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Speaker 1: It's the Internet. You're busy. Let's do this.

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Speaker 2: Ah, Welcome to the Game Best Decides Podcast. This is

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the podcast where we decide everything about the world of games.

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You never have to think for yourself. I'm your host

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Jeff Grubb. With me is Mike Vanati. I'm gonna say

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your stuff now because it's good radio.

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Speaker 1: That's great. That won't confuse anybody. No, that's fine.

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Speaker 2: Hey, Mike, thanks for doing that. If the audio listeners,

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it's if it's weird. My obs wasn't working, so Mike

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had to help me out there. But wait, we figured

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out we're live. We're recording a podcast on switch to revealed. Hey,

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that's happening in today's episode. Also, Sony kills more live

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service games before they're even born. And I it says here,

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I'm an egotistical bastard.

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Speaker 1: But people really got mad that you don't necessarily want

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the Switch store to be curated. That really bothered people.

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Speaker 2: I think what we're discovering is that some Blue Sky

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Skeeters get mad about everything. Where I think we're at

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that point of the social media sort of like arc

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where Blue Scott was like in a honeymoon period and

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now there's people that don't know how to do it,

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who are just out there like replying to everybody. We

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will eventually shame enough of them that people will learn

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some etiquette. But for now, it's gonna have to be

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calling me a Nazi because I want people to be

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okay with clocks being on the E shop store. So hey,

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it's a fun, fun little thing happening over there.

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Speaker 1: I had someone today when I said something about a skeat.

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They're like, skeat also means jiz. You probably don't want

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to use that term. Be like, that's the.

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Speaker 2: All of that rules. Oh my god. Mostly it's very

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entertaining to me. Someone was in a dance replies I'm like,

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I'm too old for video games. I'm like, yeah, I

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get his ass. Get them.

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Speaker 1: Oh yeah, just go go there and break him over

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the coals. I'll tell you what, though, I still like

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GET much more than X. In fact, you know, I

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go for X. Yes, And I'm a little surprised that,

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like so many colleagues are kind of still sticking it

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out there at this point. I'm a little shocked, you know,

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in the in the midst of Elon Muskin as in

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like publicly feuding they're still posting there, right, It's.

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Speaker 2: An embarrassing platform to use for sure, And for me,

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the like, I'm not gonna quit Twitter. I will occasionally

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be on there, but whenever I'm on there, I am miserable.

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And when I was like I and I have mostly

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moved over to Blue Sky. And the reason I was

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like hanging it out, like trying to like survive on

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Twitter was like, I was here before these assholes, and

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I feel like I have an ownership there. I made

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my bones on Twitter. I will able to like get

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like a kind of a career because of it. I

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was able to make a lot of connections, so I

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felt like an ownership over it. And then it just,

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you know, Cammel Straws backs that sort of thing all

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happened with the election and Elon Musk being weirder than

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weirder than he's ever been, and so yeah, I'm like,

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I have moved on, and so when I do go back,

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You're right, it is surprising how many people are there,

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but they're just you know, they were like me, they

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were addicted to it, so they can't go.

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Speaker 1: Yeah, like I get like a lot of people with

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big audiences there. I was surprised how quickly I got

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seventy five percent of my audience at least when you know,

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basically more engagement right away. That's the reason why I switched.

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I was like, Okay, I'm going to duel post now.

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I'm like, oh, the Blue Sky stuff already is getting

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more activity. I'll just go there, screw it.

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Speaker 2: Yeah exactly. And it's like, you know, I'm not gonna

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probably get back to the over one hundred k whatever

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I had on Twitter anytime soon, but I'm I'm already

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also getting more engagement usually on Blue Sky, so you know,

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not that that's what what drives me, is just having

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an outlet to just post my bullshit, just an exhaust thing.

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And it both were fine for that, So I'm going

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to go with the one that is not miserable. Well,

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I'm sure people love hearing us talk about social media.

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I know they always say that's their favorite thing. They

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want more of it. Hey, you get more from us

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by joining our thing. I'm a bob, you know, let

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me just read this here, give us a good rady.

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Wherever you are listening, hit that like button on YouTube please.

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It helps people find the show. If you want to

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ask a question. You could drop a super chat during

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the show on YouTube. We'll read all of those before

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the end of the program. Thank you to carlos Ien

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who is Insane in the Rain of Music on YouTube

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for the use of our theme songs excuse me. Thanks

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to one up versus CPU for our artwork. You can

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find more at one up versus cpu dot com. We

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are on Spotify, Apple Podcast and wherever pods are caught.

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Thank you to all the mods, especially as we live.

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We're getting started this year with stuff like Fantasy Critic

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all this other stuff, lots of moving parts, lots of

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help there. Thank you all for keeping the community so cool.

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Lots of people wanted to be in Fantasy Critic and

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it was a lot to manage. So again, thank you.

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Thanks to Christian for producing. And you get more from

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Mike and me and support us by going to patreon

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dot com slash game Mess that gets you access to

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our discord server, participation in Q and A sessions and

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our game club discussions, early access to new episodes of

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Game Mess, Jeopardy and Columbros, and of course all of

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our shows add free. We will try to get a

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new Columbros together here pretty soon. Friendly reminder. You can

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also become a supporter by becoming a YouTube member or

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a Twitch subscriber. Mike was streaming tonight Twitch dot tv,

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slash tolkoto. If you were there, you hit that little

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thing where you get the Amazon thing, you get all

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those same benefits. Come hang out in the discord with us.

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It's a good time. Real quick note on all this.

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We do our best to kind of do stuff with

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the Patreon when we can, and that's not very often,

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so as we have small little pockets of time going

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through twenty twenty five. I would like to know what

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you would like from us, if that means, you know,

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you want us to try to get Jeopardy done, if

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that's your favorite thing, basically pick your favorite thing. Let

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me know, Well, maybe Christian, can we do something like

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in the discord with the podcast producers, Maybe just kind

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of a thread, you know, gentle nudging of from towards

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us of what you want from us, and we will

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try to focus on that. No promises, but shout outs

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to fud Sack for that suggestion. I appreciate that.

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Speaker 1: So Jeopardy already seems like a winner in chat.

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Speaker 2: I know, I know people love Jeopardy it just that

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one's also a big ask of Sean. So it's it's

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it's that's also a tough one to do. But we

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will maybe try to do like once a quarter. Maybe

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that's something more reasonable. I can also pay Sean a

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little bit more for that, maybe make it more worth

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his time.

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Speaker 1: So let's try to figure something out there.

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Speaker 2: We will try to figure something out there. All right, Mike,

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I got some big topics you want to get to him?

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Speaker 1: What like what what could have possibly happen?

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Speaker 2: You're right, I'm lying, there's nothing really talking about it.

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Just send it. Yeah, you know what, Let's go back

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to our families. Switch to. All right, switch I talked

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about this on Game US Mornings today, so I'm kind

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I'm more interested to hear more of your thoughts since

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we did that talk over this morning on Giant Bomb.

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How are you feeling about the switch to as we

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get into the evening of its announced day.

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Speaker 1: Yeah, you know, I'm pretty happy, Jeff, just to have

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the thing out there. There's like a little bit of

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that Hey wow, Yeah, that sure is just the thing

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that all the league said it was right, and you

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kind of have to be a little aware. Well, yeah,

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it is that's fine. I kind of liked all the

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stuff that was getting leaked, right. I like the magnet

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based joy cons I like the bigger size. I like

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the teasing of the you know, mouse support for the

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system and things like that, the bigger kickstand, all of it.

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So yeah, I like that. I think, you know, maybe

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they could have done a bit of a sexier presentation,

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you know, I know we joked about the rooftop party.

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I got shocked they didn't go that route with it.

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And hey, it was a little bit of surprise to

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see Mario Kart and very clearly the new Mario Kart.

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It just clearly looks different, especially like when you really

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look at details like Donkey Kong's new model, it looks

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a lot more kind of like the movie version of him.

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So yeah, in general, I'm just really glad that it happened,

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and that it is just the switch to ooh ooh oh,

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Can I be Can I be a little bit of

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a stinky asshole for just a moment about the ale? Yeah?

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For years I said that this thing which should just

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be called the switch to. Yeah, and it still then

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I saw it was the last time I was talking

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about this even today lots of people, lots of great people, Jeff,

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friends and colleagues and listeners a show. You're all fantastic,

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And I apologize if this worsens our relationship, but they

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still like should have been called the Super Nintendo Switch, right, Jeff?

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That name always it's terrible. And I don't just mean

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from a marketing perspective, because it's that's true for sure.

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Terrible from a marketing perspective. Awful to say. Cringey is

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the word I would use. It makes me cringe when

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people say that should be the name of the system. Uh,

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not good to say, terrible mouthfeel don't think it looks right?

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Uh yeah, terrible name. Everyone who ever wanted to be

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the name was wrong. And we're here now and I

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feel better. Well, you know what, Mike, I've come around

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to your side on this a few weeks ago.

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Speaker 2: A few weeks ago, I was like, I heard someone

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say super Switch, and I was like, I had a

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visceral reaction where I was like, oh, I don't like

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the way that sounds. Mike. You are a million percent right.

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It's actually a bad name. It's a bad nuh And.

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Speaker 1: It is funny to see just how like the logo

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for the thing is just a two, right, Like this

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is switch too. The two is more important than even

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the switch part. Yes, yeah, exactly. And like people are

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saying that, like what happened to Nintendo. They would never

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do this before, and it's like, to me, this is

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totally in line with Nintendo. When they go when they're

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like looking for an answer to like how they should

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present something, they always look to Apple. Apple is not

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abandoned numbers yet for the iPhone, so they're like, you

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know what.

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Speaker 2: Let's just do that. And you know, people are like, oh,

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they're like the PlayStation now. I guarantee they looked at

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Apple and they're like, hey, these are the masters of

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presenting products to people. How should we do it? That's

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what they looked at.

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Speaker 1: And Nintendo's done a ton of sequel consoles. The Super

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Nintendo is the sequel to the En Yes, game Boy

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Advance sequel to the Game Boy Color, and Game Boy

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the three DS sequel to the DS. We use sequel

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to the WI just because it's a two now, which

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you know, it's just kind of making it a bit

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more obvious. And of course I can't imagine that maybe

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the guy there was one guy who put up a

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real stink another stinky asshole. When they were trying to

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name the WIU, He's like, I think we should name

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it the Wii too, and somebody's like, that's not how

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we do things here. And this time a round he

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was like, listen, you like went up to the chalkboard.

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It just drew a giant two.

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Speaker 3: Right.

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Speaker 2: It was like, you're right, and it's like, I'm gonna

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make it even bigger. He raises it and makes the

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two even bigger. Yeah, we could just call it the

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two even. I don't care.

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Speaker 1: But as long as we have a two there, that's

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not negostuperl.

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Speaker 2: You're right. And I was a little bit like surprised

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to still see people today being like that shouldn't be

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the switch to or shouldn't be the name. It's like,

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it definitely should be. They are trying to accomplish a

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certain thing with it. This does that we don't care

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about names five seconds after these things come out. It's

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only something we really discussed now, unless it's a WEU situation,

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and then we always go back to how the name suck.

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That's the only time we talk about names of consoles

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after they come out. It's if they're a problem. So

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if we don't talk about this name after comes out,

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that is a huge success. And I think that's exactly

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what they're going to get here. Yeah, as far as

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the actual like what they showed itself, it was a

241
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lot of what we saw in the leaks, right, Mike,

242
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and then Mario carl Wells exactly. I'm kind of impressed, right, yes, yeah,

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it's wild out. It's like, oh, this is just everything

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we've heard for the last little bit. It turns out

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if you have some of that mock up hardware and

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then now more recently maybe people actually have shoot hardware,

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you can glean a lot of what's going to be

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happening in this video because this was a hardware based video.

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And then they showed Mario Kart. You know, Mario Kart

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ten I guess, And yeah, that's not surprising either. There

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was always going to be a Mario Kart in the

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first year on this thing. Seems like this is them signaling, hey,

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this is the launch game.

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Speaker 1: Yeah, and that's maybe like my one bit of anxiety

255
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and not much because be clear, I like give Mario

256
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Kart some shit, but even I was like, hey, new.

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Speaker 2: Mario Kart, all right, And if you're if you were,

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like if you were in charge of Nintendo and someone said,

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what should we have first on this system? Oh you're

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maybe Mario Kart.

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Speaker 1: I like money, But you know, I was just running

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off the assumption for so long, like three D Mario

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launch game. And now that we know Mario Kart for

264
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sure and we don't know three D Mario for sure,

265
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I'm like, maybe three Mario isn't there right at the

266
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launch It'll be this year, and I guess that's right, fine,

267
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but I'm like, just not quite so sure it's for

268
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lunch now. That's like the smallest bummer ever to me.

269
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The other thing I complained about online for a little bit,

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you know, I did my usual like black consoles are

271
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kind of thing, and then like people replied, I suck

272
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so much. People replied it agreed to me, and I

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was like, is this what I sound like?

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Speaker 2: I'm hard because I know exactly what you mean all

275
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the time, Like, oh man, wait, I'm saying that kind

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of shitty people.

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Speaker 1: Oh no, because like it looks fine. Never mind, I

278
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like it, It's okay. So I am generally very positive.

279
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Speaker 2: I'm I'm with you. I I am I'm really happy

280
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with it. On the size, the sleekness, I'm you know,

281
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of course I want to hold this thing, see what

282
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it's like. That Like a lot of things will click

283
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in the place at that moment. But based on what

284
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we know now, what we can see, uh, yeah, this

285
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is fantastic. I do like the little accents of color.

286
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Speaker 1: Yeah. Somebody somebody said, and this is just for the

287
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Star Trek Nerds. Someone online said, if the switch is

288
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the Star Trek the next generation uniforms, this is the

289
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Star Trek D Spaced nine uniforms.

290
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Speaker 2: And I'm like yes, and because like these Space nine

291
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uniforms are mostly black with accents of color, whereas the

292
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next generation color colors are mostly color and then some

293
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accents of black. And it's like yeah, totally, and that

294
00:14:11,559 --> 00:14:15,279
looks that looks great. So yeah, I am. I'm happy

295
00:14:15,720 --> 00:14:19,399
ready to sort of like get on with it. April. Second,

296
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for the direct, how do you feel about that?

297
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Speaker 1: I'm glad that they said it right, Like sure, here's

298
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here's where you're gonna get like all that. Actually the

299
00:14:26,240 --> 00:14:28,679
other info that you're craving a little bit longer than

300
00:14:28,720 --> 00:14:30,440
I would have guessed, and it's like, okay, maybe that

301
00:14:30,519 --> 00:14:34,000
April launch date hope isn't happening. So now it's like

302
00:14:34,159 --> 00:14:36,399
I geel like optimistically hope for May or June. I'm

303
00:14:36,440 --> 00:14:40,039
like getting ready for late summer. I don't think holiday still,

304
00:14:40,279 --> 00:14:44,879
but maybe yeah, maybe summer at some point. So that's fine.

305
00:14:45,039 --> 00:14:47,440
But other details, you know, like the mouse thing, even

306
00:14:47,480 --> 00:14:49,679
that rumor being true. You know, some people are like, oh,

307
00:14:49,799 --> 00:14:51,120
but you know, do you really want to use a

308
00:14:51,200 --> 00:14:54,399
joy conez a mouse? I'm like, probably, but like not

309
00:14:54,519 --> 00:14:57,120
that we have this support. I assume that Nintendo or

310
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just anybody can make like actual mouse controllers, right, I.

311
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Speaker 2: Mean yeah, And you know, the switch actually had people

312
00:15:05,679 --> 00:15:07,159
reminded me of this, and I think in the back

313
00:15:07,200 --> 00:15:08,840
of mine, I knew this all long. You could plug

314
00:15:08,879 --> 00:15:11,360
a USB mouse into the switch and play something like

315
00:15:11,399 --> 00:15:14,720
game Builder Garage in a mouse. Yes, just that, which

316
00:15:14,720 --> 00:15:16,600
is always weird. It's like they didn't add that support

317
00:15:16,679 --> 00:15:18,720
for Super Mario Maker two. It's like, why didn't you

318
00:15:18,799 --> 00:15:22,039
do that for that? But yeah three, yeah, man, that

319
00:15:22,080 --> 00:15:23,759
would be great. So I think you're right, Like just

320
00:15:23,840 --> 00:15:26,080
the fact that there will be a mouse built into

321
00:15:26,120 --> 00:15:29,240
this thing, A lot more games will like gesture it,

322
00:15:29,360 --> 00:15:32,039
like support for that, like Civilization seven probably will have

323
00:15:32,120 --> 00:15:33,679
mouse support just because it's a launch game and they'll

324
00:15:33,720 --> 00:15:35,639
want support all those features, and then you'll be able

325
00:15:35,679 --> 00:15:37,000
to plug in a real mouse if you want, and

326
00:15:37,200 --> 00:15:40,360
all that stuff will just map automatically to that. So yeah,

327
00:15:40,519 --> 00:15:44,600
and uh, I think that you know, there's that's only

328
00:15:44,679 --> 00:15:47,240
so exciting for third party games. But I I am

329
00:15:47,320 --> 00:15:49,440
someone who likes weird Nintendo, and I think this means

330
00:15:49,519 --> 00:15:52,080
we get some cool weird Nintendo games, like not a

331
00:15:52,159 --> 00:15:55,159
ton of them, but like three to four that take

332
00:15:55,159 --> 00:15:57,759
advantage of the stuff. And that's all I really need personally,

333
00:15:57,960 --> 00:16:00,120
because what I really want from the system is for

334
00:16:00,240 --> 00:16:02,519
it to be what it is, the switch to another switch,

335
00:16:02,639 --> 00:16:06,600
more switch, more power, a bunch of Mario, Zelda, Kirby games.

336
00:16:06,919 --> 00:16:09,960
I'm gonna be happy. And then the team that makes

337
00:16:10,879 --> 00:16:13,720
you know, a rhythm toon Goku can surprise me with

338
00:16:13,799 --> 00:16:15,639
some new weird rhythm game that plays with you you

339
00:16:15,679 --> 00:16:16,320
play with the mouse.

340
00:16:16,759 --> 00:16:18,399
Speaker 1: That sounds awesome to me, I say, then other thing,

341
00:16:18,399 --> 00:16:20,600
everybody always I think they wanted some kind of like

342
00:16:20,879 --> 00:16:23,080
fun little gimmick here, right, because you the switch had

343
00:16:23,120 --> 00:16:25,039
a couple of those here it is right, this mouse

344
00:16:25,120 --> 00:16:27,759
thing neat didn't see it coming, uh till it got leaked,

345
00:16:27,799 --> 00:16:30,519
but you know they didn't see it coming before that, but.

346
00:16:30,519 --> 00:16:33,039
Speaker 2: Doesn't see the way, right, It doesn't change the feel

347
00:16:33,080 --> 00:16:35,279
of it. No developer has to support it to make

348
00:16:35,320 --> 00:16:37,200
their game make sense on the device, like the dual

349
00:16:37,240 --> 00:16:39,320
screen stuff, which I like the dual screen stuff. I

350
00:16:39,320 --> 00:16:42,159
wish things had dual screens, but that was like, you know,

351
00:16:42,279 --> 00:16:43,799
you have to kind of make your game for the DS.

352
00:16:43,919 --> 00:16:45,919
You do not have to do that here with this gimmick.

353
00:16:46,080 --> 00:16:48,919
That is the ideal place for Nintendo gimmicks to be

354
00:16:49,000 --> 00:16:49,440
existing in.

355
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Speaker 1: Right now, let's talk about Mario Kart because that was

356
00:16:53,440 --> 00:16:56,960
a pretty interesting little peek at it. Now again, like

357
00:16:57,080 --> 00:17:00,440
the more you look at neat little details you gleaned

358
00:17:00,480 --> 00:17:04,119
from it, like there's spots for like the for like

359
00:17:04,279 --> 00:17:08,039
twenty four racers or something there. And also the track

360
00:17:08,119 --> 00:17:10,480
they show is very wide and very long. Now, some

361
00:17:10,680 --> 00:17:12,839
people are like, oh, maybe this is like the Burnout

362
00:17:12,880 --> 00:17:16,119
Paradise of Martyrcark games. To me, I'm like, well, I

363
00:17:16,160 --> 00:17:18,119
think the tracks like that because this is a track

364
00:17:18,200 --> 00:17:21,240
for twenty four racers potentially, right, or do you think

365
00:17:21,240 --> 00:17:22,079
there's more to it than that?

366
00:17:22,680 --> 00:17:24,680
Speaker 2: I think There's probably more to it than that, because

367
00:17:24,799 --> 00:17:28,359
I think even with twenty four racers that the track

368
00:17:28,440 --> 00:17:32,200
looked pretty wide, pretty big, yeah, pretty big. And I

369
00:17:32,839 --> 00:17:36,480
just think the way the map looked made it feel

370
00:17:36,559 --> 00:17:41,680
like this is a track that is being sort of

371
00:17:41,799 --> 00:17:44,880
cordoned off on top of a world that is that

372
00:17:44,960 --> 00:17:47,039
feels like it maybe extends past this. It's like they're

373
00:17:47,079 --> 00:17:49,160
putting objects here to show that this is a road,

374
00:17:50,039 --> 00:17:52,759
and it feels like one that's like, Oh, we all

375
00:17:52,839 --> 00:17:55,240
drove out to a place so inactivated a race. We

376
00:17:55,279 --> 00:17:57,640
all agreed, let's do the race, and now the race

377
00:17:57,720 --> 00:17:59,319
is taking place on that part of the map. It

378
00:17:59,400 --> 00:18:02,319
kind of like that to me. Now, you know, could

379
00:18:02,400 --> 00:18:05,839
be seen ghosts where there are none. But but I

380
00:18:06,319 --> 00:18:09,519
I think I am sort of beginning to buy into

381
00:18:09,559 --> 00:18:12,200
that theory. I like it. It also feels like a

382
00:18:12,279 --> 00:18:15,319
good way to sort of do something new with Mario

383
00:18:15,400 --> 00:18:18,039
Kart that could be very fun and Nintendo could find

384
00:18:18,039 --> 00:18:19,759
a way to make it very Nintendo. Well.

385
00:18:19,839 --> 00:18:22,160
Speaker 1: It makes sense, you know when more think about it,

386
00:18:22,240 --> 00:18:24,480
because Mark Credik Glux is still just going to be

387
00:18:24,519 --> 00:18:27,200
playable on this thing, and that is such a perfect

388
00:18:27,319 --> 00:18:30,480
form of that original Mario Kart idea already. Why not

389
00:18:30,640 --> 00:18:33,000
take a bit of a swing here. Bessally everything we

390
00:18:33,000 --> 00:18:36,279
didn't really talk about right backwards compatibility digital physical games

391
00:18:36,359 --> 00:18:39,480
except for some there's some exceptions, presumably just things that

392
00:18:39,559 --> 00:18:43,440
require the old JOYCN kind of latching on technology, I assume.

393
00:18:43,519 --> 00:18:47,039
Speaker 2: Yeah, yeah, I mean, maybe you know, we were trying

394
00:18:47,079 --> 00:18:50,039
to like look at that weird little glowy thing underneath

395
00:18:50,240 --> 00:18:53,440
underneath the Yoshi gas station. You know, maybe that is

396
00:18:53,519 --> 00:18:55,920
a waypoint to like start up a race. You know,

397
00:18:56,279 --> 00:18:57,519
why would that be in the middle of the race,

398
00:18:57,559 --> 00:18:59,799
of course I understand that, but just like maybe there

399
00:18:59,880 --> 00:19:00,599
is something to that.

400
00:19:01,200 --> 00:19:02,680
Speaker 1: It would be cool, it would pick meat.

401
00:19:03,279 --> 00:19:05,720
Speaker 2: I I I'm in favor of it. I wonder if

402
00:19:05,720 --> 00:19:08,559
it would scare off some Mario Kart traditionalists, but I

403
00:19:08,839 --> 00:19:11,240
think it's like, I don't know, I bet there would

404
00:19:11,240 --> 00:19:11,680
be a way to just.

405
00:19:13,880 --> 00:19:15,640
Speaker 1: Yeah you could, I mean, you know, even outside of

406
00:19:15,720 --> 00:19:18,160
you could still just have like classic tracks in there

407
00:19:18,240 --> 00:19:20,680
and stuff like that. But the idea of some kind

408
00:19:20,720 --> 00:19:23,359
of open world mode or where you can just join

409
00:19:23,440 --> 00:19:27,039
online races organically like that, that'd be a ton of fun.

410
00:19:27,400 --> 00:19:30,519
Speaker 2: Yep, I'm board for that. Yeah, so uh, I feeling

411
00:19:30,559 --> 00:19:33,279
good about Mario Kart. I hope you know. Again, we

412
00:19:33,359 --> 00:19:36,319
don't know anything April second, all the other games will

413
00:19:36,319 --> 00:19:38,279
get revealed at that point. I bet they will have

414
00:19:38,359 --> 00:19:40,079
a three D Mario even if it is even if

415
00:19:40,119 --> 00:19:42,680
it does get dated for the holiday. Yeah, sty'll show

416
00:19:42,720 --> 00:19:43,319
it at that thing.

417
00:19:43,880 --> 00:19:46,440
Speaker 1: Uh see more metter Prime four for the first time

418
00:19:46,480 --> 00:19:46,880
in a while.

419
00:19:47,279 --> 00:19:50,000
Speaker 2: I mean that Mettery Prime four probably shows up at

420
00:19:50,039 --> 00:19:54,000
this rumored February direct. Now we're getting rumors because you

421
00:19:54,079 --> 00:19:56,480
know that thing will still they still will want to say, hey,

422
00:19:56,559 --> 00:19:59,640
this is switch one game, even though it's probably definitely

423
00:19:59,640 --> 00:20:03,880
gonna get major support on both sides that that generational divide.

424
00:20:04,680 --> 00:20:09,480
But that does make me wonder it's okay, so Mario Kart,

425
00:20:09,880 --> 00:20:12,119
and then we were assuming something from the three D

426
00:20:12,240 --> 00:20:15,559
Mario team. What else would you want right at launch

427
00:20:16,079 --> 00:20:18,480
to like really make this thing feel awesome, to like

428
00:20:18,519 --> 00:20:20,119
get off a good, good start.

429
00:20:20,480 --> 00:20:22,480
Speaker 1: I mean, I think they are going to position, however

430
00:20:22,599 --> 00:20:24,680
you do it breath for the wild sixty phrase per

431
00:20:24,759 --> 00:20:27,079
second as a big deal, and like that alone is

432
00:20:27,079 --> 00:20:27,880
a pretty big reason.

433
00:20:28,039 --> 00:20:30,079
Speaker 2: I think you are probably right about that. I think

434
00:20:30,559 --> 00:20:34,160
Sean mentioned that when we were talking this morning, and

435
00:20:34,519 --> 00:20:37,200
it's like yeah, I guess. But now the more I've

436
00:20:37,200 --> 00:20:39,799
thought about it more, it's like that does make sense,

437
00:20:39,960 --> 00:20:42,720
as like, hey, everyone coming, you love this game, maybe

438
00:20:42,759 --> 00:20:45,160
you haven't played in a while. It continues to sell

439
00:20:45,279 --> 00:20:47,119
very well, so there's like always a new person that

440
00:20:47,160 --> 00:20:49,559
seems interested in it. I think that will be right there.

441
00:20:49,839 --> 00:20:51,680
It's like, I just feel like they need one other thing.

442
00:20:51,720 --> 00:20:53,920
And again we're assuming three D Mario isn't ready to

443
00:20:53,960 --> 00:20:57,079
go that launch, but if it is, that does solve

444
00:20:57,160 --> 00:21:01,440
that problem. I guess, you know Mario Kart. And then

445
00:21:02,079 --> 00:21:04,880
do you think like big maybe Splatoon, Like maybe it's

446
00:21:04,880 --> 00:21:05,839
a bit early for Splatoon.

447
00:21:05,839 --> 00:21:08,279
Speaker 1: I don't Yeah, I wondered about that on last Nintendogs

448
00:21:08,319 --> 00:21:09,599
maybe a little we thought we thought it was maybe

449
00:21:09,599 --> 00:21:12,400
a little early for Splatoon. I mean it Metro Prime four. Again,

450
00:21:12,559 --> 00:21:14,759
it could still yeah, Switch one game, they talk about it,

451
00:21:15,200 --> 00:21:18,599
but it could still just launch on both consoles on

452
00:21:18,759 --> 00:21:20,960
the day that the Switch to comes out. It could

453
00:21:21,000 --> 00:21:24,160
still be largely positioned as a launch game. If you

454
00:21:24,279 --> 00:21:26,400
have that, you have Mario Kart, you have after the

455
00:21:26,440 --> 00:21:29,359
Wild sixty francs per second, and then like what we

456
00:21:29,440 --> 00:21:32,880
presume is gonna be an absolute deluge of third party

457
00:21:33,039 --> 00:21:36,359
ports of like beloved games from the last ten years

458
00:21:36,480 --> 00:21:39,319
or so that are finally running in pretty decent quality

459
00:21:39,759 --> 00:21:42,319
on the switch to I do think, yeah, I kind

460
00:21:42,319 --> 00:21:45,319
of want one other weird thing surprise, and maybe that

461
00:21:45,559 --> 00:21:48,599
is the thing that shows you why the the mouse

462
00:21:48,720 --> 00:21:51,200
thing is good. And maybe that's Mario payn right. Maybe

463
00:21:51,359 --> 00:21:54,319
it is Mario Maker three right there at launch or

464
00:21:54,359 --> 00:21:57,559
something really interesting like that. No, probably something completely out

465
00:21:57,599 --> 00:22:00,359
of nowhere. It could be that MMO test thing that

466
00:22:00,440 --> 00:22:00,720
they did.

467
00:22:00,799 --> 00:22:03,440
Speaker 2: Also, Yeah, you're right then, and all of those I think,

468
00:22:03,960 --> 00:22:05,960
you know, with a little bit of extra marketing push

469
00:22:06,079 --> 00:22:08,200
making it feel important because it's a Nintendo switch to

470
00:22:08,319 --> 00:22:10,680
launch game, a lot of those things that you suggested

471
00:22:11,119 --> 00:22:14,160
will hit very hard. I think like a Mario paint

472
00:22:14,440 --> 00:22:16,559
would I think get a lot of people excited, even

473
00:22:16,559 --> 00:22:18,480
people who weren't there for the Super Nintendo. It's like

474
00:22:18,519 --> 00:22:20,559
this weird thing you always heard about. I think Nintendo

475
00:22:20,599 --> 00:22:22,559
could really easily make that feel special.

476
00:22:23,000 --> 00:22:25,359
Speaker 1: What would you rather have a Pickman RTS or a

477
00:22:25,400 --> 00:22:26,440
Star Fox RTS.

478
00:22:27,119 --> 00:22:29,720
Speaker 2: Oh, that's interesting for me, I would go I would

479
00:22:29,759 --> 00:22:32,920
go Pickman because I always imagine like the Pickman franchise

480
00:22:33,000 --> 00:22:36,359
sort of expanding beyond its its original idea and getting

481
00:22:36,359 --> 00:22:38,240
bigger and bigger. It's like, oh, like one of the

482
00:22:38,960 --> 00:22:41,920
characters returns to their home planet and they find out

483
00:22:41,920 --> 00:22:44,480
that an evil corporation came and got Piman too, and

484
00:22:44,519 --> 00:22:46,160
they're trying to take over the home planet with that

485
00:22:46,400 --> 00:22:48,000
army of Pickman, and you sort of have to do

486
00:22:48,079 --> 00:22:51,039
Piman on Pickman battles. And I always thought that would

487
00:22:51,039 --> 00:22:51,680
be pretty cool.

488
00:22:51,799 --> 00:22:55,960
Speaker 1: But I would take either. It could be RTD real

489
00:22:56,039 --> 00:22:58,759
Time Dan Dory, yeah, which is already real time that

490
00:22:58,759 --> 00:22:59,319
I think about it.

491
00:22:59,519 --> 00:23:04,640
Speaker 2: Still, yeah, even more real time real time Yeah.

492
00:23:04,640 --> 00:23:09,400
Speaker 1: Yeah, yeah, exactly. Price that's the the other thing people

493
00:23:09,440 --> 00:23:12,079
are buzzing about. I think everybody thinks it's either four

494
00:23:12,160 --> 00:23:14,240
hundred or four to fifty, right, those those seem to

495
00:23:14,279 --> 00:23:15,759
be the two options zero really.

496
00:23:15,920 --> 00:23:18,480
Speaker 2: And really, when everyone kind of feels that way, Nintendo

497
00:23:18,559 --> 00:23:20,799
doesn't really have they have a choice. They can't, they

498
00:23:20,799 --> 00:23:22,720
don't do anything that we want them to do. But

499
00:23:22,839 --> 00:23:24,960
when everyone sort of has this gut instinct that the

500
00:23:25,000 --> 00:23:26,880
things should be priced that much and it is more

501
00:23:26,920 --> 00:23:29,359
expensive than your last console, I think they kind of

502
00:23:29,440 --> 00:23:32,559
have to try to get it into that window. This

503
00:23:32,759 --> 00:23:35,319
thing is going to come in you know, underpowered. I

504
00:23:35,359 --> 00:23:37,839
don't think that matters very much, but it would be

505
00:23:38,000 --> 00:23:40,119
weird if it was anything more than four to fifty,

506
00:23:40,240 --> 00:23:43,680
because then you're right next to the Xbox Series X

507
00:23:43,960 --> 00:23:46,960
and PlayStation five, and really four hundred. You already are

508
00:23:47,079 --> 00:23:50,119
because the digital edition of you know, the Discuss version

509
00:23:50,160 --> 00:23:53,079
of the PS five, it's already four hundred. You know,

510
00:23:53,200 --> 00:23:55,839
maybe they up the price to four to fifty, but whatever,

511
00:23:55,920 --> 00:23:59,480
that right there. So I think this thing launches at

512
00:23:59,480 --> 00:24:03,160
four hundred and they then very quickly within a year

513
00:24:03,440 --> 00:24:06,240
to eighteen months, well okay, eighteen months to two years,

514
00:24:06,559 --> 00:24:08,920
have a o led ready to go for the following holiday,

515
00:24:09,039 --> 00:24:10,480
and then they get that up to four fifteen.

516
00:24:10,559 --> 00:24:12,680
Speaker 1: That yeah, that goes bundle with Mario Kart or something.

517
00:24:12,960 --> 00:24:16,559
Speaker 2: Yes, you know what. I love talking about the switch

518
00:24:16,599 --> 00:24:19,960
to as a real problems. This feels great, This feels nice.

519
00:24:20,480 --> 00:24:23,000
It is good to have like we have. We've popped

520
00:24:23,039 --> 00:24:25,480
the seam and now we have fully broken through to

521
00:24:25,480 --> 00:24:27,400
the other side. Here we are. We could talk about

522
00:24:27,440 --> 00:24:30,519
this real thing that people could stop, like, quit talking

523
00:24:30,519 --> 00:24:33,119
about it till they say something, which I'm not mocking you.

524
00:24:33,279 --> 00:24:35,119
I felt the same way a lot of the time,

525
00:24:35,680 --> 00:24:37,839
but now here we are. Everyone agrees this is the thing,

526
00:24:37,960 --> 00:24:39,960
It's real, let's do it. So yeah, I'm right there

527
00:24:40,000 --> 00:24:42,960
with you. I love this. Here here's another one maybe

528
00:24:43,000 --> 00:24:45,640
for launch or launch we end of fire emblem that

529
00:24:45,759 --> 00:24:48,440
reay Yeah, I mean god, that Fire and Blom remake.

530
00:24:49,440 --> 00:24:52,079
We've been wanting speculating about that forever. It apparently has

531
00:24:52,160 --> 00:24:54,680
been done for a very long time. If it doesn't

532
00:24:54,680 --> 00:24:57,160
show up in that February direct that again rumored to

533
00:24:57,200 --> 00:25:00,359
be coming, then yeah, I expect that to be launch

534
00:25:00,440 --> 00:25:02,240
game for the Switch too. And why why wouldn't they

535
00:25:02,279 --> 00:25:03,759
want to have a fire emblem at this point kind

536
00:25:03,759 --> 00:25:05,519
of serve a lot of audiences and that serves a

537
00:25:05,599 --> 00:25:07,279
very specific audience on the Switch too.

538
00:25:07,400 --> 00:25:09,839
Speaker 1: So yeah, what do you think happens with the NSO

539
00:25:10,079 --> 00:25:12,680
retro consoles? Do you think like you think there's a

540
00:25:12,720 --> 00:25:14,400
big drop on day one. I don't know if there's

541
00:25:14,400 --> 00:25:16,640
a new console at it on there, but do you

542
00:25:16,720 --> 00:25:18,920
think they take that as an opportunity to maybe add

543
00:25:19,000 --> 00:25:20,880
some stuff that people have been hoping for and haven't

544
00:25:20,920 --> 00:25:24,359
seen yet, like Donkey Concepts before, like you know Big

545
00:25:24,480 --> 00:25:27,200
Dream Mother three, Like hey, we translated this and it's

546
00:25:27,240 --> 00:25:28,440
on NSO. No there you go.

547
00:25:28,839 --> 00:25:31,359
Speaker 2: Yeah yeah, I think that the big drop in terms

548
00:25:31,400 --> 00:25:33,920
of a bunch of games added like that makes sense.

549
00:25:34,079 --> 00:25:38,640
And then closer to the holidays, they probably have some

550
00:25:38,759 --> 00:25:41,799
new features, maybe a new console at that point, because

551
00:25:41,920 --> 00:25:44,839
that's when people subscriptions begin to lapse, so they won't

552
00:25:44,960 --> 00:25:46,920
want to have something big and exciting around that time.

553
00:25:47,000 --> 00:25:49,079
It'll also be going into the holidays for the switch to,

554
00:25:49,599 --> 00:25:52,119
so I think that is when they try to nail

555
00:25:52,160 --> 00:25:54,279
down something that is bigger and more exciting. But at

556
00:25:54,400 --> 00:25:56,279
launch they have a couple of things to remind people

557
00:25:56,279 --> 00:25:59,559
about Nso although Mario Kart, you know you need to

558
00:25:59,559 --> 00:26:01,480
be online for that game, that's going to sell a

559
00:26:01,519 --> 00:26:03,640
lot of Nintendo Switch Online passes, right.

560
00:26:03,599 --> 00:26:05,440
Speaker 1: And Mario Card is gonna be such a good showcase,

561
00:26:05,519 --> 00:26:10,319
hopefully for improved online features, and perhaps the mysterious Sea button,

562
00:26:10,400 --> 00:26:13,960
which we see the button in this reveal. It doesn't

563
00:26:14,000 --> 00:26:15,880
have the Sea on it that we've heard about before,

564
00:26:16,039 --> 00:26:18,519
but that button is there. I think what we're thinking

565
00:26:18,599 --> 00:26:21,039
it maybe stands for campus or community these days, and

566
00:26:21,079 --> 00:26:22,880
that might be the hub for a lot of the

567
00:26:23,000 --> 00:26:24,519
social functions of the switch to.

568
00:26:25,440 --> 00:26:29,480
Speaker 2: Yeah, yeah, right. I wish they would have shown that

569
00:26:30,240 --> 00:26:31,799
I'm glad they like showed the mouse stuff, but I

570
00:26:31,839 --> 00:26:33,440
think I would have preferred to like seeing, Hey, what

571
00:26:33,519 --> 00:26:35,680
does that button do? But that's stuff they're saving for

572
00:26:35,920 --> 00:26:39,039
able second. I get that that's something they need to

573
00:26:39,079 --> 00:26:41,599
go deeper on to really explain how they expect people

574
00:26:41,680 --> 00:26:46,680
to approach that thing. But yeah, online features, I hope

575
00:26:46,720 --> 00:26:50,559
that the Switch to has a lot more basic online features. Really.

576
00:26:50,640 --> 00:26:52,799
You know, the Steam Deck is so good with its

577
00:26:52,839 --> 00:26:55,240
microphone at speakers for like, if you want to play

578
00:26:55,279 --> 00:26:57,079
games online on the Steam Deck that it's actually a

579
00:26:57,119 --> 00:26:59,359
really good device for that. I think the Switch too,

580
00:26:59,480 --> 00:27:01,759
if it could just match that, that would be excellent.

581
00:27:01,759 --> 00:27:03,839
Where I could just talk into this thing. It doesn't

582
00:27:03,880 --> 00:27:06,480
have like any problems like echo where people can hear

583
00:27:06,480 --> 00:27:08,440
themselves talking because it's coming out the speakers and coming

584
00:27:08,519 --> 00:27:10,720
back through the mic. They could just have a basic,

585
00:27:10,920 --> 00:27:14,119
good interaction between people I'm playing games with online to

586
00:27:14,200 --> 00:27:15,920
the point where it's like we are going to be

587
00:27:16,000 --> 00:27:19,759
playing together in this open world Mario Kart game at launch.

588
00:27:20,480 --> 00:27:21,680
That would be fantastic.

589
00:27:23,160 --> 00:27:26,519
Speaker 1: I'm jazzed me too. I'm excited me too.

590
00:27:27,359 --> 00:27:29,480
Speaker 2: Yep, we'll see, we'll see the price, we'll get the

591
00:27:29,519 --> 00:27:33,400
release date, you know, backwards compatibility. That was you know,

592
00:27:33,720 --> 00:27:35,799
confirmed again, we knew that was going to be the case,

593
00:27:35,960 --> 00:27:37,680
but they basically just kind of laid it out that

594
00:27:37,799 --> 00:27:41,119
it is exactly what people want. Fiscal game cards and

595
00:27:41,480 --> 00:27:44,119
the digital games will all just work, except with a

596
00:27:44,240 --> 00:27:46,759
few a few exceptions they said. They didn't say what

597
00:27:46,920 --> 00:27:49,960
kind of exceptions. Although people are speculating, hey, Lavo won't

598
00:27:50,000 --> 00:27:51,759
work because the joy CON's on these new switch on

599
00:27:51,759 --> 00:27:53,920
the switch too will be too big, and maybe it

600
00:27:54,000 --> 00:27:57,680
maybe doesn't have an IR receiver or IR camera, so

601
00:27:57,920 --> 00:28:00,480
one to switch and everybody's one you switch won't Maybe

602
00:28:00,480 --> 00:28:02,440
there were a couple others that use that. Yeah, I know,

603
00:28:02,559 --> 00:28:06,200
I'm sorry, mikey uh, but yeah, do you think anything

604
00:28:06,240 --> 00:28:09,079
else beyond that is a problem. Is ring Fit something

605
00:28:09,160 --> 00:28:11,480
that reads like the old joy Con kind of? Yes,

606
00:28:11,519 --> 00:28:14,480
Fitters you had to slide the joy cons onto the

607
00:28:14,599 --> 00:28:17,839
ring itself. So yes, that wouldn't work either, don't you know?

608
00:28:17,960 --> 00:28:19,720
Speaker 1: Ring Fit two could just be a once game.

609
00:28:19,799 --> 00:28:23,720
Speaker 2: Also, Oh, ring Fit was a huge success for them.

610
00:28:23,720 --> 00:28:27,480
I expect them to do another one. All right, let's

611
00:28:27,519 --> 00:28:30,039
see here, I see there's lots of super chats coming

612
00:28:30,119 --> 00:28:34,279
in on this. Thank you everybody keeping sing yes, if

613
00:28:34,319 --> 00:28:36,039
you want to talk about this topic, we will of

614
00:28:36,119 --> 00:28:38,799
course answer any of your questions. There, let's get through

615
00:28:38,799 --> 00:28:41,880
the rest of this news real quick. Though, Sony canceled

616
00:28:41,960 --> 00:28:45,119
two more PlayStation projects. Jason Schryer over at Bloomberg has

617
00:28:45,160 --> 00:28:49,720
reported two unannounced games were canceled at Bend and Blue Point.

618
00:28:49,799 --> 00:28:53,000
They were both live service games. Uh, Bend was working on.

619
00:28:53,720 --> 00:28:55,839
Blue Point was working on a God War live live

620
00:28:55,920 --> 00:28:58,400
service game. What was Bend working on? We don't know,

621
00:28:58,559 --> 00:29:03,359
just a live game service game. Okay, this this happened

622
00:29:03,359 --> 00:29:05,799
because of Concord, Like, like, let would be clear. That's

623
00:29:05,799 --> 00:29:08,160
what I've been told. Is this happens not a meme.

624
00:29:08,359 --> 00:29:10,680
That's just not a meme. You know, I means with

625
00:29:10,799 --> 00:29:13,960
them online, But that is real. It is because of Concord.

626
00:29:14,200 --> 00:29:17,640
Uh and it is what what everyone you know, you

627
00:29:17,720 --> 00:29:18,759
look at it, what do you think? What do you

628
00:29:18,799 --> 00:29:21,839
think it is? It's that it is. Sony is shell

629
00:29:21,920 --> 00:29:24,440
shocked from Concord and now they're going around to every

630
00:29:24,519 --> 00:29:28,039
studio and they are reassessing every single project. And if

631
00:29:28,079 --> 00:29:30,480
it's a live service project, it has a lot of

632
00:29:31,279 --> 00:29:34,119
friction going against it, preventing it from getting a chance

633
00:29:34,160 --> 00:29:37,240
to actually come out, uh to the point where it's like, Okay, now,

634
00:29:37,319 --> 00:29:40,880
these studios, these were their projects. This is what they

635
00:29:40,920 --> 00:29:42,640
were working on. Maybe they had some other stuff going

636
00:29:42,680 --> 00:29:44,799
on in the background, but these were their main projects.

637
00:29:45,359 --> 00:29:48,000
If they are going to want to have to pitch

638
00:29:48,359 --> 00:29:52,759
new projects now, and it is almost certain that they

639
00:29:52,799 --> 00:29:54,279
won't be able to get a green light on a

640
00:29:54,759 --> 00:29:56,799
on a live service project and they know that, so

641
00:29:56,920 --> 00:29:58,920
don't expect that from these which I think most people

642
00:29:58,920 --> 00:30:03,039
will take as good news. But the bad news there

643
00:30:03,119 --> 00:30:07,279
maybe is that these studios were kind of like had

644
00:30:07,559 --> 00:30:10,640
a pathway to continue to get a lot of funding

645
00:30:10,720 --> 00:30:14,079
from Sony because Sony was going so hard on live

646
00:30:14,160 --> 00:30:16,440
service games, and now they got to come up with

647
00:30:16,480 --> 00:30:19,599
a pitch that maybe he's a more traditional game, and

648
00:30:20,200 --> 00:30:22,960
how like, what is Sony's appetite for that? Right? Like

649
00:30:23,079 --> 00:30:25,880
we've heard the rumors from Andy over to VGC that

650
00:30:25,920 --> 00:30:29,759
they're working on smaller games, deep cuts, bringing back some

651
00:30:29,920 --> 00:30:32,160
old ip and things like that, but those would be

652
00:30:32,160 --> 00:30:34,599
smaller projects, things that come out more quickly. Are they

653
00:30:34,640 --> 00:30:37,720
going to want to make a quad a jumping flash mic?

654
00:30:37,799 --> 00:30:41,079
Probably not. So how did these studios sort of come

655
00:30:41,119 --> 00:30:44,559
up with the pitches that get Sony excited without a

656
00:30:44,680 --> 00:30:47,799
sort of like being too too big that like Sony

657
00:30:47,799 --> 00:30:49,480
doesn't want to actually give them money over. So these

658
00:30:49,839 --> 00:30:52,400
studios are still in rough positions, but they are no

659
00:30:52,480 --> 00:30:54,039
longer working on live service games.

660
00:30:54,279 --> 00:30:56,079
Speaker 1: Yeah, I mean the Blue Point at least, you know

661
00:30:56,559 --> 00:30:59,559
it should it should just be obvious. Hey, let's have

662
00:30:59,640 --> 00:31:02,880
them do it another remake? Hey shoutout classes that one? Well,

663
00:31:03,000 --> 00:31:05,839
let's remake Eco. Why not? Right, like do something kind

664
00:31:05,839 --> 00:31:08,920
of safe, Like that's the part of it that also

665
00:31:09,000 --> 00:31:11,000
pisses me off, Jeff. Besides, like the security of all

666
00:31:11,000 --> 00:31:14,079
these people obviously, but this was a lot of just

667
00:31:14,359 --> 00:31:19,079
time and money and resources wasted on these talented studios

668
00:31:19,480 --> 00:31:22,920
on these live service games. And like that God of

669
00:31:23,000 --> 00:31:25,079
War Life service. What are you talking about?

670
00:31:25,119 --> 00:31:25,160
Speaker 2: What?

671
00:31:25,319 --> 00:31:28,279
Speaker 1: What do you mean a God of Warlife Service game?

672
00:31:29,079 --> 00:31:32,079
Like did a I pitched that one too? Like, like

673
00:31:32,319 --> 00:31:34,759
what the fuck does that even mean? So now they

674
00:31:34,799 --> 00:31:37,880
spent years working on that when the Places of five

675
00:31:37,960 --> 00:31:41,480
already has a problem just not enough first party exclusives.

676
00:31:41,519 --> 00:31:43,440
We're lucky to get a couple of year and then

677
00:31:43,480 --> 00:31:45,880
one of them is a concord or something like that.

678
00:31:46,440 --> 00:31:50,160
So yeah, just baffling that they went in so hard

679
00:31:50,200 --> 00:31:52,920
in this live service direction and it was funny. It

680
00:31:52,960 --> 00:31:55,000
was like for Health divers too, right, like, hey, this

681
00:31:55,119 --> 00:31:59,759
is going okay, then it just immediately creat harder than

682
00:31:59,799 --> 00:32:03,440
you could possibly imagine. It can't be understated how much

683
00:32:04,079 --> 00:32:07,039
Concord flopped, Like it's not like it's not like trying

684
00:32:07,079 --> 00:32:08,559
to be a joke about anymore, trying to be mean

685
00:32:09,200 --> 00:32:13,799
historic flop that they got, you know, cold feet about

686
00:32:13,839 --> 00:32:18,119
pretty much every other project like this, everything right any

687
00:32:18,319 --> 00:32:21,240
before that, right, same thing we are. We had that

688
00:32:21,359 --> 00:32:24,680
with Naughty Dog and Faction. So another waste of resources

689
00:32:25,119 --> 00:32:27,599
and time, time that could have been spent maybe you know,

690
00:32:27,759 --> 00:32:31,440
working on Intergalactic or something else. But yes, especially bad

691
00:32:31,440 --> 00:32:32,880
when this is like the main thing for a serious

692
00:32:33,000 --> 00:32:34,599
It would have been better for Ben to actually have

693
00:32:34,720 --> 00:32:37,680
made days gone to than this. And maybe hey, they

694
00:32:37,799 --> 00:32:40,400
just pitched that now that game didn't make money. At

695
00:32:40,480 --> 00:32:45,319
least it's better than taking another weird live service gamble here,

696
00:32:46,759 --> 00:32:48,880
I think if a guy just worry about making good,

697
00:32:49,000 --> 00:32:52,279
interesting games again than just trying to chase what the

698
00:32:52,359 --> 00:32:54,119
trend is, and then by the time you're ready to

699
00:32:54,640 --> 00:32:57,000
make that game, it's four years into development, it gets

700
00:32:57,039 --> 00:32:57,960
canceled anyways.

701
00:32:58,799 --> 00:33:02,440
Speaker 2: Yeah, it's uh, it is. It's frustrating because I feel

702
00:33:02,480 --> 00:33:04,599
like we all just stand on the side and be like,

703
00:33:04,920 --> 00:33:06,920
like you said, what do you mean by God of

704
00:33:07,000 --> 00:33:10,759
War Live service game? But you know that's the kind

705
00:33:10,799 --> 00:33:13,920
of pitch that was getting greenlit because because you know,

706
00:33:14,000 --> 00:33:16,359
you're a studio and you're like, what can we say

707
00:33:16,440 --> 00:33:18,000
to these people to get the money we need to

708
00:33:18,039 --> 00:33:20,359
keep all these people working. And it's like they want

709
00:33:20,400 --> 00:33:22,039
to hear live service and they want to hear an

710
00:33:22,079 --> 00:33:24,920
ip that they feel good about. And someone's already making

711
00:33:25,000 --> 00:33:28,160
a Horizon mmo, so what do we have a God

712
00:33:28,240 --> 00:33:30,119
of War live service. Let's just let's see if we

713
00:33:30,160 --> 00:33:32,480
can make that make sense to them. And then, you know,

714
00:33:32,559 --> 00:33:34,680
the Sony executives don't have a vision. Not that they're

715
00:33:34,680 --> 00:33:36,880
alone in the industry not having a vision. Very sure,

716
00:33:36,960 --> 00:33:39,279
a few companies have a good idea of what's coming next,

717
00:33:39,799 --> 00:33:42,240
but they don't have a vision. They hear that and

718
00:33:42,319 --> 00:33:45,359
it's like, Okay, this is the solution to our problems

719
00:33:45,400 --> 00:33:47,119
going forward and now, and that like it just took

720
00:33:47,160 --> 00:33:49,240
Concord to like shake them away and be like, oh,

721
00:33:49,440 --> 00:33:54,279
this is not the answer, and Yeah, it's just it's

722
00:33:54,319 --> 00:33:55,920
going to take time for them to kind of figure

723
00:33:55,920 --> 00:33:59,000
out what's next. Oh and so if you were looking

724
00:33:59,000 --> 00:34:01,920
forward to something from Blue Point or Bend, it's gonna

725
00:34:01,920 --> 00:34:04,119
be years and years and years before they were able

726
00:34:04,160 --> 00:34:04,799
to get something out.

727
00:34:04,880 --> 00:34:09,559
Speaker 4: What's gonna happen with Bunch of Games and fair Bunch, Yes,

728
00:34:09,719 --> 00:34:11,760
Bunchie and Monathon, that kind of stuff.

729
00:34:12,719 --> 00:34:14,960
Speaker 1: I mean, but Fair Games was far enough along day like, well,

730
00:34:14,960 --> 00:34:17,559
I guess we'll try, I'll release it.

731
00:34:18,039 --> 00:34:19,679
Speaker 2: I think that's the case with Fair Games, where they're

732
00:34:19,719 --> 00:34:22,000
gonna just try because it was close enough and people

733
00:34:22,039 --> 00:34:24,280
feel good about that game. But they also felt good

734
00:34:24,280 --> 00:34:27,119
about Concord, So who knows. As far as Bungie. You know,

735
00:34:27,199 --> 00:34:29,480
Bungie is the same conversation we had when all that

736
00:34:29,559 --> 00:34:32,400
stuff went down with Bungie, which was, you know, the

737
00:34:32,920 --> 00:34:35,440
news about like, hey, the future of Destiny too, uh

738
00:34:35,639 --> 00:34:37,480
and that and then all those people getting laid off,

739
00:34:37,559 --> 00:34:40,199
some people getting moved into Sony, which is, hey, we

740
00:34:40,679 --> 00:34:42,800
got to try to make more money from from Destiny

741
00:34:42,880 --> 00:34:45,119
to even though we're gonna put less work into it,

742
00:34:45,679 --> 00:34:48,639
that still needs to make even more money. And then

743
00:34:49,320 --> 00:34:53,039
Marathon has to hit hard and be a perfect success

744
00:34:53,360 --> 00:34:55,840
and then at that point Bunchie can maybe get back

745
00:34:55,880 --> 00:34:58,639
on its feet and have a long term vision for

746
00:34:58,840 --> 00:35:01,599
its future. And the meantime, like you've basically got to

747
00:35:01,679 --> 00:35:04,400
draw an inside straight. You got to like you're waiting

748
00:35:04,519 --> 00:35:07,079
for you know, the seven o' clubs, and that's the

749
00:35:07,159 --> 00:35:09,280
only card that you can win with. That feels like

750
00:35:09,360 --> 00:35:14,400
the situation that Bungee's in. So yeah, it's just there's

751
00:35:14,519 --> 00:35:17,079
just yeah, it's rough in every direction for a big

752
00:35:17,159 --> 00:35:21,480
company making video games like Sony and the traditional games business.

753
00:35:22,159 --> 00:35:24,000
Not that it's like super easy and mobile or anything

754
00:35:24,079 --> 00:35:26,760
like that, but it's just, you know, it feels so stagnant,

755
00:35:27,159 --> 00:35:31,800
so a kneemick in terms of obvious growth that these

756
00:35:31,840 --> 00:35:35,400
companies are. They're not even flailing anymore. They are sort

757
00:35:35,440 --> 00:35:39,199
of turtling and becoming very defensive and very conservative, and

758
00:35:39,639 --> 00:35:41,119
you know, they've have laid off a lot of people

759
00:35:41,159 --> 00:35:43,639
all across all these companies, and so it's like their

760
00:35:43,760 --> 00:35:46,000
chance of them being the ones to make the next

761
00:35:46,039 --> 00:35:48,599
big game that will grow and pop off is reduced.

762
00:35:49,000 --> 00:35:51,639
So it's just kind of not a great great situation

763
00:35:51,800 --> 00:35:54,320
anywhere in the industry, and especially at a company like Sony,

764
00:35:54,400 --> 00:35:58,519
Right now all right, let's see those are the big

765
00:35:58,599 --> 00:36:00,440
topics that we wanted to talk about. Let's take a

766
00:36:00,519 --> 00:36:02,159
quick break when we come back, Mike, can you read

767
00:36:02,199 --> 00:36:03,119
some super chats for me?

768
00:36:03,199 --> 00:36:04,000
Speaker 1: Of course? Of course.

769
00:36:04,039 --> 00:36:10,079
Speaker 2: All right, we'll do that right after this. All right, Mikey,

770
00:36:10,159 --> 00:36:13,559
we're back. Thanks everybody for tuning in and listening. We

771
00:36:13,639 --> 00:36:15,719
got some super chats we should read those. Go ahead,

772
00:36:15,760 --> 00:36:17,679
take it away, Thank everybody.

773
00:36:17,920 --> 00:36:21,239
Speaker 1: Big fresh thirty seven s is Mario's definitely not until holiday,

774
00:36:22,119 --> 00:36:26,119
definitely is strong. I am like, again, I'm not optimistic

775
00:36:26,159 --> 00:36:29,239
about launch anymore. Maybe I'm kind of just preparing myself

776
00:36:29,320 --> 00:36:31,360
for that at this point. Part of me is like

777
00:36:32,159 --> 00:36:34,360
maybe still hope for you know, like in that Splatoon

778
00:36:34,480 --> 00:36:38,000
two slot with the first switch right something like that.

779
00:36:38,800 --> 00:36:40,960
But hey, if it's holiday, so be it. I'll get

780
00:36:40,960 --> 00:36:43,079
it this year. I'll be happy enough. I mean, maybe

781
00:36:43,119 --> 00:36:45,079
they switch to is holiday, like you know, like we

782
00:36:45,159 --> 00:36:46,000
don't know yet, so.

783
00:36:47,639 --> 00:36:50,159
Speaker 2: But I get the sense that it probably isn't or

784
00:36:50,320 --> 00:36:51,920
not that it probably isn't, but it could come out

785
00:36:51,960 --> 00:36:54,639
in May, and that Mario Kark could be there right

786
00:36:54,719 --> 00:36:57,519
at that time, and Nintendo maybe makes a bigger deal

787
00:36:57,840 --> 00:37:00,920
because if it is a big, open world style Mario Kart.

788
00:37:01,039 --> 00:37:02,559
To me, that makes it feel like a bigger deal

789
00:37:02,679 --> 00:37:05,559
than just another Mario Kart. Maybe that's unfair, but that's

790
00:37:05,599 --> 00:37:08,960
how I feel. And that can carry the system through launch,

791
00:37:09,039 --> 00:37:10,840
through the summer, and then you get the other side

792
00:37:10,880 --> 00:37:13,400
of summer, you get the August September. If you have

793
00:37:13,480 --> 00:37:16,239
Mario there, that's gonna hit super hard, and that can

794
00:37:16,239 --> 00:37:20,000
carry it through the holidays. So yeah, that's probably close

795
00:37:20,039 --> 00:37:21,920
to how it goes down. I will be okay with that.

796
00:37:23,000 --> 00:37:24,960
Speaker 1: Big Fresh thirty seven says if the God of Work

797
00:37:25,039 --> 00:37:26,920
game was just that rogue light mode with two to

798
00:37:27,000 --> 00:37:29,880
four players, that could have ruled Oh soo Mario Kart

799
00:37:29,920 --> 00:37:32,000
ten will get d youc his entire jed I bet

800
00:37:32,599 --> 00:37:35,119
ahould No.

801
00:37:35,280 --> 00:37:36,519
Speaker 2: I bet it would have been fun. I bet they

802
00:37:36,519 --> 00:37:39,719
would have made a good game, like a successful live

803
00:37:39,840 --> 00:37:43,440
service game that like justifies this studio spending their time

804
00:37:43,519 --> 00:37:44,880
doing this instead of something else.

805
00:37:45,199 --> 00:37:47,840
Speaker 1: No way, Yeah, I mean, how do you keep people

806
00:37:47,880 --> 00:37:50,000
coming back to that? It's difficult.

807
00:37:51,039 --> 00:37:54,639
Speaker 2: You but weird skins in it from you know, the

808
00:37:54,760 --> 00:37:57,840
latest popular TV show Severance, Like it doesn't make any sense.

809
00:37:57,960 --> 00:38:00,920
Speaker 1: Yeah, yeah, Mark Karten will get You'll see his entire jen.

810
00:38:01,000 --> 00:38:03,239
I mean we thought that about Mario Kartiate Deluxe and

811
00:38:03,239 --> 00:38:05,199
then like it did it for years until the end.

812
00:38:05,239 --> 00:38:08,039
We thought that about Animal Crossing, like that seemed obvious

813
00:38:08,119 --> 00:38:11,119
to get constant DLC support. It didn't. It's just it's

814
00:38:11,199 --> 00:38:14,440
just not usually unintended does things. Maybe it's gonna change.

815
00:38:14,480 --> 00:38:17,599
Speaker 2: I don't know. Yeah, I mean their DLC is is

816
00:38:17,920 --> 00:38:20,440
them selling that same game at the same price to

817
00:38:20,559 --> 00:38:23,199
a new customer five years later, and they make more

818
00:38:23,239 --> 00:38:26,639
money doing that than other companies make by selling DLC.

819
00:38:27,840 --> 00:38:30,719
Speaker 1: Simon from Saskatchewan says, no new Bike Club on YouTube.

820
00:38:30,800 --> 00:38:32,800
What Mike could do this time? I was the only

821
00:38:32,840 --> 00:38:35,559
one who predicted what was gonna happen. I try to

822
00:38:35,639 --> 00:38:36,400
warn everybody.

823
00:38:37,440 --> 00:38:40,480
Speaker 2: We got a copyright close to a strike, we got

824
00:38:40,559 --> 00:38:42,599
a warning. We got a copyright warning because the game

825
00:38:42,760 --> 00:38:46,880
Terminator three Rise to the Machine straight up shows long

826
00:38:47,239 --> 00:38:48,840
uncut scenes from the movie.

827
00:38:50,039 --> 00:38:52,960
Speaker 1: Yeah, did Dan do his sensitivity training or whatever?

828
00:38:53,119 --> 00:38:56,239
Speaker 2: That is not yet but he everyone agrees he's the

829
00:38:56,280 --> 00:38:58,119
one doing it, and people want him to stream it.

830
00:38:58,159 --> 00:38:59,119
I'll see if that's allowed.

831
00:38:59,480 --> 00:39:01,360
Speaker 1: What are you guys like editing it to put it

832
00:39:01,440 --> 00:39:02,760
back up or what's going on with that.

833
00:39:03,519 --> 00:39:05,480
Speaker 2: That's such a good question, Mike. You're a smart guy, So.

834
00:39:07,880 --> 00:39:08,280
Speaker 1: I don't know.

835
00:39:08,360 --> 00:39:10,920
Speaker 2: I assume, so I will double check with Jan and

836
00:39:11,320 --> 00:39:12,320
Sean and see what they think.

837
00:39:13,239 --> 00:39:16,400
Speaker 1: All right, Cyber Saskatchewan says, last week I said an

838
00:39:16,440 --> 00:39:20,000
old timey nineteenth century swear liver disturber, like you two.

839
00:39:20,000 --> 00:39:22,960
I thought it was something with alcohol. Nope, it means

840
00:39:23,280 --> 00:39:24,280
a massive penis.

841
00:39:24,679 --> 00:39:29,519
Speaker 2: Oh we assume it was a man's well okay, never rhy.

842
00:39:29,840 --> 00:39:30,880
It could be anybody's liver.

843
00:39:31,039 --> 00:39:34,000
Speaker 1: All right, there you go, Cyrus Sasquatchewan was a bunch

844
00:39:34,039 --> 00:39:35,679
here in to beginning. Thank you so about Simon, Simon says,

845
00:39:35,719 --> 00:39:38,239
when will we start here? He switched to pro rumors.

846
00:39:38,320 --> 00:39:42,719
Give that what two years, two months, two months, let's go.

847
00:39:43,199 --> 00:39:45,559
Speaker 3: You know what that's as now? She was like, yeah,

848
00:39:45,559 --> 00:39:46,119
there might go on.

849
00:39:46,639 --> 00:39:48,519
Speaker 1: Sure, Yeah, there you go. We'll just go with that.

850
00:39:48,639 --> 00:39:51,960
We'll say Nate said it. Simon says, rest in peace,

851
00:39:52,199 --> 00:39:54,239
David Lynch, have you three watched twin Peaks?

852
00:39:54,480 --> 00:39:54,519
Speaker 2: No?

853
00:39:54,719 --> 00:39:58,599
Speaker 1: But somehow I've seen a racer ahead. So I've seen that.

854
00:39:58,679 --> 00:40:01,159
I've seen blue velvets. I've seen quite a lot. Very

855
00:40:01,239 --> 00:40:02,960
talented filmmaker, for sure.

856
00:40:03,119 --> 00:40:06,280
Speaker 2: Yeah, I've seen the first season of Twin Peaks and

857
00:40:06,559 --> 00:40:09,000
really really loved it. And I've seen a handful of

858
00:40:09,000 --> 00:40:12,880
other Lynch stuff. Mulhan drive that was him, right, Yeah, yep,

859
00:40:12,880 --> 00:40:14,480
I love Lynch. I just I also just love his

860
00:40:15,199 --> 00:40:17,840
like personality, his vibe, his interviews, everything about him.

861
00:40:17,960 --> 00:40:18,880
Speaker 3: Yeah, I repeat the goo.

862
00:40:20,639 --> 00:40:22,199
Speaker 4: I didn't want to say it because it makes me

863
00:40:22,360 --> 00:40:24,880
very sad, but will us a great human being?

864
00:40:25,079 --> 00:40:26,440
Speaker 3: Like for real, for real at time?

865
00:40:26,559 --> 00:40:27,239
Speaker 2: So we lost?

866
00:40:29,760 --> 00:40:32,360
Speaker 1: Simon says, have you seen a doc trailer for George

867
00:40:32,440 --> 00:40:36,159
Romero's Resident Evil movie? What's that happened? Who would you

868
00:40:36,280 --> 00:40:37,559
like to start Resident Evil movies?

869
00:40:37,559 --> 00:40:37,800
Speaker 2: Again?

870
00:40:38,159 --> 00:40:40,599
Speaker 1: Jordan Peele would be cool? You know me, Jeff, I

871
00:40:40,679 --> 00:40:43,840
don't really care. I just like, I don't know what

872
00:40:44,039 --> 00:40:47,320
you could possibly do to make me care about Resident

873
00:40:47,360 --> 00:40:49,079
Evil movie anymore. Really.

874
00:40:49,480 --> 00:40:54,159
Speaker 2: Yeah, it's the kind of thing where I would probably

875
00:40:54,199 --> 00:40:55,960
be interested if someone told me it was like this

876
00:40:56,239 --> 00:41:00,360
inventive new take on the genre. Short of that, I

877
00:41:00,519 --> 00:41:03,360
am fine, But I suppose someone like Jordan Peele could

878
00:41:03,360 --> 00:41:04,679
deliver that, so it'd.

879
00:41:04,440 --> 00:41:07,079
Speaker 1: Be more interesting than I would expect, right, exactly, Yes,

880
00:41:07,199 --> 00:41:11,400
better than Paul ws Anderson again, I suppose, right, Big

881
00:41:11,480 --> 00:41:14,760
Fresh thirty seven says, are the electromagnetics strong enough to

882
00:41:14,840 --> 00:41:16,760
hurt a kid that they get their fingers in between

883
00:41:16,800 --> 00:41:17,840
the joy coln in the dock?

884
00:41:18,440 --> 00:41:21,880
Speaker 2: Probably not? No, probably not. Nintenda would have definitely thought

885
00:41:21,920 --> 00:41:24,519
about that. They made their game cards taste like shit,

886
00:41:24,960 --> 00:41:27,159
specifically because they were worried about kids eating them, so

887
00:41:27,679 --> 00:41:29,320
this would have been probably the first thing they would

888
00:41:29,360 --> 00:41:31,360
have brought up. So No, that's probably why it's like

889
00:41:31,400 --> 00:41:33,760
a deep well where it's actually kind of hard to

890
00:41:33,800 --> 00:41:35,639
even get your fingers in there before it activates, And

891
00:41:35,840 --> 00:41:38,039
the thing probably doesn't activate until it's a little bit closer.

892
00:41:38,519 --> 00:41:40,079
Speaker 1: A lot of people kind of freaking out about like

893
00:41:40,360 --> 00:41:43,960
the magnet connector there being a big fail point thing.

894
00:41:44,039 --> 00:41:46,000
The kids are gonna drop it, it's gonna snap off,

895
00:41:46,119 --> 00:41:48,440
or something like that. You think that's found it at all?

896
00:41:49,880 --> 00:41:52,000
Speaker 2: I mean, I think there's always reasons to assume a

897
00:41:52,079 --> 00:41:54,679
piece of technology could have fail points, But until we

898
00:41:54,679 --> 00:41:56,039
get in our hands, I don't see the point in

899
00:41:56,199 --> 00:41:58,320
being all anxious about it.

900
00:41:59,239 --> 00:42:01,679
Speaker 1: Andy G says Love the show. Is there any chance

901
00:42:01,719 --> 00:42:03,920
the joycn mouse feature could be used for a Mario

902
00:42:04,039 --> 00:42:07,400
Kart track editor? The idea of having community made tracks

903
00:42:07,440 --> 00:42:10,239
could be amazing. Well, that's interesting. I haven't thought about that, Jeff.

904
00:42:10,639 --> 00:42:13,880
Speaker 2: I mean yeah, I think that what this should say

905
00:42:13,960 --> 00:42:17,880
is that Nintendo will probably have UGC sort of ideas

906
00:42:17,960 --> 00:42:20,159
in a lot more games than they would have otherwise.

907
00:42:20,840 --> 00:42:22,880
Maybe what maybe instead of getting a Mario Maker three,

908
00:42:22,960 --> 00:42:25,119
which is what I want, but maybe instead of that,

909
00:42:25,360 --> 00:42:27,360
they just sort of take the tools that were that

910
00:42:27,480 --> 00:42:29,800
made that and game maker garage work and they apply

911
00:42:29,960 --> 00:42:32,119
that to more of it, more of the games as

912
00:42:32,239 --> 00:42:34,280
just a mode in all the stuff they make, so

913
00:42:34,360 --> 00:42:35,679
people can just make their own stuff.

914
00:42:36,480 --> 00:42:38,440
Speaker 1: Big Fresh thirty seven, so that's kind of funny. Had

915
00:42:38,480 --> 00:42:42,400
the idea of skins and Kart that's why DK looks weird.

916
00:42:42,440 --> 00:42:46,039
How about wedding Bowser, Firefighter, Luigi Apit Mario, Mario Kart

917
00:42:46,079 --> 00:42:47,639
towerk kind of did it once again?

918
00:42:48,199 --> 00:42:51,199
Speaker 2: That's pretty interesting. Yeah, yeah, I think that is. Uh,

919
00:42:51,599 --> 00:42:53,800
it's pretty likely. I think I don't know if it'll

920
00:42:53,800 --> 00:42:56,519
be like a whole skin market. Uh, but you know,

921
00:42:56,519 --> 00:42:58,519
why wouldn't attend to what more money? So yeah? Maybe?

922
00:42:59,440 --> 00:43:01,719
Speaker 1: Yeah. Now I'm like, okay, so that's like the Donkey

923
00:43:01,840 --> 00:43:04,239
Kong movie skin and me. That's why it looks like that.

924
00:43:04,679 --> 00:43:06,360
Speaker 2: I think that's just how Donkey Kong looks in this

925
00:43:06,440 --> 00:43:08,400
game personally, But yes, what what do you think?

926
00:43:08,440 --> 00:43:10,360
Speaker 1: It's like? Some people don't like that. I kind of

927
00:43:10,440 --> 00:43:12,679
like him looking like that big beefy boy there.

928
00:43:13,000 --> 00:43:13,199
Speaker 4: Yeah.

929
00:43:13,320 --> 00:43:16,039
Speaker 2: Yeah, my take is I fucking love it. I think

930
00:43:16,079 --> 00:43:19,760
he looks awesome. I love this crazy, weird looking bastard

931
00:43:19,840 --> 00:43:21,840
of Donkey Kong. Now it just reminds me of old

932
00:43:21,880 --> 00:43:22,960
Donkey Kong. Yeah, I love it.

933
00:43:23,719 --> 00:43:26,239
Speaker 1: It's funny because gosh, like I don't know, I associate

934
00:43:26,320 --> 00:43:29,519
Donkey Kong like with like last looks or new looks

935
00:43:29,559 --> 00:43:32,719
happening in games, because the first Mario card and Supernintendo

936
00:43:32,760 --> 00:43:35,840
that was still Donkey Kong Junior. Remember that? Yeah that's

937
00:43:35,880 --> 00:43:40,920
pre dk c Uh. Pretty dude says not switch to related?

938
00:43:41,000 --> 00:43:43,320
How dare you know? It's fine? Says not switch you related?

939
00:43:43,360 --> 00:43:45,920
But did you see that Bloomberg article about Bluepoint?

940
00:43:46,000 --> 00:43:46,159
Speaker 2: Yeah?

941
00:43:46,199 --> 00:43:50,679
Speaker 1: Absolutely insane having your revered remaster studio work and gives

942
00:43:50,719 --> 00:43:53,199
us a service. Do we even see a blue Point

943
00:43:53,360 --> 00:43:54,440
game this gen?

944
00:43:54,599 --> 00:43:54,719
Speaker 2: Now?

945
00:43:54,760 --> 00:43:58,400
Speaker 1: And that's well, I mean, we had we had souls. Yeah,

946
00:43:58,440 --> 00:43:59,960
but then you know, I get what you mean. It's

947
00:44:00,159 --> 00:44:02,559
it is kind of wild that. Yeah, they just might

948
00:44:02,599 --> 00:44:05,119
not be anything else from that from them and nothing

949
00:44:05,320 --> 00:44:07,719
from Bend this whole generation.

950
00:44:09,400 --> 00:44:12,480
Speaker 2: Yeah, because what we're well, I mean, the other thing

951
00:44:12,559 --> 00:44:17,119
I heard is that Blue Point and Bend found out

952
00:44:17,159 --> 00:44:19,000
this news at the same time as all the rest

953
00:44:19,039 --> 00:44:23,360
of us. So that means they are just going to

954
00:44:23,519 --> 00:44:27,559
begin restarting their projects now, and we're talking beginning twenty

955
00:44:27,599 --> 00:44:31,360
twenty five. We're thinking a PlayStation five by the end

956
00:44:31,440 --> 00:44:36,280
of twenty twenty eight, so six, PlayStation six, thank you.

957
00:44:36,480 --> 00:44:39,400
But at best we're maybe talking about a cross gen

958
00:44:39,480 --> 00:44:43,000
game at that point. Wow. Yeah, So yeah, I mean,

959
00:44:43,199 --> 00:44:45,119
I guess there's always a possibility maybe they do make

960
00:44:45,159 --> 00:44:47,360
one of these smaller games, but if we were talking

961
00:44:47,400 --> 00:44:49,440
about like them showing off their full force, yeah, it's

962
00:44:49,480 --> 00:44:51,039
probably gonna be twenty twenty eight.

963
00:44:53,599 --> 00:44:56,599
Speaker 1: B Travid says the boring switch to to user killed

964
00:44:56,639 --> 00:44:59,159
David Lynch was in April. Direct. Do you think June

965
00:44:59,239 --> 00:45:00,639
is the most likely released month?

966
00:45:00,800 --> 00:45:03,639
Speaker 2: Now? Not the most I just don't think Some are

967
00:45:03,719 --> 00:45:05,920
just isn't a good time to watch a console like this.

968
00:45:06,079 --> 00:45:09,119
It's like you want to There's there's times where it's like, hey,

969
00:45:09,239 --> 00:45:12,440
people are maybe spring break and they have a little

970
00:45:12,440 --> 00:45:13,760
bit of time to get something, but they know they've

971
00:45:13,760 --> 00:45:16,480
got school coming up again. I think you just don't

972
00:45:16,519 --> 00:45:19,119
want it. When people could easily be on summer vacation,

973
00:45:19,280 --> 00:45:21,360
they're not thinking about spending time at home on the

974
00:45:21,440 --> 00:45:23,039
TV ten.

975
00:45:23,159 --> 00:45:25,400
Speaker 1: Derek says, which of these releasing this year? Do you

976
00:45:25,400 --> 00:45:27,480
believe it is a bigger deal to the gaming audience

977
00:45:27,519 --> 00:45:30,119
as a whole GTA six or switched to. Was just

978
00:45:30,239 --> 00:45:34,079
curious about this. I mean, you know, I have my biases.

979
00:45:34,079 --> 00:45:36,079
I think it's so sho. I think it turned for

980
00:45:36,199 --> 00:45:39,079
video game companies. It's definitely switched to because everybody, like

981
00:45:39,239 --> 00:45:41,639
most people have an opportunity to make money there where

982
00:45:41,800 --> 00:45:45,239
GTA six is just Rockstar. I mean, look, I mean

983
00:45:45,320 --> 00:45:49,079
the switch to cells one hundred million consoles are just

984
00:45:49,159 --> 00:45:51,039
like seventy million. I guess that's what'd still be less

985
00:45:51,039 --> 00:45:52,639
than maybe GTA six cells.

986
00:45:52,760 --> 00:45:52,880
Speaker 2: Uh.

987
00:45:53,480 --> 00:45:57,559
Speaker 1: I don't know. I one game selling so well, even

988
00:45:57,960 --> 00:46:02,000
ridiculously well, is that as is that is impactful to

989
00:46:02,039 --> 00:46:03,760
an entire audience as a whole console?

990
00:46:04,239 --> 00:46:06,239
Speaker 2: Yeah? I don't think so. I mean I get that

991
00:46:06,800 --> 00:46:09,000
GJ six will just like be a platform for a

992
00:46:09,039 --> 00:46:10,760
lot of people because it'll have the game, and it'll

993
00:46:10,800 --> 00:46:13,360
have online and it'll have role play and then there's

994
00:46:13,360 --> 00:46:15,559
all those like user generated stuff. Like for a lot

995
00:46:15,559 --> 00:46:17,599
of people it is like Fortnite, It's just the thing

996
00:46:17,679 --> 00:46:20,719
they play. I get that. You're right though, switch To

997
00:46:21,079 --> 00:46:24,920
is a whole new, actual platform. They will have surprises

998
00:46:24,960 --> 00:46:26,840
that you couldn't never expect. So yeah, I think it's

999
00:46:26,840 --> 00:46:30,119
like maybe Gridfaft title six, so you know exactly, Yeah.

1000
00:46:30,840 --> 00:46:34,480
Speaker 1: Bander Essen says Mario Carter Horizons explorable world with handcrafted

1001
00:46:34,559 --> 00:46:38,679
tracks scattered throughout and a battle Royale mode encompassing the

1002
00:46:38,760 --> 00:46:41,000
whole map. I mean it's like, I don't want to

1003
00:46:41,000 --> 00:46:43,000
get my hopes up now because this all sounds amazing,

1004
00:46:43,159 --> 00:46:45,079
but like maybe maybe, yeah.

1005
00:46:45,079 --> 00:46:47,360
Speaker 2: I think that's if you are sitting around you have

1006
00:46:47,440 --> 00:46:49,920
to make the Mario Kart follow up to eight Deluxe.

1007
00:46:51,119 --> 00:46:53,719
If someone mentions this in a meeting, I think it's

1008
00:46:53,800 --> 00:46:55,599
hard not to get excited to be like that. Yeah,

1009
00:46:55,639 --> 00:46:56,519
maybe that is the answer.

1010
00:46:57,559 --> 00:47:00,199
Speaker 1: Well yeah, Sumi Mex says, what would be a fun

1011
00:47:00,280 --> 00:47:02,840
title for the new Mario Kart Having them be numbered

1012
00:47:02,840 --> 00:47:05,440
still feels weird when only the last few have been

1013
00:47:05,599 --> 00:47:08,159
As always loved the show, I always respected Mario Kart

1014
00:47:08,239 --> 00:47:11,119
for going back to numbers. I want to blame them

1015
00:47:11,199 --> 00:47:13,360
for wanting to do something with a title that maybe

1016
00:47:15,079 --> 00:47:20,079
conveys this direction. That's what's happening. Oh yeah, yeah, Maria

1017
00:47:20,320 --> 00:47:24,599
Mario Kart Freedom or something like that. Mario Mario Kart Open,

1018
00:47:24,719 --> 00:47:28,079
like the Open Road, Mario Car, Mario Kart, Marco Kart

1019
00:47:28,239 --> 00:47:32,000
for you. There you go. I love it. Yeah, I'm

1020
00:47:32,079 --> 00:47:33,639
non particularly to Mario Kart Open.

1021
00:47:35,239 --> 00:47:37,199
Speaker 2: There you go. That's a good idea. That's like, yeah,

1022
00:47:37,280 --> 00:47:38,880
double and Tundra sort of thing happened in the area.

1023
00:47:38,920 --> 00:47:39,239
I like that.

1024
00:47:40,639 --> 00:47:43,360
Speaker 1: Chris Pratt says. The Nintendo switch to seems nice, but

1025
00:47:43,519 --> 00:47:46,400
no mention if Mario Arcade is coming has me concerned.

1026
00:47:46,760 --> 00:47:49,239
Speaker 2: Oh buddy, yeah, listen, I hear. The good news is.

1027
00:47:49,960 --> 00:47:53,679
I know it's confusing because Nintendo can be an obtuse company.

1028
00:47:53,920 --> 00:47:56,599
It has backward compatibility, and Mario Arkad is on the

1029
00:47:56,639 --> 00:47:59,159
switch right now. Buddy, don't get it and you'll be

1030
00:47:59,199 --> 00:48:01,199
ready to go. There you go, Chris Pratt, good news

1031
00:48:01,280 --> 00:48:01,480
for you.

1032
00:48:01,719 --> 00:48:04,599
Speaker 1: Yeah, you're fine. Chris Son Louie five four six with

1033
00:48:04,679 --> 00:48:06,880
their first super Chat, thanks so much, said, never Supercherer

1034
00:48:06,920 --> 00:48:08,920
or watch live. But I'm here just a gloat that

1035
00:48:09,000 --> 00:48:13,320
I got Mario Kart and your fantasy critically counterpick Spoon Heaven.

1036
00:48:13,400 --> 00:48:14,400
Even though I'd really like.

1037
00:48:14,440 --> 00:48:17,599
Speaker 2: To play it this year, I try to say, ah,

1038
00:48:18,280 --> 00:48:20,079
try Penis ran out of characters.

1039
00:48:21,719 --> 00:48:23,679
Speaker 1: I still think that could maybe be a launch game.

1040
00:48:23,800 --> 00:48:27,280
Jeffs Spoon Heaven aka yeah, Hollow Night Silk Song.

1041
00:48:27,719 --> 00:48:29,400
Speaker 2: I mean, if you are making that game and you

1042
00:48:29,559 --> 00:48:32,760
want to have the best possible launch, launching on switch

1043
00:48:32,840 --> 00:48:35,960
too is the key to just like instant success. I mean,

1044
00:48:35,960 --> 00:48:37,880
it's gonna be a hit no matter what. But we're

1045
00:48:37,880 --> 00:48:41,079
talking about massive amounts of money right away if you're

1046
00:48:41,079 --> 00:48:42,039
on the switch to it launch.

1047
00:48:42,360 --> 00:48:45,440
Speaker 1: I mean, just think about how well games like Snake

1048
00:48:45,599 --> 00:48:48,639
Pass or whatever did early on with the first switch right,

1049
00:48:48,760 --> 00:48:52,119
come on, Jeff, it's actually soak song. Hey, I bet

1050
00:48:52,159 --> 00:48:53,960
you're gonna get a lot of points from Mario Kart. Yeah,

1051
00:48:54,000 --> 00:48:54,599
good call on there.

1052
00:48:54,719 --> 00:48:55,360
Speaker 2: Let me just fine.

1053
00:48:56,320 --> 00:49:01,039
Speaker 1: And charliad Wolf says the ideas this which Mouse inspire

1054
00:49:01,199 --> 00:49:05,320
is unreal, kid, Chris Uprising, Mario makers sent it punishment, ooh,

1055
00:49:05,599 --> 00:49:07,960
prime for and more. I love Nintendo so so much.

1056
00:49:08,119 --> 00:49:10,719
Speaker 2: He didn't even bring up Geist. Yeah he did not

1057
00:49:10,800 --> 00:49:13,000
bring up guyst Well, what about this elite beat agents.

1058
00:49:14,960 --> 00:49:16,400
What about Elite Beat agents.

1059
00:49:16,880 --> 00:49:17,519
Speaker 1: Oh you just got a.

1060
00:49:17,519 --> 00:49:19,280
Speaker 2: Little curse on the screen? Boom boo boom boo boom.

1061
00:49:19,360 --> 00:49:25,639
Speaker 1: Yeah. Then I wonder is that is it enough for

1062
00:49:25,760 --> 00:49:28,199
them to just be like, yeah, we can do DS

1063
00:49:28,360 --> 00:49:30,440
virtual console. Is that too much?

1064
00:49:31,039 --> 00:49:33,559
Speaker 2: I think it's I think it's possible. I think it's

1065
00:49:33,639 --> 00:49:35,280
possible that this kind of leads to that.

1066
00:49:35,519 --> 00:49:39,519
Speaker 1: Yeah, oh baby, I hope so. Jesse second says, predict

1067
00:49:39,559 --> 00:49:42,280
the following game releases windows and dates. Okay, so what

1068
00:49:42,440 --> 00:49:45,159
the time you're here? Next? Three d Mario. I think

1069
00:49:46,039 --> 00:49:49,320
it's August.

1070
00:49:49,960 --> 00:49:56,559
Speaker 2: Yeah, I'll say I'll say September. Then two Intergalactic. Uh,

1071
00:49:56,840 --> 00:50:00,280
it's not this year. No, that's the one. There was

1072
00:50:00,320 --> 00:50:04,239
a bunch of things in that keeley that said twenty

1073
00:50:04,320 --> 00:50:06,039
twenty five, and this was not one of them.

1074
00:50:06,559 --> 00:50:08,119
Speaker 1: Holiday twenty twenty six.

1075
00:50:08,800 --> 00:50:12,719
Speaker 2: Yeah, that sounds good to me. But I'll go I'll

1076
00:50:12,760 --> 00:50:15,559
go February twenty twenty six. Be very optimistic.

1077
00:50:16,719 --> 00:50:18,840
Speaker 1: Wolverine. Do we think Wolverine is this year?

1078
00:50:19,400 --> 00:50:22,880
Speaker 2: I'm gonna say, yeah, I'm gonna say holiday this year.

1079
00:50:23,960 --> 00:50:27,880
I'm gonna say Summer twenty twenty six. Actually, yep, that's

1080
00:50:28,039 --> 00:50:29,079
totally reasonable as well.

1081
00:50:29,800 --> 00:50:35,800
Speaker 1: GTA six. I think that's this October March of next year.

1082
00:50:36,519 --> 00:50:38,480
Oh you think it gets laid better not be I

1083
00:50:38,559 --> 00:50:39,639
have that in the fancy critic.

1084
00:50:39,800 --> 00:50:40,920
Speaker 2: I think it's March of next year.

1085
00:50:41,440 --> 00:50:43,960
Speaker 1: Okay, well we'll see next three. D Zelda is the

1086
00:50:44,039 --> 00:50:44,559
last one here.

1087
00:50:44,599 --> 00:50:45,000
Speaker 4: I mean.

1088
00:50:46,760 --> 00:50:49,360
Speaker 1: That's Tiers. The kid came out two years ago.

1089
00:50:49,679 --> 00:50:50,760
Speaker 2: Yeah, because it was last year.

1090
00:50:51,599 --> 00:50:54,800
Speaker 1: No wait, yeah, oh last year twenty twenty Okay, yeah,

1091
00:50:54,880 --> 00:50:57,000
it's early twenty eight five. They came out twenty twenty three,

1092
00:50:57,480 --> 00:51:01,679
say almost two years ago. Okay, dang, So there's seven

1093
00:51:01,760 --> 00:51:03,599
years between them, so that could be like, that could

1094
00:51:03,679 --> 00:51:07,119
be five years away. Games are only taking longer to make. Jeff,

1095
00:51:07,280 --> 00:51:14,000
So twenty thirty April twenty thirty.

1096
00:51:13,920 --> 00:51:16,360
Speaker 3: Oh may that may damage to my soul When you

1097
00:51:16,440 --> 00:51:16,719
said that.

1098
00:51:17,440 --> 00:51:19,960
Speaker 2: I know it's I mean, he's right though, that's only

1099
00:51:20,079 --> 00:51:22,519
five years away, Like twenty twenty nine would be an

1100
00:51:22,519 --> 00:51:25,559
insane thing to say. So yeah, I think I'll say

1101
00:51:26,000 --> 00:51:29,119
twenty I'm gonna say twenty thirty two because that's gonna

1102
00:51:29,159 --> 00:51:31,119
keep getting delayed, plenty.

1103
00:51:30,960 --> 00:51:32,920
Speaker 1: Of time for them to finally give us a win waker.

1104
00:51:33,360 --> 00:51:35,400
Speaker 2: Yep, Jesus, that's nuts man.

1105
00:51:35,559 --> 00:51:37,920
Speaker 1: Okay, maybe that's why they held off on wind Waker.

1106
00:51:38,039 --> 00:51:40,000
So I printed someone's like, look, there's gonna be an

1107
00:51:40,039 --> 00:51:44,039
actual drought of Zelda games coming eventually just to you wait, I.

1108
00:51:44,079 --> 00:51:47,159
Speaker 2: Mean at the very least, though, I mean probably probably

1109
00:51:47,159 --> 00:51:49,119
won't take that long because they will want to have

1110
00:51:49,360 --> 00:51:54,000
Zelda on this console. But boy, yeah, at the very least,

1111
00:51:54,079 --> 00:51:56,480
here's the Kingdom Breath of While both very good games,

1112
00:51:56,639 --> 00:51:58,360
I will be happy to go back to when Nintendo

1113
00:51:58,519 --> 00:52:01,800
re releases them to explore those games. So yeah, I

1114
00:52:01,840 --> 00:52:05,760
don't you think we ever get two like the main

1115
00:52:05,840 --> 00:52:08,840
line like big three d Zoto games on one generation again,

1116
00:52:09,840 --> 00:52:12,119
I grant it, we only kind of this time or

1117
00:52:12,239 --> 00:52:15,880
last time, right, Yeah, I think that they will follow

1118
00:52:15,960 --> 00:52:19,440
this tradition of here's something totally new and then we're

1119
00:52:19,440 --> 00:52:21,679
going to reuse the map and do another sequel to that.

1120
00:52:22,000 --> 00:52:23,760
But they will probably try to like think about that

1121
00:52:24,000 --> 00:52:26,400
the like as they're making the first game, so it

1122
00:52:26,519 --> 00:52:29,360
doesn't take seven years to make the sequel game this time.

1123
00:52:29,639 --> 00:52:33,079
Speaker 1: Yeah, El Grug said, I'm most likely going to be

1124
00:52:33,199 --> 00:52:35,880
out of the country when that April Nintendo Direct happens,

1125
00:52:35,880 --> 00:52:38,159
So can Jeff tell me a fridge Racer will be there.

1126
00:52:38,800 --> 00:52:40,719
Speaker 2: Yeah, yeah, yeah, it'll be there. That's where it's gonna show.

1127
00:52:41,079 --> 00:52:43,480
Speaker 1: I was reading some random red thread on our gaming

1128
00:52:43,719 --> 00:52:46,719
leaks and Rumors or something, and somebody brought up, like

1129
00:52:46,840 --> 00:52:49,159
you like what you said about something with the switch

1130
00:52:49,239 --> 00:52:51,119
to reveal before it happened, and so I was like,

1131
00:52:51,639 --> 00:52:53,199
somebody was like, yeah, but what does he have to

1132
00:52:53,199 --> 00:52:55,559
say about Ridge Racer And I was like, oh no,

1133
00:52:55,840 --> 00:52:59,719
oh yeah, yeah, let's go.

1134
00:53:00,280 --> 00:53:04,360
Speaker 2: Let know, I did see us a music YouTuber that

1135
00:53:04,440 --> 00:53:08,400
reacts to music. A bunch of other audience suggested Ridge

1136
00:53:08,480 --> 00:53:11,800
Racer type four and she reacted to it and they

1137
00:53:11,840 --> 00:53:13,760
saw that video. Yeah, and all the comments were like,

1138
00:53:13,880 --> 00:53:16,840
it's not just that, it's like inspiring to people to

1139
00:53:16,920 --> 00:53:19,519
do graphic design, Like there's a whole school graphic design

1140
00:53:19,559 --> 00:53:21,519
that is inspired by this game and stuff like that.

1141
00:53:21,679 --> 00:53:23,519
And yeah, there was just a lot of reverence for

1142
00:53:23,639 --> 00:53:25,239
it in that video. So it's pretty cool to see.

1143
00:53:25,599 --> 00:53:27,360
Speaker 1: I have that video my watch layer list. I haven't

1144
00:53:27,440 --> 00:53:29,519
watched it yet. I've been you know, I'll be excited

1145
00:53:29,519 --> 00:53:31,599
to do it hopefully this weekend, long weekend, I get.

1146
00:53:31,679 --> 00:53:33,719
Monday off is the next thing. Yep, yeah, Monday Off

1147
00:53:35,000 --> 00:53:36,880
next is ol grug it says, I'm most likely going

1148
00:53:36,960 --> 00:53:38,920
to be out of the country when that April Nintendo

1149
00:53:39,000 --> 00:53:41,599
Direct happened, So gett as the one I read the

1150
00:53:41,719 --> 00:53:45,559
bulletproof Mood says, gotta say, very disappointed that Nintendo didn't

1151
00:53:45,559 --> 00:53:47,280
announce the Nintendo sixty five.

1152
00:53:47,599 --> 00:53:51,199
Speaker 2: Yeah, I don't blame you. Eventually, man, I ordered my

1153
00:53:51,239 --> 00:53:54,280
ever drive for my my Spice Orange and sixty four

1154
00:53:54,320 --> 00:53:55,679
back here still not here waiting for it.

1155
00:53:57,559 --> 00:54:01,519
Speaker 1: Wave Crockett says, switch one direct when apparently February maybe so.

1156
00:54:01,639 --> 00:54:04,079
Speaker 2: Currently Yeah, I mean that makes sense because there was

1157
00:54:04,119 --> 00:54:07,800
some across wires there where people were expecting the February

1158
00:54:07,880 --> 00:54:10,000
to Direct to be about to switch to and now

1159
00:54:10,039 --> 00:54:12,440
it's like, well, no, there's apparently there's still one coming,

1160
00:54:12,480 --> 00:54:14,480
so must be focused on Switch one. And I guess

1161
00:54:14,519 --> 00:54:17,920
that's maybe the word people are getting. Now, Yeah, that's

1162
00:54:18,159 --> 00:54:19,880
that sounds right to me. I hope, because they do

1163
00:54:19,960 --> 00:54:21,320
have a few things they need to clear up there.

1164
00:54:21,360 --> 00:54:23,320
They do need to say what's happening with Metroit Prime.

1165
00:54:23,199 --> 00:54:26,280
Speaker 1: Forjeffitely have so many super chats. It's been amazing. Thank

1166
00:54:26,320 --> 00:54:28,440
you oh so much. We're like halfway through what we

1167
00:54:28,519 --> 00:54:28,920
have right now.

1168
00:54:29,119 --> 00:54:31,039
Speaker 2: Wow. I just scrolled down I did not realize that,

1169
00:54:31,079 --> 00:54:32,320
you know what. Yeah, let's take a quick break.

1170
00:54:32,400 --> 00:54:34,440
Speaker 1: Take a break, I gotta go, you know, maybe take

1171
00:54:34,480 --> 00:54:36,039
care of some bathroom stuff.

1172
00:54:36,400 --> 00:54:38,320
Speaker 2: Let Mikey take care of his business. Everybody, We'll be

1173
00:54:38,400 --> 00:54:44,320
right back after this. All right, we got our break in,

1174
00:54:44,800 --> 00:54:46,719
but we got a lot more super chats to get through,

1175
00:54:46,800 --> 00:54:48,960
so and again, thank you everybody. Keep them coming. We'll

1176
00:54:48,960 --> 00:54:51,639
answer every single one, but Mike, let's get back into it.

1177
00:54:52,039 --> 00:54:54,880
Speaker 1: Yeah, Spikey, another first time super chatter, says between the

1178
00:54:54,960 --> 00:54:57,760
maybe campus sea button stuff, maybe he's a joy con

1179
00:54:57,840 --> 00:54:59,880
as a mouse and the play test game is this

1180
00:55:00,000 --> 00:55:03,639
it's going to be the switch all about creating. Yeah,

1181
00:55:03,840 --> 00:55:05,480
I mean, gosh, especially you know we talked about that,

1182
00:55:05,679 --> 00:55:09,320
you know Mario Kart tracks. Hey, when Animal Crossing comes down,

1183
00:55:09,360 --> 00:55:11,000
this thing, I think the Creation Suite there's going to

1184
00:55:11,039 --> 00:55:12,519
be more robust than ever too, right.

1185
00:55:12,920 --> 00:55:14,960
Speaker 2: Yeah, I think the way that they should convey this

1186
00:55:15,199 --> 00:55:18,280
is you get a man, a bald man in a

1187
00:55:18,559 --> 00:55:21,599
blazer and a hoodie to sit criss cross Apple sauce

1188
00:55:21,679 --> 00:55:24,039
on the stage and he says, my name is Jay Allard,

1189
00:55:24,320 --> 00:55:27,199
and here is skater Girl eight or whatever her name was.

1190
00:55:27,239 --> 00:55:29,719
In that presentation, for the Xbox three sixty and here's

1191
00:55:29,760 --> 00:55:32,280
how you can put skateboards into video games. Yeah, they

1192
00:55:32,280 --> 00:55:35,639
should definitely just do that presentation all over again. I

1193
00:55:35,760 --> 00:55:39,960
think Nintendo could make this whole concept work where it's like,

1194
00:55:40,119 --> 00:55:43,280
it doesn't feel super corporatey, it feels weird and odd,

1195
00:55:43,599 --> 00:55:46,400
and that is kind of the the energy you need

1196
00:55:46,599 --> 00:55:50,679
to make creation stuff feel like it's actually a fun

1197
00:55:50,719 --> 00:55:53,840
thing you want to engage with. And Yeah, I think

1198
00:55:53,840 --> 00:55:55,599
if Nintendo can just sort of have a bunch of

1199
00:55:55,679 --> 00:55:58,519
games that have those modes built in, I will be

1200
00:55:58,719 --> 00:56:01,440
I'll be pretty excited if every game is just also

1201
00:56:01,599 --> 00:56:05,360
a Mario Maker alongside like being a good game. That

1202
00:56:05,559 --> 00:56:08,679
sounds like a pretty good generation to me. Yeah, Philocity Girl,

1203
00:56:08,760 --> 00:56:08,960
thank you.

1204
00:56:09,079 --> 00:56:12,760
Speaker 1: David Alex says, I just finished the Eering DC and

1205
00:56:12,840 --> 00:56:14,559
now I'm at a loss for what to play next.

1206
00:56:14,920 --> 00:56:18,639
What's a good JPG knock out? An under thirty hours

1207
00:56:19,000 --> 00:56:22,519
vagan story vacancy. That's true. If you played Earth's Bound,

1208
00:56:23,079 --> 00:56:26,239
it's pretty good. Turns out. I kind of want to

1209
00:56:26,280 --> 00:56:30,679
try out that remster of Tales of Grace's f that

1210
00:56:30,880 --> 00:56:32,599
just came out. I think that's been getting good reviews

1211
00:56:32,639 --> 00:56:35,400
of you. Okay, something a bit more action RPG, but

1212
00:56:35,719 --> 00:56:40,000
those tales of games are usually thirty hours. Isha espec

1213
00:56:40,159 --> 00:56:40,679
an older one.

1214
00:56:41,000 --> 00:56:41,320
Speaker 2: Fuck you.

1215
00:56:44,000 --> 00:56:49,159
Speaker 1: I like Final Fantasy thirteen much. I defend that game more.

1216
00:56:49,400 --> 00:56:51,360
I admit it's faultse. I defend that game more so

1217
00:56:51,480 --> 00:56:52,599
than most people we got.

1218
00:56:52,800 --> 00:56:55,239
Speaker 2: Christian has just been wounded enough times. He just assumes

1219
00:56:55,280 --> 00:56:58,960
you're gonna lash out a few Final Fantasy yes, yes, no,

1220
00:57:00,079 --> 00:57:02,119
All thirteen fans are like this, yes.

1221
00:57:02,159 --> 00:57:04,960
Speaker 4: Bro in TikTok, this is this is this love form

1222
00:57:05,000 --> 00:57:06,880
Final I found that he's thirteen. I didn't know they

1223
00:57:06,880 --> 00:57:07,880
were solos like me.

1224
00:57:08,079 --> 00:57:10,000
Speaker 3: I was so happy. It was like, oh, this is louk,

1225
00:57:10,000 --> 00:57:12,480
how beautiful this game is. I'm like, yeah, you're right,

1226
00:57:12,800 --> 00:57:13,559
it's a beautiful.

1227
00:57:14,400 --> 00:57:15,119
Speaker 1: It's very pretty.

1228
00:57:15,440 --> 00:57:17,519
Speaker 2: That that reminds me of how excited I was to

1229
00:57:17,599 --> 00:57:20,840
see someone on Blue Sky talking about how they hate

1230
00:57:20,920 --> 00:57:24,519
number of generations, and then I saw Mad piscatell reskeat that,

1231
00:57:24,800 --> 00:57:26,960
and I'm just like, oh, man, I'm back, let's go.

1232
00:57:27,199 --> 00:57:28,320
Let's get back into the fight.

1233
00:57:28,679 --> 00:57:30,559
Speaker 1: You got to take that win. After the fire Escape

1234
00:57:30,599 --> 00:57:33,320
Crew just like had a whole hate fest on lenks Awake,

1235
00:57:33,440 --> 00:57:36,159
acting like everyone agrees it's Oh did you listen to

1236
00:57:36,280 --> 00:57:36,599
that yet.

1237
00:57:36,800 --> 00:57:40,199
Speaker 2: I'm not. I'm going to, but boy, I just don't.

1238
00:57:40,320 --> 00:57:42,320
I really don't want to, but I will have to.

1239
00:57:43,039 --> 00:57:45,840
Speaker 1: Her part was Mike Bahardy uh, saying like, oh yeah,

1240
00:57:45,880 --> 00:57:47,440
I used to like that game, but that was just

1241
00:57:47,480 --> 00:57:49,360
because I was a pretentious snop.

1242
00:57:49,840 --> 00:57:53,159
Speaker 2: Oh my god, I want to throttle these people. It's

1243
00:57:53,199 --> 00:57:55,239
maybe the worst video game podcast. I think it is.

1244
00:57:57,280 --> 00:58:01,360
Speaker 1: No way, Mary sent me a chicken sauce. We're cool. Uh,

1245
00:58:02,239 --> 00:58:05,639
super harmon, says Mike. I'm playing Crimson Skies. It's great.

1246
00:58:06,239 --> 00:58:09,639
It sure is. Uh. They should make another one of those,

1247
00:58:09,800 --> 00:58:10,440
that's for sure.

1248
00:58:10,559 --> 00:58:12,480
Speaker 2: Can we just play that online or do we have

1249
00:58:12,519 --> 00:58:14,400
to do anything funky? We probably have to do something funky.

1250
00:58:14,440 --> 00:58:16,320
Speaker 1: I don't know. That's a good question. It definitely has,

1251
00:58:16,400 --> 00:58:18,559
you know, backwards compatibility and stuff. I don't know how

1252
00:58:18,599 --> 00:58:21,280
you just play it online. That'd maybe if we could

1253
00:58:21,800 --> 00:58:25,079
parsec that that would be a fun one. Yeah, gosh,

1254
00:58:25,800 --> 00:58:29,000
that's a launch gain. My one is a Rogue Squadron four.

1255
00:58:29,320 --> 00:58:31,119
But I don't think that's gonna been. But boy, that

1256
00:58:31,159 --> 00:58:32,280
would be amazing.

1257
00:58:31,960 --> 00:58:32,920
Speaker 2: That that would rule.

1258
00:58:33,079 --> 00:58:36,159
Speaker 1: Just bring back Factor five, Yeah, yeah, just bring them back.

1259
00:58:36,239 --> 00:58:37,159
Come on, what are they doing?

1260
00:58:38,440 --> 00:58:39,880
Speaker 2: I tell you what they did on the Switch was

1261
00:58:39,920 --> 00:58:42,400
they made the Hulu app. That's the people that worked

1262
00:58:42,400 --> 00:58:44,599
at Factor five went on to like make apps for

1263
00:58:44,679 --> 00:58:45,079
the Switch.

1264
00:58:45,519 --> 00:58:48,800
Speaker 1: Yeah, okay, so they're out there. Willa David says, gay

1265
00:58:48,840 --> 00:58:50,239
mess is my favorite muck bang.

1266
00:58:50,440 --> 00:58:54,719
Speaker 2: Thank you, Look, everybody, I'm sorry, all right, a conflated

1267
00:58:54,800 --> 00:58:57,840
muck bang and PC bang happens just because I'm a

1268
00:58:57,880 --> 00:58:58,280
dumb man.

1269
00:58:59,199 --> 00:59:02,039
Speaker 1: Alian Miracle said, there's a marker board somewhere in Nintendo

1270
00:59:02,199 --> 00:59:08,079
R and D with Switch E across the out. Yeah,

1271
00:59:08,719 --> 00:59:11,119
I do. I would love to like to see the

1272
00:59:11,199 --> 00:59:13,920
short list because they had to at least they have

1273
00:59:14,000 --> 00:59:15,679
to go through process. They have to vet and like

1274
00:59:15,760 --> 00:59:17,320
market tests of their names a little bit.

1275
00:59:17,679 --> 00:59:19,280
Speaker 2: Yeah, I bet they're not the kind of company that

1276
00:59:19,400 --> 00:59:21,480
like pays an outside marketing firm to like give them

1277
00:59:21,480 --> 00:59:23,800
a bunch of ideas. But you're right, they definitely internally

1278
00:59:23,880 --> 00:59:27,639
had a ton Rest Pratt with a spicy one.

1279
00:59:27,719 --> 00:59:31,599
Speaker 1: Here. It's like, well, actually it's a Mario car ten,

1280
00:59:32,840 --> 00:59:35,199
the same as it should have been Super Switch.

1281
00:59:35,599 --> 00:59:39,519
Speaker 2: Look just right, I'm sorry, just right. Yeah, I'm not

1282
00:59:39,599 --> 00:59:41,679
the one that says it. Nintendo says it, all right.

1283
00:59:42,360 --> 00:59:44,760
The Mario Kart tours is Mario kurt nine. According to them,

1284
00:59:44,800 --> 00:59:46,159
they're crazy, but that's what they say.

1285
00:59:46,960 --> 00:59:49,599
Speaker 1: Uh. Screaming Man says, I beat Sly two on Tuesday.

1286
00:59:49,679 --> 00:59:52,239
It was awesome and here's two reasons why to play it. One,

1287
00:59:52,519 --> 00:59:56,320
Peter McConnell composed the OSC two you get to dance

1288
00:59:56,559 --> 00:59:59,920
with Karma Lita Fox. I definitely want to play these

1289
01:00:00,079 --> 01:00:02,000
games at some point this year. It's on my to

1290
01:00:02,079 --> 01:00:02,440
do list.

1291
01:00:02,599 --> 01:00:04,519
Speaker 2: I haven't seen Carmelita Fox, but I'm just gonna say

1292
01:00:04,559 --> 01:00:07,719
it's side unseen. Would yeah, I'm very excited.

1293
01:00:07,760 --> 01:00:09,800
Speaker 1: I get to be one of the obnoxious earthbound people

1294
01:00:09,880 --> 01:00:11,480
now and I would love to have that with Sly

1295
01:00:11,679 --> 01:00:15,519
also seems oh yeah, yeah, Slies one that I always

1296
01:00:15,599 --> 01:00:17,519
have like hovering are like, that's what I should play.

1297
01:00:17,559 --> 01:00:19,039
Speaker 2: I think I have it ready to go on the

1298
01:00:19,079 --> 01:00:21,280
Steam deck. I should just start it up. Make it

1299
01:00:21,360 --> 01:00:22,559
my January game.

1300
01:00:24,119 --> 01:00:27,440
Speaker 1: Jonathan Or says, is any of Nintendo's supply chain in

1301
01:00:27,480 --> 01:00:31,239
the US could tariffs affect the price in Canada?

1302
01:00:32,519 --> 01:00:35,239
Speaker 2: Some like a couple of things really, mostly the supply

1303
01:00:35,360 --> 01:00:41,039
chains in Mexico. But but I do imagine that some

1304
01:00:41,360 --> 01:00:44,519
stuff like comes through the United States and then goes

1305
01:00:44,599 --> 01:00:48,119
to Canada, but because tariffs have been around for a while,

1306
01:00:48,239 --> 01:00:49,880
they try to avoid that where they can. They probably

1307
01:00:49,880 --> 01:00:52,199
just try to ship it directly to Canada where possible.

1308
01:00:52,840 --> 01:00:55,360
But you know, bad news, Jonathan. You guys are already

1309
01:00:55,360 --> 01:00:57,800
pay a lot of money for a lot of extra

1310
01:00:58,519 --> 01:01:01,119
for your stuff there, so that will continue whether the

1311
01:01:01,159 --> 01:01:01,960
tariffs hit you or not.

1312
01:01:03,280 --> 01:01:06,119
Speaker 1: Next up, music with Friends, says Mike. I'm going to

1313
01:01:06,199 --> 01:01:08,800
Disney World tomorrow for the first time since two thousand.

1314
01:01:09,199 --> 01:01:11,199
The only things on my half to list are the

1315
01:01:11,239 --> 01:01:14,280
People Mover and Muppet Vision three D. Let's fucking go, man,

1316
01:01:14,360 --> 01:01:17,519
those are the two correct ones there. Hey, but if

1317
01:01:17,880 --> 01:01:20,119
you find yourself in Animal Kingdom, definitely go to the

1318
01:01:20,199 --> 01:01:23,000
Nomad Lounge too if you can. Hey, hope you have

1319
01:01:23,039 --> 01:01:24,960
a lot of fun music with friends. I'm jealous.

1320
01:01:25,440 --> 01:01:26,960
Speaker 2: Yeah, that's that sounds like a good time.

1321
01:01:27,960 --> 01:01:30,599
Speaker 1: Garwalk says, But how hd is the rumble in the

1322
01:01:30,679 --> 01:01:32,840
new joy Cons four K rumble?

1323
01:01:33,679 --> 01:01:35,960
Speaker 2: Yeah, I mean they'll they'll probably just have exactly what

1324
01:01:36,079 --> 01:01:38,960
they had in the Switch because that worked fine, and

1325
01:01:39,760 --> 01:01:41,400
there will be a lot of developers who maybe just

1326
01:01:41,480 --> 01:01:45,400
take the stuff that they had for the PlayStation's pretty

1327
01:01:45,440 --> 01:01:49,320
good haptics and apply that to the joy cons man.

1328
01:01:49,360 --> 01:01:51,280
Speaker 1: I remember, like a few years ago, was terrified that

1329
01:01:51,880 --> 01:01:54,960
they would try to make the console very four K

1330
01:01:55,159 --> 01:01:57,079
focus no matter what, because that was like a bit

1331
01:01:57,480 --> 01:01:59,000
that was like the one thing all the TVs were

1332
01:01:59,039 --> 01:02:00,760
still trying to do to get He put an upgrade

1333
01:02:00,760 --> 01:02:02,639
four K, this four K that I was worried the

1334
01:02:02,679 --> 01:02:05,840
new switch would just be called the switch four K. Right, Yeah,

1335
01:02:05,920 --> 01:02:08,400
that's clearly not a giant emphasis on this thing at least.

1336
01:02:08,400 --> 01:02:10,320
Speaker 2: So yeah, I think they know they've already kind of

1337
01:02:10,679 --> 01:02:13,239
missed the window on that being the marketing push, and

1338
01:02:13,599 --> 01:02:17,000
really it's not Nintendo to go that way anyhow, even

1339
01:02:17,039 --> 01:02:17,880
though they did HD.

1340
01:02:17,920 --> 01:02:22,519
Speaker 1: Rumble right, Yeah, Johnny Blace's grub. Are you worried of

1341
01:02:22,639 --> 01:02:25,519
losing your Leaker of the Year crowd to Nate this year?

1342
01:02:25,880 --> 01:02:28,960
Speaker 2: No, No, He's earned it. I think shout outs to

1343
01:02:29,079 --> 01:02:31,960
him for coming out and saying, like again, we mentioned

1344
01:02:32,000 --> 01:02:33,960
a lot of people had heard this, but he was

1345
01:02:34,079 --> 01:02:36,199
confident he knew what he was talking about. He put

1346
01:02:36,239 --> 01:02:37,760
his back on the line for it, put his neck

1347
01:02:37,800 --> 01:02:39,559
on the line, and then stood his ground. I I

1348
01:02:39,840 --> 01:02:41,880
was very impressed, and it's always know what he's talked about.

1349
01:02:41,920 --> 01:02:43,320
He knew what he was talking about back when, like

1350
01:02:43,480 --> 01:02:46,280
Switch Pro was this thing. All that stuff was true.

1351
01:02:46,440 --> 01:02:48,920
It just Nintendo changed their plans and people gave him

1352
01:02:48,960 --> 01:02:50,280
a hard time for that. But the whole time was

1353
01:02:50,320 --> 01:02:52,199
like what he's saying is accurate. I don't get why

1354
01:02:52,239 --> 01:02:53,639
you people don't understand that, right.

1355
01:02:54,000 --> 01:02:55,639
Speaker 1: Yeah, And there are some people that were ready to

1356
01:02:55,760 --> 01:02:58,719
like they wanted his head yesterday because they didn't announce

1357
01:02:58,719 --> 01:03:01,960
the announcement something that he never said was going to happen.

1358
01:03:03,079 --> 01:03:04,880
So yeah, it is nice to see though, Like in

1359
01:03:04,920 --> 01:03:07,000
a lot of the threads, Jeff even like before it happened,

1360
01:03:07,039 --> 01:03:08,960
like you can't trust him because he said Woodwick Rich

1361
01:03:09,039 --> 01:03:10,800
he was gonna come to switch at twenty twenty one.

1362
01:03:11,119 --> 01:03:14,159
I'm like, hell yeah, not just us people holding that

1363
01:03:14,360 --> 01:03:16,519
one over their heads still, man.

1364
01:03:17,159 --> 01:03:19,559
Speaker 2: It's it's a lot of us got gotten the crossfires

1365
01:03:19,599 --> 01:03:21,320
of Nintendo being weird about Zelda.

1366
01:03:21,679 --> 01:03:26,159
Speaker 4: Heye, beside the showy con change and not gonna to

1367
01:03:26,360 --> 01:03:27,920
this kind of feels like a switch bro.

1368
01:03:28,679 --> 01:03:31,679
Speaker 2: Oh oh, this is clearly the switch Pro just a

1369
01:03:31,719 --> 01:03:34,360
little bit more. It's one they took the switch Pro

1370
01:03:34,880 --> 01:03:36,599
and they're like, let's just add a few more things

1371
01:03:36,639 --> 01:03:38,400
to it. Take a little bit more time, go back

1372
01:03:38,440 --> 01:03:40,719
and worth work with Nvidia a little bit more, and

1373
01:03:40,920 --> 01:03:42,800
just release this as the switch to a little bit later.

1374
01:03:42,920 --> 01:03:47,639
Speaker 1: That is exactly what happened. Pixels and thoughts. Remember for

1375
01:03:47,719 --> 01:03:49,280
five years in the link it's here, think you said,

1376
01:03:49,360 --> 01:03:52,599
think Ambos make it to switch too, and they talk

1377
01:03:52,599 --> 01:03:53,440
about that very much.

1378
01:03:53,519 --> 01:03:56,639
Speaker 2: Huh. I bet they just have an NFC reader in

1379
01:03:56,719 --> 01:04:01,159
the in the one of the joy Con thumb sticks probably.

1380
01:04:01,440 --> 01:04:04,159
Speaker 1: Clearly not gonna be as important as they were around

1381
01:04:04,199 --> 01:04:05,960
the time the original switch launch, which is too bad.

1382
01:04:06,000 --> 01:04:06,840
I like Amibas.

1383
01:04:06,960 --> 01:04:08,880
Speaker 2: Yeah, yeah, I'm fine with Mimbos. I don't want to

1384
01:04:08,920 --> 01:04:10,280
use them in a race against my friends.

1385
01:04:10,320 --> 01:04:12,840
Speaker 1: But yeah, that was insane that he was like, no, obviously,

1386
01:04:14,079 --> 01:04:16,119
obviously we should get to use the Bowser meble to

1387
01:04:16,199 --> 01:04:20,039
skip the major gameplay mechanic of Bowser's fury. Like, what

1388
01:04:20,119 --> 01:04:20,800
are you talking about?

1389
01:04:20,880 --> 01:04:22,599
Speaker 2: They put that in there for kids, Dan, Come on,

1390
01:04:24,280 --> 01:04:25,119
this is the guy who.

1391
01:04:25,079 --> 01:04:26,920
Speaker 1: Like when I talked about how much he liked on

1392
01:04:27,039 --> 01:04:30,320
Crustables for whole podcast, and nobody, nobody had that heart

1393
01:04:30,360 --> 01:04:34,360
to be like that is the ultimate just kids, nothing's

1394
01:04:34,360 --> 01:04:37,679
wrong with the Incrustables. It's fine. Ah, Chrono rig says,

1395
01:04:37,800 --> 01:04:39,800
I think the fact that gave us the actual date

1396
01:04:39,960 --> 01:04:42,079
of the switch too, director is great. Now we don't

1397
01:04:42,119 --> 01:04:44,320
have to be guessing or depending on rumors. It is great.

1398
01:04:44,400 --> 01:04:45,800
Speaker 2: I did like all the people who thought it was

1399
01:04:45,960 --> 01:04:46,320
gonna be.

1400
01:04:46,360 --> 01:04:49,960
Speaker 1: On February fourth because of you know, European uh dates

1401
01:04:50,000 --> 01:04:50,760
stuff and whatnot.

1402
01:04:50,880 --> 01:04:53,360
Speaker 2: But yeah, yeah, yeah they didn't. They just straight up

1403
01:04:53,440 --> 01:04:56,000
say April in the video, just spelled out April. I thought,

1404
01:04:56,480 --> 01:04:57,440
I think it's said for two.

1405
01:04:57,639 --> 01:04:58,679
Speaker 3: Yeah, I think I too.

1406
01:04:59,679 --> 01:05:02,880
Speaker 1: Yeah, Sorry, Europeans may be a mistake on their part.

1407
01:05:02,960 --> 01:05:03,880
Don't do that next time.

1408
01:05:04,000 --> 01:05:06,920
Speaker 4: Don't say European. Say that I'm sorry the entire world

1409
01:05:07,400 --> 01:05:09,800
minus us, because that's what it works. He ses you

1410
01:05:09,920 --> 01:05:11,079
they don't say hees Europe.

1411
01:05:11,119 --> 01:05:12,639
Speaker 2: Okay, thank you, but how do you say it.

1412
01:05:14,960 --> 01:05:15,280
Speaker 1: The world?

1413
01:05:17,440 --> 01:05:18,679
Speaker 2: What is today's date? Christian?

1414
01:05:19,039 --> 01:05:19,280
Speaker 1: Huh?

1415
01:05:19,719 --> 01:05:20,920
Speaker 2: What is? What is? The date?

1416
01:05:21,639 --> 01:05:24,440
Speaker 3: Is seventeen General.

1417
01:05:28,280 --> 01:05:33,519
Speaker 2: January sixteenth, twenty twenty five. So yeah, you had Okay,

1418
01:05:34,199 --> 01:05:36,679
you're right. I will give you that one, but you

1419
01:05:36,760 --> 01:05:38,599
have to give me that the imperial system is better

1420
01:05:38,679 --> 01:05:43,119
than no, no, no, no, you can all right, fine there,

1421
01:05:43,119 --> 01:05:43,840
I knew that would work.

1422
01:05:44,599 --> 01:05:49,440
Speaker 1: Adam Pacio says, Pickman Warriors confirmed. I would probably get

1423
01:05:49,880 --> 01:05:52,800
at least one more of these random Nintendo Warriors games.

1424
01:05:52,679 --> 01:05:55,159
Speaker 2: Right, Yeah, it would own if it was that weird

1425
01:05:55,239 --> 01:05:57,039
Mario when we heard a while back, which was of

1426
01:05:57,119 --> 01:06:00,440
course like just heard like bouncing Aroun is one of

1427
01:06:00,440 --> 01:06:03,559
those weird rumors not heard from like someone at Nintendo. Uh,

1428
01:06:04,039 --> 01:06:06,639
that would own. I still want that, But yeah, I

1429
01:06:07,079 --> 01:06:08,880
think you're right, we probably get one more of these

1430
01:06:08,920 --> 01:06:09,400
weird ones.

1431
01:06:09,880 --> 01:06:12,159
Speaker 1: Hit says Jeff. Please tell me I'll be able to

1432
01:06:12,199 --> 01:06:15,840
play Gears on PC and a master Chief Collection type

1433
01:06:15,880 --> 01:06:18,960
collection soon. Slash Ever, how does Xbox not know this

1434
01:06:19,119 --> 01:06:22,480
is a no brainer to hype up Emergence Day? Uh?

1435
01:06:22,719 --> 01:06:26,039
Speaker 2: Yeah, I mean they probably do. I like, you know,

1436
01:06:26,199 --> 01:06:29,840
that's nick a special Nick is is the Gears rumor.

1437
01:06:30,360 --> 01:06:33,519
He still thinks that that's going to happen, And why

1438
01:06:33,559 --> 01:06:36,320
wouldn't it be right before e Eday comes out? I

1439
01:06:36,360 --> 01:06:39,400
think I think that sounds right to me. I think

1440
01:06:39,440 --> 01:06:42,119
it probably comes to PlayStation even, let alone PC and

1441
01:06:42,199 --> 01:06:44,400
then master Chief Collection. We've heard that's that's coming to

1442
01:06:44,440 --> 01:06:47,320
apparently Switch, So why wouldn't that come to everything else?

1443
01:06:48,480 --> 01:06:52,079
Speaker 1: Rogers O G says, where's win Waker? Jeff parentheses. Cheers

1444
01:06:52,119 --> 01:06:54,480
you too hard, Thank you, thank you Rogers.

1445
01:06:54,840 --> 01:06:56,599
Speaker 2: I think Mike nailed it where it's like we start

1446
01:06:56,639 --> 01:06:59,159
talking about Whin's the next Zelda after after this stuff,

1447
01:06:59,159 --> 01:07:02,239
after echoes of WHI them, and you've realized there's going

1448
01:07:02,320 --> 01:07:04,079
to be a several year gap and you want to

1449
01:07:04,079 --> 01:07:05,599
fill that in with something. Why not this?

1450
01:07:06,079 --> 01:07:08,159
Speaker 1: The bad news is for the next couple of years

1451
01:07:08,480 --> 01:07:10,960
there might you might have, you know, Breaths of the

1452
01:07:11,000 --> 01:07:14,239
While sixty fps and then here's The Kingdom sixty fs

1453
01:07:14,320 --> 01:07:15,480
to fill those gaps, so that.

1454
01:07:15,760 --> 01:07:17,360
Speaker 2: It might not be but it could be.

1455
01:07:17,679 --> 01:07:18,079
Speaker 1: It could be.

1456
01:07:18,400 --> 01:07:18,920
Speaker 2: Yeah, I hope.

1457
01:07:18,960 --> 01:07:21,639
Speaker 1: So. I bet at some point on the Switch to

1458
01:07:21,840 --> 01:07:24,400
His Life when Waker will be on there. Yep, they

1459
01:07:24,440 --> 01:07:26,599
did just add the soundtrack on the on a ton

1460
01:07:26,639 --> 01:07:28,960
of music that doesn't mean anything, but hey, they did

1461
01:07:30,079 --> 01:07:33,159
they remember that game exists. A guard walk says switch

1462
01:07:33,239 --> 01:07:36,239
to exclusive pure focus tiers of the Kingdom dealcy at

1463
01:07:36,280 --> 01:07:38,679
launch goes what we want Nintendo, Jeff, I heard that

1464
01:07:38,719 --> 01:07:41,559
you're something of a pure fan. Actually, yeah, I don't

1465
01:07:41,559 --> 01:07:42,679
know if people figured that out.

1466
01:07:43,599 --> 01:07:44,920
Speaker 2: I try to keep it on. I keep it on

1467
01:07:44,960 --> 01:07:46,679
the down lo keep it pretty quiet. U.

1468
01:07:47,400 --> 01:07:51,239
Speaker 1: Yeah, no, I would love this absolutely big Jimbo Ryan

1469
01:07:51,599 --> 01:07:54,480
uh says, stop can stop canceling projects like green Lit,

1470
01:07:54,639 --> 01:07:58,119
my legacy, that face, You're the You're the big Jim

1471
01:07:58,639 --> 01:08:01,679
Ryan Fann, Jeff. You know he's become a bit of

1472
01:08:01,719 --> 01:08:03,480
a kind of a punching bag for this.

1473
01:08:03,679 --> 01:08:08,360
Speaker 2: You think that's fair, it's a little unfair because, look,

1474
01:08:08,800 --> 01:08:10,679
I will people are right to point out that he

1475
01:08:10,719 --> 01:08:12,440
got out while the getting is good. I've definitely said

1476
01:08:12,440 --> 01:08:14,559
that a million times, and I feel that way where

1477
01:08:14,599 --> 01:08:17,159
it's like he saw where everything was going, realized it

1478
01:08:17,279 --> 01:08:19,640
was going to be really tough and probably not work,

1479
01:08:19,720 --> 01:08:21,760
and got out while it was like PlayStation five on

1480
01:08:21,840 --> 01:08:24,359
top of the world, all these games, winning Game of

1481
01:08:24,359 --> 01:08:27,159
the Year, Peace, good luck with all the Live Service games.

1482
01:08:27,199 --> 01:08:30,399
So yeah, he did that, but it's not like he

1483
01:08:30,640 --> 01:08:33,920
was there alone on a throne deciding what PlayStation would

1484
01:08:33,920 --> 01:08:36,960
be doing going forward. He should take responsibility for a

1485
01:08:37,000 --> 01:08:39,720
lot of it, But a lot of people thought Live

1486
01:08:39,800 --> 01:08:42,439
Service was the answer across that company, up and down,

1487
01:08:42,840 --> 01:08:44,960
left and right. The people that make the games that

1488
01:08:45,119 --> 01:08:46,800
they they're like, I think this is where they want

1489
01:08:46,880 --> 01:08:49,439
us to pitch them. So they pitched that, and then

1490
01:08:49,720 --> 01:08:51,560
it goes through Herman Holst goes through all these people,

1491
01:08:51,680 --> 01:08:53,640
gets up to Jim Ryan eventually, and Jim Ryan hears

1492
01:08:53,920 --> 01:08:56,680
the plan, right. Someone presents to him the plan and

1493
01:08:56,760 --> 01:08:58,279
then he gives a thumbs up to that. But the

1494
01:08:58,319 --> 01:09:00,279
plan was probably made by a lot of other people,

1495
01:09:00,439 --> 01:09:03,239
so it's it's a little unfair. But hey, he was

1496
01:09:03,279 --> 01:09:04,920
getting paid the big bucks. So if people want to

1497
01:09:05,039 --> 01:09:07,439
treat him as a punching bag, he's retired in London

1498
01:09:07,840 --> 01:09:08,279
of the.

1499
01:09:08,319 --> 01:09:10,920
Speaker 1: Fucking round now, so go ahead, go go to town,

1500
01:09:11,000 --> 01:09:14,600
have fun. I mean, he says earlier, but nobody knows.

1501
01:09:14,840 --> 01:09:18,680
Nobody's been right, right. Xbox was all in on Game Pass. Well,

1502
01:09:18,760 --> 01:09:21,800
that didn't work out necessarily, right, all the all the

1503
01:09:21,840 --> 01:09:24,800
people who are on the freaking blockchain train a bit

1504
01:09:24,880 --> 01:09:28,159
Ago and whatever other trains there are. Turns out the

1505
01:09:28,239 --> 01:09:30,840
only thing that has worked is be lucky and happen

1506
01:09:30,920 --> 01:09:35,279
to make a giant hit. Yeah, you'll begin or be

1507
01:09:35,359 --> 01:09:37,319
back in twenty eleven when all these things were popping

1508
01:09:37,359 --> 01:09:39,000
off and you could just pick off the shelf. Okay,

1509
01:09:39,039 --> 01:09:41,399
we're gonna have the Battle Pass, We're gonna have Battle Reale,

1510
01:09:41,439 --> 01:09:43,680
We're gonna have this. And if you were in that situation,

1511
01:09:44,199 --> 01:09:47,279
you had awesome growth for ten years straight, and now

1512
01:09:47,319 --> 01:09:49,600
we're on the other side of that, and everyone's looking

1513
01:09:49,640 --> 01:09:51,920
for the next thing, and it's just not like falling

1514
01:09:52,039 --> 01:09:53,920
down in front of him like it once was. Like

1515
01:09:54,359 --> 01:09:57,319
Epic Games just had Battle Reale fall right in front

1516
01:09:57,319 --> 01:09:59,439
of them and they picked it up and are like,

1517
01:10:00,039 --> 01:10:02,680
this is mine and and now they are. Now they're

1518
01:10:02,760 --> 01:10:04,840
one of those successful gaming companies in the history of

1519
01:10:04,880 --> 01:10:08,039
the world. And that just doesn't happen anymore. So yeah,

1520
01:10:08,319 --> 01:10:10,039
everyone's it's.

1521
01:10:09,880 --> 01:10:11,680
Speaker 4: More like they saw Bob g and they were like

1522
01:10:11,800 --> 01:10:13,600
give metally.

1523
01:10:13,640 --> 01:10:15,479
Speaker 2: Yeah, yeah, yeah, that's what I mean. Like PUBG Phone,

1524
01:10:15,479 --> 01:10:17,920
because it was day Pubg was like going to them,

1525
01:10:17,960 --> 01:10:19,880
They're like, hey, we need help with your engine to

1526
01:10:19,920 --> 01:10:24,680
make this work, and they're like interesting, Yeah, they're not

1527
01:10:24,760 --> 01:10:26,439
the only company that had that sort of thing happened.

1528
01:10:26,479 --> 01:10:28,800
It was left and right. Everyone's like looking at mobile

1529
01:10:28,800 --> 01:10:30,119
and being like, oh my god, look at all those

1530
01:10:30,159 --> 01:10:33,279
live service ideas we could just take. And everyone took it,

1531
01:10:33,359 --> 01:10:35,760
and now all that stuff is sort of tapped out

1532
01:10:35,960 --> 01:10:38,159
and and no one knows what the next thing is,

1533
01:10:38,359 --> 01:10:40,640
and it's yeah, it's kind of causing a problem across

1534
01:10:40,680 --> 01:10:41,159
the industry.

1535
01:10:41,600 --> 01:10:43,640
Speaker 1: Yeah, it'll be those AI games are gonna get any

1536
01:10:43,680 --> 01:10:48,319
moment now second now, Bobby down, he says, Jeff, please

1537
01:10:48,359 --> 01:10:51,439
beat balder Skate three. So Mike gets a pod slimmer tattoo,

1538
01:10:51,920 --> 01:10:55,439
stream it and role players yourself like you gotide into.

1539
01:10:55,359 --> 01:10:58,399
Speaker 2: D and D. I I do, I do want to

1540
01:10:58,520 --> 01:11:03,199
like stream that game playing it? Yes? Can I stream

1541
01:11:03,239 --> 01:11:05,399
it solo? Mike? If we were to stream at solo

1542
01:11:05,439 --> 01:11:07,039
every week on Giant Bomb with that counter or did

1543
01:11:07,119 --> 01:11:08,439
we say I have to beat it with the with

1544
01:11:08,640 --> 01:11:09,880
the jan No? I never.

1545
01:11:09,960 --> 01:11:11,920
Speaker 1: I never worried so much about the jan thing. Just

1546
01:11:12,000 --> 01:11:13,479
you had to beat boters Gate three.

1547
01:11:13,720 --> 01:11:15,960
Speaker 2: Okay, all right, So I will try to figure out

1548
01:11:16,000 --> 01:11:17,359
a way to make that happen. There were some changes

1549
01:11:17,399 --> 01:11:19,920
happened into like our stream structured Giant Bomb, where maybe

1550
01:11:20,000 --> 01:11:23,399
that might make more sense. Although there is some wind

1551
01:11:23,560 --> 01:11:25,640
behind the sales of maybe doing a regular check in

1552
01:11:25,840 --> 01:11:29,119
on multiplayer Stardu Valley, So if that happens, maybe that

1553
01:11:29,239 --> 01:11:30,920
kind of takes up some time. We'll see. I want

1554
01:11:30,960 --> 01:11:31,279
to do this.

1555
01:11:32,399 --> 01:11:36,039
Speaker 1: Chris Pratt sis Sony thinks the sea button means canceling games.

1556
01:11:36,479 --> 01:11:41,319
Trying lest him got him Chris pretty.

1557
01:11:40,119 --> 01:11:41,399
Speaker 2: Yeah, he is on one.

1558
01:11:41,960 --> 01:11:45,159
Speaker 1: He is out of pocket going going absolutely crazy there

1559
01:11:45,239 --> 01:11:48,720
Chris Son Tyrant with a no comment but super chat.

1560
01:11:48,720 --> 01:11:50,880
Thank you so much, Tyrant, Thank you, ty But hope

1561
01:11:50,920 --> 01:11:55,760
what God says you guys should watch Real Housewives? Okay, sure,

1562
01:11:56,800 --> 01:11:58,880
I'll do it. STEP's been putting on the.

1563
01:12:00,640 --> 01:12:03,680
Speaker 2: Excuse me, RuPaul's drag Race and then you RuPaul's Drag

1564
01:12:03,760 --> 01:12:05,840
Race Untucked a lot. And by that, I mean I've

1565
01:12:05,840 --> 01:12:07,479
been watching a lot of this because I want to

1566
01:12:07,520 --> 01:12:11,159
watch it too, And it's that it is. They go

1567
01:12:11,920 --> 01:12:13,800
very hard on that show when I like, here's the

1568
01:12:13,840 --> 01:12:16,520
behind the scenes episode. That's what Untucked is, and I'm

1569
01:12:16,560 --> 01:12:18,399
just like, oh man, I love this bullshit. I love

1570
01:12:18,479 --> 01:12:20,359
when people are just so sassy to one another. So

1571
01:12:20,479 --> 01:12:22,199
that's what Rual Hobs Wives is. Like, Yeah, I'll be

1572
01:12:22,279 --> 01:12:22,560
into it.

1573
01:12:22,640 --> 01:12:25,159
Speaker 1: I forget if I talk to you about this, Dan

1574
01:12:26,439 --> 01:12:29,720
after you left. I think, uh, Extra Life showed us

1575
01:12:30,159 --> 01:12:34,079
the onion's parody of reality TV called sex House.

1576
01:12:35,159 --> 01:12:37,680
Speaker 2: He's mentioned this to me before, and I don't think i've.

1577
01:12:37,640 --> 01:12:40,600
Speaker 1: Uh it's very funny. I think everybody should watch sex House.

1578
01:12:40,680 --> 01:12:42,399
Speaker 2: But yeah, something sounds very good.

1579
01:12:42,520 --> 01:12:46,079
Speaker 1: Yeah, Hitch says Demon Soul's got to becoming a PC

1580
01:12:46,239 --> 01:12:48,560
this year. Right, Well, that's a good point, I hope.

1581
01:12:48,600 --> 01:12:50,920
Speaker 2: So that would be awesome. Shit man, that we ran

1582
01:12:50,960 --> 01:12:52,520
on Steam Deck, I would play the hell out of that.

1583
01:12:53,359 --> 01:12:56,359
Speaker 1: Benji Bop says, you gotta think when Nintendo doesn't make

1584
01:12:56,399 --> 01:12:59,560
a joy Con one Rail to Magnet adapter, that's some

1585
01:12:59,760 --> 01:13:03,079
third party is going to rake in money making one, right.

1586
01:13:03,960 --> 01:13:06,039
Speaker 2: I don't know. I guess they could make an adapter.

1587
01:13:06,119 --> 01:13:09,399
Why couldn't they. I don't know. I guess I don't

1588
01:13:09,399 --> 01:13:12,039
think they rake in money though. I think I think

1589
01:13:12,479 --> 01:13:15,079
people like to buy new stuff, even though it really

1590
01:13:15,119 --> 01:13:17,159
sucks to buy new stuff. In a lot of ways,

1591
01:13:17,359 --> 01:13:19,640
people get excited about the new shiny thing and they

1592
01:13:19,680 --> 01:13:22,640
will be happy to start their joy concollection over again,

1593
01:13:22,760 --> 01:13:24,520
as you know, as sick as that is.

1594
01:13:25,520 --> 01:13:28,960
Speaker 1: Ran Corlis says, is the secret Xbox game reveal? Probably

1595
01:13:29,119 --> 01:13:32,560
Dragon in Quest twelve? Could they even pull that? Guys

1596
01:13:32,600 --> 01:13:37,520
have a more educated guess, love you dearies somewhere somewhere.

1597
01:13:37,520 --> 01:13:41,479
I was guessing Resident Evil maybe, but drag Qus twelve. Sure.

1598
01:13:42,159 --> 01:13:43,680
Speaker 2: I think as we talked about this on the BombCast

1599
01:13:43,720 --> 01:13:46,399
and you said Resident Evil, we brought up Dragon Quest twelve,

1600
01:13:46,479 --> 01:13:48,760
and I think that is like on the tier list,

1601
01:13:48,880 --> 01:13:50,720
but I think that's like in the B tier in

1602
01:13:50,840 --> 01:13:53,399
terms of possibility, I think the most likely ones, well,

1603
01:13:53,439 --> 01:13:56,479
what do I say? Was Ninja, Guiden, and Castlevania. Those

1604
01:13:56,520 --> 01:13:58,119
are the ones I feel pretty good about.

1605
01:13:58,680 --> 01:14:00,600
Speaker 1: Yeah, but you know there's there's but there's a lot

1606
01:14:00,640 --> 01:14:04,079
of classic Japanese vide gate franchises there.

1607
01:14:04,399 --> 01:14:05,680
Speaker 2: It could be a new Tales of game.

1608
01:14:05,720 --> 01:14:09,840
Speaker 1: I don't know. Yeah, it's true. Actually, Uh, that boy says,

1609
01:14:10,039 --> 01:14:12,640
what about Mario Kart twenty four since there seemed to

1610
01:14:12,640 --> 01:14:16,319
be twenty four starting lines in the teaser? Ah, that's

1611
01:14:16,680 --> 01:14:18,720
forty less than Mario Kart sixty four though.

1612
01:14:18,840 --> 01:14:21,359
Speaker 2: Yeah, it was like lamon, Yeah, like it's a it

1613
01:14:21,399 --> 01:14:23,720
could be a twenty four hour open world race. Yeah,

1614
01:14:23,840 --> 01:14:25,520
that's it. We talked about that. That'd be great.

1615
01:14:26,279 --> 01:14:28,840
Speaker 1: Oh, Beacher says, sorry for my chat regarding lych some

1616
01:14:29,000 --> 01:14:31,039
them more rude than intended. I love him though he

1617
01:14:31,239 --> 01:14:33,760
was a dark dude. Good for Jeff for doubling down

1618
01:14:33,880 --> 01:14:36,199
about release last night. Oh, it's probably the way I

1619
01:14:36,319 --> 01:14:38,159
read a Beacher. It's probably my fault. I made it

1620
01:14:38,239 --> 01:14:40,119
sound flippant, not your bed.

1621
01:14:40,239 --> 01:14:42,159
Speaker 2: Yeah we knew, we knew what you were getting at No. Yeah,

1622
01:14:42,239 --> 01:14:45,279
no problem there. Yeah, it was. I definitely was like

1623
01:14:45,479 --> 01:14:48,479
I made the like the joke about oh because I

1624
01:14:48,560 --> 01:14:51,239
was My daughter's eighth birthday was yesterday and we're kind

1625
01:14:51,239 --> 01:14:52,640
of just doing something small during the week, so I

1626
01:14:52,640 --> 01:14:54,960
took her to McDonald's play place, and I was in there,

1627
01:14:55,000 --> 01:14:57,039
I'm like joking, Oh, I'm in hearing some kids are

1628
01:14:57,039 --> 01:14:59,159
talking about Nate to Hate and I told them to like, hey,

1629
01:14:59,199 --> 01:15:01,800
it's not even Thursday, so quit being stupid secks a shit,

1630
01:15:02,359 --> 01:15:03,960
And I was just kind of like joking around, not

1631
01:15:04,079 --> 01:15:05,960
thinking that it would sound like I was. I was

1632
01:15:06,039 --> 01:15:08,720
like doubling down, But then when people brought that up,

1633
01:15:09,039 --> 01:15:12,199
I was like, you know what, I'm yes. If you

1634
01:15:12,279 --> 01:15:14,279
were asking me if I'm doubling down now, I would

1635
01:15:14,319 --> 01:15:16,359
say yes. But then I'm like, okay, I think I

1636
01:15:16,399 --> 01:15:18,319
even tweeted that or skeated that for a second and

1637
01:15:18,399 --> 01:15:20,720
I deleted it because I don't want to be in

1638
01:15:20,760 --> 01:15:23,279
a situation where I am making a joke and people

1639
01:15:23,359 --> 01:15:25,000
assume I'm doing that, and then I like, then I

1640
01:15:25,079 --> 01:15:27,239
get to another situation where it's like, no, I'm clearly

1641
01:15:27,359 --> 01:15:29,199
was joking, why do you people think that? And that's

1642
01:15:29,199 --> 01:15:30,840
where I always get in trouble in the past and

1643
01:15:31,000 --> 01:15:34,079
like have frustrating situations. So I want to make it

1644
01:15:34,119 --> 01:15:36,079
clear when I made that joke, I was not actually

1645
01:15:36,159 --> 01:15:38,720
doubling down, even though I like later I was like, oh,

1646
01:15:38,720 --> 01:15:40,640
I wish I would have been more clear that. Yeah, sure, yeah,

1647
01:15:40,640 --> 01:15:41,720
I do think this is still happening.

1648
01:15:41,720 --> 01:15:43,720
Speaker 1: I mean we're pretty clear on lessons to dougs. We're

1649
01:15:43,720 --> 01:15:47,039
pretty confident we were not making promises. Yeah, we were

1650
01:15:47,079 --> 01:15:47,880
feeling pretty good.

1651
01:15:48,239 --> 01:15:50,239
Speaker 2: Yep, that's it's just what I had heard. Yep, absolutely

1652
01:15:51,159 --> 01:15:54,960
doubled down. Yeah, in hindsight, it's like, yeah, I should have.

1653
01:15:55,159 --> 01:15:59,600
Speaker 1: Yeah, next up is d d L. Why v N M.

1654
01:16:00,119 --> 01:16:04,399
I want Warriowere to make use of the switch to mice.

1655
01:16:04,640 --> 01:16:06,640
I mean, if anything's going to you think it would

1656
01:16:06,640 --> 01:16:08,560
be a Warrioware game, right. I think you say he

1657
01:16:08,600 --> 01:16:10,640
wants to be to use two mice at the same

1658
01:16:10,760 --> 01:16:15,239
time to make me use two mice. Oh, but there's

1659
01:16:15,279 --> 01:16:17,359
that I was. I've been playing warriworre twisted. There's that

1660
01:16:17,439 --> 01:16:19,079
game where like you have to like block things the

1661
01:16:19,159 --> 01:16:21,039
two hands. You can like see that like being the

1662
01:16:21,119 --> 01:16:24,239
kind of thing even better. Jeff King of Swing, Yeah,

1663
01:16:24,319 --> 01:16:27,399
oh my god, King of swing with two mice.

1664
01:16:27,920 --> 01:16:28,720
Speaker 2: Yeah, let's do it.

1665
01:16:29,920 --> 01:16:32,640
Speaker 1: Symbiosa says, did switch to ever get a sick code

1666
01:16:32,720 --> 01:16:34,039
name like dolphin?

1667
01:16:34,840 --> 01:16:41,239
Speaker 2: It must have happened, brow They probably just immediately just

1668
01:16:41,279 --> 01:16:44,840
started calling it the switch to Probably Yeah, honestly, you're

1669
01:16:44,880 --> 01:16:45,520
probably right.

1670
01:16:46,119 --> 01:16:48,479
Speaker 1: Out of Steve says just saw a mouse joycon mode

1671
01:16:48,520 --> 01:16:51,520
may be paired with kidd. Chris Uprising HD thoughts someone

1672
01:16:51,560 --> 01:16:53,560
else brought that up. Uh makes sense.

1673
01:16:54,199 --> 01:16:57,600
Speaker 2: I'm not really played it, Chris Uprising, So I'm just like,

1674
01:16:57,640 --> 01:16:59,279
I know useless stylists.

1675
01:16:59,359 --> 01:17:01,800
Speaker 1: Yeah, so you could just use you know, kind of shit.

1676
01:17:01,840 --> 01:17:03,760
Speaker 2: Okay, Yeah, let's do their person shooter.

1677
01:17:03,560 --> 01:17:04,239
Speaker 1: Controls in stead.

1678
01:17:04,439 --> 01:17:04,640
Speaker 2: Cool.

1679
01:17:05,000 --> 01:17:08,600
Speaker 1: Yeah, I'm Wolf says I haven't heard people make this

1680
01:17:08,680 --> 01:17:10,720
perdiction yet, but I think Leegi Mintioned three is ready

1681
01:17:10,720 --> 01:17:13,720
for October. Next level takes three year four and releases.

1682
01:17:13,840 --> 01:17:19,319
I assume they meant four. Maybe, boy, I think that

1683
01:17:19,319 --> 01:17:21,920
would be a good year two game. Jeff, Yeah, I

1684
01:17:22,039 --> 01:17:22,319
think so.

1685
01:17:22,520 --> 01:17:26,239
Speaker 2: I think you uh get through this holiday and then

1686
01:17:26,279 --> 01:17:29,079
you get ready to release that pretty close to next October.

1687
01:17:29,239 --> 01:17:31,279
Speaker 1: Again, especially because we're not going to have a new

1688
01:17:32,000 --> 01:17:34,439
Legend of Zota game for probably a very long time, right,

1689
01:17:34,600 --> 01:17:37,640
So I think you need Lucie's mansion to straight up

1690
01:17:37,720 --> 01:17:40,720
anchor year, just like how it surprisingly did anchor a

1691
01:17:40,800 --> 01:17:42,399
year for the original switch.

1692
01:17:42,840 --> 01:17:45,000
Speaker 2: Yeah, I think people will be very excited about that.

1693
01:17:45,239 --> 01:17:47,600
Next level probably will go all out for this one

1694
01:17:47,680 --> 01:17:50,279
because they will They will have a lot of faith

1695
01:17:50,279 --> 01:17:52,840
from Nintendo and probably a bigger budget and more time.

1696
01:17:53,000 --> 01:17:54,319
So yeah, I would love to see it.

1697
01:17:54,920 --> 01:17:57,199
Speaker 1: The Cash says, is this the need for speed? The

1698
01:17:57,399 --> 01:18:01,880
run of Mario Kark's got a quick time of it? Man,

1699
01:18:02,560 --> 01:18:04,520
we should play the rest?

1700
01:18:04,840 --> 01:18:07,560
Speaker 2: Yeah, we should. That's a good idea. That's the dream though.

1701
01:18:07,680 --> 01:18:10,039
Is a Mario Kart like the run? Yep? Yeah, that's what.

1702
01:18:10,119 --> 01:18:13,239
Speaker 1: We've always wanted. Burrito says, guys, do you think that

1703
01:18:13,319 --> 01:18:16,039
the switch to his name, slash design and packaging may

1704
01:18:16,079 --> 01:18:19,880
be confusing for uninitiated parents? Are relatives of gamers? Kids?

1705
01:18:20,159 --> 01:18:22,439
Not a super serious question, just wanted to super g

1706
01:18:22,760 --> 01:18:25,439
Thank you Burritos so much now I think they. I

1707
01:18:25,520 --> 01:18:28,239
bet the two will somebody be even bigger than we'll

1708
01:18:28,239 --> 01:18:31,880
be imagined on the box, and.

1709
01:18:31,920 --> 01:18:33,439
Speaker 2: Yet someone will still be confused.

1710
01:18:33,520 --> 01:18:36,760
Speaker 1: Yes, oh yeah, somebody's still gonna get like a switch

1711
01:18:36,840 --> 01:18:39,359
old or something. Something They're gonna someone's gonna find a

1712
01:18:39,439 --> 01:18:41,640
Nintendo two DS and you get that.

1713
01:18:42,119 --> 01:18:44,279
Speaker 2: I think it's like people were like confused by the

1714
01:18:44,319 --> 01:18:47,840
WU or they just lacked enthusiasm because Nintendo just didn't

1715
01:18:47,840 --> 01:18:49,880
position it as something that was as important as a

1716
01:18:50,079 --> 01:18:51,760
full new console, even though it was.

1717
01:18:52,159 --> 01:18:55,039
Speaker 1: Maybe I think maybe the confusion angle gets a little overplayed.

1718
01:18:55,079 --> 01:18:57,319
I think it just wasn't that appealing of the console.

1719
01:18:57,359 --> 01:18:58,279
Speaker 2: I think that's what happened.

1720
01:18:58,359 --> 01:19:00,920
Speaker 1: Yeah, yeah, I mean I think there are a lot

1721
01:19:00,920 --> 01:19:04,039
of people confused about what it was in terms of like,

1722
01:19:04,600 --> 01:19:08,520
uh like more so than the name that initial reveal.

1723
01:19:08,760 --> 01:19:10,880
They didn't show the console because they just showed the

1724
01:19:10,960 --> 01:19:12,720
tablet and a lot of people thought, oh, this is

1725
01:19:12,800 --> 01:19:13,760
a tablet for the Wii.

1726
01:19:14,000 --> 01:19:15,960
Speaker 2: And they didn't like to show the console for a

1727
01:19:16,119 --> 01:19:19,560
significant chunk of time after that either. Right, So yeah,

1728
01:19:19,600 --> 01:19:20,760
it was sill a weird weird thing.

1729
01:19:22,000 --> 01:19:24,199
Speaker 1: Next up is white lens for a super Chat. I

1730
01:19:24,199 --> 01:19:26,880
think you white lens. Say's good to see that Joyo

1731
01:19:27,319 --> 01:19:30,359
could finally make good on that Genschient Impacts, which show

1732
01:19:30,479 --> 01:19:31,760
they put up five years.

1733
01:19:31,560 --> 01:19:34,359
Speaker 2: Ago, and they probably will. That might be a launch

1734
01:19:34,439 --> 01:19:36,520
game shit, and all those games from my jo Yo

1735
01:19:36,680 --> 01:19:38,960
might be so Yeah, I wouldn't be surprised by that.

1736
01:19:39,920 --> 01:19:42,560
Speaker 1: Ger Marino says, make the pog slammer shirts. I can

1737
01:19:42,640 --> 01:19:44,319
bring it to EVO.

1738
01:19:44,640 --> 01:19:48,119
Speaker 2: I'll take him with jan on the status of that art. Yeah, god, I.

1739
01:19:48,319 --> 01:19:50,560
Speaker 1: Kind of especially since Marves's Capcom two is gonna be

1740
01:19:50,600 --> 01:19:52,520
on the main stage at EVA. Boy, would I like

1741
01:19:52,640 --> 01:19:55,920
to maybe would like to be there this year? Oh?

1742
01:19:55,960 --> 01:19:58,279
I like Marves's Capcom two. I've been playing that like

1743
01:19:58,359 --> 01:20:01,239
That's what I was kind of like playing that on

1744
01:20:01,439 --> 01:20:04,039
my switch to kill time until Donkey knk Country Returns

1745
01:20:04,159 --> 01:20:06,840
came out, like literally trying to stop myself from starting

1746
01:20:06,880 --> 01:20:11,680
another g RPG. I could treat myself with that after

1747
01:20:11,760 --> 01:20:12,960
I beat Donkey Kunk Country.

1748
01:20:13,279 --> 01:20:13,640
Speaker 2: There you go.

1749
01:20:14,039 --> 01:20:17,520
Speaker 1: Yeah, but Marvel, it's fun stuff. That is it for

1750
01:20:17,640 --> 01:20:19,640
super Chester. Now, if you all still want to get

1751
01:20:19,680 --> 01:20:21,359
one in here before we finish the show, we will

1752
01:20:21,439 --> 01:20:23,520
still read it on the air. But thank you all

1753
01:20:23,600 --> 01:20:28,000
so much for that absolute deluge of super chatting. Really

1754
01:20:28,079 --> 01:20:30,279
appreciate it. Yep, absolutely, all.

1755
01:20:30,279 --> 01:20:33,159
Speaker 2: Right, let's uh take another quick break, we'll come back.

1756
01:20:33,199 --> 01:20:34,920
We'll come back and we probably will just talk about

1757
01:20:34,920 --> 01:20:35,640
what we've been playing.

1758
01:20:36,119 --> 01:20:39,560
Speaker 1: Yeah, I will say, I don't think I don't think

1759
01:20:39,680 --> 01:20:41,880
figuring out the Mount Rushmore Switchkings would take very long.

1760
01:20:42,279 --> 01:20:43,600
But we don't have to do it. All right, let's

1761
01:20:43,600 --> 01:20:45,000
take a break. Then we'll come back and see, we'll

1762
01:20:45,039 --> 01:20:45,960
figure out. We'll talk it out.

1763
01:20:50,880 --> 01:20:53,800
Speaker 2: All right, We're back and we are. We're gonna do it.

1764
01:20:53,840 --> 01:20:56,560
We're gonna do it. Our game this week is a

1765
01:20:56,680 --> 01:20:58,920
Mount Rushmore, and that is going to be the Mount

1766
01:20:59,000 --> 01:21:04,319
Rushmore of Nintendo Switch video Games console is wrapping up,

1767
01:21:04,640 --> 01:21:07,600
you know, Metro Prime four. Will you know it'll be

1768
01:21:07,680 --> 01:21:09,720
what it will be. I think even when we get

1769
01:21:09,760 --> 01:21:11,640
to that game and it comes out it being a

1770
01:21:11,720 --> 01:21:15,800
Mount Rushmore, just because it'll be so soon, we'll revisit

1771
01:21:15,840 --> 01:21:18,399
in the future. I think we could do this now, though, Mike,

1772
01:21:18,760 --> 01:21:19,920
where do you want to start? And I guess we

1773
01:21:19,960 --> 01:21:23,680
should always say four, picking four games that are emblematic

1774
01:21:23,840 --> 01:21:26,520
of the topic. Not necessarily the best, not not necessarily

1775
01:21:26,560 --> 01:21:29,520
the most popular, most famous, but emblematic in the way

1776
01:21:29,600 --> 01:21:32,720
that the four Presidents Mount Rushmore are emblematic of America

1777
01:21:32,800 --> 01:21:33,479
and presidents.

1778
01:21:33,960 --> 01:21:35,239
Speaker 1: Yeah, and by the way, I'm not gonna get a

1779
01:21:35,319 --> 01:21:38,600
dock ready, but I got some I got some sticky

1780
01:21:38,680 --> 01:21:41,319
notes here, so I'll bet we're keeping the track of

1781
01:21:41,399 --> 01:21:43,840
it that way, and I'll show every buddy that's that's like.

1782
01:21:46,479 --> 01:21:48,479
Speaker 2: That's the analog Google sheets. Yeah.

1783
01:21:48,600 --> 01:21:51,000
Speaker 1: Yeah, uh, I think we should start with a game

1784
01:21:51,119 --> 01:21:52,319
called Breath of the Wild.

1785
01:21:53,279 --> 01:21:57,720
Speaker 2: Uh yeah, I think that's not an insane take for once. Yeah. Uh,

1786
01:21:58,159 --> 01:22:00,960
probably put Breath of the Wild, maybe even Locket.

1787
01:22:01,840 --> 01:22:05,000
Speaker 1: Yeah. I think that this game is actually somehow not

1788
01:22:05,600 --> 01:22:09,239
given enough credit. I think, yeah, it's the game that

1789
01:22:09,479 --> 01:22:15,000
canonized Nintendo. Right like before this, right, we were like, oh,

1790
01:22:15,279 --> 01:22:17,840
Nintendo slipping, who knows what's gonna happen to them? And

1791
01:22:18,000 --> 01:22:20,800
now Nintendo is an institution that feels like it's never

1792
01:22:20,960 --> 01:22:23,439
going away, and part of that is the Switch in general.

1793
01:22:23,880 --> 01:22:26,119
But it was Breath for the Wild that gave Switch

1794
01:22:26,159 --> 01:22:29,000
that kickstart, that got everybody really excited, that made it

1795
01:22:29,119 --> 01:22:31,279
seem like this must have thing because you had to

1796
01:22:31,359 --> 01:22:32,520
have the must play game.

1797
01:22:33,119 --> 01:22:35,439
Speaker 2: Yeah. I man, I don't think you're even overstating things

1798
01:22:35,560 --> 01:22:38,520
because it's I think there was a sense leading up

1799
01:22:38,560 --> 01:22:41,960
to the Switch that Nintendo had Mia Moto make a

1800
01:22:42,119 --> 01:22:45,319
handful of games, and then the company was riding those

1801
01:22:45,439 --> 01:22:48,079
formulas over and over and over again into the ground

1802
01:22:48,319 --> 01:22:49,960
and they were never going to be able to replicate

1803
01:22:50,039 --> 01:22:52,920
that ever, and then you're right, Breath the Wild came out,

1804
01:22:53,039 --> 01:22:57,199
and what's It's made a statement that Nintendo is the

1805
01:22:57,439 --> 01:23:01,560
one big major publisher that can take one of its

1806
01:23:01,640 --> 01:23:06,520
darlings and do something that feels very new and very essential,

1807
01:23:07,000 --> 01:23:09,560
and it's a game that like, you know, a lot

1808
01:23:09,640 --> 01:23:11,880
of developers go and they play Hades and they're like, oh,

1809
01:23:11,920 --> 01:23:13,239
we have to make our game like Hades, and those

1810
01:23:13,319 --> 01:23:15,640
ideas do come from indie indie games a lot of times.

1811
01:23:16,359 --> 01:23:18,159
Breath of the Wild was the same exact thing, but

1812
01:23:18,399 --> 01:23:21,319
on an even bigger scale, where every developer played Breath

1813
01:23:21,359 --> 01:23:24,399
of the Wild and it inspired them to make to

1814
01:23:24,600 --> 01:23:26,680
make their changes to the games that they were working

1815
01:23:26,760 --> 01:23:29,079
on going forward to the point where it's like Naughty

1816
01:23:29,159 --> 01:23:31,439
Dog is talking about wanting to make games more like

1817
01:23:31,479 --> 01:23:33,439
Breath of the Wild after the Last of Us Part two.

1818
01:23:33,640 --> 01:23:35,039
That's how influential it is.

1819
01:23:35,600 --> 01:23:36,159
Speaker 1: So you're right.

1820
01:23:36,239 --> 01:23:39,159
Speaker 2: I think before that Nintendo felt like, Hey, they were

1821
01:23:39,199 --> 01:23:41,840
riding in the coattails of Miamoto. After that's like, oh no,

1822
01:23:42,039 --> 01:23:44,720
this is a Disney like company that is going to

1823
01:23:44,800 --> 01:23:46,960
attract people who want to make the next big thing.

1824
01:23:47,560 --> 01:23:49,439
Speaker 1: And yah, I like here's the key of a little

1825
01:23:49,479 --> 01:23:51,680
bit more. And you know, other people like breath the

1826
01:23:51,680 --> 01:23:53,840
while more that's all fine, but breatha weld clearly the

1827
01:23:53,960 --> 01:23:54,880
more important one.

1828
01:23:55,239 --> 01:23:57,680
Speaker 2: Yep. Yeah, sorry for sure. Yeah, oh yeah, one of

1829
01:23:57,720 --> 01:23:59,600
the most important games of all time. Yeah, it just is.

1830
01:24:00,159 --> 01:24:01,680
Speaker 1: Yeah, all right, Jeff, what would you suggest?

1831
01:24:02,479 --> 01:24:06,000
Speaker 2: Uh yeah, I mean, you know, I think it's obvious. Uh,

1832
01:24:06,399 --> 01:24:08,399
and that maybe makes it a little bit weird, but no,

1833
01:24:08,960 --> 01:24:12,279
it's super Mario Odyssey. You know, I know they're bang

1834
01:24:12,319 --> 01:24:15,000
bang in twenty seventeen U. But that's just how it goes.

1835
01:24:15,039 --> 01:24:16,880
A lot of times, the console gets defined in its

1836
01:24:16,880 --> 01:24:19,039
first year, and I do think that's the case here,

1837
01:24:19,239 --> 01:24:22,800
where those two games defined the switch as like, hey,

1838
01:24:22,840 --> 01:24:25,520
we're going to have a traditional three D Mario that's

1839
01:24:25,560 --> 01:24:27,960
gonna have a ton of awesome ideas, just like Odyssey,

1840
01:24:28,039 --> 01:24:30,199
but it's gonna have maybe a play style a little

1841
01:24:30,199 --> 01:24:32,359
bit more like a playground like Mario sixty four. Just

1842
01:24:32,399 --> 01:24:35,000
go out there and have fun. Uh yeah, and it's uh,

1843
01:24:35,600 --> 01:24:38,399
it's it's awesome. It's a very good game, and yeah,

1844
01:24:38,520 --> 01:24:40,640
just endlessly creative. Yeah.

1845
01:24:40,960 --> 01:24:44,399
Speaker 1: I can't imagine it not being a luck. Also, you know,

1846
01:24:44,439 --> 01:24:46,039
a time winner is already so many good three D

1847
01:24:46,079 --> 01:24:48,279
Mario games, like well, this is just clearly the best one.

1848
01:24:48,399 --> 01:24:53,359
The creativity was a stouting the freedom. I love that

1849
01:24:53,439 --> 01:24:55,600
they kind of made it more complicated in ways. There

1850
01:24:55,640 --> 01:24:59,119
are so much movement tech in that game, and it's

1851
01:24:59,359 --> 01:25:02,199
most you know, ninety nine percent of it is deliberate,

1852
01:25:02,279 --> 01:25:04,760
and it's so much fun finding all these look crannies.

1853
01:25:04,840 --> 01:25:08,560
I love the idea of having like a thousand moons

1854
01:25:08,720 --> 01:25:11,560
just about there's a ton of them. You're gonna get

1855
01:25:11,560 --> 01:25:13,840
one for sitting on a bench, so it's gonna get

1856
01:25:13,840 --> 01:25:15,560
one for this platforming channel. But there's so many different

1857
01:25:15,560 --> 01:25:18,000
ways of going about it. It's a great game to

1858
01:25:18,439 --> 01:25:20,760
be It's a great game to one hundred percent. I

1859
01:25:20,880 --> 01:25:23,479
love all the costumes. It's very pretty. I love just

1860
01:25:23,560 --> 01:25:25,840
how wacky they got with the worlds in that game.

1861
01:25:25,960 --> 01:25:29,119
Like you know, there's Mario is the video game franchise,

1862
01:25:29,159 --> 01:25:30,920
and to me, this is now the Mario game.

1863
01:25:31,359 --> 01:25:34,920
Speaker 2: Yep, absolutely, I agree those two are locks. So we're

1864
01:25:35,000 --> 01:25:37,600
kind of figuring out some two other games to go

1865
01:25:37,680 --> 01:25:39,279
on here. Maybe we should get a little bit more

1866
01:25:39,319 --> 01:25:40,920
outside the box. But I want to hear what you think.

1867
01:25:42,119 --> 01:25:48,079
Speaker 1: Yeah, I think that animal Crossing New Horizon probably has

1868
01:25:48,159 --> 01:25:51,800
to be considered pretty strongly in terms of Mount Rushmore

1869
01:25:52,000 --> 01:25:55,520
because that was like the kind of mid gen super

1870
01:25:55,600 --> 01:25:57,359
kick in the butt to take the Switch from being

1871
01:25:57,479 --> 01:26:01,920
like a surprisingly very successful thing to being more stously successful.

1872
01:26:01,760 --> 01:26:04,119
Speaker 2: Right, And I think, like, what is the alternative game

1873
01:26:04,159 --> 01:26:06,920
that kind of fills that same slot of like Massive

1874
01:26:07,000 --> 01:26:10,039
broad Appeal just sold and sold and sold, and it's

1875
01:26:10,159 --> 01:26:12,560
Mario Kart, but it's Mario Kart eight, which was a

1876
01:26:12,640 --> 01:26:15,039
WIU game, which I think gives the edge to Animal

1877
01:26:15,079 --> 01:26:17,760
Crossing as being iconic on the Switch. I think I

1878
01:26:17,840 --> 01:26:18,319
agree with that.

1879
01:26:19,600 --> 01:26:22,800
Speaker 1: Yeah, so let's let's let's not lock it maybe, yeah,

1880
01:26:22,840 --> 01:26:23,960
because I might have some of.

1881
01:26:23,960 --> 01:26:27,680
Speaker 2: Those yeah question there, Yeah, yeah, absolutely, I think I would.

1882
01:26:29,199 --> 01:26:30,640
Here's where we kind of got to maybe get a

1883
01:26:30,960 --> 01:26:35,760
Roosevelt in and maybe one game that's not actually from Nintendo.

1884
01:26:36,239 --> 01:26:38,800
And I do think that that game is Hades.

1885
01:26:39,159 --> 01:26:40,359
Speaker 1: I think eighties couldn't make it.

1886
01:26:40,720 --> 01:26:42,520
Speaker 2: I think Hades is the kind of game where it's

1887
01:26:42,640 --> 01:26:45,159
like that game launched in one point zero on Switch

1888
01:26:45,239 --> 01:26:47,479
and it sort of showed the path for indie games

1889
01:26:47,840 --> 01:26:50,239
to go from being like yeah, yeah we're on Switch

1890
01:26:50,279 --> 01:26:53,000
as well, we're there we're successful to being like, oh,

1891
01:26:53,119 --> 01:26:55,279
this was a mega hit on the Switch, to the

1892
01:26:55,319 --> 01:26:57,520
point where Nintendo noticed and kind of picked it up

1893
01:26:57,520 --> 01:27:00,199
and adopted it and said this is, you know, one

1894
01:27:00,199 --> 01:27:02,199
of the games that we say is important, and everyone

1895
01:27:02,319 --> 01:27:04,159
got on board and it played great on Switch. They

1896
01:27:04,199 --> 01:27:05,960
sort of made sure that it was a game that

1897
01:27:06,000 --> 01:27:08,720
could run really well on that system, and yeah, it was.

1898
01:27:08,880 --> 01:27:10,399
It was a great way to play that thing. That

1899
01:27:10,560 --> 01:27:13,399
That is how I played Hades, and I think a

1900
01:27:13,479 --> 01:27:15,359
lot of people, I think the majority of people played

1901
01:27:15,399 --> 01:27:16,720
Hades on a switch.

1902
01:27:17,840 --> 01:27:19,720
Speaker 1: You might be right, but there might also be a

1903
01:27:19,840 --> 01:27:23,039
Roosevelt within Nintendo's rinks in a sort of different way. Yeah,

1904
01:27:23,199 --> 01:27:24,800
that's Luigi's Mansion three.

1905
01:27:25,159 --> 01:27:26,560
Speaker 2: I could yep.

1906
01:27:26,640 --> 01:27:29,840
Speaker 1: I mean, this is a massively popular game and just

1907
01:27:29,920 --> 01:27:33,279
such a giant boost over what that series had ever

1908
01:27:33,600 --> 01:27:36,520
done before. Right, Like we talk about the switch glow

1909
01:27:36,600 --> 01:27:38,640
up that franchise, we're getting a lot of them. I

1910
01:27:38,640 --> 01:27:40,560
don't know if any of them had a bigger glow

1911
01:27:40,640 --> 01:27:43,439
up than Luigi's Mansion, which you know went from like

1912
01:27:43,520 --> 01:27:47,079
getting you know, sevens to low eights to being one

1913
01:27:47,119 --> 01:27:49,159
of their big games for that year and to this

1914
01:27:49,359 --> 01:27:51,239
day one of the best games on the platform and

1915
01:27:51,359 --> 01:27:52,760
maybe the prettiest.

1916
01:27:52,359 --> 01:27:54,760
Speaker 2: Game on the platform. That game looked so good and

1917
01:27:54,840 --> 01:27:58,159
animates so well. I think it's the best animated game

1918
01:27:58,159 --> 01:28:01,439
ever made. Yeah, I do think that, and that's from

1919
01:28:01,439 --> 01:28:03,560
a studio that is well known for that did great

1920
01:28:03,560 --> 01:28:05,720
stuff with Punch Out on we uh, so they have

1921
01:28:05,760 --> 01:28:07,760
a long history of that and they were just able

1922
01:28:07,800 --> 01:28:10,159
to stretch their legs with that with the The Lagi's

1923
01:28:10,199 --> 01:28:12,640
Mansion three and made one of the best looking games

1924
01:28:12,680 --> 01:28:16,439
of all time because of that animation. So it definitely

1925
01:28:16,479 --> 01:28:19,399
needs to be on the short list. I do like

1926
01:28:19,520 --> 01:28:21,560
I'm like looking around, how do you feel? How you

1927
01:28:21,600 --> 01:28:22,680
feel about Smash Brothers.

1928
01:28:23,680 --> 01:28:25,880
Speaker 1: I love Smash Brothers, right, I played that got a

1929
01:28:25,920 --> 01:28:28,000
Smash Brothers. It was the best one, the best selling

1930
01:28:28,039 --> 01:28:29,800
games on there, might be the best Mesh Bros.

1931
01:28:29,840 --> 01:28:30,000
Speaker 4: Ever.

1932
01:28:30,239 --> 01:28:31,239
Speaker 1: I don't know if it needs to be on the

1933
01:28:31,279 --> 01:28:31,880
Mount Rushmore.

1934
01:28:32,159 --> 01:28:34,159
Speaker 2: Yeah, I kind of feel like a Smash Brothers is

1935
01:28:34,239 --> 01:28:36,880
a Mount Rushmore of Nintendo franchises.

1936
01:28:37,159 --> 01:28:37,880
Speaker 1: Yeah uh.

1937
01:28:38,000 --> 01:28:41,039
Speaker 2: And that doesn't necessarily speak to the switch part of

1938
01:28:41,079 --> 01:28:44,279
it to me, Like it's it's story did not change

1939
01:28:44,359 --> 01:28:47,439
because of the switch. Smash Brothers did what Smash Brothers does,

1940
01:28:47,800 --> 01:28:48,399
Like you know.

1941
01:28:48,479 --> 01:28:50,640
Speaker 1: I like spash ws more than Mario Kart. I'd be

1942
01:28:50,720 --> 01:28:53,000
more inclined to put Mario Kart eight de Luxe on here,

1943
01:28:53,399 --> 01:28:56,399
which sold like so much. Maybe just gets in there,

1944
01:28:56,560 --> 01:28:58,520
like anyways in a west so important to this switch.

1945
01:28:58,640 --> 01:29:00,680
Speaker 2: Just brute forces, It's what, Yeah, absolutely kind of just

1946
01:29:00,720 --> 01:29:02,640
prove forces the way on there because of that. So yeah,

1947
01:29:02,800 --> 01:29:04,800
Mario Kurt should be on the short list, although I

1948
01:29:04,840 --> 01:29:09,039
do think that's an animal crossing spot personally. Yeah, how

1949
01:29:09,079 --> 01:29:10,000
about Metroy Dread.

1950
01:29:10,840 --> 01:29:14,840
Speaker 1: Oh there might be a reach problem with that, yes,

1951
01:29:14,920 --> 01:29:17,279
a bit, but like you know, that's a quality thing

1952
01:29:17,319 --> 01:29:18,199
you as to me be like, hey, one of my

1953
01:29:18,319 --> 01:29:21,279
four favorite Nintendo Switch games. I think Dread makes it in.

1954
01:29:22,039 --> 01:29:25,800
Perhaps Mount Rush was a harder argument for that game. Boy,

1955
01:29:25,880 --> 01:29:29,199
do I love it? You know, there's being in being.

1956
01:29:29,439 --> 01:29:31,119
I don't even like to say niche right, still sold

1957
01:29:31,159 --> 01:29:33,520
like three million copies, I think, you know. But in

1958
01:29:33,640 --> 01:29:36,880
terms of the mount rushmore like an emblematic Switch game,

1959
01:29:37,000 --> 01:29:38,520
is this that the game is coming into a lot

1960
01:29:38,560 --> 01:29:41,720
of people's mind when I say Switch, I don't know.

1961
01:29:42,279 --> 01:29:47,159
Speaker 2: Yep, I think you're probably right about that. Uh all right,

1962
01:29:47,560 --> 01:29:48,199
let me see, do we.

1963
01:29:48,199 --> 01:29:51,800
Speaker 1: Get some podcast do we have podcast producers on this one.

1964
01:29:52,960 --> 01:29:55,199
Speaker 2: No, no worries, No worries about that.

1965
01:29:55,720 --> 01:29:56,119
Speaker 1: I'll tell you.

1966
01:29:56,159 --> 01:29:58,279
Speaker 2: There are people suggesting things in chat. Someone didn't mention

1967
01:29:58,439 --> 01:30:02,359
ring Fit Adventure. I get that, but that feels like

1968
01:30:02,439 --> 01:30:04,039
a I mean, it was a huge success, made a

1969
01:30:04,079 --> 01:30:07,720
ton of money for Nintendo. Still feels like a redux

1970
01:30:07,760 --> 01:30:08,399
of what happened with we.

1971
01:30:08,520 --> 01:30:15,199
Speaker 1: Fit Pickman four. Yeah, God, Pickman four is is so good.

1972
01:30:15,520 --> 01:30:18,880
Speaker 2: It's so good. It's a really good game. I don't

1973
01:30:18,920 --> 01:30:21,159
know if when I think of Pickman I think of

1974
01:30:21,479 --> 01:30:23,840
the game Cube games and it being emblematic of GameCube

1975
01:30:23,880 --> 01:30:25,399
and not necessarily of the Switch. I don't know if

1976
01:30:25,439 --> 01:30:27,000
that makes sense, but that's how you feel about it.

1977
01:30:27,079 --> 01:30:29,399
Speaker 1: They made a fantastic pickment game, probably the best one ever.

1978
01:30:29,479 --> 01:30:30,399
But yeah, it's the best one.

1979
01:30:30,520 --> 01:30:33,760
Speaker 2: Yeah, And it's a game that like if you give me, hey,

1980
01:30:33,920 --> 01:30:35,880
I got a switch, give me a list of ten

1981
01:30:35,960 --> 01:30:38,000
games I have to play. Pickman four is on there

1982
01:30:38,119 --> 01:30:41,319
and bolded, but I don't know if it's Mount Rushmore.

1983
01:30:41,840 --> 01:30:44,079
Speaker 1: Okay, here's another one that I see from Chaff from

1984
01:30:44,159 --> 01:30:47,000
Jesse fire them three Houses.

1985
01:30:47,880 --> 01:30:48,079
Speaker 2: Yeah.

1986
01:30:48,840 --> 01:30:48,960
Speaker 1: Uh.

1987
01:30:49,520 --> 01:30:51,880
Speaker 2: For me, it's like when my gut reaction there is

1988
01:30:51,960 --> 01:30:54,079
like fire Blo'm Awaking. I think it's almost a Mount

1989
01:30:54,159 --> 01:30:55,600
Rushmore on three DS, so we probably have to have

1990
01:30:55,680 --> 01:30:56,479
that conversation with that.

1991
01:30:56,680 --> 01:30:58,600
Speaker 1: Yeah, that's what I saw, what I thought too, And

1992
01:30:58,680 --> 01:30:59,199
it doesn't.

1993
01:30:59,000 --> 01:31:00,640
Speaker 2: Feel the same. This doesn't feel the same as that

1994
01:31:00,720 --> 01:31:02,720
does for the three DS, if that makes sense.

1995
01:31:02,800 --> 01:31:04,279
Speaker 1: Yeah, yes, no, that's what I was gonna say, Like

1996
01:31:04,359 --> 01:31:07,199
fire on them through Awakening would absolutely be on the

1997
01:31:07,239 --> 01:31:07,640
three DS.

1998
01:31:07,760 --> 01:31:09,880
Speaker 2: Mount Rushmore, right, And this doesn't feel as much of

1999
01:31:09,880 --> 01:31:11,840
a lock as that does. So I just like, I'm

2000
01:31:11,920 --> 01:31:13,520
like hesitant about it.

2001
01:31:13,760 --> 01:31:15,279
Speaker 1: Yeah, I don't think. Yeah, I don't think it's as

2002
01:31:15,319 --> 01:31:18,760
important to the Switch as Awakening was to the three DS.

2003
01:31:19,760 --> 01:31:21,039
What about the Splatoon games?

2004
01:31:21,880 --> 01:31:26,039
Speaker 2: Yeah, I got it kind of you know, maybe that's like, oh,

2005
01:31:26,079 --> 01:31:28,560
well that you know Splatoon the same thing. So Splatoon

2006
01:31:28,680 --> 01:31:30,279
was like a WEU defined thing and then it had

2007
01:31:30,560 --> 01:31:34,359
amazing life on the Switch and it was massive and

2008
01:31:34,399 --> 01:31:37,199
it became even more popular on the switch. It is

2009
01:31:38,359 --> 01:31:40,720
iconic in Japan now because of what it did on

2010
01:31:40,800 --> 01:31:43,119
the Switch, and I don't want to dismiss that. So

2011
01:31:43,159 --> 01:31:45,640
I think it should probably be considered, but I personally

2012
01:31:45,640 --> 01:31:47,479
don't think it's going to make our Mount rushmore.

2013
01:31:48,439 --> 01:31:52,239
Speaker 1: Maybe there's a bit better online supports stuff on the Switch.

2014
01:31:52,000 --> 01:31:55,039
Speaker 2: Right right, Yeah, And I think I think if Splatoon

2015
01:31:55,079 --> 01:31:57,439
three had like gone a bit bigger in terms of, like,

2016
01:31:57,520 --> 01:32:00,279
here are the changes we're making, here's like a maybe

2017
01:32:00,279 --> 01:32:03,279
even a more traditional campaign alongside of the awesome campaign

2018
01:32:03,319 --> 01:32:05,960
stuff that we do have here. Yeah, but for me,

2019
01:32:06,039 --> 01:32:07,039
it's probably not gonna make it.

2020
01:32:07,359 --> 01:32:14,600
Speaker 1: How about handtaie golf? Yes, one, I feel like there

2021
01:32:14,680 --> 01:32:16,520
was a time you would have suggested golf story, but

2022
01:32:16,840 --> 01:32:19,359
like sports story was so bad it's kind of almost

2023
01:32:19,479 --> 01:32:21,560
plason the well a little yeah, yeah, I.

2024
01:32:21,880 --> 01:32:25,239
Speaker 2: Mean yeah, but no, it for Hades represents like the

2025
01:32:25,319 --> 01:32:28,039
story of adie games on Switch, which is why I

2026
01:32:28,159 --> 01:32:30,680
do think I think Haities should make it on there.

2027
01:32:30,800 --> 01:32:34,880
But we're still going to have that conversation. And it's like,

2028
01:32:35,079 --> 01:32:37,239
of all the indie games that sort of represented what

2029
01:32:37,319 --> 01:32:40,079
indie games meant the Switch, that goes to Hades and

2030
01:32:40,159 --> 01:32:42,479
knock golf story not. There's a handful of other things

2031
01:32:43,000 --> 01:32:46,159
that maybe should be in that, like Dead Cells very similar,

2032
01:32:46,319 --> 01:32:47,760
but no, Hades was even bigger.

2033
01:32:49,319 --> 01:32:51,319
Speaker 1: I know there's a lot of successful Pokemon games for

2034
01:32:51,399 --> 01:32:51,760
the Switch.

2035
01:32:52,640 --> 01:32:55,880
Speaker 2: I don't think it legends archaeusis I think the most

2036
01:32:55,960 --> 01:32:58,960
emblematic of like Pokemon on Switch, and that is not

2037
01:32:59,039 --> 01:33:01,920
going to make the right people here.

2038
01:33:02,000 --> 01:33:03,520
Speaker 1: Try saying hollow Night. I like calling Night Lot, but

2039
01:33:03,560 --> 01:33:05,920
that was already a hit even before it came to Switch,

2040
01:33:06,640 --> 01:33:09,319
like like, yeah, Switch helped gave it a much bigger

2041
01:33:09,319 --> 01:33:09,800
audience for.

2042
01:33:09,880 --> 01:33:13,960
Speaker 2: Sure, very similar trajectory to a lot of other indie games. Again,

2043
01:33:14,079 --> 01:33:15,119
I would put Hades first.

2044
01:33:16,039 --> 01:33:17,960
Speaker 1: Let me tell you what I'm thinking here, Yeah, right

2045
01:33:18,000 --> 01:33:20,720
for the while, and Mario to see your locks, yep,

2046
01:33:21,079 --> 01:33:23,640
I think Animal Crossing New Horizon is kind of a

2047
01:33:23,760 --> 01:33:24,479
lock as well.

2048
01:33:24,880 --> 01:33:27,520
Speaker 2: I think, yeah, I think so it just gets just

2049
01:33:27,960 --> 01:33:30,199
it hit too hard and was and was I think

2050
01:33:30,439 --> 01:33:33,119
the defining for the Switch in its life.

2051
01:33:33,720 --> 01:33:36,600
Speaker 1: And so then if we want that kind of indie

2052
01:33:36,760 --> 01:33:40,520
non Nintendo thing, taking the Force lot Hades, or we

2053
01:33:40,560 --> 01:33:42,640
could do Luigi's Mansion is like the kind of franchise

2054
01:33:42,680 --> 01:33:44,479
that had the big glow up. Or we could do

2055
01:33:44,560 --> 01:33:46,680
Mario cart eight Deluxe as just you know, the Brute

2056
01:33:46,760 --> 01:33:49,119
Force system seller game.

2057
01:33:49,319 --> 01:33:54,359
Speaker 2: Yeah, I mean it is probably Mario card Eate Deluxe honestly,

2058
01:33:54,920 --> 01:33:57,880
but you know it was a we U game. But

2059
01:33:58,279 --> 01:33:59,960
you know, at this point it's not at this point.

2060
01:34:00,119 --> 01:34:02,800
It is a switch and the worlds we U game too, right, Yeah,

2061
01:34:03,000 --> 01:34:07,439
good point. Yeah, people are mis mentioning Celeste as well,

2062
01:34:07,439 --> 01:34:10,880
and I think Celeste absolutely but again doesn't reach Hades.

2063
01:34:11,000 --> 01:34:12,640
Speaker 1: It doesn't reach quite as much as Hades. And you know,

2064
01:34:12,880 --> 01:34:15,560
I love Chirping Forgotten and I'm so glad they made

2065
01:34:15,600 --> 01:34:17,960
that game. But just you know, compared to Blake, the

2066
01:34:18,079 --> 01:34:20,319
stature of some games we're talking about here, I think

2067
01:34:20,359 --> 01:34:20,880
it's rough.

2068
01:34:22,039 --> 01:34:24,119
Speaker 2: You said, Uh, it was Mario Kurt Hades.

2069
01:34:24,159 --> 01:34:29,520
Speaker 1: What was the other one, Ludi's Mansion. Oh yeah, god yeah,

2070
01:34:29,560 --> 01:34:31,560
I like all three of those. I mean, it doesn't

2071
01:34:31,600 --> 01:34:33,159
have to be Animal Crossing. I guess it could be

2072
01:34:33,199 --> 01:34:35,199
any of those four, but I feel like Animal Crossing.

2073
01:34:35,520 --> 01:34:38,239
Speaker 2: I think Animal Crossing is it's the story. Uh, it's

2074
01:34:38,279 --> 01:34:39,840
story and what it meant to the Switch, I think

2075
01:34:39,880 --> 01:34:42,399
probably does make it a lock. I think you're right. Uh.

2076
01:34:42,600 --> 01:34:48,960
I think if the list is Zelda, Mario, Animal Crossing,

2077
01:34:49,039 --> 01:34:51,640
and Mario Kart, that's probably correct.

2078
01:34:52,159 --> 01:34:54,239
Speaker 1: It's the least controversial list, I think.

2079
01:34:54,399 --> 01:34:57,119
Speaker 2: Yeah, I think it's the least controversial. At that point,

2080
01:34:57,119 --> 01:34:59,640
people are like, well, of course, my darling couldn't make

2081
01:34:59,680 --> 01:35:03,760
it because which one do you take down for which

2082
01:35:03,800 --> 01:35:05,800
one do you replace? It's kind of hard to argue against.

2083
01:35:06,199 --> 01:35:09,159
It's not the most interesting, but it's probably correct. I

2084
01:35:09,319 --> 01:35:10,680
don't know how you want to go from there.

2085
01:35:10,800 --> 01:35:13,159
Speaker 1: I think you're probably right, like Hades almost boos me

2086
01:35:13,239 --> 01:35:14,840
it is on other things. A lot of people did

2087
01:35:14,880 --> 01:35:18,079
play it on Steam, right, Like if you say, haities,

2088
01:35:18,119 --> 01:35:21,800
I don't know if everybody's immediately going Switch, I kind

2089
01:35:21,840 --> 01:35:22,560
of I do.

2090
01:35:22,880 --> 01:35:25,119
Speaker 2: I mean, because one point zero launched on Switch, it

2091
01:35:25,279 --> 01:35:27,359
launched on Steam at the same time. Yeah, but it's

2092
01:35:27,359 --> 01:35:29,079
like the only console it launched on was Switch and

2093
01:35:29,119 --> 01:35:30,840
there was a reason for that, and it was a

2094
01:35:31,039 --> 01:35:34,600
massive hit because of that. But but yeah, I'm I'm

2095
01:35:34,680 --> 01:35:37,239
willing to be like, that's important, and it's probably to

2096
01:35:37,319 --> 01:35:39,359
me if it's not gonna make it, it's number five,

2097
01:35:40,279 --> 01:35:42,399
but we don't do five, so let's yeah, I think

2098
01:35:42,439 --> 01:35:44,520
we can cut it. And and I think it's probably

2099
01:35:44,560 --> 01:35:46,840
Mario Kart and I think it's a boring list. But

2100
01:35:46,840 --> 01:35:47,920
I think that's why you knew it would be a

2101
01:35:47,920 --> 01:35:51,520
pretty quick conversation, because the Switch has a pretty definitive

2102
01:35:51,560 --> 01:35:52,239
mount Rushmore.

2103
01:35:52,520 --> 01:35:54,680
Speaker 1: Yeah, you know, that's kind of the way it should

2104
01:35:54,720 --> 01:35:55,119
be right.

2105
01:35:55,199 --> 01:35:56,680
Speaker 2: So, yeah, that's how it shakes out sometimes.

2106
01:35:57,039 --> 01:36:00,439
Speaker 1: Yeah, So I think our list would be for the

2107
01:36:00,479 --> 01:36:03,760
Matt Rushmore Nintendo Switch game Switch one. I should specify

2108
01:36:04,439 --> 01:36:06,279
the legend is out of Breath of the Wild, Super

2109
01:36:06,359 --> 01:36:11,720
Mario Odyssey, Animal Crossing New Horizons, and Mario Kart eight Deluxe.

2110
01:36:12,000 --> 01:36:14,079
Speaker 2: And can you take a picture of your phone of

2111
01:36:14,319 --> 01:36:17,600
that sticky note and post it to social media for

2112
01:36:17,720 --> 01:36:21,840
us please? Yes, I were working them. Yeah, yes, absolutely

2113
01:36:22,079 --> 01:36:24,359
for us, Thank you very much. All right, So while

2114
01:36:24,399 --> 01:36:27,600
Mike does that, let's yeah, let's just get into what

2115
01:36:27,680 --> 01:36:30,239
we've been playing and then we can wrap up. I

2116
01:36:30,600 --> 01:36:34,159
have I've been spending a little bit more time with

2117
01:36:34,279 --> 01:36:36,880
Caves of Cud, but I've been trying a few other

2118
01:36:37,000 --> 01:36:39,640
things as well, kind of still bouncing around a few things.

2119
01:36:39,680 --> 01:36:41,720
Also still helping the kids with Tears of the Kingdom.

2120
01:36:41,760 --> 01:36:43,520
I played quite a bit of that last night to

2121
01:36:45,279 --> 01:36:47,119
Emmy one is now playing it in such a way

2122
01:36:47,119 --> 01:36:49,600
where she wants to make friends with the She calls

2123
01:36:49,640 --> 01:36:53,520
them grimlins and goblins very cute but like the moblins

2124
01:36:53,560 --> 01:36:56,199
and the booblins and stuff like that, and she was

2125
01:36:56,199 --> 01:36:57,439
going up to them trying to be friends, and of

2126
01:36:57,520 --> 01:36:59,119
course they just attack her right away. I'm like, hey,

2127
01:36:59,319 --> 01:37:02,159
there's a mass you can get where they will think

2128
01:37:02,199 --> 01:37:04,119
you're one of them. And she said, well, you have

2129
01:37:04,279 --> 01:37:06,159
to get that for me right now. And it was

2130
01:37:06,199 --> 01:37:08,760
her birthday, so I sat down and I spent a

2131
01:37:08,800 --> 01:37:11,359
good amount of time tracking down those monster brothers that

2132
01:37:11,399 --> 01:37:14,680
will give you the mask. And thankfully, the first mask

2133
01:37:14,720 --> 01:37:17,239
they give you when you first meet them and unlock

2134
01:37:17,279 --> 01:37:21,159
it is the Bocabblin mask, I think. And she got

2135
01:37:21,239 --> 01:37:24,079
that on, and now she's going out and just finding

2136
01:37:24,159 --> 01:37:26,119
groups of these guys and hanging out with them and

2137
01:37:26,199 --> 01:37:29,479
telling her own stories. I adore the way that kids

2138
01:37:29,520 --> 01:37:32,079
play video games. It is so interesting. They're just kind

2139
01:37:32,119 --> 01:37:35,279
of having little sandbox things doing their own thing. You

2140
01:37:35,359 --> 01:37:38,159
can hear kind of like in her tiny little squeaky voice,

2141
01:37:38,399 --> 01:37:40,600
telling little stories of the characters going back and forth

2142
01:37:40,640 --> 01:37:44,840
and doing various things, and I just get warm feelings

2143
01:37:44,920 --> 01:37:47,720
about it. So whenever she wants to do something like

2144
01:37:47,800 --> 01:37:49,520
that in her game, I'm will always jumping at the

2145
01:37:49,600 --> 01:37:52,640
chance to sort of enable it and empower it. And again,

2146
01:37:52,720 --> 01:37:56,920
like I mentioned on Nintendogs, this is an excellent way

2147
01:37:57,039 --> 01:37:59,000
to continue playing a game that I always want to

2148
01:37:59,000 --> 01:38:01,520
be playing Here's the Kingdom. It's like, oh cool, I

2149
01:38:01,560 --> 01:38:03,279
don't have to try to like, okay, I'm gonna sit

2150
01:38:03,359 --> 01:38:05,479
down and replay Tiers of the Kingdom. It's like, you know,

2151
01:38:05,600 --> 01:38:09,600
here is just a thirty to forty five minute blast

2152
01:38:09,680 --> 01:38:11,880
of gameplay to help someone achieve something. So I have

2153
01:38:11,920 --> 01:38:14,840
a clear goal, I know what I'm doing, and I

2154
01:38:15,239 --> 01:38:17,720
just love it. So yeah, it's been a very good experience.

2155
01:38:19,319 --> 01:38:22,319
Speaker 1: Bolly am. I am feeling a hankering to play those

2156
01:38:22,439 --> 01:38:25,159
games again and again. I say, you know, I feel

2157
01:38:25,199 --> 01:38:26,960
confident there's gonna be some reason to play. I'm on

2158
01:38:27,039 --> 01:38:28,720
the Switch too, so I'm going to I.

2159
01:38:28,720 --> 01:38:30,520
Speaker 2: Mean, the rule was that they were The way they

2160
01:38:30,520 --> 01:38:33,560
were showing off the Switch Too, Partners was with Breath

2161
01:38:33,560 --> 01:38:35,720
of the Wild running at sixty frames per second with

2162
01:38:35,800 --> 01:38:38,960
some improvements. That's probably not just something that they're going

2163
01:38:39,039 --> 01:38:41,079
to have as a demo to show developers.

2164
01:38:41,439 --> 01:38:44,000
Speaker 1: No, right, yeah, they did that work for a reason.

2165
01:38:45,920 --> 01:38:50,560
I did start Donkey Kong Country Returns HD streaming that

2166
01:38:50,680 --> 01:38:53,520
rip before this. You know, I never played the original

2167
01:38:53,600 --> 01:38:55,279
game all that much shift. I think even at that

2168
01:38:55,399 --> 01:38:58,720
point I wasn't using my Wii a ton. I remember

2169
01:38:58,800 --> 01:39:03,319
being somewhat bitter about Nintendo like just making a bunch

2170
01:39:03,319 --> 01:39:05,079
of two D games again. Not that I have any

2171
01:39:05,119 --> 01:39:06,960
problem with two D games again, but it was like, oh,

2172
01:39:07,279 --> 01:39:10,079
they're kind of getting unambitious here right.

2173
01:39:10,000 --> 01:39:11,960
Speaker 2: Like especially because like what we're like, what was the

2174
01:39:12,039 --> 01:39:13,960
other options At that time, It's like PC gaming was

2175
01:39:14,039 --> 01:39:16,680
hitting hard and then Xbox three sixty was having this

2176
01:39:16,880 --> 01:39:19,399
online revolution that where every like you know, Call of

2177
01:39:19,479 --> 01:39:22,279
Duty four comes out and takes over the world. And yeah,

2178
01:39:22,479 --> 01:39:24,680
it was easy. It was easy to sort of put

2179
01:39:25,000 --> 01:39:26,560
Nintendo to the side at that time.

2180
01:39:27,000 --> 01:39:28,920
Speaker 1: You know, I've been doing that exercise where I'm figuring

2181
01:39:28,920 --> 01:39:31,119
out how many games have I beaten? And I've done

2182
01:39:31,119 --> 01:39:33,840
a lot of platforms I haven't done like Switcher PC yet. Like,

2183
01:39:33,840 --> 01:39:36,199
guess what's number one right now? By a factor of two,

2184
01:39:37,760 --> 01:39:43,079
I don't know, it's Xbox three sixty. Was playing a

2185
01:39:43,359 --> 01:39:45,520
ton of Xbox three sixty at this point, we.

2186
01:39:45,560 --> 01:39:48,159
Speaker 2: All were it was a fantastic console despite you know,

2187
01:39:48,239 --> 01:39:50,520
red ring issues aside, and there's a reason why we

2188
01:39:51,359 --> 01:39:53,680
just kept buying them even though they broke. It's like, no,

2189
01:39:53,800 --> 01:39:54,920
I need it, I have.

2190
01:39:56,359 --> 01:39:58,760
Speaker 3: And willieve Argentina. That's not a chip thing to do.

2191
01:39:59,439 --> 01:40:01,479
Speaker 1: Nor Yeah, I was definitely, I think, just kind of

2192
01:40:01,560 --> 01:40:03,159
playing three sixty shit at that point.

2193
01:40:03,319 --> 01:40:03,399
Speaker 2: Uh.

2194
01:40:03,800 --> 01:40:06,119
Speaker 1: But so you know, when the three s version came out,

2195
01:40:06,119 --> 01:40:07,800
I didn't mess with that, So I was I was

2196
01:40:07,800 --> 01:40:10,079
looking for this release I could finally play through this game. Yeah,

2197
01:40:10,319 --> 01:40:13,439
it's really fun. I definitely think there's still like and

2198
01:40:13,520 --> 01:40:15,199
I'm not usually some people like crowd Watch, is this

2199
01:40:15,359 --> 01:40:19,000
game worth sixty dollars for this pretty bare minimum? Up

2200
01:40:19,199 --> 01:40:22,319
resing enhancing here is kind of a lot. There are

2201
01:40:22,359 --> 01:40:25,359
aspects of the game that the presentation doesn't feel great,

2202
01:40:25,399 --> 01:40:27,520
Like even when the game just started right, Like you

2203
01:40:27,600 --> 01:40:30,359
think about Donkey Kong Country one and you have like

2204
01:40:30,640 --> 01:40:33,960
cranky Khon turning that like old gramophone or whatever, and

2205
01:40:34,079 --> 01:40:37,039
then like Donkey Kong comes down, it's like you're right here.

2206
01:40:37,079 --> 01:40:39,159
It's just like you start the systems, like here's the

2207
01:40:39,279 --> 01:40:42,359
logo and some clouds behind it. Now push start you SAP.

2208
01:40:42,640 --> 01:40:45,640
It's like, okay, Like little things like that. There's still

2209
01:40:45,680 --> 01:40:48,239
times where the game looks nice. The soundtrack is good.

2210
01:40:48,520 --> 01:40:52,600
Those like silhouette levels still look really nice, right, And

2211
01:40:52,680 --> 01:40:54,960
when you get into those, yeah, yeah, you kind of

2212
01:40:55,000 --> 01:40:57,279
get into the groove of like, you know, doing your

2213
01:40:57,319 --> 01:41:00,520
barrel rolls and jumping on enemies. It feels really nice.

2214
01:41:00,800 --> 01:41:02,560
I love that. I like the gimmick levels a lot,

2215
01:41:02,720 --> 01:41:06,239
especially those Flappy Bird style kind of barrel rocket levels

2216
01:41:07,279 --> 01:41:09,199
in the micro levels here are a ton of fun too.

2217
01:41:09,760 --> 01:41:11,319
Boss fights are weak, but I think boss fights have

2218
01:41:11,399 --> 01:41:13,199
always been the weakest part of the Donkey Kunt.

2219
01:41:13,000 --> 01:41:16,960
Speaker 2: Country game, So yep, I think actually the better part

2220
01:41:17,000 --> 01:41:19,239
of Tropical Tropical Freeze improves that. I think the boss

2221
01:41:19,279 --> 01:41:21,800
fights and Tropical Freeze are a bit better, maybe a

2222
01:41:21,840 --> 01:41:23,840
bit better, yeah, a bit better. But yeah, I was

2223
01:41:23,920 --> 01:41:26,760
watching you play this, Mike, and I will, oh, maybe

2224
01:41:26,800 --> 01:41:29,000
I do want to replay this, you know. I I

2225
01:41:29,119 --> 01:41:31,359
think I did play it some on Wei, and then

2226
01:41:31,439 --> 01:41:36,039
I really played it on three DS, and it looked

2227
01:41:36,079 --> 01:41:38,600
really good on on switch. I know there was some

2228
01:41:38,880 --> 01:41:41,520
issues early on when people are comparing the video to

2229
01:41:41,560 --> 01:41:44,479
the WEI version that we had, you know, better colors

2230
01:41:44,520 --> 01:41:46,359
and things like that. It was maybe maybe a little

2231
01:41:46,359 --> 01:41:48,840
bit better in terms of details, and some of that

2232
01:41:48,880 --> 01:41:52,239
stuff got smudged out in this HD transition, But I

2233
01:41:52,279 --> 01:41:53,880
don't know. I looked at what you were playing and

2234
01:41:53,960 --> 01:41:56,600
it looked pretty good to me, so kind of maybe

2235
01:41:56,600 --> 01:41:57,920
getting in the mood to play it as well.

2236
01:41:58,960 --> 01:41:59,960
Speaker 1: Certainly looks good enough.

2237
01:42:00,159 --> 01:42:05,119
Speaker 2: I'll say, yeah, yees, yeah it is. It's full sixty dollars.

2238
01:42:04,960 --> 01:42:06,960
Speaker 1: Right, full sixty dollars. Yeah, that's the thing.

2239
01:42:07,079 --> 01:42:09,720
Speaker 2: Right, Maybe that's maybe a bit rough, but yeah, like

2240
01:42:10,079 --> 01:42:12,159
Divorce Cougar in chat says fifty to fifty dollars with

2241
01:42:12,159 --> 01:42:14,960
a Nintendo voucher. Still, I've done that. I've done that

2242
01:42:15,039 --> 01:42:18,520
a lot of times actually, so I'm not. I gotta

2243
01:42:18,520 --> 01:42:21,079
get Metro Prime still, so maybe I will do another

2244
01:42:21,119 --> 01:42:23,520
one of those one hundred dollars vouchers and split it

2245
01:42:23,560 --> 01:42:24,479
between those two games.

2246
01:42:24,880 --> 01:42:28,760
Speaker 1: So yeah, uh uh real Quicken playing Dark Stel three,

2247
01:42:28,800 --> 01:42:30,399
you know, right playing through the series. Oh that's a

2248
01:42:30,439 --> 01:42:32,399
great game. Three, very good.

2249
01:42:32,680 --> 01:42:36,720
Speaker 3: That's rank them right now? So far? What one is

2250
01:42:36,720 --> 01:42:37,479
your favorite? You have?

2251
01:42:38,119 --> 01:42:41,000
Speaker 1: It's a CONDI yeah, I'm not. Yeah, I'm not very

2252
01:42:41,039 --> 01:42:43,560
far into three yet, like ten hours, uh, which you

2253
01:42:43,600 --> 01:42:45,640
know it's far, but not that far. I'll tell you what.

2254
01:42:45,720 --> 01:42:48,159
It's probably gonna be three. One, two, that's probably gonna

2255
01:42:48,159 --> 01:42:50,840
be a raking Three is just very well. What's interesting

2256
01:42:50,960 --> 01:42:53,039
is like the complaint with three I always heard is like, well,

2257
01:42:53,560 --> 01:42:56,199
you know, it's a bit more linear because the different

2258
01:42:56,279 --> 01:42:59,479
areas don't connect in as many different ways as they

2259
01:42:59,560 --> 01:43:02,039
do and Dark Souls one, and that's true, but like

2260
01:43:02,199 --> 01:43:05,880
each area is big, and each area wraps around itself

2261
01:43:06,000 --> 01:43:08,600
a lot, so like maybe each area only goes to

2262
01:43:08,720 --> 01:43:11,199
like one or two other areas. But yeah, whatever, you're

2263
01:43:11,199 --> 01:43:14,239
still unlocking all those short cuts and other paths and

2264
01:43:14,279 --> 01:43:16,119
things like that, and the game is just so gorgeous.

2265
01:43:16,399 --> 01:43:19,720
I got to this one town. It's like it looks

2266
01:43:19,760 --> 01:43:23,359
like a Thomas Kinkaid Christmas painting all the best ways.

2267
01:43:23,439 --> 01:43:26,760
This is very pretty. And I'm doing I'm doing a

2268
01:43:26,840 --> 01:43:29,119
dexterity build this time, so I'm switching things up. I'm

2269
01:43:29,159 --> 01:43:31,159
not just doing a giant sore and shield, so I'm

2270
01:43:31,199 --> 01:43:34,399
a rollie boy. I have these like dual kind of

2271
01:43:34,640 --> 01:43:36,479
sort short katana things. I don't know, but you know,

2272
01:43:36,560 --> 01:43:37,880
I'm slashing very quickly.

2273
01:43:38,039 --> 01:43:38,199
Speaker 2: Now.

2274
01:43:38,439 --> 01:43:40,560
Speaker 1: It's a different place, though, I'm having a ton of fun.

2275
01:43:41,039 --> 01:43:43,479
Very impressive. Dark Soul three. I forget when that game

2276
01:43:43,520 --> 01:43:45,520
come out, but it still just looks very good. If

2277
01:43:45,560 --> 01:43:48,520
anybody like likes playing Eldon Ring, you don't want to,

2278
01:43:48,520 --> 01:43:51,199
maybe one go back to Every Soul's game play Dark

2279
01:43:51,239 --> 01:43:53,439
Souls three because that that's basically elten Ring without the

2280
01:43:53,560 --> 01:43:56,000
jumping in the open world stuff like so much of

2281
01:43:56,079 --> 01:43:56,760
it is familiar.

2282
01:43:57,279 --> 01:44:01,600
Speaker 2: Yeah, I think there whenever I you're from fans talking

2283
01:44:01,800 --> 01:44:04,920
and if Bloodburn is not their favorite one, Dark Souls

2284
01:44:04,920 --> 01:44:08,199
three is there is their favorite usually and my second

2285
01:44:08,279 --> 01:44:11,239
row yeh yeah, yeah, of course yes, and yeah it's

2286
01:44:11,279 --> 01:44:11,920
definitely for me.

2287
01:44:12,000 --> 01:44:13,680
Speaker 1: Everything comes up with Dark Souls too, And I'm not

2288
01:44:13,760 --> 01:44:16,319
a Dark Souls two hater, clearly the worst one.

2289
01:44:17,159 --> 01:44:18,920
Speaker 2: Yeah, yeah, you're right, because I was gonna say, well

2290
01:44:19,000 --> 01:44:22,039
it comes up. No, those dark defenders of Dark Souls too,

2291
01:44:22,359 --> 01:44:24,279
I don't think even they are saying it's their favorite

2292
01:44:24,319 --> 01:44:29,800
from game. So yeah, yeah, yeah, I'm envious. I would

2293
01:44:29,840 --> 01:44:31,720
love to do this with what you've done here of

2294
01:44:31,920 --> 01:44:34,640
playing through the Dark Souls games, so uh might try

2295
01:44:34,680 --> 01:44:37,319
that as well at some point. We love souls yep,

2296
01:44:37,439 --> 01:44:38,319
grub soules there you get.

2297
01:44:38,399 --> 01:44:39,840
Speaker 1: Oh, I know, I'm an expert. I can help you.

2298
01:44:40,479 --> 01:44:44,279
Speaker 2: Yeah, that would be awesome, all right, anything else, mikey.

2299
01:44:44,680 --> 01:44:46,640
Speaker 1: Well, we got some more super chats.

2300
01:44:46,399 --> 01:44:50,640
Speaker 4: That I've been playing Paddle of Exil too. That shit

2301
01:44:50,760 --> 01:44:53,399
is so addictive, is such a good game? Was so

2302
01:44:53,560 --> 01:44:54,359
sid did you do that?

2303
01:44:54,399 --> 01:44:55,600
Speaker 2: You just pay someone to play for you.

2304
01:44:55,960 --> 01:44:58,399
Speaker 3: Oh yeah, well that's the reason why I started playing.

2305
01:44:58,520 --> 01:44:59,119
Funny you say it.

2306
01:44:59,199 --> 01:45:01,920
Speaker 4: I was like, there has to be something for this

2307
01:45:02,159 --> 01:45:04,800
dumb as to like he wants to pretend so hard

2308
01:45:04,880 --> 01:45:06,800
to be good at this video game. And it makes

2309
01:45:06,800 --> 01:45:09,199
me kind of sad a little bit because this game,

2310
01:45:11,199 --> 01:45:13,680
this game is so easy to just enjoy. You just

2311
01:45:13,840 --> 01:45:16,000
like jump in and enjoy play the game, be a

2312
01:45:16,119 --> 01:45:19,199
happy person. And he can't even do that. He's the

2313
01:45:19,359 --> 01:45:22,479
richest manfuker in the planet Earth and he can enjoy it.

2314
01:45:22,840 --> 01:45:25,359
Speaker 3: And it's like, well, yeah, that's.

2315
01:45:26,920 --> 01:45:29,119
Speaker 2: I want to play this. This might be one where

2316
01:45:29,159 --> 01:45:33,359
it's try to make fill in a upf with Path

2317
01:45:33,399 --> 01:45:36,960
of XL too. Yeah, could we start Path of X

2318
01:45:37,079 --> 01:45:39,039
out too? And one would be interesting and too would

2319
01:45:39,039 --> 01:45:40,239
we have fun? Yeah?

2320
01:45:40,319 --> 01:45:40,720
Speaker 1: Yeah yeah.

2321
01:45:42,880 --> 01:45:46,600
Speaker 4: It gets going not super fast, but relatively fast, like

2322
01:45:46,600 --> 01:45:48,960
a couple of hours. Issues like building your stuff already,

2323
01:45:49,079 --> 01:45:52,039
you get get in your your your skills and that

2324
01:45:52,119 --> 01:45:55,239
kind of stuff. The skill tree, the meme is real

2325
01:45:55,680 --> 01:45:58,079
for the skill tree that passive skills, but once you

2326
01:45:58,199 --> 01:46:00,720
figure out how it works is super easy.

2327
01:46:00,720 --> 01:46:02,199
Speaker 3: Is just like you pick a path and you go.

2328
01:46:02,600 --> 01:46:06,159
Speaker 4: It's just Okay, yeah, it looks intimidating, but it's actually

2329
01:46:06,640 --> 01:46:09,479
they issue up into that all the stuff.

2330
01:46:09,600 --> 01:46:11,720
Speaker 2: Yeah, I'm sure they don't make that pretty easy because

2331
01:46:11,720 --> 01:46:13,119
they want people on that grind.

2332
01:46:13,279 --> 01:46:14,439
Speaker 3: Yes, and the country.

2333
01:46:14,760 --> 01:46:14,960
Speaker 2: Yeah.

2334
01:46:15,000 --> 01:46:16,479
Speaker 4: I can't believe this game is going to be free

2335
01:46:16,520 --> 01:46:19,680
to play because now it's in their kind of early access.

2336
01:46:19,720 --> 01:46:22,279
You had to pay fifteen buckses like the lowest tier

2337
01:46:22,279 --> 01:46:24,680
you can pay to play the game. And this game

2338
01:46:24,760 --> 01:46:27,479
is gonna gonna be a free to play. It's really pretty.

2339
01:46:27,520 --> 01:46:29,800
Speaker 3: I like how it looks. It looks pretty cool. And

2340
01:46:30,199 --> 01:46:31,640
the controllers, that's the thing.

2341
01:46:31,960 --> 01:46:34,680
Speaker 4: You They give you the option to move the character

2342
01:46:34,800 --> 01:46:36,640
with the like clicking in the map and the guy

2343
01:46:36,680 --> 01:46:38,479
will like run it, but they also give you the

2344
01:46:38,520 --> 01:46:42,520
option to move it with the what's you know, Like

2345
01:46:42,640 --> 01:46:46,119
she was controlled direct and I started with the click

2346
01:46:46,159 --> 01:46:46,399
and then.

2347
01:46:46,319 --> 01:46:47,880
Speaker 3: I was like, oh, it doesn't feel kind of good.

2348
01:46:47,920 --> 01:46:51,159
Speaker 4: And then I changed and it changed, like it's just

2349
01:46:51,520 --> 01:46:54,079
it feels like dark Souls, you know, it feels like

2350
01:46:54,239 --> 01:46:56,399
more action. I had to learn the patterns of the

2351
01:46:56,560 --> 01:46:58,319
enemies and the kind of stuff because the dog is

2352
01:46:58,399 --> 01:47:00,359
very important, and that is I.

2353
01:47:00,359 --> 01:47:03,399
Speaker 2: Think it turned out that people discovered that ARPGs are

2354
01:47:03,600 --> 01:47:05,640
actually even more fun with direct control.

2355
01:47:05,840 --> 01:47:07,680
Speaker 3: Yeah. Yeah, I don't know if you can do that

2356
01:47:07,800 --> 01:47:10,399
on on the album. Maybe I should try that because.

2357
01:47:10,199 --> 01:47:12,239
Speaker 2: I'm diable has controller support.

2358
01:47:12,920 --> 01:47:17,880
Speaker 1: Yeah yeah, I was pretty surprised. I was pretty surprised

2359
01:47:17,920 --> 01:47:20,439
how I got I've played, you know, every Diablo, I

2360
01:47:20,560 --> 01:47:22,239
liked them at least a bit. I could not get

2361
01:47:22,279 --> 01:47:26,640
through Diabolion. I was so bored. I was so bored

2362
01:47:26,720 --> 01:47:30,239
going through it. It surprised me. So yeah, I'm I'll

2363
01:47:30,239 --> 01:47:32,439
try this out, see what I think of it. Jet.

2364
01:47:32,479 --> 01:47:34,880
By the way, I know when I posted the sticky

2365
01:47:34,960 --> 01:47:36,720
note to Mount Rushmore, I tried to link it to

2366
01:47:37,439 --> 01:47:40,000
the YouTube channel and I wrote Jeffrey Grub wrong, So

2367
01:47:40,039 --> 01:47:41,560
let's going to a different jeff Grub and I'm not

2368
01:47:41,600 --> 01:47:42,039
fixing it.

2369
01:47:42,319 --> 01:47:47,159
Speaker 2: Yeah fine, whatever, Yeah, no problem, super chats.

2370
01:47:48,039 --> 01:47:53,960
Speaker 1: Uh. Next one is next one here is from JD.

2371
01:47:54,079 --> 01:47:59,079
Campuses NFL players in about eighty thousand crustables a year. Penis.

2372
01:48:01,159 --> 01:48:03,680
Speaker 2: I mean, you can't argue with facts. Those are just facts. Figures.

2373
01:48:03,840 --> 01:48:06,279
Speaker 1: It seems like a lot of carbs for a football player.

2374
01:48:06,640 --> 01:48:09,119
Speaker 2: Yeah. They do need carbs though, because they have to

2375
01:48:09,239 --> 01:48:11,800
like power both all their muscles and their brain for

2376
01:48:11,880 --> 01:48:13,640
a long time, so yeah, they probably do EA quite

2377
01:48:13,640 --> 01:48:14,760
a few carbs before a match.

2378
01:48:15,319 --> 01:48:18,239
Speaker 1: Yeah. Next one's from elk Gregs is aj Minnaughty for

2379
01:48:18,399 --> 01:48:20,680
game mess Hall of Fame. I don't think they put

2380
01:48:20,720 --> 01:48:21,760
any people in there yet.

2381
01:48:22,199 --> 01:48:24,960
Speaker 2: We will do. I was just thinking a new game

2382
01:48:25,000 --> 01:48:27,319
mess Hall of Fame here pretty soon next couple of weeks.

2383
01:48:27,760 --> 01:48:31,800
Speaker 1: People who should pick just these four switch Mount Rushberg

2384
01:48:31,800 --> 01:48:32,920
games against each other? See?

2385
01:48:33,079 --> 01:48:34,520
Speaker 2: Yeah, well I love the double check at see if

2386
01:48:34,520 --> 01:48:35,960
any of them are on there already, they might be

2387
01:48:36,600 --> 01:48:37,199
Oh yeah.

2388
01:48:37,039 --> 01:48:42,359
Speaker 1: We'll check APM video, says evening. Missy Boyce thoughts on

2389
01:48:42,520 --> 01:48:46,600
Bloodborne PC emulator. Yeah, I means here.

2390
01:48:47,119 --> 01:48:51,279
Speaker 2: Yes, I have been hearing about this recently and I

2391
01:48:51,359 --> 01:48:53,199
have a forty ninety. Apparently it runs very well if

2392
01:48:53,199 --> 01:48:55,800
you have a forty ninety. So I'm gonna do this.

2393
01:48:55,960 --> 01:48:58,359
I'm gonna find time to do this and we will

2394
01:48:58,399 --> 01:48:59,960
play some sixty frames per second. Blow.

2395
01:49:01,399 --> 01:49:04,640
Speaker 1: I'm still pretty good. Just someday they're going to remaster

2396
01:49:04,760 --> 01:49:07,159
that thing or whatever. I'm okay waiting for them.

2397
01:49:07,279 --> 01:49:07,640
Speaker 2: You think that.

2398
01:49:09,840 --> 01:49:11,760
Speaker 1: Looks when I say someday, I might get maybe five

2399
01:49:11,840 --> 01:49:14,000
years from now, but I think someday they will.

2400
01:49:14,359 --> 01:49:17,000
Speaker 2: Okay, I mean maybe, but I mean, just right now,

2401
01:49:17,000 --> 01:49:18,359
it just feels like there's no hope for that.

2402
01:49:18,560 --> 01:49:20,359
Speaker 1: But yeah, I already beat this game. I'm not liking

2403
01:49:20,439 --> 01:49:24,399
some generalsh it's fine. Mikey O'Leary says, poopoo peepee, Thank you,

2404
01:49:24,560 --> 01:49:26,319
mikey O'Leary, and then.

2405
01:49:26,560 --> 01:49:31,520
Speaker 2: Chris Pratt, sorry, peractly. I feel feel very good about that.

2406
01:49:31,680 --> 01:49:34,840
Speaker 1: Yeah, poo poo. Yeah, there we go, Chris Pratt says,

2407
01:49:35,000 --> 01:49:40,880
pretty excited for Nintendo's Internet services. Get do you see

2408
01:49:40,880 --> 01:49:41,520
what this is an.

2409
01:49:41,399 --> 01:49:45,199
Speaker 2: Accurate for ye, I'm looking at it. I'm pee.

2410
01:49:46,199 --> 01:49:48,279
Speaker 1: Yeah, that's all right. Thank you so much, Chris Pratt.

2411
01:49:48,319 --> 01:49:51,680
Fantastic work there. Thank you. Uh, that's that.

2412
01:49:52,840 --> 01:49:55,680
Speaker 2: Thank you, Mike, Thank you, Chris Son and everyone else

2413
01:49:55,680 --> 01:49:57,039
who's sending super chats.

2414
01:49:57,239 --> 01:49:57,359
Speaker 1: Uh.

2415
01:49:57,720 --> 01:49:59,680
Speaker 2: I'm just gonna read some random names here, White lens

2416
01:49:59,720 --> 01:50:03,039
and and symbiosis, a bunch of everyone he sat in

2417
01:50:03,119 --> 01:50:05,520
super Chats. Thank you so much. You really made the

2418
01:50:05,560 --> 01:50:08,039
show a lot of fun tonight. Yeah.

2419
01:50:08,039 --> 01:50:09,840
Speaker 1: I'll start playing the music now, sure, all right?

2420
01:50:09,880 --> 01:50:10,119
Speaker 2: Cool?

2421
01:50:10,199 --> 01:50:12,960
Speaker 1: Yeah, I'll start screaming when it gets loud, you'll know.

2422
01:50:13,319 --> 01:50:17,960
Speaker 2: Cool. Yeah, all right, Well I am it's December. There

2423
01:50:18,000 --> 01:50:20,359
aren't a lot of games coming out. Maybe I'll go

2424
01:50:20,399 --> 01:50:22,760
play some Donkey Kong. I have another day. It's December,

2425
01:50:23,479 --> 01:50:27,640
January whatever. I've had a rough one today where my

2426
01:50:27,720 --> 01:50:31,560
brain is barely functioning. I had a muck bang. I

2427
01:50:31,640 --> 01:50:37,199
couldn't understand the word mutatione or whateveration.

2428
01:50:35,960 --> 01:50:38,640
Speaker 1: Them when you trying to start the podcast earlier, I

2429
01:50:38,720 --> 01:50:39,000
tried to.

2430
01:50:39,000 --> 01:50:41,199
Speaker 2: Start a podcast and you told me what we were doing,

2431
01:50:41,279 --> 01:50:43,479
and I heard you, and then I just you know what,

2432
01:50:44,079 --> 01:50:46,399
here's what really happened. You were like you said that

2433
01:50:46,720 --> 01:50:48,720
and then and then christ just said, uh, just do

2434
01:50:48,800 --> 01:50:50,239
give me a countdown. And I'm like, yeah, that's a

2435
01:50:50,279 --> 01:50:53,319
better idea, as if that was an alternative. He was suggesting.

2436
01:50:53,880 --> 01:50:55,960
That's what happened in that moment, and I'm like, okay,

2437
01:50:56,119 --> 01:51:00,800
I just stopped working again. Uh yeah, just thanks everybody.

2438
01:51:01,039 --> 01:51:02,199
I forget what I was talking about.

2439
01:51:03,640 --> 01:51:04,560
Speaker 1: Your brain's dying.

2440
01:51:04,840 --> 01:51:06,960
Speaker 2: Yeah, oh yeah, yeah, thanks for everybody for letting my

2441
01:51:07,000 --> 01:51:07,520
brain die.

2442
01:51:08,640 --> 01:51:12,199
Speaker 1: Time Bowser's Hurry tomorrow. What time is that Bowser's Hurry.

2443
01:51:12,239 --> 01:51:14,640
Speaker 2: I think we're gonna start that at one pm Eastern

2444
01:51:14,720 --> 01:51:17,960
ten am Pacific time, so an hour after Game Mess mornings.

2445
01:51:18,039 --> 01:51:20,079
We'll get all set up, we'll get in there. We

2446
01:51:20,199 --> 01:51:22,600
are gonna be raising in there, Get in there. We're

2447
01:51:22,600 --> 01:51:24,760
gonna be raising money for the Red Cross of the

2448
01:51:25,560 --> 01:51:28,560
United States of America to help out people in Los

2449
01:51:28,600 --> 01:51:32,680
Angeles who have been affected by the fires there. And

2450
01:51:32,840 --> 01:51:35,800
so it'll be a nice long stream of me, Mike,

2451
01:51:36,720 --> 01:51:39,399
Dan maybe Sean. He is still a question mark because

2452
01:51:39,399 --> 01:51:43,600
of his rest to compete to finish Bowser's Fury first.

2453
01:51:43,640 --> 01:51:47,159
The first person to get enough cat shines, of which

2454
01:51:47,199 --> 01:51:50,199
there are one hundred I've heard, and the first one

2455
01:51:50,239 --> 01:51:52,079
to beat that game will be the winner. I'm really

2456
01:51:52,159 --> 01:51:54,560
looking forward to this because a reason to play Bowser's

2457
01:51:54,600 --> 01:51:55,800
Fury again. I love that game.

2458
01:51:56,000 --> 01:51:57,640
Speaker 1: That's a fun game. Yeah, I definitely am in the

2459
01:51:57,680 --> 01:52:00,720
mood to play some some Switch Highlight and yeah, but

2460
01:52:01,199 --> 01:52:03,079
that's not maybe again, make them mount rush more. But

2461
01:52:03,399 --> 01:52:05,319
definitely one of my favorite games on the Switch is

2462
01:52:05,479 --> 01:52:08,439
just three D World, And I didn't like three D

2463
01:52:08,560 --> 01:52:10,560
World that much on the wi U. Then that Switch

2464
01:52:10,600 --> 01:52:12,199
for Happen. It's like one of my favorites.

2465
01:52:12,800 --> 01:52:16,880
Speaker 2: Did I really call Indiana Jones the Fantastic Circle, Michael

2466
01:52:17,000 --> 01:52:19,439
or Michael Leary or are you just giving me more ship?

2467
01:52:19,960 --> 01:52:23,159
I did that. I'm gonna go out, like take me

2468
01:52:23,239 --> 01:52:44,439
to the doctor and everybody pee me.

2469
01:52:49,199 --> 01:53:08,439
Speaker 1: I have to poop, all right?

2470
01:53:08,479 --> 01:53:11,039
Speaker 3: With my break, I had the EBO lineup, but I

2471
01:53:11,159 --> 01:53:12,359
took it out of because.

2472
01:53:13,960 --> 01:53:16,960
Speaker 2: Yeah, we also talk about that super chat.

2473
01:53:17,319 --> 01:53:21,159
Speaker 4: Yeah, chief, what what do you say if we escaped

2474
01:53:21,199 --> 01:53:24,199
the topic the mount rochemore and we save it for

2475
01:53:24,479 --> 01:53:27,760
Nintendo's because we have a bunch of super chat a.

2476
01:53:27,880 --> 01:53:30,239
Speaker 2: Right, that sounds good? Good, good call? All right? All right?

2477
01:53:30,880 --> 01:53:33,399
Do we want to do this this game that you made? No? No, no,

2478
01:53:33,720 --> 01:53:36,359
we all sounds good.

2479
01:53:36,399 --> 01:53:39,279
Speaker 1: All right, let's uh, we can see how Yeah, we

2480
01:53:39,319 --> 01:53:41,159
can see if we get through the super chats fast too,

2481
01:53:41,239 --> 01:53:42,039
before we make that call.

2482
01:53:42,359 --> 01:53:44,000
Speaker 2: Yeah, you're right on the other side of the super chats.

2483
01:53:44,039 --> 01:53:45,279
We'll see how we're doing. But there are a lot

2484
01:53:45,319 --> 01:53:47,079
of super chats, so let's let's see how we're doing

2485
01:53:47,119 --> 01:53:49,000
after that. Okay, I'm gonna bring us back in.

2486
01:53:55,039 --> 01:53:58,800
Speaker 1: Cool all right, get out of here.

2487
01:53:59,439 --> 01:54:02,079
Speaker 2: Ever drive could take a wildest ship considering world events

2488
01:54:02,199 --> 01:54:06,640
last time I checked. That's fair. Yeah, I uh, of

2489
01:54:06,760 --> 01:54:09,159
course I ordered mine, and then like a two days later,

2490
01:54:09,680 --> 01:54:11,960
MVG's like, hey, this other one is really good and

2491
01:54:12,000 --> 01:54:14,359
it's only fifty dollars. Son of a bit. Why dodn't

2492
01:54:14,399 --> 01:54:17,399
you see how Why didn't he know that I bought

2493
01:54:17,439 --> 01:54:19,560
an n sixty four and was looking to get one.

2494
01:54:19,600 --> 01:54:22,920
He should just know me by now. So yeah, I

2495
01:54:23,119 --> 01:54:24,800
kind of trying to hold.

2496
01:54:24,600 --> 01:54:27,279
Speaker 3: Off on It's every day something new, you.

2497
01:54:27,520 --> 01:54:30,680
Speaker 2: This is a every day it's some new way to

2498
01:54:30,760 --> 01:54:34,720
deal with my mid life. Midlife press is right Christian? Yeah, yeah,

2499
01:54:34,760 --> 01:54:37,720
but you know Kevin's right, damn it. Mvg uh did

2500
01:54:37,760 --> 01:54:39,600
I get the analog in sixty four? I did get

2501
01:54:39,640 --> 01:54:42,359
the analog in sixty four. That's not here yet though

2502
01:54:42,520 --> 01:54:44,800
that'll be coming soon. God, that's supposed to ship in

2503
01:54:44,800 --> 01:54:47,399
the first part of this year, right, so uh, you

2504
01:54:47,439 --> 01:54:49,039
know what, you know what I'm gonna do. I'm also

2505
01:54:49,159 --> 01:54:50,840
just going to reach out to them. Let's just let's

2506
01:54:50,920 --> 01:54:52,680
just reach out to them. Let's see here.

2507
01:54:55,039 --> 01:54:56,800
Speaker 3: That is it, okay?

2508
01:54:58,159 --> 01:55:00,159
Speaker 2: I mean there's no guarantee that they'll send it me,

2509
01:55:00,239 --> 01:55:03,680
but I did reach out. Let's see here in a

2510
01:55:03,800 --> 01:55:04,720
long three D.

2511
01:55:07,600 --> 01:55:08,079
Speaker 3: Mm hmmm.

2512
01:55:08,880 --> 01:55:14,720
Speaker 2: I or an analog three D, but would love to

2513
01:55:14,960 --> 01:55:22,520
get one for real. You. Yeah, I am very excited

2514
01:55:22,520 --> 01:55:25,920
about that thing. I love. I love what ANALYG does.

2515
01:55:26,000 --> 01:55:27,640
I I know that there's some people in the scene

2516
01:55:27,960 --> 01:55:30,760
how that are not fans of like how they treat

2517
01:55:31,039 --> 01:55:34,399
FPGA stuff, But there's always seen drama and.

2518
01:55:34,439 --> 01:55:37,399
Speaker 3: Emulation, so kind of like you have to have some

2519
01:55:37,560 --> 01:55:38,600
drama otherwise.

2520
01:55:39,920 --> 01:55:42,199
Speaker 2: Yep, exactly. It keeps it keeps people on their toes.

2521
01:55:43,319 --> 01:55:46,000
So I recognize that, and I also like totally like

2522
01:55:46,119 --> 01:55:48,000
understand where people are coming from. But I like the

2523
01:55:48,039 --> 01:55:50,159
work they do. And this thing is gonna have a

2524
01:55:50,239 --> 01:55:53,960
lot of cool like filters and and and and sort

2525
01:55:54,000 --> 01:55:57,079
of the scan lines, but it looks really cool. So yeah,

2526
01:55:57,319 --> 01:55:59,159
I'm excited to get one of these.

2527
01:55:59,439 --> 01:56:02,760
Speaker 4: The genders like, oh this is this this can I

2528
01:56:03,000 --> 01:56:05,640
makes a pixel a little bit blurry, which makes it

2529
01:56:05,800 --> 01:56:09,119
so the colors blend better and it gives you a

2530
01:56:09,199 --> 01:56:14,279
better a currensy thingy or whatever. It's like, all right,

2531
01:56:17,560 --> 01:56:22,000
everybody has those giant four k O lid TVs now, so.

2532
01:56:23,079 --> 01:56:25,720
Speaker 2: Right, yes, And it's like those four k O leads

2533
01:56:25,720 --> 01:56:27,439
are going to be perfect for that. That's the kind

2534
01:56:27,439 --> 01:56:28,840
I mean, especially if you get one with a really

2535
01:56:28,880 --> 01:56:34,000
high refresh rate like those lgs that you know, black

2536
01:56:34,039 --> 01:56:35,960
frame insertion, it can really look awesome.

2537
01:56:36,079 --> 01:56:36,920
Speaker 3: Yeah, you gotta.

2538
01:56:37,439 --> 01:56:40,880
Speaker 4: It's like you can see the because the thing doesn't

2539
01:56:40,960 --> 01:56:43,520
let the O, it doesn't let the light goes through.

2540
01:56:43,600 --> 01:56:46,640
Speaker 3: Brother, it's really dark exactly.

2541
01:56:46,720 --> 01:56:48,439
Speaker 2: It's real dark, which is what you want between the

2542
01:56:48,720 --> 01:56:51,520
lines of the world that make it really bright because

2543
01:56:51,560 --> 01:56:54,079
they has the HDR so it can look like the phosphorus.

2544
01:56:54,760 --> 01:56:57,159
I did semester around with that on when I did

2545
01:56:57,239 --> 01:56:59,800
have an LG that was borrowing from l G, and

2546
01:57:00,439 --> 01:57:03,000
I did that on PC and it looked fantastic. So yeah,

2547
01:57:03,199 --> 01:57:11,760
really really, Rachel Hi, right, a caser laser all right, ready, yeah, yeah,

2548
01:57:12,960 --> 01:57:14,239
I can bring us back in. Let's do it.

2549
01:57:26,439 --> 01:57:26,680
Speaker 1: Bright.

2550
01:57:27,159 --> 01:57:29,920
Speaker 4: So my argument is, Kip the de Mount Rougemore, is

2551
01:57:30,000 --> 01:57:32,840
to save it for Nintendos. We do the next week

2552
01:57:32,920 --> 01:57:35,039
for Nintendos, and then the other week we do like

2553
01:57:35,159 --> 01:57:36,720
top hundred with like a special.

2554
01:57:38,119 --> 01:57:41,479
Speaker 1: It would technically be mailbag time this week for an

2555
01:57:41,520 --> 01:57:42,319
intend This.

2556
01:57:42,439 --> 01:57:45,199
Speaker 3: Week we'll do all right, we'll do mel Bag and.

2557
01:57:45,199 --> 01:57:46,199
Speaker 1: Then next week.

2558
01:57:48,039 --> 01:57:49,680
Speaker 2: On this episode, and then we'll do mail Bag, and

2559
01:57:49,720 --> 01:57:51,520
then we'll do the week after that we'll do we'll

2560
01:57:51,600 --> 01:57:53,880
start the process whatever.

2561
01:57:55,640 --> 01:57:57,199
Speaker 1: I don't want people think, oh, they gave them too

2562
01:57:57,239 --> 01:57:59,279
many super tests. They have to cut content, you know,

2563
01:57:59,840 --> 01:58:00,359
for fair enough.

2564
01:58:00,439 --> 01:58:05,119
Speaker 2: Yeah, don't feel that way. Everybody because that's silly. But yeah,

2565
01:58:05,239 --> 01:58:07,079
the MIC's right, Okay, let's come back.

