WEBVTT

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<v Speaker 1>Books. It is me Dan Reichert. I have played and

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<v Speaker 1>beaten Metroid Prime for really marathoning this game over the

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<v Speaker 1>last three days. I just finished the game with ninety

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<v Speaker 1>eight percent items. No idea where those last two were,

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<v Speaker 1>but I'll go back a second time. Folks, if you

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<v Speaker 1>were hearing this, that means thing Bargo has lifted on

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<v Speaker 1>Metroid Prime four review coverage, which I have written a

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<v Speaker 1>full review written style if you've ever heard of that,

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<v Speaker 1>that is on our website. That is on giant bomb

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<v Speaker 1>dot com. So if you want to hear my full

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<v Speaker 1>thoughts out there, not just rambly podcast style, I would

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<v Speaker 1>say go to johnbomb dot com read my review. But

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<v Speaker 1>this is a game that I'm the only one here

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<v Speaker 1>who has played it outside of demos and preview events

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<v Speaker 1>and stuff like that. So I went to field questions

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<v Speaker 1>from the Metroid curious here on this call. That's right,

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<v Speaker 1>I've got Jeff Grebb, Mike Manati, Jeff Backler, Turbo Sean

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<v Speaker 1>all here, all interested in the Metroid Prime for folks,

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<v Speaker 1>hap me with your questions.

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<v Speaker 2>Uh, were you able to romance Miles?

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<v Speaker 1>No? I have thoughts about Miles. If you want me

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<v Speaker 1>to go into it, we can do that now.

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<v Speaker 2>I don't. Yeah, and like you know, I'm like terrified

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<v Speaker 2>of spoilers still and I normally am not butt spoilers.

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<v Speaker 1>Which is, yeah, this is good to say up front

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<v Speaker 1>here for folks like I'm not going to like it's

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<v Speaker 1>it's a Metroid game. There's not a ton of story

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<v Speaker 1>going on here, but I think I can speak to

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<v Speaker 1>things like the concerns about Miles and the chatty characters

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<v Speaker 1>and stuff like that.

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<v Speaker 3>Well, I think at the very top, what would be

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<v Speaker 3>the most helpful is like, what's.

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<v Speaker 2>The deal man? You like this game?

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<v Speaker 1>A what?

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<v Speaker 4>Like?

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<v Speaker 1>What?

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<v Speaker 5>What?

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<v Speaker 1>Five? What do you think? Five stars? Stars? Perfect? That

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<v Speaker 1>is not what a five stars means. That's never what

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<v Speaker 1>I a No, got a couple?

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<v Speaker 2>Are there more than five stars on the scale?

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<v Speaker 1>No, okay, got it them.

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<v Speaker 2>I guess my question there is that you know, Metro

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<v Speaker 2>Prime one to me is this monolithic game, and then

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<v Speaker 2>it has two sequels that are also good to very good,

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<v Speaker 2>but few people will say that they are as good

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<v Speaker 2>as Metro Prime one. When you're saying that this is

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<v Speaker 2>five out of five, that is actually beyond my expectations

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<v Speaker 2>for a Metroid Prime sequels.

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<v Speaker 1>How are you handling this mic, I need, I need

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<v Speaker 1>a check.

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<v Speaker 2>Try to keep my excitement in check, because I want

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<v Speaker 2>it was already excited. I played the demo at a

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<v Speaker 2>target Kiosk and then Dan coming out, you know, with

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<v Speaker 2>that kind of score, I mean, should I be expecting

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<v Speaker 2>to like this as much as Metroid Prime one? I guess.

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<v Speaker 3>I guess all you can be now is disappointed.

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<v Speaker 1>I would say I'm going to hold off on I

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<v Speaker 1>actually have not written review yet. I have the outline,

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<v Speaker 1>but I'm going to hold off on any super declarative

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<v Speaker 1>like this is where it's this is the better than

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<v Speaker 1>one or whatever. I will say for sure, definitively, this

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<v Speaker 1>is definitely better than two and three. It's not even

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<v Speaker 1>sure discussion. I could see a world where after I

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<v Speaker 1>let it simmer a bit and really think about and everything,

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<v Speaker 1>where I do say this is my favorite one, but

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<v Speaker 1>I'm not going to depend who say that yet. I

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<v Speaker 1>will say the feeling I had playing this for sixteen hours,

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<v Speaker 1>I can only compare it to the feeling I had

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<v Speaker 1>playing at Metroid Prime one in Winter Break two thousand

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<v Speaker 1>and two, sixteen, and I did this again. That was

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<v Speaker 1>about right, and that that is about where the other

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<v Speaker 1>ones were as well, and that was with ninety eight

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<v Speaker 1>percent items, which you can get these like kind of

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<v Speaker 1>scout bots at a certain point that'll tell you like, okay,

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<v Speaker 1>in this area, we're going to mark the collectibles, and

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<v Speaker 1>here's the overworld scalpot where we can mark that and everything.

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<v Speaker 1>And I got every one of them that the scout

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<v Speaker 1>bot pointed out, and I went back. I did a

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<v Speaker 1>whole thing. I was up till three or four last

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<v Speaker 1>night getting everything, and it's like I got to the

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<v Speaker 1>point where it's like, hey, do you want to do

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<v Speaker 1>you want to move forward? I mean, there's no going

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<v Speaker 1>back after this. And I was like, well, I'm a

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<v Speaker 1>ninety eight percent. I definitely want to get one hundred.

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<v Speaker 1>Maybe that last two percent is in the like end

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<v Speaker 1>end game and I did not get it. So I

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<v Speaker 1>got to figure out where the last two percent is.

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<v Speaker 1>But yes, it's ninety eight percent on items. Is it

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<v Speaker 1>like ninety three percent scans if you remember, you know

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<v Speaker 1>scans from the old Metro Prime So like right, I

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<v Speaker 1>went very hard on it. So that was close to completionists.

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<v Speaker 5>I would say, okay, I guess my thought, and this

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<v Speaker 5>does kind of lead us to you know, the concerns

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<v Speaker 5>on the Internet. But the overall feel of the game,

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<v Speaker 5>I'm wondering because Dan, you've you're at least familiar with

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<v Speaker 5>all of the Metro Prime games. You know, we talked

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<v Speaker 5>a little bit, like, you know, you reviewed Prime three

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<v Speaker 5>back in the day, but that was what like seventeen

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<v Speaker 5>years ago or whatever. It's been a long time. Yeah,

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<v Speaker 5>So I'm kind of curious. Does it feel mostly like

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<v Speaker 5>Metro Prime one where it is more isolated?

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<v Speaker 1>Okay, all right, specifically about isolated. So that's the question because.

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<v Speaker 5>Hang on, because because as the series went on, it's

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<v Speaker 5>clear that Retro wanted it to be Nintendo's Halo because

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<v Speaker 5>Halo was popping off at the time. So by the

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<v Speaker 5>time they got to three, they could develop in a

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<v Speaker 5>way where it was more cinematic, more cut scenes. The

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<v Speaker 5>beginning was a lot about the Federation, and then it

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<v Speaker 5>puts you into traditional you know, Tray Prime as you

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<v Speaker 5>expected from one, and the most part too. I'm just

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<v Speaker 5>curious if they it sounds to me like they struck

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<v Speaker 5>a balance base on the way you've talked about.

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<v Speaker 1>It so far, I think so it definitely does not

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<v Speaker 1>seem like outside of the beginning, which some of you

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<v Speaker 1>have played and seen. It does not feel at all

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<v Speaker 1>like it's going for like a Halo vibe or like

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<v Speaker 1>a Call of Duty campaign level or anything like that.

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<v Speaker 1>That first setup is very much like, h we're.

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<v Speaker 2>Turns in the thing.

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<v Speaker 1>We got to get the artifact we got like oh,

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<v Speaker 1>you know, yelling and shooting in a big war scene

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<v Speaker 1>and stuff like that. That is kind of the only

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<v Speaker 1>time you're gonna see that level of it. Now. There

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<v Speaker 1>are characters that they introduce, starting with Miles, which you

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<v Speaker 1>know we've talked about on on podcasts and stuff so far.

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<v Speaker 1>And there is there is a crew. There is a

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<v Speaker 1>crew that you do find. It is a limited crew.

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<v Speaker 1>They definitely are not all like Miles. They are you know, different,

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<v Speaker 1>just kind of archetype of soldier types and stuff. There's like,

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<v Speaker 1>you know, a girl that's like, you know, kind of fanygirling.

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<v Speaker 1>I was like, oh my god, it's Sam, and so

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<v Speaker 1>I want to I want to open the door with Sam.

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<v Speaker 1>Is I want to take a picture where there are

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<v Speaker 1>you know, like that type of stuff. But I will say,

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<v Speaker 1>you know, I don't have a lot of tolerance for

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<v Speaker 1>obnoxious characters that talk a lot and stuff like that,

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<v Speaker 1>Like I hate like that a Loys and the Mamers

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<v Speaker 1>and things like that. None of it is that. None

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<v Speaker 1>of it is it. Like the like that first part

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<v Speaker 1>you've seen when you meet Miles and you get him

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<v Speaker 1>down in Fury Green and stuff, he's being kind of

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<v Speaker 1>talkative and stuff. After that, Miles is mostly relegated to

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<v Speaker 1>Like I thought it was gonna be more of a

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<v Speaker 1>codec thing because when you go to a map, you

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<v Speaker 1>can hit X to call the radio, and like half

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<v Speaker 1>the time, if you're in like one of the big

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<v Speaker 1>areas or whatever, like I'll call them dungeons. For lack

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<v Speaker 1>a better term, it just says communication disabled, so you

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<v Speaker 1>couldn't even talk to him if you want it to.

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<v Speaker 1>And then it's just like the time he'll kind of

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<v Speaker 1>chime in on the radio, is like, oh, in between

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<v Speaker 1>these big kind of more dungeon like areas, you're kind

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<v Speaker 1>of roaming the open world, and he'll just be like,

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<v Speaker 1>you know, if the game senses that you've just kind

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<v Speaker 1>of been driving around aimlessly for a while, he'll come

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<v Speaker 1>and be like, hey, you got that thing, you should

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<v Speaker 1>maybe go Maybe you can go past that lava river now,

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<v Speaker 1>you know, like and it'll show up on your map.

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<v Speaker 1>So he'll kind of nudge you in a direction, but

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<v Speaker 1>it's few and far between.

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<v Speaker 5>So so it's it is Metro Prime four, the sequel

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<v Speaker 5>to Prime three, but maybe made knowing that a lot

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<v Speaker 5>of the core fan base really identifies with the one

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<v Speaker 5>the most when it comes to METROI Prime, and so

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<v Speaker 5>they may with that in mind.

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<v Speaker 2>Yeah, that's the.

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<v Speaker 1>Thing is like two and three kind of took swings

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<v Speaker 1>where it's like two had the whole kind of dark

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<v Speaker 1>world thing going on, which you know, kind of turned

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<v Speaker 1>me off. That's kind of my least favorite thing in

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<v Speaker 1>the Prime series. And then Prime three, you know, it's

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<v Speaker 1>on the we you know, a bunch of motion control stuff.

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<v Speaker 1>You know, as you mentioned Sean, there's more kind of

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<v Speaker 1>like a story and things going on there. So this one,

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<v Speaker 1>despite the fact that it is quote unquote like an

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<v Speaker 1>open world and introduced some new elements, like you know,

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<v Speaker 1>the motorcycle, it really does feel a lot more like

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<v Speaker 1>one than it does two or three. Cool you.

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<v Speaker 4>When we were talking early, you were kind of like

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<v Speaker 4>kind of giving us your early ideas of like what

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<v Speaker 4>you were feeling about the game, and you were you

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<v Speaker 4>were heaving around like a four point five obviously that's

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<v Speaker 4>just something like you were just like feeling it early on.

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<v Speaker 4>Is there a moment where you're like, hey, this is

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<v Speaker 4>a five star game. This is the exactly what I wanted, Like,

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<v Speaker 4>did you okay, go ahead?

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<v Speaker 1>No, it was last night. It was last night. So

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<v Speaker 1>I mean I was actually like pretty much all day

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<v Speaker 1>and all night last night I was playing. And it

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<v Speaker 1>was during that really lengthy play threas, like as I

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<v Speaker 1>was kind of going back and kind of just mopping

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<v Speaker 1>up everything before the big stretch at the end where

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<v Speaker 1>I was like, you know, once you have all these

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<v Speaker 1>powers and stuff, and it's that metroid thing that like

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<v Speaker 1>you're going back to old areas, but now the enemies

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<v Speaker 1>are going down easier. You have access all these things

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<v Speaker 1>that you were just kind of like making a mental

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<v Speaker 1>note of before, like Okay, I'm gonna need a spider

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<v Speaker 1>ball to get through there or whatever. When you have

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<v Speaker 1>it all, then it's just like all right, this place

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<v Speaker 1>is blown wide open. All the doors are open for me,

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<v Speaker 1>you know, And it's like I was having so much fun,

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<v Speaker 1>and it does that ability the thing where as you

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<v Speaker 1>keep gaining abilities, the game just keeps getting more and

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<v Speaker 1>more fun just to move around these spaces, and like,

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<v Speaker 1>as I'm moving through these old spaces, it's like, oh,

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<v Speaker 1>I remember when I didn't have this or that or

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<v Speaker 1>this or the double jump and stuff. And now I'm

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<v Speaker 1>just flying around, I'm grappling around, I'm killing things, I'm

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<v Speaker 1>charging up a triple thundershot and screwing up all these

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<v Speaker 1>robots that messed me up before. It's I was like,

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<v Speaker 1>I had that moment where it's like, I don't know

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<v Speaker 1>what else I would want a Metroid game, a Metric

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<v Speaker 1>Prime game to be than this. You know, this is

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<v Speaker 1>exactly what I wanted.

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<v Speaker 2>What about the motor cycle, Like, how much of that

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<v Speaker 2>is in the game? Is it interesting? Is it mostly

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<v Speaker 2>like kind of just transporting you to different kind of

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<v Speaker 2>sections of the area, And is it is it like

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<v Speaker 2>its own giant area of itself where it feels more open.

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<v Speaker 1>Yeah, so it's it is very much relegated to that

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<v Speaker 1>open world. So Soul Valley is the hub world. And

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<v Speaker 1>I think this is important to note here. Is that

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<v Speaker 1>it is you know, I'll use the phrase open world

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<v Speaker 1>for lack of a better term, but this is not

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<v Speaker 1>the Metroid Breath of the Wild. It is not that

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<v Speaker 1>it is Soul Valley is much more akin to hirol

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<v Speaker 1>Field from Ockery enough time where it's like it is

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<v Speaker 1>an open area. You can choose where you want to go. Oka,

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<v Speaker 1>I'm gonna go to Death Mountain. I'm gonna go to Lakehilliya,

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<v Speaker 1>you know whatever. But there's not a ton of stuff there.

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<v Speaker 1>It's not a breath. While where there's one hundred and

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<v Speaker 1>twenty shrines, there are like occasional little shrines you go

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<v Speaker 1>into and solve a small little puzzle, you get some

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<v Speaker 1>some currency and stuff. Well, very zeld ish.

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<v Speaker 2>That's that analogy, like completely answers my question makes sense

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<v Speaker 2>to me now know exactly what you mean.

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<v Speaker 1>Yeah, it is like hirol Field, I would not call empty,

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<v Speaker 1>but it's not like littered with stuff everywhere you turn.

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<v Speaker 1>So this is what it. Yeah, No, this is a

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<v Speaker 1>desert and it is like, honestly, one of the main

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<v Speaker 1>things you're doing there is there are these kind of

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<v Speaker 1>green crystals everywhere, these like clusters of green crystals, and

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<v Speaker 1>like there are crystal beating well okay, and they're like

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<v Speaker 1>so you'll see in your menu, like there's a crystal

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<v Speaker 1>kind of hud element and as you hit certain lines,

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<v Speaker 1>you know, Miles will call you back like, hey, you

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<v Speaker 1>should come back to the altar. You'll get like an

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<v Speaker 1>upgrade or whatever. So I would also very much suggest

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<v Speaker 1>to people as you were playing, even early on, just

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<v Speaker 1>be getting a bunch of crystals. You know, if you

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<v Speaker 1>see a green crystal, they are finite. They don't like regrow,

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<v Speaker 1>they will regrow clear, and then you just get normal

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<v Speaker 1>like energy and missiles and stuff like that. But to

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<v Speaker 1>get that green crystal currency, you want to hit it

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<v Speaker 1>and then you only get it once, so get them

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<v Speaker 1>as you're going through so you don't feel the need

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<v Speaker 1>to do a bunch at the end. But anyway, Yeah,

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<v Speaker 1>the motorcycle is for Soul Valley and there are some

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<v Speaker 1>fun like little puzzles there and things where it's like

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<v Speaker 1>some rams and if I can get up to that

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<v Speaker 1>plateau and hit this boost or like there's a missile

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<v Speaker 1>upgrade that is in between this big kind of rock

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<v Speaker 1>formation and I can kind of ramp up and hit

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<v Speaker 1>that and you get five extra missiles. But yes, largely empty,

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00:11:03.759 --> 00:11:05.960
<v Speaker 1>and it is mainly a way to get between again.

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<v Speaker 1>It's kind of like hiro Field and Akarna. There's like

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<v Speaker 1>five main areas basically, you know, there's like you know,

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<v Speaker 1>Fury Green, which Jeff you saw, Mike you had mentioned

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<v Speaker 1>before the kind of lightning area from the trailers that

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<v Speaker 1>is volt Forge, which volt Forge is just a stunning area.

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<v Speaker 1>It's awesome, that's great.

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<v Speaker 2>Cool.

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<v Speaker 1>That's where you get the bike, and so yeah, the

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<v Speaker 1>bike is for getting around Soul Valley, collecting all those crystals,

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<v Speaker 1>finding the occasional shrine. And then when you go to

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<v Speaker 1>one of these five main areas, there's like a little

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<v Speaker 1>place that you kind of put your bike and just going.

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<v Speaker 1>You kind of just like rev it up to open

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<v Speaker 1>it up and move on. Like there's almost like a

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<v Speaker 1>load screen thing where like you know, Fury Green will

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00:11:40.840 --> 00:11:42.720
<v Speaker 1>launch you from a cannon into the area. You know.

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<v Speaker 1>One of them is like kind of a train, like

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<v Speaker 1>a tram that you go on Mic that's almost like

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00:11:45.600 --> 00:11:49.879
<v Speaker 1>a monorail. So yeah, yeah, so there is some obvious

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00:11:49.919 --> 00:11:53.360
<v Speaker 1>separation between like Soul Valley and then these five other

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00:11:53.399 --> 00:11:54.200
<v Speaker 1>bigger areas.

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<v Speaker 4>Yeah, okay, Neat the psychic abilities, how much do they

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00:11:59.320 --> 00:12:01.919
<v Speaker 4>factor in? Do they feel like replacements for abilities we

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00:12:02.000 --> 00:12:04.159
<v Speaker 4>might have had before, but sort of palette swap? Do

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00:12:04.240 --> 00:12:05.519
<v Speaker 4>I do they feel completely fresh?

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<v Speaker 1>Like what it is I would say that is I wouldn't.

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00:12:10.240 --> 00:12:11.960
<v Speaker 1>I don't want to reduce it to just pallette swap.

295
00:12:12.039 --> 00:12:14.039
<v Speaker 1>But it does feel like there are certainly abilities where

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00:12:14.039 --> 00:12:15.759
<v Speaker 1>it's like, okay, these are things we had before. You

297
00:12:15.799 --> 00:12:17.399
<v Speaker 1>just put the word psychic in front of it and

298
00:12:17.440 --> 00:12:19.320
<v Speaker 1>you've got it's kind of like purple now you know.

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00:12:19.399 --> 00:12:22.679
<v Speaker 1>There's like, oh, the psychic boostball and the psychic you know, spiderball.

300
00:12:22.879 --> 00:12:24.000
<v Speaker 1>I don't know if we get all the names right.

301
00:12:24.039 --> 00:12:26.679
<v Speaker 1>The psychic grapple, things like that. It's just instead of

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00:12:26.720 --> 00:12:28.840
<v Speaker 1>the grapple beam, you're getting a psychic grapple instead of this,

303
00:12:28.879 --> 00:12:31.720
<v Speaker 1>you're getting that. There is there are a couple that

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00:12:31.759 --> 00:12:33.559
<v Speaker 1>are new, like I don't know if they've shown any

305
00:12:33.559 --> 00:12:36.200
<v Speaker 1>previews stuff. There's like like your charge shot with your

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00:12:36.279 --> 00:12:38.279
<v Speaker 1>energy beam. If you do it while you have kind

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00:12:38.279 --> 00:12:41.519
<v Speaker 1>of the psychic vision on, you can curve it. You

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00:12:41.519 --> 00:12:45.440
<v Speaker 1>can control the our quick look. Yes, yeah, it's like

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00:12:45.440 --> 00:12:47.320
<v Speaker 1>a heavenly sword when you were shooting arrow, you know,

310
00:12:47.639 --> 00:12:49.639
<v Speaker 1>of course, so you can like after touch it. And

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00:12:49.679 --> 00:12:51.960
<v Speaker 1>by the way, the gyro stuff in this game, there's

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00:12:52.000 --> 00:12:54.279
<v Speaker 1>a lot of tweaking you can do so individual abilities

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00:12:54.320 --> 00:12:55.639
<v Speaker 1>where you're like, okay, do I want to be able

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00:12:55.679 --> 00:12:58.200
<v Speaker 1>to like grapple with motion. Do I want to be

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00:12:58.200 --> 00:13:00.480
<v Speaker 1>able to target individual limbs and stuff with motion? Do

316
00:13:00.559 --> 00:13:02.600
<v Speaker 1>I want to like, you know, all these very specific things.

317
00:13:02.679 --> 00:13:04.679
<v Speaker 1>And I tweaked it a lot because I did find

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00:13:04.679 --> 00:13:08.480
<v Speaker 1>that the gyro stuff was fantastic to use, which remind

319
00:13:08.519 --> 00:13:10.080
<v Speaker 1>me later I'll touch on the mouse stuff and how

320
00:13:10.080 --> 00:13:13.000
<v Speaker 1>I don't even know that's necessary because like it doesn't

321
00:13:13.000 --> 00:13:16.039
<v Speaker 1>do anything that the gyro doesn't do better, honestly, But yeah,

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00:13:16.039 --> 00:13:17.879
<v Speaker 1>the psychic powers, there's the occasional once where it's like

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00:13:17.879 --> 00:13:19.840
<v Speaker 1>almost like a telekinetic thing where it's like, okay, I

324
00:13:19.879 --> 00:13:22.200
<v Speaker 1>just need to move this crystal and a pattern to

325
00:13:22.279 --> 00:13:24.360
<v Speaker 1>open a door, which you know, metri Prime three did

326
00:13:24.360 --> 00:13:27.720
<v Speaker 1>some of that stuff, but it's it's largely it's kind

327
00:13:27.720 --> 00:13:30.759
<v Speaker 1>of just a branding of like it's your scanner is

328
00:13:30.799 --> 00:13:33.480
<v Speaker 1>through your psychic vision, which it is better now because

329
00:13:33.519 --> 00:13:36.159
<v Speaker 1>it's like instead of little red and orange squares, it

330
00:13:36.240 --> 00:13:38.320
<v Speaker 1>is just like the psychic vision. If it is something

331
00:13:38.600 --> 00:13:41.039
<v Speaker 1>that you can scan, the entire thing, even if it's

332
00:13:41.039 --> 00:13:43.279
<v Speaker 1>a big statue, will all be green and everything else

333
00:13:43.320 --> 00:13:45.600
<v Speaker 1>is kind of purple, so things like stick out more

334
00:13:45.600 --> 00:13:47.519
<v Speaker 1>and it's easier to kind of get around and figure

335
00:13:47.559 --> 00:13:50.440
<v Speaker 1>out what to scan, you know, But yeah, I wouldn't

336
00:13:50.440 --> 00:13:53.120
<v Speaker 1>say there's a ton of like some of it looks cool,

337
00:13:53.159 --> 00:13:55.440
<v Speaker 1>like the psychic boostball is like if you see these

338
00:13:55.480 --> 00:13:57.759
<v Speaker 1>certain kind of purple things that the ball can go into,

339
00:13:58.120 --> 00:14:01.559
<v Speaker 1>it'll like shoot you along like a spirit track for

340
00:14:01.720 --> 00:14:08.200
<v Speaker 1>lack of a better term, right, But like, yeah, it's

341
00:14:08.360 --> 00:14:10.679
<v Speaker 1>it's all. It feels kind of more like a branding

342
00:14:10.759 --> 00:14:12.639
<v Speaker 1>aesthetics thing. It's just a lot of purple stuff, a

343
00:14:12.639 --> 00:14:13.279
<v Speaker 1>lot of It's.

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00:14:13.159 --> 00:14:16.159
<v Speaker 2>Not like the force awakens all of a sudden, No, it's.

345
00:14:15.960 --> 00:14:18.240
<v Speaker 1>Just kind of ethereal. Like there's cool Like there's platforms

346
00:14:18.240 --> 00:14:19.799
<v Speaker 1>where it's like let's say there's an area and oh,

347
00:14:19.840 --> 00:14:22.120
<v Speaker 1>I can't get up to that platform up there, but

348
00:14:22.200 --> 00:14:24.919
<v Speaker 1>you see some like pink clouds. Basically you can go

349
00:14:24.960 --> 00:14:26.960
<v Speaker 1>into your psychic ability. You can just kind of like

350
00:14:27.159 --> 00:14:30.000
<v Speaker 1>kind of scan the pink cloud basically into like fill

351
00:14:30.000 --> 00:14:32.200
<v Speaker 1>in these psychic platforms and sure you can use to

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00:14:32.200 --> 00:14:33.000
<v Speaker 1>get up to that area.

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00:14:33.279 --> 00:14:34.799
<v Speaker 5>Yeah, it sounds like it's just because each of the

354
00:14:34.799 --> 00:14:37.600
<v Speaker 5>prime games has a theme after one, like two is

355
00:14:37.679 --> 00:14:39.799
<v Speaker 5>light and dark, three is the phase on this sounds

356
00:14:39.799 --> 00:14:42.080
<v Speaker 5>like psychic is sort of just the theme of this.

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00:14:42.120 --> 00:14:43.639
<v Speaker 1>It's the theme, and it's even it comes down to

358
00:14:43.679 --> 00:14:47.200
<v Speaker 1>the suit like samos hays the crystal in her helmet

359
00:14:47.200 --> 00:14:48.679
<v Speaker 1>and everything. So yeah, that is the theme. You were

360
00:14:48.679 --> 00:14:50.919
<v Speaker 1>getting talked to from a lot of ghosts of an

361
00:14:50.960 --> 00:14:54.240
<v Speaker 1>ancient race of you know, aliens. It is it is

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00:14:54.519 --> 00:14:56.759
<v Speaker 1>what I want. There's a lot of ancient ghosts talking

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00:14:56.759 --> 00:14:57.000
<v Speaker 1>to you.

364
00:14:57.759 --> 00:14:58.360
<v Speaker 5>Brand cool.

365
00:14:58.759 --> 00:14:59.759
<v Speaker 1>Yeah.

366
00:15:00.440 --> 00:15:03.320
<v Speaker 2>I am curious though about like the mouse controls and

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00:15:03.360 --> 00:15:06.240
<v Speaker 2>like just if you experiment of all the control types

368
00:15:06.440 --> 00:15:08.919
<v Speaker 2>you do, like the classic more take stock control. Is

369
00:15:08.960 --> 00:15:10.360
<v Speaker 2>that even an option in this one?

370
00:15:10.440 --> 00:15:15.799
<v Speaker 1>Boy tanks not like without dual analog like originally did

371
00:15:15.240 --> 00:15:17.799
<v Speaker 1>I don't know if I want it to be an option.

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00:15:18.120 --> 00:15:20.240
<v Speaker 4>I kind of liked the idea of the purest controls.

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00:15:20.279 --> 00:15:22.240
<v Speaker 4>I mean I would never use him, but yeah.

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00:15:21.960 --> 00:15:23.840
<v Speaker 1>I did not see that option. I don't know there's

375
00:15:23.879 --> 00:15:25.600
<v Speaker 1>a way you could tweak it to make that the case.

376
00:15:26.360 --> 00:15:28.000
<v Speaker 1>But it's like this is more like if you played

377
00:15:28.120 --> 00:15:31.120
<v Speaker 1>Metroid Primary Mastered. A lot of that is more like

378
00:15:31.120 --> 00:15:33.840
<v Speaker 1>by default how it feels, which felt great. So the

379
00:15:33.919 --> 00:15:36.120
<v Speaker 1>thing is a lot of these boss fights specifically again

380
00:15:36.159 --> 00:15:37.720
<v Speaker 1>you might have seen some of them, will have very

381
00:15:37.759 --> 00:15:40.320
<v Speaker 1>specific weak points to hit, and if you just do

382
00:15:40.360 --> 00:15:42.360
<v Speaker 1>the lock on, like the ZL lock on, it just

383
00:15:42.399 --> 00:15:45.399
<v Speaker 1>kind of locks onto center mass, you know, and you

384
00:15:45.480 --> 00:15:47.120
<v Speaker 1>do need to tweak a little bit. So like when

385
00:15:47.159 --> 00:15:48.679
<v Speaker 1>I did the preview event in New York City, I

386
00:15:48.720 --> 00:15:50.240
<v Speaker 1>was doing the mouse mode, and of course that was

387
00:15:50.279 --> 00:15:52.519
<v Speaker 1>set up in the most optimal way with like basically

388
00:15:52.559 --> 00:15:54.240
<v Speaker 1>a giant mouse pad in front of me. And it's like,

389
00:15:54.240 --> 00:15:56.600
<v Speaker 1>oh wow, that's actually is easier to aim at these

390
00:15:56.679 --> 00:16:00.159
<v Speaker 1>four spots on this guy's chest or whatever. But I'll

391
00:16:00.200 --> 00:16:03.480
<v Speaker 1>say it's just as easy and better, honestly to use

392
00:16:03.519 --> 00:16:06.000
<v Speaker 1>the gyro stuff. So you can you can even tweak

393
00:16:06.080 --> 00:16:08.960
<v Speaker 1>the threshold that you need to move the controller for

394
00:16:09.039 --> 00:16:10.720
<v Speaker 1>it to kind of break away from that, you know,

395
00:16:10.799 --> 00:16:13.120
<v Speaker 1>center lock on. So I kind of messed with that

396
00:16:13.120 --> 00:16:14.159
<v Speaker 1>a little bit because you don't want it to be

397
00:16:14.200 --> 00:16:15.440
<v Speaker 1>too weak because most of the time you do want

398
00:16:15.440 --> 00:16:17.759
<v Speaker 1>to aim dead center, but you want to be able

399
00:16:17.759 --> 00:16:19.080
<v Speaker 1>to break off and like, okay, I need to hit

400
00:16:19.080 --> 00:16:21.240
<v Speaker 1>this thing's limbs, you know, at a certain point. So

401
00:16:21.600 --> 00:16:24.360
<v Speaker 1>I would say, get into those options. Tweak the motion

402
00:16:24.399 --> 00:16:26.399
<v Speaker 1>control stuff you're liking, because I did think it was

403
00:16:26.879 --> 00:16:30.279
<v Speaker 1>very very solid. But the mouse, the mouse itself, you know,

404
00:16:30.360 --> 00:16:32.399
<v Speaker 1>I did try to do. You know, they say like, oh,

405
00:16:32.440 --> 00:16:33.840
<v Speaker 1>you can just put it on your leg, put it

406
00:16:33.919 --> 00:16:36.480
<v Speaker 1>on your thigh, on the couch or whatever. I mean,

407
00:16:36.879 --> 00:16:38.960
<v Speaker 1>it kind of works. I think it could maybe work

408
00:16:39.000 --> 00:16:41.279
<v Speaker 1>better in like a Mario Paint Mario Maker situation where

409
00:16:41.279 --> 00:16:43.360
<v Speaker 1>it's not like, you know, there's some difficult boss fights

410
00:16:43.360 --> 00:16:45.879
<v Speaker 1>and stuff in here. I tried a few boss fights

411
00:16:45.879 --> 00:16:49.080
<v Speaker 1>in several different ways, and the gyro was was head

412
00:16:49.120 --> 00:16:50.159
<v Speaker 1>and shoulders better than the mouse.

413
00:16:50.200 --> 00:16:54.639
<v Speaker 3>I thought, Okay, when I was playing I it took

414
00:16:54.679 --> 00:16:57.120
<v Speaker 3>me about, you know, fifteen minutes before I kind of

415
00:16:57.200 --> 00:17:00.759
<v Speaker 3>locked back into remembering, you know, how.

416
00:17:00.639 --> 00:17:01.559
<v Speaker 1>It all controls.

417
00:17:02.000 --> 00:17:05.400
<v Speaker 3>But I do think there's like quality of life improvements

418
00:17:05.839 --> 00:17:10.559
<v Speaker 3>that maybe I wasn't able to like immediately discern. What

419
00:17:11.119 --> 00:17:14.359
<v Speaker 3>are you seeing do you, as someone who's probably more

420
00:17:14.359 --> 00:17:18.119
<v Speaker 3>familiar with, like, you know, how that original one controlled

421
00:17:18.160 --> 00:17:20.000
<v Speaker 3>and how two and three kind of went, Like, what

422
00:17:20.519 --> 00:17:24.480
<v Speaker 3>is the most substantial and kind of glaring set of

423
00:17:24.519 --> 00:17:26.599
<v Speaker 3>improvements that you think you've been able to kind of

424
00:17:26.640 --> 00:17:27.200
<v Speaker 3>saw us out.

425
00:17:27.359 --> 00:17:30.160
<v Speaker 1>I mean, something that's pretty striking about Metroid Prime back

426
00:17:30.200 --> 00:17:33.640
<v Speaker 1>to the first one is that like it aged incredibly well.

427
00:17:33.680 --> 00:17:36.759
<v Speaker 1>I played through Base Metroid Prime and remastered both in

428
00:17:36.799 --> 00:17:39.559
<v Speaker 1>like the last five years, and even the base one

429
00:17:39.759 --> 00:17:42.160
<v Speaker 1>is like it still controls very very well and there's

430
00:17:42.200 --> 00:17:44.799
<v Speaker 1>not a lot of hiccups. As far as the quality

431
00:17:44.799 --> 00:17:46.720
<v Speaker 1>of life stuff, I would say some of the stuff

432
00:17:46.720 --> 00:17:49.359
<v Speaker 1>in this one is just snappier. You know, you get

433
00:17:49.400 --> 00:17:52.039
<v Speaker 1>in and out of animations faster, like the boostball things

434
00:17:52.079 --> 00:17:55.599
<v Speaker 1>like that. You know, doors open, there's not as many,

435
00:17:55.680 --> 00:17:58.119
<v Speaker 1>like you'll notice like a big kind of like load

436
00:17:58.160 --> 00:18:00.319
<v Speaker 1>time when you go into or out of these like

437
00:18:00.359 --> 00:18:04.200
<v Speaker 1>from the open world to the big areas, but it's

438
00:18:04.720 --> 00:18:06.559
<v Speaker 1>doors open when you shoot them. For the most part.

439
00:18:07.519 --> 00:18:10.440
<v Speaker 1>I'm not butting up against the game at any point here.

440
00:18:10.519 --> 00:18:11.440
<v Speaker 1>I don't think I.

441
00:18:11.359 --> 00:18:15.599
<v Speaker 2>Guess along that line, like how kind of guiding was

442
00:18:15.720 --> 00:18:17.640
<v Speaker 2>the game, because you know we've seen metro games sometimes

443
00:18:17.640 --> 00:18:21.119
<v Speaker 2>it's like pretty much figure it out or something. It's like, yeah,

444
00:18:21.200 --> 00:18:23.359
<v Speaker 2>we're gonna on this map.

445
00:18:23.680 --> 00:18:26.839
<v Speaker 1>I I got stuck exactly as much as I think

446
00:18:26.880 --> 00:18:29.839
<v Speaker 1>I want to, because even in that gets times, Yeah, yeah,

447
00:18:29.839 --> 00:18:30.960
<v Speaker 1>I don't want to. I don't want you know, if

448
00:18:31.000 --> 00:18:32.359
<v Speaker 1>Miles was in my ear tell me where to go

449
00:18:32.400 --> 00:18:34.079
<v Speaker 1>all the time, I would hate that. It's a metrod game,

450
00:18:34.119 --> 00:18:36.640
<v Speaker 1>and like I definitely got lost. I definitely would see,

451
00:18:37.079 --> 00:18:39.319
<v Speaker 1>you know, missiles and upgrades and be like, I don't

452
00:18:39.359 --> 00:18:41.440
<v Speaker 1>know that that's not a new item money to get.

453
00:18:41.480 --> 00:18:42.720
<v Speaker 1>I just don't know how to get there. You know,

454
00:18:43.119 --> 00:18:45.039
<v Speaker 1>I have everything I need like that type of stuff.

455
00:18:45.759 --> 00:18:48.000
<v Speaker 1>But even I would say that's an improvement over Metrod

456
00:18:48.000 --> 00:18:50.160
<v Speaker 1>Prime one, because even though I beat that game several times,

457
00:18:50.440 --> 00:18:51.920
<v Speaker 1>there are still times where it's like, ah, do I

458
00:18:51.960 --> 00:18:53.759
<v Speaker 1>need to go back to that underwater area? And then

459
00:18:53.799 --> 00:18:55.720
<v Speaker 1>I will futs around there for like an hour before

460
00:18:55.759 --> 00:18:57.440
<v Speaker 1>I realized I don't really need to be down there,

461
00:18:57.680 --> 00:19:01.240
<v Speaker 1>and like I didn't have any giant I'm waste playing this.

462
00:19:01.519 --> 00:19:03.599
<v Speaker 1>You know, I would generally know where I needed to

463
00:19:03.640 --> 00:19:05.759
<v Speaker 1>be at any given time, and then it's just a

464
00:19:05.759 --> 00:19:08.039
<v Speaker 1>matter of figuring out, like, Okay, what's the puzzle to

465
00:19:08.079 --> 00:19:10.119
<v Speaker 1>open this door? You know, how do I get down

466
00:19:10.160 --> 00:19:12.039
<v Speaker 1>to that area that's marked It does do the thing

467
00:19:12.079 --> 00:19:15.240
<v Speaker 1>where it's like, here's the map and then oh, we've

468
00:19:15.240 --> 00:19:16.960
<v Speaker 1>detected the signal that you need to get to it

469
00:19:17.119 --> 00:19:18.839
<v Speaker 1>way down here, and it'll kind of pan down there

470
00:19:18.839 --> 00:19:20.599
<v Speaker 1>and you've got to kind of fill in the blanks

471
00:19:20.599 --> 00:19:22.559
<v Speaker 1>to get down there. Oh cool.

472
00:19:22.680 --> 00:19:25.079
<v Speaker 5>That That's always been my favorite thing about prime one

473
00:19:25.359 --> 00:19:28.200
<v Speaker 5>and zero mission when they're just like, here's a waypoint

474
00:19:28.640 --> 00:19:31.200
<v Speaker 5>you need to get there. Eventually, we're not going to

475
00:19:31.240 --> 00:19:31.720
<v Speaker 5>tell you how to.

476
00:19:31.720 --> 00:19:33.960
<v Speaker 2>Get It's not a GPS, Yes, it's exact.

477
00:19:34.039 --> 00:19:36.279
<v Speaker 1>Oh, there's no GPS stuff here, it's just a pin

478
00:19:36.319 --> 00:19:38.920
<v Speaker 1>in the map. I love Love, which is speaking of

479
00:19:38.920 --> 00:19:41.200
<v Speaker 1>that in the map and the overworld, you can set

480
00:19:41.279 --> 00:19:43.359
<v Speaker 1>markers down. So like early on when it first opened

481
00:19:43.400 --> 00:19:45.359
<v Speaker 1>up the old because it takes you know, maybe between

482
00:19:45.359 --> 00:19:47.279
<v Speaker 1>an hour hour and a half to open up kind

483
00:19:47.319 --> 00:19:49.559
<v Speaker 1>of soul Valley, and it opened it up, and it

484
00:19:49.640 --> 00:19:51.960
<v Speaker 1>was like, okay, you can set markers, you know, and

485
00:19:51.960 --> 00:19:53.440
<v Speaker 1>I'm thinking, oh, that's very Breath the Wild. You know,

486
00:19:53.480 --> 00:19:55.359
<v Speaker 1>I could set a missile marker, I can set this

487
00:19:55.519 --> 00:19:58.200
<v Speaker 1>or that there. And then they also said like basically,

488
00:19:58.240 --> 00:20:01.079
<v Speaker 1>there's there's five mcguffins you need to get and by

489
00:20:01.079 --> 00:20:03.400
<v Speaker 1>the time you get there, you've got two, I want

490
00:20:03.440 --> 00:20:05.759
<v Speaker 1>to say, by the time it opens up. And then

491
00:20:05.799 --> 00:20:07.200
<v Speaker 1>it's like, all right, there's three more to get get

492
00:20:07.240 --> 00:20:08.920
<v Speaker 1>him in whatever order you want. And I remember I

493
00:20:08.920 --> 00:20:10.519
<v Speaker 1>was taking notes of being like, okay, well they're doing

494
00:20:10.519 --> 00:20:13.160
<v Speaker 1>the Breath the Wild thing. But then it's like it

495
00:20:13.200 --> 00:20:15.160
<v Speaker 1>was clearly trying to tell me to go to this one.

496
00:20:15.359 --> 00:20:16.599
<v Speaker 1>But I was thinking it was like you know, in

497
00:20:16.640 --> 00:20:19.200
<v Speaker 1>Breath the Wild, they're kind of like inching you towards

498
00:20:19.240 --> 00:20:22.039
<v Speaker 1>the water area, but you can go to the Rito

499
00:20:22.160 --> 00:20:24.519
<v Speaker 1>village or whatever. But they were inching me towards one,

500
00:20:25.000 --> 00:20:26.880
<v Speaker 1>and I was like, well, this is any order. I'm

501
00:20:26.920 --> 00:20:28.920
<v Speaker 1>there's clearly like this big tower thing over here or whatever.

502
00:20:28.920 --> 00:20:30.240
<v Speaker 1>I'm gonna go over there and try to go there,

503
00:20:30.559 --> 00:20:33.599
<v Speaker 1>and there was a thing blocking me. And that's that's

504
00:20:33.599 --> 00:20:35.480
<v Speaker 1>the time where like Miles will comeing and be like, ah,

505
00:20:35.720 --> 00:20:37.319
<v Speaker 1>doesn't seem like you're able to cross that right now.

506
00:20:37.359 --> 00:20:39.160
<v Speaker 1>It doesn't seem like here. So it does make me

507
00:20:39.200 --> 00:20:41.680
<v Speaker 1>wonder if it is actually linear in terms of like

508
00:20:41.960 --> 00:20:43.799
<v Speaker 1>you can't do it in any order. It's weird because

509
00:20:43.799 --> 00:20:45.960
<v Speaker 1>they say whatever order you want, and then I tried

510
00:20:46.000 --> 00:20:47.039
<v Speaker 1>to go out of the order and they're like, I

511
00:20:47.079 --> 00:20:50.440
<v Speaker 1>can't go there. So I'm guessing that most people will

512
00:20:50.599 --> 00:20:52.440
<v Speaker 1>do things in the exact same order if there is

513
00:20:52.519 --> 00:20:53.920
<v Speaker 1>even an option to go.

514
00:20:53.799 --> 00:20:56.720
<v Speaker 5>It is cool. It's cool that it's like cryptic enough

515
00:20:56.759 --> 00:20:59.039
<v Speaker 5>that you don't know the answer having fished the game,

516
00:20:59.119 --> 00:20:59.880
<v Speaker 5>like almost entirely.

517
00:21:00.079 --> 00:21:01.839
<v Speaker 1>I like that a lot. Yeah, yeah, I mean I'm

518
00:21:01.880 --> 00:21:03.519
<v Speaker 1>gonna play I'm definitely gonna play through it again.

519
00:21:03.880 --> 00:21:06.960
<v Speaker 4>How cinematic was it? I know you said there's not

520
00:21:07.000 --> 00:21:09.440
<v Speaker 4>a ton of story, but like when the cinematics did

521
00:21:09.440 --> 00:21:12.960
<v Speaker 4>pop up, where they did, they feel like top tier

522
00:21:13.079 --> 00:21:16.000
<v Speaker 4>animated television sort of thing or what I mean.

523
00:21:16.079 --> 00:21:19.160
<v Speaker 1>The vibe of this game, just the from the direction

524
00:21:19.279 --> 00:21:21.680
<v Speaker 1>to the look and everything is just top top tier.

525
00:21:21.720 --> 00:21:24.200
<v Speaker 1>So even if the story is very much Metroid and

526
00:21:24.240 --> 00:21:27.359
<v Speaker 1>ancient race of ghosts and you're the Prophecy chosen one whatever,

527
00:21:27.960 --> 00:21:29.799
<v Speaker 1>you know, it's like I'm not going to sit here

528
00:21:29.920 --> 00:21:31.559
<v Speaker 1>and say the story is the best story I've ever

529
00:21:31.559 --> 00:21:33.359
<v Speaker 1>seen in Become. But the way it's just like, as

530
00:21:33.400 --> 00:21:35.279
<v Speaker 1>I'm watching these cut scenes, you know, I'm not a

531
00:21:35.279 --> 00:21:37.279
<v Speaker 1>big story young games. It's kind of the perfect amount

532
00:21:37.279 --> 00:21:39.240
<v Speaker 1>to me. It's enough to just kind of set a mood.

533
00:21:39.480 --> 00:21:41.359
<v Speaker 1>I get a sense of you're the bad guy, these

534
00:21:41.400 --> 00:21:44.200
<v Speaker 1>guys are on my side. Everything looks really cool. Everything

535
00:21:44.279 --> 00:21:47.200
<v Speaker 1>just the direction of everything is great and nothing oversays

536
00:21:47.240 --> 00:21:49.799
<v Speaker 1>it's welcome at all. And I would even say by

537
00:21:49.839 --> 00:21:53.759
<v Speaker 1>the end, like the crew is like I was fond

538
00:21:53.799 --> 00:21:55.920
<v Speaker 1>of them. I think that thing is like that well

539
00:21:56.079 --> 00:21:58.440
<v Speaker 1>that relationship in those characters, Like, I do think it.

540
00:21:58.440 --> 00:22:02.599
<v Speaker 4>Works like for people who want more that they would

541
00:22:02.599 --> 00:22:04.160
<v Speaker 4>be able to get more from scanning. I guess how

542
00:22:04.240 --> 00:22:05.160
<v Speaker 4>much scanning.

543
00:22:04.799 --> 00:22:05.240
<v Speaker 2>Did you do?

544
00:22:05.559 --> 00:22:08.000
<v Speaker 1>Talk about that I scanned everything, you know that way.

545
00:22:08.079 --> 00:22:09.680
<v Speaker 1>I was almost like scanning too much because I kind

546
00:22:09.680 --> 00:22:12.200
<v Speaker 1>of learned after a few hours, like pretty clear that

547
00:22:12.279 --> 00:22:14.960
<v Speaker 1>these things, like every box in every area you can

548
00:22:15.000 --> 00:22:16.480
<v Speaker 1>do a different scan too. You gotta wait for the

549
00:22:16.559 --> 00:22:18.799
<v Speaker 1>like circle to go around, like this is a medium

550
00:22:18.880 --> 00:22:21.680
<v Speaker 1>sized container meant for moving this from that for that, like,

551
00:22:21.720 --> 00:22:23.599
<v Speaker 1>I'm still scanning every one of these for some reason,

552
00:22:24.160 --> 00:22:27.400
<v Speaker 1>so it's really taking my prime. Yeah it's prime for sure.

553
00:22:27.839 --> 00:22:29.799
<v Speaker 1>But yeah, there's you know, log books and things like that,

554
00:22:29.960 --> 00:22:31.920
<v Speaker 1>and if you want to like it does a great

555
00:22:32.000 --> 00:22:34.519
<v Speaker 1>job of in the menu, there is a log book

556
00:22:34.559 --> 00:22:36.640
<v Speaker 1>section where it's just kind of broken down to like, Okay,

557
00:22:36.640 --> 00:22:39.680
<v Speaker 1>here's these federation soldiers, here's these enemies, here's all the

558
00:22:39.759 --> 00:22:43.319
<v Speaker 1>kind of floor and fauna of viewers the planet. Here's

559
00:22:43.359 --> 00:22:44.880
<v Speaker 1>all the enemies. So like, and you can go in

560
00:22:44.880 --> 00:22:46.799
<v Speaker 1>there and see a lot a good amount of flavor

561
00:22:46.839 --> 00:22:48.119
<v Speaker 1>texts and things like that. So if you want to

562
00:22:48.160 --> 00:22:50.359
<v Speaker 1>dive deep, you're into metroid Lore and stuff like that.

563
00:22:50.599 --> 00:22:53.440
<v Speaker 1>It's there for it.

564
00:22:52.519 --> 00:22:55.319
<v Speaker 2>Just how pretty is the game, Dan, I mean, it

565
00:22:55.400 --> 00:22:58.400
<v Speaker 2>looks very pretty. Play a little bit, it seemed seems

566
00:22:58.440 --> 00:23:00.240
<v Speaker 2>like it's just the best looking that tend to game

567
00:23:00.240 --> 00:23:02.480
<v Speaker 2>we've ever seen to me, but uh, I mean that

568
00:23:02.519 --> 00:23:03.759
<v Speaker 2>hold up the entire way.

569
00:23:04.079 --> 00:23:08.960
<v Speaker 1>Yes, yes, yes, it is stunning. It is. It's it

570
00:23:09.000 --> 00:23:10.880
<v Speaker 1>seems like it's on a different console. I mean, because

571
00:23:10.880 --> 00:23:13.480
<v Speaker 1>like I'm going to switch to obviously, yeah, it's much

572
00:23:13.480 --> 00:23:15.519
<v Speaker 1>more powerful than Switch one, But like Nintendo's just doing

573
00:23:15.519 --> 00:23:17.599
<v Speaker 1>that first party magic where it's like they clearly, like

574
00:23:17.799 --> 00:23:19.240
<v Speaker 1>I don't know if they just have a secret code

575
00:23:19.240 --> 00:23:21.680
<v Speaker 1>they type into like unlock some capabilities the third party

576
00:23:21.720 --> 00:23:22.519
<v Speaker 1>doesn't have, but.

577
00:23:23.000 --> 00:23:25.000
<v Speaker 2>Do not give that code to a game freak. Whatever

578
00:23:25.079 --> 00:23:25.279
<v Speaker 2>you do.

579
00:23:27.440 --> 00:23:30.359
<v Speaker 1>Banza, I mean sounds great, but this runs way better

580
00:23:30.400 --> 00:23:34.200
<v Speaker 1>than Bonanza. It looks just beautiful. Just the design of

581
00:23:34.200 --> 00:23:36.559
<v Speaker 1>all these characters, Like oh on some of the like

582
00:23:36.359 --> 00:23:38.759
<v Speaker 1>you like Samus, you know, as you kind of upgrade

583
00:23:38.799 --> 00:23:41.720
<v Speaker 1>your suit and things like that, it's just by the end,

584
00:23:41.839 --> 00:23:44.039
<v Speaker 1>you just look at Samos. I was like, god, damn,

585
00:23:44.039 --> 00:23:46.920
<v Speaker 1>that looks cool. Like it's just a cool looking character.

586
00:23:47.279 --> 00:23:49.359
<v Speaker 1>But all of these areas. They just seem like there's

587
00:23:49.359 --> 00:23:53.319
<v Speaker 1>just that sense of like alien religion that surrounds Metroid

588
00:23:53.440 --> 00:23:56.279
<v Speaker 1>and it really nails that tone. It's a lot of

589
00:23:56.400 --> 00:23:59.640
<v Speaker 1>just like you know, chanting as you're looking at these

590
00:23:59.640 --> 00:24:02.640
<v Speaker 1>shrips and just these ancient statues and stuff like that,

591
00:24:02.759 --> 00:24:05.519
<v Speaker 1>and it's, uh, it's as good as it's ever been.

592
00:24:06.359 --> 00:24:10.599
<v Speaker 4>Does this Sam talk and if so frequently, like does

593
00:24:10.599 --> 00:24:11.920
<v Speaker 4>she even have like one line?

594
00:24:13.079 --> 00:24:15.039
<v Speaker 1>I don't remember that. There are a couple of times

595
00:24:15.039 --> 00:24:17.000
<v Speaker 1>where it's like somebody will say something like I remember

596
00:24:17.160 --> 00:24:19.519
<v Speaker 1>there's one point where she like shrugs her shoulders and

597
00:24:19.559 --> 00:24:21.720
<v Speaker 1>she's got the big balls on her shoulders, like there

598
00:24:21.799 --> 00:24:29.519
<v Speaker 1>was something so defined, like you know, like shrugged. Yeah. So,

599
00:24:29.880 --> 00:24:37.680
<v Speaker 1>uh no, the arena, there's the balls, there's the balls.

600
00:24:38.839 --> 00:24:41.880
<v Speaker 2>Joined Prime one mob bobble that came out when that

601
00:24:41.920 --> 00:24:45.559
<v Speaker 2>game was new head. It's a bobble tor though.

602
00:24:45.759 --> 00:24:50.559
<v Speaker 1>Yeah, that that reminds me. You know, I stopped buying

603
00:24:50.640 --> 00:24:55.079
<v Speaker 1>Ambo's a while ago. Mike's Mike's just wabbling away. I

604
00:24:55.079 --> 00:24:57.559
<v Speaker 1>stop buying ambos a while ago because they just keep

605
00:24:57.599 --> 00:25:00.200
<v Speaker 1>making them and they keep getting more expensive, and so

606
00:25:00.359 --> 00:25:03.839
<v Speaker 1>like all these Metroid Prime ones, they they introduced it's like, okay,

607
00:25:03.880 --> 00:25:05.680
<v Speaker 1>well whatever the bike, but now I love the bike.

608
00:25:05.799 --> 00:25:07.359
<v Speaker 1>I think the bike looks awesome. I think this game

609
00:25:07.400 --> 00:25:09.960
<v Speaker 1>is awesome. But these are super expensive, so I haven't

610
00:25:10.000 --> 00:25:11.480
<v Speaker 1>scanned them. I don't know what they do because I

611
00:25:11.519 --> 00:25:14.079
<v Speaker 1>don't own the expensive new ones. And I was like, well,

612
00:25:14.079 --> 00:25:16.079
<v Speaker 1>surely I've got all these old ones. I've got the

613
00:25:16.079 --> 00:25:19.240
<v Speaker 1>cool Gummy Metroid, I've got all the cool Samwich ones,

614
00:25:19.319 --> 00:25:21.079
<v Speaker 1>Dark Sam. It's all this, so you know, at least

615
00:25:21.079 --> 00:25:25.759
<v Speaker 1>the series ones to do something, folks. They make sound effects.

616
00:25:26.680 --> 00:25:29.720
<v Speaker 1>So you go to the Ambo thing, you scan a

617
00:25:29.839 --> 00:25:33.440
<v Speaker 1>Samus and it's just like does the like just like

618
00:25:33.480 --> 00:25:34.640
<v Speaker 1>little chimes and stuff.

619
00:25:35.759 --> 00:25:38.000
<v Speaker 2>That's better than like the Soda ones, where it's just

620
00:25:38.039 --> 00:25:39.480
<v Speaker 2>like you get five rupees.

621
00:25:39.559 --> 00:25:41.839
<v Speaker 1>But that's something that happens in the game. This literally

622
00:25:41.839 --> 00:25:43.799
<v Speaker 1>triggers a sound effect in a menu.

623
00:25:46.200 --> 00:25:49.640
<v Speaker 2>Wow, they really have given up on Ambo's support in

624
00:25:49.720 --> 00:25:50.319
<v Speaker 2>the games.

625
00:25:50.480 --> 00:25:53.799
<v Speaker 1>I don't know what the real expensive ones do, but boy, yeah,

626
00:25:53.839 --> 00:25:54.960
<v Speaker 1>don't tell you what though.

627
00:25:55.079 --> 00:25:56.920
<v Speaker 2>I bet the same thing I got to.

628
00:25:57.079 --> 00:25:59.119
<v Speaker 5>I got to the Prime four Amibo and they look

629
00:25:59.319 --> 00:25:59.960
<v Speaker 5>real nice.

630
00:26:00.119 --> 00:26:00.279
<v Speaker 1>Man.

631
00:26:04.240 --> 00:26:07.359
<v Speaker 2>I've been wading off just to give people birthday opportunities for.

632
00:26:09.240 --> 00:26:13.079
<v Speaker 1>Jesus.

633
00:26:13.359 --> 00:26:19.880
<v Speaker 2>Yeah, exactly. I'm sold. I'm ready. I'm so freaking excited

634
00:26:19.960 --> 00:26:22.640
<v Speaker 2>for uh this guy. I mean, gosh, it's been a

635
00:26:22.680 --> 00:26:24.440
<v Speaker 2>long time day. Did you go into that with like

636
00:26:24.920 --> 00:26:26.960
<v Speaker 2>any of those kind of like, wow, we've been waiting

637
00:26:27.000 --> 00:26:29.720
<v Speaker 2>forever for this game. Better to live or just kind

638
00:26:29.720 --> 00:26:30.839
<v Speaker 2>of take it as it is.

639
00:26:31.039 --> 00:26:33.079
<v Speaker 1>I Mean, the way I kind of deal with big releases,

640
00:26:33.079 --> 00:26:34.640
<v Speaker 1>and I have for a long time now, is like

641
00:26:34.720 --> 00:26:37.640
<v Speaker 1>I don't super follow like you know, early preview covers

642
00:26:37.680 --> 00:26:39.640
<v Speaker 1>and stuff like that. I'm not trying to gobble up

643
00:26:39.680 --> 00:26:41.240
<v Speaker 1>every you know, leak and stuff like that. So I

644
00:26:41.359 --> 00:26:42.880
<v Speaker 1>kind of like to go in as blind as I can,

645
00:26:43.000 --> 00:26:46.119
<v Speaker 1>Like I'll see a trailer at the Game Awards or

646
00:26:46.160 --> 00:26:48.039
<v Speaker 1>during a director or something like that, and I just

647
00:26:48.039 --> 00:26:49.759
<v Speaker 1>won't think about it until it's out. And usually I

648
00:26:49.799 --> 00:26:51.480
<v Speaker 1>just kind of reserve all of that until the game

649
00:26:51.559 --> 00:26:52.720
<v Speaker 1>is in my hands, and then I'll put all the

650
00:26:52.759 --> 00:26:54.880
<v Speaker 1>thought into it. So it wasn't like all this like

651
00:26:55.160 --> 00:26:57.519
<v Speaker 1>hype and expectation and did a deliver on that. It's

652
00:26:57.559 --> 00:26:59.160
<v Speaker 1>just like, all right, the new metrocs out, I'm gonna

653
00:26:59.160 --> 00:27:01.319
<v Speaker 1>play it, and I just it come to me on

654
00:27:01.359 --> 00:27:03.319
<v Speaker 1>its own terms, and it just blew me away every

655
00:27:03.319 --> 00:27:03.920
<v Speaker 1>step of the way.

656
00:27:04.839 --> 00:27:06.359
<v Speaker 4>Do you still think there's a chance it would get

657
00:27:06.359 --> 00:27:08.400
<v Speaker 4>delayed to next year and help out your fantasy credit.

658
00:27:09.319 --> 00:27:12.480
<v Speaker 1>I'm myself myself with the score I'm giving it.

659
00:27:13.319 --> 00:27:14.960
<v Speaker 2>It's very big of you to not take.

660
00:27:16.119 --> 00:27:18.759
<v Speaker 1>I'm very curious to see how it's gonna review, because

661
00:27:18.880 --> 00:27:20.799
<v Speaker 1>I was thinking for a while, like you know, four

662
00:27:20.799 --> 00:27:22.880
<v Speaker 1>point five, it's like, yeah, there were some things that

663
00:27:22.880 --> 00:27:27.359
<v Speaker 1>I do think will be polarizing. You know, I think

664
00:27:27.400 --> 00:27:29.000
<v Speaker 1>even though he's not that big of a deal, obviously,

665
00:27:29.000 --> 00:27:30.799
<v Speaker 1>people have kind of decided that Miles is a huge

666
00:27:30.799 --> 00:27:34.559
<v Speaker 1>problem or whatever. He's not. Also, Mike, you mentioned one

667
00:27:34.559 --> 00:27:36.839
<v Speaker 1>of those trailers. People were complaining about the desert being empty,

668
00:27:37.359 --> 00:27:38.759
<v Speaker 1>Like I can I can see that being a thing.

669
00:27:38.839 --> 00:27:41.039
<v Speaker 1>It's like, honestly, it's kind of empty. It's kind of

670
00:27:41.039 --> 00:27:43.039
<v Speaker 1>just a place to go to hit some It's a

671
00:27:43.039 --> 00:27:45.240
<v Speaker 1>desert and there's not a lot of d there's not

672
00:27:45.279 --> 00:27:47.200
<v Speaker 1>like oh, here's the more kind of like there's trees

673
00:27:47.240 --> 00:27:50.599
<v Speaker 1>and grass like, no, it's it's a rocky, sandy desert.

674
00:27:50.680 --> 00:27:51.759
<v Speaker 1>It looks like that throughout.

675
00:27:51.759 --> 00:27:53.799
<v Speaker 2>I hope people do kind of like get the whole.

676
00:27:54.160 --> 00:27:56.160
<v Speaker 2>You know, this is like higher field even a little

677
00:27:56.200 --> 00:27:57.279
<v Speaker 2>bit like the Great Scene.

678
00:27:57.319 --> 00:27:57.400
<v Speaker 5>Now.

679
00:27:57.640 --> 00:28:00.440
<v Speaker 2>Granted, people complained about the Great Scene as they thought

680
00:28:00.440 --> 00:28:02.039
<v Speaker 2>it was too empty, and I always thought that was

681
00:28:02.079 --> 00:28:04.759
<v Speaker 2>a silly complaint back then. So who knows how people

682
00:28:04.759 --> 00:28:05.480
<v Speaker 2>are gonna react to that.

683
00:28:05.559 --> 00:28:07.359
<v Speaker 1>Well, it's something like the Great Sea, Like it was

684
00:28:07.440 --> 00:28:08.640
<v Speaker 1>kind of a thing where it's like, oh, I gotta

685
00:28:08.680 --> 00:28:10.160
<v Speaker 1>pull out the one, I gotta call the thing, I

686
00:28:10.200 --> 00:28:12.079
<v Speaker 1>gotta do the wind, I gotta do all this this one.

687
00:28:12.160 --> 00:28:14.319
<v Speaker 1>It's just like, oh, sorry, real quick. The way you

688
00:28:14.559 --> 00:28:16.559
<v Speaker 1>hop on and off of the bike, it's so I

689
00:28:16.599 --> 00:28:18.440
<v Speaker 1>talk about how snappy was, like get in the bootball

690
00:28:18.480 --> 00:28:20.799
<v Speaker 1>and everything. You hit the plus button and it's just

691
00:28:20.839 --> 00:28:23.039
<v Speaker 1>it's kind of that elden Ring Torrent style where it's

692
00:28:23.039 --> 00:28:24.440
<v Speaker 1>like it's not you're like you're not whistling for your

693
00:28:24.480 --> 00:28:27.039
<v Speaker 1>horse and waiting for it. You were just like pressing start.

694
00:28:27.240 --> 00:28:29.359
<v Speaker 1>Samos jumps like twenty feet in the air, does like

695
00:28:29.359 --> 00:28:31.319
<v Speaker 1>a backflip, lands on it and you can just hit

696
00:28:31.319 --> 00:28:33.359
<v Speaker 1>the boost and go. And like I was testing stuff,

697
00:28:33.440 --> 00:28:35.160
<v Speaker 1>was like I would jump off kind of a little cliff,

698
00:28:35.200 --> 00:28:37.200
<v Speaker 1>you know, like a twenty foot cliff and hit a

699
00:28:37.200 --> 00:28:39.400
<v Speaker 1>plus in mid air and it's just like a land

700
00:28:39.519 --> 00:28:42.240
<v Speaker 1>on a motorcycle and you can go from the boostball

701
00:28:42.319 --> 00:28:44.680
<v Speaker 1>to the bike and it's just, man, it all looks

702
00:28:44.759 --> 00:28:46.200
<v Speaker 1>so cool. They feel.

703
00:28:46.240 --> 00:28:48.839
<v Speaker 5>They did show that in a trailer where like Samos

704
00:28:48.960 --> 00:28:51.400
<v Speaker 5>is driving and then she like almost does a slight

705
00:28:51.480 --> 00:28:53.920
<v Speaker 5>of Cura slide and like backflips off and then you're

706
00:28:53.920 --> 00:28:56.319
<v Speaker 5>just in first person. I'm like, Sam's is so cool, dude.

707
00:28:56.400 --> 00:28:56.599
<v Speaker 2>Yeah.

708
00:28:56.599 --> 00:28:58.359
<v Speaker 1>The Cure slide is like if you hit B to

709
00:28:58.599 --> 00:29:01.440
<v Speaker 1>boost and then you hit it again afterwards, it doesn't

710
00:29:01.799 --> 00:29:03.519
<v Speaker 1>and like that can attack things, and like there are

711
00:29:03.559 --> 00:29:05.400
<v Speaker 1>a couple kind of like mini boss type things in

712
00:29:05.440 --> 00:29:07.599
<v Speaker 1>the desert, so you know there's like a big like

713
00:29:07.599 --> 00:29:09.400
<v Speaker 1>sandworm type thing and it's just like, yeah, you are

714
00:29:09.440 --> 00:29:12.480
<v Speaker 1>just like boosting up, like hitting its tail with your motorcycle,

715
00:29:12.640 --> 00:29:15.240
<v Speaker 1>hopping off, shooting. It's it's really good.

716
00:29:15.480 --> 00:29:17.960
<v Speaker 5>Did you play it in the I Assume four K

717
00:29:18.039 --> 00:29:18.799
<v Speaker 5>sixty mode?

718
00:29:18.880 --> 00:29:19.160
<v Speaker 2>Yeah?

719
00:29:19.240 --> 00:29:23.039
<v Speaker 1>Yeah, because handheld it is it's one twenty. I did

720
00:29:23.039 --> 00:29:25.559
<v Speaker 1>a little bit of that, but the four K sixty

721
00:29:25.599 --> 00:29:26.200
<v Speaker 1>looks fantastic.

722
00:29:26.240 --> 00:29:28.640
<v Speaker 3>I went twenty mean refresherrate.

723
00:29:28.200 --> 00:29:31.240
<v Speaker 5>Yeah one hundred and which that's still blowing my mind

724
00:29:31.279 --> 00:29:34.319
<v Speaker 5>that I'll be able to play Betroid Prime for first

725
00:29:34.319 --> 00:29:37.000
<v Speaker 5>party Nintendo game at one hundred and twenty fs, Like,

726
00:29:37.599 --> 00:29:38.799
<v Speaker 5>I really want to try that out.

727
00:29:39.400 --> 00:29:40.839
<v Speaker 1>It's it looks so good.

728
00:29:42.799 --> 00:29:43.440
<v Speaker 2>I'm ready for it.

729
00:29:43.960 --> 00:29:46.279
<v Speaker 1>Yeah, I cannot wait to hear what you guys have

730
00:29:46.319 --> 00:29:48.359
<v Speaker 1>to say about it, because I know you're all fans

731
00:29:48.400 --> 00:29:51.200
<v Speaker 1>and looking forward to this one, and like a long

732
00:29:51.279 --> 00:29:54.200
<v Speaker 1>time it has They did it right. I think I

733
00:29:54.240 --> 00:29:56.440
<v Speaker 1>was a little skeptical, you know, with the restart and everything,

734
00:29:56.480 --> 00:29:58.079
<v Speaker 1>and just kind of the spotty history of you know,

735
00:29:58.119 --> 00:30:00.119
<v Speaker 1>even two and three, you know, doing things at and

736
00:30:00.160 --> 00:30:03.200
<v Speaker 1>quite like this one. There's just a lot to like.

737
00:30:03.279 --> 00:30:05.240
<v Speaker 4>At your prime one is number two of my top

738
00:30:05.279 --> 00:30:08.200
<v Speaker 4>one hundred games of all time. I just it's just

739
00:30:09.000 --> 00:30:10.240
<v Speaker 4>very very important to me.

740
00:30:10.359 --> 00:30:14.359
<v Speaker 2>So baby steps of Jeff. But it's close, don't spoil jeez.

741
00:30:15.559 --> 00:30:16.880
<v Speaker 1>That's the thing is like we're so close to the

742
00:30:16.880 --> 00:30:18.119
<v Speaker 1>game of the year or two, and it's like I

743
00:30:18.160 --> 00:30:19.680
<v Speaker 1>had this like, well, I'm pretty sure this is the

744
00:30:19.720 --> 00:30:21.599
<v Speaker 1>general order I want, and then this slides in there

745
00:30:21.599 --> 00:30:24.000
<v Speaker 1>and I'm like, is this my number one? This might

746
00:30:24.039 --> 00:30:25.079
<v Speaker 1>be my number one? You know.

747
00:30:25.240 --> 00:30:28.039
<v Speaker 4>I snap, I'm going to ask you for that declarative

748
00:30:28.039 --> 00:30:30.039
<v Speaker 4>statement here in a couple like maybe a week, Dan,

749
00:30:30.079 --> 00:30:31.519
<v Speaker 4>you got a week to sit on it, and then

750
00:30:31.559 --> 00:30:33.160
<v Speaker 4>I want you to come back and tell me, really where

751
00:30:33.160 --> 00:30:33.440
<v Speaker 4>this game?

752
00:30:33.519 --> 00:30:37.039
<v Speaker 1>I mean, honestly, I do think if I said that

753
00:30:37.079 --> 00:30:39.799
<v Speaker 1>one was better, I think you'd have to be talking

754
00:30:40.279 --> 00:30:43.599
<v Speaker 1>factory in nostalgia, because in terms of just what the

755
00:30:43.640 --> 00:30:45.880
<v Speaker 1>game is doing and the boss fights and just the

756
00:30:45.880 --> 00:30:49.599
<v Speaker 1>moment to moment hard again, I played through one to

757
00:30:49.680 --> 00:30:52.880
<v Speaker 1>its entirety twice in recent years. I think this is

758
00:30:52.960 --> 00:30:56.000
<v Speaker 1>kind of doing most things, if not almost all things better.

759
00:30:56.240 --> 00:30:58.240
<v Speaker 2>I officially excited and don't want to know a single

760
00:30:58.319 --> 00:30:59.000
<v Speaker 2>other thing about this.

761
00:31:00.960 --> 00:31:03.319
<v Speaker 1>I'll also talk about it on the BombCast and uh,

762
00:31:03.400 --> 00:31:05.440
<v Speaker 1>you know, in person and everything, so you'll hear plenty

763
00:31:05.480 --> 00:31:07.599
<v Speaker 1>about it. So of course, yes, can't wait for you

764
00:31:07.640 --> 00:31:08.519
<v Speaker 1>all to get your hands on it.

765
00:31:08.839 --> 00:31:09.160
<v Speaker 4>All right.

766
00:31:09.200 --> 00:31:11.839
<v Speaker 1>That is my thoughts on Metroid Prime four again. To

767
00:31:11.839 --> 00:31:15.759
<v Speaker 1>see it all written out and typed internet letters, that

768
00:31:15.880 --> 00:31:18.359
<v Speaker 1>is on giant bomb dot com. You can see the

769
00:31:18.400 --> 00:31:20.480
<v Speaker 1>stars in Purse all the stars. Actually I did put

770
00:31:20.480 --> 00:31:26.119
<v Speaker 1>all the stars on the metro them and I put

771
00:31:26.119 --> 00:31:27.799
<v Speaker 1>all five on the reviews, so there you go. You

772
00:31:27.799 --> 00:31:30.400
<v Speaker 1>can check it out. But yeah, go go play it.

773
00:31:30.400 --> 00:31:32.599
<v Speaker 1>It's good. Thanks Dan, that was awesome. Thank you
