Speaker 1: You are listening to table story Ourah. You leave behind
the battlements and descend into Castle Gilhollo. You sort of
leave behind the cries of soldiers and the loosing of arrows,
and it's replaced by sort of muffled moans and thuds
of the undead that are hammering at the walls outside.
The corridors of the castle are pretty dimly lit. You're
sort of moving through these hallways that have orches that
are burning low and flickering, causing shadows to stretch out
across the stone as you try and remember the way
back down towards the undercroft and the crypt. Figure as
you're moving through some of these halls steps out from
an alcove and looks up at you, eyes widening with recognition.
It's Initiate d'aniel, the priestess of the Radiant Path. Her
robes are sort of singed and smudged with like soot
and dirt and blood. She's in tending to the wounded,
and she sort of raises her trembling hand and and
sort of flags you down. Her face is kind of pale,
and she looks a little kind of shell sharked about
the whole situation. She says.
Speaker 2: Toura mm hmm, it's in the flesh. I have also survived.
Speaker 1: Oh good for now. Oh I have some items for you,
oh for me?
Speaker 2: Okay? Are they helpful items?
Speaker 1: She has a little sort of satchel that's strapped over
one shoulder and you hear her moving around in it.
A few bottles kind of jangled together, she says, so
that you might slow the spread of infection through the castle.
And she hands you a vial filled with thick black liquid.
She says, here, I looked through the apothecary here. It's ancient.
It has a lot of stuff. This is black sap
tincture should grant you immunity to rot bloom for around
a day. You need to ingest it. Just a little
too much of this stuff is how you end up
a corpse harvester.
Speaker 2: A corpse harvest or what is this?
Speaker 1: Mad mage? Necromancer's twisted druids?
Speaker 2: Oh well, this explains a lot. Actually, know you mentioned that. Hmm.
I take the vial and I take a little amount
of it, A little dab of it, so I would imagine.
So am I the only one who has this? Or
have you given this to others?
Speaker 1: I have another vial. She pulls one out and lifts
it up. She says, share it with whoever. Also, I
wouldn't risk over exposing yourself. The rot bloom is supposedly
close proximity in airborne, but touching somebody infected, it's possible.
This will not guarantee that you won't become contaminated.
Speaker 2: M well, mother, it's good to know. How are we
supposed to eradicate this? There's you know what that is
a problem for when we escape out of this alive.
For now we survive. Are you have you had some
of this?
Speaker 3: Yes?
Speaker 2: Okay? Good? And then I will bring it to the others.
Speaker 3: Okay.
Speaker 1: Oh. Also here, she awkwardly pulls a couple of vials out,
resting one under the elbow while she searches around for another,
and then pulls out three vials in total and hands
them to you. They are simple potions of healing. You
may eat them, or you can keep them for yourself,
or share them with the fighters upstairs, whatever you wish.
Speaker 2: Do I owe you for this. It seems unusual to
be having gifts for free.
Speaker 1: These are not gifts. This is my duty and you're
serving the castle. I'm taking the rest upstairs.
Speaker 2: Okay, that makes sense. This I cand agree with. In
that case, you are going upstairs and I am going downstairs.
Oh yes, correct.
Speaker 1: She looks confused as to why you would be doing that.
Speaker 2: Oh? Is is that what I'm doing?
Speaker 1: The corporal told you to go and sort of see
to your friends and see if you can do anything
about the breach in the crypt.
Speaker 2: I look a little bit embarrassed. You know, I have
done all I can do for them up in the battlements,
perhaps less than I should have been able to do.
But well, I am not perfect, and now I must
go help my companions down there. You have not seen them,
have you?
Speaker 3: No?
Speaker 2: Hm, I'm sure they are fine. Have you heard anything
about the commander? I learned he was dead, didn't I?
Speaker 1: Yeah?
Speaker 2: Yeah, okay, I heard he died.
Speaker 1: I heard the same.
Speaker 2: Well that is not good. Who is commanding? You know?
Speaker 1: I would imagine Sergeant Ruin.
Speaker 2: Oh well, good luck with that.
Speaker 1: I'm going to go and see what he wants me
to do next. But I mean, I'm really out of spells.
It's down to these potions and what I can do
with bandages until morning until reinforcements.
Speaker 2: Well, you are resourceful and you are clever. I'm sure
you will keep yourself out of danger.
Speaker 1: I hope too.
Speaker 2: All we can do is hope in situations like this
unless you have a sword, and you're handy with a sword.
But if you do not, then hope. I suppose it's
the next best weapon.
Speaker 1: I am not very good with the sword.
Speaker 2: Perhaps after we make it out of this alive, it
is time for you to learn.
Speaker 1: Sure she doesn't look confident, Give her.
Speaker 2: A hearty wink.
Speaker 4: Okay, well, good luck. If you need anything, I'll be
at the apothecary or in the small shrine we have.
Speaker 2: Okay, Well, just one last question. If a person doesn't
ingest too much of this, is there a way to
bring them back?
Speaker 1: I don't know, but I'll see if I can find
any other information on it.
Speaker 2: I don't remember if I actually saw them take.
Speaker 1: It's covered themselves in it.
Speaker 2: Yeah. I look good, A little bit troubled, Okay, no problem.
Speaker 1: Okay. She nods and sort of shuffles backwards, and then
turns and heads in the direction that you came from.
You move on, heading down the hallways, maybe taking a
wrong turn here and there. It's a bit of a
For the most part, it's just a giant square that's
the hallways, but there are lots of different routes that
peel off from them. And while you're down here and
without really any sort of sense of direction, because all
of the different rooms and chambers might look the same
to you, you're never sure which one is the one
that takes you where you need to go. So it
takes you a little while, kind of every now and then,
maybe stopping a random foot soldier and asking them the
direction towards the undercraft before eventually you come to the
doorway which has been boarded up now by Gott and
Fitch and Gary and Mike, the two soldiers I think
were here. How do we leave them? Do you remember Meyer?
Who was where the two soldiers were with you right?
Or did they go off and do something else.
Speaker 5: I think that the ones who were infected, I think
they stayed with whereas the other guy went somewhere.
Speaker 1: I think, yeah, it was yeah, Mike, Gary and Phil.
I think then yeah, Keith will show up later on
in the episode.
Speaker 2: It's cringed allive a cringe.
Speaker 1: Cringe, cringes very much alive. Yeah, so you cringes the
demons cringes the demon who are you thinking of, uh, one.
Speaker 2: Of the other guys that was with the command.
Speaker 1: Then there was the the corporal that you met, and
then there was the the lunch lady. M m mmmmm.
Captain Bullock's mm hmm.
Speaker 2: That's the one. Maybe that's what I'm thinking of.
Speaker 1: Yea, he is the lunch lady. Okay, so yeah, I
think Tori. You sort of round a corner, and then
halfway down this hall ahead of you, you see these
two foot soldiers, Gary and Mike leaning either side of
the door, with Got leaning on the opposite side of
the hallway. This hallway is not wide, by the way,
It's like only a few feet wide, and it's furthest
no sign of Fitch, and from your perspective, Got a
little while ago. Fitch sort of one it off towards
the undercraft, presumably for peepee.
Speaker 3: Yeah, he does peepe a lot.
Speaker 1: He often needs to go and run off and completely
leave the scene. I need to do a peepee, yeah.
Speaker 3: About that. Anyway, I guess I'm just kind of leaning
against a wall with my bow and hand trying to
I guess fasten the string or at least like mended
you know, I'm maintained it.
Speaker 1: Oil yeah, I mean you can be doing that.
Speaker 3: Fine.
Speaker 1: You already made the checks I think, didn't you for
the Yeah, made the checks, So yeah, you can be
doing whatever you're doing in this downtime. In fact, actually
I was gonna say you might be able to have
a long rest, but I don't think it's been that long.
I mean a short rest. Sorry. M Terra wokes down
the whole way. God is standing there.
Speaker 3: Okay, don't come any closer. Where we're sick.
Speaker 2: What you're alife? Look at you? You're fine. Where is
this the small one? Where is he gone?
Speaker 3: I am not sure he disappeared. I tried to make
sure he did not die, not under my watch at least,
but he shrinked away somewhere.
Speaker 1: Oh.
Speaker 2: He is not the type to have grand illusions of bravery,
is he.
Speaker 3: I think he's just the sword.
Speaker 2: Oh ha ha, oh, dear. I held up one of
the vials, and the good lady gave me some of
this stuff that you had. I've taken the correct amount
of the rest of you. I am slightly concerned for,
but that is a problem for later.
Speaker 3: What do you mean by that?
Speaker 2: Give me some No, you are not to take this
it it's too late for you.
Speaker 3: You need help later, I think the viol and I
started like that, looking at my gums and scratching my arm.
Speaker 2: What is wrong with you? Why are you doing that?
Speaker 3: I just kind of want that stuff.
Speaker 2: It doesn't it does not taste hood.
Speaker 3: No, it's vile.
Speaker 2: I know I had. Summit is disgusting. Why do you
want more of it?
Speaker 3: It's moorish?
Speaker 2: Oh I see, m I took it away very carefully,
right at the bottom of one of my little pouches.
Speaker 3: I make note of the bottom of her little pouch.
Speaker 2: Okay, I make no of him making no. Okay, First
we must find the little friend, and then after that
we can think about our next steps. What happened to
the commander?
Speaker 3: He died?
Speaker 1: He's dead, Yeah, he's dead, he says Mike.
Speaker 2: It's the kind of dead that might come back to
create a problem later, or is it dead dead?
Speaker 6: Most likely a problem?
Speaker 3: He was a fierce warrior in life. When we left,
he was being torn asunder. But I think if this
is like the walking Dead elsewhere, he will be back.
And he is strong.
Speaker 2: Wasn't he like was he older?
Speaker 1: Yeah?
Speaker 2: Yes? Did he look a bit brittle?
Speaker 6: Yeah?
Speaker 2: Well? I feel like there are we're supposed to go
against the real fource.
Speaker 3: You should have seen him fight.
Speaker 2: Well, some people do have a second win when they
are close to death. Perhaps he knew it was his time.
Speaker 3: I'm not sure. However, I failed my mission.
Speaker 2: You failed? What happened?
Speaker 3: There were too many of them? He got surrounded, the
commander got eviscerated. I meet the call to advance rear
words to the staircase.
Speaker 2: What was it you were trying to achieve?
Speaker 3: We had a bomb? We were meant to seal the
the the undercraft.
Speaker 2: Right, I think they called it, and I guess you
to the wouldn't What have you done here?
Speaker 3: Yeah?
Speaker 1: The undercraft is the room that you came up through
the sewers into with all the staff. The crypt is
the the sealed door.
Speaker 3: Right, the crypt.
Speaker 2: I had.
Speaker 3: To seal it. Yes, we failed. More and more came through.
I am not sure how many more are there now.
But I meet the call to seal this up so
that the living dead didn't come this way.
Speaker 2: Oh and how is that going? Does it look well done?
Speaker 1: Let's see what did the roll? Do we know? Can
we remember one of the odds? I can't remember. My
brain is much today, so oh, he got on the eleven.
So it looks okay, like two planks, like a number eleven.
It looks hastily done. It looks sort of solid. But
I mean it would certainly hold against weather very well
and it might slow them down. But depending on what's
on the other side, how they can pile up in
that awkward stairway, and how long they had, you'd guess
that they'd probably eventually break through. It would certainly stop
them for some time.
Speaker 3: If we have more rocks, we could then put the
rocks in front of the door. M seal this entire
place off.
Speaker 2: Interesting. I think first we must find our little friend,
and then we can with you have not acxit and
we sealed him in there. You pitch his name is Fitch, correct.
Speaker 3: But there is name is new guy.
Speaker 2: I think he introduced himself to me. Oh yeah. I
go up to the wooden slats and I kind of
like peeking in between any of the gaps, like, are
you in there?
Speaker 1: Give me a perception since you're doing this eighteen you
hear echoing noises, shuffling sounds, and every now and then
a scratching or a sort of low zombie moan whil
echo upwards from within. But you certainly don't hear Fitch.
Speaker 2: Okay, it does not sound nice in there. It actually
sounds very deadly and bad. I hope Fitch is not
in there, because otherwise you will surely be dead.
Speaker 3: True, you would do best not to raise your voice
on that side. And if he is there, he has
sealed his fate but unintended.
Speaker 2: Hm, you're not concerned about this. I give slight a
strange look.
Speaker 3: If he is there now, he is lost to us,
but he was not there before. If he made the
choice to go alone, that is his path.
Speaker 2: Well, I suppose choice is the most important thing we have.
If there's nothing for it, I must help you seal
this place.
Speaker 6: Then mm hmm, do we have any would.
Speaker 2: I just pat myself down before was in the undercraft.
I can be your gofer. I can go collectings for you.
Speaker 3: I'll get more wood.
Speaker 2: You can say, please, huh. Manners do not cast that?
What's the currency here? That like tenny?
Speaker 6: Like?
Speaker 3: Yeah?
Speaker 2: I think if they had like a special.
Speaker 1: Name, you know, it's just too confusing.
Speaker 2: Manners do not cast the copper. Manners, yes, and then
I will how I how feasible is this journey? Is
what I think is reasonable to go and collect some
more materials.
Speaker 1: Yeah, so you're if you imagine like just a bird's
eye view of a square of cartography of the main
halls of this castle. On this level, there are random
offshoots that go further in. You're down one of those,
which leads to this door. But if you continue down
that hallway and further in, it leads you to the undercroft,
which is pretty much just an abandoned room that is
just an ancient storehouse at this point, filled with ancient
tools and things. The stuff that's in there, it was
probably used to build a good portion of this castle
and then just kind of left there like an old shed,
and eventually they closed the door. You wandered up through
that aqueduct, broke in through that old iron grate as
one of the access points to the aqueduct that hasn't
been used in a long time. But yeah, I mean,
it's essentially just further down the hallway from where you are,
It's like two minutes away.
Speaker 2: Okay, then if I'll just go and start bringing items
and then making sure no one else goes towards that
end of the hallway without a little bit of a
stiff the vial.
Speaker 1: Okay, give me a perception check.
Speaker 2: Ten average of rules.
Speaker 1: Yeah you yeah. You head round into the undercroft where
you all first came up, and into this area from
it's been picked over for like really obvious planks. They
already took planks and some old tools and those old
nails and things, and use the good looking ones, the
viable ones that they're already on the door. They were
replaced by fitch. You could break up crates or kegs
to get some more wood. There are sort of varying
things in here, old broken tables. There are a couple
of doors themselves, like giant oaken doors that are very old.
Speaker 2: I would immediately take whatever looks the sturdiest wood that
I can find and that I can carry, And I'm
fairly strong, so I would probably go for one of
these big doors and just try and bring that over
because I'm thinking if we can wedge that in place,
that would be a good There's.
Speaker 1: A significant scent of sulfur and brimstone in this room
as well as you walk in.
Speaker 2: Oh, I would stop at the door in that case
because I that'sma reminds me of the robb bloom rate.
Speaker 1: Yeah.
Speaker 2: Yeah, so I'd be concerned about touching anything in that
case in case I accident, I mean to cross close
proximity like she warned me about.
Speaker 1: Okay, me an investigation check.
Speaker 2: Twelve twelve.
Speaker 1: Rock bloom this sort of needs something alive for it
to spread and to thrive in this room. There's no
one in this room. There isn't even plants or you know,
like a tree for it to attach to, So you
get the sense that it's probably not rock bloom. Like
the airborne infection wouldn't smell this strong. Looking around a
little further, you have dark vision, right, so you peer
into this room and everything might be shades of gray,
but you do recognize a sort of massive jagged X
which has been sort of squored onto the ground. It's
hard to say whether it was there before, but it
does seem pretty obvious, sort of to the center left
of the doorway as you look in here.
Speaker 2: Can I do a history check to determine I've got
a little bit of experience with the occult, the devils
and demons of stuff in my backstory, so I don't
know if I recognize this.
Speaker 1: Yeah, oh twelve again welve, Your instincts are correct that
though you're not on sure on how these the specifics
of how these summoning schedules might work. There is something
that comes to mind as you recall that the devils
which are rife on they fall, there are devils everywhere.
It's like a it's a serious issue that probably you
would have heard about just through being part of the
radiant part and so close to the capitol within and
being in the cathedral and stuff, and that there is
a devil issue. And yeah, generally speaking, when one summons
a devil, or when a devil makes a sort of
forced planer travel, I suppose quite often a very large
black scorch mark is left behind. They can be in
different shapes, but X is a very common one.
Speaker 2: Mm huh. I do not like this at all. I
Flura is now thinking that whatever is summoning gold is undead,
is a devil. That is the only conclusion she can
reasonably come through. I think the the smell wasn't there
when they arrived, and it is there now. So oh,
there are no one dead down here at the least.
That is strange if they are being summoned from devils.
But I'll go about my job anyway, now I know
that I'm not in an immediate danger, and I will
How fresh does it smell like? Does it smell like
really fresh?
Speaker 1: Pretty fresh? Yeah, it's pretty significant in here, and I
certainly didn't smell this way when you left, and that
would have been like an hour ago something like that.
Speaker 2: I will grab one of these heavy doors then and
try and start lugging it out of the room and
make my way back to God.
Speaker 1: Yeah you do, sir. It got reappears with a door,
large ancient looking oaken door, kind of slightly rotted and
sturdy looking.
Speaker 2: You can help me with this. This is very heavy.
Speaker 6: Here you go, all right?
Speaker 2: Did you you look as a smell down here? Smell
it smells like an entire week of eating only the
most horrific mushroom spice carder you've ever seen.
Speaker 1: That can make the interception check if you wan't?
Speaker 3: Got okay?
Speaker 2: I kind of lead him down the hallway a little
bit until I could start whipping it.
Speaker 3: Am I allowed to go there because of the infection?
Speaker 1: Yeah, so this is the way. This is really the
only place you were told you were allowed to go?
Really okay? Yeah, Stulling the undercraft is where you and
the other infected have been told.
Speaker 3: To remain right. I ruled a seventeen.
Speaker 1: Yeah, you take a few steps followed her for thirty
seconds down the hallway before you pick up on the
scent as well.
Speaker 2: Smell done.
Speaker 3: Yeah, smells like eggs.
Speaker 2: It smells like devils. You ever dealt with the level before?
You know? If the devils do have eggs, I do
not think they would taste as good as devil eggs.
But you ever smell something like this before?
Speaker 3: Just eggs? Would I have smelled anything like this before
them other than rotten eggs?
Speaker 2: Absolutely summoned cringe the.
Speaker 1: Last time you summoned cringe, and back in El Dessa,
in the in the docks district, it would have been
the exact same scent.
Speaker 3: In that case, I go.
Speaker 6: What cringe?
Speaker 2: All right, it's not that strange, But no cringe. It's
just a command. You want me to start, do you?
I started cringing away from him.
Speaker 3: I look at her up and down. Then I blow
like a lock of hair on my face and I go.
Speaker 2: It is nothing, It is nothing. This this smell, this
is the devil. This could be devil interference. All of
this undead that, all of this, this could all be
the work of devils. If this helps us understand it,
then we can stop it easier.
Speaker 3: It is something.
Speaker 2: We do not care about. This, this is important. We
should be telling these findings to the commanders, to the corporals.
Speaker 3: I grind my teeth staring at Tour for a moment.
Speaker 2: I proud at him pretty intensely and recnfused as to
why he's not taking this seriously. This feels like a
major breakthrough to me, Like, what's happening.
Speaker 3: The meat of my brow? Hoo, it's over my eyes
as I knocked my eyebrows together. I'm sure if I
should speak more on them in the issue and I
simply say it is nothing.
Speaker 2: Then you have seen this before? Yes, I see, And
you're not concerned by the presence of devils?
Speaker 3: I was.
Speaker 2: I am quite clearly baffled completely. Why are you speaking
in the past tense? You are no longer concerned about
the presence of devils?
Speaker 3: I look up, I don't blink, and I say, you
are now in this pack.
Speaker 2: Yes, I am part of your traveling party.
Speaker 6: Yes, And what I say does not leave this room.
Speaker 3: Smear it.
Speaker 2: I look God up and down and then I like
sort of search his face to try and understand what
he's the flavor of what he's saying here, because he
doesn't look intimidating right now. He doesn't sound intimidating. But
I'm very confused as to why this would be a secret.
So I'm trying to gain anything I can out of him.
Speaker 3: I'm staring at her, stone faced and cold eyed. My
pasture and stance is nothing assuming. My shoulders and back arch,
my arms slouch, my hands loose. But I do not
look away. I do not blink. I simply wait for
her response.
Speaker 2: I promise not to use anything to tell me in
this room against you. Ah, I am here to help you.
Speaker 3: I swear it.
Speaker 2: I swear I am here to help you. And I
look him in the eye, pretty sharply.
Speaker 3: I look at her in the tusk.
Speaker 2: Why I was at up here?
Speaker 3: Can I say? There was a demon? Weeks ago? We
had a choice, work for the demon, devil, work for
the devil, or die, and we joy survival. Ever since then,
we have been branded. And I showed the brand that
was being covered by my van braise.
Speaker 2: I reach for his hands, pull it closer, but before
I grasp onto it, I wait to ask permission.
Speaker 3: Almost my eye is narrow and my arm extends.
Speaker 2: Towards her, and I dropped my hands and get a
closer look.
Speaker 1: Uh, make me another history. You see sort of an
X with a central line going down the the X
with sort of flicks on the end of each of
the lines that make up the X, and the central
vertical line as well.
Speaker 2: That's thirteen on the roll.
Speaker 1: Attains the worst number. I didn't set a DC in
my head, so I just have to figure it out.
Now that's true, you know what, I'll allow that. Yeah,
you recognize this as the Devil's Guild curse mark you Yeah,
You and some of the other initiates of the Radiant
Path may have become aware of the Devil's Guild, probably
been told about it by some of the higher ups
mentioned during some of those times when they're talking about
the situation with devils, that they have their own guild
that they work through enticing and drawing in adventurers with pacts.
And yet it's a curse mark in that part of
the pact with the Devil's Guild is that you're permanently cursed.
Speaker 2: Is it law breaking to suggest that those members of
the Radiant Path who would be potentially trying to hunt
down those people, and that would be Yeah, it's.
Speaker 1: Probably like one of the major things that they train
certain people for. Maybe not you, but like the bright
Wardens would be well on that, so yeah, probably, Yeah,
that would be why you'd be aware of it. The
Devil's Guild is pretty hush hush though, like they don't
want it out in public, so they wouldn't have given
you a huge amount of detail, and they probably would
have told you to not go around talking about the
devil Gild all the time and stuff.
Speaker 2: But it's going to be aware that it's something we
work against.
Speaker 1: Yeah, and and people are as well. It's not a
secret exactly, it's just that that you don't want it
to become more of an issue than it is within
the politics of Eldessa and Neurora and Kingdom. Yeah, you'd
be aware of it. A bike drives by the castle
on the outside, you look out from a near window
you see Darryl Dixon with a crossbar on his back
just bombing it through the horde and then you go
back to the scene. But yeah, you're aware of what
this is. No, that.
Speaker 2: Is quite the product document. I look from the mark
up into his eyes again, my expression quite great. The
time you've known me, you've known me to have quite
a jovial expression. Most of the time. There's usually a
little bit of a smirk, a little bit of a
like curiosity to facial expression, no matter what. And now
all of that is dropped, and she looks quite concerned,
and she looks into your eyes. You tell this to me, truly,
that you had no choice in the matter, that it
was loy for death.
Speaker 3: My expression doesn't change. You're bound one of ours had
to eat one of their own. We have no choice.
Speaker 2: And who is we.
Speaker 3: A group?
Speaker 2: You know? And what not regard all of you? Yes,
tell me now, mister God, mister Stoney. And I look
around the room, and I look down at that black
exe on the floor. What is this your doing? Did
you call upon.
Speaker 6: A devil.
Speaker 3: Once? But not here? We did not. In fact, I
believe we decided we could off easy, that we would
not call upon cringe. But it seems as if I
may have misjudged a little new guy.
Speaker 2: The path of redemption is not a straight one. There
isn't mindy when there are switchbags. It seems you have
chosen your path.
Speaker 3: I do not know what you mean.
Speaker 2: You choose not to call upon the devils. You choose
not to pursue this avenue to take it further. Do
you understand the trouble this can cause, not to you,
but to everything in this world. To embolden the devils,
to assist them in their what did you do for
them a job? I'm really curious with somebody, I look
less intensively and now I'm curious, like it's it's more
of a like what kind of jobs did they ask
you to do? Kind of thing.
Speaker 3: As escort a man from A to B. He was,
like us, his life signed away. They simply wanted him
to repay the favor.
Speaker 2: This is a problem.
Speaker 3: It wasn't until that smell.
Speaker 7: No.
Speaker 2: And I point to the sign on this forum again,
almost almost tapping it, but holding back before I actually
make contact with them. This will always have been a
problem for you.
Speaker 3: For me, I don't see why do you don't.
Speaker 2: Know anything about the Radiant Path, about those for which
I fight?
Speaker 3: I have no idea what half the words you say mean.
Speaker 2: Radiant Path is created to fight the kind of things
that you summon with this. Our entire purpose is to
push back against the darkness, so against the things that
seek to destroy life. The devils are some of the
worst of them.
Speaker 3: Well, if you wish to gain points with your path,
I could call upon this creature, You could swing down
upon it.
Speaker 2: And I do not know enough about the devils. Truthfully,
that is not my area of expertise. And what I
do not know if that would kill it?
Speaker 3: And what is your area of expertise?
Speaker 2: I go wherever Siel commands me to go. Neither not
ask why, or do not ask how. I end up
in the correct place, because it is where Syl wants
me to be. It's how I end up here, It's
how I am with You not understand most of what
Sorel asks of me. I just simply do it because
I am compelled to. It feels right.
Speaker 3: And what is your surreal think about this? What do
we do next? Now?
Speaker 2: I was saved from the darkness, and I believe anybody
else can be. With the willing. You'll make choices, and
you are making choices now, and you have made choices
in the past. And whatever happened in here and I
sniffed the air, a choice was made. And it does
not mean it is the end. For who ever made
the choice. There is always a path back. Perhaps that
is why Siel asked me to be here.
Speaker 6: If you're not, I look at the window.
Speaker 2: Where is that coming from?
Speaker 1: Both of you meeting perception.
Speaker 2: Checks twenty must have been the wind.
Speaker 3: God.
Speaker 1: Look, you look out the window trying to figure out
where the sound is coming from. But toa you recognize
the sound is coming from the far back of the undercroft,
this pretty huge room that's used as a storeroom. And
we as an audience, see the cameras sort of zoom
past these two and down towards the iron great area
that they had broken through before, as we see Ricard
crawling up towards them. However, we're gonna flash back.
Speaker 8: Yes, yes, yes, we aren't.
Speaker 1: You are paralyzed, you are stunned. You are completely unable
to move anything, but you are able to see and
hear and feel to a degree, as these two cloaked
individuals very quickly start wrapping you in a large sort
of cloak that they whip off of their backs and
wrap around you. The two of them then tie their
two cloaks together, and you get these kind of quick
flashes of the two people that are dealing with this
situation with you. Every now and then you'll see sort
of a lean built human, dark skinned, long black hair
tied in a knot for one of them, shorter cropped
hair on the other one. Both of them look extremely similar,
like siblings, maybe even twins. They're wrapping you up in
their cloaks and then wrapping rope around you. Every now
and then, one of them turns around, pulls out a
long bow and fires an arrow into an approaching skeleton
or zombie. Seems to just wipe them out in one
don't seem to be having too much of a problem
dealing with them, but the noise and the scuffling is
drawing more of the undead over towards this part of
the forest that you're in. There's a sort of horrible
wrenching sound and then the sensation of being pulled for
a little bit across the floor, and then you are.
You hear a grunt, and then you are lifted up
into the air, and then you are winched up plus
and into a tree. You can't speak yeah, yeah, yeah,
And you're winched up into a tree. You hear the
sound of a rope being like tied off, and from
your position you kind of see these two individuals. For
the most part, they didn't speak during this process. They
kind of shoot each other looks. Then you see them
give each other a couple of hand signals. One of
them scurries up, climbing up into the tree with you,
and the other one runs across from you and scurries
up into a tree, maybe like ten feet away. You
are dangling down, maybe twelve feet up is where your
head is hanging. Anything taller than twelve feet, like an
ogre or something, is going to be able to reach
out and grab you. But for the most part, the
zombies and skeletons seem to be shorter. You might get unlucky.
There might be a tall orc or a goliath zombie
that wanders over, But for now you're kind of just
dangling up above the trees. A few whistles from the
two people that hung you up in these trees are
really the only conversation that you hear between them for
a short while. What are you thinking in this situation?
Speaker 6: What is it?
Speaker 1: How does ricaartt feel right now?
Speaker 8: How hot are they? An ie?
Speaker 1: Pretty hot?
Speaker 8: Pretty hot? I mean their actions are very hot.
Speaker 1: Yeah. I mean again, they're about the same height. They
look a little older. I don't I can't remember how
old you are, but the they look like maybe they're
in their very early thirties or a bad late twenties.
Yeah again. One of them, the one in the tree
with you whenever you catch a glimpse, has long black
hair which is sort of tied in a half nott
you catch in the moonlight, Pale kind of gray eyes,
as a little scar running down the side of his jaw,
and he's wearing sort of tracker gear, the sort of
non military advent sturing sort of ranger gear that you
might expect, lots of little pouches and satchels hanging off
of his hip, and then a thick set of clothing
and trousers and boots. In the other trees, sitting across
from you is what looks like the same person at first,
sort of similar complexion, shorter, more cropped hair is the
main thing that sets them apart. Darker looking eyes. But
a little further away this one has since they both
wrapped you in their cloaks and sort of used it
as a makeshift wrap for you. This one, you can see,
has a sort of a vest top on to give
him more movement, with a leather armor underneath. Two blades
sat on his hip, but a similar set of kind
of pouches and things. This one has a couple of
little tokens that are hanging off of his hit as well,
like maybe little carved figurines or something. But otherwise you
get the sense that, like, there's a very good chance
that these guys are twins. They look extremely similar. Yeah,
they seem unbelievably capable. The way they maneuvered you up
into the tree very quickly, dealt with the zombies and
then got up into the trees themselves, feels like they're
completely at home in this forest scene.
Speaker 8: Yeah. So at first I'm thinking like, oh my god,
I'm going to die. Oh my god, you saved me.
I'm so grateful. And then the overwhelming thought that I
think any man would think at this moment comes to
my mind, which is twins. But also I'm going to
die because I'm hanging from a tree so terrified and twins.
Those are the thoughts going through my life.
Speaker 1: Okay, all right, let me see real quick something about
the the Gules. I don't think that their paralysis stuff
lasts for very long. I think in combat is technically
like only a minute.
Speaker 8: It might be ten the minute normally paralysis. But make
me a con save then, yeah, I can do that.
You exhausted, I am. I have two levels of exhaustion. Yeah,
but I can save. Oh look at that at fifteen.
Speaker 1: Yeah. I think it takes about ten minutes for this
paralysis to really start to wear it off. We'll put
it down to I can do anything I want as
the DM, but also the exhaustion.
Speaker 8: Whatever you want. Please don't kill me.
Speaker 1: Yeah, I can't clear my throat. That's what I can't
do as a DM. And I apologize to all the
listeners for all of them horrible throat noises. I don't
feel very well today. The paralysis wears off slowly, you know,
the sensation of being able to move comes back, You
know that sense you know when you've been to the dentist.
You probably don't go that often, but when you have
sort of a numbing to your lips or tongue or something,
and it kind of you you feel like you can
speak fine or drink fine, and then you try and
sip something and you're like, ah, you feel like that
for a couple of minutes. But yeah, do you make
any noises? Do you let them know that you're coming around,
or do you just remain still unsilent?
Speaker 8: Excuse me?
Speaker 1: The immediate movement from the tree above you, you see
a hand go up and close to the.
Speaker 3: The other.
Speaker 1: Ranger in the other tree. The first ranger looks down
to you and uh says quietly.
Speaker 9: Excuse me, would be too much trouble for you to
take me out this hanging position.
Speaker 1: Yeah, we'll do that. You you injured. He's leaning down
looking at you hanging.
Speaker 8: Well, it was a week ago, so I only remember
that I took a couple of points of damage, but
I don't remember what it's from. So yes, lightly.
Speaker 1: Memory serves you.
Speaker 8: I think I got hit by him once, right, Yeah,
you twisted an.
Speaker 1: Ankle or something over a tree stump or something like that.
But you're not too badly injured or does the no
he hit it scratched you. It scratched me. Yeah, so
just a scratch, thank you? All right, stay still the
there's a sort of sound of scuffling. You see the
other range of vanish from sight into the darkness and
slide down the back of the tree. The one that's
up here with you just watches down below you hear
the sort of thud of something or someone sort of
colliding with some zombies below. Then you hear a whistle
that kind of echoes upwards, and the ranger in the
tree with you says, brace yourself, and then well, I'm sorry,
what cuts the rope and you just start slipping. He
kind of holds it and slows.
Speaker 8: The Okay, so it's not super fast.
Speaker 1: Yeah, he slows, but you are dropped pretty quickly. And
then yeah, before you sort of just crack into the
ground and break your neck, it is slowed enough that
you come to a stop, and then you're lowered onto
the ground awkwardly, kind of shoulders and neck first. You
kind of again have enough movement that you can wriggle
out of the cloaks and ropes and look around you.
There are zombies pretty close, like twenty feet away, kind
of shuffling and not really directly aware of you. Here
there's a sound of like a very very muffled sliding
sound as the first ranger kind of slides down next
to you and kneels next to you, kind of glances
over you, looking for an injury. The second one appears.
He's not looking down at you, he's just kind of
looking backwards but he says, all.
Speaker 8: Right, yes, yes, I'm quite fine. Brush myself off. Hello,
I'm rickered. I've rickered in the fabulous three. You've probably
heard of me, no.
Speaker 1: Should I have?
Speaker 8: Well? Mean, we won the Great, the Great Race of
the King's Jubilee.
Speaker 3: It was.
Speaker 8: Pretty fantastic. Got this ring.
Speaker 1: The first one, who's knelt down next to you and
kind of just checking you over, grabs his cloak and
wraps it around his shoulders. Throws the second one up
to his brother and says, oh, an adventurer, that's right,
just like us. Great, gives you a little clap on
the shoulder and then grabs your arm and helps you up,
but sort of into a sitting position, sort of leaning forward.
He says, keep quiet, right, was there anyone else with you?
Speaker 6: Yes?
Speaker 8: They're probably dead though.
Speaker 1: Two orcs and no, yeah, I don't.
Speaker 8: Really know what the third one is. He's a new guy.
Speaker 1: But yes, right, they're in the castle, right, okay?
Speaker 8: Are they alive?
Speaker 1: Really?
Speaker 8: Surprising?
Speaker 1: Presumably? Okay, So what's the plan?
Speaker 6: What? Uh?
Speaker 1: What sort of skills do you have?
Speaker 10: I am.
Speaker 8: Rickered. I start like lowering my voice and talking more gruff,
like mimicking them. I'm like yeah, well, oh yeah, I've.
Speaker 10: Been around quite a bit. I've been in venturing for
a while, so.
Speaker 8: I'm pretty good. And I know one trick with my
dagger that somebody taught me before, and I try to
I'd like to try to do it.
Speaker 1: Okay, give me a persuasion check, in fact, give me
a sleight of hand for the trick, and then a
persuasion check. And if you if you get higher than
a ten on the slide, actually no, fifteen.
Speaker 8: God coming through.
Speaker 1: How badly do you fuck this up?
Speaker 8: I think? I think I like spin the dagger around
and it starts like it's supposed to, and then I'm
supposed to catch it, like you know, you you like
spin it in your hand and it twirls around and
then you're supposed to catch the handle. And I just
catch the blade and I cut my hand and like
blood starts coming out, and I'm like, yeah, you.
Speaker 10: Know, sometimes I cut myself to get ready for bottle.
Speaker 1: Me in persuasion check with disadvantage a little bit of fifteen.
Speaker 8: To sort of with cool. I've also got two levels
of exhaustion. We cut a seven.
Speaker 1: They glanced at each other and then the first one
looks back to you and says, is.
Speaker 7: An't the time for fucking about? Of course I know
that he almost died.
Speaker 10: Well I'm still here right now.
Speaker 1: Yeah, thanks to me and Doran, to your twins. Right,
how did you figure that out?
Speaker 10: I'm very perceptive. It's one of my talents. Right, what's
your name?
Speaker 8: Record?
Speaker 10: Record of the Fabulous Three?
Speaker 7: I'm kissed. This is my brother Dorian. I don't think
you're going to be as much use to us.
Speaker 8: I am, I am. I whip my lute around so
it's in my hands, and I say.
Speaker 10: Haven't you heard the legendary bart and the heroic deeds
across this land? Like Altaur the Great?
Speaker 7: Everyone's heard of al Tour. You're telling me you're on
al Tors level.
Speaker 10: No, No one needs perhaps someday.
Speaker 1: Right, Well you look tired.
Speaker 8: Yes, I'm very tired.
Speaker 1: Ye, maybe you need a rest before you help us out.
Speaker 8: Okay, where would I do that?
Speaker 1: Willy in that castle with your friends?
Speaker 8: Right, what are you going to do?
Speaker 1: Well, we're going to take care of the wizard. That's
why we're here.
Speaker 10: Were Mike, I'm here. We were on a mission and
a strange druid came from.
Speaker 1: The forest and she was diseased.
Speaker 10: It's something weird, weird. Hell, I don't know. It was
fungus or something.
Speaker 7: For fox sake, And then the other one says, for
fuck's sake, tell me it's not rob Bloom.
Speaker 1: Yeah, that's the one. Fuck the gods.
Speaker 8: Anyway, she's dead.
Speaker 10: She blew up.
Speaker 7: Yeah, wolves, that's what's gonna happen to all of us.
How long you've been infected? When did you see her?
You're taking anything?
Speaker 10: Yeah, I took the rubbed the I rub the grease
all over me or grace. You know it comes in
a bottle.
Speaker 1: It's like a tincture, like, yeah, you rubbed it all
over here?
Speaker 3: Yeah?
Speaker 11: Im oh, oh ball of course fuck me. Otherwise you
can talk.
Speaker 1: He started seeing fairies yet.
Speaker 10: I've been seeing a lot of zombies.
Speaker 3: Are very real.
Speaker 1: Oh right, all right, let's get you in the castle.
Speaker 3: Okes.
Speaker 1: We'll have to do something for a rock Bloom. We're
gonna go and find you. Haven't seen a wizard of you? No,
I'm just in read.
Speaker 8: No, but I've got keen elvish eyes.
Speaker 3: I'll keep a lookout for you.
Speaker 1: All right.
Speaker 7: I guess it's in the north Woods, right, Okay, perhaps
you can send a message inside the castle.
Speaker 3: I will.
Speaker 7: If they ask. You didn't see our faces? Okay, just
a couple of cloaked individuals, good smarans on the road.
Speaker 10: Right, I'll remember your names, but I won't say them.
Speaker 7: Bed Wizard, the Necrementa, one of the commander.
Speaker 10: Red Wizards behind this thing. The zombies. Yeah you encountered
them before.
Speaker 8: Ah no, thank thank the gods. It sounds pretty nasty.
Speaker 3: Well, they are.
Speaker 7: Pretty nasty, I suppose the other one says nasty.
Speaker 1: They're annoying, is what they are. Scored.
Speaker 7: Yeah, so in discord anyway, this one's out with the
Mage killers.
Speaker 1: Seeing what you're called. Yeah, you've got a name for
your group.
Speaker 10: Like a proper now. Yeah, yeah, we'll recording the fabulous three.
Fuck me, I know it's Silver Race, that's right, ship,
not pair.
Speaker 1: What do you win?
Speaker 8: I already showed him. I was like this ring Yeah.
Speaker 10: Right, pretty nice?
Speaker 3: Right?
Speaker 1: Okay, we can't stay here all night? Well you can't, so.
Speaker 8: The plans you take me into the castle, then you
kill the Red Mage.
Speaker 10: Yeah pretty much. Okay, uh, holding, there's only really one
way in where's that You're gonna have to follow your buddies.
There's an aqueduct under the castle. Right, they set up
a sort of a rope swing.
Speaker 1: You should be able to get across. I'm sure.
Speaker 7: Over the flow the tunnel album, Yeah, all right, we'll
clear a path for you. Just don't fall over. And
if you see any of these fuckers with red eyes,
just run really fast.
Speaker 10: Okay, before you go, I've got something for you. And
I give him a bardic inspiration every around. Yeah, thanks
for that.
Speaker 1: The other one sort of us under his breath part. Okay,
there's a few zombies, kind of turn. A couple of
skeletons begin shuffling towards you. The the Twins pull out
their bows and they just start moving forward, firing at
zombies ahead of you. They point in a direction and say,
down there. Once you get to the bridge, just duck
down the left of it.
Speaker 8: I with two fingers on each hand, I scooped mud
off of the ground and I do like army men.
Yeah yeah, underneath my eyes completely. But it helps me
get into character. And I'm like, all right, and I go,
I go. Is I mean exactly as they instroducted me,
pretending I'm in a play about like a special group
of elite warriors breaking into a castle.
Speaker 1: Aflex check. Oh sorry, yeah, I'm sorry my words tonight.
Speaker 8: I'll never forgive you. Look, this should go well fuck before.
Speaker 12: Maybe it's the exhaustion, Maybe it's the you still have
some of the paralysis, but you like smother you do
the army man thing, and then you start running, but
you're actually just kind of like shuffling like a zombie.
Speaker 1: Really like you. They take out a couple of zombies
and they look back to you and say, run quicker
than there?
Speaker 10: Oh right, I was, Yes, I take a little time
to warm up, and once I get there, you see
I'm a very fast runner.
Speaker 8: Right, try again?
Speaker 1: Made me a strength saving throw this time?
Speaker 8: Oh good? How about a twelve twelve?
Speaker 1: Yeah, you start shuffling, You kind of get up to
a quick shamble and they they they kind of fall
in beside you, but they stay ahead of a couple
of the trees. You're like shambling forward. A couple of
zombies drop, a skeleton's head breaks and explodes from the
impact of an arrow, and then they look back to you,
and then the second, lesser chatty of the twins says,
are you okay?
Speaker 10: I'm fine, I've been through worse than this are you sure?
Speaker 8: Yes? Lying lying?
Speaker 1: Shoot a glance at each other and say, all right,
I'll help him along. You just keep him off out backs.
Doren moves into you. The twin with the shorter hand,
puts your arm over his shoulder, and just starts shambling
you forward, like dragging you, half lifting you. He's pretty
broad shouldered compared to his brother, who's a little more lean.
This one's a little more muscular. He seems like he
probably uses his swords more than his brother, who maybe
sticks to archery. And he helps to move you along.
Make me an athletics check with advantage?
Speaker 8: All right here? This is it, guys with advantage? Surely,
surely I can't fail. Fourteen fourteen You're shuffled forward.
Speaker 1: Several zombies now start to move towards you. You hear
Kess say Dorian, Ah, I think we need to hurry
this along. Yeah, he can't. He can barely fucking walk.
He's still paralyzed. I think shuffling you forward. Suddenly a
zombie swipes from behind a tree. Shit, the a blade
comes out too slowly. Make me a dexterity saving thrown.
Speaker 8: A nine to fail, you take.
Speaker 1: Five bludgeoning damage as you are clotheslined by a zombie
and then the arm comes off of the zombie. As
second blade comes out, you're kind of let go and
you stumble backwards. The second blade goes through the back
of the zombie's head. The creature falls to the ground.
Dorin says, you're on your own straight down there.
Speaker 8: Oh shit, yeah, okay, I how far away is it?
It's just straight ahead?
Speaker 1: Yeah, like you've got to shuffle a final fifteen feet
by yourself. An arrow whizzes past your head takes out
a zombie, But the few zombies that are on the bridge,
there's loads on the other side of the bridge. You
kind of basically can see what we can see in
this sort of mock up image of a bridge with
the castle in the background, your dark vision allowing you
to now see the bridge, the flickering lights of the
castle in the background, allowing you to see where the
castle is much clearer than you have been able to
up to this point. Free of the trees and approaching
the bridge, you know, need to make one last shamble
towards the bridge itself. You can make me an athletics
or an acrobatics check, or that you use decks or
strength to try and do this one.
Speaker 8: I think the clothesline probably knocks me on my my ass,
and then I I think I do the thing where
I'm on my back and I like flip over onto
my belly and I start like pulling at the grass
to like pour myself along. And then I want to
try and do like a running start like you know how,
you know how like runners will start really low to
the ground, like it's it's kind of like that, like
I pull myself up to the ground while I'm trying
to run, and.
Speaker 1: And it's a thirteen it's to make Yeah, you shamble
over to the bridge. Zombies and skeletons dropping now all
around you. Some some, some. There's a few moving towards
you from the side of the bridge. Several fall off
the bridge. You hear the splash as they hit the
river below. And come to the left side of the bridge.
There's a very awkward decline sort of that sits alongside
and going underneath this bridge. It's a difficult descent, but
it isn't like a sheer drop. But in your current
state with the exhaustion, the sort of little vague path
that sits below this bridge and running up beside it
looks like looks like a full mountain climb, I think,
make me, I guess this would just be an acrobatics
check to try and descend that quickly.
Speaker 8: I rummaged through my pouch and I pull out a
little feather and I go and I cast feather fall.
Speaker 1: Okay, great, and then what do you do?
Speaker 8: I jump?
Speaker 1: Yeah, you jump and begin to you just vanish. I
think you hear from behind them you as you as
you leap, you hear one of the brothers say, did
you just fucking jump? The last we see of them.
As you leap off of the edge here and then
just feather fall down from the side of this bridge.
As you're going down, there is a skeleton that just
falls past you and then hits the water. You sort
of see it rushed away. The water moves pretty quickly
below you. You feather fall down below beside this bridge
and underneath it. Every now and then a zombie hits
the water below you. There are a lot more zombies
on this bridge than the last time we saw the
other three do this same kind of approach. They've piled
up much more since then, and they seem to be
much more aware of the fact that Rickard is down there,
either following its scent or its movement, and they're kind
of leaping off the back of it. Every now and
then one moves around the back of the bridge and
then tumbles down the hill. Luckily, they don't have the
sort of sense of presence to be able to balance themselves,
and they just go straight in the water. But as
soon as they do, you can tell that the water
is pretty strong and they are swept downstream. There's a
little just a little patch of sort of vaguely flat
mud that you can land on with this feather fall
on this side of the bridge. Underneath the bridge. On
the other side there is the aqueduct opening. You can
just about make out right on the river's bed, with
the river kind of just touching the bottom side of it.
You get the sense this kind of sewage tunnel is
what you're aiming for. In the center of the arch
of the bridge above you, halfway across, I think the
jump was forty five feet. Like, I don't know where
I put my notes, and I've been looking for them,
and I fear that I deleted that entire page. The bridge.
The arch of the bridge above you has a javelin
kind of wed in to part of the stone and
around one of the supports, and then a rope hanging down,
just sort of sitting there, hanging down like it's just
maybe the edge of it kind of touching the water
and batting back and forth. I'm just gonna double check
whether I can find exactly how unless anyone on the
core can remember exactly how far across it was.
Speaker 8: And where I put it Maya.
Speaker 1: If Maya doesn't know, none of us knows.
Speaker 3: I don't remember.
Speaker 8: Sorry, Like literally, he's deleted that information for more Star
Citizens stuff.
Speaker 1: He does know everything about Star Citizen hm hmm. Yeah.
I don't know where I put it, how I managed
to get rid of it, but I think I did. Um,
we'll say it's forty feet across. It was either forty
feet up and twenty feet across, or twenty feet up
and forty feet across. It was something like that like that.
I don't know where whether I put it or why
I haven't got it anymore. So twenty feet away from
you is the rope.
Speaker 8: Yeah, but I do have a feather fall, so I
can just jump at it and if I miss, I
won't take any damage. I'll just be at the bottom
of the rope.
Speaker 1: Right. Umm, wait, if you what are you trying to say?
Speaker 8: It doesn't matter. I'm going to go for this jump.
Speaker 1: Okay, yeah, so jump rules, Ah, they're different now they
are they the same? I have no idea. Let's find out. Umm,
maya doesn't know. We don't know. Your strength determines how
far you can jump. A long jump is number of
feet up to your strength score if you move at
least ten feet on foot immediately before the jump, which
you can't really do. I don't think you have ten
foot of run up under that bridge here. You have
just a little lip that you're able to stand on.
So you need to make an athletics check. No, you don't.
We just need to work it out.
Speaker 8: So if I can only move my strength my strength strength,
then I can't make it because I can only jump
sixteen feet and it's twenty feet away. To get creative, yeah, okay,
So what I do is are there any are there
any zombies down at the bottom on the river.
Speaker 1: Uh No, there aren't any that kind of get down
here because the so the only part of this river
that has a little bit of a riverbed here.
Speaker 8: Was wait, a second, just remembered I disguise myself as
a rope.
Speaker 1: I think it's only fifteen feet across.
Speaker 8: Okay, so I leap across the whole thing without that.
Speaker 1: I think you can just leave across the entire thing
without the rope. Yeah, maybe it isn't fifteen feet across.
Speaker 8: No, because forty feet across is really quite It's a
big river.
Speaker 3: For a reason.
Speaker 1: Yeah, we'll say forty So, yeah, you you have like
a lip of mud on the underside of this bridge here,
but you don't have really any anywhere else along this river.
Bank is just kind of like a foot of just
straight drop into the river. So any zombies that are
trying to make their way down you just fall immediately
into the river. It provides you with like a so
vague level of safety under here.
Speaker 8: Yeah, I'm just going to jump for it and grab
the rope wherever I grab it. You know, I'm going
to fall down a bit, but I'll eventually get to
the rope and I have feather fall, so I'm not
gonna hurt myself.
Speaker 1: You'll land in the river, though, will I. Yeah, so
you're under the bridge.
Speaker 8: Yeah, but am I on am I on the bank?
Of the river or the.
Speaker 1: Yeah, the rope.
Speaker 3: Is still there.
Speaker 1: Yeah, but I think he's gord that he was up
on the bridge. I thought I was up on like
a lip. You're on the bank of the river underneath
the bridge. It's the only area where there is a
little bit of a bank.
Speaker 8: Yeah yeah, okay, So can't just leap out there, I'll drowned.
All right, I'm gonna cast maide hand and just like
have the hand bring the rope to me. Okay, and
do we want to thank deck Dice in the chat
for that? I thought of that on my arm.
Speaker 1: Yeah, yeah, whatever you say.
Speaker 8: Oh, that's boss. I don't do that. I'm going to
throw a rock at the rope and try to get
it to move back in front. No, that's stupid, insane.
Speaker 1: You can use a main hand made hand grabs the
rope and brings it. Well, you have to change your name.
Deck Dice is in fact an anagram of Rick Hard
to be fair, So you bring the rope close to you,
uh huh. You still have to swing over yep, which
is an acrobatics check.
Speaker 8: Right, this isn't going to work. I'm exhausted. I want
to I want to, I want to glance back at
the pathway that leads up. What does it look like
right now?
Speaker 1: Yeah, it's not really a pathway. It's just like a
natural area where there isn't any like shrubbery, you know,
and it's even a foot across. It's just a part
of the the incline that seems slightly safer to make
it up and down, rather than there's the the other
areas here that are either overrun or with like little
trees and shrubs, or there is sort of loose rocks
and things that make it a bit more precarious to
make your way up. There's really only one vaguely safe
way up and down. You'd have to climb up, you know,
but it isn't.
Speaker 8: It's that steep. I can't just okay.
Speaker 1: Slightly, there's gonna be points where you have to do
a little bouldering to get to the top.
Speaker 8: Yeah that sounds worse, all right, Yeah, we'll try this.
I give the mage hand a fist bump, and then
I try to swing across with an acrobatics check as please,
We've got a fourteen.
Speaker 6: Wow.
Speaker 1: If you actually do swing across and make it to
the other side, do you sort of awkwardly leap off
or grab on to the stone kind of square aqueduct
exit with this little kind of there's a little tiny
circular hole. You'd have to get on a hand and
knee to get into it. The bottom part of it
is kind of slightly submerged in the river itself. That
seems to be the aqued up that they were talking about.
Other than that, on this side there is nothing but
sheer rock face that leads up to the underside of
the castle itself.
Speaker 8: All right, well, looks like this is my only option.
So I go in. I get downs and shit.
Speaker 1: Immediately running down this aquator. It stinks, it is awful.
You crawl into this thing and it is instantly an
almost vertical incline up. It curls briefly and then immediately
becomes pretty much just a vertical incline that you have
to ascend. How do you do it?
Speaker 8: I don't. I leave the second I smell the ship,
and I just sit there and wait for the rest
of the campaign. Okay, no, I you.
Speaker 1: See what I've done here is I've I've locked you in.
You have to go up.
Speaker 8: I have to do this. You don't realize.
Speaker 1: Why I did that?
Speaker 8: Yes, because you knew I would just be like wandering around,
like is there another way in?
Speaker 1: You'd be in the main story Quest Boss battle with the.
Speaker 8: Red Wizard Red Whizzer. Okay, yeah, I so it's grow
it's disgusting. It's a greasy, stinky climb up.
Speaker 1: Yeah, it's a castleworths of suer aqueduct.
Speaker 8: How many people are actively pooping right now though?
Speaker 1: I mean none, It's just that it smells because it's
been being used for years.
Speaker 8: Right right, right? Okay, So I got I got absolutely
no way to get up here other than being creative.
So what I'm gonna do? How how wide is this
this thing?
Speaker 1: Like three feet?
Speaker 8: Oh?
Speaker 3: Yeah?
Speaker 8: So I just like do the do the thing or
you like push your legs out and like you're back
against one side, your legs against the other and just
kind of like shimmy.
Speaker 1: Yeah, give me an flags check. Mmmm.
Speaker 8: That's exactly what I wanted you to say. Seventeen.
Speaker 1: Yeah, it takes a while, but you shimmy up the
inside of this sort of three foot by three ft
circular pipe stone aqueduct after a good while, like you're
probably getting very tired, especially with the exhaustion the smell
of urine, feces, whatever else comes down here.
Speaker 8: Hand is like wiping my face as I'm going.
Speaker 1: It's like hitting your nose, like plunging.
Speaker 8: My nose, and like patting away pieces of ship.
Speaker 1: Yeah. You you make it at the top, and now
there's just simply a crawl as you start crawling across,
as the incline tapers off. It's still an incline, but
it's not it's not a vertical the thing. As you
make your way crawling up through the through the aqueduct here,
there's a point where you're pretty sure you can hear
Tour and God speaking their voices echoing from above you.
There are points where there are sort of shafts of
flickering torchlight that come down through very small little holes
above you that you recognize are sort of latrines or
those box toilets that they had in the olden days,
I forget what they called. You hear them, and every
now and then you sort of get this echo of
the two of them, right, which is when you cry out.
Speaker 8: God, got new guy, hot diseased ork lady.
Speaker 1: You crawl to the end here and you find a
broken great like a large grate like six foot by
six foot circular grate that is an old and rusted
thing that was probably once like barred shot, but has
been broken outwards. And it leads into this very dark
and dingy, dusty undercroft of the castle, a bunch of
disregarded boxes and old doors and ancient tools. Large slabs
of stone that have been left behind. Cobwebs and dust
fill the room. A distinct smell of sulfur and brimstone
as well. Oh I'm in that room, or you're at
the very back of this enormous room, and they are
at the very front of it, at the doorway, probably
about fifty feet across.
Speaker 8: Yes, yes, I'm over here. Got I start running towards him.
Speaker 1: They're in the doorway. Yeah, you make him out. He
makes you out. He's covered in piers and shit.
Speaker 8: Oh my god, Gotti. I run to run into his arms.
Speaker 3: I don't embrace him, but I don't move.
Speaker 8: I do the jump, but like I'm expecting him to
catch me.
Speaker 1: You catch him.
Speaker 3: I don't know. Do you do this often.
Speaker 6: Time?
Speaker 8: I think this is the first time. Yeah, this is
the first time this has happened that.
Speaker 3: I don't react.
Speaker 1: You just jump him then, yeah, it does It's like
when you when you have a big dog and you
come into it and it just jumps on you and
it's just awkward and weird.
Speaker 8: I'm like, hold like for just a second. I'm able
to hold my knees up like to my chest and
like I have my arms wrapped around you, and then
my legs just start to slide down. When you don't
like put your arms around me, I'm like, you're supposed
to hold onto me, gaunty, I don't care. It's so
nice to see him kiss him on both of his cheeks.
Speaker 3: Oh my god, kisses on me from them.
Speaker 8: Oh my god, it's you. It's you, the hard ork woman. Hello,
how are you? It's me Rickard. We've met before. I
survived a terrible ordeal out there. Can't say the same
for Donk and Kiok. They are definitely dead and or
I'm dead. I got here the same way you did.
I assume through the sewers.
Speaker 2: You had some sort of the act.
Speaker 8: Yes, yes, good. I've been sworn to secrecy though, so maybe.
Speaker 6: Well.
Speaker 2: I'm glad to see you are alive. We are actually
missing the one at the moment and we are discussing, Oh, that's.
Speaker 8: The education I like realize that I'm filthy, disgusting, and
I like I got oop on rest the interrotection.
Speaker 2: Well, we have no horses, but now we have a
bigger problem on our hands. As I'm sure you have
seen outside all of the undead and skeletons that are
coming for two killed. I don't know why they are killing,
but they are.
Speaker 8: It is it's the red Wizard. I'm supposed to tell
the commander it's a red necromancer wizard guy, and he'll
probably be dead by now. I mean, those two can
handle limb, They're pretty good.
Speaker 2: So it is not a devil.
Speaker 8: A devil involved.
Speaker 2: I look around as the smell disa still really strong.
Speaker 1: No, it's still very much here. I mean he's coming in.
At the end of the previous scene you were.
Speaker 8: I smelled was myself, which you know you become immune
to after a while, and.
Speaker 1: Then away and I'm like, and you immediately glanced down
at an enormous singed X in the ground A cringe.
Speaker 8: I look at God and I'm like.
Speaker 1: Looking forward to that gift in the discord.
Speaker 8: That's because he's an Ela.
Speaker 1: That's called.
Speaker 8: Tom mugging. Why I've never been cast before, I.
Speaker 2: Say, nothing, And I watch this exchange between them to
see what Ricard does, because I'm very curious as to.
Speaker 8: What what is, what's got? What does God do to
my look standard gut?
Speaker 3: I don't know if I'll be able to read the expression.
Speaker 8: This expression you're like, okay, I'd probably be used to
that by now.
Speaker 6: Nothing.
Speaker 8: I don't know why you'd think devils are involved. It
smells like someone passed gas, is uh Miranda here.
Speaker 1: Miranda is canonically outside, flying around above all of the zombies.
Speaker 8: She smells like her some beast or something must have
eaten some cheese, gotten into some cheese, I think. Anyways,
so Red Wizard, those guys are taking care of it.
We just got to hold out for a little while.
Speaker 6: We'll be fin.
Speaker 8: Why don't we just bar the door?
Speaker 2: Everybody upstairs will die.
Speaker 8: Right, and that would be bad. That is a bad thing. Yes,
and we should do good things. I'm like trying to
get you to say it with me. We should do
good things, yes, I think so yeah, obviously, God, come on,
you know how we are. We're willing to sacrifice ourselves
for a kitten. So I say we head up there
and kill all the zombies. And I'm like looking at
Tora to see if that if she proves a my player.
Speaker 2: She I give you an expression like okay. But then
I'm like, no, you cannot go any You are infected.
Speaker 8: What No, I'm not. I'm fine.
Speaker 2: You are most excectingly infected.
Speaker 3: I am infected and you're touching me.
Speaker 2: He is infected. You just got this new guy.
Speaker 3: I am sorry. Then I grab his shoulder and I say,
new guys summoned cringe.
Speaker 8: But but side, I didn't quite catch that cat bye,
I think you were sneezing. I'm looking at her side,
I like, how does she reacting?
Speaker 2: I've got a brow race, and I watching record very intensely.
Right now.
Speaker 3: My hand goes onto his head and I gimble his
head towards the ash on the ground.
Speaker 8: I'm looking at the ash, and then I look at
her and I'm like, oh that, I'm sure it's nothing.
I would worry about it.
Speaker 2: I did not take you to be a stupid man.
Speaker 8: Oh no, no, don't Sam. Where's this new guy right now?
Speaker 3: I don't know he starminged cringing.
Speaker 8: Now he's gone, okay, that's good. Cringe, old uncle cringe
and wizard.
Speaker 3: We know.
Speaker 8: Ages ago the painful.
Speaker 2: Attempt at trying to lie. This is pitiful, it is depressing.
It's actually never lie.
Speaker 3: Cringe is also a wizard.
Speaker 8: Listen, Okay, what are you trying to say? What what
exactly are you accusing? New guy out here part or
lady mister show me his.
Speaker 2: Arm and I know you are similarly afflicted as is
your new friend, mister Nugai Fitchman.
Speaker 8: That was not a big deal. It was a minor
thing ages ago. How long ago was it? Actually like
a week? Like four days ages ago? Way behind us
water under the bridge. We don't really.
Speaker 2: Okay, okay, this one is doing okay, you have a
long way to go.
Speaker 8: You are you are a way to go to what.
Speaker 2: You are willingly consulting with the devils. At least this
one knows it is a bad thing to do.
Speaker 8: Me excuse me, I consulting is a strong word. I
babbled in a brief forced relationship that I am no
longer a part of Okay, And it was such a
small thing. It was just a little thing. We just
walked over to the part of the city. We said,
hey you He was like, yeah, I need help getting
to the docks. Oh. We were like we need you
to go to the docks. And he was like okay,
and then we took him to the docks and that
was it.
Speaker 2: Got a lot of explained.
Speaker 8: This explained to the nature of your boxing babies in
little pentagrams, sacrificing them. You know, you don't need to
demonize us in the panel in this circumstance.
Speaker 2: And I put it to the patch on the ground.
Speaker 8: Hi friend is again strong word. We've known each other
for a week. He's the new guy. He did not
ask my permission for this, by the way, but I'm
sure he has a very.
Speaker 2: Reasonable You know, there is no reasonable explanation for willingly
summoning a devoy. I don't know how to get through
to your skull. You are. You seem to have a
thin skull, and yet it is still very.
Speaker 8: Difficult, right, Okay, I could come up with a reasonable explanation.
Let's say that you have a sword to your neck.
Oh better, yet, let's say that to sort your god's neck,
and your God's gonna get beheaded unless you summon the devil,
what do you do? Go?
Speaker 2: You do not summon the devil, no matter what.
Speaker 8: And everyone dies and you lose.
Speaker 2: Sorting with devils is a slippery slope.
Speaker 8: I agree, devils not the best, don't like them, not
a big fan.
Speaker 2: But sometimes you've got this language you are using. Not
the best, not the best. Option no, never an option,
always the worst option, never the best, and the devil
should never be in the same sentence together.
Speaker 8: I never said the best. They're not the best. I
agree with you, they're not the best.
Speaker 2: You dismiss them as not well, they're not the worst.
Speaker 8: There are degrees like there's you know, who's the biggest
devil like in the lore that I would know about?
Speaker 1: Let's see they know an ar kana?
Speaker 3: Check?
Speaker 1: I guess?
Speaker 8: Oh, goo ahead, let's just holt this whole thing.
Speaker 3: We're doing.
Speaker 8: Fifteen four fifteen.
Speaker 1: K of think if you were you would have any
access to any of this information.
Speaker 8: There's a play about Yeah, there's a player or a
story or a song about it. Yeah, they're very secretive,
aren't they.
Speaker 1: Let's say there's a play about Archduke zero that I are,
I are ah that is the most powerful devil supposedly
on vape?
Speaker 8: I know? Okay?
Speaker 1: Yeah? Who is not like I was?
Speaker 8: Who's right?
Speaker 1: Who is somewhere involved in Invictor's Concordia, which.
Speaker 8: Is okay, the kingdom, and that's and that's knowledge I have.
Speaker 1: That's just a song that Arawan saying about Invictor's con crier.
Speaker 8: Okay, Look, it's not like I'm going over to invict
this Concordia and summoning up zero to make my muscles big,
all right, and I'm sacrificing all the puppies in the
land to bring him about. Okay. We saved our own
lives and by the way, an innocent woman's life, and
we treated it rather well, I think, saved in life.
And you know, all we did in return was just like,
help this little imp guy. He's nothing. You could probably
cut his head off in one swing. I'm not worried
about it.
Speaker 2: Never nothing. You need to stop this immediately. Stomaching excuses
for the Devil's okay happens.
Speaker 8: I'm so sorry. Right, they're the worst. Okay, I got it.
Speaker 2: I look and characteristically angry for a minute. Devil like
it just kind of flashes over me, just like this
sort of like his dismissiveness is clearly piercing me off.
Speaker 8: Look, look, clearly I've hit a nerve with you. You've got
some past dealings with some really bad devils. I'm not
saying that I enjoyed working with devils, Okay, I want
that to be clear. I don't like working with devils. Okay,
we hadn't.
Speaker 2: We had to do it to check that immediately because
of who you are, specifically the I don't like working
for Devil's part that I am inside.
Speaker 8: Joking and what do I roll deception? And okay, unless
it's not a deception, I'm trying to see if if
I so, But if I roll non deception, then she'll
know it's.
Speaker 2: Not publicly private gym role.
Speaker 8: Yeah, look at that.
Speaker 1: How do you want to play this.
Speaker 8: From your perspective? Like there's no signs of deceit and
like he's his eyes look honestly to you, and like
I absolutely do not want to work with devil. So
I do not like it.
Speaker 2: I seem satisfied for a brief moment, like I okay,
and I'll let you continue.
Speaker 8: We were in a bad situation. It was death or devil,
and we chose devil, which I think is reasonable. You
may disagree, and you're allowed to disagree with me. Everyone's
allowed to be wrong. It's okay, but that's behind us.
You weren't with us. We're here now we've got zombies
and it has nothing to do with devils. I don't
know why a new guy has done this. I imagine
he must have felt trapped.
Speaker 2: We are making assumptions. Perhaps it was not Nuga. If
it was not, that raises more questions. We already have
a laundry list of all of the worst things that
could possibly happen in a short span of time, and
the devil on top of it is quite honestly the
cherry on top.
Speaker 8: Or maybe they'll just kill each other, cancel each other
out or something.
Speaker 2: What's the reason kill all of the on dead outside?
For what reason? Are they un deady even attacking? We
have not even figured this out.
Speaker 8: The Red Wizard, like I said, it was like a
Red Wizard necromance. I don't know, he's evil. I think
he's like a bad guy.
Speaker 2: We must find him.
Speaker 8: Look, they're already taking care of that. I think we
should leave it to them. They were quite adept at
killing zombies, and they also didn't seem too bothered about
the Wizard, Like they're like, oh, we'll take care of it,
no problem. Now the rock Bloom they were worried about.
So if I'm infected, how do we get rid of that?
Speaker 2: There's a clerical d issue or she helped me, she
fixed me.
Speaker 8: Okay, maybe we should go see Yeah, I don't know.
Speaker 2: At that moment, you should probably just w do you
know upstairs theirs are much dying and attacking and heads
being rendered from shoulders and other such things that are
not particularly enjoyable for people to view.
Speaker 8: Okay, so what could we do from down here?
Speaker 2: We are currently blocking off the crypt so they are
less potential walking dead among us.
Speaker 8: M yes, sorry, you can't say walking day to me.
Rhymes breaks through wall?
Speaker 2: Next, crimes are.
Speaker 8: Regard rhymes, regard crimes. I pull out a massive, comically
large revolver out of my asshole.
Speaker 1: What's wearing.
Speaker 8: A state patrol walking? Yeah, so we should not just
leave it.
Speaker 2: Up to chance. If these wizard people are trying to
kill this so whatever this red wizard, then we should
be insisting surely.
Speaker 8: Yeah no, well sure you want to do that instead
of blocking off the passageway. Here's the thing outside really bad, Like,
I'm not sure what we can do. How many zombies
do you think you could kill? Like at a time,
let's say one.
Speaker 2: My sword out my long sword. It kind of respects
the length of the sword. Yeah, I think I could
take three of the time with a long.
Speaker 8: Three at a time. Okay, gotti about you, because I'm
like really tired. I'm very fucking tired, and I'm not
sure how much they told me to rest, so maybe
we just like rest.
Speaker 3: For a bit. Tired, I'm wide awake, I say, with
giant bags under my eyes.
Speaker 8: Of course you are, buddy, and I pat him on
the shoulder.
Speaker 10: He gets like this when he hasn't had enough sleep.
Speaker 3: I do not mean to doubt your prowess, Torah. However,
I was down in the crypt with the commander. He
was something else and he died fast.
Speaker 2: You have not seen what is happening upstairs. These things,
these are all of the soldiers are there, they are
They are so green. They have basically never held a
bow and arrow in their hands until tonight. And it's
not looking good.
Speaker 8: Wait, you're not any hold on, you're not sick anymore.
You've been cured, yes, but you're next to us right now.
Speaker 2: I've been keeping a distance. I'm literally not. The closest
I got was almost touching God when I was looking
at his devil giled thing on his forearm. But I'm
keeping like a.
Speaker 8: So I say, man, if only we had you know,
why don't you just go up, Why don't you go
up and help them and go.
Speaker 2: To I've been doing all this time? Think I've been
start here twiddling my thoughts.
Speaker 8: Okay, good for you, twiddled thumb twiddler, you can go.
Speaker 2: For a twiddle thumb twiddle div Okay, have you been helped?
Speaker 8: Well, maybe you should go and help them, and we'll
make sure the door is blocked. That's all we're doing
down here, right, We're just blocking a door. We can
do that. Come on, and like my made hand does
like finger walking behind me and starts like picking up whatever.
Speaker 2: There has to be something else we can do. I
cannot just sit down here and let everything else just
happen around me.
Speaker 3: Then we can take down this blockade and try and
finish it we started.
Speaker 6: Where is the Fitch?
Speaker 3: Fitch is gone and he has.
Speaker 2: Fitch has the bomb?
Speaker 8: Yes, but what's a what bomb? What do you mean?
Speaker 3: I was given a bomb to seal the crypt to
stop the under invasion from coming from underneath us. And
now well now I have nothing.
Speaker 8: I'm going like this, and I look down at my
hand and I go, I'm looking at the ring on
my hand, and I go, maybe we should go and
kill the Red Wizard.
Speaker 2: How exhausted this could look right now?
Speaker 8: He's pretty tired. I have two levels of exhaustion, So
that's how tired two out of five. I mean, he
looks pretty unkempt, like he looks like I look right now,
Like he hasn't trimmed his beard. His hair is like
a little frizzed out. He's lost his vests somehow because
he was moving, and I don't know he was.
Speaker 2: Certainly there is sewer. Oh, I do not know what
the best course of action is.
Speaker 8: Well, we can cry, I think, seal the crypt crypt,
or go in there and kill everything and then seal it.
Or you could go up to help and we can
seal it. Or the three of us go down ship alley,
slide right out and go and try and find the
Red Wizard.
Speaker 2: You'll leave the new guy behind here. This place might
be overrun.
Speaker 8: Well, if we kill the wizard, it's good for everyone.
It's good for him too.
Speaker 2: It's always this is true, But does the greater good?
Speaker 3: I am the coward that crypt is a fraction of
what is outside, and that almost did us in.
Speaker 1: And he's true.
Speaker 8: I'm also really I could I could go for a
nap right now, you ever, like you know, like you're
listening to someone talk and your eyes just you know,
I'm at that point. I could go to sleep, and
he I could sleep right here.
Speaker 3: So for and all, and what if our quest?
Speaker 8: What the quest? I'm sorry, I perk up, all signs
of exhaustion gone.
Speaker 3: The commander relieved us of the myth real quest, or
at least he said he was going to and then
he died.
Speaker 2: Oh, I'll be told somebody before he died.
Speaker 8: Okay, what other quest? Is that? The quest you're talking about?
Speaker 1: It?
Speaker 8: Is there another one that is the quest? But he's
in there. Maybe there's like a scroll on him or something.
Speaker 1: You should go get it.
Speaker 8: I could send mage hand in to search him.
Speaker 3: Does mache have eyes? No?
Speaker 8: But I mean like we could look from a distance
while I direct him to like rifle through his pockets.
Speaker 3: We could try, but I know not, I know not fear,
but I know folly. I am not sure what to do.
Speaker 8: I will do what you think is right, yes, and
I know exactly what the right thing to do is
the right thing to do is not far the door,
barricade it and wait till morning. It is in fact two.
And I look around at Toura, and then I look
at Gunt and I look at the made hand and
it's pointing back at me. It's mirroring my finger movements.
And I say, the right thing.
Speaker 9: Is to defeat the evil doers.
Speaker 3: Evil doers.
Speaker 2: I mean, it's vague. What the spirit is there?
Speaker 8: Great, so we do that. We're all in agreement.
Speaker 2: Then, look, the right thing to do is whatever you
can If we can help in some way, we should
help in somewhere. If you are able to help, you
should help. If you are not able to help, you
should rest.
Speaker 8: I mean I can help a little bit. Okay, perfect,
Why don't we I think maybe we should look in
the just take a peek in the crypt and see
what's going on, and then if there's like a bunch
of zombies, we seal it up, you know.
Speaker 2: Okay, why don't we throw a torch in there and
see if we can shed some lights? What's going on
in there? And we've got dollar vision, haven't we?
Speaker 3: Yeah?
Speaker 8: Or have dark vision?
Speaker 6: You?
Speaker 8: Oh?
Speaker 2: No, I do, I don't know about either.
Speaker 8: I'm an elf.
Speaker 2: Oh yeah, okay, I don't know what else can do.
Speaker 8: Okay, well, have you seen order of the Rings? Because
you can see the birds coming from a realiv or why.
Speaker 2: Do you say order of the rings ashes a door?
Speaker 8: Okay, let's go.
Speaker 2: You go this way, you look inside the the crypt
and you can make a decision for yourself and and
I give myself space that they can get past me
without being anywhere near me.
Speaker 8: Yeah, I'll walk over to the crypt door and I'll
just like casually if I'm strong enough off the barricade
that nailed on there.
Speaker 1: Well, oh, you walk down the hallway, You do a
small turn. You walk down the hallway and you see
Gary stand back with his hands on his hips. You
hear the sound of a hammer. Go and Gary says,
a great job. That's absolutely perfect. They've nailed the door
you delivered to the front of the the doorframe for
the crypt, over the over the already existing planks that
already exist.
Speaker 3: Look at that. We're useful.
Speaker 8: I say, great job you guys in the night.
Speaker 1: Maybe we need to.
Speaker 8: Beautifully, beautifully well done. And then I tear the door off.
Speaker 1: Give me an athletics check.
Speaker 2: Go I to see this tasel his fingernails on.
Speaker 8: And eleven, I don't think it.
Speaker 1: T you sort of start it starts bending, and Gary
and Mikes kind of grab each of your arms and
pull you back. Well are you're doing mine?
Speaker 2: No?
Speaker 3: You're crazy? What the fuck are you doing?
Speaker 8: Mate? We just we need to take a peek inside.
We need to know what we're dealing with. Gents, come
on now.
Speaker 1: What you want to look in there for?
Speaker 13: That just says zombies on that you're gonna go pure
get yourselves killed?
Speaker 1: On that you weren't.
Speaker 8: We're supposed to be blocking it up.
Speaker 1: He turns to Torah.
Speaker 8: I look at him like, I've got no idea what
he's saying to me at all, And I look is
he did he get hit the head?
Speaker 14: I get in the head? O'd lot by? I suppose
commander ruin acting commander? Would they be acting commander?
Speaker 6: Run?
Speaker 3: Yeah?
Speaker 1: Yeah, better not get it wrong? Or in the head?
Is in the head a lot?
Speaker 3: Well?
Speaker 1: Yeah, every helmet.
Speaker 8: Prince.
Speaker 13: Second of all, do we not want to keep undead
from getting through this door? Wasn't that the point of
putting the planks and the door in front of it?
What could you possibly want on the other.
Speaker 8: Side, we've just got to see who's who's down there,
and also the commander if he is undead, in fact undead,
we'd like to know what we're dealing with and possibly
kill him again.
Speaker 1: Pure dead my new way. He survived.
Speaker 13: Thats long these I've said he was dead.
Speaker 1: You were there, he points to you.
Speaker 8: I mean, like, is he like undead, you know, like
he's dead, but he's up.
Speaker 1: On that line.
Speaker 8: Like he might have information, useful information. He's dead. Yes,
did he carry a pack in there with him, a pick? Yes,
i'd lie, you know, like a sexual or.
Speaker 1: They have a sexual on him. I don't know the look.
Speaker 8: Maybe he had something like tacked away.
Speaker 1: Under commander mine.
Speaker 8: Hey, it's would hold on now, I wouldn't call it
looting is a strong.
Speaker 1: Word, right, says Yeah, it won't be looting. He's already
dead and we'll be recovering his stuff.
Speaker 8: Wouldn't we what the recovery operations.
Speaker 1: We'd have to recover his bits? I mean, he was
the commander for years. He's probably got lots of bits worth,
a lot that would want to be recovered.
Speaker 8: Are you sure that we want to be doing that.
Speaker 1: I'm just saying that they might have a point, you know,
we might need a recovery star Gary looks to tour
Mike looks to Ricard.
Speaker 2: I'm massaging my brow.
Speaker 1: I think we should ask to acting Commander what to do.
Speaker 8: That could take I mean an hour before we go
up there, locating him in all the chaos and come
back down. By then, I mean, he could have the
Commander could have wandered off with all the intel and
now it's in the hand of the Red Wizard, who,
by the way, is behind all of this evil Red.
Speaker 2: Wizard's consider they deal with a Red Wizard. Every all
these things go back to being dead, and then we
can unseal the thing and go look at you such
al or whatever his pockets. Afterwards, we just have a
lot of other patience it really do this. Yes, we've
been trying to seal this. There's nowhere to go. It's
a crypt. Where do you think he's going to wonder?
Speaker 8: Oh, so it wasn't like another way into the crypt
from outside. It's sealed. This is the only entrance. So
you were just dealing with the people that were dead
in the crypt. That's it. There's not like a breach
down there or something. Okay, got.
Speaker 1: There was a hole in the wall, and there was
a kind of a hole in the ground and they
were doing the classic like zombies raising up out of
the earth thing. So there is sort of two breaches.
But there is a hole in the wall where that
what's on the other side of that wall, you don't know.
It was like all the way to the other end
of the crypt is really far away, but you did
see that there was a legitimate breach down there.
Speaker 3: There was a hole, that is all I know. If
it's from here, I don't know, if it's from outside
and they're digging, I don't know.
Speaker 8: Well, that's something we should probably assess, right, But whatever
whatever you guys think is right. I just think it's
good to know what we're up against.
Speaker 2: Okay, you think there is a hole in the crypt,
we should figure out where there's goal. We don't understand
how it is being accessed. I will go speak to
the commander.
Speaker 6: Then do not do n't block that door for now alone.
Speaker 1: At the end of the hallway is a minotaur with
a tray. On the tray a seven or sandwiches. Yeah,
the far at the end of the hallway there is
a minotaur in partially in partially in the armor, the
sort of light armor rather than the big heavy armor.
There is a lighter version of this armor that is
green and gold and silver. But they have like an
apron over the front with the house Celestia symbol on it.
It doesn't fit them. It's very small on their enormous frame,
thick muscular body, wiry thick kind of ball for enormous horns,
and a sort of a big dopey look on their face.
And they have a tiny little silver tray with about
four or five sandwiches on it, and they're just standing
at the end of the hallway.
Speaker 2: Do not go closer.
Speaker 3: Oh, it's all right. The infected ones.
Speaker 2: Yes, these are my friends are infected. I am not.
Don't don't worry. I won't infect you.
Speaker 8: I never get I very rarely get infected. Hello, I'm Ricka.
Speaker 3: Hello, I'm Captain Bullhocks.
Speaker 8: Your name is Captain Bullhoks. Yes, right, Bullocks. You are
captain of, oh, the lunch room. You're the captain of
the lunch room.
Speaker 3: Of the lunch lady.
Speaker 2: What are you saying?
Speaker 6: What just happen?
Speaker 8: It is very important and you have the authority to
help us solve an issue. Captain. Okay, we need to
get through that door to find out what's down there.
What do you say?
Speaker 2: M hmm, shaking my head vigorously.
Speaker 3: Would you like a turkey sandwich?
Speaker 8: Yes? Actually I would.
Speaker 3: Here you go Al is captain of dinner.
Speaker 2: To see the end where he is, and I take
the tray from him, and.
Speaker 3: Well that's turkey sandwiches with sunrich lettuce and barbecue black
sap tincture sauce. I was told to give one to
everyone in the entire castle.
Speaker 2: Delightful, even under siege, they are able to be hospitable
black Sap.
Speaker 8: I dive under the sandwich and more because I'm also
I'm also very interested in did you so that's the goop? Right?
And I'm like smelling. I eat two of them.
Speaker 3: The priestage said that if we put it in the
barbecue sauce, then everyone in the coastle can get immune isized.
Speaker 2: Oh, very inventive and anymore.
Speaker 3: James is your laws five. But I could make some
move for you.
Speaker 8: Just bring some of the sauce. Maybe I get a big.
Speaker 1: Jug the sauce.
Speaker 6: More sauce.
Speaker 2: Wrong is delicious?
Speaker 3: Tura all oas to the princess for you you will demand.
Speaker 2: No, you're not, brother. The prince, princess is royalty.
Speaker 3: Here, the princess here.
Speaker 8: I start like making myself more presentable. Where's my best.
Speaker 2: I would like to meet this princess?
Speaker 1: He said princetess first time, but now he also thinks
that there's a princess.
Speaker 3: Where's the princess?
Speaker 8: Well, I don't know. You said there was the princess.
Speaker 2: No, no, do not bother the priests with the bullshits.
Don't worry about it. That's fine, Bullocks, yamah, that feels
inappropriate considering. Anyway, Look, ignore my friends. They are fine
all right, and conflicted. I'm like really confused about what
to do next. I tried to go upstairs and help.
That doesn't work.
Speaker 1: Captain Bullocks turns around and just shuffles off down the
hall away from you.
Speaker 2: I don't the.
Speaker 8: H right, So you're going to ask permission and then
we're definitely not going to do it anyways while you're gone.
That was the plan.
Speaker 2: We do not need to go inside the crypt. It
is fine. Stop, do not fear. You should help them
with whatever it is. Maybe we can find some information
about it's good.
Speaker 8: It's what good people do and we I look at God.
We are good people, right, good people? Patterns people?
Speaker 2: You keep telling yourself this. Good people don't need to
tell themselves they are good people.
Speaker 8: Well maybe they're not so good then, well.
Speaker 2: Not?
Speaker 8: Oh really lying to myself? Am I. You're the one
who says you'd rather have your God's head chopped off
than make a tiny deal with an imp.
Speaker 2: No, no, no, no, A big deal with the devil,
A big deal with the devil.
Speaker 8: All right, okay, do not play this game with me. Oh,
it's no game. This is real.
Speaker 2: It will be very real. As soon as we start to.
Speaker 8: Take on the personality of the guys outside. I think
you should a little more attention to what's going on
around here. I pick up like an old, disgusting piece
of like cloth on the ground, and I wrap it
over my head like it's a hood. And we've got
some decisions to make you. We've just behind another time
for this. We've got enemies behind that door. It's got
another door nailed to it. How is that hold it back.
Speaker 2: Door? You're not absolutely not, point blank no big eggs,
You're not going behind that door.
Speaker 8: Would you like to roll? Would you like to roll?
Persuasion or intimidation on this.
Speaker 2: I'm gonna roll intimidation.
Speaker 8: Okay, eleven okay, and I'm going to private roll to
Brad and then you how do I how do I?
What do I rolling to like try to resist her intimidation?
Speaker 1: I guess it would be a constitution check, okay, right?
Or yeah, it's a will check. Maybe a wisdom save
with save or a con save.
Speaker 8: Okay, okay. I stop for a second, and I've got
I look ridiculous. I've got this like old rag wrapped
over my head, and I'm.
Speaker 2: Like, sap sauce all around your mouth, sap.
Speaker 8: Sauce all over my mouth. I've got a crazy look
in my eye, a perfect beautiful smile, And I say, right, sorry,
I'm sorry. We will absolutely do as you wish.
Speaker 3: We will. We will.
Speaker 8: Her wish is to do everything we can to repel
these invaders. And we are going to sit right here,
and she's going to go and talk to the commander.
Speaker 1: Maybe another constitution savings her publicly?
Speaker 3: Please?
Speaker 8: Oh fifteen?
Speaker 1: Nice?
Speaker 8: Make another one? Okay? One natural twenty?
Speaker 1: Take another one?
Speaker 8: Fucking four?
Speaker 1: You pass out?
Speaker 6: Yeah?
Speaker 1: What Regard just passes out from exhaustion because he's not here.
Next week, I have to write him out.
Speaker 3: And I just remember.
Speaker 8: I didn't talk about it, forgot. I wasn't thinking about.
Speaker 1: Two weeks ago you told me. Uh. Record passes out
and wakes up after the events of next week. Exhaustion
hits him.
Speaker 8: Oh and we're exactly what you.
Speaker 3: We are.
Speaker 2: Oh, I guess we are. You'll look after this one
on the door. I'll be back and I head off.
Speaker 1: Back upstairs, Head off back upstairs.
Speaker 3: The corner.
Speaker 1: Place him comfortably in the corner by literally throwing him.
He just grabbed him like just like swinging him like
two hands, launch him down the hallway.
Speaker 3: Yeah.
Speaker 1: Rickards slides down awkwardly into the corner, cracks his head
against the door frame of the undercroft. Gary and Mike
wakes up. Gary says to you, got have you ever
played Dragon's Day?
Speaker 3: How would you play with a dying dragon?
Speaker 2: Ah?
Speaker 1: Sit down, We've got some time to kill. Give me
that days make Oh yeah, much as well of a game. Yeah,
we're going to teach you a great game. Yeah you're
like this all right? So the rules of this m h.
And that's where we end today's session. Thank you so
much for playing play, Thank you so much for watching
Watchers next week. Unfortunately we don't have Orcarsh here, but
myths coming back. Yeah, and maybe, just maybe, And do
you know what, I am so happy about that one
of you isn't here and I don't have to redo
the cams. Maybe, if we're very lucky, we'll have a
special guest. Oh GM, So tune in next Tuesday for
the finale of Cider Question.
Speaker 8: And I don't.
Speaker 1: Know if you prepared a fake it this week or not.
If you're speaking, no one can hear you.
Speaker 8: I did, Sorry, I did, I did.
Speaker 1: Great have that there, because it's time for me to
roll this little intesting welcome back. It's time for some
fake it till you make it finally. I don't think
we've done one for two weeks.
Speaker 8: It's been a while longer, I think.
Speaker 1: And this is the last one ever, isn't it?
Speaker 3: Maybe? I don't know.
Speaker 8: Okay, Well, if you want it to be, yeah, I
guess okay, it doesn't like him very much. I guess
you know how you said, you know how you said
Orkish Under no circumstances, can you involve me in the
fake it till you make it?
Speaker 1: I remember saying exactly those words. Yeah, and then you
involved me in every single one of them anyway, So normally.
Speaker 8: I would respect your wishes obviously as I do, but
Myth is not here this week, so I'm gonna need
you to fill in for him.
Speaker 2: All right, okay, greats all order?
Speaker 6: Really?
Speaker 8: Yeah, I can look at perfectly handsome Myth.
Speaker 1: This is how he.
Speaker 8: Looks, right, yeah? Perfect? Okay. So now now I am
going to I am. I am going to describe to
each of you. Oh my god, no.
Speaker 1: Oh no, what's the matter?
Speaker 3: Oh? Good god?
Speaker 1: What's happened to him? Yeah?
Speaker 8: Okay, I'm going to describe.
Speaker 1: You're listening to this on audio, don't worry. Just just
all you need to know is that we all look absolutely,
at least stunningly beautiful, like Mythami.
Speaker 8: It kind of looks like my exam.
Speaker 1: I still feel like even like this, you're punching.
Speaker 8: Okay, so thank you for that. I'm going to describe
for each of you your character very briefly as I
introduced this scene, and then I'm going to take a
beat where I need you to look at the camera. Okay.
I'm just giving you guys a little a little heads
up of what's gonna happen. None of you are paying attention.
You're just messing with filters.
Speaker 6: Cool.
Speaker 8: Um, all right, so here's the scenario. We fine, shut
the fuck out. This is your vengeance, all right, you
know what?
Speaker 1: Alright, go from the top.
Speaker 8: Rows down my turtle beach head set. I can't.
Speaker 1: Come on, be a professional man.
Speaker 8: No, I'm so You're right. I'm sorry. I'm getting I've
got my.
Speaker 1: Professional or not. I'm on man, Okay, you don't see
me walking through your scenes at that at.
Speaker 8: That, come on, you're a profession I'm being very disrespectful.
Speaker 1: Yeah, this is a high quality table story production.
Speaker 2: Yep.
Speaker 8: Yes, we are in a mall in the suburbs of
Cleveland and God is trying on some new outfits, looking
for the perfect one to impress his crush. It's nineteen
eighty six.
Speaker 2: No, sorry, what character are here?
Speaker 3: Yep?
Speaker 1: Who is doing the same God as well?
Speaker 15: You are listening from the top from the top, Oh
my god, look at Leah's face.
Speaker 8: Okay, all right, So the actual scenario that we're doing today,
we find a classic group of adventurers before us. Brad
the greedy rogue. Yep, you're supposed to look at the
camera and make a greedy rogue face, Meyer the stupid barbarian, yep,
and Leah the pretentious wizard. You are in a small
room with a chest at the center of it. Above
it a sign.
Speaker 1: I picked the lock.
Speaker 8: Above the chest, there's a sign that says definitely not
a mimic.
Speaker 2: You shouldn't pick the lock when.
Speaker 1: It's not a mimic, which means it's a chest, which
means it's full of loop. That's right, Yeah, I'm going
to smash. What if there's potions in there, I'll pick
the lock. Look, and I take out my thieves tools
and I stopped picking the lock.
Speaker 2: Okay, stand fifteen foot away.
Speaker 8: And what are you doing, Mayer the dumb barbarian?
Speaker 5: I am scratching my ass with my amma, which has
an attachment.
Speaker 1: What for scratching my ass?
Speaker 8: Okay? The chest's lid pops open, wide teeth coming out
of it, and.
Speaker 5: I try and smash the chests with my amma.
Speaker 8: I think that's the end. No more, please, We'll just
do a perfectly cut scream ending.
Speaker 1: Well, thank you so much for watching the stream everyone.
We hope you had fun. I think probably one of
the best episodes we've ever done, easily the best fake.
It till you make it the last ever.
Speaker 3: Won Ah.
Speaker 1: We have new merchandise at Merch tablestory dot tv Forward
slash Merch, Merch dot tv Forward slash table Story Forward
slash Merch. And we have a new show called Unknown
on Fridays, which is me at maximum effort as opposed
to this, Well, No, I really try my hardest with
because my players reciprocate. I don't know, shook. It's called
choke and we're off to record a little green room.
We're gonna all be crying for it and because you're
gonna look like that. Thanks for watching, everyone. We'll see
you on Thursday for main Character, Friday for Unknown, Sunday
for Deathless, and we'll be back here next week for
a very special sort of side quest without orchidsh Thank
you so much for joining us.
Speaker 8: Bye bye, not.
Speaker 3: The same without.
Speaker 6: It's my favorite.
Speaker 8: One thing.
Speaker 5: For more stories in this world or other words, Our
entire library can be found at table story dot tv.
To support us, you can support our merch or tip
directly at merch dot table story dot tv.
Speaker 1: Thanks for listening.