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Speaker 1: Hay everybody, It's March third, twenty twenty six. Welcome to

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the Giant BombCast. I'm your host, Jan oh Shoa, constantly

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surprised by the passage of time, but here to help

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guide me. Co captain of the ship Jeff Grub.

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Speaker 2: I have stopped playing old video games to come talk

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to you Jan about old video games.

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Speaker 1: Thank god. We have the master of ceremonies of everything old,

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everything new, and everything in between, Dan Record.

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Speaker 3: I also spent last night playing old video games, and

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I'm ready to talk about old video games.

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Speaker 1: Well, fantastic. We have the podcast just for that. We

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welcome all video game discussion, new and old, except the

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next fella right here, because he's the bird boy of

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games media.

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Speaker 4: My like me, naughty.

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Speaker 5: I need to stop eating whole burritos ten minutes before

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the show starts.

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Speaker 2: It's your brand. You can't stop.

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Speaker 3: For those who listen to just the podcast itself and

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aren't privy to the pre show and things like that,

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we were getting we were getting into the meat of

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what's going on with Mikey's mornings.

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Speaker 1: And Mike was getting into the meat as well.

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Speaker 6: He was so you were you, Mike?

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Speaker 3: You seem like a man who has strong thoughts about

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eating in the morning and timing of things, and uh,

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what was this morning?

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Speaker 5: Like, Well, this morning I had to get up to

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do a Nintendo thingy. When I got up, then I

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had one of my granola bars so I could take

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my morning pills and not be visible for that, and

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then just kind of stealing other things. And then I

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was like, well, I'm not hungry yet because I have

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my granola bar, but I'm gonna be hungry. And as

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often as the case, I kind of a busy day

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where like I'm not gonna go somewhere between like the

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Nintendo thing and this. So at eleven o'clock is exactly

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when I can order grubhub hotheads because you can only

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order it right when that store opens. You can't like

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do it before. So at eleven o'clock I go on

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my phone like I want hotheads today, please, And there's

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a little bit of a crapshew. Sometimes it's like twenty

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five minutes it's here. Sometimes it's it's a bit more.

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And honestly, I got distracted just being on the internet,

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and I think it was here like ten minutes before

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I realize, So I think I got that thing at

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eleven forty five and then was like the god, what

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did I get? I think I went to the bathroomsoning too,

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so I didn't even start eating that right away. And

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then like it's like, I'm basically it's like time to

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eat my burrito. Oh shit, people are in discord. Ah,

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So then I started that thing. I basically took the

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first bite as I joined the discord call to get

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ready for this.

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Speaker 3: Yeah, hard has a burrito ever breached the perimeter of

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your bathroom?

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Speaker 5: No, I'm to take it in there?

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Speaker 6: Are you just chowing down?

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Speaker 3: And he's like, we're not gonna go in the bathroom,

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and like, you know, having it one hand in the bathroom.

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Speaker 5: Yeah, I mean, burritos are portable, but I don't want

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to walk around with them. There's too much rest that

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stuff falling out of them. I'm like, I'm gonna eat

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wherever I have sat down the burrito. That thing is

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getting finished there. I'm not taking it around.

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Speaker 2: The efficiency if it's portability, like as soon as you

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start thinking about the logistics of the rice flopping around,

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it's like there's no benefit to this.

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Speaker 4: I'm going to pay for this later and cleaning up

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time now.

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Speaker 1: I feel like the four of us here are burrito officionados.

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I've shared breakfast burritos with all three, all four, all

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four of us before Jeff Beckler by the ways out

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on assignment. I need to ask y'all, what is the

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burrito tech in attacking the first bite of a burrito?

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Speaker 4: Right?

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Speaker 1: Say, a burrito standing tall? Where do you attack that?

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Do you go straight down on the left corner?

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Speaker 4: Okay?

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Speaker 2: I just try to find a corner I find. I

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try to find the largest most protruding corner. Now, any

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corner on the top of brito could be the top

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left corner if you turn it, so I guess, yeah,

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I might actually come out from.

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Speaker 5: Be at the bottom. When you're holding it, they gotta be.

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Speaker 3: A folded, but the one side will usually be more

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tightly wrapped up. So I look at both sides and

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whichever end seems tighter that goes on the.

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Speaker 4: Is it in foil for you guys?

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Speaker 5: Sometimes it depends, it ends. I mean mine is always

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completely out mine. I always eat the full run.

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Speaker 4: To what end?

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Speaker 5: I know what?

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Speaker 1: What?

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Speaker 5: What's the end?

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Speaker 1: Are you?

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Speaker 4: Are you getting out of fork it at some point?

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Speaker 1: Is that?

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Speaker 5: Is that your your strategy? I'm pretty I just focus

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really hard. I'll keep you all in there. Look, guys, Also,

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my burritos maybe don't have quite as many little particles

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in right.

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Speaker 3: If it is the type of burrito that comes in foil,

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I think you need to kind of utilize that, Like

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if it's a big old honky Chipotle or Cadoo.

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Speaker 2: Tomatoes and stuff in there, like I get what like saying.

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Speaker 3: But then there's like taco bell ones that are just

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like you know, it's a smaller one cheese roll up,

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it's a cheese and beef burrito.

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Speaker 6: That's fine, That's okay.

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Speaker 1: Now if we're going with like a burrito that is

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is wrapped in foil. This is something I do personally,

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and I've never shared this with any anyone, but this

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is a safe space between all of us and I

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guess the internet. I squished the burrito a little bit

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and decide from there which side to start on, like

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an avocado, like, well, which side's right, yeah, yeah, yeah yeah,

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And generally I'll start on the softer side because I

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want all the meat and stuff to like kind of

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stew at the bottom.

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Speaker 4: I have.

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Speaker 3: I told you guys about my French f I squishing.

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Speaker 2: I think, so you squish two together.

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Speaker 4: Explain it again.

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Speaker 1: You save the crispy bits.

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Speaker 6: No.

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Speaker 4: No.

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Speaker 3: As a child and I'm talking like I have McDonald

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almost every day as a child, like for most of

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my upbringing, and so tens of thousands of fries. I've

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done this too. For some reason, I thought it made

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it taste better. If you take the fry, you fold

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it on it so right, you fold it againrimp until

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it's like a little squishy potatoe oily ball, and I

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would eat it like a little ball.

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Speaker 6: And I would do that to eat one of them.

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Speaker 5: This once you did a starbrist too. You just had

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a fascination of turning things into balls. Right.

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Speaker 2: This is not the first time I've heard this. People

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like to squish bread and like just eat slices of bread,

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and I've heard that before.

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Speaker 4: I never looked it up. I just looked it up.

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Speaker 2: Squishing bread concentrates its flavor by forcing out air, creating

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a denser texture that feels more satisfying, doe and moist

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to the palate. And I bet the same exact thing

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is happening when you do that to the French fries,

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I think.

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Speaker 3: And it also you know, I'm never happier as a

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child than eating McDonald's French fries, and so I think

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it also extended the pleasure you know, I home.

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Speaker 1: Dan, please finish the sentence.

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Speaker 6: I was edging my French fries.

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Speaker 1: Right, folks at home? You can support all these Shenanigans

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stuff by joining Giant Bomb Premium. Jeff Greb what's other

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ways that they can help support us over here? Yeah?

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Speaker 4: You know what?

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Speaker 2: You could tell a friend about this website, and then

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if you're really excited you want to ensure we can

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keep doing what we do over here, you can go

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to giant bomb dot com slash join, become a Premium member,

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gets the ad pre versions of an episode like this

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as well as our other shows, gets you grub Snacks Premium,

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which I'll probably be recording this week today, I think so.

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And then you'll also get nine Lives of Mister Mastopheles.

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Speaker 4: This is the.

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Speaker 2: Run we're doing. Who Wants to Be a Millionaire?

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Speaker 4: Third edition? Right now?

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Speaker 2: Read this is the real start. You're gonna want to

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check that out. There's plenty of cool stuff, including a

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new Marry Me Tomadaci happening this week. You can get

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all that as part of premium go to giant bomb

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dot com slash join Please and thank you to everyone

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who has come through.

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Speaker 4: And supported us. We see it. It means the world.

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Speaker 2: You're the best I say it all the time, best

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audience in gaming and I meet it because you put

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your money where your mouth is and seeing what you

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want to see on the internet.

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Speaker 1: And that's us and a gang. We still have more

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stuff marinating and cooking behind the scenes. Uh, there is

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almost a show that's completely done shooting, actually filmed. It's filmed.

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We just we just got to throw it in a post.

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Speaker 6: That'll be uh, will be announced and released.

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Speaker 4: Yes, and then you get to sign the release the

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person you did this with, right, we have to still.

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Speaker 6: I'm working with them on that.

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Speaker 4: Okay.

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Speaker 1: We we didn't actually tell them they were going to

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be on the showy yeah, gang. I don't think we've

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talked about this, and I think it's safe to say

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we can talk about this because I booked travel for it.

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But we will be at PAX East this year, surprise surprise.

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So uh, we don't know the specific dates in terms

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of timing of the panels, but rest assured we will

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have panels. We will be there so if you were

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going to pack s East, don't be a stranger. Say hi.

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And if you want to be a stranger, then just

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politely wave from a safe distance. Gang boys, anything else

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you want to talk about before we get to vigil game.

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Speaker 2: I was gonna say it shoots a spin squads that Dan.

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Speaker 4: But don't do that. At least don't do that.

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Speaker 6: I will get pacers to tax.

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Speaker 5: Yes, he will out with after they're done kicking Jeff

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out again, they will take care of you.

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Speaker 1: Yeah, God, that's right, right, Yeah, it's weird.

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Speaker 5: Task. You wants us to mention that the premium videos

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are s S feed is up.

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Speaker 1: Yes, if you are a premium subscriber to this website

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and you know what RSS is, congratulations. A lot of

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people don't know. But you can plug in your premium

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a p I get all the videos downloaded to whatever

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RSS reader or ingester you use, so you can get

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all those videos straight to your pipes.

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Speaker 4: Really simple syndication. What means?

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Speaker 6: What's that mean?

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Speaker 4: Uh? What is really simple syndication?

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Speaker 1: Feed?

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Speaker 4: Really really simple syndication.

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Speaker 3: How do you if you want to like this? Let's

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say I'm a listener and I oh, I'm premium. This

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sounds good. Uh, what what do I do with that?

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Speaker 4: You go to Dan?

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Speaker 5: I actually think these are excellent questions.

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Speaker 6: Thank you.

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Speaker 4: Yeah, no, yeah, we will, Jan said a lot of

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people don't know what. Yeah.

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Speaker 2: Atually go to Giant Bomb and like there's a premium

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podcast feed or the premium video feed. You could find

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that on the tool bar of the up top. If

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you're signed in, you'll get a premium link that you

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can then take to like your podcatcher of choice. So

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I use podcast Addict. If I were to just like

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open that up while having that link copy, it'd be like, oh,

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you want to add this, don't you. But you can

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also just hit a plus button and it will take

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that RSS feed. Put it in there, and you'll get

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the ad free versions of the shows without having to like,

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you know, download the free ones or whatever, without having

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to go in the website. They'll just show up on

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your device. You'll do what you want. It'll do a

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podcast Atual do video.

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Speaker 1: Yeah, if it's a video feed, Yeah, okay, yeah, that's

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how I listen. Used to listen to the One Up Show,

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I believe.

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Speaker 4: Yeah, yeah, yeah, my iPod video or whatever.

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Speaker 1: Man shouts out the iPod video yesday. If you if

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you go to giant bomb dot com, right in the

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top right corner, there should be uh these Wi fi

249
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looking bars pointed forty five degrees. Go hit that. That

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should link up. If you're logged into the website and

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your premium, I'll get you the specific feeds.

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Speaker 4: Gives you all the links that you would need.

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Speaker 1: Yep, and you know, shouts out to Chuck. Also, Hey,

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special shots out to Sean, special shots out to Will.

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I have a great day working at this website pretty

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much every day. All right, boys, burrito talk or are

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we finished? Do we want to move on anything else?

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There's only a couple of video games to talk about. Yeah,

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I did.

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Speaker 2: I don't look at the burrito itself. I look at

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the foil.

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Speaker 4: We're talking.

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Speaker 2: I'm talking exclusively soil rep and then like I'm like,

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which side of the foil is sturdiest, and that's that

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becomes the base so you can hold everything together.

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Speaker 4: And then the looser side. I peeled that and start

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on the side and then.

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Speaker 2: I just put a little I put a dab at

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tabasco right there in the corner, and I bite.

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Speaker 4: The first first bite has to have that hot sauce.

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Speaker 5: On it, and that's distract I just take it out,

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but I don't want to be peeling a burrito the

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whole time.

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Speaker 4: I get it. It's it sounds nice, but yeah, I

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have liquid matter to deal with. Yes, tomatoes, and.

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Speaker 1: Sometimes like I don't finish the brito in one sitting

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and I need to rewrap it, right.

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Speaker 3: Yeah, I keep the if I'm taking it out of

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the foil, I am keeping the foil top and.

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Speaker 6: Everything so I can mush it up and put it

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in the fridge.

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Speaker 4: Yeah.

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Speaker 3: Yeah, burrito's reheat great, you do. You do a little

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bit in the microwave to make sure everything's heated through,

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and then you throw in the air fryer to make

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sure the outside's crispy.

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Speaker 5: This is probably another meat problem. I don't think I've

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ever not eaten the whole burrito. Yeah.

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Speaker 2: I was the same way, and then then I got

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on the zimpie and now I haven't finished a burrito

291
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in the last year.

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Speaker 4: So different life.

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Speaker 1: Sorry, I just started thinking about Oh actually, uh, I

294
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think a cold burrito is one of my favorite leftovers.

295
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I know we talked about like a cold pizza. Yeah, yeah,

296
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it's because I feel like, you know, like with a lasagnia, Right,

297
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you let it sit for a bit, everything just sticks together. Yes,

298
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I apply the same mentality to a cold burrito. Oh oh,

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he won't work with a fast food burrito, just because

300
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everything just gets so much harder and stale in there.

301
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I think that's things I'm used to taco bell ones

302
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and it's just like, yeah, that just gets kind of like.

303
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Speaker 4: You need you need their far for that.

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Speaker 5: Yeah, you guys have are like really like just rub

305
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your foil against a surface for like ten minutes and

306
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then it's just super smooth.

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Speaker 1: I love that. Oh that, do I ever rub it

308
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out for ten minutes? Not that long?

309
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Speaker 3: Sometimes smooth, Mike, you just weren't looking at your own

310
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video frame when it was going on.

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Speaker 5: Less like that. If I do it over here like this, No,

312
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it looks like you're far away.

313
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Speaker 2: It looks like you're mocking Doggie style, and it's worse.

314
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Speaker 1: I you know, I don't really like the top of

315
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the sometimes the top of the pot is my favorite.

316
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Before we actually talk about video games.

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Speaker 4: And this is your most favorite yet?

318
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Speaker 5: Yeah, yeah, I'm doing more of like a sawing motion.

319
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Speaker 1: Now worse, got.

320
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Speaker 6: You gotta just.

321
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Speaker 1: It should be smoother a right, man, Mikey just like

322
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stun locks me sometimes.

323
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Speaker 4: Oh yeah, there's not to be done, man.

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Speaker 1: Each each week, I like, I feel like I haven't

325
00:14:41,480 --> 00:14:43,559
done a good segue in like a year or something.

326
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I throw you off, just like Mike Manati has thrown

327
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this game in the trash. Mike Manatti, you have been

328
00:14:54,320 --> 00:14:57,919
playing Neo, and I understand that you may not be

329
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as high on it as other members of.

330
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Speaker 5: This Oh boy, I mean I was. I like it, Okay,

331
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I was sticking around with it for a while. I

332
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maybe played I bet I played for like four or

333
00:15:09,639 --> 00:15:14,159
five hours, and I kept waiting for it to pick

334
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up a little bit. I'm not I'm usually somebody who

335
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minds a slower pace, but there is something about this

336
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where I kept thinking that at this point in the

337
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game I should have like two more movement abilities than

338
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I do, and maybe three more combat things, because you know,

339
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it's one of those where you start off and based

340
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on all you can do is walk, jump, and you

341
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have like this three attack combo thing, right, and it's

342
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relatively simple. I'm like, okay, I'm gonna start getting some

343
00:15:39,919 --> 00:15:42,639
stuff though, and that's fine, and you have this one

344
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spawn point and like from from the very beginning for

345
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this one spawn point. You know, a lot of metroveins

346
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will kind of like the first relatively linear section. It

347
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seems like almost right away there's a lot of different

348
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paths you can go to and they reach certain bosses.

349
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But even like finding these bosses, I often wasn't necessarily

350
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getting much. I open up a store the guy who

351
00:16:01,919 --> 00:16:04,440
was sewing some upgrades, and then I bought like all

352
00:16:04,519 --> 00:16:07,480
those upgrades almost immediately. And it's been like four hours later,

353
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and he still won't restock. So I can get some

354
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other things, I thought. One boss and and you know,

355
00:16:13,519 --> 00:16:15,000
I got this ability where I can kind of do

356
00:16:15,039 --> 00:16:16,759
a little bit of a grappling hook thing. But it's

357
00:16:16,759 --> 00:16:18,919
when there's a grappling hook, I am there. That's fine.

358
00:16:19,080 --> 00:16:21,480
Like four hours in, I finally got a counter button,

359
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and that was nice, but I felt like I fought

360
00:16:23,759 --> 00:16:25,840
like five bosses without it. It was kind of five

361
00:16:25,879 --> 00:16:31,679
bosses of just jumping out of the way and attacking them. Oh,

362
00:16:31,720 --> 00:16:33,159
you start with the double jump. You do have a

363
00:16:33,200 --> 00:16:35,960
double jump. See that's the pros their mistake. They should

364
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give you this double jump very late.

365
00:16:38,000 --> 00:16:39,679
Speaker 6: The big one that's the main event right there.

366
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Speaker 4: Yeah, that's the main.

367
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Speaker 5: Event, Chuck said. Chuck said, skill issue. That's funny. Actually,

368
00:16:47,080 --> 00:16:49,799
it kind of is a little frustrat because, like I,

369
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I mean, I got a second spawn point when I

370
00:16:53,440 --> 00:16:56,360
was like playing last night again like four or five hours,

371
00:16:56,399 --> 00:16:58,559
and I feel like, maybe that's exaggeration, I don't know,

372
00:16:58,919 --> 00:17:01,600
but it's a lot of relatively deep in this game,

373
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and then you die and then you go back to

374
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that one spawned point.

375
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Speaker 2: So yeah, it didn't feel like I was making out

376
00:17:08,400 --> 00:17:11,200
like the progress was. I'm I had a similar experience

377
00:17:11,240 --> 00:17:13,960
to you, Mike, where it wasn't off. It was just

378
00:17:13,960 --> 00:17:16,039
different than what I was expecting. I like the idea

379
00:17:16,119 --> 00:17:18,400
of pushing out into the world in a Metroid Vanya

380
00:17:19,000 --> 00:17:22,079
and feeling like it takes a certain amount of getting

381
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over the hurdle to get to that first and next

382
00:17:24,839 --> 00:17:27,880
save point. But that's an important like milestone that I

383
00:17:27,920 --> 00:17:29,920
want to get relatively early on, and I want to

384
00:17:29,960 --> 00:17:31,640
feel like I just overcame a little bit and it's

385
00:17:31,640 --> 00:17:34,039
like now I know, Okay, so the game is going

386
00:17:34,119 --> 00:17:37,640
to dole out these feelings of advancement at about this

387
00:17:37,799 --> 00:17:39,519
pace and I could sort of count on it if

388
00:17:39,519 --> 00:17:41,079
I were to push out into the world again, it

389
00:17:41,119 --> 00:17:43,400
might be a little bit harder, but I could expect

390
00:17:43,440 --> 00:17:46,480
maybe ten fifteen minutes, I'm going to find another save point,

391
00:17:46,680 --> 00:17:48,119
and I wasn't. I didn't have that, so I kind

392
00:17:48,119 --> 00:17:50,519
of didn't have much to grasp onto and I wasn't

393
00:17:50,559 --> 00:17:53,079
necessarily loving the base right play.

394
00:17:53,359 --> 00:17:56,839
Speaker 1: Question for you guys. I know we've talked to in

395
00:17:56,839 --> 00:17:59,680
the past about like jerrpgs having a slower start and

396
00:17:59,759 --> 00:18:02,400
kind of having patients of like, okay, well, ten twenty

397
00:18:02,440 --> 00:18:04,559
hours that's when the game opens up. But with a

398
00:18:04,599 --> 00:18:08,119
Metroid Vania, where is your barometer of like, okay, no,

399
00:18:08,400 --> 00:18:11,400
it's got its hooks in me. I'm gonna stick in

400
00:18:11,400 --> 00:18:12,119
for the long haul.

401
00:18:12,240 --> 00:18:15,400
Speaker 5: I mean, I'll allow a little intro narrative sequence like

402
00:18:15,440 --> 00:18:18,359
Super Metroid kind of a thing, Right, most of them

403
00:18:18,400 --> 00:18:20,359
have that, like Okay, you can do your little inter

404
00:18:20,519 --> 00:18:22,960
thing and then maybe again when you start the game.

405
00:18:23,200 --> 00:18:26,200
Even Soaksong was like this where almost the first act

406
00:18:26,359 --> 00:18:28,759
was almost surprisingly linear in a way, and then it

407
00:18:28,839 --> 00:18:31,079
kind of opens up a bit more later.

408
00:18:31,319 --> 00:18:31,519
Speaker 4: Right.

409
00:18:31,880 --> 00:18:34,119
Speaker 5: But I do think that even when you do just

410
00:18:34,200 --> 00:18:36,519
have kind of your jump in your attack and not

411
00:18:36,680 --> 00:18:39,640
much else, it should feel good as a baseline and

412
00:18:39,680 --> 00:18:43,599
then you start getting stuff relatively quickly. I mean, you know,

413
00:18:43,839 --> 00:18:48,119
like get a metroid usually give you that warpball pretty quick,

414
00:18:48,119 --> 00:18:50,640
and then pretty quick you're gonna get the missiles. And

415
00:18:50,680 --> 00:18:54,240
it's just like really a constant evolution and a flow

416
00:18:54,279 --> 00:18:58,319
of the upgrades that you're getting. And I like that feeling.

417
00:18:58,400 --> 00:18:58,599
Speaker 4: Now.

418
00:18:58,960 --> 00:19:00,559
Speaker 5: I think this game is doing a lot with the

419
00:19:00,680 --> 00:19:04,160
environment and the aesthetic and the music, like all that

420
00:19:04,200 --> 00:19:08,440
stuff is great and it looks really good. It's it's

421
00:19:08,440 --> 00:19:11,519
just not quite as I don't know if zippy is

422
00:19:11,559 --> 00:19:14,160
the word. It's a little it needs a bit more sauce.

423
00:19:14,200 --> 00:19:16,759
I suppose a little bit more meo sauce on here,

424
00:19:16,799 --> 00:19:18,240
and I think I'd be into it a bit more.

425
00:19:18,559 --> 00:19:21,279
Speaker 3: I feel like a Prince of Persia. Lost Crown was

426
00:19:21,279 --> 00:19:23,119
like I don't remember like a long build up there.

427
00:19:23,119 --> 00:19:25,279
I remember just kind of like right away being like whoop, yep,

428
00:19:25,319 --> 00:19:26,240
this feels good, you know.

429
00:19:26,519 --> 00:19:28,039
Speaker 5: Yeah, And there was like an inter thing where you're

430
00:19:28,079 --> 00:19:29,559
at war and then you were like at the palace

431
00:19:29,640 --> 00:19:31,680
talking to people. So there's like again, there was a

432
00:19:31,680 --> 00:19:32,680
little bit of a wind up, but.

433
00:19:32,680 --> 00:19:35,640
Speaker 2: It felt good, right. It also felt like a wind up.

434
00:19:35,920 --> 00:19:37,559
The beginning of this game doesn't necessarily feel like a

435
00:19:37,599 --> 00:19:39,519
wind up. It feels like the game, And I'm like,

436
00:19:40,279 --> 00:19:41,839
are you throwing me into the meat of it? And

437
00:19:41,880 --> 00:19:43,440
this is what it is? Or is there more to

438
00:19:43,480 --> 00:19:45,160
it after this? And there might be, but it just

439
00:19:45,240 --> 00:19:47,039
it didn't feel that way. So it didn't feel like

440
00:19:47,079 --> 00:19:49,559
a launch pad the way some other Metroit Veenius can

441
00:19:49,599 --> 00:19:51,359
have their intro sequence feel that way.

442
00:19:52,799 --> 00:19:55,079
Speaker 5: So I mean that's where I am, and I don't know.

443
00:19:55,279 --> 00:19:58,279
I kind of did put it aside for now, and

444
00:19:58,319 --> 00:20:01,279
I actually started up Dragon Question to HG two D

445
00:20:01,440 --> 00:20:03,480
and then I realized, well, Pilcopia is coming out, so

446
00:20:03,519 --> 00:20:05,039
I'm probably not going to get super far into that.

447
00:20:05,480 --> 00:20:07,920
But you know, it certainly is not some bad game

448
00:20:08,119 --> 00:20:11,440
or anything, but it's missing a little something for me

449
00:20:11,960 --> 00:20:12,400
for sure.

450
00:20:12,759 --> 00:20:17,440
Speaker 1: That is MEO memories in Orbit. We should have actually

451
00:20:17,440 --> 00:20:19,359
started with this because I feel like you need to

452
00:20:19,359 --> 00:20:20,480
be celebrated, Dan.

453
00:20:20,920 --> 00:20:22,200
Speaker 6: Oh, thank you, thank you.

454
00:20:22,480 --> 00:20:24,400
Speaker 1: Of course, of course you should be celebrated every day.

455
00:20:24,720 --> 00:20:29,279
Uh seci row Dan, You've climbed to the mountain.

456
00:20:30,720 --> 00:20:33,759
Speaker 6: Man, Man, I get it. I guess.

457
00:20:33,920 --> 00:20:34,160
Speaker 4: I know.

458
00:20:34,519 --> 00:20:36,279
Speaker 3: I've brought it up for weeks now as I've played

459
00:20:36,319 --> 00:20:39,119
through it, but like I think it really was at

460
00:20:39,119 --> 00:20:41,880
that last boss fight where I was like, Okay, this

461
00:20:42,000 --> 00:20:44,240
is what I wanted. This is a perfect boss fight.

462
00:20:44,359 --> 00:20:46,839
This is maybe the best boss fight I've ever played

463
00:20:46,839 --> 00:20:49,319
in a video game. It's a culmination of every skill

464
00:20:49,359 --> 00:20:51,319
you've had to pick up over the last thirty hours

465
00:20:51,400 --> 00:20:54,079
or whatever you've played the game, and then the feeling

466
00:20:54,079 --> 00:20:57,799
when you beat it is so fucking satisfying. It's I

467
00:20:57,839 --> 00:20:59,640
see what everyone said for so long, But like I

468
00:20:59,680 --> 00:21:01,240
was so care of this game for so long, just

469
00:21:01,279 --> 00:21:02,759
because like I never really took the time to get

470
00:21:02,799 --> 00:21:05,319
good at other frum Soft games, and I told myself

471
00:21:05,359 --> 00:21:07,039
I would do it here. And again I said when

472
00:21:07,079 --> 00:21:10,039
I started this game, it's because I love punch Out

473
00:21:10,200 --> 00:21:12,480
and and that kind of like learning patterns and counter

474
00:21:12,519 --> 00:21:14,720
attacking and stuff, and like, damn, this feels like a

475
00:21:14,880 --> 00:21:17,400
modern version of punch Out, which, to be fair, the

476
00:21:17,400 --> 00:21:19,920
stuff I loved about it was the boss fights. You know,

477
00:21:20,039 --> 00:21:23,880
there are the things that frustrated me were sometimes around

478
00:21:23,960 --> 00:21:25,960
just how kind of opaque the just like okay, wait

479
00:21:26,000 --> 00:21:26,599
what do I do here?

480
00:21:26,759 --> 00:21:26,960
Speaker 6: Wait?

481
00:21:27,039 --> 00:21:29,000
Speaker 3: Okay I talked to this person and then something happens

482
00:21:29,039 --> 00:21:31,839
over here, and then like it just it's It's a

483
00:21:31,839 --> 00:21:33,880
lot of stuff is obfuscated in a way that like, well,

484
00:21:33,920 --> 00:21:35,240
how the fuck was I s put? Like this would

485
00:21:35,240 --> 00:21:38,160
have been annoying as fuck to review. Yeah, pre really,

486
00:21:38,400 --> 00:21:39,920
you know before there were guides for people to kind

487
00:21:39,920 --> 00:21:41,599
of help, you know, move you along and stuff like that,

488
00:21:42,920 --> 00:21:44,319
because I don't really care about it, like all the

489
00:21:44,319 --> 00:21:45,599
different endings and stuff like that.

490
00:21:45,640 --> 00:21:46,680
Speaker 6: It's just the boss fights.

491
00:21:47,119 --> 00:21:49,599
Speaker 3: Every single one of those I fucking loved, and that

492
00:21:49,680 --> 00:21:51,279
last one was was the best ever?

493
00:21:51,759 --> 00:21:53,680
Speaker 2: Did you end up doing the dmon of Hatred?

494
00:21:53,880 --> 00:21:55,119
Speaker 6: That was the one I didn't? I think I put.

495
00:21:55,319 --> 00:21:57,440
Speaker 3: I looked at it before I went to the final

496
00:21:57,480 --> 00:21:58,759
boss and I was like, okay, I kind of see

497
00:21:58,799 --> 00:22:00,680
what this is, and and people were saying like, oh,

498
00:22:00,720 --> 00:22:02,599
it's more like a Bloodborne boss fight or like a

499
00:22:02,680 --> 00:22:03,359
Dark Soul boss.

500
00:22:03,880 --> 00:22:04,400
Speaker 4: Yeah.

501
00:22:04,599 --> 00:22:07,480
Speaker 5: When I find yeah, my check kind of ate me

502
00:22:07,519 --> 00:22:08,960
on to beat it. After I beat the game and

503
00:22:08,960 --> 00:22:11,240
it was an apartment, it's like, well, I don't know,

504
00:22:11,279 --> 00:22:13,079
I kind of like I did it, but it almost

505
00:22:13,119 --> 00:22:15,359
was a little bit of a kind of a weird like, nah,

506
00:22:15,480 --> 00:22:17,920
I felt really high after beating niche In, and now

507
00:22:17,920 --> 00:22:20,200
it's like, go do this other boss is kind of

508
00:22:20,440 --> 00:22:23,559
weird mechanically and it was still fun, but I don't know,

509
00:22:23,640 --> 00:22:26,279
it was almost like I would have been just as

510
00:22:26,359 --> 00:22:28,000
fine not doing it.

511
00:22:28,359 --> 00:22:30,079
Speaker 3: And that that was my thought, is that, like, especially

512
00:22:30,119 --> 00:22:32,160
if it feels like a totally different type of combat

513
00:22:32,200 --> 00:22:33,680
and stuff, like I'm finally just kind of staying in

514
00:22:33,680 --> 00:22:36,319
the course with kind of that traditional securer style beating

515
00:22:36,319 --> 00:22:38,519
the game, and then if I want to come back

516
00:22:38,599 --> 00:22:40,640
and just do a little epilogue episode or something like that,

517
00:22:40,720 --> 00:22:42,519
I can do that and fight the name of Hatred.

518
00:22:42,559 --> 00:22:43,960
Speaker 1: But it's what you.

519
00:22:43,880 --> 00:22:45,960
Speaker 5: Were saying was so interesting about, like you're there for

520
00:22:45,960 --> 00:22:48,200
the boss fights because I've been playing like all these

521
00:22:48,279 --> 00:22:51,079
frum Soft games recently and I kind of feel that

522
00:22:51,079 --> 00:22:54,400
way about all them. I like running around the world

523
00:22:54,440 --> 00:22:57,319
and doing the exploring and things like that somewhat, but

524
00:22:57,400 --> 00:23:00,039
it's also sometimes it can be a little frustrating or.

525
00:23:00,119 --> 00:23:02,640
Speaker 2: I mean, like it's great and elden Ring where they

526
00:23:02,640 --> 00:23:03,400
made that the focus.

527
00:23:03,480 --> 00:23:06,200
Speaker 5: Yeah, yeah, but I guess I was the price is like,

528
00:23:06,200 --> 00:23:08,039
you know, sometimes I would vocalize this and other people

529
00:23:08,039 --> 00:23:10,319
be like, Oh, this is this is why I like

530
00:23:10,440 --> 00:23:13,559
the games and this stuff. It's this exploration and like

531
00:23:13,759 --> 00:23:15,880
the boss is actually kind of frustrating for me.

532
00:23:16,279 --> 00:23:18,240
Speaker 4: There are a lot of people who like the obfuscation

533
00:23:18,319 --> 00:23:19,200
that Dan was talking about.

534
00:23:19,200 --> 00:23:20,799
Speaker 2: A lot of people are like that that gives me

535
00:23:20,799 --> 00:23:24,960
an opportunity to go watch seven hour long videos about

536
00:23:24,960 --> 00:23:27,039
this world, and then I get oh so much more

537
00:23:27,079 --> 00:23:28,759
from that. It's like, oh, yeah, okay, we're just coming

538
00:23:28,799 --> 00:23:30,960
at it from different as strokes.

539
00:23:31,119 --> 00:23:34,559
Speaker 3: Yeah, there's something cool too about like that last boss fight.

540
00:23:35,119 --> 00:23:37,039
I consider it like a four phase boss fight because

541
00:23:37,039 --> 00:23:39,200
it's a different guy, and then it's a one phase

542
00:23:39,240 --> 00:23:42,319
and then three of eashan and it's like, you know,

543
00:23:43,279 --> 00:23:45,200
I love the multi phase things because it's like, Okay,

544
00:23:45,240 --> 00:23:46,960
you're learning one of the time, and then by the

545
00:23:47,000 --> 00:23:49,839
time you get one mastered enough to where you can

546
00:23:49,880 --> 00:23:52,839
beat this phase, you've seen peaks at the next phase,

547
00:23:52,880 --> 00:23:54,680
but you haven't really been able to put it together yet.

548
00:23:54,799 --> 00:23:56,039
And then it becomes a thing where it's like, oh,

549
00:23:56,039 --> 00:23:58,559
I can easily beat phase one, Phase two, Yeah, I

550
00:23:58,559 --> 00:24:00,440
gotta start figuring out what the fuck happens three because

551
00:24:00,440 --> 00:24:02,079
I haven't seen that as much. And then, you know,

552
00:24:02,079 --> 00:24:03,799
I was streaming and Kayla called me at one point

553
00:24:03,799 --> 00:24:05,440
and she told me about the Oh, notice he does

554
00:24:05,480 --> 00:24:07,480
this and it's like, oh, right, he does this thing

555
00:24:07,519 --> 00:24:09,920
where he does this like jumping back sweep attack with

556
00:24:10,000 --> 00:24:12,440
the spear. Shoot shoot shoot with the gun, and then

557
00:24:12,480 --> 00:24:15,559
he comes in with the mcciy frequently afterwards, or the

558
00:24:15,599 --> 00:24:18,359
thrust that you can McCurry counter, and it's like having

559
00:24:18,400 --> 00:24:20,480
that moment of just that like yeah, seeing the matrix

560
00:24:20,519 --> 00:24:22,039
and be like okay, I know two check now he's

561
00:24:22,079 --> 00:24:24,240
doing this guard guard guard fuck you like and you

562
00:24:24,279 --> 00:24:25,519
get in there and that feels awesome.

563
00:24:25,839 --> 00:24:29,920
Speaker 5: God feels good. Feel like out. But I remember watching

564
00:24:29,960 --> 00:24:32,599
you do the Firstkniro fight when you had the lightning

565
00:24:32,599 --> 00:24:34,640
for the frost. I mean like you struggled for that.

566
00:24:35,039 --> 00:24:37,759
Then you're winning attempt against Ashan. You had got him

567
00:24:37,759 --> 00:24:39,839
with like three lightning things.

568
00:24:40,200 --> 00:24:40,480
Speaker 4: That was.

569
00:24:40,880 --> 00:24:41,559
Speaker 2: That was the round.

570
00:24:41,599 --> 00:24:43,759
Speaker 3: I got the lightning thing for the first time during

571
00:24:43,759 --> 00:24:49,559
that fight, and then I got three fucking times.

572
00:24:49,599 --> 00:24:51,480
Speaker 5: And I talked about the game being culmination because at

573
00:24:51,480 --> 00:24:53,400
that point you had it. You don't see the lightning

574
00:24:53,440 --> 00:24:56,000
mechanic for a bit in the game that like finally

575
00:24:56,039 --> 00:24:58,440
shows up again You're like, oh my god, here we go.

576
00:24:58,880 --> 00:24:59,079
Speaker 2: Yeah.

577
00:24:59,079 --> 00:25:02,079
Speaker 5: It really is that alt just building off of everything

578
00:25:02,400 --> 00:25:05,720
you have learned in that game. Each and himself super

579
00:25:05,759 --> 00:25:08,359
cool sword Saint. What a title. I wish I was

580
00:25:08,359 --> 00:25:09,359
called a sword saint.

581
00:25:09,519 --> 00:25:13,759
Speaker 1: That was for folks. That was a good five minutes

582
00:25:13,759 --> 00:25:15,720
of our meeting yesterday, Mike just wanting to be called

583
00:25:15,720 --> 00:25:16,400
the sword Saint.

584
00:25:17,039 --> 00:25:18,160
Speaker 4: We finally relented.

585
00:25:18,200 --> 00:25:21,319
Speaker 1: We agreed everybody we why it.

586
00:25:21,279 --> 00:25:23,240
Speaker 5: Would be a bad idea because like then I would

587
00:25:23,240 --> 00:25:25,440
lose the bad boy of games.

588
00:25:27,279 --> 00:25:29,559
Speaker 3: That's the same phase of Mitch though, once we defeat

589
00:25:29,599 --> 00:25:41,400
the bad boy.

590
00:25:30,440 --> 00:25:30,519
Speaker 6: That.

591
00:25:36,519 --> 00:25:40,440
Speaker 1: The sword is actually just a burrito.

592
00:25:41,559 --> 00:25:42,119
Speaker 4: Uh.

593
00:25:42,480 --> 00:25:46,400
Speaker 1: I have never played punch Out, but Dan hearing, I

594
00:25:46,440 --> 00:25:50,279
mean I've witnessed uh, you know, grub climbing the charts

595
00:25:51,200 --> 00:25:54,799
and becoming a pro at punch Out. And I loved Sekiro,

596
00:25:54,880 --> 00:25:58,680
absolutely loved it. But now I'm curious of like, should

597
00:25:58,759 --> 00:26:00,000
I get in a punch Out?

598
00:26:00,160 --> 00:26:03,759
Speaker 2: No, you should play around me. You should actually play

599
00:26:03,759 --> 00:26:05,319
punch Out for the Wii. I think you would.

600
00:26:05,680 --> 00:26:08,920
Speaker 3: That's fantastic too, But I think I think you start

601
00:26:08,920 --> 00:26:09,839
with the first.

602
00:26:10,559 --> 00:26:12,599
Speaker 4: I just yeah, I mean I think you.

603
00:26:13,240 --> 00:26:15,960
Speaker 2: I just remember Jan like remember we hadn't play Yoshi's Island,

604
00:26:16,279 --> 00:26:18,359
and like the in Boss didn't have the same effect

605
00:26:18,400 --> 00:26:20,000
on him as it did us, because like, yeah, the

606
00:26:20,079 --> 00:26:21,079
guy was in the background.

607
00:26:21,880 --> 00:26:24,079
Speaker 6: That was a graphical thing.

608
00:26:24,160 --> 00:26:26,880
Speaker 3: That was like they had not seen something as grand

609
00:26:26,920 --> 00:26:29,960
and crazy as punch Out is not a graphical thing.

610
00:26:30,000 --> 00:26:30,839
Speaker 6: Punch Out is pure.

611
00:26:32,000 --> 00:26:37,200
Speaker 1: Those are pretty thing. I don't impress.

612
00:26:37,400 --> 00:26:40,839
Speaker 3: Not the whole appeal thing is more graphical than it

613
00:26:40,880 --> 00:26:41,480
is gameplay.

614
00:26:41,559 --> 00:26:42,519
Speaker 4: Its just shape.

615
00:26:45,599 --> 00:26:49,400
Speaker 6: Punch Out is tremendous. I love to watch him play that.

616
00:26:49,599 --> 00:26:53,920
Speaker 1: Okay, Okay, I don't now. The problem is I don't

617
00:26:53,960 --> 00:26:57,240
want this to be a gateway where then now I

618
00:26:57,319 --> 00:26:59,759
need to go get a mister and go get all

619
00:26:59,839 --> 00:27:01,720
the ship because I can't.

620
00:27:01,759 --> 00:27:03,759
Speaker 2: I will have a CRT delivered in your house by

621
00:27:03,799 --> 00:27:06,319
the end of the daylight.

622
00:27:05,839 --> 00:27:07,839
Speaker 5: On n s O, which isn't a great way to

623
00:27:07,880 --> 00:27:09,720
do some of the later fights because of the input lag,

624
00:27:09,759 --> 00:27:11,519
but like get a sense if you like doing that

625
00:27:11,599 --> 00:27:14,200
first circuit or so, then you'll know if you're a SICKO.

626
00:27:14,759 --> 00:27:16,039
Speaker 1: Okay, okay, okay, good.

627
00:27:16,160 --> 00:27:19,519
Speaker 2: Yeah, So you could play it with basically like zero

628
00:27:19,640 --> 00:27:22,519
lag on an emulator if you if you use retro Arch,

629
00:27:22,759 --> 00:27:24,720
because they have the run ahead thing, which is basically

630
00:27:24,720 --> 00:27:26,640
you press the button and it instantly happens.

631
00:27:26,680 --> 00:27:28,319
Speaker 4: So it's it's about as good as crt.

632
00:27:28,240 --> 00:27:32,799
Speaker 5: Okay, okay, okay, dan uh Secoro or Older Ring? Which

633
00:27:32,799 --> 00:27:35,119
one's better? Do you think that's so tough?

634
00:27:35,319 --> 00:27:36,279
Speaker 1: Man?

635
00:27:36,359 --> 00:27:38,920
Speaker 4: Don't say better? Which one do you like more? No?

636
00:27:39,039 --> 00:27:39,559
Speaker 5: Say better?

637
00:27:39,680 --> 00:27:40,240
Speaker 1: Be a hero?

638
00:27:40,880 --> 00:27:42,680
Speaker 4: I want to start with you.

639
00:27:42,880 --> 00:27:45,039
Speaker 3: Okay, let me let me talk thing through here, because

640
00:27:45,440 --> 00:27:48,759
elden Ring is up there with Breath the Wild in

641
00:27:48,880 --> 00:27:52,599
terms of that sense of discovery and unknown around what's

642
00:27:52,640 --> 00:27:54,319
around the corner or what you know what, seeing the

643
00:27:54,359 --> 00:27:56,640
map expand and stuff like that is a certain feeling

644
00:27:56,759 --> 00:27:59,200
that games give me that I fucking love and elden Ring,

645
00:27:59,240 --> 00:28:01,160
Breath the Wild both that the best of the best.

646
00:28:02,039 --> 00:28:06,599
Securo is just pure reflex and countertacking and timing and

647
00:28:06,640 --> 00:28:09,640
like the just the most boiled down video game video

648
00:28:09,640 --> 00:28:12,359
game shit ever, you know. And I don't know if

649
00:28:12,359 --> 00:28:15,480
I can say that I prefer one of those feelings

650
00:28:16,160 --> 00:28:20,319
over the other. I will say Sekuro did more to

651
00:28:20,440 --> 00:28:26,160
my fucking brain and just it I felt like Catharsis

652
00:28:26,240 --> 00:28:26,920
isn't even the word.

653
00:28:27,000 --> 00:28:29,119
Speaker 6: I felt tingled. It was just like like a drug.

654
00:28:29,200 --> 00:28:30,720
Speaker 3: When I like there were like three or four boss

655
00:28:30,720 --> 00:28:32,839
fights in that game where I beat him, and I seriously,

656
00:28:32,839 --> 00:28:36,000
I am just like in like bliss at like, I'm just like, ah,

657
00:28:36,039 --> 00:28:38,559
like I just feel something happened in my brain that

658
00:28:38,599 --> 00:28:40,799
Eldon Ring did not quite do because I didn't.

659
00:28:41,119 --> 00:28:43,039
Speaker 6: The expiration is a different type of joy.

660
00:28:43,119 --> 00:28:44,880
Speaker 5: I get it. I get a follow up question, though,

661
00:28:44,920 --> 00:28:47,079
are either of them better than Metro Prime four?

662
00:28:50,279 --> 00:28:53,240
Speaker 3: You know I didn't score either of the front ones,

663
00:28:53,359 --> 00:28:54,279
so it's hard to say.

664
00:28:54,480 --> 00:28:59,640
Speaker 5: It's hard the six starts.

665
00:29:02,039 --> 00:29:04,039
Speaker 3: I muted Metroid Prime four on Blue Sky? How do

666
00:29:04,079 --> 00:29:05,200
I mute Mike Manatti on?

667
00:29:07,519 --> 00:29:11,160
Speaker 1: Please don't kick him out? It's ruin the layout. Dan

668
00:29:11,240 --> 00:29:13,680
has has this like kind of like reawakened the hunger

669
00:29:13,720 --> 00:29:15,880
for any like souls games or you kind of like

670
00:29:15,920 --> 00:29:17,359
thinking about taking a break after this.

671
00:29:17,839 --> 00:29:20,519
Speaker 3: I don't see myself immediately jumping into anything, but I

672
00:29:20,559 --> 00:29:24,000
do think short list for me would be looking into

673
00:29:24,039 --> 00:29:26,480
those ways to play Bloodborne at a nice frame rate,

674
00:29:26,720 --> 00:29:29,839
sure of, because yeah I did play that, but again,

675
00:29:29,880 --> 00:29:32,000
every like almost as a bit, you know, I was

676
00:29:32,000 --> 00:29:34,920
streaming it back then. I would just like I summoned

677
00:29:35,000 --> 00:29:37,200
Eric Tay and Eric Ta just like did all the

678
00:29:37,240 --> 00:29:38,880
work while I hit in a corner. So it's like

679
00:29:39,160 --> 00:29:42,400
I never actually fucking learned a Bloodborne boss fight. You know,

680
00:29:42,440 --> 00:29:45,039
I just like, oh I beat the game. Haha, what

681
00:29:45,079 --> 00:29:46,640
a stinker. And it's like, no, I didn't, you know,

682
00:29:46,720 --> 00:29:48,759
like I want to actually do it now, you.

683
00:29:48,720 --> 00:29:52,119
Speaker 5: Know, I'm I beat main game. I'm in the DC

684
00:29:52,240 --> 00:29:54,400
for that now. That game is fantastic and it is

685
00:29:54,759 --> 00:29:57,400
actually a counter game also, if you're if you're anchory

686
00:29:57,440 --> 00:30:01,359
for more, countering is very much about the as well.

687
00:30:01,880 --> 00:30:05,480
Speaker 1: Yeah, and you can skip past all this story because

688
00:30:05,599 --> 00:30:07,240
that is like a moisturizer game.

689
00:30:08,200 --> 00:30:09,039
Speaker 6: What does that mean again?

690
00:30:11,400 --> 00:30:13,279
Speaker 5: Yeah, I mean I don't care. I don't think there's

691
00:30:13,359 --> 00:30:15,920
as much of a moisturizer game as like a Hoyo

692
00:30:16,079 --> 00:30:17,839
verse thing. But I know you sure.

693
00:30:18,920 --> 00:30:22,000
Speaker 3: Speaking about words and video games these days, Yes, that

694
00:30:23,279 --> 00:30:24,400
one I invented.

695
00:30:25,079 --> 00:30:30,599
Speaker 2: That's a company.

696
00:30:31,039 --> 00:30:34,640
Speaker 1: No, I bet the Moisturizers Okay, yeah, the Majoya Verse,

697
00:30:34,720 --> 00:30:40,039
they just you know, lovingly ape other video games and

698
00:30:40,079 --> 00:30:43,240
then just turn it all into Goatcha's speaking about emulating

699
00:30:43,359 --> 00:30:45,000
and lovingly copying games.

700
00:30:45,640 --> 00:30:45,960
Speaker 4: Gang.

701
00:30:47,880 --> 00:30:52,200
Speaker 1: I have been playing a lot of po Copia, the

702
00:30:52,279 --> 00:30:52,920
newest Pokemon.

703
00:30:53,119 --> 00:30:58,119
Speaker 2: Yeah, as they said it on the stream recently, Poco

704
00:30:58,119 --> 00:31:00,480
Pia is one of the ways they tendo set it.

705
00:31:00,519 --> 00:31:02,119
Speaker 4: They said it two different ways that was one of.

706
00:31:02,079 --> 00:31:04,680
Speaker 2: Them, what what the hell is that?

707
00:31:05,559 --> 00:31:11,000
Speaker 1: It's it's nothing, It's yes, I don't I don't have

708
00:31:11,039 --> 00:31:13,880
like a written review or anything, gang, but I think

709
00:31:13,920 --> 00:31:16,440
this may be one of my favorite Pokemon games.

710
00:31:16,519 --> 00:31:18,279
Speaker 2: We're gonna we're gonna go hard on this. We're gonna

711
00:31:18,279 --> 00:31:19,880
find a bunch of wasted to like talk about it,

712
00:31:19,920 --> 00:31:23,160
cover it. Uh yeah, Mike, you're playing along day one

713
00:31:23,160 --> 00:31:24,160
stream on Friday evening.

714
00:31:24,160 --> 00:31:28,279
Speaker 5: Still, yes, yes, totally day two. But yeah, I'm gonna

715
00:31:28,279 --> 00:31:30,559
being but it's day one for you, right because you're

716
00:31:30,799 --> 00:31:31,960
starting from the beginning yea.

717
00:31:32,920 --> 00:31:34,880
Speaker 2: And then we'll have a multiplayer stream earlier in the

718
00:31:34,960 --> 00:31:36,759
day where we, like some of us who are will

719
00:31:36,759 --> 00:31:38,279
have spent some more time in the game. We'll actually

720
00:31:38,319 --> 00:31:39,599
get together and try that stuff out.

721
00:31:40,079 --> 00:31:40,200
Speaker 5: Uh.

722
00:31:40,920 --> 00:31:44,920
Speaker 1: The gang again, this is one of my favorite Pokemon

723
00:31:45,119 --> 00:31:48,880
games of recent memory. And uh again. I come to

724
00:31:48,960 --> 00:31:52,119
Pokemon with a very skewed perspective. I generally like the

725
00:31:52,240 --> 00:31:55,960
battling in the games rather than the like collect the thon,

726
00:31:56,359 --> 00:32:00,400
or like the the exploration, or like the stat heavy

727
00:32:00,440 --> 00:32:03,160
stat wise of like trying to hunt for shiny Pokemon.

728
00:32:04,519 --> 00:32:08,480
But with Pocopia, I think this fills me with the

729
00:32:08,480 --> 00:32:12,200
same type of joy that I had when I first

730
00:32:12,200 --> 00:32:16,200
picked up Pokemon Let's Go Pikachu and Evy, because that

731
00:32:16,319 --> 00:32:17,720
was one of the first games where you would just

732
00:32:17,759 --> 00:32:22,000
see the Pokemon out in the world doing their thing,

733
00:32:22,039 --> 00:32:23,839
and you know, to be fair, a lot of the

734
00:32:23,839 --> 00:32:26,759
there wasn't a lot of interaction. They would just spawn

735
00:32:26,839 --> 00:32:30,160
and like walk around the tall grass or flying Pokemon

736
00:32:30,200 --> 00:32:32,920
fly around the sky. But here, once you get the

737
00:32:32,960 --> 00:32:37,119
game rolling and you start developing your island, just seeing

738
00:32:37,200 --> 00:32:41,039
all like the different Pokemon happy and just interacting with

739
00:32:41,119 --> 00:32:44,559
each other, and then from there like, okay, cool, I'm

740
00:32:44,599 --> 00:32:50,000
gonna go put this draffluon the balloon ghost Pokemon that

741
00:32:50,119 --> 00:32:52,839
is normally super lonely with all the other Pokemon, so

742
00:32:52,880 --> 00:32:55,000
it can have friends and talk to each other. For

743
00:32:55,079 --> 00:33:01,200
folks unaware, po Copia is very, very very similar to

744
00:33:01,640 --> 00:33:06,319
an animal crossing a Minecraft a Dragon Quest Builders, where

745
00:33:06,359 --> 00:33:07,240
it is it which one is.

746
00:33:07,240 --> 00:33:08,000
Speaker 4: It closest to?

747
00:33:08,279 --> 00:33:11,839
Speaker 2: Jan Like, is it closest to animal crossing? Starduo Valley Va.

748
00:33:13,759 --> 00:33:18,000
Speaker 1: Actually Viva Pinata and Dragon Quest Builders is probably the

749
00:33:18,000 --> 00:33:21,720
best like combination of gowns. Kind of awesome it is

750
00:33:21,759 --> 00:33:25,319
because you're the whole flow of the game is you

751
00:33:25,319 --> 00:33:27,359
will get to an area, and then you'll have to

752
00:33:27,440 --> 00:33:30,400
create like a little environment, like a little like four

753
00:33:30,440 --> 00:33:34,640
by four five by five mini biome or habitat, and

754
00:33:34,799 --> 00:33:38,960
within that habitat, it attracts a pokemon of like okay,

755
00:33:39,000 --> 00:33:43,640
I have this uh two by two chunk of grass,

756
00:33:43,680 --> 00:33:45,839
and then you'll see that there are specific types of

757
00:33:45,839 --> 00:33:48,480
Pokemon that will spawn and be able to spawn in

758
00:33:48,519 --> 00:33:50,920
that two by two biome, and then like, oh shit,

759
00:33:51,000 --> 00:33:52,960
there's a Bulbasar here. Cool. Let me go talk to

760
00:33:53,000 --> 00:33:56,319
this Bulbasar and then from there it will be welcome

761
00:33:56,359 --> 00:33:58,720
into your little world. And then from there you work

762
00:33:58,759 --> 00:34:02,880
on improving Bulbosor's relationship not just with you, but with

763
00:34:03,119 --> 00:34:06,480
the other pokemon and like the overall environment. So like

764
00:34:06,960 --> 00:34:10,679
Bulbasoor wants a bed, I'll go craft a bed and

765
00:34:10,760 --> 00:34:13,440
then give it to Bulbasor and then Bulbasor will be happy.

766
00:34:13,679 --> 00:34:18,840
Speaker 2: And are things interdependent where it's like once I have snorrelax,

767
00:34:19,480 --> 00:34:22,119
Now he can do something that will help me get

768
00:34:22,159 --> 00:34:24,280
another pokemon or is it all just kind of like

769
00:34:24,440 --> 00:34:27,599
here's the gathering stuff and then here's the attracting.

770
00:34:27,119 --> 00:34:32,159
Speaker 1: Stuff kind of where you will need specific pokemon to

771
00:34:32,239 --> 00:34:37,360
like further advance, you're building abilities, like a certain Pokemon

772
00:34:37,400 --> 00:34:40,800
will have an ability that you'll need to go craft

773
00:34:40,880 --> 00:34:44,920
and build a building. Like the resource gathering isn't as

774
00:34:45,000 --> 00:34:47,519
intense as it would be in like a Minecraft, where

775
00:34:47,519 --> 00:34:50,320
it's like, gott to chop down all these trees, gotta

776
00:34:50,320 --> 00:34:54,239
get all this wood and then all this iron ingots.

777
00:34:54,320 --> 00:34:58,360
There is some light processing of materials, so you'll get

778
00:34:58,360 --> 00:35:02,119
a specific type of let's say logs, and then you'll

779
00:35:02,159 --> 00:35:05,079
give it to another Pokemon to process the logs and

780
00:35:05,119 --> 00:35:07,840
turn it into wood, so you have like those different

781
00:35:07,880 --> 00:35:11,719
crafting materials. But like going back to like the interactivity

782
00:35:11,719 --> 00:35:14,559
with all the different Pokemon, it's just like this is

783
00:35:14,559 --> 00:35:17,159
one of those games where I've been playing for ten

784
00:35:17,280 --> 00:35:20,320
plus hours and I can't stop smiling, not just because

785
00:35:20,360 --> 00:35:22,840
of how cute it is, but because it is just

786
00:35:22,880 --> 00:35:25,679
so fun and novel to see the different Pokemon interacting

787
00:35:25,719 --> 00:35:28,639
with each other. Like one of the early Pokemon you'll

788
00:35:28,920 --> 00:35:32,480
come across is a hit mone Chan, the boxing one, right,

789
00:35:32,880 --> 00:35:36,239
and like he'll be like hitting the speedbag and everything,

790
00:35:36,320 --> 00:35:39,000
and there will be other Pokemon just standing there watching

791
00:35:39,079 --> 00:35:43,800
him like Wow, that's cool, cool, oh sick, And it's

792
00:35:43,920 --> 00:35:48,599
very novel because it is the whole setup of the game.

793
00:35:48,760 --> 00:35:51,960
Is that what happened? Why is this land so desolate?

794
00:35:52,000 --> 00:35:53,920
Why is it a wasteland? Where are all the humans?

795
00:35:54,119 --> 00:35:57,199
How come there's no Pokemon here? Because you are playing

796
00:35:57,199 --> 00:36:00,599
the game as a Ditto, Right.

797
00:36:00,519 --> 00:36:02,519
Speaker 4: You're not a person. You're a Ditto pretending to be

798
00:36:02,559 --> 00:36:02,960
a person.

799
00:36:03,039 --> 00:36:05,199
Speaker 1: Yeah, you were a Diddo pretending to be a person.

800
00:36:05,639 --> 00:36:09,559
So because you have these like memories of your former

801
00:36:09,679 --> 00:36:15,000
trainer and you have these transformabilities, you were learning from

802
00:36:15,000 --> 00:36:17,880
these other Pokemon how to do things so you can help,

803
00:36:18,079 --> 00:36:23,679
uh uh improve the world around you. It's I'm not

804
00:36:23,719 --> 00:36:27,079
gonna lie the Ditto aspect of it. I don't necessarily

805
00:36:27,280 --> 00:36:31,400
like just because I don't like the implications of like

806
00:36:31,559 --> 00:36:37,559
Diddo kind of being this Kirby adjacent omnipotent power, right

807
00:36:38,480 --> 00:36:38,840
the thing?

808
00:36:40,119 --> 00:36:42,960
Speaker 5: Yeah, yeah, yeah, And I do like that.

809
00:36:44,800 --> 00:36:46,079
Speaker 1: What what was that you cut out?

810
00:36:47,079 --> 00:36:47,440
Speaker 5: Like that?

811
00:36:48,199 --> 00:36:51,039
Speaker 1: Oh? Okay, because like I guess I got too excited

812
00:36:51,079 --> 00:36:56,440
for because like Diddo will like learn different abilities from

813
00:36:56,440 --> 00:36:59,079
the different pokemon of like, okay, cool, I guess Ditto's

814
00:36:59,159 --> 00:37:02,800
arms are now just and now Ditto it can just

815
00:37:02,840 --> 00:37:06,679
suck up everything with all these materials like Herbie can Jan.

816
00:37:07,159 --> 00:37:09,920
Speaker 3: What percent of your enjoyment would you say comes from

817
00:37:09,920 --> 00:37:11,840
the fact that you have a fondness for Pokemon.

818
00:37:12,400 --> 00:37:14,880
Speaker 1: I think it's like about fifty to fifty to be honest,

819
00:37:14,960 --> 00:37:20,400
because you know, I don't often play these games. Unfortunately.

820
00:37:20,519 --> 00:37:23,440
My biggest introduction and time spent with this, I guess

821
00:37:23,559 --> 00:37:27,400
overall genre of like farming and resource management games other

822
00:37:27,480 --> 00:37:32,760
than milv yes, other than my Craft is Disney Dream

823
00:37:32,840 --> 00:37:35,199
Light Valley. We don't need to get into why, hey,

824
00:37:36,199 --> 00:37:39,320
I enjoyed that game. It wasn't because of the Disney characters.

825
00:37:39,360 --> 00:37:43,920
It was yeah, but the carrot on the stick of like,

826
00:37:43,960 --> 00:37:46,280
oh cool, Like I want to improve this biome, I

827
00:37:46,280 --> 00:37:48,800
want to improve this place. Let me go, like kind

828
00:37:48,800 --> 00:37:52,599
of low key terrorform this part of the island, make

829
00:37:52,679 --> 00:37:56,679
it hospitable. Oh, let me go, make this easier for

830
00:37:56,719 --> 00:38:00,159
me to traverse, and in turn of me improving the

831
00:38:00,199 --> 00:38:02,320
island so it's easier for me to get back and

832
00:38:02,360 --> 00:38:04,880
forth from point A to point B. This also helps

833
00:38:04,880 --> 00:38:08,519
everyone on the island, like all the different Pokemon get

834
00:38:08,519 --> 00:38:11,559
back and forth, because sometimes they need to do specific

835
00:38:11,599 --> 00:38:14,920
things to help me continue building up on the island,

836
00:38:15,840 --> 00:38:20,639
and it just it does the management really well of

837
00:38:20,719 --> 00:38:22,599
like here's a big list of the things you gotta do,

838
00:38:23,000 --> 00:38:26,440
and then it doesn't feel insurmountable to like be ticking

839
00:38:26,480 --> 00:38:29,719
these things off the list, and if you need the

840
00:38:29,800 --> 00:38:34,920
busy work in between, like waiting for bigger objectives or

841
00:38:34,960 --> 00:38:38,679
other things to unlock or happen, it doesn't feel like

842
00:38:39,039 --> 00:38:43,639
monotonous busy work where it feels like I just.

843
00:38:43,679 --> 00:38:47,320
Speaker 5: Can get to thank you, where it feels like, oh,

844
00:38:47,480 --> 00:38:48,199
this is a slog.

845
00:38:48,239 --> 00:38:50,519
Speaker 1: Why do I have to go collect these things? Because

846
00:38:50,679 --> 00:38:54,119
in turn of collecting those things, you're like getting money

847
00:38:54,159 --> 00:38:56,519
for collecting those things, or there will be like a

848
00:38:56,559 --> 00:38:59,800
different discovery along the way, and like the whole Pokemon

849
00:39:00,039 --> 00:39:03,119
wrappings around it is more pleasant for me. But from

850
00:39:03,119 --> 00:39:05,920
my understanding, like some of this was kind of present

851
00:39:05,960 --> 00:39:08,480
in dragon Quest Builders, and a lot of folks really

852
00:39:09,159 --> 00:39:10,639
enjoy Dragon Quest Builders.

853
00:39:11,519 --> 00:39:13,239
Speaker 3: There is there a world where it's like if I

854
00:39:13,360 --> 00:39:16,239
like Stardo and I like Animal Crossing, and I just

855
00:39:16,639 --> 00:39:19,639
I'm not anti Pokemon, it's just I've never cared about it, Like,

856
00:39:20,199 --> 00:39:22,400
is there a world where you know, would I enjoy this?

857
00:39:22,880 --> 00:39:25,360
Speaker 1: I think so, Dan, because I from my memory, like

858
00:39:25,440 --> 00:39:28,000
you you really enjoyed Stardoo Valley. I don't think the

859
00:39:28,039 --> 00:39:32,239
systems are as like developed in as deep as Stardo Valley,

860
00:39:32,360 --> 00:39:38,360
but there's enough building like farming, growing things, and like

861
00:39:38,360 --> 00:39:41,920
like the different little activities to like stimulate and get

862
00:39:41,920 --> 00:39:45,199
those endorphins going of accomplishing things of like oh cool,

863
00:39:45,360 --> 00:39:48,599
like this is great, And they don't lean too much

864
00:39:48,639 --> 00:39:51,039
into the Pokemon aspect of it, where it's like you

865
00:39:51,119 --> 00:39:55,639
need to know this deep lore about Squirtle, but like, oh,

866
00:39:56,000 --> 00:40:00,119
just through osmosis, like okay, that one has fire on it,

867
00:40:00,239 --> 00:40:03,519
but one with fire can help me start a campfire,

868
00:40:03,719 --> 00:40:07,320
light a candle, just stuff like that, And yeah, it

869
00:40:07,360 --> 00:40:12,119
does a very good job at playing with even just

870
00:40:12,199 --> 00:40:14,760
like oh okay, this Pokemon looks like they can help

871
00:40:14,800 --> 00:40:17,840
me with this. Oh you can help me with this,

872
00:40:17,960 --> 00:40:19,440
And it does a good job at like that on

873
00:40:19,639 --> 00:40:22,639
ramp and not expecting too much knowledge of the player,

874
00:40:23,639 --> 00:40:26,920
like if the gimmicks Grubb, since I know you've mentioned

875
00:40:26,960 --> 00:40:29,199
that one of them is starting to get into Pokemon,

876
00:40:29,920 --> 00:40:32,039
I think this would be a fantastic way to like

877
00:40:32,159 --> 00:40:34,599
introduce them into the overall world.

878
00:40:34,679 --> 00:40:36,079
Speaker 4: Yeah, that's the plan. We're going to be playing a

879
00:40:36,119 --> 00:40:37,880
ton of bit. I'm looking forward to it.

880
00:40:37,960 --> 00:40:39,920
Speaker 2: I really I'm getting this sense this game is going

881
00:40:40,000 --> 00:40:42,880
to be huge, like you think it's going to, Like

882
00:40:43,719 --> 00:40:45,719
obviously it doesn't even need to break out of the

883
00:40:45,719 --> 00:40:48,239
Pokemon sphere, but or the very least, could it bring

884
00:40:48,280 --> 00:40:50,159
back a lot of people like you who are have

885
00:40:50,199 --> 00:40:52,360
been on the fence about Pokemon maybe a little bit

886
00:40:52,960 --> 00:40:55,159
sort of have a broken relationship with the series. Is

887
00:40:55,199 --> 00:40:58,199
this something that you think will make those people happy?

888
00:40:58,320 --> 00:41:00,920
Speaker 1: I think so. I think this also capture like the

889
00:41:01,000 --> 00:41:05,920
lapsed Animal Crossing casual audience that like got really even the.

890
00:41:05,920 --> 00:41:07,760
Speaker 2: Non laps, the people who are playing that every day,

891
00:41:07,760 --> 00:41:10,239
maybe this is something they can like, Okay, finally something different.

892
00:41:10,400 --> 00:41:12,280
Speaker 1: Yeah, And you know, I have friends that have like

893
00:41:12,400 --> 00:41:16,760
gone from Animal Crossing to Hello, Kitty Island Adventure. And

894
00:41:16,800 --> 00:41:20,599
I think because Pokemon is such a gigantic ip, this

895
00:41:20,639 --> 00:41:23,920
will attract a bunch of people. And I think it's

896
00:41:24,000 --> 00:41:27,800
just like a pleasant enough experience that isn't trying to

897
00:41:27,800 --> 00:41:30,840
do too much, and what it is doing it's doing

898
00:41:31,039 --> 00:41:34,360
very well that it's like not I don't anticipate this

899
00:41:34,440 --> 00:41:38,079
pissing anyone off. And you know on Metacritic, not that

900
00:41:38,400 --> 00:41:40,599
we should base a bunch of things off of Metacritic,

901
00:41:40,639 --> 00:41:43,280
but it's like one of the highest rated Pokemon games,

902
00:41:43,559 --> 00:41:45,079
if not the it's.

903
00:41:45,239 --> 00:41:49,320
Speaker 2: It's the highest Pokemon rated Pokemon game. And then spending

904
00:41:49,320 --> 00:41:51,000
on what you look at Metacritic, it's the highest rated

905
00:41:51,000 --> 00:41:53,000
game of the year so far, and then open critic

906
00:41:53,039 --> 00:41:54,719
it's second, just behind Requiem.

907
00:41:55,000 --> 00:41:57,960
Speaker 1: That's that's crazy. But like I, you know, I fully agree.

908
00:41:58,079 --> 00:42:01,000
Like there's a bunch of reviews out there from other

909
00:42:01,000 --> 00:42:05,320
Pokemon fanatics and I pretty much echo similar sentiments, if

910
00:42:05,360 --> 00:42:07,679
not the same. I haven't gotten the chance to check

911
00:42:07,679 --> 00:42:11,719
out the multiplayer, and from my understanding, it is greb.

912
00:42:11,760 --> 00:42:13,480
I've heard you describe this where it is kind of

913
00:42:13,519 --> 00:42:16,559
like that Minecraft style where you are hosting a server

914
00:42:16,880 --> 00:42:19,480
or your island for other people to be able to

915
00:42:19,639 --> 00:42:23,239
just jump in, not like the Animal Crossing style where

916
00:42:23,599 --> 00:42:26,800
you have to like sync up with your friends have

917
00:42:26,920 --> 00:42:30,760
your island open in that online mode and they're barely

918
00:42:30,800 --> 00:42:34,760
being in any interaction. From my understanding, you can cooperatively,

919
00:42:35,280 --> 00:42:39,440
cooperatively build up and a lot throughout your islands.

920
00:42:39,840 --> 00:42:41,400
Speaker 2: Yeah, it's kind of like it's kind of how I

921
00:42:41,440 --> 00:42:43,079
want to approach it, where it's like we'll get one

922
00:42:43,119 --> 00:42:46,639
of these spun up and we'll get whoever can get

923
00:42:46,679 --> 00:42:48,960
in on Friday, and then if we have fun, maybe

924
00:42:49,000 --> 00:42:50,599
check back in a week later and see like what

925
00:42:50,639 --> 00:42:53,199
we've done, and kind of keep stick with this game

926
00:42:53,199 --> 00:42:55,239
for a little bit, because yeah, I'm very curious.

927
00:42:55,440 --> 00:42:58,119
Speaker 4: Again, I don't know if this makes sense to me.

928
00:42:58,159 --> 00:43:00,320
Speaker 2: I keep going this could be this year's Clare And

929
00:43:00,360 --> 00:43:02,039
I just mean, like that comes out early and just

930
00:43:02,079 --> 00:43:04,239
captures people for the rest of the year and blows

931
00:43:04,320 --> 00:43:06,400
up even more than it was than was expected.

932
00:43:07,159 --> 00:43:08,079
Speaker 4: But yeah, we'll see.

933
00:43:08,280 --> 00:43:11,840
Speaker 1: Yeah, And I think you know, I on this website

934
00:43:11,960 --> 00:43:17,079
across podcast streams have expressed my frustrations with the mainline

935
00:43:17,119 --> 00:43:21,440
Pokemon games and how I feel it's just behind on

936
00:43:21,559 --> 00:43:24,000
a lot of tech, like the lack of voiceover and everything,

937
00:43:24,199 --> 00:43:27,760
or just like graphically performance wise, it's like kind of

938
00:43:27,760 --> 00:43:30,599
poop in the bed. This is just further proof that

939
00:43:30,840 --> 00:43:32,840
I want the Pokemon Company.

940
00:43:32,440 --> 00:43:34,679
Speaker 5: For as greedy as they are, because they'd be making.

941
00:43:34,519 --> 00:43:41,760
Speaker 1: Millions, continue outsourcing, giving the Pokemon IP to other game

942
00:43:41,800 --> 00:43:44,400
studios because I want to see what others will do

943
00:43:44,480 --> 00:43:48,480
with it, like continue experimenting, because it's like this is

944
00:43:48,480 --> 00:43:53,159
a successful one. And like you said, Greb, like your predictions.

945
00:43:53,320 --> 00:43:57,400
I think this game will blow up because it's it's

946
00:43:57,440 --> 00:44:00,679
like at a the barrier of entry is not too

947
00:44:00,760 --> 00:44:04,480
high where this could appeal to like the Sikos out

948
00:44:04,480 --> 00:44:06,719
there that want to do all the type of mid

949
00:44:06,760 --> 00:44:09,599
max and terraforming, or just like the casual type of

950
00:44:09,599 --> 00:44:12,400
person that wants to check in and like, oh cool,

951
00:44:12,719 --> 00:44:15,079
sick that bell sprout is there? I fuck with that

952
00:44:15,159 --> 00:44:18,960
bell sprout. But yeah, Pacopeia, I'm I'm having a fantastic

953
00:44:19,000 --> 00:44:23,320
time with it. I excited to see Mikey dip into

954
00:44:23,360 --> 00:44:25,360
it on Friday and see something. You'll check it out

955
00:44:25,400 --> 00:44:26,800
on Friday as well.

956
00:44:27,159 --> 00:44:29,840
Speaker 5: And boy, what a what a couple of weeks for

957
00:44:29,920 --> 00:44:33,480
your fantasy critic. You had Resie wreck wam. Yeah for real,

958
00:44:33,920 --> 00:44:36,199
you had that Scott Pilgrim game that ended up. It's

959
00:44:36,199 --> 00:44:38,320
got like an eighty three right now. That's good.

960
00:44:38,360 --> 00:44:42,239
Speaker 2: So yeah, counterpicks that kind of hoping it would like

961
00:44:42,280 --> 00:44:44,440
get like maybe low eighties, because I don't think we're

962
00:44:44,440 --> 00:44:46,880
gonna have a lot of good choices for our second counterpicks,

963
00:44:47,039 --> 00:44:48,559
so I'm like, I'm just gonna panic and pick this

964
00:44:48,639 --> 00:44:50,320
and it's like, oh, that was a little bit more

965
00:44:50,320 --> 00:44:51,039
painful than I thought.

966
00:44:51,079 --> 00:44:51,760
Speaker 4: It would be so.

967
00:44:51,800 --> 00:44:54,679
Speaker 5: Yeah, yeah, and you're hurt a little bit by Pokemon

968
00:44:54,760 --> 00:44:56,519
Win the Ways being announced for next year, but you

969
00:44:56,559 --> 00:44:57,559
could recover from that.

970
00:44:57,880 --> 00:44:59,599
Speaker 2: Okay, you can drop that for free now that we

971
00:44:59,639 --> 00:45:02,920
know it's go next year. Jane, last question about this,

972
00:45:04,000 --> 00:45:06,880
what is the sort of bell curve for the representation

973
00:45:06,960 --> 00:45:09,360
of Pokemon. Is it like, oh, it's a lot of

974
00:45:09,440 --> 00:45:12,199
earlier Pokemon because we know what sells, or is it

975
00:45:12,239 --> 00:45:15,960
like an even spread across all nine generation.

976
00:45:17,079 --> 00:45:19,400
Speaker 1: Just by virtue of the sheer amount of Pokemon. I

977
00:45:19,440 --> 00:45:24,320
don't think it has all one thousand Pokemon. Yeah right, Yeah,

978
00:45:24,480 --> 00:45:27,599
seems unlikely there they're going to start you with like

979
00:45:27,639 --> 00:45:29,960
the original one P fifty and like a lot of

980
00:45:29,960 --> 00:45:34,400
those big players just because of like familiarity steak. I'm

981
00:45:34,440 --> 00:45:36,960
under the assumption, based off of like some of the

982
00:45:36,960 --> 00:45:40,679
trailers that I've seen, that there will there. I think

983
00:45:40,719 --> 00:45:43,599
they're just going to do the greatest hits in like, hey,

984
00:45:43,639 --> 00:45:46,480
this is the popular Pokemon from this generation, this is

985
00:45:46,519 --> 00:45:49,159
the popular Pokemon from that generation. We don't need the

986
00:45:49,199 --> 00:45:52,760
twelve other birds that we have across this or like

987
00:45:52,800 --> 00:45:55,719
any of the other miscellaneous dogs. Let's just lean on

988
00:45:56,119 --> 00:46:00,599
these starters here. These popular like meme Pokemon and everything

989
00:46:00,639 --> 00:46:04,800
like that. God, it's just it's just such a pleasant time. Also,

990
00:46:06,440 --> 00:46:13,280
I just can't get over that the player character being

991
00:46:13,320 --> 00:46:17,000
a ditto and it's just like dead funk Coo pop

992
00:46:17,079 --> 00:46:21,440
style eyes just staring at you. Hell yeah, it's just

993
00:46:21,480 --> 00:46:23,400
fucked up. And I didn't even think about Dan that

994
00:46:23,519 --> 00:46:24,719
this is kind of like the thing.

995
00:46:25,519 --> 00:46:27,960
Speaker 6: Yeah, that's I thought of. Yeah, or it's just like

996
00:46:28,000 --> 00:46:29,400
a thing they can morph and be whatever.

997
00:46:29,719 --> 00:46:32,360
Speaker 4: Yeah, what do I think I should think of the thing? First?

998
00:46:32,360 --> 00:46:34,039
Speaker 2: I think I would think of pod people, but that's

999
00:46:34,039 --> 00:46:34,920
not exactly the same.

1000
00:46:34,960 --> 00:46:36,159
Speaker 4: It's much more like the thing.

1001
00:46:36,440 --> 00:46:38,519
Speaker 5: Yeah, I've been playing for Pokemon too long that I

1002
00:46:38,519 --> 00:46:39,360
would think of diddo.

1003
00:46:42,280 --> 00:46:45,159
Speaker 1: Uh speaking, you know, Mike, you were talking about Fantasy

1004
00:46:45,199 --> 00:46:47,800
Critic and we're talking about some inside baseball. I hope

1005
00:46:47,800 --> 00:46:52,079
there's no insider trading happening with Fantasy Critic, but there

1006
00:46:52,119 --> 00:46:53,320
is some happening.

1007
00:46:52,960 --> 00:46:54,960
Speaker 5: With Jeff Crubb. Yeah.

1008
00:46:55,039 --> 00:46:57,039
Speaker 2: So if I said I was playing a game called

1009
00:46:57,119 --> 00:46:59,440
insider Trading, and you guys had to pick a recent

1010
00:46:59,519 --> 00:47:01,639
popular game that it was going to be most like,

1011
00:47:01,800 --> 00:47:03,159
what what do you think it is?

1012
00:47:03,920 --> 00:47:04,920
Speaker 6: Venture Capitalist?

1013
00:47:05,519 --> 00:47:06,280
Speaker 1: Uma? Musume?

1014
00:47:07,000 --> 00:47:15,320
Speaker 2: No papers, please, no, it's blatro them. So okay, I'll

1015
00:47:15,320 --> 00:47:17,119
try to explain that I played a little bit. I

1016
00:47:17,119 --> 00:47:18,760
think I have a pretty good grasp on it now,

1017
00:47:18,760 --> 00:47:21,159
although I feel like the systems could get more complicated.

1018
00:47:22,039 --> 00:47:26,480
You are insider trading, and every day is a day

1019
00:47:26,519 --> 00:47:30,000
on the stock market, and basically there's a goal and

1020
00:47:30,039 --> 00:47:31,920
then there's how much money you have, and the goal

1021
00:47:32,000 --> 00:47:33,679
is like you know, the anti or whatever it was

1022
00:47:33,679 --> 00:47:37,599
called in bolotro, and you can get to that goal

1023
00:47:37,679 --> 00:47:39,440
by like, let's see, if a thousand dollars, you can

1024
00:47:39,440 --> 00:47:43,320
get to one three hundred dollars by looking at your

1025
00:47:43,360 --> 00:47:45,320
cards that get dealt to you from your deck that

1026
00:47:45,360 --> 00:47:47,239
you can add more cards to over time. And if

1027
00:47:47,280 --> 00:47:50,079
there's like a lot of green cards versus a lot

1028
00:47:50,079 --> 00:47:53,119
of red cards and these are like bulls versus bears,

1029
00:47:54,119 --> 00:47:56,239
the stock price will go up. And what you want

1030
00:47:56,280 --> 00:47:57,480
to do is on a day where you have a

1031
00:47:57,519 --> 00:47:58,960
lot of green cards and you can like look at

1032
00:47:59,000 --> 00:48:01,719
the cards and rearrange them and then they happen in order,

1033
00:48:02,039 --> 00:48:03,800
so you could kind of just set up these combos

1034
00:48:03,920 --> 00:48:06,039
or whatever on a day where you could tell the

1035
00:48:06,039 --> 00:48:08,159
stock price is going to go up, you want to

1036
00:48:08,440 --> 00:48:10,519
trade and then there's days where you're gonna get a

1037
00:48:10,559 --> 00:48:13,480
lot more red cards than green cards, or you might

1038
00:48:13,480 --> 00:48:14,800
get an even split, and you have to make a

1039
00:48:14,880 --> 00:48:16,119
choice to I want to go one way or the

1040
00:48:16,159 --> 00:48:18,719
other and kind of use these tokens. I have to

1041
00:48:19,320 --> 00:48:21,480
either arrange these things in such a way that it'll

1042
00:48:21,519 --> 00:48:23,360
be a little bit positive or a little bit negative,

1043
00:48:23,440 --> 00:48:26,239
or maybe drop some cards. But if it's a red

1044
00:48:26,280 --> 00:48:28,559
card day, you're gonna want to wait. And then you

1045
00:48:28,559 --> 00:48:30,840
can add more tokens, which gives you more options to

1046
00:48:30,880 --> 00:48:33,039
do more moves in future turns. And the idea is

1047
00:48:33,079 --> 00:48:34,800
just kind of going back and forth between these two

1048
00:48:34,840 --> 00:48:38,800
things so that you can just barely get above the

1049
00:48:38,880 --> 00:48:42,519
target goal while keeping as many tokens as possible to

1050
00:48:42,559 --> 00:48:45,559
give you more opportunities to have more maneuvers on future days.

1051
00:48:45,960 --> 00:48:49,360
And then each after each round, you get an option

1052
00:48:49,440 --> 00:48:51,320
to go to the store and you can use these tokens.

1053
00:48:51,400 --> 00:48:53,000
Some of these tokens the same tokens you use to

1054
00:48:53,000 --> 00:48:54,880
make maneuvers during the day, so you don't want to

1055
00:48:54,880 --> 00:48:58,159
spend all of them. You use these tokens to buy

1056
00:48:58,400 --> 00:49:01,159
new cards, and you have to pick like one green one,

1057
00:49:01,239 --> 00:49:03,360
one red one, and then you can get like pills

1058
00:49:03,400 --> 00:49:06,719
because you're an insider trader and obviously they're all on drugs,

1059
00:49:07,000 --> 00:49:09,960
and these pills act like the you know, the bonus

1060
00:49:10,079 --> 00:49:13,320
cards or whatever in Blatro, where it's like, oh, this

1061
00:49:13,360 --> 00:49:15,880
is gonna have either a permanent effect or it's gonna

1062
00:49:15,880 --> 00:49:19,000
have a one turn effect. All of it's very familiar.

1063
00:49:19,039 --> 00:49:21,639
I think the sort of setup here is like, you know,

1064
00:49:21,719 --> 00:49:23,920
if this is appealing to you, it's the exact sort

1065
00:49:23,920 --> 00:49:27,280
of Nasdaq. Oh there's the money going up line versus

1066
00:49:27,320 --> 00:49:29,000
there's the red line coming down. It shows you how

1067
00:49:29,079 --> 00:49:31,239
much it dropped each day. And you know, if that's

1068
00:49:31,239 --> 00:49:33,000
appealing to you. And if it's like, okay, can you

1069
00:49:33,280 --> 00:49:36,360
imagine imagine a fun Bilatro sort of game on top

1070
00:49:36,400 --> 00:49:36,639
of that.

1071
00:49:36,599 --> 00:49:38,519
Speaker 4: Well they did that. They made that. That's what this is.

1072
00:49:39,079 --> 00:49:40,599
Speaker 2: And I could tell it's like, oh, it's just gonna

1073
00:49:40,639 --> 00:49:43,599
keep getting deeper, even and despite the fact that I

1074
00:49:43,639 --> 00:49:47,239
haven't gotten to all those deeper elements yet, still early

1075
00:49:47,280 --> 00:49:48,920
on it's like, Oh, I get it, this is fun.

1076
00:49:49,519 --> 00:49:51,719
I want to do one more turn. So it's kind

1077
00:49:51,760 --> 00:49:54,800
of delivering on its promise right away. Is it as

1078
00:49:54,840 --> 00:49:57,480
refined as much of a miracle as Bilatro and some

1079
00:49:57,519 --> 00:50:00,360
of its better clones have felt like not necessary, but

1080
00:50:00,400 --> 00:50:03,039
it's right there and it's using all of those elements

1081
00:50:03,079 --> 00:50:04,840
to good effect at the very least.

1082
00:50:05,079 --> 00:50:07,360
Speaker 3: Now, let me ask, it's like I was obsessed with

1083
00:50:07,360 --> 00:50:09,679
Balatro and everything you're saying like I am, Like when

1084
00:50:09,679 --> 00:50:11,039
I look at like my stocks and stuff, you know,

1085
00:50:11,079 --> 00:50:13,480
green line up right, like, I'm obsessed over that stuff.

1086
00:50:13,519 --> 00:50:16,639
So like this game offying that sounds fun? Would you

1087
00:50:16,719 --> 00:50:19,519
say there is more going on than to like on paper?

1088
00:50:19,599 --> 00:50:21,840
I also thought I was gonna like the what was

1089
00:50:21,880 --> 00:50:22,559
the fucking game?

1090
00:50:23,119 --> 00:50:25,199
Speaker 4: I had the slot machine.

1091
00:50:25,239 --> 00:50:28,320
Speaker 6: I always forget the name of it room.

1092
00:50:31,840 --> 00:50:33,760
Speaker 1: Boom shot buckshot.

1093
00:50:34,840 --> 00:50:38,440
Speaker 3: That it was the clover Pit. Clover yes, clover Pit.

1094
00:50:38,639 --> 00:50:40,360
I thought that was gonna be great. I loved everything

1095
00:50:40,360 --> 00:50:42,000
with the look of it, and it's a very blotro

1096
00:50:42,079 --> 00:50:44,480
but slot machines. But I feel like and when it

1097
00:50:44,519 --> 00:50:46,760
came down to it, there was just not enough. It

1098
00:50:46,800 --> 00:50:49,039
was too chancey versus like I felt like I had

1099
00:50:49,119 --> 00:50:52,199
there I could do in Blatro, like where does this

1100
00:50:52,280 --> 00:50:53,000
fall on.

1101
00:50:52,920 --> 00:50:55,119
Speaker 2: That speci So so I think when you're as the

1102
00:50:55,159 --> 00:50:56,840
cards get laid out in front of you, it does

1103
00:50:56,920 --> 00:50:58,360
feel like Okay, that sort.

1104
00:50:58,159 --> 00:50:59,960
Speaker 4: Of defined what kind of day it was gonna be.

1105
00:51:00,880 --> 00:51:03,079
Speaker 2: The reason I think that this could still work for

1106
00:51:03,480 --> 00:51:05,599
you because it's working for me, is like, well, okay,

1107
00:51:05,639 --> 00:51:07,079
once you know what kind of day it's going to be,

1108
00:51:07,079 --> 00:51:08,079
it's not like, well that's chance.

1109
00:51:08,119 --> 00:51:09,400
Speaker 4: It's all decided. Now.

1110
00:51:09,440 --> 00:51:13,880
Speaker 2: It comes down to maximizing your return during during that

1111
00:51:13,880 --> 00:51:16,159
that turn. So like on a red day, when you

1112
00:51:16,159 --> 00:51:17,599
can tell okay, I have a lot of red cards,

1113
00:51:17,599 --> 00:51:19,599
there's a few green cards here shirt, so it's gonna

1114
00:51:19,599 --> 00:51:21,480
go up a little bit. How can I arrange it

1115
00:51:21,519 --> 00:51:25,920
so that, like, let's say the I want the price

1116
00:51:25,960 --> 00:51:27,960
to drop as much as possible on the first day.

1117
00:51:27,960 --> 00:51:30,599
So if I have a minus a certain percentage, I

1118
00:51:30,599 --> 00:51:32,400
want to put that up in the front because that

1119
00:51:32,440 --> 00:51:34,239
will give me the biggest chunk of that That percentage

1120
00:51:34,239 --> 00:51:36,440
will have the biggest effect while the stock prices is

1121
00:51:36,440 --> 00:51:38,199
the highest. And it's like, oh, if I can get

1122
00:51:38,199 --> 00:51:41,639
that stock price below one hundred, this card will activate,

1123
00:51:42,119 --> 00:51:43,840
and it will it will it will get a permanent

1124
00:51:43,880 --> 00:51:46,840
bonus and it'll be my deck forever. So it's like, Okay,

1125
00:51:46,960 --> 00:51:48,320
I know what kind of day it's going to be.

1126
00:51:48,559 --> 00:51:50,760
Now I have a bunch of choices I can make

1127
00:51:50,800 --> 00:51:53,559
about how to maximize my return on this day. And

1128
00:51:53,599 --> 00:51:55,559
to me, it's like, ooh, that's I mean, that's what

1129
00:51:55,599 --> 00:51:58,000
these games are. All these games, most games these days

1130
00:51:58,039 --> 00:52:00,960
are these compound, compound interest games where it's like you

1131
00:52:01,000 --> 00:52:03,840
get resources, use those you spend those resources or that

1132
00:52:03,920 --> 00:52:07,199
capital to get more resources, so the next turn that you, like,

1133
00:52:07,239 --> 00:52:09,199
I have those same resources and the new resources, I

1134
00:52:09,239 --> 00:52:11,639
can do even more the next day. And this is

1135
00:52:11,679 --> 00:52:14,599
like definitely playing on that feeling and already sort of

1136
00:52:14,880 --> 00:52:16,719
got me on board with it in its first turn.

1137
00:52:17,039 --> 00:52:18,400
So I'm like, Okay, I think it might work.

1138
00:52:18,440 --> 00:52:20,800
Speaker 3: Man, I really I like steaks, and so I wish

1139
00:52:20,840 --> 00:52:23,280
you could like tie something like this to like your

1140
00:52:23,320 --> 00:52:26,159
bank account, you.

1141
00:52:26,119 --> 00:52:28,000
Speaker 5: Know, only.

1142
00:52:30,119 --> 00:52:31,920
Speaker 2: Stocks were real. Yeah yeah, well I.

1143
00:52:31,880 --> 00:52:33,440
Speaker 3: Do that too, but I wanted to be more game

1144
00:52:33,480 --> 00:52:35,639
apply it. I just kind of and we'll see if

1145
00:52:35,639 --> 00:52:36,239
it goes up or down.

1146
00:52:36,559 --> 00:52:38,599
Speaker 2: I bet there are platforms like that where it's like

1147
00:52:39,000 --> 00:52:41,119
faux gambling or full.

1148
00:52:45,119 --> 00:52:46,599
Speaker 4: It's like, sure you could put like one.

1149
00:52:46,559 --> 00:52:48,280
Speaker 2: Hundred dollars in there and pretend like it's one hundred

1150
00:52:48,320 --> 00:52:49,679
thousand dollars or something like that.

1151
00:52:49,760 --> 00:52:51,039
Speaker 4: I bet there's stuff like that.

1152
00:52:51,119 --> 00:52:53,320
Speaker 2: But yeah, this is working for me. It works on

1153
00:52:53,360 --> 00:52:55,559
steam Deck. Although you have to use the touchpad to

1154
00:52:56,400 --> 00:52:59,599
navigate with a mouse, that works just fine. I was

1155
00:52:59,679 --> 00:53:01,719
using able to read everything on there. You know, it's

1156
00:53:01,719 --> 00:53:05,679
not as trippy as Bilatro, It's not as immediately appealing,

1157
00:53:06,320 --> 00:53:07,960
and you could tell it's like this is a game

1158
00:53:08,000 --> 00:53:09,480
that was made by people looking at and being like, oh,

1159
00:53:09,519 --> 00:53:12,840
I can copy one of those, and yeah, as far

1160
00:53:12,880 --> 00:53:15,480
as that goes, this is a good one at least

1161
00:53:15,519 --> 00:53:15,880
so far.

1162
00:53:16,559 --> 00:53:21,719
Speaker 1: Nice well, speaking about the horrors of investment in banking

1163
00:53:21,760 --> 00:53:25,719
and insider trading, we move on to actual horrors, but

1164
00:53:25,800 --> 00:53:28,280
before we get to Resident Evil requiem. See someone put

1165
00:53:28,280 --> 00:53:30,840
on the list here Resident Evil one.

1166
00:53:31,039 --> 00:53:34,239
Speaker 3: Yeah, I been thinking about residevil a lot lately, very

1167
00:53:34,280 --> 00:53:37,199
in a resident evil mood, you know, not by coincidence,

1168
00:53:37,960 --> 00:53:41,119
And I realized I owned Residon Evil one back in

1169
00:53:41,119 --> 00:53:43,920
the day and I was fascinated by it. I would

1170
00:53:43,920 --> 00:53:45,880
have been like twelve years old, and like you just

1171
00:53:46,079 --> 00:53:48,360
I've said it before, but like I never beat the

1172
00:53:48,400 --> 00:53:51,000
game because I just couldn't get past the idea of like, well,

1173
00:53:51,039 --> 00:53:52,679
there's bad guys, I got to kill them, and like,

1174
00:53:52,679 --> 00:53:54,360
I didn't think about it all. I can go around

1175
00:53:54,400 --> 00:53:57,719
things and resource management and like the adventure game elements

1176
00:53:57,760 --> 00:53:59,960
and stuff like. I thought it was so fucking cool,

1177
00:54:00,079 --> 00:54:01,519
like kind of the movie like nature of it. And

1178
00:54:01,559 --> 00:54:03,519
I even like the tank controls. I like just the

1179
00:54:03,519 --> 00:54:05,480
cinematic quality, like all the different angles and all that.

1180
00:54:05,519 --> 00:54:07,440
Like I like both versions of ARI. I like tank

1181
00:54:07,440 --> 00:54:09,880
control and I like over the shoulder ARI four style.

1182
00:54:10,079 --> 00:54:11,960
But I just could never I never beat one, two,

1183
00:54:12,039 --> 00:54:14,840
or three the original games, and so I was like,

1184
00:54:15,000 --> 00:54:17,360
maybe now it's like, you know, like that clicks with

1185
00:54:17,400 --> 00:54:19,519
me more. Now I understand more kind of what I

1186
00:54:19,519 --> 00:54:22,159
would need to do. So I played it on the

1187
00:54:22,159 --> 00:54:24,960
Ayn Thor and I started it that way, and I

1188
00:54:24,960 --> 00:54:26,719
was playing it and it was good and like you know,

1189
00:54:26,760 --> 00:54:28,119
you can do little hot keys to speed up the

1190
00:54:28,119 --> 00:54:30,840
door opening animations and stuff like that, and then I

1191
00:54:30,840 --> 00:54:32,360
started getting funky with it where it's like, oh, I

1192
00:54:32,400 --> 00:54:35,199
wonder I've never actually docked my Thor and like you know,

1193
00:54:35,239 --> 00:54:37,480
played on a big screen. So I hooked my Thor

1194
00:54:37,559 --> 00:54:39,599
up to the one hundred inch and then it's like,

1195
00:54:39,679 --> 00:54:41,840
oh wow, already won on a big one hundred inch

1196
00:54:41,840 --> 00:54:43,760
And I got a Bluetooth dual sense I'm playing with

1197
00:54:43,920 --> 00:54:45,320
and stuff, and I was like, wait, I want this

1198
00:54:45,320 --> 00:54:46,920
to be more authentic. And so then I hook it

1199
00:54:46,960 --> 00:54:48,760
up through the retro tank four k onto the one

1200
00:54:48,800 --> 00:54:51,280
hundred inch through a thoor and I'm like, oh, yeah,

1201
00:54:51,360 --> 00:54:52,960
I remember. I was like taking pictures of it and

1202
00:54:52,960 --> 00:54:54,960
like Tim Turrey, you know, a good friend of mine,

1203
00:54:55,079 --> 00:54:57,519
like the biggest resident evil stick. Oh, I know, I'm

1204
00:54:57,519 --> 00:54:59,239
sending in pictures of it and studding like look at this.

1205
00:54:59,320 --> 00:55:01,000
Oh got the proper scand lines and everything.

1206
00:55:01,000 --> 00:55:01,400
Speaker 1: This is great.

1207
00:55:01,440 --> 00:55:04,800
Speaker 3: It's like, Dan, you have multiple CRTs and PlayStations and

1208
00:55:04,840 --> 00:55:06,199
I know you have the game and like.

1209
00:55:06,360 --> 00:55:07,800
Speaker 4: Yeah, but that's not as fun.

1210
00:55:08,000 --> 00:55:10,559
Speaker 3: Well, but the thing is so he said that, and

1211
00:55:10,559 --> 00:55:12,360
it's like, oh, whatever, Tim, then I'm gonna go back

1212
00:55:12,360 --> 00:55:14,719
to playing on my one hundred inch and uh then

1213
00:55:14,719 --> 00:55:17,519
I borked the save stuff somehow where it's like I

1214
00:55:17,599 --> 00:55:20,800
was doing a combination of in game ink ribbons and

1215
00:55:21,159 --> 00:55:23,920
quick saves and I don't know exactly what I did,

1216
00:55:24,000 --> 00:55:25,280
but like I got to a point where I like

1217
00:55:25,440 --> 00:55:27,199
loaded it up for the night and I'm like, wait,

1218
00:55:27,599 --> 00:55:29,159
why do I still have this my inventory? I use

1219
00:55:29,239 --> 00:55:31,039
this thing like this key in the courtyard or something

1220
00:55:31,079 --> 00:55:32,440
like that, and I was like, wait, what the fuck.

1221
00:55:32,440 --> 00:55:33,960
I'm like trying to load from the inc ribbon. I'm

1222
00:55:33,960 --> 00:55:35,800
trying to load all my save stags and like everything's

1223
00:55:35,840 --> 00:55:38,360
fucked somehow. It's like, oh, motherfucker, and like I didn't

1224
00:55:38,360 --> 00:55:39,679
want to keep going, but I was in the mood

1225
00:55:39,679 --> 00:55:41,599
for it and I was really enjoying it. So I

1226
00:55:41,679 --> 00:55:44,000
just started playing on my CRT on my original like

1227
00:55:44,880 --> 00:55:46,559
it's through the mister, but I'm playing with the actual

1228
00:55:46,599 --> 00:55:49,280
PlayStation one controller a CRT and it's like I'm sitting

1229
00:55:49,320 --> 00:55:51,840
in a fucking bean bag in my game room with

1230
00:55:51,880 --> 00:55:54,719
the lights off, playing with the PlayStation thriller and it's

1231
00:55:54,719 --> 00:55:56,920
like I do, like this bag sounds.

1232
00:55:56,760 --> 00:56:00,559
Speaker 5: Great game, It's still fun. Actually, res a good time.

1233
00:56:00,840 --> 00:56:02,280
Are you doing Jill or Chris?

1234
00:56:02,800 --> 00:56:05,599
Speaker 3: Always Jill, I've never like I think I picked Chris

1235
00:56:05,639 --> 00:56:08,039
the first time and I was like I can't hold anything,

1236
00:56:08,280 --> 00:56:11,199
and I think Jill and these two more spaces change

1237
00:56:11,280 --> 00:56:14,719
Everything's like I cannot imagine playing that game is Chris.

1238
00:56:15,000 --> 00:56:17,079
Speaker 5: I can't I have the same way like something I

1239
00:56:17,119 --> 00:56:19,480
would to just I guess for the challenge of it.

1240
00:56:19,519 --> 00:56:23,159
But Jill, Jill has Barry, and we all love Bearry.

1241
00:56:23,519 --> 00:56:24,480
Speaker 1: Oh we love Barry.

1242
00:56:24,639 --> 00:56:26,360
Speaker 3: Yeah, Like I can tell you like I like going

1243
00:56:26,360 --> 00:56:28,079
through the dialogue and stuff. I just know that hope

1244
00:56:28,119 --> 00:56:30,000
this is not Chris's blood and all this stuff I've

1245
00:56:30,039 --> 00:56:30,840
heard a million times.

1246
00:56:30,960 --> 00:56:32,360
Speaker 6: I don't even know what the fuck they talk about.

1247
00:56:32,400 --> 00:56:38,079
Speaker 2: If you're Chris Chambers, is there from resiuel Zero?

1248
00:56:38,320 --> 00:56:39,400
Speaker 5: I guess that's wild.

1249
00:56:39,679 --> 00:56:42,039
Speaker 3: Yeah, that's the thing in the opening, like the real

1250
00:56:42,360 --> 00:56:44,559
FMB montage thing where they show the actress and stuff

1251
00:56:44,559 --> 00:56:46,639
like I don't know who that person is and didn't

1252
00:56:46,639 --> 00:56:48,159
really play zero, and it's like, what the fuck is

1253
00:56:48,199 --> 00:56:49,039
Rebecca Chambers.

1254
00:56:49,400 --> 00:56:51,519
Speaker 6: There's this a whole side story. I don't know at

1255
00:56:51,559 --> 00:56:52,079
all of that.

1256
00:56:52,079 --> 00:56:54,679
Speaker 3: Game, but I am enjoying it. I'm back up to

1257
00:56:54,800 --> 00:56:57,239
I just beat the snake. I was past it. I was,

1258
00:56:57,039 --> 00:56:58,840
I was going through the courtyard and all that stuff

1259
00:56:58,920 --> 00:57:01,519
on the thoor, So I'm kind of catching back up

1260
00:57:01,519 --> 00:57:03,119
to that and everything, Like I'm put I need to

1261
00:57:03,119 --> 00:57:04,719
get the chemicals for the plant and all that.

1262
00:57:05,480 --> 00:57:08,440
Speaker 2: Yeah we know, uh yeah uh Caylea told us all about

1263
00:57:08,360 --> 00:57:11,239
all this. Yeah check out that YouTube short.

1264
00:57:11,360 --> 00:57:13,320
Speaker 6: Yeah, yeah, I really went deep on all that.

1265
00:57:13,880 --> 00:57:16,000
Speaker 4: She went deep on every aspect. Yeah.

1266
00:57:16,039 --> 00:57:17,760
Speaker 3: I think the bird that didn't make it into the

1267
00:57:17,800 --> 00:57:19,559
cut that I loved was when she was trying to

1268
00:57:19,559 --> 00:57:21,199
describe her Asnevil too, and she's like, yeah, you could

1269
00:57:21,199 --> 00:57:23,440
be leon Or. And then there's like other Jill.

1270
00:57:24,079 --> 00:57:26,679
Speaker 5: Ye name one hundred women.

1271
00:57:26,840 --> 00:57:32,920
Speaker 1: Kayla, maybe we should put out the full uncut on premium.

1272
00:57:33,360 --> 00:57:35,480
Speaker 4: Oh that's a good idea. Yeah.

1273
00:57:35,519 --> 00:57:37,360
Speaker 3: It was one take. I mean she said us an

1274
00:57:37,360 --> 00:57:39,800
eight or nine minute one take, and Will just had

1275
00:57:39,800 --> 00:57:41,719
to like chop it up into three minutes.

1276
00:57:41,840 --> 00:57:42,719
Speaker 6: Yeah.

1277
00:57:42,800 --> 00:57:46,119
Speaker 1: Yeah, oh god, I should I lost my ship with

1278
00:57:46,199 --> 00:57:49,159
the door door another door, I mean.

1279
00:57:49,119 --> 00:57:51,480
Speaker 5: Spain Town, USA is going to be my vocabulary streak

1280
00:57:53,480 --> 00:57:58,119
started like it started in the sixties, Like, no.

1281
00:57:57,800 --> 00:57:59,639
Speaker 6: Right there, ted her, and she was like, I really

1282
00:57:59,679 --> 00:58:00,679
thought it was in the sixties.

1283
00:58:02,159 --> 00:58:04,679
Speaker 1: Yeah, I was dead set, like no, it's a nineties game.

1284
00:58:04,719 --> 00:58:07,079
And then when we watched him, like wait is it?

1285
00:58:07,400 --> 00:58:08,119
Speaker 4: No? It's not.

1286
00:58:10,000 --> 00:58:12,840
Speaker 1: All right? Well, I suggest if you haven't seen that,

1287
00:58:12,880 --> 00:58:15,760
folks at home, you go suggest the video that Will

1288
00:58:15,760 --> 00:58:20,039
cut together. That is Kayla explaining the lore of Resident

1289
00:58:20,119 --> 00:58:22,360
Evil to get you up to speed to modern day

1290
00:58:22,599 --> 00:58:26,760
because all of us have been playing Resident Evil requiem.

1291
00:58:27,039 --> 00:58:27,800
Speaker 5: Have we all been.

1292
00:58:29,559 --> 00:58:30,000
Speaker 1: Night? Okay?

1293
00:58:30,199 --> 00:58:31,400
Speaker 6: You beat it?

1294
00:58:31,400 --> 00:58:32,280
Speaker 4: It fucked me up? Was it?

1295
00:58:32,360 --> 00:58:32,760
Speaker 6: Yesterday?

1296
00:58:32,760 --> 00:58:35,440
Speaker 3: In a meeting or something where we were talking about like, oh,

1297
00:58:35,440 --> 00:58:37,719
should we talk about it again on the BombCast now

1298
00:58:37,760 --> 00:58:39,199
that Mike's been playing it? And I think Greb you

1299
00:58:39,239 --> 00:58:40,840
were like, we have not talked about on the BombCast,

1300
00:58:40,840 --> 00:58:43,159
Like holy shit, I feel like the last two weeks

1301
00:58:43,280 --> 00:58:44,559
it's all I've been talking.

1302
00:58:44,280 --> 00:58:44,920
Speaker 6: About with anyone.

1303
00:58:45,559 --> 00:58:48,159
Speaker 2: Yeah, Like we originally beat it two weekends ago because

1304
00:58:48,159 --> 00:58:49,800
we couldn't stop playing it as soon as we got it,

1305
00:58:49,880 --> 00:58:51,239
and it's like, oh, yeah, I can't wait to talk

1306
00:58:51,239 --> 00:58:53,119
about it on the next BombCast, like we can't.

1307
00:58:53,360 --> 00:58:56,199
Speaker 3: And then the barber lifted after the last day after

1308
00:58:56,280 --> 00:58:57,559
right yeah, after Wednesday.

1309
00:58:57,639 --> 00:59:03,719
Speaker 1: Wow, Wow, okay, Twitch, it's fine, it's fine. YouTube is

1310
00:59:03,719 --> 00:59:04,159
still going.

1311
00:59:04,920 --> 00:59:06,840
Speaker 2: We've we've so we have talked about it in a

1312
00:59:06,880 --> 00:59:09,719
lot of places, but uh yeah, we've all now beaten

1313
00:59:09,760 --> 00:59:12,159
it and I continue to play.

1314
00:59:12,000 --> 00:59:12,679
Speaker 4: It, so I have.

1315
00:59:13,000 --> 00:59:16,079
Speaker 2: I beat it right away, started up with the classic

1316
00:59:16,159 --> 00:59:20,880
save right after that, then got like halfway through and

1317
00:59:20,920 --> 00:59:22,400
I was kind of like trying to run rush through

1318
00:59:22,400 --> 00:59:24,960
as quickly as possible, and I screwed myself with like

1319
00:59:24,960 --> 00:59:28,480
I say, like no Ammo on the run to go

1320
00:59:28,639 --> 00:59:31,719
take the person to the thing, and it's like, oh,

1321
00:59:31,760 --> 00:59:33,280
I'm not gonna be able to survive this. There's just

1322
00:59:33,320 --> 00:59:35,559
no way I'm getting through this gauntlet. So I was like,

1323
00:59:35,639 --> 00:59:37,079
I'll put that down, I'll come back, And then I

1324
00:59:37,079 --> 00:59:39,599
started on PC played through half of it again, and

1325
00:59:39,639 --> 00:59:42,320
now I've also played through it halfway again on the

1326
00:59:42,400 --> 00:59:45,400
Switch to again go geez, can't stop.

1327
00:59:45,440 --> 00:59:45,639
Speaker 5: Yeah.

1328
00:59:45,679 --> 00:59:48,119
Speaker 3: So my question is like, I've always found them very

1329
00:59:48,119 --> 00:59:50,159
replayable because they're so good at like, Okay, here's these

1330
00:59:50,199 --> 00:59:53,360
outfits and here's these guns, and here's the unlockables and stuff,

1331
00:59:53,679 --> 00:59:55,840
and so I guess you have not done any of that.

1332
00:59:55,880 --> 00:59:57,639
You're just playing on different consoles and stuff.

1333
00:59:57,679 --> 00:59:59,599
Speaker 2: Right, Well, I've done a little like so I've done

1334
00:59:59,639 --> 01:00:02,719
a little bit game plus on Switch where it's like, okay.

1335
01:00:02,960 --> 01:00:05,599
So one of the cool things they do is halfway

1336
01:00:05,599 --> 01:00:08,320
through the game shifts perspective kind of in a in

1337
01:00:08,360 --> 01:00:12,320
a more permanent way, from Grace to Leon, and Leon's

1338
01:00:12,360 --> 01:00:15,000
the much more action focused gameplay, and he gets the

1339
01:00:15,039 --> 01:00:17,280
bracelet where every time you kill a zombie you get money,

1340
01:00:17,360 --> 01:00:19,920
and then you can use that money upgrade your weapons. Fantastic,

1341
01:00:20,000 --> 01:00:20,960
What a good ideas.

1342
01:00:21,679 --> 01:00:23,320
Speaker 3: Could not be a more telling thing that the tone

1343
01:00:23,360 --> 01:00:25,480
is going to shift when you're just like, oh.

1344
01:00:25,119 --> 01:00:32,119
Speaker 6: God, oh hey, here's a bracelets.

1345
01:00:31,159 --> 01:00:33,559
Speaker 2: And it's like everything every choice they make with Leon

1346
01:00:33,679 --> 01:00:36,320
versus Grace is screaming, this is a very different game.

1347
01:00:36,320 --> 01:00:38,760
You should play it very differently. But that's like Seals

1348
01:00:38,760 --> 01:00:42,519
the Deal. You get that bracelet minute one in the

1349
01:00:42,840 --> 01:00:46,679
new game plus, so you're no, no as Leon's so

1350
01:00:46,719 --> 01:00:49,639
anytime you're as Leon now and they put those little

1351
01:00:50,239 --> 01:00:53,119
the chests around that sell you the stuff now, those

1352
01:00:53,119 --> 01:00:54,800
are spread throughout like the Chronic Care.

1353
01:00:54,599 --> 01:00:55,559
Speaker 4: Center and stuff like that.

1354
01:00:55,639 --> 01:00:58,360
Speaker 2: So any moment you get to play as Leon, you're like, oh,

1355
01:00:58,480 --> 01:01:00,079
as Grace, I might try to save a bunch of

1356
01:01:00,079 --> 01:01:02,079
these zombies for Leon to kill because he's gonna get

1357
01:01:02,079 --> 01:01:04,519
a bunch of money now. And it's like, yeah, another

1358
01:01:04,599 --> 01:01:06,239
new fun way to think about the game that I've

1359
01:01:06,239 --> 01:01:07,440
already played a bunch of times.

1360
01:01:07,639 --> 01:01:08,599
Speaker 1: They're so good at that.

1361
01:01:08,639 --> 01:01:13,079
Speaker 3: I remember like beating seven and immediately like I think

1362
01:01:13,079 --> 01:01:14,840
there was like a choice in seven you could make

1363
01:01:14,880 --> 01:01:16,519
that was like this or that, and so I was like, well,

1364
01:01:16,519 --> 01:01:18,800
I got to see the other way. But they're just

1365
01:01:18,840 --> 01:01:20,920
so immediately replayable, and it's one of those things where

1366
01:01:20,920 --> 01:01:22,760
it's like after you've played it, hell, I'm seeing that

1367
01:01:22,760 --> 01:01:24,119
now when already won, because now I have to go

1368
01:01:24,159 --> 01:01:26,559
back through the mansion after beating it on the thoor,

1369
01:01:26,800 --> 01:01:28,360
and it's like, okay, well now you can just really

1370
01:01:28,400 --> 01:01:30,679
kind of speed through it and stuff, and it's super satisfying.

1371
01:01:30,760 --> 01:01:31,159
Speaker 1: It's great.

1372
01:01:31,400 --> 01:01:33,480
Speaker 5: Yeah, And they're like moments where like, you know, I

1373
01:01:33,519 --> 01:01:35,400
was like, Okay, I'm going to clean this place up

1374
01:01:35,440 --> 01:01:37,119
as Leon, and then Grace is gonna be able to

1375
01:01:37,159 --> 01:01:39,000
go back in and get all this stuff. But it's

1376
01:01:39,000 --> 01:01:40,679
like I don't have to do that, and I could

1377
01:01:40,679 --> 01:01:43,280
really speed things up maybe and I could probably still

1378
01:01:43,679 --> 01:01:45,000
get by fine.

1379
01:01:45,480 --> 01:01:48,559
Speaker 2: You played in a crazy way, yeah, because you like

1380
01:01:48,639 --> 01:01:50,719
got like so like it's not out order.

1381
01:01:50,800 --> 01:01:52,719
Speaker 4: It was. It was actually super cool to see.

1382
01:01:52,719 --> 01:01:53,280
Speaker 1: That's right.

1383
01:01:53,800 --> 01:01:54,880
Speaker 4: You got the firs.

1384
01:01:55,079 --> 01:01:56,559
Speaker 2: Basically there's these three things you got to get in

1385
01:01:56,559 --> 01:01:59,000
the Chronic Care Center, the one that everyone gets first.

1386
01:01:59,000 --> 01:01:59,760
Speaker 4: You got last.

1387
01:02:00,039 --> 01:02:02,000
Speaker 2: You started to clean up after you played his Leon,

1388
01:02:02,480 --> 01:02:05,000
so you got to go around as Leon and basically

1389
01:02:05,079 --> 01:02:07,440
just like clear this place out for her, so now

1390
01:02:07,440 --> 01:02:09,320
she has a much more like easy time to like

1391
01:02:09,360 --> 01:02:10,400
look around and stuff.

1392
01:02:10,639 --> 01:02:10,840
Speaker 5: Yeah.

1393
01:02:10,880 --> 01:02:12,599
Speaker 4: He the pencil, Uh, I.

1394
01:02:12,639 --> 01:02:15,719
Speaker 2: Did not put the pencil puzzle together, so he picked

1395
01:02:15,800 --> 01:02:17,280
up the piece of paper where you're supposed to come

1396
01:02:17,440 --> 01:02:17,840
scrape that.

1397
01:02:19,440 --> 01:02:21,760
Speaker 4: He saw the beginning of the letter M, and he goes.

1398
01:02:24,920 --> 01:02:28,239
Speaker 2: Again, and he played for hours and hours they penciled

1399
01:02:28,280 --> 01:02:29,079
back at his chest.

1400
01:02:29,199 --> 01:02:31,280
Speaker 4: It was great, amazing and to.

1401
01:02:31,239 --> 01:02:33,000
Speaker 2: The point where it's like there's a second room where

1402
01:02:33,039 --> 01:02:34,760
they just show you the answer that puzzle. I'm like, oh,

1403
01:02:35,000 --> 01:02:36,320
you just looked at that, and now you got the

1404
01:02:36,360 --> 01:02:38,239
answer there. But of course then it was hours before

1405
01:02:38,280 --> 01:02:39,880
he got back, so he had forgotten about that.

1406
01:02:40,039 --> 01:02:44,199
Speaker 5: Yeah. Yeah, it was just busy running around. Boy, very

1407
01:02:44,320 --> 01:02:48,599
very very good video game. Yes, so fretty fun. Uh

1408
01:02:49,039 --> 01:02:51,880
what what surprised me is that as much you know,

1409
01:02:51,920 --> 01:02:54,400
I'm such a Brezie before remake guy, right, like that's

1410
01:02:54,400 --> 01:02:57,000
my favorite residual game. And yet as great as all

1411
01:02:57,000 --> 01:02:59,519
the lean stuff here is, I do think that the

1412
01:02:59,519 --> 01:03:01,800
gray stuff is the best part of the game. Like

1413
01:03:01,880 --> 01:03:05,480
that big chap Yeah, Like the big one chapter in

1414
01:03:05,559 --> 01:03:09,920
the clinic was like so classic Resident Evil. It obviously

1415
01:03:09,960 --> 01:03:12,159
felt very Resideval two with this big place of like

1416
01:03:12,199 --> 01:03:14,559
an east wing and a west wing. You're kind of

1417
01:03:14,639 --> 01:03:17,199
jumping back and forth, like you know, the whole game

1418
01:03:17,239 --> 01:03:20,000
is very good, but like that section, especially is it's

1419
01:03:20,000 --> 01:03:22,239
certainly the best I think even the first person Resident

1420
01:03:22,280 --> 01:03:23,239
Evils have ever felt.

1421
01:03:23,400 --> 01:03:24,800
Speaker 6: It's because it's like that is.

1422
01:03:25,000 --> 01:03:26,639
Speaker 3: I don't even want to call it a complaint, because

1423
01:03:26,639 --> 01:03:29,280
the whole game is great, but it's like I want

1424
01:03:29,519 --> 01:03:31,760
kind of a whole ten to twelve hour game just

1425
01:03:31,840 --> 01:03:34,840
as Grace in a big interconnected area like a classic

1426
01:03:34,880 --> 01:03:37,880
Resident Evil. Like I think that would be even better

1427
01:03:37,920 --> 01:03:41,320
than how great this game is, you know, I yeah, I.

1428
01:03:41,920 --> 01:03:44,639
Speaker 2: Really like the feeling of wanting more from both these sides.

1429
01:03:44,639 --> 01:03:46,599
So it's like I'm like, I kind of trust that

1430
01:03:46,639 --> 01:03:48,400
what they did here was maybe best for this game,

1431
01:03:48,599 --> 01:03:51,440
but just that you're right, I can imagine that it's like, oh, yeah,

1432
01:03:51,599 --> 01:03:53,199
I want more of these things. So it's like, no

1433
01:03:53,199 --> 01:03:54,800
matter what they do in the future with this like

1434
01:03:54,840 --> 01:03:57,519
two pronged approach, if they kind of keep doing a

1435
01:03:57,559 --> 01:03:59,559
two pronged approach or give me more of one or

1436
01:03:59,559 --> 01:04:01,800
more of the other, I'm probably gonna be pretty happy

1437
01:04:01,800 --> 01:04:03,719
no matter what. I'll have my preference, which at this

1438
01:04:03,719 --> 01:04:06,079
point is the great stuff. But it's like, oh, this

1439
01:04:06,199 --> 01:04:07,800
just sets them up for a future where all this

1440
01:04:07,800 --> 01:04:09,840
stuff is great. They're you know, the one common complaint

1441
01:04:09,880 --> 01:04:12,679
people have about this game right now, is it's too short?

1442
01:04:12,880 --> 01:04:18,119
Like oh the dollar per hour, that's all of them.

1443
01:04:18,199 --> 01:04:20,000
Would I would not add a bunch of hours on

1444
01:04:20,039 --> 01:04:23,239
top of this game make it more valuable. And replaying

1445
01:04:23,239 --> 01:04:24,920
it has been like, oh, this is great, and I

1446
01:04:24,960 --> 01:04:26,280
kind of hope more because I'm not a guy who

1447
01:04:26,320 --> 01:04:28,800
immediately starts replaying games usually most games, I do not

1448
01:04:28,880 --> 01:04:31,719
do that. For it's something about Resident Evil. It's really

1449
01:04:31,760 --> 01:04:33,239
good at it, and that's where you're gonna get a

1450
01:04:33,239 --> 01:04:33,840
lot of the value.

1451
01:04:33,920 --> 01:04:36,679
Speaker 1: Nor would I want them to artificially like stretch out

1452
01:04:36,719 --> 01:04:39,199
the game because I feel like it's it's paced so

1453
01:04:39,559 --> 01:04:41,719
well where like you are, that's the priority.

1454
01:04:42,119 --> 01:04:44,199
Speaker 3: Here's where you do enough as a grace, all right, Capcom.

1455
01:04:44,199 --> 01:04:45,760
Here's what you do going forward to get yourself an

1456
01:04:45,760 --> 01:04:50,039
Infinity Ward and a tray Arch. Okay, and yeah, so

1457
01:04:50,039 --> 01:04:51,280
what we're gonna do going forward?

1458
01:04:51,480 --> 01:04:52,639
Speaker 6: And everyone's happy.

1459
01:04:52,880 --> 01:04:54,519
Speaker 5: And I do think like the whole ten hours thing,

1460
01:04:54,559 --> 01:04:56,800
like that's the end game counter thing for a lot

1461
01:04:56,800 --> 01:04:58,960
of people. I don't know, Like my Steam play time

1462
01:04:59,039 --> 01:05:01,280
is like sixteen point four four hours, which is pretty

1463
01:05:01,519 --> 01:05:03,360
beefy to me. And then yeah, when it it took

1464
01:05:03,360 --> 01:05:05,440
you ten hours because you know, it's not factoring in

1465
01:05:05,519 --> 01:05:09,440
reloading reloadings exactly. And you know, I'm a big boy,

1466
01:05:09,480 --> 01:05:11,400
so I played with the ink ribbons on of course,

1467
01:05:11,519 --> 01:05:14,159
so there's a lot of maybe lost progress. Yeah I

1468
01:05:14,159 --> 01:05:18,280
don't wow, Yeah, I know I'm very impressive and manly. Uh,

1469
01:05:19,000 --> 01:05:22,079
but I mean that was fun. I think you get

1470
01:05:22,159 --> 01:05:24,360
enough of them early on. It's like law rasum agains

1471
01:05:24,400 --> 01:05:26,079
early on that's a pain point. Then by the end

1472
01:05:26,119 --> 01:05:28,400
you're using so much blood to make ink ribbons that

1473
01:05:28,440 --> 01:05:29,519
you're completely fine.

1474
01:05:29,559 --> 01:05:32,159
Speaker 2: Actually yeah, it kind of. It really doesn't change the

1475
01:05:32,159 --> 01:05:33,960
game all that much because you could just make so

1476
01:05:34,079 --> 01:05:34,639
many of those.

1477
01:05:34,760 --> 01:05:36,760
Speaker 3: I am surprised that people are upset about the length,

1478
01:05:36,800 --> 01:05:39,159
because like it really was like when I saw the length,

1479
01:05:39,199 --> 01:05:40,920
I was like, yeah, that tracks with every one of these.

1480
01:05:41,079 --> 01:05:42,840
Speaker 2: I don't think it's for many people who have played

1481
01:05:42,840 --> 01:05:44,400
the game. I think it's from people who are like,

1482
01:05:44,440 --> 01:05:46,559
should I get this game? I hear, it's only ten hours.

1483
01:05:46,559 --> 01:05:49,599
Speaker 5: That's a long money, you know what six was, so

1484
01:05:49,599 --> 01:05:50,039
go play?

1485
01:05:50,119 --> 01:05:54,639
Speaker 2: Yeah, yeah it doesn't cost as much right now. Yeah,

1486
01:05:54,719 --> 01:05:56,280
I hear people. But it's like it's just that it

1487
01:05:56,360 --> 01:05:58,760
was not a complaint I had. I do not have

1488
01:05:58,840 --> 01:05:59,920
as I continue to play it.

1489
01:06:00,559 --> 01:06:03,719
Speaker 1: This felt like watching like going back and forth and

1490
01:06:03,760 --> 01:06:07,320
watching like two movies from differing genres that I absolutely

1491
01:06:07,320 --> 01:06:11,320
adore and love because, like I would shouts out to

1492
01:06:11,719 --> 01:06:14,440
the characterization of Grace because I feel like she finally

1493
01:06:14,519 --> 01:06:17,119
echoed a lot of sentiments of how I feel playing

1494
01:06:17,159 --> 01:06:19,320
these games of like oh shit, oh shit, oh shit.

1495
01:06:19,719 --> 01:06:23,119
Speaker 5: She's actually properly terrified, which is like something you don't

1496
01:06:23,119 --> 01:06:23,840
often get.

1497
01:06:23,880 --> 01:06:27,159
Speaker 1: With the like Ethan was just such a like, I mean,

1498
01:06:27,199 --> 01:06:29,360
you know, we know what he eventually is and and

1499
01:06:29,760 --> 01:06:32,559
is in the series of like you're you're not a

1500
01:06:32,599 --> 01:06:36,639
real person the way that you're reacting to any of this, Ethan,

1501
01:06:37,039 --> 01:06:40,480
but Grace is like, okay, cool, you're properly scared. And

1502
01:06:40,519 --> 01:06:43,159
then when I was feeling like the game was getting

1503
01:06:43,199 --> 01:06:44,639
too much for me and I was just like kind

1504
01:06:44,679 --> 01:06:49,280
of being too tense. Masterfully, it switches to Leon and

1505
01:06:49,360 --> 01:06:52,679
Leon just being a fucking himbo and just having a

1506
01:06:52,760 --> 01:06:55,039
line for every single thing.

1507
01:06:55,320 --> 01:06:56,480
Speaker 4: The thing that.

1508
01:06:56,639 --> 01:07:00,079
Speaker 3: Killed me was I won't say specifically the circumstances, but

1509
01:07:00,119 --> 01:07:03,039
basically there's a scene where like he comes across a

1510
01:07:03,079 --> 01:07:07,280
horror scene like just death, Like some of the gory's

1511
01:07:07,320 --> 01:07:09,920
just bodies and stuff you can imagine, and he watches

1512
01:07:09,960 --> 01:07:11,800
a video of what happened kind of that event horizon

1513
01:07:11,840 --> 01:07:13,840
moment of like seeing what happened to the crew, and

1514
01:07:13,920 --> 01:07:19,119
it is just just fucking awful murder everything, and he

1515
01:07:19,199 --> 01:07:21,119
takes the thing out. He stops watching it and he

1516
01:07:21,199 --> 01:07:23,360
has a one liner for it. Thought I had a

1517
01:07:23,400 --> 01:07:24,159
short fuse.

1518
01:07:29,920 --> 01:07:30,639
Speaker 2: It just stop.

1519
01:07:31,119 --> 01:07:34,960
Speaker 6: It's great when doctor the chainsaw, like I won a

1520
01:07:35,000 --> 01:07:37,519
second opinions, Like.

1521
01:07:37,480 --> 01:07:40,000
Speaker 1: Mike, you were so upset during that launch stream when

1522
01:07:40,079 --> 01:07:42,840
Leon didn't do anything to save that nurse.

1523
01:07:43,119 --> 01:07:45,760
Speaker 2: Oh yeah, is that that? That's like that one nurse

1524
01:07:45,800 --> 01:07:47,719
that you meet when you walk into the clinic. Yeah,

1525
01:07:47,800 --> 01:07:50,440
won't push open the door just as I chasaw. I

1526
01:07:50,440 --> 01:07:58,760
feel like she's like whoa Like assip power is like

1527
01:07:58,880 --> 01:08:01,559
very slow car running over the guy scene. Yeah right,

1528
01:08:01,880 --> 01:08:03,599
it's like I'd like to help you, but you're not

1529
01:08:03,639 --> 01:08:04,760
a main character.

1530
01:08:06,599 --> 01:08:09,159
Speaker 3: Of Leo Vader and Jacob Geller. And there's the part

1531
01:08:09,159 --> 01:08:11,320
where there's that boss character who's in the office. He's

1532
01:08:11,320 --> 01:08:14,639
like you're fired, fire and they just use the requiem

1533
01:08:14,679 --> 01:08:17,800
on them and it is just the whole room is

1534
01:08:17,880 --> 01:08:19,680
fucking splattered and it is just.

1535
01:08:21,880 --> 01:08:23,840
Speaker 2: He's the big gun, and when you use that gun,

1536
01:08:24,119 --> 01:08:26,199
you feel like you use the thing that should be on.

1537
01:08:26,199 --> 01:08:27,000
Speaker 4: The name of the title.

1538
01:08:27,239 --> 01:08:30,079
Speaker 2: It's just it affects you.

1539
01:08:30,199 --> 01:08:31,119
Speaker 1: It's crazy.

1540
01:08:31,159 --> 01:08:33,079
Speaker 5: It's it's like usually in these games you'll get like this,

1541
01:08:33,399 --> 01:08:36,920
like a super pistol, I forget what you would call it. Like, yeah,

1542
01:08:37,079 --> 01:08:39,600
it's like you get collected so many collectibles to get it.

1543
01:08:39,720 --> 01:08:41,840
Speaker 2: You're like, BUYE for a ton of mighty. This game's

1544
01:08:41,880 --> 01:08:43,560
like you get that from the start. It's just gonna

1545
01:08:43,560 --> 01:08:44,640
be hard to get amma for it.

1546
01:08:44,680 --> 01:08:45,600
Speaker 5: But have fun.

1547
01:08:46,359 --> 01:08:46,600
Speaker 4: Yep.

1548
01:08:46,920 --> 01:08:48,439
Speaker 2: And then it's like if you kind of do get

1549
01:08:48,439 --> 01:08:50,920
the the you know, the craftable stuff for it, you

1550
01:08:50,960 --> 01:08:53,239
can craft about eight or nine of those bullets in

1551
01:08:53,279 --> 01:08:55,760
that first section as Grace. Yeah, that comes in comes

1552
01:08:55,760 --> 01:08:57,039
in handy when you are trying to like, oh, I

1553
01:08:57,079 --> 01:08:58,479
need to clear a path to go to this place

1554
01:08:58,560 --> 01:08:58,960
or whatever.

1555
01:08:59,039 --> 01:09:01,800
Speaker 5: It's it's pretty kind of like the for the climax

1556
01:09:01,840 --> 01:09:04,720
of that section of the two. But it's fun because

1557
01:09:04,960 --> 01:09:07,319
like crowing on Grace, like you can get past the

1558
01:09:07,399 --> 01:09:09,800
zombies and a lot of times, you know they kind

1559
01:09:09,800 --> 01:09:11,640
of do what Rosie one does, where well killing a

1560
01:09:11,760 --> 01:09:14,199
zombie might have a consequence you might not want to

1561
01:09:14,239 --> 01:09:15,640
do that unless you're can do it in a sort

1562
01:09:15,680 --> 01:09:17,840
of very specific ways. A lot of times I am

1563
01:09:17,880 --> 01:09:20,319
just shooting them a leg and pushing them down and

1564
01:09:20,520 --> 01:09:21,680
running past them. Right.

1565
01:09:21,760 --> 01:09:24,800
Speaker 2: Yeah, there's like a few of the big chaser ones,

1566
01:09:25,199 --> 01:09:26,920
and you know, I love that there's like this kind

1567
01:09:26,920 --> 01:09:29,640
of instant killed stealth thing like this shot and for

1568
01:09:29,800 --> 01:09:31,640
like the one really big guy I did one like

1569
01:09:31,800 --> 01:09:34,720
wasn't enough too, still wasn't enough.

1570
01:09:34,479 --> 01:09:35,239
Speaker 4: Like this third one.

1571
01:09:35,319 --> 01:09:38,159
Speaker 2: Better kill this guy and I better get something pretty

1572
01:09:38,199 --> 01:09:40,640
cool for doing it. I did, and I did get

1573
01:09:40,680 --> 01:09:43,600
a charm like, Okay, fine, that feels nice, but you

1574
01:09:43,680 --> 01:09:45,800
also like it's clear like, oh, Leon could just take

1575
01:09:45,800 --> 01:09:47,760
that guy out. Later In fact, Leon did take out

1576
01:09:47,800 --> 01:09:50,680
like this butcher guide that I think people took out.

1577
01:09:51,760 --> 01:09:54,520
Speaker 6: Yeah, almost everyone.

1578
01:09:55,119 --> 01:10:01,239
Speaker 7: I was very ridiculous, and yeah, gosh it just and

1579
01:10:01,319 --> 01:10:04,840
also it looks so freaking good, such a such a

1580
01:10:05,000 --> 01:10:07,079
such a pretty looking game, like especially some of the

1581
01:10:07,159 --> 01:10:08,000
lighting stuff.

1582
01:10:08,359 --> 01:10:11,199
Speaker 5: If you're able to playing on PC, yeah, PC with

1583
01:10:11,239 --> 01:10:14,239
the with the What's funny was the second half the

1584
01:10:14,319 --> 01:10:17,039
Leos stuff was heavier than the first half. I actually

1585
01:10:17,039 --> 01:10:18,920
had to turn off the path based retarch same I

1586
01:10:18,920 --> 01:10:21,159
was switched to yeah when I was streaming it, but

1587
01:10:21,199 --> 01:10:25,079
it still looked really good there, so of course.

1588
01:10:25,359 --> 01:10:27,840
Speaker 2: But it runs really well and switched to just like

1589
01:10:28,000 --> 01:10:31,800
to reiterate stuff I've said elsewhere, surprisingly well, it's kind

1590
01:10:31,800 --> 01:10:33,600
of how I would describe it. There are those heavier

1591
01:10:33,600 --> 01:10:36,800
sections where there's more prolonged obvious frame drops, but the

1592
01:10:37,359 --> 01:10:40,079
you know, the gcn VRR screen really helps a lot

1593
01:10:40,159 --> 01:10:42,239
of times when whenever it dips from like sixty to fifty,

1594
01:10:42,279 --> 01:10:46,640
I didn't notice in handheld mode, especially in handheld mode.

1595
01:10:45,840 --> 01:10:46,399
Speaker 4: And then it run.

1596
01:10:46,439 --> 01:10:48,239
Speaker 2: It does run at sixty a lot of the time,

1597
01:10:48,439 --> 01:10:49,640
Like you know, this is not one of those ones

1598
01:10:49,640 --> 01:10:51,800
where it's like, oh it's it's a great switchboard, it's

1599
01:10:51,840 --> 01:10:54,359
locked at thirty. It's like, no, it's going but sixty

1600
01:10:54,359 --> 01:10:56,119
most of the time, and there's gonna just be an

1601
01:10:56,159 --> 01:10:59,600
occasional moment here or there, or the occasional section where

1602
01:10:59,600 --> 01:11:00,840
it's going to be noticeable and you.

1603
01:11:01,439 --> 01:11:02,279
Speaker 4: Get it, get over it.

1604
01:11:02,960 --> 01:11:04,840
Speaker 2: I'm not gonna say this is the definitive version that

1605
01:11:04,840 --> 01:11:06,880
people should play, but if it's where people want to play,

1606
01:11:06,880 --> 01:11:07,760
you're not gonna regret it.

1607
01:11:08,239 --> 01:11:10,720
Speaker 1: Yeah, Dan, I think you said may have been in

1608
01:11:10,760 --> 01:11:14,119
the review video and folks, if if you're still curious

1609
01:11:14,159 --> 01:11:16,760
and and on the fence about Resident Evil Requiem, go

1610
01:11:16,800 --> 01:11:19,760
read Dan's review. Great review, Go listen to the review

1611
01:11:19,960 --> 01:11:22,960
pod with a back larger. Oh, I can answer to that, now,

1612
01:11:23,920 --> 01:11:27,560
you can. I think like the comparison you made was like,

1613
01:11:28,079 --> 01:11:31,000
you know, we kind of need these like Will Smith

1614
01:11:31,039 --> 01:11:34,960
Hollywood blockbuster style movies, and I feel like we don't have,

1615
01:11:35,399 --> 01:11:39,760
at least in recent years, have like this pillar of

1616
01:11:40,000 --> 01:11:42,199
video games because we've just been mired with like a

1617
01:11:42,239 --> 01:11:45,720
lot of life service games and like the big sweeping

1618
01:11:45,800 --> 01:11:48,000
Triple A games from Sony.

1619
01:11:47,720 --> 01:11:50,920
Speaker 3: The Prestige they gotta wear Ragnarocks and The Last of

1620
01:11:51,000 --> 01:11:52,840
Us and all that. Like it's like, sure, there's basically

1621
01:11:52,840 --> 01:11:55,680
on your your Prestige TV versions of video games, but

1622
01:11:55,800 --> 01:11:58,319
like I kind of want dumber Triple A and this

1623
01:11:58,359 --> 01:12:02,079
is dumber Triple A. Yeah, positive big time, like again,

1624
01:12:02,399 --> 01:12:05,880
just the big ass dumb wild wild West Independence. You know,

1625
01:12:06,560 --> 01:12:09,279
like this is like Top Gun Maverick, Right, Yeah, give

1626
01:12:09,319 --> 01:12:11,840
me more of that end games, yes, where it's like

1627
01:12:12,359 --> 01:12:14,720
you know what to expect beat by beat, but you

1628
01:12:14,760 --> 01:12:17,880
were still on the edge of your seat having a

1629
01:12:17,920 --> 01:12:18,920
fantastic time.

1630
01:12:20,399 --> 01:12:25,159
Speaker 1: Exactly. Yeah, any other thoughts before we had to break gang,

1631
01:12:25,399 --> 01:12:25,960
just like I.

1632
01:12:25,920 --> 01:12:28,199
Speaker 5: Don't just spoils, but like, going towards the end, I

1633
01:12:28,279 --> 01:12:30,479
kind of had like two complaints I would say with

1634
01:12:30,479 --> 01:12:32,359
the story, and then both of them actually were sort

1635
01:12:32,399 --> 01:12:35,000
of resolved from me. Oh that's nice too, So I

1636
01:12:35,079 --> 01:12:38,199
just don't know. At the end, I walked away very satis,

1637
01:12:38,439 --> 01:12:40,520
very happy. I kind of just do want to just

1638
01:12:40,880 --> 01:12:41,960
jump back in and play again.

1639
01:12:42,039 --> 01:12:44,600
Speaker 4: Did you guys there's multiple innians. Do you guys do both?

1640
01:12:44,800 --> 01:12:45,520
Speaker 1: I did?

1641
01:12:45,560 --> 01:12:49,199
Speaker 3: It was I've never seen a more clear thing that like,

1642
01:12:49,199 --> 01:12:50,800
oh that was the bad one.

1643
01:12:51,079 --> 01:12:51,720
Speaker 4: That was.

1644
01:12:53,880 --> 01:13:01,800
Speaker 2: That was the second time. Yeah, the material So it's

1645
01:13:01,920 --> 01:13:05,079
just like, yeah, this one person said to do this,

1646
01:13:05,119 --> 01:13:05,560
I'll do that.

1647
01:13:05,600 --> 01:13:08,399
Speaker 3: I guess, did well any of you guys about lose

1648
01:13:08,439 --> 01:13:09,920
your mind at one point when you're going to the

1649
01:13:09,920 --> 01:13:12,600
police station when you could have sworn you heard saw something?

1650
01:13:12,680 --> 01:13:16,880
You saw it okay, looking around like sw like I

1651
01:13:16,960 --> 01:13:18,399
hit record on my PlayStations, Like.

1652
01:13:18,399 --> 01:13:19,479
Speaker 5: What the fuck did I?

1653
01:13:19,479 --> 01:13:22,039
Speaker 2: I will say that particular guess something I would have

1654
01:13:22,079 --> 01:13:23,760
expected her to, like if you play the game for

1655
01:13:23,880 --> 01:13:26,199
the fourth time, this happens and no, it was just

1656
01:13:26,560 --> 01:13:27,960
this thing happening and it.

1657
01:13:27,960 --> 01:13:30,159
Speaker 5: Was relatively easy to interest you. I'm like, what the

1658
01:13:30,199 --> 01:13:34,720
hell that? Yeah, it's interesting just how Residi will to

1659
01:13:35,479 --> 01:13:38,359
like code. This game is the Resuvil two sequel really

1660
01:13:38,600 --> 01:13:41,600
in so many ways, Like you know it has Leon

1661
01:13:41,680 --> 01:13:44,880
but Resie before not really mentioned plot wise, and after

1662
01:13:44,960 --> 01:13:46,840
doing like seven and eight, it was kind of its

1663
01:13:46,840 --> 01:13:49,720
own almost separate thing with the mold and a lot

1664
01:13:49,760 --> 01:13:52,319
of different characters. It is neat to have things once

1665
01:13:52,359 --> 01:13:56,199
again kind of be like Umbrella and the t virus.

1666
01:13:56,319 --> 01:14:00,000
Raccoon City is kind of quote to be very rare,

1667
01:14:00,119 --> 01:14:01,000
is it? In Evil?

1668
01:14:01,520 --> 01:14:03,600
Speaker 3: It's funny with the Umbrella stuff because it's like I

1669
01:14:03,640 --> 01:14:05,239
was going back through some lower stuff and it's like,

1670
01:14:05,239 --> 01:14:07,439
all right, there was like good Umbrella at one point,

1671
01:14:07,479 --> 01:14:11,520
like blue Umbrella that like he's gotten rid of that

1672
01:14:11,520 --> 01:14:15,560
that the whole company Maybe just throw that branding in

1673
01:14:15,560 --> 01:14:18,439
the trash there, but like Chris Umbrella, but the good

1674
01:14:18,479 --> 01:14:19,399
one ever made?

1675
01:14:20,319 --> 01:14:21,880
Speaker 6: Were we work with good Blackwater?

1676
01:14:22,079 --> 01:14:22,279
Speaker 4: Yeah?

1677
01:14:22,359 --> 01:14:26,479
Speaker 2: Yeah, see squashed because of Blue.

1678
01:14:26,800 --> 01:14:27,760
Speaker 5: It's all different.

1679
01:14:28,840 --> 01:14:31,800
Speaker 1: Maybe get rid of it? Yeah, just anything else?

1680
01:14:31,920 --> 01:14:35,319
Speaker 5: How about that? I think it was because was like

1681
01:14:35,600 --> 01:14:37,840
a lot of good what a good branding and a

1682
01:14:39,279 --> 01:14:41,960
merchandising opportunities with umbrella. How do we keep.

1683
01:14:43,680 --> 01:14:47,199
Speaker 1: Not gonna lie? Though? After beating r E nine, I

1684
01:14:47,239 --> 01:14:49,880
have a hankering for more isident Evil, and I think

1685
01:14:49,880 --> 01:14:53,159
it can only be satiated with six because I've never

1686
01:14:53,239 --> 01:14:53,840
played six.

1687
01:14:53,880 --> 01:14:57,359
Speaker 3: I never played that is the one when I was

1688
01:14:57,359 --> 01:14:59,359
playing like the co op stuff with Kayla and we

1689
01:15:00,039 --> 01:15:02,239
you know, even like for all of its faults, five

1690
01:15:02,319 --> 01:15:04,520
is still a fun co op fine, you know, yeah?

1691
01:15:04,520 --> 01:15:05,000
Speaker 1: I like five.

1692
01:15:05,199 --> 01:15:06,880
Speaker 3: We went onto six and it's like there are those

1693
01:15:06,920 --> 01:15:08,880
four different campaigns and we did one of them. I

1694
01:15:08,880 --> 01:15:10,800
think we might have done the Leon one and it's like,

1695
01:15:10,840 --> 01:15:12,000
this fucking sucks.

1696
01:15:12,600 --> 01:15:14,680
Speaker 1: Are they all available from the start or do you

1697
01:15:14,720 --> 01:15:16,359
have to beat one to access another thing?

1698
01:15:16,439 --> 01:15:18,720
Speaker 3: I think there's three of them and then there's like

1699
01:15:18,760 --> 01:15:21,640
a four to five order or something. But it's just

1700
01:15:21,720 --> 01:15:23,960
like an everybody in the pool. Here's every character you've

1701
01:15:23,960 --> 01:15:27,119
ever heard of it. Here's like Wesker's kid, and it's like, okay, great.

1702
01:15:28,079 --> 01:15:32,039
Speaker 1: But like there may be enough of us to tackle

1703
01:15:32,159 --> 01:15:33,159
each campaign.

1704
01:15:33,680 --> 01:15:38,039
Speaker 6: Oh god, yeah, get on there.

1705
01:15:38,640 --> 01:15:39,239
Speaker 4: The other Jill.

1706
01:15:39,840 --> 01:15:41,600
Speaker 1: My thing is that, Yeah.

1707
01:15:41,720 --> 01:15:43,159
Speaker 5: My thing is I just kind of want to play

1708
01:15:43,279 --> 01:15:45,359
all the main lines. I haven't now, which is at

1709
01:15:45,359 --> 01:15:49,760
this point original two, original, three, Coke Veronica zero and six.

1710
01:15:50,079 --> 01:15:53,239
Speaker 6: I don't those are the exact same ones. I haven't.

1711
01:15:53,319 --> 01:15:56,720
Speaker 3: Yeah, oh yeah, one, two, three, zero Coke Veronica, co

1712
01:15:56,840 --> 01:15:58,039
Veronica I got right at the end, but I got

1713
01:15:58,079 --> 01:15:59,640
sucked over in my save files.

1714
01:15:59,680 --> 01:16:00,720
Speaker 1: But I've heard that I.

1715
01:16:00,640 --> 01:16:02,800
Speaker 4: Played a lot of Code Veronica at my friend's house, right, But.

1716
01:16:02,760 --> 01:16:04,239
Speaker 5: No, it's like, you know, I hate doing it. If

1717
01:16:04,279 --> 01:16:06,680
I am going to meet, like, when's the next one?

1718
01:16:09,079 --> 01:16:09,359
Speaker 1: Sure?

1719
01:16:09,880 --> 01:16:11,560
Speaker 2: So that's you know, I didn't include in the news.

1720
01:16:11,560 --> 01:16:14,119
We could talk about it here. Code Veronica. It seems

1721
01:16:14,159 --> 01:16:17,800
to be like that will be the next remake. So

1722
01:16:18,000 --> 01:16:20,800
that's cool then that that'll happen probably pretty soon because

1723
01:16:20,800 --> 01:16:23,640
then apparently later this year, Capcom leadership is going to

1724
01:16:23,680 --> 01:16:26,479
do their Resident Evil Retreat, something they lasted in twenty

1725
01:16:26,520 --> 01:16:29,319
twenty three, where they decide, they get together and they

1726
01:16:29,359 --> 01:16:31,439
decide the next several years what Resident Evil is going

1727
01:16:31,479 --> 01:16:31,880
to look like.

1728
01:16:32,079 --> 01:16:35,119
Speaker 4: So this game is going to be.

1729
01:16:35,079 --> 01:16:38,800
Speaker 2: So successful that they will probably color a lot of

1730
01:16:38,840 --> 01:16:40,960
those conversations and they're like, what did we do right here?

1731
01:16:41,039 --> 01:16:41,960
And how do we do more of it?

1732
01:16:42,119 --> 01:16:42,479
Speaker 1: Yeah?

1733
01:16:42,560 --> 01:16:45,119
Speaker 5: And I'm glad what they didn't do with nine, which

1734
01:16:45,199 --> 01:16:46,600
is I think the thing a lot of thought they

1735
01:16:46,640 --> 01:16:49,359
were going to do was make a big open world game.

1736
01:16:49,560 --> 01:16:50,600
Speaker 4: It's so unnecessary.

1737
01:16:50,680 --> 01:16:52,079
Speaker 2: You could tell you could maybe look at some of

1738
01:16:52,079 --> 01:16:53,600
the Leon parts later in the game and be like,

1739
01:16:53,800 --> 01:16:55,399
maybe they were trying to do something here and they

1740
01:16:55,399 --> 01:16:56,119
pulled it way back.

1741
01:16:56,640 --> 01:16:59,439
Speaker 4: Whatever, they ended up doing way better than what they Right.

1742
01:16:59,640 --> 01:17:01,680
Speaker 5: There's more where Like there was a version of this

1743
01:17:01,760 --> 01:17:04,520
game that was like an open world Raccoon city thing,

1744
01:17:05,000 --> 01:17:06,640
and again, like there's a part of that here and

1745
01:17:06,760 --> 01:17:08,680
is the part that's more open and it is very good.

1746
01:17:09,000 --> 01:17:10,640
Speaker 2: But the best part of the game is still when

1747
01:17:10,680 --> 01:17:15,119
it's just so resident evil. You're in one big building

1748
01:17:15,159 --> 01:17:17,840
and you're clawing, scrunch your way to get this store

1749
01:17:17,960 --> 01:17:21,720
open and get past this zombie and figure out this puzzle.

1750
01:17:22,039 --> 01:17:24,600
And it's basically what the series was when it came

1751
01:17:24,640 --> 01:17:28,760
out in nineteen ninety six. And that is still super fun,

1752
01:17:28,800 --> 01:17:31,720
and they're still room for that, and yeah, I just

1753
01:17:31,840 --> 01:17:33,840
I hope that they kind of continue around the court.

1754
01:17:33,920 --> 01:17:37,640
Yeah doing like the more actiony stuff too, also super fun.

1755
01:17:37,680 --> 01:17:39,640
Whether to spice it in there or do a game

1756
01:17:39,720 --> 01:17:42,319
like that that also works. But they're in a really

1757
01:17:42,359 --> 01:17:44,680
good place for President right now. They've really figured that out,

1758
01:17:44,680 --> 01:17:47,640
and I don't need I don't need some huge shake

1759
01:17:47,720 --> 01:17:49,439
up to it again anytime soon.

1760
01:17:49,520 --> 01:17:49,680
Speaker 4: You Know.

1761
01:17:49,720 --> 01:17:52,920
Speaker 3: It's interesting, I said, Jesse Vitelly had a thing on Instagram,

1762
01:17:52,920 --> 01:17:54,680
and I like this theory he's got where it's like

1763
01:17:54,680 --> 01:17:57,279
they've got this kind of cycle of three games where

1764
01:17:57,319 --> 01:17:59,880
it's like one, two, three are all kind of classics

1765
01:18:00,079 --> 01:18:03,399
rival horror, and then by three it's kind of diminishing returns.

1766
01:18:03,399 --> 01:18:06,079
It's not bad, but it's like, Okay, reinventing this in

1767
01:18:06,239 --> 01:18:09,199
like four, sure, totally reinvents it. Five takes it further

1768
01:18:09,279 --> 01:18:11,560
with co op and stuff. Six gone a bit too far,

1769
01:18:11,800 --> 01:18:15,159
scrap it, Gotta do another trilogy. Here go totally reinvent

1770
01:18:15,159 --> 01:18:17,840
the wheel again with seven. Eight does a whole wacky

1771
01:18:17,880 --> 01:18:19,760
thing with like a weird fairy tale thing and everything.

1772
01:18:20,079 --> 01:18:22,640
Nine is like, it's probably the if we're talking three, six,

1773
01:18:22,680 --> 01:18:24,479
and nine. Nine is definitely the best of the Yes,

1774
01:18:24,640 --> 01:18:25,079
it's the.

1775
01:18:25,039 --> 01:18:27,359
Speaker 2: Best multiple three entry in the series.

1776
01:18:27,479 --> 01:18:30,000
Speaker 3: Yeah, yeah, but the one that like goes really hard

1777
01:18:30,039 --> 01:18:32,079
and goes really far in all of these things and

1778
01:18:32,199 --> 01:18:34,800
gameplay and stuff, and like he posits that, like, oh,

1779
01:18:34,800 --> 01:18:36,159
if they kind of keep up with this, maybe the

1780
01:18:36,159 --> 01:18:38,039
next one will be in a whole nother you know,

1781
01:18:38,079 --> 01:18:39,279
reimagining of what this could be.

1782
01:18:39,319 --> 01:18:42,279
Speaker 2: I mean, that's what those conversations will certainly be about.

1783
01:18:42,520 --> 01:18:45,760
I expect they come away from nine being like, not yet,

1784
01:18:45,880 --> 01:18:46,800
let's keep showing in this.

1785
01:18:46,760 --> 01:18:49,640
Speaker 3: Direction, right and three and six people were kind of

1786
01:18:49,680 --> 01:18:51,800
tired of it. Nine people love, but.

1787
01:18:51,840 --> 01:18:53,920
Speaker 1: All sports on board now, Yeah, I feel like there's

1788
01:18:53,960 --> 01:18:56,720
a lot of weight because the next one would be ten.

1789
01:18:57,119 --> 01:18:57,359
Speaker 4: Yeah.

1790
01:18:58,119 --> 01:19:02,920
Speaker 1: Yeah, It's like you gotta like, either you gotta get

1791
01:19:02,960 --> 01:19:05,399
off on all like all bells and whistles, or do

1792
01:19:05,439 --> 01:19:08,560
you take this as another soft reboot of everything.

1793
01:19:08,479 --> 01:19:10,319
Speaker 5: On the time the time they went like we gotta

1794
01:19:10,359 --> 01:19:11,960
do all the bells and whistles when we got a

1795
01:19:12,000 --> 01:19:15,239
resident evil sea. So maybe you almost kind of fight

1796
01:19:15,319 --> 01:19:17,680
that urge a little bit. I mean that's what felt like,

1797
01:19:17,920 --> 01:19:20,479
what did happen here is they threw everything in there

1798
01:19:20,560 --> 01:19:22,319
and then they got rid of every single bell and

1799
01:19:22,319 --> 01:19:24,600
whistle that fucking sucked. You could tell that they just

1800
01:19:24,600 --> 01:19:28,159
took an editor's a scalpel to this game and anything

1801
01:19:28,159 --> 01:19:30,439
that did not contribute to the feelings they wanted to have.

1802
01:19:30,560 --> 01:19:33,720
So it's like, okay, here's a long description or a

1803
01:19:33,800 --> 01:19:37,000
long cutscene. Well, cut that down to like a couple

1804
01:19:37,039 --> 01:19:38,800
of paragraphs. Cut that down to it just a quick

1805
01:19:38,880 --> 01:19:41,439
hit where they're going to have a quick conversation and

1806
01:19:41,520 --> 01:19:42,439
move on quickly.

1807
01:19:42,760 --> 01:19:43,520
Speaker 4: They could like.

1808
01:19:43,520 --> 01:19:46,520
Speaker 2: Have luxuriated in their success here and done too much

1809
01:19:46,640 --> 01:19:48,520
and you could just tell they know not to do

1810
01:19:48,560 --> 01:19:50,279
that anymore. It's really impressive act.

1811
01:19:50,640 --> 01:19:52,680
Speaker 5: You know what, even the remix are going to be

1812
01:19:52,720 --> 01:19:55,319
able to still you know, Coveronica zero. Those are going

1813
01:19:55,399 --> 01:19:57,960
to be very much the survival horror style ones. At

1814
01:19:58,000 --> 01:19:59,840
some point they're going to remake five and that's going

1815
01:19:59,880 --> 01:20:02,239
to be like the four remaking the Leo Suction's here,

1816
01:20:02,319 --> 01:20:05,199
just pure action again, So they're gonna be able to

1817
01:20:05,239 --> 01:20:07,960
bounce back and forth between these things. Just oh yeah,

1818
01:20:08,000 --> 01:20:11,600
through those then whatever. Ten is relatively easily Veronica.

1819
01:20:11,680 --> 01:20:15,920
Speaker 1: That's the one on the boat that No, that's that's revelation.

1820
01:20:16,039 --> 01:20:18,680
Speaker 5: This is this is a dream covering with Claire.

1821
01:20:20,159 --> 01:20:22,720
Speaker 2: That's very it's still very much in the vein of

1822
01:20:23,039 --> 01:20:27,119
Resident Evil one, two and three, Uh, without any like

1823
01:20:27,199 --> 01:20:29,479
being informed by what happened was happening. Kind at the

1824
01:20:29,520 --> 01:20:31,560
same time we had four, like four happened right like

1825
01:20:31,640 --> 01:20:34,239
very quickly after that. Uh, But it's like, Okay, this

1826
01:20:34,319 --> 01:20:36,560
is the culmination of everything that happened to one, two.

1827
01:20:36,479 --> 01:20:38,079
Speaker 4: And three. A lot of people really like it. A

1828
01:20:38,079 --> 01:20:39,920
lot of people are like, ah, that's a bit too much.

1829
01:20:40,039 --> 01:20:41,640
I thought it was okay, it's funny.

1830
01:20:41,640 --> 01:20:43,960
Speaker 3: I'm a huge sucker for like bad guys that you

1831
01:20:43,960 --> 01:20:46,760
thought were dead unexpectedly coming back, like twenty four used

1832
01:20:46,760 --> 01:20:48,760
to do this, and like, you know, all sorts of like,

1833
01:20:48,760 --> 01:20:50,640
oh god, we thought he was dead and Liquid Snake

1834
01:20:50,680 --> 01:20:53,319
died four hundred times or whatever, you know. And so

1835
01:20:53,319 --> 01:20:55,159
there's a part of me that, like, I always liked Wesker,

1836
01:20:55,680 --> 01:20:57,720
and there were parts in this where I was like, wait,

1837
01:20:57,920 --> 01:20:58,600
this is a new character.

1838
01:20:58,680 --> 01:20:59,319
Speaker 4: Is that that?

1839
01:20:59,600 --> 01:21:00,239
Speaker 1: Could that be Wesker?

1840
01:21:00,279 --> 01:21:01,359
Speaker 6: Are they're gonna bring back Wesker?

1841
01:21:01,479 --> 01:21:01,680
Speaker 1: You know?

1842
01:21:01,960 --> 01:21:03,119
Speaker 6: And I think I.

1843
01:21:03,000 --> 01:21:05,640
Speaker 3: Don't know if any character in the history of video

1844
01:21:05,680 --> 01:21:10,680
games has ever died harder than Albert Wesker, right right, Yes,

1845
01:21:10,760 --> 01:21:14,640
he was drowning in a volcano and then you're should.

1846
01:21:14,319 --> 01:21:15,399
Speaker 4: Come back because.

1847
01:21:17,319 --> 01:21:20,039
Speaker 3: Into both of his eyes while he's drowning in a volcano.

1848
01:21:20,199 --> 01:21:23,439
It's my favorite video kick that's maybe ever like.

1849
01:21:23,960 --> 01:21:27,279
Speaker 1: Because he died in such an extravagant way, He's still

1850
01:21:27,319 --> 01:21:28,239
alive in my head.

1851
01:21:28,439 --> 01:21:29,079
Speaker 5: I mean, that's the thing.

1852
01:21:29,239 --> 01:21:33,800
Speaker 3: They fucking Ripley and Alien three falls into a vat

1853
01:21:33,840 --> 01:21:34,399
of lava.

1854
01:21:34,439 --> 01:21:36,479
Speaker 1: They bring her back in resurrection. You can do it.

1855
01:21:36,640 --> 01:21:39,479
Speaker 6: That's that lavas never killed anyone. No, I don't say

1856
01:21:39,479 --> 01:21:39,800
that's true.

1857
01:21:39,840 --> 01:21:42,039
Speaker 5: I don't think Alien three and Alien Resurrection should be

1858
01:21:42,079 --> 01:21:45,119
anybody's north star for how they treat their media.

1859
01:21:45,600 --> 01:21:48,079
Speaker 3: Yeah, I would still be I would pop for Wesker

1860
01:21:48,119 --> 01:21:48,560
coming back.

1861
01:21:49,319 --> 01:21:53,720
Speaker 4: I think was wrestling is wrestling, so it should be dumb.

1862
01:21:54,359 --> 01:21:55,640
Speaker 2: This game was at its best when it was at

1863
01:21:55,640 --> 01:21:57,600
its dumbestuff.

1864
01:21:57,640 --> 01:21:59,159
Speaker 5: Maybe I could do like a full on spoiler casting

1865
01:21:59,199 --> 01:22:01,560
because I have more thoughts about some of that stuff

1866
01:22:02,439 --> 01:22:02,760
as well.

1867
01:22:02,840 --> 01:22:03,640
Speaker 4: But like sounds good.

1868
01:22:03,640 --> 01:22:06,039
Speaker 5: But I mean this is kind of like my argument

1869
01:22:06,039 --> 01:22:08,479
gets it. I think the new characters this game, we're great.

1870
01:22:08,560 --> 01:22:10,760
Grace is the best character we had on forever. The

1871
01:22:10,840 --> 01:22:14,239
voice acting fantastic. I really like Doctor as the villain

1872
01:22:14,680 --> 01:22:17,439
was awesome, fantastic. He was great. Yeah, and I'm like,

1873
01:22:17,479 --> 01:22:20,039
we can we can still do new characters. We have

1874
01:22:20,199 --> 01:22:22,239
to bring freaking Wesker back.

1875
01:22:22,319 --> 01:22:24,119
Speaker 2: It's fun to bring him back, like a Jill and

1876
01:22:24,159 --> 01:22:27,880
a That's not like the argument is like well, I

1877
01:22:27,880 --> 01:22:29,359
want Whisker instead of new characters.

1878
01:22:29,359 --> 01:22:30,680
Speaker 4: Like, obviously the new character is great.

1879
01:22:30,680 --> 01:22:32,720
Speaker 2: I just think, like be dumb in the fun way

1880
01:22:32,760 --> 01:22:35,079
that Resident Evil is often dumb in the fun way.

1881
01:22:35,119 --> 01:22:37,920
Speaker 1: But I get everyone has a different story, like if

1882
01:22:37,960 --> 01:22:41,399
Wester has a sequel hat you know, Oh yeah, Jill

1883
01:22:41,479 --> 01:22:43,560
too different for Jill.

1884
01:22:43,680 --> 01:22:46,000
Speaker 3: Right, we haven't had Jill since five and that's a

1885
01:22:46,039 --> 01:22:46,760
weird Jill.

1886
01:22:46,680 --> 01:22:50,800
Speaker 5: Well since three remake. I gyeah, five Jill sucked. So yeah,

1887
01:22:50,960 --> 01:22:53,239
I mean I hope we get Jill instead of Chris.

1888
01:22:53,279 --> 01:22:54,640
And Chris is all again Chris.

1889
01:22:54,680 --> 01:22:58,680
Speaker 2: I'm like Chris, Yeah, he should keep his role that

1890
01:22:58,720 --> 01:23:01,039
he's had recent where he just kind of shows up sometimes.

1891
01:23:01,359 --> 01:23:04,000
Speaker 5: Yeah, I mean I'd rather see a Cheva from five

1892
01:23:04,159 --> 01:23:04,560
back then.

1893
01:23:04,720 --> 01:23:06,359
Speaker 1: Actually yeah she should be She's awesome.

1894
01:23:06,399 --> 01:23:08,279
Speaker 5: Yeah yeah, yeah, like that would that would make me

1895
01:23:08,359 --> 01:23:12,119
pop more Rebecca and some even even give me Carlos

1896
01:23:12,119 --> 01:23:13,039
from three also.

1897
01:23:13,159 --> 01:23:16,680
Speaker 1: Actually, sure, I didn't know there there was this much Chris.

1898
01:23:16,760 --> 01:23:19,279
I don't even want to say hate, but like annoyance.

1899
01:23:19,479 --> 01:23:21,720
Speaker 5: He's just a lot of people like him. He's just

1900
01:23:21,720 --> 01:23:24,600
like he's just like go in, like he's that guy.

1901
01:23:25,720 --> 01:23:28,199
Speaker 2: Whatever you see him, your first thought is man, I

1902
01:23:28,239 --> 01:23:29,119
wish this was Leon.

1903
01:23:30,640 --> 01:23:34,119
Speaker 5: Yeah, Leon is there were a Balti's game where I'm

1904
01:23:34,119 --> 01:23:38,119
just like, I love you, Leon, I just like this.

1905
01:23:38,920 --> 01:23:41,279
Speaker 3: Yeah, there'd be multiple times we're like, Leon, my hero.

1906
01:23:44,119 --> 01:23:46,439
Realize how hard the tonal shifts are going to be.

1907
01:23:46,680 --> 01:23:48,520
Is when it first goes to Leon and it's like,

1908
01:23:48,560 --> 01:23:50,399
you know, you've been super scared his grace going through

1909
01:23:50,439 --> 01:23:52,399
the thing and everything, and the doctor is carrying the

1910
01:23:52,399 --> 01:23:56,800
doctor carrying Grace out just like hotel on the street,

1911
01:23:57,119 --> 01:24:01,159
like crowded, like Chicago ass street, just on the sidewalk

1912
01:24:01,199 --> 01:24:03,159
and everyone walking up be like, whoa, that's a nine

1913
01:24:03,159 --> 01:24:05,279
foot tall guy carrying a pasted out woman.

1914
01:24:05,319 --> 01:24:05,840
Speaker 6: This is bad.

1915
01:24:06,000 --> 01:24:08,439
Speaker 3: And he's just shooting them all with tranquilizer arts in

1916
01:24:08,439 --> 01:24:11,039
the middle of the road like okay, oh yeah. Leon

1917
01:24:11,119 --> 01:24:12,880
pulls up at his porse. I'm in for this.

1918
01:24:13,039 --> 01:24:16,199
Speaker 5: Let's do it, Hamilton, you got I want to just

1919
01:24:16,239 --> 01:24:19,039
play it again right now. It's great and it's so

1920
01:24:19,119 --> 01:24:19,640
freaking good.

1921
01:24:20,039 --> 01:24:22,920
Speaker 1: Folks at home, I think it's say to say, really

1922
01:24:22,960 --> 01:24:26,520
enjoy Resident Evil Requiem. We will be back with the

1923
01:24:26,600 --> 01:24:30,359
news right after this. Quick bricking bread more Berry, give

1924
01:24:30,439 --> 01:24:38,640
me more Berry's great. This is Jeff with.

1925
01:24:43,479 --> 01:24:46,479
Speaker 2: Out. Yeah, let's get into the news. I'm Jeff Grubb

1926
01:24:46,520 --> 01:24:49,279
and I'm with it. Let's see here. First, is the

1927
01:24:49,399 --> 01:24:52,960
Nintendo Indie World Showcase happened today. We talked over it,

1928
01:24:53,359 --> 01:24:56,520
thought it was pretty good. Had games like Densha Attack,

1929
01:24:56,720 --> 01:25:01,000
Moonlighter Too, Blighted which is a Metroid Vina game from

1930
01:25:01,119 --> 01:25:03,960
the team to Diguaca Melee, So that's exciting. Blue Prints

1931
01:25:04,399 --> 01:25:07,279
is coming to uh switch to now and Switch one

1932
01:25:07,279 --> 01:25:11,119
I believe uh it dropped today. It's available immediately. Other

1933
01:25:11,159 --> 01:25:15,439
games that were notable Heave Ho two, woodo Woodow Many

1934
01:25:15,439 --> 01:25:20,039
shoot Adventures also dropped on to Switch today. Rot Wood

1935
01:25:20,399 --> 01:25:23,199
which is a Switch to Console exclusive Monster a multiplayer

1936
01:25:23,239 --> 01:25:26,600
monster Slayer game mixtape which we've talked about before. That's

1937
01:25:26,640 --> 01:25:28,520
coming to Switch as well. And then a bunch of

1938
01:25:28,560 --> 01:25:36,000
other games like Rottan which the patapon like YEP, Outbound

1939
01:25:36,199 --> 01:25:37,720
Unrailed two something we've played.

1940
01:25:38,399 --> 01:25:41,399
Speaker 4: Overall, pretty good showing for indie games on the Switch

1941
01:25:41,439 --> 01:25:43,600
to nothing mind blowing, a lot of stuff we've known

1942
01:25:43,640 --> 01:25:46,279
about from other platforms or just straight up ports from

1943
01:25:46,279 --> 01:25:47,800
other platforms.

1944
01:25:48,279 --> 01:25:51,479
Speaker 5: Butt to have on Switch Yep, Yeah, and Blueprints Sky

1945
01:25:51,479 --> 01:25:54,640
I love Blueprints have more people playing Mini shoot Adventures

1946
01:25:54,640 --> 01:25:57,840
and Blueprints makes me happy, and I want to mind

1947
01:25:57,840 --> 01:25:59,119
replaying both of those games.

1948
01:25:59,279 --> 01:26:03,279
Speaker 1: Honestly, I think, Yeah, it's pretty huge for a game

1949
01:26:03,319 --> 01:26:05,319
like Densha Attack to get this platform.

1950
01:26:05,920 --> 01:26:08,079
Speaker 2: Yeah, it opened up the show too. Yes, that's a

1951
01:26:08,079 --> 01:26:10,720
good point again, like y'all.

1952
01:26:10,479 --> 01:26:13,199
Speaker 1: Got to check out the demo. It's just so Bonker's

1953
01:26:13,359 --> 01:26:14,520
parentheses positive.

1954
01:26:15,119 --> 01:26:17,079
Speaker 2: The demo is on switch to now, so I was

1955
01:26:17,079 --> 01:26:18,439
actually thinking I might just check it out.

1956
01:26:18,479 --> 01:26:19,760
Speaker 4: There, pretty easy to do.

1957
01:26:19,880 --> 01:26:24,119
Speaker 3: So I'm curious about Blighted because that is uh drink box,

1958
01:26:24,279 --> 01:26:25,800
and I've liked a lot of their stuff in the past.

1959
01:26:25,840 --> 01:26:29,439
Nobody Saves the World and Guaca Melee, Mutant Blobs Attack.

1960
01:26:30,039 --> 01:26:32,479
They made good stuff, So I'm curious about that one. Yeah,

1961
01:26:33,359 --> 01:26:37,199
you love being too, so do you love being Blighted?

1962
01:26:39,760 --> 01:26:42,119
Speaker 4: Yeah, that's what he's always saying to us. All right.

1963
01:26:42,199 --> 01:26:46,159
Speaker 2: Yeah, so overall Nintendo coming with these showcases. Everyone still

1964
01:26:46,159 --> 01:26:49,479
wondering where the big general direct is. I'm still the

1965
01:26:49,520 --> 01:26:52,039
opinion we don't get anything of that sort until after

1966
01:26:52,199 --> 01:26:54,880
at least Mario Day and maybe even after the Mario

1967
01:26:54,960 --> 01:26:57,680
movie comes about a month from now, about a month

1968
01:26:57,680 --> 01:27:01,279
out for really, Yeah, it's early it's April first, actually,

1969
01:27:01,279 --> 01:27:05,239
so it's less than a month. There we go, all right,

1970
01:27:05,880 --> 01:27:10,760
Up next, Sony Santa Monica is apparently going to expand

1971
01:27:10,880 --> 01:27:12,920
the God of War franchise.

1972
01:27:12,399 --> 01:27:14,359
Speaker 4: Into an MCU like thing.

1973
01:27:15,319 --> 01:27:19,279
Speaker 2: Sony's Santa Monica studio is reportedly building on the God

1974
01:27:19,319 --> 01:27:22,399
of whar we'ren't Universe with Corey Barlog's next game, the

1975
01:27:22,479 --> 01:27:23,319
unannounced project.

1976
01:27:23,359 --> 01:27:24,680
Speaker 4: We haven't heard anything about it.

1977
01:27:25,520 --> 01:27:27,920
Speaker 2: We've heard previously that it's going to take place in

1978
01:27:28,079 --> 01:27:31,359
a familiar franchise, but it might as well feel like

1979
01:27:31,479 --> 01:27:35,439
a new intellectual property. Now we have a few more details.

1980
01:27:35,479 --> 01:27:40,119
For example, it might star Fay, who was Crados's wet

1981
01:27:40,159 --> 01:27:42,760
wife played by Deborah Ann Woll.

1982
01:27:42,640 --> 01:27:43,159
Speaker 4: In the games.

1983
01:27:43,840 --> 01:27:47,279
Speaker 2: And yeah, and it's going to be more action y

1984
01:27:47,880 --> 01:27:49,800
and this is this is the reporting. None of this

1985
01:27:49,840 --> 01:27:55,439
is confirmed, but yeah, okay, that sounds pretty interesting to me,

1986
01:27:55,640 --> 01:27:58,399
especially of it going in a more action y direction,

1987
01:27:59,239 --> 01:28:01,199
because it's like, yeah, I'd like those God War twenty

1988
01:28:01,239 --> 01:28:04,079
eighteen games just fine, but I prefer the action ones

1989
01:28:04,520 --> 01:28:06,800
and the idea of like taking everything they learned from

1990
01:28:06,840 --> 01:28:10,319
twenty eighteen and Ragnarok and applying that to a game

1991
01:28:10,319 --> 01:28:13,119
that is explicitly supposed to be a more action focused

1992
01:28:13,159 --> 01:28:14,239
take on this universe.

1993
01:28:14,880 --> 01:28:18,439
Speaker 4: Cool. Uh, when you guys hear this, what do you think?

1994
01:28:18,920 --> 01:28:22,039
Speaker 5: I think the one thing I'm skeptical of here is

1995
01:28:22,039 --> 01:28:25,279
how this isn't going to kind of feel familiar. I mean,

1996
01:28:25,359 --> 01:28:28,600
you know, Fay is very much this Norse person in

1997
01:28:28,640 --> 01:28:31,199
this Norse world. She's one of the the the you know,

1998
01:28:31,239 --> 01:28:33,479
the Norse Warriansah, yeah, she's one of those. She's from

1999
01:28:33,479 --> 01:28:35,680
the Giant realm at place we have been to in

2000
01:28:35,800 --> 01:28:38,680
these games. And I'm a little bit over like the

2001
01:28:38,720 --> 01:28:41,800
whole Norse God of War stuff. I'm a little bit

2002
01:28:41,800 --> 01:28:43,760
over Norse in general. My last say that all the

2003
01:28:43,800 --> 01:28:47,079
Norse mythology tete games, I'm gonna get a little bit.

2004
01:28:46,960 --> 01:28:50,359
Speaker 2: Like sor They're just they're just too human in my opinion.

2005
01:28:50,520 --> 01:28:51,119
Speaker 5: Exactly.

2006
01:28:51,399 --> 01:28:54,000
Speaker 2: It's like Ragnarok is this and a metaphor is and

2007
01:28:54,079 --> 01:28:58,479
an actual thing this time? Right, Like, Yeah, so Corey

2008
01:28:58,479 --> 01:29:00,760
Bog's very talented O in his team is obviously great.

2009
01:29:00,800 --> 01:29:02,960
Speaker 5: I bet they will make a good game. I guess

2010
01:29:03,000 --> 01:29:04,760
I wonder it's you know, it's not like it's like

2011
01:29:04,800 --> 01:29:08,359
these new God of War games are like thoughtful slow thinks.

2012
01:29:08,520 --> 01:29:11,680
They're very action focused as well, you know, I so, yeah.

2013
01:29:11,560 --> 01:29:14,560
Speaker 3: Maybe action focus. But Ragnarok kind of tilted things. Like

2014
01:29:14,880 --> 01:29:17,760
I considered God of War an action series and I

2015
01:29:17,800 --> 01:29:19,920
loved it for it in like twenty eighteen, I thought

2016
01:29:20,039 --> 01:29:22,880
was a great action game. By time Ragnarok came around,

2017
01:29:22,920 --> 01:29:25,079
it was kind of like, Okay, I don't really care

2018
01:29:25,119 --> 01:29:27,479
about this story. I would like more action than the

2019
01:29:27,479 --> 01:29:29,279
story here, you know, sure, I think.

2020
01:29:29,359 --> 01:29:34,039
Speaker 2: Like the RPG like adventure elements to the action adventures genre.

2021
01:29:34,640 --> 01:29:34,840
Speaker 5: Yeah.

2022
01:29:35,039 --> 01:29:37,079
Speaker 2: All I was meaning by action was could be maybe

2023
01:29:37,119 --> 01:29:37,880
more like the original.

2024
01:29:38,159 --> 01:29:41,279
Speaker 1: I wouldn't if it's any more like Valhalla at all,

2025
01:29:41,720 --> 01:29:44,600
because like Valhalla was like leaning into like a roguelike

2026
01:29:44,760 --> 01:29:46,000
ish experience, sir.

2027
01:29:46,319 --> 01:29:47,760
Speaker 4: I think I'm sure they will learn from that.

2028
01:29:47,840 --> 01:29:49,079
Speaker 5: My worry is that what they mean is just not

2029
01:29:49,119 --> 01:29:51,039
as many of the RPG elements and maybe some of

2030
01:29:51,039 --> 01:29:53,359
the pult song and stuff. But that's fine. I feel

2031
01:29:53,359 --> 01:29:56,399
like there's no way we get a Giant Triple A

2032
01:29:56,520 --> 01:30:00,279
Sony game that is not very story focused. Still, oh yeah,

2033
01:30:00,279 --> 01:30:00,880
it'll still.

2034
01:30:00,680 --> 01:30:02,920
Speaker 2: Have a lot of the story stuff for sure. Like, yeah,

2035
01:30:02,960 --> 01:30:04,920
that's the reason they're doing That's what I mean, that's

2036
01:30:04,960 --> 01:30:08,359
the whole idea here. Is spin up another character in

2037
01:30:08,439 --> 01:30:10,800
this same universe, have this game stand on its own,

2038
01:30:10,920 --> 01:30:14,039
but with obvious hooks to the wider universe, so that

2039
01:30:14,079 --> 01:30:16,760
you can then bring all those together later into one

2040
01:30:17,239 --> 01:30:19,000
super game or whatever I will.

2041
01:30:20,520 --> 01:30:21,079
Speaker 6: Trilogy.

2042
01:30:21,880 --> 01:30:23,560
Speaker 4: Yeah, well that's so happening.

2043
01:30:24,560 --> 01:30:26,960
Speaker 1: Not that I don't think that they can make a

2044
01:30:28,359 --> 01:30:31,159
good story or a good game following Fae if the

2045
01:30:31,239 --> 01:30:33,680
rumors are to be believed, but like and not that

2046
01:30:33,760 --> 01:30:37,479
I I ultimately knowing her fate. That's like, well, I

2047
01:30:37,479 --> 01:30:39,399
don't want to do this because I know she dies.

2048
01:30:40,239 --> 01:30:42,159
If they're going to go back into God of War,

2049
01:30:42,199 --> 01:30:45,680
I'd rather they just explore a different character in the universe,

2050
01:30:46,239 --> 01:30:50,239
or like, I don't know, do something with the treas,

2051
01:30:50,279 --> 01:30:52,479
do something with any of the other characters they were

2052
01:30:52,520 --> 01:30:54,199
going to, like we're going to do something with a trayas.

2053
01:30:54,279 --> 01:30:56,079
Speaker 2: That was going to be the Blue Point game where

2054
01:30:57,159 --> 01:31:01,039
each person played as a different aspect of a personality,

2055
01:31:01,520 --> 01:31:04,760
and that was gonna be the multiplayer characters online multiplayer game.

2056
01:31:05,000 --> 01:31:06,760
Speaker 5: That makes sense because they kind of definitely leave it

2057
01:31:06,800 --> 01:31:09,920
open for that. And Rangn and Rock well, I mean,

2058
01:31:10,960 --> 01:31:12,680
don't you think there's a bit of a worry of

2059
01:31:12,720 --> 01:31:14,680
God of War fatigue. We had that met opinion, which

2060
01:31:14,680 --> 01:31:16,560
grants that I've bet not many PEPs are gonna play.

2061
01:31:16,680 --> 01:31:19,319
It's gonna be the remake we're gonna get, certainly an

2062
01:31:19,359 --> 01:31:21,680
actual new Kratis God of War at some point. And

2063
01:31:21,720 --> 01:31:24,239
now even this game God of War spin off, and

2064
01:31:24,279 --> 01:31:26,119
there was supposed to be a live surface game. I

2065
01:31:26,239 --> 01:31:28,960
just it just seems like Sony is in the beating

2066
01:31:29,039 --> 01:31:31,319
the dead horse market, right, I mean, we got this

2067
01:31:31,399 --> 01:31:34,479
with Horizon already, and now God of What we got

2068
01:31:34,479 --> 01:31:36,479
it with Last of Us and it's five remakes.

2069
01:31:37,439 --> 01:31:39,239
Speaker 1: Well, I don't know, because like Horizon is like a

2070
01:31:39,279 --> 01:31:44,680
bigger franchise than any of us are familiar with, right.

2071
01:31:44,479 --> 01:31:46,279
Speaker 2: But like I mean to a certain extent, because a

2072
01:31:46,279 --> 01:31:47,960
lot of that is like it was bundled with the

2073
01:31:48,000 --> 01:31:50,199
cheapest version of the game console you can get. So

2074
01:31:50,239 --> 01:31:51,760
a lot of people own that game for sure, and

2075
01:31:51,800 --> 01:31:53,279
a lot of people do like it. But I don't

2076
01:31:53,279 --> 01:31:55,680
think it's like some order of magnitude beyond well I

2077
01:31:55,720 --> 01:31:57,119
was gonna say popular or anything else.

2078
01:31:57,399 --> 01:31:59,520
Speaker 1: I think God of War is still eclipses that in

2079
01:31:59,560 --> 01:32:03,079
terms of popularity and like brand name recognition. So I

2080
01:32:03,079 --> 01:32:06,119
don't know, maybe with the general audience they want more credos.

2081
01:32:06,439 --> 01:32:09,000
Speaker 2: Yeah, I mean, like, I think it will come down

2082
01:32:09,039 --> 01:32:12,000
to how different does this feel? But I don't think

2083
01:32:12,039 --> 01:32:15,119
that sort of disregards or discounts the appeal next making

2084
01:32:15,159 --> 01:32:17,279
to the idea of fatigue, because well, you know what,

2085
01:32:17,840 --> 01:32:20,239
Iron Man movie feels different than a Spider Man movie,

2086
01:32:20,239 --> 01:32:23,159
and yet I still had MCU fatigue after really liking

2087
01:32:23,199 --> 01:32:25,119
those movies for a really long time. At a certain point,

2088
01:32:25,119 --> 01:32:27,760
it's like I'm just done. I don't want this anymore.

2089
01:32:27,760 --> 01:32:30,199
I want to do something that feels different and more exciting,

2090
01:32:30,199 --> 01:32:31,920
and I'm not getting that from just the base level

2091
01:32:31,960 --> 01:32:35,359
of the stuff all coming from the same place, you know,

2092
01:32:36,199 --> 01:32:39,079
after playing Residentval Requiem, a game that like I can't

2093
01:32:39,119 --> 01:32:41,840
stop praising, it's like, yeah, could Sony do more stuff

2094
01:32:41,880 --> 01:32:43,800
like that? And I don't know if they can, and

2095
01:32:44,359 --> 01:32:45,520
doesn't seem to be the kind of game that they

2096
01:32:45,560 --> 01:32:47,960
would even approve of making in this moment.

2097
01:32:48,920 --> 01:32:51,039
Speaker 1: Like I feel like they had their chance with like

2098
01:32:51,239 --> 01:32:55,640
peak Last of Us Part one and two popularity that

2099
01:32:55,680 --> 01:32:58,640
they could have done more shorter contained side stories, and

2100
01:32:58,680 --> 01:33:01,439
ultimately they didn't do that, Like they kind of did

2101
01:33:01,439 --> 01:33:03,520
it with Miles Morales, but then haven't followed up on

2102
01:33:03,520 --> 01:33:05,079
that since right.

2103
01:33:04,960 --> 01:33:06,520
Speaker 4: And it's like you kind of hope that was going

2104
01:33:06,560 --> 01:33:07,800
to be a blueprint of sorts, but.

2105
01:33:08,159 --> 01:33:11,039
Speaker 5: It doesn't seem like like a blue point. He doesn't exist,

2106
01:33:11,159 --> 01:33:11,720
yes more.

2107
01:33:11,800 --> 01:33:14,479
Speaker 4: Who does? He was being shut down? Yep. Absolutely.

2108
01:33:14,760 --> 01:33:18,319
Speaker 2: Did you guys see that image of Credos or war

2109
01:33:18,359 --> 01:33:22,000
God an arrow boy from a joke from Jeff Backlar.

2110
01:33:22,279 --> 01:33:24,199
I think it looked like spirit Halloween costumes.

2111
01:33:24,479 --> 01:33:27,239
Speaker 1: Show looks like garbage, insane.

2112
01:33:27,439 --> 01:33:31,119
Speaker 2: Yeah, I mean like there's a possibility it looks better

2113
01:33:31,239 --> 01:33:34,119
with correct like uh uh, you know, theatrical lighting and

2114
01:33:34,159 --> 01:33:37,479
all this stuff, cinematic lighting. It's just I don't know,

2115
01:33:37,720 --> 01:33:40,399
it looks so cheap. I'm kind of excited because.

2116
01:33:40,159 --> 01:33:42,039
Speaker 5: It's like, oh, I hope the show looks like trash

2117
01:33:42,039 --> 01:33:42,760
because that'll make it.

2118
01:33:42,680 --> 01:33:45,279
Speaker 4: Fun to watch. But uh yeah, I don't know.

2119
01:33:45,279 --> 01:33:47,960
Speaker 1: It's it's something like, I know Credos has been a

2120
01:33:48,000 --> 01:33:51,680
white dude for forever, right, but then just seeing him

2121
01:33:51,680 --> 01:33:53,640
as like a white Oh, this is just the white.

2122
01:33:53,520 --> 01:33:55,479
Speaker 2: Dude now, huh he look this one looks like he's

2123
01:33:55,479 --> 01:33:58,560
from the Midwest, Like, yes, he does, look I guess

2124
01:33:58,600 --> 01:33:59,359
Chicago guy.

2125
01:34:00,119 --> 01:34:02,359
Speaker 3: Yeah, you know, is it because it's on like these

2126
01:34:02,359 --> 01:34:04,880
weird streaming services and stuff that people don't like, like,

2127
01:34:05,039 --> 01:34:08,319
for instance, Halo. I feel like during Halo's peak, everybody

2128
01:34:08,399 --> 01:34:09,880
was like, oh, gotta have a Halo movie or Halo

2129
01:34:09,960 --> 01:34:12,560
series like that would have been huge fucking news. And like,

2130
01:34:12,920 --> 01:34:15,800
I'm only vaguely aware that there is some sort of

2131
01:34:15,800 --> 01:34:17,199
Halo series that happened.

2132
01:34:18,079 --> 01:34:18,359
Speaker 5: Show.

2133
01:34:19,199 --> 01:34:24,479
Speaker 2: So that was Paramount Pluses, which subscribed to Yes, exactly,

2134
01:34:24,640 --> 01:34:26,439
that's like, what does that mean the most popular show

2135
01:34:26,439 --> 01:34:27,279
on Paramount Plus?

2136
01:34:27,319 --> 01:34:29,720
Speaker 4: What did it have to do to ten fifteen viewers?

2137
01:34:29,720 --> 01:34:30,359
Like exactly?

2138
01:34:30,439 --> 01:34:33,279
Speaker 3: So is it a show about master Chief in full

2139
01:34:33,319 --> 01:34:33,680
of Halo?

2140
01:34:33,880 --> 01:34:34,600
Speaker 4: Yeah?

2141
01:34:35,119 --> 01:34:38,079
Speaker 2: Yeah, but the yeah, to see his cheeks and in

2142
01:34:38,159 --> 01:34:41,520
it way? But yes, Like does any bang like one

2143
01:34:41,520 --> 01:34:43,119
of the Covenant aliens or something?

2144
01:34:43,199 --> 01:34:43,720
Speaker 4: I don't know.

2145
01:34:44,199 --> 01:34:46,119
Speaker 5: Yeah, No one's talking about it. He asked this helmet

2146
01:34:46,159 --> 01:34:47,359
off a lot. Oh they were.

2147
01:34:47,399 --> 01:34:50,000
Speaker 1: There's quite a lot discourse about people not liking Oh.

2148
01:34:49,920 --> 01:34:52,960
Speaker 3: Okay, yeah, okay, It's just that would be such huge news,

2149
01:34:52,960 --> 01:34:53,960
I feel like back in the day.

2150
01:34:53,960 --> 01:34:56,600
Speaker 6: But is it just the streaming?

2151
01:34:56,760 --> 01:34:59,319
Speaker 2: How do you feel about like like for Fallout, do

2152
01:34:59,319 --> 01:35:00,840
you feel like the those sort.

2153
01:35:00,680 --> 01:35:01,159
Speaker 1: Of I.

2154
01:35:02,680 --> 01:35:05,039
Speaker 6: Haven't seen any of these, but I feel like Fallout.

2155
01:35:05,079 --> 01:35:06,920
Speaker 3: I've heard people talk about it, and I feel like

2156
01:35:07,000 --> 01:35:09,840
people like Fallow people last of a show, you know,

2157
01:35:09,880 --> 01:35:11,199
Like I hear people talk about that, but that was

2158
01:35:11,520 --> 01:35:14,960
HBO and Fallout was what Amazon and maybe just a yeah.

2159
01:35:15,039 --> 01:35:16,920
Speaker 5: I mean, it's just there's so many of them, like

2160
01:35:16,960 --> 01:35:19,159
some breakthrough and a lot of them don't it Almost

2161
01:35:19,600 --> 01:35:22,119
that doesn't necessarily depend on what the franchise is. Like

2162
01:35:22,159 --> 01:35:24,159
the Twisted Metal show kind of broke through, even though

2163
01:35:24,399 --> 01:35:26,319
I haven't done anything with that forever and seemed like

2164
01:35:26,319 --> 01:35:27,680
they still don't plan to.

2165
01:35:28,359 --> 01:35:32,239
Speaker 1: Yeah, but then it has like three seasons now the

2166
01:35:33,039 --> 01:35:35,279
show does yeah, good for Joe.

2167
01:35:35,760 --> 01:35:37,680
Speaker 5: Yeah, And even the show seemed to have like a

2168
01:35:37,680 --> 01:35:40,199
second season people don't like as much even after the

2169
01:35:40,239 --> 01:35:45,600
first one is good. I certainly don't care. Like I've

2170
01:35:45,960 --> 01:35:47,840
I've seen the God of War TV show.

2171
01:35:47,880 --> 01:35:50,000
Speaker 2: It was called God of War. They played it in

2172
01:35:50,039 --> 01:35:52,039
between the sections where I was beating people up.

2173
01:35:52,119 --> 01:35:54,840
Speaker 5: Yes, And it looked much better in that video game,

2174
01:35:54,920 --> 01:35:58,600
because you know, having a guy who's ashen white and

2175
01:35:58,640 --> 01:36:02,319
with red stripes and wearing kind of you know, silly

2176
01:36:02,359 --> 01:36:05,760
looking Norse armor everywhere, it looks fine a video game.

2177
01:36:05,880 --> 01:36:08,000
It looks kind of fucking dumb in real life.

2178
01:36:09,119 --> 01:36:11,520
Speaker 1: Like it seems like they're trying to do too much

2179
01:36:11,640 --> 01:36:14,800
like the actual video game rather than make like uh

2180
01:36:15,319 --> 01:36:17,880
corrections to like what would make sense in real life.

2181
01:36:18,039 --> 01:36:18,239
You know.

2182
01:36:18,319 --> 01:36:20,359
Speaker 2: Yeah, I think you guys, you just need such a

2183
01:36:20,359 --> 01:36:22,800
good director of photography to make that whole thing work.

2184
01:36:22,840 --> 01:36:24,800
It has to like just look like a whole other

2185
01:36:24,840 --> 01:36:27,199
world at some point. Right now, this just looks like

2186
01:36:27,239 --> 01:36:28,880
someone went on the set and took a photo.

2187
01:36:28,600 --> 01:36:29,279
Speaker 4: Which they did.

2188
01:36:29,960 --> 01:36:32,399
Speaker 3: So I feel like even if they asked like Middle

2189
01:36:32,439 --> 01:36:34,920
Year Solid like a series or a movie like, I

2190
01:36:34,960 --> 01:36:36,720
would not be excited for. I think I would just

2191
01:36:36,760 --> 01:36:40,119
I would watch that one out of sheer morbid curiosity.

2192
01:36:40,520 --> 01:36:40,680
Speaker 4: You know.

2193
01:36:40,960 --> 01:36:43,239
Speaker 3: These other ones are just zero out of ten for

2194
01:36:43,319 --> 01:36:45,560
me in terms of interest level. You know, I would

2195
01:36:45,560 --> 01:36:49,079
say that Caslvania anime, the Caslvani anime was actually quite good.

2196
01:36:49,239 --> 01:36:49,800
Speaker 6: I like that one.

2197
01:36:49,880 --> 01:36:51,319
Speaker 4: Yeah, did you have you watched all of them?

2198
01:36:51,479 --> 01:36:58,079
Speaker 3: Yeah? Another series I didn't see, the other series, War series. Yeah, okay,

2199
01:36:58,199 --> 01:37:00,560
I watch the four seasons or whatever, and they were

2200
01:37:00,640 --> 01:37:00,960
very good.

2201
01:37:01,039 --> 01:37:03,199
Speaker 5: Okay, certainly somewhere it's like, oh they're making they're hanging

2202
01:37:03,239 --> 01:37:05,520
a live action Zona movie. I'm gonna see that, I

2203
01:37:05,560 --> 01:37:06,359
guess for sure.

2204
01:37:06,960 --> 01:37:10,439
Speaker 1: Like my assumption with like the Zelda movie is that

2205
01:37:10,439 --> 01:37:13,279
it would be more stylized after a while, right, and

2206
01:37:13,640 --> 01:37:16,560
maybe this will be as well. But I don't know it.

2207
01:37:16,720 --> 01:37:18,439
Speaker 4: Just you would hope, So I don't.

2208
01:37:18,720 --> 01:37:20,560
Speaker 1: I know it's God of War. But looking at that

2209
01:37:20,600 --> 01:37:23,119
photo just gives me a Sons of Anarchy vibe. Sure

2210
01:37:23,279 --> 01:37:26,920
that guy's from Sons of Anarchy, so probab that's why. Yep,

2211
01:37:28,199 --> 01:37:28,560
all right.

2212
01:37:28,600 --> 01:37:31,960
Speaker 2: Blue Point reportedly had a Bloodborne remake pitch rejected by

2213
01:37:32,039 --> 01:37:35,840
From Software, not by Sony. A bunch of reporting around

2214
01:37:35,880 --> 01:37:39,279
this happened over the week. PlayStation's Blue Point studio reportedly

2215
01:37:39,279 --> 01:37:42,000
pitched a remake. They did that a couple of times,

2216
01:37:42,359 --> 01:37:44,800
in the most recent time. Sony's like, yes, thumbs up,

2217
01:37:45,039 --> 01:37:47,039
it looks good. The money makes sense, Like we did

2218
01:37:47,079 --> 01:37:49,079
the math. The math makes sense. Let's go for it.

2219
01:37:49,119 --> 01:37:50,720
We just got to go check in with from and

2220
01:37:50,760 --> 01:37:54,880
they say, go fuck yourself. So this what's one of

2221
01:37:54,920 --> 01:37:56,600
the things they pitched that let to Blue Point not

2222
01:37:56,720 --> 01:37:58,720
having a project and then led to them closing down

2223
01:37:58,800 --> 01:38:01,920
or getting closed down next month. But yeah, this is

2224
01:38:02,239 --> 01:38:03,920
kind of right in line with what you know I've

2225
01:38:03,960 --> 01:38:06,199
been saying for years, this is frum Soft.

2226
01:38:06,119 --> 01:38:07,000
Speaker 4: Is the barrier here.

2227
01:38:07,199 --> 01:38:10,680
Speaker 2: I never knew exactly why. Over time, it's become a

2228
01:38:10,720 --> 01:38:13,199
little bit more clear that that they just want to

2229
01:38:13,239 --> 01:38:15,520
control it, which is what I heard originally. But it's like, okay,

2230
01:38:15,520 --> 01:38:17,319
well yeah, what does that look like? Can they like

2231
01:38:17,800 --> 01:38:19,840
work with another studio? And it's like, sounds like they

2232
01:38:19,960 --> 01:38:23,319
just don't want to work with another studio specifically because

2233
01:38:23,399 --> 01:38:25,359
Miyazaki does not want to and.

2234
01:38:25,239 --> 01:38:28,159
Speaker 5: That's right, And it sounds like they maybe didn't like

2235
01:38:28,279 --> 01:38:31,359
the Demon Soul's remake, which I hear that. I hear

2236
01:38:31,399 --> 01:38:33,199
that from like fans of Demonthals too, And I'm always

2237
01:38:33,199 --> 01:38:33,720
a little bit.

2238
01:38:33,640 --> 01:38:39,600
Speaker 2: Like, why not' well look what this monster like?

2239
01:38:39,640 --> 01:38:42,039
Speaker 5: Here? Look what looks like here? They changed it? I'm like, yeah,

2240
01:38:42,039 --> 01:38:44,000
because the one on the lest from the PS three.

2241
01:38:44,760 --> 01:38:48,880
Speaker 2: Yeah, right, So the interpretations of the monster designs is

2242
01:38:48,880 --> 01:38:53,319
the most common complaint whatever. I bet it's more complicated

2243
01:38:53,319 --> 01:38:55,039
than any of these things that, like any of these

2244
01:38:55,399 --> 01:38:59,000
fan theories about why Miyazaki specifically doesn't like it wants

2245
01:38:59,000 --> 01:39:01,359
to be the one whole holds the keys to Bloodborn

2246
01:39:01,399 --> 01:39:02,720
and then wants to be the one that actually does

2247
01:39:02,760 --> 01:39:06,119
all the work and don't we don't know all that

2248
01:39:06,319 --> 01:39:09,560
but blood Borne. Nothing's happening with Bloodborne because of this specifically,

2249
01:39:09,800 --> 01:39:12,720
So no remake, no remaster, no really really re release,

2250
01:39:12,840 --> 01:39:14,920
no port. Go get get it on PC, play it

2251
01:39:14,960 --> 01:39:16,880
on emulator, get sixty frames percent on that.

2252
01:39:16,880 --> 01:39:18,680
Speaker 5: That's the thing too. It's like everyone just like some

2253
01:39:18,720 --> 01:39:21,840
people want them to just remaster it. That's all people

2254
01:39:22,039 --> 01:39:25,000
really want. It doesn't even really need a remake. People

2255
01:39:25,119 --> 01:39:27,279
just want to play that game on modern systems at

2256
01:39:27,319 --> 01:39:30,279
sixty frames per second. And that doesn't seem like some

2257
01:39:30,760 --> 01:39:34,279
giant ask in. Okay, if if they want to be

2258
01:39:34,359 --> 01:39:36,840
kg over from software about another team coming and remake

2259
01:39:36,880 --> 01:39:39,359
their work, I suppose that is their privilege. They have

2260
01:39:39,520 --> 01:39:42,720
earned that at this point. But you're not gonna let

2261
01:39:42,720 --> 01:39:45,600
somebody come in and remaster the game, even not.

2262
01:39:45,920 --> 01:39:48,880
Speaker 2: I think part this is me speculating now, I don't know.

2263
01:39:49,079 --> 01:39:51,000
Part of me thinks so like it really is a

2264
01:39:51,039 --> 01:39:54,680
little bit about frustration with Sony because you know, they

2265
01:39:54,720 --> 01:39:57,479
go back to like they did Demon Souls, and then

2266
01:39:57,640 --> 01:39:59,359
Sony had that and they so they had to make

2267
01:39:59,439 --> 01:40:01,319
spin up a whole thing with Dark Souls so they

2268
01:40:01,319 --> 01:40:03,479
can kind of get control of their thing back and

2269
01:40:03,520 --> 01:40:05,359
then I wonder if they're like, it's the same thing

2270
01:40:05,359 --> 01:40:06,760
going to happen with blood Borne, and then the same

2271
01:40:06,800 --> 01:40:09,000
thing kind of happened with Bloodborne. I don't know why

2272
01:40:09,039 --> 01:40:11,199
they didn't, you know, foresee it going that way, right,

2273
01:40:11,279 --> 01:40:13,520
I mean they didn't go they went back to Sony.

2274
01:40:13,600 --> 01:40:14,159
Speaker 4: They went back.

2275
01:40:15,079 --> 01:40:16,960
Speaker 5: I mean they took the and I'd be like, well,

2276
01:40:16,960 --> 01:40:19,640
you know, PlayStation paid for It's a privilege, not necessarily,

2277
01:40:19,640 --> 01:40:21,479
but yeah, like you went back to Sony and had

2278
01:40:21,479 --> 01:40:23,960
them paid them to make that game. And again I'm

2279
01:40:23,960 --> 01:40:25,239
not saying if you don't want them to make and

2280
01:40:25,319 --> 01:40:27,600
you have that power to stop it, that's okay.

2281
01:40:27,800 --> 01:40:30,119
Speaker 2: But they specifically don't have that power is the thing,

2282
01:40:30,279 --> 01:40:32,760
and that's that's where cloud.

2283
01:40:32,560 --> 01:40:34,880
Speaker 5: To stop it is the cloud. The cloud, and if

2284
01:40:34,920 --> 01:40:36,760
you want to push that cloud again, you have earned

2285
01:40:36,760 --> 01:40:39,399
that to a point, that's okay. But like, come on,

2286
01:40:39,640 --> 01:40:42,640
let's let's let's all work together here and get people

2287
01:40:42,760 --> 01:40:45,079
away what they want, which is just to play that

2288
01:40:45,199 --> 01:40:48,119
game on modern platforms at sixty frames per second. That

2289
01:40:48,159 --> 01:40:49,960
shouldn't be some giant ask.

2290
01:40:50,920 --> 01:40:55,039
Speaker 2: Nope, yeah, that definitely not. PlayStation certainly wants to work

2291
01:40:55,039 --> 01:40:57,720
with from software again like that that that should be like,

2292
01:40:57,840 --> 01:41:01,680
that's not even speculations, just obvious to everybody. So they're

2293
01:41:01,720 --> 01:41:03,560
not going to take any chances on anything that could

2294
01:41:03,680 --> 01:41:05,399
ruin that relationship.

2295
01:41:05,479 --> 01:41:07,039
Speaker 4: And you know, I don't.

2296
01:41:06,800 --> 01:41:09,880
Speaker 2: Pretend to know what relationship ships are like in Japan specifically,

2297
01:41:09,880 --> 01:41:12,359
but I bet they take that sort of respect between

2298
01:41:12,359 --> 01:41:14,159
one another and not doing something that would step on

2299
01:41:14,159 --> 01:41:17,800
another company's toes pretty seriously. I think that's what Sony's

2300
01:41:17,800 --> 01:41:20,560
So Sony's probably just been extra cautious here when they

2301
01:41:20,600 --> 01:41:23,760
do something like say no. After Bluepoint says please say no.

2302
01:41:25,479 --> 01:41:28,720
Pokemon Wins and Waves was revealed, there was the Pokemon

2303
01:41:28,840 --> 01:41:33,159
Day on February twenty seventh. Just last week we talked

2304
01:41:33,159 --> 01:41:36,600
over that as well. Pokemon Wins and Waves is a

2305
01:41:36,680 --> 01:41:40,399
Nintendo Switch to exclusive that is coming out in twenty

2306
01:41:40,439 --> 01:41:42,520
twenty seven, so it will not be out for the

2307
01:41:42,560 --> 01:41:45,279
thirtieth anniversary year. Instead, they're taking a little bit of

2308
01:41:45,279 --> 01:41:47,960
extra time and they are not going to support the

2309
01:41:48,000 --> 01:41:51,680
Switch one a lot of like positive inclinations. They're really

2310
01:41:51,680 --> 01:41:53,720
taking it seriously about getting this game right. And then

2311
01:41:53,760 --> 01:41:56,840
it looked pretty good in these early trailers.

2312
01:41:57,319 --> 01:41:58,319
Speaker 4: How'd you feel about a jan.

2313
01:41:58,560 --> 01:42:02,720
Speaker 1: Yeah, very to hear that they're taking another year to

2314
01:42:02,800 --> 01:42:08,000
continue baking and marinating the game, just because you know, gosh,

2315
01:42:08,039 --> 01:42:11,479
what was the last one? Scartant Violet very rough upon launch,

2316
01:42:11,640 --> 01:42:13,600
and I know once the Switch two came out there

2317
01:42:13,600 --> 01:42:16,359
were a couple patches that improved things, but it wasn't

2318
01:42:16,479 --> 01:42:19,520
enough for me to like really want to re explore

2319
01:42:19,520 --> 01:42:22,319
the game. And you know, ZA was fairly good, and

2320
01:42:23,279 --> 01:42:26,319
with my expectations being very low, but I'm excited for

2321
01:42:26,359 --> 01:42:28,760
a brand new generation that is gonna only be on

2322
01:42:28,800 --> 01:42:33,199
the Switch to, so no, you don't have to factor

2323
01:42:33,239 --> 01:42:37,640
in anything where in factor in the Switch one and

2324
01:42:37,760 --> 01:42:41,000
any of that player base. I'm also excited that I

2325
01:42:41,119 --> 01:42:44,880
like these starters. I like a good fire dog. Also,

2326
01:42:45,119 --> 01:42:48,399
I'm a big fan of the setting. I've seen rewatched

2327
01:42:48,439 --> 01:42:51,439
the trailer a couple of times. Why because it's gonna

2328
01:42:51,479 --> 01:42:55,279
be my people this time. Man, it does look like

2329
01:42:55,720 --> 01:42:59,880
Southeast Asia is heavily influenced I've seen. Michael hym actually

2330
01:42:59,880 --> 01:43:02,760
has an article on IGN talking about the influences that

2331
01:43:02,800 --> 01:43:04,800
you can see the trailer. In the trailer a lot

2332
01:43:04,840 --> 01:43:10,359
of Philippines inspired rice patties, other geographical stuff that looks

2333
01:43:10,359 --> 01:43:13,359
like it could be pulled from Indonesia and Thailand. So

2334
01:43:13,479 --> 01:43:15,640
I'm just excited to see what this game will bring.

2335
01:43:16,159 --> 01:43:19,359
The bummer part for me is that how much it

2336
01:43:19,600 --> 01:43:24,479
heavily features older Pokemon. But I guess older Pokemon you're

2337
01:43:24,520 --> 01:43:26,960
just gonna use them to fill out like the regional Pokemon.

2338
01:43:27,079 --> 01:43:28,880
Speaker 5: Yeah, I mean they used to do the thing where

2339
01:43:28,920 --> 01:43:30,800
like some I can't remember what they do is where

2340
01:43:30,840 --> 01:43:33,840
some generations will be like it's only new Pokemon until

2341
01:43:33,880 --> 01:43:36,239
you beat the lead four and then old Pokemon populate

2342
01:43:36,279 --> 01:43:38,520
the world. I don't know if they ever do that

2343
01:43:38,640 --> 01:43:42,840
kind of thing again necessarily. Now there's so many old Pokemon. Yeah,

2344
01:43:42,960 --> 01:43:44,800
maybe each one will we'll bee a new generation. AD's

2345
01:43:44,800 --> 01:43:48,520
fifty of them they get sprinkled in there, but who knows.

2346
01:43:49,039 --> 01:43:51,279
Speaker 2: I hope they fifty is the optimal number, right of

2347
01:43:51,319 --> 01:43:52,920
like number of Pokemon that they should add for a

2348
01:43:52,960 --> 01:43:54,560
new one. These days, it's like they don't need to

2349
01:43:54,560 --> 01:43:56,279
do one hundred each time anymore for sure.

2350
01:43:56,640 --> 01:44:01,600
Speaker 1: Yeah. I am just hoping that Bond doesn't wind up

2351
01:44:01,600 --> 01:44:04,880
becoming a fire fighting type because we have too many

2352
01:44:04,920 --> 01:44:05,319
of those.

2353
01:44:05,600 --> 01:44:07,600
Speaker 5: We have too many, none of them should evolve into

2354
01:44:07,600 --> 01:44:09,560
a fighting type at the end. We don't need that,

2355
01:44:09,960 --> 01:44:12,319
not even I think there's too many dual types in

2356
01:44:12,359 --> 01:44:14,520
general now that at the at a certain point you

2357
01:44:14,600 --> 01:44:16,920
kind of need dual types, because why wouldn't you, there's

2358
01:44:16,960 --> 01:44:19,800
so many those options. Yeah, I do, goodness, and we'll

2359
01:44:19,800 --> 01:44:21,800
do kind of miss when that was a big luxury.

2360
01:44:21,800 --> 01:44:23,279
And usually if it was a dual type, there's always

2361
01:44:23,319 --> 01:44:27,000
the same ones of grass also being poison, or water

2362
01:44:27,239 --> 01:44:30,119
sometimes also being ice. A lot of times you just

2363
01:44:30,319 --> 01:44:32,520
here's a guy and he's just fire and that's his thing,

2364
01:44:32,600 --> 01:44:34,680
and that's okay too monotype.

2365
01:44:34,840 --> 01:44:37,439
Speaker 1: It's it's low key kind of good and competitive. So

2366
01:44:37,520 --> 01:44:38,479
I would also welcome that.

2367
01:44:39,119 --> 01:44:42,199
Speaker 5: Right, Well, fewer weaknesses, right Yeah.

2368
01:44:42,279 --> 01:44:44,399
Speaker 2: Austin Walker pointed out what pom bomb is going to

2369
01:44:44,439 --> 01:44:49,359
evolve into, and it's the big armored Pomeranian from What's

2370
01:44:49,439 --> 01:44:53,560
the what What's the Little Dark QRPG? From from back

2371
01:44:53,880 --> 01:44:55,600
back in the day, the one with all the Pomeranians

2372
01:44:55,640 --> 01:45:00,439
and stuff. Shoot, uh, the one with guy the guy

2373
01:45:00,520 --> 01:45:01,560
did music for Pokemon.

2374
01:45:01,600 --> 01:45:04,479
Speaker 4: He made the game. Oh Undertail, Undertail, thank you.

2375
01:45:04,520 --> 01:45:07,640
Speaker 2: I want to say, unknown, I'm like, that's a Pokemon, Yes,

2376
01:45:07,840 --> 01:45:09,800
the undertail Pomeranian armor guy.

2377
01:45:09,800 --> 01:45:13,560
Speaker 5: It's some of those pictures something more sci fi and

2378
01:45:13,640 --> 01:45:16,680
that what was blocking me there? Just sorry, I get it.

2379
01:45:16,760 --> 01:45:18,840
Speaker 1: The other thing I enjoy about the game is that

2380
01:45:18,920 --> 01:45:25,319
palmbond Oh cool Pomeranian bonfire Gekua geck aqua. And then

2381
01:45:25,439 --> 01:45:28,119
Brout is just like bird with eyebrows. Me.

2382
01:45:28,840 --> 01:45:30,479
Speaker 5: I like, I like browt a lot. I think I'm

2383
01:45:30,520 --> 01:45:31,680
going team Brown on this one.

2384
01:45:32,239 --> 01:45:33,279
Speaker 1: A little angry bird.

2385
01:45:34,039 --> 01:45:36,199
Speaker 5: Yeah, he is an angry bird, and I'm into that.

2386
01:45:37,199 --> 01:45:39,960
Speaker 2: Pokemon Company had a bunch of other announcements. Champions has

2387
01:45:40,000 --> 01:45:42,319
a release date that's coming, But really I want to

2388
01:45:42,359 --> 01:45:45,159
talk about the Pokemon Company releasing a mini game boy

2389
01:45:45,199 --> 01:45:49,680
that plays Pokemon music by swapping forty five different cartridges.

2390
01:45:49,800 --> 01:45:51,640
Speaker 1: They made hit clips, they.

2391
01:45:51,560 --> 01:45:52,479
Speaker 4: Made hit clips.

2392
01:45:52,520 --> 01:45:55,600
Speaker 2: They brought hit You don't just put in the one

2393
01:45:56,680 --> 01:45:59,600
and includes it comes in red and blue versions and

2394
01:45:59,640 --> 01:46:05,399
in dudes, forty five colored cartridges, each with uh a

2395
01:46:05,520 --> 01:46:08,840
singular one funo music track.

2396
01:46:08,960 --> 01:46:10,399
Speaker 1: Well this is what you guys used to have to

2397
01:46:10,439 --> 01:46:13,119
do with cassette tapes, right, God you could get so many,

2398
01:46:13,920 --> 01:46:15,960
so many songs on a cossette tape and then you

2399
01:46:16,039 --> 01:46:20,199
got a whole other side. Jan Oh sorry, guys, I

2400
01:46:20,199 --> 01:46:22,800
didn't mean offender be able.

2401
01:46:22,640 --> 01:46:24,439
Speaker 5: To like put some kind of storage device in there

2402
01:46:24,439 --> 01:46:28,079
that only holds one's song, right, it seems like a

2403
01:46:28,520 --> 01:46:29,039
I bet.

2404
01:46:28,880 --> 01:46:31,239
Speaker 4: It holds more than that. They're just limiting it.

2405
01:46:31,119 --> 01:46:35,119
Speaker 5: To why my god, growth uh sure.

2406
01:46:36,399 --> 01:46:37,640
Speaker 4: It looks like a game boy though.

2407
01:46:37,520 --> 01:46:40,920
Speaker 1: I already ordered it this. I saw a friend posting

2408
01:46:40,960 --> 01:46:43,520
that they saw this at the Nintendo San Francisco store.

2409
01:46:43,960 --> 01:46:45,840
That might make it. I might, I might go and

2410
01:46:45,920 --> 01:46:46,279
get it.

2411
01:46:46,479 --> 01:46:47,000
Speaker 5: Well, there you go.

2412
01:46:47,079 --> 01:46:49,199
Speaker 4: If you do unboxing. I want to. I want to.

2413
01:46:49,199 --> 01:46:50,520
I want to see you go through it and actually

2414
01:46:50,600 --> 01:46:51,600
use all these cartridges.

2415
01:46:52,359 --> 01:46:52,720
Speaker 5: All right.

2416
01:46:53,119 --> 01:46:56,640
Speaker 2: Sony confirms a major PS five Pro upgrade is rolling

2417
01:46:56,800 --> 01:46:59,760
out in some form today, and that was the day

2418
01:46:59,800 --> 01:47:02,640
that As It An Evil Requiem came out. They have

2419
01:47:02,840 --> 01:47:09,279
updated Pisser. PlayStation spectral resolution is getting updated everybody. And

2420
01:47:09,479 --> 01:47:11,279
this is the one we've kind of been waiting for

2421
01:47:11,279 --> 01:47:13,239
for a while because they worked with AMD.

2422
01:47:13,039 --> 01:47:13,680
Speaker 4: On this one.

2423
01:47:13,960 --> 01:47:17,439
Speaker 2: They shifted from an old version of AI upscaling of

2424
01:47:17,439 --> 01:47:20,359
machine learning upscaling to the new version that in Video

2425
01:47:20,399 --> 01:47:23,479
has been using for forever and AMD has been using recently,

2426
01:47:23,560 --> 01:47:26,159
and it's much better. Basically, it just enables the game

2427
01:47:26,159 --> 01:47:29,039
to tell what something should look like over time. And

2428
01:47:29,079 --> 01:47:31,439
that makes the image sharper. That's all you really need

2429
01:47:31,479 --> 01:47:35,800
to know. They launched it with Resident Evil Requiem excuse

2430
01:47:35,840 --> 01:47:38,920
me on PlayStation five Pro, So if you have a

2431
01:47:38,920 --> 01:47:41,479
Pro and you have a Requiem, you could see what

2432
01:47:41,479 --> 01:47:42,000
this looks like.

2433
01:47:42,119 --> 01:47:42,359
Speaker 4: Now.

2434
01:47:42,760 --> 01:47:45,239
Speaker 2: They will begin putting this into a bunch more games

2435
01:47:45,600 --> 01:47:46,640
next month, I believe.

2436
01:47:46,720 --> 01:47:48,039
Speaker 4: Yes, in March, I play.

2437
01:47:47,920 --> 01:47:50,960
Speaker 6: A stimal on my Pro. It wasn't ready you.

2438
01:47:51,000 --> 01:47:53,760
Speaker 2: Yes, you played it before this had launched it you

2439
01:47:53,760 --> 01:47:56,039
played a sub optimal version. You might as well have

2440
01:47:56,119 --> 01:47:58,079
just played garbagineview.

2441
01:47:59,199 --> 01:48:01,000
Speaker 5: Simple are saying that looks very good on the Pro.

2442
01:48:01,079 --> 01:48:03,399
Speaker 6: By the way, it's the Pro even before this update,

2443
01:48:03,479 --> 01:48:04,439
So I'm curious to try that.

2444
01:48:04,640 --> 01:48:07,319
Speaker 2: Yes, yeah, and this is going to really kind of

2445
01:48:07,840 --> 01:48:10,000
bring all that stuff home because it's like the PlayStation

2446
01:48:10,079 --> 01:48:12,439
five Pro was already pretty impressive in terms of its

2447
01:48:12,479 --> 01:48:14,920
hardware specs. You know, PS five already looks good, so

2448
01:48:14,920 --> 01:48:17,800
it's maybe sometimes hard to tell how the games were

2449
01:48:17,920 --> 01:48:20,359
visually improved. This will kind of like really seal the

2450
01:48:20,399 --> 01:48:22,479
deal in some ways. It was the missing piece of

2451
01:48:22,479 --> 01:48:25,720
the puzzle for the PS five Pro. All right, let's

2452
01:48:26,159 --> 01:48:29,319
do this one casting call, seemingly confirms Wolfenstein three is

2453
01:48:29,319 --> 01:48:33,119
coming and reveals new character. There was a leaked of

2454
01:48:33,199 --> 01:48:36,520
casting details for the project, which is code named Valkyrie.

2455
01:48:36,520 --> 01:48:38,640
At the moment, Valkyrie.

2456
01:48:38,199 --> 01:48:40,520
Speaker 4: Was the name of the movie, and I bet it's

2457
01:48:40,760 --> 01:48:43,880
history the Tom Cruise one, were there like a plot

2458
01:48:43,920 --> 01:48:44,399
to kill.

2459
01:48:44,319 --> 01:48:47,840
Speaker 2: Hitler a bunch of among a bunch of German soldiers,

2460
01:48:48,479 --> 01:48:50,239
So I bet that is a reference to something that

2461
01:48:50,319 --> 01:48:55,880
really did happen. Reportedly that this will corroborate this leaked

2462
01:48:55,960 --> 01:48:59,279
casting detail that a third Wolfenstein game is in production

2463
01:48:59,479 --> 01:49:02,560
at Machine Games following the completion of Indiana Jones and

2464
01:49:02,600 --> 01:49:04,479
the Great Circle, which they've moved on from now that

2465
01:49:04,479 --> 01:49:07,199
they've put it out everywhere and finished the DLC. The

2466
01:49:07,279 --> 01:49:11,279
casting call specifically is attached to the performance director for

2467
01:49:11,399 --> 01:49:14,960
the previous Machine Games title, so the person who oversaw

2468
01:49:14,960 --> 01:49:17,520
the performances in the previous game is back, it seems like,

2469
01:49:17,560 --> 01:49:19,800
and they're kind of starting that process up all over again,

2470
01:49:19,960 --> 01:49:22,119
which is why people are like, Okay, something is really

2471
01:49:22,119 --> 01:49:24,319
happening here. And then there's a new character named Sophia,

2472
01:49:24,560 --> 01:49:27,560
who is in an eight to eleven year old Ukrainian

2473
01:49:27,680 --> 01:49:30,159
orphan who bonds with bj Blaskwitz.

2474
01:49:31,000 --> 01:49:32,039
Speaker 4: Sounds like a good time to me.

2475
01:49:32,199 --> 01:49:35,319
Speaker 2: I kind of every little tidbit about this making this

2476
01:49:35,359 --> 01:49:39,600
game feel more and more real is It's very encouraging

2477
01:49:39,640 --> 01:49:41,640
to me because I was definitely at a low point

2478
01:49:41,680 --> 01:49:44,479
thinking we will never ever get this game, So now

2479
01:49:44,479 --> 01:49:46,680
that it feels more real than ever, that's fantastic.

2480
01:49:47,039 --> 01:49:49,720
Speaker 5: We need it, We do need it, and they'll they'll

2481
01:49:49,800 --> 01:49:50,119
nail it.

2482
01:49:50,159 --> 01:49:51,319
Speaker 4: I bet they'll really nail it.

2483
01:49:52,199 --> 01:49:57,119
Speaker 2: Video game preservation service myriant is shutting down. Myriant is.

2484
01:49:57,520 --> 01:49:59,159
That's what I've been using for a while now, and

2485
01:49:59,199 --> 01:50:00,720
it's one of those ones kind of kind of tried

2486
01:50:00,720 --> 01:50:03,000
to keep pretty low key because we didn't want this

2487
01:50:03,079 --> 01:50:03,479
to happen.

2488
01:50:03,800 --> 01:50:04,800
Speaker 4: It got too popular.

2489
01:50:04,880 --> 01:50:07,239
Speaker 2: In the last year or so, it was costing the

2490
01:50:07,239 --> 01:50:10,880
person who runs the site six thousand dollars out of pocket,

2491
01:50:10,960 --> 01:50:13,039
so he was getting I've had some donations and stuff

2492
01:50:13,079 --> 01:50:15,359
like that, and then after he spent all that, he

2493
01:50:15,439 --> 01:50:18,079
still had to spend six thousand dollars of his own

2494
01:50:18,199 --> 01:50:21,439
money to kind of keep things up and running. He

2495
01:50:21,560 --> 01:50:26,840
does somewhat credit AI and data centers causing the price

2496
01:50:26,920 --> 01:50:29,760
of RAM and storage to go up, and that's affected

2497
01:50:29,800 --> 01:50:33,439
him running the site. And this has led to a

2498
01:50:33,439 --> 01:50:35,119
bunch of people going Hey, we got to save all

2499
01:50:35,119 --> 01:50:37,000
of these excellent things on myriand because one of the

2500
01:50:37,000 --> 01:50:39,960
best things about it it's like full sets of ROMs

2501
01:50:40,000 --> 01:50:42,359
and ISOs, and it's not just the games, it's the

2502
01:50:42,359 --> 01:50:45,199
games from every region. And then it's like every demo

2503
01:50:45,279 --> 01:50:48,159
disc and every like behind the scenes like the PlayStation

2504
01:50:48,640 --> 01:50:51,239
a developer demo disc, the one they would send out

2505
01:50:51,239 --> 01:50:54,840
with like the net eurose or something that's on there

2506
01:50:54,920 --> 01:50:57,079
and say, oh man, just having all this in one

2507
01:50:57,119 --> 01:51:01,479
place was so important for for history, for kind of

2508
01:51:01,520 --> 01:51:03,840
like going back and looking at these things. To lose

2509
01:51:03,880 --> 01:51:06,039
that is very depressing. A bunch of people are trying

2510
01:51:06,039 --> 01:51:07,920
to mirror the site now, but that has led to

2511
01:51:08,000 --> 01:51:10,960
a bunch of competing projects. And that's on top of

2512
01:51:11,000 --> 01:51:13,960
everyone else just trying to download things. I might be

2513
01:51:14,000 --> 01:51:17,760
one of those people and down download speeds have just

2514
01:51:17,880 --> 01:51:20,079
cratered and you kind of can't get anything anymore. It

2515
01:51:20,079 --> 01:51:23,520
takes a long time to get like a a gd

2516
01:51:23,680 --> 01:51:28,119
RAM for the Dreamcast at this point. Uh yeah, this

2517
01:51:28,239 --> 01:51:30,119
is just what we know. These things kind of happen

2518
01:51:30,159 --> 01:51:32,880
a lot of times because of lawyers showing up. We

2519
01:51:33,159 --> 01:51:35,119
don't always think about the fact that a lot of

2520
01:51:35,119 --> 01:51:38,359
these projects do depend on one person doing the work

2521
01:51:38,479 --> 01:51:42,600
and spending the money, and they're often unsung and to

2522
01:51:42,640 --> 01:51:44,760
the point where, yeah, I don't I don't blame anyone

2523
01:51:44,800 --> 01:51:47,000
for not wanting to keep this up, although it is

2524
01:51:47,039 --> 01:51:49,319
going to be a great loss, so hopefully we're able

2525
01:51:49,319 --> 01:51:50,279
to replicate.

2526
01:51:49,920 --> 01:51:50,520
Speaker 4: It in some way.

2527
01:51:51,840 --> 01:51:56,880
Speaker 2: And then finally Fallout New Vegas remaster Hopium goes off

2528
01:51:57,039 --> 01:52:01,960
like Mount Vesuvius as Iron Galaxy ETAs is what's coming

2529
01:52:02,000 --> 01:52:05,600
next quote unquote with a very famous loading screen. So

2530
01:52:05,680 --> 01:52:08,279
basically they said they're having a meeting about what's coming

2531
01:52:08,279 --> 01:52:11,439
next for Iron Galaxy, and they posted an image about

2532
01:52:11,640 --> 01:52:15,640
this meeting on social media, and the image is a

2533
01:52:15,680 --> 01:52:20,000
picture of someone's computer with the Fallout sort of be

2534
01:52:20,199 --> 01:52:25,920
right back loading screen sort of thing. What the hell, Well,

2535
01:52:25,960 --> 01:52:27,119
you guys think it's happening.

2536
01:52:27,199 --> 01:52:29,960
Speaker 1: Before before we actually talk about this grub. Yeah, what

2537
01:52:29,960 --> 01:52:32,079
do the gimmicks think about volcanoes? Do they think it's

2538
01:52:32,079 --> 01:52:36,239
an eminent threat? Because you know, one day they're gonna

2539
01:52:36,239 --> 01:52:37,199
have to throw me in one.

2540
01:52:37,600 --> 01:52:40,000
Speaker 5: They doosur when you're seventy two.

2541
01:52:40,680 --> 01:52:44,399
Speaker 2: Right exactly to you know, placate the gods. No, they're

2542
01:52:44,439 --> 01:52:45,760
not too worried about it. I wonder how they feel

2543
01:52:45,800 --> 01:52:54,600
about quicksand oh yeah, yeah, yeah, Okay. I'm like, if

2544
01:52:54,600 --> 01:52:56,920
there's gonna be a remester of fall at New Vegas,

2545
01:52:56,920 --> 01:53:02,039
I feel like this isn't how it would be teased, right, agree, Yes,

2546
01:53:02,239 --> 01:53:04,239
I would like to play in that stuff, be very lockdown.

2547
01:53:04,239 --> 01:53:05,079
Speaker 6: I've always been curious.

2548
01:53:05,079 --> 01:53:06,399
Speaker 3: You seem to like it, and like I remember when

2549
01:53:06,439 --> 01:53:08,880
to launched, it was like super trusted, great game, and

2550
01:53:08,920 --> 01:53:11,640
the releast three to sixty was busted. So I just like, yeah,

2551
01:53:11,720 --> 01:53:13,720
those things where it's like I'm sure it'll get better

2552
01:53:13,720 --> 01:53:15,960
at a certain point. It sounds like it did, but

2553
01:53:16,000 --> 01:53:17,760
I never went back to play it, So I would

2554
01:53:17,760 --> 01:53:18,760
love to play a remaster this.

2555
01:53:18,880 --> 01:53:21,239
Speaker 5: Yeah, I mean if you played the original now you

2556
01:53:21,279 --> 01:53:23,640
know it's still going to run, well, it's just gonna

2557
01:53:23,680 --> 01:53:26,439
you know, TH's Fallout, those bethes, the games from that

2558
01:53:26,479 --> 01:53:29,359
time look a certain way. It doesn't necessarily bother me,

2559
01:53:29,479 --> 01:53:32,359
but certainly it would look better if they remade it.

2560
01:53:32,399 --> 01:53:35,119
And I don't have a problem with Iron Galaxy doing

2561
01:53:35,159 --> 01:53:37,479
I know some people have issues with Tonya's pro Skater

2562
01:53:37,520 --> 01:53:38,920
three plus four. I liked it.

2563
01:53:39,279 --> 01:53:41,640
Speaker 2: I mean he would just fucking hate Dave Lang.

2564
01:53:42,279 --> 01:53:43,239
Speaker 1: Yeah, just what it is.

2565
01:53:43,520 --> 01:53:49,039
Speaker 3: Yeah, sure, yeah, it's all too cool, just an equal.

2566
01:53:48,840 --> 01:53:54,119
Speaker 2: Pile of bones. Yeah, too quiet is what they do

2567
01:53:54,199 --> 01:53:57,560
say about tave Lang. That's right, Mike.

2568
01:53:57,600 --> 01:53:58,359
Speaker 4: I agree with you.

2569
01:53:58,439 --> 01:53:59,800
Speaker 2: The idea that this is the way that they would

2570
01:53:59,800 --> 01:54:01,359
tease it is the one thing that has me hung

2571
01:54:01,439 --> 01:54:04,800
up where it's like, I want to believe this does

2572
01:54:04,880 --> 01:54:07,079
make some sense. It feels like the kind of thing

2573
01:54:07,119 --> 01:54:10,680
that could have been scrapped together since the show got

2574
01:54:10,720 --> 01:54:14,159
really popular and Fallout is at its peak, and it's like, okay,

2575
01:54:14,239 --> 01:54:16,680
so get these guys to work on that stuff and

2576
01:54:16,720 --> 01:54:20,000
then have them tease it themselves in a very obvious

2577
01:54:20,000 --> 01:54:21,079
way on social media.

2578
01:54:21,159 --> 01:54:22,560
Speaker 4: That's yeah, that does fall apart.

2579
01:54:22,600 --> 01:54:24,000
Speaker 1: But I don't know.

2580
01:54:24,119 --> 01:54:25,920
Speaker 2: Maybe this is their plan. Maybe they don't want to

2581
01:54:25,960 --> 01:54:29,840
wait for their like SGF time frame to announce something

2582
01:54:29,880 --> 01:54:31,760
like that, and they're gonna just announce it as part

2583
01:54:31,800 --> 01:54:34,279
of you know, is the second season done? I bet

2584
01:54:34,319 --> 01:54:36,039
the second season must be done by now. So yeah,

2585
01:54:36,039 --> 01:54:37,920
I don't know if Yeah, it's just it's weird.

2586
01:54:38,000 --> 01:54:38,960
Speaker 4: I'm not sure what to think.

2587
01:54:40,000 --> 01:54:42,079
Speaker 2: All right, jan that does it for the News. I'm

2588
01:54:42,079 --> 01:54:43,600
handing the show back over to you.

2589
01:54:44,239 --> 01:54:46,520
Speaker 1: Wonderful. We're going to take another quick pricking break and

2590
01:54:46,560 --> 01:54:49,439
we'll be back with emails and the news, not the

2591
01:54:49,479 --> 01:54:50,800
news super chats.

2592
01:54:51,079 --> 01:54:51,840
Speaker 4: Right after this.

2593
01:55:00,399 --> 01:55:03,840
Speaker 2: Emails, I'm writing an email real quick to you, Jan Hey,

2594
01:55:04,079 --> 01:55:05,680
you got none of you guys on this week's episode

2595
01:55:05,720 --> 01:55:07,439
talked about playing the Marathon Server Slam.

2596
01:55:07,479 --> 01:55:09,520
Speaker 4: Did anyone play the Marathon Server Slam?

2597
01:55:10,199 --> 01:55:15,199
Speaker 1: Email came in from one Jeff Grub sent from my

2598
01:55:15,560 --> 01:55:19,239
not iPhone my computer. Uh, did any of y'all play

2599
01:55:19,319 --> 01:55:23,800
the Marathon super Server Slam? Server Slam is a cool

2600
01:55:23,920 --> 01:55:26,039
name for something. Did you check it out? Is that?

2601
01:55:26,079 --> 01:55:26,159
Speaker 2: Like?

2602
01:55:26,279 --> 01:55:27,920
Speaker 5: Is that like Shrek Super Slam?

2603
01:55:28,039 --> 01:55:29,720
Speaker 4: It's the same, exactly the same.

2604
01:55:29,800 --> 01:55:32,560
Speaker 5: Yeah, okay, yeah I didn't. I don't know. I was

2605
01:55:32,640 --> 01:55:36,000
kind of like, look if i'd have Resident Evil this weekend,

2606
01:55:36,079 --> 01:55:38,439
but I definitely wanted to just kind of play Resident Evil.

2607
01:55:38,479 --> 01:55:41,920
And it's like it's not the actual launch, and I'm like,

2608
01:55:41,960 --> 01:55:44,880
I'll just wait for that. It's interesting trying to get

2609
01:55:44,920 --> 01:55:46,399
a grip on what people think of this.

2610
01:55:46,520 --> 01:55:50,439
Speaker 1: Yeah, yeah, it's all over the place.

2611
01:55:50,920 --> 01:55:55,319
Speaker 2: Yeah, it's it was like, coming going into the Server Slam,

2612
01:55:55,560 --> 01:55:57,600
it seemed like it was at its peak. People are like,

2613
01:55:57,680 --> 01:55:59,319
this thing's back, this is going to be a lot

2614
01:55:59,359 --> 01:56:01,640
of fun. We can't wait going into It's like, oh man,

2615
01:56:01,680 --> 01:56:04,359
already one hundred and forty thousand concurrent players on Friday.

2616
01:56:04,359 --> 01:56:05,840
I can't wait to see what it does on the weekend.

2617
01:56:06,119 --> 01:56:09,439
And then it did less on the weekend, and.

2618
01:56:09,279 --> 01:56:12,119
Speaker 1: Now it's like everyone was playing the Horizon one.

2619
01:56:12,000 --> 01:56:14,920
Speaker 2: Right, uh huh exactly, yeah, right there, that was going

2620
01:56:15,000 --> 01:56:18,319
on at the same time. I think that we are

2621
01:56:18,359 --> 01:56:21,560
going to get to launch day and it's not gonna

2622
01:56:21,560 --> 01:56:24,399
be Concord. But it's not gonna be one of these

2623
01:56:24,399 --> 01:56:27,439
games that pops off. I don't think it's gonna be.

2624
01:56:27,680 --> 01:56:30,439
It's gonna be. I think it's a forty dollars entry fee.

2625
01:56:30,439 --> 01:56:31,920
You have to pay four hours to play the game.

2626
01:56:32,000 --> 01:56:34,840
Speaker 5: So this was free server Slam, so it's not gonna

2627
01:56:34,880 --> 01:56:38,760
have more players than that once it to actually buy it. Yeah,

2628
01:56:39,000 --> 01:56:39,359
we'll see.

2629
01:56:39,359 --> 01:56:41,960
Speaker 2: I like, I'll be curious to see if it like

2630
01:56:42,000 --> 01:56:44,359
once people have to pay, if it actually surpasses one

2631
01:56:44,399 --> 01:56:45,520
hundred thousand concurrents on.

2632
01:56:45,560 --> 01:56:48,880
Speaker 3: Sart Craders cost money right, yes, okay? On the audience

2633
01:56:49,720 --> 01:56:51,560
forty was it forty okay?

2634
01:56:51,640 --> 01:56:54,680
Speaker 2: And that grew Yeah, it grew, yes, because the word

2635
01:56:54,680 --> 01:56:57,039
of mouth really really carried that thing through the holidays.

2636
01:56:57,119 --> 01:57:00,920
Speaker 1: Yeah, all right, podcast John dot com is the email

2637
01:57:01,000 --> 01:57:04,000
dress send your emails to write in about any and everything,

2638
01:57:04,079 --> 01:57:06,319
and I will continue to say this that I've said.

2639
01:57:06,439 --> 01:57:08,560
Over the last couple of weeks we were getting out

2640
01:57:08,640 --> 01:57:11,159
a lot of emails, So thank you everyone for writing in.

2641
01:57:11,319 --> 01:57:15,960
We love the engagement and everything. I personally love seeing it.

2642
01:57:16,399 --> 01:57:19,760
First email comes from Arthur and Portsmouth, UK. Dear Bombers.

2643
01:57:20,359 --> 01:57:23,479
I've occasionally heard it said that Mike Manatti is the

2644
01:57:23,640 --> 01:57:28,239
bird boy of games media. But if that's true, who's

2645
01:57:28,279 --> 01:57:32,960
the good boy of games media? Also me the cutie

2646
01:57:32,960 --> 01:57:41,600
patuitium games media? This sweet oh hm hmm, good boy Vitelli? No, no,

2647
01:57:41,760 --> 01:57:43,239
cutie petuity games Media.

2648
01:57:44,000 --> 01:57:44,960
Speaker 4: You said cutie patuity.

2649
01:57:45,279 --> 01:57:46,800
Speaker 2: That's always it, Brad Shoemaker.

2650
01:57:46,880 --> 01:57:49,840
Speaker 3: Is that the good boy handsome.

2651
01:57:53,479 --> 01:57:59,199
Speaker 2: Rh Yeah, it's definitely not a serial killer.

2652
01:57:59,239 --> 01:58:01,159
Speaker 4: It's like, I guess you could be a good boy.

2653
01:58:01,279 --> 01:58:02,640
Speaker 6: I don't think he's a serial killer.

2654
01:58:03,399 --> 01:58:08,800
Speaker 3: I think he's better than us. Well, no, I doesn't

2655
01:58:08,800 --> 01:58:13,359
have an ego about him. I'll say, yeah, sure, make sure.

2656
01:58:13,720 --> 01:58:15,720
Speaker 1: The sweet little lad of games media.

2657
01:58:16,199 --> 01:58:18,760
Speaker 4: There's more that could be?

2658
01:58:19,159 --> 01:58:23,479
Speaker 2: Are these different? There is that blessing?

2659
01:58:24,479 --> 01:58:24,760
Speaker 5: Sure?

2660
01:58:25,760 --> 01:58:29,119
Speaker 1: Sure, okay uh, and then Arthur continues in my head,

2661
01:58:29,239 --> 01:58:31,840
Mike is also all the above can't be right?

2662
01:58:31,880 --> 01:58:32,319
Speaker 5: There you go?

2663
01:58:33,239 --> 01:58:38,039
Speaker 1: Yeah, police sell this conundrum for me. Kind regards, Arthur, Portsmouth, UK.

2664
01:58:39,640 --> 01:58:42,680
Everyone you'll need to write in as to who's who

2665
01:58:42,880 --> 01:58:48,119
in games media. Next email comes from Rochester, Minnesota. Your

2666
01:58:48,279 --> 01:58:52,680
damn congratulations on pulling through and finally beating Securo is

2667
01:58:52,680 --> 01:58:55,359
someone who was glued to that game back when it

2668
01:58:55,439 --> 01:58:58,199
released and unlocked the Platinum trophy. I'm glad more and

2669
01:58:58,239 --> 01:59:01,439
more people are realizing how great they is. I feel

2670
01:59:01,439 --> 01:59:04,000
like most people just wanted a Dark Soul's experience, but

2671
01:59:04,119 --> 01:59:07,680
seki Row was something more focused and definitely shined in

2672
01:59:07,720 --> 01:59:09,840
its own way. As a result, I still think it's

2673
01:59:09,880 --> 01:59:11,680
up there with elden Ring for me as well, and

2674
01:59:11,720 --> 01:59:14,960
it undoubtedly gives you a unique feeling of accomplishment by

2675
01:59:15,039 --> 01:59:18,279
how difficult yet well designed everything is. Maybe someday Dan

2676
01:59:18,319 --> 01:59:21,000
will load up New Game Plus and obliterate Guanee Tiro

2677
01:59:21,239 --> 01:59:24,079
in the intro and feel that spark. Comeback time will tell,

2678
01:59:24,239 --> 01:59:26,119
I guess, Regards Andrew.

2679
01:59:26,720 --> 01:59:29,039
Speaker 3: I do think I will definitely play this game again.

2680
01:59:29,199 --> 01:59:31,359
You know, I played through elden Ring two or three times,

2681
01:59:31,600 --> 01:59:34,560
and I could see this being even an easier one

2682
01:59:34,600 --> 01:59:36,279
to go back to, just because like, Okay, I just

2683
01:59:36,279 --> 01:59:37,840
want to do these boss fights again. And the way

2684
01:59:38,000 --> 01:59:39,359
it's the way I go back to punch Out like

2685
01:59:39,439 --> 01:59:41,439
numerous times a year, just to kind of get that rush,

2686
01:59:41,560 --> 01:59:43,640
you know, I feel like I could feel that anytime

2687
01:59:43,680 --> 01:59:44,159
with this guy.

2688
01:59:44,439 --> 01:59:46,760
Speaker 5: Well when we did that thing during the Extra Estreme

2689
01:59:46,760 --> 01:59:49,800
where like you had me and Kayla fight Guane Tiros,

2690
01:59:51,119 --> 01:59:52,920
as soon as I got back into it was like, oh,

2691
01:59:52,960 --> 01:59:54,640
it's so good. I want to just play this entire

2692
01:59:54,680 --> 01:59:58,000
game again right now. I can see this and there's

2693
01:59:58,000 --> 02:00:01,239
still releasing anything else like it. Some games are a

2694
02:00:01,279 --> 02:00:04,119
little bit then, Like I said, Liza p has the pairing,

2695
02:00:04,199 --> 02:00:07,760
but yeah, Pacroo still very much feels like its own thing,

2696
02:00:07,920 --> 02:00:10,039
And if you want that, if you really want the experience,

2697
02:00:10,039 --> 02:00:11,279
you kind of just got to play.

2698
02:00:11,039 --> 02:00:16,960
Speaker 1: Sekero Trent from CU falls Rights in. This one's mostly

2699
02:00:17,000 --> 02:00:19,600
for grub, but I liked everyone else's opinion as well.

2700
02:00:19,960 --> 02:00:23,680
With the recent news of the chaos at Xbox over

2701
02:00:23,720 --> 02:00:26,079
the past couple weeks, I can't help but think is

2702
02:00:26,119 --> 02:00:29,600
PlayStation really in that much of a better spot their

2703
02:00:29,640 --> 02:00:32,319
pivot to Live Service seems to have done more harm

2704
02:00:32,359 --> 02:00:35,319
than good. Well, the games are technical and graphical showcases,

2705
02:00:35,560 --> 02:00:38,039
but they take a lot of time and money to make.

2706
02:00:38,279 --> 02:00:40,560
Look no further than Naughty Dog. They might not even

2707
02:00:40,600 --> 02:00:43,319
release a game this generation unless the PS six is delayed.

2708
02:00:43,640 --> 02:00:46,560
All this to say, is console games really really in

2709
02:00:46,600 --> 02:00:48,680
a bad spot? Or is all of gaming in trouble

2710
02:00:48,760 --> 02:00:51,079
right now? Sorry for the downer of an email, Love

2711
02:00:51,119 --> 02:00:54,239
you guys and everything you've been doing. Trent from CU falls.

2712
02:00:55,119 --> 02:00:55,319
Speaker 4: Yeah.

2713
02:00:55,520 --> 02:00:57,920
Speaker 2: I think every time this the conversation happens, we always

2714
02:00:57,960 --> 02:01:00,279
kind of talk about PlayStations facing a lot of the

2715
02:01:00,319 --> 02:01:03,520
same problems. The good news for PlayStation is they've got

2716
02:01:03,520 --> 02:01:05,399
a lot of slack to work with over the next

2717
02:01:05,399 --> 02:01:09,319
couple of years because they have defaulted into the sort

2718
02:01:09,319 --> 02:01:12,199
of select position for console gaming. If you want to

2719
02:01:12,199 --> 02:01:15,119
get a console right now, everyone's going to recommend you

2720
02:01:15,159 --> 02:01:18,239
a PlayStation rightfully so, because you know the PlayStation games

2721
02:01:18,239 --> 02:01:19,960
will come there, and a lot of the Xbox games

2722
02:01:19,960 --> 02:01:22,000
will will probably come there as well as all the

2723
02:01:22,039 --> 02:01:26,600
third party support, and then you know that's helping it

2724
02:01:26,800 --> 02:01:29,239
stay right on target for sales. Like right it's selling

2725
02:01:29,239 --> 02:01:30,880
as well as the PS four for the most Part,

2726
02:01:31,159 --> 02:01:33,760
which was a very successful console for them, and then

2727
02:01:33,800 --> 02:01:35,479
Grand Theft aut of six is still yet to come,

2728
02:01:35,560 --> 02:01:37,279
and when that comes out, it's going to be available

2729
02:01:37,319 --> 02:01:39,680
in two places, PlayStation and a console no one wants

2730
02:01:39,720 --> 02:01:42,000
to buy. So it's just like they have a lot

2731
02:01:42,119 --> 02:01:46,560
of time to figure things out. So like, that's like

2732
02:01:46,640 --> 02:01:50,479
the good side of things. The tough side is it's

2733
02:01:50,479 --> 02:01:52,359
hard to figure it out. If they would have they

2734
02:01:52,399 --> 02:01:53,840
would have if they could have done it by now,

2735
02:01:53,880 --> 02:01:55,560
they were like, what's next, how do we sort of

2736
02:01:55,560 --> 02:01:59,159
build a sustainable business for the future when like, as

2737
02:01:59,159 --> 02:02:01,600
we go through different kinds of growing pains and everything

2738
02:02:01,600 --> 02:02:05,600
they've tried is not really worked other than spending astronomical

2739
02:02:05,600 --> 02:02:07,800
amounts of money making bigger and bigger games, and they

2740
02:02:07,800 --> 02:02:11,239
don't really want to do that anymore. That's what's not sustainable.

2741
02:02:11,279 --> 02:02:13,359
So yeah, they face a lot of the same problems.

2742
02:02:14,920 --> 02:02:21,760
Speaker 1: All right, Moving on. This one comes from Chuck zimmer held.

2743
02:02:21,479 --> 02:02:24,560
Speaker 5: H It's it's felled. Oh God, I knew, I knew,

2744
02:02:24,560 --> 02:02:26,159
I knew he was gonna be upset about me not

2745
02:02:26,199 --> 02:02:26,760
looking neo.

2746
02:02:29,119 --> 02:02:32,000
Speaker 1: He might write in next week. I love scary movies

2747
02:02:32,079 --> 02:02:34,640
and I'm totally cool with gory stuff. But for some reason,

2748
02:02:35,000 --> 02:02:38,760
video games with first person perspective and scary slash stress

2749
02:02:38,800 --> 02:02:42,359
situations like Outlast or is an Evil Parentheses grace parts

2750
02:02:42,680 --> 02:02:45,000
make me put the controller down even though I really

2751
02:02:45,079 --> 02:02:47,840
want to play. How do I get gooder? Chuck Zimmer held,

2752
02:02:48,119 --> 02:02:49,000
it's not real.

2753
02:02:51,960 --> 02:02:52,239
Speaker 4: Work?

2754
02:02:54,800 --> 02:02:56,680
Speaker 2: First thing you messaged me about this game, Guys, this

2755
02:02:56,840 --> 02:02:57,760
is so stressful.

2756
02:02:58,640 --> 02:02:59,840
Speaker 4: I love it.

2757
02:03:00,479 --> 02:03:02,640
Speaker 5: I'm like the opposite where I'm like not great with

2758
02:03:02,720 --> 02:03:05,479
scary movies, but I really don't mind playing scary video

2759
02:03:05,479 --> 02:03:07,239
games at all. And I will say I play a

2760
02:03:07,239 --> 02:03:09,520
lot of them when I'm streaming now, which does kind

2761
02:03:09,520 --> 02:03:13,079
of help a bit because again, people, but I think

2762
02:03:13,119 --> 02:03:15,439
the way you do it is like play it with somebody, right,

2763
02:03:15,520 --> 02:03:17,560
like like, yeah, maybe see if you have a friend

2764
02:03:17,640 --> 02:03:19,840
or a partner who wants to kind of watch you

2765
02:03:20,000 --> 02:03:22,199
play the game, Like you know when people see horror

2766
02:03:22,199 --> 02:03:23,720
movies are after doing your friends and they are kind

2767
02:03:23,720 --> 02:03:26,760
of giggling and laughing at being scared together. I think

2768
02:03:26,760 --> 02:03:28,960
if you have someone there to break the tension with

2769
02:03:29,039 --> 02:03:32,039
you a little bit, that can go along way towards

2770
02:03:32,079 --> 02:03:32,720
helping the.

2771
02:03:32,840 --> 02:03:33,840
Speaker 1: Third person with grace.

2772
02:03:34,920 --> 02:03:36,880
Speaker 2: Yeah, you third person with grace, just just switch it

2773
02:03:36,880 --> 02:03:40,159
there's a reason it's there that'll help. I was definitely

2774
02:03:40,199 --> 02:03:42,600
at a point with scary games where it's like it's

2775
02:03:42,600 --> 02:03:44,880
not like I remember getting to the part and last

2776
02:03:44,880 --> 02:03:46,520
of Us part two where you have to like walk

2777
02:03:46,560 --> 02:03:50,399
into the obviously terrible hospital or whatever it was, and

2778
02:03:50,399 --> 02:03:52,960
it's like that door is so ominous, I just don't

2779
02:03:53,000 --> 02:03:53,760
want to go in there.

2780
02:03:53,760 --> 02:03:54,880
Speaker 4: I'm just gonna go play something else.

2781
02:03:54,920 --> 02:03:56,640
Speaker 3: There's the partner already say where you have to go

2782
02:03:56,680 --> 02:03:58,960
down the stairs into that basement. It's like it's gonna

2783
02:03:59,000 --> 02:03:59,800
be bad down there.

2784
02:04:00,199 --> 02:04:02,359
Speaker 2: It's gonna be and it's like I have to like

2785
02:04:02,399 --> 02:04:03,960
deal with like that, and then it's like it's gonna

2786
02:04:03,960 --> 02:04:06,600
be stressful the entire time. And now with this game,

2787
02:04:06,720 --> 02:04:10,760
where which definitely has its stressful scary parts, especially early on,

2788
02:04:11,239 --> 02:04:13,279
it helped to play it handheld, honestly. It helped me,

2789
02:04:13,359 --> 02:04:15,279
like sure to have it in my hand, to be

2790
02:04:15,319 --> 02:04:16,920
like I'm holding the thing that.

2791
02:04:16,920 --> 02:04:17,439
Speaker 4: Is scary me.

2792
02:04:17,520 --> 02:04:20,199
Speaker 2: How it can't I'm holding it, come on, And that

2793
02:04:20,239 --> 02:04:22,239
will help like trick my mind into being like, you

2794
02:04:22,239 --> 02:04:24,039
don't you just not be scared if you don't want

2795
02:04:24,039 --> 02:04:26,640
to be control. Yeah, I'm in control. I can literally

2796
02:04:26,640 --> 02:04:27,960
just there's a button I could turn it off and

2797
02:04:27,960 --> 02:04:30,000
it goes away. So it's like, yeah, that made it

2798
02:04:30,000 --> 02:04:30,920
a lot easier to deal with.

2799
02:04:31,079 --> 02:04:33,760
Speaker 1: It also probably takes away from the experience. But if

2800
02:04:33,760 --> 02:04:37,159
you just continue wanting to play the game, I don't know,

2801
02:04:37,199 --> 02:04:40,479
put on a podcast, listen to some music outside of

2802
02:04:40,520 --> 02:04:42,399
the game can help out as well, and you.

2803
02:04:42,399 --> 02:04:44,399
Speaker 2: Can sort of wean yourself off of that stuff as

2804
02:04:44,439 --> 02:04:47,159
you like, Yeah, build up tolerance, because the first time

2805
02:04:47,199 --> 02:04:50,119
you get introduced to like one of these monsters, that's

2806
02:04:50,159 --> 02:04:52,720
the scariest moment. Then like that that's another like trick

2807
02:04:52,920 --> 02:04:56,439
is Yeah, sometimes that's another trick. The first time you

2808
02:04:56,800 --> 02:04:58,920
encounter a scary scenario, especially if you're playing on a

2809
02:04:58,920 --> 02:05:00,800
mode where you can save a lot, just go run

2810
02:05:00,920 --> 02:05:02,840
right into it and get killed. Just go run right

2811
02:05:02,880 --> 02:05:04,760
at it, get killed, and you'd be like, Okay, now

2812
02:05:04,760 --> 02:05:07,439
I've seen it, it's a little bit easier to deal with.

2813
02:05:07,479 --> 02:05:09,479
The thing about Resident Evil is like, once you understand

2814
02:05:09,479 --> 02:05:12,319
the logic of the zombies, it's not as scary. Oh,

2815
02:05:12,520 --> 02:05:14,880
they don't even know I'm here and I'm basically walking

2816
02:05:15,119 --> 02:05:15,600
past them.

2817
02:05:15,880 --> 02:05:18,800
Speaker 5: Still thinks the game aren't as scary as they see me. Yeah,

2818
02:05:18,880 --> 02:05:21,239
can you realize the worst that can happen is that

2819
02:05:21,279 --> 02:05:23,960
I have to reload a save right, So what I

2820
02:05:24,119 --> 02:05:25,319
really great about?

2821
02:05:25,960 --> 02:05:31,520
Speaker 1: Yeah? All right. Next email comes from Randy B. Jam

2822
02:05:31,960 --> 02:05:34,079
I'm going to Japan for the first time. I'm leaving

2823
02:05:34,079 --> 02:05:36,680
next Tuesday, March eighth. If you still have the info,

2824
02:05:36,760 --> 02:05:38,920
would you be cool with providing me the address and

2825
02:05:38,960 --> 02:05:41,680
general area of the awesome denim guy you found on

2826
02:05:41,720 --> 02:05:45,079
your trip. I would be forever grateful, Thanks, Randy B. Randy,

2827
02:05:45,159 --> 02:05:47,800
you go to Ginza Ginza g I n z A.

2828
02:05:48,000 --> 02:05:51,359
You got a little shopping area. You go to Henoya One.

2829
02:05:51,800 --> 02:05:55,000
There's multiple ones. Hanoya one is the best one. Hang

2830
02:05:55,039 --> 02:05:58,000
out with my friend Rio. Rio and I became fast friends,

2831
02:05:58,159 --> 02:06:01,279
as well as Alex Boniello. We all became best friends.

2832
02:06:01,319 --> 02:06:03,319
We all took a picture together. It was lovely. If

2833
02:06:03,359 --> 02:06:06,840
you need denim brand recommendations, they will do it for you.

2834
02:06:07,159 --> 02:06:10,000
They'll just I eyeball you and will instantly know what

2835
02:06:10,159 --> 02:06:12,920
size shape you like, what will be flattering for you.

2836
02:06:13,680 --> 02:06:16,880
If you need recommendations from me, though, I highly suggest

2837
02:06:17,680 --> 02:06:20,359
Burger jeans smelled like Burger.

2838
02:06:21,520 --> 02:06:24,439
Speaker 3: D just shake your pants off to make this point, No,

2839
02:06:24,560 --> 02:06:25,119
I think there.

2840
02:06:25,000 --> 02:06:27,239
Speaker 2: Valkra on the side, just ripped them off like a

2841
02:06:27,359 --> 02:06:28,319
Chippendale's dancer.

2842
02:06:28,680 --> 02:06:31,399
Speaker 1: It's a lovely shade of indigo denim. Look at these

2843
02:06:31,439 --> 02:06:33,399
fucking fades on the back of my knees.

2844
02:06:33,800 --> 02:06:34,079
Speaker 4: Uh.

2845
02:06:34,119 --> 02:06:35,840
Speaker 1: And then if you want something else, if you want

2846
02:06:35,840 --> 02:06:40,119
a fun recreation of old jens that miners used to use,

2847
02:06:40,439 --> 02:06:41,680
and I mean miners.

2848
02:06:43,359 --> 02:06:48,279
Speaker 5: I dropped something. I dropped my titfoil. I've been playing

2849
02:06:48,319 --> 02:06:57,159
with it. I've turned it into four sided dice. See.

2850
02:06:57,159 --> 02:06:58,720
I told you it's fun to make it smooth.

2851
02:06:59,399 --> 02:07:01,760
Speaker 1: See you can show me how you're doing again.

2852
02:07:02,760 --> 02:07:04,079
Speaker 5: Oh yeah, it's like this.

2853
02:07:06,159 --> 02:07:11,720
Speaker 1: Which is bad. The other sugar cane sugarcane is lovely.

2854
02:07:12,760 --> 02:07:14,159
Speaker 4: Look at that. Look at that.

2855
02:07:14,199 --> 02:07:19,840
Speaker 1: It's great sugarcane denim. It's a heavier denim, so it's

2856
02:07:19,840 --> 02:07:21,760
going to take a little bit longer to break in.

2857
02:07:22,560 --> 02:07:25,600
And also if you're if you don't want to because

2858
02:07:25,600 --> 02:07:27,720
with salvage denim, you don't want to wash it immediately.

2859
02:07:27,840 --> 02:07:29,960
Just stick it in your freezer. It'll get rid of

2860
02:07:29,960 --> 02:07:33,039
any other miscllaneous smells or bacteria. Don't ask me why.

2861
02:07:33,359 --> 02:07:36,000
I don't know the science. I'm not I'm close to

2862
02:07:36,039 --> 02:07:38,960
a gens doctor. I'm more of a Genes first responder.

2863
02:07:39,960 --> 02:07:41,199
All right, moving on.

2864
02:07:41,840 --> 02:07:44,079
Speaker 2: Mike, have you ever made like one of those perfect

2865
02:07:44,159 --> 02:07:48,399
foil spheres with like the perfect surface.

2866
02:07:48,239 --> 02:07:50,279
Speaker 5: Not like perfect? You think you really? You think you

2867
02:07:50,279 --> 02:07:53,279
need some heavy machinery to get it that'smoothed down? I think,

2868
02:07:53,439 --> 02:07:54,600
or maybe I'm just a coward.

2869
02:07:55,159 --> 02:07:56,119
Speaker 4: I think you might be a coward.

2870
02:07:56,279 --> 02:07:59,039
Speaker 2: I posted a clip on into the chat of someone

2871
02:07:59,079 --> 02:08:01,039
doing this, so there you go.

2872
02:08:01,039 --> 02:08:06,399
Speaker 5: Get the man that delivery.

2873
02:08:06,640 --> 02:08:10,760
Speaker 2: I'm sorry to say if I pick cow.

2874
02:08:13,600 --> 02:08:16,600
Speaker 1: Right. We do have a lot of emails here, but

2875
02:08:16,640 --> 02:08:22,039
I'm gonna end the emails with this emailer. They use

2876
02:08:22,079 --> 02:08:25,279
the username to write it Virtua Cat. Hi, friends, I

2877
02:08:25,319 --> 02:08:27,640
hope you all are doing well now that we are

2878
02:08:27,640 --> 02:08:30,760
twenty years on and the turmoil at Xbox has people

2879
02:08:30,800 --> 02:08:34,079
wondering about the Xbox future. Is it viable to say

2880
02:08:34,279 --> 02:08:37,960
that the Xbox three sixty was a fluke? Was a

2881
02:08:38,000 --> 02:08:40,880
PS three launch so bad that the three sixty one

2882
02:08:40,920 --> 02:08:45,119
by default your pal Virtua cat parentheses. Please don't use

2883
02:08:45,119 --> 02:08:47,199
my real name even though it's in the email address.

2884
02:08:47,319 --> 02:08:50,359
Thanks y'all, Sent from my iPhone, Barack Obama at Giant

2885
02:08:50,399 --> 02:08:50,960
Bop dot com.

2886
02:08:52,239 --> 02:08:55,039
Speaker 3: I would not call it a Fluke in that I

2887
02:08:55,359 --> 02:08:58,680
consider the first Xbox a success, and.

2888
02:08:59,039 --> 02:09:02,279
Speaker 2: That through sixty built on that concept very box line

2889
02:09:02,359 --> 02:09:04,720
starting in Halo, like it was building to that.

2890
02:09:04,840 --> 02:09:07,159
Speaker 3: But it was like it felt to me at least

2891
02:09:07,159 --> 02:09:09,520
like the three sixty was the one time Xbox was

2892
02:09:09,560 --> 02:09:10,880
the dominant console.

2893
02:09:11,399 --> 02:09:14,239
Speaker 2: You know, yeah, we know what happened here is Yes,

2894
02:09:14,319 --> 02:09:16,079
they had an idea of what an Xbox should be.

2895
02:09:16,159 --> 02:09:18,439
Let's take direct X and make a console and we're

2896
02:09:18,439 --> 02:09:20,079
gonna put a modem in there, or you know, we're

2897
02:09:20,119 --> 02:09:22,520
gonna put a cable modem in there, or Ethernet so

2898
02:09:22,560 --> 02:09:23,880
you could just get it connected to the Internet and

2899
02:09:23,920 --> 02:09:26,159
that's gonna be great. And then the Xbox three sixties like,

2900
02:09:26,239 --> 02:09:28,399
let's do all that and make it better, more streamlined,

2901
02:09:28,520 --> 02:09:31,279
and more accessible to more people. And we're gonna people

2902
02:09:31,319 --> 02:09:33,920
pay for online, so let's make it a premium experience.

2903
02:09:33,960 --> 02:09:34,960
And it's like that all worked.

2904
02:09:34,960 --> 02:09:35,680
Speaker 4: It was very good.

2905
02:09:35,720 --> 02:09:39,039
Speaker 2: The game sold well, and then they noticed that people

2906
02:09:39,039 --> 02:09:42,439
were using their Xbox three sixties to watch a lot

2907
02:09:42,479 --> 02:09:46,159
of Netflix, and they're like, man, the people, like, we

2908
02:09:46,159 --> 02:09:48,800
have the telemetry data here. People are buying this console

2909
02:09:48,840 --> 02:09:51,680
and they're watching way more TV and movies than they're

2910
02:09:51,720 --> 02:09:54,680
playing games, we need to get that money, and then

2911
02:09:54,800 --> 02:09:56,800
the rest is history. They've they fucked up Xbox one

2912
02:09:56,840 --> 02:09:59,479
by going that route. It completely sort of undermined their

2913
02:09:59,479 --> 02:10:01,960
gaming right ability because they showed that they could be

2914
02:10:02,039 --> 02:10:05,079
the jangling keys could distract them and they literally never

2915
02:10:05,119 --> 02:10:06,239
recovered from that decision.

2916
02:10:06,319 --> 02:10:08,800
Speaker 3: And it's they asked about, like it was the PS

2917
02:10:08,800 --> 02:10:11,279
three launch that terrible and I mean so Xbox had

2918
02:10:11,279 --> 02:10:13,760
a year head start on it. So I mean Xbox

2919
02:10:13,800 --> 02:10:15,359
you know, kind of got its foothold in like Call

2920
02:10:15,399 --> 02:10:17,199
of Duty right when that was you know, really hot.

2921
02:10:17,560 --> 02:10:18,319
Speaker 4: That was it.

2922
02:10:18,520 --> 02:10:20,640
Speaker 3: That's the spring Like you know, Xbox had like a

2923
02:10:20,680 --> 02:10:22,479
hell of a first year there BioShock.

2924
02:10:22,600 --> 02:10:22,800
Speaker 4: Yeah.

2925
02:10:22,840 --> 02:10:25,319
Speaker 3: The thing is it was also the system itself was

2926
02:10:25,399 --> 02:10:28,199
kind of fun. It just had like personality like the

2927
02:10:28,760 --> 02:10:33,119
Blades people are a nostalgic four market, plugging your iPod

2928
02:10:33,119 --> 02:10:34,800
into it and playing your own music and things like

2929
02:10:35,359 --> 02:10:38,119
the XBLA stuff was huge achievements. All these things were

2930
02:10:38,159 --> 02:10:40,399
really kind of fun. And the PS three came out

2931
02:10:40,840 --> 02:10:43,439
and it just kind of felt clinical like the whole

2932
02:10:43,520 --> 02:10:45,720
x and yeah, everything it just felt like like there's

2933
02:10:45,720 --> 02:10:48,079
definitely good games on there, but like I don't know,

2934
02:10:48,119 --> 02:10:51,399
it was like PS three launch like resistance, and it

2935
02:10:51,880 --> 02:10:54,359
just didn't really have the personality Xbox.

2936
02:10:55,000 --> 02:10:56,720
Speaker 2: What's wild to me about all that is that the

2937
02:10:56,760 --> 02:10:59,119
PS three was just worse than the Xbox three six

2938
02:10:59,239 --> 02:11:01,840
and three sixty had like got worse as time went

2939
02:11:01,880 --> 02:11:03,920
on because they kept breaking and they made the uy worse.

2940
02:11:03,960 --> 02:11:06,279
Speaker 5: Then it became a connect machine. But like you know,

2941
02:11:06,560 --> 02:11:09,279
the three sixty was much better and cheaper than PlayStation three,

2942
02:11:09,279 --> 02:11:13,000
and yet still ultimately that generation was kind of a tie,

2943
02:11:13,199 --> 02:11:15,800
and PS three maybe even ultimately sold a little bit

2944
02:11:15,840 --> 02:11:17,760
more when it was all said in the really so

2945
02:11:17,840 --> 02:11:22,840
like were of that right going for Xbox, like in

2946
02:11:22,920 --> 02:11:25,119
the generation that in our minds like, oh they won

2947
02:11:25,159 --> 02:11:27,479
that one, and then like financially is.

2948
02:11:28,760 --> 02:11:29,079
Speaker 4: Close.

2949
02:11:29,319 --> 02:11:32,319
Speaker 2: Financially they certainly didn't because that billion dollar right off

2950
02:11:32,359 --> 02:11:33,560
or wherever whatever it was so.

2951
02:11:33,640 --> 02:11:36,359
Speaker 5: Right exactly, So it's like and it's like, boyn they

2952
02:11:36,399 --> 02:11:39,039
get can they get back to even that? And it

2953
02:11:39,239 --> 02:11:41,359
just seems impossible.

2954
02:11:41,640 --> 02:11:44,640
Speaker 1: For me as a youth with the three sixty coming out.

2955
02:11:44,680 --> 02:11:47,239
One of my best friends was like at the time,

2956
02:11:47,439 --> 02:11:51,720
very die hard PlayStation console warrior type of guy, and

2957
02:11:51,920 --> 02:11:54,159
it broke his heart when I bought an Xbox because

2958
02:11:54,159 --> 02:11:56,199
he was like, we're never gonna play Were good?

2959
02:11:56,479 --> 02:11:58,479
Speaker 4: Were you? Were you friends with Chad Warden.

2960
02:12:00,600 --> 02:12:01,920
Speaker 6: Get him on the Truck.

2961
02:12:03,920 --> 02:12:08,319
Speaker 1: Of War that we would love coming over to play,

2962
02:12:08,399 --> 02:12:12,880
like Halo three Local co Op and like not God

2963
02:12:12,960 --> 02:12:16,720
Gears of War that he eventually because I had an

2964
02:12:16,840 --> 02:12:19,720
Xbox three sixty and our other friends had a three sixty,

2965
02:12:20,119 --> 02:12:22,279
he wound up getting one anyway because that's where all

2966
02:12:22,279 --> 02:12:23,960
of our friends were at. So how it goes, and

2967
02:12:24,000 --> 02:12:26,800
I think that's like what helped making the three sixty

2968
02:12:26,800 --> 02:12:27,399
more popular.

2969
02:12:27,439 --> 02:12:30,560
Speaker 5: Also, that first half of that generation was just so

2970
02:12:30,800 --> 02:12:33,079
in favor of three sixty. I think it was uncharted too,

2971
02:12:33,079 --> 02:12:36,039
that kind of started turning a little bit, and then

2972
02:12:36,079 --> 02:12:39,000
he went to the Xbox faltering a bit with I

2973
02:12:39,039 --> 02:12:40,279
mean connect moves.

2974
02:12:40,479 --> 02:12:43,399
Speaker 2: I still think Xbox three sixty, like I would count

2975
02:12:43,399 --> 02:12:45,840
it as winning that generation, despite the fact that PS

2976
02:12:45,840 --> 02:12:49,119
like despite the game financial cost of the Red Ring,

2977
02:12:49,359 --> 02:12:51,880
and despite PS three out selling it worldwide in the end,

2978
02:12:52,159 --> 02:12:54,000
because it's like, yeah, it kept selling for years and

2979
02:12:54,119 --> 02:12:56,960
years for people buying FIFA around the world and they

2980
02:12:57,000 --> 02:12:58,840
always do that and they got that unlocked. But I'm

2981
02:12:58,920 --> 02:13:00,920
more excited about what it's doing knew and different, and

2982
02:13:00,960 --> 02:13:03,439
the Xbox three sixty got the Gold Medal for it.

2983
02:13:03,479 --> 02:13:05,960
That generation, even when they started making poor decisions, like.

2984
02:13:06,000 --> 02:13:09,439
Speaker 3: I don't feel like sentiment wise, they ever really recovered

2985
02:13:09,479 --> 02:13:11,560
from Like I remember being in that E three where

2986
02:13:11,600 --> 02:13:14,960
it was just like a whole like the messaging, the doumatrics,

2987
02:13:14,960 --> 02:13:19,239
stuff like use games, the fucking Adam Boys shoot video

2988
02:13:19,479 --> 02:13:22,800
and it's just like, yes, that was just the biggest

2989
02:13:22,920 --> 02:13:25,960
just like, oh, we have a very clear winner.

2990
02:13:26,000 --> 02:13:26,800
Speaker 1: Just in terms of messaging.

2991
02:13:26,840 --> 02:13:29,079
Speaker 3: The consoles hadn't even come out yet, but in terms

2992
02:13:29,119 --> 02:13:32,239
of messaging, it's like, oh, Sony drounced them that E three,

2993
02:13:32,479 --> 02:13:33,199
and I dore.

2994
02:13:33,119 --> 02:13:34,920
Speaker 2: The gamers became a thing that every when it was

2995
02:13:34,960 --> 02:13:37,159
like actually saying like it was like it meant something,

2996
02:13:37,199 --> 02:13:38,760
and it's like PlayStations four the game.

2997
02:13:38,840 --> 02:13:40,520
Speaker 6: I don't think they ever fully recovered from that.

2998
02:13:41,079 --> 02:13:41,319
Speaker 4: Yep.

2999
02:13:41,560 --> 02:13:46,680
Speaker 3: Yeah, man, the Express one launch was just oh boy, five.

3000
02:13:46,520 --> 02:13:48,800
Speaker 2: Hundred dollars instead of four hundred. It was just the

3001
02:13:48,920 --> 02:13:49,880
every bad decision.

3002
02:13:49,960 --> 02:13:50,159
Speaker 4: Yep.

3003
02:13:50,399 --> 02:13:54,800
Speaker 5: He had Rise actually, the Son of one and Plation four.

3004
02:13:54,920 --> 02:13:57,359
Long games are funny because you have stuff it's like Rise.

3005
02:13:57,119 --> 02:14:02,279
Speaker 2: And Knack, right, Yeah, And I kind of like Rise

3006
02:14:02,399 --> 02:14:05,960
and now they're both really weird launches that I do

3007
02:14:06,079 --> 02:14:11,560
kind of like.

3008
02:14:08,199 --> 02:14:12,079
Speaker 3: A nostalgia retro gaming subreedit or something like, oh I

3009
02:14:12,119 --> 02:14:14,399
found a hidden gym of the Xbox One.

3010
02:14:14,479 --> 02:14:14,920
Speaker 5: It's Rise.

3011
02:14:15,720 --> 02:14:17,720
Speaker 3: That is not a hidden job. There was a reason

3012
02:14:17,800 --> 02:14:18,920
that one talks about ryse cin.

3013
02:14:20,159 --> 02:14:22,640
Speaker 2: Yeah, I'd be like, if you, like, I could see

3014
02:14:22,680 --> 02:14:25,359
someone committing themselves, like why don't people talk about this?

3015
02:14:25,439 --> 02:14:27,720
Speaker 4: It's like a man at the time. It just completely

3016
02:14:27,720 --> 02:14:28,039
missed I.

3017
02:14:28,039 --> 02:14:32,039
Speaker 3: Got for writing a preview that was negative because previews

3018
02:14:32,039 --> 02:14:34,239
were always supposed to be like it could be, it

3019
02:14:34,239 --> 02:14:35,479
could turn out Okay.

3020
02:14:35,720 --> 02:14:36,880
Speaker 6: Rise was so fucking bad.

3021
02:14:36,920 --> 02:14:38,800
Speaker 3: I wanted the previews being like this shit sucks, and

3022
02:14:38,800 --> 02:14:40,359
it's like you can't say that in the preview.

3023
02:14:42,680 --> 02:14:44,880
Speaker 5: Watch me all right?

3024
02:14:44,960 --> 02:14:47,520
Speaker 1: Boys? That about does it for emails once again, you

3025
02:14:47,600 --> 02:14:49,439
can get your email right on the show, right in

3026
02:14:49,560 --> 02:14:52,600
about any and everything. You got a question you want

3027
02:14:52,600 --> 02:14:55,840
to remind us of the passage of time and that

3028
02:14:55,920 --> 02:14:58,600
the three sixty was Was it actually that long ago?

3029
02:14:58,960 --> 02:14:59,359
Speaker 4: That hurts?

3030
02:14:59,359 --> 02:14:59,439
Speaker 2: Oh?

3031
02:14:59,479 --> 02:15:05,239
Speaker 6: Yeah, one years launched? Yeah, it was over twenty years ago.

3032
02:15:06,039 --> 02:15:07,560
Speaker 1: Well guess the John bub dot com is the email

3033
02:15:07,640 --> 02:15:10,399
dressing your emails too? Mike Manatti hit me with some

3034
02:15:10,399 --> 02:15:11,079
super chests.

3035
02:15:11,199 --> 02:15:13,800
Speaker 5: If we got any, we got some. Last geek says,

3036
02:15:13,840 --> 02:15:15,920
you should make a video of teaching Dan to use

3037
02:15:16,119 --> 02:15:18,800
RSS feeds. It might be a good tutorial for everyone.

3038
02:15:19,840 --> 02:15:22,520
Speaker 1: Sure, man, make it a short even, just put it

3039
02:15:22,560 --> 02:15:23,840
out there. Yeah yeah.

3040
02:15:24,119 --> 02:15:26,720
Speaker 5: Martin Hollis says, as soon as Jam mentioned the one showed,

3041
02:15:26,800 --> 02:15:30,439
that theme went through my head. Everyone, Hey, I don't

3042
02:15:30,439 --> 02:15:32,720
want to go to work today. I want to stay

3043
02:15:32,760 --> 02:15:37,279
home and play video video games. Yeah. Yeah, the One

3044
02:15:37,359 --> 02:15:37,920
Up Show.

3045
02:15:38,800 --> 02:15:41,479
Speaker 1: I tell y'all that I applied to be an intern

3046
02:15:41,640 --> 02:15:43,600
at One Up and then like, I didn't get it,

3047
02:15:43,640 --> 02:15:45,640
and it devastated me, and I didn't want anything to

3048
02:15:45,680 --> 02:15:47,199
do with games for a very long time.

3049
02:15:48,760 --> 02:15:50,800
Speaker 2: I was a runner up for a win trip to

3050
02:15:50,840 --> 02:15:53,279
go to E three with One Up, and then Jim

3051
02:15:53,319 --> 02:15:55,199
Frank got it instead, and I was like, Wow, that

3052
02:15:55,279 --> 02:15:55,760
seems right.

3053
02:15:55,800 --> 02:15:57,640
Speaker 4: She's much better. Ye made sense?

3054
02:15:58,199 --> 02:16:00,880
Speaker 5: Uh. Tony Morrow says, if I send Dan a copy

3055
02:16:00,920 --> 02:16:03,199
of Virtuoso, can heward a mic and find some old

3056
02:16:03,199 --> 02:16:05,479
Blake Club Love eighteen twelve or something to have him

3057
02:16:05,479 --> 02:16:07,560
we started Blake like said he would if he got

3058
02:16:07,560 --> 02:16:11,119
a physical penis. I said that non non legally binding.

3059
02:16:11,119 --> 02:16:13,479
I didn't even know if I said it like that. Also, no,

3060
02:16:13,600 --> 02:16:18,359
I'm not going to restart Virtuoso. There's just no way.

3061
02:16:18,039 --> 02:16:20,079
Speaker 2: So send it to me and I'll keep it safe

3062
02:16:20,079 --> 02:16:21,399
in case he just changes his mind.

3063
02:16:21,760 --> 02:16:24,119
Speaker 5: Nobody wants to watch me play the first two thirds

3064
02:16:24,159 --> 02:16:28,039
of Virtuoso again. Hey wait, what was.

3065
02:16:28,000 --> 02:16:29,039
Speaker 3: The physical penis thing?

3066
02:16:29,239 --> 02:16:29,520
Speaker 4: Janna?

3067
02:16:29,680 --> 02:16:32,799
Speaker 3: Your facial expression, but I think match what was going

3068
02:16:32,840 --> 02:16:35,040
on with the physical penis.

3069
02:16:35,040 --> 02:16:38,239
Speaker 5: So if you got a physical So when you do

3070
02:16:38,319 --> 02:16:40,559
a super chat, you get so many characters based on

3071
02:16:40,600 --> 02:16:42,719
what you spend. So people like to make sure they

3072
02:16:42,719 --> 02:16:44,719
get their money's worth, so sometimes they'll add penis there

3073
02:16:44,719 --> 02:16:45,360
to fill it out.

3074
02:16:45,440 --> 02:16:50,319
Speaker 1: I see, Oh I'm not happy back, No.

3075
02:16:52,319 --> 02:16:52,600
Speaker 4: One is.

3076
02:16:52,680 --> 02:16:55,840
Speaker 1: Yeah, yeah, well we'll we'll sink your your audio file

3077
02:16:55,879 --> 02:16:56,200
in later.

3078
02:16:56,280 --> 02:16:59,600
Speaker 5: Jeff, thank you. Jega makes He says that Sarah bond

3079
02:16:59,680 --> 02:17:01,799
Leaves joined his Majesty's Secret.

3080
02:17:01,600 --> 02:17:04,959
Speaker 4: Service because her last name.

3081
02:17:07,040 --> 02:17:10,520
Speaker 5: I think I would have figured that out sooner. No,

3082
02:17:11,239 --> 02:17:11,840
I do want to.

3083
02:17:12,200 --> 02:17:12,719
Speaker 4: I bet you wind.

3084
02:17:12,760 --> 02:17:14,440
Speaker 5: I bet she wants to. I don't want dont mean boring.

3085
02:17:14,479 --> 02:17:16,120
I bet you'll get a very nice job. It'll be

3086
02:17:16,159 --> 02:17:19,360
some place like boring, you know, I don't know, like

3087
02:17:19,440 --> 02:17:27,000
she'll become like like the coo of Kleenex. J Man said, sure, Hey, Mike,

3088
02:17:27,159 --> 02:17:31,079
I missed your demonstration of bawling up info. You demonstrate

3089
02:17:31,120 --> 02:17:32,239
that again. I've been working on this.

3090
02:17:32,719 --> 02:17:36,239
Speaker 2: It's what do you call this because it's a pyramid? No,

3091
02:17:36,280 --> 02:17:38,559
it's not a pyramidhedron or something.

3092
02:17:39,600 --> 02:17:42,399
Speaker 5: It's not ature. There's sides. It's rounded, but how many

3093
02:17:42,440 --> 02:17:45,440
sides are there? There are four sides, so it's a

3094
02:17:45,479 --> 02:17:53,239
four sided die polyhedron. Anyways, it's it's probably it's probably

3095
02:17:53,239 --> 02:17:53,760
a poly.

3096
02:17:53,879 --> 02:17:58,280
Speaker 3: Like doing everything you're doing on camera a demonstration.

3097
02:17:58,479 --> 02:18:01,319
Speaker 1: I think you're doing it now to get a that everyone.

3098
02:18:01,440 --> 02:18:03,719
Speaker 2: They paid money for you to do that. You're gonna

3099
02:18:03,719 --> 02:18:04,559
get us to os.

3100
02:18:04,840 --> 02:18:06,600
Speaker 4: All right, you can't do that for money.

3101
02:18:06,920 --> 02:18:11,239
Speaker 5: Megsy says, Hey, Jeff Grabb, have you watched the Raid yet?

3102
02:18:11,639 --> 02:18:12,920
Speaker 1: I have not watched the Raid yet?

3103
02:18:13,000 --> 02:18:16,639
Speaker 6: Oh you haven't seen either Raid movie neither.

3104
02:18:18,360 --> 02:18:20,239
Speaker 4: Yes, I know, I know, I need, we need to

3105
02:18:20,239 --> 02:18:21,319
correct this. I'm well aware.

3106
02:18:21,440 --> 02:18:22,120
Speaker 6: Yes they are.

3107
02:18:24,000 --> 02:18:26,479
Speaker 2: Yeah, I listened by the By the next time we're

3108
02:18:26,559 --> 02:18:28,479
together and have like an evening where we're not doing anything,

3109
02:18:28,520 --> 02:18:30,639
if I haven't watched it by then, I'll ask these

3110
02:18:30,639 --> 02:18:31,799
guys if they'll put on the raid for.

3111
02:18:34,239 --> 02:18:34,440
Speaker 5: God.

3112
02:18:34,520 --> 02:18:37,239
Speaker 2: I understand, Well, that's of course packs we're gonna.

3113
02:18:37,159 --> 02:18:38,879
Speaker 1: Yeah, yeah, of course, of course.

3114
02:18:38,920 --> 02:18:41,959
Speaker 5: Then last week says Dan, I'm a YouTuber going to

3115
02:18:41,959 --> 02:18:44,159
Minneapolis a couple of days. What are good places to

3116
02:18:44,159 --> 02:18:45,879
make a vlog of slash with?

3117
02:18:47,079 --> 02:18:48,200
Speaker 6: What's the biggert like?

3118
02:18:48,239 --> 02:18:54,559
Speaker 1: What you you too? Like? What does that mean?

3119
02:18:54,600 --> 02:18:58,680
Speaker 5: I think he's probably just a travel guy. Yeah, he's

3120
02:18:58,719 --> 02:19:00,920
just gonna go once this neat check.

3121
02:19:00,799 --> 02:19:04,120
Speaker 1: Out some local stuff. There's legs. Legs are great.

3122
02:19:04,159 --> 02:19:05,680
Speaker 3: If you want to do a Mall of America, you

3123
02:19:05,840 --> 02:19:07,559
get a whole fucking you can do one of the

3124
02:19:07,719 --> 02:19:10,639
eighteen hour video walking through the Mall of America. You

3125
02:19:10,639 --> 02:19:13,680
can There's a lot of really good burgers and stuff.

3126
02:19:13,680 --> 02:19:15,920
You go to Princess House, Paisley Park, you can go

3127
02:19:16,120 --> 02:19:19,479
U Bonus Hole, go.

3128
02:19:19,479 --> 02:19:20,559
Speaker 6: Sing Vegas Lounge.

3129
02:19:20,559 --> 02:19:20,920
Speaker 3: Film that.

3130
02:19:21,079 --> 02:19:24,959
Speaker 6: Yeah, Matt's Bar is great. Yeah, yeah, yeah, I.

3131
02:19:24,920 --> 02:19:26,200
Speaker 3: Mean you got you gotta say tell me if it's

3132
02:19:26,200 --> 02:19:28,159
like like a food focus thing, a nature focused thing.

3133
02:19:28,319 --> 02:19:29,360
Speaker 6: Yeah, Like yeah, he.

3134
02:19:29,280 --> 02:19:30,959
Speaker 5: Says, if you were going to make up log with

3135
02:19:31,040 --> 02:19:32,440
Giant Bomb, what would you show?

3136
02:19:33,399 --> 02:19:38,360
Speaker 1: Oh, that's a fun mental exercise. Our respective towns.

3137
02:19:37,959 --> 02:19:40,120
Speaker 5: Show matts yeah, yeah, that's interesting.

3138
02:19:40,159 --> 02:19:40,319
Speaker 4: Yeah.

3139
02:19:40,319 --> 02:19:42,280
Speaker 3: If I go to, like, you know, a city like

3140
02:19:42,280 --> 02:19:44,440
we did the New York one, the travelog or whatever, like,

3141
02:19:44,719 --> 02:19:45,440
what would we do here?

3142
02:19:45,520 --> 02:19:45,760
Speaker 4: Yeah?

3143
02:19:46,120 --> 02:19:47,959
Speaker 3: That probably just what we would do anyway, we is

3144
02:19:48,000 --> 02:19:49,799
probably get burgers and go to the Mall of America

3145
02:19:49,840 --> 02:19:51,440
and ship kang.

3146
02:19:51,879 --> 02:19:57,120
Speaker 1: I went to a Martini bar in Oakland, and I

3147
02:19:57,120 --> 02:19:59,639
still don't know if I like Martini's. I like olives,

3148
02:20:00,200 --> 02:20:03,000
but I was too full that day. If they had

3149
02:20:03,040 --> 02:20:06,120
an extensive hot dog menu, I think I might go

3150
02:20:06,239 --> 02:20:08,399
later today. I'm gonna share share with all the menu

3151
02:20:08,399 --> 02:20:11,520
because it was fantastic. It reminded me of the place

3152
02:20:11,559 --> 02:20:15,079
we all went to in New York. Oh yeah, Crift Dogs, Yes, yes,

3153
02:20:15,120 --> 02:20:18,959
of course. Oh yeah, that's right, dirty airy tall boys.

3154
02:20:19,120 --> 02:20:20,959
But they are vegan hot dogs.

3155
02:20:22,120 --> 02:20:23,959
Speaker 5: That's all right, Mike Chad, thank you everybody.

3156
02:20:24,559 --> 02:20:26,120
Speaker 1: Boys. What do we got going on the rest of

3157
02:20:26,159 --> 02:20:30,879
this week? Game as Morning's popping off Wednesday, Thursday, Friday, right, Yes,

3158
02:20:31,520 --> 02:20:32,200
that is correct.

3159
02:20:32,319 --> 02:20:33,840
Speaker 2: I'll be back with that show for the rest of

3160
02:20:33,879 --> 02:20:34,200
the week.

3161
02:20:34,399 --> 02:20:38,639
Speaker 1: But today, yeah, we'll have this is the Run on

3162
02:20:38,680 --> 02:20:41,399
Wednesday and Saturday, a little weekend treat for you. But

3163
02:20:41,479 --> 02:20:44,079
Mike NAUGHTI later today.

3164
02:20:44,239 --> 02:20:46,479
Speaker 5: Yes, I am going to be checking out the New

3165
02:20:46,879 --> 02:20:52,120
World of Warcraft expansion midnight. I have not played this

3166
02:20:52,319 --> 02:20:54,360
yet at all, so I'm going to make a new character,

3167
02:20:54,440 --> 02:20:59,079
use my level, just jump in and see what's going on.

3168
02:20:59,239 --> 02:21:02,079
I have not played while since I messed around with

3169
02:21:02,120 --> 02:21:05,239
the last expansion for for a bit there, so I'm

3170
02:21:05,280 --> 02:21:07,399
gonna be really jumping in there. We'll see what kind

3171
02:21:07,399 --> 02:21:09,319
of character I want to make, and maybe we'll make

3172
02:21:09,319 --> 02:21:11,319
a house too. That's the whole thing going on there too.

3173
02:21:11,319 --> 02:21:13,000
There's a lot. You know, this is going to be

3174
02:21:13,559 --> 02:21:15,639
a couple hours here, so we'll see what we get into.

3175
02:21:15,799 --> 02:21:18,479
But uh, yeah, I'm looking into it. Haven't really done

3176
02:21:18,520 --> 02:21:20,360
any MMO content on this.

3177
02:21:21,360 --> 02:21:23,600
Speaker 1: What's the whole Zillow World of Warcraft thing?

3178
02:21:24,200 --> 02:21:26,879
Speaker 5: So there's a new player housing thing going on, a

3179
02:21:26,920 --> 02:21:29,639
World of Warcraft and uh, I don't know they've partner

3180
02:21:29,760 --> 02:21:32,000
up with Zillo somehow to tie into that. I don't

3181
02:21:32,000 --> 02:21:33,040
know exactly what that owned.

3182
02:21:33,399 --> 02:21:34,000
Speaker 4: That sucks.

3183
02:21:35,600 --> 02:21:38,719
Speaker 1: I don't like that. I already can't ever buy a house.

3184
02:21:39,319 --> 02:21:40,799
I don't need it in my video games.

3185
02:21:40,840 --> 02:21:42,920
Speaker 5: I don't think you're like, I don't Is it actually

3186
02:21:42,920 --> 02:21:45,200
people are using Zilla to buy houses? In the game

3187
02:21:45,280 --> 02:21:47,319
or is it more I hope it's more quote unquote

3188
02:21:47,520 --> 02:21:48,319
cute than that.

3189
02:21:48,920 --> 02:21:49,879
Speaker 1: I hope it's cuter.

3190
02:21:50,000 --> 02:21:52,479
Speaker 4: I don't think that's actually think that's cute.

3191
02:21:52,719 --> 02:21:55,239
Speaker 6: I don't know, join us.

3192
02:21:56,040 --> 02:21:59,000
Speaker 2: There's not a scarcity of home ownership awaits you.

3193
02:21:59,520 --> 02:22:02,280
Speaker 1: But then just stressed out about owning holmes to.

3194
02:22:05,520 --> 02:22:08,559
Speaker 5: Guys you don't actually buy water warcraft homes with Zillow.

3195
02:22:08,639 --> 02:22:09,159
Don't worry.

3196
02:22:09,440 --> 02:22:14,559
Speaker 1: Okay, okay, but tomorrow, perhaps maybe for the last time,

3197
02:22:15,600 --> 02:22:17,959
the blightening round continues with Mike Manati.

3198
02:22:18,079 --> 02:22:20,239
Speaker 5: That's absolutely not Everyone's like, oh, he's probably gonna be

3199
02:22:20,399 --> 02:22:22,840
next time. I'm on, I'm two thirds of the way through,

3200
02:22:23,479 --> 02:22:28,680
and I know, I just there's gonna be some bullshit.

3201
02:22:28,959 --> 02:22:30,840
I just don't believe it in my heart that I

3202
02:22:30,879 --> 02:22:33,879
am almost done with this game is going to be

3203
02:22:33,879 --> 02:22:36,200
a short episode. I don't believe that.

3204
02:22:37,440 --> 02:22:40,200
Speaker 1: I don't believe that we'll see But Mike, it's all

3205
02:22:40,239 --> 02:22:42,520
of us believing in you. This is like what if

3206
02:22:42,600 --> 02:22:46,239
Goku asked us to channel in our energy and then

3207
02:22:46,280 --> 02:22:49,840
he got the spirit Bomb and was like, no, never mind,

3208
02:22:50,200 --> 02:22:50,799
the spirit.

3209
02:22:50,639 --> 02:22:53,040
Speaker 5: Bomb never did ship, right, Like, who did that? Actually?

3210
02:22:54,280 --> 02:22:54,680
Speaker 4: All right?

3211
02:22:54,920 --> 02:22:59,520
Speaker 5: We got voice perk slash mister Satan did all the

3212
02:22:59,559 --> 02:23:01,760
real world of getting people to give their energy to it.

3213
02:23:02,079 --> 02:23:04,719
They people didn't know shit about Goku. They just trusted Hercule,

3214
02:23:04,719 --> 02:23:08,760
who is a fraud. Mind you, they did believe in Goku.

3215
02:23:08,799 --> 02:23:10,799
They believed in Hercule, who they shouldn't.

3216
02:23:10,479 --> 02:23:14,479
Speaker 1: Have a voicemail. Dumb truck popping off on Thursday, as

3217
02:23:14,520 --> 02:23:18,399
well as another episode of Marry Me Tomodacci Gang if

3218
02:23:18,399 --> 02:23:19,319
you miss If You're Not.

3219
02:23:19,440 --> 02:23:21,639
Speaker 2: Prett show on the Internet.

3220
02:23:21,920 --> 02:23:25,239
Speaker 1: Yes, fuck love Love Island. I don't actually know what

3221
02:23:25,239 --> 02:23:30,200
love is blind is, but go watch this Marry Me Tomodaci.

3222
02:23:30,840 --> 02:23:33,000
I think I think we need to take Jeff Backler

3223
02:23:33,040 --> 02:23:35,600
down up Peg because he's getting everything he wants in that.

3224
02:23:35,600 --> 02:23:37,360
Speaker 5: Gu it's going too well for him. Yeah, he's just

3225
02:23:37,399 --> 02:23:39,280
like just to me, he was like, I want a

3226
02:23:39,319 --> 02:23:41,639
cool room. Then he just spent all of our budgets.

3227
02:23:42,520 --> 02:23:45,120
Speaker 2: They say, Surephy ain't happy. Ain't nobody happy?

3228
02:23:46,079 --> 02:23:49,399
Speaker 5: Gets the grease? Yeah, yeah, things like that.

3229
02:23:49,680 --> 02:23:51,680
Speaker 2: Grease up your loudest jerk, everybody.

3230
02:23:51,799 --> 02:23:52,360
Speaker 1: That's right.

3231
02:23:52,799 --> 02:23:56,040
Speaker 5: Hey, there's there's a quick look on demon Tides that

3232
02:23:56,040 --> 02:23:58,559
we've uploaded as well, which is this really cool andy

3233
02:23:58,639 --> 02:24:00,760
three D platformers. I guess I couldalked about earlier, but

3234
02:24:01,159 --> 02:24:03,040
I did forget. But I think I talked about it

3235
02:24:03,120 --> 02:24:05,079
last week. It's very good. I think you did, Yeah

3236
02:24:05,120 --> 02:24:05,360
you did?

3237
02:24:05,399 --> 02:24:05,600
Speaker 4: You did.

3238
02:24:06,680 --> 02:24:11,239
Speaker 1: Then again this Friday, we'll have a multiplayer Pocopia stream

3239
02:24:11,559 --> 02:24:17,239
grabbing company. Gonna get something going upf might.

3240
02:24:16,760 --> 02:24:21,639
Speaker 3: Be marathon marathon, might have a marathon quick look that

3241
02:24:21,639 --> 02:24:22,200
we're shooting.

3242
02:24:22,360 --> 02:24:23,840
Speaker 6: Yes, we're going up this week.

3243
02:24:24,719 --> 02:24:28,520
Speaker 1: If anyone missed the video of Dan and John Blood

3244
02:24:28,639 --> 02:24:32,120
breaking down WW two K twenty six amidst just.

3245
02:24:32,239 --> 02:24:35,120
Speaker 3: Loving oh boy, Yeah, well I already we had we

3246
02:24:35,120 --> 02:24:36,120
were promoting the game.

3247
02:24:36,159 --> 02:24:38,639
Speaker 6: I heard, yeah, you guys are in the marketing team.

3248
02:24:38,959 --> 02:24:39,120
Speaker 4: Yeah.

3249
02:24:39,520 --> 02:24:41,200
Speaker 3: No, I did not like the name at all, and

3250
02:24:41,239 --> 02:24:43,079
I've been playing more of it and I'll be showing

3251
02:24:43,079 --> 02:24:45,639
that off and the quick look. Also, I was on

3252
02:24:45,959 --> 02:24:48,200
if you're on the Deadlock Patreon. I watched all of

3253
02:24:48,280 --> 02:24:51,280
Slambury two thousand with them, which I was an attendance

3254
02:24:51,360 --> 02:24:54,360
for as a sixteen year old. So that was a

3255
02:24:54,399 --> 02:24:56,520
really fun thing over on the Deadlock Patreon. So really

3256
02:24:56,559 --> 02:24:58,479
great working with the John Blood and the Deadlock boys

3257
02:24:58,479 --> 02:25:00,920
a lot over the last eleve or two. So yeah,

3258
02:25:01,000 --> 02:25:02,559
check out the voice my ump Trukjohn Blood was on

3259
02:25:02,639 --> 02:25:04,559
He's the best and you said the.

3260
02:25:04,479 --> 02:25:07,559
Speaker 5: Word missed a moment ago, which reminds of me that

3261
02:25:07,600 --> 02:25:12,000
people should check out miss for Revelation Part three the

3262
02:25:12,239 --> 02:25:15,520
Monday morning This was Bitch has continued, so we're having

3263
02:25:15,799 --> 02:25:18,120
plenty of missed adventures still.

3264
02:25:18,360 --> 02:25:22,680
Speaker 1: And then Mikey is going to continue doing these launch streams.

3265
02:25:23,159 --> 02:25:26,159
Mikey's going to check out the opening hours of PO

3266
02:25:26,360 --> 02:25:31,360
Copia this Friday. Very fun, very pleasant times. Boys, anything

3267
02:25:31,360 --> 02:25:33,959
else we want to plug god going on? Besides, everyone

3268
02:25:33,959 --> 02:25:36,879
should be premium members gibbomb dot coms.

3269
02:25:36,920 --> 02:25:37,440
Speaker 4: Let's join.

3270
02:25:38,559 --> 02:25:40,719
Speaker 6: We're doing a lot, and we got more coming for premium.

3271
02:25:41,440 --> 02:25:43,840
Speaker 1: Yes, yeah, come hang out with us. Yeah, and then

3272
02:25:44,319 --> 02:25:46,719
come see us at PAX East. We'll be there. Details

3273
02:25:46,719 --> 02:25:50,959
around the miscillaneous various panels we'll be doing. We'll be

3274
02:25:51,159 --> 02:25:53,920
arriving soon and hey, you know, I might have some

3275
02:25:54,000 --> 02:25:57,879
friends there, might have some friends there for a panel

3276
02:25:58,120 --> 02:26:02,040
or two. Until then, that's the end of the podcast. Boys,

3277
02:26:02,440 --> 02:26:05,040
he's been, Jeff, he's been, Damn he's been. Mike Backlar's

3278
02:26:05,079 --> 02:26:07,079
out an assignment. Shouts out to Sean.

3279
02:26:06,920 --> 02:26:08,559
Speaker 5: Shouts out to Will, shouts up to shot at me.

3280
02:26:09,399 --> 02:26:11,680
Speaker 1: He's not happy no matter where he is. I've been

3281
02:26:11,760 --> 02:26:13,559
Jan We'll see you next week or another episode of

3282
02:26:13,799 --> 02:26:16,399
that John Bunk has up till then, We love you,

3283
02:26:16,639 --> 02:26:17,520
bron Bos

