Speaker 1: Back on and then looking, and then I have to
go into the music. Hold on, then I have to
go into the music, and after the lunesome there but
there it is music. Oh, it's all a bit scuffed.
People at home for the record, obs and.
Speaker 2: My stream deck didn't want to talk today, so I
had to make two things that happened in the way
that fuck them anyway. Hi, it's us.
Speaker 3: It's a weird day for us.
Speaker 2: Fucking it's welcome, it's us, It's we're back. It's a Wednesday.
My dudes, we're not we don't know to play on
the stage. This is probably gonna go up on YouTube
immediately after you finished streaming. We uh were trying. We're
making up for sing Saturday. We're probably gonna have a
shortest game today. We want to get out at like
in about two hours ish. So with that in mind,
I don't want to waste too too much time fucking
obs and stream deck deciding you guys want to have
a fight in front of the kids. Right here too,
I suppose I did all that said, Did you weave
anything on the way now? It's paraprismatic, paraprismatic tempest raising
money for it three Centel sins. It's out, you can
buy it. It's doing really well. Soft covers gonna get
I'm gonna try to get them to sell.
Speaker 4: Uh.
Speaker 2: It's fucking on our website instead of through drive through
repug like we normally do. Uh, raising Monder from Perry
Prismatic to Perry Parry The Tempest, a Tempest Party, the Tempest,
Fucking the Paraprismatic Tempest.
Speaker 3: Book.
Speaker 2: We're raising money in the way that we normally do
for that. If you want to help the term, what's
going to be in it? You have three months, You
have until the end of the year, basically till the
end of December. What else?
Speaker 5: What else is there to it'd be like gift.
Speaker 2: We actually should if you like, we actually should directly say, uh,
we're confirmed to be appearing in the artist Sally at
Anime Frontier this year. We're going to be doing that.
That's going to be in December. So if you're in
like the Dallas, Texas area or our attending Anime Frontier,
then uh, come check us out. We'll be selling stuff.
We're also going to be hoping to do some panels there,
but we're not confirmed for those yet, but we are
confirmed for uh, the artist sally by prince by prints
and books and dice and whatever else we do it.
Speaker 6: And key chain well, I don't know if there's any
like more like keychain stock or mousepadstog.
Speaker 7: We have probably have to have that.
Speaker 8: Talk.
Speaker 2: I was going to we joke about them. Please, for
the love of pet would love it if you would
reduce the girth of fucking mount Saint titty.
Speaker 5: Oh my god, please buy the mouse pipe.
Speaker 8: Do you kind of need a new fendress?
Speaker 5: Are her titties getting like worn away?
Speaker 9: No?
Speaker 5: What's happening to her?
Speaker 10: The fabric at the bottom is like starting to come off?
Speaker 11: Is it okay?
Speaker 2: Braiden? I don't want to hold like I don't want
to hold it up game too much. But also we're
here to have fun. I want to predict a thing.
Is it so looking at it? Not not their right boom,
but for like when you put your arm on the mousepad,
is it the fabric under the left boob?
Speaker 10: It's both of them at this, both of them.
Speaker 8: Both of the titties.
Speaker 2: No, you gotta be more gentle with those.
Speaker 5: Oh my god, bring you to rough on fross titties.
Speaker 10: I yeah, yeah, yeah, I.
Speaker 2: Just maybe it's just how I sat my own. I
just noticed that on the ones that I've worn down,
it's always the fabric pops out on like the bottom
left hand side.
Speaker 8: You probably started on the left hand side.
Speaker 2: I yeah, I got I got a big old fucking
man wrist. I got an arm the size of the
size of an oak, great oak.
Speaker 5: I got me your man, risk, I.
Speaker 2: Do have a man arm.
Speaker 5: I can't see what I'm doing, but I'm being very
gonna say. We can hear that you're flexing.
Speaker 2: Can mm hmm, like fucking thing from Groms fucking the
pools that way? Or yeah? And so anime Frontier. We're
also going to be hopefully having a very strong presence
at Nerdy Cross this year. But we have we'll have
more well, we'll have more news on that when it's definite, Brandon,
we might be doing some panels and hosting some events
in your face.
Speaker 3: But we're waiting for confirmation.
Speaker 2: We're waiting for confirmations though, Brandon, it's pretty done. We
just need a final revision to our agreements that we're
all happy with, is all.
Speaker 5: I've gotta be that.
Speaker 8: I teach you leader, Yeah you are?
Speaker 5: Are you always?
Speaker 10: Yeah? Fair.
Speaker 8: I'm gonna make it.
Speaker 2: Hm hmm, all right.
Speaker 5: You gotta net yourself a little cheer leader out.
Speaker 2: Yeah you do.
Speaker 5: I don't know, unknitted cheerleader outfit will be wild. I
need to see it.
Speaker 8: It looks so great.
Speaker 2: Okay. So, just to avoid tangenting too much off into that,
is there anything else anybody else of anything Justice play
see Senior and I play the Flash. We gotta get
those in every game, now, every game.
Speaker 5: Apparently my friends are so talented. Also, go ahead check
in Blue Play.
Speaker 12: It's just be tuber cameo.
Speaker 5: Pay me to say dumb shit.
Speaker 8: That's yes.
Speaker 3: Do it?
Speaker 5: Also say oh, nineteen is still in copyright jail.
Speaker 13: I'm so sorry. This is the worst it's ever fucking been.
Please go to the Patreons, you guys.
Speaker 8: I want you guys very very.
Speaker 2: I want you guys to get that out of there
as soon as possible. But I also take a very,
very very mild like there's some there's some fucking yeah
in the fact that you guys are having to finally
deal with one of these the way that everybody else
has to deal with peace.
Speaker 13: Normal, it's it's fired through. Normally we get days. But
now they're hitting us with like four different ones.
Speaker 5: And a strike and it's fucking rough. Dude.
Speaker 2: Welcome to every Bleacher episode YouTube.
Speaker 5: Sorry, y'all.
Speaker 12: YouTube fucking sucks.
Speaker 2: I'm sorry, y'all.
Speaker 5: But the episode is on Patreon. Please please go see it.
We're very proud of it. It's the most difficult thing
we had to write and edit, and I'm very very
proud of it. It's very good.
Speaker 2: I mean you to like it very much.
Speaker 5: What's up?
Speaker 2: You to like it very much?
Speaker 5: YouTube doesn't like anything we do.
Speaker 11: It's true.
Speaker 7: That's true.
Speaker 2: Oh gay anything else, group, anything else, any other things
to announce saying other stuff to.
Speaker 4: Say one of your tube channels at say one and
twenty fours and we're hopefully gonna make a thousand month
of the end of the year.
Speaker 3: That seems like a soft enough goal.
Speaker 5: Oh shit, hell yeah.
Speaker 3: Check that out. It's called Frozen Frost b t.
Speaker 10: U WU.
Speaker 8: FRO.
Speaker 2: Just to be clear, the OO who is now a
part of it? I don't think if you.
Speaker 3: Search it, though, I will laugh. Just now somewhere in.
Speaker 2: The Frozen Frost VT not Frozen Frost VT WU. I
want to be clear, because that is definitely the kind
of thing that could be part of a channel name.
Speaker 8: It is just not it's in fact.
Speaker 2: Just asteris kind of confusing. O WU all right, fucking
let's get this party started. Okay, I'm gonna roll a
die and someone's gonna tell me what happened last time?
Speaker 8: Who not me?
Speaker 5: Love God not me?
Speaker 3: It's not either of you.
Speaker 11: Yeah, Justice, Justice.
Speaker 2: What happened last time?
Speaker 14: Also Justice, I'm gonna need you to change your reactive
Oh Am, I still cute, star?
Speaker 5: And what are you talking about?
Speaker 2: Bemory?
Speaker 10: Change it?
Speaker 2: I want to look, I got my thing?
Speaker 11: Am I still adorable?
Speaker 15: Hell yeah, he's just gigantic.
Speaker 5: I almost feeling now, just on an April Fool's Day.
We need to get that style.
Speaker 11: Yes, why not? I'll throw at you and then we just.
Speaker 3: Never acknowledge it.
Speaker 5: We say nothing.
Speaker 2: Yep, all right, everybody, all right, Justice, what happened?
Speaker 11: Okay? As per my notes, I'm gonna just read them off.
Speaker 15: Welcome to the stream of consciousness that is me writing
ship down while we're trying to also record.
Speaker 11: Uh this was session fifty right, I don't care.
Speaker 15: Uh, I'm gonna force us to go. Cag is hitting
squats and trying to get himself ready. Pepper's tall calls
Cathos about the plant acid if he's okay.
Speaker 11: That's a wasteful response.
Speaker 15: Cag seems very scared, but has uh. He's trying to
make it seem like he's okay. Big area, you know
what I mean? Big area, all right? Petrified trees, underground crazy,
This is like, uh, this is a place Lilyan Saloon
found a long time ago. Soon Trauma dumps his backstory.
We head to dark one, but a huge cave is
in it blocks the way.
Speaker 3: Big fight.
Speaker 8: Yeah, he's right.
Speaker 5: I always I always want us to do it as
a unit. But that was so perfect.
Speaker 15: That's why I take the stupid stream of consciousness nokes.
Speaker 2: It's so good, that's all. That's all as far as
I'm concerned. That was adequate. Yeah, you guys, you guys
found the petrified underground forest. What do you want from me?
Speaker 5: Say? How glorious?
Speaker 8: Metal?
Speaker 5: Perfect?
Speaker 11: Adequate? Adequate? Why that shows he's proud?
Speaker 2: Adequate adequate. At the end of the King of the Hill,
Hank Hill finally shook his his son's hand, acknowledging that
he loved him in a way his own father never
loved him.
Speaker 11: Some good, I understand man to man. That was very
good handshake.
Speaker 3: God, I don't understand me if you weren't my son.
Speaker 5: God, damn it. Just to each other, it's not.
Speaker 3: That's weird.
Speaker 11: I don't like that can do that to each other,
being nice to each other. No, I gotta punch him
this France.
Speaker 5: What are you French?
Speaker 2: His gay old perry.
Speaker 5: Yeah, I want you to be gay gay with each other.
Speaker 2: I'm a I'm enough. Hecking is also bisexuality aware in
this Day'm pretty sure I fucking.
Speaker 5: It was bisexual visibility Day. Yes too.
Speaker 2: People need to be aware. People need to know they're out.
Speaker 5: There on one day.
Speaker 2: People need to be aware of them.
Speaker 5: Be careful, bitch. You'll know they're common because of their
really bright hair.
Speaker 2: Yeah. Anyway, so you guys found the petrified forest. You
continued on after a very long talk about so Ooon
and lilya in the past, and like gave old things.
They exist so long they don't belong in the world anymore.
Is it okay if they're around them?
Speaker 5: Make me back.
Speaker 2: You guys proceeded forward, found the collapsed entrance that would
lead into Darkland, but you went around. So Oon insisted
that Lily be the one who lead them forward seeing
how much she remembered of the path they walked previously,
and they ended up finding a passage that was built
by the Duragar who lived in Darkland, which Lilia recognized
as being very similar cosmetically in terms of its like
space and whatnot to the flower field they had found before.
But this was no flower field, not at all. And
as they remained there, as they talked there briefly, they
were attacked by Duagar, who had been overtaken by lotus
flowers that had bound them as well as living vegetation
in the form of shambling mountains. You guys fought that fight,
concluded it, and that's where we ended the previous session,
and I think that's where we should pick up from
this time. So that battle had just ended, You guys
are still in the middle of that room, that large area,
just for the sake of it, even though I don't
think we're going to need the map anymore, I'm going
to take this moment embe one sec to share it anyway.
Bamm Cag stops being big. No Ope, I made him
small and elgotto. Yeah, my entire stream setup for the
entire it looked like I made him small and like
the Oh my god, why is it doing this? Stop it?
Speaker 4: Okay, it's just secretly that one chair in the underground
of I think it's a counter strike level. If it breaks,
everything crashes and they don't know why and they can't
get rid of it, so they just buried it like
two kilometers below the map.
Speaker 2: Oh my god, stop it. Sorry, I'm yelling at the end. Okay,
I think I think it. No, why oh why today?
Now Gatto keeps flickering on and off one seconding, okay,
the recordings unpaused. I didn't have enough time to replenish
my goat's sacrifices. I didn't have enough time to get more.
Speaker 13: You've been sacrificing goats this entire time?
Speaker 2: Yes, how the fuck else do you stream?
Speaker 5: Well, we can't be friends anymore.
Speaker 2: What have you been doing?
Speaker 5: Not sacrificing ghats?
Speaker 2: What do you sacrifice?
Speaker 3: There?
Speaker 2: You might want to have a conversation with Matthew.
Speaker 3: Sacrifice.
Speaker 13: Okay, one second, I gotta jump, I gotta I gotta jump.
Speaker 5: Back to another stream, real quick.
Speaker 13: Jump in and I'm like, I can't believe you've been
fucking sacrificing goats.
Speaker 2: Where are the goats. Matthew hear another.
Speaker 13: Context, just confuse everyone anyway.
Speaker 3: I think I.
Speaker 2: Think I fixed it. It's not flickering anymore. It seems
to be good. The technology ceased rebelling. God, I've through
all of Gilligan's Grave, Like, we've had some tech hiccups,
but compared to like the way it used to be
way back in the day, it's been pretty good. Sometimes.
We hadel remember back in the days where we had
to like turn things on and off like five times
every game because like fucking extensions were wonka donk anyway,
not to destroy the mysticism or mystery or intrigue of
what we're doing, but cag goes get small again. I
just stared at it, like if you fucking turn off?
When I missed that, God and you guys are all left,
and with the somber realization that this might be Lily's
fucking flower field, Please take it away, guys.
Speaker 13: I was just hit with the somber realization that this
might be Lily's flower field.
Speaker 7: Geez, and there's a clip right there.
Speaker 5: You already and go. I did it.
Speaker 3: I fell into a bit of corpses.
Speaker 7: No I didn't, No, I didn't.
Speaker 11: I mean.
Speaker 13: Okay, I mean there's a lot of corpses here.
Speaker 12: If no, no, it's not it's not. No, they were
flowers everywhere and it was fragrant and beautiful. This reeks
and it's dirty and they think there's blood on my
foot and.
Speaker 7: No, this can't be.
Speaker 12: It's gotta be another place, no way.
Speaker 11: Trauma can change a lot about.
Speaker 10: Memories, Marri's can change a lot about memories.
Speaker 15: Oh, I wouldn't trust a lot of our memories, at
least for closer down here.
Speaker 5: Yeah, yeah, mm hmm. Do you want to get out
of here?
Speaker 12: Maybe maybe it was, you know, somewhere else that just
happened to look like this, you know.
Speaker 13: Like the the flowers that are on them, Are they
the seen flowers that you remember?
Speaker 12: Uh h mm hmmm they were. They were poofy and
pink and light and.
Speaker 8: No these.
Speaker 12: Uh no, no, no, they.
Speaker 7: They weren't like this.
Speaker 15: H m hm.
Speaker 5: RELI, do you want to get out of here?
Speaker 10: Uh?
Speaker 12: We we came here for a reason, right, Yeah, so
it's fine. Maybe maybe the flower field is somewhere else.
Speaker 13: Okay, but maybe you should start thinking about there being
a possibility that maybe this is the flower fields and
you're just remembering it weird because, like like.
Speaker 5: Scorn said, we can't trust any of our memories.
Speaker 13: So like, I'm not saying that it's it's for sure,
but maybe you need to be open to the possibility.
Speaker 12: Uh, I'll think about it.
Speaker 13: Yeah, yeah, who knows, Maybe maybe we'll find another beautiful
flower field, like.
Speaker 12: Yeah, maybe this is maybe this is, you know, the
shitty one, and I land in the shitty one.
Speaker 7: I landed in the really pretty one, of course.
Speaker 5: Yeah, yeah, you.
Speaker 3: Know, maybe CAGs shaking his head behind it.
Speaker 2: I was about to say, Cag leans over to Scarn
very quietly. They said it before, there's no flower fields
near Darkland.
Speaker 11: Yeah mm hmm. I'll let her believe for a little bit.
Speaker 2: But of all of you that we're gonna have a
mental breakdown, I didn't think it was gonna be the
fluffy one. Mm hmmm.
Speaker 11: Honestly, this is a long time coming. She was meant
to burst anytime.
Speaker 5: All bubbles pop, real, like the happiest.
Speaker 13: People are the saddest, Like ah the scar.
Speaker 15: Staring at Lilia having her bubbley stuff, and just like.
Speaker 5: All bubbles pop.
Speaker 2: Yeah yeah, that's about probably another half, well not half
a day. We could probably get there now, But in
the state we're in, we probably don't want to get
to Darkland immediately. It's likely they were going to encounter Oh.
Speaker 10: Please, sorry, yeah, sorry.
Speaker 2: I haven't been in the city itself for a long time.
In differ it's as possible that it might be entirely
empty as it may be that there might be my
former comrades and kinsman walking around in the way you
just saw these ones.
Speaker 7: Indeed, how long was long?
Speaker 16: Like?
Speaker 2: How long ago has he been since I've been here? Yeah,
I fled Derek Lynn about two hundred years ago.
Speaker 12: Oh that's two hundred years for there to be a
flower field. That's the one I fell into, alrighty oh.
Speaker 2: Yeah, sure, yeah, I suppose it's not in two hundred years.
It's not impossible that a flower field around here could
have grown out of the stone. I'm not he's gonna
watch you walk over and just like oh yeah.
Speaker 12: Yeah, well for sure, maybe in two hundred years the
prince did reside here and planted the seeds that you know,
overflowed the whole place, and it maybe never.
Speaker 5: You know, maybe maybe you inspire it, maybe.
Speaker 8: You plant it.
Speaker 2: Maybe yeah, maybe I don't remember. Yeah, time's weird.
Speaker 7: I am the flower field.
Speaker 5: Oh oh, that got dork.
Speaker 8: I think that's.
Speaker 12: What was the friends we met along the way.
Speaker 13: Yep, maybe I didn't say that.
Speaker 17: Actually, you know what, I take that back for Lily.
Speaker 5: Actually get.
Speaker 11: Those words you grab them with.
Speaker 10: I wish I could do that, jeez, catch the words.
Speaker 13: No, I wish that's what my core was.
Speaker 2: Squirk reacted the ability to take back anything they've said
in the previous minute of conversation.
Speaker 5: Oh, oh my god, that's what it was like.
Speaker 6: You know how like in shows like when someone's like
out of it, a little soul version of them comes out,
and some of that it's just out of Lily. A
little soul version of me just goes Nope.
Speaker 5: Just a little little me like no, But isn't that like.
Speaker 2: Sorry Lily's dark soccer?
Speaker 5: Yeah, fucking choh bitch.
Speaker 3: Oh, if you're.
Speaker 2: Going to take one more break, we're definitely gonna be
there tomorrow. And then once we're in the dark, Linn,
I know the way to get to the temple of
chan Kada go pretty quickly.
Speaker 10: I'm probably gonna have to tackle it like we have
the previous temples.
Speaker 7: Figure you think to find Shank cair gosh.
Speaker 2: The first time whenever I was with all of you
and we went to one of them, ah, the cult
was there. They were causing problems. I suspect they're not
going to be there according to all of you.
Speaker 11: I would hope, but we deal We dealt with all.
Speaker 8: Of them then closer to the Temple of Destinus.
Speaker 2: I wasn't there for that one. I have no idea
what you did.
Speaker 10: I was asking the general group floor. I just like,
sit down, it's been a day. I have fifty two
wounds of fifty nine head points.
Speaker 5: I know have alleys. I also have aweys. Okay, I'm
just going to lower them.
Speaker 13: I don't think I don't think it would be healthy
for Lily had arrest here, But do we want to
rest somewhere?
Speaker 3: We've already resting, right, That's what I'm saying.
Speaker 2: We were resting walked.
Speaker 3: Away so you couldn't leave your hut.
Speaker 2: Before, right, Okay?
Speaker 5: Am I just healing everybody?
Speaker 2: Then that was a different location.
Speaker 3: A day and a half.
Speaker 5: Yeah, that was a d before that.
Speaker 4: Then came here and then fought.
Speaker 5: Yeah, it wasrough.
Speaker 4: I have spot away from here, so we're not stinking
these guys up and it just kind of.
Speaker 8: Yeah, I can stand out, hold on.
Speaker 13: Just oh my god, uh do you want me to
heal you?
Speaker 5: Or do we want to rest somewhere?
Speaker 2: I both?
Speaker 5: Okay, I can do that.
Speaker 13: It depends on how long of a rest we're taking,
if i'll get if I'll be able to fucking do
more magic today.
Speaker 5: But everybody gather around Laurie Lord will healing we go.
Speaker 3: Yeah, we're not planning on fighting anymore to day, kid.
Speaker 5: I feel like we're never planning on fighting.
Speaker 11: I'm always planning on fighting, Desmond.
Speaker 2: Know, just like what we do.
Speaker 3: I'm the killer guy girl or the killer thing. We're
bully it and then kill other things.
Speaker 8: Hey you here, this guy knows.
Speaker 5: Oh my wow.
Speaker 8: That was that's a lot better.
Speaker 2: There you go?
Speaker 5: Oy good?
Speaker 11: Good?
Speaker 8: Yes, good?
Speaker 11: Okay?
Speaker 5: Who else is heavy? Hurt me? But we leave we
leave me?
Speaker 13: Well, I should probably heal me so I can heal you. Okay,
I'll do it better real you.
Speaker 5: Oh, I like me more than Pepper.
Speaker 8: That's that's good.
Speaker 5: Good, that's not good?
Speaker 8: Okay. Self love is important.
Speaker 5: That's tooth marks.
Speaker 13: Just secondar scarn Spender's wather doing that setting up can
somewhere nearby.
Speaker 15: Yep, all this time, Scarn has just been like grilling
the freaking or the rash and whatever.
Speaker 2: He's already got his fire going. KG is currently at
fifteen hit points out of what the hit points on
the party in general.
Speaker 13: Really, yeah, damn that could have been better.
Speaker 2: For You're healing magic aains ship?
Speaker 3: Is it?
Speaker 10: I mean?
Speaker 2: Pretty dumb ineffectual? Everybody else's feel like a strong power up.
Are you sure that you're healing them well? Or they'll
maybe just be a nice to you?
Speaker 12: Do you guys feel no comment allergic to being nice?
Speaker 5: Thank you Lilya.
Speaker 2: I'm not the one who came over here like I'm
going to heal you and then slapped me And they're like, what,
you're fucked like an arm good job? You know what?
Speaker 5: How about next time you fucking hear yourself?
Speaker 2: Maybe I will?
Speaker 8: You won't?
Speaker 5: You don't know know how to.
Speaker 16: I've watched this, Okay, it helps?
Speaker 5: Did he heal?
Speaker 2: He just took a breath and breathed out. He didn't
do anything?
Speaker 5: Yeah, right, you new ship, new dick. How about next
time I just let you die?
Speaker 8: R L take.
Speaker 5: You know what, I don't need this. I don't need
this watch over testament.
Speaker 11: No you so much matter.
Speaker 2: Trying to heal al much, crosses his arms. Watch as
you walk away. Hey, he grew up so fast.
Speaker 15: Yeah, it's good that he's feisty like this.
Speaker 11: He's supposed to be. I like that.
Speaker 8: God damn it.
Speaker 3: I suppose it's good themselves.
Speaker 8: All right.
Speaker 11: You gotta have a backbone, you know. All right, he'll
be nice.
Speaker 2: Mirror stop responding shot.
Speaker 5: No, that's why I am sorry.
Speaker 2: But if you're within air shot, I wouldn't have said
the nice thing I said.
Speaker 11: You're not here, you can't hit me being nice.
Speaker 2: To text your cag. You're offstage, gool.
Speaker 5: Okay, I'm off grumbling next to Desmond.
Speaker 2: Sure, Oh my god, I need to go close my
outside door. One second.
Speaker 5: Construction? Is it construction again here?
Speaker 10: Like? Yeah?
Speaker 5: Constantly building houses around there like I do.
Speaker 2: Alright, I'm back.
Speaker 5: Done by seven pm? What the anyway?
Speaker 2: All right, I'm back. So those kag is a consequence
of me being here on there.
Speaker 5: My last second level spouse slot on that too. And
that's the shitty fun.
Speaker 11: That was great, horn.
Speaker 12: Right, suddenly bring down the mood. But should we do
about all these.
Speaker 7: Bodies?
Speaker 10: Uh?
Speaker 11: Are they burnable? They are either corpse and or plant.
Speaker 7: That's what I was thinking about.
Speaker 3: Preachers kind of sucks though, yeah h.
Speaker 12: Yeah, but I feel like them here to leaving them
here to ride, they're going to be any better?
Speaker 5: How many of them are there to bury on one
through through form?
Speaker 10: I mean, I don't think anybody is going to be
passing through this area much more so.
Speaker 3: A side. I think we should leave it up to
cag more than anything.
Speaker 12: Yeah, Darklan have any special burial rituals for these Oh?
Speaker 2: Oh, we do special areas that we would bury our
dead in, depending on who you are. We we did
burn some corpses if they were less than notable individuals,
but are more like regal higher ups, nobles, business owners
and such, they are a mausoleum we put them in.
That said, ah, I'm not particularly against burning them. These people,
my fellow clansmen, as much as it hurts me to
see them this way, they've not been allowed to live
without with dignity for a very long time. Right now,
the best thing that we can do to honor my
people is to get into my town and to reclaim
Darklin as much of a hollow shell as it is
the actual people that are there. My fellow do regard.
They're not my people anymore, and I think it would
be perhaps more of an affront to leave them intact
with these things still clinging to them.
Speaker 11: Weep.
Speaker 2: Oh, sorry, I interrupted, you said.
Speaker 11: I'll start getting started, scarn just.
Speaker 15: Motions still listening of course, ears open large man mm.
Speaker 2: Hmm mhmkg would help to round up the bodies and
put them all in one.
Speaker 8: I'll get the fire going. Oh my god, the pyromaniac
get the fire.
Speaker 13: So we're not we're not setting them on fire individually.
We're making a big fire and hunking them into it.
I don't know, okay, all right, sure, just.
Speaker 15: Check it a little bit more like place them CAG
would on fire.
Speaker 2: Cag would take them and try to arrange them around
the central pillar, the one where like the names of
those who built the areas. He would try to arrange
them like kind of sitting up against that, but close
enough to one another that it's still like a light
and catch each other.
Speaker 13: Okay, yeah, because I was thinking more like Viking Jedi
funeral and not fucking body.
Speaker 5: Pipes come into a come into a fire.
Speaker 2: Respect.
Speaker 8: I wasn't.
Speaker 11: Correctly.
Speaker 13: Yeah, it was just the way that Pepper was like,
I'm gonna get the fire, and I was like, Jesus Christ,
the worst sry.
Speaker 5: It's just damage that came into my head. I'm sorry, Jesus. No,
we do this as respectfully as we can. Yes, no kidding, Yes,
all right.
Speaker 2: You guys picked them up, You arrange the six to
eight of them that there were, put them around that
tag would light a torch, go around to them, set
their bodies on fire individually, stand back and watch the
fire rise up surrounding the pillar, lighting it up, casting
more light into the chamber. You guys are in distantly.
You see the sparks and the flames reflected off of
the waterfall that is crashing down on one side of
the chamber. Otherwise, as they light that fire, you see
some of the roots and vines that are erupting from
the ground. You could swear that you occasionally see them
moving and shifting a little bit away from the flames,
but it's not quick, it's not obvious, it's not dangerous,
but it seems like they are alive enough that they
seem to be able to shift and move on their own. Ka.
I would stand in silence watching the flames as they
go up until the bodies that remain within them are
indistinguishable from the flames that surround them, and beyond there,
it'd be up to you, guys, where you want to rest,
what you want to do.
Speaker 8: Oh, what's the verdict, guys?
Speaker 4: You should move a little bit away from it, but
not too far. Fire is gonna, I agree, attract things
that are upset that we're here, but it's also going
to keep away all the few, you know, natural fauna
in the area.
Speaker 3: Most of them. I want to avoid that, right, I
just don't want to be near the smell.
Speaker 4: Yeah, lead everyone short ways away. There's no real wind
to cells keep faring away that the smell isn't suffocating.
Speaker 3: Set up camp.
Speaker 6: Lilia looked into the bonfire like Danaro's looked looked at
her brother when he got the golden crown.
Speaker 13: Dam damn, that's that's crazy.
Speaker 6: I I haven't seen Game of Thrones, but I saw
that seem though crazy.
Speaker 5: I'm trying.
Speaker 13: I'm trying to find it in gift form.
Speaker 2: Always do right.
Speaker 8: My brain is buffering right now, Holy ship. Oh oh
oh oh.
Speaker 10: Oh yeah, m hmm.
Speaker 8: I think I saw that part.
Speaker 2: You're remembering a funny is it is? Let's not get
too caught up on that. We we don't need to
go and fucking find it and look at it.
Speaker 13: I didn't find it, but I did find this, and
that's also crazy.
Speaker 18: Okay, remember rem moving on.
Speaker 5: I'm sorry, we're being very respectful.
Speaker 18: Sorry, okay, yeah, we should she get we should get
out of here, should keep moving forward.
Speaker 3: I'm over here, I'm following you.
Speaker 5: I'm following you to rest like.
Speaker 2: We won't be any further resting tomorrow.
Speaker 13: Yeah, look and using tag as a way to be like,
you're not going to get another long rest.
Speaker 2: You better fucking If there's danger to be found in
my old town of Darkland, it will be unrelenting. If
you have any unfinished quests you'd like to see to
see to them before heading through a.
Speaker 5: Quests.
Speaker 3: What is this?
Speaker 5: What the it's a giant? There's like an exclamation mark
a couple of miles.
Speaker 2: Back the final this remains above. Are you sure you
wish to proceed? You here?
Speaker 5: This need to save game?
Speaker 8: You never play this game again.
Speaker 13: This is the last episode of Gilligan's yall, Like, we're done.
We want our happy ending quotations. That's crazy, yep, Like
any side questions you neglected.
Speaker 5: Now's the time.
Speaker 13: Okay, okay, cry.
Speaker 11: That's all. I think we're good, nice, funny rest.
Speaker 5: Yeah, I think we're good.
Speaker 2: I think we're good.
Speaker 5: On quest.
Speaker 2: You guys are None of that was said. You guys
rest over for the night.
Speaker 5: Please.
Speaker 2: I'm going to hit the button.
Speaker 7: I got my things back.
Speaker 5: Thank god.
Speaker 2: I'm going to go through and manually remove anything that
shouldn't be on people, because you guys are no good
at doing that.
Speaker 13: True, Lily has got so much and Scarn has got
so much. But thank god, you're not paralyzing poisons anymore though,
Like Scard's okay, right.
Speaker 11: I'm paralyzed and poison.
Speaker 8: Wow, for once, I'm not the one who has stuff.
Speaker 11: No, No, that's my advance stuff.
Speaker 5: I was looking at it to.
Speaker 11: Advantage.
Speaker 2: I didn't beforehand.
Speaker 5: Yeah, I did the exact same thing.
Speaker 10: Boy.
Speaker 5: I was like, you paralyzed the poison. I'm gonna get
you there.
Speaker 11: I was like current effects.
Speaker 19: I'm like, this is the right stuff, getting the body bubbles.
Speaker 2: Also, we get.
Speaker 11: The bath, I'll get the.
Speaker 13: I didn't help him, just let it happen. Oh ye,
he's not worth a lesser restorations bill. I would never
I would heal you. But anyway, we were getting off track.
So anyway we're resting.
Speaker 10: Yay.
Speaker 2: Yeah, is there anything any of you would like to
do over the eight hours you guys spend resting?
Speaker 5: Could I scoot on over to Desmond?
Speaker 11: Sure?
Speaker 5: M Hey, I'm super glad that you're back.
Speaker 13: I know that you already know that, but I wanted
to reinforce the I'm super glad that you're buck.
Speaker 3: Yeah, now we got work to do.
Speaker 5: How do you like, how do you feel.
Speaker 4: About the same as normal? I mean a little shaken,
but yeah, not every day you die?
Speaker 13: Do you do you feel like you like came back different,
like stronger or like.
Speaker 3: Like definitely not stronger. Did you see me earlier?
Speaker 5: I'm just like don't.
Speaker 13: Yeah, No, I'm really happy that you're you're back and around,
and like.
Speaker 5: I know that.
Speaker 13: You want to help me, uh go like find my dad,
and I really appreciate that. But like, I'm also okay
just like hanging out with you and continuing to like
learn learn to be like like a cop or or whatever.
Speaker 4: But I don't know how many of us are going
to be left once all this is done, and I
can't be around forever.
Speaker 13: I know that people can't be around forever, but I
like you to be around longer.
Speaker 5: I'd like more time with you.
Speaker 4: I'll give you all the time I got kid.
Speaker 5: Cool cool, mainly back slap. Yeah that's cool.
Speaker 3: You're fine.
Speaker 13: Yeah, okay, thank God.
Speaker 3: God's air conditioners hitting me in morse code.
Speaker 5: It's true. God doesn't care what your.
Speaker 3: Air conditioning is, like piercing through over and over again.
Speaker 11: It's funny.
Speaker 3: Yeah, that's wild because it's not on.
Speaker 5: So what is that?
Speaker 8: Whose air conditioning is that?
Speaker 10: Then?
Speaker 5: Well, no, it's Logan because Logan's lighting up with the.
Speaker 13: Guy probably okay, mm hm anyway, uh good, yeah, awesome.
Speaker 5: I just I just want to let you know that.
Speaker 13: But I care about you and look I missed you,
and look I love you or whatever.
Speaker 5: Yeah, as well, you know.
Speaker 4: That it doesn't stand up so we can reach the
top of Laura's head kind of restless hair.
Speaker 3: You're gonna be fine, kid.
Speaker 5: Weah, because I got you.
Speaker 3: Even without me.
Speaker 4: But we'll worry about that when the time comes. If
you can tell her, tell her, I like gag to
go fuck himself. I think he'll be just fine.
Speaker 5: Oh no, that just be nice and yield him.
Speaker 13: Piss me off, don't. I won't talk about you not
being around because I I only.
Speaker 5: Had a little bit of time with you not being around,
and I really didn't like it. And I keep I
keep losing people.
Speaker 13: I can't.
Speaker 8: I can't.
Speaker 5: I don't want to do it anymore.
Speaker 8: I need you around.
Speaker 3: I don't gotta figure out what's going on with your mom?
Speaker 4: Right, Yeah, some former first down here, So maybe not
losing as much as you think you are.
Speaker 5: You think I'll be able to get her back.
Speaker 3: And we're gonna, damn we'll try.
Speaker 16: Yeah, okay, thanks, Yeah, get some sleep, kid, you it's
gonna be a funk over day.
Speaker 3: Tomorrow, it's for sure. Yeah yeah, throw a smart root
sticks on the fire.
Speaker 5: Yeah, it's gonna like curl up probo sleep right.
Speaker 3: Doesn't mean sleep well mm hmm mmm mm hm.
Speaker 8: Oh what was matter?
Speaker 3: That was first?
Speaker 19: Right?
Speaker 13: I'm jealous of Laurie so I could sleep that first.
Speaker 8: Guess that's all I wanted to do it, but else
want to do it.
Speaker 7: There's a nice bonfire upstairs.
Speaker 12: Mm hmm.
Speaker 2: Yeah hm cool? So is that a no? No one
else wants to do anything.
Speaker 5: Reading, not reading.
Speaker 7: It's raining.
Speaker 4: Gonna spend book, don't as clean as guns and make
sure everything ready.
Speaker 3: But most it's just h yeah, prep and sleep.
Speaker 8: Yeah yeah, yep, staring into the fire, sleeping.
Speaker 11: Yeah, Jesus, you know, staring into.
Speaker 3: The long night life.
Speaker 5: Everyone can signed yep, of course, of.
Speaker 10: Course, staring directly their mortality or the mortality hard.
Speaker 13: It's Laurie is just like and all these adults are
fucking thousand yards staring into this fire.
Speaker 4: It's like that floppy like noodle animation for Laurie and
then just really fucking detailed, like angry or serious.
Speaker 12: Ye, like oh my god, like I got one of
an head's back.
Speaker 5: Yeah, I'm gonna sleep so good.
Speaker 6: Like there's there's something about the image of like again,
imagine this is a huge bonfire because of the amount
of bodies and then whatever the else thing we fought.
So I just imagine Lilia and standing in front of
this bonfire with her parasol open.
Speaker 8: God, this isn't the same fire, is it.
Speaker 2: I think you guys moved away from it, so you
were so you were camping around the fucking body fire,
but you can still look back over.
Speaker 10: The image is unhinged and wonder if pil I just
wanted to make sure to clarify.
Speaker 5: Yep, incredible.
Speaker 2: All right, the next day comes you guys all awaken.
Oh yeah, I didn't say what time it was today was.
Speaker 5: What you're not?
Speaker 8: I don't care.
Speaker 2: It is still Sunday, the ninth of December, the year
seven fifty six of the second Age.
Speaker 5: Oh man, you'll yeah coming up, y'all.
Speaker 2: It's true what.
Speaker 7: You t.
Speaker 3: I'll be doing what.
Speaker 2: You all awaken. You turn your attention toward the vine
laden path that leads where you need to go.
Speaker 11: Vine laden?
Speaker 19: Mmm, something yesterday tells me that they do not like it?
Speaker 11: The fire? Should that be something we use to our advantage?
Speaker 2: So right now, it's mostly just like the tunnels are
coated on the like on the walls and on the
floor and the ceiling with like vines and like tree roots.
Oh they're not they're not at this point, they're not
blocking you. However, spoiler tag, if you guys do say yes,
we'd like to continue on forward, I may have a
thing that will put us in this exact conversation again. Oh,
I see continue on the paths for about an hour.
As you do, so, you do eventually come to a
section of this tunnel where vines and thorns that resemble
those that have grown up around Gilligan's pit form, essentially
a solid wall blocking entry, blocking the way forward.
Speaker 20: M Oh yeah, methinks we may have to use fire
for the vines.
Speaker 11: Like yesterday they were moving away.
Speaker 8: Indubitably. But we also remember these also don't like Rufe Liberma.
Speaker 11: Too.
Speaker 7: That's thorns.
Speaker 5: Oh, that's the thorns.
Speaker 2: That's oh it's the sing.
Speaker 5: Oh, ye're right, okay.
Speaker 15: Ones, Okay, I know I might, but remember how much
Bloom was like burning the ship.
Speaker 11: Out of Lilia.
Speaker 15: Uh huh, yeah that was you want to keep burning
the ship out of Lilia.
Speaker 5: I don't want to.
Speaker 7: Have two of those enemy right now.
Speaker 13: Yeah, yeah, no, let's not hurt. Let's just trust standard torch.
Speaker 5: What happens.
Speaker 8: I was just putting it all on the table.
Speaker 5: That's just a solid backup plane.
Speaker 13: Like if if the torch doesn't work, maybe we could no,
maybe we could talk about bloom, Like if the torch
doesn't work, right, like, it's a good back up.
Speaker 7: Yeah, I can bloom really nicely.
Speaker 8: Yeah, there you go.
Speaker 11: Don't don't.
Speaker 7: You want to do a solid yeah?
Speaker 5: He me out, Yeah, you want to be a real one.
Speaker 2: Bloom. It does shift and its form does change and
writhe a bit. It's it's plant like form does seem
to be animated in the presence of these this wall
of thorns.
Speaker 3: And roots.
Speaker 10: Them.
Speaker 5: That abby Oh okay, yeah, we gotta, we gotta.
Speaker 2: Not not being happy is like the reason it's useful.
Speaker 13: Oh anyway, let's dry fire, let it up's going.
Speaker 11: Okay.
Speaker 15: Uh grabs a torch out of the seventy torches in
my backpack.
Speaker 11: Right, I'm just going to, uh.
Speaker 15: You know, wave it towards these to see if they
retreat in some kind of way form or fashion, this
particular wall.
Speaker 2: Why don't you roll me a it's gonna be wild.
Just this is gonna be stupid. I'm gonna ask you
a stupid thing. These are trees or plants. Don't worry
about it. Roll me an intimidation.
Speaker 15: Check yeah yeah, yeah, I'm about to intimidate the hell
out of these now.
Speaker 21: Ye yeah eleven, dude, they kind of ball. I'm not
gonna lie these plants kind of.
Speaker 2: You take the torch, you move up, you light it,
and you begin swinging it towards them, being like, hah,
move plants don't want to get burnt.
Speaker 11: Huh.
Speaker 2: As you begin to shift it toward it. As you do,
some of the roots do shift and move, and then
I'd like you to roll me either an athletics or acrobatics.
Check for me, whoop.
Speaker 11: Fourteen?
Speaker 3: Okay.
Speaker 2: Several of the vines then try to lash out and
grab the torch out of your hand, try to wrap
around it and pull it away from you. But considering
they rolled a two and you were fourteen, you managed
to pull away and stop them. But rather than split
apart or be afraid, they seem to be animated and
aware enough to the point that they actively tried to
take the torch from you.
Speaker 19: Interesting, Bily, these are oh my god, all right, they
seem to be animated. I'm not sure what else to
do with these.
Speaker 15: I do seem I don't know how much fire these
guys can take.
Speaker 9: If you got a lot of torches, imagine if they
couldn't take a whole lot, then you think the people
are dark than or the people up top.
Speaker 3: But I just burn their way out.
Speaker 15: It's true, because I think anybody can use fire at
this point. Yeah, hmm, how bad of uh?
Speaker 11: Can we ask? Root bloom are you ready to tank
a root bloomism?
Speaker 5: Oh?
Speaker 3: I mean it's a stick, but you.
Speaker 13: Could try, Oh, Lili, you want to ask Boom.
Speaker 12: I'm gonna ask you a bloom might be better to
go to a slightly denser concentration of these vines to
get the most out of it.
Speaker 11: Though, understandable.
Speaker 3: Do we have closer blocking our way in?
Speaker 13: Right?
Speaker 3: Yeah?
Speaker 2: You currently a tunnel plug?
Speaker 12: Yeah, like a wall that we can't get all right,
we're just gonna, We're just gonna. We're just gonna ask
it nicely if we can slide right in them d
ms and then force our way in anyway.
Speaker 5: So upsetting, logan a tunnel plug?
Speaker 10: What?
Speaker 5: I'm sorry, it's very upsetting.
Speaker 2: It's that you're upsetting.
Speaker 5: There's nothing about that that's so upsetting.
Speaker 17: You're right, be like this, okay that yeah, that's us,
that's us Bloom.
Speaker 2: So okay, I'm gonna need you to focus up to
take carry I cat.
Speaker 8: I'm sorry.
Speaker 2: Yeah, you take route bloom out. All the wind is
just not this is taken out of my sails. You
take out Route Bloom. You aim it toward the vines,
the wall of thorns and such that is in front
of you, and it does, uh, it does seem to
vibrate and quiver slightly in anticipation of being able to
be turned to get shut up, Carrie, being able to
be turned against this fucking wall.
Speaker 22: Okay, it doesn't just vibrate a God, it's you.
Speaker 8: I love you.
Speaker 2: You're the only one on.
Speaker 8: You know, you're right, You're right.
Speaker 2: It just with birth.
Speaker 6: Sure, it quivers in anticipation as it undulates towards.
Speaker 5: The same material.
Speaker 3: Yeah, yeah, it's a dungeon master. No matter what you say.
I mean, I remember when I said.
Speaker 2: In cursive, I was not so carry though the best day.
Speaker 10: There is a consistent factor in all of these things.
Speaker 5: And I don't know what you're talking about.
Speaker 3: I don't know what you mean.
Speaker 5: I tell you.
Speaker 13: Okay, okay, it's vibrating and quiver ring.
Speaker 3: I got it.
Speaker 5: I do the thing with.
Speaker 2: You're going to try to turn it against the wall.
You're going to try to use it on the wall.
Speaker 5: To stick it in there.
Speaker 2: You aim it forward? Carry Why don't you like my joy?
Speaker 8: Logan?
Speaker 2: I do like your joy. I would also like to
proceed into the lost civilization of this place.
Speaker 5: I chuckled, and the uncovered my mouth. You do attention
to my giggling.
Speaker 13: You couldn't just breeze past it.
Speaker 2: This is my fault, is what you said, nobody's fault.
Speaker 5: Let's hip, I'm playing hecking.
Speaker 2: Yeah, my god, you ready route bloom, you chant you, you,
you steady yourself, You press forward, strike with it into
the wall of thorns. I'd like you to please roll
me a D one hundred Anna, yay this, And then
once you do that, I'd like you to run me
a Constitution saving three.
Speaker 5: Are you willing to tell us if lower or hire
is better?
Speaker 2: Almost all we got.
Speaker 3: We got a.
Speaker 7: Twenty four and then a constitution saving constitution.
Speaker 2: Constitution saving throw. Tell you what it's going to be
d C twelve Okay, flood?
Speaker 7: What flood meats?
Speaker 5: It beats a baby hundred and a twelve for the twelve.
Speaker 2: Nice twelve for the twenty. But you know you're doing
twelve for the twelve.
Speaker 5: You wanted a twelve. The twelve is what you got.
They be delivered ow okay, okay, yeah.
Speaker 3: I just did.
Speaker 2: My carpet just stabbed me with what I can only
imagine is the ancient remains of a tooth. That that
was unpleasant. That's okay, that's all right, And everything from
every angle needs to go wrong. Today, it's I gotta
get down the list. Heckan you strike forward, and you do,
you withstand the magical energy that comes off of it,
the burning sensation. As radiant energy erupts from root bloom
and cuts through the roots and vines that are in
front of you, it does sever them, revealing the tunnel forward,
revealing that you are near the end of the passage
that you are currently in. And as you see forward,
as there is a flash of light that radiates out,
you see with these you see in the distance of
an open cavern in which there are normally you'd be
unable to see anything in the darkness. However, within it
there are these massive stone spires that are reaching of
these fears, fifty foot tall ones that have these massive
firepots atop them, that conceivably have been burning, perhaps for
two hundred years. As much as that boggles the mind,
they offer illumination to what seems to be a stone
city that expands out, that takes up most of this
must be half mile wide open cavern down here.
Speaker 5: Does it look familiar to me?
Speaker 3: To you?
Speaker 2: Yeah, it does? Okay, this does in fact resemble the
place that you saw near the end of your vision.
The section the city, the ancient city that expands out
into the distance. You recognize, though from a different angle,
this meticulous, ancient, intricate stone city with buildings that may
once have had individual splendor, but now have been almost
all muted, coated in dust from ages that have passed
and coating them, covering them. You see vines and roots
similar to the ones that you saw in your own town,
wrapping around, covering, binding the various buildings, pathways, bridges, and
areas that you are in forming. This complete lack of
synergy between the natural elements that are trying to overwhelm
the city and the quiet stone that it is made of.
Gag take several steps forward, You, guys, find that you
are at the upper edge of a slope that heads
downward into the city that is in front of you.
You also see there are several other massive chambers of
large tunnels that head out in different directions. You become
aware immediately that probably this isn't the extent of the city.
It does seem to be the main, perhaps part of it.
Kag steps onto the edge of this ridge, overlooking it,
puts his hands on his hips, and you pretty clearly
see and hear him take in a very large breath
and let it out slowly as he surveys his ancient home.
Speaker 5: Guys, like, this is a place that I saw in
my dream.
Speaker 13: Oh yeah, like when when I was like knocked out
or like that or or whatever was going on, Like
this is what's what's the place is like the last
place that he saw.
Speaker 5: Definitely going the right way is where we're supposed to go.
Speaker 7: Any reason, an up, keep moving forward.
Speaker 8: Thank you for a wonder.
Speaker 11: It's not very far.
Speaker 2: Kag raises his hand and he points, Uh, it's it's
a well away across the massive city chamber that you
guys are in. But you see in the distance there
is an elevated set of stone steps that move up
up a slope toward a massive entrance to what seems
to be another chunk of the city. The temples are
over there. Huh.
Speaker 5: Let's get going, yeah, quiet, Yeah.
Speaker 11: It's going.
Speaker 3: You're gonna off.
Speaker 2: Oh okay, so you guys are all going to try
to move stealthily.
Speaker 3: Yeah, at least Desmond will be. I don't know if
everyone else else as well.
Speaker 5: If Desmond recommends sneaking, Laurie would sneak.
Speaker 3: Just to be sure, yeah.
Speaker 5: St he Oh, I have good stealth. Well, I'm watch
to roll like ship. We're gonna roll still.
Speaker 2: In that case, everybody who wants to roll stealth and
be quiet please do so. Okay, yeahs you for the
stealth will be you guys in and around city blocks
and buildings, not taking the main pathways. You guys trying
to fifteen for.
Speaker 7: Ten for.
Speaker 5: A four for path.
Speaker 3: Lily, all right, I'm.
Speaker 10: Let me just roll for saton scary scary, scurry, scurry, scary, scary,
scary scray pepper.
Speaker 5: Maybe you'll be sneakier if you're a fox. I don't know,
because damn you be loud.
Speaker 2: Oh my god, you guys move. There's the out clanking
of armor as CAGs. It's just like taking wide liked.
We're with them, you guys duck and weave into the
back of buildings as you move. This place is quiet.
Speaker 10: It is.
Speaker 2: Filled with very little. You don't find really any corpses.
You do occasionally see massive lotus flowers as you're moving.
As you pass through one area that might be a
city block, you do see that there is in the
middle of it a lotus flower that's petals reach like
twenty feet in each direction, one that has grown monumentally
huge despite being wary of it. Even with their massive size,
none of those flowers seem to be animated or hostile
toward any of you.
Speaker 13: When I saw this place in my dream, was the
big flower and the flowers there?
Speaker 5: Or no, I just I don't remember.
Speaker 2: I don't remember exactly how I described it to you,
but uh they would have been yeah.
Speaker 5: Oh, okay, Google, so that I'm not like that. Okay,
Googogle good okay.
Speaker 2: As you guys proceed forward, you don't encounter any resistance
as you head toward the temple, nothing but an eerie,
vacuous big.
Speaker 5: Flower big whoa look how big that flowers bush?
Speaker 2: Oh?
Speaker 8: The architecture here is fantastic.
Speaker 11: Can I grab Pepper?
Speaker 2: As you go to cag who got a also terrible
stealth roll loudly grabs powers like I we're trying to
be quiet.
Speaker 11: Shut up.
Speaker 5: Here with the ten with her parasol still open.
Speaker 2: Yeah, scarm.
Speaker 11: The largest currently of all of us.
Speaker 15: Is literally on top of a fucking building, upside down,
everything on.
Speaker 3: Like, what the fuck?
Speaker 8: You better watch out? Usually someone comes to save me.
You better start.
Speaker 2: It's gonna save you if you keep making so much nice.
Speaker 5: Holy, let's leave them, Let's leave it, Let's leave them,
Let's leave them.
Speaker 11: Wow, I thought we were being stealthy. I thought we
were being stealthy.
Speaker 3: Shadows and just covers Pepper's mouth and into the darkness.
Speaker 12: I thought we were being stealthy too. But everyone started yelling,
so I wasn't gonna close this.
Speaker 11: Oh, honestly, at this point, collect it seems not so.
Speaker 2: You guys continue forward with luckily nothing trying to get
at you or MP do you? This place seems to
have been dead for a long long time. You come
to the steps that lead about one hundred feet up
toward the an entrance to a temple. You see that
in front of this semi circular opening that goes deeper
into the caves that where the temples likely located. You
see that there are four grand statues that you recognize.
You've seen them at the other temples. You see the
statues of the idolons of Vestius to Quinn, Haro, s
and Demir, the main gods of.
Speaker 3: Of retire.
Speaker 2: It's true, shirt pants.
Speaker 10: Org shirt pants or what a strange thing for you
to say, Laurie, What an odd thing to say, LORI,
why do you.
Speaker 3: Call him shirt pants? Or when he does never a shirt?
Speaker 13: Okay, so I I would like the power that Anna
had earlier to say the Lord didn't say that.
Speaker 6: The little carry ghost just fucking snatches the words that
they blowed away.
Speaker 5: Exactly like Lauria.
Speaker 3: Reality.
Speaker 5: Yeah, there it goes.
Speaker 8: I apparently don't have this ability, and I think it's bullshit. IRESs,
give me.
Speaker 2: A second real quick.
Speaker 3: I actually think I want that.
Speaker 8: Okay, Pepper didn't say that.
Speaker 2: All right, this might take us, This might take a
second to show this is not the location or is
this like the exact setup, but just fucking I don't
I don't think. I just I think I didn't have
this last time that we came around to doing this.
These are the four statues from the setting. These are
the four statues, and they would be about it at
that scale here they're much larger here than they were previous.
These are the four statues.
Speaker 5: Wow, that you see, I'm assuming to Quinn is the
one with the green.
Speaker 8: Yeah yeah yeah yeah yeah yeah yeah yeah yeah. The
twin the twin twin one?
Speaker 5: Who are the other two? Because I know short pants
working in Quinn?
Speaker 13: Which one switch that's Vestius and the mirror mirror which
one switch.
Speaker 5: On the left?
Speaker 3: Left?
Speaker 5: Okay, okay, in.
Speaker 2: You're saying right and left, and yeah, how carriers are those?
I know I could sense you doing it. Vests is
the one with the ruby stuff. Remember Vestis does rubies.
Speaker 5: They do ruby things.
Speaker 2: Yes, okay, I say that, although is technically the wrong
gemstone for their thing, but let's not focus on that.
Speaker 13: It's just so pretty.
Speaker 5: God, that place must be massive.
Speaker 13: Look at the size of the birds at the top,
holy ship, the candles at the bottom, My god.
Speaker 8: Skills, you should see what the cleric of yours is doing.
Speaker 2: Never Mind, they are the main four gods of Retia.
They are part of the heck in the idols, as
to previously called the Idolins. Even though I'm making an
effort to say it the right way from now on,
I still like my suggestion that is just the old Elvish. Yes,
that's cute.
Speaker 10: Yeah, you you.
Speaker 2: They're not the only gods, but they are among the
twelve big gods. You guys, proceed forward, and I presume
that as you climb up these stairs, with gentle rays
of light breaking through the the roots and such, lighting
your path, upward. I assume you guys would enter it
if nothing were to inhibit you, but feel free to
tell me that I'm wrong.
Speaker 10: I'm definitely talking mad smack to the Vesties statue for
two point five seconds, like you should see.
Speaker 8: What your clerk. I feel like, see what your cleric
is doing down here. Never mind, you need to be
probably be proud of the fucker.
Speaker 2: They're also one of the main inspirations that makes your
school work the way it does so well.
Speaker 5: And also thank you. I'm I guess damn is on the.
Speaker 2: Board because yes, very everyone's conflicted about Vestius. That's the
point of best.
Speaker 4: No, no, I'm saying the lady of conflicting interest. Oh
yeah yeah like mage things and hate mag things.
Speaker 13: Yes yeah, I feel like like I would go full on.
Speaker 2: Kid like magic something scared a magic.
Speaker 13: Good running in being like whoa like fucking amazed by
like the statues and stuff.
Speaker 8: And thank you the school is amazing. I'm working.
Speaker 2: I'm working.
Speaker 8: I'm gonna put pin on that part.
Speaker 3: I think another statue.
Speaker 5: Are they talking back? Can you hear them talking about? Oh?
That would have been cool to.
Speaker 8: Be returned to. My internal monologue to VESTI is.
Speaker 3: As you tell me.
Speaker 2: As you continue to do so as you guys head in.
I know it's a weird day to like take a break.
I'm gonna step away for literally like a minute and
a half, and then when I come back, we're in continue.
I'm just driving more water, everybody. I'm not even to
change the screen. Actually, okay, I'll change the screen minute
and a half. Break, be as quick as human I possible.
Speaker 10: Be right, No, Peppers just over here. I like you,
but the person I don't like also likes you, so
I like you less.
Speaker 8: Question Mark.
Speaker 3: I like you, master Risk.
Speaker 8: I mean that Pepper and all of their relationships.
Speaker 5: I've turned.
Speaker 10: I like you.
Speaker 8: Ask Ris, welcome back.
Speaker 5: Ah, it's talked for like a minute. Damn right, Oh
my god, wrong.
Speaker 3: Gem Stone or no that that Lada hands looks fucking dangerous.
Speaker 5: Like Jesus. Yeah, now they all look so sick.
Speaker 8: I enjoyed being I'm back able to role play what
a what a four is? Failing is fun.
Speaker 10: It's true, it's you know, Pepper's existence. I mean, I
think Pepper would disagree that failing is fun.
Speaker 8: But I always think we're back that you.
Speaker 5: And Pepper think that Pepper was much more gro of
a filire than Pepper is.
Speaker 2: Yes, I agree with that. Yeah, anybody's still gone.
Speaker 7: I'm still here.
Speaker 5: Yeah, I think we're good.
Speaker 13: I think everybody's still cool.
Speaker 8: I don't think anyone left.
Speaker 5: Oh was it just me?
Speaker 2: I'm the only one that left?
Speaker 7: Cool?
Speaker 5: I left for a second, But get back as fast.
Speaker 2: The only person here, Aaron, you're still here?
Speaker 5: We oh Aaron hag Oh no, well, bigge the heck
and fuck y'all.
Speaker 2: I'm gonna take this time to come back. Yeah, all right,
you guys, put us back on there. I'm going to
get a thing ready. As you guys move forward, you
head up and you basically enter into a tunnel, a
very large ceremonial tunnel that as you proceed forward, you
find that there are, as you pass through it, small
windows that you know would go to nowhere, but these
stained glass windows along this about fifty foot long tunnel
that all depict various different phases of the moon. There
is a line of them on either side of the tunnel.
On one side, these stain moon windows are green, on
the other side they are red. As you move forward,
you eventually come to this massive set of stone double
doors like fifteen feet high, both of them ten foot wide,
and on them there is again a full red moon,
a full green moon, and in between them this very
large full blue moon. And I should have had this prepared,
but I'm going to grab one more thing, blue moon,
and also on the front event there is a very
clearly carved that has lost its color to time. But
you see if I can find it, because I didn't.
I wasn't.
Speaker 3: I wasn't.
Speaker 2: Oh, it actually might be in the phone, It might
be in the files. Hold on, hold on, hold on,
hold on, hold on, hold on, hold on, hold on.
Speaker 8: Where are you.
Speaker 9: There?
Speaker 2: I found it carved into both of the doors, between
the two of them, though it has lost its color
and it is dull. You recognize.
Speaker 8: This, right, hm hmm.
Speaker 2: What appears to be two different pas, a full moon
cradled within a crescent moon, with two very uh calm
mystifying eye is placed upon both looking out. You would
all recognize this because you've seen it before to be
the divine emblem of Chan Karagosh. You've seen this symbol
in the temple in your town.
Speaker 10: Hm.
Speaker 2: So I've never been inside here personally. When I was young,
I never had a reason to come here in fact,
our people didn't much care for this temple. It existed
for a long time, it was built up alongside the city.
But our people, we do regard, don't really give much
of a fuck about chan Karagosh, if I'm being totally honest. However,
it was part of our tradition to maintain this place.
Speaker 5: Like you guys were just like eh about it. There
wasn't anything like you were like fucking fuck them.
Speaker 2: It was just like eh, No, chine karra gosh is
what is she? A goddess of the night sky?
Speaker 21: Oh?
Speaker 2: What do we need the night sky for down here?
Speaker 5: You know, I'm not gonna argue with you moment.
Speaker 2: They also said that we should thank her because she
also protects those who wander in the dark, and there's
lots of that down here, sir, But she's not really
a not much.
Speaker 7: Of a.
Speaker 8: I don't know.
Speaker 2: We were not much for her here, I remember, however,
we were charged with looking after it, so we did.
There were those of us who would go into these temples.
They would live inside of well, this temple, they would
live inside of it. We have not exactly certain calling
them priests would be correct, more like custodians. We knew
this place was important, but did not know why.
Speaker 4: It's not unlike the one above. No, pro it's not
exactly the most popular place in town. Well I suppose
right nowadays.
Speaker 2: Now with everything you've all told me. But how these
temples are here to hold back some ancient terrifying thing,
some dark ancient mist that devours the minds of mortals.
I guess that explains it. I guess, yes, yeah. Anyway,
let me do the honors, and he is going to
use his do regard ability to increase his size. He does,
his little gets big.
Speaker 7: Yep.
Speaker 2: He walks toward the gates, reaches out, puts one hand
on each of the stone doors, and you hear him
very audibly letting out a. He puts all his strength
into pushing both of them. As he does, he reveals
what appears to be an ancient dark. There's no sources
of light really from inside ancient dark, opening to a
that has intricate carvings upon the floor, upon the ceiling,
upon the walls, has more stained glass windows that you
see catching light, but they don't produce any unlike the
ones that were in the temple in the tunnel you
were just in. It opens up into what seems to
be just an entryway, an entry room. Ahead of you,
you see that there is another set of doors, much
smaller this time up a set of small but eye
catching steps, and there is one entrance that seems to
lead to a hallway in this room. And also alongside
everything I'm describing, there's a map.
Speaker 9: What was that?
Speaker 8: It's beautiful?
Speaker 2: Who did that?
Speaker 15: What?
Speaker 2: Someone else heard that? Okay, maybe I'm just making things up. Yeah,
don't worry about it.
Speaker 5: Still pretty.
Speaker 2: So you step into this place, you notice that there
is wildlife. There are leaves scattered about the area that
still seem to be alive. There are vines growing in
and out of the walls lining the areas. There are
full on like bushes that appear to be flower bushes
that have different kinds on them. You see the occasional
lotus flower in here. But you there seems to be
a lot of living flora within this temple. What would
you guys like to do? You a you have a map,
you have agency, You may do as you wish.
Speaker 4: I suppose you check got our immediate surroundings. I'll check
down this hallway.
Speaker 5: Don't go yourself. No no, no, no, no, I'm coming
with you. No, I'm coming. No, I'm coming. No, I'm
coming with you.
Speaker 3: I go with them, moving through the corner, and I
just pie crumb and really sed up moving.
Speaker 2: Through this genuinely kind of small area. The previous temples
you've been at, you feel like we're built to be
kind of large and vacuous. This one is. You're moving
through it. These tunnel, these these hallways are basically single file.
These are some hallway tactics hallways.
Speaker 8: Damn it.
Speaker 2: As you proceed forward, Desmond, as you do, you do
move forward. You come to a bend in the hallway that,
as it extends forward, you can just barely see. At
the edge of your vision there is another door. Uh
just at the edge of your blind site. But also
right at the end of the bend, there is a
set of double doors that appear much less heavy than
the ones you saw before, but uh also appear to
be there. There is a crack between these doors, as
they are not fully flushed with each other, through which
you see a thin line of light escaping, very soft
rays of light exiting.
Speaker 4: I've got a door, two doors, to be specific. You'll
lean in and just try and peek through the crack
as he's standing there.
Speaker 2: As you look in, you find that it's very dark inside.
You don't manage to see much of anything. Whatever's inside
is so dimly lit that you can't.
Speaker 11: Quite make it out.
Speaker 3: Something given off light inside.
Speaker 4: Yeah, I'll reach out and just lightly test the handle,
see if there's any tension on it or if it's.
Speaker 3: If it's operating smoothly.
Speaker 2: As you reach out, you put your hand on it.
The handle is a stone indent in the door that
it's meant to be grabbed onto and pushed or pull
But as you reach to it and you jiggle it,
you find that the door, though a bit heavy, does
swing open. You feel like you could swing it open
with minimal effort.
Speaker 3: After that, I assume it it swings inward given the hallway. Yes,
he'll push on it and just stand off to the
side so he's not fully exposed.
Speaker 2: As you push it open and you move to the side.
Looking into it, you see that the source of light
appears to be coming from two large two large They
look like pillars that have been cut off at about
three feet high, and standing on top of them there
appears to be much like in the outside city, there
are these candle like structures. They're stone. They don't have
anything like wax or anything in them. But at the
very tip there is a small bit of flame that
is lit that remains and seems to be perpetually burning.
The room itself is overgrown with plant life. It's not
a huge room. It's about twenty five feet across at
its longest, about fifteen feet across as its shortest. It's
a rectangle. And within it, amongst all of the leaves
and the flora that is covering the walls, you see
that there are once again faded, they've lost their color,
but there are murals that seem to depict imagery associated
with the moons. There appear to be star maps that
were drawn into the walls inside of here, and there
is a very large section that is sectioned out that
is distinguished in the middle of the room. That could
you roll me a religion.
Speaker 3: Religion shack? All right, you smarty pants. I clicked on that.
Speaker 5: Yeah, we're all believing in.
Speaker 3: Three, so that's a two.
Speaker 2: You don't know, you don't know what it would be for.
Speaker 3: This looks like a.
Speaker 4: Room.
Speaker 13: No, it's not gonna it was about to be, Like,
is there anything I can do, but no, An isn't
gonna make that.
Speaker 3: Yeah, or this has to be an important room. There's
a carpet, whoa.
Speaker 2: An old As you point toward it, the force of
you observing it causes a quantum disturbance and a bit
of it puffs away into dust. Oh my god, it
is the oldest carpet you've ever You're very like, Oh,
that's that's that's that's like dust in the.
Speaker 3: Shape of a carpet, like an incredible thread count.
Speaker 8: That's where dust elementals lie.
Speaker 23: Oh, he'll peek his head in since it doesn't look
explicitly like a trapped room, and kind of give it
a one over.
Speaker 3: Looks looks clear.
Speaker 5: Oh okay, good.
Speaker 10: Yeah.
Speaker 2: There's a quietness to it, even with the temple and
the state it's in. Even though you guys know that
the plant life that surrounds you is probably hostile in
origin and intent, there is a peace and calmness to
this temple. It is soft. It is even the way
that the the cavernous wind catches and moves through it
seems to produce this like faintly pleasant whistling sound.
Speaker 3: That's nice in here.
Speaker 2: Everybody else where they're off doing that, Well, they dip
into a side cavern. What's everyone else doing?
Speaker 7: Looking at all these plants, looking at his carpet, look.
Speaker 10: At his stuff, listening, listening to things and doorways stand by?
Speaker 7: It feels dumb to ask, is this the temple you've
been looking for?
Speaker 10: Sir?
Speaker 2: Yes, it seems to be.
Speaker 7: Was it supposed to be overgrown like this?
Speaker 13: Well?
Speaker 2: I didn't exactly know what it would be like. But
if Neftaria is rooted here, then this makes perfect sense.
All of this foliage. It's probably their domain overgrowing into
this world. What I'm concerned about is exactly how much
of it is able to feel us If we were
to touch any of this, I don't know if Neftaria
would be aware of it. Furthermore, assuming that Neftaria has
a general awareness of the places that they've affected, the
places around where people's memories have been affected, or their
magic or domain have spread influence, I'm not I assume
they must be aware of what happens in those places
at all times. It's an assumption, But if that's true,
they should already know that we're here.
Speaker 8: Lack a spider with its web.
Speaker 5: Doesn't me curi reacting. I don't hear this.
Speaker 2: I'm sorry when the Lotus when those do regard that
were possessed of Neftaria's plants attacked us before, I wondered
to myself whether or not that was an intentional attack
on us, or if it was just their domain reflexively
striking back at us after all, ten years ago the
same thing happened almost exactly.
Speaker 8: Do we know if Neftaria functions as the leader of
a horde or.
Speaker 2: I don't know much about Neftaria beyond the fact that
they are an entity that likes to meddle in the
minds of mortals to make an unknowing bargain with them,
to try their traumas and their bad memories, replace them,
and leach psychic energy off of them. I don't actually
know what their domain of delight looks like, And in fact,
the reason I've been looking for this place is because
in the next year or so, I need to learn
as much as I can about Neftaria. Right now, I
can't really do anything about them, but soon I will
be able to, and I want to be armed with
as much knowledge as I can. Even just seeing this
place and how it's overlapping with it it's already informative.
If Neftaria has any followers, though I have no idea.
From what I've seen of it, it seems to be
a pretty solitary creature.
Speaker 12: Yeah, I feel like if there were any guards in
at least be at the door.
Speaker 2: If Neftaria cared, if they wanted to have followers, I
imagine that they would have approached the communities that they
laid down roots in, like Gilligan's Pitt or Darklin, and
they would have made themselves known. They would have made
it very clear they were there to try to help
in their way, because I'm sure from their point of view,
they think that messing with the minds of mortals, they
probably think they're doing them a favor by removing their traumas.
Whether or not that's true, I guess it's upper debate.
But if they wanted to actively have followers, it must
surely be easier to make their presence known and try
to offer that as a service, as opposed to being
so conniving and quiet.
Speaker 10: I'm more meant their function outside of the mind once
they established this a laze, we've seen the zombies take place.
Let's uh, some mass coelium.
Speaker 2: Do this as well, you're like a hive mind.
Speaker 8: Yes, ah, yes, I don't know.
Speaker 2: Like I said, I my assumption, the safest assumption would
be that by encountering them the drear outside, we have
to assume that Neftaria knows that we're here. But at
the same time, I've assumed that Neftaria has known what
we've been doing for my entire stay in the.
Speaker 7: Mm hmm.
Speaker 2: What's more alarming is if they do now that we're here,
they haven't seen any reason to try to do anything
to stop us.
Speaker 8: I felt the need to for that matter.
Speaker 2: But trying to understand the mind of an arch Phay
is generally not wise.
Speaker 7: Aren't They usually apathetic to beings like us.
Speaker 2: Arch Phay see other living creatures as toys. For the
most part, they're whimsical. They don't obey the rules or
the logic that we do. Their domains, they're a mirror
of a similar thing called domains of dread. On one hand,
one plays on the deepest fears and insecurities of mortals
who wander into them. On the other hand, domains of
delight play upon the dreams and the whimsical nature of
creatures that wander into them.
Speaker 8: Say that earlier.
Speaker 2: Both are equally antagonistic. Mortals don't belong in either. Even
we elves who have a have origins in the fay,
even we couldn't survive for a long time in them,
not without going insane. Now that we're here, like I
said before, I need to follow all of your leads.
I'm not certain that fate ordains that I be here,
so I'm relying on you to take all the bold
actions from here onward.
Speaker 8: Right.
Speaker 7: Well, doesn't and Lauren went that way. What's up? What's north?
Speaker 10: Is?
Speaker 5: Okay, it is, let's.
Speaker 8: Find it out.
Speaker 2: Oh, you go up to it. It is another large
set of door, similar to the ones that they opened
over there. They appear to have a relatively artistic interpretation
of what appears to be a rabbit that is carved
onto the entire front of it, a rabbit that is
leaping and is curling around what appears to be a moon.
Do you wish to open it?
Speaker 7: Yes?
Speaker 2: Okay. As you open it, what is before you seems
to be functionally more of the same. As you open it,
there is a section ahead of you where you can
see one door that is up on the eastern side
of this room. That proceeds forward, the room is just
as overgrown as the previous one. You see some ancient
furniture that might have been made of wood that has
been bound by vines and thorns, and proceeding along ahead
of you, there is a wall and two different hallways
on either side of it, on the northeast and northwest
sides of this room, each proceeding forward. I'm going to
make the assumption that this general group is sticking kind
of together here. As you open the door, there is
this like gust of pollen that escapes this room as
though disturbed.
Speaker 5: Than he he.
Speaker 2: You guys down there, before they wander off too far.
You guys down there, what.
Speaker 3: Are you doing?
Speaker 4: I mean, the room itself seems pretty bare other than
you know, the carving and everything. So there's been kind
of give it a one over. He'd try and peek
under the carpet, but it would probably just disintegrate. More so,
not seeing anything immediately like of solid interest to him,
He's probably just gonna move on.
Speaker 5: I followed, doesn't think anything moving up values here? Then,
Yet you.
Speaker 2: Pass by another door as you move up the hallway,
you see now as you proceed forward, and your your
blindside allows you to see a bit. You do see
the edges of the hallway ending about about forty feet
ahead of you. Roughly. You can't really make out what's
beyond it. You just see the hallway comes to an
end and there's darkness beyond it. But you do pass
a door on the way, and.
Speaker 4: Desmond, we'll make a few hand signs at Laurie that
they cannot see at this point, I believe because we
were in the darkness.
Speaker 3: Yep, and you will then yep, open the door and
act roll through.
Speaker 2: You do so, you act to roll through it. As
you do, you kind of like have your gun up
and at the ready, and as you roll through it,
you roll into a chamber that appears to be mostly empty.
Apart from that, there is a single twenty foot tall
statue of a figure that you've seen plenty of time
before of Chan Kara Goosh of the of a woman
who is dressed in long flowing robes, has the ears
and feet of a rabbit. Appears to be wearing vaguely
Kholian attire not too dissimilar from the same style you
would have recognized whenever you guys kind of tom away,
long hair, very gentle appearance. It seems to be a
statue of them with their hands brought up in front
of them, not so much in prayer, but as if
they're like cocooning something in front of their chest.
Speaker 3: Oh she's pretty.
Speaker 5: Can I see her?
Speaker 2: You know? Actually you don't have any light? Light?
Speaker 5: Yeah, right, I think I have a we all.
Speaker 2: In the darkness. He rolls into a room. He's like,
all right, watch out was and oh she's pretty. And
it's prime hearing that someone is pretty. If you like,
wait on a second, hold on, hold on, hold on,
tell them nothing, go away.
Speaker 15: The person did.
Speaker 5: Just stay stay right where you are. I want to say,
I gotta get a get a torch. I'm gonna jobe.
Oh they are pretty.
Speaker 8: Oh my god.
Speaker 3: What's the statue?
Speaker 5: Yeah, but they are really pretty. Oh my god. That's wow.
I've seen them before.
Speaker 3: H right, Hope, so you live near their temple?
Speaker 13: Yeah, a whole bunch also saw them in my dream.
But I've seen them a bunch. They're really really pretty.
Speaker 3: No, I suppose I'm not talking to you. Huh. You
want to give me a magical bunny sign as to
where your fellow is? No good talk.
Speaker 8: Me?
Speaker 5: What told me, what was going on? Really, pretty bunny lady. Ala, Okay,
that was a bust.
Speaker 3: The door closes, small mode of light up here as
turns into an arrow.
Speaker 5: Oh thank you.
Speaker 2: Chant kara goshi and like the divine like it takes
a second.
Speaker 8: Give me on.
Speaker 2: You guys. Uh you guys wandering away from there?
Speaker 3: Yeah, I felt that how I came to an end.
Speaker 23: I check that out.
Speaker 5: We're getting further away this narrow hallway.
Speaker 2: I hate it. I have PTSD because with the torch,
especially with you. You do see that fucking up above you. Uh,
there is a area where it expands out into being
a larger path way.
Speaker 3: Okay, there's more, all right, we should probably go back.
Speaker 2: What what Okay, we're far from the others.
Speaker 5: Okay that you know. That's that's fair. Yeah, we should go.
We should go get the others. We found we found
a big space.
Speaker 2: Guys. The others returned to you. Then you hear their
stone footsteps as they come back. I think I just
stuck Desmond in a wall. Desmond, you live in a wall.
Speaker 5: Now, you're a said.
Speaker 3: You guys will never guess where I've been for five years?
Speaker 13: You guys, we found uh nothing room and a room
with Chang Chan jer gosh that one. That one was
her name chair Rush statue. Yeah, and we we found
that and then we found a bigger room for like
the temple. We came back to get you guys because
we didn't want to.
Speaker 2: Go without you.
Speaker 5: What have you been up to?
Speaker 7: We just got up to here. Yeah awesome, you guys
got more done than we did just now.
Speaker 5: Heck yeah, hi five, Desmond, we weren't.
Speaker 8: Oh yeah, yeah, implications, it's fine.
Speaker 2: Thanks for the raid, dork tails, thank you dog much.
Hope y'all hang around for the fifteenish minutes, will be
still playing?
Speaker 13: Is gonna say?
Speaker 2: Yeah, but thank you for the raid. Also, Charlie, if
you're part of that raid, I'm sorry I haven't gotten
back to you. I mean I've been meaning to respond.
Speaker 5: Yeah, that's real. Wait, guys, so which which way do.
Speaker 3: We want to go?
Speaker 10: I mean your way sounds more interesting just from the
fact that there's literally a statue of Carra Gosh that way.
But we haven't investigated here, so maybe we press forward here.
Speaker 13: I get very pretty but not a very useful room,
but but worth seeing. Very pretty statute would agree.
Speaker 7: The chest way split up, but usually that ends badly.
Speaker 8: No, we're not doing that.
Speaker 5: You just did that, yo, only for like a minute,
and it was.
Speaker 2: Just so desperate, did to go up on his own,
and we came back split.
Speaker 3: So it might connect up that way, and I'll point
to the left hallway.
Speaker 12: If possible, they could just rejoin if we keep going
through the main entrance in the main halls.
Speaker 4: Yeah, I mean, it would be really inconvenient to have
random dead ends in a temple they expect to live in.
Speaker 8: That is true, ruins the fun shway? What huh?
Speaker 3: You damn.
Speaker 10: There.
Speaker 5: I'm good at whichever way we want to go. Boy,
won't look at the door.
Speaker 7: There's a door over there.
Speaker 3: To the door.
Speaker 5: There, Pepper, you screaming so much today, My god.
Speaker 2: As you head over to it and you open the
door that is over there, Lilia, you see that. It
proceeds forward and you into a room that seems to
split off into two other directions north and south. Oh,
a lot of it's collapsed inward, with a lot of
rocks and rubble on the ground. Within this room, m
there is a strong smell of flora and like living material,
like a mossy smell coming from the section that is
down to the south.
Speaker 8: Ken Kent.
Speaker 10: Can Pepper speaking of using our v steal abilities, Can
I kind of step halfway through here and with my
big radar satellite ear, I'm like listening amazing with my
ears to hear if there's any sounds of.
Speaker 8: Movement, rushing water, because I know that water runs through
a lot of these.
Speaker 2: Just any advent.
Speaker 10: Occasionally the ears airplane Elliott, Okay, and that would be
with an advantage because I'm using hearing.
Speaker 2: I see you trying to go down there. I'll hit
that in a second. Also, let's pass you in two.
Speaker 8: Yes, go.
Speaker 2: Even though the previous two temples that you've been to
both did have sections where the water flowed freely, you
don't hear any from anywhere in here. You do not
hear the rushing water that you heard in the other temples.
Speaker 8: Do I hear the rustling of foliage or do.
Speaker 2: You do hear like a leaf like shimmering sound? You
do hear leaves and vines shifting within the gentle breeze
that has been introduced into this area, just like.
Speaker 10: A general ambiance thing, not like coming from one specific Nope,
just all around you.
Speaker 13: Did you hear any like little critters or anything like
living in here.
Speaker 2: Absolutely not.
Speaker 5: Oh yeah, I doubt its interesting.
Speaker 2: At this point, you guys would all realize this place
is a lot quieter and less dangerous, seemingly than the
other temples were made out to be. But you're also
aware this may be due to the fact that each
temple had an arkon that was running it, and this
one's is out of commission it.
Speaker 4: Yeah, there's also the fact that this is in darkland,
and getting down here on its own is kind of
part of the challenge.
Speaker 10: Lenge.
Speaker 4: It's only a couple of days in the only Yeah,
you're so fast because we had a guide and directions.
Speaker 8: Mm hmm, I can't hear nothing that's sayings.
Speaker 3: LILYA me.
Speaker 2: So cute. As you move forward, Lily, you find that
there is a great deal of debris. When you move
into that room that sits in your way, you're able
to see over it, but there's just a pile of rocks,
most of them mossy and wet, that you would have
to climb over to fully get into the room. However,
on the other side of this room you see actually
rolling a perception check really quick beer and uh do
you you don't have dark vision right now, right, and
you don't seem to have a torch lit.
Speaker 6: I don't think um, she probably would have lighted a
torch as it got darker.
Speaker 2: Okay, I'm gonna I'm gonna throw a torch effect on you.
Then cool in that case, roll it normally. I was
gonna have you do with disadvantage. But if you have
a torch on, then please do it normally.
Speaker 5: Be perception.
Speaker 7: Wow.
Speaker 5: Okay, So eleven on the.
Speaker 2: Far side of this room, you see what looks to
be almost like a semi circular fountain like structure that
is built into the wall that it's almost like an
indoor waterfall, except it appears to be clogged and broken.
As there is a tree growing out of the wall
that is taking up most of the other side of
this room, and you notice that in the bark of it.
As your torch illuminates this area and like light is
caught and reflected off of this tree that is like
about this big like takes up about that much of
the room on the other side of the chamber. You
note that the light seems to catch on something embedded
in the tree, as something shiny and reflective appears to
be dug into the bark of it. You can't quite
tell well the details of it, though, because every time
your light catches it, it becomes reflective in such a
way as to obscure any details on the face of it.
Speaker 10: She will.
Speaker 5: Approach, she will do.
Speaker 12: One second because of like the slimpery effect, she will
do she would do a moon jump to go woom.
Speaker 2: Then you completely circumvent a check that I would have
had you do. Yeah, that's right. You use a moon jump.
You leap eloquently over all of it, land on the ground.
As you do, is your bunny feet land upon the
mossy ground. There is this very like squelching as your
feet dig in a little bit, as this entire room
is pretty pretty damp, pretty water laden. However, before you
is the tree, this massive, massive bark that you can't
see any branches coming off of b or anything. It's
just effectively like this semicircular wall of wood.
Speaker 7: Is bloom reacting in any sort of way to this.
Speaker 12: Nope, no, how dug in is this the shiny the
little shiny bitty.
Speaker 2: Whatever it is. It looks to be like a few
inches wide, and you can see like maybe a third
of it sticking out of the wood.
Speaker 5: She will approach and kind of like try.
Speaker 2: To touch it as you reach out. As you get
close to it, you see that what it appears to
be is it depicts a a waxing crescent moon on
its surface. It appears to be this circular, circular tablet
that depicts a moon phase. As you reach out, I'd
like you to please roll me another perception check.
Speaker 6: pH Okay, I'm using my inspiration.
Speaker 2: That was one.
Speaker 5: Come on, you got this away.
Speaker 7: Okay, it's not.
Speaker 8: It's not letting me.
Speaker 5: I'm clicking and you let me.
Speaker 2: Wow, the game really does clicking the right part of it.
Speaker 5: Yeah, clicking where the dye is. And it's like, no, oh, whoa, whoa, whoa, whoa,
whoa whoa.
Speaker 2: We'll just take the first one. The ten. Oh, okay,
you know what you using is probably nice. You can
have the twenty three.
Speaker 12: Yay.
Speaker 2: As you reach toward it and you try to yank
at it, some of the wood sort of peels and
scrapes around it, and as you begin trying to pull
it out, you hear the tree in front of you
begin to shift and move. And because you got that
twenty three and not that ten, or that one amazing,
I'm going to roll something against you with disadvantage real quick.
As part of the tree lets out of this At
first you can't tell that it's a vocalization, but after
a moment you recognize that this groaning sound coming from
it erupts into this like as it strikes towards you
with as a one chunk of the tree irrupts and
swings at you as a massive arm that you dodge
and you shift back and get away from it. As
the entire tree pulls itself out from the wall, and
you recognize this as not as silly as this image depicts,
but this fungal covered, massive, branchless, moving titanic humanoid tree.
As you see this pulling itself out and shifting as
though disturbed, it looks over toward you. It can't quite
move properly.
Speaker 5: Huh, that's friend shape. That's not that's not this one. No,
look it's named Trent.
Speaker 2: As it shifts towards you, what it pushes its arms
against both sides of this chamber that you're in the building.
In the room that you're in shakes. You hear the
stone walls collapsing somewhat. Everybody else that's in the area.
You hear this movement.
Speaker 13: You hear this.
Speaker 2: As the entire area rumbles as though a minor earthquake
were happening. Some rocks fall from the way that you
were coming into here, Lilia, and before I call for
initiative and this thing lashes out to attack. I think
that's where we're going to stop for today, because we're
just hitting two hours and we cannot begin a battle
and not keep we handle a fight and keep to
our timetable. But you see, this thing appears to be
defending that thing that was stuck inside of its body.
Speaker 11: Whatever it is.
Speaker 2: You when you pulled at it, you seem to pull
at it from its back. It turned and it is
now faced it away from you. So whatever it is,
if you want to retrieve it, you gotta go through
this thing.
Speaker 5: All right, We'll see you on Saturday.
Speaker 2: Trent, I'm wrong, right, Run our credits real quick. If
they want to run, there we go.
Speaker 8: Only if they want to run, only they want to.
Speaker 2: I'm very happy I've used to perform, and I'm very
happy I've got to use this particular track for so
long today. Fucking this is one of my favorite things
that October's made for our ambient stuff.
Speaker 3: So it's so.
Speaker 2: Miss like it's it's not. It's like a little foreboding,
but mostly calm. It's very still October. If you're still
out there, you do so good.
Speaker 5: If you're still out there.
Speaker 13: Well, they were in the chat earlier, I know, but
it just normally we're like, if you're still in chat,
but it's like, if.
Speaker 2: You're still out there, are still alive October. The police
haven't given up. Hope, they're still searching October the time.
Speaker 5: God damn it.
Speaker 2: Another couple of games and we'll be in them.
Speaker 5: In October.
Speaker 13: Yeah, yeah, excited for games that are gonna happen in October.
Speaker 5: I think you might have something ambitious planned, logan.
Speaker 3: Who's to say?
Speaker 2: All right, so we want to let everyone get to
their stuff pretty quickly, so we're gonna call it there.
I'm gonna turn this down because it's not really bringing
up the mood of ending the stream.
Speaker 5: Hold on, because I.
Speaker 2: Hold on, Let's send this with a all right, everybody,
we're gonna be sending you off to go to another stream.
Speaker 5: Probably.
Speaker 2: Streaming, and send you their way, and this better be
the energy that you come into their stream. With all right,
fucking I'm gonna stop the recording. Everybody at home, This
is going to go up immediately. We hope to see
you on Saturday, but if you need a little more
time to get caught up, totally understood. Later YouTube, how
anytimes a YouTube belove you