Speaker 1: Books. It is me Dan Reichert. I have played and
Speaker 1: beaten Metroid Prime for really marathoning this game over the
Speaker 1: last three days. I just finished the game with ninety
Speaker 1: eight percent items. No idea where those last two were,
Speaker 1: but I'll go back a second time. Folks, if you
Speaker 1: were hearing this, that means thing Bargo has lifted on
Speaker 1: Metroid Prime four review coverage, which I have written a
Speaker 1: full review written style if you've ever heard of that,
Speaker 1: that is on our website. That is on giant bomb
Speaker 1: dot com. So if you want to hear my full
Speaker 1: thoughts out there, not just rambly podcast style, I would
Speaker 1: say go to johnbomb dot com read my review. But
Speaker 1: this is a game that I'm the only one here
Speaker 1: who has played it outside of demos and preview events
Speaker 1: and stuff like that. So I went to field questions
Speaker 1: from the Metroid curious here on this call. That's right,
Speaker 1: I've got Jeff Grebb, Mike Manati, Jeff Backler, Turbo Sean
Speaker 1: all here, all interested in the Metroid Prime for folks,
Speaker 1: hap me with your questions.
Speaker 2: Uh, were you able to romance Miles?
Speaker 1: No? I have thoughts about Miles. If you want me
Speaker 1: to go into it, we can do that now.
Speaker 2: I don't. Yeah, and like you know, I'm like terrified
Speaker 2: of spoilers still and I normally am not butt spoilers.
Speaker 1: Which is, yeah, this is good to say up front
Speaker 1: here for folks like I'm not going to like it's
Speaker 1: it's a Metroid game. There's not a ton of story
Speaker 1: going on here, but I think I can speak to
Speaker 1: things like the concerns about Miles and the chatty characters
Speaker 1: and stuff like that.
Speaker 3: Well, I think at the very top, what would be
Speaker 3: the most helpful is like, what's.
Speaker 2: The deal man? You like this game?
Speaker 1: A what?
Speaker 4: Like?
Speaker 1: What?
Speaker 5: What?
Speaker 1: Five? What do you think? Five stars? Stars? Perfect? That
Speaker 1: is not what a five stars means. That's never what
Speaker 1: I a No, got a couple?
Speaker 2: Are there more than five stars on the scale?
Speaker 1: No, okay, got it them.
Speaker 2: I guess my question there is that you know, Metro
Speaker 2: Prime one to me is this monolithic game, and then
Speaker 2: it has two sequels that are also good to very good,
Speaker 2: but few people will say that they are as good
Speaker 2: as Metro Prime one. When you're saying that this is
Speaker 2: five out of five, that is actually beyond my expectations
Speaker 2: for a Metroid Prime sequels.
Speaker 1: How are you handling this mic, I need, I need
Speaker 1: a check.
Speaker 2: Try to keep my excitement in check, because I want
Speaker 2: it was already excited. I played the demo at a
Speaker 2: target Kiosk and then Dan coming out, you know, with
Speaker 2: that kind of score, I mean, should I be expecting
Speaker 2: to like this as much as Metroid Prime one? I guess.
Speaker 3: I guess all you can be now is disappointed.
Speaker 1: I would say I'm going to hold off on I
Speaker 1: actually have not written review yet. I have the outline,
Speaker 1: but I'm going to hold off on any super declarative
Speaker 1: like this is where it's this is the better than
Speaker 1: one or whatever. I will say for sure, definitively, this
Speaker 1: is definitely better than two and three. It's not even
Speaker 1: sure discussion. I could see a world where after I
Speaker 1: let it simmer a bit and really think about and everything,
Speaker 1: where I do say this is my favorite one, but
Speaker 1: I'm not going to depend who say that yet. I
Speaker 1: will say the feeling I had playing this for sixteen hours,
Speaker 1: I can only compare it to the feeling I had
Speaker 1: playing at Metroid Prime one in Winter Break two thousand
Speaker 1: and two, sixteen, and I did this again. That was
Speaker 1: about right, and that that is about where the other
Speaker 1: ones were as well, and that was with ninety eight
Speaker 1: percent items, which you can get these like kind of
Speaker 1: scout bots at a certain point that'll tell you like, okay,
Speaker 1: in this area, we're going to mark the collectibles, and
Speaker 1: here's the overworld scalpot where we can mark that and everything.
Speaker 1: And I got every one of them that the scout
Speaker 1: bot pointed out, and I went back. I did a
Speaker 1: whole thing. I was up till three or four last
Speaker 1: night getting everything, and it's like I got to the
Speaker 1: point where it's like, hey, do you want to do
Speaker 1: you want to move forward? I mean, there's no going
Speaker 1: back after this. And I was like, well, I'm a
Speaker 1: ninety eight percent. I definitely want to get one hundred.
Speaker 1: Maybe that last two percent is in the like end
Speaker 1: end game and I did not get it. So I
Speaker 1: got to figure out where the last two percent is.
Speaker 1: But yes, it's ninety eight percent on items. Is it
Speaker 1: like ninety three percent scans if you remember, you know
Speaker 1: scans from the old Metro Prime So like right, I
Speaker 1: went very hard on it. So that was close to completionists.
Speaker 5: I would say, okay, I guess my thought, and this
Speaker 5: does kind of lead us to you know, the concerns
Speaker 5: on the Internet. But the overall feel of the game,
Speaker 5: I'm wondering because Dan, you've you're at least familiar with
Speaker 5: all of the Metro Prime games. You know, we talked
Speaker 5: a little bit, like, you know, you reviewed Prime three
Speaker 5: back in the day, but that was what like seventeen
Speaker 5: years ago or whatever. It's been a long time. Yeah,
Speaker 5: So I'm kind of curious. Does it feel mostly like
Speaker 5: Metro Prime one where it is more isolated?
Speaker 1: Okay, all right, specifically about isolated. So that's the question because.
Speaker 5: Hang on, because because as the series went on, it's
Speaker 5: clear that Retro wanted it to be Nintendo's Halo because
Speaker 5: Halo was popping off at the time. So by the
Speaker 5: time they got to three, they could develop in a
Speaker 5: way where it was more cinematic, more cut scenes. The
Speaker 5: beginning was a lot about the Federation, and then it
Speaker 5: puts you into traditional you know, Tray Prime as you
Speaker 5: expected from one, and the most part too. I'm just
Speaker 5: curious if they it sounds to me like they struck
Speaker 5: a balance base on the way you've talked about.
Speaker 1: It so far, I think so it definitely does not
Speaker 1: seem like outside of the beginning, which some of you
Speaker 1: have played and seen. It does not feel at all
Speaker 1: like it's going for like a Halo vibe or like
Speaker 1: a Call of Duty campaign level or anything like that.
Speaker 1: That first setup is very much like, h we're.
Speaker 2: Turns in the thing.
Speaker 1: We got to get the artifact we got like oh,
Speaker 1: you know, yelling and shooting in a big war scene
Speaker 1: and stuff like that. That is kind of the only
Speaker 1: time you're gonna see that level of it. Now. There
Speaker 1: are characters that they introduce, starting with Miles, which you
Speaker 1: know we've talked about on on podcasts and stuff so far.
Speaker 1: And there is there is a crew. There is a
Speaker 1: crew that you do find. It is a limited crew.
Speaker 1: They definitely are not all like Miles. They are you know, different,
Speaker 1: just kind of archetype of soldier types and stuff. There's like,
Speaker 1: you know, a girl that's like, you know, kind of fanygirling.
Speaker 1: I was like, oh my god, it's Sam, and so
Speaker 1: I want to I want to open the door with Sam.
Speaker 1: Is I want to take a picture where there are
Speaker 1: you know, like that type of stuff. But I will say,
Speaker 1: you know, I don't have a lot of tolerance for
Speaker 1: obnoxious characters that talk a lot and stuff like that,
Speaker 1: Like I hate like that a Loys and the Mamers
Speaker 1: and things like that. None of it is that. None
Speaker 1: of it is it. Like the like that first part
Speaker 1: you've seen when you meet Miles and you get him
Speaker 1: down in Fury Green and stuff, he's being kind of
Speaker 1: talkative and stuff. After that, Miles is mostly relegated to
Speaker 1: Like I thought it was gonna be more of a
Speaker 1: codec thing because when you go to a map, you
Speaker 1: can hit X to call the radio, and like half
Speaker 1: the time, if you're in like one of the big
Speaker 1: areas or whatever, like I'll call them dungeons. For lack
Speaker 1: a better term, it just says communication disabled, so you
Speaker 1: couldn't even talk to him if you want it to.
Speaker 1: And then it's just like the time he'll kind of
Speaker 1: chime in on the radio, is like, oh, in between
Speaker 1: these big kind of more dungeon like areas, you're kind
Speaker 1: of roaming the open world, and he'll just be like,
Speaker 1: you know, if the game senses that you've just kind
Speaker 1: of been driving around aimlessly for a while, he'll come
Speaker 1: and be like, hey, you got that thing, you should
Speaker 1: maybe go Maybe you can go past that lava river now,
Speaker 1: you know, like and it'll show up on your map.
Speaker 1: So he'll kind of nudge you in a direction, but
Speaker 1: it's few and far between.
Speaker 5: So so it's it is Metro Prime four, the sequel
Speaker 5: to Prime three, but maybe made knowing that a lot
Speaker 5: of the core fan base really identifies with the one
Speaker 5: the most when it comes to METROI Prime, and so
Speaker 5: they may with that in mind.
Speaker 2: Yeah, that's the.
Speaker 1: Thing is like two and three kind of took swings
Speaker 1: where it's like two had the whole kind of dark
Speaker 1: world thing going on, which you know, kind of turned
Speaker 1: me off. That's kind of my least favorite thing in
Speaker 1: the Prime series. And then Prime three, you know, it's
Speaker 1: on the we you know, a bunch of motion control stuff.
Speaker 1: You know, as you mentioned Sean, there's more kind of
Speaker 1: like a story and things going on there. So this one,
Speaker 1: despite the fact that it is quote unquote like an
Speaker 1: open world and introduced some new elements, like you know,
Speaker 1: the motorcycle, it really does feel a lot more like
Speaker 1: one than it does two or three. Cool you.
Speaker 4: When we were talking early, you were kind of like
Speaker 4: kind of giving us your early ideas of like what
Speaker 4: you were feeling about the game, and you were you
Speaker 4: were heaving around like a four point five obviously that's
Speaker 4: just something like you were just like feeling it early on.
Speaker 4: Is there a moment where you're like, hey, this is
Speaker 4: a five star game. This is the exactly what I wanted, Like,
Speaker 4: did you okay, go ahead?
Speaker 1: No, it was last night. It was last night. So
Speaker 1: I mean I was actually like pretty much all day
Speaker 1: and all night last night I was playing. And it
Speaker 1: was during that really lengthy play threas, like as I
Speaker 1: was kind of going back and kind of just mopping
Speaker 1: up everything before the big stretch at the end where
Speaker 1: I was like, you know, once you have all these
Speaker 1: powers and stuff, and it's that metroid thing that like
Speaker 1: you're going back to old areas, but now the enemies
Speaker 1: are going down easier. You have access all these things
Speaker 1: that you were just kind of like making a mental
Speaker 1: note of before, like Okay, I'm gonna need a spider
Speaker 1: ball to get through there or whatever. When you have
Speaker 1: it all, then it's just like all right, this place
Speaker 1: is blown wide open. All the doors are open for me,
Speaker 1: you know, And it's like I was having so much fun,
Speaker 1: and it does that ability the thing where as you
Speaker 1: keep gaining abilities, the game just keeps getting more and
Speaker 1: more fun just to move around these spaces, and like,
Speaker 1: as I'm moving through these old spaces, it's like, oh,
Speaker 1: I remember when I didn't have this or that or
Speaker 1: this or the double jump and stuff. And now I'm
Speaker 1: just flying around, I'm grappling around, I'm killing things, I'm
Speaker 1: charging up a triple thundershot and screwing up all these
Speaker 1: robots that messed me up before. It's I was like,
Speaker 1: I had that moment where it's like, I don't know
Speaker 1: what else I would want a Metroid game, a Metric
Speaker 1: Prime game to be than this. You know, this is
Speaker 1: exactly what I wanted.
Speaker 2: What about the motor cycle, Like, how much of that
Speaker 2: is in the game? Is it interesting? Is it mostly
Speaker 2: like kind of just transporting you to different kind of
Speaker 2: sections of the area, And is it is it like
Speaker 2: its own giant area of itself where it feels more open.
Speaker 1: Yeah, so it's it is very much relegated to that
Speaker 1: open world. So Soul Valley is the hub world. And
Speaker 1: I think this is important to note here. Is that
Speaker 1: it is you know, I'll use the phrase open world
Speaker 1: for lack of a better term, but this is not
Speaker 1: the Metroid Breath of the Wild. It is not that
Speaker 1: it is Soul Valley is much more akin to hirol
Speaker 1: Field from Ockery enough time where it's like it is
Speaker 1: an open area. You can choose where you want to go. Oka,
Speaker 1: I'm gonna go to Death Mountain. I'm gonna go to Lakehilliya,
Speaker 1: you know whatever. But there's not a ton of stuff there.
Speaker 1: It's not a breath. While where there's one hundred and
Speaker 1: twenty shrines, there are like occasional little shrines you go
Speaker 1: into and solve a small little puzzle, you get some
Speaker 1: some currency and stuff. Well, very zeld ish.
Speaker 2: That's that analogy, like completely answers my question makes sense
Speaker 2: to me now know exactly what you mean.
Speaker 1: Yeah, it is like hirol Field, I would not call empty,
Speaker 1: but it's not like littered with stuff everywhere you turn.
Speaker 1: So this is what it. Yeah, No, this is a
Speaker 1: desert and it is like, honestly, one of the main
Speaker 1: things you're doing there is there are these kind of
Speaker 1: green crystals everywhere, these like clusters of green crystals, and
Speaker 1: like there are crystal beating well okay, and they're like
Speaker 1: so you'll see in your menu, like there's a crystal
Speaker 1: kind of hud element and as you hit certain lines,
Speaker 1: you know, Miles will call you back like, hey, you
Speaker 1: should come back to the altar. You'll get like an
Speaker 1: upgrade or whatever. So I would also very much suggest
Speaker 1: to people as you were playing, even early on, just
Speaker 1: be getting a bunch of crystals. You know, if you
Speaker 1: see a green crystal, they are finite. They don't like regrow,
Speaker 1: they will regrow clear, and then you just get normal
Speaker 1: like energy and missiles and stuff like that. But to
Speaker 1: get that green crystal currency, you want to hit it
Speaker 1: and then you only get it once, so get them
Speaker 1: as you're going through so you don't feel the need
Speaker 1: to do a bunch at the end. But anyway, Yeah,
Speaker 1: the motorcycle is for Soul Valley and there are some
Speaker 1: fun like little puzzles there and things where it's like
Speaker 1: some rams and if I can get up to that
Speaker 1: plateau and hit this boost or like there's a missile
Speaker 1: upgrade that is in between this big kind of rock
Speaker 1: formation and I can kind of ramp up and hit
Speaker 1: that and you get five extra missiles. But yes, largely empty,
Speaker 1: and it is mainly a way to get between again.
Speaker 1: It's kind of like hiro Field and Akarna. There's like
Speaker 1: five main areas basically, you know, there's like you know,
Speaker 1: Fury Green, which Jeff you saw, Mike you had mentioned
Speaker 1: before the kind of lightning area from the trailers that
Speaker 1: is volt Forge, which volt Forge is just a stunning area.
Speaker 1: It's awesome, that's great.
Speaker 2: Cool.
Speaker 1: That's where you get the bike, and so yeah, the
Speaker 1: bike is for getting around Soul Valley, collecting all those crystals,
Speaker 1: finding the occasional shrine. And then when you go to
Speaker 1: one of these five main areas, there's like a little
Speaker 1: place that you kind of put your bike and just going.
Speaker 1: You kind of just like rev it up to open
Speaker 1: it up and move on. Like there's almost like a
Speaker 1: load screen thing where like you know, Fury Green will
Speaker 1: launch you from a cannon into the area. You know.
Speaker 1: One of them is like kind of a train, like
Speaker 1: a tram that you go on Mic that's almost like
Speaker 1: a monorail. So yeah, yeah, so there is some obvious
Speaker 1: separation between like Soul Valley and then these five other
Speaker 1: bigger areas.
Speaker 4: Yeah, okay, Neat the psychic abilities, how much do they
Speaker 4: factor in? Do they feel like replacements for abilities we
Speaker 4: might have had before, but sort of palette swap? Do
Speaker 4: I do they feel completely fresh?
Speaker 1: Like what it is I would say that is I wouldn't.
Speaker 1: I don't want to reduce it to just pallette swap.
Speaker 1: But it does feel like there are certainly abilities where
Speaker 1: it's like, okay, these are things we had before. You
Speaker 1: just put the word psychic in front of it and
Speaker 1: you've got it's kind of like purple now you know.
Speaker 1: There's like, oh, the psychic boostball and the psychic you know, spiderball.
Speaker 1: I don't know if we get all the names right.
Speaker 1: The psychic grapple, things like that. It's just instead of
Speaker 1: the grapple beam, you're getting a psychic grapple instead of this,
Speaker 1: you're getting that. There is there are a couple that
Speaker 1: are new, like I don't know if they've shown any
Speaker 1: previews stuff. There's like like your charge shot with your
Speaker 1: energy beam. If you do it while you have kind
Speaker 1: of the psychic vision on, you can curve it. You
Speaker 1: can control the our quick look. Yes, yeah, it's like
Speaker 1: a heavenly sword when you were shooting arrow, you know,
Speaker 1: of course, so you can like after touch it. And
Speaker 1: by the way, the gyro stuff in this game, there's
Speaker 1: a lot of tweaking you can do so individual abilities
Speaker 1: where you're like, okay, do I want to be able
Speaker 1: to like grapple with motion. Do I want to be
Speaker 1: able to target individual limbs and stuff with motion? Do
Speaker 1: I want to like, you know, all these very specific things.
Speaker 1: And I tweaked it a lot because I did find
Speaker 1: that the gyro stuff was fantastic to use, which remind
Speaker 1: me later I'll touch on the mouse stuff and how
Speaker 1: I don't even know that's necessary because like it doesn't
Speaker 1: do anything that the gyro doesn't do better, honestly, But yeah,
Speaker 1: the psychic powers, there's the occasional once where it's like
Speaker 1: almost like a telekinetic thing where it's like, okay, I
Speaker 1: just need to move this crystal and a pattern to
Speaker 1: open a door, which you know, metri Prime three did
Speaker 1: some of that stuff, but it's it's largely it's kind
Speaker 1: of just a branding of like it's your scanner is
Speaker 1: through your psychic vision, which it is better now because
Speaker 1: it's like instead of little red and orange squares, it
Speaker 1: is just like the psychic vision. If it is something
Speaker 1: that you can scan, the entire thing, even if it's
Speaker 1: a big statue, will all be green and everything else
Speaker 1: is kind of purple, so things like stick out more
Speaker 1: and it's easier to kind of get around and figure
Speaker 1: out what to scan, you know, But yeah, I wouldn't
Speaker 1: say there's a ton of like some of it looks cool,
Speaker 1: like the psychic boostball is like if you see these
Speaker 1: certain kind of purple things that the ball can go into,
Speaker 1: it'll like shoot you along like a spirit track for
Speaker 1: lack of a better term, right, But like, yeah, it's
Speaker 1: it's all. It feels kind of more like a branding
Speaker 1: aesthetics thing. It's just a lot of purple stuff, a
Speaker 1: lot of It's.
Speaker 2: Not like the force awakens all of a sudden, No, it's.
Speaker 1: Just kind of ethereal. Like there's cool Like there's platforms
Speaker 1: where it's like let's say there's an area and oh,
Speaker 1: I can't get up to that platform up there, but
Speaker 1: you see some like pink clouds. Basically you can go
Speaker 1: into your psychic ability. You can just kind of like
Speaker 1: kind of scan the pink cloud basically into like fill
Speaker 1: in these psychic platforms and sure you can use to
Speaker 1: get up to that area.
Speaker 5: Yeah, it sounds like it's just because each of the
Speaker 5: prime games has a theme after one, like two is
Speaker 5: light and dark, three is the phase on this sounds
Speaker 5: like psychic is sort of just the theme of this.
Speaker 1: It's the theme, and it's even it comes down to
Speaker 1: the suit like samos hays the crystal in her helmet
Speaker 1: and everything. So yeah, that is the theme. You were
Speaker 1: getting talked to from a lot of ghosts of an
Speaker 1: ancient race of you know, aliens. It is it is
Speaker 1: what I want. There's a lot of ancient ghosts talking
Speaker 1: to you.
Speaker 5: Brand cool.
Speaker 1: Yeah.
Speaker 2: I am curious though about like the mouse controls and
Speaker 2: like just if you experiment of all the control types
Speaker 2: you do, like the classic more take stock control. Is
Speaker 2: that even an option in this one?
Speaker 1: Boy tanks not like without dual analog like originally did
Speaker 1: I don't know if I want it to be an option.
Speaker 4: I kind of liked the idea of the purest controls.
Speaker 4: I mean I would never use him, but yeah.
Speaker 1: I did not see that option. I don't know there's
Speaker 1: a way you could tweak it to make that the case.
Speaker 1: But it's like this is more like if you played
Speaker 1: Metroid Primary Mastered. A lot of that is more like
Speaker 1: by default how it feels, which felt great. So the
Speaker 1: thing is a lot of these boss fights specifically again
Speaker 1: you might have seen some of them, will have very
Speaker 1: specific weak points to hit, and if you just do
Speaker 1: the lock on, like the ZL lock on, it just
Speaker 1: kind of locks onto center mass, you know, and you
Speaker 1: do need to tweak a little bit. So like when
Speaker 1: I did the preview event in New York City, I
Speaker 1: was doing the mouse mode, and of course that was
Speaker 1: set up in the most optimal way with like basically
Speaker 1: a giant mouse pad in front of me. And it's like,
Speaker 1: oh wow, that's actually is easier to aim at these
Speaker 1: four spots on this guy's chest or whatever. But I'll
Speaker 1: say it's just as easy and better, honestly to use
Speaker 1: the gyro stuff. So you can you can even tweak
Speaker 1: the threshold that you need to move the controller for
Speaker 1: it to kind of break away from that, you know,
Speaker 1: center lock on. So I kind of messed with that
Speaker 1: a little bit because you don't want it to be
Speaker 1: too weak because most of the time you do want
Speaker 1: to aim dead center, but you want to be able
Speaker 1: to break off and like, okay, I need to hit
Speaker 1: this thing's limbs, you know, at a certain point. So
Speaker 1: I would say, get into those options. Tweak the motion
Speaker 1: control stuff you're liking, because I did think it was
Speaker 1: very very solid. But the mouse, the mouse itself, you know,
Speaker 1: I did try to do. You know, they say like, oh,
Speaker 1: you can just put it on your leg, put it
Speaker 1: on your thigh, on the couch or whatever. I mean,
Speaker 1: it kind of works. I think it could maybe work
Speaker 1: better in like a Mario Paint Mario Maker situation where
Speaker 1: it's not like, you know, there's some difficult boss fights
Speaker 1: and stuff in here. I tried a few boss fights
Speaker 1: in several different ways, and the gyro was was head
Speaker 1: and shoulders better than the mouse.
Speaker 3: I thought, Okay, when I was playing I it took
Speaker 3: me about, you know, fifteen minutes before I kind of
Speaker 3: locked back into remembering, you know, how.
Speaker 1: It all controls.
Speaker 3: But I do think there's like quality of life improvements
Speaker 3: that maybe I wasn't able to like immediately discern. What
Speaker 3: are you seeing do you, as someone who's probably more
Speaker 3: familiar with, like, you know, how that original one controlled
Speaker 3: and how two and three kind of went, Like, what
Speaker 3: is the most substantial and kind of glaring set of
Speaker 3: improvements that you think you've been able to kind of
Speaker 3: saw us out.
Speaker 1: I mean, something that's pretty striking about Metroid Prime back
Speaker 1: to the first one is that like it aged incredibly well.
Speaker 1: I played through Base Metroid Prime and remastered both in
Speaker 1: like the last five years, and even the base one
Speaker 1: is like it still controls very very well and there's
Speaker 1: not a lot of hiccups. As far as the quality
Speaker 1: of life stuff, I would say some of the stuff
Speaker 1: in this one is just snappier. You know, you get
Speaker 1: in and out of animations faster, like the boostball things
Speaker 1: like that. You know, doors open, there's not as many,
Speaker 1: like you'll notice like a big kind of like load
Speaker 1: time when you go into or out of these like
Speaker 1: from the open world to the big areas, but it's
Speaker 1: doors open when you shoot them. For the most part.
Speaker 1: I'm not butting up against the game at any point here.
Speaker 1: I don't think I.
Speaker 2: Guess along that line, like how kind of guiding was
Speaker 2: the game, because you know we've seen metro games sometimes
Speaker 2: it's like pretty much figure it out or something. It's like, yeah,
Speaker 2: we're gonna on this map.
Speaker 1: I I got stuck exactly as much as I think
Speaker 1: I want to, because even in that gets times, Yeah, yeah,
Speaker 1: I don't want to. I don't want you know, if
Speaker 1: Miles was in my ear tell me where to go
Speaker 1: all the time, I would hate that. It's a metrod game,
Speaker 1: and like I definitely got lost. I definitely would see,
Speaker 1: you know, missiles and upgrades and be like, I don't
Speaker 1: know that that's not a new item money to get.
Speaker 1: I just don't know how to get there. You know,
Speaker 1: I have everything I need like that type of stuff.
Speaker 1: But even I would say that's an improvement over Metrod
Speaker 1: Prime one, because even though I beat that game several times,
Speaker 1: there are still times where it's like, ah, do I
Speaker 1: need to go back to that underwater area? And then
Speaker 1: I will futs around there for like an hour before
Speaker 1: I realized I don't really need to be down there,
Speaker 1: and like I didn't have any giant I'm waste playing this.
Speaker 1: You know, I would generally know where I needed to
Speaker 1: be at any given time, and then it's just a
Speaker 1: matter of figuring out, like, Okay, what's the puzzle to
Speaker 1: open this door? You know, how do I get down
Speaker 1: to that area that's marked It does do the thing
Speaker 1: where it's like, here's the map and then oh, we've
Speaker 1: detected the signal that you need to get to it
Speaker 1: way down here, and it'll kind of pan down there
Speaker 1: and you've got to kind of fill in the blanks
Speaker 1: to get down there. Oh cool.
Speaker 5: That That's always been my favorite thing about prime one
Speaker 5: and zero mission when they're just like, here's a waypoint
Speaker 5: you need to get there. Eventually, we're not going to
Speaker 5: tell you how to.
Speaker 2: Get It's not a GPS, Yes, it's exact.
Speaker 1: Oh, there's no GPS stuff here, it's just a pin
Speaker 1: in the map. I love Love, which is speaking of
Speaker 1: that in the map and the overworld, you can set
Speaker 1: markers down. So like early on when it first opened
Speaker 1: up the old because it takes you know, maybe between
Speaker 1: an hour hour and a half to open up kind
Speaker 1: of soul Valley, and it opened it up, and it
Speaker 1: was like, okay, you can set markers, you know, and
Speaker 1: I'm thinking, oh, that's very Breath the Wild. You know,
Speaker 1: I could set a missile marker, I can set this
Speaker 1: or that there. And then they also said like basically,
Speaker 1: there's there's five mcguffins you need to get and by
Speaker 1: the time you get there, you've got two, I want
Speaker 1: to say, by the time it opens up. And then
Speaker 1: it's like, all right, there's three more to get get
Speaker 1: him in whatever order you want. And I remember I
Speaker 1: was taking notes of being like, okay, well they're doing
Speaker 1: the Breath the Wild thing. But then it's like it
Speaker 1: was clearly trying to tell me to go to this one.
Speaker 1: But I was thinking it was like you know, in
Speaker 1: Breath the Wild, they're kind of like inching you towards
Speaker 1: the water area, but you can go to the Rito
Speaker 1: village or whatever. But they were inching me towards one,
Speaker 1: and I was like, well, this is any order. I'm
Speaker 1: there's clearly like this big tower thing over here or whatever.
Speaker 1: I'm gonna go over there and try to go there,
Speaker 1: and there was a thing blocking me. And that's that's
Speaker 1: the time where like Miles will comeing and be like, ah,
Speaker 1: doesn't seem like you're able to cross that right now.
Speaker 1: It doesn't seem like here. So it does make me
Speaker 1: wonder if it is actually linear in terms of like
Speaker 1: you can't do it in any order. It's weird because
Speaker 1: they say whatever order you want, and then I tried
Speaker 1: to go out of the order and they're like, I
Speaker 1: can't go there. So I'm guessing that most people will
Speaker 1: do things in the exact same order if there is
Speaker 1: even an option to go.
Speaker 5: It is cool. It's cool that it's like cryptic enough
Speaker 5: that you don't know the answer having fished the game,
Speaker 5: like almost entirely.
Speaker 1: I like that a lot. Yeah, yeah, I mean I'm
Speaker 1: gonna play I'm definitely gonna play through it again.
Speaker 4: How cinematic was it? I know you said there's not
Speaker 4: a ton of story, but like when the cinematics did
Speaker 4: pop up, where they did, they feel like top tier
Speaker 4: animated television sort of thing or what I mean.
Speaker 1: The vibe of this game, just the from the direction
Speaker 1: to the look and everything is just top top tier.
Speaker 1: So even if the story is very much Metroid and
Speaker 1: ancient race of ghosts and you're the Prophecy chosen one whatever,
Speaker 1: you know, it's like I'm not going to sit here
Speaker 1: and say the story is the best story I've ever
Speaker 1: seen in Become. But the way it's just like, as
Speaker 1: I'm watching these cut scenes, you know, I'm not a
Speaker 1: big story young games. It's kind of the perfect amount
Speaker 1: to me. It's enough to just kind of set a mood.
Speaker 1: I get a sense of you're the bad guy, these
Speaker 1: guys are on my side. Everything looks really cool. Everything
Speaker 1: just the direction of everything is great and nothing oversays
Speaker 1: it's welcome at all. And I would even say by
Speaker 1: the end, like the crew is like I was fond
Speaker 1: of them. I think that thing is like that well
Speaker 1: that relationship in those characters, Like, I do think it.
Speaker 4: Works like for people who want more that they would
Speaker 4: be able to get more from scanning. I guess how
Speaker 4: much scanning.
Speaker 2: Did you do?
Speaker 1: Talk about that I scanned everything, you know that way.
Speaker 1: I was almost like scanning too much because I kind
Speaker 1: of learned after a few hours, like pretty clear that
Speaker 1: these things, like every box in every area you can
Speaker 1: do a different scan too. You gotta wait for the
Speaker 1: like circle to go around, like this is a medium
Speaker 1: sized container meant for moving this from that for that, like,
Speaker 1: I'm still scanning every one of these for some reason,
Speaker 1: so it's really taking my prime. Yeah it's prime for sure.
Speaker 1: But yeah, there's you know, log books and things like that,
Speaker 1: and if you want to like it does a great
Speaker 1: job of in the menu, there is a log book
Speaker 1: section where it's just kind of broken down to like, Okay,
Speaker 1: here's these federation soldiers, here's these enemies, here's all the
Speaker 1: kind of floor and fauna of viewers the planet. Here's
Speaker 1: all the enemies. So like, and you can go in
Speaker 1: there and see a lot a good amount of flavor
Speaker 1: texts and things like that. So if you want to
Speaker 1: dive deep, you're into metroid Lore and stuff like that.
Speaker 1: It's there for it.
Speaker 2: Just how pretty is the game, Dan, I mean, it
Speaker 2: looks very pretty. Play a little bit, it seemed seems
Speaker 2: like it's just the best looking that tend to game
Speaker 2: we've ever seen to me, but uh, I mean that
Speaker 2: hold up the entire way.
Speaker 1: Yes, yes, yes, it is stunning. It is. It's it
Speaker 1: seems like it's on a different console. I mean, because
Speaker 1: like I'm going to switch to obviously, yeah, it's much
Speaker 1: more powerful than Switch one, But like Nintendo's just doing
Speaker 1: that first party magic where it's like they clearly, like
Speaker 1: I don't know if they just have a secret code
Speaker 1: they type into like unlock some capabilities the third party
Speaker 1: doesn't have, but.
Speaker 2: Do not give that code to a game freak. Whatever
Speaker 2: you do.
Speaker 1: Banza, I mean sounds great, but this runs way better
Speaker 1: than Bonanza. It looks just beautiful. Just the design of
Speaker 1: all these characters, Like oh on some of the like
Speaker 1: you like Samus, you know, as you kind of upgrade
Speaker 1: your suit and things like that, it's just by the end,
Speaker 1: you just look at Samos. I was like, god, damn,
Speaker 1: that looks cool. Like it's just a cool looking character.
Speaker 1: But all of these areas. They just seem like there's
Speaker 1: just that sense of like alien religion that surrounds Metroid
Speaker 1: and it really nails that tone. It's a lot of
Speaker 1: just like you know, chanting as you're looking at these
Speaker 1: shrips and just these ancient statues and stuff like that,
Speaker 1: and it's, uh, it's as good as it's ever been.
Speaker 4: Does this Sam talk and if so frequently, like does
Speaker 4: she even have like one line?
Speaker 1: I don't remember that. There are a couple of times
Speaker 1: where it's like somebody will say something like I remember
Speaker 1: there's one point where she like shrugs her shoulders and
Speaker 1: she's got the big balls on her shoulders, like there
Speaker 1: was something so defined, like you know, like shrugged. Yeah. So,
Speaker 1: uh no, the arena, there's the balls, there's the balls.
Speaker 2: Joined Prime one mob bobble that came out when that
Speaker 2: game was new head. It's a bobble tor though.
Speaker 1: Yeah, that that reminds me. You know, I stopped buying
Speaker 1: Ambo's a while ago. Mike's Mike's just wabbling away. I
Speaker 1: stop buying ambos a while ago because they just keep
Speaker 1: making them and they keep getting more expensive, and so
Speaker 1: like all these Metroid Prime ones, they they introduced it's like, okay,
Speaker 1: well whatever the bike, but now I love the bike.
Speaker 1: I think the bike looks awesome. I think this game
Speaker 1: is awesome. But these are super expensive, so I haven't
Speaker 1: scanned them. I don't know what they do because I
Speaker 1: don't own the expensive new ones. And I was like, well,
Speaker 1: surely I've got all these old ones. I've got the
Speaker 1: cool Gummy Metroid, I've got all the cool Samwich ones,
Speaker 1: Dark Sam. It's all this, so you know, at least
Speaker 1: the series ones to do something, folks. They make sound effects.
Speaker 1: So you go to the Ambo thing, you scan a
Speaker 1: Samus and it's just like does the like just like
Speaker 1: little chimes and stuff.
Speaker 2: That's better than like the Soda ones, where it's just
Speaker 2: like you get five rupees.
Speaker 1: But that's something that happens in the game. This literally
Speaker 1: triggers a sound effect in a menu.
Speaker 2: Wow, they really have given up on Ambo's support in
Speaker 2: the games.
Speaker 1: I don't know what the real expensive ones do, but boy, yeah,
Speaker 1: don't tell you what though.
Speaker 2: I bet the same thing I got to.
Speaker 5: I got to the Prime four Amibo and they look
Speaker 5: real nice.
Speaker 1: Man.
Speaker 2: I've been wading off just to give people birthday opportunities for.
Speaker 1: Jesus.
Speaker 2: Yeah, exactly. I'm sold. I'm ready. I'm so freaking excited
Speaker 2: for uh this guy. I mean, gosh, it's been a
Speaker 2: long time day. Did you go into that with like
Speaker 2: any of those kind of like, wow, we've been waiting
Speaker 2: forever for this game. Better to live or just kind
Speaker 2: of take it as it is.
Speaker 1: I Mean, the way I kind of deal with big releases,
Speaker 1: and I have for a long time now, is like
Speaker 1: I don't super follow like you know, early preview covers
Speaker 1: and stuff like that. I'm not trying to gobble up
Speaker 1: every you know, leak and stuff like that. So I
Speaker 1: kind of like to go in as blind as I can,
Speaker 1: Like I'll see a trailer at the Game Awards or
Speaker 1: during a director or something like that, and I just
Speaker 1: won't think about it until it's out. And usually I
Speaker 1: just kind of reserve all of that until the game
Speaker 1: is in my hands, and then I'll put all the
Speaker 1: thought into it. So it wasn't like all this like
Speaker 1: hype and expectation and did a deliver on that. It's
Speaker 1: just like, all right, the new metrocs out, I'm gonna
Speaker 1: play it, and I just it come to me on
Speaker 1: its own terms, and it just blew me away every
Speaker 1: step of the way.
Speaker 4: Do you still think there's a chance it would get
Speaker 4: delayed to next year and help out your fantasy credit.
Speaker 1: I'm myself myself with the score I'm giving it.
Speaker 2: It's very big of you to not take.
Speaker 1: I'm very curious to see how it's gonna review, because
Speaker 1: I was thinking for a while, like you know, four
Speaker 1: point five, it's like, yeah, there were some things that
Speaker 1: I do think will be polarizing. You know, I think
Speaker 1: even though he's not that big of a deal, obviously,
Speaker 1: people have kind of decided that Miles is a huge
Speaker 1: problem or whatever. He's not. Also, Mike, you mentioned one
Speaker 1: of those trailers. People were complaining about the desert being empty,
Speaker 1: Like I can I can see that being a thing.
Speaker 1: It's like, honestly, it's kind of empty. It's kind of
Speaker 1: just a place to go to hit some It's a
Speaker 1: desert and there's not a lot of d there's not
Speaker 1: like oh, here's the more kind of like there's trees
Speaker 1: and grass like, no, it's it's a rocky, sandy desert.
Speaker 1: It looks like that throughout.
Speaker 2: I hope people do kind of like get the whole.
Speaker 2: You know, this is like higher field even a little
Speaker 2: bit like the Great Scene.
Speaker 5: Now.
Speaker 2: Granted, people complained about the Great Scene as they thought
Speaker 2: it was too empty, and I always thought that was
Speaker 2: a silly complaint back then. So who knows how people
Speaker 2: are gonna react to that.
Speaker 1: Well, it's something like the Great Sea, Like it was
Speaker 1: kind of a thing where it's like, oh, I gotta
Speaker 1: pull out the one, I gotta call the thing, I
Speaker 1: gotta do the wind, I gotta do all this this one.
Speaker 1: It's just like, oh, sorry, real quick. The way you
Speaker 1: hop on and off of the bike, it's so I
Speaker 1: talk about how snappy was, like get in the bootball
Speaker 1: and everything. You hit the plus button and it's just
Speaker 1: it's kind of that elden Ring Torrent style where it's
Speaker 1: like it's not you're like you're not whistling for your
Speaker 1: horse and waiting for it. You were just like pressing start.
Speaker 1: Samos jumps like twenty feet in the air, does like
Speaker 1: a backflip, lands on it and you can just hit
Speaker 1: the boost and go. And like I was testing stuff,
Speaker 1: was like I would jump off kind of a little cliff,
Speaker 1: you know, like a twenty foot cliff and hit a
Speaker 1: plus in mid air and it's just like a land
Speaker 1: on a motorcycle and you can go from the boostball
Speaker 1: to the bike and it's just, man, it all looks
Speaker 1: so cool. They feel.
Speaker 5: They did show that in a trailer where like Samos
Speaker 5: is driving and then she like almost does a slight
Speaker 5: of Cura slide and like backflips off and then you're
Speaker 5: just in first person. I'm like, Sam's is so cool, dude.
Speaker 2: Yeah.
Speaker 1: The Cure slide is like if you hit B to
Speaker 1: boost and then you hit it again afterwards, it doesn't
Speaker 1: and like that can attack things, and like there are
Speaker 1: a couple kind of like mini boss type things in
Speaker 1: the desert, so you know there's like a big like
Speaker 1: sandworm type thing and it's just like, yeah, you are
Speaker 1: just like boosting up, like hitting its tail with your motorcycle,
Speaker 1: hopping off, shooting. It's it's really good.
Speaker 5: Did you play it in the I Assume four K
Speaker 5: sixty mode?
Speaker 2: Yeah?
Speaker 1: Yeah, because handheld it is it's one twenty. I did
Speaker 1: a little bit of that, but the four K sixty
Speaker 1: looks fantastic.
Speaker 3: I went twenty mean refresherrate.
Speaker 5: Yeah one hundred and which that's still blowing my mind
Speaker 5: that I'll be able to play Betroid Prime for first
Speaker 5: party Nintendo game at one hundred and twenty fs, Like,
Speaker 5: I really want to try that out.
Speaker 1: It's it looks so good.
Speaker 2: I'm ready for it.
Speaker 1: Yeah, I cannot wait to hear what you guys have
Speaker 1: to say about it, because I know you're all fans
Speaker 1: and looking forward to this one, and like a long
Speaker 1: time it has They did it right. I think I
Speaker 1: was a little skeptical, you know, with the restart and everything,
Speaker 1: and just kind of the spotty history of you know,
Speaker 1: even two and three, you know, doing things at and
Speaker 1: quite like this one. There's just a lot to like.
Speaker 4: At your prime one is number two of my top
Speaker 4: one hundred games of all time. I just it's just
Speaker 4: very very important to me.
Speaker 2: So baby steps of Jeff. But it's close, don't spoil jeez.
Speaker 1: That's the thing is like we're so close to the
Speaker 1: game of the year or two, and it's like I
Speaker 1: had this like, well, I'm pretty sure this is the
Speaker 1: general order I want, and then this slides in there
Speaker 1: and I'm like, is this my number one? This might
Speaker 1: be my number one? You know.
Speaker 4: I snap, I'm going to ask you for that declarative
Speaker 4: statement here in a couple like maybe a week, Dan,
Speaker 4: you got a week to sit on it, and then
Speaker 4: I want you to come back and tell me, really where
Speaker 4: this game?
Speaker 1: I mean, honestly, I do think if I said that
Speaker 1: one was better, I think you'd have to be talking
Speaker 1: factory in nostalgia, because in terms of just what the
Speaker 1: game is doing and the boss fights and just the
Speaker 1: moment to moment hard again, I played through one to
Speaker 1: its entirety twice in recent years. I think this is
Speaker 1: kind of doing most things, if not almost all things better.
Speaker 2: I officially excited and don't want to know a single
Speaker 2: other thing about this.
Speaker 1: I'll also talk about it on the BombCast and uh,
Speaker 1: you know, in person and everything, so you'll hear plenty
Speaker 1: about it. So of course, yes, can't wait for you
Speaker 1: all to get your hands on it.
Speaker 4: All right.
Speaker 1: That is my thoughts on Metroid Prime four again. To
Speaker 1: see it all written out and typed internet letters, that
Speaker 1: is on giant bomb dot com. You can see the
Speaker 1: stars in Purse all the stars. Actually I did put
Speaker 1: all the stars on the metro them and I put
Speaker 1: all five on the reviews, so there you go. You
Speaker 1: can check it out. But yeah, go go play it.
Speaker 1: It's good. Thanks Dan, that was awesome. Thank you