Speaker 1: Hello, everybody, Welcome back to the fire Escape Cast. It
Speaker 1: is episode one hundred and trace. I'm Michael Hardy here
Speaker 1: as always here with Dan Reikert.
Speaker 2: Yeah, aye, that's me.
Speaker 1: Sorry one hundred and twas Sorry Dan, I went low
Speaker 1: brow Spanish for a second.
Speaker 2: Oh that's much better.
Speaker 1: I only listened to French and Mary.
Speaker 2: That's what I say. That's my catchphrase.
Speaker 1: Wow, nice bag at nice? How's it going good?
Speaker 2: I just got run this light outside when we do this, Yeah.
Speaker 1: We've done a few this year. I feel like it's nice.
Speaker 1: I like it because it's not one am on the
Speaker 1: East Coast.
Speaker 2: I like the late night podcast.
Speaker 1: Yeah, I think you both do.
Speaker 3: Yeah, I'm drinking coffee like it's so odd. And the
Speaker 3: light on my face isn't my my fake light ring light,
Speaker 3: which is like very glaring. It's the on.
Speaker 2: I'm sorry, just a green wall at all times when
Speaker 2: I'm recording stuff here.
Speaker 1: Yeah.
Speaker 3: Do you have blackout curtains?
Speaker 2: I feel like you Those are blue, but if you
Speaker 2: close them, the light doesn't come in.
Speaker 3: Blackout curtains doesn't mean they're black. It means that it
Speaker 3: blacks out the sun.
Speaker 2: It doesn't hurt though, if it is right I wonder how.
Speaker 3: I mean it's extra if they're also black. Yeah, I wonder.
Speaker 1: How different my bookshelf is from. Oh, Paul probably doesn't
Speaker 1: have a bookshelf.
Speaker 2: No, he's got he's got some baseball books. He's got
Speaker 2: some like he had some old Stephen King stuff. Yeah.
Speaker 1: There are like six wine books that are actually out
Speaker 1: for studying that are not on the shelf right now.
Speaker 2: Wow, Yeah, he's got a lot of those. Yeah. I
Speaker 2: think you are you know, I think you are cool.
Speaker 2: You've got a passion and you follow it and you're
Speaker 2: on a passion about it. I respect it. I did.
Speaker 3: Yeah, I'm over there and give you a niggy.
Speaker 2: Yeah, I agree more with Mary.
Speaker 1: Actually, that's fine.
Speaker 3: I get on my side. Let's beat them up.
Speaker 1: I have my test on May first for two.
Speaker 2: All right, what different colors can wine be? Oh?
Speaker 1: Fuck god? See this is why I need to study
Speaker 1: more blue.
Speaker 2: Or red red? Is there a blue wine?
Speaker 1: No?
Speaker 2: They should do that gimmick words.
Speaker 1: Like in purple white, like Surrah and pinotage like a bluish.
Speaker 2: I got I'm gonna change the marketing of the wine world.
Speaker 2: Remember like in the nineties when pop Secret would do
Speaker 2: like oh, it's popcorn, but these are like pink and
Speaker 2: green and blue popcorn. Or here's you know, blue ketchup
Speaker 2: and stuff like that. I'm gonna start a line of
Speaker 2: wines and it's gonna be wacky colors and flavors, and
Speaker 2: it's gonna be like squeeze its. They will all have
Speaker 2: faces on the side of the bottle, and they'll all
Speaker 2: have different personalities. Goofy gray Pear's, you know, billy blue
Speaker 2: raspberry wine goo.
Speaker 3: Yeah, it changes the color of your tongue.
Speaker 1: Wacky banana is to die for?
Speaker 3: Can you put googly eyes on the bottles? I've always wanted.
Speaker 2: This would get me more into wine. You'd get people
Speaker 2: like me.
Speaker 1: And there's a lot of people doing similar stuff in
Speaker 1: like the natural wine world that are trying to make it,
Speaker 1: like yes, less stuffy and more fun, and they're.
Speaker 3: One time during Christmas, I bought a bottle of wine
Speaker 3: because it came with a tiny Santa hat.
Speaker 2: Yeah. Yeah, we need to gimmick up the wine industry.
Speaker 1: Oh it's got so it was.
Speaker 3: So cute and I was look at him, he's got
Speaker 3: a little hat on. Like if you put little cowboy
Speaker 3: hats on your wine, I'd be like, let's get them
Speaker 3: all got a industry is.
Speaker 1: Just as gimmicky as video maybe not as video games,
Speaker 1: but it's close. Like there's.
Speaker 3: I had to bust out the full name for that.
Speaker 2: I'm not kidding.
Speaker 1: Oh, Michael, there are some people that are trying some
Speaker 1: uh some questionable stuff marketing wise.
Speaker 2: Are there wine pre order bonuses?
Speaker 1: Oh? God, yeah, dude, people people like people. Uh with
Speaker 1: some of the most expensive wines in the world, you
Speaker 1: have to pre order and you only you get like
Speaker 1: a lottery to to order them. And then you yeah.
Speaker 2: You don't get like a special catwoman level if you
Speaker 2: do it, Like what do you get if you pre
Speaker 2: ordered bonus? A wine?
Speaker 3: You can peel off the lady on the other side. Okay,
Speaker 3: I mean I'm giving the wine industry free ideas.
Speaker 1: Here you're pouring nineteen brunello and fucking foon Kay Johnson
Speaker 1: comes out of the bottle. Nice. I would buy that,
Speaker 1: that would be I would have questions about that.
Speaker 3: What are those chocolates?
Speaker 1: Kinder surprise already a wine bottle.
Speaker 3: There should be wino surprises. There's a little plastic trinket
Speaker 3: in each bottle that you get that you might choke on,
Speaker 3: so there is a warning on the.
Speaker 2: Cracker Jack Yes, yeah, or cereal.
Speaker 3: You could have a cracker Jack wine with the special
Speaker 3: feature isn't even that it tastes good. There's just an
Speaker 3: item in there.
Speaker 2: You get a cork that changes color based on like
Speaker 2: how wet it gets with the wine.
Speaker 1: I mean.
Speaker 2: The process was. It was cereals. Sometimes you'd get a
Speaker 2: plastic spoon that would be like, oh, it's neon green,
Speaker 2: but then when it touches the milk it turns blue. Thought, oh,
Speaker 2: they should have a cork that when it touches the
Speaker 2: wine it changes color. But that just happens.
Speaker 3: I remember that serial gimmick, and that was really special.
Speaker 3: Your idea is faltered, but I do like your vision.
Speaker 3: There are there were beer bottles that I thought were
Speaker 3: cool that they the label changed color and the beer
Speaker 3: was cold enough to drink, of course, which is like
Speaker 3: it's real courses, it's red wine. But if it's too
Speaker 3: cold or too warm, the bottle gets all weird. Yeah,
Speaker 3: and it's like no, no nons to be classic room temp. Yeah,
Speaker 3: the actual wine colors, it's not the right thing.
Speaker 1: You and this blue wine thing, you got to see
Speaker 1: it through blue wine? What the hell is the name
Speaker 1: of that comedian with the Guinness Coors joke.
Speaker 2: That I love.
Speaker 1: Uh he's from Colorado. No, hmm, I'll figure it out.
Speaker 1: He's got like, yeah, you guys.
Speaker 3: Like a lick a stick, but it's like stuff. No,
Speaker 3: lick a stick is different. Yes, it means it does
Speaker 3: have the pixie stick stuff, but you lick the stick
Speaker 3: and then you dip it.
Speaker 2: Those are fun sticks, right, fun dip but dip.
Speaker 3: Yeah, we found a way we got.
Speaker 2: I don't love those because like that you bite is
Speaker 2: chalky and weird. And I also I never like to
Speaker 2: as much as I like sugar, I need to be
Speaker 2: a part of something. It can't just be sugar.
Speaker 3: I was just wondering, is there a way to bring
Speaker 3: the fun of fun dip to winem?
Speaker 2: Could you make like a bowl of wine that you
Speaker 2: dip cheese into or something?
Speaker 3: See I knew the cheese was somehow going to make
Speaker 3: its way into this conversation, but I don't think we're
Speaker 3: there yet. I'm thinking of like a fun straw that
Speaker 3: has like lots of different like swivels in it, but
Speaker 3: it's also a cookie.
Speaker 2: Oh okay, well, I feel like it would get soggy.
Speaker 3: It wouldn't survive long.
Speaker 2: Yeah.
Speaker 1: I like.
Speaker 2: I like any gimmick where you eat the thing, like
Speaker 2: like a tortilla bowl, you know, where it's like, this
Speaker 2: is a vessel and then I eat it. I like it.
Speaker 3: Or the hat from the Simpsons where it was like
Speaker 3: a Western hat and the cheese was in thee.
Speaker 2: That specific reference got me into trouble because I made
Speaker 2: a bed ten years ago and Giant Bond was like, oh,
Speaker 2: I'll eat a hat if this thing doesn't happen, and
Speaker 2: I thought in my head, like, oh, it's no big deal.
Speaker 2: If I lose, I'll just go one of those from
Speaker 2: the Simpsons.
Speaker 3: Yeah, because that is real.
Speaker 2: Yeah, they don't. They don't exist for many many years.
Speaker 1: I think there is.
Speaker 3: There is a world in which have you ever seen
Speaker 3: those hats that have like two beers on each side?
Speaker 1: I owned one.
Speaker 3: Can they do that for wine?
Speaker 1: Yeah? You just put words and you couldn't straw. Yeah,
Speaker 1: hat like a tricorn.
Speaker 3: I just like the point of the side is that
Speaker 3: it looks really good at like a baseball game, you know,
Speaker 3: where other alcoholics are. But winos want to be like fancy,
Speaker 3: so it has to be something that like looks.
Speaker 1: Like I think you guys need to spend more time
Speaker 1: around people who are railing a wine. They're not all
Speaker 1: every other wee. There's some oh yeah, true, other people
Speaker 1: besides me. It's it's not the most it's not always
Speaker 1: this glamorous thing.
Speaker 2: In fact, it feels like most wine people are also
Speaker 2: into boats, which.
Speaker 1: Well, yeah, boats are I agree.
Speaker 3: So it's like a pair of sperries. But there's like
Speaker 3: a place where you can put mini wine bottles.
Speaker 1: In the uh you got? I got some people to
Speaker 1: show you that are characters in the wine industry who
Speaker 1: are like the most down to earth farmers who would
Speaker 1: make stone Cold look preppy. Okay, yeah, I.
Speaker 2: Would hang out with them, I know. No.
Speaker 1: Yeah, whatever happened to the beer hats? I feel like
Speaker 1: I have one day They're bad.
Speaker 2: I thought they'd be great, and then I got one
Speaker 2: as a gift one so I'm like hell yeah, And
Speaker 2: I put two beers in there and I drank a
Speaker 2: little bit and it's kind of hard and weird to
Speaker 2: drink with it, and then it's worse afterwards because it's like,
Speaker 2: I guess I probably should have found a way to
Speaker 2: actually clean it, but like beer just kind of stays
Speaker 2: in the straw, and it's not like you're using it
Speaker 2: every couple of days and keeping it flushed out, so
Speaker 2: it just gets gross and smelly and it's not good.
Speaker 3: It does sound gross, especially if it's those fun windy
Speaker 3: straws that are like, yep, it could be pretty gross.
Speaker 3: I have a novelty beer baseball hat a bat that
Speaker 3: I got from the Portland Pickles. They have a baseball team,
Speaker 3: and you can buy a bat that's hollow, like a
Speaker 3: plastic bat, and you can fill it with beer and
Speaker 3: it comes with a lid. You know, it's like the
Speaker 3: bottom of the bat. You can screw it on and
Speaker 3: you can like swing with it and everything, and the
Speaker 3: beer's in there and it's totally solid. But what happened
Speaker 3: was is like I got drunk on beer bats, bat beer,
Speaker 3: and then I went home and like threw the bat
Speaker 3: in like a closet and the next time I was like,
Speaker 3: let's go to this Portland Pickles game. I took out
Speaker 3: my bat and opened it and it was fucking gross.
Speaker 2: Yeah, it's my fault.
Speaker 3: It's my fault. I could have rinsed the beer.
Speaker 2: That handsome gimmick though, that's that's the type of stuff
Speaker 2: you need to bring the wine is because like that
Speaker 2: is a good gimmick. I feel like beer and like
Speaker 2: candy and kids foods have so many.
Speaker 3: Good wine and a beer bat like you need to
Speaker 3: have like its own things. The juxtaposition, like a book.
Speaker 3: Yeah it looks like but when you open it, it's
Speaker 3: just straight up liquid in there and you have to
Speaker 3: hold it a very specific angle. Or all the wine phones.
Speaker 2: Yeah, it's like people get those fake bibles that like
Speaker 2: hold guns, like, no do that with wine.
Speaker 1: That blue one here is a fake book that's.
Speaker 2: Your gun wine book. Okay.
Speaker 1: Yeah.
Speaker 3: If you pull it, the wall opens up and there's.
Speaker 1: Like a gimp back there like oh yeah, yeah, you
Speaker 1: love that bit. You do that all the time. Rob
Speaker 1: does it too. I would love to hide that's I would.
Speaker 1: I could probably fashion a wine gun book. I don't
Speaker 1: know what they like.
Speaker 2: I don't have anything to hide as far as like
Speaker 2: I don't have guns, weeds, legals, so I don't have
Speaker 2: to like hide weed. Like it's the nineties, Like I
Speaker 2: don't really need to tuck anything away. But I like
Speaker 2: the idea of that, you know, like a fake book
Speaker 2: or something.
Speaker 1: Yeah, it's cooling.
Speaker 3: Book just for the novelty of it. You don't have
Speaker 3: to put anything dangerous in there. But if you really want,
Speaker 3: I'll buy you a gun.
Speaker 2: I don't think I want a gun, A little one. No,
Speaker 2: I've got a gun to shoot salt for when woods
Speaker 2: come out.
Speaker 1: That's good for house flies. Yes, it's bursting. We use
Speaker 1: it for like mementos, like from dates and traveling and whatnot.
Speaker 1: I like playbills from stuff. It's just of Amanda. There's
Speaker 1: some there's some stuff in here that I can't show you. No,
Speaker 1: I'm just kidding, but like like name tags from people's weddings,
Speaker 1: we put it and whatnot.
Speaker 2: Yet one of those boxes, Yeah, it's bursting.
Speaker 1: I need a new one. But it's the night before Christmas.
Speaker 1: Throw them off. They'll never know what was that?
Speaker 2: Wasn't the Scrooge thing? What is the night before Christmas?
Speaker 2: Is that just a poem or something?
Speaker 1: Scrooge is Christmas Carol? Night before Christmas? Yeah, it's a
Speaker 1: poem through the house. Yeah you're sleeping. Not even or
Speaker 1: not a creature was stirring. Not even a mouse went
Speaker 1: out on the rooftop or rose such a clatter or something.
Speaker 1: It's not like I memorize the entire thing. Yeah, I'm
Speaker 1: not like, I'm not continually thinking about Christmas all the time.
Speaker 1: So I do singing a Christmas carol while we were
Speaker 1: making our bad earlier.
Speaker 3: Also, all of his books are hollow, and they're filled
Speaker 3: with drugs.
Speaker 1: It's not drugs. I mean it's legal. It's a drug,
Speaker 1: but it's legal. There's several one here.
Speaker 2: I keep all my marijuana in a red dead redemption
Speaker 2: two leather caddy thing that rocks are something that I
Speaker 2: know exactly. Yeah, that's my that's my weed thing.
Speaker 3: Yeah, my weed thing. Mine's in my grandma's candy dish.
Speaker 3: I don't know how she would feel about that, but
Speaker 3: I do like to keep her with me because my
Speaker 3: Carama was really cool. No, I don't think so. She
Speaker 3: really liked farm veil on Facebook, and she liked uh
Speaker 3: water aerobics, and she liked to make blueberry muffins.
Speaker 2: This is some classic old lady stuff I like.
Speaker 3: I know, she was a class she was she was
Speaker 3: a standard, but she was a knockout gal and I
Speaker 3: really like her. She was killing it. But anyway, when
Speaker 3: she passed, I was a to get some items from her,
Speaker 3: just as everybody in the family, and some things that
Speaker 3: were really important to me was her tea set because
Speaker 3: we used to have tea when I was like a kid,
Speaker 3: and her candy dish because I always just remember like
Speaker 3: having like little old lady candy in there and being like,
Speaker 3: all right, you know the one with the strawberry absolutrapper
Speaker 3: and stuff. Very important. Anyway, I don't really actually keep
Speaker 3: hard candy in the house yet. I mean, one day
Speaker 3: I think I will, but right now it's filled with
Speaker 3: my weed pen and my CBD gummies and et cetera,
Speaker 3: et cetera. And I never really thought about it until
Speaker 3: just now. But I don't know if that's like the
Speaker 3: right place for it, but I do look at it
Speaker 3: a lot, and I really like thinking about her.
Speaker 2: I think that works. There's nothing inherently wrong with some weed.
Speaker 2: Yeah it's legally, Grandma would be. Yeah, yeah, it's legal,
Speaker 2: but it's stupid still some places like it's completely legal
Speaker 2: recreationally here, but there's a dispensary near me, but the
Speaker 2: dispensary laws are like fucking weird here, so I had
Speaker 2: to get a medical license. Oh that is weird, And
Speaker 2: it's just it's just one of these stupid charades you.
Speaker 3: Give someone twenty bucks and they're just like you need it,
Speaker 3: and they give you a piece of paper.
Speaker 2: You know, you get on a video call with some
Speaker 2: guy and you say, like, yes, I have anxiety and
Speaker 2: sometimes I have trouble sleeping. And you have to go
Speaker 2: through this whole thing and submit a form to the
Speaker 2: state and do all this stuff and then it costs money,
Speaker 2: right yeah, yeah, but then you're good for like three
Speaker 2: years and by the time that's up there will be
Speaker 2: actual recreational dispensaries.
Speaker 3: Here I think so too.
Speaker 2: Yeah, but like bars will sell THHD drinks. You can
Speaker 2: buy gummies and TC drinks at the grocery store, but
Speaker 2: for like actual like I like the vape cartridges and
Speaker 2: stuff like if you want to get flour or that,
Speaker 2: you have to go to an actual like medical dispensary. Still,
Speaker 2: it's weird.
Speaker 3: Portland's always been like kind of the wild West for
Speaker 3: that stuff. We've always been the first to legalize. In fact,
Speaker 3: we criminalized all drugs. I don't know if you guys
Speaker 3: knew that.
Speaker 2: Yeah, heroine stuff, didn't it not go well?
Speaker 3: It has been great, but it's controversial of like literally
Speaker 3: if it's because like that's a bad idea or if
Speaker 3: the reality is like yeah, if you're if you're doing
Speaker 3: like a lot of hard drugs and stuff like that.
Speaker 3: The idea here was like instead of putting them into jail,
Speaker 3: they have to go to rehab because they probably shouldn't
Speaker 3: be addicted to heroin. Now if all of the rehabilitation
Speaker 3: places are full and they can't go anywhere, and now
Speaker 3: they can't go to jail because it's decriminalized, what happens
Speaker 3: is is you have a bunch of addicts hanging out.
Speaker 1: I shouldn't joke. It's just it's just, oh no, I
Speaker 1: shouldn't joke.
Speaker 3: There going on.
Speaker 1: You had that like the policymakers in Portland or Oregon
Speaker 1: were like, holy ship, way more people like drugs than
Speaker 1: we expected. Yeah, popular, Yeah, I know the people. It's
Speaker 1: a serious problem. It's just like they did not they
Speaker 1: didn't correctly fathom how many people would need the rehab.
Speaker 3: They didn't fund, which is probably like bigger, bigger controversy.
Speaker 3: But it is decriminalized I think currently as far as
Speaker 3: I'm aware, like you can do anything. We also had
Speaker 3: like free range on on like CBD and th HC
Speaker 3: in your drinks. So right right now, if you're getting
Speaker 3: a CBD soda. It probably came from a can because
Speaker 3: it needs to be regulated, you know, like they have
Speaker 3: to toss it in a.
Speaker 2: Mountain milligrams max. Yeah, just like.
Speaker 1: Beer, okay or wine.
Speaker 3: Five years ago in Portland they would be like, do
Speaker 3: you want a slushy from our slushy machine. We're also
Speaker 3: adding like two droppers of THHC into it, and we
Speaker 3: feel like.
Speaker 2: Just loosely, just like like jungle juice, shake it up
Speaker 2: with weed.
Speaker 3: And if they're like feeling it, they just put more
Speaker 3: droppers in.
Speaker 2: Oh, I don't like that. I like the I like
Speaker 2: knowing exactly how many milligrams I'm getting.
Speaker 3: That insane telling you it was the wild West. There
Speaker 3: was a point in time, this was like before the
Speaker 3: government recognized that you really need to regulate this ship
Speaker 3: where Portland was just shoving it in any drink. You
Speaker 3: could add it as a bonus. You could be like, yeah,
Speaker 3: I'll have a you know, like I would like a
Speaker 3: whiskey soda and put two droppers of fucking weed in
Speaker 3: there too.
Speaker 2: Oh my god.
Speaker 1: An hour after Mary has a slushy, she's just at
Speaker 1: the table.
Speaker 3: It did happen to me. I definitely did like accidentally
Speaker 3: like have way too much of my like dropper or whatever.
Speaker 3: At one point it probably happened to a lot of people,
Speaker 3: which is probably why they regulated the shit out of it.
Speaker 3: I just think like it's interesting because we're often the
Speaker 3: testing grounds of what ends up happening with the rest
Speaker 3: of the United States. So when everyone's like, it's so crazy,
Speaker 3: like you can buy weed now, but you know you
Speaker 3: do have to have the little fake license. You guess
Speaker 3: that was like us like ten years ago and now
Speaker 3: it's just like crazy over here. Yeah, you are kind
Speaker 3: of Maybe you guys will treat it like you know,
Speaker 3: drugs soon.
Speaker 1: Oh, speaking of drugs, I watched Dread from twenty twelve finally.
Speaker 2: Oh that's a great one.
Speaker 1: The yeah, really good movie. Daniel record, like like Giant
Speaker 1: Bombies guys have been recommending. Well, the poster was in.
Speaker 2: The poster up there.
Speaker 1: Yeah, it's a good movie. Fantastic. What's the drug called?
Speaker 1: Like it as their perception of time.
Speaker 2: I forget what it's called, but it's a very movie
Speaker 2: drug name. Yeah, that's the video of a movie. Yeah,
Speaker 2: that's right. It's a total video game of a movie.
Speaker 2: Like in the best way.
Speaker 1: It's very It almost had Zack Snyder vibes, which I
Speaker 1: don't usually like maic book comic book like uh to
Speaker 1: put it like I had Sin City? Who did was
Speaker 1: that Zack Snyder? I think that it had like it
Speaker 1: definitely HD the comic book influence. But it was good.
Speaker 1: I liked it. Okay, Yeah, it's a good movie. If
Speaker 1: you haven't seen it, it's like an hour and a
Speaker 1: half of cool stuff. Carl like this. It's just really
Speaker 1: badass cop. I think we need more cop movies, is
Speaker 1: what I'm trying to say, speaking of regulating drugs and
Speaker 1: and more cops.
Speaker 3: More drugs.
Speaker 1: There are a lot of good drugs, more tariffs, higher percentages.
Speaker 3: No less eggs.
Speaker 2: I'm gonna put all those on my soundboard.
Speaker 1: Yeah, it'd be really good. Play it, but don't tell
Speaker 1: anybody who is saying it.
Speaker 2: I don't know if I have that contex.
Speaker 1: Yeah, I don't think I have like a you can
Speaker 1: you know when it's Jeff Grubb, you know when it's
Speaker 1: Mike Manatti talking.
Speaker 2: I'm talking about the Glitter Day.
Speaker 1: There you go. You don't really know it's.
Speaker 2: Jack Stop in a rape Fores. What do you mean?
Speaker 1: Can you guess? Who that is? Guess who it is?
Speaker 2: Stop in a rate for Do you think it's back
Speaker 2: al Art?
Speaker 1: I think it's Gilbert Godfrey.
Speaker 2: Who is that? It could be anyone?
Speaker 1: Yeah, I don't, Yeah, I don't. I think you could
Speaker 1: play a sound by me saying more tariffs, and I
Speaker 1: don't think people would know what it is who it is.
Speaker 2: People would not know whom sun as Jack and Off
Speaker 2: in a rainforest cafe.
Speaker 1: No, did he do that? Was that a thing? Oh?
Speaker 2: Yeah? Nice?
Speaker 1: I have more respect for him now I have less.
Speaker 1: That's fair.
Speaker 2: He's listening.
Speaker 1: I Mike it was low before. Does he listened fire Escape? Oh?
Speaker 2: Yeah, yeah, he definitely does. And Mike, he kills him
Speaker 2: whenever we talk about like j RPGs and stuff. He
Speaker 2: hates it.
Speaker 1: Hey, I like j RPGs. I submitted one for our
Speaker 1: top one hundred. Marry did not include it in the
Speaker 1: actual bracket though, which one PERSONA five and I and
Speaker 1: Kingdom Heart? Oh? Actually, Dan, you were very taken aback
Speaker 1: that I had Kingdom Heart. It does an honorable mention.
Speaker 2: That is fucked up.
Speaker 1: Yeah, I don't think you knew that I liked that game, Yeah,
Speaker 1: the first one, not the other twelve What did you don't.
Speaker 2: Strike me as that guy? What do you like about it?
Speaker 1: It's it's like mostly nostalgia. I played it is the
Speaker 1: nostalgia or no, no, no, no, just that game specifically the music,
Speaker 1: the soundtrack. That game is like the most I've ever
Speaker 1: been into Final Fantasy. No, that's not true. I like
Speaker 1: Final Fantasy six, but that's about it. Like remake was cool.
Speaker 1: I've not touched Rebirth yet, but I don't know something
Speaker 1: about Kingdom Hearts the vibes of it.
Speaker 3: Well, then you should have put a higher on your list.
Speaker 1: No, no, no, I'm not saying that shouldn't been there, but
Speaker 1: Persona five was high on my list. It was like
Speaker 1: number fifteen for me.
Speaker 3: What's not?
Speaker 1: Yeah? It was actually where was it? Let me look,
Speaker 1: I haven't played it five times like somebody we know, But.
Speaker 2: Well, it would have been annihilated in the first round.
Speaker 1: I don't even know. Yeah, very fair unless it went
Speaker 1: up against I just I was.
Speaker 3: Like, if you guys feel really strongly about a game
Speaker 3: and you're like, it's very important that it's in this show,
Speaker 3: I was like, put it high on your list?
Speaker 1: Does this look high brow to you?
Speaker 2: What am I looking at it?
Speaker 1: It's a wine zine called Noble Rot. Look at it?
Speaker 2: A wine zine?
Speaker 1: What about this looks high brow to you?
Speaker 2: Uh, audio listener, he's got He's just got a wine zine.
Speaker 2: That's what else to say about this? I don't know
Speaker 2: what I'm looking at. It's essays about fucking wine with cartoons.
Speaker 3: Yeah, first of all, none of these images have wines.
Speaker 3: I don't think it's a.
Speaker 1: Very good direct.
Speaker 2: You got a guy in an ascot drinking wine.
Speaker 1: That's Benedett Cumberbatch. Kara writes for this magazine. She's super
Speaker 1: into wine.
Speaker 3: She's it's a zine proven anything.
Speaker 2: No, this is doing nothing.
Speaker 1: You think that doesn't look like that?
Speaker 3: That doesn't look like it's for wine.
Speaker 1: Look at those?
Speaker 2: Look at these pointing at a man's chest.
Speaker 1: It's muscles. That's a bicep. It's a big one.
Speaker 3: At some point they become boobies when that.
Speaker 2: Look at I mean, we don't need to keep looking
Speaker 2: at your wine zines, Mike.
Speaker 1: Look at this. Look at that little person. Nobody cares
Speaker 1: like hiking the bottom of the page. Look at this
Speaker 1: a vineyard?
Speaker 3: What a weirdo?
Speaker 1: Wine's cool into it?
Speaker 2: Nobody don't at all. I'll take wine over Kingdom Hearts.
Speaker 3: But I think it could be cooler, and I also
Speaker 3: think that's super fair.
Speaker 1: Yeah, no, it could. I agree, everything could be cooler.
Speaker 3: Number twenty five on your.
Speaker 2: List, it's pretty low.
Speaker 3: That's pretty much you busted out that wine zine to
Speaker 3: distract me from your hypocrisy.
Speaker 1: Real piece of your laser focused today. Not expect that.
Speaker 3: I'm not letting you get away with it.
Speaker 2: She recommended you recommended a game and I played it,
Speaker 2: so good side.
Speaker 1: Do we want to talk about video games now? Are
Speaker 1: we doing?
Speaker 3: I mean, I think this is transitional and I'll tell
Speaker 3: you why. This isn't so much about like what games
Speaker 3: we've been playing recently. This is a game I played
Speaker 3: last EPI and I was like, I'm actually surprised with
Speaker 3: how much I liked it. It was completely shocking and
Speaker 3: like daring. I think it's a bit controversial, but I
Speaker 3: think it's I think it's great and I really recommend it.
Speaker 3: And it was called my side and I was like,
Speaker 3: I don't think Dan will probably play this, but I
Speaker 3: was like, I do recommend that Dan play it. And
Speaker 3: so when we finished recording the episode, Dan dm me
Speaker 3: and said, I actually do have like time, I don't
Speaker 3: need to go to bed yet I am feeling it.
Speaker 3: So I might stream this game. And I went, oh
Speaker 3: my god, if you stream this game, I will sit
Speaker 3: in chat and I will watch it with you. And
Speaker 3: I said, just promise me that you like won't quit immediately.
Speaker 3: There are some like wai Fu because that's the that's
Speaker 3: like the hook of this game is that it's like
Speaker 3: it's it's joking that maybe you're like playing a waif
Speaker 3: fu sim game.
Speaker 1: But Dan wouldn't like, but you think that he would
Speaker 1: like it. It's about you have.
Speaker 3: To get past that part. So a promise me you'll
Speaker 3: at least play like fifteen twenty minutes. And he was like, okay,
Speaker 3: well you boots this game up. I don't know, like Dan,
Speaker 3: you want to explain your experience. But like I'm in
Speaker 3: chat the whole time going like, please don't quit, please
Speaker 3: do not quit.
Speaker 2: I didn't. I went for longer than I said I would.
Speaker 3: You did go for longer than you said you would.
Speaker 3: There were some risky things, there was also stuff you liked,
Speaker 3: like cutting the vegetables, like the oh yeah.
Speaker 2: Like a mini game. Yeah yeah.
Speaker 3: The game has a lot of mini games where like
Speaker 3: this wife Fu girl is like, come into this game
Speaker 3: with me, and you like literally get sucked into the
Speaker 3: game and she's like, help me cook, and she's like,
Speaker 3: play it. Play a game with me. Play play like
Speaker 3: this shitty little like fake console game with me. And
Speaker 3: it was funny because you won, even though she's supposed
Speaker 3: to get like a lot better at the game, but
Speaker 3: you actually you're not gonna go easy on. Yeah, you
Speaker 3: moved her as yeah, I know what I'm doing. She's cute,
Speaker 3: but there were parts where you were like getting really concerned.
Speaker 3: I think this one point she was like she was like,
Speaker 3: let's go into my bedroom, and you were like, I'm
Speaker 3: not going to jail, and everyone in chat, myself included,
Speaker 3: were like yelling like you have to go into the bedroom.
Speaker 3: It's a part of the experience of this game. You're
Speaker 3: you're not going to go to jail, like you're not
Speaker 3: going to get in trouble. But you were like very
Speaker 3: apprehensive because she kept it's the illusion that maybe there's
Speaker 3: like something weird or pervy going on, but it doesn't.
Speaker 3: Nothing happens. You play this game. You did a good job,
Speaker 3: and I respect your choices, but my problem here is
Speaker 3: like there's this very iconic clip, and I do think
Speaker 3: we should clip it of your stream where something is
Speaker 3: rattling in her dresser or stand up dresser right, and
Speaker 3: it feels not good, like there's something wrong, and she's like,
Speaker 3: don't ignore my dresser and play this game with me,
Speaker 3: and you're like okay. But everyone, you, the audience, everyone
Speaker 3: were like looking at the dresser. Something's going on. Why
Speaker 3: is it rattling? Why is it shaking? Like, what's going on?
Speaker 3: And so you finally stand up and you walk up
Speaker 3: to the dresser and you put your hand out to
Speaker 3: open it and she gets in the way. She just
Speaker 3: stop it. How dare you invade my privacy? That's where
Speaker 3: I keep my underwear and you shut the game down
Speaker 3: without without a second thought.
Speaker 2: I forgot what it was that made me shut the
Speaker 2: game down. But that checks out.
Speaker 1: That is literally weird.
Speaker 3: I'm here and everyone in chat goes no, no, no,
Speaker 3: That's that's the moment.
Speaker 1: Where it's not really good.
Speaker 2: I'm not looking at some anime girls underwear. I'm not
Speaker 2: doing that. You get a patty wagon that's not having
Speaker 2: It's just.
Speaker 3: You don't want it. You don't get yeah, carried away.
Speaker 2: You're going to miss no I don't the forty year
Speaker 2: old buried man. I'm not looking at the anime and
Speaker 2: your pants.
Speaker 3: That's what happens when you break the law. The cops
Speaker 3: come and throw you in a panty wagon.
Speaker 1: No, not it where the phrase comes from? What is
Speaker 1: in her dresser that she's hiding? I don't know.
Speaker 2: I got the fuck out of there.
Speaker 3: It's a really big spoiler, but it's kind of where
Speaker 3: the game takes a dark twist.
Speaker 1: Oh, Dann's stomach some underwear. Yeah.
Speaker 3: The concept of this game is that it starts like
Speaker 3: a cute little wife ou sim but it gets really dark,
Speaker 3: and that's I think, what's so interesting about it. But
Speaker 3: the more I say, the more it spoils all of
Speaker 3: the twists and turns of this game. So what was
Speaker 3: such a bummer is that Dan got through all of
Speaker 3: the like mini games of cutting carrots and vegetables and
Speaker 3: playing games with his like little WIFEU girlfriend, and then
Speaker 3: the second she said underwear.
Speaker 2: He was like, ah, look you give me some marioware
Speaker 2: cooking mom of many games. I'm game to go along
Speaker 2: with that. But if you start talking about underpants in
Speaker 2: an anime game.
Speaker 3: But Princess Peach is like stay away from my undie drawer.
Speaker 3: You're like, I hate this game out of ten.
Speaker 2: Yeah, Princess Peach started talking about her pennies, I would
Speaker 2: disavow Mario.
Speaker 1: Yeah right, you jay it.
Speaker 2: I would have major issues at Princess Peach in the
Speaker 2: Switch to Mario game was like, check out my penties.
Speaker 2: I'd be like, I don't know what happened to Memoto.
Speaker 2: This isn't the Miamoto. I know the Switch to.
Speaker 1: Direction that's the launch game next to Mario Kart. Whatever
Speaker 1: is Princess Peaches panties panty raid.
Speaker 3: To catch them?
Speaker 2: Not doing metric for playing the Panty Princess game.
Speaker 1: And the sequel, Jack Off Mario.
Speaker 2: Look, if Jack Off Mario is a switch to Launch game,
Speaker 2: that will be bold in a way.
Speaker 1: I would that they're kind of you know the haptics. Yeah,
Speaker 1: it's an HD translation and it means something different. Yeah,
Speaker 1: really translation.
Speaker 3: I have done this in the mini games and enjoyed it.
Speaker 2: But let's check an episode in Mario Party. That's totally innocent.
Speaker 2: I'm not whacking off Mario.
Speaker 3: All the time, totally innocent. I think that like we're
Speaker 3: skirting a line here, and I don't think her saying
Speaker 3: she's gaslighting you. In that scene, she's saying, don't go
Speaker 3: in there. That's where I keep my panties to prevent
Speaker 3: you from wanting to go in there.
Speaker 1: It worked.
Speaker 2: I would leave, I would leave the facility and call
Speaker 2: the police off. That happened.
Speaker 3: But that's how she tricked you, because there was there
Speaker 3: was something in there that was worth seeing.
Speaker 1: It wasn't're easy easily manipulated dance.
Speaker 3: She manipulated you, and she she won. I think you
Speaker 3: should boot it up again. Manipulated, and I think you
Speaker 3: should open up the closet and see what's in there.
Speaker 2: Nope, already on insult. I gave it a shot. I
Speaker 2: did what I said I was gonna do.
Speaker 1: They burned it in the backyard at FBI.
Speaker 3: I just wanted to let you know that the soon
Speaker 3: as she brought up panties, I have deleted this game.
Speaker 2: And I did two rosaries. I called the FBI. I
Speaker 2: did everything I was supposed to do.
Speaker 1: Dan gets taken to guantanamo because he continues playing the game. Yeah,
Speaker 1: people get thrown in there for less.
Speaker 2: That's true. Yeah.
Speaker 1: Uh let's yeah, let's talk like torture and tariffs and uh.
Speaker 2: Things.
Speaker 1: Yeah, talk about games? Do you want to talk about
Speaker 1: the games? All right, we're back. What we're saying, you're
Speaker 1: just about to like talk shit about someone because you
Speaker 1: didn't know I was coming back yet from the break.
Speaker 1: What were we saying, Yeah, yeah, go ahead, tell the people,
Speaker 1: tell the people, MIKENI Oh no, Mike, I do too.
Speaker 2: He's like one of my favorite people, so do I.
Speaker 1: But you were just talking about him, Mary? What were
Speaker 1: we saying? All right, so we talked about my side,
Speaker 1: I mean the clitoris and that we talked about the clitorists. Okay,
Speaker 1: I'm very curious. I have ac Shadows downloaded, Dan, I
Speaker 1: believe have you both tried it?
Speaker 3: I've tried it, but I'm only two hours in.
Speaker 2: I'm like, that's a decent.
Speaker 3: You're the one, and then I have questions for you
Speaker 3: because I'm enjoying it so far, but I'm very early in.
Speaker 1: Yeah, I'm excited to try it.
Speaker 2: I I historically have greatly disliked the Assassin's Creed serious.
Speaker 2: The only one I liked enough to beat was the
Speaker 2: second one, and even then I thought that was like,
Speaker 2: that's a good eight out of ten game. It kept
Speaker 2: my interest. There wasn't a lot else that I wanted
Speaker 2: to play at the time. So I don't love it,
Speaker 2: but it's you know whatever. And I haven't even really
Speaker 2: touched the last couple, like just the settings, and it
Speaker 2: was like grease and stuff just I don't know big
Speaker 2: axes and Viking stuff. Didn't that's not really my thing.
Speaker 2: So this one being like, oh, okay, it's like more
Speaker 2: like a like Ninja, you know, Shanobi type stuff. It's like, oh,
Speaker 2: I'll give this a try here. It's always liked the
Speaker 2: idea of that to like I remember like Tenshu back
Speaker 2: in the day and being like, oh, I'll just sneak
Speaker 2: around on rooftops and throw you know, sharrikins and stab people.
Speaker 2: But I suck at stealth and I've always hated the
Speaker 2: assassin's screed style of stealth. There were so many just
Speaker 2: like instant fail type shit. And when I started up Shadows,
Speaker 2: you know, I always look at the options of everything,
Speaker 2: got to turn off motion blur on everything. I saw
Speaker 2: there was separate difficulty sliders for combat and stealth, and
Speaker 2: I was like, oh, okay, cause I like combat and
Speaker 2: I'm good at combat. Stealth I don't like it. I'm
Speaker 2: not good at and so I saw when you bring
Speaker 2: it down, it's like, oh, so enemies will take longer
Speaker 2: to react to stuff, basically saying like, hey, they're gonna
Speaker 2: be dumber. You can sneak up on these motherfuckers and
Speaker 2: just stabbing way easier. And I'm like, that sounds great,
Speaker 2: that sounds perfect you.
Speaker 1: I'm sorry, I just fucking love the guy who doesn't
Speaker 1: like stealth in his back.
Speaker 2: I heard your solid I heard a million times. But
Speaker 2: also I second stealth in the Metal Gear games too.
Speaker 2: I just like the story up.
Speaker 1: That'll not gonna beat it that horse. Sorry.
Speaker 3: I think that Dan is like it's compartmentalizing because he
Speaker 3: has PTSD from some kind of wartime trauma, and so
Speaker 3: he's gotten really good at putting certain parts of his
Speaker 3: brain in a box.
Speaker 2: And I don't talk about Korea.
Speaker 3: Yeah, you can have thoughts that should not align, and
Speaker 3: they can both be Dan.
Speaker 1: Yeah, he's a complex human being. I agree you were
Speaker 1: talking about shadows. Stealth has separate sliders. I think Valhalla
Speaker 1: and Odyssey had that as well.
Speaker 2: Okay, but those seemed especially boring even for Assassin's screen
Speaker 2: like the setting. I just I just something about the
Speaker 2: big axes and ship like I'm sure you can get
Speaker 2: swords and stuff. I don't know that just Viking.
Speaker 1: Ship and all that Valhalla specifically. Sure he was grease,
Speaker 1: completely different millennium.
Speaker 2: Probably it's their neighbors, Like I don't know the same
Speaker 2: thing analization from.
Speaker 1: Nasty neighbors in any sense time or geographically.
Speaker 2: History major, Yeah, I'm sure they're wine Field didn't interlink.
Speaker 1: I'm not a history major. I just played both games,
Speaker 1: not talking.
Speaker 2: Out of my ass because I don't know what I'm
Speaker 2: talking about.
Speaker 3: One of his books back there gave all this insight.
Speaker 2: Yep, I guess I'm just trying to say that Ninjas
Speaker 2: seem cool, yes, and the other stuff didn't seem cool tonight.
Speaker 1: Yeah, I agree Ninjas and US is samurai correct?
Speaker 2: Well? Yeah, And like I played ten hours, and like
Speaker 2: I played as the guy for like the very beginning,
Speaker 2: and then you switch to the Ninja lady very quickly,
Speaker 2: and it's like, oh man, hell, I'm super mobile, and
Speaker 2: like I got this grappling hook, and like it actually
Speaker 2: felt really good. Like I used to hate the climbing
Speaker 2: mechanics of Assassin's Creed. I felt like that just the
Speaker 2: controls never did exactly what you want them to do.
Speaker 2: I'd hop off buildings without meaning to and all this shit.
Speaker 2: It all just works the way you want to do here.
Speaker 2: It's just like, okay, hold forward an X and you're
Speaker 2: gonna do a bunch of cool hopping up climbing stuff
Speaker 2: and grappling, hook swing. All that stuff all felt great.
Speaker 2: Stabbing dudes awesome. A lot of good physics stuff, like
Speaker 2: all the destructible like boxes and bamboo and stuff. Everything
Speaker 2: was just kind of like tickling my brain in the
Speaker 2: right way. It's like, oh shit, I might actually like
Speaker 2: like this Assassin' Screed game.
Speaker 3: And the slicing of the uh there's like baskets of stuff,
Speaker 3: and when you're killing people with your samurai sword, if
Speaker 3: you slice through a basket, slices down at this like
Speaker 3: fun angle, like it really was sliced with a sword,
Speaker 3: not you know what I mean. It doesn't just cut
Speaker 3: in half or explode. It looks sliced through with a sword.
Speaker 3: It's but that's fun like that in the little details
Speaker 3: to make you feel like you're throwing a sword around totally.
Speaker 2: Like there's those little satisfying things that just like you
Speaker 2: wouldn't expect, not like a scripted thing. It's just like,
Speaker 2: oh man, okay, I just dove through this paper door
Speaker 2: and stabbed a dude, and like that type of shit's
Speaker 2: really fun. And then there were stuff I was really
Speaker 2: appreciating too, where it's like I would just be running
Speaker 2: around exploring and I would see like some dudes that
Speaker 2: had like enemy health bars, and I don't even kill
Speaker 2: these dudes, don't know what their deal is, and I
Speaker 2: would kill them and it would do the big like
Speaker 2: flourish where it's like you killed this high ranking guy
Speaker 2: that it helped murder your family or what ever. It's like,
Speaker 2: oh shit, and to the like objective screen, and it wasn't.
Speaker 2: I wasn't even like tracking a quest. I just found
Speaker 2: a dude and he looked evil and I killed him,
Speaker 2: and I was like, oh shit, that's awesome. And it
Speaker 2: reminded me of.
Speaker 3: Like mercenary to kill everybody, you know, Oh, I was
Speaker 3: just killing everyone.
Speaker 1: There is that that sounds almost like the fact that
Speaker 1: there was supposed to be this gravitas around the kill
Speaker 1: and there wasn't almost sounds bad.
Speaker 2: No, I think it's awesome because it's like I like
Speaker 2: that about an open world game where it's like, sure
Speaker 2: you can follow the quest and everything and get all
Speaker 2: the story stuff and then wind up killing him. But
Speaker 2: in real life, like you know, sometimes you just run
Speaker 2: across an evil guy and well, I guess that doesn't
Speaker 2: happen in real life.
Speaker 1: But I think parents is my point. Okay, no, no, no, right,
Speaker 1: I'm really not trying to show on this. I I like,
Speaker 1: I'm excited to play this and I've played every single
Speaker 1: Assassin's Creed, every single one. I love this series.
Speaker 2: But do you play like Mercenaries Playground of Destruction?
Speaker 1: Have I played Mercenaries player? I am Mercenary? Have I? Okay?
Speaker 2: Okay, all right, I figured it seems like a my game. Okay, yeah,
Speaker 2: all right, So what you know the Deck of fifty
Speaker 2: two thing, and it's like the same thing. You could
Speaker 2: be like just driving around the mountains or in a
Speaker 2: helicopter's like oh shit, there's the Jack of Spades and
Speaker 2: you go down there and you crash a helicopter in
Speaker 2: his head and kill them. That they gave me that
Speaker 2: type of feeling like I can just find these guys
Speaker 2: in the world and kill them.
Speaker 1: That's good.
Speaker 2: And so yeah, that's that's all to say that. Like
Speaker 2: for the opening hours, there was just a lot of
Speaker 2: stuff that I was like, oh shit, this is clever,
Speaker 2: this is cool, like it's clearly a very well made game.
Speaker 2: But I also was knowing the whole time that like, oh,
Speaker 2: as soon as something comes along, like right now, I'm
Speaker 2: not I don't have any new games I'm playing. Really,
Speaker 2: as soon as something does come around, I'm gonna probably
Speaker 2: drop this and fall off and not come back, like
Speaker 2: I wasn't hooked on that level. And sure enough, this
Speaker 2: game that we'll talk about on the next episode came along,
Speaker 2: and I was like, well, this is all I'm playing now,
Speaker 2: and I look back at it now and it's like, yes,
Speaker 2: I do think Shadows is one of the best assassin's
Speaker 2: screens I've played. But at the same time, a lot
Speaker 2: of the stuff I don't like about the series, namely
Speaker 2: it's just dry and boring, and like I don't give
Speaker 2: a fuck about any of these characters or anytime there's
Speaker 2: a cut scene, it's just like, these are the most
Speaker 2: boring fucking characters I can imagine, even though Ninja's are
Speaker 2: cool and the setting's cool and everything, it's just like, uh,
Speaker 2: like I hated the voice acting, the English voice acting,
Speaker 2: and then I switched it to immersive mode, which is
Speaker 2: like a mix of the actual like Portuguese and Japanese
Speaker 2: and stuff, and that helped a lot, But like still,
Speaker 2: the actual story and the characters were just boring me
Speaker 2: to tears. So I don't know if I'll be going back,
Speaker 2: but I will say that like I did not I'm
Speaker 2: not even saying I didn't hate it. I'm gonna say
Speaker 2: I did enjoy it. I think it's a good game.
Speaker 2: I just don't think I'm gonna go back to it.
Speaker 1: Are they doing a good job of encouraging you to
Speaker 1: play as both characters? Are you just sticking to that
Speaker 1: come back?
Speaker 2: I've only had I saw the guy at the very beginning,
Speaker 2: during like a tutorial, and then I've been now a
Speaker 2: or you know, the girl for like eight plus hours
Speaker 2: and has not even mentioned the dude again. I can't
Speaker 2: It's not a GTA swap back to him type thing yet.
Speaker 2: I don't know. Maybe he does want to go back
Speaker 2: to them.
Speaker 1: Yeah, because I liked I love Assassin's Creed Syndicate the
Speaker 1: London Industrial Revolution one with Jacob and Evie brother and sister.
Speaker 1: That was super cool because you could.
Speaker 3: Choose which story you were watching based on which one
Speaker 3: you were swapping too, and.
Speaker 1: That that was more of a case of they both
Speaker 1: function the same way. Their animations were just very different.
Speaker 1: He was more brute forest brass knuckle kind of stuff.
Speaker 1: She was like acrobatic and stab in between specific ribs
Speaker 1: kind of fighting. But I was curious. I had seen
Speaker 1: in previews that use the case, for instance, cannot crawl
Speaker 1: through small holes like she can. Have you encountered artificial
Speaker 1: stuff like that? That's like, oh, he can't do this
Speaker 1: very menial thing.
Speaker 2: Hard to say considering I haven't played at them, or rather.
Speaker 1: I guess in your case, have you seen anything that
Speaker 1: she can't do that he supposedly can?
Speaker 3: I know that she can. Can he grapple because when
Speaker 3: we played is Him, all he did was fight sequences,
Speaker 3: And she's the one who is acrobatic and has the
Speaker 3: grapple and the ability to like tiptoe and like swan
Speaker 3: dive and stuff like that. So I would be surprised
Speaker 3: if they have a grapple for him, But maybe they do,
Speaker 3: oh like the grappling.
Speaker 2: Hook then yeah, oh yeah.
Speaker 3: It's like her thing is silent Assassin. That's like her
Speaker 3: whole mobile bag and every time we play him, it's
Speaker 3: like you're in so you're in war, can't go kill
Speaker 3: all these people? Well, and you just throw your sword around.
Speaker 1: Like maces and shit, too right, I've seen he gets
Speaker 1: like these like long sticks.
Speaker 3: Later on, Yeah, he has heavier and I think he's
Speaker 3: like more about there's like a perry system and stuff
Speaker 3: to make sure that.
Speaker 1: Uh.
Speaker 3: But what I found was interesting is like when you're
Speaker 3: when you're doing combat as him, it's like, here's how
Speaker 3: you perry, here's like how you dodge. Just make sure.
Speaker 3: And then as soon as you play as her, they
Speaker 3: were like, if you see this red light, that means
Speaker 3: it's an unpariable right attack, you have to dodge it.
Speaker 3: And that was not shown with the guy.
Speaker 2: So he's more brude force like and yeah, yeah, okay.
Speaker 3: Yeah, but I I but today point we haven't. We
Speaker 3: haven't played as I swear. You play as the guy
Speaker 3: for like the first thirty minutes and you kill a
Speaker 3: bunch of people, and then I played as the girl
Speaker 3: the rest of the time, and I really liked her.
Speaker 3: But she has a totally different combat style and she's
Speaker 3: much more focused on, you know, dance up this wall,
Speaker 3: get behind them, and then stab them in the neck,
Speaker 3: and that's what she'd like, that's her thing.
Speaker 1: But you you sorry if you said this already. Have
Speaker 1: either of you gotten to the point where you can
Speaker 1: switch at will if you want.
Speaker 2: To help you? No, I literally have not seen the guys.
Speaker 2: The first thirty minutes.
Speaker 1: I thought you were doing that choice.
Speaker 2: No I did. Yeah, the game has not acknowledged that man.
Speaker 3: For like Tanna, it's all about her and her mask journey.
Speaker 3: She's trying to get this mask. She's very upset about it.
Speaker 3: Every time she's riding her horse, they always add in,
Speaker 3: you know, dead in the little horse pieces of Oh
Speaker 3: the horse is actually quite effective. You are fast on
Speaker 3: this horse. It's really fun to to be able to
Speaker 3: ride a horse. But when you're riding a distance, they'll
Speaker 3: always say something and she's always like, I've got to
Speaker 3: get that mask back, and it's just like I know
Speaker 3: I'm the one who's playing this. Usually when there's like
Speaker 3: a dialogue in horse riding in a game, it's to
Speaker 3: add color commentary, right like between characters that you can
Speaker 3: learn more about them and their hat past and their
Speaker 3: history or like their dynamic. But in this game, her
Speaker 3: her horse commentary is like as I have said previously,
Speaker 3: I have to get this mask back. It's very important.
Speaker 3: It's like, yeah, I fucking know.
Speaker 2: That I don't a mask at all. What I thought
Speaker 2: they just like killed your dad or something.
Speaker 1: The moon's falling to Earth and you got three days
Speaker 1: to beat the game.
Speaker 2: Oh I see. Yeah, I was gonna say, Oh, I
Speaker 2: wonder if they're not saying it as much with me,
Speaker 2: or if I just forgot. I probably just forgot.
Speaker 3: It's the second at Yeah, you're probably like, we're looking
Speaker 3: at you know, blue sky, and then the cut scene
Speaker 3: had ended, and you like the game.
Speaker 1: I'm so popular.
Speaker 2: No, I'm not a phone game guy. I'm really not.
Speaker 1: No, I know, to your credit, you you don't. You're
Speaker 1: not like a on listening to podcasts while you watch movies.
Speaker 1: You're very attentive with with movies, but with games.
Speaker 2: Actually, honestly, with with this that was so boring, and
Speaker 2: I did give such zero ships about the story that
Speaker 2: I did wind up like listening to podcasts and stuff
Speaker 2: and just running around, jumping up buildings and finding treasure
Speaker 2: chests and stuff.
Speaker 3: I do like jumping around, though. I think I think
Speaker 3: it is a really well made The scene I played
Speaker 3: with the girl, which is by the way to get
Speaker 3: the mask back. It's the very first thing you do
Speaker 3: with her. Dnne Okay, well, I think it was extremely
Speaker 3: well designed. The space was designed for you to play
Speaker 3: and be able to like hop, skip and jump your
Speaker 3: way through the building. That feels good to you. I
Speaker 3: don't think it was obvious. There's always like this commentary
Speaker 3: about like white paint, right like like where you want
Speaker 3: them to go. S game does not do that, but
Speaker 3: it uses really good visual cues where it's like, so
Speaker 3: when you get to the first building, there's two giant
Speaker 3: guards of the building that are like, you're not coming
Speaker 3: in here, and it's like, okay, I guess I'm not
Speaker 3: going in there. And so you look around the building
Speaker 3: and there's just these boards against the building, and it's like,
Speaker 3: I'm a ninja. I bet I can run against those boards. Again,
Speaker 3: there's no white paint. There's nothing like very glaringly obvious.
Speaker 3: It's just a visual cue that I think is for
Speaker 3: the average gamer. You're gonna be like, I'm a ninja,
Speaker 3: I bet I can do that, and sure is shit,
Speaker 3: you absolutely can. There'll be these pillars throughout the location
Speaker 3: where it's like, again there's no color or like lighting cues.
Speaker 3: It's just you're a ninja. I bet I could jump
Speaker 3: from pillar to pillar really delicately, and sure, is shit,
Speaker 3: you absolutely can. It gave you really nice, delicate ways
Speaker 3: of guiding you through the space, but did not feel forced,
Speaker 3: didn't feel like it was telling me what to do.
Speaker 3: I just felt like I was playing in the space
Speaker 3: and being really cool, fun ninja the whole time. I
Speaker 3: think they I think they handled that first area like
Speaker 3: it was designed impeccable, and.
Speaker 2: They had that across the whole open world, Like I
Speaker 2: remember having that thought when there's like these big pirate
Speaker 2: ships in the ocean. I don't know if you went there,
Speaker 2: but like you can climb on you can climb up
Speaker 2: to the very top of these masks and all this stuff,
Speaker 2: and the pirate ships are conveniently close enough to where
Speaker 2: you could jump from like the top of a mask
Speaker 2: onto like you know, the board on another one. And
Speaker 2: it's like but like Mary said, it's not like, hey,
Speaker 2: check you should jump from ship to ship. It's just like, oh,
Speaker 2: I bet I could, And then it's like, yep, all right,
Speaker 2: I thought of that. That's cool. Like the park corset
Speaker 2: does feel pretty great in this game.
Speaker 3: Yeah, I think it's it's been constructed in a way
Speaker 3: that for the first time in a long time, I
Speaker 3: feel like it's encouraging you to play with the space
Speaker 3: design and run around like a fun little ninja that
Speaker 3: you are. I did not want to be discovered. One
Speaker 3: time I was accidentally discovered, and I actually I restarted
Speaker 3: because I was like, I don't want to fight my
Speaker 3: way through this space. It is more fun for me
Speaker 3: to acrobatically dance around this space. And that really was
Speaker 3: a joy for me to just like run around and
Speaker 3: use my zip line or whatever it is I could
Speaker 3: to like get through the different areas, and it does
Speaker 3: encourage you. There'll be some cues. One of them was like, hey,
Speaker 3: you'll be able to see people better if you get
Speaker 3: to a high advantage point. So I was like, all right,
Speaker 3: if you look around the space just like the ship,
Speaker 3: you will find the highest piece of wood that they
Speaker 3: want you to clearly climb. And then they have a
Speaker 3: bagging system just like metal gear. We can like tag
Speaker 3: all the enemies so that you know where it ought
Speaker 3: to go. Because you'll be discovered once you do all
Speaker 3: that stuff. I feel like they've given you enough tools
Speaker 3: where you can be sneaky. I did not alter the
Speaker 3: game's settings, and I figured it out, like I don't
Speaker 3: think I'm the most sneaky person either, Dan, And they
Speaker 3: gave me enough where I could do it without getting discovered,
Speaker 3: and that felt really good for me.
Speaker 2: Yeah, And I appreciate the level of like accessibility stuff
Speaker 2: and you know, just combat and like the options, Like
Speaker 2: more options are never a bad thing, And I was
Speaker 2: impressed at the suite they give you in this.
Speaker 3: I agree. I think people are really liking it. I'm
Speaker 3: gonna be playing it some more. It's kind of taken
Speaker 3: place of a vowed right now for me because it's
Speaker 3: it's my console game of choice. Right now I'm gonna play.
Speaker 3: I'm gonna play a lot more of it. I owe
Speaker 3: a lot more of it, and I am looking forward
Speaker 3: to it.
Speaker 1: Uh, Elephant in the room. Yeah, I think there's like
Speaker 1: discourse online going around about oh, like Ghost of Sushima
Speaker 1: already did this. Better half of me is like, I
Speaker 1: think they kind of shot themselves in the foot. You'd
Speaker 1: be soft way back in the day when Alex Hutchinson
Speaker 1: was like, oh Japan's too obvious or whatever, Like I
Speaker 1: think that sets them back of it too obvious. But
Speaker 1: also I think there's more room. There's room enough for
Speaker 1: more than one open world game.
Speaker 2: So different to me too, Like I.
Speaker 1: Love, for the record, I love Ghost Sushima, and I'm
Speaker 1: not saying I can't enjoy this as well. I'm saying,
Speaker 1: is there any like it does it's doing, it's separating
Speaker 1: itself from that different I.
Speaker 2: Mean, there's a lot of just Assassin screed shit in
Speaker 2: this where it's like you were climbing tall temples and
Speaker 2: stuff like that that like, you know, I don't remember
Speaker 2: the amount of like vertical mobility in Sushima that this has.
Speaker 1: It's more for sure.
Speaker 2: Yeah, yeah, It's just it's got a different vibe to it.
Speaker 2: I think, I I think I probably prefer Sushima. But yeah,
Speaker 2: it doesn't. This doesn't feel like, oh, it's just another
Speaker 2: one of those.
Speaker 1: Cool I Like I said, I could very well like
Speaker 1: them both. I'm going to play Shadows tonight if I
Speaker 1: get time, because I really like I like Assassin's Creed.
Speaker 1: I've been There's even been titles I've kind of been
Speaker 1: an apologist about. I did not like val HeLa whatsoever.
Speaker 1: I got bored to death. I liked Odyssey, but it
Speaker 1: got overloaded activities. Bloated Origins is my favorite Assassin's creed
Speaker 1: of all time, So like, I'm curious to see what
Speaker 1: they do with this new chapter.
Speaker 3: While we're comparing two games, do you mind if I
Speaker 3: transition to a game that I keep comparing to another game?
Speaker 1: Go for it?
Speaker 3: So I'm finally playing. I think it's called split Back Sweciction.
Speaker 1: Yeah.
Speaker 3: Yeah, I wrote it as split Faction because I cannot remember.
Speaker 1: I was trying to remember the game I read that.
Speaker 1: I was like, wait, what the fuck is the name?
Speaker 1: I know that's wrong.
Speaker 3: It's such a memorable title. So Dan, you played this
Speaker 3: last EPI and you were talking about how you were
Speaker 3: actually really enjoying it. You played as pigs who fart
Speaker 3: and stuff like that, and you said it was like
Speaker 3: really creative. So I was excited about it. So I
Speaker 3: also got this game and have been playing it. I
Speaker 3: have to be three fourths through this game. I feel
Speaker 3: very feel like I've almost beaten this game. Have you
Speaker 3: beaten the game? I'm just curious, Like what, No.
Speaker 2: Bonk was a GDC for like a week, so we
Speaker 2: had to take you know, I don't think i've played
Speaker 2: since last time I talked about it. We are going
Speaker 2: to go back to it. But yeah, yeah, you're beyond
Speaker 2: me at this point.
Speaker 3: Oh okay, great, Well, I just I've had a little bit
Speaker 3: of a different experience than you. I I do think
Speaker 3: that it is creative, and I think it's really interesting
Speaker 3: that you can play in lots of different spaces, Like
Speaker 3: you're in sci fi. Then you're like in this like
Speaker 3: magical farm with giant vegetables that is actually quite cute.
Speaker 3: I got to this area with like giant giants and
Speaker 3: you're running between their hands, so they like come and
Speaker 3: scoop you up with their fingers and you like jump
Speaker 3: between giants, which it visually looks cool. And right now
Speaker 3: I'm in a fantasy area where like I'm a fairy
Speaker 3: and the other person is like a I'm going to say,
Speaker 3: like a sea otter, and so like they're doing stuff
Speaker 3: in the water and I can fairy around half fly,
Speaker 3: I guess.
Speaker 2: And just the one where there's like the bamboo things
Speaker 2: and like the ocean thing can like move you while
Speaker 2: you're holding out of the bamboo and you're going through
Speaker 2: a river. Does that sound familiar?
Speaker 3: It's I don't know if I'm seeing I don't know
Speaker 3: if I can place exactly what you're visually saying. But
Speaker 3: there is a point where, like the otter is like
Speaker 3: moving my stuff in the water so that I can
Speaker 3: get past brambles and like nets and like stuff. I
Speaker 3: don't think it's an ocean, it's it's like an underwater cave.
Speaker 3: So okay, okay, anyway, I think there's some really cool,
Speaker 3: interesting stuff that this game is doing. I do really
Speaker 3: like that you can play into very different environments, right
Speaker 3: like sci fi changing it up to fantasy. It helps
Speaker 3: with our attention spans that every time I'm like okay,
Speaker 3: I feel like I've seen enough of this future dystopia
Speaker 3: that it shoves me into a different world. So I
Speaker 3: think that is nice. But I think I'm a bit
Speaker 3: of a hater because this aime isn't really doing any
Speaker 3: of these areas extremely well. I think because we're playing
Speaker 3: in these areas for a short period of time, by
Speaker 3: the time you really recognize that there's invisible walls everywhere,
Speaker 3: that it's kind of janky that you could like fall
Speaker 3: through the tomatoes or like the game doesn't want you
Speaker 3: to do very specific things, and the mechanically you're very limited.
Speaker 3: It's telling you literally what to do in every scene.
Speaker 3: By the time you're like okay, I I feel like
Speaker 3: I've seen it, they shove you in a new environment
Speaker 3: that you get to explore and think, I think it's
Speaker 3: tricking you into thinking that you have a lot of
Speaker 3: agency in this space, but you literally have none.
Speaker 2: I guess Devil's advocate on that point, because like, I
Speaker 2: do agree with you in that, like it is very simple,
Speaker 2: Like the controls are very much like, Okay, in this area,
Speaker 2: you have you know, your R two does this, and
Speaker 2: then you can just basically jump and dash. You know,
Speaker 2: there's not a lot complicating going on. But I have
Speaker 2: to think that that would be kind of by design,
Speaker 2: considering it's supposed to be a game that, like you
Speaker 2: have to play co op and I'm a lot of
Speaker 2: people are bringing in friends or significant others and stuff
Speaker 2: that are not maybe normally wouldn't play games, would be like, oh,
Speaker 2: let's play this game together. And like, I think the
Speaker 2: kind of simplified controls and stuff probably help with that.
Speaker 2: But it doesn't mean you're wrong about what you're saying there.
Speaker 2: Like it is, it's not a complicated game by any means.
Speaker 2: It's just kind of a roller coaster ride of just
Speaker 2: like now this, now, this is happening. Now that's happening.
Speaker 3: Don't forget to shoot the balloons. Yeah, like it's it's
Speaker 3: constantly telling you what to do, so you feel really
Speaker 3: busy and really valued both players at any skill level,
Speaker 3: And I will, I will acknowledge I think you are
Speaker 3: right that I think this is for lots of people
Speaker 3: at varying skill levels, so that you could play this
Speaker 3: with your younger brother, you could play this with like
Speaker 3: your girlfriend who like kind of is cool with your game,
Speaker 3: you know, hobby, but might not really want to play this,
Speaker 3: and you're like, this is a good in. I think
Speaker 3: this is a good in as someone who like plays
Speaker 3: a lot of games and gets a thrill out of
Speaker 3: being able to play a game with another person co op.
Speaker 3: I think that there are other games that do this
Speaker 3: so tr tremendously better. That it's just a bit of
Speaker 3: a bummer to play this and have these very simple
Speaker 3: puzzle designs spoon fed to me in between like kind
Speaker 3: of gimmicky spaces where I don't actually get the full
Speaker 3: breath of being able to play and enjoy. I think
Speaker 3: that Portal two walked so that this game.
Speaker 2: Could crawl interesting.
Speaker 3: Yeah, I think there are other games that are doing
Speaker 3: it way better, and I.
Speaker 2: Think it's a bummert. I definitely prefer Portal too.
Speaker 3: It's a fucking decade old, you know what I mean.
Speaker 3: Like this, we keep saying like, can you believe this
Speaker 3: games for two people? And I'm like, yeah, I actually can.
Speaker 3: There's a lot of games that do that. So, like,
Speaker 3: I don't think it's like this extraordinary innovative thing. I
Speaker 3: think that the idea that this game is getting this
Speaker 3: high praise for doing it. Maybe it's because it's doing
Speaker 3: it in such a handholdy way that we feel like
Speaker 3: everyone can participate and partake. But I think maybe it's hook.
Speaker 2: I think the thing is that that couch co op,
Speaker 2: which people misuse that term all the time. They think
Speaker 2: it's any time it's the same room. It's not co op. No,
Speaker 2: this is legitimately, couch co op is not a thing
Speaker 2: as much anymore. He used to so be a thing,
Speaker 2: you know, all through the eight and sixteen bit and
Speaker 2: beyond era, Like there is so much that And I
Speaker 2: think since you kind of got online games and stuff
Speaker 2: like that, and you know, multiplayer shooters and all that stuff,
Speaker 2: I think the idea of multiplayer is less. Oh I'm
Speaker 2: sitting down and playing. Contrast my friend on the same couch.
Speaker 2: I think it is almost a throwback to like, okay,
Speaker 2: me and my friend or me and my wife are
Speaker 2: sitting on the couch playing together. And I think that's
Speaker 2: why it's gotten so much attention, because it is. It's
Speaker 2: doing it very well at like a high level, you know,
Speaker 2: production wise, and there's just not a lot. I everything
Speaker 2: you're saying is true. I mean, I don't think it.
Speaker 3: Is compared to the other games of its magnitude. I
Speaker 3: think that if you want to play a game with
Speaker 3: your little niece who's not very good at games, I
Speaker 3: would recommend ray Man Legends, which is extremely good for
Speaker 3: both levels of play and is extraordinary designed to have
Speaker 3: co opic experiences with other people where you can have fun.
Speaker 3: I think that there are like Mario games that do
Speaker 3: us extraordinarily better.
Speaker 2: But even like Raymond Legends, you know, like that was
Speaker 2: over a decade ago. I think, you know, so that
Speaker 2: that's all just that's right. I don't think there's.
Speaker 3: Been so much room for improvement in a decade. I
Speaker 3: I just I think I am disappointed that, like the
Speaker 3: fact that they're making these So Okay, I hear your point.
Speaker 3: I think what I'm saying is is like this game
Speaker 3: is getting a lot of praise that it's doing something
Speaker 3: that games aren't doing anymore, which I think means there
Speaker 3: is a hole in the market for co op games
Speaker 3: that we should be filling.
Speaker 2: I agree.
Speaker 3: I am in agreement with that. I would love way
Speaker 3: more co op games to be in the market. I
Speaker 3: think that this game is like really limited with what
Speaker 3: it's doing, but I can see why everybody's obsessed with it,
Speaker 3: and I think it's because it's doing something that everybody
Speaker 3: wishes they could be doing more with their friends, which
Speaker 3: is just like playing games together and enjoying like a
Speaker 3: nice co op experience.
Speaker 2: That's fair. Yeah, I think that's totally fair.
Speaker 3: Okay, that's it.
Speaker 2: That's my ultimate way. Yeah, I'm not like, you know,
Speaker 2: I think it's a very really.
Speaker 3: The story sucks and they're acting as such. Sorry, I
Speaker 3: don't think it's they're acting. I think the writing is
Speaker 3: like so exhausting. They fucking did it again. Instead of
Speaker 3: having two people who are getting a divorce, which is
Speaker 3: like Jesus Christ, dude, now it's two women who have
Speaker 3: complete opposite writing styles and don't respect each other, and
Speaker 3: so you know, they'll be in one of their worlds
Speaker 3: and the other one will be like you wrote this,
Speaker 3: like are you okay, and it's just like, okay, well,
Speaker 3: I don't like her for saying that. And then they'll
Speaker 3: be in the other girls world and she'll be like, hey,
Speaker 3: did you write this about like needing to owe money
Speaker 3: because something's going on in your real life? And the
Speaker 3: girl's like, no, no, I don't know anybody money, And
Speaker 3: it's just like, that's fucked up that both of these characters.
Speaker 3: It's fucked up that you wrote.
Speaker 2: That that, Like do you live in the country, you idiot?
Speaker 1: You live in you idiot.
Speaker 3: Yeah, it's like country bumpkin versus like city girl who
Speaker 3: owes money to a financial investor or something like that.
Speaker 3: And it's so obvious what they're doing, but.
Speaker 2: It's incredibly on the nose and obvious. And yeah, I
Speaker 2: will not defend the writing at all. I just yeah,
Speaker 2: it's just that roller coaster co op thing. I do
Speaker 2: like it a lot, but I'm also not going to like,
Speaker 2: you know, die on the split fiction hill or anything
Speaker 2: like that, like be my top ten or anything.
Speaker 3: I'm gonna complete it. I think it's I think it's
Speaker 3: doing its job, and I do enjoy playing with other people.
Speaker 3: I think this is going to be just like the
Speaker 3: other one, where it's like I suspect that this is
Speaker 3: going to be like one of these things where everyone's like,
Speaker 3: this is a game of a generation, everybody needs to
Speaker 3: play this, and I'm like, I don't. I don't agree.
Speaker 3: I don't think this is like super monumental. I think
Speaker 3: it's showing us. And now, like with this conversation, I
Speaker 3: feel really confident in saying like this is just showing
Speaker 3: us that there's a gap in the market. We should
Speaker 3: be making more games that we can enjoy playing with
Speaker 3: our buds casually on a couch. But like Jesus, can
Speaker 3: someone else try this one? But Joseph, I I do
Speaker 3: think he does a decent job at it. I just
Speaker 3: think I think that the amount of value we're placing
Speaker 3: in these games is too damn high.
Speaker 2: Oh, I'm totally with you, and like it takes too
Speaker 2: I had a lot of fun ideas and stuff, but
Speaker 2: by the end, Bunk and I were like, all right,
Speaker 2: this is going on too long. And then like when
Speaker 2: one Game of the Year and stuff like, oh boy,
Speaker 2: that was fun for a bit, but that is a
Speaker 2: game of the year, is crazy, you know.
Speaker 3: Yeah, we all had the same reaction to It Takes two,
Speaker 3: which was like, that was a great experience. It ain't
Speaker 3: gonna be in our top ten. Yeah, same, Yeah.
Speaker 2: No, I think we were closer than a may seem
Speaker 2: on our opinion on this.
Speaker 1: Yeah, what's et.
Speaker 2: Et for the Atari twenty six? Based on the Steven
Speaker 2: Spielberg film Transition?
Speaker 3: Wait, the original et from like thteen Dickity two.
Speaker 2: Yep, the one that was so bad and they had
Speaker 2: to bury it in a landfill. Famously, it's stuck in
Speaker 2: like a hole? Right, oh, so many holes. I got
Speaker 2: stuck in a billion holes. Well, it started as a
Speaker 2: Blake club game, and I'd beat.
Speaker 1: Those who don't know that is the Giant Bomb Show
Speaker 1: where they like just play.
Speaker 2: The worst games of all time. Yeah, and I got
Speaker 2: stuck with e T. It's the worst game I've ever beaten, for.
Speaker 3: Sure, No, you beat it.
Speaker 1: It is.
Speaker 2: It's very short. It's just it's impossible to figure out
Speaker 2: what the fuck you're supposed to do, and you're just
Speaker 2: non stop falling into holes and it sucks ass. It
Speaker 2: looks like shit, it's an old.
Speaker 3: Titar game emulated emulator or did you play it on?
Speaker 2: I played through Grubbs sent me one of those Atari
Speaker 2: twenty six D like the new It's basically like the
Speaker 2: NES classic where you're like HD. So I played with
Speaker 2: an Atari joystick. Okay, I played on the actual cart
Speaker 2: so I. Actually it wasn't emulated. It was the cart
Speaker 2: of ET. It is a piece of shit. Uh fast forward?
Speaker 2: Uh you know, six five or six days after that
Speaker 2: Blake Club episode, I am currently the number ten speed
Speaker 2: runner of that game in the world.
Speaker 3: What nobody else wants to play it? I finish this game.
Speaker 2: There's not a ton but I am number ten in
Speaker 2: the world at speed running ET. I did.
Speaker 1: Going on that and move up.
Speaker 2: I don't intend to play.
Speaker 3: The game some more?
Speaker 1: Are you? I know? I did? I did.
Speaker 2: It's not good, but it's a funny thing to me
Speaker 2: to be one of the ten best in the world
Speaker 2: at So that's where I'm at now with ET the Extraterrestrial.
Speaker 3: How long is it to be?
Speaker 2: My last time was under two minutes. Oh oh yeah,
Speaker 2: one minute forty three seconds is my number ten world?
Speaker 1: How did you fill the number one?
Speaker 2: Number one is let me see the percent know RNG
Speaker 2: manipulation leader board is fifty nine seconds, so only one
Speaker 2: person in the world is done under a minute.
Speaker 3: Oh you could do that.
Speaker 2: You should do this fucking game.
Speaker 3: It's not my time.
Speaker 1: Yeah, there, get in there, sop it up. Fucking like
Speaker 1: how I don't fully understand how you even beat in
Speaker 1: two minutes.
Speaker 2: It's just very random. There's like six map screens and
Speaker 2: you have to go around and not fall in holes,
Speaker 2: which is the hardest part, and then you have to
Speaker 2: like randomized you have to get three pieces of your
Speaker 2: fucking phone and you have to e T phone home,
Speaker 2: but then you have to like to call the spaceship.
Speaker 2: There can't be any other characters on the screen, so
Speaker 2: that's just random basically. And then when the clock counts
Speaker 2: down for the spaceship to come down, it will only
Speaker 2: come down if there's no other characters on the screen.
Speaker 2: So it's a lot of just like randomly finding these
Speaker 2: three phone pieces and then hoping there aren't an FBI
Speaker 2: agent or a scientist on the screen when the spaceship
Speaker 2: comes down. It fucking sucks.
Speaker 1: So that leaderboy that says no RANG manipulation, do they
Speaker 1: just mean they didn't just restart immediately when they got
Speaker 1: a bad No, you can do that.
Speaker 2: But the thing is, you can guarantee the same layout
Speaker 2: of where the phone pieces are if you start the
Speaker 2: first frame when the game starts up. So if you
Speaker 2: turn on the atari wire like holding in the button,
Speaker 2: you can guarantee the same seed each time. So it's like,
Speaker 2: I know this piece is here, this piece is here,
Speaker 2: this piece is here. So you can't do that for
Speaker 2: the leader ward, I'm on, how do.
Speaker 3: You know that that guy didn't do it?
Speaker 1: You think?
Speaker 2: I mean, all the videos have to be on speed
Speaker 2: run dot com so you can see, like if it's
Speaker 2: on the title screen for even half a second, again,
Speaker 2: they're not doing or org.
Speaker 3: That makes sense. Yeah, it's interesting. I love the speed
Speaker 3: running community. They's so crazy and like they the levels
Speaker 3: of obsession and interest. It intrigues me greatly. And all
Speaker 3: the rules that they create because they don't want people
Speaker 3: cheating to get these top scores. To me, the number
Speaker 3: one person just literally played this game for a very
Speaker 3: very long time until they got super lucky.
Speaker 2: So yeah, it's a it's an infuriating thing to do,
Speaker 2: but it's it's very fun when you succeed.
Speaker 3: It's in there, Dan, it's under a minute.
Speaker 2: Ruin your life? Yeah, yeah, what.
Speaker 3: Else are you doing?
Speaker 1: What is uh? What's wander Stop? So you wrote it?
Speaker 1: You wrote it. Your order is dumb because I wrote
Speaker 1: it after on the list it's below this other game.
Speaker 1: But then in parentheses you said talk about this before
Speaker 1: the game instead of just rearranging.
Speaker 3: Well, that was just to make sure you were paying attention.
Speaker 3: I mean, like I wanted you.
Speaker 1: I'm always on my What's wander Stop? And I will
Speaker 1: not ask about spilled yet?
Speaker 3: Such a good transition. Wander Stop is the new game
Speaker 3: by I hope I say that Davy Redden, Okay, this
Speaker 3: Stanley Parable and the Beginner's Guide. This is like a
Speaker 3: person who like is a very creative writer, but a
Speaker 3: very different game than Stanley Parable or The Beginner's Guide,
Speaker 3: very different than all of the games that the studio that,
Speaker 3: like the studio heads have made previously. This game is
Speaker 3: about making tea straight up. You are a angry killer
Speaker 3: who like has a sword and a vendetta, and you're like,
Speaker 3: I have to win and I have to kill all
Speaker 3: these people, but you're like overworking yourself and freaking out mentally.
Speaker 3: There's a lot of dial I was, to be fair,
Speaker 3: this is just my vibe and Dan, I think you'll agree.
Speaker 3: It's just very talky for like a beginning of a game.
Speaker 2: I I've seen.
Speaker 3: Lots of talkie to be able to explain her mental anguish,
Speaker 3: her like frustration with like not being at the level
Speaker 3: that she wants to be at, her like disappointment, or
Speaker 3: of her own expectations of herself. And so the beginning
Speaker 3: of this game is like a straight up twenty minute
Speaker 3: narrative overview of why she is so fucked in the head.
Speaker 3: It helps paint a picture. I do not like twenty
Speaker 3: minutes of dialogue, so it really it was a bit
Speaker 3: draining for me. But eventually, essentially what happens is like
Speaker 3: you're you burn out, you freak out, and you you
Speaker 3: get helped by this dude who makes tea, and he
Speaker 3: like takes you back to his coffee shop and he's like,
Speaker 3: why don't you just relax for a little bit, I'll
Speaker 3: show you how to make tea. My character hates this.
Speaker 3: The dialogue options are a little rude. It'll give me
Speaker 3: three options and he'll be like, do you want me
Speaker 3: to show you how to make tea? And my options
Speaker 3: will be like fuck, no, I hate you, no, I
Speaker 3: never want to learn how to make tea, and oh,
Speaker 3: I guess, and it's just like, well, all these are
Speaker 3: bitchy and mean, so I'll pick the least bitchy of
Speaker 3: the three. I don't know why they gave me dialogue
Speaker 3: options if they're all mean, but I guess like, ultimately,
Speaker 3: they don't want you to have too much direction with
Speaker 3: the fact that your character is a mean, frustrated, overworked,
Speaker 3: pissy girl. They slowly want, I think, to turn you
Speaker 3: into a to a relaxing tea lover.
Speaker 2: Perhaps I see. Okay, so there's a reason that they're
Speaker 2: doing that.
Speaker 3: I suppose they have at that point.
Speaker 2: Like, why give the option?
Speaker 3: I give me three options if they're all mean. Mechanically,
Speaker 3: I really like the design of this space. I think
Speaker 3: it's beautiful. The tea shop is stunning. I love all
Speaker 3: the different ways that you get to make tea. It
Speaker 3: kind of has this whimsical It reminds me of like
Speaker 3: it reminds me like a Hairy Potter candy shop where
Speaker 3: they're just like, you know, these giant ladders that swing
Speaker 3: throughout the place, so that because the tea pot is
Speaker 3: so big, and you have to like kick open a
Speaker 3: valve and like put the water in and make sure
Speaker 3: that it's boiled to the perfect temperature. And then you
Speaker 3: kick open another valve and it goes into the infusing
Speaker 3: center and then you slide your ladder over and you
Speaker 3: put in your tea leaves and your flavors and it marinates,
Speaker 3: and then you kick open another valve and it goes
Speaker 3: into the perfect tea cylinder where you like put your
Speaker 3: tea cup and you have to pour it just right
Speaker 3: so that the perfect amount of tea pours into the
Speaker 3: cup and it doesn't overflow, but it's not too low.
Speaker 3: And that feels good when you get it right. And
Speaker 3: then you deliver the tea to the person they've given you,
Speaker 3: you know, and they're like, oh, this is pretty good,
Speaker 3: Like you should have some too. The game is filled
Speaker 3: with lots of little spaces where I can pour myself
Speaker 3: the same cup from that pot, and then I can
Speaker 3: go to a nice bench and I can sit on
Speaker 3: the bench and drink my tea and I will think.
Speaker 3: My character will have realizations or thoughts about what's going
Speaker 3: on with my life, or like why I'm so stressed
Speaker 3: or frustrated, and I basically grow as a character every
Speaker 3: time I just sit and have a cup of tea.
Speaker 3: So I think I understand. I think what it's trying
Speaker 3: to get me to do, which is like relax and
Speaker 3: like not worry so much about the day to day
Speaker 3: stresses and actually just enjoy making a cup of tea.
Speaker 3: But my dude, like, as someone who really likes playing
Speaker 3: games where I serve customers, you guys know that I
Speaker 3: really love those sims where yeah and customers are like
Speaker 3: I want this, but I don't want any blueberries. And
Speaker 3: I also took a big shit in the bathroom and
Speaker 3: you need to clear that up. And I'm like, oh
Speaker 3: my god, yes, yes, sir. And so I'm like balancing
Speaker 3: on these plays. This game is like the opposite of that.
Speaker 3: I was shocked that, like, within the first hour of gameplay,
Speaker 3: I had one customer. This is intentional, right, this is
Speaker 3: no an accident. They want me to be relaxed and
Speaker 3: kind of like enjoy the experience of a customer. But
Speaker 3: the second a customer showed up, I was like, Hey,
Speaker 3: what kind of tea can I make you? And the
Speaker 3: guy was like, I don't know, Like life is so
Speaker 3: crazy and like I don't even know what I want.
Speaker 3: I was like, bitch, what do you want? Like I'm
Speaker 3: so fucking ready to make his tea. I'm on another level.
Speaker 3: It's like it's like I took adderall and this game
Speaker 3: really wants me to take a sedative and I am
Speaker 3: on the opposite playing field of like what this game
Speaker 3: wants me to be, but what I want to do
Speaker 3: with it.
Speaker 2: That's a great way of putting it. I feel like
Speaker 2: I know exactly what you're talking about with that, Like yeah,
Speaker 2: you like if you play like cook Served Delicious, Yes,
Speaker 2: where it's like those games were just like, yeah, let's
Speaker 2: go like that is a certain thing that you expect
Speaker 2: from like you know, cooking and serving and stuff like that.
Speaker 2: And it sounds like this is definitely going for a
Speaker 2: different vibe. And I think he was probably in a
Speaker 2: tricky spot and Davey reddening with with like his previous
Speaker 2: stuff being so meta and having weird surreal twists and
Speaker 2: stuff like that with a Beginner's Guide and Stanley parable
Speaker 2: that it's almost that like m Night Shyamalan thing where
Speaker 2: it's like, you know, he kind of rose.
Speaker 3: Not have a twist you a little bitch.
Speaker 2: Thing that made him is just like a certain way,
Speaker 2: and then people have this certain expectation like, oh, this
Speaker 2: worst the twist. Oh I'm sure it's gonna be a
Speaker 2: little team making game. But then it's like you make
Speaker 2: an actual team making game.
Speaker 1: Yeah, has Sean made a movie where just nothing changes
Speaker 1: to fuck with people? And that's like everything happens exactly
Speaker 1: as it plays. I haven't watched his last like six, I've.
Speaker 2: Only seen a couple of a twist.
Speaker 3: I feel like all of them have such sense.
Speaker 1: I mean, I haven't watched a while. That movie is
Speaker 1: really fucking good.
Speaker 2: Last it was incredib I haven't seen it since the
Speaker 2: n but like it was awesome. Yeah, it's just a
Speaker 2: great movie.
Speaker 1: And also is one of the most underrated actors, especially
Speaker 1: in horror, with Arister pulling her back out for Hereditary.
Speaker 1: I like Signs.
Speaker 2: I like saying I thought Signs that was one of
Speaker 2: my favorite movie theater experiences until like I did not
Speaker 2: like the end. I know that's the common thing, but
Speaker 2: like had a twist.
Speaker 3: Yeah that's a twist though, is it.
Speaker 1: No, It's like I think, Okay, good point, good point.
Speaker 1: I think I think that movie was very much him
Speaker 1: trying not to do a twist where it's like all
Speaker 1: all the signs where there the whole time leading up
Speaker 1: to this, like they're allergic to water. They're like it's
Speaker 1: toxic to them. He always swung and thought wrong not
Speaker 1: to swing. Yeah, he had asthma, so there his lungs
Speaker 1: were closed up. It's like Shraumalaan saying there wasn't a twist.
Speaker 1: I was everything happens. That's why he was a priest.
Speaker 1: Fucking mel Gibson. I am an apologist for the Village.
Speaker 1: That movie. I hated the Village. The Village is the
Speaker 1: one where I left the theater and I think.
Speaker 2: I'm done with this guy.
Speaker 1: Yeah, a lot of people I get it, but like
Speaker 1: I like that movie.
Speaker 2: Oh, I hated that.
Speaker 1: I don't blame I didn't care for the Village.
Speaker 3: I do think it had good world building, but I
Speaker 3: just think sometimes it it kind of sucks the fun
Speaker 3: out of the room when you're.
Speaker 1: Like what, I didn't like the twist. I just like
Speaker 1: the I like the entire movie until he revealed what
Speaker 1: was really happening.
Speaker 2: I think that's where I was. I think that made
Speaker 2: me mad and then like I didn't see the trees.
Speaker 2: Trees were trying to kill Mark Wahlberg.
Speaker 1: That's happening. Yeah, dude, good movie. Oh lady.
Speaker 2: That am I a.
Speaker 1: Huge Shyamalan fan, and I'm just really weirdo. Have you
Speaker 1: seen Lady in the Water?
Speaker 2: No, I done.
Speaker 1: Us of a movie.
Speaker 3: I love it.
Speaker 1: It's so stupid. It's that's It has.
Speaker 3: A character who only works out one side of her body,
Speaker 3: and so one of the one of theirs is super
Speaker 3: buff and the other one.
Speaker 1: He's the pool guys. Oh, it's like a motel hotel
Speaker 1: where there's like, what's her name from the village, Bryce Howard. Yeah,
Speaker 1: she's in the Lady in the Water Again. I think
Speaker 1: Shyamalan probably shows up at some point. The dude from
Speaker 1: Moonrise Kingdom, balding guy, the the two camera stuff and
Speaker 1: Moon Rise Kingdom, he's in Lady in the Water. But
Speaker 1: Lady in the Waters whole thing is Shyamalan like deconstructing
Speaker 1: fiction and it sucks.
Speaker 2: That was awesome.
Speaker 1: He's like, Oh, this is your role in the story,
Speaker 1: and then everybody misunderstands their role in the story, and
Speaker 1: then once they figure it out, it all works. There's
Speaker 1: like a secret grotto in the deep end of the pool.
Speaker 1: Oh my god, it's fucking awesome. The happening was also
Speaker 1: sick and what was the what was the twist in
Speaker 1: the happening?
Speaker 2: Like it was to kill you?
Speaker 1: No, that wasn't the twist. That was the premise.
Speaker 2: Oh I just heard, like I said, I was done
Speaker 2: after the village and everyone that came after. I was like,
Speaker 2: what's the twist?
Speaker 1: And reel as well. I think the I think the
Speaker 1: twist was that it just stopped once it had killed
Speaker 1: enough humans. It was, you know, the last of us,
Speaker 1: the cordyceps. Yeah, the fungus is like apparently it pops
Speaker 1: up in ant colonies or something when it's like senses
Speaker 1: that they're getting too they're imbalancing the ecosystem. I think
Speaker 1: the happening was like that plants were like, they're they're
Speaker 1: destroying us. Let's kill the humans and they kill enough
Speaker 1: and it stops. Because I think Mark Wahlberg and Zoe
Speaker 1: Chanel during this like cabin it's you guys that.
Speaker 3: My friends saw that in theaters and halfway through the film,
Speaker 3: he predicted that the twist was that it was going
Speaker 3: to zoom out and that it was going to be
Speaker 3: m Night Shamalan making the movie because it was so
Speaker 3: bad that the twist was going to be this movie's
Speaker 3: falling apart because the acting is so poor and that
Speaker 3: and the the director is freaking out. But then that
Speaker 3: never happened, and the movie just.
Speaker 2: Ended expecting that to be. The twist has to be intentional.
Speaker 1: No, they just didn't get it. Did you see a
Speaker 1: big Mark Wahlberg? Guy? No, I hate you.
Speaker 2: Seem like you might be a big Mark Wahberg.
Speaker 1: Yeah, I respect him love Yeah, I actually don't. Yeah,
Speaker 1: he's got rained and have you seen the Fighter? I
Speaker 1: don't know. I think he's a good dude. He talks
Speaker 1: taking baths, he loves Jesus. What's not to like?
Speaker 2: All the stars, all the stars of that?
Speaker 1: Have you? Oh? Actually? Oh ship? I went to one
Speaker 1: episode filming of Jimmy Fallon and Mark Wahlberg was the
Speaker 1: main guest. Oh nice, And he made Jimmy Fallon take
Speaker 1: an ice bath in his suit.
Speaker 2: Oh my god. There's videos of him and like those
Speaker 2: two talking to each other sounds like the thing conversation.
Speaker 1: It's like two robots trying to explain.
Speaker 3: To AI who are.
Speaker 1: Yeah, it's it's a touring test where neither of them
Speaker 1: knows their computers either.
Speaker 3: You like ice baths, that's true. I do like ice baths.
Speaker 1: Have you heard of this? Jesus, dude, I have an
Speaker 1: n FT I have an n f T. It looks
Speaker 1: like my brother Donnie, and Jesus. Donnie was in Brandon Brothers,
Speaker 1: so he's better than I am. The Have you seen Devil,
Speaker 1: that's the one in the elevator elevator? Yeah, Allen's I
Speaker 1: love it. I love it. It's just the old woman
Speaker 1: the whole time. I'm sorry I'm spoiling it, but I'm
Speaker 1: pretty sure.
Speaker 3: That is a huge spoil Yeah, it's.
Speaker 1: Been forty years. No one's gonna watch it anywhere.
Speaker 3: It's also it's also bad.
Speaker 1: It's a bad movie. I'm saving it. I remember I
Speaker 1: spent a Apple gift card on that movie on iTunes.
Speaker 1: Oh my god, so like I have buyer's remorse, so
Speaker 1: I'm like, oh, it was a sick movie. I spent
Speaker 1: that eight dollars. Really well, anyway, it's like a.
Speaker 3: Game where you're trying to you actually have the ability
Speaker 3: to plant seeds, and if you plant seeds in a
Speaker 3: particular order. These are the things that I like about
Speaker 3: the game. I think there are things that I just
Speaker 3: did not understand right. I don't think I agree with
Speaker 3: it narratively or like what it's trying to make me be,
Speaker 3: but I like the mechanics of it. Making tea is
Speaker 3: super fun, and designing plants and growing plants is very fun.
Speaker 3: They have a book that gives you a guide, but
Speaker 3: it has you don't know which colors will lead to
Speaker 3: which types of plants. That's super fun. So you have
Speaker 3: to put certain colors in a certain design pattern on
Speaker 3: the ground, and they use like an octagonal grid to
Speaker 3: give you a guide of where you want to plant things.
Speaker 3: Once you do it, and you make a new type
Speaker 3: of plant and you water it, you get a particular seed,
Speaker 3: and then your book automatically updates to let you know
Speaker 3: that if you use three blue flowers and one pink
Speaker 3: flower in the middle, it will make this very specific
Speaker 3: type of tree that will make a doesn't really matter,
Speaker 3: but like a you know, a tte type. I shouldn't
Speaker 3: have used word T, I should have used any other letter,
Speaker 3: like a QQ plant that makes a sweet tea that
Speaker 3: helps energize somebody. And so you keep all this stuff
Speaker 3: in your booklets that you can recognize it later that way,
Speaker 3: when a patron comes in and they're like, I'm really
Speaker 3: tired and I love mint, You're like sick. I know
Speaker 3: exactly which type of plant gives me high energy, and
Speaker 3: I also have a plant that tastes like mint. So
Speaker 3: I will combine those plants in my next tee for
Speaker 3: this and I will brew it up and then I
Speaker 3: serve it to the guy and he's like, this is
Speaker 3: exactly what I needed. I'm stoked, Like let's have fun here.
Speaker 3: That feels good. It feels good to serve people. It
Speaker 3: feels good to like solve that that decision making of
Speaker 3: like how do I design the per t for someone
Speaker 3: and give it to them aesthetically, it is so relaxing
Speaker 3: and fun to make tea. I think they nailed the
Speaker 3: feeling of making tea. So I think it's cool and
Speaker 3: I think it I think it is doing what it's
Speaker 3: intending to do, which is cozy. I just think I
Speaker 3: want to express that this is really more of like
Speaker 3: a story about an overworked, you know, traumatic trauma induced
Speaker 3: like main character who like feels like they're inadequate and
Speaker 3: has like problems with like relieving that tension and stress
Speaker 3: clumsily disguised as a cozy game that is okay, there
Speaker 3: is like a whole world that this game is trying
Speaker 3: to put in there that I don't want, but.
Speaker 2: You can do, you can do appreciate like cozy games
Speaker 2: that are just cozy games, Like on the surface they're
Speaker 2: a cozy game. When you dig in their cozy game.
Speaker 1: Like, that's what I trying to like speak to something
Speaker 1: deeper that's no longer cozy. It's about tariffs, Like like
Speaker 1: like the movie Sign, I thought it was just about
Speaker 1: I thought it was just about a family living on
Speaker 1: a farm, and turns out it's about faith and predestination.
Speaker 1: I just get, let me have these aliens invade this cornfield.
Speaker 1: I and then yeah, it's my favorite movie of all time.
Speaker 1: But I still would prefer it was just a simple
Speaker 1: farm alion.
Speaker 3: I think if this game was mostly about building tea
Speaker 3: and at the very end she was like, man, I
Speaker 3: had a lot of trauma, but this solved it, I
Speaker 3: actually would have liked it. Much like Shyamalan. I think
Speaker 3: my struggle is that the very beginning of this game
Speaker 3: is all about trauma and like tension and dealing with inadequacy.
Speaker 3: And I was like when do I get to make
Speaker 3: the tea? So I think you need to be patient
Speaker 3: with this game. I think it's for a very particular audience.
Speaker 3: I absolutely can see people, especially people who are like
Speaker 3: I want to be able to relax and take photos
Speaker 3: and put them on the wall and build my tea
Speaker 3: shop and enjoy the experience of running around like hunting
Speaker 3: for tea leaves in the garden and stuff like that.
Speaker 3: You will still like this game, just be aware that
Speaker 3: there is a huge narrative at play that you cannot
Speaker 3: bypass as far as I'm aware.
Speaker 1: Yeah, there's a game on the tip of my tongue
Speaker 1: that like does that, or there's several games where like,
Speaker 1: I really think you hit it out of the park
Speaker 1: already with the mechanics and the simple like gameplay premise,
Speaker 1: you're trying too much. You don't have the writing chops,
Speaker 1: and even if you did, I don't want that here. Like,
Speaker 1: I guess it's cool to like kind of Trojan Horse
Speaker 1: a story like that into something that seems much simpler
Speaker 1: than it is, But I always I usually just get annoyed.
Speaker 3: Yeah, this game is extremely charming. It's extremely charming if
Speaker 3: you like look. Yeah, the visual style. Oh, can I
Speaker 3: just say one more thing that I love about it, which.
Speaker 1: Is what's spilled?
Speaker 3: Talk about spill the tea cup system. When somebody drinks
Speaker 3: a cup of tea. Now the cup is dirty and
Speaker 3: so you need to wash it. They have a cute
Speaker 3: little train that runs through a waterfall, and so you
Speaker 3: put the dirty cup in the train and it goes
Speaker 3: through waterfall and it comes out to game.
Speaker 2: I like that. I'm a huge sucker for trains inside,
Speaker 2: like tiny trains in side places like restaurants and stuff.
Speaker 3: Esthetically, this place is it is whimsical. It feels like
Speaker 3: you're in a kid's candy store again. I feel like
Speaker 3: it like it's like sucked out of like Hogwarts or
Speaker 3: like some magical children's fantasy. It's beautifully designed. It's so pretty.
Speaker 3: I want to play in there all the time. I
Speaker 3: just do not want to have trauma.
Speaker 2: That's fair. I think that's a reasonable request.
Speaker 3: Yeah, so I asked. I asked Mike to wander Stuff
Speaker 3: first because I also played a game called Spilled. This
Speaker 3: game is extremely simple. I just want to preface that
Speaker 3: this is the other half of wander Stop, which is
Speaker 3: Spilled is a game where you are a tiny tug
Speaker 3: boat and you are cleaning up oil spills and garbage
Speaker 3: and debris. And when you do that, you get money
Speaker 3: which you can build a bigger boat that has it's faster,
Speaker 3: you make get more efficient. It is literally like just
Speaker 3: the juice. It is all dewey. There's like no fucking premise.
Speaker 3: There's no there's nobody being like, we gotta clean up
Speaker 3: all this oil. You know, the penguins are sick, Like
Speaker 3: none of that shit happens.
Speaker 1: It's just where it is that you're referencing, none.
Speaker 3: Of But I just say I was imagining what this
Speaker 3: game's narrative would have been.
Speaker 1: But then the oil spills and it becomes this existential
Speaker 1: consideration on a metal level. Offs oh god, well it's
Speaker 1: oh god. I'm just I'm just formulating my waypoint pitch
Speaker 1: before I do it. I'm not making I love point.
Speaker 1: I miss sorry.
Speaker 3: There's no there's no there are there are like little animals,
Speaker 3: but they don't there's no narrative. It's just like you
Speaker 3: see the oil and you go clean it up. This
Speaker 3: game is short. I just want to preface like this
Speaker 3: is this is an indie ass India, and this is
Speaker 3: made by like one person as far as I'm aware,
Speaker 3: and it's very simple. I beat it within an hour,
Speaker 3: so like keep that context in mind.
Speaker 2: This is like I feel like when you said, like, oh,
Speaker 2: it's called spilled and play as a little tugboat that
Speaker 2: cleans up oil, it sounded like something Mike would make
Speaker 2: up for the merry ass Game of the Year.
Speaker 1: Spell to an exclamation point.
Speaker 3: Yeah, I think this game is really cute. It sets
Speaker 3: out to do what it wants to do, it completes
Speaker 3: that task really quickly. As you upgrade your boat, you
Speaker 3: get to like shoot water out of your little tugboat,
Speaker 3: which is so cute. And then there's like fires in
Speaker 3: some of the environments, and so you're putting out fires.
Speaker 3: You're like sometimes you'll come across an oil covered like
Speaker 3: swan and you'll like clean them up and then they'll
Speaker 3: be like, oh, they don't actually say anything to you,
Speaker 3: but yeah, if this was the other game, we'd be.
Speaker 2: Like, thank you.
Speaker 3: I was so devastrated. This is just an animal. You
Speaker 3: clean it up and then it flies away and that's nice.
Speaker 1: What is going on in the world building that there
Speaker 1: is a giant black cat on the shore.
Speaker 3: They don't explain anything. There's No, there's no narrative of
Speaker 3: this game. You're just playing cool. That's it.
Speaker 1: The size of a windmill. Yeah, okay, I know this
Speaker 1: game is.
Speaker 3: Very dewey and it it's that's it. You're just in
Speaker 3: the world and you're cleaning up oil. Period done. That's
Speaker 3: my pitch. I enjoyed it. It was one hour. It
Speaker 3: was I felt I felt relieved when I finished playing it.
Speaker 3: I was like, I cleaned the ship out of that
Speaker 3: world game.
Speaker 1: This makes me want to go back to uh to
Speaker 1: two years ago the boat the fishing game.
Speaker 2: Oh, Dredge.
Speaker 1: Dredge was so fun. They have the Arctic or Antarctic DLC.
Speaker 1: I haven't played it. I might just go restart.
Speaker 3: That game was really I haven't played the DLC either,
Speaker 3: and I think that was my goady, Like was it
Speaker 3: two years ago?
Speaker 1: Yeah?
Speaker 3: I loved that game.
Speaker 1: God That Wild Those That and Outer Wild both have
Speaker 1: DLCs that I want to play, and I have distanced
Speaker 1: myself from both games enough that I want to go
Speaker 1: back and replay.
Speaker 2: I'd love to try the DLC About a Wild again
Speaker 2: because like, that was my game of the year, and
Speaker 2: then the DLC I could not get it, and I
Speaker 2: should go back and.
Speaker 3: I had the narrative I didn't know where to go,
Speaker 3: and I was like, really, I was like, the space
Speaker 3: is really big and it took it takes time to
Speaker 3: have a whole twenty four hour cycle yep. So going
Speaker 3: somewhere and then having it not be the right direction
Speaker 3: is kind of defeating. I do think that's a part
Speaker 3: of the game, which is like, oh, I wasted today,
Speaker 3: I better try again. But I quit for the same
Speaker 3: reason Dan, which is like, if you're gonna fucking drag
Speaker 3: my ass all the way to Mars, there better be
Speaker 3: some fucking skeleton that I uncover in the sand. That is, like,
Speaker 3: you actually want to go to Venus, like I need
Speaker 3: someone to guide.
Speaker 2: Yes, exactly. That's a game I'm not against, like you know,
Speaker 2: button my head against something and dying and stuff. That
Speaker 2: was a big part about her Wilds. But I did
Speaker 2: feel like I was able to deduce things in like
Speaker 2: the DLC. I was kind of like, I've done this
Speaker 2: loop ten times. I don't know what the funck I'm
Speaker 2: supposed to do here, and that was more frustrating than
Speaker 2: the fun for me.
Speaker 1: Okay, well, I do want to go back to that
Speaker 1: and dredge though that Dredges really So.
Speaker 3: Those games are very very valuable to me. I like,
Speaker 3: I speak so highly of them, but I can fall
Speaker 3: off just like anyone else if I feel like my
Speaker 3: time is being wasted. That's just the reality I think
Speaker 3: of us having so many games to play Like. That's
Speaker 3: the other aspect of it, which is like you can
Speaker 3: really like a game, but being like, hey, I got
Speaker 3: eight other games I want to play, so you need
Speaker 3: to give me a real good reason to get back
Speaker 3: in here.
Speaker 1: What's Disney's Extreme Skate Adventure? Dan? What the fuck?
Speaker 3: Dan?
Speaker 2: Look?
Speaker 1: I know, is this a Mike MANAUGHTI thing?
Speaker 2: No, this is the Tony Hawks pro Skater thing. This
Speaker 2: is uh and as a result, I think it's probably
Speaker 2: the best thing Disney's ever made. It's just I heard
Speaker 2: that there was a game made in two thousand and
Speaker 2: three or so for the PS two and it's using
Speaker 2: the Tony Hawk four engine.
Speaker 1: Is that why I see a PS two on the
Speaker 1: floor behind you?
Speaker 2: Oh, there's numerous reasons. There's PS twos and stuff behind me,
Speaker 2: there's a VCR, there's I'm just I got a lot
Speaker 2: of old guy stuff going on there. Yeah, like those
Speaker 2: serious says watching the VHS tapes on stream last night,
Speaker 2: meth Lab behind him, you can't see them looking at
Speaker 2: a game cube, and then sixty four like they're all
Speaker 2: out here with the wires everywhere. Are you watching on stream?
Speaker 2: I bought a VHS tape of the best of tool
Speaker 2: Time from Home Improvement.
Speaker 1: Yeah, Taylor, Taylor.
Speaker 2: Yeah, Yeah, there's a site that does this is a
Speaker 2: new thing. Is the new VHS that was made happens.
Speaker 2: It's called Real Cool. He's got a current sitcom and stuff.
Speaker 1: But really he's out of jail prison.
Speaker 2: He wasn't like he got arrested for like drug stuff
Speaker 2: like before way before him approving.
Speaker 3: He's in societal prison in the sense that I think
Speaker 3: people have shunned him because he's a bit of a quack,
Speaker 3: you know.
Speaker 1: Like all I know about is based on the interview
Speaker 1: he did on The Norm Show about cocaine and prison
Speaker 1: and jail.
Speaker 2: Oh yeah, that was before his like you know, SUPERO.
Speaker 1: Before Santa Claus. Then that's when he.
Speaker 2: Got way bags like Santa Claus.
Speaker 1: I've seen all three of those. I could tell you
Speaker 1: every I could recite from memory, every Santa Claus movie, wonderful.
Speaker 3: I don't care for that actor to mellon, No.
Speaker 2: He's I like, look for some reason, the nineties were
Speaker 2: a very different time, and everyone on Earth fucking loved
Speaker 2: Home Improvement. It was the most popular funding. And then
Speaker 2: remember when DVD season started coming out when I was
Speaker 2: in college of like just TV shows, I was like, oh,
Speaker 2: Home Improvement everyone. I got to get Home Improvement first
Speaker 2: season DVD and I start watching. I was like, this
Speaker 2: isn't really that funny.
Speaker 3: This is like it probably doesn't love but no reasons,
Speaker 3: Like every time he would go to the guy his
Speaker 3: neighbor who like hit half his face, well yeah, yeah, yeah,
Speaker 3: I mean I grew.
Speaker 2: Up with that ship and now borland with his flannel
Speaker 2: on Tool Time and they would always be like, oh,
Speaker 2: we made a bathroom for dudes, and it's like, here's
Speaker 2: where the beer comes out for your toilet.
Speaker 1: I remember that.
Speaker 3: They did a man's bathroom. They did a man's they
Speaker 3: did it several times.
Speaker 2: Ye. That's on my VHS tape of the Best of
Speaker 2: Tool Time.
Speaker 1: That's yeah, we were, we were. I would watch that.
Speaker 1: We were really forward thinking family.
Speaker 2: That's what I was doing.
Speaker 1: Yeah.
Speaker 2: So okay, so it's just it's the toys for Bob
Speaker 2: did a Tony Hawk game with Disney bullshit. But it's
Speaker 2: like using to Tony Hawks.
Speaker 1: Never thought here.
Speaker 2: I mean, that's the thing. I don't give a shit
Speaker 2: about Disney stuff. So like all the levels are like
Speaker 2: Toy Story and Jungle Book and Tarzan and all this stuff.
Speaker 2: But it just plays like a fucking Tony Hawk game.
Speaker 2: Like when it starts off, the controls are different, but
Speaker 2: then I looked at the options, it's like, turn on
Speaker 2: pro controls and it just turns it into Tony Hawk.
Speaker 2: It's like the same sound effects, the same like it's
Speaker 2: Tony Hawk's four kind of goals, structure and everything. I'm
Speaker 2: playing this games like this is just a fucking Tony
Speaker 2: Hawk game. But I'm buzz Lightyear or whatever. Uh, it's
Speaker 2: pretty fucking good. Like, as a big Tony Hawk guy
Speaker 2: who's been thinking about Tony Hawk a lot lately, it's
Speaker 2: weird to be able to pull up a game from
Speaker 2: twenty two years ago that I had never heard of
Speaker 2: and be like, this is basically a secret Tony Hawk game.
Speaker 1: Cool. Yeah, but it's got Disney stuff.
Speaker 2: Yeah yeah, I can. I can look past the Disney
Speaker 2: stuff and just enjoy skating around. Oh but it's weird
Speaker 2: because it's like the most brand centric shit ever. So
Speaker 2: there's like a McDonald's and you go to the McDonald's
Speaker 2: and you go to the drive through microphone and like, hey,
Speaker 2: deliver these orders. So you're delivering like PS two rendered
Speaker 2: like three D, like you know, uh, fries and quarter
Speaker 2: pounders and stuff. And then you go to mister Nokia
Speaker 2: and mister Nokia's like I got to get these new
Speaker 2: ring tones. And you go around to everyone and you're
Speaker 2: collecting their Nokia ring tones for their actual Nokia phones.
Speaker 2: And it's I deeply respect the marketing to children aspect
Speaker 2: of it, Like just trying to monetize kids. I have
Speaker 2: to respect that. But yeah, it's a good skateboarding game.
Speaker 1: As you're phrasing. Sometimes throws me off. Just trying to
Speaker 1: monetize kids.
Speaker 2: I mean they're idiots, so like get their money. Yeah
Speaker 2: for sure. Yeah, you know what I'm saying, Mary, What's
Speaker 2: Guns of Fury?
Speaker 3: Guns of Fury is a game that I want to
Speaker 3: sell to Dan? I think you're gonna really like this.
Speaker 1: You don't recommend games to me, ever, it's always Dan.
Speaker 3: What is the don't play like rat based tile games?
Speaker 2: Very often is the Benn Diagram of interest games wise,
Speaker 2: I think Mary, you and I probably overlap a lot
Speaker 2: more than me, and me and Mike have a good overlapped.
Speaker 1: I think.
Speaker 2: I think what we're saying here is that I'm the
Speaker 2: most well rounded. I play everything, and you two are
Speaker 2: a little more in your little niche the.
Speaker 1: Most opposite, open minded, and he's the least in a
Speaker 1: niche hole.
Speaker 2: Yeah I agree. Yeah, thanks for saying that.
Speaker 3: Yeah, I don't think that that's how I would describe
Speaker 3: him at all.
Speaker 1: When it comes to me.
Speaker 3: I think often Mike and I band together to take
Speaker 3: you down all the time from your dumb opinions about
Speaker 3: some game that needs to be best, and it's actually
Speaker 3: just okay.
Speaker 2: I think, I'm When did I do that last year?
Speaker 1: You do it every year you did?
Speaker 2: Would give me give me examples?
Speaker 1: You both did it with Pickman two years ago? What
Speaker 1: was last year? Yeah?
Speaker 2: When was I? When was I stubborn?
Speaker 1: When we were last stubborn? Dan says, what did win
Speaker 1: Game of the Year last year?
Speaker 2: Uh?
Speaker 3: Let me do our ghost last year category?
Speaker 1: I keep god, last year was kind of a funk?
Speaker 3: Was it Astrobot?
Speaker 1: Oh?
Speaker 2: Yeah, of course?
Speaker 1: Keeps over.
Speaker 2: Then he forgets about it, forgot, I forget everything. But yes,
Speaker 2: that's one of the best games ever.
Speaker 1: No metaphor was better.
Speaker 2: This looks like Metal Slug, which I like.
Speaker 3: Yes, so it's a kind of a I would say
Speaker 3: we have like a contra metal Slug vibe here asthetically
Speaker 3: so much fun. Everything you shoot explodes.
Speaker 2: There's so many explosions in this.
Speaker 3: It's crazy. You shoot everything and it all explodes. But
Speaker 3: they've done really nice details where like if you shoot
Speaker 3: a barrel or like an oxygen tank, it will shoot
Speaker 3: up into the sky. It will explode the tower, and
Speaker 3: then the guy in the tower will be like, oh,
Speaker 3: it's really fun. Okay, here we go. Here's my next part.
Speaker 3: It's a metroid Vania.
Speaker 2: Okay, I'm writing this down.
Speaker 1: Okay, I get why you recommend this. Yeah, it's tank
Speaker 1: just shot a laser. I'm seeing the metroid Vania map now, yeah, yeah,
Speaker 1: he's got a lightsaber in the mac. What the fuck?
Speaker 3: There's there's mechs.
Speaker 1: I'm watching the Steam gameplayers.
Speaker 3: They just games dewey as ship. It just plops you
Speaker 3: in the world and so you'll go to all these
Speaker 3: different like explosion areas.
Speaker 1: But they are like God there's an ice gun.
Speaker 3: I'm telling you, there's there's like twenty different guns, you guys.
Speaker 1: It's just shot a hole in a wall and open
Speaker 1: up a secret room allah the original Zelda.
Speaker 3: And then there's there's three different types of weapons, right,
Speaker 3: so there's like your main guns, there's your secondary gun,
Speaker 3: which can be like a cannon, or it could be
Speaker 3: like a laser gun. It could be all these different things.
Speaker 3: And then there's your third one. So it could be
Speaker 3: a knife, but it could also be a boomerang fuck,
Speaker 3: or it could be a fire starter. And all of
Speaker 3: those help expand your Metroidvania world. So again, you might
Speaker 3: go to an area and you'll be like, well, I
Speaker 3: can't climb this, and I don't have a double or
Speaker 3: triple jump, so I guess I can't go here. But
Speaker 3: you will get an item. And if you get this
Speaker 3: very particular item, now all of a sudden, you can
Speaker 3: hit the button that's really high because this is an
Speaker 3: arc based throwing item, and now you can get to
Speaker 3: a whole different area in the Metroidvania space. That's like
Speaker 3: your new level. It has sick boss fights, it is challenging.
Speaker 3: I have died a lot trying to like get the
Speaker 3: boss fights to be completed. I've enjoyed the shit out
Speaker 3: of this game. It's so funny. Is that, Like I
Speaker 3: had a lot of really I have. I had like
Speaker 3: seven games listed that I played in the last two weeks.
Speaker 3: This is my favorite.
Speaker 2: Okay, I I already downloaded it. Yeah, it just that
Speaker 2: looks like a fun video game, such.
Speaker 3: A fun video game, and it knows that it's a
Speaker 3: fun video game, Like it knows what it's doing, it
Speaker 3: it knows its player base. There's so few negatives. The
Speaker 3: only negative I can say is that, like for a
Speaker 3: game that's trying to compare itself to like Metal Slug
Speaker 3: and you guys all know like Metal Slug has like
Speaker 3: some of the most incredible animations, Yes, it's not of
Speaker 3: that caliber. Sure, that's my only that's it. That's like
Speaker 3: my only negative.
Speaker 2: Well, the idea that type of gameplay with a metroidvania,
Speaker 2: like I you know, like Shadow Complex had guns and
Speaker 2: was a metroidvania, but it wasn't in the vein of
Speaker 2: like a contra Metal Slug type shooter. So like, I'm
Speaker 2: definitely for trying this.
Speaker 3: Yeah, it's super fun.
Speaker 1: I try it too, But you only recommend as it dance.
Speaker 3: I recommending it to both of you. I just think
Speaker 3: a contra Detroidvania. I thought of Dan immediately, but I
Speaker 3: think you will think you really like this game. This also,
Speaker 3: like it was really off my radar, my my like
Speaker 3: moderator when I stream got this and was like, hey,
Speaker 3: I think you'd really like this game. And I would
Speaker 3: not have played this if he did not buy that
Speaker 3: for me, Like, I'm so grateful because the marketing or whatever,
Speaker 3: for whatever reason, this totally blew over my radar, But
Speaker 3: I'm really grateful that I played it, and so like,
Speaker 3: this is why we have this podcast. Everybody needs to
Speaker 3: play this game. It's it's fucking great. This is the
Speaker 3: number one game and no one's fucking talking about it.
Speaker 3: Guns of Fury.
Speaker 2: Okay, I will play it by the time we record next.
Speaker 1: Yeah.
Speaker 3: This isn't just a challenge to you Dan or to Mike.
Speaker 3: This is to all of our listeners. This is the game,
Speaker 3: and I stand by it. If you don't like this game,
Speaker 3: stop listening.
Speaker 2: Just don't take that seriously.
Speaker 1: We got no one's talking about it.
Speaker 3: How weird is that? And it's great. It's freaking great.
Speaker 1: What's dying the dungeon.
Speaker 3: This is a very quick one. I really like, uh
Speaker 3: these types of games where you I don't know, it's
Speaker 3: like deck building, but this one is with dice. So
Speaker 3: you build a deck of dice and then you roll them,
Speaker 3: and based on your rolls, you fight, you turn base
Speaker 3: fight enemies in a dungeon, and it gets progressively harder.
Speaker 3: This game is very difficult. I think if you like
Speaker 3: turn based deck builders in dungeons and you want to
Speaker 3: try something different, this is the same thing with dice.
Speaker 3: You play as a cute little frog. I think it's cute,
Speaker 3: a little difficult. I mean I'm not even getting past
Speaker 3: the first area, so maybe they need to uh maybe
Speaker 3: I suck or maybe the Katie to look at it
Speaker 3: a little bit. It's early access, so I suspect that
Speaker 3: this game needs to be fine tuned. I bought it
Speaker 3: in the sale, you know, like in the Steam sale.
Speaker 3: That's why I bought it, because it was on sale.
Speaker 3: So I think it's a great Steam sale game because
Speaker 3: I you know, it's like it's already not very expensive,
Speaker 3: and when you add a you know, a ten percent
Speaker 3: or twenty thirty percent off, it's like ten bucks. It
Speaker 3: was great, So anyway, it's called die in the dungeon
Speaker 3: d I E. And I think that's just a little
Speaker 3: play on words because you roll dice and dicey dungeons
Speaker 3: was already taken.
Speaker 1: I was like, that's not a pun, that's just how
Speaker 1: you spell it.
Speaker 2: But it's the word.
Speaker 1: Yeah, if it was color based, d y e ullo.
Speaker 2: Look at this guy. Wow.
Speaker 1: It was a weirder tasting than I thought it would be.
Speaker 2: Audio listener to the audio listeners my deep throat of
Speaker 2: the microphone.
Speaker 1: Yeah, but it tasted different like I thought it'd be sweeter.
Speaker 2: Yeah, it's a giant windscreen on it. That's gross.
Speaker 3: That's how they get you.
Speaker 2: This is a hymn thing.
Speaker 1: Oh dude, I I have such an overwhelming urbage to
Speaker 1: put cylindrical things in my mouth all the time.
Speaker 2: Yeah.
Speaker 1: Yeah, games, you want to, you want to? You want to?
Speaker 1: Want to talk about emails? Sure, hey, everybody as usual.
Speaker 1: You can right into Jake. I don't know figure out
Speaker 1: where the fuck to come in on that conversation. You
Speaker 1: can ride into fire skate pass at gmail dot com.
Speaker 1: I should mention I'm gonna mention this later on. I
Speaker 1: didn't talk about any games at all, which keen listeners
Speaker 1: will have noticed because I was in GDC last week
Speaker 1: and I just wasn't. I was wasn't playing games playing games.
Speaker 3: You're playing one very particular game with our buddy Vinnie.
Speaker 1: Yes, that's where I was going with that. I forgot
Speaker 1: where I was going. Thank you you saved me. Yeah,
Speaker 1: Vinnie and I are playing Total war Warhammer three two campaigns.
Speaker 1: Based on how many people have signed up people like it,
Speaker 1: seems like a lot of you know about it.
Speaker 2: However, I think Warhammer might be popular. I've never heard
Speaker 2: about it anywhere.
Speaker 1: It's just it's Vinnie is popular. I think if you're
Speaker 1: not a video tier patron for fire Escape, we Vinnie
Speaker 1: and I are doing a co op campaign in Total
Speaker 1: War Warhammer three. He is playing as Imrick with the
Speaker 1: High Elves, and I am playing as Oxy Ottle with
Speaker 1: the Lizard Men, and we're doing a good quote unquote
Speaker 1: order campaign. And then if you're not signed up to
Speaker 1: next Lander on their video or their top tier, I
Speaker 1: believe uh that we're doing the Evil campaign over there.
Speaker 1: I'm playing as Count Knocklist in the Vampire Zombie Pirates.
Speaker 1: Vinnie is playing as skull Taker and the Demons of corn.
Speaker 1: So that's fun. It's been fun. We're going back and forth.
Speaker 1: So if you're listening to this episode and it goes
Speaker 1: up on the day, there's a new episode over at
Speaker 1: next Lander for the Evil Campaign, and we're coming up
Speaker 1: on episode three for the Good Campaign next week.
Speaker 3: You're gonna want to be a Vineo tier level Patreon
Speaker 3: subscriber because you're gonna want to get those videos.
Speaker 1: No, I noticed neither of you have said anything about
Speaker 1: watching it.
Speaker 2: I just I just don't want to be spoil the
Speaker 2: high stuff in particular. I'm just trying not to get
Speaker 2: spoiled on it right now. It's you know, the Lord.
Speaker 2: It's a big time for the Hiles. Going to finish
Speaker 2: the Severn finale tonight.
Speaker 1: I caught up on White Lotus. We have not started severnce.
Speaker 1: I think that's our next show, White Lotus. Uh oh.
Speaker 1: In general, how are you liking the season compared to
Speaker 1: the first is? What is? No White Lotus.
Speaker 3: Lotus is much more of a slow burn this season,
Speaker 3: in my opinion, I think they all are right like
Speaker 3: the all the hook is like somebody dies, but the
Speaker 3: actual show is about watching these characters slowly transform and
Speaker 3: things like Bubble up to the surface to the degree
Speaker 3: that things start happening towards the final episode, maybe the
Speaker 3: second to last episode. I just feel like the first episode,
Speaker 3: a lot of shit happened, right Like there was like
Speaker 3: a lady who like was pregnant and I ended up
Speaker 3: giving birth ing them. There was a lot going on
Speaker 3: in the in the first season, and in the second
Speaker 3: season this is slower like a birth in.
Speaker 1: The first season. Yes, I just water bike, oh sure, sure, sure, yes, yes, yes,
Speaker 1: very early on the staffer.
Speaker 3: But that like first episode is really stressful. I would say,
Speaker 3: like in this one, the stress is not from like
Speaker 3: a crazy thing that happens. The stress is from character
Speaker 3: dynamics that are like really intense. If you're paying attention
Speaker 3: to the dialogue and what's going on. There's like these
Speaker 3: three iconic ladies. They're like a little like they're older,
Speaker 3: and they're stunningly beautiful. But every time one of them leaves,
Speaker 3: the other two talk about the person who's left. That
Speaker 3: is a very stressful dynamic to me. So, yeah, maybe
Speaker 3: there isn't crazy things happening all the time, but the
Speaker 3: dynamics between these these characters are very stressful. It's different,
Speaker 3: it's stressful in a different way. This season, I'm liking it.
Speaker 1: I don't.
Speaker 3: I don't dislike it.
Speaker 1: I like season one a bit more than two. However,
Speaker 1: the character work in this season is really really good.
Speaker 1: It's really good Walton Goggins. I love this renaissance he's
Speaker 1: having with this and Fallout.
Speaker 3: Yeah, he's great and what a totally different character than
Speaker 3: its Fallout character, but both so well done. He's a
Speaker 3: tremendous actor. I also like whoever plays his girlfriend with
Speaker 3: the teeth. She's amazing. I'm trying not to be disrespectful
Speaker 3: because I find.
Speaker 1: Her stunningly beautiful.
Speaker 3: Yes, but if you were to describe her, I would
Speaker 3: say she's super hot, and she's got big old teeth,
Speaker 3: and she she's a great actor. She owns that role entirely.
Speaker 3: I think she's phenomenal.
Speaker 1: Patrick Schwarzenegger is so fucking good at being a huge douchebag.
Speaker 2: Schwarzinger's good in this. Yeah, he's like, oh wow.
Speaker 1: His name is Saxon and he from this very white
Speaker 1: like North Carolina Duke Chapel Hill family.
Speaker 3: He reminds me of Johnny every time he comes into
Speaker 3: a scene. He's just like bebe Is and They're like,
Speaker 3: what are you talking about? He's like anyway, like, check
Speaker 3: out my fucking dick, and then he like walks away.
Speaker 3: Very he was acting, but that that's a good actor, right,
Speaker 3: Like he's created a real hateable, punchable guy.
Speaker 1: And I feel like all the time he spends talking
Speaker 1: about his body and working out is just making fun
Speaker 1: of his dad. But it's it's dad, right, not that.
Speaker 3: Yeah.
Speaker 2: Yeah, and is he the maid son when he has
Speaker 2: an affair with the maid?
Speaker 1: Oh, I don't know.
Speaker 3: Oh that's crazy. That's behind the scenes because because Arnold
Speaker 3: Schwarzenegger famously had a kid out of wedlock with his maid,
Speaker 3: I understand. I think this is full blood, but I
Speaker 3: don't know.
Speaker 2: Okay, I'm going to do that based.
Speaker 3: On the fact that he really looks like Arnold, like.
Speaker 1: He's got Arnold vibes he does. So go watch uh,
Speaker 1: Vinnie and Mike save the world on fire Escape, and
Speaker 1: then go watch Vinian Mike destroy the world on Next Lander.
Speaker 1: All right, we got some emails from uh Mary. Do
Speaker 1: you want to read this? First one from Rich from Pennsylvania.
Speaker 3: Chat up, guys, I live in Philadelphia area and growing
Speaker 3: up we always referred to Italian ice as water ice.
Speaker 3: It wasn't until I was a full grown adult that
Speaker 3: I realized that to anyone not from the area, water
Speaker 3: ice just sounds like ice. Did you grow up with
Speaker 3: any weird regional names for things that you didn't realize
Speaker 3: were weird until years later. I know people in Minnesota
Speaker 3: also allegedly refer to duck duck goose as duck duck,
Speaker 3: gray duck. That's fucked up right, all the best rich
Speaker 3: from Pennsylvania. I had no idea that you could say
Speaker 3: gray duck. That's weird.
Speaker 2: It's not allegedly, that is definitely it's the only state
Speaker 2: in the country where it's not duck doug goose, it's
Speaker 2: duck duck, gray duck.
Speaker 1: Yeah, weird, Mary, you wrote one down. I don't know
Speaker 1: if this is regional or just you're being weird when
Speaker 1: you say this.
Speaker 3: Everyone from Ohio says recpcs No.
Speaker 2: That's a weird thing. I ate a good chunk of
Speaker 2: a five pound bag of Reese's Pieces on Wednesday, and
Speaker 2: I was saying Reese's pieces every time I ate some.
Speaker 1: Yeah, I just ate a good chunk of a five
Speaker 1: pound bag. How many pounds was a good chunk? Well?
Speaker 2: For the Et.
Speaker 1: They have five pound bags of Reese's pieces.
Speaker 2: Yes, Jeff Creb sent me five pounds of Reese's pieces
Speaker 2: that I had to shove through the mouth hoole of
Speaker 2: an et mask for work on Wednesday.
Speaker 3: You did not have to do any of this.
Speaker 1: I'm an artist, yours is a noble profession. Yes, I've
Speaker 1: heard people Saye's pieces, but it's I don't think it's
Speaker 1: a region. It's ohioh Grub says it too, and Mike.
Speaker 2: Wait, no, because maybe it's not Reagional, because I remember.
Speaker 1: I think it's just Mary and like I've heard years ago,
Speaker 1: but they're not from Ohio.
Speaker 2: Louis c K says it that way, and we're seeing
Speaker 2: him years ago when he said res PCs. Yeah, is
Speaker 2: he from Ohio? No, he's in New Yor. Well, he
Speaker 2: grew up in Mexico.
Speaker 1: I think Luis c K grew up in Mexico.
Speaker 2: Yeah, he's like half Mexican.
Speaker 3: Yeah, it's a classic Mexican accent.
Speaker 2: Yeah, maybe it's just a Mary and Louis c K thing.
Speaker 1: Yeah, sometimes want to be a PECS. And I just
Speaker 1: think I'm going to die one day. I don't know.
Speaker 1: I can't do Louise. Okay, I shouldn't. I probably shouldn't.
Speaker 3: Probably not. So I try to think of like weird
Speaker 3: dialects regional stuff.
Speaker 1: I mean a lot of the regional stuff from like Syracuse, well,
Speaker 1: Syracuse itself. The pronunciation I think we've talked about We've
Speaker 1: definitely talked about this on fire Escape before, like way earlier.
Speaker 1: There's some listeners from Syracuse, and I think they got
Speaker 1: in an argument with me, or rather emailed in saying
Speaker 1: it looks like Syracuse and it's named after the Sicilian
Speaker 1: city Syracusa. But everybody I grew up with who's from
Speaker 1: there did not pronounce it like that. They pronounce it
Speaker 1: Syracuse like Sarahcuse instead of Syracuse.
Speaker 2: I would trust the people who live there, right.
Speaker 1: But there's other people who do who also live there
Speaker 1: and emailed me saying I'm from here and I pronounce
Speaker 1: it Syracuse. But I remember our like our chancellor at
Speaker 1: SU when I was going to before I graduated, email
Speaker 1: all that all the students with like a it was
Speaker 1: supposed to be a fun community building is like are
Speaker 1: you a deer or a bear? Do you say Syracuse
Speaker 1: or Syracuse? Uh? And like most people who are from there,
Speaker 1: of which there were not that many because people come
Speaker 1: from everywhere to go to ask. You were saying, no,
Speaker 1: we say Syracuse. The Syracuse was just too it's easier
Speaker 1: to say Syracuse and like there's a specific kind of
Speaker 1: drawl from Syracuse that like, I don't say trailer, that's
Speaker 1: too hard on my vocal cords. Yeah, I said trout.
Speaker 1: But again there's other people who are like, I'm from
Speaker 1: here and I don't say it like that. You're a moron.
Speaker 2: You said Syracuse so much now that my brain is
Speaker 2: refusing to acknowledge it as a word, and I can't
Speaker 2: remember how I used to say, Oh, there's a cool word.
Speaker 1: There's a cool phrase for that. Uh, semantic satiation happens,
Speaker 1: somatic satiation or something like that. It's a cool phrase.
Speaker 3: It's like when you say, like the word potato so
Speaker 3: much and you're like, that's crazy that that's even a
Speaker 3: word potato.
Speaker 1: Clitorris clit taoris, clittoris, clittoris cloris.
Speaker 2: Joe Montanas like Joe Montana, that's not a guy. That's
Speaker 2: not even a series of words that Joe Montana doesn't
Speaker 2: mean anything. That Cartoon Network character. He's not a all
Speaker 2: time Court Montana. That's like, I must be misremembering this.
Speaker 1: Yeah, g spot, G spot, G spots, I mean the clitus.
Speaker 1: Neither of them exists, so it works. What the fuck?
Speaker 1: Where we talk? Oh, regional stuff, most of the regional stuff?
Speaker 1: Uh Syracuse? Has I mentioned Syracuse because I was gonna say,
Speaker 1: we have regional cuisine. Uh chicken chicken speedies from the
Speaker 1: stay Air, which'm actually gonna make the night speedy. Oh yeah,
Speaker 1: cuisine not in the sense, and it's fancy cuisine, just
Speaker 1: like regional food.
Speaker 3: I mean chicken speedies.
Speaker 1: Yeah, some nice Papa musavice and some chicken speedies.
Speaker 2: Do you say little smokies?
Speaker 1: Never heard of that before.
Speaker 2: Oh maybe that's little sausages. Yeah, like little hot dogs.
Speaker 3: You gotta have little smokies and you and whoever when
Speaker 3: you make maybe one of the moms comes with a
Speaker 3: fucking crock pot and she's like, I have the little
Speaker 3: smoke key and they're always smoking cross pot with like barbecues.
Speaker 1: Why from the white latuce right there, I got a
Speaker 1: little smokies. Where's my little rezipam pipernet I brought? I'm
Speaker 1: I missing my pails. I salt potatoes. Salt potatoes are
Speaker 1: a thing in Syracuse as well. You literally boil potatoes
Speaker 1: in salt water and then you serve them with melted
Speaker 1: butter and some like green onions.
Speaker 2: Sounds pretty good.
Speaker 1: Oh, it's good, it's great. It's just like Amanda when
Speaker 1: she first met me and I was telling her, I
Speaker 1: was like, yeah, we had like salt potatoes at the barbecue,
Speaker 1: Like what the fuck are those? And it's just you
Speaker 1: boil them in salt water. There's probably some nuances that
Speaker 1: I'm not familiar with, but phrasing.
Speaker 2: Wise, we had the stuff where it's like everyone else
Speaker 2: got soda pop hop, like you know, definitely grew up
Speaker 2: like every soda was a coke at one point. I
Speaker 2: don't think I heard pop much.
Speaker 1: I didn't either. We were soda.
Speaker 2: Yeah.
Speaker 3: I think we used pop in Ohio, which is yeah.
Speaker 3: But I think interchangeably you could use soda. But if
Speaker 3: I asked for for me, if I were to ask
Speaker 3: for something right now, I'd be like, oh, I don't
Speaker 3: want to pop, Like I would probably still say pop.
Speaker 2: I think i'd say soda. Yeah.
Speaker 1: Water ice from Rich from the email is very weird.
Speaker 1: I have a one of my good friends is from Philly.
Speaker 1: The way that people from Philly and Long Island say
Speaker 1: water is weird, the Philly water that's odd. I like it,
Speaker 1: It's got a nice ring to it, but I don't
Speaker 1: say it like that, Oh are you? Are you? If? Okay,
Speaker 1: if you're waiting in a queue to get into a store,
Speaker 1: how would you phrase that?
Speaker 2: I've heard this. You're in line, You're in line?
Speaker 1: Yeah, Mary, how would you phrase it?
Speaker 3: My instinct is to also say I'm in line?
Speaker 1: Yeah, me too. I think it's like a New York
Speaker 1: thing to say online.
Speaker 2: Bank and her family all say, and then there's a
Speaker 2: lot of water going on there too, Yeah, yeah, although
Speaker 2: you know what it's not. It's water w like O
Speaker 2: O T E. It's like a lot to Long Island.
Speaker 1: Yeah, water almost, but like yeah, it's I think it's
Speaker 1: Jersey New York is online, I know, back of our
Speaker 1: you know, like the Long Islanders and Jersey. Jersey folks
Speaker 1: say Mario a lot.
Speaker 2: That's that's just actually wrong.
Speaker 1: But yeah, I like, because yeah, I think in Italian
Speaker 1: wouldn't what would Mario be in Italent?
Speaker 2: Like?
Speaker 1: How would the I.
Speaker 2: Think the argument is that like, oh yeah, on the
Speaker 2: East coast wherever, there's a lot of guys named Mario
Speaker 2: pronounced Mario, but not that Mario. He says his own
Speaker 2: fucking name all the time to one of the like
Speaker 2: five words he says to me Mario. Guess he says Mario.
Speaker 1: I think the argument there is like Japanese developers, wouldn't
Speaker 1: they fucked it up when they were making Mario.
Speaker 2: I'm just listening to the man say his own name.
Speaker 1: Yeah, I guess he would know to me Mario, Yeah, inline.
Speaker 1: I feel like there's another one that's always throws me
Speaker 1: off' worsh.
Speaker 2: I would hear. My grandma is from the South and
Speaker 2: she would say worsh instead of oh, like.
Speaker 1: Wash, yeah, yeah, I put in the wor. Yeah, there's
Speaker 1: a I went to. I think you two know. I
Speaker 1: think I've talked about it before. I went to University
Speaker 1: of Arkansas for two years and my ex's grandparents lived
Speaker 1: on Grand Lake in Oklahoma, which is a gorgeous little
Speaker 1: pocket of the country. If you've never been to Lake
Speaker 1: Country in Oklahoma, go if you're around, go check it out.
Speaker 1: Uh there's a place in Oklahoma that is spelled m
Speaker 1: I A m I Miami.
Speaker 2: Yeah.
Speaker 1: It's not how they fucking say it. It is Miama, Miama.
Speaker 2: Oklahoma and Missouri.
Speaker 1: You know, Missouri and Miama. Yeah, it's a very Parker,
Speaker 1: posey in white lotus way of saying Miami, and that
Speaker 1: always threw me off. But I kind of like Miamah.
Speaker 2: Kind of like that. I don't like Missouri.
Speaker 1: I don't like Missouri. I don't like the state or
Speaker 1: how it Yeah, just about listeners, but.
Speaker 2: To them get out of state, Yeah, it's not good.
Speaker 1: Yeah. I spent a lot, not nearly as much time
Speaker 1: as Dan, I've spent a lot of time there, and
Speaker 1: I was always I'd rather read Oklahoma. Yeah, but yeah,
Speaker 1: it was always the stair. I'm actually curious if anybody
Speaker 1: from Syracuse says Syracuse because it's just too I actually
Speaker 1: get kind of tired saying Syracuse. It like wears me
Speaker 1: out a bit. It's too just a strain on my
Speaker 1: vocal cords trailer Syracuse Alien Alien.
Speaker 3: I feel like you, Ohio. Well, least where I was
Speaker 3: growing up, it wasn't so much that we that we
Speaker 3: said very specific words differently, but Valley girl accent is
Speaker 3: like very normalized there, and so just saying things with
Speaker 3: a strange inflection upwards that everything is like a question
Speaker 3: is very normal, but I don't know if like there's
Speaker 3: a very particular use case for an individual world word,
Speaker 3: whereas it's just like, you know, do you know where
Speaker 3: I can get a smoothie around here? Is like very
Speaker 3: normal to talk like that.
Speaker 2: I don't like that. It's just not good. Yeah. Here,
Speaker 2: you get a lot of like the Minnesota people that
Speaker 2: are just like any double o. It's like broom roof,
Speaker 2: you know, like a lot of just like, yeah, I
Speaker 2: had me a broom like Tim Turry is like the
Speaker 2: most Minnesota man ever.
Speaker 1: Tim. Tim's pronunciation of Boston is funny to me. Boston.
Speaker 1: He says like, oh, yeah, we're going to Boston for
Speaker 1: Pax East, Like.
Speaker 2: He's saying it with like a Boston accent.
Speaker 1: No, no, no, no, it's just like the O is a
Speaker 1: very hard O instead of an a W.
Speaker 3: Boston says mom, like ma'am, And sometimes that confuses me.
Speaker 1: My sister is the only one in our family who
Speaker 1: just has a like a where's Fargo, Dakota, Minnesota, North Dakota.
Speaker 1: My sister just has an Upper Midwest accent. I don't
Speaker 1: know where she got it. Her husband's not from the
Speaker 1: Upper Midwest. We are not she like, I don't know
Speaker 1: where she got it.
Speaker 2: Would you truly for me to have any kind of accent? Uh?
Speaker 1: Nothing stands out. I don't see.
Speaker 2: I do feel like that Midwestern, like like this is
Speaker 2: up for Midwestern. There is a Minnesota accent, but I'm
Speaker 2: not from here, so like, I just feel like Kansas
Speaker 2: is in the Midwest. Midwest doesn't have much of one.
Speaker 1: You do say some stuff, how would you? Uh? You
Speaker 1: kind of have the George Bush pronunciation of nuclear, don't you.
Speaker 2: No, Because there's an an accurate way of saying it
Speaker 2: where you say nuclear, but it's well no, wait, it's
Speaker 2: not no, that is the correct one. Nucular is the
Speaker 2: wrong one. Nuclear is the right one. Yes, nucular is
Speaker 2: the wrong way to do it. W fan over, I'm
Speaker 2: not thinking about clear Are you pro?
Speaker 1: Are you pro? Operation Iraqi? Freedom to Dan?
Speaker 2: That was quite a jug, Mike.
Speaker 1: Dan is a big book.
Speaker 2: The mission got accomplished, did it not?
Speaker 3: The classic W.
Speaker 1: Closeted Cheney fan this whole time? One hundred three episodes
Speaker 1: in And finally about these tariffs, Dan, what do you
Speaker 1: think about Halliburton and their oil interests? Dan?
Speaker 2: Uh, They're bad?
Speaker 1: I thought I had him.
Speaker 3: He gets away for another episode.
Speaker 1: Dan is always on his toes when it comes to politics.
Speaker 1: I I'll get him. God masterful Perry Dan. Thank you
Speaker 1: Richard Pennsylvania. Dan, do you want to read this one?
Speaker 1: It's from Actually hold on while you read it?
Speaker 2: All I say it notes on there. Hello, what's the
Speaker 2: worst name for the best thing? Anything? Food, movie, game, book, hobby, sex, position,
Speaker 2: you name it. I'm a big fan of the Australian
Speaker 2: band King Gizzard and the Lizard Wizard. I don't hate
Speaker 2: the name, but I know a lot of people who do,
Speaker 2: and it legitimately makes them hard to recommend to people
Speaker 2: who I know would love their fantastic discography. That's left
Speaker 2: from the West Coast, Australia. Simon PS, please don't tear
Speaker 2: if my email.
Speaker 1: I don't want Simon from Australia. It's not the same
Speaker 1: one though.
Speaker 2: The same way, you know. Yeah, let's tear. I got
Speaker 2: a couple for a bad so good thing. I mean,
Speaker 2: I don't consider this the best thing, but it was
Speaker 2: very big for a while. Pubg uh, you know, like
Speaker 2: that was a fucking terrible player. Unknowns Battleground. Yeah, that's
Speaker 2: a terrible name.
Speaker 3: That's a really great example.
Speaker 1: Dan, such a bad name, right with ship like that?
Speaker 2: A lot of ones are too many colon's and you know,
Speaker 2: too many subtitles and stuff. There's a movie Mary learned
Speaker 2: about during your wedding thing, Sorcerer, which it is not
Speaker 2: at all indicative of what the movie is about. It's
Speaker 2: about driving trucks that had dynamite in them precariously and Sorcerer, right,
Speaker 2: we thought about that one before.
Speaker 3: You love that movie.
Speaker 2: Incredible movie. Bad name.
Speaker 3: Yeah, Sorcer doesn't even make sense.
Speaker 2: No, it doesn't at all, like not on its own,
Speaker 2: a bad name, but for that movie, it's a bad
Speaker 2: name because that's not indicative at all.
Speaker 1: I'm sorry that there's movies I don't. I don't know
Speaker 1: if this person listens to the podcast, Dan, I'm not.
Speaker 1: Can you see what's resting on top of my Rambo
Speaker 1: Steel book? You have signed a mission.
Speaker 2: To me to give mission impossible?
Speaker 1: No, no, no, no, it's a DVD.
Speaker 2: Oh, I know what you're talking about. You're saying that's
Speaker 2: a bad.
Speaker 1: Title, bad radio. No. I was just thinking I was
Speaker 1: looking at my in my background. This is a complete
Speaker 1: not like tangent. I just no, not at all. I
Speaker 1: just noticed it was right there, and Dan and I
Speaker 1: haven't talked about it yet in this episode.
Speaker 2: Oh no, I understand what.
Speaker 1: I don't think this person listens to the show. Okay,
Speaker 1: I'll explain it someday and then this whole terrible They
Speaker 1: will all laugh. Tangent will makes sense.
Speaker 3: More, Ali and the laser eyes.
Speaker 1: Oh yeah. Video games are there so many?
Speaker 3: Warhammer forty thousand, Dawn of War, Soul Strong.
Speaker 1: Total Total War, Warhammer three, everything in that Wherealm is bad.
Speaker 2: Okay, I'll do my rare wrestling thing with you. Guys,
Speaker 2: say you have you heard of the Steiner brothers vaguely? Okay?
Speaker 2: There was? There were classics in the eighties nineties, Rick
Speaker 2: Steiner and Scott Steiner. They were just dudes from Michigan
Speaker 2: that would come just beat the shit out of you.
Speaker 2: They were awesome. They were known as the Steiner Brothers.
Speaker 2: All the Rooms, the Steiner Recliner, the Franken Steiner, all
Speaker 2: that everyone knows miss the Steiners. Rick Steiner has a
Speaker 2: son who's now a big deal in w A U. E.
Speaker 2: He looks like his dad, he talks like his uncle.
Speaker 2: He's fucking awesome. You think you just call his real
Speaker 2: name is Braun reck Steiner, which is a cool fucking
Speaker 2: name they named. But they named him bron Breaker, which
Speaker 2: it's like he's a fucking Steiner. Call him bron Steiner,
Speaker 2: Like bron Breaker is stupid as fuck, right, Yes, yeah,
Speaker 2: call him a Steiner anyway. Every just about wrestling, Mike.
Speaker 1: I agree. The country Turkey, Mmm, I've never been I
Speaker 1: heard that not anymore.
Speaker 2: Didn't they change it or something I thought I'd referred
Speaker 2: to as like get a different name Turky or something.
Speaker 1: Yeah? Why why are they not conforming to my understanding
Speaker 1: of Turkey?
Speaker 2: Oh? I know, Mary's got to be thrilled now because
Speaker 2: it's not the Gulf of Mexico anymore.
Speaker 1: Oh yeah, Mary, you haven't been annoying the ship out
Speaker 1: of us about Yeah.
Speaker 2: We get it. Yeah, you love it.
Speaker 1: You're like party hat golf of Americas over here. Yeah.
Speaker 1: Also you've been like you've been. She sent us this
Speaker 1: map of Canada with like red lines from America into.
Speaker 2: It in Greenland. She's big on Greenland. Ship.
Speaker 1: Now it's like the seventy sixth Tank Division and then
Speaker 1: it's a line up Vancouver. It's weird, weird. You got
Speaker 1: to stop.
Speaker 3: I don't, I don't need to hate expanding. You guys
Speaker 3: want to shrink your territory. What's going on here?
Speaker 2: That's a good point.
Speaker 3: Yeah, nuke the whales got a nuke something. You guys
Speaker 3: want to not not grow.
Speaker 2: That's what you always say. That's a fun I don't
Speaker 2: even know what I think.
Speaker 1: It's a great name for the first time recently. It's good.
Speaker 1: That's like a great name. I describe it. It's almost
Speaker 1: like a mini chicken cutlet, but with other herbs in
Speaker 1: the breading, and it's like a It's a big pub
Speaker 1: food in Australia. So we did an Australian pairing night
Speaker 1: recently and my friend from Australia, well, his wife made them.
Speaker 1: I should put a caviar on top. So I don't
Speaker 1: know if that was like.
Speaker 2: I was at an Australian pairing night and then this
Speaker 2: person on top, Mike, you are you have descended so
Speaker 2: far into self parody like.
Speaker 3: That such a common food, there's no reason to put
Speaker 3: caviar on.
Speaker 1: You can put caviar. Oh, that was the first caviar.
Speaker 1: Have you guys had caviar before?
Speaker 2: I had caviar on a cool restrito.
Speaker 1: Suddenly I'm not the only boogie one of the podcast
Speaker 1: on a cool rest rito. Yes, you put it on chips.
Speaker 1: I did once. Yes, I get it. It's yeah, you
Speaker 1: were there, right, yep, yeah, yeah. He told me to
Speaker 1: dress up for this party, and you showed up in
Speaker 1: w W T shirt.
Speaker 2: The are you talking about?
Speaker 1: You said, let's go to existing conditions for New Year's Eve.
Speaker 1: Don Lee, who's who's like a friend of Giant Bomb East,
Speaker 1: is hosting it. It's one of his cocktails. And you
Speaker 1: said it's gonna be pretty like there's gonna be people
Speaker 1: dressed up. So I come in like a sport coat
Speaker 1: and chinos and you're in a WWET shirt.
Speaker 2: I have pictures of us from that night. I'm wearing
Speaker 2: a nice buttonup shirt. What the fuck are you talking about?
Speaker 1: I promise you you're not. And I remember there.
Speaker 2: Was a New Year's Eve before it was twenty nineteen,
Speaker 2: going in twenty twenty because I was about to start
Speaker 2: working in w DOE. I'm wearing a button up shirt.
Speaker 2: I could clearly prove you wrong on this.
Speaker 1: If show me a photo of you had existing conditions
Speaker 1: where you're not wearing a T shirt, Okay, I would
Speaker 1: love to, all right, see it.
Speaker 3: When I got the opportunity to freelance for my very
Speaker 3: first time at game Spot for E three. I said,
Speaker 3: what's the dress code? And the person who got me
Speaker 3: the job said, it's business casual. So I went to
Speaker 3: a store and I bought a nice pair of dress
Speaker 3: slacks and a simple pair of flat black dress shoes
Speaker 3: and a white collared like not like a fancy shirt,
Speaker 3: but like a like a nice white shirt that would
Speaker 3: go well with these black slacks. And I walked in
Speaker 3: on the first day of E three and all you
Speaker 3: motherfuckers were wearing like chili sta nasty ass raggedy clothes,
Speaker 3: and I looked like I had just come in from
Speaker 3: some kind of business meeting. And I went to his
Speaker 3: name is Jan he worked on the live team, and
Speaker 3: I was like, what the fuck, dude, and he was like, yeah,
Speaker 3: it's a business and you dress casual.
Speaker 2: Business casual.
Speaker 1: Dan to you, I discorded you the picture. Of course,
Speaker 1: all the photos. It's just you stole my phone. You
Speaker 1: and bonk.
Speaker 2: I'd send you the picture.
Speaker 3: No, I will, I will say from an outsider, I've
Speaker 3: been looking at this picture. Michael is dressed up and
Speaker 3: wearing a nice suit with a tie, and he's got
Speaker 3: like four corners in his little pocket. And Dan, you're
Speaker 3: just wearing a fucking black shirt.
Speaker 2: Especially, I only had like, like if I had buttons
Speaker 2: on a shirt, that was me being fancy. I got,
Speaker 2: I got more, but not a w W shirt.
Speaker 1: That's on me. I got. I look good though.
Speaker 3: I think there's like a Roman Reigns shadow in it.
Speaker 1: There's yeah, button for sure. That's a fun night. That
Speaker 1: was a good cocktails.
Speaker 2: Yeah, great place.
Speaker 1: Okay, Yeah, I'm all tapped out on a weird phrasing
Speaker 1: for stuff. Uh, I will read the last one from Morgan.
Speaker 2: Uh.
Speaker 1: Hello, arsonists. I like that people have been saying that
Speaker 1: it's cool I want to burn stuff. Congrats on making
Speaker 1: it to one hundred episodes. Thank you, Thank you, love
Speaker 1: listening to you all every two weeks, and love the tournament.
Speaker 1: My question is, it's four am and your phone rings,
Speaker 1: and it's one of your fellow co hosts and they're
Speaker 1: in jail. What do you think they did to get
Speaker 1: locked up. I'll get the obvious ones out of the way,
Speaker 1: like Dan is calling Mike because he assaulted at Taco
Speaker 1: Bell employee because they actually put vegetables in his food.
Speaker 1: Mary is calling Dan because she did nothing wrong, But
Speaker 1: for some reason, there's a New Jersey housewife missing and
Speaker 1: no one has seen her since she said something rude
Speaker 1: to Mary. But Mary did nothing after that. Dot dot
Speaker 1: dot dot dot dot. And of course Mike is calling
Speaker 1: Mary to let her know that he's actually escape from
Speaker 1: jail and he's right outside her window. I love the podcast.
Speaker 1: Here's to one hundred more. It's Morgan from New Orleans.
Speaker 2: In reality, we would get because I don't think any
Speaker 2: of us are like. We don't drink and dry. I
Speaker 2: never did no like no.
Speaker 1: I I if I had to pick something for Mary,
Speaker 1: I would actually think it might have had to do
Speaker 1: with her temper.
Speaker 2: I think it'd be a fight. Yeah, I think for
Speaker 2: real would be a fight.
Speaker 1: Yeah. And I know I don't have.
Speaker 3: Literally perfect I would never kill anyone. I just think
Speaker 3: it would cause a scene. But I don't harry.
Speaker 1: Like I picked you up and moved you across the bar.
Speaker 3: She tried to open the bathroom. That's assault. She should
Speaker 3: be in jail.
Speaker 1: She tried to open a door the fucking nerve.
Speaker 2: I actually think my answer for both of you is
Speaker 2: a fight at a bar.
Speaker 1: Mm hmmm. I'd moved past that.
Speaker 3: There was a time if we can just be reasonable
Speaker 3: where that was the number one thing that would have
Speaker 3: happened to Mike, and we all.
Speaker 1: Kind of like hell our breath agreed, But I don't when.
Speaker 3: You are a spicy boy. But I think that that
Speaker 3: time has passed. But there was a time where you
Speaker 3: would looking at you sideways.
Speaker 2: I don't think any of us are going to jail,
Speaker 2: but I do think most likely for Mike, if it
Speaker 2: had to be something would still maybe be a fight.
Speaker 2: He still got it in him somewhere.
Speaker 1: No, No, it's gone now, Chakra, it's gone now.
Speaker 3: I think it's possible that if there was like a
Speaker 3: museum and they were like, we're having a really unique
Speaker 3: museum and we have original candy bars that are one
Speaker 3: of a kind, and these are iconic and they are special,
Speaker 3: and they're not actually to be held. These are just
Speaker 3: for people to view for historical accuracy. I could see
Speaker 3: like Dan dropping down and not touching the laser ground
Speaker 3: and like slowly making his way to the glass that
Speaker 3: would be taken style. Yeah, like the splits and you
Speaker 3: look so hot and you're like you're just like barely getting.
Speaker 1: That's not she doesn't do that in the movie.
Speaker 3: Like you're doing the smoke. You see the lasers and yeah,
Speaker 3: you use your now to just borrow from Batman. You
Speaker 3: like have the Catwoman claws and you make a perfect
Speaker 3: circle out of the glass and you take out the
Speaker 3: original Uh it doesn't the very first one.
Speaker 1: Ever made, and you replace it with a bag of sand.
Speaker 1: That's of course, yeah, from every movie Perfect crime. Where
Speaker 1: does where does he go wrong? That gets him arrested? Yeah?
Speaker 3: I mean I think that once he gets it and he.
Speaker 1: Likes leaves and forget, he walks the whole thing and.
Speaker 2: A brag on a podcast about it, and then he
Speaker 2: went through all over him.
Speaker 3: He's got the evidence everywhere.
Speaker 1: He's at the security line in the airport and they
Speaker 1: find this one of a kind unique candy bar in
Speaker 1: his bags, like, oh fuck, I forgot I had stolen this.
Speaker 3: You will call it.
Speaker 2: I'm on the straight and narrow. They can't pin nothing
Speaker 2: on me.
Speaker 3: I think that they'll also get Dan for looking at
Speaker 3: pervy games. I think that one.
Speaker 2: Day she is and I will blame Mary in court
Speaker 2: and I'll say, like she told me to do it
Speaker 2: for us.
Speaker 3: I didn't know that Panny Sniffer RPG. Three thousand was bad.
Speaker 2: Yeah, I didn't tell me that, Dan.
Speaker 1: I could actually see Dan, you would get arrested because
Speaker 1: you didn't know something was illegal.
Speaker 2: I could see that, and you did it right in.
Speaker 1: Front of several police officers.
Speaker 2: Yeah.
Speaker 1: I just don't know what that thing would be. But
Speaker 1: I could see you fainting.
Speaker 3: Or not sitting two guns in the air.
Speaker 1: You would be like, I didn't know this was illegal?
Speaker 1: Still illegal.
Speaker 2: Actually, you know what the likely thing is is like
Speaker 2: when I went to be somewhere that you can't like
Speaker 2: get in easily or whatever. I always was, I'll just
Speaker 2: walk straight in. I've tried to sneak backstage when I
Speaker 2: was a teenager at so many different de witty events
Speaker 2: and stuff like that. So like that teg oh, you
Speaker 2: tell me to do that a Madison Square guard something
Speaker 2: like talking.
Speaker 1: About this is one of my favorite Dan stories. Have
Speaker 1: we talked about We must have at some point, like
Speaker 1: a while ago, Dan and I went to It was
Speaker 1: the Dan correct me if I'm wrong before I worked there. Correct.
Speaker 1: This was like twenty nineteen. Yeah, twenty nineteen.
Speaker 3: You're lucky didn't put you on the list.
Speaker 1: It was the first time I believe Stone Cold was
Speaker 1: back at MSG in a while.
Speaker 2: It was like a special, and we went and.
Speaker 1: We watched it, and then we were backstage because a
Speaker 1: friend of our, Broadway Alex knew several people that were
Speaker 1: helping with the broadcast, and basically we got wrote, we
Speaker 1: got We were walking out with Broadway Alex and a
Speaker 1: few people to the street didn't realize we were leaving
Speaker 1: the backstage, and Dan was of course peeking out because
Speaker 1: he's a big fan of a lot of these people
Speaker 1: that are hanging around, and again he hadn't worked there yet,
Speaker 1: so there was you know.
Speaker 2: Like, oh my got Stone cold tried.
Speaker 1: Yeah, I mean even I was. It was like cool
Speaker 1: for them to be in their vicinity. And then we
Speaker 1: didn't really realize we were leaving. We were kind of
Speaker 1: in a conversation that was naturally walking toward an elevator,
Speaker 1: and then we were on the other Oh shit, we're leaving.
Speaker 1: We were just backstage and now we're gone. So of
Speaker 1: course Broadway Alex and uh and his friend at the
Speaker 1: time leave and me and Dan are just waiting. We're like, well,
Speaker 1: do we go home? And Dan's like, no, I want
Speaker 1: to get back backstage. And of course it was an
Speaker 1: MSG event, so like NYPD had been hired, like had
Speaker 1: been I don't know, contracted. However, it works to be
Speaker 1: secure run security around the exterior of MSG. When we
Speaker 1: were backstage, shit, you know, we had met the dude
Speaker 1: who was like in charge of getting us backstage and
Speaker 1: his name was Chad. So here I am trying to
Speaker 1: convince Dan we're not getting back in because we had
Speaker 1: left drunk, and Dan is telling an NYPD officer who
Speaker 1: had no idea of what the fuck was going. He's like, dude,
Speaker 1: I was just my job is to guard this door
Speaker 1: and not let anybody through this little shady no handle
Speaker 1: door on like the west side of MSG. And Dan's like, oh, no, no, no,
Speaker 1: we're looking for Chad. He I was like, Dan, he
Speaker 1: doesn't give a shit. He's not gonna let us back.
Speaker 1: He's like, oh, we were Chad was helping us out.
Speaker 1: He's no, Chad asked for Chad. The guy's like, I
Speaker 1: have not been in, I don't care about wrestling. I
Speaker 1: get off.
Speaker 3: I don't know Chad.
Speaker 1: Two hours. I don't give a ship.
Speaker 2: Yeah, my brain is not processing that. I'm not getting
Speaker 2: my way, and I have a gun in a chat
Speaker 2: Chad needs us just bugging this cop.
Speaker 1: Yep, yeah, he I I was so I couldn't tell
Speaker 1: whether I was suffering second hand embarrassment or if it
Speaker 1: was hilarious. It was a little bit of.
Speaker 2: I just tried to butt my head again something until
Speaker 2: I get my way, and I just could not realize, why,
Speaker 2: why is this not working? Chad?
Speaker 1: That would absolutely, I think, be it what was happening?
Speaker 3: Yeah, I got another one for Dan, which is getting
Speaker 3: arrested for starting a public fight because he walked in
Speaker 3: the exit of a bathroom because the entrance has a
Speaker 3: line and he walks in the entrance that he doesn't
Speaker 3: brand in line, and someone finally calls you out on it.
Speaker 1: Oh yeah, yeah.
Speaker 2: But here's the thing I've It's been a long time
Speaker 2: since I've done it, because I've typically been in the
Speaker 2: press box, which has a dedicated bathroom, which is amazing.
Speaker 2: But if I were I would do it again. I
Speaker 2: would do it again.
Speaker 3: I know you would. And I think one day someone's
Speaker 3: gonna call your.
Speaker 2: Number, but they do sometimes, And this is how it goes.
Speaker 2: You start walking in the exit and you hear someone
Speaker 2: from down the line be like asshole, and by the
Speaker 2: time anything can be done, you're already in there. Pissing.
Speaker 1: Yeah, Dan doesn't wait skip.
Speaker 2: The line and get in there to beat my ass.
Speaker 1: No, oh god, yeah, it'd be funny.
Speaker 3: True, there's like a social contract that you're allowed to
Speaker 3: call someone an asshole for skipping the line, but you
Speaker 3: don't want to get out of the line, right.
Speaker 2: You have to get out of line and then him
Speaker 2: like no, it's a.
Speaker 3: Yeah, you got to stay.
Speaker 2: It's the perfect crime.
Speaker 1: What if but you if you run into him on
Speaker 1: the way out.
Speaker 3: The perfect crime is no, lie, he has to peek.
Speaker 1: No, you're on the way out and he's in line
Speaker 1: and you have to walk by him, and he reached.
Speaker 2: He's not going to get out of line to kick
Speaker 2: my ass.
Speaker 1: He has to pee, but you're walking right by him.
Speaker 1: He doesn't need to leave a spot.
Speaker 2: I am just like a shot on the night. I'm
Speaker 2: just like back to my seat, like it's just no,
Speaker 2: it's perfect.
Speaker 1: Okay, perfect. I could see that being it too, But yeah, Marry,
Speaker 1: I think that's what.
Speaker 3: A perfect crime means. A perfect crime is like there's
Speaker 3: no it's a victimless crime. There's like nothing that I.
Speaker 2: Wouldn't know, they would know.
Speaker 1: Perfect crime is like there's literally no way to prove
Speaker 1: it with you.
Speaker 2: Oh, it's very easy to prove it's me. There's probably
Speaker 2: on camera at a million different arenas.
Speaker 1: I someone I know often flies to other cities and
Speaker 1: kills people and leaves, just picks a random city. It's
Speaker 1: someone I know, I don't know. Oh, I know it is,
Speaker 1: and he leaves and he comes back, and no one
Speaker 1: there's body perfect crime.
Speaker 2: The bodies are victimless.
Speaker 1: I think it's victim for it for the victim, but like,
Speaker 1: no one cares about this victim.
Speaker 3: Outside of the victim. It's victimless.
Speaker 1: No, I mean leaving aside the victim, it's they're dead.
Speaker 1: Get over It's fine. Once the victims dead, it's like
Speaker 1: they don't They literally don't exist. So I don't see
Speaker 1: how they could be a victim anymore because they're just
Speaker 1: not victim. My friend does the same internal monologue ey
Speaker 1: time he kills someone. To adjust be lawyers. Yeah, that
Speaker 1: would that'd be a really strong defense.
Speaker 3: Called to the stand. The person who was murdered.
Speaker 2: Oh, I didn't show up, must not have been that bad.
Speaker 1: If they really wanted to not die, they would have
Speaker 1: put up more of a fight and not died.
Speaker 2: Yeah, simple to me.
Speaker 1: The pedant lawyer. Yeah, I don't, I don't who I
Speaker 1: think Mary is the most likely to get I digressed.
Speaker 2: I was going to say that too. Yes, Mary's not
Speaker 2: it's not an attack. It's just that I think that's realistic.
Speaker 1: Yeah.
Speaker 3: I reluctantly accept this award.
Speaker 1: Thank you, well, thank you Morgan from New Orleans, morlans
Speaker 1: h Well, that's our show. Those are the emails.
Speaker 3: Thank you.
Speaker 1: But daytime recording one.
Speaker 2: Of the rare ones. Yes we could. I mean, it's
Speaker 2: not a fisher yet because we haven't recorded it. But
Speaker 2: the plan is we're actually going to do a little
Speaker 2: recording here right after.
Speaker 1: I think so. Yeah, we'll promote that on our channels
Speaker 1: if we do.
Speaker 2: Keep an eye on the On the Patreon, we'll definitely
Speaker 2: have the Warhammer stuff and maybe maybe a little bonus.
Speaker 1: Yeah, there's a there's two episodes up on Firescape of
Speaker 1: Vinian Mike Save the World, and I believe the second
Speaker 1: episode of Vinie Mike Destroy the World is up as
Speaker 1: of today, the twenty fourth, March twenty fourth. If you
Speaker 1: haven't watched it, and if you're not a Next Lander
Speaker 1: subscriber patron, go subscribe. We also have merch at fire
Speaker 1: Escape Merch, Firescape cast merch.
Speaker 2: We never know is it deep dish pussy?
Speaker 1: Now Deep Dish Pussy is our patreon. Oh right, fire escape.
Speaker 3: URLs, I can remember them.
Speaker 1: I have very interesting conversations with our accountants. Come tax
Speaker 1: seasons pussy.
Speaker 3: Yeah, we bought that at a loss.
Speaker 1: It's not fire write that off.
Speaker 3: Right that off to our text guy, right.
Speaker 1: Off, Escape cast merch. Okay, just search fire Escape on
Speaker 1: fourth Wall. You can get some sick bikinis, tied I shirts. God,
Speaker 1: that bikini is so sick. Get some. You can get
Speaker 1: a fucking about the Author.
Speaker 3: Tank time season is coming.
Speaker 1: You get some banana yellow banana hammock trunks. Those aren't
Speaker 1: banana hammocks. You can get some water bottles, some hoodies
Speaker 1: want to I want these coasters. Why the funk aren't
Speaker 1: people telling me about these coasters? More? Send fote buy
Speaker 1: these coasters, the mouse pads, not the about the Author one.
Speaker 1: I'll freak out that one. Get the oh dorky Christmas
Speaker 1: beanie that's sick is the season? Uh yeah, there's a
Speaker 1: I think we got a vibrator something.
Speaker 3: The most wonderful time of the.
Speaker 1: Go. Buy stuff there. We're over at on Patreon. If
Speaker 1: you want to get some ad free episodes, or you
Speaker 1: want to watch vide Mike Save the World, or just
Speaker 1: get video versions of the episodes, you can go over
Speaker 1: We got several tiers, or if you just appreciate what
Speaker 1: we do, we want to treat like a tip jar.
Speaker 1: We are over at deep dishpussy dot com and uh
Speaker 1: we'll be back in a couple of weeks. Dan, what
Speaker 1: do you have going on in the meantime?
Speaker 2: Oh, lots of Giant Bomb stuff going on the power
Speaker 2: Block every day. We're streaming for like four or five
Speaker 2: six hours a day, So just check out Giant Bomb
Speaker 2: or game spot on Twitch and YouTube. We're streaming a
Speaker 2: lot of fun stuff about to make Jeff Grebb start
Speaker 2: playing the game over Blood for Blake Clubs, So keep
Speaker 2: an eye out.
Speaker 1: Mary. What about you?
Speaker 3: I stream on Mondays. That's how I found some of
Speaker 3: these sick games that I talked about on this EPI.
Speaker 3: So if you want to see me play them before
Speaker 3: I talk about them, check out my my twitch so
Speaker 3: you can watch me stream these games that I like
Speaker 3: so much or don't like sick. What about you?
Speaker 1: What are you doing? What do you do? Games wise? Nothing?
Speaker 1: I'm I'm a I got a wine test coming up.
Speaker 1: Can't really follow me there though, No, I mean I could,
Speaker 1: you could. Yeah, I'm just I'm here. That's and that's
Speaker 1: good enough for me. I know you too. You need
Speaker 1: your popularity, and your your fucking popular.
Speaker 3: I am a little sick, burned.
Speaker 1: Popular. I got my I collect fuck that isapolis.
Speaker 2: I mean, I'm not disagree with it.
Speaker 3: These are perfect. I can't ask for a more perfect impression.
Speaker 1: I love Portland. I'm so cool. I love pickles, I
Speaker 1: love French bulldogs. My house is sick, my neighborhood is sweet.
Speaker 1: I've got a neighbor. I've got a neighbor who raises robots.
Speaker 3: Robots.
Speaker 1: I have a phone if they were his own. I've
Speaker 1: got a phone at the bottom of the will of Lammit,
Speaker 1: and it's pronounced well Lammit, damn it.
Speaker 2: Uh.
Speaker 1: It's sweet here. It's the best city in the world.
Speaker 1: I'm into couzy games.
Speaker 3: I remember one time, I forget the context, but you
Speaker 3: said that my phone was at the bottom of the
Speaker 3: Willama and that's a shame because I have so many
Speaker 3: texts on it because I'm so popular. You done got
Speaker 3: my phone back and I was like, I probably do
Speaker 3: have a lot of unreads on that phone.
Speaker 1: Yeah, it's probably still there. It probably hasn't run out
Speaker 1: of juice yet.
Speaker 3: To this day, there is a fish swimming by my
Speaker 3: phone at the bottom of that river, and it is
Speaker 3: sad because that is a perfect, in good condition I
Speaker 3: phone in a perfect waterproof bag. It's going to be
Speaker 3: there for a long time.
Speaker 1: Just FaceTime with a fucking barracuda. I don't think there
Speaker 1: are barracudas in the Wi Lama, but.
Speaker 3: I don't.
Speaker 1: I'd be concerning if they're a piranha in the river
Speaker 1: running through Portland.
Speaker 3: There's barely fish in there. It's pretty polluted.
Speaker 1: Well, everybody, thank you for joining. We will be back
Speaker 1: in a couple of weeks the new episode. In the meantime,
Speaker 1: go to our Patreon watch that stuff.
Speaker 2: And I'm giving you to a homework assignment for that
Speaker 2: Embargered game that I want to talk about next time. Yeah,
Speaker 2: I wonder if thembargo will even be up by the
Speaker 2: time that comes out. Yes, the day I think the
Speaker 2: embargo is that day? No, ye, yep, okay, we're good
Speaker 2: to take a look at that. I don't know, but o, yes,
Speaker 2: there's a game. I want talk to you too.
Speaker 1: About We can delay the episode a few hours if
Speaker 1: we need to. We'll be back see you then.
Speaker 3: Bye.