Speaker 1: You are listening to Table Story.
Speaker 2: Hello everyone, and welcome to chapter eight of Table Story
Dust Fail with your host fair Like Excalaber.
Speaker 1: Yes, welcome to the show, guys. Glad to have you.
Hope you guys are ready. I know it's going to
be a first time for a bunch of you, but
luckily you're just in time for Tuesday to give you,
guys the recap from last week.
Speaker 3: Hi, guys, welcome.
Speaker 4: I'm told a lot of you have not seen D
and D game played before. Be excited because we are.
We basically fumbled our way. I won't say that we
lucked our way into killing a vampire. Last week while
waiting for a train to leave town, so we broke
into a guy's house that we had.
Speaker 3: Killed a few days earlier.
Speaker 4: We were waiting out the night when we heard some
a knock at the door and then some scuttling on
the roof. Turned out a vampire was actually after fair Light,
who plays Rajah kind of kind of the group badass.
But yeah, we we debated over it. Should we go
after the vampire?
Speaker 3: Should we not?
Speaker 4: We went after the vampire. Luckily we were able to
take him. I think he was a little bit of
a little low level. But this week we really need
to get out of town because you know, there could
be more vampires after us, and this town has lost
a percentage of its population to our wanton murdering, so
it is time to move on.
Speaker 1: It's so good for being put on the spot like that.
That was pretty.
Speaker 5: Good to do. That was probably the funniest way to
put it. Like we killed a vampire and we took
refuge in a guy's house. We killed him a week earlier.
Speaker 6: In all fairness, I think I think he probably was
low level, just like all the enemies that Bradson's us.
Speaker 5: Only level three?
Speaker 7: You did?
Speaker 1: Can you shut up? You're not the one getting kriit
every single fight. Every every fight, I have been KIT
on the first turn and then we fight the vampire,
and of course I'm the one who gets.
Speaker 4: Bit trying to get us kill piss off the the GM.
Speaker 1: Yeah, I have like a massive hp D buff until
I get the long rest.
Speaker 5: Also, you get the empirism if you don't get that cured,
don't you. I mean we'd have to we'd actually have
to find out in game. I guess right.
Speaker 8: At least I'm not trying to give you a disease.
Speaker 5: Geez, you got, you got. It's like John Dungeon, you
gets and the worries.
Speaker 1: I think the vampire vampire, the worries, the worries. A
disease is a disease?
Speaker 5: What is it? It gives you thirty percent stress in
Darkest Under the Worst again, Oh that's stress though, that's
the character in Darkest Dungeon. You have a stress eater
that goes hundred. If you hit one hundred, everything stresses
you out because it's like cathul esque if you hit
one hundred. Yeah, base, it's basically your sanity. Yeah, your
character becomes like irrational or they start become abusive and
they start to like up the other party members stress
and it continues past one hundred. If it gets to
two hundred, they have a heart attack and die like
flat out. They go they go to like death savings
throw and if they have a heart attack while they
have no HP, they're dead.
Speaker 1: Well they can have a heart attack at yeah they
can have they can.
Speaker 5: They change it though heart attack heart attacks, it brings
you down to death's door and then a second heart
attack will kill you. So yeah, it's fucked.
Speaker 2: I had I had a known once that was four
hundred years old, and he died of a heart attack
at the end of a because I was a guest character,
and then I left on that week and then the
DM was like roll Colin saving throw and I was like, okay,
I rolled it, and he was like, that's a fail,
you die have a heart tank. We're just we've just
been through a fucking huge dungeon full of ases, those
like fire dwarf things. We fought our way through the
whole thing, and I got outside and just killed and died.
Speaker 5: I was like, it's amazing, Ward Butler, the no.
Speaker 1: I had I was playing. I was playing Darkness Dungeon
one like two weeks ago, and you know I am
doing the thing where you name your your characters after
your subscribers, right, well, I had one a Crusader obviously
because it was named after me. So I had myself
in there too as like one of the characters. I
was like, man, I hope I don't get killed. And
then at one point I had just required just I
had just hired two new characters, so they're like level
zero and don't ask me why. I thought this was
a good idea, but I decided to take the two
new characters and an antiquarian.
Speaker 5: Oh my god.
Speaker 1: And I went with them and I was like, it's okay,
we're going into the ruins. It's all on deads and
I'm a crusader. I one shot most of them anyway, right,
and so we're going through it. And I ended up
like screwing around because I brought a gesture and I
was like, I wonder how high I can buff the
gesture and then use the finale for his huge crit Right.
So I wasted too much time messing around with this
and got their stress levels really high and they ended
up snapping and like the two level zeros died. And
in my playthrough, I have this rule never back down.
I'm not allowed to ever retreat from a dungeon ever.
So I ended up pushing through with just myself and
the antiquarian for like two more battles and coming to
the last room and I can see that there's a
battle in there, and I was like, oh boy, here
we go. And so I was like, it's two v
four and we both have like five help points and
one person's an antiquary who does no damage, and I
was like, well, what ever, Never back down boys, and
I charged into the room and we actually won the
fight because I got reduced. I got reduced to Death's door.
And I'm not not kidding. My guy resisted death ball
like nine times. What achievement is It's like resistant resist
death door five times in one battle. Probably I don't remember.
I just remember being on like zero HP and the
enemy hits me and my guys like hold the life
over and over and over again. It was the greatest
fight ever those ship.
Speaker 2: Most of that was doubled to me because I've never played.
Speaker 5: You should really play Darkest Dungeon.
Speaker 2: The way it looks.
Speaker 1: So in Darkest Dungeon, you get when you get dropped
to zero HP, you don't immediately die. It's like it's
like Dungeons and Dragons. You have like a death save,
except the death save is propped every time you get hit.
So the enemy hits you and that may just.
Speaker 5: Outright kill you, yeah, or I may not but resist
as well.
Speaker 1: Yeah, but yeah, you're like, resistance to death blow is
a stat So if you have a character with a
really high death blow resist you can you can get
out to like ninety percent, so they can keep wailing
on you even when you're at zero HP, and your.
Speaker 2: Characters just like I refuse to die.
Speaker 1: I just like tank it forever.
Speaker 5: I had a character in Alpha when the game first
came out when main menu did the huge thing, and
my leper had one hundred and seven percent death resist
so he could never die. He was invincible.
Speaker 2: He ran out die like a like a lep.
Speaker 5: Yeah, it's a leparous person. They carry a massive, like
broken two handed sword and they have to wear a mask.
It's like really cool character designed cool. Yeah, he's fucking yeah,
he deals a lot of damage, but his like trade
off is because he's so scarred and he wears the mask,
he has like low accuracy, but when he hits it's
like thirty six one hundred and two, Like it's it's
absolutely insane.
Speaker 1: When the Man at Arms class first came out, he
had he had like a slightly higher death blow resist
than other characters, and with the right trinkets you could
get his death blow resist over one hundred yeap. So
there were lots of videos of people's soloing with a
Man at Arms who would just like tank infinite damage
and never die.
Speaker 5: Yeah, you can't die once you get over one hundred percent.
Speaker 1: They nerved that pretty out of court though they hot
fixed it in like two days. But it was funny
while it lasted.
Speaker 2: I promise I will never die remember that from Team America.
Speaker 1: Oh my god.
Speaker 5: Back in the day, I watched that movie with my
parents when I was like eleven, and the sex scene
came on and they were like, and like three year
old brother was watching with us too, because they just
didn't know how bad. Oh god, and he just like
he started like shitting on the girl's chest and ship
and they were like, look, what is this what we do?
Speaker 2: There's no way, there's no way anyway.
Speaker 5: That's uh.
Speaker 2: I was about to do a wrap up of read previously,
but we don't.
Speaker 5: Need Yeah, we already did that. We did it.
Speaker 2: Well.
Speaker 5: Thanks for watching everyone, It's been a great show.
Speaker 2: Thanks. He's out that needs to fucking nap.
Speaker 1: Yeah, I'll be fine. I just need a short rest,
I believe you.
Speaker 2: There was people in the discord we have a table
story discord that you can join and talk about things,
all D and D things, and they were saying, let
me see if we can find what they were saying
about you, because they said, oh, how is fair like
going to stay at wake and then someone wrote, oh,
he's a half elf. They have immunity or resistance to
sleep or something like that.
Speaker 5: They enter a tranquil stage when it's fair like fair
light to half elf, fair light as a half elf.
Speaker 1: So some of the first time watchers who have never
watched Dungeons and Dragons before, like some of them are
still in my chat, and one of them says, so,
Dungeons and Dragons is basically a talk.
Speaker 5: Show podcast every week, and then we get into the game.
Speaker 2: For a little while. At the beginning is yeah, this
is this has been by far the shortest one because
I'm going to force the game upon you now. Yeah,
normally we do it for at least an hour and
a half two hours, just a talk show, and then
we're like at combat done.
Speaker 5: I think we've done it for an hour before a
little bit of murder.
Speaker 2: Hobo and just a dab of p v P and
then we're done. We're gonna you're getting a name for yourself, Jay.
You realize the first thing that's gonna happen in your
campaign when I play in it is I'm just gonna
kill an inm PC.
Speaker 5: I don't how do I have a name for myself,
I'm like the least murder hoboie out of anybody, You're
the most murder.
Speaker 3: You started us off.
Speaker 5: I remember Thunder, I was there, Okay, I was there.
Speaker 1: I have never had a murder hoboie character. What are
you talking about?
Speaker 5: Your character is like fucking. Your character is like, oh
do they have a weapon, They're an enemy. It's not murders.
Speaker 1: Who have I killed in this campaign?
Speaker 2: Raja isn't murder hobo but he has put two other
players on death side when I killed?
Speaker 1: Who have I killed in this campaign? There was just
like a innocent bystander.
Speaker 2: NPC almost me.
Speaker 5: Also, I didn't kill a party. That was somebody else,
and that was someone else.
Speaker 2: Kind of did murder someone, but it was it was sanctioned.
Speaker 9: It was it was sanctioned astory character, just sanctioned campaign.
Speaker 2: Anyone who has played D and D before, and it's
in chat right now, is going, what the fuck is this?
This isn't D and D. This is heresy what you
are describing.
Speaker 5: Again, we should probably get into the game.
Speaker 2: So you guys, I guess since the few people are new,
you guys are on the continent of dust fail, which
is a very harsh desert continent in the world of
the Crin and uh, it's very much kind of like
it's got like a an element of wild West feel.
We have gun slingers and there are trains. Other than that,
it's generally typical D and D high fatasy goblins and sprites,
drow elves hiding under the world know how to describe
the under dark, then that's where they are.
Speaker 5: They're like under the world.
Speaker 2: Uh and uh yeah. This this group of people were
tasked with a simple task to take a box from
the the town of Sin River to the town of
Windy Peaks. They successfully did so. When they got there,
they met a warlock named Fexus who said, hey, this
is this is only really half of the mission that
we wanted you to do. We want you to draw
out this woman who they had previously encountered to Killer
Killer and take us ship and then take that all
to the Crimson City to the Emperor himself. This is
a sort of slimish for the Emperor for a bunch
of group, a ragtag group of murderhobo as. They accepted
the mission, though they are wobbling on it for about
the next five minutes, and then and then and then
they did a bunch of other stuff in this town.
I'm not even gonna go through everything they did in
the town.
Speaker 1: We murdered out of the town.
Speaker 5: They murdered half the town.
Speaker 2: They're in the town here of Windy Peaks. At the
end of last week, we're picking up exactly where we
left off, you guys. In the middle of the night
went to the Blacksmith's home where Finn Renner, the halfling
Blacksmith's daughter that has just a little little thing with Raja,
was in trouble. She had been attacked by a vampire.
Raja is an undead hunter, and the group as a
whole came together and defeated the vampire, the sort of
lesser week small vampire spawn. And just after you killed him,
I think arden, it floated his head with a huge
bomb of radiant damage, which is extremely fairness.
Speaker 8: I just stole the kill.
Speaker 5: Fixed damage in one hit.
Speaker 8: Like my chat.
Speaker 1: My chat added up the total damage contribution, and I
did like ninety six points of damage. And then it
was like Carlias did seven and Lash did what like
five only because five and then and then they comes
in at the end of it is like got it.
But to be fair, that was like what twenty six
damage you did in one hit.
Speaker 2: You should You should bear in mind that the it
did have resistances to a lot of your attacks, so Lash,
I think strings and Raja apart from the attack where
you had the Holy War, I think most of your
attacks were reduced, whereas someone like Arden with a sp
well based a magical attack would have done the full damage.
So it was definitely resistant to some of the stuff,
which is probably why it felt like you would just
wail on one thing and it was doing nothing. A
lot of your hits were hitting, and it was healing
very quickly afterwhids.
Speaker 1: I just figured it wasn't dying, because vampire things are freaking.
Speaker 2: You actually did an extremely good job of dealing with
it because you threw fire at it.
Speaker 5: You threw holy water.
Speaker 2: At it and radiant damage at it very early on,
so it actually stifled a lot of its healing power.
But yeah, you brought the thing down. It was a
relatively tough fight, but you did pretty damn good with it.
There was another creature somewhere in town, which sort of
offscreen we saw skitter away from the window right at
the end. But in general, you guys defeat this thing.
It's now just a blob of blood and like a cup,
like a raggedy robe and set of clothes, but just
bloodied mess splashed up the wall and running along the
along the floor strings and raja. You sort of have
your boots and sheels covered in this sort of like
stringy true blood esque explosive blood goop. From around the corner,
you can just about make out the the two halflings,
Garbled and Finnrenner, the blacksmith owner and blacksmith owner's daughter.
They you saved them both, and yeah, what do you
guys want to do?
Speaker 7: Oh?
Speaker 5: Sorry, kind of are you gonna think you're muted?
Speaker 7: Now?
Speaker 5: Is what does look like?
Speaker 8: Like?
Speaker 5: How's the bite looking?
Speaker 1: Are you asking the DM or you're asking me?
Speaker 5: H DM, I don't know.
Speaker 1: As far as I'm aware, the vampire bite it's lower
as my max HP, but it's not going to turn
into a vampire on this bread has like some okay,
he's like he's just decided to add an extra element
to it. Then it doesn't do that.
Speaker 2: But if you dealt with a little more than a
shitty vampire spawn towards not a full bread vampire.
Speaker 4: Yeah, that case in that case one Russia.
Speaker 10: You should check Finn Runner.
Speaker 1: You can. You can see like FRA's neck would be
like pulsing with like visible black veins or whatever from
the massive damage that it does. But other than that,
he'd be fine.
Speaker 3: She may have been.
Speaker 10: Bitten as well.
Speaker 1: Yeah, one second, Adam, I'll like stand up, which is
just kind of looking exhausted and walk over there to
see how she's doing.
Speaker 11: I'll come help wake up.
Speaker 8: My eye on Raja.
Speaker 2: Okay, string slash and Carlia staying here in.
Speaker 5: The sword I'm pressing against the wall.
Speaker 2: This is like parthouse, part forge, part huge storage facility
because it's a blacksmith, so they just have loads of
swords and forge equipment generally around most of the place.
Speaker 7: Do you have any hammers and stuff?
Speaker 1: Um?
Speaker 2: You mean an investigation check while you're looking around.
Speaker 5: I'm going to, uh just sit down on the wall,
wipe myself off and search the body kind of haphazard
lead next to me.
Speaker 4: Yeah, I was gonna say if there's anything left of
the body for us to search.
Speaker 2: Yeah, give me an investigation check as well. Oh okay,
I feel like that warrants something. Oh uh, you brought
me a d one hundred Okay, um, yeah, last you
just put your hands in the blood and it's just
good people pulling it away. You you do have like
a sash, like a like a piece of this vampire's
clothing which you pull away. It very clearly has on
it the symbol of the Crimson City's vigil, uh, which
is a set of angel wings. So it's a sash
basically with the Crimson City logo on it.
Speaker 4: I hold it up and I say, well, now we
know where he came from.
Speaker 5: Everyone, Brad, is that is that the like the the
overall city or is that like a group from the city?
What I what I know?
Speaker 2: This is dope?
Speaker 12: Huh.
Speaker 5: It's like okay, I mean did you hear me?
Speaker 8: Or no?
Speaker 2: You're going lost in what you will be excited for?
Speaker 5: Okay, the sigil do I do I recognize it at all?
As she pulls it up, like I know it's Crimson City, but.
Speaker 2: It's very obvious to everyone.
Speaker 5: It's just the overall Crimson City. Okay, cool?
Speaker 7: Cool?
Speaker 2: Yeah, it would it would in any other town. It
would represent something like for example, Windy Peggs has house
goal like a seagull, and they have a symbol of
a seagull. Crimson City doesn't really have a house because
it's just where the Emperor sits. It's just the only
huge city and really in all of dust Fall, so
it just has like a general schedule, which is a
pair of angel wings just as a an image.
Speaker 8: Do we know his name the vampire's name or yeah,
he finds.
Speaker 2: That introduced himself as Valain at the beginning, when when
he when he spoke to Strings.
Speaker 5: At the door, seems we have some questions to ask
when we get to our destination.
Speaker 7: It seems like it seems like we've got questions to
ask right now of watch the Dead or Rajah I
already wandered off looking for a thin runner.
Speaker 2: Yeah, Raja and arden, I guess you would be out
here to make it easier.
Speaker 1: Where is she? I can't find her.
Speaker 5: In I think she's out of the west, Garaja. When
he's done attending to the woman Strings, while.
Speaker 2: You're searching through the bits and the blood and the
goop and things like that, you find that this vampire
was wearing a set of gauntlets before you disregard them.
You take them aside and clean them off, and you
recognize them to be magical in nature.
Speaker 5: Special and unique. You've got a full crip.
Speaker 2: So you know and maybe have heard of these through
something in your past, that these are the blessed Gauntlets
of Shielding, which are amazing, and I'm going to throw
them into your character sheet rules.
Speaker 5: Okay, I'll look them over under bio.
Speaker 8: No, we never heard of them. Again.
Speaker 3: I see him cleaning them off, and.
Speaker 10: I go, what are those?
Speaker 1: Water?
Speaker 5: Have no idea. They're beautiful, They're magnificent, never the magical,
so they.
Speaker 2: Are a wondrous item. Whenever the bearer of this item
receives divine healing, they gain an additional one D four
hit points. And the item contains one D four unreplenishable
charges of the shield spell, so you have four four
shield spells you can use, so you can just add that.
And also if you wear them you are and you're
hit by divine healing, you gain an extra D four
hip points.
Speaker 5: God, what are they leather or are they like? What
are they look like?
Speaker 2: I would say they're small, little metallic things, little.
Speaker 5: Like the embracers basically.
Speaker 2: Yeah, and they've probably got the symbol of the the
Crimson City on them as well.
Speaker 7: But what a mark those off?
Speaker 2: No? No, no other really defining features of them.
Speaker 5: They look good fitting. I might take these. We'll see
if anyone else needs them first, But should go find
the woman?
Speaker 3: And what about Garbel?
Speaker 5: Aren't they together?
Speaker 3: Let's go find out.
Speaker 2: Way back out high the entrance, there is another sort
of blood spatter where you'd left Garble as he was
seemingly like potentially letting the vampire and struck down. He
was healed I think by Arden as Arden came through,
and although he looks a little shook up, along with
Frin Renner, and they're both in there, like uh, sleeping
where like he's probably got one of those like medieval
hats on, you know, those like a pair of pajamas,
and fin Renner's in her like nighty slip that she
was wearing when you previously stayed here. The two of
them seemed to be okay. They're just kind of gripping
to each other. And as you come around the corner,
Finn Renner runs over to you, Raja and grips you
and says, oh, I thought you were I thought you
were dead. That thing what was it?
Speaker 7: No?
Speaker 1: I humed them the other way around. It was a vampire.
It's dead now for prominably dead.
Speaker 2: What on earth is a vampire?
Speaker 1: I see. It's a long story, but they drank your blood.
Oh they're not They're not friendly. And if I had
none that this one was following me, I would have
never come by here. I'm afraid it probably found you
by following.
Speaker 2: Me utterly, ghastly ran into my room. That's all I remember.
And father, are you okay?
Speaker 8: Yeah?
Speaker 1: Is he going to be okay?
Speaker 2: He's he's kind of like crazy looking and flustered, but
he he's leaning up against the desk that you guys
have previously even met him, spoken to him at He says, yes,
I'll be fine.
Speaker 5: It was a it was a dragon born, that's what
it was.
Speaker 2: No vampire, right, I knew it at the moment I
saw it.
Speaker 1: A psychotic dragon borne. Just that's how they usually are.
He said, He's an undead It was an undead dragon born. Yes,
how can you be sure he won't return? Because we
chopped him into little pieces this time.
Speaker 2: At that point, Strings, Carlias and Lash walked through the
doorway and Garble, oh my god, let's see here. Give
Gobble the Oh god, why Gobble? Gobble looks up, sees
Strings first and goes, thank you very much for saving
my daughter, all of you. Please, I'll have to yes,
I know, and he turns around and says, these these
elven thin blades, take one each.
Speaker 13: Gift for me.
Speaker 4: You thank you, oh, thank you so very much.
Speaker 5: Such a neesse. Where did you acquire these? Oh they were?
Where did we? Where did we acquire these thinner?
Speaker 1: And she's just.
Speaker 5: Scratching her head.
Speaker 2: Oh, I don't know, some merchant clear water. I'm sure. Yes,
well you can have one each, of course. Do you
need somewhere to stay again?
Speaker 12: Ah?
Speaker 7: What?
Speaker 1: How long it's the sun up? What time is it anyway,
I'm being out running around all night.
Speaker 2: I think it was around midnight, so probably still quite
quite a long time, like seven eight hours.
Speaker 3: Yeah, we've I think the tream comes at noon to
twelve hours.
Speaker 5: We could rest.
Speaker 1: Yes, we should go back and stay at the other house.
Not draw any more attention here.
Speaker 5: Good idea. I didn't think of that.
Speaker 7: Yeah, let's go back again.
Speaker 5: Well we have you hardin. Yes, you two sho be
able to clean it up quite nicely.
Speaker 8: Which part the after, the before?
Speaker 5: I'll get the after you get to before.
Speaker 2: So what do we do if one comes again? Says
Finn Renna.
Speaker 1: Don Renna, go to sun River or a twin Point.
Don't stay here. It's the town guard here is not
large enough. Take this and and just get out of here.
And I'm gonna I'm gonna give her one hundred and
fifty gold.
Speaker 5: No Roger, bless you sorry.
Speaker 2: Someone walking past outside the Blanksmith, some of the sneezes outside.
Speaker 5: I was going to give her this regardless, and I
give her three hundred gold.
Speaker 12: If I Why what's happening? I don't understand. Are we
in trouble?
Speaker 5: Are we going ill? Claimed? And won't go to any
use might get me killed again, So I'd rather not
have it.
Speaker 2: Gobble says absolutely not.
Speaker 5: We cannot. We cannot close down the Gobble the forge.
Speaker 10: Won't they be safe if they just don't invite them in.
Speaker 1: Look, I don't know who or what those things were
or who sent them, but they're after me, and clearly
none of my friends are safe, certainly not here. You
need to go somewhere where they're not going to find
you so easily, and if they do find you, just
at least be in a major settlement where you can
find protection. There's enough money in that bag. You can
go easily set up another shop in a different town.
Give me a persuasion, Jack, because Faja is great at persuasion.
Speaker 5: He says.
Speaker 2: If they're after you, then why would they come after me?
Speaker 1: Well, they came after Finnrenna, knowing I'd come running to
the rescue.
Speaker 5: As you. You saved it.
Speaker 2: Why don't I I could pay you you stay here
and you look after the shop.
Speaker 1: I can't stay here. The one we just killed mentioned
another one by name, probably a boss, a boss or
a leader or something like that. If I don't go
figure out who that is, and this will just continue
on forever.
Speaker 10: Garble, your daughter is not safe here.
Speaker 2: Garble crosses his arms over his chest. Finn Renna says
maybe we should listen to them, and then turns back
and says, well, couldn't we just come with you? You
could keep it.
Speaker 5: Safe on the road.
Speaker 3: It's not safe with us.
Speaker 5: I mean, would that be so bad?
Speaker 1: They could accompany us back where we are heading back
to Sinn River. Anyway, I don't see why not. They
can't take the train take the train with us to
sin River.
Speaker 10: But we will have people after us.
Speaker 5: By design, right, But if there's somewhere else on the train,
then they shouldn't be bothered.
Speaker 8: Right.
Speaker 5: Perhaps you could take the next train behind us and
we could wait for you, but then we wouldn't be
protecting them.
Speaker 4: I think it's best if they're not associated with us.
Speaker 7: Hold on a minute. They can help us with our
weapons and things.
Speaker 3: This isn't about us, it's about their protection.
Speaker 7: Yeah, we need our weapons to be on the highest
quality to ensure that they are protected. If you're saying
they take the next train, what happens if that train
gets attacked and we're not there. It's better if they're
at least within our reach so that we can protect them.
Speaker 5: I'd stow them in the cargo. Maybe we can't afford
two more tickets.
Speaker 10: And then what set them up in sin River?
Speaker 1: I'm sure. I'm sure there's a stall for sale in
sin River where you could rent a forge or purchase
one for that matter, without much money.
Speaker 5: It shouldn't be a problem. Well, why sin River? Why
not take them to Shallow Scar go all the way?
Speaker 1: You could just go all the way to Crimson, the
city either way, somewhere safer than this dust hole of
a town and somewhere far away from me.
Speaker 5: To go to a Port twin Port, where there's more business, merchants,
You'll get more money and more work.
Speaker 2: The smaller frame of Finn Renner turns to Garble and says,
we could just leave the Forge in Willos' care. I'm
sure he could look after it. We can escape. We
have people that work for us, can they would they
be safe? Or do we have to shut down the forge?
Speaker 1: And I'm pretty sure they're just going after you for
one specific reason. Then that reason is me. I just
you will be safer away from me and near civilization,
at least until I go figure out what's behind all this.
Speaker 2: Well, and Garble continues to gruffly cross his arms. I
suppose we could get a train. We do have the
gold Pin.
Speaker 1: Now. To be fair, I don't think they'll bother a Garbel.
They just want her. I have friends in sin River
you can stay with.
Speaker 10: But Garble needs her.
Speaker 5: That's right. She runs the shop. I can run the
shop myself perfectly fine.
Speaker 10: And I kind of elbow Rajah.
Speaker 1: He's not well, yeah, but they don't care about him.
Speaker 10: But he needs her.
Speaker 3: He won't take his medication.
Speaker 1: He has employees here. They've got like four or five
people that work here. They'll be fine without her.
Speaker 7: Oh, Russia, I think you forgot that the vampire nearly
killed the.
Speaker 1: Old man just because he happened to be the first
one who was in the way on his way to
get to her, so that I would come over here.
You think I would have run over here to save
the old man and risk dying. Probably, yes, because I'm
an idiot like that.
Speaker 5: But still, Garble, could you work for the god of
Crimson City?
Speaker 2: Where for the god of Crimson City?
Speaker 5: Would you?
Speaker 2: He kind of like Fin Renner, and she looks and says, well,
go on, then tell them, well, I suppose we already
do in a way.
Speaker 14: I don't follow how so well, some of the things
we forge, instead of paying a tax, we just send
weapons armor up to the capitol via the chancellor.
Speaker 5: Right there you are, you can you can hold up
in the city, the Crimson City, I have yea.
Speaker 2: He turns to Finn Renner and says, yes, see, just
listen to them. We could go with them. Don't you
understand It's so simple. Why are you being so stubborn? Daughter?
She looks at him and says, oh right, yes, yes,
perhaps we should just go with them.
Speaker 10: I Alba Raja see she needs her.
Speaker 1: He's crazy, my lady, trust me, I'm aware he's chased
me out of here more than once.
Speaker 5: Raja and that lady Finn Renner could would you for
a moment, I hold on my hands, not not like that,
not like I'm gonna grab both of their hands and
I'm gonna cast a lesser restoration on.
Speaker 2: Them, okay, with the intention being.
Speaker 5: With the intention of curing whatever whatever ail them from
somebody biting them. Because Roger said it was a little
you said it was like a little puffy, right like
it was it was red and black and yeah, I
don't know if it was like black and pulse that was.
That's what I'm assuming, like a vampire bite.
Speaker 1: I met like the veins are protruding, like visible on
the net.
Speaker 5: There's something as if almost as if there was like
poison your body and your your body does the same thing.
Speaker 2: Maybe a medicine check if you want strings.
Speaker 5: Okay, if you yeah, yeah, that would work.
Speaker 2: If Rena has the same thing going on, no idea weird, well,
less a restoration.
Speaker 1: Yeah I can. I would I know if what would
I know about the effects of a vampire's bite from
reading at any point give me.
Speaker 2: I guess just an intelligence check. Yeah, no, probably not
something you're too knowledgeable on vampires a little bit.
Speaker 1: I'm pretty sure. I I don't. I don't know if
it counts, but for like history check type stuff. I
have advantage on at it because it's my favorite enemy.
Speaker 3: Okay, oh right, you hunt them?
Speaker 1: Oh what is that just some that's just favorite enemy type. Yeah,
so it's under a favorite enemy. It's for investigation, history
checks and tracking attempts on favorite enemies.
Speaker 5: Cool. Okay, yes, we used it last week.
Speaker 2: Yes you have, so you do have advantage. So that's fourteen.
So yeah, you would know that in some cases vampires
can infect you to a degree, although they have to
be relatively strong. The lesser vampires probably don't have that ability.
I guess fourteen is very take gotcha. So so it
might it might be the case. It might not be
the case.
Speaker 4: So it's probably infected, but he probably can't sire a
new vampire.
Speaker 1: Would I know? You know that what I know that
we basically need to sleep it off to get rid
of her.
Speaker 2: You would, yeah, you would know that it's uh and
and it's an issue in terms of it being necrotic damage.
That's been dealt to you, right, but you're probably in
no danger of transforming into a vampire or you know,
falling under its spell in any way, especially since you
killed the vampire in question that would have turned.
Speaker 5: I'm still I'm still worried. I'm going to do a
lesser restoration on them both. Ye do that. It does.
Speaker 1: Someone asked me, did someone ask me a question that
prompted all that? I don't know because he was doing
the lesser restoration is yeah, because of what is it?
Speaker 7: What does it look like?
Speaker 2: So it doesn't you don't have a disease, and you
don't have any conditions in terms of like poisoned or anything.
What you have is the effect of necrotic damage. So
it doesn't do so, it doesn't do fu all.
Speaker 8: But you know better.
Speaker 1: Sorry, So as soon as you start doing that, just
afterwards look at you and well that's not going to help.
It's just too much blood drained out of the system.
Just have to wait in time for my body to
replace it. I'll be fine, I think.
Speaker 5: Well, I mean that was a way.
Speaker 1: I mean, regardless, vampires can supposedly turn other people into vampires,
but that one was different. It was I think so
I think that's what I read, But that one was
weaker somehow. I don't think that was like a true vampire,
was some sort of underlink. I doubt they have that
kind of power.
Speaker 5: You're not going to then tend into.
Speaker 1: No, I'm not.
Speaker 5: Just myself. You goodbye.
Speaker 6: I'm going to take a look a look back in
the room where we killed the vampires. He's still dead.
Speaker 2: The vampire is just a sludgy, bloody mess of mostly
goopy blood and a little bit of clothing and some boots.
Speaker 8: He's pop back in.
Speaker 11: He's a he's still dead.
Speaker 8: Letting everybody know.
Speaker 4: Thanks, ardent. Look, maybe we should all catch some sleep
while we can. Are we sleeping here or back? And
I almost say the guy's name, but I just the
other place.
Speaker 1: Hey on my teeth getting pointy, they feel weird.
Speaker 4: No, stop this that's not funny.
Speaker 3: He almost.
Speaker 5: It was like a clear trail of piss from where
I am to works.
Speaker 3: I'm definitely like ruffled feathers.
Speaker 4: I'm still remembering when the vampire hissed flash.
Speaker 3: In the window.
Speaker 4: Oh man, I'm getting flashes of that as we walk back.
Speaker 5: I'm just gonna sit against a wall and then start
to rest brah.
Speaker 2: Are you so you're staying here or your head staying
at acomsickhoms?
Speaker 5: Everyone's heading the victims if they if they seem like
they're leaving, all like, begrudgingly get up and start to
saunter over follow them.
Speaker 7: But I think it makes more sense to stay here.
Speaker 1: Do you think, yeah, maybe it would be better to
stay here again in case they show up again. Okay,
If Rena, we're going to sleep on the floor in
the forge or furnace or something like that, just in
case in the morning, let me get you on the
train and get out of here.
Speaker 2: Fin Renna says, well, yes, I suppose we'll have to
organize something. We'll have to set some weeks up.
Speaker 1: We've gotten pretty used to the floor. Don't worry about it.
Just get some restance, leap off the bite. She had
enough fun.
Speaker 2: She nods and says okay, and then she throws a
key at you. This for the door, make sure it's locked,
and maybe check the windows.
Speaker 5: And then she.
Speaker 1: Helps garble and they wasn't the door broken down or
knock off its hinges when we got here, or was
it just open?
Speaker 2: No, it was just open opened normally.
Speaker 5: On hearing that I'm going to go and start to
close every window.
Speaker 1: Then, yeah, I'm gonna make a once around and close
everything on the premises.
Speaker 2: Yeah, you guys do like a once around of the
blacksmith's forge and home. Close all of the windows, lock
the doors, and bolt all the windows. I fin Rena
helps garble to bed and he goes to sleep pretty quickly.
She comes back collects Raja and then Raja doesn't have
to sleep on the floor, but the rest.
Speaker 5: Of you will probably.
Speaker 1: I'm gonna say now this time I can oh, I
would think I.
Speaker 2: Need feel rather safe if you were at least in
the room. I'm all right, She looks. She looks at
the rest of the group.
Speaker 12: Men only one thing on that.
Speaker 2: She leads him off to her own room. Uh, you
know what, I think I actually made this place have
things in it so you can.
Speaker 5: Be in here.
Speaker 2: You can be in here, and the rest of you
can just sleep on the floor. There's a bunch of
storage rooms and things like that.
Speaker 1: But yes, like how I volunteered the rest of you
for the floor, Yeah we should.
Speaker 5: I'm gonna point out the story that we should stay
in here and lock the doors and take watch.
Speaker 2: These are not comfortable storage rooms. They're full of sharp
arrowheads and swords and old bad armor.
Speaker 5: Going to prop up against a breastplate and lay.
Speaker 2: On it, Carlias, roll me a D twenty.
Speaker 5: You piss yourself?
Speaker 2: Nope, Arden, roll.
Speaker 5: Me a D twenty.
Speaker 2: Mm hmmm, nope, Lash, roll me a D twenty.
Speaker 5: Hey.
Speaker 2: Lash fires the room which has all of the leather
and studied leather and things like that, and is able
to make a slightly more comfortable bed of leather armor
for herself.
Speaker 5: We're sure is.
Speaker 2: Now this room in Arden decides to sleep on the
desk by the front door. Carlias finds watch are you watching?
Speaker 7: Yeah?
Speaker 5: Cool, I'll take I'll take forth.
Speaker 2: You all settle down for the evening and fall into
your individual deep slumbers. Who is currently in possession of
the orb?
Speaker 5: I think.
Speaker 2: Carl Carlinius. Carlias is on first watches it.
Speaker 5: Mm hmmm mm hmmm.
Speaker 2: Carlias, rob me another D twenty please, friend, perfect.
Speaker 5: No man, no, absolutely, what have you done?
Speaker 8: It's okay.
Speaker 6: Remember Brad only says shitty monsters. That's true.
Speaker 5: That's going to rip off the fucking hours.
Speaker 1: I'm sending the.
Speaker 2: Tresques, Dad, Dad, ask Carlias while you are maybe an
hour or two into the watch, just sort of like
pacing the holes or sitting somewhere in the forge looking
for a hammer. You were looking for a hammer, right, Yeah,
you would definitely find a hammer if you just spend
an hour wandering around this place. There's tons of them.
Are you just going to pocket it? You're stealing a
hammer here? That your plan?
Speaker 7: I was actually thinking of making bullets out of the
iron bires I had, but then I realized it's probably
a little bit too late at night.
Speaker 2: To be It would definitely be a very loud process.
But I mean, yeah, you can.
Speaker 8: Wait.
Speaker 2: You're not nicking a hammer. I just assumed you were
nicking a hammer because.
Speaker 7: I've already I've already got one, but I wondered if
there was like a better, bigger one.
Speaker 2: Maybe maybe an hour two hours in, you are sitting
there contemplating, looking at a hammer, thinking about whether you
want to make some bullets, when you suddenly hear a voice,
presumably coming from your satchel. You hear a really cold,
whispery voice speak up at you, and it says.
Speaker 12: Only death is absolute, and then only at a disappointed hour,
seek to bring order to the chaos of life, foreign death.
There is finality and a fixedness of.
Speaker 2: State, and you fall asleep. I'll let you do one thing,
a wisdom saving throw. Twenty is good. The DC was
one hundred.
Speaker 5: You fight.
Speaker 2: You fight it to the best of your ability. You
feel you feel the cold hands of sleep pushing in
on your vision. The darkness the room, The small candle
light by some of the hallways starts to dim out.
You put a hand on one wall, reach out in
front of you to the table. You see the hammer
as you push it across the table, and then finally
succumb to sleep. As Carlias's body slumps down the wall
that he was gripping to, he awakens in a strange place,
some light, loud music.
Speaker 5: Sorry, I realize it.
Speaker 2: Awakens in a very strange place, Carlias. You open your
eyes and you feel like you're in a very strange
fugue state, like a like. It feels very much like
you're in a dream state. Around you is almost nothing
in terms of actual objects or surrounding sound, even any sensations.
There's no like wind or anything. Doesn't feel that you're outside.
There is a sort of light fog and a mist
that just coats the area that you are looking down.
The ground doesn't appear to be anything. There's no grass,
there's no wood, no sand. It's just like a plain
gray state all sides all around you. The only things
that you do notice five torches which vaguely light up
an area. Next to the torches are five figures that
you recognize to be lash, Strings, Arden and and Rajah.
And then between all of you, as you all in
this dream state, open your eyes and see a similar
landscape to Carlias. You see at the center a fire
like a campfire with logs sat about it, and a
single figure, a very shadowy figure in a charcoal gray
cloak pulled over his face. The only defining feature of
this person. He seems to be sort of humanoid. He
has white gloves on, and the fire in front of
him kind of lights up in the opposite way, so
that it seems more like it's lighting up behind him
than he's actually lighting up his face. Trying to see
inside of his hood, this is impossible to see a
face or features. That fire should very much be lighting
it up, but it isn't. He looks up, looks around
and across each of you and you feel a strange wave,
a senseation as he stops for a second on each
of you and says.
Speaker 12: Wayfarers, come let us love, and.
Speaker 2: That's where we're going to go to our first break.
A right, guys, we're just gonna have a quick break,
go for a little wee wee, grab a.
Speaker 5: Couple of water, and prepare.
Speaker 2: We prepare for some some weird ship. Welcome back everybody.
You guys find yourselves in this place.
Speaker 5: I guess by.
Speaker 2: Enough you'll might be able to see it.
Speaker 5: So we're all here together.
Speaker 2: You're all here, Yes, you each find yourselves here. The
figure says off like holes an arm out. You see
this cloak reach out and then these white gloves almost
like two white far too clean. He raises his arm
up and offers a seat to you at one of
the logs around the the relatively inviting campfire. What do
you guys do?
Speaker 5: We can we can all see each other, like how roughly?
How far away are they?
Speaker 2: They're as far away as they are so from you.
Speaker 5: Oh, okay, Carlis, he's like.
Speaker 2: One hundred and fifty feet it is, Carlias. It would
seem weird to you. I think you're the only person
with dark vision. There is no sense of dark vision,
like essentially your eyes can see on like the infrared
spectrum or whatever, right, so you you don't really have
that ability here. Your vision is reduced to the same
as what would be a normal human or something like that,
suggesting that this is magical darkness, if you would be
knowledgeable on such a thing. But yeah, your dark vision
doesn't seem to work very well here. You're just stuck
with using your usual day vision. But you can the
area is lit very dimly, and you can very clearly
see the areas with the torches, and there's a very
obvious campfire in the center.
Speaker 5: Start heading towards it. I guess.
Speaker 7: Yeah, this is a broom.
Speaker 2: The figure sits and in front of him he has
a book, a huge book, laid out on his lap.
He has a quill in one hand, no ink pop.
He just seems to be writing in the book. He
will turn a page two or three times, check something,
and then turn back a few pages and write something else.
He just seems to be minding his own business as
you guys sort of cautiously roach.
Speaker 1: I would like to circle around behind him, yeah, and
just kind of read over his shoulder sure.
Speaker 2: Looking at the book. As he's writing, he's he's filling
out what looks to be names. He's taking names, writing
them down. When he turns a page, he looks at
a location, so you'll see like locations. He'll he'll run
a finger down, trace it down, and you'll see locations
from all across Lacarin, not just dust fail. You'll see
you will see a list of various locations from dust Vaal,
and then other locations that you've never heard of, from
far off lands. He'll turn back a few pages and
write another name down. As soon as he writes the name,
the ink sinks into the page and disappears. And then
he writes another name, just completely different names across the board.
That seems to be all he's doing, writing names down,
finding a location, writing a name down, finding a different location.
Every time he turns the page that he finds the
location he needs, almost immediately taps it comes back.
Speaker 4: I'm definitely hanging back, observing, seeing what I can see.
Speaker 3: Can I do any kind of what would I investigate?
Speaker 10: I don't have magical.
Speaker 1: Slight of him the book away from it.
Speaker 2: What are you trying to?
Speaker 5: What are you trying to?
Speaker 3: See it's clear that the darkness.
Speaker 4: Well, I guess it wouldn't be clear to me because
I can't see in the dark that the darkness is magical.
Speaker 2: It would seem pretty normal to you guys without dark vision.
It would just seem very strange to somebody with dark vision.
Speaker 4: They would keep He's not like noticed that we're here.
He hasn't given any signs that he.
Speaker 2: Looked at each of you while he's wayfarers come let
us per lava, and then just went back to his works.
Speaker 3: Umm, yeah, let me let me try and swipe that book.
Speaker 1: I was kidding, all right for it.
Speaker 2: Oh boy, you're gonna try and swipe the book? Why
not just write out wonder his notes? Give me a
sleight of hand. Yeah, you reach out to to try
and grab the book, and the figure looks up at
you even as you come in with the hands or
move around into such a way that you're going to
try and like just somehow take the book out of
his hand. As you do so, he looks up at
you and then says, take a look at your hands again.
When you look down at your hands, they just melt
in front of you. They turned to water all the
way up your arm for a moment, and he says, yes, no.
Speaker 12: Hands, no stealing.
Speaker 10: Oh and I step back.
Speaker 2: You have no arm. They melt, they have gone. They
turned to war. You feel no pain and dross my spear.
He looks over at your spear. It turns to war,
just falls through your hands. There's not as splash as
it hits the ground. Either turns to water. He says, right,
And he looks up and then holds holds a hand
aloft like this, and all of your weapons turned to
water on your body, the the the swords, the hidden
concealed daggers or guns. They all just turn to water
and run down your body.
Speaker 7: And hold on him. And I wasn't going to do
it anything.
Speaker 2: And then he looks up and says, were there not
to be six of you?
Speaker 5: I was told to expect six.
Speaker 1: Who was the sixth?
Speaker 5: Yeah?
Speaker 2: Who are you?
Speaker 8: Fire?
Speaker 5: An old man?
Speaker 1: What's his name?
Speaker 5: Kenneth?
Speaker 2: He goes through his book, see him turning a few
pages back. The six has not passed over then, and
then he turns to Carlias, be wary of those that
do not cross vengeful they can be come sit and
then he clicks and your your arms return lash Oh,
thank god.
Speaker 8: I want to.
Speaker 1: I'm just gonna take a seat right next to him.
Speaker 5: Sure, I'm gonna stand behind Carlias. I'm sitting down.
Speaker 8: Sure, Arden's going to lean in towards him, and as
he sits down.
Speaker 1: Okay, so.
Speaker 8: You can make water. It's actually quite impressive. Do you
think you could teach me?
Speaker 2: Whoa hm, I'm not much of a teacher. Haven't got
time for it, I'm afraid. He goes back to his
book and writes a couple of names in.
Speaker 12: Nope, no time for that.
Speaker 1: Okay, the mind men quite a lot of names.
Speaker 12: Oh yes, quite a lot of dead people, quite a
lot of names.
Speaker 1: I'll host the ones that have crossed.
Speaker 5: These are the ones that have crossed.
Speaker 2: Carries on writing names. He looks up at strings.
Speaker 5: Won't you take a seat, won't you tell us why
we're here?
Speaker 12: Well, we're all waiting for you for that, carries on
writing down names.
Speaker 5: Don't go I don't just.
Speaker 2: Sit down, man, You sit down. As soon as your
dragonborn scaly butt hits the log. He says, you have
set in motion a set of events that may lead
to the downfall of the entire continent of dust, Veil,
and di will certainly shake the world of Lacrine forever.
It's neither here nor there for me, and you've been
drawn inside of the orb. I suppose seemingly one above
my station has done It could be any of them,
though likely I suppose it's Bain or mister.
Speaker 11: Sorry to interrupt.
Speaker 8: Who are you?
Speaker 2: Yes, of course, well sorry, and God don't usually have
time to give my own name taking so many.
Speaker 5: Her name is Yogel.
Speaker 2: I am the Lord of the end of everything, not
really a god, more of a demi god. You are
here in a missa, the lost plane of the Demi gods,
a halfway place between here. In the final gait, he
sort of moves his hand behind him in the distance,
you see the mist that kind of forms thickly at
the edges of your vision. It sort of moves around
a little ways, and through it very briefly you might
see something. Give me a perception checks all of us, Yes,
if you're looking, if you're not, whatever, But Bat is
the one missing there.
Speaker 5: I'm not looking.
Speaker 3: You know, I ruled first, so I don't know if
you sat.
Speaker 2: Yeah, so uh Arden and Rajah. You see something through there,
A very large structure, could be a building, something through
the mist, and then the mist closes in. In the
brief moment that you're able to see through it, Lash
you see very clearly, and Carlias, you see relatively clearly.
A huge gait by gate, I mean sort of an enormous,
beautifully carved stone opening through it is just a blisteringly
white light, like a divine eminence. There are all sorts
of symbols and sigils carved around this gate. It looks
a bit like the one from that fucking Warcraft movie.
There was that enormous freaking gate. And then it's got
kind of a white light and he the myst closes
in around it.
Speaker 5: He says, hmmm, the.
Speaker 2: Gate which leads to the divine plane, and then continues
to write, and he says, fear not. Of course you're
not You're not dead. I suppose you worry about those things.
Carries on writing names.
Speaker 1: And how exactly did we set this in motion? Or
we've done is deliver a box and kill a few
crooked guards?
Speaker 12: M hm, the yorb you carry it, do you not?
Speaker 1: We carry a fake replica of the up.
Speaker 2: Which one of you is, which one of you is?
What one of you is?
Speaker 8: A I pointed strings.
Speaker 5: I'm a dragon born.
Speaker 1: He's a dragon as.
Speaker 2: One of you is divine born.
Speaker 5: No.
Speaker 8: Oh, that's definitely not me.
Speaker 7: I am no, no, no, they can't be No, it
must be you.
Speaker 1: You're the one that the sand Titan spoke to in
the desert.
Speaker 5: Oh, spoke tom. It's true titan, Oh Titan, yes, God.
Speaker 1: A dwarf and asthma.
Speaker 2: No, no, this can't be right.
Speaker 5: Thank you, hold on the wrong party friend.
Speaker 7: The orbit it said something before we'll up here.
Speaker 2: Oh, yes, yes, only death is absolute, and then only
entered his pointed out yes, that was me. It's my
task to bring you here.
Speaker 5: M m hm.
Speaker 7: Sixth and the titan spoke to me asking about man
the orb and my surname.
Speaker 2: Yes, yes, titan that dulled.
Speaker 1: Parlias. Do you know your parents?
Speaker 7: No, that was brought up my uh. The man the
topic had a shoe.
Speaker 1: Seems unlikely for an am R and a dwarf to
have a child, but no one else in this group
could be one. I know it's not me, not me,
certainly not certainly not a fear bull bird.
Speaker 5: The sixth one he was a human. I'm I mistaken.
Speaker 1: We were a humans AMR and humans they often look alike.
Speaker 5: An old man beyond his years.
Speaker 12: That's him, well in two hundreds.
Speaker 1: That would explain why he was so physically fit for
an old man.
Speaker 2: Right, and he gave you the old.
Speaker 1: No, no, he did not give us the The orb
was given to me by a woman in sin River
whose name, whose name I have recorded in my journal,
shouse Shaust. It was given to us by shouts of
sin River.
Speaker 2: I don't have time for this, right, Well, I suppose,
I suppose you have a task. Do you not tell
me it?
Speaker 1: We were tasked with drawing out no missing Leothraxis of
the Crimson City, slaying her, taking her armor, and returning
it to the Emperor.
Speaker 2: Leo Traxis. Yes, Leo Traxis turns his pages, goes back
a few Yes, yes, right.
Speaker 1: She's seeking the same orb you mentioned, But the one
he carries pointing at Carlias is a fake. The real
one was left behind.
Speaker 2: Oh no, no, no, no, it can't possibly be a fake,
not if you're here.
Speaker 5: Well, fuck?
Speaker 1: Did he give us the real one?
Speaker 2: I assumed that you knew what you were doing. I
assumed that you were working together to bring about the
second right, And you've chosen this side willingly.
Speaker 5: What side?
Speaker 3: What side?
Speaker 5: Sides worth coin.
Speaker 2: Hm hm. The ORB it's a bastardization, of course, supposedly
a one way track, but as you can see, it
can be easily manipulated, designed to call forth a being
of great power from this plane to yours. In the
case that you're speaking, it was Titan. It's part of
a set of two, though, and not much use without
its other part and the sixth one. He he was
not wearing armor, powerful armor opening in the chest a
recess for the ORB to send.
Speaker 7: It naked.
Speaker 12: Naked, half naked.
Speaker 2: He was fully fully half naked, right.
Speaker 1: An armor with the recess and the chest, though that
would be no Messa leothraxis.
Speaker 2: Right, Well, the information I've been given is obviously wrong,
but that can often be the case when the sources
of the intelligence are all at odds with one another.
I suppose if you've not chosen any sides, so be it. Well,
he closes his book, sides are there to choose, puts
his pen down and says, well, there are three, And
then he lifts both of his hands up in the
air like this, and around you there are three sources
of light, and look upon the ground at three different
points around you. Three huge symbols begin to glow very
obviously on the ground, one being the symbol for Mistra,
being the symbol for Baine, and one being the symbol
for Kellum Vow. He points at each of these huge
glowing symbols, these glyphs that appear, and he says, well,
regardless of whom you side with, and regardless of your intentions,
the task that you've been set, make sure it is
completed in whichever form you wish to complete it, whoever
you please, be it Lord Baine, Lady Mistra, or his
Lordship Kellum Vough. I'm sure they'll grant you something special.
M fine if we don't, well, if you don't, I'm
sure somebody else will take up the mantle. I was
told that you were a chosen few, but you seem
to be a ragtag group of mys fits that have
been brought together. Though, I'm sure what you will receive
will be greater than any mortal coins. I've heard that
a lot hm hm the task, complete the task?
Speaker 5: Fuck how well?
Speaker 11: Which one looks prettiest to you?
Speaker 8: All of you?
Speaker 5: None of them?
Speaker 11: I like the one where the guy is holding the celery.
Speaker 1: That's not no, that is celery actually see, and if
we side with him, he'll likely provide us a bountiful
supply of celery.
Speaker 8: Yes, better than.
Speaker 3: I don't eat celery?
Speaker 1: What is wrong with you? Do you know what I eat?
Speaker 5: He's a bird?
Speaker 1: Do you know what I eat?
Speaker 8: I like when he does that.
Speaker 3: Christ See lashes chest heaving.
Speaker 1: This time, you've got to admit one of the most
fun you've had in ages.
Speaker 5: Parking Hell, I'm going to kill you when you do
that one day.
Speaker 1: I would I would deserve it to be fair.
Speaker 8: It would just turn to water again.
Speaker 5: Parking hell.
Speaker 8: So yeah, I go.
Speaker 11: Who would you go with?
Speaker 12: Mm hmm?
Speaker 2: I suppose I would go with Kevin for since he
is my direct employer. But mm hmmm he can be
a little dull, can't he? If you wanted a little spice,
I suppose go with Bain. And if you wanted to
be the classic lawful good head over to misters. Of course,
these are just symbols. This is not a choice here.
You have to make the choice with the tasks you've
been set.
Speaker 5: Ahead of you.
Speaker 1: Mistress out and how would we convey our choice?
Speaker 8: Will we just talk to the symbol?
Speaker 5: Is that the god killing a goat in sacrifice and
slaughtering a village.
Speaker 2: No, nothing quite so, old testament. Go about your business
and complete the task. How you decide to complete the
task will decide with whom you side. These are just symbols.
Step on any of them, it matters not. They will
return you to your plane, and I'm sure I'll be
seeing you all here soon enough, though next time, I'm
sure it'll be under quite a different circumstance.
Speaker 5: Right goodbye, then.
Speaker 2: Yes, goodbye. He picks his book up and his quill.
He steps up, turns around and completely disappears. I've just
got to the nearest symbol and pick a symbol. Doesn't matter.
They all just take you back.
Speaker 5: I just walked to the.
Speaker 1: Scales.
Speaker 2: Okay, yeah, I loved one is mister, I just want
to pick a symbol. In decisive standing there, Mistra. As
each of you step onto a symbol, you the symbol
lights up in a column of light, blinding you all
and returning you to your bodies, to your mortal forms,
but not before bestowing upon you something each. Let's go
with Mistra first. Those of you who have stepped upon
Mistra receive magical grace. Uh you now your skin in
direct sunlight will have a very mild sparkle to it.
Walking it's too late. You just became a Twilight member.
Choose a class barred Cleric, Druid, Sorcerer, Warlock, or wizard,
and you learn one cantrip of your choice from that
class is spell list strings. You can use charisma as
your spell casting modifier for that lash. So this is
a little more confusing because obviously you are d n
D scrub. Yeah, see here you you can use wisdom
as your spell casting modifier. Let me give you this,
So this is how that sits on their magical grace.
I will I will throw that into your character sheet
for you as well. You sparkle a little bit.
Speaker 1: You get to pick a free can trip free can trip.
Speaker 2: So let me give you here is a website.
Speaker 1: Always always pick.
Speaker 2: You get you get like pretty much any can trip,
so it's entirely up to you what you want to
go with. I'll throw there's a there's a link in
the discord that we use. If you go on that
and then under level use the drop down can trip
and then you can just look through those and decide
and take your time. So once you pick it, we'll
deal with it in.
Speaker 1: A minute, which one did Carlias go to, I don't
see who's token.
Speaker 5: He's not myster as well, he's underneath me.
Speaker 2: Oh he's under there.
Speaker 1: Okaylas and walked off by ourselves.
Speaker 2: Huh, Calias, you also get this as well, so copy
that onto your copy magical grace onto your bio somewhere,
and you also get a random can trip. So I guess, Carlias,
you're not a magical caster either. You're uh blah blah.
Speaker 5: Sorry.
Speaker 2: One second, you can use wisdom or intelligence as your
spell cast for this. It's entirely up to you, but
set it so on your spells page you can set
it up. I'll help you in a second as well, Tuesday.
If you're like a little bit like I don't know
what I fucked.
Speaker 3: I'll yeah, now I'm excited that I have this.
Speaker 2: Many choose from cool let's see here.
Speaker 6: Who wait until pail like just gets an extra D
six of damage on everything he does.
Speaker 2: All right, let's go to you. I was going to
go with Philo, but let's go with you. You stepped
on the symbol of Baines and you, weirdly enough get
the uh the extra trait of surprise exclamation point. From
now on, Arden, your eyes will take a slight reddish
hue to them sometimes when people look at you. And
what you get is that if you hit a creature
that hasn't taken a turn in combat yet with an
attack on your first turn, the attack deals extra de
six of damage to it, and you can use that
once per combat. So you get this, I'll throw that
onto you.
Speaker 8: I was just happy I don't sparkle in the sunlight.
Speaker 7: Yeah, no, you go.
Speaker 2: You get you get the scythe you get the sith.
Speaker 5: Ability, which I've added real quick. Therewit.
Speaker 1: Basically, you just got a rogue sneak attack.
Speaker 2: You got an assassinate like a rogue assassinate.
Speaker 8: The best part is my eight desterity. This will never rock.
Speaker 2: You never get to use it. And uh raja. As
you step onto the symbol of kellum Bore, you'll find that.
Now in certain lights, if the light catches you in
a in a certain way, some people will think for
a moment that you're wearing a very plain white mask
over your face. They won't see your features. They'll look
and then they'll blink, and it'll look for a second
like you just have a plain white mask with a
set of eyes on it. Yours is very simip You
just get a straight up plus one to your AC.
Just a straight up, very simple plus one. You have
masks off the judge. So what you can do fora
like under the COG option. But let's see Global Armor
Class modifier one. So that should just boost your AC
at all times now to an extra one. It's kind
of like taking the fighting style.
Speaker 1: Gotcha, my armor class just dropped by two.
Speaker 5: Well, I don't know about that.
Speaker 2: It's probably because we've we've not accounted for something that
we've given you before, gotcha, the whatever it's called movement.
Uh you guys, then all.
Speaker 5: Wake up.
Speaker 2: It's the very next day. It's light out. You've all
had a long rest. Everyone looks a lot better. Raja
and Finn Renna don't have their their wounds on their neck.
Did you pick a cantrip or do you want to
just long enough?
Speaker 7: Yeah?
Speaker 5: Do you want me to tell you were?
Speaker 2: It's up to you?
Speaker 5: Ah? Yeah, I took your red crap, Carlias.
Speaker 7: I'm going to take a vicious mockery cool.
Speaker 2: Do you know how to add that?
Speaker 7: Currently?
Speaker 2: Add no cool and lash.
Speaker 3: I'm still I'm still sharping.
Speaker 2: Cool. Yep, you can take your time. I'm not going
to throw anything crazy at you immediately.
Speaker 5: Cool.
Speaker 2: So you each get your blessings from your chosen symbol.
Each of you also has brand new tattoo of the
symbol that you choose. Ah, do you choose where it
goes or you may choose where it goes.
Speaker 5: Somewhere nobody will ever see it. How do I get
a tattoo on dragon scale? That of curiosity?
Speaker 2: It's not even really like a tattoo, It's an in print.
Speaker 1: It's more like a yeah, like a.
Speaker 5: Kind of type.
Speaker 2: It would look on your skin, probably because you took
the Mistress, so you probably have that that The star
in like a white birthmark looking thing. Yeah, like a
magical symbol on you. It doesn't really glow or anything,
but it would look like an abnormality in terms of
color on your skin. Everyone else, it would probably look
like a normal tattoo.
Speaker 5: Lash.
Speaker 2: It's probably impossible to fucking find under the feather. Yeah,
it would be on your skin somewhere as well.
Speaker 7: Is going to be on his like over the heart
of thing.
Speaker 5: Cool.
Speaker 2: Yeah, you have the symbol of Mistra over the heart
callum Vaugh's.
Speaker 1: Bony arm with some I'm gonna say that tattoo runs
all the way up his arm and matches the same
bony arm on the symbol.
Speaker 2: Cool uh. And then Arden has the horrific s just
a stick acelary yea, the symbol of fane, which is
like a weird sort of hand.
Speaker 5: Gripping celary celery.
Speaker 15: I want to have it like right like on the
lower abdominals, right right below the crotch, just like in
a really inopportune place, like the girls that do the
sticker when they tan, like right on their inner thigh.
Speaker 5: It's just like right there right what it What it.
Speaker 2: Is strictly is an upright blackened right hand thumb and
fingers together. So I think the light portion of the
symbol is.
Speaker 5: Just like it's like snuffing out the light, isn't it.
Speaker 2: Yeah, that's that's whole thing.
Speaker 6: It's not playing that one game where you got to
look at the little circle or something.
Speaker 2: Bain's catch ye. Bain is an evil motherfucker, not to
be confused with the poisoned, venomous bullshit batman villain. He's
a He's a nasty motherfucker.
Speaker 1: Really, So I've gone from being an undead hunter to
pretty much looking undead with a skeleton.
Speaker 2: Yeah, I have a dope ask tattoo. The when you
wake up, you don't feel any different necessarily, other than
that you have these extra little abilities and maybe a
very slight change to how you look in that some
of your skin or feathers sparkle a little bit, just
call in the right light. Same thing with the mask
of the judge. Sometimes you'll catch and just see a
weird trick of the eye over Raja's face. And every
now and then Arden, with his happy, go lucky attitude,
will look like a sith lord for just a brief second.
In in terms of strictly adhering to anything, all you
did was stand on is symbol. You haven't sworn into
any clergy, to a god or anything, so don't worry.
Speaker 5: But we don't, I mean, we don't know that, right,
We've got the symbol.
Speaker 2: You do know that you would definitely, you would definitely
feel that way. And also Urgel kind of told you
that It's just that when you stood on a symbol,
Yurgel bestowed upon you these things, and they just so
happened to be in honor of the god of the
symbol in which you stood on them. You haven't in
any way sworn yourself. Other than that, you may interpret
what happened as you will. Each of you wakes up
the very next day, Windy Peaks seems to be in
full swing as usual, And other than that, the town
is just doing its thing. It is about. Yeah, you
slept in like half ten.
Speaker 5: I'm gonna start knocking on everyone's doors. Wake up, We've
got to go.
Speaker 3: I was a fourth watch some up, just kind of
dorking around.
Speaker 5: Yeah, do we We didn't get to do our watches,
did did we? We just slept see the.
Speaker 2: Night, Carlias will be slumped. In fact, Carlos, you were
probably in here in this forge room like the main ford,
because you were looking at like hammers and ship as
you were just wandering around patrolling. So probably you wake
up and you, of everyone, you probably have like a
crink in the neck like you probably slept.
Speaker 5: I say to sleep, I'm gonna go kick them. Dwarf, dwarf,
fucking hell ya, it's got to be dead. Is there
water anywhere?
Speaker 2: Yeah, it's a forge. There's buckets of water all over
the place. For sure.
Speaker 5: Throw something, you throw it on his face real quick?
Speaker 7: What one termination when you're doing?
Speaker 5: We're late late for what we're sleeping. We've slept in.
We've got to prepare for the train.
Speaker 7: To train?
Speaker 5: What train to leave? Carlias, We have to leave right,
Roger should be awake by now.
Speaker 7: What the hell did you throw on my face?
Speaker 5: Water?
Speaker 8: Better or not?
Speaker 7: Have been pissed?
Speaker 5: It was just water. Piss was unavailable this time.
Speaker 7: Swear in your life.
Speaker 5: I swear on my life.
Speaker 7: If I found out that was, I'm going to kill you.
Speaker 5: No, there smell you can smell as my bits, my trousers.
Roger gave me a fry. Ye didn't help it, He's
he's stated me right. Anyways, I'll leave you to collect
yourself and go knock on Raja's door. What's their faces?
Speaker 7: Door?
Speaker 5: Yeah? I don't.
Speaker 1: Would Finn Renna have woken me up or what I've
slept in late too?
Speaker 2: Uh? No, Finn render is asleep as well.
Speaker 5: Everyone's still asleep, Raja.
Speaker 1: Ah, yeah, I'll just push the door open.
Speaker 5: Slept in? Yeah, we should leave.
Speaker 1: Have any fun dreams last night?
Speaker 5: Yes, it's quite it was fucked up.
Speaker 1: Really, get any souvenirs out of it?
Speaker 16: Now?
Speaker 1: Did you wait, I'm showing him the I'm showing him
the tattoo of my arm.
Speaker 5: Was that? The fuck? It was real?
Speaker 1: I'm not surprised. You spend your entire life screwing around
with the supernatural and the undead, and of course this
is how it turns out.
Speaker 5: Yep, No, fuck the gods. I don't need them. Fuck that,
fuck that, and fuck that.
Speaker 1: All three.
Speaker 5: Fucking seven forty, however many there are, fuck them all.
Speaker 1: I agree with you, But outright defying what they told
us to do might not be smart.
Speaker 5: Right, We shouldn't have gotten noticed.
Speaker 1: Well, I thought that we were given a fake orb.
That was the agreement, was it not. Yes, Fexus is
supposed to have the real one.
Speaker 2: He must have.
Speaker 1: He must have swapped them and we weren't looking.
Speaker 5: Oh, he's an idiot. He always was an idiot.
Speaker 1: It could have been an accident, suppose, but that's rather unlikely.
Speaker 7: Mm hmm.
Speaker 5: Speaking of Fetus, I'll go get Arden, you get last, Yes, okay.
Speaker 2: Arden, you are welcome by a banging on the front door,
because you're quite near it.
Speaker 8: Mm hm, who knows that?
Speaker 2: Hello, there's two little halflings there, each with a little
bag over their back and they say, oh, who are you?
Speaker 6: I'm but do I know that my eyes are reddish?
Speaker 5: Probably not? No, sorry to interrupts, Brad, check your recipere
Oh we're dropping frames? No, well, what's up?
Speaker 7: People are saying it's lagging a lot.
Speaker 1: Oh yeah it is, which dude, a free can trip though.
Speaker 4: Yeah.
Speaker 1: For non castor classes, that's really good.
Speaker 3: And sparkling feathers.
Speaker 5: The one about that.
Speaker 3: Who was skin I might be.
Speaker 4: A little bummed out, but sparkling feathers sounds cool.
Speaker 1: For strings it doesn't matter much because he's already got
a million spells because he's a bard. But for Carlias
and Lash that's super good.
Speaker 8: Yeah.
Speaker 3: Me, Chand is actually looking pretty tasty. It was that
or Eldritch Blast.
Speaker 5: I don't know.
Speaker 7: You finally get to do what Savari did to me
all the time.
Speaker 2: Yay, welcome ye at the door in you see two
little uh, two little fellas, two little two little half things.
They look at your evil red eyes and say, what
what are you doing? What are you doing in Garble's place?
And they take a couple of steps back.
Speaker 11: We're having a sleepover. Would you like to join? We're
about to leave actually, so you you could be you
could continue the party for us.
Speaker 2: Where's garble?
Speaker 5: I'm just going to open the door, I think, right?
Who are you?
Speaker 2: Oh? My name is Willos, this is Davlos.
Speaker 5: Ah what does that mean? We work here?
Speaker 2: You don't work here?
Speaker 7: Which is.
Speaker 11: Do you?
Speaker 7: Do?
Speaker 11: You have your time guards, so I know you work here?
Speaker 2: What on earth are you talking about?
Speaker 8: Come on in?
Speaker 2: Yeah, not really, I guess you're still within the house somewhere.
Willows and Davlos walk past and head further into the forge.
They walk past strings. Oh who's that? I don't is
he got what is this new management? They walk past
all these strange people, close the door and go get food.
Willos heads into the forge and starts lighting things. Dad
Loss starts lighting things, and they start being blacksmith apprentices.
Speaker 5: A dead body all of you.
Speaker 2: There's a there's a bloody mess on one wall. There's
garble anyway, garble around.
Speaker 5: Little ones. Did you see a beast of a man,
quite dainty and too cheery for his own good? Yes?
Speaker 2: Red eyes terrifying red eyes.
Speaker 5: No, that's not him. The door, which door? The front door?
Speaker 2: Fin Rena walks in. Oh oh yes, uh? Will Lost,
Dad Loss, ignore all of this. The bloods Uh, it's
it's a cherry pie. We dropped a cherry pie. We
dropped a cherry pie on the wall, A really huge
cherry pie on the wall. Oh that's a shame. I
wanted that cherry pie. Says that I'm getting to work
the will Loss turns the strings again.
Speaker 7: Where's the pie?
Speaker 2: Yeah, well they dropped it, I think.
Speaker 7: Uh, I presume no one told me there was wanted.
Speaker 2: Willis says, two strings. There was a big man at
the door.
Speaker 5: He let us in. All right, well you followed what
well dav.
Speaker 2: Loos was with me, so yes, Stavlos followed MENA.
Speaker 5: Yes, you might want to hire more intelligent people. Oh
and I'm going to leave.
Speaker 2: Then intelligent people are expensive?
Speaker 7: Then things? What can these gentlemen make me? Some bullets?
Speaker 8: Place?
Speaker 5: But can you make bullet?
Speaker 2: I can't even make a sword yet.
Speaker 5: I could try. I try.
Speaker 2: Should I get them to try?
Speaker 7: It's better than nothing?
Speaker 2: Uh, Loss says, I've always wanted to try doing bullets.
I tried doing bullets. I'll give it a go.
Speaker 7: You've got make sure they're not a milimeter casings.
Speaker 2: You have casings.
Speaker 7: I just need the bullet itself at this moment, in time.
Speaker 2: You need the casing and you need gun No.
Speaker 7: I know I need to go get the gunpowder in
the casings, but there was a whole mishap in the
general store. Don't worry about.
Speaker 2: Little little bits, little shaped bits.
Speaker 7: Indeed the things that go in the front of the
casing that are fired.
Speaker 2: Dad Loss says, yeah, you leave that with me.
Speaker 1: You got gold, I can I can pay you.
Speaker 2: You can pay me, just Dad Loss.
Speaker 5: They're on the slider because you're five gold a deal.
Speaker 2: He turns around, starts fiddling with all sorts of things.
He runs off into the kitchen and brings out all
sorts of bits and bobs that look more to do
with baking than forging things, and starts, uh get carries
on with the fire and starting the huge fire of
the forge to begin melting down the.
Speaker 7: Now that they're doing that, I need a serious thing
from you. Yes, of course I need a pie.
Speaker 2: A pie. Don't we have to catch a train in
an hour?
Speaker 7: Listen, I'm a hungry dwarf for amn't and in a while.
Speaker 2: Persuasion check. You have to beat it too, She says,
I'm so very tired. But yes, I suppose we should
make a pie. To travel with h to see what
I've got in the kitchen.
Speaker 7: I'll happily pay for it.
Speaker 6: How much of the kitchen has Arden eaten already? By
the time they start looking?
Speaker 5: I thought you left everything everything.
Speaker 2: Walks into the kitchen and Arden is just sat at
the table and everything is empty.
Speaker 5: All the cupboards are open.
Speaker 2: Oh my god, she says, Oh is there any anything left?
Speaker 3: Oh my god?
Speaker 5: What do you want me to say? Oh?
Speaker 2: Right, I suppose I'll have to go and get some ingredients.
Then okay? Well, uh, and Arden can a vampire?
Speaker 5: Can?
Speaker 2: Would it get me in the day?
Speaker 11: I maybe I I'll come with you.
Speaker 2: Right, let's go shopping. I'm still waiting at the things.
Uh to find the arden? Arden and Finn Renna walk
around the corner and here you are.
Speaker 5: Where'd you go?
Speaker 2: We're going shopping? We need to go shopping. Do you
want to come with the strings? We've really got not
got much time?
Speaker 5: Right?
Speaker 7: What do we have?
Speaker 5: An hour? I think a little more in an hour,
but go shopping?
Speaker 2: Shopping? Yes, well, Carlias really needs a pie.
Speaker 5: What did you do to them?
Speaker 8: Do anything?
Speaker 5: Well?
Speaker 2: We need supplies. Arden's eating everything?
Speaker 5: Yes, of course, right, yes, I'll go if you'll have me.
Speaker 2: Okay, let's go and you three head out off for
some more murder hobo and I'm sure on.
Speaker 5: The well, on the way out, i'd like to speak
to the garden. That's okay? Oh yeah, sure.
Speaker 2: You guys start heading into the into the town, towards
the marketplace.
Speaker 5: Kind of like them behind in arden by may do
I have a choice? I this is why I sense
that you don't like me.
Speaker 11: I love you, and I'm just gonna hug him, but
you'll never be the bard.
Speaker 8: That I am.
Speaker 5: Well, that's that's quite fine. I want you to know
I did not know that you were also a bard
and a cleric and a vampire killer.
Speaker 8: Yes, but I'm not a bad.
Speaker 5: But you just okay, I'm a bad but you want
to be a bad.
Speaker 11: I don't want to be a bard of who would
want to be a bad? Bards can't even create water?
Speaker 5: Can you?
Speaker 8: I don't want to talk about it?
Speaker 5: Then, I'm so really confused?
Speaker 1: Good?
Speaker 5: Right? If? Okay? Right? Shopping? Yes?
Speaker 8: Wait?
Speaker 5: What did you want to talk about?
Speaker 8: All right?
Speaker 5: We just did? I start?
Speaker 7: Shoot?
Speaker 5: What the fuck is happening?
Speaker 8: You're very confusing?
Speaker 5: I'm yes, I guess I can be that way. Yes,
I understand.
Speaker 8: I'm I like that about you.
Speaker 5: Thank you. So I like your ability to kill vampires.
You are right, and yes, mm hmmm, right, okay, well
off we go.
Speaker 2: Okay, you got to start heading into town towards the
sort of market area led by Finn Renner Arden being
Arden and back at the the ford, Garble wakes up.
Where are you at the moment, Raja?
Speaker 1: I went off to wake up Lash at the beginning
of this whole thing, and so I don't know how
much time has passed. Uh yeah, I mean you could
have headed to wake up Lash, and I'm trying to discern.
I'm trying to determine whether you even want to scare
the crap up instead of knocking on the door, just
kind of opening it. And then it's like, hey, wake up.
Speaker 16: Okay, did you you were in the dream and what
did you have that dream?
Speaker 4: And I'm just sort of I don't see, could you
not do that anymore?
Speaker 1: As soon as you stop screaming at it, I'll stop
doing it.
Speaker 3: Hey, look and I hold up my wrists, pull back
the feathers.
Speaker 10: It's different than yours.
Speaker 1: Got your own little souvenir that looks like mistress mark,
isn't it.
Speaker 3: That's the symbol I went to. I wonder what it does.
Speaker 10: I wonder what it means.
Speaker 1: Haven't the foggiest to be honest.
Speaker 10: Look, and I have this too, and I just summon
the the hand.
Speaker 4: But I don't you know, I'm not used to magic,
so I don't do anything with it.
Speaker 3: Just there, see that.
Speaker 1: That's a floating green hand.
Speaker 3: Yeah, it's just so I can do that.
Speaker 1: Now I'm gonna poke it.
Speaker 2: I feel like it.
Speaker 16: Huh, I did that.
Speaker 10: I wonder if that can help me fly?
Speaker 3: You think you can pick me up?
Speaker 1: I'm shaking hands. Nice to meet you, ghost hand. The
hand looks pretty small. I don't think you could lift
a person.
Speaker 3: Oh okay, well it's still cool. You could probably do steal,
steal stuff with it.
Speaker 1: I think we need to put the fevery and murder
dialed back just a little bit.
Speaker 10: Hmm okay.
Speaker 1: It's been leading to complicated situations, especially after those other
two idiots murdered the shopkeeper here. I don't know what
they were thinking.
Speaker 3: Oh yeah, we've really got to get out of here.
Speaker 1: You know how hard it is to keep a low
profile when you wear bright red everywhere Sneaking is not
my strong suit.
Speaker 8: Did you know?
Speaker 1: My father specifically told me wear something bright red so
people will recognize you. It's easier to make a reputation
that way. So when I'm traveling with idiots who like
to murder half of the town.
Speaker 4: I mean, I could, I could show you how to
be sneaky. Of course, of course I'm in a bit
of trouble myself, so I know.
Speaker 1: How to be sneaking. I have to keep just take
this off, and suddenly Raja the right is just Rasia
and no one recognizes me. That's the upside to it.
Speaker 5: Huh.
Speaker 3: I'm hungry.
Speaker 1: Maybe Ifinana has some pie. She makes very good pie.
Speaker 2: The front door closes as you guys leave out the
little storage room that Lash had made a bed of
leather armor out of Garble approaches the room where Carlias
and the other two halflings are working.
Speaker 1: Totally messed this thing up.
Speaker 5: I figure out how to put it back.
Speaker 2: And Lash you probably walk out and see him kind
of like moving through the house. He walks into the
room where you guys are Carlias and the and the halflings,
and he says, uh, willos come here? And he puts
a hand on his shoulder. The time has come. I'm
going away for some time, and well, forge is yours,
and Willos says what, I've worked it for two weeks.
Speaker 5: I can't I.
Speaker 2: Can't even make a sword forges yours. Man up, handle business.
I'll be back at some point. Don't burn the place down.
That's all you need to worry about. If you really
really need to, Just don't forge anything. Just sell things
and trade. Just okay, open the shop, close the shop,
don't turn the forge on, and don't let Davos forge anything.
And at that point Davos ah, here we go, all right,
now the metal and he turns around, rounds a random
thing and starts trying to.
Speaker 7: Make Oh hold on, hold on, here here's the metal.
Speaker 2: Oh what on earth is that just a bucket.
Speaker 1: Full of blood?
Speaker 5: Right?
Speaker 2: Okay, grabs a nuts.
Speaker 7: We could make blood. Never mind, just use the metal.
Speaker 2: You want to try adding some blood to the bullets?
Speaker 7: No? No, no, hold on, would curl as know if
that was the vampire blood.
Speaker 2: No, it's not the vampire blood. It's full of red.
The vampire blood is still there. It hasn't dried, it's
still liquid. It's just a gooey liquid.
Speaker 7: Mmm, I'm trying that a different day, just a normal metal.
Speaker 1: I'll walk into the room around that point. Probably, Yeah,
blood line bullets could be a new thing we.
Speaker 2: Could make five.
Speaker 7: Would you reckon it would work?
Speaker 1: Absolutely not?
Speaker 2: But absolutely no.
Speaker 7: Yes, he's right, I mean, after what happened last night,
I'm up for anything.
Speaker 1: Fine, Well, some vampires and bullets, some blood bullets.
Speaker 2: What does that mean? What's the vampire? Says Stablas.
Speaker 7: Ah, it's something you should check for under your bed.
Speaker 2: Right, I'm using this bucket of blood. Gobble says, that's
not blood, you idiot. He walks over and says, it's
just muck. It's just muck from the ground. It's just
got some brass bits in it. And Russ, I'm gonna
walk back to the other room where we actually killed
the vampire and.
Speaker 1: See if if there's any like a piece of wood
or anything I can used to like scoop up some
of that instead.
Speaker 2: Absolutely, there's plenty of buckets, and.
Speaker 1: Yeah, I'm just gonna grab a random like label or whatever,
scoop some of that up and bring it back over.
Try you making it with this.
Speaker 5: All right?
Speaker 2: Then Davos is going to attempt to mate.
Speaker 5: Can I assist them with the making of this as well.
Speaker 2: Do you?
Speaker 5: Yeah?
Speaker 2: I guess you can. Actually you can give him, you
can give him advantage. He's going to attempt to make
normal bullets with advantage. Hey wow, wow is real good
at shiit. Garble is like packing a bag and just
not interested in the forge. He's just going about his
business packing bags and things like that. Daa spends the
next sort of half an hour forty five minutes attempting
to make you some bullets, like the main part of
the bullet, not including the casing.
Speaker 7: And the So does he get a like al la
blah blah, become proficient?
Speaker 2: And yes he gets one of those final Fantasy fourteen
things when you do the craft thing thing when you're
just sitting there in the middle of a fucking so
much And yeah, he makes you.
Speaker 7: I guess I gave him five bars of iron.
Speaker 2: Five bars of iron, which makes that the fifty.
Speaker 5: Please game forty.
Speaker 2: Six bullet bits whatever they're called. I'm not American. I
don't understand the parts of a bullet. Americans.
Speaker 5: Come on, we came from Europe.
Speaker 8: I don't know.
Speaker 2: It's just a racial trait of an American to know
everything about we.
Speaker 1: Get plus two the gunslinging, Yeah, you get for we
all know what we're talking about here.
Speaker 2: I'm sure now he is going to try and make
some with vampire blood. It's advantage still forty mean mm hmm.
He makes you five special bullets. The bullets come out
with a reddish hue to them, Crimson Crimson bullets. And
where is your character sheet?
Speaker 5: Let's see, yeah, I typed it at the bottom.
Speaker 2: Okay, you have five Crimson bullets forty six normal bullets.
You still need to add them to a casing and
a gunpowder and then you'll be able to fire them
when the time comes. Davlos says, well, well, I think
we'll lost. I think we could do some forge stuff,
wouldn't you say? I mean we could we could start
selling bullets.
Speaker 7: Hold on, hold on, hold on, there don't be starting
selling bullets to just anybody.
Speaker 2: What it sounds like a Let me look at that.
I'm just going to add blood to them. We could
make a right name for ourselves.
Speaker 7: What about this?
Speaker 5: Mean?
Speaker 7: And you have a special business partnership where I will
pay you double for every bullet that you make. Now,
if you guys can sort out a way to get
casings and gunpowder well heat depressed.
Speaker 2: No, I mean we could probably we could do that,
can't we will us. There's absolutely no idea how to
run this place, Davlos. I've got no idea why he's
leaving or what's going on. And you're thinking of starting
of going into business with this dwarf making blood bullets.
Speaker 7: Blood it's just normal bullets.
Speaker 2: We could make blood bullets.
Speaker 1: You two should sell blood bullets. I mean, the the
only ones on the entire continent making blood ball right,
and imagine how much you could charge.
Speaker 2: What do you think they're going to do? Can you
shoot someone with a blood bullet?
Speaker 1: Just tell people that they can kill ghosts?
Speaker 2: You think that's what it can do.
Speaker 1: I have no idea.
Speaker 2: I think it's going to give them too much blood
and they'll blow.
Speaker 1: Up that too. It can give them blood poisoning if
the blood types don't match. You know, you know how
blood types work, right, type A, type B. So if
you shoot someone with the wrong type of blood and
it mixes in, they're gonna get blood poisoning almost immediately
that way, Even if it's just an just a just
a flesh wound, they'll still die from it.
Speaker 7: You know it's normal.
Speaker 2: Loss is nudging Willos the whole time. See, we can
make a fortune.
Speaker 7: Were bloods can turn people in the vampires. We have
made a terrible thing.
Speaker 5: Play.
Speaker 1: They're just gonna use that regular blood over there.
Speaker 9: I hope, Well, we better get rid of all the
vampire bo then, because I've only got these fatside and
get a bucket of water and ose down the vampire
blood before they see it.
Speaker 7: Darning.
Speaker 5: You guys have started a play plate, did you guys?
Speaker 3: You guys hear that the murder Hobblen continued.
Speaker 6: Were you guys just sad we didn't kill the other
three quarters of the town so you started a play?
Speaker 3: Yeah, pretty much finish when you started.
Speaker 5: I'm tired of these murder Uh.
Speaker 7: I just had that moment of realization when when you
said like blood a b like contracting.
Speaker 2: That it's gonna be. It's gonna be give.
Speaker 5: Everyone hepatitis, It's gonna be something.
Speaker 8: Dais going.
Speaker 2: Scurry west and uh and have a very final conversation
with with Gobble. And there's the sound of a train
in town which has been there all morning refueling and
uh and and stuff. But there's the sound of it,
like starting up and beginning to go through the motions.
Speaker 1: Uh, would we all hear that?
Speaker 2: Yeah, but arden strings would have been to the market
and be heading back when suddenly you realize this, uh, this,
this train is going off. Fin Renna has like four
piles in a stack that she's purchased. And yeah, you'll
see that the train is now beginning.
Speaker 5: To You need to go right now. Then the other's
a here hear it, but we have to get on.
I start moving towards to train.
Speaker 11: H I'll hold the pies.
Speaker 8: I'm very large.
Speaker 11: It'll make it easier. Let's all run to the train.
I'm going to try and eat all the pies. By
the time we get to the train. You're going to
need to persuade fin Renna.
Speaker 2: First. Give me a persuasion check. I've already eaten everything
in her house. She's not that dumb, but she's easily persuaded.
She says, oh, yeah, I suppose that you have little legs.
And she hands up four pies, and you want to
run and eat the pies. Give me a sleight of hand. Yeah,
you throw one pie at your own face and drop
three strings. Give me a deck saving throat to try
and catch a pie.
Speaker 5: Oh oh no, find that twenty this I want to
catch all three Spider Man style.
Speaker 2: Yeah, if you get above a ten, you catch two? Yeah,
ten will do you catch two? Bam bam, and then
one hits the ground.
Speaker 5: Arden.
Speaker 2: You do get some of it in your mouth, which
is not the blueberry pie pretty good. So you get
like a mouthful of blueberry pie. Half of it goes
over your face. You have a blue face, and some
of it falls on the ground. Two other pies explode.
No one other pie hits the ground. Strings does like
a Spider Man scene where he catches two of them
because he was fully expecting this to happen.
Speaker 7: I'm sure.
Speaker 5: Uh you guys said towards the train, Yeah, yeah, running
and getting on it alrighty.
Speaker 2: As you approach the train, you do see this the
the there's a couple of half hawks loading these huge
boxes up onto the sides of the train. They just
appear to be people that work in town as strong
arms because they half hawks and racial bias they're loading
up the train.
Speaker 5: Ah, that's what DND is all about. In a way.
Speaker 2: It's kind of weird, very unprogressive, but it's on my channel.
Speaker 5: So it's all good.
Speaker 2: This is this is basically an alt right channel at
this point. We're good. Don't worry about it. I'm not American, Jay,
it's irrelevant. It doesn't count in this country.
Speaker 5: Watching everyone just unsubscribe from table story at least no one. No.
Speaker 2: We just got loads and loads and loads of right
follow us. It's great, per Fairlight agrees with me.
Speaker 1: Kill the ones that are different dragons in a nut.
Speaker 2: You approach, Yeah, you approach the train and you see
a familiar faith peering at you from the doorway. There's
a little gnome in a little blue hat, and he says, oh,
let's he's looking at arden. He's not looking at strings.
He's never seen strings before.
Speaker 11: Hello, we're back.
Speaker 13: Would you like some pie that's been on our phones
on horror?
Speaker 8: It's the cleanest thing here.
Speaker 13: Please don't tell me.
Speaker 7: You're getting around us train.
Speaker 11: Yes, here are the tickets, and we have more people
coming with.
Speaker 5: Us, not the others.
Speaker 13: Yes, not that one.
Speaker 11: Do because the other one died because we killed him.
Speaker 13: Thank god, I count, I count Nos. You can get
the next train on a root.
Speaker 5: Wait, no afraid not from.
Speaker 11: Come on, have him pie sit with me on the train.
Have him bye, I can drive the train.
Speaker 13: Remember no, no, no you.
Speaker 5: No more of the sandstorms, no more of the murdering,
no more the man with the swords.
Speaker 13: Please just get.
Speaker 7: The next train.
Speaker 11: No, no, no, who How would you do your job?
How would you sleep at night knowing you turned people
away from this magnificit train?
Speaker 8: This is the worst.
Speaker 13: Was covered in blood for two days.
Speaker 11: I have to clean well, we slept last night in
the place covered in blood?
Speaker 1: What the this is?
Speaker 5: This is?
Speaker 11: This is an upgrade.
Speaker 13: Came down on the truin.
Speaker 5: Yes we do arden, Yes, could I have the but
you must let them on as well. It will cost
you a pie, little one, you're not getting the pie again.
You can have it when we sit down.
Speaker 8: You hurt him, here's your ticket.
Speaker 5: Little one, Please please let my friends on the train.
Speaker 1: I can vouch there.
Speaker 5: Will be no blood and no smell of shit or
whatever happened last time. But he's not going to be
driving the train. I assume you have someone to throw
a trying conductor. I promise that one. See we have
the haffling here as well. She's she wouldn't hurt a fly.
Speaker 13: Sure like glass just got an.
Speaker 5: These tickets here are for the other people. You're apparently
going to recognize we don't have enough to loss.
Speaker 8: From you, of course you can't.
Speaker 5: How much for a ticket.
Speaker 11: Fifty gold pieces?
Speaker 13: Run?
Speaker 5: Yes, yes, okay, yes, I fucking hand them one hundred
gold here for the two extra man.
Speaker 13: Yes, okay, we've got on now.
Speaker 5: Jesus can make no trouble, No trouble.
Speaker 8: I stopped casting this guy's self.
Speaker 5: Rena, like.
Speaker 2: Fin Renna, steps up onto the train as well, looking
very confused, and says to you, to your strings, do
you think Rajah is going to make it?
Speaker 5: He has he is better than I. I'm sure they're
running right now.
Speaker 2: Raja, Gobble and Carlias are running.
Speaker 5: What about were a lash and Lash running? Lash slapped
in sorry, lash running?
Speaker 1: I would try to stop and ask did she did
she packed bags for the trip? Like to Garble.
Speaker 2: Garble has like four bags, like four suitcases. He's pretty strong,
like he's crazy, but he's a he's a blacksmith. He's
got these four cases on his back. Okay, yes, yes, yes,
don't worry about it. Don't worry about Why are we
getting on this train anyway?
Speaker 8: Yeah?
Speaker 5: Out of here?
Speaker 1: In case of more problems with vampires.
Speaker 5: I remember, yeah, I remember, all right, what's the train.
Speaker 1: Then let's go the trains sound it sounds like the
trains early. Let's get a move on.
Speaker 5: Jesus lord alive. What's that?
Speaker 2: And he looks at lash, Hey.
Speaker 4: Look, and I hold out a wing and I just
you can see like little mica flex almost sparkling, sparkle.
Speaker 2: It's a shiny bird. It's a giant shy bird.
Speaker 1: Yes, that's normal.
Speaker 8: Keep going, t.
Speaker 5: Start shining.
Speaker 2: About two later he says, oh dear, and he drops
all the bags.
Speaker 1: What's happened?
Speaker 2: Yes, give me a dexterity saving throw?
Speaker 5: Can I? Yeah?
Speaker 1: Can I make attempt at catching some of them?
Speaker 8: To you?
Speaker 2: You turn and fall over a bag, Carlias, your hat
flies off, flyers off. Garble looks very confused. He said,
why are you taking my things?
Speaker 5: Dwarf? Stop it?
Speaker 2: Are you.
Speaker 8: Don't touch a man's hat?
Speaker 1: Want to make that tempted catching one of the bags
and the hat the safe time.
Speaker 2: You you grab a bag, give me another, uh slight
hand and yeah, you do it. But the Garble is
confused and backing away from you.
Speaker 5: Stop it. They're robbing me. They're robbing me, you know.
Speaker 2: And he turns to you lash and says, please, shiny
bird lady, help me.
Speaker 16: No, Garble, we're going to Finna.
Speaker 3: She's on the train.
Speaker 12: Nay, I knew it.
Speaker 5: I knew there was wrong with this.
Speaker 16: No, it's okay.
Speaker 3: We're going to the train.
Speaker 2: Remember there's a guard standing there. But it's the same
guard that you paid off.
Speaker 1: And he said no, and he just he just turns around.
Speaker 8: Piss himself, Garb.
Speaker 5: What's happening? I knew.
Speaker 1: I've got to put Carlias's hat on because my hands
are full. You have another bag, don't start moving towards
the train, then catch up with me and take it back.
Speaker 10: Don't worry about the hat.
Speaker 1: Just get garbled, Garble, we have your stuff, give it back.
Speaker 7: Can I pick up the old man?
Speaker 2: Give me an athletic fine, you easily pick him up?
Speaker 5: Stop it.
Speaker 7: Just I gotta get my hat back.
Speaker 5: And you got showed up.
Speaker 9: Last?
Speaker 5: Grab that last bag?
Speaker 3: I got it, I got it. Can't you can limping
along with this bag?
Speaker 2: You have a bag, he has bags, and you have
a halfling. And every single guard in town is turning
away from you as you run past kidnapping approach the
train and the nome conductor is standing there going.
Speaker 13: Not you come.
Speaker 1: Running this a long time? No? See house, how's Clayland's.
Speaker 2: Fine?
Speaker 13: Drunk?
Speaker 7: I'm gonna whip off my hat.
Speaker 13: Comapp this mam.
Speaker 5: Now this is.
Speaker 1: Did you already have.
Speaker 3: I'm going to summon my my hand and and put
it over his mouth.
Speaker 2: So much.
Speaker 1: To us, he's not.
Speaker 13: Just want to get the trunks.
Speaker 5: He's not well.
Speaker 7: He hasn't had his medicine.
Speaker 1: Has there already been a dragon born and a fearball
boarded the train with a little halfling redhead. This is
about this is this is your father and he's he
needs his medication and she has it and he's not well.
I'm just gonna like walk past the conduct let's go on.
No time for this since walk past and quiet at
the back, visit her with the only seven people on
the train.
Speaker 7: Yeah, I don't want your.
Speaker 13: Such a crowd.
Speaker 5: He's such a man.
Speaker 7: And I walk over and I give the nome conductor
of five gold. At least we don't have the old
man here, remember him.
Speaker 13: Apparent little stud Richard was absolutely Randa from mirrors.
Speaker 1: Yeah, well there's no one, no one, there's no one
to stab. Will be thrown off the train or anything.
It should be quiet.
Speaker 13: There was some last time, and then some guards.
Speaker 11: Summoned a freak guard.
Speaker 3: Yeah, well we we took care of that for you.
Speaker 5: Terrible.
Speaker 13: Sure they're probably showed up. That's what I saw, their
bad luck at least.
Speaker 1: Yeah, on the bright side, at least this time, we're
not carrying a bright.
Speaker 7: Burns I did.
Speaker 1: It makes quite a statement that you think, Look, on
the bright side, this time we are.
Speaker 2: Not carrying visit fails his constitution, saving through for a
panic attack again. The brief very heavily against the wall, just.
Speaker 1: Brief, deep deep breaths, deep breaths, calm downs this time.
At least this time, at least this time, we don't
have a bright red gem that will be attracting other
worldly forces. You know, we definitely left that with fexus
from our lives. Isn't carrying it from someone anyone?
Speaker 2: From the of the train, you hear the voice of
garble Shade.
Speaker 5: The dragon boards a vampire. Quickly, we must stop him.
Speaker 16: The handovers.
Speaker 14: How far away.
Speaker 1: The hand only has like a thirty foot the trade cards.
Speaker 5: Yeah, the train lets out.
Speaker 2: A chew chew.
Speaker 5: Can you do it today?
Speaker 2: You have the ability?
Speaker 11: I got.
Speaker 5: And begins to steadily.
Speaker 1: We are going towards sin River.
Speaker 2: Yes, you are going.
Speaker 5: To the sun River.
Speaker 13: And then please tell me they're not going to turn.
Speaker 1: I know we're going to sin River and then heading north,
so we'll have to find a different train. I know
you're going to misss Steely.
Speaker 2: And Vislet falls lays flat on his back on the
ground and the train.
Speaker 1: I'm going to give him a pinch of chassy powder
the train. Try this, that's going to help us pa attack.
Speaker 2: Yeah, you're probably gonna kill him.
Speaker 5: Yeah, he takes.
Speaker 2: He takes the chazzy Garble, at the back of the
train is struggling to find a way to escape. Finn
is saying, with her hands clasped over her over her eyes, and.
Speaker 6: I think Garble and Arden are going to have amazing intellectual.
Speaker 2: Conversation using intellectual conversations over a pie. Kylias starts tucking
into one of the remaining pires, presumably with strings. Lash
is watching the reflection of her feathers in the sunlight.
And uh, it's a little early, but due to technical difficulties.
Speaker 5: Uh, I'm gonna.
Speaker 2: Call call the session right there. Yeah, it was good.
Speaker 1: Great.
Speaker 5: Garble is my favorite MPC.
Speaker 1: It's actually looking smooth now is it's still messing up
on your end?
Speaker 2: It's uh, oh it is smooth. Yeah, it is smooth.
But like I can't open anything.
Speaker 5: That's yeah, that's fine. It's a good spar to end.
Speaker 1: It's fine.
Speaker 2: Yeah, it's a little early, but whatever, whatever.
Speaker 5: You gotta fix your stuff.
Speaker 1: No combat session, it's no combat session.
Speaker 8: Oh, there was plenty of combat.
Speaker 2: There was the was end of its own. There was
there was a pie. There wasn't intending.
Speaker 3: Pie attacked your face one thing.
Speaker 2: But yeah, no, uh, the my computers, My computer's been lame.
Everyone tech issue.
Speaker 5: Your house was struck by lightning? Dude, probably.
Speaker 2: What if it's doing that.
Speaker 5: I had This happened to me, but now would not work.
Speaker 2: My hard drive got like funked by power search protect.
Speaker 1: You know what.
Speaker 5: Mine started going once before it could have bucked your ram.
Actually that's the only if it wasn't CPU issues.
Speaker 2: But it was still okay, I don't fuck rams. Okay,
that was a terrible rumor.
Speaker 1: And what about pie.
Speaker 2: I'll suck a pie any day of the week. You
wrote a nice microwaved pie.
Speaker 5: Like the McDonald's want that already shaped for it? When
she just go fucking m chicken.
Speaker 6: Chicken like easing cold in the middle and super hot
on the outside.
Speaker 1: Video on Twitter.
Speaker 5: I'm there was a dude that chicken on Twitter? Yeah,
I think, yeah, I think I passed that one.
Speaker 7: Now.
Speaker 5: Isn't that just what he does?
Speaker 4: Though?
Speaker 2: Doesn't he? Just different things are in mind sane.
Speaker 5: I know that was just that thing. It was just
one thing. He just put his dick in the chicken
and sucked it.
Speaker 2: Crazy.
Speaker 5: Absolutely, I hate the internet so much today. No, no,
my computer.
Speaker 2: My computer is starting to dim. It's going to die.
It's I think it might die. I think it could
be the end of my No. Yeah, that was the
final session.
Speaker 3: Was a good one.
Speaker 1: It was a good computer dies, and you die in
real life, your computer doesn't in real life.
Speaker 2: That's not far off, considering I don't do anything in
real life anymore. I'm just like a server bank attached
to this thing. It would actually be pretty close to
killing me, that is computer. I don't think I would.
Speaker 10: You are nothing.
Speaker 2: Yeah, I don't know what's going on with my computer.
I'm sorry about the tech issues and the weird mess,
but you know, I think that's that's the way it goes.
Speaker 3: It's good.
Speaker 2: We should hopefully be back next week. Hopefully it'll be fixed.
I'll look into it and see what's going on. Let's
do a quick round of shout Outlet's start with mister
h J. Tenschid one nine pm p d T.
Speaker 8: Every single day except Sunday and Wednesday. Is what I'm here,
Nice and easy.
Speaker 2: There you go. Make sure you give that man a
lovely follow. I haven't got anything open. I don't even
have to like chat open, so I don't know, but
I assume nude always throwing links up. Yeah, thanks, mister
Connor crone. Where can people find you?
Speaker 7: You can find me at twitch dot tv for a
slash Conic Cornus four pm Eastern every day apart from today,
but I will be live here shortly playing the Destiny
Tube beta, or it may be a twenty four hour
impromptu streams.
Speaker 2: Oh damn, are you in that game?
Speaker 7: No?
Speaker 2: Oh, I thought I thought you were in the game.
Speaker 1: Uh.
Speaker 7: I mean I will be like, I'm gonna make my
hunter and it's gonna be the best hunter ever in
the game.
Speaker 5: I get it.
Speaker 4: Yeah, Uh, Tuesday Gray, you can find me at twitch
dot tv forward slash Tuesday Gray when I stream, which
is not often lately, but be more soon.
Speaker 10: And I'm probably gonna stream some dream.
Speaker 4: Daddy coming up because that was like stupid fun, super
fun session.
Speaker 3: Thanks for tuning in.
Speaker 4: Be sure to give everyone here AFU thanks.
Speaker 1: Give me a follow, just send me your money.
Speaker 3: Do that too.
Speaker 5: Just is it my turn? Yes, it is? What would you?
Was my mic on for that? Oh crap?
Speaker 2: Unfortunately?
Speaker 1: Yes, well, i'd have to say after today's session.
Speaker 3: Keep scaring me.
Speaker 7: Fuck.
Speaker 2: I had no intention of turning him into a vampire,
but I just have this like latent thing happened to
him where he becomes a vampire like the boy there.
Speaker 1: Every time I make sound, it's.
Speaker 5: Like it's gonna it's gonna be it's going into the
DC of when you inevitably make the check one day.
Speaker 2: One day, listen to do it and he's actually gonna
thangs are gonna pop out, and I'm gonna say roll
initiative again.
Speaker 1: Yeah, oh my god, it's a can'd save. Every time
I do it, it's ever a crit fail. It's just
got uh yeah. So uh, what's my channel name again?
I've been up for eighteen hours or something like that.
Speaker 2: It's beauty Pie.
Speaker 1: Underscore, it's calibern It's twitch dot tv, slashed beauty Pie
and you can find me whenever I wake up.
Speaker 2: Nice, mister Brote too.
Speaker 1: There's wealth.
Speaker 5: We're playing dream Daddy tomorrow, Nice, and we're streaming from
A seven eleven this week. It's going to be fucking radical.
I hope you guys will tune in. But watch watch
me on screen this Friday, seven pm Eastern. Come watch
our our other show that we're running on my channel.
Speaker 2: It's almost as good as good.
Speaker 5: The role play is. I you know, I can't be biased.
These are both almost that's fucking And if you guys
watch Critical Role. We host Critical Role in our channel
every Thursday, but everyone fucking watches Critical Role.
Speaker 8: Are they still the number one?
Speaker 2: Yeah?
Speaker 5: Subject of course they are, ye number one.
Speaker 6: Everything I'm a I'm a year back on the episode
thousand subs or.
Speaker 2: They don't insane.
Speaker 8: Cheating.
Speaker 2: You can you can catch some more table story stuff
all around, and you can follow us on the discord
if you wanted to get like more like I am
more prominently posting things on there. I think Jay is
as well that you'll get notifications and stuff first. There's
also a community there just of people talking about stuff.
Speaker 5: It's quite cool.
Speaker 2: People just show up and they're like, I wonder if
Raja is in fact a vampire, and then theory crafting, Yeah,
I wonder if fair Light Excala but is actually a
half ell. You know, we just don't know. So yeah.
You can head over to the Table Story discord, which
is pretty pretty pretty fun. Some deviity dooby, I'm going
to try and fix my computer. I'm sorry there was
some tech issues and it's a little bit of a
short episode. I'll try and rectify it next week by
having them fight an actual vampire. See our twenty seven.
Speaker 17: You've been listening to Table Stories Dust Fail. If you
like the show, please consider reading and reviewing for more
stories in this world or other worlds for us our
entire library at tablestory dot tv. To support what we do,
you can become a member for discounts on our merch
add free versions of the podcast, guest and additional bonus
content at tablestory dot tv slash Support. Thanks so much
for listening, and we'll see you next week.
Speaker 1: My go