Speaker 1: Neonic for my adoptions as us.
Speaker 2: Anyway, Hi, welcome back to Void Donica and Dad Podcast.
I am your host and Dim Devin. What's popping? And
today we are going to continue on this little Halloween venture.
Who are you people? Who? Who's who's playing? Today?
Speaker 3: Oh? Hello? I am I am Indigo, playing the role
of Rowan and I'm very small this game.
Speaker 2: Yeah, you're any bitty.
Speaker 4: Phenomenal cosmic power. And Hi, my name is Shoes. My
name is Jacob. I'm playing Shoes the Leon and paladin.
Speaker 2: Warlock another ferry, not not the not the main one,
but he changed breed.
Speaker 4: Yeah, I did this to myself.
Speaker 2: Well, I mean I love, I love, I mean, you
have this character for another campaign. I like them so
of course, so I'm not surprised that you used it again.
But it's just you're you're taking yourself a grad.
Speaker 3: That other campaign was fun, it was it was nothing
but Marshall's yep. Next, wait, I think I've used him
three now then right?
Speaker 4: Yeah, I originally created Shoes for a one shot at
a game when I ran Yeah, and then I use
him again for that other one and then now.
Speaker 3: Here, Hey boys, getting some miles, let's go.
Speaker 4: I mean, he's a good character and I like using him.
Speaker 2: He has a good character. He's a good kiddie.
Speaker 1: Next up, I'm Dakota. I'm going to be playing with Shiver.
Speaker 2: Love Shiver.
Speaker 1: He wants bones.
Speaker 2: He just wants bones, just for the bones.
Speaker 4: And this.
Speaker 1: And to preach the good word.
Speaker 2: Oh yeah, preach the good word. And last all.
Speaker 5: Right, So my name is Tyler and I'm playing the
role of Roguar, who is from Dragonium, which may or
may not have anything to do with New Zealand.
Speaker 2: I mean it is very Oh oh it could be very.
That could be very that he's.
Speaker 5: Just kind of.
Speaker 2: That's where you have that accent.
Speaker 5: Oh that's why I brought up New Zealand.
Speaker 2: Oh I forgot he had the New Zealand accent. Love it.
So yeah, that's uh, that's the as trying to thought. Anyway,
if you look at the description ball, you'll see a
link to the link tree for the Nionomic Void Productions
family podcasts as well as the YouTube channel, and you
can follow us on Twitter at Voidnica. It's at v
O I d oh n I c A. Yeah that
sounds for whatever reason, it sounds so weird for me
to say but you can follow us on Twitter at Voydonica.
But yeah, go subscript our YouTube channel. If you want
to see our other podcast on YouTube, please go subscribe.
We have a few of the little special things on there,
a video component to the book Watchers, as well as
some other project stuff. I think there's like one there's
like one movie trailer one very one fake movie trailer
from some horror convention that I entered like two years
ago or a year ago. But yeah, Go Falls from
Go Falls on YouTube. To day's flavor mint is uber licorice. Ooh,
I love licorice, yes, raspberry licorice, I love I love liquorice, y'all.
I love black licorice to an unhealthy amount. And I
know it grosses people out about black coorish, but so
good even right exit get out here with your gun
Emperor bullshit.
Speaker 3: That heretic that meme.
Speaker 2: Jacob the other day. What I see the meme saying
like some I forgot what it was, but something like
a guy talking to his girlfriend and she was saying
how much she uh like likes good or some ship
and she loves.
Speaker 3: Him more than the god him and he's like, yes, heretic.
Speaker 2: Yes, yeah, and Jake's like, that's James, and I'm.
Speaker 3: Like you right, Cody. Cody backed me up here.
Speaker 1: Yeah, no, Atta, not the heritane. She was confused.
Speaker 3: No, I didn't plan it to her.
Speaker 1: No, she's still cofused. She would still be very confused
as to what's going on. But you would know your
actions were sanctioned by the Codex starties, my.
Speaker 3: God started the Inquisition and part of the Ecclesiatic mar
farm in Ohio.
Speaker 2: So what happened last time? Y'all?
Speaker 3: We did some stuff, and we did some things, and
then we got some stuff, and now we got to
do more things. Uh huh, all, I think like only
four There were only like five dice rolls that whole game.
I'm not joking. There were exactly they were like five.
It was great. Huh okay, that's all I got.
Speaker 2: And I'm going go more in detail.
Speaker 5: Well hmmm. One of them was a fair that flew
around freaking out and it was the first time Regard
ever seen a faery.
Speaker 1: Oh that was me, I remember. So we were searching
the room, we found a riddle. The riddle was Church
his chicken. I got to meet like kind of an
uncle of the old ones. That I served. I guess
he's not really liked all that much, and like his
brother sister, kind of his brother and sister kind of
trapped him in this weird basement. They're kind of fucked up,
but he's like, if you guys can free.
Speaker 2: Me, that's great.
Speaker 1: They'll help all out with whatever you're gonna do. So
we free to him by including these other riddles, and
he gave us some very good and possibly detrimental items
we find out possibly today's episode. Uh huh, yes, that's
about it.
Speaker 3: Void Productions apologizers for any attempted accents in this podcast
that may seem offensive. They're not offensive. We're just very
bad voice actors.
Speaker 4: You're not trained.
Speaker 1: You don't even call us voice actors voice actors.
Speaker 2: Well, I mean somebody y'all bit be voice actors will
be get around and doing that one thing. But that's
neither here nor there. So okay, we will pick up
where we left off. You all are God have put
you in okay, good, You're still in the and you're
still in the entryway the living room area. Oh, I
thought I had you in one of the other rooms.
I was like, no, you can't go with there yet.
You have to pick which room you're going too. So
you guys are back in the living room right after
uh Loth is what they chose to go by. After
you released Loth, they disappeared and brought you and you
all came back to the living room area, and you
guys have new items. You guys have an item and
or shield and a weapon of some kind, and of
course those are given to you by the by Loth
get it to you to take you on your journey
as you find your way through this house to get
to the masters of the house. So as you're in
this room, if you all could give me roll me
a D twenty, if you will please, just a flat
D twenty, Just a flat D twenty, well not flat.
Speaker 1: Twelve nodecahedron because of the way the dice needs to roll.
Speaker 2: Okay, So twelve thirteen fourteen, James w twelve. Okay, we
got it. Let me add all that upright quick. So
twelve plus thirteen plus twelve plus.
Speaker 3: I feel like you're using my own trick against me, sir.
Speaker 2: Oh oh you have no fifty one? Okay, yeah, I
know it's room you're going to be in. You're uh,
I'm taking your own trick. I've taken more than that,
James with the room that y'all chick that y'all rolled,
I took more than just that, all right, So.
Speaker 3: Huh bring it on?
Speaker 2: Oh oh I will, I will. I mean, y'all gonna
beat it. But like I want to see y'all beat it,
so as you all are, stop you out of here.
Speaker 1: The other one that says you want to watch.
Speaker 2: That's not what I you fucking weirdo? What the fuck?
What are you watching? Indigo?
Speaker 3: Huh what are you watching them? Un't worry about what
I'm watching it related, don't want worry.
Speaker 2: About Oh oh okay, oh so so it's so, it's
so it's gay, got it?
Speaker 1: What we cannot?
Speaker 3: Yeah, I forgot about I slipped my mind. The planet
full of lesbians or bisexuals?
Speaker 2: Yes, bisexuals and lesbians?
Speaker 3: You die.
Speaker 2: Cool? So you guys are in the living room. What
is everybody doing chilling that?
Speaker 3: Now?
Speaker 2: Y'all been since we ended the game, It's been about
it's been about an hour since y'all came back to
the living room. If you've lost any hit points, which
I don't think you have really, because if you lost anything,
you gained it all back. I can't remember. I don't
think you had any combat last week. But you use
that benything. You gain it all back.
Speaker 3: Ray, I'm tearing up the couch.
Speaker 2: You're tearing up the couch. Okay, okay, where do you gonta?
You're gonna take your dagger, your what your new little
short sword, and you're gonna rip up the couch.
Speaker 3: Yeah. I'm going to burrow in the couch or some
kind of horrible parasite and fall under his skin and
it apart. M okay, because I have a lot of
aggression and I need to get it out.
Speaker 2: Oh, your little hobgoblin got it? Okay, that's supposed to you.
How dare you? How dare I?
Speaker 3: How dare you? I am a fairy. I have nothing
to do with the goblin anyway?
Speaker 2: What was everyone else doing?
Speaker 5: Okay, that's a good question, because what is our objective
so far?
Speaker 6: Uh?
Speaker 2: Your objective is? I mean, you're trying to find a
way to get through the house, to find the mass
of the house. But you've been in this room for
an hour, So what would y'all be doing in this
out looking through everything, rubbaging around, sitting around, chilling like
what I mean.
Speaker 5: If we've been in this room for an hour, what
about the time we spent encountering Lafamett.
Speaker 2: It's been an hour since you got back from from Lafamette.
Speaker 5: And we haven't tried any other doors.
Speaker 2: I don't know, have you.
Speaker 3: Have we?
Speaker 2: Oh, I'm asking you.
Speaker 5: Have you I don't know. We try a window and
it just brought us back in. Yeah, something like maybe
the other doors supposed to lead further into this house
and then that's where we go to do puzzle solving.
Speaker 2: Okay, so you go back to the said door that
you walked back in from, and then you try to
open said door, right.
Speaker 5: You know, we try to examine the new door and
open it.
Speaker 2: It is a new door, but it's a door that
doesn't that does not look like the same one before.
But every time you blink it changes. It's like it's
going it's like going through like a roulette of different doors.
Every time you blink, the door looks totally different.
Speaker 5: I'm gonna try winking at it.
Speaker 2: All right, When you wink at it, it just stays
on the It stays on the So right now, it's
a red door. So since you're winking at it with
one eye. It's still the red door.
Speaker 5: Okay, I just want to see how that worked.
Speaker 2: If you, I mean, you can roll me a for
the room, y'all can roll me an investigation check or
a perception check if you want to explore the room.
Speaker 4: Let me see invest said investigation or perception?
Speaker 2: Yeah, yes, sir, Holy shit.
Speaker 4: Oh I have a question. Why is there all? Why
am I also seeing a passive investigation on.
Speaker 2: My pa on my character pedia because for twenty twenty
four they added a passive investigation.
Speaker 4: And passive insight. Yes, I'm gon how very almost sexual.
Speaker 2: So if you some of your passive investigation is higher
than the role, you can go with your passive.
Speaker 5: In that case, I'll go with my passive. I guess it's.
Speaker 4: Like, wait, way is it? Is it perception or like?
Which one did you say we can go for?
Speaker 2: You can go for investigation or perception, either one. You
can go with your passive or you can do a role.
Speaker 3: I rode in nineteen on investigation.
Speaker 4: Okay, I'm gonna do my I'm gonna do perception.
Speaker 2: Okay, we go seventeen squarely on the area of the couch,
squarely in the area of the couch.
Speaker 6: Okay, go in within, within the area within.
Speaker 2: Okay, so going with I guess the fairy in the couch.
Did you think that was a thing, The fairy on
the couch, The fairy in the couch. Oh, as you're
ripping up the inside looking around everyone else, you hear
like buzzing of the of his wings as he's like
stabbing through the insides of the couch and.
Speaker 7: Ship sounds like a cicada.
Speaker 2: Yeah, you just hear a very frustrated little guy, is it? Now?
As for Dakota, what was your four for what investigations?
Speaker 3: Yeah? Two?
Speaker 2: Plus what?
Speaker 1: Zero?
Speaker 2: Oh?
Speaker 6: Zero?
Speaker 2: Oh got it? You're a plus zero o. Okay, so
you're a two. You are flubb you are Your attention
is preoccupied.
Speaker 1: Huh. I was not paying attention.
Speaker 2: Yeah, you're not paying attention. You're kind of preoccupied with
looking at old books on old religions that's randomly on
the bookshelf in front of you. You're like, oh, old,
my gods. You're hoping to see information about your gods
in there. You don't find anything. You find about some
god named Thor and Zeus and Horus, and you're just like,
who are these heretics?
Speaker 7: Tree bones, three bones?
Speaker 2: Oh yeah, paper.
Speaker 1: That too.
Speaker 2: You get fascinated with paper. You're like tree Bell. Let's
see who rolled next. Seventeen and Tyler yours. Your passive
is nineteen, right, it is okay, So Jacob with your
seventeen and Tyler with you'r nineteen. Jacob, your character Shoes
is looking around the globe and you see a piece
of paper that is sticking out from the little metal
that's kind of stuffed into like the little metal part
that has the globe on its access suspend. Shit, see
you pull out little piece of paper that's lodged in there,
and Tyler you find a you're looking the drawer. You're
looking on the little they're pulling out drawers and shit,
this little dresser and you find a piece of paper
in there, and said piece of paper, and both of
them you find two different riddles. Jacob, you will go first.
The riddle on your paper says, I will post it
in the general chat for l to see. I stand tall,
though I do not walk. I speak without words, though
I do not talk with arms that stretch to touch
the sky. I shelter the ground where shadows lie. In seasons,
I change, but never flee. Rooted in earth? What am
I to be?
Speaker 4: A tree?
Speaker 2: Okay, keep that answer, keep a whole of the answer
while we go over the other one. So, Tyler, your
other one, other one is going to be here. It
is I am a place without pain or strife, where
dreams come true, a perfect life, a garden of bliss,
both calm and bright. Yet only in longing can I
stay in sight? What am I sought by? Hard to find?
Sought but hard to find in hopes of every heart
and mind?
Speaker 5: I mean, I couldn't want to say dream, but it
also has the word dream in it, So that's mm
hmm interesting. I'm going to go with home.
Speaker 2: When you guys pull the papers out? Uh, Tyler, Oh god,
how do you see a character's name? Brogar? I'm gonna
remember these names. I'm terrible names. Brogar. You notice that
the door has changed to a dark deep purple and
has two locks on it. Jacob does shoes? Say what
the answer to the to your riddle is yes, which is.
Speaker 4: Trees?
Speaker 2: Trees? When you say that the the second the bottom lock,
you hear a click in the bottom lock.
Speaker 4: And where's the lock again?
Speaker 3: On?
Speaker 2: The lock is on the doors from the on the
far right side, right where the indighost token is. It's
that door you guys came in, came in from the
last room, last remut visited. The door is a deep
royal purple and has two locks. The bottom lock unlocked
when you said trees or tree. Now you still have
the first riddle or the other riddle?
Speaker 4: Oh I did something thousand characters?
Speaker 1: Yeah?
Speaker 3: Do you.
Speaker 2: Roguar? Do you read the virtle out loud?
Speaker 1: Yeah?
Speaker 5: I just go home.
Speaker 2: Nothing happens out. I am a place without pain or strife,
where dreams come true, a perfect life, a garden of bliss,
both calm and bright. Yeah, only in longing, and I
stay in sight. What am I sought but hard to found,
hard to be, hard to find and helps of every
heart and mind.
Speaker 5: Okay, he's gonna try it.
Speaker 2: Genation Nothing sounds like tomorrow nothing.
Speaker 6: Huh, childhood Nope, mm.
Speaker 2: Hmmm, dun dun dun.
Speaker 5: Like you find this something everybody like you find this
on some riddle site, and it's like, at a fourth
grade level, we can't figure it out.
Speaker 2: I know I had some brainstorm me how, but I
mean I have I helped make these riddles. Yeah, I
thought this one was I'm like, ooh, this was pretty good.
This was pretty pretty A lot more difficult than the
other one. Was I am a place without pain or strife,
where dreams come true, a perfect life, a garden of.
Speaker 5: Liz emphasizing certain words and I don't know that help.
Speaker 2: Because they're kind of giving. It's kind of the hint.
Speaker 5: I'm going to try.
Speaker 7: Desire.
Speaker 2: It's not that's not correct, but desires on the right
track after life and correct desires on the right track.
It's not close to the word, but it's on the
right it's in the right direction.
Speaker 7: Is it heaven?
Speaker 2: You're still in the right direction, but it's not heaven.
Do you say that on the table? Choose you say
paradise in the top lock unlocks.
Speaker 1: Due.
Speaker 5: I was hoping you'd be like, do you say the
table and then you'd still be like, no, it's wrong.
Speaker 2: I'm going to it now it's it's right. So the
two words were paradise tree.
Speaker 3: Fuck you.
Speaker 2: I knew it. I knew it. I told you, I
told you I was going to fucking use it.
Speaker 4: The shoes actually like throws his arms up, there are
like two for two.
Speaker 2: So the door unlocks, and now you guys could open
said door.
Speaker 4: If you choose, I'm gonna open it.
Speaker 3: All right.
Speaker 2: So you open the door. It creaks very loudly as
you get a cool breeze that comes into the room,
into the living room, and you see that this room
looks like it's a forest, trees, the smell of plant life, dirt.
You hear the sounds of insects chirping in the dark,
sound of cicadas making that noise in the distance. There's
a fully functioning forest in this behind beyond this door,
wey' all go in.
Speaker 4: So I'm just like, I'm just staring into the forest. Like, ah,
I thought there was a prize.
Speaker 2: There's gonna be a prize for you. It's there's somewhere yeah,
m hmm.
Speaker 7: If it's nature, that alone is the prize.
Speaker 2: Oh, says the dreh.
Speaker 4: Very unbranded.
Speaker 3: I couldn't say.
Speaker 5: It's gonna be the French we're gonna make along the way.
Speaker 4: Yeah, So I'm gonna just go ahead walk through.
Speaker 2: Is that is everyone following them?
Speaker 3: Yeah? Why not?
Speaker 7: Yes?
Speaker 2: Cool? So you all follow through? Uh, you guys walk through. Now,
I'm not changing the map just yet. So you guys
walk into the pass through the doorway and you're before
you is a thick forest that glows of bright greens
and purples, very fay Wild esque. So Indigo, your character
would feel a little at home because this reminds you
of the of your home, the fay Wild. You're like, oh,
you see the little mushrooms that are like that glow
and parts of trees like flowers on the ground that
glow that radiate lights. So you're kind of feeling a
little at home, and this place feels of magic.
Speaker 3: I just on the home. I've always hated this place,
but it's good to be back.
Speaker 2: Wow. So as you guys go through the door, the door,
you look back and the door's gone. What's there? What's
there now is just a big rock that's in your path.
That's that's blocking that direction the path.
Speaker 4: It's not just a boulder, it's a rock.
Speaker 3: A big beautiful rock.
Speaker 2: So as you guys follow the little path to a
opening that's about you can walk about for me about
five ten minutes, and then you see a big opening
as you come up to a very large iridescent magic
tree that has these bodies hang in from branches. They're
not moving the the and then are there are vines
around the necks of these corpses that are hanging from
this tree. At the base of the tree, you see
what looks to be a very vibrant red light from
underneath the roots as you hear a sound of like
a heartbeat every so often, if you're listen, you'll hear
like a bump bumpo. And the bodies on the tree,
they're hanging from the tree, are not moving in any way.
It's just it's open pathway with the tree right smack
in the middle, with these bodies hanging off of it.
And then on the other side you see another door.
You see a very big blue door on the other
side of the tree.
Speaker 4: Huh.
Speaker 2: On the map would be in the top left uh,
top left hand corner, sorry, top right, top right hand corner.
So the only thing standing in your way is this tree.
Speaker 1: Tree of people. It's a people tree.
Speaker 3: Oh yes, that looks ominous as fuck.
Speaker 4: I believe they call it a tree of paradise.
Speaker 3: That's true, that's true paradise. What yeah, oh, he may
be is a fucked mm.
Speaker 4: Hmm, Well, we don't know if it's like that kind
of tree of paradise.
Speaker 1: You really don't use your flesh for useful things. Do
you do you think something that looks like that that's
called the Tree of Paradise is anything but bad?
Speaker 4: I mean, of course it's I mean, of course it's bad.
But you know, I mean there's people hanging off of it.
Speaker 1: Oh yes, but your cousin's id assume if you're happy
to see them.
Speaker 2: Damn.
Speaker 3: I flutter up next to shiver. I'm like, are you
gonna take their bones?
Speaker 1: Are they your family?
Speaker 6: Nope?
Speaker 3: I don't know them for manners? Not you.
Speaker 1: Very I beg your pardon, I forget what you people?
Are you very lying?
Speaker 4: Thing?
Speaker 1: Is that your family?
Speaker 4: Uh?
Speaker 2: Well, they're just they're just human.
Speaker 8: Uh No, I mean I mean I think so, I
think my crazy I absolutely taking their boat.
Speaker 1: But this tree might actually be a good thing.
Speaker 3: The good they're good good, And I have some of
their teeth.
Speaker 1: I don't need teeth.
Speaker 3: Three. Oh good. I'm gonna go over to the to
the talking plushy that came with us.
Speaker 5: The talking I'm just gonna be like, I don't know
if that's a good idea, just taking things from burning
the tree.
Speaker 3: Burn the tree. I know, Okay, it goes against your
leafy green tea. Macha bullshit. Burn is a tree?
Speaker 5: Burn the tree, kay, It's it's great for burning overgrowth
and things get a little too overdone and some stuff
just needs to die. But I don't know about burning
this tree, Like, is it really I'm free to die?
Speaker 3: It's hard, that's not the point.
Speaker 9: It's it's going to be time for us to die
if you don't burn the tree.
Speaker 3: Because it's paradise.
Speaker 9: It's it's it's it's branches or swords, it's leaves or people,
and its sap is, but that's not important. You see
the big beating heart thing in the center.
Speaker 2: Underneath the roots where the light's radiating from.
Speaker 5: Apparently nature says, I know what this is, but realistically
I don't know what this is.
Speaker 2: Okay, So with that twenty six, you do know what
this is. But if you've only heard it of legend,
you've never seen one from yourself. This is known as
a tree of paradise or a paradise tree, depending on
who you talk to. This tree of legend is a
very malicious plant. Like you're not sure if it's elemental
or fee but because the legend's not quite clear on
which or if it's even or if it's a fiend
or if it's even a plane at all. But this
plant like creature likes to kill travelers and hang them
from these branches like leaves, and likes to use them
as a defense. So you know from the legend that
people have told stories about having to fight these undead
that come from the Tree of Paradise, and if they
get you and you can't kill them, they will take
you and add you to the Tree of Paradise. You'll
get added to the branches if you die. What if dead, well, then.
Speaker 3: It adds you to the tree.
Speaker 2: Yeah, it just adds you to the tree. I mean me,
I am not Yeah, so uh shiver. With that knowledge,
you kind of get the idea. Oh as the drives
explaining this reguar, you're like, oh shit, I'm already dead.
So you can kind of put two and two together.
If they get a hold of you and put you
on the tree, you're done though, because they already took
the first the first step is already done. The tree
that wouldn't have to kill you, it would just automatically
just take you as one of its own corpses.
Speaker 7: That's unfortunate.
Speaker 2: That would be very unfortunate. Totally not why I did it,
ladies and gentlemen, James. This is one of your creations, right,
the idea of the tree of Paradise. Yeah, yes, this
is an idea you had to create by James or Indigo,
ladies and gentlemen and others. But I took the idea
and I used it. I didn't bascheardize it. No, of course,
not never. Never. I told I told him to go,
I was going to use it. He just happened to
choose the You guys happened to roll the room that
was going to be in because I have several I
have several rooms, and your role in the beginning of
each episode is going to determine what room you go into.
Speaker 3: Oh my.
Speaker 2: Mm hmmmmm, yep, h m hm m hm. So again,
this tree is not doing anything. It's just minding its
own business. As you're hearing the heartbeat from underneath the
roots and the bodies hanging from the branches are just
limp moving from the breeze that is going through this wood.
Speaker 7: What do you do?
Speaker 3: I'm still I'm like whispering in the druids here, trying
to contact you about your staff's extended burn the tree verditree.
Speaker 5: I know if you had that concerned about, I can
call it my friend. He's a he's a little he's
a little horsey, and I'm gonna summoned wildfire spirit.
Speaker 2: Wildfire spirit. Okay, read it all for me.
Speaker 5: Okay, I haven't copypasted this but yet. But like you
can summon the primal spirit bound to your soul as
an action, you can expend one use of your wild
shaped feature to summon your wildfire spirit rather than assuming
a beast form. The spirit appears in an unoccupied space
of your choice that you can see within thirty feet
of you. Each creature within ten feet of the spirit
other than you when it appears, must succeed on a
dexterity saving throw against your spell save DC or take
two D six fire damage.
Speaker 2: Okay, so this is a horse made of fire.
Speaker 5: Essentially pony till yes, godchat gotcha?
Speaker 2: Give me a second. I will get you a token.
I will get you a token right now?
Speaker 5: Is it place it further away than my companion? So
I don't bur There's more to read if you want
to hear that.
Speaker 2: Gore ahead and read the whole thing as I'm getting
your little that little token ready.
Speaker 5: Okay, stay sooned. The spirit is friendly to you and
your companions and obeys your commands. See this creature's game statistics.
In the wild spire fired stab block, which uses your
proficiency bonus in several places you determine the spirit's appearance.
Some spirits take the form of a humanoid figure made
of url branches covered in flame, while others look like beast,
freeth and fire. In combat, the spirit shares your initiative count,
but it takes its turn immediately after yours. The only
action it takes on its turn is the dodge action,
unless you take a bonus action on your turn to
command it to take another action. That action can be
one and it's wait. That action can be one in
its stat block, or some other action. If you are incapacitated,
the spirit can take any action of its choice, not
just dodge. The spirit manifests for one hour until it's
produced to zero hit points, until you use this feature
to summon the spirit again, or until you die.
Speaker 2: Okay, you have control of the token, so you can
put the token wherever you wish. Of the of the
fire horse.
Speaker 5: I mean that seems pretty close.
Speaker 2: You're gonna put it right up to the tree.
Speaker 7: I mean I can.
Speaker 5: Okay, I don't know how it attacks, like it strictly
a melee thing.
Speaker 2: Oh, it's strictly a melee thing. Okay. So are you
putting it up close to the tree or did you
want it like somewhere?
Speaker 5: I was asking if that's all it can do, like
melee or range.
Speaker 2: I'm sorry, restate your question.
Speaker 5: I'm trying to see what kind of atacks it can do.
Speaker 2: Does it give you any stats?
Speaker 5: I had to click a different link. It's HP is
five plus five times your druid level, so I guess
it's thirty hit points and AC of thirteen, and it's
immune to fire and charm and being scared, and it's
got a lot of unity.
Speaker 2: Work.
Speaker 5: Flame seed range weapon okay. On dart you can see
it hits one D six plus pp fired damage okay,
Fiery teleportation, it can teleport mm hmm.
Speaker 7: Okay.
Speaker 5: So I will have it stand far enough away from us,
but I will also have it attack with flame seed,
which I guess, like it spits something out and it's
gonna be It has a sixty foot range, so it'll
be away from the tree.
Speaker 2: Okay, we'll play it like over here. Oh yeah, over
there's uh, okay.
Speaker 5: Well do you vitial just keep You're like, yeah, just
do it, do it your way?
Speaker 2: Yeah, no, yeah, go ahead and give me a uh
is it attack roll or is it aumacly happen?
Speaker 7: Hmm?
Speaker 5: Range weapon?
Speaker 7: Attack? Is your spell attack modifier to hit?
Speaker 2: Okay, so you do have to roll, so D twenty
plus your spell modifier. That be a wisdom because you're
a druid. Whether it be yeah, it's wisdom right for druids, or.
Speaker 5: Is it intelligence wisdom, spellcasting ability? Spell attack bonus is nine,
So I guess that twenty plus.
Speaker 2: Nine, twenty plus nine. See if it heads it, I.
Speaker 5: Ever got that nine? Okay, so I guess that would
be fifteen.
Speaker 2: Fifteen it misses. So when the horse spirit spits out
a ball of fire at it, it's kind of flies
right past it. It kind of singes one of the
one of the branches, and the tree starts moving. And
if everyone can roll me so well before I get
to that. As the tree starts moving from the heat
that you just blasted at it, it's gonna start kind
of shaking, and the tree starts shaking up the root,
up the trunk to the branches. As two bodies fall
off of the tree. They fall to the ground onto
their backs and they slowly just stand up as they
get up. And if everyone can roll me initiative.
Speaker 4: Ah shit, eighteen.
Speaker 2: Okay, so hold up, so we got fever. You rolled eighteen?
Speaker 1: Okay, what's my.
Speaker 3: U?
Speaker 4: We don't add anything to right?
Speaker 10: You had your DEX three, dex three okay, alright? So,
oh shirty one?
Speaker 4: Was I supposed to click my uh.
Speaker 2: Yes, I'll do it. I'll do it for you. And sixteen? Yes,
and Jacob, you rolled a sixteen?
Speaker 6: Now, Jacob James thirty one?
Speaker 2: How'd you roll a thirty one?
Speaker 3: Because for some reason, my initiative is plus thirteen and
I rolled a eighteen.
Speaker 2: That's weird.
Speaker 3: I'm just going off the sheet you gave me.
Speaker 2: That is true. I did, I know. I did notice that.
I'm like, why is it plus thirteen?
Speaker 3: I am moving into the future.
Speaker 2: Moving into the future. Yeah, no, I noticed that too,
but I was doing that. I was like, that doesn't
see right? All right? I know I didn't. I mean
the character sheets correct, because I just went off of that.
So it is a it's initiative MM twenty one for
the tree.
Speaker 1: I wish I could rename a tab. That would be wonderful.
Speaker 2: The zombies will go on the tree's turn, so I
don't have to worry about so many Wait, okay, sixteen
thirty one. Okay, everyone's there, all right? So first I.
Speaker 5: Could we put my spirit on the turn order, because
it takes my it takes immediately.
Speaker 2: It takes one immediately after yours. So you are the eleven,
so I will make it ten. All right. There is
a turn order first up on the chop block, James.
Speaker 3: I'm gonna drop initiative, so I go later in the
turn What I'm going to drop initiative? So I go
later in the turn order?
Speaker 7: You could do that?
Speaker 6: Yeah?
Speaker 3: Huh? Where do you want me to go? Right now?
I can go right now? It's no biggie, Oh no,
you do that?
Speaker 2: Okay, So I take it. When you drop your initiative,
you go at the very end. Uh. How does that work?
Speaker 3: I want to drop down. I want to go after
before Tyler, poor Tyler. So after socks, yeah, after shoes?
Speaker 2: Yeah, okay, okay, all right, so next up the tree?
Speaker 11: Uh?
Speaker 2: Duh? Can you do? I know it? Oh? My thirty foot?
Is anyone within thirty feet of this tree? Oh? Well
that goes. That'd be James and the horse, uh Rohan
and the elemental Please roll me a constitution saving throw.
Speaker 5: Okay, I guess.
Speaker 6: Is that?
Speaker 2: How do you say his name? Rowan? Sorry? Rowan? Rowan
rolled me a con saving throw. The same with the horse,
with the Spirit.
Speaker 5: I guess with the horse, I'd have to do a
D twenty plus two for the modifire.
Speaker 3: Yeah, that is a twenty two, sir.
Speaker 2: Okay already, So you'll be taking The horse will be
taking seventeen points in a cry damage and Rowan is
going to be taking about eight points of necrotic damage.
Speaker 3: What the fuck.
Speaker 7: Because of its.
Speaker 2: Aura, So it's unholy aura. The tree emits a thirty
foot radius aura of necrotic energy at the start of
each of its turns, and you have to make a
con save or take forty six neicroc damage or if
you get you get a pass. On the save, you
take half damage and you have disavangel. If you take
the full damage, you get disadvantage on all your saving
throws until the next tree starting to the trees next turn.
So the Spirit gets a disadvantage on saving throws until
the tree is next turn, and then as the tree
ands we go over to the bodies that it dropped,
so they will move one of the zombies will move
over to the spirit and the other one. See, oh
that works. It's gonna run straight for shoes and they
are going to do a hmmm hmmm. Actually it's gonna
go over here. It's gonna step up a little forward,
so it's going to attack shoes. It's gonna be throwing around.
It's gonna be spinning a vine that has a kind
of alasso, and it's going to poing it at you, Jacob,
and that is gonna be a D twenty.
Speaker 1: I think I can use sentinel here.
Speaker 2: And what sentinel do?
Speaker 1: No, never mind.
Speaker 2: Does a twenty head.
Speaker 4: Well ship, Yeah it does.
Speaker 2: So you're gonna be taking so the damage so that
you're he's gonna throw the vine at you and it's
gonna wrap around your neck as the thorns and it
stab into your skin. And that is gonna be a
two D six plus five to thirteen points a piercing
damage and make me a strength saving throw if you
will please m M excuse me as a twenty two
twenty two. Okay, see do you pass the saving through
so it starts trying to pull you, but you maintain
your strength so it doesn't drag you closer to it.
So right now, the thing is as a wrapped around
your neck, but you're kind of you're steady. You're a
beefy bitch, so you're just like you ain't dragging me.
So it's trying to pull you closer to it as
it's fine as it's using its vine that's hanging from
the tree that came down of came down from. And
then the other one is going that one's attacking the
horse is going to attack the horse, and that is
going to be a it's going to do a slam attack.
Does a twelve hit the horse?
Speaker 7: Nope?
Speaker 2: Cool? So it rams into the horse, but the horse
doesn't even budge. It gets more like id falls over
from the flames. All right, next up, shiver, shiver, shiver.
Speaker 1: I'm gonna saunter my way over to the one by
the horse, and.
Speaker 2: Are you talking to one by the horse or the
one by shoes.
Speaker 1: So on my map, it just shows one right here.
Speaker 3: Yeah, there's one way off to the side.
Speaker 1: Yeah, there's only this one and this one this one horse.
Speaker 2: The horses over here.
Speaker 1: No, the horse is right here.
Speaker 3: They wish to refresh the.
Speaker 2: Uh hold up, my tripping, oh ship it is oh shit, okay,
my bad. The further reason the horse was over it
was further over here. My bad. It's so good anyway.
So you attacked the one by the I attack, Okay,
give me an attack roll.
Speaker 1: I'm gonna use a great weaponmaster, So I get to
make sure I have this right plus nine plus three
plus four?
Speaker 12: Gee, so.
Speaker 1: Okay, So basically I get nine plus two eleven. I've
rolled the twenty two.
Speaker 2: You're roll the twenty two. Yeah, twenty two does hit?
Speaker 1: Okay, when the divine smite him as well, So okay,
I'm second on that. Where is So it's two D
six plus five?
Speaker 4: Oh shit, I forgot I had that spell.
Speaker 1: Five plus five.
Speaker 3: It's ten.
Speaker 1: Plus what is it? Three D six?
Speaker 3: Go on that.
Speaker 1: Ten plus the twelve plus divine smite, which is divine
smite two D eight and well twenty two. That there,
I'm just gonna do on the computer because I don't
know where my D eight is. Oop. Okay, seventeen twenty
two plus seventeen is thirty nine and he needs to
roll a DC wisdom saving throw and passed with a seventeen.
Speaker 3: Or higher.
Speaker 2: Sixteen cool.
Speaker 1: So now he's afraid of me, okay, and he's frightened
of me until the end of my next turn. Okay, okay,
I'm gonna hit him again, all right. So it's D
twenty plus eleven twenty eight.
Speaker 2: Twenty eight hits a little.
Speaker 1: Two D six seven plus five is a twelve, and
then three D eight I think, sorry, I'm still new
to the weapon.
Speaker 2: Oh no, you're fine.
Speaker 1: Three D six three D six that's not good ten
and then divines my which was two the eight thirty three.
Speaker 2: So in total he's lost over sixty points of damage. Yes,
he's dead. On the last one, you you cut off
his head and it's had flies as it hits the
base either oh yeah, he's already dead.
Speaker 1: And forty three.
Speaker 2: Yeah he's dead. He's over dead.
Speaker 1: I still have movement. Uh huh, I'm gonna go swing
at the tree.
Speaker 2: You're gonna go right up to the tree, okay, yeah?
Speaker 1: Uh do you twenty plus eleven twenty nine twenty nine
hits tweet two D six plus five is eight plus
three D six eleven plus ten plus two D eight eight.
So that's sixteen twenty seven thirty seven. Oh yeah, I'm
action action surgeon, so I'm getting two.
Speaker 2: More attacks jesus.
Speaker 1: Okay, I'm sorry. Ignore that.
Speaker 3: That was just my math.
Speaker 1: So that was thirty six, and then we'll do Oh
that's I'm probably gonna.
Speaker 2: Miss sixteen sixteen misses.
Speaker 1: Okay, well, then that's it.
Speaker 2: Damn. How much is how much hit points? Is it lost?
Speaker 1: It only lost thirty six.
Speaker 2: Every six hit point?
Speaker 1: I think I can only act and surge Lake once
or twice?
Speaker 2: Doest thou end his turn?
Speaker 3: Oh?
Speaker 2: Sorry, yes, all right, shoes, you're up.
Speaker 1: I love no after using divine smite. Okay, then I
also wait, no, I can't. No hex is a bonus action.
As long as it's a bonus action, I can do it.
I'm gonna cast hexts on the okay.
Speaker 3: Mm hmm.
Speaker 1: I'm not gonna do hex because it all, it doesn't
a chronic and it'll probably heal from that.
Speaker 7: Mm hm oh.
Speaker 3: M hmm.
Speaker 1: I'm gonna use Savage Attacker actually because it lets me
reroll one of my dice for attacking no damage Highland.
Never mind.
Speaker 2: Okay, excuse you're up?
Speaker 4: Okay, hold on, Oh these are like are these tiny squares?
Speaker 2: Are those five yes, five, Yeah, okay?
Speaker 3: Cool?
Speaker 1: Oh the tree has to roll a d C seventeen
wisdom saving for us or be afraid of me.
Speaker 2: It's a man to being charmed or frightened if you
say so, if I say so, yeah, mm hm.
Speaker 4: Cool. So I am going to make a swing at
this guy with my sword, edge of edge, eclipse of redemption.
Speaker 2: Which form are you using?
Speaker 4: M I'm still studying the forms. I know it has
a light in a dark half.
Speaker 2: Yes, it sure does.
Speaker 4: See here, we'll use radiance strike.
Speaker 2: Radiance strike on that? All right?
Speaker 3: Yep?
Speaker 4: So like I have to like go back and forth
between the PDF and the description, which one? Okay?
Speaker 1: So all right?
Speaker 13: All right?
Speaker 4: Cool. So I'm trying to figure out all the damage.
So let me just roll for an attack, because I'm
gonna make two attacks because I have extra attack. Of course,
that's the first one. Do you want me to roll
damage first or do you want me to do both?
Speaker 2: You can go ahead and roll the other one roll too?
Speaker 3: Cool?
Speaker 2: Both heads?
Speaker 4: Cool? Uh? All right? So let me let me live,
met me, let me pull the damage again?
Speaker 3: All right?
Speaker 4: So it does two D six slashing. Wait if great
sword or a.
Speaker 2: Long sword, it's a great sword right now? Yes?
Speaker 4: How do I know the difference?
Speaker 7: Like?
Speaker 4: How does this?
Speaker 3: Well?
Speaker 2: Now, I forgot to take that part out because because
I wasn't sure if Ozma was making a great sort
or a long sword. It's a great sword, Okay, it's
a great sort.
Speaker 4: So if a great sword. So it's two D six
slashing plus two D six radiant. Yes, So I'm just
gonna roll two D six and is there any extra
damage to it or let me see here, two D
six slashing and then two D six radiant. I'm sorry,
a little bit difficult time figuring out what what the damage?
Speaker 3: Right?
Speaker 2: Let me see.
Speaker 4: So I'm looking at the PDF and I see the
damage types, but there's like four different damage type Like
there's a.
Speaker 2: Yes, yeah, because that depends on that. I put all
the damage ones in there because it determines on which
form and which ability you're using with the sword. So
it's so it's two D six slashing damage, uh plus yeah,
plus plus two, and then it's plus a one D
eight for not one D eight sorry, and then you
do the radiant damage.
Speaker 4: So here's the So that's for the slashing, and then
it's two D six plus two for the radiant yes. Cool,
so you takes seventeen damage total.
Speaker 2: All right, well she doing.
Speaker 4: Uh, extra attack counts as a bonus attack, right, I.
Speaker 2: Mean extra attacks an extra attack. I mean it's your
bonus action. You get two attacks that you're a paladin.
Speaker 4: So is that what extra attack does?
Speaker 2: Or like, yeah, you get too many attacks or I
mean I think you can also catch a spell for
that too.
Speaker 3: So no, it's just attack.
Speaker 1: Oh unless you have a special feat that's true, which
I had it is or magic?
Speaker 2: Uh?
Speaker 4: Uhlan uses a bonus action.
Speaker 2: I mean you can use the extra attack. You can
do any of your abilities with your sword, so you
can do.
Speaker 4: Oh wait wait wait, so as a paladin, I already
get like two attacks, yes, and then extra attack gives
me just an extra attack.
Speaker 2: Now the actor attack is the second attack.
Speaker 4: I'm trying. I'm sorry, I'm trying to I'm trying to
find the h does he so? What I'm sure what
I want to know is does the extra attack count
as a as a bonus action?
Speaker 2: No?
Speaker 3: No, it's part of the same attack action.
Speaker 2: Yes, where the action?
Speaker 4: Okay?
Speaker 3: There is?
Speaker 6: Cool?
Speaker 4: Uh Okay, I'm still trying to figure out my my
new character sheet. I'm just gonna end it there. That'll
be my turn.
Speaker 1: You can at least to one more melee, so you
can do one more melee.
Speaker 4: I've already done two melees.
Speaker 2: Well you have oh yeah, yes, yeah, yes, yeah, heyes, Okay,
I think.
Speaker 4: You can do as a bonus as a bonus action.
But I'm still trying to figure out my character sheet,
so I'm not gonna take it. I'll just it can't
take me too long. So so.
Speaker 2: Two D six D sis and doubled. Okay, So this
zombie is looking a little wear for terror because the
slashing what's there? How much was the radian damage? In total?
Speaker 4: The radiant damage was ten, that'd be twenty also not doubled,
so you got twenty seven damage.
Speaker 2: Okay, yeah, yeah, yeah, he's a little That hurt a
little bit to the zombie. All right.
Speaker 1: Huh is the tree considered a fiend or undead? I?
Speaker 14: No?
Speaker 2: Okay, all right, next up, roguar.
Speaker 1: The Barbaria.
Speaker 7: Okay.
Speaker 5: What's odd is that it's like the spirit can only
do a dodge on its move unless I do a
bonus action. And I'm like, why can't I just s
spend an action telling it to do something?
Speaker 2: I mean, I'll allow it if you want to do
it that way.
Speaker 5: Okay, because I'm gonna try and get the horse away
from the tree.
Speaker 2: Okay, So you're gonna command it to get away from
the tree.
Speaker 5: I'm gonna command it to hover and get away.
Speaker 2: Okay, and it does, the tree will not do an
opportunity attack.
Speaker 7: And I'm gonna move myself somewhere.
Speaker 1: Hang on.
Speaker 7: I think.
Speaker 5: I'm getting consistent information like the PDF said, like twenty
feet and then something else that I have thirty feet
and I don't know which is which? Do you have
thirty Okay, I'm gonna move in just a second.
Speaker 2: You're moving into the woods.
Speaker 3: Uh.
Speaker 5: Yes, I can't really do anything else at this time.
Speaker 2: Okay, do you have any long range spells?
Speaker 5: Well, I've already committed my creature.
Speaker 2: Oh that's right, that's right, that's what you did.
Speaker 7: That's right, that's I'm allowed to do.
Speaker 2: Okay, all right. Next up is the horse.
Speaker 5: The horse, however, it says like he can only dodge
on his turn. Mm hmmm, unless I like command him
to do something, which I already did so for him,
he's just gonna dodge, okay, which just means that if
anyone tries to attack him that they have a disadvantage.
Speaker 3: That little Devin.
Speaker 2: No, all right, next up the fairy.
Speaker 3: I am going to fly up to Uh, I'm gonna
fly up to one of the corpses that hasn't dropped yet. Okay,
and I'm gonna use sneak attack and booming blade.
Speaker 2: Oh where.
Speaker 3: Oh the twenty six.
Speaker 2: Hit twenty six does hit the corpse?
Speaker 3: All right, I just gotta cock it on my damage.
Speaker 2: See see.
Speaker 3: All right, I should be on my sneak attack.
Speaker 15: Damn matches the swords bs and.
Speaker 2: The eight.
Speaker 1: Seven mm hmm. Question, did you just give me the
sword of the character that I made?
Speaker 16: Okay?
Speaker 1: What James? Because the sword that you showed me is
very similar to a character that I made for James.
Speaker 3: I did not show him that that character.
Speaker 1: That's super awesome.
Speaker 3: Yeah, ay, Devin. Twenty three points.
Speaker 2: Of damage the points damage?
Speaker 3: Yeah, and a booming aura is going to surround the corpse.
Speaker 2: What does that do? Per se?
Speaker 3: If it moves in any way, it takes extra damage?
Speaker 2: Oh? Okay, back Okay.
Speaker 3: Then as a bonus action, I'm gonna cast spiritual weapon
and attack the I'm gonna attack, yeah, the corpse at
the bottom. Okay, yes, yeah, what's our proficiency on us?
Speaker 2: I think it's four for y'all since y'all level ten.
Speaker 3: Oh level ten? Oh shit, I may have done that wrong.
It doesn't matter. Muh. I figured I'll do I'll do it.
I should have it should it should have been more damage.
Speaker 2: Oh because the seak attack.
Speaker 3: Yeah yeah, oh I applied sink attack. I don't think
I've played enough I want.
Speaker 2: Yeah, that's fine, you can add the extra damage.
Speaker 3: I have to go look it up, okay. Uh, let
me roll it ahead, twenty natural twenty the twenty for
a total.
Speaker 2: Twenty nine, do you okay?
Speaker 3: And it is going to do you want to do
this double dice or double damage?
Speaker 1: Uh?
Speaker 2: You could pick.
Speaker 3: A little double damage. We're a grand total of oh
seven the thirteen twenty six damage?
Speaker 2: So in total, so you're attacking. This is the one
for the on the tree or the one down the ground. Uh?
Speaker 3: This is the one on the down on the ground.
Speaker 2: Okay, So how much damage in total?
Speaker 13: Uh?
Speaker 3: So the one down on the ground took takes twenty
three four damage and the one in the tree took
twenty three.
Speaker 2: The one on the ground is dead.
Speaker 3: Okay. By the way, My spiritual weapon is a.
Speaker 17: It's it's a great sword covered in that drips the water,
and its blade glows like moonlight and it has like a.
Speaker 3: Pond uh flora clinging to it with a golden handle
the moonlight blade.
Speaker 2: Ooh pretty yeah, and a pat all right. Next up
is the tree. The tree is going to drop. Actually,
let me roll for it. How many is it gonna drop?
It's gonna drop four bodies. Boom, boom boom and boom
so four so four bodies drop from the tree from
the branches. Have a flat flap flap flat onto the ground.
Speaker 3: Is it the one that I hit?
Speaker 2: Anyone within thirty feet? That would be everybody but Roguar.
Everyone rolled me a constitution saving throw? Please everyone but
butt Rogar, Rogar.
Speaker 16: And the horse eighteen eighteen he said, con save yes,
four twenty four.
Speaker 7: I thinks.
Speaker 4: I'm trying to make sure my characters selected.
Speaker 3: There we go.
Speaker 4: Fourteen all right, so.
Speaker 2: Uh sit, shiver and growing. You take seven damage, you
take half damage and shoes to take the full fourteen
to crock damage. Yeah unless you're are you resistance to
the crowd damage me?
Speaker 16: Uh jacob, uh fuck, I don't know.
Speaker 2: Let me look, I think you are.
Speaker 4: Doesn't my wait, doesn't my armor give me.
Speaker 2: Resist? Yes, you are resistance tonicraic damage. So you take
seven as well, take half that half the fourteen. So
you take seven as well. You're your resistance to necrotic
and radiant because of your class and stuff, your warlock class.
All right, all right, that was on holy aura, see
that that. Let's see. Okay, so for the you know what,
they already did that because he dropped the bodies. Okay,
so the bodies are gonna move about.
Speaker 10: Mm hmmm, uh.
Speaker 2: Uh, alrighty, So the one buy shoes below shoe tree
shoes in roguar is going to attack shoes, Oh, roguar.
Are you trying to hide in the wood, in the
trees or in the forest.
Speaker 7: Tyler, I'm sorry, I didn't hear any of that.
Speaker 2: Are you Are you hiding in the forest?
Speaker 5: I would say, I'm at a distance, like I'm on
the edge of the trees, and I'm trying to figure
out like there's this ability I have called caularizing flame.
And I don't know if anyone's killed anything within thirty
feet of myself, So I didn't know if I had
to use as an action or if it's a passive thing.
Speaker 2: I think it's a passive.
Speaker 5: Well, someone kills something, so I can try it out
because it might be need to use.
Speaker 2: Okay, are you currently hiding, though.
Speaker 5: I wouldn't say I'm hiding, I'm just a distance away.
Speaker 2: Okay, because if you're not hiding, the zombie could try
and hit you. So I was like, if you're hiding,
roll me a celth check.
Speaker 5: I could try to see if I could roll stealth
to see if he notices.
Speaker 2: Sure, roll me a self.
Speaker 3: And then.
Speaker 2: Oh yeah, nah yeah it's a yeah, uh let me
seez look at this. These guys wisdom is oh yeah, okay,
uh huh uh oh ship and that one s yeah,
he does not see you at all. He has a
mis too, all right, so yeah, he is not going
to attack. He's going to attack shoes. The one between
you and shoes. He is going to do a.
Speaker 3: I'm going to cast silvery barbs on the He has
to roll twice and take the lowest roll.
Speaker 2: Huh. Well, I'm assuming twelve is not hit.
Speaker 3: No, it does not cool, and I choose uh, I'll
choose shiver, and I'll give him advantage on his next role.
His next attack.
Speaker 2: Okay, so that's that one's role. Next one is going
to attack Shiver with a it's actually going to do
a it's going to.
Speaker 3: Take it a check or saving throw you make within
a minute.
Speaker 2: Well that's your favor all right. So does a twenty
one hit.
Speaker 1: One?
Speaker 2: Oh yeah, okay, So it's it's having the vine that
was attached to us net attached to the tree where
it was hanging from. It's swinging it and.
Speaker 1: Thing I can do me just a second, No, no mind,
that's against not be okay.
Speaker 2: So he flings the vine at you and it goes
and it wraps around your neck and it digs into
your bones. You were going to take two D six.
Speaker 6: Lush he will.
Speaker 2: In the second would be seven points of slashing or
piercing damage and make me a strength saving throw. This
is the one where it will pull you towards the
tree and try to hang you.
Speaker 1: I think strength is ye, strength is a plus nine
for me.
Speaker 2: And you get advantage right, yes.
Speaker 4: Yes, okay? Was you were you attacking Cody or me?
Speaker 2: I was attacking.
Speaker 4: Okay, you're attacking me?
Speaker 2: Mm hm. The first one was not the second one.
Speaker 1: So I rolled at lowest twenty three.
Speaker 2: Yeah, No, you're fine. It's trying. You feel it's hugging
at you, but you're holding your strength to it. Jacob,
the one that you guys killed that had the vine
around your neck. It the the vine got chopped. Sorry,
you're not being dried by the tree anymore. So Saber
currently is, but he is surviving for this term because
of his strength.
Speaker 7: Save.
Speaker 3: Uh.
Speaker 2: Next up, I have one more that's in within range
and it is going to attack Saber. Suver Suver not
Saber Shiver. All right, sever a twenty three hit. Yeah,
it's gonna throw it's fine at you another vine at
you again. That would be nine points of piercing damage.
And roll me a string saving throw.
Speaker 1: Eleven.
Speaker 2: You fail, So you move how You're like right at
the base of the tree, right, yeah, okay, So the
tree starts pulling you towards it. It moves you about
five feet into the air since you're right on the
base of the tree. If you if if you reach
one of the branches, you're about ten feet away from the.
Speaker 1: What I haven't indominitable, I can reroll a saving throw.
Go ahead and me roll it, and then I can
reroll it with a bonus equal to my fighter level.
So and I must use the new rules. So I
get to roll a D twenty plus nine plus what's
my find plus ten? Okay, so I rolled the nineteen.
I rolled the twenty if I roll in that one.
Speaker 2: So you rolled nineteen or twenty?
Speaker 1: I rolled, uh forty three?
Speaker 2: Forty three?
Speaker 1: Yeah, because I have a plus nine to my savings
throw and then I have plus ten for indominal I
rolled the fifteen, so that makes it twenty.
Speaker 3: Jesus Christ, he said that tree.
Speaker 1: Yeah, no, I'm not getting pulled into that tree, so
that make it twenty three? Oh sorry, twenty five? Yeah, yeah,
I'm sorry. Thirty three over.
Speaker 2: Yeah, you're not getting pulled into that tree at all.
The tree is trying so hard to wrap that yank
you up so we can turn. Yeah, it's.
Speaker 3: I have a question. What am I ten levels of
arcane trick?
Speaker 2: Yes? Okay, yes, you are a full rugue, full arcane trickster.
Speaker 3: I need to pick another cantrip, get it.
Speaker 2: And that since all the zombies had there and within
range have attacked, that'll be the end of the tree's turn, right,
let me see. Oh okay, now I am going to
give a tree an act another A action has one
more action. I wasn't going to use it now I am,
So it's going to use a ability called soul drain
the train the tree. The train the tree drains life
from all creatures within thirty feet of it. Each creature
in there in the area makes a d C seventeen
con saving throw. You gotta be seventeen or take a
ship ton of damage. So if everyone can roll me
a constitution saving throw twenty two, twenty two, oh seventeen
seventeen gar rogar, you're.
Speaker 1: Fine, Yeah you're not within the.
Speaker 2: Yeah, rogar is fine, and yeah shoes, everyone close to
the tree would still get a roguar, and the fire
spirit does not do not get hit. So two of
you passed and one of you failed, but you do
get resistance, Shoes, don't forget. You do get resistance. So
you do still take half of the necroc damage that
you're going to be getting what uh D eight D
eight ne croc damage thirty two, So half of thirty
two is sixteen points of the croc damage.
Speaker 3: Each Oh, I'm not looking for that.
Speaker 2: And it gains those points back from y'all.
Speaker 3: Like that, does it okay?
Speaker 1: Or does it just heal.
Speaker 2: It takes the points that it that y'all lost and agree,
and it adds it back to its HP.
Speaker 1: But can it overheal? Like, so say we only did
like five damage to it, would it only go up
to its smacks or overheal?
Speaker 3: It's not going to be stacking temporary HP.
Speaker 1: Okay, so now.
Speaker 2: It's not gonna be sacking. Yes, it heals. So if
it hits its macts, it hit. If it hits its max,
it hits its smacks, which it did Alrinnie, and that
will be the end of the trees turn next up.
Speaker 3: Dis ever, No, that's me. We're back in regular turno
right now.
Speaker 2: That's right, we are back in regular turn orders. So
that would be do do do me.
Speaker 3: A spiritual weapon. I'm gonna use it to bat one
of the zombies. I don't care which, the one that
attacked Shoes.
Speaker 2: Mm hmmm.
Speaker 1: You should do one close to Roguar so he can
do his pay assive.
Speaker 3: Oh okay, let me see the.
Speaker 1: Uh I'm gonna I'll swamp.
Speaker 3: Yeah. Can you put an icon for my spiritual weapon
of uh? Put like, just put a blank one, it
doesn't matter.
Speaker 2: Okay, let me find a little blank one mm hmmm
mm hmmmm mmmmmm. Okay, cool, you're gonna get You're gonna
get mister peppermint.
Speaker 6: Yay, which where is?
Speaker 3: Okay?
Speaker 2: He is under your control? Uh, there you go. You
should be able to move mister Peppermint.
Speaker 3: Oh, I'm put him right here, and he's gonna back
this guy.
Speaker 2: Oh bet, Okay, go for it.
Speaker 6: Twenty seven to hit twenty seven hits mm hmm.
Speaker 3: Muh right, it'll be twelve points of four damage.
Speaker 2: All right, he is not looking so hot.
Speaker 3: And then with my regular or regular lower action because
I'm that the treep didn't know.
Speaker 2: No, Okay, I'm gonna cast chill touch on it on
what the zombie?
Speaker 3: No on the fucking tree on the tree.
Speaker 10: Okay, yeah, yeah, yeah, okay.
Speaker 1: Question is it is necronic day could feel the tree
or at least do no damage to it.
Speaker 3: I don't know, Devin.
Speaker 2: I mean you can try what if?
Speaker 3: Yeah, hey, hey, it's already a max health we haven't
damaged it.
Speaker 1: True if?
Speaker 5: What if it's like final Facy rules where if you
try to use drain on a zombie, it drains from
you instead.
Speaker 3: Shut up, shut up, Shut the fuck up. Natural twenty
for a twenty nine.
Speaker 2: You do you do the chill touch, nothing happens.
Speaker 3: Yeah, nothing happens. Okay, it doesn't take any damage. Nope, okay,
but still hit it right, It still hit. Yes, that
came getting hit points until the start of my next turn.
Speaker 2: You fucking bitch, you wore you fucking.
Speaker 3: Yeah, I'm fine with sacrificing my my thing. Uh yeah,
I'm out, I'll.
Speaker 6: Be I'll be over here.
Speaker 3: I'm I can't kill this tree, but I can sure
ship and give it a bad fucking day. I passed
my fucking.
Speaker 2: Turn, fucking bitch, Well, since the order does the order change?
Does I got? Since I fucked up with the order
and the tree went before Roan, I'm just not I'm
not gonna do the trees turn again because the tree
lad did turn, but I did things out of orders.
So we're gonna go straight to Sabers Shiver. So we're
gonna go straight to Shiver. You ever, now you're.
Speaker 1: Okay?
Speaker 2: Mm hmm, god damn it, fucking.
Speaker 3: My hand just tickling that tree, just tickling it inappropriately, inappropriately. Yeah,
I'm just joking the sap out of it.
Speaker 2: Or you're gonna you're gonna punch the zombie.
Speaker 3: Yeah.
Speaker 1: Okay, though, because it's a zombie, I'm gonna assume it's
an undebt. Yes, okay, So my radiing is gonna be
three D eight with the.
Speaker 4: Damage US quick.
Speaker 1: I roll, but twelve to hit that is very unfortunate.
Speaker 2: Twelve does not hit all.
Speaker 1: Right, Well, attack number two twenty twenty does head beautiful,
So we're gonna roll two D six plus five.
Speaker 3: Don't expend the spell slot on mis hit. After you
hit that, you decide to.
Speaker 13: Mic so went back, Okay, he stole that I use.
Speaker 1: Because on my thing it was a toggle and it
was just if I hit it was a thing, it
didn't stay.
Speaker 3: It was Oh never mind, I thought you were casting
divine spite. Stay out of your business. I don't know
what is going on.
Speaker 1: I mean, I'm just telling you how the character.
Speaker 3: Oh you're a fighter. I thought you were a paladine.
Speaker 2: No, he's a fighter. He's an elder knight.
Speaker 1: I'm an elder to night. So I don't know if
that's how I got divine spite, because technically I have
a guy.
Speaker 3: I don't know.
Speaker 1: Definitely, let you should my expending spell slots or is
it because I think it was a toggle and it
didn't say anything as to whether it costs no.
Speaker 3: No, whatever it tells.
Speaker 2: You, no, I'll give it to you. Where if you
don't hit, you don't have you don't lose his pul slot.
That makes sense.
Speaker 1: But if I do hitot? Okay, So how many spell
spots do I that's the real question.
Speaker 2: I don't know. You have to keep track of that.
Speaker 3: What what ability is letting you do the radio damage?
Speaker 1: Divine smite? Do you have to find I don't know, man,
I'm just what this gave me.
Speaker 3: Bad enough?
Speaker 1: Where did I find it? Learn just a second, because
I'm trying to find out what. Okay, so it's the
level one? How many level one spells do I have?
I'm at level ten, so I have ten level one
spells prepared? Okay, okay, yeah, I'm gonna do almost smack
him in the face pretty hard. So that was nine
plus three D six just a flat roll here seven Goddamn,
that's unlucky. And that is so nine plus seven is
sixteen plus twenty four five twenty five twenty five to
hit no twenty five damage in total? Okay, eight nine
of it is radiant, So.
Speaker 2: That's eighteen is radiant. Yes, so now added anuther nine,
that's twenty five plus nine. Is that be four thirty four?
So thirty four points damage in total?
Speaker 11: Okay, And then I have a and I don't know,
and I don't know how you got divine smitet I
don't either unless I did it, unless I did a
fuck wucky and fucked it up and gave you a
Paladin thing. But regardless, I'm not gonna take that away
from you. If it's because it might be my mistake.
If it's my mistake, it's my mistake, you're gonna keep it.
So if it's a fucking lucky, you get to keep it.
And it sounds like it might be a fucking lucky,
but I'm not gonna argue.
Speaker 1: Well, no, I think no, it was something I picked
when I made my character. Why let me pick it.
I don't know what it was like. There you go.
Speaker 2: So let's I can use divine smite now for the
twenty twenty four.
Speaker 3: That I think they can because Eldris mighte is a
thing that didn't make sense that Eldris might existed, and
Eldritch Knight couldn't use it.
Speaker 1: Yeah, so I'm gonna cast Armor of Augustus huh as
a bonus action, okay, and I get five ten hit
points okay, and if a creature hits me, it takes
five days beat and I lose the spell slots. So
I have ten down to.
Speaker 3: You do not have ten level one spell that's the
new thing, says you do.
Speaker 1: I will send you the PDF.
Speaker 2: Does it really hold the funck Ut?
Speaker 1: Here's my here's my levels prepared or spells profer? Hang on, wait, no,
that spells prepared? Not how many spells? Four?
Speaker 3: Four level ones and three level twoes?
Speaker 1: Okay, so that was my final spell slot.
Speaker 2: Okay, do anything else.
Speaker 1: I'm actually gonna take back that. Remember the bad okay?
Speaker 4: M hm.
Speaker 3: Mhmm.
Speaker 2: What I didn't hear you? Yes, still I can't hear you.
Speaker 6: Okay, choose.
Speaker 4: Okay, So I guess I'm really just going to then
the herd a bit cam Okay. So I'm going to
do my first attack on the zombies. You your top lift, yes.
Speaker 3: So.
Speaker 4: Let me get the attack role. So that's plus six
to my attack. So this is for the first attack.
Speaker 2: Eighteen hits all right?
Speaker 4: And uh so remind me, is device is divince? Might
is that a free action?
Speaker 3: Or yeah? So when you use it, you hit.
Speaker 4: Yeah, when you hear a creature with the Mala weapons
Nike Gangs find one spell size to they'll radiant damage
the target. In addition to the weapons Samwich extra damage
is two D eight p first soul.
Speaker 3: Yeah, it is a free action, but in the new
rules they try to change it. But it's stupid with
the role.
Speaker 2: Yeah, we'll go with the old rules. Isn't it's a
free act then?
Speaker 4: So would I only be able to use divine Smite
for one of my two attacks or.
Speaker 3: As long as you have the spell slots you can
keep pumping.
Speaker 4: Out spite exactly? I think I don't see the amount
of spell slots I have the level Well, for paladine,
I'm a level seven and for warlock, I'm a level three,
but total on ten?
Speaker 3: Okay, give me a second. So you want to write
it down real quick? Yeah, as a paladin, a level
seven paladin, you have four level one spell slots and
three second level spell slots. And then as a level
three warlock you should have like you have two second
level spell slots.
Speaker 4: Oh okay, so I am going so for this? Uh so,
I many spend one of my first lettle spell slots
to uh add extra an extra two D eight radiant cam.
So these next two roles will be for the slashing
and then the and then the radiant damage that my
sword already does. Yeah, so so that's the slashing, that's
the radiant.
Speaker 2: Camp and then so it be seven plus eighteen because
the radio damage is doubled.
Speaker 4: And then for this one is two D eight. It's
just a flat two D eight, right, I don't at
a modifier.
Speaker 3: Well, you're making a weapon attack, so you add you
add that to the weapon the weapon damage.
Speaker 4: So what is that plus two?
Speaker 3: What? No? No? No, So you hit right, you add
your attack, your weapon damage, then you add the smite damage,
and then you add your ability modifier. It's all one
big attack, basically falcon punching somebody.
Speaker 4: Okay, so then that's an extra twenty eight damage.
Speaker 1: Can you hear me?
Speaker 2: There we go, yep, I can hear you seven eighteen,
So that's twenty five plus twenty. Yeah, it's dead. You
just punched it out. You just hit it with that
into eight non existence alright.
Speaker 4: And then for my second attack, I'm gonna hit this
one camp.
Speaker 7: D twenty and.
Speaker 4: My modifiers six.
Speaker 2: Another eighteen eighteen hits.
Speaker 4: And then I'm gonna use my other I'm gonna use
another spell slot to activate to mine smite again.
Speaker 2: So these course, So this is fuling thirteen.
Speaker 4: This is for the the first radian for my swords
Natural Radiant.
Speaker 2: It's thirty three damage in total so far.
Speaker 4: And then this is for Divine Smite forty.
Speaker 2: Yeah, it's dead. You hit that one and that one
basically you killed in one shot down? Damn?
Speaker 1: Can I use a bone?
Speaker 4: Can I use a bonus action for an attack to
make another attack?
Speaker 3: Oh no, it's not really up to the dam but
typically no, No, what can I use my bonus action for?
You can yield yourself with going had?
Speaker 5: I need to put something down?
Speaker 2: Oh I'm so sorry, I'm due.
Speaker 5: Oh shoot now I can't do mine.
Speaker 4: What's what the orange blob?
Speaker 5: I need? I need something visual to represent fire?
Speaker 4: Ah okay, well then that's it for my turn.
Speaker 5: Then, so how many died?
Speaker 4: Two?
Speaker 2: Two?
Speaker 5: And where was the other?
Speaker 2: One?
Speaker 3: Was?
Speaker 2: Over here to his left? Is that within thirty feet
of you?
Speaker 5: It's within thirty feet of my spirit?
Speaker 2: Oh yeah, yeah, yeah, you're right. Okay, so yeah two?
What does that do? Per se?
Speaker 1: Well?
Speaker 5: If anything steps into the space. It can take damage
or it can heal, depending on who I want it
to affect.
Speaker 2: Oh, that's cool. Okay.
Speaker 5: Also, is that the end of your turn shoes?
Speaker 4: Yes, that's so.
Speaker 5: That means I get to go next.
Speaker 2: Yes, you do, roguar.
Speaker 5: Okay, here's what the wildfar stuff is gonna get really cool.
I'm going to use scorching ray.
Speaker 2: Okay on what.
Speaker 5: I'm thinking, either the zombie hanging from the tree or
the tree itself.
Speaker 2: From the from where you're at, or you're gonna.
Speaker 5: Get closer to it from the spirit.
Speaker 2: Oh, from the spirit. Oh fuck?
Speaker 5: Okay, So I have something called enhanced bond. I'll read
it out to you. The bond with your wildfire spirit
enhances your destructive and restorative spells. Whenever you cast a
spell that deals fire damage or restores hit points while
your wildfire spirit is summoned, you roll a D eight
and you gain a bonus equal to the number rolled
to one damage or healing roll up the spell. In addition,
when you cast a spell with a range other than yourself,
the spell can originate from you or your spirit.
Speaker 2: Damn, okay, bad un come up, funck, come up?
Speaker 5: Gor ching rays. Got the range of one twenty feet
and I can hurl three fiery rays and I can
either hurl them all at one target or split it up,
and it says unhit the target takes two D six
fire damage.
Speaker 2: Okay, we'll sit roll the dives. See if you hit them?
Are you trying to hit?
Speaker 3: Well?
Speaker 2: Where are you going to send all three? Where? Yeah?
Speaker 1: If you're asking the table, my vote goes to the
tree because trees are wood and what is weak to fire?
Speaker 3: If Pokemon has taught us anything.
Speaker 1: I've learned one thing.
Speaker 5: It's a grass type.
Speaker 3: I've only learned two things in life plant grass fire
and the mitochondri is the powerhouse of the cell.
Speaker 2: Period.
Speaker 3: That's all I've learned in this life.
Speaker 5: Okay, But how do I roll for a scorching ray?
Speaker 3: Is?
Speaker 7: Uh?
Speaker 3: You just make You just make attack rolls using your
spell attack DC did your spell modifier. That's your proficiency
bonus and you add that to a regular detoenty one
like you're making a weapon attack.
Speaker 5: Okay, because it's not exactly set up. So I have
a spell attack bonus of nine, huh a spell save
of seventeen?
Speaker 3: Do you're just looking at the spell tacking you gotta
be a d D.
Speaker 1: Twenty plus nine.
Speaker 2: First one misses, second one misses, third one hits, fourteen
fourteen twenty four. The fourteen's miss but the twenty four hits.
Speaker 5: In So two D six for damage I think, yeah,
it's two D six fire damage.
Speaker 14: Mm hm, that'd be eighteen points of fire damage.
Speaker 5: And what makes eighteen?
Speaker 2: It doubles it because it's.
Speaker 5: Because it's weak to fire. Yes, it's a tree and
a D to that because of enhanced bond.
Speaker 3: Fuck okay, wall so fuck okay, So so it's what
three D eight?
Speaker 5: No, I don't think it's a three D eight.
Speaker 3: Oh it's two six plus two six plus two eight
times two.
Speaker 5: Holy shit, it's a one D eight because it's like
enhanced bond. It's like anytime I use a damage spell
that's fire based, I can roll.
Speaker 7: It to eight.
Speaker 3: Yeah. Yeah, but the fire damage doubles. It's Oh.
Speaker 2: Wait is the D is is the DA fire damage?
Speaker 7: It is?
Speaker 2: Yes?
Speaker 5: So yeah that fiery.
Speaker 2: Yeah, that's twelve for the set for the d A yeah, exquisite.
Speaker 6: Oh god, it doesn't like goddamn time you do your
one job, you fire mage.
Speaker 2: The tree lets O. I shrieked almost sounds like a
human screaming as the fire hits it or not sorry,
it sounds like multiple people screaming at once, a chorus
of people screaming.
Speaker 1: You know, the Japanese have a term for that.
Speaker 2: What's that?
Speaker 1: I'm karaoke?
Speaker 2: I hate you?
Speaker 3: No. I thought he was gonna be like Hiroshima.
Speaker 16: Oh no, no, that's dark.
Speaker 1: So in Japanese karaoke literally translate to like empty orchard,
sure or something like that. It's actually like kind of dark.
Speaker 4: Damn, oh emo, A little bit?
Speaker 2: Okay, rogue? Are you doing anything else?
Speaker 5: Well, I suppose I couldn't move. If someone wants me
to move somewhere else where, I can just stay put.
Speaker 3: I think you're fine right where you are.
Speaker 1: Keep your green scaly as where it is, unless you
want to give me your bones when you die.
Speaker 5: It's blue blind.
Speaker 1: Some cultures don't see the color blue. They only see
a green Are you being.
Speaker 3: Mean to me?
Speaker 5: I hope not.
Speaker 1: The South American tribes that live in like the Amazon
and stuff like that, or even some of the South
like Lower just the Lower Americas, because they lived in
the green bushy area, they never actually came up with
the terms for the color blue. It was just a
shade of green.
Speaker 5: Interesting.
Speaker 2: Interesting?
Speaker 5: Is there a thing like that in Devon's world?
Speaker 2: Sure there is.
Speaker 7: Now this blue stuff and codium. I don't I don't
know about the rest of the world.
Speaker 5: He's just fascinated at the idea. But couldn't sinue. That's
you can't. There's like else he could do. And the
only thing my horse can do is just dodge again.
Speaker 2: All right, So you're gonna dodge. So you're gonna set
your horse to dodge. H Okay, your turn ends the
horse turn. You said to dodge, so if it gets tack,
the dodges. And next up is the very oh me,
yes you.
Speaker 3: Yeah, yeah, I'm not used to that, not used to
being the only ferry in the room.
Speaker 2: Ah you are.
Speaker 3: Congratulation Well, spirit spiritual weapon goes goes bonk to uh
uh the guy on the right.
Speaker 6: Yeah, go bank, that'll be a.
Speaker 1: H isn't spiritual leventeen to hit?
Speaker 3: What? No, it's force.
Speaker 12: And seventeen yeah, okay, eleven points of davilage.
Speaker 2: Okay, in which one you, honey, which one are you hitting?
Which one did you hit? The one? Uh to your
right or left?
Speaker 3: Uh? Hallo? Way the way.
Speaker 1: Mark something well right click ping everyone.
Speaker 3: Oh, I don't have a mouse, maying the one on
the right.
Speaker 2: One the right okay, cool, which now what are you
going to do?
Speaker 3: I'm gonna cast chill, chill, touch on that fucking tree again. Yeah,
well look at that nineteen nineteen. I do no damage.
But if my hand keeps stroking the keep pumping, just
stopping them branches.
Speaker 2: Why is it? Why is it every fucking time you
do something, you figure some ship out that I didn't
you motherfucker.
Speaker 3: Okay, hang on, hang on, hang on, wait wait wait wait,
let me stop you right fucking there. This is entirely.
Speaker 6: Your How was it my fault?
Speaker 2: What didn't know.
Speaker 3: You? No? No, no, let me playing this game?
Speaker 2: I did, I did that.
Speaker 3: You let me in.
Speaker 2: Well, I find I find it entertaining to have you
in the game. I just didn't think you would find
I knew you were gonna find a way, but I
didn't expect this. You do something to it no damage,
but now I can't gain health.
Speaker 12: Yeah, this ship coming, I did not know.
Speaker 1: I never do here.
Speaker 3: I'm here that you should have known fuckery was about.
Speaker 2: Well yes, obviously, but I did pitpoint that fuckery. But okay,
you do that, so now I can't heal.
Speaker 5: Yeah, oh.
Speaker 3: Yeah, be angry, die angry, die angry, salty bitch.
Speaker 2: I'm gonna do It's unholy aura again. So people within
thirty feet of it, please give me a whiz a
constitution saving throw.
Speaker 3: Please telling how many of us are left within range
of it?
Speaker 2: So two choose and shiver fourteen com come as my
highest one? Twenty four? All right, so that would be shiver.
Are you resistance to necrotic?
Speaker 1: I don't see so.
Speaker 2: All right, so you take the total eighteen.
Speaker 3: Aren't you? I'm dead, I mean yeah resistant. Yeah, Well,
it depends on the depends on the species you used.
Speaker 1: I was just undead order or undeaded half or technically.
Speaker 2: Like a skellyman you know what, because it would makes
sense for undead. So you take nine, you take half that,
and then Jacob you take half of half, so you'd
be taking four.
Speaker 15: Mm hm.
Speaker 3: So so is that is that a juicy thirteen hit
points that uh that could have been recovered?
Speaker 2: No, that's not that's the wrong that's the wrong thing.
If it was to its other effect, that's where it
would get.
Speaker 17: You.
Speaker 2: Club yeah yeah, yeah, yeah.
Speaker 3: If I was a wizard, if I was a wizard,
I'd be pissing off so much more because I could
just take it, like I think, it's like a vesture
again versus investure of energy and just make everybody immune
in the crotic damage of the bitch.
Speaker 2: As as the as the aura hits the two of
your teammates, the last body falls to the falls to
the ground.
Speaker 3: Oh he did, he takes two the eight thunder damage.
Speaker 6: Okay, roll me it uh eighth.
Speaker 2: Yeah, he lands with a thump and he takes a
moment to get up. He's he's not looking so hot.
Speaker 7: He was like.
Speaker 2: His arm is like twisted in a weird direction. You're
not looking so hot. And the tree is going to
do its soul drain. Even though it can't regain the health,
it can still do the damage. Can YouTube, Can shooes
and Shiver make me a constitution saving through.
Speaker 1: Yes?
Speaker 2: Oh again again fail pass noise. So that would be
a eight D eight in a crock damage. Ooh, so
that would be okay, So Shiver, you would take twenty
points in the crock damage. Shoes, you'll be taking ten
points in the crack damage. And that's thirty points in
the crack damage I don't get because of a goddamn fairy.
She was a fairy to.
Speaker 3: Make for this fucking tree.
Speaker 4: Now, Devin, you can't be calling them fairies, all right,
They're people now or not?
Speaker 2: Hey, fairies are fairies are people people's that's dude. What's next?
Speaker 6: Okay?
Speaker 2: Zombies. Zombies are going to do some moves. So the
zombie in front of shoes is going to is going
to attack, is going to do a It's gonna take
its vine that's wrapped, that's around its neck, and it's
going to fling it at shoes. So that's going to
be a.
Speaker 3: How is your HP looking?
Speaker 2: I'm assuming at twelve? I'm assuming at twelve misses?
Speaker 1: Yeah, what what's up?
Speaker 3: Did you miss that whole thing?
Speaker 4: I might have? What was going on?
Speaker 2: Oh my god, pay attention twelve misses? Right, yes, okay,
thank you God, pay attention. You could be dead right now.
You would never even know.
Speaker 4: Jesus, you're still on the same turn. I'm over here, like, okay.
Speaker 2: I'm killing you first.
Speaker 4: You can try.
Speaker 2: Oh you know, I will succeed.
Speaker 5: If any of you feel in risk of losing your life,
you can just walk towards the flames that I have
and they.
Speaker 7: Can help you.
Speaker 5: It's sharing information with other players.
Speaker 1: Which which zombie smacked or tried to attempt to smack
shoes the one to your right opportunity attack and smack
him in the goddamn face.
Speaker 2: Okay, go for it. Yeah twenty, yeah, twenty nine that hits.
Oh yeah, double. You can double the dice or double
the damage.
Speaker 1: I'll double the damage because because of one of my
abilities on a crit or when I drop an enemy
to zero, I can bone this action and I can
make another attack.
Speaker 2: So, okay, we're.
Speaker 1: Gonna keep that in story. I got two D six
plus five on the tree roll ten, I mean on
the zombie. Yeah, so that's ten plus ten already is
twenty and then three D six.
Speaker 2: Fucking day it's dead.
Speaker 4: Okay, so you bitch slapped it into oblivion.
Speaker 1: Yeah, oblivion, and now I get to roll and attack
the tree.
Speaker 2: Okay, plus nine twenty twenty hits.
Speaker 1: Okay, So I meant to call I was gonna use
shining smite. Okay if I still, I mean, I hit it,
so I'm gonna be spending the spell anyways, go for it,
shining smite, so I get my two D six plus
five ll eleven plus ten, which is twenty two. I
mean twenty one plus two D six eight plus three
six is thirteen, So a lot twenty two thirty forty three.
Speaker 2: All right when you hit it? Yeah, oh go on,
go on.
Speaker 5: Uh.
Speaker 1: And anybody that attacks until on my next turn has
advantage on the attack on the tree.
Speaker 3: Oh they finally made that's my Oh so excited.
Speaker 4: Okay, say any attacks on the tree get advantage.
Speaker 1: Yes, they do. Nice And what's beautiful? So here's the thing.
Does this end on this turn or what would be
on next rotation? Because I did it on my attack
of opportunity.
Speaker 2: A be on next rotation?
Speaker 1: Beautiful?
Speaker 2: Ayb not next rotation? To be fair? To be fair
beyond next rotation, and the tree would end its turn.
So shiver be your turn.
Speaker 1: Oh let's see two D six I mean two D
twenty plus nine because I'm rolling an advantage. Oh fuck,
so twenty eight because it willed a night eighteen nineteen
plus ninety twenty eight. Okay, and then two D six.
Speaker 2: Plus five and twenty eight hits.
Speaker 1: It's nine plus ten is nineteen plus three D six
is forty No, let me recout nineteen thirty thirty forty
thirty okay, and I'm gonna roll again to it. No, no,
roll again?
Speaker 2: Yeah, roll against going to be sixteen plus nine? Can
you roll two D twenties?
Speaker 1: No, it's nineteen plus nine because I roll.
Speaker 2: Oh, got it? Got it? Got it, roll advantage, got it?
Are go ahead and roll again eighteen plus nine. Yeah,
that'd be twenty seven. Yes, I hits.
Speaker 1: Eighteen twenty eight three D six plus that nineteen, So jesus,
I got a calculator. Give me just a second.
Speaker 3: I'm high depressive of that on me.
Speaker 1: Long eighteen, it's like thirty seven if I'm correct, But
I'm just gonna yeah, thirty seven plus ten, not times ten.
I don't know how the fuck I got that canceled.
Whatever the fuck that was? Thirty seven plus ten is
forty seven, okay? And then I'm gonna shining.
Speaker 2: She's a level you're gonna wat it.
Speaker 1: No, I can't train any SPIKEE can I can? I? No?
Speaker 3: No?
Speaker 1: I can't put any more spites or stuff into it?
Speaker 3: Can no?
Speaker 4: Can I?
Speaker 3: No you can It's just no no real point you
can sell the I you have it.
Speaker 1: I couldn't mind spie at level two.
Speaker 3: Y that's an extra D eight of damage.
Speaker 1: Okay, I'll do three D eight.
Speaker 3: And it's undead right, No or no, the tree.
Speaker 1: Does not consider undebtor feet. Nope, Oh an extra fourteen.
So forty seven plus fourteen is sixty two.
Speaker 2: Jesus, hey, let me do some math. It takes doubles.
Speaker 1: It's sixty one. I mean, if you told me what
it took double of, I would do the doubling for you.
Speaker 3: Fire, I would.
Speaker 1: Well at least tell you which ones are reading.
Speaker 3: No, no, I said fire, not liar. Ah. If I
called you a liar codea, I would have done the
courtesy of calling you a count while I was at it.
Speaker 2: Okay, all right, So the tree is not looking the
tree is not looking so hot like at all.
Speaker 3: Oh, if only it could regain health somehow.
Speaker 2: And yeah, I know right, I wish you could. God
gee wow wow wow is an injured turned shiver?
Speaker 1: That was only one attack?
Speaker 2: That only want attack?
Speaker 1: Yeah, because I attacked once before, because advantage and it No, wait, no,
let me count my D twenties because my D twenties
is gonna be important. One D twenty No, I think
that's it. Yeah, because I have Yeah, yeah.
Speaker 2: Because you didn't do two attacks, one against.
Speaker 1: I did one against the zombie, one against the tree,
and then two against the tree.
Speaker 7: Yes, okay, yeah.
Speaker 2: Cool chains, Jacob, Yep, you're off.
Speaker 4: I heard you the first time.
Speaker 2: Okay, it's want to make sure.
Speaker 4: Alright, I'm gonna I'm gonna let's let's finish this fucking
tree off. I'm gonna go up to it, okay, and
first sec roll.
Speaker 2: Twenty three. Twenty three hits.
Speaker 4: Awesome, And I'm just gonna roll for the second just
to determine.
Speaker 1: If I hit it.
Speaker 6: I probably do not.
Speaker 4: You did not hit it, So I'm gonna expend one
of my second level spell slots to use to bind
Smite on it.
Speaker 2: Huh.
Speaker 4: So these are for the first two for the swords damage,
so this is slashing. This is the radiant. So it's
gonna be a three since I spent the spell slot
second level spell slot, it's going to be a three
D eight right.
Speaker 2: Wow, Oh, you are so close?
Speaker 4: Do I have a bonus action I can use? I'm
trying to find something.
Speaker 2: We're so close. It looks like it's at one hit point.
Let's just say that.
Speaker 1: Noah, but what a cock ties.
Speaker 4: Yeah damn.
Speaker 3: That means the Druid's just gonna steal your kill man.
Speaker 2: Yeah yeah, damn it.
Speaker 4: Wait, don't I get advantage?
Speaker 1: You do you do?
Speaker 4: Oh shit? Let me reroll for the second one.
Speaker 2: Yeah, for the second one.
Speaker 1: Actually, if we wanted to be really purtantic, we could
say the first two rules are your first roll. The
second two rules are gonna be for you.
Speaker 4: So see if you roll the twenty well I just
rolled the twenty.
Speaker 2: Four, roll another roll again, this is your second attack.
Cool twenty four or twenty four hits. You are killing
the tree.
Speaker 4: I'm gonna fucking kill the tree. So and I want
to see the total damage, so slashing radiance, and I
must spend my second I must spend my other second
levelst fell slot to roll three D eight. Boom, he's dead.
Speaker 2: Oh yeah, the tree is dead. So as you hit
the first time, it goes down to one hit point,
the roots kind of part like it's they start rotting
as the heart of the tree kind of crawls up
with these vines. And how do you want to kill?
How you want to destroy the heart of the Tree
of Paradise.
Speaker 4: So when I slashed it, after I slashed it from
the first one, and the heart exposes itself. I'm going
to raise my sword up he meant style, and it's
gonna glow with just pure like just with the light
of just epic righteousness.
Speaker 1: And I'm gonna plunge it.
Speaker 4: I'm just gonna plunge the tip directly into the heart.
Speaker 6: Oh, just the tip.
Speaker 4: Oh, it's gonna be more than the tip. I'm gonna
go all it all the way in.
Speaker 2: Ooh damn showed a good time.
Speaker 4: Oh no, no, no, this is gonna be This is just
gonna be hard because there's no lube. Oh oh, and
it's gonna burn.
Speaker 2: Oh yeah, you burn. You've burned the heart from the inside,
and you can see the energy fuelming feeling from the
inside of the heart. It starts bubbling and it explodes
out with chunks of the heart flying everywhere.
Speaker 3: Doesn't hum.
Speaker 2: Humh wow. The tree then starts falling apart, rotting as
the two zombies fall to the ground and just kind
of rotten to mold and mush. And you have defeated
the Tree of Paradise. And the door on the other
side of the four of the woods cracks open and
you can see light shining in.
Speaker 1: Oh, can we can we take a break. I'm a
will beat up. Yeah, not feeling so rough.
Speaker 5: Well, if you saving in the fire, you might feel
a little better.
Speaker 4: I'm gonna step in the fire too.
Speaker 7: Yeah, okay, I.
Speaker 5: Like how much of a heel.
Speaker 2: You hear a voice from the door. Are you guys
coming in or what? It's safe in here.
Speaker 1: I'm gonna grab the bones and I got a heel.
Speaker 2: I will gather the bones, you damn skeleton. Get your
ass in here, all of you?
Speaker 1: Do you have heels?
Speaker 7: Yes, it's safe in here.
Speaker 2: Get your ass in here. And it sounds like it
sounds like loaf.
Speaker 3: Can we trust voices in this house?
Speaker 1: I don't even argue it said, it's going all right.
Speaker 2: So you open the door, and you do see a
big green a great big green bitch sitting inside of
a what looks to be kind of like a tavern
with like a big old table and a kitchen with
several beds on the other side. As you guys walk in,
the door closes and locks, and loth Is is sitting
on her tentacles that on their tentacles are coming off
their head. She's like, my god, y'all were taken forever.
And she's kind of like looking at her nails. What
took yls a long?
Speaker 3: Oh, I don't know. Maybe it was the cursed gear.
Speaker 1: Yeah, I missed a few takes.
Speaker 5: Well, it's just tree search reason all that easy when
it's got it's fruit fighting back against you.
Speaker 3: You know. Oh, I will not lie to you. I
didn't do fucking shit.
Speaker 1: Don't lie.
Speaker 5: You touch creepily, you did plenty.
Speaker 1: You stopped.
Speaker 3: Hey, you can't prove that.
Speaker 5: And they're flesh worthy.
Speaker 2: And they're like, oh so you battled, So you went
against the tree of paradise. Did you gather the fruit?
Speaker 1: No?
Speaker 2: No, you know what, it doesn't matter. She waves. They
waved their hand above.
Speaker 3: Their What happened to get in here? Hurry up? What's
taking y'all so long? Well?
Speaker 2: I thought y'all would have grabbed the fruit?
Speaker 3: Well, well, what happened to all? What happened to God's
being all knowing and all seeing nowadays?
Speaker 2: Overrated?
Speaker 6: Okay, does he hit me?
Speaker 2: I'm going to roll the roll find out.
Speaker 3: I'm gonna bonus action dodge. Oh you know what? No, no, no, no,
no no, I can't silvery barbs and response and give
him disadvantage.
Speaker 2: Oh my god.
Speaker 3: And then I'll give myself an advantage on my next rule.
Speaker 2: Yeah, it doesn't.
Speaker 6: I don't think it hits cool.
Speaker 3: I'm gonna stab him.
Speaker 2: Oh my god, go for it. Well lot of the
time it's just like really.
Speaker 3: Room and then immediately.
Speaker 2: Let's go, Oh my god, Lord, have mercy.
Speaker 3: Oh this is this is your fault. Do you put
us in this situation?
Speaker 2: I did? I did? I did?
Speaker 3: You made me a fairy? What you made me a little?
A ship? Grimlin? What did you expect?
Speaker 2: You asked to be a fairy? I asked you what
race you wanted to be, and you're like fairy and I'm.
Speaker 3: Like bet yeah, and some decision on your part, Okay, I'm.
Speaker 2: Not regretting it, thank you. Uh as you're stabbing a
skeleton Jesus like no matter and they raised up their
hand and the kind and damage Jesus Christ.
Speaker 3: And then and then I'm gonna use something from my weapon.
Speaker 2: Oh my god, can you not kill each other?
Speaker 3: No? You you should not have put me and Cody
in in a room of weapons.
Speaker 1: Oh my god, what do you?
Speaker 3: Yeah?
Speaker 1: Is that it?
Speaker 3: Yeah? I'm using I gotta find it first, Uh, you know,
use thrown strike. H that's actually four already had that,
and I'll do arcane drain. Oh my god, make make
a decent make a make a constitution saving.
Speaker 1: Throw twenty plus nine, let's go sixteen.
Speaker 3: Oh you fail to take an extra extra bit of damage.
Speaker 2: Oh my god, I'm.
Speaker 3: Gonna steal one of your spells.
Speaker 18: Slops Jesus, Christ, Louday Saints, and Mary.
Speaker 3: Six six one of damage.
Speaker 1: Jesus. What my body just comically goes to the ground.
Speaker 2: And Laplave is like, really.
Speaker 3: Got him?
Speaker 1: You did? That's damage was exactly what you need. Zero Jesus.
Speaker 3: I will immediately stabilize him.
Speaker 2: If you weren't.
Speaker 1: She was, Actually I don't. I have a relentless endurance.
I come back up.
Speaker 2: Anyway the door. As you're coming back up, the door
opens up behind you. In pieces of the exploded heart
float in to her and she kind of magic forms
it back together, the heart, and she's like, this is
the fruit I was talking about the heart?
Speaker 3: Gross.
Speaker 2: Oh No, it's actually quite It's actually quite delicious if
you know how to prepare it.
Speaker 3: And I don't believe that about jackfruit. I don't believe
that about that.
Speaker 2: No, it has plenty of benefits if you if you
eat it, So I recommend you all eating this fruit.
Speaker 3: Do it.
Speaker 2: You'll do it.
Speaker 1: I just a bit of it.
Speaker 3: Right as soon as he does it, I I do
not do it.
Speaker 2: I do it, Okay.
Speaker 5: Regarding detect, it's something like it's not purifying food or water,
something like detect.
Speaker 1: I think.
Speaker 5: I'll try that.
Speaker 2: Okay, you'll see if it's poison. It's not poison. You're
just sensing powerful magic from it.
Speaker 1: Don't be a sissy. Eat your food.
Speaker 2: That I know.
Speaker 1: It may be from a plant, but it's meat. You're
a dragon. Eat your meat.
Speaker 3: Oh he's talking about.
Speaker 2: And Lava is like, yes, take the blessing of the
Tree of Paradise. It old benefits you on your journey.
Speaker 1: Better listen to what she says. The the mold ones,
they don't lie. They always be telling the truth. Very trustworthy.
These ones over heat.
Speaker 2: She's like, I like him. I like him a lot.
Speaker 3: You can't trust God.
Speaker 1: They're not God's said the old ones.
Speaker 7: It's different.
Speaker 3: Potato tomato, potato tomato, boiler, masham. You can say boil them, masham.
You can stick them both in us. Two get the
same thing.
Speaker 2: And she's like, yeah, it says the ex says the
insects of the mouth.
Speaker 3: Oh she got, I pulled my sword out everything. I'll
cut your flesh, your own sword.
Speaker 2: She's like, I gave it to you. I could take
it back and then you'll just with wings.
Speaker 3: Yeah, oh yeah, yeah, yeah, the sword and then we'll
take it back. Now, who's the bug with wings?
Speaker 2: I don't have your.
Speaker 1: You know, even she takes back the sword, that doesn't
stop the curse from affecting.
Speaker 3: Dude.
Speaker 1: You still cursed.
Speaker 3: I've been cursed this to day I was born.
Speaker 2: She's like, ain't that the truth? She's not cool.
Speaker 6: Eat the fruit.
Speaker 2: Don't eat the fruit. I don't care. You won't get
the blessing if you don't eat the fruit.
Speaker 3: I'm gonna put take a piece of the fruit in
my bag and pretend I hate it.
Speaker 1: Give me your serving pixie. All eat too. No, why
the fuck are you keeping it? If you ain't gonna
eat it?
Speaker 3: That's not important. I like shiny things, and you know
a question why I keep those.
Speaker 1: Because they're fucking shiny. There's no point to question that.
That makes sense. But so food, you're not gonna eat it.
Speaker 2: So for the ones who ate the fruit, you all
will get a feature called the blessing of the Tree
of Paradise. I will send that to you before next game,
and she basically goes, well, here you go. You got
places to sleep, you gotta fully stocked kitchen with food
and drink. Enjoy yourselves the door. As you recuperate, another
door will appear to you to take you to the
next part of the house. I say, go through it
and take on that challenge, and it'll lead you closer
to my dear brother and sister. Oh more, you the
masters of the house. Of course, what.
Speaker 1: I should have ruled two D six's for the effect
of my sword? Oh my god, like not the good effect? No, no, no,
the bad effect.
Speaker 2: Oh any who's ees lolty late for that.
Speaker 1: Now they're bad. They're very bad.
Speaker 2: Oh god, okay you only have one?
Speaker 1: Yeah, so, uh I'm currently afflicted with oh wait, no, no, no, no,
we're good. Okay, never mind, I'm fine.
Speaker 2: Yes, you're fine in this area, you are fine. This
is a safe zone. I think resident evil save zone.
This is where this is your safe zone.
Speaker 3: I'm stilling my ship. Dude, damn it, I'm just kidding.
Go steal away. It's there for you.
Speaker 2: Oh is it the same zone? And this is where
we're going in today's episode, as Loth leave you to
this lovely little house with a bed and food and drink.
So thank you all for listening today's episode. Catch us
next time as we continue on our journey through the
Lily Way Minor. Until then, Bye bye,