Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you, enjoy.
Speaker 1: Hello everyone. You have a different intro happening for you
today as we find ourselves in a very different place.
Before the camera hands around, you can see that there
are farms. You can see that there are various crops
and various types of machinery working these farms, sort of
clap trap type machinery, stuff that looks like it's cobbled
together from many different sources. There are lots and lots
of farms, and you can see that there are train
tracks making their way through the farms, sort of a
raised track upon stone, and there are these wonderful copper
well patinaed lights that are lining this track. As the
camera pans across the farms, we can see that there
are these different kinds of machines working them. Some of
them look vaguely humanoid bipedal, and they are giving off
bits of steam. And we can see that there are
a few humans, a few of the other races species
that in abbitt regalia making their way around. There are
some luminara, there are some elves. There are some humans
and some dwarfs, all making their way about, and this
sort of peaceful, idyllic sort of scene. And as this
camera begins to pan through, we can see three figures
approaching the farms along the tracks. Right next to them,
the first is wearing a red hook.
Speaker 3: Your sure's this way?
Speaker 4: Pretty sure?
Speaker 3: How much further?
Speaker 4: I don't know. Aren't you guys like the smart ones?
Speaker 3: When you said you were from here, weren't you?
Speaker 4: Well?
Speaker 5: No, I mean I guess no.
Speaker 3: Oh, I'm so confused.
Speaker 5: Look over there in the distance. Look you can kind
of see there's like some food stands over there. No,
I'm pretty hungry. I could eat.
Speaker 3: Okay, I could eat too.
Speaker 1: Let's find out how battered you all look. I would
like hit in my head. I would like might and
will power roles from the group.
Speaker 5: Please, do you want a group chuck?
Speaker 4: Or do you want it to be okay, Alita instead
of mite and willpower? Yes, okay, what's the difficulty?
Speaker 1: The difficulty will be twelve.
Speaker 4: Kah said, check attribute missing. Let me try again my
willpower twelve. There we go. That was weird.
Speaker 3: I OpEd.
Speaker 5: I stretched my arms out real, lad, are you.
Speaker 1: Are you participating in this? Check no saint willpower?
Speaker 6: No?
Speaker 1: Okay, yeah, that's a twelve success. Okay. You have all
managed to recover after a pretty harrowing journey. How do
you think you did this?
Speaker 3: I have my spells. I used to, didn't I I
killed something. M h I have heels, I held myself.
I've healed some other people too, had a rest happen matter.
Speaker 1: Fair enough.
Speaker 5: I don't think I fully recovered.
Speaker 4: Boss.
Speaker 5: I'm dragging my ankle behind me, and I'm looking up
at the sun and I'm just squinting, and everything just
seems like it's way too bright. But I know that
that several things got set on fire. Uh. I watched
Nil choke slam somebody very easily. That was very scary.
Speaker 6: M hmm.
Speaker 5: But we went through and under a couple bridges, I
think went in the river, got wet, dried off. It
was a heroin jury.
Speaker 3: Slow sky rim Everyone's attacking every one.
Speaker 5: Mm hmmmm, crabs chasing us everywhere.
Speaker 3: It was a hell of a time, even canaries.
Speaker 4: It tasted good, though, mm hmmm.
Speaker 1: I would now like to roll for some bonds. Now
let's see. I'm gonna choose one person at a time.
Let's start off with now. Now, okay, I want you
to roll uh D two please one. This is for
your bond with Wordy. Please roll a another D two
two level two bond with Wordy. Let you determine what
that bond is. Remember, they don't have to be both
be good. They don't have to both be bad. You
could have one good one bad.
Speaker 4: Oh but word are you so sweet?
Speaker 1: Man?
Speaker 4: We're are you so sweet? I have to do good ones.
I'm gonna do affection and loyalty day.
Speaker 1: Okay, now another D two please? You have a level
two bond with Ozzie. Okay, what bond do you think
you share with Ozzie?
Speaker 4: That's a good question. What do you think? Guzie?
Speaker 3: Where am i?
Speaker 4: Uh? I don't think I admire him.
Speaker 1: Not Meyer, Ozzie.
Speaker 4: I'm gonna do loyalty just because I feel bad for him.
I don't hate him though, and I definitely don't feel inferior.
I think I feel like he's inferior. I'm gonna do that. Okay,
he needs a muscle mommy to help him.
Speaker 1: Fair enough, who's fair? Why don't we Why don't you
describe Nell for everyone?
Speaker 5: Yeah?
Speaker 4: So Nell's got this really long, just over the top
super anime like black into bright blue hair that drapes
all the way down to her waist. She looks emo
as fuck, but she you know, she's got she's got
like a choker on, she's got risk guards on, she's
got dark eyes shadow. Her eyes are like this bright
blue super piercing, and she's she's wearing like all black
plate that it's not available normally, but I got it transmogged.
So there's that.
Speaker 1: Fair enough? Next up? Uh, wordy, Yeah, let's roll for
your bonds all right, let's get a D two.
Speaker 5: Okay, that's a two?
Speaker 1: Okay, can you do me a favor? Under your At
the bottom of the chat window, you see where it
says the there's like a pull down menu next to
a die. Oh oh wow, make sure that's.
Speaker 5: Definitely it's my bad, that's my bad.
Speaker 1: Okay, this will be your bond with Ozzy and can
you please droll me a D two?
Speaker 5: All right, that's a one?
Speaker 1: Okay, you have level one bond with Okay, and what
do you think it is?
Speaker 4: Well?
Speaker 5: I think I'm a little intimidated buy them because uh
magic magic for one of those things that still scare me.
So maybe admiration, but in lack of hopefully it doesn't
hurt or cast a spell on me or something change
me into a frog. I don't know.
Speaker 1: Okay, add that bond. Go to that bio and info
page again.
Speaker 5: Plus for bonds, Oh, I see it, okay, Okay, admiration
and maybe some mistrust.
Speaker 1: Wait, you have a level one bond, okay, so you
can only pick one out of the.
Speaker 5: Okay, I see, I see so admiration definitely.
Speaker 1: Okay, Well you there is an option for mistrust if
you want to do that.
Speaker 5: It's it's way more like, wow, he can do that.
Speaker 1: Okay, you know I.
Speaker 5: Think the mistrust comes from I could also be that fair.
Speaker 1: Enough and give me another D two. This will be
your bond with now, got.
Speaker 5: My fingers gruffer.
Speaker 1: Oh it's that's a do Okay. What do you think
this bond is?
Speaker 5: Bond? It's also also admiration for sure.
Speaker 1: Okay, and this is level two, so you've got.
Speaker 5: One more okay, admiration and I think loyalty. Okay, for now.
Speaker 1: Very well, what does uh what does word do you
look like?
Speaker 5: Uh? Well, word is short and her full name is
where Deally a bird song, where Daly is a fat
family name. It's it's inherited from a great great great
great great grand grandmama. And you can call me wordy
because everybody does for some reason. I'm not sure why. Uh,
but anyway, Ord is kind of short, and you can
see her pigtails. They kind of like they bounce around
whenever she gets really excited. She has a giant gun
and uh it's a double action. Uh, just a shot gun.
Speaker 2: Look at your weapons?
Speaker 5: Never mind, I got, I got the idea were I
wish you were?
Speaker 1: A double action? I've got.
Speaker 5: I've got the idea that it's there and I want it.
But for now, I'll make deal with what I have.
And maybe it's not necessarily a gun. However, I'm very.
Speaker 1: Short, but it's just not.
Speaker 5: A double action, right, So I have a gun and
I shoot it.
Speaker 1: Okay, all right, a couple of my ears, are you
are you actually doing this or are you just describing
what word he does?
Speaker 5: Actually, I feel like that's a pretty good segue. I
just I just shooted to make sure it's still working.
Speaker 1: Okay, you have a revolver and you also have a
another one handed gun known as a spell shot. You're firing?
Are you firing both? Oh?
Speaker 5: Yeah, bag bye, yep, exactly like that.
Speaker 1: Okay, fair enough?
Speaker 4: Are you okay?
Speaker 5: I'm sorry, I just needed to get that out.
Speaker 4: You're true, yes, giving me sometimes.
Speaker 5: I'm sorry, I'm sorry, and I'm I'm I'm putting my
guns away, like all right, all right, all right, they're away,
they're away, they're they're I'm not touching them.
Speaker 4: Oh as long as they're at us.
Speaker 5: Oh no, no, no, safe, safely tucked away except for
that one time where it was except for that one
time where it totally was. But that was that was
a game, you know.
Speaker 2: That was park game, Azie.
Speaker 1: Can you please roll the D two?
Speaker 3: Okay? One?
Speaker 1: Okay, this will be your bond with Wordy. Please roll
another D two.
Speaker 3: Huh please roll the D two.
Speaker 1: There you go. Okay, this is a level two bond
with Wordy. What do you think this bond is?
Speaker 3: Mm hmmm, oh atred.
Speaker 1: Hell yeah, well you have one other level two bond.
Speaker 3: Okay, loyalty.
Speaker 1: What a combo?
Speaker 5: I love it.
Speaker 4: It's like that guildmate you can't fucking stand, but you
have to work with them.
Speaker 1: Wow a co worker?
Speaker 4: Uh?
Speaker 1: Another D two? Please?
Speaker 3: Two?
Speaker 1: You have a level two bond with Nell. Okay, and
what do you think this bond is?
Speaker 3: Are you true?
Speaker 1: You still have another one as well?
Speaker 5: Okay, fuck you too, my guy.
Speaker 1: And what does Ozzie look like?
Speaker 3: My name's x X under school Ossie megas under school
x X. And I I'm wearing red robes. I've got
a ring on every finger.
Speaker 5: I have.
Speaker 3: Shaded black circular glasses. I think I've got I'm kind
of pale. I go looking. You can't see my eyes
You're not allowed to. I've got a book it's wet,
I'm not sure why. And I've got a white bat
school in my head that's coming out my my robe.
Speaker 1: Excellent. This is the first time you've all seen a
big city since you've been here. How's everybody looking like?
What's the reaction here?
Speaker 5: I'm just kind of blinking. Wow. That's uh, that's kind
of sparkly.
Speaker 4: Yeah, I wonder if we can finally wash our pits.
Speaker 5: Oh, and then I nervously check down like in front
of Nell, but hopefully that Nell doesn't see like, yeah,
wash our pits.
Speaker 1: The farms and the track train tracks around you. You
can see that they there are a few people sort
of meandering about, but the few and far between. There's
mostly sort of different kinds of contraptions that are making
their way around these fields, and they seem to be
working the fields. It's like midday right now. The contraptions
appear to be all different shapes and sizes. They look
like they're made from various bits of upcycling. They have
effectively taken what appears to be parts for maybe some
like old boats, and also some like other like blacksmithing
work that's been repurposed and sort of patched together in
various ways to make these different kinds of contraptions. We
can see that there are things that sort of look
like they've been cobbled together from different pieces of armor,
like armor that's been broken and sort of bits have
been replaced with maybe like pieces of wood and such,
and they're different metals and stuff that don't really match.
It's sort of a patchwork bit of crafting that's been
done here, and the city itself has a has a
similar sort of look to it. The place is built
of all different kinds of parts, and as you get closer,
making your way down the path near the tracks, you
can see that there's a sign that says welcome to Tinkercrest,
Capital of Brabacina.
Speaker 5: Oh and I snapped my fingers. I think this is
I think I know this place. I think that's where
I'm from.
Speaker 3: Who you can read?
Speaker 5: Are supposed to be? Well? And I turned to him, Yeah,
can't you do you need me to read for you?
That's tinker Crest.
Speaker 1: You do find yourself able to read this?
Speaker 7: Ozzie?
Speaker 3: Yeah? It is language? Is it? Why can I read it?
It's like in smiles?
Speaker 5: Uh and I I'm like, what do you mean? I
mean we can read it? Yeah, it's not.
Speaker 3: It's is it? It's it's like a face.
Speaker 5: Oh oh and I oh wow that is a but
wait a minute, how can we read this?
Speaker 3: I don't know.
Speaker 5: Weird, that's weird? Now can you read this?
Speaker 4: I mean? Yeah? I mean is it is it really
so strange that all of us are plopped in here
and we can read the languages?
Speaker 5: Well, I guess I'm just not used to, like, you know,
having skills he didn't think he had.
Speaker 4: Yeah, no, you're right, that is strange.
Speaker 3: Hmmm.
Speaker 5: Yeah, I could use a bath though. Maybe they got
an inn somewhere and maybe some food.
Speaker 4: Yeah, I think that probably should be our first off, right,
unless we need to deal with any weird stuff.
Speaker 5: I look around weird.
Speaker 4: Time I met more like passports or something like if
this is like how it isn't in?
Speaker 5: Yeah, oh yeah, I gosh, I hope not.
Speaker 4: I hope not to.
Speaker 5: Maybe that'll make come friendly.
Speaker 1: Maybe the buildings are again the sort of hodge. There's
lots of like metal and stone, and it's it looks
like several different sort of architectural styles have kind of
been slapped together, and what we get is kind of
this sort of homey sort of you know, patchwork building
set up. A lot of the buildings have sort of
been painted in similar ways, so we see a lot
of the same colors, but like a lot of the
materials are different, So we have this sort of look
of maybe like a lot of copper rust colors as
well as some like pale greens and off whites that
seem to be the commonality here. There's a few buildings
about that are made entirely of metal, and a few
buildings that are made entirely of stone, or a few
made entirely of wood.
Speaker 3: Are they already? Gods? How did we get in with?
So we were having fights and things.
Speaker 1: Yeah, as you as you approach the city, you can
see that there are sort of like little vehicles and
stuff that are all kind of making like sort of
like clanky noises. And there's lots of little vehicles that
I imagine are making like sort of noises. And yeah,
there's people that are probably like waving to you as
you approach the city.
Speaker 5: I'm waving wildly back.
Speaker 1: Ha. Hi there, Welcome to tink or Crest.
Speaker 5: Thank you, and I walk up? Can wait? Is there
their food herebye?
Speaker 1: Oh? Yes, you can head right into the market. There's
food to buy.
Speaker 4: Is there anywhere to wash her pits?
Speaker 1: You need a bath house or an inn? Yeah, there's
plenty of bath houses and inns in town. Awesome. You
can head right in.
Speaker 3: A pit stop or something.
Speaker 5: Oh right, we gotta wash our pits.
Speaker 4: I mean you were right though, there were noses.
Speaker 3: Good.
Speaker 5: I'm looking around.
Speaker 1: Yeah, there is you know.
Speaker 4: This place.
Speaker 5: Well kind of I mean I only really know because
of like you know, DLC information all that. But this
was where my character's supposed to be, where I'm supposed
to be from. I'm guessing there's probably a bath house
around somewhere. I don't think it's gonna be like the
nicest I mean that looks good. And then there's like
a giant sign with a pub on it.
Speaker 1: I imagine you would probably come across like an N first,
but if you want, you can have a look around
for a bath house.
Speaker 5: But an N could have baths.
Speaker 4: What time of day is it?
Speaker 1: Midday? Sun's high, It's like it's pretty hot out. I
would say it's probably like in the eighties fahrenheit, so
probably like high twenties and celsius.
Speaker 4: Right, Okay, So I mean it might be a good
idea for us to get a room. It's midday ry.
Speaker 5: Yeah, yeah, we could maybe put our stuff down, walk around. Yeah,
see what's up? I like that idea.
Speaker 4: Yeah, I've got this one. I'll pay for us.
Speaker 1: Okay, Okay, So as you enter Tinker Crest looking about,
there are a lot of people about. It's pretty well
populated and you can see people of all different shapes
and sizes, all different species. There are dwarves or elves,
there are humans, there's luminara making their way about, and
they seem to be fairly happy. Like this is a
kind of an interesting place. And the more you move
into the city more you can see all different kinds
of inventions and things about. There are lots of like
bubbling potions and like alembics and things about. You can
see what sort of looks like And I forget what
the technical name was for this, but you know that
game mouse Trap where like you know, it's all elaborate,
like it's overly elaborate, like there's no reason that a
ball has to travel across this way knock down several dominoes,
you know. You know what I'm talking about Meyer a
goldbug machine, Yes, that kind of that kind of setup.
So lots of stuff is unnecessarily complicated, and there are
lots of these inventions about and you can see people
working on them. Like out in the street there's probably
like little miniature huffs of smoke or like small explosions
and things that are happening in various places as well,
like lots of weird smells as you're walking through the street,
like people walking around. They seeming they're seemingly like nonplussed,
buy this as this is happening, but they just walk everything.
Speaker 8: I'm like, oh, look at this, this one's gotta this
is scales over here, but look you can put this
on that and weigh it here, and then this one
goes up like that and then that lever comes down
like this.
Speaker 5: How long did this take you? And I'm just trying
to make conversation with whoever made this.
Speaker 1: Yeah, it's uh, I imagine it's probably like what looks
to be a teenage, a teenage looking like elf that
looks your way.
Speaker 2: Uh.
Speaker 1: She has like, uh brown skin, I think probably like
dark hair that's got streaks of like silver in it.
That doesn't look like that was on purpose, you know
what I mean. Like there's there's just bits that something
has dyed her hair this color and it doesn't look
like that was intentional. And uh yeah, she's she's.
Speaker 5: Huh what say, oh just this, I'm just looking at
all this stuff that you made here? How did you
make this? What?
Speaker 1: What?
Speaker 5: What material is this?
Speaker 1: Oh that's just copper and this bit here, Uh yeah,
this is uh well this is aluminum.
Speaker 5: Okay, all right, aluminum, and I'm like, I'm storing all
this away for later, like, okay, that's material that might
be available here, maybe illuminum, maybe copper.
Speaker 1: Do you want to try it out?
Speaker 5: Explode?
Speaker 1: Sorry you want to try it out?
Speaker 4: Oh?
Speaker 8: Yeah?
Speaker 5: Cannot pull the thing?
Speaker 1: Yeah, just pull this leveler and while you pull the lever,
you have to turn this clockwise. No, no anti clockwise?
Speaker 5: Oh okay okay, And I slowly pull the lever, turn
it anti clockwise counterclockwise.
Speaker 3: Yep, okay, a fantasy.
Speaker 1: I would like you to please make oh no, see
make and make a deck sterity and insight check and
this could just be open open check.
Speaker 5: Okay, that's a tan okay.
Speaker 8: Uh.
Speaker 1: Yeah. So this machine has various sorts of fluid that
that's kind of like bubbling lap, and it starts to
increase in speed as you do this, like as you're turning. No, no, no,
keep turning, keep turning, keep turning, keep turning, keep turning,
keep turning, keep turning. Stop and then like boom, and
then you see like this, uh, this thing sort of
slide down these two pipes and then uh, you see
something that looks like a giant jug of water. Uh,
start to empty and shooting from uh, what appears to
be just like a under underneath the where the water was.
You see several ice cubes begin to shoot out. Huh,
there you go, there's the ice.
Speaker 5: It's an icemaker. Can I can? I and I reach
for the ice?
Speaker 1: Yeah?
Speaker 5: Can I. I turn around to my friends.
Speaker 4: It's an ice maker.
Speaker 5: You just just like ice.
Speaker 4: Careful, careful, they can you can chip your teeth. Still,
you gotta be careful.
Speaker 5: I'm just gnawing on this eyes. Oh, thank you for
showing me.
Speaker 1: My next idea is to use fruit juice in place
of water, but I don't know if it will work
the same. I think if the chemical reaction takes place,
then the melting point is going to change. And if
the melting point changes, and then she starts, she's completely
forgotten that you're there. And you can see she's taken
out like uh, she's got like a blackboard and she's
writing like different different numbers on it.
Speaker 5: I back away slowly, just gnawing on my eyes, and
then I go back to I go back to Nell
and Azzie. Okay, so they use aluminum and copper here
for their machines, which that's good. That's good to know
if we're if we're need to tink her with anything
that's part of the materials around here, that's pretty cool.
Speaker 4: Yeah, hm, that's good.
Speaker 5: Yeah anyway, bathhouse please right?
Speaker 4: No pos.
Speaker 3: Yeah, you're both just pong real bad.
Speaker 4: Oh you don't smell like flowers and sunshine either. No,
I smell like me, which is pretty bad. And I
keep walking.
Speaker 5: I catch up with nel Noil Neil Neil.
Speaker 4: Yeah.
Speaker 5: Do you do you think Ozzie's kind of do you
think you think he's.
Speaker 3: Kind of weird?
Speaker 4: Kind of? He's really weird?
Speaker 5: Okay, well, okay, it's not just me.
Speaker 4: No, No, it's not. It's not just too like. I mean,
he's useful, he's been great, he's been he's been awesome.
Speaker 5: I mean he likes stuff on fire like nothing. I
think that's that's that's insane. I don't know how he
does that sort of thing, but he's really good at it.
He's just just so white, you know. And I'm trying
to like, hey, heymen, do you like want to be
friends or something? Because we got stuck here in the
first place. I don't know.
Speaker 4: No, he seems very to himself.
Speaker 5: Yeah, I don't know.
Speaker 4: Maybe we gotta get him drunk or something.
Speaker 5: That's a good idea. I bet they got stuff at
the end that we could probably I think my phone,
Oh maybe yeah yeah, hand start kitchen and it's like
going towards my uh my revolver, like, oh man, I
want to go shoot something.
Speaker 1: Uh you can see like ahead of you there's uh,
there's probably an end like clearly visible.
Speaker 5: Uh.
Speaker 1: This one, this one says, let's call it the what's
your patina?
Speaker 4: In h Look it's the what's your patina? In perfect?
I walked through the doors.
Speaker 3: What's my petina?
Speaker 4: What?
Speaker 5: Hazzy? Come on, we're going inside?
Speaker 3: Okay, waight up, I move. I use a sword as
like a cane, not a sword, cane, just a sword
like a cane.
Speaker 5: Were you did you need a cat? Were you?
Speaker 1: What?
Speaker 5: Never mind? I don't remember if he used a cane
before or not?
Speaker 4: Serious?
Speaker 5: So are we inside the inn?
Speaker 1: Uh? Yeah? Inside? You can see that there's uh I
imagine it's it's not terribly big. It's probably like a
cylindrical kind of building, and there's add ons for it.
So you might have seen like a small balcony outside
and then there's like little offshoots that have been built
onto it, so it's all kind of hodgepodge. There is
you know, a few smoke stacks that have been built
in for chimneys, and there are some more like rectangular
buildings kind of built into it. And as you step
inside you can see that is also evident. Inside. You
can see that's another like hodgepodge. Inside. Everything in this
place looks like it's been up cycled. There's little plants
and things that are hanging as well, and everyone generally
seems kind of pleasant. Since you've been walking through here,
it's very peaceful, which is pretty big contrast to what
you've experienced thus far. But as you walk inside, you
can see that there's someone asleep at what appears to
be the front desk.
Speaker 4: Is there like a bell or anything on the counter?
Speaker 1: Yep?
Speaker 5: Ding ding ding ding ding ding ding ding ding ding ding.
Speaker 1: Yeah. The person like like flies upwards and immediately leans
back in their chair and falls over. Oh shit, yeah,
it's it's like an older man and he has like
a super thick like Wilford Brimley mustache, and uh like
falls backwards in the chair onto the ground.
Speaker 5: Oh my buck, my buck, our bug.
Speaker 3: You spoke.
Speaker 4: Is it like a counter that you can walk behind.
Speaker 1: Yeah. Absolutely, there's like a hand that's like like reaching up.
Speaker 4: Yeah, I'm gonna go around and try to help him up.
Speaker 1: Yeah there is. Yeah, there's like a very stout looking
dwarf that is it looks like a helpless turtle on
his back right now. It's like reaching up towards you.
Speaker 4: Come on, I'm gonna go ahead.
Speaker 1: Or super like think like if Steve Harvey's mustache and
Wilford Brimley's mustache had a baby, Like this thing is thick,
like you cannot see the skin behind it, and it's
just it's the thickest. You can't see lips. Lips are
underneath the mustache, and every time he talks, the mustache
sort of like blows outwards a little bit.
Speaker 5: O pickup yep, yep.
Speaker 1: And there's a horrible like crunching sound as you lift
him up. You tip him back up onto the chair.
Speaker 3: And I reach out with my hand, not the one
with the ten rings, but with the fifteen, and I
cost Hugh.
Speaker 1: Okay, fair enough, why don't you go ahead and cast
that spell? Because you're gonna spend the man for it.
Speaker 3: I cost it, okay.
Speaker 1: Mm absolutely, uh you feel the mind points drain away,
giving yourself a slight again and uh who hey, that
feels pretty good. Oh oh and he's sort of like
interesting about Oh hey, that wasn't bad. Thanks for that.
Speaker 3: Yeah, oh well, welcome to the What your patina in?
My name's Brimley, Brimley, what si patina?
Speaker 1: I'll get it because outside a copper roof and everything
there's copper roofs all through pink or crest.
Speaker 3: Copper copper.
Speaker 5: I look at nel.
Speaker 4: Uh yeah, we're we're looking for a for a place
to stay tonight.
Speaker 1: Well, you came to the right place. Our little establishment
here has some lovely rooms. Or are you looking for
something up high you're looking for something down low? You're
looking for a view that can oversee the entire city,
or are you looking for something that keeps you down
on the ground.
Speaker 4: I look towards Wordy and in my head I'm thinking
she's from here. I'm gonna give her the experience. We'll
take the.
Speaker 1: View excellent inten How many rooms do you need?
Speaker 4: How many people do you fit in a room?
Speaker 1: Well? I pose that depends on your personal preference. But uh, well,
we've got some rooms with some bigger beds. We got
some rooms with two beds. What are you looking for?
Speaker 4: I'll look back to the others. Two two.
Speaker 5: I'm fine with just a sleep and just about anywhere.
Speaker 1: Okay, two rooms? You need two beds, one bed in
each room? What do you need two?
Speaker 4: Two?
Speaker 1: Two and two? Two beds and two rooms.
Speaker 4: Or well, I mean you could you could do one
bigger one I guess in one of the rooms because
it's only three of us.
Speaker 5: Yeah, okay, whatever's cheaper.
Speaker 1: Okay, yeah, sure enough, okay, sure, And how long are
you staying?
Speaker 4: I think one night.
Speaker 1: Only? Sort of uh looks at you for a second.
It's kind of the first time, like really taking you
all in. He's like looking through what appears to be
like a notebook and sort of looks like he's checking
some stuff off. And then we'll look up at you
and then does a bit of a double take.
Speaker 5: Huh.
Speaker 4: Okay, are you uh.
Speaker 1: You're using any sort of magic, checking any potions or anything?
Speaker 3: I don't I don't do potions.
Speaker 1: Huh.
Speaker 4: Why look, fella, you're getting really close?
Speaker 1: Is there something we I'll be Hm, you're heroes. Huh
you're heroes, aren't you?
Speaker 5: Mh what? Uh?
Speaker 1: Wow? I even seen any heroes before.
Speaker 4: I mean, we bashed a lot of skulls in and yeah, yeah,
a lot of stuff in the wilderness.
Speaker 5: I mean, a hero is kind of a strong, strong word. Oh,
I mean we did, we saved, We've saved ourselves. But
I don't know if heroes is can I look at
the others?
Speaker 3: I mean, mm hmmm, what's the opposite of a hero?
Speaker 4: A villain?
Speaker 1: All of you begin to get a hanging noise. Now,
this isn't your first quest that you've had, Oh me,
it your first one brought you here. But you can
see that there is a notification for each of you.
Speaker 4: Filling up the overlay.
Speaker 1: You can see that your quest Venture to the Nearest
Capital has been completed. Hey, which has leveled you up
to level ten.
Speaker 4: Nice. Finally, we've been grinding for days.
Speaker 1: I missed the music, but there's a new notification that
says that you've received a new quest. In this quest set,
help the people of rob Asina and learn about heroes.
Speaker 3: What's the hero? I say to them, man.
Speaker 1: A hero? Well that's you.
Speaker 3: A look at the quest log. Has it done?
Speaker 4: Is there like anything special about heroes that we should do?
You know anything else other about like other than it's us.
What is a hero?
Speaker 1: Well, I'm not really an expert or anything. I just
know a little bit any anything that you know, anybody,
any any folk around here might know. Well, heroes are
Oh usually you show up when something really bad is
going to happen. You helped save the.
Speaker 3: World, going to.
Speaker 5: Well, sure, yeah, we're saving the saving the world.
Speaker 4: Saving the world, Yeah, I guess. I mean we're doing
quests and stuff. Right, so maybe they view us as
as heroes because we're like their little helpers.
Speaker 3: Right well, I mean, like if it's gonna be a
bad thing happening now, then maybe perhaps he should close
his store or something, you know, because otherwise, you know,
something bad's gonna happen. Right.
Speaker 1: I just would have figured you would. You would have
showed up somewhere and Allen Drath or Cyntharis or something.
I mean heard about the war that started there.
Speaker 4: What are you saying, we're like the harbingers of like
this war coming here?
Speaker 1: I hope not.
Speaker 5: That would be terrible.
Speaker 4: That really suck.
Speaker 5: Anyway, how much for two.
Speaker 1: Rooms that will run you? Twenty five's in it?
Speaker 4: Twenty five is in it all right? And here's five
for you, buddy, thanks for the NFA. Thanks yeah, and uh,
do you know, by any chance anybody who might need help,
if they're like quest boards around or if there's any
I don't know, like uh uh, any sort of guilds
or anything that need help, YadA, YadA.
Speaker 1: Oh yeah, there's loads of guilds in town. Well, uh,
you could check out the Scavengers Guild. They're always looking
for new parts and things.
Speaker 5: My eyes lit up.
Speaker 4: Oh okay, Scavenger's killed.
Speaker 1: Fine, all right, Scavengers Guild. Then there's uh, well the
Artificers Guild and the Alchemy Guild.
Speaker 4: You know.
Speaker 1: Then you got your and you got your up Cyclers Union.
Speaker 5: Wow.
Speaker 3: When you see your eyes, do they really like top?
Speaker 5: Uh? Yes, there's like little sparkles like at the edges,
like a anime. Yeah, it's very anime.
Speaker 4: I power her on the head. We'll check out whatever
guild you want.
Speaker 5: Okay, okay, and I clap my hands before. No, not us, No,
I only heard about it.
Speaker 4: I think she was conceived here, yes, or something.
Speaker 5: I was saved hair.
Speaker 3: No, conceived, I don't what does that mean?
Speaker 1: Did you?
Speaker 4: Well, she's technically like from here, but she doesn't remember much, right, rat,
I'm you know here like she moved when she was
a kid. Okay, I'm like looking at at Wordy for approval,
like okay, yeah, yeah, so kind of local, kind.
Speaker 1: Of not.
Speaker 5: Okay, Well take in a huge breath. Well, actually, I
mean I was I was here a long time ago,
not really here a long time ago, but I wanted
to come here because this was technically part of the
DLC and we had a lot of missions that we
had white back when with all three of us, and
we were actually part of a group called Main Character.
And what Main Character was doing was we were actually
trying to like we were part of this whole Colm thing.
You know. We just kind of showed up out of nowhere.
We were in the fields, it was warm, it was
really hot. I'm like, we actually really need to find
some food. And I had a revolver, which I was
using for pretty much everything, but I have not been
here before. And man, we were walking through the market.
It was absolutely insane. See all the materials everybody was
coming up with it. It was just magical.
Speaker 4: Is this the first time that we were actually seeing
other people by the way in our travels?
Speaker 5: No?
Speaker 4: Okay, so word He's just Wordy, super cute, Okay, what
my friends here is trying to say what we're we
gonna say? Auszie uh huh no, where are we anyway?
Any sort of advice for us who are touring the place,
any sort of like, I don't know maps or anything
that will help us with the place. Do you know
where we might get some of that stuff?
Speaker 1: Sure you can, you can head to the there's a
few general stores around.
Speaker 4: And oh there's shops, dude.
Speaker 1: Yeah, there's plenty of shops. People come from far and wide,
dead Kinker Crest, this is this is known as the well,
the greatest, the greatest city of inventors throughout all of Verdalia.
Speaker 4: Well do they have anything like sharp and and and like.
Speaker 1: Smashy Oh, we got lots of that stuff?
Speaker 4: Awesome?
Speaker 5: Okay, well smash it would be fun.
Speaker 1: Yeah, there's so there's general stores and there's uh lots
of uh, I mean, anything that you might need al
chemical or you know, artifacts or well, all different kinds
of stuff. It's just a matter of find.
Speaker 3: Have you heard of main character? Should I I take
it as I know?
Speaker 1: What?
Speaker 4: What were some of the other duties? What was the
what was the leader's name? Again?
Speaker 3: I don't remember and.
Speaker 4: I kind of just joined No, that guy, that guy
was like there was he? I think was that the guy?
Speaker 5: Yeah?
Speaker 4: Remember I think that was the guy.
Speaker 1: Doesn't sound familiar?
Speaker 4: No, enders, is there anyone else? Do we can we
maybe see if we remember anybody else?
Speaker 5: Okay, I just don't wanna do you.
Speaker 4: Guys remember anyone else?
Speaker 5: I didn't even really look at the list. I'm terrible
with names.
Speaker 4: Yeah, I kind of just showed up to Red Day.
Speaker 3: You heard of a cheese foughts?
Speaker 4: Oh?
Speaker 5: Fuck that guy.
Speaker 4: He was a goddamn loser.
Speaker 1: You know what.
Speaker 4: He sent me his feet picks one time. You know that, right?
Speaker 3: He was a good healer what it was, But he
wasn't he like the spammer?
Speaker 6: Also?
Speaker 4: Yeah, he was a spammer. He was weird as shit.
He was like pick for pick and he sent me
a picture of his ugly hobbit feet. Oh anyway, sorry,
and I'm gonna lean in my arm on the counter. So, last,
but not least, before we get out of your hair,
did you know any like crazy rumors or like anything
you think might be interesting for people of our disposition
as heroes.
Speaker 1: Well, I've heard a little bit of scuttle butt here
and there.
Speaker 4: Scuttle but that's a good one.
Speaker 1: Uh yeah, well sure, there's a there's a few bits.
You're looking for big stuff for small stuff.
Speaker 4: Well, we're looking to maybe like level up a lot.
So unless you guys want to do the small stuff.
Speaker 1: You're trying to get stronger.
Speaker 4: I mean, yeah, I flex my arms.
Speaker 3: Anything with lots of.
Speaker 1: What's xp.
Speaker 3: Mm hmm.
Speaker 5: What were gonna say, Aussie experience?
Speaker 1: Oh, if you want a lot of experience, Yeah, well
there's usually if you if you start looking around from
the guilds and stuff, they got lots of jobs and
things that'll it'll get you some education real quick.
Speaker 4: Sick okay, And you don't have like any fight lots
of monster guilds or anything like that.
Speaker 1: Well, mercenaries there are some mercenary guilts and things around.
But I got to say this is well, it's a
fairly a fairly quiet place. Just as he says that.
Speaker 9: No, no, don't make things that are bad happen.
Speaker 3: He does he die immediately. There is a inside his tavern.
Speaker 4: There is gun goes off.
Speaker 1: Yeah, there's a massive explosion that happens outside. It does
not appear to be close, but there is a pretty
huge explosion that happens, and it shakes the building a
little bit. And yeah, it's one of those explosions where
I don't imagine there's like a flash or anything, but
there is probably like a few window panes that probably
break as the as the sound wave like hits. Brimley
falls back in his chair again. Whoa, oh, and there
is a there is a large plume of greenish smoke
that you can see through the windows in the distance.
It's just coming somewhere from the center of town.
Speaker 4: Well, I think that's our cue, right, I don't know
now he's still in the bath or are we gonna
go after that?
Speaker 1: Oh?
Speaker 4: Come on, let's get a little dirtier.
Speaker 5: Okay, And I look down at Brimley. Let's help him
up and then we can and I'm too short to
help him all the way up.
Speaker 7: Eat, come on, come on, old man.
Speaker 1: Uh, yeah, you help him up.
Speaker 5: We're gonna go figure it out.
Speaker 4: Yeah, you might want to like cover your mouth and
get somewhere safe.
Speaker 1: Man, that's shad.
Speaker 3: Yeah, but where was dash?
Speaker 4: I don't know. We're gonna go find out, and you
should probably not try to find out.
Speaker 5: Yeah, I'll let you know. Only just sheltering place. Okay,
everything that's happening out there, we don't want that to
come back to here. And you seem like a relatively
nice guy. Thanks so much for all the information. We
might go back to stay Atien later though, because we
do still need a bath. Yep.
Speaker 1: And he's like, yep, yep, yep, Well all right.
Speaker 5: Time ago, and I race out the door, covering.
Speaker 1: My don't worry. We've got indoor plumbing.
Speaker 5: Oh thank god.
Speaker 1: So rushing out into the streets, you can see the
people are a bit panicked. People are like wandering around
looking a bit scared, in a little bit of a
daze as this is happening, and there's people like screaming,
like all kinds of stuff running around.
Speaker 4: Which way are they like running away from basically because
that's the direction we probably want to go to.
Speaker 1: Yeah, it looks like it's closer towards the center of town.
This isn't like a giant city, but it is a
capital city, so it's pretty big. It looks like it's
fair like fairly far off. So for the explosions shock
like shockwave to actually break some windows this far away,
it must have been a pretty powerful explosion.
Speaker 5: Old man, you're keeping us.
Speaker 3: Oh me, I turned around again.
Speaker 4: Yeah, okay, good, I'm bolting.
Speaker 5: I'm jug going to keep up with her. Come on,
wordy workout time.
Speaker 1: I know.
Speaker 5: I'm trying to go as best my legs to take me.
Speaker 3: Okay, I'm moving quite fast, but my knees aren't raising.
It's just my feet kind of just chickling.
Speaker 5: All right, looks like Scooby Doo sound effect like.
Speaker 1: Okay, give me a mite index group check. All right,
difficulty is going to be uh ten.
Speaker 5: Ten ooh, that's a four.
Speaker 4: Figures all right, ten success.
Speaker 1: Okay, Yeah, you're able to kind of meander your way
through these screaming people. There's a few people that are saying, like,
was it a failed experiment? Again, I've never seen one
go that wrong. And you can hear there's like there's
people kind of like yelling like what happened? What happened?
Speaker 3: Anybody hurt?
Speaker 1: Anybody hurt? Or some debris around. I would like you
all to make a choice. You can see that there
are people that look like some people are trapped in
various rubble and debris in some places. As you get
closer to the center of the city, would you like
to help them. Would you like to continue towards your destination?
Speaker 4: Yeah, I'm stopping and I'm lifting it off of people.
Speaker 3: Okay, if they stop, I guess I'll hope.
Speaker 1: We're going to create a clock. Then we're going to
make a four segment clock. And let's see here. Who
wants to be in charge of this clock?
Speaker 3: I will Okay, what time is it?
Speaker 1: Let's see here? Can I edit this? Well, that is
not correct. You can edit this on the features page
there it is, Okaret, we want four sebens. Okay.
Speaker 5: And these people are really screaming in the background. They
are just having a good time. You just shut up.
Speaker 10: And trying okay, yeah, yeah, okay, So I would like
to know how you are trying to help them.
Speaker 1: Let's set the scenes. Here. Are each of you trying
to help various people. Are you trying to spread out?
You're trying to focus one area?
Speaker 5: What do you don't I'm following new and I'm watching
Nell like lift something like just like without effort. And
I go up to a massive stone also, and I'm like,
I'm trying to lift it off some but.
Speaker 4: Look, you're probably better off using something for leverage.
Speaker 1: We can say that Nell and Wordy are together? Are
you with them, Ozzy or are you trying to do
something else.
Speaker 3: I'll be over there somewhere, maybe helping I.
Speaker 1: Guess someone else, or helping Wordy.
Speaker 3: And lots of screaming and a bit of a whelmed
the thing. I'm going to go to that one.
Speaker 1: Okay, So Ozzie's going to a different area. Nell and Wordy,
you can make a group check. It seems like this
is going to be might and might I imagine, but
you can potentially try and find something to gain leverage.
Which would you like to do? You can do one
or the other.
Speaker 4: Well, I'm just lifting because that's my thing. But Wordy,
I mean, I don't know. Want you need something. I'm
looking around and maybe like a metal pipe or something
if you can find it.
Speaker 5: Oh yeah, little pop mettle, metal pop, metal pipe. And
there's metal pipes everywhere, so I'm looking at something that's like, okay,
this is on the ground and it's you're going.
Speaker 1: To do a check to see if you're able to
find this. Okay, okay, so uh Wordy uh and make
please make me a dex An insight check. And this
will be difficulty. I'm gonna say ten and let's have
now please make a uh difficulty twelve mic in might.
Speaker 4: You got it? That's a six.
Speaker 5: That's a failure.
Speaker 1: That's shit.
Speaker 5: The max roll me's here to help.
Speaker 1: Now, Uh, what would you like to use for your
opportunity here?
Speaker 4: Oh shit, I forgot Uh let me see, let me
see what are the I forgot to have this open.
We do this every time. Let's see opportunity to do do do?
Speaker 8: Do?
Speaker 4: I think progress? Let's do progress. That's gonna fill up
two sections on a clock.
Speaker 1: Not a bad choice. Okay, we're gonna uh hit two
successes on that clock.
Speaker 2: Uh and.
Speaker 1: We see we see now lift this debris off to do.
Speaker 4: Like Yeah, I'm I'm digging my hands into the rubble
that is surrounding some of the people, and I'm doing
my best to just lunge the smaller pieces and just
try up with as much strength as I can for
people to crawl out for some of the bigger pieces
of debris get out.
Speaker 1: Now, come on, Yeah, you can see there's uh probably
someone that looks like they hurt their leg, their leg
was primarily trapped by this, and they're trying to just
like crawl out, shimmying their way out you can see
that they are human. It's like a human man and
a woman that sort of pull themselves out, and he's
like trying to help her out first, and then he
pulls his leg out while the little chunks of debris
falling down on.
Speaker 4: Stop doing.
Speaker 5: I stopped looking for any sort of pipe or anything,
and I run over to people and I'm like, hey.
Speaker 4: Come on, come on, grab my hand.
Speaker 1: Okay, you get them up, and they rush away as
quickly as they can. I guess he hobbles away. Okay,
and let's see Ozzie describe the scene of a group
that are also trapped.
Speaker 3: There's a building that's collapsed. The roof is really big
and heavy and full of light middle rods, and it's
falling in front of the entrance like a like fingers
into laced and they just arms reaching out trying to
get outside, and they can't because they're trapped.
Speaker 1: Hella place stuck a sigh place help?
Speaker 3: Oh okay. I tug on a piece of copper. It's
a random piece that's away from everything else.
Speaker 1: Okay, this will be might and might and I imagine
this is difficulty twelve.
Speaker 3: Okay, seven, it's not budging. Oh hmmm.
Speaker 1: Please, you have to get us out of here. I
think more of the roof is caming in.
Speaker 3: I reach and I grabbed the hand of the guy
in front of me, and I'm going to use a spell.
I'm gonna use was here somewhere and now it's gone,
give me a minute. I seem to have become my
character a bit more than I intended to.
Speaker 4: What kind of music do you like? Was he?
Speaker 3: Oh, you know, stuff and things? Why?
Speaker 4: I don't know. I thought it might be rock and roll?
Speaker 3: What's that I used to awaken?
Speaker 1: Yes? Okay? And you're casting this on this person?
Speaker 3: Yeah, okay. I want to increase his might, so I
grab his hand as he's struggling, and as I as
I hands into lace, his four arm gets vainy huge
bicep pops and he starts to let.
Speaker 1: Go go ahead, and and I would like to have
you make probably I would say, this is probably insight
and willpower.
Speaker 3: Okay, and this will.
Speaker 1: Be a difficulty twelve.
Speaker 3: Right, so let me just do that real quick rule
insight will power difficulty twelve.
Speaker 1: The headache starts to pile on.
Speaker 3: Ah eleven. I want to use a fabula point.
Speaker 1: Good idea to re roll rerolling both one.
Speaker 3: Sure, both of you're rolling both days, Okay, but no, no, no,
I'll rule the insight. So just the one better. Yeah,
so rule one D ten invoking my inquisitive spell sword.
Speaker 1: Or seven excellent. Uh so that will total of fifteen. Yeah,
and you can see the arms start to get super buff,
Like the arms totally don't belong on this size of
a person, you know, like Arnold Swarzenegger arms like on
a regular regular guy. Whoa, he's like and he just
he bends the bars just whor stranger and he's like flexing. Wow,
I feel so powerful. Come on everyone, and like as
he like motions for everybody to follow, He's like, you
can't catch like the weight he's yeah, he's like top heavy.
He's got like he's got giant arms on a regular body. Yeah,
and he's just like he stumbles a little bit. WHOA cool?
And and uh yeah. Several people make their way out.
You can add another success to the clock there, wordy oh.
Speaker 4: Right, one more guys, let's do it.
Speaker 1: Okay, Uh you help out this first group of people.
Who's next on the scene for the next group?
Speaker 5: Oh, at this point, I'm I'm I'm following now.
Speaker 4: Okay, well, I mean we're gonna still try to make
our way towards the center while helping people. So we're
inching towards there as best we can. Ozzy, are you
coming or what?
Speaker 3: Come on? All right? I tinker walk towards there.
Speaker 4: Are you wearing bells? No?
Speaker 1: What?
Speaker 5: Why?
Speaker 4: I don't know.
Speaker 1: My head's just ringing, Ozzie, your head is? It feels
like it's splitting an athletes, so annoying? Okay, I do
have bells? Uh? Now describe the next scene. What do
we see?
Speaker 3: Yeah?
Speaker 4: So I think in in this case here, maybe somebody
is like actually trapped in some of the rubble in
terms of like up against a wall. So we're passing
through and we're seeing near one of the establishments, like
one of the copper roofed places that we've passed by,
some of the rubble has fallen and pinned someone against
the wall of that, uh of that store, and they're
flailing around. It's a it's a short, a short dwarven
male and he's he's just flailing around trying to get out.
Speaker 1: Okay, uh, yeah, he's just kind of end up against
this this wall. There's uh what looks to be like
a one of the one of the interior walls has
sort of collapsed and broken one of the exterior walls,
and we can see that he's just kind of like
pinned in between two of them.
Speaker 4: Okay, all right, buddy, all right, are we able to
like peek and kind of see what the condition of
his body is?
Speaker 3: Uh?
Speaker 1: Yeah, I'm make an insight, an insight.
Speaker 4: Because I'm just worried we're gonna move this and then
open check I'm assuming oh yeah, open okay thirteen.
Speaker 1: Yeah. So it's it's a little tricky. There's like some
debris there, and it's obviously the light's a little fucked,
but you're able to kind of like see and he
does look like he's pretty banged up. You can see
there's some blood there.
Speaker 4: Oh shit, Okay, all right, Uh so don't punch this thing,
got it? So yeah, I mean I'm gonna call on
over to the others. Uh hey, how do you think
I should do this? He's not looking too hot?
Speaker 3: Mm hmmm.
Speaker 4: Uh. I can just try pulling it.
Speaker 5: Well, but uh yeah, I run over and start trying
to pull off as well.
Speaker 1: Okay, you're just trying to pull it, You're just trying
to pull the wall. Okay nell, Nell.
Speaker 4: Was asked, we're doing Yeah, I'm just asking. I'm asking
if if you guys have a better idea. You're the
smart ones. I'm the I'm the brawn of the group here.
Speaker 5: So oh no. And I start looking around. Is there
any sort of bear with me here? Is there anything
maybe I could shoot that would perhaps release this larger object?
Speaker 1: Fabulous point.
Speaker 5: I'd love to do that. That's so cool. I'll spend
a fat be a point and I will look around
and I'm just gonna if it's okay, I want to
notice something that's like, wait a minute, and it's like
a it looks almost like copper. It looks like some
some form of copper that that maybe like got wedged
in there after a giant explosion or something, and it
is keeping this whole entire thing in place. And I
look at I look at the guy, and I say,
all right, look, just be.
Speaker 4: Prepared to get out of the way real fast. Do
you want to raise you closer to it? That's gonna
attempt to help her? Yeah, all right, come on up,
come on on the back, okay, all right, all three?
Speaker 5: One, hey, two, And I get up on her back. Okay,
and I've got my revolver all right, this is for
your grandmama, and I shoot my revolver at this little
copper chunk.
Speaker 1: Okay, let's have you make an attack roll with your
revolver please.
Speaker 5: Okay, cold douche.
Speaker 1: Oh an eight? Would you like to spend a fabula
point to potentially reroll that? They're not just been a
fabulous point you did?
Speaker 5: Do you want to spend another fabular point? I spent
another fabulum point to reroll this.
Speaker 1: Okay, all right? Uh what what would you like to
use to reroll this? I would argue you have two
potential things that you could do here. You can use
your identity or you could potentially use your bond.
Speaker 5: Ooh, that's a good idea. I like the idea of
using using my bond, just because Neil is super cool
and she's the one that's basically.
Speaker 1: They will do two different things. They will do two
different things if you use your bond. Let's see you too,
Uh yeah, because you have two with now, so you
can add a two to your role that you've already done.
Or you can invoke your identity, which will allow you
to like your trait that will allow you to reroll
one or both of the dice.
Speaker 5: Hmmm, would two more points get me to where I
need to be?
Speaker 1: Maybe?
Speaker 5: Maybe? Oh, I'll take my chances and add two more points.
Speaker 1: Okay, so that's a ten yep? Okay, uh yeah, you
shoot away and no, unfortunately that is not enough.
Speaker 5: I watch a ricochet. Oh damn ye.
Speaker 1: Ricochets getting hard to breathe.
Speaker 5: Oh fuck, Okay, listen, Nell, I think we're just gonna
have to pull this thing off of them.
Speaker 4: Uh, well, you said that I'll release it right in
my I don't know.
Speaker 5: I tried to take it a shot at it. It's
not budget. I'm still hold up.
Speaker 1: Is it the thing that she was shooting at?
Speaker 4: Yeah?
Speaker 1: How how high do you think it was? Wordy?
Speaker 5: I mean I could probably reach it if I was like,
if you.
Speaker 1: Got you're fully boosted as tall as you can get.
Speaker 5: M why, I'm gonna foot five.
Speaker 4: Yeah, and I'm a fairly tall human. So I'm gonna
go ahead and I'm just gonna take one of my
hatchets off of my belt.
Speaker 5: Wordy, I grabbed the hatchet, I tip two swing at
this copper.
Speaker 1: Uh, let's see. I think this might be might in
might though, hold on, let me double check.
Speaker 5: Okay.
Speaker 1: Uh, yeah, that's a night and a mite.
Speaker 5: Is that an open check?
Speaker 1: You can do an open check for this, okay, but
it would make more sense to do a group one.
Let's do a group check. Oh okay, lad, Let's say
this is difficulty twelve.
Speaker 4: Difficulty twelve, okay, go, Oh that's an eight.
Speaker 5: That's a failure twenty critical.
Speaker 4: I fucking go what?
Speaker 10: Oh holy shit playing this character, Nell, you got another opportunity.
Speaker 5: Uh.
Speaker 4: I mean we have progress. We are succeeding on this though,
So I think maybe instead of doing progress, since we
are going to be exceeding on this one here with
the twenty, I think I'm gonna go with I'm gonna
go with information perhaps.
Speaker 1: Okay, fair enough, So, uh, you loosen up the the debris.
This these like metal pieces that have kind of almost
worked a little bit like rebar sort of causing these uh,
causing this this chunk of wall to sort of stay put.
Uh in this situation. Uh, you clang clang, clang, Uh,
smack the axe against it, and it just you know,
it bends. The bend gets worse and worse and worse.
Eventually you chop through it and then you feel the
wall like starting to slide as you're doing this ring ring.
Speaker 4: Bring okay, all right, wordy off the back. I jump off,
and I'm ready to like this guy or like help
you him out to guide the wall the best that
I can to not crush this guy.
Speaker 1: We get like a close up view of like nails,
like feet like digging into the stone like of the
of the ground and the like flagstones that are all about.
It's like sliding like every vein like in your arms
is like popping out the veins like on the side
of your face. You're all like getting all red faced,
like every bounce of blood is you know, you're trying
to get a personal personal best in the gym right now,
and the wall kind of slides off and as it does,
these sort of slides on the wall like ribs ribs.
Speaker 5: Alsie AlSi or oh wait h And because I notice
he's also got terrible headache.
Speaker 3: I always have a heard ache.
Speaker 4: Ouzie'll give you a potion if you do it.
Speaker 3: Do what I say as I point my hand, the
one with the fifteen rings towards the guy, and I go.
Speaker 7: Oh.
Speaker 1: Yeah, and you heal. What does the heel look.
Speaker 3: Like it's like green tendrils coming off my rings. It
looks like skulls screaming like with like big eyes and
they kind of gasp, and it's it looks like it's
going to come out and kill him. But when it
reaches his wound, the skull grows two lips and goes
and kisses him and then.
Speaker 7: Thank you, oh, saving my life, Thank you so much.
Speaker 1: Good job, y'all.
Speaker 5: Maybe we've got some XP from that.
Speaker 4: I fucking hope so and auzsie I'm gonna toss an
elixir towards him, spent the three ip for him.
Speaker 5: Cheers, Yeah, you got a buddy, okay, mister barf for
nail and I'm waving at the guy.
Speaker 1: He's just like it's just so shell shocked from everything.
Speaker 4: He's just like nodding, go to like the wet uh
what is the name of the place?
Speaker 5: Something Patina, the wet Petunias Patina.
Speaker 4: I don't remember anyway, it's in that way go.
Speaker 1: He just kind of trundles off. He's like a little
wobbly as he rushes off. Meanwhile, as you get closer
to the center of the city, you can see that
the green smoke has started to kind of like blacken
over time. It's like thick black smoke now and the
area about looks pretty messed up. There are, uh, there
are several buildings that have been flattened. They look like
they have collapsed outwards from the center of what appears
to be the explosion. However, when you look at this
center where where this smoke is coming from, you can
see the building has been blackened, but it is still upright,
while the other buildings around it, probably within like I
would say two building radius around this building have collapsed,
but this building is still intact. Blackened and charred, and
the windows appear to have blown out, but the building
seems intact. What do you do.
Speaker 4: Weird?
Speaker 5: Maybe? Do you think it all exploded in? This building
is just protected by something?
Speaker 3: What does it smell like?
Speaker 1: Make an insight and insight check? Oh, you can do
a group check if you'd like.
Speaker 4: I don't remember if we didn't like the information tabula
point of of what is it kurt thing that I got?
Speaker 1: Yeah, to give that to you. I'm about to give
that to you.
Speaker 3: Excellent, Okay, what's the difficulty?
Speaker 1: The difficulty will be ten.
Speaker 5: Okay, oh, fourteen success.
Speaker 3: Five fourteen success okay.
Speaker 2: Uh.
Speaker 1: First and foremost, this is a an acrid smell. Um.
It smells probably like a burning metal um and something acidic.
I'm going to say that now. You when you see
this smoke, when you see that this building is intact,
when Wordy suggests something is protecting this building, you remember
there being different kinds of like ruins that could be
added to protect buildings in Regalia. It is an expensive
prospect in terms of like the guildhall and shit. Uh, Like,
if you wanted to upgrade the guildhall, like, one of
the upgrades you could do would be to like put
runes on the guild hall and it would protect it
from harm and damage over time and raids and shit
like that.
Speaker 4: Hey, Ozzie, mm hmm. You know about magic and shit, right?
I guess you remember how like the guildhalls had those
seals on them, like the writing never they're called.
Speaker 3: You think that could be it, and it looks like
it doesn't it. Well, it's not all good. So how
do we get inside?
Speaker 5: Well, all the windows are blown out, so we could
just crawl in.
Speaker 3: I pick up a pebble and I throw it at
the window where the blown out window hole is.
Speaker 1: Yep, goes through the window. Ozzie. You would have also
noticed that this place has a sign that is still intact.
It is still hung up again, kind of blackened. You
can make out the wording on it. Uh, it says
Remy's Inventions r E M M Y.
Speaker 3: Who's Remy? Was Remy mentioned before?
Speaker 1: You have no idea?
Speaker 3: I think this is Remy's place.
Speaker 4: For Remy?
Speaker 5: Who's Remy?
Speaker 3: So no?
Speaker 5: Huh? Oh?
Speaker 4: Well, I suppose they wouldn't mind us going in and
trying to help if they're in trouble. All right, this
is the only place that's standing at the moment, isn't it.
Speaker 3: Don't think we know their name?
Speaker 1: Mhm?
Speaker 5: Or or maybe maybe maybe maybe Remy's not a good person.
What if they blew all this up?
Speaker 1: I cracked?
Speaker 5: Is the last place standing?
Speaker 4: Well find out?
Speaker 5: Well, maybe you guys should go first.
Speaker 3: Okay, you think Remy is some sort of evil property
developer or something, Well.
Speaker 5: I don't know. Property developers aren't aren't they all evil
in some capacity? I'm just saying maybe Remy could be
some kind of a wizard or or even worse, warlock.
Speaker 4: Well why don't we find out? Right? We're heroes? Yeah,
and I'm gonna do that thing where like you lazily
kind of back into a place, so to speak, it
with a little bit of like just like a sway
before turning around and.
Speaker 3: Rushing towards dance into it.
Speaker 5: Yeah, just like you know, and she's so cool all
right way up and I.
Speaker 1: Go in sure. Uh you open up the door, uh
and head inside. Inside you can see a an absolute
mess of what appears to be some kind of some
kind of like lab. There's all kinds of shelves dedicated
to various workshop items. There's heavy workshop desks. You can
see all different kinds of tools. You can see that
there are various bits of like paper in complete disarray.
The interior and the items that are here all fucking
all over the place. Everything's you know, it looks like
the interior of this place has been ravaged. There's all
of this stuff is just in random bits all around.
Speaker 5: Oh jeez, hello.
Speaker 1: Me, something moves ahead of you. There's lots of dust
and smoke in here, and uh there's probably remnants of
that like green sort of smoke that you saw.
Speaker 5: Does it still smell the same?
Speaker 1: Oh? Way more intense? But yes?
Speaker 5: Okay, Oh are they moving? Are they? Is there something
moving over there?
Speaker 1: Something is moving in the smoke. You think you can
see like a barres hint of a light.
Speaker 4: I'll move forward on, yeah, I'll move forward.
Speaker 1: Absolutely. As you move forward through the smoke, you realize
that this thing that's moving in the smoke is kind
of like up in the air, and it appears to
rush towards you. And let's have our first fight. Oh sure,
let's bring you do I have a button for this.
I don't think I made one. I'll do this the
difficult way. And Elsabeth has disappeared.
Speaker 5: To have no comb dolls.
Speaker 1: Let's try this, Colm, Let's try this. Ah, there we go.
All right, there you go. You are back. Okay, No,
that was me, that was me. That was okay.
Speaker 4: Uh.
Speaker 1: Let's do our first combat.
Speaker 5: Thank you, Lisa.
Speaker 1: As several glowing lights begin to fly towards you, and
you can see there are these strange arcane interns that
begin to head your way. Let's plomp you down here.
Now you don't have your fancy, your fancy myrgle's character art.
We'll have to We'll have to make do with this today.
Why are those showing their fucking what the hell? What
the hell, sorry, let me fix this real quick to us.
Speaker 5: Let me fix this just random naked bars.
Speaker 1: Let me fix this real quick.
Speaker 2: I can do that in this way.
Speaker 1: Uh okay, let's try that again. There we go. Okay,
I'm gonna need you folks to please roll some initiative.
Let's add you to this that will display mm hmmm.
Speaker 5: Oh wait that's not what I wanted.
Speaker 1: How do I?
Speaker 5: Oh, it's so good? Shift click? No, why to do
it again?
Speaker 3: What's going on?
Speaker 5: I don't know.
Speaker 1: I can't.
Speaker 5: I can't roll initiative. Word to come out, and I'm stuck.
Speaker 3: Come out and do it?
Speaker 1: Should just be shift left click on the group check
left click.
Speaker 5: Wait, wait what there's a group check? I'm so sorry
on our group check the die for that the button. Yeah,
there you go, you're on it.
Speaker 6: Okay, Oh that's all to you wordy oh god, okay,
it's after you weirdo.
Speaker 1: Oh not got it all enough? Hold on it is
you need to need eight? Okay, So the Allies are
going first?
Speaker 3: Are these enemies flying?
Speaker 1: They are flying? Yes?
Speaker 3: Hm hmm. It's gonna make up barbarians off a bit hotter.
Speaker 4: Well, that's what I'm here for. I'm gonna go ahead,
and I'm gonna look at the one that's closest to me,
and I'm just gonna let out this baleful scream. Come on, fucker,
and I'm going to provoke the one that's in front.
Speaker 1: Okay, spend five mind points to perform an opposed mite
and will power check and pose to a creature. You
can see that's a fumble.
Speaker 4: That's a fumble.
Speaker 1: Fumble. Yeah, that's going to give you back a fabulous
point gratulations. I think they still make their check here.
Speaker 4: And this is gonna be what happens if they fumble too?
Speaker 1: Good question. We'll find out. If it happens, it happens.
Speaker 3: How do you fumble?
Speaker 4: To you?
Speaker 3: A voice crack?
Speaker 1: They do not fumble? Umm, so yeah, how do you fumble?
Speaker 3: Yeah?
Speaker 4: So I think that I'm just so excited to be
fighting something again that I rush in. But there's all
of this like fog that we were talking about, like
all the smoke and everything, and as I'm screaming, could
like come at me, fucker, you know, I start choking
on the smoke and I kind of like have to
cover my mouth.
Speaker 5: Hey, hey, ah shit, they're not looking at me, guys.
Speaker 1: Okay, that is it for Elle's turn?
Speaker 3: Okay, do you want to go next?
Speaker 1: I am going next. Let's see here, uh the arcane lanterns.
This one is gonna go ahead and do an elemental discharge. Okay,
and let's see. I don't know what this is gonna
do when it comes up, so we'll find out.
Speaker 4: Uh.
Speaker 1: It goes to attack now, and that is a miss,
as it will attempt to uh blast you with some lightning.
Now that's this discharge of electrical energy blasts towards you,
but as you're coughing, you're able to maybe make it
out and quickly dodge out of the way. Who's next?
Speaker 4: Now? Just to be fair, was that supposed to be
defense or magic defense? Because that was a magic attack, right, it.
Speaker 1: Is versus defense?
Speaker 4: Okay, cool, I just wanted to be sure the check.
Speaker 1: Okay, who's next?
Speaker 5: M hmm, I'll go next.
Speaker 1: Okay, donk oh.
Speaker 5: It's pretty simple.
Speaker 6: Really.
Speaker 5: Look at the one that's closest to us that Nell
was just yelling at, make sure to target it. Yeah,
I think so did I I'm gonna say I did.
I think I did. And I put my hand on
my revolver. Cool as a cucumber, It's time to make
my day, and I shoot.
Speaker 1: Okay, you can technically shoot with both weapons if you'd like.
Speaker 5: Can I just do the one that look cool?
Speaker 1: Sure? Okay, sure, just a regular You're just doing a
regular attack. Yep, okay, yep. That is a miss. The
gunfires shot. Maybe you couldn't see too well through the smoke,
but it just kind of floats out of the way.
Speaker 5: Am I aim as something today, y'all?
Speaker 1: M ok. Let's see the next one is going to
attempt to use elemental discharge on one of you. Let's
see this one is aimed towards. This one's aims towards Ozzy.
And let's see this is going to be ice damage, Ozzy,
ice damage. You're head for twelve ice. We see Ozzie
struck by this blow. And what do we see Ozzy
like is does it hit you in the shoulder or something?
Speaker 3: I think it does And it hits me in the
shoulder and I just stuck to shake uncontrollably, just shaking, shivering.
Speaker 1: Okay, it is your turn.
Speaker 3: And as I shake, I start to like hyperventilate, and
my cow pops off and my lenses are red. There's
an aura fire over my head as I point back
at the creature and I just start laughing and I
go as I ignite it with a flare for forty
thirty four damage.
Speaker 1: Yes, that is a hit, absolutely very nasty. Okay, yeah,
you hit this thing and we see it engulfed in
this flare of fire and bits of glass that comprise
it sort of break apart and flatter to the ground.
Very nice. Okay, new round. Who's going first? I'm sorry? No,
so one way to go on their side. Okay, one
that you just hit is like looking pretty worse for wear.
We'll do another elemental discharge, and let's see here nobody
is selected. This aimed towards. This one's aimed towards wordy, wordy.
You see it blasting this elemental discharge towards you, and
this one was fire. So the fire that was wreathing
it just a second ago is redirected and spins around
and launches your way, but you nimbly dodge out of
the way. Okay, now it's a new round. Who was first?
Speaker 5: I'll go first. I've been frustratedly trying to polish my
evolve or I'm looking down the barrel like you're not
supposed to do it, like what's wrong with you? And
then I'm shoot immediately without any hesitation at the nearest one, like.
Speaker 1: Come on, okay, another miss.
Speaker 5: And I'm like beating it around.
Speaker 1: Yep. O Lord, so many ones being rolled. We're doing great, great,
this It wasn't a critical fumble. It was just one away. Yeah.
Another shot ricochets off of a few of the walls nearby,
but it is a miss. Okay. Let's see the arcane
lantern in the front will go and it will elemental discharge.
Let's see cords, our red mage, our friend Ozzy. This time, Ozzie,
it looks like it was ice again aimed your way
and you are able to sort of roll out of
the way of the attack. The ice like cracks off
of your arm, melting from the fire that you unleashed.
Who's next?
Speaker 4: So, first of all, question, because I've not played a
melee character in this setting yet, for flying enemies, we
have to knock them down first for me to be
able to touch them.
Speaker 1: Yep.
Speaker 5: Now, are we able to use.
Speaker 4: A fabulous point in combat to maybe try to do
some cool animy shit to bring one down to the ground?
Speaker 1: Sure? Why not?
Speaker 4: Okay, that's what I'm gonna do.
Speaker 5: So, I'm pissed off.
Speaker 4: God damn. We gotta get these things on the ground,
and I'm gonna take both of my axes and charge
towards this first one. I'm spending one of my fabulous
to alter the story, and I'm going to kick off
the ground, jump up into the air, do a sumrsault,
and bring them both down with my blades crunching into
the glass as I try to bring them just down
to the ground to pin them.
Speaker 1: Absolutely make a regular attack roll as if it weren't
flying target it.
Speaker 4: So I'll just pick one of my axes. I guess.
Speaker 1: You can make an attack with each. Oh great, Okay,
when you have two weapons, I mean you sacrifice you know,
either extra damage, whatever, but you're making more rolls potentially
to attack.
Speaker 4: Gotcha. Okay, Oh I have multi attack too.
Speaker 1: I have Blade Storm, Bladestorm something different.
Speaker 4: Yeah, I'm just gonna go ahead and knock them down. Then.
So let me get to my weapons here. So the
first one is Beowulf that's gonna be a twenty to hit.
Speaker 1: Yep, that is a hit.
Speaker 4: And then we've got the Forest Hatchet, which is a
fifteen to hit.
Speaker 1: Both hit uh and with the first attack bringing it
down to the ground. It shatters. As it does, you
see the familiar sight of that rainbow smoke get absorbed
into all three of you.
Speaker 5: Come on, kids, get behind mommy and do something that's
I'm still like seriously cleaning off my gun like I've
got it. I've got it this time. I swear I
got this.
Speaker 4: Come on, wordye next.
Speaker 1: Star Kane Lantern gets a turn first, and we it
will do an elemental discharge as well, aiming towards Wordy
speaking up and we'll try to attack but miss with
more fire. Another jet of fire shoots out.
Speaker 5: I'm cleaning my I'm cleaning my revolver, and I'm like, okay, okay, wait,
and is this like like jedifier goes past my hair
is like and I look up, like, come on, come
on you.
Speaker 1: Okay seriously, he looks like it's just gotta be Azzie
last one left.
Speaker 4: I I.
Speaker 3: I'm gonna use all my manner. But in fact, I
bend down and I pick up a stone and I
throw it at the creature that I just inflamed.
Speaker 1: Okay, are you using an improvised range attack or are
you doing I tried to Okay, Yeah, you just grab
up some debris and just throw it at this, at
this creature. And yeah, it's just a horrible throw.
Speaker 3: I beg your pardon.
Speaker 4: If you close your eyes, you'd be able to hit
it better.
Speaker 1: Okay. In the arcane lantern in the back will use
an elemental discharge as well, this time aiming towards Wordy again.
This time it was with ice. Wordy sort of slides
on the ice a little bit, but it doesn't manage
to connect new round.
Speaker 4: First, I'm gonna try and provoke one of them again,
do my darnest. Okay, So I'm gonna try and basically
position myself in front of the other two. Hey over here,
and basically I'm just gonna gesture and try to like
kick some rocks or something anything that's around, just to
kind of get their attention. Maybe there's like a pebble
on the ground and I just like kick it towards
it and it goes ding and hopefully I win.
Speaker 11: This time, amazing, amazing hits me in the face.
Speaker 1: Okay, let's see, I think. So you're gonna get a
fabulous point back. But yeah, I'm gonna say the rock
hits you in the face, and you're gonna take six damage.
Speaker 5: Stupid fucking rock.
Speaker 1: That's my favorite thing when you do something extra stupid
and you yell at the thing that you've tripped into.
Stupid bench, gotta put.
Speaker 5: This wall here from my pinky to trip on? Uh,
put that stupid rock there?
Speaker 1: Which one of you? I'm okay, this one, okay, So
it is this one's turn. It will try an elemental discharge,
and this time it aims towards Now, this is a miss.
Now as it unleashes some ice your way, you probably
also get ice all over the ground and you're used
kind of sliding on a little bit. Maybe that's what
caused you to kick the rock into your own face,
or at least you can pretend that it was afterwards,
but it does in fact miss okay, who's next? Oh?
Speaker 4: Wait? Was that even? Was? What?
Speaker 1: Even?
Speaker 5: Oh?
Speaker 1: I'm sorry I had to roll it was?
Speaker 4: It wasn't a Meli attack anyway, never mind, I was
looking at counter attack son, ready for it.
Speaker 1: I forgot. I was supposed to roll a count opposed
to your your provoke. I forgot. Let's see old check
my power. I think you're good, but before I never know. Okay, Yeah,
it did it? Did cancel your prop up? Okay, who's next.
Speaker 4: You?
Speaker 5: I'm still cleaning. I'm still cleaning.
Speaker 1: Okay, I'm like shaking it around, like come.
Speaker 3: On, I think. I look at all the ice and
stuff around me, and I start to shake again and quiver,
and uh, my head just becomes a flaming skull again.
And I reach out towards one of the creatures and uh,
not the one I damaged, but the other one, that one,
and again I just passed to flare at them. Three
Oh my god.
Speaker 1: Another jet of fire blasts towards this creature and is
enveloped by the flames the flaming skull. Let's see this damage.
Uh and yeah, it looks really fucked up, like it
is cracked. You can see the light is kind of
like flickering inside of it, but it is still up. Okay. Uh,
the other arcane lantern will try another discharge towards Wordy
and another miss. Can't hit Wordy for shit. That dodge
ability I gave you was really good. Uh uh just
whiffing completely against worry. That might be an interesting tanking possibility. Yeah,
and uh it lets loose another elemental discharge. This time
it is fire again, sort of redirecting the fire that
was cast right towards it, and try.
Speaker 8: To hit you.
Speaker 1: It is your turn, wordy, And.
Speaker 5: I aim my revolver.
Speaker 1: This is it?
Speaker 5: Surely, surely this is the one that is a hit
tes go and it goes off so ferociously that, by
the way.
Speaker 1: Because you didn't have a targeted which one are you
aiming it?
Speaker 4: Oh?
Speaker 5: This lad right here at in front of me?
Speaker 1: So in the middle one technically yep. It shatters with
this attack. The rainbow smoke wafts over to all of you.
You breathe in the rainbow smoke, you feel yourself. This
grows stronger.
Speaker 5: I look at my gun first.
Speaker 1: Try who's first?
Speaker 4: Nice job you two, And I'm just gonna go ahead.
And since we're we are on the last one, am
I able to use my hatchet as like an improvised
weapon technically as.
Speaker 1: A arranged weapon?
Speaker 5: Yeah, just to throw it.
Speaker 1: So you couldn't use your hatchet, you would have to
use you'd have to use.
Speaker 5: Like a fat to pick up that fucking rock.
Speaker 1: Yeah, you can pick up some debris and use an improvised.
Speaker 4: Yeah, it was supposed to hit him, not me.
Speaker 1: Yeah, that's a ten that is a hit. Yep, absolutely,
that is a hit. Uh okay, and how do you
destroy this one?
Speaker 4: So after I get smacked right in the goddamn face
with this thing, I'm just so angry. I'm like scrambling
trying to find this thing.
Speaker 5: I pick it up, and I want I'm.
Speaker 4: Back Like I'm like I'm in the like in the
freaking like baseball leagues, and I just throw it up.
Speaker 1: Yeah, you like.
Speaker 5: Like like it's like almost comically back like to the.
Speaker 1: There's some anime ship where just like your your big
toe is the only thing that's like holding onto the ground,
you know, like like imbeds itself in the ground, like
launching that fucking thing and it's just like a laser
and it falls apart, turning into rainbow smoke and you
all absorbed this.
Speaker 5: Well that sucked.
Speaker 4: I was nervous, you too, okay? Yeah, yeah, I mean
I think, Yeah, I didn't touch me. I have like
a little bruise forming like a little welt on.
Speaker 5: Like my cheek.
Speaker 4: Yeah, I didn't get I didn't get hit by anything, so.
Speaker 5: You know, right right?
Speaker 4: Uh?
Speaker 5: Why are they so hard to kill? Though? I mean
it couldn't have been that.
Speaker 1: I kept missing, no, no, or that you didn't use
any of your.
Speaker 5: Word's kind of stupid talking about the brains. Let's not one.
Speaker 3: So she used to the lixir and drink it.
Speaker 1: The headache starts to clear.
Speaker 4: Oh dude, your face, it was scary as ship. By
the way, what do you mean, I like wave my
hand over my face just and I look at perty
like I'm not I'm not like crazy, right, he.
Speaker 5: Had like, oh, yeah, yeah, that was fine.
Speaker 4: Yeah, I never like normally look at you during battle.
But I was like so angry that I was kind
of flailing around like a like a fish.
Speaker 5: Almost hung.
Speaker 4: That was crazy anyway. Yeah, looking around, are there like
any other entrances or like, does does this this area
that we're in lead to any sort of place?
Speaker 1: Yeah? Make a group insight insight check. Okay, every wants
to lead that.
Speaker 4: What's the dafficult thing.
Speaker 1: Difficulty is going to be twelve all right?
Speaker 4: Oh for failure, that's okay, wordy, that's okay, going you suck,
old man.
Speaker 10: You suck.
Speaker 3: I'm twenty three. Yeah, whatever, I.
Speaker 4: Hold on, Do I even have anything? No, I've got
no reason to. Yeah, I got nothing to re roll
that with. That's a nye.
Speaker 1: Okay, so there there is. So there are a few
things around the lab that you noticed first and foremost. Uh,
this appears to be kind of like a workshop. There
was some kind of display or something that has been
shattered and destroyed.
Speaker 4: The the.
Speaker 1: The shop itself is probably like, let's call it thirty
feet by twenty feet probably something like that, So it's
not a terribly huge shop. But there's like three work
tables in here. There was some kind of display, and
you can see that there are various contraptions and things
that are about. You can see what a clears what
appears to be something that was being worked on, and
it looks like one of these lanterns. Okay, so you
can see some like glass. You can see that there's
some like basically like a bunch of papers and things
that were obliterated. And you can see that there is uh,
there is a door and there is a staircase.
Speaker 4: Hey, so they were making these. You can you can
make monsters.
Speaker 5: I guess, I go and I poke it this.
Speaker 1: Yeah, this is it doesn't I mean just kind of
moves as you'd expect it to.
Speaker 3: Is there a monster or a big light?
Speaker 4: That's a good question.
Speaker 1: Mhm h.
Speaker 4: Anyway, I'm not seeing anything else other than this. Who
were over that way? You guys want to go check
it out.
Speaker 5: I think that's probably for the best. It looks like
the only other entrance around here. I mean, everything else
is just blown out windows and a bunch of enemies.
Speaker 3: Or the stairs over there.
Speaker 4: Oh yeah, there's stairs too.
Speaker 5: Huh. Stair will up or down?
Speaker 1: The stairs go up, and.
Speaker 4: There are two separate things. They don't lead to each other. Okay, well,
you guys can pick, and I'll put my body in
front of yours. Huh.
Speaker 5: Oh, I mean I like going up better than going down.
Speaker 4: Yeah, okay, I mean, but most of the time, like
secrets and stuff, aren't they like in the.
Speaker 5: Basement maybe, or maybe there's a big villain at the
rooftop and he's waiting for us to get up, like
the to eat him up.
Speaker 4: Oh, like those those like climbs you have to do right,
right right.
Speaker 5: Power climb or something like that. Maybe there's a chest
up there. I don't know. I don't want the good
dungeon stairs.
Speaker 4: You all right there? Old man is able to handle it.
Speaker 11: Here all right, slowly, I'm gonna climbing.
Speaker 5: The stairs, so yeah, yeah, I'm gonna girl there too.
Speaker 4: You want to raise them? And I just run up
the stairs in front of him.
Speaker 3: Sure.
Speaker 1: Yeah. You begin to make your way up the stairs.
Along the stairs, you can see there's like a bunch
of would look to be like framed awards and things
that have been kind of knocked down. There's a few
of them that are just kind of like littering the stairs.
A few of them look like they were on shelves.
The shelves have kind of like either been knocked off
or they've been kind of destroyed or what have you.
But yeah, there, maybe you see one like as you're
walking the stairs, you can see like Tinker Crest Inventor
of the Year, and it is you can see that
the name on it is Caldo Remy.
Speaker 3: Does this say what he invented?
Speaker 1: Yes, this says architech.
Speaker 3: I think he made a boat.
Speaker 4: Oh yeah, how do you use that?
Speaker 5: What is that?
Speaker 4: What arctec means?
Speaker 3: What's so not good in there? A boat? Oh yeah,
spelled arc By the way, I'm not very clever either.
Speaker 9: Oh no, uh yeah, okay, all right, what do you
guys think it's weird that there's nobody in here?
Speaker 3: There's just.
Speaker 1: Yeah, everything is kind of quiet, and then maximum volume Ozzie,
which is surprisingly loud. It's just as loud as like
a crazy train. And I think when you when you
do this, you hear something kind of it sounds like
something shuffles along the ground or something like up above you.
Speaker 5: Oh hey, I think it worked.
Speaker 3: Oh oh, and I guess we go there your eyes out.
Speaker 4: I guess, good job, buzzy.
Speaker 3: Oh yeah, yeah, are silent.
Speaker 1: By the way, what's that?
Speaker 3: Let's keep walking away.
Speaker 1: As you climb the stairs, you come to another door. Uh.
This door uh is seemingly intact. It is a combination
of wood and metal, probably like hatches of iron and
copper hodge podge. If we try to it's a kind
of door with like a uh like a one of
those swing handles on it.
Speaker 5: Gotcha.
Speaker 4: I mean, I'm just gonna try and open it and
see if it will work. It's not locked locked, uh, Remy,
as I'm pulling my hatchet back out, Remy, you.
Speaker 5: Want to let us inbody, Yeah, we're just visiting you here,
all right.
Speaker 1: This here's something else kind of shuffling on the floor.
Speaker 4: Yeah, I'm gonna smash the wooden.
Speaker 1: Part of the door if I can, okay and make
an attack rol.
Speaker 4: Critical?
Speaker 5: Can I not get this in fucking combat?
Speaker 8: Like what? I?
Speaker 5: Uh?
Speaker 1: That is hilarious?
Speaker 3: Uh?
Speaker 1: Okay, Um, so he rolled a twelve, but you got
a plus four modifier and uh that is still going
to succeed on this. So that does count as a
crit What opportunity would you like?
Speaker 8: Uh?
Speaker 1: I mean.
Speaker 4: I guess, I guess information if that feels like the
only one that's like plausible, maybe like I'm able to
see through the door or something.
Speaker 1: Okay, m yeah, you just smash the fucking wood part
of the door like right through easy pas you hack
away at it. It just kind of snaps easily in
front of you. And inside inside you can see there
appears to be something you haven't really seen before. When
you look inside, you can see, first and foremost, it
looks like some kind of bedroom. There is a bed
that's visible, it is unmade. There's blankets and things that
have kind of just been tossed there and saw messy.
Inside there's books and stuff kind of all like splayed
out all over the place, and it appears that there
is a it looks like a large like hound and
it is seemingly it looks like almost like a Bassett hound.
Speaker 3: Okay.
Speaker 1: It has those big floppy ears, the big floppy face,
and it has uh, what appears to be some kind
of muzzle on it. There is also debris littered all
over this floor. Looks a little bit like red crystal.
The audience would recognize this, and you, outside of your
characters would recognize this as emberstone. Not large crystals, maybe
smaller about the size of a golf ball.
Speaker 4: Maybe, Hey, there's some of the red stuff.
Speaker 1: Remember that. I don't think you've seen it before, Regalia,
you would have.
Speaker 3: I think you mentioned we came in caset in this,
didn't we not us?
Speaker 1: The last time you've seen it was at the convention.
I'll leave that up to you if you remember that.
Speaker 5: Okay, man, it's everywhere, though, I guess maybe watch your step.
Looks kind of sharp.
Speaker 4: Looking at the dog, do they seem to be like
a normal dog or does it seem like they're.
Speaker 1: Off? The dog looks pretty normal, Okay, you're puppy, but
there's like a It does appear to be restrained and
has a muzzle on mm.
Speaker 4: Hmm, Well, I mean, don't it looks okay? Yeah, this
probably messed up I'm sure it's fine. Why do they
haven't locked up? That's weird.
Speaker 1: I don't know.
Speaker 5: I go over to the dog. Okay, hey buddy, how
do we get you out.
Speaker 1: Of straining against the leash? So you, uh, you probably
have to like reach in and unlock the door, because
she smashed through the wood or climbs through would be
a bit of a tight squeeze there. What do you
think you do to do this?
Speaker 4: I mean I think I would have probably like smashed
the wood part and then either try to like open
it from the inside or like kicked the door from
having weakened it on the with the hatchet hits.
Speaker 1: Okay, fair enough if possible. Yeah, uh so I'm gonna
say that it sounds like you probably went the violent
route here.
Speaker 4: Yeah, to open the door.
Speaker 5: That's that's my mo Okay, fair enough.
Speaker 1: Yeah. So it's you can kind of walk in. It's
things barely on its hinges.
Speaker 4: It's like that scene in The Shining Almost Ears Nelly.
Speaker 1: Yeah, okay, yeah, you walk over to the dog. Uh yeah.
The dog is trying to like sniff you, and there's
a little bit.
Speaker 3: Of like a careful in my maimia.
Speaker 5: I mean it it Matt. But you know, it's a dog.
You just make friends with it.
Speaker 3: Trust it, don't take that muzzle off.
Speaker 4: It's not the only thing that was moving around in here.
And I look around to see if we notice anybody
hiding in the shadows or like any open windows.
Speaker 1: Or something, insight and insight. If anybody else wants to help,
you can do a group check. That's up to you.
Speaker 4: All right, cool, what's the difficulty?
Speaker 1: Difficulty is twelve.
Speaker 3: Five mm hmm.
Speaker 5: Eleven. I don't think that's a success.
Speaker 4: Fifteen success.
Speaker 1: Okay, what you can tell this is the only thing
that was moving around When you look around this place,
this place looks like a dream journal scribbled over every
bit of free space. There's nothing else that's seemingly moving
around this This room seems like it's probably like the
probably the top of like one of these cylindrical towers
that's kind of prevalent in this area. And there's like
portholes for some windows and you can kind of like
see out a few of them. But yeah, there's stuff
scribbled like on everything in this in this room.
Speaker 4: And they're no like closets or anything like that.
Speaker 1: Right, there's closets.
Speaker 4: Oh, I would be opening those to make sure nobody's
hiding in them.
Speaker 1: Yeah. You open the closet and it you know, like
when you try to clean your room as a kid
and you just shove everything in the closet. Yeah, somebody
did that, and it just kind of like collapses, like
as you open the closet and it is everything under
everything but the kitchen sink, kind of like it's just
it's just piles of crap, papers and notebooks and clothes
and nickknacks, you know, some tools, some parts. It's all
just kind of collapses all all into the room.
Speaker 5: Whoa are you? Okay?
Speaker 4: I think so. I almost have died though. That was insane.
Speaker 5: She got everything in here?
Speaker 9: Yeah.
Speaker 4: Hey, you see the writing on all this stuff?
Speaker 5: Yeah, what does it say?
Speaker 8: Uh?
Speaker 1: First and foremost it is in English.
Speaker 5: Hey, hey, Ozzie, you remember how you said that there
was like a smiley face on the on the ticker
crest sign. How these aren't smiley faces.
Speaker 3: They're saying wing things. Now, this is English. I'm gonna
try and read it.
Speaker 2: This is a.
Speaker 1: Various detailings of dreams, and you can see that they
are dated and some of the stuff that fell out
of the closet look like notebooks, and some of them
like opened up and you can see that there's similar
writing inside these notebooks English.
Speaker 3: What's the earliest date we see?
Speaker 1: You can spend some time looking for that, but there's
a lot of info. You can just do a cursory
glance for that info.
Speaker 3: If you'd like, what's the first date I see?
Speaker 1: Okay, first date you see? I don't know if you've
experienced the date in this world.
Speaker 3: Is it using the date system of the world or
our world?
Speaker 1: It does appear to be using the date system of
Regalia from what you can remember, and this would be
probably the year would be six the year would be
six fifty one, and the date, the month and date
and month and day would probably be like I think
the equivalent of March twelfth, March twelfth, six fifty one.
Speaker 3: Okay.
Speaker 1: The writing says another dream tonight, I was in a
different place. I think this was another vision. I saw
another world. It wasn't Earth, it wasn't Regalia. Is this
where my ideas come from? This world was very alien.
Calling the creatures that lived here humanoid would be a stretch.
I don't think it had magic from what I could tell,
but they were very advanced scientifically, I think I can
use some of their designs.
Speaker 3: What is this? Is it another player?
Speaker 4: I know what earth is?
Speaker 5: Yeah, mm hmm. What does that mean? Or are they
able to travel through the world's.
Speaker 3: Maybe maybe he's done that. Maybe that's why the explosion happened.
Maybe he's gone.
Speaker 5: Maybe that's where they went. But that couldn't be possible
because that would mean that every time this dude traveled
that things would explode, right, I mean, this was a
big explosion. Everybody's everybody's out there and still having a
bad time.
Speaker 3: Maybe he got something from another world? How did it?
Maybe he's killed himself? Is the gore around in this room?
Speaker 4: Like?
Speaker 3: Okay, it's the crystal?
Speaker 4: Speaking of random shit, I'm gonna go ahead and pick
up one of the red crystals?
Speaker 1: Sure, picking up?
Speaker 5: Does anybody know what this is for?
Speaker 3: Shake it? No jewelry?
Speaker 5: It looks kind of like glass, but not glass. Yeah, Jim,
maybe I don't know. I haven't seen him.
Speaker 1: Weird.
Speaker 5: I don't even think anybody here is selling that kind
of stuff.
Speaker 3: Mm hmm.
Speaker 5: But it is everwhere, isn't it? Yeah? It feels really familiar, though.
Can I go and and maybe release the dog? Yeah,
because the fact that this dog keeps just trying to
like lunge and get free. It's it's starting to bother me.
So I go over to the dog and I look,
and I say that you guys, maybe.
Speaker 1: Can just.
Speaker 3: I don't trust it.
Speaker 5: Well, I don't seem like a dog person anyway.
Speaker 3: Nope.
Speaker 4: Maybe just get like the muzzle on or something.
Speaker 5: Okay, Well, buddy, hey, Pela or a little lady or
wherever you are, I'm gonna go in and try and
release this dog.
Speaker 3: Yeah.
Speaker 1: As you release the dog, do you take the muzzle
off or just the leash?
Speaker 5: Just the leash.
Speaker 3: No one muscles a dog in their own house for
good reason.
Speaker 1: Take the leash off, and the dog scrabbles away and
starts to rush down the stairs.
Speaker 5: I'm following that dog, and I rush down the stairs.
Speaker 4: Oh no, okay, I'm gonna rush after.
Speaker 5: This dog's laid not somewhere.
Speaker 3: I want to spend some time trying to read more
on the wall, maybe find out what's happening, and then
turn and follow.
Speaker 4: Could I use a fabulous point to alter the story
and have the most recent journal entry, because I don't
know if the one that he read was the most
recent basically pop out from one of the books that
we were kind.
Speaker 1: Of just he read the earliest one he could find.
Speaker 4: Oh no, I mean the most recent.
Speaker 1: Yeah, I'm saying that's what Ozzy you said. I don't
know if he read the most recent one. I'm saying
Ozzie read out the earliest one.
Speaker 4: Okay, the oldest one. Yeah, so is that possible for
that one to maybe fall out?
Speaker 1: Yeah? Okay, yeah, we'll say that I dropped the book.
Speaker 4: As I'm running out to chase after Wordy.
Speaker 1: Do you want that information first or do you?
Speaker 4: Oh no, I'm leaving it up to Ozzie.
Speaker 3: Where am I?
Speaker 4: I just spawned something for him basically.
Speaker 1: Mm, very well. Then we'll follow the two that are
rushing down the stairstirts.
Speaker 4: What you're going to think, Wordy? Come on, you don't
know where the thing's gonna lead us.
Speaker 5: Know, this dog don't lead us somewhere.
Speaker 1: This dog rushes back down to the lab and then
uh starts clawing at the door, walking up on the door,
like scrabbling at the door.
Speaker 5: Look, now you need to bust that door down. Okay, Hey,
back there, I'm.
Speaker 4: Gonna try and kind of like gently push the pupper
to the side so that he gets off the door,
and I'm gonna see if the door opens. If not,
I'm gonna crack at it.
Speaker 1: Okay. Uh the door does not open. It is locked.
Speaker 4: Okay. Is it like a similar makeup to the one
upstairs or is it like full metal or something?
Speaker 1: This one is definitely all metal.
Speaker 5: Okay. Interesting? Uh?
Speaker 4: I don't think I can kick this one? Wordy?
Speaker 5: Well, can you punch in?
Speaker 4: I think I'd break all my fingers if I did.
I mean, maybe if we look around we can we
can find a key.
Speaker 5: Maybe if we both kick it really hard and I
kick the door. Oh okay, maybe no kicking.
Speaker 4: Does it look like it's like a key door or
does it look like it's got like some sort of
no key.
Speaker 1: There's no key, no key.
Speaker 4: Maybe it's like a button or something.
Speaker 5: Yeah, oh yeah, that's Hey, there's gotta be a button
or a liver or something.
Speaker 4: Hey, maybe the dog knows buddy, Hey, it's up here.
Come on all right, little feller, Come on at the
door again. How do we get in there? Do you
know where your owner like presses buttons or anything?
Speaker 3: Uh?
Speaker 1: Insight will power difficulty sixteen. It's gone like sea. The
dog is just it's no idea what you're saying. Just
climb at the door.
Speaker 5: I've started to look around for for any button or
lever or anything that's like just a giant glowing red
button that says open door.
Speaker 4: Can I use another family point for the dog to
actually like kind of find it for us, because we're
fucking stupid.
Speaker 1: Man, share what the hell there? Listen.
Speaker 4: I know my communication efforts have not worked quite yet,
but just think, all right, come on, use your knogging buddy.
Speaker 1: Dog does that head tilt thing towards you years just
kind of like flop the big you know, basset hound.
Speaker 4: Ears like I'm pointing to the door, and I'm like
making it like known that I don't know how to
get in there.
Speaker 1: Huh. Yeah. The the dog starts like sniffing around shit,
starts sniffing around where.
Speaker 4: I think I'm an animal whisper.
Speaker 5: I think you've got animal whispering in your dream.
Speaker 1: My god starts you're basically a druid. Starts to sniff
around all over the place. Uh, and then starts to
like dig away at some some stuff that has kind
of collapsed in the lab. And you can see that
there is a book that is underneath the pile of
other papers and things. And uh, this dog is kind
of sort of sniffing at it.
Speaker 5: He doesn't understand after all.
Speaker 4: Gee, wait wait, wait wait wait, trust the process. Okay,
I'm gonna take the book, pat him a good boy?
Speaker 1: Good boy?
Speaker 4: Does the book have anything in it?
Speaker 5: Uh?
Speaker 1: You open the book and inside you can see all
kinds of spell work.
Speaker 4: Uh?
Speaker 1: And you can see all sorts of like engineering terminology
and stuff like that.
Speaker 4: Ah.
Speaker 5: What to say? Ah, Ozzie? Shoot, well, I don't know.
It's calling magic stuff.
Speaker 4: I don't know, Ozzie. We need you down here, buddy,
I'm coming.
Speaker 5: All right.
Speaker 3: Cool?
Speaker 5: He actually sounds excited for once. Yeah, maybe because he
gets to read something.
Speaker 4: Yeah, it does seem to like reading.
Speaker 1: I guess you can see like Ozzie has a few
papers tucked away as he makes his way down the
stairs towards you.
Speaker 3: Is it?
Speaker 4: I put the book in his face? Hell, we need
to find out how to open this giant metal door
that won't open.
Speaker 1: I'm sorry, you do what now?
Speaker 3: I open it to the page one.
Speaker 1: Okay, yep, there's all kinds of like spell work and
engineering stuff in here. Would you like to look through
this book to try and see if there's some kind
of answer to how to open the door.
Speaker 3: I'm gonna trum and put the book to the door.
Just place it on the door.
Speaker 1: Door opens.
Speaker 5: Holy shit, are you kidding.
Speaker 3: The office?
Speaker 1: There's like a solution I would make. Yeah, there's like
there's like ruins on the front of the cover that's
sort of like light up. You can see the same
runs light up around the handle of the door, and
you hear like a latch that's not going first.
Speaker 5: Boy, because you figured.
Speaker 3: It out, okay, kind of shamboo into the door.
Speaker 1: Yeah, you opened the door. Emerging from the door, you
can see uh similar green smoke, and it is pretty intense.
There's what appears to be like magical light that is
illuminating a staircase down.
Speaker 5: Oh, now there's your staircase down.
Speaker 3: Yeah.
Speaker 4: Total, Well, I guess, I guess maybe.
Speaker 5: Where's the dog?
Speaker 4: Sugs.
Speaker 1: As soon as the door opens, the dog starts scrambling
down the stairs.
Speaker 5: Dear, follow that dog, and I start scrambling downstairs too.
Speaker 4: Do you find anything up there? By the way, Assie, I.
Speaker 3: Was reading and how do I find anything?
Speaker 1: You grabbed a few things that looked interesting before they
called for you.
Speaker 3: I'll just show the things and shrugging.
Speaker 4: Yeah, great, cool, that's helpful. Okay, yep, down the stairs.
So you didn't read any of it, like at all.
Speaker 3: I was busy picking picking the good ones.
Speaker 4: All right, Yeah, maybe we'll read it downstairs. I guess
I don't know.
Speaker 1: Oh shit, wordy, wordy. It's not too far down the stairs.
It's the equivalent of like one flight of stairs. You
make your way down to the bottom, and uh, the
dog kind of goes scrambling down Here you can see
what appears to be a much larger room that is uh,
broken up into different sections. First and foremost, a lot
of the stuff that's here destroyed. It's broken up into
what appears to be some experiments. You can see that
there are various types of tubing and alembics, and there
appears to be a lot a lot more research notes
that have been destroyed kind of all over the place.
A lot of stuff is burned or broken.
Speaker 3: Uh.
Speaker 1: There appears to be some kind of large circle in
the center of the of this room. And you can
see those red crystals about, except that they don't appear intact.
They appear to be shattered and they're just kind of
like fine dust all about.
Speaker 5: Whoa is the dog down here? Still?
Speaker 1: The dog is sniffing around in the various bits around
this place.
Speaker 5: Oh hey, hey, I get on my crouch down.
Speaker 1: Hey, come here, come here, dog, I'm listening to you.
Speaker 5: Come on, come on. Damn. I want to take the
muzzle off this dog, but I don't know how to
get over to it.
Speaker 1: It's not particularly moving that fast, but it's sniffing around.
Speaker 5: Mhm. I watch it sniff for a little bit, and
I try and figure out. This dog must know something
something down here.
Speaker 1: And you said it's destroyed a lot of the stuff
around here has been destroyed.
Speaker 5: Yeah, is there any sort of notation anywhere? Any anything
like the journals upstairs?
Speaker 1: Nothing like what appeared to be the you know, incessant
dream journal that was upstairs. Instead down here there's there's
notes and like blueprints and things, you know, kind of
what you would expect like in an inventor's workshop. Yeah,
like you saw you saw probably some similar things upstairs
in that in that main room, and then down here
that looks to be like more of that, except on
the blueprints and things. You can see stuff like let
me make a roll you can see, uh that there
is something here labeled as arctech.
Speaker 5: Huh. And in the center of the room's what's in
the center This.
Speaker 1: Sort of circle that has various filigree, and there looks
to be like small like contraptions at various points along
the circle. They're all connected with copper wiring. And yeah,
there's bits that are kind of like shorting, like.
Speaker 5: Was this contraption? Would I be able to tell if
it was recently used?
Speaker 1: I think without a doubt.
Speaker 5: Yeah. I walk up to the circle and I start
examining all the little copper wires and I see where
they lead.
Speaker 1: Okay, yeah, they're all kind of leading to these little
contraptions around the circle. I don't think you could really tell. Uh, well,
actually you are. You are technically a tinkerer as well.
I will take a role for it.
Speaker 4: Oh okay, I'm out worthy.
Speaker 1: Uh, this will be this will be insight insight, and
I think the difficulties probably.
Speaker 5: Fourteen fourteen that's a nun that's a failure.
Speaker 1: Yeah, I would say the nearest that you can tell
this is like some kind of magic tech, Like it's
a combination of magic and technology, and it is. I
think these are like power sources. Maybe that's the nearest
you can tell.
Speaker 5: Okay, is there any other way out of this area
or is.
Speaker 1: It just this? Yeah? So the cables all kind of
lead to each other, to these different contraptions around the circle,
and then there is like one other line that they
kind of joined to and that ends towards the back
of the room.
Speaker 5: I'm following that.
Speaker 1: Yeah, okay, heading to the back of the room, you
can see that there there's a lot of debris here.
Part of the wall has collapsed, which is fucking crazy
because from what you can tell, this building is enchanted
with protection roots, oh dear, and if it's anything like
the game, then that's like fucking crazy amounts of damage
break there.
Speaker 5: And when I look at that at the wall, you
said it's collapsed.
Speaker 1: Yeah, it's partially collapsed.
Speaker 5: Where does the outside lead? Is it straight to the
out outdoors or is there another part?
Speaker 4: No?
Speaker 1: So this this is like underground. So what you can
tell this wall has collapsed, and beyond you can see
there is more of that red crystal and it is invariant.
It appears to be some sort of storage room that
you can tell.
Speaker 5: Nol Ozzie. Yeah, oh, more that more that stuff stuff.
It's all over the ground.
Speaker 3: It's just what.
Speaker 5: I don't like it either, I don't I don't know
how this got destroyed.
Speaker 1: You can hear the dog sniffing about again and scrabbling
at what appears to be a large metal cabinet.
Speaker 5: I go over to the cabinet.
Speaker 1: And here's something like vaguely like happy.
Speaker 6: M hm.
Speaker 5: Put my ear to it.
Speaker 4: Careful, we're h hurt something though.
Speaker 1: Mm hm, m hm, m hmm.
Speaker 3: It's a hawk mm hmmm.
Speaker 5: I open it, or attempt to open it.
Speaker 1: It's a pretty heavy door, but you are able to
open it. There's another sort of one of those swing
handles on it, and you hear it as you do,
and someone falls out of the cabinet as you open it.
Oh this person, uh says as they fall on top
of Wordy to the ground.
Speaker 4: Hey, get off her. I'm gonna run up and just
toss him all.
Speaker 5: I think it's a skeleton.
Speaker 1: Yeah. You see what appears to be a human man,
probably in his fifties somewhere around there, has like, uh,
sort of shaggy maybe like ear length hair, very unkempt, uh,
covered in bruises and cuts, and he says, I'm terribly sorry.
Speaker 5: Who were you doing in there?
Speaker 1: Man?
Speaker 7: Slowly dying?
Speaker 5: What happened?
Speaker 8: Hell?
Speaker 1: I don't know, I don't know. The experiment was going wrong.
Everything it was flashing red.
Speaker 5: Slow down, man, slow down, and I get gripped by
their shoulders. Start from the beginning.
Speaker 3: Who are you?
Speaker 4: I'm your savior?
Speaker 1: Fair enough for you? He looks at the other two.
Speaker 5: Uh, friends of the Savior for friends of the Savior?
M com full circle.
Speaker 1: Realm oh oh oh hello boy?
Speaker 2: Hello, oh and yes, this.
Speaker 11: Is my dog brad Hello brad he muzzled.
Speaker 1: Hello, Bradley frands ist.
Speaker 7: Yeah, everyone tells me that I love him. Nonetheless, where
are you muscled?
Speaker 4: Boy?
Speaker 5: He let us down? Here to you?
Speaker 1: Who muscled you? Are you muscled? Get that off of you?
And he begins to take it off.
Speaker 3: Yes, I know, I know.
Speaker 7: It's very scary. Oh, Bradley, don't worry. Everything's all right.
Speaker 5: Now.
Speaker 7: Where's my assistant?
Speaker 1: Have you seen her?
Speaker 4: No, you're the only person we've seen.
Speaker 5: Yeah, it's just you.
Speaker 1: Where could he have gone? Who? Who my assistant?
Speaker 3: What's his name?
Speaker 1: Him? Him?
Speaker 5: Cross namerda iluma amati? Did to eat? I know you're removed?
Speaker 1: Hello? This is why. Stephen from Table If you like
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Speaker 2: Thank you, enjoy