Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at Geek Versus. I'm your host,
Hill must and I have with me Taylor Field of
Fields the Great. How are you doing today, Brent? Great?
I had that.
Speaker 2: I'm doing good. Happy to be here. It's you know,
as far as mondays go, this is a it's a
banger Monday.
Speaker 1: Yeah, I got you, got the kid to bed nice
and early and starting podcasts a little early. We got
some fun games and news to talk about, so can't complain. Yeah,
today we're gonna talking about Halo a little bit. There
was some news that was not all recent. It was like
two or three weeks ago now, but we haven't had
a chance to sit down and talk about it yet.
We're talking about some of the games we've been playing,
including Resident Evil three for me, you have fifty Little
Bit and then the big, big, main new game that
came out here is Super Mario Party Jamboree, so we're
gonna talk about that as well. So it should be
a fun, fun episode and I'll save the plugs for
Lade later. We'll just get right into it first up, Taylor,
do you want to talk a little I want to
talk a little Halo.
Speaker 2: I'd love to.
Speaker 1: Halo is in a that's a weird spa right now,
right because the show came out, the second season came
out earlier this year, they announced that was the last season,
so it's canceled. It's done now. And then Halo the
game series, Like, there hasn't been any spinoffs recently, so
it's just Halo Infinite still, which I feel like, I
don't know, like, when's the last time you booted up
Halo Infinite yourself?
Speaker 2: Oh man? I mean I beat the campaign early on,
and I've played multiplayer here or there. Yeah, but I've
never I haven't had something to really pull me in.
I know that they try and do the the their
version of like the Battle Pass with the seasons. I
think there's one going on right now for Halloween, but
it hasn't really pulled me in.
Speaker 1: Yeah. I mean, I guess the Halloween stuff that usually
grabs you, like when I think about Call of Duty
is more fun crossover IP stuff, and I feel like
Halo's never delved into that. It's more just it's a cool,
scary advisor for helmets.
Speaker 2: And that kind of stuff.
Speaker 1: Yeah, Yeah, that's interesting. I think The last time I
booted up Infinite was probably this year last winter. I
was playing quite a bit of multiplayer, and I think
the battle pass thing that brought me in around that
time was like the Halo three map pack situation where
they've cycled in a bunch of Halo three maps that
were I think all made in Forge, so they weren't,
you know, true authentic whatever, but they it's pretty crazy
what the Forge mode is capable of. But yeah, that
was the last time I jumped in, and I feel
like it has been a pretty simmery kind of thing,
Like it launched weird, where like different things came out
at different times, campaign versus multiplayer versus co op campaign
and all these things, and I feel like it never
really got its footing. And I think it's in like
a decent place now. But I think when you compare
it to other big shooter games out there, like the Fortnite,
It's or apexes and Destinies and things like that that
are kind of the live service type things, I feel
like Halo doesn't really hold a candle to them right now.
That's at least what it seems like for me and
Xbox is kind of weird. Like they don't share all
their numbers anymore. So yeah, and then that kind of
leads us into there was a couple announcements recently, or
really one kind of I don't even call it a leak,
but one thing that came out, and then some announcements,
and the announcements being that three four three, which is
the studio that made Halo Infinite and Halo five, did
they make four as well? I guess they would have, right,
I think they would have, Yeah, because everything past Halo
odst is just post Bungee. It's all three four to three, right, Yeah.
So anyway, they've now been rebranded as a studio to
Halo Studios, so pretty obvious what they're gonna be working on.
They announced that they were working on multiple projects right now.
And another big thing is that they're switching from the
slip Space Engine, which is what they had been using.
It's their own homemade engine. They're switching over to Unreal
Engine five, which of course is kind of the big
new flashy engine right now, and that's what you know
Fortnite and all sorts of other huge big games used.
And it's a great engine with a lot more support
than like one that they have to maintain and tinker
with themselves to be able to do the different features
that they want with it. So yeah, I don't know.
Did you have any takeaway when you were reading through
some of those articles or like seeing this thing, like
mainly even just like three four three being renamed Halo Studios,
Like did that do anything for you as a big
fan of this franchise.
Speaker 2: It's just the evolution of the studios. You have Bungee,
and then you have Bungee, like a part of it
breakoff into three four three, and now we've evolved into
Halo Studios. The I like that they dedicated themselves as
by the name Halo Studios. I think that it's okay, Yeah,
we've got a team that's really just dedicated to making
I mean that's what three four three was dedicated to
making Halo games. But the name change to me sounds like, Okay,
we aren't done with Halo yet. We just put out
another game a couple of years ago, but hey, we
are going to be investing a lot more time into
this and as you said, multiple games in the works.
I have one that I am just hoping they are doing.
I'm hoping I get that Halo Wars three. I am
just praying to God, I get Halo Wors three with
space battles, with everything. Oh my goodness, please give it
to me.
Speaker 1: Well, let's stop on that one real quick. So maybe
you know this off top of your head the studios
that made Halo Wars one and two, because I believe
it was different studios, right, Yes, So Halo Wars two
I know was made by Well, I guess that one
was three four to three in conjunction with Creative Assembly.
I remember us talking about that when we did the
Alien Isolation retrospective that they worked on that, but three
four three is also tagged on that, so I don't
know what. I guess it was a co developed thing.
And then the first one was Ensemble Studios, and I
can't remember what they've made in the pasth okay, looks
like Age of Empires. It was the Age of Empire
Studio that came in and made that. So yeah, would
you want considering that now they've rebranded to this and
three four three is now Halo Studios, Like I would
expect that they and they said how they're working on
multiple projects right now. I would expect that Halo Studios
would be the one to make that game rather than
them getting like an out of the out of house
studio to make that while they work on like the
first person Shooter. But what do you think is that
what you would want? Would you want three for three
or now Halo Studios to make that next entry in
the series.
Speaker 2: I would absolutely, I mean you put on that Unreal
Engine five. I mean, holy smokes, Like I think they
there are some great, great studios out there that have
I mean a they have mastered that craft and those
total war games are pretty fire. But I think at
the same time, like I'm totally open to them just
kind of taking under their own way and keeping it
in house and just seeing what they can really do
with it. Yeah, It's it's maybe a little controversial because
I'm sure other people would probably say, like, oh, just
keep it, like if other people are better at doing it,
then let the professionals do it. But I'm down to
give them, give them a first benefit of the doubt.
Speaker 1: Yeah, And I mean they are tagged as a developer
on that second game as well, so who knows to
what extent, Like the people that are still at Halo
Studios like worked on that game it's always tricky because
they're Another thing with with Halo Studios previously three or
three is we've heard so much turnover and leadership changes
and stuff. So it's like a ship of theseusness. Like
I don't even know if like the studio that made
that is like the same people that are there today.
But it's it's interesting because I feel like after Halo Infinite,
as much as I really love Halo infant, I never
got around to the campaign because the co op thing
was delayed and I just have not got around to
going back to it. But I played a lot of
the multiplayer and really really enjoyed it. I think it's
really fun, great map design, good new features. Like I
kind of skipped I never played five. I played a
bit of four, but I kind of get out for
the series for a while and if it's really fun,
and I still I'm not in game pass right now,
but when I'm back in there, like it's kind of
one of those things I just always have downloaded on
the console and I jump in a play and play
a game every once in a while. Even then though
I was still kind of maybe I don't know hoping's
the right word, but was expecting or maybe wishing for
that the next Halo game would be made by someone else,
just to have like some fresh, some fresh eyes on
the project. I feel like three of over three was
stuck in this kind of thing where they're had such
high expectations thrown at them and like they could never
quite get it, and like they're still trying to find
that they're still trying to find that huge Halo game
of their own, and especially now, like since even the
release of that series X or Halo Infinite and now
just like the amount of new studios that Xbox owns,
I was like, man, they have so many developers that
could play in that sandbox, like I like throw it
at it, Like the Doom developers. Give them a Halo game.
I know they make a very different style of fps,
but if you give them a Halo they're not gonna
make a super fast paced jump off the walls thing.
Like they're gonna make a Halo game and they're just
gonna put their own spin on it. And so I
guess I kind of was hoping for someone else to
maybe take the reins and try the next game out,
and you know, you could still have maybe they'd still
be working on infinite in, you know, just as they're
going along. But that's kind of what I wanted, But
it sounds like that's probably not gonna happen anymore. I
kind of just assume that everything is gonna be Halo
Studios going forward. The Halo Wars thing you mentioned, like,
where do you think that is one of the projects
that they're working on right now? How likely do you
put that on.
Speaker 2: I'm still flabbergasted we got Halo Wars two. I'll never
forget that. That unveiling back when we're watching it E three,
I think is when they did it and they just
dropped it, and that was just one of the biggest
highlights of at that conference. But that having been the case,
I will say that my expectations are low, but it
very well happened. I think there's still there's a high chance,
even though my expectations are low, that it could happen.
And I think that the big thing with that with
Halo Wars and all these other games is I think
it's really just the story at this point. Well, there's
obviously a huge as you were just elaborating that, the
multiplayer following is definitely there, and the sad thing for me, though,
is I think that there's probably a lesser amount of
people to really engage with the story because I feel
like the story is a little sporadic and spread around
right now. Halo four did a great job at kind
of reintroduced the story, a Halo five was just I
didn't kind of picking up off of that and just
kind of limping itself along but in an entertaining way.
And then Halo Infinite was kind of just it felt
like a kind of Halo Infinite is great in its
story because it took some of my most favorite parts
of Halo Warst two and Halo Worst two are introduced
the Banished, and it was super cool to see this faction,
and that's the main enemy you're dealing with in Halo Infinite,
and so I think.
Speaker 1: They'd heard of the Banish. That's a whole new concept
to me.
Speaker 2: It's a whole new concept. So basically, the like the Covenant,
they had this brute chieftain called Atriochs and they'd sent
him out on these basically suicidal missions, and he kept
coming back and then he started to get kind of
popular and followers. Then he started to just really just
hate the Covenant, so he became this rival thing. So well,
the Covenants fighting Humanity, they're also fighting him. He's raising
their warehouses and stuff and their their weapons and just
becomes this powerhouse and so he's hit. The Banished is
the main faction you're fighting in Halo Infinite?
Speaker 1: Okay okay? Yeah, Like is Greg part of the Banish?
Like that the Infamous? Okay? Okay, gotcha? That makes sense? Gotcha.
Speaker 2: Yeah, So there's there's a that is a whole rich story,
and I feel like Halo Wars two really did a
great job of kind of reviving and creating a really
awesome storyline. Halo Infinite really does acts the story that
Halo five was introducing. Halo five is just its own
weird thing that just didn't really take off. But yeah,
I just think at the end of the day, if
they can create a game with that just compelling story
doesn't have to span over a trilogy. It could just
be basic Halo Reach for example, just a banger of
a game, great multiplayer, fantastic storyline campaign. That's something that
they need to kind of like touch back down and revisit.
Even ods T which isn't my favorite, but that's a
storyline that many people really really like very unique. Yeah,
so I think that they need to just kind of
pump the brakes and kind of draw back to something
that's a little bit more simple, whatever that is. I
don't know. I you gotta be careful because if you
were to do something like flood oriented, maybe that could
get a little repetitive. You don't want to do something
dead spacey because like as a marine where you're dealing
with the flood on a ship, because I mean, that's
been done before already. But there's, as you said, there's
a sandbox there. There's a whole world that could be
tapped into, and if you have the right people and
the minds behind it, then you've got you got a
lot of opportunity.
Speaker 1: Mm hmm. Yeah. I feel like even then, like they
just really need to make sure when they release this
next Halo game that it has everything all at once.
When you get the game, it has the campaign, it's
got the multiplayer, it's got the Forge mode built in there.
I feel like that's such a big deal to have
all that stuff. But I don't know, maybe they just choose,
like in this current landscape, to go about it differently.
Maybe when they're talking about multiple projects. They're talking about
having a Halo campaign game and it's just a campaign,
just new single player content, and that's just a thing.
And they can do that because the game pass model
kind of lends to that, and it can be like,
I don't know, let's call it forty bucks to get
this new campaign thing if you're outside of game Pass,
and then just have this multiplayer thing that they keep
working on in perpetuity, which Infinite was supposed to be that.
But I think just because of this engine change, I
feel like Halo Infinite is not gonna last as long
as they originally talked about or as long as we
expected as fans, and also because the game didn't explode
as much as they would have wanted. But I feel
like that's maybe the idea now is like, Okay, we're
in Unreal Engine five. It can do more things we
wanted to do. Ideally, it can make them do things
quicker as well, and that's when they can kind of
relaunch the try their Infinite too, you know, don't call
it that head of course, but come up with a
new name and really just in earnest try again with
this more live servicey side of Halo, And I don't
know if that's what fans really really want, but I
think that maybe that's gonna be a big incentive here
coming from Unreal Engine five, because that seems like a
big change. The other thing I could be along with that,
and Xbox fans might not be happy about this is
I'm sure Slipspace Engine was an engine built for Xbox
and for PC and not for PlayStation. And you know,
they're a big part of the Xbox strategy now is
get games on PlayStation, so that I'm sure Unreal Engine
five is a lot friendlier and easier for them to
port a game over there too. So if it is
an all online multiplayer thing, you know, it's good to
have that as in as many hands as possible, and
limiting that to just Xbox, which is the worst selling
console between the big two there, Like, I think it
would make sense if they launched the next one day
and date, maybe not even date date, just a few
months later on PlayStation, get that cross play going on
and on Real Engine five. Maybe it makes it a
lot easier. So I'm sure everything I've just said makes
you want to vomit in your mouth, Taylor Field, But
like that could be a very viable strategy if they
want to make Halo a huge first person shooter. Again,
I think cross play is a huge part of it,
and you need to get on the bigger console. Who
maybe they'd switch to could run it. Probably not, but
maybe maybe it could. Who knows, mm hmm. Yeah.
Speaker 2: And I think they kind of put their feelers out
with that by bringing it back to PC, right originally
when it was just on Xbox, then brought it over.
And yeah, it's funny because like my brother in law,
he loosely mentioned he's playing Halo, like, oh, what did
you get an Xbox? Like no, No, No on PC? Like
oh okay, cool, yeah, right on. So it's neat that
they've been making things like that available, and you're right
they if they want to kind of tap into that market,
then they should maybe go cross platform. I remembered and
I'm not sure if you had seen anything on this,
but there was a recently confirmed Battle Royale Halo, Yes,
but it was canceled.
Speaker 1: Yeah, that was another thing here that because that's been
rumored for a long time. But we finally got loose
confirmation ish or earlier this month from a guy who
was at three four three at the time. Now he's elsewhere,
and he talked about how one of the things he
was developing there was a Halo Battle Royale, and they
really liked it internally, it was a lot of fun,
and it just got scrapped somewhere along the way, probably
because they saw it and maybe had like two more
years development on the on it, and that's expensive to
keep funding. Maybe they just that was gonna be as
good as the competitors or something in the space. And honestly,
that was another thing for me when I read that,
and I was reading these two articles in conjunction of
the Battle Royale thing and then the information of them
switching Unreal Engine five, I was like, Oh, maybe that's
what it is like maybe slip space. Maybe it was
just struggling to have these huge games with a ton
of players and what you what you would I guess
expect out of a Battle Royality these days, because I
think different games have different numbers of people, right, Like
I think Apex is maybe like a sixty four player game.
I think Fortnite's one hundred. A call of Duty depends
on the mode sixty one hundred, sometimes even more right
in terms of how many players you have in there
at a time, But maybe that was an issue there,
I was slip space. But we know Fortnite obviously Epic's
Pride and Joy there of course a rounds on nine
Reel Engine five, and we know that it is capable
of doing all that Battle Royale stuff. So I don't know,
maybe that is a part of it. I would be
curious to see, like if they're starting from scratch on
Unreal Engine five, like, are they still going to go
for the Battle Royale thing? Is that still the prime
genre or space to go for or is that like
are those spaces already such predefined with like the people
are already in that space. It's tricky. We've seen so
many battle oils come and go. But Halo is, you know,
one of the biggest gaming ips, and it was a
bigger game and ip them for Fortnite for many years,
and now I feel like Fortnite is bigger, is a
bigger deal with the gaming space than Halo, right obviously
modern wise, but even just legacy to some extent. So
I don't know, that would be an interesting conversation. I wonder,
like that's it's very different demographics, I suppose, but I
don't know, do you feel like that's maybe part of
the switch. Do you think they're still gonna try and
work on that in a new engine, because obviously that
guy's like not been at Halo Studios for a while now,
so he probably presumably has no idea what they're working
on now.
Speaker 2: Yeah, I think that it's definitely something that maybe they
just thought, Okay, yeah, we just we got to put
this on hold because we have new consoles coming around
eventually here and yeah, we got the uh, we've got
a new game engine working on rebranding, like all this
different types of stuff. So I think that there is
maybe still a chance that this could be a reality.
You're right, the competition right now and the it's just
kind of like the the platform for a bal Royals
is pretty full, between your Apex and your Fortnite and
even Call of Duty. Call of Duty's still just going
hard at it. So yeah, it's it's it's not leaving
a lot of room to play with. But Halo is
so unique, right and if you have your four man
squad going going up against one hundred and fifty other players,
oh my god, that's just crazy to think about in
a huge like Halo map and then like, yeah, it
blows my mind.
Speaker 1: I think it would work perfectly, especially looking at how
where where war Zone is at now, with like how
many vehicles and things are on the map, and I'm
sure Fortnite has the same thing, and so like Halo
has always been built with the with the vehicle combat
in mind, and I feel like it's much more refined
than something like Call of Duty, which feels very janky
when you're driving around. So that would be really cool
to see, even like the the you know, the banchees
and other aerial ships and things that exist, and like
I don't know, and Halo all the time, there's already
like all sorts of air drops coming down with different things,
So I feel like it is just primed and ready,
like you don't really have to think about how to
make the game into a battle just already with the
pieces that already consists of, it would just easily fit
into one. So it's something I would like to see.
And you know, honestly, that is another one. If you
want a battle O Royal to succeed, you got to
be everywhere, And that's another one. I could see that
they would do a date and date PlayStation launch with
that as well. Like I feel like that would be
part of the success there, and that could be the thing,
like maybe they in terms of like their PlayStation strategy,
it's like, okay, we'll put multiplayer things on there, like
maybe the next Halo multiplayer situation, the Battle ORIYL. But
then if you want to play Halo campaign only on Xbox,
maybe they keep that as an exclusivity thing Xbox PC
in order to keep like some element of like, hey,
we still you're gonna get if you are a Halo fan,
you should still be buying an Xbox. But you know,
if you're on PlayStation as well and you want to
jump in there, we're not going to stop you. I
think that would make a lot of sense, especially with
like a Bunge is in a really weird spot right
now with Destiny and some of their situations that their
studio going on recently. Obviously they're acquired by PlayStation in
the last couple of years here, so I don't know,
I feel like it would be a pretty decent time
if they can get this Battle rayl out in like
I don't know, within a couple of years. But I
don't know if even who knows how long. They've never
been working on this stuff and they just decide to
announce these big changes recently. But we'll see. Another question
I had for you is just in terms of like
they're talking about how they have multiple projects in the
works right now, we've already just theorized on Like, Okay,
if they split out a campaign versus multiplayer versus battle
round like that technically counts as multiple projects. Talked about
Halo Wars. Is there another spinoff series? Another way another
place you think Halo could grow or has space for.
Is there is a spinoff series I'm forgetting about and others,
Like when I go on Steam sometimes I see random
Halo games I've never heard of. They're called like Spartans Solid. Yeah,
these random mass games. I don't know anything about them,
So I don't know. Is there another Like I'll just say,
like even non first person shooter Halo game that you
that you could could see them be working.
Speaker 2: On right now, the Spartan Assault. I remember when that
first came out and I bought it for my iPad.
It was basically a tablet version. Basically, yeah, you have
it's a top down view of your guy and you
have like your your left trigger, right trigger on the
screen with your thumbs and just move around and shoot.
It's very arcadie. It's a lot of fun. I think
I got a sequel, but as far as it goes
other types of game styles they could do, they did.
Oh gosh, I can't remember the name of it, but
I played. I played quite a bit of it. Gears
of War, Oh my goodness, like X Calm Tactics, thank you, Yes, yes, yes, yes,
So I think that there's definitely an opportunity there to
do something Halo wise for that that'd be so much fun.
Speaker 1: That would be that would be sick. I feel like
Halo is, out of all the shooters, so much about positioning,
and that's what tactics games are all about. Repositioning, getting
in the right spot, hide, mind a wall, using this
thing your advantage, like banking grenades of the off different
parts of the environment is such a big part of it.
Bring in a little like vehicle combat, which I can't
think of like a tactics game I've played that has
like vehicles implemented, but I think that would actually work
really well. It makes me wonder how well a game
like Gears Tactics would have sold. And that's a situation
where I don't know which studio made Gears Tactics, but
I would maybe expect that they would let that team
work on that game. But I don't know if now
only Halo Studios is allowed to make Halo games. But
I would love to see that. I feel like there's
a lot already in the DNA of Halo that works
really well for that, as someone who's played a million
Tactics games in my life, So I really like that suggestion.
I'm already picturing it, and now I'm disappointed that it
doesn't exist. I really want that, and I can't really
think of I can't really think of what else. Like,
I don't know what if they did like a Halo
like a cozy builder game, like I feel like Forge
Mode is such a big deal. Maybe there's a lot
of people who are like into Forge Mode but don't
want like a competitive shooter. There's like some building thing
they could do. I'm not sure, like a factory thing
that could be interesting. That'd be kind of fun. Yeah,
but yeah, well, we'll see any other thoughts on the
state of Halo. Does this get you excited all like
you wanted to? I guess we played Halo on the
twenty four hour Shrom last year. That's probably the last
time you booted it up. I think it was, Yeah,
but I don't know. I might when I get game
Pass again, I'll probably redownload it to jump in there.
It's always fun to just play a few rounds of that.
I just I still love Halo. It's still just so
such a unique and fun shooter. In this year, I
feel like no one's really tried to replicate exactly what
makes Halo interesting as a shooter. So I feel like
it still holds its own and it's still interesting.
Speaker 2: Yeah, it's it still has that uh that just nostalgia
for me is very very very interesting, And I don't
have anything else to add. I just but in closing,
it does get me really really excited. I think that
this has a lot of potential to just really hopefully
spread their spread their arms out and start tackling some
new and different ideas for Halo, because it needs it.
It really really doesn't. Infinite was a good step in
the right direction, so hopefully they build off of that.
Speaker 1: Yeah. Yeah, definitely, Okay, cool. Speaking of steps in the
right direction, let's talk about our the ways you can
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and greatest stuff. Any other plugs from me Taylor would
have got going. Last week, we've got a Venom three
review that's gonna be popping out uh, Agatha is going
on the Penguin Show. A lot of TV shows right now,
and I don't know any other shout outs for you.
Speaker 2: H we got well, this is very brief, very brief.
We got the official drop date for Daredevil and so
me and Kirk clin are going to be getting into
the it's official. Yeah, Yeah, we're gonna getting into our
retro for for Daredevil. So I think we're going to
be doing starting December, one season a month. I believe
it was Hope Travis put it.
Speaker 1: So stay tuned for the format. That's a great format.
That's very exciting. I personally am very excited to listen
to that, so I'm sure many of the fans well
as well. Okay, we're gonna throw to our quick first
a break, we'll be right back. All right, we are
back Taylor Field. Of course, our main topic is Mario
Party Jamboree. But anything else you've been playing that you
wanted to shout out here? Oh?
Speaker 2: Man, I have. I have not played this yet, but
it's been it's been on my my list of games
to play. So again, all I've really been playing, I've
been trying to play a little bit more Call Duty,
but I've really been wanting to get back into Texas Chainsaw,
and I found out recently that they've axed it off
of games Pass.
Speaker 1: I'm atually nice pun there, but that is too bad.
Yes it is, and I will not play with you
then if it is not.
Speaker 2: Well that's yeah. That's the thing. It's funny because my
friend wanted to play frit At thirteenth. I'm like, no,
that game is dead. How about a Texas Chainsaw. I
was like, okay, yeah. So he checks it and he's like, oh,
it's not a games Pass, Like what are you talking about?
Yeah it is. It's like, no, it's not there, and
I googled him, like oh yeah. They removed it very recently.
I guess they just wanted to do like a year
on there and then kind of separate on their on
their own. But they did say that they will eventually
probably come back and drop on games Pass. But this
has really tempted me to actually just pick it up
because it's not an expensive game. It's really really cheap,
and it.
Speaker 1: Might be there's a big Halloween sale on Xbox right now,
so I don't know if that's part of that sale,
but if it is, I would actually consider picking it
up if it's like, I don't know, what is it
ten to fifteen bucks? Maybe on sale.
Speaker 2: I think it's around like, well, yeah, I don't know
what it is regular these days, but it might be
something like that. The reason that, another reason why I
really wanted to just get back into it is because
they dropped a road map basically for September this September
to February of just new content they're putting in. There's
a new game mode called rush Week, which I have
no idea what it is, but it's supposed to change
it up and make it fun how you play the game.
There's a new family member, a new victim. They're adding
new cosmetic items, executions. They're also adding a new map,
and then what's really cool is they're adding weather variants
for the already released maps. Now, there's a bunch of
other stuff they added prior to this game, but it
just seems like it's really gotten a lot, lot of
really cool updates. And I mean it's been it's been
over a year since I've played it last, and so
all this just really gets me excited. So I really
have just been having a craven to get back in
there and just just see all the new contents that
they put in.
Speaker 1: So, yes, it's twenty five bucks right now, and I
don't I don't think that's the sale price. I think
it's just the regular price. So not bad.
Speaker 2: It's not bad.
Speaker 1: No, I could be convinced to do that because yeah,
I've had a great time with that game, and yeah,
we just haven't played in a long time, and as
you said, not a game pass anymore, just too bad.
Do you have any interest in getting back intout Last Trials?
I don't know what they've kind of added, but I
know they have had some patches here or there to
get some new new stuff.
Speaker 2: I am waiting the call when you guys are going
in let me know, like I am totally there. I
would really really enjoy doing some some more trials than
you guys on that because I don't even know if
we got through all like the stage two ones.
Speaker 1: No, I mean, yeah, we got through every map on
that you have first play through, and then there's a
higher difficulty stuff that I think we hadn't quite finished yet.
There's and I don't know if they've added I hope
they've added a little bit more some new levels or
variations on the ones that are already there. I'm not sure.
I haven't looked into it, but I was talking at
Kirkle last week I played throughout Last two. That was
a that was an interesting time.
Speaker 2: Oh very very nice.
Speaker 1: So if you want to hear my thoughts, go listen
to last week's episode of side Quest. I don't want to.
I don't want to bore the fans by sharing my
takes two weeks in a row. But yeah, I've played
every Outlast game this year, the whole trilogy for the
first time, so it's quite quite the year of Outlast.
But yeah, that's a good shout out for Texas. Any
other things or is that that's all for this week?
Speaker 2: That is it? Okay, Yes, that's it.
Speaker 1: I got two shot outs here. One is my UFO
fifty game of the Week. This last week I finally
played some multiplayer in UFO fifty, which is not built in.
But what you can do is Steam remote play. Have
you ever used Steam remote playing Taylor and all your
years on Steam?
Speaker 2: No? Yeah?
Speaker 1: You essentially can just like screen share to a friend.
They don't need to own the game, and then you
if you can both like, it'll register both your controllers
and I haven't used this in years, and last time
I did it was like pretty janky. But using it
this last week, zero latency, it works perfectly. It's like,
of course, the you know, the coldest take of all
time is that Steam is an amazing service. But yeah,
Steam does it again. Their steamer will plays great. You
don't even need to own the game. So if anyone
wants to plouy UOFO fifty with me, let me know.
You don't even have to buy it. I just you
should buy it. But but all I need to do
is own it. So yeah, and this last week, I've
played a bunch of the co op games, Like about
half the games in the collection have co op to
some extent, and some of them in really surprising ways,
which is cool. I actually recorded another podcast for someone
brought me on to talk about UFO fifty. That episode's
not out yet, so I'll announce that improper when when
it's out, because I just can't stop talking about this game.
But my one game of the week's shout out here
is going to be Bushido Ball. I hadn't go to
this one up yet because I thought it was like
a multiplayer focus sort of one, and it definitely is.
The setup of this game is it's it's kind of
like wind jammers if you've ever played that, which is
what the host on the podcast I was on compared to,
which is a great, great comparison. But also it's just
like you know, it's just like tennis or pong or
like a simple thing like that. You're hitting the ball
back and forth, you're trying to get it through the
other person's side, and then when you get a certain
amount of points, you win. The setting of it is
kind of like a feudal Japans or a situation where
you're playing as these different sam Like one of the
guys has like a full suit of armor and most
of them are kind of wearing like the Japanese like
kmodo kind of thing, and and they all have like
their different move sets. But it's just so much fun.
There's so many little details in there. The ball, the
physics of the ball that you're hitting back and forth
are really interesting because sometimes it'll just like lose momentum completely,
so like it's not like pong in that way where
it's always moving at a constant rate. It'll sometimes just
fall on the ground and you'll get like a demerit,
Like the refer will come in here if you're like
stalling for too long, so the referee comes into a
really interesting times. But you have weapons that you're hitting
this ball back with and you can like hit each other,
and if you do it too many times you get
like red cards and all these but everyone's got like
you have this role and if you do a roll
into a hit of the ball, it does like this
crazy curve shot. You have like power moves people have,
like projectiles. You can like throw shirtins at each other.
You can like set up chains of like you can
like throw a bomb somewhere, set it up, and then
like hit the ball into the bomb and just crush
it past your opponent. And then, like I said, the
co op element angle is super fun. Me and my
friend were coming up with all these different strategies of
like where we'd be positioned. Someone's being kind of like
the goalie, someone's up front. Like another really fun thing too,
is like the ball will just like hit your character
if you're standing in front of it, so you don't
even need to like have good reaction time all the
time and hit it back with your sword if it
just smacks you in the head. The ball will stop
and then you can hit it again. So it's just
it's super janky, but it's so much fun. There's six
characters in there that all have a completely unique moves
that and play style to them, and uh yeah, I
just can't get enough of U fifty. It's so freaking good.
I desperately want to play this game on the twenty
four hour stream. I don't think the setup will work
when it comes to switch. Eventually, I'll definitely bring it
to that stream. There's a lot of fun cold things
in there, but this one in particular, I think we
would just get lost playing it for like hours. It
is just so fun. I just I could not put
it down once I picked it up for the first time.
So shout outs to UFO fifty and one of the
fifty games being this amazing multiplayer game that I just
can't can't stop playing, Bashido Ball. It's amazing, So shout
outs to that and then the other game that I
want to shot out in honor of the spooky season
here of October last year, taylor Field, I told you
about my time playing through Resident Evil two remake. I
finally have gone through and played through Resin Evil three remake.
I've played through it in the last couple of weeks here,
and this is a this is a weird game. I
was looking into this a little bit. Residin Evil two
remake came out in twenty nineteen. This one came out
in twenty twenty. It came out really really soon after,
and it feels like it it's a very very short game,
especially compared to Residevil two, and it doesn't even have
it doesn't have like as much replayability. The first campaign
is much shorter. So in some ways I was kind
of disappointed with it with its simplicity, but in other ways,
it's kind of exactly what I wanted. So after I'd
played Resident Evil two, a couple of things that like
were disappointing to me about it were one, like the
multiple roots, Like in the game, you pick Leon or Claire,
and like each of the route is like mostly the same,
there's like minor differences between them, right, And one of
the things I desperately wanted was like just more distinct
paths that they go through. Resident Evil three feels very
much like a companion piece to resid Evil two because
it's said at the exact same time, exact same city,
a setting of Raccoon City, and it's kind of what
I wanted from Was an Evil Too, in that way
where you play as Jill and Carlos in this one
and you're just kind of seeing like a different perspective
of Racoon City. They're in a slightly different spot, but
there's a couple points where they overlap with an exact
location from Was An Evil Too. So in that way,
it's kind of what I was expecting from this multiple
root element of residin Evil two. So in that way,
it was really cool. And the other thing with Resonnel two,
I was like, man, I want to see the city
like you spent a whole game inside or like in
Sewer is in the police department in this lab and
like you barely go out in the streets and see
the chaos out there. And so Residon Evil three like
immediately throws you into the streets of Raccoon City, are
going through different shops and houses and alleyways, and it
was like, man, this is exactly what I wanted is
a resident Evil too, So like it made a really
great first impression, but then I think it was just
like the lack of depth in the game overall. That
kind of brought it down a little bit. Like I said,
it's very short, not a lot of depth. There's like
two puzzles in the whole game. It's like very basic
in that way. It's very much on the uh you know,
as I've been playing a lot through a lot of
the Resident Evil stuff, It's like all the games kind
of exist on the spectrum of like horror game to action,
like dumb stupid, cheesy action movie and like a good
way I mean, and this game is like fully on
the dumb action movie side of things that it's not
very scary. Everyone's dropping cheesy little like MCU quips, and
it's very it's a very goofy game in that way.
So yeah, I don't know, it's it's been an interesting time.
I forget what's I know you love the movies, but
what's your what's your experience with the games? Have you
played many of them? Oh?
Speaker 2: Gosh, my experience is it's fairly limited. Me and Rubin played,
Oh six comes to mind. It was like multiplayer. I
think he was one player, maybe it was maybe it
was a different one. All I remember is he was
like Okay, we're gonna play Resident Evil turns it on.
It's split screen, and I think it was like a
versus and he was just kicking. Yeah. So other than that,
I've seen him do some other fun things. I know
that they're available and on Xbox, and I've got a
couple of them that I've downloaded over the years through
Games of Gold. It's something that I absolutely want to
get into and play, and if not all of them,
maybe just that original one. I don't think I can
just handle the stress of having like mister X or
whoever his name is, or Nemesis just following you around
the map when you're trying to do stuff. It's like,
I gotta have stress in my life. That's just too stressful.
But kudos to you and all the other brave souls
that master that that combat.
Speaker 1: Yeah. I mean, like I said, the games really exist
on a spectrum. Like I don't think Resion Evil four
is really at all scary except for one sequence that's
absolutely terrifying, to be honest, But like the rest of
the game, which is you know, ninety nine percent of it,
is not really that scary. It really is just dumb,
cheesy action movie vibes to it, and I feel like
that kind of that that change is very apparent from
two to three to four that I know that I've
been playing through them, and so three is not a
very scary game, Like I'll say that like the element
of it or with mister X in Residinavil two really terrifying,
really great mechanics, really really well done. Nemesis in this one,
I was pretty disappointed with. There's a couple sections where
he'll be like chasing you through the level, but I
those levels are so short that you kind of get
through them really quickly. It's pretty obvious where you have
to go, whereas Residuevil two, it's like there's no clear
path of which way you should go do best to
get away from him. So it adds that like stress
factor to it. So that could be very stressful in two,
But in three, I didn't find Nemesis to be a
great villain. He comes up a lot in different ways,
and I never really found him that engaging or terrifying.
Some of his boss fights are okay, but even one
of them was really janky because like it's designed like
the only way you can get through it is like
if you have the grenade launcher and the landmine things.
He like runs around the wall, so you have to
shoot it on the wall and then he'll walk on
the wall and hit it and blow up. And I,
you know, you have such a limited inventory space that
I didn't go into the fight with my grenade launcher.
So over the course of like ten to fifteen minutes,
I put every last bullet I had into this guy,
and it just didn't do anything because you had to
do this mind thing. It's like that's kind of stupid,
Like that's kind of annoying that that's the only way
to do it. So like even that, what was a
cool set piece ended up being kind of a disappointing
fight in that way. So I don't think you need
to be as scared like Reside Evil seven Biohazard terrifying.
Do not recommend if you get scared. That game is
horrendously terrifying. Wasn't even eight, though it has a couple
spookier moments, but like even that is fairly the action
movie forward and more about like puzzles and going through
Like I don't know that at least that's what I've found,
And I think one of my coping mechanisms is I
played these games on the easiest difficulty possible, so it
reduces some of the stress of like, Okay, I always
have some AMMO in the reserves. I don't need to
be down to like three shots left, and I have
to make sure I'm you know, taking care of every
last one. So I think you should get into it
because these remakes are really good. RESONEVL eight was really
really good. I mean seven is great too, It's just
it is just very, very scary, and I think you know,
the like these games going deep sales even if you
don't have them yet. I think I pick up residin
Evil two and three remake for like ten bucks each,
And honestly, this game, if I had picked it up
for eighty bucks, I would have been salty because I
beat it in four hours. And there's no replayability because
there's no different roots in this. You play as Jill
and Carlos, but they kind of just rotate at different
points in the story, as opposed to Residevil two or
four that has the DLC that kind of adds the
separate route to it. So yeah, really really short and
even Residinavil too had like these bonus scenarios once you
beat it, uh, or there's like different characters you'd play
as and like do little challenge missions or puzzle missions,
and this doesn't have any of that as well. So
I'm just shocked at how little content is in this game. Uh.
And I think just because of the timeline of it,
it makes sense it came out one year later. They
probably weren't working on it for very long. It very
much feels like it wasn't evil too, Like they just
took that engine exact like copy paste and then just
like made the new areas. So yeah, I don't know,
it feels like a pretty minor game, and because of that,
I wouldn't particularly recommend it honestly. Like in Resonable to,
like the police station's kind of the main, first big
area and it's huge. It takes like three hours to
get through. I feel like that my first time, you know,
hidden keys everywhere, you know, I got to get these
hidden items and Nemesis cut or mister X is coming
at you from all these different angles. It takes forever,
but it's like a really satisfying dungeon in this game.
The street section of the againing is kind of the
most intricate, and that was done in like thirty forty minutes,
and then everything else after that was like very surface level.
You just kind of go through. There's maybe one or
things one or time, one or two times you have
to back go, you know, backtrack, but it's like very
very simple in that way. So yeah, I was I
was pretty disappointed with this game overall. It was fun
to finally play as Jill Valentine because she's such a
fan favorite. I've never played in all the residuevil I've
played now, I haven't played a game with her as
a as a playable character, so to get to see
her a little bit was cool. And I think another
disappointing thing was at the start of the game, You're
in Jill's apartment and she like goes to the bathroom
and she's like starting to trip out a little bit,
and then she like is turning to a zombie and
then she wakes up and it was it was a
dream all along, but it's like it's kind of sets
this tone for like this psychological horror thing, and then
it like never does that again. There's one point later
on where she is like knocked out and has like
a fuzzy dream, but even it's not, it's not really
like a horror element in that same way, and that
was like the only time they did that kind of thing,
So I feel like they kind of just hinted at
this type of thing that was gonna happen that never
ended up happening again. So yeah, I don't know. I
I'm it's been fun, you know, playing through all these
Reside Evil games the last few years. I think that
this if this game had been the alternate roup Resident
Evil too, I think that would make both these games
so much stronger if they bundled it into one like
bigger pack, and even that would have been like twenty
hours of game playing, not a ton. So it's kind
of just a little bit frustrating how they kind of
piecemelled it out and they're charging so much for it.
Once again, I got them on sales, so I didn't
pay too much. But yeah, it's just it's interesting to
see how close paired these games are, because even a
game like residu Eval seven and eight, which has the
same playable character in back to back games, they feel
like very distinct experiences and very separate games, even if
they are sequels. Whereas two and three feel like the
same game that's kind of just split out and given
to you as two separate packages, two separate discs, you know. So,
and from what I've listened to, it sounds like there's
a lot of cut content from the original Resonuval three
from this game sections that they just remove completely, certain
boss fights and things. So I don't know, I guess
they just had to get it out for the shareholders
in time. That's kind of the vibe I get. It
wasn't like a bug Egloci game or anything, but it's
just like really short on content. So so yeah, there
you go. There's Resonaval three some points I really enjoyed,
fun enough time to go through, but like overall a
very shallow experien against unfortunately. But I've knocked it off
the list now, and I don't know. I don't know
which one I'm gonna play that next idea. I think
I've I think I bought six and there Resion Evil
like one remake or remaster that they did, so one
of those two, but I don't know which one I'm
gonna go to next. We'll see slip a coin. Yeah,
that's where that's where it's out at this point. Cool
that there you go, there's reson Evil three. Uh, let's
jump into something a lot more pleasant and fun and
squishy and fuzzy. Uh, Super Mario Party Jam beree. So
you know, we we do reviews here at geek Verse,
but like, what are you gonna do review a Mario
party game? You know, it's kind of just like what
am I gonna do play for thirty hours of the
course of weekend. I'm not gonna do that. It's a
Mario party you know. I'm gonna play a little bit
here there and enjoy it at a time. But tell
me what your experience with this game has been, like,
kind of what have you done so far? And how's
that been going?
Speaker 3: Uh?
Speaker 2: So far, I've done or done one mode, just one
Classic Party mean Madison, I did one online against Rando's
on the World, and then I've done the board building
mode as well.
Speaker 1: Board building, Oh my god.
Speaker 2: Yeah, it's not as maybe that's the poor choice of words.
It's when you talk to you talk to Oh my gosh,
why are yes?
Speaker 1: Okay, I would not describe it as a board builder personally,
but I know what you're talking. Poor choic single player mode.
Speaker 2: Yeah.
Speaker 1: Okay, mm hmmm.
Speaker 2: That is basically the extent of my my immersion in here.
But it's been because you're right, like Mario Party, it's
Mario Party. There's a lot of things that are very similar,
and so when you hop into this, I feel like, Okay,
there's a lot of things that I'm able to really
pick up on. It's very familiar, a lot of similar
things from the previous iterations, but there's a lot of
really new little things that I really do appreciate in here,
and I can't, for the life of me recall if
some of this stuff is from previous Maria Party games
or if it's new things. I think most of it
is just new what they put into it, and I'm
really really liking it. I'm having a last with the
mini games. The online was a lot of fun, and
it's interesting because I'm pretty sure what started off was
just a four player online game. We got about halfway
through and then I started you wouldn't notice it unless
you were like looking at it. But then I realized, okay,
one human player was still left. Even though the other
characters had human player names, they were ais. So when
people drop out, it just switches to AI. And I
know that because when I was doing the mini games,
I would hit start, the other guy would hit start whenever.
But as soon as I hit start, the two wais
immediately hit start following like okay, their computers. So that's
how that's how.
Speaker 1: You kind of know, right, So yeah, okay, fair enough.
Tell me what board did you play on?
Speaker 2: I did Goomba Island and what was the other one
that Madison wanted to do? Oh my goodness, you just
played the one board though, right, we did two. I've
done two boards.
Speaker 1: Okay, what do we got? We got the coke Go
Coconut Mall. One Raceway, Oh, the Raceway one. Okay, tell
me how those games go for you. I lost a
snapshot and they give me the recap of the.
Speaker 2: Match rolling Raceway. I thought I had it and I lost.
Madison just cleaned house as Burdo as always. Just the
whole top part of that map just totally set me
for a loop. And I learned the hard way that
if you use like the quadruple dice, it sent me
past the star. It wouldn't let me actually buy the
star because it just assumes you along unless I blinked
and I missed something. But like I used it because
I thought, oh, I'm gonna guarantee get the star. Hell yeah,
let's go. I used it and my character just blasted
by it at super speed. It would not let me
get it, which I thought was crazy, Like, okay, that
is insane.
Speaker 1: Yeah, I never would have thought that would happen. Is
that part of the mechanic of the raceway one is
that you you can't stop midway through because you're driving.
Speaker 2: Maybe again, I'm I'm sure it's it might be something
I overlooked. I just all I can piece together this
point was like it happened so fast. I thought I
had the star and I just didn't. I was twenty
spaces ahead of it. Maybe you were.
Speaker 1: Maybe you because you rolled that many dice, you were
driving so fast that you couldn't be sopt Maybe.
Speaker 2: Yeah. So at the end of the day, though, yeah,
that was that was a fun map. I would definitely
play it again. And as you're doing laps, every time
you go past go you get like more coins like
Monopoly style, but like two laps you get twenty coins,
five laps you get fifty coins. It's it's fun how
they has that that kind of like factor in there
easy to mess around and fudge around with other players
though in that map, but the Goomba Lagoon, I enjoyed
that one a lot. And that's the one I did
on online multiplayer and I cleaned house I got. It
was a slow start, but in the back half I
got three stars in one turn and I ended it
with four stars and came first place, which is great
because the online you have like a division rank, and
as you do more online games, you get points in
your start off in like Division D, you can work
your way up to A. So we'll see how far
I get working my rank up. But I really am
enjoying the achievement factor because Superstars had the achievements, but
it was just like Star Constellations. It wasn't anything super
super crazy, but I still I enjoyed seeing them here.
I love how it actually has benefit because I think
you have seven maps, three of them I believe are
unlocked through doing the achievements as well as I.
Speaker 1: Think was there a third because I saw that there
was two to be unlocked, But is there a third
hidden one somewhere? Uh?
Speaker 2: There was okay, yeah, King Bowser's.
Speaker 1: I know there's the Mario the West World or the Yeah,
the Western.
Speaker 2: World, Western Land, Mario's Rainbow Castle, and King Bowser's Keep,
which are unlockable.
Speaker 1: Nice. Okay, I didn't see that there was a seventh
on there. That's nice. I got the Western World unlocked.
Do you have that one unlocked yet?
Speaker 2: I don't have that one unlocked? No, not yet?
Speaker 1: Okay, uh yeah. In terms of play time, play experience,
I have a similar, similar situ. I've tried to dabble
in a few of the different things. So me and
Moud's Diday fifteen turn board on the It's not called
Coconut Mall, but I see it and I look at
and I see that's what I thought from Mario Kart.
I'm kind of salty they didn't just call it that
and go with that, because that'd be a fun continuity
if that started in Mario Kart became a thing in
Mario Party. But whatever I can head can in that
one and call it Coconut Mall. So we did that map,
and then after that, I tried some single player mode
that you were talking about where you're just on the
board and you're going and collecting stuff. We can talk
about that in a little bit, and then me and
Mud just kind of went to the minigame map because
we didn't have a ton of time tonight, and just
played around with someone in minigames, tried a couple of
the bonus modes, like the cooking one for example, and
then the co op thing you can do, and then
just some other random modes as well. So yeah, I
tried to dabble a little bit here and there. Haven't
played any online whatsoever yet, So it sounds like you
just did like a board online when you did the online.
Speaker 2: I did the board online. Yeah, each player gets about
twenty seconds to roll their dice, take their term, and
then after that you get like a few more seconds
to like take a specific direction and whatnot.
Speaker 1: So yeah, makes it move along pretty well. That's a
good thing, exactly cool. Yeah, I really I'm loving the
game so far. I think that I was shocked, first
of all, right off the bat how how much intro
stuff there was. You know, like there's like some huge
endless cutsing or anything like. There is that, but it's
more just like introducing you to all the different elements
of the game, and I was like, wow, there is
a lot here. There's a lot of different things there's
these boards you have to on lockboards, which I don't
remember having one lockboards in a Mario Party game like ever.
I maybe that's happened before, but I can't recall. I've
always just had them all ready to go from the start,
taken to the plaza where there's all sorts of different
random things you can do, and then over to like
the bonus modes. And it just felt like that intro
sequence took like fifteen minutes for them to explain everything
that's going on there, which is pretty crazy, Like it
was a lot of stuff. And so I was impressed
right off the bat. And and yeah, like I think
that the Coconut Mall level is really cool. Like I
think they added to me what appears to be some
good mechanics in terms of like actually giving you as
a player good interesting decisions to make I feel like
that doesn't always happen to Morrow Party, where it's like, Okay,
if you have over fifty coins and you walk by
a boo, of course you're gonna steal a star. You're
probably just gonna steal a star from the person has
the most stars at that point, and like, Okay, you know,
it's not really like an interesting decision after a while.
But I feel like one thing I really enjoyed too
is maybe like there is still, of course a lot
of luck, a ton of luck. The game is mostly luck,
but there was other things in there. In the Coconut
Mall level, what you're doing, it's like a three leveled
three leveled mall. There's a lot of ways. You can
go up this escalator, you can go stay in this one,
you can go the elevators. You can get around the
map in different ways, and there's four stamp stations located
around the map, and when you go get these stamps,
they essentially are worth ten coins. If you go past
go again, then if you get all four of them,
you get like a bonus ten so you can get
fifty coins. And so I feel like adding a way
like that to like, even if you suck at minigames,
a way that you can just guaranteed to get coins
if you just go and certain directions by these stamp
stations and then past the start is like a really
cool thing to do, and it gives you like a
reliable way to keep this money flowing through and something
that could you know, you could be lucky and not
really think about it and still walk past these things,
or if you're a player that wants to think a
little bit more about it, you can kind of strategize
how you're gonna go through. And it's like, do I
think a star is gonna go that way? Or was
one just there? Or is the start out of my path?
But I don't have enough money yet. I just feel
like it adds like some good decision making, which is
not something that I would really expect from Mario Party.
I would just expect them to amp up the chaos
of it. So that seemed really cool. I was really
into that mechanic of it. And then yeah, the mall
just has like all these different shops and at certain
points they'll do like flash sales at these shops so
you can buy things for cheaper. So yeah, overall, I
thought it was really cool. I thought it was just
a really really well designed map, really well like intricately designed,
and a lot of like interesting new little mechanics in
here that overall make it a bit more a game
of skill instead of a game of luck completely, So
to me, that's plus. I like that kind of thing.
Speaker 2: You mentioned that you have this factor of a game
of skill instead of luck. They incorporate that into the
multiplayer as well, because when you're joining into a game
or starting up a game, you get to pick one
of four items. You could pick a change on whistle,
double dice, mushroom, or there's one the steel steal, a
star tool, or whatever. So they've definitely incorporated a lot
of that to help people kind of implement strategy. And
I think that's a great idea of having it so
you're not just reliant on just the minigames and if
you keep losing and YadA, YadA, YadA. So I think
that's definitely a nice positive in there to kind of
cater to people's different play styles. And I mean sometimes
you get to Maria Party and you're just your luck
is not with you, so you need that help. Yeah.
Speaker 1: Yeah, I saw even too. I think I think I
had to play a board to unlock it, like the
pro Mode. Did you read through that? Yeah? So, I
don't know if that's been in past Mario Party games.
I'm sure they've had some version of it, but pro
Mode is a same, like, I guess, a more competitive
version of Marrow Party where they just take out some
of the luck elements of it like you always know
where the next star is going to go. Uh, what
were some of the other things in there? You pick
the mini games like hearing, Yeah, oh yeah, there's no
more like random star blocks. You also, you know what
the bonus objective is going to be at the end
of the map. So if it's like walk the most
steps or win the most mini games, like that's something
you can I mean, minigames, you're always going to try
and win, but it's something that you can at least
like plan once again strategize around.
Speaker 2: Uh.
Speaker 1: So that was really cool and I don't remember all
of it. There was like ten pages of things changes
that they make to the formula to make it a
bit more of a consistent experience. Yeah. The minigame one
I thought was cool. Where now whenever it's time to
play minigame for them, like pop up on screen and
then everyone votes like which one they want to do,
so you can kind of like pick one that you're
stronger at, or maybe one that you know your certain
friend is really weak at, or something like that. So
I really want to try, I mean, I don't know which.
What more I'd want to play the regular motor Pro
mode when we do it on the twenty four hour stream,
but I definitely want to do a four player map
with all you guys, just like have a good absolutely
try some of that stuff. So yeah, I think that
seems like a really cool addition in the mix there
as well. So yeah, I'm curious to see what other
kind of mechanics exist on these other maps, the ones
that I haven't haven't played yet.
Speaker 2: Go ahead. I was just gonna mention the buddy system, Yes,
please go ahead. So it was a lot. It was
very cool how they introduced like a random buddy. We
have Warrio, Luigi, Donkey Kong. I didn't get to get
to the Donkey Kong, but the Warrior. Each one has
different abilities that they give you right if you happen
to snag them, and Warrio will just keep giving you
coins when you roll a dice block. I can't remember
what Luigi's was. I think Luigi adds an extra couple
steps to your dice block, and Donkey Kong I can't remember.
But it's fun because if they drop on the board,
they have about three turns before you get to them
before they disappear, which they will reappear again later on
after a few turns. Yeah, So it's neat that when
someone gets to that buddy, you just basically play a
mini game to get to him first and unlock him,
which is really kind of cool. It maybe sucks because
if you're the one who works hard to get there
and you lose him, but it's a fun dynamic.
Speaker 1: Well, I mean, I'm glad you brought that up. I
think that's another really fantastic addition and it works a
lot better to me than the way it worked in
Super Mario Party. So in this one, I love that
it's a guaranteed spot. Well, I guess the spot it'll
first appear on the map is random, but you don't
need to land exactly on his square to get past him, right,
You just have to walk right past him and then
you'll trigger that minigame. Whoever triggers that they get an
advantage in that mission to come. And the first one
that we did, you had to climb a huge mountain, like,
oh course up the mountain, and I would not have
won were it not for the bonus that I got
for picking for like being the one to get there.
You get like three apples are off the start. Mudds
was right behind me, at the very end. So if
I didn't get those, there's no way I would have
beaten her, And so I feel like you still get
an advantage there, but then it's like not guaranteed that
you'll get it. So I think that's that you get
a little advantage in the mini game. And those mini
games are different. They're bespoke mini games from the other
ones as far as I can tell. Like the Bowser
Junior one is really fun where it's just like a
little death arena Bowser Juniors up there throwing all sorts
of death traps at you, and who can survive the
longest in my room of death then you get me
as a buddy, whereas the Oshi's is like, yeah, climb
this mountain, like it's kind of fitting for the character
as well. And like, you know, there's twenty characters of
something playable in this game, so I feel like if
each one of them has their own unique thing, that's
gonna one be like fun replayability of seeing all those
over the course of the you know, as you play
this game for the next few years. But also that's
like a cool mechanic on top of it, and like
they're really powerful. You only get them for three turns
once you get them, but you get like all you
get double rewards of anything like coint If you land
on a blue tile, you get six coins. Insteade of three,
you can buy two things from the shop. I'm pretty
sure if you go past the star and you have
forty coins, you can buy two stars. So that's also huge.
But then also what I love from the strategy side
of it, and I didn't expect that I'd be talking
so much about strategy on this Mario Party episode, but
that's just it's cool that these are the things they
seem to be focused on. Is that if you walk
past someone who has a buddy, you steal it from them,
and obviously they could grab it back from you. But
that adds like a good element of strategy of man,
I gotta be getting away from them. I maybe got
to use like a maybe a green pipe, which teleputs
you randomly. You wouldn't think to use it often, but
like maybe that's a great way to get away from
someone who's right behind of you, behind you for example,
who has like a mushroom or something. And so I
feel like that's a really cool part to it. But
also like that feels devastating when you lose your buddy,
so it's something that you're trying to keep on top of.
So yeah, really really great addition, and yeah, so I
was looking into that. That was something that was added in.
I think one of the three DS Mario Parties is
the buddy system, but then that was like the main
selling point I feel like for Super Mario Party, the
first one on the Switch and then that one. From
what I remember, you would just collect buddies like all
over the place, like they just be everywhere, and you
could get like sometimes two or three or four buddies,
and then they would like improve your roles. They would
give you just different dice that you could use. And
I found in that game, whoever lucked into the most
buddies would just win because if you got like four buddies,
you'd have so much control over the map that you
were just unbeatable. And sometimes because of raw Mario Party luck,
you would just never get a buddy and it would
be so hard to win. And I didn't own that game.
I didn't play a ton of it, so this is
just my kind of after playing a handful of matches
kind of impression of it. So I feel like this
is just a much more balanced way of doing it.
It feels much more competitive and interesting and adds just
a little kind of unique flair to it. So I'm
really impressed with that system. I think it's really cool.
Speaker 2: Yeah, no, they really really did a good job with it,
and I think that losing the buddy that definitely caught
me off guard. But yeah, the ability to purchase extra
stuff with them is really really neat, and just as
you said, the diversity of the mini games that feel
different from what they've got and like after your round completes,
it's very very unique. The Luigi one sent me for
a loop because that was the online match I did,
and okay, it was I want to say, it was
like ten days diferent rooms of puzzles, so you have
to like they're long, they are long, they are long.
You had multiple rooms where you had to build. You
had to there was like five pictures canvas prints, and
you had to stack them on the wall in the
right order to form a full one giant picture. And
then the door opens and you go into the door
in the extream, you have to push barrels to get
through to get to create a path to the next door.
After that you go through and it's like find the
one statue that's the odd one out from the other ones.
And after that the final like the final door to
un lock. It was like there's four symbols, and the
symbols glow in a certain order, and then you go
to this keyboard and there's like thirty symbols and you
got to punch it in like the right or it's
like holy shit, and you have to rush because everyone
else is catching up, right. It's it's totally crazy.
Speaker 1: Yeah, it's it's it's great. And like we were saying,
like you have so many characters in this game that
there's a lot of variety to be found there. It
seems like because obviously at most you're gonna have four
people in a standard game there, And I mean I
love that, especially like Mario Party Superstars. I love everything
about that game. Of course, there was just more content
in it, but like there was already enough content. I
just loved it so much. I want more. But I
think the biggest disappointment for me really was just like
the character roster was really weak. Who's like what ten
ten characters? Maybe eight? I think it's probably ten. The
bait like Birdo was like the only freak in there.
The rest were just like very you know, the Mario Luigi,
Peach Daisy, like the ones you kind of expect. And
so I love that this game has like a really
huge roster. Tons of characters can play like I don't
I can't recall ever playing as Bowser in a Mario
party game. Normally he's the villain, but they made like
a fake Bowser imposter. Bowser is like the Bowser here
in this one, so you can actually play a sandwhich
I really liked. You know, Bowser juniors like Ninja, I
think it is one of them. Pauline is like an
unlockable one, so there's some of your film lock too.
So I just love having all these characters. I think
that's a really cool addition to it. Just having more
more freedom in that way is fun, even if they
all you know, control the exact same of course, but
I don't know variety in this and like Mario Kart
is important to me, so cool to see all those
who's your go to? Because I know you're a Luigi
well Luigi guy, But now that you have so many
more options, are you still going for the classics.
Speaker 2: I'm definitely uh yeah, Luigi's my guy. But when I'm
looking at the other characters, I'm just thinking like, oh
well maybe, uh, like Spike seems kind of cool. I
would mind trying Spikes Spike. Yeah, there's a There's a
few others in there though, Like Boo is very cool. Yeah,
Boos very cool.
Speaker 1: Dry Bones was in there. I think shy guy is
a playable character.
Speaker 2: Dry Bones, Yeah, that would have been cool. Yeah.
Speaker 1: I don't know how you unlock the other ones. I
assume just leveling up.
Speaker 2: I guess.
Speaker 1: I don't know if you have to do specific things
on a specific map or something to find them, but
we'll see.
Speaker 2: Uh, I happen to have that here in order to unlock. Oh,
this is like a whole tutorial. That's what I was
looking at. Uh. Interesting probably can be found zooming in
on the small sandy island right to the left of
minigame bay. Zoom in to interact with her, and she'll
be available to select next time you're playing. Wow.
Speaker 1: It's like a secret interaction, like.
Speaker 2: A secret Crazy Ninja. Simply rotate around the hot air
balloon until you reach Rhythm Kitchen. Zoom in on the
hills to the right and directly behind here to find
Ninji waiting. Yeah, it's.
Speaker 1: Lot those characters. That is wild.
Speaker 2: This is actually kind of funny. So I don't know
what you can see? Can zoom in? Oh perfect seah.
You go to minigame Bay and you zoom in with
the binoculars and she's just chilling on the beach, and
then boom, she's joined and then yeah, rhythm oops, Rhythm kitchen.
You zoom in.
Speaker 3: Here and she's just on this island behind and they're
the only two unlockable characters, right, I believe so, And
I'm kind of surprised with how base, like how easy
that is you can do that from get the get
go that there isn't like more of those.
Speaker 1: I guess they needed twenty on lock for like that
battle or alley mode that's in here that I haven't
tried out yet, So maybe that's the reason why. But
that's that's funny. I'm gonna go do that right away.
Get all the seems like you have to grind a
bit bold from the maps. I don't I don't know
what exactly it was to get the Western World one.
I think it was just leveling up enough but it
sounds like you've played as much as me, so I'm
surprised you haven't got it yet. But I don't know.
Speaker 2: Maybe I think it's I think it's like achievements, right,
like just doing Maney, maybe a bunch of achievements and
you go up through the achievement board with those unlocks.
Speaker 1: Something like that. Yeah, talking about the single player some
more here, So you you had mentioned, uh, yeah, that
kind of builder thing, which is that it seems like
every board you can kind of drop in there as
a certain character and you can kind of roam freely,
like you're still on the specific lined path grid, but
you don't have to like roll and stuff. You can
just walk around that path. As you go. You'll talk
to different people, like on the Goomba Lagoon one it's
a bunch of goombas and like Pirate Garb and they'll
be like, Oh, I need this bolt, or I need
this screw to build this thing to get across this map,
or I need this letter, or I need this thing
from the shop, and then the shop's closed, you got
to go get this other item. So a lot of
it is just running around the map finding right on
my name is bringing it back to the people. The
other part of it is you go up to a
certain NPC and they'll they'll be preparing the party. They're
getting the board ready for the next party, which I
think is cool framing for it, and then you just
have to do a mini game against them that's kind
of somehow themed. So like at one point, the Koopa
on the map was like, I'm scared of boulders, and
I can't do my job until I'm not scared of boulders.
You have to do this boulder minigame, and then he's
inspired after you showed him how to dodge a boulder,
and then you get these stars and you can use
them to unlock things, and so I don't know, I
assume that's how you would get new boards, but I
got a new board without having to finish that. I
did spend some time in that. I maybe spent a
half an hour mess around in that mode.
Speaker 2: So I don't know.
Speaker 1: It's like I never would have requested or wanted single
player content for a Mario Party game, but it's in
there and I had fun playing around with it. So
I don't know how much ill was stick with it,
because honestly, now that I know it's not used to
one stuff Like, I don't know how much I'll really
play it if it's just playing mini games that I'm
gonna be playing elsewhere. But it's cool. It's a cool addition,
Like I don't I don't dislike that it's in there.
Did what did you think of it? Did you do
goomb lagoon or do you pick a different manut?
Speaker 2: I think goomb Lagoon. Yeah, I completed. I got my
thirty mini stars off of it.
Speaker 1: Cool. Yeah, yeah, I did anything interesting happen when you
got to the end of it?
Speaker 2: No, No, they were just like carrying forth. I think
to the next board. At least I should have looked,
because yeah, you unlock your different quests or objectives, you
can check. But I just assumed I did all of
it because I got the thirty out of thirty mini
stars and it prompted me to go to the next board.
I did not go, as I said. I just kind
of thought, well, that was fun, I'm gonna go do
the actual Mario party nowt So that's where I went.
Speaker 1: Yeah, I was I was curious because I in the
me musband of the minigame bay and we're playing through
a bunch of random minigames, and you can scroll through
and see the different categories. You know, it's like free
for all TWOV two, three v one, you know, all
sorts of different mini games. And one of the pages
and they were all blacked out is like boss Fight
mini games, And I was like, what the heck are those?
Where do you do those? I'm guessing it's from like
that Bowser factory mode. Like I don't know if you've
seen that one. It's kind of like like if you're
in the boards and next to Minigame Bay, it's kind
of like one of the other things in there, huge
imposter Bowser. I don't know. I didn't click on it yet,
so I'm not exactly sure. I don't know if it's
really related to that, but like I'm very curious to
see what that means. Mm hmm. But yeah, I one
thing that I wonder if there's enough mini games in here.
I think maybe one of the things is like they
had so many of these other modes that have mini
games to them, and as we talked about, like the
Buddy minigame ones that wouldn't appear in the normal pool
that for example, me and when were on minigame Bay.
We had done a board already. We went through and
we're trying out some of the two v two ones,
and very quickly we like played through all of them,
like every single one, and I felt like, I feel
like there should be a few more in there. Uh
So I don't.
Speaker 2: I don't know.
Speaker 1: We'll see how I feel about that in like a
couple months time when I've played a couple more or
boards of it, and we'll see how I feel. But
one thing that is a huge complaint, and this is
you know, this is just a more Nintendo Switch complaint
than anything is the fucking controllers and like sinking controllers.
I hate how that is on the switch. Like I
get what they're going for there, but I just find like, okay, reconnect.
You click the things and then it takes like ten
seconds for it to go up and down and then
it finally connects. Because if in this, if you ever
are doing a motion control minigame, it requires it you
only have one joy Con to do that, so it
kicks you out of your two joy Con. Me and
must both have our own joy Con set. So we
were playing like that, but to do a motion minigame,
it kicks us down to one one joy con on
its side for it first of all, which is always
janky when you've already use it on the side. So
then you do the motion control minigame with that, and
then I guess you switch back to your two controller thing,
but each time you have to sink the controllers again
to do that.
Speaker 2: It's like, I.
Speaker 1: Absolutely hate this. So really, what I'm just gonna end
up doing I play this game is just disabled the
motion control minigames, but now I'm getting less bang for
my buck, and now a bunch of the mini games
are gone. And when we're going to the two v
two ones, like a quarter or them were motion control ones,
and now it's like, I guess the only time I'd
play those if if I'm in minigame Bay and we're
just like, okay, let's commit to a minigame session with
the motion controls. But I just feel like I'm not
really gonna see those ones, and it's like, I don't know,
I guess that I wish that just wasn't even a
thing at all. And I know it was a complaining
to a lot of people had for Super Mario Party
as well, is that they really went hard on the
motion controls, whereas Mario Party Superstars none of that. It's
just classic mini games. No, no motion control nonsense. So
I don't know, is that is that something that like
when you played, did you disable motion controls or will
you do I act with those? Yeah? I get I
just hate sinking controllers. It is the most annoying thing.
It's so jankie. I pray to god the switch too
is better at doing that than the switch one. That's
that's a random little complaint, but in again like this,
it really added up pretty quick. The main thing I
really want to try that I haven't got around to
yet is the is that like Battle Royale thing where
you have like twenty players on some of these mini games.
I'm sure it's like a different set of ones, and
I'm really excited to try that out. I just think
that's it was a very fun idea in the marketing
when I saw that. So you haven't tried that, right,
you just tried the multi multiplayer boards? Yeah, So any
any other anything? We haven't talked about any other thoughts here.
Speaker 2: No, I can't think of anything. If I had to
put one more thought out, it's just I hope that
this is the Mario Party where we get DLC for
I was thinking Superstars is like a prime title to
just drop DLC new maps and everything, But I feel
like that game might be dead in the water for DLC.
Speaker 1: Oh yeah, yeah, so I mean, and you know, part
of that is like this game has a map for
Mario Party two in it. The Western World is ripped
out of there, right, So it's like, Okay, I guess
they could have done that as a DLC map for Superstars,
but instead they're just putting it here. So yeah, I
think there's no chance of that game's getting DLC at
this point if they're putting older Mario Party content in
this one.
Speaker 2: And maybe it was a thought, Maybe it was a
thought that someone from Tenda's like, you know what, why
don't we just make a new game and charge seventy
nine bucks, Like, yeah, that's a great idea.
Speaker 1: It is interesting, like a lot of their DLC strategy
for like a lot of the sports games, which is
where i'd compare this to. It seems like the strategy
for it is like, Okay, we're gonna release the game
like unfinished, and then we're gonna piece meal the rest
of the characters and maps to you, and that's what
they've done for Like I think they did that for Aces,
they did that for Strikers, they did that for golf,
So like they just that's kind of their strategy there.
For something like Mario Kart, that was more like later on.
I think the game sold so well that they're like, Okay,
let's do some DLC for that. None of the games,
like like Smash and Split two and I feel like
I have more straightforward DLC that you would expect. And
so Mario Party kind of exists. I don't even know where,
and I feel like I don't think we've I can't
recall ever seeing a DLC for any Mario Party game.
The only thing I can remember is like Super Mario Party.
They added online play later on, like close to when
Superstars came out, which was really weird. But it wasn't
like a paid thing, you know. It's just something that
they'd obviously been working on and in preparation for Superstars,
same men and all that, so they just kind of
like grabbed and slapped it into that older game. So yeah,
we'll see what they do, because this doesn't feel like
a game that they held back on content to like
piecemeal things released like, I feel like it has enough
content to justify its praise given all the bonus modes,
given that it has seven maps, that's more than Superstars.
I don't know. I think I think Super Mario Party
only had four maps. I could be wrong. Maybe it
had some other bonus content, but I don't think it
had that many. So this feels like a pretty full
content game, especially like all the playable characters that kind
of thing. So yeah, I don't know what they would do,
but I do think that it has been a long
time since. You know, on Nintendo Switch Online the Expansion
Pack that's how you get access to the Game Boy
Advance in the n sixty four games, and then they
had the Mario KARDLC on there. They also had I
think Animal Crossing DLC and maybe a Splatoon thing if
I'm remembering correctly, but they haven't had a new thing
on there in a long time for DLC. I feel
like this could be kind of a perfect one for
that to put it in there. If they were wanting
this to be the next huge Mario Party game, which
it seems like it, I feel like this is the
one they'd want to lay their hat on. It's like
this is the switch Mario Party game. It kind of
seems like that's what they're geared up for. Like it's
just such a robust game, you know.
Speaker 2: Yeah, I could agree more.
Speaker 1: Yeah, which, you know, not what I expect for Mario Party.
I feel like I have very low expectations for Mario Party.
But I feel like they went all out here and
I'm very happy with it, other than the janky ass
motion control bullshit. So any I guess last question for
you the Goomba Lagoon map. Is there any unique mechanic
going on there when you're playing the board game version.
What's going on there.
Speaker 2: There is if you trigger the mountain or at the
volcano at the top, then lava blasts over like all
the top locations up there, And if you walk across
a lava spot you lose three coins. And so if you,
like one guy basically had to tredd through four spots
of lava and that's three coins each. Now it's down
twelve coins.
Speaker 1: And that you don't have to land exactly on it
if you just just walk through.
Speaker 2: Yeah, that lasts for a few turns. A couple of
other things they have fishing buckets, which are pretty cool.
So the goombas, you're fishing, and you can get a
maximum of fifteen coins if you so basically you'll throw
your line out and you'll get like, oh, four coins,
and the goomba like, oh, do you want to keep
fishing or take it and go like, oh, I'll keep fishing,
So you go throw the line out, get seven coins
like okay, So now you're you're doing pretty good. You're
a eleven so far. You want to keep going or
you want to stop, you can go again and maybe
get like three. So now you're at fourteen, and if
you choose to stop, you take it. But if you
go over that fifteen mark, the bucket spills all the
coins out, you don't get any of it.
Speaker 1: I love that that is a great simple decision.
Speaker 2: Yep, yep. Tides go in and out too, cutting off
like access to certain parts of the map. So there's
lots of little things that are really really cool.
Speaker 1: So yeah, it's and it seems like all of them
kind of have their unique mechanics. We'll see. I imagine
the Western World Mario Party two is probably pretty basic.
I remember that one having a train you could like
right around on, but otherwise, if they don't upres the
like actual gameplay of it, I would imagine it'd be
a simpler one. But we'll see what happens there. Hopefully
I can unlock all these before or one of us
can unlock all these before the twenty four hour streams,
so we've access to everything there. At least we know
how to get the characters. Now, you just got to
forget zoom meo.
Speaker 2: That's right.
Speaker 1: And I think maybe my last point here, I just
remember this is when me and MOUs were playing the
Mall level. First of all, she took a very early lead.
She was up to like five or six stars, and
the rest of us, God, I had like one or
two at most. Mario I think I had like zero
until like the end of the game, last turn in
he like stole one with a boot like this, Mario
was playing like garbage. She was the CPO. So I'm
not making front of my friend named Mario or something,
but that's how it was going. And then eventually I
caught up. I got the buddy I got who did
I get? I got Yoshi and that was a huge help.
I think I got double stars with Yoshi, and so
eventually I climbed up and I was up there to
like seven eight stars, and then I think what happened
at the very end. I think me and MUDs both
ended the game with eight stars by the end of it,
because right at the end I had nine, she had eight.
And then and then Mario, yeah, he stole mine on
the last turn with that boo thing brought me down
to eight. So we tied at the very end, which
was crazy. So then it went to who has the
most coins and she had ten more coins than me.
Speaker 2: She had seventy.
Speaker 1: I had sixty, so she got the win in the end.
But it was like, I don't know if I've ever
had eight stars in a Mario party game before, so
I don't know. We'll see if that was just because
me and Moz were playing against some I think we
were playing on normal modus CPUs, so like Mario was
kind of shit in the bed and the other guy
he was doing all right. So we'll see what it's like.
We're having like four human players that are smart and intelligent,
but that seems like a lot of stars to be
giving away. Obviously, there's ways to get double stars. The
mall one had shops everywhere, so you could buy all
sorts of items to help you get stars of course,
and ways to get coins, so it kind of feeding
the economy of it. So I don't know, maybe it
was just that map in Isolation, but I'm curious to
see it's because based on your reaction, it seemed like
the other maps were not given away stars like that
one was. But once again, I had just been a
love of players.
Speaker 2: Yeah, the Goomba Island didn't feel like it was just
it was giving away stars at all. I have had
a lot of success though with those a star stealing
uh spots where you just throw a spot like either two.
Speaker 1: I love those traps are nice.
Speaker 2: They're really really handy. Uh. The other thing too in multiplayer,
these shops have limited supplies of items, so I think all.
Speaker 1: The shops share how many I saw him?
Speaker 2: That is okay, okay, look that that's cool. I like
that dynamic a lot. So it's it's it's neat when
you go to the store and it's like, okay, there's
only one of these items left. There's like two of
those ones left, and so it really makes it again,
as you've been saying throughout this review, strategy.
Speaker 1: Yeah, that's right, now the decision is more than just
like do I go left or right? Like, there's a
little bit more m to be done as a player.
So that's cool. That's good stuff right on this This
is a fun discussion, Taylor, as it always is. Next week,
you will be joining me again here because the new
Call of Duty comes out this Friday, so we will
be playing that and we'll be sharing our thoughts. We
got to plan a night to do a Zombies run,
I think, prior.
Speaker 2: To the rules, it has to happen.
Speaker 1: This weekend's very busy for me, so I don't know
when it's gonna happen, but at some point we got
to make a Zombies run happen. And then yeah, I mean,
I'm gonna play on game Pass, so I'll have access
to everything, I guess, so I will jump into some campaign,
hopefull play some multiplayer, will see how much time I
have this weekend. But that'll be next week's episode, along
with any other games we've been playing, news and all
that good stuff. But thank you Taylor for joining me,
thank you everyone for listening, and we'll see you again.
Then bye.