WEBVTT

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<v Speaker 1>He'll be don't be bare. It's the Internet. You're busy.

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<v Speaker 1>Let's do this for November sixth, twenty twenty four. For

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<v Speaker 1>the next hour or so, let me help you sort

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<v Speaker 1>through the world of gaming on Game Mess Mornings Live

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<v Speaker 1>with Me Jeff Grubb. Today, Nintendo has confirmed a much

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<v Speaker 1>requested feature for the Switch to But first, please join

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<v Speaker 1>me in welcoming today's co host to Game Mess Mornings.

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<v Speaker 1>It's Jason Finale. Everybody, Jason, how are you doing?

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<v Speaker 2>I am fine, but we're not going to talk about why.

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<v Speaker 2>I'm going to talk about gaming.

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<v Speaker 1>I mean, look, we'll just say, hey, it sucks. I'm embarrassed.

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<v Speaker 1>I am mostly embarrassed that people can be fooled by

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<v Speaker 1>such a loser again. I'm embarrassed to look at the

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<v Speaker 1>women in my life, the trans people in my life.

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<v Speaker 1>I'm embarrassed to talk to my friends that live in

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<v Speaker 1>Eastern Europe and the Ukraine.

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<v Speaker 2>How do we explain this?

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<v Speaker 1>It's it's inexplicable because the excuses are are just not there.

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<v Speaker 1>And they you know, the people that vote for this

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<v Speaker 1>want us to be miserable. They do, and there are

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<v Speaker 1>a lot of real reasons to be miserable. There are

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<v Speaker 1>a lot of stuff could hurt a lot of people

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<v Speaker 1>I care about very deeply. But we're gonna we're gonna try.

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<v Speaker 1>Like me and Jason we're talking before the show started,

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<v Speaker 1>we're gonna try to be a respite. We're gonna try

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<v Speaker 1>to be a place where you can come. You're not

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<v Speaker 1>gonna forget about this. How do you forget about these

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<v Speaker 1>kinds of things. It's it's your entire life, it's there constantly.

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<v Speaker 1>But we're gonna be a place where, at least we're

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<v Speaker 1>not going to try to contribute to that misery. We're

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<v Speaker 1>going to try to do to do our best here

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<v Speaker 1>to make you feel good, make you feel happy, talk

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<v Speaker 1>about stuff you care about in a passionate way, and

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<v Speaker 1>when when bad things happen and it's too much, maybe

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<v Speaker 1>come here and we'll do our best to just hang

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<v Speaker 1>out and be cool. Does that sound like something we

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<v Speaker 1>can do, Jason.

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<v Speaker 2>God damn right, it does. And I didn't know if

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<v Speaker 2>you wanted to address it, So that's why I was

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<v Speaker 2>being coy. But to be completely honest, as as the

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<v Speaker 2>chat has said a couple of times, shit's fucked. It's

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<v Speaker 2>just it just is. And I you're talking about your friends,

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<v Speaker 2>you're talking about the women and the trans folks, and

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<v Speaker 2>I agree with you one hundred percent with that. I

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<v Speaker 2>had trouble looking at my own daughters.

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<v Speaker 1>Yep, this morning.

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<v Speaker 2>Yeah, it's rough, And because because my my eight year old,

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<v Speaker 2>the older one started showing an interest, started showing what

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<v Speaker 2>what what is voting? How does it work? What does

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<v Speaker 2>Explaining the electoral college to her was a nightmare because

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<v Speaker 2>I couldn't do it right. It's the whole other story

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<v Speaker 2>that doesn't even matter in this regard now. But but

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<v Speaker 2>she started to show that interest, and now I'm afraid

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<v Speaker 2>to cultivate that interest because of what then I then

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<v Speaker 2>have to explain to our it just it it kills me.

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<v Speaker 2>But I again, I completely echo your sentiment that we

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<v Speaker 2>have a response, We have a responsibility as goofball news reciters,

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<v Speaker 2>that we are to be goofballs and give you news

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<v Speaker 2>and talk about it in our own special way. When

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<v Speaker 2>you gave me the choice between Wednesday and Friday to

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<v Speaker 2>come on, I picked Wednesday, not realizing Yeah, yeah, but

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<v Speaker 2>I'm glad I'm here because if I could put some

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<v Speaker 2>smiles on some faces in this chat with my mispronunciations

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<v Speaker 2>of skibd or whatever the hell it is, I am

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<v Speaker 2>happy to do it, or just showing the hat. There's

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<v Speaker 2>the hat there. It is beautiful. So if I can be,

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<v Speaker 2>if I can be a little ray of sunshine on

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<v Speaker 2>what's going to be a very cloudy day, week, month,

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<v Speaker 2>four years for a lot of people, off we go.

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<v Speaker 1>Yep, I think we can confirm that the United States

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<v Speaker 1>of America doesn't definitely have that skibd ohio raise Zach.

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<v Speaker 1>It's a terminal condition and there's nothing we can do. Yeah, yeah, Hey,

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<v Speaker 1>we'll do our best. It's not gonna be perfect. I

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<v Speaker 1>you know, we're gonna maybe maybe make jokes where things

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<v Speaker 1>are serious, and we're gonna it's it's not gonna be perfect,

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<v Speaker 1>but I do deeply care about you people listening to this,

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<v Speaker 1>Uh right, and we're gonna do our best.

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<v Speaker 2>So uh you know, let's let's start with something good

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<v Speaker 2>now that I have the chance. Please over forty five

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<v Speaker 2>thousand dollars raised through extra life for the team. You

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<v Speaker 2>absolute goofballs. Yeah, what a what an amazing eighteen hours

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<v Speaker 2>that was.

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<v Speaker 1>You go, there's the mullet, everybody there, you go, I'm

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<v Speaker 1>getting rid of this thing soon. I'm almost just like

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<v Speaker 1>went this morning and got rid of it.

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<v Speaker 2>But genuine question over under the amount of words your

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<v Speaker 2>wife has said to you since you came up with

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<v Speaker 2>that mullet.

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<v Speaker 1>Ten, it's not it's definitely like I was like, I'm

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<v Speaker 1>gonna go get a haircut. He's like, won't you be

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<v Speaker 1>embarrassed to I go like, all right, well listen, you

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<v Speaker 1>don't have the whole back children the key. Yeah, and

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<v Speaker 1>my kids, my children were like, I kind of like it.

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<v Speaker 1>Hell yeah, it's very funny, cool, but yeah, hey, I'm

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<v Speaker 1>deeply proud of what we did for Extra Life. It

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<v Speaker 1>was a fun time. Forty five dollars. We'll do it

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<v Speaker 1>again next year again, looking forward to it. Let's explain

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<v Speaker 1>what we do here most weekdays, I, Jeff Grub, will

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<v Speaker 1>help piece your gaming life back together. That includes breaking

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<v Speaker 1>news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you are watching live on twitch welcome, You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for Game mess Mornings, or find the RSS on giant

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<v Speaker 1>bomb dot com. You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the morning mess with PS five Pro reviews are out

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<v Speaker 1>our own two more Hussein wrote review over there on

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<v Speaker 1>game Spot. He said powerful on paper, but ordinary in action. Essentially,

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<v Speaker 1>I think the first assessment most people had is where

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<v Speaker 1>tam ended up with the system itself. Now I know that, like,

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<v Speaker 1>there's a lot of people who do have this thing,

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<v Speaker 1>and they're looking at it. When they're like comparing it

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<v Speaker 1>or trying to, like look at some games that really

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<v Speaker 1>take advantage of things like Horizon, they're like, no, you

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<v Speaker 1>know what, this does look better? And I do think

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<v Speaker 1>it's noticeable, But is it like noticeable to the tune

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<v Speaker 1>of an extra seven hundred dollars or I suppose if

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<v Speaker 1>you trade in your PS five an extra three fifty

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<v Speaker 1>and extra four hundred dollars. And I think the you know,

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<v Speaker 1>at least at now, from the games that our take

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<v Speaker 1>advantage of the PS five Pro, the fifty to fifty

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<v Speaker 1>five games that do so, the answer is probably not

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<v Speaker 1>really not It's not worth it in this moment for

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<v Speaker 1>most people, unless you are the most enthusiastic of enthusiasts.

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<v Speaker 2>Yes, I I appreciated TAM's review from the perspective of

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<v Speaker 2>the layman, right, the normal human being, who is just

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<v Speaker 2>am I upgrading this? Or am I good with my

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<v Speaker 2>current PS five? Because that's how I and I assume,

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<v Speaker 2>I mean, you and I have more knowledge than most,

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<v Speaker 2>but we're not like digital foundry knowledge right right, like that,

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<v Speaker 2>which is a whole other thing we can get to

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<v Speaker 2>in a second. But I sort of not having tried

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<v Speaker 2>it for myself, if I ever get the chance, I

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<v Speaker 2>expect to be like, Wow, this looks much better, but

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<v Speaker 2>it's not different enough to justify that added cost, which

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<v Speaker 2>seems to be yes of the reviews that I read

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<v Speaker 2>this morning where things are landing. Although I tried to

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<v Speaker 2>look at digital foundriies but it disappeared. I don't know

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<v Speaker 2>what's going on there, that their review was taken down,

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<v Speaker 2>that it was copy struck or whatever the hell happened,

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<v Speaker 2>but that hopefully they'll be able to dig into the

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<v Speaker 2>more technical side of it. But at the moment, powerfron

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<v Speaker 2>paper ordinary inaction. I expected to see it and be like, oh, yeah,

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<v Speaker 2>I noticed a differences, but nothing to make me want

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<v Speaker 2>to jump in. So I'm not surprised by these reviews

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<v Speaker 2>really at all.

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<v Speaker 1>Yeah, I mean, it's just that's where gaming is at

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<v Speaker 1>right now, That's where console gaming is at, gaming across

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<v Speaker 1>the board sort of. You know, I think every time

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<v Speaker 1>the systems come up, I've pointed out that the thing

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<v Speaker 1>I've noticed is the thing holding back games is no

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<v Speaker 1>longer the hardware. It is now time and money. And

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<v Speaker 1>now you have more powerful hardware. So technically it's even

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<v Speaker 1>more time and even more money required to take advantage

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<v Speaker 1>of fresh, new, more powerful systems. So and that's not happening.

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<v Speaker 1>You know, games aren't getting bigger budgets now just because

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<v Speaker 1>there's new hardware outs.

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<v Speaker 2>So yeah, and I saw that I agree with you there.

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<v Speaker 2>And I saw some analysis, so a thread on X

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<v Speaker 2>or something I was reading. Maybe this was a review

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<v Speaker 2>that I can't remember exactly where it was, and if

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<v Speaker 2>it was, you please show yourself. PS four Pro had

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<v Speaker 2>a much bigger impact when it launched, because at the

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<v Speaker 2>time the PS four was creaking under its own way

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<v Speaker 2>with the amount of games that were available for it.

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<v Speaker 2>Backwards compatibility had just come to it, and it was

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<v Speaker 2>a noticeable improvement. That sort of situation is not happening

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<v Speaker 2>here because the amount of especially in the first party,

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<v Speaker 2>the amount of games just isn't there.

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<v Speaker 1>Yeah, I mean the amount of games, and the the

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<v Speaker 1>PS five itself is a much different piece than the

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<v Speaker 1>PS four was. Where the PS five they treated with

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<v Speaker 1>love and care and thought it could have could be

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<v Speaker 1>a success. When they launched the PS four, they were

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<v Speaker 1>not sure, so they put you know, you know, a

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<v Speaker 1>netbook CPU in there, and they really limited the amount

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<v Speaker 1>of investment they made into the GPU. It's a it

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<v Speaker 1>was a you know, the whole console generation was rough.

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<v Speaker 1>They were both pretty bad consoles, the Xbox One and

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<v Speaker 1>the PS four. So the PS four Pro and the

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<v Speaker 1>Xbox one X were very welcome.

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<v Speaker 2>Yeah, And and that sort of iterative jump isn't quite

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<v Speaker 2>needed yet at this stage of the game, if it's

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<v Speaker 2>ever needed at all. So the fact that they're trying

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<v Speaker 2>to go back to this well and it ultimately isn't

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<v Speaker 2>doing much more than as Tam puts, it, a luxury

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<v Speaker 2>item for tech enthusiasts. That's not surprising to me that

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<v Speaker 2>it's not going to be I mean, it'll probably still

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<v Speaker 2>sell because it's PlayStation and some people are just tech

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<v Speaker 2>enthusiasts who have to be at the top of the line.

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<v Speaker 2>But will I be surprised if Sony's like, it's not

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<v Speaker 2>doing as well as I hope? No, I won't.

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<v Speaker 1>Yeah, that's what that was actually gonna be. My next

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<v Speaker 1>question is like, Okay, whatever the reviews, how the thing

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<v Speaker 1>actually performs, maybe doesn't matter so much. Like the reality

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<v Speaker 1>on the ground is people want shiny new things. Are

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<v Speaker 1>enough people are going to buy this shiny new thing,

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<v Speaker 1>And I think the combination of the price and the

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<v Speaker 1>perceived quality of the base PS five as we've come

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<v Speaker 1>to call it, is kind of those things are going

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<v Speaker 1>to combine to create a situation where maybe I think

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<v Speaker 1>a few fewer people actually end up getting the PS

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<v Speaker 1>five relative or PS five pro relatives to the PS

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<v Speaker 1>four PRO. So I think the final sort of split

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<v Speaker 1>that Sony points to is that about ten eleven percent

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<v Speaker 1>one in five people who purchased the PS four of

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<v Speaker 1>any kind purchased the PS four pro and it probably

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<v Speaker 1>will end up in the same like range here, But

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<v Speaker 1>I won't be surprised if that number is actually like

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<v Speaker 1>eight percent, nine percent, just a little bit lower. Sorry

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<v Speaker 1>started talking about percentage points and I got a PTSD

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<v Speaker 1>from yesterday. But yeah, it's exactly, but hey, that's their problem,

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<v Speaker 1>not ours. And frankly, you know, even my problem is

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<v Speaker 1>do I let myself get convinced to end up buying

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<v Speaker 1>this thing when I'm sitting here now and thinking I

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<v Speaker 1>don't need this. I really don't, so I don't know

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<v Speaker 1>that could happen to me. Still, I am a sucker.

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<v Speaker 1>I've planned that a bunch of times. I do like

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<v Speaker 1>shiny new things, so there's still that possibility. But seven

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<v Speaker 1>hundred dollars is a big enough sticker shock that so

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<v Speaker 1>far it has been enough to scare me off.

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<v Speaker 2>Yep, same, I am perfectly capable with my base level

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<v Speaker 2>PS five and my curved monitor. Here, I'm finally playing

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<v Speaker 2>through Rebirth, and I don't think I'm missing anything by

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<v Speaker 2>the graphical improvements of the pro give. I can play

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<v Speaker 2>Rebirth just fine and get what I want, which is

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<v Speaker 2>a very confusing when is this going to actually go somewhere? Story?

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<v Speaker 2>But I am enjoying it, but like that, the graphics

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<v Speaker 2>won't fix that.

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<v Speaker 1>Now, Yeah, just play Rebirth and you know, of course

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<v Speaker 1>that's one of the games that apparently takes massive advantage

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<v Speaker 1>of the PSI pro and I guess that's relatively speaking

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<v Speaker 1>as well, because it's that was the one that we

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<v Speaker 1>had a little bit of a blur when you played

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<v Speaker 1>it in the performance mode to it. So they fixed

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<v Speaker 1>that up and most of their games don't have that issue.

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<v Speaker 1>So that's why it's a a bigger improvement. All right,

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<v Speaker 1>let's get into a whole batch of Nintendo news. Nintendo

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<v Speaker 1>did drop their earnings report earlier this week. There's been

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<v Speaker 1>sort of more out of that. The CEO has come

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<v Speaker 1>out a couple of times and expanded on a few things.

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<v Speaker 1>I think they did end up having their Q and

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<v Speaker 1>A with investors. They usually have that the day after,

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<v Speaker 1>and that's happened now. So let's start here with for a,

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<v Speaker 1>Kawa getting out on social media and confirming a new

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<v Speaker 1>feature or a requested feature for the Switch to switch

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<v Speaker 1>to will be backwards compatible with the switch. Nintendo has

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<v Speaker 1>fully confirmed. Now this is from Jordan Miller at VEGC,

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<v Speaker 1>and I see someone highlighting the headlines. Now, I think

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<v Speaker 1>Sean has a yeah, there we go.

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<v Speaker 2>Thank you.

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<v Speaker 1>Sean appreciate that. So now we have headlines again. All right,

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<v Speaker 1>switch too, We'll be backwards compatible. We'll switch Nintendo, confirms

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<v Speaker 1>Jordan Miller VGC Nintendo's confirmed that the successor of the

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<v Speaker 1>Nintendo Switch will be backward compatible with the Nintendo Switch,

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<v Speaker 1>and a post on Twitter a message from Nintendo President

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<v Speaker 1>Shintaro for Okawa also announced that further information about the

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<v Speaker 1>successor to the Nintendo Switch would come at a later day.

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<v Speaker 1>I'll just I'll read the message you posted. This is

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<v Speaker 1>for a kala, which is how they always start their stuff.

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<v Speaker 1>I love it. At today. At today's Corporate Management Policy briefing,

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<v Speaker 1>we announced that Nintendo Switch software will also will also

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<v Speaker 1>be playable on the successor to the Nintendo Switch. Nintendo

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<v Speaker 1>Switch Online will be available on the successor to the

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<v Speaker 1>Nintendo Switch as well. Further information about the successor to

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<v Speaker 1>the Nintendo Switch, including its compatibility with the Nintendo Switch,

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<v Speaker 1>will be announced at a later date. So jas, let

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<v Speaker 1>me ask you. Do you read this as full compatibility

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<v Speaker 1>across the board? No? With no exceptions?

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<v Speaker 2>Yeah, that would include physical mea right? I mean else,

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<v Speaker 2>how else are you supposed to take that? I feel

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<v Speaker 2>like Nintendo is a company that's comfortable enough to have

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<v Speaker 2>made the distinction if it was just digital downloads versus

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<v Speaker 2>digital and physical. They just say it's backwards compatible on

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<v Speaker 2>the successful successor to the switch, which tells me that

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<v Speaker 2>they're either to keep the cartridge format that they have now,

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<v Speaker 2>or they've included two slots yep, kind of like how

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<v Speaker 2>three DS and uh or yeah, three DS right, that's

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<v Speaker 2>a lot on topic.

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<v Speaker 1>Yes, and the DS had a Game Boy Advanced slot

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<v Speaker 1>on the bottom is something like that. The thing I

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<v Speaker 1>remember most three DS we used might be actually how

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<v Speaker 1>they actually end up doing it, which I think there

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<v Speaker 1>was one slot, but there's like a little tab on

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<v Speaker 1>the side of three DS games. Could I could be

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<v Speaker 1>mixing this up, but I think that's how. It's just

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<v Speaker 1>a little almost imperceptible tab and that would prevent you

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<v Speaker 1>from putting those games in a DS. But you could

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<v Speaker 1>put DS games in a three DS and and gotten it.

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<v Speaker 1>That's probably how this is going to go down the

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<v Speaker 1>the There's been some advancements in the kind of flash

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<v Speaker 1>memory that Nintendo game puts on for their game cards

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<v Speaker 1>they use, uh, and you know it's not it's still

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<v Speaker 1>not as cheap or or readily accessible as like a

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<v Speaker 1>CD or something like that, or DVD or a Blu

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<v Speaker 1>Ray even uh, but it's there's been advancements there. They're

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<v Speaker 1>they're more storage, so they should be able to have

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<v Speaker 1>much bigger games this time around, which will be a requirement.

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<v Speaker 1>But in doing that, they will probably have to have

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<v Speaker 1>a new format, but it could look very similar to

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<v Speaker 1>the Switch format as it stands. So yeah, I think

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<v Speaker 1>one side of it, like you mentioned, physical digital all

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<v Speaker 1>should just work. That's kind of what they're implying here.

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<v Speaker 1>The other side of it is and I think this

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<v Speaker 1>is not like a huge surprise to anybody, but like

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<v Speaker 1>there's motion control games that need a joy Con to work.

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<v Speaker 1>So this system is probably going to be a lot

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<v Speaker 1>like the Switch one, which we were already assuming, right.

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<v Speaker 2>Yeah, because that prototype had come out the last time

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<v Speaker 2>we were here, with a doc look like Home Store

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<v Speaker 2>Runner and the magnetic the magnetic Joey cons on either side,

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<v Speaker 2>So that makes sense. I mean, I fully expected it

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<v Speaker 2>to be more of an iteration in form factor and

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<v Speaker 2>have all the improvements be under the hood. What I

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<v Speaker 2>am curious about is two things. One will the will

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<v Speaker 2>the kortridge just taste the same?

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<v Speaker 1>Oh, and I bet they'll taste even worse.

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<v Speaker 2>And two I'm being told to emphasize by showing which

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<v Speaker 2>cartridge I just want to make sure I say that right, I.

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<v Speaker 1>Was gonna let it go. I was gonna let it go.

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<v Speaker 1>I was gonna be like, I'm gonna be, uh the

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<v Speaker 1>bigger man and not make a point of it. They're

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<v Speaker 1>not cartridges, everybody. They're game cards. Cartries imply that they

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<v Speaker 1>become like part of the system instead of just holding memory.

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<v Speaker 1>They're just game media like CDs. How dare you Sean?

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<v Speaker 2>But yes, old man, yells Alas, I.

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<v Speaker 1>Was trying not to be that man. I was trying,

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<v Speaker 1>but get leave it up to Sean to just presh

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<v Speaker 1>the button. Yeah, game card, cartridge, whatever, it's all the same.

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<v Speaker 2>Uh we have this weekend. You're the smaller man.

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<v Speaker 1>Yes, that's right, that's definitely true. Uh yeah, I'm the

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<v Speaker 1>thing that I'm like still curious about, is okay. So,

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<v Speaker 1>like the first couple of sentences say like what we

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00:17:59.279 --> 00:18:01.720
<v Speaker 1>were what works back to even kind of broke those down.

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00:18:01.799 --> 00:18:04.079
<v Speaker 1>But then they're like, there will be more information about

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<v Speaker 1>how this works. This compatibility works with the switch one

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<v Speaker 1>to switch to. Does that make you believe that maybe

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<v Speaker 1>there's more to this, like improved performance from some switch

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00:18:15.799 --> 00:18:18.920
<v Speaker 1>games automatically on switch to Do you think that that's

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<v Speaker 1>maybe what they're implying here or is it something less

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<v Speaker 1>than that.

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<v Speaker 2>I don't think Nintendo gives a crap about stuff like that.

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<v Speaker 2>I think the switch cards cards are going to work

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<v Speaker 2>the way the switch cards work, and then the new

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00:18:33.319 --> 00:18:36.720
<v Speaker 2>six switch switch successor cards with the little notch or

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00:18:36.720 --> 00:18:40.240
<v Speaker 2>whatever the form factor is going to, you know, perform

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<v Speaker 2>another way it. Maybe maybe you'll get a better battery

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<v Speaker 2>life out of the switch one games because they're not

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<v Speaker 2>using as much of the that's good point more powerful

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<v Speaker 2>internal hardware, so they get more gameplay on the go.

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<v Speaker 2>But other than that, no, I as soon as you

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<v Speaker 2>said the notch in the three DS exactly, well, I

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<v Speaker 2>think it's gonna go down now just as similar as

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<v Speaker 2>it could be without being too different. Now, that also

358
00:19:08.640 --> 00:19:13.240
<v Speaker 2>runs into a we use scenario where it might if

359
00:19:13.319 --> 00:19:15.759
<v Speaker 2>the name is not different enough, then the look of

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00:19:15.799 --> 00:19:18.799
<v Speaker 2>it won't help either. So hopefully it's not just called

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<v Speaker 2>switch to, it's something different enough that they don't add

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00:19:22.000 --> 00:19:26.759
<v Speaker 2>that extra layer of confusion, right, especially if everything's going

363
00:19:26.839 --> 00:19:28.319
<v Speaker 2>to be as similar as we think it will with

364
00:19:28.480 --> 00:19:31.200
<v Speaker 2>the leak thought from the last time I was on

365
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<v Speaker 2>Plus now this backwards compatibility conjecture that we're doing here

366
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<v Speaker 2>that I think is the last big pitfall with switch

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<v Speaker 2>to the actual naming of it. If it's different enough,

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00:19:42.519 --> 00:19:44.359
<v Speaker 2>I think they won't fall into that. We you think again,

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<v Speaker 2>But I.

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<v Speaker 1>Mean the easiest way to avoid that is just called

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<v Speaker 1>a switch to. Right. If it's a switch to, everyone

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<v Speaker 1>who buys stuff understands what that means. It works, It's

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<v Speaker 1>worked for the PlayStation without fail so far. And if

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<v Speaker 1>you're going to be the most conservative version of Nintendo

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<v Speaker 1>and hope to avoid that, that that that's the answer.

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<v Speaker 1>I think, true. I do like switch advanced, though, I'm

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00:20:07.160 --> 00:20:09.559
<v Speaker 1>sure yeah. I mean, Nintendo's been able to pull it

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00:20:09.559 --> 00:20:12.240
<v Speaker 1>off before, so it's not like I don't think they

379
00:20:12.279 --> 00:20:13.920
<v Speaker 1>would shy away. For if they feel like they have

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<v Speaker 1>a name that sounds really good and works really well,

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<v Speaker 1>I think they'll they'll do it. But if that's their

382
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<v Speaker 1>biggest concern, switched to is the easiest way to avoid that.

383
00:20:21.200 --> 00:20:24.759
<v Speaker 1>So sure, you know, and I think there's no way

384
00:20:24.759 --> 00:20:27.559
<v Speaker 1>it doesn't have the switch name though, right, It's definitely an.

385
00:20:27.720 --> 00:20:31.160
<v Speaker 2>Absolutely has to, yes, has to, if only for a

386
00:20:31.200 --> 00:20:33.799
<v Speaker 2>familiarity of those who are not familiar with games alone.

387
00:20:34.440 --> 00:20:39.200
<v Speaker 1>Yep, I think, uh, the you know, last thing on

388
00:20:39.240 --> 00:20:42.559
<v Speaker 1>this point is, you know, so if games do get

389
00:20:42.599 --> 00:20:47.519
<v Speaker 1>some improvement, though, like maybe not automatic, because they we

390
00:20:47.599 --> 00:20:50.799
<v Speaker 1>know that they were according to the reporting showing off

391
00:20:50.799 --> 00:20:53.279
<v Speaker 1>an improved version of Breath of the Wild to some

392
00:20:53.440 --> 00:20:57.480
<v Speaker 1>developers at like games Com the year before, the year prior,

393
00:20:57.599 --> 00:20:59.279
<v Speaker 1>not this past games come, but the year prior maybe

394
00:20:59.319 --> 00:21:01.480
<v Speaker 1>or maybe it was this that one. It's all conflated

395
00:21:01.480 --> 00:21:04.240
<v Speaker 1>in my head. But so it's like one of the

396
00:21:04.559 --> 00:21:07.000
<v Speaker 1>big things with this system is right, no, those games

397
00:21:07.039 --> 00:21:10.880
<v Speaker 1>can run better. Do you think the possibility here is

398
00:21:10.920 --> 00:21:14.119
<v Speaker 1>that the thing that the change that they might talk

399
00:21:14.160 --> 00:21:17.119
<v Speaker 1>about at a future date could be and here's how

400
00:21:17.160 --> 00:21:18.599
<v Speaker 1>that works. And some of these games will have ten

401
00:21:18.640 --> 00:21:20.079
<v Speaker 1>dollars upgrades things like that.

402
00:21:21.440 --> 00:21:23.599
<v Speaker 2>I think they might have seen the ten dollars upgrade

403
00:21:23.640 --> 00:21:25.599
<v Speaker 2>model from Sony and like what they're seeing there, like

404
00:21:25.640 --> 00:21:27.680
<v Speaker 2>if you own the cart and you can just verify it,

405
00:21:27.799 --> 00:21:29.519
<v Speaker 2>or if you have the digital license, you just pay

406
00:21:29.519 --> 00:21:31.440
<v Speaker 2>an extra small fee. I don't know. They might not

407
00:21:31.440 --> 00:21:33.160
<v Speaker 2>even go the full ten bucks. They might try and

408
00:21:33.200 --> 00:21:35.720
<v Speaker 2>be different and go five nine to nine or something

409
00:21:35.759 --> 00:21:40.559
<v Speaker 2>a little more you know, marketing friendly, just to say, hey,

410
00:21:40.599 --> 00:21:42.680
<v Speaker 2>you can turn this on for a quick upgrade for

411
00:21:42.759 --> 00:21:44.680
<v Speaker 2>this one time fee if you already own the game.

412
00:21:44.880 --> 00:21:49.039
<v Speaker 2>Yahda YadA YadA. Also too, though the enhanced version of

413
00:21:49.079 --> 00:21:51.039
<v Speaker 2>Breath of the Wild could just be from as we

414
00:21:51.039 --> 00:21:55.039
<v Speaker 2>were talking about earlier, the internal hardware just being better,

415
00:21:55.680 --> 00:21:58.400
<v Speaker 2>right like if it's not if it's if it's if

416
00:21:58.440 --> 00:22:00.799
<v Speaker 2>the battery life is better, or whatever we were talking about.

417
00:22:00.839 --> 00:22:04.000
<v Speaker 2>It could just be naturally happening on an enhanced version

418
00:22:04.000 --> 00:22:08.000
<v Speaker 2>of the console. That again, these companies do like making money,

419
00:22:08.079 --> 00:22:11.920
<v Speaker 2>so the one time fee for the expanded version a

420
00:22:12.000 --> 00:22:17.000
<v Speaker 2>la Sony does make the most sense from a business standpoint.

421
00:22:17.039 --> 00:22:18.160
<v Speaker 2>But whether or not they do that.

422
00:22:18.680 --> 00:22:22.119
<v Speaker 1>And then here's the scenario where it's like they might

423
00:22:22.960 --> 00:22:25.119
<v Speaker 1>be including that caveat there at the end or that

424
00:22:25.160 --> 00:22:28.880
<v Speaker 1>addendum because maybe there's maybe it's more complex than what

425
00:22:28.880 --> 00:22:32.960
<v Speaker 1>we're thinking. Maybe there's just a switch inside of the

426
00:22:32.960 --> 00:22:36.160
<v Speaker 1>switch to maybe like because you know the switch to hardware,

427
00:22:36.200 --> 00:22:38.400
<v Speaker 1>while it will be similar to the switch one, it's

428
00:22:38.440 --> 00:22:41.440
<v Speaker 1>not like one to one, like just everything that works

429
00:22:41.440 --> 00:22:43.119
<v Speaker 1>on the switch to or it will switch one would

430
00:22:43.160 --> 00:22:44.960
<v Speaker 1>just work on the switch to. Naturally, they had to

431
00:22:44.960 --> 00:22:47.240
<v Speaker 1>do some work here. It's possible that the work that

432
00:22:47.279 --> 00:22:50.400
<v Speaker 1>they did is here's just to switch one in there. Now,

433
00:22:50.440 --> 00:22:54.759
<v Speaker 1>that's unlikely, I think because one of the things that

434
00:22:54.799 --> 00:22:58.359
<v Speaker 1>they emphasized Nintendo did in their earnings report is how

435
00:22:58.400 --> 00:23:01.640
<v Speaker 1>important these games are, these game purchases are to the

436
00:23:01.680 --> 00:23:04.279
<v Speaker 1>continued success of Nintendo. Of like, people feel like they're

437
00:23:04.279 --> 00:23:08.279
<v Speaker 1>in the ecosystem. People have subscribed to Nintendo Switch online,

438
00:23:08.359 --> 00:23:10.680
<v Speaker 1>the games that the that they purchased are now tied

439
00:23:10.720 --> 00:23:14.039
<v Speaker 1>to their Nintendo Switch account or their Nintendo account, and

440
00:23:14.039 --> 00:23:15.680
<v Speaker 1>we want all that stuff to carry forward. And that

441
00:23:15.759 --> 00:23:18.440
<v Speaker 1>only works if they've sort of solved a way to

442
00:23:18.480 --> 00:23:21.759
<v Speaker 1>play these games in perpetuity beyond the switch to. But

443
00:23:22.880 --> 00:23:25.279
<v Speaker 1>it's still possible they just put a switch one inside

444
00:23:25.279 --> 00:23:28.240
<v Speaker 1>of the switch to and in that situation it would

445
00:23:28.279 --> 00:23:30.000
<v Speaker 1>be like, oh no, Yeah, those games just go in

446
00:23:30.000 --> 00:23:31.799
<v Speaker 1>there and they work just like they're running on the

447
00:23:31.839 --> 00:23:34.200
<v Speaker 1>switch one. But if you do want a enhanced version

448
00:23:34.200 --> 00:23:35.799
<v Speaker 1>of like Breath of the Wild, we're going to sell

449
00:23:35.799 --> 00:23:38.960
<v Speaker 1>that to you again as a switch to version. That

450
00:23:39.559 --> 00:23:41.519
<v Speaker 1>sounds kind of like Nintendo to me at that point.

451
00:23:42.759 --> 00:23:47.599
<v Speaker 2>Yeah, this switch seption version that you've come in, Yeah,

452
00:23:47.640 --> 00:23:51.039
<v Speaker 2>this switch switch inside your switch. Yeah, the Russian mistroke

453
00:23:51.119 --> 00:23:57.720
<v Speaker 2>is switch or whatever. Yeah, damn it, Jeff, Yeah, how

454
00:23:57.720 --> 00:24:01.039
<v Speaker 2>did you have to say that, because that makes perfect just.

455
00:24:01.839 --> 00:24:04.799
<v Speaker 1>I could see them doing that just by Nintendo be like, well,

456
00:24:04.799 --> 00:24:06.559
<v Speaker 1>that would save us money. Actually, I don't know how

457
00:24:06.640 --> 00:24:08.160
<v Speaker 1>much much money would save them in the long rand

458
00:24:08.200 --> 00:24:10.240
<v Speaker 1>to put a switch aside every switch to but it'll

459
00:24:10.319 --> 00:24:13.160
<v Speaker 1>be easier maybe than like solving the technical problems now,

460
00:24:13.279 --> 00:24:16.079
<v Speaker 1>and then it still creates this opportunity to be like,

461
00:24:16.119 --> 00:24:18.200
<v Speaker 1>and here is the enhanced version of all of those

462
00:24:18.240 --> 00:24:20.920
<v Speaker 1>Switch games. And we know you all complained about the

463
00:24:21.240 --> 00:24:23.359
<v Speaker 1>way they ran on that system, so we know that

464
00:24:23.400 --> 00:24:25.480
<v Speaker 1>you have a craving for these games running at a

465
00:24:25.519 --> 00:24:27.400
<v Speaker 1>higher frame rate and a higher resolution, And now we

466
00:24:27.400 --> 00:24:27.839
<v Speaker 1>can do that.

467
00:24:28.599 --> 00:24:30.440
<v Speaker 2>We'll see played right into their heads.

468
00:24:30.519 --> 00:24:36.319
<v Speaker 1>Jeff, Yeah, we'll see. I would probably buy a version

469
00:24:36.599 --> 00:24:39.519
<v Speaker 1>of Breath the Wild that ran at sixty frames per second.

470
00:24:40.119 --> 00:24:44.160
<v Speaker 1>It would be guilty to do. Hey, Speaking of enhancements,

471
00:24:44.200 --> 00:24:47.599
<v Speaker 1>though Nintendo Switch Online data miners have discovered four K

472
00:24:47.759 --> 00:24:51.599
<v Speaker 1>resolution options and support for mesh shaders. We'll get into

473
00:24:51.640 --> 00:24:53.559
<v Speaker 1>what that means here in a second, but a data

474
00:24:53.599 --> 00:24:56.160
<v Speaker 1>miner on social media platform Blue Sky's discovered that the

475
00:24:56.240 --> 00:24:59.359
<v Speaker 1>latest version of the Nintendo Switch Online play test program

476
00:24:59.640 --> 00:25:02.880
<v Speaker 1>has added support for both mess shaders and four K resolution.

477
00:25:03.240 --> 00:25:06.480
<v Speaker 1>The discovery has inevitably led to speculation about the next

478
00:25:06.480 --> 00:25:09.440
<v Speaker 1>console from Nintendo, which is set to be revealed sometime

479
00:25:09.519 --> 00:25:12.519
<v Speaker 1>this financial year, which ends the thirty first of March

480
00:25:12.559 --> 00:25:15.640
<v Speaker 1>twenty twenty five. Now, the tenn to Switch online play

481
00:25:15.640 --> 00:25:19.279
<v Speaker 1>test program is that you know, weird game that I'm in.

482
00:25:19.319 --> 00:25:21.240
<v Speaker 1>I can't talk about really, but you've probably seen some

483
00:25:21.240 --> 00:25:24.319
<v Speaker 1>stuff online here or there. It definitely seems like something

484
00:25:24.319 --> 00:25:27.079
<v Speaker 1>that they're testing now to like carry over into the

485
00:25:27.079 --> 00:25:29.160
<v Speaker 1>switch to. I wish they would just put it out

486
00:25:29.240 --> 00:25:31.519
<v Speaker 1>because you know, I'm sorry not to new, but I

487
00:25:31.559 --> 00:25:33.720
<v Speaker 1>had fun. I would like to keep playing it. It's

488
00:25:33.759 --> 00:25:36.240
<v Speaker 1>over now, at least my understanding should be over to.

489
00:25:36.279 --> 00:25:38.880
<v Speaker 1>I don't know if they extended it or anything, but hey,

490
00:25:38.920 --> 00:25:42.960
<v Speaker 1>four K resolution, four K output resolution is probably what

491
00:25:42.960 --> 00:25:46.440
<v Speaker 1>we're expecting here, right. The game renders internally ten eighty

492
00:25:46.799 --> 00:25:48.720
<v Speaker 1>outputs at four K for your TV, so it just

493
00:25:48.759 --> 00:25:50.319
<v Speaker 1>like looks nice and they don't have to you don't

494
00:25:50.319 --> 00:25:52.880
<v Speaker 1>have to rely on the TVs upscaling. That's probably what

495
00:25:52.920 --> 00:25:53.759
<v Speaker 1>that means, right.

496
00:25:54.440 --> 00:25:56.519
<v Speaker 2>Well, yeah, if it's the switch or even the switch

497
00:25:56.559 --> 00:25:59.480
<v Speaker 2>to even the switch too, yeah yeap, Yeah, what else?

498
00:25:59.519 --> 00:26:01.920
<v Speaker 2>What else is you don't really have an option other

499
00:26:02.000 --> 00:26:08.920
<v Speaker 2>than that explain, like I'm five mesh shaders, right, I think. Yeah.

500
00:26:08.960 --> 00:26:14.319
<v Speaker 1>So mess shaters is a new graphics rendering pipeline. It's

501
00:26:14.359 --> 00:26:19.359
<v Speaker 1>a new way of just presenting graphics on your screen, newish,

502
00:26:19.400 --> 00:26:22.720
<v Speaker 1>and it's something I think that Nvidia has been pushing.

503
00:26:22.759 --> 00:26:27.079
<v Speaker 1>I think it's primarily available. It's available in many of

504
00:26:27.119 --> 00:26:31.240
<v Speaker 1>the graphics libraries like the direct X and Vulcan, but

505
00:26:31.400 --> 00:26:33.839
<v Speaker 1>Nvidia's sort of like pioneered it there. So that's probably

506
00:26:33.839 --> 00:26:35.839
<v Speaker 1>one of the reasons why I switch to is getting

507
00:26:35.839 --> 00:26:39.359
<v Speaker 1>it maybe pretty early. What it does is there is

508
00:26:39.960 --> 00:26:45.039
<v Speaker 1>a geometry shaders, and then there are there's other shaders,

509
00:26:45.200 --> 00:26:47.079
<v Speaker 1>and these things happen one and then and then the

510
00:26:47.119 --> 00:26:51.079
<v Speaker 1>other happens, and mess shads put them together and can

511
00:26:51.240 --> 00:26:54.559
<v Speaker 1>intelligently know which one it needs in any one moment.

512
00:26:54.880 --> 00:26:57.920
<v Speaker 1>So basically what it boils down to is it's way

513
00:26:57.920 --> 00:27:00.880
<v Speaker 1>more efficient and can improve a performance in many games.

514
00:27:01.319 --> 00:27:03.440
<v Speaker 1>One game so far that I'm aware of is taking

515
00:27:03.440 --> 00:27:05.839
<v Speaker 1>advantage of mess shaters actually uses it, and that is

516
00:27:06.119 --> 00:27:09.359
<v Speaker 1>Alan Wake two. Alan Wake two uses mess shads, so

517
00:27:10.359 --> 00:27:11.839
<v Speaker 1>like it's probably gonna be used in a lot more

518
00:27:11.880 --> 00:27:15.440
<v Speaker 1>games going forward. But this is good news for a

519
00:27:15.440 --> 00:27:17.720
<v Speaker 1>lot of developers who might be considering this sort of

520
00:27:17.720 --> 00:27:20.039
<v Speaker 1>thing because now you know the Switch two can handle

521
00:27:20.079 --> 00:27:24.200
<v Speaker 1>that and it's very good for performance. That's my general understanding.

522
00:27:24.279 --> 00:27:25.000
<v Speaker 1>I'm no expert.

523
00:27:25.880 --> 00:27:28.640
<v Speaker 2>Yeah that's alan Wake two was also mentioned by Seoan

524
00:27:28.720 --> 00:27:30.680
<v Speaker 2>in the chats as a game, and if they can

525
00:27:30.759 --> 00:27:33.200
<v Speaker 2>make alan Wake two look that good, like like a

526
00:27:33.240 --> 00:27:35.200
<v Speaker 2>Switch game, make us look as good as alan Wake

527
00:27:35.240 --> 00:27:37.759
<v Speaker 2>two or at least close to that, sign me up. Yeah.

528
00:27:37.880 --> 00:27:39.960
<v Speaker 1>I mean, but like photo realsules are going to be

529
00:27:40.000 --> 00:27:41.759
<v Speaker 1>a lot easier with something like mess shaders.

530
00:27:42.440 --> 00:27:45.079
<v Speaker 2>Yeah, four K resolution, stuff like that, top of the

531
00:27:45.079 --> 00:27:50.000
<v Speaker 2>line graphics processing makes sense for something, especially with we've

532
00:27:50.039 --> 00:27:52.720
<v Speaker 2>been waiting so long for Switch to to be revealed

533
00:27:52.720 --> 00:27:55.519
<v Speaker 2>in a certain capacity. So the fact that they're exploring

534
00:27:55.559 --> 00:27:56.799
<v Speaker 2>these options that all make sense to me.

535
00:27:56.960 --> 00:28:00.720
<v Speaker 1>Yep, yeah, I mean again, like their partnership with Video Yeah,

536
00:28:00.759 --> 00:28:03.599
<v Speaker 1>like that is the kind of thing that will lead

537
00:28:03.640 --> 00:28:06.559
<v Speaker 1>to situations like this where in videos like look, Nintendo,

538
00:28:06.880 --> 00:28:08.759
<v Speaker 1>we're working together for the long haul, Like when we

539
00:28:08.799 --> 00:28:10.640
<v Speaker 1>first announced this deal, we said it was gonna be

540
00:28:10.640 --> 00:28:13.400
<v Speaker 1>twenty years, like, so we're gonna be as we make

541
00:28:13.640 --> 00:28:16.559
<v Speaker 1>new technologies, we are going to be thinking about ways

542
00:28:16.599 --> 00:28:18.400
<v Speaker 1>that you can use it. And when you have a

543
00:28:18.400 --> 00:28:20.960
<v Speaker 1>new console, we're gonna have a menu of options for

544
00:28:21.000 --> 00:28:23.839
<v Speaker 1>you to select from of can we get this into

545
00:28:23.839 --> 00:28:25.960
<v Speaker 1>the switch too, And we're gonna work. We're gonna do

546
00:28:26.000 --> 00:28:28.279
<v Speaker 1>our best to make sure that that is possible. So

547
00:28:28.359 --> 00:28:31.240
<v Speaker 1>when we're building you your your custom chip that is,

548
00:28:31.720 --> 00:28:34.279
<v Speaker 1>you know, necessarily less powerful than a lot of other stuff,

549
00:28:34.559 --> 00:28:37.079
<v Speaker 1>maybe it still has all of the access to the

550
00:28:37.079 --> 00:28:40.279
<v Speaker 1>most powerful features, so that you can get the best

551
00:28:40.319 --> 00:28:43.720
<v Speaker 1>case scenario from that less powerful chip. So you know,

552
00:28:43.839 --> 00:28:47.559
<v Speaker 1>I'm I'm excited from that perspective, you know, And then

553
00:28:48.480 --> 00:28:50.480
<v Speaker 1>out putting at four K is kind of table stakes.

554
00:28:50.480 --> 00:28:53.920
<v Speaker 1>We knew that was gonna be the thing. If a

555
00:28:54.039 --> 00:28:57.599
<v Speaker 1>single game runs natively at four K on the switch

556
00:28:57.640 --> 00:28:59.680
<v Speaker 1>to I will I think I will like maybe eat

557
00:28:59.720 --> 00:29:02.240
<v Speaker 1>a half or something. I will be surprised if that

558
00:29:02.440 --> 00:29:04.599
<v Speaker 1>is the case, especially if it just took off, yes,

559
00:29:04.640 --> 00:29:06.480
<v Speaker 1>the one I just took off. Especially because you know,

560
00:29:06.519 --> 00:29:09.599
<v Speaker 1>they're very very likely we'll have DSS, so there'll be

561
00:29:09.759 --> 00:29:11.440
<v Speaker 1>less of a reason for games to run at four

562
00:29:11.519 --> 00:29:14.880
<v Speaker 1>K in the first place. So we'll see, all right,

563
00:29:15.000 --> 00:29:16.960
<v Speaker 1>let's take a quick break when we get back plenty

564
00:29:17.000 --> 00:29:19.400
<v Speaker 1>more to talk about from these Nintendo earnings. We'll talk

565
00:29:19.440 --> 00:29:29.319
<v Speaker 1>about that right after this. All right, let's get into it.

566
00:29:29.559 --> 00:29:32.319
<v Speaker 1>Like I said, more Nintendo News, Nintendo Switch Online has

567
00:29:32.680 --> 00:29:35.799
<v Speaker 1>thirty four million subscribers. This is from my Nintendo News.

568
00:29:36.079 --> 00:29:39.400
<v Speaker 1>Nintendo's latest financial report had a lot of interesting data. However,

569
00:29:39.440 --> 00:29:41.880
<v Speaker 1>there was one thing in the report that may surprise you.

570
00:29:41.880 --> 00:29:44.079
<v Speaker 1>You see, around this time every year, Nintendo likes to

571
00:29:44.079 --> 00:29:47.680
<v Speaker 1>provide an update about how successful Nintendo Switch Online is,

572
00:29:48.160 --> 00:29:50.640
<v Speaker 1>so it isn't surprising that Nintendo did the very same

573
00:29:50.640 --> 00:29:53.599
<v Speaker 1>thing with this financial report. According to Nintendo, there are

574
00:29:53.640 --> 00:29:56.160
<v Speaker 1>now over thirty four million users that are paying for

575
00:29:56.160 --> 00:30:00.480
<v Speaker 1>a Nintendo Switch Online subscription as of September thirty, twenty

576
00:30:00.519 --> 00:30:03.319
<v Speaker 1>twenty four. Ask for more details on this, all Nintendo

577
00:30:03.720 --> 00:30:06.000
<v Speaker 1>says is that although we did observe a year over

578
00:30:06.039 --> 00:30:09.079
<v Speaker 1>year decrease in membership, partly due to fewer new releases

579
00:30:09.079 --> 00:30:13.200
<v Speaker 1>in the past year focusing on online play, many people

580
00:30:13.279 --> 00:30:15.799
<v Speaker 1>continue to enjoy on Nintendo Switch Online.

581
00:30:17.720 --> 00:30:17.880
<v Speaker 2>Yeah.

582
00:30:18.039 --> 00:30:19.759
<v Speaker 1>I think this is kind of like, Okay, this is

583
00:30:19.799 --> 00:30:23.599
<v Speaker 1>where these sorts of services settle right in the thirty

584
00:30:23.720 --> 00:30:27.160
<v Speaker 1>million to fifty million range and they bounce up and down.

585
00:30:27.279 --> 00:30:31.279
<v Speaker 1>I think PlayStation Plus is one that goes around like

586
00:30:31.400 --> 00:30:34.079
<v Speaker 1>forty two to forty five million, and every once in

587
00:30:34.119 --> 00:30:36.799
<v Speaker 1>a while I have an increase, then it drops back

588
00:30:36.839 --> 00:30:39.759
<v Speaker 1>down for a few quarters in a row. Things like that.

589
00:30:40.119 --> 00:30:45.440
<v Speaker 1>So Nintendo Switch Online a system that doesn't have you know,

590
00:30:45.839 --> 00:30:48.279
<v Speaker 1>Call of Duty for example, that pushes a lot of

591
00:30:48.319 --> 00:30:50.440
<v Speaker 1>people to get these subscription services so they can play

592
00:30:50.480 --> 00:30:54.359
<v Speaker 1>games online onto console. This is pretty good for Nintendo Switch. Now.

593
00:30:54.359 --> 00:30:55.880
<v Speaker 1>Obviously there are a lot of games that people do

594
00:30:56.039 --> 00:30:59.160
<v Speaker 1>like playing online on Nintendo Switch, but it's it's just

595
00:30:59.279 --> 00:31:01.279
<v Speaker 1>not the obvious. It's like, oh, well, I'm going to

596
00:31:01.319 --> 00:31:03.680
<v Speaker 1>play Call of Duty. I need this. It is I

597
00:31:03.759 --> 00:31:06.400
<v Speaker 1>want to play Mario Party online with a friend, Mario

598
00:31:06.880 --> 00:31:12.599
<v Speaker 1>Mario Kart, Super Smash Brothers, things like that. But this

599
00:31:12.839 --> 00:31:15.440
<v Speaker 1>is the new way of doing things. Nintendo did talk

600
00:31:15.440 --> 00:31:18.279
<v Speaker 1>about how important it is to have a subscription service

601
00:31:18.359 --> 00:31:21.799
<v Speaker 1>like this and Nintendo accounts because they expect this transition

602
00:31:22.000 --> 00:31:24.960
<v Speaker 1>from Nintendo Switch to Nintendo Switched to in part driven

603
00:31:25.000 --> 00:31:28.319
<v Speaker 1>by backward compatibility, to be the smoothest one they've ever had.

604
00:31:28.359 --> 00:31:31.200
<v Speaker 1>They called that out explicitly about how each new console

605
00:31:31.279 --> 00:31:33.559
<v Speaker 1>generation they sort of had to reset the clock down

606
00:31:33.599 --> 00:31:36.680
<v Speaker 1>to zero and rebuild up the people they could sell

607
00:31:36.720 --> 00:31:39.640
<v Speaker 1>games to, and now they expect that to be completely different,

608
00:31:40.000 --> 00:31:42.880
<v Speaker 1>and with thirty four million subscribers, that should be exactly

609
00:31:42.920 --> 00:31:44.720
<v Speaker 1>the case, right, Yeah.

610
00:31:44.599 --> 00:31:47.039
<v Speaker 2>Sure, And if that's where it's settling after the heyday

611
00:31:47.200 --> 00:31:50.359
<v Speaker 2>of Super Smash Brothers, which was probably one of their

612
00:31:50.400 --> 00:31:54.720
<v Speaker 2>biggest online contributors outside of Mario Kart, which I would

613
00:31:54.799 --> 00:31:57.039
<v Speaker 2>like to say Mario Kart at day is over, but

614
00:31:57.160 --> 00:31:59.279
<v Speaker 2>it's not. The game just continues to sell beyond all

615
00:31:59.359 --> 00:32:01.599
<v Speaker 2>logic and reasons. So if it's going to settle at

616
00:32:01.640 --> 00:32:03.480
<v Speaker 2>thirty four million and you're going to have that built

617
00:32:03.519 --> 00:32:06.759
<v Speaker 2>in on the cusp of a new console, yes, they

618
00:32:06.799 --> 00:32:08.559
<v Speaker 2>have to feel like they're sitting pretty. And also too,

619
00:32:09.000 --> 00:32:11.599
<v Speaker 2>the fact that the people opting for the higher tier

620
00:32:11.839 --> 00:32:14.680
<v Speaker 2>is also steadily increasing is a great sign as well.

621
00:32:14.720 --> 00:32:18.920
<v Speaker 2>If they continue to add more things to that expansion

622
00:32:19.000 --> 00:32:22.359
<v Speaker 2>pack to make it more valuable in the eyes of

623
00:32:22.440 --> 00:32:26.359
<v Speaker 2>the consumer, you might see the entire subscription base rise.

624
00:32:26.440 --> 00:32:29.200
<v Speaker 2>So because people might want to subscribe to online and

625
00:32:29.240 --> 00:32:30.960
<v Speaker 2>then look at the two options and think, well, there's

626
00:32:31.039 --> 00:32:34.319
<v Speaker 2>enough here that I can just bypass the original and

627
00:32:34.440 --> 00:32:37.119
<v Speaker 2>just go straight into the expansion pass. It's not necessarily

628
00:32:37.160 --> 00:32:39.279
<v Speaker 2>people who are already online and upgrading, you know what

629
00:32:39.319 --> 00:32:42.880
<v Speaker 2>I mean. So I think they're in a very good

630
00:32:43.000 --> 00:32:46.039
<v Speaker 2>spot here as far as their online base, which is it?

631
00:32:46.640 --> 00:32:49.720
<v Speaker 2>And my memory is like, it's not lost on me.

632
00:32:50.119 --> 00:32:52.359
<v Speaker 2>How weird it is to say that Nintendo's in a

633
00:32:52.440 --> 00:32:55.119
<v Speaker 2>good place with online subscribers, Yes, because it has always

634
00:32:55.200 --> 00:32:59.279
<v Speaker 2>been a very back burner sort of deal for them.

635
00:32:59.359 --> 00:33:03.200
<v Speaker 2>They seem to care now, which is nice. If only

636
00:33:03.359 --> 00:33:05.440
<v Speaker 2>the games ran a little better, But that's hopefully the

637
00:33:05.480 --> 00:33:08.480
<v Speaker 2>switch too. We'll fix that problem. But the fact, I mean,

638
00:33:08.799 --> 00:33:11.039
<v Speaker 2>the fact that the company that has treated online is

639
00:33:11.119 --> 00:33:13.000
<v Speaker 2>like a thing that goes with their games, not the

640
00:33:13.359 --> 00:33:16.279
<v Speaker 2>selling point of the games is almost at forty million ors,

641
00:33:16.359 --> 00:33:19.200
<v Speaker 2>you know, north of thirty million subscribers. It's wild.

642
00:33:19.640 --> 00:33:23.319
<v Speaker 1>Yeah, I think it's clearly they see the business case

643
00:33:23.400 --> 00:33:26.000
<v Speaker 1>for it. Clearly. They see the benefits it has to

644
00:33:26.599 --> 00:33:30.359
<v Speaker 1>the continuation, the continuity of revenue coming in from a

645
00:33:30.400 --> 00:33:33.920
<v Speaker 1>certain subset of gamers, and they love that. So they

646
00:33:34.000 --> 00:33:35.960
<v Speaker 1>have slowly started to have to like, all right, we

647
00:33:36.039 --> 00:33:38.440
<v Speaker 1>do have to make improvements to justify this and keep

648
00:33:38.440 --> 00:33:41.880
<v Speaker 1>people in our ecosystem. And they've mostly you know, they've

649
00:33:41.920 --> 00:33:45.480
<v Speaker 1>done that. Now you know they revamped their online network.

650
00:33:46.000 --> 00:33:48.960
<v Speaker 1>You know, has that really manifested in any game so far?

651
00:33:49.720 --> 00:33:51.920
<v Speaker 1>Not to my knowledge, maybe in like the recent Mario

652
00:33:52.000 --> 00:33:53.799
<v Speaker 1>Party or stuff like that. It hasn't made that much

653
00:33:53.799 --> 00:33:56.200
<v Speaker 1>of a difference so far. But you know the promise

654
00:33:56.319 --> 00:33:59.240
<v Speaker 1>is there, and then you know the promise for them

655
00:33:59.359 --> 00:34:01.279
<v Speaker 1>is also. You know, Call of Duty is coming to

656
00:34:01.359 --> 00:34:04.359
<v Speaker 1>the switch the nintend or Microsoft promised it would. So

657
00:34:04.599 --> 00:34:07.720
<v Speaker 1>at that point, maybe you do get a situation where

658
00:34:08.079 --> 00:34:10.199
<v Speaker 1>you know it's probably not going to be the primary

659
00:34:10.239 --> 00:34:12.599
<v Speaker 1>place that anyone plays Call of Duty, but maybe you

660
00:34:12.639 --> 00:34:15.000
<v Speaker 1>get like you know, a million two million new subscribers

661
00:34:15.039 --> 00:34:17.639
<v Speaker 1>to switch online from people who do want to play

662
00:34:17.679 --> 00:34:21.039
<v Speaker 1>Call of Duty online on their switch, and uh yeah,

663
00:34:21.119 --> 00:34:22.840
<v Speaker 1>and you have that. Now you have the infrastructure there

664
00:34:22.880 --> 00:34:24.360
<v Speaker 1>and ready to go to take advantage of that.

665
00:34:24.920 --> 00:34:28.480
<v Speaker 2>And if they can, if they can somehow utilize like

666
00:34:28.559 --> 00:34:31.239
<v Speaker 2>hotspot technology and make Call of Duty run on the

667
00:34:31.320 --> 00:34:35.639
<v Speaker 2>switch as a cheaper option than say a like a

668
00:34:36.079 --> 00:34:39.880
<v Speaker 2>portable PC or or Android streaming like the Razor Edge,

669
00:34:40.400 --> 00:34:43.639
<v Speaker 2>then that's another avenue they could explore too. That might

670
00:34:43.719 --> 00:34:46.039
<v Speaker 2>be a little more advanced for the younger crowd, but

671
00:34:46.119 --> 00:34:49.119
<v Speaker 2>for people who are playing Call of Duty. It's something. Yeah,

672
00:34:49.119 --> 00:34:50.559
<v Speaker 2>I mean if you're sitting on the if you're sitting

673
00:34:50.599 --> 00:34:52.079
<v Speaker 2>on the bus and you can connect to your hotspot

674
00:34:52.119 --> 00:34:54.039
<v Speaker 2>and getting match Call of Duty and while you're driving,

675
00:34:54.280 --> 00:34:55.559
<v Speaker 2>that might appeel with a lot of people.

676
00:34:55.679 --> 00:34:57.920
<v Speaker 1>Yeah, And you know, the advantage that Nintendo has over

677
00:34:58.039 --> 00:35:01.400
<v Speaker 1>like a Steam Deck is Switch is locked down and

678
00:35:01.599 --> 00:35:05.039
<v Speaker 1>so the you know, Call Duty developers can just implement

679
00:35:05.079 --> 00:35:07.599
<v Speaker 1>their anti cheat stuff and they know that the cheating

680
00:35:07.760 --> 00:35:09.559
<v Speaker 1>is you know, maybe least likely to come from a

681
00:35:09.599 --> 00:35:12.639
<v Speaker 1>Nintendo Switch audience at least you know, Nintendo Switch to

682
00:35:12.760 --> 00:35:15.760
<v Speaker 1>audience even more so because that will be more secure

683
00:35:15.800 --> 00:35:20.119
<v Speaker 1>than the Switch one. So yeah, I think that they'll

684
00:35:20.400 --> 00:35:22.960
<v Speaker 1>they'll be able to get those games without the worry

685
00:35:23.119 --> 00:35:25.920
<v Speaker 1>that the anticheat has broken. So we're just gonna stop

686
00:35:25.920 --> 00:35:28.800
<v Speaker 1>putting games out on or putting them out as compatible

687
00:35:29.039 --> 00:35:31.920
<v Speaker 1>with the Steam Deck, which is something that's happened a

688
00:35:31.960 --> 00:35:34.239
<v Speaker 1>couple of times now, and for a handful of games

689
00:35:34.320 --> 00:35:36.480
<v Speaker 1>they're like, we're never putting out a Steam Deck version

690
00:35:36.760 --> 00:35:40.360
<v Speaker 1>because of the anti cheat stuff. So yeah, there's it

691
00:35:40.440 --> 00:35:43.920
<v Speaker 1>could still have a place in the market or something

692
00:35:44.039 --> 00:35:47.159
<v Speaker 1>like that. But in the meantime, when I look at

693
00:35:47.239 --> 00:35:50.679
<v Speaker 1>Nintendo Switch Online and the reasons I have it. I

694
00:35:50.760 --> 00:35:53.639
<v Speaker 1>think I mostly have it because it's cheap enough to justify,

695
00:35:53.719 --> 00:35:56.320
<v Speaker 1>but like as a an impulse purchase, like fifty dollars

696
00:35:56.360 --> 00:35:59.679
<v Speaker 1>a year for Nintendo's Switch Online Expansion Pack. You know,

697
00:35:59.719 --> 00:36:02.639
<v Speaker 1>it's significantly cheaper than any of the other options. You know,

698
00:36:02.800 --> 00:36:06.639
<v Speaker 1>more than less than half the cost of a year's

699
00:36:06.639 --> 00:36:09.199
<v Speaker 1>subscription to might be like listen a third of the

700
00:36:09.239 --> 00:36:12.159
<v Speaker 1>cost of like the PlayStation plus premium service that I

701
00:36:12.239 --> 00:36:15.159
<v Speaker 1>got the other day. So yeah, it's just kind of

702
00:36:15.199 --> 00:36:17.360
<v Speaker 1>easy to justify it. But if Nintendo's trying to grow it,

703
00:36:17.760 --> 00:36:19.639
<v Speaker 1>you know, they just put out the music app as

704
00:36:19.679 --> 00:36:21.440
<v Speaker 1>one of the things, like like, hey, this is part

705
00:36:21.480 --> 00:36:23.480
<v Speaker 1>of Nintendo Switch Online. If you have a membership, now

706
00:36:23.880 --> 00:36:25.800
<v Speaker 1>you can use this app and listen to music. I

707
00:36:25.840 --> 00:36:28.840
<v Speaker 1>don't think that's growing it, but it maybe helps people

708
00:36:29.039 --> 00:36:32.760
<v Speaker 1>justify keeping it, ortens the deal, sweetens the deal, right,

709
00:36:32.920 --> 00:36:35.320
<v Speaker 1>Maybe it helps people convince themselves to pick up the

710
00:36:35.480 --> 00:36:38.400
<v Speaker 1>service here or there. But I don't think it's a

711
00:36:38.519 --> 00:36:41.559
<v Speaker 1>huge difference. You know, that said beyond like big third

712
00:36:41.599 --> 00:36:45.440
<v Speaker 1>party games a dropping, are there features they could add

713
00:36:45.440 --> 00:36:46.840
<v Speaker 1>to Nintendo Switch Online to grow it?

714
00:36:49.039 --> 00:36:54.920
<v Speaker 2>I mean you have to expand the what they call it,

715
00:36:54.960 --> 00:36:57.280
<v Speaker 2>but like Nintendo Super Nintendo.

716
00:36:57.679 --> 00:36:59.920
<v Speaker 1>They just called it took the Switch online, like Nintendo's

717
00:37:00.000 --> 00:37:01.280
<v Speaker 1>six four and stuff like that.

718
00:37:01.800 --> 00:37:04.599
<v Speaker 2>Okay, so they would have to add maybe other consoles

719
00:37:04.639 --> 00:37:06.199
<v Speaker 2>if they can figure out the GameCube, I think that

720
00:37:06.199 --> 00:37:08.320
<v Speaker 2>would be a bit of a boon, or even some

721
00:37:08.440 --> 00:37:11.000
<v Speaker 2>of their other handhelds. I don't know how you would

722
00:37:11.000 --> 00:37:12.960
<v Speaker 2>do DS on the switch. Maybe turn it sideways and

723
00:37:13.039 --> 00:37:15.519
<v Speaker 2>have one side of the screen be the touch screen

724
00:37:15.599 --> 00:37:18.280
<v Speaker 2>and the other side. That probably be the most logical

725
00:37:18.360 --> 00:37:18.719
<v Speaker 2>way to do it.

726
00:37:19.039 --> 00:37:20.639
<v Speaker 1>One of my hopes for the switch too, is because

727
00:37:20.679 --> 00:37:24.880
<v Speaker 1>of the magnetic connectors, maybe you can flip the switch

728
00:37:25.079 --> 00:37:28.159
<v Speaker 1>screen sideways and if there's magnetic connectors on the top

729
00:37:28.199 --> 00:37:30.360
<v Speaker 1>of the bottom so you get a vertical screen like

730
00:37:30.440 --> 00:37:32.039
<v Speaker 1>in Tate mode, that would rule.

731
00:37:32.199 --> 00:37:33.880
<v Speaker 2>Yeah, that would be awesome.

732
00:37:34.199 --> 00:37:36.159
<v Speaker 1>Wow, that's a great I hope some of that. I

733
00:37:36.239 --> 00:37:36.519
<v Speaker 1>doubt it.

734
00:37:36.920 --> 00:37:39.519
<v Speaker 2>Yeah, the more deal sweeteners like that to get more

735
00:37:39.559 --> 00:37:43.519
<v Speaker 2>people in are safe. I don't know that. Like you said,

736
00:37:43.719 --> 00:37:47.679
<v Speaker 2>Nintendo Music, despite them already updating it twice since it launched,

737
00:37:48.440 --> 00:37:51.400
<v Speaker 2>Super Mario Wonder and donkydown Country two are now on there. Yeah,

738
00:37:52.679 --> 00:37:54.519
<v Speaker 2>I don't think that's going to be enough. It's going

739
00:37:54.559 --> 00:37:56.159
<v Speaker 2>to be enough to you know, because I've wanted to

740
00:37:56.199 --> 00:37:59.480
<v Speaker 2>stream Nintendo's music forever and I finally have a solid

741
00:37:59.480 --> 00:38:01.320
<v Speaker 2>option to do that for most. For some games, not

742
00:38:01.440 --> 00:38:04.679
<v Speaker 2>all of them, but some, it's not enough for the

743
00:38:04.960 --> 00:38:09.079
<v Speaker 2>for the layman, so that they would need more. Maybe

744
00:38:09.679 --> 00:38:11.920
<v Speaker 2>maybe they do the free games every month, like for

745
00:38:12.039 --> 00:38:14.800
<v Speaker 2>once a month, like a game you can play it

746
00:38:14.840 --> 00:38:17.960
<v Speaker 2>for free for the entire month and then it goes away.

747
00:38:18.159 --> 00:38:21.039
<v Speaker 2>They get a little sort of how Games with Gold worked,

748
00:38:21.119 --> 00:38:23.320
<v Speaker 2>but it's a temporary thing, so it is a game

749
00:38:23.400 --> 00:38:25.800
<v Speaker 2>pass Games with Gold hybrid. I don't know. I don't

750
00:38:25.880 --> 00:38:27.360
<v Speaker 2>end vi the people that have to make that decision,

751
00:38:27.719 --> 00:38:30.519
<v Speaker 2>but for me, it would just be like more free

752
00:38:30.559 --> 00:38:32.519
<v Speaker 2>stuff because that seems to be what people are most

753
00:38:32.519 --> 00:38:33.039
<v Speaker 2>attracted to.

754
00:38:33.360 --> 00:38:37.760
<v Speaker 1>Yep, I think you're probably right there. All right, let's uh,

755
00:38:37.960 --> 00:38:39.440
<v Speaker 1>I guess this is the last. Now a couple more

756
00:38:39.519 --> 00:38:43.760
<v Speaker 1>Nintendo stories. Nintendo reports rapid growth for Metroid, Zeno Blake Chronicles.

757
00:38:43.599 --> 00:38:44.280
<v Speaker 2>And more.

758
00:38:44.960 --> 00:38:48.960
<v Speaker 1>Basically, they put out a chart showing how Pickman, Kirby, Metroid,

759
00:38:49.000 --> 00:38:51.840
<v Speaker 1>and Zeno Blake Chronicles have all seen significant growth as

760
00:38:51.960 --> 00:38:59.400
<v Speaker 1>franchises on the Switch compared to the WU and three DS. Now,

761
00:39:00.800 --> 00:39:03.920
<v Speaker 1>let's go with Metrod here. For example, Metroid has sold

762
00:39:03.960 --> 00:39:07.400
<v Speaker 1>four point nine to nine million units of video games

763
00:39:07.480 --> 00:39:10.920
<v Speaker 1>across all the games released for the Switch, and then

764
00:39:11.079 --> 00:39:13.880
<v Speaker 1>it sold juster point nine to eight million for three

765
00:39:13.960 --> 00:39:16.480
<v Speaker 1>DS and WEU games. Now, if you might remember, there

766
00:39:16.519 --> 00:39:18.760
<v Speaker 1>weren't a lot of Metroid games released for the WU.

767
00:39:19.360 --> 00:39:23.400
<v Speaker 1>Things like that. But hey, yeah, I do do not

768
00:39:23.559 --> 00:39:26.559
<v Speaker 1>doubt that this series has seen growth, just like you know,

769
00:39:26.679 --> 00:39:29.039
<v Speaker 1>Kirby's at fifteen million on the switch, where it was

770
00:39:29.079 --> 00:39:30.960
<v Speaker 1>five point six two million on the WU and the

771
00:39:30.960 --> 00:39:35.119
<v Speaker 1>three DS, Hickman seven point eight six million on the switch,

772
00:39:35.239 --> 00:39:37.119
<v Speaker 1>it was one point seven eight million on the WU

773
00:39:37.199 --> 00:39:39.840
<v Speaker 1>and three DS, and then Zeno Blake Chronicles seven point

774
00:39:39.920 --> 00:39:42.840
<v Speaker 1>seventeen million on the switch, where it was one point

775
00:39:42.920 --> 00:39:45.599
<v Speaker 1>four to one million on the WU and the three DS.

776
00:39:46.679 --> 00:39:49.239
<v Speaker 1>It's the switch effect. And I suppose this is Nintendo

777
00:39:49.320 --> 00:39:52.119
<v Speaker 1>saying the switch effect has filtered down all the way

778
00:39:52.159 --> 00:39:54.239
<v Speaker 1>from you know, it's not just Zelda and Mario. Like

779
00:39:54.400 --> 00:39:57.800
<v Speaker 1>Zeldo was the biggest glow up in terms of franchise,

780
00:39:57.800 --> 00:40:00.440
<v Speaker 1>always did well. But then Back of the Wild, a

781
00:40:00.519 --> 00:40:03.280
<v Speaker 1>game that's sold like thirty five million copies or something

782
00:40:03.360 --> 00:40:05.400
<v Speaker 1>like that, more than thirty million copies, which is just

783
00:40:05.559 --> 00:40:08.000
<v Speaker 1>unheard of from just about any other kind of game.

784
00:40:08.719 --> 00:40:11.920
<v Speaker 1>So that had the biggest effect. But that effect it

785
00:40:12.039 --> 00:40:17.519
<v Speaker 1>applies across the board, including franchises like Pickman and Metroid.

786
00:40:18.320 --> 00:40:20.679
<v Speaker 1>Do you think this is them saying, Hey, if you

787
00:40:20.800 --> 00:40:22.800
<v Speaker 1>like these franchises, we're gonna stick with them because we've

788
00:40:22.840 --> 00:40:24.599
<v Speaker 1>seen this growth and that growth can continue.

789
00:40:25.400 --> 00:40:27.400
<v Speaker 2>I hope so, because it seems to me that the

790
00:40:27.599 --> 00:40:30.800
<v Speaker 2>logical idea of releasing a game on a console that's

791
00:40:30.800 --> 00:40:36.400
<v Speaker 2>successful will warrant success for those dormant franchises. I think

792
00:40:36.440 --> 00:40:40.000
<v Speaker 2>Animal Crossing might be another great example that also had

793
00:40:40.039 --> 00:40:42.719
<v Speaker 2>the benefit of launching during a global pandemic which nobody

794
00:40:42.760 --> 00:40:44.119
<v Speaker 2>could see could see coming.

795
00:40:44.280 --> 00:40:47.360
<v Speaker 1>Although gentle Animal Crossing has like started to pick up

796
00:40:47.440 --> 00:40:49.719
<v Speaker 1>in terms of sales, like it's out selling most other

797
00:40:49.800 --> 00:40:53.360
<v Speaker 1>games except for Mario Kart, Like it's sales are picking

798
00:40:53.400 --> 00:40:55.000
<v Speaker 1>up a man, yep, wow.

799
00:40:56.159 --> 00:40:58.159
<v Speaker 2>But yeah, looking at this chart here that you've now

800
00:40:58.239 --> 00:41:03.000
<v Speaker 2>shared on the screen. This releasing games on the popular

801
00:41:03.079 --> 00:41:06.440
<v Speaker 2>console and you get better sales. It just seems like

802
00:41:06.599 --> 00:41:11.239
<v Speaker 2>simple math to me. Kirby has had what two maybe

803
00:41:11.360 --> 00:41:13.239
<v Speaker 2>three launches on the Switch.

804
00:41:13.960 --> 00:41:17.559
<v Speaker 1>More than that, Like, yeah, if you count some like this.

805
00:41:17.599 --> 00:41:20.679
<v Speaker 2>Does not include digital according to download right again, this

806
00:41:20.719 --> 00:41:22.079
<v Speaker 2>does not put downloadable only.

807
00:41:22.199 --> 00:41:25.679
<v Speaker 1>But there was because there's there was that Kirby remaster

808
00:41:25.880 --> 00:41:27.599
<v Speaker 1>remake forgotten.

809
00:41:28.119 --> 00:41:30.199
<v Speaker 2>Yeah, so I forgot about that.

810
00:41:30.320 --> 00:41:33.280
<v Speaker 1>Yeah, they've done a lot with Kirby. Yeah, it's like

811
00:41:33.360 --> 00:41:34.280
<v Speaker 1>three in like one year.

812
00:41:35.320 --> 00:41:38.480
<v Speaker 2>Yeah, it's not the one that has the most sales

813
00:41:38.519 --> 00:41:41.719
<v Speaker 2>on this chart, but I think the biggest beneficiary is

814
00:41:42.079 --> 00:41:42.639
<v Speaker 2>Xena Blade.

815
00:41:42.920 --> 00:41:43.159
<v Speaker 1>Yeah.

816
00:41:43.519 --> 00:41:47.440
<v Speaker 2>You had two core entries in that series, each one

817
00:41:47.519 --> 00:41:50.880
<v Speaker 2>with a DLC expansion, and I think it the Switch

818
00:41:51.039 --> 00:41:54.880
<v Speaker 2>specifically has taken Zena Blade Chronicles from sort of a

819
00:41:54.960 --> 00:41:59.119
<v Speaker 2>niche RPG to like more in the conversation of one

820
00:41:59.159 --> 00:42:01.000
<v Speaker 2>of the best ones you can play right now. Yeah,

821
00:42:01.119 --> 00:42:02.119
<v Speaker 2>and I think they did something.

822
00:42:02.960 --> 00:42:04.639
<v Speaker 1>I think they did exactly what you said, right, like

823
00:42:04.880 --> 00:42:07.639
<v Speaker 1>just make it available on the console. They have done

824
00:42:07.719 --> 00:42:10.800
<v Speaker 1>that with Zena Blade Chronicles where three yes, and now

825
00:42:10.920 --> 00:42:12.960
<v Speaker 1>they're going to you know z you know, Blake Chronicles

826
00:42:13.119 --> 00:42:14.639
<v Speaker 1>X is going to be on there, and like the

827
00:42:15.280 --> 00:42:17.800
<v Speaker 1>DLCs are all on there. It's it's yeah, it's a

828
00:42:17.840 --> 00:42:21.239
<v Speaker 1>scene of Blake Chronicles machine and uh, and that has

829
00:42:21.480 --> 00:42:25.360
<v Speaker 1>clearly been like people feel comfortable investing not just their money,

830
00:42:25.480 --> 00:42:28.679
<v Speaker 1>but their time and their their emotions into a franchise

831
00:42:28.960 --> 00:42:30.920
<v Speaker 1>when they feel like it's easily accessible to get to

832
00:42:31.000 --> 00:42:33.280
<v Speaker 1>the rest of that. I think that's been sort of

833
00:42:33.360 --> 00:42:35.679
<v Speaker 1>the lessons learned from Resident Evil, right where it's like

834
00:42:35.760 --> 00:42:39.159
<v Speaker 1>people feel good about investing their time in that franchise

835
00:42:39.199 --> 00:42:41.320
<v Speaker 1>because they know Capcom's going to one keep supporting it.

836
00:42:41.360 --> 00:42:43.880
<v Speaker 1>They're going to keep putting out re releases and remasters

837
00:42:43.960 --> 00:42:46.599
<v Speaker 1>and remakes so that it makes it easy to play

838
00:42:46.639 --> 00:42:48.840
<v Speaker 1>the whole thing, and that's what people want. People want

839
00:42:48.960 --> 00:42:52.280
<v Speaker 1>long term investments and franchises. See the BA Chronicles is

840
00:42:52.360 --> 00:42:54.960
<v Speaker 1>clearly taken advantage of that. And then you know Pickman.

841
00:42:56.199 --> 00:42:57.840
<v Speaker 1>You know, I think Pickman's just a breakout hit. Now.

842
00:42:58.000 --> 00:42:59.880
<v Speaker 1>It was you know, one point seven eight million on

843
00:43:00.039 --> 00:43:01.960
<v Speaker 1>the WEIU and the three DS. You know, Pickman three

844
00:43:02.519 --> 00:43:06.000
<v Speaker 1>came out on the WIU, and then you know, three

845
00:43:06.199 --> 00:43:09.480
<v Speaker 1>Deluxe and four come out on the Switch and just

846
00:43:09.559 --> 00:43:12.840
<v Speaker 1>kind of crush it. They are, especially especially in Japan

847
00:43:13.039 --> 00:43:16.039
<v Speaker 1>where the franchise is really really caught on. So yeah,

848
00:43:16.159 --> 00:43:21.440
<v Speaker 1>good for Pickman. All right, let's see here Nintendo reconfirms

849
00:43:21.480 --> 00:43:24.039
<v Speaker 1>release schedule for its upcoming movies. This is from Liam

850
00:43:24.119 --> 00:43:28.239
<v Speaker 1>Dulan at Nintendo Life. Nintendo's expansion into cinema is well underway,

851
00:43:28.320 --> 00:43:31.239
<v Speaker 1>and this week it provided an update on what is

852
00:43:31.400 --> 00:43:34.880
<v Speaker 1>to come. Its current plans for visual content, as it

853
00:43:34.960 --> 00:43:38.000
<v Speaker 1>calls it, are seemingly still on track. After the release

854
00:43:38.079 --> 00:43:40.840
<v Speaker 1>of the Super Mario Brothers Movie in cinema's last year,

855
00:43:41.280 --> 00:43:43.679
<v Speaker 1>the film has now been viewed by approximately one hundred

856
00:43:43.679 --> 00:43:46.719
<v Speaker 1>and seventy million people worldwide. As for what's to come,

857
00:43:46.840 --> 00:43:49.199
<v Speaker 1>a new animated film based on the world of Super

858
00:43:49.280 --> 00:43:52.280
<v Speaker 1>Mario Brothers. Brothers is still locked in for in April

859
00:43:52.639 --> 00:43:55.760
<v Speaker 1>twenty twenty six theatrical release. Then this will at some

860
00:43:55.880 --> 00:43:58.239
<v Speaker 1>point be followed by a live action film based on

861
00:43:58.280 --> 00:44:01.920
<v Speaker 1>the legend of Zelda series from Sony Pictures. I always

862
00:44:01.960 --> 00:44:03.639
<v Speaker 1>fund to point out that that's being made by Sony,

863
00:44:04.480 --> 00:44:08.440
<v Speaker 1>that that currently has a like twenty two X date,

864
00:44:08.559 --> 00:44:12.960
<v Speaker 1>so sometime in the twenty twenties for that Super Mario

865
00:44:13.039 --> 00:44:16.159
<v Speaker 1>Brothers two obviously coming. I'm kind of think I'm getting

866
00:44:16.159 --> 00:44:17.559
<v Speaker 1>to the point where it's like, I don't know if

867
00:44:17.559 --> 00:44:18.840
<v Speaker 1>that Zelda movie ever comes out.

868
00:44:19.880 --> 00:44:22.760
<v Speaker 2>No, I don't either. I think, man, I really wish

869
00:44:22.800 --> 00:44:24.360
<v Speaker 2>they'd put two exits there. It's just so we could

870
00:44:24.400 --> 00:44:26.239
<v Speaker 2>say that, like Legend of Cela's happening in the Mega

871
00:44:26.280 --> 00:44:30.320
<v Speaker 2>Man franchise, that would maybe live No Super Mario Brothers

872
00:44:30.360 --> 00:44:33.440
<v Speaker 2>too is If that date moves at all, I'll be shocked.

873
00:44:33.559 --> 00:44:35.360
<v Speaker 2>I think. I think that it's around the time the

874
00:44:35.400 --> 00:44:38.920
<v Speaker 2>first one released, which was a sweet Spot, and seventy

875
00:44:38.960 --> 00:44:42.320
<v Speaker 2>million people can't be wrong, right, so that one's basically

876
00:44:42.360 --> 00:44:45.079
<v Speaker 2>a locke. I'm a little more confident in you, I

877
00:44:45.159 --> 00:44:48.039
<v Speaker 2>think in the live action Legend of Zilla, just because

878
00:44:48.079 --> 00:44:50.639
<v Speaker 2>they have to see what Sega is doing and we're

879
00:44:50.639 --> 00:44:53.480
<v Speaker 2>going to talk about them in a little while. With

880
00:44:53.719 --> 00:44:55.920
<v Speaker 2>this whole transmedia strategy that they have. They have now

881
00:44:56.079 --> 00:44:59.320
<v Speaker 2>a third Sonic movie coming out. Yaka is a series

882
00:44:59.400 --> 00:45:03.039
<v Speaker 2>which has not reviewed well but is still there. They

883
00:45:03.119 --> 00:45:07.280
<v Speaker 2>have Shinobi, which is coming a game and a movie.

884
00:45:07.840 --> 00:45:12.159
<v Speaker 2>So they're starting to dredge up old franchises and get

885
00:45:12.199 --> 00:45:14.400
<v Speaker 2>them out there in more ways than one, which shows

886
00:45:14.440 --> 00:45:17.400
<v Speaker 2>that there's value in at least the attempt. I think

887
00:45:17.440 --> 00:45:19.960
<v Speaker 2>there are other problems with a Legend of Zelda movie,

888
00:45:20.159 --> 00:45:27.000
<v Speaker 2>like how do you do that? Yeah, I would love

889
00:45:27.039 --> 00:45:30.480
<v Speaker 2>a Gannendorf origin story, but that's just meun.

890
00:45:30.360 --> 00:45:32.480
<v Speaker 1>That sounds like a Peacock show or something.

891
00:45:32.599 --> 00:45:37.199
<v Speaker 2>Yeah, yeah, yeah, that's true too. But yeah, so I'm

892
00:45:37.239 --> 00:45:39.840
<v Speaker 2>not shocked by Mario too being locked in. I do

893
00:45:40.000 --> 00:45:43.159
<v Speaker 2>think the Zelda movie comes out, but that X in

894
00:45:43.280 --> 00:45:45.719
<v Speaker 2>that twenty twenty X is doing some heavy lifting. We

895
00:45:45.760 --> 00:45:50.400
<v Speaker 2>could be talking like twenty twenty nine. But yeah, good

896
00:45:50.480 --> 00:45:52.360
<v Speaker 2>luck west Ball, good luck with that. Yep.

897
00:45:52.559 --> 00:45:57.199
<v Speaker 1>Yeah, I'm hopeful. But boy, I bet the scripts are

898
00:45:57.239 --> 00:45:59.159
<v Speaker 1>coming in and they're just like, no, not this one,

899
00:45:59.239 --> 00:45:59.880
<v Speaker 1>this is not working.

900
00:46:00.800 --> 00:46:02.719
<v Speaker 2>Well did you just being in that room?

901
00:46:03.199 --> 00:46:06.199
<v Speaker 1>Yeah, I mean all the masters got to serve. Yeah,

902
00:46:06.360 --> 00:46:08.360
<v Speaker 1>like where you like you got to like make me

903
00:46:08.440 --> 00:46:13.000
<v Speaker 1>a Moto happy with your Zelda's script. That seems impossible. Uh,

904
00:46:13.639 --> 00:46:16.119
<v Speaker 1>don't expect a major mass efect announcement this week for

905
00:46:16.239 --> 00:46:19.119
<v Speaker 1>in seven Day. This is something comes around every year,

906
00:46:19.840 --> 00:46:21.719
<v Speaker 1>this from any coot game spot. But basically it's just

907
00:46:21.760 --> 00:46:25.920
<v Speaker 1>saying they're trying to tamper expectations. In seven Day happens

908
00:46:25.920 --> 00:46:29.559
<v Speaker 1>every year November seventh. People celebrate mass effect because in

909
00:46:29.679 --> 00:46:32.079
<v Speaker 1>seven was his rank, right, Like it's his rank.

910
00:46:32.320 --> 00:46:35.280
<v Speaker 2>Inspector spector rank, that's designation of the spectr.

911
00:46:35.440 --> 00:46:38.480
<v Speaker 1>Yes, that's right, they're you know, they could be a

912
00:46:38.559 --> 00:46:43.559
<v Speaker 1>man or woman, and then they each year sometimes make

913
00:46:43.599 --> 00:46:47.000
<v Speaker 1>announcements they at least acknowledge it over there at BioWare, Uh,

914
00:46:47.159 --> 00:46:50.320
<v Speaker 1>but they just released a game, no surprise that they're

915
00:46:50.360 --> 00:46:52.400
<v Speaker 1>not going to have something to say about Mass Effect

916
00:46:52.440 --> 00:46:55.400
<v Speaker 1>at this point, although they did confirm that they have

917
00:46:55.599 --> 00:46:57.840
<v Speaker 1>like shifted to Mass Effect, right that was some news

918
00:46:57.960 --> 00:47:01.960
<v Speaker 1>yesterday that they UH put out Dragon Age and they're

919
00:47:01.960 --> 00:47:05.079
<v Speaker 1>saying no Dragon Age DLC expansion like story expansion, like

920
00:47:05.119 --> 00:47:06.920
<v Speaker 1>we've done a lot in the past, because we are

921
00:47:07.000 --> 00:47:09.760
<v Speaker 1>all moving to Mass Effect to get that done. So

922
00:47:09.920 --> 00:47:12.519
<v Speaker 1>that's some news, but that they don't expect news beyond

923
00:47:12.599 --> 00:47:16.239
<v Speaker 1>that some new like re reveal of Mass Effect five

924
00:47:16.760 --> 00:47:19.440
<v Speaker 1>because they're busy. They just did one game. They're getting

925
00:47:19.440 --> 00:47:20.480
<v Speaker 1>to work on that one right now.

926
00:47:21.719 --> 00:47:23.840
<v Speaker 2>Now. I think you might get like a teaser too.

927
00:47:24.159 --> 00:47:26.480
<v Speaker 2>It won't be anything substantial. It may just be like

928
00:47:26.559 --> 00:47:28.800
<v Speaker 2>a continuation of the teaser that they did last year,

929
00:47:29.119 --> 00:47:31.320
<v Speaker 2>and they'll do they'll focus on like fan order and

930
00:47:31.400 --> 00:47:33.760
<v Speaker 2>cosplay and all that other stuff that the community has

931
00:47:33.800 --> 00:47:36.519
<v Speaker 2>been doing for years now. But I agree with this.

932
00:47:36.760 --> 00:47:38.800
<v Speaker 2>I mean, it sucks that the timing is so close

933
00:47:38.880 --> 00:47:41.079
<v Speaker 2>between Dragon Age and N seven day that you have

934
00:47:41.159 --> 00:47:43.719
<v Speaker 2>to kind of temper the N seven expectations because I

935
00:47:43.920 --> 00:47:45.760
<v Speaker 2>like that. I like this. I love Mass Effect, I

936
00:47:45.840 --> 00:47:49.039
<v Speaker 2>loved I love the entire trilogy. Andromeda, you know it happened.

937
00:47:49.079 --> 00:47:51.920
<v Speaker 2>We don't talk about it that much, but I'm a

938
00:47:52.000 --> 00:47:56.000
<v Speaker 2>huge fan, So I like being reminded of this franchise

939
00:47:56.119 --> 00:47:58.880
<v Speaker 2>and what and how much I enjoyed playing it in

940
00:47:59.199 --> 00:48:03.719
<v Speaker 2>you know, twenty seven, twenty ten, and twenty twelve. God damn,

941
00:48:05.199 --> 00:48:08.880
<v Speaker 2>so long ago. But so, but like, I get that

942
00:48:08.920 --> 00:48:10.800
<v Speaker 2>they don't want to step on dragon Age's toes, and

943
00:48:10.880 --> 00:48:14.880
<v Speaker 2>it seems like dragon Age is doing well critically and commercially,

944
00:48:15.000 --> 00:48:18.320
<v Speaker 2>I think, so I get it. They want to they

945
00:48:18.360 --> 00:48:21.800
<v Speaker 2>want to maximize that as much as possible. Plus I

946
00:48:22.639 --> 00:48:24.039
<v Speaker 2>know I say this a lot when I'm on here,

947
00:48:24.159 --> 00:48:27.280
<v Speaker 2>but like a Mass Effect update sounds like a killie thing,

948
00:48:28.159 --> 00:48:30.320
<v Speaker 2>So you might see something there. Just wait a month

949
00:48:30.440 --> 00:48:33.000
<v Speaker 2>December seventh or whatever the date is instead of November seventh.

950
00:48:34.199 --> 00:48:36.760
<v Speaker 2>That makes sense to me. Yeah, give dragon Age a

951
00:48:36.760 --> 00:48:39.920
<v Speaker 2>little bit of space and then do it later. But yeah,

952
00:48:40.039 --> 00:48:41.880
<v Speaker 2>I get it. It's disappointing that it won't be too

953
00:48:41.960 --> 00:48:44.000
<v Speaker 2>much of a blowout this year. But you don't want

954
00:48:44.000 --> 00:48:45.480
<v Speaker 2>to mess with your game that just came out you

955
00:48:45.559 --> 00:48:47.920
<v Speaker 2>worked so hard on, So it makes sense to me.

956
00:48:48.079 --> 00:48:50.320
<v Speaker 1>Yeah, how do you feel about them? Also like saying, hey,

957
00:48:50.360 --> 00:48:52.639
<v Speaker 1>we're not going to do DLC for for Dragon Age

958
00:48:52.679 --> 00:48:55.760
<v Speaker 1>Veil the Vailguard. You know, I know people have a

959
00:48:55.840 --> 00:49:00.639
<v Speaker 1>lot of fondness for certain byware expansions, but it also

960
00:49:00.719 --> 00:49:03.960
<v Speaker 1>feels like maybe just we've that, doesn't it Maybe it

961
00:49:03.960 --> 00:49:05.719
<v Speaker 1>doesn't make a lot of sense, Like every dollar spent

962
00:49:06.440 --> 00:49:10.039
<v Speaker 1>on an expansion pack for one of these games probably

963
00:49:10.119 --> 00:49:13.960
<v Speaker 1>returns less than every dollar spent on a new mass effect,

964
00:49:14.079 --> 00:49:14.960
<v Speaker 1>right sure?

965
00:49:15.079 --> 00:49:17.400
<v Speaker 2>Yeah? And then and not only that, it takes manpower

966
00:49:17.440 --> 00:49:19.599
<v Speaker 2>away from getting the new mass effect out as soon

967
00:49:19.639 --> 00:49:22.559
<v Speaker 2>as possible or as soon as you know, a non

968
00:49:22.679 --> 00:49:27.360
<v Speaker 2>crunch situation would allow hopefully. Uh but yeah, I don't.

969
00:49:27.960 --> 00:49:31.360
<v Speaker 2>If they are satisfied with the story that they told

970
00:49:32.880 --> 00:49:34.920
<v Speaker 2>then and they feel that they can stand on its

971
00:49:34.960 --> 00:49:38.760
<v Speaker 2>own lengths without being expanded upon, why then should we

972
00:49:38.880 --> 00:49:40.679
<v Speaker 2>demand an expansion? You know, you know what I mean? Like,

973
00:49:40.760 --> 00:49:44.119
<v Speaker 2>if they're creatively, if they're happy with the story, then

974
00:49:44.280 --> 00:49:47.639
<v Speaker 2>and then why if that's it, that's the story they told,

975
00:49:47.679 --> 00:49:49.800
<v Speaker 2>we don't have to agree with it. Where there the fans,

976
00:49:49.840 --> 00:49:52.360
<v Speaker 2>where the critics. We will come out with our opinions

977
00:49:52.400 --> 00:49:55.079
<v Speaker 2>on what that story is. But if they're good, then

978
00:49:55.199 --> 00:49:58.039
<v Speaker 2>I guess we have to be good, right. Is it

979
00:49:58.119 --> 00:50:01.800
<v Speaker 2>an interesting choice? Yes? Did I expect there to be DLC? Yes,

980
00:50:02.480 --> 00:50:04.440
<v Speaker 2>But to hear that there's not and they're going to

981
00:50:04.519 --> 00:50:08.000
<v Speaker 2>focus on Mass Effect more. Someone who may be admittedly

982
00:50:08.079 --> 00:50:10.440
<v Speaker 2>biased that I enjoyed Mass Effect more than I enjoyed

983
00:50:10.480 --> 00:50:12.920
<v Speaker 2>Dragon Age. Sure, that's fine with me.

984
00:50:14.000 --> 00:50:17.639
<v Speaker 1>Yeah, I get that. I think, you know, if dragon

985
00:50:17.679 --> 00:50:21.079
<v Speaker 1>Age kind of continues the role here and and maybe

986
00:50:21.159 --> 00:50:23.519
<v Speaker 1>outperforms where it's even at at this moment, I could

987
00:50:23.559 --> 00:50:25.679
<v Speaker 1>see a world where it's like, maybe not an expansion,

988
00:50:25.760 --> 00:50:29.639
<v Speaker 1>but maybe an expand alone, a like half sequel between.

989
00:50:30.440 --> 00:50:33.039
<v Speaker 1>You know, sometime or soon after Mass Effect comes out,

990
00:50:33.079 --> 00:50:36.119
<v Speaker 1>a smaller team working with the same assets puts out

991
00:50:36.159 --> 00:50:39.639
<v Speaker 1>a smaller game, more focused. I would welcome that.

992
00:50:39.800 --> 00:50:43.880
<v Speaker 2>But perhaps even a different genre. Maybe, Hey, maybe like

993
00:50:44.000 --> 00:50:48.239
<v Speaker 2>a roguelike would fit dragon Age, like go.

994
00:50:48.280 --> 00:50:51.199
<v Speaker 1>Back to Turn Base for a smaller story. Yeah, something

995
00:50:51.239 --> 00:50:55.320
<v Speaker 1>like that could be very cool. But you know, maybe

996
00:50:55.320 --> 00:50:57.760
<v Speaker 1>they also get busy remaking the dragon Age games as

997
00:50:57.760 --> 00:50:59.639
<v Speaker 1>a dragon Age trilogy Anyway, let's get to the next

998
00:50:59.639 --> 00:51:02.679
<v Speaker 1>story why a dragon Age trilogy compilation may never happen.

999
00:51:04.119 --> 00:51:07.280
<v Speaker 1>Eddie McCoo at GameSpot Bywear released a compilation package for

1000
00:51:07.360 --> 00:51:10.039
<v Speaker 1>its Mass Effect series, bundling the original trilogy, But could

1001
00:51:10.079 --> 00:51:12.800
<v Speaker 1>the studio do the same for the dragon Age franchise.

1002
00:51:13.320 --> 00:51:16.039
<v Speaker 1>Don't get your hopes up, but nothing has been ruled

1003
00:51:16.079 --> 00:51:19.559
<v Speaker 1>out Bywear. Creative director John Eppler said in an interview

1004
00:51:19.599 --> 00:51:22.239
<v Speaker 1>that this would be especially difficult because the first two

1005
00:51:22.320 --> 00:51:24.800
<v Speaker 1>dragon Age games were made with the Eclipse engine before

1006
00:51:24.920 --> 00:51:28.920
<v Speaker 1>dragon Age Inquisition shifted to Frostbite. Epler told Rolling Stone

1007
00:51:28.960 --> 00:51:31.280
<v Speaker 1>that he's made one of maybe twenty people still working

1008
00:51:31.320 --> 00:51:35.239
<v Speaker 1>at Buyowear who has experience with Eclipse, which could make

1009
00:51:35.360 --> 00:51:39.280
<v Speaker 1>putting it together a compilation package difficult. I remember around

1010
00:51:39.280 --> 00:51:41.320
<v Speaker 1>the time of the Mass Effect Legendary Edition, when I

1011
00:51:41.400 --> 00:51:43.400
<v Speaker 1>was doing the reporting on that, a lot of Biowaar

1012
00:51:43.440 --> 00:51:45.599
<v Speaker 1>fans were coming to like, okay, now what about dragon Age,

1013
00:51:45.639 --> 00:51:47.559
<v Speaker 1>when is that going to get a trilogy? And I

1014
00:51:47.599 --> 00:51:50.000
<v Speaker 1>remember asking about this, and this is exactly what I heard.

1015
00:51:50.119 --> 00:51:52.599
<v Speaker 1>For one thing, Mass Effect is easy because it was

1016
00:51:52.679 --> 00:51:56.039
<v Speaker 1>all in unreal engine. So when they build the tools

1017
00:51:56.119 --> 00:51:58.760
<v Speaker 1>to take something from the old Unreal engine and sort

1018
00:51:58.800 --> 00:52:01.320
<v Speaker 1>of spif it up. It just works across the board.

1019
00:52:01.360 --> 00:52:04.840
<v Speaker 1>It really streamlines that process that would not be possible

1020
00:52:04.920 --> 00:52:07.000
<v Speaker 1>with the way the dragon Age games work, you know,

1021
00:52:07.119 --> 00:52:09.199
<v Speaker 1>being able to two games being an older engine and

1022
00:52:09.280 --> 00:52:11.599
<v Speaker 1>then one game being in Frostbite, none of them being

1023
00:52:11.639 --> 00:52:13.559
<v Speaker 1>an Unreal So even the work they've done on mas

1024
00:52:13.639 --> 00:52:17.199
<v Speaker 1>Effect would not apply to any of them. The other

1025
00:52:17.400 --> 00:52:20.159
<v Speaker 1>factor that they pointed out is, you know, Mass Effect

1026
00:52:20.280 --> 00:52:22.559
<v Speaker 1>is a you know, for the most part, one through

1027
00:52:22.639 --> 00:52:25.719
<v Speaker 1>three is one big story. It all like one leads

1028
00:52:25.760 --> 00:52:28.280
<v Speaker 1>into the other and it's one character and that so

1029
00:52:28.519 --> 00:52:31.199
<v Speaker 1>like does make sense as a package. Whereas dragon Age

1030
00:52:31.320 --> 00:52:33.920
<v Speaker 1>is each story is more self contained. Some of them

1031
00:52:33.920 --> 00:52:37.639
<v Speaker 1>are very self contained, and so they'd be doing this

1032
00:52:37.800 --> 00:52:40.719
<v Speaker 1>work and maybe maybe it wouldn't actually have the same

1033
00:52:40.840 --> 00:52:44.119
<v Speaker 1>impact as a Mass Effect a legendary edition, So I

1034
00:52:44.199 --> 00:52:47.000
<v Speaker 1>think they continue to lean away from doing this. It

1035
00:52:47.280 --> 00:52:49.719
<v Speaker 1>would be a lot more work and maybe not worth

1036
00:52:49.800 --> 00:52:52.000
<v Speaker 1>the effort in the way Mass Effect was. So I

1037
00:52:52.039 --> 00:52:54.000
<v Speaker 1>would not expect this to happen, how about you.

1038
00:52:54.280 --> 00:52:56.440
<v Speaker 2>I don't know about a full trilogy, but maybe they

1039
00:52:56.519 --> 00:52:58.440
<v Speaker 2>go back to the Well for a remake.

1040
00:52:58.119 --> 00:53:01.719
<v Speaker 1>Of Origins or that sounds like, I'm possibility too.

1041
00:53:02.280 --> 00:53:05.000
<v Speaker 2>But that I think that makes more sense than a compilation,

1042
00:53:05.159 --> 00:53:08.239
<v Speaker 2>just based on the fact that they were using a

1043
00:53:08.280 --> 00:53:10.840
<v Speaker 2>completely different engine at the time, and if there's only

1044
00:53:10.880 --> 00:53:13.440
<v Speaker 2>twenty people still working there that have experienced with the

1045
00:53:13.480 --> 00:53:15.920
<v Speaker 2>old engine, that really says a lot about the industry

1046
00:53:15.920 --> 00:53:19.599
<v Speaker 2>as a whole. Yeah, it does, but that's another that's

1047
00:53:19.599 --> 00:53:21.440
<v Speaker 2>another story here, but yeah, it makes sense to me.

1048
00:53:21.679 --> 00:53:25.880
<v Speaker 1>Yep, all right, new Virtual Fighter game is in development.

1049
00:53:25.960 --> 00:53:31.320
<v Speaker 1>This is from Jason Pinellia Game Spot some SMO. Last

1050
00:53:31.400 --> 00:53:33.800
<v Speaker 1>year at the Game Awards, Sega announced new entries in

1051
00:53:33.920 --> 00:53:38.039
<v Speaker 1>multiple franchises within their backlog, including Jet Set, Radio, Crazy,

1052
00:53:38.159 --> 00:53:42.960
<v Speaker 1>Tacky Crazy, Tacky Crazy, Taxy, and Streets of Rage. Today,

1053
00:53:43.079 --> 00:53:46.480
<v Speaker 1>one of the company's executives confirmed that another classic Sega

1054
00:53:46.519 --> 00:53:49.119
<v Speaker 1>franchise will be punching its way back into the limelight,

1055
00:53:49.480 --> 00:53:51.800
<v Speaker 1>as a new Virtual Fighter has been confirmed to be

1056
00:53:51.880 --> 00:53:55.280
<v Speaker 1>an active development. This is from an interview over a VGC.

1057
00:53:55.480 --> 00:53:59.880
<v Speaker 2>Right, yes, yes, so they were speaking with Justin scarp

1058
00:54:00.000 --> 00:54:01.519
<v Speaker 2>Owns Carponi. I'm not sure who that is. He is

1059
00:54:01.519 --> 00:54:04.000
<v Speaker 2>the VP and head of their global trans media group

1060
00:54:04.039 --> 00:54:07.159
<v Speaker 2>that I mentioned earlier, and he flat out was like,

1061
00:54:07.880 --> 00:54:09.360
<v Speaker 2>so here's the full quote. We have a suite of

1062
00:54:09.400 --> 00:54:12.199
<v Speaker 2>titles and development right now that fall into that legacy

1063
00:54:12.239 --> 00:54:14.519
<v Speaker 2>bucket which we announced last year at the Game Awards,

1064
00:54:14.639 --> 00:54:17.719
<v Speaker 2>Crazy Taxi Jets, at Radio Reach of Rage, Shinobi, and

1065
00:54:17.960 --> 00:54:20.480
<v Speaker 2>we have another virtual fighter being developed, and so all

1066
00:54:20.559 --> 00:54:24.360
<v Speaker 2>that's very exciting there. It is. That's it. That's the

1067
00:54:24.800 --> 00:54:29.559
<v Speaker 2>confirmation another virtual fighters being developed. Seven words in a

1068
00:54:29.679 --> 00:54:34.440
<v Speaker 2>sentence have confirmed what people have wanted since technically two

1069
00:54:34.519 --> 00:54:38.119
<v Speaker 2>thousand and seven when Virtual Fighter five first launched on

1070
00:54:38.440 --> 00:54:43.320
<v Speaker 2>Xbox A wild way to find out, but something after

1071
00:54:43.679 --> 00:54:46.239
<v Speaker 2>Virtual Fighter five Ultimate Showdown and the way it was

1072
00:54:46.320 --> 00:54:51.440
<v Speaker 2>received by Sega not completely out of the rum of possibility.

1073
00:54:51.480 --> 00:54:53.519
<v Speaker 2>I think we all kind of had the feeling us

1074
00:54:53.639 --> 00:54:56.480
<v Speaker 2>Virtual Fighter fans yea, you know, all five of us

1075
00:54:57.000 --> 00:54:59.480
<v Speaker 2>that once Ultimate Showdown came out, and the way that

1076
00:54:59.480 --> 00:55:01.440
<v Speaker 2>they were like, well, okay, people will really have a

1077
00:55:01.480 --> 00:55:04.159
<v Speaker 2>taste for this. It's probably something that's going to happen.

1078
00:55:04.960 --> 00:55:07.599
<v Speaker 2>I don't know if it would be more of a

1079
00:55:07.679 --> 00:55:10.519
<v Speaker 2>reboot thing or if they would like just create six.

1080
00:55:10.960 --> 00:55:13.119
<v Speaker 2>That has not been discussed. I don't know if they're

1081
00:55:13.119 --> 00:55:15.400
<v Speaker 2>going to call it Virtual Fighter across e Sports like

1082
00:55:15.480 --> 00:55:18.159
<v Speaker 2>the last time when they announced Ultimate Showdown. It was

1083
00:55:18.199 --> 00:55:22.159
<v Speaker 2>originally called and we all went huh that that was

1084
00:55:22.199 --> 00:55:26.360
<v Speaker 2>one of the most confusing announcements. But I'm telling you

1085
00:55:26.480 --> 00:55:28.880
<v Speaker 2>right now, the instant I see a trailer that starts

1086
00:55:28.960 --> 00:55:32.480
<v Speaker 2>with that iconic put the coin in sound from Virtual

1087
00:55:32.519 --> 00:55:37.559
<v Speaker 2>Fighter to I may launch into space because I cannot

1088
00:55:37.599 --> 00:55:40.719
<v Speaker 2>wait for Virtual Fighter six. It's gonna be great. Nice

1089
00:55:40.719 --> 00:55:42.920
<v Speaker 2>to see it confirmed. I would have liked more than

1090
00:55:43.000 --> 00:55:46.280
<v Speaker 2>seven words in a sentence, but hey, any confirmation at

1091
00:55:46.280 --> 00:55:48.119
<v Speaker 2>all that it's being developed works for me.

1092
00:55:48.239 --> 00:55:48.320
<v Speaker 1>Now.

1093
00:55:48.360 --> 00:55:50.280
<v Speaker 2>If he comes back and says, oh, I was just kidding,

1094
00:55:50.599 --> 00:55:54.079
<v Speaker 2>then he's dead to me. But for now, for now,

1095
00:55:54.119 --> 00:55:56.679
<v Speaker 2>I feel pretty good about another Virtual Fighter coming up.

1096
00:55:56.800 --> 00:56:00.159
<v Speaker 1>Yep, Yeah, I like Virtual Fighter a whole bunch. Love

1097
00:56:00.239 --> 00:56:03.079
<v Speaker 1>to see this return. I think this is the right

1098
00:56:03.239 --> 00:56:05.320
<v Speaker 1>Sega to do this. They're in the right position now.

1099
00:56:05.360 --> 00:56:09.639
<v Speaker 1>They are firing on all cylinders. They seem to have

1100
00:56:09.719 --> 00:56:12.920
<v Speaker 1>a strong backbone that creates the opportunity to take risks

1101
00:56:13.000 --> 00:56:15.679
<v Speaker 1>with some of these things. Uh, you know, they know

1102
00:56:15.840 --> 00:56:17.880
<v Speaker 1>they can rely on at list, they know they can

1103
00:56:17.960 --> 00:56:21.199
<v Speaker 1>rely on like a dragon. The you know, they're kind

1104
00:56:21.239 --> 00:56:25.400
<v Speaker 1>of shifting things around to make their their PC gaming

1105
00:56:25.440 --> 00:56:28.039
<v Speaker 1>space stuff makes sense. Again, so total War. But you know,

1106
00:56:28.079 --> 00:56:31.119
<v Speaker 1>Creative Assembli has also got several other irons in the fire.

1107
00:56:31.599 --> 00:56:35.920
<v Speaker 1>So all right, now you have all these other classic franchises,

1108
00:56:36.440 --> 00:56:38.159
<v Speaker 1>we're gonna they're gonna do a bunch of stuff with that.

1109
00:56:38.239 --> 00:56:40.400
<v Speaker 1>They got, you know, like you said, Streets, Rage, Jets, Radio,

1110
00:56:40.400 --> 00:56:42.559
<v Speaker 1>all this stuff coming back. And apparently they've you know,

1111
00:56:42.599 --> 00:56:44.440
<v Speaker 1>we've kind of known from the beginning. That was just

1112
00:56:44.519 --> 00:56:46.719
<v Speaker 1>the that was just the beginning. They do have a

1113
00:56:46.800 --> 00:56:49.800
<v Speaker 1>lot of other ideas for these older franchises. Virtual Fighter

1114
00:56:49.920 --> 00:56:51.960
<v Speaker 1>getting sort of to be the next one in that

1115
00:56:52.079 --> 00:56:55.639
<v Speaker 1>parade is awesome, and I hope, I hope, I hope

1116
00:56:55.639 --> 00:56:58.840
<v Speaker 1>this initiative is super successful for them because I love

1117
00:56:58.920 --> 00:57:01.639
<v Speaker 1>that this is where Sega's at this rules Yeah it's.

1118
00:57:03.320 --> 00:57:05.719
<v Speaker 2>Face yes exactly, Yeah, very I'm getting the lot of

1119
00:57:05.760 --> 00:57:08.719
<v Speaker 2>cap Co vibes, So Vector Man fans, Comic Zone fans,

1120
00:57:09.119 --> 00:57:12.400
<v Speaker 2>sort of Vermilion fans. There's still hope for you. There is,

1121
00:57:13.000 --> 00:57:14.000
<v Speaker 2>just keep hoping.

1122
00:57:15.320 --> 00:57:15.519
<v Speaker 1>Yeah.

1123
00:57:15.559 --> 00:57:17.599
<v Speaker 2>So if we're going to move to the last story here,

1124
00:57:17.679 --> 00:57:19.840
<v Speaker 2>I just want to breaking news in from the chat

1125
00:57:20.360 --> 00:57:23.440
<v Speaker 2>Uh to the to the Games Morning's news desk Uh.

1126
00:57:23.679 --> 00:57:27.599
<v Speaker 2>Jimbo Plushy now available for pre order via Blatro game

1127
00:57:27.760 --> 00:57:30.800
<v Speaker 2>on x Let's want to Jimbo plushy. Who wouldn't want

1128
00:57:30.800 --> 00:57:32.920
<v Speaker 2>to Jimbo plushy that stares into your soul while you sleep.

1129
00:57:33.119 --> 00:57:34.880
<v Speaker 2>These plushies will be a limited run, so make sure

1130
00:57:34.920 --> 00:57:37.719
<v Speaker 2>you pre order a SAP. And I am not buying

1131
00:57:37.800 --> 00:57:40.280
<v Speaker 2>that creepy ass motherfucker. What A that's cool? Uh? Good

1132
00:57:40.320 --> 00:57:42.280
<v Speaker 2>for you, go go find that. Thank you for dropping

1133
00:57:42.320 --> 00:57:43.440
<v Speaker 2>that in the chat whoever did that?

1134
00:57:43.840 --> 00:57:47.559
<v Speaker 1>Uh? And he got very excited about multiple houses had

1135
00:57:47.719 --> 00:57:50.320
<v Speaker 1>several scary clowns, and she was like, I love this,

1136
00:57:50.719 --> 00:57:53.760
<v Speaker 1>so maybe maybe I'll get that for her, although then

1137
00:57:53.800 --> 00:57:55.760
<v Speaker 1>I was yes, but then I was like, should I

1138
00:57:56.360 --> 00:57:58.920
<v Speaker 1>should we watch a scary clown movie? And she goes

1139
00:57:59.239 --> 00:58:02.360
<v Speaker 1>maybe when I'm maybe one. I'm a teenager. All right,

1140
00:58:02.400 --> 00:58:05.440
<v Speaker 1>Good call kid, good call. Well, A good way to

1141
00:58:05.519 --> 00:58:08.400
<v Speaker 1>know yourself, all right. Last story here that I have

1142
00:58:08.599 --> 00:58:11.599
<v Speaker 1>the secret actor behind Meddle Gear Solid three threes Ava

1143
00:58:12.159 --> 00:58:15.559
<v Speaker 1>has been revealed after twenty years. This is from Michael

1144
00:58:15.639 --> 00:58:18.719
<v Speaker 1>mcwerder at Polygon. For the past twenty years, the identity

1145
00:58:18.760 --> 00:58:20.960
<v Speaker 1>of the woman behind Ava in the Men Middle Gear

1146
00:58:21.000 --> 00:58:23.719
<v Speaker 1>Salad three Snake Eater has been a closely guarded secret.

1147
00:58:24.039 --> 00:58:27.599
<v Speaker 1>The actor credited with the role is Susetta MiNet, but

1148
00:58:27.760 --> 00:58:30.000
<v Speaker 1>the name is a pseudonym for a much more famous

1149
00:58:30.519 --> 00:58:33.960
<v Speaker 1>voiceover artist. A new video from Konami promoting the upcoming

1150
00:58:34.000 --> 00:58:37.199
<v Speaker 1>Medal Gear Solid three remake reveals the third episode of

1151
00:58:37.239 --> 00:58:39.920
<v Speaker 1>the Medal Gear Solid Legacy series hosted by David Hayter,

1152
00:58:40.360 --> 00:58:44.559
<v Speaker 1>reveals that the actor behind Ava in Snake Eater is

1153
00:58:44.880 --> 00:58:48.519
<v Speaker 1>Jody Benson. She's best known for her role as Ariel

1154
00:58:48.679 --> 00:58:52.079
<v Speaker 1>in Disney's The Little Mermaid and Barbie in Pixar's toy

1155
00:58:52.159 --> 00:58:57.920
<v Speaker 1>story franchise Crazy. That's Crazy, That's nuts. They had her

1156
00:58:58.280 --> 00:58:59.960
<v Speaker 1>just doing the voice, and no one knew for two

1157
00:59:00.000 --> 00:59:00.599
<v Speaker 1>twenty years.

1158
00:59:01.039 --> 00:59:04.159
<v Speaker 2>Well and said a word for twenty years. Ariel has

1159
00:59:04.199 --> 00:59:07.800
<v Speaker 2>been part of your world for twenty years, and nobody

1160
00:59:08.159 --> 00:59:15.480
<v Speaker 2>said a thing that is wild to me the way that.

1161
00:59:16.000 --> 00:59:21.000
<v Speaker 2>Later on, she talks about seven years ago, an unnamed convention,

1162
00:59:21.199 --> 00:59:22.960
<v Speaker 2>someone slipped the copy of Snake e Ar to her

1163
00:59:23.039 --> 00:59:24.960
<v Speaker 2>for to sign, and she said, why are you bringing

1164
00:59:25.000 --> 00:59:26.840
<v Speaker 2>this to me? And he said, because you're in it.

1165
00:59:27.280 --> 00:59:29.239
<v Speaker 2>And she said, do you know my deep dark secret?

1166
00:59:29.559 --> 00:59:32.000
<v Speaker 2>He said yeah, She said, keep it quiet. So and

1167
00:59:32.079 --> 00:59:35.960
<v Speaker 2>also she explained, she explained why she did that. That's

1168
00:59:36.000 --> 00:59:40.039
<v Speaker 2>because this was such a departure from her child friendly,

1169
00:59:40.320 --> 00:59:42.159
<v Speaker 2>family friendly things, right.

1170
00:59:42.320 --> 00:59:46.079
<v Speaker 1>She said that she did family based, children based projects

1171
00:59:46.239 --> 00:59:49.599
<v Speaker 1>and throughout her career, and so voice acting director Chris

1172
00:59:49.760 --> 00:59:52.440
<v Speaker 1>Zimmerman suggested that she go with a pseudonym.

1173
00:59:53.239 --> 00:59:56.519
<v Speaker 2>Yeah, which I get that logic sure absolutely makes sense

1174
00:59:56.559 --> 00:59:59.559
<v Speaker 2>to me, and honestly, it makes for a better reveal

1175
00:59:59.639 --> 01:00:01.920
<v Speaker 2>twenty years later when we can all appreciate it a

1176
01:00:01.960 --> 01:00:05.519
<v Speaker 2>little bit. Well, that's very cool, Metal Gear, Solid three motors.

1177
01:00:05.559 --> 01:00:08.920
<v Speaker 2>I look forward to the aerial mod coming to coming

1178
01:00:09.079 --> 01:00:11.599
<v Speaker 2>soon to the PC version. And I love how she

1179
01:00:11.679 --> 01:00:13.719
<v Speaker 2>picked the name too. What was your dog's name growing up,

1180
01:00:13.800 --> 01:00:16.679
<v Speaker 2>Susette Monett? You know what, let's build on that. Let's

1181
01:00:16.880 --> 01:00:19.119
<v Speaker 2>how about Susetta And instead of money, like the artist

1182
01:00:19.159 --> 01:00:22.199
<v Speaker 2>will do mine? And Y was like, Neil done, watch

1183
01:00:22.280 --> 01:00:23.079
<v Speaker 2>that video. It's great.

1184
01:00:23.559 --> 01:00:26.719
<v Speaker 1>This is a very cool thing. I love. Well, I

1185
01:00:26.800 --> 01:00:28.559
<v Speaker 1>guess I love when the sort of thing happens. How

1186
01:00:28.599 --> 01:00:31.079
<v Speaker 1>often does something like this actually happen? That's it's just

1187
01:00:31.119 --> 01:00:32.519
<v Speaker 1>such a unique scenario.

1188
01:00:32.679 --> 01:00:34.119
<v Speaker 2>So that's a goofy story.

1189
01:00:34.400 --> 01:00:38.679
<v Speaker 1>Absolutely, But yeah, I'm getting excited for Delta. I wish

1190
01:00:38.719 --> 01:00:40.639
<v Speaker 1>it was coming out this year, but yeah.

1191
01:00:40.760 --> 01:00:46.280
<v Speaker 2>Two, they announced when it's coming out, and they still

1192
01:00:46.280 --> 01:00:48.800
<v Speaker 2>say twenty twenty four. Got better get on that run

1193
01:00:48.880 --> 01:00:50.039
<v Speaker 2>out of time here or there, pals.

1194
01:00:50.239 --> 01:00:52.639
<v Speaker 1>I'm sure he is working with a hand in hand

1195
01:00:52.679 --> 01:00:54.559
<v Speaker 1>with Jeff Kewey for the Game Awards on that one.

1196
01:00:54.599 --> 01:00:55.280
<v Speaker 1>They love each other.

1197
01:00:56.320 --> 01:01:01.440
<v Speaker 2>Did you imagine they come out holding hands all the stuff.

1198
01:01:02.760 --> 01:01:07.159
<v Speaker 1>Wow cats and living together? Yeah? No way. All right,

1199
01:01:07.360 --> 01:01:10.599
<v Speaker 1>let's see here, I got the pole question. We get

1200
01:01:10.639 --> 01:01:14.800
<v Speaker 1>to that real quick. All right, there we go. Uh,

1201
01:01:14.960 --> 01:01:16.719
<v Speaker 1>let me were fresh? Actually did we put the pole

1202
01:01:16.800 --> 01:01:20.760
<v Speaker 1>question up? Because? Uh, yeah, we didn't. We forgot Jam

1203
01:01:20.880 --> 01:01:22.679
<v Speaker 1>was sick, so we didn't put up the poll question.

1204
01:01:22.719 --> 01:01:25.039
<v Speaker 1>So here's what we're gonna do. We'll get that pull question.

1205
01:01:25.320 --> 01:01:27.119
<v Speaker 1>We'll put it up and then we'll also put up

1206
01:01:27.119 --> 01:01:30.159
<v Speaker 1>to days and we'll do both tomorrow here on Game

1207
01:01:30.199 --> 01:01:33.480
<v Speaker 1>Mess Mornings. And by we I mean yes me, I forgot.

1208
01:01:33.599 --> 01:01:36.880
<v Speaker 1>I forgot everybody. Look, well, my bad de Shaun was traveling,

1209
01:01:36.960 --> 01:01:40.119
<v Speaker 1>Jam was sick, and I am a bad person, so

1210
01:01:40.400 --> 01:01:41.920
<v Speaker 1>you could see how this sort of thing would happen.

1211
01:01:42.840 --> 01:01:45.119
<v Speaker 1>But new pole question will be do you think the

1212
01:01:45.199 --> 01:01:47.039
<v Speaker 1>live action Zelda movie will ever come out?

1213
01:01:47.159 --> 01:01:47.599
<v Speaker 2>Yes? Or no?

1214
01:01:47.920 --> 01:01:49.639
<v Speaker 1>I'm just kind of curious to see where people are

1215
01:01:49.639 --> 01:01:52.519
<v Speaker 1>at with this, and we'll get the results of that

1216
01:01:52.559 --> 01:01:55.320
<v Speaker 1>and talk about on Games Mornings here on giant Bomb tomorrow.

1217
01:01:55.920 --> 01:01:57.840
<v Speaker 1>Before we get to what's happened on giant Bomb though,

1218
01:01:57.920 --> 01:02:00.119
<v Speaker 1>Jason Finelli, what's going on with you where if you'll

1219
01:02:00.119 --> 01:02:00.880
<v Speaker 1>find you on the internet.

1220
01:02:01.840 --> 01:02:04.519
<v Speaker 2>I'm still writing news for GameSpot, as we talked about earlier,

1221
01:02:04.599 --> 01:02:07.159
<v Speaker 2>had a second feature go live on Rolling Stone, spoke

1222
01:02:07.239 --> 01:02:10.800
<v Speaker 2>to the folks behind Metal Slug Tactics about bringing modern

1223
01:02:11.079 --> 01:02:13.039
<v Speaker 2>retro games to the modern era. As half of it

1224
01:02:13.199 --> 01:02:16.639
<v Speaker 2>was with the CEO's studio, Aurelian Lose, which is a

1225
01:02:16.679 --> 01:02:18.960
<v Speaker 2>great name, and then the other half is with the

1226
01:02:19.119 --> 01:02:23.559
<v Speaker 2>dot EMU CEO and Bear talking about all the things

1227
01:02:23.599 --> 01:02:25.599
<v Speaker 2>that they've done with Streets of Rage and wind Jammers.

1228
01:02:25.599 --> 01:02:27.719
<v Speaker 2>And he also talks about a game that he would

1229
01:02:27.800 --> 01:02:29.760
<v Speaker 2>like his next game, but his dream project. But not

1230
01:02:29.840 --> 01:02:32.199
<v Speaker 2>his next game, it's not confirmed, but his dream project,

1231
01:02:32.239 --> 01:02:34.199
<v Speaker 2>the game he would like to bring back into the limelight,

1232
01:02:34.480 --> 01:02:36.480
<v Speaker 2>be it in its original form or in a new form.

1233
01:02:36.760 --> 01:02:38.920
<v Speaker 2>And the answer might surprise you, because it surprised me.

1234
01:02:39.360 --> 01:02:41.079
<v Speaker 2>I'm going to make you go read the article though

1235
01:02:41.119 --> 01:02:44.960
<v Speaker 2>to find out other than that I am you know,

1236
01:02:45.239 --> 01:02:48.840
<v Speaker 2>big Man Finelle on basically everything every social media that

1237
01:02:48.880 --> 01:02:51.840
<v Speaker 2>there is, including Blue Sky. If you are traveling to

1238
01:02:51.920 --> 01:02:56.079
<v Speaker 2>Bluer Skies, I am over there as well. And yeah,

1239
01:02:56.679 --> 01:02:58.760
<v Speaker 2>to have a couple features from Magic Con in Vegas

1240
01:02:58.760 --> 01:03:01.239
<v Speaker 2>a couple of weeks ago, ones already up. I spoke

1241
01:03:01.320 --> 01:03:04.280
<v Speaker 2>to Blake Rasmussen, who is the head marketing guy, and

1242
01:03:04.360 --> 01:03:06.599
<v Speaker 2>Aaron Forthite Forsyth, who is one of the heads of

1243
01:03:06.639 --> 01:03:09.840
<v Speaker 2>design for Magic to gathering talking about the next year

1244
01:03:10.079 --> 01:03:14.480
<v Speaker 2>of what they're coming out with, like the Final Fantasy Set,

1245
01:03:14.760 --> 01:03:18.920
<v Speaker 2>the Spider Man set, the SpongeBob Secret Layer which has

1246
01:03:19.000 --> 01:03:23.199
<v Speaker 2>been an interesting reaction, and all the things that they're

1247
01:03:23.239 --> 01:03:25.760
<v Speaker 2>planning on doing there. It was an interesting conversation. Have

1248
01:03:25.800 --> 01:03:29.360
<v Speaker 2>another one coming out soon, specifically about Foundations, which goes

1249
01:03:29.400 --> 01:03:32.679
<v Speaker 2>into pre release this week. Sorry if that's Greek to you,

1250
01:03:32.800 --> 01:03:34.480
<v Speaker 2>but for those who it's not Greek too, I promise

1251
01:03:34.519 --> 01:03:38.639
<v Speaker 2>it'll be good stuff. Yeah, that's that's that's what's happening

1252
01:03:38.679 --> 01:03:40.800
<v Speaker 2>here now. We're just running out the clock till twenty

1253
01:03:40.840 --> 01:03:43.440
<v Speaker 2>twenty five and moving and starting the year off over again.

1254
01:03:44.000 --> 01:03:48.400
<v Speaker 1>Yep. As far as Giant Bomb goes, I think we're

1255
01:03:48.440 --> 01:03:50.480
<v Speaker 1>probably gonna kick a few things from today just to

1256
01:03:50.559 --> 01:03:54.360
<v Speaker 1>let people, you know, take some time. So no Blake

1257
01:03:54.360 --> 01:03:57.000
<v Speaker 1>club today. If we do one later this week, we'll

1258
01:03:57.039 --> 01:04:00.519
<v Speaker 1>let you know. But I was just saying and slack,

1259
01:04:00.920 --> 01:04:03.840
<v Speaker 1>we should take it easy today, So no Blake Club.

1260
01:04:04.920 --> 01:04:07.519
<v Speaker 1>I might stream something here in a little bit by myself,

1261
01:04:07.760 --> 01:04:09.719
<v Speaker 1>just hang out with y'all, but if I do, I'll

1262
01:04:09.800 --> 01:04:11.840
<v Speaker 1>let you know that could also I could also just

1263
01:04:12.280 --> 01:04:14.000
<v Speaker 1>up pull the ripcord on that as well. We'll see

1264
01:04:14.000 --> 01:04:16.239
<v Speaker 1>how we're feeling. But we should be back to normal

1265
01:04:16.320 --> 01:04:18.960
<v Speaker 1>things here in the next couple of days. We'll keep

1266
01:04:19.000 --> 01:04:21.760
<v Speaker 1>you all posted. But yeah, let's take care of each other.

1267
01:04:21.880 --> 01:04:23.800
<v Speaker 1>Let's do our best to be there for each other.

1268
01:04:24.800 --> 01:04:26.960
<v Speaker 1>You know, go play a game or not, Go read

1269
01:04:26.960 --> 01:04:28.800
<v Speaker 1>a book, do something nice for yourself and for the

1270
01:04:28.880 --> 01:04:31.440
<v Speaker 1>ones around you that you love, like hang out with

1271
01:04:31.519 --> 01:04:33.559
<v Speaker 1>Jason Fonelli. That was a nice thing for me. Jason,

1272
01:04:33.599 --> 01:04:34.840
<v Speaker 1>thank you so much for hanging out with me today

1273
01:04:34.840 --> 01:04:37.760
<v Speaker 1>and talk about video games. Man, I really appreciate it be.

1274
01:04:37.920 --> 01:04:40.000
<v Speaker 2>To do it. It was a nice way to get

1275
01:04:40.039 --> 01:04:42.920
<v Speaker 2>out of my funk. I was describing my feelings this

1276
01:04:43.079 --> 01:04:45.559
<v Speaker 2>morning as I drove the kids to school as that

1277
01:04:45.760 --> 01:04:49.320
<v Speaker 2>moment when noise cancelation headphones activate and you're just in

1278
01:04:49.400 --> 01:04:51.760
<v Speaker 2>that weird like yeah, whoa and you can't really hear anything.

1279
01:04:51.840 --> 01:04:54.639
<v Speaker 2>It's that's what it was. So to get that out

1280
01:04:54.679 --> 01:04:57.079
<v Speaker 2>of my system and to talk here with you is

1281
01:04:57.119 --> 01:04:59.679
<v Speaker 2>something I very much appreciate, and I just want to

1282
01:04:59.719 --> 01:05:03.199
<v Speaker 2>echo what you said. Reach out to people who might

1283
01:05:03.239 --> 01:05:06.039
<v Speaker 2>be affected by this in your life, make sure they're okay,

1284
01:05:06.639 --> 01:05:09.719
<v Speaker 2>do what you can for them. Empathy will get us

1285
01:05:09.800 --> 01:05:13.880
<v Speaker 2>through whatever is coming. The strongest thing you can do

1286
01:05:14.239 --> 01:05:17.559
<v Speaker 2>is be it empathetic and just nice to the people

1287
01:05:17.599 --> 01:05:21.360
<v Speaker 2>around you. And I can't really say it any better

1288
01:05:21.400 --> 01:05:25.159
<v Speaker 2>than that. So yep, be careful, be safe, enjoy yourselves.

1289
01:05:25.159 --> 01:05:25.800
<v Speaker 2>So that's it.

1290
01:05:26.039 --> 01:05:29.039
<v Speaker 1>Yep, it's you know. It just takes a couple of

1291
01:05:29.039 --> 01:05:31.559
<v Speaker 1>people who really, you know, can push this stuff forward

1292
01:05:31.639 --> 01:05:33.679
<v Speaker 1>with love. Everyone else is gonna be miserable. And I

1293
01:05:33.719 --> 01:05:36.199
<v Speaker 1>don't blame anyone for doing that. But let's try to

1294
01:05:36.239 --> 01:05:38.760
<v Speaker 1>be a pillar here there where we can. It's not

1295
01:05:38.840 --> 01:05:40.960
<v Speaker 1>going to be a constant thing when you can do it.

1296
01:05:41.519 --> 01:05:46.280
<v Speaker 1>All right, let's see anything else I wanted to mention. No,

1297
01:05:46.519 --> 01:05:49.719
<v Speaker 1>I think we're good. Oh yeah, eighteen hours of extra

1298
01:05:49.800 --> 01:05:53.320
<v Speaker 1>life is now live on YouTube. Sean got the whole

1299
01:05:53.599 --> 01:05:56.880
<v Speaker 1>archive put up. I think he said even something about

1300
01:05:56.880 --> 01:05:59.000
<v Speaker 1>doing timestamps, which is insane, but he might be doing

1301
01:05:59.079 --> 01:06:01.880
<v Speaker 1>that very least though. Go watch it. It's a really

1302
01:06:01.920 --> 01:06:04.800
<v Speaker 1>good time. If you missed it. There are several incredible moments.

1303
01:06:04.880 --> 01:06:07.800
<v Speaker 1>Not several, there's dozens of incredible things, because it's just

1304
01:06:08.360 --> 01:06:11.119
<v Speaker 1>jam packed with an amazing moment. So go watch that

1305
01:06:11.199 --> 01:06:12.559
<v Speaker 1>if you want to. Put it on the background over

1306
01:06:12.599 --> 01:06:15.880
<v Speaker 1>the next couple of days and enjoy yourself. All right, Well,

1307
01:06:15.920 --> 01:06:18.159
<v Speaker 1>thank you once again, Jason, Thank you everybody for listening

1308
01:06:18.239 --> 01:06:21.159
<v Speaker 1>and watching. You are the best audience in gaming. Until

1309
01:06:21.199 --> 01:06:23.599
<v Speaker 1>next time, have a good one, take care of yourselves,

1310
01:06:23.920 --> 01:06:24.480
<v Speaker 1>and goodbye.

1311
01:06:26.119 --> 01:06:29.199
<v Speaker 2>There y'all, the headphones aren't letting me put this hat

1312
01:06:29.239 --> 01:06:30.400
<v Speaker 2>on the way I wanted to. Sorry,
