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Speaker 1: Welcome back everyone to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every week

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for discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside Game Informer staff and special guests from around the industry.

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I'm one of your hosts today, Alex van Aiken, joined

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by Charles Hart. How are you doing, Charles?

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Speaker 2: Hello, I'm doing well. I'm hanging out here and I'm

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number two on the call sheet.

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Speaker 1: Yes, sir, Yes, sir, number three on the call sheet.

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Wesley Lablah, how you doing?

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Speaker 2: Hello? Hello.

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Speaker 1: We just got back from Japan not too long ago.

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Speaker 2: Together. It was a fun time.

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Speaker 3: Yeah, last week it was a it was a really

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good trip though.

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Speaker 2: Yeah.

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Speaker 3: I think I wowed you with how often I eat

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multiple dinners?

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Speaker 1: Eats a lot multiple first, Yeah, I was. I was impressed.

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I was impressed.

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Speaker 2: What's the do you go sorry, go to are no? No, no, please?

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Just are we going to like a place and you're

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ordering an entree and you're ordering a second entree? Or

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are we like six pm dinner, nine pm dinner late snack.

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Speaker 3: Six pm, noodle dish, nine pm standing sushi bar, eleven

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pm clombini. Stop. I'm getting some ice cream. I'm getting

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a fan and I gotta get me a oh my god,

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Pacari sweat drinks.

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Speaker 1: But it was like every night in.

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Speaker 3: The hotel room.

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Speaker 2: Yeah, everyone was impressed. I love that.

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Speaker 1: Yeah, Eric Van Allen, how you doing.

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Speaker 4: Last on the call card? But the one carrying us

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when we're trying to play some boomstroke play earlier and

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somebody is just slamming it directly into the rough and

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the bunker.

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Speaker 1: Yeah, said, some people might not understand.

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Speaker 3: I heard boomstroke.

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Speaker 4: So earlier we did. And everybody's golf hot shots stream

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with giant bomb in which we play boomstroke play, which

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is just normal golf. But there are land mines on

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like different parts of the course and somebody here not

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gonna name names, but fifty percent of the team was

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kind of struggling to keep the ball on the green,

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if you know what I'm saying.

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Speaker 1: Yeah, listen, I was trying to play a golf game.

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I'll also dealing with stream issues and I ended we

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ended up I ended up being plus fifteen. I think

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you're like plus fourteen by the end of that over par.

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Speaker 2: Yeah.

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Speaker 3: Yeah, you need to practice your boomstroke.

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Speaker 1: Yeah, you're right, I do maybe after this podcast, but

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let's get into the show proper. We're gonna be talking

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about Little Nightmares three today West Reviewed that we're gonna

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be getting into the early hours of Digimon Time Stranger.

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We're gonna be playing a bit talking about our time

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plane Apsolom, which is a game you should definitely look

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out for and keep an eye on, and then at

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the end of the show, getting into our favorite fall

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game games, including horror games.

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Speaker 2: So it's gonna be a fun show.

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Speaker 1: But before that, I do want to say, if you

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enjoy listening to this episode, this podcast in general, please

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consider going to pick up a Game Informer magazine subscription.

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Head over to Game Informer dot com slash subscription. Sorry god,

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slash subscribe. Charles, Charles and Wes are being if you're

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watching the video version, they're distracted, being silly with their

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Vana White.

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Speaker 2: Yeah. That you're not supposed to do that to a magazine.

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That's not what you're gonna You're gonna get a I'm

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gonna get.

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Speaker 3: A do whatever I want to this magazine.

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Speaker 2: Yeah. Hey, hey, if you subscribe to Game Former, you

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can do whatever you want to the magazine. We will

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not stop you.

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Speaker 1: Yeah, of course, West showing off the Outer Worlds to

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cover that will be hitting mailboxes in the coming weeks.

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We've started rolling out our online coverage of that, so

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if you're interested in that, head over to to Game

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Informer dot slash Outer Worlds too, Is that right, Wes?

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Or YouTube dot com Slash game Informer. We got some

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videos and exclusive online features going up, so check it out.

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That's the best way to support us. By picking up

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a subscription. You can get print or digital magazine subscription.

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Speaker 2: Yeah. I really appreciate that, guys.

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Speaker 1: Let's get into the show proper, Wes. You have been

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playing the third installment in the Little Nightmares series. An

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interesting installment because the original developers are no longer on board.

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Speaker 2: Is that correct? And yeah?

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Speaker 1: Kind of a new studio? What not a new studio?

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Speaker 2: But is it super massive?

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Speaker 1: Picking up the ring is?

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Speaker 3: Yeah? Tarsier Tarsier. I don't know why I always want

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to say it like French Tarsier Tarsier Studios. I don't

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think they're French. I met them at games Calm. I

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believe they're Italian. They developed the Little Nightmares one and

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two and now they are making their own game that's

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very similar to Little Nightmares a bit different called Reanimal,

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looking forward to that it's coming out next year. I

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played a games come it's a good time in their place.

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The developer of Little Nightmares two Enhanced Edition super Massive Games,

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who you might know from until Dawn the Quarry or

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Game in Former cover star, the casting of Frank Stone

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from last year super Massive Games. They took over the

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reins to do Little Nightmares three, and that's it's It's

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cool to know, but to be honest, you're not really

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gonna feel super Massive jumping in onto this franchise or

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Tarsia leaving this franchise while playing Little Like It feels

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this is another This fits right in with Little Nightmares

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one and two. I do think it's probably the weakest

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of the three, just because as the threequel, like the

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third game in the series, it's it was probably time

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to branch out a little and maybe spice up the

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the formula a bit, and this game doesn't really do that,

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though it does have some valiant efforts. But yeah, if

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you were to play one, two, and three, I don't

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think you'd recognize a developer switch up, which is you know,

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credit to is super Massive. I don't think they were

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brought in to radically change this Rangers. I think they

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were brought in to make a third Little Nightmares game,

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and that's what players are going to get when they

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play it.

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Speaker 2: Now.

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Speaker 1: Is this the first entry in the series that has

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co op?

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Speaker 3: It is, which is weird, right, Like that doesn't make

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especially two, which two's whole thing was having an AI companion. Yeah,

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everybody was like, oh, it's weird. It's not co op

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and there is co op and Little Nightmares three. Crucially,

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it is just online. It is not couch co op,

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which to me is a massive miss, a super massive miss.

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Shout out to Jesse Vitelli for the pun. Uh. Yeah,

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the whole time I was playing, I actually was. I

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told my wife like, I was really excited to review

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this because we're gonna play it together, blah blah blah.

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And I just guess I had him been paying attention,

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got code and realized it was online co op only.

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So I had to to break her heart because this

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is one of the few game series she does really enjoy.

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And yeah, it's just such a miss. It doesn't make

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it just it really doesn't make sense to me.

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Speaker 2: I is there a cross play?

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Speaker 3: There is not cross play. But there is a thing.

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There's friends Pass, which other studios have done, like Hay's Light,

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where you one person buys the game and you can

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like basically gift the game to another player free of cost.

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So like, theoretically I could play with one of you

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on PS five where I played it, and you wouldn't

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have to buy the game. Uh that wasn't I remember?

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Speaker 1: Didn't you and Gabby play this play a little bit

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Nightmares too when it came out when you had first

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joined games.

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Speaker 3: I watched her, Yeah, I watched her play.

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Speaker 1: Yeah, I remember you talking about that back then.

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Speaker 3: Yeah, and uh yeah. The friends pass is cool, and

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I do think that's a neat feature. But for me,

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this feels like a perfect game to play on the

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couch with somebody, not I don't really want to be

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in a headset with you know, playing with a friend,

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especially because the ambiance and like the vibes of Little

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Nightmares is so important. I don't know something about the

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online peripheral. Speaking to a headset kind of takes me

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out of it.

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Speaker 1: Do you know if it's Sorry for all the questions,

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but do you know if it's steam deck verified, because

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I'm curious if like, the next best thing would be

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somebody playing on like setting up your PC on the

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living room TV and then having somebody else playing steam

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Deck on a different account with the print.

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Speaker 3: I don't I don't know. I'm checking.

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Speaker 4: Is that somebody plays on the someone else in the

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game pad?

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Speaker 2: Yeah it is. It is steam Deck verified.

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Speaker 3: Okay, okay, that's a solid work around on PC.

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Speaker 2: I asked about the cross play because my fiance and

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I have the cursed dual TV living room setup where

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we both we play in the same room, but I've

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got the Xbox hookup to one TV in the PlayStation

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hookup to the other one, so if there was cross play,

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we could do it in the same room. There's not

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cross play, so I guess we'd have to do a

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weird PC work around.

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Speaker 3: Yeah, there might be cross play, but I don't think

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the friends pass would work through that because when you

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like toyed around with the option, it like brings up

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my PSN friends list. But yeah, that's besides the point.

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Like co op, it's cool, it's cool. It's the first

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time there a little while to me that it's not

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couch co op. But I do think it'll be a

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cool feature for people that want to play this game together.

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That said, I played the majority of it with the

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AI Companion, who is for the most part pretty good.

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They died a few times, like being stupid, which is

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kind of annoying and frustrating when you're playing solo because

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like I know what to do and I'm like this,

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dude's come on, let's go, and they're just not. There's

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also like two or three times where you have to

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jump on a hatch together to knock it down so

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you can like fall through it and you have to

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jump at the same time and land at the same time,

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and they were unable to sink to me, like I

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would jump and then they would jump after me and

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never works, so I had to wait and learn the

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AI's jump patterns to jump in not anything I would

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like mark the game for that that puzzle. That puzzle

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is only in the game for like a couple of times,

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but I thought that was very funny. The AI Companion

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does a decent job overall, So with the co op

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that's like the big new feature. The reason for that

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is there's two playable characters, Low and Alone. One is

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a little boy who has like a blue cape and

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a white raven mask and a bow and arrow which

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he can use to like shoot strings that break things

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so you can like drop items to the floor, or

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he can shoot switches and enemies occasionally. And then the

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other is a little girl with these very cute little

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red pigtails, and she wears a green suit and a mask.

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She kind of looks like six I think that co

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Eating Cambria soundtrack CGI movie from like two thousand and nine.

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Maybe it's a weirdly deep pool. I haven't about that

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movie in forever. And she has a giant wrench which

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she can use to like bash the heads in of enemies. Again,

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there's not much combat that this is not a combat game,

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but occasionally you do that or to like hit buttons

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on the wall and stuff, So that's cool in theory, Like, oh,

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there's two different playable characters. I'm curious how they will

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play differently and interact with each other. The biggest miss

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for the game, One of the biggest misses for me

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is that one they don't really have communication or interactions.

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There's no real personalities between these two. For the most part,

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they're just two walking bodies that perform the actions you

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hit on the controller and I would have liked to

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have seen a little more interaction between them. And there

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is a story reason I think that super Massive could

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say is the reason why that's so, But I don't know.

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That's not enough for me, Like I still have to

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endure six to eight hours of these two characters with

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little interaction. Mechanically, they sometimes work together to solve puzzles,

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like I there's one that it's actually in our review

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where you pull down like a projector image and it

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has certain buttons you need to hit and the other

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character while you're while one character is pulling down that

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image to show that on the screen, the other character

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has to look at it and shoot buttons based on

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what they see. And that's a cool puzzle, And there

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are cool moments like that, but they're very few and

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far between. For the most part, this game plays a

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lot like Little Nightmares one and two, where you're just

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solo and you are moving boxes to climb up on

250
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stuff and escaping through shoots and crawling through vents, and

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it gets pretty repetitive pretty fast. The saving grace of

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Little Nightmares three is the vibes and the ambiance that

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has persisted through all three games. I enjoyed seeing what

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was next. I enjoyed running from these terrifying creatures. I

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enjoyed just being in this world. And it just barely

256
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edged out the repetitive nature of the gameplay. I think,

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like you're not You're doing a lot of the same

258
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things over and over. It's really cool that sometimes it's

259
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in a carnival, or sometimes and it's in a rotten

260
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candy factory with a giant, terrifying baby or weird spider

261
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lady that chases after you. But yeah, I think this

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is a This is like a very decent crack at

263
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Little Nightmares three, rocking at.

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Speaker 1: All as somebody who has always been interested in Little Nightmares,

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but I haven't actually played the series number one? Is

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it cool to jump in with this one? I think

267
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they're all different characters, right, so I.

268
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Speaker 2: Could start this one.

269
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Speaker 3: This one is the most standalone. I think they're on

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the same universe. One happens, two has connections to one,

271
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like it's a it's an actual sequel in a lot

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of ways. Three is like completely standalone, although to be honest,

273
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like I think one came out in twenty eighteen, twenty seventeen,

274
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but like you wouldn't know the difference between this and three,

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Like you wouldn't be able to tell there's years of development,

276
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Like going Back does not feel old or anything. That

277
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game is still up really well, it's a blast. I

278
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honestly probably recommend starting with one, unless you just want

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to talk about three with people playing here right now.

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Speaker 1: Yeah, I mean, the thing that's always the challenge with

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us is like, oh, we got to consider this for

282
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end of year awards and stuff, and so it's like,

283
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I guess I could play the new one, but I

284
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have wanted to play that series for a while. But

285
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my second question is how scary is this compared to

286
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like my my, Again, I don't play a ton of

287
00:14:29,440 --> 00:14:32,360
horror games, So like recent horror games I've played and

288
00:14:32,759 --> 00:14:37,759
enjoyed were like Resident Evil Village, Signalis stuff like that,

289
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How does this compare scare wise.

290
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Speaker 3: Nowhere near as scary as Residon Evil Village. If you

291
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played Village, you'll be fine with any of the Little

292
00:14:46,759 --> 00:14:51,120
Nightmares games. The type of horror that is in Little

293
00:14:51,240 --> 00:14:56,320
Nightmares is very like Tim Burton esque, okay, where it's

294
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playful and creepy and there's like some dread, but it's

295
00:15:02,200 --> 00:15:05,360
not outright horrific. I mean, some of these monster designs

296
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will give you like the they're just creepy Crawley's like

297
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you'll feel goosebumps, but like you aren't going to be shrieking. Ever,

298
00:15:12,759 --> 00:15:15,320
there's not really it's not like a jump scare specific thing.

299
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If you made it through Village or really any modern

300
00:15:17,879 --> 00:15:20,320
resident evil game like these will be a piece of cake.

301
00:15:20,360 --> 00:15:24,320
These are It's like watching Corpse Bride or like Frank

302
00:15:24,399 --> 00:15:27,720
and Weenie, but maybe with like a higher rating instead

303
00:15:27,720 --> 00:15:29,440
of being PG. It's like PG thirteen.

304
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Speaker 1: These games always remind me of a scape Plan on

305
00:15:32,919 --> 00:15:33,679
the PS Vita.

306
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Speaker 3: I'm not familiar with that game. Okay, I only played

307
00:15:39,919 --> 00:15:42,279
like six things on my Vita. I loved that console,

308
00:15:42,279 --> 00:15:43,919
but I did not play that game. I put a

309
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lot of hours in a percent of four instead.

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Speaker 2: Yeah, that's fair that.

311
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Speaker 3: The gist of Little Nightmares and all three is, for

312
00:15:49,720 --> 00:15:51,679
the most part is just escaping, Like you're just in

313
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these terrible places and you're an underpowered child pretty much

314
00:15:58,000 --> 00:15:59,960
like I know you are children, and you're just trying

315
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to escape these childhood fear like monstrosities. I think that's

316
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something that's really cool about Little Nightmares is that it

317
00:16:06,480 --> 00:16:10,919
plays into even the title itself. Little nightmares like these

318
00:16:10,919 --> 00:16:15,120
aren't and that's not like Resident Evil where these zombies

319
00:16:15,159 --> 00:16:17,240
are coming to like eviscerate you and rip open your

320
00:16:17,279 --> 00:16:21,039
flesh like it's like a scary spider lady or a

321
00:16:21,080 --> 00:16:23,759
big baby doll that is terrifying. And as someone who

322
00:16:23,799 --> 00:16:26,879
grew up and like my grandparents had the most terrifying

323
00:16:27,679 --> 00:16:30,879
life size girl doll ever that would always be in

324
00:16:30,919 --> 00:16:32,960
the room in a corner on a rocking chair in

325
00:16:33,000 --> 00:16:36,120
the room that I stayed at at their house. That yeah,

326
00:16:36,159 --> 00:16:37,759
and it blinked and stuff. It was awful. It was

327
00:16:37,799 --> 00:16:39,559
not good. And they used to like they think they

328
00:16:39,559 --> 00:16:41,960
would sometimes if we were like sleeping in too much,

329
00:16:41,960 --> 00:16:42,960
they would have put it at the end of our

330
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bed and then wake us up. What the hell not

331
00:16:46,080 --> 00:16:49,720
my grandpa, my grandparents were they there a little pranksters.

332
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Speaker 1: It sounds like any to get canceled.

333
00:16:58,399 --> 00:16:59,960
Speaker 2: Ninety year old man canceled.

334
00:17:00,080 --> 00:17:03,600
Speaker 3: God, I'll go to my grandma's grave and let her

335
00:17:03,639 --> 00:17:05,160
know that she's canceled.

336
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Speaker 2: Do Yeah, I just want to talk.

337
00:17:12,640 --> 00:17:15,079
Speaker 4: Yeah.

338
00:17:15,400 --> 00:17:17,640
Speaker 3: So yeah, the fears are like they're playing on like

339
00:17:17,839 --> 00:17:20,799
the the things that are scary as as a but

340
00:17:20,839 --> 00:17:24,119
even like level is not like clowns. It's like it's

341
00:17:24,160 --> 00:17:26,359
just a spooky part. There's not you're not going to

342
00:17:26,440 --> 00:17:29,839
run into like any clowns. It's just it's it's and

343
00:17:29,880 --> 00:17:31,599
the art style is really cool. I say Tim Burton

344
00:17:31,599 --> 00:17:35,519
because it feels very like molded by hands, like and

345
00:17:35,799 --> 00:17:38,480
using clay and like other features like that. It's not clay,

346
00:17:38,519 --> 00:17:41,920
it's not claymation. It's not stop motion or anything like that,

347
00:17:42,000 --> 00:17:45,839
but it feels like these are characters somebody made on

348
00:17:45,880 --> 00:17:49,079
a table with like real life materials that were scanned

349
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into a game. And I think that's the real strength

350
00:17:52,440 --> 00:17:55,519
of Little Nightmares is the visual style and the worlds

351
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that you get to play around in. It's dark stuff.

352
00:18:00,319 --> 00:18:02,559
Speaker 1: Yeah for those of us, for those of us with

353
00:18:02,720 --> 00:18:06,200
normal childhoods, though, we should be less scared.

354
00:18:06,240 --> 00:18:10,279
Speaker 2: Probably yeah, you'll be less scared.

355
00:18:10,279 --> 00:18:12,720
Speaker 3: But I mean, like I think it's in my review

356
00:18:12,759 --> 00:18:15,160
the best way to like sum up the scares of

357
00:18:15,279 --> 00:18:18,799
Little Nightmares is you're not gonna shriek, You're not gonna

358
00:18:18,799 --> 00:18:20,559
beything like that. You're just gonna see something and you're

359
00:18:20,599 --> 00:18:25,039
gonna be like nope, nope, absolutely not no, no. No. Works

360
00:18:25,079 --> 00:18:27,319
to the games, Yeah, it works to the game strength

361
00:18:27,319 --> 00:18:30,599
because you're trying to escape and anytime you're watching something

362
00:18:30,640 --> 00:18:32,359
and you just want to be like Nope, absolutely not.

363
00:18:32,480 --> 00:18:34,119
You just want to leave, And that's what the game

364
00:18:34,160 --> 00:18:36,279
is all about, is just just leave, get out of

365
00:18:36,279 --> 00:18:36,640
that room.

366
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Speaker 2: Yeah. I like that. Well, Wes, what would do you

367
00:18:41,680 --> 00:18:43,559
give it? Would you? Would you score Little Nightmares?

368
00:18:43,599 --> 00:18:47,039
Speaker 3: I gave it a seven point five because it's like

369
00:18:47,720 --> 00:18:49,759
it's one of those it's it was a tough game

370
00:18:49,799 --> 00:18:53,920
to score because for all its faults, it's it's still

371
00:18:54,000 --> 00:18:57,920
so much closely aligned with what Little Nightmares is that

372
00:18:57,960 --> 00:19:01,960
I had a fun time. Like if you're looking for

373
00:19:02,000 --> 00:19:04,519
a Halloween game, and I think this is a great

374
00:19:04,519 --> 00:19:06,680
game to play in October. It's something I always wrestle

375
00:19:06,759 --> 00:19:11,039
with is like when we're reviewing a game, I'm trying

376
00:19:11,079 --> 00:19:13,000
to poke holes in it and find what works and

377
00:19:13,039 --> 00:19:15,400
what doesn't work for me, Whereas but I'm just playing

378
00:19:15,400 --> 00:19:17,839
a game for fun. It's so easy to gloss over

379
00:19:18,079 --> 00:19:20,759
and issue a game has like I just and that's

380
00:19:20,799 --> 00:19:23,039
just part of the job. So like, if you're someone

381
00:19:23,039 --> 00:19:25,880
who just wants a fun, co op horror game, like

382
00:19:25,960 --> 00:19:28,240
this will be it. And it's like six hours, maybe

383
00:19:28,279 --> 00:19:30,759
six to eight hours, maybe even less. There's collectibles and

384
00:19:30,759 --> 00:19:34,559
stuff to find, but like it's not necessary, Like it's

385
00:19:34,559 --> 00:19:37,039
a quick, fun, little horror romp. If you want to

386
00:19:37,079 --> 00:19:40,119
skip movie night a couple of nights this October, like

387
00:19:40,400 --> 00:19:43,079
play some little nightmers cool.

388
00:19:43,559 --> 00:19:44,279
Speaker 2: That sounds fun.

389
00:19:44,519 --> 00:19:48,079
Speaker 1: Well, wells, thanks for for stopping buying chatting through your review.

390
00:19:48,119 --> 00:19:51,920
I know you're busy and you gotta go, but yeah,

391
00:19:51,960 --> 00:19:54,799
thanks for thanks for keeping us up to date on

392
00:19:54,799 --> 00:19:56,640
on Little lightmres three.

393
00:19:57,240 --> 00:19:58,480
Speaker 3: Yeah, of course, thanks for having me.

394
00:19:59,039 --> 00:20:03,119
Speaker 1: All Right, bye, Wes, see everybody else in just a second, bye,

395
00:20:04,440 --> 00:20:05,319
and we're back.

396
00:20:05,920 --> 00:20:06,160
Speaker 2: Eric.

397
00:20:06,279 --> 00:20:10,880
Speaker 1: I'm gonna toss the popcorn ball over to you to

398
00:20:10,920 --> 00:20:12,519
talk about.

399
00:20:12,839 --> 00:20:15,480
Speaker 4: Isn't that a thing, popcorn ball, the popcorn tall.

400
00:20:15,640 --> 00:20:18,680
Speaker 2: It exists. Popcorn balls are a thing. That's that's a

401
00:20:18,759 --> 00:20:23,519
fact one corn.

402
00:20:24,119 --> 00:20:28,640
Speaker 4: You can't just keep saying pop like he'll get it eventually, Cornisle.

403
00:20:30,279 --> 00:20:33,799
Speaker 2: Don't say like you're casting a spell. Pop style is

404
00:20:33,839 --> 00:20:36,720
like people go around the room and they interject at

405
00:20:36,759 --> 00:20:40,519
their own times, like kernels of corn in a popcorn bag.

406
00:20:40,720 --> 00:20:43,079
Speaker 1: Yeah, and you toss the ball, but.

407
00:20:44,680 --> 00:20:46,400
Speaker 2: You're just saying, okay, he tossed.

408
00:20:46,119 --> 00:20:47,880
Speaker 1: The ball to somebody that's there. Turn to talk and

409
00:20:47,920 --> 00:20:52,000
you say popcorn you'll do some crazy stuff here in

410
00:20:52,000 --> 00:20:52,559
the Midwest.

411
00:20:53,160 --> 00:20:56,279
Speaker 2: I think that's a specific ritual at your school, but

412
00:20:56,599 --> 00:20:59,359
I don't that's a Virginia education system. Yeah, I thought

413
00:20:59,359 --> 00:21:08,200
you were crazy actually so yeah yeah, Eric Popcornball, Yeah yeah,

414
00:21:08,279 --> 00:21:10,960
Eric popcorn You're gonna talk about Digimon time Stranger.

415
00:21:11,039 --> 00:21:14,079
Speaker 4: Yeah, yeah, let's talk about this. Let's talk about popcorn bon.

416
00:21:14,960 --> 00:21:16,920
That's not a real Digitmon. I don't think. I can't

417
00:21:16,920 --> 00:21:19,240
be sure it could be. Yeah, there's no real way

418
00:21:19,240 --> 00:21:22,720
of proving it right or wrong. Uh, Digitmon story Time

419
00:21:22,759 --> 00:21:28,319
Stranger is so some some pretext I I was not.

420
00:21:29,839 --> 00:21:32,799
I wouldn't say I wasn't a digitmon kid, but I

421
00:21:32,799 --> 00:21:36,599
wouldn't say it defined me the way that like it

422
00:21:36,759 --> 00:21:39,119
did for some digitmon kids, if that makes sense, because

423
00:21:39,119 --> 00:21:40,480
I feel like I don't know if y'all had this

424
00:21:40,640 --> 00:21:43,039
when when you were growing up, but there was kind

425
00:21:43,039 --> 00:21:46,720
of the the Pokemon kids and the digitmon kids right there.

426
00:21:46,720 --> 00:21:48,240
There were there was something that were like, oh, well

427
00:21:48,359 --> 00:21:51,400
you and Pokemon was was the majority, Like like everybody

428
00:21:52,119 --> 00:21:53,799
knew about Pokemon followed Pokemon.

429
00:21:53,880 --> 00:21:56,799
Speaker 2: Some of us were cultured and liked both. I would say, sure,

430
00:21:56,960 --> 00:21:59,279
I will say I was. I think I was later.

431
00:22:00,160 --> 00:22:02,119
I'm a little younger than both of you. I didn't

432
00:22:02,119 --> 00:22:05,359
know any Digimon kids. I knew Digimon as like a concept,

433
00:22:05,400 --> 00:22:07,200
but I don't think I ever met someone that like

434
00:22:07,839 --> 00:22:08,759
was into Digitmon.

435
00:22:08,960 --> 00:22:11,960
Speaker 4: There was there was some pride of the underdog in

436
00:22:12,000 --> 00:22:15,119
the digitmon kids, right, and that they were like, oh,

437
00:22:15,319 --> 00:22:19,400
ours is like more interesting, It's like more mature. There's

438
00:22:19,440 --> 00:22:21,799
like stuff happening in it, like our digitmon, like the

439
00:22:22,000 --> 00:22:25,680
things happen there. And this was like between fourth and

440
00:22:25,759 --> 00:22:28,319
fifth grader, so like is the.

441
00:22:28,359 --> 00:22:30,920
Speaker 2: What is the things happened? What is the flex there?

442
00:22:31,519 --> 00:22:34,960
Speaker 4: Like like like in Pokemon's like, oh Pikachu, Pikachu does

443
00:22:35,000 --> 00:22:37,119
fun stuff, but like in Digitmon, like they turn into

444
00:22:37,119 --> 00:22:39,960
stuff with like guns and cannons something, they like fight

445
00:22:40,000 --> 00:22:41,920
for the fate of the universe and all that kind

446
00:22:41,920 --> 00:22:45,640
of stuff to save the digital world. And then you

447
00:22:45,720 --> 00:22:49,160
had me, who I was like monster ranchers really cool

448
00:22:49,279 --> 00:22:51,960
and nobody cared uh and then Yu gi Oh came

449
00:22:52,000 --> 00:22:54,200
in and swept all that away. So that's kind of

450
00:22:54,240 --> 00:22:58,319
a time capsule of my youth. But so with that context,

451
00:22:58,319 --> 00:23:01,039
I did watch Digitmon when I was younger because it

452
00:23:01,079 --> 00:23:03,559
was on I think it was like WB Kids or

453
00:23:03,599 --> 00:23:07,160
something like that in the morning. But I always thought

454
00:23:07,160 --> 00:23:10,359
of it as it's an alternative to Pokemon. It's a

455
00:23:10,480 --> 00:23:13,799
it's a similar, It's a monster raising game of some kind.

456
00:23:13,839 --> 00:23:16,000
And there's a lot, you know, on the spectrum of

457
00:23:16,119 --> 00:23:19,039
monster raising. You have Monster Rancher, Pokemon, Digitmon.

458
00:23:19,480 --> 00:23:19,640
Speaker 2: Uh.

459
00:23:19,640 --> 00:23:21,680
Speaker 4: This is gonna throw some people for a loop to

460
00:23:21,839 --> 00:23:23,599
have never thought of this before. But Shi Maygan me

461
00:23:23,640 --> 00:23:26,079
tense is a monster raising game.

462
00:23:26,440 --> 00:23:27,640
Speaker 2: Uh definitely. Yeah.

463
00:23:27,720 --> 00:23:31,119
Speaker 4: Yeah, And so even like Dragon Quest Monsters and stuff

464
00:23:31,160 --> 00:23:32,799
like that, you have a lot of like it's it's

465
00:23:33,039 --> 00:23:35,519
it's a side of the RPG spectrum. And I just

466
00:23:35,599 --> 00:23:38,400
considered dijimon like like on the kid's side of it.

467
00:23:39,000 --> 00:23:42,519
But for years, folks like good Friend the Show, Kenna Shepherd,

468
00:23:42,680 --> 00:23:45,599
uh would always tell me like, hey, Digitmon story Cypressluth

469
00:23:45,680 --> 00:23:48,240
really really good, Like it's it's actually very very good.

470
00:23:50,000 --> 00:23:54,920
I just never really believed to be honest, and Uh

471
00:23:55,200 --> 00:23:58,440
with Time Stranger, I played it at SGF, gave it,

472
00:23:58,599 --> 00:24:00,200
gave it on a shot, walked out of there and

473
00:24:00,240 --> 00:24:03,319
said that was probably the best thing I've seen at SGF.

474
00:24:03,960 --> 00:24:06,400
Speaker 1: And I remember you saying that, and I was shocked.

475
00:24:06,559 --> 00:24:10,200
Speaker 4: Yeah, yeah, I was surprised because I had played stuff

476
00:24:10,240 --> 00:24:14,319
like Pragmata and things like that there and I was like, no,

477
00:24:14,519 --> 00:24:18,519
that that was the best thing I've seen. And I

478
00:24:18,559 --> 00:24:22,000
don't know if Time Stranger is something I'm not far

479
00:24:22,119 --> 00:24:25,160
enough in to feel like it's, you know, in contention

480
00:24:25,359 --> 00:24:26,880
for one of my favorites of the year or anything

481
00:24:26,920 --> 00:24:28,200
like that, but I think it has been one of

482
00:24:28,200 --> 00:24:32,799
my biggest surprises of twenty twenty five, is did you

483
00:24:32,880 --> 00:24:37,400
mut story? Time Stranger is just a really solid monster

484
00:24:37,519 --> 00:24:40,519
raising RPG at a time when I think people are

485
00:24:40,559 --> 00:24:43,599
kind of hungry for that, especially one that's a little

486
00:24:43,599 --> 00:24:46,440
bit more complex, a little bit more nuanced, a little

487
00:24:46,440 --> 00:24:48,920
bit more involved than what you would expect from other

488
00:24:49,240 --> 00:24:53,920
titans of the genre. So yeah, to give an overview,

489
00:24:54,000 --> 00:24:56,880
you're kind of an agent of a damis you get

490
00:24:56,960 --> 00:24:59,119
put into this story in media arrests. You're gonna be

491
00:24:59,160 --> 00:25:01,960
confused by the intro. Don't worry. You're kind of supposed

492
00:25:01,960 --> 00:25:06,359
to be, is what I quickly learned. But you do

493
00:25:06,440 --> 00:25:09,119
your first dungeon and they teach you all this stuff,

494
00:25:09,119 --> 00:25:12,559
but basically you're just fighting digimon And one thing I

495
00:25:12,599 --> 00:25:14,559
really like is that you just fight them and to

496
00:25:14,640 --> 00:25:16,880
capture them, you just beat them in battle and kind

497
00:25:16,920 --> 00:25:20,599
of internalize their code so that you can like spring

498
00:25:20,640 --> 00:25:24,000
it forth from the digital world and add them to

499
00:25:24,039 --> 00:25:26,319
your party, which I think is cool. I like that

500
00:25:26,359 --> 00:25:29,960
more than the Pokemon catching personally to draw comparison or

501
00:25:30,079 --> 00:25:34,039
like shit may go me tense bartering, which is goofy

502
00:25:34,079 --> 00:25:35,880
and fun in its own way but gets old after

503
00:25:35,880 --> 00:25:40,480
a while for me. And what really makes digitmon stand

504
00:25:40,519 --> 00:25:45,559
apart is all the digivolutions. So there's so much stat

505
00:25:45,599 --> 00:25:49,039
work and personality type manipulation and stuff you can do

506
00:25:49,079 --> 00:25:51,240
where you can kind of start to take this digitmon

507
00:25:51,319 --> 00:25:54,599
from a base form and start branching it out into

508
00:25:54,640 --> 00:25:56,799
these different paths to say, I want to digitvalve you

509
00:25:56,920 --> 00:25:59,880
up into this, so you get this ability or this,

510
00:26:00,279 --> 00:26:02,400
and then d digivolv you back and take you into

511
00:26:02,400 --> 00:26:04,880
a different path. So now it's like the abilities of

512
00:26:04,920 --> 00:26:07,160
one digmon on the body of another, and you're doing

513
00:26:07,160 --> 00:26:10,279
all this cool stuff that I think really reminds me

514
00:26:10,319 --> 00:26:13,640
of the things I like the most in RPGs. I've

515
00:26:13,680 --> 00:26:15,599
been playing this just off the back of playing Fall

516
00:26:15,640 --> 00:26:17,519
Fantasy Tactics, a game which I think has one of

517
00:26:17,559 --> 00:26:20,759
the coolest job systems ever. And a lot of that

518
00:26:20,880 --> 00:26:23,359
is about how do I take kind of the component

519
00:26:23,400 --> 00:26:26,039
pieces of different jobs and form them into something that

520
00:26:26,079 --> 00:26:28,359
I think is going to be a really powerful single unit.

521
00:26:28,400 --> 00:26:30,400
Because I'm having to do all these battles where I'm

522
00:26:30,480 --> 00:26:34,279
five people up against ten twelve tons of units that

523
00:26:34,319 --> 00:26:36,880
are all really powerful, I've got to figure out how

524
00:26:36,960 --> 00:26:39,839
to mix and match to win. And I think digmon

525
00:26:39,960 --> 00:26:42,000
has some of that DNA in it, where you're making

526
00:26:42,000 --> 00:26:45,839
these really cool choices about I'm going to take a

527
00:26:45,920 --> 00:26:49,519
monster down this path and lean into this and then

528
00:26:49,559 --> 00:26:51,799
maybe like, oh this isn't working out or I need

529
00:26:51,799 --> 00:26:53,279
something different, and I'm going to do dig evolve and

530
00:26:53,319 --> 00:26:55,440
see if I can go into a different path. It's

531
00:26:55,480 --> 00:26:59,480
always progressing, it's always fluid in a way that feels

532
00:26:59,519 --> 00:27:04,839
really really fun in this sort of style. Yeah, that's

533
00:27:04,920 --> 00:27:07,960
and and on top of that, like the digitmon. If

534
00:27:07,960 --> 00:27:11,119
you haven't seen digitmon before, if you haven't played a digitmon,

535
00:27:11,160 --> 00:27:14,440
if you don't know what a digitmon looks like, I

536
00:27:14,480 --> 00:27:18,039
could show you fifteen pictures of digitmon and say which

537
00:27:18,079 --> 00:27:19,799
one of these are digitmon and which one aren't, and

538
00:27:19,839 --> 00:27:25,279
you would get them wrong. Because there's some wild digitmon

539
00:27:25,319 --> 00:27:28,599
out there. Times where you have a little oh.

540
00:27:28,519 --> 00:27:31,720
Speaker 5: It's a little guy, just a little, little, flubby, little

541
00:27:31,759 --> 00:27:33,319
little guy, and then all of a sudden he turns

542
00:27:33,319 --> 00:27:36,400
into like, Oh, I'm a tank now, or I'm like

543
00:27:36,440 --> 00:27:39,119
a humanoid angel like descending.

544
00:27:38,599 --> 00:27:42,640
Speaker 4: From the heavens, yeah, or or I'm a garbage can

545
00:27:44,920 --> 00:27:48,440
look yeah. Yeah. I love that stuff, and I think

546
00:27:48,440 --> 00:27:50,480
that gets really fun as the game goes on, too,

547
00:27:50,519 --> 00:27:53,640
you start to see all the different evolutions and versions

548
00:27:53,680 --> 00:27:56,880
of these mons interact and become parts of your party,

549
00:27:56,920 --> 00:28:00,960
and these little grubby guys become these giants weapons of

550
00:28:01,039 --> 00:28:04,720
war and stuff like that. It's a really enjoyable game.

551
00:28:04,759 --> 00:28:09,200
I mean, it's having explosion on Steam right now. We

552
00:28:09,240 --> 00:28:12,720
did a YouTube short on it, but basically was outpacing

553
00:28:13,240 --> 00:28:18,599
at launch several mainline RPG series PC launch, which granted

554
00:28:18,599 --> 00:28:21,759
some of those games were ports or later launches and

555
00:28:21,799 --> 00:28:26,000
stuff like that, but it was doing extremely well and

556
00:28:26,759 --> 00:28:28,920
is maybe a sign that people are hungry for more

557
00:28:29,079 --> 00:28:31,119
in this space, especially because when you think about other

558
00:28:31,160 --> 00:28:34,160
monster taming games Shimmy Gammy tense happens once in a

559
00:28:34,160 --> 00:28:37,160
blue moon. Pokemon's kind of locked to the switch. I

560
00:28:37,200 --> 00:28:39,400
do think there is a hunger for people who play

561
00:28:39,440 --> 00:28:41,720
on steam Deck, who play on PC, who play on

562
00:28:41,720 --> 00:28:44,759
all these different platforms to have something that they can

563
00:28:44,799 --> 00:28:47,440
easily access and get a lot out of. And I

564
00:28:47,480 --> 00:28:51,559
think Ditchmond is smartly targeting that audience and it feels

565
00:28:51,599 --> 00:28:55,200
like it's working very well. So it's a really exceptional game.

566
00:28:55,240 --> 00:28:57,079
Like I said, I'm a few hours in. I'm not

567
00:28:57,160 --> 00:28:59,240
super deep. I can't really speak to any of the

568
00:28:59,400 --> 00:29:04,200
larger stuff at the time stranger part where to my understanding,

569
00:29:04,279 --> 00:29:07,440
you jump between moments and time and things like that.

570
00:29:07,559 --> 00:29:09,400
It kind of affects where you are in the world

571
00:29:09,400 --> 00:29:11,480
and how you can access side quests and things like

572
00:29:11,799 --> 00:29:15,759
things like that. But I've I've been hearing very positive

573
00:29:15,799 --> 00:29:18,119
things and I've been enjoying my time quite a bit.

574
00:29:19,359 --> 00:29:21,920
Speaker 1: Yeah, this is definitely one of those games I want

575
00:29:21,920 --> 00:29:24,640
to fire up on steam Deck and play through. I

576
00:29:24,680 --> 00:29:29,119
just installed it last night. Actually maybe after Clarubscear. I've

577
00:29:29,160 --> 00:29:34,759
started clarib Scear finally in a real way. Yeah, and

578
00:29:34,799 --> 00:29:37,880
I'm probably three hours three and a half hours under

579
00:29:37,920 --> 00:29:43,960
claib Steer. Really enjoying that markedly different I think where

580
00:29:44,039 --> 00:29:46,400
clarb Scar is like really dark. Not that Digimond isn't

581
00:29:46,440 --> 00:29:49,880
dark at times, but like I'm definitely going to be.

582
00:29:50,519 --> 00:29:53,200
I'm playing Silk Song and Clerpscar at the same time.

583
00:29:53,240 --> 00:29:57,720
Both those games very dark and just like oppressive.

584
00:29:57,880 --> 00:30:00,400
Speaker 4: It's a total difference. And I think in some cases

585
00:30:00,400 --> 00:30:04,200
digimon that's where sometimes I think people can bristle is

586
00:30:04,240 --> 00:30:07,160
they'll be like, I literally just had a big story

587
00:30:07,200 --> 00:30:10,839
moment happen and this this thing transpired, and I was like, Oh,

588
00:30:10,960 --> 00:30:13,720
what just happened? And all of a sudden, I'm howling

589
00:30:13,759 --> 00:30:16,880
around with some little digitmon and they're like, oh, help us,

590
00:30:17,039 --> 00:30:19,920
help us find that the person we're looking for. Look

591
00:30:19,960 --> 00:30:24,519
out Mini, And I'm like, oh god, I look, I

592
00:30:25,000 --> 00:30:27,839
have a decent tolerance for that kind of stuff, but

593
00:30:29,200 --> 00:30:31,759
I don't know. I always think of if you watched

594
00:30:31,799 --> 00:30:34,839
O G Gundam, they're like characters in the original Gundam

595
00:30:34,839 --> 00:30:36,799
double O seven nine that are like two kids that

596
00:30:36,839 --> 00:30:39,440
have stowed away on the White Base, and they're always

597
00:30:39,440 --> 00:30:42,640
the ones that are getting into trouble and needing to

598
00:30:42,680 --> 00:30:45,359
be saved by the protagonists, and they're the ones that

599
00:30:45,440 --> 00:30:48,359
they're the scrappy do or like if you want this

600
00:30:48,440 --> 00:30:50,960
is a crazy pole if you watch the Land Before Time,

601
00:30:51,000 --> 00:30:53,359
it's like the younger dinosaurs in Land Before Time that

602
00:30:53,400 --> 00:30:56,000
are always getting into trouble and then the slightly older

603
00:30:56,039 --> 00:30:59,799
dinosaurs have to go save them. I have low tolerance

604
00:30:59,799 --> 00:31:01,160
for that sort of thing, and there is like a

605
00:31:01,200 --> 00:31:03,039
little bit of that where I'm at right now. But

606
00:31:03,319 --> 00:31:05,839
I think overall it is a like you're saying, it's

607
00:31:05,880 --> 00:31:08,039
slightly more mature than you think it's going to be.

608
00:31:08,160 --> 00:31:12,200
So it's thankfully not all that, And I do like

609
00:31:12,319 --> 00:31:16,319
that it does seem to want to touch on things, like,

610
00:31:18,440 --> 00:31:21,440
you know, the real world. I think that's always been

611
00:31:21,480 --> 00:31:27,759
Digimon's advantage. Is it kind of broadly gestures at, okay, well,

612
00:31:28,480 --> 00:31:31,160
what kind of effect has the internet had on society?

613
00:31:31,200 --> 00:31:34,359
And has it been a good one? What would sort

614
00:31:34,400 --> 00:31:36,359
of conversations about that sort of stuff? How would they

615
00:31:36,359 --> 00:31:39,200
play out in real life? And Cybersluth was a little

616
00:31:39,200 --> 00:31:41,480
bit more on the nose. I did finally after playing

617
00:31:41,799 --> 00:31:44,240
at SGF, I went back and played some of Cyberslooth

618
00:31:44,240 --> 00:31:46,519
because I was like, oh, they were right. Those digitmon

619
00:31:46,599 --> 00:31:49,480
story games are very good. Cybersluth has a little bit

620
00:31:49,480 --> 00:31:51,920
more of that front loaded, whereas Time Stranger has taken

621
00:31:51,960 --> 00:31:53,839
a while to get there, but I'm led to understand

622
00:31:53,839 --> 00:31:57,200
that some of the later story beats get surprisingly complex,

623
00:31:57,519 --> 00:32:02,440
so I think wise you'll find a good mesh of

624
00:32:03,440 --> 00:32:07,720
Saturday Morning cartoon and oh this is surprisingly deep.

625
00:32:08,559 --> 00:32:10,240
Speaker 1: Yeah, that's good to hear.

626
00:32:10,920 --> 00:32:13,519
Speaker 2: I did want to ask, and maybe you said this

627
00:32:13,559 --> 00:32:16,359
a while ago and I just missed it. Who are

628
00:32:16,480 --> 00:32:17,119
you playing?

629
00:32:17,160 --> 00:32:23,079
Speaker 4: As it's a great question, like what is you're you're

630
00:32:23,079 --> 00:32:26,319
an agent of a damis And and again I'm playing

631
00:32:26,319 --> 00:32:29,559
with I'm a few hours in and they very intentionally

632
00:32:29,599 --> 00:32:34,400
withhold major story stuff with the feeling that you're supposed

633
00:32:34,440 --> 00:32:36,440
to be like what is going on here? What is

634
00:32:36,480 --> 00:32:40,759
actually happening? But to to set it up, you are

635
00:32:40,799 --> 00:32:45,039
infiltrating this walled city essentially like a walled section of

636
00:32:45,079 --> 00:32:49,000
a city that has been sealed off after some calamity

637
00:32:49,240 --> 00:32:52,319
happens or some sort of bad thing happened there. And

638
00:32:52,839 --> 00:32:54,799
it's a really cool intro, I think, because you kind

639
00:32:54,799 --> 00:32:57,480
of infiltrate this area and you're kind of moving through

640
00:32:57,480 --> 00:33:01,279
this crowd that is protesting the blockage of the area,

641
00:33:01,440 --> 00:33:03,880
and then you actually go in through the sewers and

642
00:33:03,880 --> 00:33:05,599
infiltrate it, and that's when you start having to use

643
00:33:05,599 --> 00:33:08,160
digitmon to fight. Also, you launch a digimon out of

644
00:33:08,160 --> 00:33:10,200
a gun, which is kind of sick, you know, like

645
00:33:11,119 --> 00:33:14,200
a yeah, yeah, yeah, like just a full on handgun,

646
00:33:14,240 --> 00:33:17,519
like like you do this like pose like a Tokusatsu pose,

647
00:33:17,559 --> 00:33:20,319
and you just like and shoot your digitmon out. It's

648
00:33:20,359 --> 00:33:21,039
kind of cool.

649
00:33:22,480 --> 00:33:25,799
Speaker 2: Where it's persona three, except they accidentally have a didjumon

650
00:33:25,920 --> 00:33:28,000
gun until they just shoot it, did you youmon at

651
00:33:28,039 --> 00:33:28,359
their head?

652
00:33:28,400 --> 00:33:35,279
Speaker 4: And then yeah, launch an auguman directly into their cranium. Yeah, yeah,

653
00:33:35,440 --> 00:33:38,039
I I don't know about that.

654
00:33:38,000 --> 00:33:38,160
Speaker 2: But.

655
00:33:39,720 --> 00:33:43,440
Speaker 4: They have infiltrated on that. They you infiltrate the city.

656
00:33:43,640 --> 00:33:46,160
You find some characters who seem to know who you

657
00:33:46,279 --> 00:33:48,240
are or have a connection to you, but you don't

658
00:33:48,279 --> 00:33:50,839
know them. And there's a lot of just in media

659
00:33:51,000 --> 00:33:53,680
res of like things have happened, and you can tell

660
00:33:53,720 --> 00:33:57,519
that there's something strange afoot because you're a damis is

661
00:33:58,400 --> 00:34:00,680
I forget what it even stands for. But basically, you

662
00:34:00,720 --> 00:34:05,160
investigate anomalies. You look for oddities in the real world

663
00:34:05,160 --> 00:34:08,039
and how they might be affecting and you handle them

664
00:34:08,079 --> 00:34:13,639
kind of a men in Black situation almost, but obviously

665
00:34:13,679 --> 00:34:16,119
there's more at play than you are to understand. But

666
00:34:16,280 --> 00:34:19,000
you get into the middle of this fight between several

667
00:34:19,119 --> 00:34:23,679
large digimond that all seem to be fighting over something.

668
00:34:23,760 --> 00:34:26,519
There seems to be a war transpiring in the digital

669
00:34:26,519 --> 00:34:29,039
space that is bleeding into the real world, and so

670
00:34:29,079 --> 00:34:30,840
you get caught up in the middle of it. That's

671
00:34:30,920 --> 00:34:35,280
when events happen, Things go haywire, and you kind of

672
00:34:35,280 --> 00:34:38,679
get launched into what is ultimately like the start start

673
00:34:38,719 --> 00:34:41,800
of the game. And that's I'm a little bit after that,

674
00:34:41,960 --> 00:34:45,800
but I do think it's again I think of Cyberslouth,

675
00:34:45,800 --> 00:34:49,320
where Cybersluth was much faster about getting you into the

676
00:34:49,320 --> 00:34:51,920
story and getting you invested in it, and I do

677
00:34:53,119 --> 00:34:56,559
think that is a strength that Cybersluth has over Time

678
00:34:56,639 --> 00:34:59,679
Stranger for me right now in my own personal feelings

679
00:34:59,679 --> 00:35:03,679
on it. But I do think all the quality of life,

680
00:35:03,760 --> 00:35:07,119
all the digitmon building, all the RPG systems, I really

681
00:35:07,199 --> 00:35:10,519
like Time Strangers options. The only thing I felt this

682
00:35:10,639 --> 00:35:13,960
during SGF, and I've heard that is transpired out across

683
00:35:14,000 --> 00:35:17,880
the rest of the game. Bosses are a little spongy,

684
00:35:18,280 --> 00:35:22,239
a little a little just hit them a bunch and

685
00:35:22,559 --> 00:35:25,119
wait for it to close out, and you kind of

686
00:35:25,119 --> 00:35:26,760
figure it out and by the time you figure it out,

687
00:35:26,800 --> 00:35:28,079
you're like, okay, so I just got to do this

688
00:35:28,800 --> 00:35:30,679
over and over and over again. That happened when I

689
00:35:30,719 --> 00:35:32,960
was playing at SGF the boss there. It was like, Okay,

690
00:35:32,960 --> 00:35:35,760
I figured out what his weakness is, and I just

691
00:35:35,800 --> 00:35:38,760
got to beat him down, and it takes like a

692
00:35:38,840 --> 00:35:41,760
little bit longer than you want it to. I do

693
00:35:41,880 --> 00:35:44,360
like a digitmond. They have some interesting ways of handling

694
00:35:45,039 --> 00:35:48,079
weaknesses where you have kind of a typal wheel. So

695
00:35:48,119 --> 00:35:50,159
you have fire Are they weak to fire? Are they

696
00:35:50,159 --> 00:35:51,880
weak to ice? Are they weak to that sort of stuff?

697
00:35:52,239 --> 00:35:55,559
But you also have a triangle of I think it's

698
00:35:55,760 --> 00:36:00,199
is it data virus vaccine, where it's kind of at

699
00:36:00,239 --> 00:36:04,559
the fire emblem triangle where one will kind of supersede

700
00:36:04,559 --> 00:36:06,880
the other. So you can get double effective the way

701
00:36:06,880 --> 00:36:08,880
that you can in Pokemon. If you get double type

702
00:36:08,880 --> 00:36:12,239
effective attacks on certain Pokemon, you can get double effect

703
00:36:12,239 --> 00:36:14,800
and do even more damage if you get the right

704
00:36:14,880 --> 00:36:18,559
type matchup and the elemental But also it acts as

705
00:36:18,559 --> 00:36:19,800
a way for you to be like, Okay, well I

706
00:36:19,800 --> 00:36:25,320
don't have any digimon that can use the elemental attack

707
00:36:25,360 --> 00:36:27,320
that I need to use right now or the specific type,

708
00:36:27,360 --> 00:36:30,239
but I do have a type advantage on this Digitmon,

709
00:36:30,320 --> 00:36:32,079
so I can still get some advantage out of this

710
00:36:32,119 --> 00:36:34,559
and kind of eke my way out to a victory.

711
00:36:34,599 --> 00:36:37,119
And that does reflect back on you. Obviously. If you

712
00:36:37,400 --> 00:36:39,840
show up and you only have a team full of

713
00:36:39,920 --> 00:36:43,719
virus digmon, probably going to get walloped if a vaccine

714
00:36:43,760 --> 00:36:50,199
shows up. So that's Digitmon. I think it's really well

715
00:36:50,239 --> 00:36:53,639
timed too. Obviously ZA is right around the corner, and

716
00:36:53,679 --> 00:36:56,920
that's on you know, Boster. I don't know why I

717
00:36:57,000 --> 00:36:59,039
have to keep explaining that to people. I thought it

718
00:36:59,079 --> 00:37:01,280
would be self explain an the tory, but I've had

719
00:37:01,360 --> 00:37:04,519
meetings here a game Informer where someone has been like, Eric,

720
00:37:04,519 --> 00:37:06,480
what are you talking about when you say ZA, And

721
00:37:06,559 --> 00:37:08,519
I was like, it's it's the.

722
00:37:09,960 --> 00:37:14,480
Speaker 2: It's the the Joe Merrick of Sarah By or Sarah

723
00:37:14,519 --> 00:37:16,480
b however you pronounce it. He said he was mad

724
00:37:16,519 --> 00:37:18,840
because he saw an ad. I think he's in the UK.

725
00:37:18,960 --> 00:37:21,039
But they didn't say Z to A. They said Z

726
00:37:21,199 --> 00:37:24,719
to A. Oh, oh we're not localizing it.

727
00:37:25,000 --> 00:37:25,159
Speaker 4: Now.

728
00:37:25,199 --> 00:37:31,599
Speaker 1: That's a blunder, mate, straight straight miss and you got

729
00:37:31,679 --> 00:37:34,119
your you got family over there of a tip, you

730
00:37:34,159 --> 00:37:35,320
got an authentic.

731
00:37:34,920 --> 00:37:40,239
Speaker 2: They actually just moved back, so oh balls, yeh, bollocks.

732
00:37:40,679 --> 00:37:43,079
Speaker 1: I don't have I don't have the the past anymore.

733
00:37:47,760 --> 00:37:52,480
Speaker 2: The Seaward pass uh No.

734
00:37:52,519 --> 00:37:54,400
Speaker 4: But I think I think it's really well timed. Uh

735
00:37:54,920 --> 00:37:57,679
I think a lot of people got their RPG phil

736
00:37:57,719 --> 00:38:00,119
earlier in the year with stuff like claip Scare, and

737
00:38:00,159 --> 00:38:03,000
now they're going, well, you know, I'm kind of eager

738
00:38:03,079 --> 00:38:08,039
to play something a bit Meteor again and a bit

739
00:38:08,119 --> 00:38:14,400
Media Lands, and it's well times, so I'm happy, you know.

740
00:38:14,480 --> 00:38:18,800
I like seeing Digimon show up and actually get some recognition,

741
00:38:18,840 --> 00:38:21,599
because again, I'm not a digmon kid, but you know,

742
00:38:22,039 --> 00:38:25,119
healthy competition is good for all and Digitmon are fun.

743
00:38:25,239 --> 00:38:27,960
They're goofy in a way that I really appreciate, and

744
00:38:28,840 --> 00:38:31,880
I do genuinely think if you've ever said, I want

745
00:38:31,920 --> 00:38:34,079
like a more complex monster taming system, but I don't

746
00:38:34,079 --> 00:38:35,559
want to go all the way into shimmying on my tense,

747
00:38:35,800 --> 00:38:38,639
especially like Nocturn and stuff like that could get very difficult.

748
00:38:38,960 --> 00:38:42,599
This feels like a good half step. It's still maybe

749
00:38:42,639 --> 00:38:45,039
slightly on the easier side, but this feels like something

750
00:38:45,079 --> 00:38:47,960
that anyone could kind of pick up and play and

751
00:38:48,039 --> 00:38:50,239
enjoy and still find a lot of really good stuff

752
00:38:50,280 --> 00:38:53,920
to dig into. It's not going to feel too overwhelming,

753
00:38:54,000 --> 00:38:55,960
but you're going to get a lot of rewarding stuff

754
00:38:56,000 --> 00:38:58,199
out of the systems at play here that I think

755
00:38:58,719 --> 00:39:02,880
elevate the and especially the monster taming up and above

756
00:39:03,800 --> 00:39:06,960
what most others offer. So it's it's been a surprise

757
00:39:07,039 --> 00:39:08,679
for me and one that I hope I continue to

758
00:39:08,679 --> 00:39:10,480
find time for as the year goes on.

759
00:39:11,679 --> 00:39:14,119
Speaker 2: It is nice to hear someone talk about the game

760
00:39:14,199 --> 00:39:17,679
in the opposite of what Pokemon is. Where Pokemon is like, yeah,

761
00:39:17,880 --> 00:39:20,320
it's like, this one's not I mean, it's kind of

762
00:39:20,360 --> 00:39:22,559
okay and doesn't look good, but it is Pokemon, so

763
00:39:22,559 --> 00:39:24,239
we're gonna play it, whereas this one you're like, it's

764
00:39:24,280 --> 00:39:27,920
fun and it likes it and like, even though it's digimon,

765
00:39:28,239 --> 00:39:30,440
it's like a good game, Like you don't get that

766
00:39:30,480 --> 00:39:32,000
part out of your mind and then go play because

767
00:39:32,000 --> 00:39:35,800
it's good, not just the aesthetics aren't the justification, which.

768
00:39:35,639 --> 00:39:37,440
Speaker 4: It has made me want to go back and maybe

769
00:39:37,440 --> 00:39:39,440
try some digitmon stuff that I missed over the years.

770
00:39:39,480 --> 00:39:41,360
I know Digitmon Survived came out and there were people

771
00:39:41,400 --> 00:39:43,800
who were really into that one, but I remember that

772
00:39:43,840 --> 00:39:46,079
was the visual novel, right, It's like have visual novel

773
00:39:46,119 --> 00:39:49,039
half Tactics game, which is usually like just catnip for

774
00:39:49,119 --> 00:39:50,280
me specifically, but.

775
00:39:50,599 --> 00:39:53,559
Speaker 2: Yeah, such a funny combo. It's like the least game

776
00:39:53,639 --> 00:39:54,679
and then the most game.

777
00:39:55,199 --> 00:39:59,199
Speaker 4: Yeah, it's like it's overwhelmed two different people at the

778
00:39:59,239 --> 00:40:01,239
same time. But that is the venn diagram of me.

779
00:40:01,280 --> 00:40:02,760
When we get to to go to you just wait

780
00:40:02,760 --> 00:40:05,280
for me to start talking about one hundred line, which

781
00:40:05,320 --> 00:40:05,920
is in my.

782
00:40:05,920 --> 00:40:08,000
Speaker 2: Top three for this time if you can find the

783
00:40:08,039 --> 00:40:10,079
pr for them, because we didn't. I don't think we

784
00:40:10,119 --> 00:40:11,119
got codes.

785
00:40:10,760 --> 00:40:12,519
Speaker 4: For that for one hundred line.

786
00:40:12,800 --> 00:40:14,440
Speaker 2: Yeah, I don't think any of us have played it

787
00:40:14,480 --> 00:40:19,079
in that. I played Donan Rompu one in two last

788
00:40:19,159 --> 00:40:21,920
year and I was like, oh, these are totally up

789
00:40:21,920 --> 00:40:25,719
my alley. But I anyways, we'll talk. Well, I'll message

790
00:40:25,719 --> 00:40:26,000
you later.

791
00:40:26,000 --> 00:40:30,199
Speaker 4: One hundred line has a moment that's really frustrating because

792
00:40:30,199 --> 00:40:32,119
I think it is one of the most audacious moments

793
00:40:32,159 --> 00:40:35,519
I've ever seen attempted in a video game. Like Hideo

794
00:40:35,599 --> 00:40:39,360
Kajima wishes he could pull something off like this, but like,

795
00:40:39,920 --> 00:40:44,199
you have to legitimately play thirty hours of a game

796
00:40:44,280 --> 00:40:47,079
to get to it, and it's already thirty hours of

797
00:40:47,119 --> 00:40:49,239
a game that I think a lot of people might

798
00:40:50,440 --> 00:40:54,440
just jump off of because it is largely a mix

799
00:40:54,519 --> 00:41:00,559
of adventure game slash, visual novel and tactics, and that's

800
00:41:00,599 --> 00:41:02,960
a very hard sell for a lot of people, and

801
00:41:03,000 --> 00:41:06,599
I get it. But the payoff if you stick with it,

802
00:41:07,239 --> 00:41:09,960
will just absolutely blow your mind and then you will

803
00:41:10,159 --> 00:41:12,360
experience what is quite possibly one of the most unique

804
00:41:12,440 --> 00:41:15,159
games I've played this side of Thirteen Sentinels.

805
00:41:15,400 --> 00:41:20,440
Speaker 2: So exciting. Yeah. Yeah. My only concern is that I

806
00:41:20,480 --> 00:41:23,159
think I was unemployed when I played Doc.

807
00:41:23,079 --> 00:41:25,519
Speaker 4: Romp but one and two and the best state of

808
00:41:25,559 --> 00:41:26,920
mind to be in for Duncan Ramp.

809
00:41:26,960 --> 00:41:29,840
Speaker 2: But that's how I found the time to get through them.

810
00:41:29,960 --> 00:41:31,760
I was just like, I'm not working right now, so

811
00:41:31,840 --> 00:41:33,800
I'm just gonna just kind of through.

812
00:41:34,159 --> 00:41:35,840
Speaker 4: You've played one and two, but you haven't played V

813
00:41:35,920 --> 00:41:36,360
three yet.

814
00:41:37,400 --> 00:41:39,880
Speaker 2: Uh no, Well, so I played two and it was like,

815
00:41:40,039 --> 00:41:42,599
literally like the week after I finished two is when

816
00:41:42,599 --> 00:41:45,199
the game Fourer started back up and all play V

817
00:41:45,239 --> 00:41:48,199
three work can play games for work?

818
00:41:48,840 --> 00:41:51,679
Speaker 4: Yeah, I forget about that. I go play V three,

819
00:41:51,920 --> 00:41:52,360
tell Matt.

820
00:41:52,440 --> 00:41:54,599
Speaker 2: I said, Also not, I played the other two on

821
00:41:54,679 --> 00:41:57,320
steam Deck and V three is not steam Deck verified.

822
00:41:57,440 --> 00:41:59,840
Speaker 4: It should be now. But also I think the deck

823
00:41:59,880 --> 00:42:02,679
is dense collection if I remember right, has them all

824
00:42:02,719 --> 00:42:05,679
on switch and playable, and I think that's probably the

825
00:42:05,719 --> 00:42:07,360
best way of doing it nowadays.

826
00:42:07,920 --> 00:42:08,679
Speaker 2: I'll do it there.

827
00:42:09,639 --> 00:42:13,320
Speaker 1: Well cool, Well, Charles, were actually gonna kick it over

828
00:42:13,360 --> 00:42:16,000
to you. You've been playing a game that ever since

829
00:42:16,000 --> 00:42:17,800
I learned about it, it's been on my radar and

830
00:42:17,880 --> 00:42:18,639
I'm dying.

831
00:42:18,440 --> 00:42:21,000
Speaker 2: To play it. Art style looks really great.

832
00:42:21,559 --> 00:42:23,519
Speaker 1: Uh. And and the fact that it's a rogue light.

833
00:42:23,599 --> 00:42:26,760
I'm like, oh, okay, let's let me hear more. Uh,

834
00:42:26,880 --> 00:42:29,800
tell me about Absolum Absolom.

835
00:42:29,840 --> 00:42:31,800
Speaker 2: I'm gonna crack open my red Bull for this long.

836
00:42:31,920 --> 00:42:32,320
Speaker 4: Let's go.

837
00:42:32,920 --> 00:42:36,639
Speaker 2: We're going real. These are real gamer hours. Oh damn,

838
00:42:37,320 --> 00:42:42,079
he's sipping it. He's sipping it. So if you don't

839
00:42:42,079 --> 00:42:47,559
know what this game is, it is published by dot Emu. Okay,

840
00:42:48,199 --> 00:42:51,199
I'll try to find They're having like a crazy good year.

841
00:42:51,239 --> 00:42:53,159
I don't. I don't think I knew who dot emu was,

842
00:42:53,280 --> 00:42:56,679
and then this year it's like Marvel Cosbiguration, Absolum.

843
00:42:57,119 --> 00:42:59,840
Speaker 4: Did you never play a Streets of Age four? I

844
00:43:00,119 --> 00:43:02,199
knew of it, but I never played it. Oh, if

845
00:43:02,239 --> 00:43:05,119
you like beat them ups. Streets of Rage four is

846
00:43:05,159 --> 00:43:05,639
a good time.

847
00:43:06,159 --> 00:43:07,760
Speaker 2: I think, I think what I like about them this

848
00:43:07,880 --> 00:43:09,639
year they also I think published.

849
00:43:10,840 --> 00:43:17,599
Speaker 6: Yeah yeah Shadows Revenge Yeah yeah yeah, uh okay and

850
00:43:17,679 --> 00:43:21,000
developed by dott Emu, Guard Crush Games and Super Monks.

851
00:43:23,239 --> 00:43:25,639
Speaker 2: Yeah. So I I it wasn't like super on my radar,

852
00:43:25,679 --> 00:43:27,000
and I did play it at Summer Game Fest and

853
00:43:27,000 --> 00:43:28,800
I was like, I don't know what this is, uh,

854
00:43:28,960 --> 00:43:32,039
and it was really cool. So it's like a beat

855
00:43:32,119 --> 00:43:35,239
them up rogue light, but it's like fantasy theme, so

856
00:43:35,320 --> 00:43:37,280
it's not I mean, the Streets of Rage is the

857
00:43:37,360 --> 00:43:39,280
kind of like when I think of a beat them

858
00:43:39,320 --> 00:43:41,559
up game, it is that, or it's like a Turtles game,

859
00:43:41,639 --> 00:43:45,320
or it's like you're literally on a city street and

860
00:43:45,400 --> 00:43:47,639
you're picking up trash cans and throwing them at people,

861
00:43:47,639 --> 00:43:49,239
and you're eating pizza that goes on the ground. Not

862
00:43:49,320 --> 00:43:52,000
so you hear yourself. This is like we're gonna take

863
00:43:52,199 --> 00:43:54,480
all of that kind of gameplay style and put it

864
00:43:54,519 --> 00:43:57,119
in like a high fantasy setting. So your main characters

865
00:43:57,119 --> 00:43:58,880
are like you got an Elf, you got a dwarf,

866
00:43:59,119 --> 00:44:01,960
you have a frog is a wizard, and then you

867
00:44:02,039 --> 00:44:06,119
have a like clockwork assassin I think they call her

868
00:44:06,119 --> 00:44:08,559
who's voiced by Carlac, the voice of Karlac and b

869
00:44:08,760 --> 00:44:11,800
Skate three. Oh cool. Yeah, I don't know the full cast,

870
00:44:11,800 --> 00:44:14,360
but I was. Also my theory was that the main

871
00:44:14,440 --> 00:44:16,719
character might be Amelia Tyler, who I think is the

872
00:44:16,800 --> 00:44:19,039
narrator in Balders K three, but I'd have to check.

873
00:44:19,039 --> 00:44:22,039
Don't quote me on that anyway. So I really like

874
00:44:22,079 --> 00:44:25,400
fantasy stuff. I'm kind of like a recent I always

875
00:44:25,440 --> 00:44:27,159
liked it growing up. Recently I've gotten really into D

876
00:44:27,199 --> 00:44:30,920
and D, so it's like very much my aesthetic of choice.

877
00:44:31,000 --> 00:44:33,360
The art in this game is so good. It looks

878
00:44:33,400 --> 00:44:35,760
like a Saturday Morning cartoon. And they did just confirm

879
00:44:35,800 --> 00:44:38,760
they are making an animated series based off of the game,

880
00:44:39,199 --> 00:44:42,280
like a week or two ago, which like makes sense

881
00:44:42,320 --> 00:44:47,440
because they should and yeah, I I The thing that

882
00:44:47,480 --> 00:44:50,599
I think makes it interesting is it's a roguelike. As

883
00:44:50,599 --> 00:44:53,079
you're going through, you're picking up rituals, which are like

884
00:44:53,800 --> 00:44:55,440
just your power ups in the game. They're gonna give

885
00:44:55,440 --> 00:44:58,960
you elemental bonuses or make it so you know, your

886
00:44:59,000 --> 00:45:01,800
jump attacks do more dan et cetera, et cetera. But

887
00:45:02,119 --> 00:45:05,079
also every run there's like a bunch of branching paths.

888
00:45:05,559 --> 00:45:07,559
It kind of reminds me of Dead Cells. I can't

889
00:45:07,559 --> 00:45:09,599
think of a more recent example, but like sure, when

890
00:45:09,639 --> 00:45:10,840
you do a run of Dead Cells, it's like you

891
00:45:10,840 --> 00:45:12,159
can choose to go this way or that way, and

892
00:45:12,159 --> 00:45:14,480
then you're you're getting to choose where you go, and

893
00:45:14,480 --> 00:45:17,519
it's it's on a smaller scal than Dead Cells is

894
00:45:17,559 --> 00:45:19,119
because I think you're still ending up at the same

895
00:45:19,199 --> 00:45:23,079
like first Boss, Second Boss, et cetera. But there is

896
00:45:23,119 --> 00:45:25,360
a lot of like decision making every run of Like

897
00:45:25,400 --> 00:45:27,719
I had a hard time with this, you know, Mini Boss,

898
00:45:27,719 --> 00:45:33,400
I'm gonna do this other one, so that's cool. I

899
00:45:33,480 --> 00:45:36,280
like it a lot. Matt Miller, our veteran chief, also

900
00:45:36,400 --> 00:45:37,960
liked it, and he reviewed it, and I think his

901
00:45:38,000 --> 00:45:39,920
review should be up today, but he gave it a

902
00:45:40,000 --> 00:45:40,719
nine out of ten.

903
00:45:41,280 --> 00:45:42,519
Speaker 4: Wow, which is very exciting.

904
00:45:42,639 --> 00:45:45,000
Speaker 2: He really liked it. He's also a D and D guy.

905
00:45:46,320 --> 00:45:50,599
He told me that he he wrote a whole D

906
00:45:50,639 --> 00:45:52,159
and D setting. I don't know if I've mentioned this

907
00:45:52,199 --> 00:45:54,599
on the podcast before. He wrote like two hundred pages

908
00:45:54,599 --> 00:45:58,239
of a D and D like continent campaign setting and

909
00:45:58,280 --> 00:46:00,480
then had it bound and handed it to his players

910
00:46:00,599 --> 00:46:03,199
before they started playing a game like he did. He

911
00:46:03,280 --> 00:46:06,320
did Capitol w world building, so he's he's very much

912
00:46:06,360 --> 00:46:10,440
this is like his element. And yeah, I think I

913
00:46:10,440 --> 00:46:13,519
think if I had any I'm not that far into it.

914
00:46:13,519 --> 00:46:16,280
I've played like a few hours. I think the thing

915
00:46:17,079 --> 00:46:19,360
that this game is going to struggle with is launching

916
00:46:19,360 --> 00:46:21,920
so close to Haites two because there are different styles

917
00:46:21,960 --> 00:46:24,840
of games, but it is still like the same kind

918
00:46:24,880 --> 00:46:28,239
of idea. It's still like an action game. And I

919
00:46:28,239 --> 00:46:33,760
think the mike qualm with this game is in a

920
00:46:33,800 --> 00:46:36,079
lot of roguelikes, I feel like it's very easy to

921
00:46:36,159 --> 00:46:39,960
have two runs that are very, very different, and I

922
00:46:40,000 --> 00:46:42,880
feel like the upgrades in this game don't do a

923
00:46:43,000 --> 00:46:45,199
ton to change your like base move set. So you're

924
00:46:45,199 --> 00:46:48,840
picking different characters you can play as, and they all do.

925
00:46:48,840 --> 00:46:50,880
Speaker 1: You have like the access to them from the very start.

926
00:46:51,199 --> 00:46:52,880
You start with all the characters too.

927
00:46:53,159 --> 00:46:55,000
Speaker 2: And then you get the other one. So I have

928
00:46:55,039 --> 00:46:57,840
three of the four, but I played as the Frog Wizard.

929
00:46:58,119 --> 00:47:02,400
I had like a preview build earlier. But yeah, and

930
00:47:02,440 --> 00:47:04,760
they have they have like light attacks and they have

931
00:47:04,800 --> 00:47:08,159
heavy attacks, and that's cool, and that's basically about it.

932
00:47:08,199 --> 00:47:12,039
They it changes a little bit situationally, but you don't

933
00:47:12,039 --> 00:47:14,000
have that wide of a move set, and most of

934
00:47:14,039 --> 00:47:15,679
the time the rituals you get, which are like the

935
00:47:15,719 --> 00:47:18,760
power ups, It'll be like when you dodge perfectly, you

936
00:47:18,760 --> 00:47:20,840
get like a ring of fire around you, or your

937
00:47:21,159 --> 00:47:24,199
heavy attack does win damage if you hit people enough times.

938
00:47:24,360 --> 00:47:26,159
So it's nice and it's like you feel a little

939
00:47:26,159 --> 00:47:30,760
more powerful, but it's it is relying more on I

940
00:47:30,760 --> 00:47:34,239
think skill than build than some other rope likes do,

941
00:47:34,559 --> 00:47:36,280
where like if you're if you're playing Hades two and

942
00:47:36,320 --> 00:47:38,519
you just have like you can get some like crazy

943
00:47:38,519 --> 00:47:40,599
builds going on, like just your cast for this run

944
00:47:40,679 --> 00:47:42,920
or just your special or whatever and just kind of

945
00:47:42,960 --> 00:47:44,960
like blaze through things without having to think about it

946
00:47:45,000 --> 00:47:47,320
this much. Absolom is like, oh, you do need to

947
00:47:47,320 --> 00:47:49,960
figure out how to parry and how to dodge, and uh,

948
00:47:51,079 --> 00:47:53,760
like you have to pay attention to the whole time. Yeah,

949
00:47:53,840 --> 00:47:55,639
better term.

950
00:47:55,679 --> 00:47:57,760
Speaker 1: There's no like build where you can put the dead

951
00:47:57,760 --> 00:48:00,400
cells turrets down and just I will I.

952
00:48:00,400 --> 00:48:03,800
Speaker 2: Wish I could do a Garlic Vampire Survivors build man

953
00:48:03,920 --> 00:48:08,079
where just like people near me just kind of melt. No, yeah,

954
00:48:08,199 --> 00:48:12,119
not like so, and I don't think it's bad, but again,

955
00:48:12,159 --> 00:48:13,719
it's hard to play a game that's a satisfying as

956
00:48:13,719 --> 00:48:15,360
Haites two and then come to this where I'm like, oh,

957
00:48:15,400 --> 00:48:17,679
I'm kind of I was never like stuck on a

958
00:48:17,719 --> 00:48:20,039
boss in Hades too, like maybe the final bosses at

959
00:48:20,039 --> 00:48:21,679
the end of the run or whatever I would have

960
00:48:21,679 --> 00:48:23,800
to do like a few times. This is one where

961
00:48:23,840 --> 00:48:27,199
it's like, I have yet to beat this first area

962
00:48:27,320 --> 00:48:32,639
boss like eight or nine runs in because I'm not

963
00:48:32,719 --> 00:48:35,519
like really gaining that much power between runs. It has

964
00:48:35,559 --> 00:48:37,280
more to do with me just like having to learn

965
00:48:37,320 --> 00:48:39,960
what it is and react appropriately, which is fine, and

966
00:48:39,960 --> 00:48:41,920
I think some people will prefer that. They'll like that

967
00:48:42,000 --> 00:48:45,280
it's not getting too fluffed up by the power ups

968
00:48:45,280 --> 00:48:48,320
and stuff. But yeah, they're also is co op, which

969
00:48:48,360 --> 00:48:51,960
is nice. I think it's only two player though. Cool.

970
00:48:53,280 --> 00:48:55,559
There is local and there's online, and they have a

971
00:48:55,559 --> 00:48:59,480
cool system if you're doing online where it will match

972
00:48:59,519 --> 00:49:04,000
the story content to the less progressed player. So if

973
00:49:04,039 --> 00:49:07,199
I'm like, oh, that's ten levels deep and someone else

974
00:49:07,159 --> 00:49:08,840
is like three levels deep, we'll get all the cut

975
00:49:08,840 --> 00:49:12,440
scenes for the three levels deep person, but we'll still

976
00:49:12,519 --> 00:49:14,679
keep our like builds and abilities and stuff as we

977
00:49:14,719 --> 00:49:18,920
go through it. Yeah. I Oh the other thing I

978
00:49:18,920 --> 00:49:20,639
really like is there's like a pary button, so if

979
00:49:20,679 --> 00:49:22,639
you dash towards someone when they attack, then you like

980
00:49:22,960 --> 00:49:25,880
parry them perfectly, but you also have like your heavy attack,

981
00:49:25,920 --> 00:49:28,599
and if your heavy attack hits them when they do

982
00:49:28,679 --> 00:49:31,280
their attack, it's like a super stagger. I can't remember

983
00:49:31,280 --> 00:49:33,679
what the word for it is, but that feels really

984
00:49:33,719 --> 00:49:37,559
cool to like time it really perfectly. And it's hard,

985
00:49:37,639 --> 00:49:40,840
but that's like one of the most satisfying things in

986
00:49:40,880 --> 00:49:44,039
the game is trying to get that timed right. Yeah. Yeah,

987
00:49:44,280 --> 00:49:44,719
I mean.

988
00:49:46,159 --> 00:49:49,679
Speaker 1: The world building in particular, I mean you talked about

989
00:49:49,679 --> 00:49:53,440
it already a little bit, but is there anything in

990
00:49:53,480 --> 00:49:56,280
particular with the characters or like the setting that really

991
00:49:56,440 --> 00:50:01,239
kind of kind of anchorsy to what's going on in

992
00:50:01,280 --> 00:50:03,719
the game, or is it more like, oh, this is

993
00:50:03,760 --> 00:50:06,280
just like really pretty high fantasy with you know, the

994
00:50:06,280 --> 00:50:09,519
frog wizard and and like if you like those archetypes,

995
00:50:09,880 --> 00:50:12,480
you know, then you're going to be interested. Is there

996
00:50:12,519 --> 00:50:16,920
like any big like I guess poll besides that kind

997
00:50:16,960 --> 00:50:18,360
of thematic stuff.

998
00:50:18,480 --> 00:50:20,639
Speaker 2: I think Matt was a little more into it than

999
00:50:20,719 --> 00:50:26,199
I was. I I admittedly wasn't like sitting there and

1000
00:50:26,239 --> 00:50:29,519
like really reading the dialogue exchanges, but they weren't really

1001
00:50:29,599 --> 00:50:33,280
grabbing me necessarily. I liked that. I think what he

1002
00:50:33,360 --> 00:50:35,719
called it is it's the platonic ideal of like a

1003
00:50:35,719 --> 00:50:38,440
fantasy beat him up where I think it is. It's

1004
00:50:38,480 --> 00:50:41,280
not so boring that it like doesn't make sense or

1005
00:50:41,320 --> 00:50:43,239
that you shouldn't pay attention to it. But it also

1006
00:50:43,280 --> 00:50:46,159
to me was like, Yeah, there's an evil ruler who

1007
00:50:46,239 --> 00:50:49,599
looks at the tower and you're all like children of

1008
00:50:49,639 --> 00:50:53,039
this one goddess like person, and that's how you She

1009
00:50:53,199 --> 00:50:57,159
like revives you every time you die. Basically, Yeah, and

1010
00:50:57,199 --> 00:50:59,280
I like it, but I wouldn't I wouldn't say it's

1011
00:50:59,280 --> 00:51:01,599
not like a Hades where I'm like really invested in

1012
00:51:01,639 --> 00:51:07,280
all the characters and there's like there's like quests and

1013
00:51:07,320 --> 00:51:09,199
stuff with it, which is interesting. So you like meet

1014
00:51:09,199 --> 00:51:10,599
someone that'll ask you to go to a place or

1015
00:51:10,679 --> 00:51:13,840
do a thing and that'll like inform which direction you're going,

1016
00:51:14,000 --> 00:51:17,000
like what route you take, which is cool. Yeah, but

1017
00:51:17,079 --> 00:51:18,800
I also haven't beaten the first boss, so I don't

1018
00:51:18,800 --> 00:51:20,639
know if like maybe it opens up a little bit more,

1019
00:51:20,679 --> 00:51:24,679
it gets a bit more specific, But yeah, so I

1020
00:51:24,679 --> 00:51:27,800
would say the story itself is not a huge pull

1021
00:51:27,840 --> 00:51:28,639
for me it has more to do.

1022
00:51:30,400 --> 00:51:32,320
Speaker 1: Yeah, I mean the vibes still look great.

1023
00:51:32,199 --> 00:51:34,800
Speaker 4: So yeah, yeah, I was going to say, like, I'm

1024
00:51:34,840 --> 00:51:39,000
already really interested because I love the capcom D and

1025
00:51:39,079 --> 00:51:41,320
D brawlers from back in the day that like Chronicles

1026
00:51:41,400 --> 00:51:44,679
Mastara and stuff like that. Those have always been like

1027
00:51:44,719 --> 00:51:47,079
a secret Yeah, those have been hidden gems of the

1028
00:51:47,119 --> 00:51:49,519
beat them up genre for a long time, and specifically

1029
00:51:49,519 --> 00:51:52,880
because they're high fantasy, they're a little bit different and

1030
00:51:52,880 --> 00:51:56,440
stuff like that. Uh, and this looks like it might

1031
00:51:56,559 --> 00:51:59,079
hit similar notes for people, and so that has me

1032
00:51:59,119 --> 00:52:00,639
pretty excited for Chack in this game out.

1033
00:52:01,519 --> 00:52:03,800
Speaker 2: I also like how it's like you get you're with

1034
00:52:03,840 --> 00:52:06,519
the playable characters. You're getting some fantasy tropes, but they're

1035
00:52:06,559 --> 00:52:08,840
like just different enough that I think it's like cool. So,

1036
00:52:08,960 --> 00:52:11,760
like Galandra is like my favorite character. She's the elf

1037
00:52:11,840 --> 00:52:14,239
and she has a huge sword on her back and

1038
00:52:14,320 --> 00:52:16,599
she only pulls it out for her heavy attack, which

1039
00:52:16,639 --> 00:52:18,840
I for some reason that's so cool is she has

1040
00:52:19,639 --> 00:52:21,920
she's mostly just boxing a puncheg with her fists, but

1041
00:52:21,960 --> 00:52:24,519
if there's like shit's going down, she's gonna pull out

1042
00:52:24,519 --> 00:52:26,800
the sword and she's gonna do some big attack or

1043
00:52:26,960 --> 00:52:30,199
there's also like magic attacks that'll have that'll use this

1044
00:52:30,239 --> 00:52:35,440
special thing too. Carl is a dwarf, Alex, you like dwarfs, right,

1045
00:52:35,480 --> 00:52:41,199
I don't know why I thought so. He's a dwarf, okay,

1046
00:52:41,320 --> 00:52:42,360
I I think you had mentioned it.

1047
00:52:42,320 --> 00:52:46,000
Speaker 1: Before, But are like my from the earth.

1048
00:52:46,199 --> 00:52:49,599
Speaker 2: You know, he does a lot of uh he's he's

1049
00:52:49,800 --> 00:52:51,519
a lot quicker than I thought it would be. And

1050
00:52:51,559 --> 00:52:53,239
he does a lot of like really short kind of

1051
00:52:53,239 --> 00:52:58,199
boxing moves, and he has a gun like magic moves

1052
00:52:58,199 --> 00:53:00,519
are him like shooting or like he launches a grenade

1053
00:53:00,599 --> 00:53:02,920
or something. But his heavy attack doesn't even use the gun.

1054
00:53:02,960 --> 00:53:05,480
It's like a big head butt. So he's like really

1055
00:53:05,519 --> 00:53:08,920
good at like juggling people, and he was like surprising.

1056
00:53:09,000 --> 00:53:10,719
I was ready for him to be like a slower,

1057
00:53:10,840 --> 00:53:14,159
heavier character, but I think Galandra is slower than he is,

1058
00:53:14,199 --> 00:53:18,360
and he's very like, I don't know, cool. I like him.

1059
00:53:18,599 --> 00:53:22,199
Speaker 4: I didn't know you were such a dirty boy lover

1060
00:53:22,280 --> 00:53:24,559
there van Ak and the Orcs and the and the

1061
00:53:24,639 --> 00:53:26,360
dwarves getting down in the earth like that.

1062
00:53:26,639 --> 00:53:29,280
Speaker 1: You gotta yeah, that's my my people.

1063
00:53:29,519 --> 00:53:31,960
Speaker 4: Uh huh yeah, gotta build a commander for you then

1064
00:53:32,320 --> 00:53:34,280
to match that match that energy.

1065
00:53:34,400 --> 00:53:36,280
Speaker 1: Yeah, Magic Commander, Yeah, Yah.

1066
00:53:37,400 --> 00:53:38,039
Speaker 2: Of the Earth.

1067
00:53:38,199 --> 00:53:41,599
Speaker 4: There's there's some very there's some good like goblin orc

1068
00:53:41,880 --> 00:53:43,360
type stuff that you can do and magice.

1069
00:53:44,400 --> 00:53:46,320
Speaker 1: I love goblins orcs.

1070
00:53:47,320 --> 00:53:50,280
Speaker 2: Did you Alvatar Last Servender Alex?

1071
00:53:52,039 --> 00:53:56,280
Speaker 1: I have watched the first like fifteen episodes, I think. Okay,

1072
00:53:56,440 --> 00:53:57,719
so before I got this, I made it to the

1073
00:53:57,760 --> 00:54:00,760
fire Temple or fire shrine or something is on top

1074
00:54:00,800 --> 00:54:01,519
of a big tower.

1075
00:54:02,039 --> 00:54:03,719
Speaker 4: Yeah. Yeah, and they're trying to break it down while

1076
00:54:03,719 --> 00:54:06,880
he's talking to Zuku not Zuko.

1077
00:54:07,360 --> 00:54:08,920
Speaker 1: Yea, as far as I've made it.

1078
00:54:08,800 --> 00:54:13,159
Speaker 4: He's trying to connect to his Roku. Yeah it is.

1079
00:54:13,199 --> 00:54:15,400
It is Roku. It's the same name. It always reads

1080
00:54:15,400 --> 00:54:17,320
me out where they're like Avatar Roku and I picture

1081
00:54:17,360 --> 00:54:18,679
like the little set top box.

1082
00:54:21,079 --> 00:54:23,079
Speaker 2: Yeah. Anyways, I was gonna say, I don't know if

1083
00:54:23,079 --> 00:54:24,480
you were like, oh, I would be an earth Bender

1084
00:54:24,519 --> 00:54:26,320
because that just feels like the same type.

1085
00:54:26,119 --> 00:54:31,239
Speaker 1: Of I I like. Yeah, and a lot of those

1086
00:54:31,320 --> 00:54:33,519
kind of games like I like, I like when people

1087
00:54:33,519 --> 00:54:34,440
will manipulate Earth.

1088
00:54:34,559 --> 00:54:36,960
Speaker 2: I used to play a City of Heroes and.

1089
00:54:38,480 --> 00:54:41,239
Speaker 1: I had a Earth controller for a while.

1090
00:54:41,480 --> 00:54:43,960
Speaker 4: Like tra from Teen Titans kind of stuff.

1091
00:54:45,199 --> 00:54:46,360
Speaker 2: Yeah, I mean I like other.

1092
00:54:47,480 --> 00:54:51,480
Speaker 1: My mains are usually other elements and like superhero kind

1093
00:54:51,519 --> 00:54:51,960
of stuff.

1094
00:54:52,079 --> 00:54:55,599
Speaker 2: You know, yeah, what's your if? But if we're like firewater, Earth, air,

1095
00:54:55,880 --> 00:55:01,079
which of those who identify more with man maybe Earth?

1096
00:55:01,119 --> 00:55:05,920
Speaker 1: Actually maybe Earth? Maybe it is Earth? I I love

1097
00:55:07,199 --> 00:55:10,400
you know what, Now I'm I'm realizing about myself. I

1098
00:55:10,400 --> 00:55:15,079
love Gollum from Uh Pokemon Wokemon.

1099
00:55:18,079 --> 00:55:19,400
Speaker 2: No, you're right, Yeah, yeah, that's correct.

1100
00:55:19,639 --> 00:55:21,719
Speaker 4: Can you imagine if Gollum came out of a Voca

1101
00:55:21,800 --> 00:55:22,840
ball that'd be insane.

1102
00:55:24,239 --> 00:55:27,239
Speaker 2: Yeah. I gotta add an alternate evolution for Graveler or

1103
00:55:27,280 --> 00:55:28,840
it becomes Smeegel. Yeah.

1104
00:55:28,880 --> 00:55:31,119
Speaker 4: I was watching these two guys fight their Pokemon and

1105
00:55:31,119 --> 00:55:33,119
one of them just bit the other one's finger off.

1106
00:55:33,159 --> 00:55:33,960
It was crazy.

1107
00:55:34,840 --> 00:55:38,639
Speaker 1: My my second favorite those usually like honestly, it's probably fire,

1108
00:55:38,679 --> 00:55:40,679
but I love I love like fire and Earth a

1109
00:55:40,800 --> 00:55:41,360
camera rupt.

1110
00:55:42,039 --> 00:55:46,480
Speaker 4: I have great news for you. I have incredible news

1111
00:55:46,480 --> 00:55:49,639
for you. In the Legend of Cora, the sequel series

1112
00:55:49,639 --> 00:55:54,400
to Avatar, the Last Airbender, Bolin, who powerver Bound, one

1113
00:55:54,400 --> 00:55:57,840
of my favorite characters in all v Avatar, Uh learns

1114
00:55:57,880 --> 00:56:01,199
how to lava bend Uh and it is that's sick

1115
00:56:01,400 --> 00:56:05,079
as hell. It is the coolest thing you have ever seen.

1116
00:56:05,599 --> 00:56:07,880
Speaker 1: Yeah, Like I was a big, like like.

1117
00:56:08,519 --> 00:56:12,559
Speaker 4: King kind of vibes, like pound the ground and like

1118
00:56:12,679 --> 00:56:15,480
make walls and then shove them forward and stuff like that.

1119
00:56:15,559 --> 00:56:16,679
Yeah yeah, I like that.

1120
00:56:16,719 --> 00:56:19,719
Speaker 1: Kind of stuff like Earth tomb, you know, rock tomb

1121
00:56:20,079 --> 00:56:24,239
type of stuff. Yeah, big fan, big fan fan of

1122
00:56:24,280 --> 00:56:28,159
the Earth, but Earth, but not like in a green

1123
00:56:28,239 --> 00:56:30,480
way and just like I like rocks rock way.

1124
00:56:31,039 --> 00:56:38,519
Speaker 2: Yeah yeah, I like rock. Yeah. Well cool, that's absolom. Yeah,

1125
00:56:38,599 --> 00:56:41,679
what a weird transition. Also, yeah, I don't know if

1126
00:56:41,679 --> 00:56:45,559
we're saying the name right. I'm guessing absolum absolom.

1127
00:56:45,599 --> 00:56:52,440
Speaker 1: It could be either like absolve absolute. Anyways, let's get

1128
00:56:52,480 --> 00:56:56,519
into our final topic of the show. We each brought

1129
00:56:56,559 --> 00:57:00,679
a few games to talk about to recommend to play through,

1130
00:57:01,239 --> 00:57:04,239
you know, primarily October, but the Fall in general. We

1131
00:57:04,360 --> 00:57:07,159
got some cozy, we got some horror. It's really like

1132
00:57:07,199 --> 00:57:11,039
our favorite Fall games. I guess you could say that's

1133
00:57:11,079 --> 00:57:15,679
what's gonna be in the headline, but Charles, I'm gonna.

1134
00:57:15,440 --> 00:57:18,320
Speaker 2: Toss you to kick us off. Okay, So what we

1135
00:57:18,320 --> 00:57:21,039
were talking about like our favorite Fall games and we're like,

1136
00:57:21,440 --> 00:57:25,960
this is your idea, wasn't it? I think I said, uh,

1137
00:57:26,760 --> 00:57:29,159
fall games just so because I don't play a lot

1138
00:57:29,159 --> 00:57:29,920
of horror games.

1139
00:57:29,960 --> 00:57:32,679
Speaker 4: Yeah, we talked about doing horror games because it's also

1140
00:57:32,760 --> 00:57:34,840
October at the time of this recording.

1141
00:57:35,440 --> 00:57:38,320
Speaker 1: Yes, we're like the people left on this podcast.

1142
00:57:38,880 --> 00:57:39,280
Speaker 2: We don't.

1143
00:57:39,440 --> 00:57:43,079
Speaker 4: Oh, hey, hey, speak for yourself, you do. Yeah, you know,

1144
00:57:44,119 --> 00:57:45,559
I'm bringing some horror, don't worry.

1145
00:57:46,320 --> 00:57:49,239
Speaker 2: Yeah, I hope somebody is. But yeah, I'm gonna I'm

1146
00:57:49,239 --> 00:57:51,159
gonna get this out of the way. And this is

1147
00:57:51,239 --> 00:57:53,000
kind of like the free space. If there's a bingo

1148
00:57:53,119 --> 00:57:55,920
card of of Fall games, Knight in the Woods is

1149
00:57:55,960 --> 00:57:59,960
the free the free space. Yeah, yeah, is quintessential horror

1150
00:58:00,199 --> 00:58:02,920
or not horror sorry, whichisential fall Again, it's a little spooky.

1151
00:58:03,119 --> 00:58:06,159
It's a little spooky. It's it takes place around that time.

1152
00:58:06,440 --> 00:58:08,480
I feel like the main character being like a black

1153
00:58:08,559 --> 00:58:12,920
cat also fits the like Halloween kind of vibe. To me.

1154
00:58:13,559 --> 00:58:18,599
Fall games are like a little bit nostalgic. It's like

1155
00:58:19,000 --> 00:58:22,400
being outside. I'm picturing like the leaves changing.

1156
00:58:22,760 --> 00:58:25,320
Speaker 4: It's the Midwest emo of seasons, you know.

1157
00:58:25,559 --> 00:58:29,079
Speaker 2: Yeah, and I like that. What's what's more Midwest Emo?

1158
00:58:29,400 --> 00:58:33,920
Then life is strange, which is my most Yeah, I

1159
00:58:33,920 --> 00:58:36,360
I don't. I can't tell you what it is specific

1160
00:58:36,400 --> 00:58:38,079
about Life is Strange that feels fall. I do think

1161
00:58:38,079 --> 00:58:41,360
it starts at the beginning of a school year, but

1162
00:58:41,360 --> 00:58:43,920
there's definitely something about the back to school season that

1163
00:58:44,039 --> 00:58:46,840
is like distinctly fall because it happens at the same time.

1164
00:58:46,880 --> 00:58:49,519
But just I can't, I can't unravel the two in

1165
00:58:49,559 --> 00:58:54,119
my head, and it's it's kind of cozy, but it's

1166
00:58:54,800 --> 00:58:58,079
I don't know, it's a very like grounded, like down

1167
00:58:58,079 --> 00:58:59,679
to earth story that is like what I think of

1168
00:58:59,719 --> 00:59:00,679
what I think a fall.

1169
00:59:01,159 --> 00:59:03,679
Speaker 4: Well, so life is strange. It's kind of weird because

1170
00:59:03,800 --> 00:59:08,039
I would say specifically life is strange one, or life

1171
00:59:08,119 --> 00:59:10,719
is strange, Life is strange, true colors, because I think

1172
00:59:10,760 --> 00:59:13,000
I think two is also very very good. I just

1173
00:59:13,000 --> 00:59:18,679
wouldn't necessarily associate to within a tumnal vibe, whereas Life

1174
00:59:18,719 --> 00:59:21,840
is Strange one. Like you said, there's I remember booting

1175
00:59:21,880 --> 00:59:24,880
that game up on a whim basically for the first time,

1176
00:59:24,880 --> 00:59:26,320
and there's the scene where you kind of close your

1177
00:59:26,360 --> 00:59:29,239
locker and the Sidmatter song is playing in your head

1178
00:59:29,239 --> 00:59:32,280
as you walk through the halls, and it's like, oh yeah,

1179
00:59:32,320 --> 00:59:35,840
this is like really this is start of the school year.

1180
00:59:35,920 --> 00:59:38,280
This is like fall vibes and then life is strange.

1181
00:59:38,280 --> 00:59:40,800
True colors you're in this. I think it's a Colorado

1182
00:59:40,920 --> 00:59:43,239
town that's out in the mountains, a little bit little

1183
00:59:43,239 --> 00:59:48,800
whirl and it's legitimately just gorgeous everywhere. And there's a

1184
00:59:48,800 --> 00:59:50,639
bunch of scenes where you're walking around the park and

1185
00:59:50,679 --> 00:59:54,679
doing stuff. I love the Larp episode Larp chapter where

1186
00:59:54,679 --> 00:59:56,719
you're kind of walking around and it feels very fall,

1187
00:59:56,880 --> 00:59:59,920
very cozy. It's almost like Gilmore Gilmore Girls.

1188
01:00:00,320 --> 01:00:02,920
Speaker 2: Yeah, yeah, great Fall show.

1189
01:00:03,159 --> 01:00:06,440
Speaker 4: Yeah yeah, that's also a very autumnal pick. So yeah,

1190
01:00:06,519 --> 01:00:07,639
life is strange for sure.

1191
01:00:08,280 --> 01:00:10,599
Speaker 2: Yeah, and they are also Something about them is like

1192
01:00:10,719 --> 01:00:12,960
if the character in this game could be wearing sweaters

1193
01:00:12,960 --> 01:00:14,760
the whole game and it would fit. I'm like, that's

1194
01:00:14,800 --> 01:00:16,880
a fall game to me, and I'm like that's fair.

1195
01:00:17,119 --> 01:00:20,639
I think Max Coffield, where's a grace hoodie the whole game.

1196
01:00:20,920 --> 01:00:24,239
Speaker 1: It's like, yeah, yeah, yeah, I think this is more

1197
01:00:24,239 --> 01:00:25,119
of a summer game.

1198
01:00:25,239 --> 01:00:27,559
Speaker 2: But for some reason for me, wait then, why'd you

1199
01:00:27,559 --> 01:00:29,639
pick it? What do you what are you about to say?

1200
01:00:29,679 --> 01:00:33,079
Speaker 1: Well, for him, let me let me answer my Okay, sorry, okay,

1201
01:00:33,119 --> 01:00:34,440
go ahead, let me finish my.

1202
01:00:35,239 --> 01:00:38,119
Speaker 2: Sentence, why do you pick it?

1203
01:00:39,159 --> 01:00:39,360
Speaker 3: Start?

1204
01:00:39,559 --> 01:00:41,320
Speaker 1: Well, maybe I was about to tell you, Charles, why

1205
01:00:41,320 --> 01:00:45,320
I picked it? All right, go ahead, respect your elders.

1206
01:00:46,320 --> 01:00:48,719
Speaker 2: Wow, okay, I'm gonna I'm gonna prefer to you as

1207
01:00:48,719 --> 01:00:51,480
my elder from now an elder.

1208
01:00:52,519 --> 01:00:56,760
Speaker 1: Yeah, listen, I think it This game reminds me more

1209
01:00:56,800 --> 01:01:01,280
so of the transition from summer to I think it

1210
01:01:01,320 --> 01:01:03,360
may be because when it came out, I played it

1211
01:01:03,519 --> 01:01:06,840
around October, and but it's got It's a very cozy

1212
01:01:06,920 --> 01:01:11,599
game and like the characters are I think it's one

1213
01:01:11,639 --> 01:01:13,280
of those games. There's a lot of biomes in it,

1214
01:01:14,320 --> 01:01:17,599
and so you're kind of going from like the lake

1215
01:01:17,760 --> 01:01:20,800
to like up to the snow area. You're like getting

1216
01:01:20,880 --> 01:01:24,960
in like cozy, like it's it's dude, it's killing me

1217
01:01:25,039 --> 01:01:26,679
how much Okay, I was gonna say it's killing me?

1218
01:01:26,719 --> 01:01:27,039
Speaker 2: How much?

1219
01:01:27,079 --> 01:01:31,519
Speaker 1: You're describing this game without saying the name. No, A

1220
01:01:31,599 --> 01:01:34,400
short Hike kind of reminds me of like the last

1221
01:01:34,800 --> 01:01:37,360
week of Summer Slash, like the start of all and

1222
01:01:37,800 --> 01:01:40,519
you can still warm enough to go camping, but like

1223
01:01:40,599 --> 01:01:43,320
it's chilly out, you know what I mean, Like it's

1224
01:01:43,800 --> 01:01:46,119
you're gonna be cold at night, but like during the day.

1225
01:01:46,239 --> 01:01:49,079
You know, it's just like reminds me of that time

1226
01:01:49,119 --> 01:01:53,960
of year. And I think the characters, like in particular,

1227
01:01:54,079 --> 01:01:56,239
like they're going through like it's a kind of a

1228
01:01:56,280 --> 01:01:58,599
lot of it is like periods of transition and that

1229
01:01:58,679 --> 01:02:00,960
kind of thing, and I think it just like reminds

1230
01:02:00,960 --> 01:02:04,480
me of autumn and reminds me of the solstice.

1231
01:02:05,840 --> 01:02:08,039
Speaker 2: That's I think that's correct. I think you you shot

1232
01:02:08,039 --> 01:02:10,280
yourself on the foot by leading with the summer thing.

1233
01:02:10,360 --> 01:02:12,199
I think this, Yeah, but it's kind of summer.

1234
01:02:12,239 --> 01:02:15,400
Speaker 4: It's kind of but it's but it's also little, but

1235
01:02:15,519 --> 01:02:18,960
it's it's definitely I think it's a September October game.

1236
01:02:19,119 --> 01:02:21,119
Speaker 2: Yeah, yeah, I fully get that.

1237
01:02:21,199 --> 01:02:28,440
Speaker 1: Yeah, like September twenty third, September is fall, right, yes, yeah, yeah,

1238
01:02:28,519 --> 01:02:31,199
it just doesn't feel like fall because we're all heating

1239
01:02:31,239 --> 01:02:36,280
ourselves to death right now once we're not in the sauna,

1240
01:02:36,440 --> 01:02:38,280
like September is technically fall.

1241
01:02:38,559 --> 01:02:42,119
Speaker 2: So yeah, so a short hike is my pick?

1242
01:02:42,599 --> 01:02:46,280
Speaker 1: Good pick, good pick, going back around the rack, around

1243
01:02:46,320 --> 01:02:46,679
the band.

1244
01:02:46,880 --> 01:02:49,159
Speaker 4: Yeah, let me let me bring some horror into this.

1245
01:02:49,440 --> 01:02:51,559
I do want to say before the show started, we

1246
01:02:51,559 --> 01:02:55,599
did ask Wes what his fall game would be. I

1247
01:02:55,599 --> 01:02:57,800
do want to shout out alan Wake two, which was

1248
01:02:57,840 --> 01:03:01,400
a very good pick. It's a very, very very solid pick.

1249
01:03:01,440 --> 01:03:03,480
Alan Wick one I would also thrown there, but honestly, like,

1250
01:03:03,559 --> 01:03:05,480
just play allen Wick two. I think that one is.

1251
01:03:05,880 --> 01:03:08,559
I think I'm gonna give you your Autumnal vibes for sure.

1252
01:03:09,719 --> 01:03:11,840
My pick is a complete pivot and a game that

1253
01:03:11,840 --> 01:03:14,320
has already been said on here. But I just think

1254
01:03:14,360 --> 01:03:16,480
that anybody who has not played this game needs to

1255
01:03:16,480 --> 01:03:18,920
play this game. And that's why I say it. Signalis

1256
01:03:19,000 --> 01:03:21,639
is one of the best horror games I've played in years,

1257
01:03:22,079 --> 01:03:26,920
And yeah, it is maybe not a Tumnal, but certainly

1258
01:03:26,920 --> 01:03:30,920
if you're looking for a horror experience, you can do

1259
01:03:31,039 --> 01:03:33,360
a lot worse than Signalis, and I don't think you

1260
01:03:33,400 --> 01:03:37,920
can do much better. So yeah, I think it is

1261
01:03:38,440 --> 01:03:41,639
an embodiment of like the classic like kind of top

1262
01:03:41,679 --> 01:03:45,000
down survival horror, dealing with enemies that are kind of

1263
01:03:45,079 --> 01:03:51,119
unknowable and indecipherable and pursuing you across different screens and

1264
01:03:51,599 --> 01:03:54,119
doing all the kinds of fun, puzzly stuff that is

1265
01:03:54,199 --> 01:03:56,639
really good about those early resident evils and stuff like that.

1266
01:03:56,679 --> 01:03:58,960
I think if you're trying to play a horror game,

1267
01:03:59,039 --> 01:04:00,880
or maybe you've always wont to play a horror game

1268
01:04:00,920 --> 01:04:03,599
and you wanted to like understand why people vibe with

1269
01:04:03,719 --> 01:04:06,920
Resident Evil and Silent Hills so much. Yeah, that's a

1270
01:04:06,920 --> 01:04:09,320
really good one to get an idea for it. And

1271
01:04:09,360 --> 01:04:13,159
I also don't think it's that scary. It's it's it's

1272
01:04:13,280 --> 01:04:16,639
very stomachable. I think if stuff like Silent Hill f

1273
01:04:16,920 --> 01:04:20,880
is is looking kind of intimidating to you, or like

1274
01:04:21,079 --> 01:04:23,639
a Silent Hill to remake, and you're like, ha, do

1275
01:04:23,679 --> 01:04:25,239
you know, I want to play these, but they're like

1276
01:04:25,280 --> 01:04:27,480
they seem like a little bit too scary for what

1277
01:04:27,519 --> 01:04:29,079
I want. I think Signalis is going to be the

1278
01:04:29,159 --> 01:04:33,880
right amount of thrills without like jump scaring you all

1279
01:04:33,920 --> 01:04:37,840
that often I will zero jump scares. But I never

1280
01:04:37,920 --> 01:04:40,519
felt like I played that game basically in the dark

1281
01:04:40,519 --> 01:04:42,159
on a Steam deck and I was fine.

1282
01:04:42,239 --> 01:04:45,519
Speaker 1: So yeah, that game is very management with the horror.

1283
01:04:45,559 --> 01:04:48,440
There's like a tense atmosphere throughout and like a sort

1284
01:04:48,440 --> 01:04:54,320
of like desperation, but it never feels oh my god,

1285
01:04:54,360 --> 01:04:56,719
I can't get through this because it's so scary. That's

1286
01:04:56,760 --> 01:04:59,480
coming from me, who, like I am a big baby.

1287
01:05:00,440 --> 01:05:02,760
So I think it's definitely like palatable for a lot

1288
01:05:02,840 --> 01:05:06,599
of people, and it's it's an incredible survival horror game. Yeah,

1289
01:05:06,639 --> 01:05:09,360
And I have found like, even though I don't love horror,

1290
01:05:09,840 --> 01:05:13,480
I do love survival horror as just the game design

1291
01:05:13,519 --> 01:05:18,800
of survival horror is very sticky and like very fun

1292
01:05:19,000 --> 01:05:21,639
to interact with, and my Signalis is great.

1293
01:05:21,880 --> 01:05:24,199
Speaker 4: So for years, I've never been able to understand this

1294
01:05:24,280 --> 01:05:26,440
because I do have a lot of horror games that

1295
01:05:26,480 --> 01:05:28,840
I've enjoyed over the years, or horror games that I

1296
01:05:28,880 --> 01:05:33,159
really liked conceptually but could never really put my finger

1297
01:05:33,199 --> 01:05:35,960
on why I didn't enjoy playing them. So like Amnesia

1298
01:05:36,079 --> 01:05:37,559
was a big one for me, where when that game

1299
01:05:37,599 --> 01:05:41,519
came out, I loved the atmosphere of Amnesia, but then

1300
01:05:41,519 --> 01:05:44,119
I hated playing Amnisia and it wasn't because I was scared,

1301
01:05:44,599 --> 01:05:46,480
and it wasn't until I finally I never grew up

1302
01:05:46,519 --> 01:05:48,679
with Resident Evil or anything like that. So when I

1303
01:05:48,679 --> 01:05:51,000
finally played a game like Signalis, I was like, Oh,

1304
01:05:52,360 --> 01:05:54,719
this is why it's different is because in this game

1305
01:05:54,800 --> 01:05:57,679
I'm not doing what I do in Amnesia, or like

1306
01:05:57,840 --> 01:06:01,119
Soma is legitimately like one of my favorite horror experiences ever,

1307
01:06:02,280 --> 01:06:04,480
but you kind of just run and hide a lot,

1308
01:06:04,559 --> 01:06:07,000
and I don't like run and hide games. I don't

1309
01:06:07,000 --> 01:06:10,880
find them interesting. I don't find that gameplay exciting. I

1310
01:06:10,880 --> 01:06:14,559
think it only works once and then after you either

1311
01:06:14,599 --> 01:06:19,400
succeed or fail the segment, you've lost the entire appeal

1312
01:06:19,559 --> 01:06:23,760
of this of the section for me, And so I

1313
01:06:23,800 --> 01:06:27,000
do like that. Signalis and other survival horror games say

1314
01:06:28,079 --> 01:06:30,039
we're going to give you horror. You're going to have

1315
01:06:30,239 --> 01:06:32,199
like a like a gun in your hand, but the

1316
01:06:32,559 --> 01:06:35,559
tension is not going to come from just fleeing and

1317
01:06:35,639 --> 01:06:38,679
hoping you don't get seen. It's gonna be Oh, I

1318
01:06:38,719 --> 01:06:42,079
have five bullets because I have to carry this key

1319
01:06:42,239 --> 01:06:43,960
from one room to another, and I had to use

1320
01:06:44,039 --> 01:06:47,320
up inventory space, so I got to make every single

1321
01:06:47,360 --> 01:06:49,559
one of these shots count in a room where there

1322
01:06:49,559 --> 01:06:54,320
are six enemies chasing me. You know, I love stuff

1323
01:06:54,360 --> 01:06:57,039
like that, and I think that works very very well.

1324
01:06:57,079 --> 01:06:59,440
I have another horror game that I would pitch in

1325
01:06:59,519 --> 01:07:01,719
with that well, but I think I'll wait until it

1326
01:07:01,760 --> 01:07:03,639
comes around on my turn and I'll let it wheel

1327
01:07:03,639 --> 01:07:06,199
back around. Charles, how about you.

1328
01:07:07,960 --> 01:07:13,039
Speaker 2: Next time I'm gonna pick is my gut said it,

1329
01:07:13,119 --> 01:07:14,320
and then I was like, I feel like I have

1330
01:07:14,320 --> 01:07:16,119
to verify some facts about it because I don't I

1331
01:07:16,119 --> 01:07:18,639
don't remember all details about it. Let's know, it's all

1332
01:07:18,679 --> 01:07:23,760
the Twilight Princess to me, feels like a Fall game. Yeah.

1333
01:07:23,840 --> 01:07:27,920
One is there's pumpkins in the main village. I think

1334
01:07:27,920 --> 01:07:30,280
that was like where my first thought went. But it's

1335
01:07:30,280 --> 01:07:32,960
also like a little bit spooky, like you're turning into

1336
01:07:33,000 --> 01:07:36,039
a wolf. There's the whole Twilight realm where everything's kind

1337
01:07:36,039 --> 01:07:39,679
of scary, and there's something about like the the colors

1338
01:07:39,719 --> 01:07:41,559
of it that are a little bit it's got that

1339
01:07:41,639 --> 01:07:45,760
you know, uh, that era of gaming where things were

1340
01:07:45,760 --> 01:07:48,639
getting like a little desaturated, a little bit brown. That

1341
01:07:48,800 --> 01:07:53,840
is kind of like feels fall to me. No, that's fair, Yeah,

1342
01:07:53,880 --> 01:07:57,039
and that's there are parts where it's not fall at all.

1343
01:07:57,079 --> 01:07:59,159
But I specifically think about the intro of the game,

1344
01:08:00,440 --> 01:08:03,159
because it's a very long intro, and I've probably played

1345
01:08:03,159 --> 01:08:05,400
that first section a bunch of times and I actually

1346
01:08:05,440 --> 01:08:11,239
finished the game like maybe once. Yeah, Twiolet Princess, good pick, good.

1347
01:08:11,039 --> 01:08:14,480
Speaker 1: Pick, Yeah, I think my next pick. Kind of going

1348
01:08:14,519 --> 01:08:19,920
off of Eric's survival Horror, this is certainly a survival

1349
01:08:19,920 --> 01:08:24,319
horror game. It's a little more along the lines of

1350
01:08:26,680 --> 01:08:29,079
it's it's I'm not going to keep its Murder House

1351
01:08:29,399 --> 01:08:33,079
by puppet Combo, okay, and we we did a we

1352
01:08:33,119 --> 01:08:36,359
did a replay series, a super replay series of it

1353
01:08:36,439 --> 01:08:41,199
a couple of halloweens ago, and it is a really

1354
01:08:41,520 --> 01:08:44,439
fun I mean, it is very scary. It's much scarier

1355
01:08:44,479 --> 01:08:49,640
than Signalis. But if you like Signalas and you're looking

1356
01:08:49,680 --> 01:08:55,039
for something less cerebral and more just straightforward horror, very

1357
01:08:55,119 --> 01:08:57,520
much on the nose, this is the Murder House. It's

1358
01:08:57,560 --> 01:09:00,800
about like this news crew that go to this house

1359
01:09:01,000 --> 01:09:04,319
that allegedly used to be like the home of a killer,

1360
01:09:04,439 --> 01:09:06,520
and you know this is where he took his victims.

1361
01:09:06,560 --> 01:09:09,680
And you're there kind of filming like a documentary, and

1362
01:09:09,760 --> 01:09:13,560
slowly things are not really slowly, very quickly things unravel

1363
01:09:14,680 --> 01:09:18,680
and it's it's just like it's really fun. It's it's

1364
01:09:18,680 --> 01:09:22,680
meant to be pulpy and cheesy and like corny, almost

1365
01:09:22,680 --> 01:09:27,199
like a nineties or an eighties slasher. The characters are

1366
01:09:27,239 --> 01:09:30,840
dumb uh and and are always kind of like stumbling

1367
01:09:30,880 --> 01:09:34,079
over themselves, but it's it's a it's a fun game.

1368
01:09:34,119 --> 01:09:37,800
I really like it. And whenever Halloween comes around, I'm

1369
01:09:37,800 --> 01:09:39,520
never gonna play it again because it's too scary for

1370
01:09:39,560 --> 01:09:40,920
me to play again.

1371
01:09:41,439 --> 01:09:42,640
Speaker 2: But it's one of those games.

1372
01:09:42,680 --> 01:09:44,840
Speaker 1: If you haven't played it, you should definitely, you should

1373
01:09:44,840 --> 01:09:45,439
definitely play it.

1374
01:09:46,960 --> 01:09:49,159
Speaker 4: I'm going to throw a crazy one out there. I

1375
01:09:49,159 --> 01:09:51,319
don't know, it might not be crazy. I was going

1376
01:09:51,359 --> 01:09:53,079
to say something else, but it's a I don't know.

1377
01:09:53,159 --> 01:09:54,479
I think that's a little too out there, So I'm

1378
01:09:54,479 --> 01:09:58,760
going to do this one instead. The outer or not

1379
01:09:58,920 --> 01:10:05,960
the it's outer? Why else? I think it's the campfire,

1380
01:10:06,399 --> 01:10:11,359
it's the the tall trees in the starting area. It's

1381
01:10:12,079 --> 01:10:14,520
but it's also that sense of it's something about the music.

1382
01:10:14,560 --> 01:10:16,640
I think, really it does do it for me. But

1383
01:10:16,720 --> 01:10:21,159
it's that sense of sitting back and looking at the stars.

1384
01:10:21,199 --> 01:10:23,239
You know, a nice little chill breeze is coming in.

1385
01:10:23,319 --> 01:10:26,199
It's not hot outside anymore. It's cool enough at night

1386
01:10:26,239 --> 01:10:27,800
that maybe you want to put a fire on and

1387
01:10:27,840 --> 01:10:28,920
you want to sit back, and you want to sit

1388
01:10:28,960 --> 01:10:31,119
around a fire and just kind of talk about things

1389
01:10:31,159 --> 01:10:33,720
and and look at the stars and think about the

1390
01:10:33,880 --> 01:10:37,560
universe and our place in it. And it just hits

1391
01:10:37,640 --> 01:10:41,560
all that. Also again, it's it's a straight up banger.

1392
01:10:41,840 --> 01:10:44,560
I think if I, if I had to if somebody

1393
01:10:44,680 --> 01:10:46,640
was telling me, you have to make a list of

1394
01:10:46,680 --> 01:10:50,000
the best games that have come out in your lifespan.

1395
01:10:50,640 --> 01:10:53,680
I think I think Outer Wilds is really high up there.

1396
01:10:53,960 --> 01:10:56,840
I I really love that game, and I think it's

1397
01:10:58,319 --> 01:11:02,560
it's it's a very wonderful experience. And uh yeah, just

1398
01:11:02,760 --> 01:11:06,199
keep I keep hearing that dun dum dum du no

1399
01:11:06,199 --> 01:11:08,359
no no no no, dun't like in my head, and

1400
01:11:08,399 --> 01:11:11,560
it's it's perfect. That's Fall to me is just that

1401
01:11:12,399 --> 01:11:14,399
maybe because we also love to hang out in the

1402
01:11:14,399 --> 01:11:16,279
forest and play guitarist, right, van Agin.

1403
01:11:19,479 --> 01:11:24,359
Speaker 2: Yeah, there's something about it too that's like the nature

1404
01:11:24,399 --> 01:11:26,920
of the game and the nature of Fall of it's

1405
01:11:26,960 --> 01:11:29,520
like a transitional period where like we're about to hit

1406
01:11:29,720 --> 01:11:32,640
Like in the case of Fall, it's like the holidays,

1407
01:11:32,640 --> 01:11:35,600
but also like the New Year, Like, uh, a lot

1408
01:11:35,600 --> 01:11:37,279
of stuff happens around the end of the year. It's

1409
01:11:37,279 --> 01:11:39,159
like a big thing. And I feel like the nature

1410
01:11:39,199 --> 01:11:41,960
of the Outer Wilds And like the time loop that

1411
01:11:42,000 --> 01:11:45,920
you're in is like we're all anticipating something's about to happen,

1412
01:11:46,399 --> 01:11:49,119
but this is that quiet moment before it actually does.

1413
01:11:49,319 --> 01:11:51,600
Speaker 4: And it's just ahead of the winter too, and and

1414
01:11:51,840 --> 01:11:53,600
I've always I mean, we only need to get like

1415
01:11:53,640 --> 01:11:55,960
really philosophical on this episode of the g I Show.

1416
01:11:56,039 --> 01:11:58,560
But it's always interesting that the start of a new

1417
01:11:58,640 --> 01:12:02,239
year happens during the whole dark months of the year,

1418
01:12:02,359 --> 01:12:04,119
you know, because of the way a calendar works, And

1419
01:12:04,960 --> 01:12:07,560
I do think it's interesting in that transitory period. Then

1420
01:12:07,640 --> 01:12:10,800
you think about how Outer Wild's kind of goes into

1421
01:12:10,840 --> 01:12:12,840
a lot of the unknown, with a lot of hope,

1422
01:12:13,039 --> 01:12:15,960
with a lot of belief in a greater place in

1423
01:12:15,960 --> 01:12:19,119
the universe and all that. So I yeah, it's it's

1424
01:12:19,119 --> 01:12:21,880
such a good game. I seriously I want to go

1425
01:12:21,960 --> 01:12:26,439
back and eventually I never, like, I think I did

1426
01:12:26,640 --> 01:12:29,039
the DLC, but I don't think I got the ending

1427
01:12:29,800 --> 01:12:32,880
that you get after getting the DLC or something like that.

1428
01:12:33,560 --> 01:12:36,239
Speaker 1: I'm mad at myself because I almost finished the Bass

1429
01:12:36,319 --> 01:12:39,880
game and then something happened and I never finished it,

1430
01:12:39,960 --> 01:12:41,760
and so now I'm like stuck in limbo where I'm like,

1431
01:12:41,960 --> 01:12:43,439
I think this might be one of my favorite videos

1432
01:12:43,479 --> 01:12:45,960
games of all time, but I didn't actually finish it.

1433
01:12:46,199 --> 01:12:46,840
Speaker 2: But I need to.

1434
01:12:46,920 --> 01:12:48,119
Speaker 1: I feel like I need to go back.

1435
01:12:48,000 --> 01:12:48,640
Speaker 2: And restart it.

1436
01:12:48,720 --> 01:12:51,560
Speaker 4: There's a very specific reason why I've never seen I

1437
01:12:51,600 --> 01:12:53,319
also have not seen the ending of the Bass game

1438
01:12:53,479 --> 01:12:56,000
because there's a very specific I got to the part

1439
01:12:56,039 --> 01:12:58,439
where I like, piece together exactly what you have to

1440
01:12:58,479 --> 01:13:01,479
do to get it, and there's just a very specific

1441
01:13:01,520 --> 01:13:04,199
mechanic in that game that I'm just terrible out at

1442
01:13:04,319 --> 01:13:05,760
and you have to be like good at it to

1443
01:13:05,840 --> 01:13:08,119
do that one thing. And I just have never sat

1444
01:13:08,159 --> 01:13:10,359
down and been like I'm going to I'm going to

1445
01:13:10,359 --> 01:13:12,720
accomplish this, I'm going to do this. So it was

1446
01:13:12,760 --> 01:13:14,880
one where I had to be like, I was moving

1447
01:13:14,880 --> 01:13:16,800
on to other games for coverage and stuff like that,

1448
01:13:16,840 --> 01:13:19,439
so I was like, I'll just go watch it on YouTube,

1449
01:13:19,439 --> 01:13:21,039
I guess, And it bummed me up because I think

1450
01:13:21,039 --> 01:13:23,119
that was one where I really wanted to experience it

1451
01:13:23,159 --> 01:13:25,760
in person, but it was just I think there was

1452
01:13:25,800 --> 01:13:27,880
a solid hour or two I sat there just trying

1453
01:13:27,920 --> 01:13:29,680
to get through that one part and I was just

1454
01:13:29,760 --> 01:13:33,960
like the fish, Yes, yeah, I'm so bad at that part.

1455
01:13:34,000 --> 01:13:36,600
I have no idea why. I just never like I

1456
01:13:36,680 --> 01:13:39,520
got even to the point where you get through it

1457
01:13:39,800 --> 01:13:42,159
at least once, but then you have to do it

1458
01:13:42,279 --> 01:13:44,920
again later for a different reason and in a different

1459
01:13:44,920 --> 01:13:49,399
way with like higher stakes involved, and it's it's a lot,

1460
01:13:49,640 --> 01:13:52,520
so Outer Wild's incredible.

1461
01:13:52,640 --> 01:13:55,640
Speaker 1: The Bramble, Yes, yeah, yeah, yes, yeah, I know, that's

1462
01:13:55,680 --> 01:13:56,640
where I stopped playing.

1463
01:13:58,319 --> 01:14:01,680
Speaker 2: I did finish it, but it was weird. I was

1464
01:14:01,720 --> 01:14:04,199
playing it on game Pass and it was leaving game

1465
01:14:04,279 --> 01:14:07,960
Pass the next day, so I was at I was

1466
01:14:08,039 --> 01:14:14,079
like eleven forty five pm. I'm at my girlfriend's house.

1467
01:14:14,199 --> 01:14:17,640
She's asleep, and I'm playing like on cloud on my phone,

1468
01:14:17,800 --> 01:14:20,119
just like desperately trying to be like, I just need

1469
01:14:20,159 --> 01:14:21,760
to finish the game. And I did get it, but

1470
01:14:22,600 --> 01:14:24,680
I had like a headache because I've been just been

1471
01:14:24,720 --> 01:14:26,920
trying to marathon the game before I lost access to it.

1472
01:14:27,000 --> 01:14:29,800
So maybe that's a stream one day or something. We

1473
01:14:29,920 --> 01:14:31,720
just spoil the end of the Outer Wilds just all

1474
01:14:31,720 --> 01:14:34,479
of us actually get to be obviously for the first time.

1475
01:14:34,760 --> 01:14:36,720
Speaker 4: I think that game. I know a lot of people

1476
01:14:36,760 --> 01:14:39,239
talk about, oh, I would need my memory wipe to

1477
01:14:40,039 --> 01:14:42,079
re experience this game, and I think there are a

1478
01:14:42,119 --> 01:14:44,720
few that are like that, Like I've mentioned Thirteen Sentinels

1479
01:14:44,720 --> 01:14:48,760
before and stuff like that, I think, but I Outer Wilds,

1480
01:14:48,920 --> 01:14:51,800
I think I would happily go replay that game, even

1481
01:14:52,039 --> 01:14:54,800
knowing a lot of like the nuance of it just

1482
01:14:54,840 --> 01:14:58,760
to re experience so much of that exploration and to

1483
01:14:58,840 --> 01:15:02,239
see the way that world unfolds. It's so special.

1484
01:15:02,880 --> 01:15:03,359
Speaker 2: Yeah.

1485
01:15:03,479 --> 01:15:05,640
Speaker 1: Yeah, and I never played the DLC, so that's kind

1486
01:15:05,640 --> 01:15:06,399
of waiting for me too.

1487
01:15:06,680 --> 01:15:06,880
Speaker 2: Yeah.

1488
01:15:06,880 --> 01:15:08,800
Speaker 4: I think if you're if you're looking for another one

1489
01:15:08,840 --> 01:15:09,319
like it too.

1490
01:15:09,840 --> 01:15:09,960
Speaker 1: Uh.

1491
01:15:10,279 --> 01:15:12,079
Speaker 4: It's It's a game I've been meaning to get back

1492
01:15:12,119 --> 01:15:14,840
to recently, and I think this discussion is going to

1493
01:15:14,840 --> 01:15:19,600
make me finally pull the trigger. Heaven's Vault by inkle

1494
01:15:20,079 --> 01:15:22,479
uh Is is kind of a similar game where you're

1495
01:15:22,479 --> 01:15:25,680
playing a like a crypto linguist. I actually don't know

1496
01:15:25,720 --> 01:15:28,880
what what the official term is for, but it's you're

1497
01:15:28,920 --> 01:15:32,760
you're studying the language of a dead species to understand

1498
01:15:32,800 --> 01:15:35,239
them better, and you end up like traversing the world

1499
01:15:35,279 --> 01:15:37,960
and learning new ways of accessing things and doing stuff

1500
01:15:38,000 --> 01:15:40,159
by understanding that language. And it has a lot of

1501
01:15:40,159 --> 01:15:43,439
the same vibes, and I think it proceeded Outer Wilds

1502
01:15:43,439 --> 01:15:45,159
by a fair bit and kind of got slept on it.

1503
01:15:45,159 --> 01:15:46,600
It's one that I've been wanting to go back to.

1504
01:15:46,800 --> 01:15:52,319
So that's another good out Tumble game. Yeah, is it

1505
01:15:52,359 --> 01:15:54,399
my gay Charles's game?

1506
01:15:54,560 --> 01:15:56,199
Speaker 2: I go, do you guys want to do? We can

1507
01:15:56,239 --> 01:15:58,760
do one more like we land on it and then

1508
01:15:58,960 --> 01:16:00,359
I have like some I can just kind of like

1509
01:16:00,439 --> 01:16:03,279
rattle off real quick. Yeah, yeah, okay, yeah, the last

1510
01:16:03,319 --> 01:16:07,760
one I'm gonna like land on. It's kind of weird,

1511
01:16:08,000 --> 01:16:10,199
and I we're talking about a lot about games you

1512
01:16:10,199 --> 01:16:13,720
don't remember very well, at least I am. I don't know.

1513
01:16:15,439 --> 01:16:19,760
Epic Mickey to me is a very fall game. I

1514
01:16:19,800 --> 01:16:22,319
was just thinking about it recently. I was like so

1515
01:16:22,319 --> 01:16:23,920
excited for it as a kid, and I never got

1516
01:16:23,920 --> 01:16:28,840
that far. But it's like it's peak like kid scary,

1517
01:16:29,079 --> 01:16:32,279
where it's like, yeah, it's kind of dark and it's

1518
01:16:32,319 --> 01:16:35,119
like a weird world and it's like a a take.

1519
01:16:35,319 --> 01:16:37,439
I mean, it's called Epic Mickey, which I remember thinking

1520
01:16:37,520 --> 01:16:39,920
was really funny as a ten year old, Like I

1521
01:16:39,920 --> 01:16:44,680
can't believe they named the game epic Mickey. But it

1522
01:16:44,760 --> 01:16:47,520
is like that exact type of like there's not really

1523
01:16:47,560 --> 01:16:50,520
any steaks, but there's like a real real sense of

1524
01:16:50,600 --> 01:16:54,600
gloom and doom over the whole thing and something about

1525
01:16:54,600 --> 01:16:57,399
like the painting. Painting. This is like a school thing again,

1526
01:16:57,439 --> 01:16:59,359
but like arts and crafts are very fall to me.

1527
01:17:00,800 --> 01:17:03,279
Speaker 1: Yeah that's fair.

1528
01:17:03,399 --> 01:17:07,239
Speaker 2: I haven't actually ever played that. I also I've been

1529
01:17:07,239 --> 01:17:09,279
going through our magazine archives and it was like the

1530
01:17:09,319 --> 01:17:13,439
first cover with our new logo. I want to say

1531
01:17:14,479 --> 01:17:17,720
it was like issue one ninety nine, and that sounds right.

1532
01:17:17,800 --> 01:17:20,239
Matt Miller wrote the cover story so he would know.

1533
01:17:22,119 --> 01:17:22,439
I think.

1534
01:17:22,560 --> 01:17:27,560
Speaker 1: My you know, we've been talking about this game a

1535
01:17:27,560 --> 01:17:31,119
couple of times this last year, Eric and I and

1536
01:17:31,159 --> 01:17:34,880
I think it's like the perfect Halloween vibe. It's a

1537
01:17:34,960 --> 01:17:39,119
multiplayer game called Deadlock, and I think it.

1538
01:17:39,399 --> 01:17:41,840
Speaker 2: Yeah, yeah, I was so sure you're about to say

1539
01:17:41,840 --> 01:17:42,680
dead by Daylight.

1540
01:17:43,520 --> 01:17:45,720
Speaker 1: Well, that's on my list. That's on my list.

1541
01:17:45,960 --> 01:17:47,680
Speaker 4: I told you I can't do the run and hide

1542
01:17:47,680 --> 01:17:49,319
and that's like what if we made the whole game

1543
01:17:49,439 --> 01:17:52,239
run and hide competitive? And I was like, no, no,

1544
01:17:52,279 --> 01:17:52,720
I'm good.

1545
01:17:54,159 --> 01:17:54,520
Speaker 2: I think.

1546
01:17:54,560 --> 01:17:56,760
Speaker 1: Also, well, I'll let Eric go before we rattle off

1547
01:17:56,760 --> 01:18:01,079
our Oh, I guess we're talking about Deadlock. Yeah yeah,

1548
01:18:01,399 --> 01:18:06,359
I mean Deadlock is just if you want the ghoulish,

1549
01:18:07,760 --> 01:18:13,920
spirit focused vibe of like a Halloween game that is

1550
01:18:14,000 --> 01:18:16,199
like and you don't want like an outright dead by Daylight.

1551
01:18:16,199 --> 01:18:19,199
I feel like everybody, I'm Dead by Daylight. It's gonna

1552
01:18:19,199 --> 01:18:20,720
be on every list like this, you know.

1553
01:18:20,720 --> 01:18:21,920
Speaker 2: And I loved it. By Daylight.

1554
01:18:21,960 --> 01:18:25,520
Speaker 1: I've played it a lot over the years, but Deadlock

1555
01:18:25,640 --> 01:18:29,119
is a different kind of kind of Halloween vibe. We

1556
01:18:29,159 --> 01:18:32,159
talked about how like a lot of the characters feel like,

1557
01:18:32,399 --> 01:18:35,239
you know, there's there's the vampire girl, There's like this

1558
01:18:35,359 --> 01:18:39,880
stalker vampire man. There's his bartender type character who's like

1559
01:18:40,399 --> 01:18:43,520
he's like straight out of like a horror bar where

1560
01:18:43,560 --> 01:18:46,479
he's like, you know, his patrons are like ghouls and

1561
01:18:46,520 --> 01:18:51,319
ghosts and stuff, and that's that's kind of the vibe

1562
01:18:51,319 --> 01:18:53,279
of all the characters in the game. So even though

1563
01:18:53,800 --> 01:18:58,159
it's a third person shooter mobia, it has a lot

1564
01:18:58,159 --> 01:19:00,880
of that kind of Halloween flavor to it.

1565
01:19:03,000 --> 01:19:05,560
Speaker 4: Yeah, yeah, it is Halloween Town. I think that's like

1566
01:19:05,600 --> 01:19:07,279
a really good way of putting it. It would be

1567
01:19:07,319 --> 01:19:09,159
easy to just say, like, oh, Kingdomorts because there's a

1568
01:19:09,159 --> 01:19:12,520
Halloween Town level and stuff like that, but I think

1569
01:19:12,560 --> 01:19:16,079
Deadlock has We've talked before about how Valve can do

1570
01:19:16,199 --> 01:19:19,119
character design really really well, especially I love a lot

1571
01:19:19,159 --> 01:19:21,159
of Dodo's character designs. I love a lot of TF

1572
01:19:21,159 --> 01:19:23,800
two's characters designs, obviously Half Life and stuff like that,

1573
01:19:23,960 --> 01:19:28,600
but I do think Deadlock is not getting a lot

1574
01:19:28,600 --> 01:19:30,800
of recognition right now, which is kind of a bummer

1575
01:19:30,840 --> 01:19:35,520
because it is a really inventive idea of this kind

1576
01:19:35,520 --> 01:19:40,680
of spiritual New York that is like Hell's Kitchen filled

1577
01:19:40,680 --> 01:19:43,680
with ghouls and goblins and things like that, and it

1578
01:19:43,760 --> 01:19:46,720
has such a wide visual range that I think it's

1579
01:19:46,720 --> 01:19:52,000
a really really cool thing. So definitely good pick. Yeah.

1580
01:19:52,319 --> 01:19:55,399
For my last one. One of my other favorite things

1581
01:19:55,399 --> 01:19:58,039
about Fall is to like cozy up with a nice book,

1582
01:19:58,239 --> 01:19:59,640
right and so I wanted to put something that was

1583
01:19:59,680 --> 01:20:02,600
either in adventure or reading game on hearing a visual

1584
01:20:02,640 --> 01:20:04,760
novel type thing, and I kind of flipped through a

1585
01:20:04,800 --> 01:20:07,159
couple in my mind whether that was really old stuff

1586
01:20:07,159 --> 01:20:09,119
if you have a ds A hotel Dusk would go

1587
01:20:09,159 --> 01:20:14,159
pretty hard. Was pretty good, and I do love necro

1588
01:20:14,239 --> 01:20:16,680
Barista is a very slept on one that I think

1589
01:20:16,760 --> 01:20:19,079
is really good. But I think if I got to

1590
01:20:19,079 --> 01:20:23,680
pick one, especially for the spooky season, Paranorma site is

1591
01:20:23,720 --> 01:20:27,880
an incredibly good about let's say, fifteen to twenty hour

1592
01:20:30,079 --> 01:20:35,399
story about a bunch of people gather in this Japanese

1593
01:20:35,479 --> 01:20:39,039
town in which a battle royale is going to take place,

1594
01:20:39,079 --> 01:20:43,239
where they all have these haunted artifacts that have conditions

1595
01:20:43,279 --> 01:20:45,880
on them. And if you fulfill the conditions, you can

1596
01:20:45,960 --> 01:20:48,600
kill another artifact user, and if you are the last

1597
01:20:48,680 --> 01:20:51,720
artifact user standing, you get to bring someone back from

1598
01:20:51,720 --> 01:20:54,319
the dead at the end of the night. And it's

1599
01:20:54,319 --> 01:20:58,159
about what happens when all these people who for various

1600
01:20:58,159 --> 01:21:01,000
reasons have either lived in the town or wound up

1601
01:21:01,000 --> 01:21:03,279
in the town get involved in this sort of battle

1602
01:21:03,359 --> 01:21:08,079
royale and what transpires afterwards. And it's very very good.

1603
01:21:08,279 --> 01:21:15,520
It's really excellent. There's some really clever meta tricks it

1604
01:21:15,600 --> 01:21:19,319
pulls with God, there's one early on that I think

1605
01:21:19,399 --> 01:21:21,920
is so clever, but I don't want to give it

1606
01:21:21,960 --> 01:21:27,399
away because it's such a good twist. On an episode

1607
01:21:27,399 --> 01:21:28,960
of Acts of the Blood Gout, I did say what

1608
01:21:29,000 --> 01:21:31,039
it was, and some people were like, oh, come on,

1609
01:21:31,159 --> 01:21:32,439
I wanted to find that out, and I was like,

1610
01:21:32,479 --> 01:21:34,359
it's in the first like two hours. I didn't think

1611
01:21:34,399 --> 01:21:35,479
it was that big a deal, but I will I

1612
01:21:35,479 --> 01:21:38,600
will hold back now just to say that if you

1613
01:21:38,720 --> 01:21:43,399
like stuff like Zero Escape or anything where a game

1614
01:21:43,439 --> 01:21:46,920
that's going to toy with the idea of it acknowledges

1615
01:21:46,960 --> 01:21:49,239
that it's being played by a player, it acknowledges that

1616
01:21:49,279 --> 01:21:52,640
it's being toyed with. If you like near the way

1617
01:21:52,640 --> 01:21:54,560
that near kind of plays with that kind of stuff.

1618
01:21:56,479 --> 01:21:59,520
It does that, it does some really cool stuff with

1619
01:21:59,560 --> 01:22:02,520
that ways that I don't think you would expect an

1620
01:22:02,600 --> 01:22:07,319
adventure game to do all the time. And yeah, Paranormous

1621
01:22:07,479 --> 01:22:10,600
Paranormous Site really really good time. Heavily recommend it, especially

1622
01:22:10,600 --> 01:22:12,640
if you want something a little a little creepy. And

1623
01:22:12,640 --> 01:22:14,640
it definitely like very scary. That is, when I played

1624
01:22:14,640 --> 01:22:17,680
with the lights off on, I think my switch and

1625
01:22:17,960 --> 01:22:20,199
there are at least a few parts where my skin

1626
01:22:20,399 --> 01:22:24,840
was like crawling from anticipation. I would call it more

1627
01:22:24,840 --> 01:22:28,279
of a thriller than a horror game, but there.

1628
01:22:28,880 --> 01:22:31,079
Speaker 2: I just added this to my wish list. For the record,

1629
01:22:30,920 --> 01:22:32,680
I had not heard of this game, and I'm.

1630
01:22:32,560 --> 01:22:34,600
Speaker 4: Like, all this, Yeah, it's it's a Square Enix game

1631
01:22:34,600 --> 01:22:38,399
that got very little fanfair and it kind of bums

1632
01:22:38,439 --> 01:22:40,840
me out because I think a lot of people if

1633
01:22:40,880 --> 01:22:44,640
they actually got told what it was and like played

1634
01:22:44,640 --> 01:22:46,880
some of it, would be like, oh, this is my jam.

1635
01:22:47,119 --> 01:22:51,279
This is so good. It's one that I is always

1636
01:22:51,319 --> 01:22:52,680
at the top of my list when people say like,

1637
01:22:52,680 --> 01:22:54,640
what are your underrated? What games do you think deserve

1638
01:22:54,680 --> 01:22:57,560
more love? Paranormal Site is way up there, which is

1639
01:22:57,560 --> 01:23:00,079
weird because it's coming from Square Enix. You would, I

1640
01:23:00,079 --> 01:23:01,279
think it would have a little bit more of a

1641
01:23:01,319 --> 01:23:04,399
lift behind it, but I had no idea. That's the

1642
01:23:05,800 --> 01:23:09,279
for every Final Fantasy, you know, there's always a dungeon

1643
01:23:09,399 --> 01:23:12,520
encounters that that struggles to get the same attention, right,

1644
01:23:12,600 --> 01:23:15,840
So this is Paranormo site is the flip of that. Uh,

1645
01:23:15,880 --> 01:23:18,439
And it was it was really really very excellent excellent.

1646
01:23:18,520 --> 01:23:24,439
So yeah, all games quick ones to list off real quick, Charles.

1647
01:23:24,760 --> 01:23:27,359
Speaker 2: Yeah, well, so I I had a third pick and

1648
01:23:27,399 --> 01:23:29,439
I could not remember because I'd written it down that

1649
01:23:29,479 --> 01:23:30,840
was gonna be instead of Epic Mickey. I was like,

1650
01:23:30,840 --> 01:23:32,600
I guess I'll just say epic mickeing is that written down?

1651
01:23:32,840 --> 01:23:35,880
Immortality would be my actual third pack? Oh I love that?

1652
01:23:36,000 --> 01:23:38,600
Yeah yeah, yeah, great horror game but also has like

1653
01:23:38,640 --> 01:23:41,760
a fall movies are vaguely fall to me, and something

1654
01:23:41,800 --> 01:23:44,239
about the idea of like digging through that that's like

1655
01:23:44,279 --> 01:23:47,239
a really good Uh, Immortality is my pick instead of

1656
01:23:47,239 --> 01:23:49,319
epic baby, But also that's fine. No one's we're not

1657
01:23:49,439 --> 01:23:52,720
like ranking these there's some points or anything. Other ones

1658
01:23:52,720 --> 01:23:55,159
I'll I'll just want to say, is like anything with

1659
01:23:55,199 --> 01:23:58,000
like a murder mystery. I feel like murder mysteries are

1660
01:23:58,079 --> 01:24:00,640
very Fall coded to me, Like the movie Knives Out

1661
01:24:00,760 --> 01:24:03,760
is like my favorite Fall horror movie. I would say,

1662
01:24:03,760 --> 01:24:07,279
but Tangle Tower tangled.

1663
01:24:07,279 --> 01:24:09,600
Speaker 4: I was about to say, Tangle Tower is like the

1664
01:24:09,720 --> 01:24:11,079
Knives Out video game.

1665
01:24:11,159 --> 01:24:14,439
Speaker 2: Yes it's yes, I know there's more by that studio,

1666
01:24:15,960 --> 01:24:18,279
even about those like characters, I just haven't played them.

1667
01:24:18,279 --> 01:24:19,399
I just played Tangle Tower.

1668
01:24:19,199 --> 01:24:21,000
Speaker 4: When there's a new one on the way too.

1669
01:24:21,760 --> 01:24:23,800
Speaker 2: Yeah, I thought it. Yeah, it just got delayed. I

1670
01:24:23,840 --> 01:24:26,560
don't know. Yeah, absolutely, And I remember playing it and

1671
01:24:26,640 --> 01:24:28,720
being like, oh, this is so awesome and I'd only

1672
01:24:28,760 --> 01:24:30,840
really ever played Ace Attorney of like a murder mystery

1673
01:24:30,880 --> 01:24:33,359
style of that type, and seeing other people do it,

1674
01:24:33,359 --> 01:24:34,880
I'm like, oh, this is like voiced and it's like

1675
01:24:34,960 --> 01:24:38,520
done well anyways, that's good. Uh. And then the other

1676
01:24:38,560 --> 01:24:40,880
one I was gonna say is like it feels almost

1677
01:24:40,920 --> 01:24:44,279
too obvious to even say, but Luigi's Mansion. Oh yeah,

1678
01:24:44,319 --> 01:24:47,319
yeah yeah yeah, so so yeah, so full couldn't get

1679
01:24:47,359 --> 01:24:47,720
more full?

1680
01:24:48,399 --> 01:24:51,359
Speaker 1: I think, I think of I still like the Costume

1681
01:24:51,439 --> 01:24:56,439
Quest games. I know that people like don't like them

1682
01:24:56,479 --> 01:24:58,920
all that much. I think they're hit or missed for

1683
01:24:58,960 --> 01:25:01,319
some people it was like very on the nose, you

1684
01:25:01,359 --> 01:25:04,880
know from from Double Fine, but that's fine, and then

1685
01:25:04,960 --> 01:25:05,920
Left for Dead two.

1686
01:25:06,560 --> 01:25:10,600
Speaker 2: Yeah yeah, oh yeah, every Zombies absolutely.

1687
01:25:10,600 --> 01:25:13,560
Speaker 1: Yeah, and specifically that one is like you can play

1688
01:25:13,640 --> 01:25:17,079
versus mode. Still, it's a good time.

1689
01:25:17,439 --> 01:25:20,800
Speaker 4: I also find myself wanting to explore certain parts of worlds,

1690
01:25:20,960 --> 01:25:23,920
so either going to a game like Marrowwind to just

1691
01:25:24,000 --> 01:25:27,039
walk around it and kind of experience it again, or

1692
01:25:28,079 --> 01:25:31,760
certain zones in Final Fantasy fourteen like the Rocktica, Great

1693
01:25:31,760 --> 01:25:37,000
Woods and stuff like that, actually zones Wow, very yeah,

1694
01:25:37,039 --> 01:25:40,439
where it just feels fitting for the season and it's

1695
01:25:40,560 --> 01:25:43,119
nice to kind of walk around those and maybe update

1696
01:25:43,159 --> 01:25:46,800
your your GLAMs, your transmogues to be seasonal and all that.

1697
01:25:47,399 --> 01:25:47,920
Speaker 2: Exactly.

1698
01:25:48,000 --> 01:25:50,640
Speaker 1: Yeah, I mean most in momos like Wow, I f

1699
01:25:50,640 --> 01:25:53,159
have fourteen, Like that's really where I feel like the

1700
01:25:53,239 --> 01:26:00,680
good seasonal events also kick off, and usually fall is

1701
01:26:00,720 --> 01:26:05,199
when I renew Wow and start playing again something about it.

1702
01:26:05,199 --> 01:26:07,640
It's like I listened to Bonnie Bear and then I

1703
01:26:07,760 --> 01:26:08,960
renew my WOW subscription.

1704
01:26:09,239 --> 01:26:12,840
Speaker 4: Yeah yeah, I don't think I've let my fourteen sub

1705
01:26:13,119 --> 01:26:14,760
labs yet, But the other day I was going like

1706
01:26:14,760 --> 01:26:16,399
I could really go for just sitting down with like

1707
01:26:16,399 --> 01:26:19,039
a nice cup of cider and playing some Triple Triad.

1708
01:26:19,079 --> 01:26:19,159
Speaker 2: You know.

1709
01:26:19,319 --> 01:26:21,760
Speaker 4: Say. Card games are also very outumble. I mean, they've

1710
01:26:21,800 --> 01:26:24,159
been very top of mind for me for a long time.

1711
01:26:24,239 --> 01:26:27,279
But something about like playing when I grew up, we

1712
01:26:27,279 --> 01:26:31,279
would play Rummy with my relatives and all that. We'd

1713
01:26:31,319 --> 01:26:33,479
always play card games and Thanksgiving and stuff like that.

1714
01:26:33,640 --> 01:26:37,000
Speaker 2: So we didn't talk about Thanksgiving enough. I was gonna say.

1715
01:26:37,000 --> 01:26:39,359
As an aspect of this, the last game I didn't

1716
01:26:39,399 --> 01:26:43,520
mention was Mario Kart. We specifically for Maple Treeway, which

1717
01:26:43,560 --> 01:26:46,399
is just like Fall as a course, but just in general,

1718
01:26:46,560 --> 01:26:48,560
like there's a lot of like party games that you

1719
01:26:48,560 --> 01:26:49,279
would play.

1720
01:26:49,079 --> 01:26:52,800
Speaker 4: Like with clubhouse games. Man sitting down with clubhouse games,

1721
01:26:52,800 --> 01:26:56,399
everybody playing some Mancala or something, you know, just have

1722
01:26:56,479 --> 01:26:57,079
a good time.

1723
01:26:58,920 --> 01:27:00,640
Speaker 2: I dig that. Well.

1724
01:27:00,720 --> 01:27:03,880
Speaker 1: I think that's gonna be it for the show this week. Everybody.

1725
01:27:04,359 --> 01:27:08,600
I hope that wherever you're listening to a SAT, you're safe,

1726
01:27:08,640 --> 01:27:12,760
you're warm, you're cozy, unless you're in Minneapolis and it's

1727
01:27:12,800 --> 01:27:14,920
still it was eighty degrees a couple of days ago.

1728
01:27:15,399 --> 01:27:20,279
But but yeah, I hope everybody has a great start

1729
01:27:20,359 --> 01:27:21,399
to October.

1730
01:27:21,600 --> 01:27:22,079
Speaker 4: The fall.

1731
01:27:22,520 --> 01:27:25,000
Speaker 1: I feel like I'm definitely we're starting to decorate for Halloween.

1732
01:27:25,079 --> 01:27:28,439
Now we're gonna be throwing a party. I'm excited. It's

1733
01:27:28,479 --> 01:27:31,600
like definitely getting into like the fall spirit.

1734
01:27:31,920 --> 01:27:35,039
Speaker 2: You guys like you guys like cooking, right, Yeah, yeah,

1735
01:27:35,079 --> 01:27:36,640
what's what's all the menu for the party?

1736
01:27:38,319 --> 01:27:39,960
Speaker 1: We were actually talking about that last night. We might

1737
01:27:40,000 --> 01:27:42,359
do something easy and just do like a chili. We

1738
01:27:42,359 --> 01:27:44,960
also have like friends who are vegan, and it's easy

1739
01:27:44,960 --> 01:27:47,640
to do vegan chili. A lot of the time you

1740
01:27:47,640 --> 01:27:48,600
can make back and out.

1741
01:27:48,439 --> 01:27:51,760
Speaker 4: Of these Yeah, well, vean vegan mac and cheese can

1742
01:27:51,760 --> 01:27:53,560
be kind of difficult. It's a lot of dairy. I've

1743
01:27:53,600 --> 01:27:54,239
got to go in there.

1744
01:27:54,319 --> 01:27:54,680
Speaker 2: Yeah.

1745
01:27:54,880 --> 01:28:01,119
Speaker 4: Yeah, but I love a good chili. Oh chili sound

1746
01:28:01,279 --> 01:28:03,800
sound a good stew? I love beef stew for this

1747
01:28:03,880 --> 01:28:06,600
time of the year. Granted that probably gets a little

1748
01:28:06,600 --> 01:28:08,920
bit more winter, but I don't know. Beef stew for

1749
01:28:09,039 --> 01:28:10,720
me is year round.

1750
01:28:11,000 --> 01:28:13,359
Speaker 2: My dad would always make a batch of chili on

1751
01:28:13,560 --> 01:28:17,560
Sundays while he's watching the football game. So I say, also,

1752
01:28:17,600 --> 01:28:20,239
I'm from Cincinnati, so we've got Cincinnati style chili, which

1753
01:28:20,239 --> 01:28:23,359
is also a big cultural event if you're in Cincinnati.

1754
01:28:23,359 --> 01:28:25,600
Here's here's game before is big news. I mean you've

1755
01:28:25,600 --> 01:28:28,600
seen it here if you live in Ohio. But Skyline's

1756
01:28:28,600 --> 01:28:31,159
adding a chicken chili to the menu and it's actually

1757
01:28:31,199 --> 01:28:32,680
pretty good.

1758
01:28:32,720 --> 01:28:33,760
Speaker 4: A chicken chili.

1759
01:28:34,319 --> 01:28:37,680
Speaker 1: Go watch the of Charles and Leo.

1760
01:28:38,119 --> 01:28:41,439
Speaker 2: Yeah, Leo flew to Dayton to eat Skyline and he

1761
01:28:41,560 --> 01:28:42,600
was like, yeah, it's pretty good.

1762
01:28:44,319 --> 01:28:45,479
Speaker 1: Yeah, go watch that video.

1763
01:28:45,680 --> 01:28:45,880
Speaker 2: Yep.

1764
01:28:46,000 --> 01:28:47,279
Speaker 1: I think Eric's like, what the hell?

1765
01:28:48,199 --> 01:28:48,760
Speaker 2: So is it?

1766
01:28:48,800 --> 01:28:52,560
Speaker 4: Is it like ground chicken or is it okay?

1767
01:28:52,600 --> 01:28:53,319
Speaker 2: That's where I.

1768
01:28:53,279 --> 01:28:55,359
Speaker 4: Was confused, is like, what was the Is it just

1769
01:28:55,600 --> 01:28:58,000
like shredded chicken in chili sauce?

1770
01:28:58,560 --> 01:29:00,760
Speaker 2: It's ground chicken instead of ground That's the only okay

1771
01:29:00,880 --> 01:29:03,399
that makes My mom doesn't eat red meat, so she's

1772
01:29:03,520 --> 01:29:06,119
never she goes to Skyland. She gets like the vegetarian chili,

1773
01:29:06,159 --> 01:29:06,560
which is just.

1774
01:29:06,560 --> 01:29:08,479
Speaker 4: Like the bees. There is their turkey chili there, and

1775
01:29:08,479 --> 01:29:09,560
turkey chili is pretty good.

1776
01:29:09,840 --> 01:29:11,800
Speaker 2: This is this is their first time I think adding

1777
01:29:11,880 --> 01:29:15,039
a different meat, and they went chesape and they went chicken.

1778
01:29:15,159 --> 01:29:17,520
It wasn't testing. When you taste it, it's I wouldn't

1779
01:29:17,520 --> 01:29:19,279
have guessed. The thing different about it was the meat,

1780
01:29:20,479 --> 01:29:22,159
Like it tastes different, but I would have thought it

1781
01:29:22,199 --> 01:29:24,600
was like they added more tomato or something. It wasn't

1782
01:29:24,640 --> 01:29:28,119
so right, could be anything.

1783
01:29:30,680 --> 01:29:35,000
Speaker 1: Yeah, All right, y'all, thanks for listening to the podcast

1784
01:29:35,000 --> 01:29:36,720
this week. Be sure to follow the guys here. Follow

1785
01:29:36,880 --> 01:29:39,520
Charles at Chuck Duck three six five. You can call

1786
01:29:39,720 --> 01:29:43,560
Eric at ce Moosi, follow Wes who left earlier at

1787
01:29:44,000 --> 01:29:48,199
I Underscore AM Underscore Wes, or at Wesley LeBlanc, and

1788
01:29:48,239 --> 01:29:50,720
you follow me at It's van Aken or it's van

1789
01:29:50,760 --> 01:29:53,720
acin dot games, And as Charles is pointing out in

1790
01:29:53,760 --> 01:29:56,920
the video, head over to Game Informer dot com slash subscribe,

1791
01:29:57,560 --> 01:30:00,920
pick up a magazine subscription. It's a best way to

1792
01:30:00,960 --> 01:30:03,560
help us out and help keep the lights on. We

1793
01:30:03,680 --> 01:30:06,479
really appreciate your support. All right, that'll do it for

1794
01:30:06,479 --> 01:30:35,279
this week. We'll see you next week. Everybody, goodbye,

