1
00:00:08,480 --> 00:00:11,320
Speaker 1: Hey, everybody, welcome back to Game Mess Mornings with Me

2
00:00:11,439 --> 00:00:14,119
Jeff Greb, your host from giant bomb dot com.

3
00:00:14,160 --> 00:00:15,240
Speaker 2: Thank you for tuning in.

4
00:00:15,240 --> 00:00:17,559
Speaker 1: In this episode, we're gonna be talking about a new

5
00:00:17,679 --> 00:00:21,280
strategy that physical game fans are implementing in their campaign

6
00:00:21,719 --> 00:00:25,719
to counter Sony and why a square Enix still so weird.

7
00:00:26,120 --> 00:00:27,920
It's gonna be a good one because we have Sean

8
00:00:28,000 --> 00:00:30,239
McDowell on the show Turbo Sean, how are you doing.

9
00:00:31,000 --> 00:00:34,600
Speaker 3: I'm doing good, Jeff. I am maybe a little tired

10
00:00:34,640 --> 00:00:37,359
because maybe I stayed up until two am playing the

11
00:00:37,399 --> 00:00:40,079
Token Bait until it ended with a friend who can say?

12
00:00:40,320 --> 00:00:41,200
Who can say?

13
00:00:41,399 --> 00:00:42,000
Speaker 2: I'm jealous?

14
00:00:42,000 --> 00:00:45,960
Speaker 1: I didn't get a single chance to play it at all. Well,

15
00:00:46,079 --> 00:00:48,000
you know what, let's just tell me real quick.

16
00:00:48,000 --> 00:00:50,960
Speaker 2: How was it? I mean, you say you.

17
00:00:50,960 --> 00:00:54,840
Speaker 1: Stayed Okay, hell yeah, it's got the GS man. Yeah,

18
00:00:54,880 --> 00:00:57,000
all right, fantastic.

19
00:00:56,840 --> 00:00:59,640
Speaker 3: It's awesome. I was. Yeah. I played it on upf

20
00:01:01,039 --> 00:01:06,000
Ye with Will and the other guy, Jeff Backlar, and

21
00:01:06,200 --> 00:01:10,719
so yeah, they are neither one of them big fighting

22
00:01:10,719 --> 00:01:13,079
game fans, and so it was interesting talking to them

23
00:01:13,159 --> 00:01:16,840
explaining the game to them. Oh fun, Yeah, yeah, because

24
00:01:17,239 --> 00:01:19,280
Will's very much one of those I only play smash

25
00:01:19,319 --> 00:01:21,000
kind of guys, and then back layers just like keep

26
00:01:21,040 --> 00:01:25,000
me away from all this and so explaining to them like, okay,

27
00:01:25,079 --> 00:01:28,319
so to con has a very entry level thing where

28
00:01:28,319 --> 00:01:30,400
you can just match buns and cool stuff happens, but

29
00:01:30,400 --> 00:01:32,519
it's not necessarily gonna be very good. And then there's

30
00:01:32,519 --> 00:01:36,280
the next level beyond that of you can do chain

31
00:01:36,359 --> 00:01:39,239
combos of like light, medium, heavy, special attack, and that'll

32
00:01:39,239 --> 00:01:41,680
get you a more complicated combo and you can start

33
00:01:41,680 --> 00:01:43,760
thinking about things a little bit more. And then there's

34
00:01:43,799 --> 00:01:45,680
the high level where you just play like Marvel versus

35
00:01:45,719 --> 00:01:47,920
Capcom and people are zooping all over a place and

36
00:01:47,959 --> 00:01:50,680
you're getting six setups with green Goblin and stuff, and

37
00:01:51,040 --> 00:01:53,439
that's the real Syco stuff. I'd like that there's layers

38
00:01:53,480 --> 00:01:56,319
to token. I'm curious to see how the competitive scene

39
00:01:56,599 --> 00:01:57,480
really takes to it.

40
00:01:58,439 --> 00:02:00,560
Speaker 2: I will be as well. I I we can just

41
00:02:00,959 --> 00:02:02,439
have some a good time with it.

42
00:02:02,480 --> 00:02:05,480
Speaker 1: In any sense of like what that single player is

43
00:02:05,519 --> 00:02:07,120
going to be like, it seems like they really are

44
00:02:07,159 --> 00:02:07,799
going for something.

45
00:02:07,920 --> 00:02:08,639
Speaker 2: Yeah, go ahead.

46
00:02:09,360 --> 00:02:13,039
Speaker 3: Single player was in the beta. Interestingly, Yeah you did

47
00:02:13,240 --> 00:02:17,879
great beta because it had online casual modes, it had lobbies.

48
00:02:17,919 --> 00:02:21,879
They had public lobbies, private they had I said, casual

49
00:02:22,159 --> 00:02:28,400
as ranked matches as a training mode with tutorial, full tutorial,

50
00:02:29,319 --> 00:02:31,800
and three chapters of the story mode, so people could

51
00:02:31,800 --> 00:02:33,840
see what the single player yourself was like. And I

52
00:02:33,840 --> 00:02:37,280
think they're doing something very smart where ARC System works

53
00:02:37,360 --> 00:02:39,439
not super equick to do a big elaborate story mode

54
00:02:39,439 --> 00:02:42,520
like say Street Fighters six or teching a Mortal Kombat.

55
00:02:42,639 --> 00:02:48,159
So instead they are doing motion comics, and so they're

56
00:02:48,199 --> 00:02:50,599
telling the story through motion comics and the like. That's

57
00:02:50,599 --> 00:02:52,840
instead of like super elaborate cut scenes. They do that,

58
00:02:53,039 --> 00:02:54,919
then they cut to a fight kind of another realm

59
00:02:54,919 --> 00:02:57,039
style where you see a little more of a motion

60
00:02:57,120 --> 00:02:59,439
comic instead of a cut scene, and then get into

61
00:02:59,479 --> 00:03:03,280
a fight. It's a smart way for them to tackle

62
00:03:03,360 --> 00:03:07,000
something like that in a more traditional way without allocating

63
00:03:07,000 --> 00:03:08,879
a bunch of resources. And it's something they're not super

64
00:03:08,919 --> 00:03:12,199
experienced with yet, so I think I think it'll maybe

65
00:03:12,240 --> 00:03:15,319
a little simple compared to some of our big single paramodes,

66
00:03:15,560 --> 00:03:18,120
but at least there's something there that fits the theming

67
00:03:18,159 --> 00:03:19,280
of a comic book game.

68
00:03:19,800 --> 00:03:23,400
Speaker 1: Yeah, exactly. It's a smart use of resources. Yeah, I

69
00:03:23,400 --> 00:03:25,520
always appreciate that, you know, they got to do something.

70
00:03:25,599 --> 00:03:28,840
They know how these games get reviewed, right, A lot

71
00:03:28,840 --> 00:03:30,800
of times that is just based on how people can

72
00:03:30,840 --> 00:03:31,840
play by themselves.

73
00:03:31,879 --> 00:03:35,039
Speaker 3: And yeah, that's that's why I knocked Invincible Verses. I

74
00:03:35,039 --> 00:03:38,479
think is a very fun versus game, but not great

75
00:03:38,520 --> 00:03:40,759
single players. So it's good that token has a little

76
00:03:40,759 --> 00:03:41,840
more meat on the bone there.

77
00:03:42,120 --> 00:03:45,199
Speaker 1: All right, that is encouraging. All right, excellent. Let's explain ourselves.

78
00:03:45,199 --> 00:03:48,039
We're Giant Bomb. We are a small team of internet

79
00:03:48,159 --> 00:03:51,520
video game defaces, and we're independent and if you want

80
00:03:51,560 --> 00:03:53,680
to support independent games media, you can go to giant

81
00:03:53,719 --> 00:03:56,759
bomb dot com slash join. That ensures we can keep

82
00:03:56,840 --> 00:03:58,840
doing things the way we want to do them. For example,

83
00:03:58,879 --> 00:04:01,120
we just did the big Giant road trip, which we'll

84
00:04:01,120 --> 00:04:03,759
have plenty of more content coming out of here very soon.

85
00:04:04,199 --> 00:04:06,800
Speaker 3: Yeah, real quick, real quick. How'd that go? I feel

86
00:04:06,800 --> 00:04:08,840
like we haven't heard much from you guys outside when

87
00:04:08,840 --> 00:04:10,039
he called in from the road.

88
00:04:10,439 --> 00:04:12,400
Speaker 2: Yeah, it went really well. It was a lot of fun,

89
00:04:12,439 --> 00:04:12,719
it was.

90
00:04:13,360 --> 00:04:16,879
Speaker 1: The drive was great, stopping at Trees of Mystery and

91
00:04:17,319 --> 00:04:19,959
doing a few other roadside things and going to going

92
00:04:20,000 --> 00:04:23,759
to Danny's and stuff like that was really great. Yeah,

93
00:04:24,240 --> 00:04:27,279
the chicken was amazing, and there's lots of great moments.

94
00:04:27,680 --> 00:04:29,480
We were able to pack in a bunch of cool

95
00:04:29,519 --> 00:04:32,160
stuff and the whole time, Dan's like, oh, he's planning

96
00:04:32,279 --> 00:04:34,639
to edit the travelogs, so look forward to that. He

97
00:04:34,680 --> 00:04:38,079
had a lot of fun ideas and so yeah, we're

98
00:04:38,120 --> 00:04:40,000
really happy with the way things went. And we like

99
00:04:40,040 --> 00:04:43,600
went right from that into Mysterium and like you know, Saturday,

100
00:04:43,639 --> 00:04:45,160
we were there and it was like we had the

101
00:04:45,199 --> 00:04:47,240
whole day booked with like one thing after the other,

102
00:04:47,480 --> 00:04:50,720
although a large chunk of Saturday at Mysterium was just

103
00:04:50,879 --> 00:04:54,160
us quietly working on puzzles pen and paper puzzles at

104
00:04:54,160 --> 00:04:57,199
a table with like strangers and stuff like that, and

105
00:04:57,319 --> 00:04:58,519
it was it was a delight.

106
00:04:58,680 --> 00:05:01,839
Speaker 2: It was really really fun. So it went really well.

107
00:05:02,279 --> 00:05:02,720
Loved it.

108
00:05:03,439 --> 00:05:06,120
Speaker 1: I'm hoping people will really appreciate what they're going to

109
00:05:06,160 --> 00:05:08,160
see out of it. Like I said, a lot of

110
00:05:08,199 --> 00:05:09,639
content will come out of that for sure.

111
00:05:09,759 --> 00:05:10,160
Speaker 3: Nice.

112
00:05:10,839 --> 00:05:13,800
Speaker 1: So yeah, you'll be supporting stuff like that and other

113
00:05:13,959 --> 00:05:16,240
silly ideas in the future, as well as our just

114
00:05:16,279 --> 00:05:18,519
oar regular content Blake Club and then a bunch of

115
00:05:19,079 --> 00:05:21,399
premium only shows that you get if you become a member.

116
00:05:21,959 --> 00:05:25,319
For example, we're gonna try to record yet another episode

117
00:05:25,439 --> 00:05:29,720
of Jerff's Premium Blake Club where he's playing through Catwoman.

118
00:05:30,120 --> 00:05:33,079
That stuff will start going up soon, but yeah, that's

119
00:05:33,160 --> 00:05:35,879
in the works right now. This is the run sewer Shark,

120
00:05:35,920 --> 00:05:39,639
which Mike continues to proclaim is not a blake club.

121
00:05:40,639 --> 00:05:43,439
You don't want to miss that. It's very cool stuff

122
00:05:43,439 --> 00:05:44,360
that we're doing over there.

123
00:05:44,480 --> 00:05:47,480
Speaker 3: I edited episode eight there. He can keep proclaiming it,

124
00:05:47,519 --> 00:05:48,879
but I don't know.

125
00:05:48,439 --> 00:05:51,120
Speaker 1: I think it's gonna be very obvious to everyone else

126
00:05:51,399 --> 00:05:53,839
except for him what is going on there. So don't

127
00:05:53,879 --> 00:05:56,040
miss out on any of that. Go to giant bomb

128
00:05:56,079 --> 00:05:58,800
dot com slash Join become a premium member. Thank you

129
00:05:58,839 --> 00:06:01,720
to everybody who is a premium Just making this whole

130
00:06:01,720 --> 00:06:03,600
thing work is fantastic.

131
00:06:03,040 --> 00:06:03,879
Speaker 2: And we appreciate it.

132
00:06:04,279 --> 00:06:06,639
Speaker 1: As far as this show goes, most weekdays, I Jeff

133
00:06:06,680 --> 00:06:09,120
Greb will help youse your gaming life back together. That

134
00:06:09,160 --> 00:06:12,600
includes breaking news and maybe even some of our own

135
00:06:12,759 --> 00:06:15,639
original reporting. For all these topics, I'll get the input

136
00:06:15,680 --> 00:06:18,120
of a bona fide expert who will make me look smart.

137
00:06:18,439 --> 00:06:20,639
If you were watching live on twitch Welcome, you can

138
00:06:20,639 --> 00:06:23,000
always listen to the show later on podcast feeds by

139
00:06:23,079 --> 00:06:27,279
searching for Games Mornings or find the RSS feed on

140
00:06:27,439 --> 00:06:29,800
giant bomb dot com. You can also catch the show

141
00:06:29,879 --> 00:06:32,000
later with chapters and timestamps on YouTube.

142
00:06:32,519 --> 00:06:34,120
Speaker 2: Hello YouTube.

143
00:06:34,360 --> 00:06:35,720
Speaker 1: All right, we have a lot to get into, so

144
00:06:35,800 --> 00:06:40,079
let's start the morning mess with a quick PSA. Xbox

145
00:06:40,120 --> 00:06:44,600
does seem to be continuing to experience major outages. Microsoft

146
00:06:44,639 --> 00:06:47,639
says it's working to mitigate the problem, affecting sign ins,

147
00:06:47,720 --> 00:06:52,759
game library, store acts, as subscriptions, and app launches. The

148
00:06:52,800 --> 00:06:56,959
official status page does still show service alerts this morning,

149
00:06:57,120 --> 00:07:01,000
so if you're having problems there you go the all

150
00:07:01,000 --> 00:07:04,800
digital future. It's a game one, right, exactly. There's there's

151
00:07:04,959 --> 00:07:06,800
no escaping it. Even like a lot of times, this

152
00:07:06,839 --> 00:07:10,240
stuff does affect like those physical games, but it's it's

153
00:07:10,279 --> 00:07:12,399
definitely way worse. You're just trying to launching again that

154
00:07:12,439 --> 00:07:13,720
you have to authenticate on the.

155
00:07:13,759 --> 00:07:15,920
Speaker 3: Surgeme libraries is the one that I get.

156
00:07:17,560 --> 00:07:22,000
Speaker 1: Yes, that one always is very frustrating, exactly, all right.

157
00:07:22,040 --> 00:07:26,120
PlayStation fans are planning a week long blackout over Sony's

158
00:07:26,279 --> 00:07:27,120
disc decision.

159
00:07:27,199 --> 00:07:31,079
Speaker 2: This is from Sammy Barker at Push Square, as I write.

160
00:07:31,120 --> 00:07:33,639
Speaker 1: As I wrote in a recent article, Sony's run run

161
00:07:33,680 --> 00:07:36,560
out of goodwill with its most loyal fans, and the

162
00:07:36,600 --> 00:07:39,600
PS five disc of debacle is the straw that broke

163
00:07:39,639 --> 00:07:43,519
the camel's back. Now, engaged fans are rallying to organize

164
00:07:43,519 --> 00:07:47,040
a blackout which will see all like minded parties unplug

165
00:07:47,079 --> 00:07:50,079
their consoles from August twenty third to August thirtieth.

166
00:07:50,160 --> 00:07:51,439
Speaker 2: That's the idea, at least.

167
00:07:51,720 --> 00:07:53,759
Speaker 1: The idea is to send the company a message by

168
00:07:53,800 --> 00:07:57,160
hurting one of the statistics and treasures most active players.

169
00:07:57,600 --> 00:08:00,360
In a statement shared on social media, organized Or said

170
00:08:00,360 --> 00:08:03,360
the platform holder had grown further apart from its fan base.

171
00:08:03,680 --> 00:08:06,079
The postal laments the loss of first party developers like

172
00:08:06,079 --> 00:08:09,399
Bluepoint in Japan Studio, as well as the abandonment of

173
00:08:09,480 --> 00:08:12,720
franchises such as Sly Cooper and Resistance. In fact, the

174
00:08:12,800 --> 00:08:15,560
letter is so strongly worded it concedes that bringing back

175
00:08:15,600 --> 00:08:18,879
physical games would only be meeting players halfway. While I

176
00:08:18,879 --> 00:08:21,680
personally don't agree with a lot of issues being raised,

177
00:08:21,759 --> 00:08:24,360
I do think it's representative of how the core fan

178
00:08:24,399 --> 00:08:25,759
base has been feeling lately.

179
00:08:26,240 --> 00:08:28,199
Speaker 2: PlayStation has always existed.

180
00:08:27,879 --> 00:08:30,120
Speaker 1: To make as much money as possible, like any company,

181
00:08:30,439 --> 00:08:32,759
but there was a period during the latter days of

182
00:08:32,759 --> 00:08:34,840
the PS three and throughout much of the PS four era,

183
00:08:34,879 --> 00:08:37,159
where it seemed to genuinely care about its fan base

184
00:08:37,559 --> 00:08:40,200
because they're aligned with making money. That hasn't been the

185
00:08:40,200 --> 00:08:43,200
case for many years now. There's a full statement from

186
00:08:43,200 --> 00:08:46,080
the people that are organizing the SEAN, but basically it

187
00:08:46,200 --> 00:08:50,840
boils down to, yes, people have been getting loud and

188
00:08:51,279 --> 00:08:53,279
that's great, but we want to start pairing that up

189
00:08:53,279 --> 00:08:57,799
with other stuff because they're getting a sense that Sony

190
00:08:57,919 --> 00:09:01,600
is really batting down the hatches and planning.

191
00:09:01,200 --> 00:09:02,360
Speaker 2: To see this through.

192
00:09:03,080 --> 00:09:05,759
Speaker 1: Uh, there is reporting that like this is of there's

193
00:09:05,799 --> 00:09:09,320
a very strict messaging inside of Sony of never ever

194
00:09:09,440 --> 00:09:14,440
acknowledged this ever, and it's yeah, that's probably true. I

195
00:09:14,440 --> 00:09:19,639
think that if like you're dealing with this as someone

196
00:09:19,679 --> 00:09:21,960
who either works at Sony or works at one of

197
00:09:21,960 --> 00:09:25,759
these companies that has deals with Sony, it's probably hard

198
00:09:25,759 --> 00:09:30,080
to distinguish this from a lot of other outrages online

199
00:09:30,120 --> 00:09:32,399
because you know, people are just doing their day job.

200
00:09:32,519 --> 00:09:34,919
Like I'm making a game. I'm not really thinking too

201
00:09:34,960 --> 00:09:38,919
much about what people are how they're consuming those games necessarily,

202
00:09:38,960 --> 00:09:41,759
but I'm making entertainment for you. This looks a lot

203
00:09:41,960 --> 00:09:44,799
like you know, times when people are mad about censorship

204
00:09:44,799 --> 00:09:47,639
and vagina bones or something like that, and it's hard.

205
00:09:47,799 --> 00:09:50,120
It's hard for people and these it's hard to see

206
00:09:50,120 --> 00:09:53,000
the tree the forest for the trees sometimes. So it's

207
00:09:53,039 --> 00:09:55,600
like I think people are like, we gotta really sort

208
00:09:55,600 --> 00:09:57,799
of make it clear that we're serious here.

209
00:09:59,200 --> 00:09:59,720
Speaker 2: Do you think?

210
00:10:00,360 --> 00:10:02,320
Speaker 1: I mean, I'm of the opinion that, like, yeah, this

211
00:10:02,399 --> 00:10:04,080
is going to be difficult to really make a dent,

212
00:10:04,200 --> 00:10:06,039
and I think a lot of people who are even

213
00:10:06,039 --> 00:10:09,600
planning to participate in this recognize that. But I think

214
00:10:09,639 --> 00:10:11,960
the fact that people still want to do something Sean

215
00:10:12,159 --> 00:10:14,039
does say that there's going to be juice for this.

216
00:10:14,039 --> 00:10:14,600
Speaker 2: For a while.

217
00:10:15,480 --> 00:10:19,440
Speaker 3: Yeah. Okay, well let me start with I think with

218
00:10:19,600 --> 00:10:23,159
Sony they can't. I don't even think it's necessarily about

219
00:10:23,240 --> 00:10:28,039
separating out this outrage from the usual gamers are always

220
00:10:28,039 --> 00:10:30,720
angry outrage. I think it's more about the fact that, well,

221
00:10:30,720 --> 00:10:33,759
they can't change anything because this is the plan now, Like,

222
00:10:33,799 --> 00:10:37,159
this is what they're committing to. And there's multiple reasons

223
00:10:37,200 --> 00:10:40,519
they would want a digital future and the corporate red

224
00:10:40,879 --> 00:10:43,519
side of it. Of course, like any business, they just

225
00:10:43,600 --> 00:10:47,720
want maximizing profits. But there's also things like, you know,

226
00:10:48,240 --> 00:10:53,279
they cite the diminishing physical market. Sure, but there's also

227
00:10:53,399 --> 00:10:57,679
rumors of a handheld and like if they're focusing on

228
00:10:57,759 --> 00:11:01,159
handheld because console gaming is getting too expensive and we're

229
00:11:01,159 --> 00:11:04,240
seeing diminishing returns and they want to capture a different market,

230
00:11:04,320 --> 00:11:07,960
the growing PC handheld market that's starting to overlap with

231
00:11:07,960 --> 00:11:10,240
the switch market a little bit more. Even if that's

232
00:11:10,240 --> 00:11:13,120
a significantly smaller slice of the pie, they're going to

233
00:11:13,200 --> 00:11:15,720
want to double down and commit to that digital future

234
00:11:15,720 --> 00:11:18,919
where someone can buy a game once from them, play

235
00:11:18,960 --> 00:11:21,919
it on all their devices and it works out well

236
00:11:21,919 --> 00:11:25,080
for them because all the console makers, they look at

237
00:11:25,080 --> 00:11:28,120
Steam and they look at Wait, there's an ecosystem where

238
00:11:28,159 --> 00:11:32,159
people want to buy games digitally and the platform holder

239
00:11:32,240 --> 00:11:35,480
just gets that flat thirty percent cut on every single game. Oh,

240
00:11:35,519 --> 00:11:39,200
we want that for ourselves, and we've talked about it

241
00:11:39,240 --> 00:11:40,960
a lot at this point, but it just feels like

242
00:11:41,000 --> 00:11:43,399
PlayStation has jump the gun with that. They haven't led

243
00:11:43,799 --> 00:11:47,120
happen naturally and provide a service that people want to

244
00:11:47,159 --> 00:11:50,240
buy into. Instead, they're forcing it upon people. And that's

245
00:11:50,240 --> 00:11:53,399
how we get to this point of the rage of

246
00:11:53,440 --> 00:11:56,879
the anger of you're taking something away from me. I'm

247
00:11:56,879 --> 00:12:00,759
not making this choice. You are the next two years

248
00:12:00,840 --> 00:12:03,799
less than two years forcing me to make this decision.

249
00:12:04,720 --> 00:12:07,159
I don't want to do this. I'm going to be angry.

250
00:12:07,240 --> 00:12:09,799
I'm going to use whatever voice I have and get

251
00:12:09,840 --> 00:12:14,440
loud about it. That being said, this reaks a little

252
00:12:14,440 --> 00:12:17,320
bit of you know that meme the the Steam group

253
00:12:17,919 --> 00:12:20,679
boycott Modern Warfare two and then they're all playing Modern

254
00:12:20,720 --> 00:12:23,639
Warfare two. Like right, ah, words are.

255
00:12:23,600 --> 00:12:25,000
Speaker 2: Nice, that's how these go.

256
00:12:25,240 --> 00:12:28,399
Speaker 3: Yes, yeah, we'll see how many people commit to that.

257
00:12:28,480 --> 00:12:30,679
But also, dog, they got your money. They don't care

258
00:12:30,679 --> 00:12:34,279
if you're not playing your PlayStation. You're still spending a doughar.

259
00:12:34,399 --> 00:12:37,559
We add now six hundred dollars on a console and

260
00:12:37,759 --> 00:12:39,840
seventy dollars on games. They don't care if you don't

261
00:12:39,879 --> 00:12:42,480
play it that month. Like the thing that I'll send

262
00:12:42,480 --> 00:12:45,639
a message is if you don't buy games, if you

263
00:12:45,720 --> 00:12:48,200
stop subscribing a PlayStation plus, that's a big one for them.

264
00:12:48,200 --> 00:12:52,399
It's PlayStation plus nowadays, like don't feed money into the ecosystem.

265
00:12:52,519 --> 00:12:54,679
Walk away from the ecosystem is what sends them a

266
00:12:54,720 --> 00:12:58,519
message that they did something wrong. And ironically, there's only

267
00:12:58,519 --> 00:13:00,559
so much they can do be A PlayStation is not

268
00:13:00,840 --> 00:13:05,279
putting out a lot of games. Everyone's a weird situation.

269
00:13:05,679 --> 00:13:08,159
Speaker 1: Well, Wolverine would be the moment, and it's like that

270
00:13:08,960 --> 00:13:11,320
that really highlights just how difficult this would be, right

271
00:13:11,399 --> 00:13:16,720
because Wolverine is a mainstream, mass appealing game that would

272
00:13:16,960 --> 00:13:17,639
would reach I.

273
00:13:17,639 --> 00:13:18,320
Speaker 2: Mean, I think that this.

274
00:13:19,840 --> 00:13:23,240
Speaker 1: Like sort of uh, people being upset about fiscal games

275
00:13:23,279 --> 00:13:26,799
going away has reached out into a mainstream audience, but

276
00:13:26,879 --> 00:13:30,759
not the one or not as large as Wolverine is popular. Right,

277
00:13:30,840 --> 00:13:34,279
Wolverine's going to reach out to so many people, and

278
00:13:34,440 --> 00:13:36,000
you could be like, hey, we're going to call for

279
00:13:36,159 --> 00:13:38,159
the blackout, and then the next thing we're doing is

280
00:13:38,240 --> 00:13:41,039
that first week, don't don't buy Wolverine, at least for

281
00:13:41,080 --> 00:13:44,480
the first week. It's like that very likely would not

282
00:13:44,600 --> 00:13:46,720
show up in the numbers. Very likely you would not

283
00:13:46,720 --> 00:13:49,639
be able to see the effect of that thing, not necessarily,

284
00:13:49,679 --> 00:13:52,919
not like guaranteed. There's a chance maybe they would notice it,

285
00:13:52,960 --> 00:13:56,000
but not very good of a chance. So it's like,

286
00:13:58,200 --> 00:13:59,840
I don't know, I think that if you pair that

287
00:14:00,080 --> 00:14:03,159
up with all of the continuing of like every time

288
00:14:03,200 --> 00:14:05,559
you have an opportunity to ask someone about it, whether

289
00:14:05,559 --> 00:14:07,879
they work at PlayStation or not, you ask about it,

290
00:14:08,759 --> 00:14:11,519
you know that dan Hauser was just Commenting on this,

291
00:14:11,840 --> 00:14:14,519
Rockstar co founder Dan Hauser says that when consumers want

292
00:14:14,559 --> 00:14:17,879
games on disc, companies should continue providing them. Like he

293
00:14:17,960 --> 00:14:19,799
was asked about I think VGC talked to him at

294
00:14:20,759 --> 00:14:23,159
San Diego Comic count or something like that, someone did,

295
00:14:23,519 --> 00:14:26,360
and that was his response, And that's like, you know,

296
00:14:26,799 --> 00:14:29,840
rock Star co founder, like, it's a headline right there,

297
00:14:29,919 --> 00:14:32,679
and then you pair that up with some action like this,

298
00:14:32,879 --> 00:14:34,919
and you kind of keeping it ping ponging it back

299
00:14:34,960 --> 00:14:37,799
and forth and hopefully keeping it in the headlines and

300
00:14:37,879 --> 00:14:39,759
keeping it at the front of mind the front of

301
00:14:39,799 --> 00:14:42,600
minds of a lot of people. But it's going to

302
00:14:42,639 --> 00:14:45,600
be difficult because Sony just I think they've been through

303
00:14:45,639 --> 00:14:47,639
these things so many times now that they do have

304
00:14:47,679 --> 00:14:50,039
a strategy for dealing with it, and there's a large

305
00:14:50,080 --> 00:14:53,159
financial incentive for them that they believe. You know, Now,

306
00:14:54,159 --> 00:14:56,879
if things do begin happening where it's like there is

307
00:14:57,080 --> 00:15:01,720
some evidence like once they go through with this of hey,

308
00:15:01,840 --> 00:15:05,639
we stop providing physical games and now there's an audience

309
00:15:05,679 --> 00:15:07,960
that's just not showing up for our stuff anymore. At

310
00:15:07,960 --> 00:15:10,639
that point, investors will begin asking questions. I think some

311
00:15:10,720 --> 00:15:14,039
investors might ask questions before that, but more. We'll ask

312
00:15:14,080 --> 00:15:16,240
it at that point if that happens, but by then

313
00:15:16,320 --> 00:15:19,320
it's far too late. I don't think that they will

314
00:15:19,360 --> 00:15:22,960
be so far along the line of we have moved

315
00:15:23,000 --> 00:15:28,039
on from bringing down the manufacturing plant that makes these things,

316
00:15:28,039 --> 00:15:29,639
which I still think is going to happen no matter

317
00:15:29,679 --> 00:15:31,759
what I think. If there was a change, you're shown

318
00:15:31,799 --> 00:15:35,480
it would be some alternative solution with some third party.

319
00:15:35,720 --> 00:15:38,200
But I still think that even that solution would have

320
00:15:38,200 --> 00:15:40,000
to be put in place very early and wouldn't be

321
00:15:40,039 --> 00:15:42,200
able to be something that they come up with at

322
00:15:42,200 --> 00:15:44,600
the last minute for PlayStation six or something.

323
00:15:45,120 --> 00:15:46,960
Speaker 3: Right, it just feels like they're passed the point of

324
00:15:47,039 --> 00:15:50,039
no return once we're talking about manufacturing is not being

325
00:15:50,080 --> 00:15:53,120
done on the thing that people want anymore. They can't

326
00:15:53,159 --> 00:15:56,480
just magically announced, oh wait, wait, we're bringing it back.

327
00:15:56,559 --> 00:16:00,200
We're bringing back the manufacturing and everything and striking all

328
00:16:00,200 --> 00:16:03,000
these deals, spinning up a plant, whatever needs to be done.

329
00:16:03,080 --> 00:16:06,600
However scale we're talking about, it feels like, no, what

330
00:16:06,639 --> 00:16:09,080
they need to do is and you kind of get

331
00:16:09,080 --> 00:16:12,799
that with like an alternative, make their digital store better,

332
00:16:13,240 --> 00:16:16,200
give us refund policies that are worth a damn give

333
00:16:16,279 --> 00:16:20,600
us a refund policy basically, because right now, what is it?

334
00:16:20,720 --> 00:16:23,960
You may be able to get a refund by talking

335
00:16:24,080 --> 00:16:27,559
to customer service if you did not even download the game.

336
00:16:27,600 --> 00:16:30,039
If you download the game without even launching it, that

337
00:16:30,200 --> 00:16:31,360
can't get a refund.

338
00:16:31,440 --> 00:16:33,879
Speaker 2: That's right, Which is not Annomas refund, that's right. Yes,

339
00:16:33,879 --> 00:16:34,360
it's insane.

340
00:16:34,440 --> 00:16:36,919
Speaker 1: Yeah, but you would even have to be in place

341
00:16:37,000 --> 00:16:39,399
first before we win here. That's what I was expecting,

342
00:16:39,399 --> 00:16:42,600
Sean is. Yeah, there'd be a slow sort of implementation

343
00:16:42,799 --> 00:16:46,240
of the features required to run a digital store in

344
00:16:46,279 --> 00:16:48,120
this day and age, and they have none of that

345
00:16:48,159 --> 00:16:50,159
stuff as they ripped off this band aid, so it

346
00:16:50,200 --> 00:16:52,279
feel like the wound hadn't healed yet.

347
00:16:52,480 --> 00:16:55,440
Speaker 3: Yeah. I do think about conversation I had with a

348
00:16:55,960 --> 00:17:00,960
console only gamer one time where I was explaining PC

349
00:17:01,159 --> 00:17:03,960
gaming and because they were curious, like why are people

350
00:17:04,039 --> 00:17:07,519
so attached to Steam? Like it's all icons on your desktop.

351
00:17:07,680 --> 00:17:09,640
By the way, I don't have any icons on my desktop,

352
00:17:09,640 --> 00:17:12,079
so that's wrong. But they're like, it's just icons on

353
00:17:12,119 --> 00:17:14,440
your desktop and you just launch it from whatever store,

354
00:17:14,480 --> 00:17:16,319
so like, why do people care if it's on Steam

355
00:17:16,400 --> 00:17:20,119
or Epic or whatever. I'm like, well, okay, so here's

356
00:17:20,160 --> 00:17:23,240
the real reason. I explained how refund system works. I

357
00:17:23,279 --> 00:17:26,359
explained how Steam has all these tiny little features that

358
00:17:26,400 --> 00:17:28,880
the other platfor that the other platforms don't have, that

359
00:17:28,880 --> 00:17:32,200
they are launchers they don't have, and I explained that

360
00:17:32,200 --> 00:17:35,400
the other ones just simply don't work some of the time.

361
00:17:35,720 --> 00:17:39,000
And they were like, that don't sound right, Like there's

362
00:17:39,039 --> 00:17:41,519
no way that, like a major company would have a

363
00:17:41,519 --> 00:17:44,440
product that just doesn't work like that, and I was like, nope,

364
00:17:44,519 --> 00:17:47,680
that's the crazy thing. They literally don't work some of

365
00:17:47,720 --> 00:17:50,000
the time. And we had we had a little bit

366
00:17:50,000 --> 00:17:51,920
of back and forth as I continue to explain this,

367
00:17:52,079 --> 00:17:55,160
but that's that feels like that's where we're at with

368
00:17:55,200 --> 00:17:58,799
PlayStation of Hey, you just don't have the things that

369
00:17:58,839 --> 00:18:02,000
people want of a digital or front. That's really why

370
00:18:02,039 --> 00:18:05,880
people are mad. There's going to be people who you know,

371
00:18:06,039 --> 00:18:09,400
don't have good Internet, who still have airnet caps, all

372
00:18:09,440 --> 00:18:12,400
all these things like it's it's cheaper to buy physical,

373
00:18:12,480 --> 00:18:16,039
still trading things in and stuff like that. But ultimately

374
00:18:17,559 --> 00:18:19,559
it wouldn't be as big of a deal if people

375
00:18:19,880 --> 00:18:22,799
liked buying digital from your storefront and didn't just see

376
00:18:22,839 --> 00:18:25,279
it as a convenience factor. And I think that's the

377
00:18:25,319 --> 00:18:26,720
thing that they need to remedy.

378
00:18:27,359 --> 00:18:29,079
Speaker 2: Yes, all it has is the convenience.

379
00:18:29,119 --> 00:18:32,200
Speaker 1: It's it's not and it's the convenience of not having

380
00:18:32,240 --> 00:18:34,519
to go to the store. That's the convenience I'm referencing there.

381
00:18:34,599 --> 00:18:37,960
That's yeah, it it is not like you know. The

382
00:18:38,039 --> 00:18:40,960
thing that Steam does really have is the deal hunting

383
00:18:41,000 --> 00:18:45,480
aspect that is fully integrated into the Steam ecosystem, whether

384
00:18:45,480 --> 00:18:48,079
it's happening on Steam or how happening elsewhere where. The

385
00:18:48,119 --> 00:18:51,799
codes are officially handed out to third party stores and

386
00:18:52,440 --> 00:18:55,400
they can discount stuff because they'd be like, oh, Steam

387
00:18:55,400 --> 00:18:57,680
takes a thirty percent cut when you have me your code,

388
00:18:57,720 --> 00:19:00,440
Steam gets actually none of this, So we'll take a

389
00:19:00,480 --> 00:19:03,119
twelve percent cut and you can just get the same

390
00:19:03,119 --> 00:19:04,759
amount of money you were getting, and now it gets

391
00:19:04,799 --> 00:19:06,359
sell it for less and we can all kind of

392
00:19:07,279 --> 00:19:08,680
or maybe we maybe could take even to get a

393
00:19:08,759 --> 00:19:10,880
larger cut, and we'll still take twelve percent, and that

394
00:19:10,880 --> 00:19:13,559
still leaves a large margin where we can discount the

395
00:19:13,599 --> 00:19:16,680
game versus Steam, and then people can who are savvy

396
00:19:16,720 --> 00:19:19,240
and really like going on the hunt for deals, which

397
00:19:19,319 --> 00:19:21,119
is a huge amount of people.

398
00:19:21,119 --> 00:19:22,519
Speaker 2: That is a very human thing.

399
00:19:22,720 --> 00:19:25,160
Speaker 1: It's human nature to be like I got one over

400
00:19:25,319 --> 00:19:28,240
on this other side, this company or whatever, and I

401
00:19:28,240 --> 00:19:30,039
got away with something. I saved a little bit of

402
00:19:30,039 --> 00:19:33,960
money that is part of the game and that is

403
00:19:34,119 --> 00:19:38,000
not in any way represented usually on these console digital stores.

404
00:19:38,119 --> 00:19:41,359
And that's just like one small aspect of it. Obviously,

405
00:19:41,440 --> 00:19:44,160
they're being able to return games and things like that,

406
00:19:44,279 --> 00:19:48,319
and the stability of the store, all that stuff factors in.

407
00:19:48,400 --> 00:19:50,680
But you're right, like, there's just a laundry list of

408
00:19:51,160 --> 00:19:55,039
expectations I think people have for the way Steam works today.

409
00:19:55,079 --> 00:19:58,920
That is, so people feel so positive about that. These

410
00:19:58,960 --> 00:20:03,960
other stores are just nowhere. Yes, so there's a couple

411
00:20:03,960 --> 00:20:08,000
other things here. Ubisoft ceou Gamont, just continuing to be

412
00:20:08,039 --> 00:20:10,759
like to be out there talking for some reason, argues

413
00:20:10,799 --> 00:20:13,839
that PC's move toward digital dis distribution helped grow the

414
00:20:13,839 --> 00:20:17,160
market and that Sony's decision will not seriously disrupt the industry.

415
00:20:17,480 --> 00:20:19,400
Speaker 2: I think we just explained how it's very different.

416
00:20:19,960 --> 00:20:23,680
Speaker 3: Yeah, we just explained to the CEO of this company

417
00:20:23,680 --> 00:20:28,039
that sells digital games, why you're fucking wrong, Eves.

418
00:20:27,680 --> 00:20:32,000
Speaker 1: Uh huh. And then let's see here. Oh, yes, this

419
00:20:32,119 --> 00:20:35,480
is just worth bringing up. It is a weird sort

420
00:20:35,480 --> 00:20:41,119
of quirk of one regent's regional rules. But a tangible

421
00:20:41,279 --> 00:20:47,400
flashpoint emerged where Japanese PS five edition of GTA six,

422
00:20:47,920 --> 00:20:51,480
the code that is inside those boxes will expire one

423
00:20:51,559 --> 00:20:54,200
hundred and seventy days, not after you buy it, one

424
00:20:54,279 --> 00:20:58,400
hundred and seventy days from the November nineteenth launch, because

425
00:20:58,400 --> 00:21:00,480
that's just how those codes work in Japan.

426
00:21:01,039 --> 00:21:04,680
Speaker 2: That is, if you go to the GTA six like support.

427
00:21:04,319 --> 00:21:08,480
Speaker 1: Page, it says that it's like, I'm not going to

428
00:21:08,599 --> 00:21:12,680
like blame take Take two in Rockstar for that. That

429
00:21:12,839 --> 00:21:15,880
is definitely like a weird sort of aspect of how

430
00:21:15,960 --> 00:21:17,480
these codes work in Japan.

431
00:21:17,920 --> 00:21:20,559
Speaker 2: And I would expect if like the whole.

432
00:21:20,359 --> 00:21:23,440
Speaker 1: Industry is moving in this direction, including Sony, a big

433
00:21:23,480 --> 00:21:27,200
player in that region, they would be able to address

434
00:21:27,240 --> 00:21:29,359
this and maybe get this changed. And I just don't

435
00:21:29,359 --> 00:21:32,359
know who this serves. Why would the regional and again

436
00:21:32,400 --> 00:21:35,079
I don't know the rules. This could be there could

437
00:21:35,079 --> 00:21:38,440
be something I'm not recognizing here that's causing this. But yeah,

438
00:21:38,640 --> 00:21:41,440
one hundred and seventy days from GTA six is launched,

439
00:21:41,440 --> 00:21:44,519
those codes in a box, the ones they launched on

440
00:21:44,599 --> 00:21:46,559
day one will no longer work.

441
00:21:46,720 --> 00:21:47,559
Speaker 2: It's very silly.

442
00:21:48,039 --> 00:21:50,279
Speaker 3: Yeah, and the regional thing is also an issue with

443
00:21:51,880 --> 00:21:55,240
Marvel Tokon Yeah, has the same restriction that Hell Divers

444
00:21:55,240 --> 00:21:59,279
had because you need to sign into a PlayStation account

445
00:21:59,279 --> 00:22:03,680
in order to play the game game. And I think

446
00:22:03,720 --> 00:22:05,680
there's an offline mode, or at the very least there's

447
00:22:05,720 --> 00:22:08,480
going to be with the full release. I can't imagine

448
00:22:08,519 --> 00:22:12,759
like PlayStation you know, owned Evo and has worked with

449
00:22:12,839 --> 00:22:15,319
the fine game community enough I would imagine our system

450
00:22:15,319 --> 00:22:16,960
where so it was like, no, this is a requirement,

451
00:22:17,000 --> 00:22:19,240
we need an offline mode for tournaments and anything like that.

452
00:22:19,960 --> 00:22:23,599
But as a requirement of like playing online with the

453
00:22:23,599 --> 00:22:26,559
PlayStation account or anything like that, they are making it

454
00:22:26,559 --> 00:22:28,880
so you can't. You straight up can't buy the game

455
00:22:29,200 --> 00:22:31,960
in the same countries I forget like the count and

456
00:22:32,000 --> 00:22:34,519
where exactly, but the same countries that you could not

457
00:22:34,559 --> 00:22:37,359
buy Hell Divers in, or at least initially. I think

458
00:22:37,400 --> 00:22:39,480
they fixed that with Hell Divers, didn't they? Or is

459
00:22:39,480 --> 00:22:41,240
it still they can't buy it if you don't have

460
00:22:41,279 --> 00:22:42,759
a PlayStation network.

461
00:22:44,039 --> 00:22:46,759
Speaker 1: Hell Divers did get fixed, but I think all the

462
00:22:46,799 --> 00:22:48,960
other future games still had the same issue going forward.

463
00:22:49,000 --> 00:22:53,079
Speaker 3: Okay, but the point is, the point is like at

464
00:22:53,119 --> 00:22:56,160
least with you know, a physical game, For example, someone

465
00:22:56,240 --> 00:22:59,359
can still let's say they live a region where PlayStation

466
00:22:59,440 --> 00:23:03,079
isn't at in general, they could have a PlayStation five.

467
00:23:03,440 --> 00:23:05,759
You know, it could be given to them as a gift,

468
00:23:05,799 --> 00:23:08,000
they could import it, whatever the case may be, and

469
00:23:08,000 --> 00:23:10,680
then buy a physical copy, and they could play with

470
00:23:10,720 --> 00:23:13,359
their friends. You know, someone could run a tournament with it.

471
00:23:13,559 --> 00:23:17,079
You can still play that game. But that's another problem

472
00:23:17,160 --> 00:23:20,599
with digital restrictions is that PlayStation Sony says what you

473
00:23:20,640 --> 00:23:23,240
can and cannot do, and so you can't even access

474
00:23:23,279 --> 00:23:26,359
the game, which is a wild thing to happen. So, yeah,

475
00:23:26,559 --> 00:23:29,039
these regional restrictions are also a big issue here.

476
00:23:30,119 --> 00:23:30,319
Speaker 2: Yeah.

477
00:23:30,359 --> 00:23:32,200
Speaker 1: I mean, like you said, we talked about this a

478
00:23:32,240 --> 00:23:34,119
lot now, and I do think we're going to continue

479
00:23:34,119 --> 00:23:35,400
talking about it because.

480
00:23:36,680 --> 00:23:38,240
Speaker 2: The point of the show, Yes, it's important.

481
00:23:38,240 --> 00:23:39,920
Speaker 1: The point of the show is not just like here's

482
00:23:39,960 --> 00:23:42,759
what companies are saying. It is let's cover the things

483
00:23:42,799 --> 00:23:46,039
people actually care about and I like. And to go

484
00:23:46,079 --> 00:23:47,759
back to the right around through that to that earlier

485
00:23:47,799 --> 00:23:50,680
point of does this look very different to like the

486
00:23:50,720 --> 00:23:54,000
normal game or outrage about stuff that doesn't matter to

487
00:23:54,119 --> 00:23:56,599
these companies. You're going to have to stick it out

488
00:23:56,640 --> 00:23:58,680
and prove that you're that you're not that like that.

489
00:23:58,720 --> 00:24:01,279
The people who care about these things, which it does include.

490
00:24:01,039 --> 00:24:05,160
Speaker 3: Yeah, just just anecdotally, you know, when I talk to

491
00:24:05,160 --> 00:24:10,839
my friends once a week, normally friends had not heard

492
00:24:11,079 --> 00:24:15,519
about the Xbox, not even the Microsoft layoffs. They did

493
00:24:15,559 --> 00:24:20,279
hear about this PlayStation killing physical discs. So that is

494
00:24:20,319 --> 00:24:23,640
absolutely the kintthing that people care about, you know, like

495
00:24:24,039 --> 00:24:27,799
even someone who maybe knows, yeah, thousands of people getting

496
00:24:27,839 --> 00:24:30,359
laid off is a terrible thing, but they don't necessarily

497
00:24:30,440 --> 00:24:34,920
understand how that impacts them specifically. They understand that, hey,

498
00:24:35,039 --> 00:24:37,720
I'm getting something that I use every day taken away

499
00:24:37,720 --> 00:24:41,519
from me, and that fucking sucks and I hate it.

500
00:24:41,640 --> 00:24:44,240
And so that's the kind of thing I gets anybody about.

501
00:24:44,000 --> 00:24:48,359
Speaker 1: That, And like, you know, a lot appearance was part

502
00:24:48,400 --> 00:24:50,599
of that reporting of saying, like, it seems pretty clear

503
00:24:50,640 --> 00:24:55,119
that Sony new people would hate this and coordinated the silence,

504
00:24:55,480 --> 00:24:58,440
and so think I just think, like think about ways

505
00:24:58,599 --> 00:25:01,799
to get around them. Would be my recommendation to people

506
00:25:01,799 --> 00:25:04,880
who want to If you're coordinating blackouts and stuff like that,

507
00:25:05,240 --> 00:25:07,440
I think you the best thing you can do is

508
00:25:07,519 --> 00:25:11,680
be disruptive and and and get at people like the

509
00:25:11,759 --> 00:25:14,759
Yeves gamos and be like, hey, we're not gonna we're

510
00:25:14,799 --> 00:25:17,359
specifically not gonna buy your game on PlayStation. The third

511
00:25:17,400 --> 00:25:19,839
parties that that can then go and talk to PlayStation

512
00:25:19,960 --> 00:25:22,640
be like, hey, this is affecting us. You're gonna have

513
00:25:22,680 --> 00:25:25,200
to sort of bypass it. And they're not going to

514
00:25:25,279 --> 00:25:26,920
listen to you. They're not going to look at your comments.

515
00:25:27,160 --> 00:25:29,359
They're not So you have to get someone else to

516
00:25:29,400 --> 00:25:31,960
comment on your behalf. And that means be kind of

517
00:25:32,759 --> 00:25:34,480
it's kind of being an asshole on the internet to

518
00:25:34,559 --> 00:25:36,680
the right people, and and.

519
00:25:37,200 --> 00:25:40,480
Speaker 3: Right be kind to each other, be assholes. The CEOs frankly.

520
00:25:40,200 --> 00:25:43,839
Speaker 1: Ass the the CEOs exactly, yes, yeah, and like and

521
00:25:44,119 --> 00:25:48,319
and you know, I think the commenting on like indie

522
00:25:48,319 --> 00:25:51,119
games on YouTube even like like hey, I'll buy your

523
00:25:51,160 --> 00:25:53,920
game elsewhere, but right now I'm mad at Sony and

524
00:25:54,000 --> 00:25:55,880
so like the fact that your game's here, I'm gonna

525
00:25:55,880 --> 00:25:57,400
have to not buy it.

526
00:25:57,400 --> 00:25:58,559
Speaker 2: I still think that is a right.

527
00:25:58,839 --> 00:26:01,559
Speaker 3: That's a strong message. There's a strong message right there. Yeah,

528
00:26:01,640 --> 00:26:04,039
PlayStation puts out a video and say cool can't wait

529
00:26:04,039 --> 00:26:05,759
to buy it on Steam. Cool can't wait to buy

530
00:26:05,759 --> 00:26:08,240
it on my switsch too, Like whoever your other platform

531
00:26:08,319 --> 00:26:10,319
is like sending a message of hey, I think this

532
00:26:10,359 --> 00:26:12,240
is neat and I would have bought from you, not

533
00:26:12,319 --> 00:26:15,799
going to anymore if enough of those messages get across eventually,

534
00:26:15,839 --> 00:26:18,119
that's the kind of thing where when a higher up

535
00:26:18,240 --> 00:26:21,920
checks in with social media manager or community manager whatever,

536
00:26:22,160 --> 00:26:25,119
and the sentiment is it seems like people are actually

537
00:26:25,160 --> 00:26:28,079
starting to move away from buying things on our platform,

538
00:26:28,119 --> 00:26:31,000
and then they see that eventually when we get there

539
00:26:31,039 --> 00:26:34,200
to yeah, sales are down, boss, Then that's the kind

540
00:26:34,200 --> 00:26:37,240
of thing where they realize that they have to Yeah,

541
00:26:37,480 --> 00:26:39,119
I don't think we really have a story about today,

542
00:26:39,160 --> 00:26:41,640
but like you know, Xbox jingling the keys, you know

543
00:26:41,640 --> 00:26:43,680
they're doing that because they while to get people on

544
00:26:43,880 --> 00:26:47,359
their side. PlayStation's going to have to do something eventually

545
00:26:47,400 --> 00:26:49,920
to win people over, and it won't happen less people

546
00:26:49,960 --> 00:26:50,640
get loud like you.

547
00:26:50,640 --> 00:26:53,640
Speaker 2: Said, yeah, and you know, we'll move on here after this.

548
00:26:53,720 --> 00:26:57,200
Speaker 1: But like the uh, the realistic sort of middle ground

549
00:26:57,200 --> 00:27:00,440
we might end up in is at least we're seeing

550
00:27:00,440 --> 00:27:03,039
Sony to add some of these features to their digital

551
00:27:03,079 --> 00:27:06,119
store that will make a somewhat more pleasant experience, uh

552
00:27:06,759 --> 00:27:09,039
like at least being able to have a better return

553
00:27:09,119 --> 00:27:12,480
policy that like at the very and you know, maybe

554
00:27:12,480 --> 00:27:15,440
there is a form letter that people can begin putting

555
00:27:15,440 --> 00:27:18,960
together or a form comment of Yeah, like you said,

556
00:27:19,000 --> 00:27:21,279
I'm gonna buy this game on Steam instead, and you

557
00:27:21,319 --> 00:27:24,759
can imagine the response to that from from like defenders beyond, like.

558
00:27:24,839 --> 00:27:25,720
Speaker 2: That's all digital.

559
00:27:25,960 --> 00:27:27,599
Speaker 1: It's like, I'm going to buy this game on Steam

560
00:27:27,720 --> 00:27:31,359
unless you match the features that Steam provides, which are

561
00:27:31,480 --> 00:27:32,839
blank blank blank blank blank.

562
00:27:33,240 --> 00:27:36,119
Speaker 3: And Jeff, we did a podcast the other day where

563
00:27:36,160 --> 00:27:39,720
like we spent longer than this amount of time explaining

564
00:27:39,759 --> 00:27:43,119
why Steam is an example of how right, And there

565
00:27:43,160 --> 00:27:45,039
was still a comment on the video of all these

566
00:27:45,119 --> 00:27:48,039
journalists still seem to like Steam in all digital platform

567
00:27:48,240 --> 00:27:49,519
do were you not listening?

568
00:27:49,759 --> 00:27:51,319
Speaker 1: You're never gonna We're never gonna be able to get

569
00:27:51,319 --> 00:27:53,359
through to those people, right So, but it's like there

570
00:27:53,400 --> 00:27:55,680
are people who are reasonable who will see these things

571
00:27:55,720 --> 00:27:56,920
and understand for sure.

572
00:27:57,279 --> 00:27:59,200
Speaker 2: Yeah, all right, let's go ahead and take that.

573
00:27:59,079 --> 00:28:01,240
Speaker 1: First break, when are the only break on this show,

574
00:28:01,319 --> 00:28:03,039
and then when we come back, plenty more headlines to

575
00:28:03,079 --> 00:28:03,559
get into.

576
00:28:04,039 --> 00:28:05,799
Speaker 2: If you want to skip out on these ad messages,

577
00:28:05,839 --> 00:28:06,240
you could do.

578
00:28:06,240 --> 00:28:08,400
Speaker 1: So go to gimebomb dot com slash join you can

579
00:28:08,480 --> 00:28:11,839
find the ad free version there, we will be right back.

580
00:28:15,720 --> 00:28:18,759
It's Game mess Mornings, everybody. I'm Jeff Grubb. That's Turbo, Sean.

581
00:28:19,279 --> 00:28:23,839
Let's continue on here. Sony is dangling some keys, Sean.

582
00:28:24,079 --> 00:28:27,759
That's so they're dangling keys for maybe something else, but

583
00:28:27,799 --> 00:28:30,279
this might still actually be part of this. Sony dates

584
00:28:30,279 --> 00:28:32,759
God of War lou Fey and confirms the next game

585
00:28:32,799 --> 00:28:34,319
reconnects directly to it.

586
00:28:34,400 --> 00:28:36,640
Speaker 2: This is from Andy Robinson at VGC.

587
00:28:37,160 --> 00:28:39,640
Speaker 1: Sony has confirmed that God of War Laufey will release

588
00:28:39,680 --> 00:28:43,440
on February sixteenth, twenty twenty seven, as the series creative

589
00:28:43,559 --> 00:28:47,720
lead confirms Credos will return in the next installment. Speaking

590
00:28:47,799 --> 00:28:50,359
during a panel at San Diego Comic Con this weekend,

591
00:28:50,440 --> 00:28:53,920
Sony Santa Monica Studio creative head Corey Balrog announced that

592
00:28:53,920 --> 00:28:56,279
the next God of War will connect directly to the

593
00:28:56,279 --> 00:29:00,000
Lofty story and star Credos. No further details were view

594
00:29:00,279 --> 00:29:03,559
during the panel. This is like pleased into the last one.

595
00:29:03,640 --> 00:29:05,440
Also frustrates me a little bit because what we're talking

596
00:29:05,480 --> 00:29:09,920
about is they're going full shutdown silence on the disc thing.

597
00:29:10,039 --> 00:29:13,279
But this does feel to me. Maybe it was and

598
00:29:13,319 --> 00:29:15,319
maybe this was always planned to be announced this way,

599
00:29:15,359 --> 00:29:17,440
but it feels to me like a response to the

600
00:29:17,440 --> 00:29:19,640
shitheads who are like, where's the man?

601
00:29:19,799 --> 00:29:21,119
Speaker 2: I like to play as the boy?

602
00:29:22,200 --> 00:29:24,720
Speaker 1: Where's what's because Crados never going to be in a

603
00:29:24,759 --> 00:29:27,720
game again, And it's like, of course not, you dip shit.

604
00:29:27,960 --> 00:29:31,359
But they had to come out and say it out loud. Again,

605
00:29:31,480 --> 00:29:33,839
I'm probably reading too much in this. This was probably

606
00:29:33,839 --> 00:29:35,640
always the plan, but it's just what it feels like

607
00:29:35,680 --> 00:29:36,480
to me in this moment.

608
00:29:37,240 --> 00:29:38,440
Speaker 2: How do you read it, Sean?

609
00:29:39,519 --> 00:29:42,400
Speaker 3: Uh? Yeah? How dare they give us the gay out

610
00:29:42,440 --> 00:29:44,759
of war? We need the manly man.

611
00:29:44,559 --> 00:29:45,480
Speaker 2: Version of it? Right?

612
00:29:45,559 --> 00:29:47,559
Speaker 3: Yes, it's like I was hearing. I haven't seen the

613
00:29:47,559 --> 00:29:49,799
Aussie yet, but apparently there's a queer person in it

614
00:29:49,839 --> 00:29:52,559
and the chuts are mad and it's like, oh honey,

615
00:29:52,640 --> 00:29:57,400
you know nothing about mythology, Yes, right, nothing mythology?

616
00:29:57,720 --> 00:29:58,839
Speaker 2: Uh huh exactly?

617
00:29:59,240 --> 00:30:02,279
Speaker 3: So does this I mean that this is Corey Barlog's

618
00:30:02,319 --> 00:30:04,480
like secret project that he's been working on. Is that

619
00:30:04,720 --> 00:30:05,839
what I'm taking away from this?

620
00:30:06,200 --> 00:30:07,799
Speaker 2: Uh? Yeah, uh?

621
00:30:07,880 --> 00:30:10,559
Speaker 1: I think low Faye is his secret project. Lowface is

622
00:30:10,559 --> 00:30:13,279
the one he was working on. So yes, that's why

623
00:30:13,440 --> 00:30:16,599
that's why it was like it's different, but it's it's

624
00:30:16,640 --> 00:30:17,960
And then it was like recent. It's like it's different,

625
00:30:18,000 --> 00:30:19,839
but like it still takes place sort of in the

626
00:30:19,839 --> 00:30:21,400
God of War universe, and to me, it's like, no,

627
00:30:21,519 --> 00:30:22,799
this is just the next God of War game.

628
00:30:22,799 --> 00:30:24,880
Speaker 2: I kind of don't know what people were talking about there.

629
00:30:24,640 --> 00:30:29,440
Speaker 3: But yes, low Fay is barlog okay, So and then

630
00:30:29,519 --> 00:30:32,839
that is continuing the story and it's like a side

631
00:30:32,880 --> 00:30:35,559
story and then we'll like bring it back to Credos,

632
00:30:35,880 --> 00:30:37,160
you know, when the time is Okay.

633
00:30:37,200 --> 00:30:39,160
Speaker 1: It seems like, so what he's saying here is this

634
00:30:39,240 --> 00:30:41,480
will set up what is going to happen next in

635
00:30:41,519 --> 00:30:44,440
the next Credos game, So you know, it kind of

636
00:30:44,440 --> 00:30:47,680
feels like this will bridge that over into whatever new

637
00:30:47,759 --> 00:30:51,359
pantheon or or maybe like this underworld aspect of it

638
00:30:51,440 --> 00:30:53,599
is exactly what Kratos will be dealing with as well.

639
00:30:53,680 --> 00:30:55,759
Speaker 2: Though that feels like maybe that'd be a bit too

640
00:30:55,839 --> 00:30:56,200
much of that.

641
00:30:56,400 --> 00:30:59,960
Speaker 1: So but but yeah, this game is here now, and

642
00:31:00,079 --> 00:31:01,960
they're going back to Crados with the next game as

643
00:31:01,960 --> 00:31:03,000
this game sets that up.

644
00:31:03,079 --> 00:31:04,720
Speaker 2: That's the plan, Okay.

645
00:31:04,759 --> 00:31:08,319
Speaker 3: Cool. Yeah, it definitely does feel like the keys being

646
00:31:08,400 --> 00:31:11,359
dangled in front of everyone's face a little bit of

647
00:31:12,240 --> 00:31:16,880
yeah as a response, which is ad sure, I guess

648
00:31:17,039 --> 00:31:20,039
I don't know. I think, uh, you know, we watched

649
00:31:20,039 --> 00:31:22,519
the additional trailer for Lafe, and I don't A lot

650
00:31:22,519 --> 00:31:24,960
of you guys were like pretty underwhelmed with what we

651
00:31:25,000 --> 00:31:26,200
saw in general, and I.

652
00:31:26,160 --> 00:31:27,920
Speaker 1: Think it just reminded me a lot of God of

653
00:31:27,920 --> 00:31:31,559
War And yeah, I'm kind of like I'm those games

654
00:31:31,599 --> 00:31:33,240
as much, right, I mean, yes.

655
00:31:33,160 --> 00:31:34,039
Speaker 2: I totally those ones.

656
00:31:34,039 --> 00:31:35,839
Speaker 1: I totally respect is Like I can tell they're good games,

657
00:31:35,839 --> 00:31:39,039
they just are not something that like spark joined me immediately.

658
00:31:39,640 --> 00:31:42,160
Speaker 3: Yeah, I mean, I think that trailer was absolutely terrible.

659
00:31:42,160 --> 00:31:44,200
It's the first thing to show from it, But once

660
00:31:44,240 --> 00:31:46,400
they got into the combat, I don't know, I thought,

661
00:31:46,720 --> 00:31:48,880
pray fun and our things. So I'm I'm curious to

662
00:31:48,880 --> 00:31:51,319
see where this game goes. I'm curious to see if

663
00:31:51,359 --> 00:31:53,319
it's if it's a fun game to play, because that's

664
00:31:53,359 --> 00:31:56,640
ultimately what I cared about. And you know what, I

665
00:31:56,880 --> 00:32:00,359
didn't play a Ragnarot because it just looked like more

666
00:32:00,480 --> 00:32:03,160
of the same. I didn't see enough different from Gala

667
00:32:03,200 --> 00:32:05,359
War twenty eighteen, a game that I did really enjoy.

668
00:32:05,640 --> 00:32:09,079
I just wanted something else from it, and I think

669
00:32:09,079 --> 00:32:12,839
ala Fe is bringing that and so Frankly, I'm even

670
00:32:12,839 --> 00:32:15,960
more excited for this game than I am for the

671
00:32:16,000 --> 00:32:18,079
Next Guy to War bringing it back to Credos, because

672
00:32:18,599 --> 00:32:20,960
they're gonna have to do something else with Credos. I

673
00:32:21,799 --> 00:32:23,880
kind of don't care about that, do it anymore? So

674
00:32:24,240 --> 00:32:26,559
I'm glad that they're taking the side story, and it's

675
00:32:26,559 --> 00:32:27,519
good to see a date for it.

676
00:32:28,039 --> 00:32:30,200
Speaker 2: Yep, same, all right.

677
00:32:30,319 --> 00:32:34,039
Speaker 1: Yoship says a Final Fantasy six remake could require four

678
00:32:34,119 --> 00:32:34,839
or five games.

679
00:32:35,319 --> 00:32:37,039
Speaker 2: Hell are you talking about?

680
00:32:37,119 --> 00:32:37,279
Speaker 3: How?

681
00:32:38,119 --> 00:32:41,759
Speaker 1: This is from Chris Sculling at VGC. Final Fantasy fourteen

682
00:32:41,799 --> 00:32:45,519
director in Aoki yo should Have, also known as Yoship,

683
00:32:45,759 --> 00:32:49,160
has explained why a Final Fantasy six remake isn't necessarily

684
00:32:49,160 --> 00:32:52,799
feasible without it becoming an even larger project than Final

685
00:32:52,799 --> 00:32:56,160
Fantasy seven remake was. Yo Shoulda was on stage at

686
00:32:56,200 --> 00:32:59,319
the Final Fantasy fourteen fan Festival in Berlin, where he

687
00:32:59,400 --> 00:33:02,880
was discussing series with fellow director in Nioki Hamagucci, who

688
00:33:03,039 --> 00:33:05,400
who directed the Final Fantasy seven remake trilogy and is

689
00:33:05,400 --> 00:33:08,359
My best Friend. Hamagucci was asked which game was the

690
00:33:08,359 --> 00:33:11,160
biggest influence on his life. He answered that it was

691
00:33:11,200 --> 00:33:13,519
Final Fantasy six, but also warned that every time he

692
00:33:13,599 --> 00:33:16,319
says this, it results in stories saying he's going to

693
00:33:16,359 --> 00:33:18,119
remake it, when that.

694
00:33:18,200 --> 00:33:18,920
Speaker 2: Isn't the case.

695
00:33:19,200 --> 00:33:21,400
Speaker 1: I've given this answer to a lot of media interviews,

696
00:33:21,400 --> 00:33:24,359
and it is also a scoring X title, so apologies

697
00:33:24,359 --> 00:33:26,480
for that, but Final Fantasy six is the reason I

698
00:33:26,519 --> 00:33:28,039
wanted to work in games.

699
00:33:28,079 --> 00:33:30,519
Speaker 2: So that was always that always has a special place

700
00:33:30,559 --> 00:33:31,160
in my heart.

701
00:33:31,440 --> 00:33:33,400
Speaker 1: But every time I give that answer to a journalist

702
00:33:33,559 --> 00:33:35,799
or someone, the next day there's an article online saying

703
00:33:35,799 --> 00:33:39,640
Hamagucci will be remaking Final Fantasy six. So I also say, no,

704
00:33:39,759 --> 00:33:42,440
I am not. At the same time, he joked, Yo

705
00:33:42,519 --> 00:33:44,880
should have then explained that while there may be appetite

706
00:33:44,920 --> 00:33:47,920
from players for a Final Fantasy Final Fantasy six remake,

707
00:33:48,160 --> 00:33:50,440
the work involved in such a project would be immense

708
00:33:50,559 --> 00:33:52,960
given the scale of the game. Of course, I understand

709
00:33:53,000 --> 00:33:55,119
the feelings of the players, but you've got to think

710
00:33:55,119 --> 00:33:57,960
about it, he explained. Look at the Final Fantasy Look

711
00:33:57,960 --> 00:34:00,519
at Final Fantasy six. It's such an incredibly huge, huge game.

712
00:34:00,559 --> 00:34:03,079
The scale is just immense, and the same applies for

713
00:34:03,160 --> 00:34:06,160
other titles like Final Fantasy eight and Final Fantasy nine.

714
00:34:06,400 --> 00:34:09,960
So of course, now since you're working on Final Fantasy seven, remake. Oh,

715
00:34:10,000 --> 00:34:12,599
I guess he was talking to Hamagucci. Now, I do

716
00:34:12,639 --> 00:34:14,480
get that people would be asking for a remix of

717
00:34:14,519 --> 00:34:17,000
other titles, but if we did remake those other titles,

718
00:34:17,000 --> 00:34:19,239
we'd probably end up having to release them in four

719
00:34:19,320 --> 00:34:23,079
installments or maybe even five installments. I'm a Guchi went

720
00:34:23,119 --> 00:34:25,159
on to explain the fact that Square Innox was able

721
00:34:25,159 --> 00:34:27,679
to mostly keep the same team together to make Final

722
00:34:27,679 --> 00:34:31,679
Fantasy seven remake over three games over ten years, and

723
00:34:31,719 --> 00:34:33,639
that's a miracle, and you shouldn't expect that to be

724
00:34:33,719 --> 00:34:36,880
able to beat something that you could do at Square

725
00:34:36,920 --> 00:34:42,960
Innix for another project like that. Sean, is that the

726
00:34:43,000 --> 00:34:45,159
only way to remake Final Fantasy six?

727
00:34:45,280 --> 00:34:47,079
Speaker 2: Or is that just like the Square Innox way of

728
00:34:47,119 --> 00:34:47,639
doing things?

729
00:34:49,440 --> 00:34:53,679
Speaker 3: You know, it's interesting because I genuinely do think that. Okay,

730
00:34:53,760 --> 00:34:56,559
let's put it this way. I think what he's trying

731
00:34:56,599 --> 00:34:58,239
to get out here, what they're both trying to get

732
00:34:58,320 --> 00:35:01,360
at here, is that if a remake of Final Fantasy

733
00:35:01,440 --> 00:35:04,199
six were to happen, they would want it to be

734
00:35:04,360 --> 00:35:08,880
something big, epic and fresh feeling in the same way

735
00:35:08,920 --> 00:35:12,320
that Final Fantasy seven remake is. And it's you know,

736
00:35:12,440 --> 00:35:15,920
as reverence for the source material but also it is

737
00:35:16,360 --> 00:35:19,480
this new epic adventure that people can hop in on

738
00:35:19,599 --> 00:35:21,800
for the very first time that they're completely new to it.

739
00:35:22,960 --> 00:35:27,880
And with followed with like sixteen bit RPGs, even eight bit,

740
00:35:27,960 --> 00:35:31,920
really they because everything was so simple, the graphics were

741
00:35:31,960 --> 00:35:35,199
so simple, the combat systems even were simpler. They didn't

742
00:35:35,239 --> 00:35:37,880
have to put as much development time into these things,

743
00:35:37,920 --> 00:35:40,440
and your imagination filled in the gaps when you're playing

744
00:35:40,440 --> 00:35:43,880
them on your CRT. Back in the day, they you know,

745
00:35:43,920 --> 00:35:46,079
they could put out one of these games in somewhere

746
00:35:46,079 --> 00:35:49,000
between depending on the size. Like you know, three years

747
00:35:49,039 --> 00:35:51,000
even was like a massive amount of time to be

748
00:35:51,039 --> 00:35:54,920
developing a game back then, and so nowadays, yeah, ten

749
00:35:55,000 --> 00:35:58,880
years for a trilogy of games that look the way

750
00:35:59,000 --> 00:36:01,840
that the Seven Remay trilogy does, it's a like you said,

751
00:36:01,880 --> 00:36:04,440
it's a miracle that this trilogy was made and with

752
00:36:04,519 --> 00:36:06,840
the same team and with people from the original FF

753
00:36:06,920 --> 00:36:09,400
seven team, And so I think when it comes to

754
00:36:09,440 --> 00:36:12,199
something like f F six, it is a big game.

755
00:36:12,400 --> 00:36:15,440
It is one of those sixteen RPGs where, yeah, your

756
00:36:15,440 --> 00:36:17,639
imagination was doing a lot of heavy lifting, and they

757
00:36:17,920 --> 00:36:20,639
can't rely on that anymore, so they would either have

758
00:36:20,679 --> 00:36:25,840
to do something extremely straightforward, like say Dragon Quest seven reimagined,

759
00:36:26,679 --> 00:36:30,079
which is probably not what a lot of people want. Well, like,

760
00:36:30,159 --> 00:36:33,239
if f F six is your favorite Final Fantasy, you're

761
00:36:33,239 --> 00:36:36,599
probably looking at seven remake, Like come on, man, that

762
00:36:36,639 --> 00:36:40,840
one again? The popular guy got it again? What about

763
00:36:40,840 --> 00:36:42,920
the real good one of the series? How about the

764
00:36:42,960 --> 00:36:46,840
real best point again it's remake. So I think that's

765
00:36:46,880 --> 00:36:49,960
what they're trying to address here, is the expectation of, well,

766
00:36:50,079 --> 00:36:53,719
we can't really do a big, big remake of something

767
00:36:53,760 --> 00:36:56,199
like six, something that also may probably won't sell as

768
00:36:56,199 --> 00:36:58,480
well as seven because it just does makes sense and

769
00:36:58,760 --> 00:37:02,400
it's so large that we would have to release it

770
00:37:02,440 --> 00:37:05,320
over multiple games or anything like that. I think there's

771
00:37:05,440 --> 00:37:07,840
maybe more of a market for that small scale remake

772
00:37:07,880 --> 00:37:11,559
than they realized, but at the same time, it's probably

773
00:37:11,599 --> 00:37:15,320
not as big as something like this remake trilogy has

774
00:37:15,639 --> 00:37:17,920
been able to grab and slowly is grabbing more and

775
00:37:18,000 --> 00:37:21,679
more people as it releases more platforms because side note, yeah,

776
00:37:21,920 --> 00:37:23,400
release a multiplatform day one.

777
00:37:23,559 --> 00:37:27,239
Speaker 1: We're seeing with Revelation, turns out that's gonna work. Yeah,

778
00:37:27,239 --> 00:37:28,719
I think you're right. I think this is a very

779
00:37:28,760 --> 00:37:31,800
much a situation of to a hammer every problem as

780
00:37:31,840 --> 00:37:37,960
a Nail and to Yoship and to Hamaguchi. Hamaguchi's been

781
00:37:38,000 --> 00:37:41,360
making a remake for the last ten years, been working

782
00:37:41,400 --> 00:37:43,800
on in that team for the last ten years, and

783
00:37:43,880 --> 00:37:46,719
it has looked a certain way, and so when you

784
00:37:46,800 --> 00:37:50,519
bring up the concept of remake to him, he steeped

785
00:37:50,559 --> 00:37:53,760
in this idea of what that would mean. Yoship has

786
00:37:54,119 --> 00:37:59,159
kind of just made massive games recently, massive big expensive games,

787
00:37:59,199 --> 00:38:02,760
like with incredible fidelity, and then if you ask him

788
00:38:02,760 --> 00:38:05,840
to begin imagining remaking Final Fantasy six, he's going to

789
00:38:06,079 --> 00:38:08,719
remember the key scenes and be like, what does that

790
00:38:08,760 --> 00:38:10,719
look like when you blow it up to the kinds

791
00:38:10,719 --> 00:38:13,480
of games I make now? And then if you say, like, well,

792
00:38:13,480 --> 00:38:15,079
you don't have to do it that way, well, then

793
00:38:15,079 --> 00:38:17,079
it's not involving these guys. It would be would go

794
00:38:17,119 --> 00:38:20,199
to another team that like does HD two d's or

795
00:38:21,199 --> 00:38:23,679
something in between, and that that would probably also go

796
00:38:23,719 --> 00:38:25,400
to a different team as well. That would go to

797
00:38:25,480 --> 00:38:28,440
like a maybe a third party sort of contract team

798
00:38:28,760 --> 00:38:30,159
that would upgrade all the visuals.

799
00:38:30,159 --> 00:38:32,320
Speaker 2: But that's the problem with the Super Nintendo games.

800
00:38:32,320 --> 00:38:34,360
Speaker 1: That's why you know the next story here is a

801
00:38:34,440 --> 00:38:37,679
Sasin's Creed Black Flag Recinc. Doing very well that game's

802
00:38:37,719 --> 00:38:40,079
from thirteen years ago. It already kind of looked like

803
00:38:40,280 --> 00:38:42,519
a modern game in a lot of ways, doesn't take

804
00:38:42,760 --> 00:38:45,679
a ton of work. That's a relatively small budget to

805
00:38:46,000 --> 00:38:49,280
get that up and running again. As a remake or remaster,

806
00:38:49,400 --> 00:38:52,199
whatever you want to call it, it would have to

807
00:38:52,199 --> 00:38:54,800
be something different than that, unless they're just doing another

808
00:38:54,840 --> 00:38:57,519
sort of pixel upgrade or an HD two D games.

809
00:38:57,599 --> 00:39:00,960
So I could see like why they feel this way,

810
00:39:01,039 --> 00:39:04,039
But it's like, there's got to be something in between

811
00:39:04,960 --> 00:39:06,400
if and there's also got to be a way to

812
00:39:06,440 --> 00:39:09,519
sort of remake a game like that, upgrade it in

813
00:39:09,639 --> 00:39:11,679
all the ways that we are probably agreeing like what

814
00:39:12,039 --> 00:39:14,760
that would mean, and then keep it within fifty to

815
00:39:14,800 --> 00:39:18,519
sixty hours. But at the same time, maybe they're like

816
00:39:18,559 --> 00:39:20,400
that just the business model for that doesn't make a

817
00:39:20,440 --> 00:39:21,000
ton of sense.

818
00:39:21,360 --> 00:39:22,159
Speaker 2: I don't know.

819
00:39:22,760 --> 00:39:24,400
Speaker 3: I think it's a bit of a side effect of

820
00:39:24,800 --> 00:39:27,400
video games in general ballooning out of control, and how

821
00:39:27,400 --> 00:39:31,280
we've seen it with PlayStations specifically, where they painted themselves

822
00:39:31,320 --> 00:39:35,639
into a corner where you can't really PlayStation releases a

823
00:39:35,639 --> 00:39:38,519
game that doesn't look like a Naughty Dog game, like

824
00:39:38,880 --> 00:39:41,519
I'm tried for the last fust part two something like that.

825
00:39:41,639 --> 00:39:44,719
People think less of it in the more casual audience

826
00:39:44,719 --> 00:39:47,599
because they say, well, I got this last one that's better,

827
00:39:47,719 --> 00:39:51,360
and it's you know, a prettier things. It's a bigger game,

828
00:39:51,440 --> 00:39:54,079
like why why didn't you do this again? So I

829
00:39:54,079 --> 00:39:57,280
think there's just that expectation that they've built up themselves

830
00:39:57,280 --> 00:39:59,480
over the years, and how Final Fantasy is in this

831
00:39:59,519 --> 00:40:01,639
place Square Knicks in general is in this place where

832
00:40:01,920 --> 00:40:04,559
our big games are really freaking.

833
00:40:04,239 --> 00:40:05,280
Speaker 2: Big, really big.

834
00:40:05,320 --> 00:40:08,199
Speaker 3: May that's a that's an entirely different conversation we could

835
00:40:08,239 --> 00:40:10,360
have about how Square Enix has a problem with that

836
00:40:10,559 --> 00:40:12,760
Square Nanx games don't sell to the level that they

837
00:40:12,800 --> 00:40:14,840
need to in order to support that, and that's why

838
00:40:14,840 --> 00:40:17,920
you always hear them talking about, you know, it didn't

839
00:40:17,920 --> 00:40:24,039
meet our expectations and everything. So yeah, it's it's a shame,

840
00:40:24,119 --> 00:40:27,239
I think, is really where we're at. But yeah, I

841
00:40:27,480 --> 00:40:29,960
would like to see them do something with other Final

842
00:40:30,159 --> 00:40:33,360
Seas because I like in general what they've done with

843
00:40:33,400 --> 00:40:36,440
the remake trilogy, and I would like to see what

844
00:40:36,480 --> 00:40:37,239
they would come up.

845
00:40:37,400 --> 00:40:37,599
Speaker 2: You know.

846
00:40:38,159 --> 00:40:42,800
Speaker 1: Yeah, I think it is Final Fantasy six is probably

847
00:40:42,960 --> 00:40:45,000
you know, all the ones before that are probably probably

848
00:40:45,039 --> 00:40:46,800
gonna be one that they're going to need to really

849
00:40:46,800 --> 00:40:47,960
think about how they would do that.

850
00:40:48,079 --> 00:40:50,400
Speaker 2: I think WHI says like eight or nine.

851
00:40:51,039 --> 00:40:53,159
Speaker 1: At a certain point, like they just sort of upgraded

852
00:40:53,159 --> 00:40:55,920
the graphics of I can't remember Dergie Cerberus.

853
00:40:56,039 --> 00:40:57,800
Speaker 2: Is that the one that they just sort of swapped

854
00:40:57,800 --> 00:41:02,920
in the new graphics like that? Right? Thank you Crisis

855
00:41:03,000 --> 00:41:04,079
Core that.

856
00:41:04,280 --> 00:41:06,920
Speaker 3: Like, I'm distracted. I just got a notification on my

857
00:41:06,920 --> 00:41:09,679
phone apparently we're gonna have is this right three inch

858
00:41:09,840 --> 00:41:11,119
size hail soon here?

859
00:41:11,280 --> 00:41:16,679
Speaker 2: That's oh shit, what the hell? What is going on? Man?

860
00:41:16,719 --> 00:41:19,840
The weather's beIN back. Man might be ending.

861
00:41:20,360 --> 00:41:21,599
Speaker 1: Oh we used to like, you know, I was kind

862
00:41:21,599 --> 00:41:23,679
of my I saidy of Denver, we would get a

863
00:41:23,760 --> 00:41:25,519
lot of hail, and it was like at a certain point,

864
00:41:25,599 --> 00:41:28,199
like the insurance companies were like, we this is We're

865
00:41:28,280 --> 00:41:29,960
just not going to help you with this stuff anymore.

866
00:41:30,000 --> 00:41:34,119
Speaker 2: It's it was crazy. Uh, but yeah, I think that

867
00:41:34,840 --> 00:41:36,199
they need to just like step back.

868
00:41:36,199 --> 00:41:38,679
Speaker 1: They need to get through Final Fantasy seven remake still

869
00:41:39,000 --> 00:41:42,679
sort of just take a beat, like have a conversation about, hey,

870
00:41:42,800 --> 00:41:44,119
there are other ways of.

871
00:41:44,159 --> 00:41:45,360
Speaker 2: Attacking these problems.

872
00:41:45,840 --> 00:41:49,639
Speaker 1: And people do point out Yoship's team like oversaw the

873
00:41:49,760 --> 00:41:52,400
remake of Tactics. I still think that when they're talking

874
00:41:52,400 --> 00:41:55,159
about remaking Final Fantasy six, they're not imagining that.

875
00:41:55,760 --> 00:41:55,880
Speaker 3: Uh.

876
00:41:56,119 --> 00:41:58,800
Speaker 1: But again, there's a lot of different opportunities to do

877
00:41:58,880 --> 00:42:00,880
stuff here. It will just take a second for them

878
00:42:00,920 --> 00:42:03,760
to sort of They don't have infrastructure in place to

879
00:42:03,840 --> 00:42:06,480
suddenly just take Final Fantasy six and do the obvious

880
00:42:06,559 --> 00:42:09,239
thing that would require some effort, But I think they'll

881
00:42:09,280 --> 00:42:10,000
get to that point.

882
00:42:10,280 --> 00:42:11,519
Speaker 2: Remakes are too big.

883
00:42:11,400 --> 00:42:14,360
Speaker 1: Of a business, As proven by this next story, Assassin's

884
00:42:14,360 --> 00:42:17,840
Create Black Flag Recinct exceeded annual expectations in its first

885
00:42:17,920 --> 00:42:21,079
two weeks of sales, sold more than three point five

886
00:42:21,119 --> 00:42:24,599
million copies since released. That is two weeks, and you'd

887
00:42:24,639 --> 00:42:27,719
be Soft told investors that is already more than what

888
00:42:27,880 --> 00:42:29,760
we were expecting to sell in the first year of

889
00:42:29,840 --> 00:42:33,119
this game. Obviously, a big part of that is Black

890
00:42:33,199 --> 00:42:36,599
Flag is a really beloved game. A lot of people

891
00:42:36,800 --> 00:42:41,000
really really enjoyed that this game's This recinct version is

892
00:42:41,800 --> 00:42:44,840
an admirable update. It is a sort of one that

893
00:42:46,760 --> 00:42:49,000
really removes a lot of the friction, so it's very

894
00:42:49,039 --> 00:42:51,039
easy to get into, and it also looks stunning in

895
00:42:51,159 --> 00:42:54,079
like images in trailers which I think did help sell

896
00:42:54,119 --> 00:42:57,880
this game. But you know, but Black Flag is one,

897
00:42:57,960 --> 00:43:00,800
like we said, that is very easy to sort of update.

898
00:43:01,840 --> 00:43:04,039
But this proves there's business there. These companies are not

899
00:43:04,119 --> 00:43:05,760
going to be able to ignore remix. I think we

900
00:43:05,800 --> 00:43:08,599
can all go. If I'm given the choice, do I

901
00:43:08,639 --> 00:43:10,760
want a remake or for them to focus efforts on

902
00:43:11,119 --> 00:43:14,800
new stuff, I think new stuff probably usually wins out.

903
00:43:15,320 --> 00:43:18,800
Although I love playing remix all the time, I've enjoyed

904
00:43:18,840 --> 00:43:21,400
what I've played of Black Flag Recinct, which is not

905
00:43:21,519 --> 00:43:23,519
a lot. It was on the Besties. That's one of

906
00:43:23,559 --> 00:43:25,079
the games they were talking about. I'm like, yeah, I'll

907
00:43:25,119 --> 00:43:27,199
check in on this, but I enjoyed what I played.

908
00:43:28,519 --> 00:43:30,760
The business is too big to ignore. So why when

909
00:43:30,800 --> 00:43:32,960
they talk about Final Fantasy six, eight and nine and

910
00:43:33,039 --> 00:43:35,719
they warn us about that. I think that that's still

911
00:43:35,800 --> 00:43:38,199
something that they will try to figure out going forward,

912
00:43:38,320 --> 00:43:41,840
and every company will. It is approven business model by

913
00:43:41,880 --> 00:43:44,559
companies like Capcom and now ubi Soft is in that

914
00:43:44,880 --> 00:43:45,760
in this business right.

915
00:43:46,559 --> 00:43:51,079
Speaker 3: Yeah, it's Black Flag Recint seemed like a really good remake,

916
00:43:51,320 --> 00:43:56,079
and I I think Ubisoft should be looking at that

917
00:43:56,239 --> 00:43:58,480
and saying, yeah, we should be doing more. The more

918
00:43:58,760 --> 00:44:01,639
with this and I'm looking at this quote here two

919
00:44:01,719 --> 00:44:04,679
weeks in the title has already see the annual expectations

920
00:44:04,719 --> 00:44:08,199
we had. Ubisoft CEO Eves Gilma said, I would like

921
00:44:08,280 --> 00:44:11,039
to warmly thank the teams who's talent and dedication brought

922
00:44:11,119 --> 00:44:13,719
to life. Yeah, I would like to thank those teams too.

923
00:44:14,239 --> 00:44:16,800
Where are they? Where are they? Eaves? Yeah, what'd you

924
00:44:16,840 --> 00:44:22,280
do with them? They're they're they're cool. Right, everything's good. Yeah,

925
00:44:22,400 --> 00:44:24,559
they made a game that made you tons of money,

926
00:44:24,639 --> 00:44:27,880
and so like you kept them going on next project, right,

927
00:44:27,960 --> 00:44:28,599
E's right.

928
00:44:29,280 --> 00:44:32,440
Speaker 1: Uh, yeah, that's Barcelona that got all the layoffs there,

929
00:44:32,480 --> 00:44:34,400
which is one of the support studios on the game.

930
00:44:34,960 --> 00:44:39,119
Speaker 2: But it's like this, the success here just immediately parlayed

931
00:44:39,159 --> 00:44:42,760
that into the next big remake. In the Assassin's Screed series,

932
00:44:42,800 --> 00:44:45,920
there are other ones that are are beloved. You know,

933
00:44:46,079 --> 00:44:46,960
I think that.

934
00:44:48,440 --> 00:44:51,079
Speaker 1: It's it's insane that this is how this company works.

935
00:44:51,199 --> 00:44:53,320
But that's I mean to me, that is such a

936
00:44:53,400 --> 00:44:57,519
tragic sign of Ubi Seft's prospects. They have a huge

937
00:44:57,599 --> 00:45:01,159
hit games. They had the signal in the first day

938
00:45:01,679 --> 00:45:03,360
that this game was going to be a massive hit,

939
00:45:03,639 --> 00:45:05,920
and yet on that first day they still laid off

940
00:45:06,000 --> 00:45:08,880
that studio, laid off many people at that studio. So

941
00:45:10,119 --> 00:45:14,599
the ability to trust Ubisoft's ability to execute on this

942
00:45:14,639 --> 00:45:17,239
stuff going forward is still very low. This feels like

943
00:45:17,320 --> 00:45:19,639
a one off thing, and then they're going to stumble

944
00:45:19,760 --> 00:45:22,079
trying to repeat this going forward because they will be

945
00:45:22,719 --> 00:45:27,559
crumbling constantly under the leadership there. All Right, a couple

946
00:45:27,639 --> 00:45:30,639
more things here. Tomb Raider Catalysts appears to have moved

947
00:45:30,679 --> 00:45:33,559
to twenty twenty eight. This is from Chriscian at VGC.

948
00:45:34,360 --> 00:45:36,760
Tomb Raider Catalyst appears to have been delayed to twenty

949
00:45:36,800 --> 00:45:40,679
twenty eight. According to a recent interview, Amazon's general manager

950
00:45:40,800 --> 00:45:44,000
of Gaming Jeffrey Gaddis was speaking to the Game Business

951
00:45:44,039 --> 00:45:47,280
about the range of titles being funded by publisher or

952
00:45:47,480 --> 00:45:50,639
published by Amazon excuse me, and whether it's strategy mainly

953
00:45:50,679 --> 00:45:54,199
focused on TRIPAA, DOUBLEA or indie titles. Gaddis replied that

954
00:45:54,280 --> 00:45:56,960
its strategy involved all of those and gave examples of this.

955
00:45:58,119 --> 00:46:01,679
At one point, he mentioned Catalysts and said it was

956
00:46:01,760 --> 00:46:04,800
coming in twenty twenty eight, something that hasn't been officially

957
00:46:04,840 --> 00:46:07,559
confirmed yet. It's all of those, Gatus explained, from what

958
00:46:07,639 --> 00:46:10,800
we call game night games, which are those phone as

959
00:46:10,800 --> 00:46:13,239
a controller games, which I think of as you know,

960
00:46:13,440 --> 00:46:17,440
single A games, we're that are in the single millions

961
00:46:17,440 --> 00:46:21,000
of dollars to develop, all the way up to Triple A. Obviously,

962
00:46:21,079 --> 00:46:23,239
we're We've announced the two tumb Rator titles, and you know,

963
00:46:23,360 --> 00:46:26,159
Atlantis comes February twelfth of next year, and then we'll

964
00:46:26,239 --> 00:46:28,679
follow on in twenty twenty eight with the next one.

965
00:46:29,039 --> 00:46:30,639
Speaker 2: So we're excited about those.

966
00:46:30,960 --> 00:46:32,760
Speaker 1: There are some other Triple A things that are in

967
00:46:32,880 --> 00:46:36,719
various stages of discussion right now as well. Amazon's last

968
00:46:36,800 --> 00:46:39,480
official word on turmb Raider Catalyst, which everyone thinks he

969
00:46:39,599 --> 00:46:42,119
must mean by the next one, was that it was

970
00:46:42,199 --> 00:46:44,880
planned for release in twenty twenty seven. This is not

971
00:46:45,320 --> 00:46:46,920
you know, this could be a slip of the tongue,

972
00:46:46,960 --> 00:46:49,199
could be a million other things, probably the other games

973
00:46:49,239 --> 00:46:52,039
coming out in twenty twenty eight. So yeah, I mean,

974
00:46:52,599 --> 00:46:57,559
Amazon's history with games has always been spotty bad, it's

975
00:46:57,599 --> 00:47:00,880
probably the better way to put it. Yeah, company that

976
00:47:01,079 --> 00:47:03,119
has always been able to tackle just about any space,

977
00:47:03,599 --> 00:47:07,039
sort of underestimating the requirements to put out a game

978
00:47:07,119 --> 00:47:07,800
that can compete.

979
00:47:08,360 --> 00:47:09,840
Speaker 2: That has happened repeatedly with them.

980
00:47:10,559 --> 00:47:13,519
Speaker 1: They've found some answers like, hey, let the people who

981
00:47:13,559 --> 00:47:16,039
make Hitman make a James Bond game. But even that

982
00:47:16,400 --> 00:47:20,159
seems like they're not sure if they're fully understanding just

983
00:47:20,239 --> 00:47:22,679
what they have there. And there's talks I believe it

984
00:47:22,760 --> 00:47:25,239
was from Jeffrey Gattis saying oh, yeah, and maybe we'll

985
00:47:25,239 --> 00:47:26,719
have another team to do the next one, Like what

986
00:47:26,920 --> 00:47:32,039
are you talking about? But yeah, tomb Raiders is one

987
00:47:32,079 --> 00:47:34,800
of those ones that I've always been I don't really

988
00:47:35,360 --> 00:47:37,440
care all that much. Even then when it was coming out,

989
00:47:37,480 --> 00:47:40,880
I was not super into it. But yeah, I guess

990
00:47:41,000 --> 00:47:44,519
catalyst I'll check in on it. I think people liked

991
00:47:44,559 --> 00:47:47,119
what they played of Atlantis, which is again I believe

992
00:47:47,159 --> 00:47:50,119
the remake of the first game Sewan correct.

993
00:47:50,239 --> 00:47:50,400
Speaker 2: Yeah.

994
00:47:50,480 --> 00:47:53,840
Speaker 3: I'm a pretty big tumb Raider fan, So yeah, I

995
00:47:54,039 --> 00:47:56,000
was looking forward to this, and I think it makes

996
00:47:56,000 --> 00:47:58,960
sense if Legacy of Atlantis was supposed to come out

997
00:47:59,000 --> 00:48:01,039
this year and got the way tonight year, if they

998
00:48:01,079 --> 00:48:03,079
would also then push the next one that was supposed

999
00:48:03,079 --> 00:48:05,400
to come out next year the year after that, because

1000
00:48:06,039 --> 00:48:09,599
don't release two games in the same series in the

1001
00:48:09,800 --> 00:48:13,760
same year, even if you're leading from one to the other,

1002
00:48:13,880 --> 00:48:17,519
unless it's a like straight up re release like HD

1003
00:48:17,760 --> 00:48:20,039
version as just you know, like a twenty dollars download

1004
00:48:20,519 --> 00:48:22,840
or yeah, yeah, yeah, and then you lead into the

1005
00:48:22,880 --> 00:48:24,920
new one. That makes a little more sense. But yeah,

1006
00:48:25,000 --> 00:48:27,159
don't release something that at least looks like a new

1007
00:48:27,199 --> 00:48:29,960
game and then go into your actual new game, because

1008
00:48:30,000 --> 00:48:32,239
that's going to get people who bought the new game

1009
00:48:32,280 --> 00:48:33,800
to think, well, wait a minute, I just bought one

1010
00:48:33,800 --> 00:48:35,239
of these games. I don't need to buy the new one.

1011
00:48:35,320 --> 00:48:36,159
Speaker 2: So yeah, good point.

1012
00:48:36,239 --> 00:48:39,000
Speaker 3: Yeah, I would assume that the new new game here

1013
00:48:39,480 --> 00:48:41,719
is going to be put out in twenty twenty eight.

1014
00:48:41,760 --> 00:48:44,440
I think that makes a lot of sense. I'm maybe

1015
00:48:44,440 --> 00:48:46,599
a little worried about the development since they ain't have

1016
00:48:46,679 --> 00:48:50,000
good answers to the usage of jen Ai in these games.

1017
00:48:50,119 --> 00:48:52,960
You like see seeing them fumble around in the game

1018
00:48:53,000 --> 00:48:55,920
in Former interview and everything like that. It's like, well, cool,

1019
00:48:55,920 --> 00:48:58,480
And that's where we're at with a lot of games nowadays,

1020
00:48:58,599 --> 00:49:04,320
as we know. And I hopefully development's going okay over there,

1021
00:49:04,400 --> 00:49:06,760
but I've I'm losing a little bit of faith in

1022
00:49:06,800 --> 00:49:09,960
the series, especially under the hands of Amazon, right So

1023
00:49:10,960 --> 00:49:12,920
I don't know. I hope the game is cool, and

1024
00:49:13,159 --> 00:49:17,000
I hope that development gets better and smarter over there

1025
00:49:17,079 --> 00:49:19,840
when it comes to those kinds of things. But yes, absolutely,

1026
00:49:19,920 --> 00:49:22,239
it looks like Catalyst is now twenty twenty. We'll see

1027
00:49:22,280 --> 00:49:23,559
what that one ends up looking like.

1028
00:49:24,599 --> 00:49:26,599
Speaker 2: Updates for today and tomorrow.

1029
00:49:26,760 --> 00:49:31,679
Speaker 1: Today, Monday July twenty seventh, Forever Skies reaches Xbox Series

1030
00:49:31,760 --> 00:49:34,760
consoles unbeatable. I think this is one of yours sean launches.

1031
00:49:35,000 --> 00:49:36,840
Switch switch to switch to version for that.

1032
00:49:36,960 --> 00:49:38,599
Speaker 3: So then when you go back to that, because like,

1033
00:49:38,679 --> 00:49:40,800
the only reason that I didn't think better of it

1034
00:49:40,920 --> 00:49:43,400
last year is that was so buggy when I played it, like,

1035
00:49:43,639 --> 00:49:45,679
especially in that preview period, it was like to the

1036
00:49:45,719 --> 00:49:48,800
point that I'd like, progress breaking bugs. I want to

1037
00:49:48,840 --> 00:49:49,719
go back and maybe.

1038
00:49:49,719 --> 00:49:52,079
Speaker 1: Switch two versions here. That says to me, like, oh,

1039
00:49:52,119 --> 00:49:53,840
they probably figured out the game every Yeah.

1040
00:49:53,719 --> 00:49:55,039
Speaker 3: I know they fixed a lot of things, so yeah,

1041
00:49:55,119 --> 00:49:56,760
presumably that's here in the switch too version.

1042
00:49:57,559 --> 00:50:01,079
Speaker 1: Who Arms leaves early access on PC based Tatico RPG

1043
00:50:01,280 --> 00:50:05,639
Prelude Dark Pain Enters PC early access, and then tomorrow Tuesday,

1044
00:50:05,760 --> 00:50:09,639
July twenty eighth, Halo Campaign Evolved receives its full PS

1045
00:50:09,760 --> 00:50:12,920
five Xbox Series and PC launch at eleven am Eastern,

1046
00:50:13,239 --> 00:50:17,280
following Premium early access, which already began, Gothic Classic comes

1047
00:50:17,320 --> 00:50:19,840
to PS five, Xbox Series, PS four and Xbox one,

1048
00:50:19,880 --> 00:50:23,440
and ever ever Quest Legends launches on PC, which I

1049
00:50:23,719 --> 00:50:25,119
this is like a prime, like a kind of a

1050
00:50:25,280 --> 00:50:30,840
single player or like small team multiplayer remake of EverQuest.

1051
00:50:31,039 --> 00:50:31,880
Speaker 2: That's my understanding.

1052
00:50:32,039 --> 00:50:35,719
Speaker 3: I'm a reimagined version of Classic aver request Front's original

1053
00:50:35,800 --> 00:50:36,920
release in nineteen ninety nine.

1054
00:50:37,480 --> 00:50:39,559
Speaker 1: Yes, and like you can play at single player. It's

1055
00:50:39,599 --> 00:50:41,519
kind of the idea I believe. I know we have

1056
00:50:41,599 --> 00:50:44,599
some EverQuest for free small group sys. Marina Marino is

1057
00:50:44,639 --> 00:50:48,000
my EverQuest free because that's reference. So yeah, I'm kind

1058
00:50:48,039 --> 00:50:49,519
of like maybe we should play some of that. I

1059
00:50:49,519 --> 00:50:52,199
would be curious about it. All right, that does it

1060
00:50:52,280 --> 00:50:55,639
for the headlines. I think we did have a poll

1061
00:50:55,760 --> 00:50:58,519
question that I never answered. Let me go, yeah, okay,

1062
00:50:58,599 --> 00:51:01,639
let's get there quick. I'm going to refresh get the

1063
00:51:02,239 --> 00:51:06,679
most recent information from four days ago, which backwards combatible.

1064
00:51:06,360 --> 00:51:08,639
Speaker 2: Xbox game are you going to play on PC? First?

1065
00:51:09,400 --> 00:51:12,960
Speaker 1: I did play Crimson Skies High Road to Revenge along

1066
00:51:13,039 --> 00:51:17,280
with twenty one percent of others. Let's see nineteen percent

1067
00:51:17,400 --> 00:51:20,400
said conquer live and reloaded, and then nine percent said

1068
00:51:20,400 --> 00:51:25,559
Blinks the Time Sweeper. But the big winner was none

1069
00:51:25,840 --> 00:51:29,559
not interested. Sorry slash Fusion Frenzy.

1070
00:51:29,519 --> 00:51:33,280
Speaker 2: Which was fifty one percent. So there you go. A

1071
00:51:33,360 --> 00:51:35,239
new poll question. We'll get to that here. You know,

1072
00:51:35,360 --> 00:51:36,320
let's get to it here right now.

1073
00:51:36,639 --> 00:51:38,679
Speaker 1: What would you want from a Final Fantasy six remake,

1074
00:51:38,760 --> 00:51:42,639
massive multi game series or one game that's forty five

1075
00:51:42,719 --> 00:51:45,599
hours with limitations? Look, get the results of that, talk

1076
00:51:45,639 --> 00:51:49,079
about it on Wednesday, because tomorrow here on Giant Bomb,

1077
00:51:49,079 --> 00:51:52,480
it's Tuesday, we have the Giant BombCast. Looking forward to

1078
00:51:52,519 --> 00:51:54,760
getting back on the show after missing it last week.

1079
00:51:55,239 --> 00:51:57,440
I have plenty of games to talk about, looking forward

1080
00:51:57,440 --> 00:51:59,400
to getting there and talk about the road trip and

1081
00:51:59,440 --> 00:52:02,199
all that stuff. It'll be a good time, everybody. We

1082
00:52:02,360 --> 00:52:04,480
have some other stuff happening this week, but we got

1083
00:52:04,559 --> 00:52:05,960
to have a meeting to figure out exactly what it's

1084
00:52:06,000 --> 00:52:06,639
all going to look like.

1085
00:52:06,760 --> 00:52:07,800
Speaker 2: So definitely stay tuned.

1086
00:52:07,840 --> 00:52:11,559
Speaker 1: We'll let y'all know, but expect Blake Club, expect a voicemail,

1087
00:52:11,599 --> 00:52:12,039
dumb truck.

1088
00:52:12,719 --> 00:52:15,000
Speaker 2: We're looking at some upf games. It'll be a good week.

1089
00:52:15,599 --> 00:52:15,800
Speaker 3: Yeah.

1090
00:52:15,800 --> 00:52:17,599
Speaker 1: I think with all that out of the way, I

1091
00:52:17,679 --> 00:52:19,159
think what we do now is Sean, thank you so

1092
00:52:19,280 --> 00:52:20,719
much for hanging out with me today and talking about

1093
00:52:20,800 --> 00:52:21,280
video games.

1094
00:52:21,320 --> 00:52:22,400
Speaker 2: Man, I really appreciate it.

1095
00:52:22,800 --> 00:52:24,000
Speaker 3: Oh, it's a good time, Jeff.

1096
00:52:24,559 --> 00:52:26,880
Speaker 1: Thank you all for watching and listening. You are the

1097
00:52:26,960 --> 00:52:29,519
best audience in gaming. Until next time, have a good one,

1098
00:52:29,719 --> 00:52:31,440
take care of yourself and goodbye.

