Speaker 1: Hello, and welcome to Game Spot After Dark, episode ninety four.
Speaker 1: It's a very exciting episode because we've got so many
Speaker 1: games to talk about, but also because we are joined
Speaker 1: by an extremely special guest, a good friend of ours
Speaker 1: and a an incredible advocate within the industry, one and
Speaker 1: only Steven Spawn. How are you doing?
Speaker 2: Okay? But I have a question before we get started,
Speaker 2: like this is after dark, but clearly all of us
Speaker 2: are in daylight. Yeah. The giant window behind me as
Speaker 2: a light portal behind her. Yeah.
Speaker 1: So the way the way we're coming at this, I
Speaker 1: think we've decided is is the world is the darkness
Speaker 1: and we are the light within it, and these podcasts
Speaker 1: are an attempt to get to the place that is
Speaker 1: after the dark. Oh damn, exactly. There you go, Dann
Speaker 1: as a someone mocking hit me up. I know that.
Speaker 3: This is like the thing that I love and hate
Speaker 3: about some more is that he can pull something like
Speaker 3: that out of his ass.
Speaker 4: With no preparation.
Speaker 3: And it's like like his death Loop preview that he
Speaker 3: wrote the other day. It's like he's messaging with me
Speaker 3: going like I'm really tired, I don't know how I'm
Speaker 3: going to do this, And then he writes, just like
Speaker 3: this beautiful copy about death loop, and I was like
Speaker 3: I wish I was like, I wish I could write
Speaker 3: like this.
Speaker 1: Well that that very complimentary voice was of course James
Speaker 1: Hi see. And we are also joined by the Maestro himself,
Speaker 1: Jean Luke Saiki Maestro. Wow, I'm calling you the Maestro.
Speaker 1: Now that's your new name. You're getting Maestro.
Speaker 4: I'll take yes.
Speaker 2: Yeah.
Speaker 1: So this is a special episode obviously because we're gonna
Speaker 1: have an announcement. But first to set up the announcement,
Speaker 1: we have a traditional segment which we're gonna go through,
Speaker 1: the Chris from Dayton, Ohio segment. Roll the sting Chris, So, Stephen,
Speaker 1: if you're not aware, I mean like at this point
Speaker 1: most people are aware, but I'm gonna do the spield anyway,
Speaker 1: we have a segment in which first timers on our
Speaker 1: podcast have to explain who they are, what they do,
Speaker 1: the games and things that they love and keep coming
Speaker 1: back to, and effectively encapsulate their whole lives in existence
Speaker 1: and tastes in about let's say three two, let's say
Speaker 1: like five to ten minutes ish. And this is because
Speaker 1: someone from Chris from Dayton, Ohio emailed in and said,
Speaker 1: I don't really know any of you, so can you
Speaker 1: explain who you are?
Speaker 3: I believe his words were like, I'm enjoying the podcast,
Speaker 3: but I don't know who the hell you guys are.
Speaker 1: So in his honor, we've created the christ from Day
Speaker 1: and a higher segments. So Steven, tell us a little
Speaker 1: bit about yourself.
Speaker 2: So like, that's like a very existential question. Yeah, who oh, no,
Speaker 2: hold on, hold on while I go through therapy real quick. Gosh. Well,
Speaker 2: so my name is Steve. I am a gaming with disabilities.
Speaker 2: You often see me running around the internet playing games
Speaker 2: with a hot on my head and the mouse in
Speaker 2: my hands because I can't use a keyboard or controller.
Speaker 2: I use assistive technology to help me play video games,
Speaker 2: often on Twitch. Five nights per week I'm doing that
Speaker 2: and during the daytime, I'm the CEO of able Gamers. Generally,
Speaker 2: you've probably have heard about us. We tend to do
Speaker 2: okay things here and there. Usually has to deal with
Speaker 2: people with disabilities, sometimes cats, as much as I can
Speaker 2: put them in cats because cats are great. Basically, my
Speaker 2: day is pretty much filled with back end stuff and
Speaker 2: making sure that we're giving out as much technology as
Speaker 2: we can to people with disabilities who just want to
Speaker 2: play games like the rest of us. It sounds like
Speaker 2: either the best job or the most boring job, depending
Speaker 2: on which side if you're looking at the excel side
Speaker 2: of the job or you're looking at the going and
Speaker 2: helping children side of the job, and you'd be right
Speaker 2: either way. But it's really pretty great. I you know,
Speaker 2: who I am as a person outside of all that
Speaker 2: is really just a guy that's trying to make the
Speaker 2: world a better place. So you know, where Lucy and
Speaker 2: Tam have known me forever is basically where I'm usually
Speaker 2: running around doing interviews with you know, kind of funny
Speaker 2: or doing some kind of shenanigans where I'm just trying
Speaker 2: to convince people to be better people. My entire persona
Speaker 2: is generally telling people they need to have empathy and
Speaker 2: care about other people, and that comes into real handy
Speaker 2: with a job where you're trying to help disable people
Speaker 2: to get into video game. Really, it's a it's a
Speaker 2: great uh space that we all love in video games.
Speaker 2: It's something that we all can connect with and enjoy.
Speaker 2: My favorite taste is white pizza, yummy, delicious. Yeah, and
Speaker 2: also kit Cats kick cats are also delicious.
Speaker 1: Kit Kat, please sponsor Steve and Able Gamers. Yeah, I
Speaker 1: think it's probably you said it well there, but it's
Speaker 1: probably worth restating for people who might not be aware
Speaker 1: of the impact that the stuff that able Gamers is having, Like,
Speaker 1: not only is it making video gamings accessible to a
Speaker 1: lot of people, but also in a time when you know,
Speaker 1: off the back of the advocacy and the raising awareness
Speaker 1: around it from both able gamers and other places as well,
Speaker 1: in a time when the video game industry is trying
Speaker 1: and is getting better at looking at the accessibility of
Speaker 1: their games. You know, an organization like aable game and
Speaker 1: Steve as a person becomes more vital to the games
Speaker 1: that you play and how they're designed and how they're developed.
Speaker 1: So not only is it is it you know, important
Speaker 1: for people to be access to games, but Able Gamers
Speaker 1: and Steve's efforts and Steve's team's efforts are changing the
Speaker 1: way games are made to make sure that it's not
Speaker 1: just a matter of how can someone interface with this,
Speaker 1: it's a matter of how can we from the ground
Speaker 1: up look at our video game experience and keep in
Speaker 1: mind that there are people that come from all walks
Speaker 1: of lives and backgrounds and have different needs that can
Speaker 1: play it, and that is just an incredible force for
Speaker 1: good within the industry. So thank you for doing that.
Speaker 1: And I'm sure everyone who's listening to this will also
Speaker 1: appreciate the effort you're putting in. Now more importantly, before
Speaker 1: we started this, you sent an email when we were
Speaker 1: talking about what we should talk about, and you said,
Speaker 1: why are cat's so cute? And now that now that
Speaker 1: I've been appointed at seemingly the host of the show,
Speaker 1: I can make that happen. So the question is, here's
Speaker 1: the challenge. What part of a cat do you look
Speaker 1: at and makes you go, holy shit, that is the
Speaker 1: cutest thing I seen?
Speaker 5: Is it?
Speaker 1: There's a cat on screen right now? Is it like then?
Speaker 1: Because some people are like, I really like the nose,
Speaker 1: the nose of kitties. Some people are like the little
Speaker 1: booty their bums when they're like getting ready to attack someone.
Speaker 1: Some people like it's the eyes or the ears. What
Speaker 1: is it for you that when you look at each
Speaker 1: of you, when you look at a cat, you're like,
Speaker 1: oh my god, how will we blessed with such a creature?
Speaker 2: M Oh, the fuzziness. Cats have to be super fuzzy,
Speaker 2: Like I realized there's hairless cats out there, and remember,
Speaker 2: if you are owner of a hairless cat, please send
Speaker 2: all of that angry email to Lucy James.
Speaker 3: Oh I wish, like genuinely, I have wanted nothing more
Speaker 3: than a cat just for the last few years, like
Speaker 3: the cat that we had. So my family kind of
Speaker 3: gets into the habit of getting old rescue cats who
Speaker 3: we think will be around for like five years, but
Speaker 3: we'll live for an extra ten out of spite. And
Speaker 3: so we had this cat called Kick, and Kick was
Speaker 3: like on paper, the worst cat you could get. Like
Speaker 3: I came home one time and my mom was like
Speaker 3: in the corner batting him off with the dining chair
Speaker 3: because the cat was just like kissing your her for
Speaker 3: the whole time. But he died when I was about
Speaker 3: twenty one, and since then and it's almost ten years
Speaker 3: later at this point, I'm like, I just want a cat,
Speaker 3: Like I'm following Gimme Shelter in San Francisco on Instagram
Speaker 3: to see when the next cat's going to be available.
Speaker 3: My partner Zach, like his roommate's cat is like my
Speaker 3: sort of surrogate cat that I have legitimate tried to
Speaker 3: steal on more than one occasion. So don't be so steep.
Speaker 3: Don't be telling people that I'm out here.
Speaker 2: As a cat.
Speaker 3: I have got the receipts. Just today, I was feeling
Speaker 3: a little bit down and I texted my friend Cat
Speaker 3: and Cat messaged me a video of their cats, because
Speaker 3: they have two cats. One is called Scully and the
Speaker 3: other one is called Rick. And yeah, did little voice
Speaker 3: ever going, Hey, say hi to Lucy, so love me
Speaker 3: a cat.
Speaker 1: Every now and every now and then I get a
Speaker 1: video from Cat of their cats, and I'm like, this
Speaker 1: is the best, is so good, But you didn't answer
Speaker 1: the question, Lucy, so thank you for wasting everyone's time.
Speaker 3: It's the eyes, eyes and ears. And then because my
Speaker 3: favorite thing to do with a cat is like every
Speaker 3: that sounds weird, but whenever I see a cat for
Speaker 3: the first time, I always do the kind of there's
Speaker 3: no way to introduce yourself to a cat formerly, so
Speaker 3: I just like hold out my fingers so they can
Speaker 3: sniff it, and just that sounds weird again, but like
Speaker 3: so they can kind of understand that you are introducing yourself,
Speaker 3: and then that's when they usually kind of just like
Speaker 3: I know.
Speaker 2: What you're talking about a full dress attire the CA
Speaker 2: I'm like, hello, sir.
Speaker 1: I do the same put your finger out to let
Speaker 1: them smell it on every day I've been to. So
Speaker 1: that's probably why I'm singles. So we've got the fuzziness
Speaker 1: from Steve, We've got the eyes from Lucy Jean Luke,
Speaker 1: you're up. What is your what is your tell us
Speaker 1: a cat story? And also what is the part of
Speaker 1: the cat that you're like.
Speaker 4: Well, my cat's story is that I am unfortunately allergic
Speaker 4: to cats. To be fair, it's it's a hit or miss.
Speaker 4: So I've been to some friends where if I'm there
Speaker 4: for more than like thirty minutes, my eyes get all
Speaker 4: puffy and my notes gets stuffy, and I'm like, I
Speaker 4: need to leave because you're just not having a good time.
Speaker 4: But there are other friends I've gone to where I
Speaker 4: am perfectly fine, And so I've also been wanting a
Speaker 4: cat for a while, but I have to do that
Speaker 4: extra step of the research to find I have to
Speaker 4: like go I basically will need to like go to
Speaker 4: a place and like hang out with that cat for
Speaker 4: like thirty minutes, yeah, and like see if we're cool
Speaker 4: with each other. And if we are, then it's like
Speaker 4: all right, I mean, I guess you.
Speaker 2: I know that.
Speaker 3: You know some breeds of dog are hypoalergenic, so maybe
Speaker 3: it's the same for cats. But then that's weird if
Speaker 3: you think about it. It's like humans of bread animals
Speaker 3: so that we're not allergic to them. Yeah yeah, people,
Speaker 3: wait wait wait, hairless cat.
Speaker 4: See now, I'm not like that hairless cat. My partner
Speaker 4: was like, hairless cat, we can go that, and I'm like, no,
Speaker 4: I can't. I can't.
Speaker 1: I've never seen I've never seen a hairless cat that
Speaker 1: doesn't look furious.
Speaker 4: So I respect them, but I can't. I need, I need,
Speaker 4: I need the fluffiness. But for me, it's the it's
Speaker 4: the pause. It's the little tobeans on a cat. I
Speaker 4: love me some good little little paws, some little tobeans.
Speaker 4: They're just so cute and you want to, like velvety
Speaker 4: and you touch them, but you shouldn't because they get
Speaker 4: mad about it.
Speaker 3: But yeah, I mean bellies as well, Like you have
Speaker 3: to be on really good terms with the cat to well.
Speaker 2: You just have to realize that it's a trip and
Speaker 2: it's like, uh, it's a curvyushy maroon. Right, you're never
Speaker 2: gonna win because it's like, oh, you got to put
Speaker 2: it exactly two and three quarters time.
Speaker 1: Either way, Yeah, exactly. Yeah. I was gonna say the
Speaker 1: toes as well, the little paws, but since that's taken,
Speaker 1: I will say, my cat has this thing where sometimes
Speaker 1: she'll forget, she'll forget to put her tongue back in
Speaker 1: her mouth. A lot of cats do it where she
Speaker 1: would just be like walking around and her tongue still
Speaker 1: in her mouth, and I usually remind her that it's
Speaker 1: there by just like it's always like hanging out a bit.
Speaker 1: So I just like boining it a bit, and it'll
Speaker 1: like it would just like flap a bit, and then
Speaker 1: she'll be like, all right, I get it. Put the
Speaker 1: put the put the tongue back in the mouth. But yeah,
Speaker 1: I think I think we've thoroughly figured out why cats
Speaker 1: are cute. It's the fuzziness, it's the eyes, it's the toes,
Speaker 1: and it's when they have their little tongue out. So
Speaker 1: I think scientific work has been done here.
Speaker 3: Case closed.
Speaker 2: We did, we solved done.
Speaker 1: Now that we've scientifically figured out how cats make us
Speaker 1: there swoon for them and make us their their pets
Speaker 1: in reality. Let's move on to what we've been doing
Speaker 1: and playing. So Steven, uh, what you've been up to,
Speaker 1: what you've been playing, what you've been enjoying lately? We
Speaker 1: say what we've been playing, but it could be anything. If,
Speaker 1: like you, you've eaten a good, you know, particular meal,
Speaker 1: that counts. If you've if you've looked at the starry
Speaker 1: sky and notice one particular stars and it moved you,
Speaker 1: that counts like anything and everything.
Speaker 2: I don't think those are video games, but yeah, yeah,
Speaker 2: a weird podcast, so yeah, don't free to use that
Speaker 2: in marketingals. So uh no for games. I have been
Speaker 2: loving Outriders, have been doing a long lot of time
Speaker 2: into that. Actually I did, like a lot of people,
Speaker 2: I did, jumped into the Mass Effect Legendary edition, and
Speaker 2: I spent five and a half hours with my friend
Speaker 2: Dylan or Rudism as a lot of people know him,
Speaker 2: who does all those weird controllers on the internet that
Speaker 2: like playing with a bagel for those of you who
Speaker 2: may with the guy but no, no his name, that's Rudism. Uh.
Speaker 2: Where we literally reset the game's accessibility, which wow, yeah
Speaker 2: it was. There was a lot of files in there,
Speaker 2: that we had to tackle and uh but took us
Speaker 2: five hours. After that, we we've figured out how to
Speaker 2: get me to be able to play it. So it
Speaker 2: was exciting. Uh yeah. And then other than that, there's
Speaker 2: my little bit of backlog. I feel like I'm starting
Speaker 2: to ac crew because there's actually some good games out there,
Speaker 2: like Subnatica that I want to get to, that just
Speaker 2: seems to be this this ongoing thing. And then you know,
Speaker 2: we're in We're in summer, so hot Game Summer is
Speaker 2: upon us, so we're gonna end up four and more games, right.
Speaker 3: Yeah.
Speaker 1: Do you do you find I don't know about the
Speaker 1: rest of you. Do you find yourself kind of preparing
Speaker 1: for Hot Game Summer by like taking your foot off
Speaker 1: the gas on games, because I sometimes do that where
Speaker 1: I'm like I'm gonna I almost like I don't do
Speaker 1: it consciously. I feel like I start playing less games
Speaker 1: as hot game Summer as it's now been coined by
Speaker 1: by Steve that's the official term for its as Hot
Speaker 1: Game Summer appears like I'm just like I'm gonna slow down,
Speaker 1: or I'll play games that are like repeat games like
Speaker 1: Overwatch or something like that. I mean recently, and like
Speaker 1: I count Mass Effect as that, I don't feel like
Speaker 1: I'm playing a new experience in a way I am,
Speaker 1: but like I'm done with I'm almost done with Resident Evil,
Speaker 1: but that will be the last new game I think
Speaker 1: I'm getting into. Is that the same for you or
Speaker 1: do you find yourself like building up to it by
Speaker 1: keep going and new new experiences. You're asking, You're asking
Speaker 1: the team, I'm asking everyone. You know, I was going
Speaker 1: to see who. I was going to see who who?
Speaker 2: Everyone's here. I'm like, I want to hear her take go.
Speaker 1: Yeah. Yeah.
Speaker 3: So the minute I took my little break before Hot
Speaker 3: Game summer, just when I came back to the UK,
Speaker 3: actually because that's when Dave and I did all Fast
Speaker 3: and Furious movies most of Mission Impossible. We have one
Speaker 3: more to go, and so instead of like playing games
Speaker 3: the whole time, we were just watching movies, which is
Speaker 3: a nice kind of break. But then Resident Evil came
Speaker 3: out and I got way into that. I liked tim
Speaker 3: Will was finished, but I'm at the end bit where
Speaker 3: it's kind of going off the rails a little bit.
Speaker 3: It's doing that in classic Resident Evil thing, and so
Speaker 3: I'm kind of doing that, but also then mass Efect
Speaker 3: came out, and so now I've swung the other way
Speaker 3: where it's just a lot of gaming, and so.
Speaker 2: Yeah, I think mine is just the opposite because I
Speaker 2: never played any of the mass effects at all. So
Speaker 2: I have a little of a have an idea of
Speaker 2: what happened with three as I watched the YouTube video
Speaker 2: with different endings, but it's been washed out of my
Speaker 2: brain since then, so I really have no idea what's
Speaker 2: going on.
Speaker 3: Was was the ending of three the only mass effect that's.
Speaker 2: Literally the only thing I ever saw of So I've
Speaker 2: got like a whole bunch of catching up to do
Speaker 2: because the accessibility when it first came out was so
Speaker 2: true to it. So now we've been able to hack
Speaker 2: it and make it better, so it's accessible to me now,
Speaker 2: and you know, we're gonna actually put out some of
Speaker 2: those files so the other people who are in my
Speaker 2: similar situation will be able to play as well, which is,
Speaker 2: you know, great. I wish they had included some more
Speaker 2: accessibility that would have been nice, But yeah, I think
Speaker 2: that's kind of where the industry's going and kind of
Speaker 2: where able gamers is helping push. With a lot of
Speaker 2: good advocates out there where you know, maybe the company
Speaker 2: themselves haven't thought of the accessibility, but someone's figured a
Speaker 2: way around it, and now suddenly there's you know, somebody
Speaker 2: built a MP on top of a staircase and you
Speaker 2: can get you to wheelsher up there now. So it
Speaker 2: kind of allows access to these properties that everybody has
Speaker 2: been talking about for the last decade that you could
Speaker 2: never access. Suddenly you have the ability to go play them.
Speaker 2: And also because I love to jump around on subjects
Speaker 2: because people love that and podcasts. Also my favorite interactions
Speaker 2: with Lissy was she was dealing the review of Fast
Speaker 2: and Furious. Seriously, it was just her putting up takes
Speaker 2: and me answering her.
Speaker 3: It was great, I honestly like because I loved that too.
Speaker 3: And I think that's one of the big things that
Speaker 3: kind of prompted me to watch Fast and Furious is
Speaker 3: because I've just seen this community of people and you know,
Speaker 3: within my friends but definitely online just like become so
Speaker 3: obsessed with Fast and Viewous and I never understood why
Speaker 3: because I don'ly ever seen like bits and pieces of
Speaker 3: it here and I thought, oh, this is just movies
Speaker 3: about cars. It's not this movie that movie is about
Speaker 3: family and now, Yeah, I'm in I'm in.
Speaker 1: Quarter million exactly, Luke. I know you live your life
Speaker 1: a quarter amlet of time, but how do you live?
Speaker 1: How do you live your life in the lead up
Speaker 1: to Hot Game Summer A.
Speaker 4: Hot Game Summer. Yeah, I've actually have been. I've been
Speaker 4: slowing down a little bit. I feel like we've been
Speaker 4: getting more into like TV and and stuff. Actually, like
Speaker 4: I because of Lucy. I actually also introduced my girlfriend
Speaker 4: to Fast and Furious and she's watching all of them,
Speaker 4: so I text it, what do you want to We
Speaker 4: just finished five is where.
Speaker 3: We left off, so this is where it's really that's.
Speaker 4: Where it really gets good. Yeah, I guess I don't
Speaker 4: really have like a like you said, like a subconscious plan.
Speaker 4: I just kind of, I don't know, go with the
Speaker 4: flow like I. It really is like you know, end
Speaker 4: of the day rolls around and I'm just like, what
Speaker 4: am I feeling at this exact moment? My feeling a
Speaker 4: game and I feeling anime?
Speaker 2: I don't.
Speaker 4: I try and keep myself somewhat organized, but like I
Speaker 4: think I I am so unorganized in my organization that
Speaker 4: I think I have like five different like lists of
Speaker 4: like things to watch and play that I like immediately
Speaker 4: forget I made that list and I just go and
Speaker 4: make a new one, and it's like always different. So
Speaker 4: I'm just I've kind of given up just sort of
Speaker 4: do what I'm feeling.
Speaker 1: That that is exactly what Notion is for. That's what
Speaker 1: you get for. Notion takes those lists and makes them
Speaker 1: manageable and gives you super editing capabilities and unless you
Speaker 1: customize boards to yourself, I've got a board callse this
Speaker 1: episode is I've got I've gotten a board called Consumption Junction,
Speaker 1: which I put all my stuff in. Thank you to
Speaker 1: Notion for sponsoring this episode. This episode to you by
Speaker 1: a Notion.
Speaker 3: Okay, so it's not sponsored at all, but Notion literally
Speaker 3: just released their API and people can finally connect it
Speaker 3: to other things like Google calendar and stuff, and it's
Speaker 3: really just game changing.
Speaker 1: That's real good. That's pretty good, and it's like built
Speaker 1: it's one of those like organization tools that's kind of
Speaker 1: built for gamers, like because you can tweak, you can
Speaker 1: tweak things and put like banner images and you can
Speaker 1: be like I don't like this, but I know that
Speaker 1: if I put this rule in hair, if I out
Speaker 1: with this item. It will make this easier. And you're like,
Speaker 1: oh my god, this is a this is a game,
Speaker 1: meta game in itself.
Speaker 2: That's an ad there, you know this was Okay, okay, okay,
Speaker 2: I'm gonna need them to sponsor me because that's a
Speaker 2: lot of one.
Speaker 1: That is a lot of money. No, I think if
Speaker 1: we can get Notion and kick Cat, please sponsor Steve.
Speaker 5: Oreo.
Speaker 3: Yeah, after that podcast.
Speaker 1: If Wells Fargo just wants to start giving Steve money
Speaker 1: on a regular basis as well, we'll take that exactly.
Speaker 1: But yeah, and back on track. It doesn't this is
Speaker 1: this is this is the this is how we get
Speaker 1: beyond the dark. We go in all directions. Lucy and
Speaker 1: Jean Luke, you've been playing Mass Effect, give us a
Speaker 1: Mass Effect update. Where you guys, where you guys are at,
Speaker 1: Where are at? We'll keep it free.
Speaker 3: So I'm at the end. I'm at the end of
Speaker 3: Mass Effect one. I would have actually finished it last night.
Speaker 3: I'm at the point before the last mission. But then
Speaker 3: I noticed there was a trophy, the Completionist trophy. So
Speaker 3: I went back and mopped up a bunch of side
Speaker 3: quests to get that. Because it's really easy to platinum
Speaker 3: each game, and I literally will have to restart and
Speaker 3: do maybe an hour because I missed one code eccentry
Speaker 3: and then that's yeah, that's and it's literally and I
Speaker 3: know the exact conversation that I skipped as well. But
Speaker 3: other than that, yeah, almost the end of Aspect one
Speaker 3: and then moved on to Masfect too.
Speaker 4: Yeah, I'm I'm in mass Effect two.
Speaker 3: Now.
Speaker 4: I've slowed down compared to Mass Effect one. People who
Speaker 4: listen to the last podcast, who I just blaze through
Speaker 4: Mass Effect one at lightning speed. But I've slowed down
Speaker 4: a lot with two because I think I was more
Speaker 4: interested in like seeing the changes they made to one,
Speaker 4: where two is more it's you know, it's it's the
Speaker 4: same mostly but nice quality of of uh, Like it
Speaker 4: just looks a lot cleaner this time around. Like I mean, like,
Speaker 4: you know, you don't need to change much about mass
Speaker 4: Efect two, Like that game just looks so good still,
Speaker 4: it holds up so well. I really don't have much
Speaker 4: to say about mass Efect two other than like Massfect two,
Speaker 4: it's still rips like.
Speaker 1: Exactly. Yeah, Yeah, I think Steven, you're in for a
Speaker 1: good time. You're in for an engrossing time like that is.
Speaker 1: I'm excited for you now now you know have the
Speaker 1: capability to play it as you need it, It's going
Speaker 1: to be fun. I'm like, I sadly, I am still
Speaker 1: I at the very I just reached the citydel in
Speaker 1: Mass Effect.
Speaker 3: WHOA, you've been doing a lot of streaming, and yeah.
Speaker 2: I've been.
Speaker 1: I've been doing like stuff on the side and like
Speaker 1: doing so I started playing. I'm playing it in parallel now,
Speaker 1: so I'm playing on PlayStation five for my own safe
Speaker 1: I'm playing on stream as well because I'm doing daily
Speaker 1: streams to raise money for Palestinian Relief. But that might
Speaker 1: A lot of my time has been spent playing Valerie
Speaker 1: as well, which is a game that I've become hopelessly
Speaker 1: addicted to.
Speaker 4: I was gonna say, I keep tuning into your streams
Speaker 4: and it's like, oh, Tam says he's playing Massfect today,
Speaker 4: let's see what's up. And you're always playing Valerie, and
Speaker 4: I'm like, where's the mass Effect yesterday?
Speaker 1: I started? I started uh with mass Effect and and
Speaker 1: like by the time, so like my my my pros says,
Speaker 1: I play whatever Mass Effect until Andy Cortez from kind
Speaker 1: Of Bunny appears, and it's like Valerant question work.
Speaker 3: Until you get the U up test.
Speaker 1: Exactly and then we go we go to Valerie. But
Speaker 1: that game is a lot of fun. Like I've been
Speaker 1: streaming at a bunch, I'm still terrible at it, and
Speaker 1: because I'm playing with Andy, I get like just the
Speaker 1: astronomical pings, so people people like appear on my screen
Speaker 1: like three or four moon cycles before I can actually
Speaker 1: like see them, and they're killing me instantly. But I'm
Speaker 1: I'm really really enjoying it. But yeah, that's that's pretty
Speaker 1: much what I've been focused on. This is just altered.
Speaker 3: I just altered it because we should probably talk about
Speaker 3: something new that we've seen time and I got to
Speaker 3: see some Death Loop in action.
Speaker 1: We definitely did.
Speaker 3: I think we should we talk about that a little
Speaker 3: bit because it looks cool as ship. So we have
Speaker 3: an excellent preview and I did a mediocre video preview.
Speaker 1: That was a great video that it was.
Speaker 3: It was I wish I'd had more time, is what
Speaker 3: I'm saying. But like, Death Loop is looking incredible and
Speaker 3: it's still this game that like I really feel for
Speaker 3: the team at Arcane because they've made something that's quite
Speaker 3: high concept, and I feel like you can boil it
Speaker 3: down to two assassins stuck in a time loop. But
Speaker 3: the actual realities of how that game is gonna work
Speaker 3: are quite involved, like four different areas, four different times
Speaker 3: of day, the way that stuff carries over of a
Speaker 3: time loops, the way that some characters know they're in
Speaker 3: a time loop and others don't. And then there's the multiplayer,
Speaker 3: a bit where you can invade other people's games, but
Speaker 3: that's somehow woven into the single player. It's like, but
Speaker 3: it looks really cool. It looks like this incredible evolution
Speaker 3: of all the all of these Arcane properties. Like there
Speaker 3: are some stuff in there that's clearly from Dishonored, Like
Speaker 3: a lot of the powers are very similar to Dishonored.
Speaker 3: Haters will say it's an asset flip. Don't listen to them.
Speaker 3: It's like like there are some like there are some
Speaker 3: that are very very similar, but like there is some
Speaker 3: cool new powers in there, Like there's one that just
Speaker 3: lets you go invisible, which obviously would have been great
Speaker 3: and Dishonored, and then there's like a gorgeous new setting.
Speaker 3: One of my favorite things about Arcane is that they
Speaker 3: just like commit to an esthetic and it just bleeds
Speaker 3: through like gameplay weapons the way that the characters interact
Speaker 3: with each other, and that's very much the case here.
Speaker 3: It's also really really funny, and that's one thing that
Speaker 3: I don't think has been gotten across as much, is
Speaker 3: that just how funny it is. There's this one bit
Speaker 3: where you kind of walk into a party to track
Speaker 3: down one of your targets and the target is like
Speaker 3: giving a speech and he just goes, what's up, sluts?
Speaker 3: And I was like, just did not expect it, and
Speaker 3: it made me laugh so hard. But the two main characters,
Speaker 3: Culton and Juliana, have this like cat and mouse relationship
Speaker 3: and they're just kind of jabbing at each other the
Speaker 3: whole time, and it just sounds like the diology just
Speaker 3: sounds like so natural and funny. And I'm like, I
Speaker 3: thought I couldn't be more excited for death Sup, And
Speaker 3: then we got to see it.
Speaker 1: And I was like, ah, the energy, the energy that
Speaker 1: Cult and Juliana have is imagine if Cult imagine if
Speaker 1: they were in a relationship but Colt forgot their anniversary
Speaker 1: and Juliana doesn't want to say, doesn't want to say,
Speaker 1: you forgot our anniversary and instead is going to poke
Speaker 1: and jab at him to push him towards realizing that
Speaker 1: he forgot a very important day.
Speaker 4: She's going to kill him over and over.
Speaker 3: It's exactly the energy.
Speaker 1: That is the exact energy, and I was like, this,
Speaker 1: this dude is in for a rough time over the
Speaker 1: next few hours. Steve, have you have you got much
Speaker 1: interest in in death Loop or exact what you're saying?
Speaker 2: Absolutely, Like Joseph Gordon Levitt was amazing in the talk
Speaker 2: about performance, like honestly top tier obviously, Oh yeah, I
Speaker 2: can't just I can't wait for that to be by
Speaker 2: the Masses. If you haven't yet checked out, Bruce willis
Speaker 2: in that movie so good. Quite Prepare very cute as well,
Speaker 2: so check out Definitely.
Speaker 1: The funny thing is all the all the movies you
Speaker 1: mentioned there were actually referenced by like the director Dinger Bakaba,
Speaker 1: and he was like, yeah, it's it's a time loop thing.
Speaker 1: So it is very much that, And we get that
Speaker 1: a lot of people are gonna make that comparison, but
Speaker 1: it feels like they're trying that. It feels like they're
Speaker 1: very much aware of the fact that one everyone's gonna go, oh,
Speaker 1: it's a time loop thing. We know exactly what that is.
Speaker 1: And two oh, it's a roguelike. You know, everyone knows
Speaker 1: exactly how that's gonna work. And they've built small things
Speaker 1: in there to kind of subvert those expectations, which is
Speaker 1: really cool. But yeah, there's a video up on YouTube
Speaker 1: dot com for Slash game Spot, and there's also a
Speaker 1: preview up on game Spot which you can check out. Yeah.
Speaker 1: I think that's everything. So we're gonna move on to
Speaker 1: our special segment for this episode, which is E three Predictions.
Speaker 1: Before we get cracking on that, we have a special
Speaker 1: announcement that we're very very proud to make. As with
Speaker 1: last year, GameSpot is bringing back Play for All for
Speaker 1: twenty twenty one. Last year, it was a six week
Speaker 1: extravaganza that tired everyone out, but we made a lot
Speaker 1: of money for extremely good causes, including Black Lives Matter
Speaker 1: and providing covid aid support for those out there on
Speaker 1: the front lines. This year, we're going to be doing
Speaker 1: a shorter one, but it's going to be as exciting.
Speaker 1: We're lining up guests and it's already looking real real call.
Speaker 1: We've come up some cool ideas for streams and panels
Speaker 1: and such, and we are incredibly proud to say that
Speaker 1: we're going to be partnering with Able Gamers for Play
Speaker 1: for All. All the money that we generate across the
Speaker 1: E three and the Play for All charity period is
Speaker 1: going to be going directly to able gamers to enable
Speaker 1: people with accessibility needs to receive you support and you know,
Speaker 1: help Steve and his team to do what they do
Speaker 1: best better than ever hopefully.
Speaker 2: So so that's why I'm here. It makes sense.
Speaker 1: We want We wanted you to be here to succinctly
Speaker 1: explain to people why you guys are all badasses. I mean, yeah,
Speaker 1: the cat the cat stuff is like it was the
Speaker 1: cat explain to people why able game is awesome. And
Speaker 1: we got the death loop stuff as an amazing side effect,
Speaker 1: so you'd love to see it. But yes, Steve, thank
Speaker 1: you so much for working with us on this. We've
Speaker 1: had a lot of support from the able gamer's side
Speaker 1: and we are, like I said, extremely proud to continue
Speaker 1: supporting the cause. And yeah, and there's there's ways that
Speaker 1: people can also raise money for able games. You have
Speaker 1: the Sporn Together initiative, right, can you tell us a
Speaker 1: little bit about that.
Speaker 3: Yeah.
Speaker 2: So the great part about able Gamers is everyone thinks
Speaker 2: about us as an organization that essentially just gives out controllers,
Speaker 2: but we do so much more than That's that's why
Speaker 2: we've reached the point where we have to do these
Speaker 2: funders is because we've got an entire course set up
Speaker 2: for developers to come in and learn how to design
Speaker 2: games more accessibly from the start, without interfigering with their
Speaker 2: vision or creativity or any of that mumbo jumbo that
Speaker 2: easier people yelling about negatively on the internet. It's all
Speaker 2: about making games better for everyone. We have our entire
Speaker 2: Player Panels Department, which is literally where people with disabilities
Speaker 2: can come to the website right now and be q
Speaker 2: and a testers for the game industry, where publishers come
Speaker 2: to us and say, hey, we're doing the super secret
Speaker 2: new game. Do you have people with one arm? Do
Speaker 2: you have someone who has their muscular disability? And in
Speaker 2: those situations, we have players who can then go and
Speaker 2: and test for them, and the players get to be
Speaker 2: part of the industry they love, which win win for ever.
Speaker 2: And so that's been really fantastic to have all these
Speaker 2: different initiatives. The problem is that you'll have to fund
Speaker 2: the people that are running all those initiatives. So it
Speaker 2: has been an ongoing struggle to keep up. And so
Speaker 2: able Gamers has a lot of cool initiatives and fundraising
Speaker 2: things that are coming up over the summer, including now
Speaker 2: working with y'all to bring attention to people with disabilities
Speaker 2: in gaming space. And then outside of the able Gamers' activities,
Speaker 2: I decided, well, I'm not giving enough of my lifetable
Speaker 2: gamers asterisk i am, and so I'm going to do
Speaker 2: in my own personal time. I was going to come
Speaker 2: up with this really cool idea. Right, everybody goes after
Speaker 2: the doctor Loopos and the tim the Tatman's of the
Speaker 2: industry to go get them the fundraise, Right, but there are,
Speaker 2: according to Twitch, literally hundreds of thousands of streamers out
Speaker 2: there who are out there doing good things, good content,
Speaker 2: good people. Well what if instead of reaching out to
Speaker 2: one big person, what if I put out a rallying call.
Speaker 2: And this is where I go a little bit nerdy.
Speaker 2: So I've been liking to say that it's not me
Speaker 2: who did this. What I'm doing here is I'm lighting
Speaker 2: the pyres and I'm calling for aid. I'm literally putting
Speaker 2: it out there on the Internet that able gamers needs
Speaker 2: help to keep going. So I'm lighting the piers and
Speaker 2: saying come to our aid and bring your stream in
Speaker 2: your community. And what's fawned together. What we've done is
Speaker 2: we've had hundreds and hundreds of people who have communities
Speaker 2: a couple hundred people deep, coming to the AID to
Speaker 2: do streams, to do fundraisers, to do anything cool where
Speaker 2: we chip in a couple of dollars together and slowly
Speaker 2: over time we've raised almost three quarters of a million dollars.
Speaker 2: So the goal is to hit a million by September fifteenth.
Speaker 2: So it's which is my forty first birthday. This whole
Speaker 2: thing was started from my fortieth birthday, so you know,
Speaker 2: I am essentially as old as a dinosaurs troup. But
Speaker 2: you know, since I'm an old dinosaur now, I've decided
Speaker 2: that I should use that for good and try to
Speaker 2: bring some happiness to other people.
Speaker 1: Yeah, and it definitely is already doing that, and it's
Speaker 1: going to make a noticeable impact on video games in
Speaker 1: the present and in the future. So you should take
Speaker 1: the opportunity while you can to get involved. And it's
Speaker 1: really easy, like it works through tilt tofy there is
Speaker 1: a campaign, kind of link special campaign that you tie
Speaker 1: yourself to, and the kind of materials to learn all
Speaker 1: about that are available on able Gamer's website. Right, So,
Speaker 1: I set up a campaign yesterday as a test, and
Speaker 1: it literally took five minutes, less than five minutes, and
Speaker 1: in five minutes you can be streaming and you can
Speaker 1: be raising money for able gamers. Obviously, game spot is
Speaker 1: going to be doing our charity effort in the hopes
Speaker 1: that we can push a decent chunk away the way
Speaker 1: towards reaching that one million. But if you're listening to
Speaker 1: this and you are a streamer or you know someone
Speaker 1: who is a streamer that could do, could you think
Speaker 1: could help with this regard, just let them know that
Speaker 1: this is something that will take five minutes of their
Speaker 1: time and it will have immeasurable effect, So please do
Speaker 1: do that. So what we're saying is first E three
Speaker 1: prediction is we're gonna help raise money and we're gonna
Speaker 1: feel good about it. So please join us then and
Speaker 1: support able gamers.
Speaker 2: Feeling good about the charity is the most selfish thing
Speaker 2: in the world you can do, because it makes you
Speaker 2: feel good about yourself.
Speaker 1: There you go love to hear it. Let's talk about
Speaker 1: other video game predictions for E three. We've got a
Speaker 1: list here and it basically says, what can we reasonably expect?
Speaker 1: And I'm just gonna say reasonably expect. Let's not make
Speaker 1: this boring, let's care, let's get let's let's get the
Speaker 1: reasonable stuff out of the way.
Speaker 4: Are you dissing my my copy my what I wrote down?
Speaker 1: No, what I'm saying is like, let's get the reasonable
Speaker 1: stuff out of the way, so then we can we
Speaker 1: can get to the stuff that's like, this is kooky
Speaker 1: behavior that you're talking about here. Sure, So we've got
Speaker 1: a list here. We've got Halo Infinite that's a big one,
Speaker 1: almost a dead sert, right, it's gotta be Yeah.
Speaker 3: I mean twentieth twenty three of Halo, twenty three of Xbox.
Speaker 3: We know there's going to be an Xbox Bethesda showcase.
Speaker 1: Easy Chop Up so and their games out this year.
Speaker 1: Isn't it is that this year alleged summer?
Speaker 3: Isn't it summer? I don't think they're going to push
Speaker 3: it again.
Speaker 1: Yeah. My question is there is a joint Bethesda and
Speaker 1: Microsoft con conference.
Speaker 3: Into the Starfield discord no, no, no.
Speaker 1: What I'm saying is there's a joint conference happening between
Speaker 1: Bethesda and Microsoft. What bethes the character appears as a
Speaker 1: a downloadable skin in Halo Infinite?
Speaker 3: Is it?
Speaker 1: Or is it Todd Howard? Everyone gets to submit one Stephen,
Speaker 1: who is your submission for a Beth as the character
Speaker 1: in Halo as a new master Chief skin?
Speaker 2: Oh man, you know, I don't know. I kind of
Speaker 2: want to download to more as a skin. Tam would
Speaker 2: would you would you be skin Halo? I would?
Speaker 1: So there's there in the original trailer there's master Chief
Speaker 1: on that I think he's in a Pelicano. He's on
Speaker 1: some sort of ship, and there's his pilot who is
Speaker 1: very upset about everything, who is basically a face swap
Speaker 1: of me, exactly like me. Like I saw it and
Speaker 1: I was like, that looks like me. And then I
Speaker 1: got like seven messages being like are you in Halo?
Speaker 2: And I was like, if it can't be, then it's
Speaker 2: gonna be dog meat. We gotta gotta dog meat has
Speaker 2: to make an appearance.
Speaker 1: That would be incredible, like like holographic dog meat. Cortana
Speaker 1: is gone, but it's just dog meat now. But he
Speaker 1: just appears, and every time Chief asks him a question
Speaker 1: is box.
Speaker 2: And then leaves a very dramatic feel emotion.
Speaker 1: Lucy, who's your pick? Todd Howard, Todd Howard, Okay.
Speaker 4: I mean actually it's.
Speaker 3: I mean, if they did do some kind of crossover,
Speaker 3: might be Colton Juliana because Death Loop is out this year.
Speaker 3: But no, my heart, my heart is Todd.
Speaker 4: So Todd Howard, but not in the way you think.
Speaker 4: It's not like you know, Master Chief takes his homet
Speaker 4: off and it's Todd Howard. It's uh, Todd Howard in
Speaker 4: his like Premiere E three jacket, his his his drink,
Speaker 4: but with a Master.
Speaker 3: Chief which we have the article. We know where he
Speaker 3: got that jacket.
Speaker 2: Way different than you're you're for those of you who
Speaker 2: are not watching but listening, you just John just made
Speaker 2: this like jumping out of an airplane and to Howard Banner.
Speaker 1: So it's it's Todd Howard, but he's a kind of
Speaker 1: like kill Streak, but it's like a orbitope board but
Speaker 1: every missiles Todd Howard just slamming into the ground.
Speaker 4: And then and then the Halo announcer guy goes, God, Howard, Yeah,
Speaker 4: I thought.
Speaker 3: You were gonna say, like the bombardment, but there was
Speaker 3: just copies of Skyrim. No, absolutely bodied by copies of Skyrim.
Speaker 1: All right, let's carry on through these reasonably expect games.
Speaker 1: Suicide Squad and Gotham Knights.
Speaker 3: I mean, I think Gotham Knights, yes, Suicide Squad. Suicide
Speaker 3: Squad the movie out.
Speaker 1: This year, I don't think so it could be I
Speaker 1: can't remember. I think you're right.
Speaker 3: If the movies out, then maybe, But also don't forget
Speaker 3: the DC fandoms coming back, which is where they showed
Speaker 3: off this last year. If I'm right, and so, maybe
Speaker 3: they'll kind of like tease it, tease it.
Speaker 1: I want to be is now owned by Discovery.
Speaker 3: I can't keep track anymore because I know that the
Speaker 3: didn't didn't they break the studios up a little bit
Speaker 3: as well?
Speaker 1: I cannot tell you. It is so confusing, But I
Speaker 1: don't think it's going to have a major impact on
Speaker 1: the way they show off games. But yeah, I think
Speaker 1: you're right. Gotham Knights is the one that they will
Speaker 1: probably show off the most, which honestly, I'm good with
Speaker 1: like show me. I like it when when there's a
Speaker 1: focus in a press conference. I don't know about you folks,
Speaker 1: But like when it's here's our press conference, it's got
Speaker 1: thirty games in it, I'm like, please you want.
Speaker 3: To I mean, I think you want to give them
Speaker 3: kind of a bit more time to shine, especially when
Speaker 3: we've already seen gameplay of Gotham Knights, like we got
Speaker 3: quite a meaty look at it last year.
Speaker 1: Yeah.
Speaker 3: So unless they're going to do that same thing with
Speaker 3: Suicide Squad, which I would also be down for because
Speaker 3: that game, like we only just saw a sort of
Speaker 3: pre rendered trailer.
Speaker 1: Yeah, a bit a game clip. That would be good.
Speaker 1: Final Fantasy sixteen.
Speaker 3: I don't think we were because wasn't it on Sony's
Speaker 3: thing last year? Like Sony's June July press conference? Right?
Speaker 4: Is that five?
Speaker 2: Only?
Speaker 4: I think it is?
Speaker 1: It might be, Yeah, I wouldn't be surprised. I think
Speaker 1: it was shown on shown and announced as a PS
Speaker 1: five thing, But I wouldn't be surprised if it shows
Speaker 1: up some other places because.
Speaker 3: We're like doing their own at all.
Speaker 5: Yeah.
Speaker 1: Yeah, And like the last few, your final fantasies have
Speaker 1: all been multiplat So wait seven wasn't there? Seven? Was seven?
Speaker 1: Wasn't that? The other ones before that have been so
Speaker 1: I wouldn't be surprised if it shows up in some
Speaker 1: regard there. I think Seven's locked. Seven is the one
Speaker 1: that Sony or like never you will never go anywhere else.
Speaker 1: This belongs to us.
Speaker 2: We made you.
Speaker 1: Yeah, it's like like the Deal with the Devil, but
Speaker 1: for like you know, one day I will come for you.
Speaker 1: Like that's how it is, and it's always that like
Speaker 1: Sony owns own stuff. I Fantasy seven brand into a degree.
Speaker 1: But I'm excited to see that game, especially given the
Speaker 1: team working on it being and the folks behind it
Speaker 1: being the team you know, I want to be. I
Speaker 1: want to be. I want to be in a world
Speaker 1: where Michael Hyam cries NonStop about the game he's playing,
Speaker 1: and that is seemingly what Final Fantasy seventeen sixteen is
Speaker 1: going to be. Also, I don't know about you, but
Speaker 1: I think it's time to hit reset on the numbers
Speaker 1: on the Final Fantasy because we're at sixteen now.
Speaker 2: Yeah, go to that weird like Xbox way of doing it.
Speaker 2: Let's just change it to a numeral this year. Let's
Speaker 2: make it like you know, Final Fantasy x X E
Speaker 2: LC and then like the year that will make it
Speaker 2: Xbox Square and then we'll just make it like it's
Speaker 2: a color. It's just final.
Speaker 4: I mean, I mean they do that, Yeah, they kind
Speaker 4: of do that.
Speaker 2: Yeah.
Speaker 1: I think like they should be borrow growing from like
Speaker 1: the the MMO. It's like Final Fantasy end Walker and
Speaker 1: you're like, okay, yeah, I can get back in there.
Speaker 1: Yeah yeah, fun Fantasy, a realm reborn. Fair enough, we've
Speaker 1: got a We've got one hair, which is dragon Age
Speaker 1: for and then next do it is in all caps,
Speaker 1: please buy away. I think I can guess who wrote that.
Speaker 3: Surprisingly not me, because because I need I need that
Speaker 3: Dragonage for like I need.
Speaker 4: You know, Buyer's got a lot of good, good momentum
Speaker 4: right now with the Legendary Edition, but you know those
Speaker 4: are those are still old games. I need new Buyer
Speaker 4: where I need I need. I need them to show
Speaker 4: that they still got the magic. And I'm I think
Speaker 4: there's a lot riding on on dragon Age for Also,
Speaker 4: I just I personally I love dragon Age so much
Speaker 4: like Origins is one of my favorite games of all time,
Speaker 4: and I really love too like a defend of two
Speaker 4: one of those people. And then I also quite like Inquisitions,
Speaker 4: So I just I need to see I need to
Speaker 4: see that game, because because buyer loves to announce games
Speaker 4: years in advance and never show it, and they've been
Speaker 4: they've been teasing four for a while, so it's time
Speaker 4: it's time to show that game off.
Speaker 3: Yeah, I mean they've been they've been holding stuff a
Speaker 3: lot for the Kilies at the end of the year.
Speaker 3: So maybe I don't know, maybe this time they'll be like, Okay,
Speaker 3: we're riding off the high of Legendary Edition. It's time
Speaker 3: let's get this out there. So I'm down. I'd be
Speaker 3: excited to see Dragon.
Speaker 2: Age at this point.
Speaker 1: See, this is what we are going in with. They
Speaker 1: are going to absolutely debate us with a new like
Speaker 1: Star Wars expansion.
Speaker 4: For They're going to bring it back public.
Speaker 2: We're brought back. Let's go. We're still going battle Front Shield.
Speaker 2: Here we go, Yeah, there we go.
Speaker 1: So those are what we can reasonably expect. There's a
Speaker 1: bunch of other games that we can reasonably expect because
Speaker 1: you know, people are already announcing their presence there and
Speaker 1: you can look at the release late. Now this is
Speaker 1: the fun part. I want the wild predictions. Everyone gets
Speaker 1: one wild prediction slot and I'm going to start. Obviously,
Speaker 1: I doubt you can even imagine it being there. But
Speaker 1: I do it every night, every day. I know what
Speaker 1: you're gonna say, it's elder ring. Baby.
Speaker 3: I was like, what are you doing every night? And
Speaker 3: a few day weird.
Speaker 1: Phrasing thinking about elder ring. That's there's nothing wrong with that.
Speaker 1: What do you guys think? I mean, I am naked
Speaker 1: when I'm doing it, but you know, I mean.
Speaker 4: At this point, it's like they have to. They have
Speaker 4: to show it. I guess they don't, but they kind
Speaker 4: of have to.
Speaker 1: My hope, my hope is that they show it. If
Speaker 1: you ask me whether I think it will happen, absolutely not,
Speaker 1: Like no charge. I feel like that leak happened, and
Speaker 1: then everyone in that studio went, well, fuck these guys.
Speaker 1: We're not going to show them anything.
Speaker 3: To go back to ground.
Speaker 1: We're just gonna goodbye forever. I feel like Miyazakia was like,
Speaker 1: you've hurt me personally and now you will all pay.
Speaker 1: You will not hear about old and Ring until the
Speaker 1: day is delivered to your door. So that's my that's
Speaker 1: my prediction. Jean Luke wa'ts your one wild prediction for
Speaker 1: e three.
Speaker 4: Wild prediction, Give me more time.
Speaker 3: Beyond Good and Evil Too back from the Dead. I mean,
Speaker 3: it never officially died, but I don't I don't know
Speaker 3: what that game is.
Speaker 4: But we finally understand.
Speaker 3: Understand what Beyond Good and Evil Too is, and like
Speaker 3: what do you call them?
Speaker 1: Joseph Gordon Leavitt just standing next to it and being like,
Speaker 1: I'm working on this too.
Speaker 3: Well, that was the thing is that he was asking
Speaker 3: people for to put stuff in with hit record, But
Speaker 3: I didn't understand what sort of like if there would
Speaker 3: be revshare or if there would be any kind of
Speaker 3: like monetary compensation for people doing that. I mean, I
Speaker 3: guess like there's not in stuff like dreams. Maybe they'll
Speaker 3: have taken the Dreams approach to how I just but
Speaker 3: also I just don't understand how that game is a
Speaker 3: Beyond Good and Evil game because the original Beyond Good
Speaker 3: and Evil is about taking pictures and occasionally hitting someone
Speaker 3: with a stick. Like, I don't understand what the I
Speaker 3: don't know that that's my prediction.
Speaker 1: The interesting thing will be like Ubisoft had a recent
Speaker 1: statement where they put out there were moving towards free
Speaker 1: to play long term video game model, which I imagine
Speaker 1: is going to apply to any game that is currently
Speaker 1: in development, and oh boy, Beyond Good and Evil too
Speaker 1: looks like it could very easily be turned into a
Speaker 1: free to play open world MMO type game.
Speaker 3: But like Beyond Good and Evil as a as a
Speaker 3: name is not a household name. It's not a Tom
Speaker 3: Clancy Like, I don't understand if they were to do
Speaker 3: that with something like Beyond God doesn't have the brand
Speaker 3: awareness to push through. I don't think to put my
Speaker 3: biz hat on for a sec. But yeah, unfortunately I
Speaker 3: could see that with what they've sort of showed off
Speaker 3: with it a little bit.
Speaker 1: Steven, what's your what's your wild pick?
Speaker 2: It's going to be Witcher computer builder simulator, and it's
Speaker 2: just going to be in the top Witcher outfit, just
Speaker 2: building computers and you're going to get the control of
Speaker 2: all and it's going to be it's gonna be a
Speaker 2: great game to build, learn computer building and you know,
Speaker 2: quench thirst.
Speaker 5: I'm genuinely into this, like this is a great idea,
Speaker 5: Like why has no one because there is that game
Speaker 5: where you can build computers, right build? Why have they
Speaker 5: not just hit up Henry Carville. I've been like, give
Speaker 5: us your arms.
Speaker 2: Yeah, it's gonna be all digital exclusive. They're gonna put
Speaker 2: it out in all platforms. It's gonna have a PlayStation
Speaker 2: skin exclusive where it's it's just gonna be him, just
Speaker 2: with the wild eyes and the white hair, but topless.
Speaker 1: For some reason, you've made such a compelling case that
Speaker 1: I'm moving it from all predictions to what we can
Speaker 1: reasonably expect. I love that. I would play that, Jean Lick,
Speaker 1: what's your wild prediction? Okay, So I think you turn
Speaker 1: to your screen as if you've been typing for the
Speaker 1: last ten minutes and you've got like an essay ready, No, no,
Speaker 1: I will.
Speaker 4: I've been furiously thinking. I think I think Microsoft's got
Speaker 4: to go real bold this year, you know, like I
Speaker 4: think they need to. They need to really throw something
Speaker 4: out there. So I think I think they should bring
Speaker 4: back They need to bring back Steel Battalion. Oh my
Speaker 4: guess Steel Battalion.
Speaker 1: Oh with the controller, without the control, with.
Speaker 4: The controller undred Okay, that's that's where they're gone.
Speaker 2: Uh.
Speaker 4: Like I honestly, I I I legitimately just like do
Speaker 4: think like I need Microsoft to just like completely surprise
Speaker 4: me with with something like.
Speaker 1: I acquiring Capcom.
Speaker 4: That would be insane, I don't I don't think Sony
Speaker 4: would would let them at this point. You know Sony,
Speaker 4: Sony is so invested in like Resident Evil and like
Speaker 4: street Fighter, they wouldn't let They wouldn't let it happen.
Speaker 1: No, I think it would be.
Speaker 3: It would be bands, though, wouldn't it.
Speaker 1: It would be It would be It would be like
Speaker 1: O Mega bands if they came in and were like,
Speaker 1: we're buying Capcom and Tony's like, but but these these are.
Speaker 3: Wait wasn't there Who wasn't there? Like rumors a while
Speaker 3: ago that someone was gonna buy Square Nix and just
Speaker 3: these like cyclical conversations of rumors and stuff.
Speaker 1: There's always rumors about. Like you could probably start a
Speaker 1: rumor saying abele gamers is gonna acquire from some for
Speaker 1: and people would be like down any interest in acquiring
Speaker 1: from software or any If you could acquire any developer,
Speaker 1: what would you acquire?
Speaker 2: I would immediately acquire from software and it would be
Speaker 2: nothing but easy mode secure. Yes, I would be literally
Speaker 2: waiting for a few Do you add hard mode? No,
Speaker 2: that's not the intentive the original developers.
Speaker 1: As someone who is who has played a lot of
Speaker 1: Sakero and is somewhat known for playing from Software Games.
Speaker 1: I would be very happy to offer my services as
Speaker 1: a brand ambassador for that move.
Speaker 2: Ah, you're.
Speaker 1: I would stand there and be like, I approved this,
Speaker 1: I can't wait. Awesome. So there we have it. Those
Speaker 1: are our predictions for E three. I think it's going
Speaker 1: to be an exciting you what you're kind of like,
Speaker 1: are you excited about E three? And do you reckon
Speaker 1: it's going to be as hype as it has been
Speaker 1: previous Lucy.
Speaker 3: I'm always excited about E three, but I still feel
Speaker 3: like it's going to be a bit of a weird
Speaker 3: one because I think the impact of last year is
Speaker 3: really going to be properly felt this year, and so
Speaker 3: I wonder if you know, this isn't the E three
Speaker 3: that everyone had planned on released and announce wise, I
Speaker 3: think we're still going to be suffering for a good
Speaker 3: few months. But I think there's always reason to be excited,
Speaker 3: and I think there will still be surprises in people
Speaker 3: just getting hype about upcoming stuff. So I'm always excited,
Speaker 3: but I think we're not going to see E three
Speaker 3: return to form until next year. And it's not it's
Speaker 3: not because it's you know, digital and we're not in
Speaker 3: person it's because just pandemic.
Speaker 1: Yeah, so it's interesting, Lucy said, like, won't return to
Speaker 1: form till next year, Steve, do you reckon? They're like this,
Speaker 1: do you see this year as like a make up
Speaker 1: break moment for E three and the ESA or do
Speaker 1: you where like if it doesn't really pop off this year,
Speaker 1: people might really start reconsidering their involvement or do you reckon?
Speaker 1: They've got like one or two more attempts at this.
Speaker 2: I think that the shows in general E threes and
Speaker 2: in particular, but also things like PEX, they really had
Speaker 2: to figure out where they're going to go in the
Speaker 2: post pandemic world. I think we learned last year that
Speaker 2: everything went along just fine without these shows. They're a
Speaker 2: great consumer place, a great place to go hang out
Speaker 2: with other gamers, But as far as like announcing things
Speaker 2: and hanging out like, you can do that just as
Speaker 2: well through marketing online. And I think again, things like
Speaker 2: the Game Awards just continue to dominate our space. And
Speaker 2: when you have something that magnetic, you know, why would
Speaker 2: you put your game at E three when you can
Speaker 2: hold it for something that's going to get thirty two
Speaker 2: forty two. I forget the numbers on the last Game Awards, like,
Speaker 2: you know, seventy eight gazillion people watching, you know, why
Speaker 2: would you not just wait for that exactly.
Speaker 1: That's a good point. I think one of the important
Speaker 1: things for us on our side is what I'm joining
Speaker 1: seeing is people realizing that E three can be more
Speaker 1: than just we're covering games and taking the kind of
Speaker 1: energy and the excitement around it and refocusing it into
Speaker 1: something that's fun for us as people that love video games,
Speaker 1: but also perhaps it is given back to the community
Speaker 1: and useful, and you know we talked about at the
Speaker 1: top of this segment, but that's primarily why we do
Speaker 1: play for all. We love the idea. You know, game spots,
Speaker 1: traffic just shoots through the roof during the E three period,
Speaker 1: whether that's videos or editorial, social more eyes on us
Speaker 1: than any other time in the year, and so we
Speaker 1: want to take that kind of focus and put it
Speaker 1: into a good space. And this year that's going to
Speaker 1: be to able gamers. So we're going to be raising
Speaker 1: money for them. Make sure you come, make sure you
Speaker 1: hang out, and we'll make it a good E three
Speaker 1: even if the announcements aren't as exciting. Jean Luke as
Speaker 1: newly crowned Mayestro Maestro of live streams. How excited are
Speaker 1: you to start putting all this stuff together and control
Speaker 1: these live streams from home?
Speaker 4: It's gonna be really exciting this year because I'm I
Speaker 4: love doing behind the scenes live stream stuff like that.
Speaker 4: That to me is like when it all comes together
Speaker 4: and everyone's just like, we're all fire, non cylinders. You
Speaker 4: guys are doing your thing on the hosting side. You know,
Speaker 4: we're bringing in great guests. Everyone's just like it's this
Speaker 4: big old team effort and that's I It's a lot
Speaker 4: of work, but I love it. It's like there's there's
Speaker 4: nothing else like it, So I'm very excited actually to
Speaker 4: do it.
Speaker 1: It is.
Speaker 4: It is gonna be a lot of work, though, well.
Speaker 1: I have faith in you, so it's gonna be exciting.
Speaker 1: I think we've heard enough from us. I think it's
Speaker 1: time to hear from our listeners. So let's kick it
Speaker 1: over to the listener questions. Okay, if you'd like to
Speaker 1: send in a listener question, you can send an email
Speaker 1: to after Dark Podcast at readventures dot com, or you
Speaker 1: can put it in the discord. Where there is a
Speaker 1: lovely community of people and there's a specific section for
Speaker 1: after dark questions. If you want to get into the discord,
Speaker 1: you can hit up myself, Sean Luke or Lucy on
Speaker 1: Twitter and dm us let us know you want in.
Speaker 1: We will check your Twitter to make sure that you're
Speaker 1: not a weirdo. You're not saying horrible shit on the Internet.
Speaker 1: Only good people allowed in our discord. The first we've
Speaker 1: got two questions here that could come from just a
Speaker 1: Box and Rocket Scientists that we're going to combine into
Speaker 1: one because it makes sense that way. Jean Luke, can
Speaker 1: you read the questions please?
Speaker 2: Yes?
Speaker 4: So just Box said, Hey, after Darkers, I was wondering
Speaker 4: what your favorite quality of life features and games are.
Speaker 4: One that's become common and I really like is the
Speaker 4: ability to adjust the difficulty in a game part way through,
Speaker 4: even if I don't end up using it. It's reassuring
Speaker 4: to note that I can adjust to deal with games
Speaker 4: that are easier or more challenging than I expected. Are
Speaker 4: there any now common quality of life features that you
Speaker 4: particularly like? Are there any features that you would like
Speaker 4: to see implemented more often? And then going off of that,
Speaker 4: another question from well this name.
Speaker 1: Ex Scientists, Rocket Scientists.
Speaker 4: Okay, I would have not picked up on that. My
Speaker 4: eyes are not capable of understanding how to convert fives
Speaker 4: to U s's. I got some more time on touch then,
Speaker 4: but they asked Ola creatures of the Night. I got
Speaker 4: a bit of a psychic question for you, find folk.
Speaker 4: Let us imagine you are a game developer, but ten
Speaker 4: years in the future from this exact moment, what game
Speaker 4: are you building and what quality of life improvements have
Speaker 4: you put in that are not currently widely available? Slash
Speaker 4: used love all that you do, keep up the great work.
Speaker 4: So basically, what do we like that's currently in games
Speaker 4: that is nice quality of life? And then if we
Speaker 4: were to make our own game in the future, what
Speaker 4: would we want to add that's a good caller life feature.
Speaker 1: I feel like, Steve, you've got this one locked and loaded,
Speaker 1: so we're going to go to you. We've got the
Speaker 1: expert hit us blow minds, you know, so I can.
Speaker 2: Answer the future best by telling you a story from
Speaker 2: the past. So the very first packs East we gave
Speaker 2: Star Wars Link to the Old Republic, the online version
Speaker 2: an award from AIMS the Accessible Game of the Year,
Speaker 2: and I made sort of a frind of me that
Speaker 2: day because We had the lead production director on for
Speaker 2: the game on this panel f X, and when we
Speaker 2: went to give them the award in public, he kind
Speaker 2: of rebuffed it and said, you know, there's no real
Speaker 2: need to call this accessible. It's you know, it was
Speaker 2: just a game that we we tried to design that
Speaker 2: everybody could play. And you know, these these things that
Speaker 2: you're talking about, like the ability to loot one body
Speaker 2: loots all the ones around you, they're just quality of
Speaker 2: life improvements. And when he said that, I immediately jumped
Speaker 2: back and was like, well, but the thing is golden
Speaker 2: game design is accessible game design. So something that may
Speaker 2: be a quality of life improvement for one gamer is
Speaker 2: the thing that enables another gamer to play at all.
Speaker 2: And when I phrased it that way, number one pissed
Speaker 2: him off. Number two because I kind of proved them
Speaker 2: wrong in public, and two, you know, he ended up
Speaker 2: sort of backpeddling into bankage. Oh well, we appreciate the award,
Speaker 2: And that was one of those situations where you know,
Speaker 2: you learn that just because something doesn't seem necessary for
Speaker 2: you could be absolutely critical for someone else. So these
Speaker 2: these things, they are quality of life improvements, are always
Speaker 2: hard for me. Because they could be accessibility features, but
Speaker 2: I just called them good game design. Right. If you
Speaker 2: design your game properly, you want the most amount of
Speaker 2: people possible to come play your game, right, so you
Speaker 2: want to include as many people as you can. You
Speaker 2: can look at that from a customer perspective like we
Speaker 2: want money, whoa bunny's good? Or you could just be like,
Speaker 2: I want my vision for a game to be out
Speaker 2: there for everybody to enjoy. No matter which side of
Speaker 2: the coin you look at it, these improvements are how
Speaker 2: you get more gamers into your game in the first place.
Speaker 2: And you know, in ten years, I think we're going
Speaker 2: to see that it's a lot different than the landscape
Speaker 2: we currently have. I think by then, AR or augmented
Speaker 2: reality will be much more commonplace, and I think it
Speaker 2: will be into the games industry more than we currently anticipate.
Speaker 2: I think that VR will also look very differently. I
Speaker 2: think there are a lot of things out there where
Speaker 2: right now. In order to enjoy virtual reality, you have
Speaker 2: to be able to put a helmet on your head
Speaker 2: and be able to hold two lightsabers in your hands. Well,
Speaker 2: that's not pubs for a lot of people. For a
Speaker 2: number of reasons you only have one arm that works perfectly,
Speaker 2: your dexterity, your strength, your stamina maybe in question. Maybe
Speaker 2: you can't turn your head, maybe you need to use
Speaker 2: a wheelchair. Maybe it makes you sick, maybe you have glasses.
Speaker 2: There are tons of things that limit potential. I think
Speaker 2: we're going to find a way to do away with
Speaker 2: the helmet altogether. I think we're going to find more
Speaker 2: holi deck kind of ways where we can just interact
Speaker 2: and computers are going to be able to read our
Speaker 2: movements so that we don't have to have peripherals, and
Speaker 2: that is going to enable more people to play. So
Speaker 2: I think, you know a lot of the early arguments
Speaker 2: against virtual reality where nobody wants to stand up and play,
Speaker 2: They want to sit on a couch and enjoy with
Speaker 2: their friends. And the evidence with this is that the
Speaker 2: connect ultimately failed. Right in the end, people didn't want
Speaker 2: to stand up and pet the cute tiger on the
Speaker 2: screen although it was cute. You know, you can only
Speaker 2: do that for so long. You wanted to stay on
Speaker 2: your couch and they didn't let you do that. So
Speaker 2: I think that's really where we're going to see it
Speaker 2: going is technology is going to look different, and you can.
Speaker 2: It's moving that way to be not only more accessible
Speaker 2: to disable people, but it's going to be more quality
Speaker 2: of life for everyone.
Speaker 1: I mean, I think that's that's a perfect answer. So
Speaker 1: I don't really know what to say. I think the
Speaker 1: one the one thing I was going to add is
Speaker 1: like I hope that I hope that it becomes easier
Speaker 1: for people who are thinking about accessibility to communicate with
Speaker 1: people who are, you know, making these games. And obviously
Speaker 1: it would be fantastic to have people who have accessibility
Speaker 1: in mind, specifically on these teams, Like I was. The
Speaker 1: one thing I thought about earlier was like, I don't
Speaker 1: know what you're playing Mass Effect on? Is it PC?
Speaker 2: PC? Yeah?
Speaker 1: And that's something I thought of, like the fact that
Speaker 1: you're in a position now where you can play Mass Effect,
Speaker 1: but you had to do it by hacking it. The
Speaker 1: only reason you could do that is because you're on
Speaker 1: the PC version of the game, And if it was
Speaker 1: you decided you wanted to play the console version, you
Speaker 1: are out of luck. There's many people out there who
Speaker 1: don't have constant you don't have a PC gaming piece
Speaker 1: see and maybe interested in playing the Mass Effect games
Speaker 1: in the same way that Steve was, but it won't
Speaker 1: be able to because they can't hack a console to
Speaker 1: do that. So in light of that, gaming companies and
Speaker 1: developers need to make sure that accessibility is a key
Speaker 1: area of focus for them, because it shouldn't be that
Speaker 1: people need to go out of their way to spend
Speaker 1: time together and spend hours and hours hacking something together.
Speaker 1: So that's where I'd like it to go, and you know,
Speaker 1: trying to build off the energies that Steve has and
Speaker 1: keep the optimism going. I hope that that will happen,
Speaker 1: and I think it's important to recognize that, you know,
Speaker 1: organizations like Able Gamers and Steve are the reason why
Speaker 1: it's going to happen. So let's try and support that
Speaker 1: as much as we can, which we're planning to do
Speaker 1: at Play for All. But yeah, that's that's what That's
Speaker 1: what I have to say about it. Lucy, you don't
Speaker 1: look anything Dad.
Speaker 3: I mean, just to kind of echo the two of
Speaker 3: you have said, it's been really cool over the past
Speaker 3: few years see these quote unquote quality of life but
Speaker 3: also just accessibility changes in games, and it's weird now,
Speaker 3: Like I am.
Speaker 2: Glad that.
Speaker 3: It's obviously not like perfect, but like such inroads have
Speaker 3: been made, but it's weird, like playing a game like
Speaker 3: The Last of Us Part two, which has such great
Speaker 3: accessibility options, and then going back to a game like
Speaker 3: Resident Evil eight which is not that accessible, Like I
Speaker 3: struggle a lot with motion sickness and being unable to
Speaker 3: like play around with those settings and stuff, and like
Speaker 3: I can, I can like brute force my way through
Speaker 3: that game, but I recognize that that as my I'm
Speaker 3: privileged in that way.
Speaker 1: I can.
Speaker 3: I can do that, and so folks who can't, And like,
Speaker 3: it's not just things that you know, we like gaming
Speaker 3: as a whole should be quiet on. We should all
Speaker 3: be kind of pushing for this change because ultimately, like
Speaker 3: you said, it's like you solve a few, but then
Speaker 3: you expand to many. Like we talked to Rod Ferguson
Speaker 3: and at the Coalition, they had all this accessibility training
Speaker 3: and they it's something that they're focusing on quite heavily.
Speaker 3: Within Microsoft. Obviously they have the the controller, the adaptive controller,
Speaker 3: and it's cool to see in ways that like develop
Speaker 3: a lot of developers are actively thinking about that stuff.
Speaker 3: And so I hope that that just continues and that
Speaker 3: we keep getting more because like it's it's Microsoft's slogan
Speaker 3: that they came up with, but it's like we when
Speaker 3: we all play, we will win. And like, I know
Speaker 3: that's a huge part of able gamers is that, like
Speaker 3: gaming is such an incredible avenue for things, like you know,
Speaker 3: most of the friends I have as an adult, I've
Speaker 3: made through games in one way or another.
Speaker 2: And it's like.
Speaker 3: I don't want that for everyone.
Speaker 2: Yeah, you know, And so I think that's the that's
Speaker 2: the thing that we as gamers. Everyone listening, particularly those
Speaker 2: of you who have an audience of one person or
Speaker 2: one hundred thousand million, like you need to keep saying
Speaker 2: what Lucy just said, because the power that able gamers fields,
Speaker 2: and the reason that advocates out there have been as
Speaker 2: successful and diable gamers has been able to get as
Speaker 2: much traction in the last five years, more than triple
Speaker 2: what we got in the first ten years. Was that
Speaker 2: we finally got gamers to get behind us and say, yeah,
Speaker 2: gaming is important.
Speaker 5: You know.
Speaker 2: We learned in twenty twenty that social isolation is devastating.
Speaker 2: There is no one on the planet who didn't feel
Speaker 2: lonely during the year twenty twenty and that is something
Speaker 2: that people with disabilities deal with a lot. It's something
Speaker 2: that I've dealt with a lot. It's something I've counseled
Speaker 2: thousands of gamers with disabilities over the years through able
Speaker 2: gamers on dealing with and video games helped eliminate that.
Speaker 2: And why wouldn't we want everyone to do that? So
Speaker 2: let's you know, I beg all the people who love
Speaker 2: Sakaro out there. You know, this isn't a war. We're
Speaker 2: all on the same side. Dude, These arguments get a
Speaker 2: bad rep now, journalists a lot easy money. Yeah, Like
Speaker 2: it's it's a thing that we don't need to argue over.
Speaker 2: Let's just agree that we should all be able to
Speaker 2: play and that will be a good thing, and we
Speaker 2: can figure out how that works later. But right now,
Speaker 2: let's just get everybody in and then we can start
Speaker 2: the conversation about how we should play.
Speaker 1: Agreed, Yeah, surely.
Speaker 2: Yeah.
Speaker 4: I was gonna say, like, a big thing I think
Speaker 4: that games should go in a direction is is not
Speaker 4: just not just accessibility in terms of like controls and functionality,
Speaker 4: but also like customizability in the actual way the game
Speaker 4: plays itself. Like I I'm a big fan of games
Speaker 4: that don't just have a binary difficulty list but actually
Speaker 4: let you tweak settings. So like I think one of
Speaker 4: the best examples is the Dishonored games too and Death
Speaker 4: of the Outsider, you can make a custom difficulty where
Speaker 4: you can tweak like enemy like you know, visibility in
Speaker 4: terms of stealth, you can tweak weapon damage, you can
Speaker 4: tweak your health like it. It lets you basically create
Speaker 4: your own custom difficulty that suits your taste in what
Speaker 4: you're looking for, and that goes both ways, where it's like,
Speaker 4: you know, people who maybe need something you know, want
Speaker 4: a more relaxed play through, or people who want like
Speaker 4: this insane like you know, Dark Souls level, like the
Speaker 4: people who just you know, scream about I want this
Speaker 4: to be as hard as possible. You can do that too,
Speaker 4: And like I think games that I think the future
Speaker 4: is like games that just allow for you to customize
Speaker 4: your experience to this degree. Because you know, like we're saying,
Speaker 4: like we're on the same side, everyone wins, Like why
Speaker 4: why wouldn't you want a game where you can you
Speaker 4: can make it exactly how you want to play it,
Speaker 4: Like that's that's a win win for everyone.
Speaker 1: There.
Speaker 2: You have it.
Speaker 1: We have spoken. Steve, thank you so much for joining
Speaker 1: us and lending us your perspective and your expertise and
Speaker 1: incredible idea for a Henry Cavill PC building game, which
Speaker 1: I will not forget in any rush. Where can people
Speaker 1: find you online? If they want?
Speaker 2: You can find able Gamers literally everywhere under the able
Speaker 2: Gamers banner. We probably on things you haven't even invented yet,
Speaker 2: and you can find me under Steven spawn Spohn on Twitter,
Speaker 2: on Twitch it's the phonetics founding Spawn. And for those
Speaker 2: of are out there who may be interested from earlier
Speaker 2: when we talked about raising funds for aable Gamers If
Speaker 2: you want to help disabled people be able to enjoy
Speaker 2: the games we just talked about and we love, then
Speaker 2: look up hashtag spawn together, come in, give your five dollars,
Speaker 2: get your community to raise twenty dollars together, one starfish
Speaker 2: at a time. We can help the entire world to
Speaker 2: be a more accessible place.
Speaker 1: And as we said earlier, it's really easy to do.
Speaker 1: Jean Luke, who likes cat pause, where can people find you?
Speaker 4: You can find me a John mcste I don't really
Speaker 4: have anything personal I want to pimp, but I do
Speaker 4: want to quickly shout out the podfather. Jake Decker and
Speaker 4: former games editor Matt Pagett started a new podcast that
Speaker 4: is available today as of the time this episode goes up.
Speaker 4: It's called The Nuclear Fridge and it's a variety show
Speaker 4: where they talk about a bunch of things, uh, video
Speaker 4: games included. So yeah, like you should You know people
Speaker 4: who've listened to this podcast who love Jake, you have
Speaker 4: a way to listen to him now, So I highly
Speaker 4: recommend go and check that out. But you always listen
Speaker 4: to us first, Yes, all I ask.
Speaker 3: That's that's those the rules if.
Speaker 1: They get a four point sponsorship before we do. I'm
Speaker 1: going to Lucy who had a cat called Kick Kick
Speaker 1: the Cat, just got it, Kick the Cat.
Speaker 3: He was named after the Inexcess album.
Speaker 1: Where Can People Find You?
Speaker 3: I'm on Lucy James Games did the Death Sleep thing
Speaker 3: and then.
Speaker 1: Chilling Chilling excellent follow Lucy, Yeah do it. You'll find
Speaker 1: me on twit to more h I'm also streaming for
Speaker 1: charity on currently, I'm streaming for Medical Aid for Palestine,
Speaker 1: Twitch dot tv for slash tom h. Outside of that,
Speaker 1: when I'm not doing that, all my subs and bits
Speaker 1: are raising money for able gamers, so please do come
Speaker 1: check out if you can, and we will see you
Speaker 1: next week. Goodbye everyone, right, I love I love bits