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listening and enjoy ah Thrack. You were trying to do
something as you wander off from the the other members
of the group. A few seconds later, Hard kind of
follows here, his robes swishing through the inch of water
that sort of pools around the mirror. And then you
step out of that and a little further outside of
the immediate grove which holds the mirror, and you have
a plan. What are you trying to do?
Speaker 2: Well? I am attempting to change the protection spell that
hides this place enough so that our enemy can't get
through it and destroy everything in here.
Speaker 1: Okay, Okay, bring me an ar kana check just to
see what your understanding of this spell is.
Speaker 2: Yeah, just might still have advantage in here on our
corner checks right, Yes, I believe that was okay, glad
you remember that I got a twenty one. A twenty one.
Speaker 1: Yeah, this is old magic, but it is magic that
was put in place by someone else who at least
somewhat understood the weave and that approach to casting spells.
The magic is not too dissimilate. It's like a very
rudimentary version of the sort of superposition magic that you've
got going on in the tower, in that this is
a forest within a forest. It is layered over the
top of it, but it isn't quite exactly the same thing.
It's kind of an illusory mimicry of superposition. Really, it's
just a very powerful piece of magic that was placed here.
The sort of unique aspect of this is that it
was It's a piece of magic that requires one to
be well not one, but you know several people could
have cast this spell. You get the sense you've gone
to twenty one here, so you get the sense that actually,
probably several people cast this spell, and that they had
different strengths when it came to how they approached magic.
One of them approached magic in a very physical way.
One in a very esoteric way. I one in the
more sort of plane approach to the arcane, which really
is the way that you've been approaching magic. Then there
are people that are maybe more druidic in nature, people
who are more charismatic in nature in the way that
they cast their spells. So there are different ways to
cast spells. Mechanically, we look at it as using wisdom, charisma, intelligence,
this piece of magic, and however Thrag wants to understand this,
you can was cast using strength, decks, con int, whiz
and charisma. To adjust it, you're going to need to
be able to either cast spells using all of those
different approaches or find people that can and have you know,
the same sort of group approach this. And what I'm
essentially saying to you is to adjust this spell, you're
going to have to do a skill check in every
single department of ability.
Speaker 2: And knowing that my dexterity is not that great, would I,
with the knowledge I have about the spell, would I
expect that it would be quite difficult? Would I need
to be quite adapt with all of these checks?
Speaker 1: Yes, Layman's terms, you need to be able to precisely
weave the magical threads with a dexterity based check, and
you could have Hard to do one of these checks
since he is here. But I don't think Hard is
very dexterous either. He does have he's quite strong, because
he's a goliath. At this point, you've probably surpassed him
in intelligence and just sort of your approach to magic.
He's yeah, yeah, he's not very dextrous either.
Speaker 2: He's likely more dexterous than I am. Simply I will
I will motion him over if you can see me.
Speaker 1: Yeah, I think he's behind you as you're sort of
moving through this forest and processing this or figuring this out,
or you know, maybe you're sort of directly interacting with
the weave that sits kind of over everything. You're like
Neo in the matrix here, and you're able to attune
to it and just sort of it's probably like a
magic eye trick almost in that you adjust your approach
to how you're interfacing with the world, and you're able
to see this new frequency, this arcane frequency. And yeah,
I think he is just kind of following you, observing you.
Every now and then he sort of ponders something of
his own or gets distracted by something. But generally speaking,
he's just nearby.
Speaker 2: Oh, would you be willing to assist me? But you
can do that? Yes, what are you trying to do?
I'm attempting to save this place? It is my responsibility.
A dyname knows how to get here.
Speaker 3: Now, right, You're going to cast a spell or something else.
I'm going to alter the spell that already exists, and
perhaps if I can.
Speaker 2: Lay a trap.
Speaker 3: The old magics that hold this place together are very powerful.
Is this something you are confident you can do? If
you change it, you may well stop this creature from
being able to access the House of Knowledge. But what if,
in attempting it, you drop the spell altogether?
Speaker 2: I think the act sort of stops and he he
probably takes a couple of minutes to think, I don't.
I think when he was trained by Hard, Hard would
ask him these sort of hard questions from a different
perspective than tracts, and He's would allow for act to
take the time whatever time he wanted to just sort
of think about it, sometimes for days, and we've sort
of fallen back into our old habits. And I think
thrac thinks about it for quite a while, maybe five minutes,
and then responds, be right, but if we don't try,
this place will be destroyed.
Speaker 3: Well, we have no guarantee that this creature knows how
to actually access this place. It seems it had no
idea how to do it before, just because this other
creature explains it. Perhaps perhaps it is still protected. But
if you think it is the right thing to do,
you are you are the one to.
Speaker 2: Try?
Speaker 4: I think.
Speaker 2: I don't think we have a choice.
Speaker 3: I agree. I think if you believe you have the
power to just and protect this place, it is a
good idea. It may well be the last bastion in
this world of life?
Speaker 2: Is there anyone else here? Any other adapt magic uses
that you're aware of?
Speaker 3: The only creatures here are they? There are golums, but
no one who is trained in the arcane ways. There
are forest spirits, but I think that they will doom.
They will only be able to help you with it,
not cost the magics, but you will have to convince them.
Of course, I'm going to reach out to Ore and
the stag can I mentally attempt to speak with him?
Speaker 1: Yeah, he's like nearby somewhere as well. He doesn't enter
the grove that holds the mirror, But the forest that
sits around it. He's been kind of like every now
and then, you hear the crunch of leaves and branches
as he kind of shuffles and moves through it. Every
now and then you catch a piece of a sort
of because you're you're all picking up on each other's
surface thoughts every now and then you're and you're catching
them from various animals around. I just sort of catching
a bird, and all you hear is fly, fly, flyer.
But you know, you get that kind of sense from
the stag, So yeah, you're definitely where he's nearby.
Speaker 2: So I'll reach out to him mentally and say, will
you help me defend this place?
Speaker 1: There's a rustle and crunch of leaves as this huge
stag with this kind of ethereal glow to it moves
around the forest and heads and circles around to where
you are. As it gets closer, it says, and again,
these are kind of thoughts and feelings as much as
they are words. But he says, defended.
Speaker 2: How I leave. The enemy knows how to get here,
and I'm attempting to change the weave that protects this place.
Speaker 1: You get an immediate sense of right and fear that
the idea of changing this barrier from the FASTag.
Speaker 3: He says, the barrier has been in place for wherever.
How would you change it?
Speaker 2: I would tempt to change the weave itself. We've yeah,
it protects this place, so we don't would confuse our enemy,
prevent him from it again, also may set a trap
for them.
Speaker 1: A sense of trepidation from the faced egg, he says,
we have defended this place from interlopes for.
Speaker 3: Generations. There are many beings who have tried to corrupt
this place and all of us.
Speaker 1: A burst of kind of thoughts from every creature nearby
just kind of washes over you. Just a sense of
camaraderie and family throughout all of the creatures nearby.
Speaker 3: We have worked together to preserve this place. We will
not stop now.
Speaker 5: What would you ask of us?
Speaker 2: I need your assistance. The spell is very powerful. It
was created by several being strong and different magical arts.
I cannot change it on my own. This is not
something I understand. But part of this forest is ever living.
There are spirits within the trees, within the grass, within
all of us goo dwell here. I shall commune with them.
I shall see if they are willing to.
Speaker 6: Change the thoughts of the facedagg suddenly completely vanish.
Speaker 1: As you see the creature's kind of just got like
big glowing eyes as he closes his eyes for a
moment and he begins to commune with the forest spirits.
Let's see here.
Speaker 2: Mm hmmm, you know what?
Speaker 1: Rolled me a D twenty First of all, actually, wait,
roll me, just rot me a charisma role from Thrack.
It's so much they like you.
Speaker 2: It's a basic charisma role.
Speaker 1: Okay, yeah, I said passive charisma. What's your passive career?
Speaker 2: Yeah? A six?
Speaker 1: A six mm hmm okay, solid six.
Speaker 2: There. I hate me. I thought it was supposed to
be role playing, you know, brank Away a life about.
Speaker 1: It's your worst fear come true.
Speaker 7: Ah.
Speaker 1: Facetag roles are seventeen on his persuasion check. When he
he opens his eyes, you get the sense of his
thoughts rushing through to you before he even really starts
communicating with you. You get the sense that he's got an
awkward piece of news to pass to you.
Speaker 3: As he says, the spirits of this place are ancient
and strange. They do not trust outsiders easily. They find
you perplexing. They do not understand your plight. They cannot
comprehend death. I would ask that you that you find
a way to convince them.
Speaker 2: I am not a very persuasive person. I haven't spent
a lot of time convincing people of anything.
Speaker 3: Then perhaps simply state the truth. Perhaps they need not
hear your words, but hear your heart.
Speaker 2: I am frank on the ground, and he begins to
quiet his mind, attempting to meditate. He does this sometimes
to try to focus on the arcane, the weave, the
rivers and streams of magic that surround us all this time.
Instant he tries to focus on the thoughts for the
living things around him, not listening to what they say,
but connecting with them. He does this for some time,
just trying to form a connection. Before he lets his
thoughts and his feelings leading to that connection. His sense
of foreboding at what is coming? Is this prediction of
the end of this place, the end of the last
question of life on all of Geia.
Speaker 1: From me a wisdom check, just a basic wiz.
Speaker 2: An eight.
Speaker 1: Yeah, it's tough. You're able to connect with the surface
level very easily. You get the sense that the face
dag is almost helping you in this as the surface
thoughts of all of the creatures you sort of attune to,
almost the surface thoughts of the trees and the grass
and the ivy and some of the flowers and parts
of the meadow. There are these additional elements to this
place which are a deeper connection with nature that kind
of rise up that very base level magic. There are
different forms of magic, right there's the arcane, there's that
nature based stuff, there's whatever the divine stuff of the
angel is. That kind of all mix and flow together.
The surface level is very easy for you to attain,
but sinking deeper into that, there's something turbulent underneath that
is stopping you from really connecting with the deeper elements
of the forest. Here there are there's something It's almost
like when you sen something on the edge of your
vision and when you turn to look it's gone, or
like when you see shadows at night and you think
there's a person there and you turn and there's nothing.
Speaker 2: It was just a.
Speaker 1: Sort of trick. There are these warring elements, one of
them being what you assume to be these kind of
nature based forest spirits, and another one being this turbulent
danger by trying to present the danger and by thinking
about it, you're almost attuning with it. On one side
of you there are the forest spirits, and on the
other there is more drill and the death of the
rest of the planet. You can feel not just the
life of this place, but the death of the rest
of the world as this kind of blight is beginning
to seep in. The planet isn't dead, there isn't not
in the same way that the other guyer is. But
there is a disease that is spreading and rotting and
blighting this place. There are two sides to this. You
can choose to. You can make this check again, and
you can concentrate more on the forest spirits, or you
can concentrate more on Moredrial if you'd like. You're kind
of attuned to buy of them at the moment.
Speaker 2: I think I would try to attune to Audrial if
I could use that to show before experience what's coming.
Speaker 1: Okay, Yeah, make me another wisdom check the same an eight,
another eight, another inflaming symbol. You try and attune with
this sense of death and this this being that is
moving across this world. You get the sense as well
that it is heading straight for you, and by you
I mean you. You do actually get some kind of
feedback here because you sort of root yourself into the
death element as opposed to the life element. Maudrill previously
was an angel of kellum Vaugh, who is predominantly an
angel of death or a god of death. But the
there's an element of life to death, and so you
actually get a kind of sense of life from Moudrial
as much as you get a sense of death. And
when you feel those two things, you feel the moving
towards you, You feel you feel intent from Moudrial. And
the intent is not to seek this forest, and it
is not to seek the members of your party and
the Cura, but it is to seek you, the wizard
that seems to be at the center of some of
the magical elements here. Moudrill's current intent is to seek
out specifically you track and kill you in trying to
convince the spirits, you now need to make me a
persuasion checkerm.
Speaker 2: Do I find this out before I trying to persuade them?
Speaker 1: Well, this is all part of the same thing, because
you were trying to use this to show them the
coming earth rent, right.
Speaker 2: Right.
Speaker 1: I was just giving you the information that you kind
of just Osmo's information here. This is, by the way,
very similar as cirrus to what you've been doing when
you place your hand on the ground and try and
you know, commune with your own divine beings or even
just source information from you know, nature itself. Is essentially
what the thracks is doing here.
Speaker 2: But it's weak.
Speaker 1: You've got a weak connection. You've got one bar.
Speaker 8: Gotta believe.
Speaker 2: So I've been like cheating for three sessions. I forgot.
I have three levels of exhaustion. Uh, serviously disadvantage you too, okay? Ten?
Speaker 1: Ten, you'd almost don't get the sense that the forest
spirits are even really listening to you, let alone being convinced.
You don't get the sense that you're really communing with
them at all. I don't think. And this would have
to be up to you. You might have some understanding
of it from big Bore, but the way that for example,
cirrus or thaws or someone would commune it is a
deeply spiritual thing, and it is a thing that they
have been practicing at for years and years and years
the majority of their lives. It's meditative. It is a process,
and it takes you a long time to attune your
body to being able to align yourself with these beings
and these spirits in this way. And I just don't
think Thak has that kind of training. He's very logical.
He certainly you're really kind of brute forcing this, I think,
with just being so in touch with magic rather than
it being a spiritual connection that you're trying to make.
And I think you understand that, you know, like your
logical brain is aware of that, and you get the
sense that you're just not able to really commune with
these creatures. You maybe continue to try and maybe sit
for a little while longer, but I think you get
the sense that you are not connecting with these beings
and convincing these forest spirits in any way. You might,
even as you drift up, begin to sense the thoughts
of the face Stag, who is kind of also acknowledging
that you just do not seem to be He's trying
to hide those thoughts a little from you, buddy. He
get the sense that you're not communing with these spirits
and definitely not convincing them. They do not seem to
be on your side with this.
Speaker 2: At the moment. I realized that Modreal is coming here
to kill me. I break off my connection. I look
too hard and say, he's not coming here to destroy
this place. He's coming here for me. We have to believe
I'm putting it. I'm putting this place in danger. And
I say, where is the tower? The tower is nearby.
But Moredrial is trying to kill everything. He is trying
to kill you and this forest and me and destroy
the tower. And why do you believe he is coming
specifically to find you?
Speaker 7: All right?
Speaker 2: I just I just tried to. I tried to show
the spirits of those forest his intention, and in so
doing I discovered he wants me. He sees me as
a pride. M Bores speaks often of communing with the
angels and the gods. You are communing with more drill.
This seems dangerous. I trust what you are planning at
this point. I believe you are the only chance we
have of survival in any way. But perhaps you should
approach this creature with caution.
Speaker 3: It is old. It is powerful in ways. We cannot
understand these angels, the idea that one of them is conscious.
It is thinking like you and I. But it is old.
It is powerful, and it is something new. It is
a dragon, or a drag collage or something. You must
be very careful. Perhaps its understanding of the weave will
tramp your own, and then for all we know, it
can take control of you or kill you from afar.
They have seen things by lesser men, let alone a
being of this power. You must be very cautious. Yes,
yess hot, I will be more cautious in the future.
But right now we must go. I've already started gathering
my things. And which way is the tower? The tower
is this way, he.
Speaker 1: Points, sort of north ish. If you imagine you came
in from the south of the meadow of the tower
appears to be on the other end, he says, But.
Speaker 3: What off the forest?
Speaker 2: If I leave, and he knows I've left, I think
you'll come for me instead of them. All right, I
don't think I can protect this place. I think it's
beyond me, especially in my parent state.
Speaker 3: Very well, gather your party, then I will head to
the tower. He's just north, just here, kind.
Speaker 1: Of points just in a direction and gives you one
last look and glances over to the facedagg. You get
sense of like worry and red coming from the facedag.
I sort of like, what are we going to do?
But it's not too intense. The facedagg's kind of pretty.
That's a really strong sense of will, and you just
get these kind of surface thoughts of trepidation. But yeah,
Hard sort of heads off in the direction of where
the tower is.
Speaker 2: I'll I will send I'll try to send a mental
message to all three of my party members relaying the
information that I have gotten. Do Modrill wants to kill
me and that is his current objective. And I thought,
is to leave this place, as I'm putting it in
danger by being.
Speaker 1: Here speaking of the other party members, Then what is
everyone else doing? The last we saw of Seea, he
was like heading away from the mirror, potentially leaving the
whole forest. I think I can't remember if going down
that path, Cyrus left Jilden to talk with the mirror.
Jilden did and ended up speaking with a fiendish creature instead.
So what are you three doing? Where are you guys?
Start with ceous until you kind of wandered off first.
Speaker 7: Well, I wouldn't have gone too far, but I did
walk into the woods proper, away from the clearing with
the mirror. I don't necessarily have a plan in mind.
I'm simply a chance walking looking around and two things.
I suppose I know this place exists in what was
called superposition. However, I was just looking to see how
far it went and just taking this time to keep
to myself.
Speaker 1: Okay, interested to make me a saving for um me
a wisdom saving. So I just need to figure out
what the DC is make me a ways saving anyway?
Speaker 7: Very well, a natural one?
Speaker 1: Oh well, that's a file.
Speaker 3: Really.
Speaker 1: Now this is going to be interesting because you should
be feeling a sense of dread. But I don't know
if you do feel dread.
Speaker 7: No, not really gas perhaps.
Speaker 1: Yess yeah, I think you get a weird feeling that
falls over you that I don't know if you could explain,
because it wouldn't It would just feel bizarre, right, You'd maybe.
Speaker 7: Just feel like you were on Well, any change is
kind of what I'm looking for. I'm not trying to leave.
My eyes do the work before my body does. I
look before I go. So if I feel something strange
or on tooward is happening, then I think I'll halt
because my intention is not to leave this realm, wherever
or whatever it may be. I'm just on a bit
of a walk. Yeah, so I think I turn on
a heel if I can. Once things start to feel.
Speaker 1: Fucky, you turn around and there is a drowse standing
behind you. This is a drow that you recognize, but
not one that you will have seen for a very
long time. I think when you first when you first
came to the tower that you lived at after Menda Brandon,
there was a monk here who was who was only
there for a couple of years before they went out
on their own sort of independent approach to seeking. And
she is older than you.
Speaker 6: She is.
Speaker 1: Someone that you would recognize. Her name is Ralva r
A U v A and she she has one eye
and one side of her face is very burned. There
is a lot of scarring that runs down the right
hand side of her face. One of her ears is
pretty much gone mutilated, and she has no hair. She
shaves the rest of her head. She wears very little,
even though there are patches of her skin that are
very badly burned. And then she has these these very
intricate and thin tattoos that run down her skin, and
they they shift and change in the way that they
move when they're in moonlight. However, being in the daylight here,
they just look like sets of lines and stuff that
run across most of her body. It's like a full
body piece that runs from her neck all the way
down to her toes. And she is, Yeah, she's older
than you, but you know, due to the sort of
nature of Elfish and drow aging, she doesn't appear to
be too much older than you. But this is a
person who when you first joined your group, when you
first joined the Seekers, they they they gave you to her,
and she she didn't really teach you much, but she
showed you around and introduced you to what your new
way of life was going to be. And we're talking
like basic stuff like where you get food from, when
you're going to be getting up, where you're going to go,
what the fuck is going on? You know, what this
place does and what they're going to potentially teach you.
And as you get this bizarre feeling, this weird sensation
that rushes over you, it's a it's a it's partly
just a strange wave of feelings and partly you get
the sense of like her, like that blockage.
Speaker 6: You know.
Speaker 1: I don't know if you've even been noticing fear at
all during this campaign or how Siah has been, you know,
in moments where normally someone would feel fear, regardless of
how they approach it, whether there has just been like
a blockage or a twist or whatever, but there would
be something that you would definitely notice here. However, as
you turn around, Rava is there, and I think you,
I mean, you've got a natural one here, so yeah,
I think you. Just you just see her standing there.
She looks exactly the same as she would have done
the first day you met her. I don't know how
long ago that was for you, but it would have
been a very long time ago, I imagine. And she's
just standing there looking at you, running over her hands
of these coins that she would have picked up. She
was a coin collector, sort of silver looking thing.
Speaker 2: How she does.
Speaker 7: She had quite the array before she left, and I'm
sure she likely has many more. Regardless. If I see
her here in this place, the first thing I do
is I take my right leg and I step backwards.
My back arches forwards, maybe about twenty thirty degrees in
a slight bow, and I think, upon recognizing this person,
I see her eyes connect and then my eyes shift
to the left and never look back to her face again,
and I simply say, seek her. Ever, what are you
doing in a place like this?
Speaker 1: Her one eye kind of looks to you, looks you
up and down. But she's The way that she's standing
is so casual. I don't think, really, you ever saw
her stand in this way. She was a lot more
formal in the time that you knew her, but she
she sort of very casually stood there. She doesn't really
mimic any of the classic draw wise, and she says,
do you.
Speaker 5: Know I never became a luminit. Oh, that was where
I went.
Speaker 1: I wanted to.
Speaker 5: I wanted to impress you and the others. I always
felt that I was behind everyone else.
Speaker 7: You were also skilled, y guild. It's not like you
to be humble.
Speaker 5: Well, Beth has changed me.
Speaker 1: She starts walking up and down. As she does so,
the tattoos on her skin begin to glimmer, as if
she was in moonlight, even though the daylight continues to
move over her skin.
Speaker 5: She says, there's none of us left anymore. You are
the last seeker.
Speaker 7: I figured, although perhaps maybe for a brief moment, I
was perhaps a little bit excited and disappointed. My eyes
shift back to hers again in away.
Speaker 1: But one eye faces you again as you kind of
look and then look away.
Speaker 2: So you're you're dead.
Speaker 5: Almost everyone is dead, you know. Mcgwendea is dead. Oh no,
can you imagine how it would have been to see
such a giant creature fall?
Speaker 7: No, I cannot. Of all the driders there at the tower,
I wasn't sure anything could kill Migwanda favored as he
was in his folly. Then again I was told that
an angel the shape and size of a son sitting
above a city was fallen as well. So I suppose
anything as possible. What are you doing, sere a ha,
Well that's a funny question, believe it or not. I
was on my sojourn and now well perhaps until quite
quite recently, I thought I was on a quest to
save the world. At present, I am I'm sure.
Speaker 5: Do you have such power?
Speaker 7: Do I have such power? M No, of course not.
Speaker 3: No.
Speaker 7: However, I believe I have learned in quite a short
amount of time that it's not necessarily about the individual.
Up until maybe about a few moments ago, I thought
perhaps maybe we had the power. Who knows.
Speaker 5: You are referencing the cura the mark. You have been
missed out.
Speaker 2: M this.
Speaker 7: Blessing. So when death you have this knowledge? Then it's
not something I ever read about, hm.
Speaker 5: It is something I learned of on my own sojourn.
But I do not think it is going to be enough.
I do not think that you or your compatriots are
going to be strong enough. Your plans are to use
the wizard. There have been so many wizards and they
are all dead.
Speaker 7: With all do you respect, Seeker? This one is not
why well a good question again because of us. I
do feel as if but perhaps maybe just maybe goes
both ways, if he can get past his ego. You
seem to maybe perhaps have a better plan or are
you just here to sew discord? I do not wish
to sow discord.
Speaker 3: There is.
Speaker 5: No time for such things. There is another way. There
are creatures in this world that are still alive, that
are not quite immortal, beings that are stronger, that could
stand against this thing that returns to destroy what remains
of our world.
Speaker 7: Not quite mortal? What exactly do you mean, Seka?
Speaker 1: You stand in this forest interesting.
Speaker 5: I never knew every place like this until now. The
creatures here are fay not quite mortal, not quite angel.
But there are others elemental beings. There are demons, devils,
and fiends. There are a few that could become strong enough.
Speaker 1: If you were to.
Speaker 5: Lend them your aid. I think you have run out
of ideas. I think you are grasping at straws or ideas,
and I think you need to come up with a
better plan. Creature is too strong. You will not be
able to punch it. Your wizard can only delay the inevitable.
But what if you were too empower one of these
other creatures in strengthen it enough that it my smitest
thing out of the sky fight fire with fire.
Speaker 7: Well, if I do find a deemon, a devil, or
something not quite alive.
Speaker 4: In this.
Speaker 7: Wave of death that is now our world, perhaps maybe
we'll give it a shot. However, my eyes flit back
to seek.
Speaker 2: A ralph.
Speaker 7: Habitually they don't meet her eye. However, I just say this,
you are dead, yes, yes, then how is it you
are talking to me?
Speaker 5: I wish I knew there was something calling to me
in the moments before I was killed in the small
village I was in as the wave of death pushed
across those hills, the people, such friendly people, dwarfs who
had taken me in. I was a little hurt.
Speaker 7: He patched me up.
Speaker 5: They showed me their things. You would have liked them.
Their artifacts were new, smart. I think perhaps they would
have changed our world. And then the sky turned dark.
The creatures came first, and then him like a dragon,
but more I ran not to face it, but with
the village we fled, and that was it. I remember
no more until I heard the call like a song,
and then I thought, what else do we know? So
I looked and I listened until I found you here
in this strange place.
Speaker 7: Strange indeed, do I trust these words? There entirely up
to you.
Speaker 1: You can make me uh an inside check if you
would like.
Speaker 2: A twelve twelve.
Speaker 1: She seems different, she seems she doesn't seem very much
like her old self. Ah, but it's kind of hard
to distrust what she's saying. What she's saying seems to
be truthful, but it's there's an element to it that's odd.
But you are kind of speaking to a ghost. You
can make me an investigation check, though.
Speaker 7: Investigation before I make this role you mentioned before she
was standing lags.
Speaker 1: She's standing like a human wood or an elf or
something like a non drow elf.
Speaker 7: I stand distrustingly with a natural one another one.
Speaker 1: Yeah, I mean she seems she seems to be different
and changed. It does seem to be kind of being truthful,
and it does seem like her the way that she's speaking,
the things that she knows.
Speaker 7: Death truly must have changed you, I say, with a
narrowed squint, again, not meeting her eye. How do you
propose that we empower such a being?
Speaker 5: Death has changed me? In life, I could not see
very well, I could not hear very well. But in
death I have another sense. I have something else. It
calls to me a being. We need only provide this
being with power and we can swat this bothersome fly.
Will you help it?
Speaker 7: Does this being have a name?
Speaker 5: It is a.
Speaker 7: I do not know. It is not like for one
of us to simply not know. I can only help
in a limited capacity.
Speaker 6: I think.
Speaker 5: I bring this to you because there is no one else.
But I bring this to you because I know I
can trust you your party, Can you trust them?
Speaker 7: I get.
Speaker 5: Bad feelings about two of them. One is a killer,
the other he seeks only.
Speaker 1: To fix this.
Speaker 5: Problem alone, and the last leave her to be good natured.
But she puts all of her faith into these angels
when it is one of them that is doing this
to us.
Speaker 2: There is.
Speaker 5: No reason to trust them. I only trust you, and
if you trust me, perhaps perhaps we can come up
with something else, something that can kill or at least
hurt this thing before it is too.
Speaker 7: Late, I think. When she utters the word trust the
second time, I throw a dart at her.
Speaker 1: Ah, yeah, made me an attack role.
Speaker 7: Twenty Yeah, where are you in? Natural said to mass.
Speaker 1: You launched this thing and it hits the tree behind her.
It goes straight through her. She's just incorporeal. She looks
down and looks up at you and says, why.
Speaker 7: A fanged smile crawls across my face and I simply
say dead or not? You would never use such a word.
Speaker 1: She smiles. As she does so, her skin cracks and burns,
the form of rather giving way to a person that
you would never have seen before. We have seen before.
There the demonic entity an aware the sort of again,
kind of like a human with horns slightly pointed, almost
elven ears, And then parts of her skin crack and
harden into scales and like leathery, thick looking skin. It
almost looks like a dress, but it's just like parts
of her body that shift and change the form of
Rava gives way wings leathery and tucked behind her, and
these two long legs that come down to what at
first appeared to be a set of high heels, but
you recognize a moment later to be just sort of cloven.
Speaker 6: Feet.
Speaker 1: This demonic presence before you, with yellow eyes peering at you,
with this huge smile over her face, looks at you
and says, the offer still stands. You can make me
so much stronger?
Speaker 7: Could I now? I see why smile creeping a little
bit wider than normal. Your friend's plans are falling. Nothing
has hurt Montreal yet it was just the last of.
Speaker 5: Many cura.
Speaker 6: Mmm.
Speaker 7: And why pray tell? Should I help someone like yourself
who sees fit to stalk someone walking alone to implore for.
Speaker 5: Help because I have the power to kill him. I
can destroy him before he destroys me. I don't care
about you, I don't care about them. I care about me,
and you can bank on that. Help me help yourself?
Speaker 7: And why pray tell? Would I help someone like yourself?
Someone who is well, I mean, let's not get out
head of ourselves. Your selfish goals do help to save
the world, but what is it in What is in
it for me?
Speaker 1: Your life?
Speaker 7: You're going to die now or later.
Speaker 1: Everyone is going to die.
Speaker 7: Then, then I suppose I shall see when hell, you
seem rather quite accustomed to it. I looked at her
horns as.
Speaker 4: I am.
Speaker 1: She fades from your vision. That gash an cious. What
are you doing?
Speaker 8: Uh? Yeah, well I went to look for Seer, So
I left gilding at the mirror in order to go
find Seer.
Speaker 1: Give me a perception check, Okay.
Speaker 8: I'm sure nothing untoward will happen to me.
Speaker 1: Nineteen nineteen. You can hear Sea pretty clearly talking to
himself a little ways away. You kind of move into
the forest area. You can hear him saying something like
and why would helping you help me? Or something like that.
As you kind of catch him having this one sided conversation,
you start moving sort of forward. You're catching some of
this in the surface thoughts way as well as you
get closer to him. And yeah, you like round a
large grove of trees and you see see a kind
of blink A cup of times as if as if
he was kind of looking at something and it just
went away.
Speaker 7: Sire, I turned to serious by smile. Doesn't dissipate, oh, cerrus,
And how.
Speaker 6: Are you.
Speaker 8: Inside check? Inside check?
Speaker 1: Okay, what are you trying to inside him for?
Speaker 8: Well, he was just talking to someone, and then he
turns to me and he's smiling at me.
Speaker 1: What are you? What do you concerned about?
Speaker 2: Like?
Speaker 1: What are you?
Speaker 4: What?
Speaker 1: What?
Speaker 8: What is he concealing from me? About? What just happened
with his little little drawl grin over here?
Speaker 1: Fourteen fourteen? Yeah, I'll leave it out to you.
Speaker 8: Maya okay, says he's just genuinely happy to see.
Speaker 7: I look just genuinely happy.
Speaker 1: To see He looks genuinely happy to see you.
Speaker 7: However, I also perhaps don't necessarily look as put together
as you may have generally come to expect from my company.
Speaker 1: Right now, there is something a little off here. But
I mean sometimes I think maybe this just happens with
sir anyway there, right, he sometimes.
Speaker 8: Is Yeah, he's got like twelve eyes that are looking
all over the place.
Speaker 7: Eight eyes, he's.
Speaker 8: Got thirty six eyes?
Speaker 7: Everything all right, I wonder I walked away to clear
my head. But I seem to perhaps maybe have done
the opposite. What do you mean, Oh, you know this
place all sorts of things or manner of shapes. You
may see around the corner.
Speaker 1: Sometimes see his eyes turn entirely black as he looks
up at you, the two eyes, not the additional spider eyes.
They turn entirely black as you're looking at him. But
carry on?
Speaker 6: Yeah, uh, why what's the matter?
Speaker 8: Inside? Checkside check?
Speaker 1: Okay, I mean insc tank, I am twenty six, I
mean wisdom saving throw.
Speaker 8: Okay? Tad.
Speaker 1: Blood starts running down the sides of his mouth and
down his chin, dripping off in places, landing on his
like tunic and chest. See it just continues as if
this isn't happening. By the way, you.
Speaker 7: Went worried about, little lord of me? Were you all
the way out here?
Speaker 8: I take a couple of steps backwards.
Speaker 7: I take a couple of steps forwards. Very odd place this.
Speaker 2: Is?
Speaker 7: It, isn't it?
Speaker 8: Just what don't you like about it?
Speaker 7: It's here, but it's not quite here. Things we see
in this place, you know, do they really exist? Are
they really? Does it matter? I dig a heel into
the dirt. This grass is alive, but should we be
in the other place? Well, it's not so. Is it
alive or dead? And does it matter if I drive
my heel into it? I wonder what do you think?
Speaker 8: Do you want to drive your heel into it?
Speaker 7: I already have. It's just grass?
Speaker 8: Did you like it?
Speaker 2: Not?
Speaker 7: Particularly? It's just grass? Why do you have feelings about grass?
Speaker 8: One can argue that everything is alive.
Speaker 7: Even in death, even.
Speaker 9: So cherish jewish. You'll get away from him. That is
less Seer, Just you step away from him, if you careful,
get back right now. That is not sheer, My.
Speaker 7: Dear friend, your friend, mm hmmm.
Speaker 1: Leathery wings curl out from behind Seer and stretch out.
Speaker 9: Look a tip. He's a demon.
Speaker 1: You're still there here?
Speaker 7: Oh, I see, I thought for a second you were too.
Oh these old things. I grabbed the stems of my
wings and pulled them back, and they fly back up again,
giving a small gust of winds to my two dear friends.
What a strange place we're in.
Speaker 9: There? She is a stretch.
Speaker 7: The thread.
Speaker 9: Yes, yes, you won't any hope of any kind of future.
We have to eliminate him. We have to get rid
of him.
Speaker 7: Come now, Have I ever ever in our short yet
seemingly so long time together, ever been anything. She is
slightly like a thread.
Speaker 9: Think about how little you know of him. You don't
even know who he is. He's never told us anything.
We don't know any why he's here always so cagy?
Isn't he why he's hiding things? He's been hiding this
so much oldest time?
Speaker 8: Oh what.
Speaker 2: Well?
Speaker 7: A bit hard to get into places with things like this.
Speaker 2: You know.
Speaker 7: Didn't want to be the odd one out, the odd duck,
I say, looking to her corn.
Speaker 9: This is stand defensively between Syria and Cyrus. My staff
pointed towards sir.
Speaker 8: Yes, it's not, it's not, serru.
Speaker 1: Horns start breaking through his skin, cracking his skin in
a way that is very horrible, And that's when they
grow out of his head like a twisted knoll tree.
Speaker 8: Syah is not a demon. I know the shape of him.
Speaker 7: Quack quack.
Speaker 9: It's been compromised for so long, and none of a
short How did none of us seet it?
Speaker 7: Of course, compromise compromise, my dear, that word, how dare
you use such a word, compromise, compromising? It's you lot
in that tower. I'm just a dear friend trying to
help do the right thing, save the world.
Speaker 9: No, no, no, no, no, you have been working against the
shortest time. What have you done with the real serious?
Speaker 7: What would you have done with the real Seer if
I wasn't the real Seer? Which again I am.
Speaker 9: Think about it all these times? Does she helps you?
Speaker 8: No?
Speaker 9: I've been quite happy to sit back and what should die?
Speaker 7: As she died?
Speaker 8: I would like to rolling insight on Jildin? Okay, nine
is the natural one?
Speaker 1: Okay, yeah, there is. I mean that's the real Jilden
and she's telling you that. Yeah, and in front of
you is not.
Speaker 8: The real Oh?
Speaker 7: Okay, yeah, yeah, Sirius, is everything quite the matter with you?
You're more peaky than usual.
Speaker 1: His skin is like cracking and scaling over his body,
getting leathery.
Speaker 7: What's the matter? You're sweating usually sweat?
Speaker 8: So, Sarah, you can tell me about the eyes of
the Father.
Speaker 7: The eyes of the the Father?
Speaker 3: What?
Speaker 7: I tilt my head again?
Speaker 1: See his left hand is starting to coalesce a little
bit of energy, as if he's quietly about to cast
a spell on either you or Jilden.
Speaker 9: Yeah you think there? You leave her alone?
Speaker 8: Do you leave her?
Speaker 9: Alone. I will profess staff crackles with lightning.
Speaker 8: I will can I prepare her a spell and then
when he you know, if he does something, I can
cast it then. Yeah, like you would prepare an attack
or such.
Speaker 1: Yeah, you can kind of do that. Holding an action
is kind of what you're doing. Yeah, yeah, yeah, Okay,
I'm going to hold an action.
Speaker 6: What is it?
Speaker 8: If he were to attack, I would drop aura of purity?
Speaker 1: Okay, I don't know what that is, but okay.
Speaker 8: I'll post it so you can see it. It basically
just like an energy rays around me, and it means
that can't become diseased, poison damage, advantage against effects of blinded, charmed,
deaf and frightened, paralyzed, poisoned and stuff.
Speaker 7: Okay, have you eaten today? Or has this space just
rinsty of your senses?
Speaker 2: Like that orc.
Speaker 8: That org.
Speaker 7: Yes, thrack that orc? Our friend, well, I mean as
friend who choked me. Anywhere I digress.
Speaker 9: Stoking division whole game? Is any one way that just
can be stopped? Is any one thing we can do?
Speaker 8: I don't believe it. I refuse something to him, He's
under influence. It's this, This is not him.
Speaker 9: I took at her sword. It's the only way you
need to take his head, make him bleed. So you
should probably head back, head back where to your little
demon lay. She can infect the rest of us too.
You can still have serious from doing what she was
born to do. Is that what you want?
Speaker 7: Serious? Come on, now, let's go find the thrack and
the tower. I think I've been out here perhaps a
bit too long.
Speaker 9: It's awfully strange that we always have all the questions
and none of the answers. Always nos hatter worm his
way into your mind. Make your question what you think
you know?
Speaker 7: I'll tell you about it later. Okay, I think perhaps
maybe it's something maybe everyone needs to hear about.
Speaker 8: Everyone needs to hear about what exactly.
Speaker 7: I don't like repeating myself.
Speaker 8: Yeah, so say it now.
Speaker 7: We're not safe here?
Speaker 8: Oh? Why aren't we safe here?
Speaker 2: Sir?
Speaker 8: This is the safest place in all of Gaya. Tell
me why we're not safe here?
Speaker 9: Trust me, Churich demons can survive anything. Connection you're taking ahead.
Speaker 8: Sire is not a demon Jildren.
Speaker 9: Yes he is. He does not say it's not who
you're thinking it serious?
Speaker 1: Do you trust here?
Speaker 8: This is my This is my personal nightmare because I
trust both of them, and I like have committed to
trusting both of them.
Speaker 1: Yeah, but implicitly specifically, do you trust here?
Speaker 8: I would say mostly, I would say there is a percent.
There's like a little ten to fifteen percent in the
back of my mind. Usually that's like once, that's a lot,
that's a lot. Yeah, I think, like out of everyone here, sir,
I've always had a bit of a ten to fifteen
percent concern, but I have tried to swallow it.
Speaker 7: I was aiming for twenty five at least, make me wisdom,
saving for her.
Speaker 8: I want you to know that if this is for
real happening, and this is actually seer my my world,
my world is ending.
Speaker 1: Had no plus eighty. Always say, by the way, this
one's spicy. Okay, let me wrong a dice. Yeah, No,
this is this is the real children next to you
and see her in front of you is some other thing,
some sort of demon creature.
Speaker 7: Serious, I've had way too much of this place.
Speaker 1: His mouth is still bleeding, his mouth is bleeding, his
ears are bleeding, his eyes are black. He's got leathery wings,
his skin is cracked and twisted.
Speaker 9: I felt to day he's been plaguing me. At this time,
I can't take any more bad.
Speaker 7: End it.
Speaker 8: End it.
Speaker 1: Something he he has this kind of energy coalescing around
his hand. So if you want, you can cast your
aura of purity if you think this is what is happening.
Speaker 8: Yeah, I'm going to do that. I'll cast error of purity.
Speaker 1: Okay, So thirty foot of purifying energy radiates from you
until the spell ends. The aura moves with you. Each
non hostile creature in the aura, including you, can't become diseased,
has resistance to poison damage, and has advantage on saving
throwers against effects that cause any of the following conditions blinded,
charm death and paralyzed, frightened, poisoned, and stunned. Okay, yeah,
this doesn't seem to do anything.
Speaker 2: What are you doing?
Speaker 5: She just who.
Speaker 1: Starts glowing, But it doesn't seem to affect either Gilden
or sea or anything else that might be nearby.
Speaker 8: Okay, I just want to Okay, I just I just
want to clarify. I'm pretty sure this is not her
based on the role I just did. He's doing something
to children. I am going to uh past a guiding
bolt at him. Okay, I'm entering combat with him. Okay, yeah,
I'm yeah, I mean I don't yeh.
Speaker 1: Suddenly you see Cyrus whirl up a piece of magic
that you've seen her cast before. She suddenly unleashes a
guiding bolt. This bolt of radiant energy launches towards where
you are. Now twelve is not going to hit you,
I'm assuming.
Speaker 9: H.
Speaker 7: No, is it an attack bell? In which case, no,
it does not have hit me?
Speaker 1: Correct. Yeah, see, I guess just dodges. He just suddenly
jumps out of the way of this thing. It strikes
the ground.
Speaker 8: Yeah.
Speaker 1: You see these wings beat once and suddenly he kind
of blurs. Now he's behind Gilden, close to Jill where
Jilden is.
Speaker 3: Siah.
Speaker 1: If you want to do anything now, you can.
Speaker 7: Right, in which case I have another hand up, And
I'm just like, listen, I don't know what's going on
with you. We don't have time for this. Cirrus.
Speaker 8: No, I can I can I look into his eyes?
One last time? Can please?
Speaker 2: Yeah?
Speaker 1: Make me an investigation check.
Speaker 8: His Oh investigation? Okay, great, this is not gonna go.
Can I investigate with my heart and soul? That five?
Speaker 1: I mean, it's it's confusing, so there's like it's weird.
Speaker 8: Okay, here's here's what I think. Okay, I think he
doesn't know what's going on. He's not seer, but there
is a seer somewhere in there who doesn't have an
idea of what's going on. And I may be wrong,
and this may just be that I am just trying
to have faith against all odds, but that's what I think.
So I'm gonna say, sir, do you know what's happening
to you? Do you see the wings? The blood?
Speaker 7: I look like my usual, God's give himself. What are
you talking about?
Speaker 8: You don't see your wings? The blood touch your face?
God's given.
Speaker 3: What?
Speaker 7: Seriously, you're talking a whole lot of what?
Speaker 8: Who is your shish?
Speaker 9: Why don't you believe me?
Speaker 8: Serish? I believe you?
Speaker 2: Children?
Speaker 9: Why isn't he dead yet?
Speaker 8: He's already.
Speaker 9: You don't understand what he's done?
Speaker 7: Are you talking to you?
Speaker 9: I glanced back towards westc where we left him.
Speaker 1: Yeah, I mean this is this is going on pretty
simultaneously to whilst Frank was doing the first scene communing
with nature and Jilden is talking to the mirror the
last scene from last week.
Speaker 8: Yeah, just want to pause. You there, you just said, simultaneously,
Jilden is talking in the mirror. Yeah, that's like GM knowledge.
Speaker 1: Maybe you look at jild again and her eyes roll
back into the back of her head. Her face splits open,
like someone just cracked her a melon, and what sits
underneath the skin is another face looking out at you
from this horrible, grotesque, twisted version of Jildin's split face.
Children's hands come up and they transform into the bare
form hands, and she rips her own skin off, peeling
her own body off of another figure standing before you,
a demonic looking woman, sort of humanoid. It's a bit
like a human horrible cracked, dark leathery skin in parts
of her almost looks like a dress. But when you
take a closer look you recognize that his skin cloven feet, wings,
yellow eyes kind of peering back at you, smiling, She says.
Speaker 5: Ah, you're no fun. I thought you'd be the most
difficult one to break, to be honest, I think really,
maybe not today. What about when you were talking with
the river of blood almost killed someone for me, then,
didn't you?
Speaker 1: She vanishes, Oh, Sis, dear, looks completely normal.
Speaker 7: You could not philosophically, but are you.
Speaker 8: Okay, I put my hand to the earth and I
would like to commune with the ground. Okay, and feel
where the fuck this bitch went.
Speaker 1: I mean, yeah, you can.
Speaker 8: You can try it, like, how can how can? Yeah?
How can she be here? How can such a being?
Speaker 1: Yeah, just take me out a straight wisdom check then okay,
five wow natural twenty five. See, yeah, you this is
this whole thing is crazy. From your perspective, she is
doing the weirdest things. Kilda never shows up. You know,
you're just she's just like freaking out and she's doing
all this weird stuff. At one point, she launches a
guiding ball at you and you kind of have to
dodge out of the wave here, and then she just
her eyes refocused for a moment. She reaches down, puts
her hand to the ground, and you recognize, as you're
watching this, you see in this kind of magical, magically
attuned area of the world that remember, there is like
bits of like Manner floating through the air and sparkling.
You can literally physically reach out and touch the sparkles
of Manner if you wished. As you see her hands
touched with the ground, you see the grass bend inwards
towards her hand. You see the elements of manner around
her kind of shift, bits of like almost like rain
stopping in the middle of the air. Parts of this
energy just pause around Cyrus for a moment. Yeah, Cirrus,
you are You just sort of become one with this area.
You know, it's it's a thing that you You can
only do this by feel. There is no science behind this,
there's no logic, there's no like. You're not doing a
skill that you've trained. This is something that you you've
either figured out how to do through deep meditation, or
maybe it was when you touch the manor Paul and
you know, or maybe it's just divine intervention. You know,
you're actually pulling from your angel. But in this one place,
as soon as you touch this ground here, everything makes
sense to you. You look about, you can see the
energy of this area, and you're not probably even physically
looking around. By the way, this is almost you're probably
out of your body right now. This is almost like
an actual projection thing. You can see just life energy
flowing through sea. You can see every single tree for
miles around just pulsing with arcane energy. You can see
just rivers of manner, running endlessly underneath the ground, washing
over everything. Here. You can see thrang through the trees
as he stands up and starts making his way back
towards the mirror. You see hard moving outwards elsewhere, towards
this weird pulsing tower with just this kind of odd
energy signature coming off of it. You can see the
mirror the angel. It's almost impossible to look at. It
would be the equivalent of being blinded to look at
this thing directly. You can see Jilden kind of meandering
around nearby, and you can see that the creature that
you're looking for is not physically here, but you see
its energy signature. You see something. You see a corruption
in this, in this divine energy or in this natural energy,
there is a thing that is like a trace of
and fading of, almost a spell or an ability that
this creature has to invade one's senses. As this spell
fades from you. You can see traces of it on sea.
You can see traces of it on the outline of children.
This creature is a cousin of the failure. Is a
twisted version of the face Dagg you're looking at. It's
a twisted version of the energy that forms around that tree.
But it is darker and for all intents and purposes,
for the word evil version of the much more natural
or potentially good energy that you might feel here. This
being is just a twisted fae. It is a fiend.
It is a thing that exists elsewhere. It is somewhere
else in the world. It has a distinct connection to Jilden.
Jilden is the back door that is letting this thing in.
The cure symbol is how it is like a disease
transmitting itself amongst you, and it's permeating through you as
a group. However, you've snapped out of it, Sirah, snapped
out of it. This creature cannot continue to invade your
senses for some time. Once you kind of recognize it,
and once you, you know, manually expel this creature, It'll take
some time for it to potentially be able to try
and do this to you again. You might be more
aware of it next time, you might not. But this
is what this creature does. It is a creature that
is parasitic in nature. It is a parasitic fiend that
haunts people, haunts their nightmares, gets in corrupts them, twists them,
lies to them, and manipulates them to do its bidding.
You understand that, but it isn't here right now?
Speaker 8: Yeah, yeah, yeah, while I'm like connected to all of this,
and I see that Jilden is the back door. And
now I would remember that we were speaking to the
mirror when Hod relayed to us back the fact that
el Naeus was a fiend in fact and had been
this fiend that had been haunting Jilden. So I sort
of like my I mean, my eyes are wide open,
but I'm not here, and I'm kind of feeling all
of these threads like a living source through everything, and
I whisper to it. Cut the cord, purge the dark
eradicate the fiend, purify yourself, and I'm asking it to
sever that connection between Jilden and this fiend so it
cannot find her or us again.
Speaker 1: Okay, let me you know what I'm going to do
for you here, because you've rather a natural twenty. I
love them natural twenty.
Speaker 2: So.
Speaker 1: From me, a wisdom check, just a straight wisdom check.
Speaker 8: Oh God, no way, dude.
Speaker 1: Natural one. Uh, what you get is this, you try
and compel this creature to cut its tie from Jilden
and you hear and you you come out of this
achievement with nature in this moment.
Speaker 8: Okay, can I I'm so sorry? Can I interrupt you?
Speaker 3: Yeah?
Speaker 8: I wasn't asking. I wasn't trying to ask the creature
the fiend to cut it's I was trying to ask
the forest.
Speaker 1: The forest to do it, of light to do it
for Yeah, okay.
Speaker 8: But still, I mean that's all. I still rolled the one.
Speaker 1: Yeah, I mean you still roll the one. The forest
has no real way to do this, I don't think.
Speaker 8: Okay, sorry to interrupt you.
Speaker 1: No, No, it's fine. But the thing is, here's the thing
on a one. The answer is the same. You just
went a different way about it. So the creature, the
fiend and a worry responds and says.
Speaker 5: No, and that's not up to me.
Speaker 1: Yeah, you recognize that there is a pact that has
been formed between Jildren and the creature. As you are
leaving this achievement with nature, you see another energy moving
towards Jilden, sort of a fiendish elemental energy, cold as
it moves across the water awkwardly towards where Jilden is standing.
And then you're back in your body again.
Speaker 8: I run to where Jilden is.
Speaker 1: Okay, Jilden joy Cirrus.
Speaker 7: Cirrus run after.
Speaker 1: You have this conversation with mirror that it turns out
to be with the demon. The demon the conversation that
happened at the end of the last session we did
at the at the end of that conversation, you sort
of turn away from this mirror and as you turn around,
there is a thing in the water behind you. In
this kind of very low pool of water around where
this creature is, the pool is freezing and turning to
sort of very thin ice. It's a creature that you recognize,
a creature that you saw some time ago that moves
towards you. Blue skin, impish, large blue eyes. Parts of
its body are literally icicles. As this thing is kind
of awkwardly moving across the water towards you. The creature
has these little wings on its back. It's no more
than two feet tall. As it kind of awkwardly shuffles
its way across the water towards you, you recognize it
as Wriggle, this little weird creature. A long time ago,
when you guys were first meeting, you had been asked
to investigate that some food stores had been stolen, and
people suspected it was like goblins or something like that.
The four of you went out to discover what it was.
You traced this back to this kind of impish creature
that was essentially doing this for attention. You gave it attention,
it gave you, It sort of found you all weirdly fascinating,
and then you left it. You left this creature alone.
Wriggle is moving across the water towards you, and as
his feet and hands touched the water, you see he
is looking past you and at the mirror, and as
he moves across the water, he says.
Speaker 2: But.
Speaker 5: A battery regardless on though he.
Speaker 1: Looks at you for the first time and stops maybe
ten feet away from you.
Speaker 9: At first, I jump away as I noticed his presence.
I recognize him. Yes, yeah, I recognize him from a
long time ago.
Speaker 1: It would have been like a year ago.
Speaker 9: The hell are you doing here?
Speaker 2: Yes?
Speaker 1: I was just way his head cocks like a like
a dog. But he's actually kind of just looking past
you at the mirror.
Speaker 9: I poke at him with my staff. I'm too used
to these fiendish being that didn't really exist I didn't
trust this thing.
Speaker 1: Yeah, you poke at him, and he kind of looks
at you. He bears his teeth, these little rows of teeth,
A few of them are kind of missing. You recognize
that some look like bone colored and some are like
icicles in his in his teeth. He hisses.
Speaker 2: Than reds.
Speaker 9: I just know I wasn't hit you. You're it's just curious.
I didn't know you were real, are you? That's that's impossible?
You could get here? Can I hear his thoughts the
same way I can.
Speaker 1: Hear everything else? You can a little bit? Yeah, what's
your thinking? He is obsessed with the fact that the
bad wriggle is in the mirror behind you. He's terrified
of it. And then you hit him, and he's confused
and hurt as to why you would hurt him.
Speaker 9: I awkwardly sort of reach a hand down to pat,
but then sort of stop.
Speaker 8: Myself, and.
Speaker 1: Even getting close, it's like you get the sense it's
like putting your hand near a freezer. How cold he
is to be near.
Speaker 9: Gosh awful, aren't you. I turned to the mirror and
don't quite look at it, but sort of glance this
face between it in the mirror. What do you mean, evil,
bad Wriggle? What do you mean in there? How do
you know? And I recalled back so that when we
did go and find Wriggle, and he was on a
mirrored surface, there.
Speaker 1: Was a little mirror. Yeah, so there was a little
mirror that he had. He had all these objects that
he had stolen over the years, and one of them
was a mirror. He claimed that there was a bad
Wriggle in the mirror that would come out sometimes and
do bad things. You never saw anything like that.
Speaker 9: He just said that, hmm, it's a shame. Same bad
wriggle is the one in your cave. Was a bad
wriggling there, but it's not coming out. She's stuck in there.
She I sort of walk over and I tapped the
mirror without looking at it with my cane.
Speaker 2: Um.
Speaker 1: Yeah, I mean, and nothing happens. There's a there is
your reflection. There's the little reflection of Wriggle kind of
looking out from behind your shell and behind you in
the distance, coming from the other side of the meadow.
And it's not a large meadow, so that you're well
within range. Cirrus and sere come through the tree line,
wandering over, Sirrus and sere a kind of running thrack
is moving with purpose from another side, from a kind
of more northwestern side, he comes wandering over as well.
The three of you break through the tree line and
see child see yeah, Jilden with a little the little
weird imp creature that you'd found in moon like a
year ago, wriggle.
Speaker 9: Children, are yours perfectly fine? Stay back if you'll value
your toes. Like the cold little thing, don't you?
Speaker 1: I like the cold?
Speaker 9: Yeah, I can see it likes you as well. What
are you?
Speaker 8: Oh?
Speaker 9: You found here? I see the job.
Speaker 1: Migla is final, sir, he says, as if you were
speaking to him when you won't.
Speaker 9: Yeh, I frowned him.
Speaker 7: Sure I found it?
Speaker 9: How will do that?
Speaker 1: Then the girl nurves where there are record?
Speaker 10: Find sir, that's what record does?
Speaker 8: What about bad record?
Speaker 9: And he found us?
Speaker 1: Rigor looks past you to the mirror. He takes a
few steps towards it, and then steps into the mirror.
A mirror kind of ripples and he's gone.
Speaker 7: Huh, well that's not good.
Speaker 9: Why I have.
Speaker 2: We have to leave?
Speaker 8: Yeah? What what's happened?
Speaker 2: Audrio? He wants to cure me. He's not just he's
not trying to destroy this place. He's coming for me.
We have to go.
Speaker 7: Why you in particular?
Speaker 2: I don't know.
Speaker 8: All right, let's go.
Speaker 2: Then if we go apps, he won't come here.
Speaker 8: We've put this place through too much danger. Is there
a way that we can lure more drill somewhere else
for the time being.
Speaker 2: Yes, I'm thinking of that. If we go somewhere else
with the tower, perhaps we can let him know where
we are, revert him, and then move the tower again.
Speaker 8: All right, mm hm.
Speaker 9: Just running from one place to the next.
Speaker 2: We run for now until we know what to do next.
Speaker 8: So don't know where that is.
Speaker 9: That is what this place we're supposed to tell it,
tell you we're supposed to learn, and we didn't.
Speaker 8: And where else?
Speaker 9: She said alone? Now, where do we go from here?
Speaker 2: If we didn't come here, we wouldn't have known where
he came from. We have much more knowledge now than
we did before. Not make this sound like it was
a wasted trip.
Speaker 9: And that's not what I said.
Speaker 7: M Regardless, it's likely for the best. We do leave
as not all company here I think has our best
interests in mind.
Speaker 2: No, what was that creature you were talking to? And
how did it go through the mirror? Do we know
what that is?
Speaker 9: He's been following us a short time somehow, but he
just and I turned to the mirror that he just
stepped through. That said possible. I tried to step through
the mirror.
Speaker 1: Yep, solid.
Speaker 7: Oh they think kingmakers.
Speaker 9: Mhm, Hi are you in there? Hey?
Speaker 7: Records seen this creature before you have?
Speaker 1: Wriggles head pokes throat and looks up at you and
says a bad records on her?
Speaker 8: So what are you doing?
Speaker 1: What are you in there with him?
Speaker 2: I don't know how?
Speaker 1: He steps out, crawling out from the thing the mirror
kind of weirdly rippling, like as if a stone had
been thrown into a pool of water.
Speaker 9: How are you doing that?
Speaker 2: That's right? Record?
Speaker 1: Does where?
Speaker 8: Where? Where is the bowdle? Don't ask the mirror, no,
I'm asking Wriggle what's on the other side of the mirror?
What does it look like?
Speaker 1: It looks right a mountain?
Speaker 8: Is everything dead there?
Speaker 1: I don't know. He steps through the mirror right right,
go backs past. He steps back through us.
Speaker 7: Everything is that.
Speaker 2: Good?
Speaker 9: Can you can you take me with you?
Speaker 8: Okay, it just steps into the mirror, and that's what
it does.
Speaker 1: He steps into the mirror.
Speaker 9: Said, get back here, I brought fish.
Speaker 1: Steps back through, and then he beckons you what, stops into.
Speaker 9: The mirror and then press my hand against it to
try and show him that I can't.
Speaker 1: Yeah, yeah, and just touches the thing. He's gone for
another few seconds and he climbs back through.
Speaker 2: We can't.
Speaker 9: If we can't go through there, only you can.
Speaker 1: Pure confusion just coming out from his thoughts. He has
no concept that you cannot just step through the mirror.
It's just that everyone can do it. He can't comprehend
that you can't do it. He has very basic surface thoughts.
He doesn't seem to be a very intelligent creature. He's
like a dog, just thinking about what's happening right now.
He's just thinking, bad mirror, bad mirror. See you, He says.
He knows all of your names, like you can hear him.
He knows who all of you are, and you get
the sense that he's just always following you.
Speaker 8: Wriggle us, where was the first time you went to
see the bad Wriggle Where was that?
Speaker 10: I don't like to guard instead a bad record. Do
you feel that you have to now the bad record
comes to silmon.
Speaker 7: You and this bad Wriggle as you so call him.
Do you ever talk to one another?
Speaker 1: A bad record hurts regirl.
Speaker 10: That doesn't spills the bites on tires and scratch.
Speaker 8: I'm sorry, Riggle, that's scary a personal role.
Speaker 7: Yeah, my rules are so bad.
Speaker 8: I look at everyone and I say, perhaps Wriggle can
go to.
Speaker 7: The first Guya excellent work. I think Wriggle here might
be an angel of some sort, no fiend, a fiend,
some kind of thing. But that would make sense if
this other Wriggle lives in the other guy without a soul,
or apparently mortals live without if other Wriggle doesn't talk
but simply attacks, I had the same thought.
Speaker 8: I squat down, Riggles. Would you like to come with us?
Speaker 4: Because are reds.
Speaker 2: All right?
Speaker 8: Well? Bye bye with us? Why are you with us?
Speaker 5: I followers?
Speaker 1: Why?
Speaker 9: Why are following that?
Speaker 1: Rigo doesn't. You get the sense that he doesn't understand
the question, but you also get the sense that he's
just compelled to follow you.
Speaker 8: I think you can track us with these I point
to the cure symbol on my arm.
Speaker 7: There is one other manner of being that can follow
us and has been following us. I don't know if
Sea though out of character and I was capable of
being able to tell if something is alive or dead
or undead? Am I?
Speaker 1: I mean you you can tell inasmuch as we would
be able to tell what a zombie is, unless you
mean by in the same way that like Cyrus can
do it.
Speaker 7: I turned to Cyrus. You're able to find out to
tell if something is dead, right, dead dead, or like
that one blood sucking chap right? Yes, I not so
subtly cock my head towards Wriggle.
Speaker 8: I kind of yeah, I kind of raise an eyebrow
and look at Wriggles Wriggle a dead creature, an undead fiend.
Speaker 1: Do you have an actual ability or a spell that
LEDs you. I don't think this.
Speaker 8: I actually don't think I do. I could just you know,
cast turn on dead, see what happens, and hope that
he doesn't have a cr level of one and gets
onto destroying him.
Speaker 3: Yeah.
Speaker 1: I don't know if you know that, but but you
did sort of connect with nature a little while ago,
and he had the light within him that that everything
else here had, which I think gives you the sense
that he is he is a fiend and an elemental. Yeah,
but he is not necessarily an undead.
Speaker 8: Yeah, okay, he's not unde.
Speaker 7: All right, Well I suppose that at least crosses out
the possibility of being like that Chap we met in
the town with that one day.
Speaker 8: Right, I think, Ricole, if you would like to continue
joining us, that would be good.
Speaker 1: LUs. He doesn't know what that means exactly. He's all
he's been with you the whole time.
Speaker 8: Yeah, I think look at yeah.
Speaker 2: Right, makee me on our connor check o Connor is
normal for me?
Speaker 3: Normal?
Speaker 1: Because yeah, that's right.
Speaker 2: Y got a decent role.
Speaker 1: You do you do you want to know how Riggle
is doing this?
Speaker 6: Yeah?
Speaker 1: You are watching this whole thing happen. The first time
that Wriggle goes into the mirror, it's curious and he
comes in, he goes out, he comes in, he goes out,
and you're watching this happen. I think on a thirty
you you know everything? Really The Wriggle can planes walk, Ah,
he can just he can just do this. He can
shift himself from one place to another. For some reason,
he's using the mirror, but you get the sense that
he doesn't need to. He probably just thinks that's how
he does it, but actually he could probably do this
some other way. He he he is essentially pulling that
one thread without he's plucking that guitar string. Every time
you see him do it, he was like, Oh, it's
just he's plucking a sea chord, is what it looks
like to you. You're seeing him pull this one thread
of the weave, and he's just accessing the ability to,
you know, for the kind of teleport or shift himself
from one plane to another. For some reason, he is
able to do this, and it seems as though I
don't think you're necessarily aware of where he's going, but
based on serious's assumption, if he's able to do this,
he is somehow just simply very easily flipping to the
other guyer and then coming back on top of that, you,
I think now understand, can now see that weave, that thread,
which means, if you would like, you can now use
the tower to fast trouble anywhere in Gia and also
potentially use the tower to shift for the other Guya
because you have now seen it happen under the law
of you've seen it happen. So now you understand the
superposition of the towers magic flow. The wizard was going
to teach you how to do this. Something has shown
you how to do it. You've observed it. It doesn't
mean you don't have a manual exactly. You've observed it's happening.
So now you have potential acts as to it, at
least on the wave.
Speaker 2: But I know I need the tower to do it.
Speaker 1: The tower is a Yeah, is a time machine.
Speaker 3: It is a.
Speaker 4: It is a.
Speaker 1: Spaceship, you know what I mean, Like it's the conduct Yeah,
it's the thing that you need to be in.
Speaker 2: I'm going to try something. I'm going to take a
knee and his wriggle on our side of the mirror
right now as he's still in there.
Speaker 1: Yeah, he's just sitting at your feet, probably scratching.
Speaker 2: Your ear like a dog with his leg to wriggle,
And I'm gonna pack my shoulder and offer him a ride.
Speaker 1: Absolutely, no way, he knows what that means. He just
looks at your shoulder.
Speaker 2: Do you want to get on on to there? Shoulder?
Speaker 1: No one has ever offered anything like this to redor before.
Speaker 2: He has no be able to see from high up,
I have a look at what the world looks like.
Speaker 1: He leaps and it is terrifying. You know how bats
fly where they just spasmodically propel themselves through the air,
it's not really flying. He does that at you and
his clause.
Speaker 11: Gm hEDS on your shoulder front waist with his back
legs scratching at your chest and he scrambles up.
Speaker 1: It's freezing as well. He is so cold, it's like
someone just putting an ice box on your shoulder. And
it's awkward. But he kind of gets onto the shoulder.
His eyes are like wide, he's like freaking moments. Actually
makes this much more bearable, And yeah, he settles in.
He's like kind of he's got like these really tiny
little wings that look like they probably wouldn't actually allow
him to fly, but they give him a little kind
of boosted. He can leap awkwardly and give himself a
bit more. But yeah, he kind of awkwardly jumps onto
your shoulder and his claws and feet dig into you
a little bit. But the yeah, he cloak does all
of the heavy lifting here I'm going to His heart
is beating so much. I'm going to look at him
and say, that's nice. Isn't he in stand? Stand up?
That's nice.
Speaker 2: Let's go see if bad Wriggle is there.
Speaker 1: Immediately ships himself. Fear, just fear pulsing through your head.
He's mentioned a bad Riggle. He glances at the mirror.
Speaker 7: What does elemental ship look like? And is it cold?
When he done his back?
Speaker 2: Well he's not, don't he is?
Speaker 1: He's a fiend elementals. Here's a I was asking he's
a two? Yeah, yeah, he has too. It's illegal. Is
too soft?
Speaker 2: Serve comes downs? Yeah?
Speaker 1: Okay, and you're heading broken, you're heading to the tower.
Speaker 2: I just want to I just well, seeing his fear,
I say, no, never mind, we don't need to see
bad Wriggle. But do you want to see if the
mirror works?
Speaker 1: Las has no idea what you're asking him.
Speaker 2: Okay, let's go through. And then I'm going to start
walking forward kind of like.
Speaker 1: Into the mirror. If I can walk through with him, Yeah,
you just strike the mirror.
Speaker 2: Time experiments don't go with the way.
Speaker 1: He's like.
Speaker 2: Yeah, And then I say, well we should go and
then I say, the towers to the north. Okay, right,
why do you say anything to that? Or do I
just start walking away?
Speaker 7: I crossed my arms at him and follow once he.
Speaker 8: Moves, yeah, I know, and I follow.
Speaker 9: A trail got behind.
Speaker 1: Okay, there's a part of me that was pretty convinced
Jordren wasn't coming.
Speaker 3: Yeah.
Speaker 1: We see the four of you sort of move around
the side of this mirror. As you step out from
the sort of pool of water and move off into
the canopy. The camera pulls back and we see like
a leathery wing, kind of translucent weather leathery wing sitting
there watching you leave as the demon watches each of
you go. And that is where we're going to end
our session today. We will come back next time to
see what you're up to. I wanted to end it
like that, but then also announce the fact that we're
going to be playing another D and D game this weekend.
If you want to watch that. We are doing three
weeks of another thing that I DM. I haven't actually
run a session of this in like a year or something.
It's been a long time since we last played. It's
been a while. It's been Ah, we're going to be
running three sessions of our offline campaign, Oracles Rest that
we've been playing for years now, which is weird to say.
We have a D and D campaign that has a
total in total, I think nineteen players or something like that,
but they're not all showing up for this. I think
it's going to be like eleven or twelve. Maybe I'll
go with my god really ten And that will be
on this Saturday, August the fifteenth, at three pm Eastern,
No August tenth at three pm Eastern here on Table Story.
And obviously the VOD will be up as well for that,
so if you want to watch that, that'll be then
more D and D for you. You're welcome, all right, thanks
for watching everyone. We're going to go and record a
green room thing, which you can go and watch all
of those by becoming a member on our membership page.
And that's it.
Speaker 2: Also, don't forget tomorrow is Watch Party in Table Story
discorder watching Not Turn episode twenty four.
Speaker 1: Yeah, if you want to watch something on Wednesdays on
Wednesday's Orchish watches doesn't Watch Party for Table Story shows
at the moment it's nocturn, so you can tune in
what time is it.
Speaker 2: Five pm Eastern in the Table Story disco bam.
Speaker 1: All right, goodbye everybody, Thank you so much for watching.
We'll see you next week.
Speaker 2: Hello.
Speaker 1: This is Brad Woto from Table Story. If you enjoy
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