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Speaker 1: You are listening to table story.

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Speaker 2: A wagon preaks down the main street of Embastead. Again.

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You catch sight of the mountains that you've driven this

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cart down into and between, sort of following the road

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a little off into a valley high above you. In

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these mountains, there is an observatory which is sitting above

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a set of coal and metal mines. It's sort of

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just a squat stone tower with a copper dome glinting

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in the sunlight. There's a sort of a mist and

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a fog that is sitting over the mountaintops. It gives

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this town sort of an overcast look, even though it

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is summertime and it is warm and the sun is

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out around this town. The mountain sort of closes in

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around it. So Emberstead feels like such a contained little

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settlement right on the very edge of the Kingdom, at

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the base of the Titans Crown. Just on the other

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side of this mountain range is the country of Invictus Concordia.

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Your wagon rolls into this street. There are dwellings all

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around you, big timber framed houses, gray slate roofs, lots

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of sort of soot blackened chimneys and stuff like that.

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Because The town is in part sort of a whole

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mining town, so there's a lot of like black soot

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smoke coming out of the chimneys because it is it

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is in good supply here. What is your general port

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of core Do you have a particular plan, Well, you

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had a couple of things that you were requested to

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do here in Emberstead, but you can essentially what was

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your What is the plan for you guys? There's a

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couple of guild halls in the town. There's the Barracks settlement,

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there's the the Church of the Radiant Path is a

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big looking thing in this town. And you know there's

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just like there's a there's a tavern. What is the

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approach to this town? You've been traveling for about a

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little over a day.

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Speaker 3: I think, I think, well, we're all sick, right, so.

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Speaker 4: No, yes, but no mechanically not.

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Speaker 3: Oh right, never mind all he we can heal us, yes,

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little mind.

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Speaker 4: We could be tired from it.

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Speaker 5: Because I'm a good man.

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Speaker 6: Remember when I.

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Speaker 4: Hear yes, I do, thank you. I don't know what

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we would do otherwise I would probably still be walking

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behind the cart.

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Speaker 5: And see, your little legs would be so tired.

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Speaker 6: They're already pretty tired.

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Speaker 7: Maybe we should get massages.

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Speaker 5: Excellent idea, A great idea. First ask is to find massage,

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a massage.

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Speaker 6: Let's go to the temple.

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Speaker 4: Already a path, got like a membership, right you probably

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have like a spa.

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Speaker 8: Yeah, oh yeah, there's no You are correct. The radiant

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stuff is just like a big small and we go

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there and we have and then there's wonderful.

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Speaker 7: Don't dash his dreams.

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Speaker 8: He's very hard.

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Speaker 6: Yeah, I've got the banking fad. You could go for

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a real, a real massagery. Whatever she said, what were

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you calling?

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Speaker 5: It?

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Speaker 3: Doesn't Where do we find this misogyny?

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Speaker 5: Gee? I wonder and I look at him.

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Speaker 7: I think.

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Speaker 8: In the top and just you might be able to

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find somebody who can deal out this misogyny.

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Speaker 3: Mm hmmm. I doing. We had to relate a message. No,

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that's our our task in here.

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Speaker 5: Oh right, and I think I have the letter do I?

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Speaker 6: Yes?

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Speaker 5: Yes, he was given to you. He threw it in us. Yeah, yeah,

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I pulled out the letter. Oh yes, we have to

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give this someone, don't we yep?

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Speaker 6: And then.

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Speaker 5: Hit guild foundation. Oh yes, and this one as well.

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Speaker 8: Well?

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Speaker 6: Is that a carbon copy?

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Speaker 3: M it's not a copy.

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Speaker 2: They were intended for two different recipients.

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Speaker 5: No, one of them Foundation and the other one.

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Speaker 2: Is to let me read it here it says, it

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doesn't say anything, It just has the seal of It's

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sort of Sergeant Ruins, how celestial symbol. It would be

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like a little crown symbol, just official schigil, doc remember

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back seal.

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Speaker 5: Mhm.

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Speaker 8: I don't remember being here for a conversation about this.

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Speaker 5: I didn't think you were a second. The man with

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the metal arm came in and threw some letters at us.

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Speaker 7: Oh yes, I was occupied.

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Speaker 6: Huh oh okay, how occupied were you?

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Speaker 3: Well?

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Speaker 5: I know one of them goes to the Foundation killed?

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Which one do you? Guys?

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Speaker 6: Just love a coin?

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Speaker 5: We can open them, I guess.

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Speaker 6: Oh you'll break the sea.

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Speaker 5: Well, surely in this world of magic and dragons, there

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is a way to reseal a broken seal.

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Speaker 8: It's the point of the seal, not that it is

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not broken, so that it is not read by the

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person who is not supposed to read it.

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Speaker 7: I think this is circum the point, So breaking it

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would the will maybe not be good.

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Speaker 5: For you, And I am good so I would never

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do that. So how do we figure out where these girls.

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Speaker 6: H and I take out a cap, repeat.

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Speaker 5: Okay liberally, and.

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Speaker 4: Then I go, okay, well you gotta if you're gonna,

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I'm gonna flip this and then you gotta say head.

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Speaker 5: Your tail okay, right, go ahead, flip it.

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Speaker 6: As it was tails?

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Speaker 5: Okay, Now what does that mean?

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Speaker 6: Okay, So this time I'm gonna do one more time?

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Heads means it's that one that we're going to give two.

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Speaker 5: Foundation. I think that's one of the people we have

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to give it to.

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Speaker 6: Right, all right, heads road two me no, I do it. No,

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that's fine, perfect heads.

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Speaker 5: Okay, So it's this one.

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Speaker 6: Mm hmm that's the one we're giving.

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Speaker 5: Is there any riding on either of them? Or is

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it the same? Seal?

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Speaker 2: They look almost exactly the same?

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Speaker 9: Almost?

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Speaker 7: What you mean almost? What do you mean almost?

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Speaker 2: Well? There, I mean they're not the same. I don't

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want you to think that they're the exact same document,

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but they basically look almost exactly the same, like there

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really is no difference. The seal is the same, the

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parchment is the same, the size.

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Speaker 3: Dear, do I remember who the recipient was for the

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second one?

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Speaker 2: Did you write anything down on.

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Speaker 4: Else?

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Speaker 2: Have you ever taken a note.

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Speaker 5: He doesn't know how to spell.

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Speaker 2: I'm not asking his gut.

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Speaker 3: Oh, I only write what my character would write.

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Speaker 2: Did you take the key mind feet? No, thinks it

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was only a day ago. You guys can make it.

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Just make some intelligence checks. The three of you.

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Speaker 5: Okay, yeah, it was in my head.

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Speaker 8: They were all looking into the sky. I like that

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monk keepers or like yeah, okay.

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Speaker 2: You have no idea. You remember the conversation, but you

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just threw two things at you and said that they

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were for someone and someone else.

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Speaker 6: There we go.

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Speaker 3: Do we both have minus one for intelligence?

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Speaker 5: Yes? And I also something. I can't see the role.

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So what did I?

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Speaker 4: You got a natural twenty?

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Speaker 6: Help me?

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Speaker 5: Help me?

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Speaker 2: Do you guys you have a minus one because your intelligence?

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Or are you still exhausted? Is anyone still exhausted?

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Speaker 5: I have minus one two intelligence.

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Speaker 6: I'm just.

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Speaker 4: Nate forgot that we still had that.

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Speaker 6: Yeah, I'm exhausted.

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Speaker 2: I used to Okay, yeah, Ricard, you remember that. So

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the first one he threw into the room was for

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Commander Klaan at Emberstead, is what he said. And then

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the second one he said, deliver it to the foundation

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head of your guild at Emberstead.

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Speaker 5: Right. Is there is there like a guard like I

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don't know where we are right now, but is there

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like a guard around? I can harass about who this

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commander is? Twenty the commander?

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Speaker 3: What was his name?

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Speaker 5: Again?

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Speaker 2: Write it down?

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Speaker 5: Claim I can't see my roles?

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Speaker 2: Why not refresh the page?

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Speaker 5: I don't know.

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Speaker 2: There currently isn't. You don't see any military presence here

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at all. Actually, in fact, maybe that would read is

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a little weird, because usually there is, or a town

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might have its own policing system, like the sheriff or

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Eldessa has a subsect of like constables. But this place

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doesn't seem to have any military presence. You don't see

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anyone who looks like an official military or police force.

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Speaker 5: I walk up to civilian on the street and say,

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excuse me, where can I find the commander?

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Speaker 2: Mean?

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Speaker 8: Roll?

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Speaker 2: You know, I'll roll here so that you don't know

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what I've rolled A ten. Yeah, there's a slightly older

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looking man, maybe sort of pushing his fifties, maybe in

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his early fifties, kind of a lot of wrinkles on

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his face, sook covered hands, but kind of looks like

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a classic flat capped coal mining town character who turns

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to you and says, oh, hello there, hello, What did

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you say? Do you know where the commander is the

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commander of what of this place? Commander of this place? Yes,

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you mean commander of Clane. Yes, that's the one commander

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claim to be at the barracks. I would imagine.

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Speaker 5: Could you point me in the right direction?

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Speaker 2: Oh? I, you see straight up there? He points like

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kind of dead down this road. What you're looking at

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for this town as well, It is a bit of

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a winding road. It's not like a dead straight road.

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But the the you're looking at kind of two predominantly

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rows of buildings that run along a main road. There

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isn't like a lot of offshoots. The town is kind

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of just this one singular road because it's at the

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base of a valley. There are buildings that are up

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on the mountainside and a little further up, and they

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look quite difficult to get to. But he kind of

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just points straight down this road. For the most part,

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this town is just a sort of single main street

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quite wide.

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Speaker 3: Yeah.

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Speaker 2: He points sort of into the mountain side at a

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sort of cluster of buildings that look like they're around

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a very large kind of bridge structure at the base

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of it, and on this side of the bridge, he

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points at just a pretty squat looking square stone building

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with sort of narrow slidded windows around it. It's one

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of the only buildings in town that doesn't have really

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any flare to it or any of the timber framing.

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And he says, you see that square, ugly thing up there, Yes,

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I do, that's the barracks.

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Speaker 5: Right, thank you. And I hop on and I like

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hold on to the w wagon and leaning off of

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it like I'm in a musical. I say, fare wow, citizen,

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beam a little salute, and I am waiting for the

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cart to start going, hoping that it goes so that

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I look cool. Doesn't move a pause highly.

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Speaker 3: I think there's a pause, and I look up. Oh yes,

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let's get away number three, and I go I undo

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the horse break.

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Speaker 2: And well all right, And it was what the horse

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is called, Stephen and.

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Speaker 3: Ratrosphere.

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Speaker 4: It was just.

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Speaker 2: That's right, rope, Stephen, head on down there. I don't

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need to make a check for this. They just start

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trundling on. Yeah. The man kind of gives you a

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little wave ever so slightly perplexed look to his face.

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00:16:04,799 --> 00:16:08,200
But I mean you're just sort of travelers coming into town,

243
00:16:08,600 --> 00:16:12,480
and you head on along the main street here, and

244
00:16:12,480 --> 00:16:18,039
you're going straight all the way up to the barracks. Yes, yes, yeah,

245
00:16:18,120 --> 00:16:21,159
you pass through the town. It's not at all a

246
00:16:21,200 --> 00:16:23,559
busy town. You're also coming into the town sort of

247
00:16:23,559 --> 00:16:27,279
mid afternoon, so it's you get the sense that there's

248
00:16:27,320 --> 00:16:29,120
probably quite a few people that work in this town

249
00:16:29,240 --> 00:16:31,679
in the mines, and they're probably away. They're not the

250
00:16:31,679 --> 00:16:34,840
type of people that live and work in the center

251
00:16:34,919 --> 00:16:39,159
of town. You do pass a little market. There's a

252
00:16:39,159 --> 00:16:42,360
handful of traders and maybe some other travelers, people who look,

253
00:16:42,559 --> 00:16:44,960
you know, not too dissimilar to yourselves. They don't quite

254
00:16:44,960 --> 00:16:48,320
look like they fit. Here, a couple of wagons. You

255
00:16:48,399 --> 00:16:52,679
pass underneath the Radiant Paths Shrine here, which is a

256
00:16:52,720 --> 00:16:58,039
pretty solid looking classic stone church with a big bell

257
00:16:58,120 --> 00:17:04,480
tower on it. You pass past two twin looking buildings here.

258
00:17:04,559 --> 00:17:10,799
Speaking of Ratrosphere, he's a twin in case you didn't know, Yeah,

259
00:17:10,839 --> 00:17:14,160
the stream of Ratrosphere is a twins. You wouldn't. Don't

260
00:17:14,160 --> 00:17:21,319
worry about it. You see the two guildhalls and you

261
00:17:21,400 --> 00:17:24,240
recognize the sigils over both of the doors. One of

262
00:17:24,240 --> 00:17:27,720
them being for foundation the sword of the Sword with

263
00:17:27,759 --> 00:17:30,480
the sunburst behind it, and the other one being how

264
00:17:30,599 --> 00:17:37,000
Celestia with the Celestia crowned sigil. Two pretty like large buildings.

265
00:17:37,039 --> 00:17:39,599
They get kind of lost in amongst all of these buildings,

266
00:17:39,640 --> 00:17:44,000
but you recognize where they are. Just beyond the market square,

267
00:17:44,079 --> 00:17:48,359
you see the tavern. Just to mark in your brains

268
00:17:48,400 --> 00:17:49,440
where these buildings are.

269
00:17:49,559 --> 00:17:50,640
Speaker 3: You now know.

270
00:17:52,119 --> 00:17:55,799
Speaker 2: You see a tavern with a wooden sign above the door,

271
00:17:55,839 --> 00:17:59,000
with a flame rising up from a blackened lump of coal,

272
00:17:59,759 --> 00:18:02,920
and you get the immediate sense of a tavern here. Again,

273
00:18:03,000 --> 00:18:06,599
most of the buildings look almost exactly the same architecture wise,

274
00:18:07,480 --> 00:18:10,559
building wise, size wires. For the most part, they seem

275
00:18:10,599 --> 00:18:12,599
to have been built at the same time and in

276
00:18:12,640 --> 00:18:19,359
the same style. And you follow the road upwards. There's

277
00:18:19,880 --> 00:18:23,400
a short piece of road where there's really nothing on

278
00:18:23,480 --> 00:18:27,079
either side. It just opens up to sort of a

279
00:18:27,119 --> 00:18:29,799
few trees and some of the mountain valleys, some rough stone,

280
00:18:30,480 --> 00:18:34,000
and then the wagon starts to move upwards a little bit.

281
00:18:34,039 --> 00:18:39,119
There's a little bit of a zig zag in the

282
00:18:39,200 --> 00:18:41,960
in the approach kind of it's almost like a switchbag,

283
00:18:41,960 --> 00:18:45,039
but not quite as intense and it brings you up

284
00:18:45,079 --> 00:18:48,000
to a set of bridges. There's loads of them, and

285
00:18:48,200 --> 00:18:54,680
they sort of come into view here, criss crossing across

286
00:18:54,759 --> 00:18:59,720
the mountainside, and the one that you're looking for is

287
00:18:59,839 --> 00:19:03,680
the sort of the main bridge. There's a drawbridge that

288
00:19:03,880 --> 00:19:08,119
spans a very deep gorge at the valley entrance here,

289
00:19:08,920 --> 00:19:15,960
a natural gorge that splits the town from the mountainside,

290
00:19:16,519 --> 00:19:19,559
and you can see just endless bridges above you now,

291
00:19:19,599 --> 00:19:22,720
just kind of a spider's web of bridges throughout the

292
00:19:22,759 --> 00:19:26,160
different parts of the mountain above you. The enormous drawbridge

293
00:19:26,160 --> 00:19:33,839
in front of you has two towers that are sitting

294
00:19:33,839 --> 00:19:36,200
on either side. But in front of that and off

295
00:19:36,200 --> 00:19:38,519
to one side of it is the barracks. And for

296
00:19:38,559 --> 00:19:41,920
the first time, you see a military presence here. Not

297
00:19:42,039 --> 00:19:45,119
too many soldiers. It's not bustling or anything like that,

298
00:19:45,160 --> 00:19:47,000
but you do see a handful of them moving around

299
00:19:47,000 --> 00:19:51,319
in those two towers. And you see two foot soldiers

300
00:19:52,759 --> 00:19:55,720
standing at sort of a attention in front of the barracks,

301
00:19:55,759 --> 00:19:58,440
who then step into the road and hold their hands

302
00:19:58,519 --> 00:20:02,119
up again. They're holding hands up, but you don't see

303
00:20:02,119 --> 00:20:08,440
their faces above the nose underneath these steel helms and

304
00:20:08,480 --> 00:20:13,759
They have the large plate armor with the pauldrons that

305
00:20:13,799 --> 00:20:15,799
have a cloak that come down over the back of them.

306
00:20:16,160 --> 00:20:17,759
The two of them step in front of the wagon

307
00:20:17,799 --> 00:20:25,680
and hold their hand up you bring it to a stop. Hello, ye,

308
00:20:26,519 --> 00:20:31,720
by the horse, break, Let's see who's going to deal

309
00:20:31,759 --> 00:20:37,400
with you today. I'll roll a dice determine your fates.

310
00:20:39,839 --> 00:20:45,920
A two a sort of tall in the two of

311
00:20:46,000 --> 00:20:49,599
both Both individuals that step out are quite tall. One

312
00:20:49,640 --> 00:20:52,200
of them is a little more muscular than the other.

313
00:20:54,240 --> 00:20:57,960
You can see a trimmed short beard underneath the part

314
00:20:58,000 --> 00:20:59,920
of his face that you can make out, and little

315
00:21:00,039 --> 00:21:02,920
gar that runs down into it. He also has an

316
00:21:02,960 --> 00:21:06,359
additional kind of patched cloak that is sitting, you know,

317
00:21:06,480 --> 00:21:08,799
partially under some of his armor that you can see

318
00:21:08,799 --> 00:21:14,359
poking out in places. The second individual is a little thinner,

319
00:21:14,480 --> 00:21:21,279
little shorter. You see that she has a pointed, thin chin,

320
00:21:22,279 --> 00:21:26,079
some freckles under there, some black hair sort of bound

321
00:21:26,160 --> 00:21:31,240
in a simple braid. The woman here has a bow,

322
00:21:31,680 --> 00:21:35,920
whereas the man has a quite large great sword on

323
00:21:35,960 --> 00:21:39,559
his back. The man kind of glances over to the woman,

324
00:21:39,599 --> 00:21:46,400
and then he approaches your wagon and says, do you

325
00:21:46,440 --> 00:21:49,839
have business with the barracks.

326
00:21:51,799 --> 00:21:53,039
Speaker 5: Well, I might.

327
00:21:54,759 --> 00:22:02,279
Speaker 9: What is your name, Corporal Dale Warren, Corporal Delaware and

328
00:22:02,799 --> 00:22:05,319
Dale wearin Belle Wearing.

329
00:22:05,480 --> 00:22:11,599
Speaker 5: Well, that's a lovely name. I have a letter, thank you,

330
00:22:11,640 --> 00:22:13,839
new guy. I have a letter for your commander.

331
00:22:16,519 --> 00:22:18,319
Speaker 2: Very well, he holds his hand out.

332
00:22:21,359 --> 00:22:24,319
Speaker 5: I must deliver this letter in person.

333
00:22:25,599 --> 00:22:27,119
Speaker 2: Okay, I don't know, I don't.

334
00:22:27,240 --> 00:22:29,279
Speaker 5: I look back at and I kind of like shrug

335
00:22:29,319 --> 00:22:30,799
at everyone, like I don't actually know.

336
00:22:30,720 --> 00:22:32,319
Speaker 2: If that's true. Mm hmm.

337
00:22:37,799 --> 00:22:39,039
Speaker 6: I'm the massages.

338
00:22:39,480 --> 00:22:40,880
Speaker 3: We look at the guard questioningly.

339
00:22:46,839 --> 00:22:50,759
Speaker 5: It is from the guy with the metal arm. What

340
00:22:50,759 --> 00:22:56,559
what's his name? Everyone? Rune is Namers Roone. It's from Roone.

341
00:22:57,400 --> 00:23:00,559
Speaker 2: Rune. Is that something in town?

342
00:23:01,519 --> 00:23:04,119
Speaker 5: No, he's up the road in the toll house.

343
00:23:06,160 --> 00:23:12,319
Speaker 2: There, there's the voice of the second person, says a commander,

344
00:23:13,839 --> 00:23:16,559
sergeant room, sergeant.

345
00:23:16,759 --> 00:23:19,000
Speaker 5: The one he is a sergeant, Yes, but he is

346
00:23:19,079 --> 00:23:21,480
commanding the place because their commander is dead.

347
00:23:24,000 --> 00:23:26,880
Speaker 2: Kind of glance at each other and then look back

348
00:23:26,960 --> 00:23:32,759
up to you. The corporal says, very well, if you

349
00:23:32,759 --> 00:23:34,440
could take the wagon off to the side of the

350
00:23:34,480 --> 00:23:36,799
road here, maybe bring in beside. The barracks says, not

351
00:23:36,839 --> 00:23:39,480
to cause an obstruction, and then we'll all four of

352
00:23:39,519 --> 00:23:41,599
you be coming inside or just you sir?

353
00:23:44,599 --> 00:23:45,960
Speaker 5: Yes, all right, then.

354
00:23:47,799 --> 00:23:48,480
Speaker 2: That was a question.

355
00:23:49,240 --> 00:23:52,480
Speaker 8: Yes, we will be coming inside. Yes, Sorry about my friend.

356
00:23:52,519 --> 00:23:54,519
He's hard of hearing. He only hears things he wants

357
00:23:54,559 --> 00:23:54,839
to hear.

358
00:23:55,359 --> 00:23:56,759
Speaker 2: That's right understood.

359
00:23:56,960 --> 00:24:01,480
Speaker 5: I also just go to get life.

360
00:24:04,359 --> 00:24:06,480
Speaker 2: Yeah. You bring the wagon off to the one side

361
00:24:06,480 --> 00:24:09,200
of the road, you know, sort of like attack the

362
00:24:09,240 --> 00:24:16,160
horses and then jump off the back of it. The

363
00:24:16,160 --> 00:24:18,640
the second soldier moves up to the back and as

364
00:24:18,680 --> 00:24:20,519
like two of you jump out, she takes a look

365
00:24:20,519 --> 00:24:22,720
in and grabbing at the sort of the cloth and

366
00:24:22,799 --> 00:24:27,680
peering inside, she says, anything we need to worry about

367
00:24:27,720 --> 00:24:28,200
in here?

368
00:24:28,839 --> 00:24:30,680
Speaker 6: Wow? Well easy, that's mythel.

369
00:24:31,599 --> 00:24:33,279
Speaker 5: Are you allergic to mithral?

370
00:24:34,039 --> 00:24:35,359
Speaker 2: I'm not allergic to mythel?

371
00:24:35,440 --> 00:24:37,920
Speaker 5: Now, then we're good.

372
00:24:39,319 --> 00:24:44,200
Speaker 3: Merchants, bound to move the mythrill. No merchants, No adventures

373
00:24:44,240 --> 00:24:45,200
on a mission of.

374
00:24:45,200 --> 00:24:48,039
Speaker 6: Higher porties of high importance.

375
00:24:48,359 --> 00:24:54,039
Speaker 2: Guild work, yes, right, Uh okay, can I tell your names?

376
00:24:54,519 --> 00:24:55,480
Speaker 6: Why'd you say it like that?

377
00:24:56,680 --> 00:25:01,119
Speaker 4: I arm what she said guild work like it was

378
00:25:01,119 --> 00:25:02,920
something lower than whatever you're doing.

379
00:25:03,200 --> 00:25:06,599
Speaker 2: Oh, I thought you were merchants. You're guild workers.

380
00:25:08,240 --> 00:25:12,000
Speaker 5: That is correct. I am record, and we are recording

381
00:25:12,079 --> 00:25:16,799
the Fabulous Three. You've probably heard of us, we.

382
00:25:16,799 --> 00:25:21,119
Speaker 2: Are of this group. I've not, no, not heard of you.

383
00:25:21,039 --> 00:25:26,839
Speaker 5: Won the Silver Jubilee Contest.

384
00:25:25,839 --> 00:25:30,480
Speaker 4: Silver leet single handed lega rid of the Undead Minister

385
00:25:30,519 --> 00:25:32,799
devouring all of the toll House gates.

386
00:25:34,400 --> 00:25:37,559
Speaker 2: Oh right, I think we did hear about something that

387
00:25:37,599 --> 00:25:38,880
the toll House.

388
00:25:38,960 --> 00:25:40,839
Speaker 6: Right, you're welcome, that's us?

389
00:25:41,119 --> 00:25:51,440
Speaker 2: Yeah right, oh okay, okay, yeah, great, fair enough. Huh

390
00:25:51,960 --> 00:25:55,200
shall I take them in? Yes, you take them in.

391
00:25:55,240 --> 00:25:57,480
I'll remain here, all right, follow me?

392
00:25:59,039 --> 00:25:59,279
Speaker 3: Yeah?

393
00:26:01,680 --> 00:26:03,880
Speaker 7: Now we do not even give them more names.

394
00:26:05,160 --> 00:26:06,440
Speaker 3: The Fabulous Three works, I.

395
00:26:06,359 --> 00:26:09,680
Speaker 7: Suppose been reduced to a number.

396
00:26:10,480 --> 00:26:15,319
Speaker 2: Uh huh, yeah, yes, your number two. He takes Rickard

397
00:26:15,519 --> 00:26:18,920
and the Fabulous Three as a thing. It should be

398
00:26:19,039 --> 00:26:23,119
noted as well that people, like lots of adventuring groups

399
00:26:23,200 --> 00:26:25,799
have names, you know what I mean, Like, it isn't

400
00:26:25,920 --> 00:26:28,720
too crazy to just show up and be like, yeah,

401
00:26:28,759 --> 00:26:33,160
we're Motorhead, your money, you know, nice to meet you.

402
00:26:33,160 --> 00:26:35,119
You know, we're the Kaiser Chiefs, and you're like, oh,

403
00:26:35,200 --> 00:26:36,799
it's the kais a chase we've heard.

404
00:26:39,279 --> 00:26:41,920
Speaker 5: Probably not a name as silly as main character that

405
00:26:42,039 --> 00:26:43,960
we're main character. That'd be crazy.

406
00:26:44,079 --> 00:26:47,880
Speaker 2: Yeah, those guys we don't talk about. They are a

407
00:26:47,920 --> 00:26:52,359
little bit full of themselves. I do like one. I

408
00:26:52,440 --> 00:26:54,599
like one of the characters, but I'm not gonna tell

409
00:26:54,640 --> 00:26:59,160
you which one it is. Yeah, we have the same

410
00:26:59,240 --> 00:27:04,880
we talked about. It doesn't matter the corporal. The corporal

411
00:27:06,279 --> 00:27:12,519
turns and takes you inside. And by the way, they

412
00:27:12,559 --> 00:27:19,279
seem pretty casual. They don't seem too overly stressed about

413
00:27:20,160 --> 00:27:21,839
sort of checking you out or whatever. You get the

414
00:27:21,880 --> 00:27:23,720
sense that a handful of them are kind of like

415
00:27:23,799 --> 00:27:28,000
looking you over, but they don't really. There's no metal

416
00:27:28,000 --> 00:27:32,359
detector theaking through. As you walk into the barracks, there's

417
00:27:32,359 --> 00:27:36,319
a handful more foot soldiers that start moving around. You

418
00:27:36,400 --> 00:27:41,480
feel like this is genuinely more like a barrack than

419
00:27:41,640 --> 00:27:46,359
an official building that you might have been used to

420
00:27:46,440 --> 00:27:49,359
maybe in Eldessa or in other places in they Fall

421
00:27:49,440 --> 00:27:54,039
that are military run. It doesn't feel like this is

422
00:27:54,079 --> 00:27:59,359
where you might go to maybe report a crime or

423
00:27:59,359 --> 00:28:01,400
something if it was only the military in town. It

424
00:28:01,480 --> 00:28:06,000
genuinely just feels like the barracks where the foot soldiers

425
00:28:06,720 --> 00:28:09,200
sort of stay and live. As you step in, there

426
00:28:09,200 --> 00:28:11,240
are a handful of them that are in uniform and

427
00:28:11,279 --> 00:28:12,839
a handful that are out of uniform. There are a

428
00:28:12,839 --> 00:28:17,359
handful of them in sort of dressed down like military

429
00:28:17,400 --> 00:28:24,359
fatigues basically, but sort of medieval, not modern looking, classic

430
00:28:26,400 --> 00:28:31,640
camo looking shit, just like greens and basic trousers and

431
00:28:31,720 --> 00:28:38,519
traveling gear boots. The corporal brings you down a long

432
00:28:38,680 --> 00:28:44,920
stone hall, lots of different rooms shooting off from this building.

433
00:28:45,680 --> 00:28:47,559
All of the windows in this building are just sort

434
00:28:47,559 --> 00:28:53,960
of narrow sliddied cuts in the wall and there's no

435
00:28:54,119 --> 00:28:56,200
glass in them, so there is like a draft coming

436
00:28:56,240 --> 00:29:00,759
in through the through this space.

437
00:29:01,359 --> 00:29:03,519
Speaker 4: The whistles when the wind blows.

438
00:29:04,039 --> 00:29:07,640
Speaker 2: Yeah a little. The lower level, as you're sort of

439
00:29:07,680 --> 00:29:10,440
led through, it seems like it's kind of a lot

440
00:29:10,480 --> 00:29:12,359
of storage space. You can see that there are several

441
00:29:12,440 --> 00:29:15,440
rooms that store arms. There are several rooms that seem

442
00:29:15,480 --> 00:29:21,200
to be storing coal. And the corporal takes you to

443
00:29:21,240 --> 00:29:24,039
the end and says, we're just going up the stairs here,

444
00:29:25,920 --> 00:29:29,839
a set of stairs quite wide enough for you know,

445
00:29:29,880 --> 00:29:36,160
a full group of maybe a squad to move up

446
00:29:36,200 --> 00:29:40,279
and down comfortably. He leads you up these huge stairs.

447
00:29:40,559 --> 00:29:42,440
It turns in the middle, and then up to the

448
00:29:42,480 --> 00:29:47,200
second floor or the first floor. I don't know what

449
00:29:47,319 --> 00:29:51,279
you Americans say, he brings you to the upper floor,

450
00:29:52,160 --> 00:29:54,200
and you can see that he brings you straight into

451
00:29:54,319 --> 00:29:56,960
a mess hole. You walk through a mess hall, then

452
00:29:57,000 --> 00:30:00,519
into a drill space, past a set of dorm tories,

453
00:30:01,680 --> 00:30:05,960
and then at the end of this room there is

454
00:30:06,039 --> 00:30:12,519
an open door into a pretty simple looking squad square

455
00:30:12,599 --> 00:30:15,839
room that probably sits above the entrance way of this place.

456
00:30:15,880 --> 00:30:17,519
You probably just walked all the way along the hall

457
00:30:17,680 --> 00:30:23,480
up and all the way back. A knock on the door, Commander,

458
00:30:24,039 --> 00:30:28,240
we've got visitors. They have a missive from Sergeant Roon.

459
00:30:28,440 --> 00:30:33,640
He kind of looks back to you guys from inside

460
00:30:33,680 --> 00:30:39,160
you hear very well, send them in, all right, and

461
00:30:39,279 --> 00:30:42,680
you go, no funny business. And it looks.

462
00:30:42,440 --> 00:30:59,039
Speaker 5: Across the saunter I sauntering, you sauntering, sash hey and

463
00:30:59,319 --> 00:31:03,200
I and I I say, fierst, Commander, I have come

464
00:31:03,359 --> 00:31:07,079
to great peril. I have come add great peril to

465
00:31:07,279 --> 00:31:10,680
us to bring you this very important missive. And I

466
00:31:11,039 --> 00:31:15,200
like flourish and bow and then hand it to them.

467
00:31:16,440 --> 00:31:19,640
Speaker 2: Yeah, you sache into the room. The other three kind

468
00:31:19,680 --> 00:31:25,000
of walk in normally after you. Yeah. And as you

469
00:31:25,039 --> 00:31:30,440
step into this room, it's a pretty again a square room.

470
00:31:30,519 --> 00:31:33,880
It's pretty simple looking. There's a smell of like coal

471
00:31:34,000 --> 00:31:37,559
and lamp oil in here. There's a big heavy oak

472
00:31:37,599 --> 00:31:39,920
table in the center with a big hand drawn map

473
00:31:39,960 --> 00:31:42,440
of the Auroran Kingdom. It's got all these colorful stones

474
00:31:42,440 --> 00:31:46,519
on it, lines of coal that sort of show units

475
00:31:46,519 --> 00:31:49,680
and patrols and their positions and stuff like that. A

476
00:31:49,720 --> 00:31:53,200
handful of shelves on the far walls with ledgers and

477
00:31:53,319 --> 00:31:58,839
other sealed letters and a few texts on fortification supply.

478
00:32:00,559 --> 00:32:03,440
There's a big, long, single window slit that looks out

479
00:32:03,559 --> 00:32:07,480
over the drawbridge and the mountain.

480
00:32:09,680 --> 00:32:09,920
Speaker 3: It is.

481
00:32:10,039 --> 00:32:12,960
Speaker 2: It's it's a pretty uncomfortable looking room to be sat

482
00:32:13,039 --> 00:32:15,799
in all day. Every object in it is kind of

483
00:32:15,880 --> 00:32:21,200
like placed for duty and sat at a small desk.

484
00:32:22,559 --> 00:32:29,440
Is a very broad shouldered, weathered looking human, short cropped

485
00:32:29,680 --> 00:32:33,200
gray hair, but it's kind of loose and sort of

486
00:32:33,680 --> 00:32:37,440
tussled and tousled. It's got a dark streak through it.

487
00:32:37,519 --> 00:32:39,880
He's not quite lost all of the color on his hair.

488
00:32:40,319 --> 00:32:45,519
In the classic araor and military command where green and gold,

489
00:32:46,319 --> 00:32:52,640
and he says, yes, very well, he holds his hands

490
00:32:52,640 --> 00:32:53,480
out for the missive.

491
00:32:55,400 --> 00:32:59,720
Speaker 5: Yes, I do the flourish and then ah put it

492
00:32:59,720 --> 00:33:01,039
in this hand, Thank you.

493
00:33:01,200 --> 00:33:05,559
Speaker 2: Wait there, and he looks at the seal, glances up

494
00:33:05,559 --> 00:33:07,880
at the four of you, and then breaks the seal

495
00:33:07,960 --> 00:33:14,000
and pulls the the parchment open. He takes a good

496
00:33:14,039 --> 00:33:17,440
amount of time to just sit here and read. What

497
00:33:17,559 --> 00:33:20,119
you can see from your sort of vantage point. Isn't

498
00:33:20,119 --> 00:33:24,160
an enormous amount of text that's been written out in

499
00:33:24,240 --> 00:33:26,720
a sort of almost like a chicken scratch. You get

500
00:33:26,720 --> 00:33:29,039
the sense that this was handwritten by Ruin himself, and

501
00:33:29,079 --> 00:33:31,920
he doesn't have very nice handwriting whatsoever.

502
00:33:33,440 --> 00:33:35,279
Speaker 4: As a who wrote it.

503
00:33:35,680 --> 00:33:39,519
Speaker 2: Chicken himself wrote it, I don't know if chicken can write.

504
00:33:39,559 --> 00:33:45,039
To be fair, The commander kind of every now and

505
00:33:45,079 --> 00:33:47,880
then like his eyebrows raised, or he sort of he

506
00:33:47,960 --> 00:33:52,079
sort of lets our little and then he rolls it

507
00:33:52,160 --> 00:33:54,720
back up and then looks up at each of you,

508
00:33:54,880 --> 00:33:57,319
his eyes kind of like moving across the four of

509
00:33:57,359 --> 00:34:00,319
you for a moment, and then he says, you were

510
00:34:00,359 --> 00:34:07,720
present with this siege. That's correct, and your task.

511
00:34:10,000 --> 00:34:17,320
Speaker 5: Now to give you the missive and also we have

512
00:34:17,360 --> 00:34:18,559
to deliver some myth.

513
00:34:18,440 --> 00:34:25,960
Speaker 2: Roll, right, that makes sense, myth roll silver steel.

514
00:34:26,519 --> 00:34:26,800
Speaker 3: Mhm.

515
00:34:28,079 --> 00:34:30,519
Speaker 2: I trust you understand that all of it has been

516
00:34:30,559 --> 00:34:40,000
going missing in recent weeks. Monster, He looks between the

517
00:34:40,000 --> 00:34:41,840
two of you. It's one of you says yes, and

518
00:34:41,840 --> 00:34:43,480
one of you says, essentially.

519
00:34:43,599 --> 00:34:46,480
Speaker 5: Yes, the monster. We did hear about a monster that

520
00:34:46,559 --> 00:34:47,360
eats myth roll?

521
00:34:48,079 --> 00:34:49,920
Speaker 3: Yes? M hm.

522
00:34:53,280 --> 00:34:55,719
Speaker 2: Where is it due for delivery? The Capitol?

523
00:34:57,039 --> 00:35:02,159
Speaker 5: No, that's where we came from. We are going to

524
00:35:03,880 --> 00:35:06,239
and I say, it's just like that. We are going

525
00:35:06,360 --> 00:35:13,159
to as I pulled vai Win. We're going to vail Win.

526
00:35:15,480 --> 00:35:17,239
Speaker 2: Perhaps if you are going to visit vale Wind, you

527
00:35:17,320 --> 00:35:26,039
might bring a missive with you from me. Sure, He

528
00:35:26,079 --> 00:35:29,960
pulls open a drawer. He pulls open a drawer, pulls

529
00:35:29,960 --> 00:35:32,440
out a little sack that is clearly filled with coins,

530
00:35:32,440 --> 00:35:36,039
and puts it on the table, pushes it sort of halfway,

531
00:35:36,119 --> 00:35:40,800
not quite over to you yet, and says, I better

532
00:35:40,880 --> 00:35:48,679
be coins. He says, I'd send a runner of my own,

533
00:35:48,800 --> 00:35:54,119
but we're thinly stretched. I've lost two scouting parties, not

534
00:35:54,239 --> 00:35:56,760
to mention the group that I sent to gil Hollow

535
00:35:56,760 --> 00:36:00,239
this morning, and the foot soldiers already at veil Win.

536
00:36:00,599 --> 00:36:03,719
So if you don't mind, I can offer you fifty

537
00:36:03,719 --> 00:36:08,679
gold pieces. I believe your adventurers. Therefore I can offer

538
00:36:08,679 --> 00:36:11,639
you one hundred XP. It is within my purview to

539
00:36:11,800 --> 00:36:13,840
entrust these sorts of things to guild members.

540
00:36:13,840 --> 00:36:23,079
Speaker 5: After all, my eyes are staring at the pouch of

541
00:36:23,159 --> 00:36:28,480
gold and they actually start looking like golden money signs

542
00:36:28,519 --> 00:36:33,199
that like flash, it's kidding, that's a joke, because but

543
00:36:33,440 --> 00:36:38,320
I am looking at the bag of coins, and when

544
00:36:38,360 --> 00:36:41,599
I hear XP, my eyebrows climb up my forehead.

545
00:36:44,280 --> 00:36:44,800
Speaker 3: He says.

546
00:36:46,519 --> 00:36:50,239
Speaker 2: If if that works for you, please allow me to

547
00:36:50,239 --> 00:36:51,360
write in your journals.

548
00:36:53,280 --> 00:36:57,519
Speaker 5: Give there you go over too.

549
00:36:58,239 --> 00:36:59,239
Speaker 8: I just seem normal.

550
00:36:59,400 --> 00:37:02,599
Speaker 7: This was too I'm really suspicious.

551
00:37:03,960 --> 00:37:07,119
Speaker 2: You can give me inside check, or to be honest,

552
00:37:07,159 --> 00:37:10,599
I'll let you. You could roll an investigation questions for.

553
00:37:10,679 --> 00:37:19,400
Speaker 6: You, mister. That's a commander claim. I'm just noticing that.

554
00:37:19,280 --> 00:37:22,599
Speaker 4: You got a lot of patrols scribbled down here on

555
00:37:22,639 --> 00:37:23,840
your parchment.

556
00:37:23,440 --> 00:37:24,000
Speaker 6: In front of you.

557
00:37:25,760 --> 00:37:28,840
Speaker 4: Is this normal for the past being so close to

558
00:37:28,920 --> 00:37:34,000
the invictors Concordia or is there something a little bit

559
00:37:34,039 --> 00:37:36,519
more untoward happening?

560
00:37:36,559 --> 00:37:37,840
Speaker 6: And also is.

561
00:37:37,800 --> 00:37:40,119
Speaker 4: There a monster for the mythro or has there been

562
00:37:40,199 --> 00:37:43,000
some hijackings of mythral lately? And is that why you

563
00:37:43,039 --> 00:37:45,440
need us to go drop off some more mythel or

564
00:37:45,480 --> 00:37:51,719
also a missive because we're disposable adventurers.

565
00:37:53,199 --> 00:37:56,800
Speaker 2: He takes each of your but I have so lightly

566
00:37:56,960 --> 00:37:58,440
better intelligenced everybody.

567
00:37:58,119 --> 00:38:02,000
Speaker 7: Else nineteen on insight.

568
00:38:02,320 --> 00:38:07,039
Speaker 2: Yeah, Fitch, you can make me an investigation check insight nineteen.

569
00:38:07,239 --> 00:38:12,440
So it isn't necessarily normal, but it isn't unheard of either.

570
00:38:13,239 --> 00:38:16,199
You actually get the sense that his comment a bit

571
00:38:16,280 --> 00:38:22,000
about being very thinly staffed is very true to the

572
00:38:22,000 --> 00:38:24,960
point where he's having he has no choice but to

573
00:38:25,159 --> 00:38:29,639
enlist the help of adventurers over his own scouts.

574
00:38:30,400 --> 00:38:32,119
Speaker 8: A feeling for why that might be why they're so

575
00:38:32,320 --> 00:38:37,280
thinly stuffed, Like is it obvious to something going on,

576
00:38:37,519 --> 00:38:38,960
like do we know that the people have gone up

577
00:38:39,000 --> 00:38:41,960
to the city or anything like that, or is it

578
00:38:42,000 --> 00:38:42,480
just does it.

579
00:38:42,440 --> 00:38:45,320
Speaker 2: Just seem you can you can roll me an investigation

580
00:38:45,400 --> 00:38:47,039
check as well. Again, you do have the map in

581
00:38:47,079 --> 00:38:50,599
front of you, you rod an insight, I mean, I

582
00:38:50,639 --> 00:38:53,079
said in investigation, so you can reroll that.

583
00:38:54,159 --> 00:38:55,000
Speaker 3: Please be kind.

584
00:38:55,800 --> 00:38:56,000
Speaker 8: Eight.

585
00:38:56,239 --> 00:38:57,400
Speaker 6: I am pleased to know.

586
00:38:59,000 --> 00:39:00,800
Speaker 7: You're still exhausted.

587
00:39:01,199 --> 00:39:02,679
Speaker 6: Yeah, that's why.

588
00:39:02,559 --> 00:39:08,159
Speaker 4: I'm really hoping for a miss the same.

589
00:39:10,719 --> 00:39:18,840
Speaker 6: Massage eleven.

590
00:39:21,920 --> 00:39:24,960
Speaker 2: I mean, yeah, you do sort of notice that, you know,

591
00:39:25,079 --> 00:39:30,360
the the scribbles in charcoal and the movements and stuff.

592
00:39:30,400 --> 00:39:33,480
You can see that there are lots of arrows that

593
00:39:33,519 --> 00:39:38,000
are moving up and down from Veilwind back to Eldessa,

594
00:39:38,559 --> 00:39:41,280
back to Emberstead. You also see there are markings in

595
00:39:41,360 --> 00:39:47,559
some of the other locations around Aurora. There are stones

596
00:39:47,719 --> 00:39:51,840
that run along the center of the Titans Crowned Mountain

597
00:39:51,920 --> 00:39:57,280
range that maybe represent his scouting parties that he said

598
00:39:58,239 --> 00:40:01,760
have gone missing. And then you can see that he's

599
00:40:01,760 --> 00:40:04,960
got a lot of little stones that probably represent numbers

600
00:40:05,000 --> 00:40:08,119
of foot soldiers, and a lot of them do seem

601
00:40:08,159 --> 00:40:12,639
to be moved away from Emberstead and down in Valwyn

602
00:40:12,679 --> 00:40:15,960
and over in Eldessa.

603
00:40:16,440 --> 00:40:19,559
Speaker 4: There isn't an active war between in between these two

604
00:40:19,639 --> 00:40:20,440
kingdoms yet.

605
00:40:20,320 --> 00:40:20,519
Speaker 3: Is there?

606
00:40:20,800 --> 00:40:24,559
Speaker 2: No? There is and has always been a ridiculous amount

607
00:40:24,599 --> 00:40:32,159
of tension in Victors. Concordia are pretty aggressive and pretty

608
00:40:32,719 --> 00:40:35,719
like they're the guys that are a bit of a

609
00:40:35,719 --> 00:40:40,239
powder keg, a little bit of a concern for both

610
00:40:40,920 --> 00:40:46,199
felsen Haunt and the Auroran Kingdom and even the towns

611
00:40:46,239 --> 00:40:47,639
that would be found in the fringe in the no

612
00:40:47,760 --> 00:40:50,880
man's land. But yeah, no, there's no active war. That

613
00:40:50,960 --> 00:40:55,920
they have been at war several times before the Tourer. However,

614
00:40:56,000 --> 00:40:59,039
you sort of pick up on a few more things

615
00:40:59,079 --> 00:41:04,719
you pick up on the information as well, but you

616
00:41:04,840 --> 00:41:09,039
sort of recognize and maybe piece together that they did

617
00:41:09,159 --> 00:41:12,119
mention a couple of times at the castle. I can't

618
00:41:12,119 --> 00:41:13,719
remember if it was to you or to the others

619
00:41:14,039 --> 00:41:16,599
or what, but they mentioned that they'd moved priests out

620
00:41:16,639 --> 00:41:19,679
from the toll castles as well, So you also recognize

621
00:41:19,719 --> 00:41:23,320
that some of the stones that have been moved down

622
00:41:23,360 --> 00:41:27,119
to Velwyn and over to Aldessa probably represents some of

623
00:41:27,159 --> 00:41:30,159
the majors and priests that are part of the fighting

624
00:41:32,119 --> 00:41:36,280
strength of Emberstead and some of the other towns. So

625
00:41:36,400 --> 00:41:40,360
it is it does sort of make sense, I can

626
00:41:40,639 --> 00:41:42,119
Did you have a specific question or was it just

627
00:41:42,119 --> 00:41:43,840
to back up what your original thing? We was sorry,

628
00:41:43,840 --> 00:41:44,440
I've got bombed.

629
00:41:46,000 --> 00:41:48,599
Speaker 8: Yeah, so this was insight into whether or not he

630
00:41:48,760 --> 00:41:50,320
was telling the truth, because it just feels like an

631
00:41:50,320 --> 00:41:53,559
easy X you pick up for us. So and now

632
00:41:53,599 --> 00:41:56,599
seeing this, yeah, now it's like, oh, okay, what's going on?

633
00:41:56,920 --> 00:41:58,599
Speaker 2: It does seem like something's up?

634
00:41:59,159 --> 00:42:01,480
Speaker 8: Yeah, so why what tap the about up in front

635
00:42:01,519 --> 00:42:03,480
of him just lately, not aggressively and just like you

636
00:42:03,519 --> 00:42:04,159
seem to be.

637
00:42:06,000 --> 00:42:08,199
Speaker 7: Lately stuffed as you're saying, is there something going on?

638
00:42:11,039 --> 00:42:13,639
Speaker 8: What I said but what she said you as.

639
00:42:13,880 --> 00:42:18,679
Speaker 2: Sorry, he s did, yeah, but you you back him up.

640
00:42:18,519 --> 00:42:21,920
Speaker 4: With that comment in a very average way.

641
00:42:22,719 --> 00:42:27,480
Speaker 2: He he kind of he looks across each of you

642
00:42:27,599 --> 00:42:31,039
and then looks down at the map. You get the

643
00:42:31,119 --> 00:42:34,000
sense of him sort of piecing together that you probably

644
00:42:34,079 --> 00:42:36,880
maybe you know, he's like trying to figure out whether

645
00:42:36,880 --> 00:42:39,440
he should trust you with any information. But he kind

646
00:42:39,440 --> 00:42:45,360
of just seems to very quickly concede and says, hmmm, something,

647
00:42:45,440 --> 00:42:48,400
maybe your foot. He looks down at one of your

648
00:42:48,880 --> 00:42:52,639
He opens sort of records journal and begins noting something

649
00:42:52,679 --> 00:42:55,559
in it. He does glance at the information as he

650
00:42:55,639 --> 00:42:58,320
opens records journal, like takes a look at Recard's name

651
00:42:58,360 --> 00:43:00,519
and information, and then moves to a page that's blank

652
00:43:00,559 --> 00:43:02,719
and begins writing. And as he does say he says,

653
00:43:04,800 --> 00:43:08,360
I don't want to jump to any conclusions. I wouldn't

654
00:43:08,480 --> 00:43:12,760
really know quite what conclusion to draw. But if these

655
00:43:12,760 --> 00:43:16,239
events are connected, we may be looking at a countrywide issue.

656
00:43:16,280 --> 00:43:18,960
He closes the first book and slides it over and

657
00:43:19,000 --> 00:43:23,079
then opens gots up and takes a look and then

658
00:43:23,119 --> 00:43:26,199
glances up at got for a moment, looks down at it,

659
00:43:26,320 --> 00:43:34,159
and he begins to write a similar looking thing, he says.

660
00:43:36,519 --> 00:43:39,559
He nods over to the map with all of the

661
00:43:39,599 --> 00:43:46,039
lines and things and says, who's be told. Several elements

662
00:43:46,039 --> 00:43:50,039
of what I will reveal to you are classified, but

663
00:43:51,440 --> 00:43:55,079
in the interest of your safety, and since you are

664
00:43:55,119 --> 00:43:59,039
now temporarily working for me on behalf of House Celestia,

665
00:44:00,039 --> 00:44:02,360
I can explain part of my theory. He closes the

666
00:44:02,519 --> 00:44:05,960
book and then opens up tourists book and takes a

667
00:44:05,960 --> 00:44:08,079
look at tourists information and then looks up at tour

668
00:44:08,199 --> 00:44:11,840
and says, hmm, are you a bright warden?

669
00:44:14,840 --> 00:44:16,760
Speaker 8: I fet There's so many terminologies for what I am.

670
00:44:18,400 --> 00:44:24,599
Speaker 2: You're not a bright Bright wardens are the like the

671
00:44:24,760 --> 00:44:29,880
sas specialist paladin guys that are just sent in to

672
00:44:30,079 --> 00:44:31,599
like purge evil.

673
00:44:31,920 --> 00:44:34,199
Speaker 8: Right, I'm just writing in all caps in my characters.

674
00:44:34,559 --> 00:44:35,480
Speaker 7: Are not a bright word.

675
00:44:39,760 --> 00:44:42,159
Speaker 2: This has happened to you the whole time you've been

676
00:44:42,320 --> 00:44:44,920
sort of a trained paladin. They will always ask if

677
00:44:44,920 --> 00:44:45,800
you're a bright warden.

678
00:44:45,880 --> 00:44:49,000
Speaker 8: First, okay, no, no, no, not a bright warden.

679
00:44:49,079 --> 00:44:50,239
Speaker 7: I am with the radiance path.

680
00:44:50,960 --> 00:44:54,360
Speaker 2: He looks at you for a second, and then and.

681
00:44:54,440 --> 00:44:56,559
Speaker 8: My book, by the way, for my quest will be

682
00:44:56,800 --> 00:45:01,360
like a proper like stereotypical Sunreach Boss sort of neat

683
00:45:01,599 --> 00:45:04,039
leather book that you would get from almost looks like

684
00:45:04,079 --> 00:45:04,960
a gift shop.

685
00:45:04,880 --> 00:45:05,599
Speaker 7: Kind of thing.

686
00:45:05,719 --> 00:45:08,159
Speaker 8: Is so neat and tidy and orderly and printed properly.

687
00:45:08,920 --> 00:45:12,239
Speaker 5: Since we're on the subject of books, does it include

688
00:45:12,400 --> 00:45:18,119
like quests that you've taken that you didn't complete, what

689
00:45:18,199 --> 00:45:23,039
didn't you complete well like before, right, because that's like

690
00:45:23,039 --> 00:45:28,360
my backstory is that I've done a bunch of Oh.

691
00:45:26,760 --> 00:45:29,280
Speaker 2: Yeah, it probably would. Yeah, unless unless you went out

692
00:45:29,320 --> 00:45:33,760
of like a dozen quests not completely complete a bit,

693
00:45:37,239 --> 00:45:39,760
let's say abandoned. You could go out of your way

694
00:45:39,760 --> 00:45:41,360
and get a new book if you had done that.

695
00:45:41,400 --> 00:45:44,360
It's up to you. But yeah, I don't think he cares.

696
00:45:44,400 --> 00:45:46,480
He just thumbs through the whole thing when he was

697
00:45:46,519 --> 00:45:47,039
in your book.

698
00:45:47,079 --> 00:45:49,280
Speaker 8: And I imagine it's fairly common as well for adventures

699
00:45:49,800 --> 00:45:50,519
finished quests.

700
00:45:50,960 --> 00:45:53,280
Speaker 7: They just grabbed things and they don't do it. They

701
00:45:53,280 --> 00:45:53,760
don't do it.

702
00:45:54,039 --> 00:45:56,719
Speaker 8: Yeah, I will judge sort of will look at your

703
00:45:56,719 --> 00:46:00,400
book and be like, interesting.

704
00:46:00,639 --> 00:46:03,000
Speaker 2: He when you say that you're not a bright warden,

705
00:46:03,079 --> 00:46:05,880
he just kind of like he does his own little

706
00:46:05,880 --> 00:46:09,480
insight check on you for a second, because that's interesting.

707
00:46:09,519 --> 00:46:10,599
Speaker 8: Would be lying about that.

708
00:46:11,639 --> 00:46:17,599
Speaker 2: Well, they're they're like black ops. So he just kind

709
00:46:17,599 --> 00:46:21,400
of works in. Lets it go the bright Warden.

710
00:46:21,840 --> 00:46:24,039
Speaker 8: I'm not paid enough to do this, let me tell you.

711
00:46:31,079 --> 00:46:38,440
Speaker 2: He closes the book he opened owl Wins book, and

712
00:46:38,480 --> 00:46:41,920
then begins flicking through the pages. He looks up at Fitch.

713
00:46:44,639 --> 00:46:50,679
That's a double take a roll for his little check

714
00:46:50,760 --> 00:46:58,519
here a dirty twenty. He looks down at this book

715
00:46:58,559 --> 00:47:01,559
and then looks back up at you, says.

716
00:47:03,199 --> 00:47:15,639
Speaker 10: Alwyn, Yes, yes, Olwen hmm, I say, frowning looking at him.

717
00:47:16,079 --> 00:47:17,400
Speaker 7: I thought you said her name was Fitch.

718
00:47:19,440 --> 00:47:21,920
Speaker 5: What I just called a new guy? I don't know.

719
00:47:21,960 --> 00:47:24,119
Everyone has so many different names, don't they.

720
00:47:24,800 --> 00:47:28,400
Speaker 4: It's a nickname, it's a fit name, it's an home thing.

721
00:47:30,039 --> 00:47:31,559
It's Owen right there here.

722
00:47:31,719 --> 00:47:34,880
Speaker 7: Just think, even though it is I look visibly confused.

723
00:47:37,159 --> 00:47:38,320
Speaker 6: You could just sign right there.

724
00:47:39,199 --> 00:47:43,119
Speaker 5: I'm smiling really big. So do you get your uniform

725
00:47:43,159 --> 00:47:44,159
pressed every day?

726
00:47:44,800 --> 00:47:53,719
Speaker 2: He says. At the scene of gil Hollow, the commander

727
00:47:54,159 --> 00:47:55,719
you said he fell.

728
00:47:58,880 --> 00:47:59,920
Speaker 6: An devoured, Yep.

729
00:48:00,840 --> 00:48:01,400
Speaker 2: I was there.

730
00:48:02,159 --> 00:48:02,920
Speaker 6: He was pushed over.

731
00:48:03,559 --> 00:48:06,480
Speaker 2: He was a competent warrior, he was.

732
00:48:07,360 --> 00:48:10,639
Speaker 4: And he died like one, except for when he was

733
00:48:10,679 --> 00:48:14,159
incompetent and that's when he died because he wasn't as

734
00:48:14,199 --> 00:48:16,519
competent you would need to be in that situation.

735
00:48:16,840 --> 00:48:19,159
Speaker 8: He was overrun by many on that. I don't think

736
00:48:19,159 --> 00:48:21,000
any competence can can help with that.

737
00:48:21,119 --> 00:48:23,280
Speaker 3: Had he been any other man, he would have died

738
00:48:23,320 --> 00:48:30,000
by the first, but he took several down Mm, that

739
00:48:30,159 --> 00:48:30,599
is true.

740
00:48:32,159 --> 00:48:34,360
Speaker 5: I wasn't there for his death, by the way, So

741
00:48:35,280 --> 00:48:36,480
just putting that out there.

742
00:48:37,280 --> 00:48:39,960
Speaker 2: He glances down at the book again and then looks

743
00:48:40,000 --> 00:48:44,360
back up and says, the Brightfoots of Dawn?

744
00:48:47,119 --> 00:48:52,679
Speaker 6: Is that what it says? Yeah.

745
00:48:52,800 --> 00:48:55,800
Speaker 2: He leans back in the chair and steeples his fingers

746
00:48:55,800 --> 00:48:59,280
and fixes you, Fitch with a look and says, I.

747
00:48:59,239 --> 00:49:02,960
Speaker 8: Almost mirror him.

748
00:49:03,199 --> 00:49:03,880
Speaker 3: I do the same.

749
00:49:03,960 --> 00:49:11,760
Speaker 2: Then he is there, I'm giving the cheesiest cheese smile possible.

750
00:49:13,199 --> 00:49:16,960
So you seem to have confusion.

751
00:49:19,679 --> 00:49:21,199
Speaker 6: What do you mean, I'm I'm not the one asking

752
00:49:21,280 --> 00:49:22,119
questions about the book?

753
00:49:23,119 --> 00:49:29,960
Speaker 2: No I am. What what is your confusion about your

754
00:49:29,960 --> 00:49:31,400
own family?

755
00:49:32,639 --> 00:49:34,000
Speaker 3: I use the a problemsfer.

756
00:49:36,320 --> 00:49:38,079
Speaker 4: Oh you tell me you were saying something?

757
00:49:38,440 --> 00:49:41,360
Speaker 2: What was that got This book seems to belonged to

758
00:49:41,760 --> 00:49:43,199
Helwyn Brightford.

759
00:49:45,119 --> 00:49:46,480
Speaker 5: Yeah, that's a new guy.

760
00:49:46,719 --> 00:49:52,679
Speaker 2: I think a wizard out of silver Brook Academy.

761
00:49:53,199 --> 00:49:56,800
Speaker 5: It's not the best wizard, but I suppose technically he

762
00:49:56,960 --> 00:49:59,559
does make magic, so not that good.

763
00:50:00,480 --> 00:50:02,000
Speaker 2: Notably a halfling.

764
00:50:04,480 --> 00:50:08,159
Speaker 8: It's another Haffling's another halfling.

765
00:50:08,199 --> 00:50:13,199
Speaker 3: Look at him, he's like half everybody's size.

766
00:50:13,920 --> 00:50:16,440
Speaker 8: Okay, And if you are a wizard from silver Brook,

767
00:50:16,480 --> 00:50:18,840
you do not Why did you not do magic?

768
00:50:19,800 --> 00:50:23,719
Speaker 6: Like the need magic? I could do magic.

769
00:50:24,199 --> 00:50:28,719
Speaker 4: Did you see the exploring devils?

770
00:50:31,719 --> 00:50:34,320
Speaker 6: Excuse me? Excuse me? Exploring undead.

771
00:50:36,599 --> 00:50:36,880
Speaker 7: Spoke?

772
00:50:43,320 --> 00:50:44,679
Speaker 5: It was undead, it was undead.

773
00:50:47,519 --> 00:50:51,000
Speaker 2: And I should believe that you are Helwyn Branford of

774
00:50:51,079 --> 00:50:52,519
the Bridford family.

775
00:50:53,599 --> 00:50:59,880
Speaker 6: From from darn West done. That's what he said.

776
00:50:59,880 --> 00:51:08,840
Speaker 2: I that you are recently graduated from silver Brook, and

777
00:51:08,880 --> 00:51:14,679
that you are a halfling. And not to be too presumptuous,

778
00:51:14,719 --> 00:51:21,199
but you look rather predominantly no mish.

779
00:51:25,239 --> 00:51:28,360
Speaker 5: Now hold on a minute, Sarah, I do think that

780
00:51:28,440 --> 00:51:34,400
it's offensive to get one's heritage is confused.

781
00:51:34,639 --> 00:51:38,800
Speaker 2: It can be, and that's why I'm asking a few questions.

782
00:51:38,960 --> 00:51:40,119
Feel free to correct me.

783
00:51:40,800 --> 00:51:46,800
Speaker 8: You would not be lying, would you'd star lying?

784
00:51:47,159 --> 00:51:49,239
Speaker 6: I'm not like the book could be lying, but I'm

785
00:51:49,280 --> 00:51:49,760
not lying.

786
00:51:50,280 --> 00:51:52,079
Speaker 11: I've been saying that that book says how in this

787
00:51:52,119 --> 00:51:52,559
whole time.

788
00:51:52,800 --> 00:51:56,079
Speaker 2: Is this your book it is now.

789
00:52:00,079 --> 00:52:03,280
Speaker 4: Being No, it was Holwin's before.

790
00:52:03,360 --> 00:52:06,599
Speaker 2: I'm fitch, right, and why are you handing me Holwin

791
00:52:06,719 --> 00:52:07,559
Bradford's book?

792
00:52:08,079 --> 00:52:11,159
Speaker 6: Could I have a book?

793
00:52:11,960 --> 00:52:12,320
Speaker 3: Okay?

794
00:52:12,719 --> 00:52:15,400
Speaker 2: Why not? Are you not a member of the.

795
00:52:17,400 --> 00:52:19,559
Speaker 6: Yeah?

796
00:52:19,719 --> 00:52:25,480
Speaker 2: Then do you have your own documentation? No?

797
00:52:25,639 --> 00:52:26,440
Speaker 6: I have that one.

798
00:52:28,639 --> 00:52:32,199
Speaker 2: When you signed on as a guild member.

799
00:52:32,920 --> 00:52:33,320
Speaker 1: Mm hmm.

800
00:52:35,719 --> 00:52:40,079
Speaker 2: As I'm to understand, they give you your own documentation, They

801
00:52:40,719 --> 00:52:46,039
help you figure out a journal to keep your quests logged,

802
00:52:46,760 --> 00:52:48,599
and then they give you your own pieces of paper,

803
00:52:49,079 --> 00:52:57,719
any sort of affidavits and things to right help identify you. Right,

804
00:52:59,199 --> 00:53:03,119
your a member of the guild. But you didn't go

805
00:53:03,199 --> 00:53:08,800
through that process, and instead you are the keeper of

806
00:53:08,840 --> 00:53:10,280
Helvin Branford's book.

807
00:53:11,039 --> 00:53:15,920
Speaker 4: Right because how and how and died to bandit attack

808
00:53:16,320 --> 00:53:22,039
on the road. So I just decided to keep on

809
00:53:22,079 --> 00:53:24,280
the legacy and also just to cut out all the

810
00:53:24,280 --> 00:53:25,960
boring paperwork crap and just take that.

811
00:53:28,719 --> 00:53:28,960
Speaker 5: Am I.

812
00:53:29,119 --> 00:53:31,639
Speaker 11: This is not you shouldn't do this because I I've

813
00:53:31,719 --> 00:53:34,679
never been trained. I'm just sort of making it up

814
00:53:34,679 --> 00:53:40,199
as a go. I do no magic, not of course

815
00:53:40,320 --> 00:53:44,760
as much as trained as most people. But I'm very powerful.

816
00:53:45,039 --> 00:53:48,440
Speaker 6: I've gotten rid of others. Remember the that undead horne

817
00:53:48,440 --> 00:53:49,239
I was telling you about.

818
00:53:50,559 --> 00:53:51,800
Speaker 7: I told you to speak of this.

819
00:53:53,719 --> 00:53:58,840
Speaker 2: Persuasion. Give me a persuasion check. Unless you're like outright lying,

820
00:53:58,960 --> 00:54:00,639
I don't actually know if you're lying right now.

821
00:54:05,559 --> 00:54:09,360
Speaker 6: He's trying. He believes he's very he just doesn't know.

822
00:54:10,000 --> 00:54:12,079
Speaker 4: He just doesn't know how to use his magic.

823
00:54:13,000 --> 00:54:16,559
Speaker 6: I want to make you persuasion. Here we go. I'm

824
00:54:16,559 --> 00:54:24,880
still very tired. Good. That's a two. I am a

825
00:54:25,079 --> 00:54:26,239
very powerful person.

826
00:54:26,679 --> 00:54:29,800
Speaker 2: The commander kind of leans back as.

827
00:54:29,679 --> 00:54:32,000
Speaker 4: I like go to like snuff out the candle nearby

828
00:54:32,039 --> 00:54:33,920
with my fingers, but get wax on my fingers and

829
00:54:33,920 --> 00:54:35,920
burn my fingers, and I gets in my eye and

830
00:54:35,960 --> 00:54:37,960
my eye starts to hurt them, and I fly a

831
00:54:37,960 --> 00:54:39,800
little and knock over the candle and it hits the papers,

832
00:54:39,840 --> 00:54:40,960
and I start to my.

833
00:54:41,880 --> 00:54:43,119
Speaker 5: Sorry, oh.

834
00:54:44,760 --> 00:54:46,360
Speaker 4: Boy, sorry.

835
00:54:46,639 --> 00:54:50,880
Speaker 5: Get that new guy. He's new, by the way. I've

836
00:54:50,880 --> 00:54:53,760
been trying to guide him, but it has been a

837
00:54:53,800 --> 00:54:56,760
bit difficult. We've had a difficult time. I tell you, what,

838
00:54:57,559 --> 00:55:02,800
why don't we just run along and do your mission

839
00:55:02,920 --> 00:55:05,639
for you? And then when we get back to Aldessa,

840
00:55:05,760 --> 00:55:07,960
I will sort all that mess out.

841
00:55:08,320 --> 00:55:14,760
Speaker 2: What do you say, hmm, well, I can't rightly entrust

842
00:55:14,760 --> 00:55:21,760
you with this quest until we really until I feel

843
00:55:21,960 --> 00:55:26,280
confident that I know who this person is. What is

844
00:55:26,320 --> 00:55:30,559
your real name? If it's not Halwin Brightforot, it's.

845
00:55:30,440 --> 00:55:39,199
Speaker 4: Fitch Abercrombie of the Abercrombia State, you know, the Abercrombia.

846
00:55:38,599 --> 00:55:41,880
Speaker 2: State, the New Room Winstein.

847
00:55:44,159 --> 00:55:47,159
Speaker 6: Yeah, of course, yeah, yeah, yeah.

848
00:55:45,960 --> 00:55:50,559
Speaker 2: M actually yes, I have had dealings a long time ago.

849
00:55:50,679 --> 00:55:52,960
Speaker 6: But you may have heard of my dad, Chad.

850
00:55:54,960 --> 00:55:55,360
Speaker 5: Hm hmm.

851
00:55:56,199 --> 00:56:09,920
Speaker 2: Maybe you your family deal in weaponry mm hmm mhm. Okay,

852
00:56:11,360 --> 00:56:12,000
was there is you?

853
00:56:12,079 --> 00:56:15,280
Speaker 6: Would you like? I'd probably give you a deal or something.

854
00:56:16,320 --> 00:56:20,920
Speaker 2: When mister Brightfoot was killed by brigands? Was there any

855
00:56:20,960 --> 00:56:23,679
official record of this? Where did it take place? Was

856
00:56:23,719 --> 00:56:25,159
it on a uror and soil?

857
00:56:26,239 --> 00:56:30,159
Speaker 6: It was on a uroring soil. It was either between the.

858
00:56:30,159 --> 00:56:32,760
Speaker 11: Fewerside not or it was it was.

859
00:56:33,000 --> 00:56:35,360
Speaker 4: Probably the fringe or it was a roring, but it

860
00:56:35,400 --> 00:56:36,239
wasn't documented.

861
00:56:37,679 --> 00:56:38,840
Speaker 6: I just was scared.

862
00:56:39,719 --> 00:56:41,920
Speaker 2: I think it wasn't a fringe from your backstory.

863
00:56:42,480 --> 00:56:46,360
Speaker 4: Yeah, yeah, it was somewhere so, I mean technically in

864
00:56:46,400 --> 00:56:48,559
the fringe, but he doesn't quite remember if it was.

865
00:56:51,239 --> 00:56:52,199
Speaker 6: Lurid traumatic.

866
00:56:52,840 --> 00:56:54,079
Speaker 2: He says of it.

867
00:56:54,119 --> 00:56:54,719
Speaker 6: I don't even know.

868
00:56:56,320 --> 00:56:57,639
Speaker 1: What I what like.

869
00:56:57,679 --> 00:56:59,719
Speaker 4: If I even gave a burial, I just sort of fled.

870
00:57:00,119 --> 00:57:08,280
Speaker 6: You're very scary.

871
00:57:09,000 --> 00:57:14,239
Speaker 2: I want to believe you, but unfortunately I can't intrust

872
00:57:15,559 --> 00:57:23,360
what is essentially a military missive with somebody who has

873
00:57:24,320 --> 00:57:30,480
meaning to or not stolen somebody else's identity. So I

874
00:57:30,559 --> 00:57:33,840
shall have to get to the bottom of this. Mister Abercrombie.

875
00:57:34,800 --> 00:57:40,480
Perhaps you and I could have a private conversation and

876
00:57:40,519 --> 00:57:46,400
then I will keep this for now. He brings the

877
00:57:46,440 --> 00:57:53,760
book close to himself and says, I have a means

878
00:57:54,440 --> 00:57:57,280
of ensuring that you are telling the truth. It is

879
00:57:58,320 --> 00:58:05,119
non invasive, not painful, if you will allow me not painful, Oh,

880
00:58:05,199 --> 00:58:07,639
not painful. If you will allow me a few questions

881
00:58:08,519 --> 00:58:12,480
with an associated mind. Right, then perhaps we can head

882
00:58:12,519 --> 00:58:16,719
down to the guild House draft you up some official paperwork,

883
00:58:19,239 --> 00:58:25,880
and we'll have to report this a Brigandry Aurora and

884
00:58:26,000 --> 00:58:31,000
or not, and we'll have to get to the bottom

885
00:58:31,039 --> 00:58:31,199
of that.

886
00:58:32,880 --> 00:58:36,559
Speaker 4: How does that sound, Yeah, it sounds wonderful.

887
00:58:36,920 --> 00:58:37,639
Speaker 6: Yeah, I'd love to.

888
00:58:38,719 --> 00:58:40,199
Speaker 4: Or I can make it easy and I could just

889
00:58:40,280 --> 00:58:43,119
skip down now and never see these people again.

890
00:58:43,679 --> 00:58:49,360
Speaker 6: I wink in my buddy, let me get.

891
00:58:49,199 --> 00:58:50,320
Speaker 5: That out of vegitation.

892
00:58:52,119 --> 00:58:55,199
Speaker 2: Thank you, kind of looks over the rest of you begins.

893
00:58:56,079 --> 00:59:02,880
You get the sense that his good faith it has

894
00:59:02,960 --> 00:59:08,559
waned a little bit, and that his mistrust now bleeds

895
00:59:08,599 --> 00:59:14,599
over to the rest of you. The first time he says.

896
00:59:16,119 --> 00:59:17,119
Speaker 6: Massage, I knew it.

897
00:59:18,559 --> 00:59:20,960
Speaker 2: Anyway, you look tired.

898
00:59:22,239 --> 00:59:24,519
Speaker 6: I'm very tired all of them.

899
00:59:24,599 --> 00:59:29,599
Speaker 2: Perhaps you should get some rest. I would prefer that

900
00:59:29,679 --> 00:59:35,079
none of you leave town. Okoy, evening, we.

901
00:59:35,079 --> 00:59:35,840
Speaker 8: Will not leave town.

902
00:59:35,880 --> 00:59:36,599
Speaker 7: We will stay here.

903
00:59:36,639 --> 00:59:38,960
Speaker 8: We are people of our world, aren't we people?

904
00:59:41,719 --> 00:59:42,079
Speaker 6: Yes?

905
00:59:42,480 --> 00:59:46,519
Speaker 5: Yes, yes we are. We are. If if there's any

906
00:59:46,639 --> 00:59:49,880
group you can trust, it's Rickard and Fabulous three. I

907
00:59:49,920 --> 00:59:52,719
don't know if you know this, but we did win

908
00:59:53,239 --> 00:59:56,920
the big silver race and the capital.

909
00:59:58,199 --> 00:59:59,880
Speaker 6: You're over selling it. You can trust us.

910
01:00:01,280 --> 01:00:03,880
Speaker 5: Anyways, we do have a little bit of business in town.

911
01:00:03,920 --> 01:00:05,880
So we're gonna go take care of that new guy.

912
01:00:06,000 --> 01:00:07,800
You make yourself at home here as she's staying here.

913
01:00:07,800 --> 01:00:08,880
Now is he coming with us?

914
01:00:09,039 --> 01:00:14,079
Speaker 2: What he says the silver race, you were the winners,

915
01:00:15,360 --> 01:00:19,760
that's correct, that's right. So you were present for the assassination.

916
01:00:20,960 --> 01:00:26,880
What I'm sorry, as I'm to understand it. The Prince

917
01:00:27,920 --> 01:00:34,599
was the one who uh, delegated the winning gave me

918
01:00:34,679 --> 01:00:35,400
the string.

919
01:00:37,960 --> 01:00:38,880
Speaker 3: Mhm.

920
01:00:39,039 --> 01:00:40,880
Speaker 4: Right, then we picked up the mideral job, and then we.

921
01:00:41,599 --> 01:00:44,400
Speaker 2: Love and then you left town.

922
01:00:45,239 --> 01:00:47,039
Speaker 4: I'm sorry, you don't really trust me right now, I'll

923
01:00:47,079 --> 01:00:47,840
just stop talking.

924
01:00:49,119 --> 01:00:52,559
Speaker 8: Yeah about the assassination because I joined them afterwards.

925
01:00:53,360 --> 01:00:55,559
Speaker 2: I mean, it depends on exactly where you were up

926
01:00:55,639 --> 01:00:58,400
until the point that you joined the party. If you

927
01:00:58,480 --> 01:01:01,159
were just traveling, so you were on the road, then

928
01:01:01,159 --> 01:01:04,239
maybe not. If you were just milling around a town.

929
01:01:04,280 --> 01:01:06,199
It was kind of all the all the rage. A

930
01:01:06,239 --> 01:01:08,639
lot of people were talking about it in Eldessa. It

931
01:01:08,639 --> 01:01:12,280
was a big deal. But the news moves quite slowly

932
01:01:12,360 --> 01:01:15,679
here because they still use missives like this every now

933
01:01:15,679 --> 01:01:19,039
and then. They'll use magic items if it's you know,

934
01:01:19,719 --> 01:01:24,039
super imperative, or they'll use pigeons, but pigeons really are

935
01:01:24,159 --> 01:01:31,280
just very small coded messages that aren't, you know, incredibly detailed.

936
01:01:32,159 --> 01:01:35,079
Speaker 8: Since I'm now suspicious of my companions things to their lives,

937
01:01:35,119 --> 01:01:37,880
I'm staring at them intently as they seem to well

938
01:01:38,000 --> 01:01:40,000
not know about this assassination, and I'm like, this is

939
01:01:40,599 --> 01:01:42,000
climbing is very suspicious.

940
01:01:45,119 --> 01:01:47,119
Speaker 5: The first I've heard of an assassination. Are you telling

941
01:01:47,159 --> 01:01:48,119
me the Prince is dead?

942
01:01:49,679 --> 01:01:51,280
Speaker 6: Was it an attempters? He gander?

943
01:01:52,559 --> 01:02:00,719
Speaker 12: You three definitely know this, we do, do we. I'm

944
01:02:00,719 --> 01:02:02,599
pretty sure you found out in Sunreach.

945
01:02:03,719 --> 01:02:06,679
Speaker 5: We found in sun Reach, Yes, I remember.

946
01:02:07,840 --> 01:02:11,440
Speaker 2: Maybe you didn't, but I mean, I'm pretty sure I

947
01:02:11,519 --> 01:02:16,519
told you, Like Sheriff, I'm pretty sure at least told

948
01:02:16,800 --> 01:02:18,119
Rick Card you.

949
01:02:18,079 --> 01:02:23,840
Speaker 5: Know, yes, yeah, Okay, So I'm like, yes, I did

950
01:02:23,880 --> 01:02:27,599
hear about that in Sunreach, but that was the first

951
01:02:27,599 --> 01:02:29,800
time I heard of it. We were already in Sunreach.

952
01:02:30,360 --> 01:02:35,039
And yes, we did meet the prince. We met the

953
01:02:35,079 --> 01:02:38,960
Prince the day before he died. Did he die that night?

954
01:02:39,039 --> 01:02:43,679
I don't know, but we that's the only time I've

955
01:02:43,719 --> 01:02:47,360
ever seen him. Hm, and we don't know what happened

956
01:02:47,400 --> 01:02:51,119
to him.

957
01:02:51,360 --> 01:02:57,679
Speaker 2: Me a persuasion Jack, the number to be yes, sixteen.

958
01:02:58,920 --> 01:02:59,280
Speaker 3: Sixty.

959
01:03:00,119 --> 01:03:02,159
Speaker 5: Number to beat is sixteen.

960
01:03:01,760 --> 01:03:03,360
Speaker 2: Already number to beat exactly.

961
01:03:03,480 --> 01:03:08,679
Speaker 8: But Okay, even though I know the answer to this,

962
01:03:08,760 --> 01:03:10,840
I'm going to roll inside for my character because she

963
01:03:10,880 --> 01:03:13,559
doesn't know if you guys are pushing.

964
01:03:15,599 --> 01:03:16,039
Speaker 7: Fourteen.

965
01:03:17,159 --> 01:03:22,000
Speaker 2: He seems to be telling the trade. Yeah, eighteen. It

966
01:03:22,079 --> 01:03:28,800
seems convincing. It seems like the truth. The commander kind

967
01:03:28,800 --> 01:03:30,760
of looks over at his map, does a bit of

968
01:03:30,760 --> 01:03:37,599
a mental calculation and says, very well. He takes the

969
01:03:37,760 --> 01:03:40,239
bag of gold and slides it back into the drawer

970
01:03:40,320 --> 01:03:43,960
and closes it. He folds the He pushes the three

971
01:03:44,000 --> 01:03:47,199
books back across the table to you know, the one

972
01:03:47,239 --> 01:03:54,119
that isn't features or Howind's, and he says, very well,

973
01:03:54,800 --> 01:03:58,719
if the three of you want somewhere to stay, there's

974
01:03:58,760 --> 01:04:02,519
a decent having an inn down the road. Call fire

975
01:04:02,519 --> 01:04:11,280
rest mister Trabber Crombie. You can stay with me. Please

976
01:04:11,320 --> 01:04:17,400
take a seat in the room and give me a

977
01:04:17,480 --> 01:04:20,679
little while to finish my duties and we can get

978
01:04:20,719 --> 01:04:23,360
to the bottom of your situation.

979
01:04:24,559 --> 01:04:36,119
Speaker 5: All right, okay, all right, so long new guy. Yeah yeah, yeah,

980
01:04:36,239 --> 01:04:42,840
yeah yeah. I mimic you at him. Yeah, Like I

981
01:04:42,920 --> 01:04:44,760
say goodbye, new guy, and I like pat him on

982
01:04:44,800 --> 01:04:47,239
the head, and I'm walking away, and as I hear

983
01:04:47,360 --> 01:04:50,320
you behind me say like, do not light I turn

984
01:04:50,360 --> 01:04:51,440
around and go, yes.

985
01:04:51,320 --> 01:04:52,119
Speaker 3: Do not light it.

986
01:05:01,000 --> 01:05:06,599
Speaker 2: Uh yeah, you the three of you step out. You

987
01:05:06,679 --> 01:05:10,800
hear the commander say, reeve A foot soldier that is

988
01:05:10,840 --> 01:05:14,519
stationed at the captain at the commander's door may take

989
01:05:14,559 --> 01:05:17,679
a nab steps forward and steps into the room and

990
01:05:17,800 --> 01:05:22,639
He says, would you fetch Priestess Priel and bring her

991
01:05:22,639 --> 01:05:26,800
immediately to my study if she is willing and able

992
01:05:26,800 --> 01:05:31,159
them free. A very thin, almost kind of gaunt looking

993
01:05:32,039 --> 01:05:38,039
Elvin looking individuals says certainly, sir, and then follows the

994
01:05:38,079 --> 01:05:39,840
three of you out. As the three of you kind

995
01:05:39,840 --> 01:05:44,960
of walk away, the commander says, you may do as

996
01:05:44,960 --> 01:05:52,519
you please, just you remain here, okay, and he gets

997
01:05:52,559 --> 01:05:55,000
back to whatever he was doing. He was like pouring

998
01:05:55,039 --> 01:05:57,360
over some paperwork in front of him. He opens a

999
01:05:57,360 --> 01:06:02,559
few parchments and yeah, you immediately doze off. We'll follow

1000
01:06:02,599 --> 01:06:04,119
the three of you as you head out. There is

1001
01:06:04,119 --> 01:06:07,519
a foot soldier that is just following you. This sort

1002
01:06:07,519 --> 01:06:13,440
of gaunt looking tall elf in military where following the

1003
01:06:13,480 --> 01:06:14,119
three of you out?

1004
01:06:15,400 --> 01:06:17,960
Speaker 3: Are they escorting us or are they just following us out?

1005
01:06:19,000 --> 01:06:20,800
Speaker 2: It looks like they're just following you out, but they're

1006
01:06:21,239 --> 01:06:22,480
keeping pace behind you.

1007
01:06:24,079 --> 01:06:26,599
Speaker 5: I don't think I noticed, and I'm just like, well,

1008
01:06:26,599 --> 01:06:29,840
that went better than I expected. Anyways, let's go on

1009
01:06:30,000 --> 01:06:32,719
to Foundations so we can turn this other letter in.

1010
01:06:33,559 --> 01:06:41,840
Speaker 2: M Okay, Okay, yeah, you saunter out, sash out of

1011
01:06:41,840 --> 01:06:46,880
the place. Okay, yeah, so are you taking the wagon

1012
01:06:46,960 --> 01:06:51,880
or are you walking back into town? Secure?

1013
01:06:51,960 --> 01:06:54,039
Speaker 5: It's just on the side of the road, right, so right,

1014
01:06:56,639 --> 01:06:59,320
I would not leave it. Yeah, check the bag, make

1015
01:06:59,360 --> 01:07:00,320
sure there's nothing missing.

1016
01:07:00,880 --> 01:07:05,079
Speaker 2: Yeah. The foot soldier moves around you as you step

1017
01:07:05,119 --> 01:07:07,000
out and begin to set up the wagon to move,

1018
01:07:07,039 --> 01:07:10,519
and he starts walking quite swiftly down into the town.

1019
01:07:11,679 --> 01:07:16,039
As you set up the wagon, reclaim ratro sphere and

1020
01:07:16,199 --> 01:07:20,679
Stephen back the wagon out and then slowly bring it

1021
01:07:20,760 --> 01:07:23,639
back down into the town and you are headed for

1022
01:07:24,079 --> 01:07:30,440
the Foundation Guild. Yes, yes, you know where it is.

1023
01:07:30,559 --> 01:07:32,880
You're easily able to find it. You can bring the

1024
01:07:32,920 --> 01:07:36,440
wagon in sort of park it up on one side

1025
01:07:36,440 --> 01:07:40,840
of the road. Each of you hops off and heads

1026
01:07:40,840 --> 01:07:44,880
in again. There's two buildings here, two guildhalls that stand

1027
01:07:45,000 --> 01:07:48,719
side by side. It's on the upper side of the streets.

1028
01:07:48,760 --> 01:07:51,679
Are quite close to where you leave the barracks, past

1029
01:07:51,760 --> 01:07:53,800
the kind of no man's land bit and back into

1030
01:07:53,800 --> 01:07:59,519
the town. A few buildings in these two two story

1031
01:08:00,079 --> 01:08:06,320
half timbered houses basically with very wide fronts, whitewashed panels

1032
01:08:06,360 --> 01:08:12,159
with these blackened beams. The masonry is in the shape

1033
01:08:12,199 --> 01:08:15,360
of Foundation Guild over the left hand or and the

1034
01:08:15,400 --> 01:08:20,000
Celestia Guild over the right, and you guys sort of

1035
01:08:20,039 --> 01:08:22,840
move in under the doorway of the Foundation Hall, the

1036
01:08:23,159 --> 01:08:28,880
left hand building, big heavy oak doors that are open

1037
01:08:30,000 --> 01:08:33,319
with small latticed windows running along the sides of the building,

1038
01:08:34,439 --> 01:08:37,119
and you step in. There's a sort of crisscross of

1039
01:08:37,279 --> 01:08:40,960
plain wooden beams above you, long benches in the center

1040
01:08:41,039 --> 01:08:46,800
of the room, walls hung with tools, and one side

1041
01:08:46,840 --> 01:08:49,880
has the familiar looking quest ball board. It's not like

1042
01:08:49,920 --> 01:08:52,199
obviously exactly the same, but you can tell that it's

1043
01:08:52,279 --> 01:08:55,199
the quest board. A large piece of the wall taken

1044
01:08:55,279 --> 01:08:59,319
up by these quests that have been posted up. At

1045
01:08:59,359 --> 01:09:01,560
the far end of the hall, there's a raised bench

1046
01:09:01,920 --> 01:09:06,399
with a single worker kind of surrounded by paperwork. A

1047
01:09:06,760 --> 01:09:12,239
sort of round halfling man with curly brown hair thick

1048
01:09:12,319 --> 01:09:15,039
rimmed spectacles looks up at you as you enter and

1049
01:09:15,039 --> 01:09:16,920
gives you a kind of warm smile and a little

1050
01:09:17,000 --> 01:09:18,880
wave as the three of you walk.

1051
01:09:18,720 --> 01:09:25,000
Speaker 5: In, Hello, darling, I've got this for you, and I

1052
01:09:25,439 --> 01:09:28,279
slide the letter across to him.

1053
01:09:28,760 --> 01:09:32,840
Speaker 2: Oh a letter, who's that from?

1054
01:09:33,199 --> 01:09:36,199
Speaker 5: It is from Sergeant Roun.

1055
01:09:38,079 --> 01:09:40,279
Speaker 2: Never heard of him. Let's have a look. Then he

1056
01:09:40,439 --> 01:09:43,640
doesn't do it, He just cracks this thing open, slides

1057
01:09:43,680 --> 01:09:47,560
it open and begins to read. Three sentences in he goes, oh,

1058
01:09:48,119 --> 01:09:52,840
and looks up at all three of you, Yes, your heroes.

1059
01:09:53,680 --> 01:09:57,279
Speaker 7: What what did it say? What does it say?

1060
01:09:57,760 --> 01:10:01,560
Speaker 2: There was a problem up at the castle.

1061
01:10:03,000 --> 01:10:06,800
Speaker 5: At the tod Castle. Yes, it was quite awful. Actually

1062
01:10:07,279 --> 01:10:08,880
smelled pretty bad too.

1063
01:10:09,520 --> 01:10:11,119
Speaker 2: The vain are twins?

1064
01:10:14,119 --> 01:10:17,079
Speaker 5: Are those the very attractive ranger looking.

1065
01:10:19,520 --> 01:10:19,960
Speaker 6: All right?

1066
01:10:20,039 --> 01:10:24,840
Speaker 5: Yes they are dead as i'm that's true, so they

1067
01:10:24,840 --> 01:10:26,800
saved my life then they.

1068
01:10:27,720 --> 01:10:30,439
Speaker 2: Well, I can read it all on. He keeps reading.

1069
01:10:30,479 --> 01:10:34,359
He reads a few more sentences. Oh, oh, nasty bit

1070
01:10:34,399 --> 01:10:35,239
of business as well?

1071
01:10:36,560 --> 01:10:40,239
Speaker 8: Is that blimey peak cover to see what he's reading.

1072
01:10:41,720 --> 01:10:46,720
Speaker 2: It just describes what essentially it's. It's pretty simple. It's

1073
01:10:46,840 --> 01:10:49,720
pretty like you're reading upside down. He is not bothered

1074
01:10:49,720 --> 01:10:51,840
at all that you're reading this thing. He's he's reading

1075
01:10:51,840 --> 01:10:54,800
it like he's reading a like a novel or something

1076
01:10:54,880 --> 01:11:03,520
like that. Yeah, he's reading the gossip column And it

1077
01:11:03,600 --> 01:11:10,079
pretty much just details the the the two dead guild

1078
01:11:10,119 --> 01:11:14,359
members who were discovered in the forest outside of gil

1079
01:11:15,000 --> 01:11:26,439
Toldcastle gil Hollow Rangers, eyes burned out, partially eaten, cause

1080
01:11:26,479 --> 01:11:32,960
of death unknown, cause of siege unknown, because I don't

1081
01:11:32,960 --> 01:11:36,399
believe Rickard actually gave the information that they requested that

1082
01:11:36,439 --> 01:11:39,000
he'd give, so I don't think anyone actually knows. It

1083
01:11:39,039 --> 01:11:42,119
was like red Wizards and ship. I said red Wizards

1084
01:11:42,119 --> 01:11:45,880
to Rone. I'm pretty sure. But after he'd already written

1085
01:11:45,880 --> 01:11:50,159
the letters, Yeah, yeah, yeah, I just I remember them saying,

1086
01:11:50,239 --> 01:11:52,359
make sure you tell him this stuff. And you went in,

1087
01:11:52,479 --> 01:11:54,720
didn't tell no one the detail that needed to be

1088
01:11:54,760 --> 01:11:57,000
passed on that you then said it afterwards.

1089
01:11:57,199 --> 01:11:58,760
Speaker 5: I was, I was, you.

1090
01:11:58,760 --> 01:12:02,560
Speaker 2: Gave them some of the Yeah. I didn't take good

1091
01:12:02,600 --> 01:12:05,039
notes that night, but I'm pretty sure I remember it

1092
01:12:05,079 --> 01:12:07,119
going that way because I was like, this is, yeah,

1093
01:12:07,479 --> 01:12:09,720
this mass. I'm sure someone in the VOD will tell

1094
01:12:09,760 --> 01:12:15,399
me in three years, but yeah, this is pretty much

1095
01:12:15,399 --> 01:12:16,039
what he's reading.

1096
01:12:16,199 --> 01:12:16,439
Speaker 3: And he.

1097
01:12:18,520 --> 01:12:21,960
Speaker 2: Pushes the scroll to one side and says, oh blimey, oh,

1098
01:12:22,000 --> 01:12:25,000
I know those twins. They were nice. They were they

1099
01:12:25,000 --> 01:12:27,840
were really skilled too. Must have been something right nasty

1100
01:12:27,880 --> 01:12:28,399
to get them.

1101
01:12:28,880 --> 01:12:35,439
Speaker 5: Yes, I don't know exactly how do I put this? Actually,

1102
01:12:35,439 --> 01:12:38,720
hold on, let me think for a minute. There was

1103
01:12:38,760 --> 01:12:43,399
a lot of undead twins were fighting them. They saved

1104
01:12:43,479 --> 01:12:54,039
my life and something about red Wizards, Red Wizards, Yes.

1105
01:12:54,119 --> 01:12:58,720
Speaker 2: Lighted read wizards. They're red wizards. Keep hearing about these

1106
01:12:58,760 --> 01:13:01,960
red wizards? You see him or no.

1107
01:13:02,640 --> 01:13:07,319
Speaker 5: I offered my services, but unfortunately I was had heroically

1108
01:13:07,359 --> 01:13:12,079
taken some injuries, so I had to quite craftly, I

1109
01:13:12,159 --> 01:13:15,680
might say, find my way into the castle to help

1110
01:13:15,720 --> 01:13:17,760
from the inside. You adventure.

1111
01:13:19,159 --> 01:13:22,840
Speaker 2: That's right, Oh right, okay, so you're not working for

1112
01:13:22,880 --> 01:13:32,159
the army helped, right right? I see right?

1113
01:13:32,640 --> 01:13:34,880
Speaker 7: Do you mean for of these red wizards? What else

1114
01:13:34,920 --> 01:13:35,520
have they been?

1115
01:13:35,960 --> 01:13:36,079
Speaker 10: Oh?

1116
01:13:36,359 --> 01:13:39,840
Speaker 2: Quests coming in up the wazoo, all sorts.

1117
01:13:41,680 --> 01:13:44,199
Speaker 7: The same things they are bringing on dead.

1118
01:13:44,960 --> 01:13:47,880
Speaker 2: Well, one of them is. I seems like it me

1119
01:13:48,000 --> 01:13:50,079
all honestly, and let me see what I've got here.

1120
01:13:50,159 --> 01:13:54,600
Maybe I've got something for you. Let's see here, red wizard.

1121
01:13:54,960 --> 01:13:57,079
The thing is, they've all been snapped up because it's

1122
01:13:57,119 --> 01:14:03,399
the most golden xp you can ever wish for. Well,

1123
01:14:03,439 --> 01:14:05,640
it's a lot. It's this is this is pure. This

1124
01:14:05,720 --> 01:14:10,479
is main story quest stuff right here. That's what. Let's

1125
01:14:10,520 --> 01:14:15,159
have a look not really here, let's have a look

1126
01:14:15,199 --> 01:14:21,800
at your paperwork. Here you go, perhaps your book flips

1127
01:14:21,840 --> 01:14:24,720
it open and flicks through some of the pages, goes

1128
01:14:24,760 --> 01:14:27,680
back to the beginning, looks back and says, oh, oh, oh,

1129
01:14:27,760 --> 01:14:30,319
I didn't realize. I'm so sorry. He hands it back

1130
01:14:30,359 --> 01:14:30,560
to you.

1131
01:14:31,520 --> 01:14:32,359
Speaker 6: What what?

1132
01:14:33,159 --> 01:14:35,359
Speaker 2: Oh, I didn't I'm so sorry. I thought that maybe

1133
01:14:35,479 --> 01:14:37,920
because the way that it was presented, it sounded like

1134
01:14:37,960 --> 01:14:39,720
you were fighting alongside the twins.

1135
01:14:40,680 --> 01:14:44,760
Speaker 5: But I sort of, yes, I assisted them.

1136
01:14:44,079 --> 01:14:50,720
Speaker 2: Right, of course you did. Anyway, not really got anything

1137
01:14:50,840 --> 01:14:55,359
for your capabilities to do with Red Wizards, unfortunately. But

1138
01:14:55,520 --> 01:14:58,640
I will pass this missive straight up to Dodo himself.

1139
01:15:00,840 --> 01:15:02,880
Speaker 5: I think I've actually heard that name.

1140
01:15:02,960 --> 01:15:06,720
Speaker 2: Who is that's the guild head in Eldessa.

1141
01:15:07,680 --> 01:15:11,720
Speaker 5: Right, we have heard of dow Dough Wow Old.

1142
01:15:12,319 --> 01:15:14,560
Speaker 2: He's right on this red Wizard stuff, I tell you.

1143
01:15:16,640 --> 01:15:24,039
Speaker 5: And there's I'm was this not a quest to give

1144
01:15:24,079 --> 01:15:28,680
you this note? So we're not getting any XP from

1145
01:15:28,720 --> 01:15:32,680
giving you this, right, this is just we just gave you.

1146
01:15:32,920 --> 01:15:34,760
Speaker 2: Take that book again. I'll have a look.

1147
01:15:35,680 --> 01:15:37,279
Speaker 5: Okay, let's see you.

1148
01:15:38,800 --> 01:15:42,359
Speaker 2: So it looks like, oh, it looks like you've taken

1149
01:15:43,079 --> 01:15:47,920
a quest today from from next door how Celestia under

1150
01:15:48,000 --> 01:15:50,119
commander claim Oh the barracks?

1151
01:15:50,239 --> 01:15:51,199
Speaker 3: Was it? Well?

1152
01:15:51,600 --> 01:15:55,119
Speaker 2: Well that's nice. That's he's a lovely champion. He does

1153
01:15:55,159 --> 01:15:57,880
his he does his due diligence. I tell you keeps

1154
01:15:57,920 --> 01:16:01,960
us all safe. Yes, so we've noticed it says here

1155
01:16:02,039 --> 01:16:04,800
you don't you're you were given Oh that is hard

1156
01:16:04,840 --> 01:16:09,640
to read. That, isn't it something about defending a castle

1157
01:16:10,039 --> 01:16:12,039
and you've been you've been awarded that.

1158
01:16:13,680 --> 01:16:15,359
Speaker 5: Oh right, that quest.

1159
01:16:15,399 --> 01:16:18,960
Speaker 2: So that's a completed quest. Congratulations on that, well done.

1160
01:16:19,279 --> 01:16:21,279
But you've not got a quest for delivering this. No,

1161
01:16:21,399 --> 01:16:22,279
were you're not paid.

1162
01:16:24,439 --> 01:16:26,520
Speaker 5: I think we were paid. When we think we were paid.

1163
01:16:26,560 --> 01:16:29,520
I think we were paid, and it would be the

1164
01:16:29,640 --> 01:16:32,640
right thing to do to inform you that we were paid,

1165
01:16:33,800 --> 01:16:36,520
like good adventurers.

1166
01:16:36,680 --> 01:16:39,479
Speaker 2: Right, it doesn't seem like it was a quest. Just

1167
01:16:39,840 --> 01:16:44,239
a few few coins for job well done. We've got

1168
01:16:44,279 --> 01:16:46,239
plenty of quests if you want to pick up some more.

1169
01:16:46,239 --> 01:16:48,159
It seems like you've got two going hands to your

1170
01:16:48,159 --> 01:16:48,840
book back.

1171
01:16:49,680 --> 01:16:52,359
Speaker 5: I take it back. Yeah, I don't want.

1172
01:16:52,279 --> 01:16:54,000
Speaker 2: To overload yourselves too much.

1173
01:16:54,079 --> 01:16:56,399
Speaker 13: You know, I see a lot of you know, fledgling,

1174
01:16:56,920 --> 01:17:01,279
you know, lower, newer, you know, green, you know, just

1175
01:17:01,680 --> 01:17:05,199
slightly less experienced adventurers take on too much at once,

1176
01:17:05,239 --> 01:17:07,800
and that's how you get eat up by something that

1177
01:17:07,840 --> 01:17:09,000
curls up out of the ground.

1178
01:17:09,000 --> 01:17:14,600
Speaker 5: Now, I've tried to tell them, those young newbies, you

1179
01:17:15,039 --> 01:17:15,359
the same.

1180
01:17:16,479 --> 01:17:19,239
Speaker 8: You know, they take these quests that take a long time,

1181
01:17:19,359 --> 01:17:21,960
and they find themselves on the road for many, many

1182
01:17:22,000 --> 01:17:26,920
weeks without actually getting anywhere, and they just they never

1183
01:17:26,960 --> 01:17:27,439
seem to.

1184
01:17:27,359 --> 01:17:27,960
Speaker 7: Get to the end.

1185
01:17:28,840 --> 01:17:32,680
Speaker 2: Right, It does happen. It does happen a lot more

1186
01:17:32,800 --> 01:17:33,720
more than you'd think.

1187
01:17:33,920 --> 01:17:34,119
Speaker 3: You know.

1188
01:17:34,720 --> 01:17:37,000
Speaker 2: You know, I'm glad to see that. You're you're doing

1189
01:17:37,039 --> 01:17:40,720
your your work carefully. You know, you've got to get

1190
01:17:40,720 --> 01:17:43,720
that myth row seems like out of veil Win.

1191
01:17:45,720 --> 01:17:50,159
Speaker 5: Delivery and quests to veil Wind? Do you to veil Win?

1192
01:17:50,279 --> 01:17:52,479
Speaker 2: Let's have a look, shall we? Let's have a look.

1193
01:17:52,520 --> 01:17:54,680
Been a long time since I've opened up the quests

1194
01:17:54,720 --> 01:17:57,359
because I needed them, even though it was the point

1195
01:17:57,399 --> 01:18:02,319
of the show, was going to pay the devastating mistake,

1196
01:18:02,399 --> 01:18:08,439
didn't I you realize you all out me are too late.

1197
01:18:08,560 --> 01:18:14,840
I did quests to veil Wind. No, nothing not in

1198
01:18:14,840 --> 01:18:15,159
the vail.

1199
01:18:15,359 --> 01:18:18,199
Speaker 5: I'm okay, all right, Well that's that's fine. Then we'll

1200
01:18:18,279 --> 01:18:20,680
just we'll just do the two quests we have. What

1201
01:18:20,680 --> 01:18:23,439
were you saying about it being dangerous? What's going on there?

1202
01:18:24,000 --> 01:18:26,439
Speaker 2: There's all sorts going on on the roads at the moment,

1203
01:18:28,520 --> 01:18:31,640
and missing that's why you're getting paid the big box

1204
01:18:31,680 --> 01:18:33,560
for this. I think I think.

1205
01:18:33,359 --> 01:18:36,640
Speaker 8: You're regular and highwaymen or something connected.

1206
01:18:37,680 --> 01:18:42,640
Speaker 2: From what I understand in everything, you know, everything in

1207
01:18:42,680 --> 01:18:47,920
the kitchen sink and thrown it, or travelers and merchants

1208
01:18:48,000 --> 01:18:51,600
and you know, just random adventurers moving up and down

1209
01:18:52,399 --> 01:18:53,800
monsters brigands.

1210
01:18:54,560 --> 01:18:58,159
Speaker 3: I wasn't able to ask before, but have you sent

1211
01:18:58,199 --> 01:19:03,279
any adventurersself recently? And if so, have they come back

1212
01:19:03,600 --> 01:19:06,119
or have they perished to this creature? Oh?

1213
01:19:06,199 --> 01:19:08,520
Speaker 2: They come and go. I'll be honest, I don't really

1214
01:19:08,560 --> 01:19:10,680
know where what happens after I send you a lot

1215
01:19:10,720 --> 01:19:13,479
out that door. Sometimes you come back, sometimes you don't.

1216
01:19:13,479 --> 01:19:16,079
Doesn't mean much. Sometimes we're sending you all the way

1217
01:19:16,079 --> 01:19:18,279
down to felsen Horne. I'm not expecting to see you

1218
01:19:18,319 --> 01:19:21,039
come back anytime soon. But there's been a few that

1219
01:19:21,079 --> 01:19:23,600
have come through. I have plenty of people coming through,

1220
01:19:23,720 --> 01:19:28,319
lots of coming down from dorn Mare, up from the

1221
01:19:28,399 --> 01:19:33,000
Fringe and whatnot. But I mean, we've sent quite a

1222
01:19:33,000 --> 01:19:35,760
few down a vail when there's a lot going on

1223
01:19:35,840 --> 01:19:39,119
in the fringe. So there's a few things. You're a

1224
01:19:39,159 --> 01:19:42,960
bit of a monster hunter yourself, I would imagine lots

1225
01:19:43,039 --> 01:19:45,920
of lots of new quests coming up from the fringe

1226
01:19:45,960 --> 01:19:49,199
monster hunting and that so quite a few, you know,

1227
01:19:49,279 --> 01:19:51,880
the rough and tumble types for it hidden down there

1228
01:19:52,000 --> 01:19:56,399
for that few of them coming back. But I don't

1229
01:19:56,399 --> 01:19:58,800
really take note of it, to be honest, don't have

1230
01:19:58,840 --> 01:20:01,960
access in the records. You'd have to go to Eldessa.

1231
01:20:02,840 --> 01:20:08,880
Speaker 3: Right. It seems then that either this Captain Clain's men

1232
01:20:09,279 --> 01:20:13,359
are made of lesser stuff or this mythral monster is

1233
01:20:13,399 --> 01:20:15,039
not anything to worry about.

1234
01:20:15,039 --> 01:20:20,279
Speaker 2: After all, my monster out there is there blow me

1235
01:20:20,319 --> 01:20:24,239
and you're delivering myth room m hmm, all right, will

1236
01:20:24,319 --> 01:20:27,319
you keep you knowing? What type of monster are you

1237
01:20:27,399 --> 01:20:27,840
dealing with?

1238
01:20:27,960 --> 01:20:28,319
Speaker 3: What is it?

1239
01:20:30,159 --> 01:20:30,640
Speaker 6: We don't know.

1240
01:20:31,119 --> 01:20:34,079
Speaker 5: Do you have alista for rent that we could mount

1241
01:20:34,119 --> 01:20:34,880
on the back of art.

1242
01:20:34,880 --> 01:20:37,119
Speaker 2: I don't think i've got the lista. No, you might

1243
01:20:37,159 --> 01:20:39,159
have to head back on up to the barracks and

1244
01:20:39,199 --> 01:20:48,600
ask the commander anyone's got does What is a ballista?

1245
01:20:48,920 --> 01:20:56,159
Speaker 5: It's like a big crossbow. I can do that, okay, okay,

1246
01:21:00,199 --> 01:21:03,560
really big crossbow. All right, Well, thank you so much

1247
01:21:03,600 --> 01:21:07,319
for the information. I suppose we'll take our leave, all right.

1248
01:21:07,479 --> 01:21:09,960
Speaker 2: Well, it was a pleasure we have got quests here.

1249
01:21:10,000 --> 01:21:11,960
When you're done with that and you're heading back, come

1250
01:21:12,039 --> 01:21:13,800
in and see it. I'm going to take this next

1251
01:21:13,800 --> 01:21:15,840
door and shoul Renner because I think she needs to

1252
01:21:15,880 --> 01:21:18,439
know about this and all. And he pops down and

1253
01:21:19,520 --> 01:21:24,640
walks around his bench, and he's actually like elevated up,

1254
01:21:24,640 --> 01:21:26,640
so he's been talking kind of down to you. And

1255
01:21:26,680 --> 01:21:29,520
then he walks around, walks down a few steps and

1256
01:21:29,560 --> 01:21:31,000
he kind of looks up at you. It's like three

1257
01:21:31,000 --> 01:21:34,640
foot and he looks up and waves the missive and says,

1258
01:21:35,479 --> 01:21:37,079
if you want to take a look at anything on

1259
01:21:37,119 --> 01:21:39,000
the walls or take a look at the quest, you can.

1260
01:21:39,319 --> 01:21:41,439
I'm just going to be next door, all right, And

1261
01:21:41,479 --> 01:21:44,119
he walks past you and heads out the front door,

1262
01:21:44,239 --> 01:21:50,960
walks next door and heads into the the right hand guildhall.

1263
01:21:53,560 --> 01:21:57,359
Speaker 5: Well, should we get rooms for the night and secure

1264
01:21:57,399 --> 01:21:57,840
the wagon?

1265
01:22:02,119 --> 01:22:04,039
Speaker 7: It would be nice to have a comfortable noise rest

1266
01:22:04,600 --> 01:22:05,520
and massage.

1267
01:22:05,760 --> 01:22:09,079
Speaker 5: Yes, oh yes, could you get us like pull service

1268
01:22:09,199 --> 01:22:10,680
rooms that your.

1269
01:22:15,239 --> 01:22:17,640
Speaker 8: I could probably get myself in the only service room,

1270
01:22:17,680 --> 01:22:20,119
but you might have the look elsewhere.

1271
01:22:20,359 --> 01:22:24,880
Speaker 5: What might not be light enough for you?

1272
01:22:24,880 --> 01:22:30,039
Speaker 8: You should not have enough work for the for the

1273
01:22:30,119 --> 01:22:32,640
radiant path you think it comes for free. No, it

1274
01:22:32,720 --> 01:22:34,720
is just because we do work for the Radiant Path

1275
01:22:34,800 --> 01:22:36,920
and they repair us by offering his lodgings.

1276
01:22:37,279 --> 01:22:37,800
Speaker 3: How much.

1277
01:22:39,359 --> 01:22:44,000
Speaker 5: By the Radiant Path you got what you had me

1278
01:22:46,279 --> 01:22:51,560
I got grifted by the Radiant Path, who grifted you

1279
01:22:52,479 --> 01:22:55,600
a priest and Sunrach.

1280
01:22:58,600 --> 01:23:01,399
Speaker 7: The different people work very differently in the race.

1281
01:23:01,880 --> 01:23:03,760
Speaker 5: Yes, yes, of course, of course.

1282
01:23:07,039 --> 01:23:09,920
Speaker 8: Well perhaps some people are swayed by money more than

1283
01:23:09,920 --> 01:23:12,800
they should be here. But look, he works to his

1284
01:23:12,840 --> 01:23:14,399
own standards. I cannot speak for him.

1285
01:23:14,920 --> 01:23:16,720
Speaker 3: He owes us a thousand gold.

1286
01:23:18,479 --> 01:23:20,319
Speaker 7: Yes, perplexed.

1287
01:23:23,039 --> 01:23:26,720
Speaker 5: Yes, we paid him to resurrect our friend and they

1288
01:23:27,000 --> 01:23:31,079
didn't work. Oh, no refunds.

1289
01:23:32,000 --> 01:23:32,880
Speaker 7: That is unfortunate.

1290
01:23:33,159 --> 01:23:35,359
Speaker 8: They should tell you, though, that these things do not come.

1291
01:23:35,239 --> 01:23:37,920
Speaker 7: With a guarantee. Sometimes they work, sometimes they do not work.

1292
01:23:39,000 --> 01:23:41,479
It is the fate of the spirits. I supposed to

1293
01:23:41,520 --> 01:23:42,479
understand these things.

1294
01:23:43,439 --> 01:23:43,880
Speaker 5: Mm hmm.

1295
01:23:49,239 --> 01:23:51,960
Speaker 8: Risk takers, and you like taking risks, and this was

1296
01:23:51,960 --> 01:23:53,239
another risk that you have taken.

1297
01:23:54,119 --> 01:23:57,079
Speaker 5: Really with her, that took the risk. We were just

1298
01:23:57,079 --> 01:23:59,159
trying to, you know, bring it back.

1299
01:24:03,000 --> 01:24:03,720
Speaker 7: You seem upset.

1300
01:24:03,760 --> 01:24:10,479
Speaker 8: We should go get a drink, Yes, let's yes, and

1301
01:24:10,600 --> 01:24:12,640
try and find that's happened.

1302
01:24:13,720 --> 01:24:14,920
Speaker 3: I wonder what pitches up to.

1303
01:24:16,279 --> 01:24:24,239
Speaker 2: Let's find out, Fitch. You're being gently roused from.

1304
01:24:25,159 --> 01:24:28,439
Speaker 4: Oh oh, you.

1305
01:24:28,479 --> 01:24:32,960
Speaker 2: Come to consciousness. You've had a short rest, not a long.

1306
01:24:32,840 --> 01:24:35,680
Speaker 4: Rest, Okay it counts.

1307
01:24:38,840 --> 01:24:48,159
Speaker 2: And uh, standing sort of leaning against the table that

1308
01:24:48,279 --> 01:24:51,399
has the maps on it is Commander Clane. His arms

1309
01:24:51,399 --> 01:24:57,199
are kind of crossed over his chest, and there's another

1310
01:24:57,239 --> 01:24:59,760
person in the room. This time the door is closed

1311
01:24:59,760 --> 01:25:08,840
as well. You are being gently roused by a sort

1312
01:25:08,880 --> 01:25:16,359
of aging, quite elderly looking elf. Not not like super old,

1313
01:25:16,399 --> 01:25:20,399
but aging elves can sort of on average lived to

1314
01:25:20,399 --> 01:25:24,399
about two hundred, but they can make it to three hundred.

1315
01:25:26,039 --> 01:25:29,319
This one looks a decent way is over a hundred

1316
01:25:29,359 --> 01:25:34,439
somewhere like that at your best guess. A woman in

1317
01:25:35,760 --> 01:25:40,520
priest robes of the Radiant Path, kind of gold and white,

1318
01:25:41,439 --> 01:25:47,960
gray hair pulled back long and straight, running down over

1319
01:25:48,000 --> 01:25:53,359
eleven ears, and she's sort of just got a thin hand,

1320
01:25:53,600 --> 01:25:56,159
just sort of very gently trying to wake you up.

1321
01:26:00,920 --> 01:26:03,640
M hmmm, hello, dear.

1322
01:26:07,640 --> 01:26:18,720
Speaker 4: Bye, take me a moment. Oh right, sorry, I go love.

1323
01:26:20,079 --> 01:26:27,560
Speaker 2: Yes, Commander Claim has asked me to assist with determining

1324
01:26:28,399 --> 01:26:34,039
the appropriate truth to your story so as to verify

1325
01:26:34,079 --> 01:26:37,079
it so that you can take on a quest.

1326
01:26:39,800 --> 01:26:43,319
Speaker 4: Okay, what do you need me to do? And I

1327
01:26:43,479 --> 01:26:45,560
try to hop off the chair at armand.

1328
01:26:45,840 --> 01:26:47,880
Speaker 2: She sort of raises her hand and she sits in

1329
01:26:47,920 --> 01:26:52,600
the chair opposite you and sort of gives you a

1330
01:26:52,720 --> 01:26:59,920
pretty warm smile. She says, I'm the high priestess here.

1331
01:27:00,319 --> 01:27:01,600
My name is dawn Keeper pre.

1332
01:27:01,760 --> 01:27:05,720
Speaker 4: L, dawn Keeper Pril Hi.

1333
01:27:08,399 --> 01:27:16,159
Speaker 2: The fitch PA, I'm going to ask a spell. I

1334
01:27:16,159 --> 01:27:20,479
would ask that you don't fight against it. It simply

1335
01:27:20,520 --> 01:27:27,760
allows me to determine whether you are telling the truth.

1336
01:27:28,720 --> 01:27:34,720
It should ensure that you are unable to respond with

1337
01:27:34,760 --> 01:27:41,560
a lie. I'll ask you certain questions while under the

1338
01:27:41,560 --> 01:27:44,399
a view of the spell. It would be useful if

1339
01:27:44,399 --> 01:27:47,760
you would answer as truthfully as possible, try not to

1340
01:27:47,840 --> 01:27:51,760
avoid the questions or speak in ways that would allow

1341
01:27:51,840 --> 01:27:58,720
you to evade appropriately within the answers, just so that

1342
01:27:58,760 --> 01:28:00,119
we can verify your stor.

1343
01:28:01,039 --> 01:28:02,640
Speaker 4: Right and now and make it really hard for you

1344
01:28:02,680 --> 01:28:05,520
to trust me, which is what we're trying to do.

1345
01:28:06,359 --> 01:28:11,800
Speaker 2: Yes, the commander kind of nods, arms crossed. He says,

1346
01:28:15,439 --> 01:28:23,640
jorn Keeper pre L was once considered our most dangerous

1347
01:28:24,000 --> 01:28:29,079
war caster within the military, so I wouldn't get on

1348
01:28:29,119 --> 01:28:33,239
her bad side. She gives him a look and then

1349
01:28:33,319 --> 01:28:35,119
looks back to you and gives you a warm smile

1350
01:28:35,199 --> 01:28:39,800
and says, I no longer work for the military.

1351
01:28:42,760 --> 01:28:48,880
Speaker 4: Okay, business, what you're okay?

1352
01:28:49,159 --> 01:28:56,319
Speaker 2: Well, this is a favor. Oh, she says, Okay, if

1353
01:28:56,319 --> 01:28:59,600
you're willing and prepared, I'll cast a spell.

1354
01:29:00,880 --> 01:29:05,159
Speaker 4: I'm I'm ready.

1355
01:29:05,359 --> 01:29:09,479
Speaker 2: She reaches behind her and there's a there's a stave,

1356
01:29:09,720 --> 01:29:15,079
like a sort of short looking natural piece of gnlled wood.

1357
01:29:15,319 --> 01:29:18,479
At the top of it, there is a large looking sunstone,

1358
01:29:18,479 --> 01:29:21,920
which are very common within the priests of the Radiant Path.

1359
01:29:23,279 --> 01:29:26,359
She grabs it and she touches it to your chest,

1360
01:29:27,039 --> 01:29:32,199
and you feel like a very intense, not painful, but

1361
01:29:32,279 --> 01:29:35,680
an intense heat suddenly radiate from the center of this

1362
01:29:35,720 --> 01:29:39,600
thing and across your chest. You feel this sensation wash

1363
01:29:39,640 --> 01:29:45,039
over you, and the room brightens ever so slightly. If

1364
01:29:45,079 --> 01:29:47,479
you want, you can make a charisma saving throw to

1365
01:29:47,520 --> 01:29:53,479
try and yeah avoid this effect, or you can just give.

1366
01:29:53,359 --> 01:29:54,520
Speaker 6: It to it and allow it to help.

1367
01:29:55,000 --> 01:29:58,079
Speaker 2: As she casts Zone of Truth over you, which is

1368
01:29:59,880 --> 01:30:03,920
a essentially you can't speak a deliberate lie while in

1369
01:30:03,960 --> 01:30:09,359
the radius of this spell, and you're aware of the spell,

1370
01:30:10,000 --> 01:30:13,600
you can avoid answering questions to which you would normally

1371
01:30:13,640 --> 01:30:16,720
respond with a lie. You can be evasive if you want,

1372
01:30:17,880 --> 01:30:22,479
but you can't deliberately lie while under the effects of

1373
01:30:22,520 --> 01:30:27,960
the spell. She says, let's get this over with, shall we?

1374
01:30:29,039 --> 01:30:29,199
Speaker 14: Right?

1375
01:30:30,439 --> 01:30:32,039
Speaker 2: What is your true name.

1376
01:30:35,439 --> 01:30:39,600
Speaker 4: Fitch, I wishes Abercrombie.

1377
01:30:40,479 --> 01:30:41,800
Speaker 2: Whose name have you been using?

1378
01:30:44,399 --> 01:30:44,800
Speaker 6: Howen?

1379
01:30:46,720 --> 01:30:50,239
Speaker 2: Rightfully do you claim to have taken this name after

1380
01:30:50,319 --> 01:30:56,359
its owner was killed? Yeah, the best of your knowledge.

1381
01:30:56,439 --> 01:31:00,760
Where did this person die?

1382
01:31:01,039 --> 01:31:07,640
Speaker 6: Between the Fringe.

1383
01:31:05,800 --> 01:31:11,319
Speaker 4: And Eldessa, but probably Fringe.

1384
01:31:11,680 --> 01:31:14,960
Speaker 2: How did you come upon that body?

1385
01:31:15,199 --> 01:31:27,119
Speaker 4: Well, I was there. I I woke up or came too.

1386
01:31:27,920 --> 01:31:31,880
I don't know, there was I should probably start from

1387
01:31:31,920 --> 01:31:38,760
the whole thing. Howen and I were traveling two because

1388
01:31:38,800 --> 01:31:41,960
they were on break. They were on break from the

1389
01:31:42,319 --> 01:31:45,720
Silver Brook. They were starting a new semester. They were

1390
01:31:45,720 --> 01:31:50,079
traveling back. I was going to Silverbrook. I didn't have

1391
01:31:50,079 --> 01:31:53,279
a sponsor or anything. I just left with my parents

1392
01:31:53,399 --> 01:31:58,359
just kicked me out. So I because of my demon blood,

1393
01:31:58,520 --> 01:32:03,199
you know, even blood RIGHTSIM a whole like sorcerers and

1394
01:32:03,239 --> 01:32:06,880
stings and magical people, and they don't like it. So anyway,

1395
01:32:07,159 --> 01:32:16,119
I happened to be a powerful mystical sorcerer and I'm

1396
01:32:16,159 --> 01:32:20,279
and anyway, I just they I left, going to get

1397
01:32:20,319 --> 01:32:24,960
my training. I met up with Howen. I would then

1398
01:32:25,920 --> 01:32:29,920
travel with Howen to Silverbrook. They knew the way. And

1399
01:32:29,960 --> 01:32:33,039
then one of the nights, a robed figure came over

1400
01:32:33,119 --> 01:32:37,920
to us, attacked us, grabbed me, threw me to the ground,

1401
01:32:38,640 --> 01:32:42,560
and then went after Hallowen. And then I remember screaming

1402
01:32:42,600 --> 01:32:53,079
something and then I woke up and there were two bodies.

1403
01:32:53,479 --> 01:32:58,359
One was this cloaked figure. I don't I didn't like

1404
01:32:58,640 --> 01:33:04,640
use face down, didn't really I don't remember investigating further.

1405
01:33:06,039 --> 01:33:08,079
And then I ran over to Holland to see if

1406
01:33:08,119 --> 01:33:15,880
Howand is okay. And now one was dead. I had

1407
01:33:16,680 --> 01:33:23,319
a bloody nose, and Howand also had a bloody nose.

1408
01:33:25,159 --> 01:33:28,039
So whatever happened happened to.

1409
01:33:28,039 --> 01:33:28,720
Speaker 6: Both of us.

1410
01:33:30,239 --> 01:33:30,960
Speaker 11: Were one of us.

1411
01:33:33,119 --> 01:33:43,920
Speaker 4: And my parents and my family despise the use of

1412
01:33:43,960 --> 01:33:48,439
the arcane. They utilize arcane technology. It's a bit of

1413
01:33:48,439 --> 01:33:56,880
a weird like hypocritical thing. They liked arcane devices, but

1414
01:33:57,000 --> 01:34:03,800
they think the They have always believed that learning magic

1415
01:34:05,039 --> 01:34:12,600
is bad for business. So anyway, I was always taught

1416
01:34:12,840 --> 01:34:17,840
that this this catastrophe would always happen. It always does happen.

1417
01:34:17,840 --> 01:34:23,000
There's always going to be a time where someone will

1418
01:34:23,000 --> 01:34:25,880
get hurt and it'll be my fault.

1419
01:34:26,000 --> 01:34:28,359
Speaker 2: And I just.

1420
01:34:30,520 --> 01:34:34,680
Speaker 4: This was it. I was assuming, So I just left.

1421
01:34:35,119 --> 01:34:41,119
I from what I remember, I left, I don't remember

1422
01:34:41,119 --> 01:34:45,279
if I even buried Allen or if I even put

1423
01:34:45,319 --> 01:34:51,840
a mark of where it happened. I just that's a

1424
01:34:51,840 --> 01:34:55,600
bit of a bird to me. But I remember seeing

1425
01:34:56,840 --> 01:35:06,960
his their notebook, their their their guilt card booklet on

1426
01:35:07,000 --> 01:35:11,159
the ground. So I took that and figured this would

1427
01:35:12,159 --> 01:35:15,079
help me get I didn't have a sponsor for Silverbrook,

1428
01:35:15,199 --> 01:35:18,439
but now I have a name, and I have and

1429
01:35:18,600 --> 01:35:21,479
a whole curriculum where I could actually learn to make

1430
01:35:21,520 --> 01:35:24,640
sure this doesn't ever happen again. And then I made

1431
01:35:24,640 --> 01:35:34,319
my way to Heldessa and met up with the fabulous three,

1432
01:35:35,079 --> 01:35:43,600
and Ricord started, you know, vibing with them, you know,

1433
01:35:43,760 --> 01:35:46,920
I started working with them a bit, you know, we

1434
01:35:48,039 --> 01:35:50,920
I was like, hey, this is cool on the job training,

1435
01:35:51,119 --> 01:35:53,239
you know, I just learned this as I go. And

1436
01:35:53,319 --> 01:35:57,119
there was a graduate Persephone she was there for a

1437
01:35:57,159 --> 01:36:00,119
bit as well, and like the deal was she who

1438
01:36:00,159 --> 01:36:02,600
was going to train me and everything? And then she

1439
01:36:03,800 --> 01:36:09,800
also passed on the road and now, okay, And I'm

1440
01:36:09,840 --> 01:36:14,079
realizing after I say this that there seems to be

1441
01:36:15,760 --> 01:36:18,439
a student that I'm traveling with that then happens to

1442
01:36:18,520 --> 01:36:23,720
die on the road, and that's not like a that's

1443
01:36:23,800 --> 01:36:24,600
just coincidence.

1444
01:36:26,399 --> 01:36:30,439
Speaker 2: Plane sort of shuffles and stands up a little.

1445
01:36:30,960 --> 01:36:39,680
Speaker 4: But I anyway, so I.

1446
01:36:36,960 --> 01:36:39,279
Speaker 2: Don't keep a pril sort of holds her hand up

1447
01:36:39,359 --> 01:36:47,079
and says, did you intend to deceive others by taking

1448
01:36:47,119 --> 01:36:52,439
on this new name, this new personality?

1449
01:36:52,640 --> 01:36:57,279
Speaker 4: Well, yes, but my intention wasn't for it to be malicious.

1450
01:36:57,600 --> 01:37:05,079
I just won't wanted to become a I wanted. I

1451
01:37:05,159 --> 01:37:10,479
wanted to not I wanted to be better at either

1452
01:37:10,560 --> 01:37:13,319
being a wizard or as sorcerer or whatever. I wanted

1453
01:37:13,319 --> 01:37:15,520
to be a mage. I wanted to do what it

1454
01:37:15,560 --> 01:37:18,960
is that you do. I wanted to maybe someday be

1455
01:37:19,039 --> 01:37:21,520
the person who waves a narl branch around and pokes

1456
01:37:21,520 --> 01:37:23,119
the gnome in his chest for him to tell the

1457
01:37:23,159 --> 01:37:26,880
stories proof Willy. You know, I just that's just I

1458
01:37:27,000 --> 01:37:29,039
just didn't have a way to do it. My parents

1459
01:37:29,079 --> 01:37:31,199
weren't going to pay for my way.

1460
01:37:30,560 --> 01:37:30,640
Speaker 9: My.

1461
01:37:33,159 --> 01:37:35,920
Speaker 2: Doing to hold the time up again, do you know

1462
01:37:36,000 --> 01:37:42,239
the family or companions of the one whose name you took. No,

1463
01:37:43,640 --> 01:37:47,359
have you claimed any rights, property, or status by using

1464
01:37:47,359 --> 01:37:49,319
their identity outside of the guild.

1465
01:37:50,199 --> 01:37:55,000
Speaker 4: Outside of the guild, No, I don't believe.

1466
01:37:55,079 --> 01:37:55,159
Speaker 3: So.

1467
01:37:55,560 --> 01:37:58,279
Speaker 2: Do you know any details of their past that a

1468
01:37:58,319 --> 01:37:59,079
stranger would not?

1469
01:38:04,600 --> 01:38:07,159
Speaker 6: No, not much.

1470
01:38:07,239 --> 01:38:08,800
Speaker 4: I mean it was we known each other for like

1471
01:38:08,800 --> 01:38:10,439
two or three days where we just sort of like

1472
01:38:10,520 --> 01:38:14,079
got to know each other, but nothing really like like,

1473
01:38:14,159 --> 01:38:18,359
I didn't know a lot of information. I just knew

1474
01:38:18,359 --> 01:38:22,279
that Howan Brightfoot was excited to go to Silverbrook again.

1475
01:38:22,439 --> 01:38:24,720
I think he had a crush on someone he was

1476
01:38:24,760 --> 01:38:27,319
excited to go say hi to. He was gonna introduce

1477
01:38:27,359 --> 01:38:28,720
me to his friends.

1478
01:38:30,039 --> 01:38:37,159
Speaker 2: The best of your knowledge, your traveling companions, Richard Richard, Ricard, Ricard,

1479
01:38:37,880 --> 01:38:48,279
Silver Tongue, got Stone Eye, and Tura Vashra, these companions

1480
01:38:48,279 --> 01:38:54,039
of yours again, to the best of your knowledge. Are

1481
01:38:54,039 --> 01:39:02,199
they trustworthy? And would you suggest that those are their

1482
01:39:02,279 --> 01:39:07,760
real names? Their true names, that is their real name.

1483
01:39:09,880 --> 01:39:11,479
Speaker 4: Or as I can tell, I mean, they haven't told

1484
01:39:11,479 --> 01:39:18,000
me anything anything different, And would.

1485
01:39:17,760 --> 01:39:21,560
Speaker 2: You consider them to be trustworthy?

1486
01:39:21,840 --> 01:39:21,920
Speaker 4: No?

1487
01:39:23,159 --> 01:39:25,359
Speaker 2: Why?

1488
01:39:26,960 --> 01:39:31,800
Speaker 4: Well, because there have been times where.

1489
01:39:37,399 --> 01:39:42,119
Speaker 2: Wait a minute, he leans in.

1490
01:39:47,119 --> 01:39:47,920
Speaker 6: When it comes to.

1491
01:39:49,479 --> 01:39:53,640
Speaker 4: The betterment of the guild and getting a job done.

1492
01:39:55,000 --> 01:40:05,880
Hard to say when it comes to actually getting a

1493
01:40:06,000 --> 01:40:11,479
quest complete for the guild. I think so.

1494
01:40:13,359 --> 01:40:17,760
Speaker 6: Maybe not maybe not with like.

1495
01:40:21,119 --> 01:40:26,479
Speaker 4: A secret because I think before when we were coming in,

1496
01:40:26,520 --> 01:40:28,359
we were trying to figure out how we could probably

1497
01:40:28,399 --> 01:40:30,520
break the seal and read what the notes said, and

1498
01:40:30,640 --> 01:40:35,119
I was also I didn't say let's not do it,

1499
01:40:36,199 --> 01:40:39,600
but we were thinking about it. So there is like that,

1500
01:40:40,720 --> 01:40:46,479
like is there maybe some nosiness to the group but armless.

1501
01:40:46,960 --> 01:40:50,039
Speaker 2: The spell flickers and command to Klaiane steps forward and says,

1502
01:40:51,279 --> 01:40:56,479
will you attempt to deliver this missive to Veilwyn the

1503
01:40:56,479 --> 01:40:57,439
best of your ability?

1504
01:41:03,119 --> 01:41:03,680
Speaker 6: Yeah?

1505
01:41:03,840 --> 01:41:04,560
Speaker 4: I think we can.

1506
01:41:04,720 --> 01:41:05,039
Speaker 6: I can.

1507
01:41:06,600 --> 01:41:14,039
Speaker 2: Yeah, spell flickers and drops. Dawn Keeper pre L looks

1508
01:41:14,079 --> 01:41:21,760
at you, smiles and says, hmm, I think we have

1509
01:41:21,840 --> 01:41:30,079
everything we need. Commander Plane says, I believe so you passed.

1510
01:41:31,039 --> 01:41:36,640
I would still like to keep on. I'll keep this

1511
01:41:36,800 --> 01:41:42,800
journal I shall have when some of this business is complete.

1512
01:41:44,079 --> 01:41:50,079
Somebody delivered the news to mister Brightfoot's family friends companions.

1513
01:41:50,119 --> 01:41:51,560
I believe they're in dawn Mere.

1514
01:41:53,920 --> 01:41:56,640
Speaker 4: Dawn yea, yeah, yeah, we should.

1515
01:41:56,439 --> 01:42:00,600
Speaker 2: Be able to find any information we need through Silverbrook.

1516
01:42:01,479 --> 01:42:08,199
Of course, you may find and contact them in your

1517
01:42:08,239 --> 01:42:13,439
own time if you'd like to keepsake something of Hulwin's,

1518
01:42:13,520 --> 01:42:18,439
but for now, I think it's best that I keep

1519
01:42:18,479 --> 01:42:21,319
these items, since there is now no doubt going to

1520
01:42:21,359 --> 01:42:26,720
be an investigation of sorts into what happened with these

1521
01:42:26,760 --> 01:42:30,520
brigands and what happened with you. Of course, perhaps we'll

1522
01:42:30,560 --> 01:42:33,880
contact you again, but for now, I'm afraid I do

1523
01:42:33,960 --> 01:42:39,079
have more pressing matters, and as the only adventurers in town,

1524
01:42:39,800 --> 01:42:42,560
it's actually very useful that you're here. And as far

1525
01:42:42,600 --> 01:42:46,600
as I'm able to aware, able to be able to

1526
01:42:46,640 --> 01:42:53,720
be aware, and Gornkeeper pre L's spell as allowed, I

1527
01:42:53,760 --> 01:42:56,159
think you can be trusted to deliver this messive for me.

1528
01:42:56,279 --> 01:43:04,720
So I would suggest, well you did, I would suggest

1529
01:43:06,279 --> 01:43:09,560
perhaps head down to one of the guild halls we

1530
01:43:09,600 --> 01:43:13,119
have two in town. Foundation and how Celestia have them

1531
01:43:13,199 --> 01:43:18,359
draft up official documentation for yourself, Draft yourself into the guild,

1532
01:43:18,720 --> 01:43:26,960
return back to me. I will brief you on what

1533
01:43:27,079 --> 01:43:31,119
I think is afoot your own safety. I'll give you

1534
01:43:31,159 --> 01:43:35,199
the missive, and of course right in your new journal,

1535
01:43:36,039 --> 01:43:39,159
provide you with payment. You can go about your day.

1536
01:43:39,640 --> 01:43:43,399
So let's say it's getting on a little bit today.

1537
01:43:43,600 --> 01:43:48,039
Let's say tomorrow morning if you head down to the

1538
01:43:48,039 --> 01:43:51,680
guilds now sort that out, get yourself some rest, and

1539
01:43:51,720 --> 01:43:56,479
then bring yourselves to me tomorrow morning before you head out.

1540
01:43:56,840 --> 01:43:57,800
How does that sound?

1541
01:43:58,800 --> 01:44:01,399
Speaker 4: It sounds wonderful. Before I go up, could you do

1542
01:44:01,479 --> 01:44:04,000
me a favor and I want to, like probably rip

1543
01:44:04,079 --> 01:44:06,479
off a piece of the map, just like the corner,

1544
01:44:07,399 --> 01:44:09,319
and then I want to just could you write down

1545
01:44:09,359 --> 01:44:12,880
your referral for the guild. I want to make sure

1546
01:44:12,920 --> 01:44:13,920
you get your benefits.

1547
01:44:14,399 --> 01:44:17,359
Speaker 2: He takes the piece of paper and then places it

1548
01:44:17,399 --> 01:44:19,439
on the table, and then turns around and heads to

1549
01:44:19,479 --> 01:44:23,880
his own desk, takes a piece of parchment of his

1550
01:44:23,920 --> 01:44:27,880
own and a pen and something, dips it in and

1551
01:44:27,920 --> 01:44:35,199
begins to write a little short referral for you. He says,

1552
01:44:36,640 --> 01:44:43,520
thank you, Dawn Keeper. She stands up, kind of she stands.

1553
01:44:45,560 --> 01:44:49,159
She looks comfortable, but there's almost a WinCE as she

1554
01:44:49,399 --> 01:44:52,079
sort of writes herself, and she brings her hand to

1555
01:44:52,159 --> 01:44:56,399
her lower back, tucks the stave under one armpit and says,

1556
01:44:58,319 --> 01:44:59,359
a pleasure to meet.

1557
01:44:59,199 --> 01:45:02,520
Speaker 4: You, Celine Dion. The print of the priestess.

1558
01:45:02,319 --> 01:45:08,439
Speaker 2: Is Celine Dion, and she says thank you for being compliant.

1559
01:45:10,199 --> 01:45:13,159
Speaker 4: Of course, and You're thank you for all your time.

1560
01:45:13,520 --> 01:45:19,000
Speaker 2: Your spells that you are able to cost. Do you

1561
01:45:19,039 --> 01:45:21,119
do it boy naturally or.

1562
01:45:22,760 --> 01:45:26,640
Speaker 4: Do you pray just comes natural?

1563
01:45:28,840 --> 01:45:29,239
Speaker 5: I don't.

1564
01:45:29,720 --> 01:45:31,920
Speaker 4: I haven't. I don't like carry a book which grows

1565
01:45:32,000 --> 01:45:36,840
or anything. It just sort of happened. Usually when I'm

1566
01:45:36,920 --> 01:45:41,279
upset or activated, you know, when I get real mad,

1567
01:45:41,399 --> 01:45:45,800
sometimes it happens. Or if I get real happy, we're

1568
01:45:45,880 --> 01:45:51,960
nervous or sneeze. One time I farted and and and

1569
01:45:52,079 --> 01:45:54,800
uh thunderclapped. Gough got right off the cart.

1570
01:45:57,119 --> 01:45:59,640
Speaker 2: She kind of looks you up and down and says,

1571
01:46:00,760 --> 01:46:06,439
there are natural mages all across aful. There are those

1572
01:46:06,479 --> 01:46:08,960
that have to train and learn. There are those that pray.

1573
01:46:09,720 --> 01:46:13,439
There are those that make pacts with untoward creatures.

1574
01:46:18,920 --> 01:46:20,720
Speaker 4: Our last one sounds really silly.

1575
01:46:20,760 --> 01:46:27,199
Speaker 2: Anyway, She says, when this business is completed, if you'd like,

1576
01:46:27,520 --> 01:46:30,279
you can return to me and I can try and

1577
01:46:30,520 --> 01:46:33,720
help train you in some of this. I train warcasters

1578
01:46:34,159 --> 01:46:35,000
from time to time.

1579
01:46:38,640 --> 01:46:39,319
Speaker 6: Forecast.

1580
01:46:40,760 --> 01:46:45,439
Speaker 2: Yes, it's training, not quite the orthodox way that I

1581
01:46:45,439 --> 01:46:49,239
would train somebody, but perhaps it would help in allowing

1582
01:46:49,279 --> 01:46:56,039
you to approach Silverbrook. I'm sure that with a little

1583
01:46:56,079 --> 01:47:01,600
training and some du diligence. You'll be able to apply.

1584
01:47:02,880 --> 01:47:05,119
They take sorcerers, they take all types.

1585
01:47:08,000 --> 01:47:08,600
Speaker 4: Sorcerer.

1586
01:47:09,960 --> 01:47:15,920
Speaker 2: Yes, right, yes, you're a sorcerer, mister Abercrombie.

1587
01:47:18,439 --> 01:47:23,000
Speaker 6: Okay, I would like that. I would like that. I

1588
01:47:23,039 --> 01:47:27,279
would die right with you. I'll see if I could.

1589
01:47:27,760 --> 01:47:28,359
I'll see if we.

1590
01:47:28,359 --> 01:47:32,479
Speaker 4: Can swing by after her deposit.

1591
01:47:32,279 --> 01:47:35,239
Speaker 6: With the myth will I'll see if I can come

1592
01:47:35,319 --> 01:47:38,399
back and see if i'd love to. Yeah, that'll be.

1593
01:47:38,359 --> 01:47:43,720
Speaker 2: Great anytime, Commander Clain. He doesn't even look up and

1594
01:47:43,800 --> 01:47:48,640
just says, thank you, pre l and she turns and

1595
01:47:49,239 --> 01:47:53,560
sort of glides out like a few minutes later, Clain

1596
01:47:53,720 --> 01:47:57,520
hands you a piece of parchment that has just a

1597
01:47:57,600 --> 01:48:01,159
general referral that says that you are you are. There

1598
01:48:01,239 --> 01:48:06,479
was a miscommunication, some misunderstanding stuff that you urgently need

1599
01:48:06,560 --> 01:48:10,159
documentation written up asap. He hands it to you and

1600
01:48:10,199 --> 01:48:14,520
says it's got a referral code at the bottom, a

1601
01:48:14,520 --> 01:48:17,439
bar code that he stamps on. Hands it to you

1602
01:48:18,520 --> 01:48:21,960
and says, either of the guild houses he's got a

1603
01:48:22,039 --> 01:48:28,920
QR code On't you a scan that? And he sends

1604
01:48:28,960 --> 01:48:29,479
you on your way.

1605
01:48:30,359 --> 01:48:34,000
Speaker 4: Thank you, got the got the like the piece of

1606
01:48:34,000 --> 01:48:35,840
paper in my hand and I hop off and.

1607
01:48:35,880 --> 01:48:36,600
Speaker 6: Thank you so much.

1608
01:48:36,640 --> 01:48:38,720
Speaker 4: And as I like waddle towards the door, I stop

1609
01:48:38,760 --> 01:48:41,000
as the door is halfway open, and I turned back.

1610
01:48:40,840 --> 01:48:43,399
Speaker 6: And really means a lot. Thank you.

1611
01:48:43,560 --> 01:48:47,000
Speaker 4: I am I will let you down. Here is promise.

1612
01:48:47,399 --> 01:48:50,800
Speaker 2: He gives you a nod and says, we see all types.

1613
01:48:51,399 --> 01:48:56,760
It's best not to immediately judge a book by its cover.

1614
01:48:58,359 --> 01:49:00,840
Do you have money?

1615
01:49:01,239 --> 01:49:05,600
Speaker 4: No, no, I'll figure it out right, I gotta do

1616
01:49:05,640 --> 01:49:06,439
some jobs first.

1617
01:49:06,479 --> 01:49:07,199
Speaker 6: It's how it works.

1618
01:49:08,399 --> 01:49:11,479
Speaker 2: Well, good luck, I shall see you in the morning.

1619
01:49:13,439 --> 01:49:14,479
Speaker 6: Yes, thank you.

1620
01:49:16,720 --> 01:49:21,760
Speaker 4: You wander out the door still open. I probably talk

1621
01:49:21,920 --> 01:49:23,840
like from the from their point of view, I like

1622
01:49:23,880 --> 01:49:24,439
talk with the guard.

1623
01:49:24,520 --> 01:49:25,239
Speaker 6: Where are my friends?

1624
01:49:25,439 --> 01:49:28,479
Speaker 4: Okay? It's just like that awkward like wait me and

1625
01:49:28,560 --> 01:49:29,079
that out of the way.

1626
01:49:29,159 --> 01:49:31,600
Speaker 2: It just shrugs for the most part. And I think

1627
01:49:31,600 --> 01:49:34,640
he's even aware where they went. As you leave, you

1628
01:49:34,720 --> 01:49:37,840
kind of look out and it's not obvious where they are.

1629
01:49:38,800 --> 01:49:42,760
You head down into town. They moved on to the tavern,

1630
01:49:42,960 --> 01:49:45,279
so by the time you get to town, their cart

1631
01:49:45,439 --> 01:49:47,600
and wagon would be missing from the front of the

1632
01:49:47,600 --> 01:49:49,960
guild houses, which are closer to the barracks. So you'd

1633
01:49:50,000 --> 01:49:52,840
come to the guild houses first if you want to

1634
01:49:52,880 --> 01:49:55,760
do that first, you can and we can fast track it.

1635
01:49:55,800 --> 01:49:57,520
You just go in and you do the whole process,

1636
01:49:57,640 --> 01:50:05,920
the whole DMP thing, right, Yeah, you go in. Which

1637
01:50:05,920 --> 01:50:07,960
one do you go to? How Celestia or Foundation?

1638
01:50:08,840 --> 01:50:12,359
Speaker 4: Just probably Foundation, that's probably the like, that's what I know.

1639
01:50:12,960 --> 01:50:14,199
Speaker 6: They'd probably go to Foundation.

1640
01:50:14,600 --> 01:50:18,920
Speaker 2: The Halflang reads the thing. He's very warm. You're probably exhausted,

1641
01:50:18,960 --> 01:50:20,239
and he's there and he's like, this is going to

1642
01:50:20,279 --> 01:50:23,199
take some time, and it probably does take like an

1643
01:50:23,239 --> 01:50:24,880
hour or so because he has to gather.

1644
01:50:25,079 --> 01:50:27,159
Speaker 4: Long in my mind because I'm so tired.

1645
01:50:27,359 --> 01:50:29,560
Speaker 2: It's just awful. Yeah, when you're tired and you're having

1646
01:50:29,560 --> 01:50:31,279
to do paperwork or whatever and he's asking you all

1647
01:50:31,319 --> 01:50:33,600
these questions and they're filling out stuff. He does have

1648
01:50:33,680 --> 01:50:38,079
to get some like a journal for you. He has

1649
01:50:38,119 --> 01:50:40,479
to find one write some stuff into it, and you

1650
01:50:40,520 --> 01:50:41,640
write some stuff in.

1651
01:50:43,119 --> 01:50:44,479
Speaker 4: The journey picks the hero.

1652
01:50:45,039 --> 01:50:49,920
Speaker 2: Yeah, he updates kind of roughly based between the two

1653
01:50:49,920 --> 01:50:52,319
of you, what quests you have completed. But it's not

1654
01:50:52,399 --> 01:50:54,960
really like official official it's just like an update as

1655
01:50:55,000 --> 01:50:58,399
a note in the journal to say that you've done

1656
01:50:58,399 --> 01:51:03,039
this that the other. Since Eldessa, he updates that you're

1657
01:51:03,039 --> 01:51:06,439
currently on the quest to deliver myth role. It has

1658
01:51:06,439 --> 01:51:12,319
an official quest name, and it is completely gone from

1659
01:51:12,319 --> 01:51:15,000
my mind. It's like the Blacksmith's Order or something like that.

1660
01:51:15,079 --> 01:51:19,159
Speaker 4: I think the myth now it's there. Oh, maybe I

1661
01:51:19,159 --> 01:51:19,720
don't have it.

1662
01:51:20,520 --> 01:51:23,720
Speaker 2: Yeah, it's the Blacksmith's Order quest that you're currently on.

1663
01:51:25,720 --> 01:51:30,520
So he updates that and uh, yeah, you get a

1664
01:51:30,960 --> 01:51:37,239
new set of documentation identification papers, a referral from Commander claim,

1665
01:51:38,520 --> 01:51:43,840
an additional referral that you can that you reference. Dawn

1666
01:51:43,920 --> 01:51:46,199
Keeper pre l Dawnkeeper, by the way, is like a

1667
01:51:46,239 --> 01:51:52,560
really high priestess title. There are a few different titles

1668
01:51:52,560 --> 01:51:57,159
that you can earn in the Radiant Path and depending

1669
01:51:57,199 --> 01:51:59,760
on your ability to understand this, I mean Toura would

1670
01:51:59,760 --> 01:52:02,640
probably know this as well. So hearing the word dawn Keeper,

1671
01:52:02,680 --> 01:52:04,520
it's kind of like hearing high priestess.

1672
01:52:05,319 --> 01:52:07,800
Speaker 4: She's pretty s Hearing great Warden, I know it, I

1673
01:52:07,800 --> 01:52:09,560
know it means something right Warden is.

1674
01:52:09,560 --> 01:52:19,560
Speaker 2: Like hearing agent agent. Yeah, they're just they're the Yeah

1675
01:52:19,560 --> 01:52:23,640
they are the CIA or whatever, but of this religion,

1676
01:52:23,800 --> 01:52:27,239
by the way, not of the necessarily of like Aurora,

1677
01:52:27,840 --> 01:52:32,880
even though they're very intertwined. And yeah, you get a

1678
01:52:32,880 --> 01:52:38,960
bunch of documentation. You finally have an actual journal with

1679
01:52:39,039 --> 01:52:44,760
your real information in as Fitch, Abercrombie, full name, full identification,

1680
01:52:46,000 --> 01:52:50,079
quests updated, and you are no longer living very excited

1681
01:52:50,840 --> 01:52:56,079
double life. I think probably this brings brings you up

1682
01:52:56,119 --> 01:52:59,159
to like dusk as the sun begins to set over

1683
01:52:59,239 --> 01:53:06,119
this town, and you sort of stagger out of this place, starved, exhausted, tired,

1684
01:53:07,439 --> 01:53:12,520
stumbling around. The halfling sort of points down the street

1685
01:53:12,560 --> 01:53:17,680
to where the inn is located, and you can head

1686
01:53:17,920 --> 01:53:23,279
down there towards that inn, where I assume the others

1687
01:53:23,359 --> 01:53:25,159
are unless they went to the Spa.

1688
01:53:27,960 --> 01:53:31,119
Speaker 4: I head to the Great Yard and I'm kidding, I'm going.

1689
01:53:31,000 --> 01:53:35,279
Speaker 8: To absolutely we've found a hot spring, and we're all

1690
01:53:35,399 --> 01:53:37,359
like layer their towels our head.

1691
01:53:37,479 --> 01:53:39,840
Speaker 2: Yeah, okay. So then you go down to the coal

1692
01:53:39,920 --> 01:53:43,479
Fire Rest and you go into this lovely tavern and

1693
01:53:43,720 --> 01:53:48,920
there's a man there who's sort of a thick set

1694
01:53:48,960 --> 01:53:52,119
man in his fifties who tells you that the group

1695
01:53:52,199 --> 01:53:54,079
came in earlier on, they had a bit of food,

1696
01:53:54,119 --> 01:53:57,760
and then they wandered out like half an hour ago,

1697
01:53:58,159 --> 01:54:00,640
and they headed back up the mountain to the drawbridge.

1698
01:54:01,279 --> 01:54:04,479
They headed you guys. The drawbridge is down there. You

1699
01:54:04,680 --> 01:54:07,520
follow their trails. He gives you some food. He gives

1700
01:54:07,520 --> 01:54:09,760
you like a chicken leg, like you know, just mark

1701
01:54:09,800 --> 01:54:12,680
off a copper or silver or something. Mark off a silver.

1702
01:54:13,359 --> 01:54:16,560
He gives you a chicken leg. And you're wandering up

1703
01:54:16,560 --> 01:54:19,119
the street with a chicken leg. You cross over.

1704
01:54:20,640 --> 01:54:22,640
Speaker 4: The draw for some reason here.

1705
01:54:23,199 --> 01:54:26,279
Speaker 2: Yeah, well, he's not in charge of the springs. There's

1706
01:54:26,720 --> 01:54:32,520
a walk up a steep path above Emberstead, past the

1707
01:54:32,560 --> 01:54:36,560
barracks again, past a bunch of these like mines and

1708
01:54:36,720 --> 01:54:40,920
mine entrances, and there's a little stone and timber kind

1709
01:54:40,960 --> 01:54:45,279
of lodge that is sitting against one of the mountain walls,

1710
01:54:45,640 --> 01:54:47,760
and there are cracks in the rock hall around it.

1711
01:54:48,319 --> 01:54:50,920
And as you get closer and closer, you can see

1712
01:54:50,920 --> 01:54:55,119
there's steam rising up from a set of hot mineral

1713
01:54:55,279 --> 01:55:01,079
springs that pool in the air just around there's a

1714
01:55:01,079 --> 01:55:03,880
few of them. There's a handful of coal miners in

1715
01:55:03,920 --> 01:55:06,319
there that are like bathing from the day, a handful

1716
01:55:06,399 --> 01:55:09,520
of metal miners that are in their bathing, handful of

1717
01:55:09,520 --> 01:55:11,760
people from the town. You see a couple of foot

1718
01:55:11,760 --> 01:55:18,720
soldiers off duty, and you see your three companions sitting

1719
01:55:19,079 --> 01:55:29,800
in one of these natural hot springs and relaxing immediately. Now,

1720
01:55:30,279 --> 01:55:32,760
the three of you, just the three of you that

1721
01:55:34,159 --> 01:55:37,439
are in there, do any of you have exhaustion points?

1722
01:55:38,359 --> 01:55:39,079
Speaker 3: No?

1723
01:55:39,079 --> 01:55:42,760
Speaker 2: No, okay, all right, yeah, you see the three of

1724
01:55:42,800 --> 01:55:45,039
them in this, in this hot spring that I had

1725
01:55:45,039 --> 01:55:48,640
to cobble together as soon as you got to town.

1726
01:55:48,800 --> 01:55:53,600
Speaker 4: Done. Hi, everybody?

1727
01:55:54,119 --> 01:55:55,880
Speaker 5: Are we under attack? What's going on?

1728
01:55:56,800 --> 01:55:56,960
Speaker 8: Oh?

1729
01:55:57,039 --> 01:55:57,800
Speaker 7: No, guy's back?

1730
01:55:59,279 --> 01:56:08,960
Speaker 4: No anymore. I am a fitch ebber Crambie, newest member

1731
01:56:09,279 --> 01:56:13,880
of an afundry. As I then hold out a large

1732
01:56:14,520 --> 01:56:17,000
journal and flip through the empty pages.

1733
01:56:17,079 --> 01:56:19,880
Speaker 8: Hey, no talking shop, we are relaxing.

1734
01:56:21,000 --> 01:56:22,239
Speaker 5: This is quiet time.

1735
01:56:23,720 --> 01:56:24,359
Speaker 6: Okay.

1736
01:56:24,800 --> 01:56:27,119
Speaker 8: But then a glance over his journal and I give

1737
01:56:27,199 --> 01:56:32,119
him a little not of approval and then space next

1738
01:56:32,159 --> 01:56:32,279
to me.

1739
01:56:33,680 --> 01:56:38,359
Speaker 4: Awesome, it's robe. I slide in.

1740
01:56:41,000 --> 01:56:42,840
Speaker 5: Where is the water level for.

1741
01:56:42,840 --> 01:56:50,920
Speaker 7: You to see in the hospital?

1742
01:56:56,000 --> 01:56:56,760
Speaker 4: How wonderful.

1743
01:56:57,159 --> 01:56:59,439
Speaker 2: As soon as you rest in this thing, one of

1744
01:56:59,479 --> 01:57:01,039
your exhaustion and points is removed.

1745
01:57:03,840 --> 01:57:09,960
Speaker 4: Jumpy, one per week.

1746
01:57:13,479 --> 01:57:15,560
Speaker 5: Just write this rule in.

1747
01:57:18,279 --> 01:57:18,640
Speaker 4: Nice.

1748
01:57:20,680 --> 01:57:26,600
Speaker 7: Yes, that's exactly what we needed. I can just throw

1749
01:57:26,720 --> 01:57:27,680
some melting away.

1750
01:57:29,920 --> 01:57:33,479
Speaker 4: Oh yeah, sorry, I'm not supposed to talk shop.

1751
01:57:33,520 --> 01:57:35,119
Speaker 8: And I point to a sign on the wall that

1752
01:57:35,239 --> 01:57:37,439
says in big less no talking shop.

1753
01:57:39,760 --> 01:57:44,039
Speaker 3: Right, I'm not a fan of the smell. Right it

1754
01:57:44,159 --> 01:57:45,439
is nice and warm?

1755
01:57:45,880 --> 01:57:47,520
Speaker 7: Is this patina melting off?

1756
01:57:49,319 --> 01:57:51,319
Speaker 3: Yes?

1757
01:57:52,680 --> 01:57:53,600
Speaker 7: I don't make a comment.

1758
01:57:54,439 --> 01:57:56,920
Speaker 4: You know what's really nice about these things.

1759
01:57:56,760 --> 01:58:02,520
Speaker 3: It's kind of like making a squid ink puddle bit like.

1760
01:58:03,720 --> 01:58:09,720
Speaker 2: Gods it applies to the patina back again.

1761
01:58:10,359 --> 01:58:12,079
Speaker 7: It's body.

1762
01:58:14,920 --> 01:58:16,920
Speaker 4: Really nice about these things. You can just go whenever

1763
01:58:16,960 --> 01:58:19,600
you want and like no one's gonna question it.

1764
01:58:20,079 --> 01:58:22,359
Speaker 7: You know, what would you what would you mean?

1765
01:58:22,640 --> 01:58:22,800
Speaker 8: Which?

1766
01:58:22,840 --> 01:58:25,479
Speaker 5: I love carrying to these as often as possible.

1767
01:58:26,640 --> 01:58:30,399
Speaker 6: That do I mean? May I go Mary?

1768
01:58:30,640 --> 01:58:34,520
Speaker 4: May I go the bathroom?

1769
01:58:34,600 --> 01:58:35,039
Speaker 8: Not here?

1770
01:58:36,119 --> 01:58:39,800
Speaker 5: Yeah, there's probably a bathroom somewhere, find it.

1771
01:58:44,640 --> 01:58:46,640
Speaker 7: Right, No, no, no, no, no no no.

1772
01:58:53,399 --> 01:58:55,880
Speaker 2: It's a good place to fade to black for the evening.

1773
01:59:00,640 --> 01:59:07,560
You wake up the next day having been.

1774
01:59:09,720 --> 01:59:10,479
Speaker 4: Unexhausted.

1775
01:59:10,960 --> 01:59:14,439
Speaker 2: Unexhausted you, Yeah, you can have a long rest, so everyone,

1776
01:59:14,960 --> 01:59:17,439
if you need to click the long rest button, you can.

1777
01:59:18,159 --> 01:59:19,760
You can do anything. You get anything back on a

1778
01:59:19,800 --> 01:59:22,640
long rest that you get back any exhaustion. Is that

1779
01:59:22,760 --> 01:59:23,640
the last one?

1780
01:59:24,479 --> 01:59:26,680
Speaker 4: Yes, I am back to me.

1781
01:59:29,640 --> 01:59:35,920
Speaker 2: Bropy the And we'll just assume that you stayed at

1782
01:59:35,920 --> 01:59:38,800
the inn. So you'll all have to mark off I

1783
01:59:38,840 --> 01:59:44,560
think a gold piece. Yeah, everyone mark off a gold piece. Wow,

1784
01:59:45,560 --> 01:59:53,319
mark four silver pieces as well if you want dinner,

1785
01:59:54,479 --> 02:00:01,520
and four silver pieces if you want breakfast. If you

1786
02:00:01,560 --> 02:00:06,159
want to wear a silver for breakfast, yep, you get

1787
02:00:06,159 --> 02:00:09,279
a miner's stone pot for dinner, which is a stew

1788
02:00:09,279 --> 02:00:12,119
of mutton, carrots, onion, and dumplings.

1789
02:00:14,720 --> 02:00:17,119
Speaker 3: Could I have tried to hunt for food?

1790
02:00:18,680 --> 02:00:21,319
Speaker 2: You can? You're in a How do you do this?

1791
02:00:21,479 --> 02:00:24,880
You're in a proper town in a valley. I guess

1792
02:00:24,880 --> 02:00:26,439
you can go all the way back out of town

1793
02:00:26,479 --> 02:00:28,079
into the onto the road.

1794
02:00:28,239 --> 02:00:30,119
Speaker 3: How long would that take to get to the outskirts

1795
02:00:30,159 --> 02:00:30,760
of town.

1796
02:00:32,319 --> 02:00:41,079
Speaker 2: On foot? I mean it'd be about a mile across,

1797
02:00:41,239 --> 02:00:43,640
like twenty minutes thirty minutes to get like out of

1798
02:00:43,680 --> 02:00:45,880
town clear enough that you can start finding animals.

1799
02:00:45,880 --> 02:00:50,000
Speaker 3: No, I stay with the others in that case. And

1800
02:00:50,039 --> 02:00:51,199
then I.

1801
02:00:51,600 --> 02:00:53,880
Speaker 2: Don't really let you go up into the mountains either,

1802
02:00:53,960 --> 02:00:57,319
not that there would be any easier track and find things.

1803
02:00:57,760 --> 02:01:02,119
Speaker 3: I have a better idea. Are there any birds flying

1804
02:01:02,159 --> 02:01:03,760
in the sky?

1805
02:01:04,000 --> 02:01:06,359
Speaker 2: Yeah, it's a mountain range, okay.

1806
02:01:07,640 --> 02:01:11,680
Speaker 3: And when I see one that looks particularly juicy, one,

1807
02:01:11,760 --> 02:01:16,119
am my, my lower lip. I pull up and over

1808
02:01:16,159 --> 02:01:19,800
one of my tusks, and I blow and I make

1809
02:01:19,840 --> 02:01:26,399
a whistling sound, and as I do, Miranda flies overhead right,

1810
02:01:27,359 --> 02:01:30,920
and then I point towards one of the birds.

1811
02:01:32,279 --> 02:01:39,920
Speaker 2: Easy, easy, can't chirp chirp, chirp. No, what else I

1812
02:01:39,960 --> 02:01:45,399
need to do is update your sheet, right, didn't do it, Lucky,

1813
02:01:45,439 --> 02:01:49,560
there's no combat. Don't don't start on any guards, please.

1814
02:01:50,399 --> 02:01:51,680
Speaker 3: I turn to the nearest guard.

1815
02:01:52,840 --> 02:01:55,439
Speaker 2: It's really hard to do, by the way, your I

1816
02:01:55,439 --> 02:01:58,079
don't think it's possible because for some reason, your bird

1817
02:01:58,199 --> 02:02:02,279
is not a character to it's a feature.

1818
02:02:02,399 --> 02:02:03,079
Speaker 5: So I don't know.

1819
02:02:03,239 --> 02:02:04,520
Speaker 3: I have to figure it out.

1820
02:02:06,319 --> 02:02:11,039
Speaker 2: The Yeah in that case, Yeah, if you don't want

1821
02:02:11,039 --> 02:02:13,880
to pay the full silver for dinner and eat that

1822
02:02:14,439 --> 02:02:15,439
or is this purely from.

1823
02:02:15,279 --> 02:02:18,199
Speaker 3: Miranda, it's from Miranda and myself.

1824
02:02:18,439 --> 02:02:20,159
Speaker 2: Yeah, yeah, you don't have to pay the full silver

1825
02:02:20,159 --> 02:02:21,760
and you've made your own food.

1826
02:02:22,760 --> 02:02:23,119
Speaker 10: M hm.

1827
02:02:25,640 --> 02:02:27,760
Speaker 2: Assume no one else is getting creative with that.

1828
02:02:28,920 --> 02:02:31,560
Speaker 5: No, I have a lot of money.

1829
02:02:31,239 --> 02:02:33,800
Speaker 2: So a gold piece for staying the night, four silver

1830
02:02:33,840 --> 02:02:36,359
pieces for dinner, four silver pieces for break, a lot

1831
02:02:36,399 --> 02:02:36,840
of money.

1832
02:02:37,159 --> 02:02:39,479
Speaker 8: Did we split any money that we got from the.

1833
02:02:39,640 --> 02:02:43,520
Speaker 4: Yeah, I would love to do that.

1834
02:02:44,079 --> 02:02:45,680
Speaker 2: How did you get like two hundred and fifty gold

1835
02:02:45,720 --> 02:02:54,880
last week? I mean, maybe this conversation comes up at

1836
02:02:54,880 --> 02:02:56,600
dinner last night and he has to start.

1837
02:02:57,800 --> 02:03:04,359
Speaker 4: It would be wonderful because I only have.

1838
02:03:03,319 --> 02:03:06,720
Speaker 5: This giant pouch of gold. I'm like, here you go,

1839
02:03:06,840 --> 02:03:09,760
and I just here you go. There you go?

1840
02:03:12,359 --> 02:03:14,880
Speaker 7: Sha? Yeah, what do we got?

1841
02:03:16,399 --> 02:03:16,680
Speaker 5: Oh?

1842
02:03:16,920 --> 02:03:17,119
Speaker 6: What?

1843
02:03:17,279 --> 02:03:20,159
Speaker 5: I'm sorry you get dinner?

1844
02:03:24,000 --> 02:03:27,680
Speaker 8: You're telling me you slept inside a battle of alcohol

1845
02:03:27,800 --> 02:03:30,039
and you have all of the money even though you

1846
02:03:30,039 --> 02:03:31,960
you skipped everything, you skipped all of the fighting.

1847
02:03:33,560 --> 02:03:38,039
Speaker 5: I'm sorry I had to crawl my way through ship

1848
02:03:38,600 --> 02:03:43,119
and give you your colleague inspiration of me paying.

1849
02:03:42,920 --> 02:03:46,560
Speaker 8: There do you literally call the devil to save your

1850
02:03:46,600 --> 02:03:49,439
life and risks potentially losing his companion in the process.

1851
02:03:49,960 --> 02:03:51,720
Speaker 4: Thank you?

1852
02:03:51,760 --> 02:03:52,880
Speaker 6: Did you give me any.

1853
02:03:54,399 --> 02:03:57,920
Speaker 5: Did we get paid for delivering the letters?

1854
02:03:58,680 --> 02:04:02,720
Speaker 2: You got? You got? I think you've got fifty gold

1855
02:04:03,239 --> 02:04:04,479
for bringing the letter here?

1856
02:04:05,159 --> 02:04:05,319
Speaker 3: Right?

1857
02:04:05,359 --> 02:04:07,000
Speaker 2: You paid your head, and I think you got two

1858
02:04:07,079 --> 02:04:11,279
hundred gold for the support of the siege of Gilholler.

1859
02:04:13,359 --> 02:04:15,840
Speaker 5: Fine, well, I guess it was an equal job, wasn't it.

1860
02:04:17,239 --> 02:04:18,760
Let me do some calculation.

1861
02:04:19,159 --> 02:04:20,720
Speaker 6: Really equal.

1862
02:04:25,399 --> 02:04:26,319
Speaker 8: This fucking guy?

1863
02:04:26,880 --> 02:04:27,920
Speaker 4: Are you doing right now?

1864
02:04:28,600 --> 02:04:32,760
Speaker 5: Dividing two hundred and fifty by four, everyone gets sixty

1865
02:04:32,800 --> 02:04:38,479
two and a half gold, two hundred place sixty two

1866
02:04:39,920 --> 02:04:42,479
sixty two and a half all right, sixty.

1867
02:04:42,119 --> 02:04:48,439
Speaker 2: Two gold, five silver, and then mark off a silver,

1868
02:04:49,039 --> 02:04:52,479
four silver for eight silver unless you caught your own

1869
02:04:52,479 --> 02:05:01,920
birds and one gold for the night sixty four you

1870
02:05:02,039 --> 02:05:05,560
have breakfast at this place, a bunch of coal miners everywhere.

1871
02:05:06,079 --> 02:05:08,520
This place is actually way more alive in the morning,

1872
02:05:11,880 --> 02:05:17,800
miners everywhere, and they all begin trundling their way up

1873
02:05:18,039 --> 02:05:20,640
the main street and up across all of those bridges

1874
02:05:20,640 --> 02:05:28,319
and into the varying mines around you, presumably head back

1875
02:05:28,359 --> 02:05:29,359
to the commander's office.

1876
02:05:31,159 --> 02:05:31,560
Speaker 5: Mm hmm.

1877
02:05:32,880 --> 02:05:34,680
Speaker 4: I do mention that we should all go back to

1878
02:05:34,720 --> 02:05:35,600
the commander's office.

1879
02:05:35,600 --> 02:05:38,399
Speaker 6: He wants to see me in the morning. And I

1880
02:05:38,479 --> 02:05:39,159
yet't ald of you.

1881
02:05:39,199 --> 02:05:42,199
Speaker 8: I guess I've impressed your manage to negotiate your way

1882
02:05:42,239 --> 02:05:43,039
through the situation.

1883
02:05:44,119 --> 02:05:49,800
Speaker 4: I don't think I lie.

1884
02:05:50,279 --> 02:05:52,560
Speaker 7: You presented a book as if it was your own.

1885
02:05:52,600 --> 02:05:54,640
When your name is not al Win a bright Food,

1886
02:05:54,680 --> 02:05:58,640
it is Fitch Abercrombie. That is a lie. You don't

1887
02:05:58,680 --> 02:05:59,680
think this is a bad.

1888
02:05:59,479 --> 02:06:02,039
Speaker 8: Thing, think maybe that is something you should not do.

1889
02:06:03,039 --> 02:06:06,960
Speaker 4: Well, maybe maybe the commander thinks otherwise.

1890
02:06:08,039 --> 02:06:08,920
Speaker 6: I mean, I didn't lie.

1891
02:06:08,920 --> 02:06:09,720
Speaker 4: The bug was lying.

1892
02:06:13,279 --> 02:06:16,920
Speaker 8: I give them the most This is the biggest thing

1893
02:06:17,039 --> 02:06:19,520
I've ever seen staved.

1894
02:06:22,279 --> 02:06:24,279
Speaker 6: But yeah, I mean I told them the truth. They

1895
02:06:24,319 --> 02:06:27,439
asked me, they put they sat me down. They catch

1896
02:06:27,439 --> 02:06:29,199
a spell on me, and they asked me questions.

1897
02:06:29,319 --> 02:06:32,720
Speaker 8: I answered them, and I said, I am impressed by this.

1898
02:06:32,800 --> 02:06:33,560
Speaker 7: This is very good.

1899
02:06:34,119 --> 02:06:36,399
Speaker 8: Please do not lie about anything else in the future.

1900
02:06:36,479 --> 02:06:38,199
It makes things very difficult for me. It kind of

1901
02:06:38,279 --> 02:06:46,960
ruins my reputation. Okay, okay, well good enough for me.

1902
02:06:48,039 --> 02:06:52,319
Speaker 4: Okay, I promise I won't lie.

1903
02:06:54,319 --> 02:06:55,520
Speaker 7: I believe you. I say that.

1904
02:06:55,720 --> 02:06:59,079
Speaker 4: Now you get to live with that secret that's gonna

1905
02:06:59,079 --> 02:07:00,760
burrow in the back of your palad in mind.

1906
02:07:00,840 --> 02:07:01,479
Speaker 6: Is she gonna.

1907
02:07:03,159 --> 02:07:08,960
Speaker 2: We fade to black again? Rejoin you on the road,

1908
02:07:11,439 --> 02:07:15,800
see you in the commander's office. Because he hasn't given

1909
02:07:15,800 --> 02:07:19,840
you a quest, because he because he rolled very high

1910
02:07:20,079 --> 02:07:23,479
on an insight check or an investigation check or whatever

1911
02:07:23,479 --> 02:07:26,560
I rolled for him. He didn't plan for him to do,

1912
02:07:26,800 --> 02:07:29,800
but someone was going to do it at some point

1913
02:07:30,079 --> 02:07:36,479
on this uh this group. Yeah, he sort of like you.

1914
02:07:36,479 --> 02:07:38,479
You go back up to the barracks, they bring you in.

1915
02:07:38,560 --> 02:07:41,960
They take you up to his office. He brings you

1916
02:07:41,960 --> 02:07:46,720
into the room. He doesn't close the door. He stands

1917
02:07:46,800 --> 02:07:50,199
up and says, he brings you back around to the map.

1918
02:07:50,239 --> 02:07:52,920
There's like two or three things that have changed, just

1919
02:07:52,960 --> 02:07:55,199
like a couple of stones here and there, but basically

1920
02:07:55,199 --> 02:07:58,159
it looks the same as it did before. And he

1921
02:07:58,199 --> 02:08:01,119
sort of walks up and down. He looks to you,

1922
02:08:01,319 --> 02:08:08,000
tour and says, you are right. Something could be a

1923
02:08:08,079 --> 02:08:16,479
foot I'll give you this, and he places onto the

1924
02:08:16,520 --> 02:08:21,239
table a pouch of gold and then.

1925
02:08:21,279 --> 02:08:25,000
Speaker 8: He I pick it up before recordly even move his hand.

1926
02:08:28,479 --> 02:08:32,039
Speaker 2: He places the missive very similar looking parchment.

1927
02:08:31,640 --> 02:08:33,680
Speaker 5: A little thicker, going to share that right.

1928
02:08:35,000 --> 02:08:40,159
Speaker 2: With another seal on it, and places that onto the

1929
02:08:40,199 --> 02:08:45,239
table as well, and says that is for Commander Thorn's

1930
02:08:45,279 --> 02:08:52,840
eyes only ideally, and he pushes it onto the table

1931
02:08:52,880 --> 02:08:58,680
as well, and not ours. He kind of points down

1932
02:08:58,680 --> 02:09:03,159
at the table and points at Valwyn on the map

1933
02:09:03,600 --> 02:09:10,199
and says several weeks ago in Vlwyn, on the border

1934
02:09:10,239 --> 02:09:16,479
of the Fringe, Commander Thorn requested additional support. Officers were

1935
02:09:16,479 --> 02:09:21,399
moved from Eldessa, priests from the surrounding castles, foot soldiers

1936
02:09:21,640 --> 02:09:29,039
from here in Emberstead. Since then, our cargo transports have

1937
02:09:29,079 --> 02:09:33,199
been relentlessly attacked across the Kingdom, brigands on the Iron Route,

1938
02:09:33,840 --> 02:09:37,319
monsters along Titan's Run, which is in the bogs you name.

1939
02:09:37,359 --> 02:09:41,840
It not a new occurrence, but the frequency has increased.

1940
02:09:43,960 --> 02:09:48,199
Then our Prince was assassinated, and further to that point,

1941
02:09:48,279 --> 02:09:51,359
it seems all evidence supports the idea that the intended

1942
02:09:51,399 --> 02:09:57,680
target was our king. Immediately after this, our toll castle

1943
02:09:57,720 --> 02:09:59,720
is hit with a wave of undead and he points

1944
02:09:59,720 --> 02:10:04,159
to other toll castle is along the map. According to

1945
02:10:04,199 --> 02:10:07,199
your report, it seems as though an unexplained miracle of

1946
02:10:07,239 --> 02:10:09,760
fire turned the tide in battle. We could have lost

1947
02:10:09,760 --> 02:10:13,840
a military stronghold in the blink of an eye. He

1948
02:10:14,239 --> 02:10:19,000
glances up at each of you and then looks out

1949
02:10:19,000 --> 02:10:23,199
of his window at the mountain range. And now our

1950
02:10:23,319 --> 02:10:27,880
very own mountain range in embers Stead is losing scouting parties.

1951
02:10:30,880 --> 02:10:37,760
Perhaps these occurrences are trivial, random, concidental, but if not,

1952
02:10:38,479 --> 02:10:43,520
something is afoot. Most of that is detailed in this missive,

1953
02:10:43,840 --> 02:10:46,239
but I think it's important to send you along with

1954
02:10:46,279 --> 02:10:49,359
an idea of the message contained within. Should anything happen

1955
02:10:49,399 --> 02:10:52,199
to the parchment, you can at least keep Commander Thorn

1956
02:10:52,199 --> 02:10:54,720
appraised of my thoughts and inform him of what happened

1957
02:10:54,720 --> 02:10:57,279
at Gilhollow Tollcastle.

1958
02:11:02,680 --> 02:11:07,359
Speaker 5: I'm going to write this in my notes, I.

1959
02:11:07,119 --> 02:11:12,800
Speaker 2: Am, because that's why I was being quiet, he says,

1960
02:11:13,600 --> 02:11:15,920
he said, we're going to veil Win for this. You're

1961
02:11:15,920 --> 02:11:20,039
going to veil Wind. Yes, he says. Have you noticed

1962
02:11:20,079 --> 02:11:25,800
anything else, anything out of the ordinary, as I understand

1963
02:11:25,800 --> 02:11:27,439
that you were infected with something.

1964
02:11:28,800 --> 02:11:33,479
Speaker 5: Rot roth blue. We had that. I took care of it,

1965
02:11:33,560 --> 02:11:35,000
though I'm quite adept.

1966
02:11:36,199 --> 02:11:38,560
Speaker 7: I mean, do you think this could be really so?

1967
02:11:38,840 --> 02:11:41,600
Speaker 8: I suppose it could be a sort of weapon, really,

1968
02:11:41,800 --> 02:11:43,279
a bio weapon, That is what.

1969
02:11:43,239 --> 02:11:44,000
Speaker 3: I'm asking you.

1970
02:11:44,479 --> 02:11:47,960
Speaker 2: Does it feel as though you were infected on purpose

1971
02:11:48,359 --> 02:11:48,920
on the route?

1972
02:11:49,680 --> 02:11:53,079
Speaker 8: No, this was entirely my own fault, I will.

1973
02:11:55,279 --> 02:11:56,199
Speaker 2: Tackling woman.

1974
02:12:00,319 --> 02:12:02,479
Speaker 8: No, I do not think that was deliberate. I think

1975
02:12:02,520 --> 02:12:05,239
this was me trying to save somebody.

1976
02:12:05,880 --> 02:12:07,600
Speaker 7: I have no fear. Although there could be.

1977
02:12:08,039 --> 02:12:10,720
Speaker 8: An explanation for this, it is strange that the Rotbloo

1978
02:12:10,720 --> 02:12:14,760
will suddenly show up now of all times.

1979
02:12:16,000 --> 02:12:21,720
Speaker 7: Hmm, right, will my bayrid.

1980
02:12:24,920 --> 02:12:28,560
Speaker 2: Okay? Anything else of note? Perhaps you've seen something on

1981
02:12:28,600 --> 02:12:29,520
the journey.

1982
02:12:30,720 --> 02:12:36,159
Speaker 3: M hm. Knowles pixies stones.

1983
02:12:38,439 --> 02:12:42,039
Speaker 4: You know about those things, Pixie stones them, Oh god,

1984
02:12:42,119 --> 02:12:43,199
they're the worst.

1985
02:12:43,720 --> 02:12:46,199
Speaker 2: They can be a problem. For the most part, I find.

1986
02:12:46,000 --> 02:12:49,600
Speaker 5: That oh, oh, oh, did we tell you about the

1987
02:12:49,640 --> 02:12:50,479
Red Wizards?

1988
02:12:51,640 --> 02:12:54,640
Speaker 2: His eyes sort of widen, and then he fixes lak

1989
02:12:54,720 --> 02:12:57,760
on you and says, you encountered the Red Wizards.

1990
02:12:59,159 --> 02:13:05,359
Speaker 5: Well, we didn't, but I was told about them by

1991
02:13:05,520 --> 02:13:12,359
a couple of very handsome ranger boys that saved my life.

1992
02:13:13,159 --> 02:13:20,000
And they're dead. Now, he did say, I think they're

1993
02:13:20,000 --> 02:13:25,039
with the a Guild. I don't know which. I think

1994
02:13:25,079 --> 02:13:31,079
they're adventurers, but they are dead. And they told me

1995
02:13:31,159 --> 02:13:33,760
the Red Wizards were the cause of the attack on

1996
02:13:34,159 --> 02:13:35,720
the Tall Castle.

1997
02:13:37,640 --> 02:13:46,039
Speaker 2: M that is pertinent. Yes, red Wizards.

1998
02:13:47,560 --> 02:13:48,479
Speaker 3: Yeah.

1999
02:13:48,960 --> 02:13:52,479
Speaker 2: He kind of moves around the table. He looks over

2000
02:13:52,520 --> 02:13:56,399
some of the stones, and it's a hand to his chin.

2001
02:14:01,399 --> 02:14:07,159
I've heard a few rumors about some mischief with Red Wizards.

2002
02:14:10,239 --> 02:14:16,640
I'll take it into account if this was a targeted

2003
02:14:16,680 --> 02:14:19,800
set of attacks, I can't figure out why this group

2004
02:14:19,880 --> 02:14:25,199
of wizards would be doing this. Necessarily Red Wizards your bead,

2005
02:14:26,399 --> 02:14:33,760
well not necessarily what are Red Wizards? By all accounts,

2006
02:14:33,760 --> 02:14:36,319
I believe it's a group name not too dissimilar to

2007
02:14:36,439 --> 02:14:43,319
Ricard and the Fabulous three. Oh okay, seems to be

2008
02:14:43,479 --> 02:14:52,399
their going title. That's really all I A handful of

2009
02:14:53,279 --> 02:15:03,880
adventurers have mentioned red wizards, not unlike yourselves, bringing them

2010
02:15:03,960 --> 02:15:10,239
up again. But if they're strong enough to summon up

2011
02:15:10,239 --> 02:15:15,159
an army of the undead take out two of your

2012
02:15:15,199 --> 02:15:19,920
fellow adventurers, then would have a problem on our hands.

2013
02:15:21,039 --> 02:15:25,279
Speaker 3: Are the red wizards? We know they can make the

2014
02:15:25,359 --> 02:15:29,279
dead rise? But can they control fire as well?

2015
02:15:31,279 --> 02:15:35,479
Speaker 2: Because it depends how many of them there are. Wizards

2016
02:15:35,520 --> 02:15:41,800
are capable of a lot? I could ask the mage

2017
02:15:41,840 --> 02:15:45,159
I have on hand here, but I only.

2018
02:15:44,960 --> 02:15:51,640
Speaker 3: Ask because the two capable warriors who fell outside amongst

2019
02:15:51,720 --> 02:15:55,800
us the undead, their eyes were burned out.

2020
02:16:00,119 --> 02:16:09,800
Speaker 2: Yes, understood, wizards are capable of a lot. I can't

2021
02:16:09,840 --> 02:16:12,560
say that I understand it precisely. I have never been

2022
02:16:12,600 --> 02:16:16,079
capable of any magic, but from the wizards that I

2023
02:16:16,119 --> 02:16:22,319
do know in command, they are capable of many different abilities.

2024
02:16:22,800 --> 02:16:27,119
They can conjure up fire, they can conjure upt creatures,

2025
02:16:27,159 --> 02:16:31,680
they can change lead into gold. They're powerful enough.

2026
02:16:33,920 --> 02:16:35,000
Speaker 3: But a waste have lead.

2027
02:16:37,719 --> 02:16:39,520
Speaker 2: Gives you a sort of slight look, and.

2028
02:16:39,479 --> 02:16:40,680
Speaker 4: The combination of acids.

2029
02:16:40,719 --> 02:16:42,040
Speaker 6: You can easily do that. It's more.

2030
02:16:42,440 --> 02:16:46,280
Speaker 4: It's more about the sodium you know, doesn't.

2031
02:16:46,680 --> 02:16:52,360
Speaker 2: There's no end to what wizards are capable of. I

2032
02:16:52,360 --> 02:16:57,000
shall send a missive to silver Brook. Perhaps they know

2033
02:16:57,120 --> 02:17:01,479
more of this group. Can't say it's one that I've encountered.

2034
02:17:03,000 --> 02:17:07,280
Perhaps beware of anybody wearing red robes on the road.

2035
02:17:10,760 --> 02:17:13,239
Speaker 7: You will freedom with suspicion.

2036
02:17:15,000 --> 02:17:19,239
Speaker 2: Very well. I appreciate you taking on this quest at

2037
02:17:19,239 --> 02:17:21,639
short notice. I know that you were headed there anyway,

2038
02:17:21,680 --> 02:17:27,159
but it's additional work on your hands. The mis rule

2039
02:17:27,159 --> 02:17:32,079
itself is a dangerous enough task. Considering our transports cargo

2040
02:17:32,159 --> 02:17:35,559
have been being hit. I would ensure that you keep

2041
02:17:35,559 --> 02:17:39,000
your wits about you along The Titans run wouldn't be

2042
02:17:39,040 --> 02:17:42,239
the first cargo to be hit in recent times.

2043
02:17:43,440 --> 02:17:45,920
Speaker 3: We shall guard this charge with our lives.

2044
02:17:48,840 --> 02:17:52,239
Speaker 2: Very well. Any questions before I let.

2045
02:17:52,079 --> 02:17:57,879
Speaker 5: You leave, do you have a blister that we could rent?

2046
02:18:00,000 --> 02:18:07,959
Speaker 2: Absolutely not think My apologies, though I am to understand

2047
02:18:07,959 --> 02:18:12,280
that you are quite capable. You are yes spell casters

2048
02:18:12,799 --> 02:18:14,680
hunters mhmm.

2049
02:18:15,719 --> 02:18:18,079
Speaker 5: I think some of us can cast sp out.

2050
02:18:19,879 --> 02:18:22,600
Speaker 4: Oh yeah, mhm.

2051
02:18:23,920 --> 02:18:26,559
Speaker 2: And keep your wits about you, and good luck with

2052
02:18:26,639 --> 02:18:31,440
your delivery and send my regards to command of Thorn,

2053
02:18:33,600 --> 02:18:34,440
Amanda Thorn.

2054
02:18:36,520 --> 02:18:38,920
Speaker 7: Yes, sir, we will do, and I take the scroll

2055
02:18:38,959 --> 02:18:39,559
from the table.

2056
02:18:40,120 --> 02:18:47,159
Speaker 2: Ok at that as well your your accent. Ms Vasher

2057
02:18:49,159 --> 02:18:50,280
From Where do you hail.

2058
02:18:53,000 --> 02:19:00,239
Speaker 8: From the south area? Not from the north like most people.

2059
02:19:00,799 --> 02:19:02,600
Speaker 2: Like me Elsenhort?

2060
02:19:05,239 --> 02:19:09,159
Speaker 7: Possibly law.

2061
02:19:11,840 --> 02:19:14,440
Speaker 2: Is the country at the south?

2062
02:19:14,879 --> 02:19:15,920
Speaker 6: Who's lying now?

2063
02:19:18,159 --> 02:19:18,360
Speaker 8: Ah?

2064
02:19:19,040 --> 02:19:20,479
Speaker 7: Yeah, it's near felson Hornes.

2065
02:19:21,920 --> 02:19:27,319
Speaker 2: Yeah, he says. Have you spent any time in helm Guard?

2066
02:19:31,319 --> 02:19:32,799
Speaker 7: I think I spent a few months there.

2067
02:19:35,000 --> 02:19:39,879
Speaker 2: You are, I think from around Castellaccia, that's sort of

2068
02:19:40,079 --> 02:19:44,479
it is to the east of helm Guard. Yeah, I mean.

2069
02:19:44,399 --> 02:19:46,600
Speaker 7: We would the holiday there sometimes in my youth.

2070
02:19:48,440 --> 02:19:49,280
Speaker 2: Born is from there.

2071
02:19:50,520 --> 02:19:53,600
Speaker 7: Oh, very good. We will have much in common to

2072
02:19:53,600 --> 02:19:53,959
speak of.

2073
02:19:56,079 --> 02:20:00,440
Speaker 2: I thought perhaps from the accent might be the case. Well,

2074
02:20:00,719 --> 02:20:02,840
good luck. It's been a pleasure.

2075
02:20:06,000 --> 02:20:11,120
Speaker 5: So long, commander, And that's the work with your problems.

2076
02:20:11,959 --> 02:20:14,840
Speaker 2: There are many plenty of quests. Should you come back

2077
02:20:14,879 --> 02:20:16,840
around this way, I'm sure.

2078
02:20:19,399 --> 02:20:22,760
Speaker 4: I'll be making my way back. I got some training

2079
02:20:22,799 --> 02:20:23,000
to do.

2080
02:20:25,600 --> 02:20:27,760
Speaker 2: Very well. He kind of moves away from you and

2081
02:20:27,799 --> 02:20:30,879
heads back to his desk. Good day, good.

2082
02:20:30,760 --> 02:20:33,600
Speaker 6: Day, thank you, thank you for this opportunity.

2083
02:20:34,040 --> 02:20:34,840
Speaker 4: Thank you so much.

2084
02:20:36,079 --> 02:20:39,159
Speaker 6: Every day, you.

2085
02:20:39,120 --> 02:20:42,879
Speaker 2: Guys head out of the office. Sorry, Leah, it's just

2086
02:20:43,440 --> 02:20:44,200
pure chance.

2087
02:20:45,159 --> 02:20:47,799
Speaker 8: I just want to point out that, like, I have

2088
02:20:47,959 --> 02:20:50,559
all of this written down, but because my last character,

2089
02:20:50,719 --> 02:20:53,479
not a single thing was asked, I just didn't commit

2090
02:20:53,520 --> 02:20:54,399
any of this to memory.

2091
02:20:54,399 --> 02:20:57,440
Speaker 2: I was like, I didn't really encounter anybody from Silver

2092
02:20:57,520 --> 02:21:01,360
Broke where it's coming this way. You're bumping into people

2093
02:21:01,799 --> 02:21:06,959
from because the Radiant Path is so so intertwined and

2094
02:21:07,000 --> 02:21:10,399
predominant in the Auroran Kingdom, so they're like, they're just

2095
02:21:10,440 --> 02:21:16,600
super obsessed with Radiant Path stuff. And and yeah, this

2096
02:21:16,840 --> 02:21:19,040
character is basically from the same part of the world

2097
02:21:19,040 --> 02:21:20,959
that you're from. And I wrote him before you wrote yours,

2098
02:21:21,040 --> 02:21:24,360
before you start on me. He's always been this character

2099
02:21:24,440 --> 02:21:26,920
before You're like wow. And then also, you did a

2100
02:21:26,959 --> 02:21:30,319
random role last week that was entirely based on just

2101
02:21:30,479 --> 02:21:32,760
whoever was doing the this.

2102
02:21:32,719 --> 02:21:34,879
Speaker 7: Was written down. I've got extensive backstory.

2103
02:21:35,000 --> 02:21:37,840
Speaker 2: Does have a great backstory. It's a really good backstory,

2104
02:21:37,840 --> 02:21:41,479
and I just yeah, I mean I only vaguely remember

2105
02:21:41,520 --> 02:21:43,040
it as well. And I was like, you know what, actually,

2106
02:21:43,040 --> 02:21:46,319
he'd be like, I think I recognize your accent, you know,

2107
02:21:46,600 --> 02:21:48,799
I meeting someone who's from Italy and you're like, hey,

2108
02:21:48,799 --> 02:21:51,159
he's not like you're Italian and they're like yeah, he's

2109
02:21:51,200 --> 02:21:53,239
like that's the guy that you're going to see is Italian.

2110
02:21:53,920 --> 02:21:58,040
Speaker 8: Maybe you like cousins or.

2111
02:21:59,719 --> 02:22:00,879
Speaker 3: In the super Marial.

2112
02:22:01,280 --> 02:22:03,600
Speaker 2: I'll do my very best to RP check everyone else

2113
02:22:03,639 --> 02:22:08,959
next week, just to I've been kind of trying to

2114
02:22:08,959 --> 02:22:12,440
do it. I guess you got a little r P check.

2115
02:22:12,319 --> 02:22:17,600
Speaker 8: Today and scrambling scroll in my notes like.

2116
02:22:20,040 --> 02:22:22,840
Speaker 2: I always do when I'm playing character. It's going to

2117
02:22:22,879 --> 02:22:24,840
be interrogation, So I was you knew it was kind

2118
02:22:24,840 --> 02:22:26,879
of coming. I always do a thing with characters where

2119
02:22:26,920 --> 02:22:28,600
I just I put this information at the top where

2120
02:22:28,600 --> 02:22:31,559
I'm like hometown, brother's name, you know, like just I'm like,

2121
02:22:31,680 --> 02:22:34,360
just I need a quick notes thing because this happens

2122
02:22:34,360 --> 02:22:35,479
to me as well, where I'm like, oh, I have

2123
02:22:35,520 --> 02:22:37,200
no idea. I wrote four pages and I shouldn't have

2124
02:22:37,200 --> 02:22:39,680
done I should have written three line right.

2125
02:22:40,120 --> 02:22:42,040
Speaker 8: Show you the top of my notes when we're in

2126
02:22:42,040 --> 02:22:45,040
the green room. I'll show you.

2127
02:22:43,479 --> 02:22:46,719
Speaker 2: Yeah, you also sort of wrote it in prose, which

2128
02:22:46,719 --> 02:22:48,280
makes it much harder when you need to just like

2129
02:22:48,440 --> 02:22:57,920
pull the pull the infact story. We see these characters

2130
02:22:58,040 --> 02:23:04,239
leave the the commander's office and head out back out

2131
02:23:04,280 --> 02:23:06,600
into the town. And that's where we'll end today's session.

2132
02:23:06,600 --> 02:23:09,040
As you sort of prepare to leave them instead, head

2133
02:23:09,040 --> 02:23:11,280
back out on the road with another little quest entire

2134
02:23:11,319 --> 02:23:15,559
a little like a little more XP. We've got like

2135
02:23:15,559 --> 02:23:18,959
two thousand to two thousand to go, you can get

2136
02:23:18,959 --> 02:23:21,520
two thousand. Trust this road is going to be brutal.

2137
02:23:23,600 --> 02:23:25,200
Speaker 5: Yeah, I like to hear.

2138
02:23:25,360 --> 02:23:27,440
Speaker 2: It's going to be so much XP available to you

2139
02:23:27,639 --> 02:23:28,200
on the road.

2140
02:23:28,280 --> 02:23:28,600
Speaker 6: Again.

2141
02:23:31,280 --> 02:23:33,479
Speaker 2: Actually, the first thing on the road.

2142
02:23:35,639 --> 02:23:35,879
Speaker 3: We don't.

2143
02:23:35,920 --> 02:23:41,799
Speaker 2: We don't get the most brutal thing. That's great you don't,

2144
02:23:41,840 --> 02:23:43,840
but maybe you can turn it in at the end

2145
02:23:43,879 --> 02:23:45,600
of the road and be like, we killed this thing.

2146
02:23:45,680 --> 02:23:50,760
Does anyone care? And the hunting, Yeah, you're going down

2147
02:23:50,799 --> 02:23:52,479
to every Weil Wind as well, which is right on

2148
02:23:52,479 --> 02:23:56,639
the edge of Sringe, so you'll finally have access to

2149
02:23:58,680 --> 02:24:03,200
the hunting guild. What is it called? I know my

2150
02:24:03,200 --> 02:24:09,319
own law. I'mr P checking myself, say that's started sweating.

2151
02:24:09,440 --> 02:24:14,200
It's called Maya knows it, but don't tell me, and

2152
02:24:14,280 --> 02:24:18,239
tell me because I have I have a right here.

2153
02:24:18,959 --> 02:24:19,319
Speaker 3: It is.

2154
02:24:19,879 --> 02:24:26,479
Speaker 2: It's all the primal lodge.

2155
02:24:28,600 --> 02:24:28,959
Speaker 5: Large.

2156
02:24:30,760 --> 02:24:33,440
Speaker 2: My brain did think it was called the lodge and

2157
02:24:33,440 --> 02:24:34,760
then I was like, no, that's just because you just

2158
02:24:34,840 --> 02:24:39,079
quickly had to make up a lodge. That is by right.

2159
02:24:40,280 --> 02:24:43,879
But there is a primal Lodge guild in Vailwind. It's

2160
02:24:43,920 --> 02:24:47,639
the I think it's the only one in Aurora. Hell yeah,

2161
02:24:47,760 --> 02:24:51,040
there isn't one in the Capitol. So you could potentially

2162
02:24:51,040 --> 02:24:53,559
like kill stuff and turn in because that's the that's

2163
02:24:53,600 --> 02:24:55,760
the monster Hunter guild. So you go and kill stuff

2164
02:24:55,799 --> 02:24:59,319
and then maybe they're like, we had out for that mark.

2165
02:24:59,360 --> 02:25:02,000
But it's it's the classic like video game, just list

2166
02:25:02,040 --> 02:25:04,559
of marks and you go out and find them and

2167
02:25:04,639 --> 02:25:06,120
kill them and just get xp that way.

2168
02:25:06,280 --> 02:25:08,280
Speaker 4: Just show up with a bunch of heads of different animals.

2169
02:25:08,959 --> 02:25:15,799
Speaker 2: Yeah, just like no, no, no, we actually have that one.

2170
02:25:16,879 --> 02:25:20,040
So there is technically ways that you could potentially get

2171
02:25:20,239 --> 02:25:24,760
if you kill something big and you know, predominantly a

2172
02:25:24,840 --> 02:25:31,840
problem on the road eating, Yeah, maybe maybe there's something

2173
02:25:32,000 --> 02:25:34,520
waiting on the road for them, And the only way

2174
02:25:34,559 --> 02:25:37,959
that you can find out is by tuning in next

2175
02:25:38,000 --> 02:25:46,079
week to the next episode of Me main character on Thursdays.

2176
02:25:47,559 --> 02:25:49,719
Thanks for watching everyone, We're going to get out of here.

2177
02:25:50,520 --> 02:25:51,559
I won't be here next week.

2178
02:25:51,600 --> 02:25:52,319
Speaker 5: What's tomorrow?

2179
02:25:52,559 --> 02:26:00,360
Speaker 2: Don't do this to me tomorrow is dracking him, bracking

2180
02:26:00,399 --> 02:26:04,639
him tomorrow. Main character on Thursday, unknown on Friday, deathless

2181
02:26:04,680 --> 02:26:08,319
on Sunday. So we've got a Schmorga's board this week

2182
02:26:08,840 --> 02:26:14,959
and none of us are exhausted. Wax only doing one

2183
02:26:15,000 --> 02:26:17,479
show a week, Me and PB are doing two shows

2184
02:26:17,479 --> 02:26:21,200
at the moment. Yeah, this is the wrong, This is

2185
02:26:21,239 --> 02:26:21,760
all wrong.

2186
02:26:22,159 --> 02:26:23,920
Speaker 4: Oh how the maclos have moored?

2187
02:26:26,040 --> 02:26:28,000
Speaker 2: Yeah, so thanks for watching everyone, We'll see you next week.

2188
02:26:28,079 --> 02:26:33,680
Everyone wave and say bye to them, quick bye, good bye.

2189
02:26:34,600 --> 02:26:35,479
Speaker 6: Wow.

2190
02:26:42,239 --> 02:26:45,239
Speaker 14: For more stories in this world or other worlds, our

2191
02:26:45,520 --> 02:26:48,200
entire library can be found at table story dot tv.

2192
02:26:49,440 --> 02:26:52,319
To support us, you can sport our merch or tip

2193
02:26:52,360 --> 02:26:55,079
directly at merch dot table story dot tv.

2194
02:26:55,920 --> 02:26:56,680
Speaker 2: Thanks for listening.

