1
00:00:00,720 --> 00:00:04,040
Speaker 1: Hi everyone, Dylan here. We are just a few short

2
00:00:04,120 --> 00:00:08,320
days away from the release of Death Stranding two on

3
00:00:08,400 --> 00:00:09,720
the Beach, so I thought it would be a good

4
00:00:09,720 --> 00:00:13,000
time to re release our review of Death Turning one,

5
00:00:13,000 --> 00:00:14,720
which she did all the way back in twenty nineteen

6
00:00:14,720 --> 00:00:17,640
when the game first came out. And you know, it's funny,

7
00:00:17,679 --> 00:00:19,839
geek first, we've been around for so long now that

8
00:00:20,039 --> 00:00:22,239
there used to be have to be a disclaimer when

9
00:00:22,239 --> 00:00:24,039
we re release an old episode that oh this is

10
00:00:24,079 --> 00:00:26,039
what that with our old mics, the audio quality is

11
00:00:26,120 --> 00:00:28,839
kind of garbage, you know, disclaimer, But you know, this

12
00:00:28,960 --> 00:00:32,359
episode six years old, and our audio quality was pretty

13
00:00:32,359 --> 00:00:34,759
good because we had the new the first round of

14
00:00:34,759 --> 00:00:37,039
new mics at this point. So yeah, this is of

15
00:00:37,039 --> 00:00:39,439
course from back way in twenty nineteen. Me and Travis

16
00:00:39,439 --> 00:00:42,359
reviewed the game after we beat it. It's full spoilers section,

17
00:00:42,399 --> 00:00:44,359
but we kind of block out the different spoilers of course,

18
00:00:44,679 --> 00:00:46,920
if you still don't want to get spoilered, I suppose.

19
00:00:48,000 --> 00:00:49,359
But yeah, this was you know, way back in the

20
00:00:49,439 --> 00:00:51,200
day before the director's cut was the thing, before the

21
00:00:51,240 --> 00:00:53,399
movie was announced, before the sequel was announced, so we

22
00:00:53,439 --> 00:00:56,280
obviously didn't have any of that information. But Hey, I

23
00:00:56,320 --> 00:00:58,320
think that's really all I'll say. I guess the one

24
00:00:58,359 --> 00:01:01,359
quick disclaimer here, audio quality is good, but this is

25
00:01:01,359 --> 00:01:04,599
before we had like ad ads implemented into the episode,

26
00:01:04,640 --> 00:01:06,760
so they might be a little bit abrupt when you

27
00:01:06,799 --> 00:01:08,560
get hit with those in this so you know, sorry

28
00:01:08,599 --> 00:01:11,000
about that, but that's just the way she goes. This

29
00:01:11,079 --> 00:01:12,640
is a long episode, so I will leave it to that.

30
00:01:13,560 --> 00:01:15,560
Have fun with this one, and yeah, come back in

31
00:01:15,560 --> 00:01:17,480
a few days. We're desk trending two. We're gonna do

32
00:01:17,560 --> 00:01:21,120
a impressions episode the week after on side Quest, and

33
00:01:21,159 --> 00:01:24,000
then we'll do a spoilers episode, probably in July, maybe August.

34
00:01:24,000 --> 00:01:27,120
We'll see how long the game is with me and Travis,

35
00:01:27,680 --> 00:01:29,480
and then you know, probably two years from now, you'll

36
00:01:29,480 --> 00:01:31,879
hear Kirkland when he finally picks up the game at

37
00:01:31,920 --> 00:01:34,319
some point, probably get his impressions on it later down

38
00:01:34,319 --> 00:01:36,439
the road. But okay, that's all for me.

39
00:01:36,599 --> 00:01:40,439
Speaker 2: Enjoy. Hello, ladies and gentlemen, and welcome to the two

40
00:01:40,480 --> 00:01:44,799
hundred and thirty fifth episode of the Geek First Podcast.

41
00:01:44,879 --> 00:01:47,079
I'm the hashtags save Hannibal Trass.

42
00:01:47,079 --> 00:01:50,120
Speaker 1: Now that's that's almost too good. I'd want to take it.

43
00:01:50,200 --> 00:01:51,439
I'm the Adam Hardcaster. Don't.

44
00:01:52,799 --> 00:01:55,040
Speaker 2: We got lots of stuff for review man, Lauren. We

45
00:01:55,120 --> 00:01:58,560
do the first two episodes, We've done Luig's Mansion, Tanya

46
00:01:58,560 --> 00:02:01,799
and I are doing Jayphon or anything that star is happening.

47
00:02:01,920 --> 00:02:04,760
You should just subscribe you're a fan. We got lots

48
00:02:04,799 --> 00:02:07,439
of you guys, did out our World's Impressions. What else

49
00:02:07,480 --> 00:02:10,120
did we do recently? I did a newscast with Taylor.

50
00:02:10,159 --> 00:02:11,439
We got lots of Next week.

51
00:02:11,280 --> 00:02:14,240
Speaker 1: We might do like a Game Awards thing. The Numbies

52
00:02:14,280 --> 00:02:14,680
are coming up.

53
00:02:14,680 --> 00:02:16,039
Speaker 2: I'd like to talk about those, so I would like

54
00:02:16,080 --> 00:02:16,479
to cover them.

55
00:02:16,560 --> 00:02:18,479
Speaker 1: Yeah, I definitely expect that next week. I'm sure des

56
00:02:18,479 --> 00:02:19,599
Straying will pop up there.

57
00:02:19,680 --> 00:02:23,319
Speaker 2: So yeah, uh uh yeah, that's what we're gonna do.

58
00:02:23,360 --> 00:02:25,599
We're gonna do so. Also, game reviews working a bit

59
00:02:25,639 --> 00:02:29,000
different because we're gonna review the game. We usually say

60
00:02:29,039 --> 00:02:30,680
the story stuff for the last so you can hear.

61
00:02:31,039 --> 00:02:33,360
I think this game is like characters and story.

62
00:02:33,400 --> 00:02:36,080
Speaker 1: A lot of games. You can like the characters, there's

63
00:02:36,080 --> 00:02:37,360
a whole lot to them, but I think this is

64
00:02:37,360 --> 00:02:39,759
definitely more spoiler territory for a lot of them as well.

65
00:02:39,879 --> 00:02:41,759
Speaker 2: And we'll still do like a non spoilers, like what

66
00:02:41,800 --> 00:02:44,199
we saw the story and characters. Well, we'll let you know, don't.

67
00:02:44,000 --> 00:02:47,520
Speaker 1: Worry, we'll let you know ours into the big spoilery stuff.

68
00:02:47,599 --> 00:02:49,680
Speaker 2: Oh yeah, yeah. And this is a game that you definitely,

69
00:02:49,919 --> 00:02:52,280
I think you want to play before if you if

70
00:02:52,319 --> 00:02:54,719
you have any interest, you don't want to really be spoiled.

71
00:02:54,800 --> 00:02:57,280
I'm happy I didn't get spoiled because I just feel

72
00:02:57,280 --> 00:02:59,400
like at one moment, there's just like reveal after reveal

73
00:02:59,439 --> 00:03:02,919
after review. Also, it's a heavy game, so I'm gonna

74
00:03:03,000 --> 00:03:05,759
lead it off. No no, no, that's not I said.

75
00:03:05,840 --> 00:03:08,199
I'm gonna let the great Dale must lead this off.

76
00:03:08,240 --> 00:03:10,120
So what do you think about Death Strand were talking

77
00:03:10,120 --> 00:03:12,240
about Strand, we're talking about off cast that our first

78
00:03:12,280 --> 00:03:15,080
D three, we saw this game revealed. We've been waiting

79
00:03:15,120 --> 00:03:16,960
for it and it's finally here, So you know, what

80
00:03:16,960 --> 00:03:17,400
do you think?

81
00:03:17,479 --> 00:03:21,080
Speaker 1: It's kind of interesting to think back on on that

82
00:03:21,120 --> 00:03:22,960
E three because that was the one that to me

83
00:03:23,120 --> 00:03:24,800
convinced me to buy a PS four and I bought

84
00:03:24,840 --> 00:03:27,599
one probably within a few months of that happening. Because

85
00:03:27,840 --> 00:03:29,599
unlike Briggs who also said that and it is still

86
00:03:29,599 --> 00:03:31,960
don't but it was like it was Spider man, it

87
00:03:32,000 --> 00:03:34,479
was Horison on, it was the funck is death Stranding,

88
00:03:34,560 --> 00:03:36,479
it was even it was Days Gone at the time,

89
00:03:36,479 --> 00:03:38,759
which didn't I still haven't played that one.

90
00:03:38,639 --> 00:03:40,080
Speaker 2: Day didn't get it.

91
00:03:40,680 --> 00:03:42,680
Speaker 1: What I was was Last was shown there as well.

92
00:03:42,719 --> 00:03:43,919
I'm trying to think, like I have all.

93
00:03:43,840 --> 00:03:45,960
Speaker 2: Those games come Last Office was not shown?

94
00:03:46,000 --> 00:03:49,759
Speaker 1: And how about the Ghost of Tushimo? Is that that

95
00:03:49,840 --> 00:03:52,400
E three? I'm trying to think, like, has that first

96
00:03:52,479 --> 00:03:54,080
D three that we saw death Straion? Has all those

97
00:03:54,080 --> 00:03:55,520
games come out? Now? This is the last one to

98
00:03:55,639 --> 00:03:56,639
kind of cap it off.

99
00:03:56,719 --> 00:03:58,599
Speaker 2: What was the first reveal a ghost?

100
00:03:58,759 --> 00:04:00,479
Speaker 1: I want to say it was the year after the

101
00:04:00,520 --> 00:04:00,879
first thing.

102
00:04:01,439 --> 00:04:05,199
Speaker 2: Yeah, I think everything from that conference has now came

103
00:04:05,319 --> 00:04:06,000
and gone.

104
00:04:05,919 --> 00:04:07,879
Speaker 1: Right, so this is the last one kind of capping

105
00:04:07,840 --> 00:04:10,280
it last night You're wrong on that, but at least

106
00:04:10,280 --> 00:04:12,719
this feels like this feels like the one we've been

107
00:04:12,719 --> 00:04:16,480
waiting for, right because since that reveal, like I don't know,

108
00:04:16,800 --> 00:04:18,480
that was probably the most interesting one to talk about

109
00:04:18,480 --> 00:04:20,839
because it's like, what the fuck is this is so strange,

110
00:04:20,879 --> 00:04:23,480
so weird, such a different direction, like now that he's

111
00:04:23,519 --> 00:04:26,399
doing his own coajam is doing his own studio. Uh,

112
00:04:26,480 --> 00:04:28,759
and then every like E three after that, just another

113
00:04:29,279 --> 00:04:32,720
weird thing with more actors that are in it, strange imagery,

114
00:04:33,079 --> 00:04:36,279
still never any gameplay, so it's just been like this,

115
00:04:37,120 --> 00:04:39,720
I don't know, this is Enigma, right, It had like marketing,

116
00:04:39,800 --> 00:04:41,800
and even in the last couple of months, he's definitely

117
00:04:41,879 --> 00:04:43,360
rolled out a lot more stuff. Like I think a

118
00:04:43,399 --> 00:04:46,120
month ago there was like a forty five minute a play. Yeah,

119
00:04:46,120 --> 00:04:47,720
I didn't watch that either, And there's a.

120
00:04:47,680 --> 00:04:49,720
Speaker 2: Part there's a point where I stopped and I was

121
00:04:49,759 --> 00:04:50,759
just like, we're not going to me.

122
00:04:50,839 --> 00:04:53,000
Speaker 1: All I need is eat three conferences. I was like,

123
00:04:53,000 --> 00:04:54,800
I don't know what the gameplay is like here, but

124
00:04:54,879 --> 00:04:56,600
I and most of the time that's all I ever

125
00:04:56,600 --> 00:04:58,720
want from these things. But for this game, I was like,

126
00:04:58,759 --> 00:04:59,920
I don't know what it is, but I just want

127
00:04:59,920 --> 00:05:03,519
to find out for myself. And uh man, it's been

128
00:05:03,560 --> 00:05:06,240
a wild experience just playing this game. I will say

129
00:05:06,240 --> 00:05:08,560
that I love it very much. It's it's super weird

130
00:05:08,560 --> 00:05:10,399
and not what I was expecting. Like, like I said,

131
00:05:10,439 --> 00:05:13,800
gameplay wise, I'd maybe seen like a minute tops of

132
00:05:13,800 --> 00:05:16,079
like what actual gameplay was like before this game came out,

133
00:05:16,079 --> 00:05:18,639
so I had very little expectations of like or I

134
00:05:18,639 --> 00:05:22,319
guess like anticipation of what I should expect, and uh,

135
00:05:22,680 --> 00:05:24,560
I think that I think that did it Like that

136
00:05:24,720 --> 00:05:27,720
was to its benefit for me personally. However, I do

137
00:05:27,759 --> 00:05:30,040
think this is a weird game to recommend, Like I

138
00:05:30,079 --> 00:05:31,639
don't know who i'd recommend this to. I got to

139
00:05:31,639 --> 00:05:33,040
think about that, and I think we'll get there. But

140
00:05:33,399 --> 00:05:37,000
as for like, this game is just super unique, very

141
00:05:37,079 --> 00:05:40,720
much feels like a movie at times, and it's just

142
00:05:40,800 --> 00:05:43,439
gameplay that I've never really encountered before. Yet it still

143
00:05:43,480 --> 00:05:45,560
has a lot of like harkens back to a lot

144
00:05:45,560 --> 00:05:47,639
of things that I really appreciate, things that I really love.

145
00:05:47,759 --> 00:05:49,839
So in terms of movies, you know, funny we have

146
00:05:49,839 --> 00:05:51,759
this inception up here. I do get a lot of

147
00:05:51,800 --> 00:05:54,519
inception vibes and the character and like the sci fi elements,

148
00:05:54,519 --> 00:05:57,240
and even like this idea of like dream sharing, it's

149
00:05:57,279 --> 00:06:01,360
not the same, there's like that kind of idea is

150
00:06:01,439 --> 00:06:03,480
kind of explored here in a different way. I get

151
00:06:03,480 --> 00:06:05,319
a lot of Black Mirror vibes, just in like weird

152
00:06:05,360 --> 00:06:07,480
technological stuff, whether it's just like some quirk to a

153
00:06:07,560 --> 00:06:10,240
character that feels like that alone could be like an

154
00:06:10,360 --> 00:06:13,839
episode for Black Mirror, or just like overarching technology things

155
00:06:13,839 --> 00:06:15,680
and what it could look like in the future. And

156
00:06:15,680 --> 00:06:17,759
then obviously it kind of brings back to Hannibal as well,

157
00:06:17,839 --> 00:06:21,439
just seeing like a really dominant performance from Matt's Michelson. Again,

158
00:06:21,519 --> 00:06:24,319
it's it's different in this in this game, but it's

159
00:06:24,680 --> 00:06:26,079
just because it's a little more like a wild and

160
00:06:26,079 --> 00:06:28,959
out there Wars. Hannibal is like a more realistic character

161
00:06:29,000 --> 00:06:29,480
in a sense.

162
00:06:29,519 --> 00:06:31,800
Speaker 2: But even though they had trippy sequences as well, always

163
00:06:31,839 --> 00:06:34,079
right with this, like the deers and yeah it's coming

164
00:06:34,160 --> 00:06:36,560
in black. So Matt it's always into it, and Casilias

165
00:06:36,600 --> 00:06:37,920
he's always doing weird stuff.

166
00:06:38,120 --> 00:06:40,480
Speaker 1: I know. It doesn't really bring me back to that performance.

167
00:06:40,519 --> 00:06:42,639
It's almost like Star Wars. It's really just the handbal one,

168
00:06:42,639 --> 00:06:44,879
which is fun because that's so important I think.

169
00:06:45,199 --> 00:06:46,600
Speaker 2: We're all getting in the story. But it's a very

170
00:06:46,680 --> 00:06:49,160
sensual performance, and Hannibal is a very just like he's

171
00:06:49,160 --> 00:06:49,920
in your face.

172
00:06:49,720 --> 00:06:52,720
Speaker 1: He's your friend. Yeah, there's no makeup on him, it's

173
00:06:52,720 --> 00:06:54,480
just his face. It's zoomed in and he's just like

174
00:06:54,759 --> 00:06:57,560
killing that performance. So for like movies and TVs, that's

175
00:06:57,600 --> 00:06:59,560
where like it really calls back to some of those

176
00:06:59,560 --> 00:07:02,240
things I love so much In terms of games, it's

177
00:07:02,319 --> 00:07:05,360
just like a really weird spread where like it kind

178
00:07:05,360 --> 00:07:06,800
of reminds me of Marwin in a bit, in the

179
00:07:06,839 --> 00:07:11,040
sense that, like the questing system in Marwin is very ambiguous,

180
00:07:11,079 --> 00:07:12,480
like you don't in that game, you don't have any

181
00:07:12,480 --> 00:07:14,519
way points or markers or anything. You're just going off

182
00:07:14,519 --> 00:07:16,680
like journal entries. But it feels the same in this game,

183
00:07:16,720 --> 00:07:19,079
where when you're going places, like, yes, you could just

184
00:07:19,120 --> 00:07:21,399
follow your waypoint directly, but that's never really the best

185
00:07:21,399 --> 00:07:23,759
thing to do. It's kind of like planning your roots,

186
00:07:23,800 --> 00:07:26,199
like planning, like trying to be efficient with the directions

187
00:07:26,240 --> 00:07:28,959
you're going, things like that, and even just like thinking

188
00:07:28,959 --> 00:07:31,079
about where you've gone before, where you have experience with.

189
00:07:31,040 --> 00:07:33,680
Speaker 2: Places, yeah, don't go there.

190
00:07:32,399 --> 00:07:35,360
Speaker 1: Don't exactly and then even like having to adapt on

191
00:07:35,360 --> 00:07:37,959
the fly based on like weather or other things. And

192
00:07:38,000 --> 00:07:39,480
then in that sense, it kind of reminds me of

193
00:07:39,480 --> 00:07:42,279
Animal Crossing of all things, just like making deliveries to

194
00:07:42,319 --> 00:07:45,480
people and how like, Okay, what what are the missions

195
00:07:45,480 --> 00:07:46,680
that I had? Again? How can I get it there

196
00:07:46,680 --> 00:07:49,000
in the most efficient way possible? And it's just like

197
00:07:49,079 --> 00:07:52,360
simple gameplay, like on a minute to minute level, but

198
00:07:52,360 --> 00:07:54,800
it's still really like satisfying there's something like cathartic about

199
00:07:54,839 --> 00:07:58,040
just like making deliveries or something. Yeah, and then even

200
00:07:58,160 --> 00:08:00,519
like there obviously is Dark Souls influence all over this game,

201
00:08:00,519 --> 00:08:03,560
but particularly with the online interaction. Wearing Dark Souls, you

202
00:08:03,600 --> 00:08:05,360
put signs in it on the ground that will say

203
00:08:05,399 --> 00:08:08,879
like short cut ahead or like bonfirehead or boss boss

204
00:08:08,879 --> 00:08:10,759
something around the corner steep so if yeah, people will

205
00:08:10,759 --> 00:08:14,000
put down like little tips and tricks and uh. And

206
00:08:14,040 --> 00:08:15,519
I think that that was something that was really interesting

207
00:08:15,519 --> 00:08:17,639
in Dark Souls because it's like it has this online

208
00:08:17,639 --> 00:08:19,839
component but it's not. I mean, there is also PvP

209
00:08:19,920 --> 00:08:21,319
in that game, but at least for the signs, it's

210
00:08:21,319 --> 00:08:23,360
it's an interesting thing and a couple of games have

211
00:08:23,439 --> 00:08:25,639
tried that since, and this does it really well where

212
00:08:25,639 --> 00:08:27,720
it does have those signs a little more colorful and

213
00:08:27,759 --> 00:08:30,079
fun with them, and they like move when you hit

214
00:08:30,120 --> 00:08:32,080
them and stuff like that and and whatnot. But then

215
00:08:32,120 --> 00:08:34,360
there's also this element of online in our activity where

216
00:08:34,360 --> 00:08:36,120
people are building things and then you can see them

217
00:08:36,120 --> 00:08:38,039
in your game or you're building something and getting feedback

218
00:08:38,039 --> 00:08:40,480
when other players are using it, which is really satisfying.

219
00:08:40,919 --> 00:08:42,759
So for games, it's like this weird thing where the

220
00:08:42,799 --> 00:08:45,440
game play minute to minute doesn't really compare to anything else,

221
00:08:45,519 --> 00:08:48,039
yet it still kind of reminds me of some different genres.

222
00:08:48,440 --> 00:08:50,759
And I think the thing that really struck me about

223
00:08:50,759 --> 00:08:52,840
this game was it actually brought me a lot back

224
00:08:52,879 --> 00:08:54,720
to my trip to a pall Edded earlier this year.

225
00:08:54,759 --> 00:08:57,600
I've just I've just like the idea of scale, right,

226
00:08:57,639 --> 00:08:59,080
that was something that I found really interesting when I

227
00:08:59,320 --> 00:09:00,679
when I was into Paul, I did like a fourteen

228
00:09:00,720 --> 00:09:02,960
day trek and I found that just like the idea

229
00:09:03,039 --> 00:09:04,919
of how long it takes to get from one place

230
00:09:04,919 --> 00:09:06,720
to another just on foot and you just have like

231
00:09:06,759 --> 00:09:09,559
this big backpack on and you're just walking through the mountains.

232
00:09:09,679 --> 00:09:12,360
It's like this really weird, this weird thing where if

233
00:09:12,360 --> 00:09:14,960
you're doing that for various days, it's like that mountain

234
00:09:14,960 --> 00:09:16,519
feels really far away. It's like I'm gonna get there

235
00:09:16,559 --> 00:09:18,000
in two days, and you realize, oh, it only took

236
00:09:18,039 --> 00:09:19,720
like four hours to get there, and then something might

237
00:09:20,120 --> 00:09:22,120
look even closer than it takes a really long time

238
00:09:22,159 --> 00:09:24,679
to get there, and it's a really weird feeling emotion

239
00:09:24,799 --> 00:09:27,399
that like, I don't I don't think a game was

240
00:09:27,440 --> 00:09:28,960
ever gonna hit that, but I feel like destrain and

241
00:09:29,000 --> 00:09:31,080
it kind of encapsulates that feeling. And I just I

242
00:09:31,120 --> 00:09:33,519
love hiking so much. It's a big like, I don't know,

243
00:09:33,519 --> 00:09:35,639
I've done a lot of trips just hiking and us

244
00:09:35,759 --> 00:09:38,360
the reason I went to Nepal across the entire world

245
00:09:38,600 --> 00:09:40,919
to do that. So it was really interesting that I

246
00:09:41,000 --> 00:09:43,360
kind of got some of the feedback there things that

247
00:09:43,360 --> 00:09:46,240
I liked from that trip brought to a video game

248
00:09:46,279 --> 00:09:49,120
in like a really authentic way. So yeah, just this

249
00:09:49,200 --> 00:09:52,679
weird amalgamation of things that don't really fit together at

250
00:09:52,679 --> 00:09:54,960
all when you look at them for phase value, but

251
00:09:55,200 --> 00:09:57,840
ended up making this like really unique game that is

252
00:09:57,879 --> 00:10:00,720
unlike anything I've played before, and I just loved it.

253
00:10:00,720 --> 00:10:04,120
It's it's very long and that works for the most part.

254
00:10:04,159 --> 00:10:05,559
I do have a few problems with this game. There's

255
00:10:05,600 --> 00:10:07,919
like little UI things, some things I'll bring up, and

256
00:10:07,919 --> 00:10:10,279
then I did have some pacing issues, particularly with like

257
00:10:10,919 --> 00:10:12,919
I don't want to say the ending, but cause it's

258
00:10:12,960 --> 00:10:15,159
kind of like i'd say, maybe the last like twenty

259
00:10:15,559 --> 00:10:17,279
fifteen percent of the game. I do have some pacing

260
00:10:17,320 --> 00:10:19,960
issues and I have examples. I'll explain those a bit

261
00:10:20,000 --> 00:10:22,840
later in the cast. And we're full spoilers, but for

262
00:10:22,879 --> 00:10:24,399
the most part, like most of my problems are like

263
00:10:24,399 --> 00:10:28,080
little things that don't really take away from the grander

264
00:10:28,120 --> 00:10:31,279
experience of it. And overall, yeah, I just love this game,

265
00:10:31,320 --> 00:10:34,279
and I think right now it's it's really up there

266
00:10:34,279 --> 00:10:35,840
for me. I've played a lot of games this year,

267
00:10:35,960 --> 00:10:37,480
particularly in the last couple of months. I've really been

268
00:10:37,559 --> 00:10:40,559
catching up on a lot of stuff, and so far

269
00:10:40,720 --> 00:10:43,080
it's like it's either it's in that one to two slot,

270
00:10:43,159 --> 00:10:45,080
like at Worse it's number two for my game of

271
00:10:45,080 --> 00:10:46,799
the year right now, so it's it's up there.

272
00:10:46,879 --> 00:10:47,840
Speaker 2: I'm that's impressive.

273
00:10:48,039 --> 00:10:49,720
Speaker 1: I'm loving it. And you know, I got to catch

274
00:10:49,799 --> 00:10:51,799
up on like Luig's Mansion and Jedi Fallen Order. I

275
00:10:51,840 --> 00:10:53,360
want to do that before game boards and stuff. So

276
00:10:53,399 --> 00:10:55,320
I handed off my copy to Kirkland today so he

277
00:10:55,360 --> 00:10:56,879
could play it, and like, I just want to go

278
00:10:56,919 --> 00:10:58,039
home and play some more distraints.

279
00:10:58,080 --> 00:11:01,679
Speaker 2: Oh I know. Yeah, it's funny because I like doing

280
00:11:01,759 --> 00:11:03,840
some but it's been such a journey with this game,

281
00:11:04,039 --> 00:11:07,879
and it's and as I compare like myself when I

282
00:11:07,879 --> 00:11:10,840
was taught even Dylware playing this this game, I wasn't

283
00:11:10,879 --> 00:11:13,200
sure how we were both gonna feel. Upon it and

284
00:11:13,399 --> 00:11:16,200
mostly everything that Dylan said, I think maybe one hundred

285
00:11:16,240 --> 00:11:18,039
percent I can agree. I think that's the best thing

286
00:11:18,080 --> 00:11:20,679
of this game. There's different experiences and that we'll talk about.

287
00:11:20,720 --> 00:11:23,360
But I wouldn't have thought because I always say on

288
00:11:23,399 --> 00:11:26,519
this cast, I'm easily the most mainstream gamer we have here,

289
00:11:26,519 --> 00:11:28,200
Like look at my Gauntlet record right now. These past

290
00:11:28,240 --> 00:11:30,679
two months, I've been like getting rock so like all

291
00:11:30,720 --> 00:11:33,039
the games I play, or I've been like especially look

292
00:11:33,080 --> 00:11:34,639
at some of my fair games, like the Batman games,

293
00:11:34,639 --> 00:11:37,000
stuff like that, I don't have the knowledge that you

294
00:11:37,080 --> 00:11:39,519
do in the in depth as far as like the example.

295
00:11:39,519 --> 00:11:40,759
That's why I was gonna ask you because this is

296
00:11:40,759 --> 00:11:43,399
a game that I've never played before anything like this,

297
00:11:43,440 --> 00:11:45,039
because I don't play the souls, I've never played more.

298
00:11:45,360 --> 00:11:46,960
And it's also a game that I didn't think I

299
00:11:47,000 --> 00:11:51,159
would have liked I one hundred percent if you would

300
00:11:51,159 --> 00:11:52,679
have told me, because when I was playing this game

301
00:11:53,080 --> 00:11:54,559
at first, because even when I talked to you, I

302
00:11:54,639 --> 00:11:56,320
was like, we are both worried it might get a

303
00:11:56,320 --> 00:11:58,480
little repetitive and a little like, oh, we're enjoying it.

304
00:11:58,440 --> 00:12:00,279
Speaker 1: But likely hearing some risky things on it. I don't know,

305
00:12:00,360 --> 00:12:01,679
well that didn't help too.

306
00:12:01,799 --> 00:12:04,799
Speaker 2: Yeah, because I was hyped for this game since day one,

307
00:12:04,840 --> 00:12:06,399
but it was the two weeks leading up to when

308
00:12:06,440 --> 00:12:08,120
people were getting their hands on it. It was a very

309
00:12:08,159 --> 00:12:10,279
divisive game. Which it's weird because when you look at reviews,

310
00:12:10,320 --> 00:12:13,159
it's still in like the mid eighty eighty forty five

311
00:12:13,200 --> 00:12:15,200
a Meerkats, so it's still getting favor of the reviews,

312
00:12:15,240 --> 00:12:17,759
but still just like it sounded like the people that

313
00:12:17,879 --> 00:12:20,399
didn't like it really didn't like it. I had heard

314
00:12:20,480 --> 00:12:22,000
some things that made me scared, and I tried to

315
00:12:22,000 --> 00:12:23,799
stay away from reviews, but you hear them. I listened

316
00:12:23,799 --> 00:12:26,320
to podcasts repeople bring it up. But I was always

317
00:12:26,320 --> 00:12:29,919
excited for this game until then because I love Hideoka Gem,

318
00:12:30,000 --> 00:12:33,679
I love the middle Gear series. I loved I didn't

319
00:12:33,679 --> 00:12:35,399
love like Normagia's being in it, but I loved the

320
00:12:35,440 --> 00:12:37,840
idea of they were making that Sun Hills game. It

321
00:12:37,879 --> 00:12:40,840
got canceled, so I loved it was like this rebel underdog,

322
00:12:40,960 --> 00:12:42,600
like we were trying to make a game it got canceled,

323
00:12:42,600 --> 00:12:44,879
and we're doing it again. And I remember when Mads

324
00:12:44,919 --> 00:12:46,360
got revealed, it was just like, it just feels like

325
00:12:46,440 --> 00:12:48,639
he's making this game for me. So I was excited

326
00:12:48,639 --> 00:12:50,919
the entire time until two weeks ago. And then if

327
00:12:50,919 --> 00:12:52,639
you had told me that I would have loved this

328
00:12:52,639 --> 00:12:54,759
game where you're pretty much just a delivery boy for

329
00:12:54,879 --> 00:12:56,960
most of the time, I would have been in shock

330
00:12:56,960 --> 00:12:58,279
because as I was playing, I was like, oh, I'm

331
00:12:58,320 --> 00:13:00,240
really liking it, and I was just playing like this

332
00:13:00,320 --> 00:13:02,399
is definitely my favorite game of the year, and I

333
00:13:02,399 --> 00:13:04,000
was like, oh, this is definitely a top ten game,

334
00:13:04,000 --> 00:13:05,879
and this is definitely top five and a top three,

335
00:13:06,039 --> 00:13:08,039
And I'm not gonna because I need to for a

336
00:13:08,039 --> 00:13:09,919
while and say with it, but like, it's weird that

337
00:13:09,960 --> 00:13:11,679
I honestly can say, like I think this might be

338
00:13:11,720 --> 00:13:13,919
my favorite game all time. I need to say with it.

339
00:13:13,919 --> 00:13:15,639
I'm not gonna, but I think it's top three. I

340
00:13:15,639 --> 00:13:18,240
think speaking of Luigi's Mansion, it's bumped Luigi's Mansion down

341
00:13:18,240 --> 00:13:20,960
because before it was always my top three is Mansion, Batman,

342
00:13:21,039 --> 00:13:23,159
Arkham City, and then Kotar kind of like sometimes a

343
00:13:23,200 --> 00:13:25,600
mix on the day, but yeah, Arkham City was always

344
00:13:25,600 --> 00:13:27,559
my fair I got that Batman biased, but this was

345
00:13:27,600 --> 00:13:29,799
a game that as I was playing it, the further

346
00:13:29,960 --> 00:13:31,759
I got into it, I was just enjoying it. More

347
00:13:31,879 --> 00:13:33,799
and more and more, and this is I think, just

348
00:13:33,799 --> 00:13:35,519
like a minor sport. But it's good to know if

349
00:13:35,519 --> 00:13:38,159
you want the game, you don't really do much action

350
00:13:38,440 --> 00:13:40,399
or to me, get like a gun or anything like

351
00:13:40,399 --> 00:13:42,919
that until like, yeah, twenty twenty five hours into it,

352
00:13:42,919 --> 00:13:44,000
and if you had have told me that same thing

353
00:13:44,000 --> 00:13:46,000
on paper went and I don't know because the Meddle

354
00:13:46,039 --> 00:13:48,240
gear is Meddle Gear is like it has like the

355
00:13:48,279 --> 00:13:51,120
spy espionage. It's very stealthy, but then other times it's

356
00:13:51,159 --> 00:13:53,960
just you're in a helicopter with Bazukas and you're going crazy.

357
00:13:54,000 --> 00:13:55,440
And that's why I loved it. It's like an eighties

358
00:13:55,480 --> 00:13:57,639
action movie. I loved that. And when lots of people

359
00:13:57,639 --> 00:13:59,600
would say it's not like male gear, there's touching, which

360
00:13:59,600 --> 00:14:02,080
I just there's some touches of it, but it is

361
00:14:02,120 --> 00:14:05,679
definitely very different than ale gear. But that was very worried.

362
00:14:05,720 --> 00:14:08,080
But yeah, I love this game. I love like what

363
00:14:08,159 --> 00:14:09,799
Dylan was talking about, the hiking aspect of that same

364
00:14:09,799 --> 00:14:11,799
thing me and Dylan as far as gamers were different

365
00:14:11,960 --> 00:14:14,159
and lifestyles. I hate hiking. I don't like that.

366
00:14:14,279 --> 00:14:14,600
Speaker 1: I like.

367
00:14:15,480 --> 00:14:17,279
Speaker 2: That's why you can see why I've had two British

368
00:14:17,279 --> 00:14:19,919
bulldogs in the past because they're lazy dogs that sit

369
00:14:20,000 --> 00:14:22,120
there and like we'll go on that one walk for

370
00:14:22,159 --> 00:14:23,879
the day and that's it. I like, I do like

371
00:14:23,960 --> 00:14:25,879
hiking in certain times, but like Dylan, like that's a

372
00:14:25,919 --> 00:14:28,080
big thing for you. For me, it's like ah on occasion,

373
00:14:28,080 --> 00:14:29,960
and that's where the same thing this game, like the

374
00:14:30,039 --> 00:14:32,200
experiences and that And I don't even know the closest

375
00:14:32,240 --> 00:14:34,159
I would say I could compare it to is Red

376
00:14:34,159 --> 00:14:36,080
Dead is all like this? But with Red Dead at

377
00:14:36,120 --> 00:14:38,440
times it felt like I'm just trying to plow through

378
00:14:38,440 --> 00:14:40,000
this and I end up liking it more. I like

379
00:14:40,039 --> 00:14:43,159
the online aspects more, but this was just I couldn't.

380
00:14:43,159 --> 00:14:46,000
Like I was near the end, I was planning my

381
00:14:46,600 --> 00:14:48,440
routes a bit more quicker, just because I wanted to

382
00:14:48,440 --> 00:14:50,879
finish it for the review, the story wise, But when

383
00:14:50,919 --> 00:14:53,720
I first started playing, I wasn't planning at all, just

384
00:14:53,759 --> 00:14:55,759
like I treated like any other video game, like oh,

385
00:14:55,799 --> 00:14:58,360
I'm gonna get there, no problem, and it'd be really quick.

386
00:14:58,399 --> 00:15:00,799
But then there's times where it's like I'm hitting rocks,

387
00:15:00,799 --> 00:15:02,919
I'm on my bikes. I literally had to sit down

388
00:15:03,080 --> 00:15:05,240
and plan it out and be like, hey, I take

389
00:15:05,279 --> 00:15:07,399
this route. If I take this route, I gotta crash

390
00:15:07,399 --> 00:15:09,159
the bike, or if I take that, I gotta bring

391
00:15:09,200 --> 00:15:10,960
some pccs, which is like if you don't know, they're

392
00:15:11,000 --> 00:15:13,600
just like a system that you could build things to,

393
00:15:13,799 --> 00:15:15,759
you know, charge things you have. So it's like you

394
00:15:15,799 --> 00:15:18,000
really have to plan out, where in other video games

395
00:15:18,080 --> 00:15:20,240
they say, oh, you gotta plan out, but really you

396
00:15:20,279 --> 00:15:21,919
can just go and you'll figure it out and you

397
00:15:21,919 --> 00:15:24,320
could walk over some rocks. But this is literally like

398
00:15:24,639 --> 00:15:26,399
if you see rocks on the maps, like, oh, that

399
00:15:26,519 --> 00:15:28,720
changes everything. Now what I'm gonna do, especially if you

400
00:15:28,720 --> 00:15:30,399
don't even have there's some stages you don't have a

401
00:15:30,440 --> 00:15:33,279
bike or something like that, Like I want to take

402
00:15:33,320 --> 00:15:34,879
more to make more deliveries, but at the same time

403
00:15:34,919 --> 00:15:36,840
that's gonna slow me down. So do I want to?

404
00:15:36,960 --> 00:15:40,679
Like you? Just there's always to me a choice and

405
00:15:40,679 --> 00:15:42,200
that's what I love. And it's choice in a different way.

406
00:15:42,200 --> 00:15:44,320
As far as RPG, there's no nothing like that. There's

407
00:15:44,320 --> 00:15:46,720
no like you're changing the story this, it's just like, yeah,

408
00:15:46,799 --> 00:15:48,879
it's a choose your own adventure and the best way

409
00:15:48,919 --> 00:15:50,840
I compare it to in this way because I always

410
00:15:50,919 --> 00:15:52,639
give a lot of hate for it. But the same

411
00:15:52,639 --> 00:15:54,600
way people talked about Breathla the while, how they felt

412
00:15:54,600 --> 00:15:56,039
like they were living in this world and they had

413
00:15:56,039 --> 00:15:58,399
all these experiences of ventures. I didn't get that with

414
00:15:58,480 --> 00:16:00,320
this game, but I got that with this game. This

415
00:16:00,360 --> 00:16:02,559
is a game that I will play again. I'm gonna

416
00:16:02,559 --> 00:16:05,080
do more deliveries and figure it out. Like played like

417
00:16:05,240 --> 00:16:08,320
not the game, plus with the game after, but it's

418
00:16:08,360 --> 00:16:10,480
a game that this first time experience. I will play

419
00:16:10,480 --> 00:16:12,159
a game, but it's always gonna stick with me. And

420
00:16:12,200 --> 00:16:13,960
it just felt like this event and it felt like

421
00:16:14,159 --> 00:16:16,240
that's why those other games where I sometimes I know

422
00:16:16,320 --> 00:16:18,360
Luigi's Mansion is not the greatest game of all time,

423
00:16:18,399 --> 00:16:20,320
but it's just like the experience I had with that

424
00:16:20,320 --> 00:16:22,240
that age just stuck with me. And that's what this was.

425
00:16:22,279 --> 00:16:25,000
It's like and the story and the characters and the

426
00:16:25,039 --> 00:16:28,240
world is incredible. It feels like For the examples I

427
00:16:28,279 --> 00:16:30,960
put down for something remind me, I had Inception as well.

428
00:16:31,120 --> 00:16:34,679
The other ones I had were for UH where I

429
00:16:34,720 --> 00:16:39,399
lost it Boom. For movies, I had like Interstellar an

430
00:16:39,399 --> 00:16:41,399
ad Asher, which is bad because you haven't seen that asher.

431
00:16:41,399 --> 00:16:43,360
You gotta see this year. But it's like this, like

432
00:16:43,519 --> 00:16:45,399
and I had Mad Max, and there Mad Max was

433
00:16:45,399 --> 00:16:47,799
like because there's just certain times where you're this lone

434
00:16:47,879 --> 00:16:50,200
kind of gunslinger and you're going around helping the world,

435
00:16:50,240 --> 00:16:52,679
and it's just it feels like some manytimes when you're alone.

436
00:16:52,679 --> 00:16:55,080
It's just it's literally you versus the world. That was

437
00:16:55,080 --> 00:16:57,679
the Mad Max feel, but the ad Asher Interstella, it's

438
00:16:57,720 --> 00:16:59,840
just like this game has like a Melchollie feel and

439
00:16:59,840 --> 00:17:03,120
it's just like you're just alone with your thoughts, like

440
00:17:03,360 --> 00:17:05,720
as the character and you're learning stuff, but just and you.

441
00:17:05,759 --> 00:17:07,799
Speaker 1: Really just kind of have to hunker down. Sometimes you

442
00:17:07,799 --> 00:17:09,880
feel like except that, Okay, I know where I'm going

443
00:17:09,960 --> 00:17:11,400
and it's gonna take me half an hour just one.

444
00:17:11,440 --> 00:17:13,799
Speaker 2: Oh yeah. Especially there is one point in this game

445
00:17:13,880 --> 00:17:16,880
you literally have to cross the entire map, and the

446
00:17:16,880 --> 00:17:19,920
map is huge, and it's also it's not like GTA

447
00:17:19,960 --> 00:17:21,640
where it's like you could drive and get this quickly.

448
00:17:21,759 --> 00:17:24,519
There's obstacles, there's routes, and you maybe placed somewhere where

449
00:17:24,519 --> 00:17:27,279
it's like this is very inconvenient, and there's bad things

450
00:17:27,279 --> 00:17:28,559
that pop up. And that's the other thing where I

451
00:17:28,559 --> 00:17:31,640
put in alien and aliens, like the horror vibes. Those

452
00:17:31,680 --> 00:17:34,799
have there's many times that this game is scary and

453
00:17:34,839 --> 00:17:37,119
it has those aspects and it's kind of everything I

454
00:17:37,160 --> 00:17:39,400
was hoping for. And yeah, Inception was the other one

455
00:17:39,400 --> 00:17:41,240
because it's just like there's lots of trippy stuff, but

456
00:17:41,559 --> 00:17:43,799
all these things I love in the world building aspect

457
00:17:43,880 --> 00:17:46,000
really reminds me of the Blade Runner series as well.

458
00:17:46,359 --> 00:17:49,079
It's just that it just reminds me of the best

459
00:17:49,119 --> 00:17:51,480
sci fi movies where it seems you even like we

460
00:17:51,519 --> 00:17:53,559
did Manamori and like the original Star Wars, it just

461
00:17:53,680 --> 00:17:55,559
brings you in that world. It sets the rules up

462
00:17:55,559 --> 00:17:57,920
and you just you don't question it and it meshes

463
00:17:58,079 --> 00:18:01,279
very well. And as far as characters in story, I

464
00:18:01,279 --> 00:18:03,079
think they knocked out of the park the story. It's

465
00:18:03,119 --> 00:18:05,640
a day O Kajima, So you've got lots of cut scenes,

466
00:18:05,720 --> 00:18:08,759
you got lots of exposition, definitely, and I think sometimes

467
00:18:08,759 --> 00:18:11,359
it does hinder it, but it's like it's the same

468
00:18:11,359 --> 00:18:15,759
way as like any movie or a video game even

469
00:18:15,799 --> 00:18:17,799
that I've given a purpose score too, or anything, same

470
00:18:17,799 --> 00:18:20,440
mass piece. There's nothing that's perfect, So I can see

471
00:18:20,519 --> 00:18:22,559
people having more problems with it because there's things where

472
00:18:22,559 --> 00:18:25,160
that are really repetitive as well.

473
00:18:24,920 --> 00:18:27,000
Speaker 1: And there's some things that are just a little clunky,

474
00:18:27,079 --> 00:18:29,680
like for example, there's one point where you're you're making

475
00:18:29,720 --> 00:18:32,640
that long trick and like characters will stop you to

476
00:18:32,759 --> 00:18:34,799
talk to you. And most games would just have that

477
00:18:34,839 --> 00:18:37,160
over the calm as you're traveling, and that's a perfect

478
00:18:37,160 --> 00:18:39,519
way to do it, right, Yeah, because and I don't know,

479
00:18:39,519 --> 00:18:40,920
I think maybe the reason is that is like there

480
00:18:40,920 --> 00:18:43,039
could be things that distract you and make them destroy

481
00:18:43,079 --> 00:18:45,480
that cut scene or something. But I that's just it

482
00:18:45,559 --> 00:18:48,079
just fucks the pacing one percent. And especially when like

483
00:18:48,640 --> 00:18:50,079
I don't I'll talk about that more later. I don't

484
00:18:50,079 --> 00:18:50,839
want to get too spoiler.

485
00:18:50,960 --> 00:18:52,559
Speaker 2: And that's the thing that like for me and just

486
00:18:52,640 --> 00:18:54,519
my experience, I can look at this and I'm nervous

487
00:18:54,559 --> 00:18:56,680
to this book game that I feel like it's a masterpiece.

488
00:18:56,720 --> 00:18:58,400
I love. It remind me the same time when I

489
00:18:58,440 --> 00:19:01,519
walked out of Once Montane Hollywood, just like it's everything

490
00:19:01,759 --> 00:19:03,880
that I love as far as themes and certain it's

491
00:19:03,880 --> 00:19:05,519
the same thing like the Mads and Leal thing. It's

492
00:19:05,559 --> 00:19:07,920
like actors. I like, like it was just this perfect

493
00:19:08,160 --> 00:19:11,279
Travis stew And I was really worried for a while,

494
00:19:11,319 --> 00:19:14,160
but it ended up just it just left me in

495
00:19:14,279 --> 00:19:16,359
awe and as I keep for going to say it,

496
00:19:16,400 --> 00:19:18,680
but the characters I love that they have and I

497
00:19:18,759 --> 00:19:21,480
think there I've heard some of this that it's a little, uh,

498
00:19:21,720 --> 00:19:24,119
kind of mixed as far as how they maybe reveal

499
00:19:24,160 --> 00:19:26,480
some stuff with the characters or how the pacing is.

500
00:19:26,799 --> 00:19:29,279
But I really enjoyed it. That's where I felt like

501
00:19:29,319 --> 00:19:32,359
almost pulp fiction vibes that, like it's a story from

502
00:19:32,400 --> 00:19:34,480
A to B, but there's also just this kind of

503
00:19:34,559 --> 00:19:37,200
anthology feel to it, and the story some of the

504
00:19:37,279 --> 00:19:40,039
characters specifically, I guess I can say for non spars,

505
00:19:40,079 --> 00:19:42,640
but like Mama's story and stuff like that, and even

506
00:19:42,640 --> 00:19:45,160
Garyala del Toro's dead Man story. The things that they

507
00:19:45,200 --> 00:19:47,599
did with these characters made them stuck out, they made

508
00:19:47,599 --> 00:19:51,839
them feel different, and I I loved every second of it,

509
00:19:51,880 --> 00:19:54,440
you know, And I just I applaud them because they

510
00:19:54,440 --> 00:19:57,200
could have just made certain characters just side characters and nothing,

511
00:19:57,200 --> 00:19:59,920
but you learn things about them and it just changes

512
00:20:00,079 --> 00:20:02,960
the world. And yeah, and I also think we'll talk

513
00:20:03,000 --> 00:20:05,519
about story spoilers, but I think Mad's middles to me

514
00:20:05,599 --> 00:20:07,759
is like, uh, I I love the guy, but there's

515
00:20:07,759 --> 00:20:09,599
a reason I think he just should be a shoe

516
00:20:09,640 --> 00:20:11,759
in for that Video Game Performer Award. If he didn't

517
00:20:11,759 --> 00:20:14,839
get normal, be disappointed. But it to me is this

518
00:20:14,920 --> 00:20:17,160
is the other thing. I think it's the best well

519
00:20:17,200 --> 00:20:19,599
acted video game because we've seen so many times actor

520
00:20:19,599 --> 00:20:22,759
put in the video games, and sometimes it's seamless transition,

521
00:20:22,759 --> 00:20:24,799
and sometimes it's a little this to me did.

522
00:20:24,880 --> 00:20:26,680
Speaker 1: Yeah, sometimes it feels more like a marketing thing.

523
00:20:27,519 --> 00:20:30,200
Speaker 2: And this to me felt like an animated movie at times,

524
00:20:30,200 --> 00:20:31,960
and it's to me the best performance acting.

525
00:20:32,000 --> 00:20:35,920
Speaker 1: And yeah, I think they nailed the uh animations and

526
00:20:35,960 --> 00:20:37,720
what not for him in particular, there's a couple of

527
00:20:37,799 --> 00:20:40,480
characters where there's some things i'll I'll bring up. I

528
00:20:40,480 --> 00:20:42,880
think for Mad's they fucking nailed it, like he looked

529
00:20:42,920 --> 00:20:45,039
amazing and Norman as well, those two, I guess.

530
00:20:45,200 --> 00:20:48,119
Speaker 2: So I love this game and uh, yeah, I who

531
00:20:48,200 --> 00:20:49,359
I would recommend it to.

532
00:20:49,640 --> 00:20:50,440
Speaker 1: That's a hard question.

533
00:20:50,599 --> 00:20:52,920
Speaker 2: Is it's certainly like Briggs was talking about. I think

534
00:20:52,920 --> 00:20:54,000
I would. I think it does.

535
00:20:54,119 --> 00:20:56,559
Speaker 1: Briggs played for like three or four hours at my place. Yeah,

536
00:20:56,599 --> 00:20:57,519
and he really liked it.

537
00:20:57,640 --> 00:20:59,559
Speaker 2: Yeah. I think I legitily would have to ask like

538
00:20:59,599 --> 00:21:01,599
what your games have you played? What movies have you played?

539
00:21:01,720 --> 00:21:03,599
Speaker 1: That's the thing like I don't even know. I feel

540
00:21:03,599 --> 00:21:06,759
like people might like like the games I recommended for

541
00:21:06,759 --> 00:21:08,519
some reason. You you would like Dark Souls for a

542
00:21:08,519 --> 00:21:11,799
certain reason. It's like it's not like it doesn't play

543
00:21:11,839 --> 00:21:14,880
like Dark Souls, it just has like some inspiration from

544
00:21:14,920 --> 00:21:17,480
there that's taken like just enough, right, It's just a smidgeon.

545
00:21:17,519 --> 00:21:19,240
And I feel like that's kind of all the things.

546
00:21:19,359 --> 00:21:21,079
Like even I forgot to mention Horizon Dom, but it

547
00:21:21,079 --> 00:21:23,240
reminds me a lot of that in terms of the exploration,

548
00:21:23,359 --> 00:21:25,240
like the size of the world beautiful. We can go

549
00:21:25,359 --> 00:21:28,640
from like one side to the other without really loading screens.

550
00:21:28,680 --> 00:21:30,079
Like that's something I want to mention as well, very

551
00:21:30,079 --> 00:21:32,720
little loading screens in this game. There's a lot of

552
00:21:32,720 --> 00:21:34,880
things you can you can like skip through as well

553
00:21:35,160 --> 00:21:37,480
that like you if you do skip, it doesn't have

554
00:21:37,519 --> 00:21:39,519
like a loading screen. It's just it just quickly does it.

555
00:21:39,599 --> 00:21:41,400
But yeah, like Horizon just like the scale of it

556
00:21:41,440 --> 00:21:43,400
as well. But even though it does remind me of

557
00:21:43,480 --> 00:21:45,519
some other games, it's hard to say that like if

558
00:21:45,519 --> 00:21:47,599
you like those games, you'll like this because it's almost

559
00:21:47,599 --> 00:21:49,640
like just little aspects of those games that are taken

560
00:21:49,880 --> 00:21:51,839
and putting in here. Yeah, And I think one thing

561
00:21:51,839 --> 00:21:53,920
I want to mention as well is I don't have

562
00:21:53,960 --> 00:21:57,240
any experience with his games Kajima, Like I've gear game

563
00:21:57,960 --> 00:21:59,480
maybe like a little bit here there, but I've never

564
00:21:59,480 --> 00:22:00,880
played one from start to finish. I was in a

565
00:22:00,880 --> 00:22:04,160
PlayStation guy growing up, so like, yeah, it's it's I

566
00:22:04,200 --> 00:22:06,000
don't know. I can't even recommend it from that point

567
00:22:06,000 --> 00:22:09,119
of view. How would you how would you compare that

568
00:22:09,160 --> 00:22:11,480
to his previous works. Do you think there's any relation

569
00:22:11,519 --> 00:22:13,400
there or is it just so far gone?

570
00:22:13,640 --> 00:22:16,440
Speaker 2: I think there is flashes of it. The menu is

571
00:22:16,640 --> 00:22:19,200
honestly the closest thing the how that works for the

572
00:22:19,240 --> 00:22:21,720
pros and the cons because there's so many times where

573
00:22:22,079 --> 00:22:24,559
the load outs everything can be frustrating. To me. There

574
00:22:24,640 --> 00:22:26,839
is times where you select a mission and it will

575
00:22:26,920 --> 00:22:28,119
kick you out of the menu, but it's like I

576
00:22:28,160 --> 00:22:30,119
gotta go back in and I gotta rearrange, just like

577
00:22:30,160 --> 00:22:32,400
I do that. So that has never changed for him.

578
00:22:32,440 --> 00:22:34,839
But he has this like if you look at everything

579
00:22:34,880 --> 00:22:37,680
he does as far as the uh, there's certain stuff

580
00:22:37,680 --> 00:22:39,319
like you shower in this game, or every time you

581
00:22:39,359 --> 00:22:42,559
make it delivery, there's the same animation every time. That's

582
00:22:42,680 --> 00:22:44,839
very kind of mail gear. So it's all these little things.

583
00:22:45,119 --> 00:22:47,599
I'd say when it gets into like this game at

584
00:22:47,599 --> 00:22:50,279
times does get a little action y, I'd say that's

585
00:22:50,319 --> 00:22:52,759
the closest, but really I wouldn't.

586
00:22:53,240 --> 00:22:55,440
Speaker 1: And he kind of does, like the meta commentary stuff in.

587
00:22:55,359 --> 00:22:58,079
Speaker 2: His oh in this movie or this movie. This the

588
00:22:58,200 --> 00:23:00,559
game is very political, and it feels like it's very

589
00:23:00,680 --> 00:23:04,119
made in this timeline, Like you can tell this was

590
00:23:04,119 --> 00:23:06,920
a game made from twenty sixteen to twenty nineteen because

591
00:23:07,000 --> 00:23:09,039
it's talks a lot about America and talks a lot

592
00:23:09,079 --> 00:23:10,559
about being together and stuff like that. What you're talking

593
00:23:10,559 --> 00:23:13,240
about spoilers, But that's why I think it is a

594
00:23:13,279 --> 00:23:15,519
lot like Middle Gear as far as the pacing of it,

595
00:23:15,559 --> 00:23:18,599
as far as the weirdness, the quirkiness, especially near the end,

596
00:23:19,000 --> 00:23:21,400
the kind of the bets, and there's these things called

597
00:23:21,400 --> 00:23:23,680
skulls mail gear. Near the end, he was starting to

598
00:23:23,680 --> 00:23:25,799
get a little bit more weird and horrors, so you

599
00:23:25,839 --> 00:23:29,880
could see, like, to me, the seeds were planted in

600
00:23:29,960 --> 00:23:31,880
that game to be like, he has something weird in

601
00:23:31,920 --> 00:23:34,319
his mind, but he's stuck in this like army like

602
00:23:34,519 --> 00:23:37,160
espionage game. So I think there is layers of it,

603
00:23:37,200 --> 00:23:39,799
but I don't think I could say, for sure, you're

604
00:23:39,839 --> 00:23:41,880
gonna like it if you like the Mailgare game. I say,

605
00:23:41,920 --> 00:23:44,960
there's definitely skeletons of meilgear, but I can't say, oh,

606
00:23:45,000 --> 00:23:47,200
that's a bona fide, you know. But I think that's

607
00:23:47,240 --> 00:23:48,759
some of the best careers because I think we've talked

608
00:23:48,799 --> 00:23:50,839
about what we did the Tarantino retro, and I've always

609
00:23:50,880 --> 00:23:54,240
Saidkajima was the Tarantino of gaming, because there's Tarantino movies

610
00:23:54,279 --> 00:23:56,279
that I love, but then there's ones that I still

611
00:23:56,279 --> 00:23:59,039
really appreciate, but like in Glorious Bastards, where I'm like,

612
00:23:59,200 --> 00:24:00,720
I appreciate how good it is, but I don't love

613
00:24:00,759 --> 00:24:02,799
it like you and Kirklan Briggs and you guys would

614
00:24:02,799 --> 00:24:04,759
be the same with Jangle where me Kirkling Taylor, And

615
00:24:04,799 --> 00:24:07,079
that's where I feel. It's like I always appreciate what

616
00:24:07,119 --> 00:24:10,279
they do and there's always you can feel the Tarantina,

617
00:24:10,319 --> 00:24:13,079
you can feel Kajima, but it's still so different. So

618
00:24:13,559 --> 00:24:18,559
I think I I, I don't know. It's the recommendation

619
00:24:18,640 --> 00:24:20,680
is tough because it's the same thing I wouldn't have recommended

620
00:24:20,720 --> 00:24:22,400
to someone like me, and I end up loving it.

621
00:24:22,480 --> 00:24:25,319
Speaker 1: Yeah, like a lot of people online. A lot of

622
00:24:25,319 --> 00:24:27,119
things I saw last couple of weeks was like, oh,

623
00:24:27,119 --> 00:24:30,240
this game is boring and I and I completely understand

624
00:24:30,279 --> 00:24:32,680
why a lot of people have that perspective. I did

625
00:24:32,720 --> 00:24:34,759
not have that at all, but I can. I can

626
00:24:34,799 --> 00:24:36,599
see that. So that's why it's hard for me to recommend,

627
00:24:36,640 --> 00:24:39,920
because I think this is like such a specific game. Yeah,

628
00:24:39,960 --> 00:24:42,519
and that's the thing like some things that Yet if

629
00:24:42,519 --> 00:24:44,519
you're just like into the story, like I think the

630
00:24:44,559 --> 00:24:47,119
story alone is like it's a really good game story,

631
00:24:47,160 --> 00:24:48,720
you know, yeah, well not even game story, just a

632
00:24:48,720 --> 00:24:50,920
good story and jeer. At that point, I could make

633
00:24:50,960 --> 00:24:52,880
the case when this would sound bad, I'd want you

634
00:24:52,920 --> 00:24:55,240
to support Kajima. But if you thought the gameplay was

635
00:24:55,240 --> 00:24:57,079
boring and something that, that's the point where I could

636
00:24:57,079 --> 00:24:59,440
say you could just watch it on YouTube if you're

637
00:24:59,519 --> 00:25:02,039
really to, because I do think if you don't like

638
00:25:02,079 --> 00:25:04,200
the gameplay and you don't like the almost like it

639
00:25:04,240 --> 00:25:06,720
feels like day to day living aspects, it is a

640
00:25:06,759 --> 00:25:08,599
slog to get through, Like if you hate the gameplay,

641
00:25:08,599 --> 00:25:10,640
you're gonna hate playing this game to get to the story,

642
00:25:10,680 --> 00:25:12,599
even if you love the story. But that's the thing

643
00:25:12,640 --> 00:25:15,279
for me, those day to day aspects going home, shower

644
00:25:15,279 --> 00:25:16,200
and getting little stuff low.

645
00:25:16,200 --> 00:25:18,319
Speaker 2: Now, I like that. I love making the missions. Yes,

646
00:25:18,359 --> 00:25:20,680
sometimes the menu and stuff like you're telling you, I

647
00:25:21,000 --> 00:25:23,480
is not the Crispus. Sometimes it still feels I don't

648
00:25:23,480 --> 00:25:25,559
want to say dated, but just inconvenient.

649
00:25:26,559 --> 00:25:28,480
Speaker 1: Like you'll skip a cut scene and then there's like

650
00:25:28,480 --> 00:25:30,920
another cut scene that you can immediately escape, so well,

651
00:25:31,160 --> 00:25:32,160
why doesn't it skip both of them?

652
00:25:32,359 --> 00:25:34,160
Speaker 2: Yeah, And it's like for all of them, it's like

653
00:25:34,200 --> 00:25:34,880
the pause start.

654
00:25:34,920 --> 00:25:37,440
Speaker 1: It's not like the classic like gotta hold buttons to

655
00:25:37,519 --> 00:25:39,279
do things, which oh my god.

656
00:25:39,400 --> 00:25:42,160
Speaker 2: Yeah, and it's just it's strange, but he's he's always

657
00:25:42,160 --> 00:25:43,960
been like that. He and you could tell like it's

658
00:25:44,000 --> 00:25:46,400
he does that deliberately. Why I don't know, but I

659
00:25:46,400 --> 00:25:48,559
think it is just like I think it's almost still

660
00:25:48,559 --> 00:25:50,519
the set this pace. If he wants you to feel like.

661
00:25:50,680 --> 00:25:52,319
Speaker 1: He wants you to watch all this stuff, well yeah.

662
00:25:52,359 --> 00:25:53,839
Speaker 2: And I also feel like when people talk about the

663
00:25:53,880 --> 00:25:55,559
day to day life aspect of this game, I think

664
00:25:55,559 --> 00:25:57,000
he wants you to be like in your life, there's

665
00:25:57,000 --> 00:25:58,720
stuff that annoys you're like, oh I gotta find this,

666
00:25:58,839 --> 00:26:00,680
or I lost my keys. That's with this is like

667
00:26:00,880 --> 00:26:03,039
you drop something you're like, there's one time I felt

668
00:26:03,039 --> 00:26:05,480
it's like such an idiot. I showed up to delivery

669
00:26:05,480 --> 00:26:07,279
and I was missing one piece. I didn't lose it,

670
00:26:07,359 --> 00:26:09,519
I didn't crash. I just forgot to pick it up.

671
00:26:09,559 --> 00:26:11,759
I made a bad load. I was like, oh, I

672
00:26:11,799 --> 00:26:13,799
gotta go all the way back, and I did. There

673
00:26:13,880 --> 00:26:16,960
was never any time that I like fast traveled other

674
00:26:17,000 --> 00:26:19,279
than the times where it requested you to. I just

675
00:26:20,079 --> 00:26:22,640
I loved that aspect, and usually sometimes I don't be guys,

676
00:26:22,680 --> 00:26:24,000
I like, I'm a fast travel.

677
00:26:24,000 --> 00:26:27,160
Speaker 1: A real consequence to fast traveling. Yeah, so I like that.

678
00:26:27,519 --> 00:26:29,839
Speaker 2: Yeah, what else do we want to talk about?

679
00:26:30,799 --> 00:26:32,880
Speaker 1: I kind of want to just like, I don't know.

680
00:26:32,920 --> 00:26:34,440
I feel like, what did you feel about?

681
00:26:34,440 --> 00:26:35,720
Speaker 2: This is a non spoil I feel like for a

682
00:26:35,759 --> 00:26:37,799
gameplay aspect, because this is someone when I first started playing,

683
00:26:37,799 --> 00:26:39,920
I'm like, I'm not gonna like this game was the

684
00:26:40,000 --> 00:26:41,119
leaning at first.

685
00:26:41,440 --> 00:26:43,200
Speaker 1: That's the thing where I feel like a lot of

686
00:26:43,240 --> 00:26:46,160
this game like that gameplay stuff I think is best

687
00:26:46,200 --> 00:26:48,799
experienced on your own and like learning it because that's

688
00:26:48,799 --> 00:26:51,359
so much of this game early on is is is

689
00:26:51,440 --> 00:26:53,880
just learning how to actually control your character, like what

690
00:26:54,039 --> 00:26:56,599
is actually happening? A lot of it is really unclear,

691
00:26:56,599 --> 00:26:57,759
and I have a couple of times where I think

692
00:26:57,759 --> 00:27:00,200
that goes so far that it's a con So of

693
00:27:00,200 --> 00:27:02,359
it is due to the UI. Like, for example, my

694
00:27:02,440 --> 00:27:05,079
first night of plane, I had to like just act

695
00:27:05,160 --> 00:27:06,640
like to make a bridge or something. I had to

696
00:27:06,640 --> 00:27:09,519
like hold a certain button right. I could not tell, Like,

697
00:27:09,799 --> 00:27:11,880
it was so unclear to me what button. It was

698
00:27:11,920 --> 00:27:14,640
like the thing on screen, it was like small, it

699
00:27:14,680 --> 00:27:17,200
was it didn't look like anything on my PlayStation controller.

700
00:27:17,440 --> 00:27:19,880
I fucked around with it for probably like ten fifteen minutes,

701
00:27:19,880 --> 00:27:22,599
maybe twenty minutes. I was like, I can't I cannot

702
00:27:22,599 --> 00:27:24,240
tell this is I googled it. No one had the

703
00:27:24,240 --> 00:27:25,640
answer because it's such a random screen.

704
00:27:25,799 --> 00:27:27,880
Speaker 2: So when you say so, I messaged Travis.

705
00:27:28,079 --> 00:27:30,400
Speaker 1: Next morning he had something replied, and I was then

706
00:27:30,440 --> 00:27:32,359
I could continue. I just had to hold the options button,

707
00:27:32,400 --> 00:27:35,240
which is just such a it's so your choice, it's

708
00:27:35,279 --> 00:27:37,839
so weird, and I don't know. I was a little

709
00:27:37,839 --> 00:27:38,759
salty when that happened.

710
00:27:38,799 --> 00:27:40,559
Speaker 2: And there's a lot of those where he doubles down

711
00:27:40,559 --> 00:27:42,359
where it's like this means this, but then if you

712
00:27:42,400 --> 00:27:44,119
hold it it means a different thing. It's not even

713
00:27:44,160 --> 00:27:46,960
anything like to me, that's like the options is like

714
00:27:47,000 --> 00:27:49,200
a pause or if you hold that you can build something.

715
00:27:49,200 --> 00:27:51,240
It's like, that's two completely different things. It should be

716
00:27:51,279 --> 00:27:53,359
like pause it to get to your menu and maybe

717
00:27:53,400 --> 00:27:56,200
hold it for the map, like it does that with

718
00:27:56,279 --> 00:27:58,960
control schemes, and he's done that always and it's not

719
00:27:59,039 --> 00:28:00,400
and I agree with you. The other thing i'd say

720
00:28:00,440 --> 00:28:03,319
that for a game, and this is the Minor's Mind

721
00:28:03,359 --> 00:28:06,079
spoiler for jiphone order. That's a game that right away,

722
00:28:06,279 --> 00:28:08,640
it throws you very quickly into the game and it

723
00:28:08,680 --> 00:28:10,640
teaches you everything, but it's a very kind of basic

724
00:28:10,680 --> 00:28:13,079
game compared to this. This is a thing where the

725
00:28:13,160 --> 00:28:15,680
game takes its time. The first five hours are really

726
00:28:15,759 --> 00:28:18,039
just like learning about delivering going this. But at the

727
00:28:18,039 --> 00:28:20,839
same point, I still feel they throw way too much

728
00:28:20,880 --> 00:28:24,079
at you too fast, between both like controls and how

729
00:28:24,079 --> 00:28:26,720
the world works, but the story aspect as well. They're

730
00:28:26,720 --> 00:28:27,759
throwing out terms that.

731
00:28:28,319 --> 00:28:30,960
Speaker 1: Yeah, you don't learn it, like, yeah, they definitely they

732
00:28:31,119 --> 00:28:33,240
it's yeah, they blast a lot of you right away, yeah,

733
00:28:33,200 --> 00:28:35,200
and then you kind of they trickle the information to

734
00:28:35,240 --> 00:28:37,960
you slowly, and then you can also speed through some

735
00:28:38,000 --> 00:28:39,880
of it by like reading emails, like you get like

736
00:28:39,960 --> 00:28:41,759
extra dialogue, things that you can read that.

737
00:28:41,720 --> 00:28:44,240
Speaker 2: Will except with the except once you get to them.

738
00:28:44,279 --> 00:28:45,799
The here the end of the game, and you're getting

739
00:28:45,839 --> 00:28:46,920
like seven emails.

740
00:28:46,920 --> 00:28:48,880
Speaker 1: Everybody didn't I don't get me wrong. I did not read.

741
00:28:48,720 --> 00:28:49,799
Speaker 2: All the no I know, but that's what I mean.

742
00:28:49,839 --> 00:28:51,599
At first you're like, Okay, I can handle this, and

743
00:28:51,640 --> 00:28:53,519
then eventually it's like, oh so, I feel like that's

744
00:28:53,519 --> 00:28:56,160
the problem, which I'm surprised, like it would be a

745
00:28:56,160 --> 00:28:58,000
con for me, but it wasn't enough to hurt it.

746
00:28:58,000 --> 00:29:00,559
It's a little thing. But I thought for such a

747
00:29:00,559 --> 00:29:04,039
slow paced game, some of the information, both story and gameplay,

748
00:29:04,079 --> 00:29:05,799
they could have spread out a little bit more. But

749
00:29:05,839 --> 00:29:07,440
I felt like there was a point where she's like, boom,

750
00:29:07,440 --> 00:29:08,960
it throwed so much at you, and I was low.

751
00:29:09,200 --> 00:29:11,880
I think there's dooms or just like some of the

752
00:29:11,920 --> 00:29:14,119
stuff they eventually taught you, But sometimes I felt like

753
00:29:14,279 --> 00:29:16,680
I didn't even learn till the very end of the game,

754
00:29:16,759 --> 00:29:19,839
and stuff that I could kind of assume, but I,

755
00:29:19,880 --> 00:29:20,960
like even Bets, I was.

756
00:29:20,960 --> 00:29:22,799
Speaker 1: Left a little unclear, like whether or not it's like

757
00:29:22,880 --> 00:29:27,039
stuff that my character Sam doesn't he doesn't know these things. Yeah,

758
00:29:27,079 --> 00:29:29,680
you're supposed to learning alongside him or he has been

759
00:29:29,680 --> 00:29:31,720
in this world where he knows these things and it's

760
00:29:31,759 --> 00:29:33,680
just like being fed to the player in a weird way.

761
00:29:33,799 --> 00:29:36,279
Yet there's weird points where there's like really over the

762
00:29:36,279 --> 00:29:38,799
top exposition as well. Oh yeah, so it's like, I

763
00:29:38,839 --> 00:29:42,480
don't know, it's it's maybe a little uh, I don't know.

764
00:29:42,599 --> 00:29:45,039
I guess the way it's displayed isn't like super consistent

765
00:29:45,079 --> 00:29:47,079
in that sense. But yeah, I kind of want to

766
00:29:47,079 --> 00:29:48,960
get into some gameplay stuff, and I think I think

767
00:29:48,960 --> 00:29:51,160
now is a good time to say, like, I don't know,

768
00:29:51,200 --> 00:29:53,319
like spoiler wise, we're gonna keep the story character stuff

769
00:29:53,319 --> 00:29:55,720
till the very and but you know, from this point forward,

770
00:29:55,720 --> 00:29:57,039
I think it's like a lot of this stuff is

771
00:29:57,079 --> 00:29:58,960
best kind of just experienced.

772
00:29:58,519 --> 00:30:01,400
Speaker 2: The weapons experience and stuff like yeah, so unless you

773
00:30:01,400 --> 00:30:03,279
people want to getting this game, if you olt just

774
00:30:03,319 --> 00:30:05,559
an Xbox and to break it, yeah you don't like

775
00:30:05,599 --> 00:30:06,960
a gym and everything that, but yeah, where you going

776
00:30:07,000 --> 00:30:07,359
to start?

777
00:30:07,400 --> 00:30:09,640
Speaker 1: So I what I think is so interesting about the

778
00:30:09,640 --> 00:30:12,039
gameplay right the minute to minute stuff is, as we

779
00:30:12,119 --> 00:30:15,359
talked about you our reporter, you're just making deliveries and

780
00:30:15,519 --> 00:30:17,640
so like, how how do you make that interesting? The

781
00:30:17,640 --> 00:30:20,000
way he made that interesting is by actually having like

782
00:30:20,039 --> 00:30:23,119
a logical encumbrance system. You think about, like how many

783
00:30:23,160 --> 00:30:26,279
games you can just like arbitrarily hold one hundred and

784
00:30:26,319 --> 00:30:28,359
fifty pounds with this stuff is like bees the game

785
00:30:28,920 --> 00:30:30,519
beause the games is huge on this, Like I just

786
00:30:30,519 --> 00:30:32,960
have twenty guns, three rock launchers in my back pocket,

787
00:30:32,960 --> 00:30:35,400
one hundred grenades. It's like, where's that stuff? Logically it's not.

788
00:30:35,480 --> 00:30:37,799
It's just just somewhere, you know. You just got to

789
00:30:37,799 --> 00:30:40,519
accept it. Yeah, And most games don't care about that

790
00:30:40,559 --> 00:30:43,480
because it's like that's something as gamers that we just

791
00:30:43,920 --> 00:30:46,359
suspend our disbelief on that, right, like we because it

792
00:30:46,400 --> 00:30:48,880
would be tedious to have this in every single game.

793
00:30:49,039 --> 00:30:51,400
They don't have systems like this. But I found it

794
00:30:51,480 --> 00:30:53,119
super interesting that this game is like, Okay, what is

795
00:30:53,160 --> 00:30:55,680
our core mechanic. Our core mechanic really for most of

796
00:30:55,680 --> 00:30:58,920
the game is just like carrying stuff and balancing your weight. Yeah,

797
00:30:58,920 --> 00:31:01,319
and I think that is brilliant. It's something that you know,

798
00:31:01,319 --> 00:31:03,160
it's funny, meaning Taylor on our Outer World to be

799
00:31:03,200 --> 00:31:05,720
brought up as bringing up outer world or sorry Outward

800
00:31:05,759 --> 00:31:07,359
that game I played earlier this year, just some small

801
00:31:07,359 --> 00:31:09,119
indie game kind of did a similar thing where you

802
00:31:09,160 --> 00:31:10,680
have like your stuff in your backpack, and when it

803
00:31:10,680 --> 00:31:12,559
comes time to fight, you just like click a button

804
00:31:12,599 --> 00:31:14,400
to drop your backpack, so you're a little bit more

805
00:31:14,440 --> 00:31:16,440
mobile while you do this actual battle. It was a

806
00:31:16,440 --> 00:31:18,839
cool little system because I think, like I said, most

807
00:31:18,839 --> 00:31:20,839
games don't really care about encumberrents in a logical way,

808
00:31:20,920 --> 00:31:22,960
so it's cool they did there. And this is like

809
00:31:23,119 --> 00:31:26,200
that Time seven, right, it's so good, Like the way

810
00:31:26,240 --> 00:31:28,680
you can attach stuff to your shoulders, the way you

811
00:31:28,720 --> 00:31:30,599
can put them on your legs, you can put certain

812
00:31:30,599 --> 00:31:32,440
things in like your pouch. You can eventually get like

813
00:31:32,440 --> 00:31:35,119
a spot for your grenades, the way you kind of

814
00:31:35,160 --> 00:31:37,519
have to like balance its that you if you go

815
00:31:37,599 --> 00:31:39,640
too tall then you're just gonna fall over too much.

816
00:31:39,880 --> 00:31:41,359
And then I love that the right and left trigger

817
00:31:41,400 --> 00:31:43,640
are simply just like the actions of your right and

818
00:31:43,720 --> 00:31:46,720
left hand right because that's used in so many ways.

819
00:31:46,759 --> 00:31:49,640
Like having one mechanic that does like many many things

820
00:31:49,720 --> 00:31:52,920
is always almost always beneficial if it's done correctly. And

821
00:31:52,960 --> 00:31:55,240
I just I love that encumbrance is something that this

822
00:31:55,359 --> 00:31:57,440
is like that's the core mechanic of this game. It's

823
00:31:57,440 --> 00:31:59,759
such a weird little detail that most games don't care about,

824
00:31:59,759 --> 00:32:02,200
but this to focus on it did it so well

825
00:32:02,279 --> 00:32:04,240
and it makes for a really unique type of gameplay.

826
00:32:04,319 --> 00:32:06,079
Speaker 2: Well that's the thing, Like you said, there's maybe like

827
00:32:06,119 --> 00:32:07,920
the game you play, there's games that may be touched upon,

828
00:32:08,000 --> 00:32:11,319
but to take something that is just so thrown aside,

829
00:32:11,319 --> 00:32:13,759
so that's not worried about really in any games. Every

830
00:32:13,799 --> 00:32:15,000
once in a while it might be like, oh, you've

831
00:32:15,039 --> 00:32:16,759
gone your weight, but even like that same thing, that's

832
00:32:16,839 --> 00:32:19,119
usually what it is. Just yeah, you can carry arbitrarily

833
00:32:19,160 --> 00:32:19,519
this much.

834
00:32:19,559 --> 00:32:21,519
Speaker 1: It's a cutoff. Yeah, and then more feather you can't

835
00:32:21,519 --> 00:32:22,319
carry and exactly.

836
00:32:22,400 --> 00:32:24,559
Speaker 2: And it's to me that like in the gameplay where

837
00:32:24,599 --> 00:32:26,400
it's a weird comparison, but I compare it to like

838
00:32:26,440 --> 00:32:28,359
the movie Joker, where Todd feels like I want to

839
00:32:28,400 --> 00:32:30,279
see how a guy actually becomes a joker. To me,

840
00:32:30,680 --> 00:32:32,519
I was like, I want to see how someone actually

841
00:32:32,559 --> 00:32:34,079
carry all this stuff, And they go, what else are

842
00:32:34,079 --> 00:32:35,680
you gonna do? The games like, well, that's gonna probably

843
00:32:35,680 --> 00:32:37,559
be most of the game. Yeah, and it really is.

844
00:32:37,599 --> 00:32:39,039
And that's what was like I said, the same thing

845
00:32:39,039 --> 00:32:42,079
I wouldn't have thought was interesting to me, but it

846
00:32:42,160 --> 00:32:44,519
was fun getting the stuff what do I want to

847
00:32:44,559 --> 00:32:46,160
take And then eventually once they teach you, like, hey,

848
00:32:46,240 --> 00:32:47,880
that important stuff you want to put at the bottom.

849
00:32:47,920 --> 00:32:50,599
Everything like that, and it is and just the aesthetic

850
00:32:50,680 --> 00:32:52,759
of it too, of just sometimes when he would have

851
00:32:52,960 --> 00:32:55,720
just a stack and she's like, this is so outrageous,

852
00:32:55,759 --> 00:32:58,400
but it works in this world, and it was. It

853
00:32:58,440 --> 00:32:59,960
was crazy. I did, like I said, because I had

854
00:33:00,279 --> 00:33:01,519
seen I think you bump.

855
00:33:01,279 --> 00:33:03,000
Speaker 1: Into a root. If your stuff bumps into the roof,

856
00:33:03,039 --> 00:33:04,839
it's like, that's not just an animation. It will get

857
00:33:04,839 --> 00:33:05,720
fucking docked right out.

858
00:33:05,839 --> 00:33:07,799
Speaker 2: Yeah, and god forbid you go in a river that's

859
00:33:07,799 --> 00:33:09,839
just a tad deep, and like you get stuck and

860
00:33:09,880 --> 00:33:11,440
your stuff's gone, and oh my god.

861
00:33:11,799 --> 00:33:14,680
Speaker 1: Yeah, when that happens in like twenty or like maybe

862
00:33:14,839 --> 00:33:17,839
logically fifteen objects will fall all just going down the

863
00:33:17,920 --> 00:33:20,400
river at different paces. Your character's like exhausted. So it

864
00:33:20,480 --> 00:33:22,200
was like, oh shit, yeah, you have to run and

865
00:33:22,200 --> 00:33:22,920
go grab yourself.

866
00:33:22,920 --> 00:33:25,640
Speaker 2: I did drop a human character in an accident.

867
00:33:26,440 --> 00:33:29,519
Speaker 1: Oh yeah. I was always like extraordinarily careful when you

868
00:33:29,559 --> 00:33:30,359
had to carry the humans.

869
00:33:30,599 --> 00:33:32,279
Speaker 2: Oh, and that's what I like that. It's in a

870
00:33:32,319 --> 00:33:35,000
way of because I've never played the Souls games and

871
00:33:35,000 --> 00:33:37,039
people have talked like Ji Phone or a similar that,

872
00:33:37,079 --> 00:33:39,039
but I'm not that deep into it. Yeah, that's where

873
00:33:39,079 --> 00:33:42,200
there's no bosses but the travel and a couple of bosses.

874
00:33:42,240 --> 00:33:44,319
Well I meant, I guess there is, but I didn't

875
00:33:44,359 --> 00:33:47,240
feel I felt with the bosses, I didn't need to

876
00:33:47,359 --> 00:33:49,240
learn too much. I didn't feel like those were hard

877
00:33:49,279 --> 00:33:49,440
to me.

878
00:33:49,519 --> 00:33:51,319
Speaker 1: It's like there are more like shadow of the Classes

879
00:33:51,400 --> 00:33:54,720
style bosses where they're about just a cool look, very

880
00:33:54,759 --> 00:33:59,559
cinema menacing appearance more than like actual intense game plan.

881
00:34:00,000 --> 00:34:02,599
Speaker 2: But I've heard from like Souls and Blood Born it's

882
00:34:02,599 --> 00:34:04,160
all like it's like a learning curve, right, you go

883
00:34:04,200 --> 00:34:05,640
and approach the situation.

884
00:34:05,400 --> 00:34:06,920
Speaker 1: And you might have patients.

885
00:34:07,079 --> 00:34:08,800
Speaker 2: And that's how I felt about stuff like when I

886
00:34:08,880 --> 00:34:10,840
dropped someone in water and things like that. It'd be

887
00:34:10,920 --> 00:34:13,239
like you're trying to be quick, you were trying to

888
00:34:13,280 --> 00:34:15,039
take a shortcut. You shouldn't have done that, you know.

889
00:34:15,079 --> 00:34:17,599
And that's why I like, constantly throughout the game, you're learning,

890
00:34:17,639 --> 00:34:20,039
you're taking different paths, and you're like that where I go.

891
00:34:20,119 --> 00:34:22,239
I after I did that, I never did that again.

892
00:34:22,280 --> 00:34:24,880
And if there's special cargo, like I'm not gonna go

893
00:34:25,000 --> 00:34:27,679
water unless it's all blue, I'm not gonna like. That's

894
00:34:27,719 --> 00:34:29,800
why I loved about that. It is punishing in a way.

895
00:34:29,840 --> 00:34:32,599
It'll make you hurt if you if you get too careless.

896
00:34:32,679 --> 00:34:34,159
And there's so many times where I just ran down

897
00:34:34,159 --> 00:34:35,920
a hill because like, oh I just want to get here,

898
00:34:35,960 --> 00:34:38,079
and or I got a delivery to make, and sometimes

899
00:34:38,079 --> 00:34:39,760
it worked up, but then other times it's risky and

900
00:34:39,800 --> 00:34:42,119
you know if you do this, you might not come

901
00:34:42,159 --> 00:34:44,079
out unscathed and you might hurt stuff.

902
00:34:44,079 --> 00:34:45,960
Speaker 1: And so sometimes you have things like that, like you

903
00:34:46,000 --> 00:34:47,960
just said, like a risk of like Okay, I'm gonna

904
00:34:47,960 --> 00:34:50,199
go through this water right, It's like how simple is that?

905
00:34:50,320 --> 00:34:52,039
It is very simple? But then you also, just like

906
00:34:52,079 --> 00:34:54,039
the minute minut stuff, there's also that risk reward where

907
00:34:54,039 --> 00:34:55,480
it's like how fast do you want to move?

908
00:34:55,559 --> 00:34:55,679
Speaker 2: Right?

909
00:34:55,679 --> 00:34:58,599
Speaker 1: Because if you if you crouch and hold on your gear,

910
00:34:58,679 --> 00:35:01,840
you're never gonna fall over no fucking tank. However, if

911
00:35:01,880 --> 00:35:03,880
you're just like start running around, you're not holding onto

912
00:35:03,880 --> 00:35:05,840
your straps, you can move a little bit faster. It's

913
00:35:05,880 --> 00:35:08,079
like every little ount, like every little ounce you're trying

914
00:35:08,079 --> 00:35:10,400
to gain to just get your objective a little bit faster.

915
00:35:10,599 --> 00:35:15,840
Speaker 2: The train's always changing, Yeah, exact uphill, downhill waters, just

916
00:35:15,880 --> 00:35:18,039
a constant gameplay of like Okay, sometimes you're holding on,

917
00:35:18,079 --> 00:35:18,679
sometimes you're not.

918
00:35:19,880 --> 00:35:22,679
Speaker 1: Yeah, the different paths you're taking is really satisfying, like

919
00:35:22,840 --> 00:35:25,079
just trying to weigh those things. So I found that

920
00:35:25,119 --> 00:35:27,519
really enjoyable. And then it like you know, changes with gear.

921
00:35:27,599 --> 00:35:30,280
So it's like some point you can you can get

922
00:35:30,360 --> 00:35:34,039
upgrades the exoskeletons, so carry more gear, but now you

923
00:35:34,079 --> 00:35:36,679
can no longer carry stuff on your legs, so kind

924
00:35:36,679 --> 00:35:38,320
of like a risk ard there, or you can go

925
00:35:38,360 --> 00:35:40,719
for like the speed skeleton which does the same thing.

926
00:35:40,840 --> 00:35:43,039
Or you know, eventually you get something armor you can

927
00:35:43,039 --> 00:35:45,199
put on your upper shoulder, so you can't carry stuff anymore,

928
00:35:45,320 --> 00:35:46,760
but now you can take a little more shot. So

929
00:35:46,800 --> 00:35:49,840
there's really fun balance there as well. Again you're really

930
00:35:49,880 --> 00:35:51,920
making a choice of the what game you want to play.

931
00:35:51,960 --> 00:35:53,519
That's why I love that it has like these like

932
00:35:53,639 --> 00:35:57,880
RPG elements, not for characters, but just for you and your.

933
00:35:57,719 --> 00:35:59,960
Speaker 2: Body and what you're gonna do. Because I never want

934
00:36:00,039 --> 00:36:02,239
to use that armor. The second I heard you lost that,

935
00:36:02,360 --> 00:36:04,800
I never have not use it once in the games.

936
00:36:04,920 --> 00:36:06,920
Is like shoulder armor, Yeah, never once use because it's

937
00:36:06,920 --> 00:36:09,119
like I value I was, and that's why I.

938
00:36:09,119 --> 00:36:11,119
Speaker 1: Found so interesting. It is like, depending on what your

939
00:36:11,119 --> 00:36:13,239
mission is or what you think the mission is going

940
00:36:13,239 --> 00:36:14,320
to be a lot of time, you don't have all

941
00:36:14,320 --> 00:36:17,039
the information you can make those changes. Right, So if

942
00:36:17,079 --> 00:36:18,880
I if I thought I had to go through like

943
00:36:18,880 --> 00:36:21,039
some mule territory or something, I might have loaded up

944
00:36:21,039 --> 00:36:23,199
on some armor, or if I was like not caring

945
00:36:23,280 --> 00:36:24,960
very much, like I might as well throw some armor on.

946
00:36:25,639 --> 00:36:27,800
But yeah, it's like that's so cool as well because

947
00:36:27,840 --> 00:36:30,000
you something like let's say you think you're gonna get

948
00:36:30,000 --> 00:36:32,000
get objective really quick and it's probably not worth it

949
00:36:32,079 --> 00:36:34,039
to bring the container repair spray, yeah, so that you

950
00:36:34,079 --> 00:36:35,519
can like clean your gear because you're gonna get the

951
00:36:35,559 --> 00:36:37,239
quick enough, don't need to worry about it. However, if

952
00:36:37,239 --> 00:36:38,800
it's a longer journey, you might want to bring one

953
00:36:38,920 --> 00:36:40,320
do cans of that because you might not be able

954
00:36:40,320 --> 00:36:42,320
to find any before you get there. And it's like,

955
00:36:42,320 --> 00:36:44,840
well that, now that adds an extra risk on because

956
00:36:44,880 --> 00:36:47,239
you might that might that might put you over at

957
00:36:47,239 --> 00:36:49,719
the limit where you're gonna pick that topple and lose.

958
00:36:49,519 --> 00:36:51,920
Speaker 2: Everything, especially because there's an aspect in this game where

959
00:36:51,920 --> 00:36:54,360
there's certain things we talked about the PCC, like you

960
00:36:54,400 --> 00:36:56,880
can't use if you're add of the network boundaries and

961
00:36:57,559 --> 00:37:00,039
at points because the map is all blacked out. But

962
00:37:00,119 --> 00:37:02,159
you sometimes don't know when that next one's gonna come.

963
00:37:02,199 --> 00:37:04,920
Sometimes it's right away, and it's like, oh, I there's

964
00:37:04,920 --> 00:37:08,039
so many times where I had like four pccs for

965
00:37:08,119 --> 00:37:10,320
nothing or something, or I learned that early on if like, hey,

966
00:37:10,360 --> 00:37:11,599
you don't got to take so much because at one

967
00:37:11,599 --> 00:37:13,440
point like all right, I have three bowl of guns,

968
00:37:13,480 --> 00:37:14,800
I have this like I have so much like for

969
00:37:14,840 --> 00:37:16,719
a huge trek, and it's like, well, no, if you

970
00:37:16,760 --> 00:37:18,719
get to this situation, you can buy some more. But

971
00:37:18,719 --> 00:37:21,159
then there are times where if you if you're light,

972
00:37:21,280 --> 00:37:23,199
you could be really hurting, especially if you had attacked

973
00:37:23,199 --> 00:37:25,239
by whether they're meals or the bets, which I'm sure

974
00:37:25,280 --> 00:37:26,960
we'll talk about in a bit. Yeah, but that's where

975
00:37:27,000 --> 00:37:29,039
I loved that you didn't know what was gonna happen.

976
00:37:29,079 --> 00:37:31,320
And that's why that's why I think the first experience

977
00:37:31,320 --> 00:37:33,159
for me is always gonna be this kind of like

978
00:37:33,719 --> 00:37:36,440
s Tier. I loved experience because I'll play this game again,

979
00:37:36,519 --> 00:37:38,960
but you always kind of know that now going in,

980
00:37:39,000 --> 00:37:41,199
you'll remember parts on you and know, okay I should

981
00:37:41,199 --> 00:37:41,760
probably I'm.

982
00:37:41,639 --> 00:37:44,039
Speaker 1: Saying that learning experience of it is really satisfying because yeah,

983
00:37:44,119 --> 00:37:45,400
is unlike any other game that.

984
00:37:46,280 --> 00:37:48,039
Speaker 2: Yeah, and to me, it's the game that I feel

985
00:37:48,039 --> 00:37:51,760
like even near maybe to like the seventy five percent mark,

986
00:37:52,159 --> 00:37:54,000
and then after that it's like a lot of story stuff.

987
00:37:54,039 --> 00:37:55,599
But then up to that point, I still feel like

988
00:37:55,679 --> 00:37:57,599
I'm learning. The good thing is you're always getting new

989
00:37:57,679 --> 00:37:59,880
gear and really, like you talk about just a lot

990
00:38:00,079 --> 00:38:03,960
the differences, and it's like based on how well you do.

991
00:38:03,960 --> 00:38:05,960
Speaker 1: It's based on how much like extra content you do,

992
00:38:06,039 --> 00:38:08,159
Like the more you delivered to the engineer, for example,

993
00:38:08,480 --> 00:38:11,079
he'll hook you up with the newest like gun upgrade

994
00:38:11,159 --> 00:38:12,719
or something because that's what he would give you. So

995
00:38:12,760 --> 00:38:15,400
I think that's pretty cool. And uh, what was I

996
00:38:15,400 --> 00:38:19,840
gonna say something? Uh? Yeah, So the idea of like

997
00:38:20,360 --> 00:38:22,360
like how much you want to bring on your adventures,

998
00:38:22,400 --> 00:38:24,039
Like if I'm going through mule camp, maybe it's like

999
00:38:24,239 --> 00:38:26,360
I kind of want to bring a bunch of assault rifles. Yeah.

1000
00:38:26,400 --> 00:38:28,119
But the thing what I like about is that like

1001
00:38:28,239 --> 00:38:30,440
I never found an issue with buying stuff, Like I

1002
00:38:30,440 --> 00:38:33,960
always had enough minerals, kyro CHRISTI is like I never

1003
00:38:34,119 --> 00:38:35,920
didn't have enough money to buy what I wanted. I

1004
00:38:35,960 --> 00:38:38,360
wasn't just buying excessive amoss. I was usually just taking

1005
00:38:38,400 --> 00:38:39,880
what I needed or what I felt like I needed.

1006
00:38:40,119 --> 00:38:41,440
And so I like that as well, because it doesn't

1007
00:38:41,440 --> 00:38:43,679
feel like super punishing, like if you take something it

1008
00:38:43,679 --> 00:38:45,079
doesn't go well and you have to like drop a

1009
00:38:45,079 --> 00:38:46,480
gun or something because you can't carry it.

1010
00:38:46,480 --> 00:38:46,639
Speaker 2: All.

1011
00:38:46,920 --> 00:38:49,639
Speaker 1: That's fine. It's it doesn't feel like I made a

1012
00:38:49,639 --> 00:38:52,239
grave mistake or something. I think that's really satisfying about

1013
00:38:52,239 --> 00:38:55,280
it as well, is it is just like more for

1014
00:38:55,360 --> 00:38:57,280
each like each mission at a time, you kind of

1015
00:38:57,280 --> 00:38:59,800
just take it, take it there, and then you always

1016
00:38:59,800 --> 00:39:01,400
just stuff in your locker. Who knows, maybe you'll come

1017
00:39:01,400 --> 00:39:03,280
back to that location later. Oh shit, I put this,

1018
00:39:03,400 --> 00:39:05,480
like these grenades in here. I can pick those up and.

1019
00:39:05,480 --> 00:39:07,559
Speaker 2: Yeah, yeah, there was one time that did that happen

1020
00:39:07,599 --> 00:39:09,360
and I was like, oh man, like I forgot us here,

1021
00:39:09,400 --> 00:39:10,000
and then the other thing.

1022
00:39:10,039 --> 00:39:12,039
Speaker 1: I sometimes they'll just like if you do mission, well,

1023
00:39:12,039 --> 00:39:13,440
there's put some stuff in the locker for you.

1024
00:39:13,840 --> 00:39:16,440
Speaker 2: Yeah, And then I learned to actually use that because

1025
00:39:16,440 --> 00:39:18,199
I learned one time when you I think I had

1026
00:39:18,199 --> 00:39:20,440
to fast travel somewhere and I had a bunch of

1027
00:39:20,480 --> 00:39:22,159
my stuff on the truck, but the truck didn't come

1028
00:39:22,199 --> 00:39:23,880
with me, so I lost all that stuff. And I

1029
00:39:23,960 --> 00:39:25,800
was like, yeah, oh man, you know, but it's like

1030
00:39:25,920 --> 00:39:28,440
I deserve that. I got punished for it, but uh yeah,

1031
00:39:28,480 --> 00:39:30,280
that was. That was That's the as far as two

1032
00:39:30,280 --> 00:39:32,000
little things I want to show with the gameplay as

1033
00:39:32,159 --> 00:39:34,320
uh oh, I guess it's just one thing. But I

1034
00:39:34,360 --> 00:39:37,840
love the bicycle the motorbike in this game because I

1035
00:39:37,920 --> 00:39:40,079
post on Twitter. It reminds me so much of the

1036
00:39:40,159 --> 00:39:42,559
Dark Knight Batpod. It's just like the way it moves,

1037
00:39:42,639 --> 00:39:45,559
it's fun. You got like turbo on there. It's uh.

1038
00:39:45,639 --> 00:39:48,159
I like the truck too. Because you've been in the game.

1039
00:39:48,360 --> 00:39:50,000
Is there a point where you can actually unlock the

1040
00:39:50,000 --> 00:39:51,519
truck where they'll give you it or do you always

1041
00:39:51,559 --> 00:39:53,360
gotta take them from the mule because I haven't got

1042
00:39:53,360 --> 00:39:55,559
that yet. Really yeah, I got that pretty early on.

1043
00:39:55,840 --> 00:39:57,679
Oh my god, I still have not gone that, So

1044
00:39:57,719 --> 00:39:59,760
I wonder if I'm not made one delivery to somebody

1045
00:39:59,840 --> 00:40:00,559
that unlocked that.

1046
00:40:00,679 --> 00:40:02,960
Speaker 1: Yeah, I'm trying to think of who it was that

1047
00:40:03,159 --> 00:40:04,000
like gave me that.

1048
00:40:04,079 --> 00:40:05,800
Speaker 2: But I that's exciting. Yeah, no, we can.

1049
00:40:05,920 --> 00:40:08,559
Speaker 1: I like the like the bike, you get the like

1050
00:40:08,639 --> 00:40:10,840
the long range version, So that's the one that has

1051
00:40:10,920 --> 00:40:13,119
a like sect twice as much bad cargo.

1052
00:40:13,239 --> 00:40:15,599
Speaker 2: I didn't use that one because I was always throwing

1053
00:40:15,679 --> 00:40:18,079
cargo on the first one because that was the thing.

1054
00:40:18,119 --> 00:40:20,320
I loved the truck as those remind deliveries. I was

1055
00:40:20,360 --> 00:40:23,360
always trying to take as much as possible, taking fource ups.

1056
00:40:23,360 --> 00:40:25,199
Eventually near the end I stopped that again just to

1057
00:40:25,280 --> 00:40:27,760
like get through the story a bit more. But I was, yeah,

1058
00:40:27,920 --> 00:40:29,960
that was my strategy, like I'm taking as much as

1059
00:40:30,000 --> 00:40:32,639
I can. They get money and I for nothing because

1060
00:40:32,639 --> 00:40:32,960
I got no.

1061
00:40:33,199 --> 00:40:35,679
Speaker 1: It's a cool point as well, because the different characters will,

1062
00:40:36,280 --> 00:40:38,360
like early on in the game, like there's like three

1063
00:40:38,440 --> 00:40:40,480
or four characters that tell you different things, like ones like, oh,

1064
00:40:40,480 --> 00:40:43,039
you should prioritize doing these trips quickly you'll get all points.

1065
00:40:43,119 --> 00:40:44,719
Someone will say, hey, it's better if you take like

1066
00:40:44,760 --> 00:40:46,760
a lot of stuff. People are really gonna appreciate that.

1067
00:40:47,039 --> 00:40:48,599
And then somebody like, oh, you want to make sure

1068
00:40:48,599 --> 00:40:51,119
that it's not damage at all. People are gonna be

1069
00:40:51,119 --> 00:40:52,400
really happy about that. And so I like that. There's

1070
00:40:52,519 --> 00:40:54,440
there's not really an answer it's kind of all of them, right,

1071
00:40:54,519 --> 00:40:56,039
but each of the characters like push you in a

1072
00:40:56,079 --> 00:40:58,679
different direction, which is kind of this like fun I

1073
00:40:58,679 --> 00:40:59,800
mean he does that a lot in this game, right,

1074
00:40:59,800 --> 00:41:02,719
where like commenting on a gameplay mechanic through a character,

1075
00:41:02,880 --> 00:41:04,960
Oh can like kind of a it's kind of not

1076
00:41:05,000 --> 00:41:07,079
really fourth wall comment, but like almost right, like three

1077
00:41:07,119 --> 00:41:07,800
and a half wall calm.

1078
00:41:08,159 --> 00:41:10,599
Speaker 2: I think so, and we'll talk about Higgs later. Higgs

1079
00:41:10,639 --> 00:41:12,199
is like, yeah, he's the character that goes over the

1080
00:41:12,280 --> 00:41:15,000
top floor for sure. As for the vehicles, I really

1081
00:41:15,000 --> 00:41:16,800
I want to mention as well that I like how

1082
00:41:17,360 --> 00:41:19,559
fragile they feel, like how weak they are, like that

1083
00:41:19,840 --> 00:41:23,679
they are really funny, and not that they're really weak, right,

1084
00:41:23,719 --> 00:41:27,159
but they're still but they're still like super like they

1085
00:41:27,199 --> 00:41:28,800
are really useful. It feels great to have a bike.

1086
00:41:28,840 --> 00:41:30,519
Speaker 1: Once you finally get it's like, oh, yes, everything is

1087
00:41:30,559 --> 00:41:32,199
so much easier now I can take more with me

1088
00:41:33,039 --> 00:41:35,079
you need it. But yet I love how how weak

1089
00:41:35,119 --> 00:41:36,960
they are, like they feel like paper thin. At times,

1090
00:41:36,960 --> 00:41:39,000
you go off like a ten foot cliff or something

1091
00:41:39,000 --> 00:41:41,440
and the bike just like blows up and it's like fuck,

1092
00:41:41,519 --> 00:41:43,519
like that was such a small little jump. And then

1093
00:41:43,559 --> 00:41:45,519
even just like the idea of it running out of

1094
00:41:45,559 --> 00:41:47,719
battery like that can happen really quick sometimes, especially if

1095
00:41:47,719 --> 00:41:49,440
you're boosting, Especially if you have to go up a

1096
00:41:49,480 --> 00:41:51,480
mountain and you have to use boost to get up

1097
00:41:51,480 --> 00:41:53,559
that mountain, then you're gonna kill that battery quick. And

1098
00:41:53,599 --> 00:41:55,960
I like that because if you are screwed and your

1099
00:41:56,159 --> 00:41:58,039
and your bike breaks, well you're not screwed, right, you

1100
00:41:58,039 --> 00:41:59,559
just take it on foot because the game is designed

1101
00:41:59,559 --> 00:42:01,199
to be that way. Yeah, So I really enjoyed that

1102
00:42:01,239 --> 00:42:03,639
system as well. In the truck, I found the truck

1103
00:42:03,639 --> 00:42:05,760
honestly was a lot more problem or a lot more

1104
00:42:05,800 --> 00:42:08,880
trouble than it was beneficial for particularly going up hills.

1105
00:42:08,920 --> 00:42:10,719
It just like starts to fall because the weight of it, right,

1106
00:42:10,800 --> 00:42:12,440
it falls over. Like I found it really hard to

1107
00:42:12,440 --> 00:42:13,840
go up a hill unless I just had like a

1108
00:42:13,840 --> 00:42:16,039
ton of build up to it. So I like that

1109
00:42:16,039 --> 00:42:16,480
they both have.

1110
00:42:16,519 --> 00:42:17,320
Speaker 2: Their pros and cons.

1111
00:42:17,280 --> 00:42:19,119
Speaker 1: Like obviously the truck you can just carry so much

1112
00:42:19,119 --> 00:42:22,039
shit and oh yeah a lot tankier than the car deliveries.

1113
00:42:22,119 --> 00:42:23,079
Speaker 2: Yeah, but yeah, it's.

1114
00:42:22,920 --> 00:42:24,760
Speaker 1: Still it is a lot more awkward. So I like

1115
00:42:24,800 --> 00:42:27,639
that the cars are in there, but they don't break

1116
00:42:27,679 --> 00:42:29,239
the game, right, and they don't like make it so

1117
00:42:29,400 --> 00:42:30,679
oh man, now I have to walk again.

1118
00:42:30,719 --> 00:42:31,480
Speaker 2: It feels shitty.

1119
00:42:31,480 --> 00:42:33,800
Speaker 1: It's like they are so weak that they make the walk.

1120
00:42:33,840 --> 00:42:36,239
You never feel obsolete, it's like you're always you always

1121
00:42:36,280 --> 00:42:38,559
accept that. Okay, sometimes they're gonna have to like even

1122
00:42:38,599 --> 00:42:40,639
with the BET's right, they destroyed the truck cars instantly

1123
00:42:40,679 --> 00:42:42,119
as well, so you're gonna have to get off your

1124
00:42:42,159 --> 00:42:43,079
car anyway at some point.

1125
00:42:43,159 --> 00:42:45,119
Speaker 2: Yeah, I wish. The only thing is I wish there

1126
00:42:45,159 --> 00:42:47,159
was maybe a meter they put in to see how

1127
00:42:47,239 --> 00:42:49,599
far away you could be till you lost your gear

1128
00:42:49,719 --> 00:42:52,039
and say, oh, you're getting too far. Because there's one

1129
00:42:52,079 --> 00:42:54,599
situation where I had a truck but it was terrain

1130
00:42:54,679 --> 00:42:57,159
that I couldn't drive over, and then after that was bet.

1131
00:42:57,400 --> 00:42:59,199
So it's like I have a really far away from

1132
00:42:59,199 --> 00:43:01,239
my mission and that and that's where and that could

1133
00:43:01,239 --> 00:43:03,039
just be the game that they wanted, like, well, that's

1134
00:43:03,079 --> 00:43:04,559
you use the truck. So I was problem. But I

1135
00:43:04,559 --> 00:43:06,400
wish even that I got a little bit of a radar.

1136
00:43:06,440 --> 00:43:08,119
Speaker 1: I know that's maybe like, what do you mean, like

1137
00:43:08,159 --> 00:43:10,239
you would have run like in that situation which they

1138
00:43:10,280 --> 00:43:11,760
told you, so you could have tooken a bike.

1139
00:43:11,599 --> 00:43:13,840
Speaker 2: As well well. No, so I yeah, well yeah, so

1140
00:43:13,880 --> 00:43:15,679
I would have put it in a private locker or something,

1141
00:43:15,679 --> 00:43:17,719
because then I'm losing gear that was in that truck.

1142
00:43:18,039 --> 00:43:19,559
Speaker 1: Oh I see like you put extra.

1143
00:43:19,440 --> 00:43:20,880
Speaker 2: Yeah, when like the yello would come up like oh

1144
00:43:20,880 --> 00:43:23,079
you've gone too far, and then it gets the just

1145
00:43:23,119 --> 00:43:24,800
the insult of like, oh other players can take your

1146
00:43:24,800 --> 00:43:26,280
stuff now, but it's like and I can't go back,

1147
00:43:26,320 --> 00:43:28,559
or I would least like if they said, hey, it's

1148
00:43:28,599 --> 00:43:30,119
on the map, people can take it, but if you

1149
00:43:30,159 --> 00:43:32,159
get back in time, you can get it where it

1150
00:43:32,159 --> 00:43:33,960
would just be gone. And I wish there was some

1151
00:43:34,159 --> 00:43:36,480
radar because I was just at one point had a

1152
00:43:36,519 --> 00:43:38,599
really difficult position where I said, there was so much

1153
00:43:38,679 --> 00:43:40,679
terrain where I couldn't take that truck there, but I

1154
00:43:40,719 --> 00:43:42,760
needed to get this for a main story mission. And

1155
00:43:42,800 --> 00:43:45,199
then I lost that and the truck, and I was like, oh, well,

1156
00:43:45,199 --> 00:43:47,000
I'm really bummed out. And that was my thing with

1157
00:43:47,039 --> 00:43:50,400
the I. I was sometimes screwed because the bike. Other

1158
00:43:50,440 --> 00:43:52,320
than the BET's, I never had a bike explode on me,

1159
00:43:52,599 --> 00:43:55,000
but I was bad with the battery. I sometimes i'd

1160
00:43:55,039 --> 00:43:57,760
say the first half bad with a battery management. So

1161
00:43:57,920 --> 00:43:59,800
I was a big fan that first bike. But that

1162
00:43:59,880 --> 00:44:01,639
was problem where I'd put so much on the bike

1163
00:44:02,000 --> 00:44:04,360
and then if I have almost so much weight, it's like, oh,

1164
00:44:04,440 --> 00:44:06,800
I'm really screwed now because those bikes that I have

1165
00:44:06,840 --> 00:44:08,360
no battery? What I do with this gear and it's

1166
00:44:08,400 --> 00:44:10,320
like I gotta drop these blood like then I do.

1167
00:44:10,400 --> 00:44:12,559
But I love that aspect. You're like, like, what's the

1168
00:44:12,639 --> 00:44:15,000
essential exactly what do I need to drop? And it's like, okay,

1169
00:44:15,000 --> 00:44:17,360
blood bags I'm keeping all the time. Will I need

1170
00:44:17,400 --> 00:44:19,000
this gun? It's like, well, there's no meals here, but

1171
00:44:19,039 --> 00:44:21,480
it's like you never know what's coming, so it's like,

1172
00:44:21,519 --> 00:44:22,320
at least keep one.

1173
00:44:22,559 --> 00:44:24,639
Speaker 1: That's what's cool too is the guns. You can put

1174
00:44:24,639 --> 00:44:26,519
them on the side of the of the cargo and

1175
00:44:26,519 --> 00:44:28,199
they take up less space that way, or at least

1176
00:44:28,199 --> 00:44:31,480
the like the assault rifles, they take up like two slots, right,

1177
00:44:31,519 --> 00:44:33,880
two squares, you can say, so you can put them

1178
00:44:33,880 --> 00:44:35,159
on the side of your thing and only take up

1179
00:44:35,159 --> 00:44:37,559
one slot. So you learn little things like that as well,

1180
00:44:37,599 --> 00:44:38,639
which is pretty cool.

1181
00:44:38,840 --> 00:44:40,920
Speaker 2: Yeah, but yeah, I loved the vehicles, both of them.

1182
00:44:40,920 --> 00:44:43,559
But yeah, the bike it felt good because it's somebody

1183
00:44:43,599 --> 00:44:45,639
one's gonna tell me about the while I'm smy notorists.

1184
00:44:45,639 --> 00:44:47,599
I hate the horse and mechanics. I hate traveling, and

1185
00:44:47,599 --> 00:44:49,400
that to me is a big thing in games is

1186
00:44:49,760 --> 00:44:53,039
vehicles and traveling. They need to hit that end. Yeah,

1187
00:44:53,039 --> 00:44:55,119
I love the bike. I just felt like Christian Bale

1188
00:44:55,199 --> 00:44:57,280
rolling around. I love the set and that's one thing

1189
00:44:57,280 --> 00:45:00,800
I should have said in the opening. Uh score, soundtracks,

1190
00:45:00,920 --> 00:45:07,039
sound design for the bike, for everything, the little movements, characters,

1191
00:45:07,119 --> 00:45:09,239
the way they move, the where like the BT's, the

1192
00:45:09,280 --> 00:45:12,159
sounds they make. To me, this sound design sounds like

1193
00:45:12,360 --> 00:45:15,440
they may not be perfect movies, but the Star Wars prequels,

1194
00:45:15,519 --> 00:45:17,800
the type of sounds they do and how unique they

1195
00:45:17,840 --> 00:45:21,119
were was just like created, just a revolutionary as far

1196
00:45:21,159 --> 00:45:23,079
as oh how do you do this? And what you do?

1197
00:45:23,119 --> 00:45:25,960
And you see the watch behind the scenes of like

1198
00:45:26,000 --> 00:45:27,639
fan Mass, They're doing all this weird stuff and I

1199
00:45:27,639 --> 00:45:29,719
don't know if they went to that death and maybe

1200
00:45:29,760 --> 00:45:32,280
they use some pre stuff, but what they use for

1201
00:45:32,280 --> 00:45:36,039
the world everything so sounds so unique and so specific

1202
00:45:36,119 --> 00:45:38,639
to that but something different. I love that. And the score.

1203
00:45:39,960 --> 00:45:41,679
Oh yeah, I love the score. It had like this

1204
00:45:41,840 --> 00:45:44,480
like synth like eighties field tips. I played runner and

1205
00:45:44,480 --> 00:45:47,159
then I love the soundtrack. Tons of low roller on there.

1206
00:45:47,440 --> 00:45:49,840
I love Loroer. The only thing that I do is

1207
00:45:49,840 --> 00:45:53,000
because of the E three trailer reveal was a low

1208
00:45:53,079 --> 00:45:55,440
Roer song they played out for the credits of this game,

1209
00:45:55,599 --> 00:45:57,519
and that's why I discovered them. So obviously Kagen is

1210
00:45:57,519 --> 00:45:59,360
a big fan. But I think it felt I talked

1211
00:45:59,360 --> 00:46:02,039
about that before. For the melancholy field just is like

1212
00:46:03,000 --> 00:46:06,239
even when you're achieving something, Especially the character of Sam,

1213
00:46:06,320 --> 00:46:08,800
who is a very quiet guy, he feels like he

1214
00:46:08,920 --> 00:46:11,360
has I wouldn't say a deppression, but just a lot

1215
00:46:11,360 --> 00:46:13,039
of weight on him and not in like the sense

1216
00:46:13,039 --> 00:46:15,280
of light he's caring, but just emotionally. And that's what

1217
00:46:15,559 --> 00:46:18,480
I think this This game was going for a certain

1218
00:46:18,519 --> 00:46:20,119
tone and it nailed this. I just want to say

1219
00:46:20,119 --> 00:46:23,159
from that technical aspect before I forgot. Yeah, everything I

1220
00:46:23,239 --> 00:46:24,920
do is sound in this game. I love it, and

1221
00:46:24,960 --> 00:46:27,280
even like stuff like the bats that it was scary

1222
00:46:27,280 --> 00:46:29,559
and horrific and yeah, I locked all that.

1223
00:46:29,760 --> 00:46:32,079
Speaker 1: Yeah, I definitely agree. I don't think anything to add

1224
00:46:32,119 --> 00:46:34,119
on those. I like the soundtrack as well. It is

1225
00:46:34,559 --> 00:46:36,559
very distinct and yeah, melancholy I think is the best

1226
00:46:36,559 --> 00:46:39,039
way to put it. Yeah, that definitely encapsulates it. And

1227
00:46:39,079 --> 00:46:42,119
it was like it just feel like the music, because

1228
00:46:42,119 --> 00:46:43,559
could you just choose to put stuff on?

1229
00:46:44,360 --> 00:46:46,639
Speaker 2: I think you maybe can. I think you well, I

1230
00:46:46,679 --> 00:46:48,440
didn't check in game. I know you can when you're

1231
00:46:48,480 --> 00:46:51,320
sitting back at home, but I think you can. I

1232
00:46:51,639 --> 00:46:52,599
do I think maybe.

1233
00:46:52,480 --> 00:46:54,480
Speaker 1: Something that I never felt like I needed to put

1234
00:46:54,519 --> 00:46:56,400
a song on. But yeah, it felt like a lot

1235
00:46:56,440 --> 00:46:58,400
of times they would pop up at like just the

1236
00:46:58,440 --> 00:47:00,719
right moment where you just you just climb this hill

1237
00:47:00,760 --> 00:47:03,599
after just getting like a bunch of beats and you

1238
00:47:03,639 --> 00:47:05,800
can see some sun. At the end of the time,

1239
00:47:05,840 --> 00:47:08,159
fall chimes in and then the music starts and it's like,

1240
00:47:08,199 --> 00:47:10,559
now I'm great. When you're going to Portnite City. That

1241
00:47:10,639 --> 00:47:13,039
happens the first time when you have to get through

1242
00:47:13,039 --> 00:47:15,760
that uphill battle which is just like a brutal section

1243
00:47:15,800 --> 00:47:18,800
where my bike got destroyed. The fucking beats caught me

1244
00:47:18,840 --> 00:47:20,039
and I had to climb up the hill. I was

1245
00:47:20,079 --> 00:47:22,519
getting dragged. So when I finally caught to the top

1246
00:47:22,559 --> 00:47:25,280
of the hill, saw the city, saw the sunlight, I

1247
00:47:25,320 --> 00:47:26,360
was like, oh, I could make it.

1248
00:47:26,480 --> 00:47:28,320
Speaker 2: Yeah. And that's the thing with HIDAO. I feel like

1249
00:47:28,400 --> 00:47:30,800
all that stuff is perfectly placed. We have some problems

1250
00:47:30,800 --> 00:47:32,000
with the other things, but as far as for me,

1251
00:47:32,159 --> 00:47:35,119
like tone everything that stuff, even the score, Like I

1252
00:47:35,159 --> 00:47:37,400
love like the music when the mules kick in and

1253
00:47:37,440 --> 00:47:39,400
that's like the most actiony it gets. But I just

1254
00:47:39,800 --> 00:47:42,119
I love everything about that type of stuff.

1255
00:47:42,159 --> 00:47:44,199
Speaker 1: So yeah, I want to touch on a couple more

1256
00:47:44,239 --> 00:47:47,239
just basic game plays because I just fucking love this game. Right,

1257
00:47:47,400 --> 00:47:50,239
So once again the system of just like right and

1258
00:47:50,480 --> 00:47:52,400
left trigger are straight up your right, right and left hand.

1259
00:47:52,440 --> 00:47:54,840
That works works really well for just picking up cargo right.

1260
00:47:54,880 --> 00:47:57,360
You just you can simply pick things up with the

1261
00:47:57,400 --> 00:47:58,960
right or left and then just like let go to

1262
00:47:59,039 --> 00:48:01,199
drop them on things. It's so simple, but it just

1263
00:48:01,239 --> 00:48:03,719
feels really good. And there's like a little bit delay

1264
00:48:03,719 --> 00:48:05,639
when you let go. I feel like, yeah, and then

1265
00:48:05,679 --> 00:48:07,280
it puts them down, so it's a little awkward. I

1266
00:48:07,280 --> 00:48:09,079
got used to it after a few times. Yeah, at

1267
00:48:09,119 --> 00:48:11,639
first I never really looks right, but it feels good,

1268
00:48:11,920 --> 00:48:13,960
So I like that. And then even the idea of

1269
00:48:14,039 --> 00:48:16,000
just like throwing something, there isn't a throw button. What

1270
00:48:16,039 --> 00:48:18,280
you do is you punch with the object in your

1271
00:48:18,320 --> 00:48:19,960
hand and then just let go of the button. Yeah,

1272
00:48:20,000 --> 00:48:21,880
it's genius, but it just like the game feel that

1273
00:48:22,039 --> 00:48:24,159
is so good. Yeah, it feels so so good.

1274
00:48:24,199 --> 00:48:26,559
Speaker 2: It was fun because at first I was like, ah,

1275
00:48:26,639 --> 00:48:28,639
this is because this is gonna be a hassle mid fight.

1276
00:48:28,719 --> 00:48:31,559
And then I did accidentally one time and then there's

1277
00:48:31,559 --> 00:48:32,840
a part where you really have to use it. But

1278
00:48:32,920 --> 00:48:35,480
then I found myself once they really enforced it, I

1279
00:48:35,519 --> 00:48:37,840
was like, Okay, this does feel good. There's times where

1280
00:48:37,840 --> 00:48:39,800
like and it was satisfying just to whip a briefcase

1281
00:48:39,840 --> 00:48:42,280
at somebody to like beat up one meal, take his

1282
00:48:42,320 --> 00:48:43,960
case and one guy's coming and just whip it at

1283
00:48:44,039 --> 00:48:46,519
him like that to me was where it was MeTL gear,

1284
00:48:46,519 --> 00:48:49,039
where it just felt actually like John Wicki that quick time,

1285
00:48:49,320 --> 00:48:51,199
not quick time, but just in movies away it's just

1286
00:48:51,239 --> 00:48:53,920
like wrap it and it feels it flows. Yeah, it was.

1287
00:48:54,159 --> 00:48:57,760
It was really fun just to throw briefcases at people. Yeah.

1288
00:48:57,800 --> 00:49:00,639
Speaker 1: Another thing is just the idea of see right, like

1289
00:49:00,679 --> 00:49:03,679
sometimes he's just so exhausted that you just gotta you

1290
00:49:03,760 --> 00:49:05,960
just gotta hold that rest button, put him to sleep,

1291
00:49:05,960 --> 00:49:07,719
and just go get a glass water, just go leave

1292
00:49:07,760 --> 00:49:09,039
for a couple of minutes yourself.

1293
00:49:09,119 --> 00:49:09,280
Speaker 2: Yeah.

1294
00:49:09,280 --> 00:49:11,679
Speaker 1: I think it's like a really genuine way to just

1295
00:49:11,719 --> 00:49:13,559
like I think even when that happens a couple of

1296
00:49:13,599 --> 00:49:15,679
times it says like, well, you take a break too,

1297
00:49:15,679 --> 00:49:17,960
and it's like that's a good point. Sometimes I've been

1298
00:49:17,960 --> 00:49:20,519
playing this game for five hours straight. Yeah, before that

1299
00:49:20,599 --> 00:49:22,960
was cut scenes, I'm not getting enough breaks here. It's

1300
00:49:23,000 --> 00:49:25,239
like that's good, Just get up, go grab some water. Yeah,

1301
00:49:25,280 --> 00:49:26,960
that could get annoying if it was like overdone, but

1302
00:49:27,000 --> 00:49:28,800
I think it was just the right amount where it

1303
00:49:28,840 --> 00:49:31,440
was only after like really intense mule chase down to

1304
00:49:31,440 --> 00:49:33,360
something was like, man, I really just gotta sit down

1305
00:49:33,360 --> 00:49:35,800
and rest. And it fits the character right because like

1306
00:49:35,920 --> 00:49:38,000
you feel that weight on him right when I was

1307
00:49:38,000 --> 00:49:40,480
into Paul as well, and I actually saw porters in

1308
00:49:40,519 --> 00:49:42,119
real life. We don't have those here. We just have

1309
00:49:42,199 --> 00:49:44,599
delivery trucks do everything. But seeing those people and they're

1310
00:49:44,639 --> 00:49:47,400
carrying like four or five hiking bags. Mine is heavy

1311
00:49:47,440 --> 00:49:48,840
and I just have one. They just have a bunch.

1312
00:49:48,880 --> 00:49:51,039
The weight is pulling against their forehead, like it was

1313
00:49:51,119 --> 00:49:53,480
just really crazy to see that. And then I don't know,

1314
00:49:53,639 --> 00:49:56,480
seeing that Alan Sam, I felt like very sympathetic for

1315
00:49:56,559 --> 00:49:58,760
him after kind of witnessing that in real life just

1316
00:49:58,800 --> 00:49:59,519
earlier this year.

1317
00:50:00,000 --> 00:50:02,159
Speaker 2: It's not even just pouring for it. Also, sorry but

1318
00:50:02,199 --> 00:50:04,719
He's not just pouring deliveries, is also pouring like the state,

1319
00:50:04,960 --> 00:50:08,199
like this for the fate of America, right, So just

1320
00:50:08,239 --> 00:50:11,719
like yeah, literally like a person. Yeah yeah, it's like

1321
00:50:11,960 --> 00:50:14,079
literally this guy and he has all this weight on

1322
00:50:14,119 --> 00:50:16,440
his shoulders literally and figuraly, it's just like, oh man,

1323
00:50:16,480 --> 00:50:18,920
you just feel you feel what he's going through.

1324
00:50:19,119 --> 00:50:21,199
Speaker 1: So yeah, especially at the end where they're really hammering

1325
00:50:21,199 --> 00:50:22,159
at home, like we need you.

1326
00:50:22,119 --> 00:50:22,440
Speaker 2: To do this.

1327
00:50:23,000 --> 00:50:24,880
Speaker 1: Yeah, really like come on, man, give me a pretty

1328
00:50:25,000 --> 00:50:27,840
h Yeah. I guess a couple other systems I like,

1329
00:50:27,920 --> 00:50:29,599
I mean the battery we talked about for the cars,

1330
00:50:29,599 --> 00:50:31,840
but also one thing we didn't mention is that when

1331
00:50:31,880 --> 00:50:33,559
you go through the water as well, like it depletes

1332
00:50:33,559 --> 00:50:35,119
your battery quicker. I think that's once again a good

1333
00:50:35,119 --> 00:50:38,840
system because it really reinforces you to think about the

1334
00:50:38,840 --> 00:50:41,239
path you're taking. And then also the just the battery

1335
00:50:41,239 --> 00:50:42,920
that Sam has a well, like depending on how much

1336
00:50:42,960 --> 00:50:45,280
gear like up pretty gear you have, it'll drain your

1337
00:50:45,280 --> 00:50:48,000
battery quicker. So for example, the exoskeleton that makes you

1338
00:50:48,079 --> 00:50:50,639
move faster, I found that uses a lot more battery,

1339
00:50:51,159 --> 00:50:53,519
especially if you're sprinting. It just like drains your batteries

1340
00:50:53,559 --> 00:50:54,119
super quick.

1341
00:50:54,280 --> 00:50:56,320
Speaker 2: The powerhouse one is good. That's when I used the most.

1342
00:50:56,559 --> 00:50:59,960
Was like the one that made you wait more, preparing more. Yeah, yeah, yeah,

1343
00:51:00,119 --> 00:51:01,880
that I found had the best battery.

1344
00:51:02,079 --> 00:51:05,000
Speaker 1: I used it the most, like for yeah, the majority

1345
00:51:05,000 --> 00:51:06,880
of the game, and then in that last like eight

1346
00:51:06,960 --> 00:51:09,480
ten hour stretch, I was mostly with the exoskeleton. You

1347
00:51:09,599 --> 00:51:11,119
have just basic running, right.

1348
00:51:10,960 --> 00:51:13,480
Speaker 2: There's one point where you're getting no vehicles pretty much

1349
00:51:13,480 --> 00:51:15,599
and you have to really and it's like, yeah, I

1350
00:51:15,679 --> 00:51:16,360
need the speeds.

1351
00:51:16,440 --> 00:51:18,760
Speaker 1: Yeah. So there isn't a ton of items that I

1352
00:51:18,800 --> 00:51:21,960
found that use battery, Like there is your the oxygen mask,

1353
00:51:22,000 --> 00:51:25,400
which I only needed to use the one time. Yeah,

1354
00:51:25,679 --> 00:51:27,880
what else was there? There really isn't a ton that

1355
00:51:28,000 --> 00:51:28,800
uses this battery.

1356
00:51:29,039 --> 00:51:31,679
Speaker 2: I used once, but then I didn't use again. There's

1357
00:51:31,679 --> 00:51:34,440
a little kel carrier that you can put stuff on.

1358
00:51:34,679 --> 00:51:37,039
Oh really, yeah, I love that thing. I never I

1359
00:51:37,079 --> 00:51:39,679
didn't end up using that thing like all the time

1360
00:51:39,760 --> 00:51:42,239
I always brought with I'm gonna use it more this

1361
00:51:42,360 --> 00:51:44,920
go around once I'm doing like deliveries outside. But I

1362
00:51:45,039 --> 00:51:46,480
just I don't know why. It was just like I

1363
00:51:46,519 --> 00:51:48,599
just think I didn't want another battery power thing to

1364
00:51:48,639 --> 00:51:49,599
really worry about it.

1365
00:51:49,599 --> 00:51:51,360
Speaker 1: I don't think that thing uses your battery?

1366
00:51:51,639 --> 00:51:52,119
Speaker 2: Does it not?

1367
00:51:52,360 --> 00:51:54,280
Speaker 1: Maybe if it does, I never it was never a

1368
00:51:54,280 --> 00:51:55,760
problem to me. Okay, well I don't know if I

1369
00:51:55,840 --> 00:51:57,599
ever used it with the exoskeleton. So I feel like

1370
00:51:57,639 --> 00:51:59,400
if you if that did use battery and you had

1371
00:51:59,400 --> 00:52:01,519
the exit the speed skeleton, I would really drain it.

1372
00:52:01,559 --> 00:52:04,000
But I love that thing. That thing is great because

1373
00:52:04,440 --> 00:52:06,920
one you can you can you attach it behind you, right,

1374
00:52:06,920 --> 00:52:10,079
it's essentially like a wheelbarrow, floating wheelbarrow that follows you.

1375
00:52:09,800 --> 00:52:12,000
It floats above the ground, so it doesn't get fucked

1376
00:52:12,000 --> 00:52:13,840
by the terrain like you would think it would. So

1377
00:52:13,880 --> 00:52:15,880
that works sometimes it does. Right, if you're like trying

1378
00:52:15,880 --> 00:52:18,440
to climb a wall, it won't follow you because it's

1379
00:52:18,480 --> 00:52:20,280
like what is it going to levitate to? It doesn't

1380
00:52:20,320 --> 00:52:21,800
go on the wall, So you really got to think

1381
00:52:21,840 --> 00:52:24,239
about your path there. So it's not just to it

1382
00:52:24,280 --> 00:52:26,760
be all fixed. It doesn't just say here's six hundred

1383
00:52:26,800 --> 00:52:27,639
more pounds you can carry.

1384
00:52:27,639 --> 00:52:27,679
Speaker 2: Like.

1385
00:52:27,679 --> 00:52:29,920
Speaker 1: It is limited in its ways, but it's multi use.

1386
00:52:29,960 --> 00:52:31,360
In a couple boys one, I mean you load a

1387
00:52:31,360 --> 00:52:32,559
lot on there, you can have two of them that

1388
00:52:32,599 --> 00:52:34,719
follow you. But the thing that I loved about it

1389
00:52:34,760 --> 00:52:36,280
is you can just hop on it and use it

1390
00:52:36,280 --> 00:52:39,440
as like a snowboard. So I was wondering what, though,

1391
00:52:39,559 --> 00:52:42,079
was okay, Now I saw that, I saw that tool tip,

1392
00:52:42,079 --> 00:52:43,639
and I was like, that's kind of weird. And then

1393
00:52:43,679 --> 00:52:46,159
eventually I was really at one point, you're doing a

1394
00:52:46,159 --> 00:52:47,800
lot of trekking through the mountains in the snow, and

1395
00:52:47,840 --> 00:52:49,239
I was like, man, I really want to try this out.

1396
00:52:49,320 --> 00:52:50,480
And it is amazing.

1397
00:52:50,559 --> 00:52:52,599
Speaker 2: It's great because it's like it's.

1398
00:52:52,079 --> 00:52:54,039
Speaker 1: An alternative to a car. You can't go up hill. Obviously,

1399
00:52:54,039 --> 00:52:55,400
it's just to go downhill, but there's a lot of

1400
00:52:55,400 --> 00:52:56,840
that you have to do in the mountains, and it

1401
00:52:56,880 --> 00:52:59,639
really saves a lot of time. And then yeah, it's

1402
00:52:59,679 --> 00:53:01,519
like it's quick and easy that you can just like

1403
00:53:01,880 --> 00:53:03,079
if you have a couple of things on it, just

1404
00:53:03,079 --> 00:53:04,880
throw them on your back, hop on the thing, quick

1405
00:53:04,960 --> 00:53:07,159
ride down the mountain, put them back on there. So

1406
00:53:07,440 --> 00:53:09,960
it feels really good and I ended up loving that thing,

1407
00:53:09,960 --> 00:53:11,559
and through the last like eight hours of the game,

1408
00:53:11,599 --> 00:53:14,880
I just threw like like probably eight guns on that thing,

1409
00:53:14,880 --> 00:53:16,440
and I would just bring that with me as there's

1410
00:53:16,440 --> 00:53:18,039
a lot of combat in the end. Oh yeah, and

1411
00:53:18,039 --> 00:53:19,519
so I just had like eight extra guns with me

1412
00:53:19,559 --> 00:53:22,519
at all times, so yeah, it was it was essential.

1413
00:53:22,519 --> 00:53:24,559
And you know, things go wrong, you'll fall off a cliff,

1414
00:53:24,719 --> 00:53:27,239
you'll get attacked by someone'll, you'll lose it, you'll lose

1415
00:53:27,280 --> 00:53:29,119
a bunch of gear, but hey, that happens all the

1416
00:53:29,119 --> 00:53:31,199
time anyway, so I yeah, I think that thing was

1417
00:53:31,199 --> 00:53:33,480
a great addition as well. And all the buildings are like,

1418
00:53:33,519 --> 00:53:35,559
they're all kind of unique in their ways, like as

1419
00:53:35,599 --> 00:53:37,880
I think we talked about the battery tower, which is

1420
00:53:38,000 --> 00:53:39,679
just good for you and your car. So there's the

1421
00:53:39,719 --> 00:53:43,360
bridges which are amazing, the time fall shelters. I didn't

1422
00:53:43,360 --> 00:53:46,360
really build those very often, that a couple of times, but.

1423
00:53:46,320 --> 00:53:50,320
Speaker 2: Yeah, using other people on them when they are really helpful. Yeah,

1424
00:53:50,719 --> 00:53:52,800
they kind of fix your gears conditioned a bit and

1425
00:53:52,800 --> 00:53:53,960
then you can skip time forward.

1426
00:53:54,039 --> 00:53:55,360
Speaker 1: So pretty nice there.

1427
00:53:55,639 --> 00:53:55,840
Speaker 2: Yeah.

1428
00:53:55,840 --> 00:53:58,960
Speaker 1: Overall, I just I always was carrying a couple pccs.

1429
00:53:59,119 --> 00:54:02,000
Speaker 2: Yeah, I did near definitely near the like the back

1430
00:54:02,159 --> 00:54:04,079
not the back half, but the second half for sure. Whatever,

1431
00:54:04,119 --> 00:54:04,679
it's a long game.

1432
00:54:04,719 --> 00:54:08,119
Speaker 1: So I never actually built a house after the first one.

1433
00:54:08,239 --> 00:54:10,400
Speaker 2: Yeah, I didn't either, And I actually I never built

1434
00:54:10,400 --> 00:54:12,280
a bridge again either because I always yeah, I always

1435
00:54:12,280 --> 00:54:13,840
found I was wanting to, and then I was not

1436
00:54:13,880 --> 00:54:15,360
in the right position, so I was like, Okay, I'm

1437
00:54:15,360 --> 00:54:16,159
gonna find it, I think.

1438
00:54:16,199 --> 00:54:20,800
Speaker 1: So I built a couple when I was after You see,

1439
00:54:20,880 --> 00:54:23,039
it's sequence of your going up to Loachna in the

1440
00:54:23,239 --> 00:54:26,199
like mountains and you're okay, and you have to go

1441
00:54:26,280 --> 00:54:28,559
through like swampland and there's a lot of mules there. Yeah,

1442
00:54:28,599 --> 00:54:30,880
and uh, there's a couple of people that put bridges up,

1443
00:54:30,880 --> 00:54:32,079
but I didn't think they were good enough, so I

1444
00:54:32,079 --> 00:54:33,760
wanted to put a couple of extra ones. So yeah,

1445
00:54:33,800 --> 00:54:35,679
and it was a struggle because there was mules all around,

1446
00:54:35,719 --> 00:54:37,440
so I had to do some combat so that I

1447
00:54:37,440 --> 00:54:39,880
could just clear out the area to put the bridges down.

1448
00:54:39,880 --> 00:54:41,960
But I think that's the fun thing about it. It's like,

1449
00:54:42,000 --> 00:54:43,599
did I need to do that? No, because I only

1450
00:54:43,639 --> 00:54:46,079
needed to go past that sequence once or twice. But

1451
00:54:46,400 --> 00:54:48,599
there is that secondary motivation of wanting to help other

1452
00:54:48,639 --> 00:54:49,960
players out one hundred percent.

1453
00:54:50,039 --> 00:54:52,239
Speaker 2: And that's the thing thing. Because I had battery problems.

1454
00:54:52,239 --> 00:54:53,920
There is one I can't remember. When you're getting into

1455
00:54:53,960 --> 00:54:56,679
the more rock your terrain. There was one base I

1456
00:54:56,719 --> 00:54:59,039
got to that had no battery around it at all,

1457
00:54:59,079 --> 00:55:00,800
and I was like why is and put it on here?

1458
00:55:00,840 --> 00:55:02,440
And that was my biggest, like one I can't remember.

1459
00:55:02,599 --> 00:55:03,840
I think when I lasted, I was like up to

1460
00:55:03,880 --> 00:55:05,840
three fifty, and I was like, that's what I like.

1461
00:55:05,880 --> 00:55:08,199
The common sense of you either drive up and you're like,

1462
00:55:08,239 --> 00:55:10,119
I'm happy this is here, a good job and I'll

1463
00:55:10,159 --> 00:55:11,559
like it, or you get you're like why has no

1464
00:55:11,599 --> 00:55:13,480
one done this yet. The other thing was there was

1465
00:55:13,559 --> 00:55:16,280
one time where I was trying to uh bet us

1466
00:55:16,440 --> 00:55:18,400
there as again blackerr and this was very early on

1467
00:55:18,440 --> 00:55:19,960
the game. I really didn't know because I don't think

1468
00:55:19,960 --> 00:55:22,519
they do the best job of explaining how to avoid

1469
00:55:22,559 --> 00:55:25,039
BT's right away in my opinion. So that's maybe like

1470
00:55:25,079 --> 00:55:27,719
a little minor con I caught onto. But the very

1471
00:55:27,800 --> 00:55:29,719
first time, I'm like, okay, they're popping up. I know

1472
00:55:29,760 --> 00:55:31,480
I have to crouch and hold my breath, but how

1473
00:55:31,599 --> 00:55:34,400
And then with the censor, like okay, I figured it out.

1474
00:55:34,440 --> 00:55:35,800
So but again I think it was that.

1475
00:55:35,800 --> 00:55:37,320
Speaker 1: It doesn't hold your hand for most of the games.

1476
00:55:37,400 --> 00:55:39,000
Speaker 2: Yeah, I think it was just that again of like

1477
00:55:39,360 --> 00:55:41,639
it happened so quickly if I maybe learned that on

1478
00:55:41,719 --> 00:55:43,599
its own and then had some breaks, but it was

1479
00:55:43,639 --> 00:55:44,840
just like, oh, I learned this in this, but I.

1480
00:55:44,840 --> 00:55:47,320
Speaker 1: Feel like there's tutorials for things in the first like

1481
00:55:47,400 --> 00:55:48,960
four hours and then nothing.

1482
00:55:48,800 --> 00:55:52,639
Speaker 2: No, no. So I was at one point, what was

1483
00:55:52,639 --> 00:55:55,239
it doing. Oh so there's this rain going on and

1484
00:55:55,280 --> 00:55:59,320
someone had put the like, oh, cave, shelter, pinpoint whatever,

1485
00:55:59,480 --> 00:56:01,400
but they put like really deep in the cave, so

1486
00:56:01,440 --> 00:56:03,559
when I where I was, you couldn't see it. So

1487
00:56:03,599 --> 00:56:05,320
it's like it didn't really help me. So what I

1488
00:56:05,400 --> 00:56:07,840
end up doing I put two more like leading to

1489
00:56:07,920 --> 00:56:10,559
it because yeah, trail of breadco we yeah, because yeah,

1490
00:56:10,559 --> 00:56:12,280
you might get there and be like, oh, it's like

1491
00:56:12,320 --> 00:56:13,960
this could be a lie. It's not the rate, like

1492
00:56:13,960 --> 00:56:15,559
there's not cover, but if you get to it, you'll

1493
00:56:15,559 --> 00:56:17,159
see another one, then you'll see another. And that was

1494
00:56:17,199 --> 00:56:19,079
what I did because I was like, I can't see

1495
00:56:19,159 --> 00:56:20,840
this from this far. It doesn't help me at all.

1496
00:56:20,920 --> 00:56:22,480
So that's what love. I know. We talked about the

1497
00:56:22,519 --> 00:56:25,199
only aspect, but I loved that aspect because it felt like,

1498
00:56:25,239 --> 00:56:27,760
obviously everyone is playing as Sam, but it feels like

1499
00:56:27,840 --> 00:56:30,480
in your head canon, these are people all in the world.

1500
00:56:32,519 --> 00:56:35,440
Speaker 1: Dementia yea, yeah, yeah right, so hey it feels like

1501
00:56:35,480 --> 00:56:36,920
it fits. Yeah, I love that.

1502
00:56:36,719 --> 00:56:40,199
Speaker 2: I'm sad anyone there so fun. I'm just like I

1503
00:56:40,239 --> 00:56:43,360
am here. It was just that's such a weird GENI thing.

1504
00:56:43,360 --> 00:56:46,320
But yeah, I loved all those aspects of the online

1505
00:56:46,360 --> 00:56:47,880
stuff and that, just like I said in my head,

1506
00:56:47,920 --> 00:56:50,280
Cannon made me just go, oh, it's another world where

1507
00:56:50,320 --> 00:56:52,440
there's other porters out there doing their things, and it's

1508
00:56:52,480 --> 00:56:55,960
just it lies. It livened up the world because you

1509
00:56:56,000 --> 00:56:58,440
don't see that many people out of their bunkers.

1510
00:56:58,840 --> 00:57:02,280
Speaker 1: If like, for I saw porters maybe three occasions.

1511
00:57:02,400 --> 00:57:06,239
Speaker 2: Yeahah, for very minor supports. Everyone lives like underground because

1512
00:57:06,280 --> 00:57:08,159
it's dangerous to be out, so you don't get that

1513
00:57:08,280 --> 00:57:09,679
much human interact for a while.

1514
00:57:09,760 --> 00:57:12,280
Speaker 1: For honestly, the first six or seven hours, I thought

1515
00:57:12,320 --> 00:57:13,960
that there was gonna be like some twist where there's

1516
00:57:14,000 --> 00:57:16,880
no people alive. Oh yeah, like it's all holograms, because

1517
00:57:16,880 --> 00:57:19,280
I was like, have I seen anyone in person? No,

1518
00:57:19,360 --> 00:57:22,559
because you see dead Men and die Hardman at the

1519
00:57:22,559 --> 00:57:24,719
start of the game, but they're just like holograms at

1520
00:57:24,719 --> 00:57:27,480
that point. I'm pretty sure. So I guess you technically,

1521
00:57:27,480 --> 00:57:29,119
I guess you see Fragile, but I didn't.

1522
00:57:29,159 --> 00:57:30,920
Speaker 2: I didn't know if Fragile was real or not for

1523
00:57:30,960 --> 00:57:34,360
the longest time until just teleport. Yeah, until other characters. Again,

1524
00:57:34,440 --> 00:57:36,920
that's not big spoil that are like, oh, you met Fragile,

1525
00:57:36,960 --> 00:57:39,519
but like there are times, especially the way you meet her,

1526
00:57:40,000 --> 00:57:42,239
I was like a kind of weird. Well, yeah, this

1527
00:57:42,280 --> 00:57:44,840
it's a figure in my imagination especially I'll say that

1528
00:57:44,880 --> 00:57:47,119
for the story. But there's certain science and that's what

1529
00:57:47,320 --> 00:57:49,239
that's the inception part where there's many times in this

1530
00:57:49,320 --> 00:57:51,719
story where you're a little off, you don't know what's

1531
00:57:51,760 --> 00:57:52,159
going on.

1532
00:57:52,320 --> 00:57:56,079
Speaker 1: So yeah, definitely little dream sequences. I think. The last

1533
00:57:56,079 --> 00:57:58,079
thing I want to mention on, like just the basic

1534
00:57:58,159 --> 00:58:02,280
deliveries is uh said, they do switch it up a

1535
00:58:02,320 --> 00:58:04,599
little bit with things like you know, maybe the car

1536
00:58:04,639 --> 00:58:06,480
you have to carry can't get wet, so you have

1537
00:58:06,519 --> 00:58:07,880
to make sure you're not going to the water at all,

1538
00:58:07,920 --> 00:58:11,480
so that changes it up. Bombs. Yeah, the bombs were.

1539
00:58:11,559 --> 00:58:13,880
Speaker 2: Pain in the especially because you're going to the most

1540
00:58:13,920 --> 00:58:15,960
rock is there. They're bombs where it's like if you

1541
00:58:16,000 --> 00:58:18,079
take a bomp, you go and water, you go down

1542
00:58:18,079 --> 00:58:20,519
a hill wrong, it loses ten percent and that you

1543
00:58:20,559 --> 00:58:21,960
got one hundred percent, So if you go there, it

1544
00:58:22,000 --> 00:58:22,559
just blows up.

1545
00:58:22,679 --> 00:58:23,760
Speaker 1: Using a vehicle with those things.

1546
00:58:23,800 --> 00:58:25,719
Speaker 2: Yeah, yeah, and I learned quickly the bike that I

1547
00:58:25,719 --> 00:58:27,480
love was not gonna help me there. It's like you're

1548
00:58:27,519 --> 00:58:29,639
gonna the old shoelaced express. Yeah, you're gonna have to

1549
00:58:29,679 --> 00:58:32,599
take a long trek for this one. So yeah, So

1550
00:58:32,960 --> 00:58:33,360
I like that.

1551
00:58:33,400 --> 00:58:35,039
Speaker 1: And then even as we kind of mentioned, you sometimes

1552
00:58:35,079 --> 00:58:36,400
a couple times you have to carry a human on

1553
00:58:36,400 --> 00:58:38,239
your back because that's really awkward the way it messes

1554
00:58:38,239 --> 00:58:40,280
with your weight, and then you can't carry very much

1555
00:58:40,320 --> 00:58:41,960
extraneous stuff. On top of that, you can maybe put

1556
00:58:41,960 --> 00:58:43,880
stuff on your shoulders, you can put a couple of

1557
00:58:43,920 --> 00:58:45,800
things on the back, but really you just got to

1558
00:58:45,800 --> 00:58:47,599
go bare bones for those and that's like the scariest

1559
00:58:47,599 --> 00:58:49,760
ones of all because you're carrying a human being. So

1560
00:58:50,599 --> 00:58:52,320
I like that they mix it up a little bit

1561
00:58:52,320 --> 00:58:54,360
there that you can, I don't know, just have a

1562
00:58:54,400 --> 00:58:56,400
little bit switch up with the formula. But even then,

1563
00:58:56,480 --> 00:58:58,199
I just it was so much fun for me, just

1564
00:58:58,239 --> 00:58:59,719
like plan, Okay, how much do I want to take,

1565
00:58:59,760 --> 00:59:01,679
Like it's an extra fifty pounds if I take on

1566
00:59:01,719 --> 00:59:03,480
that order. Eventually you get like a robot you can

1567
00:59:03,519 --> 00:59:04,880
send out to do a little cheap orders for you.

1568
00:59:04,880 --> 00:59:07,119
Speaker 2: He always is terrible. I know they come back at

1569
00:59:07,199 --> 00:59:09,760
d because you get report cards if we have said,

1570
00:59:09,800 --> 00:59:11,400
like on your delivery, and that all has to do

1571
00:59:11,480 --> 00:59:12,480
with like time.

1572
00:59:12,599 --> 00:59:13,280
Speaker 1: Yeah, people are mad.

1573
00:59:13,320 --> 00:59:14,800
Speaker 2: I'm like, I got better shit to do, I know.

1574
00:59:14,880 --> 00:59:16,719
And I always send them on the ones that required

1575
00:59:16,760 --> 00:59:18,440
lots of way, because there's one that was like, oh, like.

1576
00:59:19,239 --> 00:59:20,960
Speaker 1: I always tried to just send him one where you

1577
00:59:20,960 --> 00:59:22,440
wouldn't have to go through mules because I didn't know

1578
00:59:22,480 --> 00:59:24,239
if you'd be able to make it. Oh yeah, I said,

1579
00:59:24,239 --> 00:59:25,960
don't know if they actually go or if it's just

1580
00:59:26,000 --> 00:59:26,920
like a simulated thing.

1581
00:59:26,960 --> 00:59:29,360
Speaker 2: But I think that's just assimilate that. I think that

1582
00:59:29,480 --> 00:59:32,119
like uh uh. I was like, that would have been

1583
00:59:32,159 --> 00:59:33,679
cool though, if you could have bumped into him. But yeah,

1584
00:59:33,679 --> 00:59:35,360
I'd always send them heavy ones or ones that are

1585
00:59:35,440 --> 00:59:37,559
very long, like I'm not getting back there for a while.

1586
00:59:37,639 --> 00:59:40,000
But yeah. No, the human thing was fun. That's where

1587
00:59:40,199 --> 00:59:42,480
I almost did kill a human though, because that's the

1588
00:59:42,519 --> 00:59:44,280
one I dropped in water and it was like, I

1589
00:59:44,280 --> 00:59:46,280
won't say, but it was like blanks almost dead. I

1590
00:59:46,280 --> 00:59:47,480
was like, oh no, I'm gonna yeah.

1591
00:59:47,480 --> 00:59:49,960
Speaker 1: I never dropped someone was carrying in the water. I

1592
00:59:50,000 --> 00:59:52,719
did accidentally kill a porter by driving into them with

1593
00:59:52,760 --> 00:59:53,079
a truck.

1594
00:59:53,159 --> 00:59:53,599
Speaker 2: I did too.

1595
00:59:53,960 --> 00:59:56,719
Speaker 1: I honestly, the sick part of me wanted to see

1596
00:59:56,719 --> 00:59:58,679
if I could, yeah, see if the game would let me.

1597
00:59:58,719 --> 01:00:01,039
And I got like the mare a hundred likes on

1598
01:00:01,079 --> 01:00:01,360
that one.

1599
01:00:01,559 --> 01:00:04,199
Speaker 2: I did accidentally because I thought he was a hologram,

1600
01:00:04,280 --> 01:00:06,519
so I just drove past them and it just blew him.

1601
01:00:06,519 --> 01:00:08,920
But but that is satisfying, not him. But when you

1602
01:00:08,920 --> 01:00:10,559
get to the mule camps, who are these are like

1603
01:00:10,599 --> 01:00:12,760
these like that's not you gotta see that astra because

1604
01:00:12,760 --> 01:00:14,280
they have a thing in the movie very soon with

1605
01:00:14,320 --> 01:00:16,199
that that these are just people terracets that are gonna

1606
01:00:16,199 --> 01:00:18,599
take your gear. And I just love like on the

1607
01:00:18,599 --> 01:00:21,199
bike just clipping people and knock them out. It was best,

1608
01:00:21,239 --> 01:00:24,000
I would ask though. And this isn't two story spoils,

1609
01:00:24,039 --> 01:00:28,239
But did you kill anybody? Because they tell you not

1610
01:00:28,440 --> 01:00:30,440
to write They say it's best not to kill the

1611
01:00:30,719 --> 01:00:32,800
mules and stuff. Yeah, like not like in story when

1612
01:00:32,880 --> 01:00:34,519
maybe you dictate to you. But did you ever just

1613
01:00:34,559 --> 01:00:37,159
take a gun and shoot somebody on mules?

1614
01:00:37,159 --> 01:00:40,519
Speaker 1: I'll never use the uh the bowla no, not the

1615
01:00:40,519 --> 01:00:42,760
bowl of the what is it called sultry?

1616
01:00:42,960 --> 01:00:45,440
Speaker 2: The non lethal salt Okay, yeah I did too. Yeah, Okay,

1617
01:00:45,440 --> 01:00:47,320
I just wondered because I've seen what does happen if

1618
01:00:47,360 --> 01:00:49,760
you kill somebody? But I never did, which is what

1619
01:00:49,760 --> 01:00:51,760
what if you kill someone that creates a void out

1620
01:00:51,800 --> 01:00:55,079
and it's like that, it like all sinks and it's

1621
01:00:55,159 --> 01:00:58,280
like I've not seen him. I don't know, I've only

1622
01:00:58,280 --> 01:01:00,639
seen a photo. So I'm gonna do it now. Eventually.

1623
01:01:00,639 --> 01:01:02,440
That's something I should have experimented with. I know I

1624
01:01:02,440 --> 01:01:03,760
should have too, but I was all like, yeah, I'm

1625
01:01:03,760 --> 01:01:05,480
not gonna kill anybody. And that's what I love about too.

1626
01:01:06,280 --> 01:01:07,719
Speaker 1: I wonder if I killed that guy when I ran

1627
01:01:07,760 --> 01:01:08,480
over with my truck.

1628
01:01:08,480 --> 01:01:10,400
Speaker 2: I know, you don't they just knock them out? Yeah, yeah,

1629
01:01:10,480 --> 01:01:12,679
yeah uh. And that's what I love with Hedeo. With

1630
01:01:12,760 --> 01:01:15,480
that aspect. It's funny that he comes from metal Gear,

1631
01:01:15,519 --> 01:01:17,599
which is so much is about stuff, but then after

1632
01:01:17,599 --> 01:01:20,760
that it's just about like killing the crap out of people.

1633
01:01:20,760 --> 01:01:23,320
But this was just like specifically telling you, like I said,

1634
01:01:23,599 --> 01:01:25,039
you don't use a gun for a long time in

1635
01:01:25,079 --> 01:01:27,159
this game, and then also telling you, hey, don't kill people.

1636
01:01:27,239 --> 01:01:29,239
There's bad things if you do that, And I love

1637
01:01:29,280 --> 01:01:31,039
that you're kind of trying to be. He has a

1638
01:01:31,079 --> 01:01:33,119
game called peace Walker and Medle Gear. So that's funny.

1639
01:01:33,159 --> 01:01:35,159
But you are like this peace Walker. You know, you're

1640
01:01:35,159 --> 01:01:37,800
trying your best just to do your deliveries. And I

1641
01:01:37,840 --> 01:01:40,239
appreciate that because that's a different type of game. There's

1642
01:01:40,239 --> 01:01:42,760
so many games where you're just just mowing down people.

1643
01:01:42,840 --> 01:01:46,119
Speaker 1: Yeah, let's talk about BT's or mules. Let's talk about

1644
01:01:46,119 --> 01:01:47,400
one of those. What one do you want to talk about?

1645
01:01:47,960 --> 01:01:50,280
Speaker 2: We do mules. I think that's quicker. I like them.

1646
01:01:50,280 --> 01:01:52,840
I think they added a nice aspect to the game.

1647
01:01:52,960 --> 01:01:55,400
I think it could have made you done a little

1648
01:01:55,440 --> 01:01:57,920
bit more with them in story. But at the same time,

1649
01:01:58,239 --> 01:01:59,880
this story was already so big. I don't know if

1650
01:01:59,880 --> 01:02:01,639
you need to add on. So I think it was

1651
01:02:01,719 --> 01:02:04,760
like a fun I think it was a fun brain break.

1652
01:02:04,760 --> 01:02:06,840
If I did want to go fight or want to

1653
01:02:06,880 --> 01:02:08,840
go do some action, it was good for that because

1654
01:02:08,840 --> 01:02:10,159
everyone in a while, I would just like, I'm gonna

1655
01:02:10,159 --> 01:02:11,840
crash this camp just because I want to. I do

1656
01:02:11,960 --> 01:02:14,480
want to shoot something. But I like them, but nothing.

1657
01:02:14,760 --> 01:02:16,880
If I were a list of things that I loved

1658
01:02:16,920 --> 01:02:18,679
in this game, that would just be like, oh, I

1659
01:02:18,719 --> 01:02:22,119
really liked it, but I'm not gonna brave about the mules.

1660
01:02:22,119 --> 01:02:24,400
Speaker 1: So yeah, it's something that I'm curious. I own it,

1661
01:02:24,440 --> 01:02:26,199
Like at some point I want to do some more

1662
01:02:26,239 --> 01:02:28,880
experimentation with them and see, like if you kill all

1663
01:02:28,880 --> 01:02:31,239
the mules in a camp, does it like destroy that camp?

1664
01:02:31,320 --> 01:02:32,039
Speaker 2: I think it does.

1665
01:02:32,280 --> 01:02:34,000
Speaker 1: So that's something I think I did it once, so

1666
01:02:34,119 --> 01:02:37,159
I only like all those orange barriers are still on

1667
01:02:37,159 --> 01:02:37,519
that map.

1668
01:02:37,599 --> 01:02:39,480
Speaker 2: Yeah, I think I did it once. I took everyone

1669
01:02:39,480 --> 01:02:41,199
out and then like, oh, you cleared this area and

1670
01:02:41,320 --> 01:02:44,000
because I think I used one of their port boxes

1671
01:02:44,039 --> 01:02:46,480
and it was no longer orange, So I I think

1672
01:02:46,760 --> 01:02:48,400
I think that's what I'm I could be wrong because

1673
01:02:48,400 --> 01:02:49,880
it could have just been in the story and there's

1674
01:02:49,880 --> 01:02:50,840
a lot of stuff, but.

1675
01:02:50,920 --> 01:02:53,159
Speaker 1: Right, well, so yeah, at some point you do, like

1676
01:02:53,519 --> 01:02:55,519
so what happens that they have like their set area, right,

1677
01:02:55,519 --> 01:02:58,239
their little like poles that send out a warning if

1678
01:02:58,280 --> 01:03:00,639
you go in their terrain. It's like super I don't

1679
01:03:00,639 --> 01:03:02,760
think you can really sneak past it. The only way

1680
01:03:02,800 --> 01:03:04,639
I've found that you could really get past it is

1681
01:03:04,920 --> 01:03:07,159
later in the game you get like the your your

1682
01:03:07,199 --> 01:03:09,559
sensor thinking like counter theirs can like negate it if

1683
01:03:09,599 --> 01:03:11,239
you get the tailing right. The pain, so that that

1684
01:03:11,480 --> 01:03:13,480
thing's pretty nice. But up until that, like they are

1685
01:03:13,599 --> 01:03:16,559
terrifying early on, right, because I mean they're not terrifying

1686
01:03:16,559 --> 01:03:18,400
in like a horror sense, but just in like a

1687
01:03:18,400 --> 01:03:20,960
way that they're tracking you down. They're fast, they're not

1688
01:03:20,960 --> 01:03:22,719
carrying as much shit as you are. So if you're

1689
01:03:22,719 --> 01:03:24,480
trying to run with all your deliveries, you don't want

1690
01:03:24,480 --> 01:03:25,880
to lose your deliveries. You don't want to lose the

1691
01:03:25,920 --> 01:03:28,159
things they have to take to your destination. Then you

1692
01:03:28,159 --> 01:03:29,320
have to get out of there or you have to

1693
01:03:29,320 --> 01:03:31,000
fight them. And I feel like the first two or

1694
01:03:31,000 --> 01:03:33,760
three encounters I have with them were just like very messy,

1695
01:03:33,880 --> 01:03:35,719
very scrappy, Like I just got a couple punches out

1696
01:03:35,719 --> 01:03:37,639
and then just ran. I lost a bunch of shit,

1697
01:03:37,639 --> 01:03:40,239
but I kept my essential things and like I got

1698
01:03:40,280 --> 01:03:42,239
out and it just instantly rested on my Holy shit,

1699
01:03:42,320 --> 01:03:45,400
that was intense. My heart is like racing super effective

1700
01:03:45,400 --> 01:03:48,119
at like just really the intensity, as you mentioned earlier,

1701
01:03:48,119 --> 01:03:50,039
the music that happens like when you're there, it's just

1702
01:03:50,039 --> 01:03:53,039
like scary. And then just one of my favorite interactions

1703
01:03:53,159 --> 01:03:54,920
was I had to go into one of their camps

1704
01:03:54,920 --> 01:03:56,920
to seal something and I could not think of a

1705
01:03:56,960 --> 01:03:59,280
way to like do it in a stealth fashion because

1706
01:03:59,320 --> 01:04:01,079
there is earlier in the game you're kind of giving

1707
01:04:01,119 --> 01:04:03,000
like almost like a stealth tutorial on them, and you

1708
01:04:03,079 --> 01:04:04,760
kind of have like a nice place you can sneak in.

1709
01:04:04,920 --> 01:04:06,400
This place I had to go to is like I

1710
01:04:06,400 --> 01:04:08,000
don't know how you're supposed to sneak in here. There's

1711
01:04:08,039 --> 01:04:10,320
no way you can get around without going right past

1712
01:04:10,360 --> 01:04:13,360
like one of those sensor bars, and so I like

1713
01:04:13,639 --> 01:04:17,480
snuck in there. But then they got weary of my position.

1714
01:04:17,559 --> 01:04:18,840
I ran up on like this little rock and I

1715
01:04:18,920 --> 01:04:21,239
was kind of just hiding there. And I was hiding

1716
01:04:21,280 --> 01:04:23,119
for a bit, and then eventually they spotted me because

1717
01:04:23,280 --> 01:04:25,880
they'd have like pretty logical line of sight, like they

1718
01:04:25,880 --> 01:04:27,440
don't have as much vision as you, but they can

1719
01:04:27,480 --> 01:04:30,800
see like really far more than most stealth games at least,

1720
01:04:30,920 --> 01:04:32,519
And so that was just a mad scround. By that point,

1721
01:04:32,519 --> 01:04:33,639
I just ran and I was like, I'm gonna go

1722
01:04:33,639 --> 01:04:35,039
get the thing and I'm out of here. So I

1723
01:04:35,119 --> 01:04:37,440
ran into their base like shooting the bullgun like wild

1724
01:04:37,639 --> 01:04:39,880
grabbed the item I needed after a little hacking sequence.

1725
01:04:40,039 --> 01:04:41,920
Then I stole their truck, which I hadn't driven a

1726
01:04:41,920 --> 01:04:43,639
truck at this point in the game yet, just a

1727
01:04:43,679 --> 01:04:45,559
bike or two and I just took it and I

1728
01:04:45,639 --> 01:04:47,320
just like booked it out of there. And then from

1729
01:04:47,320 --> 01:04:49,199
like one hundred feet away, they sniped me with them.

1730
01:04:49,199 --> 01:04:52,360
They're like electric poles, stunned the vehicle. So I just

1731
01:04:52,400 --> 01:04:54,000
had to hop out and I'm like, oh shit, I'm

1732
01:04:54,000 --> 01:04:56,320
on foot now, and I just booked it out of there,

1733
01:04:56,599 --> 01:04:58,840
like probably the most high energy moment I had in

1734
01:04:58,840 --> 01:05:01,679
the whole game. Movies so intense. So I don't know,

1735
01:05:02,000 --> 01:05:04,360
the mules are like very it's a very simple system,

1736
01:05:04,400 --> 01:05:06,920
but yeah, it was really effective for me at like

1737
01:05:07,039 --> 01:05:10,079
really spiking that adrenaline for like a short period of time.

1738
01:05:10,079 --> 01:05:12,320
Speaker 2: I said, I wouldn't put in the things I love

1739
01:05:12,360 --> 01:05:14,199
the most, but it's not a thing I would take

1740
01:05:14,199 --> 01:05:15,760
out I love because either, like I said, there's the

1741
01:05:15,760 --> 01:05:18,280
brain break, or also it just is another threat. And

1742
01:05:18,280 --> 01:05:20,199
that's good for the world thing too, because it shows

1743
01:05:20,239 --> 01:05:23,440
that there are other people, other people that are against you,

1744
01:05:23,519 --> 01:05:24,440
that are just looking for their.

1745
01:05:24,320 --> 01:05:27,719
Speaker 1: Own provis like a unique gameplay element to the game, right,

1746
01:05:27,800 --> 01:05:30,840
like go look at Horizon down, Like obviously it's all

1747
01:05:30,840 --> 01:05:33,280
about fighting the giant beasts. Yeah, and that's amazing, but

1748
01:05:33,280 --> 01:05:35,320
then when you do have to fight the humans, like, Okay,

1749
01:05:35,320 --> 01:05:36,719
they kind of dropped the ball here, like this is

1750
01:05:36,760 --> 01:05:39,199
pretty lame, Whereas I think with the mules, they really

1751
01:05:39,199 --> 01:05:41,440
made it. Like that's I mean, it's it is about

1752
01:05:41,440 --> 01:05:44,079
stealth like the beats are, but it's in like definitely

1753
01:05:44,159 --> 01:05:45,760
a different way. So I feel like they have their

1754
01:05:45,760 --> 01:05:46,280
place in there.

1755
01:05:46,320 --> 01:05:48,320
Speaker 2: Oh yeah, I think more so, like there is a

1756
01:05:48,360 --> 01:05:50,880
way you could take on the beats, but the mules

1757
01:05:50,920 --> 01:05:53,239
you can just throw around. I can't take these guys out,

1758
01:05:53,280 --> 01:05:54,800
But the BET's not so much.

1759
01:05:55,000 --> 01:05:56,840
Speaker 1: Did you go to that area? I think it's when

1760
01:05:56,880 --> 01:05:58,480
you're trying to go to the junk dealer and you

1761
01:05:58,519 --> 01:06:00,639
have to like go through this. It's just flat lamb

1762
01:06:00,679 --> 01:06:04,239
but there's like little cracks, little crevices. There's a like

1763
01:06:04,239 --> 01:06:06,639
a bunch of water and everything. No, there's no water.

1764
01:06:06,679 --> 01:06:07,719
Speaker 2: It's just like there's a bet can.

1765
01:06:07,800 --> 01:06:09,800
Speaker 1: It's right from like the main I don't know, the

1766
01:06:09,880 --> 01:06:11,639
main distro center and you have to go to the

1767
01:06:11,719 --> 01:06:14,079
drunk dealer and it's just like there's just these giant

1768
01:06:14,159 --> 01:06:17,920
like canyons ravines almost not of water, but like I

1769
01:06:17,920 --> 01:06:20,039
don't know, because before you're there, they don't have the bridges.

1770
01:06:20,079 --> 01:06:21,599
No one set those up yet because you have the

1771
01:06:21,639 --> 01:06:24,320
Carl network, And that was like a really scary area

1772
01:06:24,360 --> 01:06:26,719
to get through. I can't because, like you, I just

1773
01:06:26,760 --> 01:06:29,400
fell in there like multiple times. My bike didn't make it.

1774
01:06:29,639 --> 01:06:31,400
I tried to climb out, couldn't find the exit, was

1775
01:06:31,400 --> 01:06:33,239
trying to throw bladers, but these dudes shooting me.

1776
01:06:33,599 --> 01:06:36,119
Speaker 2: It was oh yeah, no I didn't have that experience.

1777
01:06:36,159 --> 01:06:38,199
Speaker 1: No, no, no, Luckily, I think you may went around

1778
01:06:38,239 --> 01:06:39,519
a little yea sofa or something.

1779
01:06:39,599 --> 01:06:41,719
Speaker 2: I could have. Yeah, because there's sometimes where's like I tried.

1780
01:06:42,239 --> 01:06:43,760
I don't want to fight these people. You know, I

1781
01:06:44,000 --> 01:06:46,280
got too because one time I learned that the hard

1782
01:06:46,280 --> 01:06:47,880
way where I went to fo out them, I went

1783
01:06:47,920 --> 01:06:49,599
the middle of their camp. So many of them showed up.

1784
01:06:49,639 --> 01:06:51,559
They killed me, and I lost all my gear that

1785
01:06:51,559 --> 01:06:53,400
I had on me. I was like, yeah, oh, so

1786
01:06:53,440 --> 01:06:54,719
I was like, I don't want to do that again.

1787
01:06:54,880 --> 01:06:55,599
Speaker 1: Lost a lot of stuff.

1788
01:06:55,679 --> 01:06:57,960
Speaker 2: Those nuals, yeah, scavengers.

1789
01:06:58,039 --> 01:07:00,599
Speaker 1: Yeah, how about the betes. How'd you feel about those

1790
01:07:00,760 --> 01:07:03,480
in general? Like I said, like the core Stelf mechanics.

1791
01:07:03,559 --> 01:07:05,559
Speaker 2: Yeah, like I said early on, I didn't love it

1792
01:07:05,599 --> 01:07:07,760
because I just felt again I was too much, too fast.

1793
01:07:08,079 --> 01:07:12,239
I didn't exactly understand how, and I feel like I

1794
01:07:12,239 --> 01:07:15,159
don't know why I missed exactly the I didn't even

1795
01:07:15,159 --> 01:07:17,199
put together right away, like the little sensor you have

1796
01:07:17,280 --> 01:07:19,199
on your shoulder, Like I knew it had something to

1797
01:07:19,239 --> 01:07:21,719
do with it, but I didn't. I think I don't

1798
01:07:21,760 --> 01:07:24,519
know if I misunderstood it at first. But like I said,

1799
01:07:24,559 --> 01:07:26,880
at first, I was not not not a fan of it,

1800
01:07:26,920 --> 01:07:29,039
but I was like getting frustrated. But I love the

1801
01:07:29,079 --> 01:07:31,519
design of it. I love that they usually come at

1802
01:07:31,519 --> 01:07:34,360
such an inconvenient time. But then near the end, I

1803
01:07:34,480 --> 01:07:36,039
just felt like a pro at. I feel like, oh

1804
01:07:36,079 --> 01:07:38,920
I can easily, I can get past this no problem.

1805
01:07:38,920 --> 01:07:40,800
Where the first fifty percent of the game, I was

1806
01:07:40,920 --> 01:07:43,320
worried every single time, and I'm still worried because it

1807
01:07:43,360 --> 01:07:45,639
makes it inconvenience. It changed the way you play because like, oh,

1808
01:07:45,679 --> 01:07:48,119
I got a dish his vehicle, I gotta change some

1809
01:07:48,199 --> 01:07:51,079
things up. But I really liked them. That's the horror aspect,

1810
01:07:51,119 --> 01:07:53,960
and I love the uh uh. Like obviously I hate

1811
01:07:53,960 --> 01:07:55,880
it because when you get sunk in at first, there's

1812
01:07:55,960 --> 01:07:57,920
just like the tar and it's like, oh, this sucks.

1813
01:07:58,079 --> 01:08:00,840
But when you get sunk in. That was to these

1814
01:08:00,880 --> 01:08:02,960
mini boss battles. That was something I was not expecting

1815
01:08:02,960 --> 01:08:05,119
what happens the first time you because when it happened,

1816
01:08:05,119 --> 01:08:07,199
I just like, oh I died. They like swallowed me

1817
01:08:07,280 --> 01:08:10,159
up and just suffer fricated me. But if you want

1818
01:08:10,159 --> 01:08:12,760
to play the game is if you get caught by them,

1819
01:08:12,920 --> 01:08:14,599
there's a big kind of tar that comes up, and

1820
01:08:14,679 --> 01:08:17,119
like tar, people are trying to tear you down, and

1821
01:08:17,159 --> 01:08:18,840
you can fight out of it, but then you might

1822
01:08:18,880 --> 01:08:21,640
be pretty much yeah, you're shaking them. You could jump

1823
01:08:21,720 --> 01:08:23,640
and you can get past the star, but if you don't,

1824
01:08:23,640 --> 01:08:25,720
they'll pull you down and then they literally just like

1825
01:08:25,800 --> 01:08:28,560
pull you into it. You go through, almost like if

1826
01:08:28,560 --> 01:08:30,000
you were in a pool and someone's pulling you through it.

1827
01:08:30,000 --> 01:08:32,039
You come back up and then there's like buildings and

1828
01:08:32,039 --> 01:08:34,239
cars floating and you're just in this ocean of tar

1829
01:08:34,279 --> 01:08:37,079
and you either gotta kill this huge monster tar monster

1830
01:08:37,079 --> 01:08:39,520
that's going around, or you gotta escape the Red Ring.

1831
01:08:39,560 --> 01:08:41,640
And I usually escape that depending on the mission, just

1832
01:08:41,640 --> 01:08:43,880
because it's like I might not have the gear for this.

1833
01:08:44,000 --> 01:08:46,479
But when I killed my first one, that's when I

1834
01:08:46,560 --> 01:08:48,239
shared that I have the high Ground gift because it's

1835
01:08:48,239 --> 01:08:49,760
just like, uh, they even say that, like just get

1836
01:08:49,760 --> 01:08:52,039
the high ground. I was like, okay, but the first

1837
01:08:52,039 --> 01:08:54,439
few times I was getting rocked, I was losing stuff,

1838
01:08:54,479 --> 01:08:56,720
I was dying. But once I learned, I was like okay,

1839
01:08:56,720 --> 01:08:58,640
and then near the end, I'm a master. I won't

1840
01:08:58,640 --> 01:09:01,479
say a master, but I feel confident now and.

1841
01:09:01,439 --> 01:09:06,359
Speaker 1: I yeah, yeah, I feel I think they're a decent

1842
01:09:07,159 --> 01:09:09,359
like I like them from the horror element, like I

1843
01:09:09,399 --> 01:09:11,479
think they are properly scary. Yeah, And just like the

1844
01:09:11,520 --> 01:09:14,239
way sometimes the scanner just like starts going crazy and

1845
01:09:14,279 --> 01:09:15,640
you know you're right beside one.

1846
01:09:15,680 --> 01:09:17,319
Speaker 2: It takes a while before you atmosphere.

1847
01:09:17,960 --> 01:09:19,319
Speaker 1: It takes a while before you get like the insta

1848
01:09:19,399 --> 01:09:21,520
kill on them, like the instance stealth kill, which was

1849
01:09:21,560 --> 01:09:24,720
interesting because most games give you that for free, Like

1850
01:09:24,760 --> 01:09:26,560
if you sneak up on someone, you can just crack

1851
01:09:26,600 --> 01:09:28,279
their neck or whatever is it's an insta kill, but

1852
01:09:28,319 --> 01:09:29,640
you have to wait until you unlock that.

1853
01:09:29,840 --> 01:09:30,039
Speaker 2: Yeah.

1854
01:09:31,039 --> 01:09:32,680
Speaker 1: Yeah, and then even when you get that, it's like

1855
01:09:32,720 --> 01:09:35,000
that usually alerts other ones, so it's like risky thing

1856
01:09:35,039 --> 01:09:38,960
to do. I think my problem with it is, yeah,

1857
01:09:38,960 --> 01:09:41,279
once you do get caught and all the tar pops up,

1858
01:09:41,560 --> 01:09:43,439
I found like I found that it was pretty much

1859
01:09:43,479 --> 01:09:45,399
the same thing always, like you just start running away

1860
01:09:45,399 --> 01:09:47,199
from them, eventually get out of the zone and it

1861
01:09:47,239 --> 01:09:50,000
kind of disappears. And I found by like the fifth

1862
01:09:50,039 --> 01:09:51,800
to sixth time that it happened, that I was it's

1863
01:09:51,840 --> 01:09:53,800
just kind of an annoying interaction more than it was

1864
01:09:53,840 --> 01:09:58,239
like interesting gameplay. Yeah, it wasn't really like I think

1865
01:09:58,319 --> 01:10:00,239
part of it is that there isn't really consequence, and

1866
01:10:00,279 --> 01:10:02,159
I think that is a I want to say that's

1867
01:10:02,199 --> 01:10:03,560
a good thing. But at the same time, maybe that's

1868
01:10:03,560 --> 01:10:05,000
why I didn't like it as much, because I didn't

1869
01:10:05,000 --> 01:10:06,640
feel like it really mattered. If I did get caught,

1870
01:10:06,640 --> 01:10:08,920
I could just repatriate and it was like whatever, yea,

1871
01:10:09,399 --> 01:10:11,680
no big deal. But I never yeah, I never felt

1872
01:10:11,680 --> 01:10:13,560
like I got enough gear to fight them, so I

1873
01:10:13,560 --> 01:10:16,439
always just as well, maybe I should have tried to

1874
01:10:16,439 --> 01:10:17,800
fight them and I would have got like a more

1875
01:10:17,840 --> 01:10:18,680
interesting scenario.

1876
01:10:18,960 --> 01:10:22,520
Speaker 2: Yeah, yeah, no, I tried a few times in that work.

1877
01:10:22,560 --> 01:10:23,880
But yeah, no, I can agree. I think I like

1878
01:10:23,920 --> 01:10:26,760
it just from the more atmosphere, like even when it's

1879
01:10:26,840 --> 01:10:28,840
raining and then the rain turns in the black rain,

1880
01:10:28,920 --> 01:10:32,680
so I liked, Yeah, I love the environmental Aspecteah, I

1881
01:10:32,680 --> 01:10:34,520
think I liked the idea of it more than the

1882
01:10:34,560 --> 01:10:35,439
game playing of it.

1883
01:10:35,600 --> 01:10:39,079
Speaker 1: So yeah, I think some of the sequences really work though,

1884
01:10:39,319 --> 01:10:42,079
Like particularly one up when you're in the snowy mountains

1885
01:10:42,399 --> 01:10:44,239
and you have to carry like this time you have

1886
01:10:44,279 --> 01:10:47,319
to carry that bomb. It's like it's fucking intense because

1887
01:10:47,319 --> 01:10:49,439
you can't see ten feet in front of you, so snowy.

1888
01:10:49,560 --> 01:10:51,960
So I think sometimes it really was effective and other

1889
01:10:52,039 --> 01:10:55,079
times it wasn't. But oh, that reminds me of just

1890
01:10:55,119 --> 01:10:57,920
the blood mechanic I think was really good in this game,

1891
01:10:57,960 --> 01:11:01,000
because blood is is is your HP. You get like

1892
01:11:01,000 --> 01:11:03,159
a thousand, and it kind of as you get hit,

1893
01:11:03,199 --> 01:11:05,199
you lose HP, and then if you have a blood bag,

1894
01:11:05,199 --> 01:11:07,600
it will just slowly like intravenous almost, like just kind

1895
01:11:07,600 --> 01:11:09,920
of slowly reflows. But then at the same time you

1896
01:11:09,960 --> 01:11:12,479
also have two you can with all your weapons, you

1897
01:11:12,479 --> 01:11:16,479
can switch between basic bullets or blood bullets because you

1898
01:11:16,479 --> 01:11:18,920
can use your blood to deal damage to these bets. Yeah,

1899
01:11:18,960 --> 01:11:20,840
and so I think that was That's like a brilliant

1900
01:11:20,920 --> 01:11:24,000
use of mechanics where your HP and your AMMO is

1901
01:11:24,000 --> 01:11:26,039
the same is pulling from the same pool. Like that's

1902
01:11:26,119 --> 01:11:30,279
just a really genius little shift on something that just

1903
01:11:30,359 --> 01:11:32,159
makes it, Like, like I said at the beginning, like

1904
01:11:32,239 --> 01:11:34,439
when you have this carrying system that is so dynamic

1905
01:11:34,479 --> 01:11:36,439
and then it's covering like three or four systems all

1906
01:11:36,479 --> 01:11:39,560
in one mechanic, that's good. That's just a really creative design.

1907
01:11:39,600 --> 01:11:41,319
And they did it as well with the health mechanic,

1908
01:11:41,399 --> 01:11:43,479
and I think that's great because that's something I really

1909
01:11:43,479 --> 01:11:46,199
appreciate about Dark Souls. Well, I think Dark Souls about anything.

1910
01:11:46,239 --> 01:11:47,520
I think the best part of it is that it

1911
01:11:48,279 --> 01:11:51,640
uses checkpoints and healing in better ways than anything else

1912
01:11:51,640 --> 01:11:54,600
in the genre, like in games ever, Like just so creative,

1913
01:11:54,920 --> 01:11:57,560
just simple little tweaks, and this is another cool system.

1914
01:11:57,560 --> 01:11:59,039
I think it could be refined to I think it

1915
01:11:59,079 --> 01:12:01,760
could be a bit better, but it still is really creative,

1916
01:12:01,760 --> 01:12:04,119
and I thought it was overall. It's just even aesthetically,

1917
01:12:04,159 --> 01:12:06,640
it's kind of weird. Oh yeah, that's the tone that's

1918
01:12:06,640 --> 01:12:07,000
gonna say.

1919
01:12:07,000 --> 01:12:09,119
Speaker 2: The two things from gameplay aspect, I like because it

1920
01:12:09,119 --> 01:12:10,960
makes you say thing we troll about this game having choice.

1921
01:12:11,000 --> 01:12:12,920
It's like, Okay, I could use this, but it's like

1922
01:12:12,960 --> 01:12:15,079
do I have enough blood bags to risk this? Is

1923
01:12:15,119 --> 01:12:16,800
it better just to run? So I like that, and

1924
01:12:16,880 --> 01:12:19,000
I just love it from a story world burial things

1925
01:12:19,039 --> 01:12:23,800
perspective that it's this weird kind of like apocalyptic future

1926
01:12:23,840 --> 01:12:26,239
that is sci fi, high tech, but they have this

1927
01:12:26,359 --> 01:12:28,560
gun that can take all these monsters, but it's linked

1928
01:12:28,600 --> 01:12:30,640
to your blood. So it's like you literally gotta make

1929
01:12:30,640 --> 01:12:32,880
that choice of you gotta hurt yourself to take down

1930
01:12:32,920 --> 01:12:35,119
these things. And it's just it was It's such a

1931
01:12:35,119 --> 01:12:36,640
cool thing that when I saw it, I was like,

1932
01:12:36,680 --> 01:12:38,840
why is no one in any it Maybe there has,

1933
01:12:38,920 --> 01:12:41,560
let me know in comments or whatnot, but any weapon

1934
01:12:41,600 --> 01:12:42,960
in a movie, your game where it's like this is

1935
01:12:43,000 --> 01:12:45,199
linked to my blood and my health, you know, I'm

1936
01:12:45,279 --> 01:12:47,800
sure it has. It must have been done before in

1937
01:12:48,119 --> 01:12:50,199
some ways. And I know other games are creative with it,

1938
01:12:50,239 --> 01:12:52,000
like Doom, for example, is really cool when your low

1939
01:12:52,000 --> 01:12:53,560
health just you have to go punch someone in the

1940
01:12:53,560 --> 01:12:54,520
face like close range.

1941
01:12:54,600 --> 01:12:56,399
Speaker 1: Yeah, that's a great like that's a great way to

1942
01:12:56,439 --> 01:12:58,960
deal with a healing mechanic. Right, Yeah, so other other

1943
01:12:59,079 --> 01:13:01,479
games do it. But and I would not be shocked

1944
01:13:01,479 --> 01:13:03,720
if someone else has done something like this, but it

1945
01:13:03,920 --> 01:13:07,119
still is. It fits this game perfectly, so it's perfectly

1946
01:13:07,119 --> 01:13:10,960
placed right here. Yeah, there was some of the point

1947
01:13:10,960 --> 01:13:12,399
that I just thought, oh, yeah, so this is a

1948
01:13:12,399 --> 01:13:14,319
tooltip I saw. I never actually tried it, Whereas if

1949
01:13:14,319 --> 01:13:17,159
you throw these hamatic grenades, which are like the blood bombs,

1950
01:13:17,319 --> 01:13:19,159
you can throw that and it kind of like is

1951
01:13:19,199 --> 01:13:21,640
like a big dust cloud almost, and apparently you can

1952
01:13:21,680 --> 01:13:24,720
shoot that dust that like blood dust at the betis

1953
01:13:24,760 --> 01:13:27,119
to kill. I saw that tooltip, but I never tried it,

1954
01:13:27,159 --> 01:13:29,000
just because I'm like, I feel like, you gotta be

1955
01:13:29,119 --> 01:13:32,199
fucking comfortable about trying that. Yeah, so that's something I

1956
01:13:32,199 --> 01:13:34,079
want to try out because that would be another really

1957
01:13:34,079 --> 01:13:37,119
cool way that system is intertwining with. Well, now you're

1958
01:13:37,159 --> 01:13:40,319
throwing a blood bomb, but then you're using regular bullets, Like, yeah,

1959
01:13:40,399 --> 01:13:42,560
a cool way to play with AMMO there, because AMMO

1960
01:13:42,760 --> 01:13:43,760
is really limited in this game.

1961
01:13:43,800 --> 01:13:44,800
Speaker 2: And oh that's that's.

1962
01:13:44,600 --> 01:13:46,880
Speaker 1: Pretty cool as well, Like you have to carry multiple

1963
01:13:46,880 --> 01:13:48,600
guns with you instead of carrying multiple clips, and I

1964
01:13:48,640 --> 01:13:50,720
think that's a weird little change, but it fits well

1965
01:13:50,720 --> 01:13:51,840
with that encumbrance mechanic.

1966
01:13:51,920 --> 01:13:52,000
Speaker 2: Right.

1967
01:13:52,039 --> 01:13:54,239
Speaker 1: It's just so many little things are intertwined in this

1968
01:13:54,319 --> 01:13:56,560
game and in really creative ways that I appreciated.

1969
01:13:56,640 --> 01:13:58,079
Speaker 2: No, I agree, I gotta try that too.

1970
01:13:58,520 --> 01:14:00,600
Speaker 1: Yeah, I definitely want to see if that, like how

1971
01:14:00,640 --> 01:14:04,840
well that actually works as far as gameplay goes. We

1972
01:14:04,920 --> 01:14:07,479
kind of talked about it, but the online interactivity, Yeah,

1973
01:14:07,479 --> 01:14:09,640
it's just really rewarding. Right when you log in, it's like, oh,

1974
01:14:09,840 --> 01:14:12,199
a few hundred people use like whatever. I don't know

1975
01:14:12,239 --> 01:14:13,920
what it was, but it's cool. When you come back,

1976
01:14:13,920 --> 01:14:15,520
I'm like, oh, I haven't been when like when you're

1977
01:14:15,520 --> 01:14:17,079
making that trek back to the start of the game

1978
01:14:17,319 --> 01:14:19,039
and you see a ladder of yours that you haven't

1979
01:14:19,079 --> 01:14:21,560
seen in like forty hours of game play, it's got

1980
01:14:21,600 --> 01:14:23,119
a few hundred likes on it, Like oh fuck, yeah,

1981
01:14:23,119 --> 01:14:25,079
like a bunch people have been using this. That's that's awesome.

1982
01:14:25,359 --> 01:14:27,880
So it's a really rewarding little mechanic and takes that

1983
01:14:28,319 --> 01:14:31,159
ideas of what Dark Souls did with the Summon signs

1984
01:14:31,159 --> 01:14:33,319
and just revamps it in like a really craive way.

1985
01:14:33,399 --> 01:14:36,840
Speaker 2: So yeah, yeah, I liked it. Uh. I think I

1986
01:14:37,159 --> 01:14:39,960
think I said everything on the online that. Yeah, I

1987
01:14:39,960 --> 01:14:42,880
think I said everything too. The only thing I screwed

1988
01:14:42,960 --> 01:14:45,159
up on once is I thought when you dismantled something,

1989
01:14:45,199 --> 01:14:47,039
you could take that for yourself, and I did that

1990
01:14:47,079 --> 01:14:49,439
with a few ladders. Yeah, it's not the case piece ladder.

1991
01:14:49,439 --> 01:14:50,359
Then I just felt bad that.

1992
01:14:50,399 --> 01:14:51,399
Speaker 1: I don't really know why.

1993
01:14:51,560 --> 01:14:53,640
Speaker 2: Yeah, I just felt bad. It was just like to

1994
01:14:53,680 --> 01:14:54,800
be a dick then, because I was like, oh, I

1995
01:14:54,840 --> 01:14:56,199
ruined this guy hit some likes on but it's like

1996
01:14:56,239 --> 01:14:57,039
I need some.

1997
01:14:57,000 --> 01:14:58,720
Speaker 1: Other guys ladder. I only did it with my own life.

1998
01:14:58,720 --> 01:15:00,359
Speaker 2: No I did to anyone because I I need a

1999
01:15:00,399 --> 01:15:02,760
ladder and I'm like, oh this one back, Carey took

2000
01:15:02,760 --> 01:15:04,279
it and it was just gone. I was like, oh,

2001
01:15:04,319 --> 01:15:07,000
I felt bad so sorry forever that yuser was.

2002
01:15:08,119 --> 01:15:10,880
Speaker 1: I'm looking at my notes here. I'm going to talk

2003
01:15:10,880 --> 01:15:12,600
about some story character stuff if you.

2004
01:15:12,640 --> 01:15:15,359
Speaker 2: Yeah, sure, yeah, Well we'll keep it on spoils for

2005
01:15:15,439 --> 01:15:18,520
right now. I don't think that'll last too long because

2006
01:15:18,560 --> 01:15:21,239
it is. I think it's better to play if you're

2007
01:15:21,279 --> 01:15:23,920
interested in story, whether you watch or play it. I

2008
01:15:23,920 --> 01:15:25,640
think the same way that we talk about for years,

2009
01:15:25,640 --> 01:15:26,960
how the build up of this game was, like what

2010
01:15:27,159 --> 01:15:28,880
is it? I think it's still better to experience that

2011
01:15:28,960 --> 01:15:33,760
without us talking about that. But story overall, I really enjoyed.

2012
01:15:33,760 --> 01:15:36,000
I talk about this beginning is very unique. The world

2013
01:15:36,039 --> 01:15:39,159
building was great, characters were great, performances were great. I

2014
01:15:39,199 --> 01:15:42,239
think it was something that was different. It is a

2015
01:15:42,239 --> 01:15:45,039
bit more I would say mainstream, but easier to fall

2016
01:15:45,079 --> 01:15:47,239
than when he's done in the past because the last

2017
01:15:47,279 --> 01:15:49,880
Mental Gear and then once previous after that too, we're

2018
01:15:49,920 --> 01:15:51,880
just getting some territories where none of it was really

2019
01:15:51,880 --> 01:15:53,960
making sense, and I was gonna worry about that because

2020
01:15:53,960 --> 01:15:55,479
I was always The thing with Mental Gear five was like,

2021
01:15:55,520 --> 01:15:57,560
I love that game so much, but the story, I

2022
01:15:57,600 --> 01:16:00,800
can't say it's great because it's just it's so wacky

2023
01:16:00,800 --> 01:16:02,720
and it doesn't make much sense. But this one it

2024
01:16:02,760 --> 01:16:05,279
makes sense and the rules of the world and there's

2025
01:16:05,359 --> 01:16:07,920
some great twists in there. I think it's I think

2026
01:16:07,920 --> 01:16:10,880
it's paced very well. I think there is some slow parts,

2027
01:16:10,920 --> 01:16:13,039
but at the same time, I think he just does

2028
01:16:13,079 --> 01:16:15,840
that deliberty, deliberately to make you really feel like this

2029
01:16:15,920 --> 01:16:19,720
character or to sit with it. But those movies we

2030
01:16:19,760 --> 01:16:21,520
listed are types of games. As far as the sci

2031
01:16:21,520 --> 01:16:24,720
fi twistiness, I think I think you'd appreciate it then.

2032
01:16:24,760 --> 01:16:26,640
But it is a it's a great I think it

2033
01:16:26,680 --> 01:16:29,199
was a great story because it's it's just not stuff

2034
01:16:29,239 --> 01:16:32,199
obviously I could think of. You know, there's certain twists

2035
01:16:32,199 --> 01:16:34,159
that I figured out that we'll talk about in spoilers,

2036
01:16:34,159 --> 01:16:35,920
but I think it was very well done, and I

2037
01:16:35,960 --> 01:16:37,800
think even the way they would tell certain stories, like

2038
01:16:37,960 --> 01:16:40,359
the way they told Mads the story, I really really

2039
01:16:40,479 --> 01:16:44,079
enjoy it. So the story was a knockout home run

2040
01:16:44,119 --> 01:16:46,039
for me. I think for the most part, I don't

2041
01:16:46,039 --> 01:16:47,600
think I have any cons to be honest, I think

2042
01:16:47,600 --> 01:16:49,039
it was very well done. It's up there with some

2043
01:16:49,199 --> 01:16:52,159
like my favorite sci fi movies. So yeah, that was

2044
01:16:52,239 --> 01:16:53,399
that was all good for me.

2045
01:16:53,840 --> 01:16:56,880
Speaker 1: Yeah, for me, it was. I mean the highlight was

2046
01:16:56,920 --> 01:17:00,319
definitely mads one because he's an actor I'm very familiar with.

2047
01:17:00,319 --> 01:17:02,640
I've seen in a few things now. Obviously love Hannibal.

2048
01:17:02,680 --> 01:17:05,520
I actually save Hannibal. But then yeah, there's a few

2049
01:17:05,760 --> 01:17:07,720
few of these people, these other actors that I'm not

2050
01:17:07,760 --> 01:17:10,279
so familiar with or I've seen only maybe a couple things.

2051
01:17:10,279 --> 01:17:12,479
So like Margaret Quality, for example, I've become a big

2052
01:17:12,479 --> 01:17:15,119
fan of her recently from once part time in Hollywood.

2053
01:17:15,119 --> 01:17:17,840
Of course, I cast her in one of our recent fancasts.

2054
01:17:17,880 --> 01:17:19,520
Go check out our Marvel Nights fancasts. We want to

2055
01:17:19,520 --> 01:17:21,199
find out for who. But yeah, I'm a big fan

2056
01:17:21,239 --> 01:17:22,920
of hers now, so I didn't even know she was

2057
01:17:22,960 --> 01:17:24,960
in this game honestly, because I don't think she was

2058
01:17:24,960 --> 01:17:27,439
in any of those three trailers, Like, I don't know

2059
01:17:27,439 --> 01:17:28,600
if she was a more recent care.

2060
01:17:28,479 --> 01:17:30,720
Speaker 2: I don't think so. The only reason I found out.

2061
01:17:30,600 --> 01:17:34,119
Speaker 1: Is I remember Fragile of course Norman Mad's yeah, trying

2062
01:17:34,119 --> 01:17:34,640
to think.

2063
01:17:34,680 --> 01:17:36,479
Speaker 2: A new Garmo because they'd show that off and.

2064
01:17:36,520 --> 01:17:39,000
Speaker 1: Him and Gear normally. I feel like you probably I

2065
01:17:39,039 --> 01:17:41,359
think you saw the red dress at some point, right, Oh.

2066
01:17:41,319 --> 01:17:43,199
Speaker 2: Yeah, I knew, but that because that's Lizlie Wagner and

2067
01:17:43,239 --> 01:17:45,680
she's like they de aged her. She's like right, six

2068
01:17:45,720 --> 01:17:48,119
year olds. But uh yeah. The only reason I knew

2069
01:17:48,159 --> 01:17:50,039
for I think it's hard in some promotion material, but

2070
01:17:50,079 --> 01:17:52,039
I just knew because I'd also looked for that fan

2071
01:17:52,119 --> 01:17:53,680
cast is oh, she's in destr Ending.

2072
01:17:53,840 --> 01:17:55,880
Speaker 1: So yeah, so I didn't even know about that, or

2073
01:17:55,920 --> 01:17:57,720
maybe I did, I forgot about it. But I really

2074
01:17:57,760 --> 01:17:59,119
loved her performance and her character.

2075
01:17:59,359 --> 01:18:02,039
Speaker 2: Yeah, it's very intense emotional story. A favorite next to Mad.

2076
01:18:02,319 --> 01:18:04,920
I think Mad's be my favorite, and then Sam because

2077
01:18:04,960 --> 01:18:07,279
these are protagonists up there, but I put her up

2078
01:18:07,279 --> 01:18:09,760
there just with Sam as well, Like I really enjoyed

2079
01:18:09,760 --> 01:18:10,560
her and her story.

2080
01:18:10,640 --> 01:18:13,159
Speaker 1: Yeah, I mean Sam, a lot of it is as

2081
01:18:13,279 --> 01:18:14,560
as you kind of mentioned earlier, a lot of it

2082
01:18:14,600 --> 01:18:16,640
he's really just silent. He's not saying a whole it's

2083
01:18:16,680 --> 01:18:19,720
more like the ending, not really ending last twenty five percent,

2084
01:18:19,760 --> 01:18:22,199
where he's more talk sharing his point of view. He's

2085
01:18:22,279 --> 01:18:26,199
kind of uncovering more of himself. So, and I thought

2086
01:18:26,279 --> 01:18:28,079
Geramo Delta, I thought he was gonna be more of

2087
01:18:28,119 --> 01:18:32,000
like a side character or like slightly bigger than a

2088
01:18:32,000 --> 01:18:33,920
cameo almost, So he was in a lot more than

2089
01:18:33,960 --> 01:18:36,000
I was expecting. And I really liked his character because

2090
01:18:36,039 --> 01:18:38,840
he's kind of your your buddy, I guess you kind

2091
01:18:38,840 --> 01:18:40,680
of multiple buddies, but he feels like he's your closest

2092
01:18:40,680 --> 01:18:41,960
buddy in the game. And I really liked that.

2093
01:18:42,000 --> 01:18:43,439
Speaker 2: I think he was in there more just because he

2094
01:18:43,479 --> 01:18:46,039
didn't have to voice him, so lucky for that. So

2095
01:18:46,520 --> 01:18:47,640
oh really, yeah, didn't you.

2096
01:18:47,720 --> 01:18:49,800
Speaker 1: It's not his voice, no, So I don't really know

2097
01:18:49,840 --> 01:18:51,199
what he I think the only time I've heard him

2098
01:18:51,199 --> 01:18:54,840
talk is like his Shape of Water speech or something,

2099
01:18:54,840 --> 01:18:55,800
so I can't really remember.

2100
01:18:55,880 --> 01:18:59,079
Speaker 2: So for him and Heartman, because Hartman is the director

2101
01:18:59,319 --> 01:19:00,560
of draw if his.

2102
01:19:00,560 --> 01:19:02,119
Speaker 1: Name is yeah, he's he looked familiar to me, but

2103
01:19:02,119 --> 01:19:03,359
I couldn't place him.

2104
01:19:03,399 --> 01:19:05,720
Speaker 2: So if you would see anytime they'd introduced him, they

2105
01:19:05,760 --> 01:19:08,039
say special appearance by Gero Detorro, and then there's another

2106
01:19:08,119 --> 01:19:10,720
name below that that's the person of voice. No, no,

2107
01:19:10,760 --> 01:19:13,279
that's person of voice them. So yeah, so that some

2108
01:19:13,399 --> 01:19:15,600
of the people like obviously like a minus boy. But

2109
01:19:15,600 --> 01:19:17,680
he announces before I Colin O'Brian's in this game. He

2110
01:19:17,840 --> 01:19:18,760
voiced himself.

2111
01:19:18,520 --> 01:19:20,520
Speaker 1: Apparently Jeff Keeyes in this game at some point. Yeah.

2112
01:19:20,520 --> 01:19:21,359
Speaker 2: I didn't bump it to me.

2113
01:19:21,399 --> 01:19:22,720
Speaker 1: I saw in the credits. I haven't seen him.

2114
01:19:22,760 --> 01:19:24,920
Speaker 2: Yeah, I bumped in Aggar, right, I bumped into the

2115
01:19:24,920 --> 01:19:26,159
guy that directed.

2116
01:19:25,800 --> 01:19:27,439
Speaker 1: Oh, I don't know what he looks like. So I

2117
01:19:27,439 --> 01:19:30,159
don't know if i've wh where was he? Uh he's

2118
01:19:31,279 --> 01:19:33,159
was he just like a random out post person. Yeah,

2119
01:19:33,199 --> 01:19:34,560
and I can't remember where he is now, but I

2120
01:19:34,560 --> 01:19:36,079
remember he was an essential one.

2121
01:19:36,319 --> 01:19:37,800
Speaker 2: No, I don't think. So he has a beard and

2122
01:19:37,840 --> 01:19:40,079
he has like longer black hair, okay, uh, and then

2123
01:19:40,119 --> 01:19:43,920
I you bump into the filmmaker. That's the guy that

2124
01:19:43,960 --> 01:19:47,000
directed Kong Skull Island. He's the guy that has the

2125
01:19:47,000 --> 01:19:47,960
big beard.

2126
01:19:47,680 --> 01:19:49,439
Speaker 1: And oh yeah yeah yeah like Indian guys.

2127
01:19:49,520 --> 01:19:53,039
Speaker 2: Yeah, and he's also directing the mal Garsol movie if

2128
01:19:53,039 --> 01:19:54,479
it happened right, but he's directing.

2129
01:19:54,520 --> 01:19:56,960
Speaker 1: I wonder who because I saw in the first area

2130
01:19:57,000 --> 01:19:58,800
there's kind of two main play areas in this game.

2131
01:19:58,800 --> 01:20:00,760
There's a couple of like special areas, and the first

2132
01:20:00,760 --> 01:20:03,119
main player I saw there's a musician. There's like a

2133
01:20:03,119 --> 01:20:05,079
house for a musician. You never have to go there

2134
01:20:05,079 --> 01:20:06,279
in the stores. I haven't been there yet.

2135
01:20:06,319 --> 01:20:07,199
Speaker 2: Yeah, so I'm curious.

2136
01:20:07,279 --> 01:20:10,000
Speaker 1: Maybe that's like Jeff Keey or someone maybe a musician.

2137
01:20:10,159 --> 01:20:12,840
Speaker 2: Yeah, but yeah, so him, so Geramea and Hartman. They

2138
01:20:12,840 --> 01:20:14,760
had their looks, but they weren't voiced by them, so

2139
01:20:14,800 --> 01:20:16,520
it's kind of it was a fun like but I

2140
01:20:16,520 --> 01:20:19,520
I honestly don't mind that because like obviously like it

2141
01:20:19,760 --> 01:20:21,880
worked perfectly for me. Yeah, they're friends of Dale, and

2142
01:20:21,920 --> 01:20:23,680
I don't mind that. If it's done well in games,

2143
01:20:23,800 --> 01:20:26,640
is like, oh, you want to have a certain celebrity

2144
01:20:26,760 --> 01:20:28,680
look like that. Sure, dude, we see how a cyberpunk

2145
01:20:28,680 --> 01:20:31,560
come with Kean Obvious that's different voices in but I

2146
01:20:31,680 --> 01:20:33,800
still like that idea. And that's where it felt like

2147
01:20:33,920 --> 01:20:36,600
a weird event too, where it's like I love the gameplay,

2148
01:20:36,720 --> 01:20:38,399
I love like the story, but then also, you have

2149
01:20:38,680 --> 01:20:41,960
familiar faces coming in, and we've seen that in movies,

2150
01:20:42,000 --> 01:20:44,640
but that's or in games. But this just felt so

2151
01:20:44,840 --> 01:20:47,119
personal Todal because they're his friends. And that's what I

2152
01:20:47,199 --> 01:20:49,640
liked about that. It was just this big experience, so

2153
01:20:50,000 --> 01:20:52,359
I it didn't take me out of all. It was fun.

2154
01:20:52,439 --> 01:20:55,960
Speaker 1: It didn't feel like some of the other maybe celebrities

2155
01:20:56,000 --> 01:20:58,479
we've seen in games, where it's almost like a marketing thing.

2156
01:20:58,560 --> 01:21:00,319
Like I feel like Terry Crews and crack Down is

2157
01:21:00,399 --> 01:21:03,359
very much a marketing thing. Or you know, I shouldn't

2158
01:21:03,359 --> 01:21:05,600
speak about Ghost Recon. I love John Berthall. I'm not

2159
01:21:05,640 --> 01:21:07,680
sure what his performance is like in that, but it

2160
01:21:07,720 --> 01:21:10,720
felt like these were like they were really taking it seriously.

2161
01:21:11,039 --> 01:21:13,079
As you know, It's not like any of them were like,

2162
01:21:13,239 --> 01:21:14,600
don't care about I don't know if all of them

2163
01:21:14,640 --> 01:21:16,640
played video games. I don't. I don't really foresee.

2164
01:21:16,279 --> 01:21:16,840
Speaker 2: Mads, I don't.

2165
01:21:17,800 --> 01:21:19,920
Speaker 1: But but it still felt like he took it very

2166
01:21:19,960 --> 01:21:21,760
seriously and I appreciate that. And then I was really

2167
01:21:21,760 --> 01:21:23,600
impressed with I don't know how to pronounce her name,

2168
01:21:23,720 --> 01:21:26,359
Leah Leah said said, it's like a French name.

2169
01:21:26,399 --> 01:21:28,119
Speaker 2: Yeah, I'm not sure she's in James Bond's I have

2170
01:21:28,199 --> 01:21:29,079
never heard her name.

2171
01:21:29,039 --> 01:21:30,359
Speaker 1: Said it oh loud, so I'm not sure what it

2172
01:21:30,399 --> 01:21:33,359
does Lea say do something like that. She plays fragile

2173
01:21:33,399 --> 01:21:36,520
in the game, not that fragile, and I thought she

2174
01:21:36,560 --> 01:21:38,000
was great. She really blew me away, and she's on

2175
01:21:38,000 --> 01:21:39,359
my radar now. I'd love to see her in some

2176
01:21:39,399 --> 01:21:40,199
other stuff because.

2177
01:21:40,000 --> 01:21:41,560
Speaker 2: She's really she's a great actress.

2178
01:21:41,359 --> 01:21:43,920
Speaker 1: She's got a badass look. She's pretty awesome.

2179
01:21:43,920 --> 01:21:46,239
Speaker 2: She's been doing lots of actions. She's in the Bond franchise.

2180
01:21:46,279 --> 01:21:48,800
She's missing Impossible, so she that's kind of for a

2181
01:21:48,840 --> 01:21:51,600
thing recently Impossible. She know she was in number four,

2182
01:21:51,920 --> 01:21:54,000
so okay, Yeah, she's just she looked like.

2183
01:21:53,960 --> 01:21:55,720
Speaker 1: Distantly familiar, like I don't think I've seen a movie

2184
01:21:55,720 --> 01:21:58,119
with first, but I've seen seen her in an ad.

2185
01:21:58,000 --> 01:21:58,800
Speaker 2: Or something there.

2186
01:21:59,079 --> 01:22:01,760
Speaker 1: Yeah, and then yeah, I mean even just like the

2187
01:22:01,840 --> 01:22:05,239
side characters, a lot of random little people that stay

2188
01:22:05,319 --> 01:22:08,680
like the distress centers or whatever, and all the performances

2189
01:22:08,680 --> 01:22:10,920
like Bozones are kind of just fine, but none of

2190
01:22:10,960 --> 01:22:13,680
them were bad. I really liked the there's a little

2191
01:22:13,720 --> 01:22:16,560
side story between the the chiral artist is her name

2192
01:22:16,600 --> 01:22:19,039
and the junk Dealer. They kind of have this relationship.

2193
01:22:19,520 --> 01:22:20,039
Speaker 2: I like that.

2194
01:22:20,199 --> 01:22:23,079
Speaker 1: I don't know those are small actors. I'm guessing I've

2195
01:22:23,079 --> 01:22:23,680
never heard of them.

2196
01:22:24,279 --> 01:22:28,039
Speaker 2: The female is someone famous in Japan or something, because yeah, I.

2197
01:22:28,000 --> 01:22:31,439
Speaker 1: Think it seemed like she was very authentic. Was there

2198
01:22:31,479 --> 01:22:34,520
like her English was you know, weaker you could say.

2199
01:22:34,600 --> 01:22:36,520
But I really like that side story. I thought it

2200
01:22:36,560 --> 01:22:36,880
was cool.

2201
01:22:36,960 --> 01:22:39,520
Speaker 2: So the emails I got about that after quite I know,

2202
01:22:39,600 --> 01:22:41,079
it's pretty it's pretty weird.

2203
01:22:41,079 --> 01:22:42,760
Speaker 1: I only read a couple of them. I sat to

2204
01:22:42,760 --> 01:22:45,279
go back and sit. Yeah, but I like that as well.

2205
01:22:45,319 --> 01:22:47,880
You kind of get some feedback from some people here

2206
01:22:47,920 --> 01:22:49,800
what they're what they've been doing, and the whole the

2207
01:22:49,840 --> 01:22:52,199
emojis they put in their emails as well, just like

2208
01:22:52,239 --> 01:22:53,880
the clap and like the praise and what.

2209
01:22:54,319 --> 01:22:56,439
Speaker 2: Yeah, I'll say that for this pot because it wasn't

2210
01:22:56,479 --> 01:22:58,239
sure how I felt about the emails for that story,

2211
01:22:58,239 --> 01:23:00,840
because it felt felt I don't not that it made

2212
01:23:00,840 --> 01:23:04,079
the mission feel less important, but it kind of did

2213
01:23:04,119 --> 01:23:04,560
a little bit.

2214
01:23:04,800 --> 01:23:06,760
Speaker 1: Maybe maybe I haven't read all them. Maybe I shouldn't

2215
01:23:06,760 --> 01:23:08,560
read them all it takes away from it a bit.

2216
01:23:08,840 --> 01:23:11,680
It might I like the actual mission part of it,

2217
01:23:11,720 --> 01:23:14,760
but yeah, I think that's I think that's like just

2218
01:23:14,800 --> 01:23:16,520
a testament in and of itself that we just spent

2219
01:23:16,560 --> 01:23:19,039
a few minutes talking about the characters and we know

2220
01:23:19,399 --> 01:23:22,960
their names for the most part, because so many videomes,

2221
01:23:23,000 --> 01:23:24,920
I mean, look at like any thing, Like none of

2222
01:23:24,920 --> 01:23:27,560
those characters have development. They just look cool. They're in

2223
01:23:27,600 --> 01:23:30,359
a they have they have an amazing aesthetic, they're like

2224
01:23:30,479 --> 01:23:32,920
fun characters follow they have twenty findy sound effects. All

2225
01:23:32,960 --> 01:23:35,119
that's on point, but they don't really go through like

2226
01:23:35,359 --> 01:23:37,159
much of a story, or they don't have like intense

2227
01:23:37,199 --> 01:23:39,399
dialogue to back it up or something. And then I

2228
01:23:39,439 --> 01:23:41,199
don't know, just games in general, like you could point

2229
01:23:41,199 --> 01:23:42,600
to Naughty Dog. They do a great job of that

2230
01:23:42,640 --> 01:23:45,439
stuff between Uncharted and Last of Us. But for the

2231
01:23:45,439 --> 01:23:47,680
most part, like when it comes to game stories, I

2232
01:23:47,760 --> 01:23:49,600
ended up I end up like skipping a lot, or

2233
01:23:49,640 --> 01:23:52,800
I just lose interest or feels like it's just kind

2234
01:23:52,800 --> 01:23:56,640
of put in there to facilitate like progressing to get

2235
01:23:56,640 --> 01:23:59,039
to the next level one to two to three. So

2236
01:23:59,239 --> 01:24:01,960
I was I was very happy with it overall. I

2237
01:24:01,960 --> 01:24:04,399
think some of the animations could use some work, Like

2238
01:24:04,439 --> 01:24:07,760
for example, Lindsay Wagner her character to me, your hair

2239
01:24:07,840 --> 01:24:09,560
never looked right, I think I'm like spoiled now that

2240
01:24:09,600 --> 01:24:11,279
I've played her eyes on, which has like the best

2241
01:24:11,359 --> 01:24:13,640
hair of any game ever, but her hair just looked

2242
01:24:13,760 --> 01:24:16,760
very like almost like blocky, like it wasn't flowing right,

2243
01:24:16,800 --> 01:24:17,159
and it.

2244
01:24:17,239 --> 01:24:18,000
Speaker 2: Really stuck out to me.

2245
01:24:18,359 --> 01:24:21,279
Speaker 1: And then for whatever reason, I don't know if this

2246
01:24:21,359 --> 01:24:26,439
is a character thing, but the character that Margaret Quality plays. Finally,

2247
01:24:26,479 --> 01:24:29,760
her eyes were never looking where the character was supposed

2248
01:24:29,760 --> 01:24:31,079
to be looking like it looked like she was looking

2249
01:24:31,119 --> 01:24:33,840
through you, like you were a hologram or something, or

2250
01:24:33,880 --> 01:24:35,720
like she was just looking at your forehead the whole time.

2251
01:24:35,720 --> 01:24:37,399
Like I just felt like her eyes were drifting in

2252
01:24:37,479 --> 01:24:40,600
weird ways that kind of I don't know it, Like

2253
01:24:40,640 --> 01:24:43,520
those are the two things that bumped out at me, Like, oh,

2254
01:24:43,560 --> 01:24:45,479
I noticed those, and they took me a bit out

2255
01:24:45,479 --> 01:24:47,880
of it, Like you could tell that obviously this is

2256
01:24:47,920 --> 01:24:49,800
like a new team that they just assembled, and I

2257
01:24:49,800 --> 01:24:51,239
don't know what. I don't know if they're using a

2258
01:24:51,279 --> 01:24:54,439
familiar engine or whatnot they're doing, but you could definitely

2259
01:24:54,520 --> 01:24:56,239
like I don't know, to me, there's definitely sold with

2260
01:24:56,319 --> 01:24:58,720
some refinement there in terms of that, and I think

2261
01:24:58,720 --> 01:25:01,720
they'll get there for sure, Pajima will, but for the

2262
01:25:01,720 --> 01:25:05,239
most part, man, I love this story so much. Should

2263
01:25:05,239 --> 01:25:07,439
we jump into some spoilery stuff of it?

2264
01:25:07,720 --> 01:25:11,520
Speaker 2: Yeah? There were I want to ask as well, say

2265
01:25:11,640 --> 01:25:14,920
anything as spoilers, and like, because you take this anyway,

2266
01:25:14,920 --> 01:25:18,560
people games to have this all the time, Kajima's next game.

2267
01:25:18,560 --> 01:25:20,720
Would you want to see a Death Stranding two or

2268
01:25:20,720 --> 01:25:23,119
would you want something completely new?

2269
01:25:27,760 --> 01:25:29,680
Speaker 1: Okay, I don't know. It's interesting. I'm trying to think

2270
01:25:29,680 --> 01:25:32,840
about what you would do world world wise.

2271
01:25:33,039 --> 01:25:34,520
Speaker 2: Yeah, because I'm in the I.

2272
01:25:34,479 --> 01:25:36,119
Speaker 1: Would I would want something new.

2273
01:25:36,159 --> 01:25:38,039
Speaker 2: I think, Yeah, I'm in the new camp because especially

2274
01:25:38,039 --> 01:25:40,840
you know, I'm something that like Joker standing and like,

2275
01:25:40,840 --> 01:25:42,359
oh give me more. This is one where I'm like,

2276
01:25:42,760 --> 01:25:45,279
I feel so fulfilled from the story, the gameplay, and

2277
01:25:45,319 --> 01:25:47,560
the world, and I feel like you could make another one.

2278
01:25:47,560 --> 01:25:49,880
And I think they leave certain doors opens or stories

2279
01:25:49,880 --> 01:25:52,279
and everything's covered in this that you could you know,

2280
01:25:52,359 --> 01:25:54,680
look at Melgary into me like five six of those

2281
01:25:54,680 --> 01:25:56,439
you know. So, But I just think it's.

2282
01:25:56,279 --> 01:25:59,399
Speaker 1: Not in that Cliff hearingery way that that Spider Man

2283
01:25:59,479 --> 01:26:00,960
or Horizon with it exactly.

2284
01:26:01,039 --> 01:26:02,680
Speaker 2: Yeah, where it's like, oh, what could be next? It

2285
01:26:02,800 --> 01:26:05,439
just feels like there could be more or this is

2286
01:26:05,479 --> 01:26:06,359
the story.

2287
01:26:06,079 --> 01:26:07,960
Speaker 1: And it is like a perfect ambiguity right now.

2288
01:26:08,039 --> 01:26:10,079
Speaker 2: Yeah, and I prefer that, And I would also love

2289
01:26:10,159 --> 01:26:12,079
that if they do do a desh Rant too, I'll

2290
01:26:12,079 --> 01:26:13,479
be there this, Like I said, it might be one

2291
01:26:13,479 --> 01:26:14,880
of my fair games of all the time. It is,

2292
01:26:14,920 --> 01:26:17,359
but it might be that top tier one slot, so

2293
01:26:17,439 --> 01:26:19,359
I'd be there of course. But I would also love

2294
01:26:19,399 --> 01:26:21,520
for the hype training that he would announce the new

2295
01:26:21,520 --> 01:26:23,159
game and it would be this thing over again, like Okay,

2296
01:26:23,199 --> 01:26:25,279
well what's this game? You're like, what's the story of this?

2297
01:26:25,319 --> 01:26:27,520
Because who knows if he has more exploiting on this one,

2298
01:26:27,560 --> 01:26:28,880
But I just wanted to ask, like this, Bill might

2299
01:26:28,920 --> 01:26:31,520
tune out, but I would I would welcome a second one,

2300
01:26:31,600 --> 01:26:33,680
but I would rather go do something else, and I

2301
01:26:33,680 --> 01:26:36,439
would be excited for I'm I've always said I'm excited

2302
01:26:36,439 --> 01:26:38,680
for Kajima does, but especially after this, it's like, I

2303
01:26:38,680 --> 01:26:40,560
don't know, I'm worried for my life. I'm never gonna

2304
01:26:40,560 --> 01:26:42,439
get a game to reach the heights again. I'm really

2305
01:26:42,520 --> 01:26:44,359
enjoying Jedi Fall in order as I play, I'm just

2306
01:26:44,359 --> 01:26:46,920
like this no deaf stranding, you know, like every game now,

2307
01:26:46,960 --> 01:26:49,279
like when we have Marvel Avengers coming out in a

2308
01:26:49,319 --> 01:26:52,359
few months, Like, like, I just feel like I've reached

2309
01:26:52,359 --> 01:26:54,960
his peak, So I wouldn't put it away, but I'd

2310
01:26:55,000 --> 01:26:57,800
be interested in a different route to see as in

2311
01:26:57,840 --> 01:26:58,239
his brain.

2312
01:26:58,520 --> 01:27:00,279
Speaker 1: I mean, that's just the thing, right with game games.

2313
01:27:00,880 --> 01:27:03,199
It's so hard to have a compelling story when you

2314
01:27:03,239 --> 01:27:06,319
have a game like this because just because it's open world, right,

2315
01:27:06,319 --> 01:27:08,079
It's like if you have something like and so if

2316
01:27:08,079 --> 01:27:10,279
you're playing a fall at four and you know that

2317
01:27:10,359 --> 01:27:12,880
your kid is out there somewhere, isn't that the only

2318
01:27:12,920 --> 01:27:14,720
thing you should be doing, right, You should only be

2319
01:27:14,720 --> 01:27:16,800
trying to find that kid. Ye, yes, I'm going off

2320
01:27:16,800 --> 01:27:19,520
fucking around with Raiders, going to nukere World, playing around

2321
01:27:19,560 --> 01:27:22,640
for weeks at a time, Like, yeah, you really get

2322
01:27:22,680 --> 01:27:24,239
taken to the story. It doesn't make sense anymore. And

2323
01:27:24,279 --> 01:27:27,000
obviously I'm sure you could do that some of that

2324
01:27:27,039 --> 01:27:28,319
in this game where it's like, oh, I'm gonna go

2325
01:27:28,399 --> 01:27:30,399
screw around for a bit, but I felt like it's

2326
01:27:30,439 --> 01:27:33,039
really pushing you along at a good pace and really

2327
01:27:33,319 --> 01:27:37,840
until like the later parts of the game, nothing's terribly pertinent,

2328
01:27:37,880 --> 01:27:39,640
Like even if you are spending the time to do

2329
01:27:39,720 --> 01:27:41,960
some extra deliveries, like it's justified within the game as

2330
01:27:42,000 --> 01:27:44,159
like that's needs to be done and that's helpful. You're

2331
01:27:44,159 --> 01:27:46,279
pulling up the world. Yeah, you're like, or it's like

2332
01:27:46,279 --> 01:27:47,399
that kind of thing that you need to do that

2333
01:27:47,399 --> 01:27:49,199
for the infrastructure to make sense for all of us

2334
01:27:49,279 --> 01:27:51,319
to fit together. So I feel like it hits a

2335
01:27:51,319 --> 01:27:54,439
really good balance of story progressing at a good way

2336
01:27:54,479 --> 01:27:57,479
while giving you some freedom that you aren't completely unrails,

2337
01:27:57,479 --> 01:28:01,279
because this is it's weird. It's like linear. It is

2338
01:28:01,359 --> 01:28:03,640
linear in some ways, but yet the world is very

2339
01:28:03,640 --> 01:28:05,600
nonlinear and you can take it in so many different ways.

2340
01:28:05,600 --> 01:28:09,039
So the story pacing wise worked really well, except for

2341
01:28:09,520 --> 01:28:11,640
the last eight towers for me, where I feel like

2342
01:28:11,800 --> 01:28:14,640
drags do some things that aren't even necessarily story stuff.

2343
01:28:14,680 --> 01:28:16,199
It's more gameplay stuff actually.

2344
01:28:16,000 --> 01:28:20,720
Speaker 2: But yeah, I agree with that. Jumana are spoilers spoilers.

2345
01:28:20,760 --> 01:28:22,439
So yeah, if you've stuck the whole way through and

2346
01:28:22,479 --> 01:28:25,319
you're worried about story story, story spoilers, now is the

2347
01:28:25,359 --> 01:28:27,359
time to drop out. If not, you know all that

2348
01:28:27,399 --> 01:28:28,600
works you listen to much.

2349
01:28:28,840 --> 01:28:30,399
Speaker 1: If you're not gonna play the game, go watch some

2350
01:28:30,439 --> 01:28:33,439
cut scenes. If you're waiting for PC, like Briggs is

2351
01:28:34,720 --> 01:28:37,000
then good luck trying to avoid some stuff. I mean,

2352
01:28:37,039 --> 01:28:39,239
I'm sure there's so much in this game that even

2353
01:28:39,279 --> 01:28:41,079
if you hear a spoiler too, I don't think anything

2354
01:28:41,079 --> 01:28:44,119
will will like ruin the experience for you. Some games

2355
01:28:45,000 --> 01:28:47,199
I've heard a couple like spoilers on like even one

2356
01:28:47,239 --> 01:28:49,119
detail of the story. It's like, oh, well, that's the

2357
01:28:49,159 --> 01:28:52,279
whole twist. Now the whole story has a little less

2358
01:28:52,279 --> 01:28:54,079
a lure where I think you have you have to

2359
01:28:54,159 --> 01:28:56,239
understand how much of the world for the story to

2360
01:28:56,279 --> 01:28:57,000
even make sense.

2361
01:28:57,319 --> 01:29:00,359
Speaker 2: So and I think a good thing is for that

2362
01:29:00,439 --> 01:29:02,680
if you're trying to avoid. Hopefully, for PC players, it's

2363
01:29:02,720 --> 01:29:04,399
not like a giphone or where that has such a

2364
01:29:04,439 --> 01:29:06,800
mass appeal. This is like, I feel like people will

2365
01:29:06,800 --> 01:29:08,680
be playing it, but it's not gonna spread as quickly

2366
01:29:08,720 --> 01:29:10,840
as Wildfire. I cannot wait to see that.

2367
01:29:11,520 --> 01:29:13,039
Speaker 1: I don't think there's gonna be dedalc for this game.

2368
01:29:13,079 --> 01:29:14,880
You're not gonna be hearing them more this like after

2369
01:29:14,960 --> 01:29:17,000
Game War, after this year is done. Like, I don't

2370
01:29:17,000 --> 01:29:18,239
think you'll be hearing much about this.

2371
01:29:18,239 --> 01:29:20,520
Speaker 2: Game, no other than people debating if it's a great

2372
01:29:20,560 --> 01:29:21,520
game or if it's a bad game.

2373
01:29:21,600 --> 01:29:23,279
Speaker 1: Yeah, people will talk about it who love it like us.

2374
01:29:23,439 --> 01:29:25,920
I'm sure we'll bring it up a lot, but unless like, like,

2375
01:29:25,960 --> 01:29:28,439
there's not gonna be new content. It's not like you're

2376
01:29:28,439 --> 01:29:30,600
gonna see a DLC trailer that like spoils something in

2377
01:29:30,680 --> 01:29:31,159
the main story.

2378
01:29:31,239 --> 01:29:33,000
Speaker 2: Yeah. Yeah, And I should have said at the beginning

2379
01:29:33,000 --> 01:29:35,399
when we talk about like the like people liking or

2380
01:29:35,439 --> 01:29:38,239
disliking it. To me, it feels very comparable when we've

2381
01:29:38,319 --> 01:29:41,079
like reviewed Hereditary midst of Our Lighthouse, where it's just

2382
01:29:41,119 --> 01:29:43,760
like I've been an experience where I've loved those types

2383
01:29:43,760 --> 01:29:45,960
of movies where I've hated them, where I don't get them,

2384
01:29:46,159 --> 01:29:47,960
And this is a game that I think all the

2385
01:29:48,079 --> 01:29:50,880
complaints have her justified, all the praise of her are justified.

2386
01:29:51,159 --> 01:29:53,119
It just kind of how it hits you, you know.

2387
01:29:53,279 --> 01:29:56,680
So and yeah, we'll get into the story of Blows now. So, yeah,

2388
01:29:56,720 --> 01:29:58,560
what do you want to talk about first? Because there's

2389
01:29:58,640 --> 01:30:00,479
like a lot to talk about a lot.

2390
01:30:01,159 --> 01:30:03,760
Speaker 1: Do we start with the I almost I feel like

2391
01:30:03,760 --> 01:30:06,439
maybe a good place to start with just talking about

2392
01:30:06,560 --> 01:30:09,520
some individual character stories unless you have a better starting

2393
01:30:09,560 --> 01:30:09,960
off point.

2394
01:30:10,479 --> 01:30:12,800
Speaker 2: I say we could say, like the side characters that

2395
01:30:12,920 --> 01:30:15,079
we love Mama, maybe to like the last becazos. I

2396
01:30:15,119 --> 01:30:17,439
think we not rapid fire, but talk quickly because they're

2397
01:30:17,479 --> 01:30:21,119
they're the big story abouts more about theirs whatever. I

2398
01:30:21,159 --> 01:30:23,560
guess I just want to talk about Mads, BB and

2399
01:30:23,680 --> 01:30:25,880
Sam pretty much, you know, because that's like a big

2400
01:30:25,920 --> 01:30:28,479
final reveals. Yeah, because I feel like there's like three

2401
01:30:29,920 --> 01:30:32,880
three sections to this and it's weird because they're really paced.

2402
01:30:32,920 --> 01:30:34,479
It's not the same way like a movie where it's

2403
01:30:34,520 --> 01:30:36,680
like first act third. It's like, by the time you

2404
01:30:36,760 --> 01:30:39,479
fight Higgs, you're like over halfway through the game.

2405
01:30:39,520 --> 01:30:44,920
Speaker 1: But there's three there's fourteen technically fifteen chapters, fourteen story

2406
01:30:45,000 --> 01:30:47,520
chapters in this game, but they're not evenly paced. Some

2407
01:30:47,680 --> 01:30:52,039
chapters are fifteen minutes, some chapters are four hours.

2408
01:30:51,760 --> 01:30:53,279
Speaker 2: Like when you have to an hour, and spots like

2409
01:30:53,279 --> 01:30:55,760
when you gotta face Mads down. That's a single chapter

2410
01:30:55,840 --> 01:30:57,720
by itself, and that's why at some points I was like, oh,

2411
01:30:57,800 --> 01:30:58,439
now I'm getting there.

2412
01:30:58,800 --> 01:31:01,239
Speaker 1: Has like two chapters because Clifford and then is like

2413
01:31:01,399 --> 01:31:02,439
Clifford ungar later.

2414
01:31:02,640 --> 01:31:05,760
Speaker 2: Well yeah, and well, because I think the first chapter

2415
01:31:05,880 --> 01:31:09,239
is just what's what's the name he's given? Isn't it

2416
01:31:09,359 --> 01:31:12,079
war Veterans or kids? Combat veteran. That's his first name

2417
01:31:12,159 --> 01:31:14,039
or remember your first introduced But isn't.

2418
01:31:13,840 --> 01:31:16,800
Speaker 1: The chapter called Clifford. I don't because I'm pretty sure

2419
01:31:16,800 --> 01:31:18,760
you learn his name during Yeah, maybe you do.

2420
01:31:18,840 --> 01:31:20,880
Speaker 2: Yeah, but that's why I loved at first when you interview,

2421
01:31:21,640 --> 01:31:23,880
he's just combat, like fifty to sixty hours long.

2422
01:31:23,960 --> 01:31:26,560
Speaker 1: Yeah, so first to pinpoint exact moments, Yeah, tricky.

2423
01:31:26,279 --> 01:31:27,640
Speaker 2: That's what I love. When we met matts, it was

2424
01:31:27,720 --> 01:31:30,960
just combat veterans mats and obviously you had a lot

2425
01:31:31,000 --> 01:31:33,520
going into because after Norman, he was the second one

2426
01:31:33,520 --> 01:31:36,359
he revealed, and just that I remember the or the

2427
01:31:36,399 --> 01:31:38,760
cliff reveal of him as a trailer of like he

2428
01:31:38,840 --> 01:31:40,560
has these guards spawning.

2429
01:31:41,199 --> 01:31:43,079
Speaker 1: With the like baby floating in the water.

2430
01:31:43,159 --> 01:31:45,479
Speaker 2: Yeah, And that's why I love with this game. He

2431
01:31:45,680 --> 01:31:47,319
was like my favorite part is for his acting but

2432
01:31:47,359 --> 01:31:49,479
also storry. You never knew until the very end of

2433
01:31:49,560 --> 01:31:51,279
what was going on. But as far as like the

2434
01:31:51,600 --> 01:31:54,079
like the big bats, he was really divided into. You

2435
01:31:54,119 --> 01:31:56,680
had Higgs, then you had Clifford, and then you had

2436
01:31:56,760 --> 01:31:58,479
like homily slash like the.

2437
01:31:59,000 --> 01:32:02,159
Speaker 1: Execution in like a kind of red hairing almost.

2438
01:32:01,840 --> 01:32:05,439
Speaker 2: Yeah, exactly, Yeah, that not the extinction entity or right,

2439
01:32:05,640 --> 01:32:09,399
and so yeah, so I liked that. I liked them

2440
01:32:09,479 --> 01:32:11,800
all for different reasons because they stood out. I love

2441
01:32:11,920 --> 01:32:17,840
that Mads was like the tragic villain. I well, she

2442
01:32:18,079 --> 01:32:20,239
kind of was too e, but like in a different

2443
01:32:20,279 --> 01:32:22,079
sort of sense. She felt like, well, she's a little

2444
01:32:22,079 --> 01:32:25,239
more like godly, right, like she she's ego. Yeah, she's

2445
01:32:25,319 --> 01:32:27,560
very much. Yeah, she's very much out of the scope

2446
01:32:27,560 --> 01:32:29,800
of the world Wars Clifford. I mean, yes, he still

2447
01:32:29,840 --> 01:32:32,439
has the beach like inception style stuff where he's like

2448
01:32:32,479 --> 01:32:35,079
jumping around in dreams and whatnot, but he still is

2449
01:32:35,199 --> 01:32:38,119
very grounded, at least in like his personal moments when

2450
01:32:38,119 --> 01:32:40,000
you like all those scenes in the hospital, very personal.

2451
01:32:40,199 --> 01:32:42,000
And I love how his story is like really sprinkled

2452
01:32:42,000 --> 01:32:44,159
throughut the whole story, Right, you get these little sequences

2453
01:32:44,159 --> 01:32:46,800
where what you think is BB is like projecting his

2454
01:32:46,880 --> 01:32:49,399
memories to you. I never thought that because the reason

2455
01:32:49,479 --> 01:32:51,840
is I think it's because I've seen so many Saw movies.

2456
01:32:52,199 --> 01:32:54,560
Is the very first time Norman Reyes brings up The

2457
01:32:54,600 --> 01:32:58,279
Dead Man, he goes, oh, you share memories of the BB.

2458
01:32:58,479 --> 01:33:00,720
He's just projecting it, And then throughout the whole story

2459
01:33:00,720 --> 01:33:03,319
makes sense, right, yeah's in the world. Yeah, the whole story.

2460
01:33:03,359 --> 01:33:05,319
They're saying, Oh, it's Bebe's marries. But right when he

2461
01:33:05,359 --> 01:33:07,079
said that, I'm like, oh, Mad's is his dad? That

2462
01:33:07,079 --> 01:33:09,800
one I figured out right away, just because that is

2463
01:33:09,840 --> 01:33:12,279
such a classic Saw trope of like you throw one

2464
01:33:12,319 --> 01:33:14,199
little line and then it's gonna all come back, and

2465
01:33:14,239 --> 01:33:16,840
it did. So I had a like, I was I

2466
01:33:16,880 --> 01:33:18,840
don't want to say nine, I was one hundred percent

2467
01:33:18,840 --> 01:33:20,439
sure it was his dad. So that's the only twist

2468
01:33:20,520 --> 01:33:22,720
I really obviously I couldn't have figured out. Yeah, that's

2469
01:33:22,760 --> 01:33:25,880
something Imile's twist that she was this entire fucking beach,

2470
01:33:25,920 --> 01:33:27,760
and that one's a little more out of the scope

2471
01:33:27,760 --> 01:33:30,159
of like being able to conceptualize that. The Mads one

2472
01:33:30,199 --> 01:33:33,239
is interesting because it is very much sprinkled throat. And

2473
01:33:33,239 --> 01:33:35,159
then there's at some point where they're talking about the

2474
01:33:35,159 --> 01:33:37,560
timeline or they bring up the timeline of it and

2475
01:33:37,600 --> 01:33:40,119
they're like, it doesn't how they throw you off when

2476
01:33:40,159 --> 01:33:42,920
you first meet him, it's World War two, so you think, okay,

2477
01:33:43,359 --> 01:33:45,199
is he from the past.

2478
01:33:45,239 --> 01:33:46,960
Speaker 1: I can't remember the point, but there's a point in

2479
01:33:46,960 --> 01:33:49,560
the story where there's something that's mentioned the timeline that

2480
01:33:49,680 --> 01:33:52,800
really to me shouted out, oh, Norman is his son,

2481
01:33:52,880 --> 01:33:55,239
Like just the timeline, it makes sense, even though when

2482
01:33:55,239 --> 01:33:56,760
I try to think about it logically, I couldn't give

2483
01:33:56,760 --> 01:33:58,760
you that explanation. But I do feel like it just

2484
01:33:58,760 --> 01:34:00,960
trickled out enough that I don't think it's really meant

2485
01:34:00,960 --> 01:34:03,600
to be a big like Saw style plot twist, Like

2486
01:34:03,640 --> 01:34:06,520
I think you're supposed to have felt like I was

2487
01:34:06,560 --> 01:34:07,520
feeling that already.

2488
01:34:07,600 --> 01:34:09,279
Speaker 2: Yeah, and then I hare it be and that fits

2489
01:34:09,319 --> 01:34:12,359
the character so well. Yeah, I agree, and some people,

2490
01:34:12,960 --> 01:34:14,880
you know, it might be controversial, but I feel on

2491
01:34:14,960 --> 01:34:17,680
the things that Last Jedi does well is the build

2492
01:34:17,720 --> 01:34:19,840
up to and Ray is like this whole thing like

2493
01:34:19,880 --> 01:34:22,199
who's my parents? And then that moment when Kylo says, oh,

2494
01:34:22,199 --> 01:34:23,920
they're no or she says they're nobody, He's like, yeah,

2495
01:34:23,920 --> 01:34:26,520
they're just junk rares. It felt like that movie, for

2496
01:34:26,600 --> 01:34:30,039
some false has to me earned that, like you're feeling

2497
01:34:30,159 --> 01:34:33,760
like she's no Like these parents aren't anybody, They're no one.

2498
01:34:33,920 --> 01:34:35,520
And that's why I agree with you that I it

2499
01:34:35,560 --> 01:34:37,279
wasn't a Saw twist. It just reminded me that's how

2500
01:34:37,279 --> 01:34:38,760
I picked up on like all that's gonna be the

2501
01:34:38,760 --> 01:34:40,479
important lair. But I felt the same way it was

2502
01:34:40,520 --> 01:34:43,520
just it even felt like Sam was slowly realized, even

2503
01:34:43,520 --> 01:34:44,880
though it is a big thing to him. It feels

2504
01:34:44,920 --> 01:34:46,279
like when he looks back on it, I should have

2505
01:34:46,359 --> 01:34:49,079
said that in my opening. I've never been emotional in game,

2506
01:34:49,159 --> 01:34:52,119
but the two times I was is when they he

2507
01:34:52,319 --> 01:34:54,840
takes bb back Clifford when you kill him, but then

2508
01:34:54,880 --> 01:34:57,359
he gives you that that moment, I literally was tearing up.

2509
01:34:57,399 --> 01:34:59,720
And then at the end too, just the the realization

2510
01:34:59,800 --> 01:35:02,039
and that him protecting his son Mads and you get

2511
01:35:02,079 --> 01:35:05,039
the whole. I love that you had all those flashbacks

2512
01:35:05,079 --> 01:35:06,720
and then you get the full story from point A

2513
01:35:06,880 --> 01:35:09,159
to point B. I realize. I think that one was

2514
01:35:09,199 --> 01:35:12,159
done flawsley. I think the one with m Omilly was

2515
01:35:12,600 --> 01:35:15,720
a little I didn't like that we'll get to she's explaining,

2516
01:35:15,800 --> 01:35:18,520
like there's a big plot point where she's gonna explain something,

2517
01:35:18,520 --> 01:35:20,119
and that cuts away and then he's like, oh, so

2518
01:35:20,159 --> 01:35:21,840
that's what that meant. I didn't like that. I know

2519
01:35:21,880 --> 01:35:23,880
they did that, and the credits I splan. I didn't

2520
01:35:23,960 --> 01:35:25,600
like that because I really wanted to know, and I

2521
01:35:25,600 --> 01:35:28,079
feel like it it made me question what happened. I

2522
01:35:28,159 --> 01:35:29,880
think I was like, did I hit a butN and

2523
01:35:29,920 --> 01:35:33,239
skip that. So I thought his story was I love

2524
01:35:33,319 --> 01:35:35,680
the story of it, but I thought was perfectly told

2525
01:35:35,720 --> 01:35:38,079
in the bright amount of pacing. And Matt's just he

2526
01:35:38,239 --> 01:35:40,359
killed it. He's just so good in it. I know

2527
01:35:40,439 --> 01:35:43,520
there's commute computer animators too that helping him, but that

2528
01:35:43,680 --> 01:35:45,439
just feels we've seen enough of Mads like he can

2529
01:35:45,479 --> 01:35:47,000
bring that, and he had.

2530
01:35:46,600 --> 01:35:51,079
Speaker 1: The whole hospital scene is deeply emotional. It's like traumatizing

2531
01:35:51,079 --> 01:35:53,039
the same time, right, and it really it helps to

2532
01:35:53,079 --> 01:35:56,640
paint Omily as very villainous. Yeah, as well in her

2533
01:35:56,680 --> 01:35:59,399
own way. Yet she has her justifications but still like

2534
01:35:59,439 --> 01:36:01,760
she does go far, but then she kind of regrets

2535
01:36:01,760 --> 01:36:02,279
it immediately.

2536
01:36:02,520 --> 01:36:04,600
Speaker 2: Yeah, and die hard Man too. That's what I love,

2537
01:36:04,680 --> 01:36:05,479
like all the characters.

2538
01:36:05,960 --> 01:36:07,399
Speaker 1: I think they did a good job with die Hardman

2539
01:36:07,439 --> 01:36:07,600
in the.

2540
01:36:07,640 --> 01:36:10,600
Speaker 2: End, other than Higgs, who in I think on purpose

2541
01:36:10,680 --> 01:36:13,000
is supposed to be. He even saying that like, oh,

2542
01:36:13,079 --> 01:36:15,680
one more battle before the big Boss, he is on purpose.

2543
01:36:15,720 --> 01:36:17,720
The on the noise, this is your video game.

2544
01:36:17,800 --> 01:36:21,359
Speaker 1: He reminded me of the the tier of the first

2545
01:36:21,439 --> 01:36:23,399
villain in logan. What's that guy's name again? Like the

2546
01:36:23,399 --> 01:36:25,079
guy with the arm, Oh don't a Pierce? Yeah, Yeah,

2547
01:36:25,119 --> 01:36:26,760
he's just like that kind of villa where it's like

2548
01:36:26,920 --> 01:36:28,960
they look super badass, they have a cool voice, they

2549
01:36:28,960 --> 01:36:29,479
have a cool look.

2550
01:36:29,520 --> 01:36:31,199
Speaker 2: Yeah, cool one, you're gonna fight out.

2551
01:36:31,039 --> 01:36:34,319
Speaker 1: Some sort of mechanical object on the really dope yeah,

2552
01:36:34,359 --> 01:36:36,479
and then like they can make for a really sick fight.

2553
01:36:36,640 --> 01:36:39,760
Speaker 2: And I also love that Tukas from the mail Gear's perspective,

2554
01:36:39,800 --> 01:36:41,800
there's tons of bad guys like that that are just

2555
01:36:41,800 --> 01:36:43,720
cool and badass. So I felt that was his way

2556
01:36:43,760 --> 01:36:45,960
of being like, oh, now you're coming into middle Gear,

2557
01:36:46,000 --> 01:36:49,319
where the next villains are very emotional and more centered.

2558
01:36:49,359 --> 01:36:52,199
So I liked that contrast. And other than Higgs of

2559
01:36:52,239 --> 01:36:54,399
what I was saying is like, all it's kind of

2560
01:36:54,439 --> 01:36:56,199
what we talk about with like a fanos or even

2561
01:36:56,239 --> 01:36:59,159
like a Joker recently the past few years. Like they're villains,

2562
01:36:59,159 --> 01:37:01,680
but they have a point of you, even ones who's

2563
01:37:01,720 --> 01:37:04,680
just like it's so out there and so weird. You go, I,

2564
01:37:05,039 --> 01:37:07,279
this is not right, but I understand because it's like

2565
01:37:07,319 --> 01:37:10,000
she's just literally made that way. She's just like it

2566
01:37:10,199 --> 01:37:12,399
that we'll talk a well, that is like the most confusing.

2567
01:37:12,399 --> 01:37:14,159
Then that's the one I had to go and read theories.

2568
01:37:14,199 --> 01:37:16,079
The other people did because after I sat that, I'm like,

2569
01:37:16,359 --> 01:37:19,479
they give you so much expeditious exposition and that scene

2570
01:37:19,560 --> 01:37:19,720
is like.

2571
01:37:19,720 --> 01:37:21,760
Speaker 1: Great, and that's like all that is, assuming that you

2572
01:37:21,840 --> 01:37:23,239
understand what strengths are.

2573
01:37:23,479 --> 01:37:27,119
Speaker 2: Like the beat, dooms and everything. But that's I would say,

2574
01:37:27,159 --> 01:37:30,119
the villainous characters all have light and they all have

2575
01:37:30,199 --> 01:37:32,199
reasons or they're all flesh out. That doesn't just feel

2576
01:37:32,239 --> 01:37:34,279
like they're bad to the bone, other than Higgs, which

2577
01:37:34,319 --> 01:37:37,119
I feel is on purpose to have some fun. But yeah,

2578
01:37:37,359 --> 01:37:38,159
I really meant to.

2579
01:37:38,079 --> 01:37:40,720
Speaker 1: Be over the top obviously because even comments on it.

2580
01:37:41,000 --> 01:37:43,920
Speaker 2: Yeah, and I really good Troy Baker. I didn't even

2581
01:37:43,920 --> 01:37:45,760
show him. I thought was really good performance too. I

2582
01:37:45,800 --> 01:37:49,239
thought he was fun. He's just cheesing, he's cheesing.

2583
01:37:48,880 --> 01:37:51,239
Speaker 1: It up and handing it up. I I like the performance.

2584
01:37:51,319 --> 01:37:52,319
Speaker 2: My loved his look.

2585
01:37:52,359 --> 01:37:55,560
Speaker 1: Part of my problem with Danian is that whole sequence.

2586
01:37:55,960 --> 01:37:58,840
And it's not it's not because of his performance or

2587
01:37:58,840 --> 01:38:01,159
the story stuff. I mean story wise, it's just like

2588
01:38:01,880 --> 01:38:04,680
his motivation is like the world's gonna end anyway, so

2589
01:38:04,720 --> 01:38:06,479
why not do it now? Yeah, that's kind of it,

2590
01:38:06,760 --> 01:38:09,359
And it's fine because you have other characters that are

2591
01:38:09,359 --> 01:38:11,760
making interesting and he's more deeper. He's more just like

2592
01:38:11,760 --> 01:38:14,199
a quote unquote muscle. But I think what took me

2593
01:38:14,239 --> 01:38:16,720
out of the ending there from his perspective was just

2594
01:38:16,760 --> 01:38:19,680
like the actual gameplay sequences against him, because as as

2595
01:38:19,720 --> 01:38:22,279
we talked about for like forty minutes, we just love

2596
01:38:22,359 --> 01:38:26,000
that gameplay, that delivery system, like the whole aspect of

2597
01:38:26,000 --> 01:38:27,800
me to porter. In the end of the last eight

2598
01:38:27,800 --> 01:38:29,920
ten hours, you're not really doing that anymore. You're more

2599
01:38:29,960 --> 01:38:32,319
just kind of going to locations. And so there's a

2600
01:38:32,359 --> 01:38:35,199
couple of sequences with him, like one you fight a

2601
01:38:35,239 --> 01:38:37,840
gigantic BT like it's just a massive one.

2602
01:38:38,039 --> 01:38:39,840
Speaker 2: Visually really cool, visually.

2603
01:38:39,479 --> 01:38:41,760
Speaker 1: Cool, but I didn't like it at all mechanically, just

2604
01:38:41,800 --> 01:38:43,880
because it was like inventory management, just a lot of

2605
01:38:43,920 --> 01:38:47,479
inventory management. I didn't feel like there's anything interesting mechanically there.

2606
01:38:48,359 --> 01:38:49,920
One thing I liked about it is after you shoot

2607
01:38:49,960 --> 01:38:52,800
him enough on the chest, like it pauses, it pauses,

2608
01:38:52,840 --> 01:38:54,600
goes into a cutting and he moves and he's like, Okay,

2609
01:38:54,640 --> 01:38:56,520
now we can resume, like that kind of forth.

2610
01:38:56,760 --> 01:38:59,760
Speaker 2: You had that multiple times, making fourth wall jokes right,

2611
01:39:00,279 --> 01:39:02,039
wrote them on. But he at least I think had

2612
01:39:02,079 --> 01:39:04,520
like ten, which and I think they're all I liked

2613
01:39:04,560 --> 01:39:06,039
them all for some reason. I don't know.

2614
01:39:06,439 --> 01:39:09,399
Speaker 1: I thought it was fun. I liked it, I like so, yeah,

2615
01:39:09,399 --> 01:39:11,479
that sequence to me just kind of dragged a bit.

2616
01:39:11,560 --> 01:39:14,680
And then the fight against Higgs I didn't really like

2617
01:39:14,760 --> 01:39:17,079
either because I like chucking the boxes at him.

2618
01:39:17,319 --> 01:39:17,720
Speaker 2: I did too.

2619
01:39:17,840 --> 01:39:20,840
Speaker 1: I had a couple of problems with it. One, if

2620
01:39:20,880 --> 01:39:23,399
you die so in the second I guess you could

2621
01:39:23,399 --> 01:39:25,199
die in the first phase. If you die in that fight,

2622
01:39:25,600 --> 01:39:28,479
it like there's no animation for your character even falling over.

2623
01:39:28,560 --> 01:39:30,640
It just instantly cuts to a scene that says continue

2624
01:39:30,760 --> 01:39:34,159
or like save or something like it's really really really

2625
01:39:34,199 --> 01:39:34,760
over the top.

2626
01:39:34,840 --> 01:39:36,760
Speaker 2: Well, oh yeah, one of the times I didn't die, actually,

2627
01:39:36,800 --> 01:39:37,279
so I didn't y.

2628
01:39:37,319 --> 01:39:38,760
Speaker 1: Yeah, So I died a couple of times on it.

2629
01:39:38,840 --> 01:39:41,039
And the reason is the second so after you throw

2630
01:39:41,079 --> 01:39:42,960
some boxes at him, you punch him, it goes into

2631
01:39:42,960 --> 01:39:45,840
phase two where you're supposed to use this strand object

2632
01:39:45,840 --> 01:39:48,359
which you countertech and then you're supposed to grab him.

2633
01:39:48,560 --> 01:39:50,279
I don't know about you, but i'd never used that

2634
01:39:50,319 --> 01:39:51,479
item once in the whole game.

2635
01:39:51,680 --> 01:39:53,720
Speaker 2: Oh oh, I used it for some mules. Yeah, okay,

2636
01:39:53,760 --> 01:39:56,439
so that's why, because oh yeah, I use it for

2637
01:39:56,479 --> 01:39:58,560
scene but the actual like the pairing and you gotta

2638
01:39:58,640 --> 01:40:00,720
like miss him and the get him that.

2639
01:40:01,840 --> 01:40:04,920
Speaker 1: Well, any of it. Like I literally had not you

2640
01:40:04,960 --> 01:40:07,520
hold that object at once, because it's that's something that

2641
01:40:07,720 --> 01:40:09,760
stand Like think about it back earlier in the game.

2642
01:40:09,760 --> 01:40:11,039
At one point you have to chuck a bunch of

2643
01:40:11,079 --> 01:40:13,039
boxes into the lake, and so it kind of is

2644
01:40:13,079 --> 01:40:16,119
teaching you how to throw items, which is not really

2645
01:40:16,159 --> 01:40:18,239
needed except for that Higgs fight you. I don't know,

2646
01:40:18,279 --> 01:40:21,079
maybe you don't need it, but it's like it helps,

2647
01:40:21,119 --> 01:40:23,279
it's kind of essential, whereas you also need to know

2648
01:40:23,279 --> 01:40:24,960
how to use the strand you have to hit one

2649
01:40:25,079 --> 01:40:27,840
R two once to counter and then you're supposed to strangle.

2650
01:40:27,840 --> 01:40:29,359
I thought you were supposed to counter and then punch

2651
01:40:29,439 --> 01:40:30,560
him bunst obviously.

2652
01:40:30,279 --> 01:40:31,920
Speaker 2: I thought, so I did that. I thought they taught

2653
01:40:31,960 --> 01:40:34,039
that in editorial for stuff. And I picked that up

2654
01:40:34,079 --> 01:40:34,560
because I I.

2655
01:40:34,920 --> 01:40:36,680
Speaker 1: Maybe it's set on screen, but you never have to

2656
01:40:36,720 --> 01:40:39,079
do it fair. So I had never used that item before,

2657
01:40:39,319 --> 01:40:41,039
and so I, yeah, I was countering him and then

2658
01:40:41,079 --> 01:40:43,000
I just punched him a bunch and then I did

2659
01:40:43,000 --> 01:40:44,479
that again. I did it again. I did it like

2660
01:40:44,520 --> 01:40:47,199
seven or eight times. I'm like, what, what was going on, here,

2661
01:40:47,239 --> 01:40:47,920
am I doing something wrong?

2662
01:40:48,000 --> 01:40:48,199
Speaker 2: Yeah?

2663
01:40:48,199 --> 01:40:50,600
Speaker 1: I died. I did a couple more times fighting him.

2664
01:40:51,000 --> 01:40:52,560
I was doing the same thing. It wasn't working. I

2665
01:40:52,600 --> 01:40:54,119
was like, Okay, there's something else I gotta be doing here.

2666
01:40:54,119 --> 01:40:55,880
Eventually I figured out that if you get close to

2667
01:40:55,920 --> 01:40:57,479
him after that, you can like strangle him, and that's

2668
01:40:57,479 --> 01:40:59,800
what you're supposed to do. So to me, I just

2669
01:41:00,199 --> 01:41:02,600
I felt like, you're not supposed to die there, which

2670
01:41:02,640 --> 01:41:05,479
is why there's no animation for dying. Yeah, but yet

2671
01:41:05,520 --> 01:41:07,399
it was asking you me to do a mechanic I'd

2672
01:41:07,439 --> 01:41:09,079
never done before. So I just felt like that was

2673
01:41:10,279 --> 01:41:11,920
I don't know, maybe that was definitely something that only

2674
01:41:11,960 --> 01:41:14,039
affected me. You didn't have that problem and you thought

2675
01:41:14,039 --> 01:41:16,239
it was fine. To me, that fight ended up dragging

2676
01:41:16,439 --> 01:41:18,039
because you have to restart the whole fight. You don't

2677
01:41:18,039 --> 01:41:19,680
just start from that phase. Really, you have to go

2678
01:41:19,680 --> 01:41:21,520
back to the beginning of his fight. It doesn't take

2679
01:41:21,520 --> 01:41:23,840
that long, but still had to go chuck boxes. Yeah,

2680
01:41:23,960 --> 01:41:26,239
still quite annoying. I love love the third phase that

2681
01:41:26,279 --> 01:41:28,399
where you're just enter fighting game and you just do

2682
01:41:28,439 --> 01:41:31,520
a little like wee boxing style fighting, where you're pulling back,

2683
01:41:31,560 --> 01:41:34,680
you're moving down, you're punching, it's like it's really goofy.

2684
01:41:34,720 --> 01:41:36,600
It's really like it's like it's once again that Fourth

2685
01:41:36,640 --> 01:41:38,720
Wall thing where you're just entering like this final battle.

2686
01:41:38,920 --> 01:41:41,039
Speaker 2: So I like that aspect of it. I loved the

2687
01:41:41,119 --> 01:41:42,800
idea of it when this Time'm like, oh my god,

2688
01:41:42,800 --> 01:41:44,960
this is awesome. I love all the animations and cinemas.

2689
01:41:45,119 --> 01:41:47,319
I just never felt like I was in danger. So

2690
01:41:47,359 --> 01:41:48,680
that's what like, there's so many.

2691
01:41:48,640 --> 01:41:51,239
Speaker 1: Times you're feeling endangered older in any fight.

2692
01:41:51,319 --> 01:41:53,159
Speaker 2: Though I did when he was like had the gun,

2693
01:41:53,279 --> 01:41:55,199
He's like search and whatnot. It's like, okay, he might

2694
01:41:55,199 --> 01:41:57,239
shoot me, get me if I make a couple wrong moves.

2695
01:41:57,359 --> 01:41:59,199
But the punching, it just felt like his punches had

2696
01:41:59,199 --> 01:42:00,960
bare little effect, and when I hit him it would

2697
01:42:00,960 --> 01:42:02,479
just be like not just like they did like the

2698
01:42:02,600 --> 01:42:05,760
rocky slow motion amiation, but it was really like he's

2699
01:42:05,840 --> 01:42:09,000
taking like five percent, I'm taking quarters from him. So

2700
01:42:09,319 --> 01:42:11,520
I liked the idea, but and that didn't bug me

2701
01:42:11,520 --> 01:42:13,159
at the end. I know I didn't like this boss spot.

2702
01:42:13,279 --> 01:42:15,079
The only thing that bugged me from a story standpoint

2703
01:42:15,159 --> 01:42:16,960
is like I don't know if I would have believed.

2704
01:42:16,640 --> 01:42:18,439
Speaker 1: I guess and you played on normal. Right, there's like

2705
01:42:18,560 --> 01:42:21,119
I think there's four difficulties. There's very easy, which I'm

2706
01:42:21,119 --> 01:42:22,920
guessing is just kind of like the story. I think

2707
01:42:22,960 --> 01:42:24,319
there's very easy, easy, normal, hard.

2708
01:42:24,319 --> 01:42:24,800
Speaker 2: I play normal.

2709
01:42:24,880 --> 01:42:25,039
Speaker 1: Yeah.

2710
01:42:25,279 --> 01:42:27,359
Speaker 2: For reviews, I always do. Just did you play very?

2711
01:42:27,520 --> 01:42:28,479
Speaker 1: I always start on normal.

2712
01:42:28,560 --> 01:42:30,560
Speaker 2: Yeah, I always do for reviews so I can get

2713
01:42:30,560 --> 01:42:32,319
through them and I and then it also gives me

2714
01:42:32,359 --> 01:42:34,359
something to play again after, you know, the first time

2715
01:42:34,399 --> 01:42:36,680
I joined the experience the Sime Challenge, I was just curious.

2716
01:42:36,399 --> 01:42:40,039
Speaker 1: Like damage zed, I found that I like that combat.

2717
01:42:40,199 --> 01:42:42,039
Like I was pretty close. I was in my last

2718
01:42:42,119 --> 01:42:45,880
like twenty fifteen percent HP during the fistfight. Really maybe

2719
01:42:45,960 --> 01:42:48,239
years better. I was no earlier this year you were

2720
01:42:48,279 --> 01:42:49,880
practicing all that we box and yeah, that's it.

2721
01:42:49,960 --> 01:42:51,840
Speaker 2: Yeah. But the only thing I didn't like from a

2722
01:42:51,880 --> 01:42:54,399
story perspective was Higgs is trying to take over real

2723
01:42:54,520 --> 01:42:57,720
kill people, and he just like throws his like powers

2724
01:42:57,760 --> 01:42:59,880
aside and his gun. He's just like I'm gonna not

2725
01:43:00,079 --> 01:43:02,159
few and like that's where again it kind of worked

2726
01:43:02,199 --> 01:43:04,399
as Higgs was that forced wallbreaker, but I was like,

2727
01:43:04,640 --> 01:43:06,720
if this is like Dire Straits where he needs to

2728
01:43:06,760 --> 01:43:10,319
beat Sam, I wouldn't believe he wouldn't use these godlike

2729
01:43:10,439 --> 01:43:13,319
powers he had, you know. But again, all these complaints

2730
01:43:13,359 --> 01:43:15,279
have are pretty minor, just because the stuff I love

2731
01:43:15,399 --> 01:43:18,039
was so strong. But I do have complaints about but

2732
01:43:18,079 --> 01:43:20,479
then I still almost have it like it's up there

2733
01:43:20,520 --> 01:43:21,640
as a ten. So I love it.

2734
01:43:21,720 --> 01:43:24,840
Speaker 1: But yeah, all right, so that's that's Higgs. Yeah, we're

2735
01:43:24,840 --> 01:43:25,640
all a fun character.

2736
01:43:25,760 --> 01:43:27,760
Speaker 2: Yeah, I mean, I think we've talked about Mad's like

2737
01:43:27,880 --> 01:43:29,479
I'm trying to think of more talk about him.

2738
01:43:29,520 --> 01:43:31,920
Speaker 1: But I think it's an amazingfo I really, as you

2739
01:43:31,960 --> 01:43:34,680
said earlier, i'd love to see some representation of the

2740
01:43:34,680 --> 01:43:37,319
Game Awards fall Man too, if I don't know what,

2741
01:43:37,840 --> 01:43:39,159
like I haven't really thought about it. We'll find it

2742
01:43:39,159 --> 01:43:42,880
on Tuesday, that's when the the are getting mentioned. I'm

2743
01:43:42,920 --> 01:43:45,720
not sure, like I wouldn't. I guess John Birthall might

2744
01:43:45,760 --> 01:43:48,039
be in there this year as well, Like I don't

2745
01:43:48,039 --> 01:43:49,800
know if anyone else from Death Straining, I could see

2746
01:43:49,840 --> 01:43:51,039
Fragile or Norman Reads.

2747
01:43:51,079 --> 01:43:52,960
Speaker 2: There's a chance Norman gets it in there as well.

2748
01:43:52,960 --> 01:43:53,720
But yeah, I'm not.

2749
01:43:53,680 --> 01:43:55,239
Speaker 1: Sure what the other competition is though, but i'd love

2750
01:43:55,279 --> 01:43:55,960
to see a Mads win.

2751
01:43:56,039 --> 01:43:58,119
Speaker 2: That'd be oh if he was there. Vill Wares that'd

2752
01:43:58,119 --> 01:44:00,800
be great to live stream that. So yeah, I like

2753
01:44:00,880 --> 01:44:02,840
that whole story. I love the reveals, love the way

2754
01:44:02,840 --> 01:44:05,000
it was done. I loved the I guess I should

2755
01:44:05,000 --> 01:44:07,640
say his mini boss bells when he's taking to the wars. Yeah,

2756
01:44:07,680 --> 01:44:09,199
I love that because the first time it happened, you're

2757
01:44:09,239 --> 01:44:11,479
just like, what is going on? It will mix of

2758
01:44:11,560 --> 01:44:14,520
stealth and just like more action packed gameplay, and that's

2759
01:44:14,560 --> 01:44:16,880
the first time you really just like where's my oh

2760
01:44:16,920 --> 01:44:18,760
I know, and just his narration but like, and I

2761
01:44:18,800 --> 01:44:21,119
love the design of like the old soldiers that were

2762
01:44:21,159 --> 01:44:22,640
broken down everything like that.

2763
01:44:22,840 --> 01:44:25,119
Speaker 1: Oh yeah, they were great, very really satisfying when you

2764
01:44:25,119 --> 01:44:26,720
get a headshot and sometimes that's not enough.

2765
01:44:26,840 --> 01:44:29,760
Speaker 2: Yeah, I love this. Oh yeah, so scared when they

2766
01:44:29,800 --> 01:44:31,720
run you headless. I love the soul motion when you

2767
01:44:31,800 --> 01:44:33,760
kill them to like just fy, okay killed them.

2768
01:44:33,760 --> 01:44:35,680
Speaker 1: And after I learned you used the could use the

2769
01:44:35,680 --> 01:44:38,239
fucking strand I started doing that on the skeletons later.

2770
01:44:38,680 --> 01:44:41,359
That's pretty awesome animation when you just pull it and

2771
01:44:41,399 --> 01:44:42,920
then their heads just fly off.

2772
01:44:42,960 --> 01:44:44,640
Speaker 2: And I love You're going to World War two, You're

2773
01:44:44,640 --> 01:44:46,359
going to Vietnam. It was just like, that's such a

2774
01:44:46,399 --> 01:44:49,560
funny Vietnam. One was sick, like just in the forest

2775
01:44:49,600 --> 01:44:51,800
there the drungle. Yeah, it was great. So everything with

2776
01:44:51,880 --> 01:44:55,159
Mads in that story was done very well. So let's

2777
01:44:55,159 --> 01:44:58,520
talk about the e Let's talk about this whole yeah

2778
01:44:58,720 --> 01:45:00,920
it so this is a complet they had day out

2779
01:45:01,039 --> 01:45:03,439
Croatian and this is the one that we'll talk about.

2780
01:45:03,439 --> 01:45:06,760
But I don't think I could fully explain exactly what happened.

2781
01:45:06,800 --> 01:45:08,960
This is the best. Probably gotta go on YouTube. I

2782
01:45:08,960 --> 01:45:12,840
don't know watch So so the part where I was

2783
01:45:12,880 --> 01:45:15,119
lost is because so the thing is they've explained that

2784
01:45:15,159 --> 01:45:18,199
your BET's are something that's caught between the life and

2785
01:45:18,239 --> 01:45:20,319
the afterlife. Right, it's in the middle where you're stuck.

2786
01:45:20,399 --> 01:45:22,239
It's not gonna go to like a heaven or hell.

2787
01:45:22,279 --> 01:45:23,560
That's how I took it, right.

2788
01:45:24,279 --> 01:45:26,680
Speaker 1: I took it out there. They are firmly in that

2789
01:45:28,520 --> 01:45:32,039
in like the afterlife or the dead world whatever it is,

2790
01:45:32,439 --> 01:45:33,199
I guess.

2791
01:45:32,840 --> 01:45:35,239
Speaker 2: Like the beaches or whatnot. Yeah, but then they but

2792
01:45:35,279 --> 01:45:37,680
to me, there's something after the beach, right, That's how

2793
01:45:37,680 --> 01:45:38,720
I always took it that after the.

2794
01:45:38,720 --> 01:45:40,760
Speaker 1: Beach, there's like the strand as well.

2795
01:45:40,960 --> 01:45:42,920
Speaker 2: Yeah, and that's the problem. There's so much but in

2796
01:45:43,000 --> 01:45:46,880
my head can it was there's life, uh, there's death,

2797
01:45:46,920 --> 01:45:48,920
and there's something weird in the middle, and that's BT.

2798
01:45:49,119 --> 01:45:51,720
And the thing that I didn't understand is so she's

2799
01:45:51,760 --> 01:45:56,359
at one point she's she's bridget right, and she dies

2800
01:45:56,520 --> 01:45:58,079
and this is this is the only part where I

2801
01:45:58,159 --> 01:46:02,000
get muddly, is like gets created on a beach, and

2802
01:46:02,640 --> 01:46:04,279
are we supposed to get that she's the first one

2803
01:46:04,319 --> 01:46:07,039
ever that this happened to this beach scenario.

2804
01:46:09,319 --> 01:46:11,720
Speaker 1: No, I don't think so. I figured that, like everyone

2805
01:46:11,800 --> 01:46:12,680
goes there.

2806
01:46:12,560 --> 01:46:15,880
Speaker 2: But to me it was weird that I guess, I'm lost,

2807
01:46:15,920 --> 01:46:17,600
Like how did she get deemed these?

2808
01:46:18,800 --> 01:46:20,439
Speaker 1: So is the beach like the creation of like the

2809
01:46:20,479 --> 01:46:23,680
chiral network? Is that where it comes from? I don't like,

2810
01:46:24,359 --> 01:46:25,479
because that connects everyone.

2811
01:46:27,079 --> 01:46:29,479
Speaker 2: Hmmm, I don't think so I took that as its

2812
01:46:29,520 --> 01:46:30,840
own thing just to do with the world.

2813
01:46:31,000 --> 01:46:33,000
Speaker 1: That could be how it happened, like how it just

2814
01:46:33,039 --> 01:46:35,680
started happening at a certain time, unless she like if

2815
01:46:35,720 --> 01:46:37,920
she well, she didn't know.

2816
01:46:38,439 --> 01:46:41,640
Speaker 2: She I thought she created that to stop the extinction, right,

2817
01:46:41,840 --> 01:46:44,039
that was her idea because she saw it coming, and

2818
01:46:44,079 --> 01:46:46,880
she said to prepare people, she could get them all

2819
01:46:46,920 --> 01:46:49,920
the link up together. And my because I I just

2820
01:46:50,039 --> 01:46:51,880
was lost as far as how did she get deemed

2821
01:46:51,880 --> 01:46:54,000
the extension entity? And I think it's one of those things.

2822
01:46:54,000 --> 01:46:55,600
That's how I took it, as she is ego of

2823
01:46:55,760 --> 01:46:59,319
just she just is she somehow she's been she had

2824
01:46:59,399 --> 01:47:01,560
visions and she was born this planet and that's the

2825
01:47:01,600 --> 01:47:06,840
thing that she got. I guess I can't explain a

2826
01:47:06,920 --> 01:47:10,319
meal because Bridget passes, right or something like, she doesn't pass,

2827
01:47:10,399 --> 01:47:12,239
isn't She like almost flat lined, and that's how it

2828
01:47:12,279 --> 01:47:14,880
creates a meal. Right, there's two of her. She like

2829
01:47:14,960 --> 01:47:17,119
sees how I took it, and this is where I

2830
01:47:17,119 --> 01:47:20,000
could be wrong. She like flat lines, and she was dying.

2831
01:47:20,079 --> 01:47:21,680
They brought her back. So it was in this weird

2832
01:47:21,680 --> 01:47:24,560
thing where Bridget was still live for her car, right

2833
01:47:24,640 --> 01:47:26,920
and then her ha. Yeah, usually that's supposed to be

2834
01:47:27,119 --> 01:47:28,479
you only have one or the other, but she had

2835
01:47:28,520 --> 01:47:31,439
two at the same time. And for somehow in this

2836
01:47:31,520 --> 01:47:33,600
part I can't explain it, she's the extension entity. I

2837
01:47:33,640 --> 01:47:35,920
don't know how they explained that. And she is just

2838
01:47:36,439 --> 01:47:39,279
a Meal and she's working this cause and she's trying

2839
01:47:39,279 --> 01:47:41,279
to create extinction. And then she gives the whole dialogue

2840
01:47:41,319 --> 01:47:43,680
about how I saw hope and blah bah blah. It

2841
01:47:43,680 --> 01:47:45,880
could be changed, but that's how I took it as

2842
01:47:46,039 --> 01:47:49,359
just she was maybe not the first, but one early

2843
01:47:49,399 --> 01:47:52,960
one want to create this beach. But even then her,

2844
01:47:53,000 --> 01:47:55,319
she explains, her beach has been around for like thousands

2845
01:47:55,359 --> 01:47:57,239
of years. I think there's just some stuff that is

2846
01:47:57,319 --> 01:48:00,760
just like fantastical and you'll never guess it was like.

2847
01:48:00,760 --> 01:48:04,880
Speaker 1: They like through research they determined that there was other E.

2848
01:48:05,039 --> 01:48:08,000
There's always another E that caused one of these things.

2849
01:48:08,359 --> 01:48:09,880
Speaker 2: But then it could always been hurt of me in

2850
01:48:09,920 --> 01:48:12,279
like uh coming back to live situation.

2851
01:48:12,479 --> 01:48:15,119
Speaker 1: Yeah, I see, I had some pacing issues with that

2852
01:48:15,159 --> 01:48:17,680
stuff as well. There's like this one sequence where you're

2853
01:48:18,399 --> 01:48:21,079
so you you kind of confront her on her beach

2854
01:48:21,159 --> 01:48:23,600
and you have like beautiful shot, like just the color,

2855
01:48:23,640 --> 01:48:25,079
there's like the red planet in the background.

2856
01:48:25,119 --> 01:48:25,560
Speaker 2: Whatever it is.

2857
01:48:26,880 --> 01:48:29,239
Speaker 1: It's kind of weird, like it gives you like a

2858
01:48:29,520 --> 01:48:32,119
choice there. It's like you can shoot her or you

2859
01:48:32,159 --> 01:48:35,399
can or you cannot, and if you do it doesn't matter.

2860
01:48:35,520 --> 01:48:37,640
Just restarts it then, like not in an elegant way,

2861
01:48:37,760 --> 01:48:40,800
just like load cut scenes, like why why are you

2862
01:48:40,840 --> 01:48:42,439
trying to pretend that you're give me a choice? How

2863
01:48:42,479 --> 01:48:44,520
did you shoot her. I just shot her with the gun.

2864
01:48:44,560 --> 01:48:46,279
It didn't really work in the back of her hand.

2865
01:48:46,439 --> 01:48:48,640
Speaker 2: I just tried. I shot her all over. I shot

2866
01:48:48,640 --> 01:48:51,039
her six times and it just the bullets went through her. Yeah,

2867
01:48:51,119 --> 01:48:52,640
and then just went right to the cut scene of

2868
01:48:52,720 --> 01:48:53,800
just like, oh, you've chosen.

2869
01:48:53,920 --> 01:48:55,279
Speaker 1: I guess it doesn't if you just you just have

2870
01:48:55,319 --> 01:48:58,439
to go Huger, is what happened, That's what I Yeah. Yeah,

2871
01:48:58,479 --> 01:48:59,840
so I guess it didn't matter that I shot her,

2872
01:48:59,880 --> 01:49:01,960
but she walks and then it just like ends it.

2873
01:49:02,000 --> 01:49:03,840
But she also had like blood come out of her rise,

2874
01:49:03,880 --> 01:49:06,119
so I figured that maybe my bullets did something. I

2875
01:49:06,199 --> 01:49:06,520
don't know.

2876
01:49:06,560 --> 01:49:08,760
Speaker 2: I didn't get, but it was really it just.

2877
01:49:08,840 --> 01:49:10,560
Speaker 1: Kind of strange. That's trying to give you a choice

2878
01:49:10,640 --> 01:49:11,880
that it doesn't really make sense. But then you just

2879
01:49:11,920 --> 01:49:14,880
have this really long sequence, which are the credits right,

2880
01:49:14,920 --> 01:49:16,960
The credits are rolling, You're on this beach, you can

2881
01:49:17,039 --> 01:49:19,119
walk places, but then it brings you back and then

2882
01:49:19,119 --> 01:49:23,199
it's slowly drippeting you this information. That was an awful

2883
01:49:23,239 --> 01:49:25,560
idea in my opinion, It just like killed the pacing

2884
01:49:25,600 --> 01:49:27,439
at that point. I just wanted to get I was like, okay,

2885
01:49:28,239 --> 01:49:30,000
because then the game goes because here's the thing, those

2886
01:49:30,000 --> 01:49:32,000
are credits. The game goes on for another hour and

2887
01:49:32,039 --> 01:49:33,920
a half two hours after that point. Yeah, and that

2888
01:49:33,960 --> 01:49:36,279
stuff's all great. I love Mads, but like, to me,

2889
01:49:36,439 --> 01:49:38,640
that just destroyed the pacing where I was like, Okay,

2890
01:49:38,680 --> 01:49:40,600
this is just savage at this point, like cause the

2891
01:49:40,680 --> 01:49:42,720
last eight to ten hours are not where the fun

2892
01:49:42,760 --> 01:49:44,520
gameplay is. It's just a lot of story stuff and

2893
01:49:44,560 --> 01:49:47,560
then like travel sequences to get there. But I just

2894
01:49:47,560 --> 01:49:50,239
found it really hard to be super interested. And that's

2895
01:49:50,239 --> 01:49:52,439
where I think I probably should have an answer, feel

2896
01:49:52,479 --> 01:49:54,319
like what some of this stuff is with her story

2897
01:49:54,359 --> 01:49:56,680
and the extinction entity, But it was just so much

2898
01:49:57,079 --> 01:49:59,319
and it was so dense and and it was so

2899
01:49:59,359 --> 01:50:02,279
slow that and it didn't need to be right like that,

2900
01:50:02,399 --> 01:50:04,720
Why is there a credit sequence there? Why why am

2901
01:50:04,760 --> 01:50:07,039
I having to wait five minutes and then she talks

2902
01:50:07,039 --> 01:50:09,000
for ten seconds and then wait for five minutes talk

2903
01:50:09,359 --> 01:50:11,760
like it doesn't really make any sense to me. Yeah,

2904
01:50:11,800 --> 01:50:14,359
I don't know what that is supposed to do for you, Like,

2905
01:50:14,399 --> 01:50:16,479
if it was supposed to if it was supposed to

2906
01:50:16,479 --> 01:50:18,600
be really still on purpose for like some emotional impact.

2907
01:50:18,800 --> 01:50:20,359
I don't know if it was necessary because the whole

2908
01:50:20,439 --> 01:50:22,000
end of the game is really slow, like that last

2909
01:50:22,079 --> 01:50:23,840
eight hours really slow.

2910
01:50:23,960 --> 01:50:25,319
Speaker 2: I think a little of that, but then I also

2911
01:50:25,359 --> 01:50:27,279
think it's Dale's way of trying to make you not

2912
01:50:27,319 --> 01:50:29,359
skip over the credits and you're playing them out and

2913
01:50:29,359 --> 01:50:31,760
your staying in tune just to like respect the people

2914
01:50:31,840 --> 01:50:34,479
that created it and whatnot. And I get that, but

2915
01:50:34,640 --> 01:50:36,479
like it is, I don't know.

2916
01:50:36,520 --> 01:50:38,960
Speaker 1: I'm in the boat where it's like I love the

2917
01:50:39,000 --> 01:50:40,720
game so much that I would have sat there and

2918
01:50:40,760 --> 01:50:43,159
watching credits. I usually do for like a game, Like

2919
01:50:43,159 --> 01:50:44,960
when I finished Rizonon, I sat there through the whole

2920
01:50:44,960 --> 01:50:46,640
fucking credits and not I didn't know that there was

2921
01:50:46,640 --> 01:50:48,800
a post create said it's post credits scene. I just

2922
01:50:48,800 --> 01:50:50,359
sat there because I want to, and I did for

2923
01:50:50,439 --> 01:50:52,279
this game because even after the actual credits there is

2924
01:50:52,279 --> 01:50:54,439
a scene, there's more. I sat there anyway, but after

2925
01:50:54,439 --> 01:50:56,600
you like why, Like I just didn't really feel like

2926
01:50:56,800 --> 01:50:59,239
needed to be shown twice, Like it was a really

2927
01:50:59,319 --> 01:51:02,520
strange choice. It just destroyed the pacing. And honestly, I

2928
01:51:02,560 --> 01:51:05,840
don't really feel all that connected with Omily. Maybe it's

2929
01:51:05,840 --> 01:51:08,800
because I don't understand it, but yeah, to me, she

2930
01:51:09,479 --> 01:51:13,039
was kind of like a letdown of the of the story. Okay,

2931
01:51:13,159 --> 01:51:15,880
like she's essential to obviously make it all work, but

2932
01:51:16,039 --> 01:51:18,319
I was I cared more about all the characters around

2933
01:51:18,359 --> 01:51:19,960
her than I did her herself.

2934
01:51:19,600 --> 01:51:21,600
Speaker 2: So fair enough, I could say that that she's on

2935
01:51:21,640 --> 01:51:23,479
the lower tier for me, but I still like her

2936
01:51:23,479 --> 01:51:25,479
in the story for a few reasons. I like this

2937
01:51:25,560 --> 01:51:28,520
kind of like godlike figure. I actually think she had

2938
01:51:28,560 --> 01:51:30,920
some really well written dialogue to Sam. I would agree

2939
01:51:30,960 --> 01:51:33,119
with that when she's explaining about how being connected and

2940
01:51:33,239 --> 01:51:35,079
blah blah blah, and especially when they talk about at

2941
01:51:35,079 --> 01:51:37,359
the beginning that's where like the really political stuff's coming

2942
01:51:37,359 --> 01:51:40,199
in as far as like to fix everything, we all

2943
01:51:40,239 --> 01:51:42,439
need to be connected. And that's to me, like everyone

2944
01:51:42,479 --> 01:51:44,600
in the world, especially in America, is like right now,

2945
01:51:44,640 --> 01:51:46,840
they are known for being like they're very split right now,

2946
01:51:46,920 --> 01:51:48,439
right and it's hard to come together. And that's where

2947
01:51:48,439 --> 01:51:50,760
it's like, that's how we let this happen, as we

2948
01:51:50,760 --> 01:51:53,359
weren't combined. And it's like the whole the title, the death,

2949
01:51:53,359 --> 01:51:55,960
stranding and everything like that. So I liked it. I

2950
01:51:56,000 --> 01:51:58,720
had a feeling that she was not there was something

2951
01:51:58,760 --> 01:52:00,600
wrong because there's that one moment where she's not wearing

2952
01:52:00,640 --> 01:52:03,079
the necklace, and Norm's like, why aren't you reading and

2953
01:52:03,239 --> 01:52:05,119
why aren't you wearing it? She doesn't respond to him

2954
01:52:05,159 --> 01:52:07,239
at all, so I was like, Okay, something's wrong here.

2955
01:52:07,279 --> 01:52:09,439
So it's like, that's not his sister, that's not his mother.

2956
01:52:09,560 --> 01:52:12,279
So I didn't peg that one down. But they kind

2957
01:52:12,279 --> 01:52:13,920
of showed their hand there. But again, I think they

2958
01:52:13,960 --> 01:52:16,399
did that on purpose. So I liked it. And it's

2959
01:52:16,439 --> 01:52:18,600
also because I've looked into it. It feels like this

2960
01:52:18,640 --> 01:52:21,439
is the thing so far that everyone has their theory,

2961
01:52:21,479 --> 01:52:24,279
everyone has their way they read it. So maybe once

2962
01:52:24,319 --> 01:52:25,880
I sit with it, maybe once I play it again,

2963
01:52:25,920 --> 01:52:28,119
maybe once I hear a daily interview, once I read

2964
01:52:28,159 --> 01:52:30,439
more people, I think it's he on purpose, wanted to

2965
01:52:30,479 --> 01:52:32,960
make something that you got to ponder after and think for.

2966
01:52:33,199 --> 01:52:35,920
And I did enjoy it. It's not my favorite part,

2967
01:52:36,000 --> 01:52:38,239
but I enjoyed it as far as I gave this

2968
01:52:38,399 --> 01:52:40,880
epic scale andes and I thought some of the stuff

2969
01:52:40,920 --> 01:52:43,319
before the credits were really beautiful. When they're standing there

2970
01:52:43,319 --> 01:52:45,680
and they're watching Earth about to get extinct and obviously

2971
01:52:45,680 --> 01:52:47,560
stops it, but like the way the world's just like

2972
01:52:47,640 --> 01:52:49,800
folding in on itself, and she's talking about how like

2973
01:52:49,960 --> 01:52:51,159
beautiful and sad.

2974
01:52:50,960 --> 01:52:53,159
Speaker 1: And yeah, I think I think I feel like I

2975
01:52:53,880 --> 01:52:56,800
found that this stranding, and I do still like the

2976
01:52:56,840 --> 01:53:00,479
idea of beaches and it's kind of like shared life

2977
01:53:00,560 --> 01:53:03,680
or like pathway between. Yeah, it's it is almost like

2978
01:53:04,000 --> 01:53:07,560
the bridge between actual death, and it's like where you

2979
01:53:07,560 --> 01:53:09,560
can just go temporarily or something and you get a

2980
01:53:09,560 --> 01:53:11,560
couple of scenes there and it's like I really like

2981
01:53:11,600 --> 01:53:14,119
in Hartman's backstory, you get to see it and it's

2982
01:53:14,159 --> 01:53:15,640
like a really weird, demented place and I found it

2983
01:53:15,680 --> 01:53:18,079
really interesting. But I guess when she came into the mix,

2984
01:53:18,119 --> 01:53:20,920
it just got gets like way more convoluted and less.

2985
01:53:20,920 --> 01:53:23,439
But the idea of that being the death stranding, that's

2986
01:53:23,479 --> 01:53:27,119
where like you're stranded after death, like you know, directly

2987
01:53:27,199 --> 01:53:29,640
until you go into like this after after Like I

2988
01:53:29,640 --> 01:53:32,640
don't know, it does get really confusing, it does. Yeah,

2989
01:53:32,760 --> 01:53:34,920
I think from an imagery a standpoint, she's great, Like

2990
01:53:34,960 --> 01:53:38,640
just that red dress is so strong as the dark

2991
01:53:38,680 --> 01:53:41,359
grays and greens of this game, so that she's like

2992
01:53:41,399 --> 01:53:43,479
she really stands out and has that really strong aesthetic.

2993
01:53:43,600 --> 01:53:45,600
Speaker 2: So and one other thing I want to mention story

2994
01:53:45,640 --> 01:53:47,800
because we've not mentioned it really once at all is

2995
01:53:47,840 --> 01:53:51,600
the BB aspect. That's the other part with the Mads

2996
01:53:51,640 --> 01:53:54,439
giving BB back. And this might be because I have children,

2997
01:53:54,479 --> 01:53:57,720
but I thought the very last thing you do in

2998
01:53:57,760 --> 01:54:02,279
this game was very emotional, and to me, when Boebe

2999
01:54:02,560 --> 01:54:04,239
is alive, first of all, you're getting mixed with the

3000
01:54:04,279 --> 01:54:07,439
Mads flashbacks. But when you when it comes live. The

3001
01:54:07,479 --> 01:54:10,199
reason I love that is because I thought it was coming.

3002
01:54:10,199 --> 01:54:11,720
But this was a game I didn't know for sure

3003
01:54:11,760 --> 01:54:16,159
because the last like half last hour it is loly pace.

3004
01:54:16,239 --> 01:54:18,119
But if you just think about what's happening in the character,

3005
01:54:18,479 --> 01:54:21,439
it's all really depressing stuff. Like you learned Hartman's kind

3006
01:54:21,439 --> 01:54:23,960
of or die hard Man like is kind of shitty. Yeah,

3007
01:54:24,000 --> 01:54:25,920
he was forced to do some things, but still someone

3008
01:54:25,920 --> 01:54:28,199
you trusted. You learned that Mads was your dad and

3009
01:54:28,199 --> 01:54:30,000
you lost all this stuff. You learned that you didn't

3010
01:54:30,000 --> 01:54:32,279
have a sister, Like, there's all this stuff. Everything you're

3011
01:54:32,359 --> 01:54:34,079
learning is not good. And he even says that the

3012
01:54:34,119 --> 01:54:36,960
fragile she invites him and he's like everything I touched,

3013
01:54:36,960 --> 01:54:39,119
like goes a shit. He says it more elegantly so

3014
01:54:39,760 --> 01:54:42,720
to me, when he gets Bebe alive, I just felt

3015
01:54:42,760 --> 01:54:45,479
like this was really like this strong win and there

3016
01:54:45,520 --> 01:54:47,960
was something that the way they phrased it, I thought

3017
01:54:48,039 --> 01:54:50,479
bebe was like actually really dead in this container. So

3018
01:54:50,520 --> 01:54:52,279
there was just something so morbid as a obvious sudden

3019
01:54:52,279 --> 01:54:54,720
was a parent that like he's carrying around this dead

3020
01:54:54,800 --> 01:54:56,680
child and it's someone that he's bond in too. He

3021
01:54:56,760 --> 01:54:59,079
named it after the son he was gonna so like

3022
01:54:59,600 --> 01:55:02,199
I agree you the pacing was a little up to

3023
01:55:02,279 --> 01:55:04,560
the sun. Well, yeah, because that's how he figured. Uh.

3024
01:55:04,640 --> 01:55:06,520
Speaker 1: I think it was a short form of Louise, which

3025
01:55:06,560 --> 01:55:08,800
is like his wife's name. That's what I took it.

3026
01:55:08,680 --> 01:55:11,000
Speaker 2: As, is he because oh is it? Because I thought

3027
01:55:11,000 --> 01:55:13,000
Dead Man said that's what he was gonna name his son,

3028
01:55:13,039 --> 01:55:13,840
and they looked up.

3029
01:55:13,840 --> 01:55:15,840
Speaker 1: But you could be right, because that's like the post

3030
01:55:15,840 --> 01:55:18,680
credits thing, is he says lou Louise.

3031
01:55:19,039 --> 01:55:22,199
Speaker 2: Yeah, oh, I think you're right. I think so maybe

3032
01:55:22,239 --> 01:55:25,039
that he was gonna name it was retroactively though I

3033
01:55:25,039 --> 01:55:27,600
think we learned. Yeah, I think we learned first that

3034
01:55:27,640 --> 01:55:29,319
he was gonna name the sun lou but then we

3035
01:55:29,399 --> 01:55:32,439
learned his his former wife's name was Louise. So you're right,

3036
01:55:32,479 --> 01:55:33,760
but I remember that for a.

3037
01:55:33,720 --> 01:55:36,920
Speaker 1: While because we'll mention this. I guess we mentioned it now,

3038
01:55:36,920 --> 01:55:39,680
But there's some Horizon zero don uh stuff in this game,

3039
01:55:39,760 --> 01:55:42,319
just like some Holograms, some fun shout out. But I

3040
01:55:42,359 --> 01:55:43,520
was wondering if it was like a Lost of Us

3041
01:55:43,520 --> 01:55:44,840
showed after the Horizon stuff.

3042
01:55:44,880 --> 01:55:45,359
Speaker 2: Oh.

3043
01:55:45,359 --> 01:55:48,680
Speaker 1: I was like the arbitrarily called him lou just for that,

3044
01:55:48,720 --> 01:55:51,560
but then there's actual stories later. But I thought I

3045
01:55:51,600 --> 01:55:53,600
was wondering for a bid if it was another shout

3046
01:55:53,600 --> 01:55:55,640
out to another big PlayStation games.

3047
01:55:55,720 --> 01:55:59,079
Speaker 2: Yeah, but when you're going to the cinerator, the scores happening,

3048
01:55:59,159 --> 01:56:01,600
like the soundtrack and just that trek up there, because

3049
01:56:01,640 --> 01:56:03,760
every other time you've tried to do a mission, this

3050
01:56:03,880 --> 01:56:06,399
is just like the most life.

3051
01:56:06,479 --> 01:56:08,399
Speaker 1: You can't use a vehicle for that. If you try,

3052
01:56:08,640 --> 01:56:10,920
it makes you just take that one last walk and

3053
01:56:10,960 --> 01:56:15,079
that that one really powerful first mission. Right yeah, maybe not,

3054
01:56:15,640 --> 01:56:17,239
I guess is that your very first mission.

3055
01:56:17,279 --> 01:56:20,880
Speaker 2: Yeah, it must be to incinerate bridget I think it is, yeah,

3056
01:56:20,960 --> 01:56:23,720
And to me that's where maybe some pacing and then

3057
01:56:24,000 --> 01:56:27,000
the near end, but the very end just finished so strong.

3058
01:56:27,000 --> 01:56:28,640
And that was the other time I like welled up

3059
01:56:28,640 --> 01:56:30,680
in Godmosh because it was just like it was so

3060
01:56:30,720 --> 01:56:32,319
strong and it just hit me and I just was

3061
01:56:32,399 --> 01:56:35,119
like cheering for this character, just like finally, you know.

3062
01:56:35,159 --> 01:56:37,359
And that's where it feels so good when sometimes all

3063
01:56:37,479 --> 01:56:39,319
lots so many stories do end with something good happening,

3064
01:56:39,359 --> 01:56:40,800
but you don't feel it's earned. You're like, oh, that's

3065
01:56:40,840 --> 01:56:43,119
way it was going. But this just felt so earned

3066
01:56:43,159 --> 01:56:44,920
of like oh, thank god it didn't end that way,

3067
01:56:44,920 --> 01:56:47,279
and like he like attached this child and works. So

3068
01:56:47,560 --> 01:56:49,600
the very ending of the game I loved. I loved

3069
01:56:49,640 --> 01:56:52,920
the last mission, and I loved everything about the BB aspect.

3070
01:56:52,920 --> 01:56:55,520
The way they talked about how you know it it's

3071
01:56:55,600 --> 01:56:57,880
kind of like almost stillborn child's and they gets sense

3072
01:56:57,880 --> 01:56:59,800
like it's the same thing ever caught between life and death.

3073
01:57:00,079 --> 01:57:02,000
I loved everything about that. So I feel that's the

3074
01:57:02,079 --> 01:57:04,720
one thing as far as other than Omile's and the

3075
01:57:04,760 --> 01:57:09,000
extinction entity. Other than that, everything was pretty well explained

3076
01:57:09,039 --> 01:57:10,319
famost part and I love that.

3077
01:57:10,319 --> 01:57:12,640
Speaker 1: I should I get I guess I maybe I'm overacting,

3078
01:57:12,680 --> 01:57:16,079
but I did. I really liked the idea of Omile.

3079
01:57:17,039 --> 01:57:19,000
I just don't fully understand it. I think it's pretty intense,

3080
01:57:19,039 --> 01:57:21,239
but I still enjoy it. I think I'm just I

3081
01:57:21,319 --> 01:57:23,960
like other stories a lot more. Yeah, and that's just

3082
01:57:24,000 --> 01:57:26,000
a good sign of like, Wow, this game has multiple

3083
01:57:26,000 --> 01:57:28,520
story and multiple characters that are really really noworthy. That's

3084
01:57:28,520 --> 01:57:30,760
something that stands out in and of itself now for

3085
01:57:30,880 --> 01:57:33,039
video games, at least from the games I've played in

3086
01:57:33,079 --> 01:57:35,960
my life, which is a hundreds. So yeah, that's that's

3087
01:57:35,960 --> 01:57:38,039
that's definitely something well. And that's the thing that's still

3088
01:57:38,119 --> 01:57:39,840
and we'll talk about the other characters. Just feel like

3089
01:57:39,880 --> 01:57:41,279
such an ensemble.

3090
01:57:40,840 --> 01:57:42,880
Speaker 2: Right of now. Like with dead Man Diehard Man, I

3091
01:57:42,920 --> 01:57:45,640
have all these when you're making the comparisons earlier, I

3092
01:57:45,640 --> 01:57:48,319
still have all these stories and characteristics about them that

3093
01:57:48,399 --> 01:57:51,000
I'll remember for honestly the rest of my life.

3094
01:57:51,159 --> 01:57:53,880
Speaker 1: Yeah, like they they all kind of have a gimmick

3095
01:57:53,920 --> 01:57:55,520
or two, you could say, but they don't. They don't

3096
01:57:55,520 --> 01:57:58,520
really feel like gimmicks, like get a deeper good story.

3097
01:57:58,720 --> 01:58:01,479
Some of it, like I said earlier, feel very exposition ye,

3098
01:58:01,560 --> 01:58:03,520
but at the same time, a lot of it is

3099
01:58:03,560 --> 01:58:06,640
really really well done. Do you have anything left down? Omeleer?

3100
01:58:06,720 --> 01:58:09,359
Can we? I think I jump into Fragile next time.

3101
01:58:09,560 --> 01:58:12,199
Speaker 2: Yeah, I'm just excited to hear more theories as the

3102
01:58:12,319 --> 01:58:13,000
life goes on.

3103
01:58:13,079 --> 01:58:14,560
Speaker 1: Yeah, I think I need to read something just like

3104
01:58:14,560 --> 01:58:17,720
you should. Try to conceptualize it it is. I played

3105
01:58:17,760 --> 01:58:19,920
for like six hours last night to close it out

3106
01:58:19,960 --> 01:58:21,479
to make sure I was ready to go for this review,

3107
01:58:21,520 --> 01:58:23,720
and it was. It was intense, and that's why, you know,

3108
01:58:23,760 --> 01:58:26,560
maybe the pacing was thrown off because I was really

3109
01:58:26,640 --> 01:58:28,720
pushing it. Maybe. Yeah, Like I feel like I did

3110
01:58:28,720 --> 01:58:31,039
feel like this game just the nature of the gameplay.

3111
01:58:31,119 --> 01:58:32,840
I felt like it's maybe a game that you're supposed

3112
01:58:32,840 --> 01:58:36,239
to consumes like over the course of like a month

3113
01:58:36,319 --> 01:58:38,239
or two, like yeah, slowly, supposed to play through it

3114
01:58:38,319 --> 01:58:40,319
for you the Fame delivery to in a day. But

3115
01:58:40,720 --> 01:58:41,920
I was just like, fun, I want to play this

3116
01:58:41,960 --> 01:58:42,960
for like ten hours straight, you know.

3117
01:58:43,079 --> 01:58:45,039
Speaker 2: And that's the same way with the NDA. I gotta

3118
01:58:45,359 --> 01:58:49,319
not play again or even more just like, uh sit

3119
01:58:49,359 --> 01:58:51,079
with because I did the same thing. I was not

3120
01:58:51,199 --> 01:58:52,800
rushed then, but I'm like, Okay, I want to finish

3121
01:58:52,800 --> 01:58:55,399
this long fish, get done. But who did you want

3122
01:58:55,399 --> 01:58:55,800
to talk about?

3123
01:58:55,840 --> 01:58:56,159
Speaker 1: Fragile?

3124
01:58:56,239 --> 01:58:56,399
Speaker 2: Yeah?

3125
01:58:56,439 --> 01:59:00,439
Speaker 1: So Fragile I think is great because Higgs is very

3126
01:59:00,479 --> 01:59:02,279
much the villain for like most of the game right

3127
01:59:02,319 --> 01:59:06,279
before you know that Emily has some susses to her before.

3128
01:59:06,640 --> 01:59:08,520
I mean, for a while, dead Man's kind of like

3129
01:59:08,560 --> 01:59:10,560
maybe putting some blame on die hard Man as being

3130
01:59:10,600 --> 01:59:12,600
a little sketchy. And then Mads is just like in

3131
01:59:12,640 --> 01:59:15,359
another dimension. He doesn't really related to the other stories,

3132
01:59:15,359 --> 01:59:16,920
and you just see him a lot because of the

3133
01:59:17,199 --> 01:59:18,600
little memory.

3134
01:59:18,720 --> 01:59:21,439
Speaker 2: So he's the monster under the bed that yeah he's there,

3135
01:59:21,600 --> 01:59:23,039
but you don't know if he's really like you don't

3136
01:59:23,079 --> 01:59:23,640
know what it is.

3137
01:59:23,680 --> 01:59:26,079
Speaker 1: But he's at this point like, well for the whole game,

3138
01:59:26,119 --> 01:59:28,640
you've never seen him in the real world, so it's like.

3139
01:59:28,920 --> 01:59:30,840
Speaker 2: They said, he's dead dead.

3140
01:59:30,720 --> 01:59:32,720
Speaker 1: And yeah, he has like an undead army with him,

3141
01:59:32,760 --> 01:59:34,119
so he's very conceptually out.

3142
01:59:34,039 --> 01:59:36,000
Speaker 2: There, whereas and they also throwed the idea that Sam

3143
01:59:36,079 --> 01:59:38,319
might be crazy at some point, right, like he might

3144
01:59:38,479 --> 01:59:40,960
inception hallucinate some things. So it's like with Mad's you

3145
01:59:41,000 --> 01:59:42,880
never really know. But the and that's where Fragile I

3146
01:59:42,920 --> 01:59:44,880
didn't know for a while too, because when we got

3147
01:59:44,960 --> 01:59:47,560
introduced her right away, the acid rain fell in that

3148
01:59:47,600 --> 01:59:49,920
picture and I was like, is this covering the woman's

3149
01:59:49,960 --> 01:59:51,640
face and this is his wife? Like do we got

3150
01:59:51,640 --> 01:59:55,439
the classic okay again inception fantasizing about the dead wife situation.

3151
01:59:55,600 --> 01:59:57,279
So for a while I didn't know if she was

3152
01:59:57,319 --> 01:59:57,840
real or not.

3153
01:59:58,039 --> 02:00:00,800
Speaker 1: So that's interesting. Yeah, I think that. I mean, she

3154
02:00:00,920 --> 02:00:03,119
is pretty wild, like she can teleport around stuff. But yeah,

3155
02:00:03,159 --> 02:00:04,840
she has a great look whenever she does the teleport,

3156
02:00:04,880 --> 02:00:07,159
like the spikes on her jackeal come up, which is cool.

3157
02:00:07,199 --> 02:00:10,359
But yeah, she's she's great because she really facilitates to

3158
02:00:10,600 --> 02:00:12,560
build Higgs as a really strong villain and one that

3159
02:00:12,600 --> 02:00:14,239
you really like. You want to get to the point

3160
02:00:14,239 --> 02:00:15,560
where you fight him. You want to take him down,

3161
02:00:15,600 --> 02:00:17,560
you want to take him out because you see how

3162
02:00:17,640 --> 02:00:20,760
much he or how he used her and abused her

3163
02:00:20,840 --> 02:00:23,159
and just got her to do some really heinous acts

3164
02:00:23,159 --> 02:00:26,039
and destroyed entire city or one entire city, I guess.

3165
02:00:26,359 --> 02:00:28,560
Speaker 2: And I can agree with the christ out there and

3166
02:00:28,560 --> 02:00:30,319
this is a day out thing. I don't think she

3167
02:00:30,399 --> 02:00:32,760
needs to be in her like underwear when that happened.

3168
02:00:32,760 --> 02:00:35,239
She could have just been in regular clothes. Like I,

3169
02:00:35,079 --> 02:00:35,920
I see something.

3170
02:00:35,920 --> 02:00:37,680
Speaker 1: I didn't feel like it was I don't know, I

3171
02:00:37,680 --> 02:00:38,840
didn't feel like it was over the top.

3172
02:00:38,880 --> 02:00:41,600
Speaker 2: It's not like you're Bill. I didn't feel that way either.

3173
02:00:41,640 --> 02:00:43,399
But I can see some of those wrong, especially Norm

3174
02:00:43,439 --> 02:00:45,760
Retas is also naked in this game quite a few times,

3175
02:00:45,800 --> 02:00:48,000
but I like his ass.

3176
02:00:47,800 --> 02:00:50,239
Speaker 1: You know, you see anything of her, Yeah, pretty covered up.

3177
02:00:50,520 --> 02:00:52,199
Speaker 2: I just had a pass. So, like, there's a character

3178
02:00:52,239 --> 02:00:55,199
in Malgir called Quiet and she's a sniping invisible but

3179
02:00:55,239 --> 02:00:57,520
she's like very sexual eye. She's just like a bra

3180
02:00:57,720 --> 02:00:59,680
and just like so it's like I get it's kind

3181
02:00:59,720 --> 02:01:00,439
of like, you know.

3182
02:01:00,560 --> 02:01:03,520
Speaker 1: Yeah, I like that. There isn't really any of that

3183
02:01:03,560 --> 02:01:05,000
in this game, although.

3184
02:01:04,680 --> 02:01:07,039
Speaker 2: There's you I thought you for sure getting out with Fragile,

3185
02:01:07,079 --> 02:01:09,119
but he just kind of not kicks with a curve.

3186
02:01:08,960 --> 02:01:11,960
Speaker 1: But sexualizes, you know, Norman Ritas in some ways, it's

3187
02:01:13,920 --> 02:01:16,920
big booty daddy. But yeah, I thought the story of

3188
02:01:16,920 --> 02:01:19,079
Fragile is great, and it's one because she's like the

3189
02:01:19,279 --> 02:01:21,600
chapter two I think, so you really get like cooked

3190
02:01:21,600 --> 02:01:23,800
on that character quickly, and it does have this good

3191
02:01:23,840 --> 02:01:26,079
amount of mystery where you you feel like she's good,

3192
02:01:26,119 --> 02:01:28,039
but there is like okay, I need to learn more,

3193
02:01:28,039 --> 02:01:30,119
and it's kind of trickled out in a good amount

3194
02:01:30,159 --> 02:01:32,600
of way. And she's like, i'd say, other than her

3195
02:01:32,640 --> 02:01:34,760
and dead Men are kind of the two most consistent characters,

3196
02:01:35,000 --> 02:01:36,680
like there in every chapter for a little bit. It

3197
02:01:36,680 --> 02:01:39,520
feels like, whereas some of the other characters, like at

3198
02:01:39,520 --> 02:01:41,600
one point like Lochana just kind of disappears and you

3199
02:01:41,600 --> 02:01:43,760
don't see it for like the last eight hours of

3200
02:01:43,760 --> 02:01:45,520
the game, which is kind of unfortunate, but you know,

3201
02:01:45,560 --> 02:01:47,399
she doesn't really need to be there, whereas Fragile always

3202
02:01:47,439 --> 02:01:50,479
has a purpose. And I think that was really genius

3203
02:01:50,479 --> 02:01:53,399
that you know, fast traveling in the game is conceptualized

3204
02:01:53,439 --> 02:01:56,840
within the game the character who has teleporting already, it's

3205
02:01:56,920 --> 02:01:59,000
just well, you know, brilliant why not. And then that

3206
02:01:59,079 --> 02:02:01,600
also works well when you want to take fast traveling

3207
02:02:01,640 --> 02:02:03,479
away for a couple of sequences in the game when

3208
02:02:03,479 --> 02:02:04,960
you need when you want the characters to make that

3209
02:02:05,039 --> 02:02:08,600
trek alone, well Fragile is busy or she's exhausted, she

3210
02:02:08,640 --> 02:02:11,319
can't hear you, so you have a like a reason why.

3211
02:02:11,319 --> 02:02:13,039
It's like, well, here's why you can't fast travel. You

3212
02:02:13,039 --> 02:02:14,319
gotta do this. So yeah, I think that.

3213
02:02:14,319 --> 02:02:15,000
Speaker 2: Was really well done.

3214
02:02:15,039 --> 02:02:17,439
Speaker 1: And yeah, the performance is really good as well, So

3215
02:02:17,479 --> 02:02:19,279
I want to see some more from her. She's really cool.

3216
02:02:19,279 --> 02:02:21,159
But yeah, yeah, I really liked Fragile.

3217
02:02:21,319 --> 02:02:22,960
Speaker 2: Yeah I did too. I think it was good. I

3218
02:02:23,159 --> 02:02:24,640
made some points every but I liked that for a

3219
02:02:24,640 --> 02:02:27,319
while you just didn't know to trust her out. Then

3220
02:02:27,359 --> 02:02:30,680
she was kind of your loyal sidekicker, partner or whatnot.

3221
02:02:30,760 --> 02:02:32,720
Speaker 1: Yeah, and even like her position in the world, like

3222
02:02:32,760 --> 02:02:36,439
her her father had a successful delivery company at one

3223
02:02:36,439 --> 02:02:38,680
point and then yeah, you know, due to Higgs and

3224
02:02:38,720 --> 02:02:41,520
his manipulation kind of got destroyed, her empire kind of

3225
02:02:41,520 --> 02:02:44,199
got destroyed. So yeah, it fits within the world, does

3226
02:02:44,319 --> 02:02:46,039
a little bit of world building as well, right, because

3227
02:02:46,079 --> 02:02:49,079
it's like it gives a little bit of context for

3228
02:02:49,239 --> 02:02:51,560
who else was doing this kind of stuff before you were.

3229
02:02:51,600 --> 02:02:55,600
Speaker 2: So yeah, I like that aspect. I was gonna say,

3230
02:02:57,640 --> 02:03:00,279
I'll go dead man just because I had don't too

3231
02:03:00,319 --> 02:03:00,640
much that.

3232
02:03:00,720 --> 02:03:03,079
Speaker 1: I just liked him. He's a simple character. Yeah, he's

3233
02:03:03,079 --> 02:03:05,479
never he doesn't have any hidden agendas.

3234
02:03:05,640 --> 02:03:08,439
Speaker 2: No. I liked his his little origin story of he

3235
02:03:08,439 --> 02:03:11,520
has a bunch of dead parts. Yeah, I like that.

3236
02:03:11,600 --> 02:03:13,680
I liked that he was just it felt slowly more

3237
02:03:13,720 --> 02:03:16,479
becoming friendly. And I like the again tumbel things that

3238
02:03:16,520 --> 02:03:18,199
earned the embrace they have at the end, Like the

3239
02:03:18,279 --> 02:03:20,520
hug joke was fun, but when Sam actually hugs him,

3240
02:03:20,600 --> 02:03:23,239
I think that was good. He's a good sidekick more

3241
02:03:23,279 --> 02:03:25,359
than like Fragile I said, psychic, but he's like your

3242
02:03:25,359 --> 02:03:27,640
true psychic. And I was a fan of that, so

3243
02:03:27,760 --> 02:03:28,239
I agree.

3244
02:03:28,560 --> 02:03:31,560
Speaker 1: I liked I like the kind of connection forms with

3245
02:03:31,560 --> 02:03:32,279
BB as well.

3246
02:03:32,279 --> 02:03:34,720
Speaker 2: It's yeah, yeah, I guess it.

3247
02:03:34,920 --> 02:03:36,199
Speaker 1: I didn't really feel like he was building to a

3248
02:03:36,199 --> 02:03:38,119
point where they were gonna have any problem with each other,

3249
02:03:38,159 --> 02:03:39,800
but I liked that there was that kind of dynamic

3250
02:03:39,840 --> 02:03:41,720
there where they were kind of bonding with each other

3251
02:03:41,760 --> 02:03:43,840
but also kind of bonding through this bridge baby, which

3252
02:03:43,880 --> 02:03:45,680
is the point of those So it's almost like a

3253
02:03:45,760 --> 02:03:47,319
two it's like a metaphorical thing as well.

3254
02:03:48,319 --> 02:03:51,119
Speaker 2: And then the two quickly ones. I'll add is with

3255
02:03:51,319 --> 02:03:54,520
Die Hardman and Hartman. I like them both. Hartman. I

3256
02:03:54,600 --> 02:03:58,000
liked the origin. I I don't know why, there's just

3257
02:03:58,000 --> 02:03:59,840
something that story didn't stick with me as much. I

3258
02:03:59,840 --> 02:04:01,319
liked the family aspect.

3259
02:04:01,439 --> 02:04:03,479
Speaker 1: I liked that he feels more disconnected from the other

3260
02:04:03,560 --> 02:04:06,319
characters right where he's like he interacts with Sam and

3261
02:04:06,359 --> 02:04:08,960
no one else. Yes, you can tell that Mama and

3262
02:04:09,039 --> 02:04:11,600
dead Man still interact. I Hardman and dead Man obviously

3263
02:04:11,640 --> 02:04:12,119
a lot as well.

3264
02:04:12,159 --> 02:04:14,159
Speaker 2: So exactly, it's a cool story, but I didn't feel

3265
02:04:14,239 --> 02:04:17,399
too I think you put it right. I didn't know why,

3266
02:04:17,439 --> 02:04:19,159
but I think it's just because he's just he comes

3267
02:04:19,199 --> 02:04:21,239
a lot later, and it does. I'm not really wondering

3268
02:04:21,279 --> 02:04:23,399
about him. I'm not really like, oh, what's the up there, Like, Okay,

3269
02:04:23,439 --> 02:04:26,560
I know what he's up to, fun little quirky like

3270
02:04:26,680 --> 02:04:27,720
room and areas.

3271
02:04:28,119 --> 02:04:31,960
Speaker 1: I've Yeah, I think I liked that one more than

3272
02:04:32,039 --> 02:04:35,119
you did, not for any particular reasons. I just I

3273
02:04:35,159 --> 02:04:37,199
thought it was a really interesting concept, just that idea

3274
02:04:37,199 --> 02:04:38,600
of like a twenty two minute loop, And I think

3275
02:04:38,600 --> 02:04:41,279
it's fun that while you're there, like it's at the

3276
02:04:41,279 --> 02:04:42,920
start of a loop, and then you guys talk for

3277
02:04:43,119 --> 02:04:44,840
I don't think it's actually twenty minutes. I think they

3278
02:04:44,840 --> 02:04:47,000
shorten it. But then he goes to sleep a minute,

3279
02:04:47,000 --> 02:04:48,199
and you just have a couple of minutes where you're

3280
02:04:48,199 --> 02:04:50,079
looking around his room, you can zoom in on stuff,

3281
02:04:50,079 --> 02:04:52,159
gets some info, and then he comes back. So it's

3282
02:04:52,199 --> 02:04:54,359
cool that it was like the story played into that

3283
02:04:54,399 --> 02:04:57,039
realistic factor, even though the timing I highly doubt was

3284
02:04:57,039 --> 02:05:00,000
exactly that twenty minutes. Yeah, but it's a really weird idea, right,

3285
02:05:00,079 --> 02:05:01,800
Like that felt like a very black mirror thing where

3286
02:05:01,840 --> 02:05:04,800
the guy is like of his day, he's spending every

3287
02:05:04,920 --> 02:05:07,119
like for every thirty minutes, he's spending five of that

3288
02:05:07,640 --> 02:05:10,199
in this kind of other world just exploring this beach.

3289
02:05:10,960 --> 02:05:12,479
So I really liked the idea. And then like that

3290
02:05:12,560 --> 02:05:15,199
cut still searching, Yeah, he's still searching this very day.

3291
02:05:15,560 --> 02:05:18,199
And then that just the idea that or like that

3292
02:05:18,199 --> 02:05:20,079
scene you get when you when he goes there and

3293
02:05:20,399 --> 02:05:22,439
there's just like all these people kind of like Zombifie

3294
02:05:22,600 --> 02:05:25,239
just walking into the water, really weird demented scene. Then

3295
02:05:25,239 --> 02:05:28,399
one dear detail I really appreciate it is after you're

3296
02:05:28,439 --> 02:05:30,479
like second time, you're having a conversation, after he wakes up,

3297
02:05:31,159 --> 02:05:33,319
the timer goes out as he's like mid conversation with you,

3298
02:05:33,479 --> 02:05:34,960
and he just falls over, and then you see that

3299
02:05:35,159 --> 02:05:38,520
like his floor is like padded and it absorbs the blow.

3300
02:05:39,279 --> 02:05:41,359
I thought that was I just thought from like a

3301
02:05:41,640 --> 02:05:43,520
cinematography point of view, there was a good detail that

3302
02:05:43,520 --> 02:05:45,079
they added in there. They didn't need that. He could

3303
02:05:45,079 --> 02:05:46,680
have just fallen over. It would have been fine, just

3304
02:05:46,680 --> 02:05:49,000
said they added a full animation of like him like

3305
02:05:49,039 --> 02:05:50,760
falling into this pillow that I thought was just a

3306
02:05:50,760 --> 02:05:53,239
beautiful little detail that they added. So and his room

3307
02:05:53,319 --> 02:05:55,640
was just I mean, nothing's that nice in this whole game.

3308
02:05:55,600 --> 02:05:58,119
Speaker 2: Right, It's all very bleak and dark.

3309
02:05:58,159 --> 02:06:00,000
Speaker 1: And even your room is just like there's a shower,

3310
02:06:00,079 --> 02:06:02,439
were in bed and your weapon rack and that's it. Yeah,

3311
02:06:02,560 --> 02:06:05,319
your monster energy. But I like that his room is

3312
02:06:05,399 --> 02:06:07,199
fully decked out and they got the fireplace when you

3313
02:06:07,239 --> 02:06:07,600
walked in.

3314
02:06:07,680 --> 02:06:09,600
Speaker 2: Yeah it was nice. Yeah you want to stay there

3315
02:06:09,640 --> 02:06:12,279
and diehard? Man. I think was a good character for

3316
02:06:12,399 --> 02:06:14,439
exactly what he needed to be. He's just like the

3317
02:06:14,760 --> 02:06:15,079
more of.

3318
02:06:15,000 --> 02:06:15,880
Speaker 1: A plot progression.

3319
02:06:16,039 --> 02:06:17,239
Speaker 2: Yeah, two fays.

3320
02:06:17,279 --> 02:06:18,640
Speaker 1: Can you trust him? Can you not?

3321
02:06:18,920 --> 02:06:21,319
Speaker 2: Yeah? The mask was fun. I liked his story as

3322
02:06:21,319 --> 02:06:24,760
far as it went to Mads Michelson's character. Uh yeah,

3323
02:06:24,800 --> 02:06:27,520
I liked him and I liked for he honestly ended

3324
02:06:27,600 --> 02:06:30,520
up too. I love the centertographe shot of when he

3325
02:06:30,560 --> 02:06:32,680
falls down to his knees and it's like pass like

3326
02:06:32,960 --> 02:06:34,640
you just see Sam's knees a little bit, but then

3327
02:06:34,680 --> 02:06:36,560
it's him crying. This is the way that was framed.

3328
02:06:36,600 --> 02:06:38,479
It's like, I'm gonna steal that shot one day, like

3329
02:06:38,560 --> 02:06:41,720
Tarantino style. Like it was just I like that at

3330
02:06:41,720 --> 02:06:43,000
the end of the day. And that's where it comes

3331
02:06:43,000 --> 02:06:44,399
down to that I don't need a sequel because it

3332
02:06:44,399 --> 02:06:47,079
wasn't like I felt they were setting up to be.

3333
02:06:47,239 --> 02:06:49,319
Oh he's he's president and we don't know if we

3334
02:06:49,319 --> 02:06:51,880
could trust him. But it felt like he knows people

3335
02:06:51,920 --> 02:06:53,760
don't think they can trust him, and he's gonna try

3336
02:06:53,800 --> 02:06:55,479
to gain their trust back because he had to do

3337
02:06:55,520 --> 02:06:57,520
a lot of shady things to either help the country

3338
02:06:57,720 --> 02:06:59,119
or because he was ordered to. But that's why I

3339
02:06:59,159 --> 02:07:01,159
like it wasn't set he's the next boss. Is like

3340
02:07:01,640 --> 02:07:04,000
a guy that realized, yeah, he should be the villain,

3341
02:07:04,079 --> 02:07:06,079
but he doesn't want to be, and he's made so

3342
02:07:06,119 --> 02:07:08,239
many mistakes. So I think I ended up liking him

3343
02:07:08,279 --> 02:07:09,800
more at the end than through the middle, because in

3344
02:07:09,800 --> 02:07:11,399
the middle, like you said, he is just more of

3345
02:07:11,439 --> 02:07:14,239
a plot device, be like, oh, pushing the story along,

3346
02:07:14,239 --> 02:07:15,079
which it was fine.

3347
02:07:14,920 --> 02:07:15,119
Speaker 1: Was good.

3348
02:07:15,119 --> 02:07:16,079
Speaker 2: I think after did a good job.

3349
02:07:16,119 --> 02:07:19,000
Speaker 1: I wonder if they should have sprinkled in a little

3350
02:07:19,000 --> 02:07:22,720
more details like early on, I guess dead Man quite

3351
02:07:23,119 --> 02:07:24,439
I don't know, I can't remember when, but at some

3352
02:07:24,479 --> 02:07:26,199
point he starts to put some doubts in your mind

3353
02:07:26,199 --> 02:07:27,920
of die Hard Man's up to something he doesn't want

3354
02:07:27,960 --> 02:07:30,199
you to hear, in a funny like shower scene that

3355
02:07:30,239 --> 02:07:32,640
I thought it was pretty uh, pretty comical. But by

3356
02:07:32,640 --> 02:07:35,399
the end, I think they gave die Hardman enough story

3357
02:07:35,439 --> 02:07:37,439
to be interesting and not just be like some generic

3358
02:07:37,520 --> 02:07:40,880
character and give him some good connection. But uh yeah,

3359
02:07:40,920 --> 02:07:42,359
I pretty much agree with you. I don't think there's

3360
02:07:42,399 --> 02:07:45,119
too much to say on him. I think they made

3361
02:07:45,199 --> 02:07:47,159
him better than like a generic quest giver, which is

3362
02:07:47,840 --> 02:07:50,159
a success in my books. And I think it helps

3363
02:07:50,159 --> 02:07:52,720
because it through his perspective you kind of see some

3364
02:07:52,760 --> 02:07:55,000
of the messed up things that Ama Lee has done.

3365
02:07:55,319 --> 02:08:00,800
Speaker 2: Yeah, and that's effective not his choice, you know, but yeah, yeah,

3366
02:08:00,920 --> 02:08:01,880
I guess that's a good point.

3367
02:08:01,920 --> 02:08:04,680
Speaker 1: He never pulls that trigger, so you see that he's uh.

3368
02:08:04,439 --> 02:08:06,359
Speaker 2: Yeah, they do that framing of it looks like he

3369
02:08:06,479 --> 02:08:08,479
shot him earlier, but then he didn't. So I was

3370
02:08:08,520 --> 02:08:11,039
surprised that Omily actually still kept him around after that, right,

3371
02:08:11,079 --> 02:08:12,319
But I.

3372
02:08:12,199 --> 02:08:14,560
Speaker 1: Think that's cool because really, like the obviously, you get

3373
02:08:14,600 --> 02:08:16,680
a lot of those BB shots where you just get

3374
02:08:16,680 --> 02:08:18,880
like a ten second clip, right, so then when it's

3375
02:08:18,880 --> 02:08:21,279
all put together in the end, but all of those ones, really,

3376
02:08:21,520 --> 02:08:23,840
I mean, I don't know, like that's it's supposed to

3377
02:08:23,840 --> 02:08:25,760
be obvious. It's diehard man, like they're I don't know,

3378
02:08:25,800 --> 02:08:27,920
there's like they played it with a twist. But I

3379
02:08:27,960 --> 02:08:29,640
feel like once again it was kind of obvious.

3380
02:08:29,960 --> 02:08:32,039
Speaker 2: It's obvious because it's his frame. And there's also not

3381
02:08:32,119 --> 02:08:34,760
another black main character in the story, so it's like

3382
02:08:35,079 --> 02:08:37,880
when we have one black character who's talking Normo series

3383
02:08:37,920 --> 02:08:39,760
and then one black character about the Mickleson, it's like,

3384
02:08:40,000 --> 02:08:42,000
it's pretty obvious they should have made the if they

3385
02:08:42,039 --> 02:08:43,720
wanted to go that route, they should have made the

3386
02:08:43,800 --> 02:08:46,560
mask like fully engulf so you can't see the skin

3387
02:08:46,600 --> 02:08:48,560
color at all, just see the person's eyes. But it's like,

3388
02:08:48,960 --> 02:08:50,800
this is clearly die hard man.

3389
02:08:51,000 --> 02:08:52,720
Speaker 1: Yeah. So once again, I don't know if that I

3390
02:08:52,720 --> 02:08:54,239
don't think that was supposed to be like super hitting

3391
02:08:54,800 --> 02:08:56,279
kind of catch on, but yeah, I think it was

3392
02:08:56,319 --> 02:09:00,439
good because in those little quick clips it generally portrays

3393
02:09:00,520 --> 02:09:02,720
him as like a bad guy or as someone who's

3394
02:09:02,760 --> 02:09:04,560
a little bit sus or something like that. But then

3395
02:09:04,560 --> 02:09:06,199
when you see at the end you see the context

3396
02:09:06,199 --> 02:09:08,119
of it, it really paints him a different picture. And

3397
02:09:08,119 --> 02:09:10,000
I think that was pretty well done.

3398
02:09:10,079 --> 02:09:12,319
Speaker 2: And again you could argue he's like a light sort

3399
02:09:12,359 --> 02:09:14,039
of villain. I wouldn't think that, but he could make

3400
02:09:14,079 --> 02:09:17,479
that case. Again, very layered, multi layered, not just oh

3401
02:09:17,520 --> 02:09:20,079
I did this because for my country. Yeah, like he

3402
02:09:20,119 --> 02:09:21,600
did do for his country, but in the way of

3403
02:09:21,760 --> 02:09:24,479
like it was very level. Then there's some things he

3404
02:09:24,560 --> 02:09:26,640
tried to help, you know. He wasn't just a soldiers

3405
02:09:26,680 --> 02:09:28,840
like I'm gonna stop you because it's best for America.

3406
02:09:28,880 --> 02:09:30,560
It's like he wanted to help this country, but he

3407
02:09:30,600 --> 02:09:32,359
also had friends and he wanted to let the guy

3408
02:09:32,359 --> 02:09:34,039
that saved his life so many times, like.

3409
02:09:34,159 --> 02:09:37,119
Speaker 1: Sam, we need you to make this delivery. Sam, every

3410
02:09:37,600 --> 02:09:39,279
every fucking calm he started with Sam.

3411
02:09:39,560 --> 02:09:43,880
Speaker 2: Yeah, so I end up liking that and then anyone

3412
02:09:43,880 --> 02:09:44,720
else than Mama.

3413
02:09:45,640 --> 02:09:50,760
Speaker 1: Ummm, I think, I think. I think Mom Conan was

3414
02:09:50,840 --> 02:09:53,079
kind of funny for his quick cause player scene. I

3415
02:09:53,279 --> 02:09:56,359
want to go find Jeff Keeley. I lent the game Kirkling.

3416
02:09:56,399 --> 02:09:58,079
Now he's got he's got to play it before game wards,

3417
02:09:58,119 --> 02:10:00,039
so I'm happy to do it. But at the same time, I.

3418
02:10:00,079 --> 02:10:01,640
Speaker 2: You gotta play. I just want to die.

3419
02:10:01,920 --> 02:10:05,720
Speaker 1: So yeah, but yeah, no, I agree Mama, Mama and

3420
02:10:05,800 --> 02:10:09,039
lochna kind of two characters, two characters and one. I

3421
02:10:09,039 --> 02:10:12,600
think this was like possibly my favorite, honestly, like other

3422
02:10:12,680 --> 02:10:15,479
than Mads obviously takes the cake easily, but I was,

3423
02:10:15,640 --> 02:10:17,439
I mean one I was. I didn't know she was

3424
02:10:17,479 --> 02:10:19,079
in there. And it took a couple of cut scenes

3425
02:10:19,119 --> 02:10:21,359
because you don't see her in like the Flesh Show

3426
02:10:21,399 --> 02:10:22,720
to speak for a while, Like you just kind of

3427
02:10:22,720 --> 02:10:25,800
see her in the Calms in the quick little screen,

3428
02:10:25,920 --> 02:10:26,960
so you can't really tell her.

3429
02:10:27,000 --> 02:10:29,079
Speaker 2: And then you get the Star Wars like holograms where

3430
02:10:29,079 --> 02:10:31,840
they're blue and bloppy and yeah, I can't see.

3431
02:10:31,640 --> 02:10:34,119
Speaker 1: But yeah, So I was pleasantly surprised to see her

3432
02:10:34,159 --> 02:10:37,000
because I've become a fan, a big fan of hers recently. Uh,

3433
02:10:37,199 --> 02:10:40,279
and I just it was such an interesting story, right,

3434
02:10:40,359 --> 02:10:43,319
like on so many levels, because one, it takes a

3435
02:10:43,319 --> 02:10:44,920
while to get to her, and she's just like a fun,

3436
02:10:44,960 --> 02:10:48,880
helpful kind of what's like the guy behind the chair

3437
02:10:48,880 --> 02:10:51,119
almost right where she's hooking up the news gear, She's like,

3438
02:10:51,279 --> 02:10:53,560
here's how you use the here's how you make a

3439
02:10:53,560 --> 02:10:55,479
bridge here. So you got a new upgrade for your

3440
02:10:55,520 --> 02:10:57,720
exo skeleton, go check it out. So I like that.

3441
02:10:57,760 --> 02:10:59,319
But then you finally get to meet her in person,

3442
02:10:59,640 --> 02:11:01,439
it's just like this weird story where she has a

3443
02:11:01,479 --> 02:11:05,000
beat of her own. Who's her unborn child? Yeah, which

3444
02:11:05,159 --> 02:11:07,439
ends up not being her child but her technically her

3445
02:11:07,520 --> 02:11:09,319
sister's child. I guess that she's keeping.

3446
02:11:10,520 --> 02:11:13,479
Speaker 2: Yeah, I guess so, yeah, I guess it's uh, yeah,

3447
02:11:13,479 --> 02:11:15,920
I guess it is. Well, it's it was technically her child, right,

3448
02:11:15,920 --> 02:11:17,560
because I thought it was half and half. Yeah, it

3449
02:11:17,600 --> 02:11:21,279
was like her it was her sister's eggs.

3450
02:11:22,520 --> 02:11:23,880
Speaker 1: Right or was it the opposite of that.

3451
02:11:25,840 --> 02:11:27,840
Speaker 2: No, it would be her eggs because she could carry

3452
02:11:27,920 --> 02:11:30,239
the baby. So yeah, but then there was some man

3453
02:11:30,319 --> 02:11:32,039
sperm in there as well. So it's a couldn't caught

3454
02:11:32,079 --> 02:11:38,359
you yeah a real yeah, real real Saturday, real cocktail. Yeah.

3455
02:11:38,600 --> 02:11:41,479
Speaker 1: But yeah, that was like just a really wild story,

3456
02:11:41,479 --> 02:11:43,640
but also kind of interesting to see that kind of

3457
02:11:43,840 --> 02:11:46,239
more humanly connection with beets and that there can be

3458
02:11:46,359 --> 02:11:47,279
like some connection there.

3459
02:11:47,479 --> 02:11:49,359
Speaker 2: Yeah, they weren't just monsters all of a sudden, it

3460
02:11:49,399 --> 02:11:50,760
was like okay, And then that's when they started to

3461
02:11:50,760 --> 02:11:53,159
flesh out the like, oh they people that have died

3462
02:11:53,199 --> 02:11:54,920
and passed. That's when they started to talk more about

3463
02:11:54,920 --> 02:11:56,960
the bebies too, because for a while, they don't reveal

3464
02:11:57,279 --> 02:11:59,560
they tell you that they help you with the beets,

3465
02:11:59,600 --> 02:12:02,439
but they don't tell you how. Yeah, like what what

3466
02:12:02,479 --> 02:12:04,399
the purposes or how they figured this out?

3467
02:12:04,520 --> 02:12:07,239
Speaker 1: So and then when it gets to so you kind

3468
02:12:07,279 --> 02:12:09,159
of another fun sequence, so you got to take her

3469
02:12:09,159 --> 02:12:11,760
on your back, which is a long that's a long

3470
02:12:12,000 --> 02:12:14,279
trend journey. Is that the person you dropped in the water.

3471
02:12:14,399 --> 02:12:17,399
Speaker 2: Yeah, yeah, that's not too shock And it's like that

3472
02:12:17,560 --> 02:12:19,319
she almost die, you have to carry her for a

3473
02:12:19,319 --> 02:12:21,399
long time. I got the NOI vocation of Mama is

3474
02:12:21,439 --> 02:12:23,479
almost dead, and I was like, oh, man, I dropped

3475
02:12:23,479 --> 02:12:25,079
in the water and she was falling and I just

3476
02:12:25,079 --> 02:12:26,399
thought for sure and I dropped her in the water.

3477
02:12:26,439 --> 02:12:28,720
It was gonna be mission end. But it wasn't deep

3478
02:12:28,840 --> 02:12:31,079
enough to end it. But it wasn't shall enough to

3479
02:12:31,159 --> 02:12:33,640
not hurt her. So I felt really bad. But then

3480
02:12:33,720 --> 02:12:35,439
later on she dies, I'm like, well, I don't feel

3481
02:12:35,479 --> 02:12:37,760
that bad now, you know. True.

3482
02:12:38,079 --> 02:12:41,239
Speaker 1: I think that the character kind of ceases to exist

3483
02:12:41,239 --> 02:12:43,239
really once you get to Lachna and they kind.

3484
02:12:43,079 --> 02:12:44,359
Speaker 2: Of connect, which disappointed me.

3485
02:12:44,960 --> 02:12:47,199
Speaker 1: Yeah, I definitely wanted more. And I think about it,

3486
02:12:47,199 --> 02:12:49,720
it's like, well, really, what does Zach like? That character

3487
02:12:49,840 --> 02:12:51,479
is more of an engineer. She's kind of just working

3488
02:12:51,520 --> 02:12:54,000
on the Kyle network, working on equipment, so I guess

3489
02:12:54,000 --> 02:12:55,800
it makes sense, but I would have liked to see

3490
02:12:55,840 --> 02:12:58,199
her kind of integrating the story a bit more.

3491
02:12:58,399 --> 02:13:00,520
Speaker 2: But because she als says, Mama is still in it.

3492
02:13:00,520 --> 02:13:03,239
Speaker 1: It's a really interesting idea, right, even they have the heterochromia,

3493
02:13:03,319 --> 02:13:05,319
the different eye color there, yeah, which I think is

3494
02:13:05,359 --> 02:13:07,439
a cool detail. But yeah, there are different characters that

3495
02:13:07,520 --> 02:13:09,800
kind of are very close at the same time, so

3496
02:13:10,279 --> 02:13:11,800
I think, yeah, I would have liked some more of

3497
02:13:11,840 --> 02:13:14,079
them in near the end of the story. But I

3498
02:13:14,720 --> 02:13:16,960
I love that that chapter as a whole. I thought

3499
02:13:16,960 --> 02:13:18,439
that was super interesting.

3500
02:13:18,520 --> 02:13:20,680
Speaker 2: So I agree with you on next to Mads. That

3501
02:13:20,840 --> 02:13:22,760
was my favorite. I got some earlier. That was the

3502
02:13:22,760 --> 02:13:24,600
one where I was enjoying the game by a second,

3503
02:13:24,680 --> 02:13:26,560
liking it more and more. But that was the chapter

3504
02:13:26,600 --> 02:13:28,359
when it hit where I was like, Okay, the story

3505
02:13:28,479 --> 02:13:31,159
is also something special because they're telling you stuff and

3506
02:13:31,199 --> 02:13:33,640
the story is good, but to me, it is very basic.

3507
02:13:33,680 --> 02:13:35,840
It's a lot of trippy stuff. It's like yeah, Higgs,

3508
02:13:35,880 --> 02:13:38,319
which we talked about, which is very video gaming. This

3509
02:13:38,359 --> 02:13:40,479
is where I was getting to the point where, Okay,

3510
02:13:40,560 --> 02:13:42,479
like I said, this story feels something special. This is

3511
02:13:42,520 --> 02:13:45,119
not just great gameplay and great hers is.

3512
02:13:45,159 --> 02:13:47,399
Speaker 1: Very tragic as well. Oh yeah, the Mads, And it's

3513
02:13:47,439 --> 02:13:49,319
similar to Mads really in Yam a.

3514
02:13:49,359 --> 02:13:51,800
Speaker 2: Child well, and same thing relating as far as Sam

3515
02:13:51,800 --> 02:13:53,720
because he lost a child and stuff like that, so

3516
02:13:53,760 --> 02:13:56,319
there's lots of parallels. And I love the flashbacks to

3517
02:13:56,359 --> 02:13:58,239
her under the rubble and just like the Class four

3518
02:13:58,239 --> 02:13:59,840
because that's one of my biggest fears of being like

3519
02:14:00,039 --> 02:14:02,720
talk somewhere like that. The only reason she survived is

3520
02:14:02,760 --> 02:14:05,239
because the way the rubbel broke is that the water

3521
02:14:05,279 --> 02:14:07,680
would sink down and like could help her drink and

3522
02:14:07,720 --> 02:14:11,159
be hydrated, so it's like just by chance she survived.

3523
02:14:11,239 --> 02:14:13,640
And then the BEV is what made her survive as

3524
02:14:13,640 --> 02:14:15,319
well too, because it cried out they heard the bb

3525
02:14:15,479 --> 02:14:18,600
not her. So it's just really in depth story for

3526
02:14:18,800 --> 02:14:21,880
just a chapter, but it made you automatically when you're

3527
02:14:21,880 --> 02:14:23,760
talking about her being the guy or girl in the chair,

3528
02:14:23,840 --> 02:14:26,119
it made you go from oh, she's just a game

3529
02:14:26,239 --> 02:14:29,520
guy to the tools too, I legitimly care about mom

3530
02:14:29,520 --> 02:14:31,239
and what happened to her, and then it's just super

3531
02:14:31,359 --> 02:14:33,600
sad when you get to there and then she's dying,

3532
02:14:33,640 --> 02:14:36,159
so it's like yeah again. And I think some people

3533
02:14:36,239 --> 02:14:38,119
might maybe not be a fan of just like the

3534
02:14:38,199 --> 02:14:40,520
chapter story of a character, but for me, at worked

3535
02:14:40,520 --> 02:14:42,640
from just jumping to oh, this is a real person.

3536
02:14:42,920 --> 02:14:45,560
She has a tragy to you've bond with her and

3537
02:14:45,560 --> 02:14:47,279
then she's just gonna die and there's no like and

3538
02:14:47,279 --> 02:14:49,000
that's where it's not video gaming where it's like we

3539
02:14:49,039 --> 02:14:50,920
could save her. We get this vile it's like, no,

3540
02:14:51,279 --> 02:14:53,000
she's gone and like and then you get this fun

3541
02:14:53,039 --> 02:14:55,439
thing where she goes in Lockney. And I agree, I

3542
02:14:55,479 --> 02:14:57,239
said too, like I wish there was a little bit

3543
02:14:57,279 --> 02:14:59,319
more there just because I like that character. But that

3544
02:14:59,479 --> 02:15:02,840
story almost very black Mirrors as well. It was very

3545
02:15:02,960 --> 02:15:06,239
uh is emotional and you tied to because it's just

3546
02:15:06,960 --> 02:15:09,560
especially just the setup too of like oh her her

3547
02:15:09,600 --> 02:15:11,119
sister couldn't have a kid and this and that, like

3548
02:15:11,119 --> 02:15:12,560
she did it for the right reasons and then she

3549
02:15:12,640 --> 02:15:14,960
broke apart and we've all had that where you've argued

3550
02:15:15,000 --> 02:15:17,479
with someone and just like it felt realistic in a

3551
02:15:17,600 --> 02:15:19,720
very non realistic way as far as you're dealing with

3552
02:15:19,720 --> 02:15:22,520
the ghost baby. So yeah, it was fantastic And I

3553
02:15:22,880 --> 02:15:24,880
love that character in that story, and it's another one

3554
02:15:24,880 --> 02:15:25,880
that I always kind of remem.

3555
02:15:26,079 --> 02:15:29,119
Speaker 1: And that one was i'd say the biggest surprise to

3556
02:15:29,199 --> 02:15:31,880
me because really, like I said, like gameplay wise, I

3557
02:15:31,880 --> 02:15:34,640
didn't know much about this game, if anything going story wise,

3558
02:15:34,640 --> 02:15:36,760
I knew some actors are new to expect for some people,

3559
02:15:36,840 --> 02:15:38,960
so yeah, yeah, that was just a really pleasant surprize

3560
02:15:38,960 --> 02:15:40,199
that she was in there and that it was just

3561
02:15:40,239 --> 02:15:42,560
like a really interesting story because at first, or the

3562
02:15:42,640 --> 02:15:44,640
first like a few hours, I was thinking that, oh, okay,

3563
02:15:44,680 --> 02:15:46,600
she's just gonna be more of an engineer help you

3564
02:15:46,640 --> 02:15:49,920
out from the from the intercolm there. But yeah, then

3565
02:15:49,920 --> 02:15:51,760
you actually get like a full chapter with her, and yeah,

3566
02:15:51,840 --> 02:15:53,439
I like that aspect that they deep dived on a

3567
02:15:53,479 --> 02:15:54,239
different characters.

3568
02:15:54,439 --> 02:15:56,159
Speaker 2: M hm uh.

3569
02:15:56,199 --> 02:15:57,920
Speaker 1: In terms of other character we kind of talked the

3570
02:15:57,960 --> 02:16:00,159
cause player sequence is kind of funny with Conan, and

3571
02:16:00,199 --> 02:16:02,439
then I like the Kyle Artist stuff. The email has

3572
02:16:02,520 --> 02:16:03,399
kind of ruined it for you.

3573
02:16:03,439 --> 02:16:06,279
Speaker 2: But they end up fighting and yeah, yeah, he's like, oh,

3574
02:16:06,319 --> 02:16:08,920
you should never get married and I I just I

3575
02:16:09,039 --> 02:16:11,479
and then they get back together. But I didn't read

3576
02:16:11,479 --> 02:16:13,159
that one yet, so it's good to know I'll read it.

3577
02:16:13,760 --> 02:16:16,119
Speaker 1: They they they're trying. I read the last one, like

3578
02:16:16,159 --> 02:16:18,520
the mom like finds out about it all and she's

3579
02:16:18,560 --> 02:16:21,000
like they kind of had the spat and then they're they're

3580
02:16:21,000 --> 02:16:22,359
gonna try and make it work or something.

3581
02:16:22,439 --> 02:16:24,279
Speaker 2: Yeah, it was it was a tough for me because

3582
02:16:24,319 --> 02:16:26,439
that was a fun, realistic kind of game, like a

3583
02:16:26,720 --> 02:16:28,840
dayo gaming thing. But at the same point, like the

3584
02:16:29,000 --> 02:16:31,319
romantic in me, it was like we travel all this way,

3585
02:16:31,359 --> 02:16:33,239
they found each other, Like, yeah, I kind of want

3586
02:16:33,239 --> 02:16:35,600
them to be happy, so I'll check that email.

3587
02:16:35,799 --> 02:16:37,319
Speaker 1: I think that one was also just kind of interesting

3588
02:16:37,399 --> 02:16:39,440
to me because when you go to go get when

3589
02:16:39,479 --> 02:16:41,280
you go get the Kyle Artists, you go to the

3590
02:16:41,639 --> 02:16:43,760
like pod, like she comes out of the room. That's

3591
02:16:43,760 --> 02:16:45,440
the first time one of those doors open. Yeah, and

3592
02:16:45,440 --> 02:16:48,040
that was when my my theory that like everyone's a

3593
02:16:48,079 --> 02:16:50,559
hologram was broken. It's like, oh yeah, this is the

3594
02:16:50,600 --> 02:16:52,399
first real person I've seen in the whole game.

3595
02:16:52,639 --> 02:16:56,000
Speaker 2: So it's quite a while. Yeah, and that area was, uh,

3596
02:16:56,639 --> 02:16:58,280
I love for that area as well. Tell what we

3597
02:16:58,280 --> 02:16:59,840
just reviewed the Man and Lauria and that's what's gonna

3598
02:16:59,840 --> 02:17:01,639
be the es. It just like it was red desert,

3599
02:17:01,719 --> 02:17:04,840
but still it had like that tattooine like you're off

3600
02:17:04,879 --> 02:17:06,959
in nowhere, and there was the meals there, which those

3601
02:17:07,040 --> 02:17:09,159
meals to me were very dangerous, and then there was

3602
02:17:09,200 --> 02:17:11,399
like you had at one point I came back someone

3603
02:17:11,399 --> 02:17:13,079
and build a bridge. But so it was good but

3604
02:17:13,360 --> 02:17:15,879
there was just like very little space at one point.

3605
02:17:15,920 --> 02:17:17,600
There's lots of places where you could have fallen, and

3606
02:17:17,639 --> 02:17:19,719
that happened to me once. So I really liked that

3607
02:17:19,799 --> 02:17:23,079
whole Yeah, I teas and stuff. I honestly think that

3608
02:17:23,280 --> 02:17:25,559
was maybe next to just like the regular nice grass train,

3609
02:17:25,639 --> 02:17:27,680
that was probably my favorite location. I just liked that.

3610
02:17:27,799 --> 02:17:30,719
It felt very mad MAXI as well too, just this desert, Yeah,

3611
02:17:30,719 --> 02:17:33,799
and you're alone, there's smoking smog, and it's just like it.

3612
02:17:34,040 --> 02:17:36,440
Speaker 1: For me, it was definitely the deep mountains, just the

3613
02:17:36,479 --> 02:17:39,239
top of the mountains, oh man, that just like I know,

3614
02:17:39,280 --> 02:17:41,159
that was like a Red Dead thing that was honestly

3615
02:17:41,399 --> 02:17:43,239
almost told me on Red Dead was when you're walking

3616
02:17:43,239 --> 02:17:45,440
in the snow and your tracks are just like kept

3617
02:17:45,479 --> 02:17:48,280
this great. Yeah, that is like, I I don't know,

3618
02:17:48,399 --> 02:17:50,680
just as a as a Canadian, possibly someone who spent

3619
02:17:50,760 --> 02:17:52,600
a lot of time in the snow truck around the snow,

3620
02:17:52,920 --> 02:17:55,399
like I love snowshooting and stuff like that. Just oh man,

3621
02:17:55,479 --> 02:17:58,159
chucking through deep snow is like such a satisfying thing

3622
02:17:58,159 --> 02:18:00,159
to see in a game like represented with like the

3623
02:18:00,319 --> 02:18:03,360
I mean one like Norman maritas As he's like trudging

3624
02:18:03,360 --> 02:18:05,239
through it. But even just seeing your tracks from before,

3625
02:18:05,280 --> 02:18:08,040
and I need some confirmation on this, but I found

3626
02:18:08,079 --> 02:18:10,120
I took a few paths, like the same path a

3627
02:18:10,120 --> 02:18:12,719
couple of times and like certain snow sequences, and I

3628
02:18:12,760 --> 02:18:14,680
noticed that it was like padded out. So I don't

3629
02:18:14,719 --> 02:18:16,840
know if that just happens naturally after you like attached

3630
02:18:16,840 --> 02:18:18,559
to the Kyle network, or if it was because I

3631
02:18:18,559 --> 02:18:21,799
took the same like close path multiple times that it

3632
02:18:21,840 --> 02:18:25,079
like eventually patted it out. But yeah, it's pretty cool.

3633
02:18:25,159 --> 02:18:28,399
Speaker 2: I think I think I'll appreciate the snow aspect when

3634
02:18:28,440 --> 02:18:30,159
I go back and do some missions now, because I

3635
02:18:30,239 --> 02:18:32,639
just felt like I was very nervous and scared that

3636
02:18:32,639 --> 02:18:34,280
point of like I because when you can't.

3637
02:18:34,079 --> 02:18:36,159
Speaker 1: See now that you gotta use the you gotta use

3638
02:18:36,159 --> 02:18:37,040
that carrier.

3639
02:18:36,760 --> 02:18:38,719
Speaker 2: I will, yeah, And that's where I was just more

3640
02:18:38,840 --> 02:18:40,799
like so focused on the game. I did enjoy it

3641
02:18:40,799 --> 02:18:42,239
because there's just sometimes where I got to the top

3642
02:18:42,319 --> 02:18:43,559
of the hill and just looked at it was just

3643
02:18:43,600 --> 02:18:45,719
so beautiful. But now when I go back up there,

3644
02:18:45,719 --> 02:18:47,319
I'll enjoy it more because I also that's when I'm

3645
02:18:47,399 --> 02:18:49,600
starting to get to like, uh, I was worried how

3646
02:18:49,680 --> 02:18:51,280
along the game was. I was like, Okay, I gotta

3647
02:18:51,319 --> 02:18:55,120
start trucking through this because I was getting bombard with

3648
02:18:55,159 --> 02:18:57,200
side like the just side deliveries, and I would just

3649
02:18:57,200 --> 02:19:00,479
do them. So But yeah, honestly, I don't have a

3650
02:19:00,479 --> 02:19:04,920
complaint anywhere. I think visually was all great. You know, Yeah, do.

3651
02:19:04,879 --> 02:19:06,239
Speaker 1: You have any more character story stuff?

3652
02:19:06,280 --> 02:19:08,559
Speaker 2: No? No, No, I've hit I looked at my notes.

3653
02:19:08,600 --> 02:19:11,520
I have hit everything that I need to talk about

3654
02:19:11,520 --> 02:19:13,959
for story games and everything like that out.

3655
02:19:14,040 --> 02:19:16,399
Speaker 1: I have like a list of little things I appreciate. Yeah,

3656
02:19:16,440 --> 02:19:19,239
and also nitpicks. Let's go through some days very little

3657
02:19:19,280 --> 02:19:21,200
load screens. I kind of mentioned that earlier.

3658
02:19:20,920 --> 02:19:24,559
Speaker 2: But I just wait to the Hi Fallen Order. Is

3659
02:19:24,600 --> 02:19:25,239
there a lot of them?

3660
02:19:25,360 --> 02:19:28,719
Speaker 1: Oh yeah, it's I just blasted throughout the worlds. There's

3661
02:19:28,760 --> 02:19:29,959
a sh ton of them in there.

3662
02:19:30,879 --> 02:19:31,559
Speaker 2: I'm used to it.

3663
02:19:31,680 --> 02:19:34,399
Speaker 1: That's why, like when that was announced for PS five,

3664
02:19:34,520 --> 02:19:37,040
load times non existent. To me, that's always been the

3665
02:19:37,040 --> 02:19:39,399
biggest thing that takes me out of games more than

3666
02:19:39,440 --> 02:19:42,319
anything else. And it like, I think a game like

3667
02:19:42,399 --> 02:19:44,360
Prey might honestly be one of the greatest games of

3668
02:19:44,399 --> 02:19:46,000
all time if there was no load screens, if that

3669
02:19:46,040 --> 02:19:48,200
was a seamless way you go through that whole space

3670
02:19:48,200 --> 02:19:51,000
station that game would be just on another fucking tier.

3671
02:19:51,319 --> 02:19:53,399
But load screens they bring down a lot of games,

3672
02:19:53,440 --> 02:19:56,479
and I really appreciate not having like very much any

3673
02:19:56,559 --> 02:19:58,159
Like there is a few, i'd say, in the last

3674
02:19:58,159 --> 02:19:59,319
bit of the game where you're getting a lot of

3675
02:19:59,319 --> 02:20:01,639
cut scenes and allow them and whatnot. But for the

3676
02:20:01,680 --> 02:20:04,120
most part, like you probably spend like what it feels

3677
02:20:04,120 --> 02:20:06,719
like a thirty hour sequence of this game, right because

3678
02:20:06,760 --> 02:20:08,120
a lot of it right in the middle there where

3679
02:20:08,120 --> 02:20:09,399
there's not a ton of cut scenes and you're just

3680
02:20:09,440 --> 02:20:12,280
kind of playing where you're like no cut scenes whatsoever.

3681
02:20:12,360 --> 02:20:14,079
And I really appreciate that. You might get a couple,

3682
02:20:14,159 --> 02:20:16,959
but you can skip them, and that's like a nippick,

3683
02:20:17,000 --> 02:20:19,639
as we mentioned earlier, sometimes multiple cut scenes you gotta skip,

3684
02:20:19,719 --> 02:20:23,399
so anoid, let's see, what are some other ones leaving

3685
02:20:23,440 --> 02:20:25,760
snow in the tracks that really appreciate that. Oh yeah,

3686
02:20:25,799 --> 02:20:28,879
just the satisfaction of like after you completed delivery and

3687
02:20:28,959 --> 02:20:32,239
watching the path you took. I really like that super satisfying,

3688
02:20:32,319 --> 02:20:34,680
especially when you take one, like when you take Mama

3689
02:20:34,719 --> 02:20:37,280
all the way over to Lachna. It's like that is

3690
02:20:37,319 --> 02:20:41,000
a long trail to watch, and I find that really satisfying.

3691
02:20:41,120 --> 02:20:42,799
Oda World's actually kind of had that too, whenever you

3692
02:20:42,879 --> 02:20:44,680
go on a mission and when you get to the

3693
02:20:44,719 --> 02:20:46,399
place that shows you, like the path you took. This

3694
02:20:46,440 --> 02:20:48,200
is a little more detail because the map is a

3695
02:20:48,200 --> 02:20:50,799
lot more detailed, but I it's just really satisfying for

3696
02:20:50,840 --> 02:20:51,479
me to look at that.

3697
02:20:51,479 --> 02:20:51,920
Speaker 2: That's cool.

3698
02:20:52,639 --> 02:20:55,479
Speaker 1: I don't think I ever noticed a single invisible wall

3699
02:20:55,479 --> 02:20:57,440
in this whole game, right, Like, you can go anywhere

3700
02:20:57,479 --> 02:20:59,120
that you set your mind to. I'm sure the edges

3701
02:20:59,159 --> 02:21:01,000
of the maps ye to go out there. Obviously there's

3702
02:21:01,000 --> 02:21:04,479
gotta be vinca, but I never like, there's never any

3703
02:21:04,719 --> 02:21:06,600
reason to go out there, Like it's kind of obvious

3704
02:21:06,600 --> 02:21:08,760
where the map cuts off, and so I think that's

3705
02:21:09,040 --> 02:21:10,799
it was just a good way to nudge the player

3706
02:21:10,840 --> 02:21:12,920
in the right direction where I never encountered a single

3707
02:21:13,079 --> 02:21:16,040
vis wall, and that's something I really appreciate as well. Uh,

3708
02:21:16,079 --> 02:21:17,959
the one mission where you have to deliver pizza, it

3709
02:21:18,000 --> 02:21:19,399
was optional, and I'm sure you did that one.

3710
02:21:19,520 --> 02:21:21,399
Speaker 2: Of course I still got to go do another one

3711
02:21:21,440 --> 02:21:22,639
because yes.

3712
02:21:22,440 --> 02:21:24,079
Speaker 1: For another one, it's like a really long.

3713
02:21:23,879 --> 02:21:26,760
Speaker 2: Delivery schedule once I get back.

3714
02:21:26,840 --> 02:21:29,399
Speaker 1: That's another cool one because you have to make sure

3715
02:21:29,440 --> 02:21:33,239
the box stays horizontal the whole time, or else it'll

3716
02:21:33,239 --> 02:21:35,120
degrade the cold. I don't know like where the cutoff is,

3717
02:21:35,120 --> 02:21:37,239
but that's just cool, Like it makes sense. You got

3718
02:21:37,280 --> 02:21:39,040
to keep that pizza straight. As a guy who delivered

3719
02:21:39,079 --> 02:21:41,440
pizza for a few months, I know that feeling. You

3720
02:21:41,440 --> 02:21:44,120
got to make sure that that pizza stakes most and horizontals.

3721
02:21:44,120 --> 02:21:48,799
So that was a fun mission switch up. Yeah. I

3722
02:21:48,799 --> 02:21:52,280
mentioned this one earlier, how different characters kind of insist like, oh,

3723
02:21:52,319 --> 02:21:54,399
it's better to go quick, better to the quality.

3724
02:21:54,479 --> 02:21:57,520
Speaker 2: I like that. I was always, uh, quality, that was

3725
02:21:57,559 --> 02:21:59,239
my big thing other than mom I drop and I

3726
02:21:59,239 --> 02:22:01,680
had a few, but I would always focus on getting that.

3727
02:22:02,239 --> 02:22:05,520
Speaker 1: I think it was, yeah, definitely quality, and then speed

3728
02:22:06,280 --> 02:22:09,440
and then the amount of stuff. Yeah, I mean, but

3729
02:22:09,479 --> 02:22:10,319
it kind of depended.

3730
02:22:11,079 --> 02:22:11,440
Speaker 2: The map.

3731
02:22:11,479 --> 02:22:13,159
Speaker 1: I think looks great when you zooming, Like it's not

3732
02:22:13,520 --> 02:22:15,360
super super detailed, but I think that's a good thing,

3733
02:22:15,440 --> 02:22:17,959
right because if you could see every rock and every cliff,

3734
02:22:18,040 --> 02:22:20,200
that would kind of give it away. But just as

3735
02:22:20,239 --> 02:22:22,280
you learn it and you're taking multiple paths or it's like,

3736
02:22:22,319 --> 02:22:24,319
oh I don't have a climbing anchor upt here, Like

3737
02:22:24,799 --> 02:22:27,440
that was just super satisfying, just kind of breaking down

3738
02:22:27,479 --> 02:22:29,200
the map. Yeah, here's the question. So one of the

3739
02:22:29,239 --> 02:22:31,000
things you can build with the PCC is the.

3740
02:22:32,639 --> 02:22:33,319
Speaker 2: What's the word?

3741
02:22:33,399 --> 02:22:35,920
Speaker 1: It's the fucking not bungeee? What is the word? I'm

3742
02:22:35,920 --> 02:22:36,319
looking for?

3743
02:22:36,879 --> 02:22:37,440
Speaker 2: Zipline? Oh?

3744
02:22:37,479 --> 02:22:38,680
Speaker 1: Yeah? Did you ever use that?

3745
02:22:38,760 --> 02:22:40,559
Speaker 2: Yeah? I did one time in the snow there was

3746
02:22:40,799 --> 02:22:41,959
one down there. I use it.

3747
02:22:42,000 --> 02:22:44,200
Speaker 1: I go from my experience, there needs to be one

3748
02:22:44,239 --> 02:22:46,360
somewhere and yeah, like you have to put one down

3749
02:22:46,360 --> 02:22:49,360
pretty much and you can use like so I guess

3750
02:22:49,399 --> 02:22:50,920
you need How would that work because you would have

3751
02:22:50,920 --> 02:22:51,799
to put it at the bottom.

3752
02:22:51,840 --> 02:22:52,680
Speaker 2: Can you go somebody?

3753
02:22:52,719 --> 02:22:54,040
Speaker 1: Can you go up us a zipline?

3754
02:22:54,319 --> 02:22:56,799
Speaker 2: Ah? Yeah you can, but someone Oh, I'm pretty sure

3755
02:22:56,799 --> 02:22:58,520
you can. I thought I did, but I think my

3756
02:22:58,639 --> 02:23:00,399
zip line someone else that put it there, and I

3757
02:23:00,479 --> 02:23:01,360
built it on top of mountain.

3758
02:23:01,399 --> 02:23:02,840
Speaker 1: I was like, I'm okay, So you saw one down

3759
02:23:02,879 --> 02:23:06,079
in the valley and built one I found Yeah, to me,

3760
02:23:06,120 --> 02:23:08,280
I always found like you can go up I'm pretty sure.

3761
02:23:08,280 --> 02:23:09,360
To me, I always found that they were at the

3762
02:23:09,360 --> 02:23:10,559
top of the mountain. So it's like, well, I kind

3763
02:23:10,559 --> 02:23:12,600
of want one at the bottom so I can use

3764
02:23:12,600 --> 02:23:14,479
it up here and then actually use it. So I

3765
02:23:14,520 --> 02:23:16,200
did that was the only thing I think I haven't

3766
02:23:16,280 --> 02:23:18,520
experimented with it. Also, I was curious, but.

3767
02:23:18,600 --> 02:23:20,319
Speaker 2: I want to do it more. That's what's cool.

3768
02:23:20,360 --> 02:23:22,799
Speaker 1: Like I feel like there's still like a bunch of guns, weapons,

3769
02:23:22,799 --> 02:23:25,879
I've never used a couple of items. I really haven't

3770
02:23:25,959 --> 02:23:32,239
doven into deep yet. So yeah, that's that's pretty sweet. Yeah,

3771
02:23:32,280 --> 02:23:34,239
that was kind of all the We've kind of mentioned

3772
02:23:34,280 --> 02:23:37,920
everything else. Any nippicks, Yeah, I want to, uh so,

3773
02:23:37,959 --> 02:23:39,319
Obviously we talked about there's a lot of things that

3774
02:23:39,399 --> 02:23:41,159
like you have to skip twice. It's like, why I

3775
02:23:41,239 --> 02:23:43,440
want one skip. Another thing that kind of bothered me

3776
02:23:43,520 --> 02:23:46,239
was whenever you enter a BT territory or whenever you

3777
02:23:46,239 --> 02:23:48,399
get like close enough to one and your sensor pops up.

3778
02:23:48,559 --> 02:23:50,799
There's like that animation that's like ten seconds where it

3779
02:23:50,840 --> 02:23:55,239
slowly come like robot arms out and then points. You

3780
02:23:55,280 --> 02:23:57,479
can never skip that, and it gets kind of repetitive

3781
02:23:57,479 --> 02:23:58,479
by the time at the end of the game and

3782
02:23:58,520 --> 02:23:59,760
you've seen it twenty thirty times.

3783
02:23:59,840 --> 02:24:00,840
Speaker 2: Yeah, yeah, that.

3784
02:24:00,799 --> 02:24:02,879
Speaker 1: Should be quicker. I think after a while you should

3785
02:24:02,879 --> 02:24:05,079
be able to skip it something like that. Either way,

3786
02:24:05,120 --> 02:24:06,840
it's not a huge deal, it's just a little nippick.

3787
02:24:09,200 --> 02:24:11,520
This is kind of a pro anicon. But yeah, a

3788
02:24:11,600 --> 02:24:13,840
lot of like reused cut scenes, like when you turn

3789
02:24:13,879 --> 02:24:16,600
in a delivery, you see the same thing over and over. However,

3790
02:24:16,639 --> 02:24:18,120
I do think sometimes they did it really well where

3791
02:24:18,120 --> 02:24:19,520
there's a lot of times where you have to put

3792
02:24:19,520 --> 02:24:21,520
the uh oh god, what is it called the thing

3793
02:24:21,600 --> 02:24:23,840
where you connect to the caral network cupid? Yeah, when

3794
02:24:23,840 --> 02:24:26,879
you put the Cupid in the way we'll like transition,

3795
02:24:27,000 --> 02:24:29,000
that's always the same cut scene, but the way it

3796
02:24:29,040 --> 02:24:32,680
transitions into it from different cut scenes or just from

3797
02:24:32,719 --> 02:24:34,879
like walking up for the terminal is cool, like it

3798
02:24:34,959 --> 02:24:37,319
always loops back into that one. So I thought that

3799
02:24:37,399 --> 02:24:39,600
was pretty creative. And then you can always like skip

3800
02:24:39,639 --> 02:24:43,600
that that one. And then I thought I had one

3801
02:24:43,600 --> 02:24:49,879
more note here. Yeah, oh that one I mentioned of

3802
02:24:50,479 --> 02:24:52,639
when you're trying to get to fucking back to Portnott

3803
02:24:52,680 --> 02:24:55,040
City and you get interrupted by dead men as you're

3804
02:24:55,040 --> 02:24:57,280
just making that long truck back. I was just like, dude,

3805
02:24:57,399 --> 02:24:58,479
I need to get it. I want to get it

3806
02:24:58,520 --> 02:25:01,840
into this game. This has been really slow espo almost

3807
02:25:01,840 --> 02:25:03,799
like let me fucking go, almost like a day on

3808
02:25:03,920 --> 02:25:05,440
nose and that and that kind of reminds me too

3809
02:25:05,440 --> 02:25:07,959
when you want to skip a cut line dialogue, you

3810
02:25:08,079 --> 02:25:11,040
hit X, it's it, it ends the line and you

3811
02:25:11,040 --> 02:25:13,159
got to hit X again to progress on the next one.

3812
02:25:13,200 --> 02:25:15,479
Speaker 2: It's a weird tw weird you should just hit X one. Yeah.

3813
02:25:15,520 --> 02:25:17,680
Speaker 1: So yeah, a bunch of little things like that that

3814
02:25:18,000 --> 02:25:19,680
don't really matter in the grand scheme of things, but

3815
02:25:19,719 --> 02:25:22,879
are still nippicks. Yeah, nonetheless, that expels my notes.

3816
02:25:23,159 --> 02:25:25,040
Speaker 2: Yeah, I think from both of us you can tell

3817
02:25:25,040 --> 02:25:27,840
we love this game. For myself, like I said, I've

3818
02:25:28,479 --> 02:25:30,280
as you heard of the being the cast, I've debated

3819
02:25:30,280 --> 02:25:31,920
that it might be my favorite game all the time.

3820
02:25:31,959 --> 02:25:34,600
So that's all you need to hear. There is some concerts,

3821
02:25:34,600 --> 02:25:36,239
some nippicks. Is not a perfect thing, but just the

3822
02:25:36,280 --> 02:25:38,239
amount I love it almost reminds me of a endgame

3823
02:25:38,239 --> 02:25:40,239
where even when I saw and there's still some stuff

3824
02:25:40,239 --> 02:25:42,600
from like ah, that's it still bugged me a little bit.

3825
02:25:42,639 --> 02:25:45,079
Not perfect, it's just the amount of goodness that was

3826
02:25:45,120 --> 02:25:47,760
there just exceed my expectations. That's why I love and

3827
02:25:47,760 --> 02:25:49,760
that's why it's still my favorite MC because I still

3828
02:25:49,760 --> 02:25:51,520
think there's movies like Black Panther and Civil War that

3829
02:25:51,600 --> 02:25:54,280
are better than it. From just a from start A

3830
02:25:54,360 --> 02:25:56,239
to point B. But just how it made me feel

3831
02:25:56,639 --> 02:25:58,280
it gets that spot and that's why this is like

3832
02:25:58,319 --> 02:26:00,360
a ten at ten because just like how maybe feel,

3833
02:26:00,559 --> 02:26:02,280
Like I said, I'm very worried I'm never gonna get

3834
02:26:02,479 --> 02:26:04,959
experience like this maybe until another headay O Kajima game.

3835
02:26:05,000 --> 02:26:08,040
But I I love this game and I can't wait. Obviously,

3836
02:26:08,040 --> 02:26:10,000
I hate that it came out now because I'm doing

3837
02:26:10,079 --> 02:26:12,680
Jedi Fallen Order. We're busy. I'm gonna play Outer Worlds

3838
02:26:12,680 --> 02:26:14,959
for the Game Awards, but like, I just cannot wait

3839
02:26:15,000 --> 02:26:16,760
to jump back in this world. And this is gonna

3840
02:26:16,760 --> 02:26:20,040
be my game from like January to April May whenever. Pacters,

3841
02:26:20,079 --> 02:26:24,200
I'm not gonna be fun in the winter, late December snow. Yeah,

3842
02:26:24,239 --> 02:26:27,159
but yeah, I love this game. I can't can't praise

3843
02:26:27,200 --> 02:26:28,280
it enough really.

3844
02:26:28,079 --> 02:26:30,559
Speaker 1: So yeah, you're gonna drop a rating on this bad boy.

3845
02:26:30,600 --> 02:26:33,120
Speaker 2: Oh I didave the ten. I have to like, like

3846
02:26:33,159 --> 02:26:35,280
I said, there is cons on that it's just the

3847
02:26:35,360 --> 02:26:38,239
stuff that's good is so good. It's the buffet effect. Yeah.

3848
02:26:38,280 --> 02:26:40,719
Speaker 1: Yeah, I love this game as well. All I did

3849
02:26:40,760 --> 02:26:43,000
have a couple of issues with pacing in like just

3850
02:26:43,120 --> 02:26:45,319
little nitpicks. I overall, it's like one of the most

3851
02:26:45,399 --> 02:26:48,319
unique games. Yeah, one of probably honestly probably just the

3852
02:26:48,360 --> 02:26:50,559
best game story I've ever experienced in just in terms

3853
02:26:50,600 --> 02:26:52,719
of acting, writing things like that, just like a really

3854
02:26:53,159 --> 02:26:57,159
fully developed world. And I know, like all this praise,

3855
02:26:57,680 --> 02:26:58,840
it's like, how is this not my game of the

3856
02:26:58,879 --> 02:26:59,280
year right now?

3857
02:26:59,280 --> 02:27:01,680
Speaker 2: But I think just goes to show how it's.

3858
02:27:01,559 --> 02:27:04,399
Speaker 1: Kind of right now. It's a competition between this game

3859
02:27:04,440 --> 02:27:07,040
and the Outer Wild. It's not the Outer worlds Utter World.

3860
02:27:07,079 --> 02:27:08,959
It is probably my three or four or five slot

3861
02:27:09,040 --> 02:27:11,680
somewhere up there, but yeah, this and Outer Wild is

3862
02:27:11,680 --> 02:27:13,959
a really also like one of the most creative games

3863
02:27:14,000 --> 02:27:15,760
I ever played my entire life. I played that a

3864
02:27:15,760 --> 02:27:17,440
month ago, so I'm in a good place for games.

3865
02:27:17,440 --> 02:27:20,479
There's been some fun games this year, but yeah, I

3866
02:27:20,520 --> 02:27:22,280
think it's between that one and this one for like

3867
02:27:22,319 --> 02:27:23,520
game of the year right now for me, And I've

3868
02:27:23,520 --> 02:27:25,680
played a bunch of games this year, so that's definitely

3869
02:27:25,920 --> 02:27:28,280
a big compliment. And I can't wait to talk about

3870
02:27:28,280 --> 02:27:29,600
this game more next week when we talk about the

3871
02:27:29,600 --> 02:27:33,239
Game Award nominations at the Game Awards, and then I fuck,

3872
02:27:33,280 --> 02:27:34,959
you know, we do Golden Geeks. I'm not mat and

3873
02:27:34,959 --> 02:27:36,760
Mott Mads, Let's fucking do it. I know it's a game.

3874
02:27:37,040 --> 02:27:37,479
I don't care.

3875
02:27:37,559 --> 02:27:39,239
Speaker 2: Let's do it. I'd find a way to get it

3876
02:27:39,280 --> 02:27:40,959
in there, and they'll shoot us down, but I'd find

3877
02:27:41,000 --> 02:27:43,360
a way. But if you like the slaves jellings, please

3878
02:27:43,399 --> 02:27:46,520
go subscribe. We we got lots of game reviews right now,

3879
02:27:46,840 --> 02:27:48,799
so check that out. We got lots of content. Just

3880
02:27:48,879 --> 02:27:50,639
head down the scription down low for the video and

3881
02:27:50,680 --> 02:27:52,879
audio feeds. I did all the plugs the beginning, so

3882
02:27:52,959 --> 02:27:55,479
thank you very much for tuning in to this. Promise

3883
02:27:55,520 --> 02:27:56,879
the next thing here from us won't be boring.

3884
02:27:57,520 --> 02:27:57,799
Speaker 1: Later

