Speaker 1: Hey, everybody, welcome the game spot after dark. Happy Friday, y'all.
Speaker 1: You know, Kurt, I've been paying a louts attention to
Speaker 1: the news, but I'm pretty sure the switch to parers
Speaker 1: were supposed to be up this week. Did you get yours?
Speaker 2: Did I get mine?
Speaker 1: Yeah? Did you get yours? I don't had a chance yet.
Speaker 1: I figured there'd probably be no issues and I could
Speaker 1: just grab one later today.
Speaker 2: Maybe I I talked to somebody and I may have
Speaker 2: it locked in. Okay, if somebody, you know, maybe I
Speaker 2: paid twenty seven dollars for pre order at a Walmart
Speaker 2: that they won't rembor that they won't charge me with
Speaker 2: the wullmot for.
Speaker 1: Can you imagine that happening again to you?
Speaker 2: Yeah, but hopefully I would actually like the switch to also.
Speaker 2: Is that it Jake's ny here? So I got to
Speaker 2: do it to a Jean Luke? Sypeke? How's that for
Speaker 2: the switch to switch to? This motherfucker? Let's go, Hey, everybody,
Speaker 2: did you get your switch to preorder?
Speaker 1: No? They would get later today, all right?
Speaker 2: They moved to May eighth.
Speaker 1: Is that actually when they moved it to who knows?
Speaker 2: I'm not sure I'm switching my way out of this
Speaker 2: boom bot ban. Uh.
Speaker 1: It's it's been a a I'm not gonna say a
Speaker 1: light week, but a lighter week comparisonal last week and
Speaker 1: how completely ridiculous that was.
Speaker 2: But like I think a ripple effect is still the
Speaker 2: fallout of it is is absolutely leading away and lots
Speaker 2: of miscommunication, lots of wrong headlines coming out and people
Speaker 2: assuming something's this much when it's actually that much, and
Speaker 2: tariffs this tariff's that being reversed, happening not happening, switches
Speaker 2: this price for that reason. Actually no, it's not for
Speaker 2: that reason. It's like it's just a constant fucking bomb
Speaker 2: barden of people just saying things and publishing things. And
Speaker 2: I'm not pointing the finger blaming anyone, but it just
Speaker 2: is emblematic of just how much information is being vomited
Speaker 2: constantly and the inability to you know, be chasing the
Speaker 2: vomit and not slipping all over the vomit.
Speaker 1: Yeah, yeah, yeah. The best thing I could recommend is
Speaker 1: to just like sill, chill, stand formed, but relax. It's
Speaker 1: better for you or.
Speaker 2: You know, read or read you know, look at the
Speaker 2: look at that, you know, look at your headline that
Speaker 2: article understand its sources.
Speaker 1: What if I want to read some notes in a
Speaker 1: video game and saw some puzzles.
Speaker 2: Oh, it's got a game for you. Yeah, Laura Line
Speaker 2: the Laser.
Speaker 1: Oh my yeah, that game's pretty good.
Speaker 2: I got another one. It's called Missed. Gotchat Seeah. The
Speaker 2: big game of this of the week, I would say
Speaker 2: that is the big thing.
Speaker 1: That's the big thing this week is UH blue Prints,
Speaker 1: which people have been raving.
Speaker 2: About us, including not us, you and me, but games
Speaker 2: by the publication Aplication Giant Bombs, the reviewer who gave
Speaker 2: the game a nine out of ten.
Speaker 1: We had Dan Riker on the Game Spot Show and
Speaker 1: he was saying a game of the year so far
Speaker 1: for him.
Speaker 2: Yeah. Talk for Dan Regerds. Whole thing was like, oh,
Speaker 2: I can't talk about this game because if I say something,
Speaker 2: I'll spoil it. No matter what I'm gonna I'm gonna
Speaker 2: end up spoiling something. Dan, you talked for sixteen minutes
Speaker 2: straight and you didn't give shit away because I only
Speaker 2: just started playing that game last night. After it's spoken.
Speaker 2: All he did was just really eloquently explain how that
Speaker 2: game works.
Speaker 1: Yeah, for those who have not seen that segment, how
Speaker 1: does the game work?
Speaker 2: Are you're asking me, I want to hear.
Speaker 1: I want to hear your summary? How would you describe
Speaker 1: ballue prints? For those not in the know, the easiest.
Speaker 2: Way to explain the game is kind of works like
Speaker 2: a like a cardboard game. And in the way that
Speaker 2: each you move within a world, you move within a
Speaker 2: mansion room by room, and those rooms kind of work
Speaker 2: like tiles, and every single time you exit a room
Speaker 2: to go to another room, you're given a random selection
Speaker 2: of three rooms to choose. Where that goes.
Speaker 1: Sort of random, it's not actually as random as you
Speaker 1: might think.
Speaker 2: Well, here's Jean Luke dropping knowledge I didn't quite know,
Speaker 2: bim bam boom slim bam wham so playing. But the
Speaker 2: objective of the game is an old British man is
Speaker 2: like I love puzzles. Here my person that I'm blood
Speaker 2: related to have the it's the oldest fucking grandpa dies.
Speaker 1: He leaves the nephews his sole airtance.
Speaker 2: Yeah, which is they I've played enough hidden object of
Speaker 2: puzzle adventure games or that plot has been like thrown
Speaker 2: around six hundred times.
Speaker 1: I will say as as a theme people say about
Speaker 1: this game, there's more to it than that.
Speaker 2: It's an old bait and switch as they and I
Speaker 2: have hit the point in that game now where you
Speaker 2: kind of get it, what you kind of understand what
Speaker 2: the bait and switch is. We I also have not
Speaker 2: finished what's going have finished with the game? How the
Speaker 2: game plays by the way.
Speaker 1: Oh, I'm sorry, let's yes, you should finish.
Speaker 2: I'll get to that to the smallest point. But basically
Speaker 2: the objective is you have to get to room forty six. Yes,
Speaker 2: and you do that, and you are given a map
Speaker 2: tile system and you have you have to do that,
Speaker 2: and it's done in a roguelike way in which you
Speaker 2: could only go like each time you move through a
Speaker 2: room accounts as a step yep, which is like action
Speaker 2: points basically, Yeah, and every day you're giving fifty steps,
Speaker 2: which means you're only allowed to move in and out
Speaker 2: of those rooms fifty times. There's buffs depending on the
Speaker 2: rooms you choose, that give you more steps and all
Speaker 2: that jazz. You can find food and yes, but the
Speaker 2: end but basically if either you run out of steps
Speaker 2: or you fuck yourself and you can't progress any further
Speaker 2: because the way you laid your shit out and you
Speaker 2: have to end your day and when you wake up
Speaker 2: the next day, the whole thing is reset and you
Speaker 2: have to go back to it. Yep. So yes, now
Speaker 2: take it that there's more too. That means the eye
Speaker 2: of this game, and it seems yeah, common consensus is,
Speaker 2: like myself included, it takes a long I think it
Speaker 2: takes an abnormally long time to really get your bearings
Speaker 2: with what's going on. Yeah, it's relying a lot on
Speaker 2: an intellectual intrigue, like the basically the blind faith of.
Speaker 1: Don't worry, there's more, but that.
Speaker 2: Takes, from what I can tell, several hours until you
Speaker 2: kind of understand what that is.
Speaker 1: Is My biggest criticism of the game is that I
Speaker 1: think this game kind of can can take a minute
Speaker 1: to get to it, and that can also very depending
Speaker 1: on what you find because of the randomization of the
Speaker 1: roguelike element. So like you know, uh, Jake, for example,
Speaker 1: found a room that was like, oh, I found this
Speaker 1: room and it finally opened up all this stuff for me.
Speaker 1: And I think you found it like seven eight days in.
Speaker 1: I found out on my first day, hmmm, And so
Speaker 1: that kind of I had more contact than he did,
Speaker 1: and I think that is cool, But also it can
Speaker 1: be like extremely frustrating with this game in a way
Speaker 1: that is, like every time I hit a moment where
Speaker 1: I feel like, oh man, this run is just going
Speaker 1: so great, they'll just be a thing that happens that
Speaker 1: just completely kills the momentum of the run.
Speaker 2: And well, I mean like puzzles too, like because like you,
Speaker 2: I won't like talk about that a bit because I'm
Speaker 2: not your you. You've played more than I have. Like
Speaker 2: what is it like to discover something yeah that suddenly
Speaker 2: have an epiphany moment like oh I understand this now
Speaker 2: right now, I have to go do this thing? Yes,
Speaker 2: And you kind of like are you kind of realize
Speaker 2: you might have to do a whole another day again?
Speaker 1: Yeah? Yeah? Yeah, So like you know, there will be
Speaker 1: because at first glanced you're like, oh, okay, I just
Speaker 1: gotta go to you through each room, and each room
Speaker 1: has like a gimmick, but there's more to each room
Speaker 1: than at first appears, and rooms will have hints to
Speaker 1: puzzles in other rooms, or they'll have their own puzzle
Speaker 1: to them that you'll eventually figure out. So what happened
Speaker 1: to me yesterday is a perfect example. I'll be vague,
Speaker 1: so I won't spoil it too much, but there was
Speaker 1: a room we found that was like presented a a mystery,
Speaker 1: and that mystery requires you to go check a bunch
Speaker 1: of different rooms and and it was really exciting. It's
Speaker 1: like oh, like like we're just like, yeah, like this
Speaker 1: is like it's it's it's you know, fire the brain,
Speaker 1: Your brain's from all synapses and it feels great and
Speaker 1: you're like, this is this is like the game at
Speaker 1: its best and why I love games like these where
Speaker 1: I'm just like, oh, this feels great and we're going
Speaker 1: We're like, let's go. Because it was right at the
Speaker 1: end of our run, so we had already kind of
Speaker 1: exhausted how much we could uh rooms we could unlock,
Speaker 1: So what does it and then what does that mean
Speaker 1: Like when you say exhausted, it means.
Speaker 2: Like basic dead ends.
Speaker 1: Yeah, we hit dead ends or all the doors were
Speaker 1: locked and we had no more keys and gems.
Speaker 2: So that's another part of the scam is like you
Speaker 2: have to you have to kind of design your runs
Speaker 2: very deliberately in exactly because some rooms will give you gems,
Speaker 2: which are required to build other rooms. Some rooms will
Speaker 2: give you keys, which are required to unlocked doors, but
Speaker 2: you're not always sure when those locked doors are going
Speaker 2: to pop up.
Speaker 1: Yes, so there's certain things, there's hands hints they give you,
Speaker 1: but tell you there is a level of randomization still
Speaker 1: to it. So because we're like, well, we've gotten pretty far,
Speaker 1: but we we were like ready to end the run
Speaker 1: and then we're like, well, this is the last room
Speaker 1: we checked. It found this puzzle that was like, hey,
Speaker 1: you can go check a bunch of the rooms through
Speaker 1: it previously in and we had enough steps that we
Speaker 1: could go all the way back through and check all
Speaker 1: the rooms again. We're like, awesome. So we spent like
Speaker 1: a good thirty minutes like going through each room and
Speaker 1: grabbing the little pieces we need for this puzzle because
Speaker 1: we now had context for what it was and it
Speaker 1: felt awesome. We did all that hit the dead end,
Speaker 1: we're like, okay, these are now the places that we
Speaker 1: haven't got to check because we didn't unlock those rooms.
Speaker 1: Next run, we will prioritize going to those rooms and
Speaker 1: we're gonna like bline it for those rooms only so
Speaker 1: that we can get this puzzle. Because we're feeling great
Speaker 1: about it. We want to solve it and you know,
Speaker 1: keep this momentum going very quickly. We realized that didn't
Speaker 1: really work because the game as you as you progressed
Speaker 1: further into the house, it becomes more difficult where more
Speaker 1: of the doors will be locked, you know, either through
Speaker 1: the keys or the gems or what have you. So
Speaker 1: we actually ended our run extremely early. We kind of
Speaker 1: like screwed ourselves and we're like, oh, when we didn't
Speaker 1: make any progress, and we're like, well, that sucked. But
Speaker 1: it was this learning lesson of like, oh, okay, well,
Speaker 1: I think it's because, you know, because we just rushed it.
Speaker 1: We we didn't give ourselves the chance to sort of
Speaker 1: like build up our resources of keys and gems. So
Speaker 1: next run, we'll really take our time and we'll we'll
Speaker 1: we'll go through all the early rooms that we did
Speaker 1: to build up all our resources so we can then
Speaker 1: unlock the later rooms. And then we still just got
Speaker 1: stuck and didn't make any progress because we just happened
Speaker 1: to get bad roles and couldn't do anything even though
Speaker 1: we were taking it very cautiously. And that is just
Speaker 1: really really frustrating. A real epiphany cock block, yes, because
Speaker 1: like that's.
Speaker 2: Like right on the edge. You're like, I know, what
Speaker 2: I gotta do. I'm gonna figure it out, and then
Speaker 2: all that momentum.
Speaker 1: Is sucked out, is completely sucked out. And you know
Speaker 1: games like miss or games like Lore Live.
Speaker 2: When you have that epiphany and you go to that
Speaker 2: moment and you put it in, you're like.
Speaker 1: Just fuck up a fucking g Yes, exactly, And this
Speaker 1: game it's like I know exactly what to do, but
Speaker 1: I just have to wait. I have to wait and
Speaker 1: hope that things get into the right place. And again
Speaker 1: there are as you progress, you'll find things that like
Speaker 1: help you manipulate it, and you know you have to
Speaker 1: kind of be smart about like okay, like I know
Speaker 1: I can sort of get certain rooms to appear in
Speaker 1: certain places or this and that, and I think there
Speaker 1: is like a satisfaction in doing that on its own.
Speaker 1: But you also have that that mental cock block, like
Speaker 1: you said, right a blue Prince, more like say it
Speaker 1: blue balls. They anyways, you know, it took me way
Speaker 1: too long to figure out the pun and the name.
Speaker 2: Well it took me two seconds to figure out that
Speaker 2: game should have been called instead of blue Prints. I
Speaker 2: do do you know why? Do you know why the
Speaker 2: Prince is the character is that you play us like it,
Speaker 2: like the kid. I finally like, I got a good
Speaker 2: look at what the character you play as he looks
Speaker 2: like a sad newspaper boy.
Speaker 1: He does kind of Yeah, I don't know why pa,
Speaker 1: I don't know why he's I don't know why he's
Speaker 1: the blueprints, or if he even is the blueprints. I
Speaker 1: have no idea.
Speaker 2: I'm dog yeah, yeh cock block of the day.
Speaker 1: I might have a theory though, because they have introduced color,
Speaker 1: seems to be somewhat of a theme that the kid have.
Speaker 2: A poor newspaper boy and shoved him in a bucked
Speaker 2: up house. That's he's gonna be. You have to live
Speaker 2: in a tent outside of you can't. That's another thing.
Speaker 2: First thing you find I note that's like, by the way,
Speaker 2: you can't stay in the house overnight, fuck head, go
Speaker 2: sleep outside, dogs in a goddamn tent.
Speaker 1: I mean, camping is great and all, but maybe your
Speaker 1: uncle's or your grandfather is not as cool as you know,
Speaker 1: makes himself out to be a real asshole.
Speaker 2: And then I'd be like, fuck you, I'm done. I
Speaker 2: don't want to I'm not gonna help on this.
Speaker 1: Fuck.
Speaker 2: Why would I hear this fucking ass just mansion. If
Speaker 2: every single fucking day it changes that, I'm gonna go,
Speaker 2: like walk into a kitchen and find a single apple
Speaker 2: and the grocery list that go take care of and
Speaker 2: then I have to wait a whole fuck another day
Speaker 2: to go take care of it. I'd be like, give
Speaker 2: this the next air? Is that what they call it?
Speaker 2: Air air? Give the next air, and I have him
Speaker 2: fuck up your goddamn mansion, and he could be your
Speaker 2: red print. I know there's a there's a whole thing
Speaker 2: with red and blue in that game, so and green
Speaker 2: and purple and some colors yellow.
Speaker 1: It's it. It is a cool game. I and I
Speaker 1: and I am having a good time with it, and
Speaker 1: the more I play, I would say I simultaneously have
Speaker 1: a better time with it, but then I also get
Speaker 1: more put off by the parts where it is preventing
Speaker 1: me from having those those aha moments, which I think
Speaker 1: is I'm so desperately crave.
Speaker 2: Yeah, yeah, you know. I think that as a criticism
Speaker 2: that Steve Wats puts under his cons like you kind
Speaker 2: of just have to wait sometimes for the game for
Speaker 2: the puzzles to kind of figure themselves out. So I
Speaker 2: put about about two a little over two and a
Speaker 2: half hours close to three hours of the game, and
Speaker 2: my biggot and I know I've heard from Dan and
Speaker 2: everyone else under the sun that the game doesn't quite
Speaker 2: stick in its first hour or two. It just seems
Speaker 2: like that's par for the course. My big that isn't
Speaker 2: so much my issue. It's like, I think like the
Speaker 2: like the the appeal of the game is this story
Speaker 2: of for a lot of people, I think is mechanical.
Speaker 2: It's like the idea of like unlocking things and trying
Speaker 2: to get further with this with the chance of things.
Speaker 2: That's in the nature of rogue likes. I do not like.
Speaker 2: I don't like purely playing on chance. And I do
Speaker 2: know that this is like a knowledge based game. The
Speaker 2: more you learn, the more the game kind of unravels
Speaker 2: in its own way. That being said, it is heavily
Speaker 2: reliant on on the pure intrigue of what's going on,
Speaker 2: rather than actually feeding me a nugget of something that
Speaker 2: seems like I'd give any fucking shits about it.
Speaker 1: It very much is so.
Speaker 2: And that is my biggest struggle with the game is
Speaker 2: that at this point it's like I'll carve in a
Speaker 2: little bit more time. But at if it wasn't for
Speaker 2: everyone around me being like you have to give it
Speaker 2: more time, I would have played this game and be
Speaker 2: like I am bored on.
Speaker 1: Because the mechanical satisfaction.
Speaker 2: Mechanical satisfaction is not there, And like as of somebody
Speaker 2: who is a puzzle snob, we all know I've played.
Speaker 2: All I do is play hidden object puzzle venture games.
Speaker 2: That is my jam. I've just like it's just not
Speaker 2: tickling that part of my brain. Also, there's a few
Speaker 2: puzzles I figured out on my own without getting the
Speaker 2: clues or hints in in other rooms. But I think
Speaker 2: that as a part of my hidden object puzzle brain,
Speaker 2: where I was like, I did it from trial and
Speaker 2: error by understanding just what the way it works. Yeah,
Speaker 2: and I'd be like, I've done six million versions of
Speaker 2: these and other puzzle in puzzle adventure games where it's
Speaker 2: like you're basically forced to have to figure it out
Speaker 2: with nothing. There's only one other puzzle that I've encountered
Speaker 2: that I was like, I can tell I don't have
Speaker 2: the knowledge to understand this game, sure, but a few
Speaker 2: other ones I've just figured out.
Speaker 1: Cool, so we'll see, Yeah, but I'll.
Speaker 2: Get a little bit more time. I'm gonna give a
Speaker 2: little bit more time. Everyone's raving about it. It's Dan
Speaker 2: Record's game of the year so far. If you watch
Speaker 2: the Power the Game Spot Show, and the Power Block,
Speaker 2: you'll know that Dan Reiker de Throne Adam Fall, which
Speaker 2: was the top of the list of that of the
Speaker 2: Power Ranking power Board, and now Blue Prince is at
Speaker 2: the top.
Speaker 1: Blue Prints.
Speaker 2: Yeah, just be ready for it to trample all over
Speaker 2: you epiphanies. Maybe at least in your case.
Speaker 1: I am excited to give it more time, but there
Speaker 1: is also the part of me that thinks about how
Speaker 1: exhausting it can be sometimes, especially because people say it like, oh,
Speaker 1: I've been playing it for forty hours, two hundred dollars,
Speaker 1: and I'm just like, I don't I don't know if
Speaker 1: I want to play a game that long right now.
Speaker 2: But at that point, I think it's that roguelike sort
Speaker 2: of thing where it's like Dan Record was explaining that
Speaker 2: he had already seen a credit screen, but you can
Speaker 2: keep going because there's mysteries he had not solved yet.
Speaker 1: And maybe maybe I'll get to the end and feel satisfied.
Speaker 1: I don't need to solve all the miss.
Speaker 2: What's your favorite room? My favorite room that you've you've
Speaker 2: encountered without spoiling a big deal room, okay, favorite room?
Speaker 2: Hmm thinking about it, thinking well, because I'm thinking like,
Speaker 2: is there Okay?
Speaker 1: Well, if I had to pick a.
Speaker 2: Room that.
Speaker 1: I am that i'd want in my house, Like if
Speaker 1: I could like take one of these rooms and put
Speaker 1: it in my own house, it would probably be the library,
Speaker 1: the multiple flooredary podium in the coil. But I do
Speaker 1: quite like their Oh I forget what the name of
Speaker 1: it is the Rumpest Room. I like the Rumpest Room.
Speaker 2: I don't think I got the Rumpest room yet. Oh wait,
Speaker 2: is that like the fun room?
Speaker 1: Yeah, it's the fun room. And there's like a thing
Speaker 1: they put a coin in.
Speaker 2: Oh yeah, I got there. The guy told me a
Speaker 2: story and I didn't give a ship that machine.
Speaker 1: Yeah I got there too. It seems like a fun
Speaker 1: little room. I also like that.
Speaker 3: I was like, we're gonna go up around in the
Speaker 3: rump room. Yeah, let's show me your rump in the
Speaker 3: rumpest room. Touch rumps, that's what I imagined. Let's rump it
Speaker 3: up in the rump room.
Speaker 2: That's how they talk of the game too, the newspaper
Speaker 2: boy you.
Speaker 1: Play, Yeah, yeah, the extra extra rumping it up.
Speaker 2: Whenever you walk into the rumpest room, there's a little
Speaker 2: thing because each room says like, oh, you'll lose a
Speaker 2: step if you enter this room, or you'll lose a coin.
Speaker 2: This room's you'll just rump it up.
Speaker 1: And you walk in, he's like, rit's rump in time.
Speaker 1: That's what he says.
Speaker 2: I'm the blue prints. Let's touch rumps. That's what my
Speaker 2: grandpa always said to me when I inherited his mansion.
Speaker 2: And then I was like, Grandpa, was that your favorite room?
Speaker 2: Oh no, definitely not, absolutely not. Don't. I don't don't
Speaker 2: put me near your rumpus. I don't want to be
Speaker 2: just I was only doing what the game does. I
Speaker 2: wasn't saying I was interested in touching a round. Oh oh,
Speaker 2: of course, of course.
Speaker 4: No.
Speaker 2: Get like when I in that game, I don't want
Speaker 2: your rump Get your rump away from me. My favorite room.
Speaker 2: I like a good bathroom, laboratory, oh yeah, And I
Speaker 2: like a just a very safe passageway. Oh just an
Speaker 2: unfinished wall and unfinished wall that leads to somewhere else.
Speaker 2: And you always know it's gonna go, yeah, somewhere else.
Speaker 2: Very it's very satisfying. So that's my favorite. Yeah, yeah,
Speaker 2: what's your favorite color?
Speaker 3: The color?
Speaker 1: My favorite color? My recolor is like a like a maroon?
Speaker 2: Is that in?
Speaker 1: Not really? The red's pretty pretty standard red, cherry red.
Speaker 2: Rump it out out of here, though, like a maroon
Speaker 2: or a well, purple's in the game. It's purple, but
Speaker 2: it's not quite the purple I like, and I know
Speaker 2: what it means in the darts game anyways.
Speaker 1: Oh, that darts game. I don't like that darts.
Speaker 2: Nor do I leave it at that.
Speaker 1: Yeah, no, it's it's we'll move on from blueprints. But
Speaker 1: the reason I don't like that is because it and
Speaker 1: it's a roguelike thing. Again, it's like you did it
Speaker 1: and you're like cool. Every time you restart, you have
Speaker 1: to do this again. I don't have to technically, but
Speaker 1: you should because it gives you stuff and it feels
Speaker 1: less like a cool puzzle and more like busy work.
Speaker 1: I don't This isn't fun anymore. This has become actual math.
Speaker 2: Class gets to the point when I know how the
Speaker 2: mechanics are feeding into the narrative, because right now I
Speaker 2: have no idea, and I don't even know what the
Speaker 2: narrative is other than here's a mention for you boy. Anyways,
Speaker 2: none of that. Yeah, I'm blue in the face talking
Speaker 2: about it until I play more and I'm like, oh
Speaker 2: my god, or like, oh oh my god.
Speaker 1: So that's been the big that's the big one, the
Speaker 1: new game. Yeah, we're not just playing new games over here,
Speaker 1: not here. This is after dark because we don't like,
Speaker 1: we don't like video games this year, So we're playing
Speaker 1: old game.
Speaker 2: When the lights go down and where we need to
Speaker 2: feel something, we pick out something from the bucket.
Speaker 1: The bucket, the old bucket.
Speaker 2: If you didn't watch last week's episode, we have the
Speaker 2: bucket as a giant thing of hundreds of hundreds of
Speaker 2: PS two, x Men, Xbox games that we could just
Speaker 2: shove our hand in, pull something out and see what happens. Yeah,
Speaker 2: and that's what we've been playing and deliberately. If this
Speaker 2: is important, not playing games I've played before, the old
Speaker 2: games that are new to you, that's an important experience.
Speaker 1: I agree, and and I the feel like just does
Speaker 1: bring up something I kind of wanted to talk to
Speaker 1: you about, which is I think you and me and
Speaker 1: a few other people around us we've talked to have
Speaker 1: collectively felt sort of this lack of interest in a
Speaker 1: lot of games that have come out this year. I
Speaker 1: would say, just and and what happens to me? My
Speaker 1: first thought is like, am I just not interested in?
Speaker 2: Is it me?
Speaker 1: Is it me solids anymore?
Speaker 2: The world changing? Or am I changing? Yeah? Yeah?
Speaker 1: And the answer is I think the world's changing because
Speaker 1: I go back and I play some games of other
Speaker 1: eras that you're playing for the first time. I'm playing
Speaker 1: for the first time or never really played it all
Speaker 1: the way through or properly gave a shot, and find
Speaker 1: myself absolutely loving them and having a great time with
Speaker 1: some games. So I'm like, Okay, I'm not just tired
Speaker 1: of games.
Speaker 2: That's me and Pete and Pete for the show.
Speaker 1: It's it's just it's just that right now, there's not
Speaker 1: the right kind of games coming out for me.
Speaker 2: Adam Fall is an outlier, to be fair.
Speaker 1: Adam falling outire blueprints. I'm enjoying enough. Uh. I did
Speaker 1: like Monster hundred Wilds, although it has not held my
Speaker 1: attention the way World did, and I'm I'm not fully
Speaker 1: sure why that is quite the case, but uh, down
Speaker 1: that road. That might be it.
Speaker 2: It could be as simple.
Speaker 1: As just like I put all my points in a
Speaker 1: world and and when I wild is more of the same.
Speaker 1: But like it's a good game, it's just you know,
Speaker 1: not quite grabbing me. But yeah, like nothing else is
Speaker 1: year has really kept my So except for the Shrek
Speaker 1: video game, I did not keep my attention.
Speaker 2: But what's the Crock Crock game?
Speaker 5: Uh?
Speaker 1: Yeah, I mean I played that. That's an old game.
Speaker 1: I played Panos yep, played that one.
Speaker 2: Down the list of all your favorite old favorite old games.
Speaker 1: No, my favorite old game that I played was Fear
Speaker 1: before but I never finished.
Speaker 2: Oh you didn't tell me that. I I shouldn't know that,
Speaker 2: but I never finished it.
Speaker 1: I played it and loved it, but I never finished it.
Speaker 1: And the reason I never finished it is because it
Speaker 1: just wouldn't. I couldn't. I couldn't finish it because my
Speaker 1: computer would just kind of like freak out.
Speaker 2: It was it was Feared the Fear.
Speaker 1: Yeah, I Fear the Fear.
Speaker 2: It was like, oh this game was too afraid. He
Speaker 2: was too afraid.
Speaker 1: That's like it didn't like it. Hallway filled with blood?
Speaker 2: Oh no, with this guy shut down for those who
Speaker 2: don't know or don't remember Fear Is the.
Speaker 1: It was made by Monolith Rest in Peace. Monolith shut
Speaker 1: down this year. That's part of the reason why I
Speaker 1: wanted to play it. I was like, I should finally
Speaker 1: go back and play that game all the way through
Speaker 1: and see it to the end. And I'm so glad
Speaker 1: I did a first person shooter inspired by h John
Speaker 1: wu films the Matrix and then also like The Ring
Speaker 1: and Grudge, every said we're gonna, We're gonna. They watched they.
Speaker 2: Move all the time and everything blows up when you
Speaker 2: shoot it, and we're gonna shove it with long haired
Speaker 2: spooky girl, spooky girl coming out coming out of well
Speaker 2: or hallway.
Speaker 1: It's it sounds on paper like such a stupid mis mismatch,
Speaker 1: but it like works really well. Actually well, they fucking
Speaker 1: threaded the needle with it, like I think they did perfect.
Speaker 1: I think the balance of spooky girl ghost stuff too,
Speaker 1: like crazy action is, is pretty good. I would say
Speaker 1: it's about like sixty seventy percent action. Yeah, thirty percent spooks,
Speaker 1: and those spooks are sometimes it can be a little
Speaker 1: like bah gotcha scary, but for the most part, it's
Speaker 1: way more subtle it's it's a lot of more just
Speaker 1: like tension building.
Speaker 2: Yeah, it's atmosphere game. The even in its action moments,
Speaker 2: that game has such a specific tone that you would
Speaker 2: only associate with horror because like you're always in narrow corridors,
Speaker 2: it's dark as fuck, there's very little lighting.
Speaker 1: All the lighting is harsh line black lines. The lighting
Speaker 1: in that game holds up extly well.
Speaker 2: So like the the aesthetic and atmosphere of that game
Speaker 2: is dark and hard, and when you get into a gunfight,
Speaker 2: it doesn't feel like a powerful in a weird way,
Speaker 2: it is power fantasy because you can go slow motion
Speaker 2: like jump kicks and all this shit, but like the
Speaker 2: enemies don't feel like these sponges that you are just
Speaker 2: like mowing through like fel tactical, and they could like
Speaker 2: I'll smart you and I'll flank you in ways. So
Speaker 2: it's like a really cool balance. And then in between
Speaker 2: these you have like these horror moments that kind of
Speaker 2: creep up on you or maybe cheap in some ways,
Speaker 2: like some scary, but they thread this needle of like, yeah,
Speaker 2: you have a machine gun, you can go in slow
Speaker 2: motion and like things feel cool, but also like there's
Speaker 2: a there's like a refrain in it, like there's like
Speaker 2: something doesn't feel as like over the top as you
Speaker 2: would say maybe in a Max Pain or something. I
Speaker 2: even though I make the argument that the first Max
Speaker 2: Pain is a scary, weird fucking game, even shootout, so.
Speaker 1: I would I would actually, I would kind of compared
Speaker 1: a lot to the first Max Pain in that sense
Speaker 1: where it does have that kind of like balances out
Speaker 1: the action with the weird, quiet kind of creepiness. I
Speaker 1: think this does it more so than Max Pain.
Speaker 2: Oh yeah, I think. I don't think Max Pain was
Speaker 2: I'm not gonna speak for remedy, but I don't know
Speaker 2: if they were entirely aware of the tone of how
Speaker 2: that tone was at the time. Yeah, but in hindsight
Speaker 2: you're like, whoa, this feels fucking creepy and weird.
Speaker 1: And weird for sure. Yeah, But man, like a part
Speaker 1: of the reason I think Fear resonated with me so
Speaker 1: much and I would recommend anyone play it is because
Speaker 1: there is just not a game that feels anything quite
Speaker 1: like that first Fear, I agree, and that is including
Speaker 1: its sequels.
Speaker 2: So why do you think that, Why do you think
Speaker 2: nothing today? You haven't played anything since Fear one, Like
Speaker 2: what like is it, like what are the very specific
Speaker 2: things that you just don't think other first person shooters
Speaker 2: okay leaned into.
Speaker 1: So one, there is the speed of the gun if
Speaker 1: you don't use the slow mo, everything happens so quickly.
Speaker 1: It is chaotic, and you have the enemies who are
Speaker 1: like barking at you and the throwing.
Speaker 2: Garnades, shouting to each other like where.
Speaker 1: You are exactly. It's like there's been a lot said
Speaker 1: about like the AI in Fear, but like a lot
Speaker 1: of it has to do with just the way they
Speaker 1: like communicate and they say things out loud and it's
Speaker 1: so specific. They recorded like a billion different lines for
Speaker 1: you know, like he's over there behind the vending machine,
Speaker 1: under the desk.
Speaker 2: Well, every thing is. It's not just like he's hiding.
Speaker 2: It's a very specific things exactly. Like for example, like
Speaker 2: if you are hiding behind a fridge, they will say like,
Speaker 2: he's behind the fridge in that corner. So exacts the
Speaker 2: sense of tension that you don't get from other games
Speaker 2: where they're like they know where you were. You Like,
Speaker 2: the AI makes it very clearly like vocally aware of
Speaker 2: where you are.
Speaker 1: So everything moves so quick. You go down very quick.
Speaker 1: The enemies also can go down pretty quick as well,
Speaker 1: and it creates it's just like really tense like where
Speaker 1: you're like, I have to rely on the the slow mo.
Speaker 1: The SloMo also like looks awesome.
Speaker 2: And the way the sound like drags out to and
Speaker 2: you hear a soldier.
Speaker 1: Like and yeah, and then they have this sort of
Speaker 1: like like color like apparition like kind of like effect
Speaker 1: and they it really sells the slow mo like in
Speaker 1: in the visuals. And then there's the part where all
Speaker 1: the particle effects the the This is where the influence
Speaker 1: is where the genre influence comes in. Like if you've
Speaker 1: seen hard like hard Boiled, and there's like the tea
Speaker 1: the tea house scene, it's just slower and feathers and
Speaker 1: sparks that it's like every gunfight is like that, where
Speaker 1: it's like you don't just make a bullet hole in
Speaker 1: a wall, you destroy the concrete and the dust from
Speaker 1: the concrete is filling up the room and then makes
Speaker 1: it hazy and it's hard to see and there's like
Speaker 1: sparks flying every where, papers are going.
Speaker 2: On, Pigeons are just flying in to gun fire for
Speaker 2: no reason exploding everywhere and.
Speaker 5: Everyone's like where the fuckers He's covered in feathers and
Speaker 5: the blood like because the environments are all these very
Speaker 5: stark white office hallways and the blood is like this
Speaker 5: deep red that just completely paints the wall when you
Speaker 5: shoot enemies.
Speaker 2: And again, narrow corridor, small space.
Speaker 1: It just every fight feels so like it feels like
Speaker 1: it could be the final fight of any other game,
Speaker 1: Like just like the level of chaos happening. It's so good.
Speaker 1: And that is something that like, you know, it's funny
Speaker 1: because I when I played for You two, I had
Speaker 1: actually played it first before I had attempted to play
Speaker 1: for one, and at the time, I was like, this
Speaker 1: is a pretty cool game. You know.
Speaker 2: Jump Kick was like much more polished looking. If it
Speaker 2: makes oh yeah, there's also a jump kick in this game.
Speaker 2: And the junk kick is so stupid. It's two kicks
Speaker 2: on harder difficulties.
Speaker 1: It's like you shouldn't even be attempting to do it, yeah,
Speaker 1: but you want to anyway because it's just it's like
Speaker 1: a one hit kill and it's like the dumbest.
Speaker 2: Like running through and like slow motion and jumping. You
Speaker 2: just don't do a full kick. It's like I'm fucking kicking.
Speaker 1: Yeah, you do like two three kicks and the and
Speaker 1: the enemy is like ragged all and they're like, oh,
Speaker 1: it's so good, it's incredible, so fear too. It It
Speaker 1: went for like a cleaner, polished cinematic shooter. Look, AI
Speaker 1: is not as smart. The lighting is.
Speaker 2: Still still still model it. The lights was as good.
Speaker 1: Involved in the first one or no, no, WB was
Speaker 1: not involved in the first one. WB was involved in
Speaker 1: the second one. I forget who was involved in the first.
Speaker 1: I think it was Vendi because there was a whole
Speaker 1: thing where the expansion packs for Fear one were developed
Speaker 1: by different teams because Vivendi still owned the rights. But
Speaker 1: I think when Vivendi, like it was imploding, because originally
Speaker 1: Fear two was not going to be called Fear two
Speaker 1: because they owned the rights gonna be called it was
Speaker 1: just it was just gonna be called Project Origin, okay,
Speaker 1: because they they owned like the rights to the story,
Speaker 1: but they didn't own the rights to the name. But
Speaker 1: then when Vivendi imploded, they like got the rights back
Speaker 1: and were like, oh, we're gonna call it Fear two
Speaker 1: Project Origin. But like that game is in retrospect at
Speaker 1: the time felt fine. When I actually went back and
Speaker 1: played Fear one, I realized, oh, Fear two was just
Speaker 1: kind of a retread to Fear one, but worse in
Speaker 1: every way exactly. And and like I look back on
Speaker 1: that game very negatively, where I'm just like, this game
Speaker 1: doesn't need to exist. There's no reason to play Fear
Speaker 1: two and then Fear three. I think it's just like
Speaker 1: a fucking train record video game. That game suckslith or No,
Speaker 1: that was not made by Monolith, it was produced by
Speaker 1: John Carpenter.
Speaker 2: Well that I'm sure John Carpenter like came in ate
Speaker 2: a grape like ate a fucking jar of grape jelly,
Speaker 2: and it was like, yeah, make they got guns?
Speaker 1: My ook?
Speaker 2: Okay, by I mean like the dude I mean at
Speaker 2: that time, John Hala was like probably past like Ghost
Speaker 2: of Mars, It's just a fucking file of shit. And
Speaker 2: I think he was like, I'm gonna just gonna go home,
Speaker 2: smoke weed and play Halo.
Speaker 1: There's a I don't I'm not gonna get this quote
Speaker 1: one right, So, but there there is a There was
Speaker 1: an interview with him about Fear three where the person
Speaker 1: was like talking about like, how do you feel about
Speaker 1: like sexualization in video games? Because in Fear three there's
Speaker 1: like a naked, pregnant ghost lady and it's so stupid.
Speaker 1: And he's like, you know, like the representation of sex
Speaker 1: and video game, and then John Carpenter kind of just
Speaker 1: goes off about He's like, I remember playing God of
Speaker 1: War and you have the sex mini game where you
Speaker 1: hit the button to sleep with the women, and he's like,
Speaker 1: I sure did hit that button, So what happened?
Speaker 2: I wasn't then Fear three either, the woman's trying to
Speaker 2: give birth and you got to match that button. You
Speaker 2: gotta have it help it anyways, but you know.
Speaker 1: Psychic ghost contractions. That's all I'll say.
Speaker 2: Yeah, if you want to, Like, you've told me. I've
Speaker 2: never played Fear three, you've told me what happens. Oh yeah,
Speaker 2: that game is awful. I highly recommend that people go
Speaker 2: read up on it. It's really stupid.
Speaker 1: It's absurd. Yeah, in the end of Fear too also stupid. Yeah, well,
Speaker 1: very very dumb. But Fear one also hold on rules.
Speaker 2: Remember when speaking of John Carpenter video games, Yeah, remember
Speaker 2: when that game was announced like either Summer Gamefest or
Speaker 2: Game Wards.
Speaker 1: Oh, two years like John Carpenter or something.
Speaker 2: It was literally like John Carpenter's open world zombie games.
Speaker 1: Yeah, did that ever come out?
Speaker 2: As far as I know all that, he's probably like
Speaker 2: too busy matching a button. He's like, I'm pressing that button.
Speaker 2: It'll come out when it comes out. I gotta button
Speaker 2: the mash on this. PS two got a war game
Speaker 2: where there's a sex many game. I bet you, if
Speaker 2: you asked him, would even remember, like what, like what
Speaker 2: it's like? Death space is cool? We all knows too.
Speaker 2: And by the way, he's on tour right now.
Speaker 1: We do music again.
Speaker 2: Yeah, well, I mean not on tour, but he's doing
Speaker 2: a soundtrack for a move some I think like Bong
Speaker 2: June Hose next film or some shit.
Speaker 1: Oh okay, because he used to go around and do
Speaker 1: tours where he made tours where he would do his
Speaker 1: like music.
Speaker 2: Yeah, he's he just got off a tour. I'm pretty sure.
Speaker 1: Oh fuck, Because I was trying to look that up
Speaker 1: recently and I hadn't. I couldn't. Granted it was maybe
Speaker 1: a year ago, but I was like, I've always wanted
Speaker 1: to see.
Speaker 2: Him, no, because we wanted to get we wanted to
Speaker 2: get him for Star Players. Oh. At one point and
Speaker 2: he was on tour and he did a What's in
Speaker 2: my bag with a MIBA like to kind of advertise
Speaker 2: that he was on tour. And while his bandmates, his
Speaker 2: two bandmates were pulling out like seventies rock, like prog
Speaker 2: rock records, it would cut the John Carpenter and he'd
Speaker 2: be like, hey, I got the Horizon zero down soundtrack
Speaker 2: on on vinyl. Good game, good graphics. Yeah, and then
Speaker 2: he would put that interesting one, it's a great soundtrack
Speaker 2: in Down, Okay. Then like the next one would be
Speaker 2: like another video game soundtracks, like this is the last
Speaker 2: of us Rock, this is this is a crock soundtrack,
Speaker 2: this is the Fair three soundtrack. I don't remember never
Speaker 2: played this game.
Speaker 1: I remember my names on it, I.
Speaker 2: Don't remember anyway he pressing that button.
Speaker 1: I've always wanted to see John Carpenter before he dies.
Speaker 1: I thought I missed my chance, and apparently I haven't,
Speaker 1: so I should really get on that.
Speaker 2: It's not moving much, I mean like he moved. I
Speaker 2: mean he does his tours, but he does on tour
Speaker 2: right then, Yeah, he's gonna do websites. I was looking
Speaker 2: at little CYNTHI beats and almost positive he's doing the
Speaker 2: soundtrack for like a new film for by somebody that's
Speaker 2: not him cool, which is great. That's great him because
Speaker 2: he should do that. He hasn't made it, well, a
Speaker 2: good movie in a long time.
Speaker 1: No, No, he should just keep doing soundtracks and games
Speaker 1: and and uh they should keep making bad Halloween movies
Speaker 1: so that he keeps getting.
Speaker 2: Oh yeah comment which has been pretty vocal about.
Speaker 1: Yeah.
Speaker 2: I was like, oh yeah, going on, yeah, so they
Speaker 2: can continue to watch basketball and play God of War
Speaker 2: for the PS two. Yep.
Speaker 1: Anyway, Fear it's a good game. I do recommend it.
Speaker 2: But I do want to go back to one thing
Speaker 2: you were talking about earlier. Maybe we could touch on
Speaker 2: it briefly, so sure we don't come off like grumpy
Speaker 2: old temical folk, but the idea of like playing things,
Speaker 2: not finding things this year that are really tickling you, Yeah,
Speaker 2: and whether or not it's like the world's changing or
Speaker 2: word changing, and I like alluded to like, but I
Speaker 2: do want to kind of pick at that for a second,
Speaker 2: because I deal with it, you're dealing with it. I
Speaker 2: know Jake Tecker has mentioned it. I'm pretty curious, like
Speaker 2: if other people are feeling as though, like they're not
Speaker 2: feeling inspired or like over or engaged with the things
Speaker 2: that they're they're playing these days, like, and that does
Speaker 2: seem to be a consensus, But I'm curious, like we
Speaker 2: living sort of our a bubble of like how we
Speaker 2: consume media, and we.
Speaker 1: Are sure it's like a bunch of factors. Yeah, I'm
Speaker 1: sure our age has something to do with it, sha
Speaker 1: And we're privileged enough that we.
Speaker 2: Like are exposed to basically like everything that comes out
Speaker 2: one way or another. But I but it's not just games.
Speaker 2: Like I've been experiencing this with music for a long time,
Speaker 2: for like the past year now, especially as I try
Speaker 2: to stay up on new music, and I just see
Speaker 2: this constant sort of imitation of other things instead of
Speaker 2: like something new. So I I too like games well,
Speaker 2: like even though I listen to all music from all
Speaker 2: eras and decades, I do find myself finding things that
Speaker 2: I'm excited about that are older that I've never heard before.
Speaker 2: But I'm here for the first time. So like it
Speaker 2: just happened to me this week where it's like I
Speaker 2: go down this rabbit hole of like, well, there's this
Speaker 2: spanic kind of like, what's this, Like, where's the stem from?
Speaker 2: Who's doing this? And then I find like another band
Speaker 2: from another subgenre of some shit from the eighties. I'm like,
Speaker 2: what the fuck, I've never heard this before. So it's
Speaker 2: the same thing. I'm experiencing the same thing, but with
Speaker 2: music and as as much as I do with games.
Speaker 1: So it's a you know, like, that's the thing is
Speaker 1: there's so many there's so much music, and there's so
Speaker 1: much movies and so much games that you've probably never
Speaker 1: played or read or heard or whatever, right, and that like,
Speaker 1: you know, if you're not feeling what's happening right now,
Speaker 1: what's being presented in front of you.
Speaker 2: There is a lot of shit you have never heard,
Speaker 2: never seen, and never played.
Speaker 1: And in the case of games, you could get real cheap.
Speaker 1: Yeah I got Fear one for a dollar on GGN
Speaker 1: PC on PC one, right, it is.
Speaker 2: It's not the same case for some console games.
Speaker 1: No, no, no, yeah, you definitely. I would say the PC's
Speaker 1: the place to go for bargain hunting for sure. But
Speaker 1: if you like are open your heart to being like,
Speaker 1: let me try to check out a game that I've
Speaker 1: never heard of or experienced or want to always want
Speaker 1: to see the deal was like, you can get some
Speaker 1: real cool stuff at a at a real real cheap
Speaker 1: price on the PC.
Speaker 2: As a Gog or Gog H called gog.
Speaker 1: I've always called it. I think I'd go back and forth,
Speaker 1: but sometimes I say, I've said gog.
Speaker 2: Good old games, gog it up, gotta gog it up
Speaker 2: in the rumpest room, the roughest room, and I'm gonna
Speaker 2: gog all over the place.
Speaker 1: Uh yeah, they're uh honestly, I've been. I've been kind
Speaker 1: of using their compatibility uh preservation program. That's sort of
Speaker 1: like a way to kind of be like, oh, maybe
Speaker 1: I should check because that's what Fear was. Fear was
Speaker 1: added to their compatibility program. As I mentioned up front,
Speaker 1: you know the reason I never finished it because I
Speaker 1: couldn't play it on your PC. My PC was too scared.
Speaker 1: And then Gog says, don't worry, we got it. We'll
Speaker 1: patch that out. Now my PC is not scared anymore.
Speaker 1: They can handle it. Here we go. So that's cool.
Speaker 1: So you know that that game is not more accessible
Speaker 1: for more people. They recently U did a patch for
Speaker 1: Silent Hill four on PC The Room, which is really
Speaker 1: interesting because and I did not know this at all
Speaker 1: because I was like, oh okay, like I don't even
Speaker 1: know that game had a PC version. Apparently that PC
Speaker 1: version was like the inferior version to the console version
Speaker 1: because it was straight up like missing stuff, like it
Speaker 1: was an incomplete version of that game that got released,
Speaker 1: and but it was like in there, it just like
Speaker 1: the code wasn't like enabled correctly.
Speaker 2: Delete a decimal point, yeah, or.
Speaker 1: Something like that. And so when Gog was like, hey,
Speaker 1: we're going to re release this game, they like went
Speaker 1: in and like re enabled that stuff. So now that
Speaker 1: version is like probably the most best way to play it.
Speaker 2: I was going to buy it on GoGG. It was
Speaker 2: six bucks when they announced it, and I stopped myself
Speaker 2: because I was looking at the reviews on the site
Speaker 2: and they were saying that like there were certain incompatible
Speaker 2: issues like control why still happening like not recently like
Speaker 2: back like oh well they actually as well as I'm
Speaker 2: talking about. Like when sound Hill two remake came out,
Speaker 2: I was kind of, you know, looking to because I
Speaker 2: never played on Hill four The Room, The Room, Timmy Way,
Speaker 2: so sound Hill The Room, but uh I but now
Speaker 2: that they've done that, it looks like it's fixed, although
Speaker 2: I mean, you know, I do have a copy of
Speaker 2: it at home now, but that thanks to our bucket.
Speaker 2: Thanks to the bucket, the bucket did have a copy
Speaker 2: of it. So I will experience that finally and see
Speaker 2: what this controversial sound Hill game is all about.
Speaker 1: Yeah, the last one the original team worked on. Yeah,
Speaker 1: so I'm curious about I would like to eventually, because
Speaker 1: I did. I did pick up the GOG version, so
Speaker 1: I do plan to play it. But I'm actually playing
Speaker 1: a sound on Hill one right now, which is another
Speaker 1: game I never finished.
Speaker 2: Yeah.
Speaker 1: I mean, I'm kind of just being like, I should
Speaker 1: go back and finish some games I never got around. Yeah,
Speaker 1: it's it's it's okay. I don't know, it's not. I
Speaker 1: like it. There are things that I appreciate about it.
Speaker 2: It's I don't know, this might sound stupid, but I
Speaker 2: think the first sound Hill is actually more fun to
Speaker 2: is actually an enjoyable game to play. No, I do
Speaker 2: versus silent the original sound Hill two, which I do
Speaker 2: not find to be an enjoyable playing experience. Sure, but
Speaker 2: playing sound Hell one, I was like, I'm you know,
Speaker 2: I'm kicking these fucking little baby weirdos in the school, which,
Speaker 2: by the way, did you know about the whole thing
Speaker 2: with the school from kindergarten? Cope? Absolutely fucking absurd. Then
Speaker 2: they exist in the same universe.
Speaker 1: Is that? Is that? Like? What is?
Speaker 2: It's pretty sure if I'm not mistaken. Isn't the main
Speaker 2: carrot no that went in check out? Isn't the main
Speaker 2: character of sound Hill one wearing like a brown jacket, yes,
Speaker 2: and like blue jeans. So are you telling me, Harry
Speaker 2: Mason's actually just character kicking kids. He's you're stuck in
Speaker 2: the in the nightmare. He wishes he was actually living,
Speaker 2: so he could you do kick like weird demon kids
Speaker 2: in that game as I'm talking about, as I'm saying,
Speaker 2: sound Hill one is just the is actually the nightmare
Speaker 2: that can grown a cop it's experiencing never left.
Speaker 1: Okay, Yeah, that's that town of sound Hill, and he's
Speaker 1: like that movie.
Speaker 2: That's the movie ends with a version of him like
Speaker 2: killing the abusive dad with the ferrets, that with the
Speaker 2: kid with the ferrets in his jacket, But in actuality
Speaker 2: he's he's still stuck there, that's the other version, but
Speaker 2: in reality's still there taking the kids. That's a more
Speaker 2: engaging story. Who is your daddy and what does he do?
Speaker 1: I don't give a shit, kid, That's a more engaging
Speaker 1: story to me than the story of Silent Hill one,
Speaker 1: because this one's not psychological horror.
Speaker 2: It's like, it's not an old lady.
Speaker 1: Yeah, I think we're Silent Hill too. You It's like
Speaker 1: that game's weird took.
Speaker 2: Some liberties based on the plot of the first game.
Speaker 1: Sure, you know, like people say, are like all the
Speaker 1: dialogue on that game is so like weird, knockwards stilted,
Speaker 1: But like, I do think that there's like it's going
Speaker 1: for something where Silent Hill one's dialogue feels more like
Speaker 1: actually just not very well written and acted. In my opinion,
Speaker 1: I think that still has a charm to it, and
Speaker 1: I'm having a fun time with it. But I'm I'm
Speaker 1: not really like taking anything away from it story. I'm
Speaker 1: not like, oh man, what a the cop lady Cheryl? No,
Speaker 1: Cheryl's the daughter. I don't even remember Sybil, see, I
Speaker 1: can't remember. That's how much I'm compelling. It's compelling to me.
Speaker 1: So are you going to finish it well? Because I'm
Speaker 1: enjoying the game, like it's no to be clear, I
Speaker 1: like the game. It's fun. I agree. It actually is
Speaker 1: a very playable PlayStation one game. You think it would
Speaker 1: be like, oh man, this is like so archaic, and
Speaker 1: I'm like no, no, no, Like that game is like fun
Speaker 1: to play. It's it's like that loop of going into
Speaker 1: like a new building unraveling it room by room is
Speaker 1: like incredibly satisfying.
Speaker 2: And Blueprints, you know what, what.
Speaker 1: If Blueprints just turned into a Silent Hill game, then
Speaker 1: I'd be like, this is like every other game that's
Speaker 1: ever fucking come on the past five years, where it's
Speaker 1: just like it's a psychological horror game. Sorry, one of
Speaker 1: the three rooms is just called the room. Yeah, and
Speaker 1: then suddenly you're in Silent Hill four.
Speaker 2: Yeah. Yeah. I mean I've said that every hidden object
Speaker 2: puzzle the game I played a secretly a Silent Hill game.
Speaker 1: I don't know if this has been done or pitched
Speaker 1: or an idea. I do kind of have a what
Speaker 1: if you had a game like Blueprints, but every room
Speaker 1: you go into is a different video game, I mean sick,
Speaker 1: and you're constantly shifting between video games, and then eventually
Speaker 1: the video games start to You can take items from
Speaker 1: one game and bring into the other game, and then
Speaker 1: the game start to blend together and become a mess,
Speaker 1: and it becomes a different game. It becomes every everything
Speaker 1: that's a game idea. Someone should make it. Why did
Speaker 1: you say that publicly? Because I'm never gonna make it.
Speaker 2: Well, I got game ideas I'm never gonna talk about.
Speaker 1: Okay, that's fair. I gonna you ever make them?
Speaker 2: You never know?
Speaker 1: Okay, that's fair. Maybe I'll make that. Maybe I'll make
Speaker 1: my game. Yeah, do it quick.
Speaker 2: You only got you only got one day.
Speaker 1: I got uh no time because this is live, so
Speaker 1: you're too late. So you're gonna play sold Hill all
Speaker 1: the way, all the way through almost.
Speaker 2: Despite not enjoying the story. But it's at least playable enough.
Speaker 1: But I also don't think that matters, at least for me,
Speaker 1: Like it's it's it doesn't, it's it doesn't detract my
Speaker 1: experience with that game.
Speaker 2: It's just, you know, would you say that it's tickling
Speaker 2: you more than new games?
Speaker 1: I mean, yeah, okay, I would. I would say so
Speaker 1: because I think, but but I would also I think
Speaker 1: it's just because it's it's like this a curio for me,
Speaker 1: more like I find that more interesting where I'm like, oh,
Speaker 1: I want to see what that's about, and like as
Speaker 1: opposed to like I you know, like, yeah, I guess
Speaker 1: if if it didn't have that element to it, and
Speaker 1: maybe it would be kind of you're mess for me.
Speaker 1: I don't know, sure, yeah, yeah, yeah.
Speaker 2: I go to sleep every night recently, Okay, you go
Speaker 2: to as supposed to before where you didn't the end,
Speaker 2: I know, every night before I go to sleep, I've
Speaker 2: been popping on an old game. I'm gonna ask. Yes,
Speaker 2: I'd like to hear about old games. The one that
Speaker 2: I've been playing recently, which I think I might give
Speaker 2: up on after three nights, okay, is the Godfather game,
Speaker 2: the game that Jake Decker played because his parents didn't
Speaker 2: allow him to play Grand Theft Auto games. However, this
Speaker 2: game is just as fucked up like as most Grand
Speaker 2: Theft Auto games.
Speaker 1: And I would say, isn't this funny?
Speaker 2: How some degree there is a shit you can do
Speaker 2: in this game that feels worse than anything I've done
Speaker 2: in like a San Andreas Vice City or Grand Theft
Speaker 2: three and.
Speaker 1: Those old Grand Theft autos. In my opinion, they're very silly.
Speaker 2: Yeah, too, very silly. Grand Theft Auto. I'm sorry, The
Speaker 2: Godfather has no levity because it's the Godfather. Like, know
Speaker 2: what I'm saying, You're doing things and it feels like wrong,
Speaker 2: Like it's like it's weird to be like, oh well,
Speaker 2: when you play Grand Theft, When you play a Grand
Speaker 2: Theft ato game, you are a bad guy. Like, no
Speaker 2: matter how you see it, you are doing bad things. Sure,
Speaker 2: like you're committing criminal acts and most of those times
Speaker 2: involves you probably killing other people, police officers, so on
Speaker 2: and so forth. But like you buy into the idea
Speaker 2: that you're playing a criminal, but usually your surrounder around
Speaker 2: the fact that it is like sarcastic, satirical and goofy
Speaker 2: to some degree. The Godfather game is just like so
Speaker 2: you can make your own character, which is one of
Speaker 2: the most I did not realize you could. I didn't
Speaker 2: not you customize your own character?
Speaker 1: Can you be a woman?
Speaker 2: No, okay, this dude kind of no matter what, just
Speaker 2: looks Italian? Like you can give him blonde hair, but like,
Speaker 2: no matter like how big you're you make his nose,
Speaker 2: how like small you make it, how fucked up is
Speaker 2: we gave you.
Speaker 1: A character creator, but there's certain he just looks Italian.
Speaker 2: You give him Talian and blonde hair. He just looks.
Speaker 1: Can you change his skin color?
Speaker 2: Yeah, but like it doesn't you can't like your face
Speaker 2: just still. I don't know, it's like you're still Italian.
Speaker 2: Maybe because I made a guy that we name mister Lasagna,
Speaker 2: So maybe that's the other part of it.
Speaker 1: Do people call him that in the game.
Speaker 2: No, but he hasn't. But what's weird is I fingered
Speaker 2: the Lasagna?
Speaker 1: You come to me?
Speaker 2: How many layers do you got? You beefing teeth? You
Speaker 2: just Jesus ever Conda?
Speaker 4: Hey, allodio Mazabella for me, mister.
Speaker 2: La anyways, that's not my that's not my uh Marlon
Speaker 2: Brandon impression.
Speaker 1: By the way, well who is Who's an impression of Robert.
Speaker 2: Hey?
Speaker 4: You know? Yeah?
Speaker 2: Actually mister Laia. Okay, so he plays mister Lazanna. I'm
Speaker 2: playing mister.
Speaker 1: No. Everyone in this game. I don't know if you
Speaker 1: know this, you always plays mister like. That's who the
Speaker 1: character in the Godfather video game is.
Speaker 2: It's weird.
Speaker 1: And he talks like Robertson here.
Speaker 2: Kar so so uh the weird part and also he
Speaker 2: has he has a voice actor.
Speaker 1: Oh, okay, and create your own character. But then he
Speaker 1: what does mister Lazani sound.
Speaker 4: Like, I'm gonna extort the ship. I your bakery shop.
Speaker 4: Just keep making your muffins and we'll want to have
Speaker 4: a problem.
Speaker 1: You should have lasagna to the menu.
Speaker 2: What is this bakery doing here?
Speaker 4: Who Jimny?
Speaker 2: Anyways, Well that's what I was gonna get into. So first,
Speaker 2: first off, the weird part is this game came out
Speaker 2: in the Wii. I'm playing on the PS two, but
Speaker 2: also got an Xbox three. Everywhere it came out on everything.
Speaker 2: It was the tail end was think two thousand and
Speaker 2: six right after like even Kin Kong. But the weird,
Speaker 2: the weirdest fucking part is I'm playing on the PS two,
Speaker 2: but it feels very intentionally designed for the Wei specifically,
Speaker 2: which is not an experience I've had. Usually you play
Speaker 2: a game, usually you play a game on the Wii
Speaker 2: that you can tell was designed for other consoles, usually
Speaker 2: the other way around. The reason why it feels that
Speaker 2: way is there's no punch, but instead you target onto
Speaker 2: somebody by holding L one okay, and then you flick
Speaker 2: the analog stick. Oh and to block you like, you
Speaker 2: pull back and you can do the sick dance where
Speaker 2: you like go back and forth a little dance because
Speaker 2: it sounds so awkward. Awkward as hell. You cannot punch
Speaker 2: freely unless you are targeting onto something, which makes it
Speaker 2: very weird when you're just like.
Speaker 1: What, what makes perfect sense when you hold a numb
Speaker 1: when you.
Speaker 2: Hold that and you have to use your use the
Speaker 2: remote bizarre. Then you get a gun, and that's when
Speaker 2: it becomes even more clear because you can freely aim,
Speaker 2: but you can when you target on to someone, you
Speaker 2: can specifically move the radical like to specific parts of
Speaker 2: the body and it feels like like hold the dumb
Speaker 2: chuck down and you can like then get very specific
Speaker 2: and granular, and it makes the gunfights feel so awkward
Speaker 2: and so weird.
Speaker 1: So I have to imagine what happened was because this
Speaker 1: was still the sort of the tail end of the
Speaker 1: era of we would make multiple versions for multiple platforms
Speaker 1: like Generational two. Yeah exactly. So you have the three
Speaker 1: sixty version, the PS three version, which I imagine probably plays
Speaker 1: like a normal video game.
Speaker 2: I want to look it.
Speaker 1: I'm curious now, and then maybe they're like, we got
Speaker 1: a we version, and then they're like, the people still
Speaker 1: buy PS two's, Yeah, people still play. It's one of
Speaker 1: the best of all time.
Speaker 4: Well, you wouldn't rob a PS two of Alazaga, would you.
Speaker 1: That's what. That's what mister college kids with the scarface poster.
Speaker 4: They know scuffs.
Speaker 1: They got PS two, they got PS two, they.
Speaker 4: Got to fight club boasters, they got the Donny Doaco
Speaker 4: boasts they gotta have. They got on your put the
Speaker 4: las Onion in your PS two.
Speaker 2: So they did that. You know that thing in the
Speaker 2: back your PS two you put your hard drive. That's
Speaker 2: not for a hard drive, kids. Oh you put Lasania.
Speaker 2: I mean you know it's it's Yeah, makes sense. Yeah,
Speaker 2: slide right full hot back there keeps it warm. So
Speaker 2: it feels the game feels bizarre as hell. Like Controlling
Speaker 2: it is a fucking nightmare because I'm so used to
Speaker 2: being like, why can't I just press like square two punch. Nope,
Speaker 2: you gotta flick that analog stick. But now what I mentioned,
Speaker 2: I haven't checked the options to see if you could
Speaker 2: change it. Oh, I'll do some research tonight. Okay, even
Speaker 2: tho I'm pretty sure I'm done. I'll do it out
Speaker 2: of carry.
Speaker 1: You'll find out and go. I'm still not gonna.
Speaker 2: So, but the thing though, was saying it was like
Speaker 2: this game is just as fucked up. So one, you
Speaker 2: can like go into businesses and then extort them, and
Speaker 2: in most cases when you extore businesses, you can also
Speaker 2: find that those businesses have like shady deals happening in
Speaker 2: the back, so like they'll have like you know, the
Speaker 2: secret gambling rings or like brothels, and you can like
Speaker 2: go and find the women in the lingerie doing their thing,
Speaker 2: so like that's still a thing in the game, but
Speaker 2: even more surprising and not, like I don't know, it
Speaker 2: depends on where you stand on this. Like you can
Speaker 2: take you grab people to extort them and then like
Speaker 2: beat the shit out of them until they submit to you,
Speaker 2: and it feels like very weird doing it. And then
Speaker 2: I I mean, like you know, for me, whatever, I
Speaker 2: kill people in games. It's my job. Whatever. Everyone has
Speaker 2: an equal opportunity to die in those games as far
Speaker 2: as I'm concerned. But I had to go extort this bakery,
Speaker 2: and like I don't know, like if people had problems
Speaker 2: with Grand Theft auto games, so they're like, hey, kid,
Speaker 2: you can't play Grand Theft if you can play Godfather
Speaker 2: Little Jake Decker. But in Godfather you can like go
Speaker 2: into a bakery, take a woman who owns the bakery
Speaker 2: and like beat the shit out of her into it
Speaker 2: and pays you for it.
Speaker 1: And that's not really a thing you do in like
Speaker 1: those early GTA Really this feels weird, like.
Speaker 2: This, this doesn't feel good. You have gamified extortion, yeah,
Speaker 2: and like you know, I don't know, like you're just
Speaker 2: beating up this poor woman who's just making croissants. I
Speaker 2: like croissants. You could just extort me with croissants. If
Speaker 2: I walked in and be like, hey, I want to
Speaker 2: make sure your business does good here, So I'm gonna
Speaker 2: come by every day, give me a croissant, and I'm
Speaker 2: gonna pay for it. That's what I want to be
Speaker 2: able to do. So maybe it's me. Maybe it's stupid
Speaker 2: to me to think I was gonna play golf either
Speaker 2: game of like not do horrible acts. But like I
Speaker 2: guess the point that I'm trying to make is I
Speaker 2: absolutely expected to do horrible things. What it did not
Speaker 2: expect is to hear people younger be like my mom
Speaker 2: didn't let me play grant the felt let me play this.
Speaker 1: This shit was no fucking matter, like at all do
Speaker 1: you find that it it It is like, as that's
Speaker 1: the word, like perverse as the Scarface game in the
Speaker 1: sense I've never played this, because the Scarface game we
Speaker 1: talked about it last time, is weird in that it
Speaker 1: is like alternate ending the first movie, Like it goes
Speaker 1: in completely the face of the first movie by being like,
Speaker 1: what if Tony actually lived and rebuilt him this guy
Speaker 1: and he's super cool and awesome actually, And you're like, well,
Speaker 1: hold on, and that's weird, Like does does this game
Speaker 1: like feel like it kind of glorifies it?
Speaker 3: Oh?
Speaker 2: Absolutely, I would say I would say Scarface definitely missed
Speaker 2: the fucking point with that game and glorified Tony Montana. Yeah,
Speaker 2: the weird thing with Godfathers. I don't know if those
Speaker 2: movies necessarily glorify it, but there are people who do
Speaker 2: kind of see it as this macho, masculine way of
Speaker 2: like I got to take care of my family, got
Speaker 2: to take care of other people. And I think people
Speaker 2: in a lot of ways obviously missed the sure maybe
Speaker 2: miss the you know, more nuanced point. So of course
Speaker 2: the Godfather game fucking misses as far as I'm concerned.
Speaker 2: But I mean, whatever, you know, it's entertainment.
Speaker 1: If you want to play, in my opinion and actually
Speaker 1: like good Mafia game, you should play Mafia.
Speaker 2: I have Mafia at home, the original. I haven't played it,
Speaker 2: but I took him from the bucket, So I'm that's
Speaker 2: my plan is to be like I'm done playing I'm
Speaker 2: curious the Godfather, So I'm gonna play Mafia at the
Speaker 2: original one, the original Mafia.
Speaker 1: I'm I have never played the original. I have heard
Speaker 1: is it's it's a little difficult to go back to.
Speaker 2: There are some difficulties spikes.
Speaker 1: I did, but I did play the remake a few
Speaker 1: years ago, which was I would say, a decent, okay
Speaker 1: video game, but like a very gorgeous, lavishly produced like
Speaker 1: interactive Mafia story. Like the cut scenes and and the
Speaker 1: storytelling I actually thought was really good. But you know,
Speaker 1: and it's like a decent video game, and and normally
Speaker 1: I I'm kind of like not that into that anymore,
Speaker 1: but for whatever reason, at that time, I was actually
Speaker 1: like very into it, and I enjoyed that, and I
Speaker 1: actually enjoyed that remake quite a bit. So I'm curious
Speaker 1: how the original holds up.
Speaker 2: Last thing, i think I'm quitting the Godfather game because
Speaker 2: the controllers are fucking insane, right, But in order to
Speaker 2: get like you have to use the deep pad to
Speaker 2: scroll through your weapons, but then you have to like
Speaker 2: press up on the deep pad to take them out,
Speaker 2: but then like down to put them away. And ben
Speaker 2: if you have your weapons out, people will react in
Speaker 2: the world like, oh my god, he's got a weapon,
Speaker 2: and like that's cool. But it makes getting into a
Speaker 2: fight that happens somewhat randomly because families want to fight
Speaker 2: you oh so fucking difficult. It's so clunky and weird.
Speaker 2: So I hit. I hit my time with that game
Speaker 2: pretty quickly. So my plan is to now go back
Speaker 2: and play Mafia, which I never played, because it's like,
Speaker 2: you know.
Speaker 1: Well, I think at this point we were hitting all
Speaker 1: the we someone's got to play in the Scarface game now.
Speaker 2: Because do we have it here?
Speaker 1: That's a good question. I hope we do, because I mean,
Speaker 1: like we've what we've hit Sopranos, you're hitting Mafia. Yeah,
Speaker 1: not intentional, by the way, It just somehow has happened.
Speaker 2: But it's like it's basically like Jake Diker mentioned it
Speaker 2: on the Like podcast as you were talking about Sopranos,
Speaker 2: and just the next day we're like, oh, are there
Speaker 2: any other your's godfather you were mentioning there were like
Speaker 2: Mafia esque crime games. We should go play that. There's
Speaker 2: there was a c there's like a Mafia c RPG.
Speaker 2: I found a Mafia cr yeah, like isometric sort of
Speaker 2: like I think tactical RPG that I saw what like
Speaker 2: a fallout like Steam, and I was like, I haven't
Speaker 2: wish listed because I was like, I want to play.
Speaker 2: This is like no, this is like old old and
Speaker 2: like you basically it's the same deal where you like
Speaker 2: extort people and like running run a mafia and all that.
Speaker 2: Apparently the reviews were terrible, but I have a wish
Speaker 2: listed just in case. So we'll just do a listening
Speaker 2: for all the Mafia games, like not Mafia the game,
Speaker 2: but you know, yeah, the brand, the genre of Mafia
Speaker 2: or also known as Lasagna games.
Speaker 1: Yes, yeah, are you going to name every character character?
Speaker 1: Even every time I get the chance to be mister Lasagna.
Speaker 1: I look forward to the furthering adventures of mister Lasagna.
Speaker 2: Uh and yeah, that's a podcast. That's a podcast, baby,
Speaker 2: you can't But speaking of Lasagna, you can't end it
Speaker 2: without chicken.
Speaker 1: Enchilada. He thank you so much for listening everyone. I
Speaker 1: hope you've all had a wonderful week and a good weekend.
Speaker 1: We appreciate you, Kurt, I appreciate you.
Speaker 2: No, thank you. I appreciate you too.
Speaker 1: It's nice, it's just nice. Just look at us, just
Speaker 1: the two of us, the two of us. Chick you ja. Yeah,
Speaker 1: let's not invite him back next time. Yeah, fuck him,
Speaker 1: fuck him? All right anyway, thank you so much everyone.
Speaker 1: We appreciate you all, and we'll see you all next time.
Speaker 5: I didn't ta