Speaker 1: He Hello, friends from across the nation and around the world.
I'm Martin and you are listening to another weekend edition
of Dad's Bedtime Stories, where I have taken to making
compilation episodes super stories, if you will, of some of
my other series. Last time I posted one, I had
someone that goes by the name of Scott on Spotify anyways,
but you know, probably not his real name, suggests that
I do a summer camp planet compilation.
Speaker 2: So that's exactly what we're going to do today.
Speaker 1: Now, technically this series does take place in the Spaceship universe,
but you barely even need to understand that, because all
that really happens is you and Spaceship decide to go
to a special planet where they have all sorts of
different summer camps, and it's a generally pretty good time,
a good time that we should probably get onto right now,
after a possible word from a possible sponsor, of course,
time to get as comfy as you can in that bed,
close your eyes and imagine yourself doing what the kid
in the story does. Now, if you've never listened to
an episode from my Spaceship series, all you really need
to know is that you are the main character, and
you have a spaceship, a spaceship that can turn into
just about anything and go just about anywhere. Imagine yourself
waking up on that spaceship.
Speaker 2: You get out of bed.
Speaker 1: And head through the bedroom door, where you find a
fully equipped spaceship, a living room with a TV and
video games, a reading area, an area with toys, a
fully equipped kitchen, and of course, a command center with
two chairs and a large viewscreen. Good morning, Spaceship says, Oh, good.
Speaker 2: Morning, spaceship. Anything you want to do today? You ask?
Speaker 1: Yes, In fact, I have a special mission that I
will need to go on by myself. Oh uh, okay,
you respond, Are you just gonna drop me off at home?
Speaker 2: Then?
Speaker 1: Are you sure he can't help? No, this is something
I must do on my own. However, dropping you off
at home will not be necessary.
Speaker 2: I believe I.
Speaker 1: Have something even more exciting in mind. The display lights up,
showing you a view of the outside of the spaceship.
On it, you see a beautiful blue planet covered in
green and white, a planet that looks a lot like Earth.
In fact, welcome to the summer camp planet, spaceship says,
This planet has camps of any kind. You could possibly imagine.
How about I sign you up for a couple of
days while I am away on my mission. Spaceship says,
I guess that could be cool. No harm in checking
it out anyways, understood, Spaceship responds, and with that, you
fly down through the atmosphere below the clouds until you
find gigantic parking lot one with spaceships of all different
shapes and sizes parked side by side surrounding a large
log cabin. When the spaceship lands, a door at the
side of the ship hisses open, revealing the spaceship robot.
What's that for, you, ask Spaceship. Well, most summer camps
require a parent or guardian to sign you up. I
am hoping that this robot can fulfill that role. The
outside of the robot starts to sort of flicker, and
then it forms into a very familiar face and very
familiar body that of one of your parents or guardians. Oh,
you say, that looks just like them, I know, Spaceship responds,
I scanned their likeness to create this illusion.
Speaker 2: Follow me.
Speaker 1: With that, The robot begins walking towards the back of
the ship and the doors open up. You follow behind
your parent or guardian robot as.
Speaker 2: It leads you out of the ship.
Speaker 1: Across the parking lot and into the main registration area. There,
you're greeted by a kind looking woman holding a clipboard
will welcome to the Summer Cab Planet. The person says,
my name is miss Mabel. Have you pre registered for
any summer camp at ventures? She asks, Uh, not yet?
You respond? Is there anything you can suggest where we
have many very exciting options?
Speaker 2: Follow me.
Speaker 1: She gestures for you to follow her and leads you
up to a gigantic view screen, a view screen the
size of an enormous window. Where, then, have some of
our most popular options are available here?
Speaker 2: Let's see.
Speaker 1: The view screen changes and displays an area with a
large castle and people flying around on broomsticks. This is wizardrycap,
a place where you can practice learning magic, practicing wizardry,
and flying around on brooms. It's a very popular option,
especially for fans of Harry Potter and then that sort
of thing. She says, Uh, okay, that does look kind
of cool. What else do you have?
Speaker 2: You ask?
Speaker 1: With that, the screen changes to what looks like the
inside of a concert hall.
Speaker 2: This is rock Star camp.
Speaker 1: Guitar battles, laser light shows, that sort of thing. If
you've ever wondered what it's like to become a true
well rock star, this is your chance. Uh, maybe we're
gonna put that in the maybe category, you respond. The
screen switches again. How about spice, sneaking, missions, lays, amazes,
code breaking, Miss Mabel says, cool, cool, Yeah, that does
seem cool.
Speaker 2: Anything else?
Speaker 1: We have endless possibilities, hundreds of different cams on this
planet alone. There's Alien Animal Care Camp where you learn
to care for animal aliens. The screen changes to a
picture of that. There's Treasure Hunter camp, maps and clues
and well treasure, of course. The screen changes once again
to a bunch of kids wearing Safari uniforms hunting for treasure.
We have robot build a cab, food fight camp, underwater cab,
Miss Mabel says, as she continues to flip the screened
video of each of the different camps. Do you have
just like a normal summer camp?
Speaker 2: You ask? A normal summer camp.
Speaker 1: Yeah, you know, like one where you go kayaking and
I don't know, maybe some like high ropes or rock
climbing and archery that sort of thing. You say, Ah,
I believe I have the perfect camp for you, Adventure Camp.
Adventure Camp includes high ropes, ziplining, kayaking, wakeboarding, water skiing,
archery crafts, and more. To make it super authentic, we
even make gigantic batches of juice using huge garbage cans.
Speaker 2: She says.
Speaker 1: And the garbage can thing seems like a detail that
wasn't necessary, but it does certainly remind you of summer camp.
As you watch the screen, videos of kids zipping across lines, climbing,
rock climbing walls, kayaking, swimming, skiing, and generally having a
good time flash on the screen in front of you. Ugh,
I think that's exactly the camp I want.
Speaker 2: You say, well, very good. Now all we need is
the payment.
Speaker 1: That camp for a couple of days here comes to
exactly ten thousand gold coins. You just stand there staring
at the woman, eyes wide open. Ten Did you say
ten thousand gold coins?
Speaker 2: Why?
Speaker 1: Yes, that's exactly what I said, Miss Mabel replies. Now,
most people save up for summer cab throughout the year.
We even have payment plans, but when you just suddenly
show up here last minute looking for a spot, you
have to.
Speaker 2: Pay a premium.
Speaker 1: The spaceship robot, currently disguised as one of your parents
or guardians, walks up beside you. That will not be
a problem, the robot says, My robots will be here
in just a second.
Speaker 2: With the gold. Uh.
Speaker 1: Spaceship, you whisper, Are you sure we can afford this
kind of thing? Don't worry, Spaceship responds. My ship is
equipped with a datomizer. I have the ability to break
down matter into its very atoms and then reform it
into new elements. Three D printing gold is certainly possible. Soon,
a team of robots flies in carrying a large treasure
chest that they drop on the ground in front of
Miss Mabel.
Speaker 2: Where very good payments done.
Speaker 1: A parent just sign here, she says, handing over the clipboard,
which your parental robot signs as quickly as possible and
hands back. Now here is the map to Adventure Camp.
You are expected there in no less than thirty minutes. Understood,
your parental robot responds, and with that the two of
you leave the building, walk back onto Spaceship, and take
to the air once again. As you follow the map
to the Summer Camp planet, you pass over endless different
versions of Summer Camp until you come to an area
surrounded by forests and lake. You land the spaceship in
a large gravel parking lot and the back door opens
up here. Don't forget your things, Spaceship says, handing you
a large duffel bag.
Speaker 2: You grab the bag and swing it over your shoulder.
Speaker 1: I have also taken the liberty of programming your watch
with a number of skills that I believe could be
helpful on this particular camp. Wakeboarding, water skiing, climbing, that
sort of thing. H Thanks, Spaceship that could come in
handy say, as you look down towards your high tech watch.
Now be sure to have fun. As you step off
of the ship onto the gravel driveway, the ship floats
up in the air and blasts off into space once again,
leaving you behind on the summer camp planet, that adventure
camp of all places, Mara than Camper. A voice says
from behind you, I believe you're with me. My name's
Ranger Rick. Ranger Rick is a fairly large and interesting
looking human wearing a raccoon hat. These here are some
of the other campers that are gonna be in your cabin. First,
we got Jacks. Jack steps forward, he looks very cun
Now Jack's here actually won the zip line prize last
time he was here, so someone to watch out for.
Next up we have a Marina. Ranger Rick explains. Marina
is an expert kayaker.
Speaker 2: Man.
Speaker 1: If you need any tips on that sort of thing,
you should just ask her. And last we have Pip.
A very small, very nervous looking kid steps forward.
Speaker 2: Hi there, they say.
Speaker 1: Now Pip is well one of our more shy campers.
But you couldn't ask for a better friend. But it's
time to get going and see the bunk. Follow me, kids,
Ranger Rick leads you down a gravel path towards a
whole bunch of cabins and go over the camp rules
as you walk. All right, now, the number one camp
rule is don't feed the invisible squirrels. Now, we don't
care too much if you feed the normal visible squirrels,
but the invisible ones should be left alone at all
and I mean all costs.
Speaker 2: Man.
Speaker 1: Besides that, the main rule is to be nice to everyone,
treat them the way you might want to be treated,
and we'll have a good camping experience. You stop at
the cabin first, where you claim a very comfy looking
bunk bed and have a chance to get changed for
the first day of activities. Now, the first day of
activities is water adventure day. We're talking wakeboard and water
ski and kayaking and of course a balloon fight back.
I recommend swimsuits, and of course life jackets are absolutely mandatory,
Rick says, gesturing towards a wall of different sized life jackets.
Speaker 2: You look through your.
Speaker 1: Bag and luckily all of your favorite swim stuff is there.
You get it on really quickly, grab one of the
life jackets and line up.
Speaker 2: Ready to go.
Speaker 1: Ranger Rick leads you down a path all the way
down towards a local lake where there's a whole bunch
of ski boats and wakeboard boats driving around in the water.
You watch as both Marina and Jack's take their turns wakeboarding.
Both of them seem like they've done it before. Well, Pip,
it's your turn, Ranger Rick says, are you ready to go?
I think I'd rather stay here in the boat. Pip says, well,
it's your loss, but if you change your mind later,
let me know. Kid that leaves you, strap this on,
he says, holding a week board out towards you. You
grab the board and place it on the platform at
the back. You slip in both of your feet and
gently fall into the water, grabbing on to the rope.
Never having weakboarded before, you start to get nervous. You
look at your watch and as the boat floats away
from you, taking up the rope, you flip through the
different screens until you get to the skills menu. Sure enough,
just as Spaceship promised, there's a picture of a weekboarding kid.
You press the button and suddenly memories start flying through
your mind. Memories from all sorts of different wakeboarders, Memories
of getting up on the board, moving back and forth,
jumping across the wake, doing all sorts of different front
flips and back flips. Suddenly you feel the rope tightened
and your mind snaps back to reality. Only you now
remember how to wakeboard. The boat starts up and you
instinctively pull the rope towards one of your hips, allowing
you to pop out of the water with ease. Jack's
Marina and Pip all clap for you. As soon as
you do. You lean to the one side and pop
outside the wake. You then switch edges and heads straight
for it. A large wave of water and as you
hit the wake, you instinctively jump up using your legs
and kind of press down on the rope at the
same time, you fly high up through the air all
the way across the wake to the other side, where
you land gracefully and continue cutting all the way to
the left. Pip Jacks and Marina now look absolutely stunned.
Feeling a little more confident and wanting to try something
even more impressive, you cut through the wake again, heading
straight towards it. Once again, you pop up as you
hit the wake, but this time you tuck your head
downwards and perform a perfect front flip, landing on the
opposite side of the wake.
Speaker 2: Again.
Speaker 1: Pass after pass, you do amazing weakeboard trick after wakeboard trick,
three sixty spins, backflips, front flips, barrel rolls, and a
move that many people call the Superman where you sort
of fling your legs up in the air behind you
until it looks like you're flying. The boat soon stops
and you slowly sink down into the water until you're
floating from your life jacket. Once again, the boat turns
around and comes over to pick you up. You pop
off the wakeboard and hand it up to your friends
in the boat. That was amazing, Marina says, I have
never seen somebody do that in real life. Are you
some sort of like weakboard ship pian or something like that?
Speaker 2: She asks.
Speaker 1: You wave off the praise, knowing that you didn't really
do it yourself. You kind of had the memories downloaded, alright,
Ranger Rick says, next up his tube in time. Rick
reaches down below the seat and unfolds something. He presses
a button on it, and immediately the thing starts to
inflate into a gigantic tube, a tube easily big enough
for four people. He attaches a rope to it, throws
the tube out behind the boat man gestures for the
four of you to climb on.
Speaker 2: All right, Jack says, this is gonna be awesome.
Speaker 1: This is totally gonna be awesome, Marina says, as she
too climbs onto the tube. You step towards the back,
ready to climb on as well, But Pip look a
little bit nervous.
Speaker 3: I don't.
Speaker 1: I don't know about that, Pip says, Come on, Pip,
it's gonna be fun.
Speaker 2: I'll go right beside you. You can be in the middle.
Speaker 1: Oh, I guess so Pip says, and then reluctantly climbs
on the tube, heading straight for the middle. You climb
on last and take the very left side. You all
grab a hold of some perfectly placed handles, laying down
on your stomachs. As the boat floats away from the
tube and the rope tightens, Ranger Rick guns the boat
and you hold on tight as you start skipping over
top of the water. Ranger Rick starts things off pretty easily,
gently lapping around the lake. It's a lot of fun,
and Pip actually starts to get the hang of it.
Speaker 2: This is actually really cool, Pip says.
Speaker 1: So with that, you and your friends start to make
gestures in the air, gestures to go faster and do
figure eights and create waves. So Ranger Rick obliges, suddenly
turning the boat around in a sharp curve, causing the
tube to fly out to the one side. It suddenly
feels like you're going way faster than you were before.
Ranger Rick heads straight towards the waves that the boat
already created, and you hold on tight as the boat
bounces over them and then the tube. As the tube
hits the waves, it flies about ten feet up into
the air, You and your friends scream as you fly
and then land softly on the water once again. Although
it was scary for a moment, once you land, it's
actually kind of exciting, and you and all of your
friends cheer. The ride continues like that, Ranger Rick spinning around,
creating more waves and then driving straight through them, trying
to knock you and your friends off of the tube. Unfortunately,
the four of you are far too good a well,
holding on incredibly tightly, which is the main skill you
need to go tubing. Soon, he brings the boat to
a stop and allows the four of you to climb
back on. You all give each other high fives and
pull the tube back up on top the boat. Doc
sent Ranger Rick leads you over towards the kayaks. Now
it's time to go on a kayaking adventure. Now, for
those of you who haven't been to adventure camp before,
you might not know that we have a special river,
a race river, one that leads us around in a loop,
completely defying gravity. Now I'll go first and demonstrate, and
Marina can follow behind. Just watch what we do and
kind of copy. All you really have to do is
steer a bit. The river does the rest. You watch
as Ranger Rick and Marina both climb into little kayaks.
You Pip and Jacks more reluctantly do the same thing,
sliding inside the long tubular thing and grabbing a hold
of a two sided paddle. Our rat folks this way,
don't worry. It starts off easy. Ranger Rick gives the
kayak a push and it immediately gets caught by a
current leading you up a river, which isn't a direction
a river should even go, but it is kind of fun.
Ranger Rick and Marine A demonstrate how you can steer
left and right by just dragging your paddle on one
side or the other. In the first section of the course,
you make your way through some floating boys moving left
and right, But soon the river starts to get a
little bit rougher and faster. Why they don't like this,
Pip says, don't worry about it. Marina replies, this is
so much fun, and if you fall out, the river
just kind of instantly pulls you over to the side,
so there's really nothing.
Speaker 2: To worry about.
Speaker 1: The river starts to speed up more and more, with
all sorts of obstacles rocks and logs to steer around.
You splash through the water, but you learn pretty quickly
that you can steer without much trouble at all, without
the need to really paddle forward. All you really have
to do is stick your paddle in on one side
or the other, causing you to turn left or right.
You steer your way around the rocks, following Ranger Rick
and Marina, and soon you hit a curve in the
river which starts heading back in the other direction. Once again,
you steer around logs over rocks until Ranger Rick announces
something mile right. Then, folks, now we're gonna head down
towards what I call the beaver tail. Don't worry, it's
just like being on a slide. As long as you
go with the flow, you shouldn't have troubled at all.
Ranger Rick then falls over the edge of what looks
like a waterfall from where you are dropping down to
who knows where, he says as he flies down. Marina
heads behind him, and Jack's behind her. I'm kind of scared,
Pip says. Don't worry, Pip, we'll do it together. You
grab a hold of Pip's kayak and pull it in
towards you as you approach the edge, when you look
over the other side. Isn't as steep as you thought,
but it certainly does resemble a water slide more than
a river. As the boats tip over the edge, you
begin to go faster and faster and faster, zigzagging left
and right, going up and down, and soon flying out
the bottom at incredible speed. Your momentum takes you and
Pip straight out of the river and into the lake
where you were just weakboarding earlier on. Soon enough, without
the current, the boats slow down and you look over
at Pip that.
Speaker 2: That was awesome, Pip says.
Speaker 1: You let go of Pip's kayak and you both use
your paddles to paddle back towards shore. Mal Right, folks,
well seems to me it's just about dinner time. We're
going to head there, get some rest and be ready
to go tomorrow. You pull the kayaks up on shore,
walk back to your cabin, where you change into dry
and comfortable clothes, and then head to the dining hall.
The dining hall is a gigantic area with kind of
picnic table style seating in all directions. There's all sorts
of different campers there, each sitting at their own designated
table now, kids, this here's our table. And there's only
really one rule to eat and at this here place,
and that's to take what you want, but eat what
you take. Don't be going in there and putting a
bunch of food on your plate that you can't finish.
We weigh all the leftovers in the end, then the
table with the least wins. You head with your friends
into the serving area, grab a plate, and then take
your pick from an amazing buffet, a buffet of almost
every kind of food you could imagine, pizza, hamburgers, hot dogs, tacos, everything.
You fill your plate up, remembering that you are going
to have to eat everything you get, and head out
to eat with your friends. After the camp director makes
you sing a song about the earth and Johnny Appleseed.
For some reason, you scarf down. The food measure what's
left over, and a prize is given to the winning table,
which unfortunately is not yours in this case. After dinner,
you head to a communal campfire where you roast marshmallow
and sing repeat after me songs that seem somewhat nonsensical,
something about a boom, chick a boom or something like that.
When the fun at the campfires over, you head back
to your cabin. All right there, straight to sleep, Ranger
Rick says as he enters his own little bedroom, a
separate one inside the cabin.
Speaker 2: You go over towards your.
Speaker 1: Bunk, climb on top, and pull the covers up over
top of yourself. Good Night everyone, You say to your
friends good night. They say back, and you close your eyes.
You start to think about what exactly will happen tomorrow
On well, the Summer Camp plan it Part two. You
just start to focus on your breath, and with each
breath you sink down deeper and deeper into the mattress,
letting go of any tension in your arms, your legs,
your shoulders, your neck, your head, and then slowly drifting
off to thoughts of new dreams and new adventures to come.
Good Night everyone. Imagine yourself waking up. You look around
and you realize that you're in your summer camp cabin.
Speaker 2: Oh.
Speaker 1: You swing your legs over the side of the bed,
and you watch as the other campers wake up as well,
rise and shine. Camber's Ranger Rick says, today is the
day to conquer the skies. After breakfast, anyways, you all
quickly get dressed in your best hiking and climbing sort
of gear. Then you head to the main lodge to
have another epic breakfast. Ranger Rick reminds you, my right, kids,
don't forget to take what you want, but eat what
you take. You head into the breakfast buffet line, which
has pretty much every kind of breakfast food you can imagine.
Speaker 2: You take a.
Speaker 1: Little bit of this, a little bit of that, until
your plate is full of all your favorite breakfast foods.
After singing a song about how the Earth is good
to you and Johnny Appleseed or something like that, you
dig in. It's an absolutely delicious breakfast, but you're we
more excited about what comes next climbing and zip lines
and high ropes courses. After clearing off the table together
as a group, Ranger Rick leads you down a path
and through the woods until you come to a gigantic
outdoor climbing wall. Now it's an artificial climbing wall, of course,
with all kinds of different footholds and automatic blaze systems
that are set up at the very top with ropes
that lead all the way down to the ground. They're
clipped on to keep them in place. Mirag kids, Ranger
Rick says, it's time to get on the climbing gear.
What you're gonna need for today is a climbing harness,
a climbing helmet, and of course, some climbing shoes. I
hope you're already with your ninja skills, he suggests, Ninja skills.
You think, I wonder if spaceship programmed ninja skills and
memories into my watch. Well, Ranger Rick finds harnesses and
helmets that fit all of the other campers. You start
to flip through your watch until eventually you come to
a selection of memories for ninja skills. Well, they should
work perfectly. You think, I'm kind of scared. A voice
beside you says. You look over to see Pip, the
timid one of the group, shaking and holding his arm
around his body. Ah, don't be scared, Ranger Rick says.
When you're attached to this rope here, you can't even
really fall. The worst that happens is you slowly move
back down to the ground.
Speaker 2: I don't I don't know, Pip says.
Speaker 1: And then you have an idea, Pip, Uh, why don't
we try something?
Speaker 2: You say? Here? Grab my hand?
Speaker 1: Oh okay, Pip says, and reluctantly reaches out and grabs
a hold of your hand. You move the watch up
towards your face and you hit the accept button using
the tip.
Speaker 2: Of your nose.
Speaker 1: Suddenly, memories start to rush through your mind. Memories of
training as a ninja, of climbing up ninja walls, of
jumping from platform to platform, that sort of thing. When
you open your eyes and the memories stop, you look
over to Pip, and Pip looks over to you. Did
you just see that, Pip says? I Did you respond?
Did you see that I did? Pip says, I think,
I think I know how to climb and jump band
I'll fight like a ninja for some reason?
Speaker 2: What did you just do? Uh?
Speaker 1: No time to explain that, you respond, Just get your
harness on range. Your Rick helps you and Pip get
your harness on, and then he walks you over to
the wall. He clips all of you onto the safety
line and then says, follow me, kids. You look up
and see that this wall goes really high. It seems
to disappear above the foggy tree tops, and it's shaped
like a twisting rock spiral with platforms ledges. Weird hand holds,
and of course those normal handholds you're used to. Well,
some routes look pretty easy, others look really difficult. You're
pretty sure. You see a rotating platform and some parts
are covered in green slime for no reason at all,
at least no reason you can think of. But with
the ninja memories currently downloaded into your brain, you feel
a sense of strength. You flex your fingers and adjust
your boots, then get a foothold and hand hold on
the wall. You look over at Pip and he looks
back over at you. Well that's a race, you say.
His eyes go wide. You're on, He responds. Ranger Rick
blows his whistle. Climbers go. You both take off up
the wall like geckos on some sort of turbo boost.
The first section is normal handholds, plastic knobs and ridges,
color coded for difficulty. Of course, you use only the
hardest ones, just to make it fun. Pip zooms up
beside you, flipping between grips like he's been doing this
his whole life. Halfway up, the wall tilts outwards slightly,
becoming kind of an overhang. Leap up in the air,
catch a spinning monkey bar. That's suspended over a gap
and land in a crouch on a ledge. Pip swings
a second later and lands with a skid beside you, laughing.
That was amazing, you say, and sure was, says Pip.
I never thought I could do something like this, You laugh,
and then take off again. The next section, or at
least the part of it that you've decided to climb,
is the slime wall. It's a tilted ramp covered in
slick green goop. But now then that there's for the
advanced climbers. I'm not so sure you should start with that,
Ranger Rick says, don't worry about me. You respond, I
think I can handle this. You and Pip charge at
it at full speed, hands grabbing on to the tiniest
little footholds, and feet gripping tightly. You easily maneuver your
way around the slime, instinctively avoiding any footholds or hand
holds that are covered in the stuff and grabbing on
to dry ones. Before long you reach the top of
the section. You look over at Ranger Rick, JACKX, and Marina,
who are all doing rather well climbing up a more
normal part of the wall. You look up at the
section you've currently been doing and see that the next
section has a whole bunch of spinning block hand holds.
Without hesitation, you leap into the section. You grab a
hold of one of the spinning hand holds and hold
on as it moves up the wall and around. Then,
pushing off the wall just a little bit, you leap
to the next one, much higher up, but somehow you
manage to just make it and grab on with the
tips of your fingers. You time each jump in each
movement perfectly, waiting for the spinning block to get to
the top, and then leaping using whatever foothold and hand
hold you can get to the next section. Before very
long at all, you climb up over the side of
the wall. Pip arrives just behind you. That was amazing,
you say, good job, Pip, good jomp to you too.
Pip says, I've never felt so alive and so capable.
I never thought I could do the advanced section when
Jackson Marina are only doing the normal section. Before long,
Ranger Rick, Marina and Jack's make it up as well.
To the side of the top of the climbing wall,
you see the high rope's course twisting through the forest
canopy like a jungle gym that was built by squirrels
who like extreme sports or something like that. It's divided
into three different levels, Beginner, Intermediate, and Legend mode. You,
of course, plan to try all of them. Ranger Rick
claps his hands. You'll be clipped into safety wires the
entire time, he says, as he begins to unclip you
and the other campers from the climbing wall and onto
a large safety wire that passes above the course. Worse
that can nappen if you fall is you just kind
of hang there for a little while until we can lower.
Speaker 2: You to safety.
Speaker 1: My honest, lead's not a big deal at all, but
I'm sure it seems scary now.
Speaker 2: Who wants to go first?
Speaker 1: You raise your hand, and volunteer Ranger Rick leads you
over to the beginning of one of the platforms. There
you meet another teenager. Hey there, my name's Blaze. The
person says, sunglasses, mohawk and of course the safety harness.
Welcome to the sky Zone. First, up here is the
Leap of Faith platforms. Ad you see a series of
wooden discs hovering in mid air, each one just big
enough for one foot.
Speaker 2: They sway with the breeze back and forth. You jump
to the first, landing as light as a cat, then
to the.
Speaker 1: Next and the next, catching your balance like its second nature.
The final leap requires a very long bound onto a
trampoline pad that seems to launch you to the next station.
You time your jump perfectly, leap up into the air,
bounce on the trampoline, which shoots you up into the
air again, perform a perfect front flip, of course, and
land gracefully on the next platform, where yet another counselor
is waiting, this one a team age girl with green hair.
Next up is the wobble beams. There's gonna be two
narrow planks side by side. They might look easy, but
they're gonna bounce with every step you take. Without hesitation,
you jump on to the narrow plank side by side.
You seem to sort of automatically adjust your balance. Then
you quickly dash across them like you're walking on air.
That was amazing, the person running them says. Next up
are a series of monkey rings, circular hand holds hanging
from cables. You look behind you and see Pitt easily
making it across the course as well, and ranger Rick
Jack sand Marina trailing far behind and going much more
cautiously than you. Without hesitation, you jump towards the first
monkey ring. You use your momentum to fly through the air,
let go and leap to the next one. Most people
would probably wait until they get a hold of the
next one to swing forward, but with your ninja skills,
you find it more natural to just sort of fly
through the air, skipping multiple rings at a time and
grabbing on to the furthest one you can.
Speaker 2: It only takes you three.
Speaker 1: Swings to make it all the way across to the
next platform. Pip lands on the platform beside you. You
find another teenage counselor standing on that platform. Ad job, guys,
I've never seen people with this much agility, the teenager says.
Next up is something we call the chaos walk. You
look out to a set of rope ladders that kind
of run from place to place. The goal here is
to run across the ladders, kind of like stepping stones,
and I recommend keeping your feet exactly in the middle,
or they'll twist and you'll fall. You step up on
the first ring of the ladder, and sure enough, it
wobbles back and forth, though you find if you put
your feet directly in the center, you actually have pretty
good balance. You close your eyes, take a deep breath,
and when you open them, you begin to run, leaping
from one rung of the ladder to the next, quickly
making your way across to the other side.
Speaker 2: In front of.
Speaker 1: You now ra a whole bunch of swinging logs. They
look like they're timed, so they sort of swing together
just long enough for you to jump from one to
the next. The same camp counselor as from the last
section walks across the rope ladder and jumps down. Wow,
that was amazing, But this next section is something that
very few campers make it across the first time. If
you want my advice, the best way to do it
is to sort of shimmy across the log on your
bum then to grab on to the next log with
your hands, hold on to keep them together, and transfer
from one log to the next. All right, you say,
I'll keep that in mind. As the log swings back
and forth, you close your eyes again, and you breathe
and sync with the log out as it swings away,
and as it swings in, and you suddenly open your
eyes and begin to run. Just as the log swings
towards you, you jump in the air and land on
the thing. You continue running to the other side as
it swings in the other direction, and without hesitation, you
leap off of the log, once again, performing a perfect
front flip and land on the next one. One log
to the next, you continue to run and leap and
do pretty cool aerial maneuver, backflips, handless cart wheels, that
sort of thing, until at the end of the final log,
you turn your body around, jump backwards, and perform a
perfect front flip, landing on the final platform. You hear
somebody clap beside you, and then the clap grows louder.
You look around to see multiple camp counselors, all standing
on their own platforms at their own stations, who are
clapping loudly and cheering for you. Before long, your friends
finally make it across. Marina and Jacks both fall in
the last section, but Ranger Rick helps pull them the
rest of the way on the safety line. Man helps
them onto the final platform all their kid. Ranger Rick says,
I've never seen someone move like that, at least not
a human. I didn't know some monkey like aliens that
could do something like that.
Speaker 2: Though.
Speaker 1: Now it's time for the zip line adventure. We're pretty
high up here, and we're gonna make our way down
one section at a time. Now, remember, the only rule
here is to hold on tide again. You have to
attach your harness to the safety rope above. Then you
grab onto these two handles here and you let her fly.
Who wants to go first, he asks, Jax puts up
his hand.
Speaker 2: Very good.
Speaker 1: Ranger Rick matches Jacks from the last safety rope and
hooks him on to the next one. He helps Jax
hold on to the two handlebar like things that slide
down the zip line, and on the count of three,
Jacks jumps up into the air, lifts up his legs,
and begins to slide down the zip line.
Speaker 2: He screams with joy.
Speaker 1: Marina goes next, then Pip, who with his new Ninja skills,
isn't hesitant at all. Until it's finally your turn. Ranger
Rick hooks up another handle like device above you and
hooks your harness up to the safety rope. You hold
on to the handlebars, take a deep breath, and pull
yourself up in the air. Immediately you begin flying down
the zip line. It gets faster and faster as you
feel the wind against your face.
Speaker 2: You scream with joy.
Speaker 1: As the rope starts to get slower and slower, and
you find your way to the next platform, where all
of your friends are waiting. You land on the platform,
unhook the handlebars and look behind you as Ranger Rick,
with his raccoon like hat or whatever it is exactly,
slides down the line behind you. Will that was a
good job, Ranger Rick says, time for the next section.
Speaker 2: Again.
Speaker 1: Ranger Rick unhooks you from the one line up to
the next, and one by one you slide down the
next section.
Speaker 2: Slowly.
Speaker 1: You make your way down every section of the zipline,
sliding from one place to another, getting lower and lower
until the final zip line. As you land directly on
the ground, you take off your helmet, your harness, and
your climbing shoes and hang them back up. You find
that the zip line ends exactly where the climbing wall began.
Your own shoes are still sitting there waiting, so you
throw them back on and tie them up. Well, kids,
you certainly showed me that you know what's what. Perhaps
I can even sign you up for the climbing competition.
It's been a long time since my cabin's won that. Together,
you and the others walk back through the forest until
you get to the main lodge again. Together, you eat dinner,
and once again, as the sun sets, you head for
the campfire. You smell the unmistakable smell of campfire smoke
and roasting marshmallows, and you hear the unmistakable sound of
teenage camp counselors leading everybody else in a repeat after
me campfire song.
Speaker 2: A boom, chick a boom.
Speaker 1: You grab a metal marshmallow roasting stick, throw some marshmallows on,
and you sit with your friends around the campfire, slowly
cooking the things and eating them when they're finished. They
are absolutely delicious, after all. Then you suddenly hear a
strange sound above you. You look up and you see
a bright light that seems to be getting bigger and
bigger and bigger.
Speaker 2: Hello, are you ready to go? Spaceship?
Speaker 1: Says oh, I didn't know you'd be here so soon?
You respond, yes, my adventure took me shorter than I believed.
A rope falls down from the ship and you grab
onto it. Ah, thanks, guys, you say to your cabin buddies,
and thank you Ranger Rick. That was one of the
best two days of camp I've ever had, no problem,
Ranger Rick says, come back here anytime. There's plenty camps
to choose from, and you could always visit this one
again if you want lots more activities to be a
part of. You pull yourself up on the rope and
it begins to rise up into the air, higher and
higher and higher until you pass through a little hole
in the bottom of Spaceship. The hole closes beneath your
feet and you land on the ground. You've never gotten
into Spaceship that way before. You quickly yawn, tired and
full of marshmallows.
Speaker 2: Good to see you against spaceship.
Speaker 1: You say, but I really think I better go to bed.
You head to the bedroom ary of the ship. The
door opens automatically. You immediately go over towards the bed,
pull back the covers and jump inside. You pull the
covers up over top of yourself, and the lights dim automatically.
You let your heavy eyes close and you just start
to notice your breath, noticing your stomach rising and falling
with each breath. Then you try to notice any tension
you're holding in your muscles, and with each breath you
try to let the tension go, almost as if your
muscles are deflating. With each breath, you sink down deeper
and deeper into the mattress, and soon enough your mind
starts to wander off to thoughts of new dreams, new adventures,
and possibly new camps on the camp planet.
Speaker 2: To come good night, everyone in.
Speaker 3: No more M M.
Speaker 2: M, never.
Speaker 3: Sam M given thing, no more.
Speaker 4: Than must.
Speaker 3: Mean, no thing more. One long union came M M
no no more than M New York More on Union,
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