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Speaker 2: Thank you, enjoy.
Speaker 3: Guys.
Speaker 4: Ever, just stub your toe?
Speaker 5: Oh?
Speaker 4: Greg, can you can you bring a bandage over here
for me? O Yang, I'm gonna have to stupid plank anyway. Well,
welcome to Cinharis. Oh uh okay, so the smell might
hit you a little bit later. Okay, let me check
my compass. I I think we might need to go
down to the docks.
Speaker 3: Might be where it's pointing.
Speaker 6: That's that's what it says.
Speaker 4: Does anyone want to get anything done while we're here?
I mean upgrades? We might be able to get some
new weapons if we want. It could be kind of fun,
could go shopping.
Speaker 1: Uh sure, I don't really want to spend anymore time.
Speaker 3: We need to out here, right?
Speaker 7: Uh?
Speaker 4: Okay, well, okay, then I guess let's let's let's head
over to where we need to be. Oh excuse me, sir, sir,
and I taped this guy with like it's got some
kind of like weird looking helmet on. Excuse me?
Speaker 6: Are you want hi?
Speaker 4: I just need When I look at my cumps again,
this looks so weird. Can can you point me to
the direction of the docks and where are this storage
and cargo might be might be traded.
Speaker 1: What do you think this person who is clearly on
some sort of I think, uh, you recognized this immediately, Moon,
this person is clearly on some kind of drugs. What
do they like to you?
Speaker 8: Oh?
Speaker 4: Well, very very grizzly, very wrinkled, and has crows feet
right here like underneath the eyes. But I can only
tell because he's just smiling, like he just won't stop grinning.
And it's like, oh, that's like an immediate like uh oh,
this this guy might not be completely exactly exactly. He's
very like hmmm, he's got disheveled hair underneath his helmet.
He looks maybe a little bit like like he hasn't
showered in a hot minute either, but like he's up
he's moving around, but yeah, just not not all there,
not all present.
Speaker 9: Why do you want then?
Speaker 4: Just just wondering, Uh, have you heard anything about and
I lean in Emberstone theft around here.
Speaker 1: And them. There's plenty of theft going on here every day.
Speaker 9: Right, you look for me, I've seen you before you.
Speaker 4: Probably not, probably not. I've just got one of those faces,
you know. Thank you so much for your time. And
I kind of scray away in like motion with everybody
like that.
Speaker 10: Do you find anything?
Speaker 4: Probably not. I don't think we're gonna get any information.
Speaker 3: Hm.
Speaker 1: All the rivals heads to the jock master, rivals, new
rivals head to the job master.
Speaker 4: Okay, all right, which is the master? Gosh, I can't
see for all these people.
Speaker 1: Mean insight and insight h.
Speaker 4: Moon, okay, insighted and chart.
Speaker 1: Mm hmm here okay, a ten, there's I mean, the
signage here is kind of terrible. There's no rhyme or
reason to the way that these docks have been built.
You can see like there's a bunch of rickety looking
stairs next to these large like smoke stacks. This building
with like these huge smoke stacks coming out. All of
these smoke stacks just churning out this like thick gray
black smoke. Some of the smoke is tinged with some
other colors, probably people working with various kinds of chemicals
and such. You can see in the nearby water licking
at the edges of the town that there's sort of
different colors and almost like there's a coating on top
of the water looking textures and such chemicals clearly spilled
into the water. Meanwhile, there are fish vendors and stuff
hearing about with what can only be described as intriguing
possibilities for you, moon, But they're amongst this dilapidated looking
sort of hodgepodge of stairs. You can see there's a
sign kind of hung up in a not so obvious
position for the for the dock master.
Speaker 4: Oh okay, I think we just need to head over
near these stairs. This looks like the place, and I
kind of confidently not confidently, struck towards the sign.
Speaker 1: Yeah, there's a head be looking door. Uh, lots of
copper and brass and such here, and you can see
that there is uh, there's like a protruding window from
the door that is uh. It's quite clearly been like
broken and repaired many times. So the window doesn't quite
fit into the into the door, and there is a
little bit of smoke that's wafting out. What is the
smell like to you?
Speaker 4: To me, it smells a little bit like when you
throw something plastic into uh, into a fire, where it
goes from that like nice wood burning scent to something
that's like, oh, that that's maybe not something I should
be inhaling with my nostrils. And I I look at
at Rue and I say, oh, you got the right idea.
Speaker 7: I open my inventory and take some toilet paper out
of it, extended out cors moon.
Speaker 4: Oh thank you. Oh wow, I feel like this does wonders. Okay, great.
I don't think this is gonna look weird to the
dock master at all. In fact, I think this will
be perfectly normal. Okay, everyone ready, Yes, okay, if.
Speaker 3: We ever come back here, we bring face masks of something.
Speaker 4: Yeah, I sure, yeah we could probably.
Speaker 1: You can definitely see people walking around the streets with
like breather breathers on. You know, they've got like, uh,
the equivalent of like some pretty heavy heavy masks and
they have the little filters on the side.
Speaker 7: Oh we fit right in.
Speaker 3: Yeah, yeah, I'm sure.
Speaker 4: I'm certain, I am certain this is gonna be fine
that I head on it.
Speaker 3: I feel holes in my lungs.
Speaker 1: Walking in, there's some warm light that's flickering. You can
see what is clearly some gas powered light sort of
running through. There's tubes that are running along the wall,
and you can maybe even hear this sound. There might
be some like pinging, like some metal pinging. As you
hear this gas moving through these tubes. The lights seeming
flickering a little bit. They're not like a solid sort
of color, almost like like a fire light dancing through
this what appears to be an office. There's several chairs
leading in past the door, and you can see there's
one person sat down in the chairs against this entryway door.
They're looking like they are doing some kind of reading
of what appears to be a newspaper of some sorts.
In the background, you can hear what appears to be
this sort of it's got to be some kind of
like music sort of playing. It's very tiney sounding in
the distance. This person looks up from their newspaper as
you walk in. Good day, Welcome to the Harbourmaster's office.
What can I do you for?
Speaker 4: Hello?
Speaker 10: Good day.
Speaker 4: We are here for an investigation.
Speaker 11: And you might you be You look familiar, right I am,
I am savior Moon, and I am the protector.
Speaker 4: Of the people.
Speaker 1: Hoffing some kind of nastiness up. They grab the newspaper
and like wipe their mouth. Save your moon. Oh, it's
terribly sorry. Welcome to this humble city of cracker Points.
Good day. Hey, I my name is Caleb, and yes,
I assist the harbour master here.
Speaker 9: Terribly sorry.
Speaker 1: Begin they finally like sort of take stock of what's
happening right now. Recognize that you have others with you.
Look down at your your crew here takes a look
at Bow. Does that slime belong to you?
Speaker 7: Then, after Bow has rolled into the room, I will
slam the door shut yank out the tissue from my nose.
Speaker 1: Plastic burning, plastic smelling here.
Speaker 4: Kah, yeah, it's it's safe.
Speaker 7: Cough up a hair ball in the back.
Speaker 4: H yes, he's with us, that's right.
Speaker 5: I am.
Speaker 12: You got a problem with that, pal.
Speaker 5: Ah, I suppose not.
Speaker 1: Sorry, did you have an appointment with the harbor master?
Speaker 7: Oh?
Speaker 4: No, I was hoping, Cayleth, that you could maybe just
point us in the right direction. We're here for like
I said, an investigation and we, uh, we'd like to
speak with with harbor Master.
Speaker 1: Please right then. Kyleth is a sort of wiry looking,
short cropped black hair, bright green eyes.
Speaker 5: Uh.
Speaker 1: You can see he has like a lot of facial scars.
What appear there is to be a like lightweight looking
leather uniform, but it's all battered to shit like it's uh,
it's it's definitely seen better days. This is quite clearly
an elf, but sort of a bit dirty looking. His
left ear has been sort of mangled a bit and
it's healed oddly.
Speaker 9: He looks.
Speaker 1: He looks at the rest of the party and says, ah, you,
I'm terribly sorry, savior, but am I mistaken recognizing that
these are fellow heroes.
Speaker 4: You're not mistaken. They are indeed, and I kind of
step back and push everybody forward. Look at them, aren't
they magnificent?
Speaker 9: Oh?
Speaker 6: Let the harbor Master to know that you are here.
Speaker 4: Okay, great, thank you.
Speaker 9: If you're calling these heroes and we're not heroes at all,
you're the only hero here.
Speaker 4: You're also heroes. It's I mean, you have the same
aura people. People can definitely tell mm hmm.
Speaker 9: I just feel uncomfortable. We haven't really done anything to
be called a hero. It's just so immediately put pressure
on us, you know, mm hmm.
Speaker 3: And explanations that they have of us as well, mm hmm.
Obviously not something we can immediately meet, right.
Speaker 1: Mm hmm.
Speaker 4: Well I know that we too at least get better treatment.
Speaker 3: Yeah, ARGUABLEA.
Speaker 9: I'm not saying that I don't want the tattle. I
do want the turtle. I just want to earn it somehow.
Speaker 4: Well, I think we'll probably have a chance sooner rather
than later to prove our bravery.
Speaker 1: And I gulp, the harbormaster will see you if you can,
please come.
Speaker 4: And play, right, thank you, Caleb, most welcome, favor Moon.
Because Greg in here with us? Or did he stay
on the ship?
Speaker 1: What do you think?
Speaker 4: I think he probably would have stayed on the ship.
But yeah, he probably is on the ship. But I
just thought of Okay, I like, I don't want to
lose him. Yeah, so he's probably on the ship.
Speaker 1: Never mind, fair enough, okay, So as you are motioned
down the hall, there's like essentially like hardwood floors in here.
It's a bit rickety though. The the building is a
bit hodgepodge. You know, it looks like it's it's been
rebuilt a few times, rebuilt over like existing bits that
might have survived whatever caused the previous place to crumble.
There's lots of interesting things inside the hall that are
sort of like hung up for decoration. You can see that.
There are some interesting paintings on the walls of various
harbor scenes. You can see what appears to be I think,
like some various portraiture of hard work, you know, like
being done on the docks, people hauling things, sailors and
that kind of stuff. A lot of maritime themed decoration.
You can see some cargo nets and things hung up
in here. And there are some globes that are showing
the entire map of Regalia. You can see just like
one of those standing globes, you know, that's in like
a kind of an ornamental frame held up on the ground.
I think as you all are continuing your stroll down
the hall here Ba will probably stop and say, look
at that.
Speaker 6: It's the whole world.
Speaker 3: Are there any markings on the map that we're seeing.
Speaker 1: It's one of those like globes that you can spin
inside the ornamental frame.
Speaker 3: Yeah, oh, very cool.
Speaker 7: I see I begin spinning it.
Speaker 12: Ah m hmm, raightleash like please, Oh yes, just.
Speaker 1: Harbo Master Larian dust Bloom, hab A master of clatch
A point in front of you, A tall and elegant,
silver haired, amethyst eyed clearly since foreign elf wearing finally
embroidered robes adorned with various maritime motifs, stands behind their desk.
Hello there, Welcome to clatter Point, Savior Moon.
Speaker 10: It's oh.
Speaker 4: Yes, mister dusk Gloom.
Speaker 1: It's it is a it appears to be a woman.
She is, Yeah, she has like a thin frame. Her
hands are kind of resting on the back of her
chair as you approach.
Speaker 4: And is she in any sort of military like would
I know if she has a rank or anything or
just harbor It.
Speaker 1: Doesn't look like it. She's you know, she's wearing just
kind of like embroidered robes and it just has like
a their maritime themed you know, they have little symbols
and stuff that you would associate with various sailing.
Speaker 4: Okay, uh, Harbermaster dusk Bloom. It's it's it's a pleasure.
And I reach out my hands.
Speaker 1: She shakes it vigorously.
Speaker 4: I'm here, actually on the behalf of the Council of Coca.
We got word of Emberstone theft.
Speaker 1: She leans back. Ah, yes, the consortium mm hmm, they
put you on the case.
Speaker 4: Yes, and and everyone here, we're we're here together as
to to figure things out.
Speaker 1: I didn't know that the Consortium had such a well
famous investigator.
Speaker 4: Well I suppose so. Yes, I'd like to think of
it as they knew who to call to get the
job done.
Speaker 1: Well, I was hoping that someone would come by. I
must admit I am rather shocked that it happened so quickly,
and see the Savior as well.
Speaker 4: I'm happy to be here. It's definitely worth investigating. Do
you have any information for me?
Speaker 1: Some are suggesting that you have saved this world many
times over, Savior Moon. It's nice to finally meet you
in person, especially coming to Cintharis.
Speaker 4: And I look around the room. What does this place
look like?
Speaker 1: Again? It's it's it's it's a little grimy, not okay,
compared to the rest of clatter Point that you've seen
thus far, it's immaculate.
Speaker 9: Okay.
Speaker 4: There's a like a lot of knick knacks or anything.
Speaker 1: Yes, lots of lots of stuff. There's lots of stuff around.
There's like model ships. There's a few things that are
making like clanking sounds around the around the office here.
It's sort of a medium sized office. It's nothing tremendously
huge or anything like that, but there's enough room for
you to all be in here and be fine and
comfortable as Bow and Rue are playing with the globe
in the.
Speaker 3: Background, m and watching this conversation unfold. Do I get
the idea perhaps that this person is sincere that they
are happy to see moon in particular?
Speaker 1: You can make an insight and will check.
Speaker 3: And is this open or a check with a difficulty
difficulty ten? Difficulty ten excellent?
Speaker 1: Twenty five, Oh my god, you got a plus ten.
Speaker 3: Wait why does that have a plus ten?
Speaker 1: Why does that have a plus ten? I think that's
a fIF fifteen. Yeah, that should be a fifteen. I
was like, twenty five, No idea, how that's happening. So
fifteen is also way more than you needed. This person
is definitely not excited. It's a seamoon for sure.
Speaker 3: Excellent. I'll be watching throughout the conversation and not really participating,
just to kind of see their mannerisms. If I can
find out any lies or anything.
Speaker 1: Well, I have been working to put together a few
pieces here, but my resources are limited, so I asked
for the consortium's help. And I'm glad to see that
you are here so quickly and with.
Speaker 9: Guests.
Speaker 4: Friends. This is These are my friends, and we are
more than happy to solve your problem together.
Speaker 1: More than just friends and guests. From what I gather, Heroes,
it seems you go, yes, yes, intriguing.
Speaker 4: Stand there with like a smile on my face that's plastered.
Speaker 1: She motions to the rest of you and says, where
have you been, heroes?
Speaker 9: Huh.
Speaker 7: I will stop the globe, which I've been spinning this
entire time, and I will go over to She has
a desk, right, slim my hand on the desk. Hey,
let's cut to the chase. Shall we here on a mission?
Speaker 1: All right, let's cut to the chase.
Speaker 7: Tell us what we need to know.
Speaker 4: In the background, I'm like, oh God, and there's like
a giant beat of swag going down my face.
Speaker 3: Like.
Speaker 7: Tail is irritably twitching behind me.
Speaker 1: Yeah, give me an insight in willpower? I think, okay, difficulty.
Speaker 7: Twelve, Yeah, I want to invoke a strait to reroll.
Speaker 1: Okay, what trait.
Speaker 7: I will use my theme of reckless.
Speaker 1: Okay, you should be able to just write, click on that,
check and chat.
Speaker 7: Yeah, I'm trying to decide mathematically.
Speaker 10: Five on a D ten.
Speaker 3: I keep that.
Speaker 7: Yeah, I should have kept it. I got a nine.
Speaker 1: Okay, She says, as I told the Savior, I've collected
some information and I was getting to it. I was
simply trying to understand who you are. The Savior has
plenty of well credentials at this point, but I know
little to nothing about you and your capabilities.
Speaker 3: Perhaps you allow them to speak for themselves and watch
things unfold.
Speaker 1: No, I don't think so. It's my job here as
a harbor master too appropriately assign people to jobs that
I think they are most suited. Who are you and
what can you do?
Speaker 7: Baying my hand on the desk again, Just an MPC.
Speaker 1: Come on, She looks at you curiously and says, what
is an NPC?
Speaker 4: We should probably you just just you, huh.
Speaker 9: I'm just leaning against the wall.
Speaker 4: My face is like beat red, like looking at rule.
Speaker 9: I'll step forward and I'll speak out. I'm in this
ox Strider Specialties anything with a bow, No hero, Yes,
I haven't saved anyone but pretty damn going to Bow
and finding stuff.
Speaker 1: I'm Bow. I'm a slime.
Speaker 9: That is a slime because kidding things slimy.
Speaker 1: She leans over the desk, looking down at Bow.
Speaker 6: I see.
Speaker 1: Yeah and you, and she motions towards you Row.
Speaker 7: I'm here to get things done.
Speaker 1: That says little nothing.
Speaker 9: M what do you do?
Speaker 7: I pull out one of my bladed roses and start
picking my nails with it. I do a lot of things.
Speaker 1: Her eyes remain a bit half litted as she looks
at you very well, and then she slowly turns to you, Iris.
Speaker 3: I will do a curtsy that is common and Ellen
Ellen Drathian culture, iris Adnifer's bloodline. I am a spiritist
and a summoner.
Speaker 1: She smiles, maybe the first time you've seen a little
bit of warmth on her face. She returns the curtsy
to you.
Speaker 3: Oh does that seem sincere?
Speaker 1: Uh insight and will power.
Speaker 9: Seems like se Us and thing.
Speaker 7: Oh shit, we'll see DC ten or.
Speaker 1: Uh ten.
Speaker 4: And so I will power.
Speaker 9: You know what?
Speaker 7: I'm gonna re roll that?
Speaker 3: Okay, I will invoke.
Speaker 7: Hmm what will I invoke?
Speaker 3: I have kind, I have smiling my ancient bloodline. I'm
you know, I'm elvish.
Speaker 1: Okay, is that it? I I'm gonna go with that one.
Speaker 10: To be fair.
Speaker 3: To be fair, I'm a spiritist, and my strong suits
have to do with knowing one spirit and understanding the
cues and having that wisdom when it does come to observation.
Speaker 1: Wait, what.
Speaker 3: To do with the spirit. It has to do with
willpower and with insight and being knowledgeable about those things
and being able to read situations.
Speaker 10: Uh.
Speaker 9: I think you should harp one at elf part a
little bit more.
Speaker 7: It's definitely an elf curtsey. You can tell when someone's
being sassy with the elf curtsey.
Speaker 3: If you'd like not for me to reroll it, that
is fine.
Speaker 9: I think. Oh listen, she curtsied in the Ellen Draft way.
Speaker 1: Did she not listen? That's that's fine. I will take that.
I won't, but I think I don't. I don't think
I agree with the first one that you picked. I
will I will take that. Yeah, that's fine.
Speaker 3: Twelve.
Speaker 1: See, Okay, this person is very practiced and this they
execute this very well. They definitely come off as sin
foreign to you, but they clearly you know Ellen Draft custom,
and do.
Speaker 3: They seem happy with the fact that I have done this.
That was my question mostly what their intent was.
Speaker 1: I'm gonna say that they seem smug.
Speaker 3: I figured as much I smile.
Speaker 1: Smile is almost identical by the way, she's like matching
your smile. It's so wonderful to see someone from Ellen
Draft here, especially a hero.
Speaker 4: Hm happy to be here. You should uh uh. We
would just really like to help. So where's the where's
the first place we can get started?
Speaker 1: Well? She begins to take out some paperwork, and as
she does so, she says, Halith would be so kind
as to retrieve the folders over there?
Speaker 4: Yes, Mistretch, and I lean into iris.
Speaker 6: Do you know this person?
Speaker 3: I don't, but they are lying through their teeth about
their happiness to see even you. Okay, okay, great.
Speaker 1: From what we can tell, it appears that she unfurls
like a what appears to be a manifest and you
can see like it's sort of laid out, like the
name of the ship and like expected goods that have
been left off. There's like a uh notes next to
each ship, like what kind of ship it is? Like
cargo ships? Is this a passenger ship? Is this a
is this like a merchant? That kind of stuff all
next to each of these ships. And you can see
that there's a h a ship here.
Speaker 5: Called uh.
Speaker 1: M hmmm, just had it up and I lost it.
I've got way too many notes for this.
Speaker 6: Uh.
Speaker 1: Okay, the uh the name of this ship is the Darphin. Oh,
the Darphin Manifests. Basically, there's a whole bunch of notes
for this, the Darphin. And you can see like, uh,
I guess there would just be like a lot of
red marks that you'd see here in regards to security.
You can see like extra security notes written down make
sure there are two contingents of of clatter point guards
to escort this any of the cargo aboard this ship
Emberstone Consortium, and like some stars written down next to it.
And again when any of you see this, when any
of you look at this, this is not in English,
but you understand what it says.
Speaker 5: Okay.
Speaker 1: The writing is probably probably like fairly neat. I would
imagine it's pretty tidy, and it's a lot of swoops
and stuff. It's it looks like a version of cursive
almost now as you can see, the Darphin was registered
like any other ship. The Emberstone Consortium desired it to
be well camouflage, but the fact that this is one
of the very early shipments since the end of the
war is extremely dubious. There are many problems if you
consider the fact that this Emberstone shipment had two contingents
of guards, as well as a significant amount of secret
it's surrounding, its travels, the proximity to the end of
the war. The fact that it was stolen is extremely
difficult to understand. I believe it is some sort of
inside job.
Speaker 4: And you don't have any knowledge of its previous travels
or whereabouts.
Speaker 1: I am not given such information, only what the manifest
of the ship contains, when it will arrive and when
it will depart. Beyond that, I am not privy to
the details.
Speaker 4: Do you know what the ship looked like?
Speaker 1: Yes, of course, and she has a few notes written down.
It is effectively a water based craft. This is not
an airship. And this is probably something the size of
a galleon, so quite large. Yeah, and well defended. Like
it's it's a sturdy ship. It's like not a fast ship.
It is a sturdy ship. The crew contingent was thirty
five members of the crew.
Speaker 4: Where are the members of the crew they are.
Speaker 1: Currently being questioned from what they have divulged. They believe
it to be a rather notorious gang of pirates, smugglers, pirates.
Speaker 4: And I get really excited at I turned to the
group pirates. It's a pirate quest Oh my gosh, and
I turned back. Hmm, that sounds very serious.
Speaker 1: Yes, currently, there have been whispers of it being the
Black Fin.
Speaker 4: Blackfin, Blackfin. Do you know their territory? From where the
Blackfin hails.
Speaker 1: They perform all sorts of smuggling operations throughout the EB
and Lash Ocean. We have searched for their base, believing
it to be close to Clatter Point, but we have
been unsuccessful in finding it as of yet.
Speaker 4: Would you be able to show us the last known
location of the darphin?
Speaker 1: Uh? Yes, and she says, I must tell though, if
you are unaware, the Ebinlash Ocean is quite far from
Clatter Point, which is why this is so strange. It's
going to bring up the map for you, just so
you have an idea of where these things are.
Speaker 3: And you said the name of the gang was what,
I'm sorry?
Speaker 9: Uh?
Speaker 1: They are known as the Blackfin Crew crew.
Speaker 3: Excellent, okay, thank you?
Speaker 1: And the EB and Lash Ocean, so you are aware,
is pure where our audience all the way to the northeast,
wrapping around to the northwest. This is an area effectively
around ket Brahm medwin Sta are kb, Millifax and Brabasina.
That is the ocean that they are normally seen in,
which is quite.
Speaker 9: A fun question.
Speaker 7: Yes, does a game have invisible walls at the edges
of the map or does it loop around around?
Speaker 1: Okay, if you had ever gone to any of the
expansion areas, like during your travels while you were playing
the game, you would have it wasn't like it was empty. Okay,
things were happening there, but usually, like a lot of games,
I think there would be something that would prevent you,
not a wall, but it would be something along the
lines of like a treaty not to go there, or
like open warfare was taking place, or something along those
kinds of lines to dissuade you from going into those
into those areas before they were revealed.
Speaker 7: Okay, EVP zones.
Speaker 1: Now, as you can imagine, the Ebb and Lash Ocean
is quite far from clatter Point, which made the entire
things seem rather strange.
Speaker 4: Indeed, and do you think it was an inside job.
Speaker 1: It's the only reason I can imagine that they would
have such information so soon after the war ended. A
few days I received the manifest mere hours after the
war concluded, the word was sent out.
Speaker 4: Okay, I turned to everybody. I'm not really sure if
I have any further questions.
Speaker 6: I think I know where we might need to go.
Speaker 4: I turn back. Is there anything else you'd like to
share with us that is pertinent?
Speaker 1: Well, I can tell you some of the details about
some of the people that normally interact with the Captain
of the Darphin, if you would like. The captain of
the Darphin is known as Captain Idris A Seal.
Speaker 4: I'm just go to see I don't think i've heard
that name before.
Speaker 1: They normally do business here and Clatterpoint quite often.
Speaker 4: Would you say there's still here?
Speaker 1: Oh, yes, they are still available. I believe they would
be aboard the Darphin. It is under repair after.
Speaker 4: The attack, of course, the ship is still here.
Speaker 1: Yes, it's returned to part after it was at sea
and it was attacked by the Black Fin crew.
Speaker 4: Very well.
Speaker 1: Normally the captain has business with several of characters in town.
If you'd like, I can give you their names. Yes, please,
She begins to write down several names on a piece
of paper.
Speaker 7: While she's busy and distracted. I'll try to.
Speaker 1: Subtly sniff her, okay, uh, give me an insight in dexterity.
I think stealth sniff fourteen.
Speaker 7: That's rolled to roll well on.
Speaker 1: Yeah, uh yeah, uh yeah. You smell her just smells
quite nice compared to the like Bernie plastic smell in
the rest of the office.
Speaker 7: I like to just mentally register her scent. I imagine
cat being cat, people have sensitive dispositions, and.
Speaker 1: I think she smells quite a bit like cloves. He's
got that kind of a smell, spicy. Yeah.
Speaker 7: And then I slide away.
Speaker 4: I kind of just stand there with hands on hips,
like all right, well, thank you very much for the information,
and we'll be going there. Well, and yarrow my eyes
just in case I need to look at anything else,
because this feels too much like one of those quests
where you have to pick up certain things and looking
around to see if there's anything that would give me
any insight into where I might need to be next.
Speaker 1: Sure, this is probably either insight and insight or insight
and willpower. I think insight and insight probably makes the
most sense here. It seems like you're doing like a
perception check more than anything else. Oh, that's a crisp
So you get you get an opportunity. So there is
a there is a journal entry which is the sixth
tab above the chat there on foundry And if you
click the open book, there is an entry there for opportunities.
And I'll give you a list here, so you can
have an advantage. You can affliction probably doesn't make too
much sense here. You can create a bond, you can
suggest a faux pas, favor information lost, lost, an item progress.
We don't have a clock for this. I don't think
you can do a plot twist. You can, I love it?
Speaker 3: Can we do a plot twist?
Speaker 1: Sure? Oh my gosh, yeah, I wonder something of your
choice suddenly appears on the scene.
Speaker 4: Of wait of my voice. Oh geez, okay, hang on,
I get something. Okay.
Speaker 5: Uh.
Speaker 4: Suddenly a very dashing uh rather a short person bursts
through the door. He's got a very sharp jaw line,
very pointy, pointy nose, beautiful beautiful skin. It's almost like
a dark greenish uh. So he definitely doesn't look like
he's quite quite human, but he's in uh in a huff,
and he is angry about something. He's very, very upset,
and I feel like at first he's almost speaking another language.
But he bursts through the door and mumbles something and
then works up to.
Speaker 12: And you and you were behind it, and you and
you were behind it.
Speaker 1: You recognize this person as a let's see, this most
likely sounds like a I would imagine a baron. This
is the source of the cross between a sort of
a halfling and a Lalla Fell from Final Fantasy fourteen.
This sort of, you know, I think a sort of
tousled looking hair, wearing some nice looking clothing, dressed rather sharply.
As a point to the harbor master, who immediately puts
their elbow on the desk and face palms.
Speaker 6: What are you doing here, Darryl?
Speaker 12: I told you it's your fault.
Speaker 1: Your fault, Darryl, oh, I had nothing to do with it.
Why must you insist on blaming me for your problems?
My problems? It's not my problem, it's my entire family's problem.
If we can't feed our families, what are we going
to do. We need better wages, harbourmaster, better wages.
Speaker 6: How about you do better work than Darryl?
Speaker 1: Why are you here? I have been sent by the
rest of the labor force here on the docks. I
have been named the representative, and if you do not
meet our demands, all work will be halted on the
clatter Point Docks immediately. Daryl, if you would be so
kind as to say hello to save your moon and
these other heroes? What save your moon, Darryl? Daryl finally
realizes there's other people in the office. Hello, Hi, Daryl,
how was it listening?
Speaker 7: No, maybe we could help with this. Do a little
bit of mediation between you and you.
Speaker 9: I slung back in the shadows.
Speaker 1: I well, harbor Master, this is a a discussion that
I believe is more important than anything else that could
be going on here. You must understand that all of
us here on the docks have many monsters that we
must often contend with because of the pollution that the
various chemical plants, the chemical plants that many of the
people here at clatter Point work with. Darryl, are you
suggesting that we close those plants down so that many
people will be without jobs?
Speaker 3: No?
Speaker 1: I uh, look, harbor Master, Please, it is imperative that
we find some way to get.
Speaker 9: Rid of some of these monsters.
Speaker 1: There are thornfish and rats that we must deal with.
Surely there is something we can do to clear some
of these monsters out if yes.
Speaker 9: Well, you keep calling us heroes, and I'm not really
a hero yet, but I would like to start walking
towards it.
Speaker 6: You can hire us, Yes, this is perfect.
Speaker 4: We can earn experience this way. Monsters are great.
Speaker 1: She looks at you all sort of a bit skeptically
for a moment.
Speaker 6: Great killing things, Darryl.
Speaker 1: I have, in fact a few resources at my disposal
at the moment. Okay, perhaps they would be willing to
assist you on the Yes, I.
Speaker 3: Believe we already offered.
Speaker 4: Yes, excellent, our own.
Speaker 1: Volition wonderful of course, to make sure that everyone is
happy here, I would be willing to offer some compensation
for your efforts.
Speaker 9: But yeah, I hope so yeah, how much.
Speaker 1: You're oh, your slime is wondering how much, Well, let's
call it a hundred zenate for every monster you defeat
in the docks? Is that acceptable?
Speaker 9: If he's making a more interesting moon? If I may, sure?
All right, mm hmmm, yes, I don't know these monsters
are how much. They're going to come back, you know,
you kill one of like cockroll just keep coming. Why
don't we make a deal here and we get access
to your docs anytime we need to. You know, ship
in trade works that way. When we come back, we
can kind of attend to this monster problem. We can
kind of work up a set thing going on. They
get to keep their jobs, you get to not have
a headache, and we get to earn that little hero title.
Starting here, cynthais.
Speaker 1: I would like a group check on this. I think
we're going to do a little bit of haggling. I
guess I will roll for BO. That sounds like it's
going to be iris Enders and Bow that will be
contributing to this group check. I'd say, uh, who would
you like to lead this? This will be insight and willpower.
Speaker 3: I have the best of those, but I was not
the one to start that line of diar log. So
it's up to the rest of them what they want
to do. If they'd like for me to lead it,
I guess I could continue it, but go ahead, okay, okay,
And what is the difficulty?
Speaker 1: Uh, we're going to say the difficulty is say ten ten.
I think it is okay, it's fine for this excellent.
Speaker 3: And support check difficulties are always ten as well, so
I will leave that alone.
Speaker 10: All right.
Speaker 1: Now, let me just put your uh let's switch back
here real quick. Sorry, I'm just going to put your
tokens down so you can actually support this way. There
you go, unders hmm, I'm just putting I'm putting your
tokens down because I'm not sure if you have to
click on them them on the map. I know I
do to roll for bow Okay, there's bow okay. Uh.
And this is a plus one uh for Bo's assistance
Iris go ahead, that is.
Speaker 3: In eleven since his modifier is added as well.
Speaker 1: Yes, very nice, all right, yeah, so she says, very well,
we'll say ten.
Speaker 3: Percent and access to the dogs.
Speaker 1: Yes, that seems fair.
Speaker 3: Andrews, was that all that you? What else did you
ask for? You said, access to the docks.
Speaker 9: Let's just do the job. And what was the little
one's name again, Caless.
Speaker 7: Darl Darryl.
Speaker 9: Yeah, No, I would like to speak with you personally
after all this is done. Make sure we keep you know,
keep you out of the headache zone of the Dark Master,
and also give you some ideas to keep you know,
your people safe and in a job.
Speaker 1: That sounds good.
Speaker 8: Your heroes.
Speaker 1: Not yet, but after we do this little skin dig maybe, Yeah,
Darryl like leans towards Kles.
Speaker 6: I thought all the heroes would head except for safe Moon.
Speaker 9: I don't know what this is either.
Speaker 1: I thought I heard something about heroes appearing again, but
I don't know.
Speaker 6: I definitely get that same feeling.
Speaker 1: Very well. Yeah, all right, the erald is clearly mystified
by both you and Moon.
Speaker 9: It's all right, I won't bite, It's okay, So we'll
talk to you after deals done, both of you, you
and a dark mastor. All right, I'll gather myself, leaning
off the wall and start to walk out the door.
Speaker 1: Our savior, if we could continue speaking about the developments
here while the heroes are off to do the yes, sir. Now,
you can see here that uh iskandor our Hazid is
the jewel merchant from Millifax. As they continue talking, you
see that Enders and Darryl begin to leave the harbor
Master's office. The rest of you follow.
Speaker 7: Oh, keep staring daggers at this harbormaster.
Speaker 3: Okay, yes, I've been trying to listen in and make
sure that everything that is said is sincere. So I'm
sticking around as well.
Speaker 1: Sure give me one more. I think this will probably
be another insight in willpower. This difficulty, Yeah, difficulty thirteen.
Speaker 3: I think thirteen. All right, that's a ten failure.
Speaker 1: Yeah, it's hard to get to read entirely on this person.
Some of the gestures and things that they were doing
were quite overt. But the harbor master seems particularly skilled
in this kind of thing. This is their job, what
they're doing with Moon right now, and it's just probably
not enough information for you to really tell understood. Now,
if you could just follow me this way down the docks.
You see, we get a lot of creatures that make
their way through here, and often the chemical plant runoff
will well, frankly anger. Some of the local wildlife we get.
We get some giant rats. We get some thornfish here
and there. You gotta watch out for the thornfish. They
could hurt you quite easily.
Speaker 9: Rats, thornfish. Okay, that's right.
Speaker 1: Well, we might get the occasional I mean, well, it's
it's unlikely, you understand, but occasionally we might have some well,
the occasional elemental, but it's very rare. Sometimes we might have.
If you're really unlucky, there might be a razor bird
that makes it way through the very dangerous Oh yes, constructs,
you see m.
Speaker 9: M construct Okay, very good, I'm Daryl m hm.
Speaker 1: Yes, let's me.
Speaker 9: You don't have to be Choyer. You could be frank
with me. You could be straight up with me because.
Speaker 1: Darryl, Yes, my name is Frank.
Speaker 9: Thank god it okay, you can be blunt and straight
up with me. Then, and it comes to all this
hero stuff as whatever it's the title. Okay, how are
your people now? They are really upset, aren't they angry?
I'll being treated right?
Speaker 1: Well, yeah, mostly they I'm one of the few. I'm
one of the few merrying that makes the way through
power point. I've lived here for most of my life,
but there's only maybe two others in uh in town.
Did you mean the dark workers? Do you mean Marin?
Speaker 5: Yeah?
Speaker 9: Yeah, I mean they made you representative.
Speaker 1: Oh when when they say representative, they said more along
the lines of go do this because we don't want.
Speaker 12: To do it.
Speaker 9: So would you say you're respected a bullied? Yes? Both
respecting end bullied?
Speaker 1: Well just I think both.
Speaker 9: Oh, okay, is there someone that seems to be like,
I know, no the leader type there that just pushes
people around and tells them what to do, and you
guys just listen.
Speaker 1: Oh yeah, I mean I guess I worry.
Speaker 9: I won't say anything. It's just between us.
Speaker 1: Yeah, I mean, I guess there's a few you know,
not the names.
Speaker 9: Oh uh, well.
Speaker 1: There's Are you sure you won't say nothing?
Speaker 9: No? No, I'm fond of you. I think you're a
great person. Don't worry. I will not say anything. Your
name will not come up. You won't be putting any danger.
Speaker 1: You know what I do.
Speaker 9: Even better, if someone bothers you, you can let me know. Really.
Speaker 1: Yeah, and you don't want money for this, huh?
Speaker 9: I want information. You hal a little bit of information.
I give you information.
Speaker 1: What kind of information you want?
Speaker 9: Well, here's the deal. If there's an uproar and people
want to go on strike, that means people are angry
with how things are working around here.
Speaker 1: You can tell angry.
Speaker 9: Yes, place kind of kind of add on the nose,
the nostrils. And on top of that, it looks like
it is very high production, which means if people are
not making production, then they're not holding up to standard. Yeah.
Speaker 1: Usually we got quote as you see, we got we've
got to make sure a certain amount of ships are
loaded every day. If we don't finish loading ships, then
we can mess up all their schedules, you understand, And
then they have to push to their destinations faster. So
it happens often. And then there's a lot of all
plants that work here, textiles and things like clothing.
Speaker 9: Right right, Yeah, So you're working in the extreme conditions
and if you're not being true correctly, that can lead
to some pretty I don't know, hostile things that can happen.
So do you know what if anything hostile that happened
around here? Maybe breaking of things, I don't know, stealing,
Oh yeah, all that all the time. I can I
gonly imagine. You know what would be a better place
but the dock area, right, because I mean, you have
all these barrels and stuff. It's easy to just get
things slipped through the cracks. If you're gonna get yelled at,
you might as well get yelled at something, right Aryl.
Speaker 1: I mean I get yelled at for everything.
Speaker 9: Yeah, that's not fair. It's not fair. I don't like
that though. I'll tell you what, Daryl, who's the loudest
mouth over there.
Speaker 6: Who's the one that showed the most anger, loudest mouth.
Speaker 9: There's always one. There's always a rally starter.
Speaker 1: Mind, you mean, there's usually there's usually like the person
that lets people know when the ship's coming into harbor.
Speaker 9: I mean like that, well, more like someone that.
Speaker 1: You know, they talk in the megaphone lest people know,
like okay, okay, we got a new ship coming in and.
Speaker 9: I got gotta Daryl. No, No, it's more of the
lines of the person that shows the most anger. You know,
they don't feel like they're being treated right rally everyone else,
you know.
Speaker 1: Yea the group rally of some sort lots of angry
people here, there's.
Speaker 9: Always one that's louder than the others.
Speaker 1: You know, go ahead and give me an insight and
willpower role.
Speaker 9: Jesus gratt I should be a mage, all right. M
I guess it's just open check, insight and will power
like seven. That's good for me.
Speaker 1: M okay uh, Daryl says, well, I guess there's the lesser.
Speaker 9: Czara.
Speaker 1: Those two people are one h jebe okay, so ah, well,
I mean everybody that works at the Fine Brass facilities.
See the big smoke stack over there, that's where lots
of lots of goggles are made. Very important work here
and planted point because there's a lot of chemicals and
and there's the mask maker just down just down the
docks there.
Speaker 9: So pretty much everyone day is what you're saying. Okay,
here's the deal. What do you know about Mberstone?
Speaker 1: What do you mean?
Speaker 9: Have you seen any come in and out of this
area ever since? Warned?
Speaker 1: And that is oh well you mean like a shipment? Yeah, yeah,
all the shipments says they've been canceled. M You see
the notice points to a notice upon one of the walls,
and you can see like you're starting to register, like
they're posted all over. You passed probably a few of
them as you made your way to the harbord Master's office.
There's notices put up everywhere like Emberstone mining is forbidden.
You can see Emberstone trade is currently an embargo. It
is strictly governed by the Emberstone Consort m HM, reach
Shitty contact for the Emberstone Consorium in town. You can
see like there's an address posted below.
Speaker 9: Okay, down, very good. I appreciate your help. There's one
more favor you can do when we go to handle
these little monsters for you is if you see anything
out of the ordinary, so I'm bugging you, pushing you around,
or if you hear some talking that seems a little off,
take some notes and bring it to me and I'll
pay you for them, a little bit extra bump you'll
pay me. Yeah, I pay you. You're a very important person.
Speaker 1: Well, I am the representative.
Speaker 9: You're the representative and you know what now you're thenana
a heroes representative informant. Even better, sealy title for you
speaking on that.
Speaker 1: Never met a hero before, and you're with the savior.
Speaker 9: You know she's a friend. Oh when I meet a hero,
I'll let you know.
Speaker 8: It's said that you.
Speaker 1: There, you come from another place, and that you level
faster than everyone else.
Speaker 9: Wep, can you read my level?
Speaker 1: This must be wrong. It says your level seven.
Speaker 9: There you go. So there's a hero in all of us.
And I put my hand on his shoulder. Given you.
I have been seen you around, Daryl. Remember heroes informant,
heroes informant? Are you important?
Speaker 1: Job?
Speaker 9: And they walk back to the others.
Speaker 1: So bow rue iris you see uh Anders finishing up
a chat with Darryl.
Speaker 9: All right, are you ready to go?
Speaker 3: Are you okay?
Speaker 1: Me?
Speaker 3: You sighed?
Speaker 9: They have a lot of work to do. It's different,
all kinds of different monsters out there, fish beds, all
the all the constructs you name it, elementals, maybe maybe
a raise a bird here in there, stuff like that.
Let you keep going.
Speaker 7: I'm still talking to the NPC. Mm hmm o PC,
the horror Master.
Speaker 1: Yeah, yeah, you won't get any XP if Moon joins us. Anyway.
Speaker 9: Yeah, so I'm waiting on you. All ready to go.
Speaker 3: We're going to go do this without a tank.
Speaker 9: Well she can't join us. We're not gonna get any experience.
Speaker 10: If not, okay, stand behind somebody else. I don't mind.
Speaker 9: Well, oh, I'll show you the way. Stand behind me,
all right, I mean somewherever you like. I mean you do?
You have both here? You forget that he can clad
iron his hide or something that slimer is whatever he
got going on there. We should be fine.
Speaker 7: All right, let's do it.
Speaker 9: I will say that there was a little surprise that
we only level seven, but anyway, let's go. All right,
come on down this way. That's the signs.
Speaker 10: Does anyone remember what level of the zone is.
Speaker 9: Let's keep walking with a smile.
Speaker 3: What any of these monsters might be if we remember any.
Speaker 1: So if you'd like to try to remember, this would
be willpower willpower?
Speaker 5: Uh huh.
Speaker 3: Am I the only one attempting.
Speaker 7: Yep, okay.
Speaker 1: Seventeen Wow, okay, So enders mentioned nothing super specific. However,
you remember clatter point ranging from level five to level
fifteen said something about a razor bird, which you remember
being level five fifteen.
Speaker 3: As a note, I think it goes up to fifteen
from five to fifteen. That bird monster you mentioned, though,
I remember us fighting one raise a.
Speaker 9: Bad Yeah, should be all right. He said they were
very rare, but knowing ah, luck to be down there.
I think I got a trick or two.
Speaker 7: She's it just find some weird polygons or elevation.
Speaker 9: Oh rue, I don't know if you've seen everything is
pretty and I knock on the side of a wall.
Speaker 7: Well, can we can figure it out? I'm not sorry.
Speaker 9: We're fine.
Speaker 3: Close their level fifteen, just as a note, since everyone
seems so nonchalant about it and we.
Speaker 4: Mentioned we might die.
Speaker 9: Thankfully we have someone that can heal. Right, let says go.
Speaker 3: Why am I sensing such an air of distaste for
me right now?
Speaker 9: From you?
Speaker 3: And everything that I'm.
Speaker 8: Saying, icky walking, I can always just.
Speaker 10: Run away iris.
Speaker 7: I think it'll be fine. We can try scouting or
keeping an.
Speaker 6: Eye out for it.
Speaker 9: I'll take them down. I'll walk past Darryl. I'll give
a wink, and I'll show them everything that Darrel showed
me when it comes to areas and where he said
each monster may spawn, I guess show up.
Speaker 1: Okay, give me insight and insight, I think, and this
is unders you're talking to. Uh yeah, I think Anders
is leading away my bad?
Speaker 9: What was it in someone else? Okay, this is just
a roll check just for me? Or is that great? Uh?
Speaker 1: This will be for you, I think. Okay, you're leading away.
Speaker 9: Insight and insight. A fumble whatever that means.
Speaker 1: Okay, let's see here.
Speaker 7: Is that the first fumble.
Speaker 9: Fumble is I can reroll it.
Speaker 3: You can reroll fumbles. Actually I don't think you can.
Speaker 1: Then we fumble, okay, let's see fumbles. Mm hmmm, uh
okay fumbles. Uh so this is always a fail. And
I think what happens here in this case is, uh,
enders you get a bit lost as you're making your
way through the in between the buildings.
Speaker 9: It's just past the sign that says no embers stone.
And then I'll look around and notice the sign is everywhere.
Speaker 1: Enders, Please roll me a D six perfect four okay, uh, alrighty,
And roll me a.
Speaker 9: D two please two?
Speaker 1: Okay, alrighty. Uh so Enders, you get a bit turned around, uh,
trying to find where Daryl was talking about. This place
is all like twisty, and there's a lot of factories
and stuff that are here. Smoke is kind of blowing in.
The smell is terrible. When suddenly you make your way
around a corner and there is a slashing sound coming
from the water nearby, I'm telling you.
Speaker 9: It's just right past this sign. I remember it said
no inmbostone production. Was that Limostone trade or was that?
Speaker 1: As splashing sound happens, you see these large thorns get
embedded into the wall right near your face. Like and
as this happens, I think we're gonna bring you over here.
As you see splashing in the water, large blue and
yellow thornfish.
Speaker 9: Oh, look found it.
Speaker 7: How many are there?
Speaker 1: There are two? And I need you all to please
do an initiative check.
Speaker 9: That's in a while.
Speaker 1: Shift click on the group check. Do you start an
initiative check. Please as I do this, the target ear
Oh shit is a fourteen.
Speaker 7: That's okay, I have pretty high exterity. Who these are
my two best nice Extaritian insight. Oh no, okay? Oh wait,
bo has to roll too.
Speaker 9: Oh my, I can hot to reroll that the same thing.
Speaker 1: Looks like the thorn fish are going first.
Speaker 9: I mean it makes sense if they noticed us that
you got the jump on us.
Speaker 1: Okay, let's bring it over here, folks.
Speaker 9: Ambush and bush.
Speaker 1: Yes, effectively, you see these thornfish splashing out of the water,
and they will begin as I'll.
Speaker 7: You some bullshit. Sorry, at the beginning of combat, I'm
going to use my high speed.
Speaker 10: They'll spend the ten MP to do a free attack.
Speaker 7: Then I'm going to use garage to make it a
multi attack. When it hit two, it's multi two.
Speaker 1: Uh okay, And you apply before the start of the
first round, perform a free attack with a weapon you
have equipped, or perform a hinder or objective action. Uh okay, absolutely, okay,
so related roses. Okay, Rue's gonna activate some bullshit and
these are two hits. Very nice.
Speaker 5: What would you like to do?
Speaker 9: Then?
Speaker 7: Yes, I will also use a warning shot. Sorry, this
is my only combo that I have. Uh So, whenever
you hit more target one or more targets with a
range tack that would deal damage instead, you can have
it do no damage and I will give them both slow.
Speaker 9: Okay, doki, so you take away the dimensioning of them
slow yep.
Speaker 7: Yeah, so you both have slow.
Speaker 1: Okay, which effectively lowers their dexterity by a die. Okay,
So we have rue launch these bladed roses. That was
the wrong sound, effet. Let's try that one more time.
Speaker 5: Yeah.
Speaker 1: As the bladed roses hit these thornfish, which are kind
of like leaping up out of the water, you just
let loose these bladed roses, like schuri can into these thornfish.
They launch out of the water and you can see
them sort of like spin in the air as they're hit,
recoiling in pain. They rush up out of the air,
and we're gonna have this one aim for you Iris.
Speaker 3: With a.
Speaker 1: Thorn dive.
Speaker 3: That is absolutely a hit.
Speaker 1: Yeah, yeah, that is a nine to hit versus your defense.
As this fish sort of spins in the air and
everybody kind of like tries to step out of the
way as it barrels into Iris, who's a bit wide
eyed not able to dodge in time. This fish spins
and as it does, it just kind of shreds with
its thorny barbed thorns that shoot out from the side
and will hit you for fifteen iris. Okay, that is
it for its turn? Who is next? I'll go.
Speaker 9: All right, see what I can do here, and I'll
uh slap my fingers and draw a roune in mid
air and cast a elemental weapon that will be summoning
the electric force of lightning, tuning my arrow to it.
It's a free attack after I cassed that, and I
will attack in trying to target. There it is. I'm
right here. Let me make sure I go to my
effects and turn this on. I don't want any breaks,
all right anyway, girl, no way, why I'm modified. Sorry,
I'm gonna do that again.
Speaker 5: Uh what?
Speaker 9: Yes?
Speaker 1: So you should be able to click on the gear
next to damage the little cog and see if you
can change it there and see.
Speaker 5: What that does.
Speaker 9: Yes, actually boats.
Speaker 1: Absolutely? Okay, yep, let's see here's I don't know if
this is gonna work. Let me try this. I will
double that. Just see that. There we go. Uh, yeah,
the arrow as the thornfish sales pass iris. You do
one of those close range bow shots and uh you
you see this fish get covered in electricity, bouncing around
off of it. It sort of smacks onto the wet
before spinning and bouncing back into the water.
Speaker 9: That thing didn't like that, and I believe that is
the end of my time.
Speaker 1: Okay, who is actually sorry? That's you? Okay. Now the
other thornfish right, okay, the other thornfish is going to attack.
This will be towards you. Rue. You can see it
sort of like pokes its head up out of the
water and takes like a deep breath and then shoots
this blast of water, freezing water towards you an ocean
jet That is a miss. As this freezing water, maybe
like a bit of the spray kind of gets on you,
and we see your hair sort of like stand on
end your fur and you sort of like quickly squirrel
out of the way of this spray. Okay, who was next?
Speaker 9: This moves.
Speaker 3: I just believe that's either myself or ble, depending on
what you would like.
Speaker 13: Okay, bo, I think will I think bo We'll go
If that's okay, bow will.
Speaker 1: You can see sort of squish down and as he
springs back up, you can see just like this spray
of slime just covers all of you and you it
feels like really it feels really cold for a second,
and uh, there is like this Uh it feels like
icy hot, you know, like it puts on your skin.
It's like really cold for a second, and then it
starts to get warm. It's like a reverse icy hot.
And uh he will cast elemental shroud, giving you all
resistance to ice damage. So three of you actually hold on.
He's definitely going to do it to himself because that's
what Bo would do. So yes, that will be upon
Iris and Bo and probably Rue.
Speaker 9: So it's good.
Speaker 1: M so you can drag the resistance to ice onto yourself.
So Rue, Iris and Bo. Okay did you get that Irish?
Speaker 7: Yes, I did it.
Speaker 3: Via the character sheet.
Speaker 1: Okay, alrighty that is it for Bow's turn. Iris are Rue, Rue.
Speaker 3: Do you have you haven't gone yet?
Speaker 9: Yes?
Speaker 7: Go ahead, Yeah, my turn is very simple. I'm going
to target the thornfish closest to us and go yeah and.
Speaker 1: Miss Okay, this time the sure can uh get thrown
out and splash, splash, They just land into the water
bladed roses.
Speaker 7: Ah, that's my turn.
Speaker 3: Iris here go all right, I will go ahead and
cast acceleration on enders so he can go ahead and
do basically for two turns. You get to go act
twice and that's quite.
Speaker 1: Oh. Acceleration, yeah, we get that like accelerated street fighter. Okay, Uh,
I think that is it for the round new round
the thornfish. Let's see this one is gonna go and
we're gonna see this one. I think uh it will
hop out of the water and it will uh sort
of launch itself out and take aim at you rue
as it will attempt to thorn dive. That is a
hit for sixteen damage as it spins its thorns tear
into your leg. You dodged out of the way of
the blast of ocean jet water, but you do not
dodge out of the way of this one's thorns as
it tears into your flesh. Will Okay, who is next?
Speaker 9: Oh, I guess I'll go Both of them are still up, yes, yepright.
Speaker 3: We also have acceleration, so you can do two things.
Speaker 9: Celeration. Okay, this time I'm going to whip out two
arrows and then slide my hand across both of them
as I will release a broad attack. I'll take oops.
Now I mean to do that? I undoe.
Speaker 1: Oh there's no one. Do you have to do manual?
Speaker 9: How much?
Speaker 1: One points?
Speaker 9: Ten? All right? So twenty two? Okay, there we go,
and I'll target both.
Speaker 1: Of these shift tea, thank you.
Speaker 9: Because it shift some modass as. I got my rod king.
Oh is it not? Let me already spent it? So
why is it?
Speaker 2: Man?
Speaker 9: Let me try this thing?
Speaker 1: No, it keeps doing so I think you had an
issue with your your controls shift or whatever that you
had to do to do your both attack.
Speaker 9: It's just not it's not showing the attack go through.
Do I just do the attacking?
Speaker 13: You just.
Speaker 9: I just hit barge?
Speaker 8: Okay, okay, also have them selected too.
Speaker 9: You got both of them? Damn all right? Then we go.
Speaker 1: There you go.
Speaker 9: So I'll do it and throw my hands across the arrows.
But let's to double boat, double the boat and the shoot.
Speaker 1: Yes the arrows. You hit the first one? How do
you kill it and also hit the second one?
Speaker 9: Oh?
Speaker 3: You?
Speaker 9: Okay, So I'll jump in the air and I'll shoot.
I'll pull back both arrows, but I have one arrow
back further than the other one. When I shoot them,
one is in front of the other one. The other
arrow hits the back of the quill and accelerates the
one in front, and it appierced through the first fish,
and both arrows hit the second fish.
Speaker 1: Yeah, you see the fish. Your pierce it sort of
like stop. It flops for a second and shakes as
the arrow hits it, and its trajectory sends it splashing
down into the water and very quickly sort of rises
back up to the top, floating on the top of
the water, and you see little little zaps of electricity
sort of shooting out from where it lands. The other
one is a bit shocked as well.
Speaker 9: Shocking. I will also hit the ground and slide past
iris and rue and as I'm stopping, I will say
I'm not done yet, and then I'll get low to
the ground and try to weave another arrow towards the
one in the back. Mean untargeted, this one can targeted.
Speaker 5: This one.
Speaker 9: Another hit?
Speaker 1: Okay, yes, that is absolutely another hit. This one is
also pierced by the arrow. How do you kill this one?
Speaker 9: Ew? I think as it's opening his mouth to we'll
probably do another I forgot what.
Speaker 1: You called it jet jet jet shot.
Speaker 9: I will say not no, not yet, and then I'll
shoot the arrow straight through his mouth and go and
it'll come out of his geale.
Speaker 1: The thornfish sort of spins as it's hit, and it
flops lands onto the other side of the of the
water on the other side of this like what is
sort of would be the equivalent of an alley, a
water alley. It lands on the other side, flops around
on the ground. And then just as these both stop moving,
you see the familiar sights of the rainbow smoke begin
to approach all of you, and absorbed by your nose
and mouse, you smell this one these wonderful smells. What
does this smell like for each of you?
Speaker 9: Hots smell smell of smell agram.
Speaker 7: Sour cream, pringles.
Speaker 9: This is a smell of oh my god, all right, it.
Speaker 3: Smells like pie, elderflower cookies.
Speaker 1: Excellent. Okay. The fish turned into rainbow smoke, and it's
at that point that you hear the sounds of chittering
as giant rats begin to approach from the sides where
you are currently on land. You see four giant horned rats.
Speaker 9: Oh, I didn't apply, I no acceleration.
Speaker 3: I don't think I have, right, you just have one
more charge where you get to do two things.
Speaker 1: Ah, acceleration, I don't think so, just remember it.
Speaker 9: Okay, I didn't do anything.
Speaker 1: So you see four giant horned rats charging in from
the sides. They are sort of wide eyed, yellow teeth.
They have these unicorn like horns, a purple fur, and
they look a bit excited to see you. They round
the corner sort of like scrabbling like a dog or
cat trying to make a corner on a hardwood floor.
The crack out. They rush around the corner and you
can see them like rushing towards your legs. They probably
would come up to I'd say, your knees pretty big. Yeah,
it's a gauntle.
Speaker 9: It's a subway rat.
Speaker 1: Okay.
Speaker 9: Oh, I already went so I'm gonna hit a check
mak on that yep, And this is a new wrong.
Then I screwed up.
Speaker 1: Uh.
Speaker 9: Combat wasn't over.
Speaker 1: Right, Combat is not over yet.
Speaker 9: That's okay, So I'm done.
Speaker 1: Okay, one of the rats will go now, Uh, this
one in the front is going to attack Bo. Bo
like turns around, and I think for Bo to turn
around his eyes just kind of like float to the back.
They just like switch sides. He doesn't even realize it's happening.
There's a roop, go to the other side, watch out
behind you, and Bo will just kind of like boom boom,
rush over to protect you. Iris uh in. The rat
will attempt to bite Bo. That is a miss. The
rat like tries to rush up to Bo and he
just he's sort of sitting there and there's the rat
opens his mouth to bite Bo just like sort of
turns into a sideways you like no, and avoids the
chomp of the rat. Okay, who was next?
Speaker 7: I will drink a potion.
Speaker 1: Okay, doki potion are you drinking?
Speaker 7: I'm drinking an elixir. Yum yum.
Speaker 9: Okay.
Speaker 1: That'll cost you three inventory points and you receive fifty
mind points back.
Speaker 7: I strike a pose and I drink it like it's
a bottle of so ju.
Speaker 9: Glo glok glog.
Speaker 14: Look, but I do it like modestly, right, So, okay,
so this is.
Speaker 1: This the first elixir that you've had?
Speaker 3: Rue?
Speaker 1: No, Well, I know you had a health potion.
Speaker 7: I think I had an elixir in the game when
we were gaming.
Speaker 1: In our session Zeros. Yeah, so this is the first
time you've you've drank an elixir in I believe so yeah,
okay r r so this will definitely taste different than
a health potion. Health potion instantly like made you feel
like sou like all of your little aches and pains
were gone, and it tastes delicious. What do you think
the elixir tastes like?
Speaker 7: It tastes like if you're going to shotgun like a
red bull or a monster.
Speaker 1: Okay, so it's just got that like really like chemical
sugar kind of.
Speaker 7: Yeah, you taste the taurine and everything.
Speaker 1: Okay, alrighty, But as soon as you drink it, it's
like like you like the effects of a of a
coffee or an energy drink happened instantaneously.
Speaker 10: Now it's time to play.
Speaker 7: That's my turn.
Speaker 5: Uh.
Speaker 1: The next rat will rush forward and will attack you.
Speaker 5: Rumm, that is a miss.
Speaker 1: It rushes forward rough, trying to bite like your achilles tendon,
but you quickly dance out of the way. That is
it for that rats turn. I think bo is gonna
go next. Let's see. I think bo is going to
probably say, how come none of these monsters past no spells?
I need spells?
Speaker 12: Give me what I need, baby, and.
Speaker 3: He will.
Speaker 1: I think he's just going to attack the nearest one
with an axe like pseudopod. And that is a miss.
With an eleven, you see the acts like pseudopods start
to form, and both says, Wow, with all this rain,
it's really hard to keep it like an axe. And
as the rain is sort of like pouring down uh
here in clatter point. Uh, the axe like form of
the pseudopod tries to maintain its form, but instead it
just kind of uh falls apart. And that is gonna
be it for bose turn. Okay, the next rat will
also attack it. Okay, it will try to bite you
as well.
Speaker 14: Rue.
Speaker 1: Oh, another horrible role. The rats rush this sword. Yeah,
you kick it and just kind of shove it away.
It tries to bite it.
Speaker 7: Disgusting.
Speaker 1: It's it's like droolie and it's got like all this
grows stuff. Imaginally it's the yellow plaque all throughout its teeth,
probably chunks of fish in there and all kinds of nastiness.
That is a miss. Okay, who's next?
Speaker 3: Does anyone else have to go? I don't believe. I
think everyone else is went. I'll use my turn to
perform an open check to study the creature to find
out if I can see any weaknesses or anything of
that nature. Let me see. It should be insight plus
insight according to the chart.
Speaker 1: Yes, so this should be ten difficulties for this.
Speaker 3: Nineteen.
Speaker 1: Oh yeah, easy peasy, Holy shit, you almost got a
crick twenty, which is bonkers in this game. Yeah. Absolutely,
and uh let's see, so you were studying this creature
is resistant to earth, vulnerable to fire, and resistant to poison.
Speaker 3: Use fire against it.
Speaker 1: There you go. That is my turn, Oki Doki, you're
around or I'm sorry, no, I have one more rat. Apologies.
Let's see. This last rat is going rush towards you, Iris,
and that is a miss Iris. You uh, you see
this rat coming and you just probably knock it out
of the way with your staff as it approaches you.
Looks a bit like crazy, like cracked.
Speaker 5: Out, like.
Speaker 1: If you've seen, uh, if you've seen like this the
creature commandos or suicide squad. I think it has that
a little bit of that weasel look.
Speaker 9: Yeah, eyes are like.
Speaker 1: Pointing in different Yeah. Okay, new round. Okay, the rats
will continue the opponent's round to go. First, Let's see
this one in the front here will try to bite
a bow that is a hit for seventeen damage, and
we'll poison bow as well. You can see the creature
sort of sink its fangs into the membrane of bow,
and you can immediately see some like purplish liquids start
to It looks like it's been injected into water, you know,
just some like pink, some some purple and pink ink,
sort of like spreading out from where bow is. Bow
is like a little wobbly and shahy, Now.
Speaker 12: I don't feel so good.
Speaker 1: Mhm okay uh who is going next?
Speaker 9: Mm hmmm, I'll go, oh there you go, I'll go.
Speaker 7: What I will do is I will make a range
attack with barrage. I will unto ye, I'll attack to
mh pack these two the range attack bladed roses, but
before the damage goes off, I'll do another warning shot
and I'll give them both oop sorry slow.
Speaker 9: But then.
Speaker 7: So I throw out my bladed roses multiple two of
them strike out at the two rats closest to us,
and they smash into embedded into their thighs essentially, which
will hamper their movement. After that has gone off, and
they both have slow, I will initiate Banshee dance, which
is part of my dancer class. It doesn't take an
action to use, but it will take ten MP to activate.
And because they're already slow, they are now also shaken.
Speaker 1: Very nice, no damage.
Speaker 7: But we've got two D buffs on those two front ones.
That's the end of my turn.
Speaker 1: You're able to do the second. You're able to do
the dance as well.
Speaker 7: Yeah, the dance is free. Oh, it just costs MP
to activate.
Speaker 1: Where is it.
Speaker 4: A blurb?
Speaker 7: There's a blurb if you want.
Speaker 10: To eat it.
Speaker 1: Is shaken override.
Speaker 7: No, they get both. So they have two D buffs.
Speaker 1: Yeah, I'm trying to see because it's just registering one shaken.
Oh I know why? Okay, never mind? All good Oki doki,
very nice job. Rue alrighty yeah. So Rue, as you
as you hit them with this and you begin to dance,
what does that look like? What kind of kind of dance?
Speaker 5: Uh?
Speaker 7: This dance has a lot of sweeping motions. It's all
in the hips and the knees. And I begin to
sweep across the deck alleyway floor that is underneath us,
and as I do, mist begins to rouse up from
seemingly nowhere. You can see the mist and the perpetual
fog and miasma of this place beginning to curl around me,
and it almost looks like they're taking the shape of
shadowy phantoms, but it's a bit unclear.
Speaker 1: Okay, Yeah, there's this sort of moving around near Rue
and uh I think I think uh as Bo is
like a little wobbly, says everybody, look out phantoms and
the next rat will go. Okay, this time it will
target Iris. I will try to bite you Iris. That
is a hit for twelve damage and you are also poisoned.
Speaker 7: End in crisis.
Speaker 1: Oh that's not good. Okay, let's see this one has gone.
He wants to go next.
Speaker 3: Actually, I will go before anything else attacks. I'm going
to immediately retaliate by slamming my staff on the floor
with vines extending and wrapping around myself and touching Rue
and Bow as well as I cast heel on all
three of us. So let me just make sure I
target everybody, and that is for thirty MP. You are
all healed forty HP.
Speaker 1: Wow, big heels very cool.
Speaker 7: I still don't feel.
Speaker 5: Good, but.
Speaker 7: Try and take these down.
Speaker 5: Already spun.
Speaker 1: Okay, the next rat will go I think I I
think I did the wrong one. But it's okay. I'll
just check mark another one.
Speaker 9: I have a name. I'm sorry, you have a name.
Speaker 1: Giant rat. Yeah, this one is going to target Iris again.
Speaker 9: Let's get you, no rat, I'll shoot.
Speaker 1: That is a miss this time. Iris. As you spread
out the healing the rat probably is like scurrying over.
Speaker 3: I think one of the vines from the healing spell
actually just smacks it out of the way.
Speaker 1: Yeah, the vines that are spreading out and beginning to
heal people. You can see the the vine just sort
of smacks the rat right in the face, slaps it hard,
and it's sort of it looks just kind of confused
as to what just happened. It doesn't know what hit it. Okay,
it was next.
Speaker 9: It's all those.
Speaker 1: I think Bow is actually gonna go. H you're gonna
see Bo like rush to uh to block uh Iris.
Bow is gonna protect you Iris, And I do have
to apply the free HP for Bow.
Speaker 5: Okay.
Speaker 1: Uh yeah, Bo is going to guard you Iris.
Speaker 9: I thank you Bo.
Speaker 1: What BO obviously can thank you? He's obviously confused kind
of like turned around, you see his eyes like float
forward and then backward, like trying to figure out where
he is.
Speaker 12: I feels so weird.
Speaker 1: Okay, then the last rat is gonna go, and this
one will attack bow. That is a hit, and that
will deal another twelve damage to bow as the bite
tears off and you see some slime leak out onto
the ground.
Speaker 12: Couch.
Speaker 1: Okay, enders, it's your turn, alright.
Speaker 9: I will look around, taste up a little energized. All right,
gotta make this count, and I will cast elements weapon
again to change my elements, this time to fire and
it will spend another tin MP to do a broade.
And I'm gonna beat targeting this one and this one.
I hope you hit. This was expensive.
Speaker 1: Wow, had the other thornfish selected? But those are the
two rats are hit by the fire. Very nice.
Speaker 5: Uh.
Speaker 1: And you see the arrows connect and the rats immediately
recoil and pain and as that happens, you can see
them glowing red.
Speaker 9: Alright, have to take a break after this.
Speaker 1: They start they start to look like they are moving quicker.
Speaker 9: Oh oops, And I'm feeling a little dizzy from all that.
After that, somebody, somebody else goes the rats.
Speaker 1: Okay, the one in front will rush and attack you.
Speaker 5: Enders.
Speaker 1: It's moving way faster now rushes forwardic it kick it
and will attempted to bite you. Enders. You manage to
boot it all, trig ahead.
Speaker 9: And I'll step back. Okay, it was close. Oh I
not feeling too good?
Speaker 1: Who is next?
Speaker 9: Oh?
Speaker 1: Good?
Speaker 3: Out of curiosity? So it's myself and Bohorror poisoned.
Speaker 1: Yes?
Speaker 3: Is there anyone else before that?
Speaker 13: Is it?
Speaker 3: Okay? If I just go ahead and I will cleanse
both of us for ten mp.
Speaker 1: Okay, do.
Speaker 3: That should remove the poison statis effect. I'll remove the
manna as well.
Speaker 4: Holy, that helps you.
Speaker 10: Feel a little better.
Speaker 1: As this cleansing effect happens, you can see bo like
like spurred out this purple and pink sort of floaty
poison that's clouding the inside of his slime. And just
just give me a second. Times it takes a while.
Usually this only happens when I drink.
Speaker 7: I lean down a push on bow to try to
help faster expulsion.
Speaker 1: Yep, easy peasy, that's it for me. Okay, let's see
the next rat is gonna go. This one also looks
very fast as it rushes towards bow. That is another success,
The rat rushes up to Bow. He's finally I got
all of the point a lot as he as he turns,
the rat just sinks its teeth right into bow again.
You see the purple like mysts sort of floating in.
Oh how's bow takes some more damage?
Speaker 5: Okay?
Speaker 1: Uh and bo is now poisoned again. Okay, it's like
a Sai rpege. Would anybody like to go first? Otherwise
Bow will go.
Speaker 3: First round? What one set? I'm just gonna cast barrier
on myself and bow.
Speaker 1: You just went. It's not a new round.
Speaker 3: Oh, it isn't a new round.
Speaker 7: Okay.
Speaker 3: I'm sorry that the way that it was phrased me.
It's like sorry, that's bad.
Speaker 1: Okay, So, uh, bo is going to go. Just make
sure you add back to the mind points because I
think it okay bo is I think uh yeah, bo
is gonna attack with his acts like pseudopod. I've got
enough of you. Not enough. However, as Bow strikes with
the axe again, it sort of smacks into the rat.
It connects, but the rat sort of like spins as
the attack happens, and it just ends up being a
glancing blow. Sort of a glancing bow as it sort
of slides across the rats for dissipating. Listen, myer's not here.
Somebody's got to do it.
Speaker 7: Oh, we're just supposed to hit them.
Speaker 1: Oh, thank you for the wise wisdom. I'll try that
next time. The rat behind that one will attempt to
attack you. Iris.
Speaker 3: I guess I'm the tank.
Speaker 1: I'm rolling. I'm rolling dice to see who they're attacking.
By the way, it's hilarious. You cleanse the poison and
then immediately both of you are attacking.
Speaker 7: Mm hm.
Speaker 1: Oh yeah, that is a hit. This one sinks its
teeth into your into your thigh probably Iris. It rushes
up and just starts gnawing on your leg. That is
another hit, and you are poisoned. Mhm. Okay, who's next.
Speaker 7: I'll go.
Speaker 10: I threw a pleated rose.
Speaker 9: Uh.
Speaker 7: I will invoke a trait here to reroll that.
Speaker 1: Okay, you still have pots.
Speaker 7: Have one left because I didn't use one last time.
I will.
Speaker 4: Use my.
Speaker 7: Identity of slick opportunist. Was this one that attacked uh virus?
Speaker 10: Right?
Speaker 1: No, it was this one. It was the third one.
Speaker 7: Oh hmm, one of these attacked bow right, Yes, this
one attacked Okay, I'll use slick opportunist here. As it
is actively chewing into bow, I course correct and try
to hit that one instead. It's my slick opportunist.
Speaker 10: Uh oh, that one.
Speaker 1: Very nice. That is a hit with a seventeen? Very nice.
How do you kill it.
Speaker 7: Instead of throwing it? I'm going, oh, I guess it
has to be thrown. I will essentially wait until after
it finishes chewing on and then I just collaborate right
in the head chopping off its horn.
Speaker 10: Yeah.
Speaker 1: Absolutely, Uh. The surcan like bladed rose lands in probably
like smacks hard into the horn, which you imagine to
be like, you know, just solid, but there's like probably
an artery or something in there.
Speaker 7: And this is a lot more gory. Sorry, I think
it's splashed on everybody was effective.
Speaker 1: Rainbow smoke begins to fill your mouths and nose as
the experience floods into you.
Speaker 7: Fruity tooty.
Speaker 1: Okay, last rat, we'll take a a you enders rushing
up to try and bite you. That is a hit.
As you are now bitten, probably like right on your calf,
you feel it's uh yellow teeth sink his teeth in,
and you are now poisoned as well, uh okay, your turn, enders.
Speaker 9: Got to shake the disgusting thing off. Get off, get off, off,
and I will do a point blank shot right on
top of his forehead since it's trying to bite me again. Okay,
so close.
Speaker 1: Okay, did you apply the poison?
Speaker 9: Oh that's what I was looking for.
Speaker 5: Where is it?
Speaker 1: So on your character sheet it's the the tear drop
looks like you already have it.
Speaker 3: So under your character avatar on the top left, I
closed a screenshot of it.
Speaker 9: Yeah, I clicked it.
Speaker 1: There we go. It's applying now, okay, okay, because yeah
it was highlighted yea, so it was a misregardless, so
it's it's uh.
Speaker 9: Oh read this is a mite and will power.
Speaker 1: Okay, yes, the the arrow sails into the water sounds
you see the arrow sort of smoke as the lands
right into the water.
Speaker 15: I'll be a moment of just like kicking trying to
get it off in my can you feel like they Okay,
the the super fast looking rat is going to also
join in on attacking you enders.
Speaker 9: Wait, the fast looking one is one that bitten here right?
Speaker 1: No, that's the one in the back. This one looks
even more cracked out it's clearly been hurting and we'll
rush up towards you.
Speaker 5: Uh yeah.
Speaker 1: This one is also a hit teeth into you time.
It's like, yeah, it's biting like your ankle. You know,
it's going for your achilles right now?
Speaker 9: Thessies, yep, please you.
Speaker 3: Even oh something.
Speaker 8: Time for jokes.
Speaker 9: I'll just try to take them off.
Speaker 1: Yeah, all right, So this is another fourteen damage there
ye as it's case it's flesh into you.
Speaker 9: There's a poison teeth into you. Okay, wait do I
have two poison on one?
Speaker 1: You can't. You can get a multiple staf.
Speaker 16: Okay, uh okay, it is.
Speaker 1: One of your turns. Who's going for IRUs? Do you
still want to do your barrier?
Speaker 3: Yeah, I'll put it on myself and on bow.
Speaker 7: That's all I can do.
Speaker 3: And that just makes our defense twelve instead. To make
sure you apply the uh the effect that's in.
Speaker 1: The discuss that should automatically do it. Yes, it worked excellent,
all right? Uh okay? Uh what does it look like
when you cast barrier? Is it it's a visual.
Speaker 3: Well, my staff has that gem at the top of it,
so I raised it into the air and it begins
to radiate that familiar soft glow as it extends into
sort of like a bit of a bit of like.
Speaker 7: I guess, I guess it.
Speaker 3: Would kind of seem like glitter, you know, the particles
in the air as it floats towards the targets, So
it would encase Bow in a shroud of just like
this glittering, faint glow.
Speaker 1: Oh, no, glitter, I'll never get that out.
Speaker 7: It's trying to stick to you.
Speaker 1: I don't think everything sticks to me. Oh sorry, it's
all right. I feel significantly more defensive now that's good.
Speaker 4: Protect me then, please.
Speaker 1: Oh promises. Okay, the next giascin of go this one.
We'll attack Bow. That is a hit as this one
rushes to Bow and again sinks its teeth into his membrane,
my slime that's supposed to be inside of me, and
the little rat like legg is just gnawing away at Bow.
All right, let's see which one was that? Uh, that
was the one in the back. Okay, there we go.
All right, who's next?
Speaker 9: Oh, I'll go ahead and go. I don't want to
kill this super charge cracked out one if possible, and
take it out as fast as I can, because it
seems like this one's a problem. It's just still gnawing
on my leg. I'm I'm trying to point again. If
I sticks, he kill it and I will well, then
shoot again.
Speaker 1: He's it. Okay, that connects. As you fire your arrow
with fire, he connects. How do you kill it?
Speaker 9: Oh? Yeah, baby, I lift my foot up and I
kick it off. As I kick it off as floating
in the air, and then I pull my boat back
and I was like that, and I shoot it right
between his little squarely eyes.
Speaker 1: It sort of now you go.
Speaker 9: I go back at it as.
Speaker 1: Well, even after it's dead, like the eyes I crossed,
like looking at the arrows, falls back, landing onto the ground,
spilling into the water. And then shortly thereafter rainbow smoke
fills your mouth and nose.
Speaker 9: So rubbing my legs. You've done with what at a time?
Then that's it?
Speaker 1: Okaydoki uh last rant will go. Now this time it
will attack rue Broue. It rushes up, trying to bite
you and again sp it. It's hilarious. I mean, the
thing's up to your knee and it's hilariously like reach
down and like you're trying to pick it up, but
you slap the ship out of it.
Speaker 9: Slap.
Speaker 1: Yeah, it sort of spins. It spins around like doing
a three sixty several times. Uh yeah, so that's it's
just a seventy seven.
Speaker 9: There you go.
Speaker 1: All right, you're round. Oh no, I'm sorry. Two more
turns we have bo and room apologies.
Speaker 7: I will throw my bleated rose.
Speaker 10: Trip.
Speaker 1: Okay, boo boo.
Speaker 5: Uh.
Speaker 1: The bladed rose uh sort of uh gets launched out
of your hand, but you slip on some of the
water that it splashes up onto the sidewalk where you
are currently standing. You trip, and the rose plane bounces
off one of the buildings nearby.
Speaker 7: Some place is an ocean violation.
Speaker 1: Well we all right next to the ocean.
Speaker 9: Oh my god, I'm not applying damage to that, all right,
I got a.
Speaker 1: Cover from my or Okay, this is some.
Speaker 4: Uh.
Speaker 1: The acts like pseudopod will reach out again and try
and strike at the nearby rat. Let's just move these
a little closer. There we go. Hmm, that is a miss.
Again bo tries to strike with the act. It's really
hard to try and hit with this thing. Trying to
keep it steady is quite difficult. This wasn't in the
job description and Unfortunately, that is a miss. New round,
the rats go first. This one will try to strike
at bow. That is a miss. The rat rushes far,
oh no, not this time, and Bo just flattens himself
out as much as possible. It's like a puddle on
the ground. The rat sort of scrambles and slides around past.
It felt really weird.
Speaker 3: What do you what?
Speaker 1: What's next?
Speaker 3: I'm just gonna drink a potion because I have no manna.
So that's three inventory points for me to go ahead
and use an elixir.
Speaker 1: Yo, very nice giving you back fifty mind points. All right, Iris,
you feel that energy drink like feeling as you immediately
feel the effects You've You've had some elixers already, and
it's probably still just a bit mind boggling how fast
they sort of get your focus back as you feel
your mind restored. Okay, the other rat is gonna go
and it will attack you enders of course I'm tasty.
One uh probably like leaps up and will bite you,
probably like right on the arm.
Speaker 9: It's gotta be in my arms to push.
Speaker 1: It out of the way, but it just starts gnawing away,
deals another thirteen damage. Well, hey, it's next, all.
Speaker 9: Right, I guess I'll go speaks up.
Speaker 5: I'll go.
Speaker 9: I can't shift this one on my arm. Unfortunately, it sucks.
Speaker 1: It doesn't stay there.
Speaker 9: Okay, I would be like time thing and then I'll
so I'm taking a shot to some I'm gonna trink
it a look. So, because I want to get these
things down faster, I need to do it. So take
the drink, blink and then blink. Okay, Oh my goodness,
Oh it feels great. Still feeling like crap.
Speaker 1: Alrighty uh ru would you like to go before Bob?
Speaker 7: I threw up blighted rose?
Speaker 1: Here another vlady rose.
Speaker 7: This is very retail right into the close my eyes
when I do.
Speaker 1: That, right into the water alone.
Speaker 3: Okay, oh, can you pick that up for me at
some point.
Speaker 1: I don't even know what would happen if I go
into that water. I imagine my membrane would hold, but
I don't want to take the risk. Okay, we'll find
you in knit Okay. Uh Bo is going to uh yeah,
I think Bo's gonna attack you. Guys, gotta do some damage.
You haven't even hit these yet.
Speaker 13: Oh.
Speaker 1: We'll try and strike with an act like pseudopod. And
this one is a success.
Speaker 7: I got it this time.
Speaker 1: Watch and he strikes, spinning himself and in doing so,
twirling the acts and connecting as he does. He deals
eighteen damage to this rat. I got it, I got it,
and a new round begins.
Speaker 9: The rats shuts.
Speaker 1: The one in front will attack you, Iris. That is
a miss. It tries to bite at you, Iris, but
again you are able to spin out of the way,
maybe even using your staff to help defend yourself. The
rat rushes up. It spins around, looking for its next target.
Who's next?
Speaker 9: M I'll go, let's go. Okay, you're gonna get rid
of these things fast, and I'm going to do a
barroade where is it? Boonka bunky exactly. I'm gonna skim
like this and then I'm gonna light both arrows on
fire and shoot them target towards both of these bad boys.
Shift tee tea and let me untarget the other one.
Ha ha, I gotta do all this over, Okay, cool?
Speaker 1: Two hits, very nice?
Speaker 5: All right?
Speaker 1: How do you kill one of them?
Speaker 4: Ah? I will.
Speaker 9: I still don't know understand how to fully control these towers,
so I will probably put a lot more fire into
this one than I expected, and when I shoot it,
the speed will burn up and the burn up the
whole arrow instead of just a tip, and it will
light the whole creasture on fire and burn it right
in front of the other one. And this it could
smell his companions flesh burning the other arrow. Hit the
second one as well and start catching it on fire.
Speaker 1: Serves you right, this one started burning a little bit.
It's like it's rolling around on the ground trying to
put itself out, rolling in the water and stuff. Okay, uh,
let's see. I think Bo is going to go, unless
somebody else wants to go first. Okay, Bo is going.
Let's see again. Bow will strike with his axe like pseudopod.
Don't worry, I'm going this. I'm pro at this now.
Oh and that's a Chris. Bow begins to spin with
the axe like sudopod.
Speaker 5: Watch this.
Speaker 1: He spins like a top and you can see him
like start to elongate really fast. I don't know how
to sup And as he continues to spin, he's just
this trifgal force is hypnotizing the rat. The rats like
following the motions, and as he does, Bo just cleanly
lops off its head. The head slides off of the
rat and just sh to the water.
Speaker 9: Into the water.
Speaker 1: Someone please stop me. I can't stop the centriffical force.
It's too strong.
Speaker 9: Nope, not such a nat Nope. You know you're as
a building hit that spoosh.
Speaker 1: Bo squishes against the side of the building. As you
see him finally come to a stop. And as this happens,
you are all greeted.
Speaker 9: By I can't control my body. I do a victory pose.
Speaker 1: Your ex p sort of filling up the rainbow. Smoke
gets absorbed for each of you. As the encounter ends,
Jojo pose and Bo like slowly reforms.
Speaker 9: See, we don't need to think.
Speaker 1: Oh oh oh, I don't like the poison.
Speaker 4: I feel weird.
Speaker 1: I feel like my might and willpower have been sapped.
Speaker 9: Give me me, Bo.
Speaker 1: Hold on.
Speaker 7: And lean on him, pushing him down.
Speaker 9: I'll look at bow and I'll just go just try
to mimic him. I think eventually I'll get it all.
Speaker 3: Or I could just cleanse you. Bo.
Speaker 1: You already feel the poison gone. Uh as as the
combat ends, you can feel the poison slowly, slowly begin
to wear off.
Speaker 9: Yeah, oh, never mind that. I I think I got
it all.
Speaker 3: That's good all right.
Speaker 9: Oh see, easy job. Okay, I'm like nervously looking around
to make sure there's nothing else gonna pop up.
Speaker 1: Sure, give me a insight, insight.
Speaker 9: Jeez, why no, no, I should not No, this is.
Speaker 1: Your poison is gone. After the poison, all the all
the buffs and the d buffs are gone.
Speaker 9: I was having. Okay, So.
Speaker 1: The barrier, the ice resistance, that's all off.
Speaker 9: Now oh can I click off these things?
Speaker 1: Okay? So enders as you begin to look around, you
can do it from the effects page, by the way,
the magic wand on your character sheet there the tab.
Speaker 9: Oh yeah.
Speaker 1: The as you sort of begin to look around trying
to see if there's any more, you can see somebody
sort of peeking from a window and mm hmm or
all the monster's gone.
Speaker 9: Who's this is this down?
Speaker 1: It doesn't look like Daryl. It looks like it looks
like an older elf, sort of wrinkly covered in grease
on their face and like soot. You can see like
soot is sort of worked in between, like aside from
their wrinkles, right like so the wrinkles are just kind
of like clear and they're just kind of soot on
a large portion of their fading. It appears to be
a woman.
Speaker 9: Okay, y, yes, we have sim clear this area. You
can come out.
Speaker 6: Oh good, I had to take a piss.
Speaker 9: Oh no, immediately just turn around slowly in the streets.
You start it right, you.
Speaker 1: See this, You see this like older elf woman walk
out of her front door, close it up, and then
walk over to the edge of the dock and just
kind of.
Speaker 9: Like oh mans broken, oh look away of course, completely
turned around.
Speaker 7: We'll open our interface to try to get to like
a quest's tab or journal or anything like that.
Speaker 1: M yeah, you can see that you currently have an
active quest. It is labeled mmmuh. It is labeled the
Emberstone theft. And you you can see like there's no
quest or whatever for these monsters. Oddly enough, no side
quest no mm hmm.
Speaker 9: Okay, well, how are.
Speaker 10: We going to prove that we killed monsters.
Speaker 7: Per head?
Speaker 1: Aren't we we.
Speaker 9: Have a log? Don't we try to look and something
in the water.
Speaker 1: You see that floating there, it's where they died.
Speaker 9: Oh, so you're gonna go get it.
Speaker 1: I'm not going there.
Speaker 9: He's gonna get Oh come on. I walked to the
edge and I started to take off my armor, fold
it up neatly and put it down to this. Oh really, guys, you.
Speaker 10: Can't try to grab it with your bow like a
push it.
Speaker 9: How far out is it? Not? Very?
Speaker 1: Probably you could probably reach it. You have to stretch
a bit, but you could probably reach it.
Speaker 9: I'll i'll do the things. Well, I'll try to wrap
my legs around one of the dock posts and like
stretch out.
Speaker 1: Decks and decks.
Speaker 9: Oh baby, now you speaking my language.
Speaker 1: I'll try to help.
Speaker 7: I'll like hold your knees down.
Speaker 9: All right, sounds good?
Speaker 1: So okay, yeah, group check.
Speaker 9: What Dirks and Derek difficulty?
Speaker 4: Ten?
Speaker 9: TI most that and I close it. I clicking and
support correct correct? Right? Uh oh but it cannot also support. Okay,
of course.
Speaker 3: So what do I do the box that you have
that you opened up?
Speaker 1: Ah?
Speaker 5: Roll?
Speaker 9: Group check? Oh baby, yes, yeah, you grab my love language.
Speaker 1: Yeah, you grab what appears to be some of the
creature's thorns that did not turn into smoke, as well
as some of the U two rat horns.
Speaker 9: What's got it? What's got it? Father? All right? Clint?
Oh yeah, I use my abs to my core. I
could say to pull.
Speaker 7: Up, just grab your shirt, I pull you yeah.
Speaker 9: Thank you. All right, inventory, Nah, open up the inventory
and I'll throw it in the f and now and
put on my gear. Uh what is it? Items? Said?
A horn and two.
Speaker 1: Horns, two rat horns and probably two large thornfish thorns and.
Speaker 9: These would go under.
Speaker 1: Crassures probably.
Speaker 9: Okay, okay, okay at it.
Speaker 1: Meanwhile, oh Moon, you returned to you what as you
have begun to investigate? Which of the names on the
list do you think you have started with? Have h
is kandor al Hazid the jewel merchant, Najeeb Darwish the
textile merchant, or Thyrah wind Brace the shipwright.
Speaker 4: Mm Thira wind Brace sounds pretty cool, so I think
that's the one I'm going with specialist since Sarah shipwright.
Speaker 1: Okay, alrighty, you had to Thirah uh Birah is at
the shipyard here in clatter Point. There's a lot of
activity here, especially upon seeing you. Are you trying to
keep sort of are you trying to be stealthy here
or are you making your presence known?
Speaker 4: No? I don't think I'm ever trying to be stealthy.
Speaker 9: Okay.
Speaker 1: If that is the case, then I think give me
a a I think give me a mite in willpower.
Speaker 6: Okay, an eight.
Speaker 1: Okay, you're trying to make your presence known. But I
think there's a lot of work that's happening here, and
they're just not really being very aware that you are here.
You're kind of not really properly announced or anything like that.
People are just going about their day. Lots of like hammering,
and you know, you can see lots of ship supplies.
There's metal, there's wood, there's probably all different sorts of
nails and glue and stuff, and thick pieces of brass.
They are clearly working on the Darphin. You can see
that there is a crew working on the Darphin. You
can see the name of the ship on the side.
There is a person that appears to be ordering others around.
Give me an insight and insight okay. Yeah. They begin
to order somebody around, and then you hear them say, jarga, jarga,
what are you doing over there? I need you over here.
If we don't get the keel sorted, the ship isn't
going to flow. Hey, hey, what are you doing here?
A point to you?
Speaker 4: Oh, I'm I'm looking for the ship right, or at
least one of them. I thought I might be able
to find them here. My name is Syrah.
Speaker 1: Uh I know the ship right, mm hmm, what do
you what do you seek them for?
Speaker 4: Well, and I stand kind of tall and I put
my hands on my hips.
Speaker 1: They are digging for gold, like blatantly, like they're really
in there.
Speaker 4: And I kind of went like, hm hmm, I'm I'm
looking for for information on where the Darphin was attacked.
Speaker 1: Uh huh, go ahead and give me an insight and
will power please, unless you'd like to use any sort
of unless you'd like to use any sort of ability or.
Speaker 6: Anything like that.
Speaker 4: Can I spend a fabulous point here?
Speaker 1: In what way? What would you like to do?
Speaker 10: I just.
Speaker 4: There's something about this guy that's just really really irritating me.
Speaker 1: Okay, so.
Speaker 4: I kind of I kind of want to, like I
really want to intimidate him, really want to.
Speaker 1: So I don't know.
Speaker 4: I think I think I want to try and spend
a point here, but I'm not certain how I would
go about that. I think I want to just get
him to snap out of it.
Speaker 1: Okay, hmm, let's see.
Speaker 7: M h.
Speaker 4: So or I could just roll and wait on the fibula.
Speaker 1: Fine, you can you can you can alter the story
so you can spend a fambula point to do that.
You see them, uh sort of look at you for
a second. Hey, take their finger out. Finally horrible. Whatever
comes out is disgusting, leaves a mess on their face
and uh they you look you look familiar? What what
what do you? Uh? Where do I know you from?
Speaker 4: I'm getting frustrated, maybe even visibly. You probably know that
I'm the Savior. I want to talk to your higher
up and I crossed my arms. Save your Moon, yes.
Speaker 1: Very well, sure, come on this way, come on this way.
Speaker 9: Yes.
Speaker 5: Uh huh oh, I'm sorry, save you, Sorry, sorry, save you.
Speaker 1: I didn't realize it was you. Uh irah, iirah, hirah,
Save your Moon is here to see you.
Speaker 4: I checked my compass and I look bored.
Speaker 1: Emerging from probably like you see a like a winch
and one of those like wooden sort of like uh,
I don't know what else to call it, but I
guess like a swing. You know, it's like attached to
the side of the ship. And you can see somebody
uh with like a bunch of nails in their mouths
and like a big, a big like rubber mallet, what.
Speaker 12: The savior is here?
Speaker 1: Immediately spitting out bunch of the nails. They're like stick
into the boards.
Speaker 9: Save you.
Speaker 4: Hello.
Speaker 1: She hits a pulley and this stops. She hits the
pulley again. It sort of sways and stops. She jumps
off back onto the dock and.
Speaker 8: Save you move apologies.
Speaker 1: A dwarven woman looks up at you. The height difference
quite apparent, and she says, what can I do you for?
Speaker 4: And I study her for a second. I'm looking for
information on the attack for the Darphin and where it happened.
Speaker 1: Oh, right, way to beginning. Well, I guess I should
show you the most interesting.
Speaker 9: Part first.
Speaker 4: Interesting.
Speaker 1: Sure, she moves around the ship. There is a large bracer,
this large piece of lumber, it's maybe like four feet wide,
I think, And it's just this large piece of planking
that runs through the center and underneath the ship the keel.
She points here, and she says, see that hut. As
she looks towards the keel. You see where she points
there is what appears to be this how shul I
described this. Obviously, there is a hole in the keel.
This is the main part of the ship. This is
the crucial part of the ship that everything else is
built off of. If the keel is broken, it's super bad.
I've never seen much that could penetrate a four foot
keel of a galleon. But whatever it is that hit
this hit it was such force it broke the keel completely.
Here and she points to what you see as maybe
a let's call it a probably five foot by five
foot hole in the keel and in the side of
the ship. It's not underneath, it's like in the front,
near where it would rest on the water. She says,
you see this scoring here. It looks like some sort
of advanced weaponry.
Speaker 6: And I take a closer look the hole that is here.
Speaker 1: It's not like it's broken, it's like it's missing, like clean,
a clean circular hole in this ship went right on through.
Speaker 4: Well it not even like it went right on through.
It's it's like your ship is just gone, like part
of it's just.
Speaker 1: Oh my ship?
Speaker 4: Who shit is it?
Speaker 2: Then it's the captains.
Speaker 4: But where I need to be talking with the captains?
Speaker 1: Just I just work here, I I.
Speaker 4: And I look closer. This couldn't even this couldn't even
have been a kaidr there's no way.
Speaker 5: This was just fast.
Speaker 4: And this happened where exactly, I mean, do you know, not.
Speaker 1: Far from clatter Point. Captain A seal said. There was
some sort of bright flash, it was sort of red,
and then well then suddenly the ship was under attack.
Speaker 4: I have to go and I ah, reach out my hand,
thank you for your time, and I was sure.
Speaker 1: She reaches out, take your hand.
Speaker 4: Do you know where the captain is?
Speaker 1: Oh, captain is?
Speaker 17: I believe in the Witch's teat tavern just just uh
just down the just down the alley and on the right.
Speaker 4: Right right, and I look at my interface, which is
te put a little star. Okay, thank you, and then
I turn around and my cape kind of like as
I speedily walk out.
Speaker 1: Now, if you go into.
Speaker 7: Clatter Point, Nameran Iloma.
Speaker 10: Pic, gimme din.
Speaker 4: I get to eat there.
Speaker 1: Hello. This is Wax Stephen from Table Story. If you
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Speaker 2: Thank you, enjoy