Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about the show and others we run,
please visit tablestory dot tv.
Speaker 2: Enjoy.
Speaker 1: Here we are once again on SESSID. Then we return
to the combat encounter that Dax began against the Diamond
Squad of Clones, a veteran unit, particularly skilled unit, and
the combat encounter has gone as.
Speaker 3: Uh.
Speaker 1: As such, you engage them in the ships they countered
with some anti air stuff that you managed to destroy.
DA's then landed his ship and engaged them on foot.
You guys had to follow suit in the star Storker,
landed your other ship and then continue to engage them
as well. They sent all of their entire squad out
because they really have no other choice. They have no
long range communications, so they are they're on the beach
and in the jungle with you, with half of the
squad split to try and get into their shuttle, a
Lambda plus Imperial shuttle that will lift off and head
into orbit to try and make contact with the Star
Destroyer which is up there. The conquest. It's been a
back and forth at the moment, and as it sits
at the top of this next round over here, we
have two maps that we should be jumping back and
forth between that go for the way that this is
set up is one is on the left and one
is on the right. For us, you guys in chat
will probably just have to try and keep up. I
shall endeavor to continually jump between the two players. I
know it can be annoying for me to keep doing
this every week, trying to keep for you guys, but
it's just so much easier for the so I can
capture it as well. The ground units that remain are
three clones. You've got Sergeant Venom, the final Diamond clone
who came out and has been engaging you guys on
the beach, and then the second clone that took the
sniper rifle off of the first clone that you guys
have taken out. At the moment, Nuarda and Rugo are
lightsabers out on the beach fighting with these clones, and
Hop is in Starstalker on the dorsal mounted cannon and
is firing from that in well in the air, not
really in orbit in space yet is Dax. He's in
the eighth of Sprite that you guys got and comes
with with the ship. Now he's chasing the Lambda shuttle,
which has two other clones on as they launched and
began to head upwards and into orbit itself. It is
the top of a new round and it will be
player character's turn. Who's doing what first?
Speaker 4: As far as I know, we're still missing a destiny
raw and yep, there we are, and then we still
need to like.
Speaker 1: Your light side and the rest of dark yes, who okay,
so you've got five dark side points and two light
side points. You don't know what we're talking about. We
lose every the beginning of every session.
Speaker 5: Some of us gets a bonus to our light side pool,
but we roll a Destiny die and we rolled all darks,
so we have four or five dark side points, and
then two we just get automatically. So that's awful, and
the because Brad can just use those to kill us, that's.
Speaker 1: Right, which is great. Two of you are paragons, so
you automatically get at least two light side points. Yeah,
first top of the room.
Speaker 4: No pressure, but chat has voted that we will make
it without going down, so no pressure.
Speaker 6: Yeah, lot of pressure.
Speaker 5: I knew that we're gonna be fine. Well, I think
one of us is gonna be going down.
Speaker 1: One of you's already gone down, go back up, No, no,
one of us too, one of us to left. No,
you're at ye.
Speaker 5: So I think I would like to go first, unless
you have like wacky battle meditation things.
Speaker 1: You want to do.
Speaker 7: Yes, I would like to go first, go before the
first NPC as too.
Speaker 1: You'll have two PC turns before an MPC, but there's
two player character turns that can possibly go, and then
it will be the first NPC turn.
Speaker 4: I want to remember what that's okay, because.
Speaker 1: I think I'm protecting myself. Okay, okay, few battle meditation
I would like to.
Speaker 4: To I'm not going to battle meditation, but I am
going to take my turn. If that is okay, take
your I'm doing it, Okay, I'm gonna I'm gonna use
my uh stem healing again, which is less and less
every single time. But I stab myself twice. I take
strain to be able to do the action to do so,
and then I'm going to attack the remaining clone that's
in front of me. Oh, let's see Sergeant Venom he's
still in our I would have to move range bands
to be able to attack him, or can I? Can
I do that? Actually?
Speaker 1: If you want to attack him in melee.
Speaker 4: Yes, okay, so I will not do that, then I
will do this diamond clone here.
Speaker 6: Okay.
Speaker 4: One second difficulty too, Yep, everything's still the same awesome, awesome, awesome.
Speaker 1: Difficulty to and let me just check what they've got
going on, just to remind myself, because I too forget
absolutely between sessions.
Speaker 4: Yeah, the clone in front of me, um.
Speaker 1: Are you using a light type point? No?
Speaker 4: Do you like me do?
Speaker 6: Yes? All right?
Speaker 1: Difficulty to break that up immediately before they get to us.
Speaker 4: That is my plan. That is my plan.
Speaker 8: Also it was the light side.
Speaker 1: Uh, massive success, I think because as you strike at
this clone with their six.
Speaker 4: Seven eight, I will make that critical yes, which I
believe I can do twice assuming he's still standing.
Speaker 1: Yes you can. A reminder, No one was a Makashi duelist,
so like imagine Dooku, but like Dooku's fighting stance like yeah,
very fencing style.
Speaker 6: Yeah, let me just pull out.
Speaker 1: I didn't remember saving the crit table last week and
then didn't do it. I went to all the effort.
Okay from me two D one hundreds. I just check
he's not dead.
Speaker 4: At sixty six and ninety, I could.
Speaker 1: Very well be dead. What did you don eight? Oh yeah, wonderful.
Speaker 6: Yeah.
Speaker 1: How do you kill him?
Speaker 4: I'm can I'm totally using. Uh, this isn't a mechanic
that I have, but narratively, I just can. I say
that I throw it like in Jedi Survivor or he
throws it and spins it and takes his head off
and brings it back.
Speaker 6: Fuck. Yeah, thank you.
Speaker 4: Well, I mean it's in the first game.
Speaker 5: Also, okay, all right, thanks sat the first game.
Speaker 1: Okay, So now that would be the end of your turn,
which brings us. I think Daks wanted to go agreement.
Speaker 7: Yeap, I need to go before the Salamda show gets away.
So I'm I'm gonna start with an attack. Yeah, I'm
gonna kid with that.
Speaker 1: Yeah, okay, you're attack.
Speaker 4: That's why we're in this mess.
Speaker 1: See what they've got going on.
Speaker 7: We'll see a silo on.
Speaker 1: This silhouette is four okay, and I think did I
move some shields last week? I feel like I did.
Speaker 7: Well, you said you did that. Yeah, I think there's
one behind yeah, so that gives you a black die
your attack.
Speaker 1: Mm hmm. And sometimes I have everything open ready and
then it continues to the next week and I'm like,
what did I have, you know, coming in halfway through
the fight, so I.
Speaker 5: Have everything ready and plan we have, and then we
have a week and then we go Yeah.
Speaker 1: So confusing as well because I have to keep jumping
back and forth between the two types of combat with
the starship and the round stuff. All right, so yeah,
you have one difficulty die if they only have one
shield on the back.
Speaker 5: All easy going, GM, I'm standing up.
Speaker 1: I'm trying to make it as difficult as possible for you. Okay, all.
Speaker 7: So sorry, I'm gonna take our last. I'm gonna take
our last, like said point.
Speaker 1: Yeah it's good. It was the light side.
Speaker 7: Please do take an upgrade and are I will find out.
I think she isn't there anything?
Speaker 1: Okay, Oh nice? Okay, ship, Yeah you're as well, Yeah
you are. So we see the Lambda, one of those
shuttles that has it's kind of like triangular with the
four of the three panels going upwards, but you're in
a much faster ship and this thing is literally designed
to chase stuff. Down. You don't currently have an Astoi
make in it, but that doesn't matter when it comes
to shooting at things. And I think, yeah, we just
see you chase this thing and then we see bits
of this thing come flying off. It's going to do
a lot of damage. So this is six, seven, eight, nine, ten,
and then linked means you do another six, or you
do another ten, another sex you do sixteen damage to
this thing in your first hit. Yeah, it's crazy. I
think you just run the blasters up the rear of
this regardless of its shields. You just see it piercing
all of these critical points on the thrusters, on one
of the wings chunks of this thing, and smoke flying
past your eyes the sprite as the two of you
continue to rock it up with. It isn't destroyed, but
it is massively damaged.
Speaker 7: Then for my maneuver, I will do an innovative maneuver
until the end of the round. Upgrade the difficulty of
all attacks against the ship, so plus one up to
one extra per point in handling. But we have no handling,
so it'll just upgrade the difficulty of attacks against me.
And then would now here's my question for you, and
we talked about this briefly, but I just thought of
something else. What if I wanted to use a maneuver,
another maneuver to stem myself. They take too stream to
stem myself, as that's not our piloted thing.
Speaker 1: Hmmm, yeah, it's a tough one.
Speaker 7: We can just skip past that.
Speaker 1: We don't. We have resident expert to Biro in the
chat who has helped us before. I don't know, Debiro
if this is a thing that's come up. We did
look into it in the week. So usually you can
make maneuvers as both the human in the ship moving
around the sho You can use your maneuvers to move
from sections of the ship to other sections of the ship.
Your ship itself also has maneuvers that it can do.
You can do extra maneuvers by taking strain, and the
ship can do an extra maneuver by taking ship strain.
But we couldn't work out really whether you can do
both of those things. You can take both ship strain
to get an extra ship maneuver, and you can do
an extra maneuver as the pilot itself. It seems to
me like the system is not designed to have everyone
spamming maneuvers in the ship because you're also not really
healing as players, and it doesn't seem to account for
it because it gives you things like the extra free
maneuvers you can do as an ace pilot and stuff.
So I don't know what the rules are with it
because you're not.
Speaker 7: Healing on any extra maneuver. This would be my only
extra maneuver.
Speaker 1: Right, But seems to me like it seems broken as hell,
But also the game seems to be broken as hell.
I don't know. Debiu says, since the PC is actively
doing an extra maneuver, even if it's a ship, it's
the PC actively doing that maneuver, then what that means?
Do you know what I mean?
Speaker 7: Yeah, you can just skip it. I mean I think
he's I think is saying that that I can take
too strain to do an extra maneuver.
Speaker 5: But I feel like that's the broken part because then
you have two pools of strain. You know, you can
do extra maneuvers as you.
Speaker 1: You can use an extra maneuver to do another ship
maneuver and then do an extra ship strain maneuver to
do another ship maneuver. And it just seems absurdly like
broken to be able to do that, considering you would
all potentially be able to do it if all four
of you were in like Star Stalker. For me, it
seems like a crazy like chain effect of strain chain effect,
my strange chain, the string gang. I feel like maybe the.
Speaker 7: I'm just to strain to myself. I know, but but.
Speaker 1: You, but I would you be able to do the
trick questions where I allow it now and then in
two sessions you're like, well, actually I can use you
ruled this that it was okay, and I can do
this and I can do this, so don't try and
trick me up in.
Speaker 7: It would make I know what you're doing, what you.
Speaker 1: Guys are up to.
Speaker 4: If you're doing like a maneuver on yourself where that's
on the player sheet section that you take the strain
to do it, and if you're doing a ship maneuver
you take the ship string to do it, you could
only do one per turn right because.
Speaker 1: You're over straining your strings.
Speaker 5: Originally, I feel like if you're using your own strain,
it's your.
Speaker 1: I think for now, and it's well we might end
up getting If anyone knows the answer to this, who's
watching this on VODs? This week or maybe like while
this is on, not in three years from now, because
some people send me messages three years after a show
end and when I didn't ask, and they're like, hey,
you know that an orc can do another action too,
And I'm like, what's it was four years ago? Always
it's always hilarious, I think. But if anyone knows in
the week to send us a message in the table
story discord or something, or come and find one of
us one of our streams and maybe bring it up,
because I'm curious as to what like the actual rule
is for now or I think, go for it, take this,
take the extra strain, and use your stimpack. And I
think the general rule of thumb I'll go with is
that the ship can only do it once the players
can do it. And then that you know, yeah, so
even if all four of you do it, only one
of you can push the ship an extra maneuver.
Speaker 4: In the round.
Speaker 6: Right.
Speaker 5: I feel like even if we all were able to
push the ship for more, that's fair. Yeah, But even
if we were we were all like I say, we
all wanted to strain, we're destroying the ship.
Speaker 1: If we were like to push the ship's strain is
a whole thing, but still it's also extremely powerful, Like
it's massively, so massively, massively in favor of player characters
because of how the enemies work in this and the
way that creatures or you know, adversaries work in this
because a lot of them don't have a strain bar,
so they take strain just as wounds. Yeah, not always
it's a rival. There are three different types of enemy
that you're facing this. It's kind of confusing, and it
can be, and it gets even more confusing the more
the further we get into this, So it just becomes
one of these things where it's so massively top heavy
loaded in your favor at the beginning of a combat
that that there's almost no point sometimes me starting a
fight unless I don't know, unless there's I like, throw
another ten things at you in it. Like everything comes
in waves, which is honestly one of the ways that
I'm thinking of doing this from now on is waves
of enemies like you might get in in a game
totally if you played Crisis Core because it was on PSP,
they could only load so many enemies in at you
at once, so everything came at you in waves. Whenever
you force stuff in order to get the later game combats,
and I feel like that's one of the ways to
run this because it's so strangely top loaded in favor
of the PCs, which is completely fine. But I also
you know, if you guys are so unbelievably broken, it's
not really as fun for you either. And I'm not
the DM that tries to kill players. You know, I'm
not a massive fan of DM versus players, but I
also do one to be able to.
Speaker 4: Kill you.
Speaker 1: Some level. There's absolutely no reason. So we're heading into
final Fantasy Waves rules. Um, all right, that's the aside.
So you're going to use a stem in the ship
as you're piloting upwards, that's completely fine. Take this strain
damage and is that the end of your turn?
Speaker 7: I was wrong about linked It is. Each hit deals
the weapons beast damage plus the total uncanceled successors scored
on the check. There is twenty damaged, not sixteen.
Speaker 1: I mean not sixteen.
Speaker 6: Chunk the lambda, right.
Speaker 1: It's still going. It doesn't affect that the didn't destroy it,
but it is incredibly damaged. All right, rules man, everyone
rule rules, sidebar Okay. In PCs, I think we have
to have the lamb of fire back at you as
a counter attack here, so you're taking evasive maneuvers.
Speaker 7: Not upgrade to your difficulty by one and the.
Speaker 1: Difficulty from a four to what's your silhouette?
Speaker 7: I'm a three, so it's just a two difficulty difficulty
upgraded once because of the evasive maneuvers.
Speaker 1: I'll spend a dark side point because I got so
many of them. Might as well we're using them. Please,
thank you. Upgrade the attack as well.
Speaker 7: I do have I also have my shields up on
the front right, yes, dope, And this guy is aiming.
Speaker 1: So he gets a loosed so a lot of dice
that counts the perfect It's almost as if we didn't
need any of those roles or there's additional diet, but
really it does. It doesn't exactly work that way. So
it's fine. Okay, diamond clone on these white blaster cannons
on the aft of this thing. Let's see if you
can hit you. Wow, no, not at all. A failure
and despair, So let's go with kills dNaM Yeah, shocking
pass and hits the ground. Yeah, odds, mm hmm.
Speaker 6: Never told me.
Speaker 1: There is a thing here, I think, yeah, oh wait, no,
we can get worse, it can make it worse. That
doesn't count.
Speaker 6: It works.
Speaker 1: Works. Let's just give you a free manouver Star Destroyer.
You have a free maneuver I okay, and a blue
on your next any anything to do with attacking this thing.
So we'll just say attack. So you get one free
maneuver right now if you want.
Speaker 7: To take it right now.
Speaker 1: Okay, okay. So this thing is flying away from you,
and I'll give you this. By the time your next
turn comes around, it will probably be at least okay,
you want.
Speaker 7: To use it.
Speaker 1: The guide and wax Steven would never give you that
by the way.
Speaker 6: You welcome, I will.
Speaker 1: Move.
Speaker 7: Would I be evil?
Speaker 1: Predict you like that? Right?
Speaker 7: It's like if I said I want to move the
medium would that be an intercept of course? Or could
it go like around me.
Speaker 1: I don't know what it's going to do on its turn,
but it is moving at its full complement of speed,
which is I give you that much free its maximum
that it would move.
Speaker 7: The maximum it could move with free speed as to short.
Speaker 1: There you go, so.
Speaker 7: Okay, already, ah, I will I'll just move to short then.
Speaker 1: Yeah, And from what I understand, you're very comfortable there. Okay,
another can't wait till we meet one day and you're
like six foot nine, just coming like hello, little man
pressures me under his brand new biceps. Okay, so another
NPC is going to have a going Now, did the
the question did the snipers shoot on its last turn?
Be honest with me, yes, I think it did as
well it shot at you?
Speaker 4: Yes, yeah, all.
Speaker 1: Right, we won't have the snipers because there's no point.
Speaker 4: Let's have my dumb ass didn't do.
Speaker 1: Yeah, they took a huge Yeah that took you took
a huge shot from that.
Speaker 6: Yeah, you must just die.
Speaker 4: Mm hmm.
Speaker 1: I remember it being.
Speaker 4: Like make that mistake again.
Speaker 1: It was like, all right, let's have Sergeant Venom take
a take a pop at new order since you just
violently murdered is uh, I don't remember what stance I mean?
Mm hmm.
Speaker 4: I will absolutely do that, right you're doing anything.
Speaker 1: One thing I'm doing is spending a dark side point.
Speaker 4: I'm gonna go ahead and add two difficulty thingies for you,
which I can do setbacks setbacks for sash nice, and
then I'm gonna also do the dodge action E gives.
Speaker 1: Me another upgrade and yours was only one. Right, what
do you mean do you only have one level one
in dodge?
Speaker 4: Yes, that is correct.
Speaker 1: Okay, this is short range.
Speaker 4: That's a one day you should have a total of three.
Speaker 1: Yeah. I have two setbacks and one upgrade on the
difficulty and then one upgrade on his side for using
a dark side point.
Speaker 4: Right, let's.
Speaker 7: I am enjoying this music?
Speaker 4: I am, I am.
Speaker 1: What's happening?
Speaker 7: But nothing that's I was. I was in character. That's
making me ouivous because it's m hmm, it's the.
Speaker 6: End our music.
Speaker 4: It's now honest getting knocked on our ass music.
Speaker 1: Let's see down. Here comes the role and this is
from the Virpine slug thrower pistol. Two successes and a triumph.
I wonder if I can use a triumph to literally
use activate the knockdown. Probably not be able to. I
don't think I have harryer reflect things that aren't seemed
at me soon. H m hmmmm.
Speaker 7: It doesn't say nothing I bugged it in description of no, don't, I'm.
Speaker 1: Going to give him one plus one melee defense against
the end of his next turn. That's okay, he has
ok I'm grade it so you guys will always add
a black dye to melee attacks against him. Okay, so
that is eight, nine, ten, he'll take me out minus
your soak.
Speaker 4: Yeah, that will take me out. I've only got like
four left. I think sixteen. I have six left. So wait,
I have to think this through because my soak is four,
but somebody else the mouth for me six.
Speaker 1: Damn.
Speaker 4: I don't want to suck it up. Oh that is
makes it breaks it though, right, you.
Speaker 1: Have to go over it fass out. Oh shit, you
have the threshold. I think both of you are all right,
yeah woman as yeah, okay, so yeah, this hits you.
The two of you look pretty beaten up right now,
but both of you are still standing as you sort
of stagger. I'm actually gonna have Sergeant Venom use his
maneuver to move one range band back as he kind
of moves into the jungle, backing up from you guys,
as you guys are just like tearing through these guys.
And also there is somebody on the ship's complement of gunnery.
And that's the end of his turn, bringing us to
another player character, turn Hop and Rugo. One of you two,
who huh hoop do you have anything?
Speaker 6: Actually?
Speaker 5: Wait, the sniper already went his turn, right, Yeah, sniper has.
Speaker 6: Been Yeah, yeah it has they haven't at a time, but.
Speaker 1: It does have to have it does have to re light,
so it can't find this turn anyway.
Speaker 6: Okay.
Speaker 1: Uh.
Speaker 6: And I'm in the same range band as the sniper
as well.
Speaker 1: During the same range band as every single thing everything.
Speaker 4: Yeah.
Speaker 1: Well, if I mean, if I your guns want to
do something stupid, right ten times the yeah, thanks of whatever.
Speaker 6: It is, I'll do something not stupid. Okay.
Speaker 5: Let think, Yes, if there's an NPC before you, are
the ones that would attack us already attacked.
Speaker 4: Yes, yep, and the other one's dead, then I'm just attacking.
Speaker 1: Right, You've killed one of them, so let me delete one. Okay.
Speaker 8: So the NPC that is.
Speaker 1: Going to going to attack this one, the snipers who
can't They can't hit you with the sniper rifle, but
they could go ahead. Yeah, okay, you may take.
Speaker 6: It away, okay. And it's one maneuver to get off
the ship and then I can still attack and I'm
okay okay.
Speaker 4: Or you could maneuver to the gunnery seat and shoot.
Speaker 6: I'm in the gunnery right now, I can do that
right now. My shooting is fine. I got lucky least
go around because I had a bunch of boosts and stuff,
which is why I would not want to waste my
turn doing that. Okay, because you're the better shot.
Speaker 4: Yeah, and you just land on him.
Speaker 6: That's my my stupid idea. Yeah, absolutely, So Hop is
kind of like watching everything going through, and he's struggling.
He wants to shoot, doesn't want to shoot. He's trying
to fiure out how to protect the two that are
on the ground while trying to figure out how they
get back up and help out Dax as best he can,
and everything just all of a sudden just slows down,
and he hears the voice in the back of his head,
and that just says trust yourself, and he throws on
the Colms kids get back in the ship now, and
he jumps out, runs through the forest of the trees.
Leaves are smacking him in the face. He doesn't really care.
He's going through. I'm probably gonna have to roll a
stealth because he's going to try to sneak up on
the sniper.
Speaker 1: This sniper is that it is significantly further away than
you can do in one round in order to.
Speaker 4: Less the same thing that if you're in the range band,
you could move within the range band.
Speaker 1: But because it gets you two maneuvers to move from
long from extreme to long, you're at.
Speaker 6: Extra okay from but I can use how many strain
is it to use an extra maneuver.
Speaker 1: To strain for another maneuver and you can do to
a maximum of two, so you can spend four to
get another maney extreme too long and then from long
to medium, so that would take you from the ship two.
But this is actually extreme to long and then long
to medium and then you still have to do two
more range bands get there.
Speaker 6: Hmm.
Speaker 1: Okay, well you can get to medium range from it
unless you have a medium range weapon. I do, actually,
And is that what you're planning on using or are
you going to go in?
Speaker 6: And I was gonna, yeah, I'll use that. I wasn't
planning on doing that, but I think I'll change the plan.
Speaker 1: Currently you're the only person who can hit this clone
at that range from the ship. If we're talking min
max I know you want to show no, I know that, but.
Speaker 6: I'm trying to build a character and not do min maxing.
I'm trying my very hardest. Uh And I can.
Speaker 4: I feel like your character would know that though, that
you can fire from here versus taking the time to
go and run and sprint as.
Speaker 6: Well.
Speaker 1: None of you know where that clone is, even you
and the ship that clone is prone and uh clone. Yeah,
I don't think they're taking cover right now. Okay, okay, okay,
I'm being so here's what's kind of pretty sure.
Speaker 6: I got it.
Speaker 1: Okay, they're very kind of semi concealed right now.
Speaker 6: Yeah. The but we do you say, we have like
a general idea that he's there.
Speaker 1: You can take a tax in that direction, that you
you have a black dye to to fire at them.
Speaker 6: Everything that's right, yeah, yeah, yeah, yeah, yeah yeah yeah okay.
Speaker 1: And then.
Speaker 6: The tree is like whipping through his face and then
all of a sudden he opens his eyes and he's
back in his seat and he flips open the the whole,
not the holster, the safety on the the I can't
my butt words are seeing me now the scene he's
doing that, and then he is going to shoot the sniper.
He will try, I will try. I need one difficulty sorry,
won one black die in how many difficulties find out?
Speaker 1: So it's a silhouette issue.
Speaker 7: Uh huh. I think you're a silhouette four, aren't you.
I'm not sure.
Speaker 6: Yeah, it sounds about right. I think are you three?
Speaker 9: Four?
Speaker 7: You are three? So it's a four difficult.
Speaker 1: Four difficulty one black dye for the prone element. And
then that's it, all right, and I'm going to you
and then you can add things to it.
Speaker 6: So yeah, I'm going to use a light side point. Yeah,
and then have an upgrade.
Speaker 1: You can also, I am and give you a bloost.
Speaker 6: I'm going to do that as well. And here we.
Speaker 1: Go. He rolled one success with two threats. So the
one success means you do five damaged times ten, so
you do fifty damage. We see this clone reloaded, Sir,
pull the sniper rifle over, pull out a slug because
there's a slug, throw a rifle, load it into the chamber,
and then suddenly there's just this line of blast of
fire that rips through the tree in front of the clone,
and the clone is killed.
Speaker 6: No more do the Wilhelm screen.
Speaker 1: It does a Wilhelm stream, it does the Wilhelm scream.
But because we do canonically need a Wilhelm scream in
Star Wars, even though I absolutely can't stand it every
time anyone ever. Last episode, by the way, I'll leave that, prepare,
and then two threats. Let's see how they get. And
this is Starship threats. So I wonder if that translates
that the snipers you just ruin the sniper he killed
sweet an opponent may perform one free maneuver in response
to the active characters.
Speaker 6: Check.
Speaker 1: Yeah, let's have Sergeant Venom do that.
Speaker 5: Sick there one had two left down here, there's only one.
Speaker 1: Versus Yeah, you guys are on full wounds and he's
on his own.
Speaker 6: Okay, don't believe.
Speaker 1: Let's have him. He takes cover behind a tree.
Speaker 4: Venom, he's already gone this round.
Speaker 1: He gets a free maneuver because of the tooth threat song.
Speaker 6: Greg.
Speaker 1: Yeah, damn it, Greg, the force take his way, you
take out the sniper. Okay. I presume that's the end
of your turn, unless you want to do something else. No, no, okay,
thank you for asking, which brings us to the pilot
of the Lambda Shuttle two map thing is sweet. By
the way, Yeah, it's the only way I could think
to do this. A couple of episodes ago, when you
guys were a split party and I was like, oh,
I'll just do that for this this one, just do
that and then didn't, although you have to do the
thing roll twenty dms know what I'm talking about, where
you have to move the entire turn order over to
a new tone order because otherwise the players can't see
the tone order. And it took me for a day,
easily the longest bit of prep for the day, because
I'm not a smart man. In case you haven't picked
it up from how little I understand.
Speaker 5: Instead, we have just two of these on one map, right,
that's how you do it.
Speaker 1: Yes, yes, that's what it is. It's two side by side.
All right, I'm moving you orcish, But actually this is
the lambda that is catching up with you, and he's
in the same range band as you. As they use
their maneuver to get to that range band one range
band up and then I think this pilot will also
take evasive maneuvers.
Speaker 7: It's the handling on that ship.
Speaker 1: Good point. Actually, hold on, I don't know if I can,
because I think that might be all of my maneuvers.
Right wait, no, it's not real good one because it
was two maneuvers to go from close to medium. If
it wasn't handling on this ship.
Speaker 6: Good question.
Speaker 1: The handling is a.
Speaker 4: Zero in speed, right, it has to be certain speed
to be able to do evasive maneuvers perfect.
Speaker 1: So why do you need the handling all?
Speaker 7: Because for every point of handling it increases the difficulty
by another.
Speaker 1: Of evasive maneuvers.
Speaker 7: Yeah, it gives it more. But if it doesn't, it's
just a one uplands there.
Speaker 1: Yeah. Uh yeah, I think that's all he's gonna do.
That makes sense to me. And then lastly, it is
Rugo's turn run, so Venom's laugh. What is it and
what is the action to stem the maneuver?
Speaker 5: Incidental? What's my strain looking like?
Speaker 6: Gross? I will.
Speaker 1: I'm in medium. Now I can use the maneuver to
go to short run, correct, I could use Okay, maybe
I won't do that.
Speaker 4: Yeah, maybe that's to tell you we have Yeah.
Speaker 1: Telling me to run, and then I probably also hear
get back.
Speaker 5: And then but I did just see that, probably the
sniper just got laser splash damage from on the cliff,
or maybe actually I didn't see that.
Speaker 1: I just saw something.
Speaker 4: So it was we saw an explosion.
Speaker 1: Can explosion destroy a bunch of land something? Roughly the
area where the sniper fire is coming from so yeah, yeah, yeah,
yeah didn't. We don't know if you have a kilting
fund necessarily, but it's yeah, highly likely, or at least
it seems like pop is firing in that direction. Yeah, my, my.
Speaker 5: What I'm waffling about is if I want to uh
stay here and protect the wor or if I want
to engage in close range and not so this.
Speaker 1: I've got a cool ability which I haven't used yet.
If I don't.
Speaker 5: Take the attack action on my previous turn, I can
use strain to attack somebody during a pery. So I
could run up close and be close to him and
if he wants to do something, I can then react
to attack him, or I can just stay back. And
I think I'm gonna do that because.
Speaker 1: The brain, my.
Speaker 5: Mathematical ADHD brain right now is saying that I should
take a strain because I or take a stem pack,
which I can because I have improved.
Speaker 1: Stimpack use, which gives me plus one. So I'll be at.
Speaker 5: Four reduced wounds, which has been my soak so far,
which means if I do take more damage, I would
take four, which would mean I.
Speaker 1: Will still stay up if he shoots me again in theory,
so I will do that again. I'm going to strain,
going to use my maneuver.
Speaker 5: To use a stem pack which will give me three
kit points back, but I have improved stimpack use which
gives me plus one, so I'll be I'll reduce it
by my wounds by four, and that is my maneuver.
And then I would like to how much strain do
I have? Fifteen? I'm going to spend two strained to
use another maneuver to switch into.
Speaker 8: Defensive stance.
Speaker 1: I think I want a bodyguard Nuada here.
Speaker 5: As I begin to do the obi ani spin with
the pike around, I think with her behind. I will
then spend the two strain for that extra maneuver to
get into this. And then I'm going I want to
look at and I could see him hide behind the
uh the cover.
Speaker 1: Right, Yes, he's hiding behind the cover. He's just on
the tree line of where the jungle is.
Speaker 4: That's the thought. Could you maybe take two strain and
stab me with a sympac before he gets to attacking
as well? Potentially, If you can handle that.
Speaker 1: That's a really good thought.
Speaker 4: Thank you. But if you cannot, I understand if you've already.
Speaker 7: Oh, that will only hear you for at that point, right, yep,
did you forget to heal yourself loss?
Speaker 5: It'll heal you for two, which if I do it
because I have improved sympact you. Yeah, so if I
take two more strain, uh huh, I'll be at twelve,
which gives me no restrain before I pass out.
Speaker 4: Don't do it, Okay, I'll use a med kit or whatever,
which is different.
Speaker 1: Okay, I will or I could use a med kit
as my action.
Speaker 5: And kill you, which is a medical skill. Right, yes, Okay,
this is going to be interesting. I am going to
because of my EBB and flow, I assume that the
fourth is the fourth.
Speaker 1: The fourth, it's July.
Speaker 5: The force is always with me, So I would like
to start my obi anni spin and then I'm going
to close my eyes and let go and I'm going
to have the pike continue as it's in this as
it is sort of and then I'm going to use
both of my hands and I'm going to one uh
take the h I think with my left hand because
I was using my right to spin let go with
my right, so it's continuing, and I'm going to undo
the stem taking that strain and now I'm going to
spend my actual action doing a medicine check uh and
using some sort of kit that I have for Nuada,
because skills is.
Speaker 1: What I'd like to use.
Speaker 5: I was going to use a skill anyway, so I'd
rather use the skill to help medicine check.
Speaker 1: Is that cool brand? Yeah?
Speaker 5: Absolutely sweet, and I will Oh, I didn't rule any
difficulties difficulties at all on this.
Speaker 4: I think you have at least one, but you don't
have the extra one because you're using a med kit.
I think, but Workish would know the answer to that.
Speaker 1: There's there's like.
Speaker 7: A charge for it.
Speaker 1: Oh, it's okay, hold done, impacts, maneuvers and this is
it might be too Actually, I know for a fact
I'm going to learn all this stuff on the last episode.
It's going to feel like, Yeah, you're going to fly
through anywhere.
Speaker 5: It's going to be the fastest episode and fast combat
because we'll all know the rules.
Speaker 1: Today is not that day.
Speaker 5: The more time I can bask in the system and
show the better.
Speaker 1: So I love healing through. And this is we want
whether your wounds are less than or equal to half
of the threshold wounds more than half of the thresholds
wounds more than threshold, so this is equal to I
want equal or less?
Speaker 8: So difficulty one, difficulty one.
Speaker 5: Okay, I don't know if I is there any hanging
boosts anywhere I'm using a light side.
Speaker 1: It's two.
Speaker 7: It's more than half, but not equal to half.
Speaker 5: I thought it was equal to less, equal or less?
Then okay, so what is it? Then in that case
there's a two.
Speaker 9: It's too difficult, too difficult.
Speaker 5: Difficulty I've upgraded. We have a hanging booster or anything
somewhere I can grab. No, okay, I will upgrade and
use the light side. And now I'm going to medicine.
And depending on my success is that so many wounds
you get?
Speaker 1: Is that what I'm hearing? I think I remember.
Speaker 4: Correct, Then you have.
Speaker 8: No successes, no.
Speaker 1: Successes, but you do inflict a strain on yourself. Cool, Okay.
Speaker 8: I don't think I want to use that dark side
as much as I.
Speaker 10: I want to, Okay, And I will take a strain. Sorry,
And then at the end of.
Speaker 11: At the end of that, I I close my eyes again,
and then I grab and I catch the the pike
and then continue the spin and sort of hunker down
into that stance defending hopefully defending both Water and I.
Speaker 5: I'm using my full my that bonus maneuver to bodyguard
new Water.
Speaker 1: Okay, around two more turns anyway between you? So who
wants to go first?
Speaker 6: True?
Speaker 1: That's true.
Speaker 4: Can I grab him and we run like immediately?
Speaker 1: I guess if you guys want to both take your
turns right now? Yeah, that can work.
Speaker 4: The other option is you can.
Speaker 1: Tug at me and I can back up.
Speaker 5: Yeah, I can back up and continue my stance. Still,
I don't think I need to. I don't need to
stand there, so I can run with you, okay, and
sort of cover us as back as we retreat actically.
Speaker 4: Okay, But it's it's up to you and we have
to decide right now. Are you and I taking our
turns to run? Are we going to trust in the
force and trust and Hop to shoot this guy before
he kills us?
Speaker 1: Well, you know I'm gonna want to trust we need help.
Speaker 4: Yeah, I know exactly what we're gonna do. We will
not go first, which is a mistake.
Speaker 6: But I don't know if Hop wants to shoot this
Guy's your decision.
Speaker 4: Well I don't think we know that. Yeah, I don't
think we know we need help and that's it.
Speaker 5: Please, Okay, I have a dumb idea and I have
a feeling you're gonna yell at me after the fact
that I don't talked about her first with you.
Speaker 9: Mhmm.
Speaker 1: And we have behind the tree. There is alan that
is loading loading gets into a thing. Yeah, O is
there still two pc turns? Was that you still? Yea incident?
You can.
Speaker 4: The question is can we get on the ship this turn?
I don't think we can.
Speaker 1: You can?
Speaker 4: Oh, he'll still you can?
Speaker 1: You can?
Speaker 4: Yeah, we'll do it.
Speaker 1: Let's do it. I have to take strain though, because
I want to defend us. Well, we can get to the.
Speaker 5: Ship and I just grab on your arm and yeah, yeah,
I don't need to defend because if we're if we're
running here, we're good, all right.
Speaker 1: Both of your turns is two maneuvers to get to
the ship and on the ship. We are on the ship.
And because you're on the ship, tell me where you
are on the ship. You can be in an actual position.
Speaker 4: I'll go to the other gunner.
Speaker 1: Okay, you going to the pilots. There's no pilot right now.
There's no one in anywhere in the cockpit. It's just
both guns occupied. Yeah, when IP in a pilot seat,
All right, cool, NPC turn doesn't make sense for this
guy to go because the far more important thing is
that this thing gets into range of the Imperial Star
Destroyer and is able to send a message to them.
So let's have the Lambda shuttle move one and then
this is going at speed three? Right? What did I say?
Speed three? Mm? Hmm, so speed? My god, got too
much stuff? Open two to four. It costs two maneuvers
to do two, but you're heart on his tail, so
you would have to drop the evasive maneuvers, which seems
like a bad idea. I can't tell. I can't tell
which is the best thing to do him. He has
to get to long range, by the way. I think
I'll keep those evasive maneuvers up, all right, because you're
gonna you're faster than him, and he wouldn't know that.
He's not dumb. So one maneuver into space and then
one evasive maneuvers. I think, oh, I have another NPC T.
You know what I'm gonna do and do thing that
you guys will do to me all the time. I'm
going to control thether and I'm going to fire at
you first. Ga you guys, you guys love it when
I when you get to do this. This is how
it feels. I think eight controls these in lou on
you guys as well, because you guys love to do
this a lot. And I've been counting every single one
about I'm kidding.
Speaker 7: I'm glad forget the wax, Stephen, don't forget the setback
for the shields.
Speaker 1: So yes, let's fire on you first. One setback for
the shield explain read any upgrades? No, you know what,
I'll spend a dark side point upgrade my ability to
fire on you. He has a upgrade for your shield?
You have any other stuff? You've got? Evasive maneuvers going
on there? Crazy?
Speaker 6: No? I did not?
Speaker 1: Okay, then I will aim and fire. You will try,
will try?
Speaker 6: Wow?
Speaker 4: Holy shit, holy.
Speaker 1: Ship past the This thing leaves like that, like a
burn line across the cockpit.
Speaker 5: No results whatever it is, everything canceled, no results, blank.
Speaker 1: A blank dice, everything canceled. Everything is this shot blank.
Speaker 4: I'm going to pass out.
Speaker 1: Then we're going to move forward.
Speaker 4: Actually dizzy.
Speaker 1: Then it is evasive maneuvers, and then it is another
player character turned so that's either Hop or.
Speaker 4: Just a bring question so that I understand when you've
got your NPC turn, is it both people in the
ship that are going of your clones? I just did
then I see, okay.
Speaker 1: The same as you guys, where you guys have your
individual turns in the ship, because this is a shot
just like the stars.
Speaker 4: Just wondering how many clones are left? Just counting in
my head and fall on.
Speaker 1: The one on the still why didn't you I'd like
to do to your Okay, here we go.
Speaker 6: Hop slides down from the gunnery and pokes his head
over to the uh the gun that is on And.
Speaker 4: Are you able to do a maneuver at any time
like with the strain, Like if I decided to okay,
that'd be great.
Speaker 7: Yeah.
Speaker 4: I was just.
Speaker 6: Wondering, we're not going to get the answers that the
kid wants if we kill them all. We need a hostage.
Don't look at me like that. If he wants answers,
and I feel like this is going to be more important.
I got this feeling this is gonna be really important
if they if one of.
Speaker 4: Them is at least alive, Rugo and Nuada are just
like covered in fucking blood like ready to pass out
any second, do whatever you want. Hop I don't care anymore.
Speaker 5: There is a petition the cockpit and the guns. The
gun rays, right, I wouldn't. I don't think I.
Speaker 4: Can always fear anything. Is what we said.
Speaker 1: I think is minivan. I just figured it.
Speaker 5: I thought I thought at one point we had a
partition between that we could but we probably keep it,
but I think would keep it up.
Speaker 1: Yeah, it's not like you have doors. Yeah, that might
be a thing that you could pull down in the cockpit,
but I think this is literally like you guys are
in the Scooby Doo bas situation. Yeah, it's exactly. And
then the rest of his wings. Yeah, even if you're
being really hushed at the back of the ship, you
might get away with having a quiet conversation, which is
what we kind of ruled when you guys were having
two separate quiet conversations. But it's really pretty close quarters
for a normal conversation.
Speaker 6: Yeah.
Speaker 1: Yeah, and we're having quiet conversations usually. Probably the ship's massive, hilarious.
The ship itself, it's dans at the very front of
the top. Is the only thing that we can use. Yeah,
is a minivan amount of your tip, which is the minivan.
Speaker 12: Yeah, I think I think I sort of like look back,
and I look at you hop and I look at
Nouada trying to just read like and then and I
think I'm more anxious about flying than I am about whatever.
Speaker 1: Our plan is.
Speaker 4: I look obviously like shit and like I'm fighting off
a oncoming migraine the strain.
Speaker 6: Yeah, do you understand what I'm saying?
Speaker 1: Rug Well, I'm sorry, I what button am I supposed
to press?
Speaker 8: We needed the lift off engaging.
Speaker 1: As I'm not really listening and trying to figure out how.
Speaker 6: To fly Listen. All I know is that Dax is
right on the edge there, and I'm going to do
everything that I can to make sure he doesn't tip
in one direction the wrong direction. And then he jumps
out into I can go one range band, I think, right,
I get out, Yeah, hops out and chat loves when
I say hop out.
Speaker 4: And he goes, okay, job, Nope, you're hopping out of
the ship. Just so that I understand what's happening.
Speaker 5: Right now, Yes, he said that we have to keep
a hostage, and then he said okay that Rugo, And
then I was like, I have to fly and then
he's like okay, and then.
Speaker 6: Start everything out.
Speaker 1: Yeah, I have to make sure he doesn't fall on
the wrong side. And then he jumped out of the ship. Cool. Yeah,
and one range band.
Speaker 6: So you're here in the woods like he wants. He's
gonna stealth.
Speaker 1: Yeah, I mean you're moving stealthily, but mechanically you're not.
Speaker 4: There is no steal.
Speaker 1: Yeah, you are running up the beach, which you have
getting off the ship, which is one maneuver. Moving from
beach to top end of the beach is another maneuver.
You can use two strain to go another maneuver and
get to the edge of the jungle line, which is
really where let's imagine that being the jungle line.
Speaker 6: That's jungle line.
Speaker 1: Okay, he's he's behind the first tree in the whole
jungle basically.
Speaker 6: Okay, if that's the jungle line, I can move from
long to medium and not attack because it's one. It's
one maneuver to get out of the ship. That's right.
Speaker 1: Actually, all right, you're not in that. Thank you an
inspiration point.
Speaker 6: Thanks, and I'll learn what that does next week.
Speaker 1: You have a maneuver left or an action.
Speaker 4: You've got a maneuver. Then you can move your medium
along right, yes, too.
Speaker 6: That takes two from medium to long.
Speaker 1: Long to medium, Yeah, from medium to long and from
long rain.
Speaker 6: Ah okay, yeah, I'm gonna do that. I'm gonna take.
Speaker 1: You're crossing a foot too straight.
Speaker 4: Thing.
Speaker 1: I think long to close is like a football field,
like that's there, you're running pretty.
Speaker 6: Far, okay, and so yeah, I'm going to do that.
Then I'm going to take the two strain and go.
Speaker 1: You say, do you mean a soccer field? I don't
know whether the guys that made this were British or American.
I just I'm pretty sure I read somewhere in the
book that long too close is a foot field, so
who knows. I actually have no idea what the difference
in size is between.
Speaker 7: The two anyways, so perfect, we're pretty I think Americans longer.
Speaker 1: Well, not between me and you. You still have one maneuver. Manuver,
do another range because you took too strained to get
Oh no, wait, hang on, no, I'm done. It's too
strained for one maneuver. You're right, so you're correct. That's
where you are. That's the end of it. It is
now his turn. He is absolutely going to fire. He's
gun at years. He turns around the tree with this
pistol he has aims it.
Speaker 7: Hm hmm.
Speaker 1: Let's figure out if he's smart enough to figure out
what's going on with you guys. Really know, I think
he's quite overwhelmed that his entire squad has been destroyed
by fucking Jedi. You know, the last thing he was
expecting to happen this morning when he was having his
calf half with the guys manat that's just the most
boring thing. And then the last thing he was expecting
was his squad to be wiped out by bloody Jedi
of all things, so confusing for him. So yeah, I
think he's just gonna aim and fire at you. So
let's do that. Let's spend a dark side points of
the loads of them that's in memory of this morning.
It's a too difficulty. Now, do you have anything that
stops this from being you have any defensive things going on?
Speaker 6: I am looking right now. I'm going to use one
thing of dodge. So that's one black guy. That's all
I can do with that. I'm sorry, I'm great, Yeah,
I remember, thank God.
Speaker 7: Otherwise there's no one else that would not supposed to
be helping out.
Speaker 1: He said, you weren't going to help.
Speaker 7: I have let some things go though.
Speaker 1: WOWRT with vain on the side of his head. Remember
that show stressed Eric, that's him right now, that vein
that would be enormous on that cutting character. That's what
he looks like, a local stressed Eric. That's what that's
what Ah think it's my fault. Okay, let me see then,
So here comes the shot. Might be the wrong button
to successes. So that's a nine damage minu soak is
minus your soak. Yeah, alright, that's two so six on
still by you out?
Speaker 6: Okay, come out? Wow the roll baby, Yeah.
Speaker 1: Hop goes running up the beach. We see this.
Speaker 13: We can look out the window around a tree and
then fire and it just strikes Hop and Hop just
falls into the sand, rolls over a few times, and
he is ko roller D one hundred for that critical.
Speaker 1: And this is your second sixty eight, my second plus
ten or plus twenty for a second. Okay, quick help please.
Speaker 7: It's ten for every additional.
Speaker 1: Seventy year seventy eight is overpowered. The target leaves himself open,
and the attacker may immediately attempt another free attack. Against
him the exact same pole as the original attack. The
hell yeah, he fires at you again, fire and leave
it open, and he's yeah, ticks another.
Speaker 6: Oh no, my entire squad.
Speaker 1: Traders jed, I, oh you are lucky. He doesn't hit you,
does hit the sand right next to you, but he
does he gets yeah, let me think, actually maybe advantage
unless it gets canceled by the and it just can't
show that it doesn't, so it isn't a triumph. But
he does get all of these advantages. That hits rough
so the sand next to the hotshead bursts up, but
he does miss. He does have all these advantages to
spend just so many a boost your other squadron four
five six seven, and the triumph.
Speaker 4: Well the triump got canceled out right.
Speaker 7: Right, success part of it, the advantage part of it
still goes here we go so.
Speaker 1: All right, So but I'm not helping anyone do something vile.
So to shooting the controls the control a blast door.
You know what he does. He aims at the at
the ship that you guys are in and fires a
few times. You see it strike the rear door, closing
the door. It's going to cost you another maneuver to
get out of the ship plus any original maneuver it
would normally cost you to get out of the ship. O.
And let's see what else he gets locked it or
something he has plus he has plus one to melee
and range the fence for one turn.
Speaker 6: I will forget that.
Speaker 1: I think that's the end of his turn, which brings
us to the last player character turn. Who's that that?
Speaker 9: It's me.
Speaker 7: I'll use one maneuver to get closer to the lambda,
and I will fire. I have a single loose from
your that's up the last turn. But that's it.
Speaker 1: And then do you he is using evasive maneuvers, which
is one which is an upgrade grade.
Speaker 6: Thanks a wild fire.
Speaker 7: Heat damage.
Speaker 1: Yeah, this is so. I don't think they have be
in your armor. You have armor. I'm doumb so eight.
Oh wow, okay, okay, pretty rough. Yeah, you fire on
this ship and we see one of the wings torn
completely off. The ship starts spinning wildly as it's lifted.
You guys are still not I don't think in orbit
as this thing is kind of like bursting through the clouds.
It bursts through the clouds, turns completely against the pilot's will.
And returns back down towards the the planet as this
thing begins to crash. It isn't completely destroyed, but it
is crashing right now. Oh you said you were going
to use an immediately another turn.
Speaker 4: No, I want to go.
Speaker 1: Did have a whole plan that took him two times that.
Speaker 4: Do you want battle meditation or not? I'll just go.
You can still do your thing. It's still PC two
in a row. You'll still get to go before they do.
Speaker 1: I have to be within medium range of your something.
Speaker 7: Go hunt. Yeah, I won't get that. They're too far
away hunt.
Speaker 1: Range.
Speaker 4: I actually don't think I upgraded this, so yeah, I
think it's within medium.
Speaker 1: Yeah, you go the upgrade. I think it's medium.
Speaker 4: Yeah, though I think it's medium. But that's all it is.
Speaker 1: Okay, go ahead, I'll go after you, all right, top
of the round those docks again.
Speaker 6: Okay.
Speaker 7: So Docs sees the ship start going down, and he
unlike adjusts his uh adjusts his trajeck and starts heading
down right after it.
Speaker 1: And he.
Speaker 7: He says on the comms, you might you actually no,
he doesn't say it on the comms, I think, and
he's feeling just sort of this the sensation of that
you get when you experience vengeance, your revenge being completed,
and it makes you feel more empty and makes you
want more, and it's not a good feeling. And I
think he's angry right now, and he's so he's going
to He could let them go, he could let them crash,
he could maybe capture them, but he's just so angry
right now. He's going to aim and he's going to
fire again on them.
Speaker 1: Okay, you have a time.
Speaker 7: I think he's hearing maybe Cyral his voice, or he's
at least feeling that sort of pull. And if I could,
I'm going to just rawl random.
Speaker 1: I'm going to have another attack. It's another attack, rob,
but you have a boost because they are not able
to do anything. But they're also spinning while control.
Speaker 7: I am aiming as well, so I'll get two boosts.
Speaker 1: All right, you need one success to destroy them. By
the way, okay, Oh, the ship is spinning wildly out
of control as you kind of try and follow it.
It is doing all these crazy twists and turns, and
it has not anything to do with the pilot on
the ship itself. The two clones are having their own
conversation as you hear one of the clones, turn back,
the one that was piloting, and say, I'm out of control.
We're going down to the escapeboard. It's one of us.
Go you see one of the clones, the one that
was on the gunnery, jump off of the guns and
rush to the escape pod the end of your turn. There,
so we come on another.
Speaker 7: Advantage things.
Speaker 1: Yes, spend them however you wish.
Speaker 7: I think I can perform an immediate free nouver. Okay,
I'll just give I'll just give myself. Sorry, I'll.
Speaker 1: Ah. What is it the way that you look so
guilty by saying I'll give myself something?
Speaker 6: Who you start now guilty?
Speaker 14: It's a bit like you forget.
Speaker 1: Siren's voice through your mind.
Speaker 7: I'll take I'll take a free maneuver now, and I
will also take a bluse on my next time anything
on the ship. So my maneuver right now is going
to be two stay on target until the end of
your pilot's next turn. Upgrade the ability of all attacks
made by the ship once.
Speaker 1: Okay, next player character, any.
Speaker 4: I'll take.
Speaker 1: Is there a way we can both force move up
I'm and we from the ship and bring them to
the ship.
Speaker 4: From here, potentially Are you saying this in character or
are you just asking about because mechanically I have no idea.
Speaker 1: Mechanically, I don't think so. Honest one of you has
an upgraded mover ability.
Speaker 5: I do have an upgraded move though, you can what
I was thinking that maybe we can like both.
Speaker 1: You have to roll this false diet to get the
silhouette one. Yeah, that was just some battle chatter. But yeah,
you have a planner or whatever, go for it.
Speaker 4: I just think Nuata is thinking of trying to save
two people at the moment. Well, I guess all four
of us. So okay, I'm gonna go ahead and use
take two strained to use my force ability as a maneuver,
and I'm gonna do battlement meditation, which will be Is
there a difficulty on that? I think it's just one, right, I.
Speaker 1: Think there is. I just can't remember how we do it? What?
Let me let me remind myself.
Speaker 4: I'm also looking, please don't.
Speaker 1: An easy one leadership check if you're in.
Speaker 4: Control, that's what I see. Okay, yeah, I will use that.
I will use the holy shit, Okay, yes, I will
do that. Then. So that's three successes, right or four?
Is that four?
Speaker 7: You have four light side pips there, Okay, zero successes.
Speaker 4: You don't need a success to activate it. It's just
too you're using the Wait a minute, we've done this
a million times.
Speaker 1: When the battle meditation power check, the user may make
an easy leadership check, which is one difficulty check is
part of the poll. If the user is able to
activate the power and succeeds on the check, you can
send simple orders as part of the power.
Speaker 4: But I don't want to send simple orders as part
of the power. I just want to use it.
Speaker 1: You're just using it to do what you're not using control.
Speaker 4: I'm not using it to send orders to anyone. No,
this is just for me to get more successes on
this next shot that I'm about to fire.
Speaker 1: Okay, it's used in the basic power.
Speaker 4: Yeah, I'm not sending anybody in. I'm just gonna shoot
this man, Okay, I will. Do you want me to
reroll it then if there's.
Speaker 1: No difficulty does Okay, that's right.
Speaker 4: I don't think there's a way to not roll it
with the leadership though. Is its baked into the I know,
but it's baked into the role now on my battle
meditation sheets, So I think that's why I just roll
it with one difficulty every time. Oh, which is at
the top of the sheet, right, and that rolls.
Speaker 1: The right amount. I have no idea what you guys
sheets look like anymore. Okay you have.
Speaker 4: That's no difficulty, but it's still using leadership. How about
I do this?
Speaker 1: There we go, That's what I mean. Yeah, there you
go five light side, so.
Speaker 4: Five light side okay, and then I will use my
actual action to shoot the clone venom.
Speaker 1: Okay. So this is from the ship gunnery. It is
a silhouette situation again, so I think it's a four
difficulty memory serves.
Speaker 4: I'm going to since danger ability once procession remove any
to wait, is this difficulty your setback? It's just the
black square which is setback right, yes, before.
Speaker 1: You do have setback dice on him?
Speaker 4: You have two right now, So okay, I'll remove those
so you don't need to have them. Okay, And that's it, right,
So yeah, that's it. Do I also use a light side? No,
I think I am Okay, I hope, I hope, I hope,
I hope, I hope. Okay, Now I have to navigate
to the ship right character sheet to shoot.
Speaker 1: Yes, so on the character sheet, which is the star.
Speaker 4: Stucker yep, through rolls pilot harp a. Here we go. Okay,
does it matter which one I'm on? Which gun I'm on?
Speaker 1: On? Here? You want to be on the top one,
the dorsal turret mounted light laser, not the light ion cannon.
Speaker 4: Okay, okay, okay.
Speaker 1: And then it's you need the difficulties for difficulty. That's right,
four difficulty at the top of star Stockal sheet.
Speaker 4: Oh, star Stalker, Okay, I put it on my sheet.
Speaker 1: Yeah, I feel like you have more have more points
than one ability in here ranged heavy.
Speaker 3: I do.
Speaker 4: I also have gunnery.
Speaker 6: Which one is better for you?
Speaker 1: It's pulling from the wrong NPC rule.
Speaker 4: Sorry, that might have been my fault.
Speaker 7: You're also on the other cannon unless you have a
maneuver to moved on. Sorry, I'm not gonna help anymore.
Speaker 1: M No, she's on the right one light laser cannon.
Speaker 7: She's she physically her character is on the other canon
because hot was on that one when she got in.
Speaker 1: I don't see that. I don't know if your sheet's
being weird. I see her on the correct weapons.
Speaker 7: Her name, but did she move him use a maneuver?
To move to that.
Speaker 4: Oh he's saying that when I he's saying that. When
I got onto the ship, Hop was in this gun.
Speaker 7: Is that right?
Speaker 4: Hop?
Speaker 1: All right, you're on this gun. Sorry, I thought you
were on this gun. Then I didn't know.
Speaker 4: I didn't put myself on a gun. I didn't know
which one I was on. I just said I got
into the gunnery seat. Yeah, yeah, I can do that.
That's not a problem. But I can just trained maneuver here.
It's not a big deal.
Speaker 1: Onto this thing. And then yeah, you said you should
be pulling from your try again.
Speaker 4: So hold on. Do I want gunnery or do I
want long range heavy? I think I want gunnery because
that's what's upgraded. Right, Let me just check my skills. Yes, yes, okay,
but I need to roll me not MPC.
Speaker 6: So hold on.
Speaker 1: So you want to roll the button that work?
Speaker 4: Yes, okay, that's correct, and five successes on top of that.
Speaker 1: Plus five successes, so then against one of those.
Speaker 4: Successes in a triumph, right, and then a.
Speaker 1: Bunch of threats. I think we see Venom turn the slug,
throw a pistol back towards the body of Hop, and
then another row of blaster fire up the sand and
then to the tree that he's on. Is just this
thing just explodes into splinters and he is thrown into
the jungle, rolling over a few times as he says,
jud I is dead. Has to kill any of them
the head or is he now removal? No, he's dead? Okay, okay, cool, yeah.
Speaker 6: All right, if if I may a little arp moment.
Hop is blinking in and out of consciousness and he
looks up and sees the blast and here's the screen
and no, no thing's out blackdown.
Speaker 4: We go go good, Hop Hop is down.
Speaker 6: Right.
Speaker 5: Rugo pushes up and hops out as well of the
stars socker and makes him be over out of combat.
Speaker 4: Is no, he's still with the star ship.
Speaker 1: Yeah. Yeah, here's what we will do. Prepare to that's
guys at the top of the round. We're gonna get
rid of that that and that. We're gonna stay in
space until it's done. Yeah, and we're gonna clean up
down here. Yeah, Danks, what are you doing.
Speaker 6: So the has the.
Speaker 7: Does he escape pond? Gennison? Hm, well, I would that's
would most certainly fired again. Okay, I'm gonna I'm gonna
do that. I'll attack wrong, same attack rollers. Last thing.
Speaker 1: Yeah, okay, booths h you shoot this thing out of
the sky. It is destroyed. Just as the clone slips
into the escape pod, we see this Athos sprite fly
through the wreckage on the star Destroyer. There's a moment
where I think we see these a few of the
imperial officers. One of them hits some buttons on his
monitor links behind him. Another imperial officer says, what is that, ensign? Oh,
it's I thought it was something, but I don't think
it's anything, sir, Very good, carry on and they move
on with their day. You guys have have successfully defeated
Diamond Squad on the beach. Rugo rushes to harp.
Speaker 3: Hop, get up hop, Come on, come on?
Speaker 6: M hmmp did.
Speaker 1: No go to stimm? Hm? You get two hit points? Now,
no three? What would you have?
Speaker 6: That puts me at twelve of twelve?
Speaker 3: I'm out.
Speaker 6: Slowly.
Speaker 1: That gives you? That gives you three, right because you
louised him twice?
Speaker 6: Yes, so you have four on account four of them?
All right, it's only my past one thinking mm hmm.
Speaker 3: Come on?
Speaker 1: Does I go to throw your arm around my shoulder? Night?
If you up? Yeah?
Speaker 6: Is he dead? No, let's go. Oh, okay, trust you check,
did checked? No, let's just go.
Speaker 5: If if it was stay live, I will then bring
pop over to the door and that will sort of
drop you off, I guess from your arm back around
my arm and just sort of slop you, uh, and
then I will I'm going to go to where the
uh where venom was, and I'm gonna go check his vitals.
Speaker 1: Uh. Very dead. Yeah. The clones that get obliterated by
the yeah, by the lasers are yeah, by the Yeah,
they take so much damage. It's it's the massive damage.
There's no Yeah, it's very very dead. You can take
his cold gone if you want to pill for a
weapon off of him.
Speaker 6: Yeah.
Speaker 5: That. But Rugo just sort of goes and he takes
a look at the uh they're a scene, and then
makes his way back towards the ship.
Speaker 1: And then because he's he's gone, the Landa is done.
Speaker 7: Repeat, Alanda's done.
Speaker 15: Oh, salvage, take what we can. If anything's of use,
you got to get out of here. If that's okay
with everyone else, all right, I'm not.
Speaker 4: Sure where I am.
Speaker 1: You're on the ship.
Speaker 4: Am I still on the ship?
Speaker 6: Yeah?
Speaker 1: You Yeah, we can have a sort of fast forward
of some time as you guys get hot back onto
the ship, start the ship up, lift off daks. I'm
assuming you're going to come back to them, or you
you want to some danks.
Speaker 7: I think that's.
Speaker 1: Well.
Speaker 7: He would probably ask are they Is.
Speaker 6: Everyone all right?
Speaker 4: Not really? Not really, We're alive at least.
Speaker 7: That's the situation down there.
Speaker 6: They're all dead, don't worry.
Speaker 7: I think I would. I would want to go to
the Is the communications building entirely destroyed or is it?
I would go there to see if I could get
for me the.
Speaker 1: Satellite arm fucking broken fell though, right that the building
is still up right, we have to go. That's really
the building itself and the structure is intact, but the
communications array that's on top of it is entirely destroyed. Sax,
I think pilot's the Athos brite down. It lands on
the beach the other landing pad. He gets out and
he starts moving towards the communications.
Speaker 5: Tower, and we recall the ship.
Speaker 4: And leave him here.
Speaker 1: The athis right, Yeah, it's very easy to pilot it
onto the underside of the the thing, but there is
no like remote recall. Now, okay, we've had an asteroid,
an astromach. I think we'd be.
Speaker 4: Able to, but yeah, but we can't without one. Okay, Max,
what do you do?
Speaker 1: It's exciting because that's dope to get one.
Speaker 6: You said it yourself.
Speaker 9: There's no communications.
Speaker 7: We've gone before they gone. We've gone a little bit
of time. You might as well.
Speaker 4: That's not a risk that we are willing to take.
We are all at Max here.
Speaker 3: And go.
Speaker 6: I can meet you somewhere.
Speaker 4: Our lives really that little to you.
Speaker 6: Just said you could go.
Speaker 7: This is important, more important than live.
Speaker 6: You've got to take risks.
Speaker 1: You can go, go if you want to.
Speaker 4: You just almost got us all killed, and you're gonna
do it again revenge. I'm sure your master would be
very proud.
Speaker 1: I'm not turning the coms off.
Speaker 7: She's not anything right now, she's done.
Speaker 4: I think you probably heard me disconnect the colms. O.
Speaker 7: Come on, I don't say anything. I suppose and I
continue to tension. I say that to my soul.
Speaker 1: Okay, the three of you on the ship, well.
Speaker 4: You heard him. What do you want to do.
Speaker 6: I don't care.
Speaker 8: I'd rather be in coplant or anything. As I try
to SPI over to copilot somebody else take controls. But
if he wants to leave, if he wants to die here, then.
Speaker 1: I don't know.
Speaker 4: I'm sure he doesn't do here.
Speaker 6: I hope. I won't tell me what you want to do.
Speaker 4: We probably have a little bit of time, but not much.
Speaker 8: Why don't we just stay here? Wait, watch the cover
and if he needs us, we're right here.
Speaker 4: Are you willing to die for the chance that he
might not? We clearly value his life more than he
values ours.
Speaker 8: I I am for the light and protecting those who
are in need, and I think he needs it.
Speaker 1: So I'm here to protect the weak because he's probably
still staring out the wind shield.
Speaker 4: Hop, do you still want to help him?
Speaker 6: I'll do whatever you too want to do. I don't
got much more fight left in me.
Speaker 4: I don't think we do either.
Speaker 3: M hm.
Speaker 6: This is gonna continue to happen.
Speaker 1: I'm gonna try to. I can't medical Hop because I
did already. Its combat.
Speaker 6: We're out of combat.
Speaker 1: Yeah, okay, and I will get into your wounds. Think
you as it? Maybe you're splipping the switches and I'm
just sort.
Speaker 8: Of like, sorry, sorry, sorry, sorry, just give me wrong.
Speaker 1: You have to give me wrong. I'm gonna start managing
and I'm going to do my medical check. Yeah, so
this is.
Speaker 5: Would be great if I had a it's more than
a half. I'm gonna use an upgrade, right, Actually know
I'm not. There's probably something X.
Speaker 6: Use it for.
Speaker 1: Yeah, someday I'll with your strength, all right. No, sorry,
it looks like does that?
Speaker 3: Does that?
Speaker 1: Does that feel better? No?
Speaker 6: So maybe or worse? I mean, yeah, it feels.
Speaker 1: In the communications array. What is DAX up to?
Speaker 6: I'll be looking for.
Speaker 7: Sort of terminal that I can gain access to.
Speaker 1: Yeah, pretty easy to find. There's a bunch of them
all over the place.
Speaker 7: There is there anyone here. It's completely abandoned. And this
is alien technology. This is like the technology from this world.
This is an anti technology, right.
Speaker 1: Yeah, this is the pretty much the same sort of
terminals that you found on the previous island on SECID.
It belongs to what looks like it belongs to not
necessarily the Drayden species, but the company that was operating
out of the islands here, which I have forgotten what
they were called, And I will tell you in one second,
because you do have that info from the droid that
was shot the a totally pharmaceutical company.
Speaker 7: Okay, I well, there's no Empire equipment here.
Speaker 1: There's some Empire equipment, but not any ah, none of
the computers and stuff or any anything around here. There's
like there's some resources that the clones would have been
using to just kind of live here, but it would
be things. It would be more militaristic things like weapons
and armor and food and stuff resource is rather than
any sort of like direct Empire interface things. Depending on
what you're after, I guess what are you looking for specifically?
Speaker 7: I mean I think he'd be looking for a way
to get onto.
Speaker 6: To look for.
Speaker 7: All information on Order sixty six.
Speaker 1: Yeah, nothing that would be here unless you can find
it on the computers that have been taken because this
planet has clearly been or at least the surface portion
of this planet has clearly been annexed by the Empire.
So unless you can find it on the computer, which
I think you've kind of already done. So let me think, Yeah,
maybe we can do a check. Let's see there's anything
that will apply.
Speaker 6: Mm hmm, I.
Speaker 1: Guess makes me a a warfare check. A difficulty would
be pretty high because though you're you would have some experience,
you wouldn't have any experience with how the Empire operates.
So let's go with with four difficulty for warfare check
and this is kind of a diosex mac in a check. Okay,
two successes and a lot of threats. There's nothing here
that is that is UH Empire equipment. It's possible that
if you'd gotten onto the lambda, or if maybe you
could infiltrate one of the destroyers, like there's a destroyer
in orbit, some sort of like insane mission to infiltrate
that destroyer would almost certainly gain you access to the
type of information that you might be looking for. But
it's a suicide mission. I think the threats I'm just
going to treat them as an instinct tour hunch here
to try and infiltrate one of those destroyers is pretty crazy.
You have some skills, you have a lot of infiltration skills,
but there are so many people on one of those,
all of them armed. It would have a lot more
It would yield a greater chance because you would be
able to access presumably some sort of very high level
naval officer there was I think he identified himself as
a captain. Let me see if you know because you
do know that on the ship there is a a
commander of sorts who is a higher level. It's pretty
hard for you to guess, guesswork how high level and
what this order sixty six situation is, what it, Who
gave the order, why it happened. Why everyone is saying
that the Jedi traders? How this could possibly because this
would seem absolutely random as fuck to you. To be honest,
the random turnaround of the clones and this trader storyline
that seems to be propagated is very It would be
very strange and it would register as extremely odd. So
I'm not sure if you can really interpret much on
what it is and how it would come down. You
would need high level access. These clones were veteran clones,
but there's still for all tens and purposes grunts on
the ground you need. You need to find a real
Imperial Navy officer, some sort of a higher level, and
it would have to be pretty higher level presumably. Again,
this is like presuming what you would know about this stuff.
I'm just double checking who's on the conquest because I'm
just reminding myself what he actually said to you. Yeah,
he's a captain, so he's the highest level element near you.
A captain really just means that he's in charge of
that one single destroyer that Star destroyer needs, in command
of all of the people on there. If you could
get into his quarters on that star destroyer and maybe
access that ship at the highest level under his codes,
you could get his chain codes and get into his stuff.
That's really, I think where you'd need to be. The
kind of hope that maybe there was something here I
think drains out of you as you start searching through
this stuff. You realize that the clones here would have
been receiving their information through standard comms, long range comms.
They would have been stationed here for some months, and
really they're just here to ensure that this long range
communication device state active. It doesn't seem like there's anything
here that is going to give you any sort of
higher level information than what the sergeant had of this squad,
and it certainly doesn't seem like any of that is
information to do with this thing called Order sixty six
that you keep hearing about. So yeah, you need to
really hit some high level stuff again. Bear in mind,
you've already been in an Imperial offices or just an
officer of the navel on the previous shuttle, and there
was nothing about it on there. I'm just kind of
giving you the benefit of the doubt that you would
done a quick search to see if anything came back
on that previous shuttle that you were on, and there
was nothing on there. So this thing is for sure
at least high level, if not completely you know, like
black site work, black ops something. The only information available
to you is any of the propaganda that is being
put out into the galaxy so far, which is just
that the jedire traitors and they turned on everyone on
the Republic, and luckily this new emperor was given the
appropriate power suddenly to to to activate the clones and
suddenly not only defeat the all of the droids, but
also turn around on the Jedi and do you deal
with them? But again, you would know this is propaganda, right, Okay,
essentially a dead end, and it's an odd one. I
think it would be an odd one. I think as well,
it's strange that this isn't pretty like it doesn't make
sense that all of these clones are like highly aware
that you guys are traitors, but they don't have any
orders beyond they don't even have orders written. There's no like,
there's nothing that traces this order other than a verbal
command that happened six months ago. I can't imagine there's
anything about that down although again I don't think you
have access to it here. There's nothing really in this place.
It's useless.
Speaker 7: Yeah, so I would already know that before I came
here that there was that there's no.
Speaker 1: I think you would walk in and immediately recognize that
there isn't any Empire tech that would allow you to
access that stuff. So you would still want to check
this place. But once you've done that check, there's nothing
here that's at least going to give you the access
level that you need.
Speaker 7: Check. I'll check around, but I don't want to spend
more than maybe five or ten minutes, right, Yeah, So
I don't find anything, and I then I head back
out to the either strength fire it up.
Speaker 1: Okay, you fire it up and go where.
Speaker 7: Oh I'm gonna pial. I'm gonna hail them and see
if they answer because they shut their communications off, right, I.
Speaker 1: Mean, you can let it over to the Starstalker and
reattach it to the underside of it. And then because
it's a it's essentially just a careful bit of piloting
to Reattach. This to the underside of the Starstalker, and
then you can just move up through the hatch into.
Speaker 5: The I don't think I didn't turn of his communicator.
It's still on if you were to communicate, right, But.
Speaker 1: It isn't always open comms. It is a bit like
calling to answer okay, okay.
Speaker 7: Well I'll do both of those things.
Speaker 1: Actual Star Wars kind of does. Sorry, it does both things.
It's really weird how sometimes they just will be like, hey, yeah,
blah blah blah, and sometimes they have to answer it,
and I never know what the rules are, So it's
just whatever you want in the scene.
Speaker 7: Because this is so, I'm going to do all pil
and I'll also move the ship over to Reattach. It
give them an opportunity to do something if they.
Speaker 1: Like, right, are any of you doing anything about that?
Or are you just letting him repilot Reattach and then rejoin.
Speaker 4: I'm not doing anything to stoppen.
Speaker 6: Yeah.
Speaker 1: I think after about ten minutes he goes in, that's something,
walks back out. Nothing seems to be going on. It
doesn't seem like you're you know, there isn't suddenly ships
descending on this island. It's very possible that at some
point they will certainly recognize that the communications for this
area have gone down, but also without any sort of warning,
there's no real reason for them to be suddenly checking
whether the communications in this area are down. But eventually
they will notice for sure, and certainly they'll send someone
to investigate. How long that will be is kind of
a question mark, But right now, it doesn't seem like
anything is happening immediately, and I think eventually after about
ten to fifteen minutes of going in checking the place,
come back out, get back into the ship, pilot it
over carefully, reattach the thing. I mean, both the you
guys are relatively some of you are them a bit
more beaten up than the others. But I think everyone
was injured in.
Speaker 4: That We're all at least the three of us were
all at our max threshold, were all at our max.
Speaker 1: And the ship itself, the eight of Sprite, took some
damage both in the two combats that so, I think,
and also starts Offer took some damage. Right, So everything's
a little beaten up, but everything is functioning, including you.
Speaker 6: Guys.
Speaker 1: What Yeah, And I think Dax rejoins the crew eventually, probably.
Speaker 5: This awkward momenty from climbing through the right the.
Speaker 1: Hatch opens and he climbs up and presents himself to
you guys as you were.
Speaker 7: You know anything, No, and it's just more pharmaceutical stuff
in there as you scan. Are we are they coming?
Speaker 4: No, they're not coming. We're leaving, and I think you
should leave too.
Speaker 7: You won't need to.
Speaker 4: Yeah. I think we should pick a destination, but when
we get there, we should go separate ways. Cuss you want, Yeah,
I don't know about you too.
Speaker 1: I don't know ye. I just know they were all
rather tired.
Speaker 4: I'm not going to change my mind when I've gotten sleep.
Nothing is going to change the fact that Das lied
to us and put all of our lives in danger.
Oh yes, you wouldn't use your force abilities on me,
that you would lie to my face for weeks on
end and put us all in danger for revenge. I
told you on bank, you told us after we were
already here. Is that not what you're doing?
Speaker 7: I want to know why, and I don't understand why
you don't. How could you not want to know? I
do want to know, Well, this is how we find out.
Speaker 4: There are lots of ways that we can find out.
There are lots of ways we can find out.
Speaker 8: What what are your answers?
Speaker 7: If one of them are alive? All I know is
they were given in order, and it doesn't make any sense.
Speaker 4: Maybe if you had told us your desires or your
plans ahead of time, we could have come up with
a good strategic way of getting one and talking to
one or interrogating one. But you didn't, and you waited,
and we nearly died. There could have been lots of
ways in which we could have snuck in grabbed one
while they were separated. There are lots of different opportunities
that will never know or never get to explore, Dacks
because you made the decision for us, all.
Speaker 7: Like when there were three of them right next to
the ship and we could have taken two out and
grabbed one, and Loft.
Speaker 8: Didn't communicate any of that. We're not mind readers, and you.
Speaker 4: Had already put us in the situation. You would already
put us in the situation, Dax.
Speaker 7: Because you wouldn't have done it if I hadn't. You
don't know that, and we'd all be run and blind,
and we'd have no idea what's going on.
Speaker 1: See, No, this is what going on.
Speaker 4: This is why we have to part ways, because I
would have, Dax if you had told me this is
what you needed to do, or that this was your plan,
or this is what you wanted to do. We could
have logically looked at a way in which we could
approach it where nobody's lives are at risk, or at
least not this half baked plan.
Speaker 7: Really, yes, because every time I come up with a plan,
you say, we've been listening to you for months. I
want to do it my way.
Speaker 3: M I'm worried about your das.
Speaker 7: I'm fine, I'm better than I have other band I'll
finally understand.
Speaker 1: Is that true?
Speaker 8: Because for understanding, you have received no answers from this,
And if you do understand, then I would like to
know the answers you've found by putting us all at risk.
If you don't have any answers, I agree with no order.
But until then, I'm all.
Speaker 7: It already made. Your decision.
Speaker 9: Wants to just go?
Speaker 1: Where are we going?
Speaker 8: Never said I did. That's what I'm worried about. Tax
A lot of what you are saying is not what
we are saying. I never said I made a decision
about what we are doing, and you are already implied
that I did. We all need to be better at
talking with one another, not just on the battlefield, not
about where we are going next, but how we are feeling.
We are all experiencing this in four different stories, and
there are four different ways that's being told. And it's
quite selfish. If I was to think that I knew
what you were going through, I doubt I'm willing to
listen if you are willing to talk about.
Speaker 6: If you're not, then.
Speaker 8: I'm not a mind reader. I was not trained like that.
So I request a little bit of communication and a
little bit of generosity in these strategies and these plans.
Speaker 1: We don't.
Speaker 8: Have anywhere to retreat to. Our training will die with us.
And that almost happened today.
Speaker 4: Pop nearly died trying to get your hostage.
Speaker 6: Don't tell them, Mike, he doesn't care why. Worthy were sure?
Speaker 4: Okay, we're no longer we're listening to Rugo, right, and
we're no longer deciding what other people are feeling for them.
Speaker 6: You're right, I am sorry.
Speaker 8: Like I said, we've all been through a lot, and
it's very easy, the simple thing for us to assume
what we're all feeling.
Speaker 1: We have a jump before.
Speaker 8: Well, right now, if we scanned, do we know if
we are safe here?
Speaker 9: No, there's no way safe here.
Speaker 7: We need a leave.
Speaker 6: We need to leave.
Speaker 8: Well, we have time to think, but we don't have
time to stay. So let's go and we can take
our time think, have our peace. I think we all
need it, and we are of a right mind. I
think we should talk, but right now I need to rest,
I need to meditate, and I think we need to
get to safety.
Speaker 1: We all agree.
Speaker 9: I agree we need to leave.
Speaker 8: Somebody better help me out.
Speaker 5: I sort of swim my way to the pilot's seat,
so I don't know what I'm doing.
Speaker 9: As it starts, but me I can pay it right.
Speaker 1: Just don't take us to another base. M no idea?
Speaker 9: What's out there?
Speaker 3: Uh?
Speaker 7: You don't have any ideas.
Speaker 4: You pulling?
Speaker 6: Number them? Yeah?
Speaker 3: Yeah?
Speaker 4: H do we all know this brand? See these things here?
Speaker 6: Okay?
Speaker 4: Well, I imagine they would expect us to go to
tell us if they know it was Jedi. How about
you having four?
Speaker 9: So I'll do to fact then? Okay, all right, we'll.
Speaker 7: Get to jumping for.
Speaker 4: Well, do we know anything about it?
Speaker 7: I don't.
Speaker 4: Anyone.
Speaker 6: It doesn't matter where we go, so.
Speaker 4: It's a about the same. I know it's safe, well
as far as I know, there's nothing but a jungle there,
but I could be wrong.
Speaker 7: Places all start calculating jump as I take a soap
out of the atmosphere.
Speaker 1: Yeah, new order. Yeah, how bad is that headache?
Speaker 4: Let's look at my strain six out of seventeen, so
it's not that bad. But it's the only time I've
ever taken strain like this before.
Speaker 1: Yeah, make me a plain force check.
Speaker 9: Kay.
Speaker 1: As the ship lifts off, I think we see the
four of you kind of.
Speaker 4: Move around difficulty on it. It's sorry. One second.
Speaker 1: We see the Starstucker take to the atmosphere and beyond
no interaction from the Imperial Star des dryer. As you
take the ship to the hyperspace lanes and head towards
YAVN four, which is relatively close to assess it so
it shouldn't take too long to get there and you
won't suffer too many like there's no long journey, you know,
bits of the ship falling apart situation.
Speaker 3: World.
Speaker 5: Yeah, during that, just if you would all let me.
I feel like during that you said there's no interaction
between the imperial and US. I feel like there's also
mirroring inside the ship, if there was a hard cut
to being inside the ship.
Speaker 1: It's also eerily quiet.
Speaker 5: Maybe the buzz of the engine, but we're all just
awkwardly communicating just to get up and.
Speaker 1: Out and not really.
Speaker 5: It's just a slow, quiet, awkward mumbles from one another,
just to sort of go through the motions.
Speaker 1: I feel like that's sort of the same.
Speaker 6: Yep.
Speaker 4: I'll be sitting at my normal station, I think, but
I am holding a communicator in my hand.
Speaker 6: I think hop is where Rugo usually is just staring
at it. Maybe a crack in the wall.
Speaker 4: I rolled for light side one dark side.
Speaker 1: Yeah, something feels odd to you, A disturbance, you feel that,
A strange pull. I guess what would you do under
that situation?
Speaker 4: An uncomfortable feeling.
Speaker 1: It's yeah, it's not really a comfortable one.
Speaker 4: What kind of a pull?
Speaker 1: Is it?
Speaker 4: Like a turn left? Or like get up and walk somewhere.
Speaker 1: It would feel like someone is drawing energy from you.
I guess like someone is. Yeah, like that strain of
yours is increasing that headache is feeling a little stronger,
and as if someone is pulling from you an energy somewhat.
Speaker 4: Can I stop it? Is there any way I can
block that? I think that's probably what I would try
to do.
Speaker 1: You try and cut yourself off from it. I don't
want to know what it is.
Speaker 4: Yes, well, I have to think because I'm holding a
communicator that Jason I used to talk on in the
middle of the night. And if I feel like something
is draining energy from me while I'm trying to think
on happy memories. Does it feel like it's coming from
the ship. Does it feel like it's coming from.
Speaker 1: Oh?
Speaker 4: Ye, yes, yes, what I would like to know where
it's coming from?
Speaker 1: Okay? We see a thin human figure sat cross legged
in a plain, darkly lit room. There are red lights
that are glowing softly. His eyes are tightly closed and
they suddenly open the red light of the room reflecting
off of a red iris and he says, found you
which memory of your very young life? Would you like
to give siren? Unwillingly? But what does he get?
Speaker 3: Yeah?
Speaker 4: I was going to say, yeah, I would not like
to give it to him, but he can have and
do I lose this memory. H No, okay, I was
thinking about jas so I think the memory that he
gets is probably one of the earlier conversations I had
with Jase about you know, whether or not, oh, this
is dangerous, whether.
Speaker 3: Or not.
Speaker 4: To be a true Jedi it means only using the
light side of the force, or is there room for
a middle ground sort of a gray Jedi? And what
does it mean to truly be good? And is good neutral.
Speaker 6: For you?
Speaker 1: New Arda. As you lean into this feeling at the
same time as Siren experiences this memory of yours, you
find yourself on an ice planet. Your stature is small,
like you're looking up at a structure nearby. You look down,
maybe at your hands, and you see you have the
small hand of a child, the thick clothing that a
child might wear on an icy cold planet, but not enough.
You're absolutely freezing. There is ice everywhere, and as you
look down, you can see that there are creatures moving
amongst the water underneath the ice. Suddenly something hits you,
strikes you on the side of your face. You feel
a warmth as a small laceration opens, some blood running
down your cheek. As you turn, you see maybe four
or five children two of them human, two of them
different species, and one standing there a duros holding another stone,
and he pelts it towards you. What do you do, Hi, dodge?
Speaker 4: I try to get out of the way. Yeah, stumble,
I'm the child. You trip.
Speaker 1: Probably, it's awful. You struggle. You don't have any reflexes.
Your reflexes are terrible. You stumble, you fall, The rock
hits you, You strike the side of the building, and
all of the kids laugh at you. Suddenly one of
them says, haha, ugly shit, kicking ice towards you. As
you scramble forwards, what's wrong with your face? Why do
you look like that? What happened to you? Why don't
you have any clothes? They begin to throw rocks at you,
trying to defend yourself as impossible. As they throw more
and more rocks at you, chunks of ice suddenly striking you.
Eventually they kind of move away from you, and you
hear a voice now once again on the ship, somewhat
but a little caught in this memory.
Speaker 16: Well, Well, so you think there's such a thing as
a great good idea?
Speaker 3: Order?
Speaker 8: Was it?
Speaker 4: What happened to your face?
Speaker 14: How do you know about my face?
Speaker 4: Same way.
Speaker 14: You know, nothing happened to it.
Speaker 1: This is just who I am, and this is just
who I am.
Speaker 14: M h, you have your perfect life?
Speaker 6: Is that what you think?
Speaker 14: I've seen it. I can feel it.
Speaker 4: You've seen a moment.
Speaker 14: I know where you are, I know where you're going.
Speaker 4: M What do you want?
Speaker 14: The same thing I wanted before you took something from me?
A holochron. That's all I want.
Speaker 16: And when I'll find you, and I will find you,
I suggest you hand it over calmly, peacefully, and maybe
I'll let.
Speaker 6: One of you go. How about that?
Speaker 4: What if we destroy it?
Speaker 16: And I will destroy you, but not before I pull
the information I need from your mind? Or maybe uh,
what's the weak one called?
Speaker 14: Thanks? Yeah, it shouldn't be too hard to push in.
Speaker 4: Would you kill those kids?
Speaker 1: Not yet?
Speaker 4: Can I give him another memory?
Speaker 6: You can?
Speaker 1: What memory do you send? Ah?
Speaker 4: The absolute and utter sadness I felt at the loss
of my master not a pleasant one either that or actually,
I think I'll send one after my first mission, the
assassination mission, where I was absolutely distraught and doubting everything,
but then made the decision anyway that I was doing
the right thing. I'll just send him that I was alone.
I didn't have any guidance. My master was very hands off,
so I had to guide myself through understanding.
Speaker 1: You think you know sadness? Yes, hmm, okay, let's see.
I need you to make me a discipline check. The
difficulty would be pretty high. Um, let's go with difficulty four.
Speaker 4: I will use a light side.
Speaker 1: Can I do that?
Speaker 13: Or no?
Speaker 1: Okay, okay.
Speaker 3: Okay.
Speaker 1: Discipline yes, not a success and jail either generate a threat, right,
not an outright fail, not an outright success. You feel
a torrent of bitterness followed by anger from a deeply
scarred young man, the type of bitterness and the type
of sadness that can only come with intelligence, followed by cunning,
followed by a deep seated need to gain power and control,
followed by the enormous overwhelming sense that comes with the
power of the dark side and the means to act
on all of those feelings. I think it would probably
be such an enormous mental and physical sensation that paus
into you as you understand something more about this person.
This person is haunted by a deep inner turmoil and
just a longing for something more and is chasing it
and is planning to do something very dark, and I
think it cuts the connection between the two of you.
As your ship moves into space, and again we follow
the image of this person sat cross legged. As this
connection between you is severed, He's still accessing your ability
through his mimic Gryce, still accessing the ability to follow
you where you go. He sees where you're going to go.
He sees something that we haven't yet played an upcoming scene,
and stands up. We see this individual with his twisted
red looking eyes, darkness under his eyes and around them,
this face that he has lax and nose, any cartilage
in his nose, this malformation of the zygomatic bone. His
cheekbones raised upwards give his face a sort of twisted
skull look, with his eye sockets pushed upwards in apart,
his hair pulled back in a dirty bun, dark hair,
dark robes, and he says to himself, see you soon, Hi.
This is Brad Woto GM of Rise of the Apprentice.
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