Speaker 1: Good evening, patrons, welcome back, Thank you for joining us.
It is us Dragon's Creed Gaming and you are joining
us again for another episode of our Patreon only exclusive
monthly Warhammer campaign. How many adjectives can I put before that?
We're back for Tales from the Old World and it
is episode fourteen. As we get through the last leg
of the campaign. Here, it's just talking to the gang,
talking about what's going to be next. How much longer
this might go on for it probably still got a
couple sessions here, we'll see. It depends, as always, how
things go and what terrible choices our players make, so
we'll have to see. But there will be more Warhammer
coming in the future, so if you like listening to
Warhammer every month, there will be more to come, probably
a new story with new characters, but we'll talk about
that in due time. AnyWho, let's go around the table.
As usual, Ben is not here at the moment. He
will be joining us probably about halfway through the show.
Said he's got some personal stuff going on tonight, so
he'll hop in whenever he can. But as always, the
show must go on, so we'll swing around really quick. Here.
Tell us who you are who you're playing, and anything
you'd like to tell the audience. We'll go through our
order here that I see in foundry. So start off
with the horst A.
Speaker 2: Yeah, this is Frog. I'm playing Horse today as I
often do. And uh, what else is going on? News wise?
I had a couple of games of frost Haven under
my belt. With a couple of friends, we started a
new campaign of this. Uh it's a it's a pretty
intense board game, comes.
Speaker 1: In a box that's like, is that like gloom Haven?
Speaker 2: Yeah, it's the sequel, so it's okay with more shit
in it.
Speaker 1: Gotcha? Okay, I'm kind of familiar with that, so cool?
How is it?
Speaker 2: That's fun? It was like, uh, a lot of puzzley stuff.
It's like a co op dungeon crawler thing, but it's
sort of more trying to get everybody's tactics together. And
they they've sort of beefed up the campaign side of thanks,
where you're rebuilding the town of frost Haven and upgrading
uh bill things and equipment and there's all this all
this sort of sticker campaign stuff that people love these days.
Speaker 1: I do love me some legacy style campaign stuff. That's cool. Yeah, excellent,
all right, who else do we have moving on to Bogahar?
Speaker 3: Yeah, that should read blaz Hi O.
Speaker 1: Kyle should that's right, Boghar's not here.
Speaker 3: Yeah, I'm gonna have to look at the configuration. But yeah,
I'm Kyle.
Speaker 4: I play blaz the ogre Guard, and he's got himself
in a bit of a pickle at the moment.
Speaker 3: As for me, I have made the track back to Illinois.
Speaker 4: I briefly have to go back down to Florida to
grab the rest of my stuff, but then.
Speaker 3: I will be more permanently in the Midwest.
Speaker 1: So you have to drive all the way back there
just to get some stuff.
Speaker 4: No, I gotta fly down to get my car. My
car and the rest of my stuff was down there.
I drove up my dad in his car.
Speaker 1: I see, I see that makes sense.
Speaker 3: Okay, yeah, one little game of travel.
Speaker 1: So yeah, well, you know what, my my grandfather, he
worked for a construction company. He's a truck driver for
most of his life, and he ended up working for
a construction company that no longer exists. But when he did,
he kind of became he became really close to the owner,
kind of like the owner's right hand And when the
owner passed away, he was still really good friends with
the owner's wife, and she had property up in Upper
Michigan and down in Florida, and so he kind of
became like her like chauffeur slash like handyman slash groundskeeper.
So he would because he lived in the up so
he used to watch her property in the winter, you know,
make sure the roads were clear because it was like
in the middle of the woods, right, so clear the
forest and shit like that. And you know, she like
she was wealthy to the point where she had like
her own little private jet, like one of those little
ones that holds like ten to twelve people. So she
would he would drive her car down to Florida for
her and then she would fly him back up to
Michigan on her private jet. So he used to make
that trek all the time for the same reason, to
drive cars back and forth. So yeah, so I'm familiar
with the idea of the sentiment.
Speaker 3: Yeah, I'll be doing that again come November.
Speaker 1: So you're taking the private jet right, Oh?
Speaker 4: Absolutely, Yeah, the Cannon family jet.
Speaker 1: The Dragon's Green jet. One day. Oh yeah, all right, stuff,
We've got Arnulf our resident hunter.
Speaker 5: That's right, still a peasant trying to move his way up,
although I think I nearly died last session.
Speaker 1: Ah yeah, how many faith points did you use last week?
Was it one or two?
Speaker 6: I think it was two. I'm down to one left total.
Speaker 1: That's probably two. I know it was at least one.
It's been a while since I edited the episode. So
but you're still alive and you still got more faith
points than Ragney. So there's that.
Speaker 6: Yeah, to see if the same can be said after
this session.
Speaker 1: All right, And then finally we have everyone's favorite slayer,
mister Johnny American reliable himself Ragney.
Speaker 7: That's sort of a behind the scenes joke, Chris, they
might not understand. So yeah, I'm I'm Ragney, Ragney zero
fate granite hand, living the dream, just doing my best,
trying to get too noble children out of in an
entire city. So yeah, seven corruption currently, So it's getting
up there.
Speaker 1: I think you're tied with Richter. I think he's at
seven as well, except Richter's maximum is eight. I'm sorry, No,
he's at four out.
Speaker 7: Of five okay, Yeah, my max is eleven. Oh okay,
you're fine, Yeah, I mean I can take four more
dark deal before I have to roll.
Speaker 1: Yeah. Well, how's everybody else's corruption sitting right now?
Speaker 3: Uh?
Speaker 4: Glass blases to uh, yeah, I got I'm fine, he's fine.
Speaker 1: How about horse? What's that?
Speaker 8: Yeah?
Speaker 2: Horses clean?
Speaker 1: Oh wow, he's a real warrior priest.
Speaker 7: Hell yeah, fart Yeah cool.
Speaker 1: Well we'll get to corruption in a second. Here. I
am always am the great unclean one your host in GM.
Thank you for joining us, patrons. Got some exciting stuff
planned for tonight. Been messing around with some lots of
rollable tables to get some things set up here. Quite
excited to see how our little split of the party goes.
So what do I gotta say while we're recording another
episode of Tailor four Gamers tomorrow. Didn't make quite as
much progress as I was hoping this month. My week
off last week turned out to be anything but with
all the fucking errands and shit I had to run.
But we have gotten some painting done, so it's moving slowly.
My wife was kind enough to get me the last
thing I needed. She got me a unit of a
box of warhounds for our anniversary, which was last week. Yeah,
last week, looking at the calendar here and then, so
I've got everything I need for the Army and getting
stoked for tenth edition forty K, a little disappointment with
warhammer Fest and the announcement for Old War World not
gonna lie. I think the community hyped it up way
too much and it was basically just another one of
their monthly things that they talk about. And then I
think what really kind of poured salt in the wound
is that Games Workshop had a Q and a panel
that they had at the convention, and Games Workshop didn't
bother to release any of that information to the public,
and so all of that is now getting fed to
the public through content creators and social media and people
that were there, which for something that big, with all
the hype that I'm sure Games Workshop is aware is
going on, seems like a dropped ball and a missed opportunity. So, yeah,
we got to see some sweet new models and the
stuff that came out of the FAQ is good, but
a little salty for not being there and even the
people I've read a lot of people that were there.
It was kind of a cluster trying to get into
the panels because there were so many people trying to
get in. You know, you got whatever four eight thousand
people at the con and the theater that where they
had the panels could only fit like eight or nine
hundred people, so you know, everyone else is crowded outside
around a TV. But uh yeah, I would have been
a little bit disappointed if that's what I spent my
money on to go do and then couldn't even go
or see the shit I wanted to see. So hopefully
next year, I don't think I'm ever gonna be over
getting out to Warhammer Fest in the UK, but who knows.
But anyway, yeah, we got some some cool stuff coming
for Old World and still trekking through some total war
Warhammer three as Chaos Dwarves. They're so fucking good, love it,
smashing everything and still working my way through some old
school cowboy bebop too, So lots of shit going on,
as always it never ends. But anyway, you're here for
some good old Warhammers, so let's hop to it a
last we left about a month ago in real life,
you guys had finally put into motion your plan to
try to break Boniel and Gutio van Brunner out of
the custody of the Templars of Sigma. They were being
held at the Temple of Sigma and Uber's Reich after
the disastrous betrothal party at van Brunner Palace a few
weeks before. You were successful with a pretty good plan
to getting the twins out of the jurisdiction of the temple. However,
about halfway through, the plan started to fall apart and
what was meant to be a quick snatch and grab
turned into a desperate rearguard action as Arnulf was getting
lagged behind and swarmed by guards, and despite numerous attempts
to get you guys to surrender, eventually blades were drawn,
blood was shed, and lives were taken, as I believe
two or three guards, including the Reich's guard Night, were
slain as you guys tried to make your escape, and
your escape you did indeed make making your way to
a nearby entrance to the sewers, only to realize that
your new ogre friend Blaz was not going to fit
in that manhole cover. So the party has decided to split,
with a Horst joining Blas up above on the city
streets while Ragn and Arnulf and Richter guide the twins
through the sewers in hopes of meeting at your rendezvous
point somewhere in the toy Brook to get on board
the boat that Steegler has arranged for you guys to
get out of the city. So it is the same day.
It's only been maybe a half hour or so since
all this started if that, and it is still raining
very very heavily, which of course gives negatives to shooting
attacks and probably other things too. However, those and the
sewers might not have to worry about that too much.
We'll see. So that is where we're gonna pick up.
Do anybody have any questions before we begin?
Speaker 7: Chris, we never added the great weapon Ragney bought to
his inventory.
Speaker 1: Did you get it back yet?
Speaker 7: I'm pretty sure I went to go pick it up
a few sessions ago.
Speaker 1: Okay, then well, go ahead and just grab a as
a matter of fact, hold on a second, because I
have the up in Arms supplement loaded in okay, so
there should be some new weapons in there. I think
we actually have now the rules for your special Dwarf
acts that you have, so before we begin, we need
to start off with some corruption tests. So I thought
a lot about this. I talked to some other gms
and players, and after reading through the rules a couple times,
I've decided that for anyone who attacked and thus helped
kill the guards is going to have to take corruption
test here because I feel that, you know, you guys
are mostly airing on the side of abiding by the law,
and you guys clearly broke the law with your jail break.
On top of that, you attacked and killed guards who
were simply doing their job, not to mention soldiers too,
and you were also so breaking the law of witch
hunters because you were breaking them out of a witch
hunter facility or witch hunter prisoners. So I think all
that combined is probably leaning a little bit more towards
the side of chaos. So surprisingly though, it looks like
everybody except Richter is gonna have to roll here because
Richter all he did was tackle that one guy to
knock him down. He never actually drew a weapon, which
is surprising. But I think, especially uh Ragney, you killed
a guy who was down on the ground more or
less helpless. I don't know if I know it was
getting desperate, but the rest of you all attacked and
ended up and you killed the Reich's guard too, which
is a pretty big deal. Some gms didn't agree with me,
But I think killing a member of the emperor's bodyguard
is a big deal.
Speaker 7: So would that matter if you're not human?
Speaker 1: Not necessarily, but I think.
Speaker 7: Uh, Ragney would have to take that. That makes sense
to me.
Speaker 1: Yeah, I mean, now, I know there's probably some people
screaming into their mics, like, but go Trek killed Reich's
gard and he's not a bad guy, but you know.
Speaker 7: Good truck, sweepy evil and something.
Speaker 1: Go Trick's done some questionable things. He's a good guy,
but that probably wasn't his best moment. But anyway, and
needless to say, whether you killed the cop because you
were trying to do something quote unquote good or bad,
you still kill the cop, right, you still kill the soldiers,
so it's illegal if nothing else. So, and I think
I think Ragney's proved here that he's probably more on
the good side of being a slacker rather than a
homicidal maniac. So I will need the four of you
to please make a cool test, because only for minor corruptions.
So if you fail, you're just gonna get one corruption.
Speaker 7: Point okay plus five.
Speaker 1: Negive six? Oh blass, just sneaking by what a squeaker, Can.
Speaker 6: I take Can I take a dark deal on this roll?
Take another corruption?
Speaker 3: Wait?
Speaker 7: Hold on to Okay, I'm.
Speaker 6: Just waigh in the option. I think I'll pass.
Speaker 1: But okay, uh so you have an astounding failure, which
is as bad as it gets. So you're actually gonna
get two corruption points here.
Speaker 5: Maybe I'll use that one to reroll it. Then do
you do you not have any fortune points left?
Speaker 6: Do we reset them by now or now?
Speaker 1: Because fortune points are every session?
Speaker 6: Then I get to reroll this once.
Speaker 1: You gonna spend it now, okay? All right, well it's
worth it, Okay, all right? Everybody passed Ragney crushing it,
everybody else questioning their decisions a little bit, but you're okay.
So with that, we are going to see what happens here.
So basically, richter Has was the last one to drop
down into the sewers, pulling the manhole cover over him
as Blas probably easily helps lift it or push it
back into place with his foot. Blaz and Horst you
can hear the shouts of guards finally somewhat catching up
to you and probably making their way from the mark
Plot section of the city into the merchant quarter, where
you guys are located. Obviously, there are plenty of people.
Even though it's raining and cold, there are plenty of
people out and about that are watching with amazement as
to what the hell is going on? Seeing a slayer
and ogre, a warrior priest, and then a couple humans
scattering in every direction, and now some of you guys
jumping into the sewers. There's a lot of commotion as
to what's going on. What do the two of you do.
Speaker 9: That?
Speaker 1: Being Blas and Horst.
Speaker 3: I think Blaz will look at Horse and U say, uh,
do you remember which direction we're supposed to go?
Speaker 2: We must head north to the ducks. We should I
should probably book.
Speaker 1: It, all right, so.
Speaker 2: Print off.
Speaker 1: Okay, So at this point we're going to start a
bit of a chase, as you've got guys chasing you.
So with that in mind, I will need the two
of you to first decide are you going to try
to head? So we're gonna kind of keep this. You know,
We're not gonna have you guys run every single block.
We're gonna do this little theater of the mind here.
So your choices are to either try to make it
to this section of toy Brook up here, or to
make your way into the mark Plots and then from
either one of those you'll make it to the other
section of toy Brook, which is where the boat is waiting.
So well, assume you're running through streets trying to hide,
trying to break off from these guards that are chasing you.
But basically, are you trying to go into the mark
Plots district or the toy Brook district.
Speaker 2: I guess my gut instinct would be to get up
to the water first and go go around like under
the bridge, or maybe hop on a on a like gondola,
have them take us through the water.
Speaker 1: There are no gondolas in this town.
Speaker 2: I'm sorry, row boat, Yeah, if we were.
Speaker 1: Okay, all right, Well, with that in mind, we're gonna
do a chase here. So let's put your tokens on
the map. They're probably gonna be pretty small, so put
them over here by the water so we can see
them there. And I'm just gonna yes, we have a
tokens here to keep track of everything.
Speaker 3: I have to get my U R large dumbass sign h.
Speaker 1: So you don't see the guards quite yet, but we're
gonna start to chase here. You guys are starting at
distance four because you've got a bit of a head
start on them. What this means, this is an extended test.
So we're going to do a series of tests here
until they either catch up to you or you manage
to escape. In order to escape, the two of you
must reach a total of ten success levels above what
they currently have. So currently you're at four, they're at zero.
Makes sense a great, yes, yes, And we need a
token here just to represent how many success levels you have.
Speaker 2: We'll just use these.
Speaker 3: I guess.
Speaker 1: We'll put bores here. Okay, so you guys currently have
four bores. All right. So the way this works is
each turn, we're going to make athletics tests. I'm gonna
make one for the group of soldiers rather than rolling six.
They're six soldiers chasing you guys, but I'm just gonna
make one roll for them. You guys each make your
own role, and basically we take the success level of
the slowest person versus them to determine whether they're catching
up to you or you're gaining and escaping. Blas, because
you move faster, I believe your movement six versus movement
for everybody else. If you wish you can give yourself
an extra success level per movement, so you can automatically
have plus two success levels on these tests. However, if
you get to ten before horse does, then you're gonna
leave him behind. Okay, you guys will be making athletics tests,
and you will have minus ten to this because of
the rain. It's slippery. The rain is quite heavy. It's
obscuring your vision so you can't quite see that far
ahead to make great choices for where you're going. They
have minus ten as well, so blas you'll have a
minus ten with two success levels, and then everyone else
just has minus ten.
Speaker 4: Okay, just really quick, Chris, Just in case I get
like above ten from horse, I have the ability to
just like pass on my turn.
Speaker 1: Right, we can just assume that you stay at his
speed if he's going slower. Okay, so because it's once
the slowest person gets to ten, then you guys both
are three. But because you do move significantly faster than him,
you could, in theory just leave him behind if you chose.
Speaker 3: Right, which I would to.
Speaker 1: Okay, all right, then, so please give me your first
ATHLETs tests here.
Speaker 3: I just ten plus two success level.
Speaker 7: Air roll, oh all right, go boys, I'm.
Speaker 2: Gonna go ahead and throw a fortune at that. Let's see.
Well that's not great still, oh boy.
Speaker 1: All right, I'm gonna put their roles open here so
you guys can see what they roll. I will just
wait for you guys to all your rules here. So okay,
So we've got negative seven on a horse. He's the
fortune point to go to negative four, and blaz has
plus three. Soldiers have negative two with a critical failure,
so I'll count that as an extra negative one for them,
So total negative four to negative three. So they are
gaining on you, guys, slowly bridging the gap here and
forced you can see Blas is very easily making his
way through the streets. However, with the rain and how
slippery everything is, you're getting water logged, you're exhausted from fighting,
and you've now got these soldiers chasing you, and despite
them having to deal with the same thing, they are
slowly catching up to you. Guys. You can now at
this point see them as you turn a corner and
you look over your shoulder, you can see six of
them with the you know, the heraldry of Altdorf chasing
after you. Next round, let's go ahead and roll again.
Get some more of these out here, Just go ahead
and roll, please, all right, please go and tell listeners
what you guys get.
Speaker 4: I rolled the negative four, but I am going to
go ahead and use a fortune point to reroll, and
I do much better with a plus two.
Speaker 2: Yeah, on, horse does a minus zero.
Speaker 1: No, okay, guards plus two. They are right on your
heels with only one success level difference. Blaz, this is
nothing for you. But you can see Horse is struggling
to keep up and the guards are determined to catch you. Guys.
You hear them shouting there they are don't let him
get away.
Speaker 4: So Chris sense like Blaz is obviously well suited for
hoof in it. Can he take some time to maybe
start chucking some bins or barrels? Mhm uh like docy
conic style at these guys there.
Speaker 1: I'll tell you what I will let you. Yeah, you
tell me what you'd want to do each time, and uh,
we'll see how that how that's gonna help, because yeah,
you're about to get caught at this point, so it's
probably desperate times for desperate measures here. So Horse, why
don't you go ahead and make your test and Blas
go ahead and tell us what you're gonna do.
Speaker 3: Okay.
Speaker 4: So if there would be say like a food cart
or something, uh, blaze would kick out the legs nearest
the street so it would tip over and have everything
I'll fall and ship.
Speaker 1: Give me a strength test, and if you pass, I'll
give you I'll let you put every success level towards
horse athletics test here.
Speaker 3: Okay, oh, there we go. Okay, and this would be
a negative ten.
Speaker 1: No, no, this is just straight up oh, straight.
Speaker 10: Up okay, okay, ooh you know what, I'm gonna reroll
it because we need this already.
Speaker 3: Here we go, yeah, plus three.
Speaker 1: So Horst, you can have a plus three success levels
on your next test.
Speaker 3: Here.
Speaker 2: And since he's tipped over an apple cart, I was
wondering if I could, with this athletics test invoke strong legs.
So I have strong legs. That adds a success level
to Eddie athletics test involving leaping, which makes it easier
to get over the the upturned cart.
Speaker 1: Is that a talent?
Speaker 2: Yeah, that's okay, one that was just randomly generally Oh absolutely,
yeah alright, so that gives me.
Speaker 1: One then campaign to use that talent.
Speaker 2: Yeah, baby, gotta jump over. So that's those three, four
and minus ten. I'm gonna want a slightly better roll.
Wait what did I That's not right, is it?
Speaker 3: Oh?
Speaker 2: No?
Speaker 8: Oh right, right right?
Speaker 2: Because of the successful thing. I am going to use
a fortune form for that one.
Speaker 1: Oh my god. Okay, we've got negative three for horse
despite everything stacked in his favor.
Speaker 2: Wait one more.
Speaker 1: Dark deal deal chaos.
Speaker 2: Finally, Yes, it's okay, it'll be in ninety nine. Five.
Speaker 7: Chaos is strong in this one.
Speaker 3: Boy.
Speaker 1: Yeah, you feel a whisper of something bursts some speed
into your legs. Six success levels and they've got two,
so you get four this time. So you're up to
a total of five now, so you have greatly increased
the distance. Blast. Your distraction helps Horse leaps over the
fallen cart and all the fallen fruit, and you see
that the guards. One of them tries to leap over
the cart and uh when he lands, he just lands
on his ass. His feet go out from under him.
Two of the guards are slipping on the apples. Two
of them try to go around, which they have to
slow down to do, and the other one takes his
time trying to jump over the cart so he doesn't
end up in the ground and you guys are able
to make some significant distance here, So let's go next round.
As they are chasing you around a corner the toy
Brooks section getting closer and closer. You've broken line aside
at this point, but there's still a lot of ruckus
that people are, you know, pointing out where you guys
are and things of that nature. Go ahead and roll o.
Speaker 4: Oh no, oh boy, Yeah, I'm all at a fortune point.
Speaker 2: So, I mean, I guess I have one, but that's
one success back down the floor or whatever.
Speaker 10: Yeah.
Speaker 2: Uh man, these guys are real athletes, huh they.
Speaker 1: Are so yeah. I mean it's running around is one
of the things they have to do like all day.
Speaker 3: So yeah, I'm not built for cardio.
Speaker 1: Dude.
Speaker 7: Can they try like hiding instead of running.
Speaker 2: Or yeah, well.
Speaker 7: Next time, but yeah, at this point in this time,
oh shit, I don't know. You guys want to use
dark deals or no, I'll use a fortune point.
Speaker 1: Remember horse has like four or five fortune points because
he's got the lucky tawn.
Speaker 3: Oh god, damn, I'll all dark deal.
Speaker 1: He's stacked.
Speaker 11: Really good boys, Oh my god.
Speaker 7: Failure Now it's less.
Speaker 1: But what it would be the same things. We'll give
you another negative one. It's a critical, so the back
down to four. Just say we did with the soldiers,
so no gain for blaz Horse though it's plus one.
Let's see what happens the soldiers with minus two, so
they gain on you by one. You can tell this
pursuit has not given up. If you'd like to try
something other than running, you may, but it will well,
you guys, tell me what you want to do and
we'll go from there.
Speaker 2: I don't know how closely our buildings packed together. Can
we try going up and do like a roof chop chase?
Speaker 1: Sure? I love it? And damage.
Speaker 7: I was gonna say that the best thing of this game.
I'm gonna see a forty five D ten falling damage
for tripping on your feet.
Speaker 1: Well, imagine when you trip on a wet roof it's
even better.
Speaker 2: Oh yeah, oh boy, my climb isn't that much higher
than my athletics.
Speaker 3: But check. Oh I could I could go for some climbing.
I guess.
Speaker 7: I love to see it.
Speaker 3: Uh so, Chris, I think what I would like? Are
we gonna do? You wanna? Shall we go to the rooftops?
Speaker 1: What's up to you? Guys, what are you doing?
Speaker 3: I mean I could go for it.
Speaker 2: I don't know what our like exit strategy would be
at that point. I think we either keep running and
like I split up and like maybe I could London
if you can sprint it.
Speaker 8: Oh, but that would be.
Speaker 1: That would be the split second decision here. You guys
don't have.
Speaker 4: Time to Okay, I think that's a good idea. I'll
I'll keep going forward, I guess, and we'll try and
find a spot to.
Speaker 3: Put horse.
Speaker 1: It's a horse. Are you gonna try a high? Are
you guys just splitting up and running in different directions?
Speaker 3: Yeah?
Speaker 2: I think I'm gonna try to duck into like an
alley and uh just wait as they pass and sprint
following blaz and his noise.
Speaker 1: Okay, blas, give me an athletics test as usual. Horse,
give me a stealth and you guys are out of
line of sight, so we'll see what happens when the
guards turn this next quarter.
Speaker 2: Now, do I get a bonus to stealth because of
rain or do they just oppose disability?
Speaker 1: Well, this isn't a posed test because it's perception. Let
me check here. I would just say you do normal
because they they will have a negative because of the rain,
because it's it's site based.
Speaker 2: So okay, uh, give a shot. Oh yeah, six, very nice,
let's carry nice.
Speaker 1: Stay done right, Let's let's see what happens here? All right?
So horse, you, where do you hide? Where do you
try to conceal yourself?
Speaker 2: Uh? Eventually I'll duck into a smaller alley and try
to find just sort of like a gaps in a
building to sneak behind.
Speaker 1: Okay, you go on and off shoot, find a small
like cubby hole where you got your back pressed up
against the wall, and you can hear these soldiers shouting
and running and uh, the sound it's louder and then
starts getting more distant, and it sounds like all six
of them go past. You blas, what do you have
on your test?
Speaker 8: There?
Speaker 1: Plus four? Huh okay, that's pretty good. Yeah okay, and
here's their athletics role minus one. Okay, so you've got
five on them. You are nearly out of the chase here.
You only need one more success level. You can hear
them shouting and obviously trying to chase them. Where did
he go? We gotta find them. Don't let them get away.
I need one more athletics test for you to escape.
Speaker 3: Oh boy, okay, you can do it. Then, oh fuck me.
Speaker 4: All oh for that last dark deal, dude, I do it. Man,
we're just blowing through these.
Speaker 1: Oh double your dark deals points in h.
Speaker 4: Well, and let's remember the last time I tried it,
I got a critical failure. But this is an impressive failure.
So yeah, I will take a dark deal because a
minus five is not.
Speaker 1: Great much worse than ninety.
Speaker 3: I really can't. But then let's just see, all right,
but not as bad.
Speaker 1: Hope will do that openly. Okay, Well, they have negative
six they ruled a ninety one. So you stumble through
the rain, knocking people aside as you try to make
your way out of here, and eventually it's your endurance
has outdone them, and you find that you have made
your way into the toy Brooks section, where the the
homes the buildings get a lot more dilapidated, a lot
more crammed together. This is definitely a seed or power
part of town, especially having come from the the merchant quarter.
So you stop through the rain. You can still probably
hear the guards in the distance, but it's clear that
they have lost sight of you can hear them start
to like ring a bell trying to, you know, like
get a warning going, but you have split off. However,
you have no idea where Horse is, but you are
pretty confident that they did not find him or he
managed to slip away. So with that, we'll switch back
over to the other group. As I believe Ben has
just joined the game.
Speaker 8: I am here, I am what up?
Speaker 1: But then what up?
Speaker 3: Guys?
Speaker 8: Apologies for the delay.
Speaker 1: All right, we just got through a chase scene here
with Horse and Blaz. So you guys are somewhere in
the toy Brooks section right now, and your dock is
somewhere over here in this section of the towns. You
still got about half your journey to go. Meanwhile, down
in the dark sewers of Uberstrike. I suppose I should
put you guys up on the map here too. Oh wait,
actually we've got a different map to go to.
Speaker 3: Cool, and of.
Speaker 1: Course we don't need nearly as dramatic music for taking
a dive through the sewers, So let's swap this up here,
all right, Ben, So you've already missed like three or
four dark deals get accumulated.
Speaker 8: Who's going to the who's making a prey.
Speaker 1: Rst took his first dark deal and BLA Blass just
doubled his.
Speaker 8: A dark deal by the priest himself.
Speaker 1: Yeah, well was that or get captured by six armed guards.
So yeah, I mean, you gotta do what you gotta do.
Good good plan there, though, Fellows. Otherwise that would have
maybe been disastrous.
Speaker 2: Okay, here we go looking the super music.
Speaker 1: Okay, so the five of you, Richter, Ragney, Arnuff and
the twins Ragney are you bleeding? I see a bleeding
token on you.
Speaker 7: I shouldn't be. Why am I bleeding? I'm at full wounds.
Speaker 1: Did you get radiar bleeding tokens from last time?
Speaker 2: I think you have some kind of internal condition that
was about to expire in the next day or something.
Is it related to that?
Speaker 7: Well, I have a damaged artery which is just permanent
until I get it fixed. But I don't think I
got last turn there.
Speaker 1: I know what there was a there was a critical
bleeding condition. Oh maybe from the combat.
Speaker 7: So that might have been on me. But since I
have the talent uh implacable, Yeah, I get to ignore
when lost from bleeding conditions up to one. So currently
I'm just ignoring that.
Speaker 8: The blood of all the people you've murdered in the
last one guy.
Speaker 1: Okay, okay, you ignore one bleeding condition per rank of implacable,
right is right?
Speaker 7: Yes, okay, no, don't. I don't remember getting hit with
the bleeding condition, but we can definitely. I mean, it's
on there, so we'll see what I guess.
Speaker 1: Okay, uh, well, first things first, you all get into
the sewer, and the moment you do, the stench is overwhelming,
makes you all want gag. And what I'm going to
need from you all is a endurance test at plus twenty,
otherwise you're going to gain the nausea symptom.
Speaker 8: The game is still loading on this page. I will
roll as soon as I.
Speaker 1: Can plus two, right, said a plus twenty plus twenty.
Aniele fails with a negative three.
Speaker 7: Well god damn, I don't even know.
Speaker 1: And Goutil passes as well with plus four. All right,
And what is the nausea is a symptom which is
like part of a disease thing one let me check.
I say, I put page numbers because I knew I
was going to be looking all over with all these
extra rules we got tonight, all right, So let's see,
as if we haven't had enough of diseases. You feel
very sick and are prone to vomiting if you move
around too quickly. Whenever you fail to test involved having
physical movement, your nausea overwhelms you and you vomit. You
gain the stunned condition, which represents you being sick repeatedly
or dry heaving, depending on your current circumstances. Okay, and
unfortunately this lasts until you, guys get out of the sewers.
So she is going to be a little sickly for
a while.
Speaker 7: Chris, I still have the medicine for cold that we
got from that rich doctor. Mm hmm, I would, I mean,
with that help.
Speaker 1: I believe remedies are different for each thing, but let
me check.
Speaker 3: So.
Speaker 1: Yeah, it says remedies for nausea are common and usually
genuine sixty percent of chance. I'll tell you what you
can try. But since it is a medication for a
different type of thing, it's going to have less of
a ch chance, but it will have a chance. Oh
you want to try, Yeah, all right, roll me at
D one hundred. You're looking to roll low here?
Speaker 7: Thirty seven?
Speaker 1: Not low enough. I was giving it a thirty chance. Yeah,
well so it seems to help slightly, but only for
a moment. And then she, uh, you know, starts to
kind of try to wave you back, and she's like,
you know, about ready to heave. But you can tell
she thanks you, but it doesn't do much. Yeah, Rickter
you loaded in yet?
Speaker 8: Now it's still it's still depending on this page with
the cross the crosses.
Speaker 7: Gotcha the old loading page?
Speaker 8: Well, can you can you load roll far me?
Speaker 3: Chris?
Speaker 1: I certainly can.
Speaker 8: Boys. I when I got the map of the sewers,
I asked just one.
Speaker 7: Issue.
Speaker 8: I didn't expect it to be so pungent, all right.
Speaker 1: The second thing that is obvious to everyone is that
it is pitch black down here. Of course, it doesn't
affect Ragney because he has night vision or dark vision
whatever it's called. But for our four humans there is
not a light to be seen.
Speaker 7: Well, we do happen to have a storm lantern.
Speaker 1: Do you have the lantern with you?
Speaker 7: I have it on me, Okay, great, I don't know.
I don't know how to use it though. Shout to
protect the flame from wind, also enables light to be
directed in a ninety degree arc or darkness.
Speaker 1: It's just a lantern that has a little thing so
you can like open tell you get like a beam
rather than just all around.
Speaker 7: So well, yes, a goblin hambush.
Speaker 1: Who is going to be carrying a lantern?
Speaker 7: I want to give it to one of the kids,
because they hopefully shouldn't be in front.
Speaker 1: If you do, Guti would probably take it, since Bonniel
can barely stand up.
Speaker 7: Yeah, it works for me unless someone else wants to
carry it.
Speaker 12: All right, now, when you get down, similar to what
you see in the image here, there is an effluent
channel that runs down the center of.
Speaker 1: The walkway, and on either side of the effluent channel
is a small walkway. The walkways are big enough, I
believe for two people. Check wait, hold on wrong book.
I read this back when I settle this up.
Speaker 7: But yeah, two months ago when we were doing our planning.
Speaker 1: Well, you know, I try to do stuff in preparation
as well. But it's been kind of a week so okay.
So on either side, the affluent channel itself is about
four feet wide, so you know you'd have to jump
if you want to jump from one side to the other.
And then you do notice, at least in this main thoroughfare,
the ceilings are fairly high, so you're not cramped or
anything like that. But as you get into other parts
of the sewers, there are going to be sections where
the ceiling gets lower and the area gets smaller. And oh,
the wa ways on either side are four feet wide
as well, so it's about enough for one person, maybe
two if you guys are squeezed shoulder or shoulder. But
if you are, you're like right on top of each other.
So you can go single file or double file. It's
up to you. If you go double file, you guys
are really cramped. So how do you guys want to proceed?
And what's your marching order?
Speaker 9: Sure?
Speaker 7: Sure, work for kids, and.
Speaker 1: I'll take the rear, all right, move your tokens, then
we'll do. The top will be the front of the order.
I'm work, and then I'll put the kids where they
need to go.
Speaker 7: Ragney would give each of the kids one of his
single hand weapons. Okay, great in case something happens, you
would give Bonnio the sord since he knows he's pretty
good with one, and then just hope Gutia can wield
an axe and then hold the lantern.
Speaker 1: Okay, I'm gonna give him a torch here too. Yeah,
pretty bright? But you know, is the sun.
Speaker 3: Bright?
Speaker 7: I love to see it?
Speaker 1: Why is it so bright?
Speaker 3: Oh?
Speaker 1: Wait, here we go, let's try it. Okay, that's but.
Speaker 7: I mean it looks pretty cool on the picture.
Speaker 1: Yeah, okay. I guess we'll have Gutil in the middle
then because he's got the lantern, and then Bonnie will
be right behind him like that. Sure, okay, and you
gave Bonnie all the sword, you said, Yeah, all right,
just put that on their character sheet just in case
they need it, right, Yeah, okay, Well they thank you
for the weapons. You can tell that definitely gives them
some comfort. Bonio looks a little more used to one,
but you're assuming as a noble he's probably handled a
weapon before.
Speaker 7: Yeah.
Speaker 1: So the trek begins through the tunnels. Now, even though
you have directions and a very crude map, it is
still a winding path to get through these areas. So
we are going to need a couple checks here. This
is also going to be an extended test. You guys
are going to need a total of five success levels
to get to the end successfully. If you do not
and you have to take a test again, that's going
to represent you guys taking time to get from where
you're going to get to where you're trying to get to.
There are a couple turns you have to make and
down here with how cramped the smell and the lack
of light, it's difficult even with the torch to you know,
to uh to see where you're going. So, Ragney, you're
in front, So I assume you are uh leading the way?
Are you? Do you have the map? Or is Richter
trying to guide with the map from behind?
Speaker 7: Uh? Good question? So I don't know.
Speaker 8: Uh, I'm likely to guide from behind? I would think right,
Probably can't, Ragney, unless you really feel like you want
to take I mean, he can't even read.
Speaker 1: Oh, that's a that's a good point. Does anybody have
the read right talent?
Speaker 8: Ark orders from behind?
Speaker 7: I assume the twins do?
Speaker 2: Oh you do?
Speaker 3: Damn?
Speaker 1: I mean, there's not a whole lot of words on
the map, it's more pictures.
Speaker 3: Mm hmmm.
Speaker 1: So I guess that's not a huge, huge problem.
Speaker 8: But I mean, I navigation, but that is not anywhere
near what you're asking for art and entertain.
Speaker 1: More trolls. Well, you'll still have a bonus with the
map regardless, because again it's not really words. It's more
that they've showed you around here. But I mean Richter's
had a bit of a tour down here. They've shown
him parts of the map. I mean, it's not a
map of the entire sewer system, but it is something so.
Speaker 7: So then if Rick was like right next, Ragne, if
Richter is.
Speaker 1: Not upfront, you're only gonna get plus ten year role.
If Richter is in the front with the map basically guiding,
than you guys love plus twenty two year role.
Speaker 8: All right, sure you gonta switch up.
Speaker 1: That Bonio probably prefers being closer to Ragney anyway.
Speaker 7: Oh yeah, probably all right, then.
Speaker 1: What I will need is for Richter to please give
me a navigation test at plus twenty Okay, nicely done
for success levels. So you begin leading the group and
you are familiar with this main channel. It's more or
less a straight line going north with a couple of
minor turns, not like hard lefts or hard rights. But
you know, when you get there's a lot of side
tunnels that you see, and when you get to some
of the big like crossroads for lack of a better term,
Even though you know you know where you're supposed to
be going. You can't help but think like, are I
supposed to make a left here? Keep going straight? It's
like one of those things. You've only really taken this
path once, so and it's not exactly easy to see
even with the torch light. You know, it's hard to
me is this a line? Or is this just a
creak in a crease in the paper. But you feel
like you're making some good progress. You guys travel for
quite some time. It's relatively quiet. Are you guys? Are
you guys trying to be quiet? Are you guys trying
to move quickly? Slowly? How are you guys making your
way through here?
Speaker 8: I would say quickly? Probably quiet? Yeah, yes, we don't
want a Donald.
Speaker 1: I will need everyone then to please make me a
Everyone needs to make an athletics test at plus twenty
because it is quite slippery and grimy down here as
you guys are walking around.
Speaker 7: Oof minus three, I'll take a dark deal.
Speaker 1: Oh really? Okay?
Speaker 7: Yeah, well, I mean if I trip and fall into
the fucking water, I'll drown.
Speaker 1: You don't you don't think it's that deep? You would
actually rag me because you're a dwarf you're into tunnels,
and so you would probably know it's not quite that
deep for a dwarf would probably be like chest height
chest height at least like your beard's definitely getting dunked
if you go into the water. If you were if
you were a halfling or a small creature, then drowning
would probably be a possibility.
Speaker 7: But yeah, I'll just I'll just take the fall. Then
I guess take fourteen damage.
Speaker 1: Okay, so what are results here? So Goutile and Bonniel
both passed with plus five and plus four respectively. So
despite the nausea, Bonniel keeps her lunch repony is taken
a dunk, and Richter with a sixty nine nice is
also taken a dunk, unless you want to use a
dark deal or a four.
Speaker 3: No.
Speaker 8: I have wanted corruption point left together, so you can,
I really think give it the number that should be
a pass.
Speaker 1: Unfortunately it's not.
Speaker 7: Come on, man, you're free.
Speaker 1: To GM your own game and make that a house rule,
but it's not here. Unfortunately. It is nice, but not
that nice. So the two of you slip and both
take plunks. Ragney, you're probably first to go because you
have the worst test here. And you plunk, which then
everybody looks behind to see what happened, and Richter, as
you do, you lose your footing and you take a
plunk as well. Richter, please roll me a box. It
will do this high or low? Hi, good choice. You
manage as you land to keep your hand with the
torch above the water and it does not get soaked,
so your torch does not go out. However, I'm gonna
need another high or low for the map.
Speaker 7: Well, goutial has the lantern.
Speaker 1: Oh wait, you're right, what am I talking about? Never mind?
So the map is fine. Okay, you keep the map
above water and it doesn't get stained. However, both of
you take a plunk, and now I will need for
critical Well you do get falling damage here. It's one
D ten because it's just well it's it's the lowest
it can go. Is one D ten. Yeah, uh so, Ragney,
and this is minus your toughness.
Speaker 8: I rolled a one on the last encounter with the
smoke Bob. I'm gonna roll its head here.
Speaker 7: O't care about the die.
Speaker 1: Let me let me double check here. I believe you
reduce armor or toughness and armor here, but let me.
Speaker 7: Check mean, it's just the toughness for me.
Speaker 1: But yeah, it's just toughness. Armor does not help when
you fall. So Ragney, you're taking three minus toughness minimum one.
Speaker 7: I take one and uh.
Speaker 1: Ben six minus toughness minimum one three. Okay, so you
believe slip, uh Richter. You hit your your arm pretty hard,
jarring it, but you don't nothing too serious. I will
need both of you now to please give me a
endurance test at plus forty Ragney, this is only gonna
be plus twenty for you. Come man, you're actively bleeding.
Speaker 7: Plus zero.
Speaker 8: Okay, Richter, I need to roll what sorry.
Speaker 1: In Durrance at plus forty.
Speaker 8: Okay, endurance at plus forty.
Speaker 1: Close but he passes as well. All right, okay, Well
you guys pull yourselves up out of the water, stinking
even more, making everybody gag as the stench becomes overwhelming. Richter,
your clothes are filthy and ragny. Part of your beard
is now soaked in shit water.
Speaker 7: He is going to swear in Dalli, just filthy human
sewers maintained like shit.
Speaker 1: All right, well, Richter, you still have your map, so
I need your second. Oh wait, hold on, I have
to uh I have to roll for something here. No, no, umm,
because you're taking your time getting through here. Oh, give
me stealth tests as well. Well, I guess the stealth
doesn't matters. You guys fella are swearing, so we'll just
ignore that altogether. If there's anything down here, it's probably
hurt you. Please, Richter, roll me a D one hundred.
Speaker 8: D one hundred. Yep, Oh what happened here?
Speaker 1: Just hit the dice button at the bottom of it.
Speaker 8: Yeah, it just it didn't do it for me for
a second.
Speaker 1: Okay, what'd you get?
Speaker 8: Twenty five?
Speaker 1: Twenty five? Okay, all right, you begin proceeding along the
tunnel once again, and let us see, Richter, you are
in front. You are the first to see. There is
some disgusting looking mold growing on the side of the wall,
the ceiling, and part of the floor that you you
are about to start passing. Please roll me a D six,
all right, and I got a one. All right. The
mold it's hard to tell in the dark, but you know,
Gutial comes up to assuming you pointed out, he comes
up to kind of shine the light a little better.
You can see that the mold is kind of this
bloodish red color. What do you do?
Speaker 8: It's uh, can we avoid it? Is it covering the
whole path?
Speaker 1: The only way to avoid it would be to jump
to the other side of the channel. It only seems
to be on this side of the walkway.
Speaker 8: Ah, it's going to be difficult to walk in.
Speaker 7: And probably slippery.
Speaker 8: Yeah, I'm thinking in Clyde, we need to switch across,
So I'm going to reference to the crest of the
group that guys, we need to move quickly. But walking
through this is going to be a nightmare. Be better
off switching everybody the other side.
Speaker 7: Yeah, you can try jumping if you want. I'm just
gonna get in and walk through.
Speaker 8: Like guys, I am not jumping.
Speaker 1: He says. Could it be any worse than just walking
on this? It's just some mold. How much slip more
slipper are you gonna get?
Speaker 8: How much time have you spent the real world?
Speaker 3: Son?
Speaker 1: Is it gonna be more difficult than trying to jump
over the stream.
Speaker 8: We're not gonna jump. You're gonna get in the stream
and we're gonna climb back up.
Speaker 1: He looks at He looks at Bonniel, who like puts
her hand over her mouth as if she's about to gag.
Speaker 8: I mean, we could just go back up and you
can hang out with the guards if you want.
Speaker 7: Or we can just keep moving forward and walk carefully.
Speaker 6: I mean, if we slip into the water and we
can just cross, then can't we Yeah?
Speaker 1: Yeah, uh. Gutil seems to uh acknowledge that arnof and
he seems to uh he seems to appreciate that you're
kind of agreeing with him, albeit in a weird way.
Speaker 5: No harm trying, all right, and he nods and like
like motions his hand like you.
Speaker 1: Know, let's go.
Speaker 8: We'll continue on.
Speaker 7: Then walk a little slower. We don't slip, Okay.
Speaker 1: You proceed to move forward, and to your surprise, it
does not seem to be any any more slippery. However,
as you guys begin to move through Richter, you see
these spores start to like tremble and vibrate, very similar
to like the the black spor motes in Alien Covenant.
And then you see that they spray out a puff
of red, like a red cloud of spores. I need
everybody to please give me a straight up endurance.
Speaker 8: Test, sons of bitches.
Speaker 2: I told you to cross.
Speaker 1: With you, I mean Native six and negative five for
the twins.
Speaker 8: What the hell, guys?
Speaker 7: Plus four bb.
Speaker 1: Man Rick to her own hot tonight another four.
Speaker 7: Plus three damn son and I don't.
Speaker 1: Know if not bad either. Okay, so the twins fail,
and you see they start coughing and gagging bonnil. At
this point, she's got a what does she gotta take
a test here otherwise she pukes?
Speaker 8: Right, you know what? As the kids coughing, I'm gonna
lean and be like, what's that? What's that?
Speaker 3: Is that?
Speaker 8: Is that the result of us walking on that?
Speaker 13: Oh?
Speaker 8: Oh, I must have seen a lot of this stuff
in the castle, haven't you come on?
Speaker 7: Rictor? I don't really need this when we're in all right?
Speaker 1: Uh, they both like you, I mean, Bodio really can't
talk because she starts to vomit because of her nausea.
But you can see that they're both like like kind
of clawing at their face and like, oh my my eyes,
I can't see, and you know, coughing and like hacking
up a lung and uh, they basically get some blinded
conditions here because of how badly they failed. And let me,
let's let's pick it high or low.
Speaker 7: Anybody, it's always high.
Speaker 1: Poor choice it never works for me. Chris, in his
flailing Gutio loses the lantern and it plunks into the sewer,
extinguishing the flame.
Speaker 8: If we get out of here, I am putting some
You're getting a beating. This is a paddling, all right.
Speaker 7: I really don't think you want to paddle one of
these cans. Dog, it didn't work the last time.
Speaker 1: I'm just completely black except for Ragny with his night vision.
You can you can see that the lantern bounces off
the floor as it hits right next to Gutio's foot
and then bounces and rolls into the affluent channel, sinking
beneath the sludge, instantly putting out the flame. And you
can see Arno and Richter instantly like I can't really
tell where they are. You can tell the cloud of
spores is still kind of lingering, and Bonnio and Gutil
are coughing vomiting, and Ghutil is shouting that like he
can't see. You can see he's like trying to like
rub his eyes and clear them.
Speaker 8: Richter is absolutely furious, like just at this point is
just at none of you wanted to listen, you know, right, Ragny, Raggedy,
You're reading the map, okay, and we're all gonna hold
onto you all right.
Speaker 6: Yeah, I didn't hear any warnings about these spores. All
I heard was about slipping.
Speaker 7: That's all right.
Speaker 1: With all the arguing, I need you all to make
another endurance test. Please.
Speaker 7: We weren't we weren't moving through it.
Speaker 1: Shit, I mean, the twins are standing there and they're
in the middle, and you guys are busy arguing, so
quite a big area.
Speaker 8: It's straight up, that's not a good one. Yep, No,
I'm choking and.
Speaker 1: Richter, you begin to feel the sting of these spores
in your throat, your nose, your nasal cavity, and most
horribly it's your eyes as it just starts to cause
you to lose your your vision. And you know it's
not doing any physical damage. I mean, but it's it's
like dust, right, So it's making you cough and stuff
like that. But it basically you get a blinded condition
for each negative success level you have here. So you
guys have a whole bunch of blinded conditions. As you
flail about coughing and hacking and ragney, you see that
you are the only one who is currently not affected.
Speaker 7: All right, Ragney's gonna start guiding them out, all right,
you know.
Speaker 6: You want to yell. We should have old.
Speaker 7: Hands pushing holding onto them.
Speaker 1: Because because of the confusion, the darkness, the blindness, the
spores and no light and only one of you having
any sense of what's going on, I'm going to require
everybody to make another athletics test here at plus twenty
to move because you've kind of lost track of where
you're standing. To see if you guys slip again and
their own null Both of the twins take a dunk
into the water. Ragney, you're trying to guide them, and
they lip and all three of you go down together.
Speaker 7: All right, Then I'm taking them to the other side.
We're avoiding the spores.
Speaker 8: This is a fucking shit show. We've been down here
five minutes.
Speaker 1: Literally is a shit show. Now as this happens, Bonniel
once again, now is like seriously vomiting as you drag
her up the side to the other the other side,
and I think these blinded conditions go away. Let me
check here.
Speaker 7: You know, it's funny. I saw the bandages, but I
can't use not because they are soaked in field.
Speaker 1: One blind condition is removed at the end of every
other round, so you guys have to sit here. What
you do notice though, Ragney, as they are getting their
senses back. After the next round, you you move everybody forward.
By the time you guys get out of the cloud,
you see the spores kind of settle down and they
stop spewing out more spores. The air begins to settle
down here, but the stench now is even worse with
three of you dunked, and eventually, after you know, probably
about a minute or two, everybody finally starts to get
their vision back as the spores dissipate, and it's uh,
it's not great. Would you like to proceed? Yes, Richter,
you no longer have a light source. None of you
can see except for Ragny.
Speaker 8: And I hand the map off to Ragney if you
have a torch?
Speaker 7: Unfortunately, not all right, So my dwarfing heritage helps me.
Speaker 1: The times is what is the marching order?
Speaker 3: Now?
Speaker 8: If you see anything, Ragney, call it out, and if
it doesn't look like we should step on it, definitely
call it out.
Speaker 1: I guess how are we proceeding now? Because basically everybody's
blind because they have no light source, so you don't
have a blind condition anymore ben from the spores. But
you guys can't see because you're in pitch black.
Speaker 8: We are tethered to Ragney and uh ah, we are
all gonna hold onto each other in some fashion. Does
does Ragney have any pace of clothing that he can
hold to? Arn Off?
Speaker 3: I have?
Speaker 1: Like all right then, okay, yeah, I.
Speaker 5: Have a fishing rod. Can I use the string to
like it's like we all hold onto that?
Speaker 1: Sure? Yeah, I mean you're gonna you're gonna jack it up.
You'll have to get new line for the rod, but
you can untangle it and from the rods you can
use it to keep everybody together.
Speaker 6: Yeah, just like a little rope press to hold on to.
Speaker 3: Yeah.
Speaker 1: Do you guys say space depart or right on top
of each other?
Speaker 7: We need a little bit of space?
Speaker 1: Okay like that? Okay, great? All right then Ragne, please
give me another navigation test. You only have plus ten
because you haven't had the tour down here, but you
do have a map, so and you're almost at the end,
you feel so.
Speaker 7: And would I get any extra bonus for you know,
being a dwarf and these probably being some kind of
dwarven built tunnels?
Speaker 1: No, this is just more so that you can tell
their dwarven built. But it's I mean, it's just you
need to know where you're going at this point. So
you only need one success level.
Speaker 7: Three.
Speaker 1: Okay, that'll bring you, guys up to a total of seven.
So you do eventually make your way to the crossroad
where you think this is the manhole cover, you guys
need to enter. One last thing. Let me double check.
I might be wrong. I need everybody who fell into
the sludge to also give me a plus twenty endurance test.
Speaker 7: Mine was only plus ten before, right.
Speaker 1: This is plus is different. This is plus twenty. There's
this will be a plus ten. Yeah, this is something else.
This is everybody except Arnoff because I don't think Arna
fell in yet. Yeah, this is a this is a
different one.
Speaker 8: They help that one.
Speaker 7: That's great plus three okay.
Speaker 1: And the twins, oh, Bonnie all not doing great. Her
dainty little noble form cannot handle it. Okay, So I
need to check some extra rules here. Oh no, okay, well.
Speaker 7: We will uh we'll.
Speaker 1: Get to that later. Well, it's nice to say Richter
and Bonniel are not feeling great after taking dunks in
the sludge. However, we have made it to the end
of the sewers, so we will go back up above
ground and see what our two other companions are doing.
I meant to use this page for the city chase,
so we'll just go back to this. All right, a, Horst, Blaz,
two of you have gotten separated or somewhere in the
toy book district, and the rain is still quite heavily
pouring down on the city. You feel like you're about halfway,
perhaps two thirds of the way to your destination. So
we will start with Horst. Since the guards lost you first,
you will have a chance to act first. Here. What
would you like to do?
Speaker 2: All right? Well, I think horse trying to blend in
is definitely going to take off the priestly robes and
stuff them into a sack that he has, and I
think also pull out the fishing gear to osensibly go
fishing on the river and make his way up there
and see if there's any like loose boatman or anything
like that.
Speaker 1: Well, okay, very clever, look at you. Okay, I dig
that horse. That's that's a great idea. Okay, Blaz what
are you trying? Are you? Okay, horse, are you trying
to find blaz or just get to the boat.
Speaker 2: I think he might like sprint to that boat. So okay,
I'll like keep an eye out for him, but I
don't think I can tack back necessarily that way.
Speaker 1: Okay, all right, the lass? What about you?
Speaker 4: So would he be able to in his run kind
of come across a cart with maybe like a like
a blanket over it, anything to kind of act as
a as a cloak for him that he could just
kind of pull over himself. I mean, he'll still be big,
but he won't look like that specific odor.
Speaker 1: Sure, yeah, okay, give me a Oh let's see here.
Oh you know what I forgot? We should have We
should've had your roll for your vice when you saw
those apples.
Speaker 3: Oh chi is lural?
Speaker 1: I think so, I'm checking. That's a new one from
the ogrebook. I think. Let's see. You're plagued by a
need to indulge your vice constantly, with your thoughts always
string towards them. Indulging in your vice must be to
an unhealthy extent. Indulging in food doesn't mean having a meal,
but being a glutton and eating everything you can until
you're bloated and made sick. Whenever you're confronted by the
target of your vice, you must attempt a psychology test.
If you fail, you must immediately indulge in your vice,
forsaking all other actions and duties to indulge until you
are insensible, gaining one fatigue condition, and at the end
of every subsequent round you can attempt another psycho tests
to bring this to an end, and you suffer minus
twenty to all fellowship tests towards any characters who witnessed
your gluttony because they are repulsed by your behavior. For
each full day you spend not having indulged your vice,
you gain a cumulative negative twenty two psychology tests until
you do.
Speaker 3: Damn well, so that it kind of makes sense. So
he would he would rip off.
Speaker 4: A like a blanket off the top of a cart,
and there's like boom.
Speaker 1: Okay, so we'll say this since we didn't do it.
They're in the chase. You come around down a street
and you find a halfling who has a cart that
they're pulling with a mule, and you instantly smell these
delicious meat pies and you grab the blanket off. Please
give me your what is the psychology test? I'm assuming
it's a willpower Yeah, okay.
Speaker 4: Yeah, so I have vice food cool test to avoid
food food.
Speaker 1: Okay, it says it says willpower there though, hold on,
oh it says will power in the actual talent. Okay,
let me double check here. Though it's weird.
Speaker 3: Well they're the same they're the same thing.
Speaker 1: Uh oh no, it is cool test. It is cool test.
Speaker 3: Okay, Yeah, I don't have any successes in this. Okay,
the advances in it.
Speaker 1: Yeah, this is something all ogres, I think have to
have as a vice. Oh boy, all right, well you've
got your cloak and you've also got a ship ton
of meat pies that you begin devouring. The halfling starts shouting,
what are you doing? Stop? Those are my pies, and
you just push them out of the way. And as
you just scarf these things down one after another.
Speaker 4: Get a little body horror element to it. Of Oh sure,
Blass is like blast still retains this humanity. So he's
like crying during this ault.
Speaker 3: I can't.
Speaker 1: Oh my god, that's amazing. Courst. You are trying to
just get to the location here. So we're gonna have
a test. It's gonna be a stealth test for you
to make your way to the next part of toy Brook. However,
we're gonna have a couple of modifiers here, so let
me find my little chart I made here. Okay, so this,
it was originally gonna be plus forty for being in
toy Brook. Good choice coming here. This is the citior
part of town, where you guys would be able to
blend in a little bit easier and go back to
the mark plots would have been a poor choice because
that's where you just came from. So good choice in that.
I was going to give you a negative for the ogre,
but he's not with you, so you don't have to
worry about that. However, you are sprinting, but blaz is
making quite a scene and this halfling is clearly trying
to alert help and probably guards which are nearby. So
you can do your stealth test despite sprinting through the rain,
and you've got your disguise which was incredibly clever. I'll
give you stealth test at plus forty.
Speaker 2: Alrighty hoe, hell, just a bit of a brick. I
can uh any fortune points left? Getting close. I'll do
one more.
Speaker 1: This will be opposed with the guards. They are still
searching for you. But obviously they're trying to catch up here,
and they have some negatives as well. But okay, well,
here we go with their perception test. Can they make it?
Speaker 3: Folks?
Speaker 1: Whoops? Hold on, they're a lot of fire. It's disappeared.
There we go, will they can horst? You start sprinting
every step, every splash in the rain, worried that perhaps
you're gonna run into a patrol, or someone's gonna recognize you,
or maybe these guards are just gonna get lucky and
catch up to you. But you whisper a prayer to
the noon under your breath, and after running several blocks,
maybe about a mile, maybe for you know, a couple minutes,
you finally get to the docks that you're meant to
get to and you see the river barge waiting for you.
It's docked. It seems relatively quiet. You can see that
there is a little bit of activity with some of
the obviously getting the ship ready to go, but it
appears you are the first one to arrive. What do
you do?
Speaker 2: That's worriesome, I guess, do I see the ruckus that
Blaz is causing?
Speaker 1: No, you do not know, you are completely unaware.
Speaker 2: Well, I was hoping he would beat me here.
Speaker 1: And this is the type of boat that you see.
It's the one label typical barge. You guys can all
take a look at that. It's a fairly long boat.
It is a pretty good sized vessel. There are in
the center are where like the crew quarters and cabins are,
and there is a below deck throughout the whole boat.
There's plenty of space for cargo. And it's big enough
where it actually has a sail, unlike some of these
other boats here. But the rivers in the Empire are
are huge, especially a main one like this. We're talking
like Mississippi Nile River, you know, amazon big enough for
very large vessels to come through. In some places could
even have like a full warship or galleon come through.
But and because it is the lifeblood of the empire
and the fastest way to travel, boats are a big
deal here. So you guys have a decent vessel. It's
obviously made to look like it's right where it should be.
It's not out of place. And you see that at
the front there's like a little there's a little area
you climb up a ladder to get to that's like
a little crow's nest at the front like a little battlement,
and then the wheel is at the back up on
the raised area, just like a typical like pirate ship galleon.
That is what you see.
Speaker 2: Okay, interesting, Well, I think what I'm going to do
is try to hop on board and greet the folks
there and sort of acquaint myself with the surroundings looking out,
especially for like I guess, lifelines and so on that
might need to be thrown overboard in the event of
a burnout getaway.
Speaker 1: Okay, you can see that there are a couple crew
members getting everything ready here, and I think this particular
boat has I think around six crew, So there's a
captain and then there's probably like three or four other
crew here that helped take care of the boat. So
you approach it and do you say anything or do
you just try to get on board?
Speaker 2: Yeah, I think I'll say something. Who are we working
with here?
Speaker 1: It'd be like this was set up by Steegler.
Speaker 8: Okay, there you go.
Speaker 2: It's like, oh, there you Stiegler's boys.
Speaker 1: You see that the there's a woman there. You tell
eventually as you approach she's probably the captain of the vessel.
She's got some curly, darker almost black hair, bit sunburned
from you know, being outside all the time. And she's
got a fairly distinct scar going across part of her cheek.
And she's got her like a like a red bandana
kind of on top of her head, keeping her hair
pulled back. Otherwise pretty typical like sailor Steve Adore doc
worker clothes, although hers look a little bit nicer being
the captain here, but nothing like an imperial officer or anything.
And then she's got her four deckhands that are here
as well, and she just looks up and she says,
who wants to know?
Speaker 2: I'm Horse Koenig. It's a pleasure to meet you.
Speaker 1: She says, where's the rest of your crew? I was
told there was more.
Speaker 2: They'll be along shortly. We've had to split up. Did
the unusual circumstances?
Speaker 1: Well, probably smarter anyway. All right, get your ass on board, captain,
and yeah, you see the rest of the cruise, she
tells them, you know, get ready, we should be getting
out of here soon. Meanwhile, blast, please, we're going to
do this. There's a lot of rucks here.
Speaker 9: Oh.
Speaker 1: Eventually, as the halfling is shouting for help. You cannot help.
But notice that a group of guards, perhaps the same
that we're chasing you, appear around a corner and come
there he is, and they come running in your direction
to try to, uh catch you. What do you do?
Speaker 3: Can I do anything? I'm still eating, right.
Speaker 1: We'll assume at this point you've eaten most of the
food in the cart. They if you run, they're gonna
be right on top of you. They're only you only
have a distance of one between you and them, or
you can fight, or you could surrender and be arrested.
Speaker 3: Okay, Uh so that was one fatigue, correct, right, and
basically like blow up?
Speaker 1: Oh yeah, that's right.
Speaker 3: Yeah yeah.
Speaker 4: And luckily, yeah I didn't get a negative twin because
nobody saw it. Oh the halfling saw you, well, not
to the people, not to the party, of course, didn't
see me, thank talk.
Speaker 1: Yeah, I don't try any say fellowship tests with this halfling.
He's not gonna take it.
Speaker 3: No, no, Uh.
Speaker 4: I think I think he would say, uh, they're really good,
wipe the tearss away. And well, since they fucking see
me with this damn blanket that I work so hard for,
I think.
Speaker 3: They bland is gonna do a.
Speaker 4: Fucking job arrested development chuck of the blanket and try
and sprint up behind it.
Speaker 1: Okay, so there's what I wanna do. I'm going to
make them take their leadership tests, and so you do
cause fear. So I'm gonna take that at consideration. Here
they get up to you, and then when you turn,
even though you don't really do anything threatening other than
throw this dirty blanket at them, they of course instinctively
are like, oh, it's an ogre, you know. So I'll
make them take their fear test here. If they fail,
then you'll get some extra distance based on how bad
they fail by If they pass, then they're right on
top of you and they don't give a fuck. Okay,
so this is a cool test, right yep. They I
should have made that public. They passed by three. They
are done with your ship for the Emperor and they
are charging at you. So we have another chase start
up here. We'll put our chase tokens are lovely bores there.
You only have a distance of one against them, So
please give me your athletics test minus ten for the rain,
but plus two success levels because you're a fast large ogre.
Speaker 3: Oh boy, I am. This is such an odd.
Speaker 1: Okay, isn't it.
Speaker 3: Yeah, it's it's.
Speaker 4: Very Here we go, Oh wow, okay, I'll roll up
plus three three, all right.
Speaker 1: The guards chasing after you negative five.
Speaker 14: Oh, as you take off like the little engine that
could thunder down the street, that is going to give
you nine a.
Speaker 1: Total of nine success levels, So they are not ready
for how fast you take off down the street. You
only need one more success level to break the chase.
Speaker 3: Here, okay, so another one?
Speaker 11: Yes, okay, my buddy, another one of those. All right,
pretty good, one critical.
Speaker 1: Now at this point, as you're getting out of their
reach and about to get out of line of sight,
you hear like one of them shout he's gonna get away,
and two of them are going to open fire with
their ranged weapons as they think they're not going to
be able to catch you. And two of these guys
are armed with handguns. The other four have hell birds.
So now it is raining, so there is a chance
that these might not work because it is well it's
the rain. So here we go. Oh wait, I have
to give them ammunition. God damn it, I was straight
about that.
Speaker 7: It's such a silly thing in this but yeah.
Speaker 1: I mean it's nice because it keeps track of it,
but it's annoying when you make characters. Okay, hold on trappings. Bullet.
I think it's a bullet that we call it. Bullet, Yeah,
bullet and powder. That sounds about right. Okay, loaded, m
m m okay, that should work. Okay. They're not as
good shots as they are fighters, but you are a
large target, which I think is going to give them
a bonus.
Speaker 3: Here, I am large. I have assigned it.
Speaker 7: We remembered.
Speaker 1: I believe they get plus ten to hit.
Speaker 10: Yeah, yeah, a big boy.
Speaker 1: Okay, they're gonna get plus ten to hit. And let's
see about range here and minus ten for rain, definitely
minus ten for rain.
Speaker 4: Boy, they'd be firing in those crowd of children that
just got out of church.
Speaker 7: Yeah, unfortunately one of the scavenger children's.
Speaker 1: That's one of the branchers. Oh, blast.
Speaker 4: Right through the town square carnival. Hey, they do a
rain or shine, all.
Speaker 1: Right, we'll say they're gonna aim, so they'll they'll not
worry about the distance, but they'll still be at minus
twenty because of the rain and the what was the
other thing I said? Minus ten for rain plus ten
because you're large minus some distance, so this will probably
break even. Actually, all right, here we go. If they
oh you know what, I need to roll for rain
here too, so blaz high or low?
Speaker 3: Hello.
Speaker 1: Both of their guns fire and go off. It appears
the rain has not stopped them. The first one misses
with a negative two. The second one hits with plus three.
I'm sorry I didn't roll his weapon. I was just
rolling arranged. Ah, so that is going to be thirteen
damage to your left arm and hold. There's a whole
bunch of things here in pale does not matter. Do
you have any armor on your arm?
Speaker 10: Uh?
Speaker 4: It's if it's yeah, it says the Oh yeah, that's
the buckler arm.
Speaker 1: Okay, Uh what's your boockler made of?
Speaker 3: Oh? No, don't bring up like that. It does not
say where can I find out where? It would say that?
Oh you know what I mean?
Speaker 4: Like lowerwise it would be the top half of a casket,
So it'd you would okay.
Speaker 1: So wouldn't Armor is ignored from guns because it has
the penetrating trait. And then what else? Oh, there's a
couple of things here black powder and damaging so they
can use the units die for their success level, which
is a six because he rolled a sixteen, so he'll
use that instead, So you have six success level instead
of three, So that'll be a total of sixteen damage
to your left arm.
Speaker 6: Oh boy?
Speaker 10: Uh all right, so then that would ignore Oh boy.
Speaker 4: Uh yeah, he's still up. He's fucking really mad about it.
Speaker 1: Oh yeah, I'm sure you're still standing. And finally, you've
been shot by at a shot at by a black
powder weapon. You need to make a plus twenty cool
test or you gain the broken condition. Oh even if
the shot misses, you got to make two of.
Speaker 3: These, okay plus Tony said, yes.
Speaker 1: Being shot at is scary. Yeah, it is, although a
broken condition might not be bad considering you're trying to
run away. So oh wow, okay, you get one rule
for the next one. Uh unless you want to you know.
Speaker 3: No, no, no, no, we got some road to go.
Speaker 1: I think, Cherie, you don't want to corupt your character
in one session. There we go, all right, I give
your self one broken condition.
Speaker 3: Please get remember which one that says?
Speaker 1: Yeah? I can never remember either.
Speaker 3: Just the one where he's walking and hey.
Speaker 1: Running there.
Speaker 4: Yeah okay, so so is that just negatives.
Speaker 1: To minus tend to all tests that do not involve
running and hiding. So if you basically try to stay
and fight or you know, reason with these guys, you'll
get negatives perfectly, I just want to so your turn,
you must use your move and action to move and
run as far and fast away as possible until you're
in a good hiding place beyond the site of an enemy.
You can then use your action to allow yourself to
try to hide. Minus tend to all tests not involve
running or hiding, and you can't test to rally if
you're in age. And if you're unengaged at the end
of the round, you can attempt a cool test to
remove a condition at one condition per success level, so okay.
And if you spend a full round hiding out of
line a side of an enemy, you automatically remove one
broken condition, so okay. Well, they open fire. Handguns are
reload three, so they're going to take a while to
reload those, if they even do so. We will now
do your athletics test to run away from these guys. Okay,
So same thing minus ten for the rain, plus two
success levels for being an ogre, and there's only four
guards chasing you now because the other two shot we go.
Speaker 3: Yeah, okay, okay, I'm not touching that shit. Are you
kidding me?
Speaker 1: All right? Plus one for blaz negative two for the soldiers.
You already had nine success levels, so that will make
it more than ten. Huffing and puffing injured, Yeah, crying
I streaming down your face, and you eventually get away
from these guards and you find a place to hide.
As you get your nerves back together and try to
chill out, you can get rid of the broken condition.
Eventually these guys do not find you, and that should
give you another fatigue condition when you lose the broken condition,
so sure does all right, okay, Blas. As you finally
find a place to hide, get yourself under control, and
realize the guards are no longer chasing you, you start
to creep your way towards the boat and the dock
that you're set to meet up with everybody. That is
a perfect place to take our Bria. We're at the
halfway point here, so we will take our break and
be back soon.
Speaker 3: All righty b herb boys, yep.
Speaker 1: Same, Okay, I'm only gonna bring this up. We're back here, listeners.
By the way, I'm only gonna bring this up because
depending it may not actually happen before the campaign ends.
But Richter and Bonniel, your failed endurance tests there at
the end were because you took another dunk there in
the uh oh everyone, it was because you falling into
the affluent channel. Obviously, it's not good for your health
and for those that failed, which in this case where
Bonial and Richter, you have contracted a disease called itching pox. However,
like any disease in this game, it has an incubation
time before it affects you, and then it lasts for
a certain amount of time once you have it. So
I'm not gonna tell you how long before incubates. I've
already rolled on your guy's character sheets, but it may
or may not happen before you guys get to the
end here. So but that is something to look forward to. Yeah, yeah,
I'll just read the description because we might not ever
get to it. Annual outbreaks of itching pos afflict most
towns and cities of the Empire. The disease, which causes
body wide itching blisters, is relatively mild and very rarely
has lasting complications, so it concerns few outside worried parents
are vain nobles. So common is it that most temples
of Shahlia have vials of white paste on hand to
relieve the itching of the afflicted. That is, until you
get it, and then it's a whole another ballgame.
Speaker 7: Oh boy, So yeah, you're gonna have itching pox one day.
Speaker 8: O'Neil will too. Oh yeah, oh good good. You know
there is justice in this world.
Speaker 7: Never change, Ben, never change. So funny how much you
hate these kids.
Speaker 8: I had to get it.
Speaker 3: I listen.
Speaker 8: Did you blame me though? I mean, yes, I understand
Richter put himself in this situation, right, but it's a
vicious cycle.
Speaker 7: Uh huh.
Speaker 8: And Richter, you know, wanting to prove whatever it is
about life wrong and figure out his way is stubborn
as all hell. I mean, he he has nothing, so
there's nothing to lose.
Speaker 7: Fair, tough buffair.
Speaker 2: He's at a chicken pox before, and I'll get it again.
Speaker 7: At this point it'll be called shingles, right, yeah, he's
the worst version.
Speaker 1: So Blas you are the next one to finally reach
the boat, and you can see that ship waiting for
you in the water. The ship, by the name, is
called the Buccaneer. That's the name you see written on
the side of the ship of the boat as you
make your way towards the barge, and you can see
the captain along with her crew of four getting the
ship ready to go. Horst, Are you up on deck
or you down below?
Speaker 3: Yeah?
Speaker 2: I'm on deck kind of looking around, trying to see
if there's any obvious like sewer exits or oh.
Speaker 1: No, the sewer exit is not that close. It's further
in the city.
Speaker 2: Yeah, just looking around worried on above deck.
Speaker 1: Yeah, okay. The captain at one point says to you, uh,
maybe you want to get below deck so you don't
get spotted, you know, since you're not supposed to be here.
Speaker 2: I suppose. So if h I'll find a porthole or something,
it's not that big of it. I'll just get below decks.
Speaker 3: I guess.
Speaker 1: I don't think they have portholes though. I mean, it's
it's a big enough ship, but I don't think they
have use. They're fairly low in the water. Yeah, Blast,
what do you do? You can you can see the
boat ahead of you at the dock. You do not
see any guards nearby?
Speaker 4: Yeah, Blas would shuffle forward his right hand kind of
clamped over the damage on his left arm and.
Speaker 3: Kind of make his way onto the boat.
Speaker 4: Wearily because he's a big boy, so it sort of
shifts a bit, uh, and looks for whoever whoever seems
to be in charge. Is Deiegler still out there?
Speaker 1: Stego's not on the boat. She just set this up
for you, guys. Oh, okay, you when you get there,
you see that the crew all kind of instinctively, you know,
make way for you, and the captain kind of wary
approaches you and kind of, you know, cautiously. She's like,
and who might you be?
Speaker 3: Oh, I'm glads, I'm with the party.
Speaker 1: She looks taken aback at your response and says, all right,
get on board, thank you. Maybe maybe stick behind the
cargo so you don't stand out as much. Great, you
can tell that there's no way you're getting below.
Speaker 3: Deck, okay. Yeah. So he would find the best place
to collapse and do so.
Speaker 13: Uh.
Speaker 4: And if there's like a like a you know, a
sailor or someone nearby, he would kind of poke him
on the leg because he can't get up anymore, and say,
if you have a talk or something, can you throw
it over me?
Speaker 1: Uh? Yeah, Uh, sure, thank you. Orst you hear all
of this and you feel the boat rock when Blas
gets on board.
Speaker 2: Yeah, I want to hop up and check in on him.
Speaker 1: You can see he is a fucking mess. Is like
del He looks like a drowned sewer rat because he's
out here in the rain. He's got crumbs and pie
pieces all over his face and his uh, his beard,
in the front of his his shirt or whatever he
might have. And you can see that he's got a
wound in his left arm where he's been shot. I mean,
he's he doesn't have a bleeding condition, but he is,
you know, bleeding a little bit from it.
Speaker 2: Well, has what happened? I thought you would have me
beat here for sure.
Speaker 7: Well there was.
Speaker 3: A cart and uh, it's loaded me down.
Speaker 2: So and did it stab you?
Speaker 3: No?
Speaker 15: Uh, it's loaded me down. And the guards caught up
and uh I managed to hoodwink him. But they they
had firearms and one of them seemed to hit me.
Speaker 1: And pie launchers.
Speaker 15: Yes, oh, they hit me so many times in the face,
one after the other.
Speaker 1: And they were laughing, so many pies taunting me.
Speaker 2: Uh that's puzzling. Let me see your wound, though, Can
I throw a heel in on him.
Speaker 1: Yeah, horribly delicious pies over and over right into my mouth.
Speaker 2: That's not great.
Speaker 1: It's a failure. Oh that is not going to be
any wounds back for him.
Speaker 2: You get sorry, there's I can't tell what's blood and
what's fine jelly jelly. It's not fruit.
Speaker 3: Blas would lean down and swipe of finger.
Speaker 1: It's part of the pie.
Speaker 3: That's pie and blood but mostly.
Speaker 1: Meanwhile, you guys have reached the manhole cover, and who's
going up first?
Speaker 7: I mean, I guess Ragney can if no one no
one else wants to.
Speaker 1: Okay, I guess Ragney goes up?
Speaker 7: All right? Can he like sort of listen outside see
what he hears.
Speaker 1: With the rain. It's probably pretty hard to hear down here,
especially with the manhole cover still on.
Speaker 7: All right, he will try to push the manhole cover off.
I guess yeah.
Speaker 1: You can't, all right. It ticks a little elbow grease,
but you do well.
Speaker 7: Luckily his hair is gelled up with pig fat, so
hopefully that helps.
Speaker 1: Oh I doubt it is anymore. After taking two plunks
in the sewer.
Speaker 7: Oh yeah, that is running out. Oh probably, damn shame gross.
Speaker 1: You get outside to the streets. You're met by the heavy, cold,
but oddly refreshing rainfall. As you get out into the
city streets. Here there are a couple people here and
there nearby that see you guys begin to emerge, and
obviously you're catching people's eye between the fact that you're
coming out of the sewers. You're a very strange looking
group of people, and all but one of you is
covered in shit water.
Speaker 7: Yeah. Can we quickly sort of like get out of
the line of side of people and try to go
down on alley?
Speaker 1: Yes, I will need a stealth test from the group
to make it to the boat.
Speaker 7: Oh, man, very good at those.
Speaker 1: So you guys can have one person make the stealth
test and then.
Speaker 6: Mine's pretty good.
Speaker 1: I could do that nice. Yeah, I would just say
one person can make it.
Speaker 6: At plus zero.
Speaker 1: Yeah, it won't be any bonuses because of all the
stench and the facts. Chairs are kind of a weird
looking group here. So are you happy with that or
do you want to.
Speaker 3: Do what?
Speaker 7: I think?
Speaker 1: That's minus one?
Speaker 6: Don't I don't have any fortune points left?
Speaker 1: Would you like to take a dark deal?
Speaker 6: I can think I'll pass.
Speaker 1: Okay, let us see if the ruckus is enough, or
if you guys make it there. Ninety nine guards are
oblivious to what said. They're busy dealing with a some
crazy bastard ate all my pies.
Speaker 7: Guards missing pie report, Yeah.
Speaker 6: We like bump into them, don't even notice this.
Speaker 1: Yeah, have you seen any missing pies. They need to
be missing for twenty four hours before we can make
a report, sir.
Speaker 7: It's stupid.
Speaker 1: I stupid. They'll be eaten by that point. I'm sorry,
So that's the law. I can't help. We'll tell you.
Speaker 8: I don't like that flavor.
Speaker 7: Most of the time the pies come back at before
twenty four hours is up, just you know, wait at home.
Speaker 3: For them.
Speaker 1: Yeah, well you make it. You make it to the boat.
You see the buccaneer sitting in the water waiting. You
can see Blaz up on deck with your assuming a
horse attending to him, although you horse is not wearing
the clothes you saw him wearing before. Although he's probably
wearing his regular clothes that you guys would recognize. But
you can tell he doesn't have the priest roban anymore.
He's not in his Sigma disguise. He's his his menan disguise.
Speaker 3: Up.
Speaker 1: As you guys approach a horse, the captain comes over
and she says that the rest of your group.
Speaker 2: All right, that's them, all right.
Speaker 1: And as they get closer, you can tell that all
of them, except for Arnulf, who just looks like hell
because he got pretty beat up in that fight back
in the temple, all of them look like absolute hell.
Ragney is actively bleeding, and you can see that all
except Arnulf have clearly had to trudge through some sewer sewage.
They reek horrendously as they near. The rain has certainly
helped get rid of some of this, but oh, it's
fucking awful. And the captain is none too pleased about this.
Speaker 8: Yeah, I bet.
Speaker 1: She's like, whoa, whoa, whoa, this was not She's kind
of looking at you horse like this was not the deal.
I am not bringing these filthy people on board my ship.
Speaker 2: Oh what do you want to dunk them?
Speaker 3: In?
Speaker 2: The Tao fell quick first?
Speaker 1: If you don't mind freezing to death, sure be my guest.
Speaker 2: That is quite cold.
Speaker 8: Still, I'm gonna I'm gonna, you know what, if it's cold,
tie me to a rope and dunk me. And who's
the strongest would that be uh blash probably last blast.
You know, maybe you can use some of that pie strength.
I hear about.
Speaker 1: Maybe we can just bribe her.
Speaker 3: Don't bake me get up.
Speaker 1: Yeah, I see blaz looks he's injured. He's he's got
a wound to his arm, the back of his arm
that he's clutching. He's like barely sitting up. He's almost
like passed out on the deck, breathing heavily, and he
his stomach looks a little bigger than it did before.
And uh yeah, there's all sorts of shit in his beard,
like it looks like food or something.
Speaker 7: Uh, Bragany's gonna pull Richter aside. Just try to convince
her somethingow. I mean, we're gonna get a lot of
money once we complete this job being pay her. There's
no way for us to get this stench off right, right, Chris,
There's no way for us to clean ourselves off right,
and we're.
Speaker 1: Just I mean, you could, you could try dunking yourselves
in the river. A change of clothes would certainly help.
But it is the middle of wind.
Speaker 7: Yeah, I mean, Ragney could survive, but the twins know
Rick or probably not.
Speaker 8: You know, I'm gonna plead with her, and I'm going
to ask her any other day, I would completely agree
with you, and I understand that this is unkindly, trust me,
I'm disappointed in myself. However, we have nothing, none of us.
This is it. And if there's any way that we
can reimburse you after this, we will gladly do so.
But is there any way that you can just stick
us all in a corner somewhere far enough from your
nose that you don't have to deal with us and
we will be greatly appreciated.
Speaker 1: Give me a charm test at minus ten.
Speaker 8: I wasn't convince s enough.
Speaker 1: You smell like shit in you're comfort of sewage.
Speaker 7: I'll hit the post a plus zero.
Speaker 8: It's that's a thirty two.
Speaker 1: This is a post test though, no.
Speaker 4: Well can I can can blaz give a give an
assist with a.
Speaker 2: Week like please, I can help with at least one
person's change of clothes if you don't mind these old investments.
Speaker 1: She no, Kyle, because he's already rolled at this point.
You By the time you say please, it's too late.
She's already kind of responding. We just hear in the background.
Speaker 7: Please.
Speaker 1: She goes, uh, she she looks at you for a moment, Richter,
and then you know she she hears Blaz kind of
uh weakly asking from the corner, and then Horse suggests
a change of clothes for at least one person, and
she says she looks mostly looks at Horst. She says,
they all stay above deck, well except him, and she
points to Arnolf.
Speaker 8: All right, I bought my head ingratitude. Yeah, I'm gonna
freeze my ass off up here, but.
Speaker 2: We don't have a lot of time to argue. We
should get going, so thank you.
Speaker 1: Let's go, all right, so you guys get back. You
guys all get on board the ship here and for
the most part, again to kind of show you this thing,
for the most part, you guys have to sit up
towards the frontier, basically at the foot of the ladder,
to the crow's nest, between the ladder and the the cargo.
This thing doesn't have this much cargo on the front
like this one does in the image, but there is
some stuff strapped down and that's kind of next to
where Blazes is sitting on the side. So you guys
are huddled up there, breezing and stinking. Two of you
perhaps starting to feel some itching, and eventually the captain
she comes over to you horse she says, is.
Speaker 3: That everybody, that's all of us.
Speaker 1: I don't get paid enough for this shit. All right,
let's get out of here, and she.
Speaker 13: Is yeah.
Speaker 1: She kind of makes a signal to the others that's
all right, let's go slow and steady, and they yeah.
They begin to basically get off the dock, and you
guys begin to make your way towards the east side
river gate as you head under the great bridge of
Uber's Reke, down the river and eventually past the gates.
As you guys get to the gates, you guys can
see the main wall around Uber's Reke is like a
fortress wall, so it is it does have battlements that
guards can walk on, and then these towers that you
see are like guardhouses where the you know, the guards
can go inside and have a small place to you know,
sit down, take a break, or where they like little
mini barracks where they hang out so they're not always
outside as they switch between rotations. Now, luckily, the river
gates are always down unless they know for sure they're
coming under attacks. They take like thirty to sixty minutes
to open the gates, so they usually leave them open. However,
you do still have to pass through these two massive
guard towers, and there's an archway above, and you all
are very tense, as even with just a regular ship,
there's guards that are watching and keeping an eye on
you guys. As the boat makes its way under the battlement,
you can see two of the guards up top looking
down at you, guys, and you see one of them
points at you, guys, and you see that the two
of them are kind of looking over the edge at you.
You all are holding your breath for a moment as
you begin to make your way past this, But eventually
you pass the gates. No alarm is raised, no shouts,
no patrols, and it seems for the moment at least
you have made it out of Uber's Reich with your cargo,
so to speak. You all let out a big sigh
of relief as you begin to make your way down
river and towards your destination. You all have a moment
of respite. If you'd like to discuss anything as your
journey begins.
Speaker 7: Well, good jab that rouh.
Speaker 8: We can't hear him because always that ragney.
Speaker 7: Yeah, that's me, all right, And I get a good nod.
Speaker 8: And as I'm wrapping myself to try to stay warm.
Speaker 7: As much as we can, can I take a look
at a Blaza's wounds?
Speaker 3: Sure?
Speaker 7: Oh of course. Can you help me out here?
Speaker 3: Oh?
Speaker 2: Yeah, I don't suppose you.
Speaker 7: Have any non shit covered bandages or anything, do you?
Speaker 2: Uh? Mostly no?
Speaker 1: Okay, well mostly no.
Speaker 2: We wanted to wing it with some miscellaneous clothing. We
could tear some things up. We could try to barter
with the uh, the crew to see if they have
any supplies we could wonder purchase.
Speaker 8: Have you got any pies?
Speaker 3: Damn? That hurt me.
Speaker 1: I think if you roll poorly enough, it actually can.
But I forget what it is on the top of
my head.
Speaker 7: So let's check successes plus a stat.
Speaker 2: I don't think it usually does. It's a critical fail
that might not be totally accurate.
Speaker 1: A failed test can potentially cause wounds. If you're intelligence
bonus plus success levels totals less than zero.
Speaker 7: You would take two wounds.
Speaker 2: Oh my gosh.
Speaker 1: On an astounding failure. Your patient also gets a minor infection.
Speaker 7: Well, luckily I did not infect you, which I believe.
Speaker 1: That's negative five or more. I think that's what astounding is.
A check.
Speaker 3: All right. So at this point, blass Glass.
Speaker 4: Is acting like a uh like almost an animal, like
anybody that gets too close to his arm.
Speaker 3: He's just like swatting at Wow, nappen.
Speaker 1: You take two more wounds as they buck in prod
and eventually you uh you swap them away? Right? What
about you? You saw a bleeding condition on you?
Speaker 7: That's a good point. I have bandages. Can I wash
them in the river?
Speaker 1: You could certainly try.
Speaker 7: Okay, because that's like the only way to stop a
bleeding condition. I can't just like stay toilet shut.
Speaker 1: Uh No. If you do a healing test, every success
level lets you remove a bleeding condition instead of healing wounds.
Speaker 7: Uh oh okay, uh yeah, or just one more time
for me.
Speaker 1: Otherwise, bleeding conditions would be a death sentence in this game.
Speaker 7: Oh yeah, yeah, I mean they're already pretty brittle.
Speaker 1: Ask more? Oh too soon?
Speaker 3: God, damn I stand more to this day? Damn it.
Speaker 2: Yeah, I guess is there anything furnaces with a heal test?
Speaker 7: Well, I mean you'd probably have to do it, right.
Speaker 1: He can't assist you to heal himself.
Speaker 2: No, Okay, that makes sense enough.
Speaker 7: Today, it's just not our day boys for healing tests.
Speaker 1: No, alright, well, I.
Speaker 7: Mean he'll survive. It's fine.
Speaker 1: We'll assume eventually that because of your talent you can
get rid of that. You know, you're not actually losing
wounds here, So however, do give me an endurance test
at plus twenty. There it is too.
Speaker 7: I don't feel like taking a dark deal for this,
so we're just gonna take it.
Speaker 6: All right.
Speaker 1: You are also going to contract itching pocks. Fuck you have.
You've got an open bleeding wound here, and you've get
you know, considering everything that's happened. So but eventually the
bleeding does stop, and.
Speaker 2: Okay, yes, a bit of downtime on a head over
to Arnolf and give him a big handshake and a
shoulder tap and be like, you don't want to take
a swim with these guys as well? You're looking pretty good.
Speaker 1: I think I think you're pretty injured, aren't you.
Speaker 6: Yeah, I got beat up pretty bad back there.
Speaker 1: I mean he doesn't you know, he didn't fall into
the sewer, but he is. Looks like you're at like
less than healthy or something like that.
Speaker 2: The initial fight though, Yeah.
Speaker 6: Yeah, we haven't had a chance to rest yet.
Speaker 2: That's right, that's while we're on the ship and throw
one more heeling Yeah, absolutely got a shot. Hey there
we go, all.
Speaker 1: Right into plus success levels.
Speaker 2: Which is this one three plus two.
Speaker 1: All right, you get five wounds back. Arn't if as
he starts to patch you.
Speaker 6: Up, yeah, thank you kindly, Someone roll me a D one.
Speaker 1: Hundred please while you guys are patching yourselves up.
Speaker 2: Nice, Okay, maybe it's good?
Speaker 1: All right, So the is there anything you guys do
for the next couple hours as the boat makes its
way down river for the second half for the day.
But the time you guys leave Uber's Reich, it's probably
close to at least mid day, at least noon, So
you know you're not gonna have a full day of
traveling down river, but you'll have a couple hours.
Speaker 2: Yeah, just make sure Blaz is tucked in and check
it on books. Be any wounded people, and then if
everybody's stable, you know, cast a line over the side
of the ship. Maybe get a get a couple couple
of fish, have a nice meal.
Speaker 1: Okay, uh, I mean Blas is pretty worn out. Arnolf
was the most injured Ragne You can get rid of
your bleeding condition at this point, Richter, you don't have
blinded anymore either, but you all can tell that well
everybody except or not everybody. Bonniel, Gutiel, and Richter in particular,
uh are obviously in uh not enjoying themselves being out
here in the rain and the cold. Ragne, you're probably
a little bit miserable too because of all that and
the h being doused in in sewage. Do you do
any of you that are outside right now have any
sort of winter clothing?
Speaker 7: Yeahn Pragne has a winter coat, but he would give
that to one of the twins because he's a dwarf.
Speaker 1: Okay, what about you, Richter, do you have anything?
Speaker 8: You have coat, boots, cloak, clothing, and I even have
a hat.
Speaker 1: Okay, So I mean it's still your stuff is soaked though,
because you did go into the fucking effluent channel. So yeah,
your coats probably don't do a whole lot here right now.
Speaker 8: I'm just guess we're gonna take a condition.
Speaker 1: Uh. It's not great. I mean, all all of you
know that staying in these wet clothes in the middle
of winter is a slow death sentence.
Speaker 2: Yeah, I can swap the priest roops for somebody, like
probably one of the twins Bonnie. Also, she doesn't die.
If that's about where we're at.
Speaker 1: I mean, you guys, you guys would all be aware
of like hypothermia and stuff like that.
Speaker 7: Yeah.
Speaker 1: So, because keep in mind, it's still raining and it's
winter and all four of them are in soaking wet
clothes on top of being out in the rain for
the last hour. So yeah, you guys, you can you
can help get Bonniel changed. She thanks you profusely. Horsed.
You can tell that she's absolutely miserable, but she's not
doing the amount of bitching that you would think from
someone like her. She seems, well, give me a give
me what is game intuition?
Speaker 3: Oh? Sure?
Speaker 1: Is it intuition or insight? I always forget this game
intuition intuition at plus twenty.
Speaker 3: Oh.
Speaker 1: So, as you're helping her get you know, changed, you know,
maybe you're you're kind of like setting something up so
she can change and nobody else can see her, you know,
the whole gentleman type thing. Between chittering teeth, she says,
I I really my brother, and I really owe you all.
I still can't believe you came back for us. I
was so desperate when I wrote that letter to Ragney.
I didn't think you'd come.
Speaker 2: Yeah, I my self thought that getting all five of
us on board would be something of a challenge. But
Ragne has a great heart. I'd be willing to follow him.
Speaker 1: He just nods to that as she's trying to warm
herself up and she's putting on the robe, and she
she's like, thank you, thank you so much. Father. I
be sure to tell father about this. I can't believe
we got out. I didn't. I didn't think it was
going to happen. You think they'll send anybody after.
Speaker 2: Us, well, I don't think so. I feel like the
people of uber Zich are hoping to clear the air
of the whole business at the castle, and as long
as you don't turn up again causing a ruckus, I
imagine they'll just move on.
Speaker 1: You can see a tremendous look of sadness come over
her when you mention the palace. She doesn't say anything,
but you could see it in her body language and
in her in her eyes. In particular, she says, what
are what are we going to do about the others?
They're going to freeze out here if we don't do something.
Speaker 8: This is a caring person. I'm going to give my last.
I'm going to ask the uh bro like I'm going
to ask not her the captain if I can give
my last twenty one brass because Bonio is the only
one that could go down right.
Speaker 1: I don't know if the horse can go below deck too.
Speaker 8: Right, But Gutio is still up here with me.
Speaker 1: Yeah, so let's do this. You three are in the
ship pile, and this group is the clean pile, and
then there's plans clean unclean Ogre.
Speaker 8: That's the group, don't I don't see Yeah, I don't
see it. I'm seeing the seer's right.
Speaker 7: If I just see the two people play as some horse,
same what.
Speaker 8: And I'm on the ubers right?
Speaker 1: Oh, because you guys are on the wrong map. That's why.
Speaker 8: Okay, I see all right, clean pile, ship pile. Well, Ragney,
he can handle this weather, can he not?
Speaker 7: I mean, I don't know.
Speaker 1: Okay, let me. I'm gonna you guys are drenched in
rain in the middle of winter, wearing soaking clothes. It
does not matter if you're a door for an ogre,
you will eventually freeze. To death if you don't do
something about it.
Speaker 8: I'm going to plead with them to let us down deck,
and I'm going to give over my last coin, which
is twenty one brass.
Speaker 7: Ragnulad his coin he's got, I think two silver and
twenty seven brass.
Speaker 2: Yeah, I think we could talk to the captain, I
because what we're looking for mainly.
Speaker 3: Is doesn't make any sense.
Speaker 2: Right and then.
Speaker 7: Well no, it's like, yeah, some clothes or maybe they
have like clothes in the shipments we can just buy.
Speaker 8: She wouldn't be a very good captain if she's just
gonna let her crew or.
Speaker 1: Die.
Speaker 3: Yeah.
Speaker 2: Yeah, I mean, but the crew is on the ship,
and presumably they're not all sleeping below decks the whole time,
So leave, all right?
Speaker 8: Do I need to talk to this woman and tell
her like, listen, I understand.
Speaker 1: Everybody's arguing right now. So right now, that's what it
seems like, is you guys are trying to come up
with a plan while you know, she's probably steering the
boat and there's you know, the rest of the crew
are up here, at least some of them are, you know,
manning the sails, and there's one up there's always one
person up on the crow's desk in the front, all right,
and they're obviously trying to stay away from the three
of you as much as they can.
Speaker 8: Ragney's gonna give me his coin, So I'm going to
go up to the captain and be like, listen, this
is two silver and forty eight brass. Let us go
below below deck. Please. We are going to die if
we hang up.
Speaker 3: Uh.
Speaker 1: She laughs in your face. Are you serious? Two whole silver? Huh? No,
You're not going to stink up and ruin my ship.
You know how much this thing cost me. You're the
idiots that got yourself soaked before getting on my boat.
You're lucky I even took you.
Speaker 2: I'm following him up to talk to the captain and say.
Speaker 1: It, yeah you hear that?
Speaker 2: Yeah? Is there a spare bit of sale we could
use to make a just a makeshift cover. If there
are any crew clothes that are spare, I could buy
them off of you.
Speaker 8: I mean, Richter's just not thinking straight. So I'm trying to.
Speaker 1: Like, oh no, no, that's that's totally fine. But you
can tell that she like she has nothing, she wants
nothing to do with it. But no, that's fine, because yeah,
you're probably getting a little delusional now with all the cold, uh, Horst.
When you approach her, she does seem a little bit
more amenable to you. You can tell that she's at
least willing to listen and talk. She says, I don't
know if I'm able to convince my crew to give
up some of their own clothes for a bunch of strangers,
especially people that are doused and shit. You can tell
she's not shutting you down, but she doesn't seem completely
convinced either.
Speaker 8: Do you have any rub on this boat, like any
alcohol of anyone?
Speaker 1: She just gives you a hard stare, and then she
looks back to Horst.
Speaker 3: Chris is blaz and earshot of this, Oh.
Speaker 1: Yeah, you're like, I imagine blaz Is passed out on his
back and like we just see his stomach rising and
falling really slowly with deep breaths as he's like totally like,
you're not passed out, but you are just like so over,
like you're so bloated from all the food and the
running and the gunshot.
Speaker 3: Yeah.
Speaker 4: Yeah, so I was gonna say, just like hanging out
of the tarp is a hand and it's gonna slowly
like raise up with a finger pointing out to the
captain and just again you just tear muffled under the tarp.
Speaker 1: Praise course, if you'd like to give me a charm
test here you may do. So that's a number negative five. Nice?
Speaker 7: Yikes?
Speaker 2: Wow, what a what if I offer a bribe?
Speaker 1: Well, you are you happy with that? Are you keeping
that role?
Speaker 9: Yeah?
Speaker 1: Let's start there. Fine, we'll play this out him as
we go.
Speaker 8: Okay, so are you happy with that?
Speaker 1: She does not look Uh, she does not really seem
to budge much in her opinion. She still seems to
be open to negotiating. But you can tell that. Uh,
you know, you need to maybe offer more here. She
doesn't shut the idea down completely, but you know, you
gotta you gotta try something else or offer up something
else here, give another suggestion of some sort.
Speaker 8: And this woman doesn't know who we're transporting, right or
she does.
Speaker 7: Know of these toiler so she should she should not know?
Speaker 1: Yeah, you don't know. So, Yeah, I think Ragny intentionally
kept things on the d L. Now whether or not
she's recognized that or not, sure, but.
Speaker 2: Yeah, I feel like that would be a whole thing.
Speaker 8: Yeah, I don't know if we really want to do that.
I'd rather freeze a death.
Speaker 7: What if we offer to work while on the trip,
five extra hands that you don't have to pay.
Speaker 1: And do any of you know a thing about boats?
Speaker 7: Nope, that's what I thought.
Speaker 3: Oh but I could lift stuff. Just give me twenty
thirty thirty minutes or.
Speaker 7: Something thirty minutes, that's genie.
Speaker 3: Is there any type of due any you.
Speaker 8: Just do that don't require knowledge of a boat?
Speaker 2: I actually do know a thing about boats.
Speaker 1: She's kind of rolling her eyes with all the different answers.
She's getting a little bit. She looks at you again, horse,
and she's like, they're just gonna get in the way.
If they don't know what they're doing, it'll be more
hassle than it's worth. I'm not here to give you
guys free lessons on how to operate this thing.
Speaker 3: Of course. Not.
Speaker 8: This woman is a bitch.
Speaker 7: He's a dismis woman.
Speaker 8: Settle that I understand. But she's trying to get us
from point A to point B. Doesn't that appen sympathy?
Speaker 1: Oh we could all right at this point as you
guys are sitting here horsed. Actually, I don't know if
you're as usual, you're kind of just observing, keeping to yourself,
not stirring the pot too much, not rocking the boat.
But and you grown you see Bonniel gets up and
starts to approach the group who are conversing with the captain.
Right now, do you do anything, say anything, or just watch.
Speaker 6: I'll just watch all right.
Speaker 1: As the three of you, I guess four with blas
under the tarp, are trying to convince this captain. You
eventually you don't hear her, but then you realize Bonniel's
right next to you, guys, and she says, here, and
you see that she throws a pouch to the captain's feet.
She says, that should be more than enough. Give my
friends some clean clothes. We'll keep to ourselves and we'll
stop bothering you. And you see the captain raises an eyebrow.
She stoops down and picks up the pouch, and you
can hear there's coins inside, and the pouch itself looks
fairly nice, obviously, and she opens it up and looks inside,
and she kind of has a big grin on her face,
and she says, she shouts to one of the other
crew members. She's like, scratch, get up here, take the wheel,
and you see one of the men comes up and
takes the wheel from her. She says, I'll be right back, miss,
and she stops past you guys below deck, and you
guys turn to see Bonniel kind of almost foolishly dressed
like a fucking priest, but at least she's not freezing,
and she's somewhat clean, looking as regal as she possibly
can considering the circumstances, did you guys do anything or
just wait for the captain to come back?
Speaker 7: Ragne would think, Bonniel and then kind of listen around
to see what, if anything's going on below deck.
Speaker 1: She just gives you a curt nod, and eventually the
the one of the other crew members. Two of them
come up. The captain has a pouch and she tosses
it to you guys, who can tell that there's some
clothes in there, a variety of clothing, and then the
other crew member brings up a bucket, which you can
tell is probably like a mop bucket, but you get
the idea. It's for you guys to try to clean
your stuff off as best you can, or at least
to get water out of the river to try to
get some way to clean yourselves and the crew member.
She slides the bucket towards you guys. It's got the
the mop's not it, it's just the bucket. And then,
like I said, the captain tosses you the pouch. It's
more of like a sack. Really, I saw to take
care of your troubles. Thanks.
Speaker 8: Yeah, I mean, I'm so delusional at this point. I'm
gonna just thank you, thank.
Speaker 1: Her, and she looks over at body and she says, uh,
my pleasure, and she goes back off taking the wheel.
As this has all gone on, you know, it's been
a little bit of time. As you guys have sailed,
I will need Ragney Richter and Goutiel are going to
make some endurance tests here because of the cold. Just
straight up endurance.
Speaker 7: What am I getting a minus ten for?
Speaker 1: Oh yeah, say you have fatigue condition.
Speaker 8: Say that's exactly what I expected.
Speaker 1: To when you got rid of the bleeding condition.
Speaker 7: I believe, rip yep, okay. And what's the challenge difficulty?
Speaker 1: Just sp.
Speaker 7: I'm going to dark deal that.
Speaker 1: Oh hundred yes, good?
Speaker 7: Oh plus zero?
Speaker 1: Oh man, we're getting there right on the precipice, I
can't three more and after roll bro could be a
chaos boat by the end of this journey. Okay, Ragne
passes by two percent barely. Unfortunately, Richter with a ninety
two and a Gutial with a ninety three both get
negative six. So the two of you are going to
be catching a cold here. Again. It might not affect
you guys by the time we get done with this,
depending on how fast it incubates. And I have to
find it because it's from I think one of the expansions. Yep,
you guys all remember the common cold, right, Oh yeah,
it's back, baby.
Speaker 2: Yeah catching is it an expansion?
Speaker 1: It was, Yeah, it's in one of the campaign books
under the travel rules. So okay, these will probably affect
you guys before the journey's over because these are hours,
not days. So Richter and uh Goutio. By the time
the two of you finally get cleaned up and properly clothed,
you guys still feel just cold to your core. And
by the time you guys are able to go below
deck where it's slightly warmer, maybe there's some heat from
maybe they've got like a stove going on to cook
some food. You still feel like you're just absolutely freezing blaze.
I'll need one from you too, because you've been outside
for a while. We'll assume that the tarp will count
as a coat from here on out. But considering here
that's going on, give me an endurance test as well. Please,
and endurance okay, oh man, fucking double fatigue on this ship.
Speaker 3: Yeah yeah, they're great.
Speaker 1: Oh really close. Okay, you are all right. So your big,
your big strong ogre flab keeps you well insulated and
you do not catch the cold. It's just it's just there.
Speaker 3: I'll touch it.
Speaker 1: Okay. Now, I know I had you roll that D
one hundred a while ago. I think it was horse
who rolled us ninety five. So listeners, I'm using the
travel encounters here and to pull the curtain back a
little bit. If you guys had escaped the city and
been detected, you would have been rolling on the harmful
encounter's table. However, you escaped without incident. Obviously they know
you guys have escaped, but they didn't trigger the alarm
on the way out, so to speak. So I let
you guys roll on the positive encounters, and you got
a really, really good one. Here RESTful journey. The journey
is blessedly uneventful. The characters get good rest, the scenery
is particularly inspiring, and perhaps they meet an NPC healer
or helpful priest. Regardless, the characters can heal all wounds
and recover all fatigue conditions.
Speaker 2: Nice, awesome.
Speaker 1: That's just for the first part of the journey. It's
gonna be a while. You guys aren't exactly sure how
far stirlic manner is. I don't think anybody has actually
looked into that yet, but you're guessing it's not gonna
be a simple a simple task here, but for this
first day, Once you guys are able to get settled
in and get some rest, it is blistful even blast
under the tarp. You fall asleep peacefully to the pitter
of rain, and you guys eventually would probably get some
food in you as well. So by the time you
guys rest and awake the following day, you are feeling
refreshed and you are feeling quite quite good to go,
so to speak. So again everybody's at full wounds and
restore all your the tea conditions as well. So the
next day comes, one by one, each of you begins
to wake and you are still on the river. Obviously,
at night they stop sailing. They're not going to sail
at night and risk crashing the barge. So when the
morning arises, you guys begin to continue your journey once more,
and you leave behind the hustle and bustle of Uber's
Reich and eventually find yourself out in vast, vast countryside
of the city. So let's switch you guys over to
this map here. There's a lot of weird things on here,
all right. So Uber's Reich on the map here is
over here. I know you might want to zoom in,
but kind of the middle south of the map. I
don't know why it says unknown on there, but yeah,
that's Uber's Reich right there. And you guys are heading
east toy Brook. You just all you guys know for
sure is sterling Manor is to the northeast of Uber's right,
but you don't know exactly how far or anything like that.
Speaker 16: So what does everybody do following day?
Speaker 8: I'll figure out how to way to drive these clothes
of mine and like, actually get a fresh Is there
any way to drive these clothes?
Speaker 3: No?
Speaker 7: Probably just drip dry.
Speaker 1: Yeah, I mean, your best BET's probably hanging them up somewhere,
but they're probably not gonna let you put your stinky
ass saturated ship clothes down in the cabin. So they're
not going to get dry sitting out in the cold.
Speaker 8: Well, they're going to be a brick.
Speaker 7: Yeah, basically, Uh, I don't know.
Speaker 8: My guy's delirious. I think I'm just like curled up
in the corner.
Speaker 1: Oops, one of.
Speaker 7: Those Ragney will just kind of relax.
Speaker 8: Were is there any alcohol in this boat? I'll ask again?
Speaker 7: Ragney has a bottle sparits No, there you go. That'share
all right. It is the strongest dwarven liquor he can have.
Speaker 1: Okay, Well, the next day the rain lets up. It's
no longer a heavy downpour. It has just turned to
a regular rain kind of comes and goes, you know,
for small bits of time. Reduces the visibility a little
bit on the river. But it's nothing that these sailors
are not accustomed to, it seems, unless you really interact
with them. The crew does not really get involved with
you guys at all, but they are obviously present at
all times of the day. It seems there's always at
least two of them up on the deck, one piloting
the boat and the other one in the crow's nest
up front. Most of the time there's at least a
third crew member up on deck as well, who is
manning sails and riggings and things like that, or perhaps
testing the depth of the river when they get to
particularly shallow area with a very long pole, things of
that nature. But other than the five crew you are
the only other people on board this barge. And Richter, yeah,
it looks like you get yourself some alcohol, try to
warm yourself up, and you instantly begin to feel it
as you pound it back. So, Richter, you're at negative
ten weapons skill, ballistic skill, agility, dexterity and intelligence.
Speaker 8: I am at what?
Speaker 13: Sorry, you are at negative ten weapons skill, ballistic skill, agility,
dexterity and intelligence.
Speaker 8: Okay, that makes sense.
Speaker 1: Is anybody else pounding back alcohol right now?
Speaker 3: No?
Speaker 7: Okay, rag me? Is not someone else?
Speaker 3: Mind?
Speaker 1: All right? Well, what do the group of you do
this next day?
Speaker 2: I can fish off the side of the boat. Yeah, fishing, okay,
get some gas out of this fisherman talent.
Speaker 1: Uh do you make a test?
Speaker 2: Yeah?
Speaker 3: So? Uh?
Speaker 2: Normal rooms rules for foraging, which I guess is like, uh,
outdoor survival.
Speaker 1: I believe you are correct.
Speaker 2: And then.
Speaker 3: What is this?
Speaker 2: You can feed yourself and a number of others equal
to your level and fishermen. Assuming you choose to spend
an hour or so with line and bait, you may
you may secure more fish in addition to this using
the rules for foraging. So if I have an hour,
I can just get enough fish for two people, I guess,
and then.
Speaker 1: Roll number of others go to your level of fishermen.
You have one level, so that's one person per hour
you can feed.
Speaker 2: Yeah, landfish for Oh wait, it says, yeah, so kind.
Speaker 1: Of okay, Yeah, I mean you can do that, or
you can make a test to try to get more
if you'd like.
Speaker 2: Yeah, let's roll some dice.
Speaker 9: Marginal success Okay, enough to feed you and two others, right, Yeah,
it's when you make the test each success level as
you provide for an additional person.
Speaker 2: Yeah sounds good.
Speaker 1: Yep, that's how fortune works. Okay, okay, well horse is
up on deck catching some fish. What is everyone else doing?
Speaker 8: I'm going to continue to stay as rapt as possible
in an area of which does not have has the
least amount of wind.
Speaker 1: Yeah, Goutil is a following suit as well. He is
trying to get whatever blankets or extra coverings he can.
Also freezing as you are, and he's constantly being checked
on by Bonniel Ragney. What are you up to?
Speaker 7: I mean he'll just kind of, I guess, go up
with Horace occasionally hang out and then check on the twins,
make sure nothing weird is going on.
Speaker 9: All.
Speaker 1: Bonniel's concerned about Gutil's health. Obviously you can tell that
he's probably coming down with something, as is Richter, and
she's worried if you guys might be pursued or not.
Speaker 7: He would do his best to comfort her, but I mean,
they have no idea how where they could have left from.
Speaker 1: So she says, to you, where exactly are we going? Uh?
Speaker 7: Starlk Manner, Well I know that, but yeah.
Speaker 1: We can't get to the Manor by river all the way.
Speaker 7: Right, We're gonna have to get off at one of
the ports and make our way on foot by carriage.
Speaker 1: She says, do you know where we're where we're the docking?
Where we're I mean, do we have carriages set up?
What's what's the I don't would you have any of this.
What's the plan?
Speaker 7: So from what I know, no carriages were set up,
but Steegler probably could have told me where we're getting off.
Speaker 1: U You realize you never got that information from her.
She just said she'd have a boat gets you out
of Uber's Reich. It seems about the extent of it.
You realize you don't really know the details.
Speaker 7: Great, well, definitely a work in progress.
Speaker 1: At this point. They make you walk the plank.
Speaker 7: I mean, at this point, like there's five of you
and like six of us numbers are on our side,
and one of us is an ogre.
Speaker 1: Good luck, uh, good luck piling the ship without me. Bro.
Speaker 7: Hey, yeah, we'll just find a shallow air hit fox
figure it out right.
Speaker 1: Yeah, you don't know, you haven't you're not sure.
Speaker 7: Yeah, right now, it's work in progress, getting too startic
like manner, But we'll figure it out. The hardest part
was getting you out of Uoper's rank.
Speaker 1: It's like, yeah, I guess, I guess.
Speaker 3: So.
Speaker 7: Don't worry. We're moderately capable.
Speaker 1: As it happened, well, I know that at this point.
Speaker 7: Yeah, you guys, just get some rest. Will home hopefully
be finished in a few days because boat trail is
not like a quick thing, even if it's going.
Speaker 1: Actually, boat travel is is it relatively quick? Yeah? So
you can basically travel roughly eight miles an hour by boat,
whereas by foot you'd be going your movement speed, so
you'd be going maybe four miles an hour if that.
And generally on ground you're dealing with fatigue encumbrance.
Speaker 3: You know.
Speaker 1: With the boat, it's just the piloting of the crew
and that's more or less smooth sailing. And for the
most part, the weather. The weather does not affect you
on the boat nearly as much as it would on foot.
I mean, granted, these rivers are pretty big, but it's
you know, it doesn't get anywhere near as bad as
if you were out on open sea. So generally speaking,
river travel is surprisingly much faster than and stuffy four
great exactly. Yeah, So all right.
Speaker 7: Well Ragne would go checking with Horse and see if
maybe he can schmooze the captain to find out where
she's dropping us off. I could give that a shot,
Maybe bring a fish she have a nice dinner date.
Speaker 2: Well, I think we should feed these folks and rather
than try to impress the captain, who I'm sure doesn't
want to dip into her own stores anymore than necessary.
Speaker 1: What about Arnolf? What is he up to?
Speaker 5: I think I'm with the guys, just hanging indoors as
much as possible for this day.
Speaker 4: Okay, and Blast, oh, Blas would probably be passed out
under that tarp occasionally.
Speaker 3: No getting food, I hope.
Speaker 1: Yeah, I mean they. I mean the horse is feeding
you guys. So he's providing fish unfortunately though you know
what that means. Yes, give me your psychology test please?
Speaker 17: Oh no, yeah, buddy, come on, buddy, come on, buddy.
Speaker 3: Yes, great.
Speaker 1: So horse you uh, you go to give Blaz one
of the fish that you've caught, and well, I'll let
Blaz describe what happens next.
Speaker 7: Uh he has more than one fish.
Speaker 1: By the way.
Speaker 4: Oh no, Uh, Well, he would obviously swipe the extended
fish out of his hand, and you would hear Blast
say oh god, no, I'm sorry, and I would grab
the first one and shove it in his mouth and
then start to slowly stumble forward for the rest.
Speaker 3: What do you do, horse, I guess shout at him.
Speaker 2: Plays step out of it.
Speaker 3: I can't help it.
Speaker 2: You're acting like a lunatic, acting like a.
Speaker 1: Huger unless you do something horse, he's reaching for those fish.
Speaker 2: I don't know. Can I make a leadership test to
encourage your teammates?
Speaker 3: Uh?
Speaker 2: Well, this one says it gives them a plus ten
to psychology tests.
Speaker 1: Oh he's already failed the psychology test.
Speaker 13: Yeah, so yeah.
Speaker 4: Uh, you're gonna have to knock me out.
Speaker 2: I don't think so. I can I can dodge dodge
a thing.
Speaker 1: Sure, give me a dodge versus a melee brawling?
Speaker 3: Oh no, I'm really good. H all right?
Speaker 8: Oh no, no.
Speaker 1: Hundred for a horse.
Speaker 7: That's the second one this session.
Speaker 1: Boy, he's grabbing for the head too.
Speaker 10: Oh no, no, no.
Speaker 1: Horst, would you uh like to uh beseech the dark powers?
Speaker 2: I don't think so.
Speaker 18: Okay, all right, Well, Blas grabs you by the head,
lifts you up, and with his other hand grabs.
Speaker 1: All of the fish out of your hands, drops you
back to the deck and quickly stomps back over under
his tarp and begins to literally inhale them falling.
Speaker 3: Well, I'm doing it.
Speaker 4: Definitely the funniest part not he can't even say sorry
because he can't breathe in between inhaling fish and sobing.
Speaker 1: So does he pull the tarp over his head so
they can't see him?
Speaker 3: Oh? Absolutely, Yeah, he's tears. Yeah, he has curled all
the way up.
Speaker 1: Oh my god. So yeah, you lose all your fish
from the day's bounty to the ogre. Yeah, that's the
neat part. You don't get it back.
Speaker 7: Okay, could be worse. He could be eating human flesh.
Speaker 1: Anybody who's up on deck would see this as well,
and most of you might hear this. If you're below deck,
you might hear it.
Speaker 6: Damn it.
Speaker 7: Oh, not sure what the fuck's going on up there, but.
Speaker 1: Okay, yeah, you hear a bit of a scuffle, and
now you hear lots of crying.
Speaker 7: Still, don't keep that for whatever's going on upstairs.
Speaker 2: He's about trouble the size of a man. But I
guess he eats for six.
Speaker 1: Oh yeah, he's putting that food away well. As the
day continue use and the rain continues to pound on
the deck and on the boat blas you eventually are
probably just in between a few sniffles here as you
are underneath the tarp.
Speaker 3: Richter.
Speaker 1: And Gutiel trying to keep warm down below deck. Bonniel
is most of the time alongside Gutil's side, and Ragni
and Horse probably making the rounds, are not fusually just
kind of keeping to himself. Everyone else is below deck
except for Blazz at this point when this happens, and
you hear some shouts from some of the crew up
on the deck. Blas, since you're out here, you're the
first to see that there is a another boat up ahead.
You can see it just on the edge of your vision.
As you guys are making your way through the rain,
you see a small fishing skiff, which is basically an
oversized row boat. It looks like this one is meant
to probably fit about four people, so it's fairly wide,
and it's big enough where it has a small sail
in it. You guys can actually see here at the
bottom imagine one that's about twice as big, and you
can see that there are three people in this boat.
Looks like there's two men and there's a female halfling
in there, and looks like they are fishing, and they've
got their line and net down in the water. And
you can hear shouts even as far away from where
they are at, and you see that in the river
there is a large, massive we'll switch this over to
this kind of show what your boat might look like
in the water. Here, so blass, what you see is
not one, but two massive shapes emerging from the water.
They are long like snakes, no arms, no legs, just
a long slithering body with a large head that ends
in a toothy maw, two kind of beady eyes. It's
got a fin running down the center of the body.
Body itself looks kind of a darkish gray or black color,
and the fin and the head is more of a
like a yellowh green that kind of blends into the body.
And this thing, there's two of them, to give you
an idea of their size. They are both large size
like you. And you see these huge eels are attacking
this fishing boat. One of the eels looks like it
has basically tried to wrap itself around part of the
boat and has chopped down on one side and is
trying to like tip it or drag it down. The
other one has gone for one of the crew members,
and they're trying to fight it off with a variety
of like fishing implements like maybe a harpoon or whatever,
you know, little swords or boat hooks they have, and
the rest of you can hear this commotion from down
below deck.
Speaker 7: Raganey will go take a look.
Speaker 1: That is what you see, Ragney, as you guys are
you guys are approaching because they're ahead of you guys,
so they're off on the side close to the bank.
It's obviously shallow, shallower. And you see these two eels,
these two massive eels attacking this fishing boat.
Speaker 4: I think blads would turn is the captain or like
whoever's steering, would turn back and say, what's the plan?
Speaker 1: Anybody? Well, I guess what does everybody else do?
Speaker 2: Yeah, I'm coming up.
Speaker 3: Yeah, same deck here.
Speaker 7: Ragney's gonna ready his melee weapons, two handed hammering gay
things go bad.
Speaker 3: Yeah, I will have been doing that too.
Speaker 8: I'll pull out the blunderbuss.
Speaker 2: I guess before we all ditch them, turn to the
twins and be like, you two may wish to stay
here for a moment. I guess I don't know what's
up there yet, so we'll see it and then let's
say you might want to go back below decks.
Speaker 1: Or okay, yeah, they unless you tell them otherwise, they
probably stay down there. So you all get up there,
and you see these two massive eel like creatures. If
anybody has lower Reichland or any sort of nature skills,
you can make a test here to see if you
know exactly what these things.
Speaker 7: Are, uh like outdoor surviivble.
Speaker 1: No, no, you need a or if you have any
sort of like aquatic river boat skills.
Speaker 7: Nope, no, lower beast, right, you.
Speaker 1: Can make a lower beast. I can's definitely a beast.
Speaker 3: You have row, Yeah, you can make it.
Speaker 1: You can make a test at negative twenty.
Speaker 3: Row. Yeah.
Speaker 6: Oh I have a as well.
Speaker 1: All right, you have ranks in it. I think rows
of basic skill.
Speaker 3: Yeah, but he has row.
Speaker 1: If you have sail, you can make a make a sail.
Speaker 8: Sure, that's how I charm the animal.
Speaker 2: That's mind aside for me.
Speaker 1: All right, so arn't in a horse. You are not
sure exactly what these creatures are other than they look
like big eels. Uh So the uh the captain as
you shout that to her, blas you know, what's the plan? She,
you know, looks like she's getting ready to avoid these things.
And you guys can tell that they're steering your boat
as far to the side as they can, oh way
from the other side of the river where these two
things are attacking.
Speaker 4: Okay, yeah, Blas would just be it already, but try
and be as quiet as possible.
Speaker 1: What about everybody else?
Speaker 8: Man By Bunderbluss pointed down.
Speaker 6: Yeah, I'll be holding my sling.
Speaker 3: All right.
Speaker 1: As you guys get closer, and you're probably within about
i'd say twenty thirty yards, you can see that the
one eel that has latched onto the boat gives it
a hard yank, and you see that it actually rips
part of the front part of the boat off with
its teeth, with its maw, and you see splinters go
shattering in various directions. The boat begins to take on
a little bit of water. You can see the other
the one, actually make a role for it here.
Speaker 8: I feel like this would be a good time to
use the butler Bluss.
Speaker 7: I mean, I don't know what a range is, but it's.
Speaker 8: I mean if I put it over the hall and
just point down.
Speaker 1: So you see that the one of the eels, the
other one, it chomps down and it latches onto one
of the men's legs and begins to like try to
kind of shake its head back and forth, trying to
shake this.
Speaker 7: Guy off the boat.
Speaker 1: And you hear here, I'll show you the uh I
guess I can reveal their tokens here.
Speaker 7: So you uh I don't actually see the map.
Speaker 1: Oh, I'm sorry, you guys gonna tell me this ship.
I always forget that.
Speaker 7: You were you were going on and it was so
good and I don't want to interrupt.
Speaker 1: I appreciate that it's rid of all this garbage. There
we go? How about now?
Speaker 8: Yes?
Speaker 1: Shit, okay, here's glorious big eel friends. So this is
the halfling you see, plump as most halflings are. She's
got a couple of little iconography pieces that make her
obviously mark her out as a fisherman of some sort,
including a nice little hat with a little fish lure
kind of sewn into it, a couple of scars here
and there, but she's currently just trying to stay on
the boat and not fall off.
Speaker 7: Does she look moderately wealthy or they look.
Speaker 1: Like regular people? Nothing? Pretty similar to the most of
you guys. The other one you see is a human male.
He's got what looks like the tattered remains of like
an imperial soldier's outfit, with like the little should plaids
that like might have marked him off as like an officer.
Maybe he stole like an officer's jacket, and one of
his eyes is like milky white, clearly blind. He's got
some mono really lengthed hair and a bit of a beard,
probably missing a couple of teeth. This is the one
that has currently been attacked by the eel. And the
last one is a unshaven man who looks a bit
on the filthy side with some dilapidated clothes. I don't
know where his token is, so he's probably in a
different folder somewhere. But they all look like they're wearing
very regular, like commoner or middle class clothes at best.
But yeah, probably just basic fishermen. As you guys are passing,
you can hear them shouting. The halfling is kind of
jump up and down a waving your hands, shouting for
help from you guys. And you see that the other
human is taking a swing at one of the eels,
trying to help his friend nice whores a critical hit.
Speaker 8: He's gonna stared watch this happen.
Speaker 7: Should we help? We can convince the captain.
Speaker 1: You see, So as you guys are deciding, you see
that he brings his sword down on the one that
is attacking his friend, and there's a small gout of
blood and he ruptures a tendon on this thing. It
shrieks in pain, and it kind of it releases his friend,
who luckily falls back into the boat with a hard,
hard thud, and it rears back with a hiss. It
looks like it's getting ready to go in for another attack.
Speaker 7: I guess Ragney would yell out and can we help them?
Speaker 1: She's like, are you crazy? I'm not risking my boat
against those things? Those are ch eels.
Speaker 2: Where do you think they'll go after they snap up
these fishermen if.
Speaker 1: We gone amount of time they eat them, give me
a charm test.
Speaker 2: Okay, sure, Uh not bad.
Speaker 1: You can see that there is a look of doubt
in the captain's face when you tried it. When you
start to argue your case horsed.
Speaker 4: Uh So Blaz from under the tarp would uh.
Speaker 3: Say, uh, miss Bondio, will you help us save some people?
Speaker 8: Miss Bonniel.
Speaker 1: You hear Bonniel shout from below deck what.
Speaker 3: He I think Blaze is thinking?
Speaker 4: More uh more coin would probably fix this situation.
Speaker 1: Well, eventually she would come up deck and she looks
around and she you know, let's have a bit of
a scream when she sees these things, because they're they're
fucking big.
Speaker 3: Yeah.
Speaker 1: Uh so yeah, what what does everybody do at this point?
You guys are about perpendicular and you're about to pass
these folks.
Speaker 2: Yeah, I guess like, uh maybe Richter, you could get
their attention.
Speaker 8: With the Bunderbluss.
Speaker 7: You've got range.
Speaker 3: People.
Speaker 7: If you guys want to just start throwing throwing shells
down at the range.
Speaker 2: Yeah, Arnold, throw some rocks. You've you could kill one
of these in a single shot.
Speaker 8: David will kill Goliath, you know what you know, let's
try this butter Bluss. Yeah, I haven't fired at once.
Speaker 6: Yeah, I'll be ready to fire.
Speaker 1: Put your tokens here on the man's Yeah, Chris, I'm
gonna line up the other one that hasn't been.
Speaker 4: Yeah cutting, yeah, Chris, I just have the club. So
is there would there be anything on deck? I could
like chuck at these things?
Speaker 1: Uh? Give me a perception test, please?
Speaker 3: Oh boy, my boy cannot see you very well. That's
a no, nope, nothing.
Speaker 1: You don't find anything. It looks like it would make
it for a good weapon. Most of the stuff up
on deck is tied down, you know, in case the
waters get rough.
Speaker 4: Okay, well people ready himself in case they get closer.
Speaker 1: All right, I'll just go down the list here, art off,
what are you doing?
Speaker 6: I'll be firing a thing at the same one, all right.
Speaker 1: I will need all of you actually to make fear
tests first, because these guys do cause fear one. Those
are cool tests. Please any minus Nope.
Speaker 3: Do I get anything? Because I'm large as well.
Speaker 1: I don't think you're actually affected by this then, because
you're the same thing. Yeah, yeah, because you cause fear one,
they cause fear one, so you don't have to worry
about it. Okay, Ragby has got a critical success. Nicely done.
Speaker 7: I actually would have done that at plus twenty. I forgot,
but it's fine.
Speaker 1: Okay to everybody tests.
Speaker 8: Richter Man, Why is it just.
Speaker 1: No ooh negative five? Okay, so you gain a fear condition.
Speaker 8: Actually, we're gonna try to use my fortune point to reroll.
Speaker 17: Oh we go there, you go just barely okay, moment.
Speaker 1: All right, Well, we'll do one round of actions here
and then I think we're about at our stopping points.
So but l as you've looked around for something, you
don't really find a thing. You're ready yourself. I don't
know if what are you gonna do?
Speaker 6: I was gonna fire that sling off.
Speaker 1: Okay, go ahead and you will be Let me check
range here. It is negative ten to range attacks because
of the rain, and you're gonna be at long range
as well, which is another negative ten to be at
minus twenty. All right, negative three is not gonna do it.
The stone goes sailing into the water. Ragney, what are
you gonna do?
Speaker 7: Ragney's gonna position himself. He's closer to the captain just
in case anything tries to attack, or he can help,
and he'll help, honey, he'll go back the fuck downstairs.
Speaker 1: Okay, she does so, horse, what do you do?
Speaker 2: Ah, I don't really have a whole lot of range
attacks at the moment.
Speaker 1: You try to continue to convince the captain.
Speaker 2: Yeah, I will do that, all right.
Speaker 1: What do you say?
Speaker 2: That one's bleeding. It's already near death. If we can
swoop in now we can. We can bring up the
biggest fish you've ever seen.
Speaker 1: All right, give me another charm tests please.
Speaker 2: Oh boy, I am going to use my last fortune
point on that one.
Speaker 1: There's a ninety seven ninety seven down to an eight.
That is a nine success level swing at damn. All right,
So Horst, perhaps you say something about Manan, which seems
to get the captain's attention, and she kind of swears
under her breath and ragny you see that. She starts
to pull the wheel pretty hard to the left to
bring you guys closer the starboard side, I should say,
I'm sorry, the port side, and she begins to tell
them to drop the anchor. You guys can slow down
and basically turn the vessel to get you guys closer
to these things. So she begins to do that. Richter,
what do you do.
Speaker 8: I'm using the blunderbuss.
Speaker 1: Okay, go ahead and take a shot. It'll be negative twelve.
Speaker 3: Oh.
Speaker 1: First of all, it's hire low.
Speaker 3: Hi. All right.
Speaker 1: Uh you go to fire the gun. Oh and it
does not fire.
Speaker 7: It's been in the rain all day, yeah, big rip?
Speaker 8: Yeah, all right, Well we're not blown for that.
Speaker 1: So Ricter runs up to the edge of the boat,
leans over the railing heroically, ready to fire this gun
for the first time, and he pulls the trigger and
there is no satisfying earth shattering kaboom. There is just
a little fizz and then nothing.
Speaker 8: I mean, I have no luck with this gun.
Speaker 1: And uh yeah, we'll leave it at that for tonight.
That anti climactic, very sad pile of a blunderbuss.
Speaker 7: Just the shell roll out of the end of the barrel.
Speaker 1: Yeah, We've got the cameras behind Richter over his shoulder,
and the Richter's out of focus, but the eel's in focus.
And then the camera focuses on Richter, the eel goes
out of focus, he pulls the trigger, nothing happens, and
as your boat starts to slow down, we focus back
in again on the eel and the people screaming in
the background. And that is where we will call it
for tonight. So be sure to join us next month, listeners,
as we near the end of the trail here and
we shall see if our party can make it to
Sterlick manner and not get devoured by reich eels in
the process. As always, thank you so much for joining us,
thank you for your support, and we will see you
the same time, the same place. Lady Knights,