WEBVTT

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<v Speaker 1>He'll be a don't be bad. It's the Internet. You're busy.

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<v Speaker 1>Let's do this for December second, twenty twenty four. For

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<v Speaker 1>the next hour or so, let me help you sort

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<v Speaker 1>through the world of gaming. Game Mess Mornings Live with

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<v Speaker 1>me Jeff Grubb. Today the industry comes out of its

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<v Speaker 1>Thanksgiving slumber with ripoffs and delistings. But first, please join

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<v Speaker 1>me in welcoming today's co host to Game Mess Mornings.

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<v Speaker 1>It's Emma Fife. Everybody, Emma, how are you doing?

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<v Speaker 2>Hello, I'm you know, it's it's getting to be the

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<v Speaker 2>end of the year. And the thing about the month

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<v Speaker 2>of December being now is that, you know what they

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<v Speaker 2>try to fit in about a month and a half's

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<v Speaker 2>work of work into about maybe three weeks of work.

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<v Speaker 3>So that's, uh, yeah, that's where I'm at.

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<v Speaker 2>I'm in that end of year, uh, that end of

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<v Speaker 2>your crunch rush, et cetera.

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<v Speaker 3>It's good, like it's all good stuff, but I will

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<v Speaker 3>I will be glad to have a holiday brink. Let's

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<v Speaker 3>put it that way.

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<v Speaker 1>Yes, yeah, it's it's it's a lot, it's it all

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<v Speaker 1>does have to get like somehow snugged into a lot

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<v Speaker 1>less time than it needs for sure. But it does

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<v Speaker 1>remind me when I used to work at the FedEx

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<v Speaker 1>warehouse during the holidays and I would I would sleep

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<v Speaker 1>there because it would just we could be going constantly.

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<v Speaker 1>So uh, yeah, it's a busy time of year. Uh.

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<v Speaker 1>And yeah, like you said, exciting stuff. We were looking

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<v Speaker 1>forward to doing GB at night of course coming up

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<v Speaker 1>the day before the Game Awards. Uh then you know

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<v Speaker 1>our pre show, our our handoff to the to mister

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<v Speaker 1>Keeley show right before the Game Awards. It's gonna be

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<v Speaker 1>a good time. Really really looking forward to all that,

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<v Speaker 1>especially you know, I should be looking forward to it

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<v Speaker 1>because it basically is happening any minute now week.

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<v Speaker 3>It really truly is it truly?

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<v Speaker 2>Is?

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<v Speaker 3>I know, I'm I'm definitely fully at that.

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<v Speaker 2>Like starting next week, for example, like I will be

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<v Speaker 2>building our set for Giant Bomb at night on Monday,

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<v Speaker 2>you know what I mean. Like I'm doing that build

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<v Speaker 2>a week from today. So yeah, it's it's it's all,

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<v Speaker 2>it's all coming up. I picked up some props for

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<v Speaker 2>the background yesterday.

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<v Speaker 1>So I'm excited about it. Yeah.

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<v Speaker 3>So yeah, it's pretty good.

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<v Speaker 1>Other than that, you've been keeping up on any games?

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<v Speaker 1>I am. I got to the point where it's just

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<v Speaker 1>so many different like barely started things all falling out

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<v Speaker 1>of my eyes. I just decided, like, I'll pick one

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<v Speaker 1>that it isn't out yet, so I'm like, I can

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<v Speaker 1>get ahead of the curve on at least one of these.

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<v Speaker 3>Sure, I totally get that. Right now, what am I playing?

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<v Speaker 2>I got a copy of Lorelei and the Laser Eyes

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<v Speaker 2>for PlayStation. I got a code for that. It is

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<v Speaker 2>December second, so I can say that I did.

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<v Speaker 3>I haven't.

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<v Speaker 2>I have not had a chance to start it though,

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<v Speaker 2>because I was away for Thanksgiving and just working on

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<v Speaker 2>a bunch of stuff. But I'm very excited to play

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<v Speaker 2>that because I I've heard really good things about that

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<v Speaker 2>game and I never got around to it.

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<v Speaker 3>So when they said, hey, you want a PlayStation code,

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<v Speaker 3>I said, sure do.

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<v Speaker 2>And then right now I am playing a thousand times.

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<v Speaker 1>Resist Oh yeah, a lot of people are checking out

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<v Speaker 1>right now.

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<v Speaker 4>Yeah.

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<v Speaker 2>It's uh, it's I'm like, I'm in I'm very I'm

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<v Speaker 2>very intrigued by what's going on. So uh yeah, I've

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<v Speaker 2>been enjoying that so far. I'm only just finishing chapter one,

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<v Speaker 2>so uh but it's still it's.

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<v Speaker 1>Great and Jan very excited that you're checking out that good.

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<v Speaker 3>Good yet, I'm glad. I'm glad that you're happy about

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<v Speaker 3>my gaming choices.

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<v Speaker 1>I did boot up Laura li in the Laser Eyes

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<v Speaker 1>on my Steam this morning, and then I didn't didn't

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<v Speaker 1>touch it. I got I'm like, I should be getting

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<v Speaker 1>ready for the show instead. So I views and some

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<v Speaker 1>reviews of Infinity Nikki, which apparently reviews coming after that.

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<v Speaker 1>We'll talk about that in a little bit. I have

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<v Speaker 1>access to that. We should stream it on the saite.

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<v Speaker 1>We should just do that. That's how that's what we

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<v Speaker 1>should do this week. It's some Infinity Nikki. But yeah,

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<v Speaker 1>it's uh, it's kind of all out like trying to

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<v Speaker 1>catch up on some games. But that I'm like, I

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<v Speaker 1>don't know, I'm really what all I want to be

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<v Speaker 1>doing is going back and doing those levels in Astrobot. Yeah,

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<v Speaker 1>but I can't. I can never justify that, So I

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<v Speaker 1>don't know. Maybe maybe Michael just say, hey, let's play

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<v Speaker 1>more Call of Duty and I'll jump in on that.

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<v Speaker 2>Uh.

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<v Speaker 1>All right, let's explain what we do here most weekdays,

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<v Speaker 1>I Jeff Grubb, will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you were watching live on twitch welcome,

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Game Mess Mornings, or find the

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<v Speaker 1>RSS on giant bomb dot com. You can also catch

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<v Speaker 1>the show later with chapters and timestamps on YouTube. Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with this wild copy of

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<v Speaker 1>Horizon zero Don is just begging for Sony to sue.

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<v Speaker 1>This comes from John Walker at Kotaku. As Nintendo gears

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<v Speaker 1>up to take down Powell World for its aping of

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<v Speaker 1>Pokemon game design elements, another high profile court case seems

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<v Speaker 1>inevitable with ten cents announcement of Light of I never

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<v Speaker 1>even tried to say this out lout. It's here, light

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<v Speaker 1>of Motoram, Motorum, Motoram. I'm gonna say, motorva, yeah mad,

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<v Speaker 1>a game that looks uncannily similar to Sony's Horizon zero Don.

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<v Speaker 1>To be clear, we're not saying, oh hey, that kind

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<v Speaker 1>of reminds us of Horizon. This is a more more

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<v Speaker 1>a oh my good Lord, what are they thinking? This

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<v Speaker 1>is outrating?

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<v Speaker 3>Yeah.

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<v Speaker 1>Light of Motoram is one of those cases where you

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<v Speaker 1>feel safe to type the words complete ripoff without worrying

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<v Speaker 1>about any of without worry about getting a letter from

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<v Speaker 1>someone lawyers. Yeah, that's the kind of I'm.

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<v Speaker 2>Like, whoa, I did, and I this kind of like

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<v Speaker 2>glazed by me because I think I saw this and

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<v Speaker 2>I thought, why is there like Horizon news happening right now.

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<v Speaker 2>I thought we didn't have any new Horizon games right now,

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<v Speaker 2>or I thought it was like, oh, it's coming to

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<v Speaker 2>some other platform or getting some update.

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<v Speaker 3>I did not realize it was fully a different game.

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<v Speaker 1>Yes, So I just put the image up on the video.

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<v Speaker 1>So anyone watching the video feed that image right there

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<v Speaker 1>is not of Horizon. That image is of Light of

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<v Speaker 1>the Motoram. And you, I don't blame you for me.

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<v Speaker 1>I'm like, no, Jeff, that's Horizon. It's not. It's not.

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<v Speaker 1>This is there's just several examples here where it's just

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<v Speaker 1>so you could see here, like, let me bring it

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<v Speaker 1>up here, Kataky. This one's from ten cent. Yes, like

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<v Speaker 1>the game. Uh, Emma. I am someone who is a

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<v Speaker 1>little bit of a defender of copying ideas from other people.

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<v Speaker 1>I should I believe. I believe, like in fashion where

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<v Speaker 1>it's like it's a knockoff business, video games thrive when

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<v Speaker 1>everyone could just steal ideas from everyone else, and then

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<v Speaker 1>occasionally a ripoff comes along where I'm.

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<v Speaker 2>Like, holy, yeah, so okay, let's let's take the example

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<v Speaker 2>of Pow World. Yes, obviously this is a Pokemon ripoff

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<v Speaker 2>sort of wherein there's different game mechanics. It is taking

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<v Speaker 2>the idea of Pokemon and it's subverting it. It's not

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<v Speaker 2>just doing Pokemon again. That would just be here's another

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<v Speaker 2>game where you're a child who, for whatever reason, is

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<v Speaker 2>ten years old and being sent off into the world

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<v Speaker 2>on your own to fend for yourself in a world

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<v Speaker 2>that actually is inhabited by monsters, and you got to

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<v Speaker 2>and you have to figure out ways to make your

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<v Speaker 2>own disposable income in order to care for your monsters

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<v Speaker 2>and survive.

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<v Speaker 3>That would be a ripoff of Pokemon.

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<v Speaker 2>This one has guns, so it's it's different.

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<v Speaker 3>It's different.

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<v Speaker 2>It's yeah, exactly like gorgeran Chat says, it should be

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<v Speaker 2>predected as parody.

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<v Speaker 3>I agree, it is a parody.

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<v Speaker 2>Oh ye, this is a look I and I'm with

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<v Speaker 2>you that, like, I think that there are a lot

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<v Speaker 2>of really good games ideas because no idea is original. Okay,

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<v Speaker 2>there's been too many years of the world. Somebody else

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<v Speaker 2>has already had that idea. It's the thing that I

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<v Speaker 2>would always say in podcasting workshops, panels at conventions when

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<v Speaker 2>I would be on them, was yes, the podcast you

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<v Speaker 2>want to do?

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<v Speaker 3>You know?

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<v Speaker 2>And a lot and largely this was like an anime convention,

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<v Speaker 2>so I was like, I want to do a pods

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<v Speaker 2>about dragon Ball or whatever, right, And I'm like, yes,

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<v Speaker 2>there's a bunch of those, but what it's missing is

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<v Speaker 2>your voice.

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<v Speaker 3>Uh.

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<v Speaker 2>And I think that that happens in gaming a lot

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<v Speaker 2>as well. Of Yes, this game is very similar to

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<v Speaker 2>this other one. However, it has a different perspective, it

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<v Speaker 2>has a different uh you know, art style, whatever the

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<v Speaker 2>case may be, there's something original about it.

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<v Speaker 3>This is just a straight Horizon clone.

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<v Speaker 1>It looks like, Yeah, so there are some gameplay differences

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<v Speaker 1>because hey, it's a mobile game. It's about survival and

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<v Speaker 1>crafting a little bit more than Horizon zero done every once.

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<v Speaker 1>But there is a Horizon zero done online multiplayer game coming.

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<v Speaker 1>I bet that has survival whatever. Though, really they're doing

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<v Speaker 1>kind of very similar what they did with Genschen Impact

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<v Speaker 1>or what happened, Like, it's very similar to what happened

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<v Speaker 1>with Genchen Impact for sure, where like, hey, we're trying

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<v Speaker 1>to evoke Zelda Breath of the Wild here, and this

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<v Speaker 1>one's like, oh, we're going to veer even closer to

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<v Speaker 1>trying to be exactly like the thing that inspac Yeah.

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<v Speaker 2>I think that that's the thing is that, Yes, obviously

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<v Speaker 2>you look at Genchen and initially it was very much

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<v Speaker 2>a Breath of the Wild clone in terms of.

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<v Speaker 1>Just the way that present.

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<v Speaker 3>Yeah, yeah, exactly.

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<v Speaker 1>Very first that very first impression was this will help

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<v Speaker 1>us get get the attention if people are like, hey,

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<v Speaker 1>that looks a lot like a mobile Breath of the Wild.

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<v Speaker 2>Correct, correct, But ultimately the game is a live service game.

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<v Speaker 3>It's continued to grow and it is.

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<v Speaker 2>Not Breath of the Wild at all, Like it's not

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<v Speaker 2>a one to one of Oh, and if it were

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<v Speaker 2>trying to be that, then it would then it would

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<v Speaker 2>just be a cheap.

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<v Speaker 3>Breath of the Wild knockoff.

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<v Speaker 2>But it's become a lot more than Even from the

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<v Speaker 2>beginning of the launch of Genchen Impact, there was always

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<v Speaker 2>the oh, you have a team of four characters who

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<v Speaker 2>you can circle through.

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<v Speaker 3>The combat was extremely.

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<v Speaker 2>Different, Like there was a lot that was making Gensen

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<v Speaker 2>different from Breath of the Wild.

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<v Speaker 3>It's the same thing.

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<v Speaker 2>There was a Ubisoft game that was it was like

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<v Speaker 2>a mythology one. I'm totally blanking on what the actual

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<v Speaker 2>title of the game was, Immortal something like that.

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<v Speaker 3>I don't know. Somebody in chat I'm sure we'll remember.

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<v Speaker 2>But it was a similar thing where it evoked the

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<v Speaker 2>idea of Breath of the Wild, this big, colorful open

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<v Speaker 2>world Phoenix Rising, Thank you so much Immortals Phoenix Rising,

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<v Speaker 2>which actually I thought was a very fun game.

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<v Speaker 1>Yeah, I enjoyed it.

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<v Speaker 2>But again, it's like bringing up a like evoking that

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<v Speaker 2>idea of something that is familiar, but ultimately not being

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<v Speaker 2>the same thing.

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<v Speaker 1>Yeah, and I and I, you know, I think there

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<v Speaker 1>should be a wide sort of door that developer can

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<v Speaker 1>walk through with these borrowed ideas and borrowed aesthetics and

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<v Speaker 1>presentations the aditial like first impressions that they're trying to

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<v Speaker 1>make by saying, hey, we want you to think of

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<v Speaker 1>this game when you see our game, and that door

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<v Speaker 1>should be very wide so that people can get through

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<v Speaker 1>with a lot of things that are very similar to

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<v Speaker 1>other things, so that the maybe the ounce of new

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<v Speaker 1>ideas that they do have can have an umbrella under

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<v Speaker 1>which to thrive. And I think that probably should cover

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<v Speaker 1>this as well. Like I show against Shameless and uh

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<v Speaker 1>and I feel a little embarrassed looking at it, But

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<v Speaker 1>so what. At a certain point, I think that like

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<v Speaker 1>a lot of other mobile games, uh this, you know,

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<v Speaker 1>when we look back in five years, if this thing

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<v Speaker 1>is successful, it will have also changed in a number

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<v Speaker 1>of ways and will be like remember when this thing

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<v Speaker 1>just looked like Horizon? Uh yeah, So yeah, I mean,

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<v Speaker 1>if Sony wants to do something about it, that is

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<v Speaker 1>also their right. If I were them, I wouldn't. I

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<v Speaker 1>think this thing's already been able to get a lot

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<v Speaker 1>more attention just from all this, and you know, good

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<v Speaker 1>for them. At a certain point. Yeah, I think it's

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<v Speaker 1>you know, it is creatively bankrupt. But again, so what,

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<v Speaker 1>I just won't spend my time on it if that's

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<v Speaker 1>how I feel, and if other people feel differently, I

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<v Speaker 1>kind of don't want to stop them from being like, hey,

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<v Speaker 1>maybe this mobile version is more my speed. I don't know,

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<v Speaker 1>go play it. Yeah, all right, let's go move along here.

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<v Speaker 1>Lego James Bond footage allegedly leaks, but don't expect to

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<v Speaker 1>see it get made. This is from Darren Bond th

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<v Speaker 1>Use at GameSpot. Several big film franchises have gotten lego

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<v Speaker 1>video game adaptations over the years, and at one point

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<v Speaker 1>developer TT Games was reported looking to leave players shaken

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<v Speaker 1>but not stirred pretty good with a lego James Bond adventure.

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<v Speaker 1>A sizzle reel for a proposed game starring the British

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<v Speaker 1>secret agent briefly surfaced online, although it has since been

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<v Speaker 1>taken down from YouTube. According to their original poster via

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<v Speaker 1>euro Gamer, Caeser was randomly leaked on a discord server

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<v Speaker 1>less than a minute long. The video shows off action

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<v Speaker 1>inspired by decades of James Bond films, from Goldfinger to

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<v Speaker 1>Casino Royale, as you'd expect from a lego game that

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<v Speaker 1>would have been further developed by TT Games. The proposed

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<v Speaker 1>project looks like it would have included a cheeky sense

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<v Speaker 1>of humor, with one example in the video being Goldfinger's

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<v Speaker 1>main henchman Odd Job, having an arsenal of hats to

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<v Speaker 1>fling at Bond. Yeah, so it's it's like like that

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<v Speaker 1>would have been a very very cool thing, I think

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<v Speaker 1>to a certain extent, but also like I don't need

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<v Speaker 1>everything to have a Lego game some kind of in

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<v Speaker 1>betting on this one. I know.

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<v Speaker 2>It's very funny looking at chat right now because there's

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<v Speaker 2>a lot of talk about Lego misogyny because James Bond.

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<v Speaker 1>Uh huh.

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<v Speaker 4>The thing is is, I do I think that they

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<v Speaker 4>are a good example by which to lead your life,

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<v Speaker 4>particularly in regards to the way you treat women and minorities.

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<v Speaker 3>Absolutely not. But I love James Bond. I would have

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<v Speaker 3>loved a James Bond Lego game.

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<v Speaker 1>I could have had fun with that where it's like,

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<v Speaker 1>onto my next Adventure and it's just the woman from

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<v Speaker 1>the last one, but she like just changes her hair,

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<v Speaker 1>changed her hair, so interchangeable they are or something like that. Yeah,

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<v Speaker 1>they could have poked fun at that, but a hundred

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<v Speaker 1>for time.

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<v Speaker 2>Yeah, that's the thing is like the Lego games do

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<v Speaker 2>poke fun at the thing that they are about, yes

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<v Speaker 2>and so and again it's like I would want.

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<v Speaker 3>This, but I don't know. Lego does a clever job

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<v Speaker 3>of like.

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<v Speaker 2>Making their games kid appropriate by having very subtle humor.

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<v Speaker 2>And yeah, I mean I think that it would be

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<v Speaker 2>pretty funny. Yeah, I think that James Bond actually would

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<v Speaker 2>be a great candidate for Lego Games.

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<v Speaker 1>Yeah, it does sound like that is very unlikely to happen.

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<v Speaker 1>The Lego group wasn't convinced due to the Bond films

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<v Speaker 1>being violent and full of sexual innuindo themes that went

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<v Speaker 1>against the family friendly nature of the company. The Lego

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00:16:01.480 --> 00:16:03.960
<v Speaker 1>group these days seems more willing to try different things

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<v Speaker 1>in games, so it could potentially be revisited. Lego Game

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<v Speaker 1>Museum on Reddit set in a separate comment, the biggest

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<v Speaker 1>barrier for t T would be Warner Brothers forcing them

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<v Speaker 1>to stick to owned IP right. That's uh, James Bond

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<v Speaker 1>is a Metro you know, MGM, Amazon GM, and that

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00:16:20.159 --> 00:16:22.360
<v Speaker 1>is not Warner Brothers, at least not yet. Give it time,

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<v Speaker 1>give it a couple of years when they're all in

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<v Speaker 1>their own.

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<v Speaker 3>Company.

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<v Speaker 1>Yeah. So yeah, I believe that Warner Brothers would be like, yes,

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<v Speaker 1>let's just stick to the many many IP that we're

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<v Speaker 1>trying to promote. Uh. And they've done a lot of that.

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<v Speaker 1>They've got they've really just ransacked all the DC universe

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<v Speaker 1>and Harry Potter and stuff like that. I guess I'm

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<v Speaker 1>not sure what else they could do to do a

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<v Speaker 1>No Rocky is also MGM, isn't it trying to think

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<v Speaker 1>of a Warner Brothers franchise.

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<v Speaker 3>Like Brothers franchise.

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<v Speaker 1>Yeah, yeah, kind of they kind of gotten like the

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<v Speaker 1>couple there and that set. Yeah, so I think that

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<v Speaker 1>I would love to ce t t continue to try

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<v Speaker 1>different stuff.

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<v Speaker 2>Uh.

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<v Speaker 1>At the same time, they probably are like, hey, these

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<v Speaker 1>games are taking longer than ever. Look at Star Wars,

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<v Speaker 1>the last one, which did very, very well. It was

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<v Speaker 1>one of the one of the best selling games of

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00:17:13.480 --> 00:17:17.119
<v Speaker 1>the year it came out. But you know, that means

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00:17:17.119 --> 00:17:19.079
<v Speaker 1>each one is a huge bet and you got to

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00:17:19.119 --> 00:17:21.279
<v Speaker 1>like get it right. And I think the days of

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00:17:21.319 --> 00:17:23.640
<v Speaker 1>them being able to like take these sort of creative

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00:17:23.839 --> 00:17:27.039
<v Speaker 1>chances with the with the the model that they're using

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00:17:27.519 --> 00:17:30.880
<v Speaker 1>is probably over and we just get the very safe ones,

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<v Speaker 1>and you know, they start Star Wars and they maybe

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<v Speaker 1>do Harry Potter and maybe maybe they go to Indiana

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00:17:37.319 --> 00:17:39.559
<v Speaker 1>Jones if like the new Indiana Jones game does very

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00:17:39.599 --> 00:17:42.119
<v Speaker 1>well or something like that. But yeah, I don't know.

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<v Speaker 1>Outside of that, I think it's unlikely we get something

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<v Speaker 1>as even as interesting as James Bond, and I think

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<v Speaker 1>that's only limitedly interesting. Yeah, we'll see. Uh, what's the weirdest,

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<v Speaker 1>like leg or Lego sort of game that you think

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00:17:56.599 --> 00:17:58.599
<v Speaker 1>you could you would they could get away with, or

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<v Speaker 1>that you would want.

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<v Speaker 2>I'm trying to like, well, yeah, I mean I have

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<v Speaker 2>to give seven credits. Yeah, who said in chat?

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<v Speaker 3>I'm trying to I'm trying to. Okay, So we have

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<v Speaker 3>Lego Highlander in news.

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<v Speaker 1>Okay, sure, oh it.

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<v Speaker 2>Was It was Nylock, And I'm sorry if it's nill Lock,

356
00:18:21.279 --> 00:18:24.079
<v Speaker 2>my brother. If you spell Collin backwards, it's essentially the

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00:18:24.079 --> 00:18:28.160
<v Speaker 2>same thing. And we always said Nylock. Uh. Lego Dune

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<v Speaker 2>is something that I think you could get away with

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00:18:30.279 --> 00:18:31.440
<v Speaker 2>because again Warner owns it.

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00:18:31.599 --> 00:18:35.240
<v Speaker 1>Yeah. True, Yeah, Lego Oppenheimer, all.

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<v Speaker 3>Right, Lego Lego Barbie piece to.

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<v Speaker 1>Piece building a nuclear device? Yeah, sure, why not? Uh

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<v Speaker 1>all right. Triangle Strategy has been delisted from the Nintendo

364
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<v Speaker 1>e Shop. This is from Chris Scullion at VGC. Critically

365
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<v Speaker 1>acclaimed tactical RPG, Triangle Strategy has been delisted from the

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<v Speaker 1>Nintendo E Shop. A post on the official Square Enix

367
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<v Speaker 1>account on Twitter confirmed that the game is temporarily unavailable

368
00:19:00.400 --> 00:19:02.839
<v Speaker 1>and that while it's set to return, there's no confirmed

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00:19:03.000 --> 00:19:06.559
<v Speaker 1>date for this yet. Triangle Strategy is temporarily unavailable to

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<v Speaker 1>purchase on Nintendo Switch E Shop. The message reads, those

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00:19:09.640 --> 00:19:11.480
<v Speaker 1>who have already bought the game will be able to

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00:19:11.480 --> 00:19:13.759
<v Speaker 1>download it. We are working on this and will update

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<v Speaker 1>when the game is able to be purchased again. This

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<v Speaker 1>isn't the first time a Square Enix RPG has been

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<v Speaker 1>delisted from the shop. In March, Octopath Traveler was removed

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<v Speaker 1>from the e Shop, but it took more than six

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<v Speaker 1>weeks to return, as is the case now. Score Innix

378
00:19:26.759 --> 00:19:30.000
<v Speaker 1>didn't provide a reason for Active Octopath Travelers delisting, but

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<v Speaker 1>it was speculated that it may have been related to

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<v Speaker 1>score Inix recently acquiring the publishing rights for the game

381
00:19:35.240 --> 00:19:39.400
<v Speaker 1>as they lapsed from Nintendo. So basically, what very likely

382
00:19:39.480 --> 00:19:43.839
<v Speaker 1>happened here is Nintendo in some territories, maybe all territories

383
00:19:43.880 --> 00:19:47.920
<v Speaker 1>published these games on behalf of Scoring inx on the Switch,

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<v Speaker 1>and those rights laps eventually and they revert over to

385
00:19:52.440 --> 00:19:55.839
<v Speaker 1>Square Innix, and then Square Inox needs to publish the game,

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00:19:55.920 --> 00:19:58.599
<v Speaker 1>like republish the game. I guess maybe that's part of

387
00:19:58.599 --> 00:20:01.480
<v Speaker 1>the agreement what's always way and weird is well you

388
00:20:01.559 --> 00:20:03.599
<v Speaker 1>knew that was coming, right, you do this?

389
00:20:03.720 --> 00:20:06.640
<v Speaker 3>Yeah, exactly? Couldn't you have been prepared for that?

390
00:20:06.960 --> 00:20:09.000
<v Speaker 1>Well? Why why it takes six weeks in that one case?

391
00:20:09.079 --> 00:20:11.039
<v Speaker 1>Is it gonna take six weeks? Again? That's crazy?

392
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<v Speaker 3>Just I don't I don't know.

393
00:20:14.359 --> 00:20:17.039
<v Speaker 2>It's interesting because in you know, both cases this was

394
00:20:17.960 --> 00:20:25.119
<v Speaker 2>with uh a Nintendo property or a Nintendo published game.

395
00:20:26.680 --> 00:20:28.480
<v Speaker 2>So it does make me wonder if it has something

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00:20:28.519 --> 00:20:30.119
<v Speaker 2>to do with a Nintendo Yeah.

397
00:20:30.119 --> 00:20:33.079
<v Speaker 1>Oh, like, and there's possibilities that like, hey, we would

398
00:20:33.119 --> 00:20:35.039
<v Speaker 1>love to have been ready for this. We're actually we

399
00:20:35.119 --> 00:20:39.279
<v Speaker 1>were legally prevented from doing work like like submitting it

400
00:20:39.319 --> 00:20:41.599
<v Speaker 1>for certification or something like that. Yep, So we have

401
00:20:41.640 --> 00:20:45.440
<v Speaker 1>to start all that stuff from scratch right now. Maybe

402
00:20:45.759 --> 00:20:47.079
<v Speaker 1>I doubt it. Maybe I doubt it.

403
00:20:47.160 --> 00:20:50.400
<v Speaker 2>Yeah, again, I don't know. It's just a it's just

404
00:20:50.440 --> 00:20:57.279
<v Speaker 2>a light speculation, curiosity, shall we say? But yeah, I

405
00:20:57.279 --> 00:21:01.759
<v Speaker 2>mean obviously they if the publishing rights.

406
00:21:01.519 --> 00:21:02.880
<v Speaker 3>Have lapsed there now theirs.

407
00:21:02.920 --> 00:21:04.480
<v Speaker 2>In a few more weeks, they'll be able to push

408
00:21:04.519 --> 00:21:07.519
<v Speaker 2>it and then it'll probably turn up on more platforms.

409
00:21:08.160 --> 00:21:10.200
<v Speaker 1>Do you ever play Triangle Strategy? It's one word I

410
00:21:10.240 --> 00:21:12.359
<v Speaker 1>sure did, Yeah, you like it?

411
00:21:13.039 --> 00:21:14.119
<v Speaker 3>I did. Yeah, I liked.

412
00:21:14.279 --> 00:21:18.359
<v Speaker 2>The thing about Triangle Strategy was like I loved the politics,

413
00:21:18.480 --> 00:21:23.519
<v Speaker 2>I loved the world. I found the main characters who

414
00:21:23.559 --> 00:21:26.920
<v Speaker 2>I was following to be a little lackluster. Like that

415
00:21:27.079 --> 00:21:29.960
<v Speaker 2>to me is what made it not live up to

416
00:21:30.079 --> 00:21:33.079
<v Speaker 2>something like a Final Fantasy Tactics.

417
00:21:33.440 --> 00:21:38.920
<v Speaker 3>But overall, I did like Triangle Strategy. I liked the gameplay.

418
00:21:38.960 --> 00:21:45.240
<v Speaker 2>I love strategy RPGs, you know, so I was Yeah,

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00:21:45.240 --> 00:21:48.279
<v Speaker 2>I did enjoy it. I just kind of it didn't

420
00:21:48.319 --> 00:21:51.720
<v Speaker 2>fully keep my attention because the main characters I felt

421
00:21:51.720 --> 00:21:55.839
<v Speaker 2>like they didn't really get enough development, and sometimes there

422
00:21:56.000 --> 00:21:59.759
<v Speaker 2>was way too much jumping around the map to be like,

423
00:22:00.079 --> 00:22:02.240
<v Speaker 2>here's what's happening in this corner of the world, and

424
00:22:02.279 --> 00:22:03.920
<v Speaker 2>it's like, okay, I kind of like to get back

425
00:22:03.920 --> 00:22:04.839
<v Speaker 2>to the actual game.

426
00:22:05.480 --> 00:22:09.160
<v Speaker 1>Right. There's a Medaquest version of Triangle Strategy there.

427
00:22:09.599 --> 00:22:10.799
<v Speaker 3>Yeah, I saw that too.

428
00:22:11.359 --> 00:22:13.279
<v Speaker 1>That's we that's I kind of want to try this.

429
00:22:13.400 --> 00:22:17.200
<v Speaker 3>That's why I know we do have a metaquest. So yeah,

430
00:22:17.240 --> 00:22:20.000
<v Speaker 3>you know, Gabe can keep boxing and I'll just uh

431
00:22:20.079 --> 00:22:22.920
<v Speaker 3>huh play a Triangle Strategy.

432
00:22:22.960 --> 00:22:24.559
<v Speaker 1>Man. I like it because it's like you're playing around

433
00:22:24.559 --> 00:22:27.640
<v Speaker 1>with little the two d sprites on a diorama and

434
00:22:27.680 --> 00:22:30.279
<v Speaker 1>you're just moving them around. That's that's.

435
00:22:30.440 --> 00:22:32.480
<v Speaker 2>Yeah, you just like physically move them as if they

436
00:22:32.480 --> 00:22:33.359
<v Speaker 2>were chess pieces.

437
00:22:33.480 --> 00:22:35.400
<v Speaker 1>Yeah. I might. I might give that a shot. I

438
00:22:36.000 --> 00:22:38.240
<v Speaker 1>have this on Steam and I meant to play it.

439
00:22:40.599 --> 00:22:42.200
<v Speaker 1>I'm a tactics fan. I would like to spend some

440
00:22:42.240 --> 00:22:43.720
<v Speaker 1>time with this. Ok Ye, I'm gonna I'll give that

441
00:22:43.720 --> 00:22:46.480
<v Speaker 1>a shot. Maybe we'll do another rodeo or something. Everybody

442
00:22:47.880 --> 00:22:50.559
<v Speaker 1>all right, Uh, let's see that. I do. Oh yes,

443
00:22:50.599 --> 00:22:52.480
<v Speaker 1>this next one is also a delisting story. Let's do

444
00:22:52.519 --> 00:22:55.960
<v Speaker 1>that one first. All NASCAR video games are being delisted

445
00:22:55.960 --> 00:22:59.480
<v Speaker 1>from digital stores next month. This is from Jordan Midler

446
00:22:59.519 --> 00:23:03.759
<v Speaker 1>at VEG. All NASCAR video games are being delisted from

447
00:23:03.799 --> 00:23:06.119
<v Speaker 1>digital storefronts next month. This is due to the fact

448
00:23:06.160 --> 00:23:09.079
<v Speaker 1>that Motorsport Games, the company that handles the rights to

449
00:23:09.119 --> 00:23:12.519
<v Speaker 1>the popular racing league, recently sold the NASCAR license to

450
00:23:12.640 --> 00:23:15.799
<v Speaker 1>I Racing. NASCAR twenty five has planned to release next

451
00:23:15.880 --> 00:23:19.119
<v Speaker 1>year on all consoles in PC. This change effects around

452
00:23:19.200 --> 00:23:22.559
<v Speaker 1>fifteen games, most of which are console titles. Ahead of

453
00:23:22.559 --> 00:23:24.880
<v Speaker 1>the delisting, it's been announced that the games will undergo

454
00:23:24.920 --> 00:23:27.119
<v Speaker 1>a discount in the next month, so the players can

455
00:23:27.160 --> 00:23:30.200
<v Speaker 1>purchase the games they are missing. After the games are delisted,

456
00:23:30.240 --> 00:23:33.400
<v Speaker 1>players will still be able to play their previously purchased games.

457
00:23:34.079 --> 00:23:35.920
<v Speaker 1>It's just always a weird thing. I mean, this is

458
00:23:35.960 --> 00:23:41.400
<v Speaker 1>a the whole league, I guess is being licensed to

459
00:23:41.400 --> 00:23:44.440
<v Speaker 1>a different to a different company. But I'm sure there's

460
00:23:44.480 --> 00:23:47.759
<v Speaker 1>like issues like licensing the vehicles themselves and things like that.

461
00:23:47.759 --> 00:23:50.160
<v Speaker 1>There's probably a lot of sub licensing deals that make

462
00:23:50.200 --> 00:23:52.799
<v Speaker 1>this even more complicated, which always does seem to happen

463
00:23:53.240 --> 00:23:57.799
<v Speaker 1>with vehicle based games. Cars. It's weird, it's annoying.

464
00:23:57.880 --> 00:24:00.720
<v Speaker 2>If they have any sort of basis in reality, then yes,

465
00:24:00.920 --> 00:24:06.279
<v Speaker 2>because you know, you're you're talking about cars that exist

466
00:24:06.400 --> 00:24:09.240
<v Speaker 2>in real life, that have real life sponsors. So there's

467
00:24:09.279 --> 00:24:19.000
<v Speaker 2>a lot of different uh licensers involved basically, So that's uh, look,

468
00:24:19.039 --> 00:24:23.559
<v Speaker 2>this is this is not my particular realm of video games.

469
00:24:23.839 --> 00:24:26.160
<v Speaker 2>When it comes to racing games, I'm pretty much strictly

470
00:24:26.200 --> 00:24:29.960
<v Speaker 2>a cart racer. Uh but yeah, there's yeah, as Marino says,

471
00:24:30.000 --> 00:24:32.200
<v Speaker 2>so many stickers on those cars, right.

472
00:24:32.119 --> 00:24:35.279
<v Speaker 1>Yeah, I racing. I you know, I'm also not super

473
00:24:35.359 --> 00:24:37.519
<v Speaker 1>my scene. I I like, you know, as simmy as

474
00:24:37.559 --> 00:24:39.599
<v Speaker 1>I'm gonna get as going to be a Fortza. But

475
00:24:39.640 --> 00:24:42.279
<v Speaker 1>my understanding is people really like the I racing games,

476
00:24:42.440 --> 00:24:45.680
<v Speaker 1>at least in the past. Maybe that's changed. I don't know,

477
00:24:45.960 --> 00:24:51.519
<v Speaker 1>and I don't God sewert Over at Player one podcast

478
00:24:51.599 --> 00:24:54.160
<v Speaker 1>used to write for e gm uh. He was a

479
00:24:54.240 --> 00:24:56.680
<v Speaker 1>he's a big NASCAR fan, and I'm I think in

480
00:24:56.680 --> 00:24:59.160
<v Speaker 1>the last couple of years he's not been super happy

481
00:24:59.200 --> 00:25:01.880
<v Speaker 1>with these NASCAR games, So I wonder if he'll he'll

482
00:25:01.920 --> 00:25:03.480
<v Speaker 1>be happy if they move on in like the fan

483
00:25:03.519 --> 00:25:05.880
<v Speaker 1>base would be like, hey, we we would We're happy

484
00:25:05.920 --> 00:25:07.279
<v Speaker 1>that this is no longer going to be with the

485
00:25:07.640 --> 00:25:09.440
<v Speaker 1>developer it's been with We want to see I race

486
00:25:09.480 --> 00:25:11.960
<v Speaker 1>and take a crack at it. But remember the past,

487
00:25:12.000 --> 00:25:16.200
<v Speaker 1>when like we'd get like fifteen different like yames based

488
00:25:16.240 --> 00:25:18.960
<v Speaker 1>on every sports league yeah racing, like yeah, and then

489
00:25:19.039 --> 00:25:21.839
<v Speaker 1>like you know, ten different NFL games and things like that.

490
00:25:21.839 --> 00:25:24.000
<v Speaker 1>That was clearly better, right that would have that was

491
00:25:24.000 --> 00:25:26.839
<v Speaker 1>just a better time for these kinds of games in general,

492
00:25:27.000 --> 00:25:27.599
<v Speaker 1>Right Yeah.

493
00:25:27.680 --> 00:25:31.440
<v Speaker 2>Well, I mean absolutely, And I think now you basically

494
00:25:31.519 --> 00:25:38.200
<v Speaker 2>have one company that has the license to all of

495
00:25:38.480 --> 00:25:44.680
<v Speaker 2>the sports and it just yeah, there's just.

496
00:25:45.440 --> 00:25:51.519
<v Speaker 3>A sort of create It's like it's creatively stunted.

497
00:25:51.559 --> 00:25:53.799
<v Speaker 2>You know what I mean, it's okay, Well, since there's

498
00:25:53.799 --> 00:25:55.440
<v Speaker 2>nobody else that's able.

499
00:25:55.119 --> 00:25:58.200
<v Speaker 3>To do this, we don't have to innovate, right.

500
00:25:58.240 --> 00:26:01.119
<v Speaker 1>Exactly, Yes, I mean that was one h percent. The

501
00:26:01.160 --> 00:26:04.119
<v Speaker 1>strategy behind EA getting maddened in the first place was

502
00:26:05.000 --> 00:26:08.880
<v Speaker 1>we're getting real competition now from two K, and there's

503
00:26:08.920 --> 00:26:10.559
<v Speaker 1>two ways to compete. We could spend a lot of

504
00:26:10.599 --> 00:26:13.319
<v Speaker 1>money innovating, and there's no guarantee that we'll be able

505
00:26:13.359 --> 00:26:16.519
<v Speaker 1>to out innovate them even if we outspend them. And

506
00:26:17.839 --> 00:26:19.880
<v Speaker 1>we could also just go ask the NFL if we

507
00:26:19.880 --> 00:26:21.720
<v Speaker 1>can have the exclusive license and give them a whole

508
00:26:21.720 --> 00:26:23.960
<v Speaker 1>bag of money, and that will pay dividends in the

509
00:26:24.000 --> 00:26:26.720
<v Speaker 1>long run because that will completely clear out the entire

510
00:26:26.759 --> 00:26:29.880
<v Speaker 1>market of our competition. Everyone knows this story, but it's

511
00:26:29.920 --> 00:26:32.720
<v Speaker 1>just it's just frustrating, And you know, there's not there's

512
00:26:32.720 --> 00:26:36.400
<v Speaker 1>not always the situation where a company, a developer goes

513
00:26:36.440 --> 00:26:39.000
<v Speaker 1>to the sports league and gives a bag of money.

514
00:26:39.240 --> 00:26:41.440
<v Speaker 1>Sometimes there's just not that many developers don't want to

515
00:26:41.480 --> 00:26:43.559
<v Speaker 1>make these games anymore. So there's a lot of different

516
00:26:43.599 --> 00:26:47.440
<v Speaker 1>reasons this is happening. But you know, God, it was

517
00:26:47.480 --> 00:26:51.039
<v Speaker 1>a time the n sixty four, the you know, PS

518
00:26:51.119 --> 00:26:53.200
<v Speaker 1>two where we would just get a lot of different

519
00:26:53.839 --> 00:26:56.240
<v Speaker 1>sports games for every single league, and it was you

520
00:26:56.240 --> 00:26:59.680
<v Speaker 1>could just find the best one. Some would have different characteristics.

521
00:26:59.680 --> 00:27:02.160
<v Speaker 1>There a lot of arcade sports games, a lot of

522
00:27:02.200 --> 00:27:05.000
<v Speaker 1>arcade racers, and that's just not the case anymore. It's

523
00:27:05.039 --> 00:27:05.480
<v Speaker 1>real shame.

524
00:27:05.559 --> 00:27:09.640
<v Speaker 2>I loved some ESPN Extreme Sports back on the PlayStation.

525
00:27:09.920 --> 00:27:14.359
<v Speaker 2>You could rollerblade, bike, skateboard or street loose.

526
00:27:14.759 --> 00:27:18.440
<v Speaker 1>That's right. What if it snowed in San Francisco? Uh

527
00:27:18.799 --> 00:27:20.480
<v Speaker 1>all right, let's take a quick break when we can

528
00:27:20.640 --> 00:27:23.279
<v Speaker 1>come back. Plenty more to talk about, including a reverse

529
00:27:23.440 --> 00:27:25.720
<v Speaker 1>net ease where instead of someone going from Square Inx

530
00:27:25.720 --> 00:27:28.519
<v Speaker 1>to net ease, someone's gone from net Ease to Square Inex.

531
00:27:28.559 --> 00:27:37.000
<v Speaker 1>We'll talk about that right after this break. We're back.

532
00:27:37.480 --> 00:27:39.319
<v Speaker 1>You always got to watch out for the reverse net ees.

533
00:27:39.680 --> 00:27:44.440
<v Speaker 1>Visions of Mana director leaves net Ease to join Square Enix.

534
00:27:44.480 --> 00:27:47.319
<v Speaker 1>This is from Chris Scoe and f VGC. The director

535
00:27:47.440 --> 00:27:50.119
<v Speaker 1>of Visions of Mana has joined Square Inox following the

536
00:27:50.160 --> 00:27:52.920
<v Speaker 1>reported closure of the Net East owned studio that developed

537
00:27:52.960 --> 00:27:57.960
<v Speaker 1>the game. As spotted by Canoble, race K Yeah, Rosk Yoshida,

538
00:27:58.119 --> 00:28:00.680
<v Speaker 1>yoshuld excuse me, rice k Yoshita post a message on

539
00:28:01.039 --> 00:28:03.839
<v Speaker 1>x announcing the news. Although the Mona series is owned

540
00:28:03.839 --> 00:28:06.680
<v Speaker 1>by Square Innix and it published Visions of Mana, it

541
00:28:06.799 --> 00:28:10.839
<v Speaker 1>was developed by the net Ease owned Uka Studios. However,

542
00:28:10.960 --> 00:28:13.359
<v Speaker 1>following the game's release on August twenty ninth, it was

543
00:28:13.400 --> 00:28:15.920
<v Speaker 1>reported that net Ease had cut all but a handful

544
00:28:16.000 --> 00:28:18.480
<v Speaker 1>of jobs at the studio and plan to close it.

545
00:28:18.799 --> 00:28:21.799
<v Speaker 1>Visions of Mono director Yoshouda has now revealed that he

546
00:28:21.920 --> 00:28:25.160
<v Speaker 1>left Oka two months after the game's release and has

547
00:28:25.200 --> 00:28:29.200
<v Speaker 1>now joined Square Enix itself. On a personal note, I

548
00:28:29.279 --> 00:28:32.200
<v Speaker 1>quit net Ease on October thirty first. Yo should have

549
00:28:32.240 --> 00:28:35.480
<v Speaker 1>wrote we were a new student studio, but we were

550
00:28:35.519 --> 00:28:37.640
<v Speaker 1>able to release Visions of Mana. I am grateful to

551
00:28:37.680 --> 00:28:40.359
<v Speaker 1>the development team and net Ease for their support. It

552
00:28:40.400 --> 00:28:44.519
<v Speaker 1>was a very good experience. Thank you all. Yeah. I

553
00:28:44.519 --> 00:28:47.519
<v Speaker 1>think this is a good pickup for Square Enix. Right

554
00:28:47.559 --> 00:28:48.519
<v Speaker 1>where it's like, hey.

555
00:28:48.319 --> 00:28:49.759
<v Speaker 3>You neat pickup for Square.

556
00:28:49.880 --> 00:28:54.079
<v Speaker 1>You need to keep looking at other franchises and ips

557
00:28:54.079 --> 00:28:56.960
<v Speaker 1>that you own in the RPG space. You can't just

558
00:28:57.079 --> 00:28:59.559
<v Speaker 1>go all in on Finals Fantasy, especially when you're trying.

559
00:28:59.400 --> 00:29:01.839
<v Speaker 2>To figure out totally, especially when they're trying figure out

560
00:29:01.839 --> 00:29:02.799
<v Speaker 2>reach audience.

561
00:29:02.920 --> 00:29:05.680
<v Speaker 1>Yeah. Yeah, like yes, like take your time figuring out

562
00:29:05.720 --> 00:29:07.440
<v Speaker 1>what Final Fantasy is going to be outside of Final

563
00:29:07.440 --> 00:29:11.640
<v Speaker 1>Fantasy seven Part three, and and you know, while you're

564
00:29:11.680 --> 00:29:14.559
<v Speaker 1>doing that process, you should still be the RPG company,

565
00:29:14.680 --> 00:29:17.519
<v Speaker 1>right And that means having studios and creatives that can

566
00:29:17.559 --> 00:29:21.200
<v Speaker 1>handle that. Hey, partnering with net East to make visions

567
00:29:21.240 --> 00:29:23.079
<v Speaker 1>and Mona was a good idea in the first place, Like, hey,

568
00:29:23.119 --> 00:29:25.400
<v Speaker 1>it make make those deals so that you can make

569
00:29:25.440 --> 00:29:27.960
<v Speaker 1>that happen when they pull out of that game you

570
00:29:28.039 --> 00:29:29.319
<v Speaker 1>need to or when they you know, pull out of

571
00:29:29.319 --> 00:29:30.799
<v Speaker 1>that space. And Nettie's is like, well, we're not gonna

572
00:29:30.799 --> 00:29:32.119
<v Speaker 1>be able to do the next one. We're closing that

573
00:29:32.160 --> 00:29:35.599
<v Speaker 1>studio then stepping in and providing a place for this

574
00:29:35.680 --> 00:29:38.440
<v Speaker 1>at least this creative leader is a good.

575
00:29:38.240 --> 00:29:41.160
<v Speaker 2>Thing, right, Yeah, oh absolutely, I mean, you know, it's

576
00:29:41.319 --> 00:29:47.680
<v Speaker 2>it's interesting because obviously with Square they didn't sell as

577
00:29:47.759 --> 00:29:52.599
<v Speaker 2>well as they wanted to on some big titles, particularly

578
00:29:52.720 --> 00:29:55.000
<v Speaker 2>Final Fantasy seven Rebirth. And you know, there's this whole

579
00:29:55.039 --> 00:29:59.240
<v Speaker 2>conversation now about you know the fact that they're kind

580
00:29:59.279 --> 00:30:01.880
<v Speaker 2>of shooting themselves the foot having this deal with PlayStation

581
00:30:02.319 --> 00:30:04.279
<v Speaker 2>and they want to expand outside of that, which is

582
00:30:04.319 --> 00:30:07.559
<v Speaker 2>all basically what I'm saying is like Square is making

583
00:30:07.720 --> 00:30:12.599
<v Speaker 2>smart moves. They're aware of their shortcomings and they are

584
00:30:12.759 --> 00:30:16.119
<v Speaker 2>taking steps to correct it. And to me, this falls

585
00:30:16.240 --> 00:30:19.759
<v Speaker 2>under that because Visions of Mana was pretty well received

586
00:30:19.880 --> 00:30:22.799
<v Speaker 2>and people really like those titles. You know, I remember

587
00:30:22.839 --> 00:30:26.440
<v Speaker 2>playing Secret of Mano when I was a kid, and

588
00:30:27.119 --> 00:30:27.400
<v Speaker 2>you know.

589
00:30:27.359 --> 00:30:29.079
<v Speaker 3>There are other and.

590
00:30:29.000 --> 00:30:32.359
<v Speaker 2>On top of that, they had the Uh Dragon Quest

591
00:30:32.839 --> 00:30:37.279
<v Speaker 2>HD remake, which was incredibly well received. So I think that,

592
00:30:37.720 --> 00:30:40.960
<v Speaker 2>you know, they are aware of the fact that there

593
00:30:41.000 --> 00:30:46.720
<v Speaker 2>are more than just Final Fantasy fans, and they have

594
00:30:46.839 --> 00:30:49.160
<v Speaker 2>all of these other great ip that they can and

595
00:30:49.240 --> 00:30:52.279
<v Speaker 2>should be doing something with, especially if you look back

596
00:30:52.279 --> 00:30:55.559
<v Speaker 2>to the earlier days of Square, wherein yes, they did

597
00:30:55.599 --> 00:30:58.279
<v Speaker 2>have Final Fantasy, but you also had the Mana games

598
00:30:58.279 --> 00:31:02.240
<v Speaker 2>and you had Chrono Trigger, and you know, they are

599
00:31:03.160 --> 00:31:08.440
<v Speaker 2>realizing I think that Xeno Gears, Yes, Stan Fiasco. So

600
00:31:08.559 --> 00:31:15.720
<v Speaker 2>it's like the way that they're able to re think

601
00:31:15.920 --> 00:31:19.440
<v Speaker 2>their own strategy. Like everything that they're doing is showing

602
00:31:19.559 --> 00:31:26.400
<v Speaker 2>signs of the fact that they are interested in aware, yeah,

603
00:31:26.400 --> 00:31:32.000
<v Speaker 2>and aware, which is you know, great and unusual to really.

604
00:31:31.799 --> 00:31:35.200
<v Speaker 1>See this kind of awareness that they seem pretty serious

605
00:31:35.200 --> 00:31:38.680
<v Speaker 1>about getting it right. They see pretty serious about recognizing

606
00:31:39.279 --> 00:31:43.160
<v Speaker 1>that there are issues, and you know, I think everyone's

607
00:31:43.160 --> 00:31:45.400
<v Speaker 1>got a different opinion on exactly what those issues are

608
00:31:45.599 --> 00:31:48.720
<v Speaker 1>and why they prevent some of these games from breaking out. Whatever.

609
00:31:49.279 --> 00:31:53.359
<v Speaker 1>I think the fact is they needed to know, Hey,

610
00:31:53.359 --> 00:31:55.720
<v Speaker 1>at first, we need to diagnose that there is a problem,

611
00:31:56.119 --> 00:31:57.640
<v Speaker 1>and we're going to have to come up with solutions

612
00:31:57.640 --> 00:31:59.519
<v Speaker 1>on our own. That will be why we're getting paid

613
00:31:59.519 --> 00:32:02.440
<v Speaker 1>the money. And we can listen to all the suggestions

614
00:32:02.480 --> 00:32:03.880
<v Speaker 1>out there, but really we've got to find our own

615
00:32:03.920 --> 00:32:06.119
<v Speaker 1>way forward. But the fact that they are now here

616
00:32:06.160 --> 00:32:09.680
<v Speaker 1>listening like, Okay, we are going to think about Final

617
00:32:09.680 --> 00:32:12.279
<v Speaker 1>Fantasy in a different way, and we are we are

618
00:32:12.319 --> 00:32:14.640
<v Speaker 1>going to maybe do fewer releases that are a little

619
00:32:14.640 --> 00:32:17.279
<v Speaker 1>bit better and take some time to let's give these

620
00:32:17.319 --> 00:32:19.599
<v Speaker 1>things some space. And I think if they come back

621
00:32:19.599 --> 00:32:21.880
<v Speaker 1>in the next five years and they do have you know,

622
00:32:21.920 --> 00:32:25.680
<v Speaker 1>and they announce a Final Fantasy seventeen that really hits yep,

623
00:32:25.920 --> 00:32:29.440
<v Speaker 1>and they they come with a maybe a chrono sequel,

624
00:32:29.519 --> 00:32:31.960
<v Speaker 1>I think that they can very easily find themselves back

625
00:32:31.960 --> 00:32:35.200
<v Speaker 1>in the conversation of oh this. They are building up

626
00:32:35.200 --> 00:32:38.920
<v Speaker 1>a fan base in a way that Psona has been recently, right.

627
00:32:38.960 --> 00:32:43.200
<v Speaker 2>And I think too that you know, by getting back

628
00:32:43.279 --> 00:32:46.920
<v Speaker 2>into these other spaces, the dragon Quest, the mass spaces,

629
00:32:47.920 --> 00:32:53.640
<v Speaker 2>there's those games are not as expensive as Final Fantasy

630
00:32:53.640 --> 00:32:55.359
<v Speaker 2>because they don't think of Final they don't think of

631
00:32:55.400 --> 00:32:57.480
<v Speaker 2>them as being their flagship title the way they do

632
00:32:57.599 --> 00:33:00.240
<v Speaker 2>Final Fantasy. And I think that you can learn learn

633
00:33:00.240 --> 00:33:04.519
<v Speaker 2>a lot from reactions to your smaller games. Again, it's

634
00:33:04.559 --> 00:33:09.799
<v Speaker 2>the it is the uh, it's the thing I've been

635
00:33:09.799 --> 00:33:13.079
<v Speaker 2>preaching all year long about film and television, that like,

636
00:33:13.440 --> 00:33:15.960
<v Speaker 2>let's not make anything that costs more than ten million dollars.

637
00:33:16.440 --> 00:33:18.759
<v Speaker 2>I think that in the gaming space there's a lot

638
00:33:18.799 --> 00:33:19.799
<v Speaker 2>to learn there as well.

639
00:33:20.359 --> 00:33:25.160
<v Speaker 1>Yep, exactly. Yeah, And I think you know, they canceled

640
00:33:25.160 --> 00:33:27.799
<v Speaker 1>a lot of stuff recently, and I think that they,

641
00:33:28.200 --> 00:33:30.920
<v Speaker 1>you know, refocusing on what has worked, which has been

642
00:33:30.960 --> 00:33:33.960
<v Speaker 1>like Dragon Quest, those games have you dran Quists eleven

643
00:33:34.480 --> 00:33:37.519
<v Speaker 1>very well received and has very well received. It's only

644
00:33:37.519 --> 00:33:40.079
<v Speaker 1>seemed to like grow an estimation in the last couple

645
00:33:40.119 --> 00:33:42.799
<v Speaker 1>of years. It's yeah, it's like, oh, that is already

646
00:33:42.839 --> 00:33:45.160
<v Speaker 1>you know, a long running franchise obviously, but it does

647
00:33:45.200 --> 00:33:47.480
<v Speaker 1>feel like it's it's building a similar sort of crest

648
00:33:47.480 --> 00:33:50.079
<v Speaker 1>a similar sort of wave as Persona and some of

649
00:33:50.079 --> 00:33:53.960
<v Speaker 1>these other franchises. So it's like, okay, can we maybe

650
00:33:54.680 --> 00:33:56.759
<v Speaker 1>add to that a little bit, and then can we

651
00:33:56.839 --> 00:33:58.880
<v Speaker 1>do something similar with these other ones? And it's like

652
00:34:00.119 --> 00:34:03.279
<v Speaker 1>the good news for squarre Inix here is there is

653
00:34:03.319 --> 00:34:07.240
<v Speaker 1>an RPG audience that wants this stuff real but definitely

654
00:34:07.359 --> 00:34:09.679
<v Speaker 1>is yes, and it does seem like that that is

655
00:34:09.760 --> 00:34:12.840
<v Speaker 1>only getting bigger as more people like make you know, hey,

656
00:34:13.119 --> 00:34:17.199
<v Speaker 1>playing these giant RPGs become people's entire personalities, and Squarenix

657
00:34:17.239 --> 00:34:19.400
<v Speaker 1>needs to find a way to like be the thing

658
00:34:19.400 --> 00:34:22.159
<v Speaker 1>that they're thinking of as actively as an atlass right now.

659
00:34:22.800 --> 00:34:24.039
<v Speaker 3>Absolutely, you know.

660
00:34:24.519 --> 00:34:27.559
<v Speaker 1>And it's possible, and you know, I think it will

661
00:34:27.880 --> 00:34:29.760
<v Speaker 1>Dragon Quest twelve and we haven't heard about that and

662
00:34:29.800 --> 00:34:31.960
<v Speaker 1>forever when that comes out, will be just fine, right

663
00:34:32.360 --> 00:34:35.920
<v Speaker 1>and then oh yeah, squaring expelling, filling in the gaps

664
00:34:35.960 --> 00:34:38.079
<v Speaker 1>with other stuff from like a director like this, that

665
00:34:38.079 --> 00:34:38.920
<v Speaker 1>that will really help.

666
00:34:39.440 --> 00:34:41.760
<v Speaker 2>But it's like, even to your point about Dragon Quest eleven,

667
00:34:41.960 --> 00:34:46.760
<v Speaker 2>another coworker of ours, our event directors act, he was

668
00:34:46.800 --> 00:34:50.679
<v Speaker 2>talking to me about how he's playing dragon Quest eleven

669
00:34:50.920 --> 00:34:54.320
<v Speaker 2>right now, and you know, I don't. He definitely is

670
00:34:54.360 --> 00:34:56.679
<v Speaker 2>a gamer like he plays video games, but Dragon Quest

671
00:34:56.719 --> 00:34:58.639
<v Speaker 2>eleven is not where I thought he was going to

672
00:34:58.719 --> 00:35:00.480
<v Speaker 2>go when he was saying, Oh, this the game I'm

673
00:35:00.480 --> 00:35:02.199
<v Speaker 2>playing right now, and I'm really enjoying it and I

674
00:35:02.239 --> 00:35:07.119
<v Speaker 2>find it really relaxing. So again, it's like the desire

675
00:35:07.480 --> 00:35:09.800
<v Speaker 2>is there, and I think that Square does have the

676
00:35:09.840 --> 00:35:14.679
<v Speaker 2>opportunity to capture even more casual people, particularly with some

677
00:35:14.800 --> 00:35:16.840
<v Speaker 2>of their titles that are not Final Fantasy.

678
00:35:17.039 --> 00:35:21.039
<v Speaker 1>So definitely, all right, let's keep going here. Epic Mickey

679
00:35:21.119 --> 00:35:24.039
<v Speaker 1>Rebrushed sales have been slower than the publisher expected. This

680
00:35:24.079 --> 00:35:27.079
<v Speaker 1>is from Jonas Mackie at Game Reactor. Many people were

681
00:35:27.119 --> 00:35:30.199
<v Speaker 1>delighted when THHQ Nordick announced earlier this year that Epic

682
00:35:30.280 --> 00:35:33.519
<v Speaker 1>Mickey was making a comeback in refreshed form, with development

683
00:35:33.639 --> 00:35:36.760
<v Speaker 1>led by the team behind SpongeBob square Pants The Cosmic Shake.

684
00:35:37.199 --> 00:35:40.719
<v Speaker 1>In September, Disney, Epic Mickey Rebrushed finally premiered, and we

685
00:35:40.760 --> 00:35:42.639
<v Speaker 1>gave it a pretty good rating, but noted that it

686
00:35:42.679 --> 00:35:44.679
<v Speaker 1>was developed with so much respect for the original that

687
00:35:44.719 --> 00:35:48.039
<v Speaker 1>even its flaws remained. Since then, we haven't heard much,

688
00:35:48.079 --> 00:35:50.159
<v Speaker 1>and now my Nintendo News points out that there might

689
00:35:50.159 --> 00:35:53.480
<v Speaker 1>be a reason for this. According to owner Embracer, sales

690
00:35:53.519 --> 00:35:55.840
<v Speaker 1>have been slow, and in their latest support they write

691
00:35:55.920 --> 00:35:59.679
<v Speaker 1>the most notable new release Disney Disney's epic Mickey rebrushed

692
00:36:00.039 --> 00:36:02.199
<v Speaker 1>Late in the Corner was late in the quarter. Excuse

693
00:36:02.239 --> 00:36:04.800
<v Speaker 1>Me was well received by players, but initial digital sales

694
00:36:04.800 --> 00:36:10.840
<v Speaker 1>were slower than expected. Yeah, what do you think happened here?

695
00:36:10.880 --> 00:36:15.000
<v Speaker 1>Is it just maybe the epic Mickey name was already

696
00:36:15.039 --> 00:36:17.599
<v Speaker 1>a little bit tarnished from the previous two releases, being

697
00:36:17.639 --> 00:36:19.440
<v Speaker 1>something that kind of people got excited for and maybe

698
00:36:19.440 --> 00:36:20.360
<v Speaker 1>got a little burned by.

699
00:36:21.280 --> 00:36:24.119
<v Speaker 3>Yeah, I think there's a little bit of that.

700
00:36:24.320 --> 00:36:28.880
<v Speaker 2>And I mean I think it's some of it is

701
00:36:29.400 --> 00:36:34.239
<v Speaker 2>the oversaturated gaming market, right, you know, because I was

702
00:36:34.320 --> 00:36:39.360
<v Speaker 2>aware that this was coming out, but I totally missed

703
00:36:39.360 --> 00:36:45.199
<v Speaker 2>it actually being released, you know. I it's and and like,

704
00:36:45.239 --> 00:36:48.880
<v Speaker 2>this is happening to other large titles as well, like

705
00:36:49.119 --> 00:36:52.400
<v Speaker 2>long standing ip not just Disney. But you know, I

706
00:36:52.440 --> 00:36:56.199
<v Speaker 2>was having brunch yesterday with some people, and my buddy

707
00:36:56.239 --> 00:36:57.199
<v Speaker 2>AJ was like.

708
00:36:57.519 --> 00:37:00.639
<v Speaker 3>Oh, did Echoes of Wisdom come out? You know, Like

709
00:37:00.679 --> 00:37:03.119
<v Speaker 3>it's just it's kind of an oversaturated market.

710
00:37:03.239 --> 00:37:09.039
<v Speaker 2>So it's it's like difficult to know when these things

711
00:37:09.039 --> 00:37:14.280
<v Speaker 2>are even happening unless you are somebody who's actively paying

712
00:37:14.360 --> 00:37:17.440
<v Speaker 2>attention in a way that goes beyond just kind of

713
00:37:17.440 --> 00:37:21.559
<v Speaker 2>oh it comes up for me on the in general

714
00:37:21.599 --> 00:37:23.719
<v Speaker 2>advertising in my Internet browsing.

715
00:37:24.360 --> 00:37:27.679
<v Speaker 1>Yep. It's the kind of thing where, yeah, when you

716
00:37:27.679 --> 00:37:29.719
<v Speaker 1>already have a lot to play and you're kind of

717
00:37:29.800 --> 00:37:32.800
<v Speaker 1>keeping a mental list, something like this easily gets set aside.

718
00:37:32.840 --> 00:37:34.519
<v Speaker 1>You're like, that is something that's been up for a while.

719
00:37:34.599 --> 00:37:36.400
<v Speaker 1>I can always come back to that when I'm ready.

720
00:37:36.880 --> 00:37:39.920
<v Speaker 1>And then I think a lot of people do that collectively,

721
00:37:40.119 --> 00:37:42.360
<v Speaker 1>and then it kind of creates this void where people

722
00:37:42.360 --> 00:37:44.760
<v Speaker 1>aren't talking about it, so it doesn't rise the level

723
00:37:44.800 --> 00:37:47.280
<v Speaker 1>of like, oh, yeah, I should play that for many others.

724
00:37:48.119 --> 00:37:52.559
<v Speaker 1>It's also you know, not to cause an aneurysm for

725
00:37:52.599 --> 00:37:54.960
<v Speaker 1>Mike MINAUGHTI and give a win to Dan Reikert. Like,

726
00:37:55.000 --> 00:38:00.440
<v Speaker 1>my kids weren't asking for this, yeah, you know. I

727
00:38:00.440 --> 00:38:01.880
<v Speaker 1>think I even brought it up to them a little

728
00:38:01.880 --> 00:38:04.719
<v Speaker 1>bit and they're like, yeah, sure, sure maybe, And now

729
00:38:04.719 --> 00:38:06.519
<v Speaker 1>we did get back from Disney, maybe that would change.

730
00:38:06.679 --> 00:38:08.360
<v Speaker 1>I think I still will. I think I'm going to

731
00:38:08.360 --> 00:38:10.559
<v Speaker 1>go put this on in front of them and see

732
00:38:10.599 --> 00:38:14.159
<v Speaker 1>what happens. Yeah, but but but what are.

733
00:38:14.079 --> 00:38:16.599
<v Speaker 3>Your kids asking to play like, that's that's something.

734
00:38:16.320 --> 00:38:22.679
<v Speaker 1>That Tiny Terry's Turbo Trip has been on two devices

735
00:38:22.719 --> 00:38:26.639
<v Speaker 1>constantly this entire Thanksgiving late weekend. It's been on the

736
00:38:26.679 --> 00:38:29.320
<v Speaker 1>TV on the Mini PC connected to that, and it's

737
00:38:29.360 --> 00:38:31.719
<v Speaker 1>been on my Steam deck because they like my account

738
00:38:31.719 --> 00:38:34.480
<v Speaker 1>because I beat the game, so I have every everything

739
00:38:34.519 --> 00:38:36.239
<v Speaker 1>on lock there's my old Steam deck. They could play

740
00:38:36.280 --> 00:38:38.559
<v Speaker 1>it on there. They want to play it online, so

741
00:38:38.599 --> 00:38:41.679
<v Speaker 1>it's been a hassle for me. I have been trying

742
00:38:41.760 --> 00:38:45.480
<v Speaker 1>to track down a plush of Tiny Terry because they

743
00:38:45.519 --> 00:38:47.800
<v Speaker 1>both made the Christmas list. I think they both put

744
00:38:47.840 --> 00:38:50.679
<v Speaker 1>Tiny Terry on there and I'm like, kids, come on.

745
00:38:50.760 --> 00:38:52.519
<v Speaker 1>And then they, you know, they tell me like, no,

746
00:38:52.639 --> 00:38:54.239
<v Speaker 1>Santus Magic, he could just make it.

747
00:38:54.440 --> 00:38:55.320
<v Speaker 3>You can just make it.

748
00:38:57.119 --> 00:39:01.559
<v Speaker 1>Come on, dad, you little bastards. So I did. I

749
00:39:01.599 --> 00:39:05.599
<v Speaker 1>did reach out the developers. Sounds like we can make maybe.

750
00:39:05.679 --> 00:39:10.039
<v Speaker 2>Oh see that to me is that's that's all I

751
00:39:10.079 --> 00:39:12.760
<v Speaker 2>need to know, because I feel, you know, anything that

752
00:39:13.000 --> 00:39:18.760
<v Speaker 2>is Disney recognizable Mickey, you can imagine, oh, this is

753
00:39:18.800 --> 00:39:20.400
<v Speaker 2>something that a child would.

754
00:39:20.239 --> 00:39:21.119
<v Speaker 3>Be asking for.

755
00:39:21.320 --> 00:39:24.760
<v Speaker 2>But like all the kids I know, they just they

756
00:39:24.800 --> 00:39:26.440
<v Speaker 2>still want to play Mario Tart eight.

757
00:39:26.400 --> 00:39:30.719
<v Speaker 1>Deluxe YEP that, and uh, it was before that, it

758
00:39:30.880 --> 00:39:33.280
<v Speaker 1>was Tears of the Kingdom NonStop and they haven't played that.

759
00:39:33.519 --> 00:39:40.119
<v Speaker 2>Oh yes, yeah, yes, my ten year old nephew played

760
00:39:40.159 --> 00:39:42.719
<v Speaker 2>Breath of the Wild and also Tears of the Kingdom

761
00:39:42.760 --> 00:39:45.559
<v Speaker 2>like he loves it. But yeah, I mean like his

762
00:39:45.679 --> 00:39:47.760
<v Speaker 2>younger brothers like they want to play the Paw Patrol

763
00:39:47.800 --> 00:39:51.360
<v Speaker 2>game and Mario Kart, like that's it.

764
00:39:51.800 --> 00:39:57.039
<v Speaker 1>Exactly all right, let's keep going here. Animal Crossing Pocket

765
00:39:57.039 --> 00:40:01.440
<v Speaker 1>Camps micro transaction free version is out now for ten dollars.

766
00:40:01.559 --> 00:40:03.840
<v Speaker 1>That price is going to double soon though. This is

767
00:40:03.840 --> 00:40:06.719
<v Speaker 1>from Eddie mccoit game Spot. We talked about this couple

768
00:40:06.760 --> 00:40:08.639
<v Speaker 1>of months ago. But I'm a Crossing Pocket Camp, a

769
00:40:08.719 --> 00:40:11.519
<v Speaker 1>free to play game launched in twenty seventeen for mobile devices.

770
00:40:11.719 --> 00:40:14.920
<v Speaker 1>It's getting delisted, but is now available in a complete

771
00:40:15.079 --> 00:40:19.039
<v Speaker 1>edition instead for ten dollars, So got delist is maybe

772
00:40:19.039 --> 00:40:20.679
<v Speaker 1>not the right word. They're updating the game to be

773
00:40:20.760 --> 00:40:23.679
<v Speaker 1>this complete version that it's going to have everything. You

774
00:40:23.800 --> 00:40:25.760
<v Speaker 1>just buy it as a video game and that will

775
00:40:25.800 --> 00:40:29.360
<v Speaker 1>be how it lives from now on. Again, very cool

776
00:40:29.360 --> 00:40:30.800
<v Speaker 1>that they're doing this. I'm going to go out and

777
00:40:30.800 --> 00:40:31.079
<v Speaker 1>get it.

778
00:40:32.400 --> 00:40:36.280
<v Speaker 2>Yeah, I'm gonna definitely get it regardless of whether or

779
00:40:36.280 --> 00:40:38.800
<v Speaker 2>not I end up playing it ten bucks. Yeah, might

780
00:40:38.840 --> 00:40:41.599
<v Speaker 2>as well, might as well get in on the I

781
00:40:41.639 --> 00:40:43.880
<v Speaker 2>think it's very smart marketing on their part to have

782
00:40:43.960 --> 00:40:46.159
<v Speaker 2>this period of time wherein it is ten dollars for

783
00:40:46.280 --> 00:40:47.159
<v Speaker 2>a complete game.

784
00:40:47.639 --> 00:40:50.960
<v Speaker 3>Yeah, I'm gonna buy it. I'll probably check it out.

785
00:40:51.320 --> 00:40:53.360
<v Speaker 1>Yep. Yeah. And of course you have people like the

786
00:40:53.400 --> 00:40:55.920
<v Speaker 1>foam all marketing. This happens all the time, but there's

787
00:40:55.920 --> 00:40:59.760
<v Speaker 1>an initial price decrease and you got to act now

788
00:41:00.079 --> 00:41:01.599
<v Speaker 1>or else you miss out on it. Yep. That's a

789
00:41:01.719 --> 00:41:02.480
<v Speaker 1>yeas an old trick.

790
00:41:02.679 --> 00:41:04.119
<v Speaker 3>Yep, it's an old trick.

791
00:41:04.599 --> 00:41:07.159
<v Speaker 1>Yeah. I sort of can't get too up up in

792
00:41:07.280 --> 00:41:08.960
<v Speaker 1>arms about these things because I'm like, yeah, that's they're

793
00:41:08.960 --> 00:41:14.559
<v Speaker 1>doing that thing that everyone does. So yeah, yeah, let's see, uh,

794
00:41:14.639 --> 00:41:17.239
<v Speaker 1>you know, before we get the Infinity Nikki reviews. Uh,

795
00:41:17.480 --> 00:41:22.000
<v Speaker 1>there is the PlayStation thirtieth anniversary thing that they did

796
00:41:22.079 --> 00:41:24.760
<v Speaker 1>where I guess you can replace the boot up sequence

797
00:41:24.800 --> 00:41:28.719
<v Speaker 1>with previous boot up sequences. Oh, let's see here. I

798
00:41:28.840 --> 00:41:31.719
<v Speaker 1>might not play the audio enable external media, yeah, to

799
00:41:31.840 --> 00:41:35.039
<v Speaker 1>go play the audio a little bit. Let's see here. Yes,

800
00:41:36.320 --> 00:41:40.360
<v Speaker 1>so yeah, I'll contain some spoilers pre prease perceived a caution,

801
00:41:40.480 --> 00:41:42.159
<v Speaker 1>is this the whole thing? Maybe it's the wrong thing. Actually,

802
00:41:42.239 --> 00:41:43.400
<v Speaker 1>let's see with Tom Warrenty.

803
00:41:43.440 --> 00:41:46.559
<v Speaker 3>Yeah, I just want that classic OG PlayStation.

804
00:41:46.960 --> 00:41:57.400
<v Speaker 1>Yes, me too, that's that's my my favorite. Yes, and

805
00:41:57.400 --> 00:41:59.679
<v Speaker 1>and then goes to just thirtieth anniversary after it does

806
00:41:59.719 --> 00:42:06.639
<v Speaker 1>the and then it goes five. So that's awesome. Yeah,

807
00:42:06.639 --> 00:42:09.639
<v Speaker 1>this love Also, if you haven't seen seen at this

808
00:42:10.199 --> 00:42:13.719
<v Speaker 1>PlayStation thirtieth anniversary trailer, it's about you, thank you for

809
00:42:13.800 --> 00:42:17.119
<v Speaker 1>thirty years of play. It's very very good. People should

810
00:42:17.119 --> 00:42:22.239
<v Speaker 1>watch that as well. But yeah, I love this. Apparently

811
00:42:22.239 --> 00:42:23.960
<v Speaker 1>you could just go in the settings and you could

812
00:42:24.000 --> 00:42:26.159
<v Speaker 1>set it to be the Boots boot up sequence from

813
00:42:26.159 --> 00:42:28.960
<v Speaker 1>PS one, PS two, PS three or PS four, And

814
00:42:29.039 --> 00:42:31.800
<v Speaker 1>you said that, and then there's a special thirtieth anniversary one.

815
00:42:31.920 --> 00:42:33.079
<v Speaker 1>I don't know what that is. I don't know why

816
00:42:33.079 --> 00:42:35.519
<v Speaker 1>you would do anything other than the PS one though, personally,

817
00:42:35.519 --> 00:42:36.480
<v Speaker 1>and I totally agree.

818
00:42:36.559 --> 00:42:38.360
<v Speaker 3>I know people look, I guess there's some people who

819
00:42:38.400 --> 00:42:39.239
<v Speaker 3>are younger than me.

820
00:42:39.440 --> 00:42:41.920
<v Speaker 1>Yes, and a lot of people really do like that

821
00:42:41.960 --> 00:42:44.440
<v Speaker 1>PS two boot up sequence. I do too, Yes, but

822
00:42:45.079 --> 00:42:47.800
<v Speaker 1>the PS one is just it clears it's it's above

823
00:42:47.880 --> 00:42:51.119
<v Speaker 1>them all. Yeah, yeah, you gotta do a ranking of

824
00:42:51.159 --> 00:42:54.239
<v Speaker 1>console boots for UPF. I think they did that over

825
00:42:54.440 --> 00:42:57.760
<v Speaker 1>at Uh not at REMAP. I think is where they do.

826
00:42:57.840 --> 00:42:59.360
<v Speaker 1>I was gonna say next time up I think Remap

827
00:42:59.360 --> 00:43:01.840
<v Speaker 1>did it, and I think they did it during their

828
00:43:01.840 --> 00:43:04.440
<v Speaker 1>big live show and I was watching some of it,

829
00:43:04.480 --> 00:43:06.519
<v Speaker 1>and when I did, I was there. I was watching

830
00:43:06.559 --> 00:43:08.119
<v Speaker 1>when they got to the PS one and they were

831
00:43:08.159 --> 00:43:10.119
<v Speaker 1>all like, We're going to create a new tier above

832
00:43:10.119 --> 00:43:12.199
<v Speaker 1>everything else for this. I'm like, they know what they're

833
00:43:12.239 --> 00:43:15.559
<v Speaker 1>talking about. Hell yeah, glad they gave it respect to

834
00:43:15.599 --> 00:43:19.960
<v Speaker 1>the one that deserves it, all right. Infinity Nikki reviews

835
00:43:20.159 --> 00:43:23.880
<v Speaker 1>are up and beginning to drop, not everywhere but a

836
00:43:23.920 --> 00:43:26.960
<v Speaker 1>few a handful of places. Jessica or at Eurogamer gave

837
00:43:26.960 --> 00:43:29.960
<v Speaker 1>it four stars and says, if nothing else, it sure

838
00:43:30.039 --> 00:43:33.199
<v Speaker 1>is nice to see mijo Yo have some proper competition

839
00:43:33.320 --> 00:43:37.320
<v Speaker 1>for once I suppose chin impact, then I realized and

840
00:43:37.360 --> 00:43:40.000
<v Speaker 1>I know I'll be still be returning to miro Land

841
00:43:40.079 --> 00:43:43.239
<v Speaker 1>whenever I'm in need of a while of a mood boost,

842
00:43:43.519 --> 00:43:45.440
<v Speaker 1>whether that be in the form of humming along to

843
00:43:45.480 --> 00:43:48.760
<v Speaker 1>catch you tunes while whim cycling that be in the

844
00:43:48.800 --> 00:43:52.119
<v Speaker 1>forum or yeah, or whim cycling my way towards hot

845
00:43:52.159 --> 00:43:54.760
<v Speaker 1>air balloons or laughing at the melodrama in the future

846
00:43:54.760 --> 00:43:58.000
<v Speaker 1>story updates. I hope Infinity Nicki manages to find an audience,

847
00:43:58.000 --> 00:44:00.000
<v Speaker 1>because if it becomes the Gentchin Impact Killer, I know

848
00:44:00.159 --> 00:44:03.159
<v Speaker 1>it has the potential potential to be well. I'm excited

849
00:44:03.159 --> 00:44:05.800
<v Speaker 1>to see what kind of game could possibly rise to

850
00:44:05.840 --> 00:44:10.119
<v Speaker 1>become the Infinity Nikki Killer in another four years. Infinite

851
00:44:10.199 --> 00:44:13.079
<v Speaker 1>Nikki is that like dress up game for play games

852
00:44:13.079 --> 00:44:16.239
<v Speaker 1>on PC? It was in the Game Awards or Summer

853
00:44:16.280 --> 00:44:20.679
<v Speaker 1>Game Fest. Maybe it must have been some Yeah, and

854
00:44:21.440 --> 00:44:23.679
<v Speaker 1>and I guess also a place like bensin Impact. I

855
00:44:23.679 --> 00:44:25.679
<v Speaker 1>have access to this thing, I haven't is it like?

856
00:44:26.360 --> 00:44:26.719
<v Speaker 1>Is it?

857
00:44:26.800 --> 00:44:29.920
<v Speaker 3>Is it Gotcha in that it's similar Tonsion Impact?

858
00:44:30.000 --> 00:44:34.960
<v Speaker 1>I think it is Gotcha? Yes, yeah, Gotcha Yeah. Osama

859
00:44:35.159 --> 00:44:37.719
<v Speaker 1>mcmood at Dual Shockers gave it an eight out of ten,

860
00:44:37.840 --> 00:44:41.559
<v Speaker 1>says Infinity Niki is a delightful dress up experience worth

861
00:44:41.639 --> 00:44:45.320
<v Speaker 1>checking out on a whim. Its creative gameplay provides countless

862
00:44:45.360 --> 00:44:48.320
<v Speaker 1>opportunities to create a perfect look for Nicky, with near

863
00:44:48.519 --> 00:44:52.400
<v Speaker 1>limitless clothing options and accessories, Nicky always yeah. While the

864
00:44:52.440 --> 00:44:55.599
<v Speaker 1>open world may sometimes feel bland, the various activities and

865
00:44:55.599 --> 00:44:58.960
<v Speaker 1>puzzles you discover pull the engagement levels back. Even during

866
00:44:59.000 --> 00:45:01.800
<v Speaker 1>its uninteresting st beats, it'll surprise you with an all

867
00:45:01.960 --> 00:45:04.920
<v Speaker 1>inspiring set piece that'll make you adore the quality and

868
00:45:04.920 --> 00:45:08.039
<v Speaker 1>effort put into the details. If it continues to expand

869
00:45:08.039 --> 00:45:10.760
<v Speaker 1>the charming world of Mira even further with new story

870
00:45:10.880 --> 00:45:13.840
<v Speaker 1>arcs and events, it'll surely be a top notch adventure

871
00:45:13.880 --> 00:45:18.199
<v Speaker 1>title that isn't too dependent on the controversial gotcha elements.

872
00:45:18.239 --> 00:45:20.239
<v Speaker 1>There you go, yeah, yeah.

873
00:45:20.039 --> 00:45:24.920
<v Speaker 2>I mean I remember playing Benchen Impact at launch and thinking, yes,

874
00:45:25.000 --> 00:45:26.760
<v Speaker 2>the gotcha mechanics. I see how these are going to

875
00:45:26.760 --> 00:45:29.760
<v Speaker 2>be addicting, But I felt the game was playable even

876
00:45:29.840 --> 00:45:32.119
<v Speaker 2>without spending a bunch of money on the gotcha mechanics

877
00:45:32.440 --> 00:45:34.239
<v Speaker 2>that was at launch. I'm sure that is not the

878
00:45:34.280 --> 00:45:36.400
<v Speaker 2>case anymore. I did not keep up with Benchen Impact.

879
00:45:36.679 --> 00:45:39.559
<v Speaker 2>But this is an interesting point going back to the

880
00:45:39.559 --> 00:45:42.800
<v Speaker 2>first story we were discussing today about the Tencent using

881
00:45:43.360 --> 00:45:47.400
<v Speaker 2>Horizon Visuals to make a new game in that again,

882
00:45:47.880 --> 00:45:51.880
<v Speaker 2>with Bensin Impact, you start by invoking that feeling of

883
00:45:51.960 --> 00:45:52.679
<v Speaker 2>breath of the wild.

884
00:45:52.719 --> 00:45:54.320
<v Speaker 3>People show up to play it.

885
00:45:54.400 --> 00:45:59.400
<v Speaker 2>And then it becomes its own entity, and so now

886
00:45:59.440 --> 00:46:03.599
<v Speaker 2>you have this game that is visually not like.

887
00:46:03.599 --> 00:46:04.559
<v Speaker 3>Benchen Impact, right.

888
00:46:05.800 --> 00:46:08.039
<v Speaker 2>I mean, it definitely has cute characters, but the art

889
00:46:08.039 --> 00:46:13.119
<v Speaker 2>style is very different, and et cetera, et cetera. And

890
00:46:14.559 --> 00:46:20.039
<v Speaker 2>this is a variation on what became the game that

891
00:46:21.519 --> 00:46:26.440
<v Speaker 2>rose to be the dominant gotcha game. And as you know,

892
00:46:26.800 --> 00:46:30.559
<v Speaker 2>the various reviewers are saying, you know, specifically like Jessica

893
00:46:30.719 --> 00:46:35.800
<v Speaker 2>Eurogamer is, oh, it's good to see that it Basically,

894
00:46:36.039 --> 00:46:39.880
<v Speaker 2>this is a this is a positive reaction to the

895
00:46:40.000 --> 00:46:42.880
<v Speaker 2>existence of something like a Denschin Impact. Yeah, and this

896
00:46:43.119 --> 00:46:46.599
<v Speaker 2>just shows that again, if you have an idea and

897
00:46:46.679 --> 00:46:49.000
<v Speaker 2>you have somebody else who goes, ooh okay, there's a

898
00:46:49.039 --> 00:46:51.119
<v Speaker 2>market for that, and they take that idea and they

899
00:46:51.199 --> 00:46:53.360
<v Speaker 2>expand upon it and they make it their own, then

900
00:46:53.400 --> 00:46:55.639
<v Speaker 2>you end up with something more interesting.

901
00:46:56.239 --> 00:47:00.440
<v Speaker 1>Yeah. Did that persona mobile game ever come out? That

902
00:47:00.599 --> 00:47:03.760
<v Speaker 1>is like a lot of games. Is it the Phantom

903
00:47:04.000 --> 00:47:06.320
<v Speaker 1>X Maybe that didn't come out yet.

904
00:47:07.079 --> 00:47:07.760
<v Speaker 3>Yeah.

905
00:47:07.840 --> 00:47:09.679
<v Speaker 1>I feel like I feel like, yeah, that's the other

906
00:47:09.760 --> 00:47:13.239
<v Speaker 1>side of this is these traditional developers and traditional I

907
00:47:13.360 --> 00:47:15.559
<v Speaker 1>p are like, we could we could just do that,

908
00:47:15.639 --> 00:47:17.159
<v Speaker 1>We could just have one of our instead of having

909
00:47:17.199 --> 00:47:19.119
<v Speaker 1>these ones like hey, you know this game is kind

910
00:47:19.119 --> 00:47:21.960
<v Speaker 1>of like a Persona but it's not. But it's you know, mobile,

911
00:47:22.000 --> 00:47:24.199
<v Speaker 1>and it's a full RPG right here on your phone.

912
00:47:24.199 --> 00:47:26.760
<v Speaker 1>Don't you want that? And people are like yes, yes, yes, please,

913
00:47:26.800 --> 00:47:28.920
<v Speaker 1>and then uh, some of these other companies are getting

914
00:47:28.960 --> 00:47:30.679
<v Speaker 1>left out, but you know, Persona's gonna have their own.

915
00:47:30.719 --> 00:47:32.719
<v Speaker 1>I guess soon. I'm looking at up Persona. The Phantom

916
00:47:32.920 --> 00:47:36.039
<v Speaker 1>X is coming out. It's out in China now, okay,

917
00:47:36.039 --> 00:47:39.239
<v Speaker 1>and open beta? I see all right? One one more.

918
00:47:39.679 --> 00:47:42.840
<v Speaker 1>A review quote here from dan record dot com for

919
00:47:42.880 --> 00:47:47.280
<v Speaker 1>Infinite Nikki says it's an anime PERV thing and what

920
00:47:47.320 --> 00:47:50.599
<v Speaker 1>else do you say? Uh? Yes, if someone's looking too

921
00:47:50.639 --> 00:47:55.039
<v Speaker 1>hard at anime, I'm calling the cops. So there you go, everybody,

922
00:47:55.400 --> 00:47:58.079
<v Speaker 1>just watch out. The anime police are out there.

923
00:47:59.079 --> 00:48:01.639
<v Speaker 3>I wanted I want to see Nickcki play Infinity Niki.

924
00:48:01.719 --> 00:48:04.039
<v Speaker 3>I think that that's that's a stream. It's just called

925
00:48:04.039 --> 00:48:04.840
<v Speaker 3>Infinity Niki.

926
00:48:05.000 --> 00:48:07.440
<v Speaker 1>Yes, I think we can make that happen. I was

927
00:48:07.480 --> 00:48:09.159
<v Speaker 1>just thinking, my god, I know way to make that

928
00:48:09.199 --> 00:48:14.119
<v Speaker 1>happen right now? Okay, let's see that does it for

929
00:48:14.159 --> 00:48:16.679
<v Speaker 1>the headlines? Got a pull question? Let me get that

930
00:48:17.199 --> 00:48:19.719
<v Speaker 1>up and Adam While I do that, Am a Fife.

931
00:48:19.719 --> 00:48:21.079
<v Speaker 1>Why don't you tell people where they can find you

932
00:48:21.119 --> 00:48:22.880
<v Speaker 1>on the internet, what you have going on all that

933
00:48:22.920 --> 00:48:23.440
<v Speaker 1>good stuff.

934
00:48:24.000 --> 00:48:28.199
<v Speaker 2>Yeah, so I'm on blue Sky. Now that's the place

935
00:48:28.239 --> 00:48:33.679
<v Speaker 2>to be, y'all, so follow me on there. I actually

936
00:48:33.800 --> 00:48:37.119
<v Speaker 2>use that one, and I'm also on Instagram just at

937
00:48:37.119 --> 00:48:39.440
<v Speaker 2>Emma Fife. Honestly, if you just look for mfif on

938
00:48:39.480 --> 00:48:41.880
<v Speaker 2>blue Sky, it's me too. I have to I've been

939
00:48:41.920 --> 00:48:46.039
<v Speaker 2>going in to try to change my uh uh at

940
00:48:46.280 --> 00:48:48.760
<v Speaker 2>dots because I own am afif dot com, so I'm

941
00:48:48.800 --> 00:48:49.360
<v Speaker 2>working on that.

942
00:48:49.519 --> 00:48:51.920
<v Speaker 3>I just did something wrong when I was trying to

943
00:48:51.920 --> 00:48:52.159
<v Speaker 3>do that.

944
00:48:54.280 --> 00:48:58.000
<v Speaker 2>And also, as Deek Freed points out in the chat,

945
00:48:58.039 --> 00:49:02.280
<v Speaker 2>thank you so much. My husband's company, Boss Fight Books,

946
00:49:02.719 --> 00:49:04.840
<v Speaker 2>has a humble bundle right now where I believe it

947
00:49:04.880 --> 00:49:07.840
<v Speaker 2>is eighteen dollars for a large collection of ebooks, So

948
00:49:07.960 --> 00:49:10.199
<v Speaker 2>if you are an ebook reader, this is a really

949
00:49:10.199 --> 00:49:15.719
<v Speaker 2>great deal. It also supports a charity that goes to

950
00:49:17.480 --> 00:49:22.239
<v Speaker 2>the prevention and care of malaria. It's one of the

951
00:49:22.480 --> 00:49:25.079
<v Speaker 2>gave does a ton of research to basically make sure

952
00:49:25.159 --> 00:49:27.559
<v Speaker 2>that the money that's going to the charity it's the

953
00:49:27.599 --> 00:49:29.760
<v Speaker 2>maximum amount of money that can be going to it.

954
00:49:29.960 --> 00:49:32.119
<v Speaker 3>So you should definitely do that, and then.

955
00:49:32.039 --> 00:49:33.760
<v Speaker 2>Of course if you go to boss Fight books dot

956
00:49:33.800 --> 00:49:35.239
<v Speaker 2>Com as well, it is cyber.

957
00:49:34.920 --> 00:49:38.760
<v Speaker 3>Monday, so there's all there's all kinds of deals going

958
00:49:38.840 --> 00:49:40.199
<v Speaker 3>on there.

959
00:49:41.119 --> 00:49:47.400
<v Speaker 2>So yeah, that's my shameless nepotism promoting my husband's company.

960
00:49:47.679 --> 00:49:51.400
<v Speaker 1>Yeah, definitively take evangelist deals. Everybody, it's yes serverce Monday,

961
00:49:51.440 --> 00:49:54.840
<v Speaker 1>get in there and get that before they're over. Okay,

962
00:49:55.000 --> 00:49:58.760
<v Speaker 1>let's see here full question from before the Thanksgiving break.

963
00:49:59.440 --> 00:50:03.440
<v Speaker 1>If so acquires the parent company company of from Software,

964
00:50:03.719 --> 00:50:06.719
<v Speaker 1>will from Soft games in the future be exclusive to

965
00:50:06.760 --> 00:50:11.079
<v Speaker 1>PlayStation and the results here are interesting. Forty nine percent

966
00:50:11.199 --> 00:50:15.400
<v Speaker 1>say no, say yes, so basically fifty to fifty split

967
00:50:15.480 --> 00:50:18.440
<v Speaker 1>right down the middle. People, you know, yeah, I think

968
00:50:18.440 --> 00:50:19.760
<v Speaker 1>a lot of people are probably on each side, are

969
00:50:19.800 --> 00:50:22.400
<v Speaker 1>pretty sure, but overall I'm a little uncertain about the

970
00:50:22.400 --> 00:50:25.719
<v Speaker 1>future here. I I kind of go back and forth

971
00:50:25.760 --> 00:50:29.480
<v Speaker 1>a little bit, but I tend to lean towards most

972
00:50:29.519 --> 00:50:31.480
<v Speaker 1>of the games that come out of from Software. If

973
00:50:32.000 --> 00:50:35.159
<v Speaker 1>Sony Corporation were to acquire Kata Kawa, the parent company

974
00:50:35.159 --> 00:50:37.360
<v Speaker 1>of from Software, a big part of that deal, of course,

975
00:50:37.639 --> 00:50:40.440
<v Speaker 1>as everyone always points out, is the tons of anime

976
00:50:40.880 --> 00:50:42.760
<v Speaker 1>and manga ip that Kata.

977
00:50:42.559 --> 00:50:44.320
<v Speaker 3>Kaya a show Ton.

978
00:50:44.440 --> 00:50:46.719
<v Speaker 1>Yes, Sony would still be very happy to have from Software.

979
00:50:46.760 --> 00:50:47.840
<v Speaker 1>So it's not like they would be like, well no,

980
00:50:48.079 --> 00:50:51.960
<v Speaker 1>just from Software go free. That that wouldn't happen. But

981
00:50:52.280 --> 00:50:55.000
<v Speaker 1>you know, the the From Software's games are only getting bigger,

982
00:50:55.079 --> 00:50:56.480
<v Speaker 1>and they're kind of to the point where it's like

983
00:50:56.519 --> 00:50:58.960
<v Speaker 1>they're so big now it kind of it doesn't make

984
00:50:59.000 --> 00:51:03.440
<v Speaker 1>sense to make them exclusive. Yeah, you know outside of Hey,

985
00:51:03.480 --> 00:51:05.360
<v Speaker 1>if they if they acquire them and they do something

986
00:51:05.360 --> 00:51:08.039
<v Speaker 1>like a Demon Souls or a Bloodborn follow up, maybe

987
00:51:08.039 --> 00:51:11.039
<v Speaker 1>those maybe because those Sony owns those ip maybe that

988
00:51:11.280 --> 00:51:14.280
<v Speaker 1>is exclusive. I think it's one maybe a market second

989
00:51:14.320 --> 00:51:15.119
<v Speaker 1>Shooes situation.

990
00:51:15.239 --> 00:51:17.360
<v Speaker 2>I was gonna say, I don't know that it would

991
00:51:17.360 --> 00:51:22.239
<v Speaker 2>be exclusive exclusive. I think the worst that would happen

992
00:51:22.320 --> 00:51:24.400
<v Speaker 2>is there would be some timed exclusivity.

993
00:51:24.599 --> 00:51:29.239
<v Speaker 1>Right. That sounds plausible, right, there's just room for them

994
00:51:29.320 --> 00:51:32.199
<v Speaker 1>to do something here that wouldn't be like and it's

995
00:51:32.199 --> 00:51:36.719
<v Speaker 1>available on Xbox Day one as well. Maybe it's like

996
00:51:36.800 --> 00:51:40.280
<v Speaker 1>Indiana Jones, like what's happening there? But I think, yeah,

997
00:51:40.599 --> 00:51:43.079
<v Speaker 1>the games, they're just too big and the sales potentials

998
00:51:43.079 --> 00:51:46.280
<v Speaker 1>are potential is too large to ignore. And so I

999
00:51:46.320 --> 00:51:48.400
<v Speaker 1>think if you have a frum Soft you kind of

1000
00:51:48.400 --> 00:51:50.440
<v Speaker 1>have to keep putting their games out everywhere going forward.

1001
00:51:50.760 --> 00:51:53.880
<v Speaker 1>If I were, then that's what I would do, all right.

1002
00:51:54.320 --> 00:51:58.480
<v Speaker 1>New poll question, what is the best PlayStation boot up sequence? PS? One, two, three,

1003
00:51:58.679 --> 00:52:01.800
<v Speaker 1>or four will get that post it up on the

1004
00:52:02.159 --> 00:52:05.559
<v Speaker 1>YouTube community channel. You can vote there. Just go to

1005
00:52:05.639 --> 00:52:08.400
<v Speaker 1>giant YouTube dot com slash at Giant Bomb and the

1006
00:52:08.400 --> 00:52:11.000
<v Speaker 1>community tab there you can vote. We'll get the results

1007
00:52:11.000 --> 00:52:13.199
<v Speaker 1>of that and talk about it here on Games Mornings

1008
00:52:13.280 --> 00:52:17.320
<v Speaker 1>on Giant Bomb on Wednesday. Speaking of Giant Bomb tomorrow,

1009
00:52:17.400 --> 00:52:21.000
<v Speaker 1>Tuesday BombCast will be back Wednesday. We should have a

1010
00:52:21.119 --> 00:52:24.800
<v Speaker 1>Blake club. I think there should be a mostly normal

1011
00:52:24.800 --> 00:52:27.679
<v Speaker 1>week this week. Other than we are also going to

1012
00:52:27.679 --> 00:52:29.360
<v Speaker 1>be on a lot of meetings still because of things

1013
00:52:29.360 --> 00:52:31.920
<v Speaker 1>coming up next week. But yeah, for this week, we'll

1014
00:52:31.920 --> 00:52:34.079
<v Speaker 1>try to get as much normal stuff done as possible.

1015
00:52:34.159 --> 00:52:36.760
<v Speaker 1>Maybe do it an Infinity Nikki stream or something like that.

1016
00:52:37.079 --> 00:52:41.039
<v Speaker 1>Should be a good time. Okay, let's see here. Anything

1017
00:52:41.039 --> 00:52:42.920
<v Speaker 1>else that I need to mention or take care of,

1018
00:52:43.039 --> 00:52:45.000
<v Speaker 1>I don't know. I think we're good here. Emma Fife,

1019
00:52:45.039 --> 00:52:46.440
<v Speaker 1>thank you so much for hanging out with me today

1020
00:52:46.480 --> 00:52:48.800
<v Speaker 1>and talking about video games of course.

1021
00:52:48.960 --> 00:52:55.039
<v Speaker 3>Yeah, happy to be here and to beat the news.

1022
00:52:55.440 --> 00:52:57.920
<v Speaker 1>Yes, got we got out ahead of it and we

1023
00:52:57.960 --> 00:53:01.440
<v Speaker 1>put it in its place. Get back that it does

1024
00:53:01.480 --> 00:53:04.440
<v Speaker 1>feel like, you know, we came back from Thanksgiving. Is

1025
00:53:04.480 --> 00:53:06.239
<v Speaker 1>there gonna be a lot now that everyone's sort of like,

1026
00:53:06.239 --> 00:53:07.719
<v Speaker 1>you know, Europe has been waiting for us to come

1027
00:53:07.719 --> 00:53:09.960
<v Speaker 1>back to it. I know, I think everyone else in

1028
00:53:09.960 --> 00:53:13.199
<v Speaker 1>this industry kind of just begins to take time off

1029
00:53:13.280 --> 00:53:18.119
<v Speaker 1>right around now. They like you might have noticed, like

1030
00:53:18.159 --> 00:53:21.320
<v Speaker 1>a lot of big service games and big services and

1031
00:53:21.639 --> 00:53:25.639
<v Speaker 1>GPUs all got big updates right before Thanksgiving. That's like

1032
00:53:25.679 --> 00:53:27.760
<v Speaker 1>the real deadline. They want to get that stuff done

1033
00:53:28.079 --> 00:53:30.119
<v Speaker 1>so that they they don't have to work about on

1034
00:53:30.159 --> 00:53:31.199
<v Speaker 1>it going into Christmas.

1035
00:53:31.199 --> 00:53:35.000
<v Speaker 2>Now some start but officially and let's circle back after

1036
00:53:35.039 --> 00:53:36.079
<v Speaker 2>the holiday season.

1037
00:53:36.360 --> 00:53:39.679
<v Speaker 1>Yep, definitely. So it might not be a lot to

1038
00:53:39.719 --> 00:53:42.159
<v Speaker 1>talk about, but we will find stuff to talk about,

1039
00:53:42.280 --> 00:53:43.800
<v Speaker 1>and of course, you know, the Game Awards will be

1040
00:53:43.800 --> 00:53:45.440
<v Speaker 1>here and then we'll have stuff to talk about after that.

1041
00:53:45.679 --> 00:53:49.840
<v Speaker 1>So looking forward to it all right, Thanks again, Emma,

1042
00:53:49.920 --> 00:53:52.679
<v Speaker 1>appreciate it. Thank you everybody for listening and watching. You're

1043
00:53:52.719 --> 00:53:55.599
<v Speaker 1>the best audience in gaming. Until next time, have a

1044
00:53:55.639 --> 00:54:02.639
<v Speaker 1>good one, take care of yourself and goodbye,
