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Speaker 1: Hey, everybody, it's Friday. It's Friday. Holy smokes, it's Friday.

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Speaker 2: Gotta get down on Friday, September twenty seven, twenty twenty four.

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Speaker 1: And you know what that means.

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Speaker 3: Since it's Friday, it's time or bomb Cat Revengers.

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Speaker 2: I'm your host, also powered by n sixt, just as

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the show is powered by NZXT. Jan Ochoa. I'm barely

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hanging on by a thread. My brain is breaking down,

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woken up by sharp my grains. But that's fine because

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we're here to talk about games. The Ultimate game Master,

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he's the mass of bones. That's right, he's he's commanding skeletons.

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He's summoning skellies. The bones are their money, and his

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money is time. Jeff Crupp, welcome to Giant Bomb.

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Speaker 1: Give us your bones. Just send us your bones.

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Speaker 4: That's our new that's what we're doing for Extra Life

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this year. We're gonna take your bones as donations. Donate

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the bones. I'm looking forward to it.

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Speaker 5: All.

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Speaker 1: I got I got a skeletons.

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Speaker 5: Skeletons behind you than the ones yesterday.

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Speaker 1: There's two. I could get more if you want you.

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Speaker 5: Here, Slowly make it so that you have an audience

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of skeletons.

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Speaker 4: Watching right here, you can't really tell that's a skeleton.

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Speaker 1: Bat right there that's messed up right next to.

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Speaker 4: The one of these controllers I think is an not

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an OOA controller, maybe a Stadia controller.

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Speaker 1: So yeah, yeah, that's what.

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Speaker 4: I haven't touched that bat, but I haven't touched the

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Stadia controller in a longer time.

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Speaker 2: We and our special guests on the show, we've got

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the Stadia controller of games journalists. That's right, that's right, yea.

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The connectivity is very promising. Joining us on the show today,

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Lex Bloody.

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Speaker 5: I don't think Irish WiFi is good enough for stadium.

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I'm very upset that right now I'm wearing a backwards

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cap and I look just like Deacon Saint John and

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it looks like we're looking at each other and we're

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in the same room on stream. This is oh no, yeah,

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I'm never doing that again.

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Speaker 1: Never do Good luck you chose to put the hat on.

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Speaker 5: A little while ago, I I tweet out a screenshot

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of like what I was playing on my PS five

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and one of the games installed was like days gone,

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and everyone was like, why do you have that installed?

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I was like, oh no, moment of weakness. I thought, I,

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I know you don't have a good answer.

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Speaker 2: Honestly, I I have a bunch of games that I

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don't know why are installed on my various devices. I

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was trying to install a very big game that I

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can't talk about yet onto my Steam deck and it

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said that I didn't have any space, and I thought like, oh,

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that's weird. I have one of those terabyte micro SD

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Jimmy jams. And then I was looking at the games

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I had to free my storage and was like, oh, okay,

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right right, I've never played that. I haven't played that

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in a while. I haven't played a while. And then

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I realized. And then it came to the decision time

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y'all of which games to delete? And for whatever reason,

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I still couldn't bring myself to delete Suicide Squad off

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of my off of my Steam deck.

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Speaker 5: As someone who finished again just ask I finished that game.

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I have an endgame character. I finished that game this year.

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I bought it for twenty oh this year.

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Speaker 1: Oh, you can run us through, you can level us

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up and stuff. You're gonna carry us. You're gonna be

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our herdcare squad. Sure, But the thing I.

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Speaker 5: Land was, boy that game's like pretty okay, Like the

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story is pretty okay and it's pretty funny in places,

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but then they're like, hey, this is a this is

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a loop game now, and you're just kind of like, nah,

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I not I'd rather not run the same missions forever

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in fucking these like space worlds, because they make it

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a multiverse thing in the last five minutes, right, Yeah,

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And that's how they justified their seasonal content was multiverse shit.

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Speaker 1: And it's like, god, so sweet.

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Speaker 5: Yeah it really instead of fighting the Justice League, you're

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just fighting Brainiac. And it's like, you know what, I

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don't actually give a shit about fighting Brainiac.

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Speaker 1: Who knew?

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Speaker 5: Yeah, she's not the most interesting character.

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Speaker 2: I find it so interesting how I do not care

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about anything DC related when it comes to majority of

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the movies other than anything Batman. Yeah, and then the

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games got when you were, uh greg, when you were

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talking about rock Steady trying to make another Batman game,

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and then forgot who you were with, but you were

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you were talking and speculating about like, oh, they should

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just make a Batman Beyond game.

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Speaker 1: Oh man, Oh yeah, since then I've heard it's not

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a game.

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Speaker 4: So yeah, it's a bummer. Uh yeah, apparently when I

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because we were like hoping right like it wasn't even.

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Speaker 5: Like the ages that they were going to do a

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Damien Wayne game that was like the Luma before a

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suicide squad.

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Speaker 1: Right a Damien. I certainly don't.

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Speaker 4: I don't what Damien's deal is that he's the son

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of Ahul's daughter and Batman. Yeah, okay, yeah, you're right,

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I don't care about him. I I think that as

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long as they do something stylistic, like something that has

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a like a oomph to its look, which apparently maybe

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is what they're gonna do, uh, I would be in

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for it. I think Batman Beyond was just such the

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easiest one to go to that it's like that's what

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they should have done.

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Speaker 1: But sure that's not gonna be it so uh but.

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Speaker 4: Yeah, in terms of it, like what else like DC, Like,

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is anyone holding a candle out for that Wonder Woman game?

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Speaker 1: No, not at all, And I'm sure like it could be.

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Speaker 4: Good, but right now, I'm not like thinking about the

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wonder Woman game at any time.

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Speaker 5: People care less about wonder Woman right now than they

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have in a long time because that second movie was

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like real unwatchable. That's a lot of people.

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Speaker 1: Yeah I did not.

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Speaker 4: I did not enjoy playing that video, or yes, all right,

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I've been out enjoy that movie.

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Speaker 1: That movie was bad. I was.

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Speaker 4: I sat down, remember remembering really liking the first movie,

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and then I started that and like forty five minutes

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in I turned it off and never went back to

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it because I found it so repulsive.

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Speaker 1: I don't know what.

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Speaker 4: Honestly, I don't even know what it is repulsive about it.

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I just could not stomach it.

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Speaker 5: I sat through all of the Flash and a theater.

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Jan did you go see that?

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Speaker 1: I did not, because it would make you angry.

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Speaker 5: It would make you so angry. It's so I had

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like a movie past thing so I could go see

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it without giving them any money. And I was like, listen,

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I'm fucking curious. And then when fucking the Superman guy

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who like died allegedly because of stigma relation to playing

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Superman and shows up in that and they just cgi

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his face and it looks terrible, and I was like, Oh,

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this is fucking awful, and like, this is just the

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worst fucking thing I've ever seen. I did also watch

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him The Batman the Matt Weaves one this week, and

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it turns out when you like light a movie like

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it's an actual movie, and it's like shot like it's

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an actual movie, it kind of feels like one hundred

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times more important than everything else.

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Speaker 1: Yeah.

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Speaker 2: Yeah, that Matt Reeves guy. He knows how to make

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a movie. We should just let him make more movies.

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Speaker 4: Yeah, put more apes in his movies too. That worked

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out really well every time so far.

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Speaker 1: Isn't there like a bad ape man in DC?

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Speaker 4: One of everything in DC? They got them all.

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Speaker 5: There's there's the one that's literally like he was a

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recurring villain in the Flash TV show.

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Speaker 2: Oh my God, put Gorilla Crod in the bed?

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Speaker 1: Love it.

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Speaker 5: And the best thing is is Matt Weaves has been

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out there being like, yeah, we don't want to make

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this too like fantastical or like not grounded in reality.

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So just be a fucking gorilla.

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Speaker 1: Just be a normal gorilla.

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Speaker 4: Well that would be fair that actually like a criminal

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real gorilla. Did either of you watch Penguin?

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Speaker 5: I'm gonna watch it this weekend. I was watching The

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Batman so I could watch the Penguin again.

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Speaker 1: It seems good from a distance.

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Speaker 2: Yeah, let me Okay, everyone knows that I'm a big

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fan of comic books comic book related things, So take

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my opinion with a grain of salt.

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Speaker 1: Yo, that shit banged.

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Speaker 2: Like I normally don't like when an actor will just

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put on a bunch of makeup, put on like a

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like a fat suit or something to like dramatically change

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themselves so they can get lost in the role. But

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I could not tell that it was Colin Farrell. I

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completely forgot. And it was very charming, it was very good.

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I never cared about the Penguin until now.

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Speaker 4: Yeah, I think that's where I'm at, where it's like,

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I mean, but I don't know. People are like I

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care about and Or to that show came out and

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I'm like, well, I cared about and Or, But whatever

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Penguin seems like it could be doing a similar thing.

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Speaker 2: I don't want to say that this is uh DC's

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and Or moment, but it could potentially be Kristin Malatti

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or Miliati in this show absolutely fantastic. Most of my

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exposure to her has just been in the last season

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of How I Met Your Mother's fantastic in that, but

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here absolutely unhinged. The supporting cast is also very fantastic

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and great. Yeah, yeah, I I would even take a

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penguin game based off of Colin Farrell's Penguin.

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Speaker 1: Okay, I want to see it.

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Speaker 5: Okay, uh video games, Guys, Deacon isn't talking to me. Well,

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we haven't introduced Deacon yet on the pot.

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Speaker 1: It's a strong side type two.

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Speaker 2: So like the the general rule is you don't, you don't.

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You're not allowed to talk yet until you're introduced on

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a podcast.

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Speaker 1: Okay, that's right.

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Speaker 2: He's very quiet. He loves his wife, he loves his bike,

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and folks, my my, My life has been absolutely ruined,

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not just because of current circumstances, but also because of

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current circumstances of Blatro now being available on mobile platforms.

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How to translate incredibly Well, it turns out no, uh.

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Speaker 1: Oh boy, oh man.

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Speaker 2: So we got access to this a little bit earlier

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than when it came out on Apple, Arcade and Google Play.

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And let me tell you the looks that I've been

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getting in the public places where I'll pull this out.

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I was waiting to get my COVID COVID booster and

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flu shot, and I was just playing up around a

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couple of hands of Blatro, and then the kind nurse

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looked at me and said like, oh, really into poker.

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Speaker 1: Huh, you've been real money here.

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Speaker 2: This looks like a crazy poker going on. And I

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had to explain to her that it's a single player

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poker game that isn't really a poker game per se.

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And then she just politely nodded her head and it's like,

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all right, honey, which arm do you want the shot?

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Speaker 5: It is really bad when a video game like that

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you don't think of as people having like a stigma

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around has a stigma around it. I tried to play

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Final Fantasy seven we make on a plane and there

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was an old one next to me, Come on, and

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it got to the Honeybee in part, and she was

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just like sharing at me as we got off the plane.

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Speaker 2: So, God, Billatro, if you haven't played it and you've

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been waiting to play it for whatever reason, if you

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have bought a phone, an iPhone, you probably have like

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a three month trial to Apple Arcade, if you bought

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any Apple device, teachers Arcade.

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Speaker 1: I forgot about it.

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Speaker 4: Is it at the moment? No know, you can also

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buy it, I think separately. Yeah, you can also buy it.

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And it was the first game like that. Actually that's

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watching an Apple Bark and you can buy it separately.

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Speaker 2: Yeah, normally it is like an Apple Arcade exclusive for

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a hot minute and then they'll they'll jump over to

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you can buy it separately like Grindstone did. But yo,

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you've heard us wax poetically about Bilatro if you've been

237
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waiting to play it. I think this is actually the

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perfect platform to play it. The touch controls translate incredibly

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well as far as I can tell.

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Speaker 1: Oh. Also they do, like.

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Speaker 2: I don't know how this is on androids, but on

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iPhones at least, they're big on the haptic feedback when

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it comes to the vibrations, just like sense God, it does,

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like the little ticks, like when you shuffle the cards

245
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and like they go back into your phone you drag

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them out.

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Speaker 1: That feels really good, Yeah, feel really good. Feel real.

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Speaker 5: Feels like walking through sand, you know, just just all the.

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Speaker 2: Hits, right, Yeah, you know what. I My one my

250
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one thing is that daunch Eagle in the Giant Bomb

251
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chat brings us up.

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Speaker 1: I was kind of.

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Speaker 2: Hoping that there would be a hot Dog mode for

254
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the game, a Tate mode for the game.

255
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Speaker 1: Sure, yeah, minded mode, Yeah.

256
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Speaker 2: Yeah, because man, in case you need to do other things, right,

257
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you need to like put your money, yeah, yeah, handle

258
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your money. Maybe you're drinking coffee in one hand. Perhaps

259
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it's on a steering wheel and you're just chilling with

260
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the steers.

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Speaker 1: Right, you're not driving, not driving.

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Speaker 4: No, you're just having a good sit in the car. Yeah,

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you're wiping your butt. You're wiping your butt.

264
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Speaker 5: It is weird, though, to see like a non Genshen

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style game that is in portrait mode on mobile phones anymore,

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because basically everything that is like a puzzle game or

267
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is like an idol game, they're all vertical, now, right.

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Speaker 1: That's true.

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Speaker 4: Yeah, and it wasn't. I mean on DC originally wasn't

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like the screen like four by three. So it's like,

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maybe wouldn't have been that hard to make it vertical.

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Speaker 1: But I don't know. I'm no designer. I'm just glad

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it's on phone.

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Speaker 2: Me too, me too, get it now while it's out.

275
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It's kind of crazy.

276
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Speaker 4: Hearthstone was always horizontal on mobile right, it is always

277
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never evermode.

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Speaker 1: Okay, okay, Jesus Christ.

279
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Speaker 2: And you know, I was just reminded that, holy smokes,

280
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Bilotro is like a lock either for one or two

281
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for game of the Year for me personally, I don't

282
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want to speak for anything. I mean, it's it's gonna

283
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be up there for sure. I know it's gonna upset

284
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Mike because he doesn't believe that indie games are real games.

285
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But yepna, how is he going to feel that now

286
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a phone game could win Game of the Year.

287
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Speaker 1: So I'm set.

288
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Speaker 5: I'm not sure if you heard this, but at Games Colm,

289
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when I was hanging out with Mike, I was like

290
00:14:40,759 --> 00:14:42,440
talking to him and being like, hey, you should go

291
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to the indie booth, and he punched me. She fucking

292
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He was like, fuck, you go to the indie booth. No,

293
00:14:48,759 --> 00:14:51,399
I'm only going to see Amazon. I only care about

294
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a WS servers.

295
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Speaker 2: That's right, That's right. And then he sat in on

296
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a presentation about AWS servers.

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Speaker 1: Yeah.

298
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Speaker 2: Wild the other quick game I've been playing before we

299
00:15:02,200 --> 00:15:04,240
get to everyone else. Just because I was on my

300
00:15:04,279 --> 00:15:11,279
phone again, I redownloaded it, folks. I thought maybe my

301
00:15:11,440 --> 00:15:18,080
cards have been satiated. But no, no, no, oh, no,

302
00:15:18,080 --> 00:15:21,440
no no, I wish I redownloaded Marvel Snap everyone.

303
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Speaker 1: Yeah, Okay, there it is.

304
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Speaker 2: And let me tell you, I don't know what the

305
00:15:25,080 --> 00:15:27,080
current meta is. I haven't really looked into it. I

306
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haven't investigated.

307
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Speaker 1: I just I still move dex.

308
00:15:31,919 --> 00:15:34,639
Speaker 2: There were people doing stuff greb where like their card

309
00:15:34,759 --> 00:15:37,480
was like being eaten by one card and it wasn't

310
00:15:37,519 --> 00:15:39,519
like the venom one or a symbiote. It was like

311
00:15:39,559 --> 00:15:41,559
a different I guess it was a symbiod because it

312
00:15:41,559 --> 00:15:42,480
was like Spider Man.

313
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Speaker 1: I don't know. I don't know.

314
00:15:44,000 --> 00:15:46,039
Speaker 2: I didn't really investigate the current meta or what's popping

315
00:15:46,159 --> 00:15:48,559
or not. I just refamiliarized myself with the deck I

316
00:15:48,600 --> 00:15:52,440
was playing as and turn one I snapped and then

317
00:15:52,519 --> 00:15:55,799
I kept emoting because the toxic person in me came out,

318
00:15:56,440 --> 00:15:58,519
and then I go to the other person into snapping.

319
00:15:58,720 --> 00:16:00,279
Speaker 1: So then we got to eight cubes, and then I

320
00:16:00,320 --> 00:16:02,480
won those eight cubes and then oh, okay, all right,

321
00:16:02,519 --> 00:16:04,240
so now you're fully hooked again. Yeah.

322
00:16:04,240 --> 00:16:05,600
Speaker 2: And then I looked in a mirror and I realized

323
00:16:05,600 --> 00:16:06,720
I'm a monster of a person.

324
00:16:07,000 --> 00:16:08,120
Speaker 1: You were salivating?

325
00:16:08,200 --> 00:16:12,759
Speaker 3: Yeah, uh, Lex Luddy, how.

326
00:16:12,679 --> 00:16:16,480
Speaker 4: Do you feel about that? Deacon Saint John? Oh oh oh,

327
00:16:16,519 --> 00:16:17,399
he's rabbing his motor.

328
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Speaker 5: I was.

329
00:16:19,799 --> 00:16:21,919
Speaker 4: Okay, Well, he gets excited. That's how you communicate, you, guys.

330
00:16:21,919 --> 00:16:24,200
Speaker 5: He's we have to be careful. We're on twitch. He

331
00:16:24,320 --> 00:16:27,799
will ride his motorcycle like he rides.

332
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Speaker 4: His beautiful wife, right, yes, yeah, he will bust the

333
00:16:31,799 --> 00:16:32,279
hog out.

334
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Speaker 2: Uh, Lex Luddy, have you been playing anything that you

335
00:16:35,480 --> 00:16:36,240
can talk about?

336
00:16:36,759 --> 00:16:38,519
Speaker 5: So I can't talk about the main thing. I'm playing

337
00:16:38,559 --> 00:16:41,919
something that Sean is also playing for review, And right

338
00:16:41,960 --> 00:16:43,960
before the stream started I found out I am not

339
00:16:44,159 --> 00:16:48,039
nearly as far in it as I thought, which is awesome.

340
00:16:48,919 --> 00:16:51,120
But I have been playing some stuff on stream. I

341
00:16:51,159 --> 00:16:53,960
got set up working to play a bunch of PS

342
00:16:54,000 --> 00:16:57,120
three games.

343
00:16:56,799 --> 00:16:58,879
Speaker 1: Like how old when the PS three came out?

344
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Speaker 5: I would have been six when it was first released.

345
00:17:01,879 --> 00:17:07,279
Oh yeah, oh no.

346
00:17:09,000 --> 00:17:09,319
Speaker 1: Again.

347
00:17:09,839 --> 00:17:12,839
Speaker 5: So first thing I've been trying to do was download

348
00:17:12,880 --> 00:17:14,880
things on a PS three, which, let me tell you,

349
00:17:15,000 --> 00:17:18,880
that's fucking Buying things on a PS three anymore is

350
00:17:19,000 --> 00:17:20,960
real fucking difficult because.

351
00:17:20,839 --> 00:17:23,680
Speaker 1: You have sweet Summer child. Yeah, and the.

352
00:17:23,640 --> 00:17:26,920
Speaker 5: Way that they haven't discontinued the shop. But what you

353
00:17:27,039 --> 00:17:31,279
have to do is you have to buy credits out

354
00:17:31,279 --> 00:17:33,160
a store. So I went into a store and I said,

355
00:17:33,200 --> 00:17:35,640
give me one hundred and fifty year of PSN credit

356
00:17:35,680 --> 00:17:37,440
and they were like, are you laundering this? And I

357
00:17:37,480 --> 00:17:41,839
was like no, And then I went back to my

358
00:17:41,880 --> 00:17:45,119
house and I had to register the code on my

359
00:17:45,160 --> 00:17:47,519
PS five. You can't do it on the PS three anymore.

360
00:17:47,960 --> 00:17:50,119
Then I turned on the PS three and I tried

361
00:17:50,160 --> 00:17:52,519
to spend it and was still pinging my credit card,

362
00:17:52,519 --> 00:17:54,119
and I was like, we can't use your credit card.

363
00:17:54,400 --> 00:17:56,440
So then I had to turn on my PS five again,

364
00:17:57,799 --> 00:18:00,799
get the PS five to forgeth my credit hard, like

365
00:18:00,880 --> 00:18:03,519
delete my credit count for my PS five, and then

366
00:18:03,559 --> 00:18:06,079
go back to the PS three, And then I could

367
00:18:06,079 --> 00:18:09,440
buy Tokyo Jungle. And That's what I'm doing with my life.

368
00:18:09,960 --> 00:18:14,079
And yeah, so I've been playing like some PS three games.

369
00:18:14,680 --> 00:18:18,000
We played Yakuza Dead Souls. Not a good game and

370
00:18:18,799 --> 00:18:22,839
really pretty fucking rotten in a lot of ways. People

371
00:18:22,880 --> 00:18:25,839
who defend that game, Guys, there's allowed to be a

372
00:18:25,839 --> 00:18:26,759
bad Yakuza game.

373
00:18:26,839 --> 00:18:29,920
Speaker 1: It's fine, that's the one we found it.

374
00:18:30,000 --> 00:18:34,839
Speaker 5: Yeah, played Stranglehold, which is it's really good for the

375
00:18:34,880 --> 00:18:37,400
first two or three hours, and then they're like, okay,

376
00:18:37,480 --> 00:18:40,000
let's give you some bosses that have a shitload of

377
00:18:40,000 --> 00:18:41,960
health and do a load of damage to you. And

378
00:18:42,079 --> 00:18:44,279
the big problem with that game is it's really cool

379
00:18:44,279 --> 00:18:46,240
that you can do the John Wu jumps and you

380
00:18:46,279 --> 00:18:49,039
can like dive, but then you can't shoot when you're

381
00:18:49,079 --> 00:18:51,400
getting up from the dives, So then you're like, why

382
00:18:51,400 --> 00:18:54,720
would I ever dive because I'm then just taking damage

383
00:18:54,759 --> 00:18:57,119
when I land. So you just play it like a

384
00:18:57,119 --> 00:19:00,440
cover shooter for the final half, which is really annoying,

385
00:19:00,759 --> 00:19:05,079
and then we would we are finishing up. I tried

386
00:19:05,119 --> 00:19:07,599
to play kill Zone one. Kill Zone one is dreadful.

387
00:19:07,839 --> 00:19:10,720
Kill Zone one is a real nightmare to go back to.

388
00:19:11,079 --> 00:19:12,119
It is hard to go back to.

389
00:19:12,160 --> 00:19:15,319
Speaker 2: That game would specifically about kill Zone makes it hard

390
00:19:15,359 --> 00:19:15,839
to go back to.

391
00:19:15,920 --> 00:19:18,839
Speaker 1: I haven't playing it. Oh if one.

392
00:19:18,920 --> 00:19:20,720
Speaker 5: Yeah, it's it's a PS two game, and it's a

393
00:19:20,720 --> 00:19:23,680
PS two shooter, and like it looks very impressive as

394
00:19:23,720 --> 00:19:26,240
a PS one or a PS two game, but like

395
00:19:26,880 --> 00:19:29,680
it doesn't feel good to move around it. There's no

396
00:19:29,799 --> 00:19:34,079
sprint button, there's no like anything. It's very bare bones.

397
00:19:34,119 --> 00:19:37,920
It's kind of coward or shoogerie. And there's no aim

398
00:19:38,039 --> 00:19:41,279
down sites. It's very bare bones. And like something that

399
00:19:41,319 --> 00:19:43,160
I've noticed in going back to a lot of these

400
00:19:43,160 --> 00:19:45,039
all games is a lot of them are just silent.

401
00:19:45,400 --> 00:19:48,599
There just isn't like ambient music in them. Kill Zone

402
00:19:48,640 --> 00:19:51,799
is like dead quiet in gameplay, there's just nothing.

403
00:19:52,039 --> 00:19:54,960
Speaker 4: The Fully Chip on the PS three just wasn't very powerful.

404
00:19:54,960 --> 00:19:56,880
They didn't have a good Fully guy outside of that thing.

405
00:19:57,000 --> 00:19:59,480
Speaker 5: And then I've been playing Infamous One, which plays great,

406
00:20:00,079 --> 00:20:03,000
but I fucking hate everyone in it. Cole McGraw is

407
00:20:03,039 --> 00:20:06,240
a piece of shit, asshole. I've decided that Cole MacGraw

408
00:20:06,440 --> 00:20:09,559
was there on January sixth, and I've decided yeah, and

409
00:20:09,599 --> 00:20:12,119
I've decided that his friend is like one of the

410
00:20:12,119 --> 00:20:15,799
guys writing all of that stuff online. That's like causing

411
00:20:15,839 --> 00:20:20,319
them to start the conspiracies, like they just fucking Q Yeah,

412
00:20:20,720 --> 00:20:24,960
yeah he is. We seeked his cue and so that's

413
00:20:24,960 --> 00:20:26,359
a weird game to go back to because I'm like,

414
00:20:26,359 --> 00:20:28,960
I'm enjoying playing this, but also I fucking hate these

415
00:20:29,000 --> 00:20:31,519
people because they're ridden. Like do you remember, like in

416
00:20:31,559 --> 00:20:33,400
the early two thousands when they remade a bunch of

417
00:20:33,400 --> 00:20:35,599
horror movies and they just made all the characters the

418
00:20:35,640 --> 00:20:38,920
most awful people imaginable and so like you just don't

419
00:20:38,960 --> 00:20:41,319
give a shit. All the characters are written like that too.

420
00:20:41,640 --> 00:20:44,519
Like a whole three hour stream the other day where

421
00:20:44,559 --> 00:20:47,160
I was playing Infamous one was dedicated to Zeke trying

422
00:20:47,200 --> 00:20:49,200
to get his Dick Wet and I was like, I.

423
00:20:49,160 --> 00:20:54,519
Speaker 1: Hate I hate the different Yeah.

424
00:20:53,960 --> 00:20:55,440
Speaker 5: And it was kind of wild to go back to

425
00:20:55,599 --> 00:20:58,880
because it was like, oh, this is where Sony, this

426
00:20:58,920 --> 00:21:01,000
is where Sony decided we're going to be like this,

427
00:21:01,119 --> 00:21:03,319
you know this worse only decided everything was going to

428
00:21:03,359 --> 00:21:06,000
be a third person action game because up until then,

429
00:21:06,359 --> 00:21:09,759
like they had kill Zone and they had Resistance, which

430
00:21:09,759 --> 00:21:13,640
were first person games, but that other than God of War. Yeah,

431
00:21:13,640 --> 00:21:15,400
other than God of War, they didn't really have like

432
00:21:15,480 --> 00:21:17,519
a cinematic action game in any way.

433
00:21:17,920 --> 00:21:19,480
Speaker 1: And the name really Cole McGrath.

434
00:21:19,559 --> 00:21:20,359
Speaker 5: Yeah, it's col McGrath.

435
00:21:20,400 --> 00:21:21,640
Speaker 1: And he he.

436
00:21:22,039 --> 00:21:25,079
Speaker 5: Doesn't sound like Irish or even Bostonian. He speaks with

437
00:21:25,160 --> 00:21:27,400
like a weasly voice. And I'm like, this guy doesn't

438
00:21:27,400 --> 00:21:28,559
sound like a Cole McGrath.

439
00:21:30,039 --> 00:21:33,640
Speaker 2: We we should do a Mount Rushmore for worst protagonist names.

440
00:21:33,920 --> 00:21:36,480
Speaker 1: Oh sure, yeah, I'd put Cole McGrath up there for sure.

441
00:21:36,559 --> 00:21:36,720
Speaker 5: Yeah.

442
00:21:36,759 --> 00:21:39,079
Speaker 1: Related to Mark McGrath, of course. Yeah.

443
00:21:39,160 --> 00:21:41,400
Speaker 5: Miles Kilo was in Best character Names.

444
00:21:43,079 --> 00:21:44,880
Speaker 1: Oh wait, who's Miles Kilo?

445
00:21:45,400 --> 00:21:49,359
Speaker 5: The main character in the reboot of Syndicate Grub, a

446
00:21:49,400 --> 00:21:51,960
game which I have never played but I will always

447
00:21:51,960 --> 00:21:54,799
think about because they named the main character two units

448
00:21:54,839 --> 00:21:55,480
of measurement.

449
00:21:56,359 --> 00:22:01,119
Speaker 4: Yeah right, and that completely unrelated to Miles Prower because

450
00:22:01,119 --> 00:22:02,200
that's a different last name.

451
00:22:02,240 --> 00:22:03,000
Speaker 1: But yeah, that's what.

452
00:22:03,000 --> 00:22:05,440
Speaker 4: Really threw me off. I've played that Syndica game. I

453
00:22:05,440 --> 00:22:06,880
forgot that that's that character's saying.

454
00:22:06,920 --> 00:22:07,480
Speaker 1: Holy crap.

455
00:22:07,720 --> 00:22:10,440
Speaker 2: If y'all had to guess how many Resistance games there were,

456
00:22:10,480 --> 00:22:12,240
how many do you think there are?

457
00:22:12,559 --> 00:22:16,000
Speaker 1: The were on console and two on handhelds? Did you

458
00:22:16,000 --> 00:22:18,680
get right? Ding ding ding? Yeah? Really? Yeah? Okay, Wow.

459
00:22:19,519 --> 00:22:22,119
Speaker 5: The real question is how many Siphon filter games were there,

460
00:22:22,119 --> 00:22:24,400
because there was a shitload of those on hondhelds.

461
00:22:25,799 --> 00:22:28,799
Speaker 1: Uh, there's a lot on PSP. I think at least two.

462
00:22:29,319 --> 00:22:31,559
Speaker 4: Yeah, I'll say like six total Siphon filter games. I

463
00:22:31,599 --> 00:22:34,279
don't know seven, Okay, seven sounds right. You get one

464
00:22:34,319 --> 00:22:36,839
more for like the PS three era stuff. It is

465
00:22:36,920 --> 00:22:38,680
very much like, No, you get three on the PS

466
00:22:38,720 --> 00:22:40,640
three and then we're gonna do two on handheld. That

467
00:22:40,720 --> 00:22:42,960
just felt like what I would answer for any series

468
00:22:42,960 --> 00:22:46,279
that started at that time, Resistance. I think a lot

469
00:22:46,279 --> 00:22:49,799
of people do really like those games. Still, I never

470
00:22:49,960 --> 00:22:51,039
really cared for them.

471
00:22:50,960 --> 00:22:52,720
Speaker 1: All that much. I definitely tried them a couple of times.

472
00:22:52,720 --> 00:22:54,720
Speaker 4: It was like, I don't get it, but I kind

473
00:22:54,720 --> 00:22:56,000
of would like to go back to it now and

474
00:22:56,079 --> 00:22:57,160
see see how.

475
00:22:57,039 --> 00:22:57,519
Speaker 1: They hold out.

476
00:22:57,559 --> 00:23:00,200
Speaker 5: I don't know, and then when I finish in, I

477
00:23:00,279 --> 00:23:02,599
only have one mission left in it. I'm going back

478
00:23:02,640 --> 00:23:05,160
to this game which nobody seems to remember.

479
00:23:07,160 --> 00:23:09,400
Speaker 1: Yo. I thought. I thought the girl on the cover

480
00:23:09,440 --> 00:23:10,839
of Folklore it was cute.

481
00:23:11,000 --> 00:23:13,839
Speaker 2: Yes, I have. It's just that plaid skirt. Is that

482
00:23:13,880 --> 00:23:14,599
a plaid skirt?

483
00:23:16,000 --> 00:23:16,200
Speaker 5: Yeah?

484
00:23:16,279 --> 00:23:17,960
Speaker 1: Yeah, plaid skirt.

485
00:23:19,200 --> 00:23:22,640
Speaker 5: This is a role playing game developed by a Japanese

486
00:23:22,680 --> 00:23:27,079
studio published by Sony, which takes place outside of Dublin.

487
00:23:28,480 --> 00:23:33,039
Speaker 1: Oh yeah, yeah, so that's why I'm playing it. I'm

488
00:23:33,079 --> 00:23:34,960
just how you haven't started it yet.

489
00:23:34,960 --> 00:23:37,559
Speaker 5: I haven't sawt it yet, but I'm fastin report.

490
00:23:37,440 --> 00:23:40,640
Speaker 1: Back about like what's going on in that whole game? Yeah,

491
00:23:41,240 --> 00:23:41,559
I bet.

492
00:23:41,599 --> 00:23:44,359
Speaker 5: It's just like the church that I went to yesterday

493
00:23:44,720 --> 00:23:47,599
for the conference I went to a I went to

494
00:23:47,640 --> 00:23:50,880
a video game Biz dev conference yesterday and it was

495
00:23:50,920 --> 00:23:55,160
held next to a rugby pitch in an old church.

496
00:23:56,279 --> 00:24:00,680
We're not We're not beating the fucking allegations, really not.

497
00:24:01,720 --> 00:24:02,480
So that was weird.

498
00:24:03,799 --> 00:24:06,400
Speaker 4: That's just that just sounds like where most things happen

499
00:24:06,480 --> 00:24:07,079
in your country.

500
00:24:07,200 --> 00:24:09,640
Speaker 1: Yes, yeah, in a church somewhere.

501
00:24:09,480 --> 00:24:12,079
Speaker 4: Right next to the rugby pitch in the church. H Okay,

502
00:24:12,480 --> 00:24:14,200
now's a god.

503
00:24:14,880 --> 00:24:16,640
Speaker 2: You know, I never had a p S three until

504
00:24:16,680 --> 00:24:20,480
I had one. Way after it was like already retired.

505
00:24:21,440 --> 00:24:23,319
I kind of want to circle back to some stuff, you.

506
00:24:25,680 --> 00:24:28,759
Speaker 5: Because that was the PS three was like the first

507
00:24:28,799 --> 00:24:31,400
console that I was playing when I really was starting

508
00:24:31,400 --> 00:24:34,559
to like enjoy video games as more than just a toy.

509
00:24:34,880 --> 00:24:38,000
But also I was a fucking dumb ass idiot who

510
00:24:38,039 --> 00:24:40,400
like wasn't reading magazine, so I didn't know what was good.

511
00:24:40,920 --> 00:24:43,240
So it was usually like, hey, what can we get

512
00:24:43,279 --> 00:24:46,359
for cheap? Or what has my brother got in as

513
00:24:46,359 --> 00:24:49,960
a recommendation from one of his older friends. So like

514
00:24:50,000 --> 00:24:53,119
I played Dark Souls and I played Last of Us

515
00:24:53,240 --> 00:24:54,880
was one of the big like PS three games in

516
00:24:54,920 --> 00:24:57,839
my mind, but I'd never played the early PS three

517
00:24:57,839 --> 00:24:59,960
games because we didn't get awes until like twenty eleven,

518
00:25:00,039 --> 00:25:01,759
and so.

519
00:25:01,759 --> 00:25:04,880
Speaker 4: Now it's time to go back to Layer and get

520
00:25:04,920 --> 00:25:06,880
the six access out and really enjoy the game that

521
00:25:07,160 --> 00:25:08,160
the way it was meant to be played.

522
00:25:08,480 --> 00:25:11,720
Speaker 5: There was a copy of Layer sitting down says literally

523
00:25:11,799 --> 00:25:12,839
underneath me right now.

524
00:25:13,000 --> 00:25:15,359
Speaker 1: So yes, there we go, all right, make it happen.

525
00:25:15,880 --> 00:25:19,279
Speaker 2: You think we could get PlayStation All Stars up and running?

526
00:25:20,519 --> 00:25:22,000
Speaker 1: Yes, I promise you I could do that.

527
00:25:22,079 --> 00:25:25,200
Speaker 5: It's I have it. I have it insuled on my

528
00:25:25,240 --> 00:25:26,240
PS three right now.

529
00:25:27,200 --> 00:25:28,880
Speaker 1: Fantastic, fantastic, will I will.

530
00:25:28,960 --> 00:25:31,039
Speaker 4: I'll make it happen for us and we can play

531
00:25:31,039 --> 00:25:31,880
it online and stuff.

532
00:25:32,240 --> 00:25:34,160
Speaker 2: You know what game I always had so much fomo

533
00:25:34,440 --> 00:25:39,200
about on the p S three. Uh no, No, I

534
00:25:39,559 --> 00:25:43,640
experienced Haze in my own way, Fat Princess.

535
00:25:44,000 --> 00:25:46,839
Speaker 4: Oh sure, yeah, man, that was weird. She was in

536
00:25:47,000 --> 00:25:49,319
She was in PlayStation Battle All Stars, Battle Royale.

537
00:25:51,160 --> 00:25:53,559
Speaker 5: It's weird that she wash.

538
00:25:53,839 --> 00:25:55,240
Speaker 1: They're they're saving it for the DLC.

539
00:25:55,319 --> 00:25:58,559
Speaker 2: That's what I'm panned for, right right, right right, Jeff Grebb,

540
00:25:58,559 --> 00:26:00,559
have you been playing any other games for the big game.

541
00:26:00,559 --> 00:26:03,759
Speaker 1: We're going to talk about this app just.

542
00:26:03,759 --> 00:26:05,720
Speaker 4: I spent some more time with you at UFO fifty.

543
00:26:06,079 --> 00:26:08,759
Right after the BombCast, I started up pilot Quest and

544
00:26:08,799 --> 00:26:12,519
got super addicted to it immediately. That is the clicker

545
00:26:12,640 --> 00:26:14,960
idol game that has the sort of wilds you can

546
00:26:15,000 --> 00:26:17,240
go out to and kind of turns it into a

547
00:26:17,240 --> 00:26:20,200
little of an action Idol game and I'm saying Idle

548
00:26:20,240 --> 00:26:23,799
as an id l e as in Idle Hands, not Idol,

549
00:26:24,359 --> 00:26:26,559
although there might be an IDOL game in the here

550
00:26:26,640 --> 00:26:26,960
as well.

551
00:26:26,960 --> 00:26:27,240
Speaker 1: I don't know.

552
00:26:27,240 --> 00:26:30,400
Speaker 4: I haven't played all fifty yet. But it's you crash

553
00:26:30,480 --> 00:26:33,640
land on the planet. There's a big crystal in the

554
00:26:33,640 --> 00:26:36,079
middle of your camp. You need to hit the crystal

555
00:26:36,119 --> 00:26:39,440
with your yo yo more moon shards come out. You

556
00:26:39,440 --> 00:26:41,119
get a hundred or a thousand of those, and then

557
00:26:41,160 --> 00:26:43,440
you could turn that into a moon ingot. You get

558
00:26:43,480 --> 00:26:45,359
five of those, you can build a house that attracts

559
00:26:45,400 --> 00:26:47,680
little alien friends that are not slaves that you could

560
00:26:47,680 --> 00:26:50,759
put to work for free, and they will make more

561
00:26:50,799 --> 00:26:54,759
moon ingots for you, And then if you improve their houses,

562
00:26:54,839 --> 00:26:56,640
more will move in. Then you can go start doing

563
00:26:56,680 --> 00:26:59,359
science research. If you find a cog out in the wilds,

564
00:26:59,559 --> 00:27:02,759
you bring that back to the science praying mantis you

565
00:27:02,839 --> 00:27:05,559
install that he'll let you research them stuff. For example,

566
00:27:05,599 --> 00:27:07,400
you can get stamina pills that you can give to

567
00:27:07,440 --> 00:27:10,000
your aliens who aren't slaves, and they'll work even harder

568
00:27:10,039 --> 00:27:11,359
and make ingots even faster.

569
00:27:11,880 --> 00:27:15,720
Speaker 1: It's it's fun. Glo quitlo.

570
00:27:16,160 --> 00:27:19,000
Speaker 5: You know how like game developers spend ages trying to

571
00:27:19,000 --> 00:27:21,920
figure out ways to tutorialize their games and like it's

572
00:27:22,200 --> 00:27:26,680
basically an art form. This GDC talks on it, and yeah,

573
00:27:26,720 --> 00:27:28,720
the real trick is just to get you to like

574
00:27:28,920 --> 00:27:29,880
record off the.

575
00:27:29,839 --> 00:27:36,839
Speaker 1: Top just on cassette tape that comes with the game. Yeah.

576
00:27:36,960 --> 00:27:38,680
Speaker 4: The thing with the game is like you're just supposed

577
00:27:38,680 --> 00:27:42,119
to poke at everything and then eventually something will respond

578
00:27:42,240 --> 00:27:43,680
in a way where it's like, oh, I can keep

579
00:27:43,720 --> 00:27:45,880
doing this, and then you start to see the numbers

580
00:27:45,920 --> 00:27:48,640
of like, Okay, I'm getting these little moonshars by punching

581
00:27:48,720 --> 00:27:51,319
the crystal with my yo yo, and I see how

582
00:27:51,359 --> 00:27:53,519
much that requires. That seems like a lot. I could

583
00:27:53,519 --> 00:27:55,319
probably speed up this process if I look around a

584
00:27:55,359 --> 00:27:57,279
little bit, and then you find ways to like just

585
00:27:57,359 --> 00:28:01,160
slowly build up your efficiencies and make everything more productive.

586
00:28:01,599 --> 00:28:06,599
It's I mean, it really is capitalism, colonialism just going

587
00:28:06,759 --> 00:28:07,640
right in your veins.

588
00:28:07,720 --> 00:28:11,400
Speaker 1: And of course thanks for prepping for colonial colonialism.

589
00:28:11,960 --> 00:28:14,839
Speaker 5: Yeah, guys, I meant to say, I've had some real

590
00:28:14,880 --> 00:28:16,480
red flagspin ways about this.

591
00:28:17,279 --> 00:28:18,279
Speaker 1: I am listen.

592
00:28:18,319 --> 00:28:20,240
Speaker 4: There's a lot of really good game mechanics that just

593
00:28:20,279 --> 00:28:21,759
are like, is it colonialism?

594
00:28:21,799 --> 00:28:22,200
Speaker 1: The shit?

595
00:28:22,680 --> 00:28:24,759
Speaker 4: It's like, okay, look, I know it's in my bones

596
00:28:24,799 --> 00:28:26,039
and my blood, but we don't have to say it

597
00:28:26,119 --> 00:28:30,079
so out loud. Yeah, it's it's just another really fun

598
00:28:30,119 --> 00:28:34,359
game in UFO fifty, which every time I try one

599
00:28:34,359 --> 00:28:36,440
of these things, I'm like, I'm like, at least like, hey,

600
00:28:36,440 --> 00:28:39,400
that's cool in its own way of what it's attempting

601
00:28:39,440 --> 00:28:43,440
to evoke from classic video games, or it's just legit

602
00:28:43,519 --> 00:28:45,880
a great game, and that's been a really fun experience

603
00:28:45,920 --> 00:28:46,200
so far.

604
00:28:46,359 --> 00:28:49,599
Speaker 1: So pretty amazing. It's the thing. It's amazing.

605
00:28:49,640 --> 00:28:52,599
Speaker 5: Yeah, it's it's Playing it. At Summer Games Fest, there

606
00:28:52,640 --> 00:28:54,799
was like such an excitement around everyone that played it

607
00:28:54,839 --> 00:28:56,920
because everyone played different mini games and we only had

608
00:28:56,960 --> 00:28:59,039
ten minutes to play it. So like whenever you talk

609
00:28:59,079 --> 00:29:00,920
to someone who was like did you play UFO fifty,

610
00:29:00,920 --> 00:29:03,039
they were telling you about a different game, and like

611
00:29:03,079 --> 00:29:05,240
it did actually feel like trading stories with your like

612
00:29:05,680 --> 00:29:08,400
friends at school. It was really like, yeah, that game

613
00:29:08,440 --> 00:29:09,119
seems so cool.

614
00:29:09,640 --> 00:29:15,119
Speaker 1: I got a I got a wizard yo yo. Oh yoyo.

615
00:29:15,279 --> 00:29:16,839
Speaker 4: I got to start with the regular yoyo, then you

616
00:29:16,880 --> 00:29:18,839
get the medal yo yo, and then at the very ends,

617
00:29:18,880 --> 00:29:20,400
like I'll look at the wizard yo yo and you're like,

618
00:29:20,799 --> 00:29:22,359
I'm at the end of the upgrade tree. I'm not

619
00:29:22,359 --> 00:29:23,599
gonna be able to use this, and they're like, no,

620
00:29:23,680 --> 00:29:25,640
there's more stuff you can keep dealing with the wizard

621
00:29:25,720 --> 00:29:26,640
yo yo, don't worry.

622
00:29:26,839 --> 00:29:30,799
Speaker 2: More games should have yo yo's yoyo should be back.

623
00:29:31,400 --> 00:29:34,039
Uh er, guys, God bless the ring. There's a character

624
00:29:34,119 --> 00:29:35,640
that uses a yo yo as a weapon.

625
00:29:36,160 --> 00:29:38,119
Speaker 5: I feel like there has to be like fifty or

626
00:29:38,160 --> 00:29:41,279
pgs where there's a character that uses yo yo's as weapons.

627
00:29:41,599 --> 00:29:43,039
Speaker 1: I think it should be back. As an insult too,

628
00:29:43,119 --> 00:29:44,359
could be on such a fucking.

629
00:29:44,160 --> 00:29:44,559
Speaker 4: Yo yo.

630
00:29:46,440 --> 00:29:49,440
Speaker 1: Say that you can say, I like, that's for my people.

631
00:29:49,559 --> 00:29:53,079
Speaker 2: Yeah, well I like that, all right, all right, uh

632
00:29:53,119 --> 00:29:56,599
I like that. Let's we're gonna introduce that into the vernacular,

633
00:29:57,480 --> 00:29:58,880
just like diez Ohiso.

634
00:29:58,960 --> 00:30:05,039
Speaker 3: News slur unlocked, damnit fucking yo yo's. See it sounds

635
00:30:05,079 --> 00:30:07,200
good like it does. All right, I'm gonna do my

636
00:30:07,240 --> 00:30:09,480
best Colin Farrell as the penguin imitation.

637
00:30:10,400 --> 00:30:12,480
Speaker 1: Hey, you have a goet the slush puppies. You know

638
00:30:12,559 --> 00:30:14,599
you mixed the red and the blue one your fucking

639
00:30:14,720 --> 00:30:21,160
yo yo. Oh you made him excited. Calm down, Calm down,

640
00:30:23,720 --> 00:30:24,640
exactly exactly.

641
00:30:24,759 --> 00:30:29,119
Speaker 2: Please, Alex is too young Uh, Jeff Grubb, you and

642
00:30:29,160 --> 00:30:31,039
I have been playing I'm gonna say the game of

643
00:30:31,079 --> 00:30:34,200
the Week or the game of the BombCast Revengeance.

644
00:30:34,240 --> 00:30:37,920
Speaker 1: The Legend of Zelda Echoes of Wisdom.

645
00:30:39,839 --> 00:30:43,039
Speaker 4: Yeah, I am really kind of getting the hang of it,

646
00:30:43,079 --> 00:30:45,680
which is I think there might be can you come

647
00:30:45,680 --> 00:30:48,759
into it with a lot of Zelda experience, even the

648
00:30:48,799 --> 00:30:50,839
recent tiers of the Kingdom, Breath of the Wild stuff.

649
00:30:50,839 --> 00:30:52,559
I think you're still gonna be in this situation where

650
00:30:52,559 --> 00:30:54,960
it's like, where's my sword?

651
00:30:55,559 --> 00:30:56,799
Speaker 1: How do I hear things? The sword?

652
00:30:57,079 --> 00:30:59,119
Speaker 4: And that is where like you're like, you're gonna get

653
00:30:59,119 --> 00:31:01,960
into combat scenario and it gives you so much freedom.

654
00:31:02,519 --> 00:31:03,920
It's like you know, no, you need to figure this

655
00:31:03,960 --> 00:31:05,359
out on your own. That it can be a little

656
00:31:05,359 --> 00:31:09,599
bit paralyzing sometimes. And so again this is the top

657
00:31:09,680 --> 00:31:12,119
down people call two D Legend of Zelda game where

658
00:31:12,160 --> 00:31:16,079
you play is Zelda and she has a rod that

659
00:31:16,240 --> 00:31:19,839
can summon any sort of enemy or object that she

660
00:31:20,240 --> 00:31:23,200
first like absorbs with with the with the wand uh

661
00:31:23,319 --> 00:31:27,240
soap like tables, beds and a lot of these things

662
00:31:27,240 --> 00:31:29,720
have multiple purposes. But in any enemy you defeat, you

663
00:31:29,759 --> 00:31:31,880
could then get their soul added to the rod and

664
00:31:31,920 --> 00:31:34,559
it becomes part of the It becomes part of the

665
00:31:34,680 --> 00:31:36,880
roster of things you can summon at any one time.

666
00:31:37,119 --> 00:31:39,680
They all have costs associated with them, and you can

667
00:31:39,759 --> 00:31:42,079
upgrade how many you can summon any one time as

668
00:31:42,079 --> 00:31:42,759
you play the game.

669
00:31:43,000 --> 00:31:44,960
Speaker 5: Some of my best friends are women with rods that

670
00:31:45,039 --> 00:31:46,240
can summon things too.

671
00:31:46,519 --> 00:31:46,880
Speaker 1: Exactly.

672
00:31:46,960 --> 00:31:49,240
Speaker 4: Yes, it's beautiful and I'm glad games are finally representing

673
00:31:49,240 --> 00:31:53,680
them and with them we stand with Yes, women with

674
00:31:53,799 --> 00:31:54,839
rods dot com.

675
00:31:55,319 --> 00:31:57,240
Speaker 1: It's a very it. It goes to Giant Bomb. Now,

676
00:32:00,160 --> 00:32:00,680
this is.

677
00:32:02,400 --> 00:32:04,079
Speaker 4: The kind of game where it's like, I want this.

678
00:32:04,160 --> 00:32:05,559
If they were to ask you what kind of new

679
00:32:05,640 --> 00:32:07,319
zeld again would you want? I would like, give me

680
00:32:07,359 --> 00:32:09,720
one where I can just have any sort of object

681
00:32:09,799 --> 00:32:12,160
and that the physics is there and the chemistry system

682
00:32:12,200 --> 00:32:14,240
kind of works, so if there's a fire, it catches

683
00:32:14,279 --> 00:32:16,720
everything else on fire. And then now that I have it,

684
00:32:16,720 --> 00:32:18,240
I'm like, oh no, Now it's up to me to

685
00:32:18,279 --> 00:32:19,480
make this game kind of fun.

686
00:32:19,839 --> 00:32:20,480
Speaker 1: Like it's on me.

687
00:32:21,079 --> 00:32:27,079
Speaker 4: And so in combat, I am trying to be as

688
00:32:27,119 --> 00:32:30,680
playful as possible. I'm trying to not just fall into

689
00:32:30,680 --> 00:32:32,759
a rut of using the same thing each time and

690
00:32:32,759 --> 00:32:34,240
then when I do that, and it's like I'm kind

691
00:32:34,240 --> 00:32:38,839
of flailing because I'm sending the bokoblins out there with

692
00:32:38,920 --> 00:32:41,599
their spear and they're taking ten seconds to throw their

693
00:32:41,599 --> 00:32:43,880
spear because they are still those same enemies you fight

694
00:32:43,920 --> 00:32:47,839
as Link. They're dumb and they're slow, and it's like, Okay,

695
00:32:47,839 --> 00:32:50,039
they're not really doing anything. I'm gonna summon something else

696
00:32:50,039 --> 00:32:52,240
which makes them disappear, and then you go back to

697
00:32:52,319 --> 00:32:54,519
kind of the tried and true, like the karmadillo, which

698
00:32:54,559 --> 00:32:56,319
is the armadillo that you could send out and he

699
00:32:56,400 --> 00:32:58,400
rolls into a ball and he carams around the place,

700
00:32:58,680 --> 00:33:00,200
and it's like, Okay, I can just shoot that right

701
00:33:00,200 --> 00:33:01,960
at this guy over and over and kill him.

702
00:33:02,359 --> 00:33:03,640
Speaker 1: They do give you.

703
00:33:03,640 --> 00:33:07,000
Speaker 4: The swordsman ability that we saw on some of the trailers.

704
00:33:07,240 --> 00:33:10,279
This is a limited time thing that you can repower

705
00:33:10,319 --> 00:33:12,279
by getting some of the power up juice in the world.

706
00:33:12,720 --> 00:33:15,480
But for like ten to fifteen seconds, you could turn

707
00:33:15,519 --> 00:33:19,000
into basically Link, use your sort and attack things, and

708
00:33:19,079 --> 00:33:21,799
that might take some of the edge off the confusion

709
00:33:21,839 --> 00:33:23,359
of trying to figure out what's the best way to

710
00:33:23,359 --> 00:33:27,519
handle any combat scenario. Now, inside of combat, all the puzzles,

711
00:33:27,559 --> 00:33:29,400
it's like that is almost always fun to be like,

712
00:33:29,400 --> 00:33:31,759
how can I figure this out on my own, especially

713
00:33:31,759 --> 00:33:33,519
when I got to the point where I'm like, there

714
00:33:33,640 --> 00:33:38,160
probably is some very specific, obvious answer that is the

715
00:33:38,160 --> 00:33:39,480
best way to do this one thing.

716
00:33:39,640 --> 00:33:41,079
Speaker 1: And if I were to like play the game the

717
00:33:41,160 --> 00:33:43,720
right way, I would have that tool. It would be

718
00:33:43,759 --> 00:33:45,039
occurring to me and I'd be using it.

719
00:33:45,079 --> 00:33:46,720
Speaker 4: But because I'm kind of playing this game a little

720
00:33:46,720 --> 00:33:49,319
bit like a jackass, because I'm me, I've just been

721
00:33:49,839 --> 00:33:52,319
sort of going around and trying stuff before I'm going

722
00:33:52,359 --> 00:33:54,000
to the obvious thing that I'm supposed to be going to,

723
00:33:54,119 --> 00:33:56,880
I found myself in situations where where it's like, all right,

724
00:33:56,920 --> 00:33:58,960
time to use the bed again to figure out how

725
00:33:58,960 --> 00:34:00,559
I'm gonna solve this thing that I'm I'm clearly not

726
00:34:00,720 --> 00:34:03,480
actually capable of solving in this right moment. And that

727
00:34:03,519 --> 00:34:05,599
has been really fun. And then the best thing is

728
00:34:06,039 --> 00:34:08,960
you're on this classic legend iszel a link to the

729
00:34:09,000 --> 00:34:11,880
past map, and they got the big ridges that separate

730
00:34:11,920 --> 00:34:15,440
the various towns and stuff. But if you have the stuff,

731
00:34:15,519 --> 00:34:17,039
like you have a couple of trampolines, you can get

732
00:34:17,039 --> 00:34:18,639
on top of those and you can just take a

733
00:34:18,639 --> 00:34:21,159
short cut from like the desert back into the town

734
00:34:21,360 --> 00:34:23,039
immediately by jumping over the wall.

735
00:34:23,199 --> 00:34:23,760
Speaker 1: It rules.

736
00:34:23,800 --> 00:34:25,519
Speaker 4: It's so much fun. It makes the game feel so

737
00:34:25,639 --> 00:34:28,519
open up and free. I'm enjoying it more and more.

738
00:34:28,320 --> 00:34:29,400
Speaker 1: As I play it. How about you.

739
00:34:30,039 --> 00:34:33,559
Speaker 2: I've definitely run into the same issue Grub that you've had,

740
00:34:33,639 --> 00:34:38,000
where you try and do everything else except the thing

741
00:34:38,039 --> 00:34:40,039
that the game is kind of pointing or directing you

742
00:34:40,079 --> 00:34:44,000
to do just for whimsy's sake. Yeah, it's the same

743
00:34:44,000 --> 00:34:46,960
problem that I had with scribble knots. Scribble Knots think

744
00:34:46,960 --> 00:34:50,159
that's a good point of reference. Yes, super cool game

745
00:34:50,199 --> 00:34:53,320
where it's very open ended on how to approach a

746
00:34:53,440 --> 00:34:55,800
challenge level. But it's a little different here and echoes

747
00:34:55,840 --> 00:34:59,239
of wisdom because it's not necessarily a segmented level or mission.

748
00:34:59,320 --> 00:35:02,119
It's just existing in the world and navigating it.

749
00:35:03,280 --> 00:35:03,880
Speaker 1: And I am.

750
00:35:03,880 --> 00:35:08,639
Speaker 2: Tempted to try as many different solutions as possible, only

751
00:35:08,679 --> 00:35:11,199
to see that, Okay, well this was this was much

752
00:35:11,239 --> 00:35:12,800
simpler than I was making it out to be.

753
00:35:14,400 --> 00:35:15,760
Speaker 1: The UI stuff.

754
00:35:15,800 --> 00:35:20,039
Speaker 2: Very very frustrating. If you don't dip out to go

755
00:35:20,079 --> 00:35:20,960
to the grid menu.

756
00:35:21,199 --> 00:35:22,679
Speaker 4: Yeah, you want to start with the grade menu. That's

757
00:35:22,679 --> 00:35:24,320
the biggest tip hit the start button, go to the

758
00:35:24,320 --> 00:35:24,840
grad menu.

759
00:35:25,039 --> 00:35:28,320
Speaker 2: Yeah, so you you can copy a bunch of different

760
00:35:28,320 --> 00:35:31,519
objects the game. You can't copy everything. The game points

761
00:35:31,519 --> 00:35:33,599
out what you can. Greb mentioned you can copy the

762
00:35:33,639 --> 00:35:37,760
souls of enemies, but it'll when you're switching the item

763
00:35:37,800 --> 00:35:41,719
you're copying or summoning, it'll at first shoot out a

764
00:35:41,840 --> 00:35:45,360
long horizontal line. If you've played Tears of the Kingdom,

765
00:35:45,880 --> 00:35:49,079
you're familiar with how the items are are managed. But

766
00:35:49,320 --> 00:35:51,320
as Greb said, hit the start button, go to the

767
00:35:51,360 --> 00:35:54,920
overall grid, because it is incredibly frustrating to like cycle

768
00:35:54,960 --> 00:35:59,679
back and forth on that gigantic line, especially early that

769
00:35:59,719 --> 00:36:00,280
you have stuff.

770
00:36:00,280 --> 00:36:01,679
Speaker 4: If you do it that way, yeah, it's like it's

771
00:36:01,679 --> 00:36:03,400
gonna be on the other side and you're just gonna

772
00:36:03,480 --> 00:36:04,400
not end up using it.

773
00:36:04,519 --> 00:36:06,199
Speaker 2: An hour and a half into the game, you already

774
00:36:06,199 --> 00:36:09,719
have like a substantial amount of objects to copy that

775
00:36:09,760 --> 00:36:13,000
you'll wind up forgetting. But Greb, I fell into the

776
00:36:13,000 --> 00:36:16,360
same pattern. I wound up using the Armadillo dude to

777
00:36:16,440 --> 00:36:19,199
handle a lot of the situations. Honestly, I wish this

778
00:36:19,280 --> 00:36:22,679
game didn't have the combat into it, and then you

779
00:36:22,760 --> 00:36:25,719
would just you could still summon the enemies, but you

780
00:36:25,719 --> 00:36:27,719
wouldn't use the enemies for combat. You would have to

781
00:36:27,840 --> 00:36:29,679
use them for to solve different puzzles.

782
00:36:30,280 --> 00:36:32,360
Speaker 5: And it is kind of like it's a weird way

783
00:36:32,400 --> 00:36:35,039
that they've chosen to go about it, because it does

784
00:36:35,079 --> 00:36:37,679
feel like someone that Nintendo is like, well, we can't

785
00:36:37,719 --> 00:36:41,239
give Zelder sword. She can't she can't hit someone with

786
00:36:41,280 --> 00:36:44,039
a sword herself. And then they're like, well, we still

787
00:36:44,039 --> 00:36:46,599
want we still do want combat, and we still do

788
00:36:46,679 --> 00:36:48,599
want to be able to be like, yeah, Zelda can

789
00:36:48,599 --> 00:36:51,719
take care of herself and a fish, but not with weapons.

790
00:36:52,039 --> 00:36:53,360
You know, It's it's very weird.

791
00:36:54,400 --> 00:36:57,440
Speaker 4: Yeah, I could see that that probably did happen, but

792
00:36:57,639 --> 00:37:00,840
it just seems like they were like making that Zelda

793
00:37:00,880 --> 00:37:04,119
matt Maker game. Yeah, and they were looking around like okay,

794
00:37:04,760 --> 00:37:06,719
it probably worked like a little bit of reverse but

795
00:37:06,760 --> 00:37:08,440
the exact same thing where it's like, we're gonna make

796
00:37:08,440 --> 00:37:10,280
this Zelda matt Maker game and now it's actually more

797
00:37:10,280 --> 00:37:13,559
fun to just place to solve puzzles with these tools,

798
00:37:13,880 --> 00:37:15,480
But it doesn't make sense for Link not to be

799
00:37:15,519 --> 00:37:16,239
using this sort all the time.

800
00:37:16,280 --> 00:37:17,320
Speaker 1: Wouldn't we just use this sword?

801
00:37:17,360 --> 00:37:19,760
Speaker 4: Well, who wouldn't, well, Zelda, And so it's like the

802
00:37:19,800 --> 00:37:23,599
same thing but in reverse. But yeah, I think that

803
00:37:23,760 --> 00:37:27,159
they got most of the way there, and I bet

804
00:37:27,199 --> 00:37:29,440
as I get more tools and more enemies that are

805
00:37:29,440 --> 00:37:32,400
more powerful, like I got like a level to one

806
00:37:32,440 --> 00:37:35,039
of the mummy guys, the Gibbetos or something like that,

807
00:37:35,079 --> 00:37:38,960
and I have a level to Karam Dillo and Karam Dillo. Yeah,

808
00:37:39,079 --> 00:37:41,199
and it makes it a little bit easier, like, Okay,

809
00:37:41,239 --> 00:37:44,119
they're taking things out quicker. I feel more capable already.

810
00:37:44,360 --> 00:37:47,199
It's just like some of the things are a little

811
00:37:47,199 --> 00:37:49,719
bit more useless than others in combat, and it takes

812
00:37:49,760 --> 00:37:51,519
some experimenting to figure that out.

813
00:37:51,639 --> 00:37:55,639
Speaker 5: I do appreciate how open ended it seems. Because Link's Awakening.

814
00:37:55,719 --> 00:37:59,400
I really enjoyed that remake, but as someone who hadn't

815
00:37:59,400 --> 00:38:03,400
played the old game was inscribed, Yeah, and it's it's

816
00:38:03,440 --> 00:38:05,719
also quite up juicing places if you're not paying like

817
00:38:05,800 --> 00:38:07,960
very close attention. And so I wound up just like

818
00:38:08,000 --> 00:38:10,719
having a guide open next to me for the whole thing,

819
00:38:10,719 --> 00:38:12,760
because I was just like, I just want to actually

820
00:38:12,800 --> 00:38:14,639
like get through this game. Was I do like the

821
00:38:14,639 --> 00:38:17,079
idea coming across a puzzle and like just being able

822
00:38:17,079 --> 00:38:17,840
to boot face it.

823
00:38:18,599 --> 00:38:20,280
Speaker 1: Yes, that's and that that rules.

824
00:38:20,320 --> 00:38:23,480
Speaker 4: And they like they lean into that, and you should

825
00:38:23,480 --> 00:38:24,760
be like, if you're at a puzzle, you should just

826
00:38:24,800 --> 00:38:27,800
be like, give it your your best, go with anything

827
00:38:27,840 --> 00:38:29,960
you have, because you're you'll probably be able to come

828
00:38:30,000 --> 00:38:31,840
up with something like there was that one. I'm like, Okay,

829
00:38:32,400 --> 00:38:36,320
there are these little guys that are related to your

830
00:38:36,559 --> 00:38:39,639
the dude that is your like your navvy in this game,

831
00:38:40,559 --> 00:38:43,360
and and so you're trying to find rescue their friends.

832
00:38:43,920 --> 00:38:47,679
And there's five instances of these places where they're hiding

833
00:38:47,719 --> 00:38:50,440
in this little room and I've got everything except for

834
00:38:50,480 --> 00:38:52,280
one that was at the top of a pillar, and

835
00:38:52,320 --> 00:38:55,559
around the pillar was some quicksand so I couldn't necessarily

836
00:38:55,599 --> 00:38:59,159
like build something like trampolinees on top of this thing

837
00:38:59,199 --> 00:39:01,119
on top of that thing sort of bounce up there.

838
00:39:01,519 --> 00:39:04,880
And the pillar was tapered, so I couldn't also do

839
00:39:04,920 --> 00:39:06,480
the thing where it's like I'll put a spider on

840
00:39:06,519 --> 00:39:08,320
the side of the thing, and then I will bind

841
00:39:08,320 --> 00:39:10,480
to the spider and then I will follow it, and

842
00:39:10,519 --> 00:39:12,760
that means the spider can do its normal path going

843
00:39:12,840 --> 00:39:14,719
up and then I'll start floating up and then I

844
00:39:14,719 --> 00:39:16,360
could just get up there as it climbs over the

845
00:39:16,400 --> 00:39:19,239
other side. It was tapered so the spider wasn't climbing

846
00:39:19,320 --> 00:39:20,880
up there, so there was this kind of cliff over

847
00:39:20,920 --> 00:39:23,719
to the right, and I built just the sort of

848
00:39:24,159 --> 00:39:27,159
the bed bridge and this felt like very like just

849
00:39:27,679 --> 00:39:30,159
duct taped together. And then I turned into link because

850
00:39:30,159 --> 00:39:32,320
Lincoln jump higher because he's a man, and then I

851
00:39:32,400 --> 00:39:34,480
jumped further off and I was able to just barely

852
00:39:34,480 --> 00:39:36,239
make the jump and get this little item. And I

853
00:39:36,239 --> 00:39:39,440
put this on Twitter and other people were mentioning how

854
00:39:39,480 --> 00:39:41,880
they solve this, and some were like, I had a

855
00:39:41,880 --> 00:39:44,559
bird and I just attached myself to the bird and

856
00:39:44,639 --> 00:39:47,559
waited until he kind of flew over in that direction

857
00:39:47,679 --> 00:39:50,320
by chance. And it's like, yeah, like that's another way

858
00:39:50,360 --> 00:39:51,519
to do that, and a bunch of a bunch of

859
00:39:51,519 --> 00:39:53,320
people hat a bunch of other answers and stuff. I

860
00:39:53,360 --> 00:39:56,199
think the actual way to solve that a little spoiler,

861
00:39:56,239 --> 00:39:57,880
but I mean, I'll just say this one, so it'll

862
00:39:57,960 --> 00:40:01,280
just like ten to fifteen seconds. There's a a flying

863
00:40:01,559 --> 00:40:04,159
a tile like from Zelda. I apparently you can get

864
00:40:04,199 --> 00:40:07,159
those and add those to your repertoire and then you

865
00:40:07,159 --> 00:40:10,599
could sit like put that on the ground, attach yourself

866
00:40:10,599 --> 00:40:12,360
to that and it will just fly right in that

867
00:40:12,440 --> 00:40:15,280
direction and it'll go straight, so you could just like

868
00:40:15,360 --> 00:40:16,280
line it up perfectly.

869
00:40:16,360 --> 00:40:20,599
Speaker 1: It's like, okay, fair enough. I two things.

870
00:40:21,280 --> 00:40:25,760
Speaker 2: One, I want to see these tools in a Tiers

871
00:40:25,760 --> 00:40:28,760
of the Kingdom game. Yeah, just because I loved the

872
00:40:28,760 --> 00:40:32,960
different abilities they give link and how those would you

873
00:40:32,960 --> 00:40:36,559
could break the game absolutely, Like I loved ascending up

874
00:40:36,599 --> 00:40:38,840
the rock enemies in Tiers of the Kingdom. It was

875
00:40:38,840 --> 00:40:40,599
my favorite thing to do. And yeah, I kind of

876
00:40:40,599 --> 00:40:43,400
felt like I was violating that those rock people.

877
00:40:43,239 --> 00:40:45,639
Speaker 1: You do go inside them, you do go inside them.

878
00:40:46,119 --> 00:40:49,239
Speaker 2: But being able to like copy a bunch of stuff

879
00:40:49,239 --> 00:40:53,000
and kind of like duct tape haphazardly stitch things together

880
00:40:53,119 --> 00:40:56,039
like you could in Tiers of the Kingdom. But as Zelda,

881
00:40:56,199 --> 00:40:58,559
I feel like you could add another layer where you

882
00:40:58,599 --> 00:41:02,480
could kind of avoid combat better and just magic your

883
00:41:02,519 --> 00:41:05,280
way through any of those instances. My question for you,

884
00:41:05,320 --> 00:41:08,760
Grub is we've seen a lot of talk now since

885
00:41:08,760 --> 00:41:10,960
the game has been out for a bit, and I

886
00:41:11,000 --> 00:41:14,639
say a bit by like a day, that the performance

887
00:41:14,719 --> 00:41:16,840
is a little bit all over the place. It is

888
00:41:17,320 --> 00:41:22,119
super I've noticed it getting super freemy when I specifically

889
00:41:22,280 --> 00:41:25,199
enter in more of the open areas versus the dungeons,

890
00:41:25,199 --> 00:41:27,360
the dungeons feel like they run a little bit smoother.

891
00:41:28,280 --> 00:41:33,039
Do you think that is particularly the case because this

892
00:41:33,119 --> 00:41:36,880
may have been designed with being a Zelda Maker instead

893
00:41:36,920 --> 00:41:38,239
of like a fully open world.

894
00:41:38,840 --> 00:41:42,199
Speaker 4: I mean a lot of these problems were in links Awakening,

895
00:41:42,519 --> 00:41:46,280
and the very specific problem that seems to be plaguing

896
00:41:46,679 --> 00:41:50,000
links Awakening, and this is the game is trying to

897
00:41:50,039 --> 00:41:54,079
stream in open world data while you're walking around. And

898
00:41:54,159 --> 00:41:56,119
you know I mentioned that thing where like you can

899
00:41:56,159 --> 00:41:59,119
climb over the walls that typically were the borders between

900
00:41:59,280 --> 00:42:03,760
zones previous Zelda games, Well those borders don't really exist anymore.

901
00:42:03,800 --> 00:42:06,039
You can climb up there, take the trampolines, hop over,

902
00:42:06,400 --> 00:42:08,440
And so the game needs to be ready to bring

903
00:42:08,480 --> 00:42:11,320
that information into the game at any moment, but it

904
00:42:11,039 --> 00:42:13,039
can't keep it loaded all the time because this map

905
00:42:13,119 --> 00:42:15,039
is eight times the size of links Awakening, And we

906
00:42:15,119 --> 00:42:17,800
already know links Awakening was too big because the problem

907
00:42:17,800 --> 00:42:19,679
there was loading in the world at any one time.

908
00:42:19,760 --> 00:42:23,960
So I think that the issue might have been, like

909
00:42:24,039 --> 00:42:26,199
maybe the Zelda Maker side of things was going to

910
00:42:26,280 --> 00:42:28,760
solve some of these problems by just avoiding them and

911
00:42:28,800 --> 00:42:31,000
letting you have like smaller dungeons or something like that,

912
00:42:31,039 --> 00:42:33,599
where the game does run much better. It's not perfect

913
00:42:33,920 --> 00:42:35,760
that there are some frame drops in the dungeons, but

914
00:42:35,760 --> 00:42:37,400
it's much better. That's where like when I was at

915
00:42:37,400 --> 00:42:39,559
Pax East and I played the game, I was playing

916
00:42:39,760 --> 00:42:42,079
mostly in the dungeon. I'm like, I didn't notice anything this,

917
00:42:42,079 --> 00:42:43,920
this seems fine, and it was like, oh, but it

918
00:42:43,960 --> 00:42:45,480
was the open world where a lot of that stuff

919
00:42:45,519 --> 00:42:51,079
was still happening. I am bothered by it, but I'm

920
00:42:51,119 --> 00:42:55,320
also used to it now, especially after Links Awakening. Like

921
00:42:55,320 --> 00:42:57,280
by the time I finished Links Awakening, I was like,

922
00:42:57,280 --> 00:42:59,440
I'm mostly over this. I wish this game ran better,

923
00:43:00,199 --> 00:43:03,679
but here it's like it's not bothering me that much.

924
00:43:03,760 --> 00:43:05,760
I'm still kind of like just focused on the game.

925
00:43:06,159 --> 00:43:08,679
So I wouldn't let people. I wouldn't be let people

926
00:43:08,719 --> 00:43:11,079
have a be hung up on this specific thing as

927
00:43:11,079 --> 00:43:13,480
a reason not to try the game. There's a lot

928
00:43:13,840 --> 00:43:16,679
a lot of cool things going on here, and yeah,

929
00:43:16,719 --> 00:43:18,960
it does seem like maybe when it does come to

930
00:43:18,960 --> 00:43:21,280
switch to it could see improvements, because people are showing

931
00:43:21,320 --> 00:43:23,719
it runoff on some emulators and it's running like one

932
00:43:23,800 --> 00:43:25,960
hundred and sixty frames per second or something like that.

933
00:43:26,119 --> 00:43:29,239
So maybe Switch two comes to the rescue here pretty soon,

934
00:43:29,280 --> 00:43:30,480
So if you want to wait for that, maybe I

935
00:43:30,480 --> 00:43:32,639
don't blame you. But I'm enjoying this game right now,

936
00:43:32,719 --> 00:43:34,079
and like I said, the more I play it, the

937
00:43:34,119 --> 00:43:37,239
more I get on its wavelength, the more I am

938
00:43:37,719 --> 00:43:40,320
enjoying myself, and also the less I'm thinking about the

939
00:43:40,320 --> 00:43:41,079
performance issues.

940
00:43:41,239 --> 00:43:43,320
Speaker 5: Question for the two of you, do you think that

941
00:43:44,159 --> 00:43:48,239
the like flexible gameplay style is now if this game

942
00:43:48,280 --> 00:43:51,159
does really well or does whatever they wanted to do,

943
00:43:51,159 --> 00:43:54,039
do you think that flexible gameplay style is now the

944
00:43:54,199 --> 00:43:57,840
core thing for Zelda and for that franchise, or do

945
00:43:57,880 --> 00:43:59,840
you think they ever go back to a more traditional

946
00:44:00,199 --> 00:44:01,039
game at all?

947
00:44:02,400 --> 00:44:03,119
Speaker 1: I think that they.

948
00:44:04,639 --> 00:44:07,119
Speaker 4: I think this is like the thesis statement for Zelda,

949
00:44:07,119 --> 00:44:08,880
and I kin think it's always has been to a

950
00:44:08,880 --> 00:44:11,280
certain extent of we want people to feel like they're

951
00:44:11,280 --> 00:44:13,559
making discoveries about how things can work and what they

952
00:44:13,599 --> 00:44:15,559
can do, and we want them to have their own

953
00:44:15,559 --> 00:44:19,000
ideas and then work on expressing those ideas.

954
00:44:19,239 --> 00:44:20,960
Speaker 1: And that does go back to the legend.

955
00:44:20,719 --> 00:44:23,119
Speaker 4: Of Zelda on the nes of We're just going to

956
00:44:23,239 --> 00:44:25,599
set you free and you go figure out how everything works,

957
00:44:25,599 --> 00:44:27,239
and if you have an idea, maybe it'll work, maybe

958
00:44:27,239 --> 00:44:29,280
if you like that bush on fire or something's hidden

959
00:44:29,360 --> 00:44:32,280
underneath it. Now the game that game much more rigid

960
00:44:32,280 --> 00:44:34,880
in terms of what you actually could do, but this

961
00:44:34,920 --> 00:44:37,840
is them expounding on that idea, So I do think

962
00:44:37,840 --> 00:44:41,000
that they will mostly stick with this going forward. That said,

963
00:44:41,519 --> 00:44:43,760
as I'm playing this, I am finding myself being like

964
00:44:44,159 --> 00:44:47,039
kind of wish for the next time, the next top

965
00:44:47,079 --> 00:44:49,760
down Zelda that we're getting here. It was more like

966
00:44:49,760 --> 00:44:51,400
a link between worlds, which I think is one of

967
00:44:51,440 --> 00:44:54,760
the best games ever made, and I think that they're

968
00:44:54,800 --> 00:44:58,079
still room for that also to exist alongside what they're

969
00:44:58,079 --> 00:45:00,599
doing with these games. And now I do pair this

970
00:45:00,719 --> 00:45:03,360
up with Cheers of the Kingdom and Breath of the

971
00:45:03,400 --> 00:45:06,400
Wild as being part of these games of very creative,

972
00:45:06,440 --> 00:45:09,599
expressive games from Nintendo in the Zelda franchise.

973
00:45:09,960 --> 00:45:12,119
Speaker 2: I think Nintendo doesn't want to go back to the

974
00:45:12,119 --> 00:45:15,199
well too much with the type of game of flexibility

975
00:45:15,280 --> 00:45:19,920
like you're talking about. Lex And I never really grew

976
00:45:20,000 --> 00:45:22,159
up with Zelda, wasn't one of the ips I really

977
00:45:22,199 --> 00:45:25,239
cared about growing up. But I would be interested into

978
00:45:25,480 --> 00:45:30,440
seeing a different take on this and something that feels

979
00:45:30,719 --> 00:45:33,840
better and performs better overall, I could see like a

980
00:45:33,840 --> 00:45:37,599
different twist on the isometric Zelda format. Also, I guess

981
00:45:37,639 --> 00:45:42,800
I wouldn't mind there being both. I see definitely a

982
00:45:42,840 --> 00:45:46,119
place where you can have your link with weird goopy

983
00:45:46,159 --> 00:45:49,400
abilities in one spot and then also have, if not

984
00:45:49,480 --> 00:45:53,199
a more serious version of Legend of Zelda, something that.

985
00:45:53,199 --> 00:45:54,800
Speaker 5: Would move in the timeline jan.

986
00:45:57,000 --> 00:46:02,679
Speaker 1: Timelines. I don't care about timelines anymore. Uh um got

987
00:46:02,760 --> 00:46:04,880
the grand calculus of the universe. I see it in

988
00:46:04,880 --> 00:46:05,320
front of me.

989
00:46:08,920 --> 00:46:11,800
Speaker 2: I don't know, let's go back to wind Waker, because

990
00:46:11,800 --> 00:46:14,400
there wasn't anything super goofy in that except water, right,

991
00:46:15,000 --> 00:46:16,320
That's right, just water.

992
00:46:17,280 --> 00:46:19,039
Speaker 5: That will be like a fantasy in a couple of

993
00:46:19,119 --> 00:46:21,800
years time when the water was stash.

994
00:46:22,480 --> 00:46:26,840
Speaker 2: Exactly starting Legend of Zelda.

995
00:46:27,400 --> 00:46:27,639
Speaker 1: Yeah.

996
00:46:27,679 --> 00:46:30,840
Speaker 2: I honestly, if you know, switch To comes out and

997
00:46:30,880 --> 00:46:33,599
we get another like big, proper Legend of Zelda.

998
00:46:33,320 --> 00:46:36,920
Speaker 1: Game, I don't think it'll be.

999
00:46:37,119 --> 00:46:41,360
Speaker 2: Within this specific timeline of Hirol I think, yeah, maybe done.

1000
00:46:41,719 --> 00:46:44,280
Speaker 4: Yeah. A couple of other things. The game stops you

1001
00:46:44,320 --> 00:46:47,719
way too often. The psychic character wants to tell you

1002
00:46:47,840 --> 00:46:51,679
everything you're saying. You're like chasing what looks like maybe

1003
00:46:51,719 --> 00:46:53,280
link game's gonna.

1004
00:46:53,079 --> 00:46:56,960
Speaker 1: Tell you you're chasing someone and it might be link And then.

1005
00:46:57,320 --> 00:47:00,280
Speaker 5: Watching somewhere yesterday it kind of reminded me of watching

1006
00:47:00,320 --> 00:47:02,400
people play Skywood Sword for the first time.

1007
00:47:02,599 --> 00:47:05,679
Speaker 4: Yeah, I'm like, I'm like, did the Skyward Sword people

1008
00:47:05,719 --> 00:47:08,719
go over to help Grezo or something? Because it is

1009
00:47:08,920 --> 00:47:11,239
out of control. It's I guess maybe it's not as

1010
00:47:11,239 --> 00:47:15,400
bad as Skyward Sword, but it is very frequently stopping

1011
00:47:15,440 --> 00:47:18,039
you to talk to you, and it's never something that

1012
00:47:18,079 --> 00:47:21,519
you really need to hear. And the story is basic

1013
00:47:21,639 --> 00:47:23,159
to the point where you don't need a lot of

1014
00:47:23,199 --> 00:47:26,239
characters telling you how they feel about it, Like, yeah,

1015
00:47:25,280 --> 00:47:28,760
the king got sucked into the goup and he comes

1016
00:47:28,760 --> 00:47:30,920
out and he's evil now and he wants to wants

1017
00:47:31,000 --> 00:47:32,440
to imprison and maybe kill Zelda.

1018
00:47:32,559 --> 00:47:34,679
Speaker 1: Cool, got it. Everyone has an opinion on it.

1019
00:47:34,719 --> 00:47:35,880
Speaker 4: They're going to tell you, and the game's going to

1020
00:47:35,920 --> 00:47:38,119
stop to listen to it, and it's just it's not

1021
00:47:38,239 --> 00:47:41,360
helping this game at all. One thing that is helping it, though,

1022
00:47:41,360 --> 00:47:43,760
is that Zelda wanted poster that you do see and

1023
00:47:43,840 --> 00:47:47,119
apparently they're gonna have a wanted poster tote bag reward

1024
00:47:47,199 --> 00:47:50,679
in the My Nintendo Store or twelve hundred platinum points

1025
00:47:50,679 --> 00:47:51,960
and it looks really cool.

1026
00:47:51,679 --> 00:47:55,000
Speaker 5: I should get this because for the last like year,

1027
00:47:55,679 --> 00:48:00,360
and at Games Calm last year, the Yakuza TI were

1028
00:48:00,360 --> 00:48:03,599
giving out like bags with their logo Honish, the ORGG

1029
00:48:03,760 --> 00:48:05,800
logo Honish, And I gave that to my mom and

1030
00:48:05,840 --> 00:48:08,000
she started using it for like as her medicine pouch,

1031
00:48:08,239 --> 00:48:11,039
and so she just puts it around everywhere. That would

1032
00:48:11,039 --> 00:48:12,400
be a fucking great replacement.

1033
00:48:12,440 --> 00:48:14,360
Speaker 1: Ah, that's all I oh, it's.

1034
00:48:14,360 --> 00:48:17,119
Speaker 2: It's nothing like seeing a short Filipino woman and I'm

1035
00:48:17,159 --> 00:48:18,920
talking about my mother wearing each other.

1036
00:48:19,280 --> 00:48:20,679
Speaker 5: You're talking about my mother.

1037
00:48:22,559 --> 00:48:28,320
Speaker 2: Surprise, seeing my like four foot eleven mother walking around

1038
00:48:28,320 --> 00:48:31,679
town with a giant bomb shirt and it's just hilarious.

1039
00:48:31,800 --> 00:48:34,960
Hell yeah, that's good stuff that big said. I am

1040
00:48:35,000 --> 00:48:36,280
having a bunch of fun with it, Greb.

1041
00:48:36,320 --> 00:48:40,800
Speaker 1: It's very charming, games damn cute, very cute.

1042
00:48:40,960 --> 00:48:43,320
Speaker 4: I'm like, I've grown to really like this this art style,

1043
00:48:43,920 --> 00:48:45,840
especially when I am when I can extract it from

1044
00:48:45,920 --> 00:48:47,920
Links Awakening, which is so important to me, and gain't

1045
00:48:47,960 --> 00:48:49,920
the game Boy Original one, not game Boy Color one.

1046
00:48:50,000 --> 00:48:51,599
It was like, that's what I want this game to

1047
00:48:51,599 --> 00:48:53,760
look like. But now that's kind of standing on its own.

1048
00:48:53,760 --> 00:48:55,639
I'm like, yeah, really enjoy the way it looks. I

1049
00:48:56,159 --> 00:48:57,599
think it feels mostly pretty good.

1050
00:48:57,599 --> 00:48:59,440
Speaker 1: Does it go quite as good as Link between Worlds?

1051
00:48:59,519 --> 00:49:02,599
Speaker 4: And all of the puzzle solving stuff is excellent.

1052
00:49:02,960 --> 00:49:06,079
Speaker 2: I think it is absolutely cruel that they tease you

1053
00:49:06,119 --> 00:49:08,920
with a fantastic jump in this game, only to rip

1054
00:49:08,960 --> 00:49:09,639
it away from you.

1055
00:49:10,039 --> 00:49:10,960
Speaker 1: Yeah that is weird. Huh.

1056
00:49:11,079 --> 00:49:12,840
Speaker 4: Yeah, so as Link, you do have a really good

1057
00:49:12,840 --> 00:49:15,400
feeling jump, and then Zelda has this kind of tiny

1058
00:49:15,400 --> 00:49:18,239
little jump, and again it's like to force you to

1059
00:49:18,360 --> 00:49:22,159
use these other abilities you have. But I know that

1060
00:49:22,239 --> 00:49:24,039
still doesn't feel good as a player to be like,

1061
00:49:24,119 --> 00:49:25,920
have this really good and you could get that jump

1062
00:49:26,000 --> 00:49:27,440
back by turning into the sword.

1063
00:49:27,239 --> 00:49:32,719
Speaker 1: Fighter, but it's limited amount of time and everything. Yeah.

1064
00:49:33,159 --> 00:49:35,599
Speaker 2: I know I said this last time Grub, but I

1065
00:49:35,639 --> 00:49:41,159
think I would actually like a I'm forgetting the actual

1066
00:49:41,239 --> 00:49:45,559
name of it for swords Adventure. Yeah yeah, in this engine,

1067
00:49:45,679 --> 00:49:48,199
I mean fingers crossed, it would be run smoother. But

1068
00:49:48,360 --> 00:49:50,719
I like this art style, yeah, and I think they

1069
00:49:50,719 --> 00:49:51,880
should do more with it.

1070
00:49:52,199 --> 00:49:54,679
Speaker 4: I think now that they are sort of gotten to

1071
00:49:54,719 --> 00:49:56,199
this point where it's like, okay.

1072
00:49:56,119 --> 00:49:59,000
Speaker 1: Two big Zeldas.

1073
00:49:58,400 --> 00:50:02,079
Speaker 4: In this new style of here you're gonna have all

1074
00:50:02,079 --> 00:50:04,639
these tools and then now a new top down zeldam

1075
00:50:04,840 --> 00:50:07,840
in addition to the to the Wings Awakening remake. It's like, Okay,

1076
00:50:07,880 --> 00:50:09,920
they got Zelda in a really good place. Maybe now

1077
00:50:10,119 --> 00:50:11,760
is the time to go back to that period. It

1078
00:50:11,920 --> 00:50:14,880
was after the game cub Era, where it's like or

1079
00:50:14,960 --> 00:50:17,400
during the game Cubert. Let's experiment with a bunch of

1080
00:50:17,440 --> 00:50:20,400
different takes on what Zelda can be and a multiplayer

1081
00:50:20,400 --> 00:50:23,440
cooperative game after everything they've learned from making games recently.

1082
00:50:23,480 --> 00:50:24,920
Speaker 1: I think that could be very cool.

1083
00:50:25,119 --> 00:50:28,480
Speaker 2: Simple you have I can't think of a fourth one.

1084
00:50:28,519 --> 00:50:31,000
So you have three characters, all right, You get your

1085
00:50:31,880 --> 00:50:34,679
your regular decular link, you get a cool jump, and

1086
00:50:34,719 --> 00:50:37,400
then you get the Princess. You get Princess Zelda and

1087
00:50:37,440 --> 00:50:41,519
she can still summon beds, spiders, armadillo's oh my. And

1088
00:50:41,559 --> 00:50:44,280
then the third player has to play by the beat

1089
00:50:44,320 --> 00:50:46,159
because they're pulling from Cadence of High Rule.

1090
00:50:46,920 --> 00:50:47,079
Speaker 1: Oh.

1091
00:50:47,159 --> 00:50:48,480
Speaker 5: I thought you were going to say the third player

1092
00:50:48,559 --> 00:50:49,039
was tingle.

1093
00:50:50,280 --> 00:50:51,239
Speaker 1: Fourth players tingle.

1094
00:50:51,519 --> 00:50:53,760
Speaker 4: You're all secretly tingled, but you're wearing a mask that

1095
00:50:53,760 --> 00:50:55,000
turns you into these other characters.

1096
00:50:55,079 --> 00:50:58,639
Speaker 2: Yes, yes, yes, it's also a Majora's mask, not sequel,

1097
00:50:58,719 --> 00:51:01,960
but pero equal. That's the new term, folks.

1098
00:51:02,199 --> 00:51:03,679
Speaker 4: What if there was a tingle game that just was

1099
00:51:03,760 --> 00:51:07,639
Astrobot that'd be perfect, like Tingle running around collecting other tingles.

1100
00:51:07,679 --> 00:51:09,880
Speaker 5: It is so fucking wild that they gave that creepy

1101
00:51:09,920 --> 00:51:11,400
motherfucker two games of his own.

1102
00:51:12,199 --> 00:51:15,079
Speaker 4: Yeah, but those are good games. Rosie ruby land Is

1103
00:51:15,079 --> 00:51:18,719
is the the other best game about capitalism other than

1104
00:51:18,800 --> 00:51:22,039
pilot Quest. And then the dating game is actually pretty funny.

1105
00:51:24,400 --> 00:51:27,280
Speaker 2: I think that about does it for video games this

1106
00:51:27,400 --> 00:51:31,559
week shorter up, but lex, Yeah, you got something special

1107
00:51:31,639 --> 00:51:33,599
you wanted to share the folks at home.

1108
00:51:34,119 --> 00:51:40,840
Speaker 5: Yeah. So, after five years of running a website dedicated

1109
00:51:40,880 --> 00:51:43,920
to helping young people break into the games media, and

1110
00:51:44,199 --> 00:51:47,239
we decided to finally start a Patreon for start Menu,

1111
00:51:47,880 --> 00:51:51,599
I've just shut it and shot there. And basically this

1112
00:51:51,639 --> 00:51:56,199
thing has been ever since this second month, been run

1113
00:51:56,239 --> 00:51:58,960
by me. The people who founded it got jobs and

1114
00:51:58,960 --> 00:52:01,079
then they were like, hey, can you take over? And

1115
00:52:01,119 --> 00:52:04,360
it's like I just got here, but okay, and so

1116
00:52:04,480 --> 00:52:07,400
I've been running it out of pocket since then, and

1117
00:52:07,719 --> 00:52:09,639
we've been running this website and the idea of the

1118
00:52:09,679 --> 00:52:12,440
website is that we're a website where anyone can come

1119
00:52:12,519 --> 00:52:14,119
to us and say, hey, I have an idea for

1120
00:52:14,159 --> 00:52:17,119
a piece, or I'd love to review some games that

1121
00:52:17,159 --> 00:52:20,840
aren't out yeth, and we give them a chance to

1122
00:52:20,880 --> 00:52:23,840
work with an editor who's usually me, and we get

1123
00:52:23,880 --> 00:52:27,000
it up on a really nice looking website with no

1124
00:52:27,079 --> 00:52:28,880
ads on it, and we'll stay up there forever. And

1125
00:52:28,880 --> 00:52:30,559
they can put it on their muckcrack, they can put

1126
00:52:30,559 --> 00:52:33,000
it on their portfolio, they can put it on their CV,

1127
00:52:33,119 --> 00:52:36,000
they can do whatever they want with it, and we

1128
00:52:36,079 --> 00:52:38,639
basically try to make it as flexible as it can be.

1129
00:52:38,840 --> 00:52:40,639
The website can be whatever it needs to be in

1130
00:52:40,639 --> 00:52:43,079
the moment, So if people want to do scored reviews,

1131
00:52:43,159 --> 00:52:45,559
or if they want to do unscored reviews, or if

1132
00:52:45,559 --> 00:52:47,320
they want to do features, or if they want to

1133
00:52:47,360 --> 00:52:50,199
do news, we try to just facilitate that so that

1134
00:52:50,360 --> 00:52:52,840
they can show off what kind of right they are.

1135
00:52:53,320 --> 00:52:56,199
And we're currently trying to grow and we're trying to

1136
00:52:56,199 --> 00:52:59,519
do some different things with this Patreon and the big

1137
00:52:59,800 --> 00:53:03,119
chain is that we have four tiers. The first one

1138
00:53:03,159 --> 00:53:05,119
is a chuck and a buck tier, which is just

1139
00:53:05,519 --> 00:53:08,199
one dollar, and that's if you just want to send

1140
00:53:08,280 --> 00:53:12,719
us any money that you have laying around and will

1141
00:53:12,719 --> 00:53:16,159
more than happily take it. The second tier is probably

1142
00:53:16,199 --> 00:53:19,920
the best value tier, which is five dollars a month,

1143
00:53:20,840 --> 00:53:24,119
and we used to have a monthly news round up

1144
00:53:24,159 --> 00:53:27,639
that was done by the very talented Alex Green, and

1145
00:53:27,719 --> 00:53:30,159
he is now stepping back from that and it's going

1146
00:53:30,199 --> 00:53:33,559
to become a weekly thing that will come straight into

1147
00:53:33,599 --> 00:53:37,119
your inbox on Patreon, and each month that will be

1148
00:53:37,800 --> 00:53:40,400
written by a different writer so that people get the

1149
00:53:40,519 --> 00:53:44,400
chance to experience what it's like writing news. And then

1150
00:53:44,440 --> 00:53:46,920
at the end of the month, we'll coalate the four

1151
00:53:46,920 --> 00:53:49,119
pieces of the three pieces you know, depending on the month,

1152
00:53:49,360 --> 00:53:51,920
and we'll put them up as a monthly news round

1153
00:53:51,960 --> 00:53:55,199
up on the public website so that you can still

1154
00:53:55,239 --> 00:53:57,280
put it on your CV and you can still show

1155
00:53:57,280 --> 00:54:00,840
it off and it's still publicly available. Then we have

1156
00:54:00,880 --> 00:54:03,960
a ten dollars year which we are trying to expand

1157
00:54:05,000 --> 00:54:07,159
the type of training that we give people. We used

1158
00:54:07,159 --> 00:54:09,239
to do a sam Menu podcast and that was always

1159
00:54:09,320 --> 00:54:12,000
very difficult to organize and making sure everyone had the

1160
00:54:12,039 --> 00:54:14,360
right equipment. So we're now going to try to get

1161
00:54:14,400 --> 00:54:18,800
people in with some of my live streams. I live

1162
00:54:18,840 --> 00:54:21,079
stream on my own personal channel, and what we're going

1163
00:54:21,159 --> 00:54:24,960
to do is every every two weeks we're going to

1164
00:54:25,039 --> 00:54:26,840
do a live stream on my channel, which will usually

1165
00:54:26,840 --> 00:54:29,599
be on Fridays, where we'll get some people from the

1166
00:54:29,639 --> 00:54:33,440
sam Menu discord into a discord chat with me and

1167
00:54:33,519 --> 00:54:36,199
we'll either play something or we'll watch something, or we'll

1168
00:54:36,239 --> 00:54:39,519
do something that will be voted on by our patrons.

1169
00:54:40,480 --> 00:54:43,840
So the current idea for next week's stream, and one

1170
00:54:43,920 --> 00:54:45,760
of them at least, is to go through some of

1171
00:54:46,119 --> 00:54:49,159
Daniel Dwyer's videos of all the tapes like he's saying,

1172
00:54:49,280 --> 00:54:53,679
say from GameSpot, and get like some younger people who

1173
00:54:53,760 --> 00:54:55,320
might not have been around.

1174
00:54:55,000 --> 00:54:57,159
Speaker 1: In two thousand and six to watch the.

1175
00:54:57,639 --> 00:55:02,440
Speaker 5: Yeah, to watch this PlayStation three reveal or something, which

1176
00:55:02,440 --> 00:55:06,320
I think could be really fucking fun. And then the

1177
00:55:06,360 --> 00:55:07,840
other thing we're gonna do is we're going to do

1178
00:55:09,559 --> 00:55:11,599
game nights, which were also going to live stream, and

1179
00:55:11,639 --> 00:55:14,039
we'll let people vote on that. And we're also gonna

1180
00:55:15,360 --> 00:55:16,840
let people vote if they want us to do a

1181
00:55:16,840 --> 00:55:18,400
game night or a quiz night, and if we do

1182
00:55:18,440 --> 00:55:21,320
a quiz Knight, you can submit questions so you can

1183
00:55:21,320 --> 00:55:25,800
make young people feel really dumb if you want, and

1184
00:55:25,840 --> 00:55:29,480
then punch down Yeah, that's what the website's been about

1185
00:55:29,519 --> 00:55:31,599
from the start, is punching down. I've just been trying

1186
00:55:31,599 --> 00:55:35,079
to find a way to facilitate it. And then the

1187
00:55:35,119 --> 00:55:37,360
final tier is a letter from the editor tier, which

1188
00:55:37,400 --> 00:55:39,239
if you is twenty dollars a month, but if you

1189
00:55:39,320 --> 00:55:42,239
subscribe for even one month, you'll get it, and at

1190
00:55:42,280 --> 00:55:45,760
the end of the year I will be writing like

1191
00:55:45,800 --> 00:55:48,280
a personal letter to you. And also we are going

1192
00:55:48,280 --> 00:55:51,159
to get pieces of art commissioned, which we've done for

1193
00:55:51,280 --> 00:55:55,239
our third and for fifth anniversary, with like some really

1194
00:55:55,320 --> 00:55:58,320
cool characters and some in jokes from the website hidden

1195
00:55:58,360 --> 00:56:01,000
on them, and we'll send those out and we might

1196
00:56:01,039 --> 00:56:03,119
get them made as postcards, or we might just get

1197
00:56:03,119 --> 00:56:05,079
them done as prints and you can keep the print.

1198
00:56:06,000 --> 00:56:08,519
So yeah, that's what I've been working on, and this

1199
00:56:08,599 --> 00:56:12,440
has been a long time coming. I've been running sat

1200
00:56:12,480 --> 00:56:14,639
Menu while I was in college for the last four

1201
00:56:14,719 --> 00:56:20,280
years five years, including the pre college course sided and

1202
00:56:20,320 --> 00:56:23,960
it was very easy not to try to monetize it

1203
00:56:23,960 --> 00:56:26,360
because it was just a side hustle and I could

1204
00:56:26,440 --> 00:56:27,679
just be like, well, I'm just doing this in my

1205
00:56:27,719 --> 00:56:29,760
spare time, even if it was like eighty percent of

1206
00:56:29,760 --> 00:56:36,480
my time. But now that I'm freelancing, and I'm trying

1207
00:56:36,519 --> 00:56:40,079
to like actually cover games as a whole. I want

1208
00:56:40,159 --> 00:56:42,440
to be able to justify putting in the time to

1209
00:56:42,480 --> 00:56:45,840
satmen you still and say, hey, if there's money coming

1210
00:56:45,840 --> 00:56:48,360
in through this, then that justifies me not taking on

1211
00:56:48,559 --> 00:56:50,960
a new shift or review shift and things like that.

1212
00:56:51,159 --> 00:56:52,599
And that's the other thing that we're also going to

1213
00:56:52,679 --> 00:56:55,440
do is all of the reviews that go up on

1214
00:56:55,480 --> 00:56:58,519
the site for the longest time have been volunteer based.

1215
00:56:58,639 --> 00:57:01,039
So we haven't been able to pay for those because

1216
00:57:01,239 --> 00:57:03,480
I don't have any money to pay people for those.

1217
00:57:03,880 --> 00:57:06,960
And Bosh, when we got really big games, when we

1218
00:57:07,000 --> 00:57:09,079
got Baldersgate three and when we got a game that's

1219
00:57:09,079 --> 00:57:11,519
coming out next month, I felt really bad that I

1220
00:57:11,519 --> 00:57:13,360
couldn't pay people for their time. So I was paying

1221
00:57:13,400 --> 00:57:16,880
that out of Parkish. And so now with the money

1222
00:57:16,880 --> 00:57:19,280
that we're making from the Patreon every month, we're going

1223
00:57:19,320 --> 00:57:22,280
to pick one longer or bigger game from a bigger

1224
00:57:22,280 --> 00:57:24,960
publisher and that isn't just an indie game that you

1225
00:57:24,960 --> 00:57:27,199
can beat in a couple of hours, and we'll pay

1226
00:57:27,199 --> 00:57:31,360
someone to review that. So yeah, that's that's where we're

1227
00:57:31,400 --> 00:57:35,599
at with it. We're really excited about it. And the

1228
00:57:35,840 --> 00:57:39,360
thing I was super curious about was I wanted to

1229
00:57:39,400 --> 00:57:43,320
ask you how you got into games media because I

1230
00:57:43,360 --> 00:57:46,280
think that it would be interesting to hear a little

1231
00:57:46,320 --> 00:57:49,880
bit about your journey compared to Compared to this.

1232
00:57:51,760 --> 00:57:56,440
Speaker 2: My journey is I kind of fell into it. Folks

1233
00:57:56,880 --> 00:57:59,400
may or may not know. My general background is in

1234
00:57:59,559 --> 00:58:04,840
video production, so I had trained to be a camera op,

1235
00:58:05,239 --> 00:58:10,119
video editor, all that jazz. I originally wanted to just

1236
00:58:10,280 --> 00:58:13,119
do that and only do that for the longest time. I'd,

1237
00:58:13,199 --> 00:58:16,800
you know, been a camera guy in reality shows. We

1238
00:58:17,159 --> 00:58:19,440
know the big show that I worked on, That's right.

1239
00:58:19,519 --> 00:58:21,119
I followed Paul White around.

1240
00:58:21,719 --> 00:58:29,519
Speaker 6: Fine, you make the joke all right as he vaped God. Hey, no,

1241
00:58:30,000 --> 00:58:31,760
I think I I think I would.

1242
00:58:31,920 --> 00:58:34,760
Speaker 2: I almost accidentally admitted to an actual crime that you

1243
00:58:34,800 --> 00:58:36,320
could still prosecute.

1244
00:58:35,800 --> 00:58:38,840
Speaker 5: Me and will kill it.

1245
00:58:38,880 --> 00:58:40,800
Speaker 1: Okay, okay, okay, okay okay.

1246
00:58:41,920 --> 00:58:42,039
Speaker 5: Uh.

1247
00:58:42,599 --> 00:58:45,800
Speaker 2: But I'd always been a fan growing up. I bought

1248
00:58:46,039 --> 00:58:48,880
video game magazines all the time. If I couldn't buy

1249
00:58:48,880 --> 00:58:51,400
them because money was tight that month, my mom would

1250
00:58:51,440 --> 00:58:54,480
just drop me off to the babysitter. The babysitter being

1251
00:58:54,519 --> 00:58:57,599
the local Barnes and Noble magazine Rack and I would

1252
00:58:57,679 --> 00:59:00,400
just read and write down as much as possible from

1253
00:59:00,440 --> 00:59:01,280
video game magazines.

1254
00:59:01,320 --> 00:59:02,639
Speaker 1: And then when the internet became a thing.

1255
00:59:03,519 --> 00:59:08,440
Speaker 2: Obviously big fan of Jeff and Ryan in the early

1256
00:59:08,480 --> 00:59:11,960
game spot days that also transitioned to the One Up Crew.

1257
00:59:12,280 --> 00:59:15,800
The One Up Show very very formative as well as

1258
00:59:15,880 --> 00:59:19,199
Jeff and Ryan. Of course, of how I wanted to

1259
00:59:19,320 --> 00:59:22,519
perhaps approach covering video games. And then I fell into

1260
00:59:22,559 --> 00:59:25,239
this job because the spot was open, and then I

1261
00:59:25,360 --> 00:59:27,840
dove right in and y'all fuckers can't get rid of me.

1262
00:59:28,239 --> 00:59:30,079
I'm going down when the site goes down.

1263
00:59:30,079 --> 00:59:33,559
Speaker 1: And I will I'll make sure. I'll make sure, won't.

1264
00:59:34,599 --> 00:59:38,440
Speaker 4: I always kind of wanted to do this job. I

1265
00:59:38,480 --> 00:59:41,719
was reading game magazines in the nineteen nineties. I remember

1266
00:59:41,719 --> 00:59:44,800
finding a couple that really clicked with me after maybe

1267
00:59:45,320 --> 00:59:47,800
seeing a couple of Nintendo Powers and not like like, Okay,

1268
00:59:47,800 --> 00:59:49,480
this is cool to find about games. But when I

1269
00:59:49,519 --> 00:59:52,880
found personality driven magazines, it's really when I got into it.

1270
00:59:52,920 --> 00:59:56,599
And then as EGM was kind of becoming more and

1271
00:59:56,639 --> 00:59:59,960
more online, One up dot Com started, I started blugg

1272
01:00:00,199 --> 01:00:02,119
finding a community, finding a lot of other people that

1273
01:00:02,199 --> 01:00:04,000
I became friends with, and a lot of those people

1274
01:00:04,039 --> 01:00:06,320
now work in the industry, worked as journalists worked at

1275
01:00:06,400 --> 01:00:09,639
There was just a massive welling of well well springs

1276
01:00:09,679 --> 01:00:12,679
of talent there of like people who knew what they

1277
01:00:12,679 --> 01:00:13,360
were talking.

1278
01:00:13,119 --> 01:00:15,480
Speaker 1: About and now are in charge of very big things,

1279
01:00:15,880 --> 01:00:18,519
and look at you and at me.

1280
01:00:20,039 --> 01:00:24,360
Speaker 4: Just just yet based with skeletons, just yelling into a microphone.

1281
01:00:25,079 --> 01:00:30,239
And then the financial collapse happened and EGM was clearly

1282
01:00:30,280 --> 01:00:32,199
going down and one up was falling apart, and everyone

1283
01:00:32,239 --> 01:00:33,800
was leaving, and I kind of decided I got to

1284
01:00:33,840 --> 01:00:35,599
start trying to do stuff on my own, so fund

1285
01:00:35,719 --> 01:00:36,079
some people.

1286
01:00:36,079 --> 01:00:37,719
Speaker 1: We did some stuff on our own.

1287
01:00:38,199 --> 01:00:41,440
Speaker 4: Uh Dance Hue started his own thing, kind of fell

1288
01:00:41,440 --> 01:00:43,480
in with some people who were like, hey, maybe come

1289
01:00:43,519 --> 01:00:45,840
help with that, and I helped volunteered with him on bitmob.

1290
01:00:46,320 --> 01:00:48,960
He left bitmob. I was like, hey, can I come

1291
01:00:49,000 --> 01:00:50,960
with you to this, to that thing? He said yes,

1292
01:00:51,079 --> 01:00:53,119
And then I started writing about games at games Beat

1293
01:00:53,880 --> 01:00:56,960
kind of contractually for a long time. It was was

1294
01:00:57,000 --> 01:01:00,360
freelance at first, and then it's like full time corac

1295
01:01:00,480 --> 01:01:03,679
for a very long time, and I was still we're

1296
01:01:03,840 --> 01:01:05,360
up into that point. I was still like working like

1297
01:01:05,440 --> 01:01:09,039
daily like jobs as a delivery driver, as a courier,

1298
01:01:09,119 --> 01:01:11,119
as a pizza boy all that kind of stuff. And

1299
01:01:11,119 --> 01:01:13,360
then once I got you know, first job where it's

1300
01:01:13,400 --> 01:01:15,480
like I'm kind of gonna can rely on a check

1301
01:01:15,519 --> 01:01:15,960
each week.

1302
01:01:16,000 --> 01:01:16,559
Speaker 1: That's something.

1303
01:01:16,760 --> 01:01:19,639
Speaker 4: I quit everything else focused on that, and then eventually

1304
01:01:19,679 --> 01:01:23,639
got hired like real full time years later. And yeah,

1305
01:01:23,639 --> 01:01:26,519
and then when I started breaking out and having some

1306
01:01:26,840 --> 01:01:29,679
pretty good scoops, Jeff Beckler's like, hey, come take over

1307
01:01:29,800 --> 01:01:31,920
Giant Bomb and make sure that Jan doesn't have to

1308
01:01:31,960 --> 01:01:32,800
do everything by himself.

1309
01:01:32,840 --> 01:01:35,280
Speaker 1: And I'm like, okay, I guess, And here we are now,

1310
01:01:35,440 --> 01:01:37,239
and here we are now, and we're going down no

1311
01:01:37,280 --> 01:01:38,920
matter what. That's right.

1312
01:01:38,960 --> 01:01:41,800
Speaker 2: We keep the ship afloat. We are the buoyancy.

1313
01:01:42,480 --> 01:01:43,360
Speaker 1: Yeah, that's right.

1314
01:01:44,239 --> 01:01:45,920
Speaker 2: I do want to give a special shout out though,

1315
01:01:46,000 --> 01:01:50,400
to one Austin Walker, because seeing Austin Walker joined the

1316
01:01:50,400 --> 01:01:53,239
website and then just being such a prominent person of

1317
01:01:53,280 --> 01:01:58,719
color I in games media kind of rekindled a desire

1318
01:01:58,800 --> 01:02:01,159
to get try and get it into this field because,

1319
01:02:01,559 --> 01:02:03,719
you know, predominantly white dudes. But I foxed with my

1320
01:02:03,719 --> 01:02:07,840
white dudes, they fox with me, bang gang. But seeing

1321
01:02:07,840 --> 01:02:11,039
Austin Walker being a very prominent face at a website

1322
01:02:11,039 --> 01:02:14,480
that I absolutely adore and loved growing up. Mean, we think,

1323
01:02:14,760 --> 01:02:17,920
oh okay, there's space, there's space for me, So shouts

1324
01:02:17,920 --> 01:02:20,920
out to the god Austin Walker and Jan.

1325
01:02:20,880 --> 01:02:24,280
Speaker 5: You're super right because like when when I was getting

1326
01:02:24,320 --> 01:02:26,920
the Patreon ready, I was gathering all of our reviews

1327
01:02:26,920 --> 01:02:28,840
into one place so that people could look at them

1328
01:02:28,880 --> 01:02:32,199
all from the last five years on one Patreon post

1329
01:02:32,599 --> 01:02:34,480
and looking at like all the names that had come

1330
01:02:34,519 --> 01:02:37,519
through and like had job and have jobs now, Seeing

1331
01:02:37,519 --> 01:02:40,000
like Jess Reyers, who we hung out with that summer

1332
01:02:40,039 --> 01:02:43,719
games first, I had totally forgotten that she had written

1333
01:02:43,800 --> 01:02:46,119
like a thing about a toeh game for us all

1334
01:02:46,159 --> 01:02:48,880
those years ago. And seeing like people who I know

1335
01:02:48,880 --> 01:02:51,880
know in pr and in like publishing side of things,

1336
01:02:52,119 --> 01:02:55,159
having written for us and seeing those people go on

1337
01:02:55,280 --> 01:02:58,599
and do things. It does really help people feel like

1338
01:02:58,639 --> 01:03:00,840
they can do it too.

1339
01:03:01,519 --> 01:03:03,880
Speaker 2: And you you two can do it at home whatever

1340
01:03:03,920 --> 01:03:08,119
you want to do. Uh deeke not you though.

1341
01:03:08,519 --> 01:03:11,119
Speaker 1: You can't all you're not allowed to do it.

1342
01:03:11,119 --> 01:03:13,280
Speaker 2: We still haven't introduced you, all right, Just because we

1343
01:03:13,400 --> 01:03:15,920
mentioned your name, doesn't we mean we introduce you to

1344
01:03:15,920 --> 01:03:16,239
the show.

1345
01:03:16,320 --> 01:03:17,719
Speaker 1: Doesn't count. Doesn't count.

1346
01:03:18,000 --> 01:03:22,519
Speaker 2: Folks, you're watching live, stay tuned for a blight club.

1347
01:03:22,599 --> 01:03:24,880
That's right, we're doing blake club on a Friday. I

1348
01:03:24,880 --> 01:03:27,639
don't know what's going on with a week, but we

1349
01:03:27,719 --> 01:03:31,960
will end the week with uh, just a collective blink.

1350
01:03:32,320 --> 01:03:34,280
We're just gonna blink and clear our eyes.

1351
01:03:34,760 --> 01:03:36,719
Speaker 5: And I feel so bad for my Yeah, I was

1352
01:03:36,760 --> 01:03:39,440
gonna say, what a fucking awful way you You work

1353
01:03:39,519 --> 01:03:43,199
for a whole week, a whole week, and your Friday afternoon,

1354
01:03:43,559 --> 01:03:45,519
when you should be getting ready to wrap up and

1355
01:03:45,559 --> 01:03:49,480
plan your weekend, is playing that fucking piece of ship.

1356
01:03:49,639 --> 01:03:52,559
Oh you're the worst. You're all the worst. I don't know.

1357
01:03:56,239 --> 01:03:59,400
Speaker 1: That's you know, we're we're actually gonna blame Dan for

1358
01:03:59,480 --> 01:04:03,320
shoot because this is all Dan's fault. Yeah.

1359
01:04:03,400 --> 01:04:06,599
Speaker 2: Yeah, I was ready to do another upf We could

1360
01:04:06,599 --> 01:04:08,320
have played Deadlock or something.

1361
01:04:08,639 --> 01:04:13,400
Speaker 5: Sure he wasn't so busy reviewing bullet trains in mystery countries.

1362
01:04:13,719 --> 01:04:17,039
Speaker 1: Saudi Arabia? Yeah you want to sit there? Yeah? Have

1363
01:04:17,119 --> 01:04:19,679
I told my Saudi Arabia story on air? I don't remember.

1364
01:04:19,840 --> 01:04:23,800
Is this another felony? No? No?

1365
01:04:24,360 --> 01:04:27,679
Speaker 2: Uh, anyway, folks, that about does it for the BombCast

1366
01:04:27,679 --> 01:04:31,039
Revengeance Lex, where I know you just spent some time

1367
01:04:31,079 --> 01:04:33,480
talking about the start Menu Patreon. But where else can

1368
01:04:33,480 --> 01:04:35,119
folks find you on the internet.

1369
01:04:35,320 --> 01:04:39,119
Speaker 5: Yeah, so you can find Stopmanu Stopmanu dot co dot

1370
01:04:39,239 --> 01:04:40,800
uk is or website if you want to read some

1371
01:04:40,800 --> 01:04:44,480
of the content Patreon dot com, slash slash stop menu

1372
01:04:44,719 --> 01:04:48,679
is our patron or Twitter is at the stop menu,

1373
01:04:48,840 --> 01:04:51,320
not stop menu, which is a forty five year old

1374
01:04:51,320 --> 01:04:54,360
woman from the midwest of England who I had linked

1375
01:04:54,400 --> 01:04:59,920
to as my employer for several years. And yeah, you

1376
01:05:00,039 --> 01:05:03,639
and find me on Twitter at basically Lexi both spelt

1377
01:05:03,719 --> 01:05:05,360
with eyes at the end. You can find me on

1378
01:05:05,400 --> 01:05:07,440
Twitch under the same name as well. That's where we'll

1379
01:05:07,440 --> 01:05:10,159
be streaming start menu stuff. I have a bunch of

1380
01:05:10,199 --> 01:05:15,199
stuff from recent games, calm things up on shak News.

1381
01:05:15,239 --> 01:05:17,039
I have another piece from Shark News. I will be

1382
01:05:17,320 --> 01:05:20,960
going up sometime next week from an event that I covered.

1383
01:05:21,400 --> 01:05:24,000
And I'll be in a couple of upcoming play magazines

1384
01:05:24,000 --> 01:05:28,559
as well, which you should all check out. And yeah,

1385
01:05:28,760 --> 01:05:32,519
that's that's everywhere I'm at. Oh, if you do want

1386
01:05:32,559 --> 01:05:35,039
to if you do want to write for us, if

1387
01:05:35,039 --> 01:05:36,440
you do want to get involved in you do want

1388
01:05:36,440 --> 01:05:39,920
to start trying to break into the industry, And hello

1389
01:05:40,039 --> 01:05:42,679
at startmanu dot co dot uk is or email address

1390
01:05:43,000 --> 01:05:45,400
reach out to us and we try to get as

1391
01:05:45,480 --> 01:05:48,480
many people in and we try to find something for that.

1392
01:05:49,079 --> 01:05:50,400
Can you know, give you.

1393
01:05:50,320 --> 01:05:53,440
Speaker 1: A voice, fantastic, fantastic.

1394
01:05:53,440 --> 01:05:56,440
Speaker 2: Can use that voice, folks at home, use that voice

1395
01:05:56,599 --> 01:05:59,840
and tell your friends about the Giant BombCast. That's right,

1396
01:06:00,679 --> 01:06:02,719
And then I want you to tell yourself, Wow, I

1397
01:06:02,800 --> 01:06:05,440
love this podcast. I'm gonna give it a thumbs up

1398
01:06:05,639 --> 01:06:09,960
on a platform that allows that, perhaps YouTube or something. Folks,

1399
01:06:10,000 --> 01:06:11,639
That about does it for this week show. We'll see

1400
01:06:11,639 --> 01:06:15,239
you again on Tuesday. She's been Lex, he's been Grubb

1401
01:06:15,639 --> 01:06:21,360
and Deeke rub up the engines. We're gonna end the show.

1402
01:06:24,400 --> 01:06:30,920
He's he can say, John, Oh, that's that's unfortunate. Just

1403
01:06:30,960 --> 01:06:34,360
as Lex started to pay true, is.

1404
01:06:34,239 --> 01:06:36,480
Speaker 4: That when you played Jinga so good that the government

1405
01:06:36,480 --> 01:06:38,960
took notice?

1406
01:06:40,199 --> 01:06:43,400
Speaker 2: Yes, that's why the Kingdom of Saudi Arabia offered me

1407
01:06:43,519 --> 01:06:46,320
to come to a video game convention in Saudi Arabia

1408
01:06:46,360 --> 01:06:48,280
to play Jenga.

1409
01:06:49,079 --> 01:06:53,559
Speaker 1: That's a good story. It's completely for shoot folks. Every

1410
01:06:53,760 --> 01:06:55,039
every word of that is real.

1411
01:06:56,159 --> 01:06:59,760
Speaker 2: Yeah, Like, because we've went to DreamHack, we came up

1412
01:06:59,760 --> 01:07:02,559
with a bunch of ideas and I just played big

1413
01:07:02,639 --> 01:07:03,880
Djenga really well.

1414
01:07:03,840 --> 01:07:07,079
Speaker 4: It really well, and some Saudi Arabia is like, hey,

1415
01:07:07,119 --> 01:07:08,679
we noticed you from across the room.

1416
01:07:09,280 --> 01:07:14,119
Speaker 1: Hey, it's a growth market. Okay, that's what they pitched

1417
01:07:14,159 --> 01:07:16,880
me on. It's a growing market. They really liked me

1418
01:07:16,920 --> 01:07:19,440
over there apparently. Yeah.

1419
01:07:19,639 --> 01:07:21,920
Speaker 2: That's that's it. That's it, there's no more to the story.

1420
01:07:22,000 --> 01:07:24,159
I love you, bye,

