Speaker 1: He'll be a don't be bad. It's the Internet. You're busy.
Speaker 1: Let's do this for December second, twenty twenty four. For
Speaker 1: the next hour or so, let me help you sort
Speaker 1: through the world of gaming. Game Mess Mornings Live with
Speaker 1: me Jeff Grubb. Today the industry comes out of its
Speaker 1: Thanksgiving slumber with ripoffs and delistings. But first, please join
Speaker 1: me in welcoming today's co host to Game Mess Mornings.
Speaker 1: It's Emma Fife. Everybody, Emma, how are you doing?
Speaker 2: Hello, I'm you know, it's it's getting to be the
Speaker 2: end of the year. And the thing about the month
Speaker 2: of December being now is that, you know what they
Speaker 2: try to fit in about a month and a half's
Speaker 2: work of work into about maybe three weeks of work.
Speaker 3: So that's, uh, yeah, that's where I'm at.
Speaker 2: I'm in that end of year, uh, that end of
Speaker 2: your crunch rush, et cetera.
Speaker 3: It's good, like it's all good stuff, but I will
Speaker 3: I will be glad to have a holiday brink. Let's
Speaker 3: put it that way.
Speaker 1: Yes, yeah, it's it's it's a lot, it's it all
Speaker 1: does have to get like somehow snugged into a lot
Speaker 1: less time than it needs for sure. But it does
Speaker 1: remind me when I used to work at the FedEx
Speaker 1: warehouse during the holidays and I would I would sleep
Speaker 1: there because it would just we could be going constantly.
Speaker 1: So uh, yeah, it's a busy time of year. Uh.
Speaker 1: And yeah, like you said, exciting stuff. We were looking
Speaker 1: forward to doing GB at night of course coming up
Speaker 1: the day before the Game Awards. Uh then you know
Speaker 1: our pre show, our our handoff to the to mister
Speaker 1: Keeley show right before the Game Awards. It's gonna be
Speaker 1: a good time. Really really looking forward to all that,
Speaker 1: especially you know, I should be looking forward to it
Speaker 1: because it basically is happening any minute now week.
Speaker 3: It really truly is it truly?
Speaker 2: Is?
Speaker 3: I know, I'm I'm definitely fully at that.
Speaker 2: Like starting next week, for example, like I will be
Speaker 2: building our set for Giant Bomb at night on Monday,
Speaker 2: you know what I mean. Like I'm doing that build
Speaker 2: a week from today. So yeah, it's it's it's all,
Speaker 2: it's all coming up. I picked up some props for
Speaker 2: the background yesterday.
Speaker 1: So I'm excited about it. Yeah.
Speaker 3: So yeah, it's pretty good.
Speaker 1: Other than that, you've been keeping up on any games?
Speaker 1: I am. I got to the point where it's just
Speaker 1: so many different like barely started things all falling out
Speaker 1: of my eyes. I just decided, like, I'll pick one
Speaker 1: that it isn't out yet, so I'm like, I can
Speaker 1: get ahead of the curve on at least one of these.
Speaker 3: Sure, I totally get that. Right now, what am I playing?
Speaker 2: I got a copy of Lorelei and the Laser Eyes
Speaker 2: for PlayStation. I got a code for that. It is
Speaker 2: December second, so I can say that I did.
Speaker 3: I haven't.
Speaker 2: I have not had a chance to start it though,
Speaker 2: because I was away for Thanksgiving and just working on
Speaker 2: a bunch of stuff. But I'm very excited to play
Speaker 2: that because I I've heard really good things about that
Speaker 2: game and I never got around to it.
Speaker 3: So when they said, hey, you want a PlayStation code,
Speaker 3: I said, sure do.
Speaker 2: And then right now I am playing a thousand times.
Speaker 1: Resist Oh yeah, a lot of people are checking out
Speaker 1: right now.
Speaker 4: Yeah.
Speaker 2: It's uh, it's I'm like, I'm in I'm very I'm
Speaker 2: very intrigued by what's going on. So uh yeah, I've
Speaker 2: been enjoying that so far. I'm only just finishing chapter one,
Speaker 2: so uh but it's still it's.
Speaker 1: Great and Jan very excited that you're checking out that good.
Speaker 3: Good yet, I'm glad. I'm glad that you're happy about
Speaker 3: my gaming choices.
Speaker 1: I did boot up Laura li in the Laser Eyes
Speaker 1: on my Steam this morning, and then I didn't didn't
Speaker 1: touch it. I got I'm like, I should be getting
Speaker 1: ready for the show instead. So I views and some
Speaker 1: reviews of Infinity Nikki, which apparently reviews coming after that.
Speaker 1: We'll talk about that in a little bit. I have
Speaker 1: access to that. We should stream it on the saite.
Speaker 1: We should just do that. That's how that's what we
Speaker 1: should do this week. It's some Infinity Nikki. But yeah,
Speaker 1: it's uh, it's kind of all out like trying to
Speaker 1: catch up on some games. But that I'm like, I
Speaker 1: don't know, I'm really what all I want to be
Speaker 1: doing is going back and doing those levels in Astrobot. Yeah,
Speaker 1: but I can't. I can never justify that, So I
Speaker 1: don't know. Maybe maybe Michael just say, hey, let's play
Speaker 1: more Call of Duty and I'll jump in on that.
Speaker 2: Uh.
Speaker 1: All right, let's explain what we do here most weekdays,
Speaker 1: I Jeff Grubb, will help piece your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting. For all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
Speaker 1: look smart. If you were watching live on twitch welcome,
Speaker 1: You can always listen to the show later on podcast
Speaker 1: feeds by searching for Game Mess Mornings, or find the
Speaker 1: RSS on giant bomb dot com. You can also catch
Speaker 1: the show later with chapters and timestamps on YouTube. Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning mess with this wild copy of
Speaker 1: Horizon zero Don is just begging for Sony to sue.
Speaker 1: This comes from John Walker at Kotaku. As Nintendo gears
Speaker 1: up to take down Powell World for its aping of
Speaker 1: Pokemon game design elements, another high profile court case seems
Speaker 1: inevitable with ten cents announcement of Light of I never
Speaker 1: even tried to say this out lout. It's here, light
Speaker 1: of Motoram, Motorum, Motoram. I'm gonna say, motorva, yeah mad,
Speaker 1: a game that looks uncannily similar to Sony's Horizon zero Don.
Speaker 1: To be clear, we're not saying, oh hey, that kind
Speaker 1: of reminds us of Horizon. This is a more more
Speaker 1: a oh my good Lord, what are they thinking? This
Speaker 1: is outrating?
Speaker 3: Yeah.
Speaker 1: Light of Motoram is one of those cases where you
Speaker 1: feel safe to type the words complete ripoff without worrying
Speaker 1: about any of without worry about getting a letter from
Speaker 1: someone lawyers. Yeah, that's the kind of I'm.
Speaker 2: Like, whoa, I did, and I this kind of like
Speaker 2: glazed by me because I think I saw this and
Speaker 2: I thought, why is there like Horizon news happening right now.
Speaker 2: I thought we didn't have any new Horizon games right now,
Speaker 2: or I thought it was like, oh, it's coming to
Speaker 2: some other platform or getting some update.
Speaker 3: I did not realize it was fully a different game.
Speaker 1: Yes, So I just put the image up on the video.
Speaker 1: So anyone watching the video feed that image right there
Speaker 1: is not of Horizon. That image is of Light of
Speaker 1: the Motoram. And you, I don't blame you for me.
Speaker 1: I'm like, no, Jeff, that's Horizon. It's not. It's not.
Speaker 1: This is there's just several examples here where it's just
Speaker 1: so you could see here, like, let me bring it
Speaker 1: up here, Kataky. This one's from ten cent. Yes, like
Speaker 1: the game. Uh, Emma. I am someone who is a
Speaker 1: little bit of a defender of copying ideas from other people.
Speaker 1: I should I believe. I believe, like in fashion where
Speaker 1: it's like it's a knockoff business, video games thrive when
Speaker 1: everyone could just steal ideas from everyone else, and then
Speaker 1: occasionally a ripoff comes along where I'm.
Speaker 2: Like, holy, yeah, so okay, let's let's take the example
Speaker 2: of Pow World. Yes, obviously this is a Pokemon ripoff
Speaker 2: sort of wherein there's different game mechanics. It is taking
Speaker 2: the idea of Pokemon and it's subverting it. It's not
Speaker 2: just doing Pokemon again. That would just be here's another
Speaker 2: game where you're a child who, for whatever reason, is
Speaker 2: ten years old and being sent off into the world
Speaker 2: on your own to fend for yourself in a world
Speaker 2: that actually is inhabited by monsters, and you got to
Speaker 2: and you have to figure out ways to make your
Speaker 2: own disposable income in order to care for your monsters
Speaker 2: and survive.
Speaker 3: That would be a ripoff of Pokemon.
Speaker 2: This one has guns, so it's it's different.
Speaker 3: It's different.
Speaker 2: It's yeah, exactly like gorgeran Chat says, it should be
Speaker 2: predected as parody.
Speaker 3: I agree, it is a parody.
Speaker 2: Oh ye, this is a look I and I'm with
Speaker 2: you that, like, I think that there are a lot
Speaker 2: of really good games ideas because no idea is original. Okay,
Speaker 2: there's been too many years of the world. Somebody else
Speaker 2: has already had that idea. It's the thing that I
Speaker 2: would always say in podcasting workshops, panels at conventions when
Speaker 2: I would be on them, was yes, the podcast you
Speaker 2: want to do?
Speaker 3: You know?
Speaker 2: And a lot and largely this was like an anime convention,
Speaker 2: so I was like, I want to do a pods
Speaker 2: about dragon Ball or whatever, right, And I'm like, yes,
Speaker 2: there's a bunch of those, but what it's missing is
Speaker 2: your voice.
Speaker 3: Uh.
Speaker 2: And I think that that happens in gaming a lot
Speaker 2: as well. Of Yes, this game is very similar to
Speaker 2: this other one. However, it has a different perspective, it
Speaker 2: has a different uh you know, art style, whatever the
Speaker 2: case may be, there's something original about it.
Speaker 3: This is just a straight Horizon clone.
Speaker 1: It looks like, Yeah, so there are some gameplay differences
Speaker 1: because hey, it's a mobile game. It's about survival and
Speaker 1: crafting a little bit more than Horizon zero done every once.
Speaker 1: But there is a Horizon zero done online multiplayer game coming.
Speaker 1: I bet that has survival whatever. Though, really they're doing
Speaker 1: kind of very similar what they did with Genschen Impact
Speaker 1: or what happened, Like, it's very similar to what happened
Speaker 1: with Genchen Impact for sure, where like, hey, we're trying
Speaker 1: to evoke Zelda Breath of the Wild here, and this
Speaker 1: one's like, oh, we're going to veer even closer to
Speaker 1: trying to be exactly like the thing that inspac Yeah.
Speaker 2: I think that that's the thing is that, Yes, obviously
Speaker 2: you look at Genchen and initially it was very much
Speaker 2: a Breath of the Wild clone in terms of.
Speaker 1: Just the way that present.
Speaker 3: Yeah, yeah, exactly.
Speaker 1: Very first that very first impression was this will help
Speaker 1: us get get the attention if people are like, hey,
Speaker 1: that looks a lot like a mobile Breath of the Wild.
Speaker 2: Correct, correct, But ultimately the game is a live service game.
Speaker 3: It's continued to grow and it is.
Speaker 2: Not Breath of the Wild at all, Like it's not
Speaker 2: a one to one of Oh, and if it were
Speaker 2: trying to be that, then it would then it would
Speaker 2: just be a cheap.
Speaker 3: Breath of the Wild knockoff.
Speaker 2: But it's become a lot more than Even from the
Speaker 2: beginning of the launch of Genchen Impact, there was always
Speaker 2: the oh, you have a team of four characters who
Speaker 2: you can circle through.
Speaker 3: The combat was extremely.
Speaker 2: Different, Like there was a lot that was making Gensen
Speaker 2: different from Breath of the Wild.
Speaker 3: It's the same thing.
Speaker 2: There was a Ubisoft game that was it was like
Speaker 2: a mythology one. I'm totally blanking on what the actual
Speaker 2: title of the game was, Immortal something like that.
Speaker 3: I don't know. Somebody in chat I'm sure we'll remember.
Speaker 2: But it was a similar thing where it evoked the
Speaker 2: idea of Breath of the Wild, this big, colorful open
Speaker 2: world Phoenix Rising, Thank you so much Immortals Phoenix Rising,
Speaker 2: which actually I thought was a very fun game.
Speaker 1: Yeah, I enjoyed it.
Speaker 2: But again, it's like bringing up a like evoking that
Speaker 2: idea of something that is familiar, but ultimately not being
Speaker 2: the same thing.
Speaker 1: Yeah, and I and I, you know, I think there
Speaker 1: should be a wide sort of door that developer can
Speaker 1: walk through with these borrowed ideas and borrowed aesthetics and
Speaker 1: presentations the aditial like first impressions that they're trying to
Speaker 1: make by saying, hey, we want you to think of
Speaker 1: this game when you see our game, and that door
Speaker 1: should be very wide so that people can get through
Speaker 1: with a lot of things that are very similar to
Speaker 1: other things, so that the maybe the ounce of new
Speaker 1: ideas that they do have can have an umbrella under
Speaker 1: which to thrive. And I think that probably should cover
Speaker 1: this as well. Like I show against Shameless and uh
Speaker 1: and I feel a little embarrassed looking at it, But
Speaker 1: so what. At a certain point, I think that like
Speaker 1: a lot of other mobile games, uh this, you know,
Speaker 1: when we look back in five years, if this thing
Speaker 1: is successful, it will have also changed in a number
Speaker 1: of ways and will be like remember when this thing
Speaker 1: just looked like Horizon? Uh yeah, So yeah, I mean,
Speaker 1: if Sony wants to do something about it, that is
Speaker 1: also their right. If I were them, I wouldn't. I
Speaker 1: think this thing's already been able to get a lot
Speaker 1: more attention just from all this, and you know, good
Speaker 1: for them. At a certain point. Yeah, I think it's
Speaker 1: you know, it is creatively bankrupt. But again, so what,
Speaker 1: I just won't spend my time on it if that's
Speaker 1: how I feel, and if other people feel differently, I
Speaker 1: kind of don't want to stop them from being like, hey,
Speaker 1: maybe this mobile version is more my speed. I don't know,
Speaker 1: go play it. Yeah, all right, let's go move along here.
Speaker 1: Lego James Bond footage allegedly leaks, but don't expect to
Speaker 1: see it get made. This is from Darren Bond th
Speaker 1: Use at GameSpot. Several big film franchises have gotten lego
Speaker 1: video game adaptations over the years, and at one point
Speaker 1: developer TT Games was reported looking to leave players shaken
Speaker 1: but not stirred pretty good with a lego James Bond adventure.
Speaker 1: A sizzle reel for a proposed game starring the British
Speaker 1: secret agent briefly surfaced online, although it has since been
Speaker 1: taken down from YouTube. According to their original poster via
Speaker 1: euro Gamer, Caeser was randomly leaked on a discord server
Speaker 1: less than a minute long. The video shows off action
Speaker 1: inspired by decades of James Bond films, from Goldfinger to
Speaker 1: Casino Royale, as you'd expect from a lego game that
Speaker 1: would have been further developed by TT Games. The proposed
Speaker 1: project looks like it would have included a cheeky sense
Speaker 1: of humor, with one example in the video being Goldfinger's
Speaker 1: main henchman Odd Job, having an arsenal of hats to
Speaker 1: fling at Bond. Yeah, so it's it's like like that
Speaker 1: would have been a very very cool thing, I think
Speaker 1: to a certain extent, but also like I don't need
Speaker 1: everything to have a Lego game some kind of in
Speaker 1: betting on this one. I know.
Speaker 2: It's very funny looking at chat right now because there's
Speaker 2: a lot of talk about Lego misogyny because James Bond.
Speaker 1: Uh huh.
Speaker 4: The thing is is, I do I think that they
Speaker 4: are a good example by which to lead your life,
Speaker 4: particularly in regards to the way you treat women and minorities.
Speaker 3: Absolutely not. But I love James Bond. I would have
Speaker 3: loved a James Bond Lego game.
Speaker 1: I could have had fun with that where it's like,
Speaker 1: onto my next Adventure and it's just the woman from
Speaker 1: the last one, but she like just changes her hair,
Speaker 1: changed her hair, so interchangeable they are or something like that. Yeah,
Speaker 1: they could have poked fun at that, but a hundred
Speaker 1: for time.
Speaker 2: Yeah, that's the thing is like the Lego games do
Speaker 2: poke fun at the thing that they are about, yes
Speaker 2: and so and again it's like I would want.
Speaker 3: This, but I don't know. Lego does a clever job
Speaker 3: of like.
Speaker 2: Making their games kid appropriate by having very subtle humor.
Speaker 2: And yeah, I mean I think that it would be
Speaker 2: pretty funny. Yeah, I think that James Bond actually would
Speaker 2: be a great candidate for Lego Games.
Speaker 1: Yeah, it does sound like that is very unlikely to happen.
Speaker 1: The Lego group wasn't convinced due to the Bond films
Speaker 1: being violent and full of sexual innuindo themes that went
Speaker 1: against the family friendly nature of the company. The Lego
Speaker 1: group these days seems more willing to try different things
Speaker 1: in games, so it could potentially be revisited. Lego Game
Speaker 1: Museum on Reddit set in a separate comment, the biggest
Speaker 1: barrier for t T would be Warner Brothers forcing them
Speaker 1: to stick to owned IP right. That's uh, James Bond
Speaker 1: is a Metro you know, MGM, Amazon GM, and that
Speaker 1: is not Warner Brothers, at least not yet. Give it time,
Speaker 1: give it a couple of years when they're all in
Speaker 1: their own.
Speaker 3: Company.
Speaker 1: Yeah. So yeah, I believe that Warner Brothers would be like, yes,
Speaker 1: let's just stick to the many many IP that we're
Speaker 1: trying to promote. Uh. And they've done a lot of that.
Speaker 1: They've got they've really just ransacked all the DC universe
Speaker 1: and Harry Potter and stuff like that. I guess I'm
Speaker 1: not sure what else they could do to do a
Speaker 1: No Rocky is also MGM, isn't it trying to think
Speaker 1: of a Warner Brothers franchise.
Speaker 3: Like Brothers franchise.
Speaker 1: Yeah, yeah, kind of they kind of gotten like the
Speaker 1: couple there and that set. Yeah, so I think that
Speaker 1: I would love to ce t t continue to try
Speaker 1: different stuff.
Speaker 2: Uh.
Speaker 1: At the same time, they probably are like, hey, these
Speaker 1: games are taking longer than ever. Look at Star Wars,
Speaker 1: the last one, which did very, very well. It was
Speaker 1: one of the one of the best selling games of
Speaker 1: the year it came out. But you know, that means
Speaker 1: each one is a huge bet and you got to
Speaker 1: like get it right. And I think the days of
Speaker 1: them being able to like take these sort of creative
Speaker 1: chances with the with the the model that they're using
Speaker 1: is probably over and we just get the very safe ones,
Speaker 1: and you know, they start Star Wars and they maybe
Speaker 1: do Harry Potter and maybe maybe they go to Indiana
Speaker 1: Jones if like the new Indiana Jones game does very
Speaker 1: well or something like that. But yeah, I don't know.
Speaker 1: Outside of that, I think it's unlikely we get something
Speaker 1: as even as interesting as James Bond, and I think
Speaker 1: that's only limitedly interesting. Yeah, we'll see. Uh, what's the weirdest,
Speaker 1: like leg or Lego sort of game that you think
Speaker 1: you could you would they could get away with, or
Speaker 1: that you would want.
Speaker 2: I'm trying to like, well, yeah, I mean I have
Speaker 2: to give seven credits. Yeah, who said in chat?
Speaker 3: I'm trying to I'm trying to. Okay, So we have
Speaker 3: Lego Highlander in news.
Speaker 1: Okay, sure, oh it.
Speaker 2: Was It was Nylock, And I'm sorry if it's nill Lock,
Speaker 2: my brother. If you spell Collin backwards, it's essentially the
Speaker 2: same thing. And we always said Nylock. Uh. Lego Dune
Speaker 2: is something that I think you could get away with
Speaker 2: because again Warner owns it.
Speaker 1: Yeah. True, Yeah, Lego Oppenheimer, all.
Speaker 3: Right, Lego Lego Barbie piece to.
Speaker 1: Piece building a nuclear device? Yeah, sure, why not? Uh
Speaker 1: all right. Triangle Strategy has been delisted from the Nintendo
Speaker 1: e Shop. This is from Chris Scullion at VGC. Critically
Speaker 1: acclaimed tactical RPG, Triangle Strategy has been delisted from the
Speaker 1: Nintendo E Shop. A post on the official Square Enix
Speaker 1: account on Twitter confirmed that the game is temporarily unavailable
Speaker 1: and that while it's set to return, there's no confirmed
Speaker 1: date for this yet. Triangle Strategy is temporarily unavailable to
Speaker 1: purchase on Nintendo Switch E Shop. The message reads, those
Speaker 1: who have already bought the game will be able to
Speaker 1: download it. We are working on this and will update
Speaker 1: when the game is able to be purchased again. This
Speaker 1: isn't the first time a Square Enix RPG has been
Speaker 1: delisted from the shop. In March, Octopath Traveler was removed
Speaker 1: from the e Shop, but it took more than six
Speaker 1: weeks to return, as is the case now. Score Innix
Speaker 1: didn't provide a reason for Active Octopath Travelers delisting, but
Speaker 1: it was speculated that it may have been related to
Speaker 1: score Inix recently acquiring the publishing rights for the game
Speaker 1: as they lapsed from Nintendo. So basically, what very likely
Speaker 1: happened here is Nintendo in some territories, maybe all territories
Speaker 1: published these games on behalf of Scoring inx on the Switch,
Speaker 1: and those rights laps eventually and they revert over to
Speaker 1: Square Innix, and then Square Inox needs to publish the game,
Speaker 1: like republish the game. I guess maybe that's part of
Speaker 1: the agreement what's always way and weird is well you
Speaker 1: knew that was coming, right, you do this?
Speaker 3: Yeah, exactly? Couldn't you have been prepared for that?
Speaker 1: Well? Why why it takes six weeks in that one case?
Speaker 1: Is it gonna take six weeks? Again? That's crazy?
Speaker 3: Just I don't I don't know.
Speaker 2: It's interesting because in you know, both cases this was
Speaker 2: with uh a Nintendo property or a Nintendo published game.
Speaker 2: So it does make me wonder if it has something
Speaker 2: to do with a Nintendo Yeah.
Speaker 1: Oh, like, and there's possibilities that like, hey, we would
Speaker 1: love to have been ready for this. We're actually we
Speaker 1: were legally prevented from doing work like like submitting it
Speaker 1: for certification or something like that. Yep, So we have
Speaker 1: to start all that stuff from scratch right now. Maybe
Speaker 1: I doubt it. Maybe I doubt it.
Speaker 2: Yeah, again, I don't know. It's just a it's just
Speaker 2: a light speculation, curiosity, shall we say? But yeah, I
Speaker 2: mean obviously they if the publishing rights.
Speaker 3: Have lapsed there now theirs.
Speaker 2: In a few more weeks, they'll be able to push
Speaker 2: it and then it'll probably turn up on more platforms.
Speaker 1: Do you ever play Triangle Strategy? It's one word I
Speaker 1: sure did, Yeah, you like it?
Speaker 3: I did. Yeah, I liked.
Speaker 2: The thing about Triangle Strategy was like I loved the politics,
Speaker 2: I loved the world. I found the main characters who
Speaker 2: I was following to be a little lackluster. Like that
Speaker 2: to me is what made it not live up to
Speaker 2: something like a Final Fantasy Tactics.
Speaker 3: But overall, I did like Triangle Strategy. I liked the gameplay.
Speaker 2: I love strategy RPGs, you know, so I was Yeah,
Speaker 2: I did enjoy it. I just kind of it didn't
Speaker 2: fully keep my attention because the main characters I felt
Speaker 2: like they didn't really get enough development, and sometimes there
Speaker 2: was way too much jumping around the map to be like,
Speaker 2: here's what's happening in this corner of the world, and
Speaker 2: it's like, okay, I kind of like to get back
Speaker 2: to the actual game.
Speaker 1: Right. There's a Medaquest version of Triangle Strategy there.
Speaker 3: Yeah, I saw that too.
Speaker 1: That's we that's I kind of want to try this.
Speaker 3: That's why I know we do have a metaquest. So yeah,
Speaker 3: you know, Gabe can keep boxing and I'll just uh
Speaker 3: huh play a Triangle Strategy.
Speaker 1: Man. I like it because it's like you're playing around
Speaker 1: with little the two d sprites on a diorama and
Speaker 1: you're just moving them around. That's that's.
Speaker 2: Yeah, you just like physically move them as if they
Speaker 2: were chess pieces.
Speaker 1: Yeah. I might. I might give that a shot. I
Speaker 1: have this on Steam and I meant to play it.
Speaker 1: I'm a tactics fan. I would like to spend some
Speaker 1: time with this. Ok Ye, I'm gonna I'll give that
Speaker 1: a shot. Maybe we'll do another rodeo or something. Everybody
Speaker 1: all right, Uh, let's see that. I do. Oh yes,
Speaker 1: this next one is also a delisting story. Let's do
Speaker 1: that one first. All NASCAR video games are being delisted
Speaker 1: from digital stores next month. This is from Jordan Midler
Speaker 1: at VEG. All NASCAR video games are being delisted from
Speaker 1: digital storefronts next month. This is due to the fact
Speaker 1: that Motorsport Games, the company that handles the rights to
Speaker 1: the popular racing league, recently sold the NASCAR license to
Speaker 1: I Racing. NASCAR twenty five has planned to release next
Speaker 1: year on all consoles in PC. This change effects around
Speaker 1: fifteen games, most of which are console titles. Ahead of
Speaker 1: the delisting, it's been announced that the games will undergo
Speaker 1: a discount in the next month, so the players can
Speaker 1: purchase the games they are missing. After the games are delisted,
Speaker 1: players will still be able to play their previously purchased games.
Speaker 1: It's just always a weird thing. I mean, this is
Speaker 1: a the whole league, I guess is being licensed to
Speaker 1: a different to a different company. But I'm sure there's
Speaker 1: like issues like licensing the vehicles themselves and things like that.
Speaker 1: There's probably a lot of sub licensing deals that make
Speaker 1: this even more complicated, which always does seem to happen
Speaker 1: with vehicle based games. Cars. It's weird, it's annoying.
Speaker 2: If they have any sort of basis in reality, then yes,
Speaker 2: because you know, you're you're talking about cars that exist
Speaker 2: in real life, that have real life sponsors. So there's
Speaker 2: a lot of different uh licensers involved basically, So that's uh, look,
Speaker 2: this is this is not my particular realm of video games.
Speaker 2: When it comes to racing games, I'm pretty much strictly
Speaker 2: a cart racer. Uh but yeah, there's yeah, as Marino says,
Speaker 2: so many stickers on those cars, right.
Speaker 1: Yeah, I racing. I you know, I'm also not super
Speaker 1: my scene. I I like, you know, as simmy as
Speaker 1: I'm gonna get as going to be a Fortza. But
Speaker 1: my understanding is people really like the I racing games,
Speaker 1: at least in the past. Maybe that's changed. I don't know,
Speaker 1: and I don't God sewert Over at Player one podcast
Speaker 1: used to write for e gm uh. He was a
Speaker 1: he's a big NASCAR fan, and I'm I think in
Speaker 1: the last couple of years he's not been super happy
Speaker 1: with these NASCAR games, So I wonder if he'll he'll
Speaker 1: be happy if they move on in like the fan
Speaker 1: base would be like, hey, we we would We're happy
Speaker 1: that this is no longer going to be with the
Speaker 1: developer it's been with We want to see I race
Speaker 1: and take a crack at it. But remember the past,
Speaker 1: when like we'd get like fifteen different like yames based
Speaker 1: on every sports league yeah racing, like yeah, and then
Speaker 1: like you know, ten different NFL games and things like that.
Speaker 1: That was clearly better, right that would have that was
Speaker 1: just a better time for these kinds of games in general,
Speaker 1: Right Yeah.
Speaker 2: Well, I mean absolutely, And I think now you basically
Speaker 2: have one company that has the license to all of
Speaker 2: the sports and it just yeah, there's just.
Speaker 3: A sort of create It's like it's creatively stunted.
Speaker 2: You know what I mean, it's okay, Well, since there's
Speaker 2: nobody else that's able.
Speaker 3: To do this, we don't have to innovate, right.
Speaker 1: Exactly, Yes, I mean that was one h percent. The
Speaker 1: strategy behind EA getting maddened in the first place was
Speaker 1: we're getting real competition now from two K, and there's
Speaker 1: two ways to compete. We could spend a lot of
Speaker 1: money innovating, and there's no guarantee that we'll be able
Speaker 1: to out innovate them even if we outspend them. And
Speaker 1: we could also just go ask the NFL if we
Speaker 1: can have the exclusive license and give them a whole
Speaker 1: bag of money, and that will pay dividends in the
Speaker 1: long run because that will completely clear out the entire
Speaker 1: market of our competition. Everyone knows this story, but it's
Speaker 1: just it's just frustrating, And you know, there's not there's
Speaker 1: not always the situation where a company, a developer goes
Speaker 1: to the sports league and gives a bag of money.
Speaker 1: Sometimes there's just not that many developers don't want to
Speaker 1: make these games anymore. So there's a lot of different
Speaker 1: reasons this is happening. But you know, God, it was
Speaker 1: a time the n sixty four, the you know, PS
Speaker 1: two where we would just get a lot of different
Speaker 1: sports games for every single league, and it was you
Speaker 1: could just find the best one. Some would have different characteristics.
Speaker 1: There a lot of arcade sports games, a lot of
Speaker 1: arcade racers, and that's just not the case anymore. It's
Speaker 1: real shame.
Speaker 2: I loved some ESPN Extreme Sports back on the PlayStation.
Speaker 2: You could rollerblade, bike, skateboard or street loose.
Speaker 1: That's right. What if it snowed in San Francisco? Uh
Speaker 1: all right, let's take a quick break when we can
Speaker 1: come back. Plenty more to talk about, including a reverse
Speaker 1: net ease where instead of someone going from Square Inx
Speaker 1: to net ease, someone's gone from net Ease to Square Inex.
Speaker 1: We'll talk about that right after this break. We're back.
Speaker 1: You always got to watch out for the reverse net ees.
Speaker 1: Visions of Mana director leaves net Ease to join Square Enix.
Speaker 1: This is from Chris Scoe and f VGC. The director
Speaker 1: of Visions of Mana has joined Square Inox following the
Speaker 1: reported closure of the Net East owned studio that developed
Speaker 1: the game. As spotted by Canoble, race K Yeah, Rosk Yoshida,
Speaker 1: yoshuld excuse me, rice k Yoshita post a message on
Speaker 1: x announcing the news. Although the Mona series is owned
Speaker 1: by Square Innix and it published Visions of Mana, it
Speaker 1: was developed by the net Ease owned Uka Studios. However,
Speaker 1: following the game's release on August twenty ninth, it was
Speaker 1: reported that net Ease had cut all but a handful
Speaker 1: of jobs at the studio and plan to close it.
Speaker 1: Visions of Mono director Yoshouda has now revealed that he
Speaker 1: left Oka two months after the game's release and has
Speaker 1: now joined Square Enix itself. On a personal note, I
Speaker 1: quit net Ease on October thirty first. Yo should have
Speaker 1: wrote we were a new student studio, but we were
Speaker 1: able to release Visions of Mana. I am grateful to
Speaker 1: the development team and net Ease for their support. It
Speaker 1: was a very good experience. Thank you all. Yeah. I
Speaker 1: think this is a good pickup for Square Enix. Right
Speaker 1: where it's like, hey.
Speaker 3: You neat pickup for Square.
Speaker 1: You need to keep looking at other franchises and ips
Speaker 1: that you own in the RPG space. You can't just
Speaker 1: go all in on Finals Fantasy, especially when you're trying.
Speaker 2: To figure out totally, especially when they're trying figure out
Speaker 2: reach audience.
Speaker 1: Yeah. Yeah, like yes, like take your time figuring out
Speaker 1: what Final Fantasy is going to be outside of Final
Speaker 1: Fantasy seven Part three, and and you know, while you're
Speaker 1: doing that process, you should still be the RPG company,
Speaker 1: right And that means having studios and creatives that can
Speaker 1: handle that. Hey, partnering with net East to make visions
Speaker 1: and Mona was a good idea in the first place, Like, hey,
Speaker 1: it make make those deals so that you can make
Speaker 1: that happen when they pull out of that game you
Speaker 1: need to or when they you know, pull out of
Speaker 1: that space. And Nettie's is like, well, we're not gonna
Speaker 1: be able to do the next one. We're closing that
Speaker 1: studio then stepping in and providing a place for this
Speaker 1: at least this creative leader is a good.
Speaker 2: Thing, right, Yeah, oh absolutely, I mean, you know, it's
Speaker 2: it's interesting because obviously with Square they didn't sell as
Speaker 2: well as they wanted to on some big titles, particularly
Speaker 2: Final Fantasy seven Rebirth. And you know, there's this whole
Speaker 2: conversation now about you know the fact that they're kind
Speaker 2: of shooting themselves the foot having this deal with PlayStation
Speaker 2: and they want to expand outside of that, which is
Speaker 2: all basically what I'm saying is like Square is making
Speaker 2: smart moves. They're aware of their shortcomings and they are
Speaker 2: taking steps to correct it. And to me, this falls
Speaker 2: under that because Visions of Mana was pretty well received
Speaker 2: and people really like those titles. You know, I remember
Speaker 2: playing Secret of Mano when I was a kid, and
Speaker 2: you know.
Speaker 3: There are other and.
Speaker 2: On top of that, they had the Uh Dragon Quest
Speaker 2: HD remake, which was incredibly well received. So I think that,
Speaker 2: you know, they are aware of the fact that there
Speaker 2: are more than just Final Fantasy fans, and they have
Speaker 2: all of these other great ip that they can and
Speaker 2: should be doing something with, especially if you look back
Speaker 2: to the earlier days of Square, wherein yes, they did
Speaker 2: have Final Fantasy, but you also had the Mana games
Speaker 2: and you had Chrono Trigger, and you know, they are
Speaker 2: realizing I think that Xeno Gears, Yes, Stan Fiasco. So
Speaker 2: it's like the way that they're able to re think
Speaker 2: their own strategy. Like everything that they're doing is showing
Speaker 2: signs of the fact that they are interested in aware, yeah,
Speaker 2: and aware, which is you know, great and unusual to really.
Speaker 1: See this kind of awareness that they seem pretty serious
Speaker 1: about getting it right. They see pretty serious about recognizing
Speaker 1: that there are issues, and you know, I think everyone's
Speaker 1: got a different opinion on exactly what those issues are
Speaker 1: and why they prevent some of these games from breaking out. Whatever.
Speaker 1: I think the fact is they needed to know, Hey,
Speaker 1: at first, we need to diagnose that there is a problem,
Speaker 1: and we're going to have to come up with solutions
Speaker 1: on our own. That will be why we're getting paid
Speaker 1: the money. And we can listen to all the suggestions
Speaker 1: out there, but really we've got to find our own
Speaker 1: way forward. But the fact that they are now here
Speaker 1: listening like, Okay, we are going to think about Final
Speaker 1: Fantasy in a different way, and we are we are
Speaker 1: going to maybe do fewer releases that are a little
Speaker 1: bit better and take some time to let's give these
Speaker 1: things some space. And I think if they come back
Speaker 1: in the next five years and they do have you know,
Speaker 1: and they announce a Final Fantasy seventeen that really hits yep,
Speaker 1: and they they come with a maybe a chrono sequel,
Speaker 1: I think that they can very easily find themselves back
Speaker 1: in the conversation of oh this. They are building up
Speaker 1: a fan base in a way that Psona has been recently, right.
Speaker 2: And I think too that you know, by getting back
Speaker 2: into these other spaces, the dragon Quest, the mass spaces,
Speaker 2: there's those games are not as expensive as Final Fantasy
Speaker 2: because they don't think of Final they don't think of
Speaker 2: them as being their flagship title the way they do
Speaker 2: Final Fantasy. And I think that you can learn learn
Speaker 2: a lot from reactions to your smaller games. Again, it's
Speaker 2: the it is the uh, it's the thing I've been
Speaker 2: preaching all year long about film and television, that like,
Speaker 2: let's not make anything that costs more than ten million dollars.
Speaker 2: I think that in the gaming space there's a lot
Speaker 2: to learn there as well.
Speaker 1: Yep, exactly. Yeah, And I think you know, they canceled
Speaker 1: a lot of stuff recently, and I think that they,
Speaker 1: you know, refocusing on what has worked, which has been
Speaker 1: like Dragon Quest, those games have you dran Quists eleven
Speaker 1: very well received and has very well received. It's only
Speaker 1: seemed to like grow an estimation in the last couple
Speaker 1: of years. It's yeah, it's like, oh, that is already
Speaker 1: you know, a long running franchise obviously, but it does
Speaker 1: feel like it's it's building a similar sort of crest
Speaker 1: a similar sort of wave as Persona and some of
Speaker 1: these other franchises. So it's like, okay, can we maybe
Speaker 1: add to that a little bit, and then can we
Speaker 1: do something similar with these other ones? And it's like
Speaker 1: the good news for squarre Inix here is there is
Speaker 1: an RPG audience that wants this stuff real but definitely
Speaker 1: is yes, and it does seem like that that is
Speaker 1: only getting bigger as more people like make you know, hey,
Speaker 1: playing these giant RPGs become people's entire personalities, and Squarenix
Speaker 1: needs to find a way to like be the thing
Speaker 1: that they're thinking of as actively as an atlass right now.
Speaker 3: Absolutely, you know.
Speaker 1: And it's possible, and you know, I think it will
Speaker 1: Dragon Quest twelve and we haven't heard about that and
Speaker 1: forever when that comes out, will be just fine, right
Speaker 1: and then oh yeah, squaring expelling, filling in the gaps
Speaker 1: with other stuff from like a director like this, that
Speaker 1: that will really help.
Speaker 2: But it's like, even to your point about Dragon Quest eleven,
Speaker 2: another coworker of ours, our event directors act, he was
Speaker 2: talking to me about how he's playing dragon Quest eleven
Speaker 2: right now, and you know, I don't. He definitely is
Speaker 2: a gamer like he plays video games, but Dragon Quest
Speaker 2: eleven is not where I thought he was going to
Speaker 2: go when he was saying, Oh, this the game I'm
Speaker 2: playing right now, and I'm really enjoying it and I
Speaker 2: find it really relaxing. So again, it's like the desire
Speaker 2: is there, and I think that Square does have the
Speaker 2: opportunity to capture even more casual people, particularly with some
Speaker 2: of their titles that are not Final Fantasy.
Speaker 1: So definitely, all right, let's keep going here. Epic Mickey
Speaker 1: Rebrushed sales have been slower than the publisher expected. This
Speaker 1: is from Jonas Mackie at Game Reactor. Many people were
Speaker 1: delighted when THHQ Nordick announced earlier this year that Epic
Speaker 1: Mickey was making a comeback in refreshed form, with development
Speaker 1: led by the team behind SpongeBob square Pants The Cosmic Shake.
Speaker 1: In September, Disney, Epic Mickey Rebrushed finally premiered, and we
Speaker 1: gave it a pretty good rating, but noted that it
Speaker 1: was developed with so much respect for the original that
Speaker 1: even its flaws remained. Since then, we haven't heard much,
Speaker 1: and now my Nintendo News points out that there might
Speaker 1: be a reason for this. According to owner Embracer, sales
Speaker 1: have been slow, and in their latest support they write
Speaker 1: the most notable new release Disney Disney's epic Mickey rebrushed
Speaker 1: Late in the Corner was late in the quarter. Excuse
Speaker 1: Me was well received by players, but initial digital sales
Speaker 1: were slower than expected. Yeah, what do you think happened here?
Speaker 1: Is it just maybe the epic Mickey name was already
Speaker 1: a little bit tarnished from the previous two releases, being
Speaker 1: something that kind of people got excited for and maybe
Speaker 1: got a little burned by.
Speaker 3: Yeah, I think there's a little bit of that.
Speaker 2: And I mean I think it's some of it is
Speaker 2: the oversaturated gaming market, right, you know, because I was
Speaker 2: aware that this was coming out, but I totally missed
Speaker 2: it actually being released, you know. I it's and and like,
Speaker 2: this is happening to other large titles as well, like
Speaker 2: long standing ip not just Disney. But you know, I
Speaker 2: was having brunch yesterday with some people, and my buddy
Speaker 2: AJ was like.
Speaker 3: Oh, did Echoes of Wisdom come out? You know, Like
Speaker 3: it's just it's kind of an oversaturated market.
Speaker 2: So it's it's like difficult to know when these things
Speaker 2: are even happening unless you are somebody who's actively paying
Speaker 2: attention in a way that goes beyond just kind of
Speaker 2: oh it comes up for me on the in general
Speaker 2: advertising in my Internet browsing.
Speaker 1: Yep. It's the kind of thing where, yeah, when you
Speaker 1: already have a lot to play and you're kind of
Speaker 1: keeping a mental list, something like this easily gets set aside.
Speaker 1: You're like, that is something that's been up for a while.
Speaker 1: I can always come back to that when I'm ready.
Speaker 1: And then I think a lot of people do that collectively,
Speaker 1: and then it kind of creates this void where people
Speaker 1: aren't talking about it, so it doesn't rise the level
Speaker 1: of like, oh, yeah, I should play that for many others.
Speaker 1: It's also you know, not to cause an aneurysm for
Speaker 1: Mike MINAUGHTI and give a win to Dan Reikert. Like,
Speaker 1: my kids weren't asking for this, yeah, you know. I
Speaker 1: think I even brought it up to them a little
Speaker 1: bit and they're like, yeah, sure, sure maybe, And now
Speaker 1: we did get back from Disney, maybe that would change.
Speaker 1: I think I still will. I think I'm going to
Speaker 1: go put this on in front of them and see
Speaker 1: what happens. Yeah, but but but what are.
Speaker 3: Your kids asking to play like, that's that's something.
Speaker 1: That Tiny Terry's Turbo Trip has been on two devices
Speaker 1: constantly this entire Thanksgiving late weekend. It's been on the
Speaker 1: TV on the Mini PC connected to that, and it's
Speaker 1: been on my Steam deck because they like my account
Speaker 1: because I beat the game, so I have every everything
Speaker 1: on lock there's my old Steam deck. They could play
Speaker 1: it on there. They want to play it online, so
Speaker 1: it's been a hassle for me. I have been trying
Speaker 1: to track down a plush of Tiny Terry because they
Speaker 1: both made the Christmas list. I think they both put
Speaker 1: Tiny Terry on there and I'm like, kids, come on.
Speaker 1: And then they, you know, they tell me like, no,
Speaker 1: Santus Magic, he could just make it.
Speaker 3: You can just make it.
Speaker 1: Come on, dad, you little bastards. So I did. I
Speaker 1: did reach out the developers. Sounds like we can make maybe.
Speaker 2: Oh see that to me is that's that's all I
Speaker 2: need to know, because I feel, you know, anything that
Speaker 2: is Disney recognizable Mickey, you can imagine, oh, this is
Speaker 2: something that a child would.
Speaker 3: Be asking for.
Speaker 2: But like all the kids I know, they just they
Speaker 2: still want to play Mario Tart eight.
Speaker 1: Deluxe YEP that, and uh, it was before that, it
Speaker 1: was Tears of the Kingdom NonStop and they haven't played that.
Speaker 2: Oh yes, yeah, yes, my ten year old nephew played
Speaker 2: Breath of the Wild and also Tears of the Kingdom
Speaker 2: like he loves it. But yeah, I mean like his
Speaker 2: younger brothers like they want to play the Paw Patrol
Speaker 2: game and Mario Kart, like that's it.
Speaker 1: Exactly all right, let's keep going here. Animal Crossing Pocket
Speaker 1: Camps micro transaction free version is out now for ten dollars.
Speaker 1: That price is going to double soon though. This is
Speaker 1: from Eddie mccoit game Spot. We talked about this couple
Speaker 1: of months ago. But I'm a Crossing Pocket Camp, a
Speaker 1: free to play game launched in twenty seventeen for mobile devices.
Speaker 1: It's getting delisted, but is now available in a complete
Speaker 1: edition instead for ten dollars, So got delist is maybe
Speaker 1: not the right word. They're updating the game to be
Speaker 1: this complete version that it's going to have everything. You
Speaker 1: just buy it as a video game and that will
Speaker 1: be how it lives from now on. Again, very cool
Speaker 1: that they're doing this. I'm going to go out and
Speaker 1: get it.
Speaker 2: Yeah, I'm gonna definitely get it regardless of whether or
Speaker 2: not I end up playing it ten bucks. Yeah, might
Speaker 2: as well, might as well get in on the I
Speaker 2: think it's very smart marketing on their part to have
Speaker 2: this period of time wherein it is ten dollars for
Speaker 2: a complete game.
Speaker 3: Yeah, I'm gonna buy it. I'll probably check it out.
Speaker 1: Yep. Yeah. And of course you have people like the
Speaker 1: foam all marketing. This happens all the time, but there's
Speaker 1: an initial price decrease and you got to act now
Speaker 1: or else you miss out on it. Yep. That's a
Speaker 1: yeas an old trick.
Speaker 3: Yep, it's an old trick.
Speaker 1: Yeah. I sort of can't get too up up in
Speaker 1: arms about these things because I'm like, yeah, that's they're
Speaker 1: doing that thing that everyone does. So yeah, yeah, let's see, uh,
Speaker 1: you know, before we get the Infinity Nikki reviews. Uh,
Speaker 1: there is the PlayStation thirtieth anniversary thing that they did
Speaker 1: where I guess you can replace the boot up sequence
Speaker 1: with previous boot up sequences. Oh, let's see here. I
Speaker 1: might not play the audio enable external media, yeah, to
Speaker 1: go play the audio a little bit. Let's see here. Yes,
Speaker 1: so yeah, I'll contain some spoilers pre prease perceived a caution,
Speaker 1: is this the whole thing? Maybe it's the wrong thing. Actually,
Speaker 1: let's see with Tom Warrenty.
Speaker 3: Yeah, I just want that classic OG PlayStation.
Speaker 1: Yes, me too, that's that's my my favorite. Yes, and
Speaker 1: and then goes to just thirtieth anniversary after it does
Speaker 1: the and then it goes five. So that's awesome. Yeah,
Speaker 1: this love Also, if you haven't seen seen at this
Speaker 1: PlayStation thirtieth anniversary trailer, it's about you, thank you for
Speaker 1: thirty years of play. It's very very good. People should
Speaker 1: watch that as well. But yeah, I love this. Apparently
Speaker 1: you could just go in the settings and you could
Speaker 1: set it to be the Boots boot up sequence from
Speaker 1: PS one, PS two, PS three or PS four, And
Speaker 1: you said that, and then there's a special thirtieth anniversary one.
Speaker 1: I don't know what that is. I don't know why
Speaker 1: you would do anything other than the PS one though, personally,
Speaker 1: and I totally agree.
Speaker 3: I know people look, I guess there's some people who
Speaker 3: are younger than me.
Speaker 1: Yes, and a lot of people really do like that
Speaker 1: PS two boot up sequence. I do too, Yes, but
Speaker 1: the PS one is just it clears it's it's above
Speaker 1: them all. Yeah, yeah, you gotta do a ranking of
Speaker 1: console boots for UPF. I think they did that over
Speaker 1: at Uh not at REMAP. I think is where they do.
Speaker 1: I was gonna say next time up I think Remap
Speaker 1: did it, and I think they did it during their
Speaker 1: big live show and I was watching some of it,
Speaker 1: and when I did, I was there. I was watching
Speaker 1: when they got to the PS one and they were
Speaker 1: all like, We're going to create a new tier above
Speaker 1: everything else for this. I'm like, they know what they're
Speaker 1: talking about. Hell yeah, glad they gave it respect to
Speaker 1: the one that deserves it, all right. Infinity Nikki reviews
Speaker 1: are up and beginning to drop, not everywhere but a
Speaker 1: few a handful of places. Jessica or at Eurogamer gave
Speaker 1: it four stars and says, if nothing else, it sure
Speaker 1: is nice to see mijo Yo have some proper competition
Speaker 1: for once I suppose chin impact, then I realized and
Speaker 1: I know I'll be still be returning to miro Land
Speaker 1: whenever I'm in need of a while of a mood boost,
Speaker 1: whether that be in the form of humming along to
Speaker 1: catch you tunes while whim cycling that be in the
Speaker 1: forum or yeah, or whim cycling my way towards hot
Speaker 1: air balloons or laughing at the melodrama in the future
Speaker 1: story updates. I hope Infinity Nicki manages to find an audience,
Speaker 1: because if it becomes the Gentchin Impact Killer, I know
Speaker 1: it has the potential potential to be well. I'm excited
Speaker 1: to see what kind of game could possibly rise to
Speaker 1: become the Infinity Nikki Killer in another four years. Infinite
Speaker 1: Nikki is that like dress up game for play games
Speaker 1: on PC? It was in the Game Awards or Summer
Speaker 1: Game Fest. Maybe it must have been some Yeah, and
Speaker 1: and I guess also a place like bensin Impact. I
Speaker 1: have access to this thing, I haven't is it like?
Speaker 1: Is it?
Speaker 3: Is it Gotcha in that it's similar Tonsion Impact?
Speaker 1: I think it is Gotcha? Yes, yeah, Gotcha Yeah. Osama
Speaker 1: mcmood at Dual Shockers gave it an eight out of ten,
Speaker 1: says Infinity Niki is a delightful dress up experience worth
Speaker 1: checking out on a whim. Its creative gameplay provides countless
Speaker 1: opportunities to create a perfect look for Nicky, with near
Speaker 1: limitless clothing options and accessories, Nicky always yeah. While the
Speaker 1: open world may sometimes feel bland, the various activities and
Speaker 1: puzzles you discover pull the engagement levels back. Even during
Speaker 1: its uninteresting st beats, it'll surprise you with an all
Speaker 1: inspiring set piece that'll make you adore the quality and
Speaker 1: effort put into the details. If it continues to expand
Speaker 1: the charming world of Mira even further with new story
Speaker 1: arcs and events, it'll surely be a top notch adventure
Speaker 1: title that isn't too dependent on the controversial gotcha elements.
Speaker 1: There you go, yeah, yeah.
Speaker 2: I mean I remember playing Benchen Impact at launch and thinking, yes,
Speaker 2: the gotcha mechanics. I see how these are going to
Speaker 2: be addicting, But I felt the game was playable even
Speaker 2: without spending a bunch of money on the gotcha mechanics
Speaker 2: that was at launch. I'm sure that is not the
Speaker 2: case anymore. I did not keep up with Benchen Impact.
Speaker 2: But this is an interesting point going back to the
Speaker 2: first story we were discussing today about the Tencent using
Speaker 2: Horizon Visuals to make a new game in that again,
Speaker 2: with Bensin Impact, you start by invoking that feeling of
Speaker 2: breath of the wild.
Speaker 3: People show up to play it.
Speaker 2: And then it becomes its own entity, and so now
Speaker 2: you have this game that is visually not like.
Speaker 3: Benchen Impact, right.
Speaker 2: I mean, it definitely has cute characters, but the art
Speaker 2: style is very different, and et cetera, et cetera. And
Speaker 2: this is a variation on what became the game that
Speaker 2: rose to be the dominant gotcha game. And as you know,
Speaker 2: the various reviewers are saying, you know, specifically like Jessica
Speaker 2: Eurogamer is, oh, it's good to see that it Basically,
Speaker 2: this is a this is a positive reaction to the
Speaker 2: existence of something like a Denschin Impact. Yeah, and this
Speaker 2: just shows that again, if you have an idea and
Speaker 2: you have somebody else who goes, ooh okay, there's a
Speaker 2: market for that, and they take that idea and they
Speaker 2: expand upon it and they make it their own, then
Speaker 2: you end up with something more interesting.
Speaker 1: Yeah. Did that persona mobile game ever come out? That
Speaker 1: is like a lot of games. Is it the Phantom
Speaker 1: X Maybe that didn't come out yet.
Speaker 3: Yeah.
Speaker 1: I feel like I feel like, yeah, that's the other
Speaker 1: side of this is these traditional developers and traditional I
Speaker 1: p are like, we could we could just do that,
Speaker 1: We could just have one of our instead of having
Speaker 1: these ones like hey, you know this game is kind
Speaker 1: of like a Persona but it's not. But it's you know, mobile,
Speaker 1: and it's a full RPG right here on your phone.
Speaker 1: Don't you want that? And people are like yes, yes, yes, please,
Speaker 1: and then uh, some of these other companies are getting
Speaker 1: left out, but you know, Persona's gonna have their own.
Speaker 1: I guess soon. I'm looking at up Persona. The Phantom
Speaker 1: X is coming out. It's out in China now, okay,
Speaker 1: and open beta? I see all right? One one more.
Speaker 1: A review quote here from dan record dot com for
Speaker 1: Infinite Nikki says it's an anime PERV thing and what
Speaker 1: else do you say? Uh? Yes, if someone's looking too
Speaker 1: hard at anime, I'm calling the cops. So there you go, everybody,
Speaker 1: just watch out. The anime police are out there.
Speaker 3: I wanted I want to see Nickcki play Infinity Niki.
Speaker 3: I think that that's that's a stream. It's just called
Speaker 3: Infinity Niki.
Speaker 1: Yes, I think we can make that happen. I was
Speaker 1: just thinking, my god, I know way to make that
Speaker 1: happen right now? Okay, let's see that does it for
Speaker 1: the headlines? Got a pull question? Let me get that
Speaker 1: up and Adam While I do that, Am a Fife.
Speaker 1: Why don't you tell people where they can find you
Speaker 1: on the internet, what you have going on all that
Speaker 1: good stuff.
Speaker 2: Yeah, so I'm on blue Sky. Now that's the place
Speaker 2: to be, y'all, so follow me on there. I actually
Speaker 2: use that one, and I'm also on Instagram just at
Speaker 2: Emma Fife. Honestly, if you just look for mfif on
Speaker 2: blue Sky, it's me too. I have to I've been
Speaker 2: going in to try to change my uh uh at
Speaker 2: dots because I own am afif dot com, so I'm
Speaker 2: working on that.
Speaker 3: I just did something wrong when I was trying to
Speaker 3: do that.
Speaker 2: And also, as Deek Freed points out in the chat,
Speaker 2: thank you so much. My husband's company, Boss Fight Books,
Speaker 2: has a humble bundle right now where I believe it
Speaker 2: is eighteen dollars for a large collection of ebooks, So
Speaker 2: if you are an ebook reader, this is a really
Speaker 2: great deal. It also supports a charity that goes to
Speaker 2: the prevention and care of malaria. It's one of the
Speaker 2: gave does a ton of research to basically make sure
Speaker 2: that the money that's going to the charity it's the
Speaker 2: maximum amount of money that can be going to it.
Speaker 3: So you should definitely do that, and then.
Speaker 2: Of course if you go to boss Fight books dot
Speaker 2: Com as well, it is cyber.
Speaker 3: Monday, so there's all there's all kinds of deals going
Speaker 3: on there.
Speaker 2: So yeah, that's my shameless nepotism promoting my husband's company.
Speaker 1: Yeah, definitively take evangelist deals. Everybody, it's yes serverce Monday,
Speaker 1: get in there and get that before they're over. Okay,
Speaker 1: let's see here full question from before the Thanksgiving break.
Speaker 1: If so acquires the parent company company of from Software,
Speaker 1: will from Soft games in the future be exclusive to
Speaker 1: PlayStation and the results here are interesting. Forty nine percent
Speaker 1: say no, say yes, so basically fifty to fifty split
Speaker 1: right down the middle. People, you know, yeah, I think
Speaker 1: a lot of people are probably on each side, are
Speaker 1: pretty sure, but overall I'm a little uncertain about the
Speaker 1: future here. I I kind of go back and forth
Speaker 1: a little bit, but I tend to lean towards most
Speaker 1: of the games that come out of from Software. If
Speaker 1: Sony Corporation were to acquire Kata Kawa, the parent company
Speaker 1: of from Software, a big part of that deal, of course,
Speaker 1: as everyone always points out, is the tons of anime
Speaker 1: and manga ip that Kata.
Speaker 3: Kaya a show Ton.
Speaker 1: Yes, Sony would still be very happy to have from Software.
Speaker 1: So it's not like they would be like, well no,
Speaker 1: just from Software go free. That that wouldn't happen. But
Speaker 1: you know, the the From Software's games are only getting bigger,
Speaker 1: and they're kind of to the point where it's like
Speaker 1: they're so big now it kind of it doesn't make
Speaker 1: sense to make them exclusive. Yeah, you know outside of Hey,
Speaker 1: if they if they acquire them and they do something
Speaker 1: like a Demon Souls or a Bloodborn follow up, maybe
Speaker 1: those maybe because those Sony owns those ip maybe that
Speaker 1: is exclusive. I think it's one maybe a market second
Speaker 1: Shooes situation.
Speaker 2: I was gonna say, I don't know that it would
Speaker 2: be exclusive exclusive. I think the worst that would happen
Speaker 2: is there would be some timed exclusivity.
Speaker 1: Right. That sounds plausible, right, there's just room for them
Speaker 1: to do something here that wouldn't be like and it's
Speaker 1: available on Xbox Day one as well. Maybe it's like
Speaker 1: Indiana Jones, like what's happening there? But I think, yeah,
Speaker 1: the games, they're just too big and the sales potentials
Speaker 1: are potential is too large to ignore. And so I
Speaker 1: think if you have a frum Soft you kind of
Speaker 1: have to keep putting their games out everywhere going forward.
Speaker 1: If I were, then that's what I would do, all right.
Speaker 1: New poll question, what is the best PlayStation boot up sequence? PS? One, two, three,
Speaker 1: or four will get that post it up on the
Speaker 1: YouTube community channel. You can vote there. Just go to
Speaker 1: giant YouTube dot com slash at Giant Bomb and the
Speaker 1: community tab there you can vote. We'll get the results
Speaker 1: of that and talk about it here on Games Mornings
Speaker 1: on Giant Bomb on Wednesday. Speaking of Giant Bomb tomorrow,
Speaker 1: Tuesday BombCast will be back Wednesday. We should have a
Speaker 1: Blake club. I think there should be a mostly normal
Speaker 1: week this week. Other than we are also going to
Speaker 1: be on a lot of meetings still because of things
Speaker 1: coming up next week. But yeah, for this week, we'll
Speaker 1: try to get as much normal stuff done as possible.
Speaker 1: Maybe do it an Infinity Nikki stream or something like that.
Speaker 1: Should be a good time. Okay, let's see here. Anything
Speaker 1: else that I need to mention or take care of,
Speaker 1: I don't know. I think we're good here. Emma Fife,
Speaker 1: thank you so much for hanging out with me today
Speaker 1: and talking about video games of course.
Speaker 3: Yeah, happy to be here and to beat the news.
Speaker 1: Yes, got we got out ahead of it and we
Speaker 1: put it in its place. Get back that it does
Speaker 1: feel like, you know, we came back from Thanksgiving. Is
Speaker 1: there gonna be a lot now that everyone's sort of like,
Speaker 1: you know, Europe has been waiting for us to come
Speaker 1: back to it. I know, I think everyone else in
Speaker 1: this industry kind of just begins to take time off
Speaker 1: right around now. They like you might have noticed, like
Speaker 1: a lot of big service games and big services and
Speaker 1: GPUs all got big updates right before Thanksgiving. That's like
Speaker 1: the real deadline. They want to get that stuff done
Speaker 1: so that they they don't have to work about on
Speaker 1: it going into Christmas.
Speaker 2: Now some start but officially and let's circle back after
Speaker 2: the holiday season.
Speaker 1: Yep, definitely. So it might not be a lot to
Speaker 1: talk about, but we will find stuff to talk about,
Speaker 1: and of course, you know, the Game Awards will be
Speaker 1: here and then we'll have stuff to talk about after that.
Speaker 1: So looking forward to it all right, Thanks again, Emma,
Speaker 1: appreciate it. Thank you everybody for listening and watching. You're
Speaker 1: the best audience in gaming. Until next time, have a
Speaker 1: good one, take care of yourself and goodbye,