Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,
Speaker 1: your host from giant bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're going to be talking about a
Speaker 1: Jurassic Park game that looks better than Trespasser and our
Speaker 1: developers moving away from Unreal Engine. It's gonna be a
Speaker 1: good one because we have jan at Chowa on the show.
Speaker 1: Jan how are you doing?
Speaker 3: I forgot what dad was, Grub. It's one of those weeks.
Speaker 1: Yeah, I'm really off kilter with that too. I don't
Speaker 1: know what do you think it is? It's one of
Speaker 1: those weeks. I agree, but I don't know what is
Speaker 1: causing it.
Speaker 3: I think it's because, uh it's August and we're already
Speaker 3: halfway through August, and that's terri upsetting.
Speaker 2: Yes, it is Mars in retrograde.
Speaker 3: I think it's Mercury is in retro JS. So they
Speaker 3: were able to go on one of those sneak getting websites,
Speaker 3: oh oh or that? Yeah. Yeah, yeah, it's funny because
Speaker 3: again this will enlighten a lot of folks into what
Speaker 3: I engage with on on TikTok. But uh, you know,
Speaker 3: right before the show, I was pouring another cup of coffee.
Speaker 3: And then as I scroll on TikTok, this woman is
Speaker 3: just yelling at me that everything is gonna be okay.
Speaker 3: And like you know when someone yells at you in
Speaker 3: such an authoritative voice that you just believe it. Yeah,
Speaker 3: it's like, oh okay, I'll get my head out of
Speaker 3: my butt. I'm sorry.
Speaker 1: Yeah, it's it's good because you got to be like jolted.
Speaker 1: It's like a human jumping kit. Yeah, you know, like
Speaker 1: when you jump jump.
Speaker 2: Start a car and it feels good. I like it.
Speaker 2: I need that more frequently.
Speaker 3: Also, I don't know why I was reminded of this.
Speaker 3: Maybe this is because I I tuned in and watched
Speaker 3: the next Lander Gang play through. Uh, I'm in Love
Speaker 3: with your dead Grandmother. I watched quite a bit of
Speaker 3: that as well. I can't believe I relived that. And uh,
Speaker 3: I was suddenly reminded of the not obsession, but the
Speaker 3: saga of nose torque in the GB offices. Right, nose
Speaker 3: torque for folks don't know it's it's basically just smelling salts.
Speaker 2: Smelling salts.
Speaker 1: I think I have smelling salts in my Amazon cart
Speaker 1: right now. So uh yeah, I never I don't have
Speaker 1: ever tried it for real.
Speaker 2: Maybe I have. I've played some sports in my life.
Speaker 1: I'm sure someone had it and maybe I tried it.
Speaker 2: Did you end up trying the nose torque?
Speaker 3: No, I remember, Vinny. I don't know if any brought
Speaker 3: it or he found it. It's more concerning if he
Speaker 3: found it.
Speaker 2: It's weird if he found it.
Speaker 3: Yeah, but you know, in the in the old GB
Speaker 3: offices at the CBSI building, there was a lot of
Speaker 3: miscellaneous things. It could have been sent in in a
Speaker 3: mail bag. But yeah, I had never tried smelling salts,
Speaker 3: and I don't know if I want to because I
Speaker 3: don't understand them.
Speaker 2: Whatever happened to that bath salt thing? Remember in Florida,
Speaker 2: everyone doing the.
Speaker 1: Bath salts and like, oh the zombie beeting faces. Yeah,
Speaker 1: the zombie people, right.
Speaker 2: Yeah.
Speaker 3: I don't want to say that the government in Florida
Speaker 3: was able to handle things, but maybe something some other
Speaker 3: monstrosities had taken place and superseded the bath salts.
Speaker 1: Yeah, that one seems the one that kind of like
Speaker 1: sorted itself out. I think it was like the drug
Speaker 1: people that you know, the ones that make and sell
Speaker 1: drugs or like we actually can't have people knowing that
Speaker 1: some drugs do this. So we're gonna like self police
Speaker 1: and go in there and put an end to this
Speaker 1: and take out some people.
Speaker 3: We'll just put all the bad stuff in hand soap now,
Speaker 3: so it's okay, yeah.
Speaker 1: Oh yeah, and then we now we got fentanel. So
Speaker 1: that's that's just what took over all. Right, let's explain ourselves.
Speaker 1: We're Giant Bomb. We have a website, giant bomb dot com.
Speaker 1: You could check out the new version of that website
Speaker 1: if you go to giant bomb dot com slash join
Speaker 1: and become a premium member, and then go over to
Speaker 1: Enormous Explosive dot com. Yeah, I always are Explosive diarrhea
Speaker 1: dot com. That's just a very different thing, Enormous Explosive
Speaker 1: dot com, and you.
Speaker 2: Can check that out.
Speaker 1: Help out Chuck, who is rebuilding the website for our
Speaker 1: new era over here, and there's a tip box. He
Speaker 1: says it's working well so far. People's suggestions have been.
Speaker 3: Very helpful, So more of that.
Speaker 1: If you want to participate, if you want to be
Speaker 1: a part of this, there's still some time left. Giant
Speaker 1: bomb dot com, slash join, become a premium member, I'll
Speaker 1: get you things like ad free shows, a bunch of
Speaker 1: other cool stuff. Let's explain what we do on this
Speaker 1: show most weekdays, I, Jeff Grubb, will help piece your
Speaker 1: gaming life back together. That includes breaking news and maybe
Speaker 1: even some of our own original reporting. For all these topics,
Speaker 1: I'll get the input of a bona fide expert who
Speaker 1: will make me look smart. If you are watching live
Speaker 1: on twitch welcome, you can always listen to the show
Speaker 1: later on podcast feeds by searching for Game mess Mornings,
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Speaker 1: You can also catch the show later with chapters and
Speaker 1: timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning. Yes with Battlefield six Open Beta
Speaker 1: week and two goes alive with some issues, but still
Speaker 1: eclipses three hundred thousand users on Steam. This is from
Speaker 1: Eddie McCoo at game Spot. Battlefield six six is open
Speaker 1: Beta just kicked off its second weekend, but there were
Speaker 1: some issues out of the gate that Battlefield Studios is
Speaker 1: working to address. To begin with, the developer acknowledged ongoing
Speaker 1: matchmaking issues for some players on certain playlists were actively
Speaker 1: investigating this and working towards a solve as soon as possible.
Speaker 1: Hang tight while we dig into this, the studio said.
Speaker 1: For this issue, Battlefield Studios said it recommends people first
Speaker 1: ensure that they are running the most recent client update.
Speaker 1: People using the EA app can try to fix the
Speaker 1: issue by pressing the repair button. The team continues to
Speaker 1: assess this. The developer said, So a little bit of
Speaker 1: a PSA. I know this top story because big Game,
Speaker 1: a lot of people are going to be playing it
Speaker 1: this weekend. If you are having headaches with it, that's
Speaker 1: a little bit of a PSA. Try these things. They're
Speaker 1: also trying to find some solves, but it's a beta,
Speaker 1: these kinds of things are definitely going to happen. Additionally,
Speaker 1: DLSS and d l a A on PC is unavailable
Speaker 1: right now. In Battlefield Studios has identified the issue and
Speaker 1: it's working on a fix.
Speaker 2: So if you notice that as well, they have yes,
Speaker 2: a fix in the works.
Speaker 1: And then yeah, once again, three hundred thousand users immediately
Speaker 1: before the weekend. It doesn't sound like the interest is
Speaker 1: dying down. It just sounds like it's got that momentum
Speaker 1: right now and it's carrying it probably through toward launch.
Speaker 3: Right, Yeah, that's what I'm hoping for, just for the
Speaker 3: die hard battle Field fans out there, just because it's
Speaker 3: been a hot minute GREB since they've had something to
Speaker 3: latch onto, and I have to imagine that there has
Speaker 3: to be as popular as Called Duty still is, there
Speaker 3: has to be some amount of fatigue with that audience
Speaker 3: that they're looking to latch onto something else because I
Speaker 3: don't know, maybe Fortnite doesn't exactly appeal to them, and
Speaker 3: these other shooters aren't aren't necessarily grabbing them either. I
Speaker 3: do think it is loser behavior though, to cheat in.
Speaker 2: A beta Yeah. Weird, Yeah, very strange thing.
Speaker 3: You get nothing out of this? What are you a dweb?
Speaker 3: Yes you are?
Speaker 2: Yes, you are. It's it one.
Speaker 1: It's just never even occurred to me, like jan to
Speaker 1: like go find one of these cheater apps.
Speaker 2: It's more fun to get at least a little bit
Speaker 2: good at the game. Yeah.
Speaker 1: My KDR my K death ratio and Call of Duty
Speaker 1: hovers around one to one point twenty five. Would it
Speaker 1: be fun to see that number go up? Yeah, but
Speaker 1: it's more fun to actually do it myself. I want
Speaker 1: to play the video game. What do you it's so
Speaker 1: strange weeb loser behavior. You know, they are trying to
Speaker 1: address that stuff with the cheating with a bunch of
Speaker 1: extra things.
Speaker 2: It's just not going to work.
Speaker 1: So it's like, oh, it's like the age verification thing
Speaker 1: that's happening around the world right now, where uh, this
Speaker 1: is only going to inconvence inconvenience people who are following
Speaker 1: the rule and then anyone who wants to get around
Speaker 1: it will have a million ways to bypass that stuff
Speaker 1: and they won't have to deal with it. You mentioned
Speaker 1: call of Duty, Uh and the maybe maybe being in
Speaker 1: a lull. Have you heard anyone in any sort of
Speaker 1: circle that you're in or online talking about Black Ops
Speaker 1: seven in any way? It is just I mean now
Speaker 1: that they did just start the marketing campaign, so if
Speaker 1: they people were going to talk about it probably would
Speaker 1: be right about now. But even then, I'm just it
Speaker 1: just doesn't seem to be have. It doesn't have any.
Speaker 2: Pop to it at all.
Speaker 3: Yeah, it's it's fairly radio silent grub from from any
Speaker 3: initial hype with Call of Duty. Right now, I think
Speaker 3: Battlefield six has has earned its spot in in uh,
Speaker 3: the the cultural zeitgeist as of right now. Yeah, I
Speaker 3: think in terms of folks that only play military style,
Speaker 3: fps's Battlefield is definitely occupying that that brain space. Like
Speaker 3: normy friends aren't talking about Call of Duty at all.
Speaker 3: It's like just trying to figure out how to get
Speaker 3: into this beta and like what the weekends look like
Speaker 3: and what the maps are going to be. No hype
Speaker 3: for a Call of Duty. If anything, I'm hearing more
Speaker 3: rumblings from friends of like thinking about getting back into
Speaker 3: hell Divers because of this rumored Halo stuff.
Speaker 1: Yeah, you know what, we should use that as an
Speaker 1: excuse as well. My one of my algorithms jan other
Speaker 1: than ladies yelling at me to feel better about myself,
Speaker 1: is a lot of Hell Divers to stuff. And I've
Speaker 1: not really played much since since around the time of launch.
Speaker 1: We maybe checked on it, checked in on it one
Speaker 1: more time after that. I did not play much of
Speaker 1: it on my own. And it's definitely one of those
Speaker 1: games where it's like I'm glad to have this job
Speaker 1: to have an excuse to play it. It's like, well,
Speaker 1: I might let's do that again because I do want
Speaker 1: to play this game again. It just it's so cinematic,
Speaker 1: looking so cool, and all of our moments like we
Speaker 1: weren't great at it, but they still felt that way,
Speaker 1: Like it's still felt very cool and cinematic. So yeah,
Speaker 1: that's where I'm definitely with you on Hell Divers too,
Speaker 1: right now.
Speaker 3: Yeah, it like Hell Divers two always had like that
Speaker 3: immersive sim like feel of like anything can happen, because
Speaker 3: anything could happen, and each run is pretty different, especially
Speaker 3: depending on the team comp that you have rolling into
Speaker 3: each encounter, because like Mike could handle something differently than
Speaker 3: Dan would handle something, or like you know, Sean would
Speaker 3: actually be efficient and help take care of things. And
Speaker 3: then you know, there's Christian and there's Christian exactly parentheses positive.
Speaker 2: Of course we all know, we get it, uh.
Speaker 1: Next story, Van dy Namco's new game engine is full
Speaker 1: steam ahead.
Speaker 2: This is from my Nintendo News. Not a ton of
Speaker 2: info here, but a little bit.
Speaker 1: Van dy Namco has provided an update to fans on
Speaker 1: its Twitter account about its new proprietary game engine and outs.
Speaker 2: And seems to development is in Yes, it.
Speaker 1: Seems development is in a full steam ahead mode. The
Speaker 1: company revealed that its developers are currently being trained on
Speaker 1: the new game engine, which was first announced in twenty nineteen.
Speaker 1: The company wanted to make its own video game engine
Speaker 1: rather than rely on third party game development software like Unreal.
Speaker 1: The new title game engine will allow a large scale development, including.
Speaker 2: Massive open world games. Sorry there's some typos in there.
Speaker 1: Yeah, okay, so I mostly this is very inside baseball,
Speaker 1: but I do like wonder like where we are at,
Speaker 1: like in terms of how developers are feeling about this,
Speaker 1: because there's a lot of multi a lot of factors.
Speaker 2: In like how people probably feel about.
Speaker 1: These various engines if they are easy to use and
Speaker 1: they enable a bunch of stuff and they do become
Speaker 1: like the standard at a publisher and you can kind
Speaker 1: of rely on.
Speaker 2: That job being there.
Speaker 1: And I'm like kind of thinking of a Capcom in
Speaker 1: this instance, or maybe like a Nintendo right if you
Speaker 1: are and Nintendo uses Unreal Engine sometimes. But if you
Speaker 1: are at Nintendo and you're learning the Breath of the
Speaker 1: Wild engine, the engine that was you know, partially powered
Speaker 1: by what was happening over at Monolith, and like you're like, Okay,
Speaker 1: learning this is going to pay off because I'm going
Speaker 1: to work here for the rest of my life.
Speaker 2: Maybe same with Capcom.
Speaker 1: But if you're not in one of those positions, you
Speaker 1: probably want to learn Unreal because that's the most transfer
Speaker 1: transferable skill that's from the developer side. From the publisher side,
Speaker 1: we still know the like, maybe the biggest motivating factor
Speaker 1: here is like if you work with your own engine,
Speaker 1: it's you probably don't have to give five percent of
Speaker 1: your revenue to Epic or something like that. Again, the
Speaker 1: numbers are all over the place. I don't fully understand
Speaker 1: the business model, but you know I remember them then, like, hey,
Speaker 1: we're going to give like give you back that five
Speaker 1: percent if you release your game on Epic Game Store exclusively.
Speaker 1: So it was probably around that number, and they don't
Speaker 1: want to pay that money, so they want to have
Speaker 1: their own engine. And yet it also feels like maybe
Speaker 1: it is time to like have control of your own
Speaker 1: destiny on this site a little bit, because if everyone
Speaker 1: moves on Unreal, everyone is sort of hamstrung by the
Speaker 1: exact same failings of that engine. And right now we're
Speaker 1: seeing that's like, yeah, Unreal is supposed to be pretty
Speaker 1: good open worlds, not as good at open world games
Speaker 1: as maybe we thought it was going to be. A
Speaker 1: lot of Unreal games struggle with that. Now, a lot
Speaker 1: of engines struggle with that, but you know, unreal games
Speaker 1: specifically do seem to struggle with trying to get open
Speaker 1: world games to run properly. So maybe you can get
Speaker 1: a better advantage in the marketplace if your engine can
Speaker 1: handle some stuff more, you know, better than what the
Speaker 1: unreal engine can do. So it's like I could see,
Speaker 1: like all of these things, the push and pull of
Speaker 1: all the reasons to go one way or the other.
Speaker 1: But does it feel like maybe we're in a moment
Speaker 1: where people are like looking around being like, you know,
Speaker 1: we don't all have to be on unreal or is
Speaker 1: this just like an anomaly.
Speaker 3: It feels like a little bit of both. Rub My
Speaker 3: worry with Bandai Namco is that, you know, building your
Speaker 3: own engine from the ground up means that only people
Speaker 3: internally are going to be familiar with the engine, so
Speaker 3: skills aren't as transferable in terms of getting external help,
Speaker 3: like bandy Namco may not be able to reach out
Speaker 3: to like a third party an external studio to assist
Speaker 3: with development stuff or like port stuff under like the
Speaker 3: Bandy Namco name. So that's a little bit worrying that
Speaker 3: development time could ramp up. And again you look at
Speaker 3: the types of games that Bandy Namco puts out and
Speaker 3: then maybe Unreal just wasn't serving them that well for
Speaker 3: the types that maybe they wanted to do.
Speaker 1: Yeah, I mean, maybe maybe it's overkill. Maybe they like
Speaker 1: know exactly what they need and they can produce that.
Speaker 1: Bandy Namco a pretty big publisher. People in chad to
Speaker 1: rightfully pointing out, you've got to have a lot of
Speaker 1: games to sort of justify the investment into making an
Speaker 1: engine like this, and I think Bandy Namco can probably
Speaker 1: justify it.
Speaker 2: I think they.
Speaker 1: Probably still sprinkle in Unreal and maybe some other engines
Speaker 1: where it makes sense. Sure, Unity is one that some
Speaker 1: of these big companies still occasionally use.
Speaker 2: It does serve its purpose.
Speaker 1: Although you know, Unity had a lot of problems in
Speaker 1: the last several years, so I wonder if that's going.
Speaker 2: To continue to diminish.
Speaker 1: But yeah, I'm always curious about this side of things.
Speaker 2: I'm not a game developer.
Speaker 1: I don't know how game developers necessarily feel about this,
Speaker 1: but I can put myself in their shoes and be like,
Speaker 1: what would I want to do with my career if
Speaker 1: I was working on this stuff? And it's probably if
Speaker 1: I'm not someone who's like a sicko who likes.
Speaker 2: To make my own engines.
Speaker 1: I know those people are out there and I think
Speaker 1: that's that's cool, and they you know, if you're that's
Speaker 1: every game you're going to make your own engine. Neat,
Speaker 1: that's awesome, you should do that. But that's one thing
Speaker 1: I think for the most part, people who are like
Speaker 1: designing games want to have their skills be transferable. Yeah,
Speaker 1: and so they don't mind the fact that there was
Speaker 1: some standardization in this industry that just really has a
Speaker 1: skewed standardization for a long time, at least on the
Speaker 1: front of the tools that you're going to be using.
Speaker 1: It might not be the same from one company or the other.
Speaker 1: That is less true than it's ever been.
Speaker 3: This may sound like a slight grub, but a lot
Speaker 3: of vandy Namco's a certain portion of their games are
Speaker 3: anime arena fighters that all feel the same, yes, behind
Speaker 3: the back style fighting games, and perhaps maybe that engine
Speaker 3: if they were using Unreal for those games, it could
Speaker 3: be streamlined in such a way that works better for
Speaker 3: them to I don't want to say, churn out more
Speaker 3: of them, but perhaps be able to improve upon them
Speaker 3: or maybe just use or yeah, exploit the system in
Speaker 3: their own engine in a way that better serves those
Speaker 3: style of games than Unreal could or would.
Speaker 1: Yep, yeah, I mean I think that's probably some of
Speaker 1: the thinking here is that they know a lot of
Speaker 1: the cons of games that they have made that they
Speaker 1: will continue to make, and they're probably like looking at
Speaker 1: the numbers even be like, if we can get the
Speaker 1: costs down here, because we're using our own engine. All
Speaker 1: these games that we know are kind of cell around
Speaker 1: this number because they just have this built in audience
Speaker 1: and songs that are like somewhat decent in quality or
Speaker 1: just kind of what people expect. We can make x
Speaker 1: x more dollars and it's probably that simple.
Speaker 3: Bandy Namco make an anime arena Fighter of ham Taro
Speaker 3: please uh.
Speaker 2: And then also Power Rangers Jam.
Speaker 1: People are are asking for you to do a Blake
Speaker 1: Club and I did find a Power Rangers game for
Speaker 1: the three DS that's really bad.
Speaker 3: But well, you know the thing is, I just produced
Speaker 3: the shows. I can't on it.
Speaker 1: And now it's I'm like, I'm maybe if we ever
Speaker 1: do one of those packs things again, maybe you get
Speaker 1: in there, you lose.
Speaker 2: I got your game ready in case that ever happens.
Speaker 3: Which can you tell me? I won't look up the game,
Speaker 3: but can you tell me which season of Power Rangers
Speaker 3: it is?
Speaker 2: Is Mega Forced a name of a season?
Speaker 3: Yes? Okay, yeah, I don't like these guys. These are anyway? Okay, Okay,
Speaker 3: I want it. I want to investigate. Yep, it's all good. Okay,
Speaker 3: let's keep going here.
Speaker 1: Saber Interactive announces port management simulation game. That's that is
Speaker 1: in like an actual port. DOCT is the name of
Speaker 1: the game. It's coming to PS five, Xbox series and PC.
Speaker 1: This is from Salamano at Gamatsu. This is this looks
Speaker 1: like them taking like all the ideas they've developed in
Speaker 1: stuff like roadcraft and mud runners and stuff like that,
Speaker 1: and applying it to slightly different variations of using big machines.
Speaker 1: It is You're going to be taking big containers off
Speaker 1: of ships and slapping that shit on dirt and it
Speaker 1: just looks hot as hell. Saber in Interactive is announced
Speaker 1: port management simulation game DOC for PS five, Xbox and PC.
Speaker 1: A release date was not announced. Here's an overview of
Speaker 1: the game. Doct is a simulation game where you play
Speaker 1: as a longshoreman, rebuilding and expanding your father's dock after
Speaker 1: a hurricane that sounds very familiar to the like the
Speaker 1: mud Runner games and Roadcraft. Key features include Port Wake calls,
Speaker 1: which involve precision vehicle management. Yeah, signing contracts yeah yeah,
Speaker 1: making cargo runs yeah.
Speaker 2: And equipment repairs.
Speaker 1: Oh yeah, you'll operate vital materials or yeah, you operate
Speaker 1: powerful machinery like cranes and tractors to fulfill contracts and
Speaker 1: deliver vital materials. The game also focuses on earning, investing,
Speaker 1: and expanding your operation by acquiring new machine machinery, upgrading facilities,
Speaker 1: and conquering business milestones to rebuild Port Wake. Obviously put
Speaker 1: it in here because dad game give it to me,
Speaker 1: but also Saber Interactive continues to surprise me with the
Speaker 1: breadth of what they're capable of. You know, they are
Speaker 1: the ones that did make that Space Marine two game
Speaker 1: that everyone really did enjoy. They have made road Craft,
Speaker 1: they made that the World war Z game that they
Speaker 1: are capable of a lot of different kinds of games.
Speaker 1: And I'm just like, you know what, the mid range
Speaker 1: game is not back, but it's also not dead because
Speaker 1: we do have Saber kind of out there doing their thing,
Speaker 1: delivering stuff that feels like, no, this is a good game.
Speaker 2: It feels like Midway, feels.
Speaker 1: Like the good THQ good you be soft, And I'm
Speaker 1: just like pleased when I see that this is something
Speaker 1: like they continue to announce new games and I have
Speaker 1: faith in them because for the most part they've delivered. Now, Jen,
Speaker 1: is it possible that inside that publisher it is somewhat
Speaker 1: of a mill, a factory, not necessarily a game mill,
Speaker 1: but like it feels like a big machine that you're
Speaker 1: a part of and you're just pumping these games out.
Speaker 1: Maybe I don't know how much artistic fulfillment some people
Speaker 1: are getting, Like maybe making some of these games, I
Speaker 1: bet it's still pretty good. But about there's some people
Speaker 1: are like, hey, this is just not my environment. But
Speaker 1: for me, I just I get relieved when I see
Speaker 1: that there's still a studio and publish out out there
Speaker 1: who's capable of these kinds of games.
Speaker 3: Yeah, Grub, there has to be the video game developer
Speaker 3: equivalent Siko of yourself brandhesy is positive that wants to
Speaker 3: make these experiences for for gamers. I guess also there
Speaker 3: has to be for as many people for as we
Speaker 3: as much as we pooh pooh joke. About these style
Speaker 3: simulation games. There's also like a large audience of people
Speaker 3: that like really get into the sim aspect of some
Speaker 3: of these. Yeah, whether it's I don't know if it's
Speaker 3: the farm simulator but or the training simulator games, but
Speaker 3: a lot of people do kind of go into autopilot
Speaker 3: and this becomes their zen style of game. And hey,
Speaker 3: there is some artistic value for preserving and kind of
Speaker 3: like platforming a blue collar job like this, Like we
Speaker 3: can joke about this as much as possible. This can
Speaker 3: become like a weird streamer game for like a hot minute,
Speaker 3: but like, hey, you know what, I'm glad that the
Speaker 3: dockers out there are being represented and they can dock together.
Speaker 2: Yeah, everyone should dock together.
Speaker 1: I am like a bit of reading a lot about
Speaker 1: early computers in early electronics, and there's this idea of
Speaker 1: the sampling theory of like how we are capable of
Speaker 1: reproducing analog signals without taking the entire analog signal, which
Speaker 1: would be way too massive for a digital signal, by
Speaker 1: just sampling it at a certain frequency. Usually that's like
Speaker 1: double the frequency that the sound. That's why I've learned
Speaker 1: why we have forty four point one mega hurts or
Speaker 1: whatever gigaherts in audacity. It's because the human ear hears
Speaker 1: at about twenty two thousand gig or mega hurts. Whatever
Speaker 1: it is hurts, and so if you stample that at
Speaker 1: the double rate, you can recreate what people hear. And
Speaker 1: that's what MP three's are now when video games are
Speaker 1: like a very different kind of concept of that idea
Speaker 1: where we can sample various tasks or physical realities and
Speaker 1: sort of let people recreate them and re experience them
Speaker 1: in a way that's like close. It's not perfect because
Speaker 1: we can't like sample some of these things at double
Speaker 1: the rate according to the perfect sampling theory, but it's
Speaker 1: like we could kind of experience what the doc job
Speaker 1: is a little bit like if we just sample certain
Speaker 1: aspects of it and you get the idea and it's
Speaker 1: definitely someone I'm like, oh yeah, this is maybe one
Speaker 1: of the magic things about video games is it can
Speaker 1: give people this opportunity to live these other.
Speaker 2: Lives in a really cool way.
Speaker 3: And for what it's worth, Grev, I know that the
Speaker 3: video games and VR things are or treated. They're still
Speaker 3: kind of mistreated in like the workplace, but there's some
Speaker 3: type of training capabilities you can look at and perhaps
Speaker 3: there are. I'm curious to see if there are any
Speaker 3: people that checked out train simulator, farming simulator, any of
Speaker 3: these simulation games it actually transitioned into those careers. I
Speaker 3: know that that percentage is probably very very small, probably
Speaker 3: single digits.
Speaker 2: It's probably more frequent than you think about.
Speaker 3: Though, Right, that'd be cool, that'd be great. Yeah, Like,
Speaker 3: you know, there's someone that really has a knock for
Speaker 3: docking or any of these other simulation games that we've
Speaker 3: we've met and they're like, you know what, I could
Speaker 3: make good money doing this.
Speaker 1: Yep, yeah, I think I mean that was the story
Speaker 1: that Grand Tarrisma movie, right, Yeah, Yeah, guy played a
Speaker 1: bunch of that and became a real driver.
Speaker 3: You could have your own movie based off of you
Speaker 3: from Dockers.
Speaker 1: Yeah yeah, become a long shortman, become a docker. Yeah.
Speaker 1: Let's keep moving here, Saber, let's stick with them. The
Speaker 1: new Jurassic Park Survival game is got it behind the
Speaker 1: scenes video that shows off the game's timeline, placement, characters
Speaker 1: and more. Really, it's kind of just signs the life
Speaker 1: for this game that we haven't heard about in a
Speaker 1: little bit and them coming out and being like, here's
Speaker 1: behind the scenes, here's some gameplay, here's us talking a
Speaker 1: lot about it with Universal and Saber, and how everyone's
Speaker 1: happy to be working on this project.
Speaker 2: It feels like they believe it could be a big deal.
Speaker 1: This is from Brandon Keieg at screen Ramp. A new
Speaker 1: Jurassic Park Survival video has confirmed the game's settings are
Speaker 1: setting details and details about the characters and more. Jurassic
Speaker 1: Park Survival was revealed in December twenty twenty three, but
Speaker 1: since then information about the game has been sparse. Now
Speaker 1: we have a better idea of the game's place within
Speaker 1: the Jurassic Park canon. With assistance from the filmmakers and producers,
Speaker 1: Survival appears to be aiming for an authentic reaction recreation
Speaker 1: of the look and feel of Jurassic Park, the original movie.
Speaker 1: In a new Jurassic Park Survival behind the scenes video,
Speaker 1: it has been confirmed that the game takes place one
Speaker 1: day after the events of the original film.
Speaker 2: Players will take control of an.
Speaker 1: Engine scientist named Maya Joshi from a first person perspective
Speaker 1: and explore the original Jurassic Park. Joshi was recruited as
Speaker 1: a scientist by doctor Henry Wu, a character from the
Speaker 1: original film. I believe he's this scientist that was like
Speaker 1: at the incubation station, right, the one that was explaining
Speaker 1: the eggs hatching. The new six minute video details quite
Speaker 1: a lot of new information about Drassic Park. Survival developer
Speaker 1: Saber Interactive stated players will be able to explore Jurassic
Speaker 1: Park for the first time. Creative director Oliver hollis Leak
Speaker 1: described the project as a huge responsibility because the film
Speaker 1: stands out as a landmark moment in cinema. Again, not
Speaker 1: not a ton of details here, but I did watch
Speaker 1: this video. I'm curious about this game even before Trespasser
Speaker 1: was happening to me, and I am getting the sense
Speaker 1: that it's coming together, like it is going to be
Speaker 1: that game that we kind of hoped it would be
Speaker 1: when we first saw the trailer. The trailer was like, okay,
Speaker 1: first person action adventure game, where like you are going
Speaker 1: to be exploring drastic par trying to avoid the dinosaurs,
Speaker 1: and that occasionally you'll be on something like a train
Speaker 1: and you know, hopping from one cart to the next.
Speaker 1: So it's gonna it's gonna have real action. It looked promising,
Speaker 1: but it was also easy to be like Okay, we've
Speaker 1: seen stuff like this before and it doesn't really work,
Speaker 1: doesn't really come together, but they seem confident in it.
Speaker 1: And again, I'm pretty I'm in a good place with
Speaker 1: where I think Saber is at and I think they
Speaker 1: could probably deliver on this.
Speaker 2: What are your hopes for a Jurassic Park survival.
Speaker 3: Uh grub Mike actually pointed this out during Blake Club yesterday.
Speaker 3: But there is kind of a lack in dinosaur video
Speaker 3: games in general, so I would like more entries into that,
Speaker 3: like wider genre of games for that to be good. Also,
Speaker 3: the contrary to what a lot of people online will say,
Speaker 3: I enjoyed that last Jurassic World movie with Scarjo.
Speaker 2: It was I did not watch it.
Speaker 3: It was completely fine, and I would almost say, okay,
Speaker 3: but hey, my movie tastes maskew a certain way, so
Speaker 3: I wouldn't mind another Jurassic Park game. I of Jurassic Park.
Speaker 3: What is this one called a Survivor.
Speaker 2: Survival or yeah, I think it's Tress Park Survival.
Speaker 3: Survival has the same level of imagination as even Trespasser did.
Speaker 3: Because Trespasser, or as odd of a game as it is,
Speaker 3: he is doing a lot of out there things that
Speaker 3: were ahead of its time. That'd be great. Also, it's
Speaker 3: cool to see that this isn't in developmental hell and
Speaker 3: that it isn't in alert right, because do we see
Speaker 3: this last year or two years ago?
Speaker 1: Uh god, I think I think it was maybe it
Speaker 1: was last year either way. Yeah, well, you know, it's
Speaker 1: probably been like two years, because it feels like it's
Speaker 1: been a little bit longer than that. So yeah, well
Speaker 1: it's been a moment and you can expect to be like, Okay,
Speaker 1: if we don't hear about it again soon, there's probably
Speaker 1: some issues going on, or it's just gonna take a
Speaker 1: long time. The way games do, it sounds like maybe
Speaker 1: this game could come out in a reasonable amount of time.
Speaker 3: Yeah, I'm all I'm always in for more dinosaurs.
Speaker 1: Yep, me too. Uh so Saber again. You know them,
Speaker 1: they're they're making this game very busy.
Speaker 2: We've talked about. They're making the doc game.
Speaker 1: Uh, they're also making Truck Origins, that Hell Raiser revival game,
Speaker 1: which is not an asymmetrical multiplayer game, it's another single
Speaker 1: player survival horror game. They're making John Carpenter's Toxic Commando
Speaker 1: bus Bound, a bus simulator game, which hell, yeah, let's go,
Speaker 1: Hey Painkiller. They are helping with that. Actually, I don't
Speaker 1: think they're necessarily. I think that's three D Realms working
Speaker 1: on that in primary.
Speaker 2: Let's see.
Speaker 1: The Nightling is a game they got coming out this
Speaker 1: month that they're publishing. They're a publisher as well, but
Speaker 1: I think they are helping with that.
Speaker 2: They're just busy.
Speaker 1: They got a lot of games, and like even more
Speaker 1: than that probably in the works at Tarak Origins game
Speaker 1: another one I'm very very curious to see. Like I
Speaker 1: can't believe they're bringing back Tarrok.
Speaker 2: Very cool to see.
Speaker 1: All right, Jim, let's take a break. We'll come back
Speaker 1: talk about more headlines. People could skip on on this
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Speaker 1: mess Mornings. Jeff Grubb, Janichoa, let's continue going through the
Speaker 1: headlines with Tech and eight on switch To would be
Speaker 1: quote a lot of work, but the director isn't ruling
Speaker 1: it out. This is from Jim Norman at Nintendo Life.
Speaker 1: The switch To release schedule is already home to a
Speaker 1: bunch of ports that never would have been possible on
Speaker 1: Switch one, and we can only assume that this will
Speaker 1: continue for years to come. One title that's been eyed
Speaker 1: for the new hybrid is Tech and eight, but that's
Speaker 1: not to say the games director hasn't thought about it.
Speaker 1: In a new interview with Eurogamer, director Katsuhiro Herada confessed
Speaker 1: that Band NATO's latest fireder on switch To is an
Speaker 1: interesting option and not totally off the table, but it
Speaker 1: sounds like would be far from a simple port.
Speaker 2: It would require a lot of work on the game
Speaker 2: to get it running on that hardware.
Speaker 1: Herada continued, From a business standpoint, Switched to is doing
Speaker 1: quite well, So it would be very good business decision
Speaker 1: if you're trying to get a bigger audience, the director
Speaker 1: mapped out. But the amount of work that would have
Speaker 1: to be done on the game makes it a not
Speaker 1: easy decision. Yeah, I do wonder, like not easy decision,
Speaker 1: probably because it's a lot of work. And also it's like, yeah,
Speaker 1: it's a big audience, but how much heat is there
Speaker 1: around tech and eight? And will like the switch to
Speaker 1: audience be able to be like receptive to that if
Speaker 1: they're hearing from people on other platforms that they're not
Speaker 1: too hot on Tech and eight at the moment. Now,
Speaker 1: I think in this interview or some somewhere else, he said, like,
Speaker 1: you know, the the negativity around tech and eight, maybe
Speaker 1: the sounds louder than it actually is. I don't know
Speaker 1: if that's just something he needs to tell himself. It
Speaker 1: does seem like it's pretty sour from the outside looking in,
Speaker 1: but I don't know. So, Yeah, do you think there's
Speaker 1: a chance they do this and do you think it
Speaker 1: would be worth it?
Speaker 3: I definitely think it would be worth it. Grub I
Speaker 3: mean just seeing those install numbers or their sales numbers
Speaker 3: rather of the switch to it seems like if I
Speaker 3: was a third party developer, I would want to see
Speaker 3: if it was possible to put my games out on
Speaker 3: the switch too. That's also like an I'm sure that
Speaker 3: is probably an untapped audience as well for a lot
Speaker 3: of fighting games, just because people picking up the switch
Speaker 3: one may not necessarily be into something like tech And
Speaker 3: but I didn't the Mortal Kombat game Moral Kombat one
Speaker 3: didn't in do that have decent success in sales on
Speaker 3: the switch.
Speaker 1: It definitely had enough of a profile, high enough profile
Speaker 1: that was always news when it came out, and like
Speaker 1: how does it run?
Speaker 2: People were curious, And I think that's the exact.
Speaker 1: Right comparison, Jan that Mortal Kombat is a name that
Speaker 1: people are very familiar with, that they played when they
Speaker 1: were younger, that has you know, cachet and that so
Speaker 1: that it did do well on the switch.
Speaker 2: Techan is probably in a similar boat.
Speaker 1: Obviously, at no fighting game of that style is as
Speaker 1: biggest Mortal Kombat with casuals, but Tecan clearly has that
Speaker 1: name recognition and would probably sell enough copies to justify
Speaker 1: getting the port as long as the port isn't as
Speaker 1: much work as he's maybe he's maybe suggesting here, which
Speaker 1: you know, to me, this sounds like something you say
Speaker 1: when you're like kind of looking at it and you
Speaker 1: haven't started it. It just seems like everyone that has
Speaker 1: made ports for the switch to have been since like
Speaker 1: it's easier than you're expecting.
Speaker 2: The tools are really good. But again, not a developer,
Speaker 2: I don't know.
Speaker 1: So this does happen, it's probably a couple of years away,
Speaker 1: still at least a year away. And but that that
Speaker 1: does give them enough time because when did tech and
Speaker 1: eight come out? That was like within the last three years, right, yeah, yeah,
Speaker 1: so we're still always we're quite a ways away from
Speaker 1: the next TECHND. So yeah, okay, then the timeline all
Speaker 1: works out. So do you think we might see this
Speaker 1: thing within a year?
Speaker 3: I think so, And I hope that we also get the.
Speaker 1: Here holy shit, I cannot timelines are completely broken for me,
Speaker 1: Thank you, chat Sean.
Speaker 3: I also hope we get the waffle house level finally,
Speaker 3: that only the switch to is able to deliver that.
Speaker 3: Just because people have been continue to harass herata. Yeah,
Speaker 3: I don't see why, especially if the guts behind the
Speaker 3: switch To is much more powerful, and he may just
Speaker 3: be kind of scarred from looking at dev kits of
Speaker 3: the switch one. So switch to a little bit more
Speaker 3: powerful underneath the hood. If it can power drag and drive,
Speaker 3: I don't know why I can't power techn eight.
Speaker 2: That's what they're saying on the streets. That's what they're saying.
Speaker 1: I think Techan Tag Tournament was on wi U or something. Yeah,
Speaker 1: let's see here. Tech and Tag Tournament two.
Speaker 2: Yeah, came to WU.
Speaker 1: I that might be the last techn game that was
Speaker 1: on a switch or on a Nintendo system.
Speaker 2: I should say, oh yeah, was that the.
Speaker 1: One that had like the Mario mask for the characters,
Speaker 1: the Mario Luigi me or whatever. That's a weird one.
Speaker 1: I want to see that game. Okay, let's keep moving here.
Speaker 1: Crimson Desert delayed to Q one twenty twenty six. This
Speaker 1: is from sal Ramano at Kamatsu. Pearl Abyss has delayed
Speaker 1: open world action adventure game Crimson Desert from its previously
Speaker 1: planned late twenty twenty twenty five release window to Q
Speaker 1: one twenty twenty six. For people that don't remember, this
Speaker 1: is that open world action adventure game that just looks
Speaker 1: really really good and people are like, wait.
Speaker 2: Is this real?
Speaker 1: Is this game really going to look that way? While
Speaker 1: we still aren't going to be able to tell until
Speaker 1: next year. Now, before the Q and A session, I
Speaker 1: would like this as a quote. Now, I would like
Speaker 1: this first share and update on the development status and
Speaker 1: release schedule of Crimson Desert, which many of you have
Speaker 1: been curious about. Pearlbis said, and it's Q two to
Speaker 1: twenty twenty five earnings conference call. Currently, Crimson Desert has
Speaker 1: been in the process of voiceovers while also carrying out
Speaker 1: tasks such as console certification and preparation for its release.
Speaker 1: In the case of marketing, we plan to participate in
Speaker 1: Games comm Impacts West this August to showcase our open
Speaker 1: world build, and in September we will join the Tokyo
Speaker 1: Game Show to strengthen our marketing efforts in the Japanese market.
Speaker 1: The launch of Crimson Desert, our first large scale triple
Speaker 1: A console game, has been unavoidably delayed by one quarter
Speaker 1: from the previously announced schedule. This is due to longer
Speaker 1: than expected timelines arising from schedule coordination and collaborations with
Speaker 1: multiple partners for online or for offline distribution. Excuse me voiceovers,
Speaker 1: console certification, and other launch preparations. We sincerely apologize for
Speaker 1: not being able to meet the originally promised fourth quarter
Speaker 1: launch schedule.
Speaker 2: Blah blah blah.
Speaker 1: Okay, so yeah, I think that this sounds plausible to me,
Speaker 1: Like you'rer first time making a console game, not knowing
Speaker 1: what that last few months are going to be like,
Speaker 1: not knowing what to expect from console certification, and actually
Speaker 1: distributing a game physically.
Speaker 2: I bet these are the problems.
Speaker 1: But boy, this is a game I would like to
Speaker 1: really get hands on and see what it really looks like,
Speaker 1: because it's it is impressive from a visual standpoint.
Speaker 3: I just pulled up a gameplay video grub and then
Speaker 3: some wizards just evaporated, and then the main character jumped
Speaker 3: off a cliff and it is now like a raven
Speaker 3: octopus man glide right.
Speaker 2: So yeah, there's a lot going on.
Speaker 3: I want to blake Crimson Desert and I want to
Speaker 3: see if this is a real thing. But yes, of course,
Speaker 3: the console certification stuff is probably like a major roadblock
Speaker 3: if your primary experience developing and publishing game is mostly
Speaker 3: on PC, where some of the guardrails are lowered and
Speaker 3: they're more specific things on consoles.
Speaker 1: People did get a chance to try this at SGF.
Speaker 1: I remember Jesse Norris told me he got He went
Speaker 1: hands on with it, and I remember him being impressed.
Speaker 1: I remember like the people I did talk to that
Speaker 1: played this game being like, you know what, this was
Speaker 1: one of the coolest things I saw at the show. Now,
Speaker 1: of course, those always could be smoking mirrors and tape
Speaker 1: together and stuff like that. But also we've seen developers
Speaker 1: come out of nowhere or come from mobile or other
Speaker 1: spaces make it their first big triple a console blockbuster,
Speaker 1: and it usually really work or pop off because it's like, oh,
Speaker 1: that turns out these experiences do transfer in a lot
Speaker 1: of a lot of ways.
Speaker 2: But we'll see.
Speaker 1: I'm you know, the way I talk about Saber, that's
Speaker 1: the same way I feel about developers from Asian regions
Speaker 1: being like, hey, we want to make console games too.
Speaker 2: A lot of us grow up playing console games.
Speaker 1: Yeah, we want to make those because we think that's awesome,
Speaker 1: and then they make an awesome console game. So I
Speaker 1: want to see more of that, and I think that
Speaker 1: this is a trend that will continue, and I think
Speaker 1: Crimson Deserts likely the next one to really pop off
Speaker 1: if they can just deliver a pretty good quality game.
Speaker 3: Yeah, going off of what you mentioned, Greb Scrub and
Speaker 3: Grub reminds me in the chat Stellar Blade and Liza P.
Speaker 3: Those developers come from a mobile background, and Liza P
Speaker 3: was one of my favorite games of that year, very
Speaker 3: very solid souls like, if you're looking for one of those,
Speaker 3: I need to check out that DLC yep.
Speaker 1: Uh oh, yeah, I would like to watch you play
Speaker 1: some of that. That'd be cool if we could do
Speaker 1: that sometime. Okay, So Crimson Desert delayed to Q one
Speaker 1: twenty twenty six. Next story, Zelda Movie account reminds people
Speaker 1: that Sony is making it and that's a bit weird
Speaker 1: for some.
Speaker 2: This is from Eddie McCoo at game Spot.
Speaker 1: The official the Legend of Zelda Movie account has appeared
Speaker 1: on social media, and Nintendo fans are pointing out how
Speaker 1: strange it is that Sony Pitchers seems to be running
Speaker 1: the account. But there's a simple and understandable reason for this.
Speaker 1: The page follows just two accounts, Sony Pictures and PlayStation.
Speaker 1: It doesn't follow any accounts related to Nintendo, which of
Speaker 1: course created the Legend of Zelda franchise and develops the games.
Speaker 1: The account is likely linked to Sony because Sony Pictures
Speaker 1: itself is co financing and producing the film, with Sony
Speaker 1: Pitchers handling the theatrical distribution of the movie. End I
Speaker 1: was financing more than fifty percent of the cost, and
Speaker 1: I think Sony's handling the rest. Given Sony Pictures is
Speaker 1: distributing the movie, it stands for reason that it might
Speaker 1: have control of the account. For its part, Nintendo has
Speaker 1: made announcements about the movie, like the cast reveal via
Speaker 1: the Nintendo account. This is mostly just like, oh, yeah,
Speaker 1: that's right, and that is weird. Sony Pictures is making.
Speaker 1: Sony's making Zelda, so a fun thing to say, and
Speaker 1: that's what's happening here. Yeah, just a weird oddity of
Speaker 1: what's of how this is being produced, right.
Speaker 3: Very weird oddity. Sony Pictures has always been interesting when
Speaker 3: it comes to their films, Sony in general as well,
Speaker 3: when it comes to movies and their approach to them.
Speaker 3: That it's not odd to me that Sony is making
Speaker 3: the Zelda film. It is odd that the social accounts
Speaker 3: are only following PlayStation and Sony. It seems like a
Speaker 3: purposeful oversight of oh no, we forgot to follow Nintendo.
Speaker 2: Oops.
Speaker 1: I almost wonder if it's like the person that opened
Speaker 1: the account was just like this is one of them
Speaker 1: video games, right, so we'll just we'll Sony play or
Speaker 1: we'll follow Sony Pictures that's where I work, and will
Speaker 1: follow Sony PlayStation that's the video game side.
Speaker 2: So we're good.
Speaker 1: Yeah, and like something basic like that could have happened
Speaker 1: here or you know, that's just this is just their
Speaker 1: standard practice for when they're doing something like this.
Speaker 3: It makes me wonder if they have like a bunch
Speaker 3: of dormant accounts scrub yes, they're ready to switch the
Speaker 3: name of for a new upcoming project, and all of
Speaker 3: them already they just follow PlayStation and Sony, right, and
Speaker 3: they're already like pre verified, like they've already worked with
Speaker 3: all these platforms like Instagram.
Speaker 2: Right.
Speaker 1: Instagram would be the kind of place where like that
Speaker 1: would go a long way, because if you have that
Speaker 1: relationship to get your stuff verified there, yeah, you can
Speaker 1: spread that out across threads and a bunch of other
Speaker 1: Facebook stuff. So yeah, it's probably something very basic and
Speaker 1: along those lines. Still weird to follow PlayStation. It's just
Speaker 1: weird to see that the Zelda account following PlayStation because
Speaker 1: PlayStation doesn't have anything to do with this movie. It's
Speaker 1: Sony Pictures, Sony Corporation. PlayStation's over there, but it's following PlayStation.
Speaker 2: Again.
Speaker 1: I just think that's a weird artifact of just how
Speaker 1: these social media things end up working.
Speaker 2: Okay, last story here.
Speaker 1: PlayStation Plus Extra Slash Premium games for August twenty twenty
Speaker 1: five include this one or Day one release. This is
Speaker 1: from Darren Bonteus at GameSpot. A new batch of games
Speaker 1: are headed to the PlayStation Plus Game catalog this month,
Speaker 1: and if you're looking to revisit a city filled with
Speaker 1: invected zombies from the PS one era, protect the realms
Speaker 1: with fisticuffs, or experience something delightfully odd, then there's a
Speaker 1: lot to look forward to. These games will be available
Speaker 1: through the PlayStation Plus Game Catalog starting August nineteenth. PlayStation
Speaker 1: Plus Premium subscribers can also grab a trial game trial
Speaker 1: of des Stranding two on the Beach, the latest title
Speaker 1: from Hideo Kojuma and his studio Kojuma Productions. He'll be
Speaker 1: able to experience up to five hours of gameplay with
Speaker 1: this time limited trial and pre progress will carry over.
Speaker 2: If you decide to purchase the full game.
Speaker 1: Several games will also be leaving the PS plus game
Speaker 1: catalog in August, as The Witcher three, Wild Hunt, and twelve.
Speaker 1: Other titles will be removed from the service when it's
Speaker 1: refreshed with new games. As a reminder, all PS plus
Speaker 1: subscribers can also claim new games in August as Eliza,
Speaker 1: p Daisy and My Heroes My Hero One's Justice two
Speaker 1: are all available until the September first cutoff date. Okay,
Speaker 1: so here are the games that will be in the
Speaker 1: PS plus category you know, you know catalog, which I
Speaker 1: think is good for everyone who's in PS plus, whether
Speaker 1: it well, no matter what tier you're in. And that
Speaker 1: includes Mortal Kombat one, Marvel's Spider Man, and that you know,
Speaker 1: you'll get the improved PS five versions, so it's not
Speaker 1: just like the old PS four version or something like that.
Speaker 2: Sword of the c is a Day one release for
Speaker 2: PS Plus.
Speaker 1: It's the next game from Journey art director Matt Neva,
Speaker 1: Builled as an atmospheric surfing adventure mastering the high speed
Speaker 1: hoversword across a vast land. Imagine Journey meets Tony Hawk's
Speaker 1: pro Skater is how it's described. Sure, yeah, I mean
Speaker 1: I'll check out a day one release. It sounds cool
Speaker 1: from the one of the people that helped with Journey.
Speaker 2: Let's do that.
Speaker 1: Earth Defense Force six is coming as well. That was
Speaker 1: released last year. It's the PS five and PS four
Speaker 1: versions as well. Here Earth Defense Force is you know,
Speaker 1: I check out one of those like every ten years,
Speaker 1: and that's good enough for me. They're like the low
Speaker 1: fidelity a million bugs on the screen. You take your
Speaker 1: bazooka and you shoot them all. It's really fun with
Speaker 1: a friend, and it looks janky on purpose. It's it's
Speaker 1: just completely in its wheelhouse. I like me in an
Speaker 1: Earth Defense Force, Unicorn, Overlord, Tillier, Reza three, Alchemists of
Speaker 1: the End, and The Secret Key. That's all one name
Speaker 1: that's also included Indica, Harold Hallibit, Coral Island. Those are
Speaker 1: all the games that will be in the PS plus catalog,
Speaker 1: and then if you you are a premium subscriber, you
Speaker 1: also get some classic games. Resident Evil two this is
Speaker 1: the PS one version that is that was like re
Speaker 1: released on PS five and PS four, and Residiable three Nemesis.
Speaker 2: Those both will be in PS plus premium.
Speaker 3: Go check out Indica if you are a lapsed Catholic
Speaker 3: or Christian.
Speaker 2: Yeah.
Speaker 1: I always meant to check that out. It was one
Speaker 1: of Lucy's favorite game that year. I never ended up
Speaker 1: playing a moment of it, but heard nothing but good
Speaker 1: things about it. You know, let's do a check in Jan.
Speaker 1: How are you feeling about PS plus right now? Is
Speaker 1: it something that you're actively subscribed to. I did cancel
Speaker 1: my premium the last time I was going to get
Speaker 1: that charge of one hundred and seventy dollars.
Speaker 2: That's the annual cost for premium. That's expensive.
Speaker 1: It's a lot of money, and I don't use it
Speaker 1: very frequently. So my plan was to cancel and the
Speaker 1: next time I need to play a game online on
Speaker 1: the PlayStation, I'll re up at that moment.
Speaker 2: And that has not occurred since then, so I don't
Speaker 2: have it. I can't remember where you at. Think you
Speaker 2: might not have it either.
Speaker 3: I don't have it either.
Speaker 2: Yeah.
Speaker 3: When we had when we were doing the Tony Hawks
Speaker 3: stream for UPF, I had to re up PlayStation Plus
Speaker 3: because I forgot that you need PlayStation Plus to play
Speaker 3: online games. And at this point in twenty twenty five.
Speaker 3: It just seems like such an archaic thing to have
Speaker 3: to do.
Speaker 2: Yeah, that really can't be that long for this world.
Speaker 1: I suppose it could be, but uh, I guess with
Speaker 1: the you know, I got in trouble with a lot
Speaker 1: of PlayStations fanboys who hated this idea that one day
Speaker 1: Microsoft would get rid of the paywall for online multiplayer.
Speaker 2: But if that next, like that was something that is.
Speaker 1: On their roadmap and always has been, but things changed
Speaker 1: at Microsoft, so who knows like what that looks like now.
Speaker 1: Although if the next Xbox really is going to be
Speaker 1: just a PC with an Xbox wrapper on it, yeah,
Speaker 1: you can't charge for multiplayer right for that, No, it
Speaker 1: doesn't work anymore because the PC you can't. You can't
Speaker 1: charge for multiplayer on PC. Like that would be a
Speaker 1: bridge way too far, they would the pitchforks would come out.
Speaker 3: Yeah bad unless whatever Live service or not Live service
Speaker 3: Xbox Live equivalent in this newer console is just bundled
Speaker 3: in with game pass that there's some kind of incentive,
Speaker 3: which is what it feels like. PlayStation Plus is honestly
Speaker 3: headed towards of like, hey, you have to buy this
Speaker 3: to play online games. So we're going to give you
Speaker 3: all this other stuff in addition to that.
Speaker 1: Yeah, totally, that's one million percent with how they try
Speaker 1: to make it work.
Speaker 3: But if it is going to be more of a
Speaker 3: PC like experience, where there it is kind of going
Speaker 3: to be more open, it is going to be very
Speaker 3: difficult to charge people to play online games.
Speaker 2: Yep.
Speaker 1: I I kind of want to see how that plays
Speaker 1: out in the meantime. Yeah, I I won't get I'll
Speaker 1: get PS plus again when I need it.
Speaker 2: In the meantime, I do not.
Speaker 3: Uh yeah, crub I'm trying to think if there's a
Speaker 3: multiplayer game that I cannot play on the PC that
Speaker 3: I can only do on a PS five, and there
Speaker 3: isn't much, so I don't feel the need to go
Speaker 3: check uh to resubscribe and re up to PlayStation Plus.
Speaker 1: Yeah to tuck Itis, Maximus in chat is reminding me
Speaker 1: you need PS plus for cloud saves, which is a bummer.
Speaker 2: Yeah that's or yeah that was Mitchie Poo's as well.
Speaker 1: Uh yeah, I get it, Like I get why they
Speaker 1: put that buy in a payd walts and you're using
Speaker 1: one of far online services, so we're gonna charge you
Speaker 1: for that. But uh, I guess because I cancel that
Speaker 1: I might not have access to some of my saves,
Speaker 1: although I'm not playing those games either.
Speaker 3: Yeah, if I had a PlayStation portal, I would think
Speaker 3: about it more. Uh, And I hate to say how
Speaker 3: often I actually think about getting a PlayStation portals every
Speaker 3: other whip grub.
Speaker 1: Those things probably like get a price cut, not a cut,
Speaker 1: but a discount for Black Friday. It feels like that
Speaker 1: would be a kind of thing where it's like, hey,
Speaker 1: you have a PS five, don't forget about this thing.
Speaker 2: More reasons to play your games on PlayStation. I get it.
Speaker 1: Yeah, I use I use the Steam Deck to stream
Speaker 1: stuff from my PlayStation that works really well.
Speaker 2: But you don't need any online stuff to make that happen.
Speaker 3: Right, Yeah, folks were just saying that I have a
Speaker 3: Steam Deck. Yes I know, but if I didn't have
Speaker 3: a Steam Deck and I was only in that console atmosphere, it's.
Speaker 2: Not bought the portal yet. Yeah.
Speaker 3: Yeah, don't worry, folks, I have some type of impulse control.
Speaker 2: All right.
Speaker 1: Yeah, I'm gonna that's gonna be the poll question, a
Speaker 1: little teaser. We're gonna ask about how people are feeling
Speaker 1: about PS plus right now, or whether or not you
Speaker 1: have it? Actually, okay, Jan, that does it for the headlines.
Speaker 1: Let's get to the poll question. This is from yesterday.
Speaker 1: Are you going to drive, Drag and Drive? I am
Speaker 1: going to try it on Friday when we play for
Speaker 1: UPF kind of looking forward to it still, even though
Speaker 1: the game's got pretty mediocre reviews or more lower than that,
Speaker 1: really kind of in.
Speaker 2: The sixty range.
Speaker 1: Mediocre these days is seven for a game. So yes, people,
Speaker 1: are you gonna play it? Are you gonna try it?
Speaker 1: Eight percent said yes, ninety two percent said no. This
Speaker 1: has got to be an easy skip for a lot
Speaker 1: of people.
Speaker 3: Yeah.
Speaker 1: I don't think many people were asking for yet another
Speaker 1: Rocket League competitor. If you want a game like this,
Speaker 1: you can still just go play Rocket League. So I
Speaker 1: think that people looking at this and be like that
Speaker 1: eight percent sounds to me like people thinking, I have
Speaker 1: I just bought a switch to, I might as well
Speaker 1: try another new game for it. But man, this game
Speaker 1: probably would have gone a lot further if it was
Speaker 1: part of a pack in suite of stuff that included
Speaker 1: something similar to my you know, Nintendo switch To, Welcome
Speaker 1: Tour and things along those lines. It's standing on its own,
Speaker 1: it's going to make it.
Speaker 2: Yeah, look really tough to compete in this market.
Speaker 3: Right, Yeah. I can't imagine that there are ten year
Speaker 3: olds out there clamoring to play Drag Drag and Drive
Speaker 3: to become pros at it slam their father's coworkers in
Speaker 3: a couple of years. This definitely does feel like it
Speaker 3: should have been a packing game with another game. Grub.
Speaker 3: A lot of people in the comments of this poll
Speaker 3: are just not negative on the game, but just echoing
Speaker 3: our sentiment and also perhaps that it may be too gimmicky.
Speaker 3: The thing that is off putting for me, though, Grub,
Speaker 3: is that Nintendo just doesn't want to call them wheelchairs.
Speaker 2: Yeah. They apparently they don't like it when you call
Speaker 2: them wheelchairs.
Speaker 3: Which feels worse, which feels bad.
Speaker 2: Yeah.
Speaker 1: Now, I guess recently, like very recently apparently, and someone
Speaker 1: said this, so I don't know if it's true, but
Speaker 1: someone said that Nintendo has been like, well, their wheelchair inspired.
Speaker 2: What the fuck are you talking about, sir?
Speaker 1: That is a wheelchair And why are you making it
Speaker 1: weird by just not saying it's wheelchair?
Speaker 2: I don't get it.
Speaker 3: Yeah, yeah, company, you know. Sean points it out but
Speaker 3: this is one of the weirder things that Nintendo has
Speaker 3: done because I don't know, to not say that their
Speaker 3: wheelchairs kind of denies the existence of folks in wheelchairs
Speaker 3: and and that sucks. As someone that has a close
Speaker 3: friend that has to use one, that that stinks.
Speaker 1: Yep, I you know, wheelchairs are cool. You should be
Speaker 1: proud that you are using wheelchairs cool.
Speaker 3: Pop a wheel at any moment.
Speaker 2: And I hah.
Speaker 1: When I was in a wheelchair for a little bit
Speaker 1: after an injury, I would just go everywhere around the
Speaker 1: house popping a wheelie, just non stop, minutes at a time.
Speaker 1: Good cool stuff. Feel chairs are cool and they should
Speaker 1: be proud of it. Okay, that does it for the
Speaker 1: poll question. We have a new pole question. We'll get
Speaker 1: to here in a second. Before we do that, Jane,
Speaker 1: let's tell people what's happening on Giant Bomb.
Speaker 2: Today is Thursday. It's voicemail dump truck.
Speaker 3: That's right, there's still some time to get your calls
Speaker 3: in folks, seven oh seven exit flu. On top of that,
Speaker 3: we've had a lot of stuff popping off this week,
Speaker 3: grub each week. I don't know how we're gonna what
Speaker 3: we're gonna do but we wind up doing what feels
Speaker 3: like too much for the size of a team we have. Sean,
Speaker 3: I believe is deep in the editing minds. Sean may
Speaker 3: be dropping another EVO interview today or maybe tomorrow. If
Speaker 3: you missed the one that Shawn dropped earlier this week,
Speaker 3: I suggest you go check that out. You can see
Speaker 3: Sean's calves as well.
Speaker 2: If that interests you. Yeah, definitely.
Speaker 3: On top of that, Derek Stone edited together another best
Speaker 3: of for us. Shouts out to Derek. It is the
Speaker 3: best of Pimp my Riikert and Gang. If you missed
Speaker 3: Blake Club yesterday, you you missed out on on on
Speaker 3: some because it was some else. It is very good stuff.
Speaker 2: I will I.
Speaker 1: Will say that there was a time in my Blake
Speaker 1: Club career where I criticized Mike and dance ability to
Speaker 1: choose games they've been, they've been on something of a role,
Speaker 1: you know, even like even Daikatana I look back on
Speaker 1: and I'm like, that.
Speaker 2: Was a pretty good choice.
Speaker 3: I don't say that, don't say that.
Speaker 2: No, I liked it so much, they shouldn't get me.
Speaker 1: Daikatana sixty four and then Overblood was quite good for
Speaker 1: a Blake Club game. In terms of like, oh, it's
Speaker 1: entertaining to watch, and this has been I might actually
Speaker 1: like this game, chen like, it's so frustrating and it
Speaker 1: is a bad game, but there's I can't stop thinking
Speaker 1: about it.
Speaker 2: It's it's kind of neat.
Speaker 1: It's neat, and that's the only good thing you should
Speaker 1: really say about it because the execution is just so
Speaker 1: terrible in every front.
Speaker 2: It was quite an episode. People should go check it out.
Speaker 1: A lot of positive comments, a lot of positive feedback
Speaker 1: about it.
Speaker 3: So also i'd be miss we didn't shout him out.
Speaker 3: Also Jerrem fantastic work on the art as well.
Speaker 2: It's so good.
Speaker 1: I didn't see it until actually the show was over
Speaker 1: because I hadn't seen it up to that point and
Speaker 1: then I wasn't.
Speaker 2: Looking at chat or the video.
Speaker 1: To seeing it later was just say, oh my god,
Speaker 1: this is so good Jerem really great work, all right, yep,
Speaker 1: So lots of stuff to check out. Go to gianbomb
Speaker 1: dot com to keep up with all of it.
Speaker 2: You can also check out our YouTube page. We put
Speaker 2: everything up on there.
Speaker 3: And for the premium folks that have not tried it
Speaker 3: out yet, please go check out the premium site Beta
Speaker 3: Chuck has been hard at work. Enormous explosive dot com.
Speaker 3: It has all of the functionality that the current website has.
Speaker 3: We're just trying to stress test it, check some things out.
Speaker 3: There's a lot of neat bells and whistles. It does
Speaker 3: not have the wiki right now, but you can still
Speaker 3: watch streams completely fine, watch all the existing library of things.
Speaker 3: If there's anything missing from the premium video side, that
Speaker 3: is on me, and I'm slowly uploading them, folks, apologies
Speaker 3: on me.
Speaker 1: On Wei all right, new pole question, do you have
Speaker 1: PlayStation Plus? Yes, Premium, yes, Extra, yes, Basic. I don't
Speaker 1: know what the basic tears call. I'm just gonna say
Speaker 1: that maybe that's just call plus and then no is
Speaker 1: your final option?
Speaker 3: There?
Speaker 1: That pulls up Now you can hop up onto Giant
Speaker 1: Bomb's page on YouTube community tab or post tab. I
Speaker 1: can never remember what it's called now post now, okay,
Speaker 1: go to the post tab. You'll find it there. You
Speaker 1: can vote, we'll get the results. Talk about it on
Speaker 1: Game Mess Mornings tomorrow, which I'm looking forward to doing.
Speaker 2: Wrapping up the week. Lots of fun stuff still happen on.
Speaker 3: The website tomorrow. A new bomb twelve oh that's right.
Speaker 1: Yes, that is when I want to remind everybody still time.
Speaker 1: But this is like basically your last call to get
Speaker 1: your submission in for the Bomb twelve, which will end
Speaker 1: the week on Game mess Mornings tomorrow. Do you want
Speaker 1: to have your say on like what games matter right now?
Speaker 2: You can.
Speaker 1: You just got to go to giant bomb dot com.
Speaker 1: Look for the blog post. It's the last blog post
Speaker 1: for the most recent Bomb twelve in there is a
Speaker 1: link to a form. You go to that form, you
Speaker 1: submit your game, and then I will factor that into
Speaker 1: what ends.
Speaker 2: Up into the Bomb twelve tomorrow.
Speaker 1: Yep, it's uh, we'll put out you know, one more
Speaker 1: call for it on social media, so keep your eyes
Speaker 1: open if you're if you're traveling, you can't check out
Speaker 1: the website for some reason.
Speaker 2: Let you guys know.
Speaker 1: All right, jan I think that wraps up the show.
Speaker 1: Thank you so much for hanging out with me today
Speaker 1: and talking about video games. Man, I really appreciate it.
Speaker 3: It's the only way to start a Thursday grub.
Speaker 1: Thank you all for watching and listening. You're the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself and goodbye.