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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com.

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<v Speaker 2>Thank you for tuning in.

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<v Speaker 1>In this episode, we're going to be talking about a

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<v Speaker 1>Jurassic Park game that looks better than Trespasser and our

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<v Speaker 1>developers moving away from Unreal Engine. It's gonna be a

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<v Speaker 1>good one because we have jan at Chowa on the show.

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<v Speaker 1>Jan how are you doing?

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<v Speaker 3>I forgot what dad was, Grub. It's one of those weeks.

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<v Speaker 1>Yeah, I'm really off kilter with that too. I don't

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<v Speaker 1>know what do you think it is? It's one of

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<v Speaker 1>those weeks. I agree, but I don't know what is

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<v Speaker 1>causing it.

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<v Speaker 3>I think it's because, uh it's August and we're already

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<v Speaker 3>halfway through August, and that's terri upsetting.

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<v Speaker 2>Yes, it is Mars in retrograde.

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<v Speaker 3>I think it's Mercury is in retro JS. So they

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<v Speaker 3>were able to go on one of those sneak getting websites,

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<v Speaker 3>oh oh or that? Yeah. Yeah, yeah, it's funny because

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<v Speaker 3>again this will enlighten a lot of folks into what

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<v Speaker 3>I engage with on on TikTok. But uh, you know,

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<v Speaker 3>right before the show, I was pouring another cup of coffee.

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<v Speaker 3>And then as I scroll on TikTok, this woman is

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<v Speaker 3>just yelling at me that everything is gonna be okay.

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<v Speaker 3>And like you know when someone yells at you in

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<v Speaker 3>such an authoritative voice that you just believe it. Yeah,

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<v Speaker 3>it's like, oh okay, I'll get my head out of

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<v Speaker 3>my butt. I'm sorry.

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<v Speaker 1>Yeah, it's it's good because you got to be like jolted.

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<v Speaker 1>It's like a human jumping kit. Yeah, you know, like

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<v Speaker 1>when you jump jump.

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<v Speaker 2>Start a car and it feels good. I like it.

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<v Speaker 2>I need that more frequently.

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<v Speaker 3>Also, I don't know why I was reminded of this.

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<v Speaker 3>Maybe this is because I I tuned in and watched

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<v Speaker 3>the next Lander Gang play through. Uh, I'm in Love

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<v Speaker 3>with your dead Grandmother. I watched quite a bit of

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<v Speaker 3>that as well. I can't believe I relived that. And uh,

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<v Speaker 3>I was suddenly reminded of the not obsession, but the

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<v Speaker 3>saga of nose torque in the GB offices. Right, nose

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<v Speaker 3>torque for folks don't know it's it's basically just smelling salts.

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<v Speaker 2>Smelling salts.

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<v Speaker 1>I think I have smelling salts in my Amazon cart

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<v Speaker 1>right now. So uh yeah, I never I don't have

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<v Speaker 1>ever tried it for real.

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<v Speaker 2>Maybe I have. I've played some sports in my life.

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<v Speaker 1>I'm sure someone had it and maybe I tried it.

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<v Speaker 2>Did you end up trying the nose torque?

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<v Speaker 3>No, I remember, Vinny. I don't know if any brought

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<v Speaker 3>it or he found it. It's more concerning if he

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<v Speaker 3>found it.

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<v Speaker 2>It's weird if he found it.

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<v Speaker 3>Yeah, but you know, in the in the old GB

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<v Speaker 3>offices at the CBSI building, there was a lot of

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<v Speaker 3>miscellaneous things. It could have been sent in in a

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<v Speaker 3>mail bag. But yeah, I had never tried smelling salts,

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<v Speaker 3>and I don't know if I want to because I

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<v Speaker 3>don't understand them.

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<v Speaker 2>Whatever happened to that bath salt thing? Remember in Florida,

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<v Speaker 2>everyone doing the.

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<v Speaker 1>Bath salts and like, oh the zombie beeting faces. Yeah,

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<v Speaker 1>the zombie people, right.

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<v Speaker 2>Yeah.

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<v Speaker 3>I don't want to say that the government in Florida

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<v Speaker 3>was able to handle things, but maybe something some other

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<v Speaker 3>monstrosities had taken place and superseded the bath salts.

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<v Speaker 1>Yeah, that one seems the one that kind of like

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<v Speaker 1>sorted itself out. I think it was like the drug

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<v Speaker 1>people that you know, the ones that make and sell

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<v Speaker 1>drugs or like we actually can't have people knowing that

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<v Speaker 1>some drugs do this. So we're gonna like self police

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<v Speaker 1>and go in there and put an end to this

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<v Speaker 1>and take out some people.

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<v Speaker 3>We'll just put all the bad stuff in hand soap now,

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<v Speaker 3>so it's okay, yeah.

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<v Speaker 1>Oh yeah, and then we now we got fentanel. So

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<v Speaker 1>that's that's just what took over all. Right, let's explain ourselves.

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<v Speaker 1>We're Giant Bomb. We have a website, giant bomb dot com.

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<v Speaker 1>You could check out the new version of that website

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<v Speaker 1>if you go to giant bomb dot com slash join

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<v Speaker 1>and become a premium member, and then go over to

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<v Speaker 1>Enormous Explosive dot com. Yeah, I always are Explosive diarrhea

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<v Speaker 1>dot com. That's just a very different thing, Enormous Explosive

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<v Speaker 1>dot com, and you.

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<v Speaker 2>Can check that out.

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<v Speaker 1>Help out Chuck, who is rebuilding the website for our

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<v Speaker 1>new era over here, and there's a tip box. He

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<v Speaker 1>says it's working well so far. People's suggestions have been.

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<v Speaker 3>Very helpful, So more of that.

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<v Speaker 1>If you want to participate, if you want to be

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<v Speaker 1>a part of this, there's still some time left. Giant

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<v Speaker 1>bomb dot com, slash join, become a premium member, I'll

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<v Speaker 1>get you things like ad free shows, a bunch of

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<v Speaker 1>other cool stuff. Let's explain what we do on this

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<v Speaker 1>show most weekdays, I, Jeff Grubb, will help piece your

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<v Speaker 1>gaming life back together. That includes breaking news and maybe

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<v Speaker 1>even some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you are watching live

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<v Speaker 1>on twitch welcome, you can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for Game mess Mornings,

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<v Speaker 1>or find the RSS feed on giant bomb dot com.

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<v Speaker 1>You can also catch the show later with chapters and

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<v Speaker 1>timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning. Yes with Battlefield six Open Beta

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<v Speaker 1>week and two goes alive with some issues, but still

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<v Speaker 1>eclipses three hundred thousand users on Steam. This is from

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<v Speaker 1>Eddie McCoo at game Spot. Battlefield six six is open

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<v Speaker 1>Beta just kicked off its second weekend, but there were

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<v Speaker 1>some issues out of the gate that Battlefield Studios is

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<v Speaker 1>working to address. To begin with, the developer acknowledged ongoing

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<v Speaker 1>matchmaking issues for some players on certain playlists were actively

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<v Speaker 1>investigating this and working towards a solve as soon as possible.

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<v Speaker 1>Hang tight while we dig into this, the studio said.

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<v Speaker 1>For this issue, Battlefield Studios said it recommends people first

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<v Speaker 1>ensure that they are running the most recent client update.

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<v Speaker 1>People using the EA app can try to fix the

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<v Speaker 1>issue by pressing the repair button. The team continues to

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<v Speaker 1>assess this. The developer said, So a little bit of

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<v Speaker 1>a PSA. I know this top story because big Game,

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<v Speaker 1>a lot of people are going to be playing it

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<v Speaker 1>this weekend. If you are having headaches with it, that's

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<v Speaker 1>a little bit of a PSA. Try these things. They're

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<v Speaker 1>also trying to find some solves, but it's a beta,

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<v Speaker 1>these kinds of things are definitely going to happen. Additionally,

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<v Speaker 1>DLSS and d l a A on PC is unavailable

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<v Speaker 1>right now. In Battlefield Studios has identified the issue and

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<v Speaker 1>it's working on a fix.

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<v Speaker 2>So if you notice that as well, they have yes,

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<v Speaker 2>a fix in the works.

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<v Speaker 1>And then yeah, once again, three hundred thousand users immediately

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<v Speaker 1>before the weekend. It doesn't sound like the interest is

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<v Speaker 1>dying down. It just sounds like it's got that momentum

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<v Speaker 1>right now and it's carrying it probably through toward launch.

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<v Speaker 3>Right, Yeah, that's what I'm hoping for, just for the

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<v Speaker 3>die hard battle Field fans out there, just because it's

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<v Speaker 3>been a hot minute GREB since they've had something to

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<v Speaker 3>latch onto, and I have to imagine that there has

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<v Speaker 3>to be as popular as Called Duty still is, there

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<v Speaker 3>has to be some amount of fatigue with that audience

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<v Speaker 3>that they're looking to latch onto something else because I

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<v Speaker 3>don't know, maybe Fortnite doesn't exactly appeal to them, and

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<v Speaker 3>these other shooters aren't aren't necessarily grabbing them either. I

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<v Speaker 3>do think it is loser behavior though, to cheat in.

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<v Speaker 2>A beta Yeah. Weird, Yeah, very strange thing.

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<v Speaker 3>You get nothing out of this? What are you a dweb?

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<v Speaker 3>Yes you are?

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<v Speaker 2>Yes, you are. It's it one.

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<v Speaker 1>It's just never even occurred to me, like jan to

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<v Speaker 1>like go find one of these cheater apps.

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<v Speaker 2>It's more fun to get at least a little bit

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<v Speaker 2>good at the game. Yeah.

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<v Speaker 1>My KDR my K death ratio and Call of Duty

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<v Speaker 1>hovers around one to one point twenty five. Would it

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<v Speaker 1>be fun to see that number go up? Yeah, but

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<v Speaker 1>it's more fun to actually do it myself. I want

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<v Speaker 1>to play the video game. What do you it's so

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<v Speaker 1>strange weeb loser behavior. You know, they are trying to

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<v Speaker 1>address that stuff with the cheating with a bunch of

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<v Speaker 1>extra things.

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<v Speaker 2>It's just not going to work.

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<v Speaker 1>So it's like, oh, it's like the age verification thing

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<v Speaker 1>that's happening around the world right now, where uh, this

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<v Speaker 1>is only going to inconvence inconvenience people who are following

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<v Speaker 1>the rule and then anyone who wants to get around

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<v Speaker 1>it will have a million ways to bypass that stuff

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<v Speaker 1>and they won't have to deal with it. You mentioned

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<v Speaker 1>call of Duty, Uh and the maybe maybe being in

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<v Speaker 1>a lull. Have you heard anyone in any sort of

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<v Speaker 1>circle that you're in or online talking about Black Ops

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<v Speaker 1>seven in any way? It is just I mean now

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<v Speaker 1>that they did just start the marketing campaign, so if

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<v Speaker 1>they people were going to talk about it probably would

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<v Speaker 1>be right about now. But even then, I'm just it

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<v Speaker 1>just doesn't seem to be have. It doesn't have any.

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<v Speaker 2>Pop to it at all.

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<v Speaker 3>Yeah, it's it's fairly radio silent grub from from any

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<v Speaker 3>initial hype with Call of Duty. Right now, I think

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<v Speaker 3>Battlefield six has has earned its spot in in uh,

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<v Speaker 3>the the cultural zeitgeist as of right now. Yeah, I

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<v Speaker 3>think in terms of folks that only play military style,

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<v Speaker 3>fps's Battlefield is definitely occupying that that brain space. Like

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<v Speaker 3>normy friends aren't talking about Call of Duty at all.

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<v Speaker 3>It's like just trying to figure out how to get

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<v Speaker 3>into this beta and like what the weekends look like

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<v Speaker 3>and what the maps are going to be. No hype

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<v Speaker 3>for a Call of Duty. If anything, I'm hearing more

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<v Speaker 3>rumblings from friends of like thinking about getting back into

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<v Speaker 3>hell Divers because of this rumored Halo stuff.

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<v Speaker 1>Yeah, you know what, we should use that as an

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<v Speaker 1>excuse as well. My one of my algorithms jan other

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<v Speaker 1>than ladies yelling at me to feel better about myself,

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<v Speaker 1>is a lot of Hell Divers to stuff. And I've

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<v Speaker 1>not really played much since since around the time of launch.

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<v Speaker 1>We maybe checked on it, checked in on it one

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<v Speaker 1>more time after that. I did not play much of

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<v Speaker 1>it on my own. And it's definitely one of those

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<v Speaker 1>games where it's like I'm glad to have this job

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<v Speaker 1>to have an excuse to play it. It's like, well,

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<v Speaker 1>I might let's do that again because I do want

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<v Speaker 1>to play this game again. It just it's so cinematic,

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<v Speaker 1>looking so cool, and all of our moments like we

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<v Speaker 1>weren't great at it, but they still felt that way,

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<v Speaker 1>Like it's still felt very cool and cinematic. So yeah,

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<v Speaker 1>that's where I'm definitely with you on Hell Divers too,

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<v Speaker 1>right now.

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<v Speaker 3>Yeah, it like Hell Divers two always had like that

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<v Speaker 3>immersive sim like feel of like anything can happen, because

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<v Speaker 3>anything could happen, and each run is pretty different, especially

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<v Speaker 3>depending on the team comp that you have rolling into

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<v Speaker 3>each encounter, because like Mike could handle something differently than

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<v Speaker 3>Dan would handle something, or like you know, Sean would

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<v Speaker 3>actually be efficient and help take care of things. And

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<v Speaker 3>then you know, there's Christian and there's Christian exactly parentheses positive.

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<v Speaker 2>Of course we all know, we get it, uh.

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<v Speaker 1>Next story, Van dy Namco's new game engine is full

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<v Speaker 1>steam ahead.

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<v Speaker 2>This is from my Nintendo News. Not a ton of

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<v Speaker 2>info here, but a little bit.

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<v Speaker 1>Van dy Namco has provided an update to fans on

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<v Speaker 1>its Twitter account about its new proprietary game engine and outs.

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<v Speaker 2>And seems to development is in Yes, it.

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<v Speaker 1>Seems development is in a full steam ahead mode. The

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<v Speaker 1>company revealed that its developers are currently being trained on

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<v Speaker 1>the new game engine, which was first announced in twenty nineteen.

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<v Speaker 1>The company wanted to make its own video game engine

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<v Speaker 1>rather than rely on third party game development software like Unreal.

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<v Speaker 1>The new title game engine will allow a large scale development, including.

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<v Speaker 2>Massive open world games. Sorry there's some typos in there.

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<v Speaker 1>Yeah, okay, so I mostly this is very inside baseball,

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<v Speaker 1>but I do like wonder like where we are at,

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<v Speaker 1>like in terms of how developers are feeling about this,

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<v Speaker 1>because there's a lot of multi a lot of factors.

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<v Speaker 2>In like how people probably feel about.

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<v Speaker 1>These various engines if they are easy to use and

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<v Speaker 1>they enable a bunch of stuff and they do become

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<v Speaker 1>like the standard at a publisher and you can kind

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<v Speaker 1>of rely on.

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<v Speaker 2>That job being there.

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<v Speaker 1>And I'm like kind of thinking of a Capcom in

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<v Speaker 1>this instance, or maybe like a Nintendo right if you

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<v Speaker 1>are and Nintendo uses Unreal Engine sometimes. But if you

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<v Speaker 1>are at Nintendo and you're learning the Breath of the

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<v Speaker 1>Wild engine, the engine that was you know, partially powered

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<v Speaker 1>by what was happening over at Monolith, and like you're like, Okay,

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<v Speaker 1>learning this is going to pay off because I'm going

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<v Speaker 1>to work here for the rest of my life.

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<v Speaker 2>Maybe same with Capcom.

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<v Speaker 1>But if you're not in one of those positions, you

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<v Speaker 1>probably want to learn Unreal because that's the most transfer

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<v Speaker 1>transferable skill that's from the developer side. From the publisher side,

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<v Speaker 1>we still know the like, maybe the biggest motivating factor

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<v Speaker 1>here is like if you work with your own engine,

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<v Speaker 1>it's you probably don't have to give five percent of

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<v Speaker 1>your revenue to Epic or something like that. Again, the

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<v Speaker 1>numbers are all over the place. I don't fully understand

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<v Speaker 1>the business model, but you know I remember them then, like, hey,

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<v Speaker 1>we're going to give like give you back that five

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<v Speaker 1>percent if you release your game on Epic Game Store exclusively.

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<v Speaker 1>So it was probably around that number, and they don't

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<v Speaker 1>want to pay that money, so they want to have

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<v Speaker 1>their own engine. And yet it also feels like maybe

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<v Speaker 1>it is time to like have control of your own

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<v Speaker 1>destiny on this site a little bit, because if everyone

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<v Speaker 1>moves on Unreal, everyone is sort of hamstrung by the

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<v Speaker 1>exact same failings of that engine. And right now we're

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<v Speaker 1>seeing that's like, yeah, Unreal is supposed to be pretty

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<v Speaker 1>good open worlds, not as good at open world games

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<v Speaker 1>as maybe we thought it was going to be. A

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<v Speaker 1>lot of Unreal games struggle with that. Now, a lot

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<v Speaker 1>of engines struggle with that, but you know, unreal games

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<v Speaker 1>specifically do seem to struggle with trying to get open

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<v Speaker 1>world games to run properly. So maybe you can get

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<v Speaker 1>a better advantage in the marketplace if your engine can

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<v Speaker 1>handle some stuff more, you know, better than what the

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<v Speaker 1>unreal engine can do. So it's like I could see,

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<v Speaker 1>like all of these things, the push and pull of

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<v Speaker 1>all the reasons to go one way or the other.

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<v Speaker 1>But does it feel like maybe we're in a moment

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<v Speaker 1>where people are like looking around being like, you know,

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<v Speaker 1>we don't all have to be on unreal or is

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<v Speaker 1>this just like an anomaly.

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<v Speaker 3>It feels like a little bit of both. Rub My

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<v Speaker 3>worry with Bandai Namco is that, you know, building your

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<v Speaker 3>own engine from the ground up means that only people

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<v Speaker 3>internally are going to be familiar with the engine, so

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<v Speaker 3>skills aren't as transferable in terms of getting external help,

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<v Speaker 3>like bandy Namco may not be able to reach out

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<v Speaker 3>to like a third party an external studio to assist

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<v Speaker 3>with development stuff or like port stuff under like the

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<v Speaker 3>Bandy Namco name. So that's a little bit worrying that

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<v Speaker 3>development time could ramp up. And again you look at

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<v Speaker 3>the types of games that Bandy Namco puts out and

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<v Speaker 3>then maybe Unreal just wasn't serving them that well for

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<v Speaker 3>the types that maybe they wanted to do.

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<v Speaker 1>Yeah, I mean, maybe maybe it's overkill. Maybe they like

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<v Speaker 1>know exactly what they need and they can produce that.

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<v Speaker 1>Bandy Namco a pretty big publisher. People in chad to

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<v Speaker 1>rightfully pointing out, you've got to have a lot of

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<v Speaker 1>games to sort of justify the investment into making an

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<v Speaker 1>engine like this, and I think Bandy Namco can probably

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<v Speaker 1>justify it.

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<v Speaker 2>I think they.

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<v Speaker 1>Probably still sprinkle in Unreal and maybe some other engines

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<v Speaker 1>where it makes sense. Sure, Unity is one that some

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<v Speaker 1>of these big companies still occasionally use.

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<v Speaker 2>It does serve its purpose.

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<v Speaker 1>Although you know, Unity had a lot of problems in

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<v Speaker 1>the last several years, so I wonder if that's going.

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<v Speaker 2>To continue to diminish.

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<v Speaker 1>But yeah, I'm always curious about this side of things.

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<v Speaker 2>I'm not a game developer.

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<v Speaker 1>I don't know how game developers necessarily feel about this,

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<v Speaker 1>but I can put myself in their shoes and be like,

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<v Speaker 1>what would I want to do with my career if

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<v Speaker 1>I was working on this stuff? And it's probably if

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<v Speaker 1>I'm not someone who's like a sicko who likes.

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<v Speaker 2>To make my own engines.

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<v Speaker 1>I know those people are out there and I think

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<v Speaker 1>that's that's cool, and they you know, if you're that's

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<v Speaker 1>every game you're going to make your own engine. Neat,

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<v Speaker 1>that's awesome, you should do that. But that's one thing

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<v Speaker 1>I think for the most part, people who are like

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<v Speaker 1>designing games want to have their skills be transferable. Yeah,

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<v Speaker 1>and so they don't mind the fact that there was

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<v Speaker 1>some standardization in this industry that just really has a

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<v Speaker 1>skewed standardization for a long time, at least on the

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<v Speaker 1>front of the tools that you're going to be using.

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<v Speaker 1>It might not be the same from one company or the other.

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<v Speaker 1>That is less true than it's ever been.

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<v Speaker 3>This may sound like a slight grub, but a lot

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<v Speaker 3>of vandy Namco's a certain portion of their games are

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<v Speaker 3>anime arena fighters that all feel the same, yes, behind

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<v Speaker 3>the back style fighting games, and perhaps maybe that engine

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00:16:20.679 --> 00:16:22.720
<v Speaker 3>if they were using Unreal for those games, it could

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<v Speaker 3>be streamlined in such a way that works better for

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<v Speaker 3>them to I don't want to say, churn out more

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<v Speaker 3>of them, but perhaps be able to improve upon them

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00:16:32.240 --> 00:16:37.960
<v Speaker 3>or maybe just use or yeah, exploit the system in

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<v Speaker 3>their own engine in a way that better serves those

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<v Speaker 3>style of games than Unreal could or would.

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<v Speaker 1>Yep, yeah, I mean I think that's probably some of

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<v Speaker 1>the thinking here is that they know a lot of

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<v Speaker 1>the cons of games that they have made that they

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00:16:50.519 --> 00:16:53.120
<v Speaker 1>will continue to make, and they're probably like looking at

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<v Speaker 1>the numbers even be like, if we can get the

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<v Speaker 1>costs down here, because we're using our own engine. All

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<v Speaker 1>these games that we know are kind of cell around

351
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<v Speaker 1>this number because they just have this built in audience

352
00:17:02.399 --> 00:17:05.079
<v Speaker 1>and songs that are like somewhat decent in quality or

353
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<v Speaker 1>just kind of what people expect. We can make x

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<v Speaker 1>x more dollars and it's probably that simple.

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<v Speaker 3>Bandy Namco make an anime arena Fighter of ham Taro

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<v Speaker 3>please uh.

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<v Speaker 2>And then also Power Rangers Jam.

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<v Speaker 1>People are are asking for you to do a Blake

359
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<v Speaker 1>Club and I did find a Power Rangers game for

360
00:17:24.079 --> 00:17:25.680
<v Speaker 1>the three DS that's really bad.

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<v Speaker 3>But well, you know the thing is, I just produced

362
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<v Speaker 3>the shows. I can't on it.

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<v Speaker 1>And now it's I'm like, I'm maybe if we ever

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<v Speaker 1>do one of those packs things again, maybe you get

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<v Speaker 1>in there, you lose.

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<v Speaker 2>I got your game ready in case that ever happens.

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<v Speaker 3>Which can you tell me? I won't look up the game,

368
00:17:41.359 --> 00:17:43.240
<v Speaker 3>but can you tell me which season of Power Rangers

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<v Speaker 3>it is?

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<v Speaker 2>Is Mega Forced a name of a season?

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<v Speaker 3>Yes? Okay, yeah, I don't like these guys. These are anyway? Okay, Okay,

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<v Speaker 3>I want it. I want to investigate. Yep, it's all good. Okay,

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<v Speaker 3>let's keep going here.

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<v Speaker 1>Saber Interactive announces port management simulation game. That's that is

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<v Speaker 1>in like an actual port. DOCT is the name of

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<v Speaker 1>the game. It's coming to PS five, Xbox series and PC.

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<v Speaker 1>This is from Salamano at Gamatsu. This is this looks

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<v Speaker 1>like them taking like all the ideas they've developed in

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<v Speaker 1>stuff like roadcraft and mud runners and stuff like that,

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<v Speaker 1>and applying it to slightly different variations of using big machines.

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<v Speaker 1>It is You're going to be taking big containers off

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<v Speaker 1>of ships and slapping that shit on dirt and it

383
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<v Speaker 1>just looks hot as hell. Saber in Interactive is announced

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<v Speaker 1>port management simulation game DOC for PS five, Xbox and PC.

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<v Speaker 1>A release date was not announced. Here's an overview of

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<v Speaker 1>the game. Doct is a simulation game where you play

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<v Speaker 1>as a longshoreman, rebuilding and expanding your father's dock after

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00:18:48.000 --> 00:18:50.519
<v Speaker 1>a hurricane that sounds very familiar to the like the

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00:18:50.559 --> 00:18:54.920
<v Speaker 1>mud Runner games and Roadcraft. Key features include Port Wake calls,

390
00:18:54.960 --> 00:19:00.240
<v Speaker 1>which involve precision vehicle management. Yeah, signing contracts yeah yeah,

391
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<v Speaker 1>making cargo runs yeah.

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<v Speaker 2>And equipment repairs.

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<v Speaker 1>Oh yeah, you'll operate vital materials or yeah, you operate

394
00:19:08.240 --> 00:19:12.039
<v Speaker 1>powerful machinery like cranes and tractors to fulfill contracts and

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00:19:12.079 --> 00:19:16.240
<v Speaker 1>deliver vital materials. The game also focuses on earning, investing,

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00:19:16.279 --> 00:19:20.000
<v Speaker 1>and expanding your operation by acquiring new machine machinery, upgrading facilities,

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00:19:20.240 --> 00:19:25.119
<v Speaker 1>and conquering business milestones to rebuild Port Wake. Obviously put

398
00:19:25.119 --> 00:19:27.440
<v Speaker 1>it in here because dad game give it to me,

399
00:19:28.160 --> 00:19:32.640
<v Speaker 1>but also Saber Interactive continues to surprise me with the

400
00:19:32.720 --> 00:19:36.759
<v Speaker 1>breadth of what they're capable of. You know, they are

401
00:19:36.960 --> 00:19:39.000
<v Speaker 1>the ones that did make that Space Marine two game

402
00:19:39.000 --> 00:19:42.519
<v Speaker 1>that everyone really did enjoy. They have made road Craft,

403
00:19:42.519 --> 00:19:45.640
<v Speaker 1>they made that the World war Z game that they

404
00:19:45.680 --> 00:19:47.799
<v Speaker 1>are capable of a lot of different kinds of games.

405
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<v Speaker 1>And I'm just like, you know what, the mid range

406
00:19:50.880 --> 00:19:53.759
<v Speaker 1>game is not back, but it's also not dead because

407
00:19:53.839 --> 00:19:56.319
<v Speaker 1>we do have Saber kind of out there doing their thing,

408
00:19:56.799 --> 00:19:59.440
<v Speaker 1>delivering stuff that feels like, no, this is a good game.

409
00:19:59.480 --> 00:20:01.640
<v Speaker 2>It feels like Midway, feels.

410
00:20:01.319 --> 00:20:05.079
<v Speaker 1>Like the good THQ good you be soft, And I'm

411
00:20:05.160 --> 00:20:07.480
<v Speaker 1>just like pleased when I see that this is something

412
00:20:07.480 --> 00:20:09.839
<v Speaker 1>like they continue to announce new games and I have

413
00:20:09.960 --> 00:20:13.759
<v Speaker 1>faith in them because for the most part they've delivered. Now, Jen,

414
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<v Speaker 1>is it possible that inside that publisher it is somewhat

415
00:20:16.640 --> 00:20:20.920
<v Speaker 1>of a mill, a factory, not necessarily a game mill,

416
00:20:21.039 --> 00:20:23.960
<v Speaker 1>but like it feels like a big machine that you're

417
00:20:23.960 --> 00:20:25.720
<v Speaker 1>a part of and you're just pumping these games out.

418
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<v Speaker 1>Maybe I don't know how much artistic fulfillment some people

419
00:20:31.279 --> 00:20:33.559
<v Speaker 1>are getting, Like maybe making some of these games, I

420
00:20:33.599 --> 00:20:35.759
<v Speaker 1>bet it's still pretty good. But about there's some people

421
00:20:35.759 --> 00:20:38.319
<v Speaker 1>are like, hey, this is just not my environment. But

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<v Speaker 1>for me, I just I get relieved when I see

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<v Speaker 1>that there's still a studio and publish out out there

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<v Speaker 1>who's capable of these kinds of games.

425
00:20:45.880 --> 00:20:49.440
<v Speaker 3>Yeah, Grub, there has to be the video game developer

426
00:20:49.839 --> 00:20:56.720
<v Speaker 3>equivalent Siko of yourself brandhesy is positive that wants to

427
00:20:56.759 --> 00:21:03.200
<v Speaker 3>make these experiences for for gamers. I guess also there

428
00:21:03.240 --> 00:21:05.119
<v Speaker 3>has to be for as many people for as we

429
00:21:05.480 --> 00:21:09.240
<v Speaker 3>as much as we pooh pooh joke. About these style

430
00:21:09.359 --> 00:21:12.880
<v Speaker 3>simulation games. There's also like a large audience of people

431
00:21:12.920 --> 00:21:15.880
<v Speaker 3>that like really get into the sim aspect of some

432
00:21:15.960 --> 00:21:18.359
<v Speaker 3>of these. Yeah, whether it's I don't know if it's

433
00:21:18.400 --> 00:21:22.400
<v Speaker 3>the farm simulator but or the training simulator games, but

434
00:21:22.680 --> 00:21:25.799
<v Speaker 3>a lot of people do kind of go into autopilot

435
00:21:25.839 --> 00:21:30.000
<v Speaker 3>and this becomes their zen style of game. And hey,

436
00:21:30.319 --> 00:21:34.440
<v Speaker 3>there is some artistic value for preserving and kind of

437
00:21:34.480 --> 00:21:39.880
<v Speaker 3>like platforming a blue collar job like this, Like we

438
00:21:39.920 --> 00:21:42.200
<v Speaker 3>can joke about this as much as possible. This can

439
00:21:42.240 --> 00:21:46.400
<v Speaker 3>become like a weird streamer game for like a hot minute,

440
00:21:46.400 --> 00:21:49.640
<v Speaker 3>but like, hey, you know what, I'm glad that the

441
00:21:49.720 --> 00:21:53.440
<v Speaker 3>dockers out there are being represented and they can dock together.

442
00:21:54.480 --> 00:21:56.000
<v Speaker 2>Yeah, everyone should dock together.

443
00:21:57.039 --> 00:22:00.200
<v Speaker 1>I am like a bit of reading a lot about

444
00:22:00.440 --> 00:22:05.119
<v Speaker 1>early computers in early electronics, and there's this idea of

445
00:22:05.160 --> 00:22:08.079
<v Speaker 1>the sampling theory of like how we are capable of

446
00:22:08.160 --> 00:22:12.319
<v Speaker 1>reproducing analog signals without taking the entire analog signal, which

447
00:22:12.319 --> 00:22:15.039
<v Speaker 1>would be way too massive for a digital signal, by

448
00:22:15.160 --> 00:22:17.960
<v Speaker 1>just sampling it at a certain frequency. Usually that's like

449
00:22:18.000 --> 00:22:21.119
<v Speaker 1>double the frequency that the sound. That's why I've learned

450
00:22:21.240 --> 00:22:23.519
<v Speaker 1>why we have forty four point one mega hurts or

451
00:22:23.519 --> 00:22:27.839
<v Speaker 1>whatever gigaherts in audacity. It's because the human ear hears

452
00:22:27.880 --> 00:22:30.599
<v Speaker 1>at about twenty two thousand gig or mega hurts. Whatever

453
00:22:30.599 --> 00:22:33.799
<v Speaker 1>it is hurts, and so if you stample that at

454
00:22:33.799 --> 00:22:35.680
<v Speaker 1>the double rate, you can recreate what people hear. And

455
00:22:35.680 --> 00:22:39.240
<v Speaker 1>that's what MP three's are now when video games are

456
00:22:39.440 --> 00:22:41.440
<v Speaker 1>like a very different kind of concept of that idea

457
00:22:41.519 --> 00:22:46.759
<v Speaker 1>where we can sample various tasks or physical realities and

458
00:22:46.839 --> 00:22:49.559
<v Speaker 1>sort of let people recreate them and re experience them

459
00:22:49.559 --> 00:22:51.880
<v Speaker 1>in a way that's like close. It's not perfect because

460
00:22:51.880 --> 00:22:53.799
<v Speaker 1>we can't like sample some of these things at double

461
00:22:53.839 --> 00:22:56.559
<v Speaker 1>the rate according to the perfect sampling theory, but it's

462
00:22:56.559 --> 00:22:58.640
<v Speaker 1>like we could kind of experience what the doc job

463
00:22:58.720 --> 00:23:00.799
<v Speaker 1>is a little bit like if we just sample certain

464
00:23:00.839 --> 00:23:03.480
<v Speaker 1>aspects of it and you get the idea and it's

465
00:23:03.680 --> 00:23:05.720
<v Speaker 1>definitely someone I'm like, oh yeah, this is maybe one

466
00:23:05.759 --> 00:23:07.799
<v Speaker 1>of the magic things about video games is it can

467
00:23:08.400 --> 00:23:10.559
<v Speaker 1>give people this opportunity to live these other.

468
00:23:10.480 --> 00:23:11.799
<v Speaker 2>Lives in a really cool way.

469
00:23:12.279 --> 00:23:15.599
<v Speaker 3>And for what it's worth, Grev, I know that the

470
00:23:16.519 --> 00:23:20.920
<v Speaker 3>video games and VR things are or treated. They're still

471
00:23:21.000 --> 00:23:26.079
<v Speaker 3>kind of mistreated in like the workplace, but there's some

472
00:23:26.319 --> 00:23:29.559
<v Speaker 3>type of training capabilities you can look at and perhaps

473
00:23:29.920 --> 00:23:32.559
<v Speaker 3>there are. I'm curious to see if there are any

474
00:23:32.640 --> 00:23:36.680
<v Speaker 3>people that checked out train simulator, farming simulator, any of

475
00:23:36.680 --> 00:23:41.000
<v Speaker 3>these simulation games it actually transitioned into those careers. I

476
00:23:41.119 --> 00:23:45.640
<v Speaker 3>know that that percentage is probably very very small, probably

477
00:23:45.680 --> 00:23:46.400
<v Speaker 3>single digits.

478
00:23:46.799 --> 00:23:48.759
<v Speaker 2>It's probably more frequent than you think about.

479
00:23:48.559 --> 00:23:51.240
<v Speaker 3>Though, Right, that'd be cool, that'd be great. Yeah, Like,

480
00:23:51.680 --> 00:23:55.039
<v Speaker 3>you know, there's someone that really has a knock for

481
00:23:56.440 --> 00:23:59.519
<v Speaker 3>docking or any of these other simulation games that we've

482
00:23:59.640 --> 00:24:02.599
<v Speaker 3>we've met and they're like, you know what, I could

483
00:24:02.680 --> 00:24:03.920
<v Speaker 3>make good money doing this.

484
00:24:05.000 --> 00:24:06.559
<v Speaker 1>Yep, yeah, I think I mean that was the story

485
00:24:06.599 --> 00:24:09.279
<v Speaker 1>that Grand Tarrisma movie, right, Yeah, Yeah, guy played a

486
00:24:09.319 --> 00:24:11.279
<v Speaker 1>bunch of that and became a real driver.

487
00:24:11.559 --> 00:24:13.799
<v Speaker 3>You could have your own movie based off of you

488
00:24:14.480 --> 00:24:15.160
<v Speaker 3>from Dockers.

489
00:24:15.240 --> 00:24:19.680
<v Speaker 1>Yeah yeah, become a long shortman, become a docker. Yeah.

490
00:24:19.880 --> 00:24:23.200
<v Speaker 1>Let's keep moving here, Saber, let's stick with them. The

491
00:24:23.279 --> 00:24:26.359
<v Speaker 1>new Jurassic Park Survival game is got it behind the

492
00:24:26.359 --> 00:24:29.440
<v Speaker 1>scenes video that shows off the game's timeline, placement, characters

493
00:24:29.440 --> 00:24:32.519
<v Speaker 1>and more. Really, it's kind of just signs the life

494
00:24:32.519 --> 00:24:33.880
<v Speaker 1>for this game that we haven't heard about in a

495
00:24:33.920 --> 00:24:36.240
<v Speaker 1>little bit and them coming out and being like, here's

496
00:24:36.359 --> 00:24:39.119
<v Speaker 1>behind the scenes, here's some gameplay, here's us talking a

497
00:24:39.119 --> 00:24:42.200
<v Speaker 1>lot about it with Universal and Saber, and how everyone's

498
00:24:42.240 --> 00:24:43.799
<v Speaker 1>happy to be working on this project.

499
00:24:43.920 --> 00:24:46.440
<v Speaker 2>It feels like they believe it could be a big deal.

500
00:24:46.799 --> 00:24:49.960
<v Speaker 1>This is from Brandon Keieg at screen Ramp. A new

501
00:24:50.039 --> 00:24:53.319
<v Speaker 1>Jurassic Park Survival video has confirmed the game's settings are

502
00:24:53.359 --> 00:24:56.920
<v Speaker 1>setting details and details about the characters and more. Jurassic

503
00:24:56.920 --> 00:25:00.400
<v Speaker 1>Park Survival was revealed in December twenty twenty three, but

504
00:25:00.519 --> 00:25:03.559
<v Speaker 1>since then information about the game has been sparse. Now

505
00:25:03.599 --> 00:25:05.640
<v Speaker 1>we have a better idea of the game's place within

506
00:25:05.680 --> 00:25:09.160
<v Speaker 1>the Jurassic Park canon. With assistance from the filmmakers and producers,

507
00:25:09.240 --> 00:25:12.319
<v Speaker 1>Survival appears to be aiming for an authentic reaction recreation

508
00:25:12.880 --> 00:25:16.119
<v Speaker 1>of the look and feel of Jurassic Park, the original movie.

509
00:25:17.519 --> 00:25:19.920
<v Speaker 1>In a new Jurassic Park Survival behind the scenes video,

510
00:25:20.279 --> 00:25:22.640
<v Speaker 1>it has been confirmed that the game takes place one

511
00:25:22.720 --> 00:25:24.839
<v Speaker 1>day after the events of the original film.

512
00:25:25.039 --> 00:25:26.640
<v Speaker 2>Players will take control of an.

513
00:25:26.480 --> 00:25:30.880
<v Speaker 1>Engine scientist named Maya Joshi from a first person perspective

514
00:25:30.920 --> 00:25:35.000
<v Speaker 1>and explore the original Jurassic Park. Joshi was recruited as

515
00:25:35.000 --> 00:25:37.640
<v Speaker 1>a scientist by doctor Henry Wu, a character from the

516
00:25:37.640 --> 00:25:39.920
<v Speaker 1>original film. I believe he's this scientist that was like

517
00:25:40.079 --> 00:25:43.200
<v Speaker 1>at the incubation station, right, the one that was explaining

518
00:25:43.240 --> 00:25:46.359
<v Speaker 1>the eggs hatching. The new six minute video details quite

519
00:25:46.400 --> 00:25:49.400
<v Speaker 1>a lot of new information about Drassic Park. Survival developer

520
00:25:49.519 --> 00:25:52.799
<v Speaker 1>Saber Interactive stated players will be able to explore Jurassic

521
00:25:52.799 --> 00:25:56.240
<v Speaker 1>Park for the first time. Creative director Oliver hollis Leak

522
00:25:56.599 --> 00:25:59.319
<v Speaker 1>described the project as a huge responsibility because the film

523
00:25:59.400 --> 00:26:04.440
<v Speaker 1>stands out as a landmark moment in cinema. Again, not

524
00:26:04.440 --> 00:26:06.279
<v Speaker 1>not a ton of details here, but I did watch

525
00:26:06.319 --> 00:26:09.160
<v Speaker 1>this video. I'm curious about this game even before Trespasser

526
00:26:09.240 --> 00:26:13.039
<v Speaker 1>was happening to me, and I am getting the sense

527
00:26:13.079 --> 00:26:15.720
<v Speaker 1>that it's coming together, like it is going to be

528
00:26:15.799 --> 00:26:17.440
<v Speaker 1>that game that we kind of hoped it would be

529
00:26:17.480 --> 00:26:19.880
<v Speaker 1>when we first saw the trailer. The trailer was like, okay,

530
00:26:20.359 --> 00:26:24.400
<v Speaker 1>first person action adventure game, where like you are going

531
00:26:24.480 --> 00:26:27.119
<v Speaker 1>to be exploring drastic par trying to avoid the dinosaurs,

532
00:26:27.160 --> 00:26:29.319
<v Speaker 1>and that occasionally you'll be on something like a train

533
00:26:29.400 --> 00:26:31.400
<v Speaker 1>and you know, hopping from one cart to the next.

534
00:26:31.400 --> 00:26:34.920
<v Speaker 1>So it's gonna it's gonna have real action. It looked promising,

535
00:26:35.160 --> 00:26:37.440
<v Speaker 1>but it was also easy to be like Okay, we've

536
00:26:37.440 --> 00:26:39.240
<v Speaker 1>seen stuff like this before and it doesn't really work,

537
00:26:39.279 --> 00:26:43.599
<v Speaker 1>doesn't really come together, but they seem confident in it.

538
00:26:43.680 --> 00:26:46.279
<v Speaker 1>And again, I'm pretty I'm in a good place with

539
00:26:46.319 --> 00:26:48.640
<v Speaker 1>where I think Saber is at and I think they

540
00:26:48.680 --> 00:26:49.839
<v Speaker 1>could probably deliver on this.

541
00:26:51.039 --> 00:26:53.559
<v Speaker 2>What are your hopes for a Jurassic Park survival.

542
00:26:53.559 --> 00:26:57.319
<v Speaker 3>Uh grub Mike actually pointed this out during Blake Club yesterday.

543
00:26:57.359 --> 00:27:00.920
<v Speaker 3>But there is kind of a lack in dinosaur video

544
00:27:01.000 --> 00:27:05.880
<v Speaker 3>games in general, so I would like more entries into that,

545
00:27:06.000 --> 00:27:09.440
<v Speaker 3>like wider genre of games for that to be good. Also,

546
00:27:10.880 --> 00:27:13.640
<v Speaker 3>the contrary to what a lot of people online will say,

547
00:27:14.000 --> 00:27:17.319
<v Speaker 3>I enjoyed that last Jurassic World movie with Scarjo.

548
00:27:18.480 --> 00:27:20.079
<v Speaker 2>It was I did not watch it.

549
00:27:20.079 --> 00:27:24.599
<v Speaker 3>It was completely fine, and I would almost say, okay,

550
00:27:24.880 --> 00:27:29.000
<v Speaker 3>but hey, my movie tastes maskew a certain way, so

551
00:27:29.200 --> 00:27:34.200
<v Speaker 3>I wouldn't mind another Jurassic Park game. I of Jurassic Park.

552
00:27:35.319 --> 00:27:37.960
<v Speaker 3>What is this one called a Survivor.

553
00:27:37.319 --> 00:27:40.000
<v Speaker 2>Survival or yeah, I think it's Tress Park Survival.

554
00:27:40.240 --> 00:27:45.559
<v Speaker 3>Survival has the same level of imagination as even Trespasser did.

555
00:27:45.559 --> 00:27:48.759
<v Speaker 3>Because Trespasser, or as odd of a game as it is,

556
00:27:48.880 --> 00:27:51.279
<v Speaker 3>he is doing a lot of out there things that

557
00:27:51.319 --> 00:27:54.640
<v Speaker 3>were ahead of its time. That'd be great. Also, it's

558
00:27:54.640 --> 00:27:57.720
<v Speaker 3>cool to see that this isn't in developmental hell and

559
00:27:57.759 --> 00:28:00.559
<v Speaker 3>that it isn't in alert right, because do we see

560
00:28:00.599 --> 00:28:03.640
<v Speaker 3>this last year or two years ago?

561
00:28:05.079 --> 00:28:08.799
<v Speaker 1>Uh god, I think I think it was maybe it

562
00:28:08.839 --> 00:28:11.960
<v Speaker 1>was last year either way. Yeah, well, you know, it's

563
00:28:11.960 --> 00:28:13.960
<v Speaker 1>probably been like two years, because it feels like it's

564
00:28:13.960 --> 00:28:17.119
<v Speaker 1>been a little bit longer than that. So yeah, well

565
00:28:17.119 --> 00:28:19.680
<v Speaker 1>it's been a moment and you can expect to be like, Okay,

566
00:28:19.680 --> 00:28:22.039
<v Speaker 1>if we don't hear about it again soon, there's probably

567
00:28:22.079 --> 00:28:24.119
<v Speaker 1>some issues going on, or it's just gonna take a

568
00:28:24.119 --> 00:28:26.279
<v Speaker 1>long time. The way games do, it sounds like maybe

569
00:28:26.440 --> 00:28:28.480
<v Speaker 1>this game could come out in a reasonable amount of time.

570
00:28:28.720 --> 00:28:32.759
<v Speaker 3>Yeah, I'm all I'm always in for more dinosaurs.

571
00:28:33.200 --> 00:28:37.480
<v Speaker 1>Yep, me too. Uh so Saber again. You know them,

572
00:28:37.559 --> 00:28:39.920
<v Speaker 1>they're they're making this game very busy.

573
00:28:40.440 --> 00:28:42.440
<v Speaker 2>We've talked about. They're making the doc game.

574
00:28:42.759 --> 00:28:46.880
<v Speaker 1>Uh, they're also making Truck Origins, that Hell Raiser revival game,

575
00:28:47.000 --> 00:28:50.680
<v Speaker 1>which is not an asymmetrical multiplayer game, it's another single

576
00:28:50.720 --> 00:28:55.519
<v Speaker 1>player survival horror game. They're making John Carpenter's Toxic Commando

577
00:28:56.960 --> 00:29:00.599
<v Speaker 1>bus Bound, a bus simulator game, which hell, yeah, let's go,

578
00:29:00.799 --> 00:29:05.680
<v Speaker 1>Hey Painkiller. They are helping with that. Actually, I don't

579
00:29:05.680 --> 00:29:08.279
<v Speaker 1>think they're necessarily. I think that's three D Realms working

580
00:29:08.319 --> 00:29:09.440
<v Speaker 1>on that in primary.

581
00:29:10.559 --> 00:29:11.200
<v Speaker 2>Let's see.

582
00:29:11.240 --> 00:29:13.200
<v Speaker 1>The Nightling is a game they got coming out this

583
00:29:13.279 --> 00:29:15.240
<v Speaker 1>month that they're publishing. They're a publisher as well, but

584
00:29:15.279 --> 00:29:16.720
<v Speaker 1>I think they are helping with that.

585
00:29:17.400 --> 00:29:18.480
<v Speaker 2>They're just busy.

586
00:29:18.480 --> 00:29:21.200
<v Speaker 1>They got a lot of games, and like even more

587
00:29:21.240 --> 00:29:24.640
<v Speaker 1>than that probably in the works at Tarak Origins game

588
00:29:24.680 --> 00:29:27.119
<v Speaker 1>another one I'm very very curious to see. Like I

589
00:29:27.480 --> 00:29:28.880
<v Speaker 1>can't believe they're bringing back Tarrok.

590
00:29:29.359 --> 00:29:30.240
<v Speaker 2>Very cool to see.

591
00:29:31.680 --> 00:29:34.319
<v Speaker 1>All right, Jim, let's take a break. We'll come back

592
00:29:34.440 --> 00:29:36.920
<v Speaker 1>talk about more headlines. People could skip on on this

593
00:29:36.960 --> 00:29:39.000
<v Speaker 1>if they go to giant bomb dot com slash Premium

594
00:29:39.079 --> 00:29:41.279
<v Speaker 1>or slash Join and become a Premium member.

595
00:29:41.759 --> 00:29:43.119
<v Speaker 2>Let's go to the break right now.

596
00:29:45.960 --> 00:29:48.160
<v Speaker 1>This episode of Giant Bomb is brought to you by

597
00:29:48.240 --> 00:29:52.559
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598
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599
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601
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602
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604
00:30:11.160 --> 00:30:13.119
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605
00:30:13.119 --> 00:30:16.200
<v Speaker 1>Bomb once again. That's giant bomb dot com. Slash Join,

606
00:30:16.440 --> 00:30:21.400
<v Speaker 1>become a member. Now all right, we're back for Game

607
00:30:21.440 --> 00:30:25.559
<v Speaker 1>mess Mornings. Jeff Grubb, Janichoa, let's continue going through the

608
00:30:25.599 --> 00:30:29.119
<v Speaker 1>headlines with Tech and eight on switch To would be

609
00:30:29.240 --> 00:30:32.079
<v Speaker 1>quote a lot of work, but the director isn't ruling

610
00:30:32.160 --> 00:30:35.279
<v Speaker 1>it out. This is from Jim Norman at Nintendo Life.

611
00:30:36.079 --> 00:30:38.319
<v Speaker 1>The switch To release schedule is already home to a

612
00:30:38.319 --> 00:30:40.240
<v Speaker 1>bunch of ports that never would have been possible on

613
00:30:40.319 --> 00:30:41.960
<v Speaker 1>Switch one, and we can only assume that this will

614
00:30:41.960 --> 00:30:45.000
<v Speaker 1>continue for years to come. One title that's been eyed

615
00:30:45.160 --> 00:30:47.079
<v Speaker 1>for the new hybrid is Tech and eight, but that's

616
00:30:47.079 --> 00:30:49.319
<v Speaker 1>not to say the games director hasn't thought about it.

617
00:30:49.359 --> 00:30:52.960
<v Speaker 1>In a new interview with Eurogamer, director Katsuhiro Herada confessed

618
00:30:52.960 --> 00:30:56.440
<v Speaker 1>that Band NATO's latest fireder on switch To is an

619
00:30:56.480 --> 00:30:59.519
<v Speaker 1>interesting option and not totally off the table, but it

620
00:30:59.559 --> 00:31:01.599
<v Speaker 1>sounds like would be far from a simple port.

621
00:31:02.480 --> 00:31:04.519
<v Speaker 2>It would require a lot of work on the game

622
00:31:04.559 --> 00:31:05.960
<v Speaker 2>to get it running on that hardware.

623
00:31:06.039 --> 00:31:09.759
<v Speaker 1>Herada continued, From a business standpoint, Switched to is doing

624
00:31:09.799 --> 00:31:12.279
<v Speaker 1>quite well, So it would be very good business decision

625
00:31:12.599 --> 00:31:14.680
<v Speaker 1>if you're trying to get a bigger audience, the director

626
00:31:14.680 --> 00:31:17.599
<v Speaker 1>mapped out. But the amount of work that would have

627
00:31:17.680 --> 00:31:19.680
<v Speaker 1>to be done on the game makes it a not

628
00:31:19.960 --> 00:31:25.920
<v Speaker 1>easy decision. Yeah, I do wonder, like not easy decision,

629
00:31:25.960 --> 00:31:28.000
<v Speaker 1>probably because it's a lot of work. And also it's like, yeah,

630
00:31:28.000 --> 00:31:31.559
<v Speaker 1>it's a big audience, but how much heat is there

631
00:31:31.599 --> 00:31:33.960
<v Speaker 1>around tech and eight? And will like the switch to

632
00:31:34.079 --> 00:31:37.000
<v Speaker 1>audience be able to be like receptive to that if

633
00:31:37.000 --> 00:31:39.920
<v Speaker 1>they're hearing from people on other platforms that they're not

634
00:31:40.039 --> 00:31:43.039
<v Speaker 1>too hot on Tech and eight at the moment. Now,

635
00:31:43.839 --> 00:31:46.519
<v Speaker 1>I think in this interview or some somewhere else, he said, like,

636
00:31:46.599 --> 00:31:49.880
<v Speaker 1>you know, the the negativity around tech and eight, maybe

637
00:31:49.960 --> 00:31:52.880
<v Speaker 1>the sounds louder than it actually is. I don't know

638
00:31:52.920 --> 00:31:55.599
<v Speaker 1>if that's just something he needs to tell himself. It

639
00:31:55.640 --> 00:31:58.519
<v Speaker 1>does seem like it's pretty sour from the outside looking in,

640
00:31:58.599 --> 00:32:01.920
<v Speaker 1>but I don't know. So, Yeah, do you think there's

641
00:32:01.920 --> 00:32:03.559
<v Speaker 1>a chance they do this and do you think it

642
00:32:03.559 --> 00:32:04.279
<v Speaker 1>would be worth it?

643
00:32:04.960 --> 00:32:07.799
<v Speaker 3>I definitely think it would be worth it. Grub I

644
00:32:07.839 --> 00:32:10.680
<v Speaker 3>mean just seeing those install numbers or their sales numbers

645
00:32:10.759 --> 00:32:15.119
<v Speaker 3>rather of the switch to it seems like if I

646
00:32:15.279 --> 00:32:18.000
<v Speaker 3>was a third party developer, I would want to see

647
00:32:18.039 --> 00:32:19.799
<v Speaker 3>if it was possible to put my games out on

648
00:32:19.839 --> 00:32:22.440
<v Speaker 3>the switch too. That's also like an I'm sure that

649
00:32:22.559 --> 00:32:25.920
<v Speaker 3>is probably an untapped audience as well for a lot

650
00:32:26.000 --> 00:32:29.079
<v Speaker 3>of fighting games, just because people picking up the switch

651
00:32:29.119 --> 00:32:33.480
<v Speaker 3>one may not necessarily be into something like tech And

652
00:32:33.519 --> 00:32:37.240
<v Speaker 3>but I didn't the Mortal Kombat game Moral Kombat one

653
00:32:37.279 --> 00:32:39.920
<v Speaker 3>didn't in do that have decent success in sales on

654
00:32:40.000 --> 00:32:40.440
<v Speaker 3>the switch.

655
00:32:41.599 --> 00:32:45.119
<v Speaker 1>It definitely had enough of a profile, high enough profile

656
00:32:45.599 --> 00:32:48.440
<v Speaker 1>that was always news when it came out, and like

657
00:32:48.480 --> 00:32:49.079
<v Speaker 1>how does it run?

658
00:32:49.119 --> 00:32:51.680
<v Speaker 2>People were curious, And I think that's the exact.

659
00:32:51.519 --> 00:32:54.200
<v Speaker 1>Right comparison, Jan that Mortal Kombat is a name that

660
00:32:54.200 --> 00:32:56.440
<v Speaker 1>people are very familiar with, that they played when they

661
00:32:56.440 --> 00:33:00.319
<v Speaker 1>were younger, that has you know, cachet and that so

662
00:33:00.400 --> 00:33:01.960
<v Speaker 1>that it did do well on the switch.

663
00:33:02.319 --> 00:33:04.559
<v Speaker 2>Techan is probably in a similar boat.

664
00:33:04.599 --> 00:33:07.400
<v Speaker 1>Obviously, at no fighting game of that style is as

665
00:33:07.400 --> 00:33:10.839
<v Speaker 1>biggest Mortal Kombat with casuals, but Tecan clearly has that

666
00:33:10.920 --> 00:33:14.880
<v Speaker 1>name recognition and would probably sell enough copies to justify

667
00:33:15.000 --> 00:33:17.359
<v Speaker 1>getting the port as long as the port isn't as

668
00:33:17.400 --> 00:33:20.119
<v Speaker 1>much work as he's maybe he's maybe suggesting here, which

669
00:33:20.759 --> 00:33:23.160
<v Speaker 1>you know, to me, this sounds like something you say

670
00:33:23.160 --> 00:33:24.359
<v Speaker 1>when you're like kind of looking at it and you

671
00:33:24.359 --> 00:33:27.440
<v Speaker 1>haven't started it. It just seems like everyone that has

672
00:33:27.519 --> 00:33:30.519
<v Speaker 1>made ports for the switch to have been since like

673
00:33:30.839 --> 00:33:32.240
<v Speaker 1>it's easier than you're expecting.

674
00:33:32.279 --> 00:33:35.000
<v Speaker 2>The tools are really good. But again, not a developer,

675
00:33:35.079 --> 00:33:35.920
<v Speaker 2>I don't know.

676
00:33:36.279 --> 00:33:39.640
<v Speaker 1>So this does happen, it's probably a couple of years away,

677
00:33:39.680 --> 00:33:43.960
<v Speaker 1>still at least a year away. And but that that

678
00:33:44.000 --> 00:33:46.359
<v Speaker 1>does give them enough time because when did tech and

679
00:33:46.400 --> 00:33:51.680
<v Speaker 1>eight come out? That was like within the last three years, right, yeah, yeah,

680
00:33:51.720 --> 00:33:54.480
<v Speaker 1>so we're still always we're quite a ways away from

681
00:33:54.519 --> 00:33:57.119
<v Speaker 1>the next TECHND. So yeah, okay, then the timeline all

682
00:33:57.160 --> 00:33:58.960
<v Speaker 1>works out. So do you think we might see this

683
00:33:59.000 --> 00:33:59.880
<v Speaker 1>thing within a year?

684
00:34:00.559 --> 00:34:03.440
<v Speaker 3>I think so, And I hope that we also get the.

685
00:34:03.960 --> 00:34:07.200
<v Speaker 1>Here holy shit, I cannot timelines are completely broken for me,

686
00:34:07.480 --> 00:34:09.079
<v Speaker 1>Thank you, chat Sean.

687
00:34:09.599 --> 00:34:12.119
<v Speaker 3>I also hope we get the waffle house level finally,

688
00:34:12.360 --> 00:34:14.599
<v Speaker 3>that only the switch to is able to deliver that.

689
00:34:16.320 --> 00:34:20.960
<v Speaker 3>Just because people have been continue to harass herata. Yeah,

690
00:34:21.000 --> 00:34:25.000
<v Speaker 3>I don't see why, especially if the guts behind the

691
00:34:25.000 --> 00:34:27.639
<v Speaker 3>switch To is much more powerful, and he may just

692
00:34:27.639 --> 00:34:31.119
<v Speaker 3>be kind of scarred from looking at dev kits of

693
00:34:31.119 --> 00:34:33.960
<v Speaker 3>the switch one. So switch to a little bit more

694
00:34:33.960 --> 00:34:38.719
<v Speaker 3>powerful underneath the hood. If it can power drag and drive,

695
00:34:38.960 --> 00:34:40.639
<v Speaker 3>I don't know why I can't power techn eight.

696
00:34:41.599 --> 00:34:43.760
<v Speaker 2>That's what they're saying on the streets. That's what they're saying.

697
00:34:44.559 --> 00:34:51.440
<v Speaker 1>I think Techan Tag Tournament was on wi U or something. Yeah,

698
00:34:51.559 --> 00:34:53.880
<v Speaker 1>let's see here. Tech and Tag Tournament two.

699
00:34:55.000 --> 00:34:56.079
<v Speaker 2>Yeah, came to WU.

700
00:34:56.159 --> 00:34:57.800
<v Speaker 1>I that might be the last techn game that was

701
00:34:57.840 --> 00:34:59.440
<v Speaker 1>on a switch or on a Nintendo system.

702
00:34:59.440 --> 00:35:01.960
<v Speaker 2>I should say, oh yeah, was that the.

703
00:35:01.920 --> 00:35:05.280
<v Speaker 1>One that had like the Mario mask for the characters,

704
00:35:05.280 --> 00:35:07.360
<v Speaker 1>the Mario Luigi me or whatever. That's a weird one.

705
00:35:07.440 --> 00:35:10.800
<v Speaker 1>I want to see that game. Okay, let's keep moving here.

706
00:35:11.079 --> 00:35:14.480
<v Speaker 1>Crimson Desert delayed to Q one twenty twenty six. This

707
00:35:14.559 --> 00:35:17.960
<v Speaker 1>is from sal Ramano at Kamatsu. Pearl Abyss has delayed

708
00:35:18.000 --> 00:35:21.320
<v Speaker 1>open world action adventure game Crimson Desert from its previously

709
00:35:21.360 --> 00:35:25.000
<v Speaker 1>planned late twenty twenty twenty five release window to Q

710
00:35:25.039 --> 00:35:28.199
<v Speaker 1>one twenty twenty six. For people that don't remember, this

711
00:35:28.320 --> 00:35:31.199
<v Speaker 1>is that open world action adventure game that just looks

712
00:35:31.480 --> 00:35:35.000
<v Speaker 1>really really good and people are like, wait.

713
00:35:34.840 --> 00:35:35.559
<v Speaker 2>Is this real?

714
00:35:35.639 --> 00:35:37.400
<v Speaker 1>Is this game really going to look that way? While

715
00:35:37.400 --> 00:35:38.800
<v Speaker 1>we still aren't going to be able to tell until

716
00:35:38.840 --> 00:35:42.239
<v Speaker 1>next year. Now, before the Q and A session, I

717
00:35:42.239 --> 00:35:43.800
<v Speaker 1>would like this as a quote. Now, I would like

718
00:35:43.840 --> 00:35:46.400
<v Speaker 1>this first share and update on the development status and

719
00:35:46.440 --> 00:35:49.119
<v Speaker 1>release schedule of Crimson Desert, which many of you have

720
00:35:49.159 --> 00:35:52.159
<v Speaker 1>been curious about. Pearlbis said, and it's Q two to

721
00:35:52.159 --> 00:35:56.400
<v Speaker 1>twenty twenty five earnings conference call. Currently, Crimson Desert has

722
00:35:56.440 --> 00:35:59.199
<v Speaker 1>been in the process of voiceovers while also carrying out

723
00:35:59.239 --> 00:36:03.039
<v Speaker 1>tasks such as console certification and preparation for its release.

724
00:36:03.519 --> 00:36:05.679
<v Speaker 1>In the case of marketing, we plan to participate in

725
00:36:05.719 --> 00:36:09.119
<v Speaker 1>Games comm Impacts West this August to showcase our open

726
00:36:09.159 --> 00:36:12.079
<v Speaker 1>world build, and in September we will join the Tokyo

727
00:36:12.159 --> 00:36:15.320
<v Speaker 1>Game Show to strengthen our marketing efforts in the Japanese market.

728
00:36:15.599 --> 00:36:18.400
<v Speaker 1>The launch of Crimson Desert, our first large scale triple

729
00:36:18.440 --> 00:36:21.920
<v Speaker 1>A console game, has been unavoidably delayed by one quarter

730
00:36:21.960 --> 00:36:24.559
<v Speaker 1>from the previously announced schedule. This is due to longer

731
00:36:24.599 --> 00:36:28.840
<v Speaker 1>than expected timelines arising from schedule coordination and collaborations with

732
00:36:28.920 --> 00:36:33.519
<v Speaker 1>multiple partners for online or for offline distribution. Excuse me voiceovers,

733
00:36:33.639 --> 00:36:38.280
<v Speaker 1>console certification, and other launch preparations. We sincerely apologize for

734
00:36:38.400 --> 00:36:40.599
<v Speaker 1>not being able to meet the originally promised fourth quarter

735
00:36:40.880 --> 00:36:41.599
<v Speaker 1>launch schedule.

736
00:36:41.920 --> 00:36:42.800
<v Speaker 2>Blah blah blah.

737
00:36:43.960 --> 00:36:48.360
<v Speaker 1>Okay, so yeah, I think that this sounds plausible to me,

738
00:36:48.480 --> 00:36:51.000
<v Speaker 1>Like you'rer first time making a console game, not knowing

739
00:36:51.039 --> 00:36:52.960
<v Speaker 1>what that last few months are going to be like,

740
00:36:53.280 --> 00:36:56.440
<v Speaker 1>not knowing what to expect from console certification, and actually

741
00:36:56.440 --> 00:36:57.880
<v Speaker 1>distributing a game physically.

742
00:36:58.360 --> 00:36:59.960
<v Speaker 2>I bet these are the problems.

743
00:37:00.400 --> 00:37:01.760
<v Speaker 1>But boy, this is a game I would like to

744
00:37:02.159 --> 00:37:04.880
<v Speaker 1>really get hands on and see what it really looks like,

745
00:37:04.920 --> 00:37:08.320
<v Speaker 1>because it's it is impressive from a visual standpoint.

746
00:37:08.559 --> 00:37:11.679
<v Speaker 3>I just pulled up a gameplay video grub and then

747
00:37:11.960 --> 00:37:16.320
<v Speaker 3>some wizards just evaporated, and then the main character jumped

748
00:37:16.360 --> 00:37:18.679
<v Speaker 3>off a cliff and it is now like a raven

749
00:37:18.760 --> 00:37:21.159
<v Speaker 3>octopus man glide right.

750
00:37:22.079 --> 00:37:23.519
<v Speaker 2>So yeah, there's a lot going on.

751
00:37:23.679 --> 00:37:26.519
<v Speaker 3>I want to blake Crimson Desert and I want to

752
00:37:26.519 --> 00:37:29.199
<v Speaker 3>see if this is a real thing. But yes, of course,

753
00:37:29.280 --> 00:37:33.880
<v Speaker 3>the console certification stuff is probably like a major roadblock

754
00:37:34.000 --> 00:37:38.840
<v Speaker 3>if your primary experience developing and publishing game is mostly

755
00:37:38.920 --> 00:37:44.519
<v Speaker 3>on PC, where some of the guardrails are lowered and

756
00:37:44.719 --> 00:37:47.320
<v Speaker 3>they're more specific things on consoles.

757
00:37:48.840 --> 00:37:51.039
<v Speaker 1>People did get a chance to try this at SGF.

758
00:37:51.800 --> 00:37:55.280
<v Speaker 1>I remember Jesse Norris told me he got He went

759
00:37:55.320 --> 00:37:58.719
<v Speaker 1>hands on with it, and I remember him being impressed.

760
00:37:58.800 --> 00:38:00.719
<v Speaker 1>I remember like the people I did talk to that

761
00:38:00.760 --> 00:38:03.000
<v Speaker 1>played this game being like, you know what, this was

762
00:38:03.039 --> 00:38:04.760
<v Speaker 1>one of the coolest things I saw at the show. Now,

763
00:38:04.800 --> 00:38:08.119
<v Speaker 1>of course, those always could be smoking mirrors and tape

764
00:38:08.119 --> 00:38:12.079
<v Speaker 1>together and stuff like that. But also we've seen developers

765
00:38:12.119 --> 00:38:15.199
<v Speaker 1>come out of nowhere or come from mobile or other

766
00:38:15.239 --> 00:38:19.400
<v Speaker 1>spaces make it their first big triple a console blockbuster,

767
00:38:20.400 --> 00:38:23.039
<v Speaker 1>and it usually really work or pop off because it's like, oh,

768
00:38:23.039 --> 00:38:25.519
<v Speaker 1>that turns out these experiences do transfer in a lot

769
00:38:25.519 --> 00:38:26.639
<v Speaker 1>of a lot of ways.

770
00:38:27.559 --> 00:38:28.480
<v Speaker 2>But we'll see.

771
00:38:28.519 --> 00:38:30.760
<v Speaker 1>I'm you know, the way I talk about Saber, that's

772
00:38:30.920 --> 00:38:35.039
<v Speaker 1>the same way I feel about developers from Asian regions

773
00:38:35.559 --> 00:38:37.599
<v Speaker 1>being like, hey, we want to make console games too.

774
00:38:37.639 --> 00:38:39.280
<v Speaker 2>A lot of us grow up playing console games.

775
00:38:39.440 --> 00:38:41.880
<v Speaker 1>Yeah, we want to make those because we think that's awesome,

776
00:38:42.280 --> 00:38:45.239
<v Speaker 1>and then they make an awesome console game. So I

777
00:38:45.280 --> 00:38:47.280
<v Speaker 1>want to see more of that, and I think that

778
00:38:47.440 --> 00:38:49.400
<v Speaker 1>this is a trend that will continue, and I think

779
00:38:49.440 --> 00:38:52.559
<v Speaker 1>Crimson Deserts likely the next one to really pop off

780
00:38:52.840 --> 00:38:55.119
<v Speaker 1>if they can just deliver a pretty good quality game.

781
00:38:55.199 --> 00:38:57.239
<v Speaker 3>Yeah, going off of what you mentioned, Greb Scrub and

782
00:38:57.239 --> 00:39:00.920
<v Speaker 3>Grub reminds me in the chat Stellar Blade and Liza P.

783
00:39:01.800 --> 00:39:04.760
<v Speaker 3>Those developers come from a mobile background, and Liza P

784
00:39:04.960 --> 00:39:07.519
<v Speaker 3>was one of my favorite games of that year, very

785
00:39:07.639 --> 00:39:10.480
<v Speaker 3>very solid souls like, if you're looking for one of those,

786
00:39:10.599 --> 00:39:12.960
<v Speaker 3>I need to check out that DLC yep.

787
00:39:13.960 --> 00:39:15.880
<v Speaker 1>Uh oh, yeah, I would like to watch you play

788
00:39:15.880 --> 00:39:17.079
<v Speaker 1>some of that. That'd be cool if we could do

789
00:39:17.079 --> 00:39:20.239
<v Speaker 1>that sometime. Okay, So Crimson Desert delayed to Q one

790
00:39:20.320 --> 00:39:23.960
<v Speaker 1>twenty twenty six. Next story, Zelda Movie account reminds people

791
00:39:23.960 --> 00:39:26.800
<v Speaker 1>that Sony is making it and that's a bit weird

792
00:39:26.840 --> 00:39:27.119
<v Speaker 1>for some.

793
00:39:27.280 --> 00:39:28.920
<v Speaker 2>This is from Eddie McCoo at game Spot.

794
00:39:29.440 --> 00:39:31.840
<v Speaker 1>The official the Legend of Zelda Movie account has appeared

795
00:39:31.840 --> 00:39:34.199
<v Speaker 1>on social media, and Nintendo fans are pointing out how

796
00:39:34.199 --> 00:39:36.280
<v Speaker 1>strange it is that Sony Pitchers seems to be running

797
00:39:36.280 --> 00:39:38.960
<v Speaker 1>the account. But there's a simple and understandable reason for this.

798
00:39:39.039 --> 00:39:43.159
<v Speaker 1>The page follows just two accounts, Sony Pictures and PlayStation.

799
00:39:43.760 --> 00:39:46.599
<v Speaker 1>It doesn't follow any accounts related to Nintendo, which of

800
00:39:46.599 --> 00:39:49.679
<v Speaker 1>course created the Legend of Zelda franchise and develops the games.

801
00:39:50.039 --> 00:39:53.079
<v Speaker 1>The account is likely linked to Sony because Sony Pictures

802
00:39:53.159 --> 00:39:56.719
<v Speaker 1>itself is co financing and producing the film, with Sony

803
00:39:56.719 --> 00:40:00.039
<v Speaker 1>Pitchers handling the theatrical distribution of the movie. End I

804
00:40:00.199 --> 00:40:02.960
<v Speaker 1>was financing more than fifty percent of the cost, and

805
00:40:03.039 --> 00:40:06.679
<v Speaker 1>I think Sony's handling the rest. Given Sony Pictures is

806
00:40:06.719 --> 00:40:08.920
<v Speaker 1>distributing the movie, it stands for reason that it might

807
00:40:08.960 --> 00:40:11.199
<v Speaker 1>have control of the account. For its part, Nintendo has

808
00:40:11.239 --> 00:40:14.280
<v Speaker 1>made announcements about the movie, like the cast reveal via

809
00:40:14.360 --> 00:40:17.920
<v Speaker 1>the Nintendo account. This is mostly just like, oh, yeah,

810
00:40:18.000 --> 00:40:21.320
<v Speaker 1>that's right, and that is weird. Sony Pictures is making.

811
00:40:22.000 --> 00:40:24.760
<v Speaker 1>Sony's making Zelda, so a fun thing to say, and

812
00:40:24.800 --> 00:40:28.800
<v Speaker 1>that's what's happening here. Yeah, just a weird oddity of

813
00:40:28.840 --> 00:40:30.719
<v Speaker 1>what's of how this is being produced, right.

814
00:40:31.000 --> 00:40:34.519
<v Speaker 3>Very weird oddity. Sony Pictures has always been interesting when

815
00:40:34.559 --> 00:40:38.559
<v Speaker 3>it comes to their films, Sony in general as well,

816
00:40:38.880 --> 00:40:41.960
<v Speaker 3>when it comes to movies and their approach to them.

817
00:40:42.679 --> 00:40:45.679
<v Speaker 3>That it's not odd to me that Sony is making

818
00:40:45.800 --> 00:40:48.519
<v Speaker 3>the Zelda film. It is odd that the social accounts

819
00:40:48.519 --> 00:40:53.480
<v Speaker 3>are only following PlayStation and Sony. It seems like a

820
00:40:54.039 --> 00:40:58.119
<v Speaker 3>purposeful oversight of oh no, we forgot to follow Nintendo.

821
00:40:58.239 --> 00:40:58.679
<v Speaker 2>Oops.

822
00:41:00.039 --> 00:41:03.360
<v Speaker 1>I almost wonder if it's like the person that opened

823
00:41:03.400 --> 00:41:05.559
<v Speaker 1>the account was just like this is one of them

824
00:41:05.639 --> 00:41:08.000
<v Speaker 1>video games, right, so we'll just we'll Sony play or

825
00:41:08.000 --> 00:41:10.960
<v Speaker 1>we'll follow Sony Pictures that's where I work, and will

826
00:41:10.960 --> 00:41:13.039
<v Speaker 1>follow Sony PlayStation that's the video game side.

827
00:41:13.079 --> 00:41:13.599
<v Speaker 2>So we're good.

828
00:41:13.800 --> 00:41:16.480
<v Speaker 1>Yeah, and like something basic like that could have happened

829
00:41:16.480 --> 00:41:19.199
<v Speaker 1>here or you know, that's just this is just their

830
00:41:19.239 --> 00:41:21.360
<v Speaker 1>standard practice for when they're doing something like this.

831
00:41:21.559 --> 00:41:23.960
<v Speaker 3>It makes me wonder if they have like a bunch

832
00:41:24.000 --> 00:41:27.679
<v Speaker 3>of dormant accounts scrub yes, they're ready to switch the

833
00:41:27.760 --> 00:41:30.840
<v Speaker 3>name of for a new upcoming project, and all of

834
00:41:30.840 --> 00:41:35.960
<v Speaker 3>them already they just follow PlayStation and Sony, right, and

835
00:41:36.159 --> 00:41:38.639
<v Speaker 3>they're already like pre verified, like they've already worked with

836
00:41:38.679 --> 00:41:40.239
<v Speaker 3>all these platforms like Instagram.

837
00:41:40.320 --> 00:41:40.480
<v Speaker 2>Right.

838
00:41:40.559 --> 00:41:42.440
<v Speaker 1>Instagram would be the kind of place where like that

839
00:41:42.480 --> 00:41:44.079
<v Speaker 1>would go a long way, because if you have that

840
00:41:44.119 --> 00:41:47.199
<v Speaker 1>relationship to get your stuff verified there, yeah, you can

841
00:41:47.199 --> 00:41:48.840
<v Speaker 1>spread that out across threads and a bunch of other

842
00:41:48.880 --> 00:41:53.480
<v Speaker 1>Facebook stuff. So yeah, it's probably something very basic and

843
00:41:53.519 --> 00:41:57.760
<v Speaker 1>along those lines. Still weird to follow PlayStation. It's just

844
00:41:57.840 --> 00:42:01.159
<v Speaker 1>weird to see that the Zelda account following PlayStation because

845
00:42:01.239 --> 00:42:04.159
<v Speaker 1>PlayStation doesn't have anything to do with this movie. It's

846
00:42:04.159 --> 00:42:08.840
<v Speaker 1>Sony Pictures, Sony Corporation. PlayStation's over there, but it's following PlayStation.

847
00:42:08.920 --> 00:42:09.119
<v Speaker 2>Again.

848
00:42:09.159 --> 00:42:11.960
<v Speaker 1>I just think that's a weird artifact of just how

849
00:42:12.000 --> 00:42:15.159
<v Speaker 1>these social media things end up working.

850
00:42:16.800 --> 00:42:18.599
<v Speaker 2>Okay, last story here.

851
00:42:18.760 --> 00:42:22.239
<v Speaker 1>PlayStation Plus Extra Slash Premium games for August twenty twenty

852
00:42:22.320 --> 00:42:25.639
<v Speaker 1>five include this one or Day one release. This is

853
00:42:25.639 --> 00:42:28.400
<v Speaker 1>from Darren Bonteus at GameSpot. A new batch of games

854
00:42:28.440 --> 00:42:30.880
<v Speaker 1>are headed to the PlayStation Plus Game catalog this month,

855
00:42:30.920 --> 00:42:33.039
<v Speaker 1>and if you're looking to revisit a city filled with

856
00:42:33.079 --> 00:42:36.800
<v Speaker 1>invected zombies from the PS one era, protect the realms

857
00:42:36.800 --> 00:42:39.840
<v Speaker 1>with fisticuffs, or experience something delightfully odd, then there's a

858
00:42:39.880 --> 00:42:42.800
<v Speaker 1>lot to look forward to. These games will be available

859
00:42:42.840 --> 00:42:47.199
<v Speaker 1>through the PlayStation Plus Game Catalog starting August nineteenth. PlayStation

860
00:42:47.280 --> 00:42:50.800
<v Speaker 1>Plus Premium subscribers can also grab a trial game trial

861
00:42:50.840 --> 00:42:53.559
<v Speaker 1>of des Stranding two on the Beach, the latest title

862
00:42:53.559 --> 00:42:57.400
<v Speaker 1>from Hideo Kojuma and his studio Kojuma Productions. He'll be

863
00:42:57.400 --> 00:42:59.880
<v Speaker 1>able to experience up to five hours of gameplay with

864
00:43:00.159 --> 00:43:03.840
<v Speaker 1>this time limited trial and pre progress will carry over.

865
00:43:03.719 --> 00:43:05.400
<v Speaker 2>If you decide to purchase the full game.

866
00:43:05.920 --> 00:43:08.239
<v Speaker 1>Several games will also be leaving the PS plus game

867
00:43:08.239 --> 00:43:11.519
<v Speaker 1>catalog in August, as The Witcher three, Wild Hunt, and twelve.

868
00:43:11.599 --> 00:43:13.719
<v Speaker 1>Other titles will be removed from the service when it's

869
00:43:13.719 --> 00:43:16.920
<v Speaker 1>refreshed with new games. As a reminder, all PS plus

870
00:43:16.960 --> 00:43:20.400
<v Speaker 1>subscribers can also claim new games in August as Eliza,

871
00:43:20.480 --> 00:43:24.480
<v Speaker 1>p Daisy and My Heroes My Hero One's Justice two

872
00:43:24.880 --> 00:43:29.840
<v Speaker 1>are all available until the September first cutoff date. Okay,

873
00:43:29.920 --> 00:43:31.440
<v Speaker 1>so here are the games that will be in the

874
00:43:31.440 --> 00:43:35.400
<v Speaker 1>PS plus category you know, you know catalog, which I

875
00:43:35.440 --> 00:43:37.719
<v Speaker 1>think is good for everyone who's in PS plus, whether

876
00:43:37.719 --> 00:43:39.480
<v Speaker 1>it well, no matter what tier you're in. And that

877
00:43:39.760 --> 00:43:44.159
<v Speaker 1>includes Mortal Kombat one, Marvel's Spider Man, and that you know,

878
00:43:44.239 --> 00:43:46.440
<v Speaker 1>you'll get the improved PS five versions, so it's not

879
00:43:46.519 --> 00:43:48.519
<v Speaker 1>just like the old PS four version or something like that.

880
00:43:49.159 --> 00:43:51.679
<v Speaker 2>Sword of the c is a Day one release for

881
00:43:51.760 --> 00:43:52.480
<v Speaker 2>PS Plus.

882
00:43:52.519 --> 00:43:56.039
<v Speaker 1>It's the next game from Journey art director Matt Neva,

883
00:43:56.440 --> 00:44:00.559
<v Speaker 1>Builled as an atmospheric surfing adventure mastering the high speed

884
00:44:00.840 --> 00:44:05.199
<v Speaker 1>hoversword across a vast land. Imagine Journey meets Tony Hawk's

885
00:44:05.239 --> 00:44:09.159
<v Speaker 1>pro Skater is how it's described. Sure, yeah, I mean

886
00:44:09.280 --> 00:44:11.199
<v Speaker 1>I'll check out a day one release. It sounds cool

887
00:44:11.199 --> 00:44:13.079
<v Speaker 1>from the one of the people that helped with Journey.

888
00:44:13.119 --> 00:44:13.639
<v Speaker 2>Let's do that.

889
00:44:14.719 --> 00:44:18.079
<v Speaker 1>Earth Defense Force six is coming as well. That was

890
00:44:18.079 --> 00:44:21.199
<v Speaker 1>released last year. It's the PS five and PS four

891
00:44:21.320 --> 00:44:24.559
<v Speaker 1>versions as well. Here Earth Defense Force is you know,

892
00:44:24.840 --> 00:44:27.000
<v Speaker 1>I check out one of those like every ten years,

893
00:44:27.880 --> 00:44:30.320
<v Speaker 1>and that's good enough for me. They're like the low

894
00:44:30.360 --> 00:44:33.559
<v Speaker 1>fidelity a million bugs on the screen. You take your

895
00:44:33.599 --> 00:44:36.639
<v Speaker 1>bazooka and you shoot them all. It's really fun with

896
00:44:36.679 --> 00:44:40.719
<v Speaker 1>a friend, and it looks janky on purpose. It's it's

897
00:44:40.800 --> 00:44:43.280
<v Speaker 1>just completely in its wheelhouse. I like me in an

898
00:44:43.320 --> 00:44:48.880
<v Speaker 1>Earth Defense Force, Unicorn, Overlord, Tillier, Reza three, Alchemists of

899
00:44:48.920 --> 00:44:52.000
<v Speaker 1>the End, and The Secret Key. That's all one name

900
00:44:52.159 --> 00:44:57.480
<v Speaker 1>that's also included Indica, Harold Hallibit, Coral Island. Those are

901
00:44:57.559 --> 00:44:59.480
<v Speaker 1>all the games that will be in the PS plus catalog,

902
00:44:59.559 --> 00:45:01.719
<v Speaker 1>and then if you you are a premium subscriber, you

903
00:45:01.880 --> 00:45:05.480
<v Speaker 1>also get some classic games. Resident Evil two this is

904
00:45:05.559 --> 00:45:09.360
<v Speaker 1>the PS one version that is that was like re

905
00:45:09.360 --> 00:45:13.360
<v Speaker 1>released on PS five and PS four, and Residiable three Nemesis.

906
00:45:14.440 --> 00:45:16.760
<v Speaker 2>Those both will be in PS plus premium.

907
00:45:16.800 --> 00:45:20.960
<v Speaker 3>Go check out Indica if you are a lapsed Catholic

908
00:45:21.039 --> 00:45:21.639
<v Speaker 3>or Christian.

909
00:45:22.719 --> 00:45:22.920
<v Speaker 2>Yeah.

910
00:45:23.159 --> 00:45:25.079
<v Speaker 1>I always meant to check that out. It was one

911
00:45:25.079 --> 00:45:27.039
<v Speaker 1>of Lucy's favorite game that year. I never ended up

912
00:45:27.039 --> 00:45:29.079
<v Speaker 1>playing a moment of it, but heard nothing but good

913
00:45:29.079 --> 00:45:31.400
<v Speaker 1>things about it. You know, let's do a check in Jan.

914
00:45:31.440 --> 00:45:34.000
<v Speaker 1>How are you feeling about PS plus right now? Is

915
00:45:34.039 --> 00:45:36.639
<v Speaker 1>it something that you're actively subscribed to. I did cancel

916
00:45:36.719 --> 00:45:38.519
<v Speaker 1>my premium the last time I was going to get

917
00:45:38.639 --> 00:45:40.880
<v Speaker 1>that charge of one hundred and seventy dollars.

918
00:45:41.039 --> 00:45:44.440
<v Speaker 2>That's the annual cost for premium. That's expensive.

919
00:45:44.559 --> 00:45:46.960
<v Speaker 1>It's a lot of money, and I don't use it

920
00:45:47.039 --> 00:45:51.320
<v Speaker 1>very frequently. So my plan was to cancel and the

921
00:45:51.360 --> 00:45:53.159
<v Speaker 1>next time I need to play a game online on

922
00:45:53.199 --> 00:45:55.920
<v Speaker 1>the PlayStation, I'll re up at that moment.

923
00:45:56.119 --> 00:45:59.360
<v Speaker 2>And that has not occurred since then, so I don't

924
00:45:59.400 --> 00:46:01.280
<v Speaker 2>have it. I can't remember where you at. Think you

925
00:46:01.360 --> 00:46:02.159
<v Speaker 2>might not have it either.

926
00:46:02.280 --> 00:46:03.159
<v Speaker 3>I don't have it either.

927
00:46:03.800 --> 00:46:04.039
<v Speaker 2>Yeah.

928
00:46:04.679 --> 00:46:07.079
<v Speaker 3>When we had when we were doing the Tony Hawks

929
00:46:07.079 --> 00:46:10.039
<v Speaker 3>stream for UPF, I had to re up PlayStation Plus

930
00:46:10.119 --> 00:46:13.320
<v Speaker 3>because I forgot that you need PlayStation Plus to play

931
00:46:13.360 --> 00:46:16.079
<v Speaker 3>online games. And at this point in twenty twenty five.

932
00:46:16.400 --> 00:46:18.760
<v Speaker 3>It just seems like such an archaic thing to have

933
00:46:18.840 --> 00:46:19.159
<v Speaker 3>to do.

934
00:46:20.079 --> 00:46:22.400
<v Speaker 2>Yeah, that really can't be that long for this world.

935
00:46:22.440 --> 00:46:24.840
<v Speaker 1>I suppose it could be, but uh, I guess with

936
00:46:24.920 --> 00:46:27.480
<v Speaker 1>the you know, I got in trouble with a lot

937
00:46:27.519 --> 00:46:30.960
<v Speaker 1>of PlayStations fanboys who hated this idea that one day

938
00:46:31.000 --> 00:46:34.039
<v Speaker 1>Microsoft would get rid of the paywall for online multiplayer.

939
00:46:34.320 --> 00:46:36.440
<v Speaker 2>But if that next, like that was something that is.

940
00:46:36.400 --> 00:46:39.199
<v Speaker 1>On their roadmap and always has been, but things changed

941
00:46:39.199 --> 00:46:42.320
<v Speaker 1>at Microsoft, so who knows like what that looks like now.

942
00:46:42.480 --> 00:46:45.559
<v Speaker 1>Although if the next Xbox really is going to be

943
00:46:45.800 --> 00:46:48.920
<v Speaker 1>just a PC with an Xbox wrapper on it, yeah,

944
00:46:48.960 --> 00:46:53.039
<v Speaker 1>you can't charge for multiplayer right for that, No, it

945
00:46:53.079 --> 00:46:55.159
<v Speaker 1>doesn't work anymore because the PC you can't. You can't

946
00:46:55.239 --> 00:46:58.239
<v Speaker 1>charge for multiplayer on PC. Like that would be a

947
00:46:58.280 --> 00:47:01.239
<v Speaker 1>bridge way too far, they would the pitchforks would come out.

948
00:47:01.360 --> 00:47:06.800
<v Speaker 3>Yeah bad unless whatever Live service or not Live service

949
00:47:06.880 --> 00:47:11.000
<v Speaker 3>Xbox Live equivalent in this newer console is just bundled

950
00:47:11.039 --> 00:47:14.960
<v Speaker 3>in with game pass that there's some kind of incentive,

951
00:47:14.960 --> 00:47:17.800
<v Speaker 3>which is what it feels like. PlayStation Plus is honestly

952
00:47:17.840 --> 00:47:20.079
<v Speaker 3>headed towards of like, hey, you have to buy this

953
00:47:20.119 --> 00:47:22.639
<v Speaker 3>to play online games. So we're going to give you

954
00:47:22.679 --> 00:47:24.280
<v Speaker 3>all this other stuff in addition to that.

955
00:47:24.360 --> 00:47:27.039
<v Speaker 1>Yeah, totally, that's one million percent with how they try

956
00:47:27.039 --> 00:47:27.599
<v Speaker 1>to make it work.

957
00:47:27.719 --> 00:47:29.360
<v Speaker 3>But if it is going to be more of a

958
00:47:29.400 --> 00:47:32.440
<v Speaker 3>PC like experience, where there it is kind of going

959
00:47:32.519 --> 00:47:35.920
<v Speaker 3>to be more open, it is going to be very

960
00:47:35.920 --> 00:47:39.239
<v Speaker 3>difficult to charge people to play online games.

961
00:47:39.599 --> 00:47:39.880
<v Speaker 2>Yep.

962
00:47:40.079 --> 00:47:42.119
<v Speaker 1>I I kind of want to see how that plays

963
00:47:42.159 --> 00:47:46.280
<v Speaker 1>out in the meantime. Yeah, I I won't get I'll

964
00:47:46.280 --> 00:47:47.639
<v Speaker 1>get PS plus again when I need it.

965
00:47:47.679 --> 00:47:48.960
<v Speaker 2>In the meantime, I do not.

966
00:47:50.159 --> 00:47:52.920
<v Speaker 3>Uh yeah, crub I'm trying to think if there's a

967
00:47:53.000 --> 00:47:55.960
<v Speaker 3>multiplayer game that I cannot play on the PC that

968
00:47:56.159 --> 00:47:58.800
<v Speaker 3>I can only do on a PS five, and there

969
00:47:58.880 --> 00:48:03.320
<v Speaker 3>isn't much, so I don't feel the need to go

970
00:48:03.519 --> 00:48:08.400
<v Speaker 3>check uh to resubscribe and re up to PlayStation Plus.

971
00:48:09.000 --> 00:48:12.519
<v Speaker 1>Yeah to tuck Itis, Maximus in chat is reminding me

972
00:48:12.559 --> 00:48:16.599
<v Speaker 1>you need PS plus for cloud saves, which is a bummer.

973
00:48:18.360 --> 00:48:20.800
<v Speaker 2>Yeah that's or yeah that was Mitchie Poo's as well.

974
00:48:21.239 --> 00:48:24.280
<v Speaker 1>Uh yeah, I get it, Like I get why they

975
00:48:24.280 --> 00:48:25.920
<v Speaker 1>put that buy in a payd walts and you're using

976
00:48:25.920 --> 00:48:28.800
<v Speaker 1>one of far online services, so we're gonna charge you

977
00:48:28.840 --> 00:48:31.360
<v Speaker 1>for that. But uh, I guess because I cancel that

978
00:48:31.440 --> 00:48:32.960
<v Speaker 1>I might not have access to some of my saves,

979
00:48:32.960 --> 00:48:34.280
<v Speaker 1>although I'm not playing those games either.

980
00:48:34.440 --> 00:48:38.960
<v Speaker 3>Yeah, if I had a PlayStation portal, I would think

981
00:48:38.960 --> 00:48:42.960
<v Speaker 3>about it more. Uh, And I hate to say how

982
00:48:43.039 --> 00:48:47.599
<v Speaker 3>often I actually think about getting a PlayStation portals every

983
00:48:47.639 --> 00:48:48.679
<v Speaker 3>other whip grub.

984
00:48:50.320 --> 00:48:55.000
<v Speaker 1>Those things probably like get a price cut, not a cut,

985
00:48:55.119 --> 00:48:57.840
<v Speaker 1>but a discount for Black Friday. It feels like that

986
00:48:57.880 --> 00:48:59.119
<v Speaker 1>would be a kind of thing where it's like, hey,

987
00:48:59.199 --> 00:49:01.079
<v Speaker 1>you have a PS five, don't forget about this thing.

988
00:49:02.079 --> 00:49:05.960
<v Speaker 2>More reasons to play your games on PlayStation. I get it.

989
00:49:06.039 --> 00:49:09.679
<v Speaker 1>Yeah, I use I use the Steam Deck to stream

990
00:49:09.719 --> 00:49:11.880
<v Speaker 1>stuff from my PlayStation that works really well.

991
00:49:12.039 --> 00:49:14.880
<v Speaker 2>But you don't need any online stuff to make that happen.

992
00:49:14.840 --> 00:49:16.679
<v Speaker 3>Right, Yeah, folks were just saying that I have a

993
00:49:16.719 --> 00:49:20.760
<v Speaker 3>Steam Deck. Yes I know, but if I didn't have

994
00:49:20.800 --> 00:49:24.239
<v Speaker 3>a Steam Deck and I was only in that console atmosphere, it's.

995
00:49:24.119 --> 00:49:25.599
<v Speaker 2>Not bought the portal yet. Yeah.

996
00:49:25.679 --> 00:49:30.800
<v Speaker 3>Yeah, don't worry, folks, I have some type of impulse control.

997
00:49:31.360 --> 00:49:31.800
<v Speaker 2>All right.

998
00:49:31.920 --> 00:49:34.079
<v Speaker 1>Yeah, I'm gonna that's gonna be the poll question, a

999
00:49:34.119 --> 00:49:36.039
<v Speaker 1>little teaser. We're gonna ask about how people are feeling

1000
00:49:36.039 --> 00:49:38.000
<v Speaker 1>about PS plus right now, or whether or not you

1001
00:49:38.079 --> 00:49:41.320
<v Speaker 1>have it? Actually, okay, Jan, that does it for the headlines.

1002
00:49:41.440 --> 00:49:44.920
<v Speaker 1>Let's get to the poll question. This is from yesterday.

1003
00:49:45.000 --> 00:49:49.239
<v Speaker 1>Are you going to drive, Drag and Drive? I am

1004
00:49:49.400 --> 00:49:51.119
<v Speaker 1>going to try it on Friday when we play for

1005
00:49:51.239 --> 00:49:53.559
<v Speaker 1>UPF kind of looking forward to it still, even though

1006
00:49:53.599 --> 00:49:56.840
<v Speaker 1>the game's got pretty mediocre reviews or more lower than that,

1007
00:49:56.880 --> 00:49:57.639
<v Speaker 1>really kind of in.

1008
00:49:57.559 --> 00:49:58.400
<v Speaker 2>The sixty range.

1009
00:49:58.559 --> 00:50:02.519
<v Speaker 1>Mediocre these days is seven for a game. So yes, people,

1010
00:50:02.519 --> 00:50:03.880
<v Speaker 1>are you gonna play it? Are you gonna try it?

1011
00:50:04.000 --> 00:50:07.280
<v Speaker 1>Eight percent said yes, ninety two percent said no. This

1012
00:50:07.320 --> 00:50:08.760
<v Speaker 1>has got to be an easy skip for a lot

1013
00:50:08.760 --> 00:50:09.079
<v Speaker 1>of people.

1014
00:50:10.440 --> 00:50:10.679
<v Speaker 3>Yeah.

1015
00:50:10.679 --> 00:50:13.639
<v Speaker 1>I don't think many people were asking for yet another

1016
00:50:13.719 --> 00:50:16.199
<v Speaker 1>Rocket League competitor. If you want a game like this,

1017
00:50:16.320 --> 00:50:19.360
<v Speaker 1>you can still just go play Rocket League. So I

1018
00:50:19.400 --> 00:50:22.559
<v Speaker 1>think that people looking at this and be like that

1019
00:50:22.599 --> 00:50:26.079
<v Speaker 1>eight percent sounds to me like people thinking, I have

1020
00:50:26.119 --> 00:50:27.559
<v Speaker 1>I just bought a switch to, I might as well

1021
00:50:27.559 --> 00:50:30.760
<v Speaker 1>try another new game for it. But man, this game

1022
00:50:30.760 --> 00:50:32.880
<v Speaker 1>probably would have gone a lot further if it was

1023
00:50:33.039 --> 00:50:36.519
<v Speaker 1>part of a pack in suite of stuff that included

1024
00:50:36.599 --> 00:50:40.480
<v Speaker 1>something similar to my you know, Nintendo switch To, Welcome

1025
00:50:40.519 --> 00:50:44.679
<v Speaker 1>Tour and things along those lines. It's standing on its own,

1026
00:50:44.679 --> 00:50:45.480
<v Speaker 1>it's going to make it.

1027
00:50:45.760 --> 00:50:48.159
<v Speaker 2>Yeah, look really tough to compete in this market.

1028
00:50:47.920 --> 00:50:53.440
<v Speaker 3>Right, Yeah. I can't imagine that there are ten year

1029
00:50:53.440 --> 00:50:56.840
<v Speaker 3>olds out there clamoring to play Drag Drag and Drive

1030
00:50:57.000 --> 00:51:03.239
<v Speaker 3>to become pros at it slam their father's coworkers in

1031
00:51:03.280 --> 00:51:07.239
<v Speaker 3>a couple of years. This definitely does feel like it

1032
00:51:07.280 --> 00:51:10.760
<v Speaker 3>should have been a packing game with another game. Grub.

1033
00:51:11.480 --> 00:51:13.960
<v Speaker 3>A lot of people in the comments of this poll

1034
00:51:14.480 --> 00:51:20.360
<v Speaker 3>are just not negative on the game, but just echoing

1035
00:51:20.360 --> 00:51:24.960
<v Speaker 3>our sentiment and also perhaps that it may be too gimmicky.

1036
00:51:25.360 --> 00:51:27.679
<v Speaker 3>The thing that is off putting for me, though, Grub,

1037
00:51:27.920 --> 00:51:32.039
<v Speaker 3>is that Nintendo just doesn't want to call them wheelchairs.

1038
00:51:33.400 --> 00:51:35.199
<v Speaker 2>Yeah. They apparently they don't like it when you call

1039
00:51:35.239 --> 00:51:36.639
<v Speaker 2>them wheelchairs.

1040
00:51:36.239 --> 00:51:39.239
<v Speaker 3>Which feels worse, which feels bad.

1041
00:51:39.400 --> 00:51:40.159
<v Speaker 2>Yeah.

1042
00:51:40.920 --> 00:51:44.679
<v Speaker 1>Now, I guess recently, like very recently apparently, and someone

1043
00:51:44.719 --> 00:51:46.480
<v Speaker 1>said this, so I don't know if it's true, but

1044
00:51:46.880 --> 00:51:51.239
<v Speaker 1>someone said that Nintendo has been like, well, their wheelchair inspired.

1045
00:51:51.239 --> 00:51:53.679
<v Speaker 2>What the fuck are you talking about, sir?

1046
00:51:53.800 --> 00:51:56.840
<v Speaker 1>That is a wheelchair And why are you making it

1047
00:51:56.880 --> 00:51:59.000
<v Speaker 1>weird by just not saying it's wheelchair?

1048
00:51:59.079 --> 00:51:59.719
<v Speaker 2>I don't get it.

1049
00:52:00.679 --> 00:52:03.559
<v Speaker 3>Yeah, yeah, company, you know. Sean points it out but

1050
00:52:03.800 --> 00:52:06.199
<v Speaker 3>this is one of the weirder things that Nintendo has

1051
00:52:06.239 --> 00:52:09.480
<v Speaker 3>done because I don't know, to not say that their

1052
00:52:09.480 --> 00:52:12.719
<v Speaker 3>wheelchairs kind of denies the existence of folks in wheelchairs

1053
00:52:12.719 --> 00:52:15.519
<v Speaker 3>and and that sucks. As someone that has a close

1054
00:52:15.519 --> 00:52:18.920
<v Speaker 3>friend that has to use one, that that stinks.

1055
00:52:19.760 --> 00:52:23.039
<v Speaker 1>Yep, I you know, wheelchairs are cool. You should be

1056
00:52:23.039 --> 00:52:24.920
<v Speaker 1>proud that you are using wheelchairs cool.

1057
00:52:24.960 --> 00:52:26.519
<v Speaker 3>Pop a wheel at any moment.

1058
00:52:26.639 --> 00:52:27.480
<v Speaker 2>And I hah.

1059
00:52:27.519 --> 00:52:28.920
<v Speaker 1>When I was in a wheelchair for a little bit

1060
00:52:29.119 --> 00:52:31.639
<v Speaker 1>after an injury, I would just go everywhere around the

1061
00:52:31.639 --> 00:52:34.599
<v Speaker 1>house popping a wheelie, just non stop, minutes at a time.

1062
00:52:34.719 --> 00:52:37.400
<v Speaker 1>Good cool stuff. Feel chairs are cool and they should

1063
00:52:37.400 --> 00:52:40.639
<v Speaker 1>be proud of it. Okay, that does it for the

1064
00:52:40.639 --> 00:52:42.480
<v Speaker 1>poll question. We have a new pole question. We'll get

1065
00:52:42.519 --> 00:52:44.880
<v Speaker 1>to here in a second. Before we do that, Jane,

1066
00:52:44.920 --> 00:52:46.880
<v Speaker 1>let's tell people what's happening on Giant Bomb.

1067
00:52:47.920 --> 00:52:50.079
<v Speaker 2>Today is Thursday. It's voicemail dump truck.

1068
00:52:50.239 --> 00:52:53.679
<v Speaker 3>That's right, there's still some time to get your calls

1069
00:52:53.719 --> 00:52:57.119
<v Speaker 3>in folks, seven oh seven exit flu. On top of that,

1070
00:52:57.239 --> 00:52:59.239
<v Speaker 3>we've had a lot of stuff popping off this week,

1071
00:52:59.280 --> 00:53:02.000
<v Speaker 3>grub each week. I don't know how we're gonna what

1072
00:53:02.039 --> 00:53:04.159
<v Speaker 3>we're gonna do but we wind up doing what feels

1073
00:53:04.239 --> 00:53:09.199
<v Speaker 3>like too much for the size of a team we have. Sean,

1074
00:53:09.679 --> 00:53:13.320
<v Speaker 3>I believe is deep in the editing minds. Sean may

1075
00:53:13.320 --> 00:53:18.239
<v Speaker 3>be dropping another EVO interview today or maybe tomorrow. If

1076
00:53:18.239 --> 00:53:21.199
<v Speaker 3>you missed the one that Shawn dropped earlier this week,

1077
00:53:21.239 --> 00:53:23.239
<v Speaker 3>I suggest you go check that out. You can see

1078
00:53:23.239 --> 00:53:25.119
<v Speaker 3>Sean's calves as well.

1079
00:53:25.000 --> 00:53:27.639
<v Speaker 2>If that interests you. Yeah, definitely.

1080
00:53:28.159 --> 00:53:33.079
<v Speaker 3>On top of that, Derek Stone edited together another best

1081
00:53:33.199 --> 00:53:36.920
<v Speaker 3>of for us. Shouts out to Derek. It is the

1082
00:53:36.960 --> 00:53:40.840
<v Speaker 3>best of Pimp my Riikert and Gang. If you missed

1083
00:53:40.840 --> 00:53:45.280
<v Speaker 3>Blake Club yesterday, you you missed out on on on

1084
00:53:45.360 --> 00:53:51.800
<v Speaker 3>some because it was some else. It is very good stuff.

1085
00:53:52.519 --> 00:53:53.039
<v Speaker 2>I will I.

1086
00:53:53.000 --> 00:53:57.119
<v Speaker 1>Will say that there was a time in my Blake

1087
00:53:57.199 --> 00:54:01.039
<v Speaker 1>Club career where I criticized Mike and dance ability to

1088
00:54:01.119 --> 00:54:03.800
<v Speaker 1>choose games they've been, they've been on something of a role,

1089
00:54:04.239 --> 00:54:07.760
<v Speaker 1>you know, even like even Daikatana I look back on

1090
00:54:07.880 --> 00:54:08.519
<v Speaker 1>and I'm like, that.

1091
00:54:08.440 --> 00:54:09.800
<v Speaker 2>Was a pretty good choice.

1092
00:54:10.079 --> 00:54:11.639
<v Speaker 3>I don't say that, don't say that.

1093
00:54:13.320 --> 00:54:15.119
<v Speaker 2>No, I liked it so much, they shouldn't get me.

1094
00:54:15.159 --> 00:54:21.119
<v Speaker 1>Daikatana sixty four and then Overblood was quite good for

1095
00:54:21.159 --> 00:54:22.800
<v Speaker 1>a Blake Club game. In terms of like, oh, it's

1096
00:54:22.920 --> 00:54:26.960
<v Speaker 1>entertaining to watch, and this has been I might actually

1097
00:54:27.000 --> 00:54:31.239
<v Speaker 1>like this game, chen like, it's so frustrating and it

1098
00:54:31.360 --> 00:54:34.840
<v Speaker 1>is a bad game, but there's I can't stop thinking

1099
00:54:34.840 --> 00:54:35.320
<v Speaker 1>about it.

1100
00:54:35.320 --> 00:54:37.719
<v Speaker 2>It's it's kind of neat.

1101
00:54:38.079 --> 00:54:40.480
<v Speaker 1>It's neat, and that's the only good thing you should

1102
00:54:40.480 --> 00:54:43.199
<v Speaker 1>really say about it because the execution is just so

1103
00:54:43.320 --> 00:54:44.320
<v Speaker 1>terrible in every front.

1104
00:54:44.760 --> 00:54:47.239
<v Speaker 2>It was quite an episode. People should go check it out.

1105
00:54:47.480 --> 00:54:50.000
<v Speaker 1>A lot of positive comments, a lot of positive feedback

1106
00:54:50.039 --> 00:54:50.519
<v Speaker 1>about it.

1107
00:54:50.480 --> 00:54:53.639
<v Speaker 3>So also i'd be miss we didn't shout him out.

1108
00:54:53.679 --> 00:54:55.960
<v Speaker 3>Also Jerrem fantastic work on the art as well.

1109
00:54:56.880 --> 00:54:57.440
<v Speaker 2>It's so good.

1110
00:54:57.440 --> 00:54:59.320
<v Speaker 1>I didn't see it until actually the show was over

1111
00:54:59.679 --> 00:55:02.519
<v Speaker 1>because I hadn't seen it up to that point and

1112
00:55:02.559 --> 00:55:03.239
<v Speaker 1>then I wasn't.

1113
00:55:03.079 --> 00:55:04.280
<v Speaker 2>Looking at chat or the video.

1114
00:55:04.639 --> 00:55:06.280
<v Speaker 1>To seeing it later was just say, oh my god,

1115
00:55:06.280 --> 00:55:10.960
<v Speaker 1>this is so good Jerem really great work, all right, yep,

1116
00:55:11.039 --> 00:55:13.159
<v Speaker 1>So lots of stuff to check out. Go to gianbomb

1117
00:55:13.159 --> 00:55:14.960
<v Speaker 1>dot com to keep up with all of it.

1118
00:55:15.400 --> 00:55:17.360
<v Speaker 2>You can also check out our YouTube page. We put

1119
00:55:17.360 --> 00:55:18.400
<v Speaker 2>everything up on there.

1120
00:55:18.360 --> 00:55:20.559
<v Speaker 3>And for the premium folks that have not tried it

1121
00:55:20.599 --> 00:55:23.440
<v Speaker 3>out yet, please go check out the premium site Beta

1122
00:55:23.559 --> 00:55:27.159
<v Speaker 3>Chuck has been hard at work. Enormous explosive dot com.

1123
00:55:28.360 --> 00:55:31.199
<v Speaker 3>It has all of the functionality that the current website has.

1124
00:55:31.239 --> 00:55:33.800
<v Speaker 3>We're just trying to stress test it, check some things out.

1125
00:55:34.039 --> 00:55:35.920
<v Speaker 3>There's a lot of neat bells and whistles. It does

1126
00:55:35.960 --> 00:55:37.519
<v Speaker 3>not have the wiki right now, but you can still

1127
00:55:37.559 --> 00:55:41.679
<v Speaker 3>watch streams completely fine, watch all the existing library of things.

1128
00:55:41.840 --> 00:55:46.199
<v Speaker 3>If there's anything missing from the premium video side, that

1129
00:55:46.360 --> 00:55:49.159
<v Speaker 3>is on me, and I'm slowly uploading them, folks, apologies

1130
00:55:50.039 --> 00:55:50.280
<v Speaker 3>on me.

1131
00:55:50.440 --> 00:55:53.559
<v Speaker 1>On Wei all right, new pole question, do you have

1132
00:55:53.679 --> 00:55:58.280
<v Speaker 1>PlayStation Plus? Yes, Premium, yes, Extra, yes, Basic. I don't

1133
00:55:58.280 --> 00:55:59.599
<v Speaker 1>know what the basic tears call. I'm just gonna say

1134
00:55:59.639 --> 00:56:02.440
<v Speaker 1>that maybe that's just call plus and then no is

1135
00:56:02.440 --> 00:56:03.119
<v Speaker 1>your final option?

1136
00:56:03.199 --> 00:56:03.360
<v Speaker 3>There?

1137
00:56:03.360 --> 00:56:06.440
<v Speaker 1>That pulls up Now you can hop up onto Giant

1138
00:56:06.440 --> 00:56:10.400
<v Speaker 1>Bomb's page on YouTube community tab or post tab. I

1139
00:56:10.400 --> 00:56:12.880
<v Speaker 1>can never remember what it's called now post now, okay,

1140
00:56:13.320 --> 00:56:15.400
<v Speaker 1>go to the post tab. You'll find it there. You

1141
00:56:15.400 --> 00:56:17.280
<v Speaker 1>can vote, we'll get the results. Talk about it on

1142
00:56:17.400 --> 00:56:20.679
<v Speaker 1>Game Mess Mornings tomorrow, which I'm looking forward to doing.

1143
00:56:20.840 --> 00:56:23.159
<v Speaker 2>Wrapping up the week. Lots of fun stuff still happen on.

1144
00:56:23.159 --> 00:56:27.039
<v Speaker 3>The website tomorrow. A new bomb twelve oh that's right.

1145
00:56:27.119 --> 00:56:30.199
<v Speaker 1>Yes, that is when I want to remind everybody still time.

1146
00:56:30.360 --> 00:56:32.800
<v Speaker 1>But this is like basically your last call to get

1147
00:56:32.840 --> 00:56:36.840
<v Speaker 1>your submission in for the Bomb twelve, which will end

1148
00:56:36.880 --> 00:56:39.360
<v Speaker 1>the week on Game mess Mornings tomorrow. Do you want

1149
00:56:39.360 --> 00:56:43.360
<v Speaker 1>to have your say on like what games matter right now?

1150
00:56:43.440 --> 00:56:43.760
<v Speaker 2>You can.

1151
00:56:44.159 --> 00:56:46.079
<v Speaker 1>You just got to go to giant bomb dot com.

1152
00:56:46.119 --> 00:56:48.480
<v Speaker 1>Look for the blog post. It's the last blog post

1153
00:56:48.559 --> 00:56:51.599
<v Speaker 1>for the most recent Bomb twelve in there is a

1154
00:56:51.639 --> 00:56:54.159
<v Speaker 1>link to a form. You go to that form, you

1155
00:56:54.199 --> 00:56:57.960
<v Speaker 1>submit your game, and then I will factor that into

1156
00:56:58.079 --> 00:56:58.760
<v Speaker 1>what ends.

1157
00:56:58.639 --> 00:57:00.880
<v Speaker 2>Up into the Bomb twelve tomorrow.

1158
00:57:01.239 --> 00:57:04.440
<v Speaker 1>Yep, it's uh, we'll put out you know, one more

1159
00:57:04.480 --> 00:57:06.480
<v Speaker 1>call for it on social media, so keep your eyes

1160
00:57:06.519 --> 00:57:08.639
<v Speaker 1>open if you're if you're traveling, you can't check out

1161
00:57:08.679 --> 00:57:09.639
<v Speaker 1>the website for some reason.

1162
00:57:10.039 --> 00:57:10.599
<v Speaker 2>Let you guys know.

1163
00:57:11.320 --> 00:57:13.599
<v Speaker 1>All right, jan I think that wraps up the show.

1164
00:57:13.639 --> 00:57:15.360
<v Speaker 1>Thank you so much for hanging out with me today

1165
00:57:15.360 --> 00:57:17.800
<v Speaker 1>and talking about video games. Man, I really appreciate it.

1166
00:57:17.800 --> 00:57:19.519
<v Speaker 3>It's the only way to start a Thursday grub.

1167
00:57:20.199 --> 00:57:22.679
<v Speaker 1>Thank you all for watching and listening. You're the best

1168
00:57:22.760 --> 00:57:25.559
<v Speaker 1>audience in gaming. Until next time, have a good one,

1169
00:57:25.840 --> 00:57:32.840
<v Speaker 1>take care of yourself and goodbye.
