Speaker 1: Hello, this is Brad Woto from table Story. If you
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listening and enjoy. The dead orange grass of hills far
sways gently around thrack. The quiet mist of the white
violent settles on the landscape as well, and in the
distance there are black wings on the horizon. The corpses
of your friends lay about you as the small form
of Wriggle hops about awkwardly. Suddenly, Wriggles sort of icicle
like ears fall flat to the back of his head.
He turns and hisses at the sky. There's a sort
of sickening wave of nausea that creeps over you. Crack,
make me a constitution saving throw please? Fourteen are fourteen
that would be good if I knew what the DC was.
Let me double checks twelve it's twelve. No, I think
it's a lot higher. Okay, it's eighteen excellent, uh high
for me, it's very high because unfortunately, the thing that
is causing it to happen to you is very strong.
Speaker 2: Um.
Speaker 1: You begin to feel very unwell as the life force
is drained from you. Um. We'll come back to that.
The door to the tower rattles and shakes a little bit,
and suddenly it bursts open. You see the forms of
Thaws and Hard, but behind them through the doorway, you
also get the sense of other smaller shapes moving around
other people in there, which is bizarre, very rarely there's
have you ever seen anyone else in there? If at all?
I think maybe never. Hard stepping out, looks sort of
across the landscape and then grabs his stomach. Thaws kind
of grips the side of the doorway immediately as well
as if the two of them immediately come under the
effects of whatever this wave of nausea as that passes
over you, it sort of buckles them where you just
feel kind of slightly nauseated and sick. They seem to
immediately fall under the weight of this thing. However, Hard
shouts down the sort of steps towards you. You're probably
only about twenty feet away, and he says, Breck.
Speaker 3: Are we too late. We can get Syrus back into
her body with simple alchemy. There dead, Dad, It cannot be.
They're all dead.
Speaker 1: Thaws pushes past Hard and starts sort of bolting down
the stairs, rushing over towards Cyrus's body. As Thors gets
quite close, Wriggle rushes in front of where Cyrus's body
is and starts hissing at thoughts. Thaws stops for a
moment and says he's the creature. Hard nods at Thaws.
Speaker 3: Mm hmm. We are from the same place you and I.
Small One, do not fear. I am friend.
Speaker 4: Not foe.
Speaker 1: Wriggle kind of looks up at Thaws looks over at
Thrack and says small.
Speaker 2: For sick smell fur lack.
Speaker 5: A griglars styling.
Speaker 1: Do you respond no, No, I do not.
Speaker 3: Baul says it is not me, small One. I also
feel the sickness. The creature is nearby, the thing that
is destroying our world.
Speaker 1: Records spoke Let starts back or record Bats It's goes.
Speaker 3: Off Threck, what's killed Rack short of hearing his name again,
shifts his gaze quickly and then slowly looks up with
the sky and points to the small figure in the
sky heading towards them.
Speaker 1: Pause, turns around and looks to the sky for a moment.
You get the sense that he doesn't really recognize what
he's looking for before a moment there his eyes kind
of focus on the wings.
Speaker 3: It is close quickly, wreck We must get them into
the tower.
Speaker 1: Mhm, he's been for a moment. Grabbing at his shoulder,
shivers a second.
Speaker 3: The creature makes me feel very unwell, very cold. I
uh walk over to see her and I'll pick up
his body and sling it over my shoulder.
Speaker 1: Thoughts takes another step towards cyrus.
Speaker 4: Let's starts back.
Speaker 1: That's its fingers.
Speaker 3: Are tough, smur. We do not have time. Wrigle, come
here and I pat the yetdy for cloak.
Speaker 1: Rigl looks up at Thrack, back at Thors, narrowing his eyes,
his ears still kind of flat. Rigal looks back at
thrac rid of Ratchod and then jumps up awkwardly again
that kind of horrible bat like movement through the air,
sort of his back legs landing on your chest and
scrambling up before finding purchase on the cloak. Thaws takes
a few steps towards Cyrus and kneels down. There's a
moment where he is very large goliath hand runs a
thumb across Cyrus's forehead, and then the enormous hand resting
on her cheek. He takes in a deep breath, breathes down,
and then gently lifts the frame of Cyrus up. He
actually appears to struggle to stand again, not under the
weight of Cyrus, but as if he's sort of the
effects of Modrial are weakening him hard, moves down and says,
I have.
Speaker 3: To take this one. This is the biggest one. Okay,
perhaps sir, I will grab it this part.
Speaker 1: Shifting awkwardly Jilden's enormous tortal shell pulling across the orange
grass of hills far, he says, this is.
Speaker 3: Not going to be pretty. Oh, perhaps Darrow, will you help?
I need something carried inside. Four of the darrow come
walking out. Bibble.
Speaker 1: You recognize Thrak, Bibbil, but you don't recognize the others.
Shocks of white hair, all of them kind of twisted
and weird looking, gaunt, pale, white eyes, scrap clothing, with
these strange trinkets on some of them, A couple of
them with staves and sticks, a couple of them with
little just awful looking weaponry. They four of them move
down the steps. You hear them as they move past,
talking about fingers in the finger land.
Speaker 6: Like we're going to the finger land. Lee again and
go quickly in. Oh I don't feel so good. Oh
I tell you what, I don't feel so good at all.
What did we eat?
Speaker 1: We eat something strange tortal?
Speaker 3: Help carry it to if you will, I will take the.
Speaker 1: Rump we see hard grab at the tortal shell. Jilden's
form kind of awkwardly being pushed about as the darrow
move around, they do seem extremely distracted.
Speaker 3: They seem.
Speaker 1: A little You get a sensor that they're a little
overwhelmed just being outside and looking around. That one of
them is just completely distracted by the orange grass. What
is this then?
Speaker 4: What is that?
Speaker 3: What is this growing out of the ground?
Speaker 1: Can you eat it?
Speaker 3: Ah?
Speaker 1: It's like shade?
Speaker 3: What is that? Please? We have to hurry. The creature
will be here soon. It moves very fast.
Speaker 1: Eventually, the darrow are kind of ushered around Jildin's form
through taking Syr inside, Thors taking Cyrus inside the darrow,
and Hard awkwardly lifting jilding up. But you know there's
They do a decent job of it, eventually getting jilded
up and into the into the tower. In the distance,
those huge which wings grow a little larger. As Hard
closes the door behind him.
Speaker 3: I think perhaps we will have to go somewhere. I
don't trust that that creature can hurt us. Even in here.
Speaker 1: The sensation of the sickness that washed over you has
kind of has kind of passed. By stepping inside, you
do get the sense that there's an element of it
still in Let me see rack Rommi.
Speaker 3: Two D six eight.
Speaker 1: You take eight necrotic damage and your hit point maximum
is reduced by that amount until you finish a long rest.
But back here again, will be very pleased to know.
Speaker 3: Thors says, should remove the tower back to moon.
Speaker 1: Hard looks over to you, Thrack, Ah.
Speaker 3: What do you think a.
Speaker 2: Hi?
Speaker 3: I don't know, Uh, I will do it, mm hmm.
Speaker 1: Thors looks too hard. As Hard begins to move towards
the the ladder and the steps that lead down into
the basement, and Thors says, well.
Speaker 3: Thrack harder than I have been speaking. We had hope
that you had plans or what we can do next.
But do you think we should continue the search for
the spear? I don't think it would. I don't think
it would cool him and cure are broken. I don't
see we have much hope.
Speaker 1: Those nods at heart and he steps down into the
uh into the basement. The darrow are running chaos. They're
picking stuff up off of the shelves. They're constantly speaking,
they're constantly rushing, part constantly interacting with things. You see
them just straight up lifting things and putting them in pockets.
Some of them are putting stuff on their heads. One
of them is wearing like a full helm that looks
it looks like the thing that Galactus wears in Marvel.
It's just this ridiculous looking thing that's too way too
big for his head. There are two darrow that are
sitting next to the hearth itself, much older, looking much
more emaciated, and you see them just watching you. Thrack
as as the other darrow kind of run wild again,
mostly speaking about something known as the fingerland. Thaws leans
down to cirrus and without breaking sort of without looking
up at you, thrank. He says, what have mm hm.
Speaker 3: We tried to get her out h he was there, Yeah,
all right, I don't tell her.
Speaker 5: I could.
Speaker 3: Out smile. I thought I could cat stared physical realm,
and so he got theirs instead. H. I cute them.
I thought we coued. I thought we could do it.
Had told me that they could be returned to their bodies,
that they were not dead, they were projecting lifted mind
and soul, but that they would not die. Well, I
looked down at a lifeless one thing of sea, and
I nudges with my foot. I don't think that was correct.
Speaker 1: Us places a thumb on the center of Cirrus's forehead,
and then he sort of rests his entire hand over
where Cirrus's heart would be, and he closes his eyes
for a moment. There's a kind of a sensation of
a spell being cast. You see that his hands kind
of glow, his thumb glowing. You can you get that,
you know, like if you shine a torch through your hands.
It looks like that. As you see the bones and
veins and ligaments inside of his huge hands over her body.
He opens his eyes and says.
Speaker 3: You are right. This is a corpse. But we have
we have something. Thrack Ahad called it alchemy, but it
is something from the ancient texts, something that allows one
to be brought back to their body after death for
a short time. Perhaps it will still work. Perhaps we
can still bring them back to their bodies with your abilities.
Maybe we can lock them in there, we can keep them.
Mhm Hi, what is this magic? Do you speak of
alchemy that can perform necromante? Mm hmm. It is not
an ext romancy. It is a few moments granted to
loved ones faith, binding them to their bodies. However, it
required the blood of an angel, a few other things.
We have made three potions. I am not sure how
the potions work, how the ritual is conducted, but we
have to try.
Speaker 4: Are you prepared? Prepared to try?
Speaker 3: What sort of suffering will we give them? Yes?
Speaker 1: For a.
Speaker 3: Slender chance that they could come back for a few moments. Yeah,
no plan. We've got no, my dear, how to kill
this thing without them? There is no hope, there is
no chance. We have all sacrificed so much. We have
to try. There are people in this world still alive.
We found it de row under the mountain the people
of Moon are still fighting. We must do it for them.
Rank looks like the stale face of serious and he
looks like killed then, And so yeah, a piece now,
and soon we all will be Have you given up
when there is nothing left not to give up? What
should I do? Why did you try in the first place? Track?
Why set out on this journey?
Speaker 5: Oh?
Speaker 3: At first I I thought Cua was a weapon of
the gods or some mother entity that did not wish
or drill to have the power that he does. And
then I thought we are destined. We are destined to win.
And when I looked in to the future, let me
try and ask myself, perhap now no one was there?
Our destiny's death. Everyone's destiny is death. That is an
easy answer. Everything seems impossible until it is done. The
wind blows the hardest at the peak of the mountain.
We may well almost be their thrack. You are still alive.
There are people counting on you. There is always something
to fight for. If you do not want to do this,
I will not make you. If you do not think
you can do this, then you may step away. But
I have faith in you and in seer children. I'm cirrus.
I believe you are on a divine quest and that
you will save us all together. Serious would want me
to try? Sea would differ about children. I don't think
she wants to come back.
Speaker 7: Yeah, what is this.
Speaker 3: Alchemy do you speak of?
Speaker 1: There's a sort of twisting sensation ah that runs through again.
You get the sense that the others in the room
thaws and the there are don't um don't feel the
shift and change as the tower moves. That you do,
You're aware of it. You're in tune with this tower
saws without recognizing any of this, says.
Speaker 3: I do not understand how hard made the potions, but
we have to find the blood of an angel, silver
lotus petals, tears of a dragon, essence of stygian water,
a feather off a phoenix bird, and a theiric thread.
Speaker 1: Make me an arcana.
Speaker 3: Check m that's a thirty dam.
Speaker 1: What is your alchemic knowledge?
Speaker 3: Like?
Speaker 1: What is threaks our chemic knowledge?
Speaker 2: Like?
Speaker 3: Who dabbles in alchemy? He's proficient and he has a
potion maker's lab. He he knows alchemy.
Speaker 1: Some of these things make sense. It's certainly not a
potion you've ever heard of. It doesn't sound like basic
ocean ingredients. This sounds like a hardcore restorative elixa type things,
but those items on their own don't feel like they
would make too much sense to you. The ingredients are
all extremely rare. Silver lotus petals are presumably from the
House of Knowledge. Tears of a Dragon is not an
actual an actual set of dragons tiers, but it is
a waterfall that is in the kind of east northeast
of the river lands and Stingy and Walter. It could
refer to a sort of myth to do with some
sort of almost almost like a river of stycks kind
of mythology in certain cultures, but where hard found this from,
it doesn't really make sense to you. It's not a thing.
There's no place that would make sense to you that
would have the river sticks or some other version of
that same mythology. Feather over Phoenix is not from the
phoenix the angel. There are things known as phoenix birds,
which are kind.
Speaker 3: Of like.
Speaker 1: Peacocks, but when they're there, their tails bristol, they look
as though they're on fire. And etheric thread is elven
super thin hair hair thin thread that is unbelievably strong
and extremely rare. These things could potentially make the potion
that the Thaws is talking about. It does make sense
that these ingredients would be in there, but it's still
not something you've heard of two or experience on a thirty.
But the check does you know this? The science checks
out for one of about quote. They did mention a ritual, though,
which would suggest, which would make a lot more sense
to you, that this is part of a It's not
just a potion the way that potions might be brewed
and given to somebody to heal a wound temporarily.
Speaker 3: This is.
Speaker 1: More than likely something more to do with the ritual itself.
So it does make sense to you, but it's not
something that you really understand or have come to understand
or brew yourself. So Thows sort of continues and says, I.
Speaker 3: Do not know how to brew potions like this, but
Hard assures me that it has been done correctly. We
had enough to make three vials, but we thought it
would give us three attempts with seius. Now it seems
we have one attempt for each of them, and we
do one at a time, or must they be done altogether?
I have an ancient text which suggests that the ritual
will be done on one body. I do not know.
Perhaps we can try all three, or we go one
at the time. I I would like to if we
do this, it should be one at a time. If
it doesn't work, I don't want to put this brief
pain on all of them. See here, So here's who
we should try it on. Okay.
Speaker 1: At that moment, Hard steps into view, his head appearing
up through the sort of basement hatch in the kitchen area. Again,
throughout this entire thing there are darrow running around, being
loud and frankly annoying constantly. The figure of Hard appears
and says.
Speaker 3: Okay, I am ready. I think, what what is the plan?
We can try this racheal on sea and see if
it works? Ractes okay, Yes, I have prepared three fials.
Speaker 1: He pulls from his hip, three very small little vials,
even smaller in his large hands than they would be
and anyone else's stop it at the top. In each
one is it's only about half filled with It would
be like a couple of thimbles worth of red liquid.
Matt Red really doesn't look special in any way whatsoever.
Almost like very plain looking acrylic paint is probably what
it would look like, and He pulls one from a
little pouch on his hip and holds it up and says, yes,
I have.
Speaker 3: I have made it. We're calling it the potion of Vole.
But who cares well then this one? First thoughts says, wait, wait,
we cannot do it here. It has to be a quiet,
sacred space free from disturbances that Darrow will continue to
run past.
Speaker 1: We're going to the finger one soon, right a, just
constantly endlessly in the background.
Speaker 3: Quiet sacred space. Well, we are in moon. We can
go to the Angel. Or there is a room which
I have prepared for just this sort of instance. Which
do you think thrack the room? The room will be fine, right?
U waste time? Okay, follow me, we will go up toys.
Do I have time for a quick cup of tea? No?
You do not have time for lead.
Speaker 1: On thus lifts the form of Cirrus and gently places
Cyrus on the sort of sofa like thing that is
in this room that is being held aloft by lots
of books. Gilden is kind of awkwardly thrown in one corner,
and Thors takes a moment to wrap Jilden's arms across
her chest and place her head into a more comfortable position,
and he says.
Speaker 3: I will let you bring you. I scoop little say
you're up in my arms, trying to support his head,
and follow.
Speaker 1: Hard walks you up the stairs out of the kind
of common area those begins to follow, and then turns and.
Speaker 3: Says, Bible, watch over these bodies. They are very important.
Speaker 1: I you will do no problem, No harm will come
to them. Ah is there anything that can harm us
in here?
Speaker 3: I do not think so.
Speaker 1: Hye, all right, no problem at all. You can count
on me. Bibbel kind of backs up, crosses his arms,
standing in front of Cyrus and Jildren's bodies, and Thaws
follows you upstairs. Let's see here the door that the
last time we sort of came to this top floor
of the tower. When we opened it, there was a
sort of circular meditation room where we and this was
in the flashback, but we saw Hard kind of casting
a spell. It opens into a similar looking place. The
room that you step into is made of that blue
stone that you find quite often associated with Goliath. Our architecture,
I'm gonna say archaeology wouldn't be too far off either,
because this is very old. As he opens the doorway.
There is a sense of cold that rushed out, and
he steps inside, clicks his fingers, and we see thirty
or so candles in a circular motion, each light. In
this room, there's another one of those circular platforms, similar
to the one that he was sat on before and
meditating on. However, this one has lots of symbology on
it in ancient looking Goliath script, lots of different depictions
of death and caskets and things like that. The room has.
It's a very tall looking room, but you get the
sense that you're underground. It feels very subterranean. And at
the center of the far wall there's a big blue
circular room which is casting a blue light across the area.
A sort of mix of the candle light and the
blue light given the room an odd juxtaposition of cold
and warm and hard. Steps in and says.
Speaker 3: Yes, here we go. I found this place not so
long ago. You know, I was looking.
Speaker 1: For thoughts, puts a hand on him and steps through.
Speaker 3: Now, yes, well, I suppose I would close the door.
I am not sure what this ritual is. Do you
need my help? I do not think so hard. I
see you at the center of this circle yeah, I
saut see you down gingerly or any of his eyes open.
Speaker 1: A good question one for sea.
Speaker 7: Um, No, they would not go.
Speaker 1: Saws takes from his pocket a sort of chunk of
chalk and begins drawing circles of ruins on the ground
around the body of Seer. He then reaches into a
different pouch, pulls something out, and then begins to sprinkle
sort of a silver dust about the area. He looks
around the edges of the room and takes four candles.
He places one at the one at twelve o'clock on
this circle, one at three, one at six, one at nine,
and says, this.
Speaker 3: Is the northern candle. It represents the soul's divine spark.
This candle is the southern to acknowledge death and shadow
east for the first breath he will take West will
restore his memories.
Speaker 1: Pause, takes a moment to pull this sort of ancient
looking scroll from his pocket. He stretches the sort of
vellum out, taking two more candles to keep it held open.
Speaker 3: He says, when I say administered the potion of Bowld,
I need a flame here.
Speaker 1: Hard clicks his fingers and a flame is conjured at
the location that ball's requests.
Speaker 3: M hmm, I need a bowl of some sort. Do
you have a bowl freck? M hm, yesh one around
here somewhere. Oh ah, yes, and I'll I have a
bowl in my pack. Thank you.
Speaker 1: He places the ball in the flame. The flame, being magical,
just kind of reminds and thaws. Begins taking different ingredients
out from several pouches and placing them into the ball.
Speaker 3: Let purity, bind what is scattered, Allow life to bloom
once more.
Speaker 1: He looks to the sort of ceiling of this place
and says.
Speaker 3: Let death relinquish its hold, brand passage to what is lost,
Shield against the dark, and ignite the spark of renewal.
Stitch the soul to the flesh.
Speaker 1: He looks to you throughrack and nods.
Speaker 3: I hate the potion and lift up see his head,
boring some of the fluid into his mouth and gently
massaging his throat, mimicking swallowing.
Speaker 1: All sudden strikes the ball, the flame and the ingredients
scattered across Sea's chest.
Speaker 3: I call thee from the veil of shadow, from the
holes of the dead. Hear me, and return to the
living world by the light of the angel's blood. The
tears of the dragon. I call thee back to thine
vessel by blood and the breath, light and dark, memory
and flame. I release thee into the body that was
thine on the thread of the eighth reborn. I bind
your soul to your flesh. Let no force tear it asunder.
Rise now as the living, as yourself reborn.
Speaker 1: You see the body begin to tremble and shift. The
ruins that were chalk around Seer fade away, and some
of the candles around the room, as well as the
four that were placed at northeast, south and west, extinguish themselves.
Saws places a hand over their heart, a thumb on
Sear's forehead.
Speaker 3: By your spirit, to be whole and your path forward clear,
by the grace of wur real God's the power of
vol leave once more.
Speaker 1: See you your choice. Okay, I'm imagining that the three
of you have been here all along, just following along
in your ash forra forms.
Speaker 3: Here.
Speaker 1: There is a sensation that grips you, and it feels
as though you are being summoned back into your body
against your will.
Speaker 3: For now.
Speaker 1: You are being drawn towards it, not necessarily physically, but
you get that sense. But you also get the sensation
that there is a choice here that you can choose
to reject.
Speaker 3: What do you doing?
Speaker 7: Okay, I'm curious as to how it works. So I
think what I'll do is I will go with the
flow whatever is pulling me. As you'll fall, there's.
Speaker 1: A bizarre sensation you experience, sort of flashes of your life,
these memories, a sensation of falling and of being dragged,
a sensation of disconnect, and then the sensation of having
a physical body again. And it's not a comfortable one.
Your body has been dead for some time, and your
body is in pain. There's a sickness, there's there's physical pain.
As your heart begins to beat again. Suddenly a thundering
in your head as these memories and thoughts rush through
you or Thrack hard and thaws. Sear's chest lives up and.
Speaker 3: He is restored.
Speaker 1: Pauls jumps back for a moment, watching, glancing at thrack
and then back to the body.
Speaker 3: I take him by the shoulders.
Speaker 7: See yah, yeah, Oh, what's that revolting taste in my mouth?
Speaker 1: I hear you.
Speaker 3: Do you remember what happened?
Speaker 7: Yes? Unfortunately? So, Actually I had quite the interesting advantage
points not too long ago from that corner, just over
there watching you do this. I waved at the corner
where I think cirrus.
Speaker 3: Is what what do you mean you were?
Speaker 7: Yes, we tried to get the point across, but it
didn't quite work. Fee a little bit cold?
Speaker 8: Did you.
Speaker 7: I feel so cold?
Speaker 3: Mm hmm hmm.
Speaker 7: I guess it makes more than one of us.
Speaker 3: Now, Uh, well they're here too, then.
Speaker 7: Sirius, are you here? I don't want to role play
the fact that you might be here if you didn't
think you were. Uh yeah, I'm here, Ah, just over
there in that corner, best seats in the house.
Speaker 3: Then you were not there, then.
Speaker 7: I never said I was.
Speaker 1: Bo's glances at thrack.
Speaker 5: A.
Speaker 3: Do you remember the campfire?
Speaker 7: Yes, it was quite nice. Honestly, I think it was
the only moment's respite we had this entire campaign. Yeah,
there's always time for more campfires. I suppose when the
world's in danger.
Speaker 3: Will will he? Will he stay in his body? Do
you think? I think perhaps this is a question for
you beyond this point. I do not know.
Speaker 7: Shake my hand just like that, wave it like a chop,
rather quickly and violently, to see. I don't know. I'm
inside me but I wasn't able to get inside me before,
but I am now, So I shake it really fast
to see if maybe perhaps there's like, I don't know.
Speaker 1: A lag horrible. I'm horribly uncomfortable. It's like I'm in
pins and needles up your entire.
Speaker 3: Well.
Speaker 7: So you're saying this is temporary.
Speaker 3: It's intended to be a last goodbye, but there was
discussion that maybe we could make it permanent. I brought
you back to see if it would work. M M,
if I want to do.
Speaker 7: I see, isn't that quite the quite the name for
a spell? The last goodbye? As for whether or not
I want to be alive, I'm not opposed to it.
I am now. Why would I not want to be alive?
Although the thought of dying again is rather quite a
grim one, if unfortunately all too familiar one, I'm not
sure I want that again.
Speaker 3: I began studying the weave of magic. It is, finding
whose soul the body, seeing if I can understand its workings,
and if it's permanent or temporary.
Speaker 1: Yeah, make me an Arcona check.
Speaker 3: If ever, there was a time that anyone could help
me make a good Arconnor check, it would be now.
Speaker 5: Well can I can I cast spells in this form?
Speaker 2: No?
Speaker 1: You before one of you did? Yeah, yeah, it doesn't
seem to take Yeah, okay, your abilities are quite literally
just like walk around and very vaguely levitate if you
really try. Yeah, beyond that, you just seem to be yeah,
just basic normal, no spells.
Speaker 7: I think be the urcaniest of us all, aren't you.
Speaker 5: I think what I would do is I would walk
over and even though I can't do anything now that
I know that Cyr's back and the cold has been discussed,
I would walk up the thrack and I would put
my hand on his shoulder, just for a moment before
he does this rule just emotional support, nothing more.
Speaker 3: It's definitely serious because if it was child than it
wouldn't be my shoulder. So yeah, and make this check
now natural twenty and natural thirty three. God damn.
Speaker 1: Uh yeah, you are looking at a temporary spell.
Speaker 9: That is.
Speaker 1: Essentially a soul bound vessel. The See it has not
been resurrected. See it has been stitched back into his body.
Uh body is still technically a corpse. It's hard to
say whether he is an underde or not, because his
body is just being occupied by something that is technically living.
The astral projection of his soul and mind and spirit
is puppeteering his body. It's quite tenuous, this connection, and
he is in a state between life and death. More
Drill seems to have no control over this, no influence
over this. He really is just it's Seer puppeteering his
own body. Sea is still alive in terms of his soul, spirit,
and mind, but his body is fully dead. The spell
is just sort of an anchor for his soul to
be held in place, and he's just he's just in
a liminal state. Basically, this will last the spell itself,
you get the sense will last maybe twenty four hours,
but you can top it up. You thrack can top
it up by accessing the weave essentially and just rebooting
the system. You can continue to refresh that timer and
if it feels like Sear would be leaving his body
and beginning to unknit from that state or unanchor essentially,
and you can interpret this however I want, however you want,
you can perform a narkanachack and shoving back in. At
this point, now that the ritual is being held, it's
not a dead man.
Speaker 7: Which my soul pretty much.
Speaker 1: Yeah, it's a bit like a dead man's Swit's just
sitting there. But because Thrac has access to the weave,
he can keep just like shoving you back in failing
the check or failing to do so after about twenty
four hours. And I say about twenty four hours. It's
very loose for two reasons. One we're not really tracking
time in the campaign, so that's kind of hard to
say how long twenty four hours is. And two, it's
not an exact science of a spell, so it mechanically
and in game is we're going to say roughly twenty
four hours. Once he's out again, you'll have to either
recast this spell or he he's out, and he will
continue to be astral projecting, essentially a ghost but not
quite dead Sea's soul can die and his body is
going to decay. His soul and his astral projective form
being in the body is not going to stop his
body from decaying. However, it is kind of vaguely living.
He does have a heartbeat, he has like brain waves,
he's breathing. You get the sense that he doesn't have to,
but it does keep his body from like immediately rotting,
rigamort is setting in all those kinds of things as
part of this spell. His body is all intense and
purpose is dead, but will slowly begin to decay over
time if his body takes enough damage, if his body
is destroyed, and if his body sort of just rots
away and decays to a certain point, there will be
nothing that can tether his soul to it. So you
have the absolute longest couple of months. Maybe you could
push this and keep popping him back in sea. Yes,
you do get some additional features in this state that
I will give you and potentially the others later, But
you have some things going on here. You have ethereal awareness.
You can sort of see a veil between the living
and the dead. Your body is technically dead, so you
have resistance to necrotic damage and immunity to poison damage.
You're also immune to poison, condition, disease, any effects that
specifically target sort of living creatures. You are anchored to
your physical form. If you drop to zero hit points,
you don't fall unconscious. Instead, you remain at one hit point.
But that's when your soul begins to slip from your body,
which is when essentially you're going to essentially be able
to make me a save and no failure, Thrac has
to just stop what he's doing and get you back
into your body. You can leave the body as well
and take a sort of ghostly form, but you will
have left the body and you won't ever be able
to get back into it again unless you go on
the whole mission to go and get more of the
ingredients and then recreate the potion of volt and then
redo this ritual.
Speaker 7: Okay, so I'm not I can't leave the body for
a short term, scout around, then come back to right.
Speaker 1: I'm just saying that you do technically have the ability
to jump out and become ghost form, and while occupying
your your body, you have unnatural control over your flesh.
Once per long rest, you can use an action to
knit part of your damaged body back together, and you
can heal one D six plus your conmodifier of hit points.
If you remain sort of quote unquote dead without healing
for longer than twenty four hours, your body begins to
decay and you start to suffer exhaustions at the rate
of one per day until you're restored. And due to
the strange and unnatural nature of your existence creatures within
ten feet if you feel uneasy, well, I mean that's
kind of been my thing for all, which really doesn't
change a lot for you. Again, you're sort of in
a liminal state, so you will still you appear pretty
much as you did before. Though over the course of
however long it takes, your body will be decaying at
a much slower rate than you would find if you
just left the body to just rot in the world somewhere,
but it is still happening. Bits of you are going
to start falling off, you're going to slow down, and
you're going to eventually be ejected from your body. So essentially, yeah,
that's what you get. Is there any other questions on that?
Speaker 3: I had one? Yeah? Do I know how to give
them sweet sweet true death? Yeah?
Speaker 1: They are, in their ghostly forms, can still be harmed,
and you essentially have some different stats, but they become
kind of a D and D ghost and so you
can still they can still be killed and they can
still suffer damage because they aren't dead. They're still alive.
So even something like being like when we were outside
and Maudrial was flying nearby, the three of you would
have actually felt that sensation of having your life force
taken from you even though you were in ghostly forms
so or astral forms, so you are still alive. You're
just astral projecting and trapped outside of your body rather
than being truly dead, which is why you're now in
this odd state because your body is technically dead but
your soul still alive.
Speaker 3: Right, So I would I would then understand how to
give them like a fall in complete end where they
wouldn't just be floating around.
Speaker 1: Yeah, absolutely, they can die.
Speaker 3: Okay, I stand over sea and I say, your body
is Yeah, there is no changing that. Nothing I can
do or anything I know of and change that. I
can keep you here for some time, perhaps enough time
for us to I look too hard, to get hard
and then who else is here? Thoughts? Yeah, I looked
the hard and then force, perhaps enough time for us
to complete our task. I don't know, but I think
the choice should be yours.
Speaker 7: Oh, I can stretches on my face.
Speaker 3: You can what I can give you peace if that's
what you desire.
Speaker 7: I see, Well, life isn't forever. Hang up job you've done. However,
I suppose while I'm here, I may as well make
the best of it. Right, Who knows. Maybe perhaps there
might be some other way. Maybe I'll find myself a
new host or something, my grin, if that's even possible.
Speaker 3: If he's final, and life is all of possibilities, but
I don't currently know any way. To save your body,
I will need to mm hmmm uh repair your connection
every day.
Speaker 7: Right, Well, I think just an hour ago you had
no idea how to get this far. So, as you say,
life is full of possibilities. So I suppose I'll look
to the bright side, I say, looking at you out
my eyes on the forehead open up, but the color
isn't quite as neon electric pink. It's dulled somewhat, doesn't
open fully, almost kind of like a slight squint, maybe
less strong. Unbidden At any rate, I think maybe perhaps
we're on to you a reunion now with the other two.
Speaker 3: Now serious is next?
Speaker 1: Uh?
Speaker 3: Do you want to fast forward a bit? Or yes?
Speaker 1: For the psyke of brevity, The ritual is conducted again,
Cyrus aware of all of this because you were in
the room. You are brought back to your body, have
all of the same sensations basically, well, I mean, you know,
there is also the option to not come back to
your body if you want. There is a choice here.
Now I'm coming back, and yeah, you sort of come
to the figure of Thaws, his large face and white
eyes looking down at you. The wrinkles around his eyes
crease just a moment, as at the edge of a
smile at seeing you return to your body, and then
sort of helps you sit up.
Speaker 7: Welcome back, Thank you.
Speaker 5: I look at Thrack meaningfully. Thank you you.
Speaker 3: But here everything I said to Sea?
Speaker 5: Yes?
Speaker 3: What did Jill didn't say? Did you speak to each other?
Speaker 5: Jill did? What did you say? Did we speak to
each other?
Speaker 3: Yeah? Can I get the time sound effect? Yes, you
can hold on, I've got it. Right here in the
background we see see you and Thrank having that conversation. Meanwhile,
Ghostly Cyrus and Jilden are standing at one side of
the room with Popcorn watching.
Speaker 1: What is Jilden doing? Is Lea even here?
Speaker 3: Yes?
Speaker 1: He is, Okay, Jesus. It's happened to me a number
of times where I'm like a player and they're just
not here, and I'm like, oh, no, I need to
check my DMS that they haven't been, Like there's a
family emergency and I had to leave, and I'm like
I just didn't even read it. Yeah, it's Cyrus and
Jildren are watching this exchange between Sea and Thrack. What
is what is Jildren's kind of take here? As I've
been going through this and witnessing.
Speaker 2: This at first, when this was being discussed, Children was
insistent upon Seir holding him by the shoulders, saying, if
it doesn't work, it doesn't work, make Cyrus take by
and make her take mine. I was very, very very
forcefully bringing the point home in listening to the discussion
and hearing Thrac talk about peace. I don't know if
I even spoke to serious much at that point. I
think I was looking around. I imagine the world we
see when we are and spirits is perhaps cliche, but
a slight sort of lowerpacity than it might usually be.
Everything's a little bit less real, and everything feels a
little bit far away. I suppose I'm looking at all
of this thinking I don't feel peace right now, and
I'd probably say that aloud. This isn't peace either, is it.
Speaker 5: No, it's not. We're unfinished.
Speaker 2: Do you think that's just it? You think I'll always just
be at the commander another, never really able to make
my own choice. That's simply my lot in life.
Speaker 5: I don't know, but I think that we find a
way to make the choices that we can, and perhaps
those choices our destiny or fate, or maybe they're just
contributing to the chaos. But either way, to not choose
is still a choice.
Speaker 2: Do you think you truly chose any of this that
has happened to you?
Speaker 5: I chose how to react to it. I chose what
it would look like for me.
Speaker 2: That isn't choosing. That's what people say to make themselves
feel better.
Speaker 5: I feel better? Is that not enough? Is that not
worth it all? If the options are to feel bad
or better, you can feel better, You're allowed.
Speaker 3: That.
Speaker 2: Just a wish feels like unfinished business. I just wish
it felt like my business.
Speaker 5: I suppose that is part of your choice. If you
accept the business, then it is your business. In a
small way, we can have control. But children, I don't
think you would have chosen us, But I'm glad we
are yours. Nonetheless, sometimes sometimes it may not be our choice,
but goodness can come of it. There's goodness here too.
Speaker 2: I hope one day we.
Speaker 5: Understand me too. I want that for you. I want
it all for you.
Speaker 1: I need the time sound effect again plays.
Speaker 3: What did you didn't say? What did you didn't say?
And then I'm assuming, do you do you tell me
all that? No?
Speaker 1: Right, but I would say.
Speaker 5: She doesn't feel peace as things are. I think she
would prefer a choice.
Speaker 2: Hm ah.
Speaker 3: I'll give her a choice then, and I go to
retrieve buildings.
Speaker 1: Body and conduct the ritual again. That's right, yeah, ah yeah.
The ritual is cast for the third time, bringing Jilden
back to your body again. The same sensations, those bizarre
flashes of your life and memories, the sort of uncomfortable
sensation of being in a body again that has all
these senses, and I think also that additional sense of
the presence of a dark entity of sort of demonic
energy that is now aware of.
Speaker 3: You again.
Speaker 2: Or hunting. I agree with on it tastes like shit.
Mm hmm. I slowly get to my feet, I.
Speaker 3: Uh gently tank her by the shell and uh look
her in the eye of stooping down.
Speaker 5: You.
Speaker 3: Then I give you a choice here now, if you
wish to find your peace, I know how to give
it to you. But if you try one more time,
just really try everything that you are, everything you have.
I think I know how to get out your demon.
Speaker 2: I fixed him with a very intense I want to
see if he's bluffing. I don't believe him. M a
role in it, sad check. Yeah, twenty six.
Speaker 3: Im, he looks pretty earnest. I know you have a
hard time trusting people, so I'm not sure you can tell.
I'll leave that after you.
Speaker 2: He's not lying, removed, not just replaced with something someone.
Speaker 3: I I don't know how it works. I just know
how you might be able to get to her.
Speaker 4: Oh it.
Speaker 2: Quite frankly, Zach, I don't think my pieces yours to give.
For that reason, I will try.
Speaker 3: Mhm right, that's a shell girl and turns around, his
hands behind his back and starts pacing the room.
Speaker 2: So what is the plan? In a back of square one?
We recognize where we are.
Speaker 1: No, but the three of you were. You know you
didn't like wake up. You actually followed them around. Yes,
you don't recognize none of you would recognize this place.
I think it's pretty easy for you to recognize the fact.
This looks like that Goliath architecture that you've seen in places.
The stone is made of that bluestone that we saw
at the beginning of the campaign, a lot that held
all those old goliath you know, ancient magic structures. But
the place doesn't look like anything to any of you.
Speaker 3: Oldies. Fast and he's quickly devouring everything alive. It won't
be long before moon is destroyed, the dragon hair will fall,
everything will be gone. And as we are, we are
not strong enough with a spear or not. We need time.
Speaker 2: We still seek this weapon.
Speaker 3: We could, what would it work?
Speaker 7: I think all science point and now.
Speaker 2: And aroudria elsa aparted from his soul. No, his body,
same as.
Speaker 7: We are, is a bit different from we there for
all we know, he's able to weave his own umbilicus
back to his body from the astral sea.
Speaker 2: Or hope, for our sake study as we can summatify
it or slowed.
Speaker 7: Speaking of is it possible to do that? Again?
Speaker 3: Two?
Speaker 7: We I'm in me, but I don't feel me? Is
there a way to reconnect?
Speaker 4: That?
Speaker 7: Is that even possible?
Speaker 1: Are you asking Thrack?
Speaker 8: Yes?
Speaker 1: And are you asking whether you can reconnect your astral
tether the life string?
Speaker 3: Correct?
Speaker 7: Because I don't believe it is connected?
Speaker 3: Is it? No, it's not.
Speaker 7: I'm a wireless dongle, right.
Speaker 1: Now, yeah, yeah, it's not connected, and Thrack it is
impossible to reconnect.
Speaker 3: There is no way that I know of to reconnect you.
Perhaps there's a way to find another vessel, as you
put it, a gollum maybe, but your bodies will decay
and it won't take long.
Speaker 7: A golum, you say, I think I'd rather take my
chances with the cadever. But I suppose we'll see.
Speaker 2: Get that in your bay Scottish cumbers. Actually it'd be
nice to take something else for Respin.
Speaker 7: Well, we're not all totals, are We.
Speaker 5: Turn to Thors. Is it possible to put multiple souls
in one vessel?
Speaker 1: Thus raises an eyebrow, and let me roll the dice
for Thors.
Speaker 9: Here, he says, in all of my years, I.
Speaker 3: Have never witnessed such a thing. But I am not
the arbiter of souls. I would not know.
Speaker 1: Ah, I think all right, Actually none of you are aware.
Never mind, you are aware out of character, because I
told you were during the green room last week or
the week before that. Maudreal has two souls in his body.
Speaker 3: He did, yes, but.
Speaker 1: I don't think you were aware in character.
Speaker 7: So just a mirror told us.
Speaker 1: Did the Mirror say that. I think the Mirror might
have said something along those lines. I have the full
transcript of the Mirror because it was an actual script
I had to hand out, so I'll double check. I'm
just trying to remember what information you actually.
Speaker 3: Have to know. I know, we know that he was
stabbed and said no to death and then sort of
in me combined with the dragon.
Speaker 7: We know that they can with the dragon born to become.
Speaker 1: Yeah, so you you were definitely aware of the story
in the More Drill. So the lizards in the Lizard
Folk were the only mortals in the other guyer Uh
and Modreal bestowed bestowed a soul upon their leader and
immediately in doing so sort of did evolved him into
a dragon, you know what I mean? Like, that's essentially
what happened to him straight away with the whole that
you remember that horrible three D Didimond thing that would
happen as well, where it would show you the little
tamagotchi looking thing that would happen.
Speaker 5: It's the best, it's the worst war, Raymond Baby war.
Speaker 1: Yeah, and there was the one where it would just
eventually they had so many it would have to fast
forward through all of them, just so that he didn't
watch everything. Did you did? You would just do that constantly.
And when he when the spear so so the Leader
struck Modreal with a spear. In that moment, Mordreal bestowed
a soul on the lizard folk leader, which created a
miracle of creation, which was creating that their first dragon.
While he was dying with the spear in his you know,
quote unquote chest more drill and the dragon above him,
Mordreal took in the power of the spear with the
intention to give in to death. Is his whole thing
there was life. It was his last act, as you know,
Modreal Prime, and he gave a soul to one of
the creatures and then gave in to death by accepting
the spear. But in doing so he bound the power
of the spear to himself, and then the dragon was
drawn into Moudrial was the wording that the mirror probably
would have given you, which transformed him and ascended him
into it, just a new creature that was neither truly
an angel nor a dragon, not alive, not dead, kind
of not too dissimilar to what you are now. Slowly,
but surely, you are all becoming moudreal and I love
it so much. Yes, but yeah, so you might be able.
I would say, you might be able to make some
sort of educated guess that he has got something like
that going on. He does have. He has the he
has the energy of the spear and his own previous
form in soul as well as the lizard folk leader
soul in him. They didn't combine into one. He has
two separate souls technically in him. But again you wouldn't
know what the specifics of that was in character. But
I think you might be able to. I think with
your interaction with him, both in the ashtral Sea and
in the campfire, you might be able to make some
sort of educated guess. I think it's fair to give
you that info, okay, and with the mirror info.
Speaker 5: Yeah, okay. With that information in mind, I look back
at brack Jildin and see her Perhaps an option is
binding ourselves to the last of the cure the dragon. Perhaps,
if these bodies are decaying and we need a vessel,
perhaps that is a suitable one.
Speaker 2: Irish, similar to what I tried to do in the plane.
Who creates something that could oppose more real directly?
Speaker 5: Yes, to combine it.
Speaker 7: And what essence after It's all well and good, becoming
something else to try and take on this being. But
I've had a taste of sharing in the past, and
I think I've grown to like my agency.
Speaker 5: I know that, Sierra, and I don't mean to take
it from you, but to die.
Speaker 2: Yes, how about your point you anymore? Look at you?
Speaker 7: I bite my tongue ever so slightly, which I feel
is character development on that look at you, and then
just strike my eyes towards children and go very well.
You may have a point. Agency is a fleeting commodity
these days. It's not a bad plan, Cyrah's. It seems
as if dragon willing it is our only plan. Should
it work, if we have any means of doing it
in the first place?
Speaker 5: I just if you think about it. The bond of cure,
the had idea is that we were supposed to work together,
be one, one force, one power, That we are four
parts of one soul and the dragon lost as other parts.
Maybe listen, we're already gone, but we have a chance
here to become.
Speaker 1: The thing.
Speaker 5: That perhaps we were meant to be. To stop this.
Speaker 7: What part am I? Mm hmm, what.
Speaker 5: Part are you? There's sere. I'm not suggesting that you
become lost. I'm suggesting that you become all.
Speaker 2: You're not going to become the hind and of a pantomime. Donkey,
if that's what you're worried about. As far as I see,
all of us a hole in our own ways, contributing same,
just together, and perhaps if it is done, perhaps there's
a chance we can separate it again. Afterwards you can
go on your way.
Speaker 7: I think I've played a good hind so far in
this group. I wouldn't mind doing it again. I'm just curious.
Speaker 5: See, But that's that's what I'm talking about, right. It's
here you bring. You bring something to the whole that
is unlike what the rest of us do. Jildin you
as well. Remember, children, Remember when I fell in the
cave and you told me that I needed to take
care of myself. You were so upset protective even.
Speaker 6: Of me.
Speaker 2: For me, child, it would selfishness the entire time. If
you don't look after yourself, you can't look after me,
can you.
Speaker 5: That's what I mean. I don't have that, but you do, Thrack.
I can give you the power of faith, and you
can give me the power of knowledge.
Speaker 9: See her.
Speaker 5: You can bring the speed and impact. It's like you
see in between the lawe pians of things, both in
what we say and what we do. Your eyes are
always open.
Speaker 7: A small smile crawls upon my face. Can I say,
my dear, I was never going to say no. You
needn't appeal to the choir, So.
Speaker 5: I'm not appealing to the choir. I'm speaking fact and
truth as I would the weather.
Speaker 2: Oh, this is good to understand. Because this is a
dragon we would have to convince to share a body
with our shoulds? Are we worthy of such a creature?
Recalled the last time we met. Do very well.
Speaker 3: We are not in the actual plane. Just because we
wish something to be possible does not mean it is.
It's not just the dragon. We have to ask, We
have to see if it can be done at all.
Speaker 2: Yeah, we tried, doesn't we when we were just ourselves.
We tried to occupy you for a brief moment, and
it could not be done.
Speaker 3: The dragon is also a different cure. Their connection is
with others long gone.
Speaker 5: But doesn't it come from the same source. Wouldn't it
come from the same source?
Speaker 3: Possibly?
Speaker 5: And we have Boreo, we have the blessing of an
angel the way that Mordreal was one. I know that,
I know that Boreel is not the same as the
angels that Mordreal describes from his home, but he is
still an angel. We have all of the components, though
they are scattered and strained. Perhaps the cura is the spear.
Speaker 7: Well the No. It does feel like this entire journey
is taking us back to square one, but regardless, I
am willing to give it a shot. After all, what
other choice do we have.
Speaker 8: I don't know.
Speaker 2: I said it earlier, but I don't think it truly
a square one. All we've learned this would not have
even been a consideration before, the very idea that our
souls can live on without us and still have impact
and not be tied to our corporeal formers. In this way, we.
Speaker 3: Can try to speak to the dragon. I sht do
think our best chances darm okay, I trust you. I
trust you, sir, really talked to the dragon. We're here now?
Speaker 2: Or perhaps perhaps I shouldn't show my face might not
help with negotiation. I short of pull my head up
and try to conceal my face. Recalling the last time
we met with a dragon and the burning sensation I
was left with for weeks.
Speaker 5: Afterwards, I put my hand on your sholl the shelder
on your shoulder. Thank you, Sheldon. You have much changed
since you last saw the dragon. Do not trust that
you have? Do not have trust in yourself to know
that you are different?
Speaker 2: I am in some ways. Yes, that my call who
I was will never change.
Speaker 5: All right, it is your choice. I turned to Thors
and odd. It appears we desire to treat with a dragon.
Speaker 1: Hm thaws not.
Speaker 3: Riophemus is still fighting. We can free it with him. Yeah,
more d really is quick. Yes, he is able to
fly across this world in what a day less? Yes?
So do you suspect he is coming here to Moon? Possibly?
Then we do not have much time. Yes. The options
are we search for this spear. The last known location
was cool. Go there, recover the spear, try to use it.
Option two, stand and make our fight here and now. Perhaps,
as you say, more Drill is weakened from his encounter
with you in the astral sea. As an addendum, you
are thinking to try and bind yourselves to Rialsamus and
hope that what is created will be strong enough to
stand against and defeat Mordrial.
Speaker 1: Am I following yes, hard jumps in.
Speaker 3: Option four, we use the tower. We use.
Speaker 1: Wriggle sort of perks up on your shoulder.
Speaker 3: We travel to another plane. We could go to more
Drill's dead world, were we could find another. There must
be another. We gather everyone into the tower, everyone in moon,
and we get out of here once and for all,
leave more Drill to his quest. We would be you refugees,
but we would be alive. You want to find another another?
What precisely this world is a lost cause it is
over look at you. You are barely alive.
Speaker 7: Come now, I'm barely dead. Also? You want to go
from this dying world to one that is already dead.
Speaker 3: I have always suspected to that the builder, the first
to have crafted this tower, traveled here from another place.
It is observation that gave us this ability known the
builder granted us the ability to access the weave to
move the tower. I suspect that we can use the
magic of the tower to move to another plane, but
it would be permanent. As we travel from tower to tower,
the magic remains. Using the tower to send ourselves to
another plane would be like ejecting ourselves from it, we
would be locked on the other side, but so would
more trial. How could he follow you wish.
Speaker 2: To run from the problems that you have charged? Sure,
I whilst I'm talking, I'm looking for a hint of
Anawari right now because I've begun to grow wise to
her tricks and I what he's saying to me seems bizarre,
like this isn't all this time we've been trying to
solve this problem and now he's like, oh, give up
for you. If not, this isn't gonna work. So I'm suspicious.
Speaker 1: Yeah, roll me an insight check.
Speaker 2: Twenty one.
Speaker 1: This is hard. This is not you know, Anwari in
some sort of diskise or anything like that. But you
have a sense that an Awara's presence is here. By here,
I don't mean like invisible and in a corner, but
just with you, much as more like how you felt
it years ago under the assumption that it was or
under the trickery that it was Elnaius. But you carry
and worry with you, you know, like a parasite, more
than what you felt before, which was like you know,
another feeling, but hard seems it sort of turns to
you and says it would be a retreat.
Speaker 2: I would have figured out how to get there. An
abandons his question here for folly and goes to a
different plane to continue conquest. We run again.
Speaker 3: His quest is what too kill the gods? Not us?
If we are no longer here, we are not part
of his endless quest for death.
Speaker 2: Of your believe what he said.
Speaker 5: We are sorry, Jilden, but we are a part of
his endless quest for death. Why do you think he's here?
His intention is to kill everything the God's created, so
that they are forced to look upon him at last.
He will hunt you down. He will find a way.
I don't think I know, but I don't think it's
a bad idea. I just think that perhaps.
Speaker 2: No, it's it a bad idea. It's a terrible idea,
you know it is. Just tell him it's a bad idea.
Speaker 5: I look to Jilden. Perhaps we give some people the choice,
and we stay, and we fight, and we hopefully defeat
mor Drill and the people who choose to go go
and they inhabit another place, and maybe in that action
balance can be restored between Ueen the two. It is
not right for one world to be dead and the
other to live.
Speaker 8: MM.
Speaker 7: I think I agree. Audrey's plan is to make a
signal fire, to signal to the gods that his rebellion
and for them to come and see him, and then
for him to then fight them. He's not going to
rest until everything is ash. Those who cannot fight, who
do not want to fight, who are alive, present party notwithstanding, well,
it doesn't matter if they leave. They can if they
want to. Even if we do stop Mordrey or the
world is still ash. But as for us, there's no point.
What life is this? I think?
Speaker 2: I just feel if we fail, does it matter anyway? If?
What if these gods made more than just our to
the world, they made all the world. They're just running
from an inevitability.
Speaker 5: I don't think we will ever really know. Perhaps if
we had more time we could learn.
Speaker 2: Unfortunately we Josh, we should give them the choice.
Speaker 5: And I think.
Speaker 3: The rack.
Speaker 5: Perhaps you should consider going with hot You are alive,
your body is still your own, and the three of
us merged with Riothemus would make four.
Speaker 8: Mm.
Speaker 5: It is your choice, of course, but I see no
reason to cleave your soul from your body.
Speaker 3: We can speak to the dragon, but let's say you
are able to bind yourself, all three of you two
ree oath in us? Would it increase your chances if
you had the spear as well?
Speaker 5: I can't see how it would hurt.
Speaker 7: How did dragons carry spears anyway? With their feet or
their wings?
Speaker 1: Or what.
Speaker 7: Is a mouth spear.
Speaker 5: Tooth spear?
Speaker 3: Mm hmm.
Speaker 1: Dragons have arms?
Speaker 3: Yeah, dragons have arms and wings and hind quarters. I'm
assuming right they fall.
Speaker 2: Into the classic dragons versus wiving drivers.
Speaker 1: This is a game of thrones. They have arms, you know,
or hind legs and front legs and wings and a
tail and the neck and the mouth.
Speaker 3: Right, Okay, So I say that in character, I do
the little wiggly fingers as well, just as Brad dude.
And then uh, I say, lengths geat this spear, and
when we get back, we can give it to Riothemus
and speak to him about potentially binding some or all
of us. See if that could even work. And if
it can't, I will go back to the tower, but
not to run.
Speaker 2: Or a.
Speaker 3: Final gambitch. I think the tower is our most powerful tool,
and there might be a way we can use it
to give us more time.
Speaker 8: Very well, all right, children.
Speaker 5: Yesh ch.
Speaker 2: Sure we'll keep that big brain thinking on a new
body for me. Yes, yes, you know when.
Speaker 3: Your spare time, you want to keep the show.
Speaker 2: I told John, doing out of memories, I think.
Speaker 5: Climb in there.
Speaker 2: Maybe it'd be nice to be something lithe and and
too if I want.
Speaker 5: Mm hmm, May I ask a question.
Speaker 3: Me?
Speaker 1: Yes? Yeah?
Speaker 5: So I have this spell called gentle Repose, and normally
what it does is stop a corpse from decaying for
ten days. Now, the only problem that I may throw
in here is that the corpse must have copper pieces
or their eyes for the duration.
Speaker 7: Yeah.
Speaker 10: Is there any sort of homebrew lairiering that I can
do to be able to just stop us from decaying
for ten days? I'm just shooting my shot.
Speaker 7: Copper goggles, you know.
Speaker 1: Wait, yeah, I don't think so. I think I think, okay,
that this is uh part of this spell. Okay, I
think you'd have to put a copper piece over each
of your eyes.
Speaker 5: Well, if we have to sleep, then at least I
could slow the decay or pause the decay during sleep
and rest times. We could all just lay there with
the copper pieces on our eyes.
Speaker 1: Yeah, I don't know if you do need to sleep.
To be honest, I.
Speaker 5: Don't think you do, but Thrack would have to, and
then what would we do? It's like sit around?
Speaker 1: Well really anyway, so it's just elves all right.
Speaker 10: Right away?
Speaker 5: I guess yeah.
Speaker 1: I like the idea. But I also really like the
idea that the only way you can do this is
if you have copper pieces on your eyes.
Speaker 7: Yeah, so each and every one of our eyes or
I mean I have quite a few to choose from.
Speaker 1: Yeah, copper placed on each of the corpses eyes is
what it says. So I think it's all of your eyes.
Speaker 11: Yeah, you need about damn damn. So yeah, I think
you do have to stick with that.
Speaker 5: Okay, Okay, cool, I'm good with that. I just thought
i'd throw it in there. So then how do we
get our spell slots back?
Speaker 1: A long rest? Resting doesn't mean sleep, It just means
not doing anything strenuous for eight hours?
Speaker 5: Okay? Do you think our bodies being dead counts as
nothing strenuous and that we may have full spell slots?
Speaker 2: Now?
Speaker 1: You know what, let me give you some mechanical stuff.
Speaker 9: Sorry yourself.
Speaker 1: All of you need to pick two abilities. One of
those abilities you reduce your ability score by two, the
other one you reduce it by one. Not trank. This
is three dead characters a maximum.
Speaker 2: You can like go minus on an ability.
Speaker 1: I don't think so, I think zero, but I think
once you hit zero you're like legally dead or something.
Intelligence Yeah, so yeah, so you I'm letting you pick
it rather than anything else, and then you can justify
what it is. For example, if it was dexterity, maybe
your body isn't moving as well as it was before.
You know, if it's your mind, it could be the
trauma of coming back and now you have PTSD, which
is what happens to me every two weeks when I
get a new seven hundred pound tax bill and I
by fifty, that's my brain throts out of my nose.
Speaker 5: You just saw punched me out of my body.
Speaker 1: So did this seven hundred pounds random? I got this week?
Speaker 10: All that I have to compare our scars now and
the scars.
Speaker 5: So twenty five men went into the water.
Speaker 1: One ability score to reduce by two, and one to
reduce by one, just for min maxm sake. It is
even numbers that will affect your scores for skills and things.
So if you go from a twelve to a ten,
it'll go from a plus one to a zero plus zero.
If you go from a thirteen to an eleven, or
if you go from a thirteen to a twelve with
the plus with the minus one, it will still remain
a plus one. That probably didn't make sense. I'm tired,
you'll see. Secondarily, you must lose proficiency in any one
skill that you're proficient in, So justify how you want.
But this is the price of partial death. Also, I
gave you kind of some of the well when c
first came back, some of the features of being a
soul bound vessel that are actually kind of useful, things
like the ethereal awareness, being able to see. You have
advantage on perception checks to detect invisible creatures and undead
beings or beings that might be sort of ethereal. You
have things like resistance to necrotic damage and things like that.
But there is a negative element here. Your body, being
technically dead, is not fully responsive to your soul's commands.
There is an unstable connection. Every time you finish a
long rest you roll a D six on a roll
of one or two, you suffer a penalty to one
of your ability scores for that day or until your
next long rest, which we're gonna do. Now, roll me
a D six and we'll see which score is affected.
Speaker 7: Oh I see, okay, So because I ruled one, it's
going to affect my strength.
Speaker 1: That's right. You have disadvantage on strength based checks and
saving throws until your next long rest. Yea, or is intelligence,
So you have disadvantage on intelligence based checks and saving
throws into your next long rest. Jilden and serious. Well,
we'll get back to us within one to five working days.
And by the way, I'm gonna write this all down.
Speaker 3: We're going to go.
Speaker 1: Through this and you'll get all of this so you
can go over it. And the same for you strength
disadvantage on strength based checks and saving throws. So those
are the negative sides of the thing. And again i'll
write down all of the other elements that you get.
You do have some stuff going. You're resistant to necrotic damage,
you're immune to poison damage. You're immune to the poison condition,
any diseases or any effects that specifically target living creatures.
So if an ability says target one living creature, vampires
and stuff, have.
Speaker 2: This ability turn on dead work really well on us.
Speaker 1: Now, well, I don't think because you're not sort of
like consciously undead, I don't think it matters too much
because your body isn't Your body is just dead, it
isn't really undead. But I'm giving you, you know, there
has to be some wig or room here because I'm
just we're no longer playing D and people who are
like orthodox D and D players hate me. Maya absolutely
can't stand everything that I do. But I say at
the beginning of every campaign that I run that we're
just playing D and D five eight bradwello addition, it's
never really just five E. I just use five E
to present the story that I want to tell and
then bring you the thing. And I try and use
five E to make it as fair as I possibly can.
But I love fucking with this stuff.
Speaker 3: So much.
Speaker 1: But stuff like this, because for me, this is cool.
You're these weird puppeteered part living not dead, not alive.
Your soul's in there somewhere. You're exactly what my villain is.
You've become the villain. You're just the It's beautiful. It's
just it's like poetry rhymes.
Speaker 7: Long enough to become villain.
Speaker 1: You've lived long enough to become undeads, but not quite.
You have the thing where you don't fall unconscious at
zero hit points. Instead, you begin to just slip out
of your body because you're already kind of dead.
Speaker 9: Um.
Speaker 1: And once a day you can heal yourself for one
D six plus your con mod And those are those
are the benefits. So there are benefits and there are
negatives to this thing.
Speaker 2: Um.
Speaker 1: And again, I will write all this down and you
can copy it into your sheets and stuff later on,
So don't worry too much about the mechanics of it.
I'm not going to throw anything at you right now
that is going to matter quickly, roll initi if something
is inside, because that would be horrible. So those are
the quick just the rundown of what has happened to
you here, and out of curiosity, who has done? What
have you chosen your abilities? Lea is so angry with
me right now.
Speaker 2: But my destore scorer is now too, and I removed one.
Speaker 5: Well you say about.
Speaker 1: Dumpsters, Yeah, just hobbling around.
Speaker 2: Before I think I accidentally Okay, that makes sense, Okay,
it's four, it's it's okay.
Speaker 3: I think a baby has a dexterity too, And.
Speaker 1: What skilled proficiency did you lose? I don't have an
you have no proficiencies. That's not possible. You've done this
entire campaign with no proficiencies.
Speaker 2: I've got weapon proficiencies.
Speaker 1: Your skilled proficiencies are the ticked ones like acrobatics athletics.
Speaker 2: Oh yes, okay, I forgot that's how that worked. Okay, Yeah,
you don't have got beenough history. And that's going to
be a very deliberate choice, Budgeled, I don't want to remember.
Speaker 1: I'm going to try and call for breath for you.
Speaker 3: It's fine Barkller history.
Speaker 4: Yeah, and what.
Speaker 1: What has happened to jilden Might? She's so undexterous now?
Is it just having a corpse?
Speaker 2: Yeah, it's this is a big body. Yeah, the totals
are not small and live. And I've just come from
being a spirit where I was basically like very free
and and I think coming back to this body has
been very jarring.
Speaker 1: So okay, yeah, okay, anyone else who have you picked?
Speaker 7: I've picked, So I've taken two off my charisma. So
I'm now from twelve to ten. And I figured that's
because well, I'm dead, I'm not quite my usual charming
self in so far as now there's a bit of
even more of a disconnection between thought and intent. And
then I've also taken one of strength because I you know,
I can't use my fingers the same way I could.
I guess you know, I've lost that, And then I've
lost a proficiency in I mean, I guess I'll dump.
Speaker 1: Killing him it is killing him.
Speaker 7: I'll do athletics. I was going to do religion because
I've never had to use it, but I'll do athletics
because I'm a corpse.
Speaker 3: Okay, inspiration port.
Speaker 2: I'd like to just add, also, the reason for dexterity
is children is very done with her body at this point,
I think, especially considering she came back to her body
to find the demon presence still inside it. She doesn't
care about this body in the slowest. So just even
less connection than I think everyone else.
Speaker 5: All right, Yeah, so I took two off of my
dexterity also, which brings me to zeros modifier, and one
off of my strength. I thought about removing too, from
wisdom because it's like my highest at and I was like,
well I could afford it, but like I just went
to I was just in like a spiritual plane, and
I feel the difference between my soul and my body now,
and I feel more like a soul than a body.
So I was like, okay, I think my body stats
are gonna eat it. And then I took away proficiency
from nature because I think I no longer have as
much of a connection to it now that I'm in
a decaying body. Doesn't feel so yeah, yeah, okay natural.
It feels unnatural, Yeah, very literal.
Speaker 1: Okay, all right, so.
Speaker 4: You have.
Speaker 1: Each come back to your bodies. You're you've come up
with this plan? Actually, have you come up with the
planet The plan is the plan to go for the
spear then, rather than your immediate plan is to go
for the spear and then come back and talk to
the dragon. Yes, okay, hard It seems not as happy
with this plan, but doesn't say so. You just get
the sense of him being petulant during this because he
just wants to get out of Dodge. Thaws seems much
more agreeable, I think serious. You get the sense that
Thaws Thors is never leaving for real. You know, he
would not be on the spaceship heading off world. He's
not getting on the battlestar. He's just yeah.
Speaker 3: And so hard, says, don't you want to go to Coop?
Is that right?
Speaker 7: That is the place?
Speaker 3: Yes, well I am tired, so you can move the
tower there yourself.
Speaker 1: He opens the door. Immediately, the sounds of the darrow,
just creating chaos downstairs, flood into the chamber that you're in,
and he steps out and starts moving down the stairs.
You hear the stick of his staff moving on the steps.
Thors looks across the four of you and says, I.
Speaker 3: Think what you are doing is noble. I think it
is right. But I would not blame you for wanting
to leave, or wanting to save and preserve what we
have left here. More, Drill is unfathomably strong, an invincible angel.
I do not know if the spear will work, or
if we can stop him and what he is doing
to our world, but I would never blame you if
you chose to save yourselves and save who we could.
He sort of his eyes land on Cyrus last. Still
while we are still here, Perhaps we fight at least try.
I suppose if it doesn't work, we can use the
tower to save as many as we can.
Speaker 5: I would like to walk up to Thors and I
put my hand on his shoulder and look him in
the eyes. It is honorable for my last act to
be to protect this world. I am not the one
to save. I'm gone nearly within days. There will be
not much left. But I will fight until my last
breath to make sure that.
Speaker 1: You can, so that.
Speaker 5: Boreal can touch the lives of others the way he
has mine. I look to the Cura the way they
have mine. There is much to fight for, even if
I am not there to see it.
Speaker 3: You are still here. Your spirit is strong. Worial guides us.
But of Woriol. He's a mountain, unmoving.
Speaker 1: Hold that strength, his hands closed around yours.
Speaker 3: As long as you can.
Speaker 1: He looks incredibly old in this moment. There's a sensation
of exhaustion about him. From you. Guys have been missing
for weeks, I think maybe about a month, a little
over a month. That entire time, Moon has just been
fighting these waves of undead and he looks absolutely like
wrung out. He's very thin for a goliath. He's still
bigger than all of you, but and old, and you
can see that to him.
Speaker 3: He seems.
Speaker 1: Withered in front of you. But he smiles. It kind
of cracks across the lines in his face and runs
up across his goliath head, and he says.
Speaker 3: When our earthly journey is complete, Boia will lead us
to the eternal summit of his grace.
Speaker 5: Thank you.
Speaker 9: The uh.
Speaker 1: There's the sound of a smashing plate downstairs, and you
hear Bibble say all theky you've done?
Speaker 9: Ah, you stupid past that.
Speaker 1: The darrow kind of rushing around downstairs, creating chaos, and
I think it sort of snaps Thaws out of this moment,
and he says.
Speaker 3: Okay, if you do not mind, I am going to
go downstairs and sit and try and rest for a bit.
This has been an arduous a few weeks, and this
journey has taken me quite far. We went under the mountain.
There was a reefer of great blood. I understand that
you all saw it. There is still life on our world.
Speaker 1: He starts moving downstairs.
Speaker 3: Is the.
Speaker 1: Is Thrack going to move the tower? Who goes with
Thrack into the basement. Now the basement is a different experience.
Once you've been down there once, it's no longer quite
the chaotic maze. You can maneuver through it pretty easily
and get to the wheel. Year it is still down there,
and we'll come with you and stuff. But you don't
have to go through the entire process of a one
shot maze. You've completed it JRPG style and you can
just walk through a door and now you're in the
wheel reason whatsoever, and we never draw attention to it.
You can actually access the maze if you want. All
of the rooms are still present, but because you've attuned
to the tower, you can just basically maneuver through the
maze pretty much however you want, even though if you
want to explore the maze, it would continue to be
a maze to you. Once you've been to a room,
you can kind of get back to it pretty easily,
especially youth rack, but I think everyone with you would
be able to do it as well. So, yeah, who's
doing what in this moment?
Speaker 3: After you? Yeah, I would just go straight down there.
We've got to transport this tower immediately. Okay.
Speaker 5: I think I would come down there with you to
see if perhaps I can offer any assistance.
Speaker 1: If you need help.
Speaker 3: I don't. It's real easy for me, but you're welcome
to come.
Speaker 1: He is now proficient in the tower.
Speaker 5: Okay, mm hmm.
Speaker 3: I mean I wouldn't say that. If you've followed me,
I would be like, don't follow.
Speaker 5: Me, you can ye, how to do this?
Speaker 1: Thank you?
Speaker 8: Yeah.
Speaker 5: I think I would look at Sir and Jilden. I
would just start following you, and then I would look
at sir and Jildin like are you coming.
Speaker 2: I take a couple of steps down and oh, h course, no, no, no,
never bed, I get back up the stairs and sink
into an arm chair.
Speaker 7: I think wherever I'm standing, I'd likely just sit down
in a cross like position and try to meditate. It's
been a short while since I've been out of my
well since I've been in my body, and I need
to take stock. I think, Oh, I just keep to myself,
close my eyes, bring out my wax tablet, the red bloodstone,
and meditate.
Speaker 3: Yeah.
Speaker 1: There are twelve chaotic darrow running around that will not
stop being annoying.
Speaker 2: Yes, I kicked them as they went past every time. Okay,
I am a grandma at Christmas.
Speaker 1: Yeah, one of them seems really familiar to you for
some reason. But that you kick that one, it kicks
you back, it reaches for something in its pocket, and
then you know, we see it put its hand around
a bomb and then it lets it go.
Speaker 3: She kicks it in the head. It breaks its neck, dies,
gets back up and keeps running. Yeah.
Speaker 1: I genuinely considered just saying at the beginning of this
that there are eleven darrow and leaving it like they
lost one on the way.
Speaker 3: But yeah, so.
Speaker 1: Yeah, Thrank, you head down into the into the the
area where the wheel is, and you know it's this
is going to take you back to being in Rota.
I think in the you almost have to program this
thing by pulling on some elements of every school of magic.
But soon as you've never been there and stuff, you
have to really rely on some elements of divination here
to be able to figure out where Coup is. And
then you have to use all of the elements of
your arcane abilities here to turn this wheel. And by
turning the wheel, you move yourselves within this superposition to
another tower, one that is in Coup. Coup is and
spelled Kuu. You're actually in Moon, and even though you
never left the tower, you were back in Uma, in
Moon in the center north of the world, in the
furthest northwestern part of the world, hidden in the mountains,
is the Tower of the Eternal Nexus that is standing
built in coop. You're able to turn the tower.
Speaker 3: You do so, the.
Speaker 1: Sensation runs through you of moving this enormous place, and
even though no one else is aware of it, you
are aware of it. Even though what looks like outside
of the windows to some other people might still look
like hills far with the mist and the orange grass,
it might look to some others as moon. I think
for some of the Dearrow it just always looks like
they're still in Deroth under the mountain. They just they
can't quite comprehend this tower at all. They don't know
what the fuck is going on. Honestly, they think they
go into the fingerland. But for you, throughout you're always
aware where you are, and the tower is brought to
the land of Coup.
Speaker 3: For us.
Speaker 1: Or maybe we fast forward here a little bit, you
guys are would you guys take a rest here of
any kind? And I'll stress this at this point there
is like a horrendous time limit on you. From this
point on in the campaign.
Speaker 2: You are absolutely.
Speaker 1: I think from this point on, I'm going to be
a little bit more aware of how much time you're
spending doing stuff. Just because modre A is actively now
seeking to find and kill you as well as you know,
figure out where you are. Mordrew does seem to be
able to access the weave and therefore find out where
you are. I don't think he understands the tower, or
did he. He did figure it out a little bit,
didn't they not full loop. Yeah, he got some idea
that what he wanted to know is if you'd figured
out time travel, and he realized that you didn't figure
out time travel, but you figured out time and space travel,
so movement within. But he doesn't understand that it's the
tower and what superposition is and what's working. He doesn't
work all that out yet. So he knows that you
can kind of teleport great distances essentially, and in doing so,
remain one step ahead of him. But yeah, there's going
to be like a world clock here, which is more
drill whipping about the globe or just maybe be aligning
for moon or coming after you and stuff, depending on
where you are and what you're doing and whether he
can sense you. So you do have that element, which
I'm just giving you the mechanics of to give you
the fair gaming mechanics of endgame so yes, in this moment,
it would be a good idea to potentially take the
rest if you want. It can be an hour and
you can do a short rest or if you need
to do a long rest.
Speaker 3: You can.
Speaker 1: Now I'm assuming you all need a long rest. Just
for the record, none of you are like fully healed
from anything.
Speaker 2: Yeah, it was so.
Speaker 1: Yeah, you were taking damage in the astral plane, which
would have been represented in the same way as it
was for Cyrus when you were observing Cyrus, sort of
taking damage in there. Even though it was psychic, it
was physically damaging. Our nose was bleeding and stuff that
was happening to you guys as well. Obviously you're not
all linked anymore, so I would say that you're all
on one HP.
Speaker 3: Then I was unconscious like outside and I was trying
to carry them in. I took eight and my health
was reduced by help point totals will reduce it as well.
Speaker 1: All Right, I'll say you're on one HP just for
the sake of not going all the way back to
the start of the episode and.
Speaker 3: Redoing this whole episode.
Speaker 5: The time.
Speaker 1: Yeah, you're on one HP. I'll let you have it,
because honestly, it was an oversight from me as well. Well,
I wanted to do that at the beginning, but you know,
too many plates to spin. So one HP everyone, and
then whatever spell slots you have is what you have.
So well, if you want to do a long rest,
now now would be the time to do it. So
I'm assuming that we will. Yeah, so we'll you know,
seven or eight hours go by. Those of you that
need to sleep, get some sleep. Those of you that
are getting used to your bodies are trying to do so.
And while obviously your bodies will never really heal again,
your spirit and your soul and the damage to your
body can be somewhat rectified in by the you know,
in terms of HP, so healing spells and things will
still work, and rest still recovers energy, you know, for
intent and purposes. So you recover your your spells, you
recover your abilities. You each are fully healed again or
you're at full HP. Will redo the we'll redo the
d six and stuff because it was between long rest,
so I will see all of that next week, will
do that, and I think it's a it's difficult to
sleep in this tower at this point. Thrack with the
darrow and the chaos that they've sort of brung. You've
also got thaws and hard in here. And is it
While this tower is absolutely, like technically enormous, you really
are only able to occupy these three floors that are accessible.
The basement might provide some relief, but it's a bit
of a nightmare down there as well. To potentially sleep down,
you might be able to sleep in the hutch with
yeared to get away from the dearrow. Alternatively, but sleeping
in your room, there's probably like three dearrow in your
bed when you go to it for the first time,
just sleeping, as well as the fact that most of
your stuff has been stolen as far as you can tell,
your peripheral stuff, not your inventory, or messed with in
some way. Wriggle, for the most part, sticks with Thrack.
Wriggle doesn't understand what is going on at all. Wriggle
is basically just a dog that has some ability to speak.
He thinks that the effects that Maudrille was providing were
provided by Thors, and he hisses at Thors every time
he sees him. But he's going to stick with you,
I think, Yeah.
Speaker 3: Can I say that one of the darrow drank a
potion I was working on and they are now seven
foot tall.
Speaker 1: They're like a giant blueberry. It's like the Wonka thing. Yeah,
just wedged in a corner. None of the other darrow
give a ship. Well, darrow don't care if they die either,
so they're not bothered about that kind of thing. They
don't have that same relationship with death. But yeah, you
guys get a full, long rest, and you know after
this time. Part is hard is trying to kind of
gather all of these Darrow and tell the sort of
explaining constantly.
Speaker 3: You must stay within the bounds of the tower no
matter what, do not try and leave. Oh, we're going
to leave.
Speaker 1: We're going to the finger lens.
Speaker 3: Is are we here?
Speaker 1: Why are heading towards the door?
Speaker 4: Now?
Speaker 3: This is why I am saying, we are not where
you want to go yet. We are going to have
to keep you just stay inside because if you go
out there, we don't know what is waiting. You could
be in danger. This is not the finger Lens. This
is a place called cool. It is a little bit
dangerous outside.
Speaker 1: And he's just trying to keep back and then he
opens the door to the landscape beyond as we see
for the first time the this desolate looking place that
you guys have been sort of with heading towards and
have finally come to. As you arrive in Coup. As
the door opens, you are met with this bizarre, desolate,
otherworldly looking expanse in front of you.
Speaker 3: The ground.
Speaker 1: Is dry and powdery. It's sort of composed of like
fine pale dust that rises in these soft clouds with
any step that might be taken on the terrain. A
series of jagged and uneven peaks and shallow craters mar
the barren earth. Sharp edged rocks jut from the ground
in unnatural formations that cast these long, kind of eerie
shadows under this kind of dim, colorless sky. The air
is immediately sort of thin and still. There's an unsettling
quiet as always, no animals, just like, no rustling, no life,
just the kind of hollow wind moving through the craggy
mountain range. And something absolutely massive looms over this landscape.
A pretty decent stretch away from where the tower is
positioned is this perfectly smooth, cream colored sphere and its
surface gleams faintly, just impossibly large and sitting behind the
mountains as though it's sort of resting on the horizon
the sphere itself defires. To look at its bizarre up close,
it's seemingly frictionless, and it glimmers from a distance. Because
of this. Despite the sort of calm, pale hue of
this thing, there's an unsettling presence to it, like this
twisted silent watcher over this landscape. This is the angel
el Naeus, which once hung in the sky floating above
this mountain scape, and has crashed down into the mountains
itself and sat at the very top of this frictionless sphere,
far too far away for your eyes to be able
to see.
Speaker 3: We see.
Speaker 1: The wings of annaware stretch out. That is where we
end today's session. Thank you so much for playing players
and watching Watchers this Friday, Please tune in to Table
Story for the last Shill show and we'll see you
next week. Hello, this is Brad Woto from Table Story.
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