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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Geek Versus. I'm your host,

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Hill must and I have with me Taylor Field of

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Fields the Great. How are you doing today, Brent? Great?

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I had that.

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Speaker 2: I'm doing good. Happy to be here. It's you know,

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as far as mondays go, this is a it's a

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banger Monday.

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Speaker 1: Yeah, I got you, got the kid to bed nice

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and early and starting podcasts a little early. We got

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some fun games and news to talk about, so can't complain. Yeah,

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today we're gonna talking about Halo a little bit. There

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was some news that was not all recent. It was like

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two or three weeks ago now, but we haven't had

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a chance to sit down and talk about it yet.

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We're talking about some of the games we've been playing,

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including Resident Evil three for me, you have fifty Little

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Bit and then the big, big, main new game that

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came out here is Super Mario Party Jamboree, so we're

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gonna talk about that as well. So it should be

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a fun, fun episode and I'll save the plugs for

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Lade later. We'll just get right into it first up, Taylor,

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do you want to talk a little I want to

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talk a little Halo.

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Speaker 2: I'd love to.

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Speaker 1: Halo is in a that's a weird spa right now,

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right because the show came out, the second season came

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out earlier this year, they announced that was the last season,

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so it's canceled. It's done now. And then Halo the

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game series, Like, there hasn't been any spinoffs recently, so

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it's just Halo Infinite still, which I feel like, I

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don't know, like, when's the last time you booted up

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Halo Infinite yourself?

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Speaker 2: Oh man? I mean I beat the campaign early on,

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and I've played multiplayer here or there. Yeah, but I've

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never I haven't had something to really pull me in.

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I know that they try and do the the their

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version of like the Battle Pass with the seasons. I

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think there's one going on right now for Halloween, but

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it hasn't really pulled me in.

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Speaker 1: Yeah. I mean, I guess the Halloween stuff that usually

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grabs you, like when I think about Call of Duty

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is more fun crossover IP stuff, and I feel like

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Halo's never delved into that. It's more just it's a cool,

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scary advisor for helmets.

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Speaker 2: And that kind of stuff.

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Speaker 1: Yeah, Yeah, that's interesting. I think The last time I

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booted up Infinite was probably this year last winter. I

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was playing quite a bit of multiplayer, and I think

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the battle pass thing that brought me in around that

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time was like the Halo three map pack situation where

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they've cycled in a bunch of Halo three maps that

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were I think all made in Forge, so they weren't,

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you know, true authentic whatever, but they it's pretty crazy

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what the Forge mode is capable of. But yeah, that

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was the last time I jumped in, and I feel

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like it has been a pretty simmery kind of thing,

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Like it launched weird, where like different things came out

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at different times, campaign versus multiplayer versus co op campaign

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and all these things, and I feel like it never

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really got its footing. And I think it's in like

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a decent place now. But I think when you compare

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it to other big shooter games out there, like the Fortnite,

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It's or apexes and Destinies and things like that that

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are kind of the live service type things, I feel

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like Halo doesn't really hold a candle to them right now.

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That's at least what it seems like for me and

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Xbox is kind of weird. Like they don't share all

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their numbers anymore. So yeah, and then that kind of

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leads us into there was a couple announcements recently, or

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really one kind of I don't even call it a leak,

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but one thing that came out, and then some announcements,

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and the announcements being that three four three, which is

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the studio that made Halo Infinite and Halo five, did

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they make four as well? I guess they would have, right,

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I think they would have, Yeah, because everything past Halo

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odst is just post Bungee. It's all three four to three, right, Yeah.

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So anyway, they've now been rebranded as a studio to

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Halo Studios, so pretty obvious what they're gonna be working on.

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They announced that they were working on multiple projects right now.

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And another big thing is that they're switching from the

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slip Space Engine, which is what they had been using.

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It's their own homemade engine. They're switching over to Unreal

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Engine five, which of course is kind of the big

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new flashy engine right now, and that's what you know

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Fortnite and all sorts of other huge big games used.

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And it's a great engine with a lot more support

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than like one that they have to maintain and tinker

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with themselves to be able to do the different features

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that they want with it. So yeah, I don't know.

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Did you have any takeaway when you were reading through

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some of those articles or like seeing this thing, like

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mainly even just like three four three being renamed Halo Studios,

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Like did that do anything for you as a big

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fan of this franchise.

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Speaker 2: It's just the evolution of the studios. You have Bungee,

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and then you have Bungee, like a part of it

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breakoff into three four three, and now we've evolved into

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Halo Studios. The I like that they dedicated themselves as

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by the name Halo Studios. I think that it's okay, Yeah,

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we've got a team that's really just dedicated to making

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I mean that's what three four three was dedicated to

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making Halo games. But the name change to me sounds like, Okay,

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we aren't done with Halo yet. We just put out

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another game a couple of years ago, but hey, we

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are going to be investing a lot more time into

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this and as you said, multiple games in the works.

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I have one that I am just hoping they are doing.

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I'm hoping I get that Halo Wars three. I am

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just praying to God, I get Halo Wors three with

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space battles, with everything. Oh my goodness, please give it

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to me.

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Speaker 1: Well, let's stop on that one real quick. So maybe

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you know this off top of your head the studios

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that made Halo Wars one and two, because I believe

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it was different studios, right, Yes, So Halo Wars two

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I know was made by Well, I guess that one

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was three four to three in conjunction with Creative Assembly.

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I remember us talking about that when we did the

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Alien Isolation retrospective that they worked on that, but three

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four three is also tagged on that, so I don't

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know what. I guess it was a co developed thing.

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And then the first one was Ensemble Studios, and I

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can't remember what they've made in the pasth okay, looks

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like Age of Empires. It was the Age of Empire

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Studio that came in and made that. So yeah, would

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you want considering that now they've rebranded to this and

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three four three is now Halo Studios, Like I would

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expect that they and they said how they're working on

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multiple projects right now. I would expect that Halo Studios

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would be the one to make that game rather than

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them getting like an out of the out of house

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studio to make that while they work on like the

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first person Shooter. But what do you think is that

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what you would want? Would you want three for three

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or now Halo Studios to make that next entry in

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the series.

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Speaker 2: I would absolutely, I mean you put on that Unreal

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Engine five. I mean, holy smokes, Like I think they

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there are some great, great studios out there that have

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I mean a they have mastered that craft and those

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total war games are pretty fire. But I think at

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the same time, like I'm totally open to them just

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kind of taking under their own way and keeping it

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in house and just seeing what they can really do

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with it. Yeah, It's it's maybe a little controversial because

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I'm sure other people would probably say, like, oh, just

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keep it, like if other people are better at doing it,

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then let the professionals do it. But I'm down to

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give them, give them a first benefit of the doubt.

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Speaker 1: Yeah, And I mean they are tagged as a developer

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on that second game as well, so who knows to

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what extent, Like the people that are still at Halo

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Studios like worked on that game it's always tricky because

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they're Another thing with with Halo Studios previously three or

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three is we've heard so much turnover and leadership changes

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and stuff. So it's like a ship of theseusness. Like

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I don't even know if like the studio that made

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that is like the same people that are there today.

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But it's it's interesting because I feel like after Halo Infinite,

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as much as I really love Halo infant, I never

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got around to the campaign because the co op thing

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was delayed and I just have not got around to

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going back to it. But I played a lot of

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the multiplayer and really really enjoyed it. I think it's

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really fun, great map design, good new features. Like I

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kind of skipped I never played five. I played a

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bit of four, but I kind of get out for

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the series for a while and if it's really fun,

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and I still I'm not in game pass right now,

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but when I'm back in there, like it's kind of

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one of those things I just always have downloaded on

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the console and I jump in a play and play

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a game every once in a while. Even then though

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I was still kind of maybe I don't know hoping's

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the right word, but was expecting or maybe wishing for

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that the next Halo game would be made by someone else,

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just to have like some fresh, some fresh eyes on

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the project. I feel like three of over three was

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stuck in this kind of thing where they're had such

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high expectations thrown at them and like they could never

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quite get it, and like they're still trying to find

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that they're still trying to find that huge Halo game

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of their own, and especially now, like since even the

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release of that series X or Halo Infinite and now

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just like the amount of new studios that Xbox owns,

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I was like, man, they have so many developers that

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could play in that sandbox, like I like throw it

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at it, Like the Doom developers. Give them a Halo game.

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I know they make a very different style of fps,

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but if you give them a Halo they're not gonna

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make a super fast paced jump off the walls thing.

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Like they're gonna make a Halo game and they're just

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gonna put their own spin on it. And so I

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guess I kind of was hoping for someone else to

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maybe take the reins and try the next game out,

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and you know, you could still have maybe they'd still

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be working on infinite in, you know, just as they're

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going along. But that's kind of what I wanted, But

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it sounds like that's probably not gonna happen anymore. I

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kind of just assume that everything is gonna be Halo

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Studios going forward. The Halo Wars thing you mentioned, like,

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where do you think that is one of the projects

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that they're working on right now? How likely do you

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put that on.

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Speaker 2: I'm still flabbergasted we got Halo Wars two. I'll never

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forget that. That unveiling back when we're watching it E three,

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I think is when they did it and they just

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dropped it, and that was just one of the biggest

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highlights of at that conference. But that having been the case,

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I will say that my expectations are low, but it

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very well happened. I think there's still there's a high chance,

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even though my expectations are low, that it could happen.

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And I think that the big thing with that with

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Halo Wars and all these other games is I think

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it's really just the story at this point. Well, there's

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obviously a huge as you were just elaborating that, the

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multiplayer following is definitely there, and the sad thing for me, though,

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is I think that there's probably a lesser amount of

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people to really engage with the story because I feel

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like the story is a little sporadic and spread around

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right now. Halo four did a great job at kind

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of reintroduced the story, a Halo five was just I

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didn't kind of picking up off of that and just

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kind of limping itself along but in an entertaining way.

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And then Halo Infinite was kind of just it felt

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like a kind of Halo Infinite is great in its

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story because it took some of my most favorite parts

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of Halo Warst two and Halo Worst two are introduced

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the Banished, and it was super cool to see this faction,

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and that's the main enemy you're dealing with in Halo Infinite,

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and so I think.

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Speaker 1: They'd heard of the Banish. That's a whole new concept

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to me.

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Speaker 2: It's a whole new concept. So basically, the like the Covenant,

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they had this brute chieftain called Atriochs and they'd sent

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him out on these basically suicidal missions, and he kept

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coming back and then he started to get kind of

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popular and followers. Then he started to just really just

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hate the Covenant, so he became this rival thing. So well,

241
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the Covenants fighting Humanity, they're also fighting him. He's raising

242
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their warehouses and stuff and their their weapons and just

243
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becomes this powerhouse and so he's hit. The Banished is

244
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the main faction you're fighting in Halo Infinite?

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Speaker 1: Okay okay? Yeah, Like is Greg part of the Banish?

246
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Like that the Infamous? Okay? Okay, gotcha? That makes sense? Gotcha.

247
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Speaker 2: Yeah, So there's there's a that is a whole rich story,

248
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and I feel like Halo Wars two really did a

249
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great job of kind of reviving and creating a really

250
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awesome storyline. Halo Infinite really does acts the story that

251
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Halo five was introducing. Halo five is just its own

252
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weird thing that just didn't really take off. But yeah,

253
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I just think at the end of the day, if

254
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they can create a game with that just compelling story

255
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doesn't have to span over a trilogy. It could just

256
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be basic Halo Reach for example, just a banger of

257
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a game, great multiplayer, fantastic storyline campaign. That's something that

258
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they need to kind of like touch back down and revisit.

259
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Even ods T which isn't my favorite, but that's a

260
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storyline that many people really really like very unique. Yeah,

261
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so I think that they need to just kind of

262
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pump the brakes and kind of draw back to something

263
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that's a little bit more simple, whatever that is. I

264
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don't know. I you gotta be careful because if you

265
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were to do something like flood oriented, maybe that could

266
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get a little repetitive. You don't want to do something

267
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dead spacey because like as a marine where you're dealing

268
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with the flood on a ship, because I mean, that's

269
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been done before already. But there's, as you said, there's

270
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a sandbox there. There's a whole world that could be

271
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tapped into, and if you have the right people and

272
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the minds behind it, then you've got you got a

273
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lot of opportunity.

274
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Speaker 1: Mm hmm. Yeah. I feel like even then, like they

275
00:12:33,720 --> 00:12:35,399
just really need to make sure when they release this

276
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next Halo game that it has everything all at once.

277
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When you get the game, it has the campaign, it's

278
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got the multiplayer, it's got the Forge mode built in there.

279
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I feel like that's such a big deal to have

280
00:12:46,639 --> 00:12:49,000
all that stuff. But I don't know, maybe they just choose,

281
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like in this current landscape, to go about it differently.

282
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Maybe when they're talking about multiple projects. They're talking about

283
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having a Halo campaign game and it's just a campaign,

284
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just new single player content, and that's just a thing.

285
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And they can do that because the game pass model

286
00:13:01,639 --> 00:13:03,399
kind of lends to that, and it can be like,

287
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I don't know, let's call it forty bucks to get

288
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this new campaign thing if you're outside of game Pass,

289
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and then just have this multiplayer thing that they keep

290
00:13:11,120 --> 00:13:13,679
working on in perpetuity, which Infinite was supposed to be that.

291
00:13:13,720 --> 00:13:15,919
But I think just because of this engine change, I

292
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feel like Halo Infinite is not gonna last as long

293
00:13:17,919 --> 00:13:20,320
as they originally talked about or as long as we

294
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expected as fans, and also because the game didn't explode

295
00:13:22,519 --> 00:13:24,519
as much as they would have wanted. But I feel

296
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like that's maybe the idea now is like, Okay, we're

297
00:13:26,799 --> 00:13:29,039
in Unreal Engine five. It can do more things we

298
00:13:29,120 --> 00:13:32,039
wanted to do. Ideally, it can make them do things

299
00:13:32,120 --> 00:13:34,600
quicker as well, and that's when they can kind of

300
00:13:34,639 --> 00:13:36,919
relaunch the try their Infinite too, you know, don't call

301
00:13:36,960 --> 00:13:38,120
it that head of course, but come up with a

302
00:13:38,120 --> 00:13:40,600
new name and really just in earnest try again with

303
00:13:40,639 --> 00:13:44,600
this more live servicey side of Halo, And I don't

304
00:13:44,600 --> 00:13:46,559
know if that's what fans really really want, but I

305
00:13:46,600 --> 00:13:49,639
think that maybe that's gonna be a big incentive here

306
00:13:49,639 --> 00:13:52,120
coming from Unreal Engine five, because that seems like a

307
00:13:52,120 --> 00:13:54,240
big change. The other thing I could be along with that,

308
00:13:54,279 --> 00:13:56,200
and Xbox fans might not be happy about this is

309
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I'm sure Slipspace Engine was an engine built for Xbox

310
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and for PC and not for PlayStation. And you know,

311
00:14:03,600 --> 00:14:05,679
they're a big part of the Xbox strategy now is

312
00:14:06,159 --> 00:14:08,639
get games on PlayStation, so that I'm sure Unreal Engine

313
00:14:08,679 --> 00:14:10,440
five is a lot friendlier and easier for them to

314
00:14:10,440 --> 00:14:12,559
port a game over there too. So if it is

315
00:14:12,600 --> 00:14:15,960
an all online multiplayer thing, you know, it's good to

316
00:14:15,960 --> 00:14:17,799
have that as in as many hands as possible, and

317
00:14:17,879 --> 00:14:20,559
limiting that to just Xbox, which is the worst selling

318
00:14:20,559 --> 00:14:23,240
console between the big two there, Like, I think it

319
00:14:23,240 --> 00:14:25,120
would make sense if they launched the next one day

320
00:14:25,120 --> 00:14:26,799
and date, maybe not even date date, just a few

321
00:14:26,799 --> 00:14:29,080
months later on PlayStation, get that cross play going on

322
00:14:29,559 --> 00:14:31,200
and on Real Engine five. Maybe it makes it a

323
00:14:31,200 --> 00:14:34,120
lot easier. So I'm sure everything I've just said makes

324
00:14:34,159 --> 00:14:36,840
you want to vomit in your mouth, Taylor Field, But

325
00:14:37,519 --> 00:14:39,679
like that could be a very viable strategy if they

326
00:14:39,720 --> 00:14:42,200
want to make Halo a huge first person shooter. Again,

327
00:14:42,600 --> 00:14:45,399
I think cross play is a huge part of it,

328
00:14:45,519 --> 00:14:47,879
and you need to get on the bigger console. Who

329
00:14:48,080 --> 00:14:50,080
maybe they'd switch to could run it. Probably not, but

330
00:14:50,120 --> 00:14:53,720
maybe maybe it could. Who knows, mm hmm. Yeah.

331
00:14:53,720 --> 00:14:55,919
Speaker 2: And I think they kind of put their feelers out

332
00:14:55,919 --> 00:14:58,440
with that by bringing it back to PC, right originally

333
00:14:58,440 --> 00:15:00,679
when it was just on Xbox, then brought it over.

334
00:15:00,759 --> 00:15:03,639
And yeah, it's funny because like my brother in law,

335
00:15:04,120 --> 00:15:06,399
he loosely mentioned he's playing Halo, like, oh, what did

336
00:15:06,399 --> 00:15:08,480
you get an Xbox? Like no, No, No on PC? Like

337
00:15:08,519 --> 00:15:12,399
oh okay, cool, yeah, right on. So it's neat that

338
00:15:12,440 --> 00:15:14,519
they've been making things like that available, and you're right

339
00:15:14,559 --> 00:15:16,440
they if they want to kind of tap into that market,

340
00:15:16,440 --> 00:15:20,960
then they should maybe go cross platform. I remembered and

341
00:15:21,000 --> 00:15:22,879
I'm not sure if you had seen anything on this,

342
00:15:23,080 --> 00:15:30,559
but there was a recently confirmed Battle Royale Halo, Yes,

343
00:15:30,639 --> 00:15:31,679
but it was canceled.

344
00:15:32,039 --> 00:15:33,679
Speaker 1: Yeah, that was another thing here that because that's been

345
00:15:33,759 --> 00:15:36,919
rumored for a long time. But we finally got loose

346
00:15:36,960 --> 00:15:40,159
confirmation ish or earlier this month from a guy who

347
00:15:40,320 --> 00:15:43,080
was at three four three at the time. Now he's elsewhere,

348
00:15:43,440 --> 00:15:44,759
and he talked about how one of the things he

349
00:15:44,840 --> 00:15:47,639
was developing there was a Halo Battle Royale, and they

350
00:15:47,639 --> 00:15:49,360
really liked it internally, it was a lot of fun,

351
00:15:50,039 --> 00:15:52,720
and it just got scrapped somewhere along the way, probably

352
00:15:52,720 --> 00:15:54,679
because they saw it and maybe had like two more

353
00:15:54,720 --> 00:15:57,639
years development on the on it, and that's expensive to

354
00:15:57,879 --> 00:16:00,840
keep funding. Maybe they just that was gonna be as

355
00:16:00,879 --> 00:16:03,559
good as the competitors or something in the space. And honestly,

356
00:16:03,559 --> 00:16:05,639
that was another thing for me when I read that,

357
00:16:05,919 --> 00:16:07,679
and I was reading these two articles in conjunction of

358
00:16:07,720 --> 00:16:10,600
the Battle Royale thing and then the information of them

359
00:16:10,639 --> 00:16:12,879
switching Unreal Engine five, I was like, Oh, maybe that's

360
00:16:12,879 --> 00:16:15,320
what it is like maybe slip space. Maybe it was

361
00:16:15,360 --> 00:16:17,639
just struggling to have these huge games with a ton

362
00:16:17,679 --> 00:16:21,399
of players and what you what you would I guess

363
00:16:21,440 --> 00:16:23,320
expect out of a Battle Royality these days, because I

364
00:16:23,320 --> 00:16:25,879
think different games have different numbers of people, right, Like

365
00:16:25,879 --> 00:16:28,000
I think Apex is maybe like a sixty four player game.

366
00:16:28,039 --> 00:16:31,159
I think Fortnite's one hundred. A call of Duty depends

367
00:16:31,159 --> 00:16:33,799
on the mode sixty one hundred, sometimes even more right

368
00:16:33,919 --> 00:16:35,440
in terms of how many players you have in there

369
00:16:35,440 --> 00:16:37,120
at a time, But maybe that was an issue there,

370
00:16:37,120 --> 00:16:41,039
I was slip space. But we know Fortnite obviously Epic's

371
00:16:41,240 --> 00:16:43,080
Pride and Joy there of course a rounds on nine

372
00:16:43,120 --> 00:16:46,200
Reel Engine five, and we know that it is capable

373
00:16:46,240 --> 00:16:48,480
of doing all that Battle Royale stuff. So I don't know,

374
00:16:48,519 --> 00:16:51,360
maybe that is a part of it. I would be

375
00:16:52,120 --> 00:16:54,039
curious to see, like if they're starting from scratch on

376
00:16:54,120 --> 00:16:56,360
Unreal Engine five, like, are they still going to go

377
00:16:56,399 --> 00:16:58,559
for the Battle Royale thing? Is that still the prime

378
00:16:59,159 --> 00:17:01,320
genre or space to go for or is that like

379
00:17:01,399 --> 00:17:03,960
are those spaces already such predefined with like the people

380
00:17:04,039 --> 00:17:06,720
are already in that space. It's tricky. We've seen so

381
00:17:06,759 --> 00:17:09,519
many battle oils come and go. But Halo is, you know,

382
00:17:09,519 --> 00:17:11,680
one of the biggest gaming ips, and it was a

383
00:17:11,680 --> 00:17:13,680
bigger game and ip them for Fortnite for many years,

384
00:17:13,680 --> 00:17:15,680
and now I feel like Fortnite is bigger, is a

385
00:17:15,720 --> 00:17:17,920
bigger deal with the gaming space than Halo, right obviously

386
00:17:18,400 --> 00:17:20,880
modern wise, but even just legacy to some extent. So

387
00:17:21,200 --> 00:17:23,559
I don't know, that would be an interesting conversation. I wonder,

388
00:17:24,279 --> 00:17:27,119
like that's it's very different demographics, I suppose, but I

389
00:17:27,119 --> 00:17:28,680
don't know, do you feel like that's maybe part of

390
00:17:28,720 --> 00:17:30,359
the switch. Do you think they're still gonna try and

391
00:17:30,400 --> 00:17:32,680
work on that in a new engine, because obviously that

392
00:17:32,680 --> 00:17:35,319
guy's like not been at Halo Studios for a while now,

393
00:17:35,359 --> 00:17:38,000
so he probably presumably has no idea what they're working

394
00:17:38,039 --> 00:17:38,400
on now.

395
00:17:39,400 --> 00:17:41,799
Speaker 2: Yeah, I think that it's definitely something that maybe they

396
00:17:41,920 --> 00:17:44,400
just thought, Okay, yeah, we just we got to put

397
00:17:44,400 --> 00:17:48,160
this on hold because we have new consoles coming around

398
00:17:48,200 --> 00:17:51,359
eventually here and yeah, we got the uh, we've got

399
00:17:51,359 --> 00:17:53,880
a new game engine working on rebranding, like all this

400
00:17:54,000 --> 00:17:56,240
different types of stuff. So I think that there is

401
00:17:56,599 --> 00:17:59,440
maybe still a chance that this could be a reality.

402
00:17:59,559 --> 00:18:03,599
You're right, the competition right now and the it's just

403
00:18:03,680 --> 00:18:06,920
kind of like the the platform for a bal Royals

404
00:18:07,000 --> 00:18:10,640
is pretty full, between your Apex and your Fortnite and

405
00:18:10,759 --> 00:18:12,880
even Call of Duty. Call of Duty's still just going

406
00:18:12,920 --> 00:18:16,000
hard at it. So yeah, it's it's it's not leaving

407
00:18:16,039 --> 00:18:18,000
a lot of room to play with. But Halo is

408
00:18:18,079 --> 00:18:20,640
so unique, right and if you have your four man

409
00:18:20,720 --> 00:18:25,599
squad going going up against one hundred and fifty other players,

410
00:18:25,680 --> 00:18:28,400
oh my god, that's just crazy to think about in

411
00:18:28,440 --> 00:18:31,400
a huge like Halo map and then like, yeah, it

412
00:18:31,440 --> 00:18:32,119
blows my mind.

413
00:18:32,480 --> 00:18:34,480
Speaker 1: I think it would work perfectly, especially looking at how

414
00:18:34,519 --> 00:18:36,359
where where war Zone is at now, with like how

415
00:18:36,359 --> 00:18:38,079
many vehicles and things are on the map, and I'm

416
00:18:38,079 --> 00:18:41,279
sure Fortnite has the same thing, and so like Halo

417
00:18:41,319 --> 00:18:43,640
has always been built with the with the vehicle combat

418
00:18:43,680 --> 00:18:45,759
in mind, and I feel like it's much more refined

419
00:18:45,759 --> 00:18:47,799
than something like Call of Duty, which feels very janky

420
00:18:47,839 --> 00:18:50,160
when you're driving around. So that would be really cool

421
00:18:50,160 --> 00:18:52,000
to see, even like the the you know, the banchees

422
00:18:52,039 --> 00:18:55,319
and other aerial ships and things that exist, and like

423
00:18:55,359 --> 00:18:56,839
I don't know, and Halo all the time, there's already

424
00:18:56,880 --> 00:18:58,839
like all sorts of air drops coming down with different things,

425
00:18:58,839 --> 00:19:01,160
So I feel like it is just primed and ready,

426
00:19:01,200 --> 00:19:03,240
like you don't really have to think about how to

427
00:19:03,559 --> 00:19:06,519
make the game into a battle just already with the

428
00:19:06,559 --> 00:19:09,440
pieces that already consists of, it would just easily fit

429
00:19:09,519 --> 00:19:11,839
into one. So it's something I would like to see.

430
00:19:11,839 --> 00:19:13,759
And you know, honestly, that is another one. If you

431
00:19:13,799 --> 00:19:16,240
want a battle O Royal to succeed, you got to

432
00:19:16,319 --> 00:19:18,839
be everywhere, And that's another one. I could see that

433
00:19:18,880 --> 00:19:21,680
they would do a date and date PlayStation launch with

434
00:19:21,759 --> 00:19:23,640
that as well. Like I feel like that would be

435
00:19:23,720 --> 00:19:25,920
part of the success there, and that could be the thing,

436
00:19:26,000 --> 00:19:30,599
like maybe they in terms of like their PlayStation strategy,

437
00:19:30,920 --> 00:19:33,119
it's like, okay, we'll put multiplayer things on there, like

438
00:19:33,240 --> 00:19:36,880
maybe the next Halo multiplayer situation, the Battle ORIYL. But

439
00:19:36,880 --> 00:19:39,440
then if you want to play Halo campaign only on Xbox,

440
00:19:39,519 --> 00:19:41,960
maybe they keep that as an exclusivity thing Xbox PC

441
00:19:42,839 --> 00:19:44,799
in order to keep like some element of like, hey,

442
00:19:44,799 --> 00:19:47,319
we still you're gonna get if you are a Halo fan,

443
00:19:47,359 --> 00:19:49,920
you should still be buying an Xbox. But you know,

444
00:19:49,960 --> 00:19:51,559
if you're on PlayStation as well and you want to

445
00:19:51,640 --> 00:19:53,640
jump in there, we're not going to stop you. I

446
00:19:53,640 --> 00:19:56,200
think that would make a lot of sense, especially with

447
00:19:56,279 --> 00:19:58,039
like a Bunge is in a really weird spot right

448
00:19:58,079 --> 00:20:01,559
now with Destiny and some of their situations that their

449
00:20:01,559 --> 00:20:04,960
studio going on recently. Obviously they're acquired by PlayStation in

450
00:20:04,960 --> 00:20:07,000
the last couple of years here, so I don't know,

451
00:20:07,000 --> 00:20:09,000
I feel like it would be a pretty decent time

452
00:20:09,039 --> 00:20:11,200
if they can get this Battle rayl out in like

453
00:20:12,319 --> 00:20:13,599
I don't know, within a couple of years. But I

454
00:20:13,640 --> 00:20:16,160
don't know if even who knows how long. They've never

455
00:20:16,240 --> 00:20:17,759
been working on this stuff and they just decide to

456
00:20:17,799 --> 00:20:23,440
announce these big changes recently. But we'll see. Another question

457
00:20:23,480 --> 00:20:25,680
I had for you is just in terms of like

458
00:20:25,680 --> 00:20:27,480
they're talking about how they have multiple projects in the

459
00:20:27,480 --> 00:20:29,880
works right now, we've already just theorized on Like, Okay,

460
00:20:29,920 --> 00:20:32,319
if they split out a campaign versus multiplayer versus battle

461
00:20:32,400 --> 00:20:35,240
round like that technically counts as multiple projects. Talked about

462
00:20:35,279 --> 00:20:38,839
Halo Wars. Is there another spinoff series? Another way another

463
00:20:38,839 --> 00:20:41,720
place you think Halo could grow or has space for.

464
00:20:41,880 --> 00:20:44,119
Is there is a spinoff series I'm forgetting about and others,

465
00:20:44,119 --> 00:20:45,960
Like when I go on Steam sometimes I see random

466
00:20:45,960 --> 00:20:49,799
Halo games I've never heard of. They're called like Spartans Solid. Yeah,

467
00:20:49,839 --> 00:20:51,920
these random mass games. I don't know anything about them,

468
00:20:52,119 --> 00:20:54,640
So I don't know. Is there another Like I'll just say,

469
00:20:54,640 --> 00:20:57,799
like even non first person shooter Halo game that you

470
00:20:58,160 --> 00:21:00,240
that you could could see them be working.

471
00:21:00,079 --> 00:21:02,759
Speaker 2: On right now, the Spartan Assault. I remember when that

472
00:21:02,759 --> 00:21:05,079
first came out and I bought it for my iPad.

473
00:21:05,200 --> 00:21:08,839
It was basically a tablet version. Basically, yeah, you have

474
00:21:09,039 --> 00:21:11,319
it's a top down view of your guy and you

475
00:21:11,359 --> 00:21:15,000
have like your your left trigger, right trigger on the

476
00:21:15,000 --> 00:21:17,119
screen with your thumbs and just move around and shoot.

477
00:21:17,319 --> 00:21:19,240
It's very arcadie. It's a lot of fun. I think

478
00:21:19,279 --> 00:21:24,640
I got a sequel, but as far as it goes

479
00:21:24,759 --> 00:21:29,279
other types of game styles they could do, they did.

480
00:21:29,759 --> 00:21:31,960
Oh gosh, I can't remember the name of it, but

481
00:21:32,000 --> 00:21:35,079
I played. I played quite a bit of it. Gears

482
00:21:35,119 --> 00:21:41,640
of War, Oh my goodness, like X Calm Tactics, thank you, Yes, yes, yes, yes,

483
00:21:41,720 --> 00:21:43,920
So I think that there's definitely an opportunity there to

484
00:21:43,960 --> 00:21:46,680
do something Halo wise for that that'd be so much fun.

485
00:21:46,680 --> 00:21:49,359
Speaker 1: That would be that would be sick. I feel like

486
00:21:49,440 --> 00:21:53,480
Halo is, out of all the shooters, so much about positioning,

487
00:21:53,599 --> 00:21:56,599
and that's what tactics games are all about. Repositioning, getting

488
00:21:56,640 --> 00:21:59,119
in the right spot, hide, mind a wall, using this

489
00:21:59,160 --> 00:22:02,440
thing your advantage, like banking grenades of the off different

490
00:22:02,440 --> 00:22:04,200
parts of the environment is such a big part of it.

491
00:22:04,480 --> 00:22:06,519
Bring in a little like vehicle combat, which I can't

492
00:22:06,519 --> 00:22:08,880
think of like a tactics game I've played that has

493
00:22:08,920 --> 00:22:11,400
like vehicles implemented, but I think that would actually work

494
00:22:11,400 --> 00:22:14,039
really well. It makes me wonder how well a game

495
00:22:14,079 --> 00:22:17,319
like Gears Tactics would have sold. And that's a situation

496
00:22:17,319 --> 00:22:19,359
where I don't know which studio made Gears Tactics, but

497
00:22:19,400 --> 00:22:22,160
I would maybe expect that they would let that team

498
00:22:22,200 --> 00:22:24,079
work on that game. But I don't know if now

499
00:22:24,200 --> 00:22:27,759
only Halo Studios is allowed to make Halo games. But

500
00:22:27,960 --> 00:22:29,480
I would love to see that. I feel like there's

501
00:22:29,519 --> 00:22:32,440
a lot already in the DNA of Halo that works

502
00:22:32,519 --> 00:22:34,400
really well for that, as someone who's played a million

503
00:22:34,400 --> 00:22:36,440
Tactics games in my life, So I really like that suggestion.

504
00:22:36,519 --> 00:22:38,480
I'm already picturing it, and now I'm disappointed that it

505
00:22:38,480 --> 00:22:42,920
doesn't exist. I really want that, and I can't really

506
00:22:42,920 --> 00:22:45,920
think of I can't really think of what else. Like,

507
00:22:45,960 --> 00:22:48,079
I don't know what if they did like a Halo

508
00:22:48,200 --> 00:22:50,359
like a cozy builder game, like I feel like Forge

509
00:22:50,400 --> 00:22:51,720
Mode is such a big deal. Maybe there's a lot

510
00:22:51,720 --> 00:22:53,200
of people who are like into Forge Mode but don't

511
00:22:53,240 --> 00:22:56,519
want like a competitive shooter. There's like some building thing

512
00:22:56,559 --> 00:23:00,519
they could do. I'm not sure, like a factory thing

513
00:23:00,559 --> 00:23:03,359
that could be interesting. That'd be kind of fun. Yeah,

514
00:23:03,559 --> 00:23:06,480
but yeah, well, we'll see any other thoughts on the

515
00:23:06,519 --> 00:23:08,200
state of Halo. Does this get you excited all like

516
00:23:08,400 --> 00:23:10,160
you wanted to? I guess we played Halo on the

517
00:23:10,160 --> 00:23:11,799
twenty four hour Shrom last year. That's probably the last

518
00:23:11,799 --> 00:23:14,759
time you booted it up. I think it was, Yeah,

519
00:23:14,799 --> 00:23:16,880
but I don't know. I might when I get game

520
00:23:16,920 --> 00:23:19,359
Pass again, I'll probably redownload it to jump in there.

521
00:23:19,400 --> 00:23:21,839
It's always fun to just play a few rounds of that.

522
00:23:21,920 --> 00:23:24,599
I just I still love Halo. It's still just so

523
00:23:24,839 --> 00:23:27,119
such a unique and fun shooter. In this year, I

524
00:23:27,119 --> 00:23:29,799
feel like no one's really tried to replicate exactly what

525
00:23:29,880 --> 00:23:32,039
makes Halo interesting as a shooter. So I feel like

526
00:23:32,039 --> 00:23:34,400
it still holds its own and it's still interesting.

527
00:23:35,359 --> 00:23:40,079
Speaker 2: Yeah, it's it still has that uh that just nostalgia

528
00:23:40,119 --> 00:23:43,200
for me is very very very interesting, And I don't

529
00:23:43,200 --> 00:23:45,480
have anything else to add. I just but in closing,

530
00:23:45,519 --> 00:23:47,640
it does get me really really excited. I think that

531
00:23:47,720 --> 00:23:50,599
this has a lot of potential to just really hopefully

532
00:23:50,640 --> 00:23:53,519
spread their spread their arms out and start tackling some

533
00:23:53,640 --> 00:23:56,079
new and different ideas for Halo, because it needs it.

534
00:23:56,079 --> 00:23:58,240
It really really doesn't. Infinite was a good step in

535
00:23:58,240 --> 00:24:00,680
the right direction, so hopefully they build off of that.

536
00:24:01,119 --> 00:24:05,039
Speaker 1: Yeah. Yeah, definitely, Okay, cool. Speaking of steps in the

537
00:24:05,119 --> 00:24:08,880
right direction, let's talk about our the ways you can

538
00:24:08,880 --> 00:24:12,200
support the show. Patreon is the best place to go

539
00:24:12,240 --> 00:24:14,799
because you can, you know, even for a few pennies,

540
00:24:15,400 --> 00:24:16,799
maybe a few more, may a little bit more than

541
00:24:16,799 --> 00:24:18,400
a few pennies, you can support the show. You get

542
00:24:18,400 --> 00:24:20,799
episodes early and add free. You can join us on

543
00:24:21,359 --> 00:24:24,039
After nine, which is our Patreon exclusive show where this

544
00:24:24,519 --> 00:24:28,920
month we did a watch along for What the Heck,

545
00:24:29,400 --> 00:24:32,079
Winnie the Pooh, Blood and Honey Too. I guess it

546
00:24:32,079 --> 00:24:34,039
doesn't have a substance, it's just called two. We did

547
00:24:34,039 --> 00:24:36,160
a watch along which was a very very fun time.

548
00:24:36,279 --> 00:24:37,759
So yeah, you want to make sure you don't miss

549
00:24:37,759 --> 00:24:41,039
the next time we do a movie watch along, and yeah,

550
00:24:41,359 --> 00:24:43,440
all sorts of other things you can check out. On

551
00:24:43,519 --> 00:24:46,880
November two is our twenty four hour stream where we

552
00:24:46,920 --> 00:24:51,079
do twenty four hours of games and trivia and fun

553
00:24:51,640 --> 00:24:55,359
things like that to support charity the BC Children's Hospital,

554
00:24:55,400 --> 00:24:57,640
So you can join us for that. Check it out,

555
00:24:57,960 --> 00:24:59,680
You can leave a review, help the show grow, You

556
00:24:59,680 --> 00:25:02,480
can join our discord. We're always talking about the latest

557
00:25:02,519 --> 00:25:05,720
and greatest stuff. Any other plugs from me Taylor would

558
00:25:05,720 --> 00:25:07,400
have got going. Last week, we've got a Venom three

559
00:25:07,519 --> 00:25:11,279
review that's gonna be popping out uh, Agatha is going

560
00:25:11,319 --> 00:25:14,680
on the Penguin Show. A lot of TV shows right now,

561
00:25:15,200 --> 00:25:17,480
and I don't know any other shout outs for you.

562
00:25:19,039 --> 00:25:21,880
Speaker 2: H we got well, this is very brief, very brief.

563
00:25:21,880 --> 00:25:25,759
We got the official drop date for Daredevil and so

564
00:25:25,880 --> 00:25:28,119
me and Kirk clin are going to be getting into

565
00:25:28,160 --> 00:25:32,440
the it's official. Yeah, Yeah, we're gonna getting into our

566
00:25:32,480 --> 00:25:34,599
retro for for Daredevil. So I think we're going to

567
00:25:34,640 --> 00:25:37,599
be doing starting December, one season a month. I believe

568
00:25:37,599 --> 00:25:38,680
it was Hope Travis put it.

569
00:25:38,799 --> 00:25:42,279
Speaker 1: So stay tuned for the format. That's a great format.

570
00:25:42,880 --> 00:25:45,880
That's very exciting. I personally am very excited to listen

571
00:25:45,880 --> 00:25:47,920
to that, so I'm sure many of the fans well

572
00:25:47,960 --> 00:25:51,200
as well. Okay, we're gonna throw to our quick first

573
00:25:51,200 --> 00:25:56,440
a break, we'll be right back. All right, we are

574
00:25:56,599 --> 00:26:00,680
back Taylor Field. Of course, our main topic is Mario

575
00:26:00,680 --> 00:26:02,920
Party Jamboree. But anything else you've been playing that you

576
00:26:02,920 --> 00:26:05,680
wanted to shout out here? Oh?

577
00:26:05,759 --> 00:26:08,519
Speaker 2: Man, I have. I have not played this yet, but

578
00:26:08,559 --> 00:26:11,799
it's been it's been on my my list of games

579
00:26:11,839 --> 00:26:15,200
to play. So again, all I've really been playing, I've

580
00:26:15,240 --> 00:26:16,640
been trying to play a little bit more Call Duty,

581
00:26:16,680 --> 00:26:19,960
but I've really been wanting to get back into Texas Chainsaw,

582
00:26:20,559 --> 00:26:24,319
and I found out recently that they've axed it off

583
00:26:24,319 --> 00:26:25,160
of games Pass.

584
00:26:25,240 --> 00:26:28,200
Speaker 1: I'm atually nice pun there, but that is too bad.

585
00:26:29,039 --> 00:26:31,359
Yes it is, and I will not play with you

586
00:26:31,400 --> 00:26:32,039
then if it is not.

587
00:26:33,920 --> 00:26:36,480
Speaker 2: Well that's yeah. That's the thing. It's funny because my

588
00:26:36,519 --> 00:26:39,000
friend wanted to play frit At thirteenth. I'm like, no,

589
00:26:39,799 --> 00:26:42,559
that game is dead. How about a Texas Chainsaw. I

590
00:26:42,640 --> 00:26:45,960
was like, okay, yeah. So he checks it and he's like, oh,

591
00:26:46,000 --> 00:26:47,519
it's not a games Pass, Like what are you talking about?

592
00:26:47,559 --> 00:26:48,920
Yeah it is. It's like, no, it's not there, and

593
00:26:48,920 --> 00:26:51,599
I googled him, like oh yeah. They removed it very recently.

594
00:26:52,400 --> 00:26:54,440
I guess they just wanted to do like a year

595
00:26:54,839 --> 00:26:57,160
on there and then kind of separate on their on

596
00:26:57,240 --> 00:27:00,000
their own. But they did say that they will eventually

597
00:27:00,279 --> 00:27:02,960
probably come back and drop on games Pass. But this

598
00:27:03,039 --> 00:27:04,880
has really tempted me to actually just pick it up

599
00:27:04,880 --> 00:27:07,000
because it's not an expensive game. It's really really cheap,

600
00:27:07,119 --> 00:27:07,680
and it.

601
00:27:07,680 --> 00:27:11,160
Speaker 1: Might be there's a big Halloween sale on Xbox right now,

602
00:27:11,200 --> 00:27:12,880
so I don't know if that's part of that sale,

603
00:27:12,920 --> 00:27:14,680
but if it is, I would actually consider picking it

604
00:27:14,759 --> 00:27:17,119
up if it's like, I don't know, what is it

605
00:27:17,160 --> 00:27:18,519
ten to fifteen bucks? Maybe on sale.

606
00:27:18,559 --> 00:27:20,640
Speaker 2: I think it's around like, well, yeah, I don't know

607
00:27:20,680 --> 00:27:22,359
what it is regular these days, but it might be

608
00:27:22,400 --> 00:27:25,119
something like that. The reason that, another reason why I

609
00:27:25,200 --> 00:27:27,400
really wanted to just get back into it is because

610
00:27:27,720 --> 00:27:33,839
they dropped a road map basically for September this September

611
00:27:33,920 --> 00:27:36,640
to February of just new content they're putting in. There's

612
00:27:36,680 --> 00:27:39,319
a new game mode called rush Week, which I have

613
00:27:39,319 --> 00:27:41,119
no idea what it is, but it's supposed to change

614
00:27:41,119 --> 00:27:42,880
it up and make it fun how you play the game.

615
00:27:43,160 --> 00:27:46,640
There's a new family member, a new victim. They're adding

616
00:27:46,640 --> 00:27:50,279
new cosmetic items, executions. They're also adding a new map,

617
00:27:50,519 --> 00:27:53,319
and then what's really cool is they're adding weather variants

618
00:27:53,359 --> 00:27:56,000
for the already released maps. Now, there's a bunch of

619
00:27:56,039 --> 00:27:58,400
other stuff they added prior to this game, but it

620
00:27:58,440 --> 00:28:00,359
just seems like it's really gotten a lot, lot of

621
00:28:00,480 --> 00:28:04,240
really cool updates. And I mean it's been it's been

622
00:28:04,279 --> 00:28:06,119
over a year since I've played it last, and so

623
00:28:06,480 --> 00:28:09,359
all this just really gets me excited. So I really

624
00:28:09,400 --> 00:28:11,240
have just been having a craven to get back in

625
00:28:11,279 --> 00:28:14,119
there and just just see all the new contents that

626
00:28:14,119 --> 00:28:14,680
they put in.

627
00:28:14,960 --> 00:28:18,319
Speaker 1: So, yes, it's twenty five bucks right now, and I

628
00:28:18,359 --> 00:28:19,799
don't I don't think that's the sale price. I think

629
00:28:19,799 --> 00:28:21,480
it's just the regular price. So not bad.

630
00:28:21,519 --> 00:28:22,039
Speaker 2: It's not bad.

631
00:28:22,119 --> 00:28:24,799
Speaker 1: No, I could be convinced to do that because yeah,

632
00:28:24,799 --> 00:28:27,319
I've had a great time with that game, and yeah,

633
00:28:27,359 --> 00:28:28,880
we just haven't played in a long time, and as

634
00:28:28,880 --> 00:28:30,720
you said, not a game pass anymore, just too bad.

635
00:28:30,880 --> 00:28:33,119
Do you have any interest in getting back intout Last Trials?

636
00:28:33,160 --> 00:28:34,720
I don't know what they've kind of added, but I

637
00:28:34,759 --> 00:28:36,720
know they have had some patches here or there to

638
00:28:36,759 --> 00:28:38,200
get some new new stuff.

639
00:28:38,559 --> 00:28:41,039
Speaker 2: I am waiting the call when you guys are going

640
00:28:41,079 --> 00:28:44,079
in let me know, like I am totally there. I

641
00:28:44,079 --> 00:28:48,119
would really really enjoy doing some some more trials than

642
00:28:48,200 --> 00:28:49,880
you guys on that because I don't even know if

643
00:28:49,880 --> 00:28:52,000
we got through all like the stage two ones.

644
00:28:52,640 --> 00:28:54,880
Speaker 1: No, I mean, yeah, we got through every map on

645
00:28:54,920 --> 00:28:56,680
that you have first play through, and then there's a

646
00:28:56,759 --> 00:28:59,839
higher difficulty stuff that I think we hadn't quite finished yet.

647
00:29:00,079 --> 00:29:02,160
There's and I don't know if they've added I hope

648
00:29:02,160 --> 00:29:05,480
they've added a little bit more some new levels or

649
00:29:05,680 --> 00:29:08,519
variations on the ones that are already there. I'm not sure.

650
00:29:08,519 --> 00:29:10,640
I haven't looked into it, but I was talking at

651
00:29:10,759 --> 00:29:12,839
Kirkle last week I played throughout Last two. That was

652
00:29:12,880 --> 00:29:14,160
a that was an interesting time.

653
00:29:14,640 --> 00:29:16,279
Speaker 2: Oh very very nice.

654
00:29:16,559 --> 00:29:18,359
Speaker 1: So if you want to hear my thoughts, go listen

655
00:29:18,440 --> 00:29:20,519
to last week's episode of side Quest. I don't want to.

656
00:29:20,519 --> 00:29:22,440
I don't want to bore the fans by sharing my

657
00:29:22,640 --> 00:29:26,240
takes two weeks in a row. But yeah, I've played

658
00:29:26,240 --> 00:29:28,480
every Outlast game this year, the whole trilogy for the

659
00:29:28,480 --> 00:29:31,640
first time, so it's quite quite the year of Outlast.

660
00:29:31,759 --> 00:29:34,319
But yeah, that's a good shout out for Texas. Any

661
00:29:34,359 --> 00:29:36,359
other things or is that that's all for this week?

662
00:29:39,519 --> 00:29:42,319
Speaker 2: That is it? Okay, Yes, that's it.

663
00:29:42,759 --> 00:29:45,119
Speaker 1: I got two shot outs here. One is my UFO

664
00:29:45,200 --> 00:29:48,000
fifty game of the Week. This last week I finally

665
00:29:48,000 --> 00:29:51,200
played some multiplayer in UFO fifty, which is not built in.

666
00:29:51,400 --> 00:29:54,440
But what you can do is Steam remote play. Have

667
00:29:54,519 --> 00:29:57,160
you ever used Steam remote playing Taylor and all your

668
00:29:57,240 --> 00:29:59,039
years on Steam?

669
00:29:59,240 --> 00:30:00,359
Speaker 2: No? Yeah?

670
00:30:00,400 --> 00:30:02,440
Speaker 1: You essentially can just like screen share to a friend.

671
00:30:02,440 --> 00:30:04,240
They don't need to own the game, and then you

672
00:30:04,640 --> 00:30:07,400
if you can both like, it'll register both your controllers

673
00:30:07,599 --> 00:30:09,279
and I haven't used this in years, and last time

674
00:30:09,279 --> 00:30:11,920
I did it was like pretty janky. But using it

675
00:30:11,920 --> 00:30:15,079
this last week, zero latency, it works perfectly. It's like,

676
00:30:15,160 --> 00:30:17,680
of course, the you know, the coldest take of all

677
00:30:17,720 --> 00:30:20,480
time is that Steam is an amazing service. But yeah,

678
00:30:20,519 --> 00:30:22,440
Steam does it again. Their steamer will plays great. You

679
00:30:22,440 --> 00:30:23,920
don't even need to own the game. So if anyone

680
00:30:23,920 --> 00:30:25,599
wants to plouy UOFO fifty with me, let me know.

681
00:30:25,599 --> 00:30:27,640
You don't even have to buy it. I just you

682
00:30:27,680 --> 00:30:30,119
should buy it. But but all I need to do

683
00:30:30,160 --> 00:30:31,519
is own it. So yeah, and this last week, I've

684
00:30:31,519 --> 00:30:34,319
played a bunch of the co op games, Like about

685
00:30:34,319 --> 00:30:36,319
half the games in the collection have co op to

686
00:30:36,359 --> 00:30:38,319
some extent, and some of them in really surprising ways,

687
00:30:38,359 --> 00:30:43,039
which is cool. I actually recorded another podcast for someone

688
00:30:43,119 --> 00:30:45,319
brought me on to talk about UFO fifty. That episode's

689
00:30:45,359 --> 00:30:49,240
not out yet, so I'll announce that improper when when

690
00:30:49,240 --> 00:30:51,400
it's out, because I just can't stop talking about this game.

691
00:30:51,599 --> 00:30:53,279
But my one game of the week's shout out here

692
00:30:53,319 --> 00:30:55,279
is going to be Bushido Ball. I hadn't go to

693
00:30:55,400 --> 00:30:56,680
this one up yet because I thought it was like

694
00:30:56,680 --> 00:31:00,680
a multiplayer focus sort of one, and it definitely is.

695
00:31:00,880 --> 00:31:02,799
The setup of this game is it's it's kind of

696
00:31:02,839 --> 00:31:04,680
like wind jammers if you've ever played that, which is

697
00:31:04,680 --> 00:31:06,839
what the host on the podcast I was on compared to,

698
00:31:06,880 --> 00:31:09,880
which is a great, great comparison. But also it's just

699
00:31:09,920 --> 00:31:12,319
like you know, it's just like tennis or pong or

700
00:31:12,319 --> 00:31:14,079
like a simple thing like that. You're hitting the ball

701
00:31:14,119 --> 00:31:15,519
back and forth, you're trying to get it through the

702
00:31:15,559 --> 00:31:17,680
other person's side, and then when you get a certain

703
00:31:17,680 --> 00:31:19,880
amount of points, you win. The setting of it is

704
00:31:19,920 --> 00:31:22,160
kind of like a feudal Japans or a situation where

705
00:31:22,160 --> 00:31:24,400
you're playing as these different sam Like one of the

706
00:31:24,400 --> 00:31:26,400
guys has like a full suit of armor and most

707
00:31:26,400 --> 00:31:28,039
of them are kind of wearing like the Japanese like

708
00:31:28,079 --> 00:31:31,200
kmodo kind of thing, and and they all have like

709
00:31:31,200 --> 00:31:33,599
their different move sets. But it's just so much fun.

710
00:31:33,599 --> 00:31:36,599
There's so many little details in there. The ball, the

711
00:31:36,640 --> 00:31:38,240
physics of the ball that you're hitting back and forth

712
00:31:38,279 --> 00:31:41,519
are really interesting because sometimes it'll just like lose momentum completely,

713
00:31:41,559 --> 00:31:43,039
so like it's not like pong in that way where

714
00:31:43,039 --> 00:31:45,720
it's always moving at a constant rate. It'll sometimes just

715
00:31:45,759 --> 00:31:47,720
fall on the ground and you'll get like a demerit,

716
00:31:47,759 --> 00:31:49,200
Like the refer will come in here if you're like

717
00:31:49,240 --> 00:31:52,480
stalling for too long, so the referee comes into a

718
00:31:52,480 --> 00:31:55,119
really interesting times. But you have weapons that you're hitting

719
00:31:55,119 --> 00:31:56,960
this ball back with and you can like hit each other,

720
00:31:57,000 --> 00:31:58,720
and if you do it too many times you get

721
00:31:58,720 --> 00:32:01,480
like red cards and all these but everyone's got like

722
00:32:01,519 --> 00:32:03,119
you have this role and if you do a roll

723
00:32:03,200 --> 00:32:05,039
into a hit of the ball, it does like this

724
00:32:05,200 --> 00:32:08,119
crazy curve shot. You have like power moves people have,

725
00:32:08,160 --> 00:32:10,480
like projectiles. You can like throw shirtins at each other.

726
00:32:10,759 --> 00:32:12,720
You can like set up chains of like you can

727
00:32:12,759 --> 00:32:14,839
like throw a bomb somewhere, set it up, and then

728
00:32:14,880 --> 00:32:16,920
like hit the ball into the bomb and just crush

729
00:32:16,960 --> 00:32:19,160
it past your opponent. And then, like I said, the

730
00:32:19,160 --> 00:32:21,319
co op element angle is super fun. Me and my

731
00:32:21,319 --> 00:32:23,279
friend were coming up with all these different strategies of

732
00:32:23,319 --> 00:32:26,160
like where we'd be positioned. Someone's being kind of like

733
00:32:26,200 --> 00:32:29,920
the goalie, someone's up front. Like another really fun thing too,

734
00:32:30,000 --> 00:32:31,640
is like the ball will just like hit your character

735
00:32:31,960 --> 00:32:33,319
if you're standing in front of it, so you don't

736
00:32:33,319 --> 00:32:35,039
even need to like have good reaction time all the

737
00:32:35,039 --> 00:32:36,480
time and hit it back with your sword if it

738
00:32:36,519 --> 00:32:38,160
just smacks you in the head. The ball will stop

739
00:32:38,200 --> 00:32:40,160
and then you can hit it again. So it's just

740
00:32:40,200 --> 00:32:43,680
it's super janky, but it's so much fun. There's six

741
00:32:43,759 --> 00:32:45,960
characters in there that all have a completely unique moves

742
00:32:45,960 --> 00:32:48,480
that and play style to them, and uh yeah, I

743
00:32:48,559 --> 00:32:51,200
just can't get enough of U fifty. It's so freaking good.

744
00:32:51,440 --> 00:32:53,519
I desperately want to play this game on the twenty

745
00:32:53,519 --> 00:32:56,880
four hour stream. I don't think the setup will work

746
00:32:56,880 --> 00:32:59,240
when it comes to switch. Eventually, I'll definitely bring it

747
00:32:59,279 --> 00:33:01,000
to that stream. There's a lot of fun cold things

748
00:33:01,000 --> 00:33:02,920
in there, but this one in particular, I think we

749
00:33:02,920 --> 00:33:04,799
would just get lost playing it for like hours. It

750
00:33:04,880 --> 00:33:06,680
is just so fun. I just I could not put

751
00:33:06,680 --> 00:33:08,839
it down once I picked it up for the first time.

752
00:33:08,960 --> 00:33:12,000
So shout outs to UFO fifty and one of the

753
00:33:12,000 --> 00:33:14,519
fifty games being this amazing multiplayer game that I just

754
00:33:14,519 --> 00:33:18,720
can't can't stop playing, Bashido Ball. It's amazing, So shout

755
00:33:18,759 --> 00:33:21,160
outs to that and then the other game that I

756
00:33:21,160 --> 00:33:23,440
want to shot out in honor of the spooky season

757
00:33:23,480 --> 00:33:26,400
here of October last year, taylor Field, I told you

758
00:33:26,480 --> 00:33:29,519
about my time playing through Resident Evil two remake. I

759
00:33:29,559 --> 00:33:33,400
finally have gone through and played through Resin Evil three remake.

760
00:33:34,759 --> 00:33:36,759
I've played through it in the last couple of weeks here,

761
00:33:37,400 --> 00:33:41,240
and this is a this is a weird game. I

762
00:33:41,279 --> 00:33:43,359
was looking into this a little bit. Residin Evil two

763
00:33:43,880 --> 00:33:45,920
remake came out in twenty nineteen. This one came out

764
00:33:45,920 --> 00:33:48,680
in twenty twenty. It came out really really soon after,

765
00:33:48,720 --> 00:33:51,160
and it feels like it it's a very very short game,

766
00:33:51,240 --> 00:33:54,920
especially compared to Residevil two, and it doesn't even have

767
00:33:54,960 --> 00:33:57,279
it doesn't have like as much replayability. The first campaign

768
00:33:57,319 --> 00:34:00,319
is much shorter. So in some ways I was kind

769
00:34:00,359 --> 00:34:03,759
of disappointed with it with its simplicity, but in other ways,

770
00:34:03,759 --> 00:34:05,599
it's kind of exactly what I wanted. So after I'd

771
00:34:05,599 --> 00:34:08,119
played Resident Evil two, a couple of things that like

772
00:34:08,320 --> 00:34:10,800
were disappointing to me about it were one, like the

773
00:34:10,880 --> 00:34:13,960
multiple roots, Like in the game, you pick Leon or Claire,

774
00:34:14,320 --> 00:34:16,280
and like each of the route is like mostly the same,

775
00:34:16,320 --> 00:34:20,400
there's like minor differences between them, right, And one of

776
00:34:20,440 --> 00:34:23,079
the things I desperately wanted was like just more distinct

777
00:34:23,079 --> 00:34:26,280
paths that they go through. Resident Evil three feels very

778
00:34:26,360 --> 00:34:29,360
much like a companion piece to resid Evil two because

779
00:34:29,360 --> 00:34:31,639
it's said at the exact same time, exact same city,

780
00:34:31,679 --> 00:34:34,079
a setting of Raccoon City, and it's kind of what

781
00:34:34,119 --> 00:34:35,480
I wanted from Was an Evil Too, in that way

782
00:34:35,519 --> 00:34:38,320
where you play as Jill and Carlos in this one

783
00:34:38,599 --> 00:34:40,800
and you're just kind of seeing like a different perspective

784
00:34:41,239 --> 00:34:43,239
of Racoon City. They're in a slightly different spot, but

785
00:34:43,239 --> 00:34:45,480
there's a couple points where they overlap with an exact

786
00:34:45,559 --> 00:34:48,119
location from Was An Evil Too. So in that way,

787
00:34:48,159 --> 00:34:50,800
it's kind of what I was expecting from this multiple

788
00:34:50,880 --> 00:34:53,960
root element of residin Evil two. So in that way,

789
00:34:53,960 --> 00:34:55,519
it was really cool. And the other thing with Resonnel two,

790
00:34:55,559 --> 00:34:57,440
I was like, man, I want to see the city

791
00:34:57,519 --> 00:34:59,519
like you spent a whole game inside or like in

792
00:34:59,599 --> 00:35:02,280
Sewer is in the police department in this lab and

793
00:35:02,320 --> 00:35:04,039
like you barely go out in the streets and see

794
00:35:04,039 --> 00:35:06,239
the chaos out there. And so Residon Evil three like

795
00:35:06,280 --> 00:35:09,159
immediately throws you into the streets of Raccoon City, are

796
00:35:09,159 --> 00:35:12,159
going through different shops and houses and alleyways, and it

797
00:35:12,199 --> 00:35:14,280
was like, man, this is exactly what I wanted is

798
00:35:14,320 --> 00:35:16,440
a resident Evil too, So like it made a really

799
00:35:16,519 --> 00:35:19,079
great first impression, but then I think it was just

800
00:35:19,199 --> 00:35:22,280
like the lack of depth in the game overall. That

801
00:35:22,400 --> 00:35:24,199
kind of brought it down a little bit. Like I said,

802
00:35:24,199 --> 00:35:26,440
it's very short, not a lot of depth. There's like

803
00:35:26,480 --> 00:35:29,239
two puzzles in the whole game. It's like very basic

804
00:35:29,280 --> 00:35:31,480
in that way. It's very much on the uh you know,

805
00:35:31,519 --> 00:35:32,920
as I've been playing a lot through a lot of

806
00:35:32,920 --> 00:35:35,280
the Resident Evil stuff, It's like all the games kind

807
00:35:35,280 --> 00:35:38,000
of exist on the spectrum of like horror game to action,

808
00:35:38,199 --> 00:35:41,159
like dumb stupid, cheesy action movie and like a good

809
00:35:41,159 --> 00:35:43,320
way I mean, and this game is like fully on

810
00:35:43,360 --> 00:35:45,960
the dumb action movie side of things that it's not

811
00:35:46,079 --> 00:35:51,039
very scary. Everyone's dropping cheesy little like MCU quips, and

812
00:35:51,079 --> 00:35:53,599
it's very it's a very goofy game in that way.

813
00:35:55,159 --> 00:35:57,199
So yeah, I don't know, it's it's been an interesting time.

814
00:35:57,360 --> 00:36:00,079
I forget what's I know you love the movies, but

815
00:36:00,119 --> 00:36:01,760
what's your what's your experience with the games? Have you

816
00:36:01,800 --> 00:36:03,840
played many of them? Oh?

817
00:36:03,880 --> 00:36:10,119
Speaker 2: Gosh, my experience is it's fairly limited. Me and Rubin played,

818
00:36:11,199 --> 00:36:17,920
Oh six comes to mind. It was like multiplayer. I

819
00:36:17,960 --> 00:36:20,920
think he was one player, maybe it was maybe it

820
00:36:20,920 --> 00:36:22,960
was a different one. All I remember is he was

821
00:36:23,000 --> 00:36:25,199
like Okay, we're gonna play Resident Evil turns it on.

822
00:36:25,320 --> 00:36:27,039
It's split screen, and I think it was like a

823
00:36:27,159 --> 00:36:32,280
versus and he was just kicking. Yeah. So other than that,

824
00:36:32,360 --> 00:36:35,639
I've seen him do some other fun things. I know

825
00:36:35,719 --> 00:36:38,559
that they're available and on Xbox, and I've got a

826
00:36:38,599 --> 00:36:40,639
couple of them that I've downloaded over the years through

827
00:36:40,679 --> 00:36:43,719
Games of Gold. It's something that I absolutely want to

828
00:36:43,760 --> 00:36:45,760
get into and play, and if not all of them,

829
00:36:45,760 --> 00:36:48,840
maybe just that original one. I don't think I can

830
00:36:48,880 --> 00:36:51,239
just handle the stress of having like mister X or

831
00:36:51,239 --> 00:36:53,480
whoever his name is, or Nemesis just following you around

832
00:36:53,480 --> 00:36:55,000
the map when you're trying to do stuff. It's like,

833
00:36:55,440 --> 00:36:58,280
I gotta have stress in my life. That's just too stressful.

834
00:36:58,599 --> 00:37:01,760
But kudos to you and all the other brave souls

835
00:37:01,800 --> 00:37:04,760
that master that that combat.

836
00:37:04,840 --> 00:37:07,480
Speaker 1: Yeah. I mean, like I said, the games really exist

837
00:37:07,559 --> 00:37:09,400
on a spectrum. Like I don't think Resion Evil four

838
00:37:09,599 --> 00:37:12,840
is really at all scary except for one sequence that's

839
00:37:12,920 --> 00:37:15,679
absolutely terrifying, to be honest, But like the rest of

840
00:37:15,679 --> 00:37:18,280
the game, which is you know, ninety nine percent of it,

841
00:37:18,320 --> 00:37:20,760
is not really that scary. It really is just dumb,

842
00:37:21,079 --> 00:37:23,920
cheesy action movie vibes to it, and I feel like

843
00:37:23,960 --> 00:37:26,280
that kind of that that change is very apparent from

844
00:37:26,280 --> 00:37:28,400
two to three to four that I know that I've

845
00:37:28,440 --> 00:37:31,079
been playing through them, and so three is not a

846
00:37:31,199 --> 00:37:33,480
very scary game, Like I'll say that like the element

847
00:37:33,519 --> 00:37:37,239
of it or with mister X in Residinavil two really terrifying,

848
00:37:37,360 --> 00:37:40,840
really great mechanics, really really well done. Nemesis in this one,

849
00:37:40,880 --> 00:37:44,360
I was pretty disappointed with. There's a couple sections where

850
00:37:44,360 --> 00:37:46,840
he'll be like chasing you through the level, but I

851
00:37:47,119 --> 00:37:49,199
those levels are so short that you kind of get

852
00:37:49,199 --> 00:37:51,000
through them really quickly. It's pretty obvious where you have

853
00:37:51,039 --> 00:37:53,639
to go, whereas Residuevil two, it's like there's no clear

854
00:37:53,679 --> 00:37:55,400
path of which way you should go do best to

855
00:37:55,400 --> 00:37:57,400
get away from him. So it adds that like stress

856
00:37:57,400 --> 00:37:59,960
factor to it. So that could be very stressful in two,

857
00:38:00,199 --> 00:38:02,480
But in three, I didn't find Nemesis to be a

858
00:38:02,480 --> 00:38:04,719
great villain. He comes up a lot in different ways,

859
00:38:05,079 --> 00:38:08,519
and I never really found him that engaging or terrifying.

860
00:38:08,519 --> 00:38:10,760
Some of his boss fights are okay, but even one

861
00:38:10,800 --> 00:38:13,960
of them was really janky because like it's designed like

862
00:38:14,000 --> 00:38:15,719
the only way you can get through it is like

863
00:38:15,800 --> 00:38:18,719
if you have the grenade launcher and the landmine things.

864
00:38:18,760 --> 00:38:20,239
He like runs around the wall, so you have to

865
00:38:20,239 --> 00:38:21,719
shoot it on the wall and then he'll walk on

866
00:38:21,719 --> 00:38:23,679
the wall and hit it and blow up. And I,

867
00:38:23,880 --> 00:38:25,920
you know, you have such a limited inventory space that

868
00:38:25,920 --> 00:38:27,800
I didn't go into the fight with my grenade launcher.

869
00:38:28,239 --> 00:38:29,960
So over the course of like ten to fifteen minutes,

870
00:38:30,000 --> 00:38:31,800
I put every last bullet I had into this guy,

871
00:38:31,800 --> 00:38:33,960
and it just didn't do anything because you had to

872
00:38:33,960 --> 00:38:36,719
do this mind thing. It's like that's kind of stupid,

873
00:38:36,760 --> 00:38:38,400
Like that's kind of annoying that that's the only way

874
00:38:38,440 --> 00:38:41,280
to do it. So like even that, what was a

875
00:38:41,320 --> 00:38:43,519
cool set piece ended up being kind of a disappointing

876
00:38:43,559 --> 00:38:45,760
fight in that way. So I don't think you need

877
00:38:45,800 --> 00:38:48,639
to be as scared like Reside Evil seven Biohazard terrifying.

878
00:38:48,880 --> 00:38:51,000
Do not recommend if you get scared. That game is

879
00:38:51,280 --> 00:38:54,679
horrendously terrifying. Wasn't even eight, though it has a couple

880
00:38:54,880 --> 00:38:58,400
spookier moments, but like even that is fairly the action

881
00:38:58,599 --> 00:39:01,159
movie forward and more about like puzzles and going through

882
00:39:01,320 --> 00:39:03,639
Like I don't know that at least that's what I've found,

883
00:39:03,639 --> 00:39:05,639
And I think one of my coping mechanisms is I

884
00:39:05,679 --> 00:39:08,440
played these games on the easiest difficulty possible, so it

885
00:39:08,480 --> 00:39:10,679
reduces some of the stress of like, Okay, I always

886
00:39:10,679 --> 00:39:13,079
have some AMMO in the reserves. I don't need to

887
00:39:13,119 --> 00:39:14,679
be down to like three shots left, and I have

888
00:39:14,719 --> 00:39:17,159
to make sure I'm you know, taking care of every

889
00:39:17,199 --> 00:39:19,840
last one. So I think you should get into it

890
00:39:19,880 --> 00:39:22,880
because these remakes are really good. RESONEVL eight was really

891
00:39:22,920 --> 00:39:24,639
really good. I mean seven is great too, It's just

892
00:39:24,800 --> 00:39:27,559
it is just very, very scary, and I think you know,

893
00:39:27,639 --> 00:39:29,679
the like these games going deep sales even if you

894
00:39:29,679 --> 00:39:31,840
don't have them yet. I think I pick up residin

895
00:39:31,840 --> 00:39:33,960
Evil two and three remake for like ten bucks each,

896
00:39:34,360 --> 00:39:35,840
And honestly, this game, if I had picked it up

897
00:39:35,840 --> 00:39:37,800
for eighty bucks, I would have been salty because I

898
00:39:37,840 --> 00:39:41,360
beat it in four hours. And there's no replayability because

899
00:39:41,360 --> 00:39:43,320
there's no different roots in this. You play as Jill

900
00:39:43,400 --> 00:39:45,800
and Carlos, but they kind of just rotate at different

901
00:39:45,800 --> 00:39:48,400
points in the story, as opposed to Residevil two or

902
00:39:49,000 --> 00:39:50,840
four that has the DLC that kind of adds the

903
00:39:50,880 --> 00:39:54,239
separate route to it. So yeah, really really short and

904
00:39:54,239 --> 00:39:56,519
even Residinavil too had like these bonus scenarios once you

905
00:39:56,559 --> 00:39:59,320
beat it, uh, or there's like different characters you'd play

906
00:39:59,360 --> 00:40:01,920
as and like do little challenge missions or puzzle missions,

907
00:40:02,239 --> 00:40:03,599
and this doesn't have any of that as well. So

908
00:40:03,599 --> 00:40:06,679
I'm just shocked at how little content is in this game. Uh.

909
00:40:06,719 --> 00:40:08,599
And I think just because of the timeline of it,

910
00:40:08,599 --> 00:40:10,199
it makes sense it came out one year later. They

911
00:40:10,199 --> 00:40:11,960
probably weren't working on it for very long. It very

912
00:40:12,039 --> 00:40:13,960
much feels like it wasn't evil too, Like they just

913
00:40:13,960 --> 00:40:16,280
took that engine exact like copy paste and then just

914
00:40:16,320 --> 00:40:18,679
like made the new areas. So yeah, I don't know,

915
00:40:18,719 --> 00:40:21,599
it feels like a pretty minor game, and because of that,

916
00:40:21,639 --> 00:40:25,920
I wouldn't particularly recommend it honestly. Like in Resonable to,

917
00:40:26,079 --> 00:40:28,199
like the police station's kind of the main, first big

918
00:40:28,280 --> 00:40:31,000
area and it's huge. It takes like three hours to

919
00:40:31,039 --> 00:40:33,400
get through. I feel like that my first time, you know,

920
00:40:33,480 --> 00:40:35,639
hidden keys everywhere, you know, I got to get these

921
00:40:35,719 --> 00:40:38,320
hidden items and Nemesis cut or mister X is coming

922
00:40:38,360 --> 00:40:40,719
at you from all these different angles. It takes forever,

923
00:40:40,800 --> 00:40:43,320
but it's like a really satisfying dungeon in this game.

924
00:40:43,360 --> 00:40:44,960
The street section of the againing is kind of the

925
00:40:45,000 --> 00:40:48,480
most intricate, and that was done in like thirty forty minutes,

926
00:40:48,719 --> 00:40:51,360
and then everything else after that was like very surface level.

927
00:40:51,480 --> 00:40:53,480
You just kind of go through. There's maybe one or

928
00:40:53,519 --> 00:40:55,400
things one or time, one or two times you have

929
00:40:55,440 --> 00:40:58,280
to back go, you know, backtrack, but it's like very

930
00:40:58,400 --> 00:41:00,920
very simple in that way. So yeah, I was I

931
00:41:00,960 --> 00:41:04,920
was pretty disappointed with this game overall. It was fun

932
00:41:04,920 --> 00:41:07,840
to finally play as Jill Valentine because she's such a

933
00:41:07,880 --> 00:41:10,400
fan favorite. I've never played in all the residuevil I've

934
00:41:10,400 --> 00:41:12,000
played now, I haven't played a game with her as

935
00:41:12,000 --> 00:41:13,639
a as a playable character, so to get to see

936
00:41:13,639 --> 00:41:16,119
her a little bit was cool. And I think another

937
00:41:16,159 --> 00:41:19,039
disappointing thing was at the start of the game, You're

938
00:41:19,079 --> 00:41:21,840
in Jill's apartment and she like goes to the bathroom

939
00:41:22,400 --> 00:41:24,159
and she's like starting to trip out a little bit,

940
00:41:24,199 --> 00:41:26,119
and then she like is turning to a zombie and

941
00:41:26,159 --> 00:41:27,480
then she wakes up and it was it was a

942
00:41:27,559 --> 00:41:30,000
dream all along, but it's like it's kind of sets

943
00:41:30,000 --> 00:41:33,159
this tone for like this psychological horror thing, and then

944
00:41:33,159 --> 00:41:35,400
it like never does that again. There's one point later

945
00:41:35,440 --> 00:41:37,400
on where she is like knocked out and has like

946
00:41:37,760 --> 00:41:40,239
a fuzzy dream, but even it's not, it's not really

947
00:41:40,280 --> 00:41:43,199
like a horror element in that same way, and that

948
00:41:43,280 --> 00:41:44,599
was like the only time they did that kind of thing,

949
00:41:44,679 --> 00:41:46,039
So I feel like they kind of just hinted at

950
00:41:46,039 --> 00:41:48,119
this type of thing that was gonna happen that never

951
00:41:48,199 --> 00:41:50,840
ended up happening again. So yeah, I don't know. I

952
00:41:51,000 --> 00:41:52,960
I'm it's been fun, you know, playing through all these

953
00:41:52,960 --> 00:41:54,519
Reside Evil games the last few years. I think that

954
00:41:54,599 --> 00:41:57,239
this if this game had been the alternate roup Resident

955
00:41:57,239 --> 00:41:59,280
Evil too, I think that would make both these games

956
00:41:59,320 --> 00:42:01,480
so much stronger if they bundled it into one like

957
00:42:01,880 --> 00:42:04,159
bigger pack, and even that would have been like twenty

958
00:42:04,159 --> 00:42:07,039
hours of game playing, not a ton. So it's kind

959
00:42:07,039 --> 00:42:09,559
of just a little bit frustrating how they kind of

960
00:42:09,559 --> 00:42:11,719
piecemelled it out and they're charging so much for it.

961
00:42:11,800 --> 00:42:13,320
Once again, I got them on sales, so I didn't

962
00:42:13,320 --> 00:42:15,920
pay too much. But yeah, it's just it's interesting to

963
00:42:15,920 --> 00:42:18,559
see how close paired these games are, because even a

964
00:42:18,599 --> 00:42:20,840
game like residu Eval seven and eight, which has the

965
00:42:20,880 --> 00:42:23,360
same playable character in back to back games, they feel

966
00:42:23,360 --> 00:42:26,320
like very distinct experiences and very separate games, even if

967
00:42:26,320 --> 00:42:29,159
they are sequels. Whereas two and three feel like the

968
00:42:29,239 --> 00:42:31,760
same game that's kind of just split out and given

969
00:42:31,760 --> 00:42:34,639
to you as two separate packages, two separate discs, you know. So,

970
00:42:35,280 --> 00:42:36,760
and from what I've listened to, it sounds like there's

971
00:42:36,760 --> 00:42:39,000
a lot of cut content from the original Resonuval three

972
00:42:39,039 --> 00:42:41,760
from this game sections that they just remove completely, certain

973
00:42:41,760 --> 00:42:44,280
boss fights and things. So I don't know, I guess

974
00:42:44,280 --> 00:42:46,440
they just had to get it out for the shareholders

975
00:42:46,480 --> 00:42:48,280
in time. That's kind of the vibe I get. It

976
00:42:48,320 --> 00:42:50,400
wasn't like a bug Egloci game or anything, but it's

977
00:42:50,440 --> 00:42:53,559
just like really short on content. So so yeah, there

978
00:42:53,559 --> 00:42:56,079
you go. There's Resonaval three some points I really enjoyed,

979
00:42:56,639 --> 00:42:58,840
fun enough time to go through, but like overall a

980
00:42:59,039 --> 00:43:02,719
very shallow experien against unfortunately. But I've knocked it off

981
00:43:02,719 --> 00:43:03,840
the list now, and I don't know. I don't know

982
00:43:03,840 --> 00:43:06,239
which one I'm gonna play that next idea. I think

983
00:43:06,239 --> 00:43:08,480
I've I think I bought six and there Resion Evil

984
00:43:09,360 --> 00:43:12,480
like one remake or remaster that they did, so one

985
00:43:12,519 --> 00:43:13,840
of those two, but I don't know which one I'm

986
00:43:13,840 --> 00:43:17,719
gonna go to next. We'll see slip a coin. Yeah,

987
00:43:17,800 --> 00:43:20,679
that's where that's where it's out at this point. Cool

988
00:43:20,719 --> 00:43:23,440
that there you go, there's reson Evil three. Uh, let's

989
00:43:23,519 --> 00:43:26,320
jump into something a lot more pleasant and fun and

990
00:43:26,360 --> 00:43:31,719
squishy and fuzzy. Uh, Super Mario Party Jam beree. So

991
00:43:32,719 --> 00:43:35,360
you know, we we do reviews here at geek Verse,

992
00:43:35,639 --> 00:43:37,119
but like, what are you gonna do review a Mario

993
00:43:37,199 --> 00:43:38,800
party game? You know, it's kind of just like what

994
00:43:38,840 --> 00:43:40,519
am I gonna do play for thirty hours of the

995
00:43:40,519 --> 00:43:42,440
course of weekend. I'm not gonna do that. It's a

996
00:43:42,440 --> 00:43:44,079
Mario party you know. I'm gonna play a little bit

997
00:43:44,119 --> 00:43:46,800
here there and enjoy it at a time. But tell

998
00:43:46,800 --> 00:43:48,599
me what your experience with this game has been, like,

999
00:43:48,679 --> 00:43:50,800
kind of what have you done so far? And how's

1000
00:43:50,800 --> 00:43:51,320
that been going?

1001
00:43:52,880 --> 00:43:53,000
Speaker 3: Uh?

1002
00:43:53,199 --> 00:43:57,280
Speaker 2: So far, I've done or done one mode, just one

1003
00:43:57,440 --> 00:44:02,519
Classic Party mean Madison, I did one online against Rando's

1004
00:44:02,559 --> 00:44:05,440
on the World, and then I've done the board building

1005
00:44:05,840 --> 00:44:06,719
mode as well.

1006
00:44:07,119 --> 00:44:08,199
Speaker 1: Board building, Oh my god.

1007
00:44:08,679 --> 00:44:12,159
Speaker 2: Yeah, it's not as maybe that's the poor choice of words.

1008
00:44:12,199 --> 00:44:16,639
It's when you talk to you talk to Oh my gosh,

1009
00:44:16,679 --> 00:44:18,159
why are yes?

1010
00:44:18,400 --> 00:44:21,360
Speaker 1: Okay, I would not describe it as a board builder personally,

1011
00:44:21,400 --> 00:44:24,079
but I know what you're talking. Poor choic single player mode.

1012
00:44:24,159 --> 00:44:24,320
Speaker 2: Yeah.

1013
00:44:24,400 --> 00:44:25,440
Speaker 1: Okay, mm hmmm.

1014
00:44:25,719 --> 00:44:29,800
Speaker 2: That is basically the extent of my my immersion in here.

1015
00:44:30,039 --> 00:44:33,920
But it's been because you're right, like Mario Party, it's

1016
00:44:33,960 --> 00:44:35,800
Mario Party. There's a lot of things that are very similar,

1017
00:44:35,840 --> 00:44:37,719
and so when you hop into this, I feel like, Okay,

1018
00:44:37,719 --> 00:44:39,039
there's a lot of things that I'm able to really

1019
00:44:39,079 --> 00:44:42,599
pick up on. It's very familiar, a lot of similar

1020
00:44:42,639 --> 00:44:45,079
things from the previous iterations, but there's a lot of

1021
00:44:45,119 --> 00:44:47,599
really new little things that I really do appreciate in here,

1022
00:44:47,639 --> 00:44:49,880
and I can't, for the life of me recall if

1023
00:44:49,920 --> 00:44:52,159
some of this stuff is from previous Maria Party games

1024
00:44:52,199 --> 00:44:54,519
or if it's new things. I think most of it

1025
00:44:54,559 --> 00:44:58,000
is just new what they put into it, and I'm

1026
00:44:58,079 --> 00:45:00,599
really really liking it. I'm having a last with the

1027
00:45:00,639 --> 00:45:04,199
mini games. The online was a lot of fun, and

1028
00:45:04,239 --> 00:45:07,360
it's interesting because I'm pretty sure what started off was

1029
00:45:07,440 --> 00:45:10,480
just a four player online game. We got about halfway

1030
00:45:10,480 --> 00:45:12,960
through and then I started you wouldn't notice it unless

1031
00:45:13,000 --> 00:45:15,599
you were like looking at it. But then I realized, okay,

1032
00:45:16,079 --> 00:45:18,360
one human player was still left. Even though the other

1033
00:45:18,440 --> 00:45:22,320
characters had human player names, they were ais. So when

1034
00:45:22,320 --> 00:45:24,280
people drop out, it just switches to AI. And I

1035
00:45:24,320 --> 00:45:26,360
know that because when I was doing the mini games,

1036
00:45:27,360 --> 00:45:30,719
I would hit start, the other guy would hit start whenever.

1037
00:45:30,800 --> 00:45:32,559
But as soon as I hit start, the two wais

1038
00:45:32,559 --> 00:45:36,079
immediately hit start following like okay, their computers. So that's

1039
00:45:36,119 --> 00:45:36,840
how that's how.

1040
00:45:36,760 --> 00:45:40,280
Speaker 1: You kind of know, right, So yeah, okay, fair enough.

1041
00:45:40,840 --> 00:45:42,519
Tell me what board did you play on?

1042
00:45:43,719 --> 00:45:47,360
Speaker 2: I did Goomba Island and what was the other one

1043
00:45:47,400 --> 00:45:51,960
that Madison wanted to do? Oh my goodness, you just

1044
00:45:51,960 --> 00:45:54,119
played the one board though, right, we did two. I've

1045
00:45:54,119 --> 00:45:54,960
done two boards.

1046
00:45:55,280 --> 00:46:00,159
Speaker 1: Okay, what do we got? We got the coke Go

1047
00:46:00,239 --> 00:46:05,119
Coconut Mall. One Raceway, Oh, the Raceway one. Okay, tell

1048
00:46:05,119 --> 00:46:08,639
me how those games go for you. I lost a

1049
00:46:08,679 --> 00:46:10,360
snapshot and they give me the recap of the.

1050
00:46:10,320 --> 00:46:14,239
Speaker 2: Match rolling Raceway. I thought I had it and I lost.

1051
00:46:14,679 --> 00:46:18,880
Madison just cleaned house as Burdo as always. Just the

1052
00:46:19,199 --> 00:46:21,480
whole top part of that map just totally set me

1053
00:46:21,519 --> 00:46:23,079
for a loop. And I learned the hard way that

1054
00:46:23,159 --> 00:46:28,119
if you use like the quadruple dice, it sent me

1055
00:46:28,239 --> 00:46:30,400
past the star. It wouldn't let me actually buy the

1056
00:46:30,400 --> 00:46:33,159
star because it just assumes you along unless I blinked

1057
00:46:33,199 --> 00:46:35,320
and I missed something. But like I used it because

1058
00:46:35,360 --> 00:46:38,199
I thought, oh, I'm gonna guarantee get the star. Hell yeah,

1059
00:46:38,239 --> 00:46:40,519
let's go. I used it and my character just blasted

1060
00:46:40,559 --> 00:46:42,480
by it at super speed. It would not let me

1061
00:46:42,519 --> 00:46:45,159
get it, which I thought was crazy, Like, okay, that

1062
00:46:45,320 --> 00:46:45,880
is insane.

1063
00:46:46,119 --> 00:46:48,199
Speaker 1: Yeah, I never would have thought that would happen. Is

1064
00:46:48,199 --> 00:46:50,239
that part of the mechanic of the raceway one is

1065
00:46:50,280 --> 00:46:53,400
that you you can't stop midway through because you're driving.

1066
00:46:54,880 --> 00:46:59,800
Speaker 2: Maybe again, I'm I'm sure it's it might be something

1067
00:46:59,800 --> 00:47:02,320
I overlooked. I just all I can piece together this

1068
00:47:02,360 --> 00:47:04,400
point was like it happened so fast. I thought I

1069
00:47:04,440 --> 00:47:06,400
had the star and I just didn't. I was twenty

1070
00:47:06,400 --> 00:47:07,880
spaces ahead of it. Maybe you were.

1071
00:47:07,960 --> 00:47:09,559
Speaker 1: Maybe you because you rolled that many dice, you were

1072
00:47:09,639 --> 00:47:12,639
driving so fast that you couldn't be sopt Maybe.

1073
00:47:12,719 --> 00:47:15,519
Speaker 2: Yeah. So at the end of the day, though, yeah,

1074
00:47:15,519 --> 00:47:16,920
that was that was a fun map. I would definitely

1075
00:47:16,920 --> 00:47:18,920
play it again. And as you're doing laps, every time

1076
00:47:18,960 --> 00:47:21,119
you go past go you get like more coins like

1077
00:47:21,159 --> 00:47:23,719
Monopoly style, but like two laps you get twenty coins,

1078
00:47:24,079 --> 00:47:27,400
five laps you get fifty coins. It's it's fun how

1079
00:47:27,440 --> 00:47:30,519
they has that that kind of like factor in there

1080
00:47:32,079 --> 00:47:34,559
easy to mess around and fudge around with other players

1081
00:47:34,559 --> 00:47:37,960
though in that map, but the Goomba Lagoon, I enjoyed

1082
00:47:38,000 --> 00:47:39,639
that one a lot. And that's the one I did

1083
00:47:39,679 --> 00:47:43,480
on online multiplayer and I cleaned house I got. It

1084
00:47:43,480 --> 00:47:45,920
was a slow start, but in the back half I

1085
00:47:46,039 --> 00:47:49,000
got three stars in one turn and I ended it

1086
00:47:49,039 --> 00:47:51,440
with four stars and came first place, which is great

1087
00:47:51,480 --> 00:47:55,199
because the online you have like a division rank, and

1088
00:47:55,400 --> 00:47:57,800
as you do more online games, you get points in

1089
00:47:57,840 --> 00:48:00,440
your start off in like Division D, you can work

1090
00:48:00,440 --> 00:48:02,440
your way up to A. So we'll see how far

1091
00:48:02,480 --> 00:48:06,320
I get working my rank up. But I really am

1092
00:48:06,400 --> 00:48:09,880
enjoying the achievement factor because Superstars had the achievements, but

1093
00:48:09,960 --> 00:48:13,239
it was just like Star Constellations. It wasn't anything super

1094
00:48:13,280 --> 00:48:17,519
super crazy, but I still I enjoyed seeing them here.

1095
00:48:17,679 --> 00:48:19,880
I love how it actually has benefit because I think

1096
00:48:20,480 --> 00:48:24,000
you have seven maps, three of them I believe are

1097
00:48:24,079 --> 00:48:26,760
unlocked through doing the achievements as well as I.

1098
00:48:26,679 --> 00:48:28,239
Speaker 1: Think was there a third because I saw that there

1099
00:48:28,320 --> 00:48:30,599
was two to be unlocked, But is there a third

1100
00:48:30,719 --> 00:48:32,199
hidden one somewhere? Uh?

1101
00:48:32,840 --> 00:48:36,320
Speaker 2: There was okay, yeah, King Bowser's.

1102
00:48:35,519 --> 00:48:38,320
Speaker 1: I know there's the Mario the West World or the Yeah,

1103
00:48:38,360 --> 00:48:39,920
the Western.

1104
00:48:39,519 --> 00:48:43,320
Speaker 2: World, Western Land, Mario's Rainbow Castle, and King Bowser's Keep,

1105
00:48:43,559 --> 00:48:45,159
which are unlockable.

1106
00:48:45,760 --> 00:48:47,639
Speaker 1: Nice. Okay, I didn't see that there was a seventh

1107
00:48:47,639 --> 00:48:51,159
on there. That's nice. I got the Western World unlocked.

1108
00:48:51,199 --> 00:48:52,400
Do you have that one unlocked yet?

1109
00:48:52,519 --> 00:48:54,119
Speaker 2: I don't have that one unlocked? No, not yet?

1110
00:48:54,119 --> 00:48:58,800
Speaker 1: Okay, uh yeah. In terms of play time, play experience,

1111
00:48:58,800 --> 00:49:01,440
I have a similar, similar situ. I've tried to dabble

1112
00:49:01,480 --> 00:49:03,079
in a few of the different things. So me and

1113
00:49:03,079 --> 00:49:07,079
Moud's Diday fifteen turn board on the It's not called

1114
00:49:07,079 --> 00:49:09,079
Coconut Mall, but I see it and I look at

1115
00:49:09,079 --> 00:49:11,639
and I see that's what I thought from Mario Kart.

1116
00:49:11,800 --> 00:49:13,719
I'm kind of salty they didn't just call it that

1117
00:49:13,800 --> 00:49:15,559
and go with that, because that'd be a fun continuity

1118
00:49:15,599 --> 00:49:18,000
if that started in Mario Kart became a thing in

1119
00:49:18,360 --> 00:49:21,400
Mario Party. But whatever I can head can in that

1120
00:49:21,440 --> 00:49:23,800
one and call it Coconut Mall. So we did that map,

1121
00:49:23,840 --> 00:49:26,079
and then after that, I tried some single player mode

1122
00:49:26,280 --> 00:49:27,920
that you were talking about where you're just on the

1123
00:49:27,920 --> 00:49:29,440
board and you're going and collecting stuff. We can talk

1124
00:49:29,440 --> 00:49:30,920
about that in a little bit, and then me and

1125
00:49:31,000 --> 00:49:33,840
Mud just kind of went to the minigame map because

1126
00:49:33,840 --> 00:49:36,119
we didn't have a ton of time tonight, and just

1127
00:49:36,199 --> 00:49:38,360
played around with someone in minigames, tried a couple of

1128
00:49:38,400 --> 00:49:41,679
the bonus modes, like the cooking one for example, and

1129
00:49:41,719 --> 00:49:43,719
then the co op thing you can do, and then

1130
00:49:43,760 --> 00:49:45,960
just some other random modes as well. So yeah, I

1131
00:49:46,000 --> 00:49:48,159
tried to dabble a little bit here and there. Haven't

1132
00:49:48,159 --> 00:49:50,840
played any online whatsoever yet, So it sounds like you

1133
00:49:50,920 --> 00:49:53,079
just did like a board online when you did the online.

1134
00:49:53,280 --> 00:49:55,559
Speaker 2: I did the board online. Yeah, each player gets about

1135
00:49:55,559 --> 00:49:58,480
twenty seconds to roll their dice, take their term, and

1136
00:49:58,519 --> 00:50:02,159
then after that you get like a few more seconds

1137
00:50:02,199 --> 00:50:05,559
to like take a specific direction and whatnot.

1138
00:50:05,679 --> 00:50:08,239
Speaker 1: So yeah, makes it move along pretty well. That's a

1139
00:50:08,280 --> 00:50:11,960
good thing, exactly cool. Yeah, I really I'm loving the

1140
00:50:12,000 --> 00:50:14,880
game so far. I think that I was shocked, first

1141
00:50:14,880 --> 00:50:17,760
of all, right off the bat how how much intro

1142
00:50:17,840 --> 00:50:19,960
stuff there was. You know, like there's like some huge

1143
00:50:20,039 --> 00:50:22,119
endless cutsing or anything like. There is that, but it's

1144
00:50:22,159 --> 00:50:24,920
more just like introducing you to all the different elements

1145
00:50:24,920 --> 00:50:26,320
of the game, and I was like, wow, there is

1146
00:50:26,360 --> 00:50:29,960
a lot here. There's a lot of different things there's

1147
00:50:30,000 --> 00:50:31,800
these boards you have to on lockboards, which I don't

1148
00:50:31,800 --> 00:50:34,199
remember having one lockboards in a Mario Party game like ever.

1149
00:50:34,679 --> 00:50:36,920
I maybe that's happened before, but I can't recall. I've

1150
00:50:36,920 --> 00:50:39,679
always just had them all ready to go from the start,

1151
00:50:40,320 --> 00:50:42,199
taken to the plaza where there's all sorts of different

1152
00:50:42,239 --> 00:50:44,519
random things you can do, and then over to like

1153
00:50:44,559 --> 00:50:46,599
the bonus modes. And it just felt like that intro

1154
00:50:46,719 --> 00:50:49,159
sequence took like fifteen minutes for them to explain everything

1155
00:50:49,159 --> 00:50:51,719
that's going on there, which is pretty crazy, Like it

1156
00:50:51,960 --> 00:50:53,440
was a lot of stuff. And so I was impressed

1157
00:50:53,480 --> 00:50:56,679
right off the bat. And and yeah, like I think

1158
00:50:56,679 --> 00:51:00,440
that the Coconut Mall level is really cool. Like I

1159
00:51:00,440 --> 00:51:02,679
think they added to me what appears to be some

1160
00:51:02,719 --> 00:51:06,119
good mechanics in terms of like actually giving you as

1161
00:51:06,119 --> 00:51:10,360
a player good interesting decisions to make I feel like

1162
00:51:10,360 --> 00:51:12,239
that doesn't always happen to Morrow Party, where it's like, Okay,

1163
00:51:12,239 --> 00:51:13,840
if you have over fifty coins and you walk by

1164
00:51:13,840 --> 00:51:15,840
a boo, of course you're gonna steal a star. You're

1165
00:51:15,840 --> 00:51:17,480
probably just gonna steal a star from the person has

1166
00:51:17,519 --> 00:51:21,320
the most stars at that point, and like, Okay, you know,

1167
00:51:21,320 --> 00:51:23,440
it's not really like an interesting decision after a while.

1168
00:51:23,679 --> 00:51:25,760
But I feel like one thing I really enjoyed too

1169
00:51:25,800 --> 00:51:27,400
is maybe like there is still, of course a lot

1170
00:51:27,400 --> 00:51:29,320
of luck, a ton of luck. The game is mostly luck,

1171
00:51:29,639 --> 00:51:31,599
but there was other things in there. In the Coconut

1172
00:51:31,599 --> 00:51:34,320
Mall level, what you're doing, it's like a three leveled

1173
00:51:34,639 --> 00:51:36,559
three leveled mall. There's a lot of ways. You can

1174
00:51:36,599 --> 00:51:38,440
go up this escalator, you can go stay in this one,

1175
00:51:38,480 --> 00:51:40,519
you can go the elevators. You can get around the

1176
00:51:40,519 --> 00:51:44,159
map in different ways, and there's four stamp stations located

1177
00:51:44,159 --> 00:51:46,039
around the map, and when you go get these stamps,

1178
00:51:46,320 --> 00:51:48,599
they essentially are worth ten coins. If you go past

1179
00:51:48,679 --> 00:51:50,679
go again, then if you get all four of them,

1180
00:51:50,679 --> 00:51:52,199
you get like a bonus ten so you can get

1181
00:51:52,239 --> 00:51:54,320
fifty coins. And so I feel like adding a way

1182
00:51:54,360 --> 00:51:56,360
like that to like, even if you suck at minigames,

1183
00:51:56,559 --> 00:51:58,760
a way that you can just guaranteed to get coins

1184
00:51:58,760 --> 00:52:01,199
if you just go and certain directions by these stamp

1185
00:52:01,239 --> 00:52:03,800
stations and then past the start is like a really

1186
00:52:03,840 --> 00:52:05,639
cool thing to do, and it gives you like a

1187
00:52:05,679 --> 00:52:08,719
reliable way to keep this money flowing through and something

1188
00:52:08,760 --> 00:52:10,679
that could you know, you could be lucky and not

1189
00:52:10,679 --> 00:52:12,599
really think about it and still walk past these things,

1190
00:52:12,880 --> 00:52:14,159
or if you're a player that wants to think a

1191
00:52:14,199 --> 00:52:16,960
little bit more about it, you can kind of strategize

1192
00:52:16,960 --> 00:52:19,119
how you're gonna go through. And it's like, do I

1193
00:52:19,119 --> 00:52:20,920
think a star is gonna go that way? Or was

1194
00:52:20,920 --> 00:52:22,679
one just there? Or is the start out of my path?

1195
00:52:22,719 --> 00:52:24,480
But I don't have enough money yet. I just feel

1196
00:52:24,519 --> 00:52:26,480
like it adds like some good decision making, which is

1197
00:52:26,519 --> 00:52:28,519
not something that I would really expect from Mario Party.

1198
00:52:28,519 --> 00:52:31,039
I would just expect them to amp up the chaos

1199
00:52:31,079 --> 00:52:34,400
of it. So that seemed really cool. I was really

1200
00:52:34,440 --> 00:52:38,239
into that mechanic of it. And then yeah, the mall

1201
00:52:38,400 --> 00:52:40,679
just has like all these different shops and at certain

1202
00:52:40,719 --> 00:52:42,599
points they'll do like flash sales at these shops so

1203
00:52:42,639 --> 00:52:45,920
you can buy things for cheaper. So yeah, overall, I

1204
00:52:45,920 --> 00:52:47,599
thought it was really cool. I thought it was just

1205
00:52:47,639 --> 00:52:50,719
a really really well designed map, really well like intricately designed,

1206
00:52:51,039 --> 00:52:53,119
and a lot of like interesting new little mechanics in

1207
00:52:53,159 --> 00:52:55,360
here that overall make it a bit more a game

1208
00:52:55,400 --> 00:52:57,599
of skill instead of a game of luck completely, So

1209
00:52:58,159 --> 00:53:00,800
to me, that's plus. I like that kind of thing.

1210
00:53:01,840 --> 00:53:04,360
Speaker 2: You mentioned that you have this factor of a game

1211
00:53:04,400 --> 00:53:07,480
of skill instead of luck. They incorporate that into the

1212
00:53:07,519 --> 00:53:09,639
multiplayer as well, because when you're joining into a game

1213
00:53:09,760 --> 00:53:11,159
or starting up a game, you get to pick one

1214
00:53:11,199 --> 00:53:14,000
of four items. You could pick a change on whistle,

1215
00:53:15,519 --> 00:53:20,519
double dice, mushroom, or there's one the steel steal, a

1216
00:53:20,639 --> 00:53:26,920
star tool, or whatever. So they've definitely incorporated a lot

1217
00:53:26,960 --> 00:53:30,519
of that to help people kind of implement strategy. And

1218
00:53:30,559 --> 00:53:32,360
I think that's a great idea of having it so

1219
00:53:32,400 --> 00:53:34,480
you're not just reliant on just the minigames and if

1220
00:53:34,480 --> 00:53:36,440
you keep losing and YadA, YadA, YadA. So I think

1221
00:53:36,440 --> 00:53:38,679
that's definitely a nice positive in there to kind of

1222
00:53:38,719 --> 00:53:41,920
cater to people's different play styles. And I mean sometimes

1223
00:53:41,960 --> 00:53:44,320
you get to Maria Party and you're just your luck

1224
00:53:44,400 --> 00:53:48,239
is not with you, so you need that help. Yeah.

1225
00:53:48,400 --> 00:53:50,360
Speaker 1: Yeah, I saw even too. I think I think I

1226
00:53:50,360 --> 00:53:52,159
had to play a board to unlock it, like the

1227
00:53:52,239 --> 00:53:55,239
pro Mode. Did you read through that? Yeah? So, I

1228
00:53:55,280 --> 00:53:57,000
don't know if that's been in past Mario Party games.

1229
00:53:57,000 --> 00:53:59,320
I'm sure they've had some version of it, but pro

1230
00:53:59,400 --> 00:54:01,480
Mode is a same, like, I guess, a more competitive

1231
00:54:01,519 --> 00:54:03,599
version of Marrow Party where they just take out some

1232
00:54:03,760 --> 00:54:05,519
of the luck elements of it like you always know

1233
00:54:05,519 --> 00:54:08,679
where the next star is going to go. Uh, what

1234
00:54:08,719 --> 00:54:10,559
were some of the other things in there? You pick

1235
00:54:10,639 --> 00:54:13,440
the mini games like hearing, Yeah, oh yeah, there's no

1236
00:54:13,480 --> 00:54:16,079
more like random star blocks. You also, you know what

1237
00:54:16,119 --> 00:54:17,960
the bonus objective is going to be at the end

1238
00:54:17,960 --> 00:54:20,280
of the map. So if it's like walk the most

1239
00:54:20,280 --> 00:54:22,199
steps or win the most mini games, like that's something

1240
00:54:22,199 --> 00:54:23,760
you can I mean, minigames, you're always going to try

1241
00:54:23,800 --> 00:54:25,320
and win, but it's something that you can at least

1242
00:54:25,320 --> 00:54:27,519
like plan once again strategize around.

1243
00:54:28,039 --> 00:54:28,239
Speaker 2: Uh.

1244
00:54:28,280 --> 00:54:29,960
Speaker 1: So that was really cool and I don't remember all

1245
00:54:29,960 --> 00:54:32,599
of it. There was like ten pages of things changes

1246
00:54:32,599 --> 00:54:34,559
that they make to the formula to make it a

1247
00:54:34,599 --> 00:54:36,800
bit more of a consistent experience. Yeah. The minigame one

1248
00:54:36,800 --> 00:54:39,599
I thought was cool. Where now whenever it's time to

1249
00:54:39,599 --> 00:54:42,119
play minigame for them, like pop up on screen and

1250
00:54:42,119 --> 00:54:43,880
then everyone votes like which one they want to do,

1251
00:54:44,079 --> 00:54:46,079
so you can kind of like pick one that you're

1252
00:54:46,199 --> 00:54:48,920
stronger at, or maybe one that you know your certain

1253
00:54:48,960 --> 00:54:50,880
friend is really weak at, or something like that. So

1254
00:54:51,400 --> 00:54:53,800
I really want to try, I mean, I don't know which.

1255
00:54:53,800 --> 00:54:55,639
What more I'd want to play the regular motor Pro

1256
00:54:55,679 --> 00:54:57,480
mode when we do it on the twenty four hour stream,

1257
00:54:57,679 --> 00:54:59,280
but I definitely want to do a four player map

1258
00:54:59,320 --> 00:55:01,480
with all you guys, just like have a good absolutely

1259
00:55:01,639 --> 00:55:03,880
try some of that stuff. So yeah, I think that

1260
00:55:04,000 --> 00:55:06,599
seems like a really cool addition in the mix there

1261
00:55:06,639 --> 00:55:08,639
as well. So yeah, I'm curious to see what other

1262
00:55:08,719 --> 00:55:12,159
kind of mechanics exist on these other maps, the ones

1263
00:55:12,199 --> 00:55:13,639
that I haven't haven't played yet.

1264
00:55:15,400 --> 00:55:19,199
Speaker 2: Go ahead. I was just gonna mention the buddy system, Yes,

1265
00:55:19,280 --> 00:55:22,119
please go ahead. So it was a lot. It was

1266
00:55:22,199 --> 00:55:24,880
very cool how they introduced like a random buddy. We

1267
00:55:24,960 --> 00:55:29,199
have Warrio, Luigi, Donkey Kong. I didn't get to get

1268
00:55:29,199 --> 00:55:31,679
to the Donkey Kong, but the Warrior. Each one has

1269
00:55:31,719 --> 00:55:34,360
different abilities that they give you right if you happen

1270
00:55:34,400 --> 00:55:36,159
to snag them, and Warrio will just keep giving you

1271
00:55:36,199 --> 00:55:39,280
coins when you roll a dice block. I can't remember

1272
00:55:39,280 --> 00:55:42,559
what Luigi's was. I think Luigi adds an extra couple

1273
00:55:42,599 --> 00:55:45,400
steps to your dice block, and Donkey Kong I can't remember.

1274
00:55:45,400 --> 00:55:48,840
But it's fun because if they drop on the board,

1275
00:55:48,920 --> 00:55:51,679
they have about three turns before you get to them

1276
00:55:52,159 --> 00:55:55,000
before they disappear, which they will reappear again later on

1277
00:55:55,079 --> 00:55:58,800
after a few turns. Yeah, So it's neat that when

1278
00:55:59,159 --> 00:56:02,239
someone gets to that buddy, you just basically play a

1279
00:56:02,239 --> 00:56:04,760
mini game to get to him first and unlock him,

1280
00:56:04,800 --> 00:56:08,039
which is really kind of cool. It maybe sucks because

1281
00:56:08,039 --> 00:56:09,519
if you're the one who works hard to get there

1282
00:56:09,559 --> 00:56:12,840
and you lose him, but it's a fun dynamic.

1283
00:56:13,320 --> 00:56:15,119
Speaker 1: Well, I mean, I'm glad you brought that up. I

1284
00:56:15,320 --> 00:56:18,559
think that's another really fantastic addition and it works a

1285
00:56:18,599 --> 00:56:20,519
lot better to me than the way it worked in

1286
00:56:20,559 --> 00:56:23,280
Super Mario Party. So in this one, I love that

1287
00:56:23,440 --> 00:56:26,480
it's a guaranteed spot. Well, I guess the spot it'll

1288
00:56:26,719 --> 00:56:29,119
first appear on the map is random, but you don't

1289
00:56:29,159 --> 00:56:31,280
need to land exactly on his square to get past him, right,

1290
00:56:31,280 --> 00:56:32,719
You just have to walk right past him and then

1291
00:56:32,760 --> 00:56:35,199
you'll trigger that minigame. Whoever triggers that they get an

1292
00:56:35,239 --> 00:56:37,880
advantage in that mission to come. And the first one

1293
00:56:37,920 --> 00:56:39,800
that we did, you had to climb a huge mountain, like,

1294
00:56:40,039 --> 00:56:42,519
oh course up the mountain, and I would not have

1295
00:56:42,559 --> 00:56:45,119
won were it not for the bonus that I got

1296
00:56:45,159 --> 00:56:47,320
for picking for like being the one to get there.

1297
00:56:47,360 --> 00:56:49,280
You get like three apples are off the start. Mudds

1298
00:56:49,360 --> 00:56:51,760
was right behind me, at the very end. So if

1299
00:56:51,760 --> 00:56:53,440
I didn't get those, there's no way I would have

1300
00:56:53,840 --> 00:56:55,199
beaten her, And so I feel like you still get

1301
00:56:55,280 --> 00:56:57,599
an advantage there, but then it's like not guaranteed that

1302
00:56:57,639 --> 00:57:00,559
you'll get it. So I think that's that you get

1303
00:57:00,559 --> 00:57:02,239
a little advantage in the mini game. And those mini

1304
00:57:02,239 --> 00:57:04,360
games are different. They're bespoke mini games from the other

1305
00:57:04,400 --> 00:57:06,679
ones as far as I can tell. Like the Bowser

1306
00:57:06,719 --> 00:57:08,400
Junior one is really fun where it's just like a

1307
00:57:08,400 --> 00:57:11,320
little death arena Bowser Juniors up there throwing all sorts

1308
00:57:11,360 --> 00:57:12,960
of death traps at you, and who can survive the

1309
00:57:13,000 --> 00:57:15,440
longest in my room of death then you get me

1310
00:57:15,480 --> 00:57:17,760
as a buddy, whereas the Oshi's is like, yeah, climb

1311
00:57:17,760 --> 00:57:19,599
this mountain, like it's kind of fitting for the character

1312
00:57:19,639 --> 00:57:22,280
as well. And like, you know, there's twenty characters of

1313
00:57:22,360 --> 00:57:24,280
something playable in this game, so I feel like if

1314
00:57:24,320 --> 00:57:26,880
each one of them has their own unique thing, that's

1315
00:57:26,920 --> 00:57:29,840
gonna one be like fun replayability of seeing all those

1316
00:57:29,840 --> 00:57:31,559
over the course of the you know, as you play

1317
00:57:31,639 --> 00:57:33,679
this game for the next few years. But also that's

1318
00:57:33,719 --> 00:57:36,079
like a cool mechanic on top of it, and like

1319
00:57:36,119 --> 00:57:38,360
they're really powerful. You only get them for three turns

1320
00:57:38,400 --> 00:57:40,679
once you get them, but you get like all you

1321
00:57:40,679 --> 00:57:42,840
get double rewards of anything like coint If you land

1322
00:57:42,880 --> 00:57:45,760
on a blue tile, you get six coins. Insteade of three,

1323
00:57:46,239 --> 00:57:48,119
you can buy two things from the shop. I'm pretty

1324
00:57:48,119 --> 00:57:50,440
sure if you go past the star and you have

1325
00:57:50,480 --> 00:57:53,559
forty coins, you can buy two stars. So that's also huge.

1326
00:57:53,639 --> 00:57:56,320
But then also what I love from the strategy side

1327
00:57:56,320 --> 00:57:58,119
of it, and I didn't expect that I'd be talking

1328
00:57:58,119 --> 00:58:00,719
so much about strategy on this Mario Party episode, but

1329
00:58:00,800 --> 00:58:02,880
that's just it's cool that these are the things they

1330
00:58:02,880 --> 00:58:05,519
seem to be focused on. Is that if you walk

1331
00:58:05,559 --> 00:58:07,840
past someone who has a buddy, you steal it from them,

1332
00:58:07,880 --> 00:58:10,000
and obviously they could grab it back from you. But

1333
00:58:10,039 --> 00:58:11,920
that adds like a good element of strategy of man,

1334
00:58:11,920 --> 00:58:14,480
I gotta be getting away from them. I maybe got

1335
00:58:14,480 --> 00:58:17,079
to use like a maybe a green pipe, which teleputs

1336
00:58:17,079 --> 00:58:19,400
you randomly. You wouldn't think to use it often, but

1337
00:58:19,480 --> 00:58:20,920
like maybe that's a great way to get away from

1338
00:58:20,960 --> 00:58:23,480
someone who's right behind of you, behind you for example,

1339
00:58:23,480 --> 00:58:25,000
who has like a mushroom or something. And so I

1340
00:58:25,000 --> 00:58:27,079
feel like that's a really cool part to it. But

1341
00:58:27,119 --> 00:58:30,199
also like that feels devastating when you lose your buddy,

1342
00:58:30,320 --> 00:58:32,000
so it's something that you're trying to keep on top of.

1343
00:58:32,880 --> 00:58:36,039
So yeah, really really great addition, and yeah, so I

1344
00:58:36,079 --> 00:58:37,840
was looking into that. That was something that was added in.

1345
00:58:37,920 --> 00:58:39,800
I think one of the three DS Mario Parties is

1346
00:58:39,800 --> 00:58:41,920
the buddy system, but then that was like the main

1347
00:58:41,960 --> 00:58:44,159
selling point I feel like for Super Mario Party, the

1348
00:58:44,199 --> 00:58:46,280
first one on the Switch and then that one. From

1349
00:58:46,320 --> 00:58:48,320
what I remember, you would just collect buddies like all

1350
00:58:48,360 --> 00:58:50,559
over the place, like they just be everywhere, and you

1351
00:58:50,559 --> 00:58:52,639
could get like sometimes two or three or four buddies,

1352
00:58:52,920 --> 00:58:55,079
and then they would like improve your roles. They would

1353
00:58:55,119 --> 00:58:57,800
give you just different dice that you could use. And

1354
00:58:57,880 --> 00:59:01,440
I found in that game, whoever lucked into the most

1355
00:59:01,440 --> 00:59:04,239
buddies would just win because if you got like four buddies,

1356
00:59:04,280 --> 00:59:06,559
you'd have so much control over the map that you

1357
00:59:06,599 --> 00:59:10,079
were just unbeatable. And sometimes because of raw Mario Party luck,

1358
00:59:10,280 --> 00:59:12,119
you would just never get a buddy and it would

1359
00:59:12,119 --> 00:59:13,719
be so hard to win. And I didn't own that game.

1360
00:59:13,719 --> 00:59:15,000
I didn't play a ton of it, so this is

1361
00:59:15,039 --> 00:59:17,760
just my kind of after playing a handful of matches

1362
00:59:17,880 --> 00:59:19,800
kind of impression of it. So I feel like this

1363
00:59:19,880 --> 00:59:21,800
is just a much more balanced way of doing it.

1364
00:59:21,800 --> 00:59:25,480
It feels much more competitive and interesting and adds just

1365
00:59:25,519 --> 00:59:27,760
a little kind of unique flair to it. So I'm

1366
00:59:27,920 --> 00:59:29,840
really impressed with that system. I think it's really cool.

1367
00:59:30,719 --> 00:59:33,000
Speaker 2: Yeah, no, they really really did a good job with it,

1368
00:59:33,239 --> 00:59:36,480
and I think that losing the buddy that definitely caught

1369
00:59:36,480 --> 00:59:40,760
me off guard. But yeah, the ability to purchase extra

1370
00:59:40,800 --> 00:59:43,920
stuff with them is really really neat, and just as

1371
00:59:43,960 --> 00:59:46,199
you said, the diversity of the mini games that feel

1372
00:59:46,239 --> 00:59:49,880
different from what they've got and like after your round completes,

1373
00:59:50,039 --> 00:59:53,000
it's very very unique. The Luigi one sent me for

1374
00:59:53,400 --> 00:59:57,159
a loop because that was the online match I did,

1375
00:59:57,239 --> 00:59:59,480
and okay, it was I want to say, it was

1376
00:59:59,480 --> 01:00:02,079
like ten days diferent rooms of puzzles, so you have

1377
01:00:02,159 --> 01:00:05,440
to like they're long, they are long, they are long.

1378
01:00:05,599 --> 01:00:09,519
You had multiple rooms where you had to build. You

1379
01:00:09,559 --> 01:00:12,800
had to there was like five pictures canvas prints, and

1380
01:00:12,880 --> 01:00:14,599
you had to stack them on the wall in the

1381
01:00:14,639 --> 01:00:17,719
right order to form a full one giant picture. And

1382
01:00:17,719 --> 01:00:19,320
then the door opens and you go into the door

1383
01:00:19,320 --> 01:00:21,000
in the extream, you have to push barrels to get

1384
01:00:21,000 --> 01:00:23,480
through to get to create a path to the next door.

1385
01:00:23,920 --> 01:00:25,920
After that you go through and it's like find the

1386
01:00:25,920 --> 01:00:28,599
one statue that's the odd one out from the other ones.

1387
01:00:28,639 --> 01:00:32,079
And after that the final like the final door to

1388
01:00:32,159 --> 01:00:34,800
un lock. It was like there's four symbols, and the

1389
01:00:34,840 --> 01:00:36,960
symbols glow in a certain order, and then you go

1390
01:00:37,000 --> 01:00:39,559
to this keyboard and there's like thirty symbols and you

1391
01:00:39,599 --> 01:00:41,039
got to punch it in like the right or it's

1392
01:00:41,039 --> 01:00:43,880
like holy shit, and you have to rush because everyone

1393
01:00:43,880 --> 01:00:46,639
else is catching up, right. It's it's totally crazy.

1394
01:00:47,480 --> 01:00:50,280
Speaker 1: Yeah, it's it's it's great. And like we were saying,

1395
01:00:50,280 --> 01:00:51,800
like you have so many characters in this game that

1396
01:00:51,880 --> 01:00:54,199
there's a lot of variety to be found there. It

1397
01:00:54,199 --> 01:00:56,559
seems like because obviously at most you're gonna have four

1398
01:00:56,639 --> 01:00:59,599
people in a standard game there, And I mean I

1399
01:00:59,639 --> 01:01:03,119
love that, especially like Mario Party Superstars. I love everything

1400
01:01:03,159 --> 01:01:05,000
about that game. Of course, there was just more content

1401
01:01:05,079 --> 01:01:07,280
in it, but like there was already enough content. I

1402
01:01:07,320 --> 01:01:08,920
just loved it so much. I want more. But I

1403
01:01:08,960 --> 01:01:10,880
think the biggest disappointment for me really was just like

1404
01:01:10,920 --> 01:01:13,360
the character roster was really weak. Who's like what ten

1405
01:01:13,480 --> 01:01:16,239
ten characters? Maybe eight? I think it's probably ten. The

1406
01:01:16,280 --> 01:01:18,719
bait like Birdo was like the only freak in there.

1407
01:01:18,760 --> 01:01:22,039
The rest were just like very you know, the Mario Luigi,

1408
01:01:22,519 --> 01:01:25,119
Peach Daisy, like the ones you kind of expect. And

1409
01:01:25,199 --> 01:01:26,519
so I love that this game has like a really

1410
01:01:26,599 --> 01:01:28,760
huge roster. Tons of characters can play like I don't

1411
01:01:29,039 --> 01:01:31,800
I can't recall ever playing as Bowser in a Mario

1412
01:01:31,840 --> 01:01:33,639
party game. Normally he's the villain, but they made like

1413
01:01:33,679 --> 01:01:37,320
a fake Bowser imposter. Bowser is like the Bowser here

1414
01:01:37,360 --> 01:01:39,039
in this one, so you can actually play a sandwhich

1415
01:01:39,079 --> 01:01:43,679
I really liked. You know, Bowser juniors like Ninja, I

1416
01:01:43,719 --> 01:01:45,119
think it is one of them. Pauline is like an

1417
01:01:45,199 --> 01:01:47,039
unlockable one, so there's some of your film lock too.

1418
01:01:47,159 --> 01:01:49,480
So I just love having all these characters. I think

1419
01:01:49,480 --> 01:01:53,079
that's a really cool addition to it. Just having more

1420
01:01:53,280 --> 01:01:55,079
more freedom in that way is fun, even if they

1421
01:01:55,119 --> 01:01:57,000
all you know, control the exact same of course, but

1422
01:01:57,599 --> 01:01:59,800
I don't know variety in this and like Mario Kart

1423
01:01:59,840 --> 01:02:02,239
is important to me, so cool to see all those

1424
01:02:02,239 --> 01:02:04,239
who's your go to? Because I know you're a Luigi

1425
01:02:04,519 --> 01:02:06,280
well Luigi guy, But now that you have so many

1426
01:02:06,280 --> 01:02:08,679
more options, are you still going for the classics.

1427
01:02:09,239 --> 01:02:13,880
Speaker 2: I'm definitely uh yeah, Luigi's my guy. But when I'm

1428
01:02:13,920 --> 01:02:16,800
looking at the other characters, I'm just thinking like, oh

1429
01:02:16,880 --> 01:02:19,840
well maybe, uh, like Spike seems kind of cool. I

1430
01:02:19,880 --> 01:02:24,519
would mind trying Spikes Spike. Yeah, there's a There's a

1431
01:02:24,559 --> 01:02:29,320
few others in there though, Like Boo is very cool. Yeah,

1432
01:02:29,320 --> 01:02:30,280
Boos very cool.

1433
01:02:32,119 --> 01:02:34,239
Speaker 1: Dry Bones was in there. I think shy guy is

1434
01:02:34,239 --> 01:02:35,599
a playable character.

1435
01:02:36,320 --> 01:02:39,159
Speaker 2: Dry Bones, Yeah, that would have been cool. Yeah.

1436
01:02:39,440 --> 01:02:41,599
Speaker 1: I don't know how you unlock the other ones. I

1437
01:02:41,599 --> 01:02:42,639
assume just leveling up.

1438
01:02:42,639 --> 01:02:42,960
Speaker 2: I guess.

1439
01:02:42,960 --> 01:02:44,719
Speaker 1: I don't know if you have to do specific things

1440
01:02:45,199 --> 01:02:47,559
on a specific map or something to find them, but

1441
01:02:47,679 --> 01:02:48,119
we'll see.

1442
01:02:48,599 --> 01:02:53,480
Speaker 2: Uh, I happen to have that here in order to unlock. Oh,

1443
01:02:53,559 --> 01:02:55,840
this is like a whole tutorial. That's what I was

1444
01:02:55,840 --> 01:03:01,199
looking at. Uh. Interesting probably can be found zooming in

1445
01:03:01,239 --> 01:03:04,079
on the small sandy island right to the left of

1446
01:03:04,159 --> 01:03:06,519
minigame bay. Zoom in to interact with her, and she'll

1447
01:03:06,519 --> 01:03:08,719
be available to select next time you're playing. Wow.

1448
01:03:09,039 --> 01:03:11,000
Speaker 1: It's like a secret interaction, like.

1449
01:03:10,960 --> 01:03:14,159
Speaker 2: A secret Crazy Ninja. Simply rotate around the hot air

1450
01:03:14,159 --> 01:03:16,599
balloon until you reach Rhythm Kitchen. Zoom in on the

1451
01:03:16,639 --> 01:03:19,679
hills to the right and directly behind here to find

1452
01:03:19,719 --> 01:03:21,840
Ninji waiting. Yeah, it's.

1453
01:03:23,559 --> 01:03:25,599
Speaker 1: Lot those characters. That is wild.

1454
01:03:25,880 --> 01:03:30,159
Speaker 2: This is actually kind of funny. So I don't know

1455
01:03:30,320 --> 01:03:32,559
what you can see? Can zoom in? Oh perfect seah.

1456
01:03:32,559 --> 01:03:34,400
You go to minigame Bay and you zoom in with

1457
01:03:34,480 --> 01:03:37,920
the binoculars and she's just chilling on the beach, and

1458
01:03:37,960 --> 01:03:42,320
then boom, she's joined and then yeah, rhythm oops, Rhythm kitchen.

1459
01:03:42,400 --> 01:03:43,119
You zoom in.

1460
01:03:43,039 --> 01:03:47,880
Speaker 3: Here and she's just on this island behind and they're

1461
01:03:47,880 --> 01:03:51,559
the only two unlockable characters, right, I believe so, And

1462
01:03:51,559 --> 01:03:53,960
I'm kind of surprised with how base, like how easy

1463
01:03:54,000 --> 01:03:55,360
that is you can do that from get the get

1464
01:03:55,400 --> 01:03:57,519
go that there isn't like more of those.

1465
01:03:57,559 --> 01:03:59,360
Speaker 1: I guess they needed twenty on lock for like that

1466
01:03:59,440 --> 01:04:01,960
battle or alley mode that's in here that I haven't

1467
01:04:01,960 --> 01:04:04,559
tried out yet, So maybe that's the reason why. But

1468
01:04:04,599 --> 01:04:07,000
that's that's funny. I'm gonna go do that right away.

1469
01:04:07,039 --> 01:04:09,440
Get all the seems like you have to grind a

1470
01:04:09,440 --> 01:04:11,559
bit bold from the maps. I don't I don't know

1471
01:04:11,599 --> 01:04:14,519
what exactly it was to get the Western World one.

1472
01:04:14,559 --> 01:04:15,840
I think it was just leveling up enough but it

1473
01:04:15,840 --> 01:04:17,480
sounds like you've played as much as me, so I'm

1474
01:04:17,519 --> 01:04:19,920
surprised you haven't got it yet. But I don't know.

1475
01:04:20,000 --> 01:04:23,199
Speaker 2: Maybe I think it's I think it's like achievements, right,

1476
01:04:23,280 --> 01:04:25,679
like just doing Maney, maybe a bunch of achievements and

1477
01:04:25,679 --> 01:04:29,440
you go up through the achievement board with those unlocks.

1478
01:04:29,079 --> 01:04:33,440
Speaker 1: Something like that. Yeah, talking about the single player some

1479
01:04:33,480 --> 01:04:36,480
more here, So you you had mentioned, uh, yeah, that

1480
01:04:36,559 --> 01:04:39,880
kind of builder thing, which is that it seems like

1481
01:04:39,920 --> 01:04:42,159
every board you can kind of drop in there as

1482
01:04:42,199 --> 01:04:44,360
a certain character and you can kind of roam freely,

1483
01:04:44,400 --> 01:04:47,159
like you're still on the specific lined path grid, but

1484
01:04:47,199 --> 01:04:48,559
you don't have to like roll and stuff. You can

1485
01:04:48,639 --> 01:04:51,079
just walk around that path. As you go. You'll talk

1486
01:04:51,119 --> 01:04:53,559
to different people, like on the Goomba Lagoon one it's

1487
01:04:53,559 --> 01:04:56,719
a bunch of goombas and like Pirate Garb and they'll

1488
01:04:56,760 --> 01:04:58,199
be like, Oh, I need this bolt, or I need

1489
01:04:58,199 --> 01:05:00,840
this screw to build this thing to get across this map,

1490
01:05:00,960 --> 01:05:02,800
or I need this letter, or I need this thing

1491
01:05:02,800 --> 01:05:04,519
from the shop, and then the shop's closed, you got

1492
01:05:04,519 --> 01:05:05,760
to go get this other item. So a lot of

1493
01:05:05,760 --> 01:05:07,760
it is just running around the map finding right on

1494
01:05:07,840 --> 01:05:09,519
my name is bringing it back to the people. The

1495
01:05:09,639 --> 01:05:11,159
other part of it is you go up to a

1496
01:05:11,159 --> 01:05:14,360
certain NPC and they'll they'll be preparing the party. They're

1497
01:05:14,360 --> 01:05:16,159
getting the board ready for the next party, which I

1498
01:05:16,159 --> 01:05:19,039
think is cool framing for it, and then you just

1499
01:05:19,079 --> 01:05:20,719
have to do a mini game against them that's kind

1500
01:05:20,760 --> 01:05:23,159
of somehow themed. So like at one point, the Koopa

1501
01:05:23,360 --> 01:05:27,119
on the map was like, I'm scared of boulders, and

1502
01:05:27,159 --> 01:05:29,400
I can't do my job until I'm not scared of boulders.

1503
01:05:29,440 --> 01:05:31,800
You have to do this boulder minigame, and then he's

1504
01:05:31,840 --> 01:05:34,360
inspired after you showed him how to dodge a boulder,

1505
01:05:34,719 --> 01:05:36,800
and then you get these stars and you can use

1506
01:05:36,840 --> 01:05:39,559
them to unlock things, and so I don't know, I

1507
01:05:39,599 --> 01:05:41,440
assume that's how you would get new boards, but I

1508
01:05:41,440 --> 01:05:43,360
got a new board without having to finish that. I

1509
01:05:43,400 --> 01:05:45,599
did spend some time in that. I maybe spent a

1510
01:05:45,599 --> 01:05:47,079
half an hour mess around in that mode.

1511
01:05:47,960 --> 01:05:48,440
Speaker 2: So I don't know.

1512
01:05:48,480 --> 01:05:51,639
Speaker 1: It's like I never would have requested or wanted single

1513
01:05:51,679 --> 01:05:54,360
player content for a Mario Party game, but it's in

1514
01:05:54,400 --> 01:05:56,480
there and I had fun playing around with it. So

1515
01:05:56,760 --> 01:05:58,039
I don't know how much ill was stick with it,

1516
01:05:58,039 --> 01:05:59,800
because honestly, now that I know it's not used to

1517
01:05:59,760 --> 01:06:02,039
one stuff Like, I don't know how much I'll really

1518
01:06:02,039 --> 01:06:03,920
play it if it's just playing mini games that I'm

1519
01:06:03,960 --> 01:06:07,400
gonna be playing elsewhere. But it's cool. It's a cool addition,

1520
01:06:07,519 --> 01:06:09,519
Like I don't I don't dislike that it's in there.

1521
01:06:10,880 --> 01:06:12,079
Did what did you think of it? Did you do

1522
01:06:12,119 --> 01:06:13,679
goomb lagoon or do you pick a different manut?

1523
01:06:13,679 --> 01:06:15,719
Speaker 2: I think goomb Lagoon. Yeah, I completed. I got my

1524
01:06:15,719 --> 01:06:17,599
thirty mini stars off of it.

1525
01:06:17,719 --> 01:06:21,239
Speaker 1: Cool. Yeah, yeah, I did anything interesting happen when you

1526
01:06:21,280 --> 01:06:22,000
got to the end of it?

1527
01:06:22,599 --> 01:06:25,440
Speaker 2: No, No, they were just like carrying forth. I think

1528
01:06:25,480 --> 01:06:28,599
to the next board. At least I should have looked,

1529
01:06:28,639 --> 01:06:31,599
because yeah, you unlock your different quests or objectives, you

1530
01:06:31,599 --> 01:06:33,639
can check. But I just assumed I did all of

1531
01:06:33,679 --> 01:06:35,639
it because I got the thirty out of thirty mini

1532
01:06:35,679 --> 01:06:37,599
stars and it prompted me to go to the next board.

1533
01:06:39,079 --> 01:06:42,239
I did not go, as I said. I just kind

1534
01:06:42,239 --> 01:06:43,880
of thought, well, that was fun, I'm gonna go do

1535
01:06:44,000 --> 01:06:46,880
the actual Mario party nowt So that's where I went.

1536
01:06:47,320 --> 01:06:49,920
Speaker 1: Yeah, I was I was curious because I in the

1537
01:06:50,440 --> 01:06:54,000
me musband of the minigame bay and we're playing through

1538
01:06:54,000 --> 01:06:56,000
a bunch of random minigames, and you can scroll through

1539
01:06:56,039 --> 01:06:57,639
and see the different categories. You know, it's like free

1540
01:06:57,639 --> 01:07:00,719
for all TWOV two, three v one, you know, all

1541
01:07:00,760 --> 01:07:03,199
sorts of different mini games. And one of the pages

1542
01:07:03,239 --> 01:07:05,159
and they were all blacked out is like boss Fight

1543
01:07:05,239 --> 01:07:08,280
mini games, And I was like, what the heck are those?

1544
01:07:08,320 --> 01:07:09,880
Where do you do those? I'm guessing it's from like

1545
01:07:09,920 --> 01:07:13,239
that Bowser factory mode. Like I don't know if you've

1546
01:07:13,239 --> 01:07:16,199
seen that one. It's kind of like like if you're

1547
01:07:16,199 --> 01:07:18,280
in the boards and next to Minigame Bay, it's kind

1548
01:07:18,280 --> 01:07:20,039
of like one of the other things in there, huge

1549
01:07:20,079 --> 01:07:21,960
imposter Bowser. I don't know. I didn't click on it yet,

1550
01:07:21,960 --> 01:07:23,880
so I'm not exactly sure. I don't know if it's

1551
01:07:23,920 --> 01:07:26,719
really related to that, but like I'm very curious to

1552
01:07:26,760 --> 01:07:30,280
see what that means. Mm hmm. But yeah, I one

1553
01:07:30,320 --> 01:07:34,119
thing that I wonder if there's enough mini games in here.

1554
01:07:34,119 --> 01:07:35,400
I think maybe one of the things is like they

1555
01:07:35,400 --> 01:07:38,400
had so many of these other modes that have mini

1556
01:07:38,440 --> 01:07:40,159
games to them, and as we talked about, like the

1557
01:07:40,239 --> 01:07:43,079
Buddy minigame ones that wouldn't appear in the normal pool

1558
01:07:43,639 --> 01:07:45,800
that for example, me and when were on minigame Bay.

1559
01:07:46,280 --> 01:07:48,000
We had done a board already. We went through and

1560
01:07:48,000 --> 01:07:49,480
we're trying out some of the two v two ones,

1561
01:07:49,760 --> 01:07:52,239
and very quickly we like played through all of them,

1562
01:07:52,280 --> 01:07:54,280
like every single one, and I felt like, I feel

1563
01:07:54,280 --> 01:07:56,239
like there should be a few more in there. Uh

1564
01:07:56,280 --> 01:07:56,760
So I don't.

1565
01:07:56,800 --> 01:07:57,119
Speaker 2: I don't know.

1566
01:07:57,119 --> 01:07:58,440
Speaker 1: We'll see how I feel about that in like a

1567
01:07:58,480 --> 01:08:00,159
couple months time when I've played a couple more or

1568
01:08:00,719 --> 01:08:03,440
boards of it, and we'll see how I feel. But

1569
01:08:03,519 --> 01:08:05,480
one thing that is a huge complaint, and this is

1570
01:08:05,480 --> 01:08:07,679
you know, this is just a more Nintendo Switch complaint

1571
01:08:07,679 --> 01:08:11,880
than anything is the fucking controllers and like sinking controllers.

1572
01:08:12,280 --> 01:08:14,119
I hate how that is on the switch. Like I

1573
01:08:14,400 --> 01:08:17,359
get what they're going for there, but I just find like, okay, reconnect.

1574
01:08:17,399 --> 01:08:19,239
You click the things and then it takes like ten

1575
01:08:19,279 --> 01:08:20,920
seconds for it to go up and down and then

1576
01:08:21,000 --> 01:08:23,880
it finally connects. Because if in this, if you ever

1577
01:08:24,239 --> 01:08:28,000
are doing a motion control minigame, it requires it you

1578
01:08:28,039 --> 01:08:30,199
only have one joy Con to do that, so it

1579
01:08:30,319 --> 01:08:31,880
kicks you out of your two joy Con. Me and

1580
01:08:31,960 --> 01:08:33,520
must both have our own joy Con set. So we

1581
01:08:33,520 --> 01:08:35,960
were playing like that, but to do a motion minigame,

1582
01:08:36,239 --> 01:08:39,359
it kicks us down to one one joy con on

1583
01:08:39,399 --> 01:08:41,119
its side for it first of all, which is always

1584
01:08:41,159 --> 01:08:43,000
janky when you've already use it on the side. So

1585
01:08:43,039 --> 01:08:45,239
then you do the motion control minigame with that, and

1586
01:08:45,279 --> 01:08:47,119
then I guess you switch back to your two controller thing,

1587
01:08:47,159 --> 01:08:49,159
but each time you have to sink the controllers again

1588
01:08:49,239 --> 01:08:49,640
to do that.

1589
01:08:50,319 --> 01:08:51,119
Speaker 2: It's like, I.

1590
01:08:51,039 --> 01:08:53,239
Speaker 1: Absolutely hate this. So really, what I'm just gonna end

1591
01:08:53,279 --> 01:08:55,119
up doing I play this game is just disabled the

1592
01:08:55,119 --> 01:08:57,720
motion control minigames, but now I'm getting less bang for

1593
01:08:57,800 --> 01:08:59,199
my buck, and now a bunch of the mini games

1594
01:08:59,199 --> 01:09:00,479
are gone. And when we're going to the two v

1595
01:09:00,560 --> 01:09:03,439
two ones, like a quarter or them were motion control ones,

1596
01:09:03,439 --> 01:09:05,239
and now it's like, I guess the only time I'd

1597
01:09:05,239 --> 01:09:07,800
play those if if I'm in minigame Bay and we're

1598
01:09:07,840 --> 01:09:09,840
just like, okay, let's commit to a minigame session with

1599
01:09:09,880 --> 01:09:11,720
the motion controls. But I just feel like I'm not

1600
01:09:11,720 --> 01:09:14,840
really gonna see those ones, and it's like, I don't know,

1601
01:09:14,880 --> 01:09:16,319
I guess that I wish that just wasn't even a

1602
01:09:16,319 --> 01:09:18,079
thing at all. And I know it was a complaining

1603
01:09:18,079 --> 01:09:19,640
to a lot of people had for Super Mario Party

1604
01:09:19,640 --> 01:09:20,960
as well, is that they really went hard on the

1605
01:09:20,960 --> 01:09:24,720
motion controls, whereas Mario Party Superstars none of that. It's

1606
01:09:24,760 --> 01:09:27,359
just classic mini games. No, no motion control nonsense. So

1607
01:09:28,000 --> 01:09:29,520
I don't know, is that is that something that like

1608
01:09:29,560 --> 01:09:32,319
when you played, did you disable motion controls or will

1609
01:09:32,399 --> 01:09:37,760
you do I act with those? Yeah? I get I

1610
01:09:37,800 --> 01:09:40,960
just hate sinking controllers. It is the most annoying thing.

1611
01:09:41,039 --> 01:09:44,479
It's so jankie. I pray to god the switch too

1612
01:09:44,600 --> 01:09:47,560
is better at doing that than the switch one. That's

1613
01:09:47,680 --> 01:09:50,199
that's a random little complaint, but in again like this,

1614
01:09:50,319 --> 01:09:54,399
it really added up pretty quick. The main thing I

1615
01:09:54,439 --> 01:09:55,720
really want to try that I haven't got around to

1616
01:09:55,800 --> 01:09:58,199
yet is the is that like Battle Royale thing where

1617
01:09:58,239 --> 01:10:00,760
you have like twenty players on some of these mini games.

1618
01:10:00,800 --> 01:10:03,359
I'm sure it's like a different set of ones, and

1619
01:10:03,359 --> 01:10:05,159
I'm really excited to try that out. I just think

1620
01:10:05,159 --> 01:10:07,600
that's it was a very fun idea in the marketing

1621
01:10:08,039 --> 01:10:09,880
when I saw that. So you haven't tried that, right,

1622
01:10:09,920 --> 01:10:13,920
you just tried the multi multiplayer boards? Yeah, So any

1623
01:10:14,000 --> 01:10:16,840
any other anything? We haven't talked about any other thoughts here.

1624
01:10:18,880 --> 01:10:21,640
Speaker 2: No, I can't think of anything. If I had to

1625
01:10:22,319 --> 01:10:24,359
put one more thought out, it's just I hope that

1626
01:10:24,399 --> 01:10:26,399
this is the Mario Party where we get DLC for

1627
01:10:27,199 --> 01:10:30,279
I was thinking Superstars is like a prime title to

1628
01:10:30,399 --> 01:10:32,640
just drop DLC new maps and everything, But I feel

1629
01:10:32,640 --> 01:10:35,720
like that game might be dead in the water for DLC.

1630
01:10:36,079 --> 01:10:40,159
Speaker 1: Oh yeah, yeah, so I mean, and you know, part

1631
01:10:40,199 --> 01:10:42,880
of that is like this game has a map for

1632
01:10:42,960 --> 01:10:45,640
Mario Party two in it. The Western World is ripped

1633
01:10:45,640 --> 01:10:48,640
out of there, right, So it's like, Okay, I guess

1634
01:10:48,640 --> 01:10:50,840
they could have done that as a DLC map for Superstars,

1635
01:10:50,880 --> 01:10:53,000
but instead they're just putting it here. So yeah, I

1636
01:10:53,039 --> 01:10:55,159
think there's no chance of that game's getting DLC at

1637
01:10:55,159 --> 01:10:57,640
this point if they're putting older Mario Party content in

1638
01:10:57,720 --> 01:10:58,079
this one.

1639
01:10:58,640 --> 01:11:00,720
Speaker 2: And maybe it was a thought, Maybe it was a

1640
01:11:00,760 --> 01:11:02,880
thought that someone from Tenda's like, you know what, why

1641
01:11:02,920 --> 01:11:04,760
don't we just make a new game and charge seventy

1642
01:11:04,840 --> 01:11:07,359
nine bucks, Like, yeah, that's a great idea.

1643
01:11:08,079 --> 01:11:10,279
Speaker 1: It is interesting, like a lot of their DLC strategy

1644
01:11:10,319 --> 01:11:11,880
for like a lot of the sports games, which is

1645
01:11:11,880 --> 01:11:14,760
where i'd compare this to. It seems like the strategy

1646
01:11:14,760 --> 01:11:16,439
for it is like, Okay, we're gonna release the game

1647
01:11:16,920 --> 01:11:18,840
like unfinished, and then we're gonna piece meal the rest

1648
01:11:18,840 --> 01:11:20,720
of the characters and maps to you, and that's what

1649
01:11:20,720 --> 01:11:23,039
they've done for Like I think they did that for Aces,

1650
01:11:23,079 --> 01:11:25,000
they did that for Strikers, they did that for golf,

1651
01:11:25,760 --> 01:11:27,920
So like they just that's kind of their strategy there.

1652
01:11:28,119 --> 01:11:30,319
For something like Mario Kart, that was more like later on.

1653
01:11:30,439 --> 01:11:32,279
I think the game sold so well that they're like, Okay,

1654
01:11:32,319 --> 01:11:34,680
let's do some DLC for that. None of the games,

1655
01:11:34,680 --> 01:11:36,520
like like Smash and Split two and I feel like

1656
01:11:36,479 --> 01:11:40,039
I have more straightforward DLC that you would expect. And

1657
01:11:40,079 --> 01:11:42,920
so Mario Party kind of exists. I don't even know where,

1658
01:11:42,920 --> 01:11:44,600
and I feel like I don't think we've I can't

1659
01:11:44,600 --> 01:11:47,720
recall ever seeing a DLC for any Mario Party game.

1660
01:11:47,920 --> 01:11:50,079
The only thing I can remember is like Super Mario Party.

1661
01:11:50,399 --> 01:11:53,399
They added online play later on, like close to when

1662
01:11:53,399 --> 01:11:55,279
Superstars came out, which was really weird. But it wasn't

1663
01:11:55,319 --> 01:11:56,720
like a paid thing, you know. It's just something that

1664
01:11:56,720 --> 01:11:59,640
they'd obviously been working on and in preparation for Superstars,

1665
01:11:59,640 --> 01:12:01,199
same men and all that, so they just kind of

1666
01:12:01,239 --> 01:12:05,359
like grabbed and slapped it into that older game. So yeah,

1667
01:12:05,439 --> 01:12:07,359
we'll see what they do, because this doesn't feel like

1668
01:12:07,399 --> 01:12:10,319
a game that they held back on content to like

1669
01:12:10,479 --> 01:12:12,800
piecemeal things released like, I feel like it has enough

1670
01:12:12,840 --> 01:12:16,279
content to justify its praise given all the bonus modes,

1671
01:12:16,319 --> 01:12:18,720
given that it has seven maps, that's more than Superstars.

1672
01:12:18,960 --> 01:12:21,119
I don't know. I think I think Super Mario Party

1673
01:12:21,159 --> 01:12:23,119
only had four maps. I could be wrong. Maybe it

1674
01:12:23,159 --> 01:12:24,920
had some other bonus content, but I don't think it

1675
01:12:24,960 --> 01:12:27,720
had that many. So this feels like a pretty full

1676
01:12:27,760 --> 01:12:30,960
content game, especially like all the playable characters that kind

1677
01:12:31,000 --> 01:12:32,960
of thing. So yeah, I don't know what they would do,

1678
01:12:33,039 --> 01:12:35,399
but I do think that it has been a long

1679
01:12:35,439 --> 01:12:39,119
time since. You know, on Nintendo Switch Online the Expansion

1680
01:12:39,199 --> 01:12:41,640
Pack that's how you get access to the Game Boy

1681
01:12:41,640 --> 01:12:43,720
Advance in the n sixty four games, and then they

1682
01:12:43,720 --> 01:12:45,720
had the Mario KARDLC on there. They also had I

1683
01:12:45,760 --> 01:12:49,960
think Animal Crossing DLC and maybe a Splatoon thing if

1684
01:12:50,000 --> 01:12:52,800
I'm remembering correctly, but they haven't had a new thing

1685
01:12:52,920 --> 01:12:55,560
on there in a long time for DLC. I feel

1686
01:12:55,600 --> 01:12:57,399
like this could be kind of a perfect one for

1687
01:12:57,439 --> 01:12:59,199
that to put it in there. If they were wanting

1688
01:12:59,279 --> 01:13:01,720
this to be the next huge Mario Party game, which

1689
01:13:01,720 --> 01:13:02,960
it seems like it, I feel like this is the

1690
01:13:02,960 --> 01:13:05,399
one they'd want to lay their hat on. It's like

1691
01:13:05,479 --> 01:13:07,520
this is the switch Mario Party game. It kind of

1692
01:13:07,520 --> 01:13:10,239
seems like that's what they're geared up for. Like it's

1693
01:13:10,239 --> 01:13:11,600
just such a robust game, you know.

1694
01:13:12,119 --> 01:13:13,439
Speaker 2: Yeah, I could agree more.

1695
01:13:13,800 --> 01:13:16,439
Speaker 1: Yeah, which, you know, not what I expect for Mario Party.

1696
01:13:16,439 --> 01:13:18,640
I feel like I have very low expectations for Mario Party.

1697
01:13:18,640 --> 01:13:20,119
But I feel like they went all out here and

1698
01:13:20,600 --> 01:13:23,560
I'm very happy with it, other than the janky ass

1699
01:13:23,560 --> 01:13:28,039
motion control bullshit. So any I guess last question for

1700
01:13:28,079 --> 01:13:31,560
you the Goomba Lagoon map. Is there any unique mechanic

1701
01:13:31,720 --> 01:13:33,439
going on there when you're playing the board game version.

1702
01:13:33,439 --> 01:13:34,520
What's going on there.

1703
01:13:34,560 --> 01:13:37,279
Speaker 2: There is if you trigger the mountain or at the

1704
01:13:37,359 --> 01:13:40,600
volcano at the top, then lava blasts over like all

1705
01:13:40,640 --> 01:13:43,800
the top locations up there, And if you walk across

1706
01:13:43,840 --> 01:13:47,239
a lava spot you lose three coins. And so if you,

1707
01:13:47,359 --> 01:13:50,800
like one guy basically had to tredd through four spots

1708
01:13:50,840 --> 01:13:53,000
of lava and that's three coins each. Now it's down

1709
01:13:53,039 --> 01:13:54,079
twelve coins.

1710
01:13:53,760 --> 01:13:55,359
Speaker 1: And that you don't have to land exactly on it

1711
01:13:55,359 --> 01:13:56,880
if you just just walk through.

1712
01:13:56,960 --> 01:13:59,439
Speaker 2: Yeah, that lasts for a few turns. A couple of

1713
01:13:59,439 --> 01:14:01,760
other things they have fishing buckets, which are pretty cool.

1714
01:14:01,840 --> 01:14:04,960
So the goombas, you're fishing, and you can get a

1715
01:14:05,039 --> 01:14:11,079
maximum of fifteen coins if you so basically you'll throw

1716
01:14:11,079 --> 01:14:13,399
your line out and you'll get like, oh, four coins,

1717
01:14:13,399 --> 01:14:14,760
and the goomba like, oh, do you want to keep

1718
01:14:14,760 --> 01:14:17,159
fishing or take it and go like, oh, I'll keep fishing,

1719
01:14:17,199 --> 01:14:19,319
So you go throw the line out, get seven coins

1720
01:14:19,319 --> 01:14:21,399
like okay, So now you're you're doing pretty good. You're

1721
01:14:21,399 --> 01:14:23,520
a eleven so far. You want to keep going or

1722
01:14:23,560 --> 01:14:25,680
you want to stop, you can go again and maybe

1723
01:14:25,720 --> 01:14:29,880
get like three. So now you're at fourteen, and if

1724
01:14:29,920 --> 01:14:32,000
you choose to stop, you take it. But if you

1725
01:14:32,079 --> 01:14:34,920
go over that fifteen mark, the bucket spills all the

1726
01:14:34,960 --> 01:14:36,399
coins out, you don't get any of it.

1727
01:14:37,560 --> 01:14:40,399
Speaker 1: I love that that is a great simple decision.

1728
01:14:40,920 --> 01:14:44,079
Speaker 2: Yep, yep. Tides go in and out too, cutting off

1729
01:14:44,159 --> 01:14:46,640
like access to certain parts of the map. So there's

1730
01:14:46,720 --> 01:14:48,600
lots of little things that are really really cool.

1731
01:14:48,840 --> 01:14:52,399
Speaker 1: So yeah, it's and it seems like all of them

1732
01:14:52,479 --> 01:14:55,000
kind of have their unique mechanics. We'll see. I imagine

1733
01:14:55,039 --> 01:14:58,279
the Western World Mario Party two is probably pretty basic.

1734
01:14:58,319 --> 01:14:59,840
I remember that one having a train you could like

1735
01:15:00,239 --> 01:15:03,680
right around on, but otherwise, if they don't upres the

1736
01:15:03,720 --> 01:15:05,880
like actual gameplay of it, I would imagine it'd be

1737
01:15:06,079 --> 01:15:09,159
a simpler one. But we'll see what happens there. Hopefully

1738
01:15:09,159 --> 01:15:11,840
I can unlock all these before or one of us

1739
01:15:11,840 --> 01:15:13,640
can unlock all these before the twenty four hour streams,

1740
01:15:13,640 --> 01:15:16,119
so we've access to everything there. At least we know

1741
01:15:16,119 --> 01:15:17,399
how to get the characters. Now, you just got to

1742
01:15:17,439 --> 01:15:18,119
forget zoom meo.

1743
01:15:18,279 --> 01:15:18,840
Speaker 2: That's right.

1744
01:15:20,640 --> 01:15:22,680
Speaker 1: And I think maybe my last point here, I just

1745
01:15:22,680 --> 01:15:25,319
remember this is when me and MOUs were playing the

1746
01:15:25,560 --> 01:15:28,840
Mall level. First of all, she took a very early lead.

1747
01:15:28,880 --> 01:15:31,079
She was up to like five or six stars, and

1748
01:15:31,079 --> 01:15:33,199
the rest of us, God, I had like one or

1749
01:15:33,199 --> 01:15:36,359
two at most. Mario I think I had like zero

1750
01:15:36,680 --> 01:15:38,159
until like the end of the game, last turn in

1751
01:15:38,279 --> 01:15:40,079
he like stole one with a boot like this, Mario

1752
01:15:40,279 --> 01:15:42,319
was playing like garbage. She was the CPO. So I'm

1753
01:15:42,359 --> 01:15:44,960
not making front of my friend named Mario or something,

1754
01:15:45,479 --> 01:15:47,359
but that's how it was going. And then eventually I

1755
01:15:47,399 --> 01:15:50,680
caught up. I got the buddy I got who did

1756
01:15:50,680 --> 01:15:52,760
I get? I got Yoshi and that was a huge help.

1757
01:15:52,800 --> 01:15:55,279
I think I got double stars with Yoshi, and so

1758
01:15:55,319 --> 01:15:57,000
eventually I climbed up and I was up there to

1759
01:15:57,079 --> 01:16:01,560
like seven eight stars, and then I think what happened

1760
01:16:01,560 --> 01:16:03,479
at the very end. I think me and MUDs both

1761
01:16:03,560 --> 01:16:06,520
ended the game with eight stars by the end of it,

1762
01:16:06,600 --> 01:16:08,439
because right at the end I had nine, she had eight.

1763
01:16:09,399 --> 01:16:12,920
And then and then Mario, yeah, he stole mine on

1764
01:16:12,960 --> 01:16:15,279
the last turn with that boo thing brought me down

1765
01:16:15,279 --> 01:16:17,840
to eight. So we tied at the very end, which

1766
01:16:17,920 --> 01:16:20,560
was crazy. So then it went to who has the

1767
01:16:20,560 --> 01:16:23,479
most coins and she had ten more coins than me.

1768
01:16:23,840 --> 01:16:24,479
Speaker 2: She had seventy.

1769
01:16:24,520 --> 01:16:26,880
Speaker 1: I had sixty, so she got the win in the end.

1770
01:16:27,119 --> 01:16:28,920
But it was like, I don't know if I've ever

1771
01:16:28,960 --> 01:16:33,039
had eight stars in a Mario party game before, so

1772
01:16:33,079 --> 01:16:34,439
I don't know. We'll see if that was just because

1773
01:16:34,439 --> 01:16:36,199
me and Moz were playing against some I think we

1774
01:16:36,199 --> 01:16:38,840
were playing on normal modus CPUs, so like Mario was

1775
01:16:38,880 --> 01:16:40,119
kind of shit in the bed and the other guy

1776
01:16:40,199 --> 01:16:42,560
he was doing all right. So we'll see what it's like.

1777
01:16:42,560 --> 01:16:45,800
We're having like four human players that are smart and intelligent,

1778
01:16:45,880 --> 01:16:47,600
but that seems like a lot of stars to be

1779
01:16:47,600 --> 01:16:49,960
giving away. Obviously, there's ways to get double stars. The

1780
01:16:50,079 --> 01:16:52,079
mall one had shops everywhere, so you could buy all

1781
01:16:52,079 --> 01:16:53,960
sorts of items to help you get stars of course,

1782
01:16:54,479 --> 01:16:56,359
and ways to get coins, so it kind of feeding

1783
01:16:56,399 --> 01:16:57,960
the economy of it. So I don't know, maybe it

1784
01:16:58,039 --> 01:17:00,159
was just that map in Isolation, but I'm curious to

1785
01:17:00,199 --> 01:17:02,800
see it's because based on your reaction, it seemed like

1786
01:17:02,800 --> 01:17:05,359
the other maps were not given away stars like that

1787
01:17:05,399 --> 01:17:07,640
one was. But once again, I had just been a

1788
01:17:07,680 --> 01:17:08,520
love of players.

1789
01:17:08,800 --> 01:17:11,079
Speaker 2: Yeah, the Goomba Island didn't feel like it was just

1790
01:17:11,239 --> 01:17:14,960
it was giving away stars at all. I have had

1791
01:17:15,039 --> 01:17:18,039
a lot of success though with those a star stealing

1792
01:17:18,880 --> 01:17:21,760
uh spots where you just throw a spot like either two.

1793
01:17:22,079 --> 01:17:24,199
Speaker 1: I love those traps are nice.

1794
01:17:24,319 --> 01:17:29,079
Speaker 2: They're really really handy. Uh. The other thing too in multiplayer,

1795
01:17:30,039 --> 01:17:33,119
these shops have limited supplies of items, so I think all.

1796
01:17:33,039 --> 01:17:37,039
Speaker 1: The shops share how many I saw him?

1797
01:17:37,159 --> 01:17:40,000
Speaker 2: That is okay, okay, look that that's cool. I like

1798
01:17:40,079 --> 01:17:42,600
that dynamic a lot. So it's it's it's neat when

1799
01:17:42,600 --> 01:17:44,039
you go to the store and it's like, okay, there's

1800
01:17:44,079 --> 01:17:45,840
only one of these items left. There's like two of

1801
01:17:45,840 --> 01:17:48,119
those ones left, and so it really makes it again,

1802
01:17:48,199 --> 01:17:51,720
as you've been saying throughout this review, strategy.

1803
01:17:51,399 --> 01:17:55,720
Speaker 1: Yeah, that's right, now the decision is more than just

1804
01:17:55,720 --> 01:17:57,399
like do I go left or right? Like, there's a

1805
01:17:57,439 --> 01:18:00,000
little bit more m to be done as a player.

1806
01:18:00,159 --> 01:18:03,279
So that's cool. That's good stuff right on this This

1807
01:18:03,319 --> 01:18:05,920
is a fun discussion, Taylor, as it always is. Next week,

1808
01:18:06,000 --> 01:18:08,239
you will be joining me again here because the new

1809
01:18:08,279 --> 01:18:11,239
Call of Duty comes out this Friday, so we will

1810
01:18:11,239 --> 01:18:13,479
be playing that and we'll be sharing our thoughts. We

1811
01:18:13,560 --> 01:18:16,760
got to plan a night to do a Zombies run,

1812
01:18:16,800 --> 01:18:17,840
I think, prior.

1813
01:18:17,560 --> 01:18:19,079
Speaker 2: To the rules, it has to happen.

1814
01:18:20,119 --> 01:18:22,119
Speaker 1: This weekend's very busy for me, so I don't know

1815
01:18:22,119 --> 01:18:23,840
when it's gonna happen, but at some point we got

1816
01:18:23,840 --> 01:18:26,880
to make a Zombies run happen. And then yeah, I mean,

1817
01:18:26,880 --> 01:18:28,680
I'm gonna play on game Pass, so I'll have access

1818
01:18:28,680 --> 01:18:31,600
to everything, I guess, so I will jump into some campaign,

1819
01:18:31,680 --> 01:18:33,520
hopefull play some multiplayer, will see how much time I

1820
01:18:33,520 --> 01:18:36,159
have this weekend. But that'll be next week's episode, along

1821
01:18:36,159 --> 01:18:37,920
with any other games we've been playing, news and all

1822
01:18:37,920 --> 01:18:40,399
that good stuff. But thank you Taylor for joining me,

1823
01:18:40,439 --> 01:18:43,680
thank you everyone for listening, and we'll see you again.

1824
01:18:43,720 --> 01:19:13,960
Then bye.

