Speaker 1: What do you know? Robert Lowe. We are back with
Speaker 1: the fire Escape Cast. It's episode one hundred and twenty eight.
Speaker 1: I'm Mike Maharty, your host is always here with Dan Riker.
Speaker 1: Why are you laughing?
Speaker 2: Oh? Just I just think you're a funny guy, Mike.
Speaker 1: Thanks, Harry Kish.
Speaker 3: It gets me every time.
Speaker 1: Hi, Mary? Hi?
Speaker 3: What did I do?
Speaker 1: No? You just you continued a different sentence. I thought
Speaker 1: you'd say hi to me, But it's fine.
Speaker 3: It gets me every time. And I and how do
Speaker 3: you do? Michael?
Speaker 1: That doesn't rhyme?
Speaker 2: What's going on? I was about to say Stanley Kwan
Speaker 2: and that's just a guy that worked at CBS Interactive
Speaker 2: like ten years ago. This doesn't work. No, no, no,
Speaker 2: that's why I can't do improv. But what improv part
Speaker 2: of that party?
Speaker 3: Michael Maharty.
Speaker 1: That one's good.
Speaker 2: There's gotta be something with don't don't help me with this?
Speaker 2: What's going on? Michelle Kwan?
Speaker 1: Nice? You're it's the same last name, just the.
Speaker 2: First step on Bill Hayder's character from mestonel Oh nice.
Speaker 1: This podcast has everything terrible intros.
Speaker 2: There's gotta be the last names that Ryan was on
Speaker 2: awkward pauses, Pierre.
Speaker 1: Going on is a wine maker in the Rhan Valley.
Speaker 1: But I knew you were going to think of that
Speaker 1: one eventually.
Speaker 2: On Pierce bros Non, Yeah, that's.
Speaker 1: Good, that's good. Judy den chon, that's right, everyone, yeah, immediately,
Speaker 1: Daniel Craig on Yeah, Sean Connery.
Speaker 2: I don't think you can rhyme with the first syllable
Speaker 2: rap I've ever heard.
Speaker 1: Timothy Dalton that kind of works. It's the stupidest thing.
Speaker 1: Let's restart. Jake cut all this.
Speaker 2: Yeah, got everything.
Speaker 1: No, we're back. It's episode one d and twenty eight.
Speaker 1: You guys, I'm not gonna be here next episode, but
Speaker 1: you guys are. You're prepping for the New Orleans trip,
Speaker 1: which I didn't get invited to.
Speaker 2: Oh oh yeah, yeah, No, no, no, we never. We
Speaker 2: should have brought that up, Mary. We should have asked
Speaker 2: him to come.
Speaker 3: It's an awkward topic for to start the podcast.
Speaker 2: But yeah, a bunch of a bunch of people that
Speaker 2: are coming know Mike and our friends with them too.
Speaker 2: It's really why do we blank on him?
Speaker 3: It's my fucking I'm.
Speaker 4: Forgettable and I don't want him there. I'm doing a
Speaker 4: birthday trip. I invited a bunch of peeps. Mike, you
Speaker 4: are going on so many different work trips in the
Speaker 4: next few weeks, and I just think the scheduling was
Speaker 4: too much to bear.
Speaker 1: Oh yeah.
Speaker 4: Nevertheless, all of my true friends will be in Nola
Speaker 4: for my birth, which is really lovely, and so I'll
Speaker 4: be partying it up. We'll be We'll pour one out
Speaker 4: for our homie.
Speaker 2: I might drink an alcoholic drink and I might be
Speaker 2: there any way and just go to all the same
Speaker 2: restaurants as you and sip by myself at a nearby table.
Speaker 3: If you pop out of a cake naked.
Speaker 2: Oh yeah, fully access to the Google sheet I made.
Speaker 2: He doesn't know where we're going to be.
Speaker 1: What's holding that cake? Guck my boner? Guapo?
Speaker 3: Why did you name your boner.
Speaker 1: Because it's handsome? What else would it mean? A handsome
Speaker 1: ship came to New Orleans? Escape him?
Speaker 2: I don't think that's going to work for him. As
Speaker 2: as Angels three, Guapo goes to New.
Speaker 1: Orleans played by Timothy Dahtong.
Speaker 3: Timothy dull Dong.
Speaker 1: Yeah, I'm gonna a Warriors game on Sunday.
Speaker 3: It would be cool if you mm hmm and masson.
Speaker 1: Square Garden against the Knicks. Okay, Steph Curry is injured though,
Speaker 1: I'm not going to see him, but I'm still excited
Speaker 1: to see the Warriors and it'll be fun to be
Speaker 1: in a next game and Medison Square Gardens see Spike
Speaker 1: Lee on the sidelines say something insulting about do the
Speaker 1: right thing.
Speaker 2: But I've been at MSG with you, right.
Speaker 1: Yes, we talked about last episode the wrestling we got locked.
Speaker 2: Out, that's right. Yes, Chad wouldn't let us back in,
Speaker 2: that's right, yes, yes, yeah, I don't think I've been
Speaker 2: to MSG for a non wrestling thing. Now.
Speaker 1: I've been in for concerts before. Jake and I went
Speaker 1: and saw Portugal to man who else? I saw a few,
Speaker 1: but yeah, I've never been there for basketball or hockey,
Speaker 1: both of which are played there.
Speaker 2: It's where the Godzilla babies were born in that movie.
Speaker 1: Which one that's actually low key.
Speaker 3: I like that movie.
Speaker 2: I have fond memories of it. That soundtrack, it's a
Speaker 2: fun cast Matthew Broderick and his area. Yea, and yeah,
Speaker 2: it's it's kind of fun.
Speaker 1: Was the one with the first with Green Day, the
Speaker 1: song Doukie and the credits.
Speaker 2: I'm pretty sure no, the credits were the like Cash
Speaker 2: Mirror by Zeppelin, but with puff Daddy.
Speaker 4: How do you know that's such specific details about this
Speaker 4: ridiculous film, Dude.
Speaker 2: They had Rage against the Machine on the soundtrack. They
Speaker 2: had Puff Daddy doing that Zepplin cover with Jimmy Page,
Speaker 2: which is terrible. It's a hell of a soundtrack.
Speaker 1: It's a great well cut Sward green Day was in
Speaker 1: there somewhere. Look this up because this might be like,
Speaker 1: this might be a villa.
Speaker 2: It's a oh they Yeah, they did brain stew brains
Speaker 2: like Green Days.
Speaker 3: They probably yeah a diddy guy, aren't you dan?
Speaker 2: No, that's up letting rage against the Machine? I was?
Speaker 2: I was, I was.
Speaker 3: You loved that soundtrack?
Speaker 2: I did love the soundtrack. It was weird seeing Jimmy
Speaker 2: Page and Puff Daddy ONESNL doing that song. But led
Speaker 2: Zeppelin's very good.
Speaker 1: Was Dukie was brainstew on Dukie? The album? Mary? Do
Speaker 1: you know remember? I?
Speaker 3: I think so because that was their banger album.
Speaker 2: Yeah, it has to be. I believe they was on
Speaker 2: Dukie or was it said it was from ninety five?
Speaker 2: There's no way Dukeie was like early.
Speaker 1: Nineties, was follow up Soft or Slump?
Speaker 2: It was on Insomniac their studio album.
Speaker 3: I don't even think I bought that album.
Speaker 1: I wait, I was waiting. I was born waiting for
Speaker 1: American Idiot.
Speaker 2: After September eleven. American Idiot after September eleventh. Brain Slew
Speaker 2: was one of the big list of songs that you
Speaker 2: couldn't play on the radio.
Speaker 1: Really did they mention the twin towers in the song?
Speaker 2: I don't know that weird? They were really they were
Speaker 2: really casting a wide net with the songs during that
Speaker 2: that was a huge band list for a while.
Speaker 1: What's it the what is a biggie? Like? He talks
Speaker 1: about the first the parking garage bombing.
Speaker 2: Oh, the world people blow up like the World Trade.
Speaker 1: Yeah, trying to get paved up like the World Trade,
Speaker 1: And people are like, how did he fucking know? Like
Speaker 1: there was a whole other thing before.
Speaker 2: It was also a very famous terrorist attack. Yeah.
Speaker 1: Yeah, they kind of just got usurped a bit in
Speaker 1: the headlines.
Speaker 2: That turn from Godzilla to nine to eleven.
Speaker 1: What I don't know, big giant buildings.
Speaker 2: And that Godzilla movie was set in New York, so
Speaker 2: it's not the wildest thing. I guess.
Speaker 1: Yeah, I've I've seen I saw that way back in
Speaker 1: the day, and then I saw the one with Brian
Speaker 1: Cranston when they do the Halo jump. I liked that one.
Speaker 2: I saw that one.
Speaker 1: Yeah, that was the Garrett Edwards, the one who was good.
Speaker 1: He was slated to do Rise of Skywalker, but then J. J.
Speaker 1: Abrams took back over. Okay, I might be talking his name.
Speaker 2: Those are the ones. Two got Zilla movies I think
Speaker 2: I've seen in full where the Brian Cranston one and
Speaker 2: the Matthew Broderick one. I just went to go You
Speaker 2: Got Zyla Minus one after our live show in LA
Speaker 2: and I fell asleep because it was a very busy day.
Speaker 4: Minus one is so good. But I think the Matthew
Speaker 4: Broderick one, if you can just let go of reality,
Speaker 4: you have to really let it go. You have to
Speaker 4: accept that it is a silly movie for silly people.
Speaker 4: It's a good ride.
Speaker 2: It was made by the Independence Day guy. It's like,
Speaker 2: I don't really know what people were expecting, like it
Speaker 2: was gonna be a big, dumb summer blockbuster.
Speaker 4: I think they were expecting a better movie. Like I
Speaker 4: think Independence Day is like a slam dunk. It is
Speaker 4: ridiculously good and this Godzilla movie is not in.
Speaker 2: Independence Day is definitely better. It's much much better. Speaking
Speaker 2: of nine to eleven and movies with New York you can.
Speaker 1: Talk about this is why I host transitions to me,
Speaker 1: I don't know how to transition that we're talking about
Speaker 1: terrorist attacks. I'm not sorry, Yeah, yeah, continue, I'm so
Speaker 1: my interest is piqued. Ye.
Speaker 2: Yeah, she does involve nine to eleven and New York.
Speaker 2: Weirdly enough, Gangs of New York Bank and I watched that.
Speaker 1: Recently.
Speaker 2: Yeah, we watched it like last week.
Speaker 1: Do you mind me asking? Is that the first time
Speaker 1: since your anxiety attack?
Speaker 2: Yeah? It actually is shit, Okay, yeah, yeah. My first
Speaker 2: thing is that that's a very specific thing you remember there. Yeah,
Speaker 2: that was my.
Speaker 1: Favorite motherfucker published author on my podcast. I'm familiar with
Speaker 1: his overlaw that.
Speaker 2: Yeah, my first panic attack was in the climax of
Speaker 2: Gangs of New York. So it was interesting. Turned to
Speaker 2: bok happening attack.
Speaker 1: Was also during a climax. Sorry sorry, sorry, so sorry
Speaker 1: you and BOK watched it.
Speaker 2: Yeah, so there was a part of the end there's
Speaker 2: like a good five or ten minutes. Who was like,
Speaker 2: oh this is when I was sitting on the toilet
Speaker 2: and I thought I was gonna die. I didn't know
Speaker 2: what was happening. But have you guys seen this movie?
Speaker 1: Yeah, a few times. I don't like it.
Speaker 2: It's I don't. We walked away from that being like
Speaker 2: it should be so much But it's a Scorsese. It's
Speaker 2: Daniel day Lewis, who was like, definitely the best part
Speaker 2: of the movie. He's just having a lot of fun.
Speaker 2: Is build a Butcher. But it's like it's the Cap Johnson,
Speaker 2: who the guy who made Ado lessons that just want
Speaker 2: a golden globe for that. He's one of the gang guys.
Speaker 2: But it's like it should be so much better than
Speaker 2: it is. It's over long, it's trying to do too
Speaker 2: much shit. If it was just a revenge story, it'd
Speaker 2: be one thing. But it's like he tries to kill
Speaker 2: Bill a butcher at the end, and then there's like
Speaker 2: forty more minutes of stuff about like elections and stuff,
Speaker 2: and it's like, what are we doing here? And then
Speaker 2: it's got the nine to eleventh thing at the end,
Speaker 2: which is weird, but.
Speaker 1: Yeah, it shows that it doesn't it show like a
Speaker 1: modern day It's the Tombstone's still there. In Brooklyn looking
Speaker 1: at the towers in this it's overground.
Speaker 4: I actually think that that SHOT's pretty sick, just like
Speaker 4: the super fast motion cameras of showing the building of
Speaker 4: time lapse.
Speaker 2: I kind of remember, just kind of fade, cross fade. Yeah, yeah, camera.
Speaker 1: Set up Scorsese's crossfade.
Speaker 3: What a crazy, crazy director move to have a go pro.
Speaker 1: In the fucking crazy thing about that shot and why
Speaker 1: it's so famous. They actually had to put a camera
Speaker 1: there back in the like seventeen hundreds and it had
Speaker 1: to record until two thousand and two or whatever.
Speaker 3: That's our joke.
Speaker 1: We were just doing that.
Speaker 2: We were making about them putting the go pro there
Speaker 2: and how ridiculous it would be to do that in
Speaker 2: the eighteen hundreds. Are you on this podcast?
Speaker 1: Yeah, I don't really pay attention to what you're saying.
Speaker 1: That'd be a funny bit, though, if I just repeat
Speaker 1: the joke every time right after you. I don't like
Speaker 1: that movie though.
Speaker 4: You know what's crazy is they actually went back in
Speaker 4: time to put a camera back.
Speaker 1: Joke. That's my fucking joke.
Speaker 2: That remind me because I get this mixed up because
Speaker 2: I remember that was kind of controversial because that was
Speaker 2: that came out in like, you know, late O two,
Speaker 2: So it was like one of the first movies, big
Speaker 2: movies to kind of even reference the Twin Towers or anything.
Speaker 3: Watching Risky Take Everything Out.
Speaker 2: Yeah, But then I also remember I was trying to remember, like,
Speaker 2: is this the movie that has like a weird rat
Speaker 2: at the end, and it's like, no, That Departed, which
Speaker 2: is also Scorsese, And was that also the skyline of
Speaker 2: Newark or was that.
Speaker 1: Just a separate Boston courthouse in the background.
Speaker 2: Boston and they just did a CG rat?
Speaker 1: Oh is the rat not real? I didn't know that.
Speaker 2: I just remember people talking about hating a CG rat.
Speaker 2: So that's another one I want to go back to,
Speaker 2: Is That Departed? Because I remember loving That Departed?
Speaker 1: Still awesome. We we rewatched that movie pretty often. Okay, okay,
Speaker 1: after you watch that, it would be a fun thing
Speaker 1: if you watched Infernal Affairs in the movie at the Yeah,
Speaker 1: I think so, yeah, that is based on I remember
Speaker 1: watching that.
Speaker 2: I like that they made a few of those. Yeah,
Speaker 2: I've always been curious about that.
Speaker 1: Gas to New York. To your point, though, it was
Speaker 1: always that movie, one of those movies by him that
Speaker 1: I really really tried hard to like but just couldn't,
Speaker 1: like stylistically, even during the fight scenes, it's got that
Speaker 1: like blur effect that I'm like this.
Speaker 2: Fast motion, very oh two kind of Yeah, it's weird.
Speaker 1: Like when you when I learned that was your first panic, Like,
Speaker 1: I guess I wasn't that surprised because that movie really
Speaker 1: is like not a pleasant it's excessful. It's not a
Speaker 1: one to one thing with the panic that but like
Speaker 1: I remember, like, oh that kind of hung on the.
Speaker 4: There's like some tortury kind of stuff too, like the
Speaker 4: guy it's like hung on the fence. Like it's kind
Speaker 4: of like I don't want to watch that for a
Speaker 4: long period of time.
Speaker 2: I mean it could be for other people. For me,
Speaker 2: my anxiety is never like triggered by something like that.
Speaker 2: It's always just like it's more like being in a movie.
Speaker 2: And like like I remembering Center Row like opening night,
Speaker 2: and I couldn't get out of that. I couldn't easily leave,
Speaker 2: And that's when I started feeling there's nothing in the movie.
Speaker 2: But it did happen the next week or two because
Speaker 2: Lord of the Rings Two Towers came out, another long movie.
Speaker 2: I was in the middle on opening weekend, and uh
Speaker 2: that I just had a panic atta because I didn't
Speaker 2: know movies could be that bad. Yeah, yeah, yeah, I mean.
Speaker 3: The idea of comparing Gangs of New York to any
Speaker 3: of the Lord of the Ring. Jesus, I don't Eve
Speaker 3: think you're gonna get mirked on the street these days.
Speaker 2: On a good day. Gangs in New York is a
Speaker 2: three out of five star on letterbox. It's better than
Speaker 2: any Lord of the Rings by far.
Speaker 3: That's insane.
Speaker 4: The Lord of the Rings is the only movie that
Speaker 4: actually holds up to its run time where it's actually
Speaker 4: like it makes sense that everything is so long because
Speaker 4: there's such thick books for you to understand all of
Speaker 4: the fantastic detail of why these characters are the way
Speaker 4: they are. There's no reason to have a twenty minute
Speaker 4: scene where Cameron Diaz pickpockets people.
Speaker 3: That could have been done in ten seconds.
Speaker 4: It could have just been showing her pickpocket once, but
Speaker 4: they had to show her on a fucking bus or
Speaker 4: whatever it is, and she had to go into Firsta's
Speaker 4: house and pretend to be a nurse or whatever.
Speaker 2: It doesn't.
Speaker 3: Stupid.
Speaker 4: And I'm even going like I will even say I
Speaker 4: just don't think she was very good in that role.
Speaker 3: I don't.
Speaker 2: I don't.
Speaker 4: I think there are times when, like Cameron Diaz is
Speaker 4: a completely reasonable actress, not in that much she does
Speaker 4: not do she nails it in the mask. She doesn't
Speaker 4: nail this part, like she just I don't buy it.
Speaker 2: I was kind of talent bonk that where it's like
Speaker 2: it is a weird thing because like I feel like
Speaker 2: she got really big around that time for doing like
Speaker 2: kind of just fun like you know, Charlie's Angels. She
Speaker 2: was always like a very just like everyone likes her,
Speaker 2: but it's never in like super challenging roles. She was
Speaker 2: never the like Oscar bait movie type thing, you know.
Speaker 2: And this was her kind of like out of her
Speaker 2: element in a way. And she's not like terror. It's
Speaker 2: not like Keanu Reeves in Dracula levels bad accent, but
Speaker 2: it's a bad accent. And she's also it doesn't help
Speaker 2: to be surrounded by like Daniel D Lewis and and DiCaprio,
Speaker 2: Liamba at the beginning.
Speaker 4: That's really hard to out act those masters. But I
Speaker 4: actually believe that the reason Cameron Diaz was not able
Speaker 4: to be in all of these really important films is
Speaker 4: because she's so damn tall, and I think she makes
Speaker 4: all of her co stars look like little shrewd boys,
Speaker 4: and they don't like that. And there's only so many
Speaker 4: apple boxes in Hollywood to shove all these men on,
Speaker 4: So I think they give them to tiny women.
Speaker 1: Eyes white shut with Nicole Kidman, didn't they and Tom
Speaker 1: Cruise didn't they have to? Like, wasn't that like half
Speaker 1: the production efforts went into making him not that much
Speaker 1: shorter than.
Speaker 4: Her, elongating his stunted legs, And yeah.
Speaker 3: I believe it caused their divorce.
Speaker 1: Did you hear did you hear the story though? Where? Apparently?
Speaker 1: Uh much of the production was dedicated to it long
Speaker 1: and it led to their divorces.
Speaker 3: I love coming. You guys were talking about the rat.
Speaker 4: I was like, can you believe that Scorsese became that
Speaker 4: rat for one day to get that shot?
Speaker 3: Then I was like, that's not very funny.
Speaker 1: I didn't say, I just go for it.
Speaker 4: You have like all these I'm just like hindered by
Speaker 4: these concerns of not being funny or smart, and you're
Speaker 4: just not burdened by these weights.
Speaker 2: No, I want to challenge it. Mary said something interesting
Speaker 2: about a movie that earns its run time, and talking
Speaker 2: about Lord of Arn has been three hours, I'm like,
Speaker 2: I'm looking at lists, like I'm trying to think of
Speaker 2: good examples of ones that are like, yeah, that should
Speaker 2: have been three hours. Like I remember that second Avatar
Speaker 2: being very fun in the theaters.
Speaker 3: I think, wait, are you saying it should have been longer?
Speaker 2: Or are you just saying it doesn't feel like Gangs
Speaker 2: in New York felt unnecessarily long?
Speaker 3: It's unnecessary.
Speaker 1: I remember I only saw it once in imax. I
Speaker 1: felt like Oppenheimer earned its h No. I like the
Speaker 1: movie Appenheimer, but I remember like the pacing was very
Speaker 1: weird because the last thirty minutes were all that trial,
Speaker 1: which I realized that's what the movie was building toward.
Speaker 1: But it did feel like, oh man, this is kind
Speaker 1: of a come.
Speaker 2: Down yemer iris hours.
Speaker 1: I'm like an irishman apologist, but even I would say
Speaker 1: that movie is too long?
Speaker 2: Are are are three hours and seven minutes? I remember
Speaker 2: that it was a lot of fun pretty much the
Speaker 2: whole time. I don't I saw that.
Speaker 3: Could justify it.
Speaker 4: Apocalypse now is apparently over three hours. That was fucking
Speaker 4: fantastic directors.
Speaker 2: The over like three hours ones are like these weird
Speaker 2: cuts that like I hate those cuts. They actually does
Speaker 2: fuck up the pacing. The theatrical cut of Apocalypse Now
Speaker 2: is not that long, and that's definitely the best one.
Speaker 1: The Blade Runner has all the different ones, I don't
Speaker 1: think Blade Runner ever got close to three in any
Speaker 1: of them. Though.
Speaker 2: Yeah, there's not a sound like Brave Heart. I remember
Speaker 2: anytime I remember like a movie coming in two VHS's
Speaker 2: like Titanic and Brave Heart, Like I wonder how Brave
Speaker 2: Heart holds up, just because it's like I just watched.
Speaker 4: It because I bought the double VHS for my fucking
Speaker 4: CRT and it's shockingly long and it's so funny that
Speaker 4: it's just like he like is like you killed my
Speaker 4: wife and then it just goes to black and.
Speaker 1: It's like the second half.
Speaker 2: Or is it like very like nineties like it would
Speaker 2: be like at Dances with Wolves or something back then.
Speaker 2: It's very important and good.
Speaker 4: You know, it's trophy because it did things before. I
Speaker 4: think it was a joke to do things like that, right,
Speaker 4: Like I think I I was kind of shocked to
Speaker 4: see all these these moments that I believe inspired Game
Speaker 4: of Thrones, and I said that like out loud a
Speaker 4: couple times where I was like, oh, I think that
Speaker 4: the Game of Thrones. People watched this movie and we're like,
Speaker 4: we got to do a scene just like this with
Speaker 4: the action shots and the war shots. Very very well done.
Speaker 4: But it is so early nineties it doesn't not everything
Speaker 4: ages very well. I was surprised of all the times
Speaker 4: where yeah, they're just showing like women getting abused or
Speaker 4: almost essayed, and they're just showing it for a real
Speaker 4: long period of time because they're like, that's Hollywood baby,
Speaker 4: and I'm.
Speaker 1: He's like, that's my laf.
Speaker 3: It's weird.
Speaker 2: Would take.
Speaker 3: Where he says they'll never take my freedom.
Speaker 1: I remember Killers of the Flower Moon. I thought that
Speaker 1: was way too long.
Speaker 2: That's what I think. One of the only movies I've
Speaker 2: fallen asleep in the theater for outs.
Speaker 1: Granted, I saw a ten o'clock showing and that went
Speaker 1: till one am, and I had like six streaks before him, and.
Speaker 4: That movie is too long, and I think that even
Speaker 4: though it is an important subject matter, I think.
Speaker 3: It is just absolutely exhausting.
Speaker 4: And there's an entire additional scene that's like and now
Speaker 4: it's a play, and it's just like shut up, Like
Speaker 4: you don't need to make all these additional scenes to
Speaker 4: hammer home your point.
Speaker 2: It's some good old like The Deer Hunter, the Godfather
Speaker 2: Part two like those those are good, are good, the
Speaker 2: bad and the ugly. That's fantastic, Like a bunch of
Speaker 2: old ones could pull it, pull it off.
Speaker 1: Oh yeah, good Godfather Part two for sure.
Speaker 2: Seven Samurai Yeah.
Speaker 1: Seven Samurai, seven Samurai good. Like the first like half
Speaker 1: of that movie is them actually like training the village
Speaker 1: and setting up the defenses, and then the second half
Speaker 1: is like the actual defense And shit.
Speaker 4: Are we truly confident that that movie couldn't have been
Speaker 4: shaved down by like twelve minutes though?
Speaker 1: Seven Samurai or Godfather Part two or are you making
Speaker 1: a point that nothing should be three hours?
Speaker 4: I just think it's really difficult to justify every minute
Speaker 4: over three hours. That is a long time to make
Speaker 4: humans sit and focus people's attentions.
Speaker 1: Man, we're probably better during Godfather Part two.
Speaker 3: They have to pee.
Speaker 2: Yeah, the Avengers in game is over three hours. Jesus
Speaker 2: fucking tries.
Speaker 3: No way that earns it.
Speaker 4: One that I do think is an interesting concept is Grindhouse,
Speaker 4: which is a double features.
Speaker 2: Different and it is a different event.
Speaker 4: That's because it's an event and it has an intermission,
Speaker 4: and it's like go pee, reset, get a drink, and
Speaker 4: come back for a second fun film.
Speaker 2: That's sick. The trailers and everythinglers before the second movie.
Speaker 3: Like trailers.
Speaker 1: That was.
Speaker 2: That was a great time. That was awesome.
Speaker 1: Yeah, I hateful eate the was is very long I've
Speaker 1: been does not know. I can't.
Speaker 3: That should not have been as long as it was.
Speaker 1: You know what movie has grown on me a lot
Speaker 1: is Once upon a Time in Hollywood I watched I
Speaker 1: like that movie quite a bit now it's find it hilarious.
Speaker 2: Yeah, and I didn't super love it the first time.
Speaker 2: I should see it again because I like everyone in
Speaker 2: that Yeah, wall Street, I remember that being I always.
Speaker 1: Had good cocaine, adult energy.
Speaker 2: Yeah, it makes sense.
Speaker 1: Anyway. But yeah, it's a various point, like you should
Speaker 1: not aim for that one.
Speaker 3: I don't think they shouldn't.
Speaker 4: I think that this is an example of a director
Speaker 4: who's just so important and make such wonderful things that
Speaker 4: no one has the guts.
Speaker 3: To be like do you need to keep that scene?
Speaker 4: I just feel like they have no one wants to
Speaker 4: mess with scorc And Scorsese is on this list a lot.
Speaker 2: This dude makes long aspects the Irishman. What was that
Speaker 2: like closer to four or something like that.
Speaker 3: He is just like someone tell him to you know.
Speaker 2: Who's going same with like James Cameron, Like, who's gonna
Speaker 2: fucking oh every one of the top grossing movies of
Speaker 2: all times is one dude? You didn't tell him how
Speaker 2: to cut his movie.
Speaker 4: I assume that's how he responds to the PA that says, hey,
Speaker 4: are you sure you need this scene? He's like, oh,
Speaker 4: you're gonna tell the person who makes the most top
Speaker 4: grossing movies of all time that they need to shave
Speaker 4: ten minutes.
Speaker 2: And to be honest, fair, I mean, he's got a
Speaker 2: pretty good argument. You know, it's pretty bullet brou I.
Speaker 3: Have to pee James Cameron.
Speaker 1: The irony is Scorsese has a very famous editor that
Speaker 1: he's worked with for like years and years now. Uh, Thelma,
Speaker 1: Thelma scoon Maker like and she's known for thrashing stuff.
Speaker 1: But when she works with him, Yeah, I don't know
Speaker 1: what that relationship is.
Speaker 4: Like, can I say something that is a bit ironic?
Speaker 4: I think that our podcast often goes into the three
Speaker 4: hours oh no, And I wonder if some of our
Speaker 4: listeners are like.
Speaker 2: You know, no, you should hear the rock cuts. The
Speaker 2: rock cuts are seven hours, like yeah, cuts it down like.
Speaker 1: Thelma. Yeah, he has to get in there and get
Speaker 1: his hand instantly editing.
Speaker 3: But nothing from me, God, damn.
Speaker 1: It, get you spit gold everything.
Speaker 3: That was my pedigree.
Speaker 4: I'm with the biggest uh run times of all podcast history.
Speaker 4: Will fucking touch a minute of what I say. Also,
Speaker 4: unlike a movie where it's like you're in the theater,
Speaker 4: you're actually meant to listen to this on the toilet, like.
Speaker 2: Go nuts, you want to go on a run, take
Speaker 2: a shirt, drive somewhere.
Speaker 3: Yeah, yes, scratch away.
Speaker 2: Not doing that. During the Irishman, Yeah you park your
Speaker 2: you took us wherever it needs to be. I was
Speaker 2: aur I saw Marty's course says he's a cameo and
Speaker 2: I'm working on the Sopranos now and there's a part
Speaker 2: where like Christopher's waiting to get into a club and
Speaker 2: he's like, you know the line or whatever. Then Marty
Speaker 2: like pulls up in a limo and they let him
Speaker 2: in and they call him like hey, Marty or whatever. Okay,
Speaker 2: wonder what someone like Marty would have got, like season one,
Speaker 2: before Sopranos was super established, like bringing this esteemed you know,
Speaker 2: my movie to act like it wasn't.
Speaker 1: Uh what a Chrissy says, like, hey, mean Streets loved
Speaker 1: it like that.
Speaker 2: It's a good cut. Yeah, mean Streets. By the way,
Speaker 2: I forget Mary, have you seen Springs? I forget? I
Speaker 2: know I brought it up recently.
Speaker 4: This is the show that I have quit several times.
Speaker 4: I have started it like four times. I think it's great,
Speaker 4: but every time, somewhere around season two, I.
Speaker 3: Just fall off.
Speaker 2: Okay, okay, we're going. I assume Mike, I'm supposed to
Speaker 2: fucking hate Christopher, right, He's a fucking dumb ass.
Speaker 1: So the show. The show is incredible because, like the
Speaker 1: running joke is that by your third rewatch, the show
Speaker 1: becomes the comedy at watching.
Speaker 2: Yeah, yeah, I just watched the one where Christopher's trying
Speaker 2: to help Adriana like set up the like music producing career.
Speaker 1: Oh that that whole plot line yeah with oh yeah,
Speaker 1: his uh what's the song up? Yeah?
Speaker 2: Yeah, yeah, don't be so gay. It's really stupid.
Speaker 1: Yeah, it's really what's their names? Because yeah, the guys
Speaker 1: are ranking about yeah, the ranting about how the Beatles are.
Speaker 1: You're sick of hearing about the Beatles.
Speaker 2: Yeah, used to be the Filer was the band and
Speaker 2: they changed, and we're.
Speaker 1: Coming to defile, defile you. I hate it sounds like
Speaker 1: making with me.
Speaker 4: It sounds it sounds like it's an always sunny episode.
Speaker 2: That comedy aspect of it, Like I'm laughing frequently. And
Speaker 2: this is like the old music producer because, like Christopher,
Speaker 2: the young mob guy's girlfriend, they come into a bunch
Speaker 2: of money basically, and she wants to become a music producer,
Speaker 2: and so he's trying to fund it. And she's like, oh,
Speaker 2: this band of this guy I know is like so
Speaker 2: good and they're playing these demos and everything and it's
Speaker 2: just the worst ship you've ever heard.
Speaker 1: And my producer wants to hook up with her, so
Speaker 1: he's flattering her, thinking she had taste.
Speaker 2: All these idiots that are all these stupid, enabling terrible taste. Yeah,
Speaker 2: I just died. When they take it the hash, you know,
Speaker 2: the old music producer guy and he's listening to it
Speaker 2: and he just goes, yeah, it's uh it's not good.
Speaker 1: It's like he's like, he's like, there's some some songs
Speaker 1: are hits. Yeah, you know when you hear it this
Speaker 1: it's not a hit. And then at the end of
Speaker 1: the episode they come back to it. I forget what
Speaker 1: It's like a third Eye Blind song is playing at
Speaker 1: the at the bar and he's.
Speaker 2: Like, that's a hit.
Speaker 1: That's a hit.
Speaker 2: Yeah. I love the show so much. I can already
Speaker 2: tell him.
Speaker 1: Oh my god, dude, I'm trying to think. So that's
Speaker 1: what season three.
Speaker 2: I have two episodes left in season one.
Speaker 1: Oh my god, that's that early Jesus Christ. Okay, yeah,
Speaker 1: so you haven't. There's some all timers. I'm sure you've
Speaker 1: heard of, like reference like the Pine.
Speaker 2: I've heard that references like Pine Barns and stuff like that.
Speaker 2: I really don't have a lot of I know a
Speaker 2: couple of scenes that are Fancus. Yeah, and that was
Speaker 2: the most conversial thing in the world back then. But yeah, yeah,
Speaker 2: I'm just loving it.
Speaker 1: The show gets so much, like, so much funnier and also, yeah,
Speaker 1: Pine Barrens, I would love to watch that with you
Speaker 1: because it's the funniest forty minutes of entertainment. I've ever
Speaker 1: scene in my life. Okay, yeah, yeah, yeah, I love
Speaker 1: that show. But I remember we rewatched it last year,
Speaker 1: and there's certain characters I fucking couldn't stand the first
Speaker 1: few times I watched it, like Olivia Tony's mom, she's awful.
Speaker 1: Oh yeah, But like the more I rewatched the show
Speaker 1: and the more I'm like, just it's fucking hilarious how
Speaker 1: awful she is and how like woe is me? Pity party?
Speaker 1: She throws yea, but yeah, no, Chrissy's the funk up.
Speaker 1: He's the Fredo for sure.
Speaker 2: Oh sure, I love Junior. Junior cracks Man.
Speaker 1: Oh yeah, Junior's hilarious.
Speaker 2: The one where he's so afraid that people are gonna
Speaker 2: find out that he goes down on his girlfriend. Yeah,
Speaker 2: it's incredible. He's like deadly serious, but he's like wanting
Speaker 2: to put hits out on people, but don't tell anyone
Speaker 2: about that.
Speaker 1: And then Tony and him are having the feud and
Speaker 1: Tony's getting ready to TF on the golf course. He's
Speaker 1: fucking he's like south of a bought. Uh, just like,
Speaker 1: what what the fuck did he say?
Speaker 3: I have no idea.
Speaker 2: Give another suck because I've started it a few times too,
Speaker 2: and this is like it's like a call salting with me,
Speaker 2: where it's like everyone's told me forever it's good. I've
Speaker 2: start a better call sault like two or three times
Speaker 2: before I finally just sat down, like I'm gonna fucking
Speaker 2: watch this show.
Speaker 3: Yeah you know I can't half watch it.
Speaker 1: Yeah.
Speaker 4: I think that's what's fucking with me because we are
Speaker 4: in a We're in a time where it's so easy
Speaker 4: for me to get my little switch or my Steam
Speaker 4: deck and play a game, and when I do that
Speaker 4: with certain shows, they lose me and that is unfortunate.
Speaker 4: And I think that is what happens each time I
Speaker 4: try and watch this.
Speaker 3: It's just sometimes it's a little slow, but it is.
Speaker 2: But I think it's important. I mean it's it's uh
Speaker 2: that is Bonkai are treating it like when we watch movies,
Speaker 2: which is like hard rule, like we've never look at
Speaker 2: our phones, no text, which have I brought it up
Speaker 2: on here before? How I feel and like I'm not
Speaker 2: insane about this right, Like I brought this up on
Speaker 2: a giant bomb where it's like, oh yeah, when we
Speaker 2: watch movies, it's like neither of us like phones are
Speaker 2: day are away and every like I am on an
Speaker 2: island where everyone's like, that's crazy. You don't understand how
Speaker 2: life is.
Speaker 1: It's just like, oh yeah, I have.
Speaker 2: Every fucking time we do.
Speaker 1: That, I appreciate it. And not only do I support you,
Speaker 1: I appreciate you fighting the good. I do the same thing.
Speaker 1: I like Amanda, will occasion for're getting like a text
Speaker 1: because we're still technically like there's people working late or something.
Speaker 1: Then that's different. But like generally speaking, no, I don't
Speaker 1: look at my phone while we're watching something like I
Speaker 1: don't know I I if I'm I cheat, I'm unwinding.
Speaker 1: At the end of the day, I don't want to
Speaker 1: keep paying it. I don't give you shit different.
Speaker 4: I know exactly why you're doing what you're doing, and
Speaker 4: I think it's better for your brain and it's better
Speaker 4: for your ability to focus and watch what's going on.
Speaker 4: I I don't know how to describe it, but there
Speaker 4: is there is a serotonin that you can get from
Speaker 4: having like three devices on at the same time that's
Speaker 4: kind of like overwhelmingly relaxing.
Speaker 2: That is a different things and we do that too,
Speaker 2: and I get that because it's like I'll put on
Speaker 2: like a comedy.
Speaker 4: Pad phone and I have like three different things and
Speaker 4: I can watch any of them at any time.
Speaker 2: And we'll certain like games and show combos will do
Speaker 2: that where it's like, let's say, like there's a new
Speaker 2: like Chris Fleming special in nh FBO. I've been curiously
Speaker 2: to check them out for a long time. Oh so
Speaker 2: I was taking like that'd be a good time. Like
Speaker 2: let's say Bonk and I are playing Pacopia or something,
Speaker 2: put on a comedy special in the background, or like
Speaker 2: rewatching Arrested Development, Like rewatching something's good for that, and
Speaker 2: then you're just kind of playing a game like Pocopia
Speaker 2: where it's like you don't really have to be worried
Speaker 2: about cut scenes or music or anything like That is
Speaker 2: a really fun name, but that's a whole different feeling.
Speaker 2: That's a whole different type of entertainment to me than
Speaker 2: sitting down to watch a movie or a show like
Speaker 2: The Sopranos, you know, like, yeah, I see what you're saying, Mary,
Speaker 2: like that. That is a very relaxing thing.
Speaker 4: It's an excuse for multi device and I think that
Speaker 4: you kind of like drinking. It's like addictive to have
Speaker 4: lots of screens and it's like all these people vying
Speaker 4: for my time.
Speaker 3: I'm so popularly took up my phone. But I can
Speaker 3: also look at Netflix.
Speaker 4: And I can also look at my game, and I
Speaker 4: have like so much to give all these different things,
Speaker 4: and I find that relaxing. But I will concede the
Speaker 4: amount of times that I've missed an important plot point
Speaker 4: in a movie that I was looking forward to because
Speaker 4: I wasn't fully.
Speaker 3: Paying attention as a bummer.
Speaker 4: And the movies that I remember liking the most is
Speaker 4: when I go to a movie theater.
Speaker 3: And I sit down and it is all of my attention.
Speaker 4: And so I think you are you're like respecting the
Speaker 4: media more by doing what you are doing. I will
Speaker 4: make a sad case for multi screen. Uh, I don't know,
Speaker 4: like you're just a gluttonous like it's a you know,
Speaker 4: you're just being really gross with lots of screens, but
Speaker 4: it feels good.
Speaker 2: But I also think it's obvious based on the media
Speaker 2: that you're taking in. Like, look, if you go to
Speaker 2: watch the Sopranos for the first time or something, that's
Speaker 2: the thing to pay attention to. If you're just putting
Speaker 2: on it's a random thing it's a slippery it's kind
Speaker 2: of obvious. Typically, if it's a rewatch, I think that's
Speaker 2: always a decent excuse for like, oh we're going to
Speaker 2: have the son in the background, you know, if it's
Speaker 2: a first time and it's like a good like you know,
Speaker 2: good movies versus like you know, you can put on
Speaker 2: a fast and FEUs or whatever in the background whatever,
Speaker 2: but like if you're watching.
Speaker 4: You need to you can be blackout drunk and watch
Speaker 4: The Furious And every time.
Speaker 3: I believe it's wrong, I I agree with you.
Speaker 4: I think these are all truths, and I yeah, I
Speaker 4: don't have like a good case for it.
Speaker 3: I just there. There have been so many times where.
Speaker 4: Especially forever reason, it's kind of like a stressful movie.
Speaker 3: It's kind of like I'll.
Speaker 4: Just get out of this stress for a second by
Speaker 4: looking looking at Reddit and then and then you get
Speaker 4: to go back to the stressful film and you're less scared.
Speaker 2: Because we talked about Marty Supreme and like how I
Speaker 2: like like uncut Gems and if I had legs at KQ,
Speaker 2: those like extremely stressful movies. That's when I most liked,
Speaker 2: like all the lights off, I don't have any distractions
Speaker 2: just I'm marinating in this love.
Speaker 1: You need to watch what we do in the Shadows.
Speaker 1: You're like, uh, Jack Proch, No, Jack Proach, Mark Proch
Speaker 1: like his energy vampire Colin. He just thrives on stress
Speaker 1: when it's around, and he tries.
Speaker 3: To cause it miserable.
Speaker 4: And I agree, like, I think you're you're going to
Speaker 4: enjoy the experience more.
Speaker 3: I think that is the way to do it.
Speaker 4: And when I the last movie I saw in theaters
Speaker 4: was Nirvana, the band, the show, the movie, and it
Speaker 4: was I had never seen the show before and it
Speaker 4: truly was one of those immersive I walked out of
Speaker 4: that movie theater and I was just like, I think
Speaker 4: that's the best movie I have seen in a long time.
Speaker 4: And I think part of it was just that I
Speaker 4: was focused. I was just so focused on every I
Speaker 4: heard every joke.
Speaker 2: And that's a great example because it's like there's so
Speaker 2: many little psych gags and stuff and subtle things in
Speaker 2: that like glances at the camera or the background, the
Speaker 2: GTA four ad in two thousand and eight, you know,
Speaker 2: stuff like that like that, like if you're half paying
Speaker 2: attention to be so easy to miss these incredibly good
Speaker 2: moments you know.
Speaker 3: Yeah, visual gags are fun.
Speaker 4: I so many people have recommended Smiling Friends to me,
Speaker 4: this this animated show, and every time I watch it,
Speaker 4: I think I've been distracted. I've usually had my phone
Speaker 4: or something, and so every time I've watched it, I
Speaker 4: haven't thought it was very funny and the and this
Speaker 4: weekend I was like, no phone, watch this fucking show
Speaker 4: and determined for yourself if you actually think it's stupid,
Speaker 4: because I've tried three times and I don't think it's funny.
Speaker 4: You guys, it's funny. I just wasn't paying attention. It's
Speaker 4: pretty funny.
Speaker 3: You just have to you have to focus.
Speaker 4: Here's what I would say, you know, like when you
Speaker 4: play a game on Steam, it will say that you
Speaker 4: bought the game to like confirm and how many hours
Speaker 4: you played, to like justify that you're not a piece
Speaker 4: of shit. I think that before you review a movie
Speaker 4: on Rotten Tomatoes, you should find some kind of proof
Speaker 4: that you didn't have your phone near you, because anytime
Speaker 4: someone's like I didn't really get three body problem, and
Speaker 4: it's like, well, you fucking had six devices, and it
Speaker 4: shows right here that a door dash came at two pm,
Speaker 4: Like you don't deserve to review this game.
Speaker 1: Yeah, Dan, I think you're being like judicial and how
Speaker 1: you're you're acknowledging both sides. But I do have to
Speaker 1: say I think it's a fucking plague the way people
Speaker 1: watch shit with like three different screens. I also I
Speaker 1: resent how it's actually affecting the way people write shows now.
Speaker 1: It's like the number of exposition, the repeated exposition in
Speaker 1: every episode of a show. I'm like, I fucking remember this.
Speaker 1: I just watched it. Like I also just speaking completely anecdotally,
Speaker 1: and I'm definitely projecting because I used to my attention
Speaker 1: span during like a lot of stuff I watch would
Speaker 1: be rough, it'd be short. I find it very very
Speaker 1: meditative to just focus on the one thing and then
Speaker 1: I get at the end of the day. I'm so
Speaker 1: much more mentally fried when I am between like eight
Speaker 1: screens at once. And I think that's why, like something
Speaker 1: like Sopranos, which the subtext, the subtle character quirks, the
Speaker 1: the like web of relationships that you're sort of keeping
Speaker 1: track of, that's why there is a meditative aspect to that,
Speaker 1: because it does demand your attention in a way. I'm like, Okay,
Speaker 1: that's why I love shows like that, The Wire, Sopranos,
Speaker 1: mad Men, even what do we watch list year that
Speaker 1: I like, I we started, Oh the Marvelous Missus masl
Speaker 1: I remember we started it. I'm like, I don't think
Speaker 1: I'm wann to like this, And then like the more
Speaker 1: I watched them, like, oh shit, this is actually like legit.
Speaker 3: Very good visual gags in that show too.
Speaker 2: You have to yeah, no, yeah, I feel like I've
Speaker 2: got the energy of like that David Lynch thing where's
Speaker 2: like you're gonna watch a movie on your fucking phone.
Speaker 2: Like I see that, and I'm like, yeah, I like
Speaker 2: to carry that energy in respect movie.
Speaker 3: That's that's what I'm getting older and older.
Speaker 1: Yeah, we had the email question a few episodes ago.
Speaker 1: It's like, what are some things you're like stubbornly old
Speaker 1: fashioned about. I think that's just like watch one thing
Speaker 1: at a time? Is mine?
Speaker 2: One thousand percent?
Speaker 1: Yes.
Speaker 2: One more quick note on The Sopranos I was thinking
Speaker 2: about was that I was watching it and it was
Speaker 2: like there's a craft to the way every episode feels
Speaker 2: like a little mini movie almost in a way where
Speaker 2: it's like an episode will have a theme where it's
Speaker 2: like there's the one where it's like Tony is trying
Speaker 2: to break out of his normal routine and trying to
Speaker 2: hang out with the guys at the country club and
Speaker 2: not necessarily mobster guys and stuff like that. In the
Speaker 2: same episode, Carmela is kind of like to play the
Speaker 2: stock market, like, oh, I've never really done this before,
Speaker 2: and like Christopher's trying to write a movie and get
Speaker 2: out of the mob, and so Adriana is trying to
Speaker 2: do them. Like that is the episode where they're all
Speaker 2: trying to kind of like challenge you know, what they
Speaker 2: are and who they've their identity has been the whole time,
Speaker 2: like and every episode kind of has that almost theme
Speaker 2: to it, you know, Like the college episode feels like
Speaker 2: like a little kind of mini movie, a self contained thing.
Speaker 2: It's that's the same one where Carmelo's with the priest
Speaker 2: at home, you know, talking about you know, just the
Speaker 2: double life stuff and every Yeah, and it made me
Speaker 2: think about like current like I watched Prestige TV and
Speaker 2: stuff now, but it's like you watch the stuff that's
Speaker 2: big now, like like a Game of Thrones or a
Speaker 2: House Dragons or any you know, show like that, it
Speaker 2: feels like a long movie. It just feels like a
Speaker 2: really long movie with big story points, just kind of
Speaker 2: like uh, a flag posted out. But with Sopranos, I
Speaker 2: feel like it's got the overarching story. I mean, it
Speaker 2: was one of the first serialized big budget shows. I
Speaker 2: think OZ might have been the first, you know, the
Speaker 2: popularized it. But like it does feel like a bunch
Speaker 2: of little movies that have an overarching like the story
Speaker 2: I think is. I don't know if I've seen one
Speaker 2: that does it as good as as Sopranos.
Speaker 1: Oh yeah, I'll still throw on just the Pine Barrens
Speaker 1: every few months when I'm not even like really watching
Speaker 1: the show or I forget the name of the episode.
Speaker 1: They go to this lake house at one point and
Speaker 1: then Canada happens and stuff like that, and I'm like, Okay, yeah,
Speaker 1: that's something I want to watch right now.
Speaker 2: Yeah.
Speaker 1: No it It's also like there's stuff going on in
Speaker 1: that show that's telling the story. I don't know, like subtext,
Speaker 1: meta text, I don't know. I'll leave that to the
Speaker 1: Austin Walkers of the world to explain the the subtle
Speaker 1: stuff that's going on beneath the surface. And that show
Speaker 1: is so fucking good.
Speaker 2: It's here about the dudes that that like watch cuts
Speaker 2: of it that remove all the therapy scenes do oh yeah, yeah,
Speaker 2: can you imagine these types of I just want to
Speaker 2: see the cool mod I think these girls with like
Speaker 2: scarface posters on the.
Speaker 1: Fucking Bill Simmons does that, and like that makes a
Speaker 1: lot of sense.
Speaker 2: That is such a critical part of what that show is.
Speaker 1: That's the whole pitch that when he gave the pitch
Speaker 1: to Warner Brothers. No, I forget, I don't think it
Speaker 1: was Warner Brothers. Whatever, Yeah, Warner Brothers, and he was like,
Speaker 1: it's gonna be about a mobster who needs to go
Speaker 1: to therapy. That was the elevator pitch. Yeah, yeah, perfect
Speaker 1: nuts And yeah, well, Melfie's one of the most important characters.
Speaker 1: There's an episode I know, the Employee the Month. I
Speaker 1: think that's season two three. That's not an episode I
Speaker 1: go back to rewatch often, but one of the best
Speaker 1: episodes of TV I've ever seen. You'll know when you
Speaker 1: get to it.
Speaker 2: But I'm just glad I'm on I'm talking to adults
Speaker 2: here who know when to turn off the goddamn phone.
Speaker 2: What I am agreeing with you too, Mary? When you're
Speaker 2: doing it. That makes sense too.
Speaker 4: There are times I wasn't paying attention she was on
Speaker 4: the TikTok. I was looking at Rotten Tomatoes scores.
Speaker 2: For different Sopranos episodes research for film listen.
Speaker 4: If you guys are going to get really deep into
Speaker 4: Sopranos episodes, I am going to look at review scores.
Speaker 1: Dan call me once you finished up Pine Bearns.
Speaker 2: Like the normal Will I will? That's great?
Speaker 1: All right? Uh? Do you want to talk about video games?
Speaker 1: Let's do it, all right? I see both of you.
Speaker 1: Weirdo has been playing Pocopia. Yeah, that is about it,
Speaker 1: because I actually it seems like a game I'd like
Speaker 1: a lot. I just have not got around playing it.
Speaker 2: So, Mary, are you a Pokemon person? Like I feel
Speaker 2: like this might be the first time we've said Pokemon
Speaker 2: on this podcast.
Speaker 3: It's very rare.
Speaker 4: You and I actually have similar alignments on it. But
Speaker 4: I will go even riskier and say I'm not I'm
Speaker 4: not a dissenter, but I don't play a lot of
Speaker 4: Pokemon games. But I also don't like a lot of
Speaker 4: those like Nintendo casual games. I was like one of
Speaker 4: the few people that just didn't care for animal crossing.
Speaker 2: Which is so odd.
Speaker 3: Yeah, I know, I think it's boring, is my answer.
Speaker 1: You're a Star Dew fan and the game can kind
Speaker 1: of limits you what you could do per day.
Speaker 2: Ah, I'm sensing something here. Yeah.
Speaker 4: Yeah, I think it's just like I don't like to
Speaker 4: be limited and I like to have very clear. Started
Speaker 4: was always like, well, you need to get these things
Speaker 4: created by the end of the season, you know, and
Speaker 4: people are waiting for your crops and there's like a
Speaker 4: big festival, and I was like, oh, I have all
Speaker 4: these things to do. Animal Crossing it's like whatever, you know, like,
Speaker 4: don't worry about it.
Speaker 3: And it's like, what do you want me to fucking do.
Speaker 3: I wasn't going to buy this.
Speaker 4: I was not going to buy Pocopia, uh, because everyone's
Speaker 4: comparing it to Animal Crossing and I was like, oh,
Speaker 4: that's not for me.
Speaker 3: And uh. I saw some funny.
Speaker 4: Like clips and I saw some screen shots that made
Speaker 4: me laugh, and I thought to myself, girl, you were
Speaker 4: just saying how you need a cozy game.
Speaker 3: You need a cozy game so bad.
Speaker 4: Here it is like, let's just give it a shot.
Speaker 4: And I will say, this is a big pill for
Speaker 4: me to swallow. This game is seventy dollars, and that's
Speaker 4: if you have a switch to. If you don't have
Speaker 4: a switch to, this is like six seven hundred dollars.
Speaker 3: Pill to swallow to play this game, and hope you
Speaker 3: really like it. I already had a switch too. I
Speaker 3: bought it for Mario Kart.
Speaker 4: And because I'm a hardware junkie and I kind of
Speaker 4: just wanted the switch to anyway, so I already had it.
Speaker 4: So this was just seventy bucks. But seventy bucks is
Speaker 4: seventy bucks. I'm happy to report after about eight maybe
Speaker 4: nine hours with it, I actually do think it's It's
Speaker 4: pretty entertaining, and it solves a lot of the issues
Speaker 4: I had with Animal Crossing, not that anybody else had
Speaker 4: any issues with that game, but I was satisfied with
Speaker 4: the amount of things that they said, we have a
Speaker 4: plan for you.
Speaker 3: We want you to accomplish this.
Speaker 4: We need you to solve these puzzles, and we want
Speaker 4: you to figure out where these pokemon are. And I
Speaker 4: have enjoyed exploring the world and creating environments and then
Speaker 4: discovering Pokemon in those environments and you get to ask them.
Speaker 4: They're comfort level and they'll be like, I could use
Speaker 4: a toy, and it's like, you got it, girl, And
Speaker 4: I'll go run and build them a toy and bring
Speaker 4: it to them, and they get so excited, very wholesome.
Speaker 4: They literally will stop me and just say, hey, I
Speaker 4: just want to let you know. I just love hanging
Speaker 4: out with you and it's been so awesome being your friend.
Speaker 4: Here's ten rocks, and I'm like, girl.
Speaker 3: Thank you, it's.
Speaker 2: I got something. It means the world to me, and
Speaker 2: I hope it means the world view. Here's a sturdy stick.
Speaker 4: Yeah, oh, it's like bulbosre. Like they're just like for
Speaker 4: these little ding dongs in the grass. Like I don't
Speaker 4: think they have really cool stuff to give me, but
Speaker 4: I think it's very endearing that they do give me
Speaker 4: what they have. And certain pokemon give you different things,
Speaker 4: like the bee pokemon will give you honey. This should
Speaker 4: shock no one. They each give you different things. The
Speaker 4: girder and the ones that are like good builders they
Speaker 4: build all the houses. I mean, they're all helpful in
Speaker 4: their own ways, and so it is. It is nice
Speaker 4: to discern which pokemon are better for which different bene
Speaker 4: fits that I need them for.
Speaker 3: But I think you kind of don't use them to
Speaker 3: an end.
Speaker 4: You get to to enjoy their company and make them happy.
Speaker 3: It's a kind of a feel good Yeah.
Speaker 2: It's it's cool because it's like I think you touch
Speaker 2: on something with like you know, animal crossing is kind
Speaker 2: of aimless, you know, where Stardu gives you some direction
Speaker 2: where it's like, hey, you need to do this for
Speaker 2: the season. We've got this festival coming up, you need
Speaker 2: this thing or whatever. And this rides that line really well.
Speaker 2: Like if you just want to zone the fuck out,
Speaker 2: or like we were talking about earlier, kind of background viewing,
Speaker 2: you know, you're kind of watching something you can just
Speaker 2: walk around. You can kind of just you know, oh,
Speaker 2: I'm going to build a new path to my house,
Speaker 2: I'm going to talk some Pokemon whatever. You can just
Speaker 2: kind of fuck around and have a good time with it.
Speaker 2: Or it's like there are pretty clear objectives where it's like, oh,
Speaker 2: we found this weird building on the beach here, and
Speaker 2: it's got this weird slot that's asking for like fruits,
Speaker 2: and then this thing and then this thing, and there
Speaker 2: will be like a progression where it's like oh, this guy,
Speaker 2: this Onyx is stuck in this cave. How do we
Speaker 2: get him out of here? You know, they like that
Speaker 2: was the real objectives, you know.
Speaker 3: Puzzle, and they give you good guidance.
Speaker 4: Lost like a couple of times, but generally speaking, there's
Speaker 4: a very clear guy with glasses and it's like, I
Speaker 4: don't know what to do, and it's like, maybe I
Speaker 4: should ask this obvious professor creature that is seven times
Speaker 4: larger than all Pokemon, so you cannot lose him, and
Speaker 4: he will tell you what.
Speaker 3: To do next. So the game gives you lots of guidance.
Speaker 2: Have you seen the search feature? This is the thing
Speaker 2: I heard a lot of people are missing where it's like,
Speaker 2: let's say, you know, you got to find the caterpillar
Speaker 2: with the cut of the arms, you know.
Speaker 3: Oh yeah, yeah, we're going to piss off people because
Speaker 3: I don't know that.
Speaker 1: No, no, no, well I'm here.
Speaker 2: Honestly. I think the fact that we're not Pokemon people
Speaker 2: and we're liking this game, I think that's that's.
Speaker 1: I'm the most posumount office. I got Bulbasor Planter right
Speaker 1: up here.
Speaker 3: Obviously not because you didn't play the game.
Speaker 1: Yeah, very true.
Speaker 2: Actually, let's say fourth, you have to find Bulbasor you
Speaker 2: can go find him on your poke deck, so you
Speaker 2: can just pause, go to the poke decks, go to him,
Speaker 2: and then you press the plus button and activates a
Speaker 2: search function, which makes any time you talk to any
Speaker 2: other Pokemon, it'll give you an option, and it's like
Speaker 2: I'm looking for Bulbasor and it will literally turn the
Speaker 2: camera and be like, I think I saw him over there. Wow,
Speaker 2: it's an easy way to find any Pokemon.
Speaker 3: I didn't know that that.
Speaker 4: That does make the game a lot easier because I
Speaker 4: am constantly looking for the Pokemon that I want. But
Speaker 4: the world is very calm, it's very serene, It's very Minecraft.
Speaker 4: I think people have said this a lot, but the
Speaker 4: game reminds me has a day night cycle just like Minecraft.
Speaker 3: Everything is malleable.
Speaker 4: You can break every every block, every brick, you can
Speaker 4: kind of you can rip apart and you kind of
Speaker 4: suck it up into your weird diddo form, which I
Speaker 4: do want to talk about. And it's a pleasant experience
Speaker 4: to be in the world, even if you're lost, even
Speaker 4: if you don't know what you're doing. I have been
Speaker 4: very happy building things in this space. But but can
Speaker 4: we talk a little bit about what a little freak.
Speaker 2: Ditto is, Yeah, it's fucked up.
Speaker 3: It's fucked up.
Speaker 4: We were just talking the other day about how some
Speaker 4: of these Nintendo games they have like kind of a
Speaker 4: stark past or history, and they're like covering it up.
Speaker 4: This is the darkest Pokemon world I've ever heard. Humans
Speaker 4: are extinct. Ditto is taking the skin of a human
Speaker 4: and then when they make a friend that's a Pokemon,
Speaker 4: they steal their their skill by like absorbing their body parts,
Speaker 4: and then they can now punch bricks and cut grass.
Speaker 3: But they have these soulless eyes of a doll's and
Speaker 3: mimic humans.
Speaker 2: I can till. I can till the soil by turning
Speaker 2: my arms into this weird armadillo thing I talked. I
Speaker 2: learned how to squirt from this, and so now I
Speaker 2: can squirt and that that's like all the dry plants
Speaker 2: and stuff.
Speaker 1: What Bonnie Rotten thought you had to squirt? I'm sorry, God,
Speaker 1: never mind.
Speaker 2: Louise, I'm talking about Pokemon here, Mike, Yeah, sorry, Your
Speaker 2: head butting trees weird, Like.
Speaker 3: Kirby, how you get the apples out of them?
Speaker 2: Yeah, you have, and then it's like you'll get a
Speaker 2: bunch of like you know, logs and stuff and dirt
Speaker 2: piles and stuff, and you just like Hoover Kirby.
Speaker 4: Suck them up like kind of in a week. And
Speaker 4: if you turn the camera around, it's.
Speaker 1: Weird looking sounds like Kirby.
Speaker 4: I like, this is it's very weird all of the
Speaker 4: So you'll find pieces of paper notebooks, and it'll be
Speaker 4: from humanity, which is gone, and the people.
Speaker 3: Will be like getting a little worried.
Speaker 4: The weather's getting kind of bad, and it's just like
Speaker 4: the last diary entry into entries of.
Speaker 3: Dead people.
Speaker 2: Tasty, strange, strange.
Speaker 4: Yeah, everyone said that we need to be careful about
Speaker 4: this trash, but I you know, I'm not worried about it.
Speaker 3: Last entry.
Speaker 4: Hey, we should do something about all this trash because
Speaker 4: there's a typhoon coming and then there's no more entries. Yeah,
Speaker 4: I'm telling you, Nintendo has crossed like a barrier. This
Speaker 4: is like they're getting to this point where they're like, actually,
Speaker 4: our children are not going to have water. We need
Speaker 4: to warn the kids in this Pokemon game that if
Speaker 4: they do not take better care of the environment and
Speaker 4: they do not give a shit about this planet and
Speaker 4: about like the world around them, it won't.
Speaker 3: They won't fucking be here. It's to me.
Speaker 4: I find this game slightly political in a good way,
Speaker 4: which is just like, yeah, teach them young that they
Speaker 4: have to give a shit or they will die, and
Speaker 4: so will the Pokemon.
Speaker 1: Yeah, maybe Procopia will change people's minds, hearts and minds.
Speaker 2: It's going to fix everything, I hope.
Speaker 1: So if you go on the fence.
Speaker 4: It's that's the only part that's not cozy. But I
Speaker 4: find it fascinating and interesting that they made such a
Speaker 4: strong choice to include the death of humanity and that
Speaker 4: Dudo is this like mimic that just has taken over
Speaker 4: the skin of a person and makes people think that
Speaker 4: there's still humans in the world. And maybe that's for
Speaker 4: the comfort of the children that will play this game.
Speaker 4: But you are not playing a human child. You are
Speaker 4: playing a Pokemon that has disguised itself as a human
Speaker 4: to just make you relaxed as you recognize that humanity
Speaker 4: has dissolved beneath our feet.
Speaker 3: It's a strange.
Speaker 2: Situation, the midsummer situation. You're wearing the skin of a
Speaker 2: human as you go around.
Speaker 4: But pretending and and and absolutely in every way pretending
Speaker 4: that you are the Last Person on Earth. It's a
Speaker 4: very odd I wonder what's going to happen in this game.
Speaker 1: I haven't.
Speaker 3: I'm not that far in it, but I have. Have
Speaker 3: you made it rain yet?
Speaker 4: That's kind of like the Okay, so there's like an Onyx.
Speaker 4: You you were eluding. This is the first puzzle the game.
Speaker 4: It's the first puzzle in the game. I don't think
Speaker 4: it's a huge deal.
Speaker 2: I need to that is My current objective is to
Speaker 2: make it right.
Speaker 3: You're current objective.
Speaker 1: You're like eight hours in. How do you not do
Speaker 1: the first puzzle.
Speaker 4: Because you you don't breed, you make spaces and get
Speaker 4: Pokemon for like at least the first several hours.
Speaker 2: Of learning how to till the soils?
Speaker 1: Yeah's a game from the outset.
Speaker 2: No, it's like, right now, my thing is I need
Speaker 2: to put like beans and stuff into this building in
Speaker 2: an effort. Got Yeah, I think eventually make it rain.
Speaker 1: Yeah?
Speaker 4: Okay, yeah, I generally speaking, yeah, and I don't. I
Speaker 4: don't think this is a huge spoiler and you can't
Speaker 4: skip ahead or anything like that.
Speaker 3: As far as I'm aware.
Speaker 4: The Onyx is stuck in rocks and the game is like, oh,
Speaker 4: if only we could like loosen the soil, and it's like, okay,
Speaker 4: we need to make it rain and so and it's
Speaker 4: not raining because the weather's fucked up because the goddamn
Speaker 4: dead humans have ruined the planet, and and so you're
Speaker 4: like figuring out how you're gonna do that. I finally
Speaker 4: got that done. It's a really silly and funny sequence.
Speaker 4: I laughed out loud multiple times, because you have to
Speaker 4: like figure out which Pokemon are the best. You have
Speaker 4: to solve their problems, get them to do the things
Speaker 4: you need to do to get them to rain. I
Speaker 4: was it's a cheeky, funny game. I don't want I
Speaker 4: don't want to ruin it for you.
Speaker 2: But writing is funny, Like when you talked, they all
Speaker 2: have their own personalities. The writing and the localization is
Speaker 2: really good. I'm finding myself like I've always like the
Speaker 2: Pokemon designs and stuff, and like that's it seems like
Speaker 2: there's a really cool variety. I like the way they
Speaker 2: look and stuff, but like I feel like talking to
Speaker 2: them in this game. It's like endearing these Pokemon to me.
Speaker 2: It's like I like's the first.
Speaker 4: Time Pokemon have talked like people like Mike. You can
Speaker 4: correct me if I'm wrong, But I believe Pokemon say
Speaker 4: like Jarmander, and this is like the first time that
Speaker 4: Charmander has like a voice and says how he feels
Speaker 4: about the world and the things around him. And they
Speaker 4: have personalities. Some of them are shy, some of them
Speaker 4: are cheeky, some of them are like funny.
Speaker 3: But they speak words they are they are talking.
Speaker 1: It's usually you're usually a human speaking to them, which
Speaker 1: is why I think they just don't make sense to you.
Speaker 2: Inst ghetto like yeah yeah.
Speaker 3: And they like try and use their the.
Speaker 4: Tone this time, they use the tone in their voice
Speaker 4: to like guide you into how they're feeling. But in
Speaker 4: this game, they just literally say like I love this house.
Speaker 4: And so I'll be like, do you want to live here?
Speaker 4: And they'll be like me and it's like, yes, I
Speaker 4: saw you say I love this house like eight times.
Speaker 4: I know you want to move in. You can have
Speaker 4: this house if it means that much to you. But
Speaker 4: like to your point with how they're giving them character,
Speaker 4: Charmander in my game threw up and it had a
Speaker 4: little voice and it just it said I threw up,
Speaker 4: like f r e W, I threw up.
Speaker 1: It's very cute because he's the first evolution. He's a baby.
Speaker 3: I don't know.
Speaker 4: I mean, I just think it's sweet enough that in
Speaker 4: the translations they were like, he doesn't say throw up.
Speaker 4: He says I threw up but a lot, which is
Speaker 4: like not a normal term that you would say. And
Speaker 4: I'm surprised again in the translations that they were like,
Speaker 4: it's you want to call him bud. It's like, but
Speaker 4: it's short for buddy, which is kind of like a friend.
Speaker 4: And it's just like they're using slang that works. Oh
Speaker 4: one of them. If you ask them to join you,
Speaker 4: they go just me and my bestie hanging out for
Speaker 4: an adventure, like they like they knew that to use
Speaker 4: the word bestie.
Speaker 3: It's cute.
Speaker 2: And then like you'll see like hitman Chan is like
Speaker 2: up against the heavy bag, like just going nuts on it,
Speaker 2: and you'll talk to him and he'll teach you. And
Speaker 2: then you have boxing gloves that you can switch to
Speaker 2: and that is how you kind of deform the environment.
Speaker 2: And Mary, have you done the thing? Have you done
Speaker 2: mouse mode on this? Uh? Like when you break the
Speaker 2: joy cons off and you use them as a mouse.
Speaker 3: No, I haven't done that.
Speaker 2: So it's cool because like when you're breaking down like
Speaker 2: let's say a big hill or something like that, you
Speaker 2: can there's like a little dotted, you know, outline and
Speaker 2: so you know which thing you're going to break down
Speaker 2: or whatever. Yes, and you can look up and look
Speaker 2: down with the right sticking. Like that's good for basic stuff.
Speaker 2: But if you need to do like intensive stuff and
Speaker 2: that goes for decorating as well, like your house and
Speaker 2: things like that, you can so easily break off that
Speaker 2: right joycon and it goes into mouse mode and then
Speaker 2: you just are moving this cursor around and deciding like, oh,
Speaker 2: that's what I'm punching, that's what I'm punching, that's where
Speaker 2: I'm placing this thing, like just makes it a little
Speaker 2: more you know, minute adjustments and stuff interesting.
Speaker 3: I do.
Speaker 4: I like that decorating is not, at least at this point,
Speaker 4: it's just a heavy ask. It's more like build spaces
Speaker 4: and things that your pokemon need. Yeah, but you can
Speaker 4: tell that they're eluding that you're going to be able
Speaker 4: to build some really cool Minecraft adjacent shit because you
Speaker 4: keep stumbling across half broken like a quarter of a house,
Speaker 4: and you'll find items and instinctively all players will be
Speaker 4: like I'm taking these windows and this bed and this
Speaker 4: dresser because this is good stuff.
Speaker 1: For my house.
Speaker 3: And so I'm like acquiring.
Speaker 4: I'm stealing and pilfering from every house that I find
Speaker 4: because I want all these items in my house, which
Speaker 4: I haven't built yet, but like I'm preparing myself for
Speaker 4: like all of the cool items that I'm going to
Speaker 4: put in my sick ass space.
Speaker 2: I have like three security cameras now, and I'm like,
Speaker 2: what am I doing with the What do I need
Speaker 2: a security camera for that? Like it says like in
Speaker 2: the menu, you can go and like watch what's happening,
Speaker 2: like you can watch.
Speaker 4: Your Pokemon, but it doesn't work yet. So I I travel.
Speaker 4: I'm not here yet in the game, so I don't
Speaker 4: know what happens. But when I first learned to dig
Speaker 4: through tunnels, I decided to dig through a mountain I
Speaker 4: because I can and I wanted to, And so I
Speaker 4: dug through an entire mountain too, an entire different area.
Speaker 3: Have you tried to do this?
Speaker 1: No?
Speaker 3: And I got to a.
Speaker 4: New area and I don't think I'm supposed to be
Speaker 4: there yet, and there's like lights and stuff, none of
Speaker 4: them are on electricity is.
Speaker 2: Totally common because I've just seen the like mushroom lights
Speaker 2: and stuff like that so far.
Speaker 4: I know, I think there's like a whole other world
Speaker 4: of this game that we don't.
Speaker 2: Know about yet.
Speaker 1: Well.
Speaker 2: Yeah, and another thing we didn't touch on is I
Speaker 2: think it's really cool the way that like it'll give
Speaker 2: you the habitat info where it's like, oh, a Pokemon
Speaker 2: might show up if there were four flower patches on
Speaker 2: a beach next to water, or if there is a
Speaker 2: log seat here and then like a first aid kit
Speaker 2: next to it, it might attract a certain Pokemon. So
Speaker 2: like by the wall grass.
Speaker 3: On a mountain might attract this certain creature.
Speaker 4: And it gives you a stilhouette, which is very funny
Speaker 4: because that's very that who's that Pokemon?
Speaker 2: Yeah, Like they just seem to really know what they're
Speaker 2: doing here. Like I can't imagine being someone who grew
Speaker 2: up with Pokemon and having such a because I don't
Speaker 2: have an attachment to these characters, and I still find
Speaker 2: it so endearing. So it's gotta be so fun for
Speaker 2: Pokemon fans, Like I think this is a really really
Speaker 2: cool project.
Speaker 4: I recommend this as an easy wreck for Pokemon fans,
Speaker 4: but I would even go beyond that and say, even
Speaker 4: if that's not something that you grew up with, I'm
Speaker 4: finding this to be a very comforting, very enjoyable, very cheeky,
Speaker 4: funny game that I could easily spend. I'm gonna probably
Speaker 4: spend a lot of hours in this. It's a huge world,
Speaker 4: and I don't even think I've scratched the surface of
Speaker 4: this game, not including the fact that, like probably once
Speaker 4: you're done with the game, you can just build shit
Speaker 4: like you can in Minecraft.
Speaker 3: So I believe it's just going to.
Speaker 2: Be endless, and I'm not in a rush. I think
Speaker 2: it's gonna be an easy one to just like pick
Speaker 2: up on a plane six months from now and come
Speaker 2: right back to it. You did mention it's seventy dollars,
Speaker 2: or it could be over one hundred and twenty dollars
Speaker 2: if you were my sister Kayla, because she buys things physically.
Speaker 2: She went to GameStop Lovely Corporation. We Assault of the Earth.
Speaker 2: We all love.
Speaker 3: Gamesh Oh they're doing so well.
Speaker 2: Oh they're just the best, oh, the best readership and
Speaker 2: everything always been great. And she went there and they're like, oh, hey,
Speaker 2: you can't. She was on a stream when I heard
Speaker 2: the story. She goes, I didn't know you had to
Speaker 2: buy like a little micro chippy thing to play this,
Speaker 2: And me and everyone in her chat were like, what
Speaker 2: did they tell you? And she was like, oh, something
Speaker 2: about like the GameCube, and we're like that doesn't sound
Speaker 2: right well, And then it turns out what she was
Speaker 2: saying was that they pointed at the bottom of the
Speaker 2: case and it says game key card and they said, oh,
Speaker 2: this means you need to buy this, and they sold
Speaker 2: her a fifty dollars microSD card and said she couldn't
Speaker 2: play the game without it, so her, not knowing any better,
Speaker 2: bought that brought it home. Mentioned that on stream about like, oh,
Speaker 2: that's where do you got to buy this microchip? Like
Speaker 2: you need to go in there tomorrow, and like she
Speaker 2: went in there.
Speaker 1: Get the store number. Manager.
Speaker 2: I mean I I was ready to go nuclear with
Speaker 2: it if I needed to, but like the manager was,
Speaker 2: I can't return it. It's opened. And then she explained
Speaker 2: what happened and they gave a refund. But then she
Speaker 2: left the store and she saw in the parking lot
Speaker 2: the guy who lied to her was sitting in his
Speaker 2: car eating ice cream and she just drove up in
Speaker 2: front of him, flipped him off and just like piled out.
Speaker 1: Yeah fuck yeah what kind of car, Like.
Speaker 4: A yeah yeah, all that SD money, he's killing it.
Speaker 1: He's probably fifty dollars ice cream with that ship.
Speaker 4: When parents are buying those like uh fiber cables that
Speaker 4: are like the fastest Ethernet cables alive, and it's just
Speaker 4: a it's just one hundred dollars Ethernet cable.
Speaker 2: That's one hundred dollars on ANTMI cable. When I got
Speaker 2: my PS three and I didn't really know HTMI stuff
Speaker 2: at all, they're like, you need to get this monster cable.
Speaker 2: There's no point in having a PS three if you're
Speaker 2: gonna have the like shitty built in cables that come
Speaker 2: with it. And I bought it one hundred dollars, thing
Speaker 2: like yeah, yeah, it's like it's easy. It's I mean,
Speaker 2: Kayla is someone who plays video games all the time,
Speaker 2: but she's not like a tech minded person. I grew
Speaker 2: up playing every fucking video game and I bought the
Speaker 2: PS three and like, I don't know TV tech at
Speaker 2: the time, and HG stuff was new to me. You know,
Speaker 2: do you think this.
Speaker 4: Will change her mind about buying physical or do you
Speaker 4: think she's still adamant about buying fit. I will say,
Speaker 4: I'll acknowledge, like there is something nice about physical copy
Speaker 4: right that makes you feel like I'll be able to
Speaker 4: play this even in an apocalyptic scenario.
Speaker 2: But I think for her it's more she does like
Speaker 2: owning the physical thing, and also she tends to just
Speaker 2: kind of help afford future games and stuff to be
Speaker 2: able to trade it in. So she'll buy a game,
Speaker 2: beat it quickly, return at the game stop, and put
Speaker 2: it towards the neck, which is how I always did
Speaker 2: it growing up. You know, although I wonder if you
Speaker 2: can do it with that game key card shit with switch.
Speaker 2: I don't know if she knows about that or if
Speaker 2: that even works.
Speaker 4: Like, yeah, they're getting wise to that as well. They
Speaker 4: probably I don't want you returning the game.
Speaker 2: Oh they never liked the used game market. I mean
Speaker 2: fact that was the Xbox One's whole thing. A but
Speaker 2: like not allowing used games originally, and you know, like
Speaker 2: that's it's never been good.
Speaker 3: For them because they well for them.
Speaker 2: Oh yeah, Xbox has only been on the up and
Speaker 2: up since the Xbox One.
Speaker 1: Up and up. All right, I do want to play Popia,
Speaker 1: but uh, let's also talk about Dan. You played Marathon.
Speaker 2: I did.
Speaker 3: Yeah, this is another big one.
Speaker 2: It's an interesting one. I yeah, I probably I'm level
Speaker 2: like eight or nine or something in it right now?
Speaker 1: There are signal progress.
Speaker 2: Yeah, Mike, You're probably way more experienced in extraction shooters
Speaker 2: than me, right because I've only played.
Speaker 1: Yeah, I played Escape from Tarkov, our creators this, Uh,
Speaker 1: played the Hunt showdown for work we we. I also
Speaker 1: like played a lot I wouldn't have otherwise, But I
Speaker 1: would say.
Speaker 2: Do you like Do you like them in general? Yeah?
Speaker 1: I like the idea of many of them more than
Speaker 1: I like the actual games. But I do like Tarkov
Speaker 1: quite a bit. I think there's some quality of life
Speaker 1: stuff that Marathon could be learning from other games that
Speaker 1: it doesn't have at the moment. But I've played a
Speaker 1: lot of Marathon. At this point, we can get into
Speaker 1: my new show. But I'm curious Dan, how you feel
Speaker 1: about the game in general.
Speaker 2: I think it looks incredible. I think the art design
Speaker 2: is one of the coolest I've seen in an FBS.
Speaker 2: I do think maybe it's just me being old or whatever,
Speaker 2: but like I would have. I would like this so
Speaker 2: much more. I'd be so much more excited if it
Speaker 2: was like I want a campaign with this Bunge campaigns
Speaker 2: can be very very good historically, and it's just some
Speaker 2: more standard death match moms. Like I don't I've played
Speaker 2: enough extraction now. And granted there's this art creators in this,
Speaker 2: but I put a good amount of time into both that, Like,
Speaker 2: I don't know if this genre is for me. I
Speaker 2: like the idea, like you said, Mike, but I've never
Speaker 2: felt like I need I've had a valuable thing that
Speaker 2: I need to extract with It's always just been a
Speaker 2: collection of like, well, this thing of duct tape is rare,
Speaker 2: so I better bring it back, you know, where it's like, oh,
Speaker 2: I got to bring this seed to my rooster. So
Speaker 2: does something and unlocks the new menu or whatever. Like
Speaker 2: I never like the part in between where it's just
Speaker 2: I'm just like looking at a giant grid of shit
Speaker 2: and I'm trying to parse out what matters, what I sell,
Speaker 2: what goes towards something. I do think Marathon does a
Speaker 2: good job of, like the faction contract stuff that is
Speaker 2: a pretty clear readable like Okay, this is like these
Speaker 2: are skill trees. These are I'm accepting a thing at
Speaker 2: a time, and I know when I go in, this
Speaker 2: is going to be the thing I'm going for. It's
Speaker 2: almost like in Fortnite, like you're not going to go
Speaker 2: in and win every time, but like you're going to
Speaker 2: go in like accomplish a couple quests, like oh, I'm
Speaker 2: going to do a couple of weeklies or whatever, so
Speaker 2: even if you don't win, you accomplish something where it's
Speaker 2: like Arc Raiders, and you know, I don't think that's
Speaker 2: always the case. So I like doing the faction stuff
Speaker 2: and leveling up the factions and getting the new rewards
Speaker 2: and you know, the skill tree stuff. That's cool, but
Speaker 2: like all this stuff just feels like junk to me.
Speaker 2: It's like, here's a bunch of m O. I feel
Speaker 2: like I'm just doing inventory management as a huge part
Speaker 2: of these games, and that's the part that I don't
Speaker 2: have fun with, and it's why I don't see myself
Speaker 2: playing them for long. I just I would of a
Speaker 2: campaign and give me some death match mode, some objective
Speaker 2: base modes, and then I can ignore the attraction stuff,
Speaker 2: you know, and that's just not what this is.
Speaker 1: Yeah, one of the game's weaknesses i'd say is they
Speaker 1: throw a lot of junk. I would say Arc Graders
Speaker 1: does this too, but Marathon to even more egregious extent,
Speaker 1: they throw a lot of junk at you. You play like,
Speaker 1: you play a lot of this game, and you start
Speaker 1: to realize what items are valuable for what purpose, and
Speaker 1: you realize like, oh, this is actually really good to
Speaker 1: have to upgrade Seca Gucci once you get to a
Speaker 1: certain point in their progression tree. Completing contracts is not enough.
Speaker 1: You actually need the credits plus these rare items that
Speaker 1: are basically trade in items to get that skill you
Speaker 1: want from Seca Gucci. The game could do a much, much,
Speaker 1: much better job of conveying the value of those items
Speaker 1: early on. I also don't even think they should be
Speaker 1: dropping those items early on when those are like level
Speaker 1: thirty things you should be worrying about.
Speaker 2: I could have put these things up and had no
Speaker 2: fucking idea it. Yeah, yeah, I just I don't know. Yeah.
Speaker 1: I also think like the UI could do some work
Speaker 1: in terms of when you really break down the inventory,
Speaker 1: it actually does fall neatly into categories of Okay, these
Speaker 1: are just basically automatic cells for credits.
Speaker 2: That's nice. I like that.
Speaker 1: Yeah, these are these are biomass stuff that you turn
Speaker 1: into this faction. These are more like robotic things you
Speaker 1: turn into this faction. I just don't think the game
Speaker 1: does a good enough job of conveying that in the UI,
Speaker 1: because it can't get pretty cluttered. I do think the game.
Speaker 1: I love the game's design. I love it's our direction.
Speaker 1: It's such a weird like nineteen nineties doss meats graphic designers,
Speaker 1: fever dream meats, primary colors splashed in the most compelling ways.
Speaker 2: It's with the hylastopian corporate stuff, like you know when
Speaker 2: I unlock, like the newcloric stuff and seeing like there
Speaker 2: is a reel of weird artificial plants they're making in
Speaker 2: food and just the way they talk about it in
Speaker 2: this really kind of cold product kind of way.
Speaker 1: Tis Trasis is like a death stranding, like she's connected
Speaker 1: to this digital line in via umbilical cord. Did you
Speaker 1: get unlocked them yet?
Speaker 2: No? I mean, I've just stuff. I'm like, I'm curious
Speaker 2: about this, Like it's all seems very cool.
Speaker 1: Honestly, Like I spend a decent amount of time with
Speaker 1: the they called a codex or whatever. It is like
Speaker 1: reading the laura of the game is really cool. It's
Speaker 1: like the art direction and the vibes of the game
Speaker 1: were so potent that they push me to actually read
Speaker 1: laura bits, which I never fucking do. But going back
Speaker 1: to the inventory, it's like, you play that game long enough,
Speaker 1: and I took it for granted that I played Tarkov
Speaker 1: enough that I just know what everything is. I forgot
Speaker 1: what it's like to jump into an extraction shooter fresh
Speaker 1: and trying to figure that out. None of that is
Speaker 1: even acknowledging the fact that most of the time you're
Speaker 1: first seeing these items is in a chest, often when
Speaker 1: there's AI lurking around, or maybe you're in a PvP firefight,
Speaker 1: so you just kind of grab shit. You don't have
Speaker 1: the time to read what it is, what it's what
Speaker 1: its purpose is when you're in the open world. So
Speaker 1: going back to base, all of a sudden, Yeah, to
Speaker 1: your point, you just have this wilt of different items
Speaker 1: that you have to like parse through. So they could
Speaker 1: definitely do a better job upfront. And also you mentioned
Speaker 1: the contracts. How many times I've spawned into a map,
Speaker 1: whether it's perimeter or dire marsh or outpost, and I'm like, okay,
Speaker 1: I've got this seca Gucci contract and they want me
Speaker 1: to go gather this from Relay A, and then I
Speaker 1: need to bring that data to Relay B and then
Speaker 1: kill the commander that it summons. Oftentimes you spawn across
Speaker 1: the map where from where that objective A is, in
Speaker 1: which case I get it. To your point, you're not
Speaker 1: going to have a successful run every time. The point
Speaker 1: of this genre is to really impart that sense of
Speaker 1: risk reward. But to your point A, early on, you're
Speaker 1: not getting items that are just compelling on in their
Speaker 1: surface value unless you know the rules of the game,
Speaker 1: which you don't because you've been playing for three hours,
Speaker 1: So you're not really getting that risk reward like oh fuck,
Speaker 1: should I stick around or should I go try to
Speaker 1: get one more biomass sell? But also if you spot
Speaker 1: on the wrong side of the map, which is are,
Speaker 1: it's it's all RNG the game. You can't control where
Speaker 1: you're spawning. It's holy shit, I have to track across
Speaker 1: all of perimeter. I just want to function to equip
Speaker 1: a second contract, that's all. Just if you could equip
Speaker 1: two contracts, that would solve the problem. Sure, you would
Speaker 1: still get drops where okay, both objectives around the other
Speaker 1: side of the map. I just want options because if
Speaker 1: that happens, if you're playing with a full fire team
Speaker 1: of three or solo, And to be clear, I actually
Speaker 1: like this game better solo weirdly enough, but it's it's
Speaker 1: still good in terms of a.
Speaker 2: Fire play by the rook or you're just going in
Speaker 2: like I use.
Speaker 1: Recon, I use Assassin and solo and then yeah, I
Speaker 1: don't I turn off crew phill. It makes it much
Speaker 1: more tense in its own way, Like dire Marsh becomes
Speaker 1: much more fun because as opposed to perimeter, which is
Speaker 1: very much like varying elevations and verticality and those canyons
Speaker 1: you're going between and the like, some really fun firefights
Speaker 1: can break out in those canyons. Dire Marsh to me,
Speaker 1: is more about concealment, where when you're solo, it's much
Speaker 1: more tense to actually be crouching through high grass and
Speaker 1: moving between outposts. It's just a much more immersive experience.
Speaker 1: It feels almost like death stranding levels of kind of
Speaker 1: slower pacing. I just wish I could equip two contracts
Speaker 1: so that if I'm playing by myself, I don't have
Speaker 1: to trek across the map to get to objective A
Speaker 1: likely and a lot of these objectives, like Tarkov has
Speaker 1: these infamous objectives missions early on, where it's like they
Speaker 1: know that all the rookies playing the game are gonna
Speaker 1: go do this loot recovery at this one specific truck,
Speaker 1: so they'll camp that truck for easy kills. This game
Speaker 1: at least gives you options for missions, so not everybody
Speaker 1: playing the game the first week is converging on that one.
Speaker 1: There's still a lot of people going to that same outpost, though,
Speaker 1: So if I'm playing solo, it's much more fun for
Speaker 1: me to get up to the outpost, kind of like
Speaker 1: do a little bit of reco wait on the outside
Speaker 1: for the both the gunshots to subside, get in there,
Speaker 1: and then it becomes much more tense because I know
Speaker 1: what I'm trying to do and I know that I
Speaker 1: could easily be outnumbered, and then that lends a bit
Speaker 1: of tension to the otherwise style experience of trekking across
Speaker 1: the map. But had the second objective, I could go
Speaker 1: right to perimeter wall or whatever and do that and
Speaker 1: get out. It would still be successful outside of that though,
Speaker 1: And I think this game is definitely leaning towards the
Speaker 1: people who do enjoy PvP because I do encounter other players,
Speaker 1: and unlike Arc Raiders, proximity chat is not super encouraged here.
Speaker 2: No, that's the things like that was the gimmick with
Speaker 2: Arc Raiders that I think a lot of people are like, Wow,
Speaker 2: what a fun new feeling here is that prox chat
Speaker 2: and this and like this, It's just not like it's
Speaker 2: there that features. Yeah, Like it's not at all. They're like,
Speaker 2: are you cool? Are you cool? Like are we going
Speaker 2: to work together? Like none of that happens.
Speaker 1: The time I know, the time to kill us too
Speaker 1: fast in Marathon also is built like a much faster
Speaker 1: paced game, so I think people feel compelled to kill
Speaker 1: everything they see on site. And thirdly, Art Greater is
Speaker 1: a thing that people don't always talk about. It doesn't
Speaker 1: just encourage cooperation, and the fact that it has proximity chat,
Speaker 1: many of the enemies are too difficult for just one
Speaker 1: team to take down by themselves. So yeah, yeah, yeah,
Speaker 1: Marathon it's like it's occasionally I'll come into these commanders
Speaker 1: they're called, or the cloaking enemies, but you could still
Speaker 1: take them out even in solo. I'm fine with them.
Speaker 1: There's no there's nothing in the world really encouraging you
Speaker 1: to team up with other players. In fact, Seca Gucci,
Speaker 1: one of the factions their entire the first like mainline
Speaker 1: quest for them is telling you to kill other players.
Speaker 1: So there's a lot of impetus in this game, in
Speaker 1: the very design that Bunge's put in place to kill
Speaker 1: other players on site. In fact, I don't I don't
Speaker 1: know what the proximity chat is for when the rest
Speaker 1: of the game is like strictly pushing you toward killing
Speaker 1: other players.
Speaker 3: Yeah, shoot first, ask questions like, yeah.
Speaker 2: A single one of those merry where it's like the
Speaker 2: Arc Raiders things where the prox chat, Like, I've never
Speaker 2: had an encounter where we're talking back and forth, even
Speaker 2: talking really not saying I haven't had a good one
Speaker 2: a bad one. I'm saying I have not had a
Speaker 2: single time where it's like, well, hey, what's your deal there?
Speaker 2: Like where Arc Raiders. I feel like pretty much every
Speaker 2: time there's.
Speaker 4: A little and it's so cheeky and funny, like it's
Speaker 4: really I think it's kind of one of the humorous
Speaker 4: parts of that game is that it's a serious situation
Speaker 4: and someone's running by being.
Speaker 3: Like those guys are bad, those are and you like
Speaker 3: hear them saying things to each other.
Speaker 4: It adds like a lightness, you know, a little bit
Speaker 4: of a joke to what's going on? Is this game
Speaker 4: like just straight up serious solo shoot?
Speaker 1: Yeah?
Speaker 2: Yeah, yeah, there's nothing funny about it.
Speaker 3: Yeah, there's nothing funny about it.
Speaker 2: You were talking any game.
Speaker 3: Bonk likes to play Arc Greader solo.
Speaker 4: Do you think she would like to play Marathon because
Speaker 4: it could be played more solo?
Speaker 2: Hard to say, and she's kind of moved on from
Speaker 2: ourc Raiders right now. So yeah.
Speaker 1: It's also the fact that, like it's funny because Marathon
Speaker 1: when it is like firing on all cylinders. I like
Speaker 1: the game quite a bit. Like there's missions later on
Speaker 1: in certain factions' main quest lines where it starts to
Speaker 1: congeal what you're chasing in each contract or in each
Speaker 1: faction's ecosystem. You start to learn what individual items are for,
Speaker 1: you start to learn the strengths and weaknesses of the
Speaker 1: eighteen different weapons whatever it is something like that. But
Speaker 1: even before that, there's times when I'm on dire marsh
Speaker 1: and I'm like, okay, it's a three part mission. I
Speaker 1: need to go to this place and I need to
Speaker 1: download this satellite data and then a drop ship's gonna
Speaker 1: come in. Then I gotta jump on top of it
Speaker 1: and plant some C four on top of it. Blow
Speaker 1: that up. That's gonna piss this commander off. He's gonna
Speaker 1: come out of hiding. I gotta kill him. And sometimes
Speaker 1: that's with a fire team, and I'm playing with two
Speaker 1: people that I know well, and the game does encourage
Speaker 1: It's difficult enough where it encourages cooperation. The fact that
Speaker 1: not even to mention the fact that another team could
Speaker 1: come ambush us, which makes it all the more tense
Speaker 1: in some situations. But like there's times when everything in
Speaker 1: this game coalesces and it's extremely fun and there is tension,
Speaker 1: there is a risk reward factor. We'll be like, Okay,
Speaker 1: how are your inventories looking. I just found a purple backpack.
Speaker 1: Holy shit, I have like sixteen more slots I can fill. Now,
Speaker 1: let's get out of here. I have awesome stuff. We
Speaker 1: didn't even completely objective, but we have inventory that we
Speaker 1: understand and we know how valuable it is. So it
Speaker 1: makes the situation all that more intense because you really
Speaker 1: want to fucking get out. And then you see that
Speaker 1: it's a guarded x fill, so we got to fight AI.
Speaker 1: But it's also the last one remaining with four minutes
Speaker 1: left in this match, so there might be a team
Speaker 1: or two that we're going to run into. So then
Speaker 1: it becomes the rules of the game. Once the player
Speaker 1: understands them, they can then kind of understand how tense
Speaker 1: things really are. The problem is, I don't think the
Speaker 1: game does the best job of onboarding you and teaching
Speaker 1: you what things are for and how the stakes can
Speaker 1: raise from that ecosystem. But it's like, just like Destiny,
Speaker 1: it feels great, Like it's a good feeling shooter. Bungee
Speaker 1: doesn't make anything else really like.
Speaker 2: And I think that's part of what like I don't
Speaker 2: like is that, man, it's so good, it looks so
Speaker 2: good and it feels so good. The gunplay is that
Speaker 2: kind of classic Bungee, like, man, nobody's really doing it
Speaker 2: quite like them, and that like there's almost this wistfulness
Speaker 2: for like, ooh, but what if they had a campaign
Speaker 2: and that looked and felt like this, you know, and
Speaker 2: like that's my overwhelming feeling with this game is like,
Speaker 2: there's so much good here. I wish they put it
Speaker 2: in a form factor that.
Speaker 1: I like, you know, yeah for sure. And I also
Speaker 1: think it had the same has the same problem that
Speaker 1: the First Destiny had when it came out. It's like,
Speaker 1: there are cool ideas here, but there's also just not
Speaker 1: that much content, not a ton of longevity. There's four
Speaker 1: maps three four the Perimeter dire marsh Outpost, and there's
Speaker 1: one coming yeah, yeah, some stuff coming down the road,
Speaker 1: and it's just I just wish, yeah, I wish they're
Speaker 1: working on the onboarding. I saw today they added today
Speaker 1: or yesterday I saw they added increasing the amount of
Speaker 1: AMMO lying around the world and that enemies drop, and
Speaker 1: I think they're lowering the health of the AI enemies
Speaker 1: the UEESC. I think people are having problems with the
Speaker 1: Ammo retention early on, and also Ammo's expensive. If you
Speaker 1: don't find in the world, you have to buy it,
Speaker 1: and that's another part of the loop that I wish
Speaker 1: I knew earlier on was that important was like you
Speaker 1: should be getting the upgrades in the factions that unlock
Speaker 1: items for free in the shop, so you sign on
Speaker 1: daily and you get a ton of free shit. I
Speaker 1: didn't know that when I was like my friend gues.
Speaker 4: That's like the trick with R graders as well, which
Speaker 4: is you always use the free kit, but you might
Speaker 4: be tempted, especially as a young player, to be like, well,
Speaker 4: I just got this sick new gun, I'll bring it
Speaker 4: with me, and then you die and you lose your
Speaker 4: precious gun. Yeah, and that's really defeating for an early player.
Speaker 4: So it's important to have that info if you're gonna
Speaker 4: give it a try.
Speaker 1: Yeah, for sure. But yeah, all which is to say,
Speaker 1: it's like, there's some really cool stuff here, not without
Speaker 1: its flaws, for sure. I just I think it would
Speaker 1: hook more people early on if they paved over some
Speaker 1: onboarding obstacles and then it's a lot.
Speaker 2: Yeah, like I imagine, like you know, first person shooters
Speaker 2: and online multiplayer first person shooters have historically been one that, like,
Speaker 2: you know, Halo was you know, a hardcore you know
Speaker 2: gamers and stuff would love it. But also people that
Speaker 2: buy two games a year loved Halo, and I can't
Speaker 2: imagine if you're one of those gamers that buys like
Speaker 2: GTA every ten years and Madden every couple of years
Speaker 2: and then you get this. It's just speaking a language
Speaker 2: that like, I play video games for living and I
Speaker 2: my head is spinning when it's like this is starting up,
Speaker 2: and I'm like, wait, what what is this? What do
Speaker 2: I need? Like I cannot imagine being like a more
Speaker 2: casual gamer and loading this up and being like, what
Speaker 2: even is this? This is why the Halo guys, what
Speaker 2: the fuck is this? Yeah?
Speaker 1: No, game is a kind of needs to be a commitment,
Speaker 1: and a lot of people hear that and they get excited.
Speaker 1: A lot of people hear that and they're like, ah,
Speaker 1: I think, yeah, yeah, no, fair enough. I uh, I
Speaker 1: just I you know, I was I've been playing with
Speaker 1: people and I and I know extraction shooters enough to
Speaker 1: sort of see through the matrix with some parts early on.
Speaker 1: I do think because it's Bungee, because they're making a
Speaker 1: very good looking game that's absolutely going to attract people
Speaker 1: that don't really know extraction shooters, I do think there's
Speaker 1: still more work to be done on the front end
Speaker 1: to ease their transition into this very very punishing world. Sure, yeah,
Speaker 1: but uh, Mary, what is a big walk similar to
Speaker 1: a marathon? It is?
Speaker 3: This is a great Now.
Speaker 2: That's that's a host. God fuck, I'm so good that, Jane.
Speaker 4: We don't traditionally cover games in early access or like
Speaker 4: demos and things like that, so this is a different
Speaker 4: one for me. And I will preface it with like,
Speaker 4: this game isn't out yet, I haven't played this full thing,
Speaker 4: but this is from the people who made untitled Goose game,
Speaker 4: which I adored that game and I like that game studio,
Speaker 4: and they just.
Speaker 3: So happen to have a playable.
Speaker 4: Experience in Portland and invited me to go play this
Speaker 4: game for an hour with three of my friends.
Speaker 3: And I was like, oh, I should do this. It's
Speaker 3: a cool experience.
Speaker 1: Once again, I didn't get an invite.
Speaker 3: Yeah, that's in Portland.
Speaker 4: I mean it's very It's not often that Portland gets
Speaker 4: a sick game demo.
Speaker 3: I was like, this is so cool and this never
Speaker 3: happens here.
Speaker 2: I mean they did it online too, we did it
Speaker 2: with Giant Bomb, but you know, it's.
Speaker 3: The in person experience is unbelievable.
Speaker 1: Though.
Speaker 4: The in person experience was really cool and you'll never
Speaker 4: be able to have the joy that I had with it.
Speaker 1: I'm drinking gin from Portland right now.
Speaker 4: They did a lot of cool stuff, but that's not
Speaker 4: what I'll talk about because I don't care at it. Oh,
Speaker 4: I do want to hear about this.
Speaker 1: Gin though Freeland. Freeland spirits shaped like a tear drop.
Speaker 1: You can get a green bottle of forest gin. It's
Speaker 1: really good.
Speaker 2: They're going to balance that on a shelf.
Speaker 1: It's like the wide spots at the bottom.
Speaker 2: Oh they got flat stuff.
Speaker 3: Ye kind of vessel anyway.
Speaker 4: A Big Walk is a multiplayer game that you would
Speaker 4: play online with other people. You kind of look like ants,
Speaker 4: but I don't think you're You're a nondescript.
Speaker 2: Look like the birds with the what the Homer when
Speaker 2: the Big Homer episode?
Speaker 3: Yeah yeah, the ones that with the bobble and they.
Speaker 1: Did yeah yeah, yeah Yeah.
Speaker 4: They kind of look like that, and it has it
Speaker 4: has proximity chats, so your idea is to kind of
Speaker 4: find them. I find this game very sweet and endearing,
Speaker 4: where at least the component that I played was about
Speaker 4: an hour.
Speaker 3: They don't really tell you what to do or how
Speaker 3: to do it. They just drop you off.
Speaker 4: And so when we eventually found each other and we
Speaker 4: played around in this world, we had to.
Speaker 3: Figure out what to do.
Speaker 4: You go out into this grassy world, and you kind
Speaker 4: of naturally learn over time that you can do fun
Speaker 4: things like stand on each other's shoulders. You'll come across
Speaker 4: these structures where there's a very obvious button, but it's
Speaker 4: too tall for you to you know, push.
Speaker 3: The button on your own, and so you do.
Speaker 4: Eventually, you know, recognize you need to pick each other
Speaker 4: up and help each other achieve these goals, these very
Speaker 4: loose puzzles in this type of game, Unlike so many
Speaker 4: of these games like Peak, which I also like, there's
Speaker 4: no hunger, there's no stamina, there's no death, there's no enemies.
Speaker 4: This is very lighthearted, casual fun that you could play
Speaker 4: with a true gamer friend. I think you could also
Speaker 4: play this with a kid, not too young, but I
Speaker 4: think you could play this with like a ten year
Speaker 4: old and they would figure it.
Speaker 2: Out and like cooperative puzzle solving.
Speaker 4: Yeah, it's it's really enjoyable, and I thought it was
Speaker 4: a thoughtful little romp.
Speaker 3: What I also really liked about it.
Speaker 4: Was after we had solved some puzzles and we were
Speaker 4: just walking around.
Speaker 3: This game does have day night cycles.
Speaker 4: The path diverged left and right, and we decided to
Speaker 4: go right and it was just a nice ocean view
Speaker 4: with the sun rising, and we sat there and we
Speaker 4: watched the sunrise together as the four of us, and
Speaker 4: we talked about, you know, our favorite moments in gaming,
Speaker 4: and we just kind of bonded for a little bit.
Speaker 4: And I was like, I don't know the last time
Speaker 4: I've ever had a moment like that with friends and
Speaker 4: games because I'm always so worried about dying.
Speaker 3: In this type of game.
Speaker 4: Because it's so chill, you can take the time to
Speaker 4: just hey, oh, you saw painting, and you notice that
Speaker 4: you could paint each other's bodies. You could just do
Speaker 4: that for twenty minutes if you wanted to without ever
Speaker 4: worrying about time.
Speaker 2: I think that's really cool because like you are starting
Speaker 2: to see more like I don't want to say, like
Speaker 2: all in the friends slop genre or whatever. That is
Speaker 2: such a specific thing, you know, and that makes me
Speaker 2: think of Rebo and Peek and stuff, but like they're
Speaker 2: games like a sledding game. Have you heard of this?
Speaker 3: I haven't played that, but we played.
Speaker 2: It recently and it is very much a like multiplayer
Speaker 2: hangout thing where it's like a little dart games and stuff,
Speaker 2: or you can go sledding. You can do a little race,
Speaker 2: you can go hang out here, or you can just
Speaker 2: kind of sit by the fire and talk proc chat
Speaker 2: and stuff like that. So like, I think it's really
Speaker 2: cool that games are doing that now, but I've mainly
Speaker 2: seen ones like sledding game and there's another one that
Speaker 2: I'm blinking on, but like where it is just about
Speaker 2: hanging out with no objective, whereas like Big Walk is
Speaker 2: one of the first ones I've seen where we we
Speaker 2: Jeff Packler did the preview event thing and we talked
Speaker 2: over his his footage of it, and it looks awesome
Speaker 2: and it looks like you can get that sense of
Speaker 2: like you sitting around with your friends talking about gaming
Speaker 2: memories by the fire or watching a sunset or something.
Speaker 2: But then you can see like a weird playground looking
Speaker 2: thing with a bunch of buttons and keys over here,
Speaker 2: and you can go like, oh, there's something to do here.
Speaker 4: There's there's a puzzle this going on. Yeah, there's some
Speaker 4: kind of it's all visual. There's no text on anything.
Speaker 4: It doesn't say like.
Speaker 3: Find the three heads to you know, to get the mystery.
Speaker 3: No one of it is explained. It's all visual.
Speaker 2: Yeah, And I speaking of visual I love the look
Speaker 2: of it. I think, like you talked about the things
Speaker 2: just looking like these these kind of weird, almost cartoony
Speaker 2: trash figures. But then it's also set across like fairly
Speaker 2: realistic looking art style like hills and mountains and rivers
Speaker 2: and sunsets and things like that. So it's just got
Speaker 2: this really peaceful vibe to it. And it's got the
Speaker 2: prox chat thing where you got got like a little
Speaker 2: beak basically that's come when you talk. Yeah, I've saw
Speaker 2: some stuff where it's like there was like you had
Speaker 2: to stay on this one button and then you had
Speaker 2: to send someone like way across this chasm to the
Speaker 2: other and you're like looking through like binoculars and you
Speaker 2: can't talk to them because they're so far away, but
Speaker 2: like you seem like, yeah, he's over there, he's about
Speaker 2: to get to the thing. Like. It makes me very,
Speaker 2: very interested in that game. It seems like a great
Speaker 2: mix of just like fun goofy friends slop esque Proxchat shenanigans,
Speaker 2: and also like, hey, there's some puzzles to solve here,
Speaker 2: And I think it's interesting that every puzzle I heard
Speaker 2: can go up to four players. So let's say you're
Speaker 2: playing with four people. There will be four buttons, four
Speaker 2: keys that need to be manipulated, and you can add more.
Speaker 2: I can't remember. It goes up to eight or twelve
Speaker 2: or something like that.
Speaker 3: A certain amount. I think it might be twelve, but
Speaker 3: the puzzle maxes.
Speaker 4: Yeah, so you so what's neat about is you could
Speaker 4: have someone who's like you could like have again, you
Speaker 4: could have like your ten year old nephew join and
Speaker 4: maybe he's stupid, like a real stupid kid, but he
Speaker 4: can sit with you and you can solve the puzzles
Speaker 4: without yelling at him to.
Speaker 3: Like pick up the thing. You can do it to like,
Speaker 3: you could just hang out.
Speaker 2: It's not like like a portal co op thing where
Speaker 2: it's like both parties need to be fucking you have
Speaker 2: to be.
Speaker 4: Functional, and it takes to play that with another person.
Speaker 4: In this game, a real ding dong can just hang
Speaker 4: out with you. They can even probably kind of mess
Speaker 4: you up and mess with you a little bit and
Speaker 4: you'd still be able to get through it.
Speaker 2: That's a good point that, like, yeah, if the Caps
Speaker 2: had a four puzzle, wise you can have four like
Speaker 2: adult friends that are going to like do the puzzles
Speaker 2: and then like somebody could literally just be hanging out
Speaker 2: or like, hey, buddy, why don't you go you go
Speaker 2: watch us from over here and you tell us, you know,
Speaker 2: if you see this thing light up or whatever, but like, well, tell.
Speaker 4: Me about your day, because I don't see you enough,
Speaker 4: and I like you. I'm actually playing this puzzle with
Speaker 4: my friends, but like ump, jump in and join us
Speaker 4: and just in, you.
Speaker 2: Know, not to hurt anything. Yeah, I think this has
Speaker 2: the potential to be a very special one, Like I
Speaker 2: really do. Like I kind of don't like the friend
Speaker 2: slop term necessarily since it does seem to kind of
Speaker 2: like it seems insulting almost in a way. It was
Speaker 2: the word slop for what it's worth.
Speaker 1: I do think it's going the route of walking simulators,
Speaker 1: which made themselves at first word derogatory, but then they
Speaker 1: embraced it, much like punk rock was derogatory and they
Speaker 1: embraced it. So I do think friend slop is kind
Speaker 1: of becoming part of the vernacular.
Speaker 2: And for the record, like friend slop stuff like pure
Speaker 2: ass friend slop Repo and Lethal Company and all that shit.
Speaker 2: I like that stuff. I think that's fine. Yeah, yeah, yeah,
Speaker 2: I think this seems like a meaningful evolution of that
Speaker 2: where it has kind of the hallmarks of it with
Speaker 2: the prox chat and the silly stuff and everything, but
Speaker 2: like it seems like it's going to have an interesting,
Speaker 2: like larger kind of object within it. You know, I'm
Speaker 2: very excited about this.
Speaker 4: You can see where it's going. So originally, when we
Speaker 4: do it, you get nothing. You have nothing in your hand.
Speaker 4: You get a light that you can like turn on
Speaker 4: and off, which you need sometimes when it's really dark
Speaker 4: and you can't see. But towards the end, we were
Speaker 4: like stumbling across like a whiteboard where you could like
Speaker 4: write on the board and lift it above your head,
Speaker 4: and so I could be like, imagine a world where
Speaker 4: prox chat exists, Right, I can't yell at you Dan
Speaker 4: at the other end of the chasm where I should
Speaker 4: be my dick. I would write that on a I
Speaker 4: would write that on a whiteboard above my head, and
Speaker 4: you would be able to read it and then and
Speaker 4: then react to it. So it's like different methods of
Speaker 4: communication from a whiteboard to maybe a walkie talkie, uh,
Speaker 4: maybe a speaker that only goes one way. And so
Speaker 4: they're toying with the ways you can talk to each other.
Speaker 2: Yeah, and just like the hands going up and down,
Speaker 2: like doing like you know, air traffic control type stuff.
Speaker 4: I was doing all sorts of hand signals. I was,
Speaker 4: you know, anything I could do there.
Speaker 3: You're you have like little ball fists, so you can't
Speaker 3: like do obscene gestures. But I think you can make
Speaker 3: it out.
Speaker 4: I think you could expect you could kind of put
Speaker 4: two and two together.
Speaker 2: This seems like one that we need to make sure
Speaker 2: to get us and Jake together and play some of
Speaker 2: this this.
Speaker 3: Yeah, I think, Yeah, I agree.
Speaker 2: I'm excited definitely.
Speaker 3: Mike.
Speaker 4: I gotta ask you, because everybody's talking about this game.
Speaker 3: You're playing Slay This Fire too.
Speaker 2: Mm hmmm.
Speaker 1: Pretty hooked on it. I started it, got an early
Speaker 1: access on Sunday, meant to play just a couple hours.
Speaker 1: Check it out, talk about it tonight on the show.
Speaker 1: I think I'm on like twelve hours now. I like
Speaker 1: it quite a bit. It's funny. I don't think it's
Speaker 1: doing it's not doing anything majorly new since the first
Speaker 1: game or since any other you know, like the first
Speaker 1: game wasn't the first deck builder RPG. But I do
Speaker 1: think it helped popularize it. Now that I'm playing the
Speaker 1: second game, like people are saying, Okay, what's like the
Speaker 1: main new thing with the first is like it's almost
Speaker 1: like Haites two. It's just like every little thing feels
Speaker 1: like a refinement of the first game. I will also
Speaker 1: say I think this game is really good at giving
Speaker 1: you several paths you can go down. You get the epochs.
Speaker 1: You can unlock new characters or unlock new items by
Speaker 1: completing these specific objectives like defeat the first two bosses
Speaker 1: with the Silenced, or defeat the first boss with Ironclad,
Speaker 1: or get this many kills in one run with the Regent.
Speaker 1: I only have three characters right now, but yeah, it's
Speaker 1: it's incredible. It's extremely sleek. I'm unlocking new cards at
Speaker 1: a pace that's on par with like Blatro. I feel
Speaker 1: like I'm starting to feel like I'm mastering a character,
Speaker 1: and then all of a sudden, they throw three new
Speaker 1: cards at me, or a new enemy that's doing something
Speaker 1: I've never seen an enemy do, or a mechanic is introduced,
Speaker 1: like okay, I get what thorns do. Then they're like,
Speaker 1: oh shit, what do what are automatons? What's that? Effect,
Speaker 1: and then I'll of a sudden, I have to account
Speaker 1: for that when I'm building a deck with a character,
Speaker 1: because I know I'm going through an area with them.
Speaker 1: I just finally, I just did my second run through
Speaker 1: the Deep Well I think it's called, which is like
Speaker 1: all like the Sewers of the Spire, and that's a
Speaker 1: lot of weird, fucked up aquatic enemies. And the game's
Speaker 1: also incredible in the way that I will fall. I
Speaker 1: will start falling into comfortable habits with the silence. It's
Speaker 1: the dual Dagger it was in the first game. It's
Speaker 1: a dual dagger deer mask poison based class. And I'm like, okay, cool,
Speaker 1: I can just keep building around these shives, which you
Speaker 1: play a card like. I barely remember any of their names,
Speaker 1: but it's like you play a card that Okay, I
Speaker 1: apply eight block to my character and then I'm gonna
Speaker 1: draw a shive, and then I'm gonna play another card
Speaker 1: where it's like, okay, draw four shives. And also every
Speaker 1: shive does double the damage. Shives are amazing because they
Speaker 1: do not cost any action points energy in this game.
Speaker 1: So all of a sudden, I have nine shives in
Speaker 1: my hand. And I could play them all for free
Speaker 1: and they're doing double damage. I'm like, okay, shives are
Speaker 1: the way to go with this character. Then all of
Speaker 1: a sudden you're encountering enemies that put this effect called
Speaker 1: ringing on you. They basically like audio stun you, so
Speaker 1: you can only play one card in a hand. And
Speaker 1: I'm like, well, fuck, shives won't help me because I
Speaker 1: can't throw like eight of them at them. Similar to
Speaker 1: how you'll get a what's it called a boss? What
Speaker 1: are the boss is called? In Bilatro? Uh?
Speaker 2: No, jokers? Are the fucking I think they're called bosses?
Speaker 2: Aren't the boss? Or like they were a blind?
Speaker 1: Yeah? Blind?
Speaker 3: I think, I don't know you think they have blind but.
Speaker 1: You'll you'll think you're gonna have a successful run no
Speaker 1: matter what. You're like, I can't see anybody beating me.
Speaker 1: And then all of a sudden you get to the
Speaker 1: blind or the boss in this game, one of the
Speaker 1: first two. Well I've only ever beat two bosses so far.
Speaker 1: It's like, well fuck, their entire m O completely contradicts
Speaker 1: what I've built and I had no idea this was
Speaker 1: going to happen, and like it's the game is still
Speaker 1: good about giving you a enough experience and unlocks after
Speaker 1: those runs where it doesn't feel unfair, but it still
Speaker 1: is very good at keeping you on your toes. And
Speaker 1: it is a game in which you can easily fall
Speaker 1: into comfortable habits with different characters, but again introduces new
Speaker 1: cards that kind of unlock a new dimension to each
Speaker 1: of these characters, and introduces enemies that counter all these dimensions.
Speaker 1: That it does make you actively think as you're playing.
Speaker 1: It's really good. I also say, like of any deck
Speaker 1: builder I've ever played that has combat involved, so Billatro
Speaker 1: not really but sort of. I've thought about defense in
Speaker 1: this game and blocking more than anything else I played,
Speaker 1: including Monster Train. What was the one that the Steam
Speaker 1: World quest like. I'm usually always like on the offensive,
Speaker 1: just kill like it's a numbers game. Take out one
Speaker 1: enemy this turn, so there's one less enemy that can
Speaker 1: hurt you. Take out second one, just whittle them down
Speaker 1: this game. I've found that my favorite builds are ones
Speaker 1: that are focused almost entirely around playing defense, so building
Speaker 1: up my block to negate damage and then finding those
Speaker 1: little openings to counterattack, which has It's very unusual for me.
Speaker 1: I'm very much an impatient player in these kind of games,
Speaker 1: I just want to kill people as quickly as possible,
Speaker 1: And the fact that it's actually getting me out of
Speaker 1: my comfort zone is really impressive.
Speaker 4: Like, yeah, when you lose around because it's like the
Speaker 4: first game, right, you lose it all and you have
Speaker 4: to start over. Is that is there still like enough
Speaker 4: rewards to get you to like want to play that
Speaker 4: second round and not feel two defeated.
Speaker 1: Oh yeah, it's very much a one more turn game.
Speaker 1: But you'll get an experience meter that once it fills up,
Speaker 1: it'll go. You'll unlock a new epoch, which is like
Speaker 1: there it's shown like a timeline of lore, but you're
Speaker 1: actually unlocking. You'll unlock one, you'll click on it, it'll
Speaker 1: say it'll give you a little bit of lore bit
Speaker 1: and then will actually lead to tangible unlocks, whether it's
Speaker 1: a new character. Right now, in early access, they're only five.
Speaker 1: I have three of them, Ironclad, the Silence, and I
Speaker 1: cannot remember if the Regent was in the first game,
Speaker 1: so the triangular head guy in the chair he might
Speaker 1: have been. But you're also unlocking like new relics, which
Speaker 1: are the items that are not you know, they're character agnostic.
Speaker 1: They're just things you can equip that will have these
Speaker 1: wide ranging effects. Like one will say, like, okay, beat
Speaker 1: five elite enemies and this sword will evolve into something crazy.
Speaker 1: I still have not evolved it. Or hey, you could
Speaker 1: take this egg. It's not gonna do shit until you
Speaker 1: get to a rest campfire, and then hatchet and then
Speaker 1: who knows what it's going to be, And then all
Speaker 1: of a sudden, I did hatch it, and I had
Speaker 1: a fucking really powerful bird minion at my side. So
Speaker 1: I don't think there was a single run, even the
Speaker 1: runs where I really just got fucked up early on
Speaker 1: in like the fifth node and I only filled up
Speaker 1: the experience meter or I only leveled up like a
Speaker 1: fifth of the way there. Even then, there are enough
Speaker 1: cards that it showed me that I didn't choose for
Speaker 1: my deck that I'm still so curious about the character
Speaker 1: I could build with those that I'm ready to jump
Speaker 1: into a new run. Ever I play every time I play,
Speaker 1: it's very very sticky game, Like I like it quite
Speaker 1: a bit.
Speaker 2: Do you know when it's coming out? Because I don't
Speaker 2: do early access, so like do you know?
Speaker 1: I don't know, and I don't either. I read a
Speaker 1: lot of people saying if they didn't know as early access, they.
Speaker 2: I hear that all the time. But it's like I
Speaker 2: have always been happy when I've waited, and I have
Speaker 2: been burned when I've gone into early access, and so
Speaker 2: I've just adopted a full on like I just don't
Speaker 2: do early ACSS. Like I understand its value, I understand
Speaker 2: why it's enticing to go in early and stuff like that,
Speaker 2: but like just personally, like I I'm very excited about
Speaker 2: this game, but I'm just not touching it.
Speaker 1: Yeah.
Speaker 2: Done.
Speaker 1: I had, like, speaking anecdotally, I said the same thing.
Speaker 1: I was like, people, the people, the same people that
Speaker 1: were telling me, the same people that held out on
Speaker 1: Hades two with me, are the people who recommended this
Speaker 1: game to me, Which is why I was like, which
Speaker 1: is why I was like, all right, I'll go in,
Speaker 1: And I think the thing here is I could play
Speaker 1: for it feels like I could play it for thirty
Speaker 1: hours and get my money's worth out of it and
Speaker 1: feel like I saw what this version has to see
Speaker 1: or no, sorry, let me rephrase that. I feel like
Speaker 1: I could play for thirty hours and see a lot
Speaker 1: of this game, but I still think there'll be so
Speaker 1: much left in this version that I haven't seen that
Speaker 1: it doesn't matter that, like the full launch content is
Speaker 1: not here, because I don't know how I would still
Speaker 1: see all the content that's in there right now, I see,
Speaker 1: So I mean, yeah, no, it's your prerogative. And like
Speaker 1: I was pretty dead set on holding out for full launch,
Speaker 1: but I genuinely shaved yet. Yeah, and I'm kind of
Speaker 1: glad I did because I'm I'm like, I'm stuck on
Speaker 1: this game. It's it's great. It I like I said,
Speaker 1: I played eight hour like Monster Trained two. I talked
Speaker 1: to Bonk a lot about that game. That was one
Speaker 1: of my favorite games last year, Like the different permutations
Speaker 1: of each character I've already built in just eight hours.
Speaker 1: And there's you know, like Bolatro, Monster Trained two, Slay
Speaker 1: the Spire one. In these games, you see those cards
Speaker 1: that you never take, and you're like, that's not gonna
Speaker 1: fit my play style. It never will. I'm not that
Speaker 1: kind of player in this game. Every card I don't
Speaker 1: take is just enticing enough that I'm like, oh, I'm
Speaker 1: kind of theory crafting. When I'm like in the shower
Speaker 1: or leaving to go out to get lunch or something
Speaker 1: I'm like, oh shit, if I combine that with this
Speaker 1: or like mugenics, I was like, oh fuck, I could
Speaker 1: make my character unstoppable if I did the if I
Speaker 1: got these cards. Obviously rang is involved with the deck
Speaker 1: aspect makes it random, but like, my favorite so far
Speaker 1: is I have one card. There's certain cards and upgrades
Speaker 1: you could do with the silence that character I really
Speaker 1: like where it's like, Okay, you get it. There's a
Speaker 1: card trait called Innate. It just means you start every
Speaker 1: single combat encounter with that card in your hand, no
Speaker 1: matter what. I also got a relic that makes all
Speaker 1: Innate cards cost zero energy, so you literally play them
Speaker 1: for free. I also got another I also got a
Speaker 1: card that I would allow Innate cards to deal double damage.
Speaker 1: The problem with that card is it's not Innate, so
Speaker 1: I won't automatically get it. However, I got to a
Speaker 1: random encounter where it's just like, oh, you could do
Speaker 1: this or this or this, and I was like, oh shit,
Speaker 1: you could choose a card to grant innate. It's like,
Speaker 1: oh my god, I'm killing most enemies in the first
Speaker 1: hand now. Of course, then I get to the boss,
Speaker 1: it's like, oh, you can only play one card per turn,
Speaker 1: so it's not like I could throw all eight free
Speaker 1: cards at them and do one hundred and eighty damage,
Speaker 1: so stuff like that. It's it's just the game is
Speaker 1: so good already, even in early access, of making it
Speaker 1: feel like there's this iceberg below the surface of this
Speaker 1: character that I really don't even understand yet. And yeah
Speaker 1: I can't. I can't say yet whether I like it
Speaker 1: as much as like Manzara Train two is probably my
Speaker 1: favorite game of that and look, outside of Balatro, I mean,
Speaker 1: we've said enough about Pilatro on this show, and everybody
Speaker 1: else has everywhere that game is a masterpiece. But like
Speaker 1: this game is, I'm already I'm already digging this game
Speaker 1: in in that vein. I like it a lot. But yeah,
Speaker 1: if you're gonna hold out, keep holding out because I
Speaker 1: don't have to add more characters, they'll I'm sure there'll
Speaker 1: be more cards.
Speaker 2: And I'm sure I'm gonna be over the moon about
Speaker 2: it when I play it. But it's like I do
Speaker 2: almost like that feeling of like when it's out out
Speaker 2: and I started being like it's all here, and yeah, yeah,
Speaker 2: I love that.
Speaker 1: You are a very different player type than me where
Speaker 1: like I feel like, once you know you have everything,
Speaker 1: you like to get everything and try everything as much
Speaker 1: as possible. I think I burn out a bit before
Speaker 1: that point. So maybe that's also why I don't mind
Speaker 1: playing this right now. But sure, Yeah, I haven't even
Speaker 1: tried the third character I haven't locked, which is the Regent. Yeah.
Speaker 1: Just the excellent game reminded me of Hades two in
Speaker 1: the way that there are no major innovations, at least
Speaker 1: that I'm aware of. I don't remember the first game
Speaker 1: that much. I remember loving it, but so many of
Speaker 1: these games have kind of come and gone since then
Speaker 1: that it's far my memory. It just feels like a
Speaker 1: refinement on every level and in all the minutia and
Speaker 1: the details, and it's really well made game. Good job
Speaker 1: to them.
Speaker 4: Good job speaking of everybody says this game is supposed
Speaker 4: to be perfect.
Speaker 1: Yeah, that's great, speaking of good jobs, Dan. Many shoot adventures.
Speaker 2: Uh, just real short. I know I probably talked about
Speaker 2: this familiar. Yeah it's the one where Zelda Geometry War.
Speaker 1: Yeah.
Speaker 3: I talked about this.
Speaker 1: You like this?
Speaker 2: Oh yeah, yeah a while ago and it's on switch
Speaker 2: to now, so I'm playing it again. Just a reminder
Speaker 2: if you don't have a Steam deck or didn't play
Speaker 2: it back, then get it on switch to or it's
Speaker 2: on switch one. Actually, just it's a breezy fun time.
Speaker 2: It is just a video game boiled down to the
Speaker 2: most video game elements, immediately having fun with it. I yeah,
Speaker 2: it's rare that. I I am very excited to play
Speaker 2: three game a second time. I was so ready to
Speaker 2: do this again as soon as it came out.
Speaker 4: How much is it on the switch to because it's
Speaker 4: it's like fifteen bucks on Steam Like, this is a
Speaker 4: good price.
Speaker 3: I assume it's equal across the board.
Speaker 2: I'm not sure, but whatever it is, it'd be weird
Speaker 2: for them. Three hundred dollars, it's worth it.
Speaker 3: Yeah, your sister paid forty five dollars to play this.
Speaker 2: It's got six many chips to play Mini shoot Adventures. No,
Speaker 2: it's it's tremendous. It's I feel like, I say, Zelda
Speaker 2: plus Geometry Wars like top down Zelda like linked to
Speaker 2: the past original Zelda plus Geometry Wars. If you hear
Speaker 2: that and it activates your brain the way it does mine,
Speaker 2: you will not be disappointed. It is a tremendous game.
Speaker 4: So it's a very It's a very fun game, and
Speaker 4: I remember playing it around the same time as you
Speaker 4: a couple of years ago, and I really I also
Speaker 4: really liked it.
Speaker 3: Much like a Metroid.
Speaker 4: You can get lost and be like, I don't know
Speaker 4: where I'm supposed to go, but you always end up
Speaker 4: figuring it out and there's really good upgrades and stuff.
Speaker 1: Like that too.
Speaker 3: Yeah, I'm glad it's cool that it's on switch yep.
Speaker 2: Check it out.
Speaker 1: And what about WWE two six?
Speaker 2: No bad, It's no like it's the same serviceable at
Speaker 2: best wrestling engine that it's been since twenty two. It's
Speaker 2: just it is just a full blown fucking casino now.
Speaker 2: It is insane. I said it's on gime Bomb, But
Speaker 2: it's like, as someone who doesn't play these sports games
Speaker 2: or FIFA or NBA two K, this whole idea of
Speaker 2: these billion micro transaction Ultimate Team card pack things is
Speaker 2: so alien and gross to me that, like, I just
Speaker 2: go into a wrestling video game and I just want
Speaker 2: to pick my wrestlers and make them fight each other,
Speaker 2: pick a match type, pick my wrestlers, and to be
Speaker 2: inundated with five thousand Get your virtual currencies, get your
Speaker 2: triple A ring side passed, get this, and then get
Speaker 2: this super team and then you get unlocked the border
Speaker 2: for your play ricon and then you can do this
Speaker 2: near my faction. And it is so fucking shitty to me.
Speaker 2: And it's like, we got over four hundred wrestlers. I'm like, oh, great,
Speaker 2: I can put together all these dream matches and stuff. Nope,
Speaker 2: every fucking wrestler you go through. I mean, it's got
Speaker 2: like a base amount of like the current superstars, but like, oh,
Speaker 2: I want to pick Kevin ash Or I want to
Speaker 2: pick this guy from you know, the add Tude era
Speaker 2: or whatever. He's like, well, you need to get this
Speaker 2: guy in my rise by getting the super duper Pass,
Speaker 2: and you need It's just it is insane, the level
Speaker 2: of just greedy casino card pack bullshit. It is fucking awful.
Speaker 2: I really really hate it. And even if the game
Speaker 2: was very, very good, this shit is so aggressive it
Speaker 2: would turn me off. But the game itself is middling
Speaker 2: at best, and it's just I have no fucking time
Speaker 2: for this horseshit. I you love wrestling, I love video games.
Speaker 2: This makes me hate both of them.
Speaker 1: Me my cash grab every time, I like, I think
Speaker 1: I have a good understanding and grasp on the video
Speaker 1: game industry. I'll see that like FIFA Ultimate before they
Speaker 1: drop the name made seven billion dollars in twenty twenty two,
Speaker 1: And I'm like, I don't understand people's habits at all.
Speaker 1: Who is playing this? And obviously I know FIFA's big
Speaker 1: on a it was big on a level that like
Speaker 1: we we can't confirm.
Speaker 2: But the NBA two K like you know, like that's
Speaker 2: more like people watch basketball in this country and like
Speaker 2: I'm sure those people are all over this country and
Speaker 2: spending a lounch of money on this and I don't
Speaker 2: know who these people are. It seems it's it's just
Speaker 2: a few whales that are keeping this thing up and
Speaker 2: making billions.
Speaker 4: The NFL like Coach simulator games that are like exploding
Speaker 4: people love sports really, my god, Coach sims are huge.
Speaker 2: Oh.
Speaker 1: I don't mean I'm surprised that many people like playing
Speaker 1: sports games. I'm surprised there's that many people spending money
Speaker 1: and Ultimate Team on these cards that generates seven billion
Speaker 1: dollars in a year.
Speaker 2: It's fucking nuts.
Speaker 1: Yeah, yeah, it's crazy.
Speaker 2: I don't know, what does it seem like? I like
Speaker 2: every ad I see now is for some gambling thing now,
Speaker 2: and it's just like, this feels like gambling. It's like shit,
Speaker 2: apparently gambling is real popular these days.
Speaker 1: Yeah, oh god, I fucking hate it. It's ruining the
Speaker 1: viewing experience for my State Warriors.
Speaker 4: Gambling has been in games for a really long time,
Speaker 4: and it's just one of those like edge cases where
Speaker 4: I don't really have a problem with loot boxes and
Speaker 4: things like that.
Speaker 3: I just think that there is a level.
Speaker 4: Of greed that we are rewarding game companies when they
Speaker 4: are making this amount of money where we're like, I
Speaker 4: think we're learning the wrong lessons here.
Speaker 1: Yeah, yeah, don't No, I don't either, But Mary, what
Speaker 1: creature kitchen?
Speaker 3: Creature kitchen?
Speaker 1: Old timing Like it wasn't my head.
Speaker 3: It kind of has a weird vibe.
Speaker 4: I'm really I'm trying to describe it, but it's a strange,
Speaker 4: strange game surreal I'm gonna say it's like a sci
Speaker 4: fi otherworldly universe game where you go to a cabin.
Speaker 3: In the middle of the night, in the middle of
Speaker 3: the woods.
Speaker 4: It's dark, but it's not too creepy vibe.
Speaker 2: It's always making me think of mouth washing a little
Speaker 2: bit just like that weird kind of low poly vibe.
Speaker 1: You know, es, what was the what was the game
Speaker 1: Fred is watching?
Speaker 2: Or Fred?
Speaker 1: Oh? Yeah, like last year he's looking No, no, no, no, sorry,
Speaker 1: he's looking as he's looking in the windhill neighbor. Was
Speaker 1: that it? No, he was looking at Mary you talked
Speaker 1: about look outside.
Speaker 4: Yes, that's what its okay, okay, yeah, I'm with you.
Speaker 3: I I think that this game is is cozier than
Speaker 3: it looks on the onset.
Speaker 4: You might be like, oh, is this like a creepy
Speaker 4: game with ghosts and like there are like weird ethereal
Speaker 4: creatures out there, but check this.
Speaker 3: You need to take a photo of them on a polaroid.
Speaker 4: If you can successfully get a photo of them, your
Speaker 4: secret book will tell you the foods.
Speaker 2: That they like.
Speaker 3: And then you go to your kitchen.
Speaker 4: You make foods with uh, the stuff that's in your pantry,
Speaker 4: and you find more food as the game goes on.
Speaker 4: But you make these like you'll make a dish like
Speaker 4: macaroni and cheese or a cheese sandwich, simple ones.
Speaker 3: At first, you give them to the creatures.
Speaker 4: They'll give you a key to unlock new pantry doors
Speaker 4: to give you more ingredients so.
Speaker 3: You can find more animals and make more food for them.
Speaker 3: And that's the game. You guys.
Speaker 2: It sounds like what was a clover pit, but instead
Speaker 2: of like playing a slot machine so you don't die,
Speaker 2: it sounds like you're just a bunch of raccoons.
Speaker 3: Keep bringing up really scary games.
Speaker 4: This game is so it's not scary, but it has
Speaker 4: I did get I actually times post.
Speaker 3: It's a I consider this a very wholesome game.
Speaker 4: You'll you'll run across a ghost by the rat zone.
Speaker 3: The rat zone in this game, they're killing.
Speaker 1: Look, it's a compelling looking game that I want to
Speaker 1: play it.
Speaker 3: It's very cute, you guys.
Speaker 1: I was.
Speaker 4: I was surprised at what a delightful experience.
Speaker 3: I'm so glad you guys are doing this.
Speaker 1: No, no, not because your records someone else for a while, Mike,
Speaker 1: was it you that told me about Creature Kitchen?
Speaker 2: Yeah, I'm gonna get.
Speaker 1: It because I was telling you, like how I say
Speaker 1: creature kitchen?
Speaker 2: Yeah yeah, yeah yeah, try it out?
Speaker 1: Try it out. Oh yeah, I promise. It's cozy. It's
Speaker 1: it's cozy, creepy. There's a there's a there's a cute
Speaker 1: raccoon and you could just sit with your friends and
Speaker 1: take it all in.
Speaker 2: That's that is what I.
Speaker 3: Was going to say.
Speaker 1: Sorry, this looks really good. Thank you for the record
Speaker 1: for both of you.
Speaker 4: I think it's I think it's a delightful game.
Speaker 3: I was surprised.
Speaker 4: And you can beat it in about a night, so
Speaker 4: like again, I I think you could beat this in
Speaker 4: like five six hours.
Speaker 3: I don't know, depending on how good, how how good
Speaker 3: at games you are.
Speaker 4: And also the kitchen stuff has chopping, it has like blending.
Speaker 4: It's a funky kitchen. It's a magical kitchen. So if
Speaker 4: you're making like, I don't know, a guacamole, for example,
Speaker 4: you'll put like an avocado and mix it with salt
Speaker 4: in a mixer and that makes squawk.
Speaker 3: Obviously there's more to it, but that's enough for the game.
Speaker 4: And then if you put that in the oven with nachos,
Speaker 4: it makes nachos. So it's like it bends the rules
Speaker 4: of cooking. You don't actually have to like be a
Speaker 4: good kitchen person to figure this out, but it's just
Speaker 4: enough that makes it exciting to make a dish.
Speaker 2: It's good on steam Deck, Yes it is. Okay, I'm in.
Speaker 3: I liked it. I'm glad.
Speaker 4: I'm glad that you guys are interested in it. I
Speaker 4: felt like this was a hidden to me. I felt
Speaker 4: like this was a hidden gem. I hadn't heard too
Speaker 4: many people talk about this, but I really like it.
Speaker 1: Only fucking and thirty seven of them give me positive reviews.
Speaker 4: I mean, I would say, it's no uh, marathon or
Speaker 4: whatever you guys are talking about what.
Speaker 2: I'm probably gonna like this more than marathon.
Speaker 1: Yeah, I want to play this other fucking Okay, in
Speaker 1: the video on Steam, the way, the fucking the crow
Speaker 1: was flying toward the front porch, toward like the player
Speaker 1: and to land, he just like crashed on his chest
Speaker 1: and then got up as if he was fine.
Speaker 2: Oh, there's like chopping carrots mini games, and this is
Speaker 2: some Maria ware ship.
Speaker 4: I like, you have to flip the pan if you so,
Speaker 4: when you cook like an egg, you have to successfully
Speaker 4: flip the pan to cook the egg, and if you don't,
Speaker 4: you burn it, then you have to throw it out
Speaker 4: and get a new egg.
Speaker 1: I saw you playing this on stream. I saw the
Speaker 1: egg thing, and you completely fucked it up.
Speaker 4: I'm actually not great at cooking eggs and flipping them
Speaker 4: in this game, and it was a bit frustrating, but
Speaker 4: I figured it out over time.
Speaker 1: But yeah, you make both puzzles.
Speaker 3: You. Oh, there's little old puzzles throughout.
Speaker 4: You'll be like, what's this plot of grand ground And
Speaker 4: it looks like maybe I might need to like do
Speaker 4: some planting, Like they keep giving you little there's little
Speaker 4: puzzles throughout. I only got stuck once. There was one
Speaker 4: puzzle that I like, I got really stuck on, but
Speaker 4: everything else I figured it out and I felt really
Speaker 4: smart when you when you do it. And yeah, there's
Speaker 4: like little ghosts and stuff, but they're not too creepy,
Speaker 4: but they'll they might surprise you.
Speaker 1: There's like a little like an underground network of pantries.
Speaker 1: It looks like.
Speaker 4: There's it's essentially an endless Barbarian basically, it's an endless
Speaker 4: sentry and there is a there is like a pantry
Speaker 4: being as well, like hopefully you can find them.
Speaker 1: That's a back rooms.
Speaker 3: There's secrets everywhere. It's it's cute.
Speaker 4: You'll see like the book contains a lot of secrets
Speaker 4: for you to know. Oh, I've never seen this creature
Speaker 4: in person before, and yeah, I don't want to give
Speaker 4: it away because I very long game.
Speaker 2: I I'm in. I'm playing this, okay good.
Speaker 3: I think you guys will like it.
Speaker 1: Speaking of cozy games, Mary, you have don't spoil any
Speaker 1: thing because I have not played yet, but you finished Requiem.
Speaker 3: I will not spoil it.
Speaker 4: I just wanted to let you both know because the
Speaker 4: last time we were here, Dan, you had beaten it
Speaker 4: and reviewed it, and I had only played I want
Speaker 4: to say, like nine hours of it. I have completed
Speaker 4: the game. I think it's phenomenal. It might be my
Speaker 4: favorite Resident Evil. I think it's I think it's just
Speaker 4: that damn good. I really don't have a lot of
Speaker 4: issues with it. I will say the front half is
Speaker 4: just by far my favorite part, but I think the
Speaker 4: second half is funny, and there's like a real fun
Speaker 4: like motorcycle sequence where you like chasing people and there's a.
Speaker 3: Lot of action.
Speaker 4: It has a lot of nods to earlier Resident Evils,
Speaker 4: which I appreciate and respect, and I even think, like
Speaker 4: the final boss fight was pretty fun. So I won't
Speaker 4: get into it, but I just want to let you
Speaker 4: guys know. I just I think it's fantastic and I
Speaker 4: can't wait. I can't wait to experience it again, which
Speaker 4: I know I will all play again, but yeah, very good,
Speaker 4: very good.
Speaker 2: It is such a fun one when you've played through it,
Speaker 2: like it's incredible play through your first time, and then
Speaker 2: like to watch people knowing what's coming up, So like
Speaker 2: I've been watching Kyles stream and I've been went Boks
Speaker 2: playing it, so I've been like, you know, if I'm
Speaker 2: walking up and I see she's playing, I'm sitting on
Speaker 2: the couch, I'm like, oh, I know it's coming up
Speaker 2: here early act and we talked about a ton me
Speaker 2: and her, and it's so cool that like every time
Speaker 2: she feels like she's like just barely scraping by, it's
Speaker 2: like she has no health items, she has one bullet.
Speaker 2: There's three fucking zombies in that hallway. How the fuck
Speaker 2: am I going to get through there? The game is
Speaker 2: so good at writing that line of always keeping as grace,
Speaker 2: specifically of like keeping like how the fuck am I
Speaker 2: supposed to do this? I'm fucking dead, and like yet
Speaker 2: you always are progressing and it's doing some voodoo in
Speaker 2: the background where it's like making it all work, and
Speaker 2: like whether it's like giving you more mo if you've
Speaker 2: died a few times, or making that thing a little.
Speaker 3: Yes, they're kind to you, but it's secret, secret.
Speaker 2: Not in your face at all, and it's like you
Speaker 2: will always progress. There's not a lot of like banging
Speaker 2: your head against the thing and I've died here ten
Speaker 2: times in a row, like it is pulling whatever strings
Speaker 2: it's been doing in the background in a very subtle way.
Speaker 2: That like the just the pacing, the difficulty it is,
Speaker 2: this is a masterful fucking game.
Speaker 4: Yeah, the amount of detail as well that they've done,
Speaker 4: even with little things.
Speaker 3: If I guess I was learning, if you.
Speaker 4: Stay in the save room long enough, you unload your
Speaker 4: weapon because you're not using it, and then if you
Speaker 4: leave the save room, you reload your weapon. And it's
Speaker 4: just a custom animation that they made for zero point
Speaker 4: zero one percent of the player base that would sit
Speaker 4: in the waiting room for that long.
Speaker 3: But to me, that's a good example of like these
Speaker 3: devs put a lot.
Speaker 4: Of energy into the behind the scenes, the animation styles,
Speaker 4: the story. It's all very calculated. It's very plotted out.
Speaker 4: This like you said, this is a masterclass. This is
Speaker 4: a highly refined experience. They thought about everything and there's
Speaker 4: some really good throwbacks that I can't wait.
Speaker 1: For you to experience.
Speaker 3: Mike. It's a it's a fantastic game.
Speaker 4: So yeah, really really happy with when I rolled credits
Speaker 4: and there's a couple of different credit sequences and you
Speaker 4: get this.
Speaker 2: Isn't a spoiler, but boy, the bad one. It's like,
Speaker 2: I think I got the bad ending. It's it's yeah,
Speaker 2: you did, It's insane. Well immediately it tells you. It's
Speaker 2: like you can go back and try something else if
Speaker 2: you want to do.
Speaker 3: You want to try again, it's up to you. And
Speaker 3: it's just like I think I do. I'm amazed to
Speaker 3: even let you roll credits. I'm surprised.
Speaker 4: It's not like you lose, but it like literally lets
Speaker 4: you roll credits.
Speaker 2: It's kind of nuts.
Speaker 1: Yeah, but anyway, I can't wait to play it. I'm
Speaker 1: holding off. I'll play at some point soon ish maybe
Speaker 1: not yep.
Speaker 4: I think there's a lot on our plates, especially with
Speaker 4: all the travel, but UH definitely can't wait for for
Speaker 4: uh you.
Speaker 3: To experience it and for us to talk about it.
Speaker 1: Same do you want to talk about emails?
Speaker 2: Yeah?
Speaker 1: Alright. As a reminder, you can run through Firescape cast
Speaker 1: at gmail for questions to be read on the show.
Speaker 1: Got a bunch of good ones since the last episode,
Speaker 1: thank you. In fact, this email section is quite the rollercoaster,
Speaker 1: so let's dive right in.
Speaker 2: Mary.
Speaker 1: Do you to read this first one? This? Yeah?
Speaker 2: All right?
Speaker 3: How dare you?
Speaker 1: Hey?
Speaker 4: Fucker's Day one listener, big fan of y'all. Deal breaker
Speaker 4: scenario if you're with the perfect partner and every way imaginable,
Speaker 4: but they have to have sex with you every single
Speaker 4: day and they have to constantly talk like Scooby Doo
Speaker 4: during it, and you have to go along with it.
Speaker 3: Do you think you.
Speaker 4: Would survive asking for a friend? Allie from Toronto ps.
Speaker 4: When you finish, they yell rotro.
Speaker 2: Yeah, I'd survive surviving certainly request that we're all fantasy,
Speaker 2: we're all happily. I trothed? Is that the word? So
Speaker 2: I'm trying to a picture before that. Okay, let's say
Speaker 2: I'm I'm eighteen, I'm looking to meet someone. I don't
Speaker 2: have a girlfriend or anything, and this is the situation.
Speaker 2: Is it? It's just like a thing I'm thinking way
Speaker 2: back to when I'm a young man looking to meet
Speaker 2: someone and things like that. You know, I get a
Speaker 2: girlfriend and all that I'm trying to think, is this like,
Speaker 2: are we looking for marriage material or are we just
Speaker 2: doing Is this just a xenion atop situation?
Speaker 1: What do you mean? Is it? What? What do you mean? Like?
Speaker 2: Are you looking for marrying stuff? Or is it just
Speaker 2: like sheer lost Genie onotop.
Speaker 4: You're basically saying that you could do it for a
Speaker 4: certain period of time, but you probably wouldn't want to
Speaker 4: marry this individual. But if you were to date this person,
Speaker 4: you could bang them every day.
Speaker 2: I mean, but even if everything was perfect and it
Speaker 2: was a marriage and be with them every day thing.
Speaker 2: I don't think that's the worst faith.
Speaker 1: I don't know that everything would be perfect if they're
Speaker 1: speaking like a cartoon mystery solving dog every time we
Speaker 1: have sex every day?
Speaker 2: I don't want it, but it's like, is that the
Speaker 2: most important thing?
Speaker 1: I kind of want it? No part of the ship,
Speaker 1: damn kind I kind of want it. Uh yeah, if
Speaker 1: I'm if I'm imparting this on my wife, it's pretty funny,
Speaker 1: but I yeah, it would be odd if she saidt
Speaker 1: row every time not but not a deal breaker.
Speaker 4: I would say, what if like when you like, whip
Speaker 4: it out and she's like rocks.
Speaker 1: It's like I could come back to your school, Sapa.
Speaker 2: None of us is setting the mood I want in there.
Speaker 4: No, no, yeah, you have to like separate your mind
Speaker 4: into two different pieces. It reminds me of like that
Speaker 4: scene from Scary Movie where there's like a gross, scary
Speaker 4: monster that comes out from the shadows, but she's got
Speaker 4: a banging body, and then like it just shows him
Speaker 4: a scene later having sex with her and he just
Speaker 4: puts a on her head, like.
Speaker 3: Sure, sure, don't you think you just put some headphones in?
Speaker 1: So you're telling me I need to dissociate during sex.
Speaker 3: Or like cover up that one component ballgag.
Speaker 2: I think it's the spirit. I think that's against the spirit.
Speaker 2: I think it needs I don't have.
Speaker 3: To embrace that freaky shit.
Speaker 4: I can add my own freaky shit and beat their
Speaker 4: freaky shit to the punch.
Speaker 2: Now you're getting Scooby Doo whispers in your ear, you know,
Speaker 2: like these are the sweet nothlings here?
Speaker 1: Which movie was it? It's a scary movie, he said.
Speaker 3: I think it's the first one. Do you know what
Speaker 3: I'm talking about?
Speaker 2: It's ionic seeing that movie back when I came out
Speaker 2: and I don't remember this, but I completely believe that
Speaker 2: that sounds like the most scary movie joke.
Speaker 3: I guess it's an iconic like sequence.
Speaker 4: He's it's the I think it's yeah, one of the ways,
Speaker 4: and he's like, it's a creepy ghosty monster. And her
Speaker 4: face she's got a tongue that's really long and fucked up,
Speaker 4: but her body is incredible, and.
Speaker 3: When he sees it, he's like and like, yeah, I think.
Speaker 4: A couple scenes later they're doing it and he just
Speaker 4: put a bag over her head.
Speaker 3: Like I think you could.
Speaker 4: I could see myself wearing headphones and dealing with a
Speaker 4: really great partner in life and love and being like
Speaker 4: I can handle all of this, but I am going
Speaker 4: to put in my headphones.
Speaker 2: So what do you think that would hurt the feelings.
Speaker 3: It's just like they have to compromise. That's marriage, I guess.
Speaker 4: Yeah, And they're weird and like I would, I would
Speaker 4: openly say I love you very much and like let's
Speaker 4: get it on. Uh now it's time for the headphones
Speaker 4: and your ballgag.
Speaker 2: Yeah, there's none of that Scooby Doo shit.
Speaker 3: Yeah, I mean they can do it.
Speaker 4: They can try, but they have to get past the
Speaker 4: ballgag and my noise proof headphones and you know all
Speaker 4: the other stuff I have going on in my ears.
Speaker 2: Good luck, it's a weird situation going on in there.
Speaker 4: Well, I would embrace it in that sense, like I
Speaker 4: would accept them.
Speaker 2: But I would Yeah, deal breaker.
Speaker 4: No, I don't think it's a deal breaker. I think
Speaker 4: there's like worse things that you could experience. There's a
Speaker 4: lot of real miserable people out there.
Speaker 2: Lack of common interests, you know, different values, and yeah, definitely.
Speaker 4: Yeah, we're just like a meanie, like a person who's
Speaker 4: not nice, or like that person alcoholic or something like that,
Speaker 4: saying row when you come.
Speaker 3: It's like I can work around.
Speaker 2: It's a quirk. It's a quirk.
Speaker 1: Reminds me fine.
Speaker 3: I love them. I love you, baby.
Speaker 1: There's the fucking Jackie Gleason having sex with Scooby Doo.
Speaker 1: I remember in college. I'm not gonna say which year
Speaker 1: because that would out them. One of my not out them,
Speaker 1: but one of my roommates we overheard him with a
Speaker 1: woman and we discovered that when it's about to happen,
Speaker 1: what he says is here it comes. That's his, that's his, Like, yeah,
Speaker 1: that's now.
Speaker 3: That's a deal breaker.
Speaker 2: Is you're trying to funny or is that just what
Speaker 2: is like?
Speaker 1: Don't you know?
Speaker 2: Lizard Brain says at the time.
Speaker 1: He didn't know we had gotten home and we heard
Speaker 1: him in the room.
Speaker 2: It's shoot, but it's kind of in the same discussion
Speaker 2: here it.
Speaker 1: All right, Well, thank you Ali shut. Do you want
Speaker 1: to read this one from cold stare?
Speaker 2: Yes, I'm sure we've all seen something not hit our
Speaker 2: expectations or fail, and you ask yourself how those in
Speaker 2: charge could fuck up that badly? Obviously you knew better,
Speaker 2: and if only those people in charge had access to
Speaker 2: the knowledge you hold in your head, it would be
Speaker 2: so simple. Are there any media properties, whether movies, music,
Speaker 2: or games that you think could improve if you were
Speaker 2: put in charge? Cheers? K hold star I think Twisted
Speaker 2: Metal and I think Starfox are two series that I
Speaker 2: deeply loved at a certain time, actually kind of around
Speaker 2: the same period of the mid to late nineties and
Speaker 2: maybe early two thousands that both lost their way going
Speaker 2: past the first couple entries. And I think I I
Speaker 2: think I have a good idea of like what made
Speaker 2: those early games work and what made the later ones
Speaker 2: not work? And I think there's just some very basic
Speaker 2: things that like, if I could be like a creative director,
Speaker 2: I could make those better.
Speaker 4: You know, I have a bit of a hubrist to me,
Speaker 4: and I feel I love those I think that I
Speaker 4: believe you. I actually like, can we just all pretend
Speaker 4: that we have like an actual mind for this and
Speaker 4: could do it? Like, I'm not a designer, I'm not
Speaker 4: a director. I believe pretty strongly that I could fix
Speaker 4: the Silent Hill movies, the Resident Evil movies, and the
Speaker 4: movies they do need to be fixed.
Speaker 1: The Dune movies. You don't like, the Doom movies, Doom Oh,
Speaker 1: Doom Oh, It's like, Okay, I didn't even know you
Speaker 1: read the Doom books.
Speaker 4: Dune, Doom with the rock, Dune with their rock. I
Speaker 4: believe I can fix that. I I think that they
Speaker 4: just misunderstand the content. And I think there was a
Speaker 4: really annoying producer or like owner in the space that
Speaker 4: was like, I think I know what Resident Evil needs,
Speaker 4: and it needs.
Speaker 3: Like a hot lady with a bunch of guns.
Speaker 4: And they weren't wrong, but I just think they like
Speaker 4: fucked up all of the other material and went the
Speaker 4: wrong direction with the Resident Evil franchise films, and I
Speaker 4: do think that we could make such a good movie
Speaker 4: with the original source material.
Speaker 1: The Barbarian director now m is and weapons director is
Speaker 1: doing the next Resident Evil.
Speaker 3: I'm hoping.
Speaker 4: I'm hoping, and they called me, and I think that
Speaker 4: the two of us together, I'm gonna really knock it
Speaker 4: out of the park.
Speaker 1: Yeah, I'm genuinely hoping. His interview he gave or he
Speaker 1: was saying, like the thing that all that are other
Speaker 1: directors like forget, is that like it's survival horror. So
Speaker 1: I really want to like convey the horror of like
Speaker 1: being low on supplies but knowing you need to go
Speaker 1: into a zombie infested basement and stuff like that. I'm like,
Speaker 1: all right, seems like he knows what he's doing, so
Speaker 1: like Keith feel yeah, yeah, yeah, yeah.
Speaker 3: He's so smart.
Speaker 4: And he went back in time four thousand years put
Speaker 4: a go pro in Raccoon City so that you can
Speaker 4: actually see everything time.
Speaker 1: That's smart.
Speaker 3: And he put the Twin Towers in it.
Speaker 2: Symbolism, Oh, symbolism, symbolism.
Speaker 1: I think I could uh do a better job of
Speaker 1: managing the Golden State Warriors, for sure, Mike, I don't
Speaker 1: know if I've.
Speaker 2: Ever heard of you talk about the Golden State Warriors,
Speaker 2: and this is the third separate time this loves them.
Speaker 1: No, I like the Warriors a lot. I just don't
Speaker 1: talk about them to you guys because I know it
Speaker 1: would fall on deaf ears. That's fair, okay, But I've
Speaker 1: also been thinking about we're going to see them on Sunday. Okay,
Speaker 1: that's probably why I'm going to see them. Finally, I
Speaker 1: can't believe.
Speaker 4: You didn't say like you feel like you could have
Speaker 4: made like a shabblie better than they do it.
Speaker 1: Then, who I don't know. I'm not gonna make a
Speaker 1: better than Raveno, that's fucking That's like saying I'm gonna
Speaker 1: make a fucking better strand game than Hideo Kojima.
Speaker 3: No, I could give him a run for his money.
Speaker 1: Yeah, there's some, there's some. There's some chateaus there that
Speaker 1: I could some producers I could probably out Shablee for sure.
Speaker 1: I won't. I won't not say I could, but not
Speaker 1: like the top places.
Speaker 3: Not the top places.
Speaker 2: No, I'm not.
Speaker 1: Gonna make a fucking Barollo better than Mascarello.
Speaker 2: Are these Golden State Warriors?
Speaker 1: Yeah? Those talk still Okay, so lost, Yeah, we know
Speaker 1: you are.
Speaker 5: And here comes Mascarello passes to Mascarello and the three
Speaker 5: Oh my god, Louis Roderer with a slam dunk.
Speaker 3: Yeah, that's exactly what they sound like.
Speaker 1: Is that both click at the free throw line?
Speaker 2: Long yolo?
Speaker 1: Okay, I'm uh yeah, no I I I also think
Speaker 1: I could probably do a better job. What's like a
Speaker 1: video game franchise that has lost its way? Zelda has
Speaker 1: lost its way better than the Breath of a Wild tears.
Speaker 3: Ko a couple of things.
Speaker 1: Yeah, yeah, I could probably do a better job of
Speaker 1: what's it was like a TV show?
Speaker 2: I feel like Terminator lost its way big time, but
Speaker 2: like they're in a rough spot right now because it's
Speaker 2: like Terminator one and two, two very different vibes, but
Speaker 2: nailed both of them, every one of them passed, then
Speaker 2: just totally missed what made one and two great?
Speaker 3: But do you think you can solve it?
Speaker 2: I think that's what makes Terminator especially hard, is like
Speaker 2: you could go in there with the best of intentions
Speaker 2: and try to do just like kind of that horror
Speaker 2: of the first one of this thing that will not
Speaker 2: stop until you're dead, or kind of the big budget,
Speaker 2: you know, crazy Spectacle of two. But no matter how
Speaker 2: good of intentions you are and how much of a
Speaker 2: budget you have and how good of a writer you have,
Speaker 2: it's an Arnold problem because he is so iconic that
Speaker 2: like that is why once he was post Governor and everything,
Speaker 2: like you know, Genesis and Dark Fight and stuff, they
Speaker 2: kept bringing him back because it's like you talk about
Speaker 2: a actor who is tied to a role inextricably. I
Speaker 2: don't think even the best written and directed remake or
Speaker 2: reimagining a Terminator would work if it's not Arnold.
Speaker 3: You know, you don't think so.
Speaker 4: You don't think there's any other actor that you could
Speaker 4: like be Like this new Terminator has a different look.
Speaker 2: I mean, I guess it could be done. I don't.
Speaker 2: I still think it's like Arnold's alive. I think maybe
Speaker 2: like twenty years from now, with like a new generation
Speaker 2: that doesn't really know about Arnold or anything, may need to.
Speaker 3: Wait until he croaks. You just get a younger.
Speaker 2: Hotter would maybe be the Terminator.
Speaker 3: Now it happens to women, all.
Speaker 2: Marty Supreme Terminator style. I would totally watch that.
Speaker 1: I can see right be Jordan doing it.
Speaker 2: Oh, that'd be kind of cool.
Speaker 1: Actually, yeah, So I still find it funny that I've
Speaker 1: never seen Terminator two when I first met you, and
Speaker 1: then flash forward a month and I had seen it
Speaker 1: six times.
Speaker 2: I still have not seen it all with me.
Speaker 1: Yeah, I still have not seen the first movie. Really
Speaker 1: m m oh, you spend all those times shoving two
Speaker 1: down my throat, which I enjoyed.
Speaker 2: I mean.
Speaker 1: The difference. I know it's much grittier and scarier.
Speaker 2: But I think you would appreciate it. It's fun like,
Speaker 2: and I've appreciated more as I've gotten older and watched
Speaker 2: it more. It is like it's doing some really cool ship.
Speaker 1: Yeah, I want to watch it. I just put it
Speaker 1: off for so long now it's this looming specter having.
Speaker 2: I'm watching Sopranos.
Speaker 1: You watch Terminator Yeah, true, okay, I will, uh well,
Speaker 1: thank you.
Speaker 4: I feel like there's more answers to that. It's just
Speaker 4: like those are the ones that we have. But I
Speaker 4: actually think we could answer this exact same question again
Speaker 4: with more thought and be like I could fix this book,
Speaker 4: I could fix this song, I could fix this you know.
Speaker 3: What I mean.
Speaker 4: I think there's lots of media where I'd be like
Speaker 4: with my hubrews.
Speaker 3: I think I could be like, I think I.
Speaker 2: Could do it, Marathon. Let's get rid of this extraction
Speaker 2: shit and just give me a fucking campaign and we
Speaker 2: do it every week.
Speaker 3: Yeah, that's actually what the podcast is, all.
Speaker 1: Right, Thank you, Cold Sarah. Next one, Hi, I'm Morgan
Speaker 1: from the San Francisco Bay Area. I almost bled to
Speaker 1: death recently and it was bonkers, but not nearly as
Speaker 1: scary or painful as I thought a near death experience
Speaker 1: would be. Honestly, the worst of it was they didn't
Speaker 1: let me eat for three days post surgery. I was
Speaker 1: super pissed off. So what's the worst thing that's happened
Speaker 1: to you that was much less terrifying than your imagination
Speaker 1: made it out to be.
Speaker 3: That's terrifying. I'm glad they're okay.
Speaker 2: I'll say in a non horrifying version of this, I
Speaker 2: think a lot of people are afraid A lot of
Speaker 2: people are afraid of and I think all three of
Speaker 2: us can relate to this. The idea of moving away
Speaker 2: from your hometown, I think a lot of people get
Speaker 2: very eimidated by that. It's like, this is where I
Speaker 2: grew up, this is where my family, this is where
Speaker 2: my friends are and things like that, and like, you know,
Speaker 2: it was nine, I moved up here in Minneapolis, and
Speaker 2: I did this numerous times since then, and it is
Speaker 2: it is a scary concept, but like I don't know,
Speaker 2: move for a reason. You know. Let there be like
Speaker 2: a job or something that brings you out. You'll meet people,
Speaker 2: you'll find a new life and things like that. You
Speaker 2: can always go back. It's it is a terrifying thing
Speaker 2: to a lot of people. And then I have found
Speaker 2: it to be like I haven't regretted a single move
Speaker 2: I've ever done. Like it's they've all had their mostly ups.
Speaker 2: Like really, even like I didn't love Connecticut, but it
Speaker 2: was an important part of my life. I don't like
Speaker 2: San Francisco as a city, but like that was a
Speaker 2: super critical part of my life and everything. So it's
Speaker 2: like I've never regretted a move for a moment. So
Speaker 2: to take the plunge, make the move, even if it
Speaker 2: sounds scary, you know.
Speaker 1: Yeah, looking back, it's like crazy that I was not
Speaker 1: more afraid moving to the opposite coast by myself when
Speaker 1: I was like twenty two. But sure, yeah it worked out.
Speaker 1: I wouldn't be living here, right now if I didn't
Speaker 1: go there first.
Speaker 2: My alternative is way scarier, where it's like there's so
Speaker 2: many people that just like, well, they've never lived outside
Speaker 2: of this county they grew up in, and that's just
Speaker 2: where they're always going to be, and it's like, well
Speaker 2: that just sounds boring as hell.
Speaker 1: Yeah, I yeah. I'm a big proponent of if you
Speaker 1: can get out and travel or move or see more
Speaker 1: in the world that I feel like it's almost a responsibility.
Speaker 1: If you can not everybody can. There's financial or like
Speaker 1: family ties keeping you or like health issues, et cetera.
Speaker 1: But if you can, I think it's it's it's well
Speaker 1: worth pursuing mine. Minor lore stakes. When I was younger,
Speaker 1: I was like terrified of dancing publicly, like at weddings
Speaker 1: and stuff. I was, oh, like that's mine. It's like
Speaker 1: oh once I started actually just like giving out the
Speaker 1: idea that the whole room was watching me and like
Speaker 1: acknowledging that everybody was just the whole point was to
Speaker 1: make a full of yourself and have fun and let
Speaker 1: go like, oh man, I love it now.
Speaker 2: And it was that's such a weird thing because it's
Speaker 2: like that is this thing that is left over in
Speaker 2: my brain from that like super like anxious, awkward, you know,
Speaker 2: high school kid that was afraid of me. I'm gonna
Speaker 2: make a fool out of myself, and now like that
Speaker 2: made sense when you're an awkward like high schooler. Now
Speaker 2: I'm coming. I've done twenty two years or whatever of
Speaker 2: making a fool out of myself publicly for a living,
Speaker 2: and I still have this leftover thing in my brain
Speaker 2: where it's like I can't dance. I don't know what
Speaker 2: I'm doing. It's gonna be you know, like I don't
Speaker 2: know why I still have that thing, and I'm not
Speaker 2: just out there just having a blast and being a goofball.
Speaker 1: You know, you guys were at my wedding. I was
Speaker 1: making a fool of myself more than anybody. But like
Speaker 1: every like a lot of people are dancing and stuff
Speaker 1: like it. That's I have a lot of fun doing it.
Speaker 1: Now I'm not a good dancer. But similar thing with
Speaker 1: like karaoke. I was terrified to doing that at first,
Speaker 1: but then of course, like Amanda and I have done
Speaker 1: a few duets recently at like parties, the wine Bar
Speaker 1: party we did, we did talking Head Surprise. It's always
Speaker 1: terrifying on the way up. Then you're up there, it's like, oh,
Speaker 1: the whole room singing with you, and nobody there is
Speaker 1: our good singers unless you work for game Spot and
Speaker 1: there's like six people who are professional singers making everybody
Speaker 1: else look bad at the post e three party. But
Speaker 1: outside of that, it's the public stuff, public speaking rather
Speaker 1: in person. Like I got over my fear of public
Speaker 1: speaking pretty early on, but it was definitely terrifying at first.
Speaker 1: But I feel like that's is most people's biggest fear. Yeah, yeah,
Speaker 1: that's extremely universal. But yeah, Similarly, dancing in karaoke and
Speaker 1: just like performing in front of people was Once I
Speaker 1: did it, I was like, oh, it's actually really freeing
Speaker 1: and therapeutic.
Speaker 4: Those are both really wholesome examples of things that are
Speaker 4: like scary to so many people.
Speaker 3: Mine is not.
Speaker 4: Death, but it is like something that truly scared me
Speaker 4: when I was learning how to scuba dive, which I
Speaker 4: was terrified that if something went wrong under the water
Speaker 4: that I would literally die down there. And my biggest
Speaker 4: fear was that something would go wrong with my oxygen
Speaker 4: or my what's it called the regulator, the the peace
Speaker 4: that goes in your mouth. What happens when your mouth
Speaker 4: is full of water?
Speaker 3: How do you get rid of it? That's so scary.
Speaker 4: And so you practice in a pool and they teach
Speaker 4: you that there's like a button you can press in it.
Speaker 4: It pushes a bunch of air in your mouth so
Speaker 4: that you can essentially open your mouth underwater, and it
Speaker 4: just puts so much air in your mouth that it's okay,
Speaker 4: and it'll push out all the water and you can
Speaker 4: keep going.
Speaker 3: But when you are being.
Speaker 4: Pushed underwater, And what happened to me, at least the
Speaker 4: very first time I ever scuba dove scuba dived, was
Speaker 4: I couldn't sink, and so he held my vest and
Speaker 4: started sinking and dragging me down to the depths of.
Speaker 2: Them trying to kill in it retrospect, I don't think
Speaker 2: I knew you scuba dove.
Speaker 1: I don't.
Speaker 4: I'm no longer certified, but I learned when I was
Speaker 4: like twenty four, you know, it was a long time ago,
Speaker 4: and I was so terrified of this experience, and I had,
Speaker 4: like maybe even had like dreams or nightmares of like
Speaker 4: what happens if I can't breathe down there?
Speaker 3: Like you can't just swim to the top right.
Speaker 4: You will hurt yourself and you will you will pass
Speaker 4: out and probably die.
Speaker 3: You have to figure it out.
Speaker 4: So when I got down there, as it happens, it
Speaker 4: is bound to happen. This is why you practice in
Speaker 4: a pool. My mouth got a bunch of water in it.
Speaker 4: My mouth got water in it, and I needed to
Speaker 4: I needed to expunge with the with the regulator, and
Speaker 4: I got my heart was like pacing and I was like,
Speaker 4: oh my god, oh my god. If I don't do
Speaker 4: this right, I'll fucking die. You push the button, the
Speaker 4: air gets pushes all the water out of your mouth.
Speaker 4: And I was fine, and I had a really good experience.
Speaker 4: And uh the scuba instructor checked my oxygen and was like, wow,
Speaker 4: it's pretty low, so we're gonna slowly go back up.
Speaker 4: And I was like, okay, that's also a nightmare situation.
Speaker 4: It was fine. We had more than fifteen minutes of oxygen.
Speaker 4: We slowly made our way back up and it was
Speaker 4: a great experience that I get to have for the
Speaker 4: rest of my life. And I'm really glad that I
Speaker 4: did it. I'd be down with doing scuba diving again.
Speaker 4: But I will say like for people who probably think
Speaker 4: about this. It is absolutely a nightmare scenario of what
Speaker 4: happens when your regulator doesn't work or if you get
Speaker 4: a bunch of fucking water in your mouth. But they
Speaker 4: are as long as you keep your shit together, if
Speaker 4: you don't panic. They have buttons and systems to get
Speaker 4: you to solve small problems like that, and they're prepared
Speaker 4: for you.
Speaker 3: But that's why they make you do so much training
Speaker 3: in the pool, because if you panic, that's how you die.
Speaker 1: Have I told you my story about my test, my
Speaker 1: certification test. It was in March twenty fifteen in Lake
Speaker 1: Skinny Atlas say, very very deep. It's one of the
Speaker 1: finger lakes, so it's very deep, still very cold in March,
Speaker 1: and weird in our drysuits. And you know the joke,
Speaker 1: it's like, what's the worst time to have a heart
Speaker 1: attack is during a game of charades. I was. We
Speaker 1: were at the bottom and we had to show that
Speaker 1: we knew how to do all the hand signals to
Speaker 1: show that your oxygen was out or you needed something.
Speaker 1: And these hand signals, oh thunder, sorry, these hand signals
Speaker 1: are to tell your partner that your diving buddy that yeah,
Speaker 1: you need their primary tube. You got. Your primary tube
Speaker 1: comes directly from the tank over your shoulder, and the
Speaker 1: longer one you got a secondary one that's strapped to
Speaker 1: your BC the BUO and s bully.
Speaker 3: Someone in case your regulator goes down. Everybody has two.
Speaker 3: Like a parachute, you get two just in case.
Speaker 1: So during the part where we had to do the
Speaker 1: hand signal to tell our buddy that we were out
Speaker 1: of air or our primary tube wasn't working, turns out
Speaker 1: my something in my primary tube actually did freeze. So
Speaker 1: it wasn't like I got a lot of water in
Speaker 1: my mouth, Like the tube actually stopped working. And I was,
Speaker 1: I want to say, fifty feet below the surface. And
Speaker 1: so I'm like doing the thing I was doing that
Speaker 1: you'd get their attention. Then you do this, and then
Speaker 1: he the he saw me. He's like, yeah, yeah, good job.
Speaker 1: And by this point but okay, so by this point,
Speaker 1: like I was like, oh wait a minute, right, I
Speaker 1: have the secondary right here, so pull it up, and
Speaker 1: that was working. It's not as comfortable because it's tight
Speaker 1: to the vest. So you're kind of like so he
Speaker 1: saw me do that, and he's like, oh shit, his
Speaker 1: his is actually fucked. So my buddy swam over and
Speaker 1: actually gave me his primary, so that was much more comfortable. So,
Speaker 1: like the idea is you get the primary, you get
Speaker 1: the breath there, and then you go back up slowly.
Speaker 1: We weren't down far enough where we were ever going
Speaker 1: to get like the bends if we went up too quickly.
Speaker 1: But that was definitely like a bad time to have
Speaker 1: problems was during the test where you're trying to show
Speaker 1: that you can hypothetically convey that you're having problems.
Speaker 2: I love scuba diving, scuba having to be It's like
Speaker 2: I'm big on like overcoming fears and stuff like that,
Speaker 2: and I am afraid of the idea of scuba diving,
Speaker 2: but I kind of also need to know that there's
Speaker 2: something I'm excited about on the other end, and like
Speaker 2: I don't have like desire to scooba, Like I've had
Speaker 2: desires to skydive, and that's why I've done that like
Speaker 2: seven times outside of you know, despite my fears of
Speaker 2: it scooba having I don't really.
Speaker 3: You want to hang out with the fees like.
Speaker 2: In there there's other ways to see fits.
Speaker 1: Yeah, It's it's like a like a pretty ethereal experience.
Speaker 1: Like being down exploring, especially like a lake that deep.
Speaker 1: It was like there's stuff that's.
Speaker 3: Around coral and into caves and stuff.
Speaker 2: I bet it is awesome. I bet if I did it,
Speaker 2: I would love it. But it's like, I think there
Speaker 2: is a combination of like of this stuff you're talking about,
Speaker 2: and also like I think that definitely triggers the anxiety
Speaker 2: type thing I talked about, like not being able to
Speaker 2: eat take out a movie theater row.
Speaker 4: You cannot easily leave the bottom of a deep Oh yeah.
Speaker 2: Really intimidating to me.
Speaker 4: Yeah, I think I wouldn't recommend it for you.
Speaker 3: I really could not.
Speaker 2: Yeah.
Speaker 1: Yeah, I love a problem you're coming from the other end.
Speaker 2: Yeah, but you can't do it.
Speaker 4: Either, Like if you panic in the ocean, you can
Speaker 4: genuinely hurt yourself by being like I'm going up and
Speaker 4: like swimming up without.
Speaker 2: An instrum, no matter what they trained me to do.
Speaker 2: If I had a panic attack at the bottom of
Speaker 2: the ocean, I would be sprinting to the.
Speaker 1: At the bottom of the ocean to be clear.
Speaker 2: The bottom of the ocean as fast as I can.
Speaker 4: You also can't sprint to the top. You would be
Speaker 4: swimming and you can't swim. If you swim that fast
Speaker 4: like I think you, you can like get really sick,
Speaker 4: you can pass out, like all these bad things happen
Speaker 4: to you.
Speaker 2: Then I'm grabbing a fucking the closest turtle Mario sixty four,
Speaker 2: and I'm just pointing it up and I'm going like
Speaker 2: and he goes.
Speaker 3: He goes, he goes back down because he's like, dude,
Speaker 3: let's get tubular.
Speaker 1: And what brings you on this fine day?
Speaker 3: Yeah, he's like wop master.
Speaker 4: Like turtles like you guys are like testing out your
Speaker 4: gear and stuff and you your regulator isn't working. It's
Speaker 4: that's exactly the hand signal you should use.
Speaker 1: Did Yeah you pointed up like Polly Walnuts like, hey, Tod,
Speaker 1: do you hear me? I just said his fucking respirators
Speaker 1: not working? Okay, Well, thank you Morgan. Write your name
Speaker 1: for a second because I didn't have the email up.
Speaker 1: All right. Well that's our emails, all three of them.
Speaker 1: Thank you Morgan, Thank you, Call Sarah, thank you Allie.
Speaker 1: You can write into fire skip cast at gmail dot com.
Speaker 1: Get a bunch since last episode, but keep them coming.
Speaker 1: Keep that inbox, girthy. We are going to be back
Speaker 1: in a cos we're gonna be back in a couple
Speaker 1: of weeks. You can go to fire Escape cast dot com.
Speaker 1: If you're not a patron, you want to get ad
Speaker 1: free episodes or the bonus version of these episodes. You
Speaker 1: can also just treat it like a tip jar. If
Speaker 1: you appreciate what we do. You can also get fire
Speaker 1: skate merch at fireskate merch dot com. I think. If not,
Speaker 1: you can just search fire Escape on fourth Wall. Get
Speaker 1: some shirts, get some water bottles, get some bikinis, get
Speaker 1: those keene get those keenes ready for the summer for
Speaker 1: almost a Kienie season. I want to see you in
Speaker 1: your banana hams and your sweet little keynes. Will be
Speaker 1: will be keeping an eye out. We'll be keeping an
Speaker 1: eye on those nude beaches for those Kenes flying off
Speaker 1: into the into the salty surf. Mary, what do you
Speaker 1: have going on.
Speaker 3: A lot of travel, so we'll be really busy.
Speaker 4: It's exciting. It's a wonderful upcoming amount of stuff. I'm
Speaker 4: going to south By Southwest. I'm gonna miss a couple streams.
Speaker 4: I do love streaming on Mondays, but I'll be doing
Speaker 4: south By Southwestern Austin I'll be doing New Orleans for
Speaker 4: my b day and I will be doing Boston for
Speaker 4: packs East. Both Hacks and south By Southwest have Twitch parties.
Speaker 4: Consider looking them up on meetups, dot twitch, dot tv.
Speaker 3: I go to all those. They're really fun and I'll
Speaker 3: be there if you want to stay.
Speaker 1: Hi, Dan, what about you?
Speaker 2: I am a giant bomb dot com doing a lot
Speaker 2: of great stuff over there. Blake Club I should be
Speaker 2: playing soon, so check that out. I'm doing a lot
Speaker 2: of the same travel Mary's doing actually, and then possibly
Speaker 2: a mysterious travel beyond that.
Speaker 1: So have fun.
Speaker 2: So yeah, giant bomb dot com is the main thing.
Speaker 1: Sweet.
Speaker 2: The whole second ROP playthrough is on my YouTube if
Speaker 2: you want to.
Speaker 1: Oh fuck, I'm so sorry I didn't ask about that
Speaker 1: during the game section.
Speaker 2: One of the greatest games I've ever played, one of
Speaker 2: my favorite gaming experiences I've ever had. I'm so glad
Speaker 2: I did it. I beat the Demon of Hatred, I
Speaker 2: beat each and I did the whole deal and what
Speaker 2: a ride it was from beginning to end. I will
Speaker 2: play it again. I will do my dying day be
Speaker 2: talking about that as one of the great gaming apearances.
Speaker 1: Good Now, just listen to us when we first tell
Speaker 1: you it's good.
Speaker 2: Isn't anyone Mike, I know, but like just do it
Speaker 2: in the future. That's probably smart.
Speaker 1: Yeah. No, I've convinced you to play a few games
Speaker 1: you wouldn't have.
Speaker 2: That is actually true. You've actually a lot of ones
Speaker 2: that I went I don't think loving Oder Wilds you
Speaker 2: were the one.
Speaker 1: That Yeah, all right, well we've been back with episode
Speaker 1: one hundred and twenty nine in two weeks. I won't
Speaker 1: be here, but Dan and Mary will I'm gonna be traveling.
Speaker 1: I've got I'll be in Sorry what then?
Speaker 2: Oh, I was gonna say, uh, you will not be here.
Speaker 2: But I did get confirmation while we were recording that one.
Speaker 2: Michael Manatti will be taking your place, trading one Mic
Speaker 2: for another. So we got Mikey he'll be coming in here.
Speaker 2: I have a child that's Mike. He'll be co hosting
Speaker 2: on the.
Speaker 1: You're trading out, You're trading out the uh, the babyface
Speaker 1: of video games. I'll live another name's Mike, you know,
Speaker 1: for the bad boy of video games is coming out.
Speaker 1: Make him make him hosts, Yeah, make him hosts as
Speaker 1: me the entire show.
Speaker 2: Oh, I don't think he can do that.
Speaker 1: Now, that's just the narcissistan me. I want to hear it. Sure,
Speaker 1: but we're back in a couple episodes. I will be
Speaker 1: back in or I'll be back in a couple episodes.
Speaker 1: We'll be back in a couple of weeks. I'm going
Speaker 1: to be in uh, Paris and Florida and doing a
Speaker 1: few other things on the home front. Gonna miss you, guys.
Speaker 1: Can't wait to hear about New Orleans.
Speaker 2: Have some stories coming out of New Orleans. I think
Speaker 2: and company will probably have some drinks and have a
Speaker 2: good time.
Speaker 3: I'm stone sober Nola.
Speaker 2: I'm slightly intimidated by the group we have in New Orleans.
Speaker 2: It's going on.
Speaker 4: We're going to be a sloppy, jaloppy group, and there's
Speaker 4: gonna be a lot of beignets and probably some some
Speaker 4: daytime streak drinking.
Speaker 2: Every day with a frozen Irish coffee from Mollie's. Then
Speaker 2: we'll see where the day takes us.
Speaker 1: Have fun, and we'll see everybody else in a couple
Speaker 1: of weeks. Bye Bye,