WEBVTT

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<v Speaker 1>He'll be like a got me bad. It's the Internet.

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<v Speaker 1>You're busy. Let's do this for October ninth, twenty twenty four.

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<v Speaker 1>For the next hour or so, let me help you

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<v Speaker 1>sort through the world of gaming on Game Mess Mornings

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<v Speaker 1>Live with me Jeff Grub Today, wake up Nintendo hardware

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<v Speaker 1>was just announced. No really, wake up Nintendo hardware was

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<v Speaker 1>just announced. But first please join me in welcoming today's

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<v Speaker 1>co host to Game Mess Mornings. It's Sean Turbo, Sean McDowell.

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<v Speaker 1>How are you doing, Sean, Jeff.

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<v Speaker 2>Mike Minati. Oh no, might be the most boomer ass

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<v Speaker 2>so and so we're still in the first team. That's

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<v Speaker 2>YouTube great that I have ever met in my wife.

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<v Speaker 2>Of course, Doc Hunt, Doc Cover, we sports.

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<v Speaker 1>Are you kidding? Kind of a rough one?

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<v Speaker 2>Yeah, it's kind of rough, like that one hurt Like listen.

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<v Speaker 2>He's insane for thinking that Brawl is a bad video game. Sure,

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<v Speaker 2>not the worst smash game, not bad fighting game. The

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<v Speaker 2>it's a bad four out of ten video game.

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<v Speaker 1>That's right.

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<v Speaker 2>He thinks that was That was insane. If anyone doesn't know,

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<v Speaker 2>you know, you know last night on Last ten Dogs,

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<v Speaker 2>community member joy Z who passed these around in the

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<v Speaker 2>Giant bomb community. I know as well. Did one of

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<v Speaker 2>those spreadsheets of console versus console to see like mathematically

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<v Speaker 2>which we like better by comparing like, and been talking.

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<v Speaker 1>A lot of mess about the we recently exactly.

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<v Speaker 2>So we thought, all right, Mike, let's see how much

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<v Speaker 2>you actually like your beloved n s over the Wei

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<v Speaker 2>and and he's he picked duck Hunt over WE Sports.

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<v Speaker 1>We could do a poll here and I'm gonna do

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<v Speaker 1>one on on YouTube right now.

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<v Speaker 2>You should because that was a crime that was awful.

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<v Speaker 1>Jeff is better, and then it'll be duck Hunt mm hmm,

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<v Speaker 1>and we Sports correct.

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<v Speaker 2>There we go de correct option.

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<v Speaker 1>We'll see how that goes. I have a good feeling

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<v Speaker 1>about WE Sports. Lit'tund like duck Hunt, but he is

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<v Speaker 1>holding all of the crimes of the Wei against WE Sports,

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<v Speaker 1>and he's not holding any of the crimes of duck Hunt,

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<v Speaker 1>which is kind of a thin game against duck Hunt.

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<v Speaker 2>Like it's a ten minute little demo, is what it is.

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<v Speaker 1>Yeah, I mean, it's early light gun games. It's fun.

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<v Speaker 1>It's definitely bring out every time someone was seeing the

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<v Speaker 1>Nintendo for the first time, I get it. And that's

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<v Speaker 1>similar to WE Sports. But we sports actually did have legs.

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<v Speaker 1>I know he didn't think so.

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<v Speaker 2>Duck Hunt's a nice gimmick, but yeah, it's nice gimmer.

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<v Speaker 2>Outside of that, I'm doing pretty good, Jeff. I'm channeling

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<v Speaker 2>my air Jordan Midler. I got my nice Mango Master

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<v Speaker 2>Ultra for the morning caffeine. It's like five pm when

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<v Speaker 2>he does this show, so maybe that's a little different,

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<v Speaker 2>but who cares about that? About that, and you know what,

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<v Speaker 2>I'll do a plug at the beginning of a show

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<v Speaker 2>because that's where people actually listen to plugs. We got

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<v Speaker 2>the new travelog up on the YouTube channel and it'll

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<v Speaker 2>be live on the Giant Bomb site right after this

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<v Speaker 2>of Dan in Japan. That's a fun one to put together.

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<v Speaker 1>It looked. I just started watching. It was like it

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<v Speaker 1>was kind of you got it launched right there as

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<v Speaker 1>I was putting the show together. So I'll watch the

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<v Speaker 1>rest when we're done here, but watch the beginning. It

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<v Speaker 1>was fun. It was like, oh man, he really does

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<v Speaker 1>over prepare. There were a lot of gizmos going into

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<v Speaker 1>that bag.

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<v Speaker 2>For a couple days trip, except for Gizmo, the dogs

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<v Speaker 2>who were.

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<v Speaker 1>Except for Gizmo, He's got a lot of gimmicks there instead,

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<v Speaker 1>but getting that up thank you.

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<v Speaker 2>Dan's brand of wackiness weirdly meshes with my drier sense

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<v Speaker 2>of humor that I get my editing there, So whenever

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<v Speaker 2>we make a video together, it comes out bizarrely well.

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<v Speaker 2>So I always like editing a Dan video.

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<v Speaker 1>Yep, looking forward to watching that. Other things. Hey, everyone

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<v Speaker 1>in Florida, stay safe. It's looking like it's going to

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<v Speaker 1>be a hell of a storm there, so of course.

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<v Speaker 2>I know some people who already evacuate, so hopefully everyone

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<v Speaker 2>else who like dealing with that is doing well as well.

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<v Speaker 1>Yep, do whatever you got to do. But we're thinking

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<v Speaker 1>for thinking of you and hoping for the best, and

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<v Speaker 1>just yeah, stay safe. Right, How are you doing on metaphors?

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<v Speaker 1>That's still kind of the game taking at most of

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<v Speaker 1>your time right now.

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<v Speaker 2>Yeah, still trucking along, mane. That's why I'm hitting the

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<v Speaker 2>Master this morning, is because you sit up a little

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<v Speaker 2>extra la playing that. I not not just because you

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<v Speaker 2>know I have to or anything because we are doing

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<v Speaker 2>that review cast at the end of the week on BCR.

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<v Speaker 2>But it's just really fun. It's just a really really

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<v Speaker 2>good game. I'm like twenty hours in right now. I'm

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<v Speaker 2>past like the first main dungeon. This is sort of

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<v Speaker 2>like how persona games are laid out. Our Persona style games.

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<v Speaker 2>You have the intro sequence, which you know, pray long

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<v Speaker 2>usually any RPG intros usually pray long nowadays. Then you

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<v Speaker 2>get like the first real dungeon after that, and I'm

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<v Speaker 2>past the first real dungeon, and other story stuff is happening.

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<v Speaker 2>That's where this game is excelling right now. You know,

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<v Speaker 2>they keep things going, they keep hit you with some

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<v Speaker 2>really good storytelling, and so yeah, it's got me hooked

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<v Speaker 2>and I'm really enjoying it.

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<v Speaker 1>Did you have kind of a slow start with this game?

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<v Speaker 1>I'm just trying to remember, Like I know, we talked

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<v Speaker 1>about a little bit, but uh.

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<v Speaker 2>Nah, I think like the person around here who really

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<v Speaker 2>shouldn't like the slow start was Jan and that's because

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<v Speaker 2>he doesn't like the Persona slow start, which is totally reasonable.

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<v Speaker 2>It is. They tend to be slow. I'm used to

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<v Speaker 2>that at this point. But relative to how Persona games

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<v Speaker 2>usually get started, this game is like lightning fast. In comparison,

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<v Speaker 2>you have a if people have played the demo, you

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<v Speaker 2>already know it is. We have like an exposition dump

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<v Speaker 2>a lot of cutscenes, but it's you know, it's a

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<v Speaker 2>kind of interesting thing that is going to keep you engaged.

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<v Speaker 2>That level of storytelling is pretty consistent throughout. So h yeah,

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<v Speaker 2>that that is the type of slow that is just

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<v Speaker 2>a lot of people talking, which is why I made

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<v Speaker 2>It's not you're a game, uh, but it's fun for

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<v Speaker 2>those of us who are into it. Yeah.

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<v Speaker 1>I thought I was, like, I definitely got it. It's

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<v Speaker 1>in front of me now as an option. But then

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<v Speaker 1>I you know, I saw Gene Park talking about how

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<v Speaker 1>well Silent Hill two runs on the Steam decks, so

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<v Speaker 1>I think you might go that direction, excuse me, that

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<v Speaker 1>direction instead as the next game I'm gonna play here,

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<v Speaker 1>still trying to wrap up the.

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<v Speaker 2>Way it was meant to be playing sign Hill on

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<v Speaker 2>the Steam deck.

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<v Speaker 1>Yet right under the blankets in the dark, I'll do

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<v Speaker 1>my best.

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<v Speaker 2>You know what. Yeah, yeah, you have an old switch now, right,

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<v Speaker 2>we gotta no let's switch.

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<v Speaker 1>Yeah yeah, a little bit on there, I bet actually

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<v Speaker 1>so yeah, I might actually work out yeah yeah, all right,

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<v Speaker 1>let's explain what we do here most weekdays, I Jeff Grubb,

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<v Speaker 1>will help piece your gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original

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<v Speaker 1>reporting for all these topics, I'll get the input of

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<v Speaker 1>a bona fide expert who will make me look smart.

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<v Speaker 1>If you were watching live on Twitch welcome, you could

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for Game Mess Mornings, or find the RSS on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>Morning Mess with get switched to. Nintendo has just revealed

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<v Speaker 1>an official alarm clock. This is from Ali Reynolds at

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<v Speaker 1>Nintendo Life. This is this is Ali here. Okay, let's

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<v Speaker 1>do this. While fans are absolutely desperate to hear from

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<v Speaker 1>Nintendo regarding the upcoming switch successor hardware, the firm has

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<v Speaker 1>instead revealed an official alarm clock dubbed Nintendo Soundclock Colon Alarmo,

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<v Speaker 1>available now via Nintendo's official website for one dollars, with

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<v Speaker 1>a retail release coming in early twenty twenty five. Alarmo

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<v Speaker 1>will utilize motion detection technology that if you've heard us

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<v Speaker 1>the last few weeks, that not patent the FCC filing

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<v Speaker 1>about a device that's like kind of squarish that might

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<v Speaker 1>sit on a table that has Wi Fi and has

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<v Speaker 1>a twenty four gigahertz millimeter wave sensor. That is the

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<v Speaker 1>sensor that will be able to track your body while

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<v Speaker 1>you sleep. It's like when you that's what they use.

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<v Speaker 2>This seems to be not what they're using it for.

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<v Speaker 1>Roer. They're tracking motion a little bit, right, right, yeah, So.

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<v Speaker 2>It's a motion controlled alarm clock.

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<v Speaker 1>Right, yes, yeah. So basically the gist of it is

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<v Speaker 1>the alarm goes off in the morning and it's going

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<v Speaker 1>to play some of these scenes from different Nintendo games

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<v Speaker 1>like Splatoon or Mario or Breath of the Wild, and

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<v Speaker 1>then you have different scenes within each of those games.

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<v Speaker 1>But once the alarm goes off playing music from one

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<v Speaker 1>of those games, as you start to stir, the twenty

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<v Speaker 1>four gigahertz millimeter wave can detect that motion and will

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<v Speaker 1>give you coins or Splatoon gunfiring sounds as like a

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<v Speaker 1>reward for waking up. So in short, I just got

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<v Speaker 1>done preordering mind Sean.

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<v Speaker 2>GARSI did did Nintendo went woke and you had to

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<v Speaker 2>be there day.

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<v Speaker 1>Or right exactly. I gotta support there with their wokeness.

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<v Speaker 1>Here real quick, funniest side there were like within circles

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<v Speaker 1>of insiders, there was a word going around that I

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<v Speaker 1>switched to might have happened like announcement, might happen this.

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<v Speaker 1>I think it was probably this and like.

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<v Speaker 2>This, and people heard Nintendo hardware and they.

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<v Speaker 1>I mean, it's impossible to say for sure. I like

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<v Speaker 1>I was here in its secondhand, but it was like

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<v Speaker 1>the idea that that was going around, like very people

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<v Speaker 1>got some bullets by not saying everyone new to not

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<v Speaker 1>like to not be quite sure and here we are

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<v Speaker 1>because this That would have been a bit a big

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<v Speaker 1>backfiring had that happen so ato and would have been

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<v Speaker 1>real funny. Yes, but yeah, hey, this is weird Nintendo,

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<v Speaker 1>which you kind of could always count on to pop

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<v Speaker 1>up its head here and there.

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<v Speaker 2>Right, Yeah, I mean again, if you take a look

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<v Speaker 2>at the Nintendo Museum footage that we have in that travelogue,

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<v Speaker 2>you'll see weird Nintendo is Nintendo, and people sometimes forget

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<v Speaker 2>about that. That's the DNA of the company. They got

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<v Speaker 2>there to start with toys and whatever, and even if

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<v Speaker 2>their business is radically far from that nowadays, they still

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<v Speaker 2>like doing stuff like this. They like doing stuff like

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<v Speaker 2>that the game and watch things that they did with

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<v Speaker 2>Mario and Zelda. Do you like doing these little nickknack things?

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<v Speaker 2>I'm gonnaud this has been far from a nick knack

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<v Speaker 2>at one hundred freaking dollars and only for Nintendo Switch

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<v Speaker 2>Online members, But that's a clear indicator of who it

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<v Speaker 2>is for. It's a test of all y'all super fans

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<v Speaker 2>who just are are gonna buy no marter you just

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<v Speaker 2>did apparently.

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<v Speaker 1>Exactly, And it also like speaks to Nintendo being like, man,

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<v Speaker 1>these these pieces of shit are sleeping and not giving

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<v Speaker 1>us money. We got to do something about that. We

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<v Speaker 1>gotta monetize their sleep. So the thing does connect the

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<v Speaker 1>Wi Fi based on the NFCC pat and I wouldn't

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<v Speaker 1>be surprised if in the future there are DLC packs

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<v Speaker 1>or something that you could buy for this thing, or

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<v Speaker 1>maybe just like you go to your Nintendo account and

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<v Speaker 1>spend some of the gold or whatever the not the gold,

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<v Speaker 1>the platinum points or whatever it is to unlock some

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<v Speaker 1>other stuff on there. But either way, this is them

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<v Speaker 1>being like, no, of course, we are a company that

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<v Speaker 1>is engaged in play at all times, and we even

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<v Speaker 1>want to bring that to these other parts of your life,

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<v Speaker 1>including when you wake up, and I appreciate that. I

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<v Speaker 1>think it does look like a kind of a cute

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<v Speaker 1>alarm clock. I thought that the scenes and the alarms

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<v Speaker 1>themselves were actually pretty neat. But this is also like,

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<v Speaker 1>if people see this thing, it's gonna also be like

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<v Speaker 1>kind of a joke. Right. I don't think anyone's got

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<v Speaker 1>you seriously with this thing.

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<v Speaker 2>Yeah, be real with me. Did you buy for the

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<v Speaker 2>job or did you buy it as a Nintendo fan?

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<v Speaker 1>Yeah? I mean I just I used both to justify it, right,

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<v Speaker 1>Like I definitely used the Game mess Operations debit card

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<v Speaker 1>and so I'm gonna get a tax right up on it.

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<v Speaker 1>Oh cool, Yeah, of course cool. Yeah. So that was

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<v Speaker 1>definitely part of it. And then the other part is

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<v Speaker 1>it's a weird Nintendo thing that's going to be fun

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<v Speaker 1>to have like ten years from now when people look back,

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<v Speaker 1>like remember Alarmo, because you know, for all these things

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<v Speaker 1>that are weird that Nintendo does, like ring Out, they

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<v Speaker 1>are always not brief asides, but asides that have a

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<v Speaker 1>time limit on them. And you know, yeah, and like

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<v Speaker 1>you know, Labo is a thing, and that was a

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<v Speaker 1>less of things that was kind of brief, but but

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<v Speaker 1>they're you know, a bunch of other example.

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<v Speaker 2>Like Labo is at least a game man.

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<v Speaker 1>Oh sure, yeah, yeah, yeah, totally. But like, you know,

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<v Speaker 1>it's it's all on this from the same side of

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<v Speaker 1>like what can we do with real life particles instead

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<v Speaker 1>of just you know, photons in a video game. And

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<v Speaker 1>you know, but that's stuff. They move on from one

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<v Speaker 1>thing to the next on that side of things, and

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<v Speaker 1>so this will be here temporarily and then they will

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<v Speaker 1>have some new weird device in the future. But I mean,

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<v Speaker 1>do you think that this is indicative of some wider

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<v Speaker 1>movement Nintendo to break more into lifestyle technology devices or

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<v Speaker 1>is it is it just more of a singular, isolated aside.

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<v Speaker 2>I mean, with like anything any company does, basically, it

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<v Speaker 2>may be them testing the waters a little bit. Just

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<v Speaker 2>oh hey, we have some of these ideas in this

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<v Speaker 2>case category. Let's choose the one that is most likely

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<v Speaker 2>to succeed in a more mainstream setting, and let's put

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<v Speaker 2>it out there. And basically a smart alarm clock that

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<v Speaker 2>maybe is the most likely to succeed right off the bat,

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<v Speaker 2>because then you know, again people like you who just

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<v Speaker 2>want to like see this dumb Nintendo thing because you

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<v Speaker 2>like that brand of silliness. Yep, sure, why not, Like

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<v Speaker 2>that's the one you go for, So I don't know.

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<v Speaker 2>I'm interested to see if they do make this weave

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<v Speaker 2>into any of the other products. You know. The speculation

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<v Speaker 2>was that if this was a health thing, maybe it's

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<v Speaker 2>tied into Pokemon sleep and so I could see that

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<v Speaker 2>if this thing has a Wi Fi can do updating

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<v Speaker 2>it has that sensor. It would be cool if this

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<v Speaker 2>could be a sleep tracker, you know, one they don't

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<v Speaker 2>need in my bed with me, because I don't know.

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<v Speaker 2>I don't know how likely that is, but I always

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<v Speaker 2>worry about now when I had the biggest bed in

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<v Speaker 2>the world, is just a full back there or whatever.

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<v Speaker 2>So I'm always wondering if those like sleep tracker things

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<v Speaker 2>will just like fall off the side or like I'm

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<v Speaker 2>worried about knocking my phone over. So they could tie

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<v Speaker 2>it into that, I can see a little more value,

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<v Speaker 2>But right now it's a bizarre product.

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<v Speaker 1>Yeah yeah, And like I get being skeptical that they

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<v Speaker 1>would expand on what they're doing based like they have

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<v Speaker 1>the video, which you know, I can play here for

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<v Speaker 1>people in a second.

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<v Speaker 2>But.

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<v Speaker 1>They just talk about a few features right now, which

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<v Speaker 1>is like the motion tracking for the little game Gamified

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<v Speaker 1>Alarm in the morning. They talk about the different scenes,

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<v Speaker 1>but they don't talk about app connectivity as far as

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<v Speaker 1>I could tell, right, like where it is like actually

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<v Speaker 1>giving you data about your sleep, which I theoretically could

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<v Speaker 1>do that, And then there's no mention of, yeah, expandability

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<v Speaker 1>of the actual content, Like there are the five games

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<v Speaker 1>seven scenes each. Those five games are Super Mario Odyssey,

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<v Speaker 1>The Legend, Zelda, Breath of the Wild, Splittoon three, Pickment four,

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<v Speaker 1>and Ring Fit Adventure. And they even have like some

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<v Speaker 1>like fun stuff where it's like when you're going to

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<v Speaker 1>sleep at night. There are scenes inspired by these games

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<v Speaker 1>of like calming sounds, so Pickman nighttime sounds like chirping

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00:15:06.799 --> 00:15:09.360
<v Speaker 1>and stuff like that that I sleep with that kind

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<v Speaker 1>of stuff. So I like, again, I like these ideas,

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<v Speaker 1>and I'm.

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<v Speaker 2>Saying that doubles up as a white noise machine.

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<v Speaker 1>Yeah, exactly so. But I yeah, I don't think that

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<v Speaker 1>this is actually going to have some big digital economy

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<v Speaker 1>attached to it or anything like that. And if they

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<v Speaker 1>do expand it, I think it will be a companion

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<v Speaker 1>at But yeah, if they're not going to introduce that

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<v Speaker 1>now and they're not promising it now, and this is

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<v Speaker 1>limited to for the moment, limited to Nintendo Switch Online members,

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<v Speaker 1>and then being in the Nintendo Store makes it feel

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<v Speaker 1>like just a fun gadget that they're going to move

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<v Speaker 1>on fromt pretty quickly.

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<v Speaker 2>Yeah, yeah, I think so. And maybe they occasionally do

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00:15:49.519 --> 00:15:51.919
<v Speaker 2>where hey, this thing can now do this thing. They

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00:15:51.960 --> 00:15:55.799
<v Speaker 2>do make us small little updates. This isn't quite the same,

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00:15:55.879 --> 00:15:58.440
<v Speaker 2>but like when Pokemon Go Plus came out, that came

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<v Speaker 2>out alongside Sleep, and it was basically the same thing.

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<v Speaker 2>If you remember that little Pokemon Go Plus that you

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<v Speaker 2>would wear on your wrist right and you repress a

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00:16:07.480 --> 00:16:09.879
<v Speaker 2>bun so you wouldn't necessarily have to interact with your

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<v Speaker 2>phone while you're out walking or like you know, it's

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00:16:11.919 --> 00:16:14.840
<v Speaker 2>too cold to or whatever. And then they released a

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00:16:15.320 --> 00:16:18.879
<v Speaker 2>disc version like this hockey puck looking thing and they

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00:16:18.879 --> 00:16:20.799
<v Speaker 2>were like, yeah, it's the same, it's the same thing,

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00:16:21.360 --> 00:16:25.279
<v Speaker 2>but now it can also be a sleep tracker dedicated

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<v Speaker 2>so you don't need your phone in bed with you

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00:16:28.159 --> 00:16:30.480
<v Speaker 2>for using Pokemon Sleep. And so I could see them

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<v Speaker 2>doing like a sort of that type of thing with this.

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<v Speaker 2>If it's not you know, if it's not ready for

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<v Speaker 2>this already as far as I can tell, all the

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00:16:37.720 --> 00:16:39.080
<v Speaker 2>tech is there, so.

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<v Speaker 1>Right, Bungus Chance says today in the video they tease

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00:16:42.960 --> 00:16:46.399
<v Speaker 1>Mario carton Animal Crossing, which is Yeah, that seems like

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00:16:46.399 --> 00:16:48.039
<v Speaker 1>the kind of stuff they have ready to go and

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00:16:48.080 --> 00:16:50.320
<v Speaker 1>they save it for like later. Do you think that

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00:16:50.320 --> 00:16:53.279
<v Speaker 1>those are to line up with the Mario Karten Animal

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00:16:53.279 --> 00:16:55.080
<v Speaker 1>Crossing games that will launch in the first year on

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<v Speaker 1>the switch too.

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<v Speaker 2>I'm sure this is a big pillar of their marketing

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00:16:59.559 --> 00:17:02.960
<v Speaker 2>plan for those games, Jeff, those games really need the boost.

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<v Speaker 1>Man. What if this is just like it's in people's

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<v Speaker 1>homes so we can just blast them with the nintato

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00:17:07.880 --> 00:17:08.640
<v Speaker 1>as in the morning.

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<v Speaker 2>Oh my god. If they don't even announce it and

347
00:17:13.720 --> 00:17:17.400
<v Speaker 2>you just see Mario Kart nine on your bedstade, now

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00:17:17.519 --> 00:17:20.839
<v Speaker 2>you think you're having delarious dream. It would be so funny.

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<v Speaker 1>Nintendo directs just play automatically and you can't turn them off. Yeah,

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<v Speaker 1>you try to unplug it and doesn't turn off. It's

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<v Speaker 1>just a it's however weird ot. Yeah, Hey, yeah, I

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<v Speaker 1>think this thing is cute. There's like a little light

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<v Speaker 1>on top that's got that like glowing morning light aspect

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00:17:39.400 --> 00:17:41.039
<v Speaker 1>to it that is supposed to be already real.

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<v Speaker 2>If it was even like a little cheaper, I might

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00:17:45.119 --> 00:17:47.480
<v Speaker 2>consider one if it's more in like the sixty to seven.

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00:17:47.799 --> 00:17:50.519
<v Speaker 2>It's just a hundred freaking dollars for an alarm clock.

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<v Speaker 1>It looks like the kind of thing that would be

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00:17:53.119 --> 00:17:55.759
<v Speaker 1>like forty five dollars on Amazon, and then you get

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<v Speaker 1>a Nintendo tax on top of it that gets.

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<v Speaker 2>You up exactly right.

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<v Speaker 1>Yeah, Now, you know, there are a lot of alarm

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<v Speaker 1>clocks on Amazon that do have like those bigger like

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00:18:06.759 --> 00:18:09.119
<v Speaker 1>sun sunlight lights on them, and those can be like

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00:18:09.119 --> 00:18:11.160
<v Speaker 1>two hundred dollars. But this is not that this is

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<v Speaker 1>not going to have those the same exact effect. This

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00:18:13.559 --> 00:18:17.000
<v Speaker 1>is just like gesturing towards those things. And the screen

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00:18:17.039 --> 00:18:20.440
<v Speaker 1>on the front is probably a low resolution, and I

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<v Speaker 1>you know, looks good in these videos, but it's it is.

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<v Speaker 2>It looks like, let's say it's updating in a pretty

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<v Speaker 2>low frame right here. That's the power of the chip

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<v Speaker 2>ro screen itself.

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<v Speaker 1>Right, so just not expecting Yeah, they're like zooming in

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<v Speaker 1>on it and actually like you can kind of look

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<v Speaker 1>at it looks pretty low resolution, So yeah, it looks

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00:18:38.039 --> 00:18:41.440
<v Speaker 1>cheap and cute, and h I again, I pre ordered mine,

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00:18:41.519 --> 00:18:44.119
<v Speaker 1>so you know, what is my opinion matter? But uh,

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<v Speaker 1>I get a lot of people like, okay, you know

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00:18:46.720 --> 00:18:49.599
<v Speaker 1>what is this? Uh why is Nintendo so weird?

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<v Speaker 2>Oh? Someone a chat makes a is make a joke

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<v Speaker 2>about the alarmo O lead model in the future. But

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00:18:56.119 --> 00:18:59.160
<v Speaker 2>that's actually that's a concern of mine. If this is

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00:18:59.200 --> 00:19:02.000
<v Speaker 2>not an olds screen, that thing is going to keep

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<v Speaker 2>you up.

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00:19:02.400 --> 00:19:06.359
<v Speaker 1>Jeff, Yeah, it is right because if that glow comes through,

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00:19:06.559 --> 00:19:08.039
<v Speaker 1>I mean, and really.

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00:19:10.039 --> 00:19:10.960
<v Speaker 2>It's gonna glow.

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00:19:11.240 --> 00:19:14.200
<v Speaker 1>Yeah, it's gonna have some glow to it. Now, I

389
00:19:14.200 --> 00:19:16.599
<v Speaker 1>guess I guess maybe one of the ways they could

390
00:19:16.640 --> 00:19:19.240
<v Speaker 1>do this is to make it almost you know, very

391
00:19:19.279 --> 00:19:22.799
<v Speaker 1>directional pixels where it's like, unless you're like facing right

392
00:19:22.839 --> 00:19:24.839
<v Speaker 1>at it, you don't quite see it until it like

393
00:19:24.960 --> 00:19:29.720
<v Speaker 1>as much brighter. But I don't know that. They're probably

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00:19:29.720 --> 00:19:32.039
<v Speaker 1>not thinking that far. They're probably thinking, what is the

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00:19:32.039 --> 00:19:33.279
<v Speaker 1>best way to get huge profit.

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00:19:33.799 --> 00:19:35.839
<v Speaker 2>We just got one hundred bucks from Jeff Grubb, but

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00:19:36.039 --> 00:19:36.640
<v Speaker 2>I'm doing it.

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00:19:37.279 --> 00:19:42.440
<v Speaker 1>They cost eight dollars to make. Yeah, sucker. All right,

399
00:19:43.119 --> 00:19:44.799
<v Speaker 1>We're still in the same story here, so let's go

400
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<v Speaker 1>this next headline, Nintendo explains why it made an alarm

401
00:19:47.839 --> 00:19:51.319
<v Speaker 1>clock this is from Nintendo Everything. Today's announcement of Nintendo's

402
00:19:51.359 --> 00:19:54.160
<v Speaker 1>soundclock Alarmo came a bit out of left field, but

403
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<v Speaker 1>in a new interview today, we get to hear about

404
00:19:56.160 --> 00:19:59.160
<v Speaker 1>how the whole thing came together. Discussion was posted on

405
00:19:59.359 --> 00:20:04.319
<v Speaker 1>Nintendo's web site, featuring producer YoY Ski Tomory and director

406
00:20:04.400 --> 00:20:08.759
<v Speaker 1>Tatsi Akama. Tomory revealed that the project began with research

407
00:20:08.799 --> 00:20:12.799
<v Speaker 1>into motion sensor technology. However, making an alarm clock wasn't

408
00:20:12.799 --> 00:20:16.319
<v Speaker 1>the first thing decided. Rather, Tomory said, Nintendo was looking

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00:20:16.400 --> 00:20:19.119
<v Speaker 1>to support people during their sleep, and we were looking

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00:20:19.119 --> 00:20:22.039
<v Speaker 1>for a way to achieve this. Tomorrow and Akima shared

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<v Speaker 1>the following Tomory, one of our in house projects was

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00:20:25.519 --> 00:20:29.400
<v Speaker 1>to research motion sensor technology. As this sensor maintains privacy

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00:20:29.440 --> 00:20:31.880
<v Speaker 1>since it doesn't use a camera. We had an idea

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00:20:32.039 --> 00:20:34.039
<v Speaker 1>for how it could be highly suitable for use in

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00:20:34.079 --> 00:20:36.319
<v Speaker 1>the bedroom, so we decided to kick off a new

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00:20:36.400 --> 00:20:39.279
<v Speaker 1>project to see what we could do with it. Now,

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00:20:39.319 --> 00:20:42.720
<v Speaker 1>to be fair, with the sensor to the millimeter sensor technology,

418
00:20:42.720 --> 00:20:45.519
<v Speaker 1>that's the stuff they use in like airports when you

419
00:20:45.519 --> 00:20:46.799
<v Speaker 1>walk through and you got to put your hands up

420
00:20:46.799 --> 00:20:48.359
<v Speaker 1>like that, and it doesn't it takes a scan of

421
00:20:48.400 --> 00:20:51.400
<v Speaker 1>your body. Right, they could see it all. They they

422
00:20:51.400 --> 00:20:53.720
<v Speaker 1>could the outline of everything. Like they can't see like

423
00:20:53.759 --> 00:20:57.799
<v Speaker 1>your they can't see your skin, but they could see everything.

424
00:20:58.039 --> 00:21:01.440
<v Speaker 2>It's like, what's the bones? Huh?

425
00:21:01.920 --> 00:21:03.480
<v Speaker 1>Yeah, they know how big it is, is what I'm

426
00:21:03.480 --> 00:21:07.079
<v Speaker 1>trying to say. So, but now that it's very unlikely

427
00:21:07.119 --> 00:21:10.079
<v Speaker 1>that data is actually being transmitted to Nintendo, there you

428
00:21:10.119 --> 00:21:13.759
<v Speaker 1>go through the Mike Manati face. Yeah, but still it's

429
00:21:13.799 --> 00:21:18.400
<v Speaker 1>like privacy concerns might remain, I would think anyhow, they continue.

430
00:21:18.680 --> 00:21:21.480
<v Speaker 1>I see. So you started development from scratch while also

431
00:21:21.480 --> 00:21:24.000
<v Speaker 1>making use of ideas that already existed. You mentioned that

432
00:21:24.000 --> 00:21:26.359
<v Speaker 1>a motion sensor could be suitable for bedroom use, but

433
00:21:26.519 --> 00:21:28.279
<v Speaker 1>was it clear from the beginning that you'd be making

434
00:21:28.359 --> 00:21:32.039
<v Speaker 1>an alarm clock? Maury, Actually, not quite. We knew that

435
00:21:32.039 --> 00:21:34.359
<v Speaker 1>the theme was supposed to be it was to support

436
00:21:34.400 --> 00:21:36.640
<v Speaker 1>people during their sleep, and we were looking for a

437
00:21:36.640 --> 00:21:38.559
<v Speaker 1>way to achieve this. However, it was only after a

438
00:21:38.559 --> 00:21:42.000
<v Speaker 1>lot of technical trial and air and building many prototypes

439
00:21:42.160 --> 00:21:46.279
<v Speaker 1>that we decided to focus on alarm clocks. So yeah,

440
00:21:46.319 --> 00:21:48.200
<v Speaker 1>like that this is like seems to be born out

441
00:21:48.200 --> 00:21:49.839
<v Speaker 1>of one of these Nintendo things where it's like we

442
00:21:49.960 --> 00:21:54.400
<v Speaker 1>are always researching and developing new ideas and new technologies.

443
00:21:54.599 --> 00:21:56.960
<v Speaker 1>And you know, one time that was the vitality sensor,

444
00:21:57.039 --> 00:21:59.559
<v Speaker 1>and now it's motion sensing technology, and how can we

445
00:21:59.640 --> 00:22:01.480
<v Speaker 1>use this? And this is something that isn't a camera,

446
00:22:01.559 --> 00:22:04.519
<v Speaker 1>but has similar capabilities to a camera, so that unable

447
00:22:04.559 --> 00:22:06.119
<v Speaker 1>us to do things in places that are maybe a

448
00:22:06.160 --> 00:22:08.519
<v Speaker 1>bit more sensitive. So let's play around in this space

449
00:22:08.799 --> 00:22:10.920
<v Speaker 1>and then they sort of stumble into an alarm clock.

450
00:22:13.319 --> 00:22:16.119
<v Speaker 1>Part of me still very much appreciates that Nintendo builds

451
00:22:16.160 --> 00:22:18.240
<v Speaker 1>things in this way that can lead them to putting

452
00:22:18.279 --> 00:22:20.960
<v Speaker 1>out a product like this, And it doesn't seem like

453
00:22:20.960 --> 00:22:22.920
<v Speaker 1>it's going away. If anything, they're getting weirder.

454
00:22:24.400 --> 00:22:27.000
<v Speaker 2>Yeah, they're more likely to get weird because there's more

455
00:22:27.079 --> 00:22:32.279
<v Speaker 2>weird products on the market. You know this, it's a

456
00:22:32.319 --> 00:22:35.759
<v Speaker 2>little weird that this isn't something more in line with

457
00:22:35.839 --> 00:22:41.200
<v Speaker 2>say a Amazon assistant or assistant from Alphabet. I'm trying

458
00:22:41.200 --> 00:22:45.920
<v Speaker 2>to avoid triggering those, but yeah, the fact that's just

459
00:22:46.279 --> 00:22:49.799
<v Speaker 2>a sleep is it really even a sleep aid? That's

460
00:22:49.880 --> 00:22:52.039
<v Speaker 2>kind of how they're talking about but I mean, it's

461
00:22:52.680 --> 00:22:53.680
<v Speaker 2>it's just an alarm clock.

462
00:22:53.720 --> 00:22:55.720
<v Speaker 1>Now, it sounds like that they were trying to develop

463
00:22:55.799 --> 00:22:58.400
<v Speaker 1>a sleep aid. They were trying to, they like sort

464
00:22:58.400 --> 00:23:00.200
<v Speaker 1>of pivoted away a lot of sounds like they it

465
00:23:00.279 --> 00:23:02.640
<v Speaker 1>away to something that is a little bit more basic.

466
00:23:03.039 --> 00:23:06.519
<v Speaker 2>Right because like how what would they even do again?

467
00:23:06.599 --> 00:23:08.799
<v Speaker 2>I know I keep bringing up outside of song like

468
00:23:08.880 --> 00:23:12.200
<v Speaker 2>pokemonsly that you know, it's a sleep tracking app like

469
00:23:12.240 --> 00:23:15.119
<v Speaker 2>other ones on the market, So there is benefit to that.

470
00:23:15.519 --> 00:23:17.680
<v Speaker 1>Right now, people, Yeah, it has the stuff that like

471
00:23:17.799 --> 00:23:19.759
<v Speaker 1>can help you fall asleep at night, right, so that

472
00:23:19.839 --> 00:23:22.359
<v Speaker 1>maybe that's yes, that's where it like begins to it's

473
00:23:23.640 --> 00:23:25.000
<v Speaker 1>support journey.

474
00:23:26.039 --> 00:23:26.240
<v Speaker 2>Yeah.

475
00:23:26.400 --> 00:23:28.920
<v Speaker 1>I as we talk it out and as we hear

476
00:23:28.920 --> 00:23:31.720
<v Speaker 1>their motivation at this point, I wouldn't be surprised if

477
00:23:31.720 --> 00:23:35.200
<v Speaker 1>like they are like gently introducing this as this is

478
00:23:35.240 --> 00:23:38.200
<v Speaker 1>an alarm. Don't be afraid because it's just an alarm

479
00:23:38.240 --> 00:23:41.880
<v Speaker 1>like any other alarmed. Yeah, don't be alarmed. Uh. And

480
00:23:43.160 --> 00:23:45.440
<v Speaker 1>they actually probably do have some other stuff in there

481
00:23:45.480 --> 00:23:48.519
<v Speaker 1>that like they will maybe introduced later of like, no.

482
00:23:48.599 --> 00:23:50.640
<v Speaker 2>This is easing people in there, easing.

483
00:23:50.319 --> 00:23:54.039
<v Speaker 1>People in Yeah, they started off with we're watching you sleep,

484
00:23:54.279 --> 00:23:56.759
<v Speaker 1>and we're going to tell you everything about your sleep.

485
00:23:57.279 --> 00:23:59.519
<v Speaker 1>Maybe they think people would be even sensitive a bit

486
00:23:59.559 --> 00:24:02.839
<v Speaker 1>sensitive that I think the right, especially when it comes

487
00:24:02.920 --> 00:24:06.920
<v Speaker 1>to using any sort of like actual body sensing technology,

488
00:24:07.920 --> 00:24:09.079
<v Speaker 1>even outside of cameras.

489
00:24:09.240 --> 00:24:11.759
<v Speaker 2>So they point to it, pointed this and be like, no, no,

490
00:24:11.799 --> 00:24:13.240
<v Speaker 2>it's just like you know, when you would like get

491
00:24:13.319 --> 00:24:14.960
<v Speaker 2>up and wave at it to like shut it off

492
00:24:15.039 --> 00:24:15.400
<v Speaker 2>or whatever.

493
00:24:15.960 --> 00:24:18.160
<v Speaker 1>It's fine, yes, like just think about it when you

494
00:24:18.160 --> 00:24:22.039
<v Speaker 1>are awaken, conscious and capable of giving consent or whatever.

495
00:24:22.119 --> 00:24:24.599
<v Speaker 2>We live a weird dystopian future, Joe.

496
00:24:24.519 --> 00:24:29.400
<v Speaker 1>Yeah, it's it's definitely a good ball out there. But hey, again,

497
00:24:29.519 --> 00:24:31.839
<v Speaker 1>I pre ordered this thing. I'll use it. It'll probably

498
00:24:31.880 --> 00:24:34.599
<v Speaker 1>annoy my wife and so I'll use it for a

499
00:24:34.720 --> 00:24:37.160
<v Speaker 1>night and then who knows, maybe I'll give it to

500
00:24:37.160 --> 00:24:41.160
<v Speaker 1>one of the kids. We'll see, all right. Moving along,

501
00:24:41.839 --> 00:24:45.759
<v Speaker 1>SpongeBob developer aims to produce Nintendo Switch games the original

502
00:24:45.799 --> 00:24:49.440
<v Speaker 1>Switch until twenty twenty eight, at the least, at the

503
00:24:49.519 --> 00:24:52.359
<v Speaker 1>late or the earliest or latest yet at least, This

504
00:24:52.440 --> 00:24:54.680
<v Speaker 1>is reminded to Tendo News in a new interview with

505
00:24:54.759 --> 00:24:57.599
<v Speaker 1>Video game or PHL Collective, the company behind the recently

506
00:24:57.640 --> 00:25:00.839
<v Speaker 1>released The Patrick Star game, has committed release in games

507
00:25:00.839 --> 00:25:03.880
<v Speaker 1>on the original Nintendo Switch system. The Patrick Star Games

508
00:25:03.920 --> 00:25:07.240
<v Speaker 1>production director Chris Rose said in the interview that he

509
00:25:07.319 --> 00:25:09.599
<v Speaker 1>believes they will support the system until twenty twenty eight

510
00:25:09.720 --> 00:25:13.400
<v Speaker 1>or perhaps even longer, and that he urges smaller developers

511
00:25:13.400 --> 00:25:15.640
<v Speaker 1>not to completely abandon the platform for the Switch to

512
00:25:15.880 --> 00:25:19.160
<v Speaker 1>due out next year. That's because Nintendo's consoles, which released

513
00:25:19.279 --> 00:25:22.799
<v Speaker 1>which Nintendo's console which released into March twenty seven, seventeen,

514
00:25:22.839 --> 00:25:25.680
<v Speaker 1>will continue to have a large install base and has

515
00:25:25.720 --> 00:25:29.559
<v Speaker 1>the target audience for the company's colorful games. They kind

516
00:25:29.559 --> 00:25:32.079
<v Speaker 1>of go on to say it's going to be similar

517
00:25:32.119 --> 00:25:35.079
<v Speaker 1>to the PS two and have an audience of younger

518
00:25:35.119 --> 00:25:37.839
<v Speaker 1>gamers that will continue buying licensed games for quite some time.

519
00:25:38.880 --> 00:25:43.200
<v Speaker 1>That's probably mostly true. It won't be like, yeah, the

520
00:25:43.240 --> 00:25:45.599
<v Speaker 1>PS two to the levels of the PS two was,

521
00:25:45.640 --> 00:25:49.440
<v Speaker 1>because that audience is, yeah, they're engaged with the Switch,

522
00:25:49.640 --> 00:25:51.720
<v Speaker 1>but they're equally engaged, if not more so, with their

523
00:25:51.759 --> 00:25:54.839
<v Speaker 1>iPads and other tablets where they're getting similar kinds of

524
00:25:54.839 --> 00:25:57.160
<v Speaker 1>games at this moment, or similar kinds of licenses.

525
00:25:57.160 --> 00:25:59.160
<v Speaker 2>I should say, right, I would excite it to be

526
00:25:59.359 --> 00:26:01.920
<v Speaker 2>more like the where it is the type of thing

527
00:26:01.960 --> 00:26:05.920
<v Speaker 2>where it becomes a device for the younger people in

528
00:26:05.960 --> 00:26:09.440
<v Speaker 2>the household or just households who don't really care about

529
00:26:09.440 --> 00:26:12.039
<v Speaker 2>gaming at all, and they just buy the occasional thing.

530
00:26:12.480 --> 00:26:14.680
<v Speaker 2>That's the audience that they're going for here. You know,

531
00:26:14.880 --> 00:26:17.599
<v Speaker 2>Just Dance kept going for a very long time after

532
00:26:17.680 --> 00:26:20.279
<v Speaker 2>the Wii was dead. It was twenty nineteen. It was

533
00:26:20.279 --> 00:26:21.599
<v Speaker 2>the last time I put one out because it was

534
00:26:21.599 --> 00:26:25.880
<v Speaker 2>twenty twenty or whatever, and yeah, people keep buying it,

535
00:26:25.960 --> 00:26:30.319
<v Speaker 2>so why not. The Switch is I think even more

536
00:26:30.480 --> 00:26:33.839
<v Speaker 2>ripe to just keep going like that because for a

537
00:26:33.920 --> 00:26:37.440
<v Speaker 2>simpler game, it has more than enough power to do it.

538
00:26:37.440 --> 00:26:41.680
<v Speaker 2>It's not like when we had previous generational transitions and

539
00:26:41.960 --> 00:26:46.480
<v Speaker 2>the weaker hardware could not handle something that was being

540
00:26:46.519 --> 00:26:49.200
<v Speaker 2>produced for the newer hardware. I think more than ever,

541
00:26:49.519 --> 00:26:52.279
<v Speaker 2>games are scalable, so you can just release a game

542
00:26:52.319 --> 00:26:54.519
<v Speaker 2>for a Nintendo Switch and that's fine. It's why we

543
00:26:54.640 --> 00:26:56.960
<v Speaker 2>still see a lot of games releasing on PS four

544
00:26:57.000 --> 00:27:00.440
<v Speaker 2>and Xbox One. It's because if your game doesn't need

545
00:27:00.480 --> 00:27:02.920
<v Speaker 2>the horsepower of the new system, you might as well

546
00:27:02.960 --> 00:27:05.920
<v Speaker 2>put on the previous system so as many people as

547
00:27:05.920 --> 00:27:08.599
<v Speaker 2>possible can play it, and then it just runs better

548
00:27:08.720 --> 00:27:12.279
<v Speaker 2>on PS five or series because you have the extra

549
00:27:12.400 --> 00:27:14.839
<v Speaker 2>horsepower there to smooth over those versions of the game.

550
00:27:15.079 --> 00:27:17.960
<v Speaker 2>You can do console specific upgrades and everything like that.

551
00:27:18.640 --> 00:27:21.000
<v Speaker 2>So I think more than ever makes sense to, Yeah,

552
00:27:21.240 --> 00:27:25.480
<v Speaker 2>make your simpler games for the lowest common nominator, right.

553
00:27:25.400 --> 00:27:29.000
<v Speaker 1>Yeah, And Nintendo can obviously facilitate this right by making

554
00:27:29.039 --> 00:27:31.599
<v Speaker 1>sure that it is pretty easy when you build a

555
00:27:31.599 --> 00:27:34.039
<v Speaker 1>game for Switch one, that developers know what they need

556
00:27:34.079 --> 00:27:36.240
<v Speaker 1>to do from the beginning to take advantage of the

557
00:27:36.240 --> 00:27:38.759
<v Speaker 1>Switch two without having to do too much extra work.

558
00:27:38.920 --> 00:27:42.599
<v Speaker 1>So if that is an easy process, it's everything you

559
00:27:42.599 --> 00:27:45.480
<v Speaker 1>said would be even more true, because you release your

560
00:27:45.480 --> 00:27:47.839
<v Speaker 1>game for switch one, it does take advantage of the

561
00:27:47.880 --> 00:27:51.119
<v Speaker 1>switch to, and even maybe your game's borderline and it

562
00:27:51.200 --> 00:27:54.039
<v Speaker 1>runs on Switch one, but it is thirty frames per

563
00:27:54.039 --> 00:27:57.920
<v Speaker 1>second and could be even better on switch to. And

564
00:27:57.960 --> 00:27:59.359
<v Speaker 1>as long as that's not too much work for these

565
00:27:59.400 --> 00:28:03.960
<v Speaker 1>developers publishers that are producing license games primarily for children,

566
00:28:04.000 --> 00:28:05.839
<v Speaker 1>who aren't gonna want to spend a lot of extra

567
00:28:05.880 --> 00:28:09.480
<v Speaker 1>development resources to mess up their their profit margins, then

568
00:28:09.519 --> 00:28:13.279
<v Speaker 1>we might actually still get those benefits, right And then otherwise,

569
00:28:13.400 --> 00:28:14.960
<v Speaker 1>you know, even if it doesn't have those benefits, the

570
00:28:15.000 --> 00:28:17.200
<v Speaker 1>backward combat ability, even if it's like for some reason

571
00:28:17.200 --> 00:28:19.559
<v Speaker 1>these games only run a couple frames per second better,

572
00:28:20.839 --> 00:28:22.440
<v Speaker 1>they'll they'll still just put it on the switch for

573
00:28:22.480 --> 00:28:24.240
<v Speaker 1>all the reasons you said where that's just the business

574
00:28:24.240 --> 00:28:28.240
<v Speaker 1>case makes a ton of sense special for these kinds

575
00:28:28.240 --> 00:28:28.960
<v Speaker 1>of games.

576
00:28:28.799 --> 00:28:30.279
<v Speaker 2>As long as you all need the extra horse part,

577
00:28:30.279 --> 00:28:32.519
<v Speaker 2>it's kind of a win win for everyone involved.

578
00:28:32.519 --> 00:28:37.400
<v Speaker 1>Yes, exactly. And then the turn in terms of like

579
00:28:37.400 --> 00:28:40.160
<v Speaker 1>twenty twenty eight and like, yeah, by then at that

580
00:28:40.279 --> 00:28:42.359
<v Speaker 1>point there probably will be in most of the audience

581
00:28:42.400 --> 00:28:45.480
<v Speaker 1>has moved on to switch to and you can just

582
00:28:45.519 --> 00:28:46.039
<v Speaker 1>put your game with.

583
00:28:46.039 --> 00:28:48.559
<v Speaker 2>Those switch lights will probably still be kicking. And you know,

584
00:28:48.640 --> 00:28:51.480
<v Speaker 2>little Timmy who is still only like eight at that point,

585
00:28:51.559 --> 00:28:53.759
<v Speaker 2>won't probably still be using it, right exactly.

586
00:28:54.799 --> 00:28:57.640
<v Speaker 1>All right, Let's take a quick break when we get back.

587
00:28:58.000 --> 00:29:01.039
<v Speaker 1>There is a new movie coming from coming from Sega,

588
00:29:01.319 --> 00:29:03.559
<v Speaker 1>this time has nothing to do with Sonic. And then

589
00:29:03.640 --> 00:29:05.640
<v Speaker 1>Captain Hook is in a video game right after this,

590
00:29:12.359 --> 00:29:16.119
<v Speaker 1>all right, let's get back into it with Universal Pictures

591
00:29:16.160 --> 00:29:19.680
<v Speaker 1>and Sega announced Shanoby movie. This is from Sal Ramano

592
00:29:19.720 --> 00:29:23.759
<v Speaker 1>at Demaso. Universal Pictures has announced a collaboration with Sega

593
00:29:23.799 --> 00:29:26.960
<v Speaker 1>to develop a movie based on the Shanoby video game franchise.

594
00:29:27.279 --> 00:29:29.680
<v Speaker 1>The movie will be directed by Sam Hargrave of the

595
00:29:29.720 --> 00:29:34.839
<v Speaker 1>Extraction franchise, and the screenplay adapted by Ken Kobayashi of

596
00:29:35.039 --> 00:29:38.519
<v Speaker 1>Son who wrote Sonny and Move On. Mark Platt and

597
00:29:38.640 --> 00:29:42.160
<v Speaker 1>Adam Siegel will produce through Mark Platt Productions. Dimitri M.

598
00:29:42.240 --> 00:29:45.720
<v Speaker 1>Johnson will produce through Story Kitchen. Toro Nakahara will produce

599
00:29:45.759 --> 00:29:49.799
<v Speaker 1>through Sega, and Mike Goldberg will executive produce alongside Timothy I. Stevenson,

600
00:29:50.039 --> 00:29:53.759
<v Speaker 1>who is co producing as well. There's an overview here

601
00:29:53.920 --> 00:29:56.359
<v Speaker 1>of the of the game series from Universal Pictures. Let's

602
00:29:56.359 --> 00:29:58.759
<v Speaker 1>see how they talk about it. The Shnoby series, first

603
00:29:58.759 --> 00:30:01.279
<v Speaker 1>debuted in nineteen eighty seven, is an arcade game and

604
00:30:01.359 --> 00:30:05.920
<v Speaker 1>primarily follows protagonist Joe Musashi as a modern day ninja

605
00:30:05.920 --> 00:30:09.480
<v Speaker 1>who confronts a great evil. Crafted with a focus on

606
00:30:09.559 --> 00:30:13.000
<v Speaker 1>epic and edgy action, the Shnoby franchise spans fourteen games,

607
00:30:13.200 --> 00:30:17.160
<v Speaker 1>including spinoffs and ports, with over five million copies sold worldwide.

608
00:30:17.200 --> 00:30:19.039
<v Speaker 1>A new entry in the series was revealed in late

609
00:30:19.079 --> 00:30:21.759
<v Speaker 1>twenty twenty three. More information about the new game will

610
00:30:21.759 --> 00:30:26.160
<v Speaker 1>be revealed at a future date. First, I did not

611
00:30:26.440 --> 00:30:31.200
<v Speaker 1>know that Shinobi's name was Joe Musashi. Yeah, did not?

612
00:30:31.440 --> 00:30:32.599
<v Speaker 2>That's ken? Uh?

613
00:30:33.079 --> 00:30:33.480
<v Speaker 1>Second?

614
00:30:33.880 --> 00:30:34.200
<v Speaker 2>Sure?

615
00:30:34.920 --> 00:30:35.279
<v Speaker 1>Why not?

616
00:30:36.119 --> 00:30:36.440
<v Speaker 2>Yeah?

617
00:30:36.480 --> 00:30:39.480
<v Speaker 1>I like Shanoby. It's cool. It's got a cool look.

618
00:30:39.480 --> 00:30:44.480
<v Speaker 1>And atmosphere and cool character design. Shnoby three is really good. Shanoby.

619
00:30:44.559 --> 00:30:46.759
<v Speaker 2>Do we not already know about this one?

620
00:30:47.799 --> 00:30:51.240
<v Speaker 1>Did we? I did? I don't remember hear it, remember, yeah,

621
00:30:51.279 --> 00:30:51.559
<v Speaker 1>first time.

622
00:30:51.599 --> 00:30:51.839
<v Speaker 2>I don't know.

623
00:30:51.880 --> 00:30:54.920
<v Speaker 1>Okay, I think I remember hearing about Shnoby. Recently because

624
00:30:54.960 --> 00:30:57.000
<v Speaker 1>of the game announced that the game wills along with

625
00:30:57.039 --> 00:30:59.079
<v Speaker 1>those other things. So iftill had Shanoby in my head.

626
00:30:59.319 --> 00:31:01.880
<v Speaker 2>Yeah, because they've talked. Sega has talked about, you know,

627
00:31:01.920 --> 00:31:03.559
<v Speaker 2>the various things that they want to adapt, and the

628
00:31:03.559 --> 00:31:07.359
<v Speaker 2>big ones were like doing Yakuza and persona stuff. I

629
00:31:07.920 --> 00:31:10.160
<v Speaker 2>couldn't remember Shnobe was going to be a one of them.

630
00:31:10.279 --> 00:31:14.119
<v Speaker 2>But it makes sense. Yeah, like just make a ninja

631
00:31:14.160 --> 00:31:18.519
<v Speaker 2>action movie. Why not? There's a history of those succeeding,

632
00:31:18.599 --> 00:31:22.400
<v Speaker 2>you know, regardless of quality. Even so makes perfect sense.

633
00:31:22.440 --> 00:31:25.960
<v Speaker 2>Thepponentis out. We were assuming this is live action, correct,

634
00:31:25.960 --> 00:31:28.759
<v Speaker 2>because I don't think it actually says, but that's the assumption.

635
00:31:29.200 --> 00:31:32.680
<v Speaker 1>I think that's the assumption. Yeah, you know, usually you

636
00:31:32.720 --> 00:31:35.039
<v Speaker 1>do animation, you're gonna get an animation director. I think

637
00:31:35.119 --> 00:31:39.440
<v Speaker 1>the Extraction franchise rebstraction is that those wait, those the

638
00:31:39.519 --> 00:31:45.000
<v Speaker 1>Chris Himsworth movies, because if he directed Extraction two. That

639
00:31:45.200 --> 00:31:49.920
<v Speaker 1>movie owns. It's so much fun. There is an incredible

640
00:31:49.960 --> 00:31:53.119
<v Speaker 1>actions sequence in It's on Netflix. It's like one of

641
00:31:53.160 --> 00:31:57.680
<v Speaker 1>those Netflix action movies. Yeah, Extraction two rocks. It is

642
00:31:57.880 --> 00:32:01.039
<v Speaker 1>just a ton of fun, like serously recommended to anyone

643
00:32:01.079 --> 00:32:04.519
<v Speaker 1>who's like into action movies. There is a long, one

644
00:32:04.599 --> 00:32:08.319
<v Speaker 1>shot action sequence that basically is like a call of

645
00:32:08.400 --> 00:32:11.279
<v Speaker 1>duty action sequence and like one of the better ones.

646
00:32:11.599 --> 00:32:13.680
<v Speaker 1>And like there's one point where like someone like throws

647
00:32:13.720 --> 00:32:16.240
<v Speaker 1>fire at crimps Chris Hemsworth and he like blocks it

648
00:32:16.279 --> 00:32:18.119
<v Speaker 1>with his arm and his arms on fire for the

649
00:32:18.160 --> 00:32:21.319
<v Speaker 1>rest of their sight as he's punching dudes, What more

650
00:32:21.319 --> 00:32:24.200
<v Speaker 1>do you want? So you bring if they bring that

651
00:32:24.480 --> 00:32:27.559
<v Speaker 1>energy into this, Oh, I'm on board. That's uh, that's

652
00:32:27.599 --> 00:32:29.759
<v Speaker 1>a good time to me. So yeah, that makes it

653
00:32:29.799 --> 00:32:32.279
<v Speaker 1>sound like we are talking about live action here. That's right.

654
00:32:32.319 --> 00:32:34.599
<v Speaker 2>Oh hell yeah. The IMDb is a seven out of ten.

655
00:32:34.640 --> 00:32:36.160
<v Speaker 2>That's how you know it's a good action, right, yes.

656
00:32:36.119 --> 00:32:37.759
<v Speaker 1>Yeah, yeah, it's right in the butters you want it

657
00:32:37.839 --> 00:32:41.960
<v Speaker 1>right there? I tried. You know. One of my character

658
00:32:41.960 --> 00:32:44.440
<v Speaker 1>flaws is I've watched the first John Wick and I

659
00:32:44.480 --> 00:32:47.359
<v Speaker 1>didn't love it, So I've not seen I started john

660
00:32:47.400 --> 00:32:48.839
<v Speaker 1>Wick two and also wasn't fall in love with so

661
00:32:48.839 --> 00:32:51.480
<v Speaker 1>I kind of stopped and like, I'm like, when I

662
00:32:51.480 --> 00:32:53.279
<v Speaker 1>watch Extraction too, I'm like, why can't john Wick be

663
00:32:53.319 --> 00:32:53.599
<v Speaker 1>this fun?

664
00:32:53.640 --> 00:32:53.759
<v Speaker 2>Now?

665
00:32:53.759 --> 00:32:55.839
<v Speaker 1>I know john Wi keeps getting better. I will watch

666
00:32:55.880 --> 00:32:57.640
<v Speaker 1>john Wick four eventually, everybody, but.

667
00:32:58.400 --> 00:33:00.440
<v Speaker 2>I'll take people's words for it. I see more than

668
00:33:00.440 --> 00:33:00.960
<v Speaker 2>the first one.

669
00:33:01.160 --> 00:33:04.759
<v Speaker 1>Yeah, Extraction Extraction two is just a really good time.

670
00:33:04.880 --> 00:33:08.480
<v Speaker 1>So hey, that's that's cool. I think Shanobe can be

671
00:33:08.640 --> 00:33:11.880
<v Speaker 1>something that you like. You said, it's fertile ground for

672
00:33:12.359 --> 00:33:15.200
<v Speaker 1>bringing in a certain level of quality of action and

673
00:33:15.240 --> 00:33:16.839
<v Speaker 1>maybe you could have something fun here and then if

674
00:33:16.839 --> 00:33:19.000
<v Speaker 1>you but you don't. Ninjas are cool even when the

675
00:33:19.000 --> 00:33:19.799
<v Speaker 1>movie's bad.

676
00:33:20.359 --> 00:33:24.160
<v Speaker 2>Exactly right. It's kind of a safe approach if you're

677
00:33:24.200 --> 00:33:27.240
<v Speaker 2>going to go for another one of these adaptations. Have

678
00:33:27.400 --> 00:33:30.000
<v Speaker 2>you seen the trailer? I saw this, I didn't actually

679
00:33:30.039 --> 00:33:32.640
<v Speaker 2>watch it. I saw him passing last night that they

680
00:33:32.640 --> 00:33:35.640
<v Speaker 2>did put out that trailer for the Yakuza TV show.

681
00:33:35.680 --> 00:33:37.640
<v Speaker 1>I also saw it in passing, and I haven't out

682
00:33:37.680 --> 00:33:38.559
<v Speaker 1>sat down to watch it.

683
00:33:39.000 --> 00:33:41.480
<v Speaker 2>Okay, I'm wondering how people feel about that, Like fans

684
00:33:41.519 --> 00:33:46.400
<v Speaker 2>of the series, there's reaction or the other exactly so

685
00:33:46.400 --> 00:33:48.920
<v Speaker 2>that's why, Like, I didn't even hear that that trailer

686
00:33:49.000 --> 00:33:52.359
<v Speaker 2>was out unless maybe you mentioned in passing on here.

687
00:33:52.440 --> 00:33:55.000
<v Speaker 2>But yeah, I'm I'm curious to see how people are

688
00:33:55.039 --> 00:33:58.079
<v Speaker 2>feeling about all these adaptations that Sega wants to branch

689
00:33:58.119 --> 00:33:58.519
<v Speaker 2>out into.

690
00:33:58.920 --> 00:34:03.359
<v Speaker 1>Yep, what's the what's the Tom Cruise Action movie that

691
00:34:03.400 --> 00:34:06.119
<v Speaker 1>they just did a show of on uh on Amazon

692
00:34:06.359 --> 00:34:12.559
<v Speaker 1>on Prime Video Cruise? Yeah, yeah, he's impossible reach. I

693
00:34:12.639 --> 00:34:17.079
<v Speaker 1>like John Jack Reacher better than John Wick. Uh so again,

694
00:34:17.199 --> 00:34:19.719
<v Speaker 1>character flaw, I get it, I get it, But I

695
00:34:19.960 --> 00:34:21.400
<v Speaker 1>think that first Jack Reacher movie.

696
00:34:21.519 --> 00:34:24.760
<v Speaker 2>You are a white guy from Yes, what that hell?

697
00:34:25.039 --> 00:34:28.039
<v Speaker 1>Yes, without a doubt, like be mad at me? I

698
00:34:28.119 --> 00:34:31.920
<v Speaker 1>get it? Yes, what the fuck? Wow? The Mike manatty

699
00:34:31.960 --> 00:34:35.480
<v Speaker 1>face from Dan Riiker Grubble only likes bad things. Listen,

700
00:34:35.559 --> 00:34:38.880
<v Speaker 1>I'm just speaking my truth and you are right to criticize.

701
00:34:38.920 --> 00:34:39.679
<v Speaker 1>I cannot help it.

702
00:34:40.159 --> 00:34:41.920
<v Speaker 2>Damn. This motherfucker is a dad.

703
00:34:44.800 --> 00:34:47.679
<v Speaker 1>All right, let's move on here. Captain Hook, Corella Deville,

704
00:34:47.719 --> 00:34:52.159
<v Speaker 1>and Maleficent seemingly are coming to Fortnite in the next update.

705
00:34:52.239 --> 00:34:56.039
<v Speaker 1>This is from my Nintendo News. Yeah, uh huh, exactly,

706
00:34:56.119 --> 00:34:59.000
<v Speaker 1>whatever you say. The next batch of Disney theme skins

707
00:34:59.039 --> 00:35:01.480
<v Speaker 1>coming to the popular free to play game Fortnite have

708
00:35:01.559 --> 00:35:04.239
<v Speaker 1>been leaked on Twitter. Hype X says that Captain Hook,

709
00:35:04.320 --> 00:35:07.000
<v Speaker 1>Corella Deville, and Maleficent are destined to star in the

710
00:35:07.039 --> 00:35:10.239
<v Speaker 1>game's next update. Fortnite's currently on blah blah blah blah

711
00:35:10.239 --> 00:35:13.320
<v Speaker 1>blah blah, which is set to run until early November,

712
00:35:13.360 --> 00:35:17.639
<v Speaker 1>so that's when you maybe can expect it. I get it,

713
00:35:17.679 --> 00:35:19.480
<v Speaker 1>like they're not gonna just put Mickey Mouse in there

714
00:35:19.480 --> 00:35:21.519
<v Speaker 1>with a gun. That one's maybe tough to pull off.

715
00:35:21.800 --> 00:35:24.679
<v Speaker 1>But I also it's like, what if they did, What

716
00:35:24.719 --> 00:35:26.480
<v Speaker 1>if they did? And maybe they should John.

717
00:35:28.039 --> 00:35:31.639
<v Speaker 2>We know it wouldn't be many, to be clear, Mickey

718
00:35:31.800 --> 00:35:34.280
<v Speaker 2>who even knows about how many mouses?

719
00:35:35.679 --> 00:35:37.920
<v Speaker 1>But Corella Deville with the gun still seems a little

720
00:35:37.920 --> 00:35:40.159
<v Speaker 1>weird to me. Not that I'm against it. I love this,

721
00:35:40.239 --> 00:35:41.159
<v Speaker 1>do more of this stuff.

722
00:35:41.199 --> 00:35:43.880
<v Speaker 2>It's just Deville with a gun makes all sense of

723
00:35:43.960 --> 00:35:47.480
<v Speaker 2>the world. Actually, why I'm looking at this lineup, I'm like, oh, no,

724
00:35:47.559 --> 00:35:51.000
<v Speaker 2>wonder is these three? Oh okay?

725
00:35:51.280 --> 00:35:56.760
<v Speaker 1>Like Maleficit holding a Fortnite gun is a very powerful image.

726
00:35:56.840 --> 00:35:59.840
<v Speaker 1>As I closed my eyes. That's funny and fun and.

727
00:36:00.679 --> 00:36:04.000
<v Speaker 2>With a knockoff ak is a funny image in my head.

728
00:36:04.320 --> 00:36:07.639
<v Speaker 1>It stares me in a sort of tantalizing way, like, yeah,

729
00:36:07.719 --> 00:36:11.280
<v Speaker 1>what's happening here? So yeah, and Captain Hook is just

730
00:36:11.519 --> 00:36:13.679
<v Speaker 1>fun all around. I assume these are all going to

731
00:36:13.760 --> 00:36:15.800
<v Speaker 1>be because I didn't even look at the images here.

732
00:36:16.119 --> 00:36:17.360
<v Speaker 1>I assume these are all going to be from the

733
00:36:17.400 --> 00:36:20.599
<v Speaker 1>animated versions. I don't think it's going to be well, yeah,

734
00:36:20.639 --> 00:36:23.960
<v Speaker 1>in the Stone Corella Deville in Fortnite, although that would

735
00:36:24.000 --> 00:36:29.360
<v Speaker 1>rule too. Yeah, put Gastan in the game, says doctor Ryan.

736
00:36:29.639 --> 00:36:32.440
<v Speaker 1>There you go. That guy does have a gun in

737
00:36:32.519 --> 00:36:34.960
<v Speaker 1>Beauty and the Beast, so there you go.

738
00:36:35.320 --> 00:36:38.440
<v Speaker 2>You know, Cruella's packing heat. Come on, now, she didn't show,

739
00:36:38.480 --> 00:36:40.360
<v Speaker 2>but you know she is. I think she got rid

740
00:36:40.400 --> 00:36:43.119
<v Speaker 2>of those dogs. She ain't She ain't being nice about it.

741
00:36:43.320 --> 00:36:45.719
<v Speaker 1>She's definitely on next door, worried about when people are

742
00:36:45.760 --> 00:36:49.519
<v Speaker 1>walking through her neighborhood, and like polishing pure evil.

743
00:36:49.639 --> 00:36:51.760
<v Speaker 2>She has that revolver in the in the clutch at

744
00:36:51.760 --> 00:36:52.400
<v Speaker 2>all times.

745
00:36:53.119 --> 00:36:56.559
<v Speaker 1>How are you feeling about the state of Disney integration

746
00:36:56.719 --> 00:36:58.800
<v Speaker 1>into Fortnite? Like this is not part of the big

747
00:36:59.800 --> 00:37:02.320
<v Speaker 1>at is making a Disney thing that is going to

748
00:37:02.360 --> 00:37:04.159
<v Speaker 1>be its own thing. Off to the sign and it's

749
00:37:04.159 --> 00:37:05.880
<v Speaker 1>gonna be massive and Disney invested.

750
00:37:07.639 --> 00:37:09.800
<v Speaker 2>That's part of why the relationship is.

751
00:37:10.119 --> 00:37:12.400
<v Speaker 1>One leads to the other. Absolutely, they clearly have a

752
00:37:12.480 --> 00:37:15.320
<v Speaker 1>very strong relationship. But this is not that. This is

753
00:37:15.360 --> 00:37:17.639
<v Speaker 1>still like other deals of orbiting that.

754
00:37:19.480 --> 00:37:23.880
<v Speaker 2>You know, some makes sense. Some are weird because seeing

755
00:37:24.039 --> 00:37:28.159
<v Speaker 2>Marvel characters in that situation, even seeing like Spider Man

756
00:37:28.199 --> 00:37:34.119
<v Speaker 2>holding a gun is odd. But when okay, so I

757
00:37:34.159 --> 00:37:37.079
<v Speaker 2>fired out the other day just to like see how

758
00:37:37.159 --> 00:37:41.079
<v Speaker 2>much some of the Incredibles would be to buy, And

759
00:37:41.559 --> 00:37:44.320
<v Speaker 2>that's why I really, God, it's like twenty dollars to

760
00:37:44.320 --> 00:37:46.440
<v Speaker 2>buy a skin in this game or whatever. Jesus Christ,

761
00:37:47.760 --> 00:37:53.559
<v Speaker 2>it's weird seeing those picks are a characters holding guns.

762
00:37:53.760 --> 00:37:57.079
<v Speaker 2>It is very odd seeing Elastic girl hold a gun,

763
00:37:57.280 --> 00:37:57.559
<v Speaker 2>you know.

764
00:37:58.000 --> 00:37:59.719
<v Speaker 1>Which, To be fair, I've seen a lot of images

765
00:37:59.760 --> 00:38:01.039
<v Speaker 1>of her in that game, and I haven't seen her

766
00:38:01.039 --> 00:38:02.880
<v Speaker 1>hold a gun once. She's just doing the hip dance

767
00:38:03.039 --> 00:38:06.440
<v Speaker 1>every single She's just doing the hip dance a million

768
00:38:06.519 --> 00:38:07.079
<v Speaker 1>videos of.

769
00:38:09.239 --> 00:38:11.719
<v Speaker 2>Is a magnificent platform.

770
00:38:12.000 --> 00:38:15.400
<v Speaker 1>But but yeah, you're right, it feels strange. It's but

771
00:38:15.840 --> 00:38:18.199
<v Speaker 1>at the same time, it's it feels like there's so

772
00:38:18.320 --> 00:38:23.320
<v Speaker 1>much gravitational pull into Fortnite that these characters don't have

773
00:38:23.400 --> 00:38:25.760
<v Speaker 1>they can't escape it like it. It feels inevitable to

774
00:38:25.800 --> 00:38:29.000
<v Speaker 1>a certain degree. So I don't know. I'm oh no,

775
00:38:29.079 --> 00:38:29.960
<v Speaker 1>so they gets your goat?

776
00:38:30.800 --> 00:38:34.880
<v Speaker 2>Uh? The gravitational pull of Lass Girls fat dumpies.

777
00:38:35.039 --> 00:38:38.400
<v Speaker 1>Exactly the chances you control what you search grab. I

778
00:38:38.400 --> 00:38:44.800
<v Speaker 1>don't know if I do actually blackout sometimes? Who knows?

779
00:38:45.960 --> 00:38:48.960
<v Speaker 1>Jane also and chat did say live action Dustin Hoffman

780
00:38:49.039 --> 00:38:52.239
<v Speaker 1>Captain Hook in this game. That would rule that. I

781
00:38:52.280 --> 00:38:55.519
<v Speaker 1>would love that. That would be fantastic. I doubt doubt

782
00:38:55.519 --> 00:38:57.840
<v Speaker 1>we're getting that. But man, in a world where all

783
00:38:57.840 --> 00:39:00.639
<v Speaker 1>this stuff is happening, why not give us the one day?

784
00:39:01.360 --> 00:39:02.239
<v Speaker 2>Uh? All right?

785
00:39:02.480 --> 00:39:05.440
<v Speaker 1>New F zero ninety nine data mind suggests Mario versus

786
00:39:05.440 --> 00:39:07.679
<v Speaker 1>Donkey Kong event could be coming. This is from Jim

787
00:39:07.719 --> 00:39:10.719
<v Speaker 1>Norman at Nintendo Life. It's been a little over a

788
00:39:10.800 --> 00:39:13.840
<v Speaker 1>year since F zero ninety nine Shadow dropped onto Switch,

789
00:39:13.960 --> 00:39:17.159
<v Speaker 1>and after receiving a bumper update earlier this month, it

790
00:39:17.199 --> 00:39:20.679
<v Speaker 1>looks like Nintendo still has somea of some event ideas

791
00:39:20.760 --> 00:39:23.239
<v Speaker 1>up its sleeve. While digging through the files of the

792
00:39:23.280 --> 00:39:26.840
<v Speaker 1>recent one point five point zero update, data Minor Luigi

793
00:39:26.840 --> 00:39:29.960
<v Speaker 1>Blood a real name, uncovered references to a Mario Versus

794
00:39:30.039 --> 00:39:33.760
<v Speaker 1>Donkey Kong Festival event, something that might appear a little late,

795
00:39:34.039 --> 00:39:35.960
<v Speaker 1>but could just as easily tie in with the platformer's

796
00:39:36.000 --> 00:39:39.119
<v Speaker 1>first anniversary in February twenty twenty five. According to the

797
00:39:39.159 --> 00:39:42.559
<v Speaker 1>summary of Luigi Blood's findings shared on Tumblr, the event

798
00:39:42.639 --> 00:39:46.679
<v Speaker 1>referenced to tumbler, the event referenced is just text and

799
00:39:46.760 --> 00:39:50.320
<v Speaker 1>hasn't been localized outside of English, meaning we have very

800
00:39:50.360 --> 00:39:52.599
<v Speaker 1>little to go off as far as details are concerned.

801
00:39:52.880 --> 00:39:56.159
<v Speaker 1>That sign that. That said, the data mind suggests the

802
00:39:56.199 --> 00:39:59.119
<v Speaker 1>event will include a Mini Mario League and additional star

803
00:39:59.280 --> 00:40:04.360
<v Speaker 1>rivals named Mario, Mini Mario, Donkey Kong and Toad. Judging

804
00:40:04.360 --> 00:40:06.880
<v Speaker 1>by previous ninety nine events, we'd expect the Mario Versus

805
00:40:06.880 --> 00:40:09.360
<v Speaker 1>Donkey Kong Festival to be limited a time affair where

806
00:40:09.400 --> 00:40:14.000
<v Speaker 1>we'd likely see themed tracks music anymotes to me, this

807
00:40:14.079 --> 00:40:17.519
<v Speaker 1>sounds like something that they were considering and abandoned because

808
00:40:17.800 --> 00:40:20.559
<v Speaker 1>Mario Versus Donkey Kong came out a while ago, and.

809
00:40:20.760 --> 00:40:23.199
<v Speaker 2>Sure pole look it up, it was this year.

810
00:40:23.559 --> 00:40:25.800
<v Speaker 1>Yeah, it was earlier this year, so, like they said,

811
00:40:26.159 --> 00:40:30.480
<v Speaker 1>approaching the one year anniversary of its release. But I

812
00:40:31.320 --> 00:40:33.440
<v Speaker 1>don't know, Like with Nintendo what they do usually when

813
00:40:33.480 --> 00:40:35.440
<v Speaker 1>they do have events like this end games, and for

814
00:40:35.480 --> 00:40:37.639
<v Speaker 1>the most part that's been Tetris ninety nine with the

815
00:40:37.679 --> 00:40:40.920
<v Speaker 1>Maximus Cup stuff. Those do come out right around the

816
00:40:40.960 --> 00:40:43.079
<v Speaker 1>release of those new games, if not before the release

817
00:40:43.079 --> 00:40:46.239
<v Speaker 1>of those new games. Yeah, so this feels like they

818
00:40:46.239 --> 00:40:48.320
<v Speaker 1>were like playing around with the idea of like, okay, well,

819
00:40:48.320 --> 00:40:49.880
<v Speaker 1>what if we did one of those events but in

820
00:40:50.000 --> 00:40:52.639
<v Speaker 1>f zero ninety nine, that could keep, like, you know,

821
00:40:52.679 --> 00:40:55.639
<v Speaker 1>give some juice to both these things. And because it

822
00:40:55.679 --> 00:40:58.239
<v Speaker 1>never happened and it hasn't even been localized into English yet,

823
00:40:58.280 --> 00:40:59.800
<v Speaker 1>at least, you know, based on what's available in the

824
00:40:59.880 --> 00:41:01.679
<v Speaker 1>day to mind, there could be plenty of stuff that

825
00:41:01.760 --> 00:41:04.280
<v Speaker 1>just hasn't been put in an update yet. To me,

826
00:41:04.360 --> 00:41:06.440
<v Speaker 1>it sounds like something they tried and maybe it didn't

827
00:41:06.519 --> 00:41:09.880
<v Speaker 1>quite work, and so they abandoned that work. I like

828
00:41:09.960 --> 00:41:11.320
<v Speaker 1>the idea of it, what do you think?

829
00:41:12.159 --> 00:41:16.079
<v Speaker 2>Yeah? I do too. I don't know. Yeah, it's a

830
00:41:16.119 --> 00:41:18.679
<v Speaker 2>weird combination, but on that where you know, you can

831
00:41:18.719 --> 00:41:22.760
<v Speaker 2>theme anything around anything with these Nintendo properties, so why not.

832
00:41:23.119 --> 00:41:25.719
<v Speaker 2>I do think a Tetris one would have made maybe

833
00:41:25.719 --> 00:41:27.400
<v Speaker 2>a little more sense, considering.

834
00:41:27.000 --> 00:41:27.800
<v Speaker 1>So easy to do that.

835
00:41:27.880 --> 00:41:31.280
<v Speaker 2>Yeah, yeah, well, especially Mario versus Donkey Kong just being

836
00:41:31.320 --> 00:41:33.679
<v Speaker 2>a puzzle game itself, that would have felt like a

837
00:41:33.719 --> 00:41:36.760
<v Speaker 2>better fit. So I'm kind of curious. Yeah, why that

838
00:41:36.800 --> 00:41:39.119
<v Speaker 2>would have been the route they chose to go with.

839
00:41:39.280 --> 00:41:41.920
<v Speaker 1>I mean, did Tetris to any nine have a Mario

840
00:41:42.000 --> 00:41:45.039
<v Speaker 1>versus Donkey Kung event? It might have. I don't remember it, may.

841
00:41:44.920 --> 00:41:46.800
<v Speaker 2>I mean I have no, I haven't played that game

842
00:41:46.960 --> 00:41:49.480
<v Speaker 2>so long after it became just people who are really

843
00:41:49.480 --> 00:41:53.079
<v Speaker 2>good at Tetris playing it.

844
00:41:52.039 --> 00:41:53.840
<v Speaker 1>Like ninety eight Bailey's versus you.

845
00:41:54.000 --> 00:41:58.559
<v Speaker 2>Yeah, it's rough, Well, no, because I beat Bailey, so never.

846
00:41:58.400 --> 00:42:03.599
<v Speaker 1>Mind, yeah, easy, Yeah, yeah, Tetris ninety nine alarmo event,

847
00:42:03.639 --> 00:42:06.480
<v Speaker 1>when says Jason Fanelli, yeah, let's let's make that happen

848
00:42:07.960 --> 00:42:10.639
<v Speaker 1>either way, if they want to do more stuff like this,

849
00:42:10.760 --> 00:42:12.920
<v Speaker 1>like I think you're right, Tetris ninety nine would make

850
00:42:12.960 --> 00:42:15.480
<v Speaker 1>more sense, but and F zero ninety nine event would

851
00:42:15.519 --> 00:42:17.800
<v Speaker 1>maybe be more exciting to me because it's like, oh, right,

852
00:42:18.159 --> 00:42:20.119
<v Speaker 1>are really doing stuff with F zero ninety nine and

853
00:42:20.159 --> 00:42:22.440
<v Speaker 1>this is weird and cool and I'll hop in there

854
00:42:22.440 --> 00:42:23.239
<v Speaker 1>for something like that.

855
00:42:23.880 --> 00:42:25.920
<v Speaker 2>Yeah, this is exactly why they would have done it,

856
00:42:25.960 --> 00:42:28.840
<v Speaker 2>because people have fallen off of Tetris ninety nine, but

857
00:42:28.880 --> 00:42:31.800
<v Speaker 2>of zero ninety nine, no, still kind of Freshnaro one's mind.

858
00:42:31.880 --> 00:42:34.800
<v Speaker 2>So that's probably where you would want to go if

859
00:42:34.800 --> 00:42:36.119
<v Speaker 2>you want to promote something.

860
00:42:35.920 --> 00:42:37.719
<v Speaker 1>And I think they want F zero. I think they

861
00:42:37.800 --> 00:42:40.400
<v Speaker 1>see potential for zero ninety nine to have the longevity

862
00:42:40.440 --> 00:42:42.280
<v Speaker 1>that Tetris ninety nine has had, which you can't say

863
00:42:42.320 --> 00:42:45.400
<v Speaker 1>about all the other ninety nine games, or Super Mario

864
00:42:45.440 --> 00:42:47.199
<v Speaker 1>thirty five, which I suppose was always supposed to be

865
00:42:47.199 --> 00:42:49.239
<v Speaker 1>a limited time thing. Go to helldnten, Yeah, and.

866
00:42:49.119 --> 00:42:52.159
<v Speaker 2>That was that's the one that stings. Yeah, things real hard,

867
00:42:52.559 --> 00:42:53.880
<v Speaker 2>but like it was sick.

868
00:42:54.400 --> 00:42:56.440
<v Speaker 1>They I think they wanted all the other ninety nine

869
00:42:56.440 --> 00:42:58.280
<v Speaker 1>games to have the same kind of life that Tetris

870
00:42:58.320 --> 00:43:01.280
<v Speaker 1>ninety nine has had and maybe ninety nine ken And

871
00:43:01.360 --> 00:43:03.840
<v Speaker 1>one of the ways that they were thinking about facilitating

872
00:43:03.840 --> 00:43:06.320
<v Speaker 1>that was through these events that have worked so well

873
00:43:06.360 --> 00:43:10.000
<v Speaker 1>for Tetris ninety nine. But again, the theming around that

874
00:43:10.119 --> 00:43:13.039
<v Speaker 1>stuff for F zero's gotta be a little bit more difficult.

875
00:43:13.199 --> 00:43:16.199
<v Speaker 1>So all right, themed tracks like what is that ID?

876
00:43:16.320 --> 00:43:18.079
<v Speaker 1>You could just replace a couple of textures to.

877
00:43:18.199 --> 00:43:20.960
<v Speaker 2>The top of the game, right, like I'd imagine that

878
00:43:21.119 --> 00:43:23.960
<v Speaker 2>making You're just going through the toy factory, you know, right.

879
00:43:24.199 --> 00:43:26.320
<v Speaker 1>Yeah, yeah, and you like, I guess you could replace

880
00:43:26.360 --> 00:43:29.199
<v Speaker 1>a Skybox texture with something that just.

881
00:43:29.360 --> 00:43:32.320
<v Speaker 2>Exactly it's just a PNG or yeah d mp I

882
00:43:32.400 --> 00:43:33.239
<v Speaker 2>s ob but.

883
00:43:33.440 --> 00:43:35.480
<v Speaker 1>Yeah, yeah, sure ninety nine. Who knows, maybe they did

884
00:43:35.760 --> 00:43:39.639
<v Speaker 1>build that from the ground up and use PNGs all right.

885
00:43:39.719 --> 00:43:42.679
<v Speaker 1>Little Big Planet three and Little Big Planet DLC are

886
00:43:42.719 --> 00:43:47.000
<v Speaker 1>being delisted from the PlayStation stores. From tom Ivan at BGC,

887
00:43:47.519 --> 00:43:50.039
<v Speaker 1>Sony has announced that Little Big Planet three and Little

888
00:43:50.079 --> 00:43:52.960
<v Speaker 1>Big Planet DLC are being removed from the PlayStation Store.

889
00:43:53.000 --> 00:43:55.840
<v Speaker 1>The PS four platformer and the entire range of DLC

890
00:43:55.880 --> 00:43:59.599
<v Speaker 1>for the franchise will be pulled from sale on October thirty,

891
00:43:59.639 --> 00:44:03.280
<v Speaker 1>first four. Anyone that currently owns or purchases a Little

892
00:44:03.280 --> 00:44:06.039
<v Speaker 1>Big Planet three or any Little Big Planet DLC before

893
00:44:06.079 --> 00:44:08.400
<v Speaker 1>it is delisted for sale will still be able to

894
00:44:08.440 --> 00:44:12.480
<v Speaker 1>access their purchase purchase games and content after its removal.

895
00:44:12.679 --> 00:44:16.159
<v Speaker 1>The platform holder said. Sony owned a Little Big Planet

896
00:44:16.159 --> 00:44:19.679
<v Speaker 1>creator Media Molecule also wrote on Twitter, Little Big Planet

897
00:44:19.719 --> 00:44:22.320
<v Speaker 1>shaped us as a studio and remains an important part

898
00:44:22.320 --> 00:44:24.639
<v Speaker 1>of who we are. We are and will always be

899
00:44:24.679 --> 00:44:30.000
<v Speaker 1>forever grateful for it and the incredible community it has inspired. Yep,

900
00:44:30.000 --> 00:44:32.079
<v Speaker 1>a little big planet been around for a while, start

901
00:44:32.119 --> 00:44:34.360
<v Speaker 1>on PS three, a build your own platform or kind

902
00:44:34.360 --> 00:44:37.039
<v Speaker 1>of thing, and an early example of those are an

903
00:44:37.079 --> 00:44:40.280
<v Speaker 1>early big example of something like that definitely had a

904
00:44:40.320 --> 00:44:43.280
<v Speaker 1>lot of success. Obviously they made three of them there,

905
00:44:44.800 --> 00:44:47.079
<v Speaker 1>Bond Nation Racer. It's kind of a spin off, right

906
00:44:47.119 --> 00:44:50.159
<v Speaker 1>that they did of a kart racer variation on it.

907
00:44:51.679 --> 00:44:54.559
<v Speaker 2>Well, that was different because a little big planet karting

908
00:44:55.119 --> 00:44:56.079
<v Speaker 2>was as.

909
00:44:55.639 --> 00:44:58.480
<v Speaker 1>A little big planet carding. The thing I'm thinking of, Okay, yeah, okay,

910
00:44:58.599 --> 00:45:00.679
<v Speaker 1>was did Bond Nations is not have to build your

911
00:45:00.679 --> 00:45:02.239
<v Speaker 1>own cart aspect to it?

912
00:45:03.000 --> 00:45:05.239
<v Speaker 2>I'm just saying, like, was it specifically a like little

913
00:45:05.760 --> 00:45:06.039
<v Speaker 2>game out?

914
00:45:06.079 --> 00:45:07.440
<v Speaker 1>Yeah, I mean I don't think it was a little

915
00:45:07.440 --> 00:45:08.119
<v Speaker 1>big plan a game.

916
00:45:08.159 --> 00:45:08.199
<v Speaker 2>No.

917
00:45:09.480 --> 00:45:13.840
<v Speaker 1>Uh yeah, So this is sad for sure. First of all,

918
00:45:13.960 --> 00:45:17.280
<v Speaker 1>this sucks that they're removing it, and I suppose it's

919
00:45:17.280 --> 00:45:19.920
<v Speaker 1>so they don't have to do support, which or a

920
00:45:19.960 --> 00:45:24.280
<v Speaker 1>game that has community aspects to it, community content maybe

921
00:45:24.280 --> 00:45:27.400
<v Speaker 1>a little bit more challenging than a standard game, but

922
00:45:27.440 --> 00:45:32.159
<v Speaker 1>I don't think it's some massive challenge. But all that

923
00:45:32.159 --> 00:45:35.760
<v Speaker 1>stuff seemingly is gonna have to go away now because

924
00:45:35.800 --> 00:45:37.679
<v Speaker 1>they are pulling the game down. Because they don't want

925
00:45:37.719 --> 00:45:38.639
<v Speaker 1>to do that work anymore.

926
00:45:40.360 --> 00:45:44.960
<v Speaker 2>This is really really dumb, because, Okay, if you're gonna

927
00:45:44.960 --> 00:45:48.920
<v Speaker 2>pull the online support, that's fine. People can correct me

928
00:45:48.920 --> 00:45:51.760
<v Speaker 2>if I'm wrong. But this game does still have offline content,

929
00:45:51.840 --> 00:45:54.400
<v Speaker 2>does it not? So as like some single player stuff

930
00:45:54.400 --> 00:45:55.079
<v Speaker 2>you can do right.

931
00:45:55.559 --> 00:45:57.519
<v Speaker 1>Yeah, And people in chatter noting the servers have been

932
00:45:57.719 --> 00:45:59.920
<v Speaker 1>offline for a while hackers f them up players.

933
00:46:00.480 --> 00:46:03.199
<v Speaker 2>Yeah, well that's true too, but they definitely didn't take

934
00:46:03.199 --> 00:46:05.079
<v Speaker 2>the service down just because of that. They just stay

935
00:46:05.119 --> 00:46:07.840
<v Speaker 2>because you know, it's been so long. But this is

936
00:46:08.159 --> 00:46:11.880
<v Speaker 2>a weird thing to me. Anytime a company says, oh,

937
00:46:12.119 --> 00:46:15.079
<v Speaker 2>part of this game doesn't work anymore, therefore we are

938
00:46:15.159 --> 00:46:21.239
<v Speaker 2>delisting the entire game. That's just a dumb approach because

939
00:46:21.440 --> 00:46:24.480
<v Speaker 2>it's just bad for preservation first of all, like games

940
00:46:24.480 --> 00:46:27.679
<v Speaker 2>should just be readily available. Is this back and forth

941
00:46:27.719 --> 00:46:30.400
<v Speaker 2>we have, right? Is this back and forth that we

942
00:46:30.519 --> 00:46:35.880
<v Speaker 2>have with companies about they they don't want us to

943
00:46:35.920 --> 00:46:38.719
<v Speaker 2>pirate games, but they also don't want to make games accessible,

944
00:46:38.920 --> 00:46:43.599
<v Speaker 2>So how do we play your games? There's no good

945
00:46:43.639 --> 00:46:45.800
<v Speaker 2>approach to it, I see. Soone pointing out that this

946
00:46:45.840 --> 00:46:48.559
<v Speaker 2>game has licensed music in it, If that is the case,

947
00:46:48.559 --> 00:46:50.679
<v Speaker 2>I'll do it a lot of the time, that'll make

948
00:46:50.760 --> 00:46:53.360
<v Speaker 2>more sense. It's also the reason you don't put licensed

949
00:46:53.440 --> 00:46:55.880
<v Speaker 2>music in your games outside of you know, like music

950
00:46:55.960 --> 00:46:58.320
<v Speaker 2>libraries that you handle and everything.

951
00:46:59.679 --> 00:47:02.679
<v Speaker 1>It makes you think about Sack Voice Big Adventure, which

952
00:47:03.159 --> 00:47:06.320
<v Speaker 1>also has not not maybe not licensed because they're recreations

953
00:47:06.320 --> 00:47:09.719
<v Speaker 1>of songs, but there's definitely still copyright issues with that stuff.

954
00:47:09.760 --> 00:47:12.800
<v Speaker 1>So that game not long for this world as well.

955
00:47:13.159 --> 00:47:18.000
<v Speaker 2>But that's still like a responsibility that these massive companies

956
00:47:18.039 --> 00:47:21.119
<v Speaker 2>who can absolutely figure something out should be taking on

957
00:47:21.719 --> 00:47:25.480
<v Speaker 2>and not taking a you know, a piece of art,

958
00:47:25.599 --> 00:47:28.119
<v Speaker 2>this thing that has been crafted away from the people

959
00:47:28.159 --> 00:47:30.800
<v Speaker 2>who want to give you money for it.

960
00:47:30.800 --> 00:47:35.599
<v Speaker 1>It's rough, it's dumb, yep, and yeah it does. It

961
00:47:35.639 --> 00:47:38.480
<v Speaker 1>does feel like they the best case scenario here should

962
00:47:38.480 --> 00:47:41.280
<v Speaker 1>just be leave it as is and sure it's not

963
00:47:41.559 --> 00:47:43.400
<v Speaker 1>the game it once was, but.

964
00:47:45.280 --> 00:47:48.400
<v Speaker 2>Gigantic notice over it in the PlayStation store saying, hey,

965
00:47:48.440 --> 00:47:51.400
<v Speaker 2>this game has limited functionality. You must like take this

966
00:47:51.519 --> 00:47:53.039
<v Speaker 2>box if you agreed to buy it.

967
00:47:53.440 --> 00:47:57.719
<v Speaker 1>Fine, exactly, but no, no, no longer. And it also

968
00:47:57.800 --> 00:48:01.679
<v Speaker 1>feels like the day the age of Little Big Planet

969
00:48:01.760 --> 00:48:04.679
<v Speaker 1>and its kind of game is also over right, Even

970
00:48:04.760 --> 00:48:07.360
<v Speaker 1>Super Mario maker is not getting a sequel.

971
00:48:07.960 --> 00:48:11.679
<v Speaker 2>That's the thing that has always whenever Sony does something

972
00:48:11.760 --> 00:48:15.800
<v Speaker 2>like this, you can't escape the Jim Ryan quote about

973
00:48:15.800 --> 00:48:18.800
<v Speaker 2>them not caring about old games. You know, certainly not

974
00:48:18.880 --> 00:48:21.239
<v Speaker 2>true for the entire company. No, but it you know,

975
00:48:21.320 --> 00:48:23.840
<v Speaker 2>not beating the allegations there a little bit when they

976
00:48:24.079 --> 00:48:27.000
<v Speaker 2>are like, hey, we're over this. We're not really like

977
00:48:27.599 --> 00:48:29.760
<v Speaker 2>making a ton of money off this anymore. So who

978
00:48:29.800 --> 00:48:33.440
<v Speaker 2>cares about And it's a small it's a dedicated audience,

979
00:48:33.519 --> 00:48:37.239
<v Speaker 2>but they do care. And it's it's bad optics anytime

980
00:48:37.360 --> 00:48:39.480
<v Speaker 2>stuff like this happens, because it does kind of just

981
00:48:39.519 --> 00:48:42.400
<v Speaker 2>stockpile a little bit, even if you do have good

982
00:48:42.519 --> 00:48:44.920
<v Speaker 2>and justified reasons for doing it, Like you know, if

983
00:48:44.920 --> 00:48:47.719
<v Speaker 2>this is licensed music, I get it, I get it.

984
00:48:47.719 --> 00:48:53.079
<v Speaker 2>There it's just again bad optics. And I wish giant

985
00:48:53.079 --> 00:48:56.679
<v Speaker 2>companies would figure out alternatives pass to this, including maybe

986
00:48:56.800 --> 00:48:59.320
<v Speaker 2>being a little safer with the making of your game.

987
00:48:59.639 --> 00:49:02.119
<v Speaker 2>I know it was like ten plus years ago or whatever,

988
00:49:02.239 --> 00:49:04.719
<v Speaker 2>but you gotta think about some of these things ahead

989
00:49:04.719 --> 00:49:05.000
<v Speaker 2>of time.

990
00:49:05.199 --> 00:49:08.519
<v Speaker 1>Yep. Yeah, and some lessons very unfortunately feels like those

991
00:49:08.599 --> 00:49:11.480
<v Speaker 1>lessons are now. Don't make these kinds of games.

992
00:49:11.199 --> 00:49:14.400
<v Speaker 2>So exactly or it just you know, like obviously something

993
00:49:14.440 --> 00:49:16.960
<v Speaker 2>like Guitar Hero you can't get around that. But yeah,

994
00:49:16.960 --> 00:49:19.599
<v Speaker 2>I just like, your your one little level that had

995
00:49:19.639 --> 00:49:23.159
<v Speaker 2>the license song in or whatever, maybe just maybe don't

996
00:49:23.320 --> 00:49:25.719
<v Speaker 2>or maybe have a built in option to not have

997
00:49:25.760 --> 00:49:28.119
<v Speaker 2>that license in so you can easily yank it out later.

998
00:49:28.480 --> 00:49:30.639
<v Speaker 1>Right, Yeah, make a build an escape patch into your

999
00:49:30.639 --> 00:49:35.960
<v Speaker 1>games for sure. Yeah, all right, last thing here, Polygon

1000
00:49:36.000 --> 00:49:39.719
<v Speaker 1>did a pretty good breakdown of the front Runners, Dark Horses,

1001
00:49:39.760 --> 00:49:43.159
<v Speaker 1>and Challengers to come for Game of the Year, and

1002
00:49:43.599 --> 00:49:46.599
<v Speaker 1>partially I'm including this because they did a secretly reach

1003
00:49:46.639 --> 00:49:48.480
<v Speaker 1>out and like what it was was giant bomb thinking.

1004
00:49:48.559 --> 00:49:49.880
<v Speaker 1>I think they did that for a lot of people

1005
00:49:50.800 --> 00:49:53.920
<v Speaker 1>trying to put their finger on the pulse secretly. Yeah,

1006
00:49:54.000 --> 00:49:56.840
<v Speaker 1>well that's what. It didn't need to be a secret,

1007
00:49:57.000 --> 00:49:58.800
<v Speaker 1>but they're like, we're just trying to like gauge it.

1008
00:49:58.880 --> 00:50:01.840
<v Speaker 1>So we were talking about olly well shover at Polygon

1009
00:50:02.239 --> 00:50:05.360
<v Speaker 1>does this and is going to keep updating it apparently

1010
00:50:05.679 --> 00:50:07.480
<v Speaker 1>as we get through the end of the year. But

1011
00:50:07.559 --> 00:50:10.719
<v Speaker 1>at the moment in their estimation, Astrobot is still the

1012
00:50:10.760 --> 00:50:12.960
<v Speaker 1>Game of the Year front Runner and they have like

1013
00:50:13.000 --> 00:50:16.159
<v Speaker 1>stuff like why it could win, its weakness and momentum,

1014
00:50:17.400 --> 00:50:19.320
<v Speaker 1>and so like for why could win, it's you know,

1015
00:50:19.320 --> 00:50:21.480
<v Speaker 1>with a ninety four Medics score. At time of writing,

1016
00:50:21.519 --> 00:50:25.320
<v Speaker 1>Tima Sobo's delightful platform game enjoys the strongest critical consensus

1017
00:50:25.599 --> 00:50:28.199
<v Speaker 1>of any game this year, but its weakness is games

1018
00:50:28.239 --> 00:50:31.199
<v Speaker 1>nominated in the family category, as Astrobat Shirley will be

1019
00:50:31.599 --> 00:50:35.000
<v Speaker 1>very rarely breakthrough in the main competition unless they're so strong,

1020
00:50:35.320 --> 00:50:38.199
<v Speaker 1>or unless they're also strong in the narrative category, which Astrobot,

1021
00:50:38.199 --> 00:50:41.519
<v Speaker 1>for all its charms is not. Like, yeah, I agree

1022
00:50:41.559 --> 00:50:43.559
<v Speaker 1>with that. Like, there's a chance that just not being

1023
00:50:44.400 --> 00:50:46.880
<v Speaker 1>viewed as important because of its story might hold it

1024
00:50:46.920 --> 00:50:51.119
<v Speaker 1>back in the final voting. Mean, while a newcomer Metaphor

1025
00:50:51.119 --> 00:50:56.440
<v Speaker 1>Refontasio is number two on their tracking list here and

1026
00:50:56.480 --> 00:50:58.519
<v Speaker 1>they say it could win because the distinctive role playing

1027
00:50:58.559 --> 00:51:02.079
<v Speaker 1>games of Atlas's Studio Zero have been critical darlings for

1028
00:51:02.119 --> 00:51:04.480
<v Speaker 1>a long time, but Persona five, which was nominated for

1029
00:51:04.519 --> 00:51:06.960
<v Speaker 1>Game of the Year and won Best RPG in twenty seventeen,

1030
00:51:07.280 --> 00:51:09.760
<v Speaker 1>propelled them to a new level of popularity and acclaim

1031
00:51:10.079 --> 00:51:13.079
<v Speaker 1>now Metaphors here to ride that wave with solid game mechanics,

1032
00:51:13.159 --> 00:51:17.039
<v Speaker 1>strong storytelling, and memorable characters in a favorite genre. This

1033
00:51:17.119 --> 00:51:20.840
<v Speaker 1>could be the moment Atlas's brand of RPG's outshines genre

1034
00:51:20.920 --> 00:51:24.760
<v Speaker 1>Stalwart Final Fantasy, then Number three, Final Fantasy seven, Rebirth,

1035
00:51:25.119 --> 00:51:29.039
<v Speaker 1>number four is Bilatro, Number five is The Legends Held

1036
00:51:29.079 --> 00:51:32.280
<v Speaker 1>Echoes of Wisdom six, Silent Hel two, and then their

1037
00:51:32.360 --> 00:51:35.679
<v Speaker 1>dark horses are Dragon's Dogma two, Hell Divers two, Animal Well,

1038
00:51:35.840 --> 00:51:39.119
<v Speaker 1>UFO fifty Like a Dragon, Infinite Wealth, and Blackmith Wukong.

1039
00:51:39.440 --> 00:51:41.400
<v Speaker 1>And then the upcoming games to keep an eye on

1040
00:51:41.440 --> 00:51:45.119
<v Speaker 1>still are Dragon Age, The Veilguard Stalker two, Heart of

1041
00:51:45.159 --> 00:51:49.079
<v Speaker 1>Chernobyl Life is Strange, double exposure, metal gear, Solid Delta

1042
00:51:49.119 --> 00:51:50.679
<v Speaker 1>and call it dye black ops six.

1043
00:51:50.920 --> 00:51:52.920
<v Speaker 2>Yeahlid all.

1044
00:51:52.920 --> 00:51:54.920
<v Speaker 1>They point out it would have to be a bold take,

1045
00:51:54.960 --> 00:51:56.320
<v Speaker 1>and we know, we know for a fact at this

1046
00:51:56.360 --> 00:51:58.599
<v Speaker 1>point it's not a bold take. I guess we have

1047
00:51:58.639 --> 00:52:01.079
<v Speaker 1>a strong inclination that it's not a bull take unless

1048
00:52:01.079 --> 00:52:04.079
<v Speaker 1>they are swerving us hard, which I highly doubt they are.

1049
00:52:05.360 --> 00:52:07.159
<v Speaker 2>So yeah, I think games are not coming out this year.

1050
00:52:07.400 --> 00:52:09.480
<v Speaker 1>Oh yeah right, also that yes, good point. Yeah, but

1051
00:52:09.679 --> 00:52:11.920
<v Speaker 1>when it does come out, so it's gonna be the

1052
00:52:11.960 --> 00:52:13.679
<v Speaker 1>same problem. It's not. It's just not going to be

1053
00:52:13.719 --> 00:52:15.880
<v Speaker 1>a Game of the Year considered consideration because it's gonna

1054
00:52:15.880 --> 00:52:18.960
<v Speaker 1>be one to one. Yeah, this still sounds right to me.

1055
00:52:19.039 --> 00:52:22.039
<v Speaker 1>I still think Astro probably is the favorite, but I

1056
00:52:22.079 --> 00:52:25.079
<v Speaker 1>think that puts it in a situation where people feel

1057
00:52:25.119 --> 00:52:29.280
<v Speaker 1>good about pushing metaphor because it is coming out late,

1058
00:52:29.400 --> 00:52:32.400
<v Speaker 1>it'll have a little bit of that recency bias, and

1059
00:52:32.440 --> 00:52:34.679
<v Speaker 1>then it will also just have like, oh yamn, and

1060
00:52:35.000 --> 00:52:37.559
<v Speaker 1>it's not the favorite, And this is actually my favorite game,

1061
00:52:37.679 --> 00:52:39.679
<v Speaker 1>so I feel really good voting for it, like, yeah,

1062
00:52:39.719 --> 00:52:41.079
<v Speaker 1>let's give it a chance. And I think a lot

1063
00:52:41.119 --> 00:52:43.360
<v Speaker 1>of that could happen. And I also think the point

1064
00:52:43.360 --> 00:52:46.320
<v Speaker 1>about you know, they have one Game of the Year before,

1065
00:52:46.559 --> 00:52:48.960
<v Speaker 1>and you know from the Game Awards I supposed to

1066
00:52:49.239 --> 00:52:51.360
<v Speaker 1>talking about here, but you know a lot of times

1067
00:52:51.400 --> 00:52:53.920
<v Speaker 1>they come their games come out and they are highly

1068
00:52:53.960 --> 00:52:56.440
<v Speaker 1>consider they get like second from a lot of places,

1069
00:52:56.639 --> 00:52:58.199
<v Speaker 1>and it feels like this is the year where it's like, no,

1070
00:52:58.320 --> 00:53:01.360
<v Speaker 1>this is better than Final Fantasy seven, Like just I

1071
00:53:01.440 --> 00:53:04.119
<v Speaker 1>like everything about this better and Final Fantasy Sevemary Birth

1072
00:53:04.159 --> 00:53:06.159
<v Speaker 1>has one or two issues, in my opinion, and I

1073
00:53:06.159 --> 00:53:09.639
<v Speaker 1>think people might be like, let's finally really recognize Atlas

1074
00:53:09.679 --> 00:53:10.960
<v Speaker 1>this year. What do you think?

1075
00:53:11.960 --> 00:53:15.159
<v Speaker 2>Yeah, I think the ordering of the list is probably

1076
00:53:15.440 --> 00:53:18.000
<v Speaker 2>I think it's a pretty good representation of where people

1077
00:53:18.039 --> 00:53:21.760
<v Speaker 2>are feeling overall, right now, I think it even in

1078
00:53:21.800 --> 00:53:26.119
<v Speaker 2>that order. Probably, I do think there is a bit

1079
00:53:26.159 --> 00:53:29.480
<v Speaker 2>of and in case I feel like our audience knows

1080
00:53:29.480 --> 00:53:31.639
<v Speaker 2>this at this point because we've talked about so much,

1081
00:53:31.719 --> 00:53:35.159
<v Speaker 2>But in case you don't, it's not like Jeff Kelley

1082
00:53:35.320 --> 00:53:39.039
<v Speaker 2>himself voting on these things. He doesn't have his own people.

1083
00:53:39.079 --> 00:53:43.119
<v Speaker 2>But it's a panel of games it's us, it's games media,

1084
00:53:43.159 --> 00:53:46.159
<v Speaker 2>people from across the industry all casting their votes, and

1085
00:53:46.159 --> 00:53:48.360
<v Speaker 2>they get talied up combined with some other stuff to

1086
00:53:48.400 --> 00:53:50.679
<v Speaker 2>fan vote or anything like that, but it's primarily games

1087
00:53:50.760 --> 00:53:55.039
<v Speaker 2>media declaring what theirs is. And so I do feel

1088
00:53:55.079 --> 00:53:59.199
<v Speaker 2>like there's still a not insignificant number of people who

1089
00:53:59.719 --> 00:54:04.280
<v Speaker 2>prey for the big epics over a smaller game, and

1090
00:54:04.360 --> 00:54:07.239
<v Speaker 2>so I'm not sure that the quality of Astrobot is

1091
00:54:07.360 --> 00:54:13.840
<v Speaker 2>enough to overcome the sheer value scope and like presentation

1092
00:54:14.360 --> 00:54:17.320
<v Speaker 2>of Metaphor and Final Fantasy. So I do think it's

1093
00:54:17.480 --> 00:54:19.880
<v Speaker 2>probably one of those two this year, yep. And I

1094
00:54:19.920 --> 00:54:24.360
<v Speaker 2>think you're right Metaphor, it's here to say, hey, Atlas

1095
00:54:24.480 --> 00:54:26.800
<v Speaker 2>is really freaking good at this And if you want

1096
00:54:26.840 --> 00:54:31.679
<v Speaker 2>an RPGs RPG for RPG fans, Metaphor is giving it

1097
00:54:31.719 --> 00:54:35.000
<v Speaker 2>to you final fantasy masterpiece in its own right, but

1098
00:54:35.119 --> 00:54:38.159
<v Speaker 2>definitely catering more towards the casual audience. So many people

1099
00:54:38.599 --> 00:54:41.760
<v Speaker 2>do say, yeah, now is the time for analys RPG

1100
00:54:41.920 --> 00:54:44.760
<v Speaker 2>to like guess flowers. Sometimes they do get robbed a

1101
00:54:44.800 --> 00:54:47.800
<v Speaker 2>little bit, like Persona five is one of the greatest

1102
00:54:47.800 --> 00:54:50.280
<v Speaker 2>games of all time, but it was not going to

1103
00:54:50.480 --> 00:54:52.880
<v Speaker 2>hold a candle to Breath of the Wilder super Mario

1104
00:54:52.880 --> 00:54:54.639
<v Speaker 2>Ossi back in twenty seventeen.

1105
00:54:55.159 --> 00:54:58.239
<v Speaker 1>Yep. And that's I think people will take that into

1106
00:54:58.280 --> 00:55:02.199
<v Speaker 1>consideration a little bit. And uh and and yeah, it's

1107
00:55:02.559 --> 00:55:04.440
<v Speaker 1>you know, like anything, you kind of have to tell

1108
00:55:04.440 --> 00:55:05.840
<v Speaker 1>yourself a story, and like you want to feel good

1109
00:55:05.840 --> 00:55:07.960
<v Speaker 1>about your vote, and so I think Metaphor might be

1110
00:55:07.960 --> 00:55:09.960
<v Speaker 1>able to play on that a little bit. And clearly,

1111
00:55:10.360 --> 00:55:12.960
<v Speaker 1>based on the response, has earned it and deserves it.

1112
00:55:15.079 --> 00:55:18.079
<v Speaker 1>But Astroboto win, actually lotroh win.

1113
00:55:18.679 --> 00:55:20.760
<v Speaker 2>I'm curious to see how this plays on our Game

1114
00:55:20.800 --> 00:55:21.159
<v Speaker 2>of the Year.

1115
00:55:21.360 --> 00:55:23.599
<v Speaker 1>Yeah, I mean, I mean, I think I do. I

1116
00:55:23.639 --> 00:55:24.960
<v Speaker 1>think I have a pretty good idea of how it

1117
00:55:25.000 --> 00:55:27.760
<v Speaker 1>actually is gonna go. But uh, but yeah, way.

1118
00:55:27.679 --> 00:55:30.239
<v Speaker 2>A lot of us are really high on certain games

1119
00:55:30.280 --> 00:55:33.119
<v Speaker 2>that just other people are could not care less about.

1120
00:55:33.119 --> 00:55:36.000
<v Speaker 2>It goes for astrobot, that goes for metaphor, it goes

1121
00:55:36.000 --> 00:55:37.400
<v Speaker 2>to fill fantasy. Like we all.

1122
00:55:38.840 --> 00:55:41.440
<v Speaker 1>Everyone kind of is. I know it's not might not

1123
00:55:41.480 --> 00:55:42.840
<v Speaker 1>be on MIC's list, but I think it's gonna be

1124
00:55:42.880 --> 00:55:43.519
<v Speaker 1>on everybody else.

1125
00:55:43.760 --> 00:55:50.079
<v Speaker 2>Bolt could like pull a a an Overwatch, an Overwatch

1126
00:55:50.280 --> 00:55:53.239
<v Speaker 2>of like splitting the audience so that way the two

1127
00:55:53.280 --> 00:55:56.119
<v Speaker 2>front runners of the year actually don't win, and Bellotro

1128
00:55:56.239 --> 00:56:00.440
<v Speaker 2>gets so many you know, like tertiary votes that winning exactly.

1129
00:56:00.519 --> 00:56:02.800
<v Speaker 1>So uh yeah, we'll see, we'll see how it goes.

1130
00:56:04.000 --> 00:56:07.320
<v Speaker 1>All right, let's start wrapping things up. I have a

1131
00:56:07.360 --> 00:56:12.400
<v Speaker 1>poll question that we can bring up here. Actually, let

1132
00:56:12.440 --> 00:56:14.639
<v Speaker 1>me get there. We got Mere Fresh there and I'm

1133
00:56:14.639 --> 00:56:18.199
<v Speaker 1>gonna have to move that over there. There we go, Okay,

1134
00:56:19.320 --> 00:56:23.000
<v Speaker 1>do you want an Assassin's Creed Black Flag remake? I'm good,

1135
00:56:23.039 --> 00:56:25.960
<v Speaker 1>I'll just say yes, why not? H Thirty one percent

1136
00:56:26.039 --> 00:56:30.360
<v Speaker 1>said yes, sixty nine percent said no. Uh yeah. This

1137
00:56:30.400 --> 00:56:32.599
<v Speaker 1>is when they're definitely gonna have to make the case

1138
00:56:32.639 --> 00:56:33.119
<v Speaker 1>for right.

1139
00:56:34.360 --> 00:56:37.119
<v Speaker 2>I don't think so the way the way you all

1140
00:56:37.119 --> 00:56:39.119
<v Speaker 2>were talking about the RDA, I don't think you realize

1141
00:56:39.199 --> 00:56:41.920
<v Speaker 2>this is like for a lot of people, the Assassin's Creed.

1142
00:56:42.119 --> 00:56:44.119
<v Speaker 1>I get that, right, but it's like, I just feel

1143
00:56:44.159 --> 00:56:46.599
<v Speaker 1>like people are like, it's the Assassin's Creed because it's

1144
00:56:46.639 --> 00:56:49.119
<v Speaker 1>the one that feels like, you know, the best of

1145
00:56:49.199 --> 00:56:51.599
<v Speaker 1>the modern crop and I just played it.

1146
00:56:51.800 --> 00:56:55.440
<v Speaker 2>I mean know that a lot of adults played when

1147
00:56:55.440 --> 00:56:57.119
<v Speaker 2>they were in like middle and high school es.

1148
00:56:57.239 --> 00:56:58.960
<v Speaker 1>Yeah that's a good point. Yeah, I guess. I mean

1149
00:56:59.760 --> 00:57:02.719
<v Speaker 1>like it years old, yeah for sure, but like it

1150
00:57:02.800 --> 00:57:06.480
<v Speaker 1>is ten years right since it came out.

1151
00:57:06.559 --> 00:57:08.000
<v Speaker 2>Yeah, yeah, about ten years.

1152
00:57:08.119 --> 00:57:11.960
<v Speaker 1>Yeah, I get it, but it's like, I don't know,

1153
00:57:12.159 --> 00:57:14.199
<v Speaker 1>I feel like it's like they just did a rerelease

1154
00:57:14.199 --> 00:57:17.039
<v Speaker 1>of this game like four or five years ago. So yeah,

1155
00:57:17.119 --> 00:57:19.000
<v Speaker 1>like it's going to be kind of fresh in some

1156
00:57:19.000 --> 00:57:19.840
<v Speaker 1>people's minds.

1157
00:57:20.159 --> 00:57:22.760
<v Speaker 2>It speaks to how much the industry has slowed down

1158
00:57:23.119 --> 00:57:26.320
<v Speaker 2>that a game like this where like ten years, ten

1159
00:57:26.400 --> 00:57:28.719
<v Speaker 2>or eleven whatever it is years out and people are like,

1160
00:57:28.760 --> 00:57:30.960
<v Speaker 2>oh no, this can't get remade. And then you think

1161
00:57:31.000 --> 00:57:35.840
<v Speaker 2>back to say, are One remake, Pokemon Fire, Redleaf, Green,

1162
00:57:36.559 --> 00:57:39.760
<v Speaker 2>Twin Snakes, How those games were like six years out

1163
00:57:39.840 --> 00:57:43.599
<v Speaker 2>from their originals. They were getting full oft remake remakes.

1164
00:57:44.639 --> 00:57:47.199
<v Speaker 2>It's just kind of funny. And I think obviously the

1165
00:57:47.239 --> 00:57:49.320
<v Speaker 2>pandemic robbed us of a couple of years there as

1166
00:57:49.400 --> 00:57:53.280
<v Speaker 2>part of why time has dilated there for us.

1167
00:57:53.320 --> 00:57:53.840
<v Speaker 1>Definitely.

1168
00:57:53.960 --> 00:57:57.480
<v Speaker 2>So No, I think it could be an interesting one

1169
00:57:57.480 --> 00:57:58.440
<v Speaker 2>to put out still, I.

1170
00:57:58.360 --> 00:57:59.719
<v Speaker 1>Mean, I think it's gonna be one that's good, that's

1171
00:57:59.719 --> 00:58:01.559
<v Speaker 1>going to do fine. I just think when they present it,

1172
00:58:01.599 --> 00:58:03.360
<v Speaker 1>I think they're gonna have to give, like really point

1173
00:58:03.360 --> 00:58:05.679
<v Speaker 1>out all the reasons that this is a new version

1174
00:58:05.719 --> 00:58:08.400
<v Speaker 1>of that game, and that will win over the people

1175
00:58:08.440 --> 00:58:10.480
<v Speaker 1>who right now are saying no, and I think they

1176
00:58:10.519 --> 00:58:13.039
<v Speaker 1>will quickly jump over to yes once you be. She

1177
00:58:13.079 --> 00:58:15.199
<v Speaker 1>makes a couple of points about here's why.

1178
00:58:15.079 --> 00:58:18.400
<v Speaker 2>This same some gameplay stuff. It was never my game.

1179
00:58:18.440 --> 00:58:20.679
<v Speaker 2>But if people have issues with the gameplay, like point

1180
00:58:20.800 --> 00:58:23.360
<v Speaker 2>that out and that's what people go, Oh, Okay, it's

1181
00:58:23.360 --> 00:58:25.199
<v Speaker 2>a better version of this game. I like, sure, maybe

1182
00:58:25.199 --> 00:58:25.679
<v Speaker 2>I'll pick it.

1183
00:58:25.639 --> 00:58:28.280
<v Speaker 1>Up exactly all right, new pole question here in a

1184
00:58:28.320 --> 00:58:30.400
<v Speaker 1>second in the meantime, Sean, why don't you tell people

1185
00:58:30.400 --> 00:58:31.840
<v Speaker 1>where they can find you on the internet what you

1186
00:58:31.880 --> 00:58:33.199
<v Speaker 1>have going on all that good stuff?

1187
00:58:34.039 --> 00:58:37.400
<v Speaker 2>I am on Twitter dot com still as Turbo Shawn

1188
00:58:37.519 --> 00:58:42.800
<v Speaker 2>underscore Sahawn. I am here on Giant Bomb doing stuff

1189
00:58:42.920 --> 00:58:46.599
<v Speaker 2>later today. We got Worms Wednesday popping off, right, That's right.

1190
00:58:46.480 --> 00:58:50.440
<v Speaker 1>We got Worms Wednesday at the three Eastern. Yeah, it's

1191
00:58:50.440 --> 00:58:52.559
<v Speaker 1>going to be in the Blake Club spot a spot

1192
00:58:52.639 --> 00:58:55.920
<v Speaker 1>because Lucy is out on assignment obviously, since she's not

1193
00:58:56.000 --> 00:58:59.360
<v Speaker 1>here today on this show, but she'll be around on Friday,

1194
00:58:59.400 --> 00:59:01.360
<v Speaker 1>so we'll have Blake on Friday. But today it is

1195
00:59:01.400 --> 00:59:02.199
<v Speaker 1>Worms Wednesday.

1196
00:59:02.559 --> 00:59:04.199
<v Speaker 2>Yeah, and if you all yeah, I know, we had

1197
00:59:04.239 --> 00:59:07.760
<v Speaker 2>some issues with Armageddon on Friday because that's an older game.

1198
00:59:08.400 --> 00:59:12.000
<v Speaker 2>We're doing Worms WMD, Worms and Mess Destruction I guess,

1199
00:59:12.679 --> 00:59:15.199
<v Speaker 2>much more modern one, so it's going to be a

1200
00:59:15.199 --> 00:59:18.000
<v Speaker 2>better stream overall. So if you like the the chaos

1201
00:59:18.199 --> 00:59:21.960
<v Speaker 2>that we had on upf ther day, I think I

1202
00:59:22.000 --> 00:59:23.880
<v Speaker 2>think you'll date this one. I some pun with this

1203
00:59:23.960 --> 00:59:26.159
<v Speaker 2>and I tested the game out with some friends the

1204
00:59:26.159 --> 00:59:28.800
<v Speaker 2>other night. It's running well and things just go a

1205
00:59:28.840 --> 00:59:30.239
<v Speaker 2>lot more smoothly, So that'll be fun.

1206
00:59:30.360 --> 00:59:33.440
<v Speaker 1>Teeter, he's practicing. You know that's not allowed on Giant Bomb.

1207
00:59:33.559 --> 00:59:34.159
<v Speaker 1>No practice.

1208
00:59:35.840 --> 00:59:38.280
<v Speaker 2>I played so much Worms, dude, Like, I'm so far

1209
00:59:38.400 --> 00:59:41.039
<v Speaker 2>haved of you. I know my skills didn't exactly like

1210
00:59:41.079 --> 00:59:42.199
<v Speaker 2>that on Friday.

1211
00:59:43.079 --> 00:59:45.239
<v Speaker 1>You were playing. I'm like I don't think I've played

1212
00:59:45.239 --> 00:59:46.159
<v Speaker 1>this in a quarter of a.

1213
00:59:46.480 --> 00:59:50.800
<v Speaker 2>Yeah, and Dan are talking about the game you never played? Yeah,

1214
00:59:50.840 --> 00:59:53.840
<v Speaker 2>and then yeah, any of this speaking of Dan Dan

1215
00:59:54.000 --> 00:59:56.599
<v Speaker 2>in Japan, go watch the travelog after you're done listening

1216
00:59:56.639 --> 00:59:59.480
<v Speaker 2>to this. It's a nice little like twenty five minute one,

1217
00:59:59.519 --> 01:00:01.159
<v Speaker 2>so you know, it's a nice solid watch there, but

1218
01:00:01.239 --> 01:00:03.119
<v Speaker 2>not too long and can get in and like your

1219
01:00:03.199 --> 01:00:05.800
<v Speaker 2>lunch break or something. And I had a lot of

1220
01:00:05.800 --> 01:00:07.519
<v Speaker 2>fun with that one, so please go check it out

1221
01:00:07.519 --> 01:00:10.559
<v Speaker 2>because there's some there's some good gags and goofs in there.

1222
01:00:10.559 --> 01:00:11.519
<v Speaker 2>I think people enjoy.

1223
01:00:11.800 --> 01:00:13.760
<v Speaker 1>I gotta make my worms team. I'll do that right

1224
01:00:13.800 --> 01:00:17.599
<v Speaker 1>after this. All right, Yeah, go check out that travelog.

1225
01:00:17.719 --> 01:00:19.679
<v Speaker 1>It's it. It looks like it's a lot of fun.

1226
01:00:19.679 --> 01:00:22.880
<v Speaker 1>I'm gonna watch it myself right after this. All right,

1227
01:00:23.079 --> 01:00:27.840
<v Speaker 1>new poll question here it is are you getting Nintendo alarmo? Yes?

1228
01:00:28.400 --> 01:00:28.440
<v Speaker 2>No?

1229
01:00:29.000 --> 01:00:33.880
<v Speaker 1>And rubbing temples and sign wtf? Those your options? I

1230
01:00:34.039 --> 01:00:34.719
<v Speaker 1>want you to do it?

1231
01:00:34.760 --> 01:00:36.400
<v Speaker 2>Can we do a bonus poll? I think gon toss

1232
01:00:36.400 --> 01:00:37.400
<v Speaker 2>a bonus poll up there?

1233
01:00:37.480 --> 01:00:37.679
<v Speaker 1>Yeah?

1234
01:00:37.719 --> 01:00:39.719
<v Speaker 2>Yeah, what do you want to converse of we sports?

1235
01:00:39.760 --> 01:00:41.119
<v Speaker 1>Oh yeah, yeah, let's just do that to do that

1236
01:00:41.159 --> 01:00:45.239
<v Speaker 1>as well. Yeah, yeah, we Sports.

1237
01:00:46.639 --> 01:00:50.360
<v Speaker 2>I just need vindication or you know, cry at how

1238
01:00:50.519 --> 01:00:51.679
<v Speaker 2>old our audience is.

1239
01:00:52.320 --> 01:00:54.679
<v Speaker 1>I'm I could check in on the Twitter one at

1240
01:00:54.679 --> 01:00:58.159
<v Speaker 1>this moment with thirteen hundred votes, almost fourteen hundred votes.

1241
01:00:58.880 --> 01:01:02.719
<v Speaker 1>Duck Hunt is losing with twenty three point six percent of.

1242
01:01:03.159 --> 01:01:03.920
<v Speaker 2>That Thank god.

1243
01:01:04.400 --> 01:01:07.760
<v Speaker 1>Okay Sports is seventy six point four percent.

1244
01:01:08.880 --> 01:01:12.000
<v Speaker 2>My mic has two hundred altaccounts are kind of battling.

1245
01:01:11.599 --> 01:01:14.119
<v Speaker 1>Everyone doing what you can out there but not quite

1246
01:01:14.119 --> 01:01:17.920
<v Speaker 1>pulling it off. Yeah, people are like, even people are like,

1247
01:01:18.000 --> 01:01:20.480
<v Speaker 1>that's pretty good for duck Hunt getting twenty three point

1248
01:01:20.559 --> 01:01:25.480
<v Speaker 1>six percent. All right, anything else, well, yeah, we'll get

1249
01:01:25.599 --> 01:01:27.199
<v Speaker 1>We'll get the results of this poll on Game Mess

1250
01:01:27.239 --> 01:01:30.039
<v Speaker 1>Mornings here on Giant Bomb tomorrow. Speaking of Giant Bomb,

1251
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<v Speaker 1>for the rest of the week, you can't expect more

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<v Speaker 1>Game Mess Mornings. You can't expect voicemail Dump Truck tomorrow

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<v Speaker 1>with special guest chef reacts.

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<v Speaker 2>Uh seven oh seven exit flu get your food questions

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<v Speaker 2>in for that one.

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<v Speaker 1>It's it's still time, but not a lot more time.

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<v Speaker 1>So make those calls.

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<v Speaker 2>Tonight at three am and maybe may go listen to

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<v Speaker 2>the last episode if you haven't listened to it before,

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<v Speaker 2>because that one was that was an all timer. Yeah,

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<v Speaker 2>that was so good.

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<v Speaker 1>Yeah, and they'll also give you an idea of the

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<v Speaker 1>Dan food stories that did not.

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<v Speaker 2>Come exactly the type of things we're looking for.

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<v Speaker 1>Otherwise, tomorrow we'll probably we're gonna play some sparking zero

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<v Speaker 1>in this website. Let's do that. We'll play some sparking zero,

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<v Speaker 1>show you guys off some some dragon ball. Mike didn

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<v Speaker 1>mention he played it, and he agreed with us what

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<v Speaker 1>I said on the BombCast yesterday. I still think it's

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<v Speaker 1>it's perfectly fine, and.

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<v Speaker 2>It's for fans. Yes, absolutely a love layer for fans.

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<v Speaker 2>So definitely not gonna be for everyone, but it's cool

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<v Speaker 2>to exist for those who ran.

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<v Speaker 1>Of the genre. Rejoice.

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<v Speaker 3>And then exactly, broading demands, broading demand on frauding demand increases,

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<v Speaker 3>Broading demand does always increase. Keep that in mind everybody

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<v Speaker 3>on Friday, game this mornings once again, and then we

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<v Speaker 3>BCR could pop in at any point forget when GM

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<v Speaker 3>wants to do it exactly.

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<v Speaker 2>So the plan is to do GMM then like immediately

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<v Speaker 2>do BCR after that, and then do Blake Club after that.

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<v Speaker 2>So it's going to be a rapid fire Friday, and.

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<v Speaker 1>That BCR will be a focus on metaphor, so a

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<v Speaker 1>little bit even more.

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<v Speaker 2>It should just be a metaphor, a metaphor review.

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<v Speaker 1>Cast and then uh yes, and then on Friday, I forget.

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<v Speaker 1>Oh no, that's right, that's when we're doing Blake Club.

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<v Speaker 1>So yeah, that's right. Okay, right, cool, now, excellent, that's

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<v Speaker 1>a week. Yes, I will sit out BCRJ And if

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<v Speaker 1>you do not. In me, it sounds like he's got

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<v Speaker 1>the whole crew over there ready to go.

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<v Speaker 2>Oh yeah. I think we might even have more people

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<v Speaker 2>than usually if everything lines up.

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<v Speaker 1>So yeah, and I think that'd be ideal for that conversation.

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<v Speaker 1>I want to hear as many voices as possible from

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<v Speaker 1>people who played a variety of different hours. So yeah,

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<v Speaker 1>I'm looking forward to listening to it at the very least.

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<v Speaker 1>All right, everybody, Sean, thank you so much for hanging

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<v Speaker 1>out with me today talking about video games. Man, I

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<v Speaker 1>really appreciate it.

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<v Speaker 2>Oh it's a fun time.

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<v Speaker 1>Jeff, thank you everybody for listening and watching at home.

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<v Speaker 1>You are the best audience in gaming. Until next time,

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<v Speaker 1>have a good one, take care of yourself, and goodbye.
