Speaker 1: Hay everybody, It's March third, twenty twenty six. Welcome to
the Giant BombCast. I'm your host, Jan oh Shoa, constantly
surprised by the passage of time, but here to help
guide me. Co captain of the ship Jeff Grub.
Speaker 2: I have stopped playing old video games to come talk
to you Jan about old video games.
Speaker 1: Thank god. We have the master of ceremonies of everything old,
everything new, and everything in between, Dan Record.
Speaker 3: I also spent last night playing old video games, and
I'm ready to talk about old video games.
Speaker 1: Well, fantastic. We have the podcast just for that. We
welcome all video game discussion, new and old, except the
next fella right here, because he's the bird boy of
games media.
Speaker 4: My like me, naughty.
Speaker 5: I need to stop eating whole burritos ten minutes before
the show starts.
Speaker 2: It's your brand. You can't stop.
Speaker 3: For those who listen to just the podcast itself and
aren't privy to the pre show and things like that,
we were getting we were getting into the meat of
what's going on with Mikey's mornings.
Speaker 1: And Mike was getting into the meat as well.
Speaker 6: He was so you were you, Mike?
Speaker 3: You seem like a man who has strong thoughts about
eating in the morning and timing of things, and uh,
what was this morning?
Speaker 5: Like, Well, this morning I had to get up to
do a Nintendo thingy. When I got up, then I
had one of my granola bars so I could take
my morning pills and not be visible for that, and
then just kind of stealing other things. And then I
was like, well, I'm not hungry yet because I have
my granola bar, but I'm gonna be hungry. And as
often as the case, I kind of a busy day
where like I'm not gonna go somewhere between like the
Nintendo thing and this. So at eleven o'clock is exactly
when I can order grubhub hotheads because you can only
order it right when that store opens. You can't like
do it before. So at eleven o'clock I go on
my phone like I want hotheads today, please, And there's
a little bit of a crapshew. Sometimes it's like twenty
five minutes it's here. Sometimes it's it's a bit more.
And honestly, I got distracted just being on the internet,
and I think it was here like ten minutes before
I realize, So I think I got that thing at
eleven forty five and then was like the god, what
did I get? I think I went to the bathroomsoning too,
so I didn't even start eating that right away. And
then like it's like, I'm basically it's like time to
eat my burrito. Oh shit, people are in discord. Ah,
So then I started that thing. I basically took the
first bite as I joined the discord call to get
ready for this.
Speaker 3: Yeah, hard has a burrito ever breached the perimeter of
your bathroom?
Speaker 5: No, I'm to take it in there?
Speaker 6: Are you just chowing down?
Speaker 3: And he's like, we're not gonna go in the bathroom,
and like, you know, having it one hand in the bathroom.
Speaker 5: Yeah, I mean, burritos are portable, but I don't want
to walk around with them. There's too much rest that
stuff falling out of them. I'm like, I'm gonna eat
wherever I have sat down the burrito. That thing is
getting finished there. I'm not taking it around.
Speaker 2: The efficiency if it's portability, like as soon as you
start thinking about the logistics of the rice flopping around,
it's like there's no benefit to this.
Speaker 4: I'm going to pay for this later and cleaning up
time now.
Speaker 1: I feel like the four of us here are burrito officionados.
I've shared breakfast burritos with all three, all four, all
four of us before Jeff Beckler by the ways out
on assignment. I need to ask y'all, what is the
burrito tech in attacking the first bite of a burrito?
Speaker 4: Right?
Speaker 1: Say, a burrito standing tall? Where do you attack that?
Do you go straight down on the left corner?
Speaker 4: Okay?
Speaker 2: I just try to find a corner I find. I
try to find the largest most protruding corner. Now, any
corner on the top of brito could be the top
left corner if you turn it, so I guess, yeah,
I might actually come out from.
Speaker 5: Be at the bottom. When you're holding it, they gotta be.
Speaker 3: A folded, but the one side will usually be more
tightly wrapped up. So I look at both sides and
whichever end seems tighter that goes on the.
Speaker 4: Is it in foil for you guys?
Speaker 5: Sometimes it depends, it ends. I mean mine is always
completely out mine. I always eat the full run.
Speaker 4: To what end?
Speaker 5: I know what?
Speaker 1: What?
Speaker 5: What's the end?
Speaker 1: Are you?
Speaker 4: Are you getting out of fork it at some point?
Speaker 1: Is that?
Speaker 5: Is that your your strategy? I'm pretty I just focus
really hard. I'll keep you all in there. Look, guys, Also,
my burritos maybe don't have quite as many little particles
in right.
Speaker 3: If it is the type of burrito that comes in foil,
I think you need to kind of utilize that, Like
if it's a big old honky Chipotle or Cadoo.
Speaker 2: Tomatoes and stuff in there, like I get what like saying.
Speaker 3: But then there's like taco bell ones that are just
like you know, it's a smaller one cheese roll up,
it's a cheese and beef burrito.
Speaker 6: That's fine, That's okay.
Speaker 1: Now if we're going with like a burrito that is
is wrapped in foil. This is something I do personally,
and I've never shared this with any anyone, but this
is a safe space between all of us and I
guess the internet. I squished the burrito a little bit
and decide from there which side to start on, like
an avocado, like, well, which side's right, yeah, yeah, yeah yeah,
And generally I'll start on the softer side because I
want all the meat and stuff to like kind of
stew at the bottom.
Speaker 4: I have.
Speaker 3: I told you guys about my French f I squishing.
Speaker 2: I think, so you squish two together.
Speaker 4: Explain it again.
Speaker 1: You save the crispy bits.
Speaker 6: No.
Speaker 4: No.
Speaker 3: As a child and I'm talking like I have McDonald
almost every day as a child, like for most of
my upbringing, and so tens of thousands of fries. I've
done this too. For some reason, I thought it made
it taste better. If you take the fry, you fold
it on it so right, you fold it againrimp until
it's like a little squishy potatoe oily ball, and I
would eat it like a little ball.
Speaker 6: And I would do that to eat one of them.
Speaker 5: This once you did a starbrist too. You just had
a fascination of turning things into balls. Right.
Speaker 2: This is not the first time I've heard this. People
like to squish bread and like just eat slices of bread,
and I've heard that before.
Speaker 4: I never looked it up. I just looked it up.
Speaker 2: Squishing bread concentrates its flavor by forcing out air, creating
a denser texture that feels more satisfying, doe and moist
to the palate. And I bet the same exact thing
is happening when you do that to the French fries,
I think.
Speaker 3: And it also you know, I'm never happier as a
child than eating McDonald's French fries, and so I think
it also extended the pleasure you know, I home.
Speaker 1: Dan, please finish the sentence.
Speaker 6: I was edging my French fries.
Speaker 1: Right, folks at home? You can support all these Shenanigans
stuff by joining Giant Bomb Premium. Jeff Greb what's other
ways that they can help support us over here? Yeah?
Speaker 4: You know what?
Speaker 2: You could tell a friend about this website, and then
if you're really excited you want to ensure we can
keep doing what we do over here, you can go
to giant bomb dot com slash join, become a Premium member,
gets the ad pre versions of an episode like this
as well as our other shows, gets you grub Snacks Premium,
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And then you'll also get nine Lives of Mister Mastopheles.
Speaker 4: This is the.
Speaker 2: Run we're doing. Who Wants to Be a Millionaire?
Speaker 4: Third edition? Right now?
Speaker 2: Read this is the real start. You're gonna want to
check that out. There's plenty of cool stuff, including a
new Marry Me Tomadaci happening this week. You can get
all that as part of premium go to giant bomb
dot com slash join Please and thank you to everyone
who has come through.
Speaker 4: And supported us. We see it. It means the world.
Speaker 2: You're the best I say it all the time, best
audience in gaming and I meet it because you put
your money where your mouth is and seeing what you
want to see on the internet.
Speaker 1: And that's us and a gang. We still have more
stuff marinating and cooking behind the scenes. Uh, there is
almost a show that's completely done shooting, actually filmed. It's filmed.
We just we just got to throw it in a post.
Speaker 6: That'll be uh, will be announced and released.
Speaker 4: Yes, and then you get to sign the release the
person you did this with, right, we have to still.
Speaker 6: I'm working with them on that.
Speaker 4: Okay.
Speaker 1: We we didn't actually tell them they were going to
be on the showy yeah, gang. I don't think we've
talked about this, and I think it's safe to say
we can talk about this because I booked travel for it.
But we will be at PAX East this year, surprise surprise.
So uh, we don't know the specific dates in terms
of timing of the panels, but rest assured we will
have panels. We will be there so if you were
going to pack s East, don't be a stranger. Say hi.
And if you want to be a stranger, then just
politely wave from a safe distance. Gang boys, anything else
you want to talk about before we get to vigil game.
Speaker 2: I was gonna say it shoots a spin squads that Dan.
Speaker 4: But don't do that. At least don't do that.
Speaker 6: I will get pacers to tax.
Speaker 5: Yes, he will out with after they're done kicking Jeff
out again, they will take care of you.
Speaker 1: Yeah, God, that's right, right, Yeah, it's weird.
Speaker 5: Task. You wants us to mention that the premium videos
are s S feed is up.
Speaker 1: Yes, if you are a premium subscriber to this website
and you know what RSS is, congratulations. A lot of
people don't know. But you can plug in your premium
a p I get all the videos downloaded to whatever
RSS reader or ingester you use, so you can get
all those videos straight to your pipes.
Speaker 4: Really simple syndication. What means?
Speaker 6: What's that mean?
Speaker 4: Uh? What is really simple syndication?
Speaker 1: Feed?
Speaker 4: Really really simple syndication.
Speaker 3: How do you if you want to like this? Let's
say I'm a listener and I oh, I'm premium. This
sounds good. Uh, what what do I do with that?
Speaker 4: You go to Dan?
Speaker 5: I actually think these are excellent questions.
Speaker 6: Thank you.
Speaker 4: Yeah, no, yeah, we will, Jan said a lot of
people don't know what. Yeah.
Speaker 2: Atually go to Giant Bomb and like there's a premium
podcast feed or the premium video feed. You could find
that on the tool bar of the up top. If
you're signed in, you'll get a premium link that you
can then take to like your podcatcher of choice. So
I use podcast Addict. If I were to just like
open that up while having that link copy, it'd be like, oh,
you want to add this, don't you. But you can
also just hit a plus button and it will take
that RSS feed. Put it in there, and you'll get
the ad free versions of the shows without having to like,
you know, download the free ones or whatever, without having
to go in the website. They'll just show up on
your device. You'll do what you want. It'll do a
podcast Atual do video.
Speaker 1: Yeah, if it's a video feed, Yeah, okay, yeah, that's
how I listen. Used to listen to the One Up Show,
I believe.
Speaker 4: Yeah, yeah, yeah, my iPod video or whatever.
Speaker 1: Man shouts out the iPod video yesday. If you if
you go to giant bomb dot com, right in the
top right corner, there should be uh these Wi fi
looking bars pointed forty five degrees. Go hit that. That
should link up. If you're logged into the website and
your premium, I'll get you the specific feeds.
Speaker 4: Gives you all the links that you would need.
Speaker 1: Yep, and you know, shouts out to Chuck. Also, Hey,
special shots out to Sean, special shots out to Will.
I have a great day working at this website pretty
much every day. All right, boys, burrito talk or are
we finished? Do we want to move on anything else?
There's only a couple of video games to talk about. Yeah,
I did.
Speaker 2: I don't look at the burrito itself. I look at
the foil.
Speaker 4: We're talking.
Speaker 2: I'm talking exclusively soil rep and then like I'm like,
which side of the foil is sturdiest, and that's that
becomes the base so you can hold everything together.
Speaker 4: And then the looser side. I peeled that and start
on the side and then.
Speaker 2: I just put a little I put a dab at
tabasco right there in the corner, and I bite.
Speaker 4: The first first bite has to have that hot sauce.
Speaker 5: On it, and that's distract I just take it out,
but I don't want to be peeling a burrito the
whole time.
Speaker 4: I get it. It's it sounds nice, but yeah, I
have liquid matter to deal with. Yes, tomatoes, and.
Speaker 1: Sometimes like I don't finish the brito in one sitting
and I need to rewrap it, right.
Speaker 3: Yeah, I keep the if I'm taking it out of
the foil, I am keeping the foil top and.
Speaker 6: Everything so I can mush it up and put it
in the fridge.
Speaker 4: Yeah.
Speaker 3: Yeah, burrito's reheat great, you do. You do a little
bit in the microwave to make sure everything's heated through,
and then you throw in the air fryer to make
sure the outside's crispy.
Speaker 5: This is probably another meat problem. I don't think I've
ever not eaten the whole burrito. Yeah.
Speaker 2: I was the same way, and then then I got
on the zimpie and now I haven't finished a burrito
in the last year.
Speaker 4: So different life.
Speaker 1: Sorry, I just started thinking about Oh actually, uh, I
think a cold burrito is one of my favorite leftovers.
I know we talked about like a cold pizza. Yeah, yeah,
it's because I feel like, you know, like with a lasagnia, Right,
you let it sit for a bit, everything just sticks together. Yes,
I apply the same mentality to a cold burrito. Oh oh,
he won't work with a fast food burrito, just because
everything just gets so much harder and stale in there.
I think that's things I'm used to taco bell ones
and it's just like, yeah, that just gets kind of like.
Speaker 4: You need you need their far for that.
Speaker 5: Yeah, you guys have are like really like just rub
your foil against a surface for like ten minutes and
then it's just super smooth.
Speaker 1: I love that. Oh that, do I ever rub it
out for ten minutes? Not that long?
Speaker 3: Sometimes smooth, Mike, you just weren't looking at your own
video frame when it was going on.
Speaker 5: Less like that. If I do it over here like this, No,
it looks like you're far away.
Speaker 2: It looks like you're mocking Doggie style, and it's worse.
Speaker 1: I you know, I don't really like the top of
the sometimes the top of the pot is my favorite.
Before we actually talk about video games.
Speaker 4: And this is your most favorite yet?
Speaker 5: Yeah, yeah, I'm doing more of like a sawing motion.
Speaker 1: Now worse, got.
Speaker 6: You gotta just.
Speaker 1: It should be smoother a right, man, Mikey just like
stun locks me sometimes.
Speaker 4: Oh yeah, there's not to be done, man.
Speaker 1: Each each week, I like, I feel like I haven't
done a good segue in like a year or something.
I throw you off, just like Mike Manati has thrown
this game in the trash. Mike Manatti, you have been
playing Neo, and I understand that you may not be
as high on it as other members of.
Speaker 5: This Oh boy, I mean I was. I like it, Okay,
I was sticking around with it for a while. I
maybe played I bet I played for like four or
five hours, and I kept waiting for it to pick
up a little bit. I'm not I'm usually somebody who
minds a slower pace, but there is something about this
where I kept thinking that at this point in the
game I should have like two more movement abilities than
I do, and maybe three more combat things, because you know,
it's one of those where you start off and based
on all you can do is walk, jump, and you
have like this three attack combo thing, right, and it's
relatively simple. I'm like, okay, I'm gonna start getting some
stuff though, and that's fine, and you have this one
spawn point and like from from the very beginning for
this one spawn point. You know, a lot of metroveins
will kind of like the first relatively linear section. It
seems like almost right away there's a lot of different
paths you can go to and they reach certain bosses.
But even like finding these bosses, I often wasn't necessarily
getting much. I open up a store the guy who
was sewing some upgrades, and then I bought like all
those upgrades almost immediately. And it's been like four hours later,
and he still won't restock. So I can get some
other things, I thought. One boss and and you know,
I got this ability where I can kind of do
a little bit of a grappling hook thing. But it's
when there's a grappling hook, I am there. That's fine.
Like four hours in, I finally got a counter button,
and that was nice, but I felt like I fought
like five bosses without it. It was kind of five
bosses of just jumping out of the way and attacking them. Oh,
you start with the double jump. You do have a
double jump. See that's the pros their mistake. They should
give you this double jump very late.
Speaker 6: The big one that's the main event right there.
Speaker 4: Yeah, that's the main.
Speaker 5: Event, Chuck said. Chuck said, skill issue. That's funny. Actually,
it kind of is a little frustrat because, like I,
I mean, I got a second spawn point when I
was like playing last night again like four or five hours,
and I feel like, maybe that's exaggeration, I don't know,
but it's a lot of relatively deep in this game,
and then you die and then you go back to
that one spawned point.
Speaker 2: So yeah, it didn't feel like I was making out
like the progress was. I'm I had a similar experience
to you, Mike, where it wasn't off. It was just
different than what I was expecting. I like the idea
of pushing out into the world in a Metroid Vanya
and feeling like it takes a certain amount of getting
over the hurdle to get to that first and next
save point. But that's an important like milestone that I
want to get relatively early on, and I want to
feel like I just overcame a little bit and it's
like now I know, Okay, so the game is going
to dole out these feelings of advancement at about this
pace and I could sort of count on it if
I were to push out into the world again, it
might be a little bit harder, but I could expect
maybe ten fifteen minutes, I'm going to find another save point,
and I wasn't. I didn't have that, so I kind
of didn't have much to grasp onto and I wasn't
necessarily loving the base right play.
Speaker 1: Question for you guys. I know we've talked to in
the past about like jerrpgs having a slower start and
kind of having patients of like, okay, well, ten twenty
hours that's when the game opens up. But with a
Metroid Vania, where is your barometer of like, okay, no,
it's got its hooks in me. I'm gonna stick in
for the long haul.
Speaker 5: I mean, I'll allow a little intro narrative sequence like
Super Metroid kind of a thing, Right, most of them
have that, like Okay, you can do your little inter
thing and then maybe again when you start the game.
Even Soaksong was like this where almost the first act
was almost surprisingly linear in a way, and then it
kind of opens up a bit more later.
Speaker 4: Right.
Speaker 5: But I do think that even when you do just
have kind of your jump in your attack and not
much else, it should feel good as a baseline and
then you start getting stuff relatively quickly. I mean, you know,
like get a metroid usually give you that warpball pretty quick,
and then pretty quick you're gonna get the missiles. And
it's just like really a constant evolution and a flow
of the upgrades that you're getting. And I like that feeling.
Speaker 4: Now.
Speaker 5: I think this game is doing a lot with the
environment and the aesthetic and the music, like all that
stuff is great and it looks really good. It's it's
just not quite as I don't know if zippy is
the word. It's a little it needs a bit more sauce.
I suppose a little bit more meo sauce on here,
and I think I'd be into it a bit more.
Speaker 3: I feel like a Prince of Persia. Lost Crown was
like I don't remember like a long build up there.
I remember just kind of like right away being like whoop, yep,
this feels good, you know.
Speaker 5: Yeah, And there was like an inter thing where you're
at war and then you were like at the palace
talking to people. So there's like again, there was a
little bit of a wind up, but.
Speaker 2: It felt good, right. It also felt like a wind up.
The beginning of this game doesn't necessarily feel like a
wind up. It feels like the game, And I'm like,
are you throwing me into the meat of it? And
this is what it is? Or is there more to
it after this? And there might be, but it just
it didn't feel that way. So it didn't feel like
a launch pad the way some other Metroit Veenius can
have their intro sequence feel that way.
Speaker 5: So I mean that's where I am, and I don't know.
I kind of did put it aside for now, and
I actually started up Dragon Question to HG two D
and then I realized, well, Pilcopia is coming out, so
I'm probably not going to get super far into that.
But you know, it certainly is not some bad game
or anything, but it's missing a little something for me
for sure.
Speaker 1: That is MEO memories in Orbit. We should have actually
started with this because I feel like you need to
be celebrated, Dan.
Speaker 6: Oh, thank you, thank you.
Speaker 1: Of course, of course you should be celebrated every day.
Uh seci row Dan, You've climbed to the mountain.
Speaker 6: Man, Man, I get it. I guess.
Speaker 4: I know.
Speaker 3: I've brought it up for weeks now as I've played
through it, but like I think it really was at
that last boss fight where I was like, Okay, this
is what I wanted. This is a perfect boss fight.
This is maybe the best boss fight I've ever played
in a video game. It's a culmination of every skill
you've had to pick up over the last thirty hours
or whatever you've played the game, and then the feeling
when you beat it is so fucking satisfying. It's I
see what everyone said for so long, But like I
was so care of this game for so long, just
because like I never really took the time to get
good at other frum Soft games, and I told myself
I would do it here. And again I said when
I started this game, it's because I love punch Out
and and that kind of like learning patterns and counter
attacking and stuff, and like, damn, this feels like a
modern version of punch Out, which, to be fair, the
stuff I loved about it was the boss fights. You know,
there are the things that frustrated me were sometimes around
just how kind of opaque the just like okay, wait
what do I do here?
Speaker 6: Wait?
Speaker 3: Okay I talked to this person and then something happens
over here, and then like it just it's It's a
lot of stuff is obfuscated in a way that like, well,
how the fuck was I s put? Like this would
have been annoying as fuck to review. Yeah, pre really,
you know before there were guides for people to kind
of help, you know, move you along and stuff like that,
because I don't really care about it, like all the
different endings and stuff like that.
Speaker 6: It's just the boss fights.
Speaker 3: Every single one of those I fucking loved, and that
last one was was the best ever?
Speaker 2: Did you end up doing the dmon of Hatred?
Speaker 6: That was the one I didn't? I think I put.
Speaker 3: I looked at it before I went to the final
boss and I was like, okay, I kind of see
what this is, and and people were saying like, oh,
it's more like a Bloodborne boss fight or like a
Dark Soul boss.
Speaker 4: Yeah.
Speaker 5: When I find yeah, my check kind of ate me
on to beat it. After I beat the game and
it was an apartment, it's like, well, I don't know,
I kind of like I did it, but it almost
was a little bit of a kind of a weird like, nah,
I felt really high after beating niche In, and now
it's like, go do this other boss is kind of
weird mechanically and it was still fun, but I don't know,
it was almost like I would have been just as
fine not doing it.
Speaker 3: And that that was my thought, is that, like, especially
if it feels like a totally different type of combat
and stuff, like I'm finally just kind of staying in
the course with kind of that traditional securer style beating
the game, and then if I want to come back
and just do a little epilogue episode or something like that,
I can do that and fight the name of Hatred.
Speaker 1: But it's what you.
Speaker 5: Were saying was so interesting about, like you're there for
the boss fights because I've been playing like all these
frum Soft games recently and I kind of feel that
way about all them. I like running around the world
and doing the exploring and things like that somewhat, but
it's also sometimes it can be a little frustrating or.
Speaker 2: I mean, like it's great and elden Ring where they
made that the focus.
Speaker 5: Yeah, yeah, but I guess I was the price is like,
you know, sometimes I would vocalize this and other people
be like, Oh, this is this is why I like
the games and this stuff. It's this exploration and like
the boss is actually kind of frustrating for me.
Speaker 4: There are a lot of people who like the obfuscation
that Dan was talking about.
Speaker 2: A lot of people are like that that gives me
an opportunity to go watch seven hour long videos about
this world, and then I get oh so much more
from that. It's like, oh, yeah, okay, we're just coming
at it from different as strokes.
Speaker 3: Yeah, there's something cool too about like that last boss fight.
I consider it like a four phase boss fight because
it's a different guy, and then it's a one phase
and then three of eashan and it's like, you know,
I love the multi phase things because it's like, Okay,
you're learning one of the time, and then by the
time you get one mastered enough to where you can
beat this phase, you've seen peaks at the next phase,
but you haven't really been able to put it together yet.
And then it becomes a thing where it's like, oh,
I can easily beat phase one, Phase two, Yeah, I
gotta start figuring out what the fuck happens three because
I haven't seen that as much. And then, you know,
I was streaming and Kayla called me at one point
and she told me about the Oh, notice he does
this and it's like, oh, right, he does this thing
where he does this like jumping back sweep attack with
the spear. Shoot shoot shoot with the gun, and then
he comes in with the mcciy frequently afterwards, or the
thrust that you can McCurry counter, and it's like having
that moment of just that like yeah, seeing the matrix
and be like okay, I know two check now he's
doing this guard guard guard fuck you like and you
get in there and that feels awesome.
Speaker 5: God feels good. Feel like out. But I remember watching
you do the Firstkniro fight when you had the lightning
for the frost. I mean like you struggled for that.
Then you're winning attempt against Ashan. You had got him
with like three lightning things.
Speaker 4: That was.
Speaker 2: That was the round.
Speaker 3: I got the lightning thing for the first time during
that fight, and then I got three fucking times.
Speaker 5: And I talked about the game being culmination because at
that point you had it. You don't see the lightning
mechanic for a bit in the game that like finally
shows up again You're like, oh my god, here we go.
Speaker 2: Yeah.
Speaker 5: It really is that alt just building off of everything
you have learned in that game. Each and himself super
cool sword Saint. What a title. I wish I was
called a sword saint.
Speaker 1: That was for folks. That was a good five minutes
of our meeting yesterday, Mike just wanting to be called
the sword Saint.
Speaker 4: We finally relented.
Speaker 1: We agreed everybody we why it.
Speaker 5: Would be a bad idea because like then I would
lose the bad boy of games.
Speaker 3: That's the same phase of Mitch though, once we defeat
the bad boy.
Speaker 6: That.
Speaker 1: The sword is actually just a burrito.
Speaker 4: Uh.
Speaker 1: I have never played punch Out, but Dan hearing, I
mean I've witnessed uh, you know, grub climbing the charts
and becoming a pro at punch Out. And I loved Sekiro,
absolutely loved it. But now I'm curious of like, should
I get in a punch Out?
Speaker 2: No, you should play around me. You should actually play
punch Out for the Wii. I think you would.
Speaker 3: That's fantastic too, But I think I think you start
with the first.
Speaker 4: I just yeah, I mean I think you.
Speaker 2: I just remember Jan like remember we hadn't play Yoshi's Island,
and like the in Boss didn't have the same effect
on him as it did us, because like, yeah, the
guy was in the background.
Speaker 6: That was a graphical thing.
Speaker 3: That was like they had not seen something as grand
and crazy as punch Out is not a graphical thing.
Speaker 6: Punch Out is pure.
Speaker 1: Those are pretty thing. I don't impress.
Speaker 3: Not the whole appeal thing is more graphical than it
is gameplay.
Speaker 4: Its just shape.
Speaker 6: Punch Out is tremendous. I love to watch him play that.
Speaker 1: Okay, Okay, I don't now. The problem is I don't
want this to be a gateway where then now I
need to go get a mister and go get all
the ship because I can't.
Speaker 2: I will have a CRT delivered in your house by
the end of the daylight.
Speaker 5: On n s O, which isn't a great way to
do some of the later fights because of the input lag,
but like get a sense if you like doing that
first circuit or so, then you'll know if you're a SICKO.
Speaker 1: Okay, okay, okay, good.
Speaker 2: Yeah, So you could play it with basically like zero
lag on an emulator if you if you use retro Arch,
because they have the run ahead thing, which is basically
you press the button and it instantly happens.
Speaker 4: So it's it's about as good as crt.
Speaker 5: Okay, okay, okay, dan uh Secoro or Older Ring? Which
one's better? Do you think that's so tough?
Speaker 1: Man?
Speaker 4: Don't say better? Which one do you like more? No?
Speaker 5: Say better?
Speaker 1: Be a hero?
Speaker 4: I want to start with you.
Speaker 3: Okay, let me let me talk thing through here, because
elden Ring is up there with Breath the Wild in
terms of that sense of discovery and unknown around what's
around the corner or what you know what, seeing the
map expand and stuff like that is a certain feeling
that games give me that I fucking love and elden Ring,
Breath the Wild both that the best of the best.
Securo is just pure reflex and countertacking and timing and
like the just the most boiled down video game video
game shit ever, you know. And I don't know if
I can say that I prefer one of those feelings
over the other. I will say Sekuro did more to
my fucking brain and just it I felt like Catharsis
isn't even the word.
Speaker 6: I felt tingled. It was just like like a drug.
Speaker 3: When I like there were like three or four boss
fights in that game where I beat him, and I seriously,
I am just like in like bliss at like, I'm just like, ah,
like I just feel something happened in my brain that
Eldon Ring did not quite do because I didn't.
Speaker 6: The expiration is a different type of joy.
Speaker 5: I get it. I get a follow up question, though,
are either of them better than Metro Prime four?
Speaker 3: You know I didn't score either of the front ones,
so it's hard to say.
Speaker 5: It's hard the six starts.
Speaker 3: I muted Metroid Prime four on Blue Sky? How do
I mute Mike Manatti on?
Speaker 1: Please don't kick him out? It's ruin the layout. Dan
has has this like kind of like reawakened the hunger
for any like souls games or you kind of like
thinking about taking a break after this.
Speaker 3: I don't see myself immediately jumping into anything, but I
do think short list for me would be looking into
those ways to play Bloodborne at a nice frame rate,
sure of, because yeah I did play that, but again,
every like almost as a bit, you know, I was
streaming it back then. I would just like I summoned
Eric Tay and Eric Ta just like did all the
work while I hit in a corner. So it's like
I never actually fucking learned a Bloodborne boss fight. You know,
I just like, oh I beat the game. Haha, what
a stinker. And it's like, no, I didn't, you know,
like I want to actually do it now, you.
Speaker 5: Know, I'm I beat main game. I'm in the DC
for that now. That game is fantastic and it is
actually a counter game also, if you're if you're anchory
for more, countering is very much about the as well.
Speaker 1: Yeah, and you can skip past all this story because
that is like a moisturizer game.
Speaker 6: What does that mean again?
Speaker 5: Yeah, I mean I don't care. I don't think there's
as much of a moisturizer game as like a Hoyo
verse thing. But I know you sure.
Speaker 3: Speaking about words and video games these days, Yes, that
one I invented.
Speaker 2: That's a company.
Speaker 1: No, I bet the Moisturizers Okay, yeah, the Majoya Verse,
they just you know, lovingly ape other video games and
then just turn it all into Goatcha's speaking about emulating
and lovingly copying games.
Speaker 4: Gang.
Speaker 1: I have been playing a lot of po Copia, the
newest Pokemon.
Speaker 2: Yeah, as they said it on the stream recently, Poco
Pia is one of the ways they tendo set it.
Speaker 4: They said it two different ways that was one of.
Speaker 2: Them, what what the hell is that?
Speaker 1: It's it's nothing, It's yes, I don't I don't have
like a written review or anything, gang, but I think
this may be one of my favorite Pokemon games.
Speaker 2: We're gonna we're gonna go hard on this. We're gonna
find a bunch of wasted to like talk about it,
cover it. Uh yeah, Mike, you're playing along day one
stream on Friday evening.
Speaker 5: Still, yes, yes, totally day two. But yeah, I'm gonna
being but it's day one for you, right because you're
starting from the beginning yea.
Speaker 2: And then we'll have a multiplayer stream earlier in the
day where we, like some of us who are will
have spent some more time in the game. We'll actually
get together and try that stuff out.
Speaker 5: Uh.
Speaker 1: The gang again, this is one of my favorite Pokemon
games of recent memory. And uh again. I come to
Pokemon with a very skewed perspective. I generally like the
battling in the games rather than the like collect the thon,
or like the the exploration, or like the stat heavy
stat wise of like trying to hunt for shiny Pokemon.
But with Pocopia, I think this fills me with the
same type of joy that I had when I first
picked up Pokemon Let's Go Pikachu and Evy, because that
was one of the first games where you would just
see the Pokemon out in the world doing their thing,
and you know, to be fair, a lot of the
there wasn't a lot of interaction. They would just spawn
and like walk around the tall grass or flying Pokemon
fly around the sky. But here, once you get the
game rolling and you start developing your island, just seeing
all like the different Pokemon happy and just interacting with
each other, and then from there like, okay, cool, I'm
gonna go put this draffluon the balloon ghost Pokemon that
is normally super lonely with all the other Pokemon, so
it can have friends and talk to each other. For
folks unaware, po Copia is very, very very similar to
an animal crossing a Minecraft a Dragon Quest Builders, where
it is it which one is.
Speaker 4: It closest to?
Speaker 2: Jan Like, is it closest to animal crossing? Starduo Valley Va.
Speaker 1: Actually Viva Pinata and Dragon Quest Builders is probably the
best like combination of gowns. Kind of awesome it is
because you're the whole flow of the game is you
will get to an area, and then you'll have to
create like a little environment, like a little like four
by four five by five mini biome or habitat, and
within that habitat, it attracts a pokemon of like okay,
I have this uh two by two chunk of grass,
and then you'll see that there are specific types of
Pokemon that will spawn and be able to spawn in
that two by two biome, and then like, oh shit,
there's a Bulbasar here. Cool. Let me go talk to
this Bulbasar and then from there it will be welcome
into your little world. And then from there you work
on improving Bulbosor's relationship not just with you, but with
the other pokemon and like the overall environment. So like
Bulbasoor wants a bed, I'll go craft a bed and
then give it to Bulbasor and then Bulbasor will be happy.
Speaker 2: And are things interdependent where it's like once I have snorrelax,
Now he can do something that will help me get
another pokemon or is it all just kind of like
here's the gathering stuff and then here's the attracting.
Speaker 1: Stuff kind of where you will need specific pokemon to
like further advance, you're building abilities, like a certain Pokemon
will have an ability that you'll need to go craft
and build a building. Like the resource gathering isn't as
intense as it would be in like a Minecraft, where
it's like, gott to chop down all these trees, gotta
get all this wood and then all this iron ingots.
There is some light processing of materials, so you'll get
a specific type of let's say logs, and then you'll
give it to another Pokemon to process the logs and
turn it into wood, so you have like those different
crafting materials. But like going back to like the interactivity
with all the different Pokemon, it's just like this is
one of those games where I've been playing for ten
plus hours and I can't stop smiling, not just because
of how cute it is, but because it is just
so fun and novel to see the different Pokemon interacting
with each other. Like one of the early Pokemon you'll
come across is a hit mone Chan, the boxing one, right,
and like he'll be like hitting the speedbag and everything,
and there will be other Pokemon just standing there watching
him like Wow, that's cool, cool, oh sick, And it's
very novel because it is the whole setup of the game.
Is that what happened? Why is this land so desolate?
Why is it a wasteland? Where are all the humans?
How come there's no Pokemon here? Because you are playing
the game as a Ditto, Right.
Speaker 4: You're not a person. You're a Ditto pretending to be
a person.
Speaker 1: Yeah, you were a Diddo pretending to be a person.
So because you have these like memories of your former
trainer and you have these transformabilities, you were learning from
these other Pokemon how to do things so you can help,
uh uh improve the world around you. It's I'm not
gonna lie the Ditto aspect of it. I don't necessarily
like just because I don't like the implications of like
Diddo kind of being this Kirby adjacent omnipotent power, right
the thing?
Speaker 5: Yeah, yeah, yeah, And I do like that.
Speaker 1: What what was that you cut out?
Speaker 5: Like that?
Speaker 1: Oh? Okay, because like I guess I got too excited
for because like Diddo will like learn different abilities from
the different pokemon of like, okay, cool, I guess Ditto's
arms are now just and now Ditto it can just
suck up everything with all these materials like Herbie can Jan.
Speaker 3: What percent of your enjoyment would you say comes from
the fact that you have a fondness for Pokemon.
Speaker 1: I think it's like about fifty to fifty to be honest,
because you know, I don't often play these games. Unfortunately.
My biggest introduction and time spent with this, I guess
overall genre of like farming and resource management games other
than milv yes, other than my Craft is Disney Dream
Light Valley. We don't need to get into why, hey,
I enjoyed that game. It wasn't because of the Disney characters.
It was yeah, but the carrot on the stick of like,
oh cool, Like I want to improve this biome, I
want to improve this place. Let me go, like kind
of low key terrorform this part of the island, make
it hospitable. Oh, let me go, make this easier for
me to traverse, and in turn of me improving the
island so it's easier for me to get back and
forth from point A to point B. This also helps
everyone on the island, like all the different Pokemon get
back and forth, because sometimes they need to do specific
things to help me continue building up on the island,
and it just it does the management really well of
like here's a big list of the things you gotta do,
and then it doesn't feel insurmountable to like be ticking
these things off the list, and if you need the
busy work in between, like waiting for bigger objectives or
other things to unlock or happen, it doesn't feel like
monotonous busy work where it feels like I just.
Speaker 5: Can get to thank you, where it feels like, oh,
this is a slog.
Speaker 1: Why do I have to go collect these things? Because
in turn of collecting those things, you're like getting money
for collecting those things, or there will be like a
different discovery along the way, and like the whole Pokemon
wrappings around it is more pleasant for me. But from
my understanding, like some of this was kind of present
in dragon Quest Builders, and a lot of folks really
enjoy Dragon Quest Builders.
Speaker 3: There is there a world where it's like if I
like Stardo and I like Animal Crossing, and I just
I'm not anti Pokemon, it's just I've never cared about it, Like,
is there a world where you know, would I enjoy this?
Speaker 1: I think so, Dan, because I from my memory, like
you you really enjoyed Stardoo Valley. I don't think the
systems are as like developed in as deep as Stardo Valley,
but there's enough building like farming, growing things, and like
like the different little activities to like stimulate and get
those endorphins going of accomplishing things of like oh cool,
like this is great, And they don't lean too much
into the Pokemon aspect of it, where it's like you
need to know this deep lore about Squirtle, but like, oh,
just through osmosis, like okay, that one has fire on it,
but one with fire can help me start a campfire,
light a candle, just stuff like that, And yeah, it
does a very good job at playing with even just
like oh okay, this Pokemon looks like they can help
me with this. Oh you can help me with this,
And it does a good job at like that on
ramp and not expecting too much knowledge of the player,
like if the gimmicks Grubb, since I know you've mentioned
that one of them is starting to get into Pokemon,
I think this would be a fantastic way to like
introduce them into the overall world.
Speaker 4: Yeah, that's the plan. We're going to be playing a
ton of bit. I'm looking forward to it.
Speaker 2: I really I'm getting this sense this game is going
to be huge, like you think it's going to, Like
obviously it doesn't even need to break out of the
Pokemon sphere, but or the very least, could it bring
back a lot of people like you who are have
been on the fence about Pokemon maybe a little bit
sort of have a broken relationship with the series. Is
this something that you think will make those people happy?
Speaker 1: I think so. I think this also capture like the
lapsed Animal Crossing casual audience that like got really even the.
Speaker 2: Non laps, the people who are playing that every day,
maybe this is something they can like, Okay, finally something different.
Speaker 1: Yeah, And you know, I have friends that have like
gone from Animal Crossing to Hello, Kitty Island Adventure. And
I think because Pokemon is such a gigantic ip, this
will attract a bunch of people. And I think it's
just like a pleasant enough experience that isn't trying to
do too much, and what it is doing it's doing
very well that it's like not I don't anticipate this
pissing anyone off. And you know on Metacritic, not that
we should base a bunch of things off of Metacritic,
but it's like one of the highest rated Pokemon games,
if not the it's.
Speaker 2: It's the highest Pokemon rated Pokemon game. And then spending
on what you look at Metacritic, it's the highest rated
game of the year so far, and then open critic
it's second, just behind Requiem.
Speaker 1: That's that's crazy. But like I, you know, I fully agree.
Like there's a bunch of reviews out there from other
Pokemon fanatics and I pretty much echo similar sentiments, if
not the same. I haven't gotten the chance to check
out the multiplayer, and from my understanding, it is greb.
I've heard you describe this where it is kind of
like that Minecraft style where you are hosting a server
or your island for other people to be able to
just jump in, not like the Animal Crossing style where
you have to like sync up with your friends have
your island open in that online mode and they're barely
being in any interaction. From my understanding, you can cooperatively,
cooperatively build up and a lot throughout your islands.
Speaker 2: Yeah, it's kind of like it's kind of how I
want to approach it, where it's like we'll get one
of these spun up and we'll get whoever can get
in on Friday, and then if we have fun, maybe
check back in a week later and see like what
we've done, and kind of keep stick with this game
for a little bit, because yeah, I'm very curious.
Speaker 4: Again, I don't know if this makes sense to me.
Speaker 2: I keep going this could be this year's Clare And
I just mean, like that comes out early and just
captures people for the rest of the year and blows
up even more than it was than was expected.
Speaker 4: But yeah, we'll see.
Speaker 1: Yeah, And I think you know, I on this website
across podcast streams have expressed my frustrations with the mainline
Pokemon games and how I feel it's just behind on
a lot of tech, like the lack of voiceover and everything,
or just like graphically performance wise, it's like kind of
poop in the bed. This is just further proof that
I want the Pokemon Company.
Speaker 5: For as greedy as they are, because they'd be making.
Speaker 1: Millions, continue outsourcing, giving the Pokemon IP to other game
studios because I want to see what others will do
with it, like continue experimenting, because it's like this is
a successful one. And like you said, Greb, like your predictions.
I think this game will blow up because it's it's
like at a the barrier of entry is not too
high where this could appeal to like the Sikos out
there that want to do all the type of mid
max and terraforming, or just like the casual type of
person that wants to check in and like, oh cool,
sick that bell sprout is there? I fuck with that
bell sprout. But yeah, Pacopeia, I'm I'm having a fantastic
time with it. I excited to see Mikey dip into
it on Friday and see something. You'll check it out
on Friday as well.
Speaker 5: And boy, what a what a couple of weeks for
your fantasy critic. You had Resie wreck wam. Yeah for real,
you had that Scott Pilgrim game that ended up. It's
got like an eighty three right now. That's good.
Speaker 2: So yeah, counterpicks that kind of hoping it would like
get like maybe low eighties, because I don't think we're
gonna have a lot of good choices for our second counterpicks,
so I'm like, I'm just gonna panic and pick this
and it's like, oh, that was a little bit more
painful than I thought.
Speaker 4: It would be so.
Speaker 5: Yeah, yeah, and you're hurt a little bit by Pokemon
Win the Ways being announced for next year, but you
could recover from that.
Speaker 2: Okay, you can drop that for free now that we
know it's go next year. Jane, last question about this,
what is the sort of bell curve for the representation
of Pokemon. Is it like, oh, it's a lot of
earlier Pokemon because we know what sells, or is it
like an even spread across all nine generation.
Speaker 1: Just by virtue of the sheer amount of Pokemon. I
don't think it has all one thousand Pokemon. Yeah right, Yeah,
seems unlikely there they're going to start you with like
the original one P fifty and like a lot of
those big players just because of like familiarity steak. I'm
under the assumption, based off of like some of the
trailers that I've seen, that there will there. I think
they're just going to do the greatest hits in like, hey,
this is the popular Pokemon from this generation, this is
the popular Pokemon from that generation. We don't need the
twelve other birds that we have across this or like
any of the other miscellaneous dogs. Let's just lean on
these starters here. These popular like meme Pokemon and everything
like that. God, it's just it's just such a pleasant time. Also,
I just can't get over that the player character being
a ditto and it's just like dead funk Coo pop
style eyes just staring at you. Hell yeah, it's just
fucked up. And I didn't even think about Dan that
this is kind of like the thing.
Speaker 6: Yeah, that's I thought of. Yeah, or it's just like
a thing they can morph and be whatever.
Speaker 4: Yeah, what do I think I should think of the thing? First?
Speaker 2: I think I would think of pod people, but that's
not exactly the same.
Speaker 4: It's much more like the thing.
Speaker 5: Yeah, I've been playing for Pokemon too long that I
would think of diddo.
Speaker 1: Uh speaking, you know, Mike, you were talking about Fantasy
Critic and we're talking about some inside baseball. I hope
there's no insider trading happening with Fantasy Critic, but there
is some happening.
Speaker 5: With Jeff Crubb. Yeah.
Speaker 2: So if I said I was playing a game called
insider Trading, and you guys had to pick a recent
popular game that it was going to be most like,
what what do you think it is?
Speaker 6: Venture Capitalist?
Speaker 1: Uma? Musume?
Speaker 2: No papers, please, no, it's blatro them. So okay, I'll
try to explain that I played a little bit. I
think I have a pretty good grasp on it now,
although I feel like the systems could get more complicated.
You are insider trading, and every day is a day
on the stock market, and basically there's a goal and
then there's how much money you have, and the goal
is like you know, the anti or whatever it was
called in bolotro, and you can get to that goal
by like, let's see, if a thousand dollars, you can
get to one three hundred dollars by looking at your
cards that get dealt to you from your deck that
you can add more cards to over time. And if
there's like a lot of green cards versus a lot
of red cards and these are like bulls versus bears,
the stock price will go up. And what you want
to do is on a day where you have a
lot of green cards and you can like look at
the cards and rearrange them and then they happen in order,
so you could kind of just set up these combos
or whatever on a day where you could tell the
stock price is going to go up, you want to
trade and then there's days where you're gonna get a
lot more red cards than green cards, or you might
get an even split, and you have to make a
choice to I want to go one way or the
other and kind of use these tokens. I have to
either arrange these things in such a way that it'll
be a little bit positive or a little bit negative,
or maybe drop some cards. But if it's a red
card day, you're gonna want to wait. And then you
can add more tokens, which gives you more options to
do more moves in future turns. And the idea is
just kind of going back and forth between these two
things so that you can just barely get above the
target goal while keeping as many tokens as possible to
give you more opportunities to have more maneuvers on future days.
And then each after each round, you get an option
to go to the store and you can use these tokens.
Some of these tokens the same tokens you use to
make maneuvers during the day, so you don't want to
spend all of them. You use these tokens to buy
new cards, and you have to pick like one green one,
one red one, and then you can get like pills
because you're an insider trader and obviously they're all on drugs,
and these pills act like the you know, the bonus
cards or whatever in Blatro, where it's like, oh, this
is gonna have either a permanent effect or it's gonna
have a one turn effect. All of it's very familiar.
I think the sort of setup here is like, you know,
if this is appealing to you, it's the exact sort
of Nasdaq. Oh there's the money going up line versus
there's the red line coming down. It shows you how
much it dropped each day. And you know, if that's
appealing to you. And if it's like, okay, can you
imagine imagine a fun Bilatro sort of game on top
of that.
Speaker 4: Well they did that. They made that. That's what this is.
Speaker 2: And I could tell it's like, oh, it's just gonna
keep getting deeper, even and despite the fact that I
haven't gotten to all those deeper elements yet, still early
on it's like, Oh, I get it, this is fun.
I want to do one more turn. So it's kind
of delivering on its promise right away. Is it as
refined as much of a miracle as Bilatro and some
of its better clones have felt like not necessary, but
it's right there and it's using all of those elements
to good effect at the very least.
Speaker 3: Now, let me ask, it's like I was obsessed with
Balatro and everything you're saying like I am, Like when
I look at like my stocks and stuff, you know,
green line up right, like, I'm obsessed over that stuff.
So like this game offying that sounds fun? Would you
say there is more going on than to like on paper?
I also thought I was gonna like the what was
the fucking game?
Speaker 4: I had the slot machine.
Speaker 6: I always forget the name of it room.
Speaker 1: Boom shot buckshot.
Speaker 3: That it was the clover Pit. Clover yes, clover Pit.
I thought that was gonna be great. I loved everything
with the look of it, and it's a very blotro
but slot machines. But I feel like and when it
came down to it, there was just not enough. It
was too chancey versus like I felt like I had
there I could do in Blatro, like where does this
fall on.
Speaker 2: That speci So so I think when you're as the
cards get laid out in front of you, it does
feel like Okay, that sort.
Speaker 4: Of defined what kind of day it was gonna be.
Speaker 2: The reason I think that this could still work for
you because it's working for me, is like, well, okay,
once you know what kind of day it's going to be,
it's not like, well that's chance.
Speaker 4: It's all decided. Now.
Speaker 2: It comes down to maximizing your return during during that
that turn. So like on a red day, when you
can tell okay, I have a lot of red cards,
there's a few green cards here shirt, so it's gonna
go up a little bit. How can I arrange it
so that, like, let's say the I want the price
to drop as much as possible on the first day.
So if I have a minus a certain percentage, I
want to put that up in the front because that
will give me the biggest chunk of that That percentage
will have the biggest effect while the stock prices is
the highest. And it's like, oh, if I can get
that stock price below one hundred, this card will activate,
and it will it will it will get a permanent
bonus and it'll be my deck forever. So it's like, Okay,
I know what kind of day it's going to be.
Now I have a bunch of choices I can make
about how to maximize my return on this day. And
to me, it's like, ooh, that's I mean, that's what
these games are. All these games, most games these days
are these compound, compound interest games where it's like you
get resources, use those you spend those resources or that
capital to get more resources, so the next turn that you, like,
I have those same resources and the new resources, I
can do even more the next day. And this is
like definitely playing on that feeling and already sort of
got me on board with it in its first turn.
So I'm like, Okay, I think it might work.
Speaker 3: Man, I really I like steaks, and so I wish
you could like tie something like this to like your
bank account, you.
Speaker 5: Know, only.
Speaker 2: Stocks were real. Yeah yeah, well I.
Speaker 3: Do that too, but I wanted to be more game
apply it. I just kind of and we'll see if
it goes up or down.
Speaker 2: I bet there are platforms like that where it's like
faux gambling or full.
Speaker 4: It's like, sure you could put like one.
Speaker 2: Hundred dollars in there and pretend like it's one hundred
thousand dollars or something like that.
Speaker 4: I bet there's stuff like that.
Speaker 2: But yeah, this is working for me. It works on
steam Deck. Although you have to use the touchpad to
navigate with a mouse, that works just fine. I was
using able to read everything on there. You know, it's
not as trippy as Bilatro, It's not as immediately appealing,
and you could tell it's like this is a game
that was made by people looking at and being like, oh,
I can copy one of those, and yeah, as far
as that goes, this is a good one at least
so far.
Speaker 1: Nice well, speaking about the horrors of investment in banking
and insider trading, we move on to actual horrors, but
before we get to Resident Evil requiem. See someone put
on the list here Resident Evil one.
Speaker 3: Yeah, I been thinking about residevil a lot lately, very
in a resident evil mood, you know, not by coincidence,
And I realized I owned Residon Evil one back in
the day and I was fascinated by it. I would
have been like twelve years old, and like you just
I've said it before, but like I never beat the
game because I just couldn't get past the idea of like, well,
there's bad guys, I got to kill them, and like,
I didn't think about it all. I can go around
things and resource management and like the adventure game elements
and stuff like. I thought it was so fucking cool,
like kind of the movie like nature of it. And
I even like the tank controls. I like just the
cinematic quality, like all the different angles and all that.
Like I like both versions of ARI. I like tank
control and I like over the shoulder ARI four style.
But I just could never I never beat one, two,
or three the original games, and so I was like,
maybe now it's like, you know, like that clicks with
me more. Now I understand more kind of what I
would need to do. So I played it on the
Ayn Thor and I started it that way, and I
was playing it and it was good and like you know,
you can do little hot keys to speed up the
door opening animations and stuff like that, and then I
started getting funky with it where it's like, oh, I
wonder I've never actually docked my Thor and like you know,
played on a big screen. So I hooked my Thor
up to the one hundred inch and then it's like,
oh wow, already won on a big one hundred inch
And I got a Bluetooth dual sense I'm playing with
and stuff, and I was like, wait, I want this
to be more authentic. And so then I hook it
up through the retro tank four k onto the one
hundred inch through a thoor and I'm like, oh, yeah,
I remember. I was like taking pictures of it and
like Tim Turrey, you know, a good friend of mine,
like the biggest resident evil stick. Oh, I know, I'm
sending in pictures of it and studding like look at this.
Oh got the proper scand lines and everything.
Speaker 1: This is great.
Speaker 3: It's like, Dan, you have multiple CRTs and PlayStations and
I know you have the game and like.
Speaker 4: Yeah, but that's not as fun.
Speaker 3: Well, but the thing is so he said that, and
it's like, oh, whatever, Tim, then I'm gonna go back
to playing on my one hundred inch and uh then
I borked the save stuff somehow where it's like I
was doing a combination of in game ink ribbons and
quick saves and I don't know exactly what I did,
but like I got to a point where I like
loaded it up for the night and I'm like, wait,
why do I still have this my inventory? I use
this thing like this key in the courtyard or something
like that, and I was like, wait, what the fuck.
I'm like trying to load from the inc ribbon. I'm
trying to load all my save stags and like everything's
fucked somehow. It's like, oh, motherfucker, and like I didn't
want to keep going, but I was in the mood
for it and I was really enjoying it. So I
just started playing on my CRT on my original like
it's through the mister, but I'm playing with the actual
PlayStation one controller a CRT and it's like I'm sitting
in a fucking bean bag in my game room with
the lights off, playing with the PlayStation thriller and it's
like I do, like this bag sounds.
Speaker 5: Great game, It's still fun. Actually, res a good time.
Are you doing Jill or Chris?
Speaker 3: Always Jill, I've never like I think I picked Chris
the first time and I was like I can't hold anything,
and I think Jill and these two more spaces change
Everything's like I cannot imagine playing that game is Chris.
Speaker 5: I can't I have the same way like something I
would to just I guess for the challenge of it.
But Jill, Jill has Barry, and we all love Bearry.
Speaker 1: Oh we love Barry.
Speaker 3: Yeah, Like I can tell you like I like going
through the dialogue and stuff. I just know that hope
this is not Chris's blood and all this stuff I've
heard a million times.
Speaker 6: I don't even know what the fuck they talk about.
Speaker 2: If you're Chris Chambers, is there from resiuel Zero?
Speaker 5: I guess that's wild.
Speaker 3: Yeah, that's the thing in the opening, like the real
FMB montage thing where they show the actress and stuff
like I don't know who that person is and didn't
really play zero, and it's like, what the fuck is
Rebecca Chambers.
Speaker 6: There's this a whole side story. I don't know at
all of that.
Speaker 3: Game, but I am enjoying it. I'm back up to
I just beat the snake. I was past it. I was,
I was going through the courtyard and all that stuff
on the thoor, So I'm kind of catching back up
to that and everything, Like I'm put I need to
get the chemicals for the plant and all that.
Speaker 2: Yeah we know, uh yeah uh Caylea told us all about
all this. Yeah check out that YouTube short.
Speaker 6: Yeah, yeah, I really went deep on all that.
Speaker 4: She went deep on every aspect. Yeah.
Speaker 3: I think the bird that didn't make it into the
cut that I loved was when she was trying to
describe her Asnevil too, and she's like, yeah, you could
be leon Or. And then there's like other Jill.
Speaker 5: Ye name one hundred women.
Speaker 1: Kayla, maybe we should put out the full uncut on premium.
Speaker 4: Oh that's a good idea. Yeah.
Speaker 3: It was one take. I mean she said us an
eight or nine minute one take, and Will just had
to like chop it up into three minutes.
Speaker 6: Yeah.
Speaker 1: Yeah, oh god, I should I lost my ship with
the door door another door, I mean.
Speaker 5: Spain Town, USA is going to be my vocabulary streak
started like it started in the sixties, Like, no.
Speaker 6: Right there, ted her, and she was like, I really
thought it was in the sixties.
Speaker 1: Yeah, I was dead set, like no, it's a nineties game.
And then when we watched him, like wait is it?
Speaker 4: No? It's not.
Speaker 1: All right? Well, I suggest if you haven't seen that,
folks at home, you go suggest the video that Will
cut together. That is Kayla explaining the lore of Resident
Evil to get you up to speed to modern day
because all of us have been playing Resident Evil requiem.
Speaker 5: Have we all been.
Speaker 1: Night? Okay?
Speaker 6: You beat it?
Speaker 4: It fucked me up? Was it?
Speaker 6: Yesterday?
Speaker 3: In a meeting or something where we were talking about like, oh,
should we talk about it again on the BombCast now
that Mike's been playing it? And I think Greb you
were like, we have not talked about on the BombCast,
Like holy shit, I feel like the last two weeks
it's all I've been talking.
Speaker 6: About with anyone.
Speaker 2: Yeah, Like we originally beat it two weekends ago because
we couldn't stop playing it as soon as we got it,
and it's like, oh, yeah, I can't wait to talk
about it on the next BombCast, like we can't.
Speaker 3: And then the barber lifted after the last day after
right yeah, after Wednesday.
Speaker 1: Wow, Wow, okay, Twitch, it's fine, it's fine. YouTube is
still going.
Speaker 2: We've we've so we have talked about it in a
lot of places, but uh yeah, we've all now beaten
it and I continue to play.
Speaker 4: It, so I have.
Speaker 2: I beat it right away, started up with the classic
save right after that, then got like halfway through and
I was kind of like trying to run rush through
as quickly as possible, and I screwed myself with like
I say, like no Ammo on the run to go
take the person to the thing, and it's like, oh,
I'm not gonna be able to survive this. There's just
no way I'm getting through this gauntlet. So I was like,
I'll put that down, I'll come back, And then I
started on PC played through half of it again, and
now I've also played through it halfway again on the
Switch to again go geez, can't stop.
Speaker 5: Yeah.
Speaker 3: So my question is like, I've always found them very
replayable because they're so good at like, Okay, here's these
outfits and here's these guns, and here's the unlockables and stuff,
and so I guess you have not done any of that.
You're just playing on different consoles and stuff.
Speaker 2: Right, Well, I've done a little like so I've done
a little bit game plus on Switch where it's like, okay.
So one of the cool things they do is halfway
through the game shifts perspective kind of in a in
a more permanent way, from Grace to Leon, and Leon's
the much more action focused gameplay, and he gets the
bracelet where every time you kill a zombie you get money,
and then you can use that money upgrade your weapons. Fantastic,
What a good ideas.
Speaker 3: Could not be a more telling thing that the tone
is going to shift when you're just like, oh.
Speaker 6: God, oh hey, here's a bracelets.
Speaker 2: And it's like everything every choice they make with Leon
versus Grace is screaming, this is a very different game.
You should play it very differently. But that's like Seals
the Deal. You get that bracelet minute one in the
new game plus, so you're no, no as Leon's so
anytime you're as Leon now and they put those little
the chests around that sell you the stuff now, those
are spread throughout like the Chronic Care.
Speaker 4: Center and stuff like that.
Speaker 2: So any moment you get to play as Leon, you're like, oh,
as Grace, I might try to save a bunch of
these zombies for Leon to kill because he's gonna get
a bunch of money now. And it's like, yeah, another
new fun way to think about the game that I've
already played a bunch of times.
Speaker 1: They're so good at that.
Speaker 3: I remember like beating seven and immediately like I think
there was like a choice in seven you could make
that was like this or that, and so I was like, well,
I got to see the other way. But they're just
so immediately replayable, and it's one of those things where
it's like after you've played it, hell, I'm seeing that
now when already won, because now I have to go
back through the mansion after beating it on the thoor,
and it's like, okay, well now you can just really
kind of speed through it and stuff, and it's super satisfying.
Speaker 1: It's great.
Speaker 5: Yeah, And they're like moments where like, you know, I
was like, Okay, I'm going to clean this place up
as Leon, and then Grace is gonna be able to
go back in and get all this stuff. But it's
like I don't have to do that, and I could
really speed things up maybe and I could probably still
get by fine.
Speaker 2: You played in a crazy way, yeah, because you like
got like so like it's not out order.
Speaker 4: It was. It was actually super cool to see.
Speaker 1: That's right.
Speaker 4: You got the firs.
Speaker 2: Basically there's these three things you got to get in
the Chronic Care Center, the one that everyone gets first.
Speaker 4: You got last.
Speaker 2: You started to clean up after you played his Leon,
so you got to go around as Leon and basically
just like clear this place out for her, so now
she has a much more like easy time to like
look around and stuff.
Speaker 5: Yeah.
Speaker 4: He the pencil, Uh, I.
Speaker 2: Did not put the pencil puzzle together, so he picked
up the piece of paper where you're supposed to come
scrape that.
Speaker 4: He saw the beginning of the letter M, and he goes.
Speaker 2: Again, and he played for hours and hours they penciled
back at his chest.
Speaker 4: It was great, amazing and to.
Speaker 2: The point where it's like there's a second room where
they just show you the answer that puzzle. I'm like, oh,
you just looked at that, and now you got the
answer there. But of course then it was hours before
he got back, so he had forgotten about that.
Speaker 5: Yeah. Yeah, it was just busy running around. Boy, very
very very good video game. Yes, so fretty fun. Uh
what what surprised me is that as much you know,
I'm such a Brezie before remake guy, right, like that's
my favorite residual game. And yet as great as all
the lean stuff here is, I do think that the
gray stuff is the best part of the game. Like
that big chap Yeah, Like the big one chapter in
the clinic was like so classic Resident Evil. It obviously
felt very Resideval two with this big place of like
an east wing and a west wing. You're kind of
jumping back and forth, like you know, the whole game
is very good, but like that section, especially is it's
certainly the best I think even the first person Resident
Evils have ever felt.
Speaker 6: It's because it's like that is.
Speaker 3: I don't even want to call it a complaint, because
the whole game is great, but it's like I want
kind of a whole ten to twelve hour game just
as Grace in a big interconnected area like a classic
Resident Evil. Like I think that would be even better
than how great this game is, you know, I yeah, I.
Speaker 2: Really like the feeling of wanting more from both these sides.
So it's like I'm like, I kind of trust that
what they did here was maybe best for this game,
but just that you're right, I can imagine that it's like, oh, yeah,
I want more of these things. So it's like, no
matter what they do in the future with this like
two pronged approach, if they kind of keep doing a
two pronged approach or give me more of one or
more of the other, I'm probably gonna be pretty happy
no matter what. I'll have my preference, which at this
point is the great stuff. But it's like, oh, this
just sets them up for a future where all this
stuff is great. They're you know, the one common complaint
people have about this game right now, is it's too short?
Like oh the dollar per hour, that's all of them.
Would I would not add a bunch of hours on
top of this game make it more valuable. And replaying
it has been like, oh, this is great, and I
kind of hope more because I'm not a guy who
immediately starts replaying games usually most games, I do not
do that. For it's something about Resident Evil. It's really
good at it, and that's where you're gonna get a
lot of the value.
Speaker 1: Nor would I want them to artificially like stretch out
the game because I feel like it's it's paced so
well where like you are, that's the priority.
Speaker 3: Here's where you do enough as a grace, all right, Capcom.
Here's what you do going forward to get yourself an
Infinity Ward and a tray Arch. Okay, and yeah, so
what we're gonna do going forward?
Speaker 6: And everyone's happy.
Speaker 5: And I do think like the whole ten hours thing,
like that's the end game counter thing for a lot
of people. I don't know, Like my Steam play time
is like sixteen point four four hours, which is pretty
beefy to me. And then yeah, when it it took
you ten hours because you know, it's not factoring in
reloading reloadings exactly. And you know, I'm a big boy,
so I played with the ink ribbons on of course,
so there's a lot of maybe lost progress. Yeah I
don't wow, Yeah, I know I'm very impressive and manly. Uh,
but I mean that was fun. I think you get
enough of them early on. It's like law rasum agains
early on that's a pain point. Then by the end
you're using so much blood to make ink ribbons that
you're completely fine.
Speaker 2: Actually yeah, it kind of. It really doesn't change the
game all that much because you could just make so
many of those.
Speaker 3: I am surprised that people are upset about the length,
because like it really was like when I saw the length,
I was like, yeah, that tracks with every one of these.
Speaker 2: I don't think it's for many people who have played
the game. I think it's from people who are like,
should I get this game? I hear, it's only ten hours.
Speaker 5: That's a long money, you know what six was, so
go play?
Speaker 2: Yeah, yeah it doesn't cost as much right now. Yeah,
I hear people. But it's like it's just that it
was not a complaint I had. I do not have
as I continue to play it.
Speaker 1: This felt like watching like going back and forth and
watching like two movies from differing genres that I absolutely
adore and love because, like I would shouts out to
the characterization of Grace because I feel like she finally
echoed a lot of sentiments of how I feel playing
these games of like oh shit, oh shit, oh shit.
Speaker 5: She's actually properly terrified, which is like something you don't
often get.
Speaker 1: With the like Ethan was just such a like, I mean,
you know, we know what he eventually is and and
is in the series of like you're you're not a
real person the way that you're reacting to any of this, Ethan,
but Grace is like, okay, cool, you're properly scared. And
then when I was feeling like the game was getting
too much for me and I was just like kind
of being too tense. Masterfully, it switches to Leon and
Leon just being a fucking himbo and just having a
line for every single thing.
Speaker 4: The thing that.
Speaker 3: Killed me was I won't say specifically the circumstances, but
basically there's a scene where like he comes across a
horror scene like just death, Like some of the gory's
just bodies and stuff you can imagine, and he watches
a video of what happened kind of that event horizon
moment of like seeing what happened to the crew, and
it is just just fucking awful murder everything, and he
takes the thing out. He stops watching it and he
has a one liner for it. Thought I had a
short fuse.
Speaker 2: It just stop.
Speaker 6: It's great when doctor the chainsaw, like I won a
second opinions, Like.
Speaker 1: Mike, you were so upset during that launch stream when
Leon didn't do anything to save that nurse.
Speaker 2: Oh yeah, is that that? That's like that one nurse
that you meet when you walk into the clinic. Yeah,
won't push open the door just as I chasaw. I
feel like she's like whoa Like assip power is like
very slow car running over the guy scene. Yeah right,
it's like I'd like to help you, but you're not
a main character.
Speaker 3: Of Leo Vader and Jacob Geller. And there's the part
where there's that boss character who's in the office. He's
like you're fired, fire and they just use the requiem
on them and it is just the whole room is
fucking splattered and it is just.
Speaker 2: He's the big gun, and when you use that gun,
you feel like you use the thing that should be on.
Speaker 4: The name of the title.
Speaker 2: It's just it affects you.
Speaker 1: It's crazy.
Speaker 5: It's it's like usually in these games you'll get like this,
like a super pistol, I forget what you would call it. Like, yeah,
it's like you get collected so many collectibles to get it.
Speaker 2: You're like, BUYE for a ton of mighty. This game's
like you get that from the start. It's just gonna
be hard to get amma for it.
Speaker 5: But have fun.
Speaker 4: Yep.
Speaker 2: And then it's like if you kind of do get
the the you know, the craftable stuff for it, you
can craft about eight or nine of those bullets in
that first section as Grace. Yeah, that comes in comes
in handy when you are trying to like, oh, I
need to clear a path to go to this place
or whatever.
Speaker 5: It's it's pretty kind of like the for the climax
of that section of the two. But it's fun because
like crowing on Grace, like you can get past the
zombies and a lot of times, you know they kind
of do what Rosie one does, where well killing a
zombie might have a consequence you might not want to
do that unless you're can do it in a sort
of very specific ways. A lot of times I am
just shooting them a leg and pushing them down and
running past them. Right.
Speaker 2: Yeah, there's like a few of the big chaser ones,
and you know, I love that there's like this kind
of instant killed stealth thing like this shot and for
like the one really big guy I did one like
wasn't enough too, still wasn't enough.
Speaker 4: Like this third one.
Speaker 2: Better kill this guy and I better get something pretty
cool for doing it. I did, and I did get
a charm like, Okay, fine, that feels nice, but you
also like it's clear like, oh, Leon could just take
that guy out. Later In fact, Leon did take out
like this butcher guide that I think people took out.
Speaker 6: Yeah, almost everyone.
Speaker 7: I was very ridiculous, and yeah, gosh it just and
also it looks so freaking good, such a such a
such a pretty looking game, like especially some of the
lighting stuff.
Speaker 5: If you're able to playing on PC, yeah, PC with
the with the What's funny was the second half the
Leos stuff was heavier than the first half. I actually
had to turn off the path based retarch same I
was switched to yeah when I was streaming it, but
it still looked really good there, so of course.
Speaker 2: But it runs really well and switched to just like
to reiterate stuff I've said elsewhere, surprisingly well, it's kind
of how I would describe it. There are those heavier
sections where there's more prolonged obvious frame drops, but the
you know, the gcn VRR screen really helps a lot
of times when whenever it dips from like sixty to fifty,
I didn't notice in handheld mode, especially in handheld mode.
Speaker 4: And then it run.
Speaker 2: It does run at sixty a lot of the time,
Like you know, this is not one of those ones
where it's like, oh it's it's a great switchboard, it's
locked at thirty. It's like, no, it's going but sixty
most of the time, and there's gonna just be an
occasional moment here or there, or the occasional section where
it's going to be noticeable and you.
Speaker 4: Get it, get over it.
Speaker 2: I'm not gonna say this is the definitive version that
people should play, but if it's where people want to play,
you're not gonna regret it.
Speaker 1: Yeah, Dan, I think you said may have been in
the review video and folks, if if you're still curious
and and on the fence about Resident Evil Requiem, go
read Dan's review. Great review, Go listen to the review
pod with a back larger. Oh, I can answer to that, now,
you can. I think like the comparison you made was like,
you know, we kind of need these like Will Smith
Hollywood blockbuster style movies, and I feel like we don't have,
at least in recent years, have like this pillar of
video games because we've just been mired with like a
lot of life service games and like the big sweeping
Triple A games from Sony.
Speaker 3: The Prestige they gotta wear Ragnarocks and The Last of
Us and all that. Like it's like, sure, there's basically
on your your Prestige TV versions of video games, but
like I kind of want dumber Triple A and this
is dumber Triple A. Yeah, positive big time, like again,
just the big ass dumb wild wild West Independence. You know,
like this is like Top Gun Maverick, Right, Yeah, give
me more of that end games, yes, where it's like
you know what to expect beat by beat, but you
were still on the edge of your seat having a
fantastic time.
Speaker 1: Exactly. Yeah, any other thoughts before we had to break gang,
just like I.
Speaker 5: Don't just spoils, but like, going towards the end, I
kind of had like two complaints I would say with
the story, and then both of them actually were sort
of resolved from me. Oh that's nice too, So I
just don't know. At the end, I walked away very satis,
very happy. I kind of just do want to just
jump back in and play again.
Speaker 4: Did you guys there's multiple innians. Do you guys do both?
Speaker 1: I did?
Speaker 3: It was I've never seen a more clear thing that like,
oh that was the bad one.
Speaker 4: That was.
Speaker 2: That was the second time. Yeah, the material So it's
just like, yeah, this one person said to do this,
I'll do that.
Speaker 3: I guess, did well any of you guys about lose
your mind at one point when you're going to the
police station when you could have sworn you heard saw something?
You saw it okay, looking around like sw like I
hit record on my PlayStations, Like.
Speaker 5: What the fuck did I?
Speaker 2: I will say that particular guess something I would have
expected her to, like if you play the game for
the fourth time, this happens and no, it was just
this thing happening and it.
Speaker 5: Was relatively easy to interest you. I'm like, what the
hell that? Yeah, it's interesting just how Residi will to
like code. This game is the Resuvil two sequel really
in so many ways, Like you know it has Leon
but Resie before not really mentioned plot wise, and after
doing like seven and eight, it was kind of its
own almost separate thing with the mold and a lot
of different characters. It is neat to have things once
again kind of be like Umbrella and the t virus.
Raccoon City is kind of quote to be very rare,
is it? In Evil?
Speaker 3: It's funny with the Umbrella stuff because it's like I
was going back through some lower stuff and it's like,
all right, there was like good Umbrella at one point,
like blue Umbrella that like he's gotten rid of that
that the whole company Maybe just throw that branding in
the trash there, but like Chris Umbrella, but the good
one ever made?
Speaker 6: Were we work with good Blackwater?
Speaker 4: Yeah?
Speaker 2: Yeah, see squashed because of Blue.
Speaker 5: It's all different.
Speaker 1: Maybe get rid of it? Yeah, just anything else?
Speaker 5: How about that? I think it was because was like
a lot of good what a good branding and a
merchandising opportunities with umbrella. How do we keep.
Speaker 1: Not gonna lie? Though? After beating r E nine, I
have a hankering for more isident Evil, and I think
it can only be satiated with six because I've never
played six.
Speaker 3: I never played that is the one when I was
playing like the co op stuff with Kayla and we
you know, even like for all of its faults, five
is still a fun co op fine, you know, yeah?
Speaker 1: I like five.
Speaker 3: We went onto six and it's like there are those
four different campaigns and we did one of them. I
think we might have done the Leon one and it's like,
this fucking sucks.
Speaker 1: Are they all available from the start or do you
have to beat one to access another thing?
Speaker 3: I think there's three of them and then there's like
a four to five order or something. But it's just
like an everybody in the pool. Here's every character you've
ever heard of it. Here's like Wesker's kid, and it's like, okay, great.
Speaker 1: But like there may be enough of us to tackle
each campaign.
Speaker 6: Oh god, yeah, get on there.
Speaker 4: The other Jill.
Speaker 1: My thing is that, Yeah.
Speaker 5: My thing is I just kind of want to play
all the main lines. I haven't now, which is at
this point original two, original, three, Coke Veronica zero and six.
Speaker 6: I don't those are the exact same ones. I haven't.
Speaker 3: Yeah, oh yeah, one, two, three, zero Coke Veronica, co
Veronica I got right at the end, but I got
sucked over in my save files.
Speaker 1: But I've heard that I.
Speaker 4: Played a lot of Code Veronica at my friend's house, right, But.
Speaker 5: No, it's like, you know, I hate doing it. If
I am going to meet, like, when's the next one?
Speaker 1: Sure?
Speaker 2: So that's you know, I didn't include in the news.
We could talk about it here. Code Veronica. It seems
to be like that will be the next remake. So
that's cool then that that'll happen probably pretty soon because
then apparently later this year, Capcom leadership is going to
do their Resident Evil Retreat, something they lasted in twenty
twenty three, where they decide, they get together and they
decide the next several years what Resident Evil is going
to look like.
Speaker 4: So this game is going to be.
Speaker 2: So successful that they will probably color a lot of
those conversations and they're like, what did we do right here?
And how do we do more of it?
Speaker 1: Yeah?
Speaker 5: And I'm glad what they didn't do with nine, which
is I think the thing a lot of thought they
were going to do was make a big open world game.
Speaker 4: It's so unnecessary.
Speaker 2: You could tell you could maybe look at some of
the Leon parts later in the game and be like,
maybe they were trying to do something here and they
pulled it way back.
Speaker 4: Whatever, they ended up doing way better than what they Right.
Speaker 5: There's more where Like there was a version of this
game that was like an open world Raccoon city thing,
and again, like there's a part of that here and
is the part that's more open and it is very good.
Speaker 2: But the best part of the game is still when
it's just so resident evil. You're in one big building
and you're clawing, scrunch your way to get this store
open and get past this zombie and figure out this puzzle.
And it's basically what the series was when it came
out in nineteen ninety six. And that is still super fun,
and they're still room for that, and yeah, I just
I hope that they kind of continue around the court.
Yeah doing like the more actiony stuff too, also super fun.
Whether to spice it in there or do a game
like that that also works. But they're in a really
good place for President right now. They've really figured that out,
and I don't need I don't need some huge shake
up to it again anytime soon.
Speaker 4: You Know.
Speaker 3: It's interesting, I said, Jesse Vitelly had a thing on Instagram,
and I like this theory he's got where it's like
they've got this kind of cycle of three games where
it's like one, two, three are all kind of classics
rival horror, and then by three it's kind of diminishing returns.
It's not bad, but it's like, Okay, reinventing this in
like four, sure, totally reinvents it. Five takes it further
with co op and stuff. Six gone a bit too far,
scrap it, Gotta do another trilogy. Here go totally reinvent
the wheel again with seven. Eight does a whole wacky
thing with like a weird fairy tale thing and everything.
Nine is like, it's probably the if we're talking three, six,
and nine. Nine is definitely the best of the Yes,
it's the.
Speaker 2: Best multiple three entry in the series.
Speaker 3: Yeah, yeah, but the one that like goes really hard
and goes really far in all of these things and
gameplay and stuff, and like he posits that, like, oh,
if they kind of keep up with this, maybe the
next one will be in a whole nother you know,
reimagining of what this could be.
Speaker 2: I mean, that's what those conversations will certainly be about.
I expect they come away from nine being like, not yet,
let's keep showing in this.
Speaker 3: Direction, right and three and six people were kind of
tired of it. Nine people love, but.
Speaker 1: All sports on board now, Yeah, I feel like there's
a lot of weight because the next one would be ten.
Speaker 4: Yeah.
Speaker 1: Yeah, It's like you gotta like, either you gotta get
off on all like all bells and whistles, or do
you take this as another soft reboot of everything.
Speaker 5: On the time the time they went like we gotta
do all the bells and whistles when we got a
resident evil sea. So maybe you almost kind of fight
that urge a little bit. I mean that's what felt like,
what did happen here is they threw everything in there
and then they got rid of every single bell and
whistle that fucking sucked. You could tell that they just
took an editor's a scalpel to this game and anything
that did not contribute to the feelings they wanted to have.
So it's like, okay, here's a long description or a
long cutscene. Well, cut that down to like a couple
of paragraphs. Cut that down to it just a quick
hit where they're going to have a quick conversation and
move on quickly.
Speaker 4: They could like.
Speaker 2: Have luxuriated in their success here and done too much
and you could just tell they know not to do
that anymore. It's really impressive act.
Speaker 5: You know what, even the remix are going to be
able to still you know, Coveronica zero. Those are going
to be very much the survival horror style ones. At
some point they're going to remake five and that's going
to be like the four remaking the Leo Suction's here,
just pure action again, So they're gonna be able to
bounce back and forth between these things. Just oh yeah,
through those then whatever. Ten is relatively easily Veronica.
Speaker 1: That's the one on the boat that No, that's that's revelation.
Speaker 5: This is this is a dream covering with Claire.
Speaker 2: That's very it's still very much in the vein of
Resident Evil one, two and three, Uh, without any like
being informed by what happened was happening. Kind at the
same time we had four, like four happened right like
very quickly after that. Uh, But it's like, Okay, this
is the culmination of everything that happened to one, two.
Speaker 4: And three. A lot of people really like it. A
lot of people are like, ah, that's a bit too much.
I thought it was okay, it's funny.
Speaker 3: I'm a huge sucker for like bad guys that you
thought were dead unexpectedly coming back, like twenty four used
to do this, and like, you know, all sorts of like,
oh god, we thought he was dead and Liquid Snake
died four hundred times or whatever, you know. And so
there's a part of me that, like, I always liked Wesker,
and there were parts in this where I was like, wait,
this is a new character.
Speaker 4: Is that that?
Speaker 1: Could that be Wesker?
Speaker 6: Are they're gonna bring back Wesker?
Speaker 1: You know?
Speaker 6: And I think I.
Speaker 3: Don't know if any character in the history of video
games has ever died harder than Albert Wesker, right right, Yes,
he was drowning in a volcano and then you're should.
Speaker 4: Come back because.
Speaker 3: Into both of his eyes while he's drowning in a volcano.
It's my favorite video kick that's maybe ever like.
Speaker 1: Because he died in such an extravagant way, He's still
alive in my head.
Speaker 5: I mean, that's the thing.
Speaker 3: They fucking Ripley and Alien three falls into a vat
of lava.
Speaker 1: They bring her back in resurrection. You can do it.
Speaker 6: That's that lavas never killed anyone. No, I don't say
that's true.
Speaker 5: I don't think Alien three and Alien Resurrection should be
anybody's north star for how they treat their media.
Speaker 3: Yeah, I would still be I would pop for Wesker
coming back.
Speaker 4: I think was wrestling is wrestling, so it should be dumb.
Speaker 2: This game was at its best when it was at
its dumbestuff.
Speaker 5: Maybe I could do like a full on spoiler casting
because I have more thoughts about some of that stuff
as well.
Speaker 4: But like sounds good.
Speaker 5: But I mean this is kind of like my argument
gets it. I think the new characters this game, we're great.
Grace is the best character we had on forever. The
voice acting fantastic. I really like Doctor as the villain
was awesome, fantastic. He was great. Yeah, and I'm like,
we can we can still do new characters. We have
to bring freaking Wesker back.
Speaker 2: It's fun to bring him back, like a Jill and
a That's not like the argument is like well, I
want Whisker instead of new characters.
Speaker 4: Like, obviously the new character is great.
Speaker 2: I just think, like be dumb in the fun way
that Resident Evil is often dumb in the fun way.
Speaker 1: But I get everyone has a different story, like if
Wester has a sequel hat you know, Oh yeah, Jill
too different for Jill.
Speaker 3: Right, we haven't had Jill since five and that's a
weird Jill.
Speaker 5: Well since three remake. I gyeah, five Jill sucked. So yeah,
I mean I hope we get Jill instead of Chris.
And Chris is all again Chris.
Speaker 2: I'm like Chris, Yeah, he should keep his role that
he's had recent where he just kind of shows up sometimes.
Speaker 5: Yeah, I mean I'd rather see a Cheva from five
back then.
Speaker 1: Actually yeah she should be She's awesome.
Speaker 5: Yeah yeah, yeah, like that would that would make me
pop more Rebecca and some even even give me Carlos
from three also.
Speaker 1: Actually, sure, I didn't know there there was this much Chris.
I don't even want to say hate, but like annoyance.
Speaker 5: He's just a lot of people like him. He's just
like he's just like go in, like he's that guy.
Speaker 2: Whatever you see him, your first thought is man, I
wish this was Leon.
Speaker 5: Yeah, Leon is there were a Balti's game where I'm
just like, I love you, Leon, I just like this.
Speaker 3: Yeah, there'd be multiple times we're like, Leon, my hero.
Realize how hard the tonal shifts are going to be.
Is when it first goes to Leon and it's like,
you know, you've been super scared his grace going through
the thing and everything, and the doctor is carrying the
doctor carrying Grace out just like hotel on the street,
like crowded, like Chicago ass street, just on the sidewalk
and everyone walking up be like, whoa, that's a nine
foot tall guy carrying a pasted out woman.
Speaker 6: This is bad.
Speaker 3: And he's just shooting them all with tranquilizer arts in
the middle of the road like okay, oh yeah. Leon
pulls up at his porse. I'm in for this.
Speaker 5: Let's do it, Hamilton, you got I want to just
play it again right now. It's great and it's so
freaking good.
Speaker 1: Folks at home, I think it's say to say, really
enjoy Resident Evil Requiem. We will be back with the
news right after this. Quick bricking bread more Berry, give
me more Berry's great. This is Jeff with.
Speaker 2: Out. Yeah, let's get into the news. I'm Jeff Grubb
and I'm with it. Let's see here. First, is the
Nintendo Indie World Showcase happened today. We talked over it,
thought it was pretty good. Had games like Densha Attack,
Moonlighter Too, Blighted which is a Metroid Vina game from
the team to Diguaca Melee, So that's exciting. Blue Prints
is coming to uh switch to now and Switch one
I believe uh it dropped today. It's available immediately. Other
games that were notable Heave Ho two, woodo Woodow Many
shoot Adventures also dropped on to Switch today. Rot Wood
which is a Switch to Console exclusive Monster a multiplayer
monster Slayer game mixtape which we've talked about before. That's
coming to Switch as well. And then a bunch of
other games like Rottan which the patapon like YEP, Outbound
Unrailed two something we've played.
Speaker 4: Overall, pretty good showing for indie games on the Switch
to nothing mind blowing, a lot of stuff we've known
about from other platforms or just straight up ports from
other platforms.
Speaker 5: Butt to have on Switch Yep, Yeah, and Blueprints Sky
I love Blueprints have more people playing Mini shoot Adventures
and Blueprints makes me happy, and I want to mind
replaying both of those games.
Speaker 1: Honestly, I think, Yeah, it's pretty huge for a game
like Densha Attack to get this platform.
Speaker 2: Yeah, it opened up the show too. Yes, that's a
good point again, like y'all.
Speaker 1: Got to check out the demo. It's just so Bonker's
parentheses positive.
Speaker 2: The demo is on switch to now, so I was
actually thinking I might just check it out.
Speaker 4: There, pretty easy to do.
Speaker 3: So I'm curious about Blighted because that is uh drink box,
and I've liked a lot of their stuff in the past.
Nobody Saves the World and Guaca Melee, Mutant Blobs Attack.
They made good stuff, So I'm curious about that one. Yeah,
you love being too, so do you love being Blighted?
Speaker 4: Yeah, that's what he's always saying to us. All right.
Speaker 2: Yeah, so overall Nintendo coming with these showcases. Everyone still
wondering where the big general direct is. I'm still the
opinion we don't get anything of that sort until after
at least Mario Day and maybe even after the Mario
movie comes about a month from now, about a month
out for really, Yeah, it's early it's April first, actually,
so it's less than a month. There we go, all right,
Up next, Sony Santa Monica is apparently going to expand
the God of War franchise.
Speaker 4: Into an MCU like thing.
Speaker 2: Sony's Santa Monica studio is reportedly building on the God
of whar we'ren't Universe with Corey Barlog's next game, the
unannounced project.
Speaker 4: We haven't heard anything about it.
Speaker 2: We've heard previously that it's going to take place in
a familiar franchise, but it might as well feel like
a new intellectual property. Now we have a few more details.
For example, it might star Fay, who was Crados's wet
wife played by Deborah Ann Woll.
Speaker 4: In the games.
Speaker 2: And yeah, and it's going to be more action y
and this is this is the reporting. None of this
is confirmed, but yeah, okay, that sounds pretty interesting to me,
especially of it going in a more action y direction,
because it's like, yeah, I'd like those God War twenty
eighteen games just fine, but I prefer the action ones
and the idea of like taking everything they learned from
twenty eighteen and Ragnarok and applying that to a game
that is explicitly supposed to be a more action focused
take on this universe.
Speaker 4: Cool. Uh, when you guys hear this, what do you think?
Speaker 5: I think the one thing I'm skeptical of here is
how this isn't going to kind of feel familiar. I mean,
you know, Fay is very much this Norse person in
this Norse world. She's one of the the the you know,
the Norse Warriansah, yeah, she's one of those. She's from
the Giant realm at place we have been to in
these games. And I'm a little bit over like the
whole Norse God of War stuff. I'm a little bit
over Norse in general. My last say that all the
Norse mythology tete games, I'm gonna get a little bit.
Speaker 2: Like sor They're just they're just too human in my opinion.
Speaker 5: Exactly.
Speaker 2: It's like Ragnarok is this and a metaphor is and
an actual thing this time? Right, Like, Yeah, so Corey
Bog's very talented O in his team is obviously great.
Speaker 5: I bet they will make a good game. I guess
I wonder it's you know, it's not like it's like
these new God of War games are like thoughtful slow thinks.
They're very action focused as well, you know, I so, yeah.
Speaker 3: Maybe action focus. But Ragnarok kind of tilted things. Like
I considered God of War an action series and I
loved it for it in like twenty eighteen, I thought
was a great action game. By time Ragnarok came around,
it was kind of like, Okay, I don't really care
about this story. I would like more action than the
story here, you know, sure, I think.
Speaker 2: Like the RPG like adventure elements to the action adventures genre.
Speaker 5: Yeah.
Speaker 2: All I was meaning by action was could be maybe
more like the original.
Speaker 1: I wouldn't if it's any more like Valhalla at all,
because like Valhalla was like leaning into like a roguelike
ish experience, sir.
Speaker 4: I think I'm sure they will learn from that.
Speaker 5: My worry is that what they mean is just not
as many of the RPG elements and maybe some of
the pult song and stuff. But that's fine. I feel
like there's no way we get a Giant Triple A
Sony game that is not very story focused. Still, oh yeah,
it'll still.
Speaker 2: Have a lot of the story stuff for sure. Like, yeah,
that's the reason they're doing That's what I mean, that's
the whole idea here. Is spin up another character in
this same universe, have this game stand on its own,
but with obvious hooks to the wider universe, so that
you can then bring all those together later into one
super game or whatever I will.
Speaker 6: Trilogy.
Speaker 4: Yeah, well that's so happening.
Speaker 1: Not that I don't think that they can make a
good story or a good game following Fae if the
rumors are to be believed, but like and not that
I I ultimately knowing her fate. That's like, well, I
don't want to do this because I know she dies.
If they're going to go back into God of War,
I'd rather they just explore a different character in the universe,
or like, I don't know, do something with the treas,
do something with any of the other characters they were
going to, like we're going to do something with a trayas.
Speaker 2: That was going to be the Blue Point game where
each person played as a different aspect of a personality,
and that was gonna be the multiplayer characters online multiplayer game.
Speaker 5: That makes sense because they kind of definitely leave it
open for that. And Rangn and Rock well, I mean,
don't you think there's a bit of a worry of
God of War fatigue. We had that met opinion, which
grants that I've bet not many PEPs are gonna play.
It's gonna be the remake we're gonna get, certainly an
actual new Kratis God of War at some point. And
now even this game God of War spin off, and
there was supposed to be a live surface game. I
just it just seems like Sony is in the beating
the dead horse market, right, I mean, we got this
with Horizon already, and now God of What we got
it with Last of Us and it's five remakes.
Speaker 1: Well, I don't know, because like Horizon is like a
bigger franchise than any of us are familiar with, right.
Speaker 2: But like I mean to a certain extent, because a
lot of that is like it was bundled with the
cheapest version of the game console you can get. So
a lot of people own that game for sure, and
a lot of people do like it. But I don't
think it's like some order of magnitude beyond well I
was gonna say popular or anything else.
Speaker 1: I think God of War is still eclipses that in
terms of popularity and like brand name recognition. So I
don't know, maybe with the general audience they want more credos.
Speaker 2: Yeah, I mean, like, I think it will come down
to how different does this feel? But I don't think
that sort of disregards or discounts the appeal next making
to the idea of fatigue, because well, you know what,
Iron Man movie feels different than a Spider Man movie,
and yet I still had MCU fatigue after really liking
those movies for a really long time. At a certain point,
it's like I'm just done. I don't want this anymore.
I want to do something that feels different and more exciting,
and I'm not getting that from just the base level
of the stuff all coming from the same place, you know,
after playing Residentval Requiem, a game that like I can't
stop praising, it's like, yeah, could Sony do more stuff
like that? And I don't know if they can, and
doesn't seem to be the kind of game that they
would even approve of making in this moment.
Speaker 1: Like I feel like they had their chance with like
peak Last of Us Part one and two popularity that
they could have done more shorter contained side stories, and
ultimately they didn't do that, Like they kind of did
it with Miles Morales, but then haven't followed up on
that since right.
Speaker 4: And it's like you kind of hope that was going
to be a blueprint of sorts, but.
Speaker 5: It doesn't seem like like a blue point. He doesn't exist,
yes more.
Speaker 4: Who does? He was being shut down? Yep. Absolutely.
Speaker 2: Did you guys see that image of Credos or war
God an arrow boy from a joke from Jeff Backlar.
I think it looked like spirit Halloween costumes.
Speaker 1: Show looks like garbage, insane.
Speaker 2: Yeah, I mean like there's a possibility it looks better
with correct like uh uh, you know, theatrical lighting and
all this stuff, cinematic lighting. It's just I don't know,
it looks so cheap. I'm kind of excited because.
Speaker 5: It's like, oh, I hope the show looks like trash
because that'll make it.
Speaker 4: Fun to watch. But uh yeah, I don't know.
Speaker 1: It's it's something like, I know Credos has been a
white dude for forever, right, but then just seeing him
as like a white Oh, this is just the white.
Speaker 2: Dude now, huh he look this one looks like he's
from the Midwest, Like, yes, he does, look I guess
Chicago guy.
Speaker 3: Yeah, you know, is it because it's on like these
weird streaming services and stuff that people don't like, like,
for instance, Halo. I feel like during Halo's peak, everybody
was like, oh, gotta have a Halo movie or Halo
series like that would have been huge fucking news. And like,
I'm only vaguely aware that there is some sort of
Halo series that happened.
Speaker 5: Show.
Speaker 2: So that was Paramount Pluses, which subscribed to Yes, exactly,
that's like, what does that mean the most popular show
on Paramount Plus?
Speaker 4: What did it have to do to ten fifteen viewers?
Like exactly?
Speaker 3: So is it a show about master Chief in full
of Halo?
Speaker 4: Yeah?
Speaker 2: Yeah, but the yeah, to see his cheeks and in
it way? But yes, Like does any bang like one
of the Covenant aliens or something?
Speaker 4: I don't know.
Speaker 5: Yeah, No one's talking about it. He asked this helmet
off a lot. Oh they were.
Speaker 1: There's quite a lot discourse about people not liking Oh.
Speaker 3: Okay, yeah, okay, It's just that would be such huge news,
I feel like back in the day.
Speaker 6: But is it just the streaming?
Speaker 2: How do you feel about like like for Fallout, do
you feel like the those sort.
Speaker 1: Of I.
Speaker 6: Haven't seen any of these, but I feel like Fallout.
Speaker 3: I've heard people talk about it, and I feel like
people like Fallow people last of a show, you know,
Like I hear people talk about that, but that was
HBO and Fallout was what Amazon and maybe just a yeah.
Speaker 5: I mean, it's just there's so many of them, like
some breakthrough and a lot of them don't it Almost
that doesn't necessarily depend on what the franchise is. Like
the Twisted Metal show kind of broke through, even though
I haven't done anything with that forever and seemed like
they still don't plan to.
Speaker 1: Yeah, but then it has like three seasons now the
show does yeah, good for Joe.
Speaker 5: Yeah, And even the show seemed to have like a
second season people don't like as much even after the
first one is good. I certainly don't care. Like I've
I've seen the God of War TV show.
Speaker 2: It was called God of War. They played it in
between the sections where I was beating people up.
Speaker 5: Yes, And it looked much better in that video game,
because you know, having a guy who's ashen white and
with red stripes and wearing kind of you know, silly
looking Norse armor everywhere, it looks fine a video game.
It looks kind of fucking dumb in real life.
Speaker 1: Like it seems like they're trying to do too much
like the actual video game rather than make like uh
corrections to like what would make sense in real life.
You know.
Speaker 2: Yeah, I think you guys, you just need such a
good director of photography to make that whole thing work.
It has to like just look like a whole other
world at some point. Right now, this just looks like
someone went on the set and took a photo.
Speaker 4: Which they did.
Speaker 3: So I feel like even if they asked like Middle
Year Solid like a series or a movie like, I
would not be excited for. I think I would just
I would watch that one out of sheer morbid curiosity.
Speaker 4: You know.
Speaker 3: These other ones are just zero out of ten for
me in terms of interest level. You know, I would
say that Caslvania anime, the Caslvani anime was actually quite good.
Speaker 6: I like that one.
Speaker 4: Yeah, did you have you watched all of them?
Speaker 3: Yeah? Another series I didn't see, the other series, War series. Yeah, okay,
I watch the four seasons or whatever, and they were
very good.
Speaker 5: Okay, certainly somewhere it's like, oh they're making they're hanging
a live action Zona movie. I'm gonna see that, I
guess for sure.
Speaker 1: Like my assumption with like the Zelda movie is that
it would be more stylized after a while, right, and
maybe this will be as well. But I don't know it.
Speaker 4: Just you would hope, So I don't.
Speaker 1: I know it's God of War. But looking at that
photo just gives me a Sons of Anarchy vibe. Sure
that guy's from Sons of Anarchy, so probab that's why. Yep,
all right.
Speaker 2: Blue Point reportedly had a Bloodborne remake pitch rejected by
From Software, not by Sony. A bunch of reporting around
this happened over the week. PlayStation's Blue Point studio reportedly
pitched a remake. They did that a couple of times,
in the most recent time. Sony's like, yes, thumbs up,
it looks good. The money makes sense, Like we did
the math. The math makes sense. Let's go for it.
We just got to go check in with from and
they say, go fuck yourself. So this what's one of
the things they pitched that let to Blue Point not
having a project and then led to them closing down
or getting closed down next month. But yeah, this is
kind of right in line with what you know I've
been saying for years, this is frum Soft.
Speaker 4: Is the barrier here.
Speaker 2: I never knew exactly why. Over time, it's become a
little bit more clear that that they just want to
control it, which is what I heard originally. But it's like, okay,
well yeah, what does that look like? Can they like
work with another studio? And it's like, sounds like they
just don't want to work with another studio specifically because
Miyazaki does not want to and.
Speaker 5: That's right, And it sounds like they maybe didn't like
the Demon Soul's remake, which I hear that. I hear
that from like fans of Demonthals too, And I'm always
a little bit.
Speaker 2: Like, why not' well look what this monster like?
Speaker 5: Here? Look what looks like here? They changed it? I'm like, yeah,
because the one on the lest from the PS three.
Speaker 2: Yeah, right, So the interpretations of the monster designs is
the most common complaint whatever. I bet it's more complicated
than any of these things that, like any of these
fan theories about why Miyazaki specifically doesn't like it wants
to be the one whole holds the keys to Bloodborn
and then wants to be the one that actually does
all the work and don't we don't know all that
but blood Borne. Nothing's happening with Bloodborne because of this specifically,
So no remake, no remaster, no really really re release,
no port. Go get get it on PC, play it
on emulator, get sixty frames percent on that.
Speaker 5: That's the thing too. It's like everyone just like some
people want them to just remaster it. That's all people
really want. It doesn't even really need a remake. People
just want to play that game on modern systems at
sixty frames per second. And that doesn't seem like some
giant ask in. Okay, if if they want to be
kg over from software about another team coming and remake
their work, I suppose that is their privilege. They have
earned that at this point. But you're not gonna let
somebody come in and remaster the game, even not.
Speaker 2: I think part this is me speculating now, I don't know.
Part of me thinks so like it really is a
little bit about frustration with Sony because you know, they
go back to like they did Demon Souls, and then
Sony had that and they so they had to make
spin up a whole thing with Dark Souls so they
can kind of get control of their thing back and
then I wonder if they're like, it's the same thing
going to happen with blood Borne, and then the same
thing kind of happened with Bloodborne. I don't know why
they didn't, you know, foresee it going that way, right,
I mean they didn't go they went back to Sony.
Speaker 4: They went back.
Speaker 5: I mean they took the and I'd be like, well,
you know, PlayStation paid for It's a privilege, not necessarily,
but yeah, like you went back to Sony and had
them paid them to make that game. And again I'm
not saying if you don't want them to make and
you have that power to stop it, that's okay.
Speaker 2: But they specifically don't have that power is the thing,
and that's that's where cloud.
Speaker 5: To stop it is the cloud. The cloud, and if
you want to push that cloud again, you have earned
that to a point, that's okay. But like, come on,
let's let's let's all work together here and get people
away what they want, which is just to play that
game on modern platforms at sixty frames per second. That
shouldn't be some giant ask.
Speaker 2: Nope, yeah, that definitely not. PlayStation certainly wants to work
with from software again like that that that should be like,
that's not even speculations, just obvious to everybody. So they're
not going to take any chances on anything that could
ruin that relationship.
Speaker 4: And you know, I don't.
Speaker 2: Pretend to know what relationship ships are like in Japan specifically,
but I bet they take that sort of respect between
one another and not doing something that would step on
another company's toes pretty seriously. I think that's what Sony's
So Sony's probably just been extra cautious here when they
do something like say no. After Bluepoint says please say no.
Pokemon Wins and Waves was revealed, there was the Pokemon
Day on February twenty seventh. Just last week we talked
over that as well. Pokemon Wins and Waves is a
Nintendo Switch to exclusive that is coming out in twenty
twenty seven, so it will not be out for the
thirtieth anniversary year. Instead, they're taking a little bit of
extra time and they are not going to support the
Switch one a lot of like positive inclinations. They're really
taking it seriously about getting this game right. And then
it looked pretty good in these early trailers.
Speaker 4: How'd you feel about a jan.
Speaker 1: Yeah, very to hear that they're taking another year to
continue baking and marinating the game, just because you know, gosh,
what was the last one? Scartant Violet very rough upon launch,
and I know once the Switch two came out there
were a couple patches that improved things, but it wasn't
enough for me to like really want to re explore
the game. And you know, ZA was fairly good, and
with my expectations being very low, but I'm excited for
a brand new generation that is gonna only be on
the Switch to, so no, you don't have to factor
in anything where in factor in the Switch one and
any of that player base. I'm also excited that I
like these starters. I like a good fire dog. Also,
I'm a big fan of the setting. I've seen rewatched
the trailer a couple of times. Why because it's gonna
be my people this time. Man, it does look like
Southeast Asia is heavily influenced I've seen. Michael hym actually
has an article on IGN talking about the influences that
you can see the trailer. In the trailer a lot
of Philippines inspired rice patties, other geographical stuff that looks
like it could be pulled from Indonesia and Thailand. So
I'm just excited to see what this game will bring.
The bummer part for me is that how much it
heavily features older Pokemon. But I guess older Pokemon you're
just gonna use them to fill out like the regional Pokemon.
Speaker 5: Yeah, I mean they used to do the thing where
like some I can't remember what they do is where
some generations will be like it's only new Pokemon until
you beat the lead four and then old Pokemon populate
the world. I don't know if they ever do that
kind of thing again necessarily. Now there's so many old Pokemon. Yeah,
maybe each one will we'll bee a new generation. AD's
fifty of them they get sprinkled in there, but who knows.
Speaker 2: I hope they fifty is the optimal number, right of
like number of Pokemon that they should add for a
new one. These days, it's like they don't need to
do one hundred each time anymore for sure.
Speaker 1: Yeah. I am just hoping that Bond doesn't wind up
becoming a fire fighting type because we have too many
of those.
Speaker 5: We have too many, none of them should evolve into
a fighting type at the end. We don't need that,
not even I think there's too many dual types in
general now that at the at a certain point you
kind of need dual types, because why wouldn't you, there's
so many those options. Yeah, I do, goodness, and we'll
do kind of miss when that was a big luxury.
And usually if it was a dual type, there's always
the same ones of grass also being poison, or water
sometimes also being ice. A lot of times you just
here's a guy and he's just fire and that's his thing,
and that's okay too monotype.
Speaker 1: It's it's low key kind of good and competitive. So
I would also welcome that.
Speaker 5: Right, Well, fewer weaknesses, right Yeah.
Speaker 2: Austin Walker pointed out what pom bomb is going to
evolve into, and it's the big armored Pomeranian from What's
the what What's the Little Dark QRPG? From from back
back in the day, the one with all the Pomeranians
and stuff. Shoot, uh, the one with guy the guy
did music for Pokemon.
Speaker 4: He made the game. Oh Undertail, Undertail, thank you.
Speaker 2: I want to say, unknown, I'm like, that's a Pokemon, Yes,
the undertail Pomeranian armor guy.
Speaker 5: It's some of those pictures something more sci fi and
that what was blocking me there? Just sorry, I get it.
Speaker 1: The other thing I enjoy about the game is that
palmbond Oh cool Pomeranian bonfire Gekua geck aqua. And then
Brout is just like bird with eyebrows. Me.
Speaker 5: I like, I like browt a lot. I think I'm
going team Brown on this one.
Speaker 1: A little angry bird.
Speaker 5: Yeah, he is an angry bird, and I'm into that.
Speaker 2: Pokemon Company had a bunch of other announcements. Champions has
a release date that's coming, But really I want to
talk about the Pokemon Company releasing a mini game boy
that plays Pokemon music by swapping forty five different cartridges.
Speaker 1: They made hit clips, they.
Speaker 4: Made hit clips.
Speaker 2: They brought hit You don't just put in the one
and includes it comes in red and blue versions and
in dudes, forty five colored cartridges, each with uh a
singular one funo music track.
Speaker 1: Well this is what you guys used to have to
do with cassette tapes, right, God you could get so many,
so many songs on a cossette tape and then you
got a whole other side. Jan Oh sorry, guys, I
didn't mean offender be able.
Speaker 5: To like put some kind of storage device in there
that only holds one's song, right, it seems like a
I bet.
Speaker 4: It holds more than that. They're just limiting it.
Speaker 5: To why my god, growth uh sure.
Speaker 4: It looks like a game boy though.
Speaker 1: I already ordered it this. I saw a friend posting
that they saw this at the Nintendo San Francisco store.
That might make it. I might, I might go and
get it.
Speaker 5: Well, there you go.
Speaker 4: If you do unboxing. I want to. I want to.
I want to see you go through it and actually
use all these cartridges.
Speaker 5: All right.
Speaker 2: Sony confirms a major PS five Pro upgrade is rolling
out in some form today, and that was the day
that As It An Evil Requiem came out. They have
updated Pisser. PlayStation spectral resolution is getting updated everybody. And
this is the one we've kind of been waiting for
for a while because they worked with AMD.
Speaker 4: On this one.
Speaker 2: They shifted from an old version of AI upscaling of
machine learning upscaling to the new version that in Video
has been using for forever and AMD has been using recently,
and it's much better. Basically, it just enables the game
to tell what something should look like over time. And
that makes the image sharper. That's all you really need
to know. They launched it with Resident Evil Requiem excuse
me on PlayStation five Pro, So if you have a
Pro and you have a Requiem, you could see what
this looks like.
Speaker 4: Now.
Speaker 2: They will begin putting this into a bunch more games
next month, I believe.
Speaker 4: Yes, in March, I play.
Speaker 6: A stimal on my Pro. It wasn't ready you.
Speaker 2: Yes, you played it before this had launched it you
played a sub optimal version. You might as well have
just played garbagineview.
Speaker 5: Simple are saying that looks very good on the Pro.
Speaker 6: By the way, it's the Pro even before this update,
So I'm curious to try that.
Speaker 2: Yes, yeah, and this is going to really kind of
bring all that stuff home because it's like the PlayStation
five Pro was already pretty impressive in terms of its
hardware specs. You know, PS five already looks good, so
it's maybe sometimes hard to tell how the games were
visually improved. This will kind of like really seal the
deal in some ways. It was the missing piece of
the puzzle for the PS five Pro. All right, let's
do this one casting call, seemingly confirms Wolfenstein three is
coming and reveals new character. There was a leaked of
casting details for the project, which is code named Valkyrie.
At the moment, Valkyrie.
Speaker 4: Was the name of the movie, and I bet it's
history the Tom Cruise one, were there like a plot
to kill.
Speaker 2: Hitler a bunch of among a bunch of German soldiers,
So I bet that is a reference to something that
really did happen. Reportedly that this will corroborate this leaked
casting detail that a third Wolfenstein game is in production
at Machine Games following the completion of Indiana Jones and
the Great Circle, which they've moved on from now that
they've put it out everywhere and finished the DLC. The
casting call specifically is attached to the performance director for
the previous Machine Games title, so the person who oversaw
the performances in the previous game is back, it seems like,
and they're kind of starting that process up all over again,
which is why people are like, Okay, something is really
happening here. And then there's a new character named Sophia,
who is in an eight to eleven year old Ukrainian
orphan who bonds with bj Blaskwitz.
Speaker 4: Sounds like a good time to me.
Speaker 2: I kind of every little tidbit about this making this
game feel more and more real is It's very encouraging
to me because I was definitely at a low point
thinking we will never ever get this game, So now
that it feels more real than ever, that's fantastic.
Speaker 5: We need it, We do need it, and they'll they'll
nail it.
Speaker 4: I bet they'll really nail it.
Speaker 2: Video game preservation service myriant is shutting down. Myriant is.
That's what I've been using for a while now, and
it's one of those ones kind of kind of tried
to keep pretty low key because we didn't want this
to happen.
Speaker 4: It got too popular.
Speaker 2: In the last year or so, it was costing the
person who runs the site six thousand dollars out of pocket,
so he was getting I've had some donations and stuff
like that, and then after he spent all that, he
still had to spend six thousand dollars of his own
money to kind of keep things up and running. He
does somewhat credit AI and data centers causing the price
of RAM and storage to go up, and that's affected
him running the site. And this has led to a
bunch of people going Hey, we got to save all
of these excellent things on myriand because one of the
best things about it it's like full sets of ROMs
and ISOs, and it's not just the games, it's the
games from every region. And then it's like every demo
disc and every like behind the scenes like the PlayStation
a developer demo disc, the one they would send out
with like the net eurose or something that's on there
and say, oh man, just having all this in one
place was so important for for history, for kind of
like going back and looking at these things. To lose
that is very depressing. A bunch of people are trying
to mirror the site now, but that has led to
a bunch of competing projects. And that's on top of
everyone else just trying to download things. I might be
one of those people and down download speeds have just
cratered and you kind of can't get anything anymore. It
takes a long time to get like a a gd
RAM for the Dreamcast at this point. Uh yeah, this
is just what we know. These things kind of happen
a lot of times because of lawyers showing up. We
don't always think about the fact that a lot of
these projects do depend on one person doing the work
and spending the money, and they're often unsung and to
the point where, yeah, I don't I don't blame anyone
for not wanting to keep this up, although it is
going to be a great loss, so hopefully we're able
to replicate.
Speaker 4: It in some way.
Speaker 2: And then finally Fallout New Vegas remaster Hopium goes off
like Mount Vesuvius as Iron Galaxy ETAs is what's coming
next quote unquote with a very famous loading screen. So
basically they said they're having a meeting about what's coming
next for Iron Galaxy, and they posted an image about
this meeting on social media, and the image is a
picture of someone's computer with the Fallout sort of be
right back loading screen sort of thing. What the hell, Well,
you guys think it's happening.
Speaker 1: Before before we actually talk about this grub. Yeah, what
do the gimmicks think about volcanoes? Do they think it's
an eminent threat? Because you know, one day they're gonna
have to throw me in one.
Speaker 5: They doosur when you're seventy two.
Speaker 2: Right exactly to you know, placate the gods. No, they're
not too worried about it. I wonder how they feel
about quicksand oh yeah, yeah, yeah, Okay. I'm like, if
there's gonna be a remester of fall at New Vegas,
I feel like this isn't how it would be teased, right, agree, Yes,
I would like to play in that stuff, be very lockdown.
Speaker 6: I've always been curious.
Speaker 3: You seem to like it, and like I remember when
to launched, it was like super trusted, great game, and
the releast three to sixty was busted. So I just like, yeah,
those things where it's like I'm sure it'll get better
at a certain point. It sounds like it did, but
I never went back to play it, So I would
love to play a remaster this.
Speaker 5: Yeah, I mean if you played the original now you
know it's still going to run, well, it's just gonna
you know, TH's Fallout, those bethes, the games from that
time look a certain way. It doesn't necessarily bother me,
but certainly it would look better if they remade it.
And I don't have a problem with Iron Galaxy doing
I know some people have issues with Tonya's pro Skater
three plus four. I liked it.
Speaker 2: I mean he would just fucking hate Dave Lang.
Speaker 1: Yeah, just what it is.
Speaker 3: Yeah, sure, yeah, it's all too cool, just an equal.
Speaker 2: Pile of bones. Yeah, too quiet is what they do
say about tave Lang. That's right, Mike.
Speaker 4: I agree with you.
Speaker 2: The idea that this is the way that they would
tease it is the one thing that has me hung
up where it's like, I want to believe this does
make some sense. It feels like the kind of thing
that could have been scrapped together since the show got
really popular and Fallout is at its peak, and it's like, okay,
so get these guys to work on that stuff and
then have them tease it themselves in a very obvious
way on social media.
Speaker 4: That's yeah, that does fall apart.
Speaker 1: But I don't know.
Speaker 2: Maybe this is their plan. Maybe they don't want to
wait for their like SGF time frame to announce something
like that, and they're gonna just announce it as part
of you know, is the second season done? I bet
the second season must be done by now. So yeah,
I don't know if Yeah, it's just it's weird.
Speaker 4: I'm not sure what to think.
Speaker 2: All right, jan that does it for the News. I'm
handing the show back over to you.
Speaker 1: Wonderful. We're going to take another quick pricking break and
we'll be back with emails and the news, not the
news super chats.
Speaker 4: Right after this.
Speaker 2: Emails, I'm writing an email real quick to you, Jan Hey,
you got none of you guys on this week's episode
talked about playing the Marathon Server Slam.
Speaker 4: Did anyone play the Marathon Server Slam?
Speaker 1: Email came in from one Jeff Grub sent from my
not iPhone my computer. Uh, did any of y'all play
the Marathon super Server Slam? Server Slam is a cool
name for something. Did you check it out? Is that?
Speaker 2: Like?
Speaker 5: Is that like Shrek Super Slam?
Speaker 4: It's the same, exactly the same.
Speaker 5: Yeah, okay, yeah I didn't. I don't know. I was
kind of like, look if i'd have Resident Evil this weekend,
but I definitely wanted to just kind of play Resident Evil.
And it's like it's not the actual launch, and I'm like,
I'll just wait for that. It's interesting trying to get
a grip on what people think of this.
Speaker 1: Yeah, yeah, it's all over the place.
Speaker 2: Yeah, it's it was like, coming going into the Server Slam,
it seemed like it was at its peak. People are like,
this thing's back, this is going to be a lot
of fun. We can't wait going into It's like, oh man,
already one hundred and forty thousand concurrent players on Friday.
I can't wait to see what it does on the weekend.
And then it did less on the weekend, and.
Speaker 1: Now it's like everyone was playing the Horizon one.
Speaker 2: Right, uh huh exactly, yeah, right there, that was going
on at the same time. I think that we are
going to get to launch day and it's not gonna
be Concord. But it's not gonna be one of these
games that pops off. I don't think it's gonna be.
It's gonna be. I think it's a forty dollars entry fee.
You have to pay four hours to play the game.
Speaker 5: So this was free server Slam, so it's not gonna
have more players than that once it to actually buy it. Yeah,
we'll see.
Speaker 2: I like, I'll be curious to see if it like
once people have to pay, if it actually surpasses one
hundred thousand concurrents on.
Speaker 3: Sart Craders cost money right, yes, okay? On the audience
forty was it forty okay?
Speaker 2: And that grew Yeah, it grew, yes, because the word
of mouth really really carried that thing through the holidays.
Speaker 1: Yeah, all right, podcast John dot com is the email
dress send your emails to write in about any and everything,
and I will continue to say this that I've said.
Over the last couple of weeks we were getting out
a lot of emails, So thank you everyone for writing in.
We love the engagement and everything. I personally love seeing it.
First email comes from Arthur and Portsmouth, UK. Dear Bombers.
I've occasionally heard it said that Mike Manatti is the
bird boy of games media. But if that's true, who's
the good boy of games media? Also me the cutie
patuitium games media? This sweet oh hm hmm, good boy Vitelli? No, no,
cutie petuity games Media.
Speaker 4: You said cutie patuity.
Speaker 2: That's always it, Brad Shoemaker.
Speaker 3: Is that the good boy handsome.
Speaker 2: Rh Yeah, it's definitely not a serial killer.
Speaker 4: It's like, I guess you could be a good boy.
Speaker 6: I don't think he's a serial killer.
Speaker 3: I think he's better than us. Well, no, I doesn't
have an ego about him. I'll say, yeah, sure, make sure.
Speaker 1: The sweet little lad of games media.
Speaker 4: There's more that could be?
Speaker 2: Are these different? There is that blessing?
Speaker 5: Sure?
Speaker 1: Sure, okay uh, and then Arthur continues in my head,
Mike is also all the above can't be right?
Speaker 5: There you go?
Speaker 1: Yeah, police sell this conundrum for me. Kind regards, Arthur, Portsmouth, UK.
Everyone you'll need to write in as to who's who
in games media. Next email comes from Rochester, Minnesota. Your
damn congratulations on pulling through and finally beating Securo is
someone who was glued to that game back when it
released and unlocked the Platinum trophy. I'm glad more and
more people are realizing how great they is. I feel
like most people just wanted a Dark Soul's experience, but
seki Row was something more focused and definitely shined in
its own way. As a result, I still think it's
up there with elden Ring for me as well, and
it undoubtedly gives you a unique feeling of accomplishment by
how difficult yet well designed everything is. Maybe someday Dan
will load up New Game Plus and obliterate Guanee Tiro
in the intro and feel that spark. Comeback time will tell,
I guess, Regards Andrew.
Speaker 3: I do think I will definitely play this game again.
You know, I played through elden Ring two or three times,
and I could see this being even an easier one
to go back to, just because like, Okay, I just
want to do these boss fights again. And the way
it's the way I go back to punch Out like
numerous times a year, just to kind of get that rush,
you know, I feel like I could feel that anytime
with this guy.
Speaker 5: Well when we did that thing during the Extra Estreme
where like you had me and Kayla fight Guane Tiros,
as soon as I got back into it was like, oh,
it's so good. I want to just play this entire
game again right now. I can see this and there's
still releasing anything else like it. Some games are a
little bit then, Like I said, Liza p has the pairing,
but yeah, Pacroo still very much feels like its own thing,
And if you want that, if you really want the experience,
you kind of just got to play.
Speaker 1: Sekero Trent from CU falls Rights in. This one's mostly
for grub, but I liked everyone else's opinion as well.
With the recent news of the chaos at Xbox over
the past couple weeks, I can't help but think is
PlayStation really in that much of a better spot their
pivot to Live Service seems to have done more harm
than good. Well, the games are technical and graphical showcases,
but they take a lot of time and money to make.
Look no further than Naughty Dog. They might not even
release a game this generation unless the PS six is delayed.
All this to say, is console games really really in
a bad spot? Or is all of gaming in trouble
right now? Sorry for the downer of an email, Love
you guys and everything you've been doing. Trent from CU falls.
Speaker 4: Yeah.
Speaker 2: I think every time this the conversation happens, we always
kind of talk about PlayStations facing a lot of the
same problems. The good news for PlayStation is they've got
a lot of slack to work with over the next
couple of years because they have defaulted into the sort
of select position for console gaming. If you want to
get a console right now, everyone's going to recommend you
a PlayStation rightfully so, because you know the PlayStation games
will come there, and a lot of the Xbox games
will will probably come there as well as all the
third party support, and then you know that's helping it
stay right on target for sales. Like right it's selling
as well as the PS four for the most Part,
which was a very successful console for them, and then
Grand Theft aut of six is still yet to come,
and when that comes out, it's going to be available
in two places, PlayStation and a console no one wants
to buy. So it's just like they have a lot
of time to figure things out. So like, that's like
the good side of things. The tough side is it's
hard to figure it out. If they would have they
would have if they could have done it by now,
they were like, what's next, how do we sort of
build a sustainable business for the future when like, as
we go through different kinds of growing pains and everything
they've tried is not really worked other than spending astronomical
amounts of money making bigger and bigger games, and they
don't really want to do that anymore. That's what's not sustainable.
So yeah, they face a lot of the same problems.
Speaker 1: All right, Moving on. This one comes from Chuck zimmer held.
Speaker 5: H It's it's felled. Oh God, I knew, I knew,
I knew he was gonna be upset about me not
looking neo.
Speaker 1: He might write in next week. I love scary movies
and I'm totally cool with gory stuff. But for some reason,
video games with first person perspective and scary slash stress
situations like Outlast or is an Evil Parentheses grace parts
make me put the controller down even though I really
want to play. How do I get gooder? Chuck Zimmer held,
it's not real.
Speaker 4: Work?
Speaker 2: First thing you messaged me about this game, Guys, this
is so stressful.
Speaker 4: I love it.
Speaker 5: I'm like the opposite where I'm like not great with
scary movies, but I really don't mind playing scary video
games at all. And I will say I play a
lot of them when I'm streaming now, which does kind
of help a bit because again, people, but I think
the way you do it is like play it with somebody, right,
like like, yeah, maybe see if you have a friend
or a partner who wants to kind of watch you
play the game, Like you know when people see horror
movies are after doing your friends and they are kind
of giggling and laughing at being scared together. I think
if you have someone there to break the tension with
you a little bit, that can go along way towards
helping the.
Speaker 1: Third person with grace.
Speaker 2: Yeah, you third person with grace, just just switch it
there's a reason it's there that'll help. I was definitely
at a point with scary games where it's like it's
not like I remember getting to the part and last
of Us part two where you have to like walk
into the obviously terrible hospital or whatever it was, and
it's like that door is so ominous, I just don't
want to go in there.
Speaker 4: I'm just gonna go play something else.
Speaker 3: There's the partner already say where you have to go
down the stairs into that basement. It's like it's gonna
be bad down there.
Speaker 2: It's gonna be and it's like I have to like
deal with like that, and then it's like it's gonna
be stressful the entire time. And now with this game,
where which definitely has its stressful scary parts, especially early on,
it helped to play it handheld, honestly. It helped me,
like sure to have it in my hand, to be
like I'm holding the thing that.
Speaker 4: Is scary me.
Speaker 2: How it can't I'm holding it, come on, And that
will help like trick my mind into being like, you
don't you just not be scared if you don't want
to be control. Yeah, I'm in control. I can literally
just there's a button I could turn it off and
it goes away. So it's like, yeah, that made it
a lot easier to deal with.
Speaker 1: It also probably takes away from the experience. But if
you just continue wanting to play the game, I don't know,
put on a podcast, listen to some music outside of
the game can help out as well, and you.
Speaker 2: Can sort of wean yourself off of that stuff as
you like, Yeah, build up tolerance, because the first time
you get introduced to like one of these monsters, that's
the scariest moment. Then like that that's another like trick
is Yeah, sometimes that's another trick. The first time you
encounter a scary scenario, especially if you're playing on a
mode where you can save a lot, just go run
right into it and get killed. Just go run right
at it, get killed, and you'd be like, Okay, now
I've seen it, it's a little bit easier to deal with.
The thing about Resident Evil is like, once you understand
the logic of the zombies, it's not as scary. Oh,
they don't even know I'm here and I'm basically walking
past them.
Speaker 5: Still thinks the game aren't as scary as they see me. Yeah,
can you realize the worst that can happen is that
I have to reload a save right, So what I
really great about?
Speaker 1: Yeah? All right. Next email comes from Randy B. Jam
I'm going to Japan for the first time. I'm leaving
next Tuesday, March eighth. If you still have the info,
would you be cool with providing me the address and
general area of the awesome denim guy you found on
your trip. I would be forever grateful, Thanks, Randy B. Randy,
you go to Ginza Ginza g I n z A.
You got a little shopping area. You go to Henoya One.
There's multiple ones. Hanoya one is the best one. Hang
out with my friend Rio. Rio and I became fast friends,
as well as Alex Boniello. We all became best friends.
We all took a picture together. It was lovely. If
you need denim brand recommendations, they will do it for you.
They'll just I eyeball you and will instantly know what
size shape you like, what will be flattering for you.
If you need recommendations from me, though, I highly suggest
Burger jeans smelled like Burger.
Speaker 3: D just shake your pants off to make this point, No,
I think there.
Speaker 2: Valkra on the side, just ripped them off like a
Chippendale's dancer.
Speaker 1: It's a lovely shade of indigo denim. Look at these
fucking fades on the back of my knees.
Speaker 4: Uh.
Speaker 1: And then if you want something else, if you want
a fun recreation of old jens that miners used to use,
and I mean miners.
Speaker 5: I dropped something. I dropped my titfoil. I've been playing
with it. I've turned it into four sided dice. See.
I told you it's fun to make it smooth.
Speaker 1: See you can show me how you're doing again.
Speaker 5: Oh yeah, it's like this.
Speaker 1: Which is bad. The other sugar cane sugarcane is lovely.
Speaker 4: Look at that. Look at that.
Speaker 1: It's great sugarcane denim. It's a heavier denim, so it's
going to take a little bit longer to break in.
And also if you're if you don't want to because
with salvage denim, you don't want to wash it immediately.
Just stick it in your freezer. It'll get rid of
any other miscllaneous smells or bacteria. Don't ask me why.
I don't know the science. I'm not I'm close to
a gens doctor. I'm more of a Genes first responder.
All right, moving on.
Speaker 2: Mike, have you ever made like one of those perfect
foil spheres with like the perfect surface.
Speaker 5: Not like perfect? You think you really? You think you
need some heavy machinery to get it that'smoothed down? I think,
or maybe I'm just a coward.
Speaker 4: I think you might be a coward.
Speaker 2: I posted a clip on into the chat of someone
doing this, so there you go.
Speaker 5: Get the man that delivery.
Speaker 2: I'm sorry to say if I pick cow.
Speaker 1: Right. We do have a lot of emails here, but
I'm gonna end the emails with this emailer. They use
the username to write it Virtua Cat. Hi, friends, I
hope you all are doing well now that we are
twenty years on and the turmoil at Xbox has people
wondering about the Xbox future. Is it viable to say
that the Xbox three sixty was a fluke? Was a
PS three launch so bad that the three sixty one
by default your pal Virtua cat parentheses. Please don't use
my real name even though it's in the email address.
Thanks y'all, Sent from my iPhone, Barack Obama at Giant
Bop dot com.
Speaker 3: I would not call it a Fluke in that I
consider the first Xbox a success, and.
Speaker 2: That through sixty built on that concept very box line
starting in Halo, like it was building to that.
Speaker 3: But it was like it felt to me at least
like the three sixty was the one time Xbox was
the dominant console.
Speaker 2: You know, yeah, we know what happened here is Yes,
they had an idea of what an Xbox should be.
Let's take direct X and make a console and we're
gonna put a modem in there, or you know, we're
gonna put a cable modem in there, or Ethernet so
you could just get it connected to the Internet and
that's gonna be great. And then the Xbox three sixties like,
let's do all that and make it better, more streamlined,
and more accessible to more people. And we're gonna people
pay for online, so let's make it a premium experience.
And it's like that all worked.
Speaker 4: It was very good.
Speaker 2: The game sold well, and then they noticed that people
were using their Xbox three sixties to watch a lot
of Netflix, and they're like, man, the people, like, we
have the telemetry data here. People are buying this console
and they're watching way more TV and movies than they're
playing games, we need to get that money, and then
the rest is history. They've they fucked up Xbox one
by going that route. It completely sort of undermined their
gaming right ability because they showed that they could be
the jangling keys could distract them and they literally never
recovered from that decision.
Speaker 3: And it's they asked about, like it was the PS
three launch that terrible and I mean so Xbox had
a year head start on it. So I mean Xbox
you know, kind of got its foothold in like Call
of Duty right when that was you know, really hot.
Speaker 4: That was it.
Speaker 3: That's the spring Like you know, Xbox had like a
hell of a first year there BioShock.
Speaker 4: Yeah.
Speaker 3: The thing is it was also the system itself was
kind of fun. It just had like personality like the
Blades people are a nostalgic four market, plugging your iPod
into it and playing your own music and things like
the XBLA stuff was huge achievements. All these things were
really kind of fun. And the PS three came out
and it just kind of felt clinical like the whole
x and yeah, everything it just felt like like there's
definitely good games on there, but like I don't know,
it was like PS three launch like resistance, and it
just didn't really have the personality Xbox.
Speaker 2: What's wild to me about all that is that the
PS three was just worse than the Xbox three six
and three sixty had like got worse as time went
on because they kept breaking and they made the uy worse.
Speaker 5: Then it became a connect machine. But like you know,
the three sixty was much better and cheaper than PlayStation three,
and yet still ultimately that generation was kind of a tie,
and PS three maybe even ultimately sold a little bit
more when it was all said in the really so
like were of that right going for Xbox, like in
the generation that in our minds like, oh they won
that one, and then like financially is.
Speaker 4: Close.
Speaker 2: Financially they certainly didn't because that billion dollar right off
or wherever whatever it was so.
Speaker 5: Right exactly, So it's like and it's like, boyn they
get can they get back to even that? And it
just seems impossible.
Speaker 1: For me as a youth with the three sixty coming out.
One of my best friends was like at the time,
very die hard PlayStation console warrior type of guy, and
it broke his heart when I bought an Xbox because
he was like, we're never gonna play Were good?
Speaker 4: Were you? Were you friends with Chad Warden.
Speaker 6: Get him on the Truck.
Speaker 1: Of War that we would love coming over to play,
like Halo three Local co Op and like not God
Gears of War that he eventually because I had an
Xbox three sixty and our other friends had a three sixty,
he wound up getting one anyway because that's where all
of our friends were at. So how it goes, and
I think that's like what helped making the three sixty
more popular.
Speaker 5: Also, that first half of that generation was just so
in favor of three sixty. I think it was uncharted too,
that kind of started turning a little bit, and then
he went to the Xbox faltering a bit with I
mean connect moves.
Speaker 2: I still think Xbox three sixty, like I would count
it as winning that generation, despite the fact that PS
like despite the game financial cost of the Red Ring,
and despite PS three out selling it worldwide in the end,
because it's like, yeah, it kept selling for years and
years for people buying FIFA around the world and they
always do that and they got that unlocked. But I'm
more excited about what it's doing knew and different, and
the Xbox three sixty got the Gold Medal for it.
That generation, even when they started making poor decisions, like.
Speaker 3: I don't feel like sentiment wise, they ever really recovered
from Like I remember being in that E three where
it was just like a whole like the messaging, the doumatrics,
stuff like use games, the fucking Adam Boys shoot video
and it's just like, yes, that was just the biggest
just like, oh, we have a very clear winner.
Speaker 1: Just in terms of messaging.
Speaker 3: The consoles hadn't even come out yet, but in terms
of messaging, it's like, oh, Sony drounced them that E three,
and I dore.
Speaker 2: The gamers became a thing that every when it was
like actually saying like it was like it meant something,
and it's like PlayStations four the game.
Speaker 6: I don't think they ever fully recovered from that.
Speaker 4: Yep.
Speaker 3: Yeah, man, the Express one launch was just oh boy, five.
Speaker 2: Hundred dollars instead of four hundred. It was just the
every bad decision.
Speaker 4: Yep.
Speaker 5: He had Rise actually, the Son of one and Plation four.
Long games are funny because you have stuff it's like Rise.
Speaker 2: And Knack, right, Yeah, And I kind of like Rise
and now they're both really weird launches that I do
kind of like.
Speaker 3: A nostalgia retro gaming subreedit or something like, oh I
found a hidden gym of the Xbox One.
Speaker 5: It's Rise.
Speaker 3: That is not a hidden job. There was a reason
that one talks about ryse cin.
Speaker 2: Yeah, I'd be like, if you, like, I could see
someone committing themselves, like why don't people talk about this?
Speaker 4: It's like a man at the time. It just completely
missed I.
Speaker 3: Got for writing a preview that was negative because previews
were always supposed to be like it could be, it
could turn out Okay.
Speaker 6: Rise was so fucking bad.
Speaker 3: I wanted the previews being like this shit sucks, and
it's like you can't say that in the preview.
Speaker 5: Watch me all right?
Speaker 1: Boys? That about does it for emails once again, you
can get your email right on the show, right in
about any and everything. You got a question you want
to remind us of the passage of time and that
the three sixty was Was it actually that long ago?
Speaker 4: That hurts?
Speaker 2: Oh?
Speaker 6: Yeah, one years launched? Yeah, it was over twenty years ago.
Speaker 1: Well guess the John bub dot com is the email
dressing your emails too? Mike Manatti hit me with some
super chests.
Speaker 5: If we got any, we got some. Last geek says,
you should make a video of teaching Dan to use
RSS feeds. It might be a good tutorial for everyone.
Speaker 1: Sure, man, make it a short even, just put it
out there. Yeah yeah.
Speaker 5: Martin Hollis says, as soon as Jam mentioned the one showed,
that theme went through my head. Everyone, Hey, I don't
want to go to work today. I want to stay
home and play video video games. Yeah. Yeah, the One
Up Show.
Speaker 1: I tell y'all that I applied to be an intern
at One Up and then like, I didn't get it,
and it devastated me, and I didn't want anything to
do with games for a very long time.
Speaker 2: I was a runner up for a win trip to
go to E three with One Up, and then Jim
Frank got it instead, and I was like, Wow, that
seems right.
Speaker 4: She's much better. Ye made sense?
Speaker 5: Uh. Tony Morrow says, if I send Dan a copy
of Virtuoso, can heward a mic and find some old
Blake Club Love eighteen twelve or something to have him
we started Blake like said he would if he got
a physical penis. I said that non non legally binding.
I didn't even know if I said it like that. Also, no,
I'm not going to restart Virtuoso. There's just no way.
Speaker 2: So send it to me and I'll keep it safe
in case he just changes his mind.
Speaker 5: Nobody wants to watch me play the first two thirds
of Virtuoso again. Hey wait, what was.
Speaker 3: The physical penis thing?
Speaker 4: Janna?
Speaker 3: Your facial expression, but I think match what was going
on with the physical penis.
Speaker 5: So if you got a physical So when you do
a super chat, you get so many characters based on
what you spend. So people like to make sure they
get their money's worth, so sometimes they'll add penis there
to fill it out.
Speaker 1: I see, Oh I'm not happy back, No.
Speaker 4: One is.
Speaker 1: Yeah, yeah, well we'll we'll sink your your audio file
in later.
Speaker 5: Jeff, thank you. Jega makes He says that Sarah bond
Leaves joined his Majesty's Secret.
Speaker 4: Service because her last name.
Speaker 5: I think I would have figured that out sooner. No,
I do want to.
Speaker 4: I bet you wind.
Speaker 5: I bet she wants to. I don't want dont mean boring.
I bet you'll get a very nice job. It'll be
some place like boring, you know, I don't know, like
she'll become like like the coo of Kleenex. J Man said, sure, Hey, Mike,
I missed your demonstration of bawling up info. You demonstrate
that again. I've been working on this.
Speaker 2: It's what do you call this because it's a pyramid? No,
it's not a pyramidhedron or something.
Speaker 5: It's not ature. There's sides. It's rounded, but how many
sides are there? There are four sides, so it's a
four sided die polyhedron. Anyways, it's it's probably it's probably
a poly.
Speaker 3: Like doing everything you're doing on camera a demonstration.
Speaker 1: I think you're doing it now to get a that everyone.
Speaker 2: They paid money for you to do that. You're gonna
get us to os.
Speaker 4: All right, you can't do that for money.
Speaker 5: Megsy says, Hey, Jeff Grabb, have you watched the Raid yet?
Speaker 1: I have not watched the Raid yet?
Speaker 6: Oh you haven't seen either Raid movie neither.
Speaker 4: Yes, I know, I know, I need, we need to
correct this. I'm well aware.
Speaker 6: Yes they are.
Speaker 2: Yeah, I listened by the By the next time we're
together and have like an evening where we're not doing anything,
if I haven't watched it by then, I'll ask these
guys if they'll put on the raid for.
Speaker 5: God.
Speaker 2: I understand, Well, that's of course packs we're gonna.
Speaker 1: Yeah, yeah, of course, of course.
Speaker 5: Then last week says Dan, I'm a YouTuber going to
Minneapolis a couple of days. What are good places to
make a vlog of slash with?
Speaker 6: What's the biggert like?
Speaker 1: What you you too? Like? What does that mean?
Speaker 5: I think he's probably just a travel guy. Yeah, he's
just gonna go once this neat check.
Speaker 1: Out some local stuff. There's legs. Legs are great.
Speaker 3: If you want to do a Mall of America, you
get a whole fucking you can do one of the
eighteen hour video walking through the Mall of America. You
can There's a lot of really good burgers and stuff.
You go to Princess House, Paisley Park, you can go
U Bonus Hole, go.
Speaker 6: Sing Vegas Lounge.
Speaker 3: Film that.
Speaker 6: Yeah, Matt's Bar is great. Yeah, yeah, yeah, I.
Speaker 3: Mean you got you gotta say tell me if it's
like like a food focus thing, a nature focused thing.
Speaker 6: Yeah, Like yeah, he.
Speaker 5: Says, if you were going to make up log with
Giant Bomb, what would you show?
Speaker 1: Oh, that's a fun mental exercise. Our respective towns.
Speaker 5: Show matts yeah, yeah, that's interesting.
Speaker 4: Yeah.
Speaker 3: If I go to, like, you know, a city like
we did the New York one, the travelog or whatever, like,
what would we do here?
Speaker 4: Yeah?
Speaker 3: That probably just what we would do anyway, we is
probably get burgers and go to the Mall of America
and ship kang.
Speaker 1: I went to a Martini bar in Oakland, and I
still don't know if I like Martini's. I like olives,
but I was too full that day. If they had
an extensive hot dog menu, I think I might go
later today. I'm gonna share share with all the menu
because it was fantastic. It reminded me of the place
we all went to in New York. Oh yeah, Crift Dogs, Yes, yes,
of course. Oh yeah, that's right, dirty airy tall boys.
But they are vegan hot dogs.
Speaker 5: That's all right, Mike Chad, thank you everybody.
Speaker 1: Boys. What do we got going on the rest of
this week? Game as Morning's popping off Wednesday, Thursday, Friday, right, Yes,
that is correct.
Speaker 2: I'll be back with that show for the rest of
the week.
Speaker 1: But today, yeah, we'll have this is the Run on
Wednesday and Saturday, a little weekend treat for you. But
Mike NAUGHTI later today.
Speaker 5: Yes, I am going to be checking out the New
World of Warcraft expansion midnight. I have not played this
yet at all, so I'm going to make a new character,
use my level, just jump in and see what's going on.
I have not played while since I messed around with
the last expansion for for a bit there, so I'm
gonna be really jumping in there. We'll see what kind
of character I want to make, and maybe we'll make
a house too. That's the whole thing going on there too.
There's a lot. You know, this is going to be
a couple hours here, so we'll see what we get into.
But uh, yeah, I'm looking into it. Haven't really done
any MMO content on this.
Speaker 1: What's the whole Zillow World of Warcraft thing?
Speaker 5: So there's a new player housing thing going on, a
World of Warcraft and uh, I don't know they've partner
up with Zillo somehow to tie into that. I don't
know exactly what that owned.
Speaker 4: That sucks.
Speaker 1: I don't like that. I already can't ever buy a house.
I don't need it in my video games.
Speaker 5: I don't think you're like, I don't Is it actually
people are using Zilla to buy houses? In the game
or is it more I hope it's more quote unquote
cute than that.
Speaker 1: I hope it's cuter.
Speaker 4: I don't think that's actually think that's cute.
Speaker 6: I don't know, join us.
Speaker 2: There's not a scarcity of home ownership awaits you.
Speaker 1: But then just stressed out about owning holmes to.
Speaker 5: Guys you don't actually buy water warcraft homes with Zillow.
Don't worry.
Speaker 1: Okay, okay, but tomorrow, perhaps maybe for the last time,
the blightening round continues with Mike Manati.
Speaker 5: That's absolutely not Everyone's like, oh, he's probably gonna be
next time. I'm on, I'm two thirds of the way through,
and I know, I just there's gonna be some bullshit.
I just don't believe it in my heart that I
am almost done with this game is going to be
a short episode. I don't believe that.
Speaker 1: I don't believe that we'll see But Mike, it's all
of us believing in you. This is like what if
Goku asked us to channel in our energy and then
he got the spirit Bomb and was like, no, never mind,
the spirit.
Speaker 5: Bomb never did ship, right, Like, who did that? Actually?
Speaker 4: All right?
Speaker 5: We got voice perk slash mister Satan did all the
real world of getting people to give their energy to it.
They people didn't know shit about Goku. They just trusted Hercule,
who is a fraud. Mind you, they did believe in Goku.
They believed in Hercule, who they shouldn't.
Speaker 1: Have a voicemail. Dumb truck popping off on Thursday, as
well as another episode of Marry Me Tomodacci Gang if
you miss If You're Not.
Speaker 2: Prett show on the Internet.
Speaker 1: Yes, fuck love Love Island. I don't actually know what
love is blind is, but go watch this Marry Me Tomodaci.
I think I think we need to take Jeff Backler
down up Peg because he's getting everything he wants in that.
Speaker 5: Gu it's going too well for him. Yeah, he's just
like just to me, he was like, I want a
cool room. Then he just spent all of our budgets.
Speaker 2: They say, Surephy ain't happy. Ain't nobody happy?
Speaker 5: Gets the grease? Yeah, yeah, things like that.
Speaker 2: Grease up your loudest jerk, everybody.
Speaker 1: That's right.
Speaker 5: Hey, there's there's a quick look on demon Tides that
we've uploaded as well, which is this really cool andy
three D platformers. I guess I couldalked about earlier, but
I did forget. But I think I talked about it
last week. It's very good. I think you did, Yeah
you did?
Speaker 4: You did.
Speaker 1: Then again this Friday, we'll have a multiplayer Pocopia stream
grabbing company. Gonna get something going upf might.
Speaker 3: Be marathon marathon, might have a marathon quick look that
we're shooting.
Speaker 6: Yes, we're going up this week.
Speaker 1: If anyone missed the video of Dan and John Blood
breaking down WW two K twenty six amidst just.
Speaker 3: Loving oh boy, Yeah, well I already we had we
were promoting the game.
Speaker 6: I heard, yeah, you guys are in the marketing team.
Speaker 4: Yeah.
Speaker 3: No, I did not like the name at all, and
I've been playing more of it and I'll be showing
that off and the quick look. Also, I was on
if you're on the Deadlock Patreon. I watched all of
Slambury two thousand with them, which I was an attendance
for as a sixteen year old. So that was a
really fun thing over on the Deadlock Patreon. So really
great working with the John Blood and the Deadlock boys
a lot over the last eleve or two. So yeah,
check out the voice my ump Trukjohn Blood was on
He's the best and you said the.
Speaker 5: Word missed a moment ago, which reminds of me that
people should check out miss for Revelation Part three the
Monday morning This was Bitch has continued, so we're having
plenty of missed adventures still.
Speaker 1: And then Mikey is going to continue doing these launch streams.
Mikey's going to check out the opening hours of PO
Copia this Friday. Very fun, very pleasant times. Boys, anything
else we want to plug god going on? Besides, everyone
should be premium members gibbomb dot coms.
Speaker 4: Let's join.
Speaker 6: We're doing a lot, and we got more coming for premium.
Speaker 1: Yes, yeah, come hang out with us. Yeah, and then
come see us at PAX East. We'll be there. Details
around the miscillaneous various panels we'll be doing. We'll be
arriving soon and hey, you know, I might have some
friends there, might have some friends there for a panel
or two. Until then, that's the end of the podcast. Boys,
he's been, Jeff, he's been, Damn he's been. Mike Backlar's
out an assignment. Shouts out to Sean.
Speaker 5: Shouts out to Will, shouts up to shot at me.
Speaker 1: He's not happy no matter where he is. I've been
Jan We'll see you next week or another episode of
that John Bunk has up till then, We love you,
bron Bos