Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: FELSONI, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: When last we left our heroes, the Fools were ambushed
by a large but huge, to be quite honest, Earth
elemental that threw down and fox some ship up and
then got exploded. It was epic fight with lots of injuries,
actually two deaths too. Yes, Then they made their way down.
Speaker 2: The rest are still an ins the Goblin conscripts worthless pans.
Speaker 3: Yeah, yeah, to be honest scouts, the Earth elementals bonus
damage alone was enough to kill them.
Speaker 5: Spat yeah.
Speaker 3: So anyway, the fools then made their way down to
this place with or with eight altars, figured out a
riddle after much discussion, and were able to open up
a pathway to the evocating vocation nation, where they went
through and they teleported him and Eddy noted that this
places a lot of shadows. The altar places a lot
of shadows, and he could probably shadow walk them back
to there to use that for other shenanigans.
Speaker 5: Good to know.
Speaker 3: They can fast travel, fast travel with a pit stop.
Speaker 2: And well, here we are in the evocation nation.
Speaker 5: What is everybody?
Speaker 2: Oh?
Speaker 5: Yeah, I am a ball rock?
Speaker 2: All right? Bill?
Speaker 3: What are you wearing?
Speaker 2: A town?
Speaker 4: Am I wearing?
Speaker 2: Oh?
Speaker 4: I'm wearing your best best I'm wearing Does it have
the Does Loki's outfit have the illusination?
Speaker 3: Sure it did? And the uh yeah, sure did?
Speaker 2: All right?
Speaker 3: Immediately tackle change your ship.
Speaker 4: I don't you made me leave my clothes.
Speaker 3: But you got your best beast. Can't you fucking switch
it tomorrow? Take it off? Oh?
Speaker 4: No, wait, did we camp since I changed into No,
because we woke up and I changed into this because
you were talking.
Speaker 3: Yeah, because you're your faulty. You had this blunker's outfit for.
Speaker 2: All right, Yeah, I'm going to cast burning hands straight
up in the air.
Speaker 3: Wait what okay, that's a twelve okay?
Speaker 2: And is it a crowded street? And is it semi crowded?
Speaker 3: Appeared behind a barn? Oh, but it's in town, so
there are the streets around you?
Speaker 5: And how we're going to step out to a street okay,
and the barn is now on fire.
Speaker 2: I'm gonna step out into a street and do.
Speaker 3: That, okay, And several people are like, oh and step
back away.
Speaker 2: Yes, attention. We are invokers. We are we have invokers,
evokers were evokers. We I am recently at a wild
magic event. We're going to remain right here if you
could get some other evokers. But my companions appearances is
is is frightening? Please go get the local constabulary.
Speaker 3: Okay. A couple of small children turn around and run
off towards to go collect someone, and some other people
start gathering around you, and you notice, Actually I'll make
you a roll for that, either wisdom or chrisma, whichever
works better for you.
Speaker 2: Guys. I got a plus one to charisma.
Speaker 5: Just any or all of.
Speaker 3: Us whoever wants to look at up and down the
people see them nine chrisma or wisdom, whatever's better.
Speaker 2: Yeah, it's only six.
Speaker 3: Seven, seven, okay, ten, okay, thank god. So that the
seven and the nine. You both notice that several of
the people are mean mugging Eddie. Eddie's too busy showmaning
this off right to notice them, but you both notice
that some people are mean mugging him. Ooh rag. Even
though you're behind the barn and peeking out at them,
you get a better scope of everyone in their body language,
and you can tell that quite a few of them
are almost borderline hostile toward Eddie, thinking he's an evoker,
and a handful of others are confused as to what
he's doing here is what you're is the vibe you're
getting Someone are like suspicious, and then some of them
are outright angry.
Speaker 5: What are you doing, Eddie?
Speaker 2: Trying to make sure you don't get jumped for a
baylor and an illusionist in an evoker city.
Speaker 5: Okay, I'm gonna step out from behind the barn, okay
and approach the crowd.
Speaker 3: They all gasp and take it hostile that the ones
that looked they're intermingled, Yeah, all of them. Take a
few steps back, Nobody attacks or anything.
Speaker 5: Excuse us, we're having a bad day.
Speaker 3: Please disperse, um make a chrisma. Let's see how scary
you are.
Speaker 5: That's a three on the dice, and with my charisma bonus,
it's a three.
Speaker 3: So none of them move, and in fact, they all
kind of stay stop stepping back, and they're like, what
should we don't know? They're mingling along there, mumbling along them,
mumbling among themselves.
Speaker 4: I'm gonna just casually walk over to a group who's mumbling,
mumbling among themselves and be like, yeah, this is crazy, man,
this is going wild. I don't know what to do.
Speaker 3: Fucking Loki, Fucking Loki's clothes in Bill's face, Robs drops
the axe and puts both of his hands up. He's like,
I'm unarmed, he's got two arms. I can see him there.
Speaker 2: I want to pick that up.
Speaker 3: Now.
Speaker 5: Now you are one hung sure your action burst into plane.
Speaker 3: After a few minutes, you see someone Invoker's outfit.
Speaker 2: Walking towards you.
Speaker 3: All, Ah, good, they're coming, and it's a it's a woman.
She looks to be in her or late twenties, early thirties,
So walking down tore you and with those children in
tow yeh, finally somebody with authority.
Speaker 2: I'll wait till she gets here.
Speaker 5: This town is run by orphans.
Speaker 2: Could go meet her, but I'll wait till she gets here.
Speaker 3: Okay, So you wait and she comes in. She's like,
what is going on? Everybody? Disperse? Go your way now,
get out of the streak, get back to work. There's
plenty to do and social seven or however many we are.
People start mumbling and stuff. But they start breaking a
bar and going away, and she says, what is the
meaning of this as she approaches you.
Speaker 2: Well, there was a wild magic event. We were on
the front in the air abduration nation and now we're
here and they look like that. Oh I somehow things
usually wear off, but we wanted to make everyone wear.
These folks saw me cast burning hands. You can tell
I'm an evocre.
Speaker 3: Oh god, okay, all right, go ahead and follow me.
Speaker 5: That's not a tell or anything.
Speaker 3: Follow me back to the office that we'll look at
you at the medic station. You guys do look a
little rough. Go ahead and come on. And so she
starts walking. She's like, my lee, my name is Elene Moon.
I'm from I was born and raised in curiosity, and
this is been my home forever and I've never lived
anywhere else. So when they had people decide to go
to war and they you know, conscripted everyone as soldiers,
they took a lot of Really, any buddy that was
a evoker from curiosity, I'm the only one remaining here
in town, and only because I know light healing, so
I can get you patched up.
Speaker 2: Excellent, wonderful dibbs. Yeah, the one who looks like a Baylor.
It's hard to tell, but he's pretty injured. Okay, so
there's a deer there and Bill you okay, oh.
Speaker 4: My god, can you fix my legs? Yeah?
Speaker 2: Other than this, uh oh yeah, yeah, he's he's still
got a sore throat.
Speaker 3: So she has very limited healing spells, and I Am
going to make a role for each one to see
how much he heals.
Speaker 2: Oh, evocation golds.
Speaker 3: All right. So the first person you guys want her
to heal is yeah, all right. That is a ten
on the cast, so she heals you effectively for five
points of damage. Who is next?
Speaker 2: Adra over there? I think a dera. See the next
most injured.
Speaker 3: That is a nine, so she will take a minus
one going forward, but keep the spell, and that is
six points of healing to a dera. Who's next.
Speaker 2: I think Bo's got a sore throat.
Speaker 5: I scratch a little scratch.
Speaker 3: That is a ten. So she maintains it. That's two
points of healing. It's fine, it's super. And then Hobbs
got fucked up.
Speaker 2: Oh yeah, Hobbs is hurt. I forgot. I'm sorry.
Speaker 3: It's an eleven. Two points of damage. That's not helping
him too much. And then did two points of health.
I hope, Yeah, I mean I had that fall, so
don't hit it.
Speaker 2: Okay, you know what, actually, could you maybe do Hobbs
again or is it just once per person with yours?
Speaker 5: Oh?
Speaker 3: I can do Hobs again if he needs it. Yeah,
that's an eight. So she'll take a minus or that's
a seven. She'll take a minus one going forward, but
that is five points of damage healing already healing.
Speaker 2: She already had the minus one.
Speaker 3: Yeah, I need to killa. Can you stack it?
Speaker 2: Oh? I don't know, I never have.
Speaker 3: Yeah. I always assumed you could stack it because then
your spells just keep getting worse throughout the day.
Speaker 2: Yeah, so I never have. I was just like, oh,
I guess I gotta forget it now. No, I think
we're good. Are as good as well. We're gonna ask
you to get us appreciate the help.
Speaker 3: Well, that went way better than I thought it would
never that good.
Speaker 5: Anybody got a map?
Speaker 3: So she says, all right, well, so how did you
get here? Like, what's happening a wild magic event?
Speaker 2: You said, yeah, yeah, you know, they've been more and
more frequent, especially over there near the front. Just I
think because there's so much magic being cast and stuff.
But uh, where where? Where is here exactly? Because you
said it's curiosity. Have you got a map?
Speaker 3: Yeah, yeah, we're in Curiosity. So she pulls out a
map and shows you, guys, do you need me to
send the map of uh in the Evocation Nation if
you have a map of it. There's a scar right
across the middle that says the Shadow Scar. There's a
city on the western side of that scar called Curiosity.
Speaker 5: Yep.
Speaker 3: The tower that you guys were going going to that
you thought you might be finding Magnus Devlin was Shala's Tower,
which is almost directly well, it's right near the Harbinger Bay,
which is just northeast of the Shadow Scar. So you're
actually pretty close. That portal that you guys took got
you're really close. Cool, Well that's uh are you need
to go back to the front lines then?
Speaker 2: Uh no, see you in the wild Magic hit. We
were on the way here to Shallice Tower. Oh yeah,
they sent us back for that, so okay, now we
just got to figure out how to get there from here,
which I guess it was kind of lucky because we
should be a lot closer.
Speaker 3: Yeah.
Speaker 2: Yeah.
Speaker 3: Do you know a lot about Shallace Tower?
Speaker 2: No?
Speaker 3: Okay, yeah, it.
Speaker 2: Was sort of an urgent thing our commanders that we
have to get there and they fill us in there.
So what do you know a lot about Lli's Tower?
Speaker 3: No, not a lot, but there there is the Governor
of Curiosity, and he's got connections there.
Speaker 2: I'm pretty sure connections. Yeah, maybe we should chat with
him then before we leave town. I suppose.
Speaker 3: Well, i'd be careful when you're hanging out here in town.
I don't know if you noticed, but some of the
citizens are pretty frustrated with the Vocation Nation, and there's
there's been some protesting about the war going on.
Speaker 2: I suppose that makes sense. Well, we'll try to keep
a low profile and not stir anything up? Then, m
do you do you think you could help us re
supply our our our field rations though we're getting a
little low on hot pockets.
Speaker 3: I think yeah, I think we can probably scrounge something together.
I'll see what I can get.
Speaker 2: Okay, cool? And do you think you could get the
governor to come come chat with us? Here? Are we
at the clinic or whatever?
Speaker 3: The medical Yeah, you're at like a doctor's office looking place.
Speaker 2: All right, that'd be great if you could do that.
And that way we can you know, not have to
rile up the townsfolk.
Speaker 3: Okay, yeah, Eddie, I'm gonna need you to make an
in intelligence check real quick to see if you recognize
the spell.
Speaker 2: Okay, nine, you.
Speaker 3: Recognize that that was not an evocation spell that she cast,
but you don't know.
Speaker 5: What spell it was.
Speaker 3: That's what I'll say, Oh, does war if you want
to come this way, I can show you where where
the governor is and maybe we can chat with him.
Speaker 2: Yes, yes, yes, let's go that way. I'm going to
kind of try to like while she's like leading, like
give everyone like that you really like that raised on
guard is suspicious.
Speaker 5: We'll follow real close to Eddie.
Speaker 4: Okay, yeah, as we're as we're walking behind her, I'm
just going to kind of like walk up beside her
and just we've been we've been away for quite a while.
You said the citizens are getting frustrated with a with
the war. What what what exactly is prompting that?
Speaker 3: Well, I mean, first, several of the men here were
drafted that didn't want to be a part of the war,
and they took really most of the able bodied men,
farm hands and stuff like that, and the evocres came
through and demanded that they served the nation and took
them off to war, whether they supported it or not.
I mean, see evok away lead by a four.
Speaker 2: Like poor Flan again. There was a guy in our unit.
He's dead now.
Speaker 5: No, it's terrible. Yeah, h ironic. He burst into flames.
Speaker 3: Wait what are you wearing right now?
Speaker 4: I'm wearing the illusionation stuff.
Speaker 2: Still that's part of the wild magic thing. He switched
clothes with the guys we were fighting.
Speaker 4: Yeah, okay, all right, so as yeah, I'm just asking
so we So they're frustrated because because all of these
people left. Obviously I can I can understand that, but
I guess, uh it seems it seemed that some of
them were borderline. We're lyining hostile to Eddie here just
for his as though he made the decision. So they
they have probably just all of the evokers.
Speaker 3: Well, so do you evoke? A Magicians are typically the ones,
you know, especially the ones that have the full catalog
of magic, not like me.
Speaker 5: I can only do healing, I can burning hands.
Speaker 3: Okay, yeah, so those they typically lead by force. They're
they're part of the problem. They're they're the ones that
came through and draft did.
Speaker 2: See not me? They put me in a kitchen.
Speaker 3: Oh for cooking. I see, it's the warming up the
hot pockets.
Speaker 2: I freeze up in combat.
Speaker 4: That's why they That's why they they take to you them,
because you because you only you only cast the one
type of magic.
Speaker 3: Well, I just opposed the war in general. I wouldn't
want to go fight for whatever stuff is happening generally.
Speaker 4: I was just surprising me because I know that oftentimes
what we want doesn't really a fact. I know it
didn't for him. Yeah, he always wanted to be a
glass blower.
Speaker 2: Yeah yeah, yeah, spinning those vessels and bottles and things
on a pipe while I just burning hands at them
all day.
Speaker 4: He's a big fan of colors.
Speaker 2: They get bright red and yellow.
Speaker 3: You don't look like you're a big fan of colors
in your out it's completely black and white.
Speaker 4: Oh, that's that was part of the wild magical. He
was naked.
Speaker 5: That's such a scapegoat. Now, really explain everything. Why is
this barn burned out as a wild magic event?
Speaker 4: We done the vast majority of the uh, the Evokers
out of the nation, then, wouldn't that make things easier
than for you folks who don't necessarily appreciate that that
leadership style.
Speaker 3: What was the question?
Speaker 4: Oh, I guess I was just saying that said nothing
evocation politics. With all of the Evokers out of the
nation going to war, shouldn't that make things a little
bit easier for you to be able to, you know,
you run these cities as you'd like, rather than having
you know, some of these iron fists always.
Speaker 3: Well, I mean, I don't run the cities. I have
no interest in that. The governor is the one left
in charge. But he he's not an evoker, he's just
a you know, mundane.
Speaker 4: Yeah, I was just I just wanted to get a
feel for things. I like to I don't know, keep
a record of how things have gone in the nation,
and it just it seems to have changed quite a.
Speaker 2: Bit since I left, that's all.
Speaker 3: Yeah, quite a bit. It's definitely changed quite a bit
since you left. One hour of that.
Speaker 4: Plus, I'm just gonna stare at her.
Speaker 3: Oh, here's the governor. So he comes walking down. He's like, oh,
I see we've got some new friends here.
Speaker 2: Hello friends, Hello, go, hell go. Yeah. Yeah, we're we're
just we're trying.
Speaker 6: To get the shay Less shallows, tower shows tower, yeah
yeah yeah, tower sure, no great.
Speaker 2: Sandwiches and our our mutual acquaintance. He informed us that
you might be able to, uh if you help us
with an introduction with the residents there in.
Speaker 3: Oh uh yeah, No.
Speaker 2: I don't.
Speaker 3: I don't have any contacts at Shola's power. I'm sorry, no, nope,
why did you think? So she doesn't say anything, but
he says, oh, I must have been mistaken. Well where'd
you Elena?
Speaker 2: Well, Governor, you seem worried and you you shouldn't be.
I don't care what they do there. I'm just I'm
just a cook. I cast one spell. It's good for
heating up pots. I'm not one of those guys's gonna
push you around.
Speaker 3: I mean, I don't think you get in even if
you did. I mean, the place is pretty much like
the Central Intelligence Agency for the evocrination. Well yeah, armed men,
you got special security clearance to get in.
Speaker 5: What's so special about Shaw's Tower. I don't know.
Speaker 3: I've never been remember.
Speaker 4: What are you afraid of speaking frankly?
Speaker 5: Hmmmm?
Speaker 4: This is a bit of a risk because he can
say something back.
Speaker 3: I'm afraid of being held accountable for helping people get
into Shayla's Tower that don't have access. They'll probably kill.
Speaker 2: Me if I do.
Speaker 3: Whose day the evocation leaders?
Speaker 4: He gets Sam on back.
Speaker 3: Yeah, I haven't decided.
Speaker 4: You okay, I'll just making sure you're over that part
of it.
Speaker 5: Who are you and what do you want to know?
Speaker 3: Two questions?
Speaker 2: Do you have authorization?
Speaker 5: Maybe we'll take him with us.
Speaker 3: Why do you want to go.
Speaker 2: Sucks?
Speaker 3: Mm hmmm?
Speaker 4: Why do you want to do?
Speaker 3: We want to go shopping?
Speaker 5: We need a pair of socks.
Speaker 4: We were given direction pertaining to a mission involving Magnus
Devlin that needs us to need certain items that are
held there, but.
Speaker 3: They don't have socks there and Uh, I don't think.
I mean, I don't have clearance or anything, but I
don't think there was a Magnus Devlin that was part
of the intelligence agency either. It doesn't say that doesn't
sound familiar for what I get my governor reports.
Speaker 2: Of course, governor reports, we've heard of those, because we
are we are from the nation.
Speaker 4: Have you had any wild magic events around here lately
outside of us?
Speaker 3: No, not that I've seen. No, it's a little hard
for us to tell, you know, with not having magic
users here. But really, since the Evokers left to go
to war, the magic events have really not been happening
at all. It's like once the magic users left, a
lot of the magic went with it, well most of them, right, yeah,
most of them.
Speaker 4: Because I mean, I'm just gonna look at the Lada.
Speaker 3: Yeah, I mean she stayed right.
Speaker 2: Yeah, that's crazy. She only knows the two spells, isn't it.
Speaker 3: I mean I don't I'm not a magician. I don't
know magic works, but it does seem a little weird.
I mean, most the other magic users I know have
multiple spells.
Speaker 2: I mean, because she's got the healing one and what
was her other one?
Speaker 3: Oh, don't I don't know. I guess like she can.
She I don't know. I just thought maybe you knew something.
Speaker 2: Oh, I've only got the one that's good for cooking. Anyway,
it does happen, well.
Speaker 3: I mean I assume she can. You know, has a
stronger healing spell than the one she uses for everyone,
which is very light, really lightly done. But I mean
she brought Thomas back from the bad from the dead
when he died.
Speaker 2: So brought Thomas back from the dead when he died.
Speaker 3: Yeah, I mean he was pretty sure right on the cusps,
she says. But I thought he was dead. I mean
I checked his vitals.
Speaker 2: It's a miracle, That's that's miraculous. Yeah, because I've seen healing,
you know, I was in the army cooking for him,
and those healers can't do that. That's that's impressive. Yeah.
Speaker 4: Yeah, well, must have only been mostly dead.
Speaker 3: I've heard of that, right, Yeah, mostly.
Speaker 2: Mostly dead yet Yeah, that's a whole other day.
Speaker 3: Yeah, mostly dead is slightly alive.
Speaker 4: So you don't want to use your connections to get
into the tower. I understand that, but could you at
least send us in the right direction once we get there.
I am confident that they will want to speak with us.
Speaker 2: Yeah, that's wild. Magic is a serious thing.
Speaker 3: Yeah, yeah, yeah, I totally get what you're saying. I
mean I can point in the I ensow you on
the map where to go. That's pointing you in the
right direction.
Speaker 2: Right.
Speaker 4: So, I guess you've been more than generous in helping
us to resupply and sending us on.
Speaker 2: Our way on.
Speaker 4: It would be helpful if you could maybe provide us
with something to help with the transportation to speed us along.
I know it's a bit urgent.
Speaker 3: Oh yeah. I mean we've got some cards and stuff
here that you could get, and I assume you need
some food rations too. Yeah, yeah, yeah, we can do that.
Speaker 5: We can do that.
Speaker 2: Perfect, perfect, and then we'll be out of your hair, probably
first thing in the morning.
Speaker 3: Okay, Yeah, I'll give you ten days worth of brash
and is it you know, there'd be more than enough
to get you there.
Speaker 4: Yeah. I'll probably just take the three.
Speaker 2: Yeah, yeah, ten days sounds good.
Speaker 5: And I think we'll be very discreet on who helped us.
Speaker 2: Yeah, we understand, we understand the you know, the popular
sentiment towards Evocres, and I did demonstrate, but I had
to because I mean you've seen my companion's appearance. I
didn't want to cause a panic, so right, yeah, I
figure I'd rather take their ire than cause them to panic, right,
you know, I.
Speaker 3: Mean they're familiar with wild magic, but right now, I
mean there's just anger. Yeah, there's no reason to stoke
the you know, fire, no offense, ball rock.
Speaker 1: None taking.
Speaker 2: Yeah. Usually he's a fire elemental though, So.
Speaker 3: All right, well yeah i'll write that up. Are you
guys spending the night yere? Do you need a place?
Speaker 2: Oh yeah, we could use somewhere somewhere.
Speaker 3: Yeah, we've got you got the ind and tavern right there. Uh,
you know, perfect, Yeah, so yeah, feel free you can.
The night's on me. You know, you know, we were
not seeing a lot of mages coming through, so it's
nice to have someone here again.
Speaker 5: Yeah.
Speaker 2: Yeah, I appreciate that, Governor. I appreciate that. Nice said.
All I can really do is heat up pots.
Speaker 3: Right, yeah, yeah that's fair.
Speaker 2: Yeah.
Speaker 3: Well I mean you're you're a student, right, so yeah,
it's good I'm still studying.
Speaker 2: All right, Well, it was.
Speaker 3: Nice to meet you, Elena, And he turns around to
go get your stuff done. Cool, she says, I'm sure
he'll send word to the the in over there. It's
called the Boiling Pot, and I'm sure that he'll send
word once he's got your cart and stuff ready.
Speaker 4: Uh perfect, It's all right, well shall we hear?
Speaker 2: Yeah? Away to the Boiling Pot.
Speaker 3: Our heroes will return after these messages. Hey there, it's
Neko again. If you'd like to skip the ads next time,
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of the way, it's time to dive back into the foolishness.
Speaker 5: To the Boiling Pot.
Speaker 3: So you guys, get the Boiling Pot in. It is
exactly that. It's a three story in there's a giant
pot right in the middle of the room where they've
got a you know, forever soup where they just keep
adding thing within. People can dish their stuff out. All
drinks come with a bowl of soup if you choose.
And then the two floors above they have rooms to
rent perfect.
Speaker 2: I'm gonna I'm gonna head up to the bar and
take a stool.
Speaker 3: All right, you take a stool, and bartender comes on over.
It's another spac see and gives a nod over to
you as you sit down, and slides a glass across
in front of you, but like taps it a little
bit at a time as it sliding until it stops
right in front of you. Well, do you have partner
a bucket? A bucket? All right? Alright? Cool? And his
tail lifts a bucket up by the handle and sets
it on the sets it.
Speaker 2: On the bar, perfect, filled with mead, and you'll be
my favorite guy of the day.
Speaker 3: Okay, yeah, well too just today. So he takes out
two bottles of meat and opens them both up and
starts pouring with both hands at once, and then long day,
I take it.
Speaker 2: Yeah yeah, yeah, we uh well, it's gonna have a
nice end. Though. The governor said he was going to
pay for a room for us here, okay, because he's
done by to talk to you about that. I know,
I'm sure he'll send someone okay, yeah, and he said
it was on him, but if not, we can cover
it anyway.
Speaker 3: So yeah, well I mean, if anything, if he doesn't
cover it, then I'll just charge you in the morning.
Speaker 2: How's that that's a deal?
Speaker 3: You seem like honorable folk.
Speaker 2: Yeah, we're very honorable folk, most honest people you'll ever meet.
But uh yeah, I think we'll take your your probably shit.
Speaker 3: Is that a demon with you?
Speaker 2: Yeah? See, that's why he was gonna cover it, because
this wild magic and it like, we didn't have anywhere
to stay off the street, and we don't want to
cause panic. It's just a guy. He just looks like that,
because wild man, are.
Speaker 3: Your feet burning the floor right now?
Speaker 2: They might? The other one's not an illusionist. He just
looks like an illusionist.
Speaker 4: Is there is there like a somewhere I could buy
clothes nearby? I'd really like to not you.
Speaker 3: Know, Oh really, I'm sure that outfit went well with
probably half the people that are out there.
Speaker 4: Oh you think so anything? They like it?
Speaker 2: Well?
Speaker 3: I mean yeah, they're very anti evokers right now. They've
been wearing all sorts of other nation swag.
Speaker 4: I have been getting that vibe. Oh so so maybe
this is fashion. Know what, I'll keep it. What's what's
what's the status on hats right now? What are they
like for hats.
Speaker 5: I mean, build a hipster.
Speaker 3: Horn helms. Have you heard of a fedora?
Speaker 2: Have I?
Speaker 3: Okay, it's the opposite of that. Like you have a fedora,
then you turn it upside down and you pull it
straight down that it wings out.
Speaker 2: Opposite is just a bucket hat?
Speaker 4: All right, Well we'll look around the bar. Is there
anybody wearing one?
Speaker 3: No, no, there's not. It sounds like the middle of
the day too. There's not a lot of people in
the bar.
Speaker 4: All right, don't have to go hat shopping while I'm
sticking with us. I don't know if I want to
be around you. They all know you're in a volcan
you want very popular?
Speaker 2: Anyway, Well, we'd like your best room, and then that's that.
Speaker 3: Okay, Yeah, the room's all yours.
Speaker 2: Cool.
Speaker 3: Yeah, here's your bucket of me, thank you, And here's
a straw.
Speaker 2: Put the straw straw in it and take us hit.
Speaker 3: Yeah, taste delicious.
Speaker 5: I'll I'll just take my regular form and approach your bar.
Let me get one of those.
Speaker 3: Why didn't you do that before? There are scorch marks
on my floor.
Speaker 2: Hey, the wild magic war off? Yeay, al right, it
wears off eventually. Usually sorry, buddy, but your floor. What
happened there is? Never mind?
Speaker 5: Sorry about the door too, Yeah, I see that.
Speaker 3: I think your wings knocked over to at the tables.
It's fine.
Speaker 2: The governor said he'd cover it.
Speaker 4: Let me make it up to you. Let me let
me put on a show for your crowded night.
Speaker 3: Okay, yeah, what is it like slam poetry?
Speaker 2: He's a musician.
Speaker 4: I'm a musician, and I'll tell I'll tell them stories
of our adventures and other nations.
Speaker 3: Where's your where's your guitar?
Speaker 2: Viol He doesn't need an instrument. He uses symbol.
Speaker 4: Most I know you didn't mean that as an insult,
but but it was.
Speaker 3: Tony just said you your symbols aren't instruments. He doesn't
use instruments, He uses symbols, symbolism. Oh I missed that.
Speaker 5: Symbolic.
Speaker 4: You'll see. I'll put on a show the likes of
which you never.
Speaker 3: Experienced and will never want to again. Yeah. I mean
you're staying here for free anyway, so absolutely you can
put on a show.
Speaker 2: That was I legally binding agreement you just made.
Speaker 4: Thank you.
Speaker 3: We have witnesses, okay, all right, Uh, the stew's on
the house, so feel free to help yourself. He gets
your drink rag. You got a bucket too, right, yeah, yeah,
puts it right in front of you.
Speaker 2: Jeers.
Speaker 4: Do you have wine?
Speaker 3: Of course I have wine.
Speaker 4: Yeah, give me which everyone's the oldest and snootiest.
Speaker 3: Okay, yeah. So his tail reaches to the counter and
draws one out, and he's like, this is a three
hundred year old bottle of skung go, sets it on
the counter with the table.
Speaker 4: Yeah, that sounds right on the port and the glass,
and then swirl it and pretend to sniff it. But
I won't know what I'm doing.
Speaker 3: I see you're a connoisseur of the arts. He leaves
the bottle next to you.
Speaker 4: I meant for you to see that.
Speaker 5: Because we have our bucket of meat.
Speaker 4: I'm pinky up drinking.
Speaker 3: Hobbs gets a Hobbs gets an I p a drink
because he's it reminds him of the good old times.
But then he also gets a straw and likes to
plug him into one of your buckets when he goes.
Aren't looking steal drinks of meat.
Speaker 4: It's got a saucer of warm milk.
Speaker 5: He's gonna get knocked down, but he'll get up.
Speaker 3: Then no, Hobbs isn't gonna get knocked down.
Speaker 4: He's Kim.
Speaker 3: He does get knock down, and I'll land on all fours.
I'm throwing back shots at tequila. Okay, fair enough.
Speaker 4: When it comes time to do my show, I'm gonna
put on a show for the whole tavern, and I'm
gonna like be telling them about our adventures and other
in other cities and towns and the other I'm also
going to be like heavily lacing underneath, just like putting
in subtext about how much uh kinder the illusionation is
to their people, and how they don't want the war,
and how decent they are just a whole bunch of
just just a whole bunch of propaganda.
Speaker 5: And placed with a lot of anti establishment.
Speaker 4: Yeah, Like, I'm gonna be telling the story from our
side and then be like and then as they were
all holding hands and singing kumbai A, we murdered them.
Speaker 2: So I'm not just the man.
Speaker 1: Yeah.
Speaker 3: So the place starts to fill up and people are watching,
and you can tell they're getting pretty passionate about hating
the the vocation nation.
Speaker 5: Yeah.
Speaker 4: Well, okay, so I'm gonna try and make it a
point to like tell those stories, but from like a
third person perspective, not like that was it.
Speaker 3: Okay, you're not like we murdered them.
Speaker 7: And then they now in the morning, there's gonna be
a whole bunch of those signs about, you know, the
illusion Nations people too, who'll stay in my corner booth
and trying to have to draw attention.
Speaker 4: And then after my show, I am going to ask
around a little bit in the crowd and the patrons
if people have been drinking, and see if any of
them can give me any more about like Elena, see
if everything adds up with what she told us, like
her having lived here her whole life.
Speaker 3: Go ahead and make a roll. That'd be charisma.
Speaker 4: Hold that I'm going to fail because that's my strongest step.
You see, that's the natural twelve.
Speaker 3: Roll again.
Speaker 4: Oh my god, No, just the twelve.
Speaker 3: So you we talked to a few people. They you know,
so she's so sweet, she's super nice. You talk to
one guy and he tells you about how she healed him.
But then it felt like by dinner time he was
I'm sore and stuff.
Speaker 5: Again.
Speaker 3: He had never had that experience with an evocre before.
Speaker 2: It was.
Speaker 3: It was kind of strange like that, you know, And
then another guy talks about how she doesn't heal open wounds,
which is kind of weird, like she'll take away your
pain and stuff like that, but if you have like
a gash or a cut or something like that, that
cuts still remains. It's not like some of the other
evokers who just fully healed the wound. And then finally
you talk to a little old lady who's been here
for seventy years, right, she's you know, came to see
the show because she wanted to see something new before
she dies, and so you're.
Speaker 5: Talking to her and worst make a wish, ever, and
she was built.
Speaker 3: She tells you that Elena has only been here for
probably the last six or seven years. She is not
a native good.
Speaker 2: Fear. I do too.
Speaker 5: I think she's a spy for one of the other.
Speaker 2: Nations necromancyne some of the ball giving temporary hip points.
Speaker 4: I'm gonna go sit down next to Idian kind of
let him know. I thought, Lena, it doesn't seem like
she's been here that long, actually, And do you know
anything about somebody who'll be able to heal without actually
healing or reason that you would not want to heal
somebody with an open wound.
Speaker 2: Mm hmm. Spanish. Maybe I've heard of a spell called
false life. I think it's necromancy, but it's sort of
temporary healing. You might not work on open wounds.
Speaker 5: And grazing the dead.
Speaker 3: Seems necromancy, like yep, a little bit.
Speaker 5: There, like a spur of the dying tasting.
Speaker 4: Should we dig a little bit more?
Speaker 5: To Elena? It's actually a clerical.
Speaker 2: Mm hmm. If you can without drawing attention to us,
you know it's gonna like us right here.
Speaker 5: Let's speak for yourself.
Speaker 4: You did come out and shoot fire into the air.
Speaker 2: I'm the route this dude, them raise ever crossed the
real Brandy?
Speaker 3: You ain't many many.
Speaker 5: M h Yeah.
Speaker 4: We could probably try and go. Let's go find out
where she stays.
Speaker 2: Yeah, we'll find that out.
Speaker 4: Yeah, I'll go ask around a little bit, see if
anybody knows where she holds up.
Speaker 3: Yeah, you don't have to roll for it. They'll tell you.
There's an apartment above the medical station.
Speaker 4: Okay, love department. So I'll track down who ragged?
Speaker 5: Mm hmm, Hey, what's up? Hey?
Speaker 4: Rag? You're too drunk for some sneaking, yes and no,
I'm going to kind of give him a brief rundown
of what we found out. By the way, and how
do you want to without causing a fuss, kind of
get more information on her. I found out if she's
holding up above the MYDX station. I thought maybe there
might be something in there that we could find that might,
you know, give us some more information on her, or
give us an idea about I don't know what's uh,
you know what might be going on, either something to
incriminator or well, I can.
Speaker 5: Go snoop around, I think and see what I can
find out.
Speaker 4: Yeah, that sounds like a.
Speaker 5: Sounds like a decent idea. I think I'll go weasel.
Speaker 3: Mode, all right, go invisible weasel mode.
Speaker 2: Hey, come in eight.
Speaker 3: All right, So that's weasel with one move.
Speaker 2: Yeah, I cast invisibility on him.
Speaker 3: Okay, because you're a pretty big weasel.
Speaker 2: Yeah, that's a nine. So I'll forget invisibly invisible weasel.
Speaker 5: I'd still be large, big, drunken visible weasel. Diesel easel.
Speaker 3: So you are a Diesel Easel and you're invisible and
invisible diesel weasel running off to.
Speaker 5: Sneak out the medic place.
Speaker 2: Yeah.
Speaker 3: Yeah, So you go to the medical place, and do
you try to go in?
Speaker 5: Do you well with as she's probably got a outstairs
outside stairs upstairs. Yeah, I think I'll scurry up that
way and see if I can find some way.
Speaker 2: To go in.
Speaker 3: Okay, Yeah, So she's got a window that is open,
the shutters are open, and you can sneak on in.
Wind all right, you sneak on in and you can
see her. She's in there, and she's doing something.
Speaker 5: Okay, just quiet and stealthy is best. I can inch
a little closer and see if I can discern what
she's doing, breaking blood.
Speaker 3: I want you to make a dexterity roll, but get
a plus two for it, one for being a weasel,
one for being nice invisible.
Speaker 5: Really, fuck you, dice, that's a three other dice, so.
Speaker 3: Three four five, big, here's dexterity zero.
Speaker 5: Oh it's gonna plus one.
Speaker 3: Oh so still yeah, all right, So she stops doing
what she's doing, and she turns around and she's holding
a wand in her hand. You hadn't seen her with
this earlier, but she points it in your general direction.
She says, I know you're here, show yourself.
Speaker 5: I'm gonna try to be sneaky and go to the
other side of the room.
Speaker 3: Okay, go ahead and make another role.
Speaker 5: It's gotta be better than that last one. Okay, that's better.
So that's eight, nine, ten, eleven.
Speaker 2: Okay.
Speaker 3: So she does not hear you move away. So she's
still standing there, pointing at the same spot on the
floor where you've landed after crashing in. And she's got
the wand point and she's like, I'm serious, showed yourself
and you're sneaking to go do.
Speaker 5: What I'm just relocating. She doesn't know where I'm at,
and she's not pointing the wand at me, And then
I'll just go completely silent and wait for her to
make her next move.
Speaker 3: See what she's gonna do, all right, So she moves
toward the window, kicking her feet out as she goes
in case there's something in front of her, and with
one hand out in front as well, not the one
with the wand the one is held back if she
needs to use it. And she gets the window and
she immediately closes the window real quick. So there's no escape,
no clear escape.
Speaker 5: Not scared of a window. So then I'll just wait
for her to resume her duties or whatever she was doing.
Speaker 3: All right, So she waits for a little bit, and
she starts like swiping the wand under the bed to
see if anything was hidden down there. And she's like
sticking in the closet, and the bedroom door was closed,
her loft door was closed, so there was no getting
it in or out to that. She's like going around
checking until she's confident that she's alone again, and then
she goes back over to this bowl that she had
covered when she heard the noise. She uncovers the bowl
and she starts casting magic over what appears to be
some kind of crimson liquid.
Speaker 5: Now, from my studies in the oh necromance, can I
discern what type of magic she's doing?
Speaker 3: You'd probably say, yeah, blood magic, and you'd probably she's
either a warlock or a necromanceker.
Speaker 5: Okay, yeah, because they trained us to look for warlocks.
Speaker 2: Why not.
Speaker 5: Do I recognize anything about the spell she's using, or
like any of the things that she's saying.
Speaker 3: No, I don't think you'd recognize this the spell specifically,
there's nothing that would be close enough to it.
Speaker 5: Yeah, well, I didn't know if maybe she was like
uttering some stuff in like common or whatever. M Okay,
I'm gonna start poking around the rest of the room
see if I can see anything that gives me some
more insight into her. I know, I gotta be sneaky
too while she's but she's distracted.
Speaker 3: Also, yeah, she is distracted. So go ahead and make
your dexterity first for sneaking, and then make a wisdom
to see if you see anything.
Speaker 5: Okay, I'm sneaky, all right?
Speaker 2: Ten?
Speaker 3: Ten? Okay, Yeah, so you find a little stash of
some stuff. There's two other wands under her bed, as
well as a box full of potions, and you see
several different kinds of currencies that are in there, kind
of like a runaway bag, right like in case she
has to leave immediately.
Speaker 5: She's got a mission bag.
Speaker 3: Go bag, bug bag.
Speaker 2: Yep.
Speaker 5: I can't tell if maybe she's an agent or she's
just a warlock that's prepared to be on the run
all the time. All right, I think I'm gonna wait
till she finishes up her whatever before I don't know,
maybe let her get out of the room before I
try to go leave.
Speaker 3: After about twenty thirty minutes wraps up what she's doing,
covers the bowl back up, turn, blows out a couple
of candles and then leaves through her front door.
Speaker 5: Okay, I'm going to grab the two wands in my mouth, okay,
because I'm a weasel, Okay, and just like collecting things
and go over open the window and leak through the
window that I came in.
Speaker 3: Okay, all right, so you do that.
Speaker 5: Head back to the boiling pot. Yeah, make my way upstairs.
Still invisible. Yeah, still still performing.
Speaker 3: Uh he had, I had wrapped up, wrapped up and
had the conversations.
Speaker 5: All right, Let still go find the rest of the
gang and.
Speaker 2: Go from there.
Speaker 3: Yeah. So those are two wands. They both have ten
charges of lightning bolt.
Speaker 5: Oh shit, and h the it.
Speaker 3: Does one D six damage plus your intelligence spontifier.
Speaker 4: Sounds like an addie toy.
Speaker 5: Both ones?
Speaker 2: Both ones?
Speaker 4: Yeah due wielding ones wands a kimbo.
Speaker 2: It's like John Wick.
Speaker 3: And here's probably a good place for us to take
a break. You guys got some ones.
Speaker 5: This concludes this episode of a Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform and listen to a
fools Quest