Speaker 1: He'll be like a got me bad. It's the Internet.
Speaker 1: You're busy. Let's do this for October ninth, twenty twenty four.
Speaker 1: For the next hour or so, let me help you
Speaker 1: sort through the world of gaming on Game Mess Mornings
Speaker 1: Live with me Jeff Grub Today, wake up Nintendo hardware
Speaker 1: was just announced. No really, wake up Nintendo hardware was
Speaker 1: just announced. But first please join me in welcoming today's
Speaker 1: co host to Game Mess Mornings. It's Sean Turbo, Sean McDowell.
Speaker 1: How are you doing, Sean, Jeff.
Speaker 2: Mike Minati. Oh no, might be the most boomer ass
Speaker 2: so and so we're still in the first team. That's
Speaker 2: YouTube great that I have ever met in my wife.
Speaker 2: Of course, Doc Hunt, Doc Cover, we sports.
Speaker 1: Are you kidding? Kind of a rough one?
Speaker 2: Yeah, it's kind of rough, like that one hurt Like listen.
Speaker 2: He's insane for thinking that Brawl is a bad video game. Sure,
Speaker 2: not the worst smash game, not bad fighting game. The
Speaker 2: it's a bad four out of ten video game.
Speaker 1: That's right.
Speaker 2: He thinks that was That was insane. If anyone doesn't know,
Speaker 2: you know, you know last night on Last ten Dogs,
Speaker 2: community member joy Z who passed these around in the
Speaker 2: Giant bomb community. I know as well. Did one of
Speaker 2: those spreadsheets of console versus console to see like mathematically
Speaker 2: which we like better by comparing like, and been talking.
Speaker 1: A lot of mess about the we recently exactly.
Speaker 2: So we thought, all right, Mike, let's see how much
Speaker 2: you actually like your beloved n s over the Wei
Speaker 2: and and he's he picked duck Hunt over WE Sports.
Speaker 1: We could do a poll here and I'm gonna do
Speaker 1: one on on YouTube right now.
Speaker 2: You should because that was a crime that was awful.
Speaker 1: Jeff is better, and then it'll be duck Hunt mm hmm,
Speaker 1: and we Sports correct.
Speaker 2: There we go de correct option.
Speaker 1: We'll see how that goes. I have a good feeling
Speaker 1: about WE Sports. Lit'tund like duck Hunt, but he is
Speaker 1: holding all of the crimes of the Wei against WE Sports,
Speaker 1: and he's not holding any of the crimes of duck Hunt,
Speaker 1: which is kind of a thin game against duck Hunt.
Speaker 2: Like it's a ten minute little demo, is what it is.
Speaker 1: Yeah, I mean, it's early light gun games. It's fun.
Speaker 1: It's definitely bring out every time someone was seeing the
Speaker 1: Nintendo for the first time, I get it. And that's
Speaker 1: similar to WE Sports. But we sports actually did have legs.
Speaker 1: I know he didn't think so.
Speaker 2: Duck Hunt's a nice gimmick, but yeah, it's nice gimmer.
Speaker 2: Outside of that, I'm doing pretty good, Jeff. I'm channeling
Speaker 2: my air Jordan Midler. I got my nice Mango Master
Speaker 2: Ultra for the morning caffeine. It's like five pm when
Speaker 2: he does this show, so maybe that's a little different,
Speaker 2: but who cares about that? About that, and you know what,
Speaker 2: I'll do a plug at the beginning of a show
Speaker 2: because that's where people actually listen to plugs. We got
Speaker 2: the new travelog up on the YouTube channel and it'll
Speaker 2: be live on the Giant Bomb site right after this
Speaker 2: of Dan in Japan. That's a fun one to put together.
Speaker 1: It looked. I just started watching. It was like it
Speaker 1: was kind of you got it launched right there as
Speaker 1: I was putting the show together. So I'll watch the
Speaker 1: rest when we're done here, but watch the beginning. It
Speaker 1: was fun. It was like, oh man, he really does
Speaker 1: over prepare. There were a lot of gizmos going into
Speaker 1: that bag.
Speaker 2: For a couple days trip, except for Gizmo, the dogs
Speaker 2: who were.
Speaker 1: Except for Gizmo, He's got a lot of gimmicks there instead,
Speaker 1: but getting that up thank you.
Speaker 2: Dan's brand of wackiness weirdly meshes with my drier sense
Speaker 2: of humor that I get my editing there, So whenever
Speaker 2: we make a video together, it comes out bizarrely well.
Speaker 2: So I always like editing a Dan video.
Speaker 1: Yep, looking forward to watching that. Other things. Hey, everyone
Speaker 1: in Florida, stay safe. It's looking like it's going to
Speaker 1: be a hell of a storm there, so of course.
Speaker 2: I know some people who already evacuate, so hopefully everyone
Speaker 2: else who like dealing with that is doing well as well.
Speaker 1: Yep, do whatever you got to do. But we're thinking
Speaker 1: for thinking of you and hoping for the best, and
Speaker 1: just yeah, stay safe. Right, How are you doing on metaphors?
Speaker 1: That's still kind of the game taking at most of
Speaker 1: your time right now.
Speaker 2: Yeah, still trucking along, mane. That's why I'm hitting the
Speaker 2: Master this morning, is because you sit up a little
Speaker 2: extra la playing that. I not not just because you
Speaker 2: know I have to or anything because we are doing
Speaker 2: that review cast at the end of the week on BCR.
Speaker 2: But it's just really fun. It's just a really really
Speaker 2: good game. I'm like twenty hours in right now. I'm
Speaker 2: past like the first main dungeon. This is sort of
Speaker 2: like how persona games are laid out. Our Persona style games.
Speaker 2: You have the intro sequence, which you know, pray long
Speaker 2: usually any RPG intros usually pray long nowadays. Then you
Speaker 2: get like the first real dungeon after that, and I'm
Speaker 2: past the first real dungeon, and other story stuff is happening.
Speaker 2: That's where this game is excelling right now. You know,
Speaker 2: they keep things going, they keep hit you with some
Speaker 2: really good storytelling, and so yeah, it's got me hooked
Speaker 2: and I'm really enjoying it.
Speaker 1: Did you have kind of a slow start with this game?
Speaker 1: I'm just trying to remember, Like I know, we talked
Speaker 1: about a little bit, but uh.
Speaker 2: Nah, I think like the person around here who really
Speaker 2: shouldn't like the slow start was Jan and that's because
Speaker 2: he doesn't like the Persona slow start, which is totally reasonable.
Speaker 2: It is. They tend to be slow. I'm used to
Speaker 2: that at this point. But relative to how Persona games
Speaker 2: usually get started, this game is like lightning fast. In comparison,
Speaker 2: you have a if people have played the demo, you
Speaker 2: already know it is. We have like an exposition dump
Speaker 2: a lot of cutscenes, but it's you know, it's a
Speaker 2: kind of interesting thing that is going to keep you engaged.
Speaker 2: That level of storytelling is pretty consistent throughout. So h yeah,
Speaker 2: that that is the type of slow that is just
Speaker 2: a lot of people talking, which is why I made
Speaker 2: It's not you're a game, uh, but it's fun for
Speaker 2: those of us who are into it. Yeah.
Speaker 1: I thought I was, like, I definitely got it. It's
Speaker 1: in front of me now as an option. But then
Speaker 1: I you know, I saw Gene Park talking about how
Speaker 1: well Silent Hill two runs on the Steam decks, so
Speaker 1: I think you might go that direction, excuse me, that
Speaker 1: direction instead as the next game I'm gonna play here,
Speaker 1: still trying to wrap up the.
Speaker 2: Way it was meant to be playing sign Hill on
Speaker 2: the Steam deck.
Speaker 1: Yet right under the blankets in the dark, I'll do
Speaker 1: my best.
Speaker 2: You know what. Yeah, yeah, you have an old switch now, right,
Speaker 2: we gotta no let's switch.
Speaker 1: Yeah yeah, a little bit on there, I bet actually
Speaker 1: so yeah, I might actually work out yeah yeah, all right,
Speaker 1: let's explain what we do here most weekdays, I Jeff Grubb,
Speaker 1: will help piece your gaming life back together. That includes
Speaker 1: breaking news and maybe even some of our own original
Speaker 1: reporting for all these topics, I'll get the input of
Speaker 1: a bona fide expert who will make me look smart.
Speaker 1: If you were watching live on Twitch welcome, you could
Speaker 1: always listen to the show later on podcast feeds by
Speaker 1: searching for Game Mess Mornings, or find the RSS on
Speaker 1: giant bomb dot com. You can also catch the show
Speaker 1: later with chapters and timestamps on YouTube. Hello YouTube. All right,
Speaker 1: we have a lot to get into, so let's start
Speaker 1: Morning Mess with get switched to. Nintendo has just revealed
Speaker 1: an official alarm clock. This is from Ali Reynolds at
Speaker 1: Nintendo Life. This is this is Ali here. Okay, let's
Speaker 1: do this. While fans are absolutely desperate to hear from
Speaker 1: Nintendo regarding the upcoming switch successor hardware, the firm has
Speaker 1: instead revealed an official alarm clock dubbed Nintendo Soundclock Colon Alarmo,
Speaker 1: available now via Nintendo's official website for one dollars, with
Speaker 1: a retail release coming in early twenty twenty five. Alarmo
Speaker 1: will utilize motion detection technology that if you've heard us
Speaker 1: the last few weeks, that not patent the FCC filing
Speaker 1: about a device that's like kind of squarish that might
Speaker 1: sit on a table that has Wi Fi and has
Speaker 1: a twenty four gigahertz millimeter wave sensor. That is the
Speaker 1: sensor that will be able to track your body while
Speaker 1: you sleep. It's like when you that's what they use.
Speaker 2: This seems to be not what they're using it for.
Speaker 1: Roer. They're tracking motion a little bit, right, right, yeah, So.
Speaker 2: It's a motion controlled alarm clock.
Speaker 1: Right, yes, yeah. So basically the gist of it is
Speaker 1: the alarm goes off in the morning and it's going
Speaker 1: to play some of these scenes from different Nintendo games
Speaker 1: like Splatoon or Mario or Breath of the Wild, and
Speaker 1: then you have different scenes within each of those games.
Speaker 1: But once the alarm goes off playing music from one
Speaker 1: of those games, as you start to stir, the twenty
Speaker 1: four gigahertz millimeter wave can detect that motion and will
Speaker 1: give you coins or Splatoon gunfiring sounds as like a
Speaker 1: reward for waking up. So in short, I just got
Speaker 1: done preordering mind Sean.
Speaker 2: GARSI did did Nintendo went woke and you had to
Speaker 2: be there day.
Speaker 1: Or right exactly. I gotta support there with their wokeness.
Speaker 1: Here real quick, funniest side there were like within circles
Speaker 1: of insiders, there was a word going around that I
Speaker 1: switched to might have happened like announcement, might happen this.
Speaker 1: I think it was probably this and like.
Speaker 2: This, and people heard Nintendo hardware and they.
Speaker 1: I mean, it's impossible to say for sure. I like
Speaker 1: I was here in its secondhand, but it was like
Speaker 1: the idea that that was going around, like very people
Speaker 1: got some bullets by not saying everyone new to not
Speaker 1: like to not be quite sure and here we are
Speaker 1: because this That would have been a bit a big
Speaker 1: backfiring had that happen so ato and would have been
Speaker 1: real funny. Yes, but yeah, hey, this is weird Nintendo,
Speaker 1: which you kind of could always count on to pop
Speaker 1: up its head here and there.
Speaker 2: Right, Yeah, I mean again, if you take a look
Speaker 2: at the Nintendo Museum footage that we have in that travelogue,
Speaker 2: you'll see weird Nintendo is Nintendo, and people sometimes forget
Speaker 2: about that. That's the DNA of the company. They got
Speaker 2: there to start with toys and whatever, and even if
Speaker 2: their business is radically far from that nowadays, they still
Speaker 2: like doing stuff like this. They like doing stuff like
Speaker 2: that the game and watch things that they did with
Speaker 2: Mario and Zelda. Do you like doing these little nickknack things?
Speaker 2: I'm gonnaud this has been far from a nick knack
Speaker 2: at one hundred freaking dollars and only for Nintendo Switch
Speaker 2: Online members, But that's a clear indicator of who it
Speaker 2: is for. It's a test of all y'all super fans
Speaker 2: who just are are gonna buy no marter you just
Speaker 2: did apparently.
Speaker 1: Exactly, And it also like speaks to Nintendo being like, man,
Speaker 1: these these pieces of shit are sleeping and not giving
Speaker 1: us money. We got to do something about that. We
Speaker 1: gotta monetize their sleep. So the thing does connect the
Speaker 1: Wi Fi based on the NFCC pat and I wouldn't
Speaker 1: be surprised if in the future there are DLC packs
Speaker 1: or something that you could buy for this thing, or
Speaker 1: maybe just like you go to your Nintendo account and
Speaker 1: spend some of the gold or whatever the not the gold,
Speaker 1: the platinum points or whatever it is to unlock some
Speaker 1: other stuff on there. But either way, this is them
Speaker 1: being like, no, of course, we are a company that
Speaker 1: is engaged in play at all times, and we even
Speaker 1: want to bring that to these other parts of your life,
Speaker 1: including when you wake up, and I appreciate that. I
Speaker 1: think it does look like a kind of a cute
Speaker 1: alarm clock. I thought that the scenes and the alarms
Speaker 1: themselves were actually pretty neat. But this is also like,
Speaker 1: if people see this thing, it's gonna also be like
Speaker 1: kind of a joke. Right. I don't think anyone's got
Speaker 1: you seriously with this thing.
Speaker 2: Yeah, be real with me. Did you buy for the
Speaker 2: job or did you buy it as a Nintendo fan?
Speaker 1: Yeah? I mean I just I used both to justify it, right,
Speaker 1: Like I definitely used the Game mess Operations debit card
Speaker 1: and so I'm gonna get a tax right up on it.
Speaker 1: Oh cool, Yeah, of course cool. Yeah. So that was
Speaker 1: definitely part of it. And then the other part is
Speaker 1: it's a weird Nintendo thing that's going to be fun
Speaker 1: to have like ten years from now when people look back,
Speaker 1: like remember Alarmo, because you know, for all these things
Speaker 1: that are weird that Nintendo does, like ring Out, they
Speaker 1: are always not brief asides, but asides that have a
Speaker 1: time limit on them. And you know, yeah, and like
Speaker 1: you know, Labo is a thing, and that was a
Speaker 1: less of things that was kind of brief, but but
Speaker 1: they're you know, a bunch of other example.
Speaker 2: Like Labo is at least a game man.
Speaker 1: Oh sure, yeah, yeah, yeah, totally. But like, you know,
Speaker 1: it's it's all on this from the same side of
Speaker 1: like what can we do with real life particles instead
Speaker 1: of just you know, photons in a video game. And
Speaker 1: you know, but that's stuff. They move on from one
Speaker 1: thing to the next on that side of things, and
Speaker 1: so this will be here temporarily and then they will
Speaker 1: have some new weird device in the future. But I mean,
Speaker 1: do you think that this is indicative of some wider
Speaker 1: movement Nintendo to break more into lifestyle technology devices or
Speaker 1: is it is it just more of a singular, isolated aside.
Speaker 2: I mean, with like anything any company does, basically, it
Speaker 2: may be them testing the waters a little bit. Just
Speaker 2: oh hey, we have some of these ideas in this
Speaker 2: case category. Let's choose the one that is most likely
Speaker 2: to succeed in a more mainstream setting, and let's put
Speaker 2: it out there. And basically a smart alarm clock that
Speaker 2: maybe is the most likely to succeed right off the bat,
Speaker 2: because then you know, again people like you who just
Speaker 2: want to like see this dumb Nintendo thing because you
Speaker 2: like that brand of silliness. Yep, sure, why not, Like
Speaker 2: that's the one you go for, So I don't know.
Speaker 2: I'm interested to see if they do make this weave
Speaker 2: into any of the other products. You know. The speculation
Speaker 2: was that if this was a health thing, maybe it's
Speaker 2: tied into Pokemon sleep and so I could see that
Speaker 2: if this thing has a Wi Fi can do updating
Speaker 2: it has that sensor. It would be cool if this
Speaker 2: could be a sleep tracker, you know, one they don't
Speaker 2: need in my bed with me, because I don't know.
Speaker 2: I don't know how likely that is, but I always
Speaker 2: worry about now when I had the biggest bed in
Speaker 2: the world, is just a full back there or whatever.
Speaker 2: So I'm always wondering if those like sleep tracker things
Speaker 2: will just like fall off the side or like I'm
Speaker 2: worried about knocking my phone over. So they could tie
Speaker 2: it into that, I can see a little more value,
Speaker 2: But right now it's a bizarre product.
Speaker 1: Yeah yeah, And like I get being skeptical that they
Speaker 1: would expand on what they're doing based like they have
Speaker 1: the video, which you know, I can play here for
Speaker 1: people in a second.
Speaker 2: But.
Speaker 1: They just talk about a few features right now, which
Speaker 1: is like the motion tracking for the little game Gamified
Speaker 1: Alarm in the morning. They talk about the different scenes,
Speaker 1: but they don't talk about app connectivity as far as
Speaker 1: I could tell, right, like where it is like actually
Speaker 1: giving you data about your sleep, which I theoretically could
Speaker 1: do that, And then there's no mention of, yeah, expandability
Speaker 1: of the actual content, Like there are the five games
Speaker 1: seven scenes each. Those five games are Super Mario Odyssey,
Speaker 1: The Legend, Zelda, Breath of the Wild, Splittoon three, Pickment four,
Speaker 1: and Ring Fit Adventure. And they even have like some
Speaker 1: like fun stuff where it's like when you're going to
Speaker 1: sleep at night. There are scenes inspired by these games
Speaker 1: of like calming sounds, so Pickman nighttime sounds like chirping
Speaker 1: and stuff like that that I sleep with that kind
Speaker 1: of stuff. So I like, again, I like these ideas,
Speaker 1: and I'm.
Speaker 2: Saying that doubles up as a white noise machine.
Speaker 1: Yeah, exactly so. But I yeah, I don't think that
Speaker 1: this is actually going to have some big digital economy
Speaker 1: attached to it or anything like that. And if they
Speaker 1: do expand it, I think it will be a companion
Speaker 1: at But yeah, if they're not going to introduce that
Speaker 1: now and they're not promising it now, and this is
Speaker 1: limited to for the moment, limited to Nintendo Switch Online members,
Speaker 1: and then being in the Nintendo Store makes it feel
Speaker 1: like just a fun gadget that they're going to move
Speaker 1: on fromt pretty quickly.
Speaker 2: Yeah, yeah, I think so. And maybe they occasionally do
Speaker 2: where hey, this thing can now do this thing. They
Speaker 2: do make us small little updates. This isn't quite the same,
Speaker 2: but like when Pokemon Go Plus came out, that came
Speaker 2: out alongside Sleep, and it was basically the same thing.
Speaker 2: If you remember that little Pokemon Go Plus that you
Speaker 2: would wear on your wrist right and you repress a
Speaker 2: bun so you wouldn't necessarily have to interact with your
Speaker 2: phone while you're out walking or like you know, it's
Speaker 2: too cold to or whatever. And then they released a
Speaker 2: disc version like this hockey puck looking thing and they
Speaker 2: were like, yeah, it's the same, it's the same thing,
Speaker 2: but now it can also be a sleep tracker dedicated
Speaker 2: so you don't need your phone in bed with you
Speaker 2: for using Pokemon Sleep. And so I could see them
Speaker 2: doing like a sort of that type of thing with this.
Speaker 2: If it's not you know, if it's not ready for
Speaker 2: this already as far as I can tell, all the
Speaker 2: tech is there, so.
Speaker 1: Right, Bungus Chance says today in the video they tease
Speaker 1: Mario carton Animal Crossing, which is Yeah, that seems like
Speaker 1: the kind of stuff they have ready to go and
Speaker 1: they save it for like later. Do you think that
Speaker 1: those are to line up with the Mario Karten Animal
Speaker 1: Crossing games that will launch in the first year on
Speaker 1: the switch too.
Speaker 2: I'm sure this is a big pillar of their marketing
Speaker 2: plan for those games, Jeff, those games really need the boost.
Speaker 1: Man. What if this is just like it's in people's
Speaker 1: homes so we can just blast them with the nintato
Speaker 1: as in the morning.
Speaker 2: Oh my god. If they don't even announce it and
Speaker 2: you just see Mario Kart nine on your bedstade, now
Speaker 2: you think you're having delarious dream. It would be so funny.
Speaker 1: Nintendo directs just play automatically and you can't turn them off. Yeah,
Speaker 1: you try to unplug it and doesn't turn off. It's
Speaker 1: just a it's however weird ot. Yeah, Hey, yeah, I
Speaker 1: think this thing is cute. There's like a little light
Speaker 1: on top that's got that like glowing morning light aspect
Speaker 1: to it that is supposed to be already real.
Speaker 2: If it was even like a little cheaper, I might
Speaker 2: consider one if it's more in like the sixty to seven.
Speaker 2: It's just a hundred freaking dollars for an alarm clock.
Speaker 1: It looks like the kind of thing that would be
Speaker 1: like forty five dollars on Amazon, and then you get
Speaker 1: a Nintendo tax on top of it that gets.
Speaker 2: You up exactly right.
Speaker 1: Yeah, Now, you know, there are a lot of alarm
Speaker 1: clocks on Amazon that do have like those bigger like
Speaker 1: sun sunlight lights on them, and those can be like
Speaker 1: two hundred dollars. But this is not that this is
Speaker 1: not going to have those the same exact effect. This
Speaker 1: is just like gesturing towards those things. And the screen
Speaker 1: on the front is probably a low resolution, and I
Speaker 1: you know, looks good in these videos, but it's it is.
Speaker 2: It looks like, let's say it's updating in a pretty
Speaker 2: low frame right here. That's the power of the chip
Speaker 2: ro screen itself.
Speaker 1: Right, so just not expecting Yeah, they're like zooming in
Speaker 1: on it and actually like you can kind of look
Speaker 1: at it looks pretty low resolution, So yeah, it looks
Speaker 1: cheap and cute, and h I again, I pre ordered mine,
Speaker 1: so you know, what is my opinion matter? But uh,
Speaker 1: I get a lot of people like, okay, you know
Speaker 1: what is this? Uh why is Nintendo so weird?
Speaker 2: Oh? Someone a chat makes a is make a joke
Speaker 2: about the alarmo O lead model in the future. But
Speaker 2: that's actually that's a concern of mine. If this is
Speaker 2: not an olds screen, that thing is going to keep
Speaker 2: you up.
Speaker 1: Jeff, Yeah, it is right because if that glow comes through,
Speaker 1: I mean, and really.
Speaker 2: It's gonna glow.
Speaker 1: Yeah, it's gonna have some glow to it. Now, I
Speaker 1: guess I guess maybe one of the ways they could
Speaker 1: do this is to make it almost you know, very
Speaker 1: directional pixels where it's like, unless you're like facing right
Speaker 1: at it, you don't quite see it until it like
Speaker 1: as much brighter. But I don't know that. They're probably
Speaker 1: not thinking that far. They're probably thinking, what is the
Speaker 1: best way to get huge profit.
Speaker 2: We just got one hundred bucks from Jeff Grubb, but
Speaker 2: I'm doing it.
Speaker 1: They cost eight dollars to make. Yeah, sucker. All right,
Speaker 1: We're still in the same story here, so let's go
Speaker 1: this next headline, Nintendo explains why it made an alarm
Speaker 1: clock this is from Nintendo Everything. Today's announcement of Nintendo's
Speaker 1: soundclock Alarmo came a bit out of left field, but
Speaker 1: in a new interview today, we get to hear about
Speaker 1: how the whole thing came together. Discussion was posted on
Speaker 1: Nintendo's web site, featuring producer YoY Ski Tomory and director
Speaker 1: Tatsi Akama. Tomory revealed that the project began with research
Speaker 1: into motion sensor technology. However, making an alarm clock wasn't
Speaker 1: the first thing decided. Rather, Tomory said, Nintendo was looking
Speaker 1: to support people during their sleep, and we were looking
Speaker 1: for a way to achieve this. Tomorrow and Akima shared
Speaker 1: the following Tomory, one of our in house projects was
Speaker 1: to research motion sensor technology. As this sensor maintains privacy
Speaker 1: since it doesn't use a camera. We had an idea
Speaker 1: for how it could be highly suitable for use in
Speaker 1: the bedroom, so we decided to kick off a new
Speaker 1: project to see what we could do with it. Now,
Speaker 1: to be fair, with the sensor to the millimeter sensor technology,
Speaker 1: that's the stuff they use in like airports when you
Speaker 1: walk through and you got to put your hands up
Speaker 1: like that, and it doesn't it takes a scan of
Speaker 1: your body. Right, they could see it all. They they
Speaker 1: could the outline of everything. Like they can't see like
Speaker 1: your they can't see your skin, but they could see everything.
Speaker 2: It's like, what's the bones? Huh?
Speaker 1: Yeah, they know how big it is, is what I'm
Speaker 1: trying to say. So, but now that it's very unlikely
Speaker 1: that data is actually being transmitted to Nintendo, there you
Speaker 1: go through the Mike Manati face. Yeah, but still it's
Speaker 1: like privacy concerns might remain, I would think anyhow, they continue.
Speaker 1: I see. So you started development from scratch while also
Speaker 1: making use of ideas that already existed. You mentioned that
Speaker 1: a motion sensor could be suitable for bedroom use, but
Speaker 1: was it clear from the beginning that you'd be making
Speaker 1: an alarm clock? Maury, Actually, not quite. We knew that
Speaker 1: the theme was supposed to be it was to support
Speaker 1: people during their sleep, and we were looking for a
Speaker 1: way to achieve this. However, it was only after a
Speaker 1: lot of technical trial and air and building many prototypes
Speaker 1: that we decided to focus on alarm clocks. So yeah,
Speaker 1: like that this is like seems to be born out
Speaker 1: of one of these Nintendo things where it's like we
Speaker 1: are always researching and developing new ideas and new technologies.
Speaker 1: And you know, one time that was the vitality sensor,
Speaker 1: and now it's motion sensing technology, and how can we
Speaker 1: use this? And this is something that isn't a camera,
Speaker 1: but has similar capabilities to a camera, so that unable
Speaker 1: us to do things in places that are maybe a
Speaker 1: bit more sensitive. So let's play around in this space
Speaker 1: and then they sort of stumble into an alarm clock.
Speaker 1: Part of me still very much appreciates that Nintendo builds
Speaker 1: things in this way that can lead them to putting
Speaker 1: out a product like this, And it doesn't seem like
Speaker 1: it's going away. If anything, they're getting weirder.
Speaker 2: Yeah, they're more likely to get weird because there's more
Speaker 2: weird products on the market. You know this, it's a
Speaker 2: little weird that this isn't something more in line with
Speaker 2: say a Amazon assistant or assistant from Alphabet. I'm trying
Speaker 2: to avoid triggering those, but yeah, the fact that's just
Speaker 2: a sleep is it really even a sleep aid? That's
Speaker 2: kind of how they're talking about but I mean, it's
Speaker 2: it's just an alarm clock.
Speaker 1: Now, it sounds like that they were trying to develop
Speaker 1: a sleep aid. They were trying to, they like sort
Speaker 1: of pivoted away a lot of sounds like they it
Speaker 1: away to something that is a little bit more basic.
Speaker 2: Right because like how what would they even do again?
Speaker 2: I know I keep bringing up outside of song like
Speaker 2: pokemonsly that you know, it's a sleep tracking app like
Speaker 2: other ones on the market, So there is benefit to that.
Speaker 1: Right now, people, Yeah, it has the stuff that like
Speaker 1: can help you fall asleep at night, right, so that
Speaker 1: maybe that's yes, that's where it like begins to it's
Speaker 1: support journey.
Speaker 2: Yeah.
Speaker 1: I as we talk it out and as we hear
Speaker 1: their motivation at this point, I wouldn't be surprised if
Speaker 1: like they are like gently introducing this as this is
Speaker 1: an alarm. Don't be afraid because it's just an alarm
Speaker 1: like any other alarmed. Yeah, don't be alarmed. Uh. And
Speaker 1: they actually probably do have some other stuff in there
Speaker 1: that like they will maybe introduced later of like, no.
Speaker 2: This is easing people in there, easing.
Speaker 1: People in Yeah, they started off with we're watching you sleep,
Speaker 1: and we're going to tell you everything about your sleep.
Speaker 1: Maybe they think people would be even sensitive a bit
Speaker 1: sensitive that I think the right, especially when it comes
Speaker 1: to using any sort of like actual body sensing technology,
Speaker 1: even outside of cameras.
Speaker 2: So they point to it, pointed this and be like, no, no,
Speaker 2: it's just like you know, when you would like get
Speaker 2: up and wave at it to like shut it off
Speaker 2: or whatever.
Speaker 1: It's fine, yes, like just think about it when you
Speaker 1: are awaken, conscious and capable of giving consent or whatever.
Speaker 2: We live a weird dystopian future, Joe.
Speaker 1: Yeah, it's it's definitely a good ball out there. But hey, again,
Speaker 1: I pre ordered this thing. I'll use it. It'll probably
Speaker 1: annoy my wife and so I'll use it for a
Speaker 1: night and then who knows, maybe I'll give it to
Speaker 1: one of the kids. We'll see, all right. Moving along,
Speaker 1: SpongeBob developer aims to produce Nintendo Switch games the original
Speaker 1: Switch until twenty twenty eight, at the least, at the
Speaker 1: late or the earliest or latest yet at least, This
Speaker 1: is reminded to Tendo News in a new interview with
Speaker 1: Video game or PHL Collective, the company behind the recently
Speaker 1: released The Patrick Star game, has committed release in games
Speaker 1: on the original Nintendo Switch system. The Patrick Star Games
Speaker 1: production director Chris Rose said in the interview that he
Speaker 1: believes they will support the system until twenty twenty eight
Speaker 1: or perhaps even longer, and that he urges smaller developers
Speaker 1: not to completely abandon the platform for the Switch to
Speaker 1: due out next year. That's because Nintendo's consoles, which released
Speaker 1: which Nintendo's console which released into March twenty seven, seventeen,
Speaker 1: will continue to have a large install base and has
Speaker 1: the target audience for the company's colorful games. They kind
Speaker 1: of go on to say it's going to be similar
Speaker 1: to the PS two and have an audience of younger
Speaker 1: gamers that will continue buying licensed games for quite some time.
Speaker 1: That's probably mostly true. It won't be like, yeah, the
Speaker 1: PS two to the levels of the PS two was,
Speaker 1: because that audience is, yeah, they're engaged with the Switch,
Speaker 1: but they're equally engaged, if not more so, with their
Speaker 1: iPads and other tablets where they're getting similar kinds of
Speaker 1: games at this moment, or similar kinds of licenses.
Speaker 2: I should say, right, I would excite it to be
Speaker 2: more like the where it is the type of thing
Speaker 2: where it becomes a device for the younger people in
Speaker 2: the household or just households who don't really care about
Speaker 2: gaming at all, and they just buy the occasional thing.
Speaker 2: That's the audience that they're going for here. You know,
Speaker 2: Just Dance kept going for a very long time after
Speaker 2: the Wii was dead. It was twenty nineteen. It was
Speaker 2: the last time I put one out because it was
Speaker 2: twenty twenty or whatever, and yeah, people keep buying it,
Speaker 2: so why not. The Switch is I think even more
Speaker 2: ripe to just keep going like that because for a
Speaker 2: simpler game, it has more than enough power to do it.
Speaker 2: It's not like when we had previous generational transitions and
Speaker 2: the weaker hardware could not handle something that was being
Speaker 2: produced for the newer hardware. I think more than ever,
Speaker 2: games are scalable, so you can just release a game
Speaker 2: for a Nintendo Switch and that's fine. It's why we
Speaker 2: still see a lot of games releasing on PS four
Speaker 2: and Xbox One. It's because if your game doesn't need
Speaker 2: the horsepower of the new system, you might as well
Speaker 2: put on the previous system so as many people as
Speaker 2: possible can play it, and then it just runs better
Speaker 2: on PS five or series because you have the extra
Speaker 2: horsepower there to smooth over those versions of the game.
Speaker 2: You can do console specific upgrades and everything like that.
Speaker 2: So I think more than ever makes sense to, Yeah,
Speaker 2: make your simpler games for the lowest common nominator, right.
Speaker 1: Yeah, And Nintendo can obviously facilitate this right by making
Speaker 1: sure that it is pretty easy when you build a
Speaker 1: game for Switch one, that developers know what they need
Speaker 1: to do from the beginning to take advantage of the
Speaker 1: Switch two without having to do too much extra work.
Speaker 1: So if that is an easy process, it's everything you
Speaker 1: said would be even more true, because you release your
Speaker 1: game for switch one, it does take advantage of the
Speaker 1: switch to, and even maybe your game's borderline and it
Speaker 1: runs on Switch one, but it is thirty frames per
Speaker 1: second and could be even better on switch to. And
Speaker 1: as long as that's not too much work for these
Speaker 1: developers publishers that are producing license games primarily for children,
Speaker 1: who aren't gonna want to spend a lot of extra
Speaker 1: development resources to mess up their their profit margins, then
Speaker 1: we might actually still get those benefits, right And then otherwise,
Speaker 1: you know, even if it doesn't have those benefits, the
Speaker 1: backward combat ability, even if it's like for some reason
Speaker 1: these games only run a couple frames per second better,
Speaker 1: they'll they'll still just put it on the switch for
Speaker 1: all the reasons you said where that's just the business
Speaker 1: case makes a ton of sense special for these kinds
Speaker 1: of games.
Speaker 2: As long as you all need the extra horse part,
Speaker 2: it's kind of a win win for everyone involved.
Speaker 1: Yes, exactly. And then the turn in terms of like
Speaker 1: twenty twenty eight and like, yeah, by then at that
Speaker 1: point there probably will be in most of the audience
Speaker 1: has moved on to switch to and you can just
Speaker 1: put your game with.
Speaker 2: Those switch lights will probably still be kicking. And you know,
Speaker 2: little Timmy who is still only like eight at that point,
Speaker 2: won't probably still be using it, right exactly.
Speaker 1: All right, Let's take a quick break when we get back.
Speaker 1: There is a new movie coming from coming from Sega,
Speaker 1: this time has nothing to do with Sonic. And then
Speaker 1: Captain Hook is in a video game right after this,
Speaker 1: all right, let's get back into it with Universal Pictures
Speaker 1: and Sega announced Shanoby movie. This is from Sal Ramano
Speaker 1: at Demaso. Universal Pictures has announced a collaboration with Sega
Speaker 1: to develop a movie based on the Shanoby video game franchise.
Speaker 1: The movie will be directed by Sam Hargrave of the
Speaker 1: Extraction franchise, and the screenplay adapted by Ken Kobayashi of
Speaker 1: Son who wrote Sonny and Move On. Mark Platt and
Speaker 1: Adam Siegel will produce through Mark Platt Productions. Dimitri M.
Speaker 1: Johnson will produce through Story Kitchen. Toro Nakahara will produce
Speaker 1: through Sega, and Mike Goldberg will executive produce alongside Timothy I. Stevenson,
Speaker 1: who is co producing as well. There's an overview here
Speaker 1: of the of the game series from Universal Pictures. Let's
Speaker 1: see how they talk about it. The Shnoby series, first
Speaker 1: debuted in nineteen eighty seven, is an arcade game and
Speaker 1: primarily follows protagonist Joe Musashi as a modern day ninja
Speaker 1: who confronts a great evil. Crafted with a focus on
Speaker 1: epic and edgy action, the Shnoby franchise spans fourteen games,
Speaker 1: including spinoffs and ports, with over five million copies sold worldwide.
Speaker 1: A new entry in the series was revealed in late
Speaker 1: twenty twenty three. More information about the new game will
Speaker 1: be revealed at a future date. First, I did not
Speaker 1: know that Shinobi's name was Joe Musashi. Yeah, did not?
Speaker 2: That's ken? Uh?
Speaker 1: Second?
Speaker 2: Sure?
Speaker 1: Why not?
Speaker 2: Yeah?
Speaker 1: I like Shanoby. It's cool. It's got a cool look.
Speaker 1: And atmosphere and cool character design. Shnoby three is really good. Shanoby.
Speaker 2: Do we not already know about this one?
Speaker 1: Did we? I did? I don't remember hear it, remember, yeah,
Speaker 1: first time.
Speaker 2: I don't know.
Speaker 1: Okay, I think I remember hearing about Shnoby. Recently because
Speaker 1: of the game announced that the game wills along with
Speaker 1: those other things. So iftill had Shanoby in my head.
Speaker 2: Yeah, because they've talked. Sega has talked about, you know,
Speaker 2: the various things that they want to adapt, and the
Speaker 2: big ones were like doing Yakuza and persona stuff. I
Speaker 2: couldn't remember Shnobe was going to be a one of them.
Speaker 2: But it makes sense. Yeah, like just make a ninja
Speaker 2: action movie. Why not? There's a history of those succeeding,
Speaker 2: you know, regardless of quality. Even so makes perfect sense.
Speaker 2: Thepponentis out. We were assuming this is live action, correct,
Speaker 2: because I don't think it actually says, but that's the assumption.
Speaker 1: I think that's the assumption. Yeah, you know, usually you
Speaker 1: do animation, you're gonna get an animation director. I think
Speaker 1: the Extraction franchise rebstraction is that those wait, those the
Speaker 1: Chris Himsworth movies, because if he directed Extraction two. That
Speaker 1: movie owns. It's so much fun. There is an incredible
Speaker 1: actions sequence in It's on Netflix. It's like one of
Speaker 1: those Netflix action movies. Yeah, Extraction two rocks. It is
Speaker 1: just a ton of fun, like serously recommended to anyone
Speaker 1: who's like into action movies. There is a long, one
Speaker 1: shot action sequence that basically is like a call of
Speaker 1: duty action sequence and like one of the better ones.
Speaker 1: And like there's one point where like someone like throws
Speaker 1: fire at crimps Chris Hemsworth and he like blocks it
Speaker 1: with his arm and his arms on fire for the
Speaker 1: rest of their sight as he's punching dudes, What more
Speaker 1: do you want? So you bring if they bring that
Speaker 1: energy into this, Oh, I'm on board. That's uh, that's
Speaker 1: a good time to me. So yeah, that makes it
Speaker 1: sound like we are talking about live action here. That's right.
Speaker 2: Oh hell yeah. The IMDb is a seven out of ten.
Speaker 2: That's how you know it's a good action, right, yes.
Speaker 1: Yeah, yeah, it's right in the butters you want it
Speaker 1: right there? I tried. You know. One of my character
Speaker 1: flaws is I've watched the first John Wick and I
Speaker 1: didn't love it, So I've not seen I started john
Speaker 1: Wick two and also wasn't fall in love with so
Speaker 1: I kind of stopped and like, I'm like, when I
Speaker 1: watch Extraction too, I'm like, why can't john Wick be
Speaker 1: this fun?
Speaker 2: Now?
Speaker 1: I know john Wi keeps getting better. I will watch
Speaker 1: john Wick four eventually, everybody, but.
Speaker 2: I'll take people's words for it. I see more than
Speaker 2: the first one.
Speaker 1: Yeah, Extraction Extraction two is just a really good time.
Speaker 1: So hey, that's that's cool. I think Shanobe can be
Speaker 1: something that you like. You said, it's fertile ground for
Speaker 1: bringing in a certain level of quality of action and
Speaker 1: maybe you could have something fun here and then if
Speaker 1: you but you don't. Ninjas are cool even when the
Speaker 1: movie's bad.
Speaker 2: Exactly right. It's kind of a safe approach if you're
Speaker 2: going to go for another one of these adaptations. Have
Speaker 2: you seen the trailer? I saw this, I didn't actually
Speaker 2: watch it. I saw him passing last night that they
Speaker 2: did put out that trailer for the Yakuza TV show.
Speaker 1: I also saw it in passing, and I haven't out
Speaker 1: sat down to watch it.
Speaker 2: Okay, I'm wondering how people feel about that, Like fans
Speaker 2: of the series, there's reaction or the other exactly so
Speaker 2: that's why, Like, I didn't even hear that that trailer
Speaker 2: was out unless maybe you mentioned in passing on here.
Speaker 2: But yeah, I'm I'm curious to see how people are
Speaker 2: feeling about all these adaptations that Sega wants to branch
Speaker 2: out into.
Speaker 1: Yep, what's the what's the Tom Cruise Action movie that
Speaker 1: they just did a show of on uh on Amazon
Speaker 1: on Prime Video Cruise? Yeah, yeah, he's impossible reach. I
Speaker 1: like John Jack Reacher better than John Wick. Uh so again,
Speaker 1: character flaw, I get it, I get it, But I
Speaker 1: think that first Jack Reacher movie.
Speaker 2: You are a white guy from Yes, what that hell?
Speaker 1: Yes, without a doubt, like be mad at me? I
Speaker 1: get it? Yes, what the fuck? Wow? The Mike manatty
Speaker 1: face from Dan Riiker Grubble only likes bad things. Listen,
Speaker 1: I'm just speaking my truth and you are right to criticize.
Speaker 1: I cannot help it.
Speaker 2: Damn. This motherfucker is a dad.
Speaker 1: All right, let's move on here. Captain Hook, Corella Deville,
Speaker 1: and Maleficent seemingly are coming to Fortnite in the next update.
Speaker 1: This is from my Nintendo News. Yeah, uh huh, exactly,
Speaker 1: whatever you say. The next batch of Disney theme skins
Speaker 1: coming to the popular free to play game Fortnite have
Speaker 1: been leaked on Twitter. Hype X says that Captain Hook,
Speaker 1: Corella Deville, and Maleficent are destined to star in the
Speaker 1: game's next update. Fortnite's currently on blah blah blah blah
Speaker 1: blah blah, which is set to run until early November,
Speaker 1: so that's when you maybe can expect it. I get it,
Speaker 1: like they're not gonna just put Mickey Mouse in there
Speaker 1: with a gun. That one's maybe tough to pull off.
Speaker 1: But I also it's like, what if they did, What
Speaker 1: if they did? And maybe they should John.
Speaker 2: We know it wouldn't be many, to be clear, Mickey
Speaker 2: who even knows about how many mouses?
Speaker 1: But Corella Deville with the gun still seems a little
Speaker 1: weird to me. Not that I'm against it. I love this,
Speaker 1: do more of this stuff.
Speaker 2: It's just Deville with a gun makes all sense of
Speaker 2: the world. Actually, why I'm looking at this lineup, I'm like, oh, no,
Speaker 2: wonder is these three? Oh okay?
Speaker 1: Like Maleficit holding a Fortnite gun is a very powerful image.
Speaker 1: As I closed my eyes. That's funny and fun and.
Speaker 2: With a knockoff ak is a funny image in my head.
Speaker 1: It stares me in a sort of tantalizing way, like, yeah,
Speaker 1: what's happening here? So yeah, and Captain Hook is just
Speaker 1: fun all around. I assume these are all going to
Speaker 1: be because I didn't even look at the images here.
Speaker 1: I assume these are all going to be from the
Speaker 1: animated versions. I don't think it's going to be well, yeah,
Speaker 1: in the Stone Corella Deville in Fortnite, although that would
Speaker 1: rule too. Yeah, put Gastan in the game, says doctor Ryan.
Speaker 1: There you go. That guy does have a gun in
Speaker 1: Beauty and the Beast, so there you go.
Speaker 2: You know, Cruella's packing heat. Come on, now, she didn't show,
Speaker 2: but you know she is. I think she got rid
Speaker 2: of those dogs. She ain't She ain't being nice about it.
Speaker 1: She's definitely on next door, worried about when people are
Speaker 1: walking through her neighborhood, and like polishing pure evil.
Speaker 2: She has that revolver in the in the clutch at
Speaker 2: all times.
Speaker 1: How are you feeling about the state of Disney integration
Speaker 1: into Fortnite? Like this is not part of the big
Speaker 1: at is making a Disney thing that is going to
Speaker 1: be its own thing. Off to the sign and it's
Speaker 1: gonna be massive and Disney invested.
Speaker 2: That's part of why the relationship is.
Speaker 1: One leads to the other. Absolutely, they clearly have a
Speaker 1: very strong relationship. But this is not that. This is
Speaker 1: still like other deals of orbiting that.
Speaker 2: You know, some makes sense. Some are weird because seeing
Speaker 2: Marvel characters in that situation, even seeing like Spider Man
Speaker 2: holding a gun is odd. But when okay, so I
Speaker 2: fired out the other day just to like see how
Speaker 2: much some of the Incredibles would be to buy, And
Speaker 2: that's why I really, God, it's like twenty dollars to
Speaker 2: buy a skin in this game or whatever. Jesus Christ,
Speaker 2: it's weird seeing those picks are a characters holding guns.
Speaker 2: It is very odd seeing Elastic girl hold a gun,
Speaker 2: you know.
Speaker 1: Which, To be fair, I've seen a lot of images
Speaker 1: of her in that game, and I haven't seen her
Speaker 1: hold a gun once. She's just doing the hip dance
Speaker 1: every single She's just doing the hip dance a million
Speaker 1: videos of.
Speaker 2: Is a magnificent platform.
Speaker 1: But but yeah, you're right, it feels strange. It's but
Speaker 1: at the same time, it's it feels like there's so
Speaker 1: much gravitational pull into Fortnite that these characters don't have
Speaker 1: they can't escape it like it. It feels inevitable to
Speaker 1: a certain degree. So I don't know. I'm oh no,
Speaker 1: so they gets your goat?
Speaker 2: Uh? The gravitational pull of Lass Girls fat dumpies.
Speaker 1: Exactly the chances you control what you search grab. I
Speaker 1: don't know if I do actually blackout sometimes? Who knows?
Speaker 1: Jane also and chat did say live action Dustin Hoffman
Speaker 1: Captain Hook in this game. That would rule that. I
Speaker 1: would love that. That would be fantastic. I doubt doubt
Speaker 1: we're getting that. But man, in a world where all
Speaker 1: this stuff is happening, why not give us the one day?
Speaker 2: Uh? All right?
Speaker 1: New F zero ninety nine data mind suggests Mario versus
Speaker 1: Donkey Kong event could be coming. This is from Jim
Speaker 1: Norman at Nintendo Life. It's been a little over a
Speaker 1: year since F zero ninety nine Shadow dropped onto Switch,
Speaker 1: and after receiving a bumper update earlier this month, it
Speaker 1: looks like Nintendo still has somea of some event ideas
Speaker 1: up its sleeve. While digging through the files of the
Speaker 1: recent one point five point zero update, data Minor Luigi
Speaker 1: Blood a real name, uncovered references to a Mario Versus
Speaker 1: Donkey Kong Festival event, something that might appear a little late,
Speaker 1: but could just as easily tie in with the platformer's
Speaker 1: first anniversary in February twenty twenty five. According to the
Speaker 1: summary of Luigi Blood's findings shared on Tumblr, the event
Speaker 1: referenced to tumbler, the event referenced is just text and
Speaker 1: hasn't been localized outside of English, meaning we have very
Speaker 1: little to go off as far as details are concerned.
Speaker 1: That sign that. That said, the data mind suggests the
Speaker 1: event will include a Mini Mario League and additional star
Speaker 1: rivals named Mario, Mini Mario, Donkey Kong and Toad. Judging
Speaker 1: by previous ninety nine events, we'd expect the Mario Versus
Speaker 1: Donkey Kong Festival to be limited a time affair where
Speaker 1: we'd likely see themed tracks music anymotes to me, this
Speaker 1: sounds like something that they were considering and abandoned because
Speaker 1: Mario Versus Donkey Kong came out a while ago, and.
Speaker 2: Sure pole look it up, it was this year.
Speaker 1: Yeah, it was earlier this year, so, like they said,
Speaker 1: approaching the one year anniversary of its release. But I
Speaker 1: don't know, Like with Nintendo what they do usually when
Speaker 1: they do have events like this end games, and for
Speaker 1: the most part that's been Tetris ninety nine with the
Speaker 1: Maximus Cup stuff. Those do come out right around the
Speaker 1: release of those new games, if not before the release
Speaker 1: of those new games. Yeah, so this feels like they
Speaker 1: were like playing around with the idea of like, okay, well,
Speaker 1: what if we did one of those events but in
Speaker 1: f zero ninety nine, that could keep, like, you know,
Speaker 1: give some juice to both these things. And because it
Speaker 1: never happened and it hasn't even been localized into English yet,
Speaker 1: at least, you know, based on what's available in the
Speaker 1: day to mind, there could be plenty of stuff that
Speaker 1: just hasn't been put in an update yet. To me,
Speaker 1: it sounds like something they tried and maybe it didn't
Speaker 1: quite work, and so they abandoned that work. I like
Speaker 1: the idea of it, what do you think?
Speaker 2: Yeah? I do too. I don't know. Yeah, it's a
Speaker 2: weird combination, but on that where you know, you can
Speaker 2: theme anything around anything with these Nintendo properties, so why not.
Speaker 2: I do think a Tetris one would have made maybe
Speaker 2: a little more sense, considering.
Speaker 1: So easy to do that.
Speaker 2: Yeah, yeah, well, especially Mario versus Donkey Kong just being
Speaker 2: a puzzle game itself, that would have felt like a
Speaker 2: better fit. So I'm kind of curious. Yeah, why that
Speaker 2: would have been the route they chose to go with.
Speaker 1: I mean, did Tetris to any nine have a Mario
Speaker 1: versus Donkey Kung event? It might have. I don't remember it, may.
Speaker 2: I mean I have no, I haven't played that game
Speaker 2: so long after it became just people who are really
Speaker 2: good at Tetris playing it.
Speaker 1: Like ninety eight Bailey's versus you.
Speaker 2: Yeah, it's rough, Well, no, because I beat Bailey, so never.
Speaker 1: Mind, yeah, easy, Yeah, yeah, Tetris ninety nine alarmo event,
Speaker 1: when says Jason Fanelli, yeah, let's let's make that happen
Speaker 1: either way, if they want to do more stuff like this,
Speaker 1: like I think you're right, Tetris ninety nine would make
Speaker 1: more sense, but and F zero ninety nine event would
Speaker 1: maybe be more exciting to me because it's like, oh, right,
Speaker 1: are really doing stuff with F zero ninety nine and
Speaker 1: this is weird and cool and I'll hop in there
Speaker 1: for something like that.
Speaker 2: Yeah, this is exactly why they would have done it,
Speaker 2: because people have fallen off of Tetris ninety nine, but
Speaker 2: of zero ninety nine, no, still kind of Freshnaro one's mind.
Speaker 2: So that's probably where you would want to go if
Speaker 2: you want to promote something.
Speaker 1: And I think they want F zero. I think they
Speaker 1: see potential for zero ninety nine to have the longevity
Speaker 1: that Tetris ninety nine has had, which you can't say
Speaker 1: about all the other ninety nine games, or Super Mario
Speaker 1: thirty five, which I suppose was always supposed to be
Speaker 1: a limited time thing. Go to helldnten, Yeah, and.
Speaker 2: That was that's the one that stings. Yeah, things real hard,
Speaker 2: but like it was sick.
Speaker 1: They I think they wanted all the other ninety nine
Speaker 1: games to have the same kind of life that Tetris
Speaker 1: ninety nine has had and maybe ninety nine ken And
Speaker 1: one of the ways that they were thinking about facilitating
Speaker 1: that was through these events that have worked so well
Speaker 1: for Tetris ninety nine. But again, the theming around that
Speaker 1: stuff for F zero's gotta be a little bit more difficult.
Speaker 1: So all right, themed tracks like what is that ID?
Speaker 1: You could just replace a couple of textures to.
Speaker 2: The top of the game, right, like I'd imagine that
Speaker 2: making You're just going through the toy factory, you know, right.
Speaker 1: Yeah, yeah, and you like, I guess you could replace
Speaker 1: a Skybox texture with something that just.
Speaker 2: Exactly it's just a PNG or yeah d mp I
Speaker 2: s ob but.
Speaker 1: Yeah, yeah, sure ninety nine. Who knows, maybe they did
Speaker 1: build that from the ground up and use PNGs all right.
Speaker 1: Little Big Planet three and Little Big Planet DLC are
Speaker 1: being delisted from the PlayStation stores. From tom Ivan at BGC,
Speaker 1: Sony has announced that Little Big Planet three and Little
Speaker 1: Big Planet DLC are being removed from the PlayStation Store.
Speaker 1: The PS four platformer and the entire range of DLC
Speaker 1: for the franchise will be pulled from sale on October thirty,
Speaker 1: first four. Anyone that currently owns or purchases a Little
Speaker 1: Big Planet three or any Little Big Planet DLC before
Speaker 1: it is delisted for sale will still be able to
Speaker 1: access their purchase purchase games and content after its removal.
Speaker 1: The platform holder said. Sony owned a Little Big Planet
Speaker 1: creator Media Molecule also wrote on Twitter, Little Big Planet
Speaker 1: shaped us as a studio and remains an important part
Speaker 1: of who we are. We are and will always be
Speaker 1: forever grateful for it and the incredible community it has inspired. Yep,
Speaker 1: a little big planet been around for a while, start
Speaker 1: on PS three, a build your own platform or kind
Speaker 1: of thing, and an early example of those are an
Speaker 1: early big example of something like that definitely had a
Speaker 1: lot of success. Obviously they made three of them there,
Speaker 1: Bond Nation Racer. It's kind of a spin off, right
Speaker 1: that they did of a kart racer variation on it.
Speaker 2: Well, that was different because a little big planet karting
Speaker 2: was as.
Speaker 1: A little big planet carding. The thing I'm thinking of, Okay, yeah, okay,
Speaker 1: was did Bond Nations is not have to build your
Speaker 1: own cart aspect to it?
Speaker 2: I'm just saying, like, was it specifically a like little
Speaker 2: game out?
Speaker 1: Yeah, I mean I don't think it was a little
Speaker 1: big plan a game.
Speaker 2: No.
Speaker 1: Uh yeah, So this is sad for sure. First of all,
Speaker 1: this sucks that they're removing it, and I suppose it's
Speaker 1: so they don't have to do support, which or a
Speaker 1: game that has community aspects to it, community content maybe
Speaker 1: a little bit more challenging than a standard game, but
Speaker 1: I don't think it's some massive challenge. But all that
Speaker 1: stuff seemingly is gonna have to go away now because
Speaker 1: they are pulling the game down. Because they don't want
Speaker 1: to do that work anymore.
Speaker 2: This is really really dumb, because, Okay, if you're gonna
Speaker 2: pull the online support, that's fine. People can correct me
Speaker 2: if I'm wrong. But this game does still have offline content,
Speaker 2: does it not? So as like some single player stuff
Speaker 2: you can do right.
Speaker 1: Yeah, And people in chatter noting the servers have been
Speaker 1: offline for a while hackers f them up players.
Speaker 2: Yeah, well that's true too, but they definitely didn't take
Speaker 2: the service down just because of that. They just stay
Speaker 2: because you know, it's been so long. But this is
Speaker 2: a weird thing to me. Anytime a company says, oh,
Speaker 2: part of this game doesn't work anymore, therefore we are
Speaker 2: delisting the entire game. That's just a dumb approach because
Speaker 2: it's just bad for preservation first of all, like games
Speaker 2: should just be readily available. Is this back and forth
Speaker 2: we have, right? Is this back and forth that we
Speaker 2: have with companies about they they don't want us to
Speaker 2: pirate games, but they also don't want to make games accessible,
Speaker 2: So how do we play your games? There's no good
Speaker 2: approach to it, I see. Soone pointing out that this
Speaker 2: game has licensed music in it, If that is the case,
Speaker 2: I'll do it a lot of the time, that'll make
Speaker 2: more sense. It's also the reason you don't put licensed
Speaker 2: music in your games outside of you know, like music
Speaker 2: libraries that you handle and everything.
Speaker 1: It makes you think about Sack Voice Big Adventure, which
Speaker 1: also has not not maybe not licensed because they're recreations
Speaker 1: of songs, but there's definitely still copyright issues with that stuff.
Speaker 1: So that game not long for this world as well.
Speaker 2: But that's still like a responsibility that these massive companies
Speaker 2: who can absolutely figure something out should be taking on
Speaker 2: and not taking a you know, a piece of art,
Speaker 2: this thing that has been crafted away from the people
Speaker 2: who want to give you money for it.
Speaker 1: It's rough, it's dumb, yep, and yeah it does. It
Speaker 1: does feel like they the best case scenario here should
Speaker 1: just be leave it as is and sure it's not
Speaker 1: the game it once was, but.
Speaker 2: Gigantic notice over it in the PlayStation store saying, hey,
Speaker 2: this game has limited functionality. You must like take this
Speaker 2: box if you agreed to buy it.
Speaker 1: Fine, exactly, but no, no, no longer. And it also
Speaker 1: feels like the day the age of Little Big Planet
Speaker 1: and its kind of game is also over right, Even
Speaker 1: Super Mario maker is not getting a sequel.
Speaker 2: That's the thing that has always whenever Sony does something
Speaker 2: like this, you can't escape the Jim Ryan quote about
Speaker 2: them not caring about old games. You know, certainly not
Speaker 2: true for the entire company. No, but it you know,
Speaker 2: not beating the allegations there a little bit when they
Speaker 2: are like, hey, we're over this. We're not really like
Speaker 2: making a ton of money off this anymore. So who
Speaker 2: cares about And it's a small it's a dedicated audience,
Speaker 2: but they do care. And it's it's bad optics anytime
Speaker 2: stuff like this happens, because it does kind of just
Speaker 2: stockpile a little bit, even if you do have good
Speaker 2: and justified reasons for doing it, Like you know, if
Speaker 2: this is licensed music, I get it, I get it.
Speaker 2: There it's just again bad optics. And I wish giant
Speaker 2: companies would figure out alternatives pass to this, including maybe
Speaker 2: being a little safer with the making of your game.
Speaker 2: I know it was like ten plus years ago or whatever,
Speaker 2: but you gotta think about some of these things ahead
Speaker 2: of time.
Speaker 1: Yep. Yeah, and some lessons very unfortunately feels like those
Speaker 1: lessons are now. Don't make these kinds of games.
Speaker 2: So exactly or it just you know, like obviously something
Speaker 2: like Guitar Hero you can't get around that. But yeah,
Speaker 2: I just like, your your one little level that had
Speaker 2: the license song in or whatever, maybe just maybe don't
Speaker 2: or maybe have a built in option to not have
Speaker 2: that license in so you can easily yank it out later.
Speaker 1: Right, Yeah, make a build an escape patch into your
Speaker 1: games for sure. Yeah, all right, last thing here, Polygon
Speaker 1: did a pretty good breakdown of the front Runners, Dark Horses,
Speaker 1: and Challengers to come for Game of the Year, and
Speaker 1: partially I'm including this because they did a secretly reach
Speaker 1: out and like what it was was giant bomb thinking.
Speaker 1: I think they did that for a lot of people
Speaker 1: trying to put their finger on the pulse secretly. Yeah,
Speaker 1: well that's what. It didn't need to be a secret,
Speaker 1: but they're like, we're just trying to like gauge it.
Speaker 1: So we were talking about olly well shover at Polygon
Speaker 1: does this and is going to keep updating it apparently
Speaker 1: as we get through the end of the year. But
Speaker 1: at the moment in their estimation, Astrobot is still the
Speaker 1: Game of the Year front Runner and they have like
Speaker 1: stuff like why it could win, its weakness and momentum,
Speaker 1: and so like for why could win, it's you know,
Speaker 1: with a ninety four Medics score. At time of writing,
Speaker 1: Tima Sobo's delightful platform game enjoys the strongest critical consensus
Speaker 1: of any game this year, but its weakness is games
Speaker 1: nominated in the family category, as Astrobat Shirley will be
Speaker 1: very rarely breakthrough in the main competition unless they're so strong,
Speaker 1: or unless they're also strong in the narrative category, which Astrobot,
Speaker 1: for all its charms is not. Like, yeah, I agree
Speaker 1: with that. Like, there's a chance that just not being
Speaker 1: viewed as important because of its story might hold it
Speaker 1: back in the final voting. Mean, while a newcomer Metaphor
Speaker 1: Refontasio is number two on their tracking list here and
Speaker 1: they say it could win because the distinctive role playing
Speaker 1: games of Atlas's Studio Zero have been critical darlings for
Speaker 1: a long time, but Persona five, which was nominated for
Speaker 1: Game of the Year and won Best RPG in twenty seventeen,
Speaker 1: propelled them to a new level of popularity and acclaim
Speaker 1: now Metaphors here to ride that wave with solid game mechanics,
Speaker 1: strong storytelling, and memorable characters in a favorite genre. This
Speaker 1: could be the moment Atlas's brand of RPG's outshines genre
Speaker 1: Stalwart Final Fantasy, then Number three, Final Fantasy seven, Rebirth,
Speaker 1: number four is Bilatro, Number five is The Legends Held
Speaker 1: Echoes of Wisdom six, Silent Hel two, and then their
Speaker 1: dark horses are Dragon's Dogma two, Hell Divers two, Animal Well,
Speaker 1: UFO fifty Like a Dragon, Infinite Wealth, and Blackmith Wukong.
Speaker 1: And then the upcoming games to keep an eye on
Speaker 1: still are Dragon Age, The Veilguard Stalker two, Heart of
Speaker 1: Chernobyl Life is Strange, double exposure, metal gear, Solid Delta
Speaker 1: and call it dye black ops six.
Speaker 2: Yeahlid all.
Speaker 1: They point out it would have to be a bold take,
Speaker 1: and we know, we know for a fact at this
Speaker 1: point it's not a bold take. I guess we have
Speaker 1: a strong inclination that it's not a bull take unless
Speaker 1: they are swerving us hard, which I highly doubt they are.
Speaker 2: So yeah, I think games are not coming out this year.
Speaker 1: Oh yeah right, also that yes, good point. Yeah, but
Speaker 1: when it does come out, so it's gonna be the
Speaker 1: same problem. It's not. It's just not going to be
Speaker 1: a Game of the Year considered consideration because it's gonna
Speaker 1: be one to one. Yeah, this still sounds right to me.
Speaker 1: I still think Astro probably is the favorite, but I
Speaker 1: think that puts it in a situation where people feel
Speaker 1: good about pushing metaphor because it is coming out late,
Speaker 1: it'll have a little bit of that recency bias, and
Speaker 1: then it will also just have like, oh yamn, and
Speaker 1: it's not the favorite, And this is actually my favorite game,
Speaker 1: so I feel really good voting for it, like, yeah,
Speaker 1: let's give it a chance. And I think a lot
Speaker 1: of that could happen. And I also think the point
Speaker 1: about you know, they have one Game of the Year before,
Speaker 1: and you know from the Game Awards I supposed to
Speaker 1: talking about here, but you know a lot of times
Speaker 1: they come their games come out and they are highly
Speaker 1: consider they get like second from a lot of places,
Speaker 1: and it feels like this is the year where it's like, no,
Speaker 1: this is better than Final Fantasy seven, Like just I
Speaker 1: like everything about this better and Final Fantasy Sevemary Birth
Speaker 1: has one or two issues, in my opinion, and I
Speaker 1: think people might be like, let's finally really recognize Atlas
Speaker 1: this year. What do you think?
Speaker 2: Yeah, I think the ordering of the list is probably
Speaker 2: I think it's a pretty good representation of where people
Speaker 2: are feeling overall, right now, I think it even in
Speaker 2: that order. Probably, I do think there is a bit
Speaker 2: of and in case I feel like our audience knows
Speaker 2: this at this point because we've talked about so much,
Speaker 2: But in case you don't, it's not like Jeff Kelley
Speaker 2: himself voting on these things. He doesn't have his own people.
Speaker 2: But it's a panel of games it's us, it's games media,
Speaker 2: people from across the industry all casting their votes, and
Speaker 2: they get talied up combined with some other stuff to
Speaker 2: fan vote or anything like that, but it's primarily games
Speaker 2: media declaring what theirs is. And so I do feel
Speaker 2: like there's still a not insignificant number of people who
Speaker 2: prey for the big epics over a smaller game, and
Speaker 2: so I'm not sure that the quality of Astrobot is
Speaker 2: enough to overcome the sheer value scope and like presentation
Speaker 2: of Metaphor and Final Fantasy. So I do think it's
Speaker 2: probably one of those two this year, yep. And I
Speaker 2: think you're right Metaphor, it's here to say, hey, Atlas
Speaker 2: is really freaking good at this And if you want
Speaker 2: an RPGs RPG for RPG fans, Metaphor is giving it
Speaker 2: to you final fantasy masterpiece in its own right, but
Speaker 2: definitely catering more towards the casual audience. So many people
Speaker 2: do say, yeah, now is the time for analys RPG
Speaker 2: to like guess flowers. Sometimes they do get robbed a
Speaker 2: little bit, like Persona five is one of the greatest
Speaker 2: games of all time, but it was not going to
Speaker 2: hold a candle to Breath of the Wilder super Mario
Speaker 2: Ossi back in twenty seventeen.
Speaker 1: Yep. And that's I think people will take that into
Speaker 1: consideration a little bit. And uh and and yeah, it's
Speaker 1: you know, like anything, you kind of have to tell
Speaker 1: yourself a story, and like you want to feel good
Speaker 1: about your vote, and so I think Metaphor might be
Speaker 1: able to play on that a little bit. And clearly,
Speaker 1: based on the response, has earned it and deserves it.
Speaker 1: But Astroboto win, actually lotroh win.
Speaker 2: I'm curious to see how this plays on our Game
Speaker 2: of the Year.
Speaker 1: Yeah, I mean, I mean, I think I do. I
Speaker 1: think I have a pretty good idea of how it
Speaker 1: actually is gonna go. But uh, but yeah, way.
Speaker 2: A lot of us are really high on certain games
Speaker 2: that just other people are could not care less about.
Speaker 2: It goes for astrobot, that goes for metaphor, it goes
Speaker 2: to fill fantasy. Like we all.
Speaker 1: Everyone kind of is. I know it's not might not
Speaker 1: be on MIC's list, but I think it's gonna be
Speaker 1: on everybody else.
Speaker 2: Bolt could like pull a a an Overwatch, an Overwatch
Speaker 2: of like splitting the audience so that way the two
Speaker 2: front runners of the year actually don't win, and Bellotro
Speaker 2: gets so many you know, like tertiary votes that winning exactly.
Speaker 1: So uh yeah, we'll see, we'll see how it goes.
Speaker 1: All right, let's start wrapping things up. I have a
Speaker 1: poll question that we can bring up here. Actually, let
Speaker 1: me get there. We got Mere Fresh there and I'm
Speaker 1: gonna have to move that over there. There we go, Okay,
Speaker 1: do you want an Assassin's Creed Black Flag remake? I'm good,
Speaker 1: I'll just say yes, why not? H Thirty one percent
Speaker 1: said yes, sixty nine percent said no. Uh yeah. This
Speaker 1: is when they're definitely gonna have to make the case
Speaker 1: for right.
Speaker 2: I don't think so the way the way you all
Speaker 2: were talking about the RDA, I don't think you realize
Speaker 2: this is like for a lot of people, the Assassin's Creed.
Speaker 1: I get that, right, but it's like, I just feel
Speaker 1: like people are like, it's the Assassin's Creed because it's
Speaker 1: the one that feels like, you know, the best of
Speaker 1: the modern crop and I just played it.
Speaker 2: I mean know that a lot of adults played when
Speaker 2: they were in like middle and high school es.
Speaker 1: Yeah that's a good point. Yeah, I guess. I mean
Speaker 1: like it years old, yeah for sure, but like it
Speaker 1: is ten years right since it came out.
Speaker 2: Yeah, yeah, about ten years.
Speaker 1: Yeah, I get it, but it's like, I don't know,
Speaker 1: I feel like it's like they just did a rerelease
Speaker 1: of this game like four or five years ago. So yeah,
Speaker 1: like it's going to be kind of fresh in some
Speaker 1: people's minds.
Speaker 2: It speaks to how much the industry has slowed down
Speaker 2: that a game like this where like ten years, ten
Speaker 2: or eleven whatever it is years out and people are like,
Speaker 2: oh no, this can't get remade. And then you think
Speaker 2: back to say, are One remake, Pokemon Fire, Redleaf, Green,
Speaker 2: Twin Snakes, How those games were like six years out
Speaker 2: from their originals. They were getting full oft remake remakes.
Speaker 2: It's just kind of funny. And I think obviously the
Speaker 2: pandemic robbed us of a couple of years there as
Speaker 2: part of why time has dilated there for us.
Speaker 1: Definitely.
Speaker 2: So No, I think it could be an interesting one
Speaker 2: to put out still, I.
Speaker 1: Mean, I think it's gonna be one that's good, that's
Speaker 1: going to do fine. I just think when they present it,
Speaker 1: I think they're gonna have to give, like really point
Speaker 1: out all the reasons that this is a new version
Speaker 1: of that game, and that will win over the people
Speaker 1: who right now are saying no, and I think they
Speaker 1: will quickly jump over to yes once you be. She
Speaker 1: makes a couple of points about here's why.
Speaker 2: This same some gameplay stuff. It was never my game.
Speaker 2: But if people have issues with the gameplay, like point
Speaker 2: that out and that's what people go, Oh, Okay, it's
Speaker 2: a better version of this game. I like, sure, maybe
Speaker 2: I'll pick it.
Speaker 1: Up exactly all right, new pole question here in a
Speaker 1: second in the meantime, Sean, why don't you tell people
Speaker 1: where they can find you on the internet what you
Speaker 1: have going on all that good stuff?
Speaker 2: I am on Twitter dot com still as Turbo Shawn
Speaker 2: underscore Sahawn. I am here on Giant Bomb doing stuff
Speaker 2: later today. We got Worms Wednesday popping off, right, That's right.
Speaker 1: We got Worms Wednesday at the three Eastern. Yeah, it's
Speaker 1: going to be in the Blake Club spot a spot
Speaker 1: because Lucy is out on assignment obviously, since she's not
Speaker 1: here today on this show, but she'll be around on Friday,
Speaker 1: so we'll have Blake on Friday. But today it is
Speaker 1: Worms Wednesday.
Speaker 2: Yeah, and if you all yeah, I know, we had
Speaker 2: some issues with Armageddon on Friday because that's an older game.
Speaker 2: We're doing Worms WMD, Worms and Mess Destruction I guess,
Speaker 2: much more modern one, so it's going to be a
Speaker 2: better stream overall. So if you like the the chaos
Speaker 2: that we had on upf ther day, I think I
Speaker 2: think you'll date this one. I some pun with this
Speaker 2: and I tested the game out with some friends the
Speaker 2: other night. It's running well and things just go a
Speaker 2: lot more smoothly, So that'll be fun.
Speaker 1: Teeter, he's practicing. You know that's not allowed on Giant Bomb.
Speaker 1: No practice.
Speaker 2: I played so much Worms, dude, Like, I'm so far
Speaker 2: haved of you. I know my skills didn't exactly like
Speaker 2: that on Friday.
Speaker 1: You were playing. I'm like I don't think I've played
Speaker 1: this in a quarter of a.
Speaker 2: Yeah, and Dan are talking about the game you never played? Yeah,
Speaker 2: and then yeah, any of this speaking of Dan Dan
Speaker 2: in Japan, go watch the travelog after you're done listening
Speaker 2: to this. It's a nice little like twenty five minute one,
Speaker 2: so you know, it's a nice solid watch there, but
Speaker 2: not too long and can get in and like your
Speaker 2: lunch break or something. And I had a lot of
Speaker 2: fun with that one, so please go check it out
Speaker 2: because there's some there's some good gags and goofs in there.
Speaker 2: I think people enjoy.
Speaker 1: I gotta make my worms team. I'll do that right
Speaker 1: after this. All right, Yeah, go check out that travelog.
Speaker 1: It's it. It looks like it's a lot of fun.
Speaker 1: I'm gonna watch it myself right after this. All right,
Speaker 1: new poll question here it is are you getting Nintendo alarmo? Yes?
Speaker 2: No?
Speaker 1: And rubbing temples and sign wtf? Those your options? I
Speaker 1: want you to do it?
Speaker 2: Can we do a bonus poll? I think gon toss
Speaker 2: a bonus poll up there?
Speaker 1: Yeah?
Speaker 2: Yeah, what do you want to converse of we sports?
Speaker 1: Oh yeah, yeah, let's just do that to do that
Speaker 1: as well. Yeah, yeah, we Sports.
Speaker 2: I just need vindication or you know, cry at how
Speaker 2: old our audience is.
Speaker 1: I'm I could check in on the Twitter one at
Speaker 1: this moment with thirteen hundred votes, almost fourteen hundred votes.
Speaker 1: Duck Hunt is losing with twenty three point six percent of.
Speaker 2: That Thank god.
Speaker 1: Okay Sports is seventy six point four percent.
Speaker 2: My mic has two hundred altaccounts are kind of battling.
Speaker 1: Everyone doing what you can out there but not quite
Speaker 1: pulling it off. Yeah, people are like, even people are like,
Speaker 1: that's pretty good for duck Hunt getting twenty three point
Speaker 1: six percent. All right, anything else, well, yeah, we'll get
Speaker 1: We'll get the results of this poll on Game Mess
Speaker 1: Mornings here on Giant Bomb tomorrow. Speaking of Giant Bomb,
Speaker 1: for the rest of the week, you can't expect more
Speaker 1: Game Mess Mornings. You can't expect voicemail Dump Truck tomorrow
Speaker 1: with special guest chef reacts.
Speaker 2: Uh seven oh seven exit flu get your food questions
Speaker 2: in for that one.
Speaker 1: It's it's still time, but not a lot more time.
Speaker 1: So make those calls.
Speaker 2: Tonight at three am and maybe may go listen to
Speaker 2: the last episode if you haven't listened to it before,
Speaker 2: because that one was that was an all timer. Yeah,
Speaker 2: that was so good.
Speaker 1: Yeah, and they'll also give you an idea of the
Speaker 1: Dan food stories that did not.
Speaker 2: Come exactly the type of things we're looking for.
Speaker 1: Otherwise, tomorrow we'll probably we're gonna play some sparking zero
Speaker 1: in this website. Let's do that. We'll play some sparking zero,
Speaker 1: show you guys off some some dragon ball. Mike didn
Speaker 1: mention he played it, and he agreed with us what
Speaker 1: I said on the BombCast yesterday. I still think it's
Speaker 1: it's perfectly fine, and.
Speaker 2: It's for fans. Yes, absolutely a love layer for fans.
Speaker 2: So definitely not gonna be for everyone, but it's cool
Speaker 2: to exist for those who ran.
Speaker 1: Of the genre. Rejoice.
Speaker 3: And then exactly, broading demands, broading demand on frauding demand increases,
Speaker 3: Broading demand does always increase. Keep that in mind everybody
Speaker 3: on Friday, game this mornings once again, and then we
Speaker 3: BCR could pop in at any point forget when GM
Speaker 3: wants to do it exactly.
Speaker 2: So the plan is to do GMM then like immediately
Speaker 2: do BCR after that, and then do Blake Club after that.
Speaker 2: So it's going to be a rapid fire Friday, and.
Speaker 1: That BCR will be a focus on metaphor, so a
Speaker 1: little bit even more.
Speaker 2: It should just be a metaphor, a metaphor review.
Speaker 1: Cast and then uh yes, and then on Friday, I forget.
Speaker 1: Oh no, that's right, that's when we're doing Blake Club.
Speaker 1: So yeah, that's right. Okay, right, cool, now, excellent, that's
Speaker 1: a week. Yes, I will sit out BCRJ And if
Speaker 1: you do not. In me, it sounds like he's got
Speaker 1: the whole crew over there ready to go.
Speaker 2: Oh yeah. I think we might even have more people
Speaker 2: than usually if everything lines up.
Speaker 1: So yeah, and I think that'd be ideal for that conversation.
Speaker 1: I want to hear as many voices as possible from
Speaker 1: people who played a variety of different hours. So yeah,
Speaker 1: I'm looking forward to listening to it at the very least.
Speaker 1: All right, everybody, Sean, thank you so much for hanging
Speaker 1: out with me today talking about video games. Man, I
Speaker 1: really appreciate it.
Speaker 2: Oh it's a fun time.
Speaker 1: Jeff, thank you everybody for listening and watching at home.
Speaker 1: You are the best audience in gaming. Until next time,
Speaker 1: have a good one, take care of yourself, and goodbye.