Speaker 1: Hey everybody, It's Tuesday, December ninth, twenty twenty five. Welcome
to the Giant BombCast, Episode nine hundred and twenty. Holy smokes.
I am your host jan Oh Show, adjoining me co
captain of the ship Jeff Grub.
Speaker 2: I think I'm going to become a Long John's guy
because it's one of those things where no one needs
to know because it'll always be under my clothes.
Speaker 3: Is that pants or is that a whole deal?
Speaker 1: That's the whole thing.
Speaker 2: Well right now the Long jonesan worrying are just the shirt.
But that's what I'm saying is I think I'm going
to commit and do the full deal. I don't know
if it needs to be a onesie and I'll do it.
I'm not against it, but I just like the idea
because it's hard to like be like, oh, I'm going
to be a hat guy now or something like it's
an outward appearance. You have to commit to it, like oh,
I'm going to start wearing an eye patch, but Long
John's those are it's my own private areas no one
needs to know, and I could still feel pretty.
Speaker 1: Good about you.
Speaker 3: You go in butt flap style.
Speaker 1: I mean, I'm not again, not against it. I like,
I don't.
Speaker 2: I gotta say, I've never seen the butt flap Onesie
Long John Isle at Walmart. Uh So, i don't know
how to procure these things, but I'm gonna try.
Speaker 1: He is the human you know, merch master, Mitch, get
me some. He is the human embodiment of the butt
flap because he is easy to access. Who is it
gonna be? Who's it gonna be? Dann record?
Speaker 3: Yeah, I think I'm a I'm approachable if you're easy
to access. If you see me out there and you
come say hi, I'm an approachable, friendly man, but not
like my butt.
Speaker 1: No no, no, no no no, I mean like how you
phrased it exactly.
Speaker 3: Yeah, I've talked a butt flap to easy to enter,
and it's like, I just don't.
Speaker 4: A lot of gas comes out of there.
Speaker 1: You know that's true. That's true, that's true. Speaking about gas.
He uh I sometimes I imagine him in a hot
air balloon because he is so dang tall. Turbo Sean
Sean McDowell.
Speaker 4: You know, when Grub said I'm becoming a Long John guy,
I thought he meant the donuts and like a respected.
Speaker 2: Oh I could do that too. I'm not like I
ttically had my long John donut period for sure?
Speaker 1: Is that a log or.
Speaker 4: Likes the long one with no cream filling, just like
you know, chocolate icing on top or whatever. Yeah, I'm
a Boston cream guy personally.
Speaker 1: Speaking about cream. He's full of it because he's a
little Canoli.
Speaker 5: Oh man, I'm the Italian faking person now.
Speaker 1: I guess what's up?
Speaker 4: Jen?
Speaker 1: How you doing? But I'm doing great. I grubs that
hat guy, and that was an easy segue to get
to you. But I just went for the butt flap. Sure,
cream butt flap whatever. Whatever you need, Bud, and he
is everything that I need. And yesterday was Shawn's birthday,
and yesterday was Dan Reikert's birthday, and yesterday was also
my birthday, and I guess it was also three oh
six pm. Mike Manatti the Bad Games media.
Speaker 6: Hi, everybody, Oh, come on, that birthday is yesterday.
Speaker 1: We still don't have to talk about that thing.
Speaker 6: Be ridiculous birth month though, Yeah, yeah, it's our collective
birthday month.
Speaker 1: Yeah, that'll be a saying. The moment has passed going
on on, He's on his birthday button, Mike, I didn't
know you get free desserts because I swear I've worn
that button before on my shoot birthday at Disneyland, and
no one did anything for Disney World. They're much nicer
to you. Disneyland. They don't care. That's true, That's true.
Speaker 3: Sorry, West Coast, is there universally like Disney fans? Do
they look at World or Land like almost universally as better?
Or is there like computer exactions, there's like a little.
Speaker 6: Top for and there's different like you know, a lot
of it is just kind of geographic.
Speaker 1: West Coast people tie like Disneyland more.
Speaker 2: If someone comes up to you and says, I have
a family going to Disney, which one should I go to?
Speaker 1: There's a clear answer.
Speaker 6: Right, even for me though it's usually like, well, how
long you looking to go? You can go for a
couple of days, go to Disneyland. You want to do
a week vacation somewhere, go to disney World. Geographically, right,
it matters geographic matter more. Yeah, sure of course, although
you know, plane rides are plane rides in a certain
degree anymore.
Speaker 1: Before we get on with the show, Chef Grubb, I'd
like to hear from you how folks at home can
support us over here at giant bomb dot com.
Speaker 2: Yeah, I'm gonna start with the way people have been
supporting us. We have a lot of people out there
who have our becks because we're independent games media. We're
out here on our own, corporate backers, nothing like that.
We just have you all who have gone to giant
bomb dot com slash join and became premium members and
are supporting us and ensuring that we can continue doing
what we want to do over here.
Speaker 1: It's it's you know, it's already a party. It's just
gonna get better.
Speaker 2: The website is up and running and more features are
getting turned on every day. All the thanks in the
world to Chuck. You should show your support to Chuck
by going to giant bomb dot com slash join and say, hey,
the website's you know, real, Now, let's go ahead and
make this our home base on the internet and support
it while we're doing that. And once again, thank you
to everybody who has done that.
Speaker 1: Speaking about the website, the website is no longer frozen
because Chuck has made us a goddang brand new it's
fully functioning website. It's beautiful. I love it again. I'm
speaking from mine and Shan's perspective so much easier to use.
Speaker 4: It works, dude, it actually works.
Speaker 3: I cannot from two thousand and eight anymore, you know.
Speaker 1: And then like we can upload an MP three file
and it's just there and we don't have to do
some weird duck tape jazz anymore.
Speaker 4: Oh, people don't even know jam. That was just the
nightmare for the past two years.
Speaker 1: Oh my god. And then video is not really working,
and then you hit published, and then something goes to
the wrong feed, and then you gotta jump through several hoops.
But speaking about the website, I got a couple of
notes from Chuck here. If you have opted into keeping
your account, you can request a password reset now on
giant bomb dot com for folks that have been having
trouble logging onto the website. That is what you can
do right now. We are looking for any help towards
the wiki. If you go to BombCast dot com slash
wiki you can help Chuck. If you joined the giant
Bomb discord, there is a wiki street Team channel to
lend some assistance, specifically some PHP and JavaScript jazz. All
I know about JavaScript is that Minecraft runs it. I
don't know if that's true features are all work in progress,
still got lists on the way. Blogs, reviews are all saved,
but it'll take a little bit of time because it
is pretty much just Chuck to wing it and your
pre your patience is definitely uh pre she hated uh.
We love you, and we especially love Chuck. Everyone should
fuck with Chuck, but not in like a negative way,
just like a Fox with you dog type of way.
And you know who else I fox with gang focks
with main Gear, main gear dot com slash giine bomb.
Go buy yourself a PC. Go buy yourself a face plate.
Don't buy Mike though, No buy everyone else. It's cool.
Speaker 3: Why would you want to do?
Speaker 6: That's face mountain on it and your dog the pain
in the words.
Speaker 2: It's cool now plain Milk's fine.
Speaker 1: My face is on the side plate.
Speaker 6: You would be getting that just by delightful dog writing
stitches car. I like your dog, thank you. I like
she went to the north pole while I was gone.
They okay, never mind. The boarding place was like the
boarding place is always like trying to up charge you.
They always text, like today's Starbucks day. You want to
get your dog a Starbucks cup? Like, oh, Starbucks cop
is made of milk bones or something for fifteen dollars.
It's always something like that. But they're like they're they're
They're like, oh you want to it's picture days.
Speaker 1: Your dog want to go to the North Pole?
Speaker 6: And I was like, she did almost die the other week,
and I'm like, maybe I should get a picture of her, right,
So yeah, she did.
Speaker 1: She did go to the North Pole and that was
pretty cute.
Speaker 3: Mike, do you consider yourself an easy upsell? Because like,
I did go to a rainforest cafe with you once
and it was it wasn't like a big it was
just like Adam Mall in Minnesota and somebody came around
like do you want to buy a photo? And You're like, yes,
I do, and you bought a phototo.
Speaker 1: Every penny.
Speaker 6: Literally, no, wait a second, now, Dan, that is a
treasured memory and you have that picture.
Speaker 1: It is up there.
Speaker 3: I've got like four photos framed up there in the day.
I've got me Jan and Cody Rhodes. I have me
and Mike at a rainforest cafe, not that rainforest cafe, every.
Speaker 1: The infamous one. Sure I got it.
Speaker 6: I don't think I'm an easy up charge person. It's
just only when it's funny.
Speaker 1: I am okay for sure that I just get stuff,
especially if it's like photos and memories.
Speaker 2: It's like, uh that that's always the easy one because
it's like I will always get.
Speaker 1: A hit of dopamine looking back on stuff. See, but
I don't like when they will approach your table and
take the photo and then comes to you afterwards, like,
oh that for cafe already we are.
Speaker 3: They said that thirty rock right after a grub pooped.
Speaker 2: Yes, the guy they gotta set the booka to Beppo
right when we were hanging out.
Speaker 3: Yeah yeah, yeah, but literally.
Speaker 1: Only took a picture of Dan and I for two
other people at the table.
Speaker 6: I definitely got got at the Donkey Kong Ride photo
thing because there's like a picture of me and my
girlfriend on the Dunk Kunk Ride.
Speaker 1: Is a cute photo and it's.
Speaker 3: Like great, yeah, but it's like it'll be twenty five
dollars for this jpeg for me.
Speaker 1: I'm like for crying out loud.
Speaker 5: So Mike, you take your dog till like a like
a hotel kind of joint.
Speaker 6: Yeah, yeah, by my awful family won't do it.
Speaker 3: So one hundred family members and like a six block
radius of you.
Speaker 1: I don't know. They're in chat. They can ask them
why they're friends. So one of your brothers will like
collude with Dan to hide an outfit and a game,
but they will not watch Penny. They don't want to
watch Penny while I'm gone.
Speaker 6: Now, Penny maybe has accidents sometimes could sometimes be.
Speaker 1: A little loud, So maybe that is a part of
the occasional slur. I get it.
Speaker 6: Yeah, yeah, right, yeah, from her, from her, that's right, Dan,
I had.
Speaker 2: I wanted to yell at you, maybe persuade you.
Speaker 6: I think you've been painting me lightly, and I think
in my mind you believe that I am classified as
a very online person.
Speaker 3: You even tried to work it into your Metroid Prime
four review. I did take it out at Chan's request. Yes, yeah,
I do think you're the most online person I know,
silently nodding his head.
Speaker 1: Right now, Okay, let's be gaud of us. It is
back of art, but Beckler is quiet about it. Beckler
had a whole show about being very but like back
of art, what's the latest with Hasan? Yeah, I mean,
I know, like twitch drama stuff and ship like.
Speaker 3: Guys, Come on, you're like that, Mike knows every stupid
gaming industry drama, everything in.
Speaker 1: The industry, I know, but you don't have to.
Speaker 3: Like the thing is you know every stupid Like I'm
pretty my frame of reference is always like the puddle
Gate thing and Spider Man, like just dumb fucking thing
that we're.
Speaker 1: Gonna about it.
Speaker 5: Well, I do think that Grub and I are mostly
quiet about it. I do think you and I Jeff
like kind of know what's up, like what's going on?
Speaker 1: That is correct.
Speaker 2: I think I'm very online and I also don't enjoy
talking about it with people.
Speaker 1: Yeah, yeah, way, sort of like for me.
Speaker 3: If you have a TikTok now, TikTok okay, same, So
maybe you're not the most.
Speaker 1: I just wanted to talk this out from this app.
I'm the most. I have.
Speaker 2: That much, but I do have okay, Okay, so I
don't log into TikTok maybe once every two weeks now.
Speaker 1: I only got on Instagram recently. Okay.
Speaker 2: I got on Instagram at Dan's request, and.
Speaker 4: Like I do like Instagram too busy checking the YouTube
comments of video you were in every five minutes.
Speaker 1: You don't have related yeah I would.
Speaker 5: Well, yeah, we don't have to talk about that out that,
But yeah, I think you know, I think everyone finds
there the place that they want to be, right. I
think I would say, save for Dan, who is I
would say chronically offline, like Dan, you like, uh like
keep up.
Speaker 2: More with politics than I think people would expect, Like
you watch it comprises.
Speaker 3: Me to hear because I don't know a lot.
Speaker 1: Yeah, but you always more than I expect. You know,
you know, you grew up in headlines from somewhere. Yeah,
you you bring him in the conversations more than I
would you do.
Speaker 2: You know what I'm saying. It's a lot, and it's
not a problem.
Speaker 1: I know what I'm saying.
Speaker 2: I'm saying like I'm always surprised, like okay, yeah, Dan
is on top of this. He knows the basic facts
of the story and stuff like that.
Speaker 4: It's perspective like you don't expect the dude who doesn't
know when egg white is to know like what's happening,
you know, with Congress and everything.
Speaker 1: And it's not just that.
Speaker 2: To me, Dan strikes me as someone who doesn't care.
But then it's like I think you just can't help.
Speaker 1: But like in this information, for whatever reason, I do
follow and I do care.
Speaker 3: I just like I think with what we do, I
just don't ever feel like there's just so many things
that you don't see. Like I don't see the point
in bringing up like on a video game podcast.
Speaker 1: No, no, but like yeah, yeah, yeah.
Speaker 6: I think you're trying to emulate Homer Simpson, like randomly
really knowing a lot about Supreme Court justices, which is
a very good bit.
Speaker 3: Look, everything I know is from like Mad magazine from
the nineties, so it's not that much. Yeah, Okay, this
is a productive conversation. Thank you, Dan, I'm glad that
we could hash that out. How is everyone else doing?
Speaker 1: Uh? This week is tg A week. It's Keeley's winter birthday.
Speaker 2: We're gonna be in a place together a week from now.
Speaker 1: Yes, but we have so well, let's just say it again, folks. Yeah,
we are not going down as a whole to Los
Angeles for eg A week. Uh, We're going to these
fine gentlemen. We'll be talking over the TGAs this week.
I'll be headed down. I'll be slanging buzz balls. You're going,
I'm going, uh represented this represent the gang over her.
So hey, you know, I had the hardest time finding
black pants to match my blazer yesterday. Gang. It was
not the right shade. I was like having a meltdown
with Nikki on the phone, like the match. Anyway, I
was able to find them. But that doesn't matter because
next week we will all be together and we will
be recording the Game of the Year podcasts for johnbomb
dot com that will be interspersed over the holiday break.
Should we just say when we're dropping those, we should
just say, right, sure, yeah, let's give you something to
look forward to. Yeah. Yes, So, folks at home, we're
going to be recording four days worth of podcast next
week that we'll be dropping December twenty third, twenty fifth,
December thirtieth, and January first. January first, you will get
the top ten, but days one, two, and three will
be fun catagories as they usually are. Uh. We had
a little bit of contention with some of the categories Gang.
Someone's swooping some of our ideas out there other hours. Yeah,
so we may have to pivot make some adjustments. That's
why Greb has a golf club right now, he's ready
to swang. That's right, about to hit you with it.
That's what I do with golf clubs. Yes, yes, uh,
folks any other we were good, it was fine. Everything's Mike,
How are you.
Speaker 5: Me?
Speaker 1: I'm pretty I'm great.
Speaker 6: Uh last year in my thirties thinking about that only
a little bit.
Speaker 1: Well, you're gonna die someday.
Speaker 6: Yeah, yeah, yeah, that's for sure. I do like playing
along those jokes like by one Bay he just caused you, like, ah,
i's a field of you're gonna be dead soon.
Speaker 1: Like ah yeah, death dying. Well, it's like.
Speaker 2: It's one of th things, like we know it can't
be like ever, it happens to everybody, so it's like
joking about it.
Speaker 1: It's a fair thing, right sure, yeah yeah yeah.
Speaker 2: Real quick, before we get too far away from the
Game Awards stuff. Shawn's also collecting music rex soon.
Speaker 4: Yeah. I'm literally putting the form together now because I
was busy scanner stuff this morning. Yeah. So I will
have a thread on Blue Sky as usual if you
want to like, drop YouTube all links to songs that
you would like to see featured in Music of the Year.
Speaker 2: And it's not gonna work unless that that music's from Secretory, right,
that's what you were telling me.
Speaker 4: I mean, it's got some good music. I'll just say
if you're not social media, because I wouldn't blame you
at this point. I will also have a Google form
here that I will get the link for by the
end of the show that I'll also put in the
podcast description for everyone in case you would like to
submit that way instead.
Speaker 1: Love Lee. Folks were also working on trying to make
and bank some content for your viewing pleasure over the
holiday break, because I think we all need to just
decompress and take some time away from our computers for
a hot second. Anyway, we were ready to talk about games. Games.
Speaker 4: I guess.
Speaker 1: Hope you I'll know this birthday was low key. Next
year when I turned forty, it's going to be pretty insufferable.
I would have it no other way. This was low key, yes,
so far from now, Mike, absolutely, Oh boy, we had
a whole stream for you yesterday. Oh you had to
play Lego Party with your request. Yeah, that's fine. I
thought it was a good idea. I had a good time.
I enjoyed.
Speaker 2: And setting up predictions and that was a good time.
Getting chat to gamble folks.
Speaker 1: Uh, we've made it out of various jails right to collective.
We've broke out, folks.
Speaker 3: We could break out of jail.
Speaker 1: Yeah, yeah, it happened. I'm ana breaking bargo right now. WHOA,
I'm gonna break and bargo right fucking now. You're gonna
put Mike in Disney jail for this one. About this.
Speaker 2: He can't survive on the outside, guys, He's got to
go back in now.
Speaker 1: The freedom are the walls, guys. I got that dog
in me, all right. I got that dog in me,
and that dog needs to bark right now because I'm
gonna break in a bargo right now. What dog's name, JA,
That dog's name is Bluey because I've been playing Bluey's
Quest for the Golden Bed. Uh.
Speaker 3: This is this is a mobile game legitimately under embargo
right under right now.
Speaker 1: It was okay.
Speaker 6: I wouldn't think I would do this to Disney.
Speaker 1: It's fine, they're Australi Disney. It's okay. Uh. This is
a mobile game made by Half Brick Studios, and the
folks remember half Brick fantastic pedigree. Kind of like when
I think of mobile game studios, they're one of the
top ones outside of like Robo because of like the
like the sense they make real mobile games.
Speaker 3: That made one of the good mobile games.
Speaker 1: Huge they made like Fruit Ninja and jet Pack joy Ride,
and I played about jet earlier. Yes, yes, yes, uh. Also,
what a fantastic name for a studio half bricked and
let me tell you, I'm bricked up for Blue's quest
for the Golden Part.
Speaker 4: The name I can't say that.
Speaker 1: Gosh, now imagine yeah please. You had an isometric not
quite Diablo, but a little puzzle game featuring Blue and
Bluey's sister Bingo. But in this game, Bingo. This is
why I was just laughing to myself for two minutes.
Bingo is now a goose in Bluey's imaginary world. But
Bingo is bing goose tingas cool bing goose. That bingis
all right, Jan, I'm so sorry.
Speaker 3: We do have breaking news coming from the chat from
a Manati and a Monadi. In the chat is saying,
I'm catching up in regard to not watching Penny. My
family has done it multiple times, and each time the
first thing she does is take a dump in the
middle of the kitchen. Also, I have two bigger dogs
and it gets interesting with all of them. Look, she's nervous.
Speaker 2: And this is similar to the Blue dynamic in many ways.
Speaker 1: Yes, yes, there's a lot of dogs in Bluey. But
I actually think this could be a very approachable game
for the youth to check out grub. I think the
gimmicks would actually enjoy it. It is very light in
terms of the puzzle nature of it. It is an
isometric style. It kind of reminds me of gosh, what
was it is escaping me? But it is in Bluey's
imagination where she has drawn Blue and Bingo and then
her father is the bad guy in this. Yes, we
enter Blue's mind palace here and there's various things where
you will use a wand to move platforms around and
collect candy and give the candy to your mom Chili.
On top of that, you there's kind of like no
combat per se. It is very uh, non confrontational, much
like the show, and the neat thing is all of
the voice talent has returned for the show as well.
From my memory, I think the creator of Blue actually
also has a hand in writing this game. So if
you have a little gimmicks out there where that also
got that gamer dog in them and you want to
start introducing them into games, I think this is a
fantastic first go around. There's about nine levels. It is
like free to start, and then I believe there's either
a one time fee to check out the to unlock
the full game, or you can just pay per level.
I'm about like maybe thirty forty minutes into it, and
it is just it is just like watching the show
where it is just like pleasant you can because I
feel like the show Bluey appeals to all ages where
there it is doing the most swatch show in the
world right now, yeah, exactly where the writing in it
is approachable enough where you can just have you feel
safe having your kids watch it, but also if you
are an adult, you're a parent watching it as well.
It is something where it's like, oh okay, like I
could see you'll all trying to actually teach kids here,
and it is fun getting seeing that same lens of
Bluey being applied to video games where kids may actually
be like, oh okay, this is what I got to
do over here. Half Brick Studios, sorry for breaking the
embargo and Bluey's quest for the Golden Pen. We're trying
to get the Golden pen, so being Goose can lay
eggs of course, and Bandit is living up to his
name because he stole the Golden Pen. Any of you
guys actually watched any Blue.
Speaker 3: Yeah sure, when Manati was falling asleep in the back
of your car watching.
Speaker 1: To be clear, you had it on because the kids
watch it.
Speaker 6: I did it like request La, you requested it.
Speaker 2: On the way, but you are feeling not so good
in your Tom Tom.
Speaker 1: Yeah. Yeah.
Speaker 6: Blue is a safe spaces. It can actually be funny.
It's it's sweet, it's pleasant to look at. Blue is
good vibes.
Speaker 2: I think the thing that puts over the top for
a lot of a lot of parances. It's it has
deep emotional intelligence. Like it's a show that truly like
respects all its characters and and respects the idea of
kids having autonomy but also needing to.
Speaker 1: Have appropriate adults like.
Speaker 2: Modeling behavior and then recognizing that it's difficult to model
that behavior because parents also are frustrated and traumatized and
have a million and like they touch on all these
things in a really mature way. It's so good that
like my daughter hates dogs, like she just hates dogs.
I like the way she got introduced to Blue was
a YouTube video where they do the intro music of
that mom Dad, but every single time it was Brian
painted Blue, and he was getting hit by a car
over and over again, and they thought it was hilarious. Wow,
but Blue is so good that then she gave it
a chance after that, and she it's the one dog
that she likes is Blue, so she got over her
hatred of dogs for this show. I'm very interested to
introduce this to them.
Speaker 1: Jen.
Speaker 2: Is it like, is this something where it like they
are clearly trying to build a big service or something,
or is it just like, No, it's a video game,
go play it and when you're done, you're done.
Speaker 1: No, it just feels like the model that they're going
after is just like, hey, if you like this, try
it out. Here's like a free level and if you
want to get the full game. I believe it's like
fourteen ninety nine. It's out on it's going to be
out on iOS tomorrow because we're breaking a Barker right now.
We're all bad boys.
Speaker 6: And yeah, it looks like the Google Play versus January tenth,
and it's coming to switch switch to PS five n
Xbox of twenty twenty six.
Speaker 1: Yeah, there's nothing about this that seems very predatory at all,
because there's no you're not unlocking skins for Bluey. There's
no pay to win part. There's no PvP in this.
I don't know if there's any PvE even just light
puzzle solving with some like timed mechanics occasionally, but yeah,
you know, if you got a little gimmick out there.
I actually do recommend Bluey's Quest for the gold and Pen.
I was trying to get Scout to play along, but
her attention span isn't that great, so she just kind
of said, f off, Dad, I'm gonna go with I
hope we don't get into the dog pound for breaking
embargo for blues Quest for the Golden Yeah, call Penny
from the North Pole to comes save us. That's right,
are you know? It's funny my since moving back in
with my folks, my Scout will just spend time with
my mom, and when my mom leaves, she will put
Bluey on for Scout, like you don't have to put
cartoons on for a dog. But scout attention is just
there and she's just looking at the other long dogs
in the show. I need Corky representation in Blueye all right, I.
Speaker 6: Don't think they Australia definitely for the same joke you
were joking. They got all the other dogs there, but
didn't the Queen of England like Corky's a lots, so
maybe they might be against that.
Speaker 1: In Austin. Yeah right, they're just in a box.
Speaker 2: I think, Yeah, what's what the golf club, I'm just
it's a fiddle like a fiddle stick thing.
Speaker 3: You should make that, you know, like you know wrestling managers. Oh,
I have the tennis racket and I've got the polo thing,
and like you should be the golf club guy.
Speaker 1: Long John's in a putter can be that. I don't know.
He just has some goods. Get in the mail there
he is.
Speaker 2: I wish he would put on more clothes, but all right,
that's energy over there.
Speaker 1: Well, yeah, what color long John's you think and grab
regular white? Uh?
Speaker 2: I don't want white because the idea of like of
pit stains and stuff.
Speaker 1: Is like deeply, deeply like uncomfortable to me.
Speaker 2: So I would go with something like a dark color gray,
probably like a heather gray or something.
Speaker 1: Heather gray fantastics.
Speaker 6: Isn't that weird the whole pit thing because it's like
we only do that and make that smoke because opposedly
is supposed to like you know, attract mates. But now
as a side of the lease, we yeah, that's why
we do that, right, It's a.
Speaker 1: I don't know, like you know what.
Speaker 3: And it's like oh back and the renaissance, like being
plump was seen as like, oh that's attractive, Like was
there a thing where it's like, oh, yeah, there are
do it.
Speaker 1: That's the whole point.
Speaker 6: It's like your stench and it's supposed to like yeah,
they have a favorite.
Speaker 2: Variety of reasons that they have stenches.
Speaker 1: I don't know we were into pitts.
Speaker 2: We definitely have pheromones. I don't know if we were
into pittsmell specifically into something. There's there's something for everyone.
Everyone is into a thing.
Speaker 1: Yeah about Yeah, I'm glad that we have this conversation
right after talking about Bluey's question. Correctlee wa wash as well,
there we go. I guess the other game that's big
that we can talk about its Metroid Prime.
Speaker 3: For I want to say I have not heard any
of your thoughts on it, and I'm very excited to
hear how validated or at odds I am with any
of you with onions.
Speaker 1: I'm only uh, maybe three four hours in and i
just want to get my uh ship off at the top,
because y'all are big your metroid fans than I am.
Miles McKenzie. Everyone who's freaking the fuck out for nothing?
What the fuck? Y'all on the internet just love to
be mad over nothing. This dude, you just meet him once.
That whole segment is less than ten minutes. Even you
can't even put him on the radio when you get
into it, like a level or a temple or whatever
they're supposed to be called. He is a non factor.
And everyone who's just getting worked up for fucking nothing.
So all of y'all on the internet and just need
the fucking relax. Also, there's nothing wrong with Chadley for
final face.
Speaker 4: Mike is about to boil over like a pot y'all.
Speaker 5: I'm way more excited to hear Mike talk.
Speaker 1: About just about Okay, go ahead.
Speaker 5: I was going to shut up and just let you
do it because I have some thoughts to that.
Speaker 1: I just want I want to get out of your way.
How should we do this, Mike? You just want to
go first.
Speaker 4: We know you want to go it.
Speaker 1: I don't like it. I don't like it.
Speaker 2: I think I'm at a point where I'm like in
between a two and five on this game? Yes, really, yeah,
I think it's did.
Speaker 1: You give it?
Speaker 3: I give it a five?
Speaker 1: Oh right?
Speaker 3: I'm like fascinated to hear this because, like, I loved
it so much per release, and I saw the reviews
and I haven't really read them everything, so I just
know that they're all over the map, So like, I
genuinely want to hear like why people aren't so real?
Speaker 1: Quick?
Speaker 2: Let me give it some good things. The game looks amazing. Absolutely,
it plays amazing. It feels incredible to play, to control,
to move around, to explore, to do things in the game.
Riding the motorcycle feels great. Actually, anytime you swap between
being Sami suit of the Morphball on getting on the
motorcycle snappy, incredible, using all the powers the Psychic spider
Ball or whatever feels great.
Speaker 1: The game has.
Speaker 2: Deep structural issues that I think, you know, a lot
of the reviews I think would be like this game
feels like other games stitch together. I want to say
exactly what I feel like happened here. I don't know,
but here's what I feel like happened here.
Speaker 5: Oh oh is this like this is like this isn't
To be clear, this is not conspiracy theory.
Speaker 2: This is well informed speculation. It's just I can't I
have no insight into what happened. I just feel like
when I the circumstantial evidence of this game laid before me,
they were like, oh God, we have to do for
Metroid what happened for Breath of the Wild. So we
are going to kind of restructure Metroid in the same
way that Zelda got restructured, which is, let's take the
core thing that happens in Zelda. You are confronted with
a problem and you have a tool to solve it,
but let's make it bigger and work in an open
world sense. So you have a core set of tools
and you can apply those to all these problems in
the open world, and they kind of happen a little
bit more organically, and it's kind of a magic thing
that happened there. They really pulled it off here. I
think what happened is they're like, we can maybe do
the same thing with Metroid. They didn't get over the
hump something. They're like, somewhere along the line they realized
we can't actually make that game. We need to scale back,
take the parts we have slap them together in a
way that it's like kind of feels like, what's the
closest thing we can get here to a good game?
And that is like Ockerina of time. So I have
these dungeons, they have this area that connects them, and
for the game that they're making, it's like, okay, it's okay,
But so frequently I'm like, what what is the purpose
of me not having a lot of Metroid style exploration
happening in in any of these other specific like siloed areas.
And really all that is is maybe I get a
tool later that acts as a key where I'm like, Okay,
I got it in this one area, Now I get
to go back to this previous area use it in
the one door that I couldn't open before.
Speaker 1: And I'm just not moved by that.
Speaker 2: It's a game that the more I play, the less
I'm liking it.
Speaker 3: But do you feel that, like so it is different
in that like, oh, you get a thing over here
in this kind of like zone, and you do need
to bring it back over here, and instead of kind
of like backtracking through just corridors and things to get
to an elevator that'll take you to that other zone
you are taking the motorcycle across the desert and stuff like.
Do you not feel like it's somewhat like that?
Speaker 2: I think I think that was a find solution for
what they ended up with here, But I just I
don't think that's like amazing or anything.
Speaker 1: No, I'm not. I wasn't like blown away.
Speaker 2: Like every time I get to do that, it's like, okay,
kind of back to this as opposed to And I'm
trying not to do the direct comparison to previous metter
of prime games because this ended up just being a
very different thing, and I don't know how useful it
is to be like, it wasn't what I wanted. It's
not what I wanted, but for what it is, even
on that level, I think they kind of only just
scraped by being acceptable and into something that is kind
of okay and good.
Speaker 6: Okay, I think with me it's and I don't think
I dislike it maybe as much as Jeff And I'm
on the final Boss just to like okay, and I'm
halfway through the ice area, so I'm not nearly as
far as Jeffy. Yeah, I'm like halfway ish. The thing
that's like sticking out to me the most as the
problem with the game. You know, yeah again McKenzie. Look,
I don't think he's some big problem When he says
things like boo yacht. It is a detriment to my enjoyment.
Speaker 1: I could get over it. I get over it.
Speaker 6: But it's like who who the hell signed off on
having a character say boo yah in a metroy game.
But yeah, like the kind of dungeon aspect of these things,
it'd be one thing if the dungeons even felt a
little bit more like a Zelda dungeon in terms of
I think the way to put it is every room
I'm in feels like it has two doors, the way
I came in and the way I'm supposed to go.
Speaker 1: And that got a little.
Speaker 6: Bit better even this ice area. But Voldforge, especially, which
was this really cool looking area, it was very much
just like this room to this room, to that room,
to that room, to this room to that room and
then back the way I came And like a lot
of these rooms were even like combat encounters and not
necessarily puzzles. I wasn't noticing a lot of like okay,
this is like, oh, there's a missile expitch in here
and I'll get I'll come back here with this power
a little bit of that. But compared to you know,
Metroy Prime wone even Prime two, which I played recently,
and how many rooms felt like kind of like you know,
spoken wheel, Like, oh man, there's like four different eggs
that's in this room connects back to this room, goes
to this area, and there's like three things here in
this like one area that I can't access yet right now,
you know. And I think having the levels connects better
with each other, like in a Prime one or Prime two.
I do think that just works better for this kind
of game than having this large kind of motorcycle area,
which I like being on the motorcycle. I don't necessarily
think that siphoning off these areas into their own little
microcosms did anything positive for the formula.
Speaker 2: They would be better, They would be better if they
were interlocked and sort of overlapping, but like, that's not
the game they made. So even in the areas themselves though,
there's not a lot of that, like just intra level,
there's not a lot of examples of being like all right,
I'm kind of poking around and coming up.
Speaker 1: With ideas about what I can do over here.
Speaker 2: And that's like, if you want to know what you're
supposed to be doing with any sort of obstacle, scan
it and it's basically just going to tell you. And
I know there's some of that in the previous games,
but it feels like here, it's like that as line
of dialogue or text in the box. When you scan it,
it's just going to tell you the weapon you need
to do, need to go, get to do this, so
you kind of stop coming up with ideas and stuff
like that. I mean, that's been my experience. And then
and then like really the scanning was also kind of disappointed,
where it's like I want to be able to scan
these bosses and feel like, okay, because I scan the boss,
now a new week point has been exposed to me.
Speaker 1: But it's like, no, now it's the same thing.
Speaker 2: I just write some stuff, some details about it, and
it's these giant glowing orbs on the bosses that you're
supposed to hit that are obvious from the beginning of
the fight. It's just I don't know, it feels very
bandaged together.
Speaker 3: I mean, I feel like the scanning was you're right
with a lot of them, like it doesn't like expose
like oh, here's the hint to beating or whatever, but
like that is there at times where it's like there's
that one late in the game that is like a
spider type thing that's like scrambling around on the walls
and I didn't realize and it's like, oh, how do
I get them off the walls? And then scanning it
and it's like, oh, it said something about its limbs,
and I was like, oh, okay, great, I can break off
the radical and I shoot them to knock it down.
Speaker 2: Definitely some examples like it.
Speaker 4: Also the scanning things that telling you specifically what to
use that that is another metro games they just use
a proper noun like they will always use like bendium
Oh this is made up bend doum, bendyam or right right,
and it's like that power bomb proper noun. So it's
the same thing just presented differently.
Speaker 2: Yeah, right, I guess maybe I like that layer of obscurity,
but that's not the problem.
Speaker 1: With the game for sure, Okay, Sean, I I can feel, oh,
backler police, and then yeah, I kind of agree.
Speaker 5: I'm probably in the middle of like grub and Jeff
Grubb and Michael a little. But it's just it's just
a little like uninspired, and I guess sort of a
surprising way that, you know, I really enjoyed that hour
playthrough at the preview, and look, I'm having fun playing
this game. I just think I think it's surprisingly uh
more linear than I was expecting as well, you know,
just going off piggybacking on what you're saying there, Grub,
I think.
Speaker 1: It's just it is it boring. It's boring. It's kind
of boring.
Speaker 6: I haven't been blazing through it like I thought I would.
I don't know if i'd say it's boring, but I
got like jumping back in like I thought I would.
Speaker 5: Like, I have a feeling where I'm like, oh, I
want to keep I want to see this through. And
I do think places like Voltforge are like super cool,
like really striking areas, just a bit kind of maybe
like a little empty and sort of yeah, it just
feels like there's stuff missing.
Speaker 2: Again, like the like her abilities are also like doled
out in a very predictable way.
Speaker 1: They don't like.
Speaker 2: That's another thing that makes me feel like this was
a very different game at one point they sort of
had to scale back to just the core things that
wouldn't break things too much. But yeah, she she, you know,
she gets her double jump early on, she gets psychic.
Speaker 1: Could jump.
Speaker 6: Gestures are right, Jeff, but like something more with like
all this psychic stuff, which doesn't really present itself in
any meaningful gameplay changes. The most interesting is very early
on that chart shot that you can kind of move.
Speaker 1: Around inside and I like that. That's really neat, like
ten times in the game, right, But.
Speaker 6: I haven't, like, outside of that, I haven't really gotten
anything else here that feels kind of new.
Speaker 1: There's not a lot.
Speaker 3: I mean, there's a superating scan and the platforms reveal
themselves and everything, but that's nothing crazy like as far
as like the boring thing, Like I'm so quick to
be bored if a game isn't doing something to grab me.
And like, granted, I'm in that nebulous kind of review,
you know, playing through it quickly, the f embargo type
thing that kind of throws everything askew at times, but
I played that game for like fourteen hours one Saturday,
and it's like I did not get remotely bored. But
maybe that's just me.
Speaker 1: I I think the.
Speaker 2: Moment, the moment of pressing the buttons is fantastic.
Speaker 3: Yeah, it's like and it.
Speaker 2: You know, right, and me too. And so it's like
at the end of the day, I'm like, there's still
a lot of this game I like. I will say, like,
thinking back to the reviews of like the high highs
and low lows, I don't feel like I saw many
high highs.
Speaker 1: Like. I just don't.
Speaker 2: I was like, not ever in a situation where I
got a new ability and had that Metroid Venue feeling
of like, oh my god, the world is so open.
Instead it was here is a laundry list of doors
that I can now unlock. And I know that's a
subtle distinction, but it is a distinction with a difference.
The greatest, the great Metroid games, the great Metroid Vinga
games find a way to just propel you forward when
you have a new thing that can really unlock your
ability set. And the world in this game wasn't doing
that for me.
Speaker 3: There's no one like you know, you get the Psychic
boost ball, and you know there's the part in volt
Forge where you go down it's like, Okay, well what
can I do here? And it's like Oh my god.
It makes like this spirit track basically that I can go, yeah,
one tower to another like that was unexpected in a way.
But yeah, there's not a ton of like whoa, this
is totally a new feeling, you know.
Speaker 1: The flinging with the ball was actually that was a
top tier. That's fine. Actually, yeah, Now, Sean, I think
you may be the biggest Metroid fan. And I'm going
to assume that based off of your purchases from the
Nintendo store there in New York.
Speaker 4: What do you mean, I just bought that whole thing,
one of every things.
Speaker 1: I don't think I realized until I watched the vlog.
I was like, oh damn, yeah yeah, and then I'm
piecing it together based off of all the other t's
I've seen Sean wear on podcasts of like.
Speaker 4: Every Metroid to Mibo and every collector's edition is off
of camera the area.
Speaker 1: So I'm very curious to hear your perspective.
Speaker 4: Yeah, I'm throwing my head into the ring here. I
do think I'm the biggest Metroid series fan here at
the site. Like Grub and Mic are definitely bigger fans
of Super I know y'all have a huge love of
Metro Prime one. But I love all of what Metrod is,
the ups and the downs, because we've we've been through
a few downs at this point, and so I know
that Metroy comes in a few different flavors. There is
the original two D Metroid, and then they moved into
a slightly different flavor of two D Metrod. There's Prime one,
which Prime two is kind of like, and then three
went off in different direction as as hunters and like,
even if you don't think it's good, other m is
another flavor. We have all these different types of Metroid,
So I know that Metroid is not one thing. Metroid
is not just isolationists, it's not just exploration. It can
be a few different things. That's why I implored people
to check out METROI Prime three in some way before
checking this game out, because this project, you know, started
as one thing, and then Nintendo took it back and
gave it to Retro, and there was no way that
Retro was going to just ditch everything that they did
before and not follow up Prime three with Prime four.
And that's what Prime four is. It's a variation on
the Prime formula that they had developed, and that in
itself is a variation on the original Metro formula. They
are not the same thing, they are different, And so
I went to this game very open minded, thinking it's
going to be a little different. And we can even
see that from the preview coverage, from all the reviews
that came out. This is going to be a slightly
different flavor of Metroid as we've had a few times
at this point. So I tried to come to the
game on its own terms. It's going to be different
than some people are expecting, but it's me what I
was expecting, and so I'm gonna judge it on what
it is, not what other people expected to be or
even my own expectations after eighteen years. So what is there?
Do I think it's good? I will say in large
part I agree with Dan's review, just like a notch down.
I was like a little less interesting, a little less
excited than him. Like he said, he was hovering between
like four and a half five stars while playing it,
and I was hovering between like four and four and
a half. I think this is a very very good game,
but I do think that I dislike some of Low's
more than Dan did, so I do fall on the
lower side. I would probably give this game four stars
if I was playing a review on because I do
think it is a little more linear Metro. Prime is linear.
If you actually look at the maps, they're not as
interconnected as two D Metro. It is because it's very
hard to interweave three D spaces like that, and once
they start to move towards separate planets and everything like
you have in Prime three, things did get a little
You enter one room, you have three options. One is
probably a save room, and then there's two branching paths.
One is probably a missile upgrade. That's kind of the
formula here. That's what it turned into because Prime one
is a different game. Prime one followed up Super Metroid,
so it is more exploration driven, and this is following
up Prime three, which is more cinematic and everything. And
I think what's there is very good. There are incredible moments,
like you know, guys brought volt Forge and frankly entering
volt Forge, the killer instinct theme is blairing at you
and just you see some awesome visuals and you get
Viola and it's a really cool moment. Even something as
like different for Metroid as like doing sort of like
time trials on a bike. It's cool because guess what,
Sam's Aaron is a bounty hunter. She's the single coolest
person in the galaxy. That gave her the coolest method
of transportation, and it's awesome. There's moments in there that
are very, very good, and I think about things like
with the rest of the Federation troopers. I think about
how there are moments where they geek out over Sam's
because yeah, you're just some grunt in the military and
the literal coolest person in existence shows up, I'll pure
chance to help you. Why have they not done a
gag like that where someone geeks out like I love Armstrong.
I love the fact that she's like, hey, sorry, she's
doing more fall. He's like, I see it, calmed down
the trooper, like, you know, there's cute moments like that
where I actually like kind of laughed a little because
as a metroid nerd, I'm like, oh, she's me. I'm like,
Sam's doing more fall, y'all see that. I think there's
a lot of cool moments in there. I think the
Troopers are good. I think the highs, all the set
pieces that are in there are very good. But I
think about I played I played Dispatch now twice recently.
I do you think about Robert's speech and that about potential,
and that was going through my mind as I was
playing Metro Prime for whereas thinking about how potential is
the thing people talk about when you leave the room
and they say you had so much potential, And that's
how I think of METROI Prime four. I think this
could have been more. They had more here, They just
really needed to dial things in more. I think it
falls a little short, like like the desert. Desert's pretty boring.
I'll be real, like it was fine for most of
the game, and then they do something at the end
of the game where you need to spend a lot
of time out there to finish the game, and that's.
Speaker 2: Im boring, to be clear, because I heard that and
I was like, yeah, but like a lot of these
games have a hunt at the end of the game
where you use all your abilities and stuff like that.
That's like, that's not this.
Speaker 3: If we're talking the green Crystal thing, It's like, I
don't know if I just haven't on that because I
made a point early on to just like I am
just in between everything. I was spending a good amount
of time cruising around whatever shrines I could unlock, you know,
getting as many green crystals as I could. So, like,
I totally see if it was like a wind Waker
esque thing at the end where it's like, now you
got to do a bunch of horseshit for like four hours,
I probably would have been pissed off. But I think
I spot about that, Dan, So the thing, I think
I just have a good spot by the end.
Speaker 4: Yeah.
Speaker 3: The thing is you're talking about the other thing you
have to get.
Speaker 1: Well, okay for me?
Speaker 3: Yeah, so that's that doesn't take too long.
Speaker 4: Now, this is interesting.
Speaker 2: Wait and a quicker and I thought, reroque, I don't
let you get back to shot and I just want
to say what happened to me. I also did the
same thing, get all the green crystals all along the way,
and that definitely softened the blow. That's also not the
core of my problems with this game.
Speaker 4: Yeah, yeah, I'll yeah, I'm finishing my thoughts here because
I know I've been going on a bit long. No,
please go the mcguffin that you need to finish the game.
It's in. It's in all the preview and review footage.
So I'll mention the memory fruit that's what you get
by getting all the green crystals. There's a problem, Like
grub was saying, there's structural problems with this game, that's
one of them, where like if you're going through the
desert and everything, you're getting the green crystals as you
go from place to place. Actually think that's really fun.
I like riding around viola power sliding into crystals and stuff,
and the attacking enemies. It's pretty cool. But the problem
is the game forcing me to do something that is
extremely arbitrary because you need to gather x amount of
green crystals in order to finish the game. And that's
what those things that like drop the game down for
me is because that like, yes, this is not metro
it's metro Prime, but even that is not metro Prime
in any of its forms. The artifact hunt is you
going back through various other places, using your new abilities,
solving new puzzles.
Speaker 1: Getting yeah yeah stuff.
Speaker 4: That is how they adapted the two D metro formula
into three D and it went very well. The problem
here is just they're like gather x amount and it's
even structured backwards where the last reward you get. I
don't mind saying this because the last rewards you get
is a radar that makes gathering them easier. Why was
that not the first thing you get? So the game
has issues. I see it as like the Metroid Fusion
of Metroid Prime, where it is they're doing some incredible
things here, there's some awesome ideas. It just has some
flaws that hold it back for me, keep it down
a little bit. But you know, this is also the
fourth game in a series, just Fusion was, and with
five with two D Metroid, that's where they'd really dialed
things in and arguably made the best one. I'm hoping that.
Look right now, I think we have like a great
game overall for what it is, but I hope that
the next one is just they learn everything that they
got wrong and could have done better, and the next
one is a much beer dame.
Speaker 1: Yeah there's the next one.
Speaker 6: I'm just kind of go back to like the Metro
Prime three things, like you know, like I played some
of three and I think I dropped it because I
kind of was like, I think most of the changes
here just make this worse than metrad Prime one.
Speaker 1: So yeah, I get that.
Speaker 6: Yeah, this is you know, the sequel to Metrad Prime
three chronologically, but I assumed after all this time there
would maybe be a bit of a we should be
making our games more like Metroid Prime one and less
like Metroid Prime three. Right, I guess you know that
was just an assumption going in on what I kind
of thought, you know, everybody would be excited about would
be soon or if not that find some other kind
of avenue.
Speaker 1: Because I met your Prime three.
Speaker 6: I did not like having separate planets because again it's
you know, each of these places feel more insular, and
we kind of have that with this sort of dungeon
uh set up this time around.
Speaker 4: Yeah, right, Like it's having the cinematics, like, look, I
know some of this core audience, like our audience may
not want to admit this. PlayStation games sell for a reason.
The cinematic Last of Us Is and Horizons and stuff,
God of Wars they sell for a reason. People eat
that stuff up. And that's I assume in a boardroom
why they would have continued in that direction from Prime.
Speaker 1: To They did a good job with it. Actually, the
character is great. I like the yeah, what's the what's
the name of the robot? View nine nine?
Speaker 2: Yeah, Yeah, sorry, good stuff. I really think that Armstrong
is fantastic as well.
Speaker 4: Exactly.
Speaker 1: I liked all those characters by.
Speaker 2: The end, was happy to have them with me, like
fighting alongside them. In a lot of cases. That stuff
well done. I think, yeah, it is. I I'm not a.
Speaker 1: Dispassionate observer here.
Speaker 2: When I go into a game like this that I'm
really looking for to Metro Prime one my number two
favorite game of all time.
Speaker 1: I have a list.
Speaker 2: I looked at it before I look the star playing
this game, like, yeah, there it is right next to
a right behind Breath of the Wild. When I go
into a game like this, it is very much like
I want to fanboy out. I want to find a
way to like this game. So halfway through I'm sort
of resetting expectations and I'm like letting go of of
wanting Metroid Prime and be like this is now, this
is clearly mostly a Zelda game. They're trying to make
it a little bit more like Zelda.
Speaker 4: I think they.
Speaker 2: However, they came to that, whatever, I don't care how
they came to that. That's what I'm playing now. And
I think even on those terms, for me, it was
it's like a okay, ish like Zelda spinoff.
Speaker 4: I will just real quick, you know. You know, for
some people who are surprised you Bezelda, I got some
news for you all about how close Metro and Zelda
have always been.
Speaker 1: I guarantee you.
Speaker 2: Could go back and find a tweet for me in
like two thousand and nine being here, like and Zeld
are the same genre.
Speaker 1: Like I've been saying that for years.
Speaker 2: This is the game that made me realize there are
some important differences. Yet again, that's not what I'm judging
this on.
Speaker 1: I don't. I am judging on what's there.
Speaker 2: I by the end, what was like, I was not
having fun for a vast majority of that game.
Speaker 3: I do think to the Zelda point, I agree, but
I think you see it as them trying to do
their version of Breath the Wild, and I saw it
as Akarina.
Speaker 2: You know, No, I see that they failed at doing
Breath the Wild, so they sort of retreated to Akarina.
That's where That's what I think happened here. And again
that is not a judgment call. That is a me
trying to sort of be a detective here and figure
out what happened. That is also I'm judging it on
it being an Akarina game.
Speaker 1: At this point, I.
Speaker 6: Do want to talk a bit about what I really
like about this game, because I think there are some
highest for me, and a lot of them are aesthetic,
because the game is absolutely gorgeous and the music is
once again just all Timer stuff. The areas themselves are
really cool, Like you know, Voteforge looks awesome. That the
ice area. I love that they went with this kind
of the thing like underground ice cavern research facility as
opposed to the Fendrona drifts kind of more open. I think,
so you have a good differentiation there because of the
lower stuff.
Speaker 1: Yeh, gorgeous, Yeah, it's yeah.
Speaker 6: These the game is just gorgeous on a technical and
artistic level. Yeah, Like pushing the buttons and all that
stuff does.
Speaker 1: Feel very good.
Speaker 6: I even like the boss fights to think, you know,
something like playing Matrid Prime to recently, a lot of
those boss fights. It's a lot of like, all, right, game,
what do you want me to do here? Exactly? And
it's a little bit of two so you kind of
flail around for a while, you know, in like Super
Metro and it kind of like, yeah, the bosses shoot
them with missiles right, Like I kind of like how
Unzelda e they were. You know, there's still a bit
of a puzzle aspect here, but it's also like, yeah,
shoot them dodge their attacks.
Speaker 1: I think that feels pretty good.
Speaker 4: Yeah, I do think on the areas, I think this
is the strongest lineup of areas in maybe any Metroid game, like.
Speaker 2: In terms of in terms of like their actual like
setting and.
Speaker 4: The setting, the vibes, the music all coming together, and
even some of the elemental gimmicks like so, Mike, you
are you only part of the way through Ice Belt.
I just turned on the power generator Icepelt. I think
after that point, like solidifizes as me my favorite area
metro game.
Speaker 1: It is it just time.
Speaker 4: It's such a good idea and that's what the game needed. That, Like,
the game just needed more of those ideas solidifying and
shining through. It just feels like so much of it
is half baked. Is the problem? Like you you almost
got there, But the lineup of areas is very cool,
and I think they just need to do more with
it and maybe shrink similar things like the desert.
Speaker 2: I don't know, there's I don't know if they're using
photographmetry or whatever. But just like this, the rocks sitting
in the lava with the big sort of machinery on
top of it.
Speaker 1: Just oh, they cooked with the art in this game.
Speaker 6: They really did have yeah to technically just absolutely mind blowing.
So well, yeah, I'm like halfway through, so I'm still
not sure where I land. I think I'm kind of,
you know, even with some of the next episode, I
think I'm still kind of at a four out of
five right now. I still am enjoying it, but there's
a you know, maybe a big takeaway is like, boy,
once again, just sure is hard to make a sequel
to Metroid Prime, and it's hard to live up to
those the actual standards, in the standards of where I
do put that game in my head a little bit.
I suppose it's kind of being this just mono.
Speaker 4: It's all expectation, you know, Like it's hard to make
a follow out to Metroid Pride, no matter how many
entries removed from it we are. It's hard to make
a follow up to Super Metroid, no matter how many
follow entries we are removed from that. It's it's always
gonna be difficult to follow up the legacy the expectations grub,
I think this was a proper word to use when
you've described the baggage of the Metroid series. You can't
have two of the highest regarded games of all time
without having a super critical eye on all time. If
you have even the smallest myths step people are getting
called out, and that's it's fair because I'm I'm glad
this conversation we've had is less about is it Metroid,
because that's the thing that bothered me all through all throughout,
like the preview period. There things people saying this isn't Metrod.
Metroid can be a lot of things like calm down,
don't don't hold down such a pest al that's sacred.
Just let's talk about do we like it or not.
If you don't like it, that is completely valid. Everyone's
allowed to have their opinion. And if it didn't hit,
it didn't hit. I think for me, it hits somewhere
in the middle. And I think we have a wide,
pretty wide range of how we all feel about this game,
and that's interesting.
Speaker 3: And I don't even fundamentally disagree with like anything anyone
on this call has said, Like I mean, I think
these are all valid things. I just don't think most
of them really were enough to bring down my overall
experience and enjoyment of the game. Like things Grubb says
about the overworld instructure and stuff. I totally understand, you know,
the guy saying boo, yeah, yeah, I don't love that,
But ultimately it didn't really affect my enjoyment of just
the metroid of it all, you know. So yeah, I
do like kind of the wide array of dependence here.
Speaker 1: I will.
Speaker 6: I will say, just when I was halfway through Vote Forge,
I thought out loud to myself, I don't think Jess
gonna like this game.
Speaker 2: I can tell the moment that it really hit me
was I think maybe get into like the like seventy
five percent through the game, one of the new main
areas and uh realizing say, okay, every single one of
these areas the save the save spot is right at
the beginning when you walk in. There's maybe one other
save spot in the entire area there. This is not
some maze and Sean, I agree with you that Prime
One sort of fakes it, but faking it is important,
like making me feel that way.
Speaker 4: It's a presentation, which is what this game is lacking.
Sometimes like as gorgeous as I go back to yeah.
Speaker 2: I go back to feeling bandaged together, like I think
that it's a miracle that this game ever even came
out and that it's as good as it is, because
I bet, I bet if we got any like this
is the game, I'm most curious to hear what happened,
because I bet we would hear horror stories and just
like things falling apart and they then being like, I
don't think we're going to be able to finish this game.
We have to delay it just to make something here
that looks kind of like a good game, and the
fact that people were able to I mean, god, they
had a good game underneath.
Speaker 1: The way it plays is so good.
Speaker 2: I bet they're like, we're so close if we could
just clasp it together, and what they ended up clasping
together is acceptable in most cases.
Speaker 4: Yeah, it's funny that Mike brought up like knowing that
moment of like oh, grubs nagivy into this and like
once these things happen, because I also had probably the
flip side moment of that where you know a moment
happens later on the game where I'm like, oh, I realize.
Speaker 1: What this is.
Speaker 4: You're playing a Metroid cut scene the beginning of Fusion,
like when Samus is on missions with the Federation, like
the beginning of Super when she's like checking in with
them and like gets into some trouble. That's what you're
playing right now. And that's what I don't feel like
an intro. Yeah, the whole game. Yeah, like as a
geek for all the lore, you know, reading the mangan
stuff and getting hung up on all these different things.
That's where I'm like, oh, this is so cool for me.
But I also think this is why a lot of
people aren't gonna like it, because again, that's not what
you want on Metroid, and I get that and I
respect that.
Speaker 2: It feels it feels like a side story, like the
even the stakes. I'm like, we just were just teleporting
out here. That's what's going. There's no leg maybe there
were some other like threat that I was my Obviously
Silux is here doing his thing, but like he also
seems like he wants he wants to stop me from
teleporting back home.
Speaker 4: You weird still haven't actually finished it, right, You're just
like at the end.
Speaker 2: I am, I am fighting a man who is transforming
to the various elements right now.
Speaker 3: So, yeah, I want to hear your thoughts on the
ending because I like this game a lot. Boy, I
didn't like the ending.
Speaker 4: Well, we'll talk about the ending you have.
Speaker 1: That took for to grubby folks. I love having lengthy
conversations about video games, but I got to take a
quick breaking break and we got more games to talk
about on the other side, as well as the news.
We'll see you right after this. Alright, dog, it's time
to start the show. Are you ready to go? Yeah, dude,
I'm ready. No, grub, you look like you are in
a den of iniquity right now.
Speaker 2: I don't know what that means, and I don't know
what you want.
Speaker 1: It's not like I have a home studio, jan, Yes
you do. The computers that main Gear built for us
have Nvidia g Force RTX chippoos in them, and with
the Nvidia Studio drivers and in video broadcast, you can
turn even your man cave into a professional studio. Using broadcasts,
you can upgrade your webcams, microphones, and speakers using the
power of machine learning to take our shows, voice chats,
and video conferences to the next level. You can use
audio effects like noise removal.
Speaker 2: Oh yeah, I guess I have a fan on. Well,
it's hot. I'm not going to turn that off. Let
me just hit this right here? Is that any better?
Speaker 1: Jan? Much better? We can clean up your shot with
auto frame and video noise removal and Grub. You can
even make it look like you are paying attention using
the eye contact tool so I can still watch my store. Yes,
yes you can. Nvidia Broadcasts is a universal plugin that
works with most live streaming, voice chat, and video conferencing apps.
It's supported on any n Video g Force RTXGPU, and
since I'm using the Nvidia Studio drivers, I'll get stable,
optimized performance in Adobe Photoshop, DA Vinci Resolve in all
the other apps that I need to use to fix
our mistakes in post. You know what.
Speaker 2: Thank you to ban Gear and in Nvidia for supplying
are in Nvidia Studio PCs, in Video broadcast, your AI
powered home studio and video studio. The software advantage for
all creators. Jan, I'm not even looking at the camera
at all right.
Speaker 1: Now, Grub, stop stop looking at me. I haven't looked
at you forever. And we are back. We have emptied
our energy tanks. From the various liquids that are contained
in them. And we're still talking about games, Mike Minati,
you are on a quest to also finish off some
miscllaneous games, and I'm curious to hear what your opinion
is on Dispatch. Yeah.
Speaker 6: Yep, tons of buzzs this one. Everyone's been talking about it,
you all, my brothers.
Speaker 1: Everyone in the industry. I know, because I'm so online.
I know what the buzz is about in the video.
So yeah.
Speaker 6: I played through episode one and definitely understand why people
are getting attached to this one. It has tons of style.
It just looks good. It presents so well. I think
Aaron Paul is fantastic as making. I think the make
character bec has so easily been this kind of like
dope himbo guy. Instead, he's kind of capable and I
don't know, interesting, and I like him.
Speaker 1: I actually really liked the dispatching.
Speaker 6: Yeah, it's a pretty small part of episode one, but
I was like, ooh, it's like, yeah, I said, two
people out and like, really.
Speaker 1: Make sure I complete the mission. But then the.
Speaker 6: Timers are a little rough on these other missions. Then
even likelates nicely too.
Speaker 2: Over the season, they get a little bit more complicated,
not crazy, but they get and it's all in the
right way of like challenging the core mechanic of understanding
what this mission wants without it explicitly saying it right,
you know, like the QT stuff, which you can turn
on or off.
Speaker 6: Even though I like having that interaction, part of me
is like, should I just turn these off?
Speaker 1: It's not much.
Speaker 4: In the first two minutes when you have to like
zip up your suit and pull down the mask, I
was like, oh, I'm turning these off. These ahead.
Speaker 2: I'll say it's really good for streaming because there's nothing
better than a streamer being caught off guard and being.
Speaker 1: Like, oh shit, I'd been like that everyone when you
were when.
Speaker 4: You were dancing in one of those scenes, I saw
grub It's like, oh crap, I had to do qut there.
Speaker 2: Yeah, yeah, or I actually didn't like fist bump rooid
and I had to like live with that nightmare the
whole time.
Speaker 1: Yeah. I kissed plon Blazer kissed her and no could
stop me.
Speaker 4: Yeah we all did.
Speaker 1: You're gonna Yeah, you're.
Speaker 6: Surprised because told me like only like fifty six that
people kiss her.
Speaker 2: I'm like, I bet that's gonna be a little skewed
by replays at this point of people who have can.
Speaker 6: If you don't, Yeah, also please he's like, Oh, we're
going to get drinks and you're gonna spit in my
mouth and.
Speaker 1: It's not a date, Like, oh my god.
Speaker 2: How do you feel about the language? The sort of
the way the characters talk to one another? This has
become a little bit right point of online. I'm a
fan of it.
Speaker 1: It's you know me, it's like a little TV, and
of course it is. That's what they're going for.
Speaker 6: It's it's everybody's pretty clever, right because you know, right, yeah,
then it's not just that.
Speaker 2: It's like people are like, oh, there's too many like
dick jokes and stuff like that. These two of these
characters talk to one another and yeah, go ahead. I
mean real people do talk like that.
Speaker 1: Dicks come up all the time. Exactly. Welcome to this
web now.
Speaker 6: You know, I don't generally like things like in Incival
or you know, I would never the boy seems completely
repulsive to me.
Speaker 1: This isn't that that's because of It's not the violence
in it, right, like the hyper violence.
Speaker 6: It's a little bit of the hyper sexualization as well.
Speaker 1: I suppose. I don't know.
Speaker 6: It just all kind of becomes a little much to me,
the cynicism more than anything. Yeah, I suppose about it,
And there's a bit of that stuff here.
Speaker 1: He asked me, what's my favorite genre.
Speaker 6: I don't think that, Like, yeah, kind of cynical flipped
on its head. Superhero stuff is necessarily my thing. But
this is being done well. It looks really good. I
am curious to see where it goes.
Speaker 2: I'm glad that just real quick in defensive minciple. That's
about seen through positivity through cynicism.
Speaker 1: But yeah, I know, I'm just I have to defend
my boy. I like that.
Speaker 4: I like that Mic is host on episode one because
I would say, man, it doesn't get really good until
like episode like three. I would say, because that the
first one introduces the main character and you know, the
main other character, and then two introduces the rest of
the crew. At three is like where you see what
the game really turns into and it really gets rolling
after then, Man, it goes places. I do really really
like the dispatching gameplay in here, because that's the thing
I always didn't like about the Telltale games is the
lack of gameplay. You know, they went for more of
an old school adventure game style kind of just you
walk your character around, you pick up maybe a key
or something like. There's not much to play there. You
kind of are just watching and then making all the decisions.
And it's cool that the decisions matter. But this actually
has a real game and there the management of the
dispatching I think is really fun and the strategy of it.
Speaker 2: Yeah, He's an evolved version of Brotherhood's, you know, Cesson's
Great Brotherhood.
Speaker 1: Yeah sure, Yeah, Like I love that.
Speaker 4: Even if this was like ripped out and its own thing,
I would be like, oh, the dispatching gameplay is very fun.
But like the fact that in there the interweave it
into the story and some really creative ways. I thought, yeah,
some fun ways. I love dispatch so much. Yeah, I'm
doing a second play through with my friends now. Over
parts we just passed the controller and like, uh, this
is something my group of friends loves to do with
this kind of game is like everyone shouts what they
want the person holding the controller to do. It's a
little fun, like a little panicky, and then someone locks
in the decision. We all have to live with it.
It's it's a fun time and it's a fun way
of play that game. And yeah, I love this game.
This is this is towards the top of the list
for me this year.
Speaker 1: Yeah, scry to play more of it. I hope you do, Mike.
I hope you stick with it at least through episode four.
Speaker 2: For for's the one where you're gonna know for sure.
Speaker 1: Yeah by then, and you know they're an hour long?
Speaker 5: Yeah, well, finally collect them all.
Speaker 1: Rainbow Taste the Rainbow and Tingus the Goose and Grub.
What are we doing here?
Speaker 3: We don't know, we don't know, we don't I don't
even say we don't like it, because that seems like
a value call on if the game is good or not.
I don't know, Grub, we were we are.
Speaker 2: So far away from being able to assess it on
the level.
Speaker 1: Okay, hold, but before you'll continue one, but before you'll
continue on the vibe that I'm getting from y'all when
you originally brought up Tingus Goose is the scene in
Step Brothers when John c Riley and Will Ferrell ask
their parents can we build bunk beds? Because there was
like a level of excitement and curiosity to it. And
now I feel like the bunk beds have fallen on
you guys, and maybe the Tingus Goose isn't what it's
meant to be.
Speaker 2: The bunk beds are growing other living bunk beds off
of the like you know, the the studs that hold
it up and stuff like that.
Speaker 1: It's weird.
Speaker 3: If you want to do a movie reference, jan, I
think it's like a naked gun, the New One when
the bad guys looking through the thermal goggles and it
looks like Liam Neeson is fucking the dog and the
guy goes, I don't like this.
Speaker 2: We are that guy now it's uh, and every and
the thing is every time we look back through thermal
goggles something different.
Speaker 1: But it's getting worse. Yeah, it's getting worse. What do
you do in Tingus Goose?
Speaker 2: Babies get born out of the it's an idol game,
but kind't say the word no, they don't.
Speaker 1: Okay, that's where they come from.
Speaker 2: They burst out of like a stomach, I think, and
then they're like constantly the babies are constantly bouncing out
and if you click on the babies enough, a bunch
of coins will come out, and then the baby will
explode into body parts. But if you don't click on
the baby, the baby will bounce around and go into
a coin slot. I think you still get something.
Speaker 3: And it's fine if the babies explode, because you get
to keep the money.
Speaker 2: Yeah, that's why I moved on. It did not matter
that they exploded. Yes, yeah, So then you take that
money and then you invest it in your goose that
has been been born out of this lady's stomach, and
it's the neck is continue to grow vertically, but then
you can grow new stems, like like new branches off
of this goose neck that are new gooseheads or other things.
And I'll say, right around then is where I'm like,
to what end? It's kind of what I thought to
myself and I did not get an answer.
Speaker 3: It's non stop, just birthing things this game. Yeah, and
it's just a lot like it heard that video in
junior high that everyone had to watch but me was
really gross. It's just like if it's a lot of
that the game and it's just I do miracle around you.
Speaker 1: Yeah, it's a beautiful miracle, is what it is. Never
seen it never will. Don't know what the whole situation
was way more than you would think.
Speaker 5: It's so interesting that you just like cosmically were absent
that day.
Speaker 3: I skipped a lot of class. Yeah I didn't intend to,
but yeah, I don't know what it looks like for
a thing to be born, and I probably will never know.
Speaker 1: Can you skip class in high school? Dude?
Speaker 3: I mean you can't mean you could just walk out
and drive to funk the land and place in the
night for a while.
Speaker 1: Yeah, we might.
Speaker 5: Are you gotta you gotta you gotta unpack that question?
Speaker 3: You just walk out of the building and get what
they cared. Yes, but I assume they would have stopped
me nicky like and sometimes you have, Yeah, a lot
of waste.
Speaker 1: I want to I want to say, it's Saturday schools.
Yes they did care. Yeah, I want to say it's
maybe different now a little bit. Uh. When we were
in high school.
Speaker 5: It seemed very easy to do. Also, you're just like
the goodest boy.
Speaker 6: I'm a good boy. I'm a good boy. Is it
possible that perhaps they gave up on Dan at a
certain point?
Speaker 1: How much a cool bad boy I was?
Speaker 3: I would skip school and when I got away, I
would put in the music volume three and play the
Degeneration X theme because I was.
Speaker 1: Being a rebel. Yeah, you go to a super Bowl.
You can go to Catholic high school?
Speaker 3: Right, No, no, just until fifth grade? Yeah, gotcha.
Speaker 2: So anyway, the duck there, you can make a birthing
canal on the and then you can make another. You
can make another goose branch underneath that's a bunch of
tiny fingers that point straight out, and the baby goes
directly into those fingers, explodes, and you get the money
very quick now, and it's sort of like an infinite
money fact.
Speaker 1: Stop. Well, I don't know how much longer y'all are
going to be playing. Tingis Goose. It sounds based off
of how y'all are parsing it out. It sounds unbeatable,
but something that is actually unbeatable. It's this guy unbeatable. Sean,
you have been checking this out. I think this is
a highly shun anticipated game.
Speaker 4: Oh yes, yeah, speaking speaking of games, I've been waiting
a long time for this one. Not as long. This
has been like four years or so since the they
did a kickstarter to get this game funded. But I've
just been waiting to play this game ever since they
announced it. My elevator pitch for Unbeatable has always been
fully coolly. The game, if you like that sort of
late nineties early two thousand's anime where like, some cool
shit happens that you don't know why, but it's got
great music and music still. Now there you go. That's
this game. It's it's a little hard to describe precisely
what it is, but I think the easiest ways to
break down what the game play itself is, which is
paper Mario walking around flat two D character that's animated
walking around to three D space. And then when you
get into combat, which doesn't happen often often it's not
like an RPG combat, but it does happen, almost like
beat them up style, because this is a world where hey,
music is outlawed. The incident happened, and now we can't
do music, and you're sort of piecing together, well, why
the hell did this happen? And so naturally because it's outlawed,
and you know, you're the girl with the guitar, well,
in this case a microphone stand. You beat up the
cops left and right, and that's that's the combat in
this game. You get in there and it's like guitar
hero rock band style notes coming down paths, but instead
of being vertical, it is horizontal. It's just two lanes.
But they do something interesting with that where the notes
are either you know, just like you hit to the
rhythm and there's whole notes and there's rapid hit notes
when you're like punching people. But then when there's like
some of the more fully cooly of it, all the
more like supernatural weird stuff sometimes. Instead the combat is
with just like these creatures that pop up, these little
gremlin things, and they do fun things where you know,
you hit the high note or the bomb note with
two buns I your controller. Well, if you hit a
high note and it's like the blue note, there's physics
on it and so it like gets popped up. And
then on the next beat you have to hit on
the loan note, and so there's like all these visual cues.
Speaker 1: That you're doing interesting.
Speaker 4: Yeah, And that's the combat is you play like a
portion of a song rhythm game style, but then there's
all these other things too, Like mini games are abundant,
and it's very rhythm heaven, where like the first time
you look at it, there's like a beat you know,
like dot dot dot hey, and you're like wait what
and then it's like dot dot and like it'll be
baseball and you're like, oh, I hit the ball on
the beat. And then it's like that's the mini game.
It ramps up, it gets harder then, say you know,
later on they use that to have like oh, cop
drones are flying at you and it's like dot dot
dot hey, and you whack the drone out of the air.
You know, it's it builds in that way. It's a
very special game because like I think this is one
where like if you go to the Steam page now
you look at it, you're probably gonna know if you
want to play this or not. You know, if it's your.
Speaker 1: I want to play it is amazing.
Speaker 4: Yeah, it's all like hand drawn on like p S
one polygraphics. Like it's really cool. I would say, especially
like from this group I would call like grub Jan
and Jerf. I would love to see like what you
guys think of it and Mike up your alley too. Yeah,
it's it's very very interesting.
Speaker 6: Remind me of that mini game I had to play
in the Back to the Future NS game on Arcade
Pit that one time.
Speaker 1: It's just like, hey, by the way, shouts out the
arcade pit. They had a big anniversary.
Speaker 4: Over the anniversary, there's a little bit jank unform, fortunately
to the point of being noticeable. And may it's because,
you know, developing this game during the pandemic and everything
sort of slowed down a smaller team, but it's just
enough to be noticeable, which is unfortunate. They do it like,
I hadn't played a version of this game with voice
acting up until the final release, and so they do
a cute thing where like the text will get squiggly
or big or scrambled depending on how people are talking,
and textboxes will overlap if someone cuts someone off. They
try to also add voice acting to that. I don't
think it quite hits. There's a little bit yank with
the when voice lines play. There's some bugs in the
game every once in a while, and it'll be anything
from a small to like a character sprite not loading
properly until a couple of seconds in to like one
of the big set pieces didn't load for me, and
I'm like, am am, I just waiting until this happens,
and then it's like game over because the thing just
didn't load. I wasn't playing the actual segment. They have
been releasing a bunch of patches in the review period,
so like maybe this final version will have a lot
of effis. I don't know, but just letting people know,
because I also quickly glanced at reviews here because this
game just came out at the top of the hour,
and so the reviews are starting to flow in. I
see some more people playing out. Yeah, there's enough jank
that was noticeable when we were playing for a review.
And it's it's a little bit longer than I thought.
Maybe I misread something. I thought it was four to
six hours, but it's like six to eight, so I
actually need one more session to finish the game. But again,
like right now, just you want to here's some awesome beats.
You want to beat up the cops in the process,
have this cool anime experience, and it's only like six
to eight hours. I think it should be right up
your alley. Which is, by the way, I neglected to
mention the other half of this game, because you know
how I mentioned that there there's rhythm game for like
the combat. They made what they call Arcade Mode, and
it's just a rhythm game. Like you just go through
this giant cool track list, you know, from all these
songs that they made for the game, remixes they got
like you know, friends of the devs and like all
the like famous video game composers and stuff to do,
like remixes and stuff, and you can just choose difficulties
and like there's leader boards and stuff like that. There's
is an entire rhythm game contained within this game that
has this cool story mode. So yeah, I'm having a
blast with it, and it is it is kind of
living up to my expectations for the most part. There's
a good Like I said, there's some jank, there's a
couple like slower moments than I would like, but overall
it's I think it's a special game.
Speaker 2: It reminds me of an anime version of Back of
Our What was that game at Summer Game Fest that
had the young kids as they and they had the
vignettes and they were sort of like learning lessons and stuff.
Speaker 1: Uh, yes, this is giving me like anime mixtape vibes. Yes, cool, Uh,
fantastic next game before we get to the news here,
We've talked about this at length at this point, but
I'm curious to see if you boys have any other
new jazz to talk about with Sick.
Speaker 3: It's the main game I'm playing right now. It's the
main game I'm thinking about. It's the game that I
have to stop myself from playing at a certain time
of night. If I think I'm going to be going
to bed at any point in the next hour or so,
I will see the shapes in my head. Yeah, yep, okay,
that's my question. Yep, yep, No, no, I love in
your head. Yes, there are times where, like you know,
Tetris games and Luminous and stuff like that, where I
know a galantry warriors did this, and out there the.
Speaker 1: O led burning in my brain. Yeah, yeah, my.
Speaker 3: Brain and retinas are just filled with fucking shapes and yeah,
it's it is tremendous grub. I still I am nowhere
near your level. I'm my own level is going up.
Speaker 4: You know.
Speaker 3: I've beaten it on the experience mode a couple of
times now, and now I'm working on challenging because you
said that's where I can see, that's where most of
the high scores are. But oh man, it's just tremendous.
I'm just yelling as I play it out of joy
and frustration and oh I had eight shields and I
was on the fucking red thing and died immediately during
my best run, and that I'm furious about. And it's
quickly climbing my list this year. It is tremendous.
Speaker 2: It's such a I mean, you know, it's of like
I've said, it's a very light rogue light in that
you're going to be unlocking things, but you unlock most
of the stuff, Like you have a deck of cards,
but you unlock all the cards in that deck after
a handful of runs. So really it's a rogue light
in that you are learning the game, so it's it's
just an arcade game but whatever. That's like most closely
associated with rogue light games these days, of like Spelunky.
You need to learn the mechanics file how every little
individual thing behaves so that you know how to react
and sort of plan and put yourself in the best
position to survive. And then once you feel confident, you
start coming up with strategies of like if I could
have dashed like a couple more times there, or if
my dash had a little bit more distance, I could
have done something different, And then you start stringing those
ideas together, and when it all clicks, you do feel
like a god or you feel close to God. It
is an ascendant experience for sure.
Speaker 3: Curve, do you ever get tempted when it's like I've
got a crazy build going on, I'm pretty deep into
a run, it's looking pretty well, but I've got like, Okay,
my missiles are going crazy right now, and I have
four missile drones following me around, so there's just purple
missiles flying across the screen at all times. And then
I get a potential card where it's like, hey, what
if we turned all four of your shields into missile drones.
Speaker 1: I'm like, like I.
Speaker 3: Would die immediately, but it would be so fucking cool
while I lived, Like.
Speaker 2: Uh huh, that's that. I definitely did that a handful
of times. Like You're like at a cera point, like
I'm doing so many of these runs, why am I
not taking risks? Like, let's the reward could be very high?
And I do think on my run I had I
did that early on, and it was like it gave
me uh four I think missile drones, and that gave
me enough survivability that it's sort of made up for
the fact that I didn't have these shields anymore. And
then it's like, okay, so for the next little bit,
I'm gonna focus on when I can building my shields
back up. You know, there's five in the bank there
if you can get the upgrades for it. Uh, And
it was okay, Yeah, I have so much survivability in
terms of shooting things down. Now, as long as I'm
paying attention to these things that dash at me, especially
from a distance, I'm gonna I'm gonna be okay. And
that's where the real last learning click came from. It
was I'm very good now of like clearing the like
plowing the field, of clearing everything in front of me,
and surviving by just going forward as soon as something
is gonna come from a distance that I really struggled
with that. It's like once I started learning some strategies there,
it's like, okay, now we're good and I can take
a little bit more risks and you got My goal
was to get over ten million. I got just over
ten million points, and I'm very happy with it.
Speaker 3: It's an elite company of like Geometry, Wars, Robotron, like
the best those type of games you know.
Speaker 2: I mean it's it's the sequel to that genre, like
this is of the people who played those games obviously
had good ideas for how to evolve it. It's geometry
wars have all devolved.
Speaker 1: Yeah, it really is lovely, fantastic final game. During the
game segment today, this is another highly anticipated game. Backler,
I think you may be the most juiced. You've been
the most juiced for this. I'm talking about Skate Story.
Pretty juicy, is it obvious? Very moist? I appear to
be very You're you're vibrating, is what it is. I
can some would say shimmering, some would say shimmering sauce
that you look like you press the button to say that,
but you just and myself to make sure I can
scream that for you. Yeah, I'll goutew. It's one of those.
Speaker 5: Moments where I felt like I was some sort of
like ventri liquist tell me where I opened my mouth
but Mike's voice came out. It was pretty cool. That's
not the worst thing that's ever happened to me. Skate Story, Baby, Jen,
Where are you at on this?
Speaker 1: Okay, So in the quick look that is now up
on the website and on YouTube. I think during our
conversation back Laar, I was a little bit down on
the game. I've since completed it after the Quick Look
and holy shit, I am so we're so fucking back baby.
Speaker 2: Is that because like the vibes and the story like
really came together like it was. It was a hefty
climax that really like delivered on everything that was supposed
to happen, or that you felt was supposed to happen,
or was it, Oh, the gameplay really clicked at a
certain point.
Speaker 1: Honestly, grub, I'll have what she's having. All of the
above over there, I think, and and Backler, you had
some fantastic thoughts on the Quick Look, and I'd like
for you to to reiterate that over here. But I
think skate story, I want to initially wanted this to
just be a skating game, and then what it wound
up evolving into is perhaps a heavy shimmery Foustian deal
with skateboarding and then the association of getting back up
and doing the damn thing, whether that is your and
through this lens that the passion or the purpose is skating,
but that can one hundred percent be applied to so
many other things. I Visually this game is incredibly overstimulating
in a positive way, and the music absolutely crazy town
bananas because of how it is brilliantly formatted to play
along with the levels, the drops in it are absolutely bonkers.
It will go from a very ambient sounding angelic track
to blaring dubstep mid allie. There are parts of the
game where I still do have a little bit of
friction with I don't enjoy the semi open level segments
as much. I think the grinding in the game could
be a little bit better, and maybe that's just because
my brain is so attuned to how it is in
Tony Hawk. But overall, the story that gets unfolded of
you are this demon glass skater hell bent on consuming
the moon, and your journey through hell and your let's
just say friends that join along the way is great.
At the overall message and the fonts in this game, y'all,
I think this might be the best fonts of the year.
Backlar I don't want to speak for both of us here,
but I think this is a lovely game because this
hits the jan and backlar Venn diagram of like immaculate vibes.
Music atmosphere and fonts.
Speaker 5: I mean, yeah, you kind of put it perfectly. Yeah,
I mean just vibes are immaculate top to bottom. I
don't know, on the quickly agree we went over this.
I am so impressed with how such a singular vision
is so perfectly realized in this game. It is unbelievable,
and in the way it's presented in the seemingly impossibly
small amount of people or a person that is involved
in the creation of this game is nothing short of
a goddamn miracle.
Speaker 1: Yeah.
Speaker 5: I think this has the right amount of.
Speaker 1: Sort of.
Speaker 5: You know, consideration for all the things that you would
want to do in a game where I'm not you know,
I'm I want to just get lost in this world
when I'm playing it. And that was selfishly what I
was hoping for with all the trailers and the lead
up to this, and you know, it was sending a
message of like, oh, is this game like a Tony
Hawk put in in you know, chromatic Hellscape?
Speaker 1: No is it?
Speaker 5: Is it sort of something else? And I was kind
of hoping it was something else and and and that's
what it is. And you get, you know out of it,
what you what you sort of put into it to.
Speaker 2: Describe like what it is just real quick as like
kind of a poem almost like them trying to throw
a tone for mechanics and vibes all that.
Speaker 1: It's it's a bit like.
Speaker 5: It's a bit like a lot almost like a beat
poetry kind of thing too, where you're just sort of.
Speaker 1: Watching.
Speaker 5: Yeah, but definitely abstract, definitely just sort of uh ingesting
little chapters and short you know, storytelling moments that you
know don't really are mostly inconsequential, certainly to Jan's point,
deliver a positive message. But again, a lot of it
is is you know, you were you were going from
chapter to chapter in this story about a demon who
is making looking signed to deal with the devil, to
sort of make his way through the underworld.
Speaker 1: And you know, you can eat the moon.
Speaker 5: So many moons. There's many moons that you will consume
in this game, and they are by all accounts delicious. Yeah, so,
I you know that's it is very abstract, Uh it is.
You know, there is light, skateboarding, trick chaining sort of together.
I definitely echo Jan's thoughts about the grinding. I do
think it is very rewarding when you kind of figure
out how you are meant to parlay some of these
tricks together and with the grinding, the move set of
tricks that you have is not wildly you know, varied,
and I think that forces you to be a bit
more creative with how you kind of chain stuff and
implement stuff. And you know you're using these combos and
these trick performances to to to battle bosses. That's how
the game sort of is structured.
Speaker 1: You know, it is very light. Everything is very sort
of light and airy about it.
Speaker 5: It's a it's a very breezy kind of playthrough. The
environments are all sort of like New York based, you know,
whether it's a subway or sort of an overworld. And yeah,
you know again, like the biggest part of this game
for me is like I know, I'm going to play
some going to be visually it is striking. Everything is
so striking. You're so sort of blown away as to
like all the particulars that are happening on screen and
once it really is just like a total carnival, right,
And I think it's I think this game, more so
than anything I can really think of in recent memory,
is such a product. You know, the sum of all
of its little parts, right, I think, you know, if
you take one thing and sort of slice it out
and examine it, you're like, oh, this is like an
interesting mechanic. But I do think the best thing about
this game is how when all these ingredients are put
into the blender, the thing you get out is this,
like is such a satisfying sort of overall experience. And yeah,
I mean it's you know, I don't think it's gonna
like I don't think any of the gameplays specifically, is
going to blow anyone away. That that is not what
this game is. This game is mostly the experience, mostly
the vibes, and and I think when you play this thing,
like for me, it's like, this is a thing I
don't even understand how to like, you know, put intowards it,
Like the experience of what you're doing. You've never seen
anything like this, You've never played really anything like this,
and you've never been presented with anything in this sort
of way. The music implementation is nothing short. It's like
it's almost perfect, Like seriously, it is so.
Speaker 1: With the game. There's track choices.
Speaker 5: Blood Cultures is the band that put together a lot
of the music for this. It is and when and
like Jen said, when those drops hit, it is chills,
like literal chill what this game is able to do.
And again I think like you know, you you pop
in for a second here and there, and you're just like,
all right, you're just controlling this kind of like clunky
little glass man and that's weird, I guess. And these
things look strange and striking and unique and whatnot all
together though, really just such a such a satisfying, tremendous
experience overall. Really happy that this is out there. I
am so grateful that this thing is out there.
Speaker 4: Yeah, what what a past couple of weeks for? Like
these music and vibes focused games, Secretary, Unbeatable and now
a skate story. Like it's seems like we all kind
of have one of these. That's that's got awesome, especially
you know, like, hey, if some of the bigger releases
are a little disappointing in ways that it's cool that
we have these smaller and more personal experiences that are
really hidden with us. That's really cool.
Speaker 5: Yeah, I think it is personal, right, Like I'm not
expecting every Tom, Tom, Dick and Harry exactly what they're
talking about, But I'm not expecting everyone to just like
totally sync with this and be like, I get it
back alart, this is speaking to me in the exact
it's not.
Speaker 1: It's not going to do it.
Speaker 5: There's there's a lot of and I think Jen, you
share the same sort of you know, mentality, Like there's
a lot of things that just kind of like speak
to the stuff we're into, right, And that's definitely a
recipe for success when you've got that sort of commonality
with what.
Speaker 1: The scheme's presenting.
Speaker 5: So it is a deeply kind of like personal thing too.
But yeah, when it hits, it hits.
Speaker 1: Man. Cool. I wasn't expecting to take as many screenshots
of the game. I take screenshots of a game. It's
not just because it looks pretty in the moment, but
because they're dropping bars with the dialogue or the story
and the text. Each chapter ends with like a summarai
a poem that summarizes the whole level, and it's it's
done very well. I think for me, this kind of again,
this is yet another example of the beauty of telling
stories through video games as a medium, because I don't know,
like watching this would be cool as like a visual
or a music video. But like playing through it. Another
thing that I think Skate Story does really well is
that it nails the weight of skating and like the
half and like the fervor of like you gotta push
and kick, and even though he's like a little glass
demon man, you see him like swaying and like trying
to re recapture his balance. Yeah. Also there, God, when
I say I have had so many screenshots, it's because
this game reminded me oddly enough of aspects of mouthwashing
from last year, and for folks that are also looking
for another game that it may be similar to I
mentioned on the quick Look, there are moments where it
does remind me of Cyonara Wild Hearts. So imagine Cyonar
Wilde Heart's mouth washing on a skateboard and you are
a little glass baby man. Also one of the frogs
of the year.
Speaker 5: I think, oh my god, Oh okay, there's a pillow man.
Speaker 1: Also a little beat like just strange, little weird shit.
Speaker 5: It is very also like David Lynchian, Yes, yes, yeah,
you know, in a in a weird kind of way
where you're just sort of like, I don't know. This
floating skull has these like scissors that say something important
to what I'm meant to do here. I don't know
what else. It is everyone's little and we're all going
into this portal and that's what's happening.
Speaker 1: Back or did you get to the penguin? Oh my god?
Speaker 4: Yes?
Speaker 1: Did the penguin also remind you of Benati? The penguins? Oh? Shit, Okay,
I see this. I'll send you. That's amazing. That's parenthesis positive.
Mike don'ts are great because he just like a sway
to him. That's like if a Finati ran like a
jewelry shop, he'd be this penguin, you know.
Speaker 5: And that's the cool thing, Like you know, this is
you know, I I this is the this is the
playfulness of hell that I feel like I've been too
that no one else has really gets on board a while. Yeah,
I've been banging this satanic drum for for a minute.
And if skate story is any you know, vindication of
what exactly I was going for here. I mean here
it is, folks.
Speaker 1: It is uh.
Speaker 5: You ever go to a bar and you're like, yes,
and like the decoration, I wasn't done. I wasn't done,
And the decoration and like the ship on the walls,
and like the things they're calling their menu items, and
the people behind the bar and all the all those
little bit You're like, fuck, man, this would be my
bar if I made a bar, right, Like, that's the
feeling I'm getting with Skate Story. It's like I feel
so at home here, you know, I feel so much,
uh like I belong, like this is a member, Like
I'm I'm supposed to be a member of this club somehow,
and uh that's it for me. So I feel, you know,
the Skate Story should make march, you know, I do
like Sam. Let's talk like what do we what are
we doing? I don't know Sam. I keep talking about
Sam like I know Sam. I think Sam's probably pretty cool.
Speaker 1: I think Sam is very cool. Oh god, all right, that,
folks is skate Story. That is it for the games.
Speaker 2: Jeff's not Jan tell me just real quick, not think
babo babe, no bout baby steps.
Speaker 1: Oh okay, grub. I had completed Skate Story and then
the story that it was presenting towards me and this
is I think I've just been on a journey this
year of like, oh, all these games are making me
feel way too much. Let's go for another game that
may potentially make me feel way too much. And so
I booted up Baby Steps and I made it decently far,
and I was kind of letting it all sit and
simmer with me, and then it just kind of like
clicked into place after I thought of glass Story or
not glass Story, skate Story. Sorry, and this is going
to be a very interesting game of the year. We
appreciate a developer like Bennett Foddy. I think Sam Ng
also should should now be in that conversation for like
fantastic indie devs, because the stuff going on in bed
at Foddy's brain is very poetic and beautiful, but also
are you okay dog type of deal. And I think
I get Baby Steps not just for the hilarity that
is presented, because of the physics of the game and
how it is, how it breaks down and makes a
complicated task out of just walking, but then the act
of walking and entering that flow state, but then getting
back up because you know, you get knocked down and
you get back up again, and they're never going to
take me down.
Speaker 3: I got knocked down and stop playing it.
Speaker 2: Are the person who least lives the chumblewoe, the lifestyle,
dam right, I'll say it.
Speaker 1: Your weapon.
Speaker 3: I fell down the first hill and I was like,
well that's it for.
Speaker 1: Me, and like I fell numerous times before we even
like it took me so long to get out of
the initial like little water you're in and I kind
of just flopped around like we did in the original
unfinished of Steps. But yeah, like it clicks into place.
Speaker 2: There's a moment in that game that was top three
most emotional moments for me in any video game ever.
And it does happen. It does happen like related to.
Speaker 1: The Man Breaker, but after the Man Breaker, I'm not
quite there yet. But from what the parts of the
game that have spoken to me, and that's just me
finding meaning in it, I have definitely reverberated inside the
cavernous hollows of my soul right now, Jesus anyway, Jeff Grubb,
the dues Hi, I have news.
Speaker 2: Let's start here with game Stop may have accidentally leaked
a second playable Resident Evil Requiem character. A game Stop
listing for the Resident Evil Requiem Deluxe Bundle briefly revealed
a potential second playable character, Rosemary Winters. The listing now
edited mention a shadow Walker costume pack with three exclusive
outfits for Rosemary Winters and a morphic visor cosmetic filter
for Rose's visor and Aiden whatever his name's iconic hat.
I'm sure, let's see here. Yeah, so that's one character
that could be in that game. There's another one though.
Now at the PlayStation store, they have also accidentally revealed
a Resident Evil veteran will be coming to Requiem, and
this is a different character. An image on the PlayStation
Store for Resident Evil Requiem seemingly confirms the return of
veteran character. I mean, gott, I guess it's spoiler, but
everyone was guessing this. Come on, come on, Leon Kennedy. Yes, yeah,
this has been in the air for a while now.
I think this is something one or both of these
could be revealed at the Game Awards even.
Speaker 1: So, yeah, oh my god, wait three characters? Are we doing?
A Resident Evil? Six?
Speaker 3: Like a devilment cry five? Like five like Marcian Gothic,
like I.
Speaker 2: Just want to like zap one of the other characters,
and one of them is just doing some some.
Speaker 3: Random hot dog Yeah yeah, okay, so how many years
because like Rosemary was a kid, she was the baby
in village, right, she.
Speaker 1: Was a very village. But the deal was forward.
Speaker 3: But yeah, something in the DLC.
Speaker 6: Yeah, but this I can't imagine taking place during that
time skip era.
Speaker 1: I don't know.
Speaker 6: I never played that DLC, so I feel like the
Rose thing. I don't know what to make of that.
That could be something small or whatever. But looking at
especially the key art where you get the Leon leak,
like that is a what do you call that protagonist?
Speaker 1: Right?
Speaker 6: It's just the second protagonists, right, that's a fun it's
fun to say that. I need to learn that better.
Du toists.
Speaker 2: Yeah, I.
Speaker 1: Bet you have a son right there.
Speaker 6: And I think this is why we probably have like
the first person and third person gameplay.
Speaker 1: I bet the Leon Kennedy stuff is going.
Speaker 6: To be a bit more action presenting, whereas the stuff
with the new character likely seeing the trailers as much
more like Resident Evil seven more scary.
Speaker 1: Uh.
Speaker 6: You know, I'm excited to see what this looks like
a bit more at the game wards.
Speaker 1: I like Leon Kennedy a lot. One of my favorite characters.
Speaker 3: Good, he grew a beard is facial here.
Speaker 6: Now Scott's a stubble, a very tasteful stubble. He's a
He's a tire old man now and I respect face Pubes.
Just say it the face Pubes, everybody.
Speaker 1: Who among us.
Speaker 2: The future of Tone Raider will be revealed at the
Game Awards. The future of Tomb Raider will be revealed
at the Game Awards this week, asking for via a
Fortnite Island and.
Speaker 1: I'm sorry to cut you off, please I get it.
I hope this does good.
Speaker 3: News like this, like, I'm.
Speaker 1: Is this the end of.
Speaker 5: Laura croft Is? I hope it goes the good way.
I fucking still loveder. I'm glad that you loved it,
but it I hated the original games. I really loved
those first two comeback ones.
Speaker 1: I love that Shadow. It got a little sort.
Speaker 5: Of ventured down maybe the least desirable path, I think, but.
Speaker 2: That that is a really great tool for testing performance
on PCs.
Speaker 5: Yes, that was always like the benchmark, right, you know, Yeah,
maybe that original game is basically unplayable by today's standards,
But you know what, I have a fondness of just
like not knowing what the fuck to do in these
insane dungeon areas where like the path through is some
completely unseeable little ledge where you just had to liken
to jump off the corner of a thing whatever it right, Like,
obviously there's rose colored lenses that are informing that opinion.
But where you're right, bro, where that relaunch went was
nothing short of a fantastic right And yeah, I hope
there's a bright future ahead here because there's still gas
in that time.
Speaker 6: Speaking of bright feature, I you know that remake trilogy,
which I did enjoy. I think I kept getting darker
and darker, which I think my shadow was maybe a
bit much, And it made sense that direction when Uncharted
was happening, and it kind of already cut maybe corner
of the market on the bit more like fun adventure
side of it. Now that we're in a pretty vacant
Uncharted area, I hope to see Tom Raider maybe lean
a bit more back in that direction, be a bit
more you know, adventuring fun time. You know, you can
have obviously heavier moments, but I don't want it to
be Shadow of the Raider super dark. I don't need
to see Laura Croft getting stabbed in her thigh me
every two minutes.
Speaker 4: Yeah, go back to that old like India Jones pulpy
vibe that the first couple tumors had. Yeah, I would
be down for a revisit to that. We might have
some might have some breaking news here. I'm sorry, I'm sorry.
There might be developments on Desert Statue Gate.
Speaker 1: Yeah. I was just reading that as well, there, Mike, Yeah,
it's all distressed. I'm distressed because I liked the one
Hey like like you playing mack Troy.
Speaker 2: When I was reading that news story, I was like,
Dan and Mike are gonna like this.
Speaker 1: Yeah.
Speaker 6: Unfortunately, though the new scuttle butt, thanks to a trademark
reveal and some logo Sheanani kansas that perhaps this is
related to Divinity, which was never oh never mind the
Larry and franchise, Oh come on, just get through is
so good. The next game from Larrying This is Larry
and that's a huge deal. It's a huge deal.
Speaker 1: It's very exciting.
Speaker 2: But but if they, if they do have us visit
their studio to play the game, we should send Dan liked.
Speaker 1: Makes sense, it only makes sense. God, I like that.
Speaker 4: He turned his compressor back on. Now when Yelsea becomes
small mikey again.
Speaker 1: Yeah, you totally tear it off. And I was like,
I don't know if I like.
Speaker 3: On Belgium, I'm the only one that can speak to
these people.
Speaker 2: You're yeah, and you're flad be. It does look pretty similar.
I guess now it looks very similar. It probably is
Divinity and that will be a pretty big get. And
this is also kind of the kind of thing they
would do. I've not really asked around about this. I've
been having fun with like the mystery, and we might
as well just carry that forward. Now we're gonna find
out in two days.
Speaker 1: So I'm going to the desert. I will find out,
all right, a man on the scene.
Speaker 2: You could actually go find this like they have the
coordinates out there.
Speaker 1: Or like a series of I'll make a transmutation circle
around it of like five different colored buzzballs and we'll
see what comes out. Okay, okay, beautiful.
Speaker 2: All right, let's see anything else from the Was that
all from the tomb raider thing?
Speaker 1: Yes? Yeah, we haven't left that one yet.
Speaker 2: It could be the show, could be the move or
the game. It could be both. Is the tease that
couldn't end up happening?
Speaker 1: Or said it was crystal dynamics related or something? Right?
Speaker 2: But I think I think they might also talk about
the show at this thing. So we'll see I mean,
it's Jeff Keelee.
Speaker 1: He would love to have anything related to Hollywood, so
they would do that.
Speaker 2: Xbox was out sold by a little known Connect style
console during Black Friday. This came from Matt Piscatella, who
pointed out PlayStation five, which had a really steep discount,
like one hundred dollars, and they had the biggest discount
of out.
Speaker 1: Of any of these consoles.
Speaker 2: Forty seven percent of Black Friday sales went to PlayStation five.
Speaker 1: Uh.
Speaker 2: Nintendo switched to a second at twenty four percent, and
then after that and third not the Xbox fourteen percent
was the next playground, which is.
Speaker 1: I have one of these things.
Speaker 2: It's a little cube with a camera, and it's just
a bunch of like PlayStation eye toy style games of you,
you know, whacking your hands around and hitting match balls
and stuff like that. Wow, a lot of whacking games. Yeah,
like the Bowser Junior game. You can play at Nintendo World.
Speaker 1: Should I bring this to New Jersey and we could
play it in the half?
Speaker 3: Maybe ye will.
Speaker 1: But your chance will miss it so much.
Speaker 2: I pay for a yearly subscription for that thing, and
I don't think they've touched it since that first month.
Speaker 1: Hey, helly, also cancel the Just Dance subscription grub if
you haven't.
Speaker 2: Oh ship, Yeah I have not let me do that dancing. Yeah,
we could keep dancing. I had a Hey, I had
a good time. I feel good after that stream.
Speaker 3: And the BB Just watch m x C and be
on the mat again, like that's the only thing TV.
Speaker 2: Yeah. I had a roommate once. My first roommate actually
said that if the TV is going to be on
the house from the hours of five to six, it
has to be on the Simpsons.
Speaker 1: And I was like, yeah, that's not bad.
Speaker 2: And then I got and then I got Super Mario
Sunshine and I started playing that, and he was like.
Speaker 1: It's five.
Speaker 2: I can't have the TV on unless it's on the
same sit.
Speaker 1: I'm like, you're you're fucking.
Speaker 3: Serious, all right, you're seriously about that.
Speaker 1: Yeah.
Speaker 2: Eventually they kicked me out for not being like Chandler
and uh and.
Speaker 1: Joey would yes, both of them.
Speaker 2: They wanted our relationship to be equivalent to Chandler and
or Joey.
Speaker 1: You're neither of those people. I was never gonna be
those people. In your exit interview, they were like, I
weren't enough like these, Oh my god, yes, yeh, you're
crude Kraber. For a.
Speaker 2: I was go work a backbreaking job and come home
and sleep.
Speaker 1: That's what I was, and thought, oh my god, it
is so funny fun times. I moved back home and
that was the right choice. Xbox was out sold.
Speaker 2: Netflix has agreed to buy Warner Brothers, including game developers
behind Mortal Kombat and Hogwarts Legacy.
Speaker 1: Now there is that's that's.
Speaker 2: They're going to try a hostile take over one hundred
and eighty million dollars in cash, and they yeah, that's
a very very rich person, Larry Ellison, but he's not
going to use all his own money. He's going to
Saudi Arabia and Qatar or Cutter and going to have
them help them fund this deal. And they promised they
won't be involved in running the Wonder Brothers if they
get it. So yeah, that's gonna be a fun back
and forth.
Speaker 1: I don't.
Speaker 2: Here's here's the thing about the video games on all this,
they are not the central thing. You know, Netflix, they
don't care about it right now. If they get If
Netflix gets it, they're getting HBO and all that content
and you know, all those subscribers to HBO Max.
Speaker 1: Did they go back to They went to HBO Max.
I think, yeah, I don't know what you want to
watch for HBO now want to watch HBO is gone?
This is just great. This, this is just the best.
Speaker 5: I don't know about you all, but there should only
just be one fucking company ever, just the Company of Earth.
Speaker 1: As long as it's a tech company, I'm gonna be fine.
This is.
Speaker 5: I can't begin to describe to you how amazing this
is for everyone involved. And I'm very excited for the
one company that we will all be buying content from.
Speaker 1: What the Oracle is The is Larry Elson's company. I like.
Speaker 2: My understanding is they like kind of just stay in
the middle of everyone and buy stuff from one company
and sell it to another, and then that now he's a.
Speaker 3: Trillion Larry Ellison I had not heard of and I
just had the thought, oh, I bet this guy sucks,
and I googled him and he looks like a Bond villain.
Speaker 4: Yeah, always sucks.
Speaker 1: He looks.
Speaker 5: I feel like the last time I heard a friend
of the show EDS trying to talk about Oracle, he
made me feel good that like Oracle was in trouble
because of like them not being able to be solvent
with all the money they've got out on the street.
Speaker 2: It's definitely a yeah. I mean it's the bubble thing obviously. Yeah,
it's bad. There's a lot of stuff invested in GPUs.
Hey either way, Uh, like New the Realm is not
gonna go away. That is a company that makes makes games.
The rest of these studios, who's to say, like, how
much interest is are any of them going to have
in I don't know, what's a.
Speaker 1: Sort of rock study.
Speaker 6: He's kind of in a weird space, a suicide squad world. Yeah,
travelers tail right, Like, Yeah, Lego Star Wars made a
lot of money.
Speaker 1: That was a bit ago.
Speaker 6: You would imagine the Hogwarts legacy people they would just
want to make another one of those that made a
zillion dollars.
Speaker 4: But who knows, they weird don't care. In the press
release that came out, they didn't even mention WB Games.
They were nowhere in any of that. So it's like
small potatoes compared to what they get and everything else.
Speaker 1: Apparently it would potentially also make wrestling very weird anything though, I.
Speaker 3: Thought the T and T and TBS fell under a
different jurisdiction or something like, I don't.
Speaker 1: I take it back then, Yeah, wrestling sure weird on
its own then, yeah, like normal wrestling.
Speaker 2: Yeah, it's it's like weird, like you know, I know
people don't believe that some of these characters are ever
going to go public domain, but they've already sort of
won all the battles they can win with that, Like
Superman's going to start going in the public domain here
pretty soon, and I know there's always weirdness around there.
Speaker 1: It's like, can only be the first version.
Speaker 2: Of Superman, you can't go base it on anything since then,
But that stuff's going to be less valuable here and
that the next five.
Speaker 1: To ten years.
Speaker 2: And yeah, so the fact that they're doing all this
and then they're going to turn to these companies that
have primarily made superhero video games like a rock Steady
and then like go invest five to ten years making
the next one of those, I don't know. It just
seems precarious on all sides. And the worst part is,
of course the companies making these acquisitions don't even know
there's video games binga, let alone care about it.
Speaker 1: Is Oracle, the American company that they made kind of
takeover TikTok or.
Speaker 2: That was yes, that was the idea, Yes, yeah, you
got it. And then you know in Paramount is the
reason they're showing up now is what is their company?
Sky Dance is a Skydance Media.
Speaker 1: That was them.
Speaker 2: They acquired Paramount recently and now.
Speaker 3: Skydance missed impossible, Like, I don't they like Tom Cruise
something related?
Speaker 1: Right, Yeah, definitely.
Speaker 2: I think he's like, yeah, he was like in the
ground floor there, but since then it seems like a
vessel for the Ellison family to acquire more and more
of American media. They would also own Oracle, CNN and
stuff like that.
Speaker 1: After that to be fun. Uh.
Speaker 2: Suda fifty one says he wants to bring back this
forgotten PS two game, hopefully sooner rather than later. Grasshopper
manufactured Ceo Guachi suit us Suit of fifty one wants
to bring back the Studios two thousand and four PS
two title Michigan Report from Hell. I know all right,
I remember hearing about this. I never played it. I
am desperately wanting to play this game now. He's basically
he just plays a cameraman covering a plane crash in
a miscovered Chicago on Lake Michigan.
Speaker 7: I think, is this story? What is Michigan basically? Yeah,
I would love to see this. I wonder if this
is the kind of thing that Suita just says to
see if he can make it happen.
Speaker 1: Yeah, that man manifests very very well.
Speaker 2: He does, so I'm hopeful. All Right, buckle up, you motherfucker,
Mike Manati, are you ready?
Speaker 1: What's going on here?
Speaker 2: Cap On plans to grow Mega Man, Devil May Cry
and It's Attorney into Core ips, similar to Street Fighter
and Resident Evil. Capcom's president Hairohiro Suji Moto stated in
a corporate report that the company plans to elevate Mega
Man Devil May Cry an ace attorney.
Speaker 1: Man.
Speaker 2: That's a bunch of you, except for how much you
hate Devil May Cry.
Speaker 1: I don't. I've heard was good.
Speaker 2: Didn't mean to put you out of the spot. Was
just having a fun. I know how you feel about it.
I just know everyone else thinks you hate it because whatever, I.
Speaker 4: Repeat what he explicitly told me.
Speaker 2: We can't start this, Okay, So we know that Capcom
wants to do this. It's obvious from the way that
they've been like treating some of these other franchises that
they have talked about then wanting to elevate Dragon's Dogma,
and it seems like they didn't include one game on
this stead Rising, which could reappear here any minute.
Speaker 1: Now.
Speaker 2: It seems they're like they want to do the Temple
Days perhaps, yes, in a couple of Dames Days Press perhaps, So, Like,
do you think they want to have the capacity to
do all this?
Speaker 1: And what would that even look like for Mega Man?
Speaker 6: That's the question, because you know they've been making Mega
Man products, there's been compilations, there's still a Star Force
compilation coming out next year.
Speaker 1: Uh. You know, remaking Mega Man is weird.
Speaker 6: Because it's not like, you know, even a Resident Evil
game where you're taking a three D game making a
three D game.
Speaker 1: If you bothered three D game, they could remake, right.
Speaker 6: Well, they're not going to remake Legends. I hope they
have a compilation what it. I mean, maybe maybe they will.
Speaker 4: It could never give a chance. Really, that's kind of
the problem.
Speaker 1: Mikey.
Speaker 5: If Mega Man in your in your fantasy booking mind,
if they could redo Mega Man outside of that side
scrolling sort of presentation, yeah, well, what would you love
to see Mega Man explore.
Speaker 1: It should be you should look at right. I think
I think Ratchet and Clink is the kind of format
you look there.
Speaker 6: That's I think that's the franchise that is the best
three D platform that has shooting mechanics.
Speaker 1: And that's kind of been the three platform.
Speaker 6: Yeah, that's all Megan Man's saying is, you know, it's
the two D game where you jump and shoot. Ratchet
Clake is a three D game where you jump and shoot.
I think you look at that and.
Speaker 1: You finally go and make like a really fun, exciting, yeah,
three D meg Man platform, that would be my dream stuff.
That's a great idea.
Speaker 5: And then and then you you know, you arrive in
those battle areas where with the bosses that would be fun.
Speaker 1: And yeah, you try to let desert on a motorcycle?
Now all right?
Speaker 3: Dog right?
Speaker 1: Dog with wheels? Yes, I bet we get another two
D game. I bet they're going to make like, maybe
it's not Mega Man twelve this time. Maybe we finally
do another X game as a bit of a throwback.
But I bet that happens at least first. I know
that you're very high on Proto Man, but where are
you Proto Man with zero zero's cool.
Speaker 3: You got the ground like you were Clinton Eastwood.
Speaker 6: Man is the first character I, as a human I
ever thought was cool.
Speaker 1: I was like three, and I was like.
Speaker 6: WHOA Mega Man has a brother and he's kind of
like mysterious and that's cool.
Speaker 1: He doesn't smile. He means basics like if.
Speaker 3: You were an edge Lord when you were like three.
Speaker 1: It's like being in Ohio someone who didn't smile. That's
an alien that's from another play that's allowed. Yeah.
Speaker 6: Yeah, guys, what we're said as a human, I mean
mean as a human being, not Proto Man.
Speaker 2: He's a robot right coming online as a human, like like,
this is one of your early thoughts.
Speaker 6: Yes, this is one of my earliest thoughts that I
can remember, is thinking Proto Man was cool.
Speaker 4: I think there's a couple of different ways that they
can approach this too. It's like Mega Man. They could
do like what Sega is doing, bringing back some of
their properties, like giving Shinobi to a team that would
do a really good job with it, for example. I
can see them doing that with Mega Man. If they
wanted to Ace Attorney, they could just like put more
of a marketing push behind it. You know, games like.
Speaker 1: Personal it takes to make it core IP like to
get it up there that level.
Speaker 4: That's what I'm thinking is like, cause let's be real,
those franchises in particular are never going to get up
to the heights of Resident Evil and Monster Hunter, you know,
over one hundred million, Like they've always struggled a little
bit because they are a little more niche. I think,
just you know, recognizing how much money they're going to
put into it relative to how many pilburg Good buy it.
Finding that balance like maybe having an indie studio license
the IP and that sells like two million copies or
so on. Maybe that's what they mean as combined with
the re releases that they mentioned or anything like that.
That's what core IP is for Mega Man, whereas DMC
they can double down on. You know, it's key making
these big cinematic action games with huge set pieces and
production value, and that's what that can be. Like, I
think they can find a bounce for all these especially
Ace Attorney. Ace Attorney needs to be given our chance
to shine in a post yeah Sona popping off and
Don being huge with a lot of fans and stuff.
I think they could elevate these things in different ways.
Speaker 6: You know, This Attorney was growing, Like, those collections are
doing surprisingly well, and I'm a little surprised that's taking
this long to get the next one. And I bet
we hear about that.
Speaker 4: Pretty It definitely helps, like that the collections are out
there and now there are just fans of the series.
Speaker 2: And they are coming sort of to the end of
the collection. They did come to the end of the.
Speaker 1: Free Attorney, right, everything is everything is now? Yeah, yeah,
so it's great, pretty close. I got a question here, though,
did Beautiful Joe say something wrong? Did he get canceled? Yeah,
he's mad.
Speaker 5: This is a this is disrespectful, it's too bad trail.
Speaker 1: Because it's too good.
Speaker 3: I don't know if I played two, but one is
like just a perfect game.
Speaker 1: Like yeah, yeah, mumble was the problem.
Speaker 4: They had some size, know, a double trouble on the DS,
like yeah, those were not.
Speaker 5: I mean again, it's anecdotal, right, because it's only in
our little orbit, But I've never seen so many people
in our little orbit who want this right, And like,
if you extrapolate that, I'm sure there is a palpable
appreciation slash.
Speaker 6: Demand for this character and this franchise, give a time,
maybe that'll call me team. Once they're done with that
in like eight years, then they'll go to Beautiful.
Speaker 5: Jos plus Proto Man kind of looks like beautiful Yeah,
good point.
Speaker 1: Good point. Interesting.
Speaker 4: The problem is always capitalizing on the hype, because with
even a smaller one of these, it still takes like
three years to turn around roughly, and like, hey, maybe
there's a lot of nostalgia for Mega Man or a
Beautiful Joe or something, because like people make a bunch
of tiktoks and YouTube shorts and stuff, but then by
the time the game is out, maybe the hype has
died down. I think that's a trap Capcom has fallen
into a couple of times here, so that's probably whether
they've been a little anxious to have really double down
these series that don't sell as well. But I think
we're in a different different spot in general, especially with
Steam of becoming so much bigger and smaller releases being
more viable. I think that they could bring some of
these back.
Speaker 1: All of question for y'all, do you think we would
sooner get a new or re release of a Beautiful
Joe game or Billy Hatcher beautiful Joe beautiful again.
Speaker 2: Yeah, especially with his association with that criminal that's the problem.
Speaker 1: Yeah, really photograph. Yeah he.
Speaker 6: Mentioned crisis, not even though people keep screaming for that one.
Speaker 4: Yeah.
Speaker 2: I mean they were doing something a few years ago
and then they decided against it. I think they probably
discovered some like reason why they're like, it's not worth it,
so it's not in the front of their.
Speaker 1: Minds in this moment at least. That would would be
my guess. Debinlee May Cry. You just make a new
Double Maker, yeah, sure, or you remake one something and whatever? Sure?
Speaker 2: Uh oh yeah, they they'll probably will probably start doing
some compilations of Devil Might Cry here soon and begin
the process with that and then kind.
Speaker 4: Of remake re releases have already been out there, like
the HD versions are already out there. But I can
remake a one I think will go a long way
and modern you can make.
Speaker 1: Christ really? Yes? Does she like three?
Speaker 3: No, that's the one she quit on. It's the best one,
and that genre.
Speaker 1: That's the best one. It's definitely the best one. God
just like Assassin's Cree.
Speaker 2: Black Flag Recinct has been listed on Peggy's website. A
listing for the long rubered Assassin's Creed Black Flag remake
titled Assassin's Great Black Flag Recinct has appeared on the
Peggy website with an eighteen rating of for violence, bad language,
and in game purchases and for piracy. This gets announced
in two days right of the game awards. Huh yeah,
I think makes sense. Yeah, and I could be in
the mood for that game.
Speaker 1: That was I guess the game I enjoyed quite a bit.
I never checked this one out. I think I was
already tired of the franchise. Oh yeah, that's why I
just like tap out entirely.
Speaker 6: The pirate stuff very cool in this, but there's a
party that even thinks about. Like, even though this game's
intro was shorter than some of the other ones, is
a part of me. It's like, I want to do
all that stuff again. I just kind of want to
be a pirate.
Speaker 1: If only made a game that was just the pirate stuff.
Speaker 2: Yeah, it could ever work, you know. I would like
to fight against the other pirates online.
Speaker 6: The possibilities that sounds like where some of the we're
adding it extra a to the trip a formula.
Speaker 2: A letter writing campaign, everybody and let eves know what
you want, all right.
Speaker 3: I feel like you and I. I think our brains
have the exact opposite reactions when we hear that Sea
Shanties are involved.
Speaker 1: Has got as big as silver dollars.
Speaker 3: I do like thee shame the second people on the
boat start singing, I'm like, I'm good.
Speaker 1: I saw Midnati like slowly start floating like a cartoon
character smelling pot twinkle toes like Fred Flintstone, Yes and stuff.
It'll be a I also like shanty.
Speaker 2: Star Wars Night of the Old Republic two restored content
DLC for Nintendo Switch was shut down by Disney's illegal team.
The restored content DLC for Star Wars and Nights of
the Old Republic two on Switch was announced, but later
quietly canceled, sparking fan frustration and a false advertising lawsuit.
In June twenty twenty three, Aspired co CEO Ted Selock
confirmed the cancelation, citing a third party objection. Now details
reported by Steven Toatillo at game File, based on internal
communications between Aspire, Disney, and the original PC mod team,
outlined the reasons Disney had previously blocked restored content for
the twenty mobile release. When the topic resurface for the
Switch Switch version in March twenty twenty two. Disney initially
had no objection to Aspire working with Motyrs provided Aspire
secured all necessary rights, including for supplemental content. What happened
was they took that back to Disney and there was
people's names in the credits for these mods that they
were going to put into the game to fully complete
A Nights of the Old Republic two. They're going to
use this like publicly available stuff, but some of the
names were pseudonyms and things like that, and Disney was like, whoa,
we need to properly credit these people, and we might
need to re record some of these voice lines that
are done by non union actors and stuff like that.
And as soon as all these things started to pile up,
Aspires like, oh so, basically, what you're saying is we
can't use any of this because we're not going to
be able to unravel many of these problems. And that
became an impasse and so Disney effectively got in the
way and shut it down. This is not going to
necessarily be like all right, now, the lawsuits going to
get thrown out. It might be like, oh no, this
is a successful lawsuit. Disney at one point said, okay,
aspired went through on that understanding. Uh, and so this lawsuit,
which is for false advertising, might actually result in something
at this point. But I think it also makes it
sound like, oh, we'll just never get that stuff now
in an official release, so just go play it on
the PC instead.
Speaker 1: Yeah. I bet that koetor one remake is another thing
we might see in a couple of days here. So
I don't like it, yep. Uh.
Speaker 2: And then if they do that, we could see that
stuff in a remake of two. If that first one doesn't, well.
Speaker 1: Well yeah, that's the story saying.
Speaker 6: Yeah, the story saying exactly, the remake of two is
already happening. It's a little interesting that you would just
jump on that before the first one's even done. Presumably
it's a different team.
Speaker 2: Yeah, they're so closely related in terms like it is
a direct sequel, And so that's why I think they're saying.
It's like, if we're doing this, let's that's what the
story is saying. This is like, let's do it all
in one go. I think it's it's still gonna like
rely on the first one doing well enough, to sort
of justify that going forward.
Speaker 1: But we'll see.
Speaker 2: Surprise Skyrim Anniversary Edition lands on switch to today. Boy,
they did it again. I think it's a free update
if you have the game on switch.
Speaker 1: So there you go. Yeah once again.
Speaker 2: All right, that does it for the news, Handing the
show back over to Jan, Folks.
Speaker 1: We're going to take a quick bricky break and we
will be back with emails, super chats, and whatever else
we feel is necessary right after this break. These are
the game emails. BombCast. Giant bomb dot com is the
email address to send all of your lovely emails to folks.
We've been getting a poop ton of emails and I
appreciate it so much so that we can't fit all
of them on the show, so please don't be offended
speaking about emails. We will not be doing a live
BombCast next week, but we will be recording one to
air next week, so we'll all be in person, and
I'm going to say, send your emails in gang. Send
them in bombcastagiant bomb dot com. If you want to
send it a quiz, you want to avoid an awkward
social interaction, You want to pick apart something we said,
you want to compliment one of us. I welcome them all.
Maybe a little BombCast mail bag, specula or special or spectacular.
I was trying to make a fun word.
Speaker 3: I was trying to make a special word.
Speaker 1: Have fun. Happy birthday, Mikey, thank you. Do you have fun? Then? Yeah?
I like that alright. First email comes from Also. If
you have sent an email in the past that has
not gotten read out loud on the show and you
desperately want it, Slash needed to send it again. Maybe
I'll get on to next week's episode. First email comes
from Mike from Loveland. Hello, Oracles of the Giant Temple
bomb fee bomb Fire. We've had years where every game
had grappling hooks, or years every first person shooter had
a bow and arrow. What will twenty twenty six be
the year of What would you like it to be?
I'd like it to be the year of the chunky pistol.
I love the show, Love you all. Mike from Loveland.
Speaker 3: When the summer games for TGS where every trailer for
like a twenty twenty six game was like a weird
mech suit like XO suit type thing, like yeah, because.
Speaker 6: It got pragmata and it would probably be more Mega
Man games announced.
Speaker 4: Uh, Mecca broke gosh.
Speaker 6: Should even make that joke earlier. Yeah, I think Max
Suits is a good game. They're going to bring back Anthem.
Speaker 3: I mean they put a Maxsuit in Haiti, so maybe
we're just starting.
Speaker 1: Yeah yeah, yeah, I like this idea.
Speaker 2: I think Wall Running is going to come back again.
Speaker 1: Yeah. I like that. Yeah, that's what they should have done.
My should have had Wall Running. I think they tried
to make they think they tried to make spells happen,
Like what was that.
Speaker 3: Very visually busy game, Immortals of a Yes, that was.
Speaker 1: I see you that.
Speaker 6: I think like some Square Enix investor put together some
report on what the company is doing wrong. I think
Force Spoken costs significantly more to make the final Fantasy
sixteen really.
Speaker 1: Jesus, but very very good handling resources. Their scout please
what's going on, Scott? Please? Also smart pistols, basically anything.
Speaker 3: Make it the Year of Titan.
Speaker 1: Yeah, there we go. God, remember when we played that,
like was it a year ago or something? It was
still great? Great, So we should just make that a
holiday tradition right now?
Speaker 4: Sure?
Speaker 1: Yeah, okay, all right. Josh in Minnesota rights in and Sean,
it's apped that you were here. Hey, Bombers, I'm looking
at getting my nephews five and seven their first Pokemon game.
You only have a Switch one, So what do you
think is the best title of that generation for their
first time for first time Pokemon players. PS Happy related birthday,
Dan best So thank you, Josh. Yeah, that's gotta be.
Let's go pikat your ev right shung.
Speaker 4: Yeah, Like it always depends on the platform. Whenever people ask, like, hey,
my first Pokemon game in twenty five years, what schuld
I play? I'm like, dog, you got you gotta specify.
There's so many platforms you may or may not have
and everything like this, so we're gonna ask the question.
This is great. Yeah, if you're looking for the best
one on the Switch one, let's go Pikachu and the
ev mic is right, that's probably the best one overall
for anyone to get into, especially because there's co op.
If you're getting your nephews this game play together, Yeah,
they can both play together. They they throw a poke
ball together. It actually like combines into the higher tier
poke ball and has a better chance of catching. And
it's also just a great Gen one remake it's just like,
you know, a good old school RPG, just with some
niceties that really bring into the Maron era. It's a
great place to start. But also legends Za is it
runs well enough on the Switch one for what's trying
to do, and that's a very really fun game. So
maybe as like their second Pokemon game, that could be
a good one. Uh, you know, like Scarlet and Violet
are going on the switch too, not on the Switch one.
Same with Archeus. Archius is rough around the edges on
Switch one. So yeah, I think definitely stick with the
Let's Go games and if they get really into Pokemon
as a franchise, maybe explore some spinoffs, you know, like
I think Pokemon Snap is evergreen and New Pokemon Snap
you just pick up that on the Switch as well.
Speaker 1: Yeah, one hundred percent agreed on Let's Go Pikachu or Evy.
Next email comes from Travis and Fargo. Travis sens in
five questions. I only read one of them. Travis writes,
I talk to my kids seemingly on a weekly basis
about the mental and emotional emotional benefits of experiencing boredom.
Sometimes what's a boring or tedious task you don't mind
or even enjoy.
Speaker 3: I think that's part of the reason I don't really
listen to like podcasts and stuff is because, like I
think a lot of people will listen to it while
they're doing other things, and I don't like to distract
myself in that way. Like there's saying you'll hear a
lot of like meditation books and stuff where it's a
wash the dishes, to wash the dishes, like it's a
boring it's a tedious thing, but like it's good for
you to occasionally just like you know, you don't always
have to have stimuli and things just going in your
brain all the time. So like that's why I'm you know,
we joke about the like movie thing with the phones
and stuff like that, but there's a reason that's important
to me.
Speaker 1: You know.
Speaker 3: I go on walks and sometimes I listen to Deadlock,
and a lot of times it's just like, no, I'm
just gonna walk and I'm just gonna focus on the
walk and not be distracted with things. So yeah, no,
I totally track with that.
Speaker 1: Yeah, yeah, oh god, what's he all right? Fine, I
won't talk camera.
Speaker 2: Yeah, I enjoy like occasionally just throw myself into the task,
although at like some things it's like, oh, cleaning the
house is so tedious to me, and not tedious, it's
it's just like I have dopamine issues. I have ADHD,
so it's like doing it is like a whole thing,
And if I can get dopamine from like a podcast instead,
I can sort of fake my way into enjoying it.
But there's so so many other things that I was like, Oh, no,
it's good to just be bored sometimes, and I do
tell my kids that, so you know what, you guys
need to just get away from everything else. Just go
be bored for a little bit. That's something that you
are almost never experiencing, and it's probably.
Speaker 1: Not good for you. I like being present with Scout
and when I go take her out for a walk,
not saying that it's tedious. You know, she needs the exercise,
needs to go use body, But like I don't know,
I like basking in the neighborhood with her and talking
to her, even if she may not understand or she's
ignoring me like a little jerk.
Speaker 4: She can be, I think, right, I want to sneak
in one that jan you'll understand where I'm coming from.
With this a bit of a different direction. Editing is tedious, yes,
but it's it's fun when you are able to incorporate
your creative ideas into an otherwise tedious task and when
you have that finished product of oh yeah, I pulled
that one off. That feels good, Like it's a really
satisfying moment, and you get that all the way down
to you know, like washing the dishes and like feeling
that satisfaction. Well, the dishes are done, go on walking
like I feel reinvigorated. It's nice to be able to
find that in your work when you can as well
to like make the day go by. That's why I
chose this career path is because sometimes the tedist things
can end up in a very satisfying place.
Speaker 1: Yeah. I like having that hyped moment after completing a
task of like your Aaron from Warren, Pennsylvania, PA is yes, yes,
what else could it be? Are there any other states?
To start with? P Good evening Bombinos out of the
fab five Virginia Jeff Jeff, Mike who is the best
gamer also who also best at games? Aaron from Warren, Pennsylvania.
Speaker 2: I think Mike is the best at games in that
you put a game in front of him, I think
he's going to figure out before anyone. Yeah, But like
I was like, in terms of best gamer, I think
that like it's there's so many different things where so
one of us is going to be out in front
of the other. Like we could put a leaderboard in
any game, and I don't I really don't know who
would come out on. Yeah, they just be like who
can dedicate the most amount of time too.
Speaker 4: I think to put into terms that you know, some
people will understand, I think he's kind of like the
Justin Wong of the group, where it's just like he's
playing so many games, a variety of them, Like there's
there's a little bit of natural skill with like being
like good reactions and like mashing something good processing.
Speaker 1: I think he just processes information.
Speaker 4: Exactly where it's like he's just good at rioting games.
For me, it's more specialized of like yeah, you know,
I'll speed run a game that I really love, or
I'll play a lot of runs of something that I love.
That's how game into like higher level Super Mario sixty four,
crazy Taxi stuff like that. But I think Mike is
definitely more like the Swiss Army Knife of he's good
a bunch of things.
Speaker 3: So he's really liking this. He's nodding a lot as
we're talking about how good as a game Quiet.
Speaker 1: It's like it's everything he wants to hear.
Speaker 3: I think Mike is the best gamer and also the
most gamer. Yes, he's definitely the only one that could
do a gag.
Speaker 1: I disagree. I know what you mean, Danny, It's all right,
gang Uh. Moving on. We have two very lengthy emails
about recommendations. One is in regards to SKA Mace from Tacoma, Washington,
right Sin, Hey, Gang. I enjoyed the SKA discussion dis
Goosh from the Dumb Truck this week. I'm a lifelong
fan of the genre, and as I was listening, I
remembered an email from some time ago where your listener
recommended some metal albums for the crew based on their personalities.
As a lifelong fan of both Skankin and Giant Bomb,
I figured I could do some the same for music's
most unfairly maligned punk subgenre. Backlar, you know your stuff
about third waves, third wave and early two thousands, So
I'm gonna make a recommendation from the modern scene. Kill
Lincoln and their twenty twenty album Can't Complain. It's got
a bit more of a punk edge that I think
will appeal to your Alkaline Trio sensibilities, and I'll give
you the bragging rights of being able to name drop
another cool band most people haven't heard of Jan as
a pop punker at heart, I gotta go with Jeff
Rosenstock's twenty twenty one scot Dream, a Scott Hell Yeah
reimagining of his excellent twenty twenty pop punk record No
Dream You Want Millennial Sad Boy. No one does it
better than Jeff Rosenstock. He takes the unfortunate economic realities
and mental health struggles of our lives in this increasingly
fascist society and turns it into bangers. Oh that's the
Little Guy A little too real for me, Mace Grub.
You mentioned only being tangentially aware of Streetlight Manifesto, So
for you, I recommend their two thousand and three album
Everything Goes Numb, one of my favorite albums of all
time of any genre. It's frantic sounds and striking lyrics
will probably hit you in the right spots for your
ADHD brain to keep it engaged just as it does
with mine was.
Speaker 5: What was the name of the album again, Everywhere Everything
Goes Numb? Thank you, street Light manifesto.
Speaker 1: And if the themes of Baby Steps really resonated with you,
songs like a better Place, a Better Time and Point
Slash Counterpoint will likely do the same. Manadi, Hey, I
feel your ska awareness is mostly tied to Tony Hawk's
pro Skater two, so I'll recommend a recent album with
a sound that captures those vibes. Jar's two thousand and
three album Bothered Slash Unbothered. That's JR J E R Yes,
which is a very high energy and very socially conscious.
So you don't have to worry about getting canceled again. Now,
if the album doesn't work, that's what again he gets stress.
And if the album doesn't totally work for you, I
at least recommend Jairr's YouTube channel, SKA two Network, where
they make ska covers, a video game music, cartoon theme
songs and more. Very good. Finally, Dan, I gotta say
I was surprised. Dan surprised Dan to learn is a
fan of Scott in any.
Speaker 3: Capacity because it's frist I'm not is.
Speaker 1: The kind of thing he rolls his eyes against ad
for not being cool guy stuff. I know Dad is
express fun. It's for heavier bands like Queens of the
Stone Age and Masdon So. I recommend the nineteen ninety
six landmark debut record of The Suicide Machines Destruction by definition.
You'll definitely learn now album the song new Girl from
the original Tony Hoksper Skater that's also got jams as
Hey Van's song Sos break the Glass a high energy,
good time from front to back. Keep up the good
work and never Scop stop skanking Mace from Tacoma, Washington.
Speaker 5: Wow, Wow, Wow, what a tremendous, tremendous email, just validating
SKA fans worldwide.
Speaker 6: The scot Tune Network cover the Inspector Gadget theme song
is very good.
Speaker 1: Yes, yes, network is great. I do I do love
him Dan.
Speaker 5: There's got to be something sca Adjason you've enjoyed, like
Chicago or something.
Speaker 3: The thing is, when Skott was big, I was peak
Paul Recherd only like Scared and the Stones are good.
And so when I saw kids in my junior high
wearing like Blink one eighty two shirts or the skanking,
there's like a skankin Bunny, and I remember thinking like,
this seems like it's some stuff that people that smoke
weed would like.
Speaker 1: Scary you called the cops on it.
Speaker 3: I thought about it, but yeah, yeah, yeah I did
give the side eye to Sky, but it was Scott.
But I also did that with any John anything post
seventy eight. So yeah, now I'm more open mind. And
now I bet I remember seeing something like snls were
like the Mighty Mighty Bostones would be on. I bet
that's catchy, you know. So yeah, I think the potential
is there for me to like it. I just yeah,
trombones fantastic, Like horns too.
Speaker 1: A horn section always makes me happy.
Speaker 3: Yeah, Like I love James Brown and there's a lot
of horns going.
Speaker 1: Oh yeah, hey, friend of the show, go listen to
Peter Septic's new album Very Sad Boy Bangers and there's
some horns in that. Jesh, Yeah, really doing awesome, A
cool guy. I think it's a very cool dude. All right,
two more emails here, This comes from John. This question
is really just for Mike. Sorry everyone. Yeah, I'm staying
at Animal Kingdom Resort next year. On Mike got weird,
his mouth did it move either.
Speaker 4: So weird.
Speaker 1: I'm staying at the Animal Kingdom Resort next year for
my first ever on property Disney vacation. Do you have
any good tips, tricks or rex for the Animal Kingdom
launch and how to best use my time there and
experiences we have to do. My daughter will be for
when you travel.
Speaker 6: Thanks John, Oh, okay, your daughter's gonna be four. There's
great restaurants at the Animal Kingdom Lodge and your daughters
for the buffet, Boma might be your best bets.
Speaker 1: I went. I had breakfast at Boma.
Speaker 6: It was very nice. I feel like you for more
of a date night thing. Uh uh jigu the Jicu
right yeah. The eating place is good Sonaw which is
over a little bit other part of the hotel. That's
the Kadani Village. The Jambo House is the main section
Kadani Village. You might ta get in a little shuttle,
but that's where Sanat is. That's a great restaurant that
has very good bread service. You get a bunch of
different non breads and different dips for them. If you
you know, if you don't have the view into the
savannah where the animals are roaming around, just make sure
you go to some places around hotel where you can
look around at that. Keep in mind that if you're
going to theme parks from that hotel, travel time can
be a little bit long because you've got to use buses.
There's no monorail or any other fun transportation. It's just buses.
But don't be intimidated. Buses are very very convenient. That's
what we had to do, and it was very convenient.
And if for some reason you're like, oh, but we
got to really make sure we get to this theme
park in the next ten minutes, then get it left
to get an uber, pay like, you know, fifteen bucks
for that.
Speaker 2: If you're a little bit court. It's a little bit
tough with a four year olds, especially with a small kid.
The car seats, but you can also in that area
there are going to be ubers that will have car seats.
Speaker 1: You can request that in the app.
Speaker 6: Yeah, if they have their own things in the lift.
If the lyft specifically has something called mini vans, you.
Speaker 1: Can that are made for the those things.
Speaker 6: But yeah, just in general, when you're saying at resort,
make sure you give yourself some time to hang out
the resort.
Speaker 1: Get Zebra domes. You can find them at some of
the quick service things. They are called Mara even maybe
the gift shop is. They're a specialty dessert item. They
look like little zebra shaped kind of shaped but pattern desserts.
They kind of taste a little teara massoui. They're very
good gets like.
Speaker 6: Real zebras, just like what real zebras tastes like.
Speaker 2: Also, go to try to do the Tusker House character
dinner that was at the theme park.
Speaker 1: Yeah, that's great.
Speaker 2: That the part. Yes, that's the Animal Kingdom theme park.
But yes, so when you're when you're there, try to
make that happen.
Speaker 1: Yeah. Good. So, speaking about animals, I watched z Utopia
too over the weekend. I haven't seen how's that the
movie's too horny? The movies really actually like for shootings
like Twitter talk, I guess see it. I see Wicked
for good finally, but I haven't seen Zutopia too, which
I thought it was. Okay, there we go, Sorry all right.
Final email of the show comes from b Hi jan
As a fellow at least for the last two decades.
Bay Arian Yadada, who has been a bookseller for years.
Thank you for talking shit. About forty eight laws book.
At the top of episode nine nineteen, that's some fascist
shit for Sheezy shouts out to Keek to Sneak. Oh
you for real? For real? Then if it's a podcast,
If it's a podcast, email long time, first time as
an independent bookseller. A big part of my job is
recommending books two people I've just met. Having listened to
some of y'all for over a decade now, I figured
I could pair you each books you definitely won't read
but would really enjoy if you did. Backlar We Do
Not Part by Han Kang the snowiest, most depressing novel
I've read in years. It's medalist, snowest snowiest. I don't
know what that means. It's metalist fuck and beautifully written.
It also cares about people who hate fascists. Minati Small
Fires by Rebecca May Johnson. This book is about how
cooking straight from the recipe is good. Actually, as someone
who tends to agree with you when you talk about
food YouTube, I think you might find this surprisingly compelling,
as I did. Grub pala Alto by Malcolm Harris. It's
the history of Silicon Valley but also capitalism over the
last century tech history that's not afraid of talking about
everything from Leland Stanford's horses to anti IBM bombings. I
own this on audible already. Listen to it and I'll
help put it to the top of the queue. Reikert
Dyke Parentheses Geology by Sabrina Imbler a chap book about
volcanoes and geology and being gay. I think you'd find
it interesting and funny. A choa. These are all secretly
also Jan recommendations, but for a bespoke wreck Majong by
Nicole Wong is a pretty breezy read about the game
that also quietly about Asian diaspora's relationship to games. I
have read this already, Thank you. B Bonus. Racks Grayson
After Accountability by Pinko Collective gay, anti anti author authoritarian
community communists talking to people about how to understand movements
building right now. It's in the community. The way I
feel like Nikki is McDowell. Turboschan strike me. Strikes me
as someone who appreciates technique tightly displayed. Claire Keegan's Small
Things Like This is a beautiful novella that's absolutely impeccable
at the craft level. Zimmer held. All I really know
about Chucktowski is that he's thrown himself into the impossible
task of making giant bomb dot com work. So I'm
gonna say Tom's Crossing by Mark Z Daniel Luski, a
twelve hundred page western about riding two horses set for
slaughter over a mountain people can barely climb with petons
in order to set them free, as my favorite book
of the year, ashtag I fuck with Chuck parentheses, YouTube,
grub best b and that does it. For emails, BombCast
john bomb dot com is email. Just to send your
emails to thank you for all the recommendations. I love those,
They're all great. I love finding new music, being recommended
books I don't know recommend.
Speaker 4: Recommend some music to me. Jan I got the r
L here TinyURL dot com. Slash gb Music twenty five.
I've only got that ready for ever so many your music,
your discussions.
Speaker 1: That's right, a lowercase because I think, yeah, yeah, gotcha.
Uh definitely. Folks, help Sean. If you got any bangers
from this year, whether it's the score or songs from
games from twenty twenty five, please send them Sean's way
if you want them represented. As we go listen to
them that will be part of the Game of the
Year podcasts.
Speaker 4: One more Time TinyURL dot com, slash GB Music twenty five.
Speaker 1: GB Music twenty five. There you go, mister Minati, you
got any super chats? Wait due from Andres R three
or five Miami. Does Mike get coal for being the
bad boy gaming?
Speaker 4: Oh?
Speaker 6: I get coal, charcoal, and I put it in my
grill and I'll make some chasty fat bruskit.
Speaker 1: So that's it. I'm a good boy. What's that voice? Bitch?
Speaker 6: Eleanor Walking says, did Jeff fight his baby steps? And
Skater die? And I still I think by skater die
they mean a skate story. Skater dies a much older game.
And I still want to know what Mike's favorite melon
would be if he had to choose one.
Speaker 1: Melons are all pretty bad. They have a lot of
water content. I really just watermelon has the most for sure,
But I think actually would still do watermelon, like if
I canilope, deeply upsetting? Have you had?
Speaker 4: Even?
Speaker 6: I almost thought that that said, it's ridiculous, deeply upset
it that one smells.
Speaker 1: I really just like the smell Candalope. No, I just
smelled it, and I'm unimpressed.
Speaker 5: I mean, look, I have no problem with what you
don't like, but when you judge without trying is what
bothers my son.
Speaker 4: So salt the can. That sounds good.
Speaker 5: Soldier Fruit Gang, salt your fruit like an apple a day,
keeps the doctor.
Speaker 1: I salt back. You're always anti salt.
Speaker 3: I mean on fruit. That's amazing.
Speaker 4: Yes, salt like that.
Speaker 1: I just never thought I would salt the fruits. Okay, No,
do it on a pineapple. It's good.
Speaker 5: Yeah, I mean, salt is awesome. Sprinkle uh see.
Speaker 6: Brahma says this is my favorite Nintendo Adult podcast, but Grubs,
going back to Antony Morell, says, I went to a
bad high school. I think I had fifty somethings. Absence
is just from cutting class. I used to cut class
just because I had to take a dump penis see.
Speaker 1: I feel like, oh yeah, if.
Speaker 6: I had cut class like choice, I almost certainly would
have just like they would have just called my parents
and I'd be in a ton of trouble and that
would be it. Like, I don't think there was any
getting away with it.
Speaker 1: Mike. Same in high school for me.
Speaker 3: Yeah, No, the trick is you get into the Gifted
program where you could do independent study. You take four
of your seven hours a day as independent study where
you're supposed to be editing videos, but then get kicked
out of the video production lab because your things you
watch too many Tarantino movies and your short films are
too violent, and then you got four hours a day
where no one knows where the fuck you are, so
you're at funk holand all.
Speaker 1: Right, well that's that sounds a little bit different. Yeah, okay, just.
Speaker 3: Trying to walk out of like math classes.
Speaker 2: I definitely like stuck out a window a couple of
times to go get donuts for the class, and everyone
was very.
Speaker 1: Exciting, like that's it. Yeah, I was wasn't driving back
then anyways, I would have got I don't know where
i'd go.
Speaker 6: Aggy says, Happy birthday, Mike. I ran over an Apple
with my car and thought of you. Thank you so much.
Speaker 1: That's so nice. Appreciate that. Zombie Porn says, I need
to hand it to Sean when he talks about games,
really informative and you could tell he knows the ship
also is Jan Okay? Should I venmo him five dollars? No,
don't stop stop being me money.
Speaker 2: Also, we were talking about this episode, we like we
should Sean should just be on here to talk about that, right.
Speaker 1: It was a no brainer.
Speaker 6: Appreciate Jadakat, says Mike. I don't want to say like that, Mike,
look at me. Get yourself a Dingus library card. I
had a libry card. I have a bit to a
library in a moment.
Speaker 3: I got my first library card since the nineties the
other day because my county was doing special edition Prince
ones because Prince is from now. Oh cool, so I
got a Prince library card.
Speaker 1: Cool? Yo, Why talk about libraries before they're sick of ship? Yeah?
Speaker 4: Library get books, get comic books, manga, movies, TV shows.
You can stream a bunch of stuff if you about.
Speaker 1: Fiftys at a time.
Speaker 4: Who gets I don't ever printer anymore because I'm thirty,
so I go to the library instead.
Speaker 3: It's great, Kendall. Will you do the libby app and
then you can just down there? Yeah for free, it's awesome.
Speaker 1: Yeah, yeah, yeah, yeah, audiobooks and all kinds of stuff. Sub
libraries will also rent you out power tools really yeah,
Brady printers, yeah yeah, interesting, And that's it for the
super chat, Thank everybody, Thank you everyone for listening to
the show. Once again, Sean hit him with a tiny
url to submit musical selection and make it really tiny
this time.
Speaker 4: TinyURL dot com slash gb music twenty five as the
number two and the number five.
Speaker 1: Thank you. When a're we putting that episode out. We're
doing that after.
Speaker 4: We haven't decide when we'll put it out because it
requires a lot of editing. I really, I really want
to make it special this year. I want to be
the episode I've always wanted to be about the pressure
to stream it, orything like that. Yeah, so it will
be a pre record episode that I'm going to I'm
gonna do some fun stuff but people see. But I
would imagine it'll be the last week of December somewhere
in there.
Speaker 1: Just because I'm saying don't give me money, that doesn't
mean that I'm giving money away. Dan record what you said?
You're right, You're right, folks. What we got going all
the rest of this week? Game This Morning's popping off Wednesday, Thursday, Friday,
Right grub, that's right, we'll be back all week. Blake
Club returns this week. Mikey is hitting the back lot again.
Now we all feel the same.
Speaker 3: I'm loving it.
Speaker 1: I don't know you're I mean, normal humans feel the same. Yeah, Backlara,
you look like you got Ben starred for a moment.
Oh really Yeah, you're exposure just fresh light. That's so
strange downstairs where with the even find.
Speaker 3: Trying to get trying to get some runs in this
is the run.
Speaker 6: Yeah, definitely, I was watching Yesdays Run. I think you
both should try getting hit less.
Speaker 2: Yeah, I definitely had a bad moment there where like, oh,
there's sometimes in a game where it's I'll get on
a wavelength of like I'm in my own rhythm and
then the enemy will get into that rut and I'll
be like, oh no, they're just gonna.
Speaker 1: Hit me every time, and I like figure shirts out. Yeah.
We also got a voicemail DUNB Truck on Thursday u
p F. This week we were doing Ultimate Sheep Raccoon
Raccoon Cheap. What is Ultimate Sheep Raccoon the sequel to
Ultimate Chicken Horse that's out now.
Speaker 2: It's on Game Pass, but I'm get us the rest
of the team coats and all that. But yeah, we'll
be playing that on you PF on Friday.
Speaker 3: Did we mention the tvas.
Speaker 1: I'm about to do that now. This Thursday, we will
be talking over these lovely gentlemen. We'll be talking over
the game awards, including the pre show.
Speaker 3: Yes, including I'm chilling a bottle of champagne right now.
I'm going to crack that. Last year, you guys were
in the free show and I just kind of stood
around and watched Crazy Ship. We did do that last sandwiches.
Speaker 5: Yeah, Oh my gosh, a year ago.
Speaker 1: Holy, I know.
Speaker 2: I just loved yelling across the room to a line
of pierced sandwich Award winning video game artist because she.
Speaker 1: Was one of our winners there and that was a
good time.
Speaker 3: She didn't the theater.
Speaker 1: No, Dan, I forget his h dave aushry. You just
handed him, can't take sandwich? Cut off the elephant, Like
that's the one that people with the lobby.
Speaker 4: So yeah, he like shook a fist at you and yelled,
goddamn giant bomb.
Speaker 3: That's the one that wound up in was it CD
Project Red's hotel room?
Speaker 1: Yeah, it went everywhere.
Speaker 4: I think Andy Robinson got food poisoning off of that
or something. It was great, wow, you know, and.
Speaker 1: Hey should have been a camera in that thing. I
will be there at the Game awards. So if you
know we're mutuals, if you're a friend of the site
or whatever, please say I don't be a stranger and
maybe you'll get a buzzball thrown your way. Who does
whoa wow? Not sponsored? They should be at this point.
What the buzzballs? See that sheets has like some like
holiday buzzball. I've been so many of the ones. Yeah, yeah, no,
they got a separate one too. Now all right, folks,
I think that about does it. Once again. We're going
to be recording game of your podcasts next week. So
next week is going to be a little bit funky
as we sort out our plans for the rest of
the holidays. But gang anything else we got to talk
about before the guests break? Do you hang on?
Speaker 4: They're called balls on the walls, thelf, on the window.
Speaker 2: Okay, okay, you've heard of elf on the shelf, well about.
Speaker 1: On a sperm recently? Okay, all right, that about does
it for the show. We'll be back in some form
next week. Just out please, he's been shown, he's the Jeff,
he's been deaf, he's been Mike, he's been Dan i've
been Jim shouts out to Chuck. Check out the new website.
Patience all Chuck shorts it all out. We love you.
We'll see you next week for another episode of The
Giant Buckets. Dude f