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Speaker 1: It's the Internet. You're busy, let's do this. Welcome to

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the Gamisicized Podcast. This is the podcast where we decide

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everything about the world of games, so you never have

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to think for yourself.

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Speaker 2: I'm your host Jeff Grubb and Whitney is dono.

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Speaker 3: Seanwell.

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Speaker 1: In this episode we got a state of play reactions

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the fact that's what we're going to be deciding tonight.

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Speaker 2: How you should feel about that.

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Speaker 1: We're gonna talk about High Guard Discords having a meltdown.

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Speaker 2: It's all it's all fun and games. Yay, Sean, how

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are you doing?

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Speaker 3: General High seven? Let's fucking goat.

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Speaker 1: I was very happy for you. That was excited. That

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was cool to see. I was not expecting that to

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ever come back me neither.

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Speaker 3: That's why I'm stoked. It's like, yeah, at this point,

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you know, it's different circumstances kind of but it would

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be like if you know the announced killer in Sting four,

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Like oh wait, I mean think this is actually gonna happen,

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Like maybe it could have, but it did. That's awesome,

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So I'm very happy to night.

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Speaker 2: Well, definitely we'll talk about that.

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Speaker 1: We'll kind of go we'll dig into that state of play,

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which I got to watch most of live and I've

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been catching up on it after taking care of some

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kids stuff. I thought that looked pretty good. Yeah, it

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seemed like a hell of a show. But yeah, like

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I said, we'll talk.

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Speaker 2: About that and all that and more.

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Speaker 1: I'm I'm a little under the weather and it's been busy,

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so it might be a quick show. Well, honestly, we'll

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depend on how much we talk about this state of play,

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but I say let's just get into it. Thanks for

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joining everybody. You can give us a good rating wherever

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you are listening and hit that like button on YouTube.

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Speaker 2: Please.

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Speaker 1: It helps people find the show. If you want to

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ask a question, you should do so. Get a super

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chat going on YouTube. We'll get to all those before

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the end of the program. Thanks to Carlos Ayen, who

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is Insane in the Rain music on YouTube for the

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use of our theme songs. Oh yeah, what's that kiddo?

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Oh she's okay, great, all right, Well I'll do with

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that in a second. Kidow great, the cat's having butt problems, everybody,

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that's always a good sign. Yeah, it's all it's all happening.

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We are on Spotify, Apple Podcast and wherever pods are caught.

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Thank you to the mods, thanks to Christian for producing.

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And you can get more from Mike and me and

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support us by going to patreon dot com slash Game Mess.

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That gets you access to our Discord server, participation in

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Q and A sessions, and our game club discussions, early

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access to new episodes of shows like Columbros, and of

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course all of our shows ad free.

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Speaker 2: That's Patreon dot com slash Game Mess.

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Speaker 1: All right, I'll deal with that on the first break.

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The cat's just gonna have to deal. He usually does

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a good job cleaning it up himself at this point.

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It's it got better for a little bit. And then

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of course he ate like a French fry off the

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ground because he's a fat bastard.

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Speaker 2: And just like, yeah, it's been bad ever since. Uh yeah,

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but how you been.

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Speaker 3: Busy today? You know? Run another Yeah, kind of a

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little bit. But I'm here, I'm ready to talk about things.

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Things have been. You know, still weird in the world,

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so it's still weird to deal with in Earth that

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but I think right there into the video games, I

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love it says it's been a bit of a lull

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in the new releases you know, and it tends to

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be in this early year portion. I've been going back

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and revisiting some stuff. I'll talk about that at the end,

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but you know, in addition to like all the retro

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achievement stuff I've been doing lately and everything, kind of

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just revisiting some old favorites a little bit, how about you.

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Speaker 1: So yeah, same, same kind of wow, a lot of

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sectory and a lot of like going back to stuff.

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Speaker 2: I finally beat Jacob Geller again. That was nice.

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Speaker 3: Congratulations.

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Speaker 1: Yeah, beat him by like a thousand points, which is

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crazy in that's like it's eighteen million to eighteen million. Ohoo,

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it's literally like a thousand points or like two thousand

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points or something like, which is I hit like five

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more ships than him, Like I shot five more guys

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over the course of a half an hour.

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Speaker 2: It's banana. So that's how that went.

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Speaker 1: So I was like, I didn't have his score memorized,

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so I was like, I'm like, oh, I don't know

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if I beat him or not. And so I'm like

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waiting because it doesn't just tell you the leaderboard right

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when you're done. You have to go all the way

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back to the main menu and find it, and I'm

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kind of like sitting there like holding my breath until

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I get to that screen, and then finally.

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Speaker 2: Was like it was very exciting.

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Speaker 1: So yeah, I'm sure that won't last long though, but

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it's nice to be in the lead for a little while.

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All Right, we should get to the big topics of

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the week. We're gonna do that right after this. All right,

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let's start with some of the other stuff and then

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we'll finish up with the state of play. Let's see here,

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let's let's do the Discord thing. Have you been keeping

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up with discord and the age verification and the IDs

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and then kind of digging themselves worseholes by being like, no,

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we already know who how old you are, We know

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everything about you, so don't worry.

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Speaker 3: Okay. Yeah, And I know they said like, oh, we'll

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delete them out afterwards. This is immediately after they had

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a leak of IDs from a different thing or something

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like that.

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Speaker 1: Their third party service got hacked, so it's like, we

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didn't do that as well.

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Speaker 2: You're you're the ones we gave the IDs too.

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Speaker 3: So yeah, it feels like they're trying to put a

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band aid on a chopped off arm.

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Speaker 1: Yeah, it's uh, it's it's you know, it's I get

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where it's coming from that they are just trying to

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be in compliance.

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Speaker 2: And uh and all that, but it's I'm not going

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to give them my idea. I would stop using Discord.

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Speaker 1: Before we kind of I kind of went through with

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a lot of that stuff. And yet I don't want

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to stop using Discord. It's kind of a big part

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of my life now we use it every day for work.

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So it's it's a pain in the ass. Yeah, you

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can just tell none of these companies know how to

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navigate this stuff and now mass for.

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Speaker 3: Them, that's the problem. It's becoming an issue with everything

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in life. It feels like what happens when the service

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you rely on we it's revealed how much they say, Well,

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they're all companies, it's a company. We know they suck.

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It's just a question of, oh, is it going to

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get in the way of my everyday activities or whatever.

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And so now we're at the point where, yeah, like

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gamer's favorite messaging platform is now that thing, and we're

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trying to all figure out what the next step is.

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I guess right exactly.

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Speaker 1: Yeah, And it's you know, people talking about going back

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to I R C and I would love that.

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Speaker 2: That would be awesome. Yeah. I did a little it up.

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Speaker 3: Yeah, an artist I follow rejoined Gaya online. I'm like,

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hell yeah, hell yeah, sweet the old ways.

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Speaker 2: Yeah, I'll do some AOL keywords and go to the

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chat rooms again. Let's do that.

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Speaker 1: There's nothing wrong with the AOL corporation. I'm sure, uh

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Time Warner AOL. They're all good and on top of things. Yeah,

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I uh, all right, let's see. I'm trying to see

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some other stuff here. There was like a bunch of

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other like rumors this week. I was trying to there

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was one I did want to bring up, and I'm

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kind of seeing if I got lost here.

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Speaker 3: Someone else.

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Speaker 2: Kingdom Hearts in Fortnite? Is that real? Huh? I saw

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some rumors about Kingdom Hearts being in.

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Speaker 4: I heard like they it's gonna happen. I don't know

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if they're like one hundred real, but I did hear

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that too.

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Speaker 1: I feel it makes sense, right because Disney's like so

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down with Fortnite now, I guess they would be able

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to facilitate that.

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Speaker 5: I want to see.

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Speaker 4: I want to see those characters on Fortnite because they

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had to you had to look. They had to be

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in a certain shape in which those characters are not

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going to look very good with the long legs.

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Speaker 2: And that's right arms.

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Speaker 3: I feel like they just have to be a certain

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he don't they. I think that's the only requirement.

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Speaker 2: I think.

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Speaker 4: So, Yeah, they can't be too too too wide.

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Speaker 5: That's the problem. If you size them up, they're gonna

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be super wide.

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Speaker 3: So you can have Yeah, we're gonna have lanky Sora,

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but still at the big feet that's gonna be weird.

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Speaker 2: Yeah.

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Speaker 1: I think they don't know what characters are going to

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be in there, so maybe it is like but it's

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like they're not going to put Goofy in there with

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a gun, right.

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Speaker 3: No, No, okay, okay, I don't follow Fortnite at all.

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Disney characters have like made their appearance, like who who.

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Speaker 2: A lot of Marvel characters for sure. Yeah, yeah, a

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lot of a lot of Disney stuff, but not maybe

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not Disney Disney. I don't like.

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Speaker 3: Yeah, Sora uses a variety of weapons, so I could

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like see him being in there like Riku maybe Kyrie,

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I suppose, and just that's the trio that would make sense.

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Speaker 1: Yes, I they don't know what, Like I said, they

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don't know what characters according to these leakers so far,

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but I got imagine they would try to figure out a.

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Speaker 2: Way to get Sora in there. That could be fun.

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Speaker 1: Uh oh yeah, Like but then if they just bring

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in some of like the Kingdom Hearts like guest characters

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and kind of make it a Kingdom Hearts event and

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it's incredibles.

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Speaker 2: Jack Skellington, Jack.

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Speaker 1: Sparrow, Michael ore Ole says, yeah, Okay, that starts to

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make sense.

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Speaker 2: Oh wait, are those characters already in there? Is that?

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What is that you're saying, Mike? Oh wow, okay, ship

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Well then then yeah, then they might as well just.

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Speaker 5: Yeah, freaking straight, goofy Leaky got them? Let him shoot?

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Speaker 1: Yeah, give Goofy a gat is what we are. We've

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always said on this show.

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Speaker 2: Hey, High Guard had a full two weeks of life.

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Speaker 1: Before seemingly crashing and burning a game they announced yesterday.

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Speaker 2: They confirmed that they laid off most of the staff.

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Speaker 1: It sounds like they have a core team still working

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on that game, but most of the team seems to

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be laid off. It obviously did not live up to

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their internal expectations. There's been some reporting about like there

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was internal testing. They didn't do any sort of external

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testing though, but the internal testing was all like, this

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game is great.

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Speaker 2: You guys are doing a great job. It's going to

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be huge.

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Speaker 1: I've definitely I mentioned on Games Mornings this morning that

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you know, the plan was always to do an Apex

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Legends style launch.

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Speaker 2: I've heard from some people since then being like, kind

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of don't know why they did that.

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Speaker 1: These are people who maybe knew about the Apex Legends launch,

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were like, we did that because we made titan Fall,

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and everyone's gonna be mad at us if we announced

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we're doing some online thing and it wasn't titan Fall

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and there's no mechs and all this stuff. So we

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just kind of wanted to be like, hey, go play

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our game and we'll prove to you that it's awesome.

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And I kind of like, we don't really get why

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this team would do that, because they you know, sure

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they want to por trade on the titan Fall name,

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but that's not that team. So it's a it was

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always gonna be something different. Two weeks and most of

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the staff laid off. The game's not really going anywhere.

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Almost no one's playing it. What's the future of High Guard?

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Speaker 3: Sean closure, cancelation, people's jobs and danger and careers on

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the line. Seemingly that's going around these days, and I

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want to talk about that in the SEC. But it's

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a shame because me and my friends actually did play

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High Guard the other night as our game night game.

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Because you know, it's free to play, so anytime, and

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there was a free to play a game that's in

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the news, we check it out because why not. You know,

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High Guard's pretty fun actually, But the problem is it's

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pretty fun. It's not like a revolutionary new thing that's

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going to steal us away from any of our game

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because it does. It's sort of greatest hits of our games,

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blending a bunch of stuff together. And the problem we

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had while playing it was, well, why would we play

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this instead of war Zone or if we want the

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hero shooter element instead of Overwatch or something. And that's

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the problem I think a lot of these live service

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games have. And the any trend chasing in the industry

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in general is always well, there's the established one. Yeah, well,

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like you can't just pull people away from this thing,

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like that's why. That's why every Pokemon competitor has failed,

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but Powerworld found an audience is Power World, you know

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our art stuff aside whatever. It actually was a different game,

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and so some people did stick with it because it

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was like, oh yeah, like the guns and everything, ha

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ha ha. But it was actually like a resource gathering,

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like a survival kind of thing. It was a different

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style of game, and so people stuck around. But if

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it's if you're just trying to ape something else, or

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you're trying to compete with something else and you're just

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too similar, or you're combining things that people find elsewhere

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can find a ton of success, and that's I don't know,

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I don't know. This whole thing feels weird because also

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like why why are they in trouble? Like what's like

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the biggest problem here? I guess it's because they must

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have had no buffer zone, like or like a very

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small buffer zone, and they're like, oh, we expect to

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flop flop because that's you know, like if you only

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have a few thousand people on every platform or whatever

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like that all adds up. And if they're not spending money,

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I guess you're not profitable enough to keep it going.

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But it feels like maybe they weren't prepared for that.

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Speaker 2: Yeah.

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Speaker 1: I mean, it's not like this is one of those

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ones where it's like, oh, yeah, this is this is

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this new team from people who made titan Fall, but.

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Speaker 2: You know it to being published by next On, like

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this is a next On game. It's like, no, that's

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not that's not what this is.

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Speaker 1: They were kind of out there on their own, and

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I think they kind of maybe built a sort of

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payment and earnings schedule, a profit and lost chart based

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on the idea that it would do some percentage of

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what Apex Legends did and it didn't. You know, I

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think there's a bunch we're gonna be able to sit

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back and diagnose what happened here a bunch for forever

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and try to figure it out. I don't know if

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the people involved fully understood understand what happened. I certainly

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do not fully understand what happened. I think we can

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all just kind of sit back and be like, who's

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asking for this? And it's like, yeah, yeah, good point.

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But then like, I don't know, was anyone asking Steam

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Valve to make Dead Luck?

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Speaker 2: I don't know, And.

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Speaker 1: Was anyone really asking for Marvel Rivals? So it comes

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along it's like, oh, wow, I want to play this now.

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I don't know if anyone's asking for it, though.

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Speaker 3: I think you can make an argument for Marvel Rivals

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because people were so pissed at Overwatch. Yeah, they're long

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enough for a long enough time that a game could

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actually be developed, and like maybe that was the spark

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of like, oh, everyone's pissed out Overwatch. Are they going

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to stay pissed out Overwatch? May let's take the gamble

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that they are. People did stay pissed off at long

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enough that Marvel Rivals could compete, and in some ways

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they did overtake Overwatch. So I think that's sort of

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the exception to the rule, except that proves the rule.

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Speaker 1: You know, U h I uh yes, I I you know,

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I I on games Mark's house. So I think that

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there's a uh just missing the meta, like missing like

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where people's heads are at right now. Of of hey,

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we're kind of going back to like just make the

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character super duper hot and kind of you know, make

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everyone just kind of like put them in some slutty clothing.

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The guys, the girls, everybody.

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Speaker 3: We'll get them all in this episode.

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Speaker 1: Yep, get them all decked out and make it look

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like Marvel Rivals and like, you know, that's just where

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the gaming has swung back in that direction. And High

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Guard looks very much like the these characters are hot,

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but they are I'm like trying to like find the

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right term for the kind of hot they are, and

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I keep my brain keeps saying tumbler hot, but I

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don't know if that is accurate or not, Like, and

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I think that's right, but like there's something along those

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lines of like it's hot, but it's like hot for

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clever people who who like read AO or whatever.

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Speaker 3: Uh source filmmaker, Dude, you can just say it's for

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people who want these characters fucking.

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Speaker 1: Yeah, right, but like that's what like Marvel Rivals and

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stuff is.

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Speaker 4: Yes, yeah, you mean attractive, should have like like normal

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people attractive, not like big ass the a big Tit

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is attractive.

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Speaker 2: Yes, right, You're right.

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Speaker 3: Yeah, it's like you mean like high Guard is that

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way I'm saying.

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Speaker 2: High Guard is not for the gooners, I think, is

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what I'm saying.

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Speaker 3: Uh.

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Speaker 1: And and games are going back to the gooners. That's

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where we're at and and whatever, And I met me

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and Mike talked about a little bit on I think

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it was a lass Nintendogs where it's like it's happening.

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It's fine, We're gonna maybe occasionally continue to point and

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laugh at it because it's pretty absurd, but whatever that.

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I'm not like trying to keep anybody away from avery up.

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Speaker 2: They're young. Sometimes I enjoyed.

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Speaker 1: I think the characters and Marvel rivals and in a

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lot of these games are super hot and that's awesome.

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High Guard wasn't that. And then it also had like

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had this barrier of being a slightly different game than

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I think people were expecting and maybe not even fully understanding,

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like what they wanted to be communicating to people in

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those first few minutes about like, hey, what are you

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going to be doing in this like setting up stage?

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Speaker 2: And people just bounced off of it. I mean that's

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what the number said.

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Speaker 1: It went from one hundred thousand players to like three

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thousand concurrence in a week or so. That's roughs, Like

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that's just everyone tried it and everyone said no, thank you.

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Speaker 2: I don't know what you do with that information.

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Speaker 3: Yeah, And I did want to bring up that, like

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this is in the wake of two XKO laying off

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half of its staff. Yes, and we talked about that

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a little bit, you know in the mail banks. I've

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been and ten dogs. I won't talk too much to

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double off, but it is just wild that these games

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can't cook at all, Like they can't have a little

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bit more time where improve themselves with the team size

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that they launched with and with the roadmap that was

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planned out. No, it's like, oh god, we weren't. It

378
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was all a profitable day one. We need to completely pivot,

379
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Like in a lot of cases that probably is true,

380
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But why not give it, like I don't know, a

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quarter or something, you know, a couple of months, Like

382
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give it a little bit of time. Yeah, yeah, like

383
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maybe see if some marketing catches on, or like if

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one of the big streamers talks about enough, they'll get

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enough people in there.

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Speaker 2: Did it have an EVO? Like was it? Did it

387
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launch it? Just like it launched a couple of weeks ago? Right?

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Speaker 4: Yeah technically yes, at one point it came out like

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a month ago.

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Speaker 3: And like I think I haven't played this. Yeah, I've

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played this game at multiple evos at the exhibition booth,

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but it hasn't had a chance to you, I like

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have but it was at Frosty Fausting, so like you know,

394
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like furd or fourth biggest tournament at this point, so

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like a big enough deal. And clearly they spent a

396
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lot of marketing there because like there were a bunch

397
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of screens for that, But like one of the anime games,

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which that's an anime fighter tournament here in the Midwest,

399
00:18:00,079 --> 00:18:04,480
and that h Rand Blue didn't get like any stage appearance,

400
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but two x KO had to be everywhere, so like

401
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they weren't focusing on it, and then just all of

402
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a sudden nope, because it wasn't the immediate results we wanted.

403
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And that's just it's just a bummer out. That's where

404
00:18:15,359 --> 00:18:17,880
we're at with multiplayer games in general right now. I

405
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think that's that's that's the double edged sword of free

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to play, right because there's no money guaranteed day one, and.

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Speaker 1: It feels half feel so easy to disposed of them

408
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when you're not into it, right because it's like, yeah,

409
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you didn't invest anything into it, and it's like you're

410
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like those first few hours, so first few days of

411
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you playing it, is am I going to decide to

412
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commit my time, my money, my friends. Am I going

413
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to try to get fit my friends to come play this.

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Like all those are like big barrier.

415
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Speaker 2: Statsk someone to like get over and I kind of

416
00:18:50,119 --> 00:18:51,880
have to hit all of them to get it into

417
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a successful game here pretty quickly.

418
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Speaker 1: And if you don't, you got to take your time

419
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to like manufacture that stuff.

420
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Speaker 2: And now these companies seem ready to do that. It's

421
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uh yeah, it's.

422
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Speaker 1: Like like they are the most expensive lottery tickets in history.

423
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Speaker 2: It feels likely exactly, Yeah.

424
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Speaker 1: It's and and in two x KOs it's a lottery

425
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ticket that took ten years plus to manufacture.

426
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Speaker 2: It's longer longer than that. Even yes, you should.

427
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Speaker 4: It shouldn't be that way though they have some way

428
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these games had to be, Like it's like playing fucking

429
00:19:19,119 --> 00:19:22,000
Russian Roulett when your entire company, when I think you have,

430
00:19:22,119 --> 00:19:25,519
you have like you have you have League of Listen, motherfucker,

431
00:19:25,640 --> 00:19:28,440
what could you give this game more time? You give

432
00:19:28,480 --> 00:19:30,240
the car games a lot of time and the other

433
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game a lot of time. I know they were a

434
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little bit more successful, but it's not like those games.

435
00:19:34,599 --> 00:19:37,400
Nobody's talking about the lesions of run Terra and they

436
00:19:37,440 --> 00:19:39,839
still don't run in that game, is true?

437
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Speaker 3: Yeah, what's going on I do think Riot. It feels

438
00:19:44,160 --> 00:19:46,920
like a Riot executive or you know, so someone on

439
00:19:47,039 --> 00:19:50,319
the finances side jump the gun a little bit. But

440
00:19:50,319 --> 00:19:55,000
I at least like cautiously optimistic. My optimistic is even

441
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stronger at this point. But like I have faith that

442
00:19:58,200 --> 00:20:01,319
they're gonna try, like the people I know who are

443
00:20:01,359 --> 00:20:04,079
still there, are going to try their best to turn

444
00:20:04,160 --> 00:20:08,599
around and maybe slowly build up some momentum. Like so

445
00:20:08,839 --> 00:20:11,319
many little things are wrong with this game. I think

446
00:20:11,319 --> 00:20:13,960
that'll just add up, and I think they can turn

447
00:20:14,000 --> 00:20:16,799
it around, just gonna take some effort. I don't know

448
00:20:16,880 --> 00:20:18,079
if we'll get there in the end.

449
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Speaker 2: Unfortunately, Yeah, it's it's something we're just gonna have to

450
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kind of well, I'll sit back and wait and see.

451
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Speaker 1: I want to play this game some more. I I

452
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think that's what we said on nintend Dogs. It's like

453
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I didn't even, I think, fully realize it was out

454
00:20:29,720 --> 00:20:32,000
out out like it was like you guys were.

455
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Speaker 2: Telling me it's coming, it's coming. It's like, okay, well,

456
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when it happens, let's do something with it.

457
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Speaker 1: And it's like that came and went, and here we

458
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are a couple weeks later, and it feels like it's

459
00:20:41,119 --> 00:20:45,720
already crashing. All right, let's let's do this. Let's take

460
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a break and then come back and talk about.

461
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Speaker 2: The state of play.

462
00:20:49,039 --> 00:20:55,640
Speaker 1: Sure, all right, we're back, and let's talk about that

463
00:20:55,839 --> 00:20:58,680
state of play. I'm gonna go over here to game Spot.

464
00:20:58,720 --> 00:21:02,319
They have a rundown of everything that happened you. You

465
00:21:02,440 --> 00:21:05,400
got to watch this do the talkover on Giant bombshean,

466
00:21:05,480 --> 00:21:07,799
thank you for handling that. I got to watch a

467
00:21:07,799 --> 00:21:09,720
little bit of it and then was kind of glancing

468
00:21:09,759 --> 00:21:12,039
here or there, and every time I looked it was like, oh,

469
00:21:12,079 --> 00:21:13,720
that looks pretty cool, and that looks pretty good.

470
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Speaker 2: Oh that game, Oh my god, I'm so excited for this.

471
00:21:15,559 --> 00:21:19,559
This finally some gameplay looks so good. Yeah, what what

472
00:21:19,759 --> 00:21:21,440
was your big takeaway as we kind of get get

473
00:21:21,440 --> 00:21:22,880
into like everything that happened there.

474
00:21:23,240 --> 00:21:26,039
Speaker 3: Hey, this day I play ruled. I said it. Yeah,

475
00:21:26,039 --> 00:21:28,079
I said. When we were doing the talkover, this felt

476
00:21:28,079 --> 00:21:31,359
like an EAT three presentation. It felt like PlayStation showing

477
00:21:31,440 --> 00:21:35,519
up saying this is everyone's cool stuff in twenty twenty

478
00:21:35,599 --> 00:21:39,359
six and also a few of our biggest things, you know,

479
00:21:39,440 --> 00:21:41,519
coming out earlier in the year, and maybe a tease

480
00:21:41,640 --> 00:21:45,079
or two, like that's exactly what most people want of

481
00:21:45,279 --> 00:21:49,319
these presentations. Just show us the cool stuff. Explain you know,

482
00:21:49,440 --> 00:21:51,640
some of the stuff that needs explaining, but like keep

483
00:21:51,640 --> 00:21:54,680
the pace going and everything. It was great, Like I thought,

484
00:21:54,720 --> 00:21:56,920
it was a fun presentation and the contents of the

485
00:21:56,960 --> 00:22:00,359
presentation also got me hyped multiple times. Is cool.

486
00:22:00,640 --> 00:22:04,680
Speaker 1: Yes, I think that they have set the bar higher

487
00:22:04,680 --> 00:22:06,759
for state of plays. I'm sure there have been comparable

488
00:22:06,799 --> 00:22:09,279
state of plays in the past. None are really coming

489
00:22:09,319 --> 00:22:12,359
to mind, though. By my general sense about a state

490
00:22:12,400 --> 00:22:15,599
of play is that they're like, you know, they feel obligatory.

491
00:22:15,640 --> 00:22:16,880
These things they come out, they do them because they

492
00:22:16,880 --> 00:22:18,119
feel like they have to and they have to like

493
00:22:18,359 --> 00:22:20,759
fulfill partner contractual obligations.

494
00:22:21,240 --> 00:22:23,160
Speaker 2: And this didn't. This did exactly what you said.

495
00:22:23,160 --> 00:22:25,799
Speaker 1: It was setting up everyone's twenty twenty six and then

496
00:22:25,839 --> 00:22:27,599
a few twenty twenty seven things and a couple of

497
00:22:27,599 --> 00:22:29,359
their big things all this year.

498
00:22:29,400 --> 00:22:31,519
Speaker 2: It's it's yeah, that was really well done.

499
00:22:32,039 --> 00:22:34,920
Speaker 1: Yeah, all right, so let's see here, let's just go

500
00:22:35,000 --> 00:22:36,200
to go through here and munch just kind of mention

501
00:22:36,279 --> 00:22:39,920
this stuff. H Kenna, I think it's it is pronounced kenna, right, Kenna,

502
00:22:40,119 --> 00:22:42,839
Scars of Cana Caina.

503
00:22:42,960 --> 00:22:44,759
Speaker 2: That's right Caina that yeah, I was.

504
00:22:44,799 --> 00:22:46,440
Speaker 1: I could never get it right, so it's like Kenna

505
00:22:46,759 --> 00:22:48,759
and then they were like, no, it's actually pronounced Caina

506
00:22:49,359 --> 00:22:52,039
from Ember Lab kicked off the state of play it's in.

507
00:22:52,240 --> 00:22:55,400
Thanks to Jason Fonelli for putting this together. This is

508
00:22:55,400 --> 00:22:57,519
the sequel to that canaa game from a few years back.

509
00:22:57,599 --> 00:23:00,279
It was, yeah, it was like a lightweight Zelda kind

510
00:23:00,279 --> 00:23:04,039
of game, and this one, you know, that first game

511
00:23:04,119 --> 00:23:04,880
looked stunning.

512
00:23:05,319 --> 00:23:08,000
Speaker 2: I didn't think it was like super engaging to play.

513
00:23:08,480 --> 00:23:09,160
I'm this one.

514
00:23:09,160 --> 00:23:10,880
Speaker 1: I look I'm looking at I'm like, I hope that

515
00:23:11,039 --> 00:23:12,799
I just kind of picked this one up and it

516
00:23:12,839 --> 00:23:14,680
wins me over and they kind of like get over

517
00:23:14,680 --> 00:23:17,519
that hump of being like Okay, no, it looks stunning again,

518
00:23:18,079 --> 00:23:20,880
and now it's immediately like as good as a good

519
00:23:21,119 --> 00:23:21,799
Zelda clone.

520
00:23:22,759 --> 00:23:26,039
Speaker 3: Okay, if I never played the first game, like if

521
00:23:26,039 --> 00:23:28,400
I could give for like a price, that feels right,

522
00:23:28,440 --> 00:23:30,400
Do you think it's worth revisiting yes, first one or

523
00:23:30,440 --> 00:23:31,319
should Okay.

524
00:23:31,079 --> 00:23:32,759
Speaker 1: Because there's quite a few people who liked it a

525
00:23:32,759 --> 00:23:35,559
lot more than I did, and I think it's one

526
00:23:35,599 --> 00:23:36,839
of those ones where it's just going to be a

527
00:23:36,880 --> 00:23:38,720
matter of taste and I think it's Oh.

528
00:23:38,799 --> 00:23:41,440
Speaker 2: I would recommend everyone give it a shot. Yes, okay,

529
00:23:41,440 --> 00:23:42,599
if you get it a decent price.

530
00:23:42,960 --> 00:23:46,039
Speaker 1: It was on PlayStation plus a bunch back in the day,

531
00:23:46,119 --> 00:23:48,039
so there's a chance you might have it in your library,

532
00:23:48,160 --> 00:23:50,119
like if you maybe maybe it back in the time,

533
00:23:50,240 --> 00:23:54,599
So worth checking out. Yes, okay, go Tota Legends. We

534
00:23:54,680 --> 00:23:57,880
knew this was coming. Uh did did give it a date?

535
00:23:57,960 --> 00:23:58,359
Speaker 2: I don't.

536
00:23:58,599 --> 00:24:01,480
Speaker 1: Let's see here the DLC line is on Marco tent.

537
00:24:01,680 --> 00:24:05,359
When is that Jason Finelli? He's gonna be be upset. Oh,

538
00:24:06,359 --> 00:24:09,480
go fix it? Or we could just change the month

539
00:24:09,519 --> 00:24:09,920
to Marco.

540
00:24:10,119 --> 00:24:10,680
Speaker 2: I like that.

541
00:24:11,000 --> 00:24:11,880
Speaker 3: I love that better.

542
00:24:12,039 --> 00:24:15,960
Speaker 2: Yes, Pizza month, Yeah, Pizza month. Okay.

543
00:24:16,000 --> 00:24:18,599
Speaker 1: March ten is a free download for owners of the game.

544
00:24:19,119 --> 00:24:20,880
It looked kind of awesome.

545
00:24:21,119 --> 00:24:24,200
Speaker 2: I thought that Legends mode it was called Legends right,

546
00:24:24,359 --> 00:24:26,000
and the first game was pretty good.

547
00:24:26,319 --> 00:24:28,480
Speaker 1: This looked like even beef. Here something I want to

548
00:24:28,559 --> 00:24:30,599
check out. Did you play any of that original four

549
00:24:30,640 --> 00:24:32,880
player mode for Ghost of Tsushima.

550
00:24:33,400 --> 00:24:35,519
Speaker 3: I haven't even played either of the Ghost games, like

551
00:24:35,559 --> 00:24:38,920
the single player modes yet, so no, I know hopped

552
00:24:38,920 --> 00:24:41,799
in so and this is one of those things. This

553
00:24:42,119 --> 00:24:46,400
does come with the bass game, right, Like you need

554
00:24:46,440 --> 00:24:49,160
the bass game in order to play this always.

555
00:24:49,440 --> 00:24:50,400
Speaker 2: Yep, yes, that's right.

556
00:24:50,559 --> 00:24:52,359
Speaker 3: Okay, Yeah, so that's the kind of thing, like you know,

557
00:24:52,400 --> 00:24:53,920
I was never gonna get my friends in on that,

558
00:24:53,960 --> 00:24:56,279
so I just I haven't played it yet, but I

559
00:24:56,279 --> 00:24:58,599
mean it does look cool. I remember when you guys

560
00:24:58,599 --> 00:25:01,400
played the first one. Now looked cool, So I think

561
00:25:01,440 --> 00:25:02,599
it's gonna be worth second.

562
00:25:02,359 --> 00:25:05,759
Speaker 1: Out destrating A two on the Beach is coming to

563
00:25:05,759 --> 00:25:07,839
the PC on March nineteenth.

564
00:25:08,000 --> 00:25:09,599
Speaker 2: Did you get the sense that this was in here?

565
00:25:09,599 --> 00:25:11,720
Speaker 1: Because unlike the first one, which was published by five

566
00:25:11,759 --> 00:25:14,519
oh five on PC, I think PlayStation might be publishing

567
00:25:14,680 --> 00:25:17,960
publishing us on the PC because why wouldn't they.

568
00:25:17,519 --> 00:25:18,680
Speaker 2: I mean, Nixus is doing it.

569
00:25:18,720 --> 00:25:20,720
Speaker 1: I think I think Nixus was like right there in

570
00:25:20,759 --> 00:25:23,240
the and Sony owns Nixus. They wouldn't do that unless

571
00:25:23,240 --> 00:25:25,599
Sony was like much more involved this time around. I

572
00:25:25,599 --> 00:25:27,920
bet that was like part of the agreement this time.

573
00:25:27,920 --> 00:25:30,200
It's like, hey, let's work together on the PC version.

574
00:25:30,640 --> 00:25:32,599
Speaker 3: Yeah, and I assume, like you know, they had at

575
00:25:32,680 --> 00:25:35,279
least a rough astimate of WI has made how much

576
00:25:35,319 --> 00:25:37,759
on PC? Okay, yes, do the PC version two?

577
00:25:38,160 --> 00:25:39,920
Speaker 2: It did do very well on PC.

578
00:25:40,160 --> 00:25:44,680
Speaker 1: Very good point for Loop Mike Booth. Oh that's right,

579
00:25:44,720 --> 00:25:49,240
this is the bad Robot, the JJ Gambraum's game. Mike

580
00:25:49,960 --> 00:25:53,240
Dan liked that joke when I said that, yeah, it's

581
00:25:53,240 --> 00:25:55,759
the co op action row like roguelike game. I don't know,

582
00:25:55,839 --> 00:26:00,960
look pretty generic, ye, Pragmata. Hey here's your game, Sean,

583
00:26:01,240 --> 00:26:04,559
that's all right. April twenty fourth playable demo now also

584
00:26:04,599 --> 00:26:05,720
on PS five, and maybe.

585
00:26:05,519 --> 00:26:07,839
Speaker 2: It was already on PS five. I don't know, but it.

586
00:26:08,200 --> 00:26:10,599
Speaker 1: Continues to look really good every time I see them,

587
00:26:10,599 --> 00:26:12,559
just like, oh, yeah, this game, I think my own.

588
00:26:13,079 --> 00:26:17,160
Speaker 3: Yeah, it looks cool. It's cool imagery and gameplay that

589
00:26:17,240 --> 00:26:20,079
is actually engaging, and I feel like so often nowadays

590
00:26:20,119 --> 00:26:23,079
games are one or the other a little too much.

591
00:26:23,279 --> 00:26:26,440
I'm glad that like that's the Capcom sauce, Like that's

592
00:26:26,680 --> 00:26:29,599
that's why we've always loved companies like the Elman, Saga

593
00:26:29,640 --> 00:26:32,920
and stuff. Is like when they combine the two Capcom

594
00:26:33,000 --> 00:26:35,480
in particular, I think pulls off really well. So I

595
00:26:35,519 --> 00:26:37,400
still got to download the switch to demo. I think

596
00:26:37,400 --> 00:26:38,799
I might do that tonight and played him.

597
00:26:38,839 --> 00:26:40,599
Speaker 1: But yeah, I think I did do that, and I

598
00:26:40,599 --> 00:26:42,240
haven't opened it yet, so yeah, I might do the

599
00:26:42,240 --> 00:26:44,480
same thing of like get these kids like fully in

600
00:26:44,519 --> 00:26:45,319
bed and go.

601
00:26:45,200 --> 00:26:48,680
Speaker 2: Play some Resident Evil requiem.

602
00:26:49,279 --> 00:26:52,599
Speaker 1: Yep, they showed like more of the street stuff than

603
00:26:52,640 --> 00:26:55,359
we've seen, like of a Leon walking through the streets.

604
00:26:56,119 --> 00:26:59,000
You were saying that, like that gameplay looking very Resident

605
00:26:59,079 --> 00:26:59,640
Evil six?

606
00:26:59,759 --> 00:27:00,319
Speaker 2: Can you.

607
00:27:01,799 --> 00:27:04,240
Speaker 1: Squashed the concerns for people when they hear you say that?

608
00:27:04,319 --> 00:27:07,200
Who go, oh no, don't say that, Sean, Why are

609
00:27:07,200 --> 00:27:09,000
you saying that? Maybe not necessarily in a bad.

610
00:27:08,799 --> 00:27:12,880
Speaker 3: Way because Leon played well in Resideval six, Like that's

611
00:27:13,000 --> 00:27:15,920
not a good game, but there is something good in it.

612
00:27:16,000 --> 00:27:18,880
And they took the good part of that game, they

613
00:27:19,559 --> 00:27:23,319
excised it and exercised it and put it in nine.

614
00:27:23,880 --> 00:27:26,000
Speaker 2: Yeah. I think they've just learned so much.

615
00:27:26,079 --> 00:27:28,839
Speaker 1: And yeah, and then they have the the other half

616
00:27:28,839 --> 00:27:31,960
of this game with Grace looks like it's very much

617
00:27:31,960 --> 00:27:34,160
inspired by by seven and like so.

618
00:27:34,119 --> 00:27:35,599
Speaker 2: That people are gonna want that as well.

619
00:27:35,640 --> 00:27:37,200
Speaker 1: It's like, yeah, they're gonna have the good parts of

620
00:27:37,240 --> 00:27:40,000
that game, the good parts of six, and I have

621
00:27:40,119 --> 00:27:42,000
something pretty good here. I think there's a part of

622
00:27:42,039 --> 00:27:45,559
Capcom that always wants to sort of correct their mistakes.

623
00:27:45,599 --> 00:27:47,720
I think they want to go back and like be like, no,

624
00:27:47,880 --> 00:27:50,880
we could have made six really great. We just missed up,

625
00:27:50,880 --> 00:27:52,279
messed up a little bit. We're gonna get it right

626
00:27:52,319 --> 00:27:52,720
this time.

627
00:27:53,039 --> 00:27:55,279
Speaker 3: Yeah, And I feel like that's what this is is

628
00:27:55,319 --> 00:27:57,240
because there's the two halves of the game. It's the

629
00:27:57,240 --> 00:27:59,920
biggest problem with already six, outside of you know, hammer

630
00:28:00,000 --> 00:28:02,200
the buns and wiggle of sticks, the biggest problem was

631
00:28:02,200 --> 00:28:04,240
that was just an action game and that's not what

632
00:28:04,279 --> 00:28:06,680
people want from Resident Evil. And so, you know, Jan

633
00:28:06,799 --> 00:28:08,400
said this when he got to play it. It is

634
00:28:08,440 --> 00:28:11,160
cool that there's a catharsist that comes from being really

635
00:28:11,200 --> 00:28:14,279
really tense as Grace, what do you expect Resident Evil?

636
00:28:14,480 --> 00:28:17,440
And then Leon being the action hero kind of just

637
00:28:17,519 --> 00:28:20,759
kicking ass because they just release the attention and like

638
00:28:20,839 --> 00:28:23,319
feel a little more at ease, at least for a

639
00:28:23,359 --> 00:28:25,519
little bit. And that's what we saw more of us

640
00:28:25,599 --> 00:28:29,319
in this trailer. And maybe Leon walking around a slightly

641
00:28:29,440 --> 00:28:32,400
more open section of Racing City. Maybe that was scripted

642
00:28:32,480 --> 00:28:34,839
and just looked that way. Not sure yet, but it

643
00:28:34,880 --> 00:28:38,200
seemed like maybe you will visit more parts of the

644
00:28:38,200 --> 00:28:39,079
city than we thought.

645
00:28:39,559 --> 00:28:41,920
Speaker 2: Yeah, it seems that way. It's like it's clearly not

646
00:28:42,000 --> 00:28:42,799
an open world.

647
00:28:43,279 --> 00:28:45,160
Speaker 1: I think there might be sections where it's like, oh,

648
00:28:45,200 --> 00:28:47,559
there's like an area that is slightly more.

649
00:28:47,440 --> 00:28:49,920
Speaker 2: Open in this city and you could kind of explore

650
00:28:49,920 --> 00:28:50,519
it a little bit more.

651
00:28:50,599 --> 00:28:55,519
Speaker 1: Is leon Yeah, Legacy of Kine Defiance Remastered, the last

652
00:28:55,519 --> 00:28:56,519
game in that series.

653
00:28:56,720 --> 00:28:59,680
Speaker 2: It's coming to PS four and PS five on March third.

654
00:29:00,759 --> 00:29:01,200
Let's see.

655
00:29:01,200 --> 00:29:05,440
Speaker 1: And then uh, daad or a liv What is this

656
00:29:05,599 --> 00:29:06,920
show nailed in one?

657
00:29:07,200 --> 00:29:08,039
Speaker 2: Yeah?

658
00:29:07,559 --> 00:29:11,480
Speaker 3: Oh Jeff, oh Jeff, Yeah, so this is wild Dead

659
00:29:11,559 --> 00:29:15,119
or Alive comes out of nowhere. They're saying, yeah, we're

660
00:29:15,160 --> 00:29:17,960
bringing back DA six with the last round. That's what

661
00:29:18,000 --> 00:29:21,079
they did for five specifically as well. Last round was

662
00:29:21,119 --> 00:29:22,839
when they like poured it to PS four into a

663
00:29:22,880 --> 00:29:25,799
definitive edition. Now we have it where they're bringing back

664
00:29:25,960 --> 00:29:29,279
six and it's going to be the definitive edition. They're

665
00:29:29,319 --> 00:29:31,680
going to like do a bunch of tweaks and everything.

666
00:29:31,799 --> 00:29:33,400
You know, it's gonna be like you know, Super Streight

667
00:29:33,440 --> 00:29:35,519
Fire four, Ultra Stree Far four in the past stuff

668
00:29:35,559 --> 00:29:38,440
like that. It's like that, but for a game that's

669
00:29:38,599 --> 00:29:42,519
coming on eight years old or whatever, like they are

670
00:29:42,680 --> 00:29:46,200
seven years old whatever it is. And I noticed more

671
00:29:46,240 --> 00:29:48,400
details and trailer when I went back and watched it.

672
00:29:48,559 --> 00:29:50,920
I was actually watching Max react to it as like

673
00:29:51,200 --> 00:29:54,400
being more details and trailer, Like they said they're gonna

674
00:29:54,599 --> 00:29:58,839
keep adding characters and costumes to last round. Yeah, like

675
00:29:59,119 --> 00:30:03,119
what the hell? So this is like they just resurrected

676
00:30:03,240 --> 00:30:06,680
sticks And like Max said when I was watching him,

677
00:30:07,119 --> 00:30:11,759
I hope they fixed the net codeful. But yeah, And

678
00:30:11,799 --> 00:30:14,960
then after they announced that, they did announced that for

679
00:30:15,039 --> 00:30:20,079
the anniversary, the OA seven is in development. They show

680
00:30:20,119 --> 00:30:23,160
off for you and consume me fighting and they didn't

681
00:30:23,240 --> 00:30:26,200
call it seven, which I found interesting. Right, not even

682
00:30:26,200 --> 00:30:29,519
a placeholder logo. So maybe it's gonna just be Dead

683
00:30:29,559 --> 00:30:32,079
or Alive and it's gonna be a soft reboot or something.

684
00:30:33,039 --> 00:30:36,240
But this is perfect timing for me, Jeff, I just

685
00:30:36,720 --> 00:30:41,480
actually I just bought this. I just got a sealed

686
00:30:41,519 --> 00:30:44,759
copy of Dead or Alive Ultimate for the original Icebox.

687
00:30:45,000 --> 00:30:48,319
I brought this into existence, I will. Did you know

688
00:30:48,839 --> 00:30:51,640
I mentioned when Technay was coming out that I was

689
00:30:51,680 --> 00:30:55,559
doing a tour de force of all the all the

690
00:30:55,599 --> 00:30:57,599
three D fighters sin say and have a lot of experience,

691
00:30:58,039 --> 00:30:59,880
and Dead or Alive actually stuck with me because I

692
00:30:59,920 --> 00:31:01,839
was like, oh wait, I thought this was just the

693
00:31:01,960 --> 00:31:05,400
gooner game. But no, it's actually fun to play in everything.

694
00:31:06,720 --> 00:31:08,319
And so, by the way, if everyone wants one of

695
00:31:08,319 --> 00:31:11,079
those or thirty five bucks on eBay, you just they

696
00:31:11,119 --> 00:31:16,200
overprinted those. I noticed though, I noticed speaking of the

697
00:31:16,319 --> 00:31:21,079
Gooner game, assume in d A six Last Round is

698
00:31:21,279 --> 00:31:24,160
not in her dead or Alive six outfit in everything

699
00:31:24,200 --> 00:31:26,279
in the game on the box, aren't everything She's in

700
00:31:26,400 --> 00:31:29,880
her old school more revealing outfit. And in the d

701
00:31:30,079 --> 00:31:32,839
A seven trailer they did a you know from the

702
00:31:33,000 --> 00:31:36,759
floor upshot that lingered iron chest. It's clear that they're like,

703
00:31:37,519 --> 00:31:39,720
all right, we know what you want. And yeah, du

704
00:31:39,759 --> 00:31:43,160
as sexy again. Yeah, you was looking cool because Sumi's

705
00:31:43,200 --> 00:31:46,000
looking hot. Yeah, we're gonna have buff dues, beautiful women.

706
00:31:46,599 --> 00:31:49,119
It's it's what Idagaki wanted to bring to you all

707
00:31:49,279 --> 00:31:53,160
for all those years. So yes, we're bringing turns out

708
00:31:53,359 --> 00:31:54,680
he knew what people wanted.

709
00:31:56,079 --> 00:31:58,119
Speaker 1: With deep respect to him, in his honor, we're going

710
00:31:58,200 --> 00:32:01,880
to do right by his wishes. Yeah, yeah, they were like,

711
00:32:02,920 --> 00:32:04,759
you're right that they really did. Like linger it's like

712
00:32:04,839 --> 00:32:07,480
here's the hips, here's the here's the perfect cleavage, like

713
00:32:07,559 --> 00:32:10,440
the world's most perfect cleavage. And then really does look

714
00:32:10,480 --> 00:32:13,240
dope as shit. Yeah, I I was pretty excited about this.

715
00:32:13,359 --> 00:32:15,480
I've I've enjoyed some Dead or Live in the past,

716
00:32:15,559 --> 00:32:17,920
and I'm in the mood for it. So yeah, let's see.

717
00:32:17,960 --> 00:32:21,000
Let's see what they got control resident. This is right

718
00:32:21,039 --> 00:32:24,480
around the time I had to dip. It is like,

719
00:32:24,599 --> 00:32:27,119
I think we knew this, but like seeing this trailer

720
00:32:27,200 --> 00:32:29,079
as I was kind of glancing as I was running

721
00:32:29,079 --> 00:32:32,359
out the door, even more of a character action game

722
00:32:32,440 --> 00:32:34,759
that I think I realized, like I knew it was,

723
00:32:34,880 --> 00:32:37,519
but even more of one. And you're like, guy, I

724
00:32:37,599 --> 00:32:38,799
go to for this, what do you think?

725
00:32:38,920 --> 00:32:42,440
Speaker 3: Yeah, it looks great. It does look a little slower paced,

726
00:32:42,640 --> 00:32:45,640
but yeah, maybe a little like slower paced. Uh yeah, yeah,

727
00:32:45,720 --> 00:32:48,400
well I would actually just say slower but not in

728
00:32:48,519 --> 00:32:52,759
a bad way, like uh like older Devil May Cries

729
00:32:52,920 --> 00:32:55,000
is how I would kind of podcast like Devil May

730
00:32:55,079 --> 00:32:58,559
Cry got pretty fast, especially in response to Bayonetta with

731
00:32:59,039 --> 00:33:03,839
DMC and five, and this just yeah looks yeah, sure deliberate.

732
00:33:04,039 --> 00:33:08,119
It does just look like a like other character action

733
00:33:08,240 --> 00:33:11,960
games we've seen, like still are Blade, maybe being a

734
00:33:12,119 --> 00:33:15,400
little above the Soul's pacing while still being that character

735
00:33:15,480 --> 00:33:18,200
action bring a dude into the air, do an air

736
00:33:18,359 --> 00:33:20,559
combo and then like slam them down and go to

737
00:33:20,640 --> 00:33:23,480
the next one and like keep the chain going. It

738
00:33:23,599 --> 00:33:27,759
looks awesome, and I think control, Yeah, control just didn't

739
00:33:27,759 --> 00:33:30,920
really do anything for me. But them shifting to this

740
00:33:31,039 --> 00:33:32,720
melee combat may look pretty cool.

741
00:33:32,759 --> 00:33:35,119
Speaker 2: I think, Yes, I'm into it.

742
00:33:35,319 --> 00:33:39,359
Speaker 1: I like control a lot. But it was vibes and

743
00:33:39,640 --> 00:33:42,359
sort of the world they were setting up. I love

744
00:33:42,440 --> 00:33:46,160
the idea of objects of power, such a cool concept

745
00:33:46,359 --> 00:33:48,960
and and things like that, and this is like, okay,

746
00:33:48,960 --> 00:33:50,319
if we can play around in that space and have

747
00:33:50,359 --> 00:33:53,160
a kind of a completely different experience though, like the

748
00:33:53,240 --> 00:33:55,519
service weapon and her jumping around and having all these

749
00:33:55,640 --> 00:33:57,599
like cool platform abilities.

750
00:33:57,680 --> 00:33:59,920
Speaker 2: We did that. Let's do something different. Okay, I'll check

751
00:34:00,039 --> 00:34:02,960
back in on this. Crimson Moon.

752
00:34:03,279 --> 00:34:05,759
Speaker 1: I did not really see what this was at all,

753
00:34:05,759 --> 00:34:07,279
so I'm gonna read this year. Next up was the

754
00:34:07,319 --> 00:34:11,119
debut of Crimson Moon from Probably Monsters. It's a third

755
00:34:11,199 --> 00:34:12,960
person action game where players take on the role of

756
00:34:13,000 --> 00:34:16,800
a half man, half angel night passed with fighting horrific demons.

757
00:34:17,159 --> 00:34:19,440
Speaker 2: It's coming out later in twenty twenty six. What did

758
00:34:19,480 --> 00:34:20,119
this one look like?

759
00:34:20,840 --> 00:34:28,599
Speaker 3: This looked like Dark Siders. Dark Siders, Okay, Oh yeah, Yeah,

760
00:34:28,639 --> 00:34:30,159
that's why I want to say. We're like, is this

761
00:34:30,280 --> 00:34:32,760
dark Syrus? This is like Dark Syris or whatever it

762
00:34:32,800 --> 00:34:35,639
would be. And no, it was just something new apparently.

763
00:34:35,800 --> 00:34:37,960
So looked fine.

764
00:34:38,800 --> 00:34:43,960
Speaker 1: Okay, Beast of Reincarnation the game freak game. Was this

765
00:34:44,239 --> 00:34:46,320
more gameplay than we've seen before? Yeah, look sounds it

766
00:34:46,360 --> 00:34:47,360
sounds like it was. It's coming on.

767
00:34:47,480 --> 00:34:50,119
Speaker 2: Are okay? So how did this look?

768
00:34:51,360 --> 00:34:53,559
Speaker 3: This looked great. It was just like a further look

769
00:34:53,679 --> 00:34:55,840
at a lot of stuff we've seen so far. It

770
00:34:55,920 --> 00:34:59,760
did focus on the character action elements los odd what

771
00:35:00,039 --> 00:35:03,400
last Layer was from? Yeah, the Xbox Developer Direct. I

772
00:35:03,480 --> 00:35:06,400
think that was the only trailer so far. You know,

773
00:35:06,559 --> 00:35:10,360
shows some like the FF seven remake style, like pause

774
00:35:10,400 --> 00:35:13,360
and issue commands kind of stuff mixed in with all

775
00:35:13,440 --> 00:35:15,880
the other things that they had shown. This really just

776
00:35:16,000 --> 00:35:19,119
focused on the action. But the action looks great, and

777
00:35:19,320 --> 00:35:21,559
you know, the little platforming she does with her vine

778
00:35:21,679 --> 00:35:25,320
hair thing. It continues to look very cool. And I'm

779
00:35:25,559 --> 00:35:26,440
really looking forward to this.

780
00:35:26,519 --> 00:35:32,079
Speaker 1: One ray Man thirtieth Anniversary Edition, which we heard was coming. Yeah,

781
00:35:32,119 --> 00:35:35,119
why not exactly. I'm ready to go back for some

782
00:35:35,280 --> 00:35:37,639
Raymn games. It's been a long time since I played

783
00:35:37,679 --> 00:35:40,559
that original original ray Man Let's Let's do it, and

784
00:35:40,639 --> 00:35:45,400
it is a re release of that mina The Hollower. Okay,

785
00:35:46,119 --> 00:35:49,039
it reappears here. I guess I was not expecting it

786
00:35:49,199 --> 00:35:53,559
to come back here. I was expecting once it started, though,

787
00:35:54,119 --> 00:35:56,719
to get a date, and then we got Spring twenty

788
00:35:56,800 --> 00:35:59,960
twenty six, which, hey, that's pretty soon, so we should

789
00:36:00,000 --> 00:36:03,159
a date here pretty soon. But why not an actual

790
00:36:03,440 --> 00:36:06,000
actual date? And I think it's just because this gives

791
00:36:06,039 --> 00:36:08,719
them some more wiggle room, right, And I feel I

792
00:36:08,760 --> 00:36:10,400
think they just want to get this game perfect.

793
00:36:11,000 --> 00:36:13,960
Speaker 3: It's a little baffling to me because like, you could

794
00:36:14,039 --> 00:36:16,840
have picked like the last day in Spring. So by

795
00:36:17,000 --> 00:36:19,920
just coming to Spring, are you saying there's the tiniest

796
00:36:20,000 --> 00:36:22,760
chance that it could slip further that, I don't know.

797
00:36:22,880 --> 00:36:25,440
It seems a little surprising, and considering that they had

798
00:36:25,480 --> 00:36:29,119
previously committed to an exact date, so I.

799
00:36:29,159 --> 00:36:32,159
Speaker 2: Know, yeah, there's there's Jason and Chad, thank you.

800
00:36:33,679 --> 00:36:36,519
Speaker 1: Yacht Club Games will announce the exact release date once

801
00:36:36,599 --> 00:36:39,199
all console submissions are complete and the launch.

802
00:36:39,079 --> 00:36:39,960
Speaker 2: Is fully locked in.

803
00:36:40,159 --> 00:36:41,639
Speaker 1: So yeah, I think they're just they don't want to

804
00:36:41,920 --> 00:36:43,760
like be like, oh, we we're pretty sure it's going

805
00:36:43,760 --> 00:36:46,079
to lunch on this day as long as everything goes right,

806
00:36:46,280 --> 00:36:47,639
and they're like, let's just get it all right.

807
00:36:47,599 --> 00:36:50,039
Speaker 3: Okay, So maybe it's a little sooner in spring, and

808
00:36:50,079 --> 00:36:52,320
they're just like, we want to launch asap. We just

809
00:36:52,440 --> 00:36:54,440
need to get through certain our thing, so okay.

810
00:36:54,599 --> 00:36:56,760
Speaker 1: I mean, I bet they would very much like to

811
00:36:56,760 --> 00:36:59,400
start making money from this game, somethingy've been working on

812
00:36:59,480 --> 00:37:02,840
for a long time time. And yeah, you played the demo.

813
00:37:02,920 --> 00:37:04,760
I played a couple of demos I had won in

814
00:37:04,800 --> 00:37:07,360
a hotel room. They took me into a long time

815
00:37:07,400 --> 00:37:08,960
ago in a pack, so like, come buy this, and

816
00:37:08,960 --> 00:37:11,000
I'm like, whoa, this is pretty good. And then they

817
00:37:11,079 --> 00:37:14,119
sent out another demo, like a beta, a playthrough that

818
00:37:14,239 --> 00:37:15,760
I played through, and then there was the public demo

819
00:37:15,800 --> 00:37:17,840
a little bit after that, and I played all of

820
00:37:17,920 --> 00:37:20,559
those and I'm I just think it's it feels really good.

821
00:37:20,599 --> 00:37:23,599
Speaker 2: And it's like, as long as the sort of progression

822
00:37:23,639 --> 00:37:24,400
of moving through.

823
00:37:24,320 --> 00:37:27,000
Speaker 1: These puzzles with all of these abilities is well thought

824
00:37:27,079 --> 00:37:29,559
out and it's challenging, I think this game stands a

825
00:37:29,639 --> 00:37:32,440
real strong chance to kind of replicate the successive Shovel

826
00:37:32,519 --> 00:37:35,239
Night that will be difficult to accomplish, and I bet

827
00:37:35,280 --> 00:37:37,440
that's what's caused them to take so long to produce

828
00:37:37,519 --> 00:37:42,360
this game. Yeah, never prologue. We've heard this one before,

829
00:37:43,320 --> 00:37:46,039
or this game did come out before. This is a

830
00:37:46,239 --> 00:37:50,159
prequel prolog. It's coming February nineteen nineteenth. The base game

831
00:37:50,159 --> 00:37:52,960
will be required. Okay, this is a new part of Never.

832
00:37:53,159 --> 00:37:54,239
I don't know what does this look like to you?

833
00:37:56,480 --> 00:37:59,199
Speaker 3: More NEV I know nothing about NEV. Never have I

834
00:37:59,280 --> 00:38:00,000
ever played now.

835
00:38:00,400 --> 00:38:03,440
Speaker 1: Yeah, it's impossible not to start doing you start talking

836
00:38:03,440 --> 00:38:08,880
about this game? Uh yeah, coo Yako Shanobi ops. This

837
00:38:09,119 --> 00:38:13,519
is a tactical isometric view ninja based gameplay games coming

838
00:38:13,519 --> 00:38:14,480
in twenty twenty seven.

839
00:38:15,159 --> 00:38:16,920
Speaker 2: It seemed like people were a little mixed on this one.

840
00:38:17,840 --> 00:38:21,280
Speaker 3: Uh yeah, because see they didn't show much in the

841
00:38:21,400 --> 00:38:25,400
way of combats, right, you know it's shinoby ops. Yes,

842
00:38:25,480 --> 00:38:29,320
it's about the sneaking. Maybe I'm a little curious if

843
00:38:29,639 --> 00:38:34,679
a tactical approach to gameplay is what I want out

844
00:38:34,719 --> 00:38:36,760
of stealth, or at least you know, he very much

845
00:38:36,840 --> 00:38:39,559
looked like when they said tactics, I wasn't expecting them

846
00:38:39,559 --> 00:38:43,239
to mean like sort of RTS style camera and stuff.

847
00:38:43,199 --> 00:38:44,880
Speaker 2: Right, I get that same. I was like I was

848
00:38:44,920 --> 00:38:47,719
expecting to be like Ninja Tactics, as like, what tactics

849
00:38:47,719 --> 00:38:49,440
are going to use to be a ninja, But this

850
00:38:49,519 --> 00:38:50,679
is straight up a tactics game.

851
00:38:50,800 --> 00:38:53,239
Speaker 5: Is this related to the Shadow Tactics people.

852
00:38:53,800 --> 00:38:57,400
Speaker 2: Oh yeah, it's hard to tell. It could be. It

853
00:38:57,519 --> 00:38:59,960
looks maybe like it is, but I'm not sure those are.

854
00:39:00,400 --> 00:39:01,159
Speaker 5: But I don't think it is.

855
00:39:02,400 --> 00:39:08,159
Speaker 1: Project Windless or yeah Windless, not Windless Crafton's Montreal studio

856
00:39:08,199 --> 00:39:11,199
and build its newest project. I don't think we have

857
00:39:11,280 --> 00:39:13,519
a date or anything. You play as a giant chicken.

858
00:39:14,000 --> 00:39:17,400
Speaker 2: It's the Chicken game. This looks great. The Chicken game

859
00:39:17,519 --> 00:39:20,400
is a very good way to refer to this buff chicken.

860
00:39:20,400 --> 00:39:21,079
It looks cool.

861
00:39:21,519 --> 00:39:23,719
Speaker 1: It looks cool. I don't know, there's something about it.

862
00:39:23,800 --> 00:39:27,559
It's got some sauce. It's yeah, it's a buff chicken.

863
00:39:28,480 --> 00:39:30,199
It's and I'm like, when people are gonna hear that,

864
00:39:30,239 --> 00:39:32,039
you gotta just go look at this, dude. It's that's

865
00:39:32,079 --> 00:39:34,559
a straight up rooster. It's it's a cock, all right.

866
00:39:34,800 --> 00:39:36,840
Everyone could just say it. Let's just get it out there.

867
00:39:37,400 --> 00:39:39,639
Speaker 2: It's what he is. I don't know.

868
00:39:40,000 --> 00:39:43,199
Speaker 1: It looks too good to be true, but those games

869
00:39:43,400 --> 00:39:45,920
are a lot of times are happening these days, So

870
00:39:46,039 --> 00:39:46,400
I don't know.

871
00:39:46,880 --> 00:39:49,000
Speaker 3: There's something about this, and I mean this in a

872
00:39:49,079 --> 00:39:53,320
positive way, Like some kid made a game in Fortnite

873
00:39:53,400 --> 00:39:58,079
starring like the Rooster dude from Family Guy, and some artists,

874
00:39:58,280 --> 00:40:02,679
some group of artists somewhere went, now, hang on, you

875
00:40:02,719 --> 00:40:03,639
know what to do with this?

876
00:40:04,559 --> 00:40:08,039
Speaker 2: Yes, I'm I will be curious.

877
00:40:08,199 --> 00:40:09,599
Speaker 1: I bet if it feels like one of those games

878
00:40:09,639 --> 00:40:12,480
that's gonna come out and get like five hundred thousand

879
00:40:12,519 --> 00:40:14,280
copies sold in a day or something like that, where

880
00:40:14,320 --> 00:40:16,079
it's like people are just gonna decide they are a

881
00:40:16,199 --> 00:40:18,719
champion for this thing, and it's just take over the world.

882
00:40:19,840 --> 00:40:24,880
Star Wars Galactic Racer gameplay. Finally see that. I watched it. Yes,

883
00:40:25,159 --> 00:40:28,079
it looks awesome. You know, it looks like it looks

884
00:40:28,079 --> 00:40:29,519
like it's made by the people who are making it.

885
00:40:29,639 --> 00:40:32,119
People used to make Burnout games. They're now making this

886
00:40:32,199 --> 00:40:35,320
Star Wars Galactic Racer game. The way that like one

887
00:40:35,440 --> 00:40:39,119
racing like pod or whatever was slamming into another speeder

888
00:40:39,559 --> 00:40:43,159
and then they would like sort of explode off the course.

889
00:40:42,960 --> 00:40:44,280
Speaker 2: Look just like Burnout three.

890
00:40:44,599 --> 00:40:48,920
Speaker 1: So okay, I didn't know what we were getting exactly, burnout.

891
00:40:49,039 --> 00:40:50,360
That's fantastic.

892
00:40:51,119 --> 00:40:52,719
Speaker 3: Yeah, that was my reaction. I was like, I was

893
00:40:52,760 --> 00:40:56,239
expecting something a little more lighthearted, like PS one PS

894
00:40:56,280 --> 00:40:58,760
two era sort of Star Wars racing game, and they

895
00:40:58,800 --> 00:41:02,920
were like, nah, dude, you know that we're taking realistic

896
00:41:03,119 --> 00:41:05,679
graphics and physics and stuff but using it to make

897
00:41:05,920 --> 00:41:08,360
an in your face arcade racer, you know, like the

898
00:41:08,480 --> 00:41:11,719
days of yeah, burnout and like a split second and

899
00:41:11,840 --> 00:41:14,519
stuff like that. That feels like what this game is,

900
00:41:14,599 --> 00:41:17,880
and it looks stick like I'm selling the extremely high

901
00:41:17,960 --> 00:41:18,440
for this game.

902
00:41:19,119 --> 00:41:21,239
Speaker 1: They also showed up that like, oh, some characters were

903
00:41:21,280 --> 00:41:23,320
like interacting with one another. There's gonna be a story

904
00:41:23,480 --> 00:41:25,840
with cutscenes and stuff like that, which you know, I

905
00:41:25,920 --> 00:41:27,880
kind of feel like they could have skimped out on.

906
00:41:27,960 --> 00:41:30,039
Speaker 2: That and just made it like there's a story, but

907
00:41:30,119 --> 00:41:32,000
it's you don't need to see the story, you just

908
00:41:32,039 --> 00:41:33,880
go do the racing. And so, oh, there's maybe there's

909
00:41:33,920 --> 00:41:34,320
more to this.

910
00:41:35,079 --> 00:41:37,079
Speaker 1: I guess if you're paying all that money for that license, though,

911
00:41:37,119 --> 00:41:38,719
maybe you want to really stretch your legs with it.

912
00:41:38,880 --> 00:41:40,239
Speaker 2: So I guess that makes sense.

913
00:41:41,039 --> 00:41:45,199
Speaker 1: Speaking of license, double seven first Light, the latest trailer

914
00:41:45,239 --> 00:41:48,119
for the James Bonds next game from Io. The game

915
00:41:48,400 --> 00:41:51,199
is still for May twenty seventh, after its last delay

916
00:41:51,199 --> 00:41:54,480
a few months back. I have not really looked at

917
00:41:54,519 --> 00:41:58,119
this one, this new newest trailer. I've been impressed by

918
00:41:58,159 --> 00:42:01,159
this game off and on. Sometimes I'm like, Oh, these

919
00:42:01,320 --> 00:42:04,000
these Hitman like levels look really good. Are these action

920
00:42:04,119 --> 00:42:05,800
levels going to kind of like be able to live

921
00:42:05,920 --> 00:42:08,159
up to that? I think that's still a question mark.

922
00:42:08,400 --> 00:42:09,920
Did you take anything away from this trailer?

923
00:42:10,719 --> 00:42:13,039
Speaker 3: My takeaway was that, Yeah, it looks like more of

924
00:42:13,199 --> 00:42:15,519
what we've seen so far, and what we've seen so

925
00:42:15,679 --> 00:42:18,719
far looks good, I think, And it just continues to

926
00:42:18,880 --> 00:42:20,559
look good, and it looks like a game I want

927
00:42:20,599 --> 00:42:22,960
to play because yeah, we know the pedigree of the

928
00:42:23,000 --> 00:42:27,920
people who made it, and I just again, I just

929
00:42:28,199 --> 00:42:30,639
don't know how this could be anything less than awesome.

930
00:42:31,480 --> 00:42:32,559
I have no clue how.

931
00:42:33,079 --> 00:42:35,119
Speaker 1: I feel like it's like it is going to come

932
00:42:35,199 --> 00:42:37,519
down to that pacing of going back and forth between

933
00:42:37,519 --> 00:42:39,880
the two style of gameplay, two styles of gameplay, Like

934
00:42:40,039 --> 00:42:42,239
there's gonna be these areas where it's like James Bond

935
00:42:42,320 --> 00:42:45,159
gets to kind of be Hitman basically Agent forty seven

936
00:42:45,559 --> 00:42:48,199
and can use some special skills and abilities to infiltrate,

937
00:42:48,440 --> 00:42:52,239
infil infiltrate places. But then the stitching between these segments

938
00:42:52,320 --> 00:42:54,639
are these like shoot them up levels. It's like, how

939
00:42:54,719 --> 00:42:56,039
good are they going to be at that? That's not

940
00:42:56,159 --> 00:42:58,400
something they've done a lot recently, a lot of recently.

941
00:42:58,840 --> 00:43:01,679
And then I think it's like they're not trying to

942
00:43:01,679 --> 00:43:03,519
make the hit Man levels the kind of you play

943
00:43:03,639 --> 00:43:07,559
over and over and over again necessarily, so it's okay.

944
00:43:07,679 --> 00:43:10,000
Can they sort of make this feel like a big, full,

945
00:43:10,440 --> 00:43:13,320
like a well thought out adventure, and I think they

946
00:43:13,400 --> 00:43:15,599
probably will. I think if this game comes out and

947
00:43:15,760 --> 00:43:18,039
is at least like like an eighty on Open Critic

948
00:43:18,159 --> 00:43:20,039
or something like that, that's a huge success and they

949
00:43:20,079 --> 00:43:22,039
can make another one and build on that, and then

950
00:43:22,079 --> 00:43:23,440
that's like really hit their stride.

951
00:43:23,440 --> 00:43:25,079
Speaker 2: Hopefully this one just comes out and it's awesome.

952
00:43:25,119 --> 00:43:28,119
Speaker 3: Though, Yeah, we have a release day, Jeff? Was that

953
00:43:28,239 --> 00:43:28,760
release date?

954
00:43:29,400 --> 00:43:30,519
Speaker 2: May twenty seven?

955
00:43:30,840 --> 00:43:33,679
Speaker 3: Hey? Hey Jeff? Hey Jeff? Yeah, know what Maytoy sound is?

956
00:43:34,119 --> 00:43:35,960
Speaker 2: It sounds super familiar, but now I'm not.

957
00:43:36,000 --> 00:43:40,000
Speaker 3: Sure my birthday that's my birthday, Jeff. Did you know

958
00:43:40,199 --> 00:43:41,719
that game comes out on my birthday?

959
00:43:41,920 --> 00:43:44,599
Speaker 2: It's like that, it's just like having mic here everybody.

960
00:43:44,639 --> 00:43:45,119
It's great.

961
00:43:45,800 --> 00:43:47,800
Speaker 3: I had to do the bit. I got it every time, y'all.

962
00:43:47,840 --> 00:43:48,519
Speaker 2: I appreciate it.

963
00:43:49,159 --> 00:43:53,239
Speaker 1: Metal Gear Solid Master Collection Volume two, All right, here

964
00:43:53,320 --> 00:43:53,559
we go.

965
00:43:53,840 --> 00:43:56,800
Speaker 2: That's great. Mettle Gear Solid Yeah, go ahead.

966
00:43:56,599 --> 00:43:58,400
Speaker 5: Fuck this sh Where is metal Gear Acid?

967
00:43:58,480 --> 00:44:02,039
Speaker 2: God? Demn, there are no assets in here, which I

968
00:44:02,119 --> 00:44:02,639
got to say.

969
00:44:02,639 --> 00:44:05,559
Speaker 1: I'm a little bit surprised by just a little middle

970
00:44:05,599 --> 00:44:08,880
Gear Solid four will now be playable in more places

971
00:44:08,960 --> 00:44:12,480
than just the PS three. It's also going to have

972
00:44:13,079 --> 00:44:16,360
let's see metal Gear Solid Piece Walker and then metal

973
00:44:16,400 --> 00:44:18,679
Gear Solid Ghost Babble, the game Boy game.

974
00:44:18,960 --> 00:44:20,599
Speaker 3: They sold that that game rules.

975
00:44:20,760 --> 00:44:23,119
Speaker 2: The game's awesome. That's such a good game.

976
00:44:23,599 --> 00:44:23,880
Speaker 3: This is.

977
00:44:24,039 --> 00:44:27,079
Speaker 1: This is pretty fantastic. I thought it looked great and relates.

978
00:44:27,280 --> 00:44:29,599
Just exciting now that people will be able to go

979
00:44:29,719 --> 00:44:32,840
back to this whole series for the most part, all

980
00:44:32,880 --> 00:44:35,199
the main entries, without having to like go dig out

981
00:44:35,320 --> 00:44:36,480
certain consoles anymore.

982
00:44:36,920 --> 00:44:38,559
Speaker 2: It seems like you guys were pretty excited about this.

983
00:44:39,320 --> 00:44:42,360
Speaker 3: Oh yeah, because though like you said, finally, I'm just

984
00:44:42,440 --> 00:44:44,440
four like we knew we kind of knew this was

985
00:44:44,480 --> 00:44:47,639
happening at there. Calling the first collection volume one, we're like, well,

986
00:44:48,159 --> 00:44:51,239
you st an implication there for volume two. Yeah, they're

987
00:44:51,280 --> 00:44:53,920
doing it. I'm curious to see what it looks like

988
00:44:54,039 --> 00:44:57,599
across all platforms because I actually don't know. I haven't

989
00:44:57,599 --> 00:44:58,840
been able to keep up on things. I don't know

990
00:44:58,840 --> 00:45:00,800
if we know exactly what platfor Arms of Landing on.

991
00:45:01,119 --> 00:45:05,039
But assuming that is on PC, whether it's from day

992
00:45:05,119 --> 00:45:08,000
one or it's because fans will do their thing, this

993
00:45:08,159 --> 00:45:11,079
game will run and look better than ever rather than

994
00:45:11,199 --> 00:45:14,440
you know, like a super unstable frame rate at a

995
00:45:14,519 --> 00:45:18,840
lower resolution on the PS three. So that's really important

996
00:45:18,880 --> 00:45:22,159
for preservation because this was like really the last big

997
00:45:22,360 --> 00:45:25,840
game that was trapped on the PS three, So glad

998
00:45:25,920 --> 00:45:28,360
to see it be free. And then hey, peace Walker,

999
00:45:28,760 --> 00:45:30,719
very fun game, so I'm glad that they're bringing that

1000
00:45:30,840 --> 00:45:31,360
over as well.

1001
00:45:32,000 --> 00:45:34,360
Speaker 2: Yeah I was. I was hearing like this.

1002
00:45:34,599 --> 00:45:36,559
Speaker 1: This collection was supposed to come out last year and

1003
00:45:36,639 --> 00:45:38,920
they kind of delayed it so and delayed it internally.

1004
00:45:38,960 --> 00:45:41,239
Obviously they never announced it like one way or the

1005
00:45:41,280 --> 00:45:43,199
other year, right, they only made the promise by saying

1006
00:45:43,239 --> 00:45:46,639
Volume one was volume one. But so this this thing's

1007
00:45:46,679 --> 00:45:48,440
been kind of kicking around and now they're ready to go.

1008
00:45:48,679 --> 00:45:52,039
So here we are excited. We weren't done with metal

1009
00:45:52,079 --> 00:45:54,440
Gear though there was more metal Gear news.

1010
00:45:55,119 --> 00:45:55,960
Speaker 2: This was very funny.

1011
00:45:56,000 --> 00:45:57,559
Speaker 1: I did see this from I kind of like was

1012
00:45:57,960 --> 00:46:02,320
scrubbling scrubbing through the talk over and Dan getting very

1013
00:46:02,360 --> 00:46:05,239
excited as they said, there's more. Here's another video and

1014
00:46:05,320 --> 00:46:08,519
it's starting with the box and the suggestion of snake

1015
00:46:08,920 --> 00:46:09,400
and it's.

1016
00:46:09,280 --> 00:46:10,760
Speaker 2: A Darwin's paradox.

1017
00:46:10,880 --> 00:46:13,559
Speaker 1: Is gonna have like an homage to metal Gear Solid

1018
00:46:13,679 --> 00:46:16,000
or something about that, and it's there's a demo. This

1019
00:46:16,079 --> 00:46:19,760
is another Konami joint. Right, the Konami is Konami. Konami

1020
00:46:19,880 --> 00:46:21,159
is publishing this as well.

1021
00:46:21,320 --> 00:46:22,320
Speaker 2: Right, so this is a.

1022
00:46:24,480 --> 00:46:28,679
Speaker 1: Puzzle platformer starring an octopus. I thought it looked really

1023
00:46:28,760 --> 00:46:32,079
really good. But it's hard not to like realize what

1024
00:46:32,119 --> 00:46:34,079
they were doing there when like teasing some metal Gear

1025
00:46:34,159 --> 00:46:36,480
Solid thing and it's like, well, yeah, but not really,

1026
00:46:36,559 --> 00:46:37,760
it's a it's an octopus game.

1027
00:46:38,320 --> 00:46:41,559
Speaker 3: What a fantastic bait. I respect the hell that was

1028
00:46:41,599 --> 00:46:44,920
a very funny move. Yeah, the game itself looks, you know, fine,

1029
00:46:45,159 --> 00:46:47,559
I know it looks all right. I don't know if

1030
00:46:47,559 --> 00:46:50,519
it's necessarily my ca of thing, but I thought the

1031
00:46:50,559 --> 00:46:53,599
melgear tying did look cute and the octopus scurrying around

1032
00:46:53,679 --> 00:46:55,679
with the box and everything like that. It looks neat

1033
00:46:55,920 --> 00:46:58,199
and I do kind of like it when publishers do

1034
00:46:58,320 --> 00:47:00,480
something like this of like you know, Crapcom publish as

1035
00:47:00,480 --> 00:47:02,360
a game and it's like not a Mega Man game,

1036
00:47:02,400 --> 00:47:04,239
but they'll sneak a Mega Man plushy in there or

1037
00:47:04,239 --> 00:47:05,360
something like that. That's cute.

1038
00:47:06,119 --> 00:47:09,079
Speaker 1: Demo is gonna come out tomorrow, or you know, does

1039
00:47:09,159 --> 00:47:11,679
point out and it's like, yeah, this sounds familiar. When

1040
00:47:11,719 --> 00:47:13,880
we first saw this, it didn't have a publisher. Konami

1041
00:47:13,960 --> 00:47:16,320
must have picked it up since then, and that's something

1042
00:47:16,360 --> 00:47:18,079
they've been doing. That's something they're like, they see a

1043
00:47:18,079 --> 00:47:20,880
game they like and they're like, hey, Deliver It All Costs. Yeah,

1044
00:47:20,920 --> 00:47:22,280
we're gonna take that under our wings.

1045
00:47:23,440 --> 00:47:26,679
Speaker 2: I like that, and I really thought Darwit's Pard Huts

1046
00:47:26,679 --> 00:47:28,639
looked very fun and like my kind of game. So

1047
00:47:28,719 --> 00:47:30,239
it's like, Okay, I'm gonna check this shit out.

1048
00:47:30,719 --> 00:47:33,480
Speaker 3: Seems like someone that Konami has an eye for this stuff. Then,

1049
00:47:33,519 --> 00:47:35,840
because Deliver at All Costs was a fun little game.

1050
00:47:35,920 --> 00:47:37,920
I did play some of that and then yeah, this

1051
00:47:38,000 --> 00:47:41,320
looks this looks cool and everything. So they they do

1052
00:47:41,559 --> 00:47:44,000
seem to be doing better at picking up some of

1053
00:47:44,039 --> 00:47:47,199
these little indie or double A titles to like bolster

1054
00:47:47,440 --> 00:47:49,320
the stuff that they're bringing out on their own and

1055
00:47:49,559 --> 00:47:50,519
flushing things out with.

1056
00:47:51,559 --> 00:47:57,679
Speaker 1: Like Castlevania Belmont's Curse, a new two D Castle Vania game. Yeah,

1057
00:47:57,719 --> 00:48:00,480
it's a new adventure in the in that being co

1058
00:48:00,679 --> 00:48:03,119
developed or I saw in the press release sam like

1059
00:48:03,199 --> 00:48:06,239
they said they described Motion Twin, which is one of

1060
00:48:06,280 --> 00:48:09,280
the teams that worked on Dead Cells. It described them

1061
00:48:09,320 --> 00:48:12,880
as a not an assistant studio, but sort of like

1062
00:48:12,960 --> 00:48:15,400
a consultant studio. So I'd say, I don't know, like,

1063
00:48:15,519 --> 00:48:17,440
are they working on the game or are they just

1064
00:48:17,519 --> 00:48:19,760
helping or are they giving pointers. I think they're probably

1065
00:48:19,960 --> 00:48:22,559
probably doing quite a bit of the work. But hey,

1066
00:48:22,920 --> 00:48:26,000
this is coming later this year, and it looked pretty good.

1067
00:48:26,679 --> 00:48:29,679
Speaker 3: It did look pretty good. Yeah, I'm I'm a little

1068
00:48:29,679 --> 00:48:32,679
mixed on the Castlevania's series in general. It's just never

1069
00:48:32,840 --> 00:48:36,480
clicked with me in the way ironically Metroid has people,

1070
00:48:36,880 --> 00:48:39,159
you know, blend them together now Metroid Vane and everything

1071
00:48:39,239 --> 00:48:41,920
like that, because it's simply a pretty different They're Yeah,

1072
00:48:41,920 --> 00:48:45,119
they're very different, like Castlevania being so melee focused and

1073
00:48:45,280 --> 00:48:48,159
having a different approach to l REPG elements and everything

1074
00:48:48,199 --> 00:48:51,800
like that. Something about this did look just very cool

1075
00:48:51,880 --> 00:48:54,800
as an action game to me, And I guess I do,

1076
00:48:55,400 --> 00:48:57,679
you know, I haven't gone back and looked at the trailer.

1077
00:48:57,760 --> 00:49:00,440
Really I wonder how much is going to be classic

1078
00:49:00,559 --> 00:49:02,480
Castlevania and how much is going to be more of

1079
00:49:02,519 --> 00:49:03,280
the Ega Venu.

1080
00:49:03,960 --> 00:49:06,440
Speaker 1: Yeah, it's hard for me to like. From what I

1081
00:49:06,480 --> 00:49:07,960
looked at, it was like I was trying to suss

1082
00:49:08,000 --> 00:49:11,920
out the same thing, and I'm not sure. I you know,

1083
00:49:12,960 --> 00:49:16,159
Motion Twin has worked on games that were like very

1084
00:49:16,360 --> 00:49:20,320
light Metroid venas, like there was definitely that that inspiration there,

1085
00:49:20,800 --> 00:49:23,239
but they were not full blown metro like Dead Cells

1086
00:49:23,320 --> 00:49:24,679
is not a full blown Metroid Vanya.

1087
00:49:24,840 --> 00:49:25,079
Speaker 3: It is.

1088
00:49:25,280 --> 00:49:26,920
Speaker 1: It has some of those elements, but it is not.

1089
00:49:28,519 --> 00:49:31,920
So Yeah, I'm I hope it's a Nicavenya like that

1090
00:49:31,960 --> 00:49:33,239
would be ideal for me.

1091
00:49:33,320 --> 00:49:34,039
Speaker 2: I would prefer that.

1092
00:49:34,480 --> 00:49:36,039
Speaker 3: I think that's what most people want at this point.

1093
00:49:36,119 --> 00:49:38,639
Speaker 2: Yeah, yeah, but whatever. At this point, I'll just take

1094
00:49:38,679 --> 00:49:39,480
more Castlevania.

1095
00:49:40,239 --> 00:49:42,800
Speaker 1: I think that is a very cool world in lower

1096
00:49:42,840 --> 00:49:44,920
and that Netflix show is very popular for a reason.

1097
00:49:46,559 --> 00:49:46,760
Speaker 2: Yeah.

1098
00:49:46,920 --> 00:49:50,039
Speaker 1: Absolutely, Megan the Stallion is is cosplaying as characters from

1099
00:49:50,079 --> 00:49:54,360
Castlevania for a reason, So yeah, let's let's keep back going. Uh,

1100
00:49:54,960 --> 00:49:58,719
Silent Hill Townfall. It seemed to me, I like this

1101
00:49:58,840 --> 00:50:00,679
another one I was scribbing through, so like, okay, wait,

1102
00:50:00,760 --> 00:50:02,880
what is this? Seemed to be like everyone's kind of like, wait,

1103
00:50:03,119 --> 00:50:04,920
what is this? And then when it finally got to

1104
00:50:05,119 --> 00:50:07,280
the point where there was a an enemy character, it's

1105
00:50:07,360 --> 00:50:10,320
like that's a weird fucker guy, and it's like, yeah, okay,

1106
00:50:10,360 --> 00:50:13,880
this is Silent Hill. What was your take on this?

1107
00:50:14,000 --> 00:50:15,519
How do you feel about it? What was everyone sort

1108
00:50:15,519 --> 00:50:16,920
of feeling about town Fall?

1109
00:50:17,440 --> 00:50:21,159
Speaker 3: Okay, so Silent Hill is maybe like on this entire list,

1110
00:50:21,239 --> 00:50:25,039
the furthest from a Sean game. Like I'm definitely not

1111
00:50:25,159 --> 00:50:28,440
the person to ask, but yeah, you know in the talkover,

1112
00:50:28,880 --> 00:50:32,119
Dan mentioned like it is this there are seven moment

1113
00:50:32,360 --> 00:50:35,320
Is this like where Silent Hill comes back around to

1114
00:50:35,440 --> 00:50:39,039
like being a new game coming out and it's creepy

1115
00:50:39,320 --> 00:50:42,280
in the ways that people want? Silent Hill f was

1116
00:50:43,119 --> 00:50:45,239
a little bit more of an action game than you

1117
00:50:45,360 --> 00:50:48,760
expect out of Silent Hill, like the uh, I think

1118
00:50:48,800 --> 00:50:50,800
people are happy with the lore and the story and

1119
00:50:50,840 --> 00:50:56,559
everything fitting Hill of course, but town Fall is maybe

1120
00:50:56,840 --> 00:51:00,840
more of a Silent Hill that you would expect right.

1121
00:51:01,559 --> 00:51:06,039
Speaker 1: Yes, yeah, the studio did twenty nineteen s observation, Thanks Jason. Yeah,

1122
00:51:06,119 --> 00:51:09,239
and it's I think so it's Anna Pirna like, so

1123
00:51:09,360 --> 00:51:12,840
it's it's gonna have some like there's an opportunity to

1124
00:51:12,920 --> 00:51:14,679
do something that's also different. At the same time, we

1125
00:51:14,880 --> 00:51:16,320
kind of maybe going back to the Solon Hill.

1126
00:51:16,360 --> 00:51:16,559
Speaker 2: Well.

1127
00:51:16,760 --> 00:51:18,559
Speaker 1: I will be very curious to see how fans react

1128
00:51:18,599 --> 00:51:21,079
to it, though Silent Hill fans are very particular and

1129
00:51:21,119 --> 00:51:23,360
at the same time, I think they're more open than

1130
00:51:23,400 --> 00:51:25,719
ever because they're very happy with the state of things.

1131
00:51:26,079 --> 00:51:28,000
So I think they're ready to give Konami some like

1132
00:51:28,119 --> 00:51:30,880
leeway and we'll see what the Sin's up delivering on.

1133
00:51:31,599 --> 00:51:33,920
There was the transmission, which I didn't watch tonight, so whatever,

1134
00:51:33,920 --> 00:51:35,280
I bet there was a lot more information there.

1135
00:51:35,360 --> 00:51:37,119
Speaker 2: We'll talk about that on Games Mornings tomorrow.

1136
00:51:38,400 --> 00:51:45,360
Speaker 1: Rev Noir, another Konami game, All Cylinders, an anime.

1137
00:51:45,280 --> 00:51:48,199
Speaker 2: RPG, introduced some of its characters.

1138
00:51:48,280 --> 00:51:52,880
Speaker 1: I glanced at this Sean my gut was like, is

1139
00:51:53,000 --> 00:51:55,840
Konami trying to have their own persona? I bet that's

1140
00:51:55,880 --> 00:51:57,440
not right, But that's just where my gut was at

1141
00:51:57,480 --> 00:51:58,039
when I saw this.

1142
00:51:58,199 --> 00:51:59,840
Speaker 2: What do you think this is?

1143
00:51:59,840 --> 00:52:03,800
Speaker 3: How you know, Konami's back, because like, look, if they're

1144
00:52:03,840 --> 00:52:05,960
not gonna put out a new sweek it in, they're

1145
00:52:05,960 --> 00:52:08,559
at least putting something else out that is like an

1146
00:52:08,639 --> 00:52:12,239
anime RPG, and this I think, look, this isn't gonna

1147
00:52:12,239 --> 00:52:14,320
be for everyone. Obviously, to me, it looked very much

1148
00:52:14,400 --> 00:52:18,840
like a Tails RPG, you know, Bandai Namco. Like I say,

1149
00:52:19,000 --> 00:52:20,880
the Tails games, I always expect a Tails game to

1150
00:52:20,920 --> 00:52:24,119
be a solid eight of ten, eight point zero, like

1151
00:52:24,239 --> 00:52:28,320
it's just a great RPG, action rpg to play. And

1152
00:52:28,360 --> 00:52:31,920
then I did never think about again personally, and that's

1153
00:52:32,440 --> 00:52:36,400
Red Noir looks a little more interesting, like visually, like

1154
00:52:36,480 --> 00:52:40,800
they had some kind of horror elements a little and

1155
00:52:40,960 --> 00:52:43,440
like the enemies and like things might be a little

1156
00:52:43,440 --> 00:52:47,360
more twisted than he expected and something about like stuff

1157
00:52:47,480 --> 00:52:50,840
becoming gold or whatever the hell was going on there. Visually,

1158
00:52:50,880 --> 00:52:52,320
I think it looks a little more interesting, and it

1159
00:52:52,400 --> 00:52:54,800
does appear to be an action RPG, So I don't know,

1160
00:52:54,960 --> 00:52:56,679
this might be one I check out and be a

1161
00:52:56,679 --> 00:53:00,280
little more surprised about. But it does seem like, yeah,

1162
00:53:00,320 --> 00:53:02,960
this is another thing that Konami has done in the past,

1163
00:53:03,000 --> 00:53:05,199
and they're doing another one, and I think that's cool.

1164
00:53:05,760 --> 00:53:07,079
Speaker 2: I mean, it's it's kind.

1165
00:53:07,119 --> 00:53:09,159
Speaker 1: I mean it's awesome, right because it's like I like, Okay,

1166
00:53:09,239 --> 00:53:12,840
Konami's back whatever. They they see money when they look

1167
00:53:12,880 --> 00:53:14,599
at Silent Hill, they see money when they look at

1168
00:53:14,639 --> 00:53:16,719
Metal Gear, and now they're seeing money when they look

1169
00:53:16,719 --> 00:53:17,679
at Caslvania because.

1170
00:53:17,440 --> 00:53:19,639
Speaker 2: It did really well on Netflix. I'm happy, but I

1171
00:53:19,719 --> 00:53:22,159
get it. I understand what's happening here. This I don't get.

1172
00:53:22,280 --> 00:53:24,039
Speaker 1: This is crazy, Like I can't believe they're going back

1173
00:53:24,039 --> 00:53:27,119
and making games like this again. Internally at Konami.

1174
00:53:27,119 --> 00:53:28,239
Speaker 3: They're trying something.

1175
00:53:28,559 --> 00:53:31,880
Speaker 1: They're trying something, making this in new IP Like, Okay,

1176
00:53:32,400 --> 00:53:35,360
I'm I'm listening Konami, let's let's do it. Feels like

1177
00:53:35,519 --> 00:53:37,639
someone got in charge over there that just really likes

1178
00:53:37,679 --> 00:53:42,320
making video games, and that's that's exciting. Thrilliant even definitely,

1179
00:53:42,960 --> 00:53:45,519
uh John Wick game looked pretty cool.

1180
00:53:46,400 --> 00:53:51,239
Speaker 2: I I Lionsgate and Saber Interactive, which.

1181
00:53:51,599 --> 00:53:54,559
Speaker 4: Fucking yeah, fucking yeah, say you were cooking every single

1182
00:53:54,639 --> 00:53:55,199
fucking time.

1183
00:53:55,320 --> 00:53:59,039
Speaker 1: They don't means brother responsible for like forty five percent

1184
00:53:59,159 --> 00:54:03,039
of all video games. Saber Interactive they made Space Marine

1185
00:54:03,119 --> 00:54:05,639
three and all those mud Runner games that I like

1186
00:54:05,719 --> 00:54:09,559
so much they're making a tur Rock, They're making a

1187
00:54:09,599 --> 00:54:13,039
bunch of stuff. Now, they're also making this John Wick

1188
00:54:13,599 --> 00:54:16,960
third person action game that is going to have shoot

1189
00:54:17,039 --> 00:54:20,840
Keanu Reeves in it. I don't know, what'd you think?

1190
00:54:22,920 --> 00:54:25,880
Speaker 3: It Maybe didn't have as much actual gameplay as I

1191
00:54:25,920 --> 00:54:27,119
Will liked from the trailer.

1192
00:54:27,199 --> 00:54:28,559
Speaker 1: It was a little I think they're still trying to

1193
00:54:28,920 --> 00:54:31,440
sell the fact that that is Keanu Reeves more than anything.

1194
00:54:31,599 --> 00:54:34,159
Speaker 3: Yes, yeah, they're like, yes, this is John Wick, this

1195
00:54:34,360 --> 00:54:37,519
is Keanu and you know what, frankly, the rest doesn't matter.

1196
00:54:37,679 --> 00:54:39,960
You're gonna show up, and you know what, maybe they're right.

1197
00:54:40,039 --> 00:54:41,199
I probably will show up.

1198
00:54:41,519 --> 00:54:44,360
Speaker 1: I mean I trust their chops of like of their

1199
00:54:44,519 --> 00:54:48,199
like action systems. Because Space Marine two was very good.

1200
00:54:49,320 --> 00:54:52,440
I think they can make this game work. But I'm

1201
00:54:52,440 --> 00:54:54,239
also always waiting for them to kind of drop the ball.

1202
00:54:54,360 --> 00:54:57,920
Yeah they' also yeah, they're still making kotoor yeah at

1203
00:54:57,960 --> 00:55:00,760
that game that is in this weird limbo becau. Sony's

1204
00:55:00,800 --> 00:55:03,559
done with it, but Kotor is still happening at Saber.

1205
00:55:04,360 --> 00:55:08,440
So that's a busy, busy studio. I I've continue not

1206
00:55:08,559 --> 00:55:10,159
to like. I don't know, something about John Wick just

1207
00:55:10,199 --> 00:55:10,960
doesn't do it for me.

1208
00:55:11,000 --> 00:55:12,880
Speaker 2: I don't know what it is. The aesthetic. I'm not

1209
00:55:13,000 --> 00:55:14,519
sure you're a.

1210
00:55:14,519 --> 00:55:17,880
Speaker 5: Bad person with horrible taste us that's the thing that's.

1211
00:55:18,079 --> 00:55:18,800
Speaker 2: That could be it.

1212
00:55:18,920 --> 00:55:20,639
Speaker 1: I don't want to like jump to any conclusions that

1213
00:55:20,800 --> 00:55:25,440
might be a Christian Marathon, which everyone now like the

1214
00:55:25,519 --> 00:55:26,679
tune has changed on this thing.

1215
00:55:26,800 --> 00:55:28,440
Speaker 2: So like I woke up one day and everyone's like, no,

1216
00:55:28,559 --> 00:55:29,599
that's going to be awesome.

1217
00:55:29,679 --> 00:55:31,920
Speaker 1: I guess a bunch of people have been playing in

1218
00:55:32,199 --> 00:55:35,199
NDAD closed beta and no one's like abiding by the

1219
00:55:35,320 --> 00:55:37,000
NDA and everyone's like, no, this game's good.

1220
00:55:37,079 --> 00:55:38,440
Speaker 2: Now it is.

1221
00:55:38,840 --> 00:55:41,559
Speaker 1: There's an open preview weekend set for February twenty sixth

1222
00:55:41,599 --> 00:55:44,800
through March second. The game is out March fifth, so

1223
00:55:44,960 --> 00:55:48,679
basically it's out. It's out February twenty six because that's

1224
00:55:48,760 --> 00:55:51,760
like that's an open review, everyone's going to start playing it.

1225
00:55:52,559 --> 00:55:54,079
Speaker 2: I don't know, what do you think of Marathon.

1226
00:55:55,079 --> 00:55:57,440
Speaker 3: I think this is exactly the kind of trailer of

1227
00:55:57,480 --> 00:56:00,639
this game needed because we've seen the very cinema story

1228
00:56:00,760 --> 00:56:05,280
trailer that like says the tone. We've had extended gameplay

1229
00:56:05,360 --> 00:56:09,480
looks where they talk about diraction shooter, extraction shooter, extraction shooter.

1230
00:56:09,960 --> 00:56:12,400
This is the trailer in a state of play that

1231
00:56:12,519 --> 00:56:15,199
they needed, where I expected them to do a deep

1232
00:56:15,239 --> 00:56:17,559
dive on Marathon. I thought that's why today's stay of

1233
00:56:17,599 --> 00:56:18,960
play was going to be over an hour long.

1234
00:56:19,119 --> 00:56:20,039
Speaker 2: Yeah bunch too.

1235
00:56:20,119 --> 00:56:22,920
Speaker 3: Yeah, Yeah, they just showed up. They showed a like

1236
00:56:23,039 --> 00:56:25,760
three minute for minute maybe less. I actually don't know

1237
00:56:25,920 --> 00:56:29,239
a trailer for this, and it was just, Hey, this game.

1238
00:56:29,519 --> 00:56:34,000
It's got cool art direction doing weird, wacky cool stuff

1239
00:56:34,079 --> 00:56:37,519
with the visuals. The shooting is bungeee. You know, we

1240
00:56:37,679 --> 00:56:40,159
got the shooting. The shooting feels good and that's it.

1241
00:56:40,400 --> 00:56:42,760
That's that's what the trailer was. That's what they need

1242
00:56:42,960 --> 00:56:44,880
because they need to sell it to people like me.

1243
00:56:45,039 --> 00:56:47,360
Where if you say a genre that I don't like,

1244
00:56:47,480 --> 00:56:51,000
I'm gonna say, well, ah maybe sometime if I hear

1245
00:56:51,119 --> 00:56:54,000
good reviews, but otherwise I'm out dog like you lost me.

1246
00:56:55,079 --> 00:56:57,480
But if you just show me cool stuff over and over,

1247
00:56:57,920 --> 00:57:00,840
like flips that switch in my brain that goes, I

1248
00:57:01,000 --> 00:57:03,559
want to try this, Like it looks kind of sick.

1249
00:57:03,639 --> 00:57:06,159
I think I think I kind of want to try this,

1250
00:57:06,400 --> 00:57:09,519
And so yeah, I think I think this did a

1251
00:57:09,559 --> 00:57:11,840
lot for Marathon, at least my perception of it.

1252
00:57:13,000 --> 00:57:15,119
Speaker 1: I think, yeah, let's all show up for that open

1253
00:57:15,239 --> 00:57:17,400
preview and see how we're feeling about it, Like, yeah,

1254
00:57:17,400 --> 00:57:21,679
that sounds great, all right. There was some PlayStation Plus

1255
00:57:21,760 --> 00:57:24,360
updates spider Man two, like the League said, Spider Man

1256
00:57:24,400 --> 00:57:27,159
two's coming to PlayStation Plus on February seventeenth.

1257
00:57:27,760 --> 00:57:31,480
Speaker 2: Tech and Dark Resurrection, which is the PSP game, the.

1258
00:57:31,519 --> 00:57:35,719
Speaker 3: PSP port of Tech and five, which is it's that's

1259
00:57:35,800 --> 00:57:38,719
still so weird, Like, dude, come on, do the ps

1260
00:57:38,760 --> 00:57:40,519
two version of Tech and five. I actually don't know

1261
00:57:40,679 --> 00:57:42,559
what PS two games are on there, but like the

1262
00:57:42,639 --> 00:57:46,000
PSP version is bad because because the PSP version, the

1263
00:57:46,079 --> 00:57:47,599
only way to do multiplayer on that would be a

1264
00:57:47,639 --> 00:57:50,719
connector in our system, which the amulayer does not do

1265
00:57:50,840 --> 00:57:54,239
on ps five. So it's just weird. The arcade mode

1266
00:57:54,320 --> 00:57:57,440
of the PSP Tech and five odd, but whatever.

1267
00:57:58,039 --> 00:58:01,679
Speaker 1: Yeah, and then I think they confirm that Househouses, which

1268
00:58:01,760 --> 00:58:05,119
is the untitled Goose game People their co op walking

1269
00:58:05,639 --> 00:58:08,880
friends slop game Big Walk or Big Wink as we're

1270
00:58:08,920 --> 00:58:12,480
calling it now, according to Eurogamer, that is going to

1271
00:58:12,719 --> 00:58:15,679
launch into PlayStation Plus when it launches later this year.

1272
00:58:17,079 --> 00:58:20,360
They kind of showed a lot of tidbits from that

1273
00:58:20,840 --> 00:58:23,440
previous trailer again, it still looks really good.

1274
00:58:23,480 --> 00:58:25,519
Speaker 2: I think it's gonna be a lot of fun. I

1275
00:58:25,559 --> 00:58:27,440
don't know if it's gonna like live up to what

1276
00:58:27,599 --> 00:58:29,599
Peak has been, but I think it's going to be

1277
00:58:29,639 --> 00:58:31,559
the one that has a chance of being as fun

1278
00:58:31,599 --> 00:58:34,360
as Peak, if anything, is going to be the.

1279
00:58:34,400 --> 00:58:38,440
Speaker 3: More interesting PS plus addition actually is Time Crisis because

1280
00:58:38,519 --> 00:58:41,480
they said yeah Time Yes, that was awesome. Yeah, Time

1281
00:58:41,519 --> 00:58:45,039
Crisis is gonna have gyro controls for the for the redical,

1282
00:58:45,239 --> 00:58:47,960
so like awesome. That makes it so much more fun

1283
00:58:48,039 --> 00:58:50,000
than like the old PS one days of oh you

1284
00:58:50,079 --> 00:58:52,199
don't have a light gun, you gotta move it around

1285
00:58:52,239 --> 00:58:55,199
with the dpad maybe an analog sic. No, Like gyro

1286
00:58:55,400 --> 00:58:57,440
aiming has become very good, So I think that's gonna

1287
00:58:57,440 --> 00:58:59,159
be a cool way to check out Time Crisis.

1288
00:58:59,599 --> 00:59:03,199
Speaker 1: Yeah, that's fantastic. I think that's awesome. And it opens

1289
00:59:03,280 --> 00:59:06,239
up the door to a ton of light gun games.

1290
00:59:06,800 --> 00:59:08,039
Speaker 2: And I just bought like.

1291
00:59:08,159 --> 00:59:13,079
Speaker 1: Expensive USB, PC, LCD compatible light gun things from sind

1292
00:59:13,199 --> 00:59:16,719
in somebody. I got some sentence they're on their way

1293
00:59:17,039 --> 00:59:21,679
and I'm I want to play like was the weird

1294
00:59:21,719 --> 00:59:25,320
ones the ones that are not Time Crisis from Namco.

1295
00:59:25,960 --> 00:59:29,719
What is it a point blank I want to put

1296
00:59:29,760 --> 00:59:32,000
the point blank. Yes, I want to play those real bad.

1297
00:59:32,159 --> 00:59:33,639
Speaker 2: And so I'm going to do that. But they might

1298
00:59:33,719 --> 00:59:35,599
just pop up on this thing and I could play

1299
00:59:35,679 --> 00:59:37,519
that with the motion controls. That'd be great.

1300
00:59:38,119 --> 00:59:38,320
Speaker 3: Yeah.

1301
00:59:38,639 --> 00:59:40,079
Speaker 2: Definitely Sorrows.

1302
00:59:40,440 --> 00:59:42,840
Speaker 1: They showed off more of Sorrows than we've ever seen.

1303
00:59:43,119 --> 00:59:47,000
It's coming April thirtieth. They like got into the weeds

1304
00:59:47,039 --> 00:59:49,599
with this. I think this game, I think it's going

1305
00:59:49,639 --> 00:59:52,039
to do exactly what I've been predicting, where they had

1306
00:59:52,159 --> 00:59:56,400
a really good bass with their previous game, and they

1307
00:59:56,480 --> 00:59:58,639
are going to build on that and make it like

1308
00:59:58,880 --> 01:00:01,760
The Loop here even better, and this is going to be.

1309
01:00:01,880 --> 01:00:04,079
Speaker 2: Like a really strong release. I don't know. Did you

1310
01:00:04,119 --> 01:00:05,360
get that sense when you were watching it?

1311
01:00:06,079 --> 01:00:08,760
Speaker 3: It's always funny me, that's your approach because everyone else

1312
01:00:08,840 --> 01:00:11,119
in the world is like, no, Returnal was amazing and

1313
01:00:11,239 --> 01:00:12,079
this is more Returnal.

1314
01:00:12,159 --> 01:00:15,320
Speaker 1: Fuck yes, But but I'm writing I know, I know

1315
01:00:15,440 --> 01:00:19,760
I can't like Returnal's really good. It's just not great

1316
01:00:19,840 --> 01:00:22,320
because the run to run it's very samey.

1317
01:00:22,440 --> 01:00:23,039
Speaker 2: That's all I know.

1318
01:00:23,119 --> 01:00:25,440
Speaker 3: They're just another just not for me. So I'm staying

1319
01:00:25,480 --> 01:00:29,000
out of this. I am staying. But I do think that. Look,

1320
01:00:29,119 --> 01:00:32,480
Returnal's movement and shooting always looked very fun to me

1321
01:00:32,599 --> 01:00:35,639
for what it was, and Sorrows does look better to me.

1322
01:00:35,760 --> 01:00:37,320
So yeah, I think that is what they're doing.

1323
01:00:37,519 --> 01:00:40,320
Speaker 1: The movement, the running, the shooting is awesome and Returnal

1324
01:00:40,440 --> 01:00:42,559
and that's why people like it so much, because it's like,

1325
01:00:42,719 --> 01:00:44,880
if that's what you're showing up for, it delivers that stuff.

1326
01:00:45,440 --> 01:00:48,760
But if you played it right after Haites like I did,

1327
01:00:48,800 --> 01:00:51,119
you'd be like, Okay, Like they almost got a really

1328
01:00:51,199 --> 01:00:52,639
awesome roguelike here.

1329
01:00:53,199 --> 01:00:55,039
Speaker 2: They just kind of have to like throw in a

1330
01:00:55,079 --> 01:00:56,840
little bit more variability, and I bet this is going

1331
01:00:56,920 --> 01:00:57,239
to have that.

1332
01:00:57,880 --> 01:01:01,000
Speaker 5: Okay, all right, col is pretty.

1333
01:01:00,760 --> 01:01:06,960
Speaker 2: Hot, fucking hot. I constantly want to rewatch Midnight Mass.

1334
01:01:07,079 --> 01:01:07,840
He's so good in that.

1335
01:01:08,880 --> 01:01:09,480
Speaker 3: He's so good.

1336
01:01:10,159 --> 01:01:13,480
Speaker 2: All right, all right, guys, what you think of to con.

1337
01:01:14,880 --> 01:01:17,559
Speaker 3: Okay? Okay, yeah, you know, Christian, I feel like you've

1338
01:01:17,599 --> 01:01:20,800
had stronger opinions on Token. Did this trailer do anything

1339
01:01:20,880 --> 01:01:22,079
to help you out there? Hey?

1340
01:01:22,239 --> 01:01:25,360
Speaker 4: Whatever they announce a new character is like good, that's

1341
01:01:25,440 --> 01:01:27,880
just that's yes, that's just like I think they need

1342
01:01:27,960 --> 01:01:28,639
more characters.

1343
01:01:28,960 --> 01:01:33,719
Speaker 3: That's the only thing. Yeahs and twenties. The roster funest yes,

1344
01:01:33,920 --> 01:01:36,400
which was not. It was kind of sort of like

1345
01:01:36,559 --> 01:01:40,000
you know, the the Steam page. But yeah, very crucially,

1346
01:01:40,280 --> 01:01:42,559
you know, magic was added, which cool. She's you know,

1347
01:01:42,679 --> 01:01:46,000
bigger than ever because of Marvel Rivals, Wolverine got confirmed.

1348
01:01:46,079 --> 01:01:49,079
He was like the glaring omission from the roster up

1349
01:01:49,159 --> 01:01:51,400
till this point, and they're like, no, this is a

1350
01:01:51,519 --> 01:01:55,599
Marvel fighting game. Wolver is in there. This is an NVCI.

1351
01:01:56,559 --> 01:01:59,559
I assume you would be there too. I mentioned I

1352
01:01:59,679 --> 01:02:04,280
was Max uh talk or do his uh watch of it,

1353
01:02:04,639 --> 01:02:06,960
and he was breaking down the trailer afterwards, and so

1354
01:02:07,079 --> 01:02:08,400
I need to go back and watch more of this

1355
01:02:08,639 --> 01:02:10,960
and watch people like him and others talk about like

1356
01:02:11,039 --> 01:02:14,760
the MVC fans, because he was mentioning that they did

1357
01:02:14,920 --> 01:02:18,760
seem to change a lot of little things since the

1358
01:02:18,880 --> 01:02:24,559
last play test, such as tag ins being more flexible

1359
01:02:24,760 --> 01:02:26,920
and stuff like that, like all the little things that

1360
01:02:27,000 --> 01:02:29,920
people were asking for. It seems like they are moving

1361
01:02:29,960 --> 01:02:31,159
towards fixing that. And I.

1362
01:02:33,039 --> 01:02:35,480
Speaker 1: Remember people saying I could be wrong that Art does

1363
01:02:35,519 --> 01:02:37,719
a good job of taking feedback from their tests. Is

1364
01:02:37,800 --> 01:02:40,760
that they threw okay, okay, so that's good. That sounds

1365
01:02:40,800 --> 01:02:42,280
like they did exactly that here.

1366
01:02:43,119 --> 01:02:46,719
Speaker 3: Sometimes things are like they're they're a little beyond fixing,

1367
01:02:46,840 --> 01:02:49,239
like Guilty Gear Strive. They want to make a dumb

1368
01:02:49,320 --> 01:02:51,360
down Guilty Gear, so it's like it was never going

1369
01:02:51,440 --> 01:02:55,039
to be the Guilty Gear people wanted. Unfortunately, sometimes they're.

1370
01:02:54,920 --> 01:02:58,119
Speaker 4: Like they have like ideas and they will they will

1371
01:02:58,119 --> 01:03:01,599
only go those ideas even they're bad. Like in Guilty Gear,

1372
01:03:01,719 --> 01:03:05,599
they have a really bad like love You says, well,

1373
01:03:06,159 --> 01:03:08,039
they kind of gave up on that, but it took

1374
01:03:08,079 --> 01:03:09,880
them like four years to do it.

1375
01:03:10,000 --> 01:03:11,840
Speaker 5: But like everybody right.

1376
01:03:11,760 --> 01:03:14,840
Speaker 4: Before, like from the longest time before the game came

1377
01:03:14,880 --> 01:03:17,199
out and they showed that the thing, everybody was like,

1378
01:03:17,320 --> 01:03:20,039
that's bad, please change it, and they never change it

1379
01:03:20,039 --> 01:03:22,880
into like very recently. So they are a little bit

1380
01:03:23,000 --> 01:03:25,599
you know that kind of I don't want to say,

1381
01:03:25,639 --> 01:03:27,800
but it's like the Japanese mentality where like they issues

1382
01:03:28,280 --> 01:03:31,800
they're like this is our idea, yeah, and you had

1383
01:03:31,840 --> 01:03:34,360
to like enjoy it that way type deal.

1384
01:03:34,480 --> 01:03:37,280
Speaker 5: But it's so funny. It's usually that bad for talking.

1385
01:03:37,519 --> 01:03:40,559
Speaker 3: Yeah, it's usually like core stuff might not change, but

1386
01:03:41,519 --> 01:03:43,000
like that's why they do a play test and then

1387
01:03:43,039 --> 01:03:45,079
they actually do send out surveys. They are like, what

1388
01:03:45,440 --> 01:03:47,079
do you think, like, do we need a change anything?

1389
01:03:47,440 --> 01:03:49,800
And if people are like, yes, please tweak all these

1390
01:03:49,840 --> 01:03:51,960
different things about the gameplay, they do seem to do

1391
01:03:52,039 --> 01:03:54,559
their best to tweak all the little things about the gameplay,

1392
01:03:54,679 --> 01:03:58,639
so their vision of what the game should be matches

1393
01:03:58,679 --> 01:04:01,519
people's expectations as much as possible. And it does seem

1394
01:04:01,639 --> 01:04:04,320
like if they're making it more of a tag fighter

1395
01:04:04,440 --> 01:04:07,280
than tokn was of all we played so far, where

1396
01:04:07,280 --> 01:04:10,079
it's a little de emphasize. I think that's all people

1397
01:04:10,199 --> 01:04:12,039
really want from the game at this point because it's

1398
01:04:12,039 --> 01:04:15,079
still it looks incredible. Any story stuff they may or

1399
01:04:15,119 --> 01:04:18,079
may not do, I'm sure they'll you know, pull that off.

1400
01:04:18,480 --> 01:04:22,360
And the lobby system worn't find the net code seems

1401
01:04:22,400 --> 01:04:25,679
solid when I was trying it out, So just you know,

1402
01:04:25,880 --> 01:04:28,719
just it being a gorgeous Marvel fighting game is what

1403
01:04:28,960 --> 01:04:32,119
like the casuals will want. So I think it's looking

1404
01:04:32,239 --> 01:04:34,000
like to CON's going to hit. It's just a question

1405
01:04:34,079 --> 01:04:36,519
of how hard it will hit with the hardcorese I

1406
01:04:36,559 --> 01:04:38,840
think they did some stuff to address that, which is promising.

1407
01:04:39,760 --> 01:04:41,000
Speaker 2: It's out August sixth.

1408
01:04:41,599 --> 01:04:44,400
Speaker 1: They showed off more of Storm, which we knew about

1409
01:04:44,719 --> 01:04:47,840
but also Magic which people recently might best know for

1410
01:04:48,000 --> 01:04:53,440
Marvel rivals Wolverine and Danger, which is a personification of

1411
01:04:53,599 --> 01:04:56,480
the Danger Room. She was like, I'm the last of

1412
01:04:56,559 --> 01:04:59,199
the Shinrot technology. To me, it's like, okay, so like

1413
01:04:59,480 --> 01:05:01,559
at some point the shin Raw which are the aliens

1414
01:05:01,599 --> 01:05:04,239
from the X Men that showed up and got involved

1415
01:05:04,239 --> 01:05:06,199
in the Dark Phoenix saga or whatever, they must have

1416
01:05:06,360 --> 01:05:10,320
helped make the Danger Room and turn her into a person. Okay,

1417
01:05:10,480 --> 01:05:11,920
you know I actually we have a super chat here

1418
01:05:11,960 --> 01:05:13,159
from Michael R.

1419
01:05:13,239 --> 01:05:14,519
Speaker 2: O'Leary. Will read this one right now.

1420
01:05:14,599 --> 01:05:19,159
Speaker 1: Sean said, our system Works would about Danger in Marvel Tocon,

1421
01:05:19,239 --> 01:05:21,360
but she was created by Joss Whedon in two thousand

1422
01:05:21,360 --> 01:05:23,159
and four Turbo Shawn number one.

1423
01:05:23,239 --> 01:05:24,559
Speaker 2: Joss Whedon fan, what's your.

1424
01:05:24,519 --> 01:05:28,719
Speaker 3: Response, Michael R. O'Leary, my friend, I want you to

1425
01:05:28,840 --> 01:05:31,360
know that why I meant by that was, of course,

1426
01:05:31,880 --> 01:05:34,920
of course ARC system Works would put in Wi Fu

1427
01:05:35,159 --> 01:05:37,559
Danger Room, the other anime fighting game.

1428
01:05:37,760 --> 01:05:41,400
Speaker 2: Of course they would I that it's like she might

1429
01:05:41,480 --> 01:05:44,599
be there, but only OURC system Works would put her

1430
01:05:44,639 --> 01:05:45,239
in the game, like.

1431
01:05:47,920 --> 01:05:48,400
Speaker 3: You kidding me?

1432
01:05:50,599 --> 01:05:50,920
Speaker 2: Okay?

1433
01:05:51,199 --> 01:05:53,760
Speaker 1: And then they wrap things up with God of War,

1434
01:05:54,679 --> 01:05:59,599
including the God of War Trilogy remake remake of God

1435
01:05:59,639 --> 01:06:03,360
of War is one, two and three. They're bringing back

1436
01:06:03,679 --> 01:06:07,239
original Crados voice actor TC Carson, who then came out

1437
01:06:07,519 --> 01:06:08,880
and talked about it, and it was like it was

1438
01:06:08,960 --> 01:06:09,360
just a logo.

1439
01:06:09,400 --> 01:06:11,719
Speaker 2: They didn't show anything off. That guy was just having

1440
01:06:11,760 --> 01:06:13,199
a ball. He was so charming.

1441
01:06:13,559 --> 01:06:16,679
Speaker 3: He has all swooned in the man right before Valentine's Day. Two.

1442
01:06:16,880 --> 01:06:20,440
Speaker 2: Come on, he's got a great sweater on and everything

1443
01:06:20,559 --> 01:06:23,800
was looking dapper. I was. I was pretty won over

1444
01:06:23,880 --> 01:06:26,559
by that. What do we make of this? What do

1445
01:06:26,639 --> 01:06:28,159
we think of remake means for God of War one,

1446
01:06:28,199 --> 01:06:28,679
two and three.

1447
01:06:29,280 --> 01:06:32,360
Speaker 3: Yeah, I'm gonna ask Jeff Grubb, do you have any

1448
01:06:32,440 --> 01:06:35,360
insight on what trilogy remake means?

1449
01:06:35,639 --> 01:06:37,440
Speaker 2: Not? I don't have a ton more information.

1450
01:06:37,599 --> 01:06:41,519
Speaker 1: I had heard about this, but I didn't really know

1451
01:06:41,639 --> 01:06:43,559
what remake meant even when it was told to me.

1452
01:06:44,159 --> 01:06:45,920
I guess I could I could ask more about this

1453
01:06:46,039 --> 01:06:47,960
and kind of see, I don't know who.

1454
01:06:48,039 --> 01:06:50,800
Speaker 2: I don't know who's making it. They didn't say.

1455
01:06:50,840 --> 01:06:52,159
Speaker 1: I was kind of like waiting to see if that

1456
01:06:52,239 --> 01:06:54,679
would get announced here and then kind of go back

1457
01:06:54,719 --> 01:06:56,199
and be like, Okay, who's this is gonna be?

1458
01:06:56,280 --> 01:06:59,199
Speaker 2: Like this or is gonna be like that? If it

1459
01:06:59,280 --> 01:07:01,199
was Bluepoint, would they would they have said.

1460
01:07:02,159 --> 01:07:06,639
Speaker 3: Oh yeah, because I actually think yeah, I think that

1461
01:07:06,679 --> 01:07:09,519
would be a selling point actually at this point, like

1462
01:07:09,639 --> 01:07:12,239
if you know, you know, like the Bluepoint logo pops

1463
01:07:12,280 --> 01:07:15,679
up paint to get more excited. Yeah, because what it

1464
01:07:15,760 --> 01:07:19,079
did say did just say like Santa Monica right, like right,

1465
01:07:19,760 --> 01:07:21,960
which is maybe just umbrella term of like yeah, this

1466
01:07:22,079 --> 01:07:24,280
is our game and we're overseeing at the very least.

1467
01:07:24,559 --> 01:07:26,239
I don't know, and I don't Yeah, I don't know

1468
01:07:26,280 --> 01:07:28,320
what to make a remakeerer. Then the only thing I

1469
01:07:28,360 --> 01:07:30,599
could think of is that they like use the twenty

1470
01:07:30,679 --> 01:07:33,800
eighteen tech to make it look more modern, but try

1471
01:07:33,840 --> 01:07:36,400
to retain of the art style of the original and

1472
01:07:36,719 --> 01:07:38,920
certainly the gameplay of the original. They can't change the

1473
01:07:38,960 --> 01:07:40,960
game play at all. Yeah, I think it's going to

1474
01:07:41,039 --> 01:07:45,800
be like, uh, you you like to call out Crisis

1475
01:07:45,880 --> 01:07:48,159
Core Reunion, I think when it comes to this kind

1476
01:07:48,159 --> 01:07:49,559
of thing, and that's what I'm thinking.

1477
01:07:49,400 --> 01:07:50,920
Speaker 2: Though, like literally just the assets.

1478
01:07:51,480 --> 01:07:55,159
Speaker 3: Yeah, like with a reunion, I think was unreal engine

1479
01:07:55,239 --> 01:07:58,239
for graphics over the original or something like that. I

1480
01:07:58,320 --> 01:08:00,760
think that's what you hear of, Like, yeah, just this

1481
01:08:00,920 --> 01:08:02,880
new graphics engine on top of the game.

1482
01:08:03,239 --> 01:08:04,800
Speaker 5: They're gonna keep the fucking mena game.

1483
01:08:06,079 --> 01:08:11,039
Speaker 2: Yeah, I think they will. Yeah, I like someone had

1484
01:08:11,039 --> 01:08:11,559
a good idea.

1485
01:08:11,679 --> 01:08:14,199
Speaker 1: I was like talking about this when I was saying

1486
01:08:14,239 --> 01:08:16,680
I would like one of these on a game Best Mornings,

1487
01:08:16,680 --> 01:08:18,119
and someone's like, I have an idea to like keep

1488
01:08:18,159 --> 01:08:21,079
the threesomes in there, just replace the ladies with buff dudes.

1489
01:08:21,239 --> 01:08:24,159
Speaker 2: It's like, it's great, let's go.

1490
01:08:24,640 --> 01:08:27,600
Speaker 1: That would be awesome. That would be horse or something,

1491
01:08:28,199 --> 01:08:33,119
one of the gus. Yeah, yeah, absolutely, that would be fantastic.

1492
01:08:34,039 --> 01:08:35,239
I think they keep it in there.

1493
01:08:35,279 --> 01:08:37,279
Speaker 2: Why not? All right?

1494
01:08:37,439 --> 01:08:41,000
Speaker 1: God of War, Sons of Sparta, this is that God.

1495
01:08:41,039 --> 01:08:43,279
It was described for forever to me as two point

1496
01:08:43,319 --> 01:08:45,159
five D. Doesn't look very two point five D.

1497
01:08:45,279 --> 01:08:45,880
Speaker 2: It looks two D.

1498
01:08:47,359 --> 01:08:49,960
Speaker 3: Because you've mentioned this in the past, I'm like, did

1499
01:08:50,039 --> 01:08:54,000
I black out when Grub mentioned pixel art or something?

1500
01:08:54,119 --> 01:08:56,359
Speaker 2: I never mentioned pixark. I never heard it described as

1501
01:08:56,399 --> 01:08:59,680
pixel art. It's yeah, I don't know. I bet there

1502
01:08:59,760 --> 01:08:59,880
is no.

1503
01:09:00,560 --> 01:09:03,399
Speaker 1: These are actually like three D characters that are shaded

1504
01:09:03,479 --> 01:09:04,840
to look two D in a lot of ways.

1505
01:09:04,880 --> 01:09:05,920
Speaker 2: I bet that's what they're doing.

1506
01:09:06,279 --> 01:09:08,119
Speaker 3: Yeah. I was trying to tell because some of the

1507
01:09:08,199 --> 01:09:11,560
animations didn't look this way and some did. I was like,

1508
01:09:12,640 --> 01:09:14,039
is this rotoscoped?

1509
01:09:14,239 --> 01:09:15,119
Speaker 2: Is that what happened?

1510
01:09:15,159 --> 01:09:18,319
Speaker 3: Yeah? And maybe going to be two point five D

1511
01:09:18,560 --> 01:09:20,960
like three D graphics, And then they did a ton

1512
01:09:21,039 --> 01:09:23,720
of rotoscoping halfway through development or something like that. I

1513
01:09:23,840 --> 01:09:28,600
don't know, but I think this looks more interesting. It's

1514
01:09:28,600 --> 01:09:30,720
already seeing the chat it looks like some people don't

1515
01:09:30,920 --> 01:09:34,199
like it, but I thought I thought it looked interesting

1516
01:09:34,279 --> 01:09:35,000
at the very least.

1517
01:09:35,439 --> 01:09:37,680
Speaker 1: I think it's like, I'm glad they shadow dropped it

1518
01:09:37,800 --> 01:09:40,760
because like people could just go play it and see

1519
01:09:40,800 --> 01:09:41,399
for themselves.

1520
01:09:41,560 --> 01:09:43,279
Speaker 2: Just go see if you like it. Yeah.

1521
01:09:43,600 --> 01:09:45,479
Speaker 1: So I mean it's thirty dollars, so if you don't

1522
01:09:45,520 --> 01:09:47,279
like the look, don't go spend thirty dollars to see

1523
01:09:47,279 --> 01:09:49,600
if you like it. But people will and they can

1524
01:09:49,720 --> 01:09:52,199
report back to be like, hey, maybe like it gets

1525
01:09:52,279 --> 01:09:53,439
really awesome or whatever.

1526
01:09:53,920 --> 01:09:56,239
Speaker 2: I'm gonna go see for myself. I'm ready to go

1527
01:09:56,359 --> 01:09:56,640
try it.

1528
01:09:57,199 --> 01:09:59,960
Speaker 1: I think interesting is the word I am in true

1529
01:10:00,159 --> 01:10:03,800
goodbye what they showed here. I don't like know what

1530
01:10:03,920 --> 01:10:07,399
their expectations are for this thing, Like you know, they're

1531
01:10:07,399 --> 01:10:10,039
putting out for thirty dollars. They're not putting out on switch,

1532
01:10:10,039 --> 01:10:12,720
which is one of the rumors, and it sounds like

1533
01:10:12,920 --> 01:10:15,039
they're not putting it on switch. I was trying to

1534
01:10:15,039 --> 01:10:16,960
ask Ran about that. It's like, yeah, I don't think

1535
01:10:17,000 --> 01:10:20,600
that's actually happening, but yeah, it's not even on PC.

1536
01:10:20,840 --> 01:10:22,960
So it's again, go get the some PlayStation five right now,

1537
01:10:23,039 --> 01:10:23,439
and that's it.

1538
01:10:24,039 --> 01:10:26,199
Speaker 4: I'm sorry, but like that, when you said the price

1539
01:10:26,479 --> 01:10:28,359
kind of shook me to my core because when I saw.

1540
01:10:28,199 --> 01:10:31,640
Speaker 5: It, I was like, this is five bucks. It's like, oh,

1541
01:10:31,680 --> 01:10:32,840
we should released.

1542
01:10:34,039 --> 01:10:34,520
Speaker 3: My eyes.

1543
01:10:34,600 --> 01:10:34,760
Speaker 2: You know.

1544
01:10:34,880 --> 01:10:37,880
Speaker 4: I know praising is weird Radeo Games, but what you

1545
01:10:37,920 --> 01:10:40,119
said that, it was like, holy moly, that's not what

1546
01:10:40,279 --> 01:10:41,800
I thought this game's going to be.

1547
01:10:42,960 --> 01:10:46,640
Speaker 3: It feels like a twenty dollars game in terms of scope,

1548
01:10:47,000 --> 01:10:50,199
but it because of the name. I think they priced

1549
01:10:50,239 --> 01:10:50,720
that thirty.

1550
01:10:51,359 --> 01:10:55,119
Speaker 1: Yeah, and Marino Saint's watching Barbara's kingplay. It doesn't seem great.

1551
01:10:56,239 --> 01:11:00,319
We'll see, we'll see. I you know, it's supposedly, you know,

1552
01:11:00,439 --> 01:11:04,000
like a re Metroid vanea. I maybe maybe it gets better.

1553
01:11:04,000 --> 01:11:04,279
Speaker 2: I don't know.

1554
01:11:04,319 --> 01:11:06,000
Speaker 1: I'm gonna go try it for myself and we'll see.

1555
01:11:06,800 --> 01:11:09,399
But this is not the real Next Metro or the

1556
01:11:09,520 --> 01:11:13,159
Metro the next real God of War game. So this

1557
01:11:13,359 --> 01:11:14,960
is kind of like an aside.

1558
01:11:15,079 --> 01:11:19,000
Speaker 2: I wonder what this does for them. It's like, you

1559
01:11:19,119 --> 01:11:21,760
play it? Do you play as these kids? Is that

1560
01:11:21,920 --> 01:11:24,319
kid Crados? The like? Is that how this is working?

1561
01:11:24,439 --> 01:11:25,720
Is that what they're suggesting their kind?

1562
01:11:25,720 --> 01:11:29,079
Speaker 3: I think so, Yeah, it's like the Journey to probably

1563
01:11:29,159 --> 01:11:33,439
how Credos speaking Creos, I will assume. I was reminded

1564
01:11:33,479 --> 01:11:35,720
by chat that, yes, we found out during the Giant

1565
01:11:35,760 --> 01:11:38,479
Bomb talk over, this is the wrestle Quest developers.

1566
01:11:39,279 --> 01:11:45,199
Speaker 2: Oh interesting, Mega Cats Okay, well yeah, what can you say?

1567
01:11:46,000 --> 01:11:49,800
All right, well, good luck to that game. I, like

1568
01:11:49,880 --> 01:11:51,840
I said, I am gonna try it. I've been curious

1569
01:11:51,840 --> 01:11:53,760
ever since I heard about it. But that's that's that's

1570
01:11:53,760 --> 01:11:54,640
the way it goes. Sometimes.

1571
01:11:55,039 --> 01:11:58,159
Speaker 1: That was the state of play. Let's decide, Sean give

1572
01:11:58,239 --> 01:12:02,600
the thing a grade A. Yeah, that's where I'm at too.

1573
01:12:02,840 --> 01:12:05,359
I'm like a minus maybe, but now I just get

1574
01:12:05,359 --> 01:12:07,920
it an A as well. Yeah, that's yeah, that's awesome.

1575
01:12:08,399 --> 01:12:12,479
Speaker 3: I'll say my scale has some s's reserve for like, boy,

1576
01:12:12,560 --> 01:12:14,800
if you really blow me away. But I was as

1577
01:12:14,880 --> 01:12:16,439
we were going through it, I was keeping track of

1578
01:12:16,600 --> 01:12:20,039
like four me games and you know, further looks at

1579
01:12:20,079 --> 01:12:23,840
Pragmata and R nine, Dead or Alive six, Last Round

1580
01:12:23,880 --> 01:12:27,520
and seven, further looks at Bes of Reincarnation, Mena Hollower,

1581
01:12:27,840 --> 01:12:30,520
Star Wars, Glad to Grace or Double O seven Bell

1582
01:12:30,600 --> 01:12:35,439
your Solid Master Collection two like kind of being just

1583
01:12:35,560 --> 01:12:39,079
what we wanted to be. Rev Noir, Konami is back,

1584
01:12:39,520 --> 01:12:45,000
I'm crisis with diro Controls. Yeah, wow yeah more token

1585
01:12:45,279 --> 01:12:50,119
Like damn, I was I really enjoy this presentation. It's like,

1586
01:12:50,640 --> 01:12:55,439
may maybe another announcement on the level of DA would

1587
01:12:55,439 --> 01:12:59,239
have like really blown me away, like if ff on

1588
01:12:59,319 --> 01:13:01,079
Remake Part three you showed up or something like that.

1589
01:13:01,319 --> 01:13:03,560
But otherwise, like even outside of that, I think it

1590
01:13:03,640 --> 01:13:06,640
was a very well paced presentation. It did not feel

1591
01:13:06,640 --> 01:13:09,880
like an hour. The hour flew by, and it felt

1592
01:13:09,960 --> 01:13:12,680
like there was a little something for everyone. So I

1593
01:13:12,760 --> 01:13:14,119
think that was very strong.

1594
01:13:14,880 --> 01:13:17,159
Speaker 1: Right, you know, this being where gaming is at right now,

1595
01:13:17,199 --> 01:13:20,840
where it's like these big platforms primarily relying on third party, well,

1596
01:13:21,079 --> 01:13:23,079
they did what it takes to make that work, which

1597
01:13:23,119 --> 01:13:24,800
is get a bunch of third parties to show up

1598
01:13:24,840 --> 01:13:28,960
and and and show off their wares, and there was

1599
01:13:29,039 --> 01:13:30,800
a lot of that, and it was all a lot

1600
01:13:30,880 --> 01:13:33,079
of surprises, a lot of stuff maybe had been rumored

1601
01:13:33,079 --> 01:13:35,640
and people had given up on, like that Castlevania game.

1602
01:13:36,800 --> 01:13:41,159
The chat, this is overwhelming, they agree. Eighty two percent

1603
01:13:41,279 --> 01:13:43,640
out of like there's four options here, fifty two percent

1604
01:13:43,720 --> 01:13:45,960
gave it an A, forty percent gave it a B,

1605
01:13:46,439 --> 01:13:48,319
and then only seven percent gave it a C, and

1606
01:13:48,439 --> 01:13:51,279
one percent or lower gave or one percent gave it

1607
01:13:51,399 --> 01:13:53,279
a D or lower, I should say, And that's over

1608
01:13:53,359 --> 01:13:56,359
five hundred votes there, So hey, last.

1609
01:13:56,199 --> 01:13:58,319
Speaker 3: Majority of people are like, hey, this was at least

1610
01:13:58,479 --> 01:13:59,279
prey damn good.

1611
01:14:00,039 --> 01:14:04,119
Speaker 1: And that's without showing off Wolverine. That's without it's up

1612
01:14:04,159 --> 01:14:07,399
without like you know, GTA six a trailer.

1613
01:14:07,199 --> 01:14:10,520
Speaker 5: Or something like that, without whatever thing is is doing

1614
01:14:10,760 --> 01:14:11,079
or like.

1615
01:14:11,159 --> 01:14:16,079
Speaker 2: You know, yeah, exactly, yeah exactly makes you think.

1616
01:14:16,239 --> 01:14:19,600
Speaker 4: Makes you think how far ahead, how far away that

1617
01:14:19,680 --> 01:14:22,520
thing is that they felt compelled to show shows a

1618
01:14:22,600 --> 01:14:24,399
goddamn because they don't.

1619
01:14:24,239 --> 01:14:27,239
Speaker 5: Have anything for this trilogy remake. They only have that logos.

1620
01:14:27,359 --> 01:14:28,479
Speaker 3: They're like, we better show this.

1621
01:14:30,239 --> 01:14:30,600
Speaker 2: Far off.

1622
01:14:31,680 --> 01:14:34,039
Speaker 1: They're all, yes, sometime last year I heard like they

1623
01:14:34,079 --> 01:14:39,640
were considering doing it. That was last No, exactly, yeah,

1624
01:14:39,680 --> 01:14:43,560
that's that's where we're at. Uh, all right, let's take

1625
01:14:43,600 --> 01:14:46,079
a break, let's come back. We'll do some super chats

1626
01:14:46,079 --> 01:14:46,920
and talk about.

1627
01:14:46,640 --> 01:14:53,560
Speaker 2: What we've been playing right after this. Okay, we're back, Sean.

1628
01:14:53,640 --> 01:14:54,359
Let's get to those.

1629
01:14:54,279 --> 01:14:58,560
Speaker 3: Super chats absolutely, first one we have here from Uriel Delgado,

1630
01:14:59,439 --> 01:15:03,359
how funny would be in a cursed way? If pick

1631
01:15:04,239 --> 01:15:06,479
how funny would be in a curse way? If a

1632
01:15:06,720 --> 01:15:10,039
Pixels movie is starring Am Sandler but it had all

1633
01:15:10,279 --> 01:15:13,800
normal boots in it, it will aged terribly. Also, bad

1634
01:15:13,880 --> 01:15:19,399
bunny Heart, what's in normal boots? That's the YouTube group

1635
01:15:19,520 --> 01:15:24,199
that like the Completionist and Jon Tron and everyone was, wow,

1636
01:15:24,560 --> 01:15:30,920
all the stars are here, okay, all the stars that yeah, yeah, yeah, sharribly.

1637
01:15:31,159 --> 01:15:33,039
Speaker 2: I'm not bad bunnies in a lot of Adam Sandler

1638
01:15:33,079 --> 01:15:34,119
movies now though. That's great.

1639
01:15:34,640 --> 01:15:38,960
Speaker 3: Hell yeah. Lex Luddie asks, is it me or does

1640
01:15:39,000 --> 01:15:40,880
that God of War game look super ugly?

1641
01:15:41,600 --> 01:15:44,960
Speaker 1: I think instills it definitely looks ugly. It's one of

1642
01:15:45,000 --> 01:15:46,359
those ones. I'm like, I need to just play it

1643
01:15:46,359 --> 01:15:47,840
for myself and see what it looks like when I'm

1644
01:15:47,880 --> 01:15:48,439
controlling it.

1645
01:15:48,600 --> 01:15:49,000
Speaker 2: I don't know.

1646
01:15:50,760 --> 01:15:53,600
Speaker 3: Yeah, I like I said, I think it looks interesting.

1647
01:15:53,720 --> 01:15:56,640
I need to like see it from myself. Mark thinking

1648
01:15:56,640 --> 01:16:01,199
about I'm like, look, thirty dollars interesting. I don't know.

1649
01:16:01,159 --> 01:16:03,760
Speaker 1: About thirty dollars might be a bit much. I think

1650
01:16:03,760 --> 01:16:06,039
twenty is probably where that thing should have landed.

1651
01:16:06,359 --> 01:16:09,640
Speaker 3: Yeah, if it comes to PS plus or something, maybe

1652
01:16:09,720 --> 01:16:11,319
that's my I'll check out. I'm not sure I need

1653
01:16:11,399 --> 01:16:12,319
to do that right away.

1654
01:16:12,720 --> 01:16:14,920
Speaker 1: Yeah, I was kind of I think I was expecting

1655
01:16:15,000 --> 01:16:18,000
something equivalent to Metroid Dread and it's not that.

1656
01:16:18,239 --> 01:16:23,840
Speaker 3: Yeah. Same, Yeah, large Mario, def ance all your subscription

1657
01:16:23,960 --> 01:16:27,920
for Just Dance, all right, or alternatively, you could just

1658
01:16:28,000 --> 01:16:29,000
do another Just Dance.

1659
01:16:28,880 --> 01:16:31,399
Speaker 2: Upf all right. Yeah that sounds better.

1660
01:16:32,399 --> 01:16:36,560
Speaker 3: There you go, keep it for now three years nintend

1661
01:16:36,560 --> 01:16:40,039
Derek with Metal Gear Solid Collection Volume two releasing on

1662
01:16:40,279 --> 01:16:43,640
switch Does Nintendo eventually get the Melar Solid five games

1663
01:16:43,720 --> 01:16:47,279
to complete the series? Oh? Interesting? It sounds switch or

1664
01:16:47,319 --> 01:16:49,039
switch too, is what I'm wondering.

1665
01:16:50,239 --> 01:16:55,399
Speaker 2: Yeah, yes, Volume two, Volume one was on Switch one obviously, so.

1666
01:16:55,600 --> 01:16:59,159
Speaker 3: Volume was and was. Yes, I am googling right now

1667
01:16:59,199 --> 01:17:01,239
unless chat how is that in info? Ready to go

1668
01:17:01,560 --> 01:17:03,039
right off the top of their heads.

1669
01:17:03,960 --> 01:17:04,359
Speaker 2: I don't know.

1670
01:17:06,359 --> 01:17:09,000
Speaker 3: Yeah, I'm seeing are you wear say ps Okay, so

1671
01:17:09,479 --> 01:17:15,039
IGN says g S five theme Switch one and two

1672
01:17:15,520 --> 01:17:16,520
and Series SNX.

1673
01:17:17,439 --> 01:17:19,760
Speaker 1: Yeah, I guess the middle Gear Solid five could run

1674
01:17:19,800 --> 01:17:22,319
on a switch one. It could, but why go through

1675
01:17:22,359 --> 01:17:23,760
the effort to do that. By the time you get

1676
01:17:23,760 --> 01:17:25,000
that thing out, you might as well to put it

1677
01:17:25,039 --> 01:17:27,439
directly on switch too and take advantage of all that

1678
01:17:27,479 --> 01:17:28,079
would entail.

1679
01:17:29,039 --> 01:17:32,479
Speaker 3: Now I am extremely curious how MGS four is going

1680
01:17:32,520 --> 01:17:33,520
to run on switch one.

1681
01:17:34,239 --> 01:17:37,239
Speaker 2: Yeah, it's weird. Uh bel Gar Solid five is is

1682
01:17:37,319 --> 01:17:38,880
that on Xbox three sixty?

1683
01:17:41,039 --> 01:17:41,880
Speaker 3: Well yourself five?

1684
01:17:42,319 --> 01:17:42,520
Speaker 2: Yeah?

1685
01:17:42,960 --> 01:17:44,479
Speaker 3: Yeah, yeah, it's three sixty and PS R.

1686
01:17:45,039 --> 01:17:47,960
Speaker 2: Oh man, that's crazy. That's weird for some part.

1687
01:17:48,079 --> 01:17:50,079
Speaker 1: For some reason, I just associate that with PS four

1688
01:17:50,279 --> 01:17:53,560
but no, yeah, wow it was a cross cross No, yeah,

1689
01:17:53,560 --> 01:17:55,640
I know. But the fact that there was a PS

1690
01:17:55,720 --> 01:17:58,239
three Xbox three sixty versions weird to me. It's like

1691
01:17:58,279 --> 01:18:00,760
every time I remember, like the Persona game and like

1692
01:18:00,840 --> 01:18:04,039
what systems those are actually originally on, it always blows

1693
01:18:04,079 --> 01:18:04,399
my mind.

1694
01:18:04,520 --> 01:18:08,119
Speaker 3: U I like, Persona five was on PS three and

1695
01:18:08,239 --> 01:18:09,119
twenty seventeen.

1696
01:18:09,479 --> 01:18:12,279
Speaker 2: Yeah, that's fucking nuts to me. That's so fucking nuts.

1697
01:18:12,359 --> 01:18:13,760
I can't. That just drives me crazy.

1698
01:18:13,800 --> 01:18:16,840
Speaker 3: I'm going Alice being like, look, we promised him, we're

1699
01:18:16,880 --> 01:18:18,159
just not They're canceling it.

1700
01:18:18,279 --> 01:18:19,479
Speaker 2: Screw it, yep.

1701
01:18:19,880 --> 01:18:21,439
Speaker 1: And it's great because then when you want to emulate

1702
01:18:21,520 --> 01:18:23,159
that stuff, it's like, I can get this one run

1703
01:18:23,279 --> 01:18:24,119
pretty good on stuff.

1704
01:18:24,520 --> 01:18:26,359
Speaker 3: Yeah, it would be cool to see IMGs five on

1705
01:18:26,600 --> 01:18:29,239
us Switch Slash switch to though, because that game I

1706
01:18:29,319 --> 01:18:33,279
feel lens itself well to a handheld beaceful. I played

1707
01:18:33,359 --> 01:18:35,079
a bunch of it on steam Deck. It's great on there,

1708
01:18:35,399 --> 01:18:38,039
there you go. Yeah, that's a fun game. Oh, it's great,

1709
01:18:38,640 --> 01:18:41,399
Big Fresh Sery seven. It's time we all put respect

1710
01:18:41,479 --> 01:18:42,279
on Saber's name.

1711
01:18:43,079 --> 01:18:45,039
Speaker 1: Yeah, I you know, I remember talking to someone who

1712
01:18:45,159 --> 01:18:47,399
like had left there, and I don't want to work

1713
01:18:47,640 --> 01:18:49,039
for a place like they didn't want to work there,

1714
01:18:49,039 --> 01:18:51,319
because I want to work for places like so a

1715
01:18:51,359 --> 01:18:53,000
little bit more artsy and serious.

1716
01:18:53,039 --> 01:18:56,079
Speaker 2: And I'm like, I like Saber a lot, like the

1717
01:18:56,159 --> 01:18:58,760
games they made. I think they should keep doing what

1718
01:18:58,800 --> 01:19:02,119
they're doing. But yeah, I agree Big Fresh. Let's let's

1719
01:19:02,279 --> 01:19:05,600
they're making good games. I hope that Trock game rules.

1720
01:19:05,960 --> 01:19:08,479
Speaker 1: I hope that his coach or remix actually comes out

1721
01:19:08,479 --> 01:19:09,479
and surprises everybody.

1722
01:19:09,560 --> 01:19:10,079
Speaker 2: That'd be great.

1723
01:19:11,439 --> 01:19:13,760
Speaker 3: A number one from Big Fresh thirty seven. Why was

1724
01:19:13,880 --> 01:19:17,920
the new two D pixel art Legacy of Kin announced

1725
01:19:17,960 --> 01:19:19,199
after the show? What?

1726
01:19:20,319 --> 01:19:22,119
Speaker 2: I have no idea? What are you talking about? Let's

1727
01:19:22,119 --> 01:19:22,560
see here.

1728
01:19:24,359 --> 01:19:31,479
Speaker 3: You can see of Kane ascendance of Cain soon two

1729
01:19:31,560 --> 01:19:33,880
hours ago, breaking news. We're trying to figure this out.

1730
01:19:34,680 --> 01:19:36,199
Speaker 2: Well, that's like cool pixel art.

1731
01:19:39,119 --> 01:19:39,680
Speaker 3: This looks good.

1732
01:19:40,119 --> 01:19:42,840
Speaker 2: But the what where was this?

1733
01:19:43,199 --> 01:19:43,239
Speaker 3: This?

1734
01:19:43,319 --> 01:19:49,199
Speaker 2: This is crazy? What in the Legacy of Kane? Is

1735
01:19:49,239 --> 01:19:51,039
the first comment, And that's how I feel.

1736
01:19:52,399 --> 01:19:55,039
Speaker 3: Deaf? You can have that, they can have that next

1737
01:19:55,079 --> 01:19:56,399
to go out of war souns Sparta.

1738
01:19:58,279 --> 01:19:58,800
Speaker 2: Probably not.

1739
01:20:00,079 --> 01:20:04,600
Speaker 5: Oh man, Oh my god, yeah, I love this all right.

1740
01:20:04,640 --> 01:20:07,079
Speaker 2: Well I don't know why I wasn't in there. Oh man.

1741
01:20:07,119 --> 01:20:09,920
Speaker 1: There's like a weird like first person segment at the

1742
01:20:10,000 --> 01:20:11,800
end where you like a pixelated sword comes out.

1743
01:20:11,800 --> 01:20:13,960
Speaker 2: Whatever. It looks cool. It's coming out March thirty first.

1744
01:20:14,560 --> 01:20:17,760
Speaker 3: Wow, what are they gonna be excited for? Oh? By

1745
01:20:17,760 --> 01:20:20,760
the way, I did see people are chattering out know

1746
01:20:20,760 --> 01:20:22,720
if we have a super chab or not. But other

1747
01:20:22,960 --> 01:20:28,279
like semi news is just that the gog ports of

1748
01:20:28,399 --> 01:20:31,159
Dino Crisis one two are now all over on Steam

1749
01:20:31,359 --> 01:20:31,680
as well.

1750
01:20:31,800 --> 01:20:33,079
Speaker 2: Oh okay cool?

1751
01:20:33,520 --> 01:20:35,880
Speaker 3: So yeah those things over there why not.

1752
01:20:36,439 --> 01:20:38,000
Speaker 2: Yeah, that's easier to get on my steam deck.

1753
01:20:38,520 --> 01:20:42,760
Speaker 3: Yeah, uh, Antonio Morales, I hope I can be half

1754
01:20:42,800 --> 01:20:45,159
as cool as Creos's voice actor one day.

1755
01:20:45,960 --> 01:20:48,399
Speaker 1: I mean, it won't be possible for any of us, Antonio,

1756
01:20:48,479 --> 01:20:50,399
but it's aspirational, and I agree.

1757
01:20:50,479 --> 01:20:51,640
Speaker 2: I want to feel the same way.

1758
01:20:52,119 --> 01:20:59,720
Speaker 3: Exactly from Brendy Brandy, my best friend's sisters, boyfriends, brothers

1759
01:21:00,079 --> 01:21:03,720
girlfriend her. From this guy who knows this kid who's

1760
01:21:03,800 --> 01:21:07,239
going with the girl thought Daisy faint at thirty one

1761
01:21:07,319 --> 01:21:10,479
flavors last night. I guess pretty serious. Oh shit, okay,

1762
01:21:10,600 --> 01:21:13,439
all right, well we'll stay on top of this, Will

1763
01:21:13,439 --> 01:21:21,079
saying the chat hashtags I have, Daisy, Matt says, Desdemona's

1764
01:21:21,079 --> 01:21:22,079
building a rocket ship.

1765
01:21:22,920 --> 01:21:25,600
Speaker 2: I don't know what this is? What's Amona?

1766
01:21:26,279 --> 01:21:27,000
Speaker 3: I have no idea?

1767
01:21:27,399 --> 01:21:33,800
Speaker 2: All right, this balls so some yeahmona these nuts. Yeah,

1768
01:21:33,840 --> 01:21:36,880
it's gotta be something those lines. I'm not sure.

1769
01:21:37,039 --> 01:21:40,079
Speaker 3: Uh fire hair says Galactic racer.

1770
01:21:39,880 --> 01:21:42,640
Speaker 2: Looking sorry, it's another Jimmy Buffett thing. It's another Jimmy

1771
01:21:42,680 --> 01:21:44,960
Buffett thing every time. I don't know. Now, I'm just

1772
01:21:45,000 --> 01:21:47,439
gonna assume it's a Jimmy Buffett thing. Okay, go ahead.

1773
01:21:47,520 --> 01:21:51,640
Speaker 3: Oh so it was a my thing. Yes, okay, Uh,

1774
01:21:52,000 --> 01:21:56,279
fire Hair says Galactic Racer looking like burnout has him excited.

1775
01:21:56,800 --> 01:21:59,239
Speaker 2: Yeah it should, man, that's awesome that they're just straight

1776
01:21:59,319 --> 01:22:00,680
up making it that way. Fantastic.

1777
01:22:01,279 --> 01:22:03,960
Speaker 3: Yeah, it looks fantastic, Like I I was excited in

1778
01:22:04,000 --> 01:22:07,000
a way that was not before nor this great trailer

1779
01:22:07,119 --> 01:22:12,479
from that presentation. Let's see zombie pouring. Now that Mike

1780
01:22:12,600 --> 01:22:16,800
isn't here, I need to ask, is Chuck Tato more

1781
01:22:17,199 --> 01:22:22,039
musical than Mike? I feel like the frequency herbo Chuck

1782
01:22:22,279 --> 01:22:25,479
breaks out into song is much higher than Mike's on

1783
01:22:25,680 --> 01:22:26,560
GB content.

1784
01:22:27,760 --> 01:22:28,399
Speaker 2: Yeah, I mean.

1785
01:22:29,800 --> 01:22:33,720
Speaker 1: Yeah, maybe Mike's pretty musical. Mike has a musical voice.

1786
01:22:34,000 --> 01:22:39,279
Uh yeah, but Chuck sounds better of course, of course.

1787
01:22:39,479 --> 01:22:39,680
Speaker 2: Yeah.

1788
01:22:39,960 --> 01:22:44,039
Speaker 1: I'll say that Chuck sings frequently in future Nine Lives episodes,

1789
01:22:44,119 --> 01:22:45,000
so yeah, forgot for that.

1790
01:22:46,359 --> 01:22:49,399
Speaker 3: Definitely not more frequently than Mike. I'll say that if

1791
01:22:49,439 --> 01:22:51,439
you've been here, if you've been around here long enough

1792
01:22:51,520 --> 01:22:51,720
you know.

1793
01:22:51,800 --> 01:22:54,119
Speaker 1: That, yes, Or if you've been around him in person,

1794
01:22:54,640 --> 01:22:58,520
he's constantly singing about himself and Penis's crazy.

1795
01:22:58,840 --> 01:23:03,520
Speaker 3: Yeah, house of Herman. Who is the next pod racer

1796
01:23:03,600 --> 01:23:08,800
stinger for Galactic Racers Oh god, Star Wars names Odie

1797
01:23:09,039 --> 01:23:13,920
Mandro Gasganog Bolt.

1798
01:23:14,079 --> 01:23:16,800
Speaker 2: That Bolt. I hope it's Doug Bolt. I'm a dud

1799
01:23:16,880 --> 01:23:21,560
bolt man. Oh god, Quadronaros, get out of here. Is

1800
01:23:21,640 --> 01:23:23,840
this how you feel? What I talk about? Pokemon?

1801
01:23:24,439 --> 01:23:31,479
Speaker 3: Yep, Ship, That boat's the real one. Everyone knows it, okay.

1802
01:23:32,319 --> 01:23:35,560
Next up is from hail Me, a follow up from

1803
01:23:35,600 --> 01:23:40,000
Tuesday regarding games Christian likes being cursed. Whoever happened to

1804
01:23:40,119 --> 01:23:42,640
Hunt hundred and nine impact? Has this been discussed?

1805
01:23:42,720 --> 01:23:44,880
Speaker 2: Recimply that game and the game never existed in the

1806
01:23:44,920 --> 01:23:45,479
first place. It was.

1807
01:23:47,720 --> 01:23:48,640
Speaker 5: Hashtan lit it up.

1808
01:23:49,880 --> 01:23:52,880
Speaker 4: Second of all, No, it was it was like when

1809
01:23:52,920 --> 01:23:54,359
he came out, I thought that it was going to

1810
01:23:54,399 --> 01:23:56,079
be like twenty Bugs when he came out with sixty

1811
01:23:56,159 --> 01:23:58,319
and he was, hell, I'm broke, and so nobody wants

1812
01:23:58,319 --> 01:24:00,880
to Nobody wants to play it. So if it was

1813
01:24:01,000 --> 01:24:02,680
broken and it was swnny bug, it will be like

1814
01:24:03,039 --> 01:24:05,760
the best the best fighting game ever made, type ship.

1815
01:24:06,119 --> 01:24:12,199
But yeah, it's like, actually, we're not fun, We're not

1816
01:24:12,319 --> 01:24:13,159
fans of that game.

1817
01:24:13,279 --> 01:24:16,319
Speaker 3: So yeah, I mean, like Buddy played that EMO because

1818
01:24:16,359 --> 01:24:18,680
they had some demo stations and we just looked at

1819
01:24:18,680 --> 01:24:21,039
each other and we're like, oh no, it sucks.

1820
01:24:21,640 --> 01:24:25,479
Speaker 4: Yeah, but if if it sucks, and it was like

1821
01:24:26,000 --> 01:24:27,960
it's you know, it's Tony Bucks. It's like, you know,

1822
01:24:28,119 --> 01:24:29,840
steady bucks maybe if you get.

1823
01:24:29,800 --> 01:24:31,520
Speaker 3: In a Steam cell for five dollars or something.

1824
01:24:31,600 --> 01:24:36,079
Speaker 4: Yeah, but now it's just sixty bucks and it and

1825
01:24:36,600 --> 01:24:40,039
the neck was garbage. So it was was it's not

1826
01:24:40,560 --> 01:24:44,680
not yeah, it's not cheap enough to be So it's just.

1827
01:24:44,760 --> 01:24:51,920
Speaker 3: Exactly you have oh I know that, Yeah, you have

1828
01:24:52,000 --> 01:24:55,760
a whole show. No, actually, you know those games are

1829
01:24:55,760 --> 01:25:00,479
worse than band or as un kind of to Kana

1830
01:25:00,680 --> 01:25:03,640
Too was a huge pop for me. Wondering if stray

1831
01:25:03,760 --> 01:25:07,680
To will also be a PlayStation Studios game. Blue twelve

1832
01:25:07,760 --> 01:25:11,319
has been quiet. Stray was also a PS five timed exclusive.

1833
01:25:11,760 --> 01:25:13,600
Speaker 1: Do we know for sure they're making Stray too or

1834
01:25:13,600 --> 01:25:15,279
are you just assuming that's what they do next, because

1835
01:25:15,359 --> 01:25:17,720
there's a chance, Yeah, go ahead and ask you.

1836
01:25:18,279 --> 01:25:19,960
Speaker 2: Yeah right, I don't remember.

1837
01:25:20,119 --> 01:25:22,199
Speaker 1: And it's like they could just easily be making their

1838
01:25:22,279 --> 01:25:25,720
next game, but also following that same structure because stray

1839
01:25:25,760 --> 01:25:27,920
did really well, so PlayStation will probably be like, yeah,

1840
01:25:27,920 --> 01:25:30,319
well do you solid and let's do this deal again.

1841
01:25:30,399 --> 01:25:33,199
Speaker 2: Let's start it over again. Uh, I bet it. It

1842
01:25:33,279 --> 01:25:35,079
could probably be Stray.

1843
01:25:34,880 --> 01:25:38,159
Speaker 1: Too, though that game did really well, didn't like win

1844
01:25:38,239 --> 01:25:39,960
some Game of the Year awards and stuff like that,

1845
01:25:40,119 --> 01:25:44,039
and yeah, yeah, like people are yeah, people really liked it.

1846
01:25:44,199 --> 01:25:47,920
So I don't know, but I agree with this theory.

1847
01:25:48,000 --> 01:25:48,279
Speaker 2: Bander.

1848
01:25:49,239 --> 01:25:52,520
Speaker 3: I think Stray. I think Stray caught on with slightly

1849
01:25:52,720 --> 01:25:56,479
more casual audience in a way that I wasn't expecting.

1850
01:25:56,600 --> 01:25:59,359
Speaker 1: Maybe I saw an insidem real recently of like someone

1851
01:25:59,720 --> 01:26:01,880
like just a normy playing it for the first time

1852
01:26:01,920 --> 01:26:04,439
and getting really emotionally invested in the cat like following

1853
01:26:04,560 --> 01:26:05,520
and all that, all that stuff.

1854
01:26:05,560 --> 01:26:07,119
Speaker 2: It still is like in that zone.

1855
01:26:07,520 --> 01:26:10,279
Speaker 3: Yeah, Like my my friend's wife is a you know,

1856
01:26:10,479 --> 01:26:12,520
sort in that normy space where like, you know, she's like,

1857
01:26:12,680 --> 01:26:15,920
I have our my my childhood end sixty four hooked

1858
01:26:15,960 --> 01:26:18,279
up Tortilli with a composite cable, you know that kind

1859
01:26:18,319 --> 01:26:21,720
of like occasional gamer. Do you got really into Stray?

1860
01:26:21,920 --> 01:26:23,960
She's like, oh, this took a darker turn that I

1861
01:26:24,039 --> 01:26:26,760
was expecting in a couple of places, but seemed to

1862
01:26:26,800 --> 01:26:28,359
really like just you know, the cat game.

1863
01:26:28,560 --> 01:26:31,279
Speaker 5: So maybe we should keep gaming a little bit more.

1864
01:26:34,720 --> 01:26:38,960
Speaker 3: Uh. From Kaiju Kyle the marathon trailer ending with may Day.

1865
01:26:39,159 --> 01:26:42,600
May Day. May Day was very ominous focused on our

1866
01:26:42,720 --> 01:26:43,960
concord when it releases.

1867
01:26:44,640 --> 01:26:47,840
Speaker 2: Oh man, yeah, you know, I wait, I.

1868
01:26:47,880 --> 01:26:50,399
Speaker 5: Want to do something. I hate that game. I actually

1869
01:26:50,520 --> 01:26:51,399
don't like that game.

1870
01:26:52,520 --> 01:26:55,720
Speaker 3: There you go, there you go.

1871
01:26:55,920 --> 01:26:58,359
Speaker 1: Okay, I don't know. I think the universe knows. You

1872
01:26:58,439 --> 01:26:59,600
can't fool the universe.

1873
01:27:00,039 --> 01:27:06,600
Speaker 3: Mhm uh. Just Rex says Dawn is under selling Crimson Moon.

1874
01:27:06,800 --> 01:27:09,880
That looked like a good video game, ass video game.

1875
01:27:10,159 --> 01:27:11,479
Roll the trailer, Jeff.

1876
01:27:13,840 --> 01:27:16,199
Speaker 2: Game Morning Tomorrow. I'll that for you.

1877
01:27:16,840 --> 01:27:17,399
Speaker 3: I stand by.

1878
01:27:18,039 --> 01:27:20,159
Speaker 2: Yeah, I don't know. I'll let you all know how

1879
01:27:20,199 --> 01:27:20,800
I feel about it.

1880
01:27:21,520 --> 01:27:23,399
Speaker 3: It's a video game ass video game in the sense

1881
01:27:23,439 --> 01:27:25,279
that looks like something that they would have on Law

1882
01:27:25,319 --> 01:27:26,640
and Order that they mocked up.

1883
01:27:26,880 --> 01:27:32,000
Speaker 2: Okay, all right, well that that sounds like it.

1884
01:27:32,000 --> 01:27:34,000
Speaker 3: Seems like some you might get a little bit of

1885
01:27:34,199 --> 01:27:37,279
enjoyment for like an hour on the Steam deck, you know.

1886
01:27:37,359 --> 01:27:41,399
All right, I'll take a look, uh the Bulletproof Moon.

1887
01:27:41,680 --> 01:27:44,159
Do I need to play Neo one, Neo two, and

1888
01:27:44,319 --> 01:27:46,439
Neo Turf Masters before Neo three?

1889
01:27:46,800 --> 01:27:50,319
Speaker 1: Evis right, Absolutely, You're not going to really get anything

1890
01:27:50,479 --> 01:27:52,119
out of Neo three if you don't play at least

1891
01:27:52,199 --> 01:27:53,079
those first three.

1892
01:27:53,479 --> 01:27:56,239
Speaker 3: Especially the turf Masters, like you know, all the swinging

1893
01:27:57,079 --> 01:28:02,680
uh huh look uh the one Free Man. Uh. Jeff

1894
01:28:02,720 --> 01:28:05,720
Grubb hates John Wick and Red Dead two Pencil.

1895
01:28:06,560 --> 01:28:09,079
Speaker 2: I don't hate John Wick. I just don't. I don't

1896
01:28:09,359 --> 01:28:09,880
understand that.

1897
01:28:10,960 --> 01:28:14,000
Speaker 1: I don't under it's the cop it's the capcom movie design.

1898
01:28:14,239 --> 01:28:18,039
It's just so it's so out there com movie design.

1899
01:28:20,199 --> 01:28:25,199
Speaker 2: That I just it's not immediately appealing to me.

1900
01:28:26,199 --> 01:28:29,680
Speaker 1: That's all I've watched first two. I think I watched

1901
01:28:29,720 --> 01:28:31,680
all the second one. I was kind of waiting to

1902
01:28:31,720 --> 01:28:33,199
be like, Okay, when is there going to click? Because

1903
01:28:33,199 --> 01:28:34,640
when I get into movie, I really get into it.

1904
01:28:34,720 --> 01:28:36,000
It just never happened with john Wick.

1905
01:28:36,359 --> 01:28:37,720
Speaker 2: I should just watched the fourth one. I hear that

1906
01:28:37,840 --> 01:28:38,680
was the best one anyhow.

1907
01:28:39,119 --> 01:28:42,119
Speaker 3: I know Steve only refuted the you hate John Wick party.

1908
01:28:42,159 --> 01:28:47,840
Speaker 1: Oh I hate Right Dead too, Yeah, okay, yeah yeah

1909
01:28:47,960 --> 01:28:49,760
still I tried again, like a couple of years ago.

1910
01:28:50,279 --> 01:28:53,039
Speaker 2: Uh, and my god, Like, it's like, why are you

1911
01:28:53,199 --> 01:28:54,960
getting mad at the game when you like it punishes

1912
01:28:55,000 --> 01:28:57,119
you for the thing ending when you don't just do

1913
01:28:57,239 --> 01:28:59,039
what it says. It's like, I just don't get why

1914
01:28:59,039 --> 01:29:00,560
it has to be a game over because I walked

1915
01:29:00,560 --> 01:29:02,840
five feet in the wrong fucking direction. It's a bad

1916
01:29:02,960 --> 01:29:05,800
game that is only good when you start adding mods

1917
01:29:05,840 --> 01:29:07,760
onto it, which that's fine.

1918
01:29:08,279 --> 01:29:10,840
Speaker 3: Hey, look we wouldn't get the map at fel good

1919
01:29:10,880 --> 01:29:15,960
to play. Michael R. O'Leary, with his little close super said,

1920
01:29:16,039 --> 01:29:20,560
dig at me what mikey Ali Miracle wy Fu Danger

1921
01:29:20,720 --> 01:29:23,960
Room is my indie prog rock lesbian band Elliott.

1922
01:29:24,800 --> 01:29:25,880
Speaker 2: That's a fun thing to say.

1923
01:29:26,039 --> 01:29:31,680
Speaker 3: Yes, Big First thirty seven is back drop funk confusion

1924
01:29:31,800 --> 01:29:34,800
on Dan's face. It's awful and starts with a Scott

1925
01:29:34,880 --> 01:29:35,640
Pilgrim section.

1926
01:29:36,960 --> 01:29:38,359
Speaker 2: That's that's interesting.

1927
01:29:39,319 --> 01:29:42,760
Speaker 1: I am getting frustrated with Mike a little bit like

1928
01:29:42,880 --> 01:29:45,319
you all are for not wanting to get Dan back.

1929
01:29:46,079 --> 01:29:48,880
Speaker 2: These are two men that do not understand the prisoner's

1930
01:29:48,920 --> 01:29:51,560
dilemma like and they do it on the opposite side.

1931
01:29:51,880 --> 01:29:54,720
Dan's like, I will always do the thing that hurts

1932
01:29:54,760 --> 01:29:57,479
the other person the most, and Mike's like, I'll just

1933
01:29:57,640 --> 01:29:59,760
do the thing that hurts me the most. What you

1934
01:29:59,800 --> 01:30:02,239
got this is bad? Why don't you got to tip

1935
01:30:02,319 --> 01:30:05,560
for tet tip for tet uh deef?

1936
01:30:06,479 --> 01:30:10,159
Speaker 3: I think Big Fresh Story sevens alest on cooking here okay,

1937
01:30:10,399 --> 01:30:18,680
like club costumes, paper mache. Oh man, yeah, you want

1938
01:30:18,720 --> 01:30:20,760
to make it hell, that's how we make it hell.

1939
01:30:21,319 --> 01:30:24,439
Speaker 2: Dan is a living as a living funko pop.

1940
01:30:24,520 --> 01:30:27,199
Speaker 1: Okay, m hmmm, I think we're as on here. We

1941
01:30:27,279 --> 01:30:31,279
are definitely cool. Everyone chill yeah who anime rules?

1942
01:30:31,319 --> 01:30:31,640
Speaker 2: All right?

1943
01:30:33,520 --> 01:30:36,600
Speaker 3: One more from Big Fresh Story seven. John Carpenter's Toxic

1944
01:30:36,680 --> 01:30:38,680
Commando is Saber too.

1945
01:30:39,119 --> 01:30:43,520
Speaker 2: Yep, it absolutely is. I hope that game is good too. Yeah.

1946
01:30:44,279 --> 01:30:46,800
Speaker 3: Uh. And then last one here is from The Doubler.

1947
01:30:47,520 --> 01:30:51,800
Both of you please play Blood Refresh Supply. That's on

1948
01:30:51,920 --> 01:30:53,760
I and almost guarantee you. Mike's getting to play at

1949
01:30:53,800 --> 01:30:55,359
some point right if he hasn't already.

1950
01:30:56,319 --> 01:30:58,239
Speaker 2: H I don't know if I know this one. Blood

1951
01:30:58,319 --> 01:30:59,880
reflect Refreshed Supplies.

1952
01:31:00,039 --> 01:31:02,920
Speaker 3: You're blow boomer shooter kind of thing, you know, Okay.

1953
01:31:03,359 --> 01:31:06,359
Speaker 2: Oh yeah yeah, yeah, yeah, yeah, okay, yeah, Michael play,

1954
01:31:06,800 --> 01:31:08,439
I'll check this out. Go get on Steam right now.

1955
01:31:09,680 --> 01:31:13,840
Speaker 3: That's a good time, Okay, cool, excellent, That is the

1956
01:31:13,880 --> 01:31:14,560
super chats.

1957
01:31:15,000 --> 01:31:18,479
Speaker 2: Thank you, excellent. Let's get back over here so I

1958
01:31:18,520 --> 01:31:22,239
could see the chat. Thank you for doing that, Sean,

1959
01:31:22,439 --> 01:31:24,439
Thanks for everybody for sending those super chats.

1960
01:31:24,640 --> 01:31:24,680
Speaker 3: In.

1961
01:31:25,479 --> 01:31:28,199
Speaker 2: Let's get to what we've been playing. And let's start

1962
01:31:28,279 --> 01:31:29,640
with Sean. What have you been playing?

1963
01:31:30,920 --> 01:31:33,800
Speaker 3: Oh my brain has been so scare brained. I mail

1964
01:31:33,880 --> 01:31:36,720
list here. Let's see what talk about this stuff?

1965
01:31:37,079 --> 01:31:37,520
Speaker 2: All right?

1966
01:31:37,640 --> 01:31:41,279
Speaker 3: I got some hardware to talk about. I've been tinkering

1967
01:31:41,279 --> 01:31:43,359
around on my Xbox three sixty. You might recall I

1968
01:31:43,479 --> 01:31:45,199
bought that last year and then sent off to get

1969
01:31:45,279 --> 01:31:47,239
mod chipped. I could do whatever the hell I want

1970
01:31:47,279 --> 01:31:50,720
with it, And of course right after that, the soft

1971
01:31:50,800 --> 01:31:55,159
mod got released by the modding community. You're welcome everyone.

1972
01:31:56,079 --> 01:31:59,239
I p miny for so everyone care for free. But

1973
01:31:59,319 --> 01:32:01,960
it's been fun. Uh, there's been little ways to tinker

1974
01:32:02,039 --> 01:32:04,800
with that that I've been really enjoying, Like, uh, a

1975
01:32:04,840 --> 01:32:07,840
little tool. I assume everyone can use this soft mod

1976
01:32:08,079 --> 01:32:11,600
Xbox now. I use that my hard mod one because

1977
01:32:11,760 --> 01:32:13,880
you know, getting a hold of a new three sixty

1978
01:32:13,960 --> 01:32:16,640
controller or one that's not worn down is a little difficult.

1979
01:32:17,399 --> 01:32:21,279
There's some called USB d SEC patch like security patch

1980
01:32:21,399 --> 01:32:24,279
or something I make, so you use any x input controller.

1981
01:32:24,479 --> 01:32:27,239
But I just plug in my little API do Ultimate

1982
01:32:27,279 --> 01:32:29,760
controllers dongle just yeah, I use that because like an

1983
01:32:29,840 --> 01:32:32,800
Xbox controller, alady, And that's been fun. And then I've

1984
01:32:32,840 --> 01:32:35,319
just been loading it up. I mentioned like picking up

1985
01:32:35,359 --> 01:32:37,760
the Dead or Alive Ultimate Collection on Xbox, and that's

1986
01:32:37,800 --> 01:32:41,000
because getting into some of those older games is revisiting

1987
01:32:41,039 --> 01:32:44,199
a bunch of three sixty stuff that's been fun. You

1988
01:32:44,319 --> 01:32:46,960
mentioned all the time, like with the retro handhelds. Uh.

1989
01:32:47,159 --> 01:32:48,840
Setting it up just the way you want it is

1990
01:32:48,960 --> 01:32:51,199
part of the fun. And that's that's why I'm doing

1991
01:32:51,239 --> 01:32:53,079
with my three sixty right now, just getting a loaded

1992
01:32:53,159 --> 01:32:55,199
up with games. That way, I have everything ready to

1993
01:32:55,239 --> 01:32:58,119
go for when friends come over. Some single player games

1994
01:32:58,159 --> 01:32:59,960
I want to revisit. I want to play a little

1995
01:33:00,079 --> 01:33:03,359
Hexa HD. Yeah, that's always a fun time. So oh yeah,

1996
01:33:04,479 --> 01:33:06,399
speak of eight to eight bit dough they are hardware.

1997
01:33:06,439 --> 01:33:08,800
Thing I have is I should got myself one of these,

1998
01:33:08,960 --> 01:33:12,319
the eight bit do Pro three. Uh do you have

1999
01:33:12,439 --> 01:33:14,960
one of these? Jeff? The more like place the.

2000
01:33:15,000 --> 01:33:17,319
Speaker 2: Pro the Pro three. I had the Pro two. I

2001
01:33:17,399 --> 01:33:19,239
have a couple of Pro twos and really love them.

2002
01:33:19,600 --> 01:33:20,239
You're enjoying the.

2003
01:33:20,239 --> 01:33:24,199
Speaker 3: Pro three, Yeah, I this. I got this one. Yeah.

2004
01:33:24,239 --> 01:33:26,680
It was what there was a Woot deal where it

2005
01:33:26,720 --> 01:33:29,199
was only like forty five bucks, like just came out

2006
01:33:29,239 --> 01:33:31,520
a few months ago. I think at like seventy so

2007
01:33:31,720 --> 01:33:35,720
not a bad price. But yeah, the d pad this has,

2008
01:33:36,039 --> 01:33:37,720
I don't think the Pro two has it. I think

2009
01:33:37,880 --> 01:33:40,319
the Pro three has the newest version of the EIGHTP

2010
01:33:40,439 --> 01:33:44,319
dough d pad, which uh is like halfway between membrane

2011
01:33:44,399 --> 01:33:46,560
and clicky, so it feels kind of like the three

2012
01:33:46,640 --> 01:33:50,399
DS D pad, just like Blowner. The scale. Yeah, great

2013
01:33:50,479 --> 01:33:53,039
for fine games. I've been It passed the third Strike

2014
01:33:53,119 --> 01:33:56,000
test because the input buffer is a lot stricter in

2015
01:33:56,119 --> 01:33:59,359
Third Strike. I do core circles. The emotions great on

2016
01:33:59,439 --> 01:33:59,960
that deepad.

2017
01:34:00,359 --> 01:34:04,359
Speaker 2: I think on the Ultimate too, so I think that's

2018
01:34:04,399 --> 01:34:05,560
what the Ultimate two have to.

2019
01:34:05,720 --> 01:34:08,199
Speaker 3: See at least. Yeah, it has uh, it has that

2020
01:34:08,239 --> 01:34:10,439
as well. I think this is like an even more

2021
01:34:10,640 --> 01:34:14,039
refined version, but it does feel a little bit tighter

2022
01:34:14,199 --> 01:34:15,800
than my Pro two's.

2023
01:34:17,359 --> 01:34:19,680
Speaker 2: There's a little bit of mush to this, just a

2024
01:34:19,720 --> 01:34:20,079
little bit.

2025
01:34:20,239 --> 01:34:22,960
Speaker 3: Yeah, and this one is like very snappy and then

2026
01:34:23,039 --> 01:34:27,399
combined with the trigger locks is very very fun. So yeah,

2027
01:34:27,439 --> 01:34:30,439
I've been enjoying that controller as well. And then as

2028
01:34:30,520 --> 01:34:32,760
far as games go, I mentioned play a little high

2029
01:34:32,800 --> 01:34:37,760
Guard with my friends, especial to Overwatch instead, which, as

2030
01:34:37,840 --> 01:34:40,039
Mike has been talking about is good.

2031
01:34:40,359 --> 01:34:41,039
Speaker 2: It's really good.

2032
01:34:41,760 --> 01:34:45,159
Speaker 3: Overwatch kind of just never left. They just had lull lulls,

2033
01:34:45,279 --> 01:34:47,960
really and it's been fun to die back in and

2034
01:34:48,239 --> 01:34:51,800
just revisit. It's sort of like going home a little bit.

2035
01:34:51,880 --> 01:34:54,960
Because me and my friends always loved playing Overwatch. We

2036
01:34:55,079 --> 01:34:58,119
played hundreds of hours so that game together, So that's

2037
01:34:58,159 --> 01:35:02,039
been fun. I've been replaying some forts of Horizon four

2038
01:35:02,680 --> 01:35:06,760
also part of my nostalogic kid, because I love Horizon.

2039
01:35:06,840 --> 01:35:08,520
Four is just an incredible video game.

2040
01:35:08,560 --> 01:35:10,399
Speaker 2: I remembered England.

2041
01:35:11,079 --> 01:35:14,279
Speaker 3: Yes, yes, yeah, that.

2042
01:35:15,880 --> 01:35:16,239
Speaker 5: Doesn't it.

2043
01:35:17,279 --> 01:35:22,479
Speaker 3: Yeah, I think Yeah. The Eliminator. I've put so much

2044
01:35:22,560 --> 01:35:25,000
time into the Eliminator. There's still a few people playing too,

2045
01:35:25,199 --> 01:35:27,039
so I can still get some matches in. It's awesome.

2046
01:35:28,279 --> 01:35:31,560
And then the last thing here, last thing, Jeff, you

2047
01:35:31,600 --> 01:35:33,560
ever heard of Castlevania Resurrection?

2048
01:35:35,760 --> 01:35:37,359
Speaker 2: Yeah? I think so. I mean I've heard of.

2049
01:35:37,359 --> 01:35:43,960
Speaker 3: It, the unreleased dream cast Castlevania. Yeah, yeah, this is

2050
01:35:44,000 --> 01:35:47,119
the one that they like found like the Holy Grail.

2051
01:35:47,680 --> 01:35:50,399
People found the demo disc that was sent out to

2052
01:35:51,159 --> 01:35:53,840
like the press at Eyahe or whoever. Someone finally got

2053
01:35:53,880 --> 01:35:56,880
their hands on and dumped it. Just because I was

2054
01:35:56,960 --> 01:35:59,079
going down the list in retro achievements to see like

2055
01:35:59,199 --> 01:36:00,960
some stuff out of being in I think a lot.

2056
01:36:01,199 --> 01:36:03,439
I want to try CASTLELINGA sixty four because the Wrestle

2057
01:36:04,039 --> 01:36:04,880
retro achievements.

2058
01:36:05,319 --> 01:36:06,960
Speaker 2: Yeah, try, It's a fun game.

2059
01:36:08,000 --> 01:36:10,039
Speaker 3: That's why I've been hearing it's sort of been reevaluated

2060
01:36:10,119 --> 01:36:12,600
a way that like Zelda two has.

2061
01:36:12,680 --> 01:36:16,760
Speaker 2: You know, Yes, Casmania is sixty four and Legacy of Darkness.

2062
01:36:16,760 --> 01:36:18,399
I can't remember what the sequels I've ever called.

2063
01:36:18,279 --> 01:36:18,920
Speaker 3: But I think so.

2064
01:36:19,159 --> 01:36:23,560
Speaker 1: Yeah, they're much more hokey than people were hoping for,

2065
01:36:23,760 --> 01:36:25,439
but they it's fun in hindsight.

2066
01:36:25,560 --> 01:36:29,960
Speaker 3: Now, Yeah, Resurrection was going to be between those and

2067
01:36:30,000 --> 01:36:31,680
the PS two ones, and it feels that way, it

2068
01:36:31,760 --> 01:36:35,239
looks that way, and it's just it's cool to like

2069
01:36:35,399 --> 01:36:38,520
see this game that never went out and never got

2070
01:36:38,600 --> 01:36:40,840
faced or anything. But there's this, yeah demo of a

2071
01:36:40,880 --> 01:36:43,680
few levels. You can find the ISO like flowing around

2072
01:36:43,720 --> 01:36:46,359
if you ever want to try it. But yeah, it's

2073
01:36:47,000 --> 01:36:50,119
it's interesting to think of like what would have been eventually,

2074
01:36:50,199 --> 01:36:50,399
you know.

2075
01:36:51,000 --> 01:36:53,119
Speaker 2: Mm hmm. Yeah. I love that stuff.

2076
01:36:53,159 --> 01:36:56,000
Speaker 1: I mean a dinosaur planet, like getting to go back

2077
01:36:56,039 --> 01:36:59,399
to that, that stuff that's always a favorite of mine.

2078
01:36:59,439 --> 01:37:02,159
It's kind of these things and watching people do all

2079
01:37:02,199 --> 01:37:04,119
the work to get it into as playable of a

2080
01:37:04,199 --> 01:37:07,119
state as possible, and finding if there's anything hitting the

2081
01:37:07,159 --> 01:37:09,439
code that's like locked away and unlocking that and it's

2082
01:37:09,439 --> 01:37:11,199
like it doesn't really work, but you can mess around

2083
01:37:11,279 --> 01:37:11,439
with it.

2084
01:37:11,840 --> 01:37:12,600
Speaker 2: That stuff's great.

2085
01:37:13,119 --> 01:37:16,279
Speaker 3: Yeah, but that's my meandering journey in the past couple

2086
01:37:16,319 --> 01:37:18,159
of weeks. How about you, Jeff, Yeah, it's.

2087
01:37:18,199 --> 01:37:19,800
Speaker 2: You know, it was a lot of Mario Tennis.

2088
01:37:20,159 --> 01:37:21,880
Speaker 1: As I was trying to get ready to do that review,

2089
01:37:22,000 --> 01:37:23,800
or like, as I realized I was getting close enough

2090
01:37:23,840 --> 01:37:25,680
to do a review, I kept playing it and then

2091
01:37:26,479 --> 01:37:28,399
and then once I got done with that, I did

2092
01:37:28,520 --> 01:37:30,159
go back to sectory.

2093
01:37:29,800 --> 01:37:33,359
Speaker 2: Quite a bit. I have not had much time for

2094
01:37:33,720 --> 01:37:34,359
much else.

2095
01:37:34,399 --> 01:37:37,239
Speaker 1: I mean the stuff I've talked about elsewhere, like that

2096
01:37:37,399 --> 01:37:42,279
super Wodeen racing game and the four PGP, which is

2097
01:37:42,319 --> 01:37:44,800
a game I recommend on the Switch. Four PGP is

2098
01:37:44,920 --> 01:37:47,439
if you like virtual racer or have any affinity for

2099
01:37:47,520 --> 01:37:51,119
old arcade racers. I think that's a standout entry in

2100
01:37:51,199 --> 01:37:54,359
that genre. So it's definitely definitely worth picking up. And

2101
01:37:54,399 --> 01:37:57,079
it's really easy to play that online with other people,

2102
01:37:57,199 --> 01:37:58,880
un if they don't have a copy of the game.

2103
01:37:58,920 --> 01:38:00,279
Speaker 2: It does a really good job with game share.

2104
01:38:00,840 --> 01:38:04,640
Speaker 1: Yeah, yeah, four player game shares, So so yeah, you

2105
01:38:04,680 --> 01:38:07,239
should pick that up as like that that's something you

2106
01:38:07,319 --> 01:38:08,439
want to do with friends and family.

2107
01:38:09,399 --> 01:38:12,399
Speaker 2: But yeah, not much else, Like it's I'm just in

2108
01:38:12,520 --> 01:38:13,119
that mode.

2109
01:38:12,960 --> 01:38:15,039
Speaker 1: Right now where the thing that brings me the most

2110
01:38:15,119 --> 01:38:16,800
joyous playing the same game I've been playing for the

2111
01:38:16,880 --> 01:38:19,760
last several months and that's my happy place, and it's

2112
01:38:19,840 --> 01:38:23,159
that doesn't make great for podcasting, but it makes me

2113
01:38:23,199 --> 01:38:25,479
feel pretty good about gaming. And now coming out of

2114
01:38:25,479 --> 01:38:26,840
that state of play, it's like, man, there are like

2115
01:38:27,079 --> 01:38:29,520
ten games out of that thing at least I am

2116
01:38:29,600 --> 01:38:31,840
looking forward to and it's okay, there's a lot of

2117
01:38:31,840 --> 01:38:33,079
stuff on the horizon.

2118
01:38:32,800 --> 01:38:34,560
Speaker 2: Looking forward to getting back into that.

2119
01:38:34,760 --> 01:38:38,239
Speaker 1: But we're gonna play some Mario Tennis on UPF tomorrow

2120
01:38:38,840 --> 01:38:41,760
at least some and it's like, yeah, I'm looking forward

2121
01:38:41,760 --> 01:38:43,359
to doing some more online play.

2122
01:38:43,199 --> 01:38:45,920
Speaker 2: There that I'll say. The online play for Mario Tennis

2123
01:38:46,159 --> 01:38:49,600
has been really good, you know, credit where it's due

2124
01:38:49,640 --> 01:38:52,439
at least so far. We'll see like as.

2125
01:38:52,439 --> 01:38:54,720
Speaker 1: More people get their hands on it, like what others

2126
01:38:54,720 --> 01:38:57,359
are saying, but my experience has been, oh, that's kind

2127
01:38:57,399 --> 01:38:59,760
of been flawless, like it's working the way you would

2128
01:38:59,760 --> 01:39:02,600
want to online game to work, and Nintendo delivering that

2129
01:39:02,760 --> 01:39:03,800
is it's still surprising.

2130
01:39:04,039 --> 01:39:07,359
Speaker 2: It's so worth calling out, all right.

2131
01:39:07,960 --> 01:39:12,720
Speaker 4: Yo, yeah, Develock fucking rules. Everybody go check that Luck. Yeah,

2132
01:39:12,800 --> 01:39:16,439
it's so much fun. I just it's crazy. I've been

2133
01:39:16,439 --> 01:39:19,640
playing momas My like whole life, and this one is

2134
01:39:19,960 --> 01:39:22,279
so different from every other moment because in the moments

2135
01:39:22,319 --> 01:39:24,479
you like kind of pick a lane, you go to

2136
01:39:24,600 --> 01:39:26,439
that lane, you stay in that lane to like whatever

2137
01:39:26,800 --> 01:39:29,439
whenever the game dictates you to leave that lane. In

2138
01:39:29,520 --> 01:39:31,800
this game is more like hey, you go, you go

2139
01:39:31,920 --> 01:39:34,760
to the middle, you push the wave, and then like

2140
01:39:35,319 --> 01:39:38,479
just go explore the city, like go break boxes, go

2141
01:39:38,800 --> 01:39:41,399
like find the bobs and like kind of the most

2142
01:39:41,479 --> 01:39:44,720
gameplay happens around the like the good looking city and

2143
01:39:44,800 --> 01:39:47,000
all the cool stuff that going on there. So I'm

2144
01:39:47,039 --> 01:39:50,479
having a lot of fun and she just go try

2145
01:39:50,640 --> 01:39:52,920
that Luck is fun. If you need an invite, She's like,

2146
01:39:53,000 --> 01:39:54,279
I don't know, hit me up on the disco.

2147
01:39:54,520 --> 01:39:56,279
Speaker 5: I'll give you an in Bye. It's a lottle fun.

2148
01:39:56,680 --> 01:39:59,159
Speaker 3: I said, thank you. H.

2149
01:40:00,000 --> 01:40:02,159
Speaker 1: I did play more of that Barry Berry Barry game,

2150
01:40:02,439 --> 01:40:05,039
which is the weird clicker, but I'm still kind of

2151
01:40:05,079 --> 01:40:06,640
just doing the clicking part. Even though I can tell

2152
01:40:06,680 --> 01:40:08,399
that there's a bunch like there's a computer right there

2153
01:40:08,479 --> 01:40:10,479
that's asking for a password. I've not tried to figure

2154
01:40:10,479 --> 01:40:12,800
out what that password is at all so far. I'm

2155
01:40:12,840 --> 01:40:15,520
just having fun throwing berries into holes. That's what that

2156
01:40:15,680 --> 01:40:18,960
game is, and it's weird. It's oddly satisfying, the way

2157
01:40:19,000 --> 01:40:22,239
a lot of clickers are. Yeah, I think that one's

2158
01:40:22,239 --> 01:40:23,800
going to continue picking up pace. I think people are

2159
01:40:23,840 --> 01:40:25,640
going to keep discovering that it's a lot of fun,

2160
01:40:27,720 --> 01:40:30,159
all right. I think we should wrap it up. I

2161
01:40:30,159 --> 01:40:32,800
think there was a couple more super chats, Sean, I

2162
01:40:32,960 --> 01:40:37,560
want more from aim or pluf f y. I can

2163
01:40:37,640 --> 01:40:40,159
buy bad Funko Halloween costumes.

2164
01:40:41,600 --> 01:40:43,520
Speaker 2: He would hate to be covered in paper, she though.

2165
01:40:43,680 --> 01:40:45,880
Speaker 3: So that's true. That's very true.

2166
01:40:46,319 --> 01:40:48,439
Speaker 1: He would hate to be covered anything Funko pops. So, yeah,

2167
01:40:48,479 --> 01:40:52,119
we will get away with what we can get away with. Okay,

2168
01:40:52,159 --> 01:40:54,600
everyone just be cool. I'm gonna talk to Mike. Mike,

2169
01:40:55,239 --> 01:40:57,479
he was on the customer there was one that would

2170
01:40:57,560 --> 01:41:00,239
really hurt him. It would hurt Dan. He does have like, oh,

2171
01:41:00,279 --> 01:41:02,319
the one I'll pull the ripcord on that would hurt

2172
01:41:02,399 --> 01:41:04,279
Dan in some weird ways. He's got another one where

2173
01:41:04,279 --> 01:41:05,960
he's like, oh, I should do that, and he just

2174
01:41:06,119 --> 01:41:06,800
keeps I don't know.

2175
01:41:07,319 --> 01:41:09,079
Speaker 2: I think he thinks that he does that. Dan's gonna

2176
01:41:09,079 --> 01:41:12,880
come back and like do something even meaner. But how

2177
01:41:12,960 --> 01:41:13,239
could he?

2178
01:41:13,319 --> 01:41:15,720
Speaker 1: And he's gonna do that any He's gonna do that anyhow, right,

2179
01:41:15,760 --> 01:41:17,319
he's gonna come back and murder him.

2180
01:41:17,560 --> 01:41:20,880
Speaker 3: Yes, Mikes Mike has told me what the emergency one

2181
01:41:21,039 --> 01:41:24,600
is and I'm like, damn, that looks like a bad

2182
01:41:24,840 --> 01:41:25,640
video game.

2183
01:41:25,920 --> 01:41:30,359
Speaker 1: Yeah, I think that's what. Yeah, Dan, yes you know

2184
01:41:30,479 --> 01:41:33,600
it is. Yes, Yeah, he told me or something like that.

2185
01:41:33,800 --> 01:41:36,359
Speaker 3: That would that would just like, hey, you will you

2186
01:41:37,279 --> 01:41:39,359
put me pot the bear You're gonna hurt.

2187
01:41:40,399 --> 01:41:42,600
Speaker 2: And that's and it's gotta that's what this has got

2188
01:41:42,720 --> 01:41:44,479
to be. It's got to be tip for tat. But

2189
01:41:45,000 --> 01:41:46,720
I don't know. We'll see, We'll see. It's Mikey's call.

2190
01:41:46,800 --> 01:41:50,239
I'm leaving it up to him. All right. Uh, let's

2191
01:41:50,359 --> 01:41:53,119
see here, how do I end this show? I'm not

2192
01:41:53,199 --> 01:41:56,399
feeling good music. I just played the music, I hit

2193
01:41:56,439 --> 01:41:59,039
the button and then I say, I remember, now, Sean,

2194
01:41:59,079 --> 01:42:00,520
tell people whe they could find you on the internet

2195
01:42:00,680 --> 01:42:02,199
if you want to. You don't have to. You don't

2196
01:42:02,199 --> 01:42:03,319
have to listen to me. Do what you want.

2197
01:42:03,520 --> 01:42:03,920
Speaker 3: That's true.

2198
01:42:03,960 --> 01:42:05,039
Speaker 2: I just shut up right here.

2199
01:42:05,960 --> 01:42:06,800
Speaker 3: I don't stay silent.

2200
01:42:07,039 --> 01:42:12,640
Speaker 2: Don't do that. No, don't do that.

2201
01:42:13,000 --> 01:42:15,399
Speaker 3: All right, you can't find me on the internet. I'm

2202
01:42:15,439 --> 01:42:18,239
turbo Shan all the places s H A w N.

2203
01:42:18,439 --> 01:42:21,439
Usually behind the scenes in various places, helping out with stuff,

2204
01:42:22,039 --> 01:42:24,800
doing a love editing. I think I may have need

2205
01:42:24,920 --> 01:42:28,560
to post something still that was uploading to giant bombs.

2206
01:42:28,600 --> 01:42:29,800
I'm probably gonna do that right after this.

2207
01:42:30,680 --> 01:42:33,119
Speaker 2: Yep, we all go through that.

2208
01:42:33,560 --> 01:42:36,880
Speaker 1: So I thought I had that grub Snacks premium posted

2209
01:42:37,000 --> 01:42:39,840
yesterday and load broke and I had to go figure

2210
01:42:39,880 --> 01:42:40,239
that out.

2211
01:42:40,279 --> 01:42:42,840
Speaker 3: A lot of fun here, is right. I'm turbo Shawn

2212
01:42:42,920 --> 01:42:45,840
on retro achievements. That's that's the new meta. It's the

2213
01:42:45,960 --> 01:42:50,159
real social plagorm. Yeah, social media. Go earn some retro achievements.

2214
01:42:51,079 --> 01:42:53,439
Speaker 5: Yeah, I'm glad you found your letter box.

2215
01:42:54,760 --> 01:42:56,439
Speaker 3: Yeah, that's what it is. That's right.

2216
01:42:57,640 --> 01:43:00,760
Speaker 1: Castle being a special edition never came out either. This

2217
01:43:00,960 --> 01:43:05,279
in this pamphlet that Marina posted from Ethans, So I

2218
01:43:05,279 --> 01:43:05,800
don't think.

2219
01:43:05,680 --> 01:43:07,319
Speaker 3: That that's not really even have been.

2220
01:43:07,760 --> 01:43:10,600
Speaker 2: I wonder if someone that's on that that'd be cool. Yeah,

2221
01:43:11,039 --> 01:43:13,680
I like that game. There's a Frankenstein with sixty four.

2222
01:43:15,560 --> 01:43:17,760
Speaker 3: Did that just become Legacy of Darkness?

2223
01:43:18,479 --> 01:43:21,880
Speaker 2: Is it? You think it's like the Legacy of Darkness instead? Okay?

2224
01:43:22,000 --> 01:43:24,279
Speaker 1: I thought it was like a remaster like or a

2225
01:43:24,359 --> 01:43:26,439
definitive version of Castlebania sixty four.

2226
01:43:26,680 --> 01:43:29,680
Speaker 3: Well, I think that's what Legacy of Darkness like had

2227
01:43:29,920 --> 01:43:33,079
was like a majority's mask situation, that is.

2228
01:43:33,199 --> 01:43:35,760
Speaker 1: Okay, Okay, I've never really played much Legacy Legacy. I

2229
01:43:35,800 --> 01:43:37,119
always played the original game.

2230
01:43:37,159 --> 01:43:40,319
Speaker 2: Okay, interesting, Wow, I didn't know that I should go

2231
01:43:40,359 --> 01:43:41,000
play the Legacy.

2232
01:43:41,000 --> 01:43:44,560
Speaker 3: Actually I actually don't. I'm spitballing. Okay, yeah, that's the

2233
01:43:44,720 --> 01:43:45,720
kind of thing that happened.

2234
01:43:46,159 --> 01:43:46,279
Speaker 5: Uh.

2235
01:43:46,800 --> 01:43:52,079
Speaker 1: I think that was just Castlebeania sixty four eventually, okay, okay, Yeah,

2236
01:43:52,119 --> 01:43:54,439
like I said, it's fucked up.

2237
01:43:54,840 --> 01:43:56,720
Speaker 2: Yeah, I don't know, it's you know, is it just quiet?

2238
01:43:56,880 --> 01:43:59,000
Speaker 3: Like this quiet?

2239
01:43:59,159 --> 01:44:03,359
Speaker 2: Imagine now even if I'm talking, it's better now. Yeah.

2240
01:44:03,399 --> 01:44:03,960
Speaker 3: Yeah, you're good.

2241
01:44:05,199 --> 01:44:09,199
Speaker 2: Your network with chainsaw hands you go ah chases you.

2242
01:44:09,319 --> 01:44:10,039
It's a good game.

2243
01:44:10,600 --> 01:44:13,039
Speaker 3: Bye, everybody guilds up more recycles?

2244
01:44:20,079 --> 01:44:22,920
Speaker 5: Were I need to figure around what's going on with

2245
01:44:23,000 --> 01:44:23,359
the building.

2246
01:44:23,800 --> 01:44:24,800
Speaker 2: Yeah, you figured it out.

2247
01:44:24,920 --> 01:44:27,600
Speaker 1: Just telling me, I'm sick of troubleshooting at the trouble

2248
01:44:27,600 --> 01:44:28,560
shooting everything.

2249
01:44:28,359 --> 01:44:28,800
Speaker 2: In my life.

2250
01:44:29,239 --> 01:44:30,800
Speaker 5: That's how it makes you sick.

2251
01:44:33,479 --> 01:44:42,640
Speaker 3: What's your crash? We did it, Super hell Man.

2252
01:44:42,720 --> 01:44:45,640
Speaker 5: For so long have fantasized about sucking white girl.

2253
01:44:55,520 --> 01:45:00,199
Speaker 2: I like what it tellus a story. All right, we're out.

