Speaker 1: Good morning from hell.
Speaker 2: I don't have to say that because this is behind
the scenes. So this is our first little supplemental piece
while we take a break and refresh our brains.
Speaker 3: You see, Chris died recently, Yes, Eternal Tunishment. It's been
the rest of Eternity doing Yes.
Speaker 1: Yeah, So we're going to.
Speaker 2: Kind of talk through in this bit how we kind
of came up with the show, how we kind of
developed it, and then how we launched it. I'm Chris.
I play the voice of Chris. We all work at
a company called Rooster Teeth based in Austin, Texas, and
I do writing, directing, a lot on camera, kind of
hosting acting stuff.
Speaker 3: Yeah, And I'm Blaine. I play Clayton. I am also
a writer director at Rooster Teeth. I've been there for years,
longer than Chris and Eric and Nick. I got them
all their jobs there at the company, is true. I'm
a founder, I'm a father, I'm a lover.
Speaker 1: All right, all right, I'm Eric.
Speaker 4: I'm the director of Broadcast Creative at Rooster Teeth. I
just produce shows and make sure the wheel stay on
and help this show get off the ground and get made.
Several characters, Yeah, oh yeah, yeah, yeah, I've done.
Speaker 1: Some characters. I don't remember who they are, right brothers,
and I was the right.
Speaker 4: I was one of the right. I was Ringo, A.
Speaker 1: Bunch of people in heaven, a whole bunch of people,
like four people in heaven.
Speaker 4: Yeah, and then most and then laughter in the background.
That's pretty much. That's kind of how it that's how
it operates.
Speaker 3: It's interesting because like whenever we were training making the show,
where like, you know, Eric, you got to calm down.
You're asking too much to be on, Like we'll find
an episode for you eventually, but you got to chill
out because you're asking too much.
Speaker 4: You know, me can't get enough of it.
Speaker 1: And we also have here at Nick. Hi have Nick.
Speaker 5: I am the director of audio production at rus Teeth
and very happy to have This is our first audio podcast,
and I oversee all of our audio podcasts that we
are currently doing.
Speaker 2: Yeah, I just put that in context, he says, audio podcasts.
Roos Teeth does a lot of podcasts as a company,
but we haven't done a lot of audio only podcasts,
and so this was weirdly enough, even though the roos
Teeth podcast, which started as an audio only podcast it
had been video for so long, but yeah, this was
the first that the company did oddly enough. Yeah, so okay,
on my bullet point, I'll mark through intros.
Speaker 1: We did that all.
Speaker 2: Right, Chess Chess.
Speaker 4: So if you guys wanted to peel that curtain back
and see how it works recording episodes of Good Morning
from Hell, it's mostly like this.
Speaker 1: Next on the bullet is conception.
Speaker 3: So when a mommy and a daddy love each other, they.
Speaker 1: Make a baby's So, yeah, we get.
Speaker 2: I mean Blanket asked us a lot, like how do
we come up with the show? How did it come about?
The I think the initial kind of seed for the
idea was like twenty sixteen or something. I was trying
to think of different shows, and I thought I was like, oh,
it would be funny if there was like a talk
show in hell or a podcast in Hell where it
was all these like evil people talking to each other
like But in my initial idea, it was like more
like a news thing where they would comment on all
the horrible things happening in the world as if they
were like good things. But it's almost a little too real.
Speaker 1: So it was just like that was it.
Speaker 2: I just marked it in my idea thing and didn't
think about it again for like several years. And then
there was this other show at ra Shtith called On
the Spot, which is like an improv game kind of
like whose line is it anyway?
Speaker 1: And Blaine and I were on that.
Speaker 3: I think we had been exploring like characters because with
that show, like improv is fun, but like it had
been going for so many seasons that I personally, I
think a lot of the talent we're getting bored with
just going on and just playing the games. So I
feel like at one point, like you and me decided
to do some.
Speaker 2: Characters that there was a season of On the Spot
where it was like based in Hell, and so Blaine
was like, oh, I want to be the devil, and
I was like, oh, I could be like your intern,
and through that kind of like talking through that and
coming up with jokes, we thought it would be funnier
if he played Satan's little brother, Clayton.
Speaker 3: And then I remember that day like once we settled
on that idea as creative in that like we could
get like someone to do my makeup and then like
we can get you dirtied up, Like we just went nuts,
like we went to the art lock up and we're
like looking for props and like we found like a
bunch of chain and like a dog leash to put
you in, and then like I kind of staff and
then like we had some bits with like skulls and
boiling water and it was just like a fun premise
and just like this fun little like world to kind
of live in with these two characters that like, we
had a fucking blast. That was like, by far one
of my favorite episodes of On the Spot that we did, And.
Speaker 2: There was something so much fun about the idea of
a character who is somewhat all powerful but not really
because he's like the younger brother of the all powerful one,
you know, yeah, but still has all the power over
this other person. So we did that, We did those characters,
and so then we did a live show of the
On the Spot thing where we brought those characters back
at ruche Stie's Convention RTX in the summer of this
is what year was this twenty eighteen or twenty the
Summer of love that's twenty eighteen.
Speaker 3: Things groovy, we're remaining on our bodies.
Speaker 1: Anyway.
Speaker 2: It was fun, and then we were writing a sketch
show Arizona Circle, which I guess that would have been
like twenty eighteen, right the fall of twenty eighteen brow
no idea, And so me and Blaine were spending a
lot of time together just kind of writing. And I mean,
one thing I like doing a lot is just like
telling longer form stories. And it just sometimes with like
any writing thing, it can be so hard to get
something made because of just budgets and like time, and
so you can write a bunch of stuff, and it's
getting a five million dollar budget for something's a lot
harder than coming up with a cool idea. And so
I'd been playing with the idea of like, oh, it'd
be funny to do like a narrative podcast because then
that could get made, And then kind of came to
Blaine is like, well, what if we took the characters
that we did from that on the spot show. I
had already had this idea of like a podcast in hell,
It's like what if we just put those characters in
there and then have like an improv like interview show.
Speaker 3: Yeah, and I said it was a shit idea, and
I wasn't really interested in doing it. I really, I
remember I was super resistant in the beginning.
Speaker 1: Oh yeah, you you were like, I don't know, I
don't know. I was like, no, no, I think this
and I had to.
Speaker 2: And then I showed him some like similar I was like,
listen to some similar like formats, and I was like,
I like, I love Hello from the Magic Tavern.
Speaker 1: That's uh.
Speaker 2: And I think I was like, listen, like this is
an example of like a format that's that works like
they it's like another world. Uh, it's it's comedy and
it's improvised, and I don't know, this is a format
that exists on podcasts and they're like okay, cool. And
then like we kind of like jotted down a couple
of ideas blamed somewhat resistantly, and then like a couple
more months went because we had to shoot that sketch
show and so we didn't get a ton of time
to work on it, and then well, Eric then there
was broadcasters looking for more shows.
Speaker 1: Right Yeah.
Speaker 4: I think it was just sort of a I don't
want to say, like a right place, right time thing,
because it really felt like we were trying to for
my entire time here, I was trying to push audio
podcasts to be a thing it just felt like a
thing that we weren't doing that people were hungry for.
Speaker 3: Uh.
Speaker 1: So when you guys were.
Speaker 4: Talking about this, uh, it was like, well, it's just
like let's try it, Like, let's record. I think we
recorded a test with like Andrew and we were just
we're just trying some stuff or whatever. And then man,
it was just trying to get it moved forward.
Speaker 3: It's so slow.
Speaker 4: It's so slow when you're the first at anything when
you have to figure out not just like how to
jump through hoops, but what hoops to jump through. Uh,
it's it's it's just like a slog like it's really
really tough. But I have to hand it to you
guys for really pushing super hard to be like, no,
this is something we want to do, we want to
make the show. What do we need to do to
make this show? And not really, I mean you really
didn't compromise much on your vision to get.
Speaker 1: It moved forward.
Speaker 4: And that was sort of like the end of that,
you know what, figuring out what hoops we have to
jump through? You guys really set that off to go
forward to like really pick these shows up.
Speaker 3: And run with them.
Speaker 4: And I think that was like the biggest hurdle to
get all these audio podcasts made.
Speaker 3: I remember like like I totally changed my mind on
it once we'd done a couple of tests, and I
remember we did two tests in particular run on our
friend Andrew and he played in the first episode. Can
I say who it is because we might bring him back?
But oh yeah, yeah, ball knock the ball knock the
sturdy sturdy that is a sleep paralysis demon. We went
into it and we had like all of these like
really specific questions and like a very strict narrative guideline
that we were kind of following. And then I remember Eric,
you chimed in. You're like that was a lot of fun,
like a lot of good laughs and stuff like that.
You're like on this next one, like you guys want
to record next one, another one, And I think I
was like, I don't know, like we don't have as
much prepared and you're like, don't even worry about it,
you got enough, just like just have fun, go play
in that space. And it was so much better.
Speaker 4: And the first test, which I don't think we should
ever release.
Speaker 1: Is I want to release it definitely.
Speaker 4: I mean, it's not like it's bad it is just
like it doesn't have that sort of like gravity or
like the fun that the regular episodes have. And I
think that's what it took was now, let's do one
where we can just like riff and everyone can just play.
And then once that happened, and I think Andrew was
a big part of that too, once that happened and
you guys felt like, oh, we can just do this
and we can stop down and if we think of
a funnier joke, we can go, oh say this, say
this and really kind of like feed off that energy
and go back and forth. I think once we did
that that like little second test where no one was prepared,
that's where we felt it like, oh, this is the show,
Like that's what this is. What's the reason that these
people are talking to Chris and Clayton. And then that's
why they're there, That's why they're talking, that's the conversation.
Speaker 2: Yeah, because that second episode was we did Joseph Stalin
or the second test episode, it was just fun.
Speaker 1: It was like fun. It was just I don't know
how to describe it.
Speaker 2: Some productions where you're like you walk away and you're like, yeah,
I want to do that again.
Speaker 1: That's yeah fun.
Speaker 3: I think there's actually pieces that we kind of salage
from that and put into the final episode. And I
do remember another thing that we were bumping into and
this is definitely chilled out. Since then, we have like
a great support system now, especially with Nick, Like he
does all of our editing and he'll go through and
like he'll take the bulk of the episode and have
a vision for like where it should go, and he'll
trim it down and stuff like that, because like we
shoot for about forty five minutes to an hour and
then nicolill shoot it cut it down to like a
thirty five minute edit. But like we started getting so
in the weeds on a lot of the editing stuff
because we wanted it to be perfect, Like we wanted
to sound to be like excellent, and everything to be
punched up.
Speaker 4: It was it like you could definitely tell that you
guys came from like a longer form background. I think
what we really excel at in that improv and everything
is organized chaos and having sort of like things fall apart,
things go wrong that big sort of like crazy energy
and when you start having to put you know, notes
on notes on notes to like find that you're not
really finding it and you have to. And I think
you guys have found a really fun way to figure
out like what the production like what the final product
is going to sound like in the production instead of
in the post production.
Speaker 1: Yeah.
Speaker 2: Yeah, well, and I think it's also those first couple
episodes like oh, these have to be perfect, and then
you kind of like everyone kind of like learns you
find your rhythm, both like as a production team but
also like creatively, you know. But it was weird though,
because I do we recorded those two test episodes and
like early spring of last year. Yeah, like it was
like March or so, it might have been like March,
and then we like we cut them together ourselves and
we're like, hey, here's this thing.
Speaker 1: We want to make this, we want to make this show.
Speaker 2: I did a whole little like like why a little
present mini presentation on why we should do audio only podcasts,
and then uh and then you made.
Speaker 3: One of those like Science Fair convention like yeah, a
board things.
Speaker 2: Yeah, and then uh yeah, then it was just like
nothing for like I don't know, like five months.
Speaker 4: Yeah.
Speaker 3: I mean it was just people going like sort of just.
Speaker 4: Not moving on it. And uh, that's just the way
some things work sometimes is that like people can't see
that vision. And that's why I have to give you
guys all the credit in the world for like seeing
it through, because I think a lot of people would
just go like fuck it, never mind, and you guys
really kept pushing to be like we want to make this,
we want to make this.
Speaker 1: Yeah.
Speaker 2: Some of that is, like you ask, like the difference
between like working at like a smaller company or a
bigger company, or even uh, just doing it. Like I mean,
people a lot of people are like, well, how hard
is it to do a podcast? It's like, well, it's
not hard to necessarily make the podcast, but to you know,
get it approved and what's the what's the distribution plan,
how's the how are we going to market it?
Speaker 1: Yeah? How does it make money? How much time does it?
Speaker 2: You know, like we got it, well, we got to
do you know, figuring all the nitty gritty that's the
stuff that took up time.
Speaker 1: And then and then whenever we were like finally.
Speaker 2: Got it good to go, it was like all right,
go go, go, go go. And that first the first
two months were they were nuts because we were dress
because we'd been like waiting for I don't know, five
to six months, I don't know howevery it once, and
then we finally got the green light and a date
to it was like two weeks three weeks away, and
we hadn't recorded any episodes and hadn't done any marketing.
Speaker 4: Yeah, really like trying to get the word out. Again.
It's when you're the first one to do anything, you
don't know what you're supposed to do, so you just
kind of like start trying and swinging and doing whatever
to grab whoever, to do whatever you can to get
the word out. And I think that's I think that's
pretty much what we did here right, Like it really
was just sort of yell until people go what are
they yelling about?
Speaker 1: And then go, oh, oh this podcast?
Speaker 2: But yeah, I mean I think it was fun to
kind of like do all the come up with ways
to promote the show. If you've only listened this on podcast.
We did the improv comedy show This on the Spot.
We did another episode of that where we brought back
the characters and kind of announced that we wanted to
make it an actual show, and then we did like
a live action like short, an RT short. It's up
on YouTube. The kind of like mini side story. I
don't know if it's canon or not. Is it canon?
Speaker 4: I think this is what I'm talking about. Like you
guys just so wrapped up and like, let's figure out
if this is canon.
Speaker 3: I think it's prob.
Speaker 1: Fine.
Speaker 3: I think you can just say yes or no and
that's probably all right. But uh, no, say yes or no.
Speaker 1: Well, I don't know. I'd have to watch.
Speaker 3: Ready, here we go, Here we go, go for it, Blaine,
all right, cut us down, Eric, Okay, here we go.
One to start start countdown? Countdown?
Speaker 4: Okay, three two, one?
Speaker 2: Yeah, no, oh wow, Well I'll set up a meeting.
Speaker 3: Yeah, we need to meet about this, Eric.
Speaker 2: Uh but yeah, I mean one thing I really like
doing is like the social media aspect of the show.
And there's a subreddit now and a Facebook group. But yeah,
being able to like post like I love it when
people do art, and I'm getting to like repost that
and interact with people.
Speaker 1: The cool stuff that people who listen to the show.
Speaker 3: That you mentioned fan art, and we received a piece
that was so fucking cool from Katie Simrel or Simral,
and we were so impressed by it that I think
we reached out to her because she's one of our like,
you know, big community members, and we're like, can you
make our art for each episode? And she's made I've
lost count of how many episodes. We have an email chain.
It's the longest email chain I have, and it's just
it's every single week, three or four emails back and
forth of us talking artwork with her.
Speaker 2: Yeah, because at some point we're like, man, how do
we like promote something that has no visual representation other
than like the little photos that we took that one time,
you know, So it's like, oh, if we could get
art made before the episode, then we actually have stuff
to post on social.
Speaker 1: And thumbnails and all that good stuff. And that's really fun.
Speaker 2: I mean, if you haven't seen any of that, then
go to the Instagram or Twitter or something.
Speaker 1: It's all cool. It makes it feel real.
Speaker 2: But also I love it whenever people do their own
interpretations and send those to us.
Speaker 3: One of the aspects that I enjoy about making the
shows the networking because like we were, you know, we've
got like a pretty big stable of talent at you know,
Rooster Teeth, the chieve one hundred Funhouse, and we used
a lot of those guys and We've used a couple
of them a couple of times because they have just
such you know, a variety of like voice, you know,
they have such range. But then like we'll also you know,
collaborate with like dead Meat podcast and the Cult podcast
and you know, kind of funny and like being able
to Freddy Wong, like being able to reach out to
these creators that we all like really enjoy and admire
has been really fun. And I've made a lot of
like fun cool friends, you know, in doing that. So
that's pretty rad.
Speaker 1: Let's see, do we have anything else we want to
talk about? I don't know.
Speaker 4: Look at your list that you kept telling right, all right,
I'll read through the list.
Speaker 2: We got intros done, we got the conception of the
show done, the development of the show well that that
was done, and then the launch.
Speaker 3: We talked about that we had looked back on a
Slack conversation Chris and I like, what was the first
mention of it?
Speaker 2: And like as a podcast, it was like I think
it was like this it was in twenty eighteen.
Speaker 3: It was because that was the conversation right here. It
was a conversation with Chris on December between Chris and
Hannah on December seventeenth, twenty eighteen, because she's in development
and he was asking about if we did like a
dumb hell podcast with the characters from on the Spot. Yeah,
so I mean this is that had been so then
when we finally launched, she was like October twenty nineteen, so.
Speaker 1: Like it was a good it was a year.
Speaker 2: Yeah, it was about I mean probably the most suggestating well,
and that's not counting like the characters and the kind
of initial concept that you know. So it's like sometimes
it takes something takes like four years to get made,
like from an idea to the right execution of it.
Speaker 1: At what point what it did? Were you excited about it? Blaine?
Speaker 2: Was it after we actually recorded test episodes?
Speaker 1: Is that what made you?
Speaker 3: The moment we were done with the tempest test episodes,
it was like in the midst of the test episodes,
like I think that that first one was like it
was fun and like the fun thing about like Clayton,
and it's actually it's I have to like this is
gonna sound a like fucking oh. I have to get
you know, into character and method. But like whenever I'm
doing Clayton, it's such a weird form of improv because
I'm just I'm shitting all over Chris. It's not yes,
and it's no butt and and like that's like part
of that relationship is that they are, you know, Clayton's
such a dick head to Chris, and that was like
a really fun character to play. But then I also
noticed that, like over the past couple of months, I
just dunk on Chris and write your content as like
you and me, and like people are calling me out
for it, and I have to take a step back
every now and then be like I need to not
do that, Like I'm so mean to Chris and it's
too in character justified. But yeah, when I'm in that character,
he just get a shit all over you.
Speaker 2: Yeah, Okay, well this I feel this is a good
place to stop where you shitting on me. So yeah,
we are going to have another one of these where
we answer a bunch of questions that people send us
on the internets about actually how we make the show,
how much is improvised versus outlined or written, the technical aspects,
how we get guests, all that kind of stuff that
will be up next. But that's the end of this one.
Thank you, so much for listening and supporting the show.
Speaker 1: We are walk Counters what, Yeah, you're welcome. Yes, we're
working on new episodes. We just why did we do
this break?
Speaker 3: Blamee because we want to like not kill ourselves. I
don't know. Yeah, it's not for lack of creative We
have a going list and like a bunch of guests
that we want to have on. But god damn, this
quarantine is just sucking us dry. And I know that
you need a break because you'd been doing double duty
between this and Black Box Down.
Speaker 2: I think it's just needing a mental yeah, getting it
being able to go on vacation, take a break without
getting really far behind. But so yeah, thanks for listening,
and please, please please please tell all your friends about
the show and share it because that means a lot
to us and we like making it.
Speaker 3: You know, A big thing too, that you guys could
do for us is if you promote us to your
favorite creators. You know, like if there's somebody that you
guys want to see on our show that we should
collaborate with, you know, like hit them up on Twitter
and like get those conversations going and we'll notice all
with us.
Speaker 2: With us because we do want there's more people who
want to collaborate with, and like, if you're people that
you like, let us know, let them know. And yeah, okay,
good strong strong finish guys, strong finish. All right, I'm
going to write that down on my spreadsheet. That's a
wrap up. Great, nailed it, all right, Thanks by go
go get go, get some of our merch Please BUYE.
Speaker 3: Sounds like you're falling down a tunnel.
Speaker 2: H