Speaker 1: It's the Internet. You're busy, let's do this. Welcome to
the Gamisicized Podcast. This is the podcast where we decide
everything about the world of games, so you never have
to think for yourself.
Speaker 2: I'm your host Jeff Grubb and Whitney is dono.
Speaker 3: Seanwell.
Speaker 1: In this episode we got a state of play reactions
the fact that's what we're going to be deciding tonight.
Speaker 2: How you should feel about that.
Speaker 1: We're gonna talk about High Guard Discords having a meltdown.
Speaker 2: It's all it's all fun and games. Yay, Sean, how
are you doing?
Speaker 3: General High seven? Let's fucking goat.
Speaker 1: I was very happy for you. That was excited. That
was cool to see. I was not expecting that to
ever come back me neither.
Speaker 3: That's why I'm stoked. It's like, yeah, at this point,
you know, it's different circumstances kind of but it would
be like if you know the announced killer in Sting four,
Like oh wait, I mean think this is actually gonna happen,
Like maybe it could have, but it did. That's awesome,
So I'm very happy to night.
Speaker 2: Well, definitely we'll talk about that.
Speaker 1: We'll kind of go we'll dig into that state of play,
which I got to watch most of live and I've
been catching up on it after taking care of some
kids stuff. I thought that looked pretty good. Yeah, it
seemed like a hell of a show. But yeah, like
I said, we'll talk.
Speaker 2: About that and all that and more.
Speaker 1: I'm I'm a little under the weather and it's been busy,
so it might be a quick show. Well, honestly, we'll
depend on how much we talk about this state of play,
but I say let's just get into it. Thanks for
joining everybody. You can give us a good rating wherever
you are listening and hit that like button on YouTube.
Speaker 2: Please.
Speaker 1: It helps people find the show. If you want to
ask a question, you should do so. Get a super
chat going on YouTube. We'll get to all those before
the end of the program. Thanks to Carlos Ayen, who
is Insane in the Rain music on YouTube for the
use of our theme songs. Oh yeah, what's that kiddo?
Oh she's okay, great, all right, Well I'll do with
that in a second. Kidow great, the cat's having butt problems, everybody,
that's always a good sign. Yeah, it's all it's all happening.
We are on Spotify, Apple Podcast and wherever pods are caught.
Thank you to the mods, thanks to Christian for producing.
And you can get more from Mike and me and
support us by going to patreon dot com slash Game Mess.
That gets you access to our Discord server, participation in
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Speaker 2: That's Patreon dot com slash Game Mess.
Speaker 1: All right, I'll deal with that on the first break.
The cat's just gonna have to deal. He usually does
a good job cleaning it up himself at this point.
It's it got better for a little bit. And then
of course he ate like a French fry off the
ground because he's a fat bastard.
Speaker 2: And just like, yeah, it's been bad ever since. Uh yeah,
but how you been.
Speaker 3: Busy today? You know? Run another Yeah, kind of a
little bit. But I'm here, I'm ready to talk about things.
Things have been. You know, still weird in the world,
so it's still weird to deal with in Earth that
but I think right there into the video games, I
love it says it's been a bit of a lull
in the new releases you know, and it tends to
be in this early year portion. I've been going back
and revisiting some stuff. I'll talk about that at the end,
but you know, in addition to like all the retro
achievement stuff I've been doing lately and everything, kind of
just revisiting some old favorites a little bit, how about you.
Speaker 1: So yeah, same, same kind of wow, a lot of
sectory and a lot of like going back to stuff.
Speaker 2: I finally beat Jacob Geller again. That was nice.
Speaker 3: Congratulations.
Speaker 1: Yeah, beat him by like a thousand points, which is
crazy in that's like it's eighteen million to eighteen million. Ohoo,
it's literally like a thousand points or like two thousand
points or something like, which is I hit like five
more ships than him, Like I shot five more guys
over the course of a half an hour.
Speaker 2: It's banana. So that's how that went.
Speaker 1: So I was like, I didn't have his score memorized,
so I was like, I'm like, oh, I don't know
if I beat him or not. And so I'm like
waiting because it doesn't just tell you the leaderboard right
when you're done. You have to go all the way
back to the main menu and find it, and I'm
kind of like sitting there like holding my breath until
I get to that screen, and then finally.
Speaker 2: Was like it was very exciting.
Speaker 1: So yeah, I'm sure that won't last long though, but
it's nice to be in the lead for a little while.
All Right, we should get to the big topics of
the week. We're gonna do that right after this. All right,
let's start with some of the other stuff and then
we'll finish up with the state of play. Let's see here,
let's let's do the Discord thing. Have you been keeping
up with discord and the age verification and the IDs
and then kind of digging themselves worseholes by being like, no,
we already know who how old you are, We know
everything about you, so don't worry.
Speaker 3: Okay. Yeah, And I know they said like, oh, we'll
delete them out afterwards. This is immediately after they had
a leak of IDs from a different thing or something
like that.
Speaker 1: Their third party service got hacked, so it's like, we
didn't do that as well.
Speaker 2: You're you're the ones we gave the IDs too.
Speaker 3: So yeah, it feels like they're trying to put a
band aid on a chopped off arm.
Speaker 1: Yeah, it's uh, it's it's you know, it's I get
where it's coming from that they are just trying to
be in compliance.
Speaker 2: And uh and all that, but it's I'm not going
to give them my idea. I would stop using Discord.
Speaker 1: Before we kind of I kind of went through with
a lot of that stuff. And yet I don't want
to stop using Discord. It's kind of a big part
of my life now we use it every day for work.
So it's it's a pain in the ass. Yeah, you
can just tell none of these companies know how to
navigate this stuff and now mass for.
Speaker 3: Them, that's the problem. It's becoming an issue with everything
in life. It feels like what happens when the service
you rely on we it's revealed how much they say, Well,
they're all companies, it's a company. We know they suck.
It's just a question of, oh, is it going to
get in the way of my everyday activities or whatever.
And so now we're at the point where, yeah, like
gamer's favorite messaging platform is now that thing, and we're
trying to all figure out what the next step is.
I guess right exactly.
Speaker 1: Yeah, And it's you know, people talking about going back
to I R C and I would love that.
Speaker 2: That would be awesome. Yeah. I did a little it up.
Speaker 3: Yeah, an artist I follow rejoined Gaya online. I'm like,
hell yeah, hell yeah, sweet the old ways.
Speaker 2: Yeah, I'll do some AOL keywords and go to the
chat rooms again. Let's do that.
Speaker 1: There's nothing wrong with the AOL corporation. I'm sure, uh
Time Warner AOL. They're all good and on top of things. Yeah,
I uh, all right, let's see. I'm trying to see
some other stuff here. There was like a bunch of
other like rumors this week. I was trying to there
was one I did want to bring up, and I'm
kind of seeing if I got lost here.
Speaker 3: Someone else.
Speaker 2: Kingdom Hearts in Fortnite? Is that real? Huh? I saw
some rumors about Kingdom Hearts being in.
Speaker 4: I heard like they it's gonna happen. I don't know
if they're like one hundred real, but I did hear
that too.
Speaker 1: I feel it makes sense, right because Disney's like so
down with Fortnite now, I guess they would be able
to facilitate that.
Speaker 5: I want to see.
Speaker 4: I want to see those characters on Fortnite because they
had to you had to look. They had to be
in a certain shape in which those characters are not
going to look very good with the long legs.
Speaker 2: And that's right arms.
Speaker 3: I feel like they just have to be a certain
he don't they. I think that's the only requirement.
Speaker 2: I think.
Speaker 4: So, Yeah, they can't be too too too wide.
Speaker 5: That's the problem. If you size them up, they're gonna
be super wide.
Speaker 3: So you can have Yeah, we're gonna have lanky Sora,
but still at the big feet that's gonna be weird.
Speaker 2: Yeah.
Speaker 1: I think they don't know what characters are going to
be in there, so maybe it is like but it's
like they're not going to put Goofy in there with
a gun, right.
Speaker 3: No, No, okay, okay, I don't follow Fortnite at all.
Disney characters have like made their appearance, like who who.
Speaker 2: A lot of Marvel characters for sure. Yeah, yeah, a
lot of a lot of Disney stuff, but not maybe
not Disney Disney. I don't like.
Speaker 3: Yeah, Sora uses a variety of weapons, so I could
like see him being in there like Riku maybe Kyrie,
I suppose, and just that's the trio that would make sense.
Speaker 1: Yes, I they don't know what, Like I said, they
don't know what characters according to these leakers so far,
but I got imagine they would try to figure out a.
Speaker 2: Way to get Sora in there. That could be fun.
Speaker 1: Uh oh yeah, Like but then if they just bring
in some of like the Kingdom Hearts like guest characters
and kind of make it a Kingdom Hearts event and
it's incredibles.
Speaker 2: Jack Skellington, Jack.
Speaker 1: Sparrow, Michael ore Ole says, yeah, Okay, that starts to
make sense.
Speaker 2: Oh wait, are those characters already in there? Is that?
What is that you're saying, Mike? Oh wow, okay, ship
Well then then yeah, then they might as well just.
Speaker 5: Yeah, freaking straight, goofy Leaky got them? Let him shoot?
Speaker 1: Yeah, give Goofy a gat is what we are. We've
always said on this show.
Speaker 2: Hey, High Guard had a full two weeks of life.
Speaker 1: Before seemingly crashing and burning a game they announced yesterday.
Speaker 2: They confirmed that they laid off most of the staff.
Speaker 1: It sounds like they have a core team still working
on that game, but most of the team seems to
be laid off. It obviously did not live up to
their internal expectations. There's been some reporting about like there
was internal testing. They didn't do any sort of external
testing though, but the internal testing was all like, this
game is great.
Speaker 2: You guys are doing a great job. It's going to
be huge.
Speaker 1: I've definitely I mentioned on Games Mornings this morning that
you know, the plan was always to do an Apex
Legends style launch.
Speaker 2: I've heard from some people since then being like, kind
of don't know why they did that.
Speaker 1: These are people who maybe knew about the Apex Legends launch,
were like, we did that because we made titan Fall,
and everyone's gonna be mad at us if we announced
we're doing some online thing and it wasn't titan Fall
and there's no mechs and all this stuff. So we
just kind of wanted to be like, hey, go play
our game and we'll prove to you that it's awesome.
And I kind of like, we don't really get why
this team would do that, because they you know, sure
they want to por trade on the titan Fall name,
but that's not that team. So it's a it was
always gonna be something different. Two weeks and most of
the staff laid off. The game's not really going anywhere.
Almost no one's playing it. What's the future of High Guard?
Speaker 3: Sean closure, cancelation, people's jobs and danger and careers on
the line. Seemingly that's going around these days, and I
want to talk about that in the SEC. But it's
a shame because me and my friends actually did play
High Guard the other night as our game night game.
Because you know, it's free to play, so anytime, and
there was a free to play a game that's in
the news, we check it out because why not. You know,
High Guard's pretty fun actually, But the problem is it's
pretty fun. It's not like a revolutionary new thing that's
going to steal us away from any of our game
because it does. It's sort of greatest hits of our games,
blending a bunch of stuff together. And the problem we
had while playing it was, well, why would we play
this instead of war Zone or if we want the
hero shooter element instead of Overwatch or something. And that's
the problem I think a lot of these live service
games have. And the any trend chasing in the industry
in general is always well, there's the established one. Yeah, well,
like you can't just pull people away from this thing,
like that's why. That's why every Pokemon competitor has failed,
but Powerworld found an audience is Power World, you know
our art stuff aside whatever. It actually was a different game,
and so some people did stick with it because it
was like, oh yeah, like the guns and everything, ha
ha ha. But it was actually like a resource gathering,
like a survival kind of thing. It was a different
style of game, and so people stuck around. But if
it's if you're just trying to ape something else, or
you're trying to compete with something else and you're just
too similar, or you're combining things that people find elsewhere
can find a ton of success, and that's I don't know,
I don't know. This whole thing feels weird because also
like why why are they in trouble? Like what's like
the biggest problem here? I guess it's because they must
have had no buffer zone, like or like a very
small buffer zone, and they're like, oh, we expect to
flop flop because that's you know, like if you only
have a few thousand people on every platform or whatever
like that all adds up. And if they're not spending money,
I guess you're not profitable enough to keep it going.
But it feels like maybe they weren't prepared for that.
Speaker 2: Yeah.
Speaker 1: I mean, it's not like this is one of those
ones where it's like, oh, yeah, this is this is
this new team from people who made titan Fall, but.
Speaker 2: You know it to being published by next On, like
this is a next On game. It's like, no, that's
not that's not what this is.
Speaker 1: They were kind of out there on their own, and
I think they kind of maybe built a sort of
payment and earnings schedule, a profit and lost chart based
on the idea that it would do some percentage of
what Apex Legends did and it didn't. You know, I
think there's a bunch we're gonna be able to sit
back and diagnose what happened here a bunch for forever
and try to figure it out. I don't know if
the people involved fully understood understand what happened. I certainly
do not fully understand what happened. I think we can
all just kind of sit back and be like, who's
asking for this? And it's like, yeah, yeah, good point.
But then like, I don't know, was anyone asking Steam
Valve to make Dead Luck?
Speaker 2: I don't know, And.
Speaker 1: Was anyone really asking for Marvel Rivals? So it comes
along it's like, oh, wow, I want to play this now.
I don't know if anyone's asking for it, though.
Speaker 3: I think you can make an argument for Marvel Rivals
because people were so pissed at Overwatch. Yeah, they're long
enough for a long enough time that a game could
actually be developed, and like maybe that was the spark
of like, oh, everyone's pissed out Overwatch. Are they going
to stay pissed out Overwatch? May let's take the gamble
that they are. People did stay pissed off at long
enough that Marvel Rivals could compete, and in some ways
they did overtake Overwatch. So I think that's sort of
the exception to the rule, except that proves the rule.
Speaker 1: You know, U h I uh yes, I I you know,
I I on games Mark's house. So I think that
there's a uh just missing the meta, like missing like
where people's heads are at right now. Of of hey,
we're kind of going back to like just make the
character super duper hot and kind of you know, make
everyone just kind of like put them in some slutty clothing.
The guys, the girls, everybody.
Speaker 3: We'll get them all in this episode.
Speaker 1: Yep, get them all decked out and make it look
like Marvel Rivals and like, you know, that's just where
the gaming has swung back in that direction. And High
Guard looks very much like the these characters are hot,
but they are I'm like trying to like find the
right term for the kind of hot they are, and
I keep my brain keeps saying tumbler hot, but I
don't know if that is accurate or not, Like, and
I think that's right, but like there's something along those
lines of like it's hot, but it's like hot for
clever people who who like read AO or whatever.
Speaker 3: Uh source filmmaker, Dude, you can just say it's for
people who want these characters fucking.
Speaker 1: Yeah, right, but like that's what like Marvel Rivals and
stuff is.
Speaker 4: Yes, yeah, you mean attractive, should have like like normal
people attractive, not like big ass the a big Tit
is attractive.
Speaker 2: Yes, right, You're right.
Speaker 3: Yeah, it's like you mean like high Guard is that
way I'm saying.
Speaker 2: High Guard is not for the gooners, I think, is
what I'm saying.
Speaker 3: Uh.
Speaker 1: And and games are going back to the gooners. That's
where we're at and and whatever, And I met me
and Mike talked about a little bit on I think
it was a lass Nintendogs where it's like it's happening.
It's fine, We're gonna maybe occasionally continue to point and
laugh at it because it's pretty absurd, but whatever that.
I'm not like trying to keep anybody away from avery up.
Speaker 2: They're young. Sometimes I enjoyed.
Speaker 1: I think the characters and Marvel rivals and in a
lot of these games are super hot and that's awesome.
High Guard wasn't that. And then it also had like
had this barrier of being a slightly different game than
I think people were expecting and maybe not even fully understanding,
like what they wanted to be communicating to people in
those first few minutes about like, hey, what are you
going to be doing in this like setting up stage?
Speaker 2: And people just bounced off of it. I mean that's
what the number said.
Speaker 1: It went from one hundred thousand players to like three
thousand concurrence in a week or so. That's roughs, Like
that's just everyone tried it and everyone said no, thank you.
Speaker 2: I don't know what you do with that information.
Speaker 3: Yeah, And I did want to bring up that, like
this is in the wake of two XKO laying off
half of its staff. Yes, and we talked about that
a little bit, you know in the mail banks. I've
been and ten dogs. I won't talk too much to
double off, but it is just wild that these games
can't cook at all, Like they can't have a little
bit more time where improve themselves with the team size
that they launched with and with the roadmap that was
planned out. No, it's like, oh god, we weren't. It
was all a profitable day one. We need to completely pivot,
Like in a lot of cases that probably is true,
But why not give it, like I don't know, a
quarter or something, you know, a couple of months, Like
give it a little bit of time. Yeah, yeah, like
maybe see if some marketing catches on, or like if
one of the big streamers talks about enough, they'll get
enough people in there.
Speaker 2: Did it have an EVO? Like was it? Did it
launch it? Just like it launched a couple of weeks ago? Right?
Speaker 4: Yeah technically yes, at one point it came out like
a month ago.
Speaker 3: And like I think I haven't played this. Yeah, I've
played this game at multiple evos at the exhibition booth,
but it hasn't had a chance to you, I like
have but it was at Frosty Fausting, so like you know,
like furd or fourth biggest tournament at this point, so
like a big enough deal. And clearly they spent a
lot of marketing there because like there were a bunch
of screens for that, But like one of the anime games,
which that's an anime fighter tournament here in the Midwest,
and that h Rand Blue didn't get like any stage appearance,
but two x KO had to be everywhere, so like
they weren't focusing on it, and then just all of
a sudden nope, because it wasn't the immediate results we wanted.
And that's just it's just a bummer out. That's where
we're at with multiplayer games in general right now. I
think that's that's that's the double edged sword of free
to play, right because there's no money guaranteed day one, and.
Speaker 1: It feels half feel so easy to disposed of them
when you're not into it, right because it's like, yeah,
you didn't invest anything into it, and it's like you're
like those first few hours, so first few days of
you playing it, is am I going to decide to
commit my time, my money, my friends. Am I going
to try to get fit my friends to come play this.
Like all those are like big barrier.
Speaker 2: Statsk someone to like get over and I kind of
have to hit all of them to get it into
a successful game here pretty quickly.
Speaker 1: And if you don't, you got to take your time
to like manufacture that stuff.
Speaker 2: And now these companies seem ready to do that. It's
uh yeah, it's.
Speaker 1: Like like they are the most expensive lottery tickets in history.
Speaker 2: It feels likely exactly, Yeah.
Speaker 1: It's and and in two x KOs it's a lottery
ticket that took ten years plus to manufacture.
Speaker 2: It's longer longer than that. Even yes, you should.
Speaker 4: It shouldn't be that way though they have some way
these games had to be, Like it's like playing fucking
Russian Roulett when your entire company, when I think you have,
you have like you have you have League of Listen, motherfucker,
what could you give this game more time? You give
the car games a lot of time and the other
game a lot of time. I know they were a
little bit more successful, but it's not like those games.
Nobody's talking about the lesions of run Terra and they
still don't run in that game, is true?
Speaker 3: Yeah, what's going on I do think Riot. It feels
like a Riot executive or you know, so someone on
the finances side jump the gun a little bit. But
I at least like cautiously optimistic. My optimistic is even
stronger at this point. But like I have faith that
they're gonna try, like the people I know who are
still there, are going to try their best to turn
around and maybe slowly build up some momentum. Like so
many little things are wrong with this game. I think
that'll just add up, and I think they can turn
it around, just gonna take some effort. I don't know
if we'll get there in the end.
Speaker 2: Unfortunately, Yeah, it's it's something we're just gonna have to
kind of well, I'll sit back and wait and see.
Speaker 1: I want to play this game some more. I I
think that's what we said on nintend Dogs. It's like
I didn't even, I think, fully realize it was out
out out like it was like you guys were.
Speaker 2: Telling me it's coming, it's coming. It's like, okay, well,
when it happens, let's do something with it.
Speaker 1: And it's like that came and went, and here we
are a couple weeks later, and it feels like it's
already crashing. All right, let's let's do this. Let's take
a break and then come back and talk about.
Speaker 2: The state of play.
Speaker 1: Sure, all right, we're back, and let's talk about that
state of play. I'm gonna go over here to game Spot.
They have a rundown of everything that happened you. You
got to watch this do the talkover on Giant bombshean,
thank you for handling that. I got to watch a
little bit of it and then was kind of glancing
here or there, and every time I looked it was like, oh,
that looks pretty cool, and that looks pretty good.
Speaker 2: Oh that game, Oh my god, I'm so excited for this.
This finally some gameplay looks so good. Yeah, what what
was your big takeaway as we kind of get get
into like everything that happened there.
Speaker 3: Hey, this day I play ruled. I said it. Yeah,
I said. When we were doing the talkover, this felt
like an EAT three presentation. It felt like PlayStation showing
up saying this is everyone's cool stuff in twenty twenty
six and also a few of our biggest things, you know,
coming out earlier in the year, and maybe a tease
or two, like that's exactly what most people want of
these presentations. Just show us the cool stuff. Explain you know,
some of the stuff that needs explaining, but like keep
the pace going and everything. It was great, Like I thought,
it was a fun presentation and the contents of the
presentation also got me hyped multiple times. Is cool.
Speaker 1: Yes, I think that they have set the bar higher
for state of plays. I'm sure there have been comparable
state of plays in the past. None are really coming
to mind, though. By my general sense about a state
of play is that they're like, you know, they feel obligatory.
These things they come out, they do them because they
feel like they have to and they have to like
fulfill partner contractual obligations.
Speaker 2: And this didn't. This did exactly what you said.
Speaker 1: It was setting up everyone's twenty twenty six and then
a few twenty twenty seven things and a couple of
their big things all this year.
Speaker 2: It's it's yeah, that was really well done.
Speaker 1: Yeah, all right, so let's see here, let's just go
to go through here and munch just kind of mention
this stuff. H Kenna, I think it's it is pronounced kenna, right, Kenna,
Scars of Cana Caina.
Speaker 2: That's right Caina that yeah, I was.
Speaker 1: I could never get it right, so it's like Kenna
and then they were like, no, it's actually pronounced Caina
from Ember Lab kicked off the state of play it's in.
Thanks to Jason Fonelli for putting this together. This is
the sequel to that canaa game from a few years back.
It was, yeah, it was like a lightweight Zelda kind
of game, and this one, you know, that first game
looked stunning.
Speaker 2: I didn't think it was like super engaging to play.
I'm this one.
Speaker 1: I look I'm looking at I'm like, I hope that
I just kind of picked this one up and it
wins me over and they kind of like get over
that hump of being like Okay, no, it looks stunning again,
and now it's immediately like as good as a good
Zelda clone.
Speaker 3: Okay, if I never played the first game, like if
I could give for like a price, that feels right,
Do you think it's worth revisiting yes, first one or
should Okay.
Speaker 1: Because there's quite a few people who liked it a
lot more than I did, and I think it's one
of those ones where it's just going to be a
matter of taste and I think it's Oh.
Speaker 2: I would recommend everyone give it a shot. Yes, okay,
if you get it a decent price.
Speaker 1: It was on PlayStation plus a bunch back in the day,
so there's a chance you might have it in your library,
like if you maybe maybe it back in the time,
So worth checking out. Yes, okay, go Tota Legends. We
knew this was coming. Uh did did give it a date?
Speaker 2: I don't.
Speaker 1: Let's see here the DLC line is on Marco tent.
When is that Jason Finelli? He's gonna be be upset. Oh,
go fix it? Or we could just change the month
to Marco.
Speaker 2: I like that.
Speaker 3: I love that better.
Speaker 2: Yes, Pizza month, Yeah, Pizza month. Okay.
Speaker 1: March ten is a free download for owners of the game.
It looked kind of awesome.
Speaker 2: I thought that Legends mode it was called Legends right,
and the first game was pretty good.
Speaker 1: This looked like even beef. Here something I want to
check out. Did you play any of that original four
player mode for Ghost of Tsushima.
Speaker 3: I haven't even played either of the Ghost games, like
the single player modes yet, so no, I know hopped
in so and this is one of those things. This
does come with the bass game, right, Like you need
the bass game in order to play this always.
Speaker 2: Yep, yes, that's right.
Speaker 3: Okay, Yeah, so that's the kind of thing, like you know,
I was never gonna get my friends in on that,
so I just I haven't played it yet, but I
mean it does look cool. I remember when you guys
played the first one. Now looked cool, So I think
it's gonna be worth second.
Speaker 1: Out destrating A two on the Beach is coming to
the PC on March nineteenth.
Speaker 2: Did you get the sense that this was in here?
Speaker 1: Because unlike the first one, which was published by five
oh five on PC, I think PlayStation might be publishing
publishing us on the PC because why wouldn't they.
Speaker 2: I mean, Nixus is doing it.
Speaker 1: I think I think Nixus was like right there in
the and Sony owns Nixus. They wouldn't do that unless
Sony was like much more involved this time around. I
bet that was like part of the agreement this time.
It's like, hey, let's work together on the PC version.
Speaker 3: Yeah, and I assume, like you know, they had at
least a rough astimate of WI has made how much
on PC? Okay, yes, do the PC version two?
Speaker 2: It did do very well on PC.
Speaker 1: Very good point for Loop Mike Booth. Oh that's right,
this is the bad Robot, the JJ Gambraum's game. Mike
Dan liked that joke when I said that, yeah, it's
the co op action row like roguelike game. I don't know,
look pretty generic, ye, Pragmata. Hey here's your game, Sean,
that's all right. April twenty fourth playable demo now also
on PS five, and maybe.
Speaker 2: It was already on PS five. I don't know, but it.
Speaker 1: Continues to look really good every time I see them,
just like, oh, yeah, this game, I think my own.
Speaker 3: Yeah, it looks cool. It's cool imagery and gameplay that
is actually engaging, and I feel like so often nowadays
games are one or the other a little too much.
I'm glad that like that's the Capcom sauce, Like that's
that's why we've always loved companies like the Elman, Saga
and stuff. Is like when they combine the two Capcom
in particular, I think pulls off really well. So I
still got to download the switch to demo. I think
I might do that tonight and played him.
Speaker 1: But yeah, I think I did do that, and I
haven't opened it yet, so yeah, I might do the
same thing of like get these kids like fully in
bed and go.
Speaker 2: Play some Resident Evil requiem.
Speaker 1: Yep, they showed like more of the street stuff than
we've seen, like of a Leon walking through the streets.
You were saying that, like that gameplay looking very Resident
Evil six?
Speaker 2: Can you.
Speaker 1: Squashed the concerns for people when they hear you say that?
Who go, oh no, don't say that, Sean, Why are
you saying that? Maybe not necessarily in a bad.
Speaker 3: Way because Leon played well in Resideval six, Like that's
not a good game, but there is something good in it.
And they took the good part of that game, they
excised it and exercised it and put it in nine.
Speaker 2: Yeah. I think they've just learned so much.
Speaker 1: And yeah, and then they have the the other half
of this game with Grace looks like it's very much
inspired by by seven and like so.
Speaker 2: That people are gonna want that as well.
Speaker 1: It's like, yeah, they're gonna have the good parts of
that game, the good parts of six, and I have
something pretty good here. I think there's a part of
Capcom that always wants to sort of correct their mistakes.
I think they want to go back and like be like, no,
we could have made six really great. We just missed up,
messed up a little bit. We're gonna get it right
this time.
Speaker 3: Yeah, And I feel like that's what this is is
because there's the two halves of the game. It's the
biggest problem with already six, outside of you know, hammer
the buns and wiggle of sticks, the biggest problem was
that was just an action game and that's not what
people want from Resident Evil. And so, you know, Jan
said this when he got to play it. It is
cool that there's a catharsist that comes from being really
really tense as Grace, what do you expect Resident Evil?
And then Leon being the action hero kind of just
kicking ass because they just release the attention and like
feel a little more at ease, at least for a
little bit. And that's what we saw more of us
in this trailer. And maybe Leon walking around a slightly
more open section of Racing City. Maybe that was scripted
and just looked that way. Not sure yet, but it
seemed like maybe you will visit more parts of the
city than we thought.
Speaker 2: Yeah, it seems that way. It's like it's clearly not
an open world.
Speaker 1: I think there might be sections where it's like, oh,
there's like an area that is slightly more.
Speaker 2: Open in this city and you could kind of explore
it a little bit more.
Speaker 1: Is leon Yeah, Legacy of Kine Defiance Remastered, the last
game in that series.
Speaker 2: It's coming to PS four and PS five on March third.
Let's see.
Speaker 1: And then uh, daad or a liv What is this
show nailed in one?
Speaker 2: Yeah?
Speaker 3: Oh Jeff, oh Jeff, Yeah, so this is wild Dead
or Alive comes out of nowhere. They're saying, yeah, we're
bringing back DA six with the last round. That's what
they did for five specifically as well. Last round was
when they like poured it to PS four into a
definitive edition. Now we have it where they're bringing back
six and it's going to be the definitive edition. They're
going to like do a bunch of tweaks and everything.
You know, it's gonna be like you know, Super Streight
Fire four, Ultra Stree Far four in the past stuff
like that. It's like that, but for a game that's
coming on eight years old or whatever, like they are
seven years old whatever it is. And I noticed more
details and trailer when I went back and watched it.
I was actually watching Max react to it as like
being more details and trailer, Like they said they're gonna
keep adding characters and costumes to last round. Yeah, like
what the hell? So this is like they just resurrected
sticks And like Max said when I was watching him,
I hope they fixed the net codeful. But yeah, And
then after they announced that, they did announced that for
the anniversary, the OA seven is in development. They show
off for you and consume me fighting and they didn't
call it seven, which I found interesting. Right, not even
a placeholder logo. So maybe it's gonna just be Dead
or Alive and it's gonna be a soft reboot or something.
But this is perfect timing for me, Jeff, I just
actually I just bought this. I just got a sealed
copy of Dead or Alive Ultimate for the original Icebox.
I brought this into existence, I will. Did you know
I mentioned when Technay was coming out that I was
doing a tour de force of all the all the
three D fighters sin say and have a lot of experience,
and Dead or Alive actually stuck with me because I
was like, oh wait, I thought this was just the
gooner game. But no, it's actually fun to play in everything.
And so, by the way, if everyone wants one of
those or thirty five bucks on eBay, you just they
overprinted those. I noticed though, I noticed speaking of the
Gooner game, assume in d A six Last Round is
not in her dead or Alive six outfit in everything
in the game on the box, aren't everything She's in
her old school more revealing outfit. And in the d
A seven trailer they did a you know from the
floor upshot that lingered iron chest. It's clear that they're like,
all right, we know what you want. And yeah, du
as sexy again. Yeah, you was looking cool because Sumi's
looking hot. Yeah, we're gonna have buff dues, beautiful women.
It's it's what Idagaki wanted to bring to you all
for all those years. So yes, we're bringing turns out
he knew what people wanted.
Speaker 1: With deep respect to him, in his honor, we're going
to do right by his wishes. Yeah, yeah, they were like,
you're right that they really did. Like linger it's like
here's the hips, here's the here's the perfect cleavage, like
the world's most perfect cleavage. And then really does look
dope as shit. Yeah, I I was pretty excited about this.
I've I've enjoyed some Dead or Live in the past,
and I'm in the mood for it. So yeah, let's see.
Let's see what they got control resident. This is right
around the time I had to dip. It is like,
I think we knew this, but like seeing this trailer
as I was kind of glancing as I was running
out the door, even more of a character action game
that I think I realized, like I knew it was,
but even more of one. And you're like, guy, I
go to for this, what do you think?
Speaker 3: Yeah, it looks great. It does look a little slower paced,
but yeah, maybe a little like slower paced. Uh yeah, yeah,
well I would actually just say slower but not in
a bad way, like uh like older Devil May Cries
is how I would kind of podcast like Devil May
Cry got pretty fast, especially in response to Bayonetta with
DMC and five, and this just yeah looks yeah, sure deliberate.
It does just look like a like other character action
games we've seen, like still are Blade, maybe being a
little above the Soul's pacing while still being that character
action bring a dude into the air, do an air
combo and then like slam them down and go to
the next one and like keep the chain going. It
looks awesome, and I think control, Yeah, control just didn't
really do anything for me. But them shifting to this
melee combat may look pretty cool.
Speaker 2: I think, Yes, I'm into it.
Speaker 1: I like control a lot. But it was vibes and
sort of the world they were setting up. I love
the idea of objects of power, such a cool concept
and and things like that, and this is like, okay,
if we can play around in that space and have
a kind of a completely different experience though, like the
service weapon and her jumping around and having all these
like cool platform abilities.
Speaker 2: We did that. Let's do something different. Okay, I'll check
back in on this. Crimson Moon.
Speaker 1: I did not really see what this was at all,
so I'm gonna read this year. Next up was the
debut of Crimson Moon from Probably Monsters. It's a third
person action game where players take on the role of
a half man, half angel night passed with fighting horrific demons.
Speaker 2: It's coming out later in twenty twenty six. What did
this one look like?
Speaker 3: This looked like Dark Siders. Dark Siders, Okay, Oh yeah, Yeah,
that's why I want to say. We're like, is this
dark Syrus? This is like Dark Syris or whatever it
would be. And no, it was just something new apparently.
So looked fine.
Speaker 1: Okay, Beast of Reincarnation the game freak game. Was this
more gameplay than we've seen before? Yeah, look sounds it
sounds like it was. It's coming on.
Speaker 2: Are okay? So how did this look?
Speaker 3: This looked great. It was just like a further look
at a lot of stuff we've seen so far. It
did focus on the character action elements los odd what
last Layer was from? Yeah, the Xbox Developer Direct. I
think that was the only trailer so far. You know,
shows some like the FF seven remake style, like pause
and issue commands kind of stuff mixed in with all
the other things that they had shown. This really just
focused on the action. But the action looks great, and
you know, the little platforming she does with her vine
hair thing. It continues to look very cool. And I'm
really looking forward to this.
Speaker 1: One ray Man thirtieth Anniversary Edition, which we heard was coming. Yeah,
why not exactly. I'm ready to go back for some
Raymn games. It's been a long time since I played
that original original ray Man Let's Let's do it, and
it is a re release of that mina The Hollower. Okay,
it reappears here. I guess I was not expecting it
to come back here. I was expecting once it started, though,
to get a date, and then we got Spring twenty
twenty six, which, hey, that's pretty soon, so we should
a date here pretty soon. But why not an actual
actual date? And I think it's just because this gives
them some more wiggle room, right, And I feel I
think they just want to get this game perfect.
Speaker 3: It's a little baffling to me because like, you could
have picked like the last day in Spring. So by
just coming to Spring, are you saying there's the tiniest
chance that it could slip further that, I don't know.
It seems a little surprising, and considering that they had
previously committed to an exact date, so I.
Speaker 2: Know, yeah, there's there's Jason and Chad, thank you.
Speaker 1: Yacht Club Games will announce the exact release date once
all console submissions are complete and the launch.
Speaker 2: Is fully locked in.
Speaker 1: So yeah, I think they're just they don't want to
like be like, oh, we we're pretty sure it's going
to lunch on this day as long as everything goes right,
and they're like, let's just get it all right.
Speaker 3: Okay, So maybe it's a little sooner in spring, and
they're just like, we want to launch asap. We just
need to get through certain our thing, so okay.
Speaker 1: I mean, I bet they would very much like to
start making money from this game, somethingy've been working on
for a long time time. And yeah, you played the demo.
I played a couple of demos I had won in
a hotel room. They took me into a long time
ago in a pack, so like, come buy this, and
I'm like, whoa, this is pretty good. And then they
sent out another demo, like a beta, a playthrough that
I played through, and then there was the public demo
a little bit after that, and I played all of
those and I'm I just think it's it feels really good.
Speaker 2: And it's like, as long as the sort of progression
of moving through.
Speaker 1: These puzzles with all of these abilities is well thought
out and it's challenging, I think this game stands a
real strong chance to kind of replicate the successive Shovel
Night that will be difficult to accomplish, and I bet
that's what's caused them to take so long to produce
this game. Yeah, never prologue. We've heard this one before,
or this game did come out before. This is a
prequel prolog. It's coming February nineteen nineteenth. The base game
will be required. Okay, this is a new part of Never.
I don't know what does this look like to you?
Speaker 3: More NEV I know nothing about NEV. Never have I
ever played now.
Speaker 1: Yeah, it's impossible not to start doing you start talking
about this game? Uh yeah, coo Yako Shanobi ops. This
is a tactical isometric view ninja based gameplay games coming
in twenty twenty seven.
Speaker 2: It seemed like people were a little mixed on this one.
Speaker 3: Uh yeah, because see they didn't show much in the
way of combats, right, you know it's shinoby ops. Yes,
it's about the sneaking. Maybe I'm a little curious if
a tactical approach to gameplay is what I want out
of stealth, or at least you know, he very much
looked like when they said tactics, I wasn't expecting them
to mean like sort of RTS style camera and stuff.
Speaker 2: Right, I get that same. I was like I was
expecting to be like Ninja Tactics, as like, what tactics
are going to use to be a ninja, But this
is straight up a tactics game.
Speaker 5: Is this related to the Shadow Tactics people.
Speaker 2: Oh yeah, it's hard to tell. It could be. It
looks maybe like it is, but I'm not sure those are.
Speaker 5: But I don't think it is.
Speaker 1: Project Windless or yeah Windless, not Windless Crafton's Montreal studio
and build its newest project. I don't think we have
a date or anything. You play as a giant chicken.
Speaker 2: It's the Chicken game. This looks great. The Chicken game
is a very good way to refer to this buff chicken.
It looks cool.
Speaker 1: It looks cool. I don't know, there's something about it.
It's got some sauce. It's yeah, it's a buff chicken.
It's and I'm like, when people are gonna hear that,
you gotta just go look at this, dude. It's that's
a straight up rooster. It's it's a cock, all right.
Everyone could just say it. Let's just get it out there.
Speaker 2: It's what he is. I don't know.
Speaker 1: It looks too good to be true, but those games
are a lot of times are happening these days, So
I don't know.
Speaker 3: There's something about this, and I mean this in a
positive way, Like some kid made a game in Fortnite
starring like the Rooster dude from Family Guy, and some artists,
some group of artists somewhere went, now, hang on, you
know what to do with this?
Speaker 2: Yes, I'm I will be curious.
Speaker 1: I bet if it feels like one of those games
that's gonna come out and get like five hundred thousand
copies sold in a day or something like that, where
it's like people are just gonna decide they are a
champion for this thing, and it's just take over the world.
Star Wars Galactic Racer gameplay. Finally see that. I watched it. Yes,
it looks awesome. You know, it looks like it looks
like it's made by the people who are making it.
People used to make Burnout games. They're now making this
Star Wars Galactic Racer game. The way that like one
racing like pod or whatever was slamming into another speeder
and then they would like sort of explode off the course.
Speaker 2: Look just like Burnout three.
Speaker 1: So okay, I didn't know what we were getting exactly, burnout.
That's fantastic.
Speaker 3: Yeah, that was my reaction. I was like, I was
expecting something a little more lighthearted, like PS one PS
two era sort of Star Wars racing game, and they
were like, nah, dude, you know that we're taking realistic
graphics and physics and stuff but using it to make
an in your face arcade racer, you know, like the
days of yeah, burnout and like a split second and
stuff like that. That feels like what this game is,
and it looks stick like I'm selling the extremely high
for this game.
Speaker 1: They also showed up that like, oh, some characters were
like interacting with one another. There's gonna be a story
with cutscenes and stuff like that, which you know, I
kind of feel like they could have skimped out on.
Speaker 2: That and just made it like there's a story, but
it's you don't need to see the story, you just
go do the racing. And so, oh, there's maybe there's
more to this.
Speaker 1: I guess if you're paying all that money for that license, though,
maybe you want to really stretch your legs with it.
Speaker 2: So I guess that makes sense.
Speaker 1: Speaking of license, double seven first Light, the latest trailer
for the James Bonds next game from Io. The game
is still for May twenty seventh, after its last delay
a few months back. I have not really looked at
this one, this new newest trailer. I've been impressed by
this game off and on. Sometimes I'm like, Oh, these
these Hitman like levels look really good. Are these action
levels going to kind of like be able to live
up to that? I think that's still a question mark.
Did you take anything away from this trailer?
Speaker 3: My takeaway was that, Yeah, it looks like more of
what we've seen so far, and what we've seen so
far looks good, I think, And it just continues to
look good, and it looks like a game I want
to play because yeah, we know the pedigree of the
people who made it, and I just again, I just
don't know how this could be anything less than awesome.
I have no clue how.
Speaker 1: I feel like it's like it is going to come
down to that pacing of going back and forth between
the two style of gameplay, two styles of gameplay, Like
there's gonna be these areas where it's like James Bond
gets to kind of be Hitman basically Agent forty seven
and can use some special skills and abilities to infiltrate,
infil infiltrate places. But then the stitching between these segments
are these like shoot them up levels. It's like, how
good are they going to be at that? That's not
something they've done a lot recently, a lot of recently.
And then I think it's like they're not trying to
make the hit Man levels the kind of you play
over and over and over again necessarily, so it's okay.
Can they sort of make this feel like a big, full,
like a well thought out adventure, and I think they
probably will. I think if this game comes out and
is at least like like an eighty on Open Critic
or something like that, that's a huge success and they
can make another one and build on that, and then
that's like really hit their stride.
Speaker 2: Hopefully this one just comes out and it's awesome.
Speaker 3: Though, Yeah, we have a release day, Jeff? Was that
release date?
Speaker 2: May twenty seven?
Speaker 3: Hey? Hey Jeff? Hey Jeff? Yeah, know what Maytoy sound is?
Speaker 2: It sounds super familiar, but now I'm not.
Speaker 3: Sure my birthday that's my birthday, Jeff. Did you know
that game comes out on my birthday?
Speaker 2: It's like that, it's just like having mic here everybody.
It's great.
Speaker 3: I had to do the bit. I got it every time, y'all.
Speaker 2: I appreciate it.
Speaker 1: Metal Gear Solid Master Collection Volume two, All right, here
we go.
Speaker 2: That's great. Mettle Gear Solid Yeah, go ahead.
Speaker 5: Fuck this sh Where is metal Gear Acid?
Speaker 2: God? Demn, there are no assets in here, which I
got to say.
Speaker 1: I'm a little bit surprised by just a little middle
Gear Solid four will now be playable in more places
than just the PS three. It's also going to have
let's see metal Gear Solid Piece Walker and then metal
Gear Solid Ghost Babble, the game Boy game.
Speaker 3: They sold that that game rules.
Speaker 2: The game's awesome. That's such a good game.
Speaker 3: This is.
Speaker 1: This is pretty fantastic. I thought it looked great and relates.
Just exciting now that people will be able to go
back to this whole series for the most part, all
the main entries, without having to like go dig out
certain consoles anymore.
Speaker 2: It seems like you guys were pretty excited about this.
Speaker 3: Oh yeah, because though like you said, finally, I'm just
four like we knew we kind of knew this was
happening at there. Calling the first collection volume one, we're like, well,
you st an implication there for volume two. Yeah, they're
doing it. I'm curious to see what it looks like
across all platforms because I actually don't know. I haven't
been able to keep up on things. I don't know
if we know exactly what platfor Arms of Landing on.
But assuming that is on PC, whether it's from day
one or it's because fans will do their thing, this
game will run and look better than ever rather than
you know, like a super unstable frame rate at a
lower resolution on the PS three. So that's really important
for preservation because this was like really the last big
game that was trapped on the PS three, So glad
to see it be free. And then hey, peace Walker,
very fun game, so I'm glad that they're bringing that
over as well.
Speaker 2: Yeah I was. I was hearing like this.
Speaker 1: This collection was supposed to come out last year and
they kind of delayed it so and delayed it internally.
Obviously they never announced it like one way or the
other year, right, they only made the promise by saying
Volume one was volume one. But so this this thing's
been kind of kicking around and now they're ready to go.
So here we are excited. We weren't done with metal
Gear though there was more metal Gear news.
Speaker 2: This was very funny.
Speaker 1: I did see this from I kind of like was
scrubbling scrubbing through the talk over and Dan getting very
excited as they said, there's more. Here's another video and
it's starting with the box and the suggestion of snake
and it's.
Speaker 2: A Darwin's paradox.
Speaker 1: Is gonna have like an homage to metal Gear Solid
or something about that, and it's there's a demo. This
is another Konami joint. Right, the Konami is Konami. Konami
is publishing this as well.
Speaker 2: Right, so this is a.
Speaker 1: Puzzle platformer starring an octopus. I thought it looked really
really good. But it's hard not to like realize what
they were doing there when like teasing some metal Gear
Solid thing and it's like, well, yeah, but not really,
it's a it's an octopus game.
Speaker 3: What a fantastic bait. I respect the hell that was
a very funny move. Yeah, the game itself looks, you know, fine,
I know it looks all right. I don't know if
it's necessarily my ca of thing, but I thought the
melgear tying did look cute and the octopus scurrying around
with the box and everything like that. It looks neat
and I do kind of like it when publishers do
something like this of like you know, Crapcom publish as
a game and it's like not a Mega Man game,
but they'll sneak a Mega Man plushy in there or
something like that. That's cute.
Speaker 1: Demo is gonna come out tomorrow, or you know, does
point out and it's like, yeah, this sounds familiar. When
we first saw this, it didn't have a publisher. Konami
must have picked it up since then, and that's something
they've been doing. That's something they're like, they see a
game they like and they're like, hey, Deliver It All Costs. Yeah,
we're gonna take that under our wings.
Speaker 2: I like that, and I really thought Darwit's Pard Huts
looked very fun and like my kind of game. So
it's like, Okay, I'm gonna check this shit out.
Speaker 3: Seems like someone that Konami has an eye for this stuff. Then,
because Deliver at All Costs was a fun little game.
I did play some of that and then yeah, this
looks this looks cool and everything. So they they do
seem to be doing better at picking up some of
these little indie or double A titles to like bolster
the stuff that they're bringing out on their own and
flushing things out with.
Speaker 1: Like Castlevania Belmont's Curse, a new two D Castle Vania game. Yeah,
it's a new adventure in the in that being co
developed or I saw in the press release sam like
they said they described Motion Twin, which is one of
the teams that worked on Dead Cells. It described them
as a not an assistant studio, but sort of like
a consultant studio. So I'd say, I don't know, like,
are they working on the game or are they just
helping or are they giving pointers. I think they're probably
probably doing quite a bit of the work. But hey,
this is coming later this year, and it looked pretty good.
Speaker 3: It did look pretty good. Yeah, I'm I'm a little
mixed on the Castlevania's series in general. It's just never
clicked with me in the way ironically Metroid has people,
you know, blend them together now Metroid Vane and everything
like that, because it's simply a pretty different They're Yeah,
they're very different, like Castlevania being so melee focused and
having a different approach to l REPG elements and everything
like that. Something about this did look just very cool
as an action game to me, And I guess I do,
you know, I haven't gone back and looked at the trailer.
Really I wonder how much is going to be classic
Castlevania and how much is going to be more of
the Ega Venu.
Speaker 1: Yeah, it's hard for me to like. From what I
looked at, it was like I was trying to suss
out the same thing, and I'm not sure. I you know,
Motion Twin has worked on games that were like very
light Metroid venas, like there was definitely that that inspiration there,
but they were not full blown metro like Dead Cells
is not a full blown Metroid Vanya.
Speaker 3: It is.
Speaker 1: It has some of those elements, but it is not.
So Yeah, I'm I hope it's a Nicavenya like that
would be ideal for me.
Speaker 2: I would prefer that.
Speaker 3: I think that's what most people want at this point.
Speaker 2: Yeah, yeah, but whatever. At this point, I'll just take
more Castlevania.
Speaker 1: I think that is a very cool world in lower
and that Netflix show is very popular for a reason.
Speaker 2: Yeah.
Speaker 1: Absolutely, Megan the Stallion is is cosplaying as characters from
Castlevania for a reason, So yeah, let's let's keep back going. Uh,
Silent Hill Townfall. It seemed to me, I like this
another one I was scribbing through, so like, okay, wait,
what is this? Seemed to be like everyone's kind of like, wait,
what is this? And then when it finally got to
the point where there was a an enemy character, it's
like that's a weird fucker guy, and it's like, yeah, okay,
this is Silent Hill. What was your take on this?
How do you feel about it? What was everyone sort
of feeling about town Fall?
Speaker 3: Okay, so Silent Hill is maybe like on this entire list,
the furthest from a Sean game. Like I'm definitely not
the person to ask, but yeah, you know in the talkover,
Dan mentioned like it is this there are seven moment
Is this like where Silent Hill comes back around to
like being a new game coming out and it's creepy
in the ways that people want? Silent Hill f was
a little bit more of an action game than you
expect out of Silent Hill, like the uh, I think
people are happy with the lore and the story and
everything fitting Hill of course, but town Fall is maybe
more of a Silent Hill that you would expect right.
Speaker 1: Yes, yeah, the studio did twenty nineteen s observation, Thanks Jason. Yeah,
and it's I think so it's Anna Pirna like, so
it's it's gonna have some like there's an opportunity to
do something that's also different. At the same time, we
kind of maybe going back to the Solon Hill.
Speaker 2: Well.
Speaker 1: I will be very curious to see how fans react
to it, though Silent Hill fans are very particular and
at the same time, I think they're more open than
ever because they're very happy with the state of things.
So I think they're ready to give Konami some like
leeway and we'll see what the Sin's up delivering on.
There was the transmission, which I didn't watch tonight, so whatever,
I bet there was a lot more information there.
Speaker 2: We'll talk about that on Games Mornings tomorrow.
Speaker 1: Rev Noir, another Konami game, All Cylinders, an anime.
Speaker 2: RPG, introduced some of its characters.
Speaker 1: I glanced at this Sean my gut was like, is
Konami trying to have their own persona? I bet that's
not right, But that's just where my gut was at
when I saw this.
Speaker 2: What do you think this is?
Speaker 3: How you know, Konami's back, because like, look, if they're
not gonna put out a new sweek it in, they're
at least putting something else out that is like an
anime RPG, and this I think, look, this isn't gonna
be for everyone. Obviously, to me, it looked very much
like a Tails RPG, you know, Bandai Namco. Like I say,
the Tails games, I always expect a Tails game to
be a solid eight of ten, eight point zero, like
it's just a great RPG, action rpg to play. And
then I did never think about again personally, and that's
Red Noir looks a little more interesting, like visually, like
they had some kind of horror elements a little and
like the enemies and like things might be a little
more twisted than he expected and something about like stuff
becoming gold or whatever the hell was going on there. Visually,
I think it looks a little more interesting, and it
does appear to be an action RPG, So I don't know,
this might be one I check out and be a
little more surprised about. But it does seem like, yeah,
this is another thing that Konami has done in the past,
and they're doing another one, and I think that's cool.
Speaker 2: I mean, it's it's kind.
Speaker 1: I mean it's awesome, right because it's like I like, Okay,
Konami's back whatever. They they see money when they look
at Silent Hill, they see money when they look at
Metal Gear, and now they're seeing money when they look
at Caslvania because.
Speaker 2: It did really well on Netflix. I'm happy, but I
get it. I understand what's happening here. This I don't get.
Speaker 1: This is crazy, Like I can't believe they're going back
and making games like this again. Internally at Konami.
Speaker 3: They're trying something.
Speaker 1: They're trying something, making this in new IP Like, Okay,
I'm I'm listening Konami, let's let's do it. Feels like
someone got in charge over there that just really likes
making video games, and that's that's exciting. Thrilliant even definitely,
uh John Wick game looked pretty cool.
Speaker 2: I I Lionsgate and Saber Interactive, which.
Speaker 4: Fucking yeah, fucking yeah, say you were cooking every single
fucking time.
Speaker 1: They don't means brother responsible for like forty five percent
of all video games. Saber Interactive they made Space Marine
three and all those mud Runner games that I like
so much they're making a tur Rock, They're making a
bunch of stuff. Now, they're also making this John Wick
third person action game that is going to have shoot
Keanu Reeves in it. I don't know, what'd you think?
Speaker 3: It Maybe didn't have as much actual gameplay as I
Will liked from the trailer.
Speaker 1: It was a little I think they're still trying to
sell the fact that that is Keanu Reeves more than anything.
Speaker 3: Yes, yeah, they're like, yes, this is John Wick, this
is Keanu and you know what, frankly, the rest doesn't matter.
You're gonna show up, and you know what, maybe they're right.
I probably will show up.
Speaker 1: I mean I trust their chops of like of their
like action systems. Because Space Marine two was very good.
I think they can make this game work. But I'm
also always waiting for them to kind of drop the ball.
Yeah they' also yeah, they're still making kotoor yeah at
that game that is in this weird limbo becau. Sony's
done with it, but Kotor is still happening at Saber.
So that's a busy, busy studio. I I've continue not
to like. I don't know, something about John Wick just
doesn't do it for me.
Speaker 2: I don't know what it is. The aesthetic. I'm not
sure you're a.
Speaker 5: Bad person with horrible taste us that's the thing that's.
Speaker 2: That could be it.
Speaker 1: I don't want to like jump to any conclusions that
might be a Christian Marathon, which everyone now like the
tune has changed on this thing.
Speaker 2: So like I woke up one day and everyone's like, no,
that's going to be awesome.
Speaker 1: I guess a bunch of people have been playing in
NDAD closed beta and no one's like abiding by the
NDA and everyone's like, no, this game's good.
Speaker 2: Now it is.
Speaker 1: There's an open preview weekend set for February twenty sixth
through March second. The game is out March fifth, so
basically it's out. It's out February twenty six because that's
like that's an open review, everyone's going to start playing it.
Speaker 2: I don't know, what do you think of Marathon.
Speaker 3: I think this is exactly the kind of trailer of
this game needed because we've seen the very cinema story
trailer that like says the tone. We've had extended gameplay
looks where they talk about diraction shooter, extraction shooter, extraction shooter.
This is the trailer in a state of play that
they needed, where I expected them to do a deep
dive on Marathon. I thought that's why today's stay of
play was going to be over an hour long.
Speaker 2: Yeah bunch too.
Speaker 3: Yeah, Yeah, they just showed up. They showed a like
three minute for minute maybe less. I actually don't know
a trailer for this, and it was just, Hey, this game.
It's got cool art direction doing weird, wacky cool stuff
with the visuals. The shooting is bungeee. You know, we
got the shooting. The shooting feels good and that's it.
That's that's what the trailer was. That's what they need
because they need to sell it to people like me.
Where if you say a genre that I don't like,
I'm gonna say, well, ah maybe sometime if I hear
good reviews, but otherwise I'm out dog like you lost me.
But if you just show me cool stuff over and over,
like flips that switch in my brain that goes, I
want to try this, Like it looks kind of sick.
I think I think I kind of want to try this,
And so yeah, I think I think this did a
lot for Marathon, at least my perception of it.
Speaker 1: I think, yeah, let's all show up for that open
preview and see how we're feeling about it, Like, yeah,
that sounds great, all right. There was some PlayStation Plus
updates spider Man two, like the League said, Spider Man
two's coming to PlayStation Plus on February seventeenth.
Speaker 2: Tech and Dark Resurrection, which is the PSP game, the.
Speaker 3: PSP port of Tech and five, which is it's that's
still so weird, Like, dude, come on, do the ps
two version of Tech and five. I actually don't know
what PS two games are on there, but like the
PSP version is bad because because the PSP version, the
only way to do multiplayer on that would be a
connector in our system, which the amulayer does not do
on ps five. So it's just weird. The arcade mode
of the PSP Tech and five odd, but whatever.
Speaker 1: Yeah, and then I think they confirm that Househouses, which
is the untitled Goose game People their co op walking
friends slop game Big Walk or Big Wink as we're
calling it now, according to Eurogamer, that is going to
launch into PlayStation Plus when it launches later this year.
They kind of showed a lot of tidbits from that
previous trailer again, it still looks really good.
Speaker 2: I think it's gonna be a lot of fun. I
don't know if it's gonna like live up to what
Peak has been, but I think it's going to be
the one that has a chance of being as fun
as Peak, if anything, is going to be the.
Speaker 3: More interesting PS plus addition actually is Time Crisis because
they said yeah Time Yes, that was awesome. Yeah, Time
Crisis is gonna have gyro controls for the for the redical,
so like awesome. That makes it so much more fun
than like the old PS one days of oh you
don't have a light gun, you gotta move it around
with the dpad maybe an analog sic. No, Like gyro
aiming has become very good, So I think that's gonna
be a cool way to check out Time Crisis.
Speaker 1: Yeah, that's fantastic. I think that's awesome. And it opens
up the door to a ton of light gun games.
Speaker 2: And I just bought like.
Speaker 1: Expensive USB, PC, LCD compatible light gun things from sind
in somebody. I got some sentence they're on their way
and I'm I want to play like was the weird
ones the ones that are not Time Crisis from Namco.
What is it a point blank I want to put
the point blank. Yes, I want to play those real bad.
Speaker 2: And so I'm going to do that. But they might
just pop up on this thing and I could play
that with the motion controls. That'd be great.
Speaker 3: Yeah.
Speaker 2: Definitely Sorrows.
Speaker 1: They showed off more of Sorrows than we've ever seen.
It's coming April thirtieth. They like got into the weeds
with this. I think this game, I think it's going
to do exactly what I've been predicting, where they had
a really good bass with their previous game, and they
are going to build on that and make it like
The Loop here even better, and this is going to be.
Speaker 2: Like a really strong release. I don't know. Did you
get that sense when you were watching it?
Speaker 3: It's always funny me, that's your approach because everyone else
in the world is like, no, Returnal was amazing and
this is more Returnal.
Speaker 1: Fuck yes, But but I'm writing I know, I know
I can't like Returnal's really good. It's just not great
because the run to run it's very samey.
Speaker 2: That's all I know.
Speaker 3: They're just another just not for me. So I'm staying
out of this. I am staying. But I do think that. Look,
Returnal's movement and shooting always looked very fun to me
for what it was, and Sorrows does look better to me.
So yeah, I think that is what they're doing.
Speaker 1: The movement, the running, the shooting is awesome and Returnal
and that's why people like it so much, because it's like,
if that's what you're showing up for, it delivers that stuff.
But if you played it right after Haites like I did,
you'd be like, Okay, Like they almost got a really
awesome roguelike here.
Speaker 2: They just kind of have to like throw in a
little bit more variability, and I bet this is going
to have that.
Speaker 5: Okay, all right, col is pretty.
Speaker 2: Hot, fucking hot. I constantly want to rewatch Midnight Mass.
He's so good in that.
Speaker 3: He's so good.
Speaker 2: All right, all right, guys, what you think of to con.
Speaker 3: Okay? Okay, yeah, you know, Christian, I feel like you've
had stronger opinions on Token. Did this trailer do anything
to help you out there? Hey?
Speaker 4: Whatever they announce a new character is like good, that's
just that's yes, that's just like I think they need
more characters.
Speaker 3: That's the only thing. Yeahs and twenties. The roster funest yes,
which was not. It was kind of sort of like
you know, the the Steam page. But yeah, very crucially,
you know, magic was added, which cool. She's you know,
bigger than ever because of Marvel Rivals, Wolverine got confirmed.
He was like the glaring omission from the roster up
till this point, and they're like, no, this is a
Marvel fighting game. Wolver is in there. This is an NVCI.
I assume you would be there too. I mentioned I
was Max uh talk or do his uh watch of it,
and he was breaking down the trailer afterwards, and so
I need to go back and watch more of this
and watch people like him and others talk about like
the MVC fans, because he was mentioning that they did
seem to change a lot of little things since the
last play test, such as tag ins being more flexible
and stuff like that, like all the little things that
people were asking for. It seems like they are moving
towards fixing that. And I.
Speaker 1: Remember people saying I could be wrong that Art does
a good job of taking feedback from their tests. Is
that they threw okay, okay, so that's good. That sounds
like they did exactly that here.
Speaker 3: Sometimes things are like they're they're a little beyond fixing,
like Guilty Gear Strive. They want to make a dumb
down Guilty Gear, so it's like it was never going
to be the Guilty Gear people wanted. Unfortunately, sometimes they're.
Speaker 4: Like they have like ideas and they will they will
only go those ideas even they're bad. Like in Guilty Gear,
they have a really bad like love You says, well,
they kind of gave up on that, but it took
them like four years to do it.
Speaker 5: But like everybody right.
Speaker 4: Before, like from the longest time before the game came
out and they showed that the thing, everybody was like,
that's bad, please change it, and they never change it
into like very recently. So they are a little bit
you know that kind of I don't want to say,
but it's like the Japanese mentality where like they issues
they're like this is our idea, yeah, and you had
to like enjoy it that way type deal.
Speaker 5: But it's so funny. It's usually that bad for talking.
Speaker 3: Yeah, it's usually like core stuff might not change, but
like that's why they do a play test and then
they actually do send out surveys. They are like, what
do you think, like, do we need a change anything?
And if people are like, yes, please tweak all these
different things about the gameplay, they do seem to do
their best to tweak all the little things about the gameplay,
so their vision of what the game should be matches
people's expectations as much as possible. And it does seem
like if they're making it more of a tag fighter
than tokn was of all we played so far, where
it's a little de emphasize. I think that's all people
really want from the game at this point because it's
still it looks incredible. Any story stuff they may or
may not do, I'm sure they'll you know, pull that off.
And the lobby system worn't find the net code seems
solid when I was trying it out, So just you know,
just it being a gorgeous Marvel fighting game is what
like the casuals will want. So I think it's looking
like to CON's going to hit. It's just a question
of how hard it will hit with the hardcorese I
think they did some stuff to address that, which is promising.
Speaker 2: It's out August sixth.
Speaker 1: They showed off more of Storm, which we knew about
but also Magic which people recently might best know for
Marvel rivals Wolverine and Danger, which is a personification of
the Danger Room. She was like, I'm the last of
the Shinrot technology. To me, it's like, okay, so like
at some point the shin Raw which are the aliens
from the X Men that showed up and got involved
in the Dark Phoenix saga or whatever, they must have
helped make the Danger Room and turn her into a person. Okay,
you know I actually we have a super chat here
from Michael R.
Speaker 2: O'Leary. Will read this one right now.
Speaker 1: Sean said, our system Works would about Danger in Marvel Tocon,
but she was created by Joss Whedon in two thousand
and four Turbo Shawn number one.
Speaker 2: Joss Whedon fan, what's your.
Speaker 3: Response, Michael R. O'Leary, my friend, I want you to
know that why I meant by that was, of course,
of course ARC system Works would put in Wi Fu
Danger Room, the other anime fighting game.
Speaker 2: Of course they would I that it's like she might
be there, but only OURC system Works would put her
in the game, like.
Speaker 3: You kidding me?
Speaker 2: Okay?
Speaker 1: And then they wrap things up with God of War,
including the God of War Trilogy remake remake of God
of War is one, two and three. They're bringing back
original Crados voice actor TC Carson, who then came out
and talked about it, and it was like it was
just a logo.
Speaker 2: They didn't show anything off. That guy was just having
a ball. He was so charming.
Speaker 3: He has all swooned in the man right before Valentine's Day. Two.
Speaker 2: Come on, he's got a great sweater on and everything
was looking dapper. I was. I was pretty won over
by that. What do we make of this? What do
we think of remake means for God of War one,
two and three.
Speaker 3: Yeah, I'm gonna ask Jeff Grubb, do you have any
insight on what trilogy remake means?
Speaker 2: Not? I don't have a ton more information.
Speaker 1: I had heard about this, but I didn't really know
what remake meant even when it was told to me.
I guess I could I could ask more about this
and kind of see, I don't know who.
Speaker 2: I don't know who's making it. They didn't say.
Speaker 1: I was kind of like waiting to see if that
would get announced here and then kind of go back
and be like, Okay, who's this is gonna be?
Speaker 2: Like this or is gonna be like that? If it
was Bluepoint, would they would they have said.
Speaker 3: Oh yeah, because I actually think yeah, I think that
would be a selling point actually at this point, like
if you know, you know, like the Bluepoint logo pops
up paint to get more excited. Yeah, because what it
did say did just say like Santa Monica right, like right,
which is maybe just umbrella term of like yeah, this
is our game and we're overseeing at the very least.
I don't know, and I don't Yeah, I don't know
what to make a remakeerer. Then the only thing I
could think of is that they like use the twenty
eighteen tech to make it look more modern, but try
to retain of the art style of the original and
certainly the gameplay of the original. They can't change the
game play at all. Yeah, I think it's going to
be like, uh, you you like to call out Crisis
Core Reunion, I think when it comes to this kind
of thing, and that's what I'm thinking.
Speaker 2: Though, like literally just the assets.
Speaker 3: Yeah, like with a reunion, I think was unreal engine
for graphics over the original or something like that. I
think that's what you hear of, Like, yeah, just this
new graphics engine on top of the game.
Speaker 5: They're gonna keep the fucking mena game.
Speaker 2: Yeah, I think they will. Yeah, I like someone had
a good idea.
Speaker 1: I was like talking about this when I was saying
I would like one of these on a game Best Mornings,
and someone's like, I have an idea to like keep
the threesomes in there, just replace the ladies with buff dudes.
Speaker 2: It's like, it's great, let's go.
Speaker 1: That would be awesome. That would be horse or something,
one of the gus. Yeah, yeah, absolutely, that would be fantastic.
I think they keep it in there.
Speaker 2: Why not? All right?
Speaker 1: God of War, Sons of Sparta, this is that God.
It was described for forever to me as two point
five D. Doesn't look very two point five D.
Speaker 2: It looks two D.
Speaker 3: Because you've mentioned this in the past, I'm like, did
I black out when Grub mentioned pixel art or something?
Speaker 2: I never mentioned pixark. I never heard it described as
pixel art. It's yeah, I don't know. I bet there
is no.
Speaker 1: These are actually like three D characters that are shaded
to look two D in a lot of ways.
Speaker 2: I bet that's what they're doing.
Speaker 3: Yeah. I was trying to tell because some of the
animations didn't look this way and some did. I was like,
is this rotoscoped?
Speaker 2: Is that what happened?
Speaker 3: Yeah? And maybe going to be two point five D
like three D graphics, And then they did a ton
of rotoscoping halfway through development or something like that. I
don't know, but I think this looks more interesting. It's
already seeing the chat it looks like some people don't
like it, but I thought I thought it looked interesting
at the very least.
Speaker 1: I think it's like, I'm glad they shadow dropped it
because like people could just go play it and see
for themselves.
Speaker 2: Just go see if you like it. Yeah.
Speaker 1: So I mean it's thirty dollars, so if you don't
like the look, don't go spend thirty dollars to see
if you like it. But people will and they can
report back to be like, hey, maybe like it gets
really awesome or whatever.
Speaker 2: I'm gonna go see for myself. I'm ready to go
try it.
Speaker 1: I think interesting is the word I am in true
goodbye what they showed here. I don't like know what
their expectations are for this thing, Like you know, they're
putting out for thirty dollars. They're not putting out on switch,
which is one of the rumors, and it sounds like
they're not putting it on switch. I was trying to
ask Ran about that. It's like, yeah, I don't think
that's actually happening, but yeah, it's not even on PC.
So it's again, go get the some PlayStation five right now,
and that's it.
Speaker 4: I'm sorry, but like that, when you said the price
kind of shook me to my core because when I saw.
Speaker 5: It, I was like, this is five bucks. It's like, oh,
we should released.
Speaker 3: My eyes.
Speaker 2: You know.
Speaker 4: I know praising is weird Radeo Games, but what you
said that, it was like, holy moly, that's not what
I thought this game's going to be.
Speaker 3: It feels like a twenty dollars game in terms of scope,
but it because of the name. I think they priced
that thirty.
Speaker 1: Yeah, and Marino Saint's watching Barbara's kingplay. It doesn't seem great.
We'll see, we'll see. I you know, it's supposedly, you know,
like a re Metroid vanea. I maybe maybe it gets better.
Speaker 2: I don't know.
Speaker 1: I'm gonna go try it for myself and we'll see.
But this is not the real Next Metro or the
Metro the next real God of War game. So this
is kind of like an aside.
Speaker 2: I wonder what this does for them. It's like, you
play it? Do you play as these kids? Is that
kid Crados? The like? Is that how this is working?
Is that what they're suggesting their kind?
Speaker 3: I think so, Yeah, it's like the Journey to probably
how Credos speaking Creos, I will assume. I was reminded
by chat that, yes, we found out during the Giant
Bomb talk over, this is the wrestle Quest developers.
Speaker 2: Oh interesting, Mega Cats Okay, well yeah, what can you say?
All right, well, good luck to that game. I, like
I said, I am gonna try it. I've been curious
ever since I heard about it. But that's that's that's
the way it goes. Sometimes.
Speaker 1: That was the state of play. Let's decide, Sean give
the thing a grade A. Yeah, that's where I'm at too.
I'm like a minus maybe, but now I just get
it an A as well. Yeah, that's yeah, that's awesome.
Speaker 3: I'll say my scale has some s's reserve for like, boy,
if you really blow me away. But I was as
we were going through it, I was keeping track of
like four me games and you know, further looks at
Pragmata and R nine, Dead or Alive six, Last Round
and seven, further looks at Bes of Reincarnation, Mena Hollower,
Star Wars, Glad to Grace or Double O seven Bell
your Solid Master Collection two like kind of being just
what we wanted to be. Rev Noir, Konami is back,
I'm crisis with diro Controls. Yeah, wow yeah more token
Like damn, I was I really enjoy this presentation. It's like,
may maybe another announcement on the level of DA would
have like really blown me away, like if ff on
Remake Part three you showed up or something like that.
But otherwise, like even outside of that, I think it
was a very well paced presentation. It did not feel
like an hour. The hour flew by, and it felt
like there was a little something for everyone. So I
think that was very strong.
Speaker 1: Right, you know, this being where gaming is at right now,
where it's like these big platforms primarily relying on third party, well,
they did what it takes to make that work, which
is get a bunch of third parties to show up
and and and show off their wares, and there was
a lot of that, and it was all a lot
of surprises, a lot of stuff maybe had been rumored
and people had given up on, like that Castlevania game.
The chat, this is overwhelming, they agree. Eighty two percent
out of like there's four options here, fifty two percent
gave it an A, forty percent gave it a B,
and then only seven percent gave it a C, and
one percent or lower gave or one percent gave it
a D or lower, I should say, And that's over
five hundred votes there, So hey, last.
Speaker 3: Majority of people are like, hey, this was at least
prey damn good.
Speaker 1: And that's without showing off Wolverine. That's without it's up
without like you know, GTA six a trailer.
Speaker 5: Or something like that, without whatever thing is is doing
or like.
Speaker 2: You know, yeah, exactly, yeah exactly makes you think.
Speaker 4: Makes you think how far ahead, how far away that
thing is that they felt compelled to show shows a
goddamn because they don't.
Speaker 5: Have anything for this trilogy remake. They only have that logos.
Speaker 3: They're like, we better show this.
Speaker 2: Far off.
Speaker 1: They're all, yes, sometime last year I heard like they
were considering doing it. That was last No, exactly, yeah,
that's that's where we're at. Uh, all right, let's take
a break, let's come back. We'll do some super chats
and talk about.
Speaker 2: What we've been playing right after this. Okay, we're back, Sean.
Let's get to those.
Speaker 3: Super chats absolutely, first one we have here from Uriel Delgado,
how funny would be in a cursed way? If pick
how funny would be in a curse way? If a
Pixels movie is starring Am Sandler but it had all
normal boots in it, it will aged terribly. Also, bad
bunny Heart, what's in normal boots? That's the YouTube group
that like the Completionist and Jon Tron and everyone was, wow,
all the stars are here, okay, all the stars that yeah, yeah, yeah, sharribly.
Speaker 2: I'm not bad bunnies in a lot of Adam Sandler
movies now though. That's great.
Speaker 3: Hell yeah. Lex Luddie asks, is it me or does
that God of War game look super ugly?
Speaker 1: I think instills it definitely looks ugly. It's one of
those ones. I'm like, I need to just play it
for myself and see what it looks like when I'm
controlling it.
Speaker 2: I don't know.
Speaker 3: Yeah, I like I said, I think it looks interesting.
I need to like see it from myself. Mark thinking
about I'm like, look, thirty dollars interesting. I don't know.
Speaker 1: About thirty dollars might be a bit much. I think
twenty is probably where that thing should have landed.
Speaker 3: Yeah, if it comes to PS plus or something, maybe
that's my I'll check out. I'm not sure I need
to do that right away.
Speaker 1: Yeah, I was kind of I think I was expecting
something equivalent to Metroid Dread and it's not that.
Speaker 3: Yeah. Same, Yeah, large Mario, def ance all your subscription
for Just Dance, all right, or alternatively, you could just
do another Just Dance.
Speaker 2: Upf all right. Yeah that sounds better.
Speaker 3: There you go, keep it for now three years nintend
Derek with Metal Gear Solid Collection Volume two releasing on
switch Does Nintendo eventually get the Melar Solid five games
to complete the series? Oh? Interesting? It sounds switch or
switch too, is what I'm wondering.
Speaker 2: Yeah, yes, Volume two, Volume one was on Switch one obviously, so.
Speaker 3: Volume was and was. Yes, I am googling right now
unless chat how is that in info? Ready to go
right off the top of their heads.
Speaker 2: I don't know.
Speaker 3: Yeah, I'm seeing are you wear say ps Okay, so
IGN says g S five theme Switch one and two
and Series SNX.
Speaker 1: Yeah, I guess the middle Gear Solid five could run
on a switch one. It could, but why go through
the effort to do that. By the time you get
that thing out, you might as well to put it
directly on switch too and take advantage of all that
would entail.
Speaker 3: Now I am extremely curious how MGS four is going
to run on switch one.
Speaker 2: Yeah, it's weird. Uh bel Gar Solid five is is
that on Xbox three sixty?
Speaker 3: Well yourself five?
Speaker 2: Yeah?
Speaker 3: Yeah, yeah, it's three sixty and PS R.
Speaker 2: Oh man, that's crazy. That's weird for some part.
Speaker 1: For some reason, I just associate that with PS four
but no, yeah, wow it was a cross cross No, yeah,
I know. But the fact that there was a PS
three Xbox three sixty versions weird to me. It's like
every time I remember, like the Persona game and like
what systems those are actually originally on, it always blows
my mind.
Speaker 3: U I like, Persona five was on PS three and
twenty seventeen.
Speaker 2: Yeah, that's fucking nuts to me. That's so fucking nuts.
I can't. That just drives me crazy.
Speaker 3: I'm going Alice being like, look, we promised him, we're
just not They're canceling it.
Speaker 2: Screw it, yep.
Speaker 1: And it's great because then when you want to emulate
that stuff, it's like, I can get this one run
pretty good on stuff.
Speaker 3: Yeah, it would be cool to see IMGs five on
us Switch Slash switch to though, because that game I
feel lens itself well to a handheld beaceful. I played
a bunch of it on steam Deck. It's great on there,
there you go. Yeah, that's a fun game. Oh, it's great,
Big Fresh Sery seven. It's time we all put respect
on Saber's name.
Speaker 1: Yeah, I you know, I remember talking to someone who
like had left there, and I don't want to work
for a place like they didn't want to work there,
because I want to work for places like so a
little bit more artsy and serious.
Speaker 2: And I'm like, I like Saber a lot, like the
games they made. I think they should keep doing what
they're doing. But yeah, I agree Big Fresh. Let's let's
they're making good games. I hope that Trock game rules.
Speaker 1: I hope that his coach or remix actually comes out
and surprises everybody.
Speaker 2: That'd be great.
Speaker 3: A number one from Big Fresh thirty seven. Why was
the new two D pixel art Legacy of Kin announced
after the show? What?
Speaker 2: I have no idea? What are you talking about? Let's
see here.
Speaker 3: You can see of Kane ascendance of Cain soon two
hours ago, breaking news. We're trying to figure this out.
Speaker 2: Well, that's like cool pixel art.
Speaker 3: This looks good.
Speaker 2: But the what where was this?
Speaker 3: This?
Speaker 2: This is crazy? What in the Legacy of Kane? Is
the first comment, And that's how I feel.
Speaker 3: Deaf? You can have that, they can have that next
to go out of war souns Sparta.
Speaker 2: Probably not.
Speaker 5: Oh man, Oh my god, yeah, I love this all right.
Speaker 2: Well I don't know why I wasn't in there. Oh man.
Speaker 1: There's like a weird like first person segment at the
end where you like a pixelated sword comes out.
Speaker 2: Whatever. It looks cool. It's coming out March thirty first.
Speaker 3: Wow, what are they gonna be excited for? Oh? By
the way, I did see people are chattering out know
if we have a super chab or not. But other
like semi news is just that the gog ports of
Dino Crisis one two are now all over on Steam
as well.
Speaker 2: Oh okay cool?
Speaker 3: So yeah those things over there why not.
Speaker 2: Yeah, that's easier to get on my steam deck.
Speaker 3: Yeah, uh, Antonio Morales, I hope I can be half
as cool as Creos's voice actor one day.
Speaker 1: I mean, it won't be possible for any of us, Antonio,
but it's aspirational, and I agree.
Speaker 2: I want to feel the same way.
Speaker 3: Exactly from Brendy Brandy, my best friend's sisters, boyfriends, brothers
girlfriend her. From this guy who knows this kid who's
going with the girl thought Daisy faint at thirty one
flavors last night. I guess pretty serious. Oh shit, okay,
all right, well we'll stay on top of this, Will
saying the chat hashtags I have, Daisy, Matt says, Desdemona's
building a rocket ship.
Speaker 2: I don't know what this is? What's Amona?
Speaker 3: I have no idea?
Speaker 2: All right, this balls so some yeahmona these nuts. Yeah,
it's gotta be something those lines. I'm not sure.
Speaker 3: Uh fire hair says Galactic racer.
Speaker 2: Looking sorry, it's another Jimmy Buffett thing. It's another Jimmy
Buffett thing every time. I don't know. Now, I'm just
gonna assume it's a Jimmy Buffett thing. Okay, go ahead.
Speaker 3: Oh so it was a my thing. Yes, okay, Uh,
fire Hair says Galactic Racer looking like burnout has him excited.
Speaker 2: Yeah it should, man, that's awesome that they're just straight
up making it that way. Fantastic.
Speaker 3: Yeah, it looks fantastic, Like I I was excited in
a way that was not before nor this great trailer
from that presentation. Let's see zombie pouring. Now that Mike
isn't here, I need to ask, is Chuck Tato more
musical than Mike? I feel like the frequency herbo Chuck
breaks out into song is much higher than Mike's on
GB content.
Speaker 2: Yeah, I mean.
Speaker 1: Yeah, maybe Mike's pretty musical. Mike has a musical voice.
Uh yeah, but Chuck sounds better of course, of course.
Speaker 2: Yeah.
Speaker 1: I'll say that Chuck sings frequently in future Nine Lives episodes,
so yeah, forgot for that.
Speaker 3: Definitely not more frequently than Mike. I'll say that if
you've been here, if you've been around here long enough
you know.
Speaker 1: That, yes, Or if you've been around him in person,
he's constantly singing about himself and Penis's crazy.
Speaker 3: Yeah, house of Herman. Who is the next pod racer
stinger for Galactic Racers Oh god, Star Wars names Odie
Mandro Gasganog Bolt.
Speaker 2: That Bolt. I hope it's Doug Bolt. I'm a dud
bolt man. Oh god, Quadronaros, get out of here. Is
this how you feel? What I talk about? Pokemon?
Speaker 3: Yep, Ship, That boat's the real one. Everyone knows it, okay.
Next up is from hail Me, a follow up from
Tuesday regarding games Christian likes being cursed. Whoever happened to
Hunt hundred and nine impact? Has this been discussed?
Speaker 2: Recimply that game and the game never existed in the
first place. It was.
Speaker 5: Hashtan lit it up.
Speaker 4: Second of all, No, it was it was like when
he came out, I thought that it was going to
be like twenty Bugs when he came out with sixty
and he was, hell, I'm broke, and so nobody wants
to Nobody wants to play it. So if it was
broken and it was swnny bug, it will be like
the best the best fighting game ever made, type ship.
But yeah, it's like, actually, we're not fun, We're not
fans of that game.
Speaker 3: So yeah, I mean, like Buddy played that EMO because
they had some demo stations and we just looked at
each other and we're like, oh no, it sucks.
Speaker 4: Yeah, but if if it sucks, and it was like
it's you know, it's Tony Bucks. It's like, you know,
steady bucks maybe if you get.
Speaker 3: In a Steam cell for five dollars or something.
Speaker 4: Yeah, but now it's just sixty bucks and it and
the neck was garbage. So it was was it's not
not yeah, it's not cheap enough to be So it's just.
Speaker 3: Exactly you have oh I know that, Yeah, you have
a whole show. No, actually, you know those games are
worse than band or as un kind of to Kana
Too was a huge pop for me. Wondering if stray
To will also be a PlayStation Studios game. Blue twelve
has been quiet. Stray was also a PS five timed exclusive.
Speaker 1: Do we know for sure they're making Stray too or
are you just assuming that's what they do next, because
there's a chance, Yeah, go ahead and ask you.
Speaker 2: Yeah right, I don't remember.
Speaker 1: And it's like they could just easily be making their
next game, but also following that same structure because stray
did really well, so PlayStation will probably be like, yeah,
well do you solid and let's do this deal again.
Speaker 2: Let's start it over again. Uh, I bet it. It
could probably be Stray.
Speaker 1: Too, though that game did really well, didn't like win
some Game of the Year awards and stuff like that,
and yeah, yeah, like people are yeah, people really liked it.
So I don't know, but I agree with this theory.
Speaker 2: Bander.
Speaker 3: I think Stray. I think Stray caught on with slightly
more casual audience in a way that I wasn't expecting.
Speaker 1: Maybe I saw an insidem real recently of like someone
like just a normy playing it for the first time
and getting really emotionally invested in the cat like following
and all that, all that stuff.
Speaker 2: It still is like in that zone.
Speaker 3: Yeah, Like my my friend's wife is a you know,
sort in that normy space where like, you know, she's like,
I have our my my childhood end sixty four hooked
up Tortilli with a composite cable, you know that kind
of like occasional gamer. Do you got really into Stray?
She's like, oh, this took a darker turn that I
was expecting in a couple of places, but seemed to
really like just you know, the cat game.
Speaker 5: So maybe we should keep gaming a little bit more.
Speaker 3: Uh. From Kaiju Kyle the marathon trailer ending with may Day.
May Day. May Day was very ominous focused on our
concord when it releases.
Speaker 2: Oh man, yeah, you know, I wait, I.
Speaker 5: Want to do something. I hate that game. I actually
don't like that game.
Speaker 3: There you go, there you go.
Speaker 1: Okay, I don't know. I think the universe knows. You
can't fool the universe.
Speaker 3: Mhm uh. Just Rex says Dawn is under selling Crimson Moon.
That looked like a good video game, ass video game.
Roll the trailer, Jeff.
Speaker 2: Game Morning Tomorrow. I'll that for you.
Speaker 3: I stand by.
Speaker 2: Yeah, I don't know. I'll let you all know how
I feel about it.
Speaker 3: It's a video game ass video game in the sense
that looks like something that they would have on Law
and Order that they mocked up.
Speaker 2: Okay, all right, well that that sounds like it.
Speaker 3: Seems like some you might get a little bit of
enjoyment for like an hour on the Steam deck, you know.
All right, I'll take a look, uh the Bulletproof Moon.
Do I need to play Neo one, Neo two, and
Neo Turf Masters before Neo three?
Speaker 1: Evis right, Absolutely, You're not going to really get anything
out of Neo three if you don't play at least
those first three.
Speaker 3: Especially the turf Masters, like you know, all the swinging
uh huh look uh the one Free Man. Uh. Jeff
Grubb hates John Wick and Red Dead two Pencil.
Speaker 2: I don't hate John Wick. I just don't. I don't
understand that.
Speaker 1: I don't under it's the cop it's the capcom movie design.
It's just so it's so out there com movie design.
Speaker 2: That I just it's not immediately appealing to me.
Speaker 1: That's all I've watched first two. I think I watched
all the second one. I was kind of waiting to
be like, Okay, when is there going to click? Because
when I get into movie, I really get into it.
It just never happened with john Wick.
Speaker 2: I should just watched the fourth one. I hear that
was the best one anyhow.
Speaker 3: I know Steve only refuted the you hate John Wick party.
Speaker 1: Oh I hate Right Dead too, Yeah, okay, yeah yeah
still I tried again, like a couple of years ago.
Speaker 2: Uh, and my god, Like, it's like, why are you
getting mad at the game when you like it punishes
you for the thing ending when you don't just do
what it says. It's like, I just don't get why
it has to be a game over because I walked
five feet in the wrong fucking direction. It's a bad
game that is only good when you start adding mods
onto it, which that's fine.
Speaker 3: Hey, look we wouldn't get the map at fel good
to play. Michael R. O'Leary, with his little close super said,
dig at me what mikey Ali Miracle wy Fu Danger
Room is my indie prog rock lesbian band Elliott.
Speaker 2: That's a fun thing to say.
Speaker 3: Yes, Big First thirty seven is back drop funk confusion
on Dan's face. It's awful and starts with a Scott
Pilgrim section.
Speaker 2: That's that's interesting.
Speaker 1: I am getting frustrated with Mike a little bit like
you all are for not wanting to get Dan back.
Speaker 2: These are two men that do not understand the prisoner's
dilemma like and they do it on the opposite side.
Dan's like, I will always do the thing that hurts
the other person the most, and Mike's like, I'll just
do the thing that hurts me the most. What you
got this is bad? Why don't you got to tip
for tet tip for tet uh deef?
Speaker 3: I think Big Fresh Story sevens alest on cooking here okay,
like club costumes, paper mache. Oh man, yeah, you want
to make it hell, that's how we make it hell.
Speaker 2: Dan is a living as a living funko pop.
Speaker 1: Okay, m hmmm, I think we're as on here. We
are definitely cool. Everyone chill yeah who anime rules?
Speaker 2: All right?
Speaker 3: One more from Big Fresh Story seven. John Carpenter's Toxic
Commando is Saber too.
Speaker 2: Yep, it absolutely is. I hope that game is good too. Yeah.
Speaker 3: Uh. And then last one here is from The Doubler.
Both of you please play Blood Refresh Supply. That's on
I and almost guarantee you. Mike's getting to play at
some point right if he hasn't already.
Speaker 2: H I don't know if I know this one. Blood
reflect Refreshed Supplies.
Speaker 3: You're blow boomer shooter kind of thing, you know, Okay.
Speaker 2: Oh yeah yeah, yeah, yeah, yeah, okay, yeah, Michael play,
I'll check this out. Go get on Steam right now.
Speaker 3: That's a good time, Okay, cool, excellent, That is the
super chats.
Speaker 2: Thank you, excellent. Let's get back over here so I
could see the chat. Thank you for doing that, Sean,
Thanks for everybody for sending those super chats.
Speaker 3: In.
Speaker 2: Let's get to what we've been playing. And let's start
with Sean. What have you been playing?
Speaker 3: Oh my brain has been so scare brained. I mail
list here. Let's see what talk about this stuff?
Speaker 2: All right?
Speaker 3: I got some hardware to talk about. I've been tinkering
around on my Xbox three sixty. You might recall I
bought that last year and then sent off to get
mod chipped. I could do whatever the hell I want
with it, And of course right after that, the soft
mod got released by the modding community. You're welcome everyone.
I p miny for so everyone care for free. But
it's been fun. Uh, there's been little ways to tinker
with that that I've been really enjoying, Like, uh, a
little tool. I assume everyone can use this soft mod
Xbox now. I use that my hard mod one because
you know, getting a hold of a new three sixty
controller or one that's not worn down is a little difficult.
There's some called USB d SEC patch like security patch
or something I make, so you use any x input controller.
But I just plug in my little API do Ultimate
controllers dongle just yeah, I use that because like an
Xbox controller, alady, And that's been fun. And then I've
just been loading it up. I mentioned like picking up
the Dead or Alive Ultimate Collection on Xbox, and that's
because getting into some of those older games is revisiting
a bunch of three sixty stuff that's been fun. You
mentioned all the time, like with the retro handhelds. Uh.
Setting it up just the way you want it is
part of the fun. And that's that's why I'm doing
with my three sixty right now, just getting a loaded
up with games. That way, I have everything ready to
go for when friends come over. Some single player games
I want to revisit. I want to play a little
Hexa HD. Yeah, that's always a fun time. So oh yeah,
speak of eight to eight bit dough they are hardware.
Thing I have is I should got myself one of these,
the eight bit do Pro three. Uh do you have
one of these? Jeff? The more like place the.
Speaker 2: Pro the Pro three. I had the Pro two. I
have a couple of Pro twos and really love them.
You're enjoying the.
Speaker 3: Pro three, Yeah, I this. I got this one. Yeah.
It was what there was a Woot deal where it
was only like forty five bucks, like just came out
a few months ago. I think at like seventy so
not a bad price. But yeah, the d pad this has,
I don't think the Pro two has it. I think
the Pro three has the newest version of the EIGHTP
dough d pad, which uh is like halfway between membrane
and clicky, so it feels kind of like the three
DS D pad, just like Blowner. The scale. Yeah, great
for fine games. I've been It passed the third Strike
test because the input buffer is a lot stricter in
Third Strike. I do core circles. The emotions great on
that deepad.
Speaker 2: I think on the Ultimate too, so I think that's
what the Ultimate two have to.
Speaker 3: See at least. Yeah, it has uh, it has that
as well. I think this is like an even more
refined version, but it does feel a little bit tighter
than my Pro two's.
Speaker 2: There's a little bit of mush to this, just a
little bit.
Speaker 3: Yeah, and this one is like very snappy and then
combined with the trigger locks is very very fun. So yeah,
I've been enjoying that controller as well. And then as
far as games go, I mentioned play a little high
Guard with my friends, especial to Overwatch instead, which, as
Mike has been talking about is good.
Speaker 2: It's really good.
Speaker 3: Overwatch kind of just never left. They just had lull lulls,
really and it's been fun to die back in and
just revisit. It's sort of like going home a little bit.
Because me and my friends always loved playing Overwatch. We
played hundreds of hours so that game together, So that's
been fun. I've been replaying some forts of Horizon four
also part of my nostalogic kid, because I love Horizon.
Four is just an incredible video game.
Speaker 2: I remembered England.
Speaker 3: Yes, yes, yeah, that.
Speaker 5: Doesn't it.
Speaker 3: Yeah, I think Yeah. The Eliminator. I've put so much
time into the Eliminator. There's still a few people playing too,
so I can still get some matches in. It's awesome.
And then the last thing here, last thing, Jeff, you
ever heard of Castlevania Resurrection?
Speaker 2: Yeah? I think so. I mean I've heard of.
Speaker 3: It, the unreleased dream cast Castlevania. Yeah, yeah, this is
the one that they like found like the Holy Grail.
People found the demo disc that was sent out to
like the press at Eyahe or whoever. Someone finally got
their hands on and dumped it. Just because I was
going down the list in retro achievements to see like
some stuff out of being in I think a lot.
I want to try CASTLELINGA sixty four because the Wrestle
retro achievements.
Speaker 2: Yeah, try, It's a fun game.
Speaker 3: That's why I've been hearing it's sort of been reevaluated
a way that like Zelda two has.
Speaker 2: You know, Yes, Casmania is sixty four and Legacy of Darkness.
I can't remember what the sequels I've ever called.
Speaker 3: But I think so.
Speaker 1: Yeah, they're much more hokey than people were hoping for,
but they it's fun in hindsight.
Speaker 3: Now, Yeah, Resurrection was going to be between those and
the PS two ones, and it feels that way, it
looks that way, and it's just it's cool to like
see this game that never went out and never got
faced or anything. But there's this, yeah demo of a
few levels. You can find the ISO like flowing around
if you ever want to try it. But yeah, it's
it's interesting to think of like what would have been eventually,
you know.
Speaker 2: Mm hmm. Yeah. I love that stuff.
Speaker 1: I mean a dinosaur planet, like getting to go back
to that, that stuff that's always a favorite of mine.
It's kind of these things and watching people do all
the work to get it into as playable of a
state as possible, and finding if there's anything hitting the
code that's like locked away and unlocking that and it's
like it doesn't really work, but you can mess around
with it.
Speaker 2: That stuff's great.
Speaker 3: Yeah, but that's my meandering journey in the past couple
of weeks. How about you, Jeff, Yeah, it's.
Speaker 2: You know, it was a lot of Mario Tennis.
Speaker 1: As I was trying to get ready to do that review,
or like, as I realized I was getting close enough
to do a review, I kept playing it and then
and then once I got done with that, I did
go back to sectory.
Speaker 2: Quite a bit. I have not had much time for
much else.
Speaker 1: I mean the stuff I've talked about elsewhere, like that
super Wodeen racing game and the four PGP, which is
a game I recommend on the Switch. Four PGP is
if you like virtual racer or have any affinity for
old arcade racers. I think that's a standout entry in
that genre. So it's definitely definitely worth picking up. And
it's really easy to play that online with other people,
un if they don't have a copy of the game.
Speaker 2: It does a really good job with game share.
Speaker 1: Yeah, yeah, four player game shares, So so yeah, you
should pick that up as like that that's something you
want to do with friends and family.
Speaker 2: But yeah, not much else, Like it's I'm just in
that mode.
Speaker 1: Right now where the thing that brings me the most
joyous playing the same game I've been playing for the
last several months and that's my happy place, and it's
that doesn't make great for podcasting, but it makes me
feel pretty good about gaming. And now coming out of
that state of play, it's like, man, there are like
ten games out of that thing at least I am
looking forward to and it's okay, there's a lot of
stuff on the horizon.
Speaker 2: Looking forward to getting back into that.
Speaker 1: But we're gonna play some Mario Tennis on UPF tomorrow
at least some and it's like, yeah, I'm looking forward
to doing some more online play.
Speaker 2: There that I'll say. The online play for Mario Tennis
has been really good, you know, credit where it's due
at least so far. We'll see like as.
Speaker 1: More people get their hands on it, like what others
are saying, but my experience has been, oh, that's kind
of been flawless, like it's working the way you would
want to online game to work, and Nintendo delivering that
is it's still surprising.
Speaker 2: It's so worth calling out, all right.
Speaker 4: Yo, yeah, Develock fucking rules. Everybody go check that Luck. Yeah,
it's so much fun. I just it's crazy. I've been
playing momas My like whole life, and this one is
so different from every other moment because in the moments
you like kind of pick a lane, you go to
that lane, you stay in that lane to like whatever
whenever the game dictates you to leave that lane. In
this game is more like hey, you go, you go
to the middle, you push the wave, and then like
just go explore the city, like go break boxes, go
like find the bobs and like kind of the most
gameplay happens around the like the good looking city and
all the cool stuff that going on there. So I'm
having a lot of fun and she just go try
that Luck is fun. If you need an invite, She's like,
I don't know, hit me up on the disco.
Speaker 5: I'll give you an in Bye. It's a lottle fun.
Speaker 3: I said, thank you. H.
Speaker 1: I did play more of that Barry Berry Barry game,
which is the weird clicker, but I'm still kind of
just doing the clicking part. Even though I can tell
that there's a bunch like there's a computer right there
that's asking for a password. I've not tried to figure
out what that password is at all so far. I'm
just having fun throwing berries into holes. That's what that
game is, and it's weird. It's oddly satisfying, the way
a lot of clickers are. Yeah, I think that one's
going to continue picking up pace. I think people are
going to keep discovering that it's a lot of fun,
all right. I think we should wrap it up. I
think there was a couple more super chats, Sean, I
want more from aim or pluf f y. I can
buy bad Funko Halloween costumes.
Speaker 2: He would hate to be covered in paper, she though.
Speaker 3: So that's true. That's very true.
Speaker 1: He would hate to be covered anything Funko pops. So, yeah,
we will get away with what we can get away with. Okay,
everyone just be cool. I'm gonna talk to Mike. Mike,
he was on the customer there was one that would
really hurt him. It would hurt Dan. He does have like, oh,
the one I'll pull the ripcord on that would hurt
Dan in some weird ways. He's got another one where
he's like, oh, I should do that, and he just
keeps I don't know.
Speaker 2: I think he thinks that he does that. Dan's gonna
come back and like do something even meaner. But how
could he?
Speaker 1: And he's gonna do that any He's gonna do that anyhow, right,
he's gonna come back and murder him.
Speaker 3: Yes, Mikes Mike has told me what the emergency one
is and I'm like, damn, that looks like a bad
video game.
Speaker 1: Yeah, I think that's what. Yeah, Dan, yes you know
it is. Yes, Yeah, he told me or something like that.
Speaker 3: That would that would just like, hey, you will you
put me pot the bear You're gonna hurt.
Speaker 2: And that's and it's gotta that's what this has got
to be. It's got to be tip for tat. But
I don't know. We'll see, We'll see. It's Mikey's call.
I'm leaving it up to him. All right. Uh, let's
see here, how do I end this show? I'm not
feeling good music. I just played the music, I hit
the button and then I say, I remember, now, Sean,
tell people whe they could find you on the internet
if you want to. You don't have to. You don't
have to listen to me. Do what you want.
Speaker 3: That's true.
Speaker 2: I just shut up right here.
Speaker 3: I don't stay silent.
Speaker 2: Don't do that. No, don't do that.
Speaker 3: All right, you can't find me on the internet. I'm
turbo Shan all the places s H A w N.
Usually behind the scenes in various places, helping out with stuff,
doing a love editing. I think I may have need
to post something still that was uploading to giant bombs.
I'm probably gonna do that right after this.
Speaker 2: Yep, we all go through that.
Speaker 1: So I thought I had that grub Snacks premium posted
yesterday and load broke and I had to go figure
that out.
Speaker 3: A lot of fun here, is right. I'm turbo Shawn
on retro achievements. That's that's the new meta. It's the
real social plagorm. Yeah, social media. Go earn some retro achievements.
Speaker 5: Yeah, I'm glad you found your letter box.
Speaker 3: Yeah, that's what it is. That's right.
Speaker 1: Castle being a special edition never came out either. This
in this pamphlet that Marina posted from Ethans, So I
don't think.
Speaker 3: That that's not really even have been.
Speaker 2: I wonder if someone that's on that that'd be cool. Yeah,
I like that game. There's a Frankenstein with sixty four.
Speaker 3: Did that just become Legacy of Darkness?
Speaker 2: Is it? You think it's like the Legacy of Darkness instead? Okay?
Speaker 1: I thought it was like a remaster like or a
definitive version of Castlebania sixty four.
Speaker 3: Well, I think that's what Legacy of Darkness like had
was like a majority's mask situation, that is.
Speaker 1: Okay, Okay, I've never really played much Legacy Legacy. I
always played the original game.
Speaker 2: Okay, interesting, Wow, I didn't know that I should go
play the Legacy.
Speaker 3: Actually I actually don't. I'm spitballing. Okay, yeah, that's the
kind of thing that happened.
Speaker 5: Uh.
Speaker 1: I think that was just Castlebeania sixty four eventually, okay, okay, Yeah,
like I said, it's fucked up.
Speaker 2: Yeah, I don't know, it's you know, is it just quiet?
Speaker 3: Like this quiet?
Speaker 2: Imagine now even if I'm talking, it's better now. Yeah.
Speaker 3: Yeah, you're good.
Speaker 2: Your network with chainsaw hands you go ah chases you.
It's a good game.
Speaker 3: Bye, everybody guilds up more recycles?
Speaker 5: Were I need to figure around what's going on with
the building.
Speaker 2: Yeah, you figured it out.
Speaker 1: Just telling me, I'm sick of troubleshooting at the trouble
shooting everything.
Speaker 2: In my life.
Speaker 5: That's how it makes you sick.
Speaker 3: What's your crash? We did it, Super hell Man.
Speaker 5: For so long have fantasized about sucking white girl.
Speaker 2: I like what it tellus a story. All right, we're out.