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Speaker 1: It's the internet. You're busy. Let's do this. Welcome to

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the game, best decide the podcast. This is the podcast.

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We decide everything about the world of games. You need

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to think for yourself. I am your host, Mike Manadi

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and with.

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Speaker 2: Me is don didn't get a graphics card this morning McDowell.

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Speaker 1: Today's episode, it's Tony Hawk back back Pokemon news soon

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and uh got just not here.

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Speaker 2: He's sick quote unquote totally not watching hockey.

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Speaker 1: Yeah right, right right, al covenient the message ESY send

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us every other excuse I couldn't be here excep for

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that giant hockey game. No he Hey, if you listen

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to his content earlier today, he does like he does

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not sound great.

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Speaker 2: So no, Jeff is not feeling good. He's he's been

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feeling bad all week. So we get him the night

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off tonight.

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Speaker 1: When are that hockey game of his is going We

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all look at the score equipment first, Sean, how you doing?

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Speaker 2: I just want a fifty seventy TI Mike, I want

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real bad. I got the whole new computer built and

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just upgrade the graphics card right now. And you know

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there's people out there in the world with forty nineties

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and fifty eighties. But some of us can't be that lucky.

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Speaker 1: Hey, look, I don't have my fifty eighty yet. Him.

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I think it's still in purgatory. It has not been

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sent out at this point.

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Speaker 2: You got pre built, so at least at some point

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you will.

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Speaker 1: Get one, right right, Yeah, exactly, And like I'm very excited.

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Like people like don't get a pre bot's expensive, Like

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I get it, But boy, am I just excited that

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this thing's just gonna come in a box and I'm

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just gonna, you know, basically in it.

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Speaker 2: Also, it's also not much more than I'm spending, Like

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you spent a premium of like four hundred for someone

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to put together for you. That's not insane.

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Speaker 1: It's not that bad. It's not that bad. So yeah,

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I'm excited for it. I mean, even like even a

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vowed on medium settings right now chugs and I don't

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know if there's just an optimization problem with that game.

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As much I'm enjoying it, it's just a bit of

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chucking sometimes, like when I'm in the U, when I'm

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in the cities, it gets worse and stuff like that,

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and I'm just like, oh god, I real.

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Speaker 2: This we need to teach you about resolution scaling and

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like what DLSS settings to pick and everything, because I

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after we were talking about a game ther night where

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you were having issues with it, and I realized that, like, oh,

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we didn't tell you about what you need to set

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DLSS to this mode in order for you know, your

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games to run as specific resolutions. So yeah, we'll we'll

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have to talk about that.

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Speaker 1: I kind of performance just a little big, and I

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think it may be helped a little bit.

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Speaker 2: Okay, that'll definitely things. Yeah, but maybe it is just

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time to get a new card in there.

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Speaker 1: I mean, yeah, that's the thing. It's like, eventually this

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is just going to fix itself and I will be

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much happier. Anyways, why don't we tell everybody what we

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do here? Give us a good nest man that's doesn't

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with the right order of operations. So he says that

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on Games Mornings, tell everybody what we do here. I'm

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just gonna say this other list of bullet points that

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Jeff usually says, give us a good rating. Wherever you're listening,

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hit that like bunt YouTube. Please want to ask a question,

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you can drop a super chat during the show. Thank

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you to Carlsen and saying the Ring of Music for

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use of our theme songs, thanks the over to CPU

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for our artwork, or at Spotify, Apple Podcasts wherever pods

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are caught, Thank you to the mods takes a Chrishion

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for producing. You want to get more of us, you

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can support us at Patreon dot com, slash gay mess

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if you access to the Discord server, participation in q

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and a sessions game club, or lipsodes of Columbros and

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other fun little activities. Get all our shows at free.

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You can also become a supporter by becoming a YouTube

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member or a subscriber on Jeff or I's Twitch accounts,

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Twitch dot tv, Slash Tokodos, Twitch dot tv, slash Jeff Grub.

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All right, Sean, let's get into this here. The big thing,

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at least for me this week is we kind of

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like slowly started coming to a realization that a new

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Tony Hawk game is actually going to for realsas be

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coming out probably soon. This all started with first like this,

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you know, a skater Tyshawn Jones matching interview like, oh yeah,

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I'm gonna be in a new Tony Hawk. The skater

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was already in one plus two that was confusing, and

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then like basically this kind of got a lot of

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other insiders saying, hey, yeah, this is happening, including one

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Jeff Grubb. They just say, yeah, this is happening, and

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it is Tony Hawk three plus four. Now, if there's

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ever any doubt, Sean today in Call of Duty Black

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Cops six, there is just a teaser image that has

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been certed in some maps with what's clearly the Cilouev

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escape border with the date March fourth, twenty five, and

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then like the Tony Hawk account like even like replied

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to a tweet of it with like the shifty eyes

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this is happening.

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Speaker 2: I don't think we need it. I think if we're

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going to get remake, Mike, I think it should be

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Final Fantasy nine. There would be much more importance. What

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everyone knows, you can only have one good thing. You

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can't like multiple things or let other people have things.

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So yeah, if anyone doesn't know, I'm doing a bit here.

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By the way, obviously I love both Tony Hawk and

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Final Fantasy, and I think y'all are weird. I really

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hope that this is just three and four because I

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have little faith in them doing anything else. Right now,

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and that seems to be what all signs are pointing towards,

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if we're looking at that quote and everything.

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Speaker 1: Right, Yeah, Jeff straight up said it's three and four.

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He seems pretty sure of that, and you know it's logical.

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Three and four are very beloved games. Now. Tony Hawk's Underground,

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especially Tony Hawks Underground one is also very beloved, and

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I bet people be excited for that remake at some

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point also, But hey, let's do this first. But you know,

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this is exciting because for there was a time where

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it just seemed like this wasn't going to happen, because

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this was Vicarious Visions who did one plus two back

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when you know, Activision was owned by itself, and then

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Kari's Visions, despite the incredible cell success of Tony House

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pros cater one plus two just got turned into a

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part of Blizzard. Helped him well yeah, yeah, they got

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thrown the call duty Minds and then they just became

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part of Blizzard to a point where they can't become

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not a part of Blizzard anymore. Right now. I posited

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on Tuesday when this was still kind of you know, rumory, like, oh,

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I guess technically it's not official yet, but come on,

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I was like, Okay, maybe twice for Bob is making it?

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Did you did you witness Jeff nodding politely when I suggested, oh,

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maybe it's twice for Bob. And then the next day

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on Game Mess Mornings, I was talking to Lucy and

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then Lucy's like, maybe it's twice for Bob. And you

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would have thought that somebody had just told Jeff the

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meaning of life. He was he was so impressed by

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this suggestion.

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Speaker 2: Yeah, I thought was such a good idea they had

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never heard before.

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Speaker 1: And yeah, oh my god, that's a great moment. Yeah.

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So hey, so yeah, maybe it's twice for Bob. Maybe

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it's somebody else. We'll see, but uh, it's somebody je boy.

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I was called you, Jeff, oh Sean, I am very excited.

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I like Tiyas pro Skater a lot, but h Thomas

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pro Skater three specifically is my favorite one. I absolutely

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love it. Really, Yes, it's number one for me so

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many good levels. Well because I I ultimately prefer the

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run base kind of gameplay, right and uh yeah yeah,

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and I just you know that this was the one

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that had a lot of the mechanics now they added

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those back in the one plus to remake. Sure, but

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I also like the levels in this one. A ton

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you know, a foundry is great, the suburbs, the cruise

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ship Canada. Just a ton of really fun levels in

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this one. And of course, like another very very very

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good soundtrack.

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Speaker 2: Atraz was four, right.

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Speaker 1: I think Alcato's four for him excited forest. I know

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I like four, but it's been a bit since I

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played it, and I'm sure we're also have a great

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time with that.

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Speaker 2: I have a lot more nostalgia for four, but I

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think three is the better game.

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Speaker 1: So gosh, this is I'm just very excited now on

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March was it a March fourth? This day that is

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being teased? I wonder if this is just an announcement.

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Do you think this is a shadow drop, like are

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we gonna be playing this thing and like, you know,

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a couple of weeks that's like two weeks away.

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Speaker 2: With the way they're by, it could be it could

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be even like a they really promote game pass with it.

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I can see them going that route, or yeah, I

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don't know, because what do you think the vibes are

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with the people right now surrounding Tony Hawk. Do you

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think this is gonna be a big deal for a

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lot of people, because I feel like this is more

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of a niche thing for those of us who are

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there back in the day more so.

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Speaker 1: They said one plus two was the best selling Tony

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Hawk game ever, Right, so when that happened not that

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long ago, a bit it go now like what four

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years ago was that Remamer document. Yeah, it was still

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a bit after the prime of it, and it's still

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just sold very very very well. I think that there

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are a lot of people who still carry that torch.

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There's not really anything that has ever come around to

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pick that slack off. There's a lot of games, especially

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in these games, that try to be modern Tony Hawks,

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and they're usually fun, but never comes quite close. Yeah,

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I think it'll do well. I don't think it needs

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to be like you know, some some some title thing

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that needs to get buried. Now, maybe they could still

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get away with a shadow drop. I know I'm usually

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sometimes against it, but gosh, even though I admit probably

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was like, no, that's a great idea, because I want

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it sooner. I just want to play this.

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Speaker 2: Right. And well, well, I guess I brought it up

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like you know, the the idea of a new one.

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Do you think this is just a standalone thing that

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they're just putting out on its own, or do you

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think it would be a sign of anything more to come.

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Speaker 1: I think they'll do Thug for sure.

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Speaker 2: Okay, that makes a lot of sense. There's more licensing

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issues there, but it would also make a lot of sense.

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Speaker 1: For especially with Thug two, which had a lot of

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jackass stuff in it that was like right right, and

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it might be like specifically like the TV show Jackass,

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not just it was inspired by, but also like practicing

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a jackass game.

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Speaker 2: Not just stupid people doing stupid things.

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Speaker 1: No, like right, So, you know, that might be a

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little bit of a pain, but they'll probably figure it out.

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Or you know, even if they had to just do

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Thug one as a remat, that be fine. That's the

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one most people prefer anyways. But I about to figure

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out how to do Then after that it's like, okay, yeah,

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we're not going to you know, remake American Wasteland. Then

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we got to either figure something else new for Tony Hawk,

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or maybe it takes another hiatus again, I'm not sure,

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but I always wanted it to get at least this far.

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Shawn again three is my favorite. So it was always

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a bummer to me that maybe this wasn't gonna happen,

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and it seemed like it wasn't and here it is.

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Speaker 2: So it's good news, right, And a lot of people

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assumed it be like DLC or something or yeah, so

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seeing it at all, I think is gonna make a

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lot of people really happy, including all of us here.

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Speaker 1: Speaking of making people happy, A Pokemon Presents it's been

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confirmed for this month.

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Speaker 2: Everyone's surprised, Mike. I it always sorry. It always gets

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me when like some of the more mainstream media or

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games media is like, oh my god, A Pokemon Presents.

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Who could have seen this? Coum. It's like they do

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one every year in this month on this day.

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Speaker 1: But sorry, anyways, is it always specifically on the twenty

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seventh of February.

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Speaker 2: Yeah, because it's Pokemon Day, you know, Pokemon Day. See,

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Mike's one of them.

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Speaker 1: That's crazy. They they have their own day. That's wild.

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Speaker 2: It's just the anniversary at the first game's release. But yeah,

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for the last like several years now, there's there's just

241
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always been a I want to say, maybe it's been

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like a decade event at this point that yeah, they

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just do on Pokemon Day.

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Speaker 1: So yeah, this is a week today that this is

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going to happen. Now we uh, this is kind of

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exciting just because we actually don't know about a lot

247
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with Pokemon right now, Like the one upcoming game is

248
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Poking my Legend Zaw and they have not really said

249
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very much about that, so I think we all would

250
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love to see some clarification for that, may maybe some

251
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ideas of like how Switch one or switch to me?

252
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The thing is, I think they said it is coming

253
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up for Switch one. I think we all expect and

254
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given the state of the last few Pokemon games on Switch,

255
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are desperately hoping for a switch to version at least.

256
00:13:06,679 --> 00:13:08,600
But they're going to, you know, along with a not

257
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take some smaller things like they always do in like

258
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some new anime projects and merch collaborations or some new

259
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mobile game whatever. It seems like something else is going

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to be announced, like a Black and White remake maybe,

261
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or maybe another let's go with the Jodo region. What

262
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are what are you kind of hoping for at this thing?

263
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Speaker 2: Some of it's easy to telegraph because of other things

264
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we know about the Pokemon ip right now. Me and

265
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Jeff talked about this on Game US Mornings a while back,

266
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but refresher in case anyone missed that the Pokemon TCG

267
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is doing a dedicated black and white set in the

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vein of the one to fifty one set. They did

269
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what two years ago at this point one fifty one

270
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of course, all about the original one fifty one Pokemon.

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Why would they do that? Well, because the first one

272
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hundred and fifty one always sells, but outside of that,

273
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they don't really do like specifics sets for specific games

274
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unless it's tied into a new release. So why are

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we getting a set that's only black and white and

276
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specifically it's all of the black and white Pokemon. It's

277
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like one fifty one, but it's one fifty seven or

278
00:14:11,440 --> 00:14:14,360
whatever it is. It's just those Pokemon. Why would they

279
00:14:14,360 --> 00:14:16,120
be doing that, especially if it has nothing to do

280
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with the card game right now? But so are thinking

281
00:14:18,960 --> 00:14:21,840
maybe like this summer or something, we get black and

282
00:14:21,840 --> 00:14:24,159
white remakes because that's when the sets coming out in

283
00:14:24,240 --> 00:14:28,799
like July, and then ZA is like the Fall game.

284
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It would also make sense for Nintendo if that were

285
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the case, because then they could have a big sales

286
00:14:32,799 --> 00:14:35,879
push at the end of the year for Za. Yeah,

287
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I think if we don't get Black and White remake

288
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this year, I don't know if it's happening at this point,

289
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Like it seems like the stars are aligning on this one.

290
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Speaker 1: Because it timing makes sense. A brilliant Diamond and Shining

291
00:14:48,799 --> 00:14:51,919
Pearl that Gen four remakes that came out in November

292
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twenty twenty one, so it just seems like it is

293
00:14:54,279 --> 00:14:57,840
not time to Dot five now. You know, probably Diamond

294
00:14:57,879 --> 00:15:01,080
Chine Pearl sold very well. Of course those remakes weren't

295
00:15:01,360 --> 00:15:03,840
loved by the Pokemon community, right.

296
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Speaker 2: No, And it's because I didn't look too much into

297
00:15:08,679 --> 00:15:10,840
this because I want to see too much in the

298
00:15:11,279 --> 00:15:16,720
Taro League from Pokemon. But it sounds like there were

299
00:15:16,720 --> 00:15:20,799
initially other plans for that game that got changed at

300
00:15:20,840 --> 00:15:23,120
the last minute, and so that's why we ended up

301
00:15:23,159 --> 00:15:27,000
with a fairly bare bones, seemingly rushed game, because maybe

302
00:15:27,000 --> 00:15:31,039
it was rushed out the door a little bit. And yeah,

303
00:15:31,120 --> 00:15:33,879
the rumbling is that, like maybe game Freak wasn't happy

304
00:15:33,879 --> 00:15:36,360
with the way that turned out. So I think if

305
00:15:36,360 --> 00:15:38,360
we do get a Black and White remake, it would

306
00:15:38,399 --> 00:15:41,759
be a little more what the fans want than bdsp Are.

307
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Speaker 1: Yeah, I loved Black and White. Those are that's the

308
00:15:45,320 --> 00:15:48,480
last generation that I really really really enjoyed a Pokemon

309
00:15:48,600 --> 00:15:50,399
Not that it's been all bad since then. I've still

310
00:15:50,600 --> 00:15:54,519
enjoyed games after that. Blacka Whay is fantastic now. Part

311
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of it is because it was the last of the

312
00:15:55,840 --> 00:15:58,759
pixel games and they got that pixelor looking really good,

313
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and there's the aimation. There's a part of me that's like,

314
00:16:01,879 --> 00:16:03,840
oh man, it's gonna be rough. We go from kind

315
00:16:03,879 --> 00:16:06,919
of the prettiest Pokemon game to you know, something that's

316
00:16:06,919 --> 00:16:09,080
as ugly as the Bookemon games could kind.

317
00:16:08,879 --> 00:16:13,039
Speaker 2: Of be sometimes especially nowadays. Yes, even if you know

318
00:16:13,159 --> 00:16:15,159
there are things that I like about Scarlett and Violet,

319
00:16:15,240 --> 00:16:18,120
no one can deny those games are but ugly, Like

320
00:16:18,200 --> 00:16:21,039
even beyond the way they run like they just look

321
00:16:21,200 --> 00:16:25,879
visually very poor and so hopefully it would be you know,

322
00:16:25,919 --> 00:16:29,120
a minimum sword and shield graphics. But yeah, I think

323
00:16:29,639 --> 00:16:32,279
something more in the vein of what they did with Omega, Ruby, Alpha,

324
00:16:32,360 --> 00:16:35,600
Sapphire and the three DS just scaled up to the switch. Look,

325
00:16:35,600 --> 00:16:38,039
if we're not gonna get HG two D, because that's

326
00:16:38,200 --> 00:16:40,480
what everyone wants, and that's basically what Black and White

327
00:16:40,480 --> 00:16:42,000
already were that would be a next best.

328
00:16:42,039 --> 00:16:44,000
Speaker 1: Yeah, I think, god, it would be the one to

329
00:16:44,080 --> 00:16:47,600
do it for. Right, So there's part just wishes they would,

330
00:16:47,639 --> 00:16:50,639
but it's it's part will. Yeah, it's hard to see

331
00:16:50,639 --> 00:16:52,720
them embracing this though, at least for the overalls, right,

332
00:16:52,759 --> 00:16:55,120
I get it. With the battles, that's gonna just be

333
00:16:55,240 --> 00:16:59,919
those models that they invested in and they use for everything. Sure, yeah,

334
00:17:00,080 --> 00:17:02,759
but you know we're getting ahead ourselves. Maybe this is happening,

335
00:17:03,000 --> 00:17:06,160
maybe it's not. I know a lot of people myself included,

336
00:17:06,200 --> 00:17:08,799
would also be happy to see let's go Jodo, Let's

337
00:17:08,839 --> 00:17:10,319
go Togape or whatever.

338
00:17:10,119 --> 00:17:13,160
Speaker 2: Would be cool. Yeah, let's go Pikachu and Nivy. We're

339
00:17:13,400 --> 00:17:16,640
very good games. I do like those a lot. But yeah,

340
00:17:16,680 --> 00:17:20,000
I think in general, from this presentation, expect a huge

341
00:17:20,039 --> 00:17:22,839
update on Za because we don't know anything about it

342
00:17:22,799 --> 00:17:25,519
and it's set to come out this year. Maybe the

343
00:17:25,559 --> 00:17:28,559
remake show up. Outside of that, keep your expectations in

344
00:17:28,640 --> 00:17:33,640
check because the Pokemon Day Presents is always little tidbits

345
00:17:33,680 --> 00:17:37,079
from every little bit the franchise. So we're gonna see

346
00:17:37,079 --> 00:17:39,960
stuff about TCG Pocket, We're gonna see stuff about Unite

347
00:17:39,960 --> 00:17:42,839
We're gonna see stuff about all different mobile games, maybe

348
00:17:42,880 --> 00:17:45,960
something about the anime. It's gonna be a little bit

349
00:17:46,000 --> 00:17:49,400
of everything. So not especially our audience, maybe not necessarily

350
00:17:49,400 --> 00:17:51,400
what you want to see, but that's exactly what's going

351
00:17:51,440 --> 00:17:53,279
to be in this presentation and guarantee it.

352
00:17:53,960 --> 00:17:58,640
Speaker 1: Yep. Yeah, that'll be enough to get us excited about

353
00:17:58,680 --> 00:18:04,319
something or another. Okay, so the next order of business

354
00:18:04,359 --> 00:18:07,960
here is some kind of developments on that ex Bungee

355
00:18:08,279 --> 00:18:11,680
director in a creepy text. The female employees have been

356
00:18:11,720 --> 00:18:15,000
released because you know he was uh uh you know,

357
00:18:15,119 --> 00:18:18,319
his let go him Bungee and then he sued them.

358
00:18:19,200 --> 00:18:21,519
This is Christopher Barrett's right, So I'm like, how this

359
00:18:21,559 --> 00:18:25,279
is a wrongful firing now suddeny sort of clap backs like, yeah,

360
00:18:25,279 --> 00:18:27,599
well no, we fired for a very distinct reason, and

361
00:18:27,640 --> 00:18:31,240
it's because this guy is a weird creep like you know.

362
00:18:31,359 --> 00:18:34,400
In some of these messages that are revealed, Bears asked

363
00:18:34,400 --> 00:18:37,400
a female employee, are you still in pjs? And is

364
00:18:37,400 --> 00:18:42,200
it like a button down top and bottom sweatpants Lululemons the.

365
00:18:42,359 --> 00:18:44,200
Speaker 2: On roll what are you wearing? Texts?

366
00:18:44,240 --> 00:18:46,680
Speaker 1: It's very gross, Yeah one of them. I'm not hitting

367
00:18:46,680 --> 00:18:48,920
on you. I hope it doesn't feel like that. I'm married,

368
00:18:48,920 --> 00:18:51,279
but I can be honest. You are the point zero

369
00:18:51,400 --> 00:18:54,400
zero zero zero zero one. It better be tru like forever,

370
00:18:54,519 --> 00:18:57,480
just like you know, just a ton of inappropriate flirting,

371
00:18:58,119 --> 00:19:02,440
lots of that to subordinate and things like that. It's

372
00:19:02,519 --> 00:19:06,400
just really really weird and creepy stuff. His legal team

373
00:19:06,440 --> 00:19:09,039
is saying that these aren't these texts are being misrepresented

374
00:19:09,079 --> 00:19:13,839
without context, right. I can't imagine what the context would

375
00:19:13,839 --> 00:19:16,559
be unless everybody right before it's like, hey, could you

376
00:19:16,599 --> 00:19:18,480
just pretend to be the worst person ever for the

377
00:19:18,519 --> 00:19:23,240
next text message as a funny joke. Otherwise, Yeah, this

378
00:19:23,440 --> 00:19:27,759
is incredibly damning and shame on him doesn't quite cover it.

379
00:19:27,839 --> 00:19:28,319
Holy shit.

380
00:19:28,400 --> 00:19:32,319
Speaker 2: Yeah, the only possible context that would be okay is consent,

381
00:19:32,759 --> 00:19:37,720
you know, but yeah, if that's not there, it's not okay.

382
00:19:38,440 --> 00:19:40,480
Christ oh my word.

383
00:19:41,000 --> 00:19:45,359
Speaker 1: Yeah, so that's absolutely disgusting. And yeah, hopefully this guy

384
00:19:45,359 --> 00:19:47,920
doesn't get a single sense of everything he's trying to

385
00:19:48,000 --> 00:19:51,079
get from Sony. I would be shocked, right because this

386
00:19:51,119 --> 00:19:53,839
seems like this seems like a pretty rough state because

387
00:19:53,960 --> 00:19:56,599
it's so delusional. If he knows he sent these texts out,

388
00:19:56,720 --> 00:19:58,160
like what did you think was going to happen?

389
00:19:58,599 --> 00:19:58,720
Speaker 3: Right?

390
00:19:58,759 --> 00:20:01,000
Speaker 1: If he didn't sue them, probably wouldn't have found out

391
00:20:01,039 --> 00:20:03,240
about this. We always knew that this guy was kind

392
00:20:03,240 --> 00:20:05,920
of a douchebag. We've heard a lot of stories about him.

393
00:20:06,279 --> 00:20:09,119
But damn, holy shit. What Yeah, that's.

394
00:20:08,920 --> 00:20:12,400
Speaker 2: The sign of someone who doesn't understand what they've done

395
00:20:12,480 --> 00:20:17,759
is wrong. Is the self own by making it public? Like, dude,

396
00:20:17,759 --> 00:20:20,599
you could just like ben a scumbag and we'll flown

397
00:20:20,680 --> 00:20:23,640
under the radar. But no, now it's been publicized. Now

398
00:20:23,680 --> 00:20:27,279
we all know a shitead you are so oh man.

399
00:20:28,240 --> 00:20:31,559
Speaker 1: Yeah, so we'll see what happens to that one last

400
00:20:31,559 --> 00:20:33,519
thing here. Jeff did leave me with the message for

401
00:20:33,599 --> 00:20:35,759
all of you when you couldn't be here. So we

402
00:20:35,839 --> 00:20:40,519
got one little juicy grub nugget for you because just

403
00:20:40,559 --> 00:20:43,000
said tell them. I said that some of those God

404
00:20:43,000 --> 00:20:46,680
of War rumors, like the remasters will probably happen closer

405
00:20:47,039 --> 00:20:52,440
to the twentieth anniversary. God of War one did come

406
00:20:52,480 --> 00:20:55,119
out in two thousand and five. Let me let me

407
00:20:55,119 --> 00:20:56,720
do a quick lot, sar. Sure, when did the first

408
00:20:56,759 --> 00:20:58,680
God of War video gee come out? Yeah? Two thousand

409
00:20:58,680 --> 00:21:04,240
and five, specifically March twenty second so about a month.

410
00:21:04,519 --> 00:21:07,599
So gosh, I kind of like you forgot that this

411
00:21:07,680 --> 00:21:11,640
game is turning twenty. That is a big deal. That's

412
00:21:12,200 --> 00:21:16,200
anniversary is just a month away. They are absolutely going

413
00:21:16,240 --> 00:21:19,359
to want to have something to announce there. Maybe too

414
00:21:19,400 --> 00:21:22,359
soon to talk about what the next big triple A

415
00:21:22,480 --> 00:21:26,000
God of War game is, but maybe not. Corey Barllrocks

416
00:21:26,039 --> 00:21:28,119
team's been working on a separate project for a while,

417
00:21:28,160 --> 00:21:31,640
and maybe that project was always going to be whatever

418
00:21:31,680 --> 00:21:34,559
the next God of War is. Anyways, we don't know.

419
00:21:34,880 --> 00:21:38,119
But if not that, yeah, I think maybe a God

420
00:21:38,119 --> 00:21:44,240
of War trilogy remastering is a pretty good possibility. Did

421
00:21:44,279 --> 00:21:46,880
you have any affinity for these original God of War game?

422
00:21:46,920 --> 00:21:51,079
Speaker 2: Sean, not really, just because the style of though I

423
00:21:51,279 --> 00:21:55,799
always thought Krados was a bit of a scumbag, Yeah,

424
00:21:55,799 --> 00:21:58,519
I think especially yeah, especially through a modern lines. I

425
00:21:58,519 --> 00:22:02,279
don't think anyone is super fond of old Kratos. I

426
00:22:02,319 --> 00:22:05,240
know some people are, but made for different reasons. I

427
00:22:05,319 --> 00:22:07,599
was always more until I double my cry and stuff,

428
00:22:07,640 --> 00:22:10,119
even if I you know, in the long run, probably

429
00:22:10,160 --> 00:22:12,640
like the gameplay of Got of War a bit better.

430
00:22:12,960 --> 00:22:17,200
But yeah, I also didn't have a PS two growing up.

431
00:22:17,319 --> 00:22:19,759
I had a GameCube. It was a little bit later

432
00:22:19,880 --> 00:22:21,759
when I was like in high school, I went back

433
00:22:21,799 --> 00:22:23,519
and bought a PS two and got caught up on

434
00:22:23,559 --> 00:22:28,240
some stuff. So yeah, not huge affinity for God of

435
00:22:28,240 --> 00:22:33,920
War specifically, but I do, man, I'm curious to see

436
00:22:33,920 --> 00:22:38,200
where the series goes next. In general. I have not

437
00:22:38,279 --> 00:22:41,480
played Ragnarok. I don't know how it ends. I don't

438
00:22:41,519 --> 00:22:44,559
know if there is more of that formula to be

439
00:22:44,640 --> 00:22:45,359
had or.

440
00:22:45,440 --> 00:22:48,880
Speaker 1: Yeah, with that spoilers, we're probably not doing Norse anymore.

441
00:22:48,880 --> 00:22:51,359
We're done with that if nothing else is okay in

442
00:22:51,359 --> 00:22:51,759
the case.

443
00:22:52,160 --> 00:22:54,039
Speaker 2: So I know they were like teasing Egypt in the

444
00:22:54,079 --> 00:22:55,960
First Water or something like that, So I don't know

445
00:22:56,160 --> 00:22:58,920
if they would do something like that, but yeah, and

446
00:22:59,000 --> 00:23:01,319
I think maybe some people would prefer return to the

447
00:23:01,359 --> 00:23:07,359
action and everything. But yeah, those original God of War games,

448
00:23:07,559 --> 00:23:09,240
I think there's an audience for them. I would not

449
00:23:09,279 --> 00:23:11,720
be surprised to see them. Yeah, bring back a remaster.

450
00:23:11,880 --> 00:23:14,400
I didn't know there was the rumblings of a remaster

451
00:23:14,559 --> 00:23:17,079
of any kind, so this is news to me as well.

452
00:23:17,559 --> 00:23:20,079
Speaker 1: Yeah, you know, they could go like really all out,

453
00:23:20,079 --> 00:23:22,440
because you know, it's not just those three games. There

454
00:23:22,440 --> 00:23:25,680
were also three prequel games. Two that were for PSP

455
00:23:25,920 --> 00:23:30,240
and then Ascension on the pl I liked those PSP ones.

456
00:23:30,279 --> 00:23:32,480
I'd never played Ascension, but I bet it's fine. So

457
00:23:32,519 --> 00:23:34,200
I mean, if it was like a six game pack,

458
00:23:34,519 --> 00:23:37,119
that would be pretty cool. And you know, I did

459
00:23:37,200 --> 00:23:40,880
enjoy those games. I also thought, like, you know, especially me,

460
00:23:40,920 --> 00:23:43,279
I'm like this great. This is kind of a mean jerk,

461
00:23:43,480 --> 00:23:47,160
but the games were fun. Gosh, even early on, I

462
00:23:47,240 --> 00:23:49,880
enjoyed the puzzles. People forget how puzzle heavy the first

463
00:23:49,880 --> 00:23:52,400
God of War is, and I think some people didn't

464
00:23:52,559 --> 00:23:54,319
like that aspect of it, and they went a bit

465
00:23:54,359 --> 00:23:56,039
more straight action after that.

466
00:23:56,319 --> 00:24:01,880
Speaker 2: But it was a time because like, yeah, DMC had

467
00:24:01,920 --> 00:24:04,319
the same issue and Ninja Guide and did where they

468
00:24:04,359 --> 00:24:07,759
started puzzlely and then moved into straight action right.

469
00:24:07,839 --> 00:24:11,519
Speaker 1: Right, No exactly, but I got for PS two games,

470
00:24:11,519 --> 00:24:14,440
which is late PS two games. Those things were so impressive.

471
00:24:14,480 --> 00:24:16,400
I mean, I remember got the first gout a ward

472
00:24:16,480 --> 00:24:19,680
just kind of causing ways. It was a very big

473
00:24:19,720 --> 00:24:22,359
deal at the time, and obviously it just kind of

474
00:24:22,400 --> 00:24:26,200
has never lost that momentum. It almost did after Ascension,

475
00:24:26,200 --> 00:24:28,559
and then it just sort of came right back and

476
00:24:28,640 --> 00:24:32,759
it's still very big deal. So yeah, it'll be fun. Uh,

477
00:24:33,200 --> 00:24:35,000
there will be some again. You know me, when I

478
00:24:35,039 --> 00:24:37,240
say I think things of age poorly, I don't ever

479
00:24:37,279 --> 00:24:39,400
mean gay play. I just got to mean tonal stuff

480
00:24:40,039 --> 00:24:43,279
about god of or that. Uh, it's going to maybe

481
00:24:43,279 --> 00:24:45,559
seem a little bit right now. But what are uh

482
00:24:45,880 --> 00:24:50,440
you know, sex mini games A But I'll be happy

483
00:24:50,440 --> 00:24:53,279
to check it out. Yeah, something around that anniversary that

484
00:24:53,359 --> 00:24:55,759
makes a ton of sense. Boy, if everybody in chat

485
00:24:55,759 --> 00:24:58,599
loved it when I talked about grub nuggets, they also

486
00:24:58,920 --> 00:25:02,640
the chance of that. So we'll read those super chats

487
00:25:02,759 --> 00:25:05,079
and other ones and a little bit here, but first

488
00:25:05,160 --> 00:25:11,799
we're all gonna take a little break. All right, we're back, Sean,

489
00:25:11,839 --> 00:25:14,880
would you please read the super chats absolutely?

490
00:25:15,079 --> 00:25:20,319
Speaker 2: First of Simon from Saskatchewan a Samurai Samurai Pizza Cats game.

491
00:25:20,680 --> 00:25:23,440
Good trailer thoughts. I haven't watched this yet, Mike, have.

492
00:25:23,440 --> 00:25:27,559
Speaker 1: You No, I'd never watched Samurai Pizza Cats. There were

493
00:25:27,599 --> 00:25:32,039
so many of these teenage Betit Ninja Turtle inspired shows,

494
00:25:32,240 --> 00:25:35,839
and I loved the turtles but never quite cared about

495
00:25:35,839 --> 00:25:37,519
any The one I was the most aware of was

496
00:25:37,559 --> 00:25:40,319
sewer Sharks. There was something about sewer sharks that was

497
00:25:40,359 --> 00:25:44,039
mildly interesting, but even then I only ever saw a

498
00:25:44,119 --> 00:25:46,960
little bit of that. You know, we'll see is this

499
00:25:47,240 --> 00:25:50,599
is this like another game that's basically just like Shredder's Revenge.

500
00:25:52,400 --> 00:25:54,640
Speaker 2: I have no idea. Again, I just saw this news

501
00:25:54,680 --> 00:25:56,519
in passing to have and seen the trailer. Yop.

502
00:25:56,599 --> 00:25:58,480
Speaker 1: Yeah, I maybe take a look. It's like, you know,

503
00:25:58,559 --> 00:26:00,960
some of these there have been a It's funny because,

504
00:26:00,960 --> 00:26:03,920
like you know, these all these franchises that were originally

505
00:26:04,000 --> 00:26:07,960
knockoffs of T M and T. Now we have that

506
00:26:08,039 --> 00:26:10,119
new game was popular, and now we have all these

507
00:26:10,160 --> 00:26:13,160
games that are kind of copying that whole thing too.

508
00:26:14,039 --> 00:26:18,119
H man. I'm looking, yeah, I'm looking at the trailer

509
00:26:18,200 --> 00:26:22,200
right now. Yeah, it looks more like I don't know

510
00:26:22,240 --> 00:26:25,000
what to call it. It's definitely not a Shodow's Revenge knockoff.

511
00:26:25,359 --> 00:26:28,839
It looks like it looks.

512
00:26:28,240 --> 00:26:30,960
Speaker 2: Well, yeah, I guess you could describe as that probably

513
00:26:30,960 --> 00:26:33,759
mixed with be them up. It looks like me one

514
00:26:33,759 --> 00:26:35,400
of the cats is yeah, one of the cats is

515
00:26:35,400 --> 00:26:38,599
a sword, one has a gun, okay, or maybe may

516
00:26:38,720 --> 00:26:42,559
they just alternate between them. The art style looks like

517
00:26:42,680 --> 00:26:45,319
the show, which is kind of cool. So it looks

518
00:26:46,160 --> 00:26:48,359
cuphead ish. I would say, yeah, I was about.

519
00:26:48,160 --> 00:26:49,839
Speaker 1: To say, cup it. Okay, just look at the trow.

520
00:26:49,920 --> 00:26:53,720
This is more interesting that was expecting. So huh yeah.

521
00:26:52,839 --> 00:26:54,880
Speaker 2: It's kind of ney. Yeah. And then oh, okay, I

522
00:26:54,960 --> 00:26:58,799
just saw the girl cat like do a super move.

523
00:26:58,839 --> 00:27:03,079
It cuts to basically just like looking like something from

524
00:27:03,160 --> 00:27:05,440
the show Goes four x three and everything. Oh that's

525
00:27:05,519 --> 00:27:06,160
kind of cute.

526
00:27:06,480 --> 00:27:09,039
Speaker 1: Yeah, it's all it's hand drawn animation. Okay, huh, I'm

527
00:27:09,359 --> 00:27:11,119
I'm suddenly intrigued. Thanks for the show.

528
00:27:11,160 --> 00:27:15,759
Speaker 2: Yeah, nice, yeah, absolutely. Next up another one from Simon.

529
00:27:16,039 --> 00:27:19,759
My big question still my big question last week still stands,

530
00:27:20,039 --> 00:27:24,319
where's Jeff's blightening game? Why are they so bad at

531
00:27:24,400 --> 00:27:27,319
picking for you? It's not your fault. You forget to

532
00:27:27,359 --> 00:27:30,920
say they should know better. Alzheimer's stream good work.

533
00:27:31,160 --> 00:27:34,359
Speaker 1: Right, Look, the game's too long, Okay, so maybe we

534
00:27:34,400 --> 00:27:37,640
mess up there, but Jeff's not helping himself at all,

535
00:27:38,039 --> 00:27:41,119
not picking up health upgrades, for getting to save a

536
00:27:41,240 --> 00:27:45,039
deleting all of his progress. Like, look, look, what can

537
00:27:45,079 --> 00:27:48,279
we do. We tried, everyone said the game was three

538
00:27:48,279 --> 00:27:51,359
hours long. We're like, perfect, it's not our fault that

539
00:27:51,400 --> 00:27:52,920
everyone else live. What can we do?

540
00:27:53,160 --> 00:27:55,359
Speaker 2: You know? Mike I'll be brave enough to say it.

541
00:27:55,640 --> 00:27:57,480
And Jeff Rubb might be bad video games.

542
00:27:59,519 --> 00:28:02,119
Speaker 1: He the whole off, he won the whole off. He's

543
00:28:02,160 --> 00:28:03,799
pretty good a lot of video games.

544
00:28:03,839 --> 00:28:06,119
Speaker 2: Yeah, he had left click real hard or wherever you

545
00:28:06,160 --> 00:28:07,240
guys get on the stream.

546
00:28:07,279 --> 00:28:11,480
Speaker 1: Man, I should defend Jeff, but I'm mad at him

547
00:28:11,519 --> 00:28:14,400
for the uh, for the place for a Bob thing,

548
00:28:14,799 --> 00:28:17,200
and for all the Final Fantasy hatreds. So yeah, I'll

549
00:28:17,200 --> 00:28:19,359
just agree with you. Sure he's bad at everything.

550
00:28:19,839 --> 00:28:23,160
Speaker 2: That's right. That's exactly what I said. Next up another

551
00:28:23,240 --> 00:28:27,480
one from Simon, Thank you. Uh. Dan's Ewok take is

552
00:28:27,519 --> 00:28:30,759
too far. Hobbits being like Ewoks only shows. Lord of

553
00:28:30,759 --> 00:28:35,160
Liller Rings is great because Ewoks fucking rule. Maybe Backlar

554
00:28:35,240 --> 00:28:38,079
has converted him. We all know he hates Ewoks because

555
00:28:38,079 --> 00:28:39,519
they helped take down the Empire.

556
00:28:41,680 --> 00:28:46,480
Speaker 1: It's like e walks too. I always thought the.

557
00:28:47,279 --> 00:28:50,319
Speaker 2: I stepped out while y'all were talking about this on

558
00:28:50,400 --> 00:28:53,000
what the BombCast? What what was this? I missed this

559
00:28:53,839 --> 00:28:55,240
from so Dan.

560
00:28:55,240 --> 00:28:57,039
Speaker 1: Was trying to be like, all right, Mike, I I

561
00:28:57,119 --> 00:28:59,000
know why lorda the Rings is bad. I'll explain to you.

562
00:28:59,039 --> 00:29:02,680
Lord of the Rings is like if Star Wars. Uh

563
00:29:03,440 --> 00:29:06,759
like starred the e Walks and I was like, Dad,

564
00:29:06,799 --> 00:29:09,079
the only thing those two really haven't common is that

565
00:29:09,079 --> 00:29:12,240
they're short. Yeah, but you know, you know, if what

566
00:29:12,359 --> 00:29:14,920
Dan's real point is, and he's a CHADOWI correctly is

567
00:29:15,039 --> 00:29:17,720
he doesn't he doesn't care about normal people, right, He

568
00:29:17,759 --> 00:29:21,039
only wants super extraordinary people to be the stars of

569
00:29:21,079 --> 00:29:24,319
his media, which you.

570
00:29:24,240 --> 00:29:26,519
Speaker 2: Know, yeah, because he likes eighties action movies. So that's

571
00:29:26,519 --> 00:29:27,720
why that's it's.

572
00:29:28,039 --> 00:29:31,880
Speaker 1: Yes, the lot of it is inspired by uh, Rocky

573
00:29:31,920 --> 00:29:32,680
and Terminator.

574
00:29:33,359 --> 00:29:35,200
Speaker 2: He wants a million John McLean's I get it.

575
00:29:35,279 --> 00:29:37,799
Speaker 1: Look I like that stuff too. I also love when

576
00:29:37,920 --> 00:29:42,279
ordinary people are thrust into extraordinary circumstances and there's a

577
00:29:42,359 --> 00:29:46,839
more maybe sincere and stunning kind of heroism that is

578
00:29:47,160 --> 00:29:50,599
then on display, is how I would put it. So, yeah,

579
00:29:50,880 --> 00:29:52,799
it is funny becase, yeah, Rocky is also a normal person.

580
00:29:52,839 --> 00:29:56,160
Now they turned Rocky into a superhero by Diehard, by

581
00:29:56,200 --> 00:29:59,039
die Hard, for by Rocky for for sure.

582
00:29:59,200 --> 00:30:02,279
Speaker 2: Well yeah, that's the hero's journey in full effect right there.

583
00:30:02,319 --> 00:30:04,559
He eventually becomes a nonstoppable force.

584
00:30:05,039 --> 00:30:08,519
Speaker 1: Yeah. Uh, I'll got tired of defending good media from

585
00:30:08,599 --> 00:30:10,200
these guys. If they don't want Lord of the Rings.

586
00:30:10,240 --> 00:30:12,720
They don't want Final Fantasy. That's their problem. They're they're

587
00:30:12,759 --> 00:30:17,799
missing out, all right. So wait, we team says about

588
00:30:17,839 --> 00:30:20,759
has air dashes. Is this true? Like by default.

589
00:30:22,160 --> 00:30:24,759
Speaker 2: Knows that Uh, Lord of the Rings fucking sucks. And

590
00:30:24,759 --> 00:30:29,000
next up another one from sign from Saskatchewan. Uh, Final

591
00:30:29,039 --> 00:30:32,200
Fantasy is better than Tony Hawk's pro Skater but not

592
00:30:32,279 --> 00:30:36,559
by that much. No, Final Fantasy it's worth worse than

593
00:30:36,599 --> 00:30:43,279
Tony Hawk's pro Skater five. If if Dan or Jeff disagree,

594
00:30:43,319 --> 00:30:45,759
they can play Tony Hawk's pro Skater five for their

595
00:30:45,799 --> 00:30:46,839
next play club game.

596
00:30:47,200 --> 00:30:49,880
Speaker 1: Oh. I've thought about maybe giving Jeff Tona's pro Skater

597
00:30:49,960 --> 00:30:52,720
five before, but that was like an all online game.

598
00:30:52,839 --> 00:30:56,160
I think there are ways to play it, but yeah,

599
00:30:56,240 --> 00:30:58,119
that was one of the problems with it. It was

600
00:30:58,119 --> 00:31:01,039
an online required game. That's one of the reason why

601
00:31:01,039 --> 00:31:04,400
it was really stupid. H I don't know how you

602
00:31:04,440 --> 00:31:06,920
play it today. There's something to do with what found

603
00:31:06,960 --> 00:31:09,599
fantasy game is worse than Tony Hawk's pro Skater five.

604
00:31:11,480 --> 00:31:15,000
Speaker 2: Maybe ones I won't name because maybe they will have

605
00:31:15,079 --> 00:31:16,279
relevance in the future.

606
00:31:17,240 --> 00:31:19,519
Speaker 1: Okay, all right, interesting.

607
00:31:19,720 --> 00:31:22,400
Speaker 2: Okay, let's move on to one from a lot of

608
00:31:22,440 --> 00:31:25,039
super tests. By the way, thank you everybody one From

609
00:31:25,039 --> 00:31:29,680
Big Fresh thirty seven. Dan's Lord of the Rings problem

610
00:31:30,079 --> 00:31:32,960
is a lack of superpowers, so he must love movies

611
00:31:33,000 --> 00:31:34,559
about superheroes, right.

612
00:31:34,759 --> 00:31:37,559
Speaker 1: Yeah, he only sees MCU movies.

613
00:31:37,680 --> 00:31:37,839
Speaker 3: Right.

614
00:31:37,880 --> 00:31:41,200
Speaker 1: It's kind of a narrow and short sighted of him,

615
00:31:41,240 --> 00:31:44,440
but yeah, he only cares. He talks about the Easter

616
00:31:44,559 --> 00:31:47,759
eggs constantly. That's what he's really craving is he loves

617
00:31:47,839 --> 00:31:48,920
those eggs.

618
00:31:48,880 --> 00:31:52,519
Speaker 2: Fan theory movie or videos on YouTube. He loves watching

619
00:31:52,519 --> 00:31:55,880
the one those constantly. He loves it when people explain

620
00:31:56,200 --> 00:31:57,079
movies to him.

621
00:31:57,200 --> 00:32:01,920
Speaker 1: Oh God, so sicks post sequences. He says, it's not

622
00:32:02,119 --> 00:32:04,599
really a movie if there's not a post credit sequence.

623
00:32:04,960 --> 00:32:09,920
Speaker 2: That's right, you have on the line collar. Hello.

624
00:32:10,400 --> 00:32:13,039
Speaker 4: I am on a lot of drugs right now, and

625
00:32:13,079 --> 00:32:16,759
I am not supposed to be talking much. And they

626
00:32:16,799 --> 00:32:19,519
told me not to get into fights on podcasts. I

627
00:32:19,559 --> 00:32:24,599
had surgery today, but I can't. I can't sanction this buffoonery.

628
00:32:26,279 --> 00:32:29,920
Speaker 1: Okay, Tommy, all right.

629
00:32:30,680 --> 00:32:33,640
Speaker 4: I like a good hero's journey. I'm always talking about

630
00:32:33,640 --> 00:32:38,279
hero's journeys. The problem is with ewoks.

631
00:32:38,359 --> 00:32:39,480
Speaker 2: I like ewoks.

632
00:32:39,559 --> 00:32:42,599
Speaker 4: I defend ewoks. I'm happy when the Ewoks are on screen,

633
00:32:42,680 --> 00:32:47,559
and I've never never understood the hatred for Ewoks, but

634
00:32:48,519 --> 00:32:51,920
they're not the whole point of the trilogy, like the

635
00:32:51,960 --> 00:32:55,839
Hobbits are the main characters. Like the Hobbits had his

636
00:32:56,200 --> 00:32:59,960
time time as Ewoks, and maybe like the Viga Mortensen guy,

637
00:33:00,039 --> 00:33:03,200
I had Luke Skywalker time and it was focused on him.

638
00:33:03,720 --> 00:33:07,079
Speaker 2: Maybe I'd like it. Okay, And have you considered though,

639
00:33:07,119 --> 00:33:11,720
that Bilbo Baggings is just loose? Skywalker didn't Bilbo the

640
00:33:11,720 --> 00:33:12,200
old one?

641
00:33:13,039 --> 00:33:16,400
Speaker 1: Yeah, but like in the Hopit well, Frodo Baggins.

642
00:33:16,440 --> 00:33:19,559
Speaker 2: Sorry, I don't like this nerd ship. I do like

643
00:33:19,599 --> 00:33:21,359
this nerd shit either. Dan, I'm just trying to like

644
00:33:21,440 --> 00:33:22,440
be the voice of reason here.

645
00:33:22,559 --> 00:33:28,440
Speaker 4: Oh okay, wait, Sean's cool, Okay, cool, Okay, I like that. Yeah,

646
00:33:28,559 --> 00:33:31,279
so Mike, I'm not anti u Walk. I want to

647
00:33:31,319 --> 00:33:31,880
make that clear.

648
00:33:32,039 --> 00:33:34,000
Speaker 1: Okay, you know what. That's you know what. That was

649
00:33:34,079 --> 00:33:36,839
unfair of me to assume, and I apologize it and

650
00:33:36,880 --> 00:33:37,839
I hope you feel better.

651
00:33:37,960 --> 00:33:41,039
Speaker 4: Dan, thank you. I'm playing the thing remastered in bed.

652
00:33:41,079 --> 00:33:42,240
Thank you for you.

653
00:33:42,240 --> 00:33:46,759
Speaker 1: Go God, You're a fiend, all right, bye bye bye.

654
00:33:48,160 --> 00:33:50,920
All these Blake Club people just being being out of

655
00:33:50,960 --> 00:33:52,319
it I'm the only healthy one here.

656
00:33:52,359 --> 00:33:56,119
Speaker 2: Somehow Blake Club is killing everybody. That's the connecting thread.

657
00:33:56,400 --> 00:34:01,599
Hell yeah, okay, next up one from Big First thirty seven.

658
00:34:01,839 --> 00:34:05,119
Uh been about two point five years as chew two

659
00:34:05,240 --> 00:34:09,280
Rocket Universe was pulled from Apple Arcade with no ports elsewhere,

660
00:34:09,599 --> 00:34:12,079
the world is cruel. I want you know about to

661
00:34:12,239 --> 00:34:13,719
two Rocket Universe, Mike.

662
00:34:13,840 --> 00:34:15,320
Speaker 1: Well, I did play because it was one of the

663
00:34:15,320 --> 00:34:18,280
first Apple Arcade games, so it was there on day

664
00:34:18,320 --> 00:34:20,360
one back when I actually was checking all that stuff out.

665
00:34:20,760 --> 00:34:22,360
It was it was good. And also I think Aaron

666
00:34:22,440 --> 00:34:26,119
Hanson from Game Grubs was like a voice in it,

667
00:34:26,280 --> 00:34:30,760
so there was that Yeah, that's wild they have, Like

668
00:34:30,760 --> 00:34:33,679
why not just make a switch version of that game?

669
00:34:33,760 --> 00:34:35,880
It was it seemed like a pretty good version at

670
00:34:35,920 --> 00:34:37,679
Chu Chu Rocket. Of course that was a mobile game

671
00:34:37,719 --> 00:34:40,320
in how you know all that all those trappings and

672
00:34:40,360 --> 00:34:43,599
some of that monetization and whatnot. But some way you

673
00:34:43,639 --> 00:34:46,400
could just turn that into a ten dollars product you

674
00:34:46,400 --> 00:34:47,360
could sell on Twitch.

675
00:34:48,000 --> 00:34:52,719
Speaker 2: And that is the switch right, I mean said Twitch Twitch?

676
00:34:52,719 --> 00:34:54,440
Excuse me, you might have said Twitch. I don't. I

677
00:34:54,480 --> 00:34:57,800
don't know. I'm allow of drugs right now too. My

678
00:34:57,880 --> 00:35:00,639
big problem with Apple Arcade is when off is locked

679
00:35:00,679 --> 00:35:03,199
to it, and I'm happy that more stuff is getting

680
00:35:03,239 --> 00:35:06,679
off of their like fantas getting a neo dimension. Sure,

681
00:35:06,760 --> 00:35:08,559
you know, it's a fifty dollars game, I think it

682
00:35:08,679 --> 00:35:10,639
launched at But just the fact that it's getting a

683
00:35:10,719 --> 00:35:13,079
part at all to regular systems, it's a good thing.

684
00:35:13,920 --> 00:35:17,400
Things being exclusive to a subscription is bad. That's my

685
00:35:17,519 --> 00:35:19,480
game pass rules because like game Pass, you still have

686
00:35:19,519 --> 00:35:21,760
the option to buy the game. It's just an alternative

687
00:35:21,800 --> 00:35:24,480
way to play it. Apple Arcade, I don't like that,

688
00:35:24,719 --> 00:35:26,960
or like Google play Pass or what are they call

689
00:35:27,039 --> 00:35:30,119
there's I don't like stuff being exclusive to that. Same

690
00:35:30,199 --> 00:35:33,559
with like Sonic dream Team. There's like a Sonic Colors

691
00:35:33,800 --> 00:35:36,199
like that is just only on Apple devices and that

692
00:35:36,239 --> 00:35:38,960
kind of that kind of sucks. I play I played

693
00:35:38,960 --> 00:35:42,800
down the Train? What when I went to was it?

694
00:35:42,800 --> 00:35:44,880
When I went to EVO? I played down the Train

695
00:35:45,039 --> 00:35:48,719
down to Chicago and have a pretty good time. But

696
00:35:48,719 --> 00:35:50,800
I was also thinking, man, which I was playing this

697
00:35:50,840 --> 00:35:54,960
on my steam deck or something right? Right, So hopefully

698
00:35:54,719 --> 00:35:57,079
they get more of stuff out of those services and

699
00:35:57,159 --> 00:35:58,559
just regular releases, right.

700
00:35:59,280 --> 00:36:04,119
Speaker 1: Yeah, absolutely, you know, says bringing back all these franchises anyways,

701
00:36:04,280 --> 00:36:06,519
why not shoot you rocket? I mean the very least,

702
00:36:06,519 --> 00:36:08,880
just use what you have there to make a new

703
00:36:09,239 --> 00:36:11,559
Shoots you rocket, Choot you rocket is fun Now I'm

704
00:36:11,599 --> 00:36:14,280
really a Sega swirl freak. That's what I would really

705
00:36:14,320 --> 00:36:16,639
like to come back. So hit me up with that

706
00:36:16,760 --> 00:36:19,760
or you know what I'll say, columns, give me some

707
00:36:19,960 --> 00:36:21,159
columns again.

708
00:36:21,840 --> 00:36:24,559
Speaker 2: Columns too. Hasn't been enough platforms.

709
00:36:24,119 --> 00:36:27,480
Speaker 1: Right, I need more columns too. You got it, you

710
00:36:27,519 --> 00:36:28,440
get it, you get.

711
00:36:28,239 --> 00:36:31,039
Speaker 2: It, I get I get it. Okay, next up here,

712
00:36:31,599 --> 00:36:35,719
Mickey Harden has been a Lincoln member for zero months

713
00:36:35,719 --> 00:36:37,639
before this brand new one. So thank you for being

714
00:36:37,719 --> 00:36:38,440
to YouTube member.

715
00:36:38,920 --> 00:36:39,559
Speaker 1: Appreciate it.

716
00:36:39,679 --> 00:36:43,679
Speaker 2: Uh, Next step, Ali Miracle. My vacuum just broke. Can

717
00:36:43,719 --> 00:36:47,400
you two nerds recommend me one? Also? Did you try

718
00:36:47,480 --> 00:36:51,760
the Fatal Fury Beta yet? Love Love Penis Man.

719
00:36:51,880 --> 00:36:55,440
Speaker 1: I bought one vacuum when I first got my own place,

720
00:36:55,599 --> 00:36:57,360
and it was like the one that was on clearance

721
00:36:57,400 --> 00:36:59,440
at Sears, because I think it was when Sears were

722
00:36:59,480 --> 00:37:02,559
closing forever first. I got one at good price then,

723
00:37:03,320 --> 00:37:05,320
and I cannot tell you the name or the brand

724
00:37:05,320 --> 00:37:07,559
of it. I don't have recommendations. It might even be

725
00:37:07,599 --> 00:37:09,360
time to get a new one. I don't know, do

726
00:37:09,400 --> 00:37:11,800
you have any hot vacuum res sean?

727
00:37:12,440 --> 00:37:15,480
Speaker 2: I'm trying to find on Amazon. The one that I bought.

728
00:37:15,519 --> 00:37:18,679
I just bought like a thirty dollars stick vacuum like

729
00:37:18,800 --> 00:37:20,840
five years ago, and it's still working. Because I have

730
00:37:20,880 --> 00:37:24,760
a pretty small apartment. I don't you know what I'll

731
00:37:24,760 --> 00:37:26,679
look at during the break or something for you Ali,

732
00:37:26,800 --> 00:37:29,760
and may let's know later. But yeah, I just you know,

733
00:37:30,000 --> 00:37:32,639
just just what the cheap on ones are good enough nowadays,

734
00:37:32,679 --> 00:37:35,800
I think that doesn't really matter. So yeah, Hoover.

735
00:37:35,679 --> 00:37:37,719
Speaker 1: Still in the game. Hoover still around?

736
00:37:38,000 --> 00:37:41,360
Speaker 2: Is Hoover still a going concern? I have no idea.

737
00:37:41,480 --> 00:37:43,639
Speaker 1: What's Hoover up to these days? All right?

738
00:37:43,920 --> 00:37:46,559
Speaker 2: Oh well they are dirt devils. They still got those around?

739
00:37:47,159 --> 00:37:49,800
Speaker 1: Oh I hope. So that was a good name for

740
00:37:49,840 --> 00:37:50,800
a vacuum.

741
00:37:50,880 --> 00:37:55,679
Speaker 2: Yeah, hell yes, it's not an infomercial for the Duck.

742
00:37:55,840 --> 00:38:00,679
The other day. I think the Duck has taken over dirt. Yeah,

743
00:38:00,920 --> 00:38:01,880
it's cuter, but.

744
00:38:02,639 --> 00:38:04,440
Speaker 1: Much as were wild. I was at a bar the

745
00:38:04,480 --> 00:38:06,559
other weekend and they like it was. It was only

746
00:38:06,639 --> 00:38:09,239
ten it was already just an infomercial because I think

747
00:38:09,320 --> 00:38:11,840
real TV has just gotten that sad and it was

748
00:38:11,960 --> 00:38:14,639
just for it. It's still the same ship it was

749
00:38:14,679 --> 00:38:19,400
for collectible coins, right, like US silver dollars. It's just

750
00:38:19,440 --> 00:38:20,119
that same ship.

751
00:38:20,239 --> 00:38:21,920
Speaker 2: Oh yeah, selling.

752
00:38:21,559 --> 00:38:24,840
Speaker 1: Them to poor old people who don't.

753
00:38:24,840 --> 00:38:28,280
Speaker 2: Diversify your portfolio with real gold, right.

754
00:38:29,000 --> 00:38:31,199
Speaker 1: Yeah.

755
00:38:31,280 --> 00:38:34,519
Speaker 2: Yeah, Oh, I've followed it. Ali, it's the the Eureka

756
00:38:34,719 --> 00:38:37,960
Blaze Stick vacuum. It's thirty bucks on Amazon. I like

757
00:38:38,000 --> 00:38:40,880
that one. But yeah, Fatal Fury, have you had a

758
00:38:40,960 --> 00:38:42,280
chance to try it out yet, Mike No.

759
00:38:42,360 --> 00:38:45,480
Speaker 1: I mean I've been installing it, so I definitely want

760
00:38:45,480 --> 00:38:48,440
to try it. It's not very soon. Sometimes I've been

761
00:38:48,440 --> 00:38:51,159
watching videos. I watched Justin Wong's I'm in the middle

762
00:38:51,199 --> 00:38:56,000
of a Maximilian Dudes video on it. I am excited.

763
00:38:56,000 --> 00:38:56,559
How about you?

764
00:38:58,239 --> 00:39:00,320
Speaker 2: That's mad that we're talking about vacuums on the show.

765
00:39:00,280 --> 00:39:03,320
Speaker 1: Because Jeff Mober has random non sequinners about like the

766
00:39:03,960 --> 00:39:04,800
domestic shit.

767
00:39:05,119 --> 00:39:07,960
Speaker 2: People paid us money to talk about these vacuums. Jeff,

768
00:39:09,280 --> 00:39:11,400
I I'll talk about the end of the show because

769
00:39:11,400 --> 00:39:13,199
I have put a little bit of time into it

770
00:39:13,239 --> 00:39:14,719
and I U, yeah, I want to talk about what

771
00:39:14,800 --> 00:39:16,159
I think about it, So we'll get to that at

772
00:39:16,199 --> 00:39:20,920
the end O two next is from al Grugg. Surprise,

773
00:39:21,079 --> 00:39:24,119
Jeff said every Final Fantasy game is better than any

774
00:39:24,239 --> 00:39:28,360
mud Runner game, and Dan said pro Skater five is

775
00:39:28,360 --> 00:39:31,079
better than every Metal gear. That was surprising when they

776
00:39:31,119 --> 00:39:32,440
did that, totally real thing.

777
00:39:33,039 --> 00:39:35,280
Speaker 1: It is wild, right that they just say these things.

778
00:39:35,280 --> 00:39:37,400
And you know, I guess who am I to disagree?

779
00:39:37,679 --> 00:39:39,000
Final Fantasy is pretty good?

780
00:39:39,599 --> 00:39:41,920
Speaker 2: Yeah? You think it's the drugs? Are they all just

781
00:39:42,000 --> 00:39:43,039
like how the right? Now?

782
00:39:43,079 --> 00:39:45,440
Speaker 1: These are? These are their very lucid thoughts at all times.

783
00:39:45,440 --> 00:39:46,760
Speaker 2: Oh, this is the real shit.

784
00:39:47,199 --> 00:39:48,960
Speaker 1: Yes, is what they believe in their hearts.

785
00:39:49,199 --> 00:39:53,440
Speaker 2: Okay, that checks out. That checks out From Adam Steen.

786
00:39:53,960 --> 00:39:56,559
Jeff isn't actually sick. You just need excuse to watch

787
00:39:56,599 --> 00:40:00,760
the Forward Nations Final without distractions of some door key podcast.

788
00:40:01,079 --> 00:40:03,440
Speaker 1: I was totally prepared for, Like I was even gonna

789
00:40:03,440 --> 00:40:05,519
give him. Look, you can keep an eye on this game.

790
00:40:05,559 --> 00:40:08,719
I know this one's important for you, but I allow

791
00:40:08,800 --> 00:40:13,320
you right, right, So, I don't think he actually didn't

792
00:40:13,360 --> 00:40:15,400
come because of the game. But I'm just saying the

793
00:40:15,440 --> 00:40:18,800
game wasn't on. He might have tried to do it.

794
00:40:19,000 --> 00:40:21,199
He might have tried to do this show anyways, That's

795
00:40:21,239 --> 00:40:25,239
all I'm saying, and it's fine that he does it. Yeah.

796
00:40:25,239 --> 00:40:27,119
Oh gosh, Chris Pratt bring up something that we haven't

797
00:40:27,119 --> 00:40:28,840
really talked about yet. What's a ooh?

798
00:40:30,239 --> 00:40:34,639
Speaker 2: Chris Pratt says, This k box AI stuff sounds incredible.

799
00:40:34,800 --> 00:40:39,039
Imagine using AI for infinite games where you're stomping hoopahs,

800
00:40:39,440 --> 00:40:43,440
so many possibilities. No more pesky arcade.

801
00:40:43,719 --> 00:40:46,360
Speaker 1: Thank you, Chris Pratt. So we didn't talk about Microsoft's

802
00:40:46,519 --> 00:40:50,800
Muse AI, which is just their new machine learning thing.

803
00:40:52,159 --> 00:40:55,280
It's interesting how they present this, right, They're like, oh,

804
00:40:55,320 --> 00:40:58,320
it's for the ideation phase, right, so people can kind

805
00:40:58,320 --> 00:41:02,280
of quickly make prototypes ideas, and I think that's I'm

806
00:41:02,320 --> 00:41:04,239
trying to sell it to developers. And then they're like,

807
00:41:04,280 --> 00:41:07,119
and it's gonna be great for great game preservation and

808
00:41:07,159 --> 00:41:09,559
making ports of old games, which I think is something

809
00:41:09,559 --> 00:41:12,119
they only pulled out of their ass to try to

810
00:41:12,239 --> 00:41:15,480
keep old people like me from being upset at it,

811
00:41:15,519 --> 00:41:17,880
as we so often are with AI. And I'm not

812
00:41:18,000 --> 00:41:18,840
falling for it.

813
00:41:19,400 --> 00:41:22,960
Speaker 2: Use the word we like to like offset the words

814
00:41:23,000 --> 00:41:25,480
that we don't like, Like we're five year olds, you.

815
00:41:25,440 --> 00:41:30,960
Speaker 1: Know, right exactly, Like look say I stuff, Uh, it's

816
00:41:31,000 --> 00:41:34,079
all common for us. I suppose I still don't really

817
00:41:34,119 --> 00:41:39,119
get it, especially I do that you need to know,

818
00:41:41,039 --> 00:41:42,360
I mean, yeah, I get one.

819
00:41:42,400 --> 00:41:44,920
Speaker 2: Yeah, okay. The problem here is twofold. First of all,

820
00:41:45,360 --> 00:41:48,719
generative AI, like I'm just putting my foot down. It's theft.

821
00:41:49,119 --> 00:41:51,840
Is theft straight up. It just takes other people's art

822
00:41:51,880 --> 00:41:54,800
and tries to mimic that art. It's an amalgamation of

823
00:41:54,840 --> 00:41:56,679
stuff that has been made before and tries to spit

824
00:41:56,760 --> 00:41:59,000
out something new, but does have the soul of a human,

825
00:41:59,079 --> 00:42:01,280
so can't actually produce, say anything that would call art.

826
00:42:01,480 --> 00:42:03,920
Before you say, well it's old, just public stuff. They

827
00:42:03,960 --> 00:42:06,639
can just trade it like our human would. Artists put

828
00:42:06,679 --> 00:42:09,360
their stuff out there, knowing that humans will be inspired

829
00:42:09,400 --> 00:42:13,159
by it. It's not. They never intend for a machine

830
00:42:13,199 --> 00:42:15,840
to be able to internalize that and try to spit

831
00:42:15,920 --> 00:42:18,519
out an imitation. So that's why so many artists are

832
00:42:18,559 --> 00:42:21,559
against generative AI in any form, because now these models

833
00:42:21,559 --> 00:42:26,719
are ethically trained. Now beyond that, you know, we did

834
00:42:26,760 --> 00:42:29,000
not talk about the Marvel rival stuff because you guys

835
00:42:29,039 --> 00:42:31,719
talked about nintend dogs. I miss that, I think. But

836
00:42:33,360 --> 00:42:36,559
the short version of that is it's pretty clear that

837
00:42:36,719 --> 00:42:40,239
executives do not care about people. They do not care

838
00:42:40,519 --> 00:42:44,360
about results even they care about bottom lines. And cutting

839
00:42:44,440 --> 00:42:47,119
people so that AI can do the job instead is

840
00:42:47,159 --> 00:42:51,039
a very real thing that's happening. And I hate that

841
00:42:51,400 --> 00:42:54,199
I see people defending in stuff like in Mallion, certain

842
00:42:54,199 --> 00:43:00,000
comments sections on certain morning shows. That's not okay, that's unacceptable.

843
00:43:00,159 --> 00:43:03,360
Pay a human being to do this stuff and quit

844
00:43:03,480 --> 00:43:06,440
buying you know, your fifth Mercedes that year or whatever

845
00:43:06,559 --> 00:43:09,079
you like. It's all kinds of messed up from top

846
00:43:09,119 --> 00:43:12,400
to bottom, and all this AI stuff is bad. Now.

847
00:43:12,559 --> 00:43:14,400
The other half of the AI thing, the whole game

848
00:43:14,440 --> 00:43:20,440
preservation stuff. Uh, it's wild that like they would even

849
00:43:21,199 --> 00:43:23,599
use that argument, because what is the AI going to do?

850
00:43:23,679 --> 00:43:27,320
Is it going to create an approximation of the game

851
00:43:27,400 --> 00:43:31,280
logic simply by looking at a gameplay.

852
00:43:31,119 --> 00:43:33,400
Speaker 1: Because I mean, there's so many intricacies, and like you know,

853
00:43:33,440 --> 00:43:35,760
when people work very very hard at this, sometimes these

854
00:43:35,800 --> 00:43:38,719
remasters don't quite feel right anyways. Like the one big

855
00:43:38,719 --> 00:43:40,800
example you had of AI and I know is a

856
00:43:40,840 --> 00:43:43,000
little bit to go was the work that it did

857
00:43:43,000 --> 00:43:47,039
on the Grand Theft Auto Trilogy remasters, and those fucking sucks.

858
00:43:47,639 --> 00:43:51,519
They looked terrible. Yeah, gosh, I think Jeff said it

859
00:43:51,519 --> 00:43:53,519
on Gatis mornings today, right, but you know their positioning,

860
00:43:53,559 --> 00:43:54,920
so it is like this is going to have people

861
00:43:54,920 --> 00:43:57,400
come up with ideas for games. It's like that's the

862
00:43:57,440 --> 00:44:03,119
one thing that's easy. His ideas isn't a problem, right,

863
00:44:03,400 --> 00:44:06,760
everybody has ten ideas for a video game. That's not

864
00:44:06,880 --> 00:44:09,000
the hard part. What the hell are you right?

865
00:44:09,559 --> 00:44:11,960
Speaker 2: Yeah. One one of our friends in the industry was

866
00:44:12,880 --> 00:44:16,920
posting bomb Blue Sky of like, it is absolutely wild

867
00:44:16,960 --> 00:44:19,480
to think that we would ever want to give tools

868
00:44:19,519 --> 00:44:22,159
to people to say, oh, you want to make a game,

869
00:44:22,199 --> 00:44:23,800
and you have all the ideas to make a game.

870
00:44:23,840 --> 00:44:26,239
You want to make so many games, but you don't

871
00:44:26,239 --> 00:44:28,480
actually want the soul of a game, which is the

872
00:44:28,519 --> 00:44:30,760
people behind it. You just want to like a game

873
00:44:30,840 --> 00:44:35,079
to exist magically. Like what it makes no logic, makes

874
00:44:35,119 --> 00:44:38,719
no logical sense? Is oh god, sorry Chris?

875
00:44:38,760 --> 00:44:41,519
Speaker 1: Probably no, you're excited, but we a bad thing.

876
00:44:42,000 --> 00:44:44,079
Speaker 2: Yeah, I feel bad for Chris practice.

877
00:44:44,199 --> 00:44:44,280
Speaker 3: No.

878
00:44:44,440 --> 00:44:46,800
Speaker 2: Pokemon fan, do you do you think he realized that

879
00:44:46,840 --> 00:44:49,559
he name dropped a Pokemon there with Hoopa. That's a

880
00:44:49,639 --> 00:44:50,320
real Pokemon.

881
00:44:50,679 --> 00:44:51,599
Speaker 1: That is a Pokemon.

882
00:44:52,840 --> 00:44:55,960
Speaker 2: A Pokemon what does it look like? It's this little

883
00:44:56,039 --> 00:44:58,639
like gremlin dude he has He's based on like a

884
00:44:58,679 --> 00:45:01,000
genie in a bottle. So he has he's giant portals

885
00:45:01,000 --> 00:45:02,440
that summon legendary.

886
00:45:02,039 --> 00:45:04,639
Speaker 5: Pokemon just the bottom of the bar u.

887
00:45:05,800 --> 00:45:11,800
Speaker 2: Yeah sometimes, okay, anyways, moving on here, Moving on, mikey O'Leary,

888
00:45:12,480 --> 00:45:16,079
can we please never say grub nugget ever again? Well

889
00:45:16,119 --> 00:45:18,320
you got one more on of me. But I mean

890
00:45:18,320 --> 00:45:19,079
he paid us.

891
00:45:19,000 --> 00:45:23,079
Speaker 1: So okay, we'll never mention grub nuggets again. What's the

892
00:45:23,079 --> 00:45:24,880
next super chat from Dorachi?

893
00:45:24,960 --> 00:45:26,599
Speaker 2: I want more grub nuggets?

894
00:45:26,880 --> 00:45:29,000
Speaker 1: All right, you're gonna get all the grub nuggets you

895
00:45:29,039 --> 00:45:30,199
all want ever.

896
00:45:30,280 --> 00:45:33,199
Speaker 5: We we we you see hungh we money just tell

897
00:45:33,239 --> 00:45:33,440
me what?

898
00:45:33,920 --> 00:45:38,519
Speaker 2: Oh yeah, we'll do anything for money, man connall, would

899
00:45:38,800 --> 00:45:41,360
can we please add grub nugget to the soundboard? You

900
00:45:41,480 --> 00:45:44,239
got it. We'll work right on that. It takes very

901
00:45:44,280 --> 00:45:47,960
little for me add something to the soundboard. And then

902
00:45:48,079 --> 00:45:52,320
I think, last one for now, calif Fornaya.

903
00:45:53,000 --> 00:45:54,199
Speaker 1: I got Californi.

904
00:45:54,239 --> 00:45:58,159
Speaker 2: I a Californi. I was thinking about that. But Christ,

905
00:45:59,000 --> 00:46:01,440
when did Mike gets so young and cool and Jeff

906
00:46:01,559 --> 00:46:02,519
so Italian?

907
00:46:04,760 --> 00:46:07,480
Speaker 1: I am Jeff Grubbin. I love Pausta more than any

908
00:46:07,519 --> 00:46:08,079
other food.

909
00:46:09,079 --> 00:46:13,559
Speaker 2: Well, Hi, I'm Mike Manatti and pog Slammer City Jamma Jama.

910
00:46:14,679 --> 00:46:20,239
Speaker 1: That's me fantastic. All right, thank you so much, Sean earyone.

911
00:46:20,239 --> 00:46:21,719
If you want to send in more superchants, we will

912
00:46:21,760 --> 00:46:24,760
read them before the end of the show. Thank you

913
00:46:24,800 --> 00:46:28,039
all so much for the support. Next, we actually have

914
00:46:28,079 --> 00:46:30,239
people in community saying, hey, you guys do mailbags for

915
00:46:30,440 --> 00:46:32,519
an intent dogs, but it's been a while since there

916
00:46:32,639 --> 00:46:35,519
was one a game as the sides, so let's do that.

917
00:46:35,559 --> 00:46:38,320
We're gonna do one of those right after this break.

918
00:46:42,440 --> 00:46:44,320
All right, we're back. We've got a mail bag from

919
00:46:44,360 --> 00:46:49,119
our podcast producers, so let's get to it. Steen Ar says,

920
00:46:49,159 --> 00:46:51,239
you've been tasked with adding two power ups to the

921
00:46:51,320 --> 00:46:56,280
next Sonic game. What two power ups would you add?

922
00:46:56,559 --> 00:46:59,119
Speaker 2: Sonic Racing Game criticle so cross.

923
00:46:59,239 --> 00:47:03,559
Speaker 1: Sorry, excuse me, racing game, my bet, Yes, you know me.

924
00:47:03,639 --> 00:47:05,800
I want to add nonsense Onic specific power ups. I

925
00:47:05,840 --> 00:47:10,079
want to add some sh from other Sega games in there.

926
00:47:11,440 --> 00:47:14,639
Speaker 2: Yeah, like the dog from Shadow Dancer and.

927
00:47:16,840 --> 00:47:21,199
Speaker 1: Got it on hell yeah, God, Shadow Dancer is so

928
00:47:21,360 --> 00:47:26,199
freaking good. Oh Shadow Dancer, Yeah, that's a good one. Like, yeah,

929
00:47:26,199 --> 00:47:28,039
I'm trying to think once that's not just summon a

930
00:47:28,280 --> 00:47:33,760
character from a thing, right, Like like Gunstar Heroes, maybe

931
00:47:33,840 --> 00:47:37,480
you get one of those random weapons and if you

932
00:47:37,519 --> 00:47:39,039
maybe if you get a second one, they can bine

933
00:47:39,079 --> 00:47:42,079
like in that game. But that sounds complicated. That's kind

934
00:47:42,119 --> 00:47:43,960
of a lot going on there. How about just a

935
00:47:44,000 --> 00:47:46,519
Burning Rangers power up that just starts playing music from

936
00:47:46,599 --> 00:47:47,440
Burning Rangers.

937
00:47:47,559 --> 00:47:50,039
Speaker 2: I would like, Oh, perfect, Yeah, that's always a power

938
00:47:50,119 --> 00:47:51,079
up that gets me exciting.

939
00:47:52,840 --> 00:47:55,199
Speaker 1: Jamie h one two two Force is currently playing through

940
00:47:55,280 --> 00:47:57,760
a comedy for the first time, and well, I knew

941
00:47:57,760 --> 00:48:01,280
it was a beloved game. My expectations were exceeded. Are

942
00:48:01,320 --> 00:48:03,639
there any fan favorites cult classics that you played in

943
00:48:03,719 --> 00:48:05,840
last couple of years that had you feeling the same?

944
00:48:06,000 --> 00:48:06,159
Speaker 2: Yeah?

945
00:48:06,159 --> 00:48:07,639
Speaker 1: I think I talked about a bit like you know,

946
00:48:07,639 --> 00:48:10,360
I always heard good things about SpongeBob SquarePants Battle for

947
00:48:10,400 --> 00:48:13,320
Bikini Bottom and how it's a better game than you'd expect,

948
00:48:13,599 --> 00:48:16,599
And I played through it still even though I was

949
00:48:16,679 --> 00:48:19,559
expecting that. My main takeaway was who I was a

950
00:48:19,599 --> 00:48:22,800
lot better than I was expecting. Right, that's just a

951
00:48:23,159 --> 00:48:23,920
really good time.

952
00:48:25,079 --> 00:48:27,239
Speaker 2: I'm trying to I know there must have been one

953
00:48:27,280 --> 00:48:32,119
that I played recently, but oh, I remember Parasiteve I

954
00:48:32,159 --> 00:48:33,679
played for the first time on Christmas.

955
00:48:34,719 --> 00:48:37,360
Speaker 1: Oh, I've been wanting to play Parasite pretty badly. I

956
00:48:37,679 --> 00:48:41,519
have a copy I've got and you know, like that

957
00:48:41,880 --> 00:48:43,199
that gets brought up all the time as a game

958
00:48:43,239 --> 00:48:46,039
that holds up incredibly well, even from the sickos. You

959
00:48:46,079 --> 00:48:48,519
always say things don't hold up people like Parasite, but

960
00:48:48,559 --> 00:48:50,679
a lot still it's so interesting.

961
00:48:51,039 --> 00:48:53,440
Speaker 2: Yeah, that's one of the games that made me want

962
00:48:53,639 --> 00:48:56,880
to get a retro tank for original hardware is because

963
00:48:56,880 --> 00:48:59,840
I played it in retro arc with a CRT shader,

964
00:49:00,199 --> 00:49:03,960
very advanced one, and it looked fantastic. It wasn't quite

965
00:49:04,000 --> 00:49:06,000
there because I couldn't get the shader quite the way

966
00:49:06,000 --> 00:49:07,800
I wanted it. But if I get like, you know,

967
00:49:07,880 --> 00:49:10,840
the retro Tank's extremely accurate CRT shader or you know,

968
00:49:11,400 --> 00:49:13,960
once we get our like PS one Mystery Things, I

969
00:49:14,159 --> 00:49:16,159
could hook you up to CRT back there and get

970
00:49:16,199 --> 00:49:19,719
the real deal. But yeah, Parasite Eve is like interesting

971
00:49:19,920 --> 00:49:24,440
how it's resident evil ish mixed with like a turn

972
00:49:24,519 --> 00:49:26,920
based RPG, sort of like our things in real time.

973
00:49:27,000 --> 00:49:29,079
But the way it all works out is it's a

974
00:49:29,159 --> 00:49:31,239
very interesting game, and I think it's jank. It's a

975
00:49:31,280 --> 00:49:33,840
little it's a little awkward, but in a very interesting way.

976
00:49:33,880 --> 00:49:34,920
I liked playing through that.

977
00:49:35,480 --> 00:49:36,840
Speaker 1: I wonder if you're going to play two, because that

978
00:49:36,920 --> 00:49:39,159
that one is more just straight up survival horror, right,

979
00:49:39,239 --> 00:49:41,760
and I understand it's so good, but lacks a little

980
00:49:41,800 --> 00:49:44,039
bit of maybe that uniqueness from the first one.

981
00:49:44,760 --> 00:49:47,159
Speaker 2: Yeah, I'll check out at some point. May hey make

982
00:49:47,280 --> 00:49:47,960
Christmas is here?

983
00:49:49,440 --> 00:49:51,400
Speaker 1: Uface says you all ever think about doing a separate

984
00:49:51,480 --> 00:49:53,920
game mess panel at a gaming convention? I know, I

985
00:49:54,199 --> 00:49:57,039
drave Ford. It would be fun. It's just, you know what,

986
00:49:57,119 --> 00:50:00,400
we usually are so busy with just the U Giant

987
00:50:00,480 --> 00:50:04,159
Palm responsibilities at like the pass So if we went

988
00:50:04,159 --> 00:50:05,880
to it, so we'd have to go to a different convention,

989
00:50:06,000 --> 00:50:08,440
which maybe like a MAGFest or something. I don't know,

990
00:50:08,559 --> 00:50:12,000
but it's always hard for Jeff to get away already

991
00:50:12,440 --> 00:50:14,119
just for kind of the things it really needs to

992
00:50:14,239 --> 00:50:16,400
it'd be hard to maybe try to add more on

993
00:50:16,480 --> 00:50:19,719
asplate there, Like there's that Cleveland Gaming Classic. I don't

994
00:50:19,719 --> 00:50:22,119
even know. They kind of do pantles, but I don't

995
00:50:22,119 --> 00:50:23,599
know how many people want to come up just to

996
00:50:23,760 --> 00:50:27,119
Cleveland for something like that. I would love to, but yeah,

997
00:50:27,320 --> 00:50:29,320
it's just timing away. I'm not even gonna be at

998
00:50:29,360 --> 00:50:32,599
Paxis this year, so that's already one of the main right.

999
00:50:34,320 --> 00:50:34,559
Speaker 2: The time.

1000
00:50:34,599 --> 00:50:36,159
Speaker 1: And I'm gonna be in Disney World, so screw you

1001
00:50:36,199 --> 00:50:41,760
while you're on your own to be there. Yeah, man.

1002
00:50:42,920 --> 00:50:46,000
Next one is from Dugan. Do you ever consider how

1003
00:50:46,239 --> 00:50:48,559
you want to sequence your games? I do this for

1004
00:50:48,639 --> 00:50:51,480
the platforms I have. For example, I want to play

1005
00:50:51,599 --> 00:50:54,199
a value if they're being ending on Game Pass, my

1006
00:50:54,320 --> 00:50:56,559
Meo Mini, I want to be Donkey Kung before playing

1007
00:50:56,679 --> 00:51:00,920
Crown Trigger and my Broken Person. How many iterations are

1008
00:51:01,239 --> 00:51:01,760
too many?

1009
00:51:02,559 --> 00:51:03,360
Speaker 5: I hear you.

1010
00:51:03,360 --> 00:51:05,400
Speaker 1: I mean in general, I usually like to try to

1011
00:51:05,400 --> 00:51:08,760
finish my games before I beat them. Sometimes I will

1012
00:51:08,840 --> 00:51:11,000
just sort of skip games because I kind of like

1013
00:51:11,239 --> 00:51:13,159
I'm not austrol interested i am, or the reviews aren't

1014
00:51:13,159 --> 00:51:15,719
that good, like I get did that with Mario Luigi

1015
00:51:15,800 --> 00:51:18,320
Brothership right because Dragon I knew that I really wanted

1016
00:51:18,320 --> 00:51:21,000
to play Dragon Quest three HG two D and those

1017
00:51:21,079 --> 00:51:23,039
games were coming out the same time, and I was

1018
00:51:23,079 --> 00:51:24,880
just like, well, instead of trying to play both of

1019
00:51:24,920 --> 00:51:28,119
these and kind of a game that you divided, I

1020
00:51:28,159 --> 00:51:29,760
think I'm good to Maria Luigi, I'm just going to

1021
00:51:29,800 --> 00:51:30,599
play Dragon Quest.

1022
00:51:31,159 --> 00:51:34,280
Speaker 2: Yeah. The platform thing lost me for a second, but

1023
00:51:34,400 --> 00:51:36,800
now that I get what they're saying, Yeah, I definitely.

1024
00:51:37,679 --> 00:51:39,639
I actually keep a literal list I have on my

1025
00:51:39,679 --> 00:51:42,400
phone right now. I'm looking at it of the order

1026
00:51:42,480 --> 00:51:46,320
in which I want to play my people. Remember, I

1027
00:51:46,360 --> 00:51:50,280
don't keep a backlog like a strict one anymore. It's

1028
00:51:50,360 --> 00:51:52,440
just a list of games I'm interested in playing. I

1029
00:51:52,519 --> 00:51:55,639
don't hold myself to a backlog aame where I'm just like, hey,

1030
00:51:55,679 --> 00:51:56,599
what am I in the mood for it? And I

1031
00:51:56,719 --> 00:51:59,400
just like jotted down so I don't forget. But yeah,

1032
00:51:59,480 --> 00:52:05,360
like after beating Shadow Generations, I fired up Song Frontiers

1033
00:52:05,400 --> 00:52:06,960
for a first time. I would like to get through that,

1034
00:52:07,440 --> 00:52:10,159
but you know, got a little burned out on it

1035
00:52:10,199 --> 00:52:11,880
because there is kind of a lot of same stuffs.

1036
00:52:11,880 --> 00:52:14,480
I moved on to East ten and like East ten

1037
00:52:14,599 --> 00:52:15,960
is really doing it for me, and so like I

1038
00:52:16,000 --> 00:52:18,599
have these are games down my like a media list

1039
00:52:18,679 --> 00:52:21,239
of six or so, and yeah, I want to beat

1040
00:52:21,280 --> 00:52:23,000
both those before I get to the R one C. Yeah,

1041
00:52:23,000 --> 00:52:25,800
I definitely like to prioritize which games I'm playing.

1042
00:52:27,039 --> 00:52:30,559
Speaker 1: I always be Clothing says. Since Jeff is out watching hockey, Mike,

1043
00:52:30,639 --> 00:52:32,920
tell me how your ridge racer. I mean Mega Man

1044
00:52:33,079 --> 00:52:35,079
Legends investigation is.

1045
00:52:35,159 --> 00:52:36,840
Speaker 2: Going, Mike, how's that going for me?

1046
00:52:36,960 --> 00:52:40,599
Speaker 1: Huh, Well, I don't know. If you notice, goog has

1047
00:52:41,079 --> 00:52:42,679
kind of a pull up, like, what's what are people

1048
00:52:42,840 --> 00:52:45,159
dream games sad on there? And Megma Legends one and

1049
00:52:45,239 --> 00:52:49,199
two are options. I'm not sure how well they're doing.

1050
00:52:49,239 --> 00:52:51,920
I haven't checked in. I'm a little confused with that

1051
00:52:52,000 --> 00:52:54,760
because is Geogi really able just to put games that

1052
00:52:54,960 --> 00:52:57,440
never had PC ports on its store?

1053
00:52:57,880 --> 00:53:00,960
Speaker 2: Well? What GG does, if you know, actually is that

1054
00:53:01,239 --> 00:53:04,320
they themselves do some of the delver to get old

1055
00:53:04,440 --> 00:53:08,679
versions of games running on new systems, And I think

1056
00:53:08,679 --> 00:53:11,159
they've dabbled a little bit with like getting games that

1057
00:53:11,280 --> 00:53:17,239
weren't traditionally didn't traditionally have PC versions on PC. Now.

1058
00:53:17,280 --> 00:53:19,760
I don't know how much of that they've done themselves.

1059
00:53:20,239 --> 00:53:22,679
I think more it's like partnerships with places like Nightdive

1060
00:53:22,760 --> 00:53:26,400
and stuff like that. But actually, Mega Man Legends did

1061
00:53:26,519 --> 00:53:29,199
have a PC version back in the day. Two did not,

1062
00:53:29,480 --> 00:53:30,800
but I think two did not.

1063
00:53:31,320 --> 00:53:33,800
Speaker 1: One did have a PC version, Okay, that's interesting.

1064
00:53:34,000 --> 00:53:36,719
Speaker 2: I think it may have actually not been released in

1065
00:53:37,599 --> 00:53:40,480
the US. I think it may have been like Asian English.

1066
00:53:41,039 --> 00:53:43,440
One of those things like Resident Evil back in the

1067
00:53:43,559 --> 00:53:45,360
day and stuff. But yeah they did.

1068
00:53:45,400 --> 00:53:49,639
Speaker 5: It's like Bisha Lowell's they had only like Oceania like

1069
00:53:49,840 --> 00:53:52,320
they are any English because they released on like Australian

1070
00:53:52,360 --> 00:53:53,400
that kind of stuff maybe.

1071
00:53:53,360 --> 00:53:56,679
Speaker 2: Right, Yeah, oh yeah, beef brings up in Chad. Yeah,

1072
00:53:56,719 --> 00:54:01,599
the recent Melgar solid ports and the resident Eevil stuff

1073
00:54:02,119 --> 00:54:05,000
that was like gog first because they like worked with

1074
00:54:05,199 --> 00:54:06,400
the polisher or make.

1075
00:54:06,320 --> 00:54:10,199
Speaker 1: That happen, okay neat. Yeah, So I think there's some

1076
00:54:10,239 --> 00:54:12,559
other things on there, like maybe even parisit or whatnot.

1077
00:54:12,639 --> 00:54:14,880
So yeah, I'm glad they're doing that. I still bet

1078
00:54:14,960 --> 00:54:18,320
that Capcom will just do their own Mega Man Legends

1079
00:54:18,360 --> 00:54:21,039
collection perhaps at some point here. And I mean if

1080
00:54:21,079 --> 00:54:23,679
that's the case, they might even like tell Gog no

1081
00:54:24,079 --> 00:54:26,960
even if they you know, a pole wins in their ass, right.

1082
00:54:27,519 --> 00:54:30,719
Speaker 2: Yeah, Like they don't have authority to make these decisions.

1083
00:54:30,760 --> 00:54:33,800
It's just a matter of what people want, and they're

1084
00:54:33,880 --> 00:54:36,400
up balling people see where the interest lies.

1085
00:54:37,639 --> 00:54:40,360
Speaker 1: Baileef Moon says, I've been loving the fungal world of

1086
00:54:40,440 --> 00:54:44,639
a Vowed. In six months, Xbox will release Indiana Avowed

1087
00:54:44,679 --> 00:54:46,920
stuff a minute and doom. I think the sort of

1088
00:54:47,039 --> 00:54:51,840
output would will slowly become more normal. Yeah, it does

1089
00:54:51,920 --> 00:54:53,599
feel like things have kind of picked up a little

1090
00:54:53,599 --> 00:54:56,199
bit finally for them. Perhaps a little too late in

1091
00:54:56,320 --> 00:55:01,079
terms of at least the Xbox Series X, but maybe

1092
00:55:01,320 --> 00:55:04,559
you know, soon enough to keep Xbox chugging along. I've

1093
00:55:04,559 --> 00:55:06,480
been pretty happy anyways. I liked in the Age of

1094
00:55:06,559 --> 00:55:08,760
a Lot, I'm liking a Vout a lot. I'm interested

1095
00:55:08,760 --> 00:55:11,000
in soulf of Midnight. I bet Doom is going to

1096
00:55:11,079 --> 00:55:13,920
be great. So part of me is like, I'm sure

1097
00:55:13,920 --> 00:55:17,480
we're still going to have some quiet times ahead, right, Like, yeah,

1098
00:55:17,559 --> 00:55:19,719
PlayStation has been sort of suffering for a little bit

1099
00:55:19,880 --> 00:55:20,239
right now.

1100
00:55:21,280 --> 00:55:25,800
Speaker 2: Yeah, I think maybe this is just how they do things,

1101
00:55:25,920 --> 00:55:28,920
where they picked the quiet times of the year and

1102
00:55:29,039 --> 00:55:31,960
they just maybe don't have anything there, and then during

1103
00:55:32,000 --> 00:55:34,320
the busier times of the year where people want to

1104
00:55:34,360 --> 00:55:36,079
do a lot of gaming is where they you know,

1105
00:55:36,239 --> 00:55:39,320
try to target a variety of releases. So maybe it

1106
00:55:39,440 --> 00:55:42,320
is this like Spring is where they put out some tiles,

1107
00:55:42,360 --> 00:55:44,199
and then falls where they put out some tiles, and

1108
00:55:44,320 --> 00:55:47,199
just yeah, in between, there's not much rather than the

1109
00:55:47,559 --> 00:55:50,280
you know, the what one first party game of quarter

1110
00:55:50,440 --> 00:55:53,559
that they tried to commit to or whatever. Like plan On.

1111
00:55:54,239 --> 00:55:57,719
So yeah, I think I think we're finally starting to

1112
00:55:57,800 --> 00:56:01,280
see the fruits of the Xboxible. Eyeing up all those studios.

1113
00:56:01,280 --> 00:56:03,280
We're finally starting to see those games come out, and

1114
00:56:03,400 --> 00:56:06,639
so that's you know, the release games. We're gonna finally

1115
00:56:06,719 --> 00:56:10,400
beginning to is seeing all those finally come out. I'm excited.

1116
00:56:11,679 --> 00:56:13,960
Speaker 1: Fire Hair says Django Fett was one of the guest

1117
00:56:14,039 --> 00:56:16,480
characters in Tonio's pro Skater four. Who would be a

1118
00:56:16,480 --> 00:56:18,639
good replacement has to be a character of a jet

1119
00:56:18,719 --> 00:56:21,760
pack for their special ps. Thanks for all the joy

1120
00:56:22,039 --> 00:56:25,159
you guys bring. God, I want to say rockets here,

1121
00:56:25,239 --> 00:56:27,840
but that's just another Disney character. I bet that a

1122
00:56:27,880 --> 00:56:31,440
lot of those get replaced by Xbox Studios characters, right.

1123
00:56:33,079 --> 00:56:36,559
Speaker 2: They could, Yeah, I suppose, right, put a Spartan in

1124
00:56:36,639 --> 00:56:37,199
there or something.

1125
00:56:37,599 --> 00:56:39,559
Speaker 1: Yeah, there's somemost there had to be a Spartan that

1126
00:56:39,639 --> 00:56:42,760
had a jet pack, right, and one of them as

1127
00:56:42,800 --> 00:56:44,320
a thing at Towers.

1128
00:56:44,320 --> 00:56:45,800
Speaker 2: They would just put Sparkster in there.

1129
00:56:46,599 --> 00:56:49,679
Speaker 1: Oh God, that'd be amazing. However that in a way

1130
00:56:49,719 --> 00:56:50,360
that's happening.

1131
00:56:51,000 --> 00:56:55,599
Speaker 2: Yeah, Chat saying the dude from Dark Void, the dude

1132
00:56:55,639 --> 00:56:58,599
from Dark four. Two people that said that exact phrase

1133
00:56:58,960 --> 00:56:59,840
in unh.

1134
00:56:59,599 --> 00:57:01,679
Speaker 1: Right, look that we got twins in the chat there,

1135
00:57:04,079 --> 00:57:05,679
But no, I bet, I bet it is going to

1136
00:57:05,719 --> 00:57:10,280
be like yeah master Chief, maybe like Dom or something

1137
00:57:10,320 --> 00:57:12,239
from Gears of War. It'll be yeah, we're gonna see

1138
00:57:12,239 --> 00:57:14,719
some Xbox Game Studio's characters showing up.

1139
00:57:14,760 --> 00:57:14,920
Speaker 2: But there.

1140
00:57:14,920 --> 00:57:19,760
Speaker 1: It's too bad that they got rid of the the

1141
00:57:20,119 --> 00:57:23,079
Gosh that music game that everybody liked and they sold

1142
00:57:23,199 --> 00:57:29,960
and High five Rush sorry brain part the High Fight

1143
00:57:30,039 --> 00:57:33,119
Rush guy. They keep himself shaded. That would have looked

1144
00:57:33,119 --> 00:57:34,119
cool in a Tony Hawk game.

1145
00:57:34,199 --> 00:57:37,480
Speaker 2: Right, Oh yeah, yeah, Chi should definitely be in a

1146
00:57:37,559 --> 00:57:38,239
Tony Hawk game.

1147
00:57:38,400 --> 00:57:39,960
Speaker 1: Chai everyone was themed.

1148
00:57:40,039 --> 00:57:44,840
Speaker 2: I forgot more importantly pepper Man KORVSK But you know, all.

1149
00:57:44,840 --> 00:57:48,440
Speaker 1: Right, absurd Ziggy says, get well soon, Jeff. Do you

1150
00:57:48,559 --> 00:57:52,360
guys see a VOW style RPGs being the future for

1151
00:57:52,440 --> 00:57:55,920
Western RPGs? Got all reviews, but dead time is radically

1152
00:57:56,000 --> 00:57:59,280
shorter than say School six or Starfield. Our big company

1153
00:57:59,360 --> 00:58:01,719
is going to continue you in those larger games if

1154
00:58:01,760 --> 00:58:05,639
it turns continued diminishing some napkin math. Starfield launch November six,

1155
00:58:05,760 --> 00:58:08,920
twenty twenty three, fifteen million engage as of November twenty

1156
00:58:09,000 --> 00:58:12,679
twenty four, but eight years dev time about February eighteenth

1157
00:58:12,800 --> 00:58:17,079
launch one point five million gage, two point five years

1158
00:58:17,280 --> 00:58:19,840
of dev time. I mean just from your math there

1159
00:58:20,280 --> 00:58:24,960
that almost basically Starfield was still worth the extra development time.

1160
00:58:25,400 --> 00:58:27,599
Maybe it's hard to say, like this stuff's like great,

1161
00:58:27,639 --> 00:58:29,719
but you know, I bet I Valve's going to end

1162
00:58:29,800 --> 00:58:32,039
up doing just fine. Probably. I think it's going to

1163
00:58:32,079 --> 00:58:33,920
be maybe some giant smash it. I think it's going

1164
00:58:34,000 --> 00:58:36,800
to have very long legs and be remembered very fondly.

1165
00:58:37,480 --> 00:58:39,760
You know, it does the big smash shit for Western RPGs.

1166
00:58:39,840 --> 00:58:42,719
Right now? Is Keendom Come Deliverance too, which is more

1167
00:58:42,760 --> 00:58:46,719
of a similar Western style rpg That is that giant

1168
00:58:46,880 --> 00:58:50,960
scale again, Now that didn't take them eight years to make, right,

1169
00:58:52,199 --> 00:58:55,440
probably more like probably more like four three. I forget

1170
00:58:55,440 --> 00:58:56,079
when that first one.

1171
00:58:56,239 --> 00:58:59,880
Speaker 2: Yeah, have real dev time, Yeah, right, I mean I don't.

1172
00:58:59,679 --> 00:59:03,119
Speaker 1: Think there's any one thing for Western arbertinze. Hey, we're

1173
00:59:03,159 --> 00:59:05,960
still going to see a wave of Bouldersgate three legs

1174
00:59:06,000 --> 00:59:09,119
here soon that went into development like a year ago

1175
00:59:09,159 --> 00:59:11,239
when that game was a giant hit, Right, That's what

1176
00:59:11,280 --> 00:59:14,440
we're gonna end up seeing at a certain point. Here.

1177
00:59:15,039 --> 00:59:18,239
Speaker 2: Yeah. And also, by the way, eighty one, I metacriic

1178
00:59:18,480 --> 00:59:22,559
is like very very good. I think we need more

1179
00:59:22,679 --> 00:59:26,800
games that don't try to I'm trying to they have

1180
00:59:26,840 --> 00:59:28,679
hot phrases because people will get mad when we say,

1181
00:59:28,719 --> 00:59:31,079
like when they try to be incredible games or anything

1182
00:59:31,159 --> 00:59:32,840
like that, but when they're trying to do like the

1183
00:59:32,920 --> 00:59:37,039
Prestige TV thing where it's like like Oscar Baty where

1184
00:59:37,079 --> 00:59:40,360
they go for high review scores because of how incredible

1185
00:59:40,400 --> 00:59:45,039
and immaculately written the story is sometimes sorry forreak video

1186
00:59:45,079 --> 00:59:47,000
game to just be a cool video game. And hey,

1187
00:59:47,079 --> 00:59:49,000
if some people, you know, think it's more in the

1188
00:59:49,079 --> 00:59:51,119
range of like a seven or eight, I think that's

1189
00:59:51,199 --> 00:59:56,039
more sustainable than like putting all of the all of

1190
00:59:56,079 --> 00:59:59,760
the horsepower we have from these studios into you know,

1191
01:00:01,480 --> 01:00:02,559
unsustainable things.

1192
01:00:02,599 --> 01:00:07,079
Speaker 1: I suppose you're right, but also about better than eighty one.

1193
01:00:07,360 --> 01:00:12,039
Um all sure, certain says PS. Ask Mike if he

1194
01:00:12,159 --> 01:00:14,679
likes Mickey and Mini the Great Circus Mystery, if there's

1195
01:00:14,719 --> 01:00:17,320
a game like it to play? Yeah, I like that game.

1196
01:00:17,360 --> 01:00:22,039
That's some basically another Mickey's Magical Quest. Like they made

1197
01:00:22,480 --> 01:00:24,679
a bunch of those style of Mickey Mouse games. If

1198
01:00:24,679 --> 01:00:27,280
you like those one those ones, and you've already played

1199
01:00:27,320 --> 01:00:31,760
the other Mickey Magical quests. Check out the Mickey Castle

1200
01:00:31,760 --> 01:00:34,719
of Illusion and Land of Illusion for the Sega Master System.

1201
01:00:34,800 --> 01:00:36,840
There's a little bit of a vibe there in those games.

1202
01:00:36,840 --> 01:00:40,599
Those are pretty good. Big Fresh thirty seven says, sometimes

1203
01:00:40,639 --> 01:00:43,800
I think discussion around live service games and hardcore gaming

1204
01:00:43,880 --> 01:00:47,800
circles is disingenuous. A lot of form posters and podcasters

1205
01:00:47,880 --> 01:00:50,320
say that they're a bad business move destined to fail,

1206
01:00:50,679 --> 01:00:53,239
but that feels more like what some gamers want to

1207
01:00:53,320 --> 01:00:56,400
be true rather than what is true. And twenty twenty

1208
01:00:56,400 --> 01:00:59,360
four we saw the massive success of Power World, Helldivers,

1209
01:00:59,400 --> 01:01:02,639
two Zen Rivals, path Backs out to an Infinity Nikki

1210
01:01:03,039 --> 01:01:05,440
in one year. It's not exactly a situation where no

1211
01:01:05,480 --> 01:01:07,800
one knew can enter the space. On the flip side,

1212
01:01:07,880 --> 01:01:10,079
Vailguard's Outlaws of Prince of Persian did not sell what

1213
01:01:10,119 --> 01:01:12,960
they needed to. So is that really such a better

1214
01:01:13,039 --> 01:01:17,840
hit rate? I don't see it. God, I think there's

1215
01:01:18,199 --> 01:01:20,880
some truth to this. Maybe in some fairness here, I

1216
01:01:21,239 --> 01:01:24,159
think that it's a maybe, I don't want to say

1217
01:01:24,280 --> 01:01:29,920
cherry picking. That's not fair at all. You know, maybe

1218
01:01:30,199 --> 01:01:32,920
the bigger plant is like Sony is having troubles doing

1219
01:01:32,960 --> 01:01:35,880
stuff or Ubi Soft now grant it's again. The thing

1220
01:01:35,960 --> 01:01:37,760
was Tony's like, yeah, they got Hell Divers too, right,

1221
01:01:37,800 --> 01:01:39,119
and that's one of them, and they made it in

1222
01:01:39,280 --> 01:01:40,880
they got one of these be hit and it still

1223
01:01:40,960 --> 01:01:43,920
didn't matter. Right. It is the issue because these things

1224
01:01:43,920 --> 01:01:46,360
are still so expensive to make and you have to

1225
01:01:46,440 --> 01:01:48,480
have such a shock in first. But you know, like

1226
01:01:48,719 --> 01:01:51,599
these games, Power World that was an interesting hit. Yeah,

1227
01:01:51,639 --> 01:01:54,239
Hell Divers to an interesting HiT's end lists. One zero

1228
01:01:54,599 --> 01:01:57,159
that was just another mojoyo verse. So it's not shocking,

1229
01:01:57,239 --> 01:01:59,719
and it's not it's not as big as the other

1230
01:02:00,360 --> 01:02:02,880
rights in a kind of not. I don't know, you

1231
01:02:02,920 --> 01:02:05,159
can be correct. Maybe I'm not speaking on my ass here.

1232
01:02:05,280 --> 01:02:09,800
Speaker 2: It hit bigger than Star Rail, but not as big

1233
01:02:10,000 --> 01:02:13,920
as a Genchin, which is still very very good. And yeah,

1234
01:02:14,039 --> 01:02:16,360
as you know, I'll chime in here then I'll pick

1235
01:02:16,360 --> 01:02:18,239
it up for you. I'm as someone who does play

1236
01:02:18,320 --> 01:02:20,960
these games and likes quite a few of them. Yeah,

1237
01:02:21,000 --> 01:02:23,880
I think there is Try not to use the B word,

1238
01:02:24,039 --> 01:02:28,159
but there is amongst some you know, more old school gamers,

1239
01:02:28,360 --> 01:02:35,079
a concern with these games and how how they are

1240
01:02:35,239 --> 01:02:39,199
presented to the player, because there's definitely some predatory practices

1241
01:02:39,360 --> 01:02:41,960
in them a lot of the time, and that's a

1242
01:02:42,119 --> 01:02:45,239
huge turnoff for people. And I get it. I say

1243
01:02:45,280 --> 01:02:48,400
all the time, it's really easy to ignore a lot

1244
01:02:48,400 --> 01:02:50,639
of that stuff, and I just do that in all

1245
01:02:50,639 --> 01:02:53,000
these free to play games, I just because you know,

1246
01:02:53,159 --> 01:02:55,960
I have the ability to just block that stuff out.

1247
01:02:56,119 --> 01:02:57,920
I know for some people there's like, well, just the

1248
01:02:58,000 --> 01:02:59,920
fact that's in the game annoys me. I don't want

1249
01:02:59,960 --> 01:03:02,079
to have to like skip menus that have it on

1250
01:03:02,440 --> 01:03:05,000
to I. Like you said yourself with I think it

1251
01:03:05,079 --> 01:03:08,039
was Starrail just like the idea that you would have

1252
01:03:08,119 --> 01:03:10,920
to like think about the gotcha stuff and was otherwise

1253
01:03:11,000 --> 01:03:15,039
like a traditional turn based RPG turn off. Yeah, exactly,

1254
01:03:15,159 --> 01:03:18,360
And I get that that's fair, absolutely, But yeah, I

1255
01:03:18,639 --> 01:03:20,400
think the point you were getting out of, just in

1256
01:03:20,599 --> 01:03:22,920
general with service games, the fact that so many of

1257
01:03:23,000 --> 01:03:26,320
them are god just a big risk for everyone involved,

1258
01:03:26,519 --> 01:03:29,239
and that like studios, you know, if it's not immediately

1259
01:03:29,280 --> 01:03:31,719
a hit, you get shut down. Your game gets shut down,

1260
01:03:31,800 --> 01:03:33,559
People from one.

1261
01:03:33,440 --> 01:03:35,159
Speaker 1: Of your studios get shut down anyways.

1262
01:03:35,639 --> 01:03:38,000
Speaker 2: Yeah, yeah, the team gets laid off. Even if you

1263
01:03:38,079 --> 01:03:39,920
have one of the biggest games in the world. It's

1264
01:03:40,199 --> 01:03:43,639
very risky in general, compared to a traditional release, where

1265
01:03:43,679 --> 01:03:46,119
at least you know you can recuperate costs on that.

1266
01:03:47,000 --> 01:03:48,920
It can have a long tail because you can still

1267
01:03:49,039 --> 01:03:51,559
sell the game later on, you can still sell physical

1268
01:03:51,639 --> 01:03:54,239
copies to collectors and everything like that. You know something

1269
01:03:54,360 --> 01:03:56,400
can be done with the game later on. So I think,

1270
01:03:57,159 --> 01:03:59,480
you know, there's definitely maris to both sides of the argument,

1271
01:03:59,559 --> 01:04:01,519
and I see what you're trying to say here, but yeah,

1272
01:04:01,920 --> 01:04:06,719
it's just I think that concern about the how precarious

1273
01:04:06,760 --> 01:04:07,880
a life service game can be.

1274
01:04:08,840 --> 01:04:10,880
Speaker 1: I got a text for Dan record and he's screaming

1275
01:04:11,039 --> 01:04:14,960
at me to read it. A Mike forgot to tell

1276
01:04:15,000 --> 01:04:17,199
you that the lady that knocked me out before my

1277
01:04:17,280 --> 01:04:22,320
surgery at donald and Dixie Duck on her hair band,

1278
01:04:22,400 --> 01:04:25,480
Dan thing, their arms were all stretchy and trippy. So

1279
01:04:25,519 --> 01:04:28,239
I'm not sure if there's a classic Duck cartoon where

1280
01:04:28,519 --> 01:04:32,960
they do drugs. Well, thank you, Dan, no notes on that.

1281
01:04:33,039 --> 01:04:37,039
I'm glad that you now understand the popularity of Dixie Duck.

1282
01:04:37,079 --> 01:04:38,679
Do you think the hands were really trippy or you

1283
01:04:38,719 --> 01:04:41,079
think that was you know, the drugs that they had

1284
01:04:41,199 --> 01:04:42,760
him on already that made him.

1285
01:04:42,960 --> 01:04:45,920
Speaker 2: Look, yeah, I wonder how lucid Dan was when he

1286
01:04:46,119 --> 01:04:49,079
saw these articles A cloak.

1287
01:04:50,119 --> 01:04:52,360
Speaker 1: Chris two casas. Jeff is sick and he can't hurt

1288
01:04:52,440 --> 01:04:54,800
us time to talk about JRPGs now that he can't

1289
01:04:54,840 --> 01:04:59,920
share any Tony Hawk comparisons. So I recently finished Metaphor Fantazzi.

1290
01:05:00,079 --> 01:05:01,920
Oh man, that was a good as game. I would

1291
01:05:02,039 --> 01:05:04,400
even go as far as to say that this might

1292
01:05:04,480 --> 01:05:07,559
be a new JRPG classic. Takes some of the best

1293
01:05:07,639 --> 01:05:12,119
parts of Persona and shim mcgammie tense they crystally put

1294
01:05:12,119 --> 01:05:15,079
in parentheses. Tsis pronounced like sense Mike, love you, and

1295
01:05:15,199 --> 01:05:17,519
add what is possibly the most satisfying job system in

1296
01:05:17,559 --> 01:05:20,880
any JRPG. To perfect the formula, I just never got

1297
01:05:20,920 --> 01:05:23,440
tired of the game. Yeah yeah, oh, I sing a

1298
01:05:23,480 --> 01:05:25,199
lot of praises of the game, so I'll give you

1299
01:05:25,320 --> 01:05:28,079
one criticism. Actually, now, I do like the job system

1300
01:05:28,119 --> 01:05:29,920
a lot. I don't know if I love the way

1301
01:05:30,360 --> 01:05:32,639
that at the end of the game you get funneled

1302
01:05:32,679 --> 01:05:35,599
into like your one kind of master job and there's

1303
01:05:35,639 --> 01:05:36,880
you know, there's only one of that for each of

1304
01:05:36,920 --> 01:05:39,159
the characters. So like at the end of the game,

1305
01:05:39,199 --> 01:05:41,039
you know you do just kind of want to do that,

1306
01:05:41,360 --> 01:05:44,199
so it kind of the scope of it gets a

1307
01:05:44,239 --> 01:05:46,280
little small and a little straightforward at that point.

1308
01:05:46,880 --> 01:05:54,360
Speaker 2: I never changed jobs for anybody because every character excels

1309
01:05:54,719 --> 01:05:57,920
stat wise at what they started with. And so while

1310
01:05:58,000 --> 01:06:00,679
it's it's cool that you can change everyone, and it

1311
01:06:00,840 --> 01:06:03,480
kind of feels like you kind of just do that

1312
01:06:03,559 --> 01:06:05,840
because you prefer to have certain characters on your team.

1313
01:06:05,960 --> 01:06:08,039
Speaker 1: You know, you get you get permanent step booths every

1314
01:06:08,079 --> 01:06:10,159
time you max out a job for a character and

1315
01:06:10,199 --> 01:06:10,760
stuff like you do.

1316
01:06:10,960 --> 01:06:12,840
Speaker 2: But that takes time, and.

1317
01:06:15,320 --> 01:06:16,880
Speaker 1: Oh, I'm such a stick of for that ship. I

1318
01:06:16,920 --> 01:06:19,360
want to max up as big jobs as I can.

1319
01:06:19,760 --> 01:06:21,880
Speaker 2: I think it's smart of them to at least make

1320
01:06:21,960 --> 01:06:25,039
it so that you unlock each character's best class by

1321
01:06:25,119 --> 01:06:28,519
also ranking in other classes, so that way you try

1322
01:06:28,679 --> 01:06:32,119
other things. But it's also cool that they give you

1323
01:06:32,199 --> 01:06:34,760
plenty of ways to just bypass the leveling system and

1324
01:06:34,960 --> 01:06:37,079
just get items that do that. So that's pretty cool,

1325
01:06:37,159 --> 01:06:40,360
by the way. The next like yeah bits, okay.

1326
01:06:40,519 --> 01:06:43,679
Speaker 1: Yeah, to summarize here, Big Chris was a big fan

1327
01:06:43,719 --> 01:06:47,800
of Louis Louis the Villain. Yes, put them down in

1328
01:06:47,800 --> 01:06:49,719
the Mount Rushmore. Jeapeg villains. Do you also feel that

1329
01:06:49,800 --> 01:06:53,840
strongly about Louis Louise right now Louise, Yeah, Louis, And

1330
01:06:53,960 --> 01:06:58,440
would he be in your mount Rushmore JPG villains? I don't.

1331
01:06:58,840 --> 01:07:00,639
I liked him. I don't know. I don't know if

1332
01:07:00,639 --> 01:07:04,360
I quite put him on there. There was maybe actually

1333
01:07:04,400 --> 01:07:05,880
like him a little bit less than a lot of

1334
01:07:05,920 --> 01:07:07,639
people do. I liked him a lot, but there was

1335
01:07:07,760 --> 01:07:10,800
something about him that was I don't want to say

1336
01:07:10,920 --> 01:07:12,639
trophy necessarily.

1337
01:07:13,360 --> 01:07:16,760
Speaker 2: I think that's fair to say, though, because you know

1338
01:07:16,960 --> 01:07:21,920
his ambitions are yeah, well get into spoilers. I don't

1339
01:07:22,559 --> 01:07:26,159
love some of the reasoning behind why he sort of

1340
01:07:26,280 --> 01:07:29,119
like hates everything, Like I get it, but it's like, eh,

1341
01:07:29,280 --> 01:07:31,119
well all right, I feel like we've been here before.

1342
01:07:31,360 --> 01:07:33,440
Speaker 1: I think what really makes the character work is the

1343
01:07:33,519 --> 01:07:38,880
voice acting performance, right I played English? Yeah, yeah, it's excellent,

1344
01:07:38,960 --> 01:07:40,880
So that part was excellent. So I don't know if

1345
01:07:40,880 --> 01:07:42,760
you quite make my I like he was a good villain,

1346
01:07:42,880 --> 01:07:45,559
especially we haven't had a lot of strong grapeg villains

1347
01:07:45,559 --> 01:07:46,960
in a while, so I think that's why he.

1348
01:07:47,039 --> 01:07:51,800
Speaker 2: Especially Dallas like their villains aren't typically that at least

1349
01:07:51,920 --> 01:07:53,840
on the persona side of things, you know, I don't

1350
01:07:53,880 --> 01:07:55,800
play a ton of SMT, but I feel like it's not.

1351
01:07:55,880 --> 01:07:58,440
Speaker 1: Like it's usually just like some mean adult for a

1352
01:07:58,519 --> 01:08:03,599
while and then eventually like god right, So yeah, exactly.

1353
01:08:03,440 --> 01:08:06,079
Speaker 2: Yeah, I think them rushmore of JRPG evans would have

1354
01:08:06,159 --> 01:08:08,159
a lot of final fantasy on it, you know, like

1355
01:08:08,280 --> 01:08:10,920
your Ceph Ross and your calf cousin are thing. But

1356
01:08:11,679 --> 01:08:14,159
uh they deserve the spot. They're excellent.

1357
01:08:15,280 --> 01:08:17,479
Speaker 1: Alian miracle says Okay, Mike, how much do I need

1358
01:08:17,560 --> 01:08:19,520
to pay for you to finish your down trail? You

1359
01:08:19,600 --> 01:08:21,520
sounded like you're on the cusp of the story turn

1360
01:08:21,600 --> 01:08:23,800
and where a lot of fun fancy nine stuff comes

1361
01:08:23,800 --> 01:08:26,920
into play, even more down the pipeline coming. I think

1362
01:08:26,960 --> 01:08:29,159
when mentioned it was a weak expansion, a lot of

1363
01:08:29,199 --> 01:08:31,800
the sentiment comes from the ship Chuds taking up more

1364
01:08:31,960 --> 01:08:34,079
of the conversation when it was out. This game is

1365
01:08:34,119 --> 01:08:36,560
going has me super invested. Take it from me, I

1366
01:08:36,640 --> 01:08:39,000
am a huge Seneca Games given how long I've been

1367
01:08:39,079 --> 01:08:42,279
in this industry community as a hobby, and not be disappointed. Also,

1368
01:08:42,359 --> 01:08:45,800
Sewan is right whatever he said, I'm co opting him

1369
01:08:45,840 --> 01:08:50,680
with this Love Love Venus look. First of all, yeah,

1370
01:08:51,279 --> 01:08:54,159
I'm sure, and I get that thing about the chuds.

1371
01:08:54,199 --> 01:08:56,159
But I know a lot of people who aren't chuts

1372
01:08:56,199 --> 01:09:00,600
who also just overall didn't love the expansion. Perhaps I'm

1373
01:09:00,640 --> 01:09:02,479
sure I'm still going to enjoy it, and I do

1374
01:09:02,680 --> 01:09:04,520
need to get to it.

1375
01:09:04,920 --> 01:09:05,039
Speaker 2: You know.

1376
01:09:05,079 --> 01:09:07,079
Speaker 1: Part of it is when I was playing a lot

1377
01:09:07,119 --> 01:09:10,680
of Final Fantasy fourteen. It kind of was before I

1378
01:09:10,840 --> 01:09:13,840
had more bumb Cast responsibilities and things like that. You know,

1379
01:09:14,000 --> 01:09:16,000
it is like I gotta, yeah, I want to play

1380
01:09:16,079 --> 01:09:18,239
more games to talk about the BombCast. I can't just

1381
01:09:18,319 --> 01:09:20,640
go get in there and talk about File Fantasy fourteen

1382
01:09:20,760 --> 01:09:24,000
somewhere every week. As much as Dan would just love that,

1383
01:09:24,439 --> 01:09:25,319
he loves.

1384
01:09:26,119 --> 01:09:28,600
Speaker 2: Totally remembers when you do it too, and when I

1385
01:09:28,720 --> 01:09:30,359
ask him about it, he.

1386
01:09:30,319 --> 01:09:31,359
Speaker 1: Would be the biggest one.

1387
01:09:31,720 --> 01:09:31,840
Speaker 2: Uh.

1388
01:09:31,920 --> 01:09:33,800
Speaker 1: But no, I do want to get to especially because

1389
01:09:34,359 --> 01:09:36,960
you know, I haven't been able to do the raids

1390
01:09:37,079 --> 01:09:39,640
and those are so fun to and recorded chances I

1391
01:09:39,680 --> 01:09:41,119
would quit my job.

1392
01:09:44,119 --> 01:09:45,239
Speaker 5: And we need him so.

1393
01:09:47,399 --> 01:09:47,439
Speaker 2: So.

1394
01:09:47,720 --> 01:09:50,520
Speaker 1: But yeah, yeah, I do want to get to it.

1395
01:09:52,239 --> 01:09:54,399
I thought I was gone to drink the holiday break,

1396
01:09:54,479 --> 01:09:55,720
but I got busy with other stuff.

1397
01:09:55,960 --> 01:09:57,640
Speaker 2: I'll take some heat off of you, because everyone can

1398
01:09:57,720 --> 01:09:59,439
yell at me that I still need a fish and Walker.

1399
01:09:59,520 --> 01:10:01,239
So no, I You're fine. You're fine.

1400
01:10:01,239 --> 01:10:02,680
Speaker 1: That's a good expansion.

1401
01:10:04,279 --> 01:10:07,079
Speaker 2: I haven't started because I'm always like one expansion behind

1402
01:10:07,600 --> 01:10:09,840
and like, so I'm done with Shadow Bringers. I just

1403
01:10:09,960 --> 01:10:13,159
never started N Walker because I just felt burned out.

1404
01:10:13,239 --> 01:10:15,279
But I'll get to eventually. I know, I know how

1405
01:10:15,359 --> 01:10:15,680
good it is.

1406
01:10:16,039 --> 01:10:17,439
Speaker 1: I think that's part of it too. Look, I was

1407
01:10:17,520 --> 01:10:20,600
playing a lot of fun Facing fourteen pretty much almost

1408
01:10:20,720 --> 01:10:24,399
daily for like three strong years in a row. There

1409
01:10:24,800 --> 01:10:27,319
I did. I did hit A little bit of a burnout,

1410
01:10:27,399 --> 01:10:28,479
is what it really is.

1411
01:10:28,960 --> 01:10:30,880
Speaker 2: This just a lot cats back up. We love the game,

1412
01:10:30,920 --> 01:10:31,359
but it's a lot.

1413
01:10:31,600 --> 01:10:34,800
Speaker 1: Yeah, it's a lot, B says. I've been playing the

1414
01:10:35,000 --> 01:10:37,319
Trails games from the very beginning of the series more

1415
01:10:37,359 --> 01:10:40,640
JA talk. Hell yeah, And I'm finished the three Sky games,

1416
01:10:40,960 --> 01:10:44,159
zero Azure and two Cold Steel games that over four

1417
01:10:44,199 --> 01:10:46,640
hundred hours in total. Still five games. Was to play,

1418
01:10:46,960 --> 01:10:50,279
what's the longest series you've invested? Man, I love chosen

1419
01:10:50,319 --> 01:10:53,239
Sky one and two, and I'm almost just too intimidated

1420
01:10:53,279 --> 01:10:56,439
by how many other games are in that series to

1421
01:10:56,600 --> 01:10:59,279
really like even start playing more of them. Part of

1422
01:10:59,279 --> 01:11:00,880
me is like I just don't know if I can

1423
01:11:01,479 --> 01:11:04,199
if I can do it at this point because the

1424
01:11:04,279 --> 01:11:06,680
Sky's game still feel self contained. I bet the other

1425
01:11:06,720 --> 01:11:08,800
ones are self contained to a degree, even though there's

1426
01:11:08,840 --> 01:11:13,000
a larger narrative. But I don't know it's intimidating. That's

1427
01:11:13,079 --> 01:11:14,960
just a good question though, Because I I play a

1428
01:11:15,039 --> 01:11:17,880
lot of series, they're not necessarily as super interconnected like

1429
01:11:17,920 --> 01:11:19,520
Final Fantasy like so many.

1430
01:11:19,600 --> 01:11:24,479
Speaker 2: Right, Like I played at least almost every Final Fantasy.

1431
01:11:24,520 --> 01:11:28,319
I think the only one I haven't played is twelve. Weirdly,

1432
01:11:28,880 --> 01:11:32,079
I like twelve, yeah, but so but it also feels

1433
01:11:32,119 --> 01:11:35,239
weird because again they're just completely separate things. But you

1434
01:11:35,319 --> 01:11:37,720
know the same thing with like Persona. I've played every

1435
01:11:37,800 --> 01:11:40,960
Persona since three, and but a lot of times it

1436
01:11:41,079 --> 01:11:44,479
all just is so disconnected. It doesn't have that through line.

1437
01:11:44,560 --> 01:11:47,239
Like those are the two series I would say.

1438
01:11:47,560 --> 01:11:49,520
Speaker 1: Like Gakuza would be good for that, right, there's that

1439
01:11:49,680 --> 01:11:53,520
three right there. Even in Zelda Mario, they don't have

1440
01:11:53,640 --> 01:11:55,560
that fruit like the Ace Attorney games kind of do.

1441
01:11:55,960 --> 01:11:58,680
And I play those, although I'm sure yeah, yeah, although

1442
01:11:58,680 --> 01:12:03,119
I haven't done Investigations two yet since that's finally been localized,

1443
01:12:04,199 --> 01:12:06,520
you know, like the games I'm putting like a thousand

1444
01:12:06,560 --> 01:12:08,960
hours in again, Fantasy fourteen is just kind of that

1445
01:12:09,079 --> 01:12:11,039
with all the expansions and everything, and it is this

1446
01:12:11,239 --> 01:12:14,399
one story, so that maybe makes sense.

1447
01:12:15,159 --> 01:12:18,960
Speaker 2: Yeah. I do have over four hundred hours easily into

1448
01:12:19,279 --> 01:12:20,119
fourteen alone.

1449
01:12:20,239 --> 01:12:24,680
Speaker 1: So yeah, oh gosh, it's days and days and days

1450
01:12:24,680 --> 01:12:29,359
of playtime. First Avenger says, when do you think we

1451
01:12:29,399 --> 01:12:31,720
will see a new Bloody Roar again? Since fighting games

1452
01:12:31,760 --> 01:12:36,279
are back on the menu. Get well soon, Jeff, Look,

1453
01:12:36,279 --> 01:12:38,119
I like bloy fine, I'll be upset if we get

1454
01:12:38,159 --> 01:12:40,079
a new Bloody Roar before we get a new Soul

1455
01:12:40,159 --> 01:12:41,520
caliber and dead or alive.

1456
01:12:42,760 --> 01:12:43,000
Speaker 5: Yeah.

1457
01:12:43,640 --> 01:12:47,680
Speaker 2: Uh, Bloody Roar, I'm sorry it's dead, y'all ain't coming back.

1458
01:12:48,119 --> 01:12:51,439
Speaker 1: That was Hudson's. That was Hudson who did Bloody Roar.

1459
01:12:52,119 --> 01:12:55,439
Speaker 2: Yeah? Where did it end publishing wise? To end with Konami.

1460
01:12:55,600 --> 01:13:00,840
Speaker 1: I forget Bloody Roar four. Let's see what still Hudson.

1461
01:13:01,359 --> 01:13:02,920
Speaker 2: Oh it was self published by Hudson.

1462
01:13:03,359 --> 01:13:05,359
Speaker 1: Yeah, yeah, yep. That was the last one in two

1463
01:13:05,439 --> 01:13:09,920
thousand and three. Gosh, what was the one? I played?

1464
01:13:09,960 --> 01:13:12,439
Primal Fury I think on the GameCube. Yeah, that was

1465
01:13:12,760 --> 01:13:14,399
pretty good. I played for bet that. I was like,

1466
01:13:14,439 --> 01:13:16,720
all right, time to play some more. The Soul Cawver

1467
01:13:16,800 --> 01:13:17,720
two instead. I guess.

1468
01:13:18,880 --> 01:13:20,920
Speaker 2: Yeah, I just don't think that one's coming back. For

1469
01:13:21,079 --> 01:13:25,239
some fighting games, they just don't have life anymore, and

1470
01:13:25,520 --> 01:13:27,920
I think that would be a well, maybe it would

1471
01:13:27,920 --> 01:13:30,359
be more relevant than ever bringing back that series, but

1472
01:13:31,399 --> 01:13:33,520
I don't think the sales would be there unfortunately.

1473
01:13:34,479 --> 01:13:37,000
Speaker 1: Prickly Pete says, I just started agett to Pokemon for

1474
01:13:37,079 --> 01:13:38,840
the first time since my six year old son has

1475
01:13:38,880 --> 01:13:41,800
been collecting cards. I think to Pokemon Black for the DS.

1476
01:13:41,840 --> 01:13:43,800
I've been digging it, so I planned going through the

1477
01:13:43,880 --> 01:13:46,119
rest of the GBA DS three D S games next.

1478
01:13:46,640 --> 01:13:49,439
What game series if you always wanted to play but

1479
01:13:49,960 --> 01:13:54,920
never got around two? Oh that's fun? Oh yeah, I

1480
01:13:55,000 --> 01:13:58,560
mean Yakuza, especially with this Pirate one coming up. Everybody

1481
01:13:58,720 --> 01:14:00,840
likes it a lot, so I want to get into

1482
01:14:01,279 --> 01:14:05,199
that eventually. For sure. I keep the missed I want

1483
01:14:05,199 --> 01:14:07,920
to play all these missed games eventually so that those

1484
01:14:07,960 --> 01:14:08,560
are two of them.

1485
01:14:08,520 --> 01:14:09,680
Speaker 2: Missed with bitch that's right.

1486
01:14:09,800 --> 01:14:14,800
Speaker 1: Yeah, And I'm getting real, like my my love for

1487
01:14:14,960 --> 01:14:17,319
retro games is getting to new heights where it's finally

1488
01:14:17,359 --> 01:14:20,000
extending even to games that came up before it was born.

1489
01:14:20,159 --> 01:14:23,119
I just bought like all the old Ultimate games on

1490
01:14:23,239 --> 01:14:25,720
gog you could like get all of them for three bucks,

1491
01:14:25,760 --> 01:14:27,560
at least the first six, right, So I was like, sure,

1492
01:14:27,880 --> 01:14:29,640
I'll do that, so I might like, I might be

1493
01:14:29,680 --> 01:14:34,920
playing Ultima one at some point. Real sick. Oh shit, uh.

1494
01:14:35,640 --> 01:14:39,079
Speaker 2: Sort to tie it into a previous question, the Trails games.

1495
01:14:39,239 --> 01:14:41,399
I have always want to get into it, and you know,

1496
01:14:41,520 --> 01:14:43,960
now we have what is Trails in the Sky first chapter.

1497
01:14:44,079 --> 01:14:47,039
It's called the remake the Rema. I almost don't know

1498
01:14:47,079 --> 01:14:50,680
if I want to go that route though, because presumably

1499
01:14:50,760 --> 01:14:52,800
they would do the rest of them as well, you know,

1500
01:14:52,920 --> 01:14:54,800
two and three, And do I really want to wait

1501
01:14:54,880 --> 01:14:56,479
that long if I really like it? So I might

1502
01:14:56,760 --> 01:14:59,119
even just just jump right in when I had the

1503
01:14:59,159 --> 01:15:02,640
time to, Like, I have a newfound respect for Folcom

1504
01:15:02,680 --> 01:15:04,600
because I do like East ten and I want to

1505
01:15:04,640 --> 01:15:07,800
go back and play eight as well. So who knows

1506
01:15:08,479 --> 01:15:09,039
they'll do two?

1507
01:15:09,079 --> 01:15:13,279
Speaker 1: At least three is like a weird like side bonus content,

1508
01:15:13,600 --> 01:15:13,720
is it?

1509
01:15:14,439 --> 01:15:14,680
Speaker 2: Yeah?

1510
01:15:14,880 --> 01:15:17,840
Speaker 1: Yeah, so who knows, but they'll do like one to

1511
01:15:17,880 --> 01:15:19,680
two are basically one game, correctly.

1512
01:15:20,199 --> 01:15:22,239
Speaker 2: I also would like to imagine how Prickly p is

1513
01:15:22,279 --> 01:15:24,800
listening to us by starting with Pokemon Black. Very good,

1514
01:15:24,960 --> 01:15:25,239
very good.

1515
01:15:25,319 --> 01:15:26,720
Speaker 1: Yeah, that's the way to do it. That's the way

1516
01:15:26,720 --> 01:15:28,119
to do it. I mean tell you what, if you like,

1517
01:15:28,279 --> 01:15:30,199
what's the very next one you should do? It should

1518
01:15:30,199 --> 01:15:31,960
probably just be hard gold and Soul Silver.

1519
01:15:32,119 --> 01:15:34,359
Speaker 2: Yeah, those are next best. And then you know what,

1520
01:15:35,760 --> 01:15:38,439
Emerald and fire Red Lea Green still very excellent if

1521
01:15:38,439 --> 01:15:40,399
you want to go back to sixteen bit stuff. And

1522
01:15:40,520 --> 01:15:43,479
I think Sun and Moon underrated. I like those a lot.

1523
01:15:43,520 --> 01:15:44,960
I know you'll you have a big problem with the

1524
01:15:45,039 --> 01:15:48,159
intro there, and Sun and Moon some pasty stuff in general,

1525
01:15:48,239 --> 01:15:50,199
but they're sure they were trying stuff.

1526
01:15:50,239 --> 01:15:51,760
Speaker 1: They were going for it on that one exactly.

1527
01:15:51,800 --> 01:15:54,000
Speaker 2: I tried something different. It was a very chill game,

1528
01:15:54,039 --> 01:15:56,119
which I appreciate if you're in the mood for chill

1529
01:15:56,279 --> 01:15:57,079
tropical vibes.

1530
01:15:57,279 --> 01:16:00,119
Speaker 1: Good game, billam Access with s and O Fi the

1531
01:16:00,279 --> 01:16:02,840
passing by. What are some of your favorite Saturday Night

1532
01:16:02,960 --> 01:16:09,800
Live sketches, moments or memoriesaty Balls, I remember the sweaty balls.

1533
01:16:09,840 --> 01:16:12,800
Speaker 2: I know you're talking about sweaty balls.

1534
01:16:12,920 --> 01:16:14,840
Speaker 1: Sweaty balls, the sweaty balls.

1535
01:16:15,119 --> 01:16:16,640
Speaker 2: Everybody loves his sweaty balls.

1536
01:16:16,920 --> 01:16:19,760
Speaker 1: Gosh. My favorite way, that's the best way to consume

1537
01:16:19,800 --> 01:16:22,880
Saturday life was always those best of like DVDs or

1538
01:16:22,960 --> 01:16:25,359
VHS tapes they sold. It's like the best of. Chris

1539
01:16:25,439 --> 01:16:28,760
Farley was incredible. I think my favorite sketch is when

1540
01:16:28,920 --> 01:16:30,880
they're they're like it's like the behind the scenes of

1541
01:16:30,960 --> 01:16:34,079
filming one of those like commercials, and it was the

1542
01:16:34,600 --> 01:16:37,920
Colombian coffee crystals. And Chris Farley's like, just at a

1543
01:16:38,000 --> 01:16:41,520
restaurant and someone's like, h sir, do you know that

1544
01:16:41,560 --> 01:16:44,960
coffee or drinking isn't real coffee but Colombian coffee crystals.

1545
01:16:45,239 --> 01:16:48,439
He's like, oh what. He's like, it's a Columbian coffee

1546
01:16:48,479 --> 01:16:52,359
crystals and he gets pissed. He's like, you son of

1547
01:16:52,479 --> 01:16:56,520
a bitch. You He starts throwing it around and breaking

1548
01:16:56,720 --> 01:17:00,960
shit and it's this whole thing. God, yeah, I think

1549
01:17:00,960 --> 01:17:03,039
about that. I think about his delivery of the word

1550
01:17:03,159 --> 01:17:06,680
what all the time. Schmidz Gay one of the best

1551
01:17:06,960 --> 01:17:11,279
fake commercials they did. But god, uh, I remember the

1552
01:17:11,399 --> 01:17:14,800
early days of like Kazah or even maybe Napster or whatever.

1553
01:17:15,279 --> 01:17:18,159
We would you would just download the audio files of

1554
01:17:18,239 --> 01:17:26,680
Celebrity Jeopardy just because that ship was so funny. So yeah, yeah, definitely,

1555
01:17:26,840 --> 01:17:29,720
you know S and O for me is definitely that

1556
01:17:29,840 --> 01:17:32,399
Adam Sandlor era. It was my favorite, and then the

1557
01:17:32,560 --> 01:17:34,199
Will Ferrell era right after that was.

1558
01:17:34,479 --> 01:17:38,560
Speaker 2: Yeah, and I I think about a Weekend update. I

1559
01:17:38,640 --> 01:17:41,800
really loved when I believe what both Seth Myers and

1560
01:17:42,279 --> 01:17:44,039
Amy Poehler were on there at the same time.

1561
01:17:44,159 --> 01:17:46,279
Speaker 1: Was it was Amy Parantina Fey did it as a

1562
01:17:46,399 --> 01:17:48,600
duo for well, I know, but like that, you.

1563
01:17:48,640 --> 01:17:50,880
Speaker 2: Know, that's always like been a thing on acid. Also,

1564
01:17:50,880 --> 01:17:53,239
I'm trying to remember my eras here. I think they

1565
01:17:53,279 --> 01:17:57,520
were on together, but maybe I'm just thinking of like stuff. Yeah, okay,

1566
01:17:57,600 --> 01:18:00,239
but yeah, just I always love we Can Up Day.

1567
01:18:00,239 --> 01:18:04,520
I love that sort of try humor, like the the

1568
01:18:04,920 --> 01:18:08,399
sort of gold like silver ish age, you know, they

1569
01:18:08,560 --> 01:18:11,800
like second gold there in the like well would that

1570
01:18:11,920 --> 01:18:14,119
be like mid two thousands, you know, excluding like Jimmy

1571
01:18:14,159 --> 01:18:16,840
Fallon and all that stuff, but they had some real

1572
01:18:16,920 --> 01:18:20,119
gold on their hands there. Yeah, really good.

1573
01:18:20,560 --> 01:18:22,960
Speaker 1: I will say recently there was like this the sketches

1574
01:18:22,960 --> 01:18:25,760
where like there's just two people who look exactly like

1575
01:18:25,880 --> 01:18:28,399
Beavis and butt Head and like they're trying to like,

1576
01:18:28,520 --> 01:18:30,199
you know, you look just like this, buttead and like

1577
01:18:30,239 --> 01:18:31,880
you expect them to sally get it. They're just like

1578
01:18:32,560 --> 01:18:36,000
what I'm not. I'm not familiar with that character. I

1579
01:18:36,039 --> 01:18:40,840
don't know why that has some pretty funny shit. That's

1580
01:18:40,920 --> 01:18:46,119
right as Ryan gossling someone else naturally, all right? Next

1581
01:18:46,279 --> 01:18:48,880
up here is from on tire Wolf Hate Dogs. I've

1582
01:18:48,880 --> 01:18:51,079
been playing through the classic Mega Man games again and

1583
01:18:51,159 --> 01:18:54,199
having an amazing time. Question for Mike, but Seawan can

1584
01:18:54,279 --> 01:18:57,199
join a few wants. How would you roughly rank the

1585
01:18:57,279 --> 01:19:00,640
Mega Man games one through eleven two? Who's the best

1586
01:19:00,760 --> 01:19:03,439
robot master and why is it? Dust Man? Dust Mate

1587
01:19:03,560 --> 01:19:06,039
is pretty good. I like dust Man. I'm a big

1588
01:19:06,159 --> 01:19:09,720
snake Man boy. Snake Man has been my favorite robot

1589
01:19:09,800 --> 01:19:13,640
master since I ever had favorite anything. When I was

1590
01:19:14,000 --> 01:19:16,680
like four, you could ask me what my favorite color

1591
01:19:16,840 --> 01:19:19,600
was and what my favorite robot master was. I think

1592
01:19:19,640 --> 01:19:21,279
I just called him bosses back then. I don't know

1593
01:19:21,279 --> 01:19:25,960
if I knew the phrase robot master, never robot master.

1594
01:19:26,720 --> 01:19:29,600
Speaker 2: Shout out to splash Woman. She deserves more spec Yeah,

1595
01:19:30,640 --> 01:19:33,520
broke the mold, broke that glass ceiling. I'm proud of her.

1596
01:19:34,039 --> 01:19:37,560
Speaker 1: Yeah. We need more female robot masters for sure. Okay,

1597
01:19:39,000 --> 01:19:41,840
rough rankings I'm gonna do real quick. Three is at

1598
01:19:41,880 --> 01:19:46,840
the top, then two, then five to nine.

1599
01:19:50,159 --> 01:19:51,520
Speaker 3: In four.

1600
01:19:55,640 --> 01:19:55,800
Speaker 2: Ten.

1601
01:20:00,239 --> 01:20:02,960
Speaker 1: I'm gonna put eleven above ten, eleven ten, Okay, I

1602
01:20:03,039 --> 01:20:07,600
thought you would. Yeah, eleven, ten, six, which I still like,

1603
01:20:07,680 --> 01:20:11,279
six a lot seven, and then one. Well I think

1604
01:20:11,319 --> 01:20:15,640
one's the worst playing one still, yeah, definitely, yeah, one, two, three.

1605
01:20:17,279 --> 01:20:18,880
I think that's all of them. I got them all there.

1606
01:20:19,119 --> 01:20:21,279
Oh no, I didn't put eight somewhere. Eight would be

1607
01:20:22,079 --> 01:20:26,159
above seven, but below six, so top the bottom. I

1608
01:20:26,239 --> 01:20:32,239
think they're all good to be clear. Three, two, five, nine, four, eleven, ten, six, eight,

1609
01:20:32,840 --> 01:20:36,800
seven one. Maybe I'll put eleven above four, right, yeah, now,

1610
01:20:36,880 --> 01:20:37,760
we'll keep it. We'll keep it.

1611
01:20:37,920 --> 01:20:39,560
Speaker 2: Wait seven second from the bottom.

1612
01:20:39,640 --> 01:20:42,119
Speaker 1: Then I don't like seven a whole lot. Yeah, I

1613
01:20:42,199 --> 01:20:42,800
still care it.

1614
01:20:43,279 --> 01:20:45,560
Speaker 2: I can't really argue, like, yeah, again, it's still a

1615
01:20:45,600 --> 01:20:48,039
good game. It's just like, yeah, the lesser of the

1616
01:20:48,159 --> 01:20:48,800
good games.

1617
01:20:49,079 --> 01:20:50,960
Speaker 1: I think it hurt. It gets hurt because it's the

1618
01:20:51,039 --> 01:20:53,920
only sn S classic name in game. It's just like

1619
01:20:54,359 --> 01:20:57,479
it seems a little stale next to Mega man X, right,

1620
01:20:57,520 --> 01:20:58,399
which is amazing.

1621
01:20:58,920 --> 01:21:01,039
Speaker 2: Yeah, and some of the things like it may not

1622
01:21:01,159 --> 01:21:03,319
seem like a huge deal, but stuff like the sprites

1623
01:21:03,439 --> 01:21:05,640
feeling awkward at that size and everything.

1624
01:21:05,760 --> 01:21:08,760
Speaker 1: Yeah, yeah, not the music's not amazing for a Mega

1625
01:21:08,800 --> 01:21:13,600
Man game, honestly, right, So yeah, I feel I like

1626
01:21:14,000 --> 01:21:17,000
all those games a lot, and you know three is

1627
01:21:17,079 --> 01:21:21,520
my favorite video game, but five isn't respected enough. I

1628
01:21:21,680 --> 01:21:24,399
love five. I think five is great, So I say

1629
01:21:24,439 --> 01:21:26,199
it's all the time, right, Like if any of those

1630
01:21:26,319 --> 01:21:29,039
nes megah games were the only Mega Man game on

1631
01:21:29,119 --> 01:21:31,239
that system, and if it was like Mega Man four,

1632
01:21:31,439 --> 01:21:33,680
which never gets that much love, but it was just

1633
01:21:33,800 --> 01:21:36,319
the one, right, everybody will be talking about how megaat

1634
01:21:36,319 --> 01:21:38,359
four is one of the best games ever. But because

1635
01:21:38,399 --> 01:21:40,399
it kind of you know, gets overshadowed a bit, and

1636
01:21:40,439 --> 01:21:42,600
there's other Mega Man games, it kind of falls off

1637
01:21:42,640 --> 01:21:47,399
a bit, all right. Next up here is a break. Actually, yeah,

1638
01:21:47,439 --> 01:21:50,000
why don't we take a break? Like Doctor Pepper zero

1639
01:21:50,039 --> 01:21:51,840
Sugar is empty anyway, So we got more of these

1640
01:21:51,880 --> 01:21:53,920
to get to. Let's take a quick break and then

1641
01:21:53,960 --> 01:21:56,319
we will get to the rest of those. So barb

1642
01:21:59,720 --> 01:22:02,399
and we're back. We've got more mail back stuff here,

1643
01:22:02,800 --> 01:22:05,479
starting with screaming Madden and says hello there, Mike, Jimmy,

1644
01:22:05,560 --> 01:22:10,039
fallon ride enthusism, Nati and Turbo always appreciates Star Fucks

1645
01:22:10,039 --> 01:22:13,039
Assault support Sean. If all these teasers of a new

1646
01:22:13,079 --> 01:22:15,199
Tony Hockey getting announced. I want to ask, what is

1647
01:22:15,279 --> 01:22:19,920
your pipe dream guest skater you want in this new

1648
01:22:20,560 --> 01:22:21,600
Tony Hawk.

1649
01:22:21,880 --> 01:22:32,479
Speaker 2: Okay, Dave Mira, Dave Kellie Slater, isn't Dave Mirror the

1650
01:22:32,520 --> 01:22:37,640
one who also does skateboard? I mean the guys actually does?

1651
01:22:38,039 --> 01:22:40,439
Speaker 1: I bet all of I bet everybody's in the BMX

1652
01:22:40,520 --> 01:22:45,039
can skateboard a little bit, right, all right? I want

1653
01:22:45,079 --> 01:22:45,880
to be like realistic.

1654
01:22:46,079 --> 01:22:48,000
Speaker 2: This is the only way I didn't know this. I'm

1655
01:22:48,039 --> 01:22:51,000
finding out from Chad that Dave Mira is dead? What what?

1656
01:22:51,600 --> 01:22:52,800
Why'd y'all tell me this?

1657
01:22:53,159 --> 01:22:56,760
Speaker 1: Dave Mira? What happened to Dave Mirra?

1658
01:22:57,760 --> 01:22:58,880
Speaker 2: What'd you do to him?

1659
01:22:59,199 --> 01:23:05,560
Speaker 1: Twenty Wait? Wait twenty sixteen? Damn nine years? Geez, that sucks.

1660
01:23:05,800 --> 01:23:07,760
That's too bad. I know that I gotta go play

1661
01:23:07,760 --> 01:23:11,359
some here at games out of respect, and I like,

1662
01:23:11,680 --> 01:23:13,079
even though it's like a pipeline, I want to be

1663
01:23:13,159 --> 01:23:16,159
realistic and pick somebody I think could actually be in

1664
01:23:16,279 --> 01:23:21,039
it and not just you know, say, Rocketeer or Mega Man, Right,

1665
01:23:22,520 --> 01:23:23,960
But I don't know again, I definitely think it's going

1666
01:23:24,039 --> 01:23:28,119
to be some kind of Xbox game studio thing. It's

1667
01:23:28,319 --> 01:23:31,000
it's gonna be Master chief, what would be what would

1668
01:23:31,039 --> 01:23:32,319
be more interesting?

1669
01:23:32,640 --> 01:23:33,560
Speaker 2: I got one for Mike.

1670
01:23:33,600 --> 01:23:34,319
Speaker 1: Okay, let's hear it.

1671
01:23:34,880 --> 01:23:35,840
Speaker 2: Sonic the Hedgehog.

1672
01:23:36,119 --> 01:23:40,159
Speaker 1: Yeah, let's just do Sonic the Hedgehog. Answer. That's the

1673
01:23:40,279 --> 01:23:42,520
right answer, Sinny escape, come on.

1674
01:23:43,479 --> 01:23:46,000
Speaker 2: Oh yeah, split them on the helicopter blade. There you go.

1675
01:23:46,520 --> 01:23:48,680
Speaker 1: Did you see Sonic three the movie?

1676
01:23:49,399 --> 01:23:52,439
Speaker 2: I haven't seen any of the Sonic movies, yeah, like

1677
01:23:52,520 --> 01:23:57,119
at all. I haven't even seen Detective Pikachu because that's

1678
01:23:57,279 --> 01:24:02,039
like meshing of like the realistic cgi with the human characters.

1679
01:24:02,039 --> 01:24:03,800
I want to sound pot just like anything gives me.

1680
01:24:05,279 --> 01:24:07,319
Speaker 1: Just a slight spoiler for Song three, but I was

1681
01:24:07,479 --> 01:24:13,000
very pleased that they threw in the uh, like the

1682
01:24:13,359 --> 01:24:15,600
this aircraft sucks line. What you know what Sonic says

1683
01:24:15,640 --> 01:24:16,760
before he jumps off it in?

1684
01:24:17,319 --> 01:24:18,600
Speaker 4: Uh right?

1685
01:24:18,720 --> 01:24:18,920
Speaker 2: Yeah?

1686
01:24:19,000 --> 01:24:23,319
Speaker 1: Like no no inflate movies. Eh yeah, yeah they got that.

1687
01:24:23,479 --> 01:24:25,800
They just said that line like word for word, Like

1688
01:24:25,840 --> 01:24:29,279
hell yeah, still so wild seeing an adaptation of song

1689
01:24:29,479 --> 01:24:34,960
Adventure too as a successful movie. Man, they're fun. They're fine.

1690
01:24:34,960 --> 01:24:36,640
I don't I don't think they're amazing, but they're fun.

1691
01:24:37,359 --> 01:24:37,479
Speaker 5: Uh.

1692
01:24:38,439 --> 01:24:42,119
Speaker 1: Let's see here. Next up is from Beef Famous and Mike.

1693
01:24:42,439 --> 01:24:45,760
Let's all get problematic. At twenty twenty five, Minati and Sean,

1694
01:24:46,119 --> 01:24:49,640
how that's a new Year's resolution if we don't change anything,

1695
01:24:49,680 --> 01:24:53,399
grub Who in the community has the worst gaming opinion?

1696
01:24:54,039 --> 01:24:56,359
Is it Jeff saying Toya Proskar three is better than

1697
01:24:56,399 --> 01:24:59,520
any found fantasy game? Is I'm sure what saying Balance

1698
01:24:59,640 --> 01:25:02,840
is actual a good game? Maybe Turbo Shan sayings Super

1699
01:25:02,920 --> 01:25:05,760
Metro is overriding? Is it me saying Super Marius six

1700
01:25:05,800 --> 01:25:08,359
fours and all that good side note? I at least

1701
01:25:08,479 --> 01:25:11,640
admit I am wrong. Ah, It's funny that this one

1702
01:25:11,680 --> 01:25:13,079
sticks with me, and I don't mean to come out

1703
01:25:13,119 --> 01:25:16,800
for specific people, but I remember Nick Turbo defending those

1704
01:25:16,920 --> 01:25:18,319
Mario party games where you're like.

1705
01:25:18,359 --> 01:25:22,880
Speaker 2: All in the car, right, that was a wild one. Yeah.

1706
01:25:23,520 --> 01:25:26,000
Speaker 1: No, no, we can't defend those.

1707
01:25:27,279 --> 01:25:31,439
Speaker 2: Some of the community is younger and the things that

1708
01:25:31,600 --> 01:25:34,119
they like drive me up the wall. This is not

1709
01:25:34,479 --> 01:25:38,239
related to gaming, so I'm not answering the question. But

1710
01:25:38,640 --> 01:25:41,039
there was a moment the discord where everyone was talking

1711
01:25:41,039 --> 01:25:44,600
about how nostalgic they are for the prequel trilogy, and

1712
01:25:44,760 --> 01:25:48,319
I was losing my mind. Mike, I was like, this

1713
01:25:48,520 --> 01:25:50,920
is the thing we all agreed upon, These all sung

1714
01:25:51,079 --> 01:25:52,399
what are you doing? Mac?

1715
01:25:52,479 --> 01:25:55,279
Speaker 1: It's a combination of nostalgia and like now the sequel

1716
01:25:55,319 --> 01:25:59,319
trilogy is the enemy for so many people, right kids, Man, Yeah,

1717
01:25:59,520 --> 01:26:01,560
there is it up? Then it doesn't need it doesn't

1718
01:26:01,600 --> 01:26:02,239
need your ris.

1719
01:26:02,119 --> 01:26:05,319
Speaker 5: Everybody too much food on the speech. That's what I'm tailing, birl.

1720
01:26:07,319 --> 01:26:07,439
Speaker 3: Uh.

1721
01:26:08,000 --> 01:26:10,199
Speaker 1: James Pie says that either of you get around to

1722
01:26:10,239 --> 01:26:12,800
the episode. I guess deals you for Persona three reload.

1723
01:26:13,039 --> 01:26:14,880
I was a huge fan of bass game. I found

1724
01:26:14,920 --> 01:26:16,479
to be a bit of a slog but still had

1725
01:26:16,479 --> 01:26:19,439
some cool character moments. Bonus question, wait your hopes for

1726
01:26:19,479 --> 01:26:22,279
the Persona four remake and what they call it? Persona

1727
01:26:22,359 --> 01:26:27,479
four platinum? I always liked, uh, Persona four rerun or

1728
01:26:27,560 --> 01:26:30,439
rewatch or something like that. That's that makes sense because.

1729
01:26:30,520 --> 01:26:34,359
Speaker 2: Yeah, yes that's clever, Mike your close. I can't.

1730
01:26:34,359 --> 01:26:36,159
Speaker 1: I didn't come up with that. I saw somebody say,

1731
01:26:36,199 --> 01:26:40,319
are you social media? Yeah, my bamminned idiot. No, I

1732
01:26:40,399 --> 01:26:43,000
didn't check an episode. I guess I never ever had

1733
01:26:43,159 --> 01:26:45,159
heard good things about it, even though when when it

1734
01:26:45,279 --> 01:26:48,520
was uh fez right, everyone seems like it's it sounds

1735
01:26:48,560 --> 01:26:51,680
completely missible. I've been find just reading a synopsis of

1736
01:26:51,760 --> 01:26:56,039
it on Wikipedia for the most part. So no, I

1737
01:26:56,119 --> 01:26:58,920
don't have much of a thirst for I guess that's

1738
01:26:58,960 --> 01:26:59,199
a lie.

1739
01:26:59,600 --> 01:27:05,079
Speaker 2: Oh yeah, yeah sure, So I'm sure a lot of

1740
01:27:05,119 --> 01:27:07,359
people know. Persona three Reload was my game of the

1741
01:27:07,439 --> 01:27:09,239
year last year. I had to have a moment with

1742
01:27:09,359 --> 01:27:13,119
that one a couple of places. Hell no, I did

1743
01:27:13,479 --> 01:27:16,159
because I played Persona three fans back in the day.

1744
01:27:16,279 --> 01:27:17,600
No episode, I guess sucks.

1745
01:27:18,600 --> 01:27:20,680
Speaker 1: It was so funny when people were so mad initially

1746
01:27:20,760 --> 01:27:22,680
that it wasn't there right, like.

1747
01:27:22,880 --> 01:27:24,560
Speaker 2: Yeah, exactly, it wasn't there.

1748
01:27:24,880 --> 01:27:26,720
Speaker 1: Then it comes out and was like, yeah, that sucks

1749
01:27:26,760 --> 01:27:28,520
and us always suck, And I was like, man, I

1750
01:27:28,720 --> 01:27:32,319
need a big video gase I would three.

1751
01:27:32,239 --> 01:27:35,800
Speaker 2: Fans we knew and it was just sound for them

1752
01:27:35,920 --> 01:27:37,960
to be mad. But I get it. It meant that

1753
01:27:38,119 --> 01:27:42,119
we didn't have one like definitive Persona three. But then

1754
01:27:42,119 --> 01:27:43,800
it gets added in her own it's like, yeah, it

1755
01:27:44,159 --> 01:27:46,039
sucks as much as it did back of the day. Yeah,

1756
01:27:46,479 --> 01:27:48,640
I guess there was some hope that they made it better,

1757
01:27:48,760 --> 01:27:50,199
but yeah, I'm not even.

1758
01:27:50,039 --> 01:27:53,680
Speaker 1: An oh percent of four rewind Coldie, I'm not. I'm

1759
01:27:53,720 --> 01:27:56,079
never a big fan of these DC campaigns in general,

1760
01:27:56,199 --> 01:27:58,159
even like when they're supposed to be really good, Like

1761
01:27:58,600 --> 01:28:01,119
I know, se A Play two and three have some

1762
01:28:01,239 --> 01:28:03,680
of these people like a lot, and I just don't

1763
01:28:03,720 --> 01:28:06,560
even check those. It's just not I don't know, it's

1764
01:28:06,560 --> 01:28:08,000
just never something I'm more than interested in.

1765
01:28:09,039 --> 01:28:10,880
Speaker 5: I was about to say, whatever you think about the

1766
01:28:11,079 --> 01:28:15,159
dancer issue, it should have been it needed to be

1767
01:28:15,279 --> 01:28:17,880
with the release with them, we re looved when he

1768
01:28:17,960 --> 01:28:18,920
came out, like, come on.

1769
01:28:19,000 --> 01:28:21,399
Speaker 2: Let's see we found him. We found the one, but

1770
01:28:21,560 --> 01:28:22,000
he had to.

1771
01:28:22,279 --> 01:28:23,720
Speaker 5: It came out with the other thing.

1772
01:28:23,880 --> 01:28:26,439
Speaker 2: It was like, it was weird.

1773
01:28:28,279 --> 01:28:29,000
Speaker 5: Yeah, it's like.

1774
01:28:29,520 --> 01:28:31,920
Speaker 2: If it was if it should be a free update,

1775
01:28:31,960 --> 01:28:35,439
I'll meet you. It should be a free up. It's

1776
01:28:35,520 --> 01:28:36,680
weird that I was paid deals there.

1777
01:28:36,920 --> 01:28:39,000
Speaker 1: As far as my hopes for the Persona for a remake,

1778
01:28:39,079 --> 01:28:41,399
I just you know, want that same level quality they

1779
01:28:41,479 --> 01:28:45,479
did with three. Obviously smooth out some of the homophobic edges.

1780
01:28:46,640 --> 01:28:49,880
Speaker 2: Edges, yes, what they did in Persona three, that guy

1781
01:28:49,920 --> 01:28:51,079
that has no salvation.

1782
01:28:51,640 --> 01:28:53,800
Speaker 5: Not even remaking that game because say you have a character.

1783
01:28:54,840 --> 01:28:56,159
Speaker 2: Yeah, cast sucks.

1784
01:28:56,720 --> 01:28:59,800
Speaker 1: Yeah, but like I think I like that game a lot.

1785
01:29:00,159 --> 01:29:01,760
And again, I you know, when I say things have

1786
01:29:01,840 --> 01:29:04,560
aged poorly, I'm always talking about that writing stuff right now.

1787
01:29:04,880 --> 01:29:08,279
Speaker 2: Isn't it wild? That was gonna be I'm made sure

1788
01:29:08,319 --> 01:29:11,840
I don't make up is it wild? That was going

1789
01:29:11,920 --> 01:29:15,760
to be the first gay romance option, and instead they

1790
01:29:15,840 --> 01:29:19,119
went the hard opposite direction. He's a huge bigot instead

1791
01:29:19,159 --> 01:29:20,640
of this.

1792
01:29:20,760 --> 01:29:23,319
Speaker 5: Is this is gonna be People's gonna get mad, I think.

1793
01:29:23,600 --> 01:29:26,520
But like Atlas, they don't know who to do that shit.

1794
01:29:26,840 --> 01:29:28,239
I don't think they know. I don't think they had

1795
01:29:28,279 --> 01:29:28,760
the chops.

1796
01:29:30,720 --> 01:29:34,560
Speaker 1: I sure did enjoy metaphor fantasias, just not having it actually,

1797
01:29:34,760 --> 01:29:36,560
yeah like it. If they got rid of it, I

1798
01:29:36,720 --> 01:29:40,359
don't need the weird dating some aspect of it that

1799
01:29:40,520 --> 01:29:43,159
then doesn't go anywhere, because like once you are officially

1800
01:29:43,199 --> 01:29:45,920
dating a character, that you never talk about your relationship

1801
01:29:45,960 --> 01:29:47,039
with them again because that's.

1802
01:29:46,920 --> 01:29:47,399
Speaker 4: The end of it.

1803
01:29:48,000 --> 01:29:50,840
Speaker 2: That's that's what metaphor made me realize. Because I'm a

1804
01:29:50,880 --> 01:29:53,199
sucker for romance and video games. I just think it's

1805
01:29:53,279 --> 01:29:55,840
cool when it's done well and there's a meaningful addition

1806
01:29:56,000 --> 01:30:00,000
to the game through that. But metaphor made me realize

1807
01:30:00,159 --> 01:30:02,399
is that I always want Alice to either get better

1808
01:30:02,439 --> 01:30:04,960
at it or drop it. Maybe it's better if they

1809
01:30:05,119 --> 01:30:07,640
just don't do it, you know, if they suck at it.

1810
01:30:08,039 --> 01:30:10,119
Speaker 5: I never cared that way, Like I didn't know. I

1811
01:30:10,399 --> 01:30:13,039
knew people care that way about romans. For me, I

1812
01:30:13,079 --> 01:30:14,840
was like, oh, if I get this character to the max,

1813
01:30:14,880 --> 01:30:18,239
I will get like like a bonus to this fusion type.

1814
01:30:18,359 --> 01:30:22,000
Speaker 2: And that was it for me. It wasn't like nowadays,

1815
01:30:22,039 --> 01:30:25,000
man like, oh this this is my real girlfriend of

1816
01:30:25,079 --> 01:30:26,039
the video game God damn.

1817
01:30:26,239 --> 01:30:28,359
Speaker 5: I was like, what that shit was weird?

1818
01:30:29,560 --> 01:30:31,840
Speaker 1: All right? Next time from Bikes and Bruise Bike, are

1819
01:30:31,840 --> 01:30:34,159
you going to stream Doom Eternal? Because I need to

1820
01:30:34,159 --> 01:30:36,199
see how a real gamer plays this game because it's

1821
01:30:36,279 --> 01:30:39,640
kicking my butt hard. Also, thank you to the backroom

1822
01:30:39,720 --> 01:30:41,840
crew for getting stuff on YouTube, like for Jeff stream

1823
01:30:41,880 --> 01:30:45,439
game Club and all their side content because they're the best. Yes,

1824
01:30:45,960 --> 01:30:49,800
thank you to both of you. Yeah, yeah, I've been

1825
01:30:50,039 --> 01:30:52,079
I'm hoping that I can get my new computer before

1826
01:30:52,079 --> 01:30:54,479
I play Doom Eternal for the game club is why

1827
01:30:54,840 --> 01:30:57,000
that is our game club game. So I'm holding out.

1828
01:30:57,119 --> 01:30:59,960
Speaker 2: If it's like it's so well optimized though you could

1829
01:31:00,119 --> 01:31:03,039
totally run with like high frame ran and everything.

1830
01:31:03,159 --> 01:31:04,680
Speaker 1: I'm gonna give you a couple more weeks and if

1831
01:31:04,680 --> 01:31:06,359
it looks like I'm not getting his computer anytime soon.

1832
01:31:06,359 --> 01:31:08,439
Then I'll just go for it. I got some more

1833
01:31:08,560 --> 01:31:12,680
things to stream here, like, uh, I got I got

1834
01:31:12,800 --> 01:31:16,640
to play the thing remastered now because of Jeff's punishment,

1835
01:31:18,159 --> 01:31:20,279
I've done all this Manick Manton stuff. I'm like, I

1836
01:31:20,359 --> 01:31:22,720
may as well do a stream of Day of the Tentacle.

1837
01:31:22,800 --> 01:31:24,640
I played through that game a million times and always

1838
01:31:24,720 --> 01:31:26,960
enjoy it. Let's do it on the stream for people

1839
01:31:27,039 --> 01:31:30,640
to watch. Who watch the Manick Mansion stuff. It's scrot

1840
01:31:30,680 --> 01:31:32,479
to sekroo kind of soon here. I think I'm a

1841
01:31:33,680 --> 01:31:34,359
filling the urge.

1842
01:31:34,359 --> 01:31:35,760
Speaker 2: I was like, I don't think.

1843
01:31:36,239 --> 01:31:38,439
Speaker 1: Yeah, I don't like to go like from straight from

1844
01:31:38,479 --> 01:31:40,640
the one from sock game to the other. So I

1845
01:31:40,680 --> 01:31:43,479
want to have a little buffer after beating Dark Souls three.

1846
01:31:43,520 --> 01:31:46,720
But I'm hearing the siren call of the Secaro Nati.

1847
01:31:46,920 --> 01:31:59,119
So okay, the Rachi says, Tony Tony Hawk too, You're done.

1848
01:31:59,359 --> 01:32:02,479
Speaker 5: This, Yeah, don't worry about it. I'm gonna say, don't

1849
01:32:02,520 --> 01:32:03,000
you need.

1850
01:32:05,159 --> 01:32:07,640
Speaker 1: That we now that we acknowledge this joke, you can

1851
01:32:07,680 --> 01:32:08,479
stop doing it.

1852
01:32:08,720 --> 01:32:12,319
Speaker 5: Yes, yes, it seems like forever now, so that's gone.

1853
01:32:12,439 --> 01:32:14,840
Speaker 2: All right? You're happy you got your one.

1854
01:32:14,800 --> 01:32:18,239
Speaker 1: There you go, John Appleton, this is for you, Sean.

1855
01:32:19,319 --> 01:32:21,279
Apologies that this has been touched on already. I know

1856
01:32:21,359 --> 01:32:24,000
it's been allude to, but haven't heard anything definitive. What's

1857
01:32:24,079 --> 01:32:26,680
up with VIDI King Jeopardy Slash something else replacing it?

1858
01:32:27,439 --> 01:32:31,640
Speaker 2: Uh? Yeah, I'm cooking. We're just gonna reformat it the

1859
01:32:31,840 --> 01:32:34,000
Game Mess Trivia Show. Maybe I'll just call it Game

1860
01:32:34,039 --> 01:32:36,680
Mess Trivia and that rolls out the tongue. It's just

1861
01:32:36,720 --> 01:32:39,640
gonna be a slightly different format, but we'll bring back

1862
01:32:39,720 --> 01:32:42,279
the trivia show at some point in the future. I'm

1863
01:32:42,359 --> 01:32:44,359
just working on and figuring out what that looks like

1864
01:32:44,520 --> 01:32:48,199
and making sure that it doesn't get released as something

1865
01:32:48,199 --> 01:32:50,680
because we have to or anything like that. I know

1866
01:32:50,840 --> 01:32:53,359
that still has in the rundown because he hasn't removed it.

1867
01:32:53,840 --> 01:32:55,920
But I want to make sure it's something that I

1868
01:32:56,039 --> 01:32:57,439
want to do, that the guys want to do, and

1869
01:32:57,560 --> 01:32:59,119
that the guests want to do, and that the audience

1870
01:32:59,119 --> 01:33:01,960
will appreciate. So I've just been talking people in the discord,

1871
01:33:02,039 --> 01:33:03,840
seeing what they would want, and then figuring out how

1872
01:33:04,039 --> 01:33:06,239
we can make that work. But yeah, in some form

1873
01:33:06,560 --> 01:33:07,439
that will come back.

1874
01:33:08,479 --> 01:33:12,199
Speaker 1: Doctor writ says, what should my two thousandth milestone Platinum

1875
01:33:12,279 --> 01:33:14,119
be part yak Kuza.

1876
01:33:15,640 --> 01:33:16,680
Speaker 2: Two thousand.

1877
01:33:17,520 --> 01:33:20,319
Speaker 1: Yeah, I just finished the thing where I figured out

1878
01:33:20,319 --> 01:33:22,119
every game I've beaten, and it was nine hundred and

1879
01:33:22,199 --> 01:33:24,720
thirty and I felt pretty proud of that. But two

1880
01:33:24,800 --> 01:33:29,319
thousand platinum, not games beaten, but platinum. Okay, So yeah,

1881
01:33:29,439 --> 01:33:32,560
pirate yak is Indiana Jones person to reload or suggest

1882
01:33:33,000 --> 01:33:37,560
something else. I mean those person reload will be cool, man.

1883
01:33:38,079 --> 01:33:41,800
I feel like it should be something funny. Ballad wonder

1884
01:33:41,840 --> 01:33:44,119
World should be your two thousand miles zone.

1885
01:33:44,760 --> 01:33:48,560
Speaker 5: Jesse Hintai golf stuffing, oh head tight golf is.

1886
01:33:48,600 --> 01:33:53,279
Speaker 2: That on no achievements, no achievements only only on the switch.

1887
01:33:53,319 --> 01:33:54,600
That's the only place I can live.

1888
01:33:54,520 --> 01:33:59,520
Speaker 1: You know, shit, yeah, shed Moud three, I don't know.

1889
01:33:59,840 --> 01:34:01,520
Speaker 5: I don't think I played two thousand games.

1890
01:34:02,199 --> 01:34:04,119
Speaker 2: If it's one of those options, Doug, you know, for

1891
01:34:04,239 --> 01:34:06,000
some three reload if you haven't played yet, that's a

1892
01:34:06,119 --> 01:34:07,960
damn fine game like that would take you a while

1893
01:34:08,000 --> 01:34:09,720
to play at them, but that is a very very

1894
01:34:09,760 --> 01:34:10,239
good game.

1895
01:34:11,439 --> 01:34:13,000
Speaker 1: That's not one of those cases where like you have

1896
01:34:13,119 --> 01:34:15,800
to like beat the game like eight times a pot

1897
01:34:15,880 --> 01:34:18,239
in the make because you're supposed to date every Girl

1898
01:34:18,399 --> 01:34:18,880
or something like that.

1899
01:34:18,960 --> 01:34:22,079
Speaker 2: Yes, well I guess it. Well three Soul Yeah, well no,

1900
01:34:22,159 --> 01:34:26,880
they do have plotok relationships now, uh I think mathematically

1901
01:34:27,119 --> 01:34:29,600
you can do it in one playthrough, so yeah, I

1902
01:34:29,640 --> 01:34:31,600
may check out a guide for that. I couldn't figure

1903
01:34:31,600 --> 01:34:33,880
it out, and I know that game forwards and backwards.

1904
01:34:33,960 --> 01:34:37,840
I could not get every trophy on my first playthrough.

1905
01:34:37,960 --> 01:34:40,319
So but does have a you know, new game plus

1906
01:34:40,359 --> 01:34:42,359
where you can like breeze through cutscenes and stuff, so

1907
01:34:43,319 --> 01:34:44,199
they it won't be that bad.

1908
01:34:45,159 --> 01:34:47,600
Speaker 1: Lewis a Garcia says Chrystal or Amy Rose?

1909
01:34:47,720 --> 01:34:48,520
Speaker 5: And why.

1910
01:34:50,960 --> 01:34:51,680
Speaker 2: That was this question?

1911
01:34:53,279 --> 01:34:55,439
Speaker 1: I'm just gonna say this. Amy Rose was like a

1912
01:34:55,560 --> 01:34:57,880
good character in Sonic CD, and then she was a

1913
01:34:58,039 --> 01:35:01,600
bad character for a very long time until relatively recently

1914
01:35:01,720 --> 01:35:06,159
when they dropped her whole kind of stalker unrequited love

1915
01:35:06,239 --> 01:35:10,520
with Sonic Angle. Right, So yeah, we don't have to

1916
01:35:10,560 --> 01:35:11,520
answer their questions.

1917
01:35:11,840 --> 01:35:14,600
Speaker 2: Yeah. Yeah. Also, if you're asking what I think you're asking,

1918
01:35:14,960 --> 01:35:18,319
Crystal is nineteen, you pervert? Moving on.

1919
01:35:20,479 --> 01:35:23,439
Speaker 1: Next up is from Mitchie Pooh says, if you could

1920
01:35:23,520 --> 01:35:25,560
use a time machine, would you rather have one that

1921
01:35:25,600 --> 01:35:28,720
only goes back in time or only goes forward? I

1922
01:35:28,760 --> 01:35:30,720
don't know if I want to see the future. I

1923
01:35:30,760 --> 01:35:35,199
don't think there's anything. I don't know there's anything. I

1924
01:35:35,199 --> 01:35:41,439
don't there's anything there for me. Uh, backwards be fun. Yeah,

1925
01:35:41,439 --> 01:35:43,399
I want to go backwards some times.

1926
01:35:44,720 --> 01:35:47,000
Speaker 5: I want to see I'm going to go back.

1927
01:35:46,960 --> 01:35:49,239
Speaker 1: And immediately find out if Jesus was really.

1928
01:35:51,439 --> 01:35:53,199
Speaker 2: Jesus for you or not.

1929
01:35:53,520 --> 01:35:55,840
Speaker 1: Yeah, it'll be so excited and open to hear what

1930
01:35:55,960 --> 01:35:57,880
I have to say. I bet like, all right, every

1931
01:35:58,039 --> 01:36:01,399
buddy kind of figure it out. What's the here by

1932
01:36:01,439 --> 01:36:04,359
field trip report? But what Jesus thing?

1933
01:36:05,199 --> 01:36:07,000
Speaker 2: Look, he was a dude. I don't know what.

1934
01:36:09,880 --> 01:36:12,359
Speaker 1: A dude. I'm gonna be like, all right, here we are,

1935
01:36:13,279 --> 01:36:16,920
let's see this stone move. It's gonna be a real problem.

1936
01:36:18,800 --> 01:36:21,840
Edgar Marina says, how familiar you guys with the Italie

1937
01:36:22,000 --> 01:36:25,640
series started watching a YouTuber named backlog Battle as we

1938
01:36:25,720 --> 01:36:29,199
wanting to invest all my free time the JRPGs. Even

1939
01:36:29,279 --> 01:36:32,439
as a JRPG fan, Italia has always, for some reason

1940
01:36:32,479 --> 01:36:35,680
that felt like a step too far. I don't know,

1941
01:36:36,119 --> 01:36:40,800
I don't know too far to what. I don't know

1942
01:36:41,520 --> 01:36:44,960
too far to something it's want to enter, you know

1943
01:36:45,000 --> 01:36:46,279
what I mean? It's just too far.

1944
01:36:46,680 --> 01:36:50,479
Speaker 2: It's just like the thighs are too much. I just

1945
01:36:50,640 --> 01:36:51,319
can't do it.

1946
01:36:52,319 --> 01:36:54,880
Speaker 1: I'm not I just I'm not sure, but there's something there.

1947
01:36:54,920 --> 01:36:57,359
I'm like this it seems too much. I don't know.

1948
01:36:57,800 --> 01:36:59,359
Speaker 2: I want to check out because I want to know, like,

1949
01:36:59,399 --> 01:37:01,359
why do they keep making these? What is this game?

1950
01:37:01,399 --> 01:37:03,239
I know nothing about it, so I don't know. At

1951
01:37:03,279 --> 01:37:04,920
some point I might see what it's all about. I do.

1952
01:37:04,960 --> 01:37:07,159
Speaker 1: You have a lot of questions like why what is this?

1953
01:37:07,239 --> 01:37:08,279
And how they keep the assumption?

1954
01:37:08,840 --> 01:37:11,319
Speaker 5: My assumption is there cheaper to do and they should

1955
01:37:11,399 --> 01:37:13,479
sell them to the same people all the time.

1956
01:37:14,239 --> 01:37:16,079
Speaker 2: Probably okay? Uh.

1957
01:37:17,079 --> 01:37:19,680
Speaker 1: Michael Relly says Sep dogs. Since Jeff is suffering from

1958
01:37:19,760 --> 01:37:23,560
bullshit items, my question is for Sean, were you born turbo?

1959
01:37:23,960 --> 01:37:27,520
Did you become turbo through training? Was there freaking accident involved?

1960
01:37:27,640 --> 01:37:30,840
Also just kidding, Jeff up, you feel better faster than

1961
01:37:30,880 --> 01:37:32,800
it takes you to beat Blues Brothers two thousand?

1962
01:37:34,840 --> 01:37:39,119
Speaker 2: Yeah, so I was born and the molded bar uh you.

1963
01:37:40,920 --> 01:37:43,720
I did adopt it not too long ago, even, probably

1964
01:37:43,840 --> 01:37:46,680
just like five or six years ago. I started using

1965
01:37:46,760 --> 01:37:48,439
this user name. Yeah, I think it was like five

1966
01:37:48,520 --> 01:37:51,760
years ago, just because I was tired. I don't really

1967
01:37:51,800 --> 01:37:53,680
had a good user name before, and so I was

1968
01:37:53,760 --> 01:37:56,199
just like, what what can I do that would be interesting?

1969
01:37:56,319 --> 01:38:00,199
And I was like, you know what tasty Steve if

1970
01:38:00,399 --> 01:38:03,399
Ultra David. We got theme going here in the FTC

1971
01:38:04,000 --> 01:38:04,600
Turbo Shan.

1972
01:38:04,720 --> 01:38:06,560
Speaker 5: There we go. You need a neat name.

1973
01:38:08,039 --> 01:38:10,600
Speaker 1: Me and you're somewhere that we have like our handles

1974
01:38:10,800 --> 01:38:15,279
still somewhat prelevant as part of our online personalities, right,

1975
01:38:15,279 --> 01:38:17,279
and like I'll still you know, use tol codeo.

1976
01:38:17,479 --> 01:38:19,560
Speaker 2: Well technically Jeff brub does as well.

1977
01:38:20,039 --> 01:38:22,119
Speaker 1: Well yeah, but like you know, his real old one

1978
01:38:22,560 --> 01:38:29,199
the job or whatever, right job hearing about crunch bogus

1979
01:38:29,319 --> 01:38:35,159
all the time? Anymore? Right? S I guess Surf huh yeah, yeah, yeah, yeah,

1980
01:38:35,279 --> 01:38:39,800
that makes sense. Jurf is just really good though, Okay.

1981
01:38:40,159 --> 01:38:42,399
And then starting to get to the bottom of this one,

1982
01:38:42,760 --> 01:38:46,560
Lenny Cool Dick denversus Turboshan question, Now that your Jan's

1983
01:38:46,640 --> 01:38:49,239
apprentice with video editing for Giant Bomb, have you learned

1984
01:38:49,279 --> 01:38:51,800
anything cool from the Jerome I kind of scare your

1985
01:38:51,800 --> 01:38:54,319
neighbors during your smoke breaks, or how to eat nine

1986
01:38:54,359 --> 01:38:55,680
hot dogs in a single setting.

1987
01:38:57,640 --> 01:39:00,119
Speaker 2: Ah, give me a second, effect you do your question.

1988
01:39:00,600 --> 01:39:03,720
Speaker 1: My question, which Giant Bombs seemingly doing more collaborations with

1989
01:39:03,800 --> 01:39:06,159
game Spot. I would use supplant yourself as the main

1990
01:39:06,239 --> 01:39:09,399
character of game Spot after you clearly establish yourself as

1991
01:39:09,439 --> 01:39:15,000
the main character of Giant Bomb. Gosh, yeah, how do

1992
01:39:15,079 --> 01:39:17,960
I infiltrate game Spot better? I got the Tim and

1993
01:39:18,039 --> 01:39:20,359
Lucy Angele, and I've been meeting some other people through

1994
01:39:20,960 --> 01:39:24,039
these events. We got it just has to I just

1995
01:39:24,119 --> 01:39:25,319
have to get on one. I have to get on

1996
01:39:25,439 --> 01:39:29,399
one like straight up shoot game Spot production, and then

1997
01:39:29,439 --> 01:39:31,279
it just kind of takes care of itself. Right, I'm

1998
01:39:31,359 --> 01:39:33,720
like the disease I just will start spreading and they

1999
01:39:33,720 --> 01:39:34,760
won't be able to contain me.

2000
01:39:36,439 --> 01:39:40,359
Speaker 2: And for my question, I think I would say that

2001
01:39:40,800 --> 01:39:42,479
I'm trying. I'm trying to say this in a way

2002
01:39:42,520 --> 01:39:44,960
that doesn't like, in a way seem negative. I would

2003
01:39:45,000 --> 01:39:47,000
say that me and jam both have our own style

2004
01:39:47,279 --> 01:39:51,680
of doing production work that both lead to the same results.

2005
01:39:51,720 --> 01:39:54,000
So we kind of continue to do things our own way,

2006
01:39:54,439 --> 01:39:58,199
and so I just learn like workflow stuff that makes

2007
01:39:58,239 --> 01:40:01,279
things a bit easier. But Jan did have to teach

2008
01:40:01,359 --> 01:40:03,279
me a million things to figure out how to use

2009
01:40:03,359 --> 01:40:07,119
that damn CMS. So if anyone ever wonders why something

2010
01:40:07,159 --> 01:40:09,720
broken on giant bomb dot com. It's because it's a

2011
01:40:09,960 --> 01:40:12,399
fucking rats and has to behind the scenes, y'all. And

2012
01:40:12,640 --> 01:40:14,760
it's a miracle that Jan knows everything he does and

2013
01:40:15,079 --> 01:40:17,479
appreciati if they taught me all all that there is

2014
01:40:17,560 --> 01:40:18,319
to know about that.

2015
01:40:20,119 --> 01:40:22,800
Speaker 1: JD Camp says, best jepygs for people who don't care

2016
01:40:22,880 --> 01:40:26,359
for jerpgs, Let's say, like still like a turn based,

2017
01:40:26,520 --> 01:40:29,520
relatively classic style of JRPG. Let's not just say like

2018
01:40:30,199 --> 01:40:34,600
some action game. I was gonna say, Crono Trigger, Crowchigger.

2019
01:40:34,720 --> 01:40:38,199
So it has like the best things about jerpgs, with

2020
01:40:38,279 --> 01:40:42,039
the music and the fun stuff. The pacing is very good.

2021
01:40:42,119 --> 01:40:45,520
It's just a lot happening. It's not that long. It's

2022
01:40:45,560 --> 01:40:47,520
this beloved game that you'll probably kind of feel good

2023
01:40:47,520 --> 01:40:50,279
about getting a chance to play. I think, yeah, if

2024
01:40:50,279 --> 01:40:53,159
you're only ever gonna play one JRPG, it should be

2025
01:40:53,279 --> 01:40:53,960
Creno Trigger.

2026
01:40:54,600 --> 01:40:59,560
Speaker 2: That's a good answer. I think the Final Fantasy remake

2027
01:40:59,680 --> 01:41:02,279
Saga has been really good because it gives you all

2028
01:41:02,319 --> 01:41:05,359
the beats of seven while having, you know, a much

2029
01:41:05,439 --> 01:41:10,079
more action oriented vibe to everything, and it feels modernized

2030
01:41:10,119 --> 01:41:14,920
in so many ways. And this may seem antitheticulture the question.

2031
01:41:15,119 --> 01:41:18,159
But if you're down for anime, I would say like

2032
01:41:18,319 --> 01:41:23,560
Atlas's stuff, like in general, both Persona and Metaphorpias, despite

2033
01:41:23,600 --> 01:41:27,560
their length, overall, they are respectful of your time in

2034
01:41:27,720 --> 01:41:30,600
terms of like how long you stay in a menu.

2035
01:41:31,159 --> 01:41:34,239
So if you're down for story and you want to

2036
01:41:34,359 --> 01:41:37,680
play traditional turn based RPG, they're very good, just like

2037
01:41:37,800 --> 01:41:40,960
getting you through the daunting menu stuff and to the

2038
01:41:41,039 --> 01:41:43,560
rest of the story. So otherwise, yeah, for action stuff

2039
01:41:43,680 --> 01:41:46,600
like Fronto Trigger FSN remake, that kind of stuff.

2040
01:41:46,680 --> 01:41:51,359
Speaker 3: Mari RPG not gonna stop Paper good call, of course, yeah,

2041
01:41:52,199 --> 01:41:54,079
because that cuts all the bullshit and it's like you

2042
01:41:54,159 --> 01:41:57,199
know the uh some of those games in that like

2043
01:41:57,319 --> 01:41:59,840
Lineage to like Martin Luigi, they're like, you know, fourteen

2044
01:42:00,039 --> 01:42:02,600
hours long, so there you go, there you go, right, Yeah.

2045
01:42:02,760 --> 01:42:06,720
Speaker 1: All those not all of them, like do my RPG paper.

2046
01:42:06,520 --> 01:42:10,600
Speaker 2: Mario Chat and they say, tried Persona and made it

2047
01:42:10,680 --> 01:42:12,319
only like a dozen hours. Okay, So if you're not

2048
01:42:12,359 --> 01:42:15,199
into that house, then yeah, something like the Nintendo RPG

2049
01:42:15,319 --> 01:42:18,119
stuff like Mario and stuff that seems like Mario Vibe.

2050
01:42:20,000 --> 01:42:26,560
Speaker 1: Okay. Next up is two Versus Mount Rushmore User interfaces go, Okay,

2051
01:42:26,800 --> 01:42:28,680
since I've been on my Lucas Starts a venture game

2052
01:42:28,800 --> 01:42:32,439
kick again that kind of classic point and click verb

2053
01:42:32,640 --> 01:42:35,520
usage thing with the talk to use, not the one

2054
01:42:35,560 --> 01:42:37,920
a Maniac Mansion where they had too many of the verbs,

2055
01:42:38,239 --> 01:42:40,560
but like circa Day of the Tentacle where they had

2056
01:42:40,600 --> 01:42:49,159
it down pretty pretty packed. Yep. Okay, Doom Doom which one.

2057
01:42:50,079 --> 01:42:53,479
Speaker 2: One with Doom guy with the faces.

2058
01:42:53,920 --> 01:42:57,840
Speaker 1: Yeah, that's great, that's great PERSONA five.

2059
01:42:59,319 --> 01:43:03,520
Speaker 2: Right, Yeah, it's quality, That's what I'm saying. Like with

2060
01:43:03,880 --> 01:43:07,560
Mount Rushmore, I know, I'm thinking more like Super Mario

2061
01:43:07,680 --> 01:43:09,880
Brothers one or Mario sixty four.

2062
01:43:11,560 --> 01:43:13,119
Speaker 1: Like that game was like that was like one of

2063
01:43:13,159 --> 01:43:16,199
the first time ever is like one of the points

2064
01:43:16,199 --> 01:43:19,680
of how good a game was was it's UI. Right, Okay,

2065
01:43:20,720 --> 01:43:23,079
sure you're not gonna let me get away with Ridge

2066
01:43:23,119 --> 01:43:24,760
Racer type four for U, I are you?

2067
01:43:25,119 --> 01:43:28,640
Speaker 2: Well, no, you're pushing LucasArts stuff.

2068
01:43:28,720 --> 01:43:32,159
Speaker 1: But okay, medal, you're solid. That UI is great, Okay.

2069
01:43:32,279 --> 01:43:34,399
It's kind of boxes and the way they cycle that

2070
01:43:35,239 --> 01:43:36,760
just the look of the codec calls.

2071
01:43:37,039 --> 01:43:40,199
Speaker 2: Yeah, like the looking like an l C D watch

2072
01:43:40,319 --> 01:43:42,439
but a UI that kind of thing. Yeah, yeah, there

2073
01:43:42,479 --> 01:43:42,600
you go.

2074
01:43:43,520 --> 01:43:45,119
Speaker 1: There we go, I said, will give me some points

2075
01:43:45,119 --> 01:43:47,159
with Dan who seems that he seems displeasing.

2076
01:43:48,239 --> 01:43:51,279
Speaker 5: Oh yeah, Chatty is bringing up dead space also, I

2077
01:43:51,439 --> 01:43:52,039
was thinking about that.

2078
01:43:52,520 --> 01:43:58,000
Speaker 1: Space very good, lack of just great.

2079
01:43:58,199 --> 01:43:59,399
Speaker 2: That's kind of cool, that's kind of cool.

2080
01:44:00,520 --> 01:44:03,880
Speaker 1: Then gave me points in chat good. Okay, last one here,

2081
01:44:04,359 --> 01:44:07,600
excuse me, Banana Brain says with sewn on this week,

2082
01:44:07,680 --> 01:44:09,279
I wanted to ask if you guys were psyched for

2083
01:44:09,359 --> 01:44:11,840
Fatal Fury, say the Wolves, if you think the first

2084
01:44:11,880 --> 01:44:14,199
season past being include for free is good value, if

2085
01:44:14,199 --> 01:44:16,760
you'd like two other would and if you'd like for

2086
01:44:16,800 --> 01:44:19,520
other franchise do the same. I am excited gonna try

2087
01:44:19,560 --> 01:44:22,479
that betas soon. I'd like in the first season, like

2088
01:44:22,640 --> 01:44:25,359
I never I never even bought the first season for

2089
01:44:25,439 --> 01:44:29,359
Street Fighter six because there wasn't much there. I probably

2090
01:44:29,359 --> 01:44:32,439
would have bought the season anyways because it has Ken

2091
01:44:32,600 --> 01:44:35,760
and chun Lean, right, so that's awesome. Oh yeah for

2092
01:44:35,920 --> 01:44:38,840
fail Fury, for Fatal Fury, and then what Andy Bogart's

2093
01:44:38,840 --> 01:44:42,199
some other things. So yeah, I don't mind, especially because

2094
01:44:42,199 --> 01:44:44,159
it's not like, oh it's ninety bucks to get it.

2095
01:44:44,239 --> 01:44:46,840
It's just sixty bucks and you get the first season

2096
01:44:46,920 --> 01:44:47,640
with the game, right.

2097
01:44:48,439 --> 01:44:50,560
Speaker 2: Yes, I think I think this is a very good

2098
01:44:50,640 --> 01:44:53,079
call for them to, Yeah, just include it in. It's

2099
01:44:53,119 --> 01:44:55,560
weird how they're doing it where it's like it's just

2100
01:44:55,680 --> 01:44:58,199
included in the base price of the game. It's not extra,

2101
01:44:58,279 --> 01:45:01,359
it's sixty dollars, right, but they're like marketing it sort

2102
01:45:01,359 --> 01:45:03,680
of like a season pass. It's like a free season pass,

2103
01:45:03,720 --> 01:45:06,760
which I guess that makes the marketing clear at least,

2104
01:45:06,800 --> 01:45:09,239
even if it's unorthodox. And yeah, it is kind of

2105
01:45:09,239 --> 01:45:12,159
a neat thing. I think in the past they've done

2106
01:45:12,199 --> 01:45:15,800
it where if you buy within like the first month,

2107
01:45:15,920 --> 01:45:17,520
you'll get for free. I think that's what they did

2108
01:45:17,600 --> 01:45:20,279
for a kof fourteen and Sam show I want to say,

2109
01:45:20,880 --> 01:45:23,159
I think that was also a good idea. But yeah, yeah,

2110
01:45:23,279 --> 01:45:25,359
just including in the and maybe that's what we'll be

2111
01:45:25,439 --> 01:45:27,840
here too. Maybe they'll cut it off at some point

2112
01:45:27,920 --> 01:45:31,000
because they are calling it like it's like City of

2113
01:45:31,039 --> 01:45:33,560
the Walls, like limited edition or something like that, even

2114
01:45:33,560 --> 01:45:35,640
though it's just the base price of the game. So

2115
01:45:35,880 --> 01:45:39,720
maybe they'll like convert that into standard edition the future

2116
01:45:39,760 --> 01:45:42,399
it won't include it, But yeah, it's really good and uh,

2117
01:45:43,159 --> 01:45:44,720
Mike count if we want to throw an extra break

2118
01:45:44,800 --> 01:45:46,920
in here, but otherwise that would segue us into the

2119
01:45:47,000 --> 01:45:48,479
end of the show and what I want to talk about.

2120
01:45:48,960 --> 01:45:50,720
Speaker 1: You want to take one more little break because we're

2121
01:45:50,720 --> 01:45:52,720
gonna catch up on super said, talk about what we've

2122
01:45:52,720 --> 01:45:57,520
been playing. So yeah, we'll be right back. Everybody, all right,

2123
01:45:57,720 --> 01:45:59,840
We're back, Yeah, Sean, Do you check out that City

2124
01:45:59,880 --> 01:46:00,840
of the Wolves beta?

2125
01:46:01,520 --> 01:46:04,640
Speaker 2: I did, Yeah, downloaded earlier today. Didn't get very far.

2126
01:46:04,960 --> 01:46:08,279
I did the tutorial and then played like five or

2127
01:46:08,319 --> 01:46:12,399
so online matches, which, speaking of Hey, the net code

2128
01:46:12,520 --> 01:46:19,279
seems pretty solid. It didn't smooth over a like one

2129
01:46:19,800 --> 01:46:24,439
an over one hundred and fifty milsecond delay as much

2130
01:46:24,439 --> 01:46:27,159
as I would like, you know, like the way Street

2131
01:46:27,199 --> 01:46:31,239
Fighters six and Guilty your strive can at least handle

2132
01:46:31,439 --> 01:46:34,199
like one fifteen mil seconds ping, but like if it's

2133
01:46:34,239 --> 01:46:36,880
one one hundred or lower, it felt solid. It felt

2134
01:46:36,960 --> 01:46:39,279
like your average rollback neck code game. So that was good.

2135
01:46:40,439 --> 01:46:43,640
But the game itself, it's interesting because, like you mention,

2136
01:46:43,680 --> 01:46:46,960
you've been watching other people's videos talking about fatal Fury

2137
01:46:47,479 --> 01:46:51,039
and how back in the day Garro, which is like,

2138
01:46:51,199 --> 01:46:53,800
you know, the lineage of this game was sort of

2139
01:46:53,960 --> 01:46:55,960
the response to third strikes, So your fare three to

2140
01:46:56,000 --> 01:46:59,079
Third Strike, and now we have it where a City

2141
01:46:59,119 --> 01:47:01,920
of the Wolves is sort of like their spasive Street

2142
01:47:01,920 --> 01:47:05,199
Fighters six, and yeah, you can feel that. You can

2143
01:47:05,239 --> 01:47:07,239
feel that when you actually play it. There's some Street

2144
01:47:07,239 --> 01:47:10,760
Fight six isms in there, even including you know, the

2145
01:47:10,840 --> 01:47:13,199
simple control scheme, which is just a good idea in general,

2146
01:47:13,319 --> 01:47:15,720
and most fighting games should have that nowadays, at least

2147
01:47:15,760 --> 01:47:20,000
it's an option. But yeah, it feels good. I'm not

2148
01:47:20,159 --> 01:47:23,279
the biggest S and K fighting game person, but I'm

2149
01:47:23,319 --> 01:47:24,880
trying to get into them. I played a little bit

2150
01:47:24,960 --> 01:47:27,600
of a kof fifteen. I really liked it, and I

2151
01:47:27,680 --> 01:47:29,640
was like, you know what, City of the Walls, this

2152
01:47:29,680 --> 01:47:32,279
is where I get in to all the S and

2153
01:47:32,359 --> 01:47:34,840
K stuff. I am enjoying why I'm playing so far.

2154
01:47:35,159 --> 01:47:37,239
I picked up b Jenny, my girl from back in

2155
01:47:37,279 --> 01:47:40,079
the day. She's back. I love to see that, and

2156
01:47:40,359 --> 01:47:43,880
I'm just having a good time. It's I don't really

2157
01:47:43,960 --> 01:47:46,760
know what to say about because it's like such a

2158
01:47:47,399 --> 01:47:50,439
standard fighting game in the way that most people will

2159
01:47:50,479 --> 01:47:52,479
expect you. You have your special moves, you have your

2160
01:47:52,520 --> 01:47:55,359
super moves, and like you have basically you know, four

2161
01:47:56,000 --> 01:47:58,279
specials to us and everything like that. It does really

2162
01:47:58,359 --> 01:48:00,319
just play a lot like you expect a Street Fighter

2163
01:48:00,439 --> 01:48:01,600
or King of Fighters to play.

2164
01:48:01,720 --> 01:48:05,920
Speaker 1: You know, That's that's part of the appeal I think.

2165
01:48:06,000 --> 01:48:08,720
I bet, by the way, I just realized I put

2166
01:48:08,760 --> 01:48:10,479
the hockey game long because I see it's Tide going

2167
01:48:10,520 --> 01:48:14,279
into overtime. Everybody probably for a second, sorry about that,

2168
01:48:15,800 --> 01:48:17,439
But that's that's part of the appeal I think, is

2169
01:48:17,479 --> 01:48:21,079
that it's that simplicity, right, that there's something pure about

2170
01:48:21,119 --> 01:48:23,119
these S and K fighting games, and you know, it's

2171
01:48:23,199 --> 01:48:26,039
much like Street Fighters six and I do a lot.

2172
01:48:26,159 --> 01:48:27,760
Part of me is like, well, I could I could

2173
01:48:27,760 --> 01:48:29,840
go for something that has even fewer systems than that.

2174
01:48:30,119 --> 01:48:32,159
Not that these games don't have systems, there's the whole

2175
01:48:32,560 --> 01:48:35,760
riving up engine and s SPG and and and all

2176
01:48:35,800 --> 01:48:36,239
of these things.

2177
01:48:36,279 --> 01:48:41,399
Speaker 2: Yeah, where Yeah, And that's basically like, yeah, the SPG

2178
01:48:41,640 --> 01:48:44,600
is like uh sort of rage or guts or whatever

2179
01:48:44,640 --> 01:48:46,680
you want to call it from other games where it's like,

2180
01:48:46,680 --> 01:48:48,960
you know, when you're a certain health amount, you have

2181
01:48:49,079 --> 01:48:52,439
access to more stuff. And the rev gauge is like

2182
01:48:52,479 --> 01:48:55,960
Street Fighter six's drive gauge. It's a lot of stuff

2183
01:48:56,000 --> 01:48:57,680
that's just going on fighting games right now. It's just

2184
01:48:57,880 --> 01:49:00,359
S and K pointing they're on spine. But it's fun.

2185
01:49:00,680 --> 01:49:03,479
I'm learning it. I wish there was a practice mode

2186
01:49:03,520 --> 01:49:05,880
by get why there isn't an online test. I get it,

2187
01:49:06,159 --> 01:49:08,279
but you know, I don't really know how to play

2188
01:49:08,319 --> 01:49:10,119
a game, so I'm kind of just going casual matches

2189
01:49:10,159 --> 01:49:12,000
and hanging buns and firing stuff out. But so far,

2190
01:49:12,000 --> 01:49:12,680
at least it's fun.

2191
01:49:12,800 --> 01:49:14,560
Speaker 1: Can you at least just play the CPU or do

2192
01:49:14,680 --> 01:49:15,800
you have to be playing people?

2193
01:49:16,439 --> 01:49:19,760
Speaker 2: You have to be playing people unfortunately. Yeah, but you

2194
01:49:19,840 --> 01:49:21,159
know we can go a loll be going or.

2195
01:49:23,199 --> 01:49:27,279
Speaker 1: That cool, cool, cool, anything else that you want to

2196
01:49:27,319 --> 01:49:27,720
talk about.

2197
01:49:27,920 --> 01:49:29,800
Speaker 2: Yeah, one more. I'll try to keep it quick because

2198
01:49:29,800 --> 01:49:32,159
we're run long. But I have been doing my punishment

2199
01:49:32,319 --> 01:49:35,159
Mike that you handed down after you got first place

2200
01:49:35,199 --> 01:49:38,840
in a Bowser's Hurry Around time Bomb, and mine was

2201
01:49:38,920 --> 01:49:42,279
that you had me play Warrior World, and uh yeah,

2202
01:49:42,359 --> 01:49:44,479
I you know, I people can see on the video version.

2203
01:49:44,560 --> 01:49:47,720
I got my old childhood CRT set up once again

2204
01:49:47,840 --> 01:49:50,399
and I have a modded Wei. I've been playing it,

2205
01:49:50,680 --> 01:49:54,319
so you know, real hardware on a shoot CRT and

2206
01:49:54,760 --> 01:49:58,119
uh yeah, it's been a blast. That's what Treasure made that.

2207
01:49:58,279 --> 01:50:01,760
Speaker 1: Right, it's treasure. Yeah, Yeah, it's real weird that Treasure

2208
01:50:01,840 --> 01:50:02,399
bade this game.

2209
01:50:02,760 --> 01:50:04,920
Speaker 2: You can feel the arcadiness of it, you can feel

2210
01:50:04,960 --> 01:50:08,640
the Warrior landness of it. And I love it because

2211
01:50:09,079 --> 01:50:11,479
it feels much like you know how Mario has the

2212
01:50:11,560 --> 01:50:14,640
Land in the world, and they translate to formulas pretty

2213
01:50:14,680 --> 01:50:16,840
well between the two. Yeah, they translate the two D

2214
01:50:16,960 --> 01:50:19,239
Warrior Land formula into three D in a way that

2215
01:50:19,399 --> 01:50:22,760
makes sense. You know, it's warrior so you know, it's

2216
01:50:22,840 --> 01:50:24,319
more of a beat them up than it is a

2217
01:50:24,359 --> 01:50:27,760
platform or a little more puzzle platforming stuff. And it's

2218
01:50:28,520 --> 01:50:30,920
very fun, including the fact that it was sort of

2219
01:50:31,159 --> 01:50:35,479
Mario three D Land before Mario three D Land, Like

2220
01:50:35,560 --> 01:50:38,760
you to get the collectibles throughout every stage, you go

2221
01:50:38,840 --> 01:50:42,239
to these separate little like diorama areas where you like

2222
01:50:42,319 --> 01:50:45,039
have to adjust the camera to see some perspective tricks

2223
01:50:45,119 --> 01:50:48,760
and stuff like that. And yeah, it's a very interesting game.

2224
01:50:48,920 --> 01:50:51,000
It feels good to play, you know. The dash and

2225
01:50:51,119 --> 01:50:52,359
jump is very satisfying.

2226
01:50:53,800 --> 01:50:54,840
Speaker 1: Feels so good in this one.

2227
01:50:55,239 --> 01:50:57,319
Speaker 2: Yeah, be able to do the spinning attack you grasp

2228
01:50:57,359 --> 01:50:59,039
some one and spin them around to like knock.

2229
01:50:58,880 --> 01:51:01,520
Speaker 1: Out other enemies drivers amazing.

2230
01:51:01,520 --> 01:51:03,680
Speaker 2: Driver, Yeah, them into the ground and there's all like

2231
01:51:03,840 --> 01:51:07,399
puzzle solving stuff associated with all that too. It's it's

2232
01:51:07,439 --> 01:51:10,359
a good game. Like I see why some people may

2233
01:51:10,479 --> 01:51:12,359
have loved it, because some things do great on me

2234
01:51:12,479 --> 01:51:15,199
a little bit, like some of the challenge levels. The

2235
01:51:15,359 --> 01:51:18,600
jumping just feels weird because because the way like Wirio

2236
01:51:18,680 --> 01:51:20,520
lands on ledgens, you can land out a legend like

2237
01:51:20,600 --> 01:51:23,600
slide off a ledge like when you clearly land on.

2238
01:51:23,880 --> 01:51:26,520
There's small stuff like that I see would have bugged

2239
01:51:26,520 --> 01:51:28,560
people back in the day. But yeah, I'm I'm really

2240
01:51:28,640 --> 01:51:30,760
digging out about halfway through, and yeah, it's just my

2241
01:51:31,000 --> 01:51:33,800
like before dinner, I'll spend like half an hour playing

2242
01:51:33,880 --> 01:51:35,399
through the level and it's spent good time.

2243
01:51:35,960 --> 01:51:37,680
Speaker 1: That's great. Yeah, I just I've always thought it was

2244
01:51:38,279 --> 01:51:41,159
we underappreciated because I didn't play it till recently, and

2245
01:51:41,359 --> 01:51:43,720
you know, everybody, I just never hear anybody have much

2246
01:51:43,840 --> 01:51:46,359
enthusiasm for it, which always felt weird to me, Like, yeah,

2247
01:51:46,520 --> 01:51:48,279
you know, they made a three D warrior game and

2248
01:51:48,319 --> 01:51:51,000
it was treasure. You think there'd be some some noise

2249
01:51:51,079 --> 01:51:53,720
for this thing, and there's just not much and no, and.

2250
01:51:53,800 --> 01:51:55,880
Speaker 2: They advertised their good amount back the day. I remember,

2251
01:51:55,960 --> 01:51:58,119
you remember those like pamphlets you would get from kmart

2252
01:51:58,159 --> 01:52:00,439
or whatever that says, like, you know, GameCube games out

2253
01:52:00,479 --> 01:52:03,039
this summer. I would see Warrio World in there. I'm like, huh,

2254
01:52:03,199 --> 01:52:04,479
this looks kind of me. I want to try that.

2255
01:52:04,600 --> 01:52:05,760
I just started until now.

2256
01:52:05,880 --> 01:52:08,520
Speaker 1: Because the GameCube did fall off pretty hard there once

2257
01:52:08,560 --> 01:52:11,359
they realized it wasn't selling great two thousand and three.

2258
01:52:11,399 --> 01:52:14,079
It's not that it's relatively early in the system.

2259
01:52:13,800 --> 01:52:17,239
Speaker 2: So yeah, they cut that one off pretty quick.

2260
01:52:17,319 --> 01:52:20,880
Speaker 1: So yeah, they It definitely got dingmed a lot from

2261
01:52:20,880 --> 01:52:23,000
the press for being short, But again, these days, who

2262
01:52:23,119 --> 01:52:23,920
cares if it's short?

2263
01:52:24,760 --> 01:52:24,920
Speaker 2: Is it?

2264
01:52:25,119 --> 01:52:25,279
Speaker 1: Though?

2265
01:52:25,640 --> 01:52:26,319
Speaker 2: Isn't long?

2266
01:52:28,159 --> 01:52:31,000
Speaker 1: About everyone complains about how short the game is.

2267
01:52:31,359 --> 01:52:33,159
Speaker 2: I mean, like, yeah, there's not a lot of levels,

2268
01:52:33,239 --> 01:52:35,800
but one of my complaints that I would actually say

2269
01:52:35,920 --> 01:52:38,279
is that the levels themselves are decently long. They're like

2270
01:52:38,319 --> 01:52:40,520
half an hour. Ease's that's why I only get one

2271
01:52:40,600 --> 01:52:41,319
level done tonight.

2272
01:52:42,439 --> 01:52:45,279
Speaker 1: How long to beat? Says main story? Maybe six hours.

2273
01:52:45,319 --> 01:52:48,760
I don't think. Maybe a little short to me, but

2274
01:52:49,479 --> 01:52:54,840
it's whatever, all right, becush. Just for me, it's just

2275
01:52:54,920 --> 01:52:56,760
been a vowed a lot more of a vowed, and

2276
01:52:56,800 --> 01:52:58,319
I just keep it having more and more fun.

2277
01:52:58,399 --> 01:52:58,560
Speaker 2: With it.

2278
01:52:58,720 --> 01:53:01,279
Speaker 1: I found it like a legendary pistol, So I'm doing

2279
01:53:01,800 --> 01:53:04,079
a dual pistol build. I don't I find that very

2280
01:53:04,159 --> 01:53:06,960
satisfying in the game. Because you don't have AMMO, it

2281
01:53:07,159 --> 01:53:10,159
just compensate instead that it's a relatively long relot time

2282
01:53:10,199 --> 01:53:12,479
for the pistols, but if you have, you relot it

2283
01:53:12,479 --> 01:53:14,680
out to be shot because they're like, you know, blunderbusses.

2284
01:53:15,720 --> 01:53:18,239
But because you kind of cycle thoughtfully, you still have

2285
01:53:18,319 --> 01:53:20,239
a pretty good rhythm to it, and you just kind

2286
01:53:20,279 --> 01:53:24,039
of output this pretty nice consistent damage. I just like

2287
01:53:24,119 --> 01:53:26,079
the way it feels just kind of you know, going

2288
01:53:26,119 --> 01:53:29,319
in there blasting and using the cool downs to sort

2289
01:53:29,319 --> 01:53:33,159
of keep enemies in place or do extra damage and dodging,

2290
01:53:33,359 --> 01:53:37,119
and the combat just continues to feel really, really good

2291
01:53:37,119 --> 01:53:40,159
in this game. I understand that's not doing as much

2292
01:53:40,680 --> 01:53:42,760
as a sky Rim in terms of the system or

2293
01:53:42,800 --> 01:53:45,760
even the scale, but like losing some of that stuff

2294
01:53:45,880 --> 01:53:49,039
and making the combat feel this much better I think

2295
01:53:49,199 --> 01:53:51,039
is a worthy trade off for sure.

2296
01:53:51,720 --> 01:53:54,359
Speaker 2: Well, yeah, I like that well super tight or mail

2297
01:53:54,439 --> 01:53:57,399
bit that we had earlier. Yeah, avowed being maybe a

2298
01:53:57,439 --> 01:53:59,920
little smaller in scale has been a good thing for

2299
01:54:00,079 --> 01:54:02,279
the game. Overall, because it meant that could be more focused,

2300
01:54:02,319 --> 01:54:05,680
and like Jeff said on socials and stuff like, it

2301
01:54:05,760 --> 01:54:09,079
feels very human. It feels like people took their time

2302
01:54:09,279 --> 01:54:12,439
creating a thing for you. Maybe there's not as much

2303
01:54:12,479 --> 01:54:14,640
content as you want, but overall, it's like a very

2304
01:54:14,720 --> 01:54:15,359
well made game.

2305
01:54:17,319 --> 01:54:20,600
Speaker 1: All right. I think we just got one more super

2306
01:54:20,800 --> 01:54:24,319
chats here from ol Grug that says, why does Jen

2307
01:54:24,439 --> 01:54:26,199
not give up podcast points anymore?

2308
01:54:26,279 --> 01:54:26,439
Speaker 2: You know?

2309
01:54:28,119 --> 01:54:30,960
Speaker 1: Last forever? Why? Well, what would you have some inside information?

2310
01:54:31,720 --> 01:54:33,399
Speaker 2: So what you did? You know?

2311
01:54:33,720 --> 01:54:34,479
Speaker 1: I co opted it?

2312
01:54:34,920 --> 01:54:37,560
Speaker 2: I don't know, you listener, you know what you did.

2313
01:54:39,680 --> 01:54:42,239
You're fine, You're fine. I'm I'm calling them out. They

2314
01:54:42,279 --> 01:54:42,920
know what they do they do?

2315
01:54:43,600 --> 01:54:48,279
Speaker 1: Okay, shit, you know mem j oh Grug ruined podcast

2316
01:54:48,359 --> 01:54:52,640
points for all of us apparently, damn how Grug? You

2317
01:54:52,720 --> 01:54:54,840
think Jan remembers? You think do you think he intentionally

2318
01:54:54,920 --> 01:54:57,680
like we forgot? You think he just kind of forgot

2319
01:54:58,279 --> 01:54:59,720
it was for a while there.

2320
01:55:00,119 --> 01:55:01,680
Speaker 2: It has a lot to do if you didn't know,

2321
01:55:03,239 --> 01:55:04,920
make a track of podcast points.

2322
01:55:05,119 --> 01:55:07,079
Speaker 5: Maybe he choose a run out of points to give out.

2323
01:55:07,159 --> 01:55:08,920
He needs to refill them something.

2324
01:55:08,720 --> 01:55:11,560
Speaker 1: That's right. Yeah, it's not like the house points from Hogwarts.

2325
01:55:11,600 --> 01:55:13,560
It's not just the infinite. I'm out of him. There's

2326
01:55:13,600 --> 01:55:14,199
only so many.

2327
01:55:15,119 --> 01:55:17,359
Speaker 2: Yes, Lewis Garcia was the Crystal Aemy thing you know

2328
01:55:17,520 --> 01:55:18,560
he did there?

2329
01:55:18,600 --> 01:55:22,039
Speaker 1: You go all right? I think we did a podcast there.

2330
01:55:22,279 --> 01:55:22,720
How about that?

2331
01:55:23,079 --> 01:55:25,039
Speaker 2: We did something for two hours.

2332
01:55:25,560 --> 01:55:27,439
Speaker 1: We did something. I'm gonna start playing us that because

2333
01:55:27,439 --> 01:55:29,880
this one actually lasts for a while. Sean. Thank you

2334
01:55:30,000 --> 01:55:33,039
so much for for helping out here and filling in

2335
01:55:33,159 --> 01:55:34,880
for our sicky boy Jeff Grub.

2336
01:55:35,439 --> 01:55:37,600
Speaker 2: Of course, it's always a fun time. And yeah, don't

2337
01:55:37,600 --> 01:55:40,560
worry everybody, I'm not permanent. Jeff will be back next week.

2338
01:55:40,640 --> 01:55:42,840
Presumably we'll be back.

2339
01:55:43,319 --> 01:55:49,359
Speaker 1: We can't get rid of a grub. No, I'll tell

2340
01:55:49,359 --> 01:55:52,000
you what. I'll be out next week. You get grubbing, Sean,

2341
01:55:52,079 --> 01:55:56,840
We'll see. I'll probably be here. Uh, what's going on,

2342
01:55:56,960 --> 01:55:58,279
John Bones, I don't think I even know.

2343
01:56:00,039 --> 01:56:02,560
Speaker 2: You know what we're We're doing some stuff. We're trying

2344
01:56:02,640 --> 01:56:05,840
some stuff people know today you know Jeff was playing

2345
01:56:06,079 --> 01:56:10,079
uh like a dragon pirate Yakaza and Hawaii. I think

2346
01:56:10,159 --> 01:56:13,039
I got that right with Tom from the game spot

2347
01:56:13,119 --> 01:56:15,560
team today. And yeah, we're just doing a little bit

2348
01:56:15,600 --> 01:56:18,760
more of that. As people know. Giant Bomb and game

2349
01:56:18,840 --> 01:56:20,520
spot hey owned by the same company. Well, if we

2350
01:56:20,560 --> 01:56:23,319
actually started working like one team like we have been

2351
01:56:23,399 --> 01:56:25,359
behind the scenes, we're doing a little bit more of that,

2352
01:56:25,479 --> 01:56:27,279
So I think we might have another stream of that

2353
01:56:27,560 --> 01:56:31,039
tomorrow in addition to you if he's feeling there by

2354
01:56:31,199 --> 01:56:33,079
doing game as Mohring's in the morning and stuff.

2355
01:56:34,079 --> 01:56:37,760
Speaker 1: All right, right, I'll keep an eye out for all that.

2356
01:56:38,600 --> 01:56:40,920
You have any weekend plans lined up here?

2357
01:56:41,840 --> 01:56:44,800
Speaker 2: Playing some games? You know that game in the other game. Yeah,

2358
01:56:44,880 --> 01:56:46,680
probably playing some games, gotcha.

2359
01:56:47,199 --> 01:56:50,319
Speaker 1: I got my brother's birthday on Saturday, so we're going

2360
01:56:50,520 --> 01:56:54,680
out to a little brewery on that day. Yeah, look

2361
01:56:54,720 --> 01:57:00,159
for that. Oh god was rough. Check out the New

2362
01:57:00,199 --> 01:57:04,399
nineties Disney where we ranked the World Showcase pavilions in Epcot.

2363
01:57:04,560 --> 01:57:07,760
It was fun. Things got things got heated for a

2364
01:57:07,840 --> 01:57:09,720
bit there in a fun way, but like we were

2365
01:57:09,760 --> 01:57:12,840
getting passionate about this stuff. It was pretty fun. We

2366
01:57:12,920 --> 01:57:20,359
were giggling like idiots by the end. So all the fandango, all.

2367
01:57:20,279 --> 01:57:23,600
Speaker 2: Three parts of that fun time with his punishment.

2368
01:57:23,560 --> 01:57:28,359
Speaker 1: Yep, yeah, absolutely, And then hopefully he'll stream again this weekend.

2369
01:57:28,359 --> 01:57:31,039
He's been pretty consistent streaming at least once a day

2370
01:57:31,199 --> 01:57:34,079
during the weekend, so uh yeah, he's gonn work through that.

2371
01:57:34,159 --> 01:57:37,720
I'll probably be streaming maybe tomorrow's still going on Saturday.

2372
01:57:37,720 --> 01:57:39,439
Maybe I'll do my daya techacal thing tomorrow.

2373
01:57:41,199 --> 01:57:42,000
Speaker 2: Go watch Mikey.

2374
01:57:42,760 --> 01:58:21,800
Speaker 1: I read it, read it. I have to poop, and

2375
01:58:22,119 --> 01:58:22,560
we're off.

2376
01:58:23,119 --> 01:58:25,680
Speaker 5: All right, say bye to the recording people.

2377
01:58:26,399 --> 01:58:31,680
Speaker 2: By recording people, all right, breakthrough?

2378
01:58:32,680 --> 01:58:34,399
Speaker 1: All right? I could just go right back to it.

2379
01:58:35,079 --> 01:58:40,119
Speaker 2: You who's going to Oh yeah I can. I was

2380
01:58:40,159 --> 01:58:42,520
also going to say, Christian broad up, I said, where

2381
01:58:42,520 --> 01:58:44,239
are we going to talk about the Marvel Rival stuff

2382
01:58:44,279 --> 01:58:44,520
at all?

2383
01:58:45,600 --> 01:58:47,039
Speaker 1: We did on Tuesday?

2384
01:58:48,359 --> 01:58:51,840
Speaker 2: Yeah you did? Okay, God Daniel, Okay, we're coming I.

2385
01:58:51,880 --> 01:58:53,000
Speaker 5: Think so about whatever.

2386
01:58:53,640 --> 01:58:54,960
Speaker 1: It came up in a super. He came up in

2387
01:58:55,000 --> 01:58:55,319
a super.

2388
01:58:55,479 --> 01:59:00,119
Speaker 5: He came out in a super. Yeah yeah, yeah, it

2389
01:59:00,159 --> 01:59:05,399
should stump back into it, break break.

2390
01:59:05,239 --> 01:59:12,000
Speaker 1: Break Okay, I read I got him up. Okay, got

2391
01:59:12,159 --> 01:59:12,800
them at that.

2392
01:59:14,279 --> 01:59:15,119
Speaker 5: All right, that's right.

2393
01:59:15,119 --> 01:59:16,960
Speaker 1: We never did this name that Concord thing.

2394
01:59:18,279 --> 01:59:20,560
Speaker 5: Some day it's gonna happen one day that we have

2395
01:59:20,800 --> 01:59:23,279
absolutely nothing, and that's gonna save our ass.

2396
01:59:23,840 --> 01:59:27,399
Speaker 2: I believe they will get absolutely zero of these ways.

2397
01:59:27,399 --> 01:59:29,920
You need to actually just put the name on the character.

2398
01:59:30,279 --> 01:59:32,399
Speaker 1: I think it's like the thing is to see what

2399
01:59:32,479 --> 01:59:41,359
we come up with. Yeah, alright, you guys ready, yeah, yeah.

2400
01:59:41,199 --> 01:59:43,159
Speaker 2: Yeah, yep, it should be.

2401
01:59:45,880 --> 01:59:47,640
Speaker 5: All right, break break break, Yeah.

2402
01:59:47,439 --> 01:59:49,000
Speaker 1: I'm gonna take Penny out real quick.

2403
01:59:49,920 --> 01:59:51,319
Speaker 2: Right, Penny right?

2404
01:59:53,520 --> 01:59:57,079
Speaker 5: Yeah, the real dog totally no figures.

2405
01:59:56,520 --> 01:59:59,520
Speaker 2: That really all is a soundboard. It's all on his head,

2406
02:00:00,000 --> 02:00:02,640
I tell him. Yeah, problematic.

2407
02:00:03,039 --> 02:00:04,840
Speaker 5: It's the sky Racy getting into him.

2408
02:00:06,199 --> 02:00:10,319
Speaker 2: Ray skating too. Yeah, it's just a stream deck. Dan,

2409
02:00:10,880 --> 02:00:14,800
it's I think we need to have an airvention. Christian.

2410
02:00:14,840 --> 02:00:18,520
How are you doing? I'm doing fine, chilling.

2411
02:00:18,680 --> 02:00:19,920
Speaker 1: You know we were chilling.

2412
02:00:20,840 --> 02:00:25,840
Speaker 5: Okay, it's watching that Reacher show earlier today, third season

2413
02:00:25,920 --> 02:00:29,159
drop today, watching the first episode, watch the first episode.

2414
02:00:29,239 --> 02:00:34,640
Speaker 2: Pretty good, sad uh Amazon Prime joint Ye, okay.

2415
02:00:34,760 --> 02:00:35,239
Speaker 1: Pretty good.

2416
02:00:35,399 --> 02:00:40,119
Speaker 5: This Yeah, it's it's all the right notes. This is

2417
02:00:40,159 --> 02:00:42,199
the first episode. I don't know who's gonna keep going.

2418
02:00:43,039 --> 02:00:45,720
And it's the first three episodes now out, and then

2419
02:00:45,800 --> 02:00:49,640
they release it in batches. I think, I don't know.

2420
02:00:50,319 --> 02:00:52,079
I don't quote me on that, but that's how it

2421
02:00:52,159 --> 02:00:53,079
worked last time.

2422
02:00:54,520 --> 02:00:59,119
Speaker 2: All right, uh, jump back to it if you're ready,

2423
02:01:00,199 --> 02:01:02,720
I'll say to the drugged up Dan Reiker, thank you

2424
02:01:02,920 --> 02:01:04,600
he says, I'm smart to know a lot about games.

2425
02:01:04,600 --> 02:01:05,199
I appreciate that.

2426
02:01:05,279 --> 02:01:09,239
Speaker 1: What about me? Yeah, you know, it's a complainy about

2427
02:01:09,239 --> 02:01:11,840
me being mean to Jeff. What I even say I

2428
02:01:11,880 --> 02:01:15,039
don't want to say about him. I competted him when

2429
02:01:15,039 --> 02:01:16,399
Sean caught him a bad gamer.

2430
02:01:17,640 --> 02:01:19,439
Speaker 5: It's ever too mean to chef grow.

2431
02:01:21,079 --> 02:01:22,760
Speaker 2: That's true. He doesn't get enough shit on the air

2432
02:01:22,880 --> 02:01:23,680
that we really need to.

2433
02:01:23,920 --> 02:01:27,079
Speaker 1: H Man, that hockey game is tied in the third period.

2434
02:01:27,119 --> 02:01:29,520
That sounds exciting. I bet they're all enjoying that.

2435
02:01:30,359 --> 02:01:33,600
Speaker 2: H all right, all right, by wait, Mike, I did

2436
02:01:33,680 --> 02:01:35,199
just put everything on here, So if you want to

2437
02:01:35,239 --> 02:01:40,560
cut short at any point, feel free. Okay, we might

2438
02:01:40,600 --> 02:01:42,640
be able to waiting around a few of them.

2439
02:01:42,680 --> 02:01:45,039
Speaker 1: Not to write a newsletter, but I don't because this

2440
02:01:45,199 --> 02:01:46,800
is it. After this is just a few more super

2441
02:01:46,880 --> 02:01:49,039
chats I'll talk about. I don't know, I don't I

2442
02:01:49,039 --> 02:01:50,720
don't even have too many games we'll talk about. Sure,

2443
02:01:50,800 --> 02:01:51,560
you give somethings, so.

2444
02:01:52,000 --> 02:01:55,560
Speaker 5: Okay, all right, sure, let's shoot him back with them,

2445
02:01:59,560 --> 02:02:05,079
all right? Break Yeah. Fighting games are the most expensive

2446
02:02:05,199 --> 02:02:08,680
games you can ever buy because they make you spend

2447
02:02:08,920 --> 02:02:11,920
thirty bucks every fucking years for like four characters.

2448
02:02:12,800 --> 02:02:17,119
Speaker 1: Huh week pathetic. We're on a war craft you.

2449
02:02:19,920 --> 02:02:20,319
Speaker 2: You haven't.

2450
02:02:21,319 --> 02:02:24,800
Speaker 5: You haven't an issue. It's not like it's not an argument.

2451
02:02:24,520 --> 02:02:33,840
Speaker 2: Here, but my problem you could play you do it anyways, all.

2452
02:02:33,840 --> 02:02:37,720
Speaker 1: Right, I gotta write my newsletter before it's midnight here

2453
02:02:39,159 --> 02:02:42,520
you turn into because I forgot to do it earlier. Right,

2454
02:02:42,960 --> 02:02:43,279
all right,

