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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game Asticides podcast. This is the podcast where we

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decide everything about the world of games so you never

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have to think for yourself.

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Speaker 2: I'm your host, Jeff Grubb, and with me.

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Speaker 3: Is Mike Manati.

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Speaker 1: In today's episode, add some ship toast beans on Toast

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England because Argentina's won.

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Speaker 3: Guys go in the World Cup final and they are not. Okay.

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Speaker 2: Look, I'll just say what I'll say, man, this is

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what I believe.

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Speaker 1: The Dust Bloods. I don't even remember what we said

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to inspire that. Honestly incredibly mild. The Dust Bloods confirms

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network test dates. I just I'm curious about that game.

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Every time we get a chance to talk about it,

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I'm kind of going to bring it up, even though

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there's nothing new to talk about.

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Speaker 3: Really.

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Speaker 2: Same with GTA six, other than it could have.

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Speaker 1: An insane first week of sales, which we all kind

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of know about. We'll get to that and a mess

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of a guest guess of a mess I forget which

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one it's called, but we'll have those results, and I

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think we're gonna be picking some new games as well.

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I am apparently looking forward to seeing what our results were.

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Untried Wolf in the chat who puts that together for us?

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It's intimating there's some interesting results. So I'm excited.

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Speaker 2: I mean too, Mike, how are you doing.

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Speaker 3: This? This smoke thing is bad and like I don't

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know it. It's like impacting me a lot for some reason,

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like it's really yeah, yeah, that's really bad. It's put

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me in a bad mood, like it's somehow made me

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angry and sad, and there's other things I don't know.

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I don't like all the this smoke no good.

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Speaker 1: Yeah, it's uh yeah, So what Mashant's looks like Venus

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and Green Bay, Yeah, it's it looks like another planet.

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Like I had my lawnmower, my robot lawn ore going

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and it looked like a rover on another planet out there.

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And we, at least where Mike and I are at,

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are kind of in the mild zone compared to places

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like Michigan, which my you know, I got family up there.

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They're telling us about their cars being covered in ash

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and stuff like that.

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Speaker 3: So yeah, it's it's it's wild.

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Speaker 1: But I did go outside to like take the trash out, Mike,

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I got a headache now is that?

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Speaker 3: Yeah, power of suggestion?

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Speaker 1: Is that my weakness totally plausible, but also it's a

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real headache, Like that part is real and I'm dealing

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with that now. So yeah, yeah, hopefully this this clears up.

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I know that the fire and the smoke itself, the

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origin is not supposed to clear up for weeks, but hopefully,

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like at least spare us, I guess, and spare a

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huge swath of the country. And in Canada's am I Ryan.

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Speaker 2: Yeah, it goes with your hinds beans.

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Speaker 3: It's a short trip across the Atlantic.

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Speaker 4: Must copy name Jimminy jim Jimmy.

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Speaker 2: Got that yeah covered in soot.

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Speaker 3: Yeah. I had to go outside for love because another

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tree guy came and I'm like, all right, look at

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my tree. And they looked at it and they'll take it.

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Read of that. I like their quotes high. It's always

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I hate stuff like this because it's a lot of

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money and people will be like, well, how much is it?

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And I'll tell them and be like, well, that's a

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lot of money. I know it's a lot of money.

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The question is is it too much money? And it's

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just it's like it's hard to almost I called three

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other tree people and get them to come here too,

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and I just want this goddamn tree gone.

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Speaker 1: Yeah, I had say, You've been dealing with that for

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a long time, so I get the frustration.

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Speaker 3: Uh, I'm I'm you know, I am.

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Speaker 1: I am going through the process right now of like

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trying not to spend as much as my van is

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worth to get it fixed, which I might still end

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up doing because buying a new car is kind of

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a rough time to do that right now. So uh,

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hopefully I won't have to. But I got take it

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to another place and get another quote. So I hate

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doing that, but I'm going to have to. But we're

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doing with some stuff. We'll be all right.

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Speaker 2: There's cool video.

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Speaker 1: Games happening all the time with Guess we could talk

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about that. Let's talk about it as we get the

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show started. Thank you for joining us. Everybody give us

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a good rating wherever you are listening and hit that

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like button on YouTube.

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Speaker 2: Please.

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Speaker 1: It helps people find the show. If you want to

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ask a question or yell at us. Because you're English,

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you can drop a super chat during the show here

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on YouTube. Before the end of the program, we will

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get to all of those thanks to Carlos sayin Who

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Is Insane in the Rain music on YouTube for the

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use of our theme songs. We are on Spotify, Apple

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podcasts and wherever pods are caught. Thank you to the mods.

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Thanks to Christian for producing tonight. And you can get

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more from Mike and me and support us by going

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to patreon dot com slash game mess. That's patreon dot

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com slash game mess. We did put up a new

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Q and A everybody, so go check that out. That

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is up for Patreon members right now and anyone who

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supports us on YouTube or all those other ways getting

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the discord if you knew the details about how to

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track that down.

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Speaker 3: That gets you.

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Speaker 1: The Patriarch membership also gets you access to a Discord server,

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participation in those Q and A sessions and our game

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club discussions, early access to new episodes of shows like Columbros,

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and of course all of our shows add free. If

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you get a yearly sub, you get a discount. Check

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all that out over there. All right, we have a

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lot to talk about, Mike, but let's take a quick

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break first. I all right, we're back. I did enjoy

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that Argentina game though, Christian, that was that was a

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lot of fun. If I wanted to win that game,

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I simply would not have turtled for.

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Speaker 3: The last five minutes.

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Speaker 1: But hey, what do I know from Software's The Dust

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Bloods confirms network test dates. Hey, they're gonna let us

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play this video game here in August, Mike. And you know,

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I know a lot of these details came out around

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that time of the direct but they did not sync

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into my brain because they showed us so little. I

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felt like, well, we didn't learn anything new about that game,

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so I did not like open expand my mind to

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actually learn like some of these detail.

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Speaker 2: Since then, I have gone back.

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Speaker 1: They did write things like, in this new multiplayer action game,

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you'll take on the role of the Blood Sworn and

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fight against and alongside up to seven other players with

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unique weapons and abilities. Transcend Transcend humanity with blood based

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powers that transform your character and combat style as you

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battle to secure the coveted first Blood. The Dust Bloods

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launches exclusively on switch To in twenty twenty six, and

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as we're revealed in the presentation, players can learn more

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about the closed network tests of the game come in

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in summer twenty twenty six. We did learn more of

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that is, let's see here, you can get into this

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if you register. Yes, you can begin to apply on

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July twenty twenty second. They do intimate that it's first come,

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first serve. I bet it's a little bit more than that.

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They'll have a selection in early August, and then the

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listed times are all August twenty first through August twenty fourth,

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a variety of four hour sessions designed to get as

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many people in at one time so they can actually

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test the server, and then they are going to test

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multiplayer balance and stuff like that as well. We're probably

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probably gonna like get like a real gameplay trailer before

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this happens, right cause people like, we'll get to see

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it once people are playing it, right yeah.

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Speaker 3: And I hope you like get to see it before that.

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Yeah yeah, yeah, ah yeah, I mean I I definitely

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want to see what this game actually is. I'm already

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kind of setting myself up to not be super interested

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in it. I've been, you know. I like the The

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Soul's games a lot like me as as games a

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ton I'm playing Oton Ring again right now, but I

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like them because they are largely these kind of single

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player action RPG experiences, right I like Explore, go a boss,

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get the progression, and you know, when I hear multiplayer first,

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I just don't really see how it's going to facilitate

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what I like best about these games. Like, just just

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hearing the description, I'm like, is this like a run

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based game where it's kind of like like matches and

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it's like, oh, we're all kind of running around found

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some place, trying to kill each other and bosses to

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see who can do the best. Again, I just we're

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working together more. I still don't really understand what it is.

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But also like, no matter what it is, it's probably

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not Bloodborn too. I don't even know how close it's

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going to resemble that, So I'm just not going to

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expect that and get disappointed. Yep.

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Speaker 1: It's uh yeah, definitely extraction elements, Like it's that's clear

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at this point, how overt how much like you know,

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you could be inspired by something, but you sort of

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just take one element of it, like moment to moment,

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what does this gameplay?

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Speaker 5: Like?

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Speaker 1: I still don't. We still don't know. I still feel

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like we don't know. So yeah, I'm I'm definitely still curious.

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And then it's it's Miyazaki, so if he wants to

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try that out. He is one of the people who

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I will hear out kind of with with anything, even even.

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Speaker 2: An extraction game. So I'll give it a shot.

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Speaker 1: But I of course would just obviously be more excited

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if we were if we were talking about a Bloodborn too,

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if we're talking about a new real Souls Born game

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that has its multiplayer elements like all those games do.

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But that's not the star of the show. So yeah,

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I like night Rain, but night Rain did not take

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over my life or something I didn't like give a

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bunch of hours to. I enjoyed what I played a

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bit the one or two times I played it, and

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I expect the same thing to happen here.

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Speaker 3: Yeah, I mean I thought night Rain was fine. Now

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it still did very very well, right, some people still

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flock to that. I bet that's the case here. I

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do wonder, I mean, if it's a case of they

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don't just have the next Soul like normal clin nicquote

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Souls game from a different director. Is this going to

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be like almost this Fallout situation where Wow, we're actually

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not gonna get one of those for a really long time,

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and people are gonna start getting antsy and kind of upset,

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maybe resent sort of quote unquote distracting projects like this one.

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That's a lot of speculation. Let's see what this game is.

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We'll see what happens for what it does. But again,

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I just if it is like extraction souls, I don't know. Yep.

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Speaker 2: Let's see here.

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Speaker 1: You see that they showed off the switch Joycolm with

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a removable battery.

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Speaker 3: They have a support article stuff show called Game mess

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Mornings where they have talked about Yeah, we talked about

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it there.

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Speaker 1: Yeah, that's neat. That's that's in line with EU regulation.

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That's been a long time coming for like three years now.

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Speaker 3: It's finally in.

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Speaker 1: Place, and Nintendo is complying with it in some ways,

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like they're not necessarily doing this for like the standard

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Switch one or something that which would also need a

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replaceable battery.

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Speaker 2: They're just gonna stop selling that. We talked about that.

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Speaker 1: But everything else that they're not discontinuing will get a

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version that is for the EU that has replaceable batteries

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and at least tell you a kit. But the kid

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is just basically the battery with some red like very

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easily available tools, a plastics budget, a Phillips head screwdriver.

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We're not talking about anything propriet, proprietary except for the

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battery itself. And that does mean you're gonna be able

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to get aftermarket batteries and replace this thing yourself without

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having to do anything with Nintendo.

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Speaker 2: And that's just that's just better.

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Speaker 1: I do get frustrated with my handful of controllers that

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I do have, Mike, that you know that I can

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tell the batteries are shot and the thing holds a

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hold it maybe it holds a charge for a play session,

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but if I come back later, it's dead almost invariably invariably.

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Speaker 3: So yeah, I like this.

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Speaker 1: I prefer replaceable batteries and it's a little bit best

241
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of both world situation where it's replaceable and also rechargeable

242
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where you can plug it in. And I hope, I

243
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hope this is something that like they just say, hey,

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we'll sell these everywhere, because it would make close sense.

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Speaker 3: That's what I'm wondering. If it's kind of like you

246
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know the USBC stuff where they're like, well we're gonna

247
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do it there, We're going to just do it everywhere,

248
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I guess, and they're all going to be removable batteries.

249
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You kind of, you know, you sort of wonder why not,

250
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and Nadendo has sort of mowned before that, Well, these

251
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things don't have as good of a battery life and

252
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they're a bit bulkier or so, who knows. Maybe they

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think that they're still a disadvantage to it, so they

254
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only want to do it in the places that they

255
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have to do it. Yeah.

256
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Speaker 1: I mean, they're a company that sold a lot of

257
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joy Con one for the Switch one, and a lot

258
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of that was driven by people wanting stuff that didn't

259
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have drift, or maybe their batteries did get shot because

260
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they broke as they broke exactly, and that's why this

261
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whole right to repair movement is so important. And if

262
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their reasons are sort of like, well, clearly you just

263
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like the way things are working, because you sell a

264
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lot of extra ones, Go to hell and sell us

265
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these things.

266
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Speaker 3: Please.

267
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Speaker 2: The GTA six hype is kind of picking up with like.

268
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Speaker 1: Predictions of how well it's going to sell and five

269
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point two million, five point two billion, excuse me, in

270
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the first week, which would be insane. Like we talk

271
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about you know, the best grossing, the highest grossing films

272
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of all time, and like a couple of them have

273
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been at like one point five billion over their entire run,

274
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and maybe one or two or at two billion or

275
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like one point eight billion. This is a game that

276
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could you know, gross five point two billion dollars in

277
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a week, and how many copies would that be? It's

278
00:13:00,679 --> 00:13:04,279
something like fifty million copies according to this new Zoo analyst.

279
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Speaker 3: That's unfathomable by the.

280
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Speaker 1: Way, Yes, right, fifty million copies in a week or whatever,

281
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even if it's like even if it's like three months,

282
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that's insane And.

283
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Speaker 3: That's wild for us, just for a game that is

284
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only available on PlayStation five in Xboxbox series consoles. Right,

285
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it's not like the things on you know, all those

286
00:13:25,000 --> 00:13:28,279
switches out there or all the PC's that are out there.

287
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Part of me is like, yeah, I could probably do that.

288
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Part of me is like, are we are we setting

289
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ourselves up here a little bit? Are we maybe getting

290
00:13:34,799 --> 00:13:37,120
a little piece with how what if it only does.

291
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Speaker 1: Twenty billion or yeah, like twenty million copies sold and

292
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you know one billion?

293
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Speaker 2: Is that is that a colossal failure?

294
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Speaker 5: Like?

295
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Speaker 3: Are we like expecting like half the people who own

296
00:13:48,360 --> 00:13:50,879
a PlayStation five to buy this game? Maybe that's right.

297
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Is that all going to happen in one week? I

298
00:13:54,840 --> 00:13:58,480
don't know. Again, it could. I'm a little bit outside

299
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of GTA interest myself.

300
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Speaker 5: Somethings.

301
00:14:00,399 --> 00:14:02,000
Speaker 3: It's hard for me to gauge, except that I know

302
00:14:02,200 --> 00:14:04,960
these games are very popular. They're constantly still talked about.

303
00:14:05,039 --> 00:14:08,080
GTA five was the best on Game four forever back

304
00:14:08,120 --> 00:14:11,440
when we like really had to cover MPD reports back

305
00:14:11,480 --> 00:14:13,279
in the day. We would laugh at ourselves. We got

306
00:14:13,320 --> 00:14:15,159
in trouble one time because we laughed about how long

307
00:14:15,279 --> 00:14:19,759
GTA five was just constantly up there. So, yeah, there's

308
00:14:19,840 --> 00:14:23,720
there's a frothing demand, I suppose, but sure. I mean's look,

309
00:14:23,759 --> 00:14:26,720
it's gonna make a lot of money. I wish that, yes, which,

310
00:14:26,960 --> 00:14:28,759
like I felt like, oh man, all that money's gonna

311
00:14:28,759 --> 00:14:32,600
really help the game industry that I'm even more skeptical about.

312
00:14:32,679 --> 00:14:34,399
I don't even know cow much is gonna help Take

313
00:14:34,519 --> 00:14:38,039
two in their continued quest to have to make the biggest,

314
00:14:38,080 --> 00:14:41,519
most expensive games ever that have to make billions of

315
00:14:41,559 --> 00:14:42,799
dollars in their opening week.

316
00:14:43,200 --> 00:14:44,240
Speaker 2: Yeah, we talked about all.

317
00:14:44,200 --> 00:14:46,240
Speaker 1: The things to have to go right for Grand Theft

318
00:14:46,279 --> 00:14:49,480
Auto to make sure that the game sort of picks

319
00:14:49,519 --> 00:14:51,279
up where Grand Theft Auto five and Grand Theft Auto

320
00:14:51,360 --> 00:14:54,919
Online are gonna you know, let off, so all that

321
00:14:55,120 --> 00:14:57,960
remains to be seen and in the meantime, Yeah, that

322
00:14:58,120 --> 00:14:59,759
like when you put it that way, where it's like,

323
00:15:00,639 --> 00:15:04,039
you know, maybe a third of everyone who has an

324
00:15:04,360 --> 00:15:08,360
X Xbox Series X and S and or PlayStation five

325
00:15:08,759 --> 00:15:12,279
would have to buy this game, and that's in a week.

326
00:15:12,759 --> 00:15:14,759
And again that's a guess. I guess this is the

327
00:15:14,840 --> 00:15:17,919
game where that is possible. I think it's probably much

328
00:15:18,000 --> 00:15:21,320
closer to something like a fifth of of all those players.

329
00:15:21,399 --> 00:15:23,440
And people are gonna buy new systems for this, but

330
00:15:23,480 --> 00:15:25,320
they're more expensive than ever, so it's going to be

331
00:15:25,360 --> 00:15:27,960
more difficult than ever if we do really get to

332
00:15:28,000 --> 00:15:30,399
a point where it's like we look back two weeks

333
00:15:30,440 --> 00:15:33,279
after this game came out, and it did sell four

334
00:15:33,519 --> 00:15:36,759
to five million, you know, made four to five billion

335
00:15:36,840 --> 00:15:40,600
dollars and sold you know, somewhere between thirty and fifty

336
00:15:40,639 --> 00:15:43,799
million copies. All of the things that these companies did

337
00:15:43,879 --> 00:15:47,200
to raise prices in sort of the shadow of this

338
00:15:47,279 --> 00:15:50,440
game coming out will look really smart in that moment.

339
00:15:50,559 --> 00:15:52,240
It'll be like, yeah, that clearly they needed to make

340
00:15:52,279 --> 00:15:55,039
as much money from this moment as possible, and they

341
00:15:55,120 --> 00:15:55,639
were right to do.

342
00:15:55,799 --> 00:15:55,840
Speaker 3: So.

343
00:15:56,120 --> 00:15:58,120
Speaker 1: If this comes in soft, I think we're going to

344
00:15:58,159 --> 00:16:01,519
be looking around and like those price increases were too aggressive,

345
00:16:01,840 --> 00:16:03,960
and we're really gonna get answers to just how much,

346
00:16:04,120 --> 00:16:07,480
how like how greedy they were allowed to get and

347
00:16:07,600 --> 00:16:10,360
whether people are gonna make them pay. Right now, it

348
00:16:10,440 --> 00:16:13,200
just feels like we really don't know, despite what Newsy

349
00:16:13,360 --> 00:16:13,879
was saying here.

350
00:16:14,080 --> 00:16:16,440
Speaker 3: And then you know, we talked about the Dust Budds

351
00:16:16,480 --> 00:16:18,519
and there's a few games like that all great time.

352
00:16:18,639 --> 00:16:20,519
The same thing games coming out this year that I

353
00:16:20,600 --> 00:16:23,960
feel like I've barely seen anything about yep, right, and.

354
00:16:24,039 --> 00:16:26,559
Speaker 1: Yeah, we haven't seen any gameplay from Grand Theft Auto six.

355
00:16:27,000 --> 00:16:29,679
Apparently that's like pretty standard. People are saying like that's

356
00:16:29,840 --> 00:16:31,600
like I was definitely talking about that today. To me,

357
00:16:31,679 --> 00:16:33,399
it's just like you can pre order that game and

358
00:16:33,480 --> 00:16:35,799
yet we haven't seen it. That just is so strange.

359
00:16:36,679 --> 00:16:38,399
But I guess that that also was normal for like

360
00:16:38,480 --> 00:16:39,879
back in the day of Grand Theft Auto five.

361
00:16:40,039 --> 00:16:41,840
Speaker 3: Yeah, I guess. But even like man, I feel like

362
00:16:41,840 --> 00:16:46,039
even in Rockstar time, we are just were It's weird

363
00:16:46,120 --> 00:16:48,720
to have seen so little of this game that we

364
00:16:48,919 --> 00:16:51,759
all believe is gonna be the biggest game ever just

365
00:16:51,919 --> 00:16:54,279
because so I'd like to see. I like to see

366
00:16:54,279 --> 00:16:58,720
game play. I like to see why yep, parunt oh

367
00:16:58,759 --> 00:16:59,080
go ahead.

368
00:16:59,240 --> 00:17:02,320
Speaker 4: Yeah, doesn't they feel like is like the industry saying like, hey,

369
00:17:02,399 --> 00:17:04,960
there's still money to be made here. It feels like

370
00:17:05,839 --> 00:17:10,160
it feels like that. It's like, for real, trust me, investor,

371
00:17:10,240 --> 00:17:13,519
there's money here. You just we just didn't know how

372
00:17:13,640 --> 00:17:15,480
to do it, and now this game is going to

373
00:17:15,559 --> 00:17:15,680
do it.

374
00:17:15,799 --> 00:17:17,519
Speaker 3: It's like definitely.

375
00:17:17,599 --> 00:17:20,240
Speaker 1: I mean, they know demand is still there somewhere. Uh,

376
00:17:20,440 --> 00:17:23,200
and that's why they like still feel comfortable raising prices.

377
00:17:23,319 --> 00:17:27,079
So yeah, I think so it's just, uh, I think

378
00:17:27,440 --> 00:17:30,480
the rate at which they told or sort of suggested

379
00:17:30,519 --> 00:17:33,960
to investors that things would grow did not happen, and

380
00:17:34,160 --> 00:17:37,079
maybe returns temporarily with Grand Theft Auto six, and so

381
00:17:37,160 --> 00:17:39,200
they're ready like sort of pounce on this moment to

382
00:17:39,680 --> 00:17:42,519
take some profit and be like, hey, let's let's really

383
00:17:42,519 --> 00:17:45,279
get our stock price higher for these three to six months,

384
00:17:45,319 --> 00:17:47,440
and then whatever happens after that, well fuck it, we'll

385
00:17:47,440 --> 00:17:48,160
figure it out later.

386
00:17:48,960 --> 00:17:49,079
Speaker 5: Uh.

387
00:17:49,480 --> 00:17:53,079
Speaker 1: Paramount hired Mike Zaymont to work on Avatar Legends. Mike

388
00:17:53,200 --> 00:17:57,519
z is a garbage person, some piece of shit, sexual harassment,

389
00:17:57,759 --> 00:18:02,599
piece of shit, lots of sexual harassment allegations. Was was

390
00:18:03,119 --> 00:18:06,960
fired lost the studio because of stuff like that, sort

391
00:18:07,000 --> 00:18:09,359
of just kind of it sounds like the worst kind

392
00:18:09,400 --> 00:18:12,480
of edged lord that you can imagine. And then also

393
00:18:12,559 --> 00:18:15,039
criminal behavior on top of that. Alleged criminal behavior on

394
00:18:15,119 --> 00:18:19,000
top of that. Yes, and they brought him on to

395
00:18:19,160 --> 00:18:21,319
work on some of the technical and background side on

396
00:18:21,480 --> 00:18:21,839
his own.

397
00:18:21,920 --> 00:18:23,119
Speaker 3: Apparently is their defense.

398
00:18:23,160 --> 00:18:26,160
Speaker 1: They're like, he's not managing anybody and his all the

399
00:18:26,200 --> 00:18:29,279
allegations were about him abusing the people he managed. So

400
00:18:29,519 --> 00:18:32,880
we're in the clear, right, And everyone who is in

401
00:18:33,039 --> 00:18:36,359
the know about this seems to be going, no, what

402
00:18:36,519 --> 00:18:37,400
are you talking about?

403
00:18:37,799 --> 00:18:38,920
Speaker 3: This is this is crazy?

404
00:18:39,480 --> 00:18:43,039
Speaker 1: Yeah, I know you guys Sean and Christian both yes,

405
00:18:43,200 --> 00:18:46,279
are familiar with this. What's how's how's this developing?

406
00:18:46,880 --> 00:18:50,240
Speaker 4: This happened the Tuesday after the podcast, and Nintendo was

407
00:18:50,240 --> 00:18:52,599
where I asked like, how do we feel about Avatar?

408
00:18:52,839 --> 00:18:55,000
And I didn't know this guy was in the game.

409
00:18:55,160 --> 00:18:57,519
I saw him trending on my Blue Sky. I didn't

410
00:18:57,519 --> 00:19:00,319
pay attention, and he turned out that he was working

411
00:19:00,440 --> 00:19:02,880
in this game. And I was very excited about this. Game,

412
00:19:02,960 --> 00:19:06,759
like super excited and learning this. I'm done. I don't

413
00:19:06,759 --> 00:19:09,440
want to I don't you know, I don't want to

414
00:19:09,480 --> 00:19:12,160
even play the game. I don't just care anymore. She's

415
00:19:12,279 --> 00:19:14,839
like completely kill my interest in the game, and she

416
00:19:15,000 --> 00:19:15,880
just fucking sucks.

417
00:19:16,440 --> 00:19:16,920
Speaker 3: So I don't know.

418
00:19:17,440 --> 00:19:19,480
Speaker 4: Maybe if they walk it back and like they like

419
00:19:20,039 --> 00:19:23,319
given the boot, maybe I'll consider. But he seems like

420
00:19:23,400 --> 00:19:27,599
they're not even going to do that, so I'm pretty imperal.

421
00:19:27,680 --> 00:19:29,000
Speaker 3: So Paramount, right.

422
00:19:29,200 --> 00:19:32,039
Speaker 5: Yeah, the background on this I think is important to

423
00:19:32,079 --> 00:19:35,079
the story here because this actually flew under my radar

424
00:19:35,160 --> 00:19:39,039
until relatively recently that Mike Cee worked with Gameplay Group

425
00:19:39,079 --> 00:19:43,200
International or Interactive GGI, whatever their full name is. He

426
00:19:43,319 --> 00:19:46,519
worked with them on their last game, and I didn't

427
00:19:46,720 --> 00:19:50,400
realize that, so Diesel Legacy was a much smaller game.

428
00:19:51,279 --> 00:19:53,839
He worked on the development side of that, and GGI

429
00:19:54,200 --> 00:19:57,200
published that game, and now they are the developers of

430
00:19:57,279 --> 00:20:01,200
Avatar Legends and he is working on that in a

431
00:20:01,359 --> 00:20:04,680
development sense, So he has a relationship with that company,

432
00:20:04,799 --> 00:20:10,000
not specifically Paramounter or PM the other co publisher, right,

433
00:20:10,319 --> 00:20:13,000
A lot of people suspected, So that's where he comes

434
00:20:13,000 --> 00:20:18,000
into the story here, is through the developer specifically, it

435
00:20:18,039 --> 00:20:20,000
seems like he has some kind of friends over there,

436
00:20:20,319 --> 00:20:23,759
some people who brought him in on the development side

437
00:20:23,759 --> 00:20:29,279
of things. And my problem with this situation is specifically

438
00:20:29,400 --> 00:20:33,200
that this is a game made by a like in

439
00:20:33,279 --> 00:20:36,880
the grand scheme of things, a relatively small team, right,

440
00:20:37,000 --> 00:20:39,400
and so they do have the choice, they do have

441
00:20:39,519 --> 00:20:42,000
the option of who to bring in because a smaller

442
00:20:42,079 --> 00:20:44,480
scope game, it's you know, when you have a massive

443
00:20:44,799 --> 00:20:47,640
scheme of like nowadays hundreds, if not like close to

444
00:20:47,720 --> 00:20:49,279
one thousand people that we're talking about, like you know,

445
00:20:49,319 --> 00:20:53,839
an Ubisoft activision or something project like, you don't necessarily

446
00:20:53,920 --> 00:20:56,279
know everyone who's working on the project. But when it's

447
00:20:56,279 --> 00:20:59,279
a smaller team and you very intentionally bring in someone

448
00:20:59,680 --> 00:21:04,119
who has this history who you know, sexual harassment allegations,

449
00:21:04,279 --> 00:21:06,920
and he did what he did on stream very publicly,

450
00:21:07,000 --> 00:21:09,160
and there's so many stories about him being difficult to

451
00:21:09,200 --> 00:21:12,000
work with for a variety of reasons. Bringing that person

452
00:21:12,160 --> 00:21:16,720
on it makes a lot of people uncomfortable, myself included.

453
00:21:16,839 --> 00:21:20,319
There's developers in the FGC who said that they turned

454
00:21:20,319 --> 00:21:22,279
down the opportunity to work on this project because of

455
00:21:22,400 --> 00:21:24,440
him and someone else. I actually don't even know who

456
00:21:24,480 --> 00:21:27,559
the other person is. But to me, that says that

457
00:21:27,599 --> 00:21:31,000
there's a problem with the culture at that studio if

458
00:21:31,039 --> 00:21:34,319
they brought him on and anyone else to his problematic.

459
00:21:34,519 --> 00:21:37,480
And that's why I don't want to play the game.

460
00:21:37,559 --> 00:21:39,279
I don't want to spotlight the game is because I

461
00:21:39,359 --> 00:21:40,920
don't trust that studio.

462
00:21:41,160 --> 00:21:41,279
Speaker 3: Right.

463
00:21:41,359 --> 00:21:44,119
Speaker 1: It suggests that there's like, you know, it's never the

464
00:21:44,200 --> 00:21:46,440
first time, it's the first time we noticed, right, Like,

465
00:21:46,480 --> 00:21:48,440
there's something else. There could be other skeletons in the

466
00:21:48,480 --> 00:21:51,400
closet there that you know, you know, and just for

467
00:21:51,559 --> 00:21:53,799
insanity at this point, like we try to protect ourselves

468
00:21:53,799 --> 00:21:54,279
from like that.

469
00:21:54,440 --> 00:21:55,039
Speaker 3: I don't want to.

470
00:21:55,240 --> 00:21:56,880
Speaker 1: Like, if I can avoid it by just not looking

471
00:21:56,920 --> 00:21:58,960
at the studio or this game, so be it. And

472
00:21:59,279 --> 00:22:00,559
that's kind of how I feel better.

473
00:22:00,440 --> 00:22:03,839
Speaker 4: As well, because the sorry what you're saying.

474
00:22:04,240 --> 00:22:05,920
Speaker 3: I'm just going to say, do you think the fighting

475
00:22:06,000 --> 00:22:08,640
game community is, like, do I turn their backs on

476
00:22:08,720 --> 00:22:11,400
this game? I just don't like recent times I know

477
00:22:11,519 --> 00:22:13,960
things like you know, the Fatal Fury stuff going on there.

478
00:22:13,960 --> 00:22:16,720
It's like, hey, the conference's favorite DJ is in it.

479
00:22:17,240 --> 00:22:18,839
It kind of just made them, It made them blink

480
00:22:18,839 --> 00:22:21,119
a little bit, but not necessarily. I don't know revote

481
00:22:21,160 --> 00:22:22,960
against that game. Do you think this is maybe more

482
00:22:23,000 --> 00:22:23,599
intense than that.

483
00:22:24,000 --> 00:22:26,720
Speaker 5: People are prey torn, just like they were on Fatal Theory,

484
00:22:26,799 --> 00:22:28,720
where some people are saying, like, hey, you know, the

485
00:22:28,839 --> 00:22:31,839
good people made this game, though, like we shouldn't like

486
00:22:31,920 --> 00:22:34,279
Tank the entire project because of one person, because of

487
00:22:34,759 --> 00:22:37,960
one thing about it, which I think it's easier to

488
00:22:38,039 --> 00:22:40,680
say fuck S and K because of their ownership. I

489
00:22:40,759 --> 00:22:43,960
think this is a stickier subject where there does need

490
00:22:44,000 --> 00:22:46,680
to be a conversation here of well, everyone we love

491
00:22:47,119 --> 00:22:48,880
is working on this game, or I had a friend

492
00:22:48,880 --> 00:22:51,480
who did contract work on this game. I was they did.

493
00:22:52,039 --> 00:22:54,519
There's a big conversation to be had here, and people

494
00:22:54,559 --> 00:22:57,519
are going through that conversation right now. WEFCC is prey

495
00:22:57,559 --> 00:22:58,279
divided on it.

496
00:22:58,640 --> 00:23:03,160
Speaker 4: Yeah, like when the game is like I maybe these

497
00:23:03,279 --> 00:23:07,039
kinds of teams, like the community and the developers are

498
00:23:07,160 --> 00:23:10,240
very intertwined. Like you see these steps like they're part

499
00:23:10,279 --> 00:23:12,519
of the FGC too, like the competitor or some of

500
00:23:12,559 --> 00:23:15,319
these steps, they're like part of the community. Sometimes they

501
00:23:15,359 --> 00:23:18,519
even come from the community into the dev space, you know.

502
00:23:18,960 --> 00:23:22,160
So it's kind of it gets kind of tough there,

503
00:23:22,400 --> 00:23:24,519
and some people are like saying the same thing we

504
00:23:24,559 --> 00:23:26,240
were saying. They're like, now we're not gonna play it,

505
00:23:26,240 --> 00:23:28,480
and other people are like, well we can see over it,

506
00:23:28,799 --> 00:23:30,559
like past that and try to play the game. But

507
00:23:31,319 --> 00:23:33,880
I personally don't want to even like talk about it.

508
00:23:34,240 --> 00:23:36,920
And it's hopefully that we talk about it.

509
00:23:37,799 --> 00:23:40,480
Speaker 5: Yeah, it's kind of where I'm at. We're just okay,

510
00:23:40,640 --> 00:23:43,000
Well that this has turned me off of it because

511
00:23:43,039 --> 00:23:45,279
like I think, I think it sums up well. To

512
00:23:45,720 --> 00:23:51,599
the CEO of the company that developed Diesel Legacy talked,

513
00:23:51,920 --> 00:23:53,640
I actually found this article. It was linked to me

514
00:23:53,880 --> 00:23:56,799
on PC gamer, I believe, talking to a bunch of

515
00:23:56,839 --> 00:23:59,559
people involved with and the CEO said that she wants

516
00:23:59,599 --> 00:24:02,559
to get of Mike Zee an opportunity to like, you know,

517
00:24:03,960 --> 00:24:06,400
change things and turn things around, and like he should

518
00:24:06,400 --> 00:24:08,400
be given a space to do that and everything like that.

519
00:24:08,799 --> 00:24:13,079
And I think what speaks volumes is that his countersuit

520
00:24:13,200 --> 00:24:18,039
against the women who called him out for sexual harassment.

521
00:24:18,720 --> 00:24:21,119
He had that countersuit going through April of this year,

522
00:24:21,519 --> 00:24:23,279
and so I think that speaks a lot to who

523
00:24:23,400 --> 00:24:26,720
he is, the situation, and why a lot of us

524
00:24:26,920 --> 00:24:30,160
don't want to be involved with a studio that was

525
00:24:30,240 --> 00:24:32,920
willing to hire him and have them work on multiple projects.

526
00:24:33,000 --> 00:24:33,160
Speaker 3: Now.

527
00:24:35,039 --> 00:24:38,839
Speaker 1: Uh yeah, I think that the excitement for this game

528
00:24:38,960 --> 00:24:41,279
was building, and this really took a lot of air

529
00:24:41,319 --> 00:24:43,160
out of the sales for it all in one go.

530
00:24:43,559 --> 00:24:46,000
And you know, I've been saying a lot recently, people

531
00:24:46,000 --> 00:24:48,240
don't need many reasons not to spend money. People don't

532
00:24:48,279 --> 00:24:50,920
need a lot of reasons to choose to deliver their

533
00:24:50,960 --> 00:24:52,559
time from one thing to the other thing.

534
00:24:53,119 --> 00:24:55,200
Speaker 2: And this is the kind of thing where it's so

535
00:24:55,359 --> 00:24:57,440
yeah for me, Okay, I know.

536
00:24:57,519 --> 00:24:59,319
Speaker 1: I don't need to check this out now, and it's

537
00:24:59,400 --> 00:25:00,759
that simple, and I think it's going to be that

538
00:25:00,839 --> 00:25:01,799
simple for a lot of people.

539
00:25:02,599 --> 00:25:04,839
Speaker 5: Just one last thing on it before we go, because

540
00:25:04,839 --> 00:25:07,759
if someone doesn't know the situation at all, I see

541
00:25:07,799 --> 00:25:09,799
someone in the Chad does ask a very valid question

542
00:25:09,839 --> 00:25:12,400
of well, what makes him so essential that they would

543
00:25:12,440 --> 00:25:14,880
have brought him on? Like what why do this at all?

544
00:25:15,319 --> 00:25:18,240
And admittedly he's a technical genius, he is a very

545
00:25:18,319 --> 00:25:23,000
smart person that comes to development, But yeah, I don't

546
00:25:23,319 --> 00:25:25,319
I don't think there's any situation in which, you know,

547
00:25:25,359 --> 00:25:27,839
a lot of people are saying, hey, this is what

548
00:25:27,960 --> 00:25:30,279
this person did to me, This is the situation involving

549
00:25:30,319 --> 00:25:32,920
this person. We don't want anything to do with him.

550
00:25:33,599 --> 00:25:36,000
You don't. There's not an exchange to be made there

551
00:25:36,039 --> 00:25:36,599
in my opinion.

552
00:25:38,160 --> 00:25:40,720
Speaker 1: Uh, before we move on, there was that new Wolverine

553
00:25:40,759 --> 00:25:42,640
trailer I think came out was that today?

554
00:25:42,799 --> 00:25:45,559
Speaker 2: Yeah, you guys, did any guys watch it? Because I'm

555
00:25:45,599 --> 00:25:45,960
not yet?

556
00:25:46,200 --> 00:25:46,480
Speaker 5: Nope?

557
00:25:47,599 --> 00:25:50,440
Speaker 1: No, Yeah, all of those games where it's like I

558
00:25:50,559 --> 00:25:52,440
just like, no, I'm I haven't watched it either.

559
00:25:52,480 --> 00:25:54,640
Speaker 3: I'm like, I like, I don't know what else I could.

560
00:25:54,680 --> 00:25:56,480
I mean, I think I don't know. I saw the

561
00:25:56,559 --> 00:25:56,880
last one.

562
00:25:56,920 --> 00:25:57,279
Speaker 5: I get it.

563
00:25:57,400 --> 00:25:58,960
Speaker 3: I guess it's where I am like, I'm not so

564
00:25:59,160 --> 00:26:02,359
excited for Wolverine. It's like, oh, another more soul of

565
00:26:02,440 --> 00:26:05,839
of information for it. Sure like I'm I'm gonna play it, yep.

566
00:26:06,200 --> 00:26:08,480
And that's but I love it. Yeah, I mean I

567
00:26:08,519 --> 00:26:10,440
better like at least, but yeah, I don't. I don't know,

568
00:26:10,559 --> 00:26:13,839
like another deep dives Actually I think story focused right

569
00:26:14,240 --> 00:26:18,559
the thing here, So you know, Wolverine game some.

570
00:26:18,640 --> 00:26:20,680
Speaker 1: Characters that I won't mention in case people are trying

571
00:26:20,680 --> 00:26:22,920
to avoid it, you know, due to spoilers, but good luck,

572
00:26:22,960 --> 00:26:26,119
and also it's the characters you would expect. But yeah,

573
00:26:26,359 --> 00:26:30,519
I'm definitely like right on that borderline of like, I

574
00:26:30,640 --> 00:26:34,640
am excited. I love Insomniac's games, but I also do

575
00:26:34,839 --> 00:26:36,960
not need to see anymore of it. I know I'm

576
00:26:37,000 --> 00:26:40,119
gonna play it, so yeah, I'll just I'll check that

577
00:26:40,160 --> 00:26:42,519
out when it happens. This this is one of those

578
00:26:42,519 --> 00:26:46,079
gimes where it's like, I really am curious how it does, because, uh,

579
00:26:46,279 --> 00:26:49,640
Spider Man is PlayStation's best selling series, and is this

580
00:26:49,799 --> 00:26:52,400
going to be able to replicate that. Maybe they're going

581
00:26:52,440 --> 00:26:55,079
ahead at a time when Wolverine is kind of a

582
00:26:55,240 --> 00:26:57,920
peeking back up, because they do seem to be talking

583
00:26:57,960 --> 00:27:00,039
about getting X Men back together for the movies, and

584
00:27:00,319 --> 00:27:03,839
X Men ninety seven continues to be excellent, so yeah,

585
00:27:04,160 --> 00:27:05,480
maybe it'll hit on it is.

586
00:27:05,480 --> 00:27:07,400
Speaker 3: As we see, all the comments for over this trailers

587
00:27:07,400 --> 00:27:10,480
posted are yes, entirely about physical copies and discs and

588
00:27:10,559 --> 00:27:11,000
things like that.

589
00:27:11,200 --> 00:27:12,720
Speaker 2: Yeah, I mean, yes, that happened to.

590
00:27:13,359 --> 00:27:15,480
Speaker 1: That's happened to every video of even a little like

591
00:27:15,599 --> 00:27:19,400
remotely related to PlayStation. Happened to that Tempto Teeto game,

592
00:27:20,359 --> 00:27:22,079
which was just an any game that got posted on

593
00:27:22,119 --> 00:27:26,480
PlayStation's YouTube channel, and four hundred comments all about bring back,

594
00:27:26,599 --> 00:27:27,319
bring back discs.

595
00:27:27,359 --> 00:27:30,799
Speaker 3: We just want discs, and yeah, I do think this is.

596
00:27:30,799 --> 00:27:33,079
Speaker 1: The way to make it happen, like especially on something

597
00:27:33,240 --> 00:27:37,559
like the Wolverine trailer, because Marvel executives are going to

598
00:27:37,680 --> 00:27:39,799
look at that and they're going to go back to

599
00:27:39,880 --> 00:27:42,240
their meeting and there's gonna be a chance that they

600
00:27:42,359 --> 00:27:45,039
just bring that up and say, hey, why on this

601
00:27:45,160 --> 00:27:47,519
trailer for Wolverine, Like, we don't know, we don't care

602
00:27:47,559 --> 00:27:51,200
about discs, but why are they asking about physical discs?

603
00:27:51,359 --> 00:27:53,519
And then they're gonna have to explain that to other

604
00:27:53,880 --> 00:27:57,519
partners and other executives, and it just creates the small.

605
00:27:57,440 --> 00:28:01,240
Speaker 3: We decided, Yeah, we decided to be less popular and

606
00:28:01,359 --> 00:28:03,480
hopes that makes us more money, which is maybe not

607
00:28:03,559 --> 00:28:05,279
going to be a great pitch to your partners.

608
00:28:05,759 --> 00:28:08,680
Speaker 1: Yep, absolutely, all right, that does it for the big

609
00:28:08,799 --> 00:28:11,200
topics I wanted to talk about. Let's talk about what

610
00:28:11,440 --> 00:28:13,480
the folks want to talk about when we do the

611
00:28:13,519 --> 00:28:20,160
super chats after this break. All right, it's the Sides podcast.

612
00:28:20,240 --> 00:28:23,119
We're back, Mike Manatti, could you please read those super

613
00:28:23,200 --> 00:28:23,680
chats for me?

614
00:28:24,079 --> 00:28:26,599
Speaker 3: Absolutely. James Pie says, just when I thought I was

615
00:28:26,680 --> 00:28:29,279
done with HG two D, that New Found Fancy Residence

616
00:28:29,319 --> 00:28:31,920
trailer pulls me back in Claire really knows how to

617
00:28:32,039 --> 00:28:35,200
make those pixels pop. Yeah, I'm behind on my trailers

618
00:28:35,279 --> 00:28:37,480
in general, Jeff, I have to look at that too,

619
00:28:37,559 --> 00:28:39,920
but I'm definitely like in a Okay, yeah, I'm gonna

620
00:28:39,920 --> 00:28:42,119
I'm gonna try this game out mobile.

621
00:28:42,200 --> 00:28:44,039
Speaker 2: Don't remind me what Residence is again.

622
00:28:44,160 --> 00:28:49,359
Speaker 3: This is the single player console version of that mobile game. Yeah,

623
00:28:49,359 --> 00:28:50,000
great XVs.

624
00:28:50,119 --> 00:28:52,400
Speaker 1: Right Okay, but yes there, I'm like, I know something

625
00:28:52,440 --> 00:28:53,799
I just couldn't remember exactly what it was.

626
00:28:54,039 --> 00:28:54,240
Speaker 3: Yeah.

627
00:28:54,240 --> 00:28:55,200
Speaker 2: I always thought that was good.

628
00:28:55,920 --> 00:28:59,039
Speaker 3: Yeah, you know, it's kind of classic style Final Fantasy

629
00:28:59,359 --> 00:29:02,880
with you know, pixels and turn based battles and things

630
00:29:03,039 --> 00:29:06,119
like that. I just watched. I just saw somebody do

631
00:29:06,160 --> 00:29:09,640
a combo on a skeleton t Rex with Barati and

632
00:29:10,079 --> 00:29:12,359
a mini gun. So that was cool.

633
00:29:13,279 --> 00:29:13,440
Speaker 5: Yeah.

634
00:29:13,920 --> 00:29:16,440
Speaker 1: This is this scene here where they're like walking up

635
00:29:16,440 --> 00:29:18,519
to a pier and there's a ship like a little

636
00:29:18,519 --> 00:29:20,680
bit out in the water, and the it's shimmering and

637
00:29:20,720 --> 00:29:22,720
there's like the paliometric fog.

638
00:29:23,440 --> 00:29:26,400
Speaker 3: God, that looks pretty, man, it looks. It looks pretty

639
00:29:26,440 --> 00:29:26,799
for sure.

640
00:29:26,960 --> 00:29:29,480
Speaker 1: Oh man, Like the depth of field on the airship.

641
00:29:30,039 --> 00:29:32,480
It just it looks really pretty. I still really like

642
00:29:32,680 --> 00:29:35,000
h HD two D. I don't care who knows I've

643
00:29:35,000 --> 00:29:38,319
got It's like I've just been playing so much of it.

644
00:29:38,400 --> 00:29:40,960
It's just like, you know, I'm still in the Dragonquist too.

645
00:29:41,000 --> 00:29:43,039
I'm like a little bit like this game's kind of

646
00:29:43,079 --> 00:29:45,240
all what the same sort of a thing with it?

647
00:29:45,799 --> 00:29:48,119
But this does look good. And yeah, I'm gonna be

648
00:29:48,200 --> 00:29:53,839
checking out for sure. Oh go ahead, please, No, I got.

649
00:29:53,759 --> 00:29:57,880
Speaker 3: This, but I don't worry the smoke alrighty destroyed your mind? Yeamp,

650
00:29:57,920 --> 00:30:01,240
it's gone, Brady B And he says, saw Chris Nolan's

651
00:30:01,319 --> 00:30:03,519
yacht to see today, Abe was nowhere to be seen,

652
00:30:03,880 --> 00:30:09,960
to say nothing of much out of ten adaptation, that's funny.

653
00:30:10,319 --> 00:30:12,440
Speaker 1: That's that's just dropping the ball there, Like that's one

654
00:30:12,440 --> 00:30:13,680
of those just bad adaptations.

655
00:30:13,720 --> 00:30:17,079
Speaker 3: I get it. I am seeing this tomorrow with AJ

656
00:30:17,400 --> 00:30:21,759
so tw half hours. I think. I was like, it's

657
00:30:21,799 --> 00:30:24,200
like anything crazy. I think it's to an hours longways,

658
00:30:24,200 --> 00:30:26,000
we're not I'm not seeing an IMAX or I think

659
00:30:26,000 --> 00:30:29,359
we don't have any IMAX theaters. Here's the movie.

660
00:30:29,400 --> 00:30:30,440
Speaker 4: It's going to be ninety minutes.

661
00:30:31,599 --> 00:30:34,839
Speaker 3: That's about right for a resident email. Yeah, yeah, yeah,

662
00:30:36,160 --> 00:30:38,759
what are we doing is smart? That's good.

663
00:30:39,160 --> 00:30:41,279
Speaker 1: I have to drop my van off at a different

664
00:30:42,000 --> 00:30:44,799
shop on Sunday night. Maybe I will find a way

665
00:30:44,839 --> 00:30:46,720
to like go watch this movie while I'm doing that.

666
00:30:46,880 --> 00:30:48,240
That's the plan, all right, I got a.

667
00:30:48,279 --> 00:30:51,319
Speaker 3: Plan, Missouri. Matt says, thank you Mike and Jeff for

668
00:30:51,359 --> 00:30:55,640
the content. Thank you, Missouri. Matt. Let's get on a record.

669
00:30:55,680 --> 00:30:58,319
That's impossible for Stak used to be blood just because

670
00:30:58,319 --> 00:30:59,920
of because the very first thing you do when you

671
00:31:00,079 --> 00:31:04,079
dress to animal is drain blood. Yeah, I mean, of course,

672
00:31:04,519 --> 00:31:05,720
of course we're not gonna.

673
00:31:05,559 --> 00:31:07,680
Speaker 1: You know, I'll say that I never thought about it much,

674
00:31:07,680 --> 00:31:10,039
and when I saw it, I just was like, that's blood.

675
00:31:10,039 --> 00:31:12,400
I don't care. Obviously, it's gonna be fine. I think

676
00:31:12,480 --> 00:31:14,200
Mike's the one that like actually did clear this up

677
00:31:14,240 --> 00:31:15,680
for me. I never thought about it, but I was

678
00:31:15,759 --> 00:31:17,279
never like scared of it. So it's it was never

679
00:31:17,359 --> 00:31:19,079
like a problem for my brain to deal with.

680
00:31:19,319 --> 00:31:21,240
Speaker 3: Well, what I appreciate about you though, when I explained

681
00:31:21,240 --> 00:31:24,720
to you, You're like, oh, that's interesting, thank you. Some

682
00:31:24,839 --> 00:31:28,559
of the people fight the truth. Yeah for you sometimes

683
00:31:28,640 --> 00:31:28,920
most of.

684
00:31:28,880 --> 00:31:31,160
Speaker 1: The time, though, Yeah, it's like especially when it's like food,

685
00:31:31,240 --> 00:31:33,440
I'm like I am food and food and language like

686
00:31:34,119 --> 00:31:34,799
those your interests.

687
00:31:34,839 --> 00:31:36,240
Speaker 3: So I'm like, yeah, he knows what he's talking about.

688
00:31:37,119 --> 00:31:39,759
Outer Heaven says, let's get it on record that it's Oh,

689
00:31:39,759 --> 00:31:41,799
that's the one I just read. Zobbie Porn says grubber

690
00:31:41,880 --> 00:31:46,599
Dilo or cyber Grubbo. Grubber Grubbo. I like Grubbadillo. I

691
00:31:46,640 --> 00:31:49,279
think it's important emphasize the armadillo part of it as

692
00:31:49,359 --> 00:31:51,319
opposed to the cyber aspect of it.

693
00:31:52,200 --> 00:31:53,799
Speaker 4: Cyber seems pretty important to me.

694
00:31:54,640 --> 00:31:57,119
Speaker 3: Cyber grubble could be so many things to me, right,

695
00:31:57,200 --> 00:31:58,279
I don't know, there's a I don't know.

696
00:31:58,480 --> 00:31:59,839
Speaker 4: It sounds like that is correct.

697
00:32:02,000 --> 00:32:03,759
Speaker 3: Well are you how do you think? What do you

698
00:32:03,799 --> 00:32:06,759
think about that game? Cyberdillo, Jeff, I don't like it.

699
00:32:08,079 --> 00:32:13,920
That's a damn shuh uh. It's like you know how

700
00:32:13,960 --> 00:32:15,880
you feel when you go outside when it's really smokey.

701
00:32:16,039 --> 00:32:18,079
It's like, imagine if a video game was that, and

702
00:32:18,160 --> 00:32:23,079
that's yeah, if you don't pick up your pace on

703
00:32:23,119 --> 00:32:25,079
a little bit, might be looking at like five episodes

704
00:32:25,119 --> 00:32:26,680
of Grow but which, hey, compared to what we had

705
00:32:26,799 --> 00:32:29,000
space Ace, that's a breeze, yeah.

706
00:32:29,160 --> 00:32:31,960
Speaker 1: Both space Ace and Virtuoso. Right, Virtuoso got to like

707
00:32:32,319 --> 00:32:34,440
seven or eight. I also thought it was pretty long

708
00:32:34,599 --> 00:32:37,799
for like maybe seven or eight. Yeah, and then Space

709
00:32:37,839 --> 00:32:40,759
Ace in terms of a number of episodes tied. H.

710
00:32:41,039 --> 00:32:43,160
It's like I don't feel like I'm like taking that long,

711
00:32:43,200 --> 00:32:45,039
but I've had a couple of deaths, and it's like,

712
00:32:45,039 --> 00:32:46,200
I think I just need to come up with a

713
00:32:46,240 --> 00:32:48,240
couple more strategy used to be a little bit more careful,

714
00:32:48,359 --> 00:32:49,400
and I think you're doing fine.

715
00:32:49,440 --> 00:32:50,720
Speaker 3: I think the game is just bullshit.

716
00:32:50,799 --> 00:32:52,920
Speaker 1: Oh it's it's bullshit for sure, But it's like that's

717
00:32:52,920 --> 00:32:54,440
the one thing that's holding me up for sure.

718
00:32:55,279 --> 00:32:59,400
Speaker 3: Uh zubum Mafus says, boys, be sure to check out

719
00:32:59,440 --> 00:33:02,920
ground could troll with a cape. Arcaded Portland also co

720
00:33:03,200 --> 00:33:06,160
Circle on thirty ninth and Gilson is a nice roundabout

721
00:33:06,200 --> 00:33:08,440
with a statue of Joan the arc Well, just to

722
00:33:08,599 --> 00:33:11,839
make sure Dan's driving and we get wear that thing,

723
00:33:12,079 --> 00:33:15,359
the car will explode clearly. Yeah. Yeah, that's like it's

724
00:33:15,440 --> 00:33:17,720
weird how people are with roundabouts, even like I have

725
00:33:17,880 --> 00:33:21,880
friends who like I don't consider like weird, like you know,

726
00:33:22,039 --> 00:33:24,920
conservative with like a lowercase people in their lives who

727
00:33:24,960 --> 00:33:27,519
when we start getting more roundabouts, we're like, what is

728
00:33:27,640 --> 00:33:32,519
this European shit. It's like it's so much better red

729
00:33:32,640 --> 00:33:35,599
light or able to stop. You can just flow into traffic.

730
00:33:35,720 --> 00:33:38,440
Speaker 1: But yeah, people people who aren't used to it, they

731
00:33:38,519 --> 00:33:40,279
just they see another car in there and they're like, well,

732
00:33:40,279 --> 00:33:41,720
if I go in there now, I'm going to die.

733
00:33:41,960 --> 00:33:44,839
Speaker 2: It's just like I try it once, I promise you won't.

734
00:33:44,880 --> 00:33:47,960
Speaker 3: You'll be fine. You won't use your spatial reasoning to

735
00:33:48,160 --> 00:33:51,119
judge that car's current speed and where it will be

736
00:33:51,279 --> 00:33:53,839
by the time you pull out there who are going

737
00:33:53,920 --> 00:33:57,079
to be completely fine. They put a roundabout at a

738
00:33:57,160 --> 00:33:59,599
place here those called five points, and it was a

739
00:33:59,680 --> 00:34:02,720
five stops situation. It was terrible because it was five points.

740
00:34:03,000 --> 00:34:05,440
It was awful and nobody can handle taking their turn.

741
00:34:05,599 --> 00:34:08,960
Nobody understood how that works either, to be clear, and

742
00:34:09,119 --> 00:34:11,679
there was just there'll be long lines on one of

743
00:34:11,760 --> 00:34:15,360
them because it was terrible. This is it has completely

744
00:34:15,480 --> 00:34:18,119
just fixed the traffic problem there. It was obviously much better.

745
00:34:20,000 --> 00:34:22,360
Taca Pelman says, this is the only show worth watching

746
00:34:22,679 --> 00:34:26,559
at nine tonight. Oh yeah, like goddamn right, right, Look,

747
00:34:26,599 --> 00:34:28,119
if you if you need, like you know, read the

748
00:34:28,239 --> 00:34:30,760
news about things going on, I suppose, but don't, Yeah,

749
00:34:30,760 --> 00:34:33,440
don't fucking watch. Oh yeah, don't watch sho Yeah, don't.

750
00:34:33,599 --> 00:34:37,559
It's absolutely a clown show. He Bucket says. I got

751
00:34:37,679 --> 00:34:40,719
ask Christian how he is feeling about Argentina's chances against

752
00:34:40,800 --> 00:34:43,800
Spain and the FIFA World Cup Final.

753
00:34:44,400 --> 00:34:48,880
Speaker 4: We're it's been pretty good after how we dominated England.

754
00:34:49,239 --> 00:34:51,760
It wasn't. I wasn't feeling pretty good before England. The

755
00:34:51,760 --> 00:34:54,559
I'm gonna you're gonna you know, you're gonna be honest

756
00:34:54,639 --> 00:34:56,559
on that one. But we always have that, you know,

757
00:34:56,679 --> 00:35:02,239
that clutch moment and minute eighties like our minute Man

758
00:35:02,280 --> 00:35:04,400
eighties when everything happens the magic sterns.

759
00:35:04,559 --> 00:35:08,440
Speaker 1: You literally have eleven eleven goals at seventy five minutes

760
00:35:08,519 --> 00:35:11,320
or later in matches in this world couple lone Yeah

761
00:35:11,360 --> 00:35:14,119
are that's inyeah, Yeah, it.

762
00:35:14,239 --> 00:35:19,119
Speaker 4: Is pretty crazy because it's soccer. Football is very it's

763
00:35:19,320 --> 00:35:22,719
very exhausting at the end, like you get, you get,

764
00:35:22,800 --> 00:35:26,159
you die in the in the sports, especially when like well, now, David,

765
00:35:26,320 --> 00:35:28,519
cooling break is kind of easier, I guess.

766
00:35:29,679 --> 00:35:33,000
Speaker 3: God, yeah, Smart, that's nice.

767
00:35:34,039 --> 00:35:35,039
Speaker 4: Cooling break is pretty good.

768
00:35:35,119 --> 00:35:38,000
Speaker 2: Actually, it seems to be working for you guys.

769
00:35:38,800 --> 00:35:41,360
Speaker 4: Yeah, it's gonna be it's gonna be a tough match,

770
00:35:41,480 --> 00:35:44,360
like every other match. His pain is pretty strong, so

771
00:35:44,519 --> 00:35:47,559
you know, but still have faith. Never never lose faith.

772
00:35:49,559 --> 00:35:52,639
Speaker 3: All right? Next up it's from Chrono Breaks. It's the

773
00:35:52,679 --> 00:35:55,639
original Mario movie. Trailer wasn't built at comic Con. I

774
00:35:55,719 --> 00:35:58,239
think with Hasbrou showing the Zeona toys at comic Con,

775
00:35:58,360 --> 00:36:03,320
will also get the trailer. I co before after spider Man.

776
00:36:03,519 --> 00:36:07,039
Spider Man is July thirtieth, so San Diego Comic Con

777
00:36:07,679 --> 00:36:10,559
is July twenty third to July twenty six, so like

778
00:36:10,920 --> 00:36:14,599
it could very easily debut there. Yeah, and then now

779
00:36:15,079 --> 00:36:16,840
we usually know what the panels are, and I don't

780
00:36:16,880 --> 00:36:19,360
think there is there is a Zelda panel, right, so

781
00:36:19,960 --> 00:36:22,119
I guess, right, is there like just a Sony Pictures

782
00:36:22,599 --> 00:36:24,960
something there that has row toy panel? I guess, but

783
00:36:25,039 --> 00:36:26,920
I don't know. I don't know if that's where it

784
00:36:27,039 --> 00:36:28,960
does show up. It is where it's you know, I

785
00:36:29,039 --> 00:36:30,960
mean that happens all before, where we see the toys

786
00:36:30,960 --> 00:36:32,960
for these things before we see much else. I remember

787
00:36:33,000 --> 00:36:37,320
Yoshi was revealed in the fucking Pillsbury uh cookie box, right, Yes,

788
00:36:37,519 --> 00:36:40,480
that's exactly h Yeah, so we might see things there,

789
00:36:40,599 --> 00:36:43,039
but I would be shocked if Spider Man isn't where

790
00:36:43,079 --> 00:36:46,480
we get the teaser trailer, And I wonder if the

791
00:36:46,519 --> 00:36:49,079
teaser trow is gonna be much more than here's a

792
00:36:49,199 --> 00:36:51,880
master Sword. I wonder if we'll even see a link

793
00:36:52,360 --> 00:36:54,760
or a Zelda and then they'll play some music. But

794
00:36:54,760 --> 00:36:57,960
again another thing. Yeah, gonna be very real here, very soon.

795
00:37:00,400 --> 00:37:04,079
Soothing Bath says, have you seen Marvel Rivals influence on Fortnite?

796
00:37:04,639 --> 00:37:06,320
I don't know what you're talking, but I have not.

797
00:37:06,480 --> 00:37:10,079
I wonder if they mean like boys. It is time

798
00:37:10,559 --> 00:37:12,280
for a hot bat summer.

799
00:37:12,719 --> 00:37:20,400
Speaker 5: Yeah, introducing bis versions, Catwoman, Harley Quinn, Poison ivy, and

800
00:37:20,519 --> 00:37:26,280
most importantly, Batman wearing Cowell and some teeny tiny swim trunks.

801
00:37:26,920 --> 00:37:30,239
Speaker 3: Oh jesus this, Oh my god. The Poison Ivy.

802
00:37:30,400 --> 00:37:34,280
Speaker 1: Okay, Yeah, is the one that's most Marvel Rivals gooner

803
00:37:34,360 --> 00:37:35,039
coded for sure?

804
00:37:35,800 --> 00:37:39,480
Speaker 2: Yeah, absolutely, Look, this is a valiant effort.

805
00:37:39,639 --> 00:37:43,079
Speaker 1: It is nowhere near the levels of gooonerism that Marvel

806
00:37:43,159 --> 00:37:44,159
Rivals is capable of.

807
00:37:44,320 --> 00:37:45,719
Speaker 2: But I do appreciate them trying.

808
00:37:46,360 --> 00:37:49,079
Speaker 4: You have to be a really special kind of degenerate

809
00:37:49,199 --> 00:37:52,320
to to come up with those kins on Marvel Rivals.

810
00:37:52,440 --> 00:37:52,920
So that's.

811
00:37:54,719 --> 00:37:59,039
Speaker 5: Years of Captain America. Who the hell hell poenis Lebarty Pants, Like.

812
00:37:59,199 --> 00:38:00,519
Speaker 3: Yeah, that America.

813
00:38:00,719 --> 00:38:02,840
Speaker 2: They nerved his penis and it was still gigantic.

814
00:38:02,920 --> 00:38:05,519
Speaker 3: It was pretty Yeah. Yeah. I think Overwatch has new

815
00:38:05,639 --> 00:38:09,280
swimsuit skins now as well, which, yeah, they they look

816
00:38:09,360 --> 00:38:11,920
relatively tamed and jeez.

817
00:38:11,760 --> 00:38:14,000
Speaker 4: All right, I think the community is the gunner one there.

818
00:38:15,280 --> 00:38:18,880
Speaker 3: Yeah, yeah, yeah over there. Yeah. Blizzard is trying to

819
00:38:19,039 --> 00:38:22,679
catch up with the community in that department. That's that's sure.

820
00:38:22,760 --> 00:38:25,440
It's just it's a straight up arms race in Marble

821
00:38:25,559 --> 00:38:28,679
Rival World Fortnite. It's not about Fortnite. I'm like, don't

822
00:38:28,719 --> 00:38:34,320
make Fortnite sexy. It's like the minions of being sexy,

823
00:38:34,519 --> 00:38:34,679
you know.

824
00:38:35,480 --> 00:38:37,760
Speaker 1: It's like, yeah, it's like if you're a McDonald's happy

825
00:38:37,800 --> 00:38:40,039
meal came with a thong, Like that's weird.

826
00:38:42,599 --> 00:38:45,639
Speaker 3: It's like, what is this toy? Oh no, yeah exactly.

827
00:38:45,719 --> 00:38:49,679
I just all right. Next up is from Otso Cafe.

828
00:38:49,800 --> 00:38:51,880
It's not too late to upgrade to an r V

829
00:38:52,000 --> 00:38:55,280
for the road trip. Think about it. There's no there's

830
00:38:55,320 --> 00:38:58,480
four of us, of course, I know, comfy.

831
00:38:59,199 --> 00:39:01,519
Speaker 1: We were like, uh, we originally were talking about like

832
00:39:01,519 --> 00:39:04,599
at least getting like a big old Mercedes like camper

833
00:39:04,679 --> 00:39:06,199
van sort of thing, which is like, you know, not

834
00:39:06,320 --> 00:39:08,800
like an r V, but like the bigger van that

835
00:39:08,960 --> 00:39:10,360
has like a bed and stuff in there.

836
00:39:10,440 --> 00:39:14,800
Speaker 3: But now we've got a minivan. We're good. Yeah, yeah,

837
00:39:14,840 --> 00:39:18,079
we're gonna be more than Oh okay, I am, I am.

838
00:39:18,280 --> 00:39:20,960
I'm looking forward to that. And I've never seen that

839
00:39:21,159 --> 00:39:24,840
part of the country really, never been north of I've

840
00:39:24,840 --> 00:39:27,119
been to Dean Francisco and I've been to Seattle.

841
00:39:27,159 --> 00:39:29,480
Speaker 1: I don't know what happens between. Yeah, I'm not sure.

842
00:39:29,719 --> 00:39:30,920
So we're gonna find assuming.

843
00:39:31,119 --> 00:39:34,000
Speaker 3: Yeah, we're gonna get to the bottom of it. Lex

844
00:39:34,079 --> 00:39:39,840
Lay says, you are going qualify for Irish citizenship.

845
00:39:40,360 --> 00:39:42,199
Speaker 2: Yes, we'll keep out of door.

846
00:39:42,599 --> 00:39:43,679
Speaker 3: There we go, we're doing it.

847
00:39:44,039 --> 00:39:47,119
Speaker 4: You start that meme of that argent the hands, you know,

848
00:39:48,119 --> 00:39:51,679
Argentina and Ireland in the middle. It's like hating England

849
00:39:51,840 --> 00:39:53,360
and that's how we come.

850
00:39:53,800 --> 00:39:55,559
Speaker 2: I think, I say, Lizzie's in a box. Is that

851
00:39:55,639 --> 00:39:56,000
a good one?

852
00:39:56,000 --> 00:40:00,280
Speaker 3: I think, yeah, there you go, yeah, yes, But then

853
00:40:00,480 --> 00:40:04,159
Stoop Stoop Soup Soup Soup Soup says, I can't watch live,

854
00:40:04,199 --> 00:40:05,760
but I wanted to say that. I wish my wife

855
00:40:05,800 --> 00:40:07,960
looked at me the way Biggie was looking at Mikey

856
00:40:08,159 --> 00:40:09,239
on the dump truck today.

857
00:40:09,719 --> 00:40:12,800
Speaker 2: He nuts, I mean it was a match rate in heaven.

858
00:40:12,960 --> 00:40:15,239
Speaker 3: I believe it. It's great.

859
00:40:16,400 --> 00:40:20,920
Speaker 2: What how did you how together?

860
00:40:22,000 --> 00:40:23,320
Speaker 4: That's crazy. I need to see that.

861
00:40:23,400 --> 00:40:23,880
Speaker 5: I didn't know.

862
00:40:24,239 --> 00:40:25,760
Speaker 3: I love that. I didn't know. Yeah I was. I

863
00:40:25,800 --> 00:40:27,920
did a podcast with with with big Ee, which is

864
00:40:27,960 --> 00:40:30,760
still weird to me. That was fun. He also wanted

865
00:40:30,760 --> 00:40:32,599
to learn about my pubic hair. I didn't want to

866
00:40:32,639 --> 00:40:39,679
tell han, but he insisted his ASA. Yeah, yeah, so

867
00:40:40,119 --> 00:40:42,280
he's by what a what a nice what a nice guy?

868
00:40:42,360 --> 00:40:45,599
What a good like an incredible storyteller? Just uh gosh,

869
00:40:45,920 --> 00:40:49,159
so much charisma? What a what an awesome guy? Yeah,

870
00:40:49,199 --> 00:40:51,480
that was a good time. Would happily be on our

871
00:40:51,559 --> 00:40:54,480
podcast with him again whenever it is possible, because I

872
00:40:54,519 --> 00:40:58,760
for his book too. It sounds really reading it. How

873
00:40:58,840 --> 00:41:01,320
I got over I believe was the name and then

874
00:41:01,960 --> 00:41:06,079
Gene Nitro says Sony owned Crunchy Role is now attacking

875
00:41:06,159 --> 00:41:09,320
anime physical media by locking their online store behind their

876
00:41:09,639 --> 00:41:14,599
two highest subscription tiers. He wrote, genius, you need a

877
00:41:14,719 --> 00:41:17,360
certain subscription sure to access to the store to buy

878
00:41:17,440 --> 00:41:18,360
the physical media.

879
00:41:18,719 --> 00:41:21,559
Speaker 4: Yes, the stupidest thing ever I don't understand what's the

880
00:41:22,039 --> 00:41:25,079
the I don't understand how they come up to that.

881
00:41:26,199 --> 00:41:28,000
Speaker 3: I don't know why.

882
00:41:28,920 --> 00:41:32,800
Speaker 4: It makes no sense because it's not like it's not

883
00:41:33,000 --> 00:41:35,000
like it's what they.

884
00:41:34,960 --> 00:41:40,639
Speaker 1: Make is it's it's but are there like DVD copies

885
00:41:40,679 --> 00:41:41,039
and stuff?

886
00:41:41,920 --> 00:41:44,320
Speaker 4: They sell everything? The last time I checked.

887
00:41:44,599 --> 00:41:49,039
Speaker 5: The problem is if you guys don't know Sony, if

888
00:41:49,079 --> 00:41:51,000
you've kind of talked about us on GMM, I suppose

889
00:41:51,119 --> 00:41:55,119
Sony is slowly gobbling up all the animees so they're

890
00:41:55,159 --> 00:41:56,840
going to have an actual monopoly on it.

891
00:41:56,920 --> 00:42:00,119
Speaker 1: And they said that's the strategy, right, the strategy to

892
00:42:00,119 --> 00:42:01,920
get all the anime and then to use that IP

893
00:42:02,199 --> 00:42:02,800
to do whatever.

894
00:42:03,000 --> 00:42:06,360
Speaker 3: So yeahs frustrating.

895
00:42:06,880 --> 00:42:08,639
Speaker 1: Can you only buy like one copy of the Blu

896
00:42:08,760 --> 00:42:10,719
ray if you remember? Can you like buy ten and

897
00:42:10,800 --> 00:42:13,079
then you go sell it on eBay? I bet they

898
00:42:13,079 --> 00:42:14,760
don't read weird?

899
00:42:15,159 --> 00:42:17,679
Speaker 3: What a weird sit man? God? I miss got. I

900
00:42:17,800 --> 00:42:21,159
remember going to a Sun Coast Video which was a

901
00:42:21,400 --> 00:42:23,880
place in the mall, and that was a past anime.

902
00:42:24,239 --> 00:42:27,199
They had anime and it was like Holy Ship and

903
00:42:27,280 --> 00:42:30,280
I would do things like by the anime box set

904
00:42:30,320 --> 00:42:34,840
of ESCA and Outlast Star. It was like oh man,

905
00:42:34,920 --> 00:42:37,719
they had anime and they had wrestling. God, it was

906
00:42:37,760 --> 00:42:40,039
so cool. They had everything. God I missed. So that's

907
00:42:40,079 --> 00:42:41,760
that is my dream. All so where people talk about

908
00:42:41,760 --> 00:42:43,880
the mall stores, they missed. Sun Coast video was.

909
00:42:43,920 --> 00:42:47,119
Speaker 1: The ship Uh Virgin Megastore was that but bigger so

910
00:42:47,239 --> 00:42:49,199
and we had that at Easton. So it's like that

911
00:42:49,440 --> 00:42:51,440
was my mecca. I spent so much time there. And

912
00:42:51,480 --> 00:42:53,840
then my friend tried to steal something and he got

913
00:42:53,920 --> 00:42:54,760
stopped and rested.

914
00:42:55,119 --> 00:42:55,719
Speaker 3: Yeah, I was.

915
00:42:59,000 --> 00:42:59,199
Speaker 5: Sure.

916
00:42:59,239 --> 00:43:02,159
Speaker 3: I was Star had a busty cat lady, and I'm

917
00:43:02,239 --> 00:43:04,039
like one of the last episode you just you saw,

918
00:43:04,199 --> 00:43:08,360
you saw it was this out lost Star, Yeah, you

919
00:43:08,519 --> 00:43:10,239
just saw it. There was a hot Spring episode and

920
00:43:10,639 --> 00:43:11,480
it just happened.

921
00:43:12,719 --> 00:43:15,840
Speaker 4: I was just gonna say, I was shocked. How you

922
00:43:15,960 --> 00:43:17,599
going are you doing with story?

923
00:43:19,559 --> 00:43:25,199
Speaker 3: Look? I was like thirteen. I showed it right right.

924
00:43:25,280 --> 00:43:26,920
I was like, I know they could do that.

925
00:43:27,519 --> 00:43:31,400
Speaker 1: Yeah, Trubling, she's in a video game, She's innocent.

926
00:43:32,679 --> 00:43:35,960
Speaker 3: I still there's an official Street Fighter material where you

927
00:43:35,960 --> 00:43:40,880
can watch Friendly Shower with nipples out. Pretty wildretty wild

928
00:43:41,360 --> 00:43:41,639
they were.

929
00:43:42,360 --> 00:43:44,320
Speaker 4: I was to say, it's pretty So what happened to

930
00:43:44,360 --> 00:43:47,880
County Because the Grunty was like the best place to

931
00:43:47,960 --> 00:43:50,320
watch anime for for the longest time, and it was

932
00:43:50,440 --> 00:43:54,599
run by nice people and everything. And now it's this creature,

933
00:43:55,159 --> 00:43:59,840
but by Sonny and Funnimation. And instead of instead of,

934
00:44:00,239 --> 00:44:04,039
instead of making cruntur O people handle the Fundamation stuff,

935
00:44:04,119 --> 00:44:06,679
they did they all the way around because Fundimation is

936
00:44:06,760 --> 00:44:10,000
somewhat older than Cunturrol a little bit. So in Japanese,

937
00:44:10,039 --> 00:44:12,519
if you're older, you take over the younger thing, and

938
00:44:12,679 --> 00:44:16,159
then you ruin everything. So rip crunch Roll. He's been

939
00:44:16,239 --> 00:44:18,639
dead for a long while, but I always he always.

940
00:44:18,800 --> 00:44:20,519
Yeah's the heart of place in my heart.

941
00:44:21,559 --> 00:44:24,320
Speaker 1: Well, we'll always have Yahoo Anime. Oh wait, hell yeah,

942
00:44:24,639 --> 00:44:28,920
uh all right, Uh let's see here. No more super chats, right, Mike,

943
00:44:29,920 --> 00:44:31,679
We are caught up in the super chats for now.

944
00:44:31,679 --> 00:44:33,400
If you want to send a more people, we will

945
00:44:33,480 --> 00:44:34,719
read them before the end of the show.

946
00:44:34,760 --> 00:44:36,119
Speaker 3: Thank you, thank you.

947
00:44:36,360 --> 00:44:39,119
Speaker 1: All right, another break will come back, and then we're

948
00:44:39,119 --> 00:44:40,920
going to do our segment Mess of a guess. We'll

949
00:44:40,960 --> 00:44:42,679
be ready for that right after this, see you soon.

950
00:44:45,079 --> 00:44:48,239
All right, we're back. It's time to do a Mess.

951
00:44:48,199 --> 00:44:48,800
Speaker 2: Of a guest.

952
00:44:48,920 --> 00:44:51,760
Speaker 1: We have Q two results, we have Q three predictions.

953
00:44:51,840 --> 00:44:54,000
But to handle this, I need to hand the show

954
00:44:54,119 --> 00:44:56,599
over to Sean Turboshau McDowell, Shawn, how's it going?

955
00:44:57,400 --> 00:45:00,800
Speaker 5: They tried to stop it, but guess sweater by The

956
00:45:00,920 --> 00:45:04,239
streak continues officially on the show four weeks in Rows

957
00:45:04,280 --> 00:45:05,760
the month in Turbo, Sean.

958
00:45:05,960 --> 00:45:09,559
Speaker 3: Got, hey, hey, we did it. Hooray we have to

959
00:45:09,599 --> 00:45:12,920
stop yay Sean, Kay, he's too powerful.

960
00:45:13,360 --> 00:45:18,480
Speaker 5: Ah, alright he is once again? Time four. Oh, what's happening?

961
00:45:21,119 --> 00:45:21,679
Speaker 3: Voice? Why?

962
00:45:22,079 --> 00:45:23,519
Speaker 5: Why am I double voice? Why would I?

963
00:45:24,320 --> 00:45:26,360
Speaker 3: I will mute that? I think?

964
00:45:26,559 --> 00:45:28,159
Speaker 2: Is that coming through on the game game?

965
00:45:28,320 --> 00:45:32,119
Speaker 3: Okay, I have killed it. All right, We're good. All right?

966
00:45:32,159 --> 00:45:32,639
Speaker 5: How single?

967
00:45:32,760 --> 00:45:32,880
Speaker 3: Now?

968
00:45:35,800 --> 00:45:39,119
Speaker 1: Yeah, he's uh, he's single. Ready to mingle everybody. I

969
00:45:39,239 --> 00:45:41,800
present to you Sean Turbo Show. Now let's hear the first.

970
00:45:41,599 --> 00:45:45,400
Speaker 5: Big Okay, okay, yeah, all right, let's try that again.

971
00:45:46,079 --> 00:45:47,199
Speaker 2: Yeah, things like that?

972
00:45:47,760 --> 00:45:51,280
Speaker 5: Uh messive, I guess Quarter two results, Core three predictions.

973
00:45:51,360 --> 00:45:55,320
This is as always put together by our friend the

974
00:45:55,480 --> 00:45:58,079
Unchared Wolf and then present by me Turbo Shawn. So

975
00:45:58,159 --> 00:46:01,119
thanks again, Wolf. Let's get into it with the rules.

976
00:46:01,159 --> 00:46:03,840
It's been a few months. I'll remind everybody what's happening?

977
00:46:05,000 --> 00:46:07,639
Mess of a guess is where the game mess the

978
00:46:07,760 --> 00:46:09,559
two guys here on the podcast as well as the

979
00:46:09,559 --> 00:46:12,760
community they get to play at home. Everybody's given a list.

980
00:46:13,159 --> 00:46:16,519
Last quarter, it was fourteen different games coming out in

981
00:46:16,920 --> 00:46:19,760
the quarter. Their task was to predict the open critics

982
00:46:19,760 --> 00:46:22,199
scores for each game, and the scores determined by the

983
00:46:22,320 --> 00:46:26,000
top cretic average. An open critic whoever is closest to

984
00:46:26,119 --> 00:46:29,239
the final score as opposed to their opponent, gets one point,

985
00:46:29,480 --> 00:46:32,280
and if you get the correct guess right on the money,

986
00:46:32,360 --> 00:46:34,840
you get two points. And if you think it will

987
00:46:34,920 --> 00:46:37,920
not release in a quarter, you'll say it will not release,

988
00:46:37,960 --> 00:46:41,199
and you also get two points. So about further ado,

989
00:46:42,440 --> 00:46:46,519
Game number one last quarter was replaced. Jeff had the

990
00:46:46,559 --> 00:46:50,480
first guess on this one. He predicted seventy seven. Mike

991
00:46:50,599 --> 00:46:53,239
predicted seventy eight, but it didn't matter because Jeff got

992
00:46:53,360 --> 00:46:58,360
exactly right with the seventy seven prediction. Nicely, dond Jeff.

993
00:47:00,360 --> 00:47:02,920
Speaker 3: Start for Mike. E's there, I got to get some

994
00:47:03,159 --> 00:47:05,519
luck here. That's so close. God, we are both good

995
00:47:05,559 --> 00:47:07,639
at this. YESU you look up close. Yeah, we both

996
00:47:07,679 --> 00:47:10,440
knew where it was gonna be. I probably wanted seventy seven.

997
00:47:10,480 --> 00:47:12,119
You said, seventy seven that I was right.

998
00:47:12,199 --> 00:47:13,320
Speaker 2: Yeah, that's always what it is.

999
00:47:13,639 --> 00:47:13,840
Speaker 3: Yep.

1000
00:47:15,400 --> 00:47:17,920
Speaker 5: As always. If there's a lot of people who won

1001
00:47:18,039 --> 00:47:20,840
the in the community, I will not name them all

1002
00:47:20,880 --> 00:47:22,440
in the interest of time, but you can check out

1003
00:47:22,440 --> 00:47:24,599
the video version if you want to see how well

1004
00:47:24,639 --> 00:47:29,519
everybody did. Anyways, Game number two mouse Pi four higher.

1005
00:47:30,119 --> 00:47:33,719
Mike went first with a prediction of seventy four. Jeff

1006
00:47:33,960 --> 00:47:36,840
had even less faith at seventy three, but people puble

1007
00:47:36,920 --> 00:47:39,760
toally liked it. It came in at eighty one on

1008
00:47:39,960 --> 00:47:41,719
Open Critics, so mikey gets the point.

1009
00:47:41,760 --> 00:47:42,679
Speaker 3: There. There we go.

1010
00:47:42,920 --> 00:47:46,280
Speaker 1: Yeah, I think it is definitely it did way better

1011
00:47:46,360 --> 00:47:48,440
I thought it was going to do. This is definitely

1012
00:47:48,440 --> 00:47:52,239
a nominee for my twenty twenty six game that Jeff

1013
00:47:52,239 --> 00:47:54,039
Grubb didn't get. I don't know if I got this

1014
00:47:54,119 --> 00:47:55,440
one the way that so many other people did.

1015
00:47:55,519 --> 00:47:57,400
Speaker 3: Yeah, I like I did like it. I'm kind of

1016
00:47:57,519 --> 00:47:58,960
wouldn't mind going back to play it. I thought it

1017
00:47:59,039 --> 00:48:03,119
was fun. So we'll see game. Remember, maybe you're right,

1018
00:48:03,159 --> 00:48:04,400
maybe I'm right, but we'll fight.

1019
00:48:05,000 --> 00:48:10,239
Speaker 5: Three h Tomadashi Life Living the Dream. Jeff guests first

1020
00:48:10,360 --> 00:48:13,119
at eighty three. Mike had a lot of faith at

1021
00:48:13,199 --> 00:48:16,440
eighty six and came in a little lower seventy nine

1022
00:48:16,559 --> 00:48:17,360
on Open Critic.

1023
00:48:17,800 --> 00:48:22,039
Speaker 3: Hey, Mike's right again, great say of my problem is

1024
00:48:22,079 --> 00:48:23,320
that all I do is talk to you, and you

1025
00:48:23,400 --> 00:48:25,679
talk about how like this. I'm talking to people who

1026
00:48:25,719 --> 00:48:27,599
think this is the greatest thing ever all the time.

1027
00:48:28,000 --> 00:48:30,440
I'm like, I guess people really like Tomadocci life.

1028
00:48:30,519 --> 00:48:32,320
Speaker 1: People are bet the reviewers are bad for this game,

1029
00:48:32,400 --> 00:48:33,920
like it's it's hard to review a game like this.

1030
00:48:34,280 --> 00:48:35,199
Speaker 5: You were are bad.

1031
00:48:35,559 --> 00:48:35,960
Speaker 3: It's bad.

1032
00:48:36,360 --> 00:48:38,519
Speaker 5: We're gonna throw that in your face and in the

1033
00:48:38,559 --> 00:48:42,320
near future here yeah, please Suel thirty four. Congrats forgetting

1034
00:48:42,400 --> 00:48:47,519
exactly cruct to the community game number four. Pregmata. Mike,

1035
00:48:47,639 --> 00:48:50,159
you went first, but in eighty seven Jeff had a

1036
00:48:50,199 --> 00:48:52,079
little more confidence. In eighty eight you were both in

1037
00:48:52,159 --> 00:48:54,440
the ballpark, but Mike was the closer one. It was

1038
00:48:54,519 --> 00:48:56,199
eighty six on Open Critic.

1039
00:48:56,599 --> 00:48:58,880
Speaker 3: This one was at eighty seven for so long too,

1040
00:48:58,920 --> 00:49:01,239
and they like drink I eighty six.

1041
00:49:02,400 --> 00:49:05,280
Speaker 1: Yeah, my new blog that reviewed it if It gave

1042
00:49:05,320 --> 00:49:05,679
it a one.

1043
00:49:06,480 --> 00:49:08,559
Speaker 3: If only this giant bombs score at the four point

1044
00:49:08,559 --> 00:49:10,079
five out of five was a five out of five.

1045
00:49:10,119 --> 00:49:13,119
Speaker 5: But my pa I did that dude, give it five.

1046
00:49:13,159 --> 00:49:19,440
What a knucklehead, yep jerk. Game number five, Vampire Crawlers,

1047
00:49:19,920 --> 00:49:23,119
Jeff went first with a prediction of eighty. Mike went

1048
00:49:23,440 --> 00:49:25,320
a little higher at eighty three, and Mike was the

1049
00:49:25,360 --> 00:49:29,079
right to do so eighty four. So nicely done, mikey, gosh, yeah,

1050
00:49:29,119 --> 00:49:31,800
it's good. I'm like one point away constantly from getting

1051
00:49:31,840 --> 00:49:34,159
it right on the dots so far, and this is.

1052
00:49:34,119 --> 00:49:35,519
Speaker 1: One where it's like another one where it's like it

1053
00:49:35,599 --> 00:49:36,880
did way better than I thought it was going to.

1054
00:49:37,519 --> 00:49:38,360
Speaker 3: I like that one a lot.

1055
00:49:38,400 --> 00:49:43,840
Speaker 5: I really liked Vampire Crawlers. Game number six, Kiln Mike

1056
00:49:43,960 --> 00:49:47,159
went first. Mike predicted eighty. Jeff fine a little higher

1057
00:49:47,280 --> 00:49:50,559
with eighty one after doing research, so you're a little

1058
00:49:50,599 --> 00:49:53,960
more confident there. But people were lukewarm on this one.

1059
00:49:54,000 --> 00:49:56,920
It got sixty eight on open crek, which means that

1060
00:49:57,079 --> 00:49:59,079
Mike gets the point that it does bread fish in

1061
00:49:59,159 --> 00:49:59,960
the community.

1062
00:50:00,000 --> 00:50:01,920
Speaker 3: All right, going lower help on that one. Then.

1063
00:50:03,840 --> 00:50:08,480
Speaker 5: Game number seven, Sorrows Deaf went first with an eighty seven.

1064
00:50:09,079 --> 00:50:12,320
Mike did his research and decided to go above with

1065
00:50:12,480 --> 00:50:15,840
eighty eight. Research though, because Jeff got it right on

1066
00:50:15,960 --> 00:50:18,039
the buddy at eighty seven, nicely.

1067
00:50:18,679 --> 00:50:21,280
Speaker 3: Exact guesses are killing me again. I'm one off, but

1068
00:50:21,360 --> 00:50:23,760
you got it right now. You're back on the lead again.

1069
00:50:23,880 --> 00:50:26,159
Speaker 2: God, and we did learn. Never research it never helps.

1070
00:50:28,039 --> 00:50:30,599
Speaker 5: Someone just asked in the chat what was kiln Oh

1071
00:50:30,679 --> 00:50:32,519
you don't remember the double Find Mobile?

1072
00:50:32,840 --> 00:50:37,800
Speaker 3: What? Yeah? Yeah, yeah, you played it like the pot

1073
00:50:38,039 --> 00:50:39,639
billy stuff was cool. I think they should have made

1074
00:50:39,679 --> 00:50:42,440
a different game based off the pot building stuff. Yeah, definitely,

1075
00:50:42,639 --> 00:50:45,679
yeah at base a party game. Yeah yeah.

1076
00:50:48,119 --> 00:50:53,400
Speaker 5: Game number eight Invincible Versus Mike went first. Mike predicted

1077
00:50:53,519 --> 00:50:56,719
eighty one. Jeff took the under with eighty and it

1078
00:50:56,920 --> 00:50:58,760
was good to go under. It fell a little under

1079
00:50:58,800 --> 00:51:01,519
that even at seventy seven. Jeff gets the point there.

1080
00:51:02,000 --> 00:51:03,960
Speaker 3: Yeah, I should have gone under on this one. Okay,

1081
00:51:04,119 --> 00:51:04,639
that's fair.

1082
00:51:04,679 --> 00:51:07,639
Speaker 4: Kind the most the most seventy seven game I ever

1083
00:51:07,679 --> 00:51:08,320
played my life.

1084
00:51:08,599 --> 00:51:10,639
Speaker 3: Yeah, yeah that's right. Yeah.

1085
00:51:11,280 --> 00:51:11,480
Speaker 5: Yeah.

1086
00:51:13,440 --> 00:51:13,559
Speaker 3: Uh.

1087
00:51:14,960 --> 00:51:17,800
Speaker 5: Donby Porne says, I ain't know Giant Bomb played it. Oh,

1088
00:51:17,920 --> 00:51:20,039
killing killing probably. I was gonna say, yeah we played

1089
00:51:20,039 --> 00:51:22,920
that one, Yeah, it was. It was a upf one time.

1090
00:51:23,920 --> 00:51:28,280
Game number nine forts Horizon six. Jeff went first. He

1091
00:51:28,400 --> 00:51:31,360
predicted ninety one. Mike, though, was safer to to take

1092
00:51:31,440 --> 00:51:34,920
the under. So he took ninety, but once again did

1093
00:51:35,079 --> 00:51:38,440
not matter. Steph got it with a ninety one. Nicely

1094
00:51:38,559 --> 00:51:39,360
done there, Grubby.

1095
00:51:40,280 --> 00:51:42,199
Speaker 2: I can't wait to see how I blow it this time.

1096
00:51:42,440 --> 00:51:44,760
Speaker 3: Oh look it's that giant bump five out of five

1097
00:51:44,840 --> 00:51:49,920
collusion that pumped it up to a ninety one. Oh god, damn.

1098
00:51:50,000 --> 00:51:51,480
Okay okay, okay, okay.

1099
00:51:53,159 --> 00:51:58,280
Speaker 5: Game number ten, Yoshi and the Mysterious Book. Mike went first,

1100
00:51:59,119 --> 00:52:03,360
You said seventy one, Jeff, slightly more confidence. Either of

1101
00:52:03,440 --> 00:52:06,480
you had much confidence, but Jeff went went the seventy two.

1102
00:52:07,000 --> 00:52:09,559
It ended up at eighty. People liked this one quite

1103
00:52:09,559 --> 00:52:11,920
a bit across the board usually, so Jeff gets the

1104
00:52:11,960 --> 00:52:12,320
point there.

1105
00:52:12,760 --> 00:52:14,360
Speaker 3: I liked it a lot more than I thought I would.

1106
00:52:14,480 --> 00:52:15,840
Speaker 2: Me too, I need to finish it.

1107
00:52:16,039 --> 00:52:18,360
Speaker 3: Actually I did not. But this is one of those

1108
00:52:18,400 --> 00:52:21,000
ones that I'm like, this game might be like legit good,

1109
00:52:21,960 --> 00:52:22,480
it's a good.

1110
00:52:22,360 --> 00:52:27,400
Speaker 5: Gamees okay, next Lego Batman Legacy, Up the Dark Night.

1111
00:52:27,719 --> 00:52:31,119
Jeff went first with eighty. Mike then went with an

1112
00:52:31,199 --> 00:52:33,519
eighty two, and he was right to do so. Eighty

1113
00:52:33,679 --> 00:52:36,599
four on opencrrect people also like this one quite a bit.

1114
00:52:37,119 --> 00:52:38,679
Speaker 3: Crawling back, crawling back, Let's go.

1115
00:52:40,880 --> 00:52:46,039
Speaker 5: Game number twelve, Indie Darling of the Year, Bubbzy four

1116
00:52:46,159 --> 00:52:50,239
d all the cool kids love this game. Mike went first.

1117
00:52:50,400 --> 00:52:54,800
Mike predicted eighty three, and then Grubsy himself, of course

1118
00:52:55,159 --> 00:52:58,280
bearing the Bubbsy name well, with an eighty four. He

1119
00:52:58,440 --> 00:53:04,360
was confident in it figs to some slobs, them absolute morons,

1120
00:53:04,440 --> 00:53:06,840
like the dude who gave it a three five or

1121
00:53:06,880 --> 00:53:08,719
a giant bomb. Let me check right here was it?

1122
00:53:10,199 --> 00:53:14,559
Speaker 3: Yees group, I think what it is, gave it. I

1123
00:53:14,639 --> 00:53:15,360
love this game. I do.

1124
00:53:15,480 --> 00:53:16,960
Speaker 2: I should I should have given it higher.

1125
00:53:17,199 --> 00:53:17,639
Speaker 3: I love it.

1126
00:53:17,679 --> 00:53:18,920
Speaker 2: The more I think about it, I love it.

1127
00:53:19,000 --> 00:53:22,360
Speaker 3: I'm sorry you got a sixty six on open. That's

1128
00:53:22,519 --> 00:53:30,239
that's that's lows wild. I don't know if I think

1129
00:53:30,239 --> 00:53:32,159
it's crazy low, Like I don't know if I would

1130
00:53:32,159 --> 00:53:34,199
give it above, like a three point five out of five.

1131
00:53:34,320 --> 00:53:35,800
But yeah, it's a little low.

1132
00:53:37,000 --> 00:53:38,639
Speaker 1: It really comes down down like how much you fall

1133
00:53:38,639 --> 00:53:40,920
in love with the controls, and I really do like them.

1134
00:53:41,639 --> 00:53:41,880
Speaker 3: It is.

1135
00:53:42,639 --> 00:53:46,480
Speaker 5: This game was dragged down heavily. Game Informer and Metro

1136
00:53:46,679 --> 00:53:49,159
game Center both gave it a four out of ten.

1137
00:53:49,599 --> 00:53:52,599
Speaker 3: That's wild. It's like they it's like they were acting

1138
00:53:52,679 --> 00:53:54,920
like they're still playing Bobbs three D. I don't know.

1139
00:53:55,000 --> 00:53:56,199
I don't Yeah, I guess. I don't know how you

1140
00:53:56,280 --> 00:53:58,159
dislike it that much because it feels really good as

1141
00:53:58,199 --> 00:53:59,000
a three D platform.

1142
00:53:59,239 --> 00:54:03,199
Speaker 5: It's it's is basic is why we're given. That's why. Yeah,

1143
00:54:03,199 --> 00:54:05,079
I totally did not give him more than like a

1144
00:54:05,159 --> 00:54:08,440
seventy ten. Absolutely I understand, but I like this one

1145
00:54:08,519 --> 00:54:12,039
quite a bit to any rate. Anyways, Mikey gets the

1146
00:54:12,079 --> 00:54:15,440
point there, Adamy Mouse and Community God God got closest

1147
00:54:15,480 --> 00:54:20,360
with sixty four. Congrats there, I suppose, all right. Game

1148
00:54:20,480 --> 00:54:23,159
number thirteen is while we're on a double oh seven

1149
00:54:23,280 --> 00:54:27,679
first light Deaf went first with an eighty two, Mike

1150
00:54:27,760 --> 00:54:30,480
went above with eighty three. They knocked out the park

1151
00:54:30,559 --> 00:54:34,320
with this one eighty seven on open Critic the Congress,

1152
00:54:34,360 --> 00:54:36,760
to Mike, Congress, to zool in the community for getting

1153
00:54:36,760 --> 00:54:37,960
the double points exactly right.

1154
00:54:38,519 --> 00:54:40,199
Speaker 3: Yeah. I think we both thought, like, well, this is

1155
00:54:40,199 --> 00:54:42,199
the first one, this will probably be like good, but

1156
00:54:42,360 --> 00:54:44,960
like obviously room for like big improvements, and it came

1157
00:54:45,039 --> 00:54:47,760
out better than we were expecting. I think we're like

1158
00:54:47,840 --> 00:54:49,440
a lot of people were expecting very good.

1159
00:54:49,920 --> 00:54:51,719
Speaker 2: Yeah, and like with like in hindsights, like eighty two

1160
00:54:51,840 --> 00:54:52,639
like felt like really good.

1161
00:54:52,679 --> 00:54:54,079
Speaker 1: That would have put you in a tough spot like

1162
00:54:54,119 --> 00:54:56,440
maybe he'll maybe he'll go under or over and either

1163
00:54:56,480 --> 00:54:57,760
one feels like I have a good chance.

1164
00:54:57,840 --> 00:54:59,920
Speaker 3: But man, that game was way better again than I expect.

1165
00:55:01,440 --> 00:55:06,000
Speaker 5: Okay. Game number fourteen was The Adventures of Elliott the

1166
00:55:06,079 --> 00:55:10,079
Millennium Tales. Mike went first. He said, eighty one. Deaf

1167
00:55:10,159 --> 00:55:13,159
took the under at eighty you're both in the ballpark.

1168
00:55:13,280 --> 00:55:16,199
It was eighty two. Mice closer. Mike gets the point

1169
00:55:16,280 --> 00:55:17,320
on that one man.

1170
00:55:17,280 --> 00:55:19,440
Speaker 3: Once again one point away from getting it right on

1171
00:55:19,639 --> 00:55:22,639
the money, I have crawled back from a huge deficit

1172
00:55:22,760 --> 00:55:24,880
to be one point away from tying with me.

1173
00:55:25,079 --> 00:55:27,679
Speaker 2: Now yep, oh my god, I told you I can't

1174
00:55:27,679 --> 00:55:28,519
wait to see how I blow it.

1175
00:55:30,400 --> 00:55:34,360
Speaker 3: And that was it for the quarter. Some fish one

1176
00:55:34,480 --> 00:55:38,119
point away. If you didn't get those two on the nose,

1177
00:55:38,239 --> 00:55:40,920
I got nothing. I technically right.

1178
00:55:43,199 --> 00:55:45,639
Speaker 2: But if you're so close, just get closer. What's your problem?

1179
00:55:46,079 --> 00:55:47,199
Speaker 3: This is all about points.

1180
00:55:47,239 --> 00:55:50,239
Speaker 5: There's no quarterly winner here, that's right.

1181
00:55:50,639 --> 00:55:53,000
Speaker 3: Oh oh right, So what are the total points things between?

1182
00:55:54,559 --> 00:55:56,800
Speaker 5: This quarter? Jeff ledgend by one point, So you know

1183
00:55:56,880 --> 00:55:59,920
you got what a dish story, right, Okay, can I

1184
00:56:00,119 --> 00:56:03,960
to Your results are on the screen right now if

1185
00:56:04,000 --> 00:56:06,639
you want to see how well you did if you participate,

1186
00:56:07,039 --> 00:56:09,159
check it out. If you do not see your name,

1187
00:56:09,519 --> 00:56:11,719
Fortunately you didn't get any points, but thanks for playing.

1188
00:56:12,360 --> 00:56:13,000
Speaker 3: I just, I just.

1189
00:56:13,519 --> 00:56:15,480
Speaker 1: My goal is always to at least score better than

1190
00:56:15,519 --> 00:56:18,239
the community, because the community is that at such a disadvantage,

1191
00:56:18,519 --> 00:56:20,920
so when they have occasionally beat me, it's really hurt

1192
00:56:20,960 --> 00:56:21,480
my feelings.

1193
00:56:21,679 --> 00:56:25,800
Speaker 5: That's true. Yeah, congress to Voganity, who tied jeff at

1194
00:56:25,840 --> 00:56:28,679
with nine points while competing against everyone else in the community.

1195
00:56:28,719 --> 00:56:34,719
That's impressive. All righty order three is up next, thing

1196
00:56:36,320 --> 00:56:39,239
y'all for this one, we are getting discount right on.

1197
00:56:43,000 --> 00:56:46,039
Get Yeah, no, I thought it was fifteen Nope, Wolf

1198
00:56:46,159 --> 00:56:50,400
is correct. Fourteen games coming out this quarter and when

1199
00:56:51,800 --> 00:56:52,119
the end.

1200
00:56:52,079 --> 00:56:54,679
Speaker 1: Of the quarter, we are okay, we are just we're

1201
00:56:54,760 --> 00:56:56,239
just doing until the end of the quarter right now,

1202
00:56:56,239 --> 00:56:58,400
in the next three months, because like we were starting

1203
00:56:58,440 --> 00:56:59,000
a little bit late.

1204
00:56:59,079 --> 00:57:01,840
Speaker 5: So okay, yeah, it's still you know, I was starting

1205
00:57:02,000 --> 00:57:04,960
just a little bit late. Was it's not good effect?

1206
00:57:05,199 --> 00:57:09,400
The predictions don't awesome. So yes, end of this quarter,

1207
00:57:09,519 --> 00:57:12,679
this three month period a deadline for the community to

1208
00:57:13,079 --> 00:57:16,159
put in your predictions is when the first game on

1209
00:57:16,320 --> 00:57:20,920
the list to get a review gets a review. Jeff Grubb,

1210
00:57:21,079 --> 00:57:24,039
you have your research clause. We know it, we love it,

1211
00:57:24,159 --> 00:57:26,159
some of us hate it. You can choose to do

1212
00:57:26,320 --> 00:57:29,039
research for one game of your choosing. If you don't

1213
00:57:29,039 --> 00:57:31,039
think a game releases in the quarter, you can say

1214
00:57:31,119 --> 00:57:34,239
we'll not release and get double points whoever it. Can

1215
00:57:34,320 --> 00:57:37,079
say what the open crik for Star Fox was without

1216
00:57:37,159 --> 00:57:39,800
looking it up. Can choose the order to go in

1217
00:57:39,920 --> 00:57:43,440
as way to sing, yeah, I think it probably was

1218
00:57:43,599 --> 00:57:46,800
eighty two. I'll go I'll just say eighty three. I

1219
00:57:46,840 --> 00:57:49,039
actually don't know here right now, what the fuck was it?

1220
00:57:49,639 --> 00:57:51,639
It was eighty two? It was a two miles right who?

1221
00:57:52,239 --> 00:57:53,920
All right, Mike, do you want to go first or second?

1222
00:57:54,800 --> 00:57:56,880
Speaker 3: Oh? Yeah, I'll go first. I'll go first.

1223
00:57:57,360 --> 00:58:00,280
Speaker 5: All right, let's do that, Mike. Tell me what you

1224
00:58:00,320 --> 00:58:01,719
think Splatoon Raiders is gonna get.

1225
00:58:01,800 --> 00:58:03,880
Speaker 3: Yeah, and also, don't worry about us being late to

1226
00:58:03,920 --> 00:58:08,320
this quarter because all the games are coming out September anyways. Yeah,

1227
00:58:08,400 --> 00:58:10,920
Splatoon Raiders spin off. I think that the single players

1228
00:58:10,920 --> 00:58:13,119
Platoon game or the main line s Platoon games do

1229
00:58:13,320 --> 00:58:18,360
very well generally. This certainly probably like low eighties, maybe

1230
00:58:18,360 --> 00:58:21,400
even just high seventies wouldn't shock me. I don't know

1231
00:58:21,440 --> 00:58:24,559
how feature richest things going to be. Yeah, maybe I've

1232
00:58:24,559 --> 00:58:28,039
been like, but if Yoshi could be an eighty though,

1233
00:58:29,679 --> 00:58:33,400
I will say eighty one for s Platoon Raiders, gotcha?

1234
00:58:34,760 --> 00:58:35,519
Speaker 2: Yeah, I'm uh.

1235
00:58:37,480 --> 00:58:39,920
Speaker 1: You know, I I'm gonna use my research cause right away,

1236
00:58:40,360 --> 00:58:43,320
all right, and I'm gonna see what's uh with Side

1237
00:58:43,440 --> 00:58:45,199
Order the DLC. I want to see what the DLC

1238
00:58:45,400 --> 00:58:50,400
did this. Yeah, yeah, Google, oh splatoo.

1239
00:58:51,199 --> 00:58:53,079
Speaker 3: I think that's fair. It's like this in some ways,

1240
00:58:53,119 --> 00:58:56,000
this doesn't seem like too different from one of those

1241
00:58:56,639 --> 00:58:58,679
right open critic.

1242
00:58:58,880 --> 00:59:01,360
Speaker 1: Alright, let's see your side or Okay, I did a

1243
00:59:01,480 --> 00:59:04,199
seventy eight, okay, so then I think it's going to

1244
00:59:04,280 --> 00:59:07,320
do better than that. Yes, all right, I was researching

1245
00:59:07,400 --> 00:59:11,599
and I did see that the Side Order DLC did

1246
00:59:11,639 --> 00:59:14,440
a seventy eight. So I said under at eighty because

1247
00:59:14,440 --> 00:59:15,880
I do think it's going to do better than Side

1248
00:59:16,000 --> 00:59:16,280
Order did.

1249
00:59:16,440 --> 00:59:19,119
Speaker 3: So eighty is my score for Splatoon Raiders.

1250
00:59:19,360 --> 00:59:21,920
Speaker 5: Okay, so Recamp Mike is going with eighty wy and

1251
00:59:21,960 --> 00:59:24,519
you were going with eighty on Splatoon Raiders. That's right,

1252
00:59:24,920 --> 00:59:27,119
somebody and somebody had chat says you started researching it.

1253
00:59:27,280 --> 00:59:28,960
No matter what, he's just going to do one point

1254
00:59:29,039 --> 00:59:30,199
below bike anyways.

1255
00:59:30,559 --> 00:59:34,519
Speaker 3: Yeah, Hey, had side.

1256
00:59:34,440 --> 00:59:36,840
Speaker 2: Order been better, I would have done done something different.

1257
00:59:36,880 --> 00:59:38,320
Speaker 3: But no, Yeah, clearly that's done.

1258
00:59:38,320 --> 00:59:42,119
Speaker 5: Eighty two Game number two. Jeff, it's your turn. Now

1259
00:59:42,280 --> 00:59:45,320
tell me what you think Halo Campaign Evolved will get.

1260
00:59:47,440 --> 00:59:47,679
Speaker 3: Yeah.

1261
00:59:48,039 --> 00:59:51,639
Speaker 1: God, this is tough because I almost think it's going

1262
00:59:51,719 --> 00:59:54,400
to be helped by not having the multiplayer to be reviewed,

1263
00:59:54,599 --> 00:59:56,480
like for people to be like they can just judge

1264
00:59:56,519 --> 00:59:58,719
it based on the campaign. And I think this is

1265
00:59:58,760 --> 01:00:02,000
a campaign that will get an enough love. I'm not

1266
01:00:02,039 --> 01:00:04,239
gonna go super high, but I'm gonna go pretty high.

1267
01:00:04,239 --> 01:00:05,599
I think I'm gonna go with an eighty five.

1268
01:00:06,599 --> 01:00:10,320
Speaker 3: Okay, sorry, I'm distracted by this translighting that I see

1269
01:00:10,440 --> 01:00:14,920
in this picture here in doctrination bisexual please Oh that's

1270
01:00:14,920 --> 01:00:16,440
what it was. I'm sorry, I can't. I don't get

1271
01:00:16,480 --> 01:00:19,400
the narrative. Doubt. Well, I guess I come the I

1272
01:00:19,440 --> 01:00:21,719
feel like people are going to kind of think this

1273
01:00:21,840 --> 01:00:26,719
package feels a little spartan without the multiplayer stuff. This

1274
01:00:26,880 --> 01:00:30,440
is a campaign that's going to be again again, I

1275
01:00:30,519 --> 01:00:32,119
think people are going to like it. But they're not

1276
01:00:32,199 --> 01:00:34,440
going to be enthusiastic, I think in.

1277
01:00:34,519 --> 01:00:40,760
Speaker 5: Eighty three, eighty three okay, and then circling back to

1278
01:00:40,880 --> 01:00:42,960
Mike for Beast of Reincarnation.

1279
01:00:44,320 --> 01:00:46,760
Speaker 3: Yeah, a game that looks promising. It looks like it's

1280
01:00:46,960 --> 01:00:53,559
it's going to be fun. I wonder if it's I

1281
01:00:53,599 --> 01:00:56,199
wonder if it's going to tap into that Stellar Blade audience, which,

1282
01:00:56,360 --> 01:00:58,000
like that almost seems like a point of comparison for

1283
01:00:58,079 --> 01:00:59,800
me when I look at this and trying to get

1284
01:00:59,800 --> 01:01:01,719
a gauge on maybe how it's going to play. Where

1285
01:01:01,760 --> 01:01:04,719
it's a little character action, it's a little souls like

1286
01:01:06,159 --> 01:01:08,119
both of those things. I wonder if it has like

1287
01:01:09,280 --> 01:01:12,559
juice outside of that to catch a larger audience or

1288
01:01:12,559 --> 01:01:16,000
would be more interesting because like aesthetically, I don't know,

1289
01:01:16,119 --> 01:01:22,400
like it looks nice but not particularly exciting. I think

1290
01:01:24,960 --> 01:01:29,039
I think it's going to do well ish. I'm gonna

1291
01:01:29,079 --> 01:01:31,400
say in eighty one, Okay.

1292
01:01:32,320 --> 01:01:35,079
Speaker 1: That's a that's right where I'm at. You know, I'm

1293
01:01:35,880 --> 01:01:40,239
high seventies, low eighties. I do think I would have

1294
01:01:40,280 --> 01:01:42,440
said eighty one had you not now, so now I

1295
01:01:42,480 --> 01:01:44,360
am really left with over or under.

1296
01:01:47,880 --> 01:01:48,679
Speaker 3: I'll go eighty two.

1297
01:01:49,000 --> 01:01:49,840
Speaker 2: I'm gonna go eighty two.

1298
01:01:49,880 --> 01:01:50,119
Speaker 3: I think.

1299
01:01:50,159 --> 01:01:51,760
Speaker 2: I think it's the game's gonna hit with enough people

1300
01:01:51,840 --> 01:01:53,119
that overs the right.

1301
01:01:53,079 --> 01:01:59,400
Speaker 5: Move, Okay, and then next Jeff Marvel Token Fighting Souls

1302
01:02:00,719 --> 01:02:01,360
eighty seven.

1303
01:02:02,000 --> 01:02:03,800
Speaker 2: I think this game's gonna be just fine. I think

1304
01:02:03,840 --> 01:02:04,800
it's gonna do real well.

1305
01:02:04,920 --> 01:02:10,000
Speaker 1: I think it's gonna do yeah eighty seven, Okay, huh,

1306
01:02:10,320 --> 01:02:11,519
yeah it could, it could.

1307
01:02:11,679 --> 01:02:11,880
Speaker 3: Huh.

1308
01:02:12,760 --> 01:02:14,119
Speaker 2: I mean it's gonna come down to the single player.

1309
01:02:14,440 --> 01:02:17,800
Speaker 3: Really, what are the single player option is gonna be?

1310
01:02:17,960 --> 01:02:20,639
Like I'm trying so event we just saw Invincible Versus

1311
01:02:21,199 --> 01:02:23,920
was a seventy seven. This is going to do better

1312
01:02:24,159 --> 01:02:27,199
than that, Like the high end, something like a Street

1313
01:02:27,239 --> 01:02:30,159
Fighter six. I bet it's like a ninety or somewhere

1314
01:02:30,159 --> 01:02:32,360
around there. That games is reviewed very well over the years.

1315
01:02:32,760 --> 01:02:34,679
I wonder what. I don't even know if there are

1316
01:02:34,760 --> 01:02:37,920
reviews for two X game. I don't know what people handled.

1317
01:02:37,639 --> 01:02:40,719
Speaker 2: That research clause. Look at what dragon Ball Fighters he got.

1318
01:02:41,719 --> 01:02:44,320
Speaker 3: That's a good point in that game. I think reviewed

1319
01:02:44,840 --> 01:02:47,960
very well. I think there is more excitement about Wow,

1320
01:02:48,119 --> 01:02:52,239
a dragon Ball fighting game as opposed to oh, another

1321
01:02:52,360 --> 01:02:54,400
Marvel fighting game. Although the character designs here, it's on

1322
01:02:54,480 --> 01:02:57,360
each twist. It's a good looking game. It's gonna get

1323
01:02:58,239 --> 01:03:00,920
and reviewers love presentation, and the presentation for this is

1324
01:03:01,000 --> 01:03:03,400
going to be very good. Gosh. At first, I was like,

1325
01:03:03,480 --> 01:03:05,039
there's no way I can take the over, and now

1326
01:03:05,039 --> 01:03:08,360
I'm like, god, I have to take the over. I

1327
01:03:08,400 --> 01:03:09,920
think that's corret. Now I still got to be atble careful.

1328
01:03:09,920 --> 01:03:11,519
I'm gonn say eighty six. I wish I could take

1329
01:03:11,519 --> 01:03:13,920
eighty seven. I think that was very good. Guess yep,

1330
01:03:14,000 --> 01:03:15,920
that's right where I'm at. It have been for a

1331
01:03:16,000 --> 01:03:17,800
wonder Yeah, okay.

1332
01:03:18,480 --> 01:03:22,840
Speaker 5: Game number five resonance a Plague Tail legacy.

1333
01:03:23,079 --> 01:03:26,719
Speaker 3: Mike, all right, I'll use my clause. Let's see, I

1334
01:03:26,760 --> 01:03:28,599
can only look at one game, right, not like both

1335
01:03:28,679 --> 01:03:29,920
the last League tail.

1336
01:03:29,920 --> 01:03:30,199
Speaker 5: I don't know.

1337
01:03:30,360 --> 01:03:30,639
Speaker 3: I don't know.

1338
01:03:30,760 --> 01:03:32,960
Speaker 2: You can do what you know you can do. It's

1339
01:03:33,000 --> 01:03:34,760
just you could use it for one game. So your

1340
01:03:34,840 --> 01:03:35,800
research is your research.

1341
01:03:35,800 --> 01:03:37,320
Speaker 3: If you want to look at a bunch, it's fine.

1342
01:03:37,719 --> 01:03:41,559
Other Plague Tails did, although like I also not super sure,

1343
01:03:41,719 --> 01:03:45,000
like how as a sequel is this spin off? I

1344
01:03:45,079 --> 01:03:47,320
don't really know. I'll tell you what. It helps that

1345
01:03:47,400 --> 01:03:49,960
the other two have are like eighty two and eighty three,

1346
01:03:50,639 --> 01:03:53,320
so I guess I can just go right around there.

1347
01:03:53,480 --> 01:03:55,639
I think they're gonna fall off a bit. And hey,

1348
01:03:55,760 --> 01:03:58,159
I've said eighty one a bunch already, let's do it again.

1349
01:03:58,320 --> 01:03:59,599
Eighty one for Plague.

1350
01:04:00,559 --> 01:04:00,920
Speaker 5: Why not?

1351
01:04:02,599 --> 01:04:05,960
Speaker 1: I'm a little bit more. My expectation is that they're

1352
01:04:06,000 --> 01:04:08,079
not going to fall off. My expectation here is that

1353
01:04:08,119 --> 01:04:09,159
they will continue to grow.

1354
01:04:10,039 --> 01:04:12,639
Speaker 2: So eighty two, eighty three. I think this one will

1355
01:04:12,679 --> 01:04:13,360
do in eighty four?

1356
01:04:14,679 --> 01:04:15,480
Speaker 3: Okay, gotcha?

1357
01:04:15,519 --> 01:04:17,559
Speaker 5: Gotcha? Is it appropriately?

1358
01:04:19,280 --> 01:04:22,199
Speaker 4: This is more actiony though? Isn't this game like different

1359
01:04:22,239 --> 01:04:23,039
from the old ones?

1360
01:04:24,000 --> 01:04:24,519
Speaker 3: That's different?

1361
01:04:26,159 --> 01:04:29,199
Speaker 5: Okay, maybe a little more in the grub wheelhouse here

1362
01:04:29,400 --> 01:04:32,280
game number six Star Wars Zero Company. I didn't realized

1363
01:04:32,280 --> 01:04:33,320
this with this quarter.

1364
01:04:33,480 --> 01:04:35,719
Speaker 3: This is coming up before the racing game. Yeah, yes,

1365
01:04:36,039 --> 01:04:38,719
and I have high hopes for it. It is x

1366
01:04:38,800 --> 01:04:43,000
COMM people do I like?

1367
01:04:43,559 --> 01:04:47,840
Speaker 2: I am mid eighties. I'm gonna go eighty four.

1368
01:04:49,480 --> 01:04:50,800
Speaker 5: Okay, got it?

1369
01:04:50,880 --> 01:04:56,280
Speaker 3: Eighty four screen for this, damn it? Ah, people. People

1370
01:04:56,440 --> 01:04:59,440
want one of these so badly. I think reviewers especially

1371
01:04:59,599 --> 01:05:03,599
like these games, like I bet Midnight I wish I

1372
01:05:03,639 --> 01:05:05,679
could see what Marvel Midnight Suns did. Might use my

1373
01:05:05,719 --> 01:05:07,960
research class, I know see what that did. There's a

1374
01:05:08,079 --> 01:05:10,159
there's a there's there a Star Wars fatigue is very real,

1375
01:05:11,280 --> 01:05:13,320
and if the story isn't very good, it's gonna get

1376
01:05:13,360 --> 01:05:16,280
dinged for that, and it just might not be right. Yep,

1377
01:05:17,119 --> 01:05:19,280
season eighty four, God it, it really is. I'm either

1378
01:05:19,320 --> 01:05:20,440
going eighty five or eighty three.

1379
01:05:21,159 --> 01:05:21,960
Speaker 5: Yeah, I get it.

1380
01:05:22,039 --> 01:05:24,280
Speaker 3: I think I'm going to count on the Star Wars

1381
01:05:24,679 --> 01:05:26,719
story aspect of it to not be very good and

1382
01:05:26,760 --> 01:05:31,079
saying eighty three, yeah, I'm I would have all the

1383
01:05:31,119 --> 01:05:32,840
same debates if I was in your shoes. I don't know.

1384
01:05:32,880 --> 01:05:34,559
Speaker 1: I think I might have gone over. But when you

1385
01:05:34,679 --> 01:05:36,639
said that, it's like, yeah, you're right, that story stinks.

1386
01:05:36,679 --> 01:05:37,920
It will get dinged hard for it.

1387
01:05:39,519 --> 01:05:43,239
Speaker 5: All right, Next game, The Blood of Dawn Walker.

1388
01:05:45,239 --> 01:05:55,559
Speaker 3: Right, I kind of remember this trailer sixty nine dudes, Okay, nice,

1389
01:05:57,960 --> 01:05:58,320
all right?

1390
01:05:58,480 --> 01:05:58,920
Speaker 2: That makes it.

1391
01:05:59,000 --> 01:06:00,639
Speaker 1: That makes it way too easy for me to just

1392
01:06:00,719 --> 01:06:03,159
take the over there because this is Whicher people.

1393
01:06:03,280 --> 01:06:05,320
Speaker 2: I think they will have they'll get some shit together.

1394
01:06:06,039 --> 01:06:10,159
Speaker 1: I'll just take seventy. I'll take seventy and and hope,

1395
01:06:10,239 --> 01:06:13,480
hope that they are able to deliver something. Okay, gosh,

1396
01:06:14,079 --> 01:06:15,599
for the record, I think it's gonna do way better.

1397
01:06:16,480 --> 01:06:20,039
Speaker 3: A right, never see vampires are like, that's cheap, bad shit.

1398
01:06:20,360 --> 01:06:23,840
Speaker 2: Yeah, I'm always really unimpressed by vampires.

1399
01:06:24,000 --> 01:06:24,360
Speaker 5: I get it.

1400
01:06:24,480 --> 01:06:24,679
Speaker 3: Yep.

1401
01:06:26,639 --> 01:06:30,960
Speaker 5: Well, next up, interesting that jeffs is going first. Orbital's Jeff.

1402
01:06:32,639 --> 01:06:39,440
Speaker 1: Man It Takes two and what you McCall it both

1403
01:06:39,480 --> 01:06:42,119
did really well split fiction split fiction.

1404
01:06:43,480 --> 01:06:47,840
Speaker 3: Uh huh. I wonder if this like does just under

1405
01:06:47,960 --> 01:06:49,760
those or is able to repeat that.

1406
01:06:50,000 --> 01:06:55,440
Speaker 1: I'm gonna go with I'm gonna go pretty high, and

1407
01:06:55,440 --> 01:06:56,599
I'm gonna go with I think I'm gonna go with

1408
01:06:56,679 --> 01:06:57,360
eighty six.

1409
01:06:58,320 --> 01:07:03,159
Speaker 5: Eighty six, Mike, how do you feel about Orbitals ninety Hell?

1410
01:07:03,320 --> 01:07:05,519
Speaker 3: Yeah, brother, I think that's what those games. I think

1411
01:07:05,519 --> 01:07:08,159
those games have been like ninety two in that range.

1412
01:07:08,199 --> 01:07:12,840
Even this game could be there. Even it looks better

1413
01:07:12,920 --> 01:07:15,280
than those games, even I don't know. I think this

1414
01:07:15,400 --> 01:07:17,440
game is super neat. I think reviewers are going to

1415
01:07:17,440 --> 01:07:18,880
have a really good time with that, help going to

1416
01:07:19,159 --> 01:07:24,039
really appreciate the aesthetic of it. So yeah, I have

1417
01:07:24,119 --> 01:07:25,119
high hopes for Orbitals.

1418
01:07:25,880 --> 01:07:30,920
Speaker 5: Okay, game number nine one, Musha Way of the Sword, Mic.

1419
01:07:31,000 --> 01:07:37,000
Speaker 3: Yeah, Popcom doing really well. Pragmatic eighty six. I believe

1420
01:07:37,039 --> 01:07:42,599
Resident Evil Requiem was like hi high eighties, So I

1421
01:07:42,679 --> 01:07:47,400
think this will also be high eighties. God, when I

1422
01:07:47,480 --> 01:07:50,800
played it, it's played so well. I'm a little worried

1423
01:07:50,800 --> 01:07:53,119
about narrative stuff a little bit, but I don't know,

1424
01:07:53,280 --> 01:07:57,840
maybe they'll be good. Eighty seven eighty seven. I think

1425
01:07:57,880 --> 01:07:59,280
Owing Musha is gonna be very well.

1426
01:08:00,280 --> 01:08:02,960
Speaker 5: All right, all right, that's this time.

1427
01:08:03,440 --> 01:08:07,679
Speaker 1: Yeah, and that's that's really good for this one. I

1428
01:08:07,719 --> 01:08:14,800
don't want to go under, but I think I have to. Mmmm, Yeah,

1429
01:08:14,800 --> 01:08:15,039
I'll go.

1430
01:08:15,239 --> 01:08:18,520
Speaker 3: I'll go eighty six. That sucks, okay.

1431
01:08:20,279 --> 01:08:23,199
Speaker 5: Next up, game number ten, Halloween, Jeff.

1432
01:08:25,119 --> 01:08:34,760
Speaker 1: Yeah, Ilphonic. Uh, I'm gonna go with a seventy four.

1433
01:08:36,319 --> 01:08:40,279
Speaker 3: M all right, all right, Yeah, we've had so many

1434
01:08:40,359 --> 01:08:43,039
of these asymmetric horre game things. They're always they're always fun.

1435
01:08:43,199 --> 01:08:45,960
But I don't know what could you do seventy two

1436
01:08:46,239 --> 01:08:50,159
people like it if they won't be enthusiastic, all right, Roger.

1437
01:08:50,199 --> 01:08:57,760
That Next up, Mikey Marble's Wolverine Boy Get a Ride By.

1438
01:08:57,800 --> 01:09:03,680
So Omniac games typically review very very well. So it's

1439
01:09:03,680 --> 01:09:06,000
interest because, like looking at the trailer, it looks really good,

1440
01:09:06,000 --> 01:09:09,920
but it doesn't have the things that we know Insomniac

1441
01:09:10,000 --> 01:09:11,760
does well. It goes ratchet and quank like the really

1442
01:09:11,800 --> 01:09:14,560
cool weapons or in Spider Man, the really cool movement,

1443
01:09:14,840 --> 01:09:19,479
Like this is another behind the character melee action game.

1444
01:09:20,720 --> 01:09:24,840
It's gonna be a real spiffy one of those. There's

1445
01:09:24,840 --> 01:09:26,279
a part of me I want to just like it

1446
01:09:26,359 --> 01:09:30,359
may not be as high as I might want to think.

1447
01:09:30,439 --> 01:09:32,479
I don't know. Maybe I'm just getting cynical about PlayStation

1448
01:09:32,560 --> 01:09:36,479
because of everything. God eighty seven almost sounds good again,

1449
01:09:36,640 --> 01:09:43,159
But God, eighty six, it sounds low for insomniac. But

1450
01:09:44,720 --> 01:09:47,000
part of me wonders if it's gonna be just the

1451
01:09:47,279 --> 01:09:51,399
slightest bit of I wish this was more like Spider Man,

1452
01:09:51,439 --> 01:09:53,479
if that makes sense. I wish this Wasn't this a

1453
01:09:53,600 --> 01:09:56,199
kind of a linear set piece action game, or maybe

1454
01:09:56,239 --> 01:09:58,399
people are gonna gobble that aspect of it up. I

1455
01:09:58,479 --> 01:10:01,399
don't know. God, if I say the sex, I no,

1456
01:10:01,479 --> 01:10:04,600
brother's probably gonna go higher. And he's probably right too.

1457
01:10:04,720 --> 01:10:06,880
I'm going to maybe just follow my insafe the wet'll

1458
01:10:06,880 --> 01:10:07,920
be here and say eighty six.

1459
01:10:08,800 --> 01:10:09,680
Speaker 5: Eighty six, got it?

1460
01:10:10,039 --> 01:10:10,239
Speaker 3: Yeah?

1461
01:10:10,279 --> 01:10:11,560
Speaker 1: I think this is an easy over. You're right, my

1462
01:10:11,680 --> 01:10:14,760
eighty seven. This is this is one I think we'll

1463
01:10:14,800 --> 01:10:16,720
do between eighty seven and eighty nine.

1464
01:10:18,039 --> 01:10:23,039
Speaker 5: All right, next game, Fire Album, Fortunes Weave Jeff.

1465
01:10:24,880 --> 01:10:31,520
Speaker 1: Yeah, Like, I know, Three Houses did very well and

1466
01:10:31,720 --> 01:10:33,800
then the other one whose name I can never remember,

1467
01:10:34,079 --> 01:10:41,880
Gauge thank you did okay, like good, but significantly lower.

1468
01:10:42,640 --> 01:10:44,840
And so I'm like, is this somewhere in between? I

1469
01:10:45,000 --> 01:10:46,279
don't think it will be. I think it's gonna be

1470
01:10:46,319 --> 01:10:47,640
one or the other. And I do think I think

1471
01:10:47,680 --> 01:10:50,960
it's gonna be a return to form. So I'm gonna

1472
01:10:51,000 --> 01:10:53,600
I'm gonna go with eighty seven. I'm gonna I'm gonna

1473
01:10:53,640 --> 01:10:54,880
go our happy eighty seven.

1474
01:10:56,520 --> 01:10:59,520
Speaker 3: Yeah, it's rough because there is a big discrepant, say

1475
01:11:00,359 --> 01:11:03,359
between that's my saying that you're word now, between like

1476
01:11:03,479 --> 01:11:05,720
what Three Houses did and even some of the other

1477
01:11:05,760 --> 01:11:10,000
ones like Awakening and then Engage probably like lower eighties,

1478
01:11:10,520 --> 01:11:13,119
if that might even been high seventies. Now, they they

1479
01:11:13,239 --> 01:11:15,439
desperately want us to think of this game as from

1480
01:11:15,479 --> 01:11:18,159
the team that did Three Houses, right, They definitely want

1481
01:11:18,199 --> 01:11:21,399
us to associate this game with that, the Gladiator thing.

1482
01:11:21,520 --> 01:11:25,840
The different starting characters. God, I would love to pick

1483
01:11:25,880 --> 01:11:29,479
eighty seven. Ah, these characters I get fucking awesome. Yeah,

1484
01:11:29,600 --> 01:11:31,239
I think I'm gonna just have to hope that they

1485
01:11:31,279 --> 01:11:33,079
knock it out of the park. And again I think

1486
01:11:33,199 --> 01:11:37,159
I think three houses is probably even higher than it's

1487
01:11:37,199 --> 01:11:38,960
higher than in eighty seven. So this is like that

1488
01:11:40,000 --> 01:11:43,600
out I'll say eighty eight. Yeah, I think I'll say

1489
01:11:43,640 --> 01:11:44,439
I think you're right to do.

1490
01:11:44,560 --> 01:11:46,960
Speaker 5: So. I'm a pretty big Fire Emblem fan, and I

1491
01:11:47,159 --> 01:11:50,439
feel like this is even calling back more to like Awakening.

1492
01:11:50,640 --> 01:11:52,479
I think they're going back to that, like I would

1493
01:11:52,520 --> 01:11:54,520
go over I probably in your anime fantasy stuff that

1494
01:11:54,600 --> 01:11:57,920
people love back then. So I one three houses was

1495
01:11:57,960 --> 01:12:00,800
in eighty nine. I just looked up and five three

1496
01:12:00,800 --> 01:12:02,960
houses too. Yeah, and even I have thought three House

1497
01:12:03,039 --> 01:12:04,600
I liked it a little bit less than our people

1498
01:12:04,600 --> 01:12:07,159
and still got like, yeah, eighty nine, so a high

1499
01:12:07,159 --> 01:12:07,800
house for this one.

1500
01:12:08,000 --> 01:12:09,680
Speaker 3: And then Gage was an eighty one. That's what I thought.

1501
01:12:09,680 --> 01:12:13,439
I knew it was like yeah, okay, yep, I would

1502
01:12:13,479 --> 01:12:14,920
have gone over to you.

1503
01:12:15,039 --> 01:12:18,920
Speaker 5: Number thirteen control resonant, my kids going first.

1504
01:12:20,279 --> 01:12:26,760
Speaker 3: To get to play this. Hmm. I think that remedy games.

1505
01:12:27,800 --> 01:12:29,520
But I'm trying to remember if the review because party

1506
01:12:29,600 --> 01:12:31,640
is like what did I think? I wait, two got

1507
01:12:31,680 --> 01:12:33,359
amazing reviews, but pardon me is like, wait, was it

1508
01:12:33,439 --> 01:12:35,720
more than an eighty four? And I'm conflating it. M

1509
01:12:36,039 --> 01:12:38,840
the first Control very well liked, this game seems really cool.

1510
01:12:38,880 --> 01:12:42,720
People like these guys a lot. I I think this

1511
01:12:42,960 --> 01:12:48,640
one now, I'm trying I'm thinking high, and I'm trying

1512
01:12:48,640 --> 01:12:51,319
to think how high do I want to go? And

1513
01:12:51,520 --> 01:12:56,039
maybe don't want to get too carried away here, And

1514
01:12:56,319 --> 01:12:58,000
I wonder if any of these games are going to

1515
01:12:58,079 --> 01:13:00,600
suffer from the kind of glut of melee action games

1516
01:13:00,640 --> 01:13:03,880
that we are getting. Ah right, I mean just you

1517
01:13:03,960 --> 01:13:09,439
know here alone Wolverine. Uh, this, uh, this is the

1518
01:13:09,520 --> 01:13:12,640
third one. I'm already immediately forgetting it. I mean, ushah,

1519
01:13:12,640 --> 01:13:14,319
thank you, right right. So it's a lot, it's a lot.

1520
01:13:14,960 --> 01:13:20,680
But they'll have different flavors, different they're they're different, like

1521
01:13:20,760 --> 01:13:23,680
Control a ton. I'll be ambitious. I'll say it's eighty

1522
01:13:23,800 --> 01:13:26,920
nine for Control Residence. Damn it, dude, that's exactly what

1523
01:13:27,039 --> 01:13:30,319
I wanted to say. I was hoping you go lower. Shit.

1524
01:13:35,920 --> 01:13:37,640
Speaker 2: Yeah, I think that's right what I think.

1525
01:13:37,680 --> 01:13:43,239
Speaker 3: That's almost exactly what Alan Wake two did. So hmm,

1526
01:13:44,079 --> 01:13:49,520
I'm gonna look it up. I am afraid of going

1527
01:13:49,640 --> 01:13:52,079
over because it's so easy not to get a ninety.

1528
01:13:52,359 --> 01:13:54,359
Speaker 1: It's so easy not to get a ninety, but I

1529
01:13:54,520 --> 01:14:00,560
kind of I'm.

1530
01:13:57,720 --> 01:13:59,000
Speaker 3: Gonna go with a ninety. I'll go over.

1531
01:13:59,159 --> 01:14:01,439
Speaker 1: I'll believe and I know it's I know it's say.

1532
01:14:01,520 --> 01:14:03,039
I know it's safer to take the under, but I

1533
01:14:03,399 --> 01:14:04,840
want to believe you're right.

1534
01:14:06,840 --> 01:14:08,000
Speaker 3: Yeah, yeah, okay, Yeah.

1535
01:14:08,800 --> 01:14:10,720
Speaker 5: I am curious about this one because I feel like

1536
01:14:10,800 --> 01:14:13,479
Mike could be right. You know, everybody's like me and

1537
01:14:13,520 --> 01:14:16,159
loves their character action in Maine Combat game, So I'm

1538
01:14:16,199 --> 01:14:18,000
looking forward to this one as a results app. I

1539
01:14:18,039 --> 01:14:20,319
feel like there might be some fatigue, so curious to

1540
01:14:20,359 --> 01:14:23,039
see how this one plays out. Doman, We're at the

1541
01:14:23,119 --> 01:14:27,319
last game Silent Hill town Fall. Jeaf, You're gun first.

1542
01:14:30,319 --> 01:14:31,000
Speaker 2: Yeah, okay.

1543
01:14:31,640 --> 01:14:34,920
Speaker 1: This is like I know, like the third or fourth

1544
01:14:35,079 --> 01:14:38,279
different team that's working on Silent Hill recently, and I

1545
01:14:38,439 --> 01:14:39,960
can't I can't remember.

1546
01:14:39,960 --> 01:14:41,920
Speaker 3: It's like Anna Pirna, we're helping them with this or

1547
01:14:41,960 --> 01:14:43,880
something like that. I can't keep it all straight.

1548
01:14:45,000 --> 01:14:47,640
Speaker 1: I think that they will continue to maintain a high

1549
01:14:47,880 --> 01:14:50,760
quality bar for Silent Hill, but I'm not going to

1550
01:14:50,840 --> 01:14:53,319
assume that like the all the love that was there

1551
01:14:53,359 --> 01:14:56,319
for Silent Hill to remake or f will show up

1552
01:14:56,359 --> 01:14:56,880
for this one.

1553
01:14:57,479 --> 01:14:58,560
Speaker 2: I'll go with an eighty two.

1554
01:14:59,680 --> 01:15:03,359
Speaker 3: Okay, yep, I kind of agree that, like this might

1555
01:15:03,399 --> 01:15:05,680
be the worst review of those three and still reviewed

1556
01:15:05,720 --> 01:15:07,720
pretty well, just like lower eighties. I guess I'll go

1557
01:15:07,760 --> 01:15:11,000
a little bit higher than you because this franchise has

1558
01:15:11,039 --> 01:15:13,119
been doing so well even though it's like all these

1559
01:15:13,119 --> 01:15:15,680
different teams, like, how could there be consistency? I guess

1560
01:15:15,720 --> 01:15:18,840
technically there isn't because there's that one weird TV show

1561
01:15:18,960 --> 01:15:20,439
like one, but I don't know it. One's kind of

1562
01:15:20,439 --> 01:15:23,199
forgotten about that. But first person style that seems the

1563
01:15:23,520 --> 01:15:27,000
uh yeah, I'll pick the over. I'll say eighty three.

1564
01:15:28,520 --> 01:15:32,640
Speaker 5: Eighty three, and then as long as I didn't miscalculate, excellent.

1565
01:15:32,960 --> 01:15:35,680
That is the end of the predictions, which means, as always,

1566
01:15:36,119 --> 01:15:39,880
I will recap that for everybody listening at home. Going

1567
01:15:39,960 --> 01:15:43,039
down the line, we had Splatoon Raiders Jeff said eighty,

1568
01:15:43,279 --> 01:15:47,399
Mike said eighty one, Halo Campaign Evolved Jeff said eighty five,

1569
01:15:47,640 --> 01:15:51,760
Mike said eighty three, Beast of Reincarnation Deaf with eighty two,

1570
01:15:52,000 --> 01:15:55,760
Mike with eighty one, Marvel Token Fighting Souls Jeff said

1571
01:15:55,800 --> 01:15:59,840
eighty seven, Mike said eighty six, Resonance a Plague Tail

1572
01:16:00,039 --> 01:16:03,800
Legacy Jeff said eighty four. Mike said eighty one. Star

1573
01:16:03,840 --> 01:16:07,199
Wars Zero Company said eighty four. Mike said eighty three.

1574
01:16:07,680 --> 01:16:11,119
The Blood of Dawn Walker Jeff said seventy. Mike said

1575
01:16:11,279 --> 01:16:16,000
sixty nine. Nice Orbitals, Jeff said eighty six. Mike went

1576
01:16:16,119 --> 01:16:19,479
with ninety Onny Mooshow Way at the Sword, Jeff said

1577
01:16:19,520 --> 01:16:24,600
eighty six. Mike said eighty seven. Halloween Jeff said seventy four.

1578
01:16:25,000 --> 01:16:28,880
Mike said seventy two. Marvel's Wolverine. Jeff took eighty seven.

1579
01:16:29,039 --> 01:16:32,880
Mike took eighty six. Byramb Unfortunes Weave Opposite Direction, Jeff

1580
01:16:32,920 --> 01:16:36,600
took eighty seven. Mike took eighty eight. Control Resident Jeff

1581
01:16:36,640 --> 01:16:39,560
went when ninety Mike went with eighty nine and Silent

1582
01:16:39,640 --> 01:16:43,319
Hill Townfall eighty two from Jeff, eighty three from Mike,

1583
01:16:43,560 --> 01:16:46,720
and Wolf leaves us with good luck to everyone participating,

1584
01:16:46,760 --> 01:16:49,039
and let's hope we can actually get to all these

1585
01:16:49,199 --> 01:16:50,800
new games, yep I.

1586
01:16:51,079 --> 01:16:52,840
Speaker 1: And for the record, I think Madden will get a

1587
01:16:52,920 --> 01:16:57,760
seventy nine. So there you go, there you go, all right.

1588
01:16:58,560 --> 01:17:00,359
Thank you so much, Sean, Thank you so much.

1589
01:17:00,439 --> 01:17:04,079
Speaker 2: Wolf. I love doing these. It's a lot of fun thing.

1590
01:17:04,039 --> 01:17:05,760
Speaker 1: And like it's always like being like, oh man, I

1591
01:17:05,800 --> 01:17:07,359
have a pretty good sense of this one, and then

1592
01:17:07,439 --> 01:17:09,439
be like, I also have no idea what this other

1593
01:17:09,560 --> 01:17:12,800
one even is. So we'll get the results of that

1594
01:17:12,920 --> 01:17:15,560
in about three months. Looking forward to it. Let's take

1595
01:17:15,600 --> 01:17:17,760
another break, we'll come back, we'll talk about what we've

1596
01:17:17,800 --> 01:17:19,640
been playing, clean up some super chats, and get on

1597
01:17:19,720 --> 01:17:20,039
out here.

1598
01:17:20,079 --> 01:17:20,720
Speaker 3: We'll be right back.

1599
01:17:24,159 --> 01:17:27,000
Speaker 2: All right, it decides we're back, Mike, what have you

1600
01:17:27,119 --> 01:17:27,600
been playing?

1601
01:17:29,359 --> 01:17:31,920
Speaker 3: Well, I know we can say that we have been

1602
01:17:32,119 --> 01:17:34,640
playing heave ho. We did a quick look of that.

1603
01:17:34,840 --> 01:17:38,199
That's on the site. Now me, you, Jan and Dan

1604
01:17:38,680 --> 01:17:42,159
Connectivity capadres iybomp, you have the Connectivity compadres are back

1605
01:17:42,199 --> 01:17:44,359
together again. I never actually played the first one. You

1606
01:17:44,600 --> 01:17:47,119
all had experience with it. Those games, you're just kind

1607
01:17:47,159 --> 01:17:49,680
of this face with two arms, and you can kind

1608
01:17:49,760 --> 01:17:52,680
you can grab onto surfaces and each other to sort

1609
01:17:52,680 --> 01:17:54,920
of create these links, and you're kind of climbing and

1610
01:17:55,039 --> 01:17:58,279
swinging around to reach obstacles and things like that. So

1611
01:17:58,279 --> 01:17:59,680
it's just really funny the ways you have to work

1612
01:17:59,720 --> 01:18:02,640
together there. Sometimes you have levers to push things like that.

1613
01:18:03,039 --> 01:18:07,000
Really funny. But there's also this competitive mode where you

1614
01:18:07,079 --> 01:18:11,159
know it's four people uh, you know, Battle Royale, everyone

1615
01:18:11,199 --> 01:18:14,159
for themselves and be like a race or just survival

1616
01:18:14,199 --> 01:18:15,880
who can last the longest, you know. So it's like

1617
01:18:16,199 --> 01:18:18,479
platforms are moving, or we're gonna give you all guns

1618
01:18:18,600 --> 01:18:21,039
or lightsabers, and you know, go get each other, like

1619
01:18:21,079 --> 01:18:23,279
who's the first to pull the lever. There's kind of

1620
01:18:23,319 --> 01:18:26,119
the uh the Bomberman rules there. It's like the first

1621
01:18:26,159 --> 01:18:28,640
to get five wins is the winner. And that was

1622
01:18:28,840 --> 01:18:30,680
I thought that was a ton of fun. It was

1623
01:18:30,680 --> 01:18:33,159
a good time having a good time with that. But

1624
01:18:33,319 --> 01:18:35,079
I think you know, the Quick Look is like an

1625
01:18:35,079 --> 01:18:37,319
hour long. We played for quite a while and I

1626
01:18:37,359 --> 01:18:39,079
think you'll see we sort of just had an absolute

1627
01:18:39,119 --> 01:18:40,479
blast with it. Yep.

1628
01:18:40,560 --> 01:18:43,680
Speaker 2: Yeah, it's they definitely understand the game they're making.

1629
01:18:44,359 --> 01:18:45,800
Speaker 3: It was immediately obvious.

1630
01:18:45,880 --> 01:18:47,800
Speaker 1: It's like it's more of that, and then they kind

1631
01:18:47,840 --> 01:18:51,079
of refined all the aspects of it where it's like

1632
01:18:51,079 --> 01:18:53,840
you're getting into the fun right away. And and yeah,

1633
01:18:53,880 --> 01:18:56,640
I mean it is one of those games like once

1634
01:18:56,680 --> 01:18:58,720
you see it, you understand what it's asking you to do,

1635
01:18:58,920 --> 01:19:02,399
and and the physics are very like forgiving. There is

1636
01:19:02,640 --> 01:19:05,520
a lot of after touch, you know, once you learn that,

1637
01:19:05,640 --> 01:19:07,279
it's a lot easier to do those big swings that

1638
01:19:07,359 --> 01:19:09,399
we were doing where we're all sort of like pushing

1639
01:19:09,439 --> 01:19:12,239
in the same direction, so we could make these big

1640
01:19:12,399 --> 01:19:14,560
like make these big gaps and actually get over them,

1641
01:19:15,000 --> 01:19:18,319
and that always feels really good. It's got a nice

1642
01:19:18,880 --> 01:19:22,319
floaty but like substantial physics systems, so you can you

1643
01:19:22,439 --> 01:19:24,680
still feel the weight of the swings and stuff like that.

1644
01:19:24,960 --> 01:19:26,960
Speaker 2: So very satisfying to play.

1645
01:19:27,479 --> 01:19:30,119
Speaker 1: And and yeah, they just they really got I think

1646
01:19:30,199 --> 01:19:32,840
both sides of it, you know, the competitive and the cooperative,

1647
01:19:32,840 --> 01:19:34,159
and it's one I would love for us to go

1648
01:19:34,239 --> 01:19:36,000
back to and keep playing more, though more of both,

1649
01:19:36,279 --> 01:19:37,600
but I kind of would want want to play some

1650
01:19:37,640 --> 01:19:39,119
more of those difficult levels for sure.

1651
01:19:40,399 --> 01:19:42,960
Speaker 3: And that a lot of Terotech Legion, which is that

1652
01:19:43,119 --> 01:19:47,760
Vampire Survivor like game with the cart to download it now. Yeah,

1653
01:19:47,800 --> 01:19:48,920
I was worried if you played much of it. I

1654
01:19:49,000 --> 01:19:50,840
know you like Vampire Survivor a lot. I've been I've

1655
01:19:50,840 --> 01:19:53,000
been doing a ton of Terotic Like what's my play

1656
01:19:53,119 --> 01:19:56,039
My weight time was twenty four hours? Okay, it's kind

1657
01:19:56,039 --> 01:19:58,000
of my Yeah, I'll get a run of this game

1658
01:19:58,079 --> 01:20:00,079
in in between like things, you know, if I have

1659
01:20:00,159 --> 01:20:01,840
a break here or there, This is how I can

1660
01:20:01,960 --> 01:20:04,199
kind of de stress at the moment, just kind of

1661
01:20:04,279 --> 01:20:07,239
going through trying to beat all of the levels and

1662
01:20:07,720 --> 01:20:10,399
consider myself happy. So yeah, into this in a way

1663
01:20:10,479 --> 01:20:13,079
I never really even was with Vampire Survivors. Just having

1664
01:20:13,119 --> 01:20:16,000
that kind of car building mechanic gives it a bit

1665
01:20:16,159 --> 01:20:18,239
extra flair for me. So absolutely loving it.

1666
01:20:18,640 --> 01:20:20,279
Speaker 2: Yeah, I got I just installed it.

1667
01:20:20,359 --> 01:20:23,359
Speaker 1: I'll get on the steam deck as well, and looking

1668
01:20:23,399 --> 01:20:25,000
forward to spending time with it. It's definitely one of

1669
01:20:25,000 --> 01:20:26,560
those where it's like I see it, I get it,

1670
01:20:26,800 --> 01:20:29,720
and I love you know, I love Vampire Survivors. I

1671
01:20:29,800 --> 01:20:32,800
also love, you know, the car building mechanics that have

1672
01:20:32,880 --> 01:20:36,000
been in a bunch of besieged and and nuts and

1673
01:20:36,079 --> 01:20:40,920
bolts and even the gummy ship like yeah, the Kingdom, yep,

1674
01:20:41,119 --> 01:20:43,800
for sure, and that stuff is really fun to me.

1675
01:20:43,920 --> 01:20:45,840
And then this seemed like just watch I was watching

1676
01:20:45,920 --> 01:20:47,920
you play it somewhere I can't remember where it was,

1677
01:20:48,039 --> 01:20:50,159
and it was like, oh, like being able to like

1678
01:20:50,560 --> 01:20:52,520
get a new weapon and deciding where it goes on

1679
01:20:52,600 --> 01:20:54,159
your car and like how you're going to use that,

1680
01:20:54,279 --> 01:20:56,399
and like building your car to like to like make

1681
01:20:56,439 --> 01:20:59,159
it you to use that functionally in the best way possible.

1682
01:20:59,159 --> 01:21:01,399
It's like that's seems really satisfying as well.

1683
01:21:01,439 --> 01:21:04,119
Speaker 3: So I tell you, like the tech is, don't build

1684
01:21:04,119 --> 01:21:06,439
your don't build your weapons facing forward, have them building

1685
01:21:06,640 --> 01:21:08,840
going to the side. When you circle around to kind

1686
01:21:08,880 --> 01:21:11,279
of groups of days, you kind of whittle them down.

1687
01:21:11,279 --> 01:21:13,039
They even just pushed an update for it not too

1688
01:21:13,079 --> 01:21:16,039
long ago where one of my complaints was like, your

1689
01:21:16,119 --> 01:21:19,359
progression is character tied, but it's like you you earned

1690
01:21:19,399 --> 01:21:21,159
the credits for that character, you can progress them. You

1691
01:21:21,239 --> 01:21:23,399
and lock do cars, but they start from zero, which

1692
01:21:23,439 --> 01:21:25,199
is a little bit weird because you're on more advanced

1693
01:21:25,279 --> 01:21:28,319
levels and now the credits are cross characters, so you

1694
01:21:28,399 --> 01:21:30,319
can do rounds of one character and then use that

1695
01:21:30,359 --> 01:21:33,800
to upgrade another character. So that that's a nice update.

1696
01:21:33,880 --> 01:21:35,840
So you know they're listening to feedback in all of

1697
01:21:36,000 --> 01:21:40,680
that jazz anything else, Mike, Uh, you know, more out

1698
01:21:40,720 --> 01:21:43,000
and Ring, which has been great. I'll probably more to

1699
01:21:43,039 --> 01:21:45,399
say about that once I have finished run. But you know,

1700
01:21:45,560 --> 01:21:48,840
I've been running around not doing summons, doing a Bleed build.

1701
01:21:49,439 --> 01:21:51,880
It's been a ton of fun. What a good video

1702
01:21:51,960 --> 01:21:52,520
game that is.

1703
01:21:53,279 --> 01:21:55,520
Speaker 1: Yep, it's definitely one. I'm jealous you have the time

1704
01:21:55,560 --> 01:21:57,119
to go back to that. I would really love to

1705
01:21:57,159 --> 01:21:59,680
go back to elden Ring. And that's that's fantastic.

1706
01:22:00,800 --> 01:22:02,039
Speaker 2: I've been playing a couple of games.

1707
01:22:02,159 --> 01:22:05,199
Speaker 1: I did boot up a power Wash simulator too, because

1708
01:22:05,199 --> 01:22:07,880
that Star Wars DLC dropped, and the first one you do,

1709
01:22:08,039 --> 01:22:11,479
the first level you get is Uncle Owen's Moisture Farm,

1710
01:22:11,840 --> 01:22:13,720
and it's like, oh, yeah, that's what this whole thing

1711
01:22:13,800 --> 01:22:17,199
is gonna be. It's just these scenes or sets from

1712
01:22:17,319 --> 01:22:20,680
the movies that I recognize, like recreated and loving detail,

1713
01:22:21,199 --> 01:22:23,079
and then there's fun little gimmicks to it where it's

1714
01:22:23,119 --> 01:22:26,560
like there's the the Gonk Droid and I clean.

1715
01:22:26,520 --> 01:22:28,119
Speaker 2: Him off, and once he's fully clean, like what like

1716
01:22:28,199 --> 01:22:29,800
all his individual.

1717
01:22:29,359 --> 01:22:31,760
Speaker 1: Components are like the messy part, so it's like you're

1718
01:22:31,800 --> 01:22:33,520
not just cleaning him off as a hole. You got

1719
01:22:33,600 --> 01:22:35,399
to clean off his radar dish and then clean off

1720
01:22:35,479 --> 01:22:37,319
his left foot and his right foot, and like there's

1721
01:22:37,439 --> 01:22:39,600
the power coupling underneath, you got to clean that off.

1722
01:22:40,520 --> 01:22:42,960
And but once he's fully clean, then he comes to

1723
01:22:43,039 --> 01:22:45,520
life and he starts walking around making gonk noises and

1724
01:22:45,640 --> 01:22:50,159
oh cleverly, Okay, that's nice, and you know it's still

1725
01:22:50,359 --> 01:22:54,319
just a zen chill zone out game, and I I

1726
01:22:54,479 --> 01:22:56,239
can be in the mood for those I'm not always

1727
01:22:56,279 --> 01:22:58,279
in the mood, but this is doing enough where it's.

1728
01:22:58,159 --> 01:23:00,960
Speaker 3: Like, oh, I will probably probably a couple levels.

1729
01:23:00,960 --> 01:23:03,279
Speaker 1: I always try to get to, you know, some of

1730
01:23:03,319 --> 01:23:05,960
the big imperial stuff, try to see the uh, the

1731
01:23:06,319 --> 01:23:07,880
the at at walkers or whatever.

1732
01:23:08,760 --> 01:23:10,560
Speaker 2: But yeah, they did a good job with what I've

1733
01:23:10,600 --> 01:23:11,680
seen of that so far.

1734
01:23:12,479 --> 01:23:14,439
Speaker 3: And then I did play oh.

1735
01:23:14,399 --> 01:23:16,399
Speaker 1: That, I did play that Teeto game, which is the

1736
01:23:16,439 --> 01:23:20,239
one that got a bunch of comments about PlayStation discs

1737
01:23:20,239 --> 01:23:23,439
because it got uploaded to the Sony PlayStation YouTube channel

1738
01:23:23,920 --> 01:23:26,199
and people are mad and they're putting their comments everywhere,

1739
01:23:26,840 --> 01:23:28,560
and I'm like, Okay, I'll check out this game that

1740
01:23:28,640 --> 01:23:30,399
got some attention because of that and then got some

1741
01:23:30,600 --> 01:23:31,760
seemingly negative attention.

1742
01:23:31,960 --> 01:23:34,560
Speaker 2: No one will say anything bad about the game. The

1743
01:23:34,640 --> 01:23:35,479
game is is neat.

1744
01:23:35,560 --> 01:23:35,960
Speaker 3: It's uh.

1745
01:23:36,399 --> 01:23:40,239
Speaker 1: It is a combination of Banjo Kazuoi slightly, and mostly

1746
01:23:40,319 --> 01:23:43,359
it is like one of these three D platformers like

1747
01:23:43,439 --> 01:23:45,760
Oh to See where it's like there are objects, certain

1748
01:23:45,800 --> 01:23:47,640
objects in the world that you could take on their

1749
01:23:47,760 --> 01:23:50,000
its identity and therefore its powers, and then you can

1750
01:23:50,079 --> 01:23:53,359
use those powers. Now to do something different, Like the

1751
01:23:53,600 --> 01:23:55,840
first thing you get is a flower, and you turn

1752
01:23:55,880 --> 01:23:57,600
into a flower, and then you have this sort of

1753
01:23:58,039 --> 01:23:59,880
vine whip that you can use to hang on to things.

1754
01:24:01,039 --> 01:24:04,159
Early on in that tutorial area, though, there was also

1755
01:24:04,319 --> 01:24:06,840
just a sofa I could turn into and its power

1756
01:24:07,039 --> 01:24:10,359
was to shoot out like dozens of tiny little pillows

1757
01:24:10,479 --> 01:24:12,520
like over its head, and I'm like, to what end?

1758
01:24:12,600 --> 01:24:14,760
I never figured out what that was about. So there's

1759
01:24:14,800 --> 01:24:16,680
some like funny stuff in there as well. It's like,

1760
01:24:16,880 --> 01:24:20,439
I bet I'll discover eventually what that is useful for, uh,

1761
01:24:20,560 --> 01:24:22,960
but I did not early on, and it just it

1762
01:24:23,039 --> 01:24:25,199
looks cute. You play as like a blob that's come

1763
01:24:25,279 --> 01:24:29,279
to life to take on these t toe t ee

1764
01:24:29,680 --> 01:24:32,720
t o and it's you know, it's one of these

1765
01:24:32,760 --> 01:24:35,319
dumb double A three D platformers that are all on

1766
01:24:35,439 --> 01:24:38,520
the cusp of like really cracking the code of figuring

1767
01:24:38,560 --> 01:24:41,600
out that genre. Like still nothing's as good as Mario

1768
01:24:41,760 --> 01:24:44,920
or the Ratchets or anything like that, but they're getting

1769
01:24:44,960 --> 01:24:46,800
closer and closer, and I really think this is one

1770
01:24:46,840 --> 01:24:49,479
of those that is on that it's part of that

1771
01:24:49,600 --> 01:24:52,880
pathway of getting the indie platformers to feel nearly as

1772
01:24:52,920 --> 01:24:56,880
good and as robust as a big triple triple A platformers.

1773
01:24:57,000 --> 01:24:59,600
So I mean, you know, definitely worth checking out if

1774
01:24:59,600 --> 01:25:00,279
that's your genre.

1775
01:25:00,800 --> 01:25:03,159
Speaker 3: Let me just think that, like we have like three

1776
01:25:03,239 --> 01:25:06,159
D ind three D platforms is a genre. Now we

1777
01:25:06,199 --> 01:25:07,800
get multiple of them a year. That's wild.

1778
01:25:08,159 --> 01:25:10,479
Speaker 1: If you know, if this game came out on sixty

1779
01:25:10,520 --> 01:25:12,479
four would be one of the top five best games

1780
01:25:12,479 --> 01:25:18,399
on that platform. Like that, That's how it is saying much. Yeah,

1781
01:25:18,520 --> 01:25:21,359
it's it's uh so yeah, really cool to see exactly.

1782
01:25:22,520 --> 01:25:25,079
Speaker 2: And then I did play. I did play densh Attack.

1783
01:25:25,680 --> 01:25:28,199
Speaker 3: Did you did not check it out yet? Seems like

1784
01:25:28,760 --> 01:25:30,960
I mean, gosh, the reviews for it were really strong.

1785
01:25:30,960 --> 01:25:34,399
I think it's like an eighty seven or maybe higher.

1786
01:25:34,680 --> 01:25:37,199
Speaker 4: Uh yeah, that means Japanese.

1787
01:25:37,880 --> 01:25:40,960
Speaker 3: That's true because there's that there's those train simulator games

1788
01:25:41,000 --> 01:25:42,279
that have the word dentia in it.

1789
01:25:42,760 --> 01:25:44,119
Speaker 2: That's how That's how I learned that.

1790
01:25:44,199 --> 01:25:45,760
Speaker 4: Yeah do you say Japanese?

1791
01:25:47,399 --> 01:25:49,359
Speaker 2: I did have to wait, how do you say subway

1792
01:25:49,359 --> 01:25:50,840
in Japan? Because we were eight.

1793
01:25:52,920 --> 01:25:55,920
Speaker 3: Okay, I thought it was in it to be honest,

1794
01:25:57,319 --> 01:25:59,079
I uh, this game.

1795
01:25:59,479 --> 01:26:02,399
Speaker 1: I could see why it's getting such high reviews because

1796
01:26:03,239 --> 01:26:06,039
it is the things it's doing. It does very well.

1797
01:26:06,600 --> 01:26:09,119
It is going for the Dreamcast aesthetic and then like

1798
01:26:09,359 --> 01:26:12,000
amplifying it up in every way and sort of doing

1799
01:26:12,039 --> 01:26:14,520
its own thing with that. So it's not just a

1800
01:26:14,640 --> 01:26:16,760
pure homage. It is a sort of a successor to

1801
01:26:16,840 --> 01:26:20,760
the Dreamcast style. And then when you're playing it, it

1802
01:26:21,359 --> 01:26:24,479
just does a bunch of cool stuff relentlessly, and once

1803
01:26:24,520 --> 01:26:27,800
you get on its wavelength, it's very rewarding. You don't

1804
01:26:27,840 --> 01:26:29,520
have time to think. You're just gonna be doing cool

1805
01:26:29,560 --> 01:26:31,319
stuff with a train, And I guess for people that

1806
01:26:31,359 --> 01:26:33,880
don't know what it is, it's like an extreme sports

1807
01:26:33,960 --> 01:26:36,640
game where you play as a train on a track,

1808
01:26:37,520 --> 01:26:40,800
and it's really a successor to like three D Sonic

1809
01:26:40,880 --> 01:26:45,159
games where you are grinding and doing all these like you're.

1810
01:26:45,079 --> 01:26:46,479
Speaker 2: Going from from track to track.

1811
01:26:46,520 --> 01:26:48,359
Speaker 1: You're like jumping in the air and flipping to the

1812
01:26:48,399 --> 01:26:51,439
track to the left or the right, sometimes to avoid obstacles,

1813
01:26:51,680 --> 01:26:56,079
sometimes just to do cool trick combinations. And I'll say

1814
01:26:56,079 --> 01:26:59,119
the one thing is it definitely is doling out the

1815
01:26:59,239 --> 01:27:03,640
information about out what you're capable of slowly, So it's

1816
01:27:03,680 --> 01:27:05,520
like as I'm playing, I definitely want to do the

1817
01:27:05,560 --> 01:27:08,439
Jeff Grubb thing of replaying a level over and over

1818
01:27:08,520 --> 01:27:10,760
again to get the highest possible score or the most

1819
01:27:10,840 --> 01:27:15,159
perfect run. And that's it's not smart because they've not

1820
01:27:15,279 --> 01:27:17,199
taught me how to do a manual yet. I've done

1821
01:27:17,199 --> 01:27:19,319
a manual. I don't know how I did it, so

1822
01:27:19,359 --> 01:27:20,960
I need to keep playing to figure out what's going

1823
01:27:21,000 --> 01:27:23,319
on there. And then I saw in the customization page

1824
01:27:23,359 --> 01:27:26,720
for my train, I'm not just picking my color. There's

1825
01:27:26,720 --> 01:27:28,800
also this little bar below it's like, this train has

1826
01:27:28,880 --> 01:27:32,520
no unique abilities. Oh, there are trains that have aility.

1827
01:27:32,600 --> 01:27:35,399
There are unique abilities, So I should not be trying

1828
01:27:35,439 --> 01:27:37,840
to like optimize my run with this train. I should

1829
01:27:37,840 --> 01:27:40,359
be waiting till I get something that probably makes whatever

1830
01:27:40,800 --> 01:27:41,479
easier to do.

1831
01:27:41,720 --> 01:27:44,039
Speaker 2: So instead I'm focusing on going.

1832
01:27:44,079 --> 01:27:46,560
Speaker 1: I'm progressing through like the main campaign, which you know

1833
01:27:46,680 --> 01:27:49,840
has Neon White style storytelling, but a little bit quicker,

1834
01:27:49,840 --> 01:27:51,560
a little bit faster paced, so it's a little bit

1835
01:27:51,600 --> 01:27:54,199
easier to get through. So it's not it's better than

1836
01:27:54,239 --> 01:27:57,199
the on Whites. I'll say that, yes, and then yes

1837
01:27:58,560 --> 01:28:01,079
yeah not yeah, it's like tone down in every way.

1838
01:28:01,119 --> 01:28:03,399
It's just sort of like they're telling their story and

1839
01:28:03,920 --> 01:28:06,079
you care about it, or you won't. You probably won't.

1840
01:28:07,199 --> 01:28:10,079
Speaker 2: And then there's like you know Tony Hawk's style, like

1841
01:28:10,520 --> 01:28:13,399
obstacles to do on each stage where it's like you

1842
01:28:13,560 --> 01:28:15,720
have a horn that you can honk, and when you

1843
01:28:15,800 --> 01:28:17,640
go through this part of the office if you take

1844
01:28:17,680 --> 01:28:20,760
this track, well, when you crash through the windows at

1845
01:28:20,800 --> 01:28:23,000
the office, hit your horn and you'll blow all the

1846
01:28:23,279 --> 01:28:25,920
papers off the tables and you'll accomplish.

1847
01:28:26,159 --> 01:28:28,479
Speaker 1: You'll get a check mark for that, and as you

1848
01:28:28,560 --> 01:28:30,840
do that, you're like getting all these progression points or whatever.

1849
01:28:31,880 --> 01:28:33,399
And so yeah, it's like I'm going through each stage

1850
01:28:33,439 --> 01:28:35,600
trying to find those and trying to get through all

1851
01:28:35,600 --> 01:28:38,000
the levels and figuring out new stuff as I go.

1852
01:28:38,600 --> 01:28:42,279
It has required me to sort of relearn some of

1853
01:28:42,399 --> 01:28:47,880
the like I'm like, for example, in Tonyhuk's Pro Skater,

1854
01:28:47,960 --> 01:28:49,359
when I go up in the air and I do

1855
01:28:49,520 --> 01:28:52,399
a trick before I land, I begin priming the next

1856
01:28:52,520 --> 01:28:54,600
jump because I know very quickly I'm going to try

1857
01:28:54,640 --> 01:28:58,239
to jump right away and start another trick. Chain here,

1858
01:28:58,319 --> 01:29:00,720
if you like prime your jump before you've landed, it's

1859
01:29:00,760 --> 01:29:02,079
not going to register. You have to wait till you're

1860
01:29:02,079 --> 01:29:03,800
down on the ground. So it's like just slightly different

1861
01:29:03,840 --> 01:29:06,640
than what I'm expecting a game like this to play like,

1862
01:29:07,239 --> 01:29:09,840
so I had to like just like unlearn some habits

1863
01:29:10,000 --> 01:29:12,159
and I'm still in the process of doing that. For

1864
01:29:12,239 --> 01:29:15,039
people that aren't like aggressively Tony Hawk coded the way

1865
01:29:15,119 --> 01:29:18,079
I am, they're probably just going to this and figuring

1866
01:29:18,119 --> 01:29:20,680
it out right away. And then when you get on

1867
01:29:20,720 --> 01:29:23,600
the other side of that, it is very cool to

1868
01:29:23,720 --> 01:29:25,359
like be pulling off these awesome moves, and it's got

1869
01:29:25,399 --> 01:29:27,840
awesome set pieces where you're right on top of a

1870
01:29:27,960 --> 01:29:31,039
ferris wheel that that's come off its track, or you're

1871
01:29:31,119 --> 01:29:33,119
on top of a boat and you can guide the

1872
01:29:33,159 --> 01:29:35,520
boat in the water and hit ramps and ride a

1873
01:29:35,560 --> 01:29:38,920
giant tsunami and stuff like that. So yeah, just you

1874
01:29:39,000 --> 01:29:42,239
know why coming out of its ears with with style

1875
01:29:42,640 --> 01:29:44,439
and substance both alike.

1876
01:29:44,600 --> 01:29:47,039
Speaker 3: So I'm really into this, Jeff.

1877
01:29:47,079 --> 01:29:49,760
Speaker 5: I did want to ask you so because like one,

1878
01:29:49,840 --> 01:29:52,880
look at this game, like the style of it. It's

1879
01:29:52,960 --> 01:29:55,319
like on paper, should be a Sean game, like you ye,

1880
01:29:55,520 --> 01:29:57,199
look at all the style and everything. So I play

1881
01:29:57,279 --> 01:29:59,199
the demo when they have for next Fest one or two,

1882
01:29:59,279 --> 01:30:04,439
next Festa go, and I thought it, like dial Wise

1883
01:30:04,520 --> 01:30:07,239
is fantastic. I remember thinking the game players that's like

1884
01:30:07,319 --> 01:30:11,159
straight up soaring and so here's how you talk about Okay,

1885
01:30:11,239 --> 01:30:13,279
so I was curious, Like you said, it stars kind

1886
01:30:13,279 --> 01:30:14,840
of slow, but like it does like pick up and

1887
01:30:14,880 --> 01:30:17,880
get more involved with like more mechanics and stuff.

1888
01:30:18,399 --> 01:30:20,039
Speaker 1: Yeah, you know, I'm like hesitant to call it a

1889
01:30:20,119 --> 01:30:23,960
learning curve because like it's not like difficult, but yeah,

1890
01:30:24,119 --> 01:30:25,319
it like it's slow.

1891
01:30:25,159 --> 01:30:27,119
Speaker 2: To unveil all the things you're capable of.

1892
01:30:27,840 --> 01:30:30,359
Speaker 1: And and I do think as it's doing that, I'm

1893
01:30:30,399 --> 01:30:33,159
getting more and more into it now, Like it is,

1894
01:30:33,479 --> 01:30:35,199
it is targeted at me, it should be a Jeff

1895
01:30:35,239 --> 01:30:35,680
game as well.

1896
01:30:35,760 --> 01:30:38,359
Speaker 2: Has it like met those expectations yet?

1897
01:30:38,840 --> 01:30:41,439
Speaker 1: No, but it's it's getting closer and closer, and I

1898
01:30:41,520 --> 01:30:43,800
could see it's continuing on the trajectory. So I do

1899
01:30:43,960 --> 01:30:46,479
think if you give it another chance, you'll definitely like

1900
01:30:46,520 --> 01:30:47,800
it better than you liked it during the demo.

1901
01:30:47,840 --> 01:30:48,439
Speaker 3: I think that's okay.

1902
01:30:48,479 --> 01:30:51,319
Speaker 5: Yeah, because the demo, I believe have like a sort

1903
01:30:51,319 --> 01:30:53,439
of a training mode kind of thing. I think they

1904
01:30:53,479 --> 01:30:55,199
called it like the skate park or something like that,

1905
01:30:55,279 --> 01:30:57,760
where you'd like have fuller access to stuff. And people

1906
01:30:57,800 --> 01:30:59,840
told me, if you like learn all the stuff that's

1907
01:30:59,880 --> 01:31:02,680
in there, it's really really fun. So I did get

1908
01:31:02,720 --> 01:31:04,199
I did get the game. I got the full game.

1909
01:31:04,199 --> 01:31:05,920
I'm gonna check out over the weekend. I'm really curious

1910
01:31:05,960 --> 01:31:07,119
see if it does click with me.

1911
01:31:07,520 --> 01:31:10,520
Speaker 1: Yeah, I'll I will, I will be interested to hear.

1912
01:31:11,239 --> 01:31:13,640
And then I played a little bit of Assassin's Creed

1913
01:31:13,720 --> 01:31:17,239
Black Flag RECINCD. Because it's another game I talked about

1914
01:31:17,239 --> 01:31:19,039
when I was on the Besties and I'll.

1915
01:31:18,880 --> 01:31:22,800
Speaker 2: Just say like, oh, yeah, that is what I said

1916
01:31:22,800 --> 01:31:23,359
when I was on there.

1917
01:31:23,399 --> 01:31:26,199
Speaker 1: It's like the processed food version of that game, where

1918
01:31:26,279 --> 01:31:30,439
they have really streamlined it, really gotten rid of all

1919
01:31:30,560 --> 01:31:34,279
of the friction. And maybe that's sometimes to the game's detriment,

1920
01:31:34,319 --> 01:31:36,760
but for someone like me who already played that game,

1921
01:31:37,079 --> 01:31:38,960
and when I do think about it, the things I

1922
01:31:39,000 --> 01:31:40,560
want to re experience, I kind of want to get

1923
01:31:40,600 --> 01:31:41,319
to pretty quickly.

1924
01:31:41,439 --> 01:31:42,760
Speaker 2: Well, that's the game that they've made here.

1925
01:31:43,039 --> 01:31:45,000
Speaker 1: They made it so you're gonna be on that ship

1926
01:31:45,079 --> 01:31:48,399
within the first hour and fifteen minutes or so, and

1927
01:31:48,439 --> 01:31:50,479
you're gonna get a couple of times to like like

1928
01:31:50,680 --> 01:31:52,600
mess around with that before that, so you're gonna get

1929
01:31:52,600 --> 01:31:53,000
a taste of it.

1930
01:31:53,039 --> 01:31:53,880
Speaker 3: It will wet your whistle.

1931
01:31:54,439 --> 01:31:56,520
Speaker 1: And then if you want to just kind of do

1932
01:31:56,680 --> 01:32:00,399
cool Assassin's Creed stuff like progressing like in re seen

1933
01:32:00,439 --> 01:32:03,399
the level of your boat that happens really quickly as well.

1934
01:32:03,840 --> 01:32:06,439
They just really made it easy to digest this game

1935
01:32:06,840 --> 01:32:09,520
in a way that I appreciate. But I've seen some

1936
01:32:09,600 --> 01:32:11,000
of the responses from people like, hey, I think the

1937
01:32:11,000 --> 01:32:13,520
original is better, and I think that's probably right. But

1938
01:32:13,640 --> 01:32:16,479
for me, again, as someone who's already played that, getting

1939
01:32:16,520 --> 01:32:18,800
to replay it in this format has really worked so far.

1940
01:32:18,880 --> 01:32:20,039
I don't know if I'm gonna stick with it, but

1941
01:32:20,119 --> 01:32:21,840
it runs really well on the Steam deck, so maybe

1942
01:32:21,880 --> 01:32:22,159
I will.

1943
01:32:22,600 --> 01:32:25,159
Speaker 4: They they made they made the remake the way we

1944
01:32:25,319 --> 01:32:28,479
remember the game place. Now. They gave the actual game place.

1945
01:32:28,640 --> 01:32:30,560
Speaker 2: You know, the combat's like way better.

1946
01:32:30,720 --> 01:32:34,239
Speaker 1: Like I think that the sort of having Paris and

1947
01:32:34,279 --> 01:32:37,319
stuff in there, that's a noticeable improvement, although you would

1948
01:32:37,319 --> 01:32:38,560
assume that stuff was in the original.

1949
01:32:38,640 --> 01:32:42,600
Speaker 2: It's not all right that uh that does it for

1950
01:32:43,000 --> 01:32:45,680
me as well? Oh yeah, go ah yeah, real quick.

1951
01:32:45,520 --> 01:32:49,119
Speaker 4: I try Soul Frame because as people was Soul Frame

1952
01:32:49,199 --> 01:32:51,039
and it was like, it's pretty fun, and they were right.

1953
01:32:51,800 --> 01:32:53,319
I'm a couple of hours in and it's the real

1954
01:32:53,359 --> 01:32:56,399
funny is that she was open Ward RPG is roun the.

1955
01:32:57,880 --> 01:33:01,000
Speaker 3: War Frame people digital streams.

1956
01:33:01,119 --> 01:33:06,039
Speaker 4: Yeah, so yeah, I was trying. I haven't seen the

1957
01:33:06,720 --> 01:33:09,920
like warframe part of the soul frame, you know what

1958
01:33:10,000 --> 01:33:13,239
I mean, Like the old stuff where you craft your

1959
01:33:13,800 --> 01:33:16,600
like your frames, different frame stuff I haven't seen in

1960
01:33:16,680 --> 01:33:18,439
this game. I don't know if it even is in

1961
01:33:18,520 --> 01:33:22,000
this game, because you pick you pick like one of

1962
01:33:22,159 --> 01:33:28,039
three classes to play, and it's those three so far.

1963
01:33:28,119 --> 01:33:30,479
I haven't seen like a way too. I'm barely early on,

1964
01:33:30,600 --> 01:33:33,840
so maybe it's like laterally on you. I've seen the

1965
01:33:34,199 --> 01:33:36,319
store where they sell you like skins for your guy,

1966
01:33:36,439 --> 01:33:39,039
but nothing nothing more than that. But it's just an

1967
01:33:39,079 --> 01:33:41,520
open war with like the combats. Feels pretty good. It's

1968
01:33:41,560 --> 01:33:44,000
not like super floaty like Warframe is, where you like

1969
01:33:44,520 --> 01:33:47,800
dash and like like you know, crouching jump, double chump

1970
01:33:47,880 --> 01:33:49,680
and that kind of stuff. It's not that type of game.

1971
01:33:49,720 --> 01:33:53,159
It's more like, yeah, you're on the ground, you're dodging.

1972
01:33:53,319 --> 01:33:56,640
You're like I think if you played the Warrior I

1973
01:33:56,680 --> 01:33:58,359
don't know the name, sorry, but the guy with the

1974
01:33:58,439 --> 01:34:01,600
shield and sword you can parry. But I'm playing Image

1975
01:34:02,319 --> 01:34:04,520
but I only have like like a shield.

1976
01:34:04,680 --> 01:34:05,119
Speaker 3: And that's it.

1977
01:34:05,279 --> 01:34:07,840
Speaker 4: And the dodges and it feels pretty good. It has

1978
01:34:08,520 --> 01:34:10,479
the open wall is pretty good. I really like just

1979
01:34:10,600 --> 01:34:14,560
walking around and like like questions pop out and you

1980
01:34:14,600 --> 01:34:19,640
can just do it like what you're exploring is pretty cool. Yeah,

1981
01:34:19,880 --> 01:34:20,840
I'm having fun.

1982
01:34:21,039 --> 01:34:21,399
Speaker 5: I don't know.

1983
01:34:21,760 --> 01:34:23,840
Speaker 4: You guys are gonna try as you you were talking

1984
01:34:23,880 --> 01:34:24,359
about trying.

1985
01:34:25,319 --> 01:34:27,479
Speaker 3: I started. I want to give it a track. Man,

1986
01:34:27,560 --> 01:34:29,479
I've always liked it random, but like I was always

1987
01:34:29,479 --> 01:34:32,600
intimidated to get too invested in it, honestly. Yeah, I

1988
01:34:32,680 --> 01:34:35,199
want to check the idea being in on the ground

1989
01:34:35,279 --> 01:34:37,640
floor with one of these is appealing exactly.

1990
01:34:37,760 --> 01:34:41,840
Speaker 4: Yes, Yeah, yeah, I heard the multiplayer is really good

1991
01:34:41,880 --> 01:34:44,039
and I want to try the multiplayer. The dungeons. I

1992
01:34:44,079 --> 01:34:46,199
did a couple of dungeons and there are I think

1993
01:34:46,319 --> 01:34:50,520
I'm not sure, but I think they're like procedurally generated

1994
01:34:51,000 --> 01:34:53,039
because they are kind of the same vibes. But there

1995
01:34:53,199 --> 01:34:56,600
the rooms are like differitely arranged. There were a couple

1996
01:34:56,600 --> 01:34:59,680
of abandons, so I really like that. Probably like the

1997
01:35:00,199 --> 01:35:02,640
it's gonna be kind of like that. So yeah, I'm

1998
01:35:02,960 --> 01:35:04,359
having a good time on a stick with it and

1999
01:35:04,720 --> 01:35:07,079
see how it goes. It's very it's very early on.

2000
01:35:07,399 --> 01:35:09,359
People say it's very bare bones. I don't I don't

2001
01:35:09,359 --> 01:35:11,039
know what they mean with that. It feels pretty complete

2002
01:35:11,079 --> 01:35:12,960
to me, so well, we'll see.

2003
01:35:14,520 --> 01:35:17,279
Speaker 2: All right, Uh, let's let's get to those super chats Mike.

2004
01:35:18,279 --> 01:35:21,520
Speaker 3: Alrighty, what's he here now? APA eight boxes reminder, Mike

2005
01:35:21,600 --> 01:35:24,439
has tons of hair everywhere but his crown and growin.

2006
01:35:24,880 --> 01:35:26,640
Thanks for the much needed laughs on a hard day.

2007
01:35:26,760 --> 01:35:30,119
Cancer sucks. Jingle of Midgrass probably said that horribly wrong. Sorry,

2008
01:35:30,479 --> 01:35:35,079
but I guess I. I hope you continue to heal

2009
01:35:35,239 --> 01:35:40,600
idiabox absolutely. And then war Rizzo says, in Portland, the

2010
01:35:40,880 --> 01:35:47,039
Multonoma Whiskey Library is neat Whiskey, a U and multonomous

2011
01:35:47,239 --> 01:35:51,079
and where that thing, the whole convention is right, So yeah, okay,

2012
01:35:52,079 --> 01:35:54,560
ex Origen says, I'm catching up on your great Bully

2013
01:35:54,640 --> 01:35:58,119
run mentioned the old Gladier show Good News UK has

2014
01:35:58,159 --> 01:36:00,800
been going strong three seasons and it's right. This is

2015
01:36:00,800 --> 01:36:02,600
a new series this year too, but I haven't watched it.

2016
01:36:02,760 --> 01:36:06,840
I feel like there's a Gladiator's revival every couple of years, honestly,

2017
01:36:06,880 --> 01:36:13,279
and that you know it ever hits like nineties Gladiators does, right, Yeah, exactly.

2018
01:36:14,359 --> 01:36:17,720
Speaker 1: Right, that is definitely yes, there was something about the

2019
01:36:17,880 --> 01:36:20,960
nineties and the way that the steroids were being used

2020
01:36:21,000 --> 01:36:21,479
and everything.

2021
01:36:21,560 --> 01:36:26,880
Speaker 3: It just it did make it look and feel different, right, Yeah,

2022
01:36:26,920 --> 01:36:28,600
what the one that see Virkal was in, the one

2023
01:36:28,640 --> 01:36:33,439
that he competed in. Yes, Next up is from Zobby Porn.

2024
01:36:33,520 --> 01:36:35,680
Jeff didn't blow it. How very undetroit of him.

2025
01:36:35,920 --> 01:36:38,479
Speaker 1: Yeah, I'll try still get to fire Steve Eiserman as

2026
01:36:38,479 --> 01:36:38,840
my GM.

2027
01:36:38,920 --> 01:36:41,119
Speaker 3: Now, don't worry. I don't want to talk about it.

2028
01:36:42,079 --> 01:36:46,960
Next up is from Corey Carmine. He says, ever heard

2029
01:36:47,000 --> 01:36:49,479
a Bit Brigade. It's a band that plays rock redditions

2030
01:36:49,520 --> 01:36:51,439
of video music while someone speed runs the game live

2031
01:36:51,520 --> 01:36:55,119
on stage Pink Columbus on August fifth playing Mega Next Gesha,

2032
01:36:55,199 --> 01:36:56,880
come check it out. I've seen them twice in uh

2033
01:36:57,119 --> 01:37:00,239
in Cleveland. Actually even interviewed them back when I have

2034
01:37:00,319 --> 01:37:02,920
games Beat. I saw them do Mega Man three, which

2035
01:37:02,920 --> 01:37:05,239
I was very excited about. I saw them do Metroid

2036
01:37:05,680 --> 01:37:07,880
as well. Yeah, that's an awesome experience. Maybe next would

2037
01:37:07,880 --> 01:37:10,560
be a great one, of course, But yeah, definitely check

2038
01:37:10,560 --> 01:37:11,800
out Bit Brigade if you can. I don't know if

2039
01:37:11,800 --> 01:37:13,520
I'm gonna make the The Columbus Trips a bit of

2040
01:37:13,560 --> 01:37:15,159
a long when it's like three yeah, come, this is rough.

2041
01:37:15,279 --> 01:37:17,000
Yeah yeah, So I don't know if I'm gonna make

2042
01:37:17,039 --> 01:37:18,359
it up just for you know, I don't say just

2043
01:37:18,439 --> 01:37:21,159
for that, but for that. But everyone should see Bit

2044
01:37:21,239 --> 01:37:22,920
Brigade when you can. I'm glad they're still toring. It's

2045
01:37:22,920 --> 01:37:26,359
been a wile since I saw them. They're fantastic, excellent.

2046
01:37:26,399 --> 01:37:28,039
Speaker 1: So all right, that to ess over the super chats.

2047
01:37:28,079 --> 01:37:30,479
Thank you everybody for the nice messages this week. Uh,

2048
01:37:31,000 --> 01:37:33,880
we're gonna get out of here, I think, Mike, it's

2049
01:37:34,039 --> 01:37:34,880
time we.

2050
01:37:34,960 --> 01:37:36,239
Speaker 3: Got to record a Columbro's.

2051
01:37:36,319 --> 01:37:39,159
Speaker 1: We gotta do a Columbos everybody. It's finally come time

2052
01:37:39,560 --> 01:37:40,840
to pay the piper there, and I'm.

2053
01:37:40,760 --> 01:37:42,800
Speaker 3: Happy to do so. It was a fun episode at

2054
01:37:42,800 --> 01:37:43,319
the very least.

2055
01:37:44,439 --> 01:37:46,800
Speaker 1: We will talk about that here after this episode, so

2056
01:37:46,800 --> 01:37:48,640
you guys can go get that if you are a

2057
01:37:48,800 --> 01:37:49,600
Patreon member.

2058
01:37:49,920 --> 01:37:51,920
Speaker 3: It's one of our bonus bonus podcasts.

2059
01:37:52,920 --> 01:37:54,560
Speaker 1: Mike, how are you doing? What you got plans for

2060
01:37:54,600 --> 01:37:56,199
the weekend? What are you gonna go other than the movie?

2061
01:37:56,239 --> 01:37:57,000
What are you gonna be doing?

2062
01:37:57,479 --> 01:37:59,319
Speaker 3: Yeah, it's a great question. Hopefully not much. I think

2063
01:37:59,359 --> 01:38:01,359
last week I'm like I'm gonna do nothing. Then I

2064
01:38:01,479 --> 01:38:03,079
was like, oh, should I have like five things I

2065
01:38:03,159 --> 01:38:04,800
need to do on Saturday? Which was which was fun

2066
01:38:04,880 --> 01:38:07,800
and all. It's it's my brother's birthday today. Happy birthday, Chris.

2067
01:38:07,840 --> 01:38:09,319
He's actually on a road trips. I don't have any

2068
01:38:09,359 --> 01:38:13,720
obligations there. He has a good birthday and is a birthday, Chris.

2069
01:38:13,960 --> 01:38:16,319
You just checked out that new Universal Kids kind of

2070
01:38:16,359 --> 01:38:19,720
amusement park they opened up in Texas. Oh really, okay? Fun?

2071
01:38:20,039 --> 01:38:22,039
So he had fun there and he's checking out some

2072
01:38:22,079 --> 01:38:24,119
other parks. It's gonna be going to Dollywood actually at

2073
01:38:24,159 --> 01:38:28,800
some point. Oh, very curious to hear about Dolly. Yeah,

2074
01:38:29,000 --> 01:38:30,520
you guys will be staying inside as much as I

2075
01:38:30,600 --> 01:38:33,000
can because the weather's terrible. I should probably have some

2076
01:38:33,119 --> 01:38:35,520
cleaning I should be doing, is whatever. Yeah, I want

2077
01:38:35,520 --> 01:38:37,239
to get this spacement cleaned up after my trip.

2078
01:38:37,319 --> 01:38:39,279
Speaker 1: It's like, because we have, you know, a bunch of

2079
01:38:39,279 --> 01:38:41,279
stuff that we get out from down here to get

2080
01:38:41,319 --> 01:38:42,800
to go on the trip. Now it's all back down

2081
01:38:42,840 --> 01:38:44,560
here but not put away, so I want to do

2082
01:38:44,680 --> 01:38:46,840
Then I got a new entertainment center because this one's

2083
01:38:46,840 --> 01:38:50,520
falling apart, so I'll put that together maybe a good time.

2084
01:38:50,640 --> 01:38:52,479
I got to finish those cabinets in the laundry. It's

2085
01:38:52,479 --> 01:38:54,800
gonna be be a busy weekend. But you're right all inside.

2086
01:38:54,840 --> 01:38:57,560
Speaker 3: Fuck the smoke, yeah, God absolutely not. Just don't don't

2087
01:38:57,560 --> 01:39:01,840
want to be out by weird puts. Yeah, When when

2088
01:39:01,920 --> 01:39:03,760
are the When is the World Cup finals? When does

2089
01:39:03,800 --> 01:39:08,039
that happen? Sunday Sunday, Sunday, Sunday Sunday. I tell you what, Christaid,

2090
01:39:08,079 --> 01:39:09,359
I will root for Argentina.

2091
01:39:10,479 --> 01:39:12,760
Speaker 5: Fine, you do that.

2092
01:39:14,279 --> 01:39:16,319
Speaker 1: Messi gets the ball in the corner and he doesn't

2093
01:39:16,680 --> 01:39:19,439
sing cross pass and that was amazing.

2094
01:39:20,359 --> 01:39:23,319
Speaker 3: Is Bessie Like is Bessie's legend already? Like settlers at

2095
01:39:23,359 --> 01:39:25,239
a thing, We're like back to back World Cups where

2096
01:39:25,279 --> 01:39:28,279
it's like that, I mean it will be Alzheimer's insane.

2097
01:39:28,520 --> 01:39:30,920
Speaker 1: He does that, that would be like it sort of

2098
01:39:30,960 --> 01:39:32,479
does begin to put him in another It puts him

2099
01:39:32,479 --> 01:39:34,800
a kind of like, you know, like Tom Brady headings

2100
01:39:34,920 --> 01:39:38,039
like three Hall of Fame careers in his one career.

2101
01:39:38,119 --> 01:39:39,680
Speaker 3: That would sort of be the similar thing here.

2102
01:39:39,920 --> 01:39:42,800
Speaker 1: So I'm saying, ye, all right, thanks for watching, everybody,

2103
01:39:42,800 --> 01:39:43,439
Thanks for listening.

2104
01:39:43,600 --> 01:39:44,640
Speaker 3: Cut you next time. I have a good one.

2105
01:39:44,680 --> 01:39:46,479
Speaker 2: Take care of yourself, hands goodbye.

2106
01:39:50,039 --> 01:39:52,079
Speaker 3: I'm just driving away, drove to the rest, I just

2107
01:39:52,119 --> 01:39:56,199
saw people outside without masses. I was getting met on Facebook,

2108
01:39:56,239 --> 01:39:57,880
which I know should be a face people who are

2109
01:39:57,880 --> 01:40:01,119
like arguing, like I'm gonna go outside.

2110
01:40:02,000 --> 01:40:04,840
Speaker 2: It's like, what are you trying to prove that you're stupid?

2111
01:40:05,119 --> 01:40:10,159
Speaker 3: They're still they're still trying to prove that they're not gay, apparently.

2112
01:40:09,760 --> 01:40:09,840
Speaker 5: And.

2113
01:40:12,159 --> 01:40:14,239
Speaker 2: Jesus, I didn't think about that, everybody.

2114
01:40:15,399 --> 01:40:18,640
Speaker 4: I don't got no wool lungs. I could tickle this, right, Kim.

2115
01:40:19,479 --> 01:40:22,840
Speaker 3: Jesus, but I you know, they like suck those heads.

2116
01:40:22,880 --> 01:40:24,399
So I sucked them and there's a lot of good

2117
01:40:24,479 --> 01:40:28,399
juice in there. It was pretty good. I did say that,

2118
01:40:29,680 --> 01:40:30,439
all right, we're up.

