1
00:00:08,599 --> 00:00:11,320
Speaker 1: Hey, everybody, welcome to Game Best Mornings with Me Jeff Greb,

2
00:00:11,320 --> 00:00:14,880
your host from GiantBomb dot com. Thank you for tuning in.

3
00:00:14,880 --> 00:00:16,760
In this episode, we're going to be talking about why

4
00:00:16,839 --> 00:00:18,760
game Pass is getting cheaper and a whole lot more.

5
00:00:18,800 --> 00:00:21,039
It's gonna be a good one because we have Matt

6
00:00:21,039 --> 00:00:23,760
Piscatella on the show. Matt, how are you doing.

7
00:00:24,079 --> 00:00:26,399
Speaker 2: Jeff Greb? How are you? How fun is this? I'm

8
00:00:26,519 --> 00:00:28,559
very happ great to be back. Yeah, thank you so

9
00:00:28,679 --> 00:00:31,160
much for you know, giving me a shout let's do this.

10
00:00:31,600 --> 00:00:34,479
Speaker 1: Yeah, no, I appreciate it. I know you work hard

11
00:00:34,479 --> 00:00:36,600
to get these reports ready. Glad to have you on

12
00:00:36,640 --> 00:00:38,960
the day of the report coming out. We could definitely

13
00:00:38,960 --> 00:00:41,159
talk about that a whole bunch more. There's a lot

14
00:00:41,159 --> 00:00:42,920
of stories where it's like, hey, that'll be great to

15
00:00:42,920 --> 00:00:46,079
get Matt's input. So looking forward to it. But let's

16
00:00:46,200 --> 00:00:47,840
let let's let's shift gears a little bit before we

17
00:00:47,840 --> 00:00:49,560
get into all that. What are you playing right now?

18
00:00:49,600 --> 00:00:51,119
I will like you got anything that you're into?

19
00:00:52,520 --> 00:00:55,520
Speaker 2: So at Belb. The show twenty six came out recently,

20
00:00:55,600 --> 00:00:58,640
so I'm still deep into that about one hundred and

21
00:00:58,640 --> 00:01:01,679
fifty hours in. It's my turn off the brain and

22
00:01:01,759 --> 00:01:05,159
listen to pomcast kind of kind of game. Also doing

23
00:01:05,200 --> 00:01:08,560
Citizen Sleeper. I'm trying to get one into done at

24
00:01:08,599 --> 00:01:12,640
the same time, which are really very kind of choose

25
00:01:12,640 --> 00:01:18,200
your own adventure style test heavy adventury type games that

26
00:01:18,319 --> 00:01:20,400
are very well written. I'm having a really good time

27
00:01:20,439 --> 00:01:20,799
doing that.

28
00:01:21,560 --> 00:01:24,519
Speaker 1: Absolutely, you have a good time with your padres. They

29
00:01:24,560 --> 00:01:25,560
seem like they might be all right.

30
00:01:28,519 --> 00:01:32,439
Speaker 2: As with anything from a gen X Sicilian, I'm always

31
00:01:32,480 --> 00:01:33,959
waiting for the collapse.

32
00:01:34,319 --> 00:01:35,760
Speaker 3: I wait for the other shoe to drop.

33
00:01:35,959 --> 00:01:39,359
Speaker 2: Yeah, they're doing so well. It's like they should be

34
00:01:39,400 --> 00:01:42,560
doing this well, but I'm gonna I'm gonna go ride

35
00:01:42,599 --> 00:01:43,359
with it while I can.

36
00:01:44,280 --> 00:01:47,200
Speaker 1: That Closer seems like a lot of fun too. I

37
00:01:47,200 --> 00:01:49,719
don't know if people watching this will know, but he

38
00:01:49,799 --> 00:01:51,879
kind of was a meme earlier in the season with

39
00:01:51,920 --> 00:01:56,239
his corn music for the walkout song and the lights flashing.

40
00:01:56,280 --> 00:01:58,079
And he's a big boy too, so when he comes

41
00:01:58,079 --> 00:02:01,319
out to that, it's like, Okay, this is actually legitimately intimidating.

42
00:02:01,400 --> 00:02:02,120
Speaker 3: I'm into it.

43
00:02:02,680 --> 00:02:05,040
Speaker 2: Oh yeah, he's a large He's a large human being

44
00:02:05,359 --> 00:02:08,080
throws about one hundred and four. That's a lot of fun.

45
00:02:08,439 --> 00:02:11,240
You know, but you're always always waiting for his arm

46
00:02:11,280 --> 00:02:15,759
to explode. But hey, again, I'm just gonna ride it

47
00:02:15,800 --> 00:02:17,919
while at last, Like everything in life, I.

48
00:02:17,800 --> 00:02:21,319
Speaker 3: Guess absolutely all right. Well that's uh, that's fantastic.

49
00:02:21,479 --> 00:02:24,919
Speaker 1: I'll saw you earlier this week posting about getting up

50
00:02:24,960 --> 00:02:25,960
early to get stuff ready.

51
00:02:26,000 --> 00:02:27,840
Speaker 3: You you a morning person? Is that? Is that your

52
00:02:27,879 --> 00:02:30,520
tendency or what extreme morning?

53
00:02:30,560 --> 00:02:33,400
Speaker 2: I'm usually working like four to one and then my

54
00:02:33,479 --> 00:02:37,400
brain completely just melts. So yeah, it kind of helps

55
00:02:37,400 --> 00:02:39,560
doing the East Coast hours. I'm in San Diego and

56
00:02:39,599 --> 00:02:41,840
the companies, you know, a lot of folks East Coast base.

57
00:02:41,960 --> 00:02:43,599
So oh that kind of works out in a lot

58
00:02:43,599 --> 00:02:44,159
of ways for me.

59
00:02:44,560 --> 00:02:46,039
Speaker 3: Yeah, no, that that Yeah, that's good stuff.

60
00:02:46,120 --> 00:02:46,280
Speaker 2: Yeah.

61
00:02:46,280 --> 00:02:50,400
Speaker 1: It's like I'm the one pm shutdown is like one

62
00:02:50,759 --> 00:02:53,800
percent universally true for me. I can work from like

63
00:02:53,919 --> 00:02:56,159
six pm to three am, and I can work four

64
00:02:56,199 --> 00:02:57,159
am to one pm.

65
00:02:57,280 --> 00:02:59,080
Speaker 3: That's definitely that what works for me.

66
00:03:00,000 --> 00:03:02,439
Speaker 1: Anytime that afternoon period, It's like, why why am I

67
00:03:02,439 --> 00:03:05,360
even doing anything? I should be horizontal maybe on the ground.

68
00:03:05,400 --> 00:03:08,479
Actually I should be laying down, like face down. But

69
00:03:08,599 --> 00:03:11,680
absolutely all right, we should we should get into things.

70
00:03:11,680 --> 00:03:14,599
There's plenty to talk about let's explain ourselves. We're Giant Bomb.

71
00:03:14,680 --> 00:03:16,759
Go to giant bomb dot com slash join become a

72
00:03:16,800 --> 00:03:19,840
premium member. If you do so, you're gonna support independent

73
00:03:19,879 --> 00:03:23,280
games media, which we really appreciate everyone who has come

74
00:03:23,319 --> 00:03:25,599
through and done exactly that. If you do so, you're

75
00:03:25,639 --> 00:03:27,719
gonna get ad free versions of our shows. You're going

76
00:03:27,800 --> 00:03:30,800
to get a bunch of our premium only content, including

77
00:03:30,879 --> 00:03:33,680
nine lives of Mister Mustophele's new episode of That Is Happening.

78
00:03:33,960 --> 00:03:36,360
You're gonna get the limited series of Portal Pals Marry

79
00:03:36,360 --> 00:03:40,039
Me Tomodaci, which is the Internet's hottest Tomadaci life dating show.

80
00:03:40,439 --> 00:03:42,840
That's a lot of fun. Definitely tune in for all

81
00:03:42,840 --> 00:03:44,680
of that if you're premium member. If you're not, go

82
00:03:44,719 --> 00:03:46,919
ahead and go giant bomb dot com slash join become

83
00:03:46,960 --> 00:03:48,800
that premium member. And if you can't, we get it,

84
00:03:49,280 --> 00:03:51,360
just tell a friend or show up for the shows,

85
00:03:51,360 --> 00:03:53,919
hang out with us, make this community bright and vibrant

86
00:03:53,919 --> 00:03:56,280
the way that you always do. As far as this

87
00:03:56,319 --> 00:03:58,960
show goes, most weekdays, I Jeff Greb will help piece

88
00:03:59,000 --> 00:04:01,680
your gaming life back to get that includes breaking news

89
00:04:01,719 --> 00:04:04,439
and maybe even some of our own original reporting for

90
00:04:04,520 --> 00:04:06,680
all these topics, I'll get the input of a bona

91
00:04:06,680 --> 00:04:09,439
fide expert who will make me look smart. If you

92
00:04:09,479 --> 00:04:12,080
were watching live on twitch, welcome. You can always listen

93
00:04:12,080 --> 00:04:14,719
to the show later on podcast feeds by searching for

94
00:04:14,759 --> 00:04:18,839
game Mes Mornings, or find the RSS feed on giant

95
00:04:18,839 --> 00:04:21,360
bomb dot com. You can also catch the show later

96
00:04:21,399 --> 00:04:23,720
with chapters and timestamps on YouTube.

97
00:04:24,759 --> 00:04:26,160
Speaker 3: Hello YouTube.

98
00:04:26,240 --> 00:04:27,639
Speaker 1: All right, we have a lot to get into, so

99
00:04:27,759 --> 00:04:30,639
let's start the morning mess with the March twenty twenty

100
00:04:30,680 --> 00:04:34,000
six US video game market highlights report from Matt Piscatella

101
00:04:34,040 --> 00:04:37,240
over at Sircana, US video game spending jumped to twelve

102
00:04:37,240 --> 00:04:40,920
percent in March, driven by console content and hardware, Crimson

103
00:04:40,959 --> 00:04:44,560
Desert MLB, The Show twenty six and Pokemon Pacopia. We're

104
00:04:44,560 --> 00:04:49,279
among several new releases fueling overall spending growth. There's plenty

105
00:04:49,319 --> 00:04:51,360
to get into here, Matt, But I wonder if you

106
00:04:51,399 --> 00:04:53,439
want to, like, give us the stuff that was really

107
00:04:53,759 --> 00:04:56,160
sparking your interest, things that you took notice of, what

108
00:04:56,240 --> 00:04:59,040
made your eyebrows raise well.

109
00:04:59,120 --> 00:05:02,519
Speaker 2: I mean, growing twelve percent in March is great. Ending

110
00:05:02,560 --> 00:05:05,839
the first quarter five percent above last year is also

111
00:05:06,000 --> 00:05:08,800
very good. It's about as good of a result as

112
00:05:08,839 --> 00:05:13,399
anyone should have reasonably expected given everything happening. So in

113
00:05:13,439 --> 00:05:17,160
that respect, it's really great news to see that that

114
00:05:17,360 --> 00:05:20,800
video game consumer in the US is still very much

115
00:05:20,839 --> 00:05:23,120
excited to play games. And hey, I don't know if

116
00:05:23,120 --> 00:05:25,759
you do this, but if you put out great games

117
00:05:25,800 --> 00:05:29,279
that have good market appeal, turns out people will buy them.

118
00:05:30,160 --> 00:05:33,480
And that's still true. So content still is king and

119
00:05:33,519 --> 00:05:36,199
all of that. I mean, really though, the story is

120
00:05:36,240 --> 00:05:39,839
the big new releases. We had several led by Crimson Desert,

121
00:05:40,040 --> 00:05:44,279
like you mentioned MLB, the show Pokemon Pacopia, Pacopia Pocopia,

122
00:05:44,639 --> 00:05:48,160
however it's pronounced really doing some work there, and really

123
00:05:49,120 --> 00:05:52,160
the new releases helped drive things in sales like hardware

124
00:05:52,560 --> 00:05:56,199
and even some accessory spending. So in general, like a

125
00:05:56,319 --> 00:05:58,720
very positive end result for the March numbers.

126
00:05:58,759 --> 00:06:02,319
Speaker 1: For sure, you're right here at US projected total market

127
00:06:02,360 --> 00:06:05,439
video game spending reached five point three billion dollars in March.

128
00:06:05,680 --> 00:06:08,279
That's that twelve percent increase when compared to a year ago.

129
00:06:08,639 --> 00:06:11,600
First quarter spinning grew five percent. When we do like

130
00:06:11,639 --> 00:06:13,759
drop down look at the chart of just the top

131
00:06:13,839 --> 00:06:16,439
twenty best sellers here, a lot of like you always

132
00:06:16,439 --> 00:06:19,439
compare it to last month's performance, and that column has

133
00:06:19,639 --> 00:06:22,160
new a bunch of times. We got a new for MLB,

134
00:06:22,240 --> 00:06:25,240
the Show, new for WWE Marathon. This is in order

135
00:06:25,240 --> 00:06:30,040
everybody in Pokemon Pacopia with physical sales only, Monster Monster

136
00:06:30,120 --> 00:06:33,600
hundred Stories three Twisted Reflection that was at number seven.

137
00:06:34,079 --> 00:06:35,720
Then we do drop down to like number fifteen to

138
00:06:35,720 --> 00:06:38,839
see Crimson Desert there new that is physical sales only

139
00:06:38,920 --> 00:06:39,399
as well.

140
00:06:39,480 --> 00:06:43,160
Speaker 2: Right, yeah, on the chart it only can reflect physical

141
00:06:43,199 --> 00:06:47,800
sales as well as digital from our digital panel participating publishers. However,

142
00:06:48,480 --> 00:06:51,360
when we project out all of that missing digital data

143
00:06:51,399 --> 00:06:54,759
from those charts, the ranking really is Crimson Desert one,

144
00:06:54,959 --> 00:06:58,240
MLB The Show twenty six and two and Coopia three.

145
00:06:58,439 --> 00:07:02,560
So yeah, the charts a have to be formed only

146
00:07:02,639 --> 00:07:05,879
account for point of sale actuals rather than projections. But

147
00:07:05,920 --> 00:07:08,519
when we project it changes the story a little bit.

148
00:07:09,160 --> 00:07:11,519
Speaker 1: And just like clarify for people that that is just

149
00:07:11,560 --> 00:07:13,279
Crimson dest what you're talking about, because that has the

150
00:07:13,319 --> 00:07:15,560
asterisk and the other ones that have the asterisk. A

151
00:07:15,560 --> 00:07:17,000
lot of these other ones, like you said, you have

152
00:07:17,040 --> 00:07:20,319
a panel that does give you data and so many

153
00:07:20,319 --> 00:07:22,680
of these do include digital, but you don't try you

154
00:07:22,680 --> 00:07:25,000
don't project on this chart, but you are able to

155
00:07:25,000 --> 00:07:27,800
protect and project internally. You do do projections, and you

156
00:07:27,800 --> 00:07:29,800
guys are pretty confident in that math for something like

157
00:07:29,839 --> 00:07:30,560
Crimson Desert.

158
00:07:30,639 --> 00:07:32,480
Speaker 3: But what does that look like? It's like, oh man,

159
00:07:32,519 --> 00:07:33,199
this like it's.

160
00:07:33,079 --> 00:07:35,720
Speaker 1: Sold every copy it possibly could at physical and then

161
00:07:35,759 --> 00:07:38,800
we see this reflected in other parts of the market,

162
00:07:38,839 --> 00:07:40,519
like how do you project as best you as you

163
00:07:40,519 --> 00:07:40,959
can tell us?

164
00:07:40,959 --> 00:07:43,000
Speaker 3: I'm sure a lot of that is internal only.

165
00:07:43,839 --> 00:07:46,240
Speaker 2: Yeah, so we have, you know, not only the physical data,

166
00:07:46,279 --> 00:07:49,720
but we also have several types of survey work we do.

167
00:07:49,800 --> 00:07:53,600
We have receipt panels, which we basically have a panel

168
00:07:53,600 --> 00:07:57,000
base that provides all of their purchasing receipts that we

169
00:07:57,040 --> 00:08:00,600
can triangulate data from, and of course publicly available information.

170
00:08:00,680 --> 00:08:02,519
But you know, we're watching this stuff all the time

171
00:08:03,279 --> 00:08:06,360
and triangulating that with even engagement data that we have,

172
00:08:06,560 --> 00:08:09,240
so we feel like we're able to get to a

173
00:08:09,360 --> 00:08:12,519
pretty comfortable range of error on some of these things.

174
00:08:13,120 --> 00:08:15,160
But yeah, there's always a little bit of error in

175
00:08:15,199 --> 00:08:19,240
any projection. But overall, especially with what Crimson Desert did

176
00:08:19,279 --> 00:08:24,279
on PC, it had a very strong month and an

177
00:08:24,319 --> 00:08:27,759
overall would have led all titles in full game dollar sales.

178
00:08:27,759 --> 00:08:30,160
But that doesn't take anything away at all from MW

179
00:08:30,240 --> 00:08:33,399
The Show twenty six, which had its second biggest launch

180
00:08:33,480 --> 00:08:36,399
ever behind only MLB The Show twenty one, which of

181
00:08:36,399 --> 00:08:40,000
course launched in a very interesting time period in gaming,

182
00:08:40,279 --> 00:08:43,399
during the Big Boom. So but down the list, like

183
00:08:43,480 --> 00:08:45,679
even if you go through the other big titles that

184
00:08:45,720 --> 00:08:49,240
were new this year, in terms of franchise releases, WWE

185
00:08:49,320 --> 00:08:54,000
was among the best performing WWE's at launch. Pacope did

186
00:08:54,240 --> 00:08:57,320
incredibly well and even helped drive sales and Nintendo switch

187
00:08:57,360 --> 00:09:00,440
to hardware and even Monster Hunter Stories three making the

188
00:09:00,480 --> 00:09:03,519
top ten, and that's that's fantastic. So overall, like these

189
00:09:03,559 --> 00:09:06,879
new games did do pretty darn well across the board.

190
00:09:07,519 --> 00:09:09,600
Speaker 1: Yeah, when I look at this this chart as well

191
00:09:09,600 --> 00:09:11,120
and sort of read some of the stuff you're going

192
00:09:11,159 --> 00:09:13,039
through here, one.

193
00:09:12,919 --> 00:09:15,559
Speaker 3: Thing I do notice as well is in that publisher.

194
00:09:15,080 --> 00:09:17,840
Speaker 1: Column, a lot of Sony Sony like their games are

195
00:09:18,080 --> 00:09:20,840
popping up on this chart. I think the the number

196
00:09:20,840 --> 00:09:23,080
one question I think people would have is, Hey, what

197
00:09:23,159 --> 00:09:27,399
about that that marathon is marathon like here at number

198
00:09:27,440 --> 00:09:30,320
four including both physical and digital sales?

199
00:09:31,519 --> 00:09:33,279
Speaker 3: Is that is that good? Like? We don't know that?

200
00:09:33,320 --> 00:09:35,200
Speaker 1: Guess that's the basic question like a lot of us

201
00:09:35,240 --> 00:09:36,919
would have. I don't know if you know the answer,

202
00:09:36,919 --> 00:09:38,200
but Matt, is that good?

203
00:09:39,279 --> 00:09:43,279
Speaker 2: Well. Expectations and results are are tend to be different things, right,

204
00:09:43,840 --> 00:09:48,799
reasonable a reasonable sales projection versus what's a necessary sales

205
00:09:48,879 --> 00:09:52,039
target to make a PNL statement look good are also

206
00:09:52,200 --> 00:09:57,080
very different things overall, especially based on the PC performance,

207
00:09:57,159 --> 00:10:00,000
it's a very good start in the US for marathon.

208
00:10:00,240 --> 00:10:03,279
Will it have legs? Will it extend? Will it build

209
00:10:03,320 --> 00:10:06,039
an audience over time? Well, that looks like it's a

210
00:10:06,039 --> 00:10:08,960
little more challenging right now looking at the engagement data

211
00:10:09,039 --> 00:10:13,320
we have, But perhaps they can get that going again

212
00:10:13,360 --> 00:10:16,240
with some updates, perhaps some price drops, and other games

213
00:10:16,279 --> 00:10:18,360
have done it. But right now, very good start, but

214
00:10:18,519 --> 00:10:20,440
looking a little if you on the legs so far.

215
00:10:21,000 --> 00:10:24,320
Speaker 1: Yes, it probably is the story of we will have

216
00:10:24,360 --> 00:10:26,480
to see six months out if this thing is still

217
00:10:26,519 --> 00:10:30,039
hovering around on these charts specifically, it's like, oh, that's probably.

218
00:10:29,759 --> 00:10:31,799
Speaker 3: The good news that they're waiting to see.

219
00:10:32,120 --> 00:10:34,799
Speaker 1: I don't think it's like there's no reason to be like, oh,

220
00:10:34,840 --> 00:10:36,960
we got to be running up the white flag and

221
00:10:36,960 --> 00:10:40,080
declaring that we are going to submit for this game. Obviously,

222
00:10:40,120 --> 00:10:42,039
but yeah, I think it will come down to how

223
00:10:42,080 --> 00:10:43,360
does it perform over time.

224
00:10:44,360 --> 00:10:45,480
Speaker 3: And it's one of.

225
00:10:45,399 --> 00:10:48,360
Speaker 2: Those things where games now, right like, the audiences for

226
00:10:48,440 --> 00:10:52,039
games are very different. You could have a smaller yet

227
00:10:52,159 --> 00:10:56,720
extremely dedicated player base that could be just as successful

228
00:10:56,799 --> 00:10:59,600
for your game as a wider audience that plays a

229
00:10:59,600 --> 00:11:03,360
little bit less often and a little bit less enthusiastically, right,

230
00:11:03,440 --> 00:11:06,720
So it all depends on the individual game what that

231
00:11:06,840 --> 00:11:08,399
performance might look like over time.

232
00:11:09,600 --> 00:11:11,360
Speaker 1: You you touched on hardware a little bit. I'll read

233
00:11:11,399 --> 00:11:13,279
some more of what you wrote. March hardware spending grew

234
00:11:13,320 --> 00:11:15,399
by sixty nine percent when compared to a year ago

235
00:11:15,399 --> 00:11:18,600
to five hundred million dollars. Nintendo switch To drove the

236
00:11:18,679 --> 00:11:21,639
overall game, while PlayStation five spending did increased by three

237
00:11:21,679 --> 00:11:24,759
percent compared to March twenty twenty five. Nintendo switch To

238
00:11:24,919 --> 00:11:27,519
was the best selling hardware platform across both units and

239
00:11:27,639 --> 00:11:30,320
dollars for both March and twenty twenty six year to date,

240
00:11:30,600 --> 00:11:34,000
with PlayStation five ranking second across both measures and time periods.

241
00:11:34,000 --> 00:11:35,440
Speaker 3: It's a little bit of a flip right in.

242
00:11:36,440 --> 00:11:39,000
Speaker 1: Up until this point PlayStation was doing, PlayStation five was

243
00:11:39,000 --> 00:11:40,879
doing a little bit better than switch To. Do you

244
00:11:40,879 --> 00:11:43,320
think it's the story of Pacopia coming in here and

245
00:11:43,360 --> 00:11:44,440
just flipping things on its head.

246
00:11:45,240 --> 00:11:47,440
Speaker 2: It sure is. I mean, I don't know who's responsible

247
00:11:47,440 --> 00:11:50,159
if someone's got to reset the doomed clock for a Nintendo.

248
00:11:51,600 --> 00:11:55,639
You know, when a big first party Nintendo game shows up,

249
00:11:55,679 --> 00:11:58,039
things happen on the hardware side, and that was the

250
00:11:58,080 --> 00:12:01,720
case for Pacopia. You know, we're still trending or Nintendo.

251
00:12:01,759 --> 00:12:03,759
Switch To is now treading twelve percent ahead of Switch

252
00:12:03,759 --> 00:12:06,240
on a timeline basis, and that includes the first holiday

253
00:12:06,279 --> 00:12:10,320
for Switch. That's fantastic when you compare the last couple

254
00:12:10,320 --> 00:12:13,159
of months the boom or the boost scene in March

255
00:12:13,240 --> 00:12:16,799
for switch To, you driven by Pacopia really helped. So

256
00:12:16,879 --> 00:12:20,200
it really re energized the platform. You know, it's one

257
00:12:20,240 --> 00:12:22,360
of those things right where you've talked about it before.

258
00:12:23,120 --> 00:12:26,440
Switch To had such a strong launch because they had

259
00:12:26,440 --> 00:12:29,399
so many units available that a lot of that demand

260
00:12:29,440 --> 00:12:32,279
was pulled forward because the units were able to be bought,

261
00:12:32,360 --> 00:12:35,399
and so over time, you know, it's not going to

262
00:12:35,639 --> 00:12:39,639
what we call a decay curve in gaming, where sales

263
00:12:39,639 --> 00:12:42,759
decay over time for a product after launch. It's not

264
00:12:42,799 --> 00:12:46,000
that they're going bad, it's just the way the curve

265
00:12:46,039 --> 00:12:49,000
of the sales works. It's going to be different than

266
00:12:49,080 --> 00:12:51,960
any other any other platform in history because so many

267
00:12:52,039 --> 00:12:55,039
units were available at launch like this was expected. So

268
00:12:55,200 --> 00:12:58,080
now we're getting these refreshes of these new games coming

269
00:12:58,120 --> 00:13:01,200
out that can boost those sales. As long as that continues,

270
00:13:01,639 --> 00:13:04,200
should be no problem. Now, whether it's going to outseell

271
00:13:04,240 --> 00:13:06,080
Switch by the end of its life, who the hell knows.

272
00:13:06,120 --> 00:13:09,120
I don't who knows, but it's off to a fantastic start,

273
00:13:09,120 --> 00:13:11,399
and as long as content keeps showing up, people are

274
00:13:11,440 --> 00:13:14,840
gonna keep buying it. Well, so long as the prices

275
00:13:14,879 --> 00:13:17,200
don't go through the roof based on what's going on

276
00:13:17,240 --> 00:13:19,799
with components and RAM. But that's a that's a story

277
00:13:19,799 --> 00:13:20,919
for another day hopefully.

278
00:13:21,360 --> 00:13:21,559
Speaker 3: Yeah.

279
00:13:21,639 --> 00:13:23,679
Speaker 1: Yeah, I mean it's a story for almost every other

280
00:13:23,759 --> 00:13:27,000
day on this show. But yeah, it's I think you know,

281
00:13:27,080 --> 00:13:29,480
we last time I had you on, we definitely were

282
00:13:29,519 --> 00:13:33,320
having this exact conversation of it did well at launch.

283
00:13:33,399 --> 00:13:34,720
Speaker 3: We'll see how it does through the holiday.

284
00:13:34,759 --> 00:13:37,240
Speaker 1: The holiday wasn't It was certainly wasn't bad, but there

285
00:13:37,320 --> 00:13:39,360
was some mixed signals maybe, but it seemed like at

286
00:13:39,360 --> 00:13:40,480
the end of the day it was like, no, it

287
00:13:40,519 --> 00:13:42,720
was a pretty good holiday, but we're still kind of

288
00:13:42,759 --> 00:13:45,639
waiting for Hey, are are those people who are waiting

289
00:13:45,639 --> 00:13:47,480
on the sideline that don't rush to get something just

290
00:13:47,480 --> 00:13:50,159
because it's available going to step in? And this is

291
00:13:50,200 --> 00:13:52,440
the exact thing that I think we're like, is something

292
00:13:52,480 --> 00:13:54,120
like this going to happen? The fact that it did

293
00:13:54,159 --> 00:13:57,399
happen at least once throughout the life cycle of the

294
00:13:57,440 --> 00:13:59,919
switch to is a sign that Nintendo does still have

295
00:14:00,240 --> 00:14:01,960
something there that they can work with, right.

296
00:14:02,600 --> 00:14:04,919
Speaker 2: They still got some juice. They know what they're doing

297
00:14:04,960 --> 00:14:07,639
over there for sure. And you know, when you look

298
00:14:07,679 --> 00:14:11,759
at something like the PlayStation five interesting, like you mentioned,

299
00:14:11,799 --> 00:14:14,559
we did see a sales increase for PlayStation five hours,

300
00:14:14,639 --> 00:14:17,240
but I gotta tell you, a lot of that happened

301
00:14:17,240 --> 00:14:19,279
in the last few days of the month following the

302
00:14:19,320 --> 00:14:22,679
announcement of the price increase and before the implementation of

303
00:14:22,720 --> 00:14:25,639
the price increase, So that little window there that's really

304
00:14:25,679 --> 00:14:28,159
accounted for that growth. And so it's gonna be very

305
00:14:28,200 --> 00:14:31,519
interesting to see what happens over time. Now that price

306
00:14:31,600 --> 00:14:35,360
increase didn't really find its way all the way through

307
00:14:35,399 --> 00:14:37,320
retail until around April fifteenth.

308
00:14:37,320 --> 00:14:39,720
Speaker 3: It took some time, right, Yeah.

309
00:14:39,320 --> 00:14:41,559
Speaker 2: As units sold through and then the new units came

310
00:14:41,600 --> 00:14:44,080
in and they got the higher price. So you know,

311
00:14:44,159 --> 00:14:47,320
we're gonna that impact of that price increase is gonna

312
00:14:47,320 --> 00:14:49,960
be a little bit delayed because of that. But it's

313
00:14:50,000 --> 00:14:52,559
going to be super interesting to see just how well

314
00:14:52,600 --> 00:14:56,360
PlayStation five continues to sell after those really quite significant

315
00:14:56,360 --> 00:14:57,120
price increases.

316
00:14:57,480 --> 00:14:57,679
Speaker 3: Yeah.

317
00:14:57,720 --> 00:15:00,240
Speaker 1: I mean, if I'm Sony and I'm trying to, like,

318
00:15:00,279 --> 00:15:02,200
you know, I feel these pressures on these sides. I

319
00:15:02,200 --> 00:15:04,159
want to sell as many PlayStations as possible. I want

320
00:15:04,200 --> 00:15:06,080
to set the price as high as possible because our

321
00:15:06,120 --> 00:15:09,120
cost or as high as they possibly can be. Right now,

322
00:15:09,559 --> 00:15:12,080
it's like, this is the best case scenario with the

323
00:15:12,679 --> 00:15:15,000
you know, Trump card in your pocket of Grand Theft

324
00:15:15,000 --> 00:15:17,960
Auto six comes along here later this year and people

325
00:15:17,960 --> 00:15:19,759
forget about the price because they just need to play

326
00:15:19,759 --> 00:15:22,320
Grand Theft Auto six that bad. At the very least,

327
00:15:22,360 --> 00:15:24,559
they do seem set up for that to be a possibility,

328
00:15:24,639 --> 00:15:28,360
right Like, the sales certainly could decay more over the

329
00:15:28,360 --> 00:15:30,840
month the intervening months up until Grand Theft Auto six,

330
00:15:30,840 --> 00:15:33,960
but I'm sure they are expecting that with the hope

331
00:15:33,960 --> 00:15:36,480
that yes, but the people get used to this price

332
00:15:36,519 --> 00:15:38,840
by the time Grand Theft Auto six is here, and yeah,

333
00:15:38,879 --> 00:15:41,000
that sort of wipes people's mind clean, and like, whatever

334
00:15:41,000 --> 00:15:42,279
it is, I got to pay it right.

335
00:15:43,039 --> 00:15:45,039
Speaker 2: Yeah, And it's a hell of a tightrope all of

336
00:15:45,039 --> 00:15:47,799
these companies are having to walk right now because the

337
00:15:47,879 --> 00:15:51,159
pressures on the cost side are enormous. The demands from

338
00:15:51,200 --> 00:15:55,639
the consumer base are large, and consumers right now, particularly

339
00:15:55,639 --> 00:16:00,720
in the US, are facing incredible price pressure from everyday

340
00:16:00,759 --> 00:16:03,480
spending categories like food and housing, which have been that

341
00:16:03,519 --> 00:16:05,679
way for a while now, the prices have been increasing

342
00:16:05,759 --> 00:16:10,159
rather dramatically, and now of course gas, which has you know,

343
00:16:10,200 --> 00:16:14,679
which is costing billions in additional spending every month. So like,

344
00:16:15,480 --> 00:16:19,440
the pressures on the consumer are immense, and now we're

345
00:16:19,480 --> 00:16:23,600
slapping these price increases on everything gaming like it. It's

346
00:16:23,679 --> 00:16:28,519
a very delicate, delicate tightrope to try to walk in.

347
00:16:29,000 --> 00:16:30,879
You know, every this is all new, this is all

348
00:16:31,000 --> 00:16:34,639
new territory, new world, nothing really in history to look

349
00:16:34,679 --> 00:16:36,720
at to give you a guide about what to do.

350
00:16:37,360 --> 00:16:39,480
So everyone's just trying to figure it out. And you know,

351
00:16:39,519 --> 00:16:41,440
as I'm sure we'll talk about later when it comes

352
00:16:41,440 --> 00:16:45,240
to game pass, sometimes you can boost prices up and

353
00:16:45,240 --> 00:16:47,559
then when that doesn't work, you bring them down. You're

354
00:16:47,840 --> 00:16:51,440
trying to find the right balance, and that's what everyone's

355
00:16:51,440 --> 00:16:51,879
trying to do.

356
00:16:52,600 --> 00:16:55,320
Speaker 1: Yeah, it's uh, you know, I've been thinking about it

357
00:16:55,320 --> 00:16:57,440
because of the the S and K stuff in the

358
00:16:57,480 --> 00:17:00,600
backlash against Saudi Arabia owning that, and like thinking about

359
00:17:00,679 --> 00:17:03,879
way things are so interconnected. I've been thinking about, you know,

360
00:17:03,919 --> 00:17:06,000
plastics being in everything, and that might got me thinking,

361
00:17:06,480 --> 00:17:10,839
does rising cost of energy like increase the cost of petrochemicals?

362
00:17:10,880 --> 00:17:12,680
And say, of course it does, even if it's just

363
00:17:12,759 --> 00:17:15,400
like the cost of the energy to produce those things.

364
00:17:15,640 --> 00:17:18,119
And it's like, oh yeah, it raises the prices for

365
00:17:18,359 --> 00:17:22,039
everything across the board. And everyone keeps saying it's like,

366
00:17:22,119 --> 00:17:25,039
there's no reason to expect those prices for energy to

367
00:17:25,079 --> 00:17:28,160
go down anytime soon. And I'm certainly no experts, so

368
00:17:28,200 --> 00:17:30,599
I'm just kind of listening to everybody and being like, okay,

369
00:17:30,640 --> 00:17:33,519
when and people give timelines of a year to two

370
00:17:33,640 --> 00:17:37,279
years out, and these companies, the uncertainty was already there,

371
00:17:37,559 --> 00:17:40,079
and it seems like every week there's a new dice

372
00:17:40,119 --> 00:17:43,319
getting thrown that is just as uncertain so they kind

373
00:17:43,359 --> 00:17:45,599
of just have to assume worst case scenario a lot

374
00:17:45,599 --> 00:17:46,400
of times, right.

375
00:17:46,680 --> 00:17:49,079
Speaker 2: Yeah, you have to have multiple scenarios in your planning,

376
00:17:49,240 --> 00:17:52,279
and no matter who you talk to, like, no one knows, right,

377
00:17:52,400 --> 00:17:56,160
everyone has there are estimates based on assumptions, but no

378
00:17:56,160 --> 00:17:59,759
one knows. So you'll get estimates across the board about

379
00:17:59,759 --> 00:18:02,960
even things like whether it's energy or the price of

380
00:18:03,039 --> 00:18:07,240
RAM or RAM availability, like exactly when things start improving,

381
00:18:07,279 --> 00:18:10,200
and you'll hear estimates from you know, later this year

382
00:18:10,240 --> 00:18:14,279
to twenty thirty, and so a lot of there's a

383
00:18:14,359 --> 00:18:16,799
lot of scenario plans. You just kind of have to

384
00:18:16,880 --> 00:18:18,920
wing it and see how it goes. I mean, I'm

385
00:18:18,960 --> 00:18:23,079
sure on the on the whiteboard over at Valve there's

386
00:18:23,160 --> 00:18:25,720
a whole bunch of price points and release.

387
00:18:25,839 --> 00:18:29,119
Speaker 3: Yeah, that whiteboard probably looks insane.

388
00:18:29,000 --> 00:18:33,160
Speaker 2: Yes, exactly, because things are changing so quickly and rapidly. Yeah,

389
00:18:33,200 --> 00:18:36,440
it's it's it's a mess out there, Jeff, I don't

390
00:18:36,480 --> 00:18:36,880
know if you knew.

391
00:18:36,920 --> 00:18:39,000
Speaker 3: It's it's kind of wack of do trying to get

392
00:18:39,000 --> 00:18:40,160
that sense for sure.

393
00:18:40,480 --> 00:18:44,160
Speaker 1: Okay, before we move on, two more things, Uh, tell

394
00:18:44,200 --> 00:18:46,759
me what we should take away from Sensor Towers data.

395
00:18:46,839 --> 00:18:49,240
You know you guys partner with them, from the mobile market. Uh,

396
00:18:49,680 --> 00:18:52,039
it does in a lot of ways to me feel

397
00:18:52,119 --> 00:18:54,359
like a eight. You know, there's a bifurcation. There's a

398
00:18:54,400 --> 00:18:56,799
separation between what happens on the side that we usually

399
00:18:56,839 --> 00:18:58,599
talk about on the show and what happens so on mobile.

400
00:18:58,640 --> 00:19:00,640
But where are they connected and what signals are you

401
00:19:00,640 --> 00:19:01,279
getting from there?

402
00:19:02,160 --> 00:19:04,720
Speaker 2: So what's interesting is that the mobile market's also matured

403
00:19:04,920 --> 00:19:07,079
and we're seeing the same type of behavior there that

404
00:19:07,119 --> 00:19:09,200
we are seeing on like the console and PC side,

405
00:19:09,200 --> 00:19:12,519
where these big behemoths just kind of stick around at

406
00:19:12,519 --> 00:19:14,799
the top of these charts and you get some mixed

407
00:19:14,839 --> 00:19:16,240
in every once in a while, but then.

408
00:19:16,119 --> 00:19:17,400
Speaker 3: It goes right stagnant.

409
00:19:17,440 --> 00:19:20,599
Speaker 2: Yeah, it's mostly stagnant, just like the console market. So

410
00:19:21,960 --> 00:19:24,759
right now, what they're seeing is like Pokemon goes and

411
00:19:24,799 --> 00:19:27,640
the Monopoly goes. They'll kind of battle back and forth

412
00:19:27,680 --> 00:19:29,759
based on events. I don't know if you've heard this before,

413
00:19:30,599 --> 00:19:35,039
but like big, big content drops will reinvigorate the mobile market.

414
00:19:35,160 --> 00:19:38,640
So a lot of the same types of things that

415
00:19:38,680 --> 00:19:41,799
we're seeing on the console and PC side. Of course,

416
00:19:41,839 --> 00:19:45,519
mobile continues to be the biggest segment in video game spend.

417
00:19:45,640 --> 00:19:48,319
In March, spending was down a little bit in mobile,

418
00:19:49,200 --> 00:19:51,119
but you know, on the console and PC side, we

419
00:19:51,240 --> 00:19:52,680
more than made up for it, so we were able

420
00:19:52,720 --> 00:19:55,400
to get to that overall spending growth. But really these

421
00:19:55,440 --> 00:19:59,440
two markets are much more similar than they used to

422
00:19:59,440 --> 00:19:59,960
be in terms.

423
00:20:00,079 --> 00:20:03,359
Speaker 3: Yeah, the behaviors around them makes sense.

424
00:20:03,400 --> 00:20:06,160
Speaker 1: And then I always like to look at accessories as

425
00:20:06,160 --> 00:20:09,240
a way of like forecasting things out a little bit

426
00:20:09,319 --> 00:20:11,279
like because to me, you know, you could tell me

427
00:20:11,279 --> 00:20:13,359
if this is wrong. I always feel like if people

428
00:20:13,400 --> 00:20:15,960
are buying accessories, it's because they plan to be investing

429
00:20:15,960 --> 00:20:17,640
more in games. They want to spend more time playing

430
00:20:17,640 --> 00:20:19,839
games in the near future. They're buying headsets, they're buying

431
00:20:19,880 --> 00:20:22,240
controllers because they're playing games now, but they also expect

432
00:20:22,240 --> 00:20:24,359
to be playing games in the next couple of months.

433
00:20:24,400 --> 00:20:27,640
So when I see that accessories spending, accessories spending grew

434
00:20:27,720 --> 00:20:29,519
by five percent when compared to a year ago, to

435
00:20:29,519 --> 00:20:31,839
two hundred and fifty two million, to me, that sounds

436
00:20:31,839 --> 00:20:33,200
like a pretty good jump.

437
00:20:33,279 --> 00:20:36,079
Speaker 3: I don't know, is it.

438
00:20:34,960 --> 00:20:37,160
Speaker 2: It is, and you know it's flat year to date.

439
00:20:37,279 --> 00:20:41,160
So this coincided with the big push on hardware that

440
00:20:41,200 --> 00:20:43,279
we saw in the month of March. A lot of

441
00:20:43,319 --> 00:20:45,720
cases and organized there's a lot of people buying cases

442
00:20:45,759 --> 00:20:49,119
for their Nintendo Switch tos, they just buy pcope. Yeah,

443
00:20:49,559 --> 00:20:52,119
and that was a big driver there, So yeah, i'd

444
00:20:52,160 --> 00:20:55,359
agree when it's kind of a trailing indicator in a

445
00:20:55,440 --> 00:21:00,039
lot of ways, but it does correlate somewhat to what

446
00:21:00,079 --> 00:21:01,400
we're seeing on the hardware side.

447
00:21:01,839 --> 00:21:04,960
Speaker 1: Makes sense, all right, fantastic, Let's uh, let's do this

448
00:21:05,000 --> 00:21:08,319
next story real quick. Diablo four Lord of Hatred reviews

449
00:21:08,440 --> 00:21:10,319
are end. This is the DLC for that game. It's

450
00:21:10,319 --> 00:21:12,920
got an eighty three on open Critic. Tayler Cope at

451
00:21:12,920 --> 00:21:15,039
pc gamer gave it a ninety out of one hundred

452
00:21:15,119 --> 00:21:18,240
said Lord of Hatred brings a campaign packed with thrills

453
00:21:18,240 --> 00:21:22,920
in a system systems refresh that revolutionizes the loot chase,

454
00:21:23,000 --> 00:21:25,640
and then Travis Northrop at IGN gave it an eight

455
00:21:25,720 --> 00:21:28,680
out of ten. Lord of Hatred gives Diablo four an

456
00:21:28,720 --> 00:21:32,880
extremely satisfying conclusion, excellent changes to build crafting, and an

457
00:21:32,920 --> 00:21:35,839
in game that could potentially go the distance, and then

458
00:21:35,960 --> 00:21:39,480
four stars from shreef'sai ed at VG twenty four to seven.

459
00:21:40,000 --> 00:21:42,960
Lord of Hatred accomplishes the near impossible task of delivering

460
00:21:43,000 --> 00:21:45,960
a game changing expansion that fundamentally improves on the core

461
00:21:46,000 --> 00:21:49,400
of Diablo four and a weiting narrative conclusion that so brilliant,

462
00:21:49,440 --> 00:21:53,400
brilliantly balances spectacle with the emotional heft essential for any

463
00:21:53,440 --> 00:21:56,400
fan of arpg's Mad Again. I'll ask you kind of

464
00:21:56,440 --> 00:21:58,039
like about the a little bit of the business case

465
00:21:58,079 --> 00:22:01,640
here of the DLC, especially for a long running franchise

466
00:22:01,640 --> 00:22:04,359
that has done this a bunch of times like Diablo. Uh,

467
00:22:04,559 --> 00:22:07,839
these are often moments of reset and sort of like

468
00:22:08,000 --> 00:22:10,960
setting the game up for its long term future, which

469
00:22:10,960 --> 00:22:14,960
we know Diablo always, always, always has. These companies look

470
00:22:14,960 --> 00:22:16,519
at it that way, right, like, this is a chance

471
00:22:16,559 --> 00:22:18,599
to put out the game that people are actually going

472
00:22:18,680 --> 00:22:19,319
to remember.

473
00:22:19,599 --> 00:22:21,400
Speaker 3: So if they get it right, does it it does

474
00:22:21,440 --> 00:22:22,359
it often pay off?

475
00:22:23,559 --> 00:22:25,480
Speaker 2: Yeah, I'm a long tail for sure, especially as it

476
00:22:25,519 --> 00:22:28,720
could be repackaged and reduced in price over time. I mean, Diablo,

477
00:22:28,759 --> 00:22:30,759
for is one of those one of those games that

478
00:22:30,839 --> 00:22:33,839
no one really thinks about as being one of the

479
00:22:33,839 --> 00:22:37,119
the big games that kind of stick around forever. But

480
00:22:37,240 --> 00:22:39,680
it isn't like that world like the Sims, which just

481
00:22:39,799 --> 00:22:43,640
keep on drugging along for that dedicated player base. And

482
00:22:43,680 --> 00:22:47,079
I mean it's great to see that this this really

483
00:22:47,200 --> 00:22:49,839
is going to deliver for that player base. That's that's

484
00:22:49,920 --> 00:22:52,599
with it. Yeah, and over time, like this is a

485
00:22:52,640 --> 00:22:55,960
game that'll sell for ten years or more as as

486
00:22:56,000 --> 00:22:58,559
it goes on. So yeah, that's that's great to see.

487
00:22:59,720 --> 00:23:00,599
Speaker 3: Mike's been playing this.

488
00:23:00,680 --> 00:23:02,599
Speaker 1: He talked about it on the BombCast yesterday, so if

489
00:23:02,640 --> 00:23:03,799
you haven't listened to that, go give that.

490
00:23:03,920 --> 00:23:04,440
Speaker 3: Oh listen.

491
00:23:04,960 --> 00:23:06,799
Speaker 1: It sounded like he was pretty happy with it. As

492
00:23:06,799 --> 00:23:08,880
someone who I think was who liked the obblo for

493
00:23:09,079 --> 00:23:11,279
but but but did not necessarily love it. I don't

494
00:23:11,279 --> 00:23:12,680
even know if that's a fair way of putting it.

495
00:23:12,680 --> 00:23:14,839
He seemed happy with the Lord of Hatred is how

496
00:23:14,839 --> 00:23:18,000
I'll phrase it. All Right, we have to take a break.

497
00:23:18,079 --> 00:23:20,240
Plenty more to get into, including our little chat here

498
00:23:20,240 --> 00:23:22,720
about how people are feeling about that game pass price drop.

499
00:23:22,759 --> 00:23:23,680
Speaker 3: Will do that after this.

500
00:23:23,880 --> 00:23:25,400
Speaker 1: If you want to skip out on the ads, you

501
00:23:25,400 --> 00:23:27,720
could do so Giant bomb dot com, slash joined, become

502
00:23:27,720 --> 00:23:30,160
a premium member, get yad re versions of the shows.

503
00:23:30,440 --> 00:23:36,240
In the meantime, we will be right back. We're back

504
00:23:36,240 --> 00:23:38,920
with Game Mess Mornings. I'm Jeff Grubb, that's Matt Piscatella.

505
00:23:39,000 --> 00:23:42,799
Let's get into this next story. Analyst say Xbox game

506
00:23:42,839 --> 00:23:46,400
Pass price drop is quote unsurprising after Call of Duty

507
00:23:46,440 --> 00:23:50,240
failed to significantly increase subscriptions. This is from Chris Scullion

508
00:23:50,319 --> 00:23:53,960
at VGC. Analysts have said that Microsoft's decision to drop

509
00:23:53,960 --> 00:23:56,759
the price of Xbox Game Pass Ultimate and PC Game

510
00:23:56,759 --> 00:23:59,160
Pass isn't surprising given that the addition of Call of

511
00:23:59,240 --> 00:24:03,160
Duty had made the little impact to subscription numbers. On Tuesday,

512
00:24:03,240 --> 00:24:05,799
Microsoft announced that it was dropping the price of Game

513
00:24:05,839 --> 00:24:08,759
Pass Ultimate from twenty nine ninety nine or thirty dollars

514
00:24:09,359 --> 00:24:12,880
down to twenty three dollars and PC Game Pass from

515
00:24:12,880 --> 00:24:16,519
sixteen fifty to eleven or yeah, excuse me, fourteen dollars.

516
00:24:16,519 --> 00:24:16,880
Speaker 3: There we go.

517
00:24:17,200 --> 00:24:20,079
Speaker 1: It's all mixed in here with the pounds and euros

518
00:24:20,119 --> 00:24:22,400
and stuff. It also announces the future of Call of

519
00:24:22,480 --> 00:24:24,880
Duty games would not be available, or future Call of

520
00:24:24,960 --> 00:24:27,400
Duty games would not be available on either service on

521
00:24:27,480 --> 00:24:30,119
the day of release and would instead be added the

522
00:24:30,240 --> 00:24:33,759
following holiday season. Speaking to Games Industry Dot is Or

523
00:24:33,759 --> 00:24:36,920
Canada Senior director matpis Caadella and Ampier Analysis head of

524
00:24:36,960 --> 00:24:40,240
games Research Peers Harding Roles both agreed that this was

525
00:24:40,319 --> 00:24:43,279
inevitable given that Xbox's hope it would see a large

526
00:24:43,279 --> 00:24:45,880
growth in Game Pass Ultimate subscribers by adding Call of

527
00:24:45,960 --> 00:24:49,920
Duty available on day one hasn't played out, Matt. It's

528
00:24:50,160 --> 00:24:52,640
the kind of thing where like we sit back years

529
00:24:52,680 --> 00:24:55,160
ago talk about the things that Microsoft, the levers that

530
00:24:55,200 --> 00:24:57,720
Microsoft had that they could pull to sort of push

531
00:24:57,759 --> 00:25:01,200
this thing forward. If Starfield hits, that's the big game changer.

532
00:25:01,440 --> 00:25:04,160
Like people loved Oblivion, they loved Skyrim, and that's the

533
00:25:04,200 --> 00:25:06,200
thing that could really change things. It didn't change its fate,

534
00:25:06,240 --> 00:25:08,640
and then it's like, well, they're acquiring Activision. Call of

535
00:25:08,720 --> 00:25:11,920
Duty is the next and maybe last big lever that

536
00:25:11,920 --> 00:25:14,759
they could pull. What's bigger than that? Now, the Call

537
00:25:14,759 --> 00:25:17,079
of Duty that did launch into game Pass had some

538
00:25:17,200 --> 00:25:19,640
quality issues around it, But I'm of the opinion and

539
00:25:19,640 --> 00:25:21,720
it sounds like maybe you are, and you can explain

540
00:25:21,759 --> 00:25:24,839
it yourself, that that didn't matter as much as the

541
00:25:24,880 --> 00:25:27,640
fact that the people looking at game Pass are just

542
00:25:27,680 --> 00:25:30,759
not necessarily looking for that deal in particular, Like that

543
00:25:30,799 --> 00:25:32,279
didn't move the needle. The people who are going to

544
00:25:32,319 --> 00:25:35,240
get game Pass already have game Pass. What do you think?

545
00:25:36,079 --> 00:25:38,279
Speaker 2: Yeah, I mean, originally game Pass was like kind of

546
00:25:38,359 --> 00:25:40,960
situated as the best deal in gaming, and you know, yeah,

547
00:25:41,200 --> 00:25:44,400
it didn't hold a candle to a giant bomb premium subscription,

548
00:25:44,480 --> 00:25:47,200
which really is the best deal in gaming if you

549
00:25:47,200 --> 00:25:47,680
think about it.

550
00:25:48,240 --> 00:25:48,640
Speaker 3: I agree.

551
00:25:48,759 --> 00:25:51,039
Speaker 2: Yeah. So when you know when call did he first

552
00:25:51,079 --> 00:25:52,960
made it to game pass, I mean we were talking

553
00:25:52,960 --> 00:25:55,640
about this just a few weeks after that happened. We

554
00:25:55,680 --> 00:25:59,559
did not see a particularly big bump into hardware sales.

555
00:25:59,640 --> 00:26:03,279
We didn't see a massive increase in subscriptions. All there's

556
00:26:03,440 --> 00:26:07,079
there's sure was an increase, and you know, in twenty

557
00:26:07,119 --> 00:26:11,440
five the same situation, we did not see any kind

558
00:26:11,480 --> 00:26:14,119
of bump when it comes to hardware sales and subscription

559
00:26:14,240 --> 00:26:18,480
spending increase, but just slightly so. In terms of the experiment,

560
00:26:18,599 --> 00:26:21,799
and it was an experiment, you know, it didn't work

561
00:26:21,799 --> 00:26:24,200
out the way they wanted. I mean, Phil Spencer for

562
00:26:24,319 --> 00:26:27,400
years had talked about three billion gamers and this was

563
00:26:27,440 --> 00:26:29,960
going to be one of those big ways to find

564
00:26:30,000 --> 00:26:32,319
three billion gamers, right, is to bring these types of

565
00:26:32,359 --> 00:26:35,920
games to the service. But ultimately, like you said, in

566
00:26:36,000 --> 00:26:39,640
terms of the value proposition, thirty dollars a month became

567
00:26:39,680 --> 00:26:44,160
pretty steep, which Microsoft itself recognized and led to the price.

568
00:26:44,720 --> 00:26:48,119
The price decreases right now, which you know we were

569
00:26:48,160 --> 00:26:50,720
waiting for. I was kind of surprised they just dropped

570
00:26:50,759 --> 00:26:52,519
it on a you know, just here you go and

571
00:26:53,000 --> 00:26:55,759
a random on a random Tuesday or whatever day that was.

572
00:26:56,960 --> 00:26:59,319
But hey, great, better better now than never?

573
00:26:59,440 --> 00:27:01,960
Speaker 3: Right, yeah, exactly. You know.

574
00:27:01,960 --> 00:27:04,920
Speaker 1: I wonder like, do people come to you when they

575
00:27:04,960 --> 00:27:08,359
come to you for data? Are they often asking about

576
00:27:09,119 --> 00:27:11,960
player behaviors and how they can change consumer behaviors? How

577
00:27:12,000 --> 00:27:14,240
do we get people to spend money here instead of there?

578
00:27:15,160 --> 00:27:17,680
Or is that something you're like, look, we like that stuff.

579
00:27:17,720 --> 00:27:20,279
Is we look at it after it happens? Trying to

580
00:27:20,279 --> 00:27:22,680
get people to change their behaviors is difficult? And is

581
00:27:22,720 --> 00:27:25,319
that the wall that Microsoft is running into with gamers

582
00:27:25,319 --> 00:27:27,519
that we're kind of stubborn, we're stuck in our ways,

583
00:27:28,119 --> 00:27:30,160
or is it just like, oh, game pass, we could

584
00:27:30,160 --> 00:27:32,079
see it's already expensive and we know it's going to

585
00:27:32,119 --> 00:27:34,519
have to get more expensive to justify all these games,

586
00:27:34,680 --> 00:27:38,119
and people aren't sort of biting because of that, you know,

587
00:27:38,279 --> 00:27:38,920
to give.

588
00:27:38,720 --> 00:27:41,960
Speaker 2: Them the credit that I think they deserve. Microsoft and

589
00:27:42,319 --> 00:27:45,680
Xbox in particular have always been willing to try things

590
00:27:45,759 --> 00:27:50,240
and kind of break out of established norms. Whether they

591
00:27:50,240 --> 00:27:53,799
have succeeded all the time or not, certainly sure, certainly debatable,

592
00:27:54,440 --> 00:27:56,400
but a lot of these cases, like you could have

593
00:27:56,440 --> 00:27:59,000
your research, you can go talk to players, you can say, hey,

594
00:27:59,000 --> 00:28:00,960
what would you think about this or that or the other,

595
00:28:01,240 --> 00:28:04,200
But ultimately you don't really know until you execute a plan,

596
00:28:04,319 --> 00:28:06,599
right you say, all right, well we think this is

597
00:28:06,720 --> 00:28:08,720
this is how this is going to go, but until

598
00:28:08,759 --> 00:28:10,680
we actually throw Call of Duty in the game pass,

599
00:28:10,680 --> 00:28:13,160
we're not going to know what's gonna happen. And now

600
00:28:13,200 --> 00:28:16,559
they do. So you know when one of the biggest

601
00:28:16,640 --> 00:28:21,200
questions we've had, I mean, sometimes questions in social media

602
00:28:21,279 --> 00:28:25,640
and forums that fans have are ridiculous, ridiculous. Yeah, and

603
00:28:25,720 --> 00:28:29,079
sometimes they're the same conversations that are being had in

604
00:28:29,119 --> 00:28:32,599
the industry. Whether or not game paths or other subscription

605
00:28:32,720 --> 00:28:37,400
services hurts or harm sales, is the same arguments and

606
00:28:37,440 --> 00:28:41,880
discussions internally that they are in the fan base. And

607
00:28:41,920 --> 00:28:47,759
there is no like really crisp or clear answer to that.

608
00:28:47,880 --> 00:28:52,000
Even now, some games benefit, some games do not benefit.

609
00:28:53,680 --> 00:28:56,319
There are all kinds of opinions all over the place

610
00:28:56,359 --> 00:29:00,279
about whether it's good or bad. Right now, Microsoft is

611
00:29:00,279 --> 00:29:02,119
that taking Call of Duty out of this equation is

612
00:29:02,160 --> 00:29:04,839
the best thing for the brand, And perhaps it is. Well,

613
00:29:04,880 --> 00:29:06,000
we'll have to wait and see.

614
00:29:06,599 --> 00:29:07,240
Speaker 3: Yeah.

615
00:29:07,480 --> 00:29:09,079
Speaker 1: For me, I'm at a point where I guess someone

616
00:29:09,079 --> 00:29:11,880
who talks about this stuff kind of constantly, and for

617
00:29:11,920 --> 00:29:15,000
a long time there it was like, Hey, whoop, Xbox

618
00:29:15,039 --> 00:29:18,039
is trying something that makes it newsworthy, that makes it

619
00:29:18,079 --> 00:29:21,119
worth bringing onto shows like this and having conversations about it.

620
00:29:21,279 --> 00:29:22,839
I'm definitely at a point now where it's like, I

621
00:29:22,839 --> 00:29:24,599
think we're a little bit at the end of that

622
00:29:24,799 --> 00:29:29,279
story of them trying these big interesting ideas. It's like

623
00:29:29,319 --> 00:29:33,519
they are the retreating a little bit and the novelty

624
00:29:33,279 --> 00:29:36,759
of game Pass from both my perspective of observing it

625
00:29:36,799 --> 00:29:38,839
and I think from the gamer's perspective of the best

626
00:29:38,880 --> 00:29:41,400
deal in gaming and Xbox's position.

627
00:29:41,240 --> 00:29:42,359
Speaker 3: Of this is the future.

628
00:29:42,839 --> 00:29:45,319
Speaker 1: All that sort of like run its course now and

629
00:29:45,559 --> 00:29:47,519
game Pass is just another one of those things that's

630
00:29:47,559 --> 00:29:49,720
an option for people off to the side and they

631
00:29:49,720 --> 00:29:52,200
have to sort of find a way to maintain it.

632
00:29:51,720 --> 00:29:54,559
Speaker 3: Is it shifting into a long term maintenance mode.

633
00:29:56,440 --> 00:30:00,200
Speaker 2: I don't think that's the goals either. Where it's sat right.

634
00:30:00,279 --> 00:30:03,559
And what's interesting is the recent reporting around whether or

635
00:30:03,640 --> 00:30:05,079
not it's going to become more of an all a

636
00:30:05,200 --> 00:30:09,000
cart type subscription bundling service where you could pick and

637
00:30:09,079 --> 00:30:12,319
choose potentially different types of programs that you could put

638
00:30:12,359 --> 00:30:16,000
into a game Pass subscription. I saw someone somewhere say

639
00:30:16,039 --> 00:30:19,440
that game Pass could go from being the Netflix of

640
00:30:19,480 --> 00:30:22,880
gaming to being the cable bundle of gaming, which I

641
00:30:22,920 --> 00:30:27,680
thought was pretty interesting take on it. And ultimately, like,

642
00:30:27,720 --> 00:30:31,400
what looms over everything right now is the hardware component

643
00:30:31,440 --> 00:30:35,319
parts situation and whether or not these things will get

644
00:30:35,400 --> 00:30:37,359
so expensive that a whole bunch of people will be

645
00:30:37,440 --> 00:30:39,960
shifted to things like cloud and what impact that could

646
00:30:40,039 --> 00:30:43,480
have long term on things like subscriptions if people can't

647
00:30:44,000 --> 00:30:46,400
afford hardware or it's easier for them to do something else.

648
00:30:46,440 --> 00:30:49,000
It's more of a longer term question, but these are

649
00:30:49,039 --> 00:30:50,480
the things that you got to think about when you're

650
00:30:50,480 --> 00:30:52,519
planning out a five to ten year plan.

651
00:30:52,400 --> 00:30:56,319
Speaker 1: Right, Yeah. I think maybe one last question I have

652
00:30:56,359 --> 00:30:59,400
about this, one thing I'm thinking about is Okay, so

653
00:30:59,440 --> 00:31:01,720
they've dropped the price, and that's certainly one of the

654
00:31:01,720 --> 00:31:04,680
things people have been saying it's too expensive. But I

655
00:31:04,720 --> 00:31:06,519
think a lot of people looking at this are looking

656
00:31:06,559 --> 00:31:09,440
to be like, yeah, I mean it's dropped for now,

657
00:31:09,559 --> 00:31:13,680
but it's going to go back up. They at like Xbox, Microsoft,

658
00:31:13,680 --> 00:31:16,319
have they reset the clock in such a way where

659
00:31:16,359 --> 00:31:18,880
like we recognized the price was too high, where it's

660
00:31:18,880 --> 00:31:20,519
like it's going to be difficult for them to raise

661
00:31:20,519 --> 00:31:22,839
the price on this thing again for a couple of years.

662
00:31:22,799 --> 00:31:25,480
Speaker 2: Or or what memories are short?

663
00:31:26,160 --> 00:31:27,000
Speaker 3: Are short? Aren't they?

664
00:31:27,279 --> 00:31:30,119
Speaker 2: Yeah? They're very short, especially in gaming, and things changed

665
00:31:30,240 --> 00:31:33,440
very quickly. We'll have to see what the response to

666
00:31:33,519 --> 00:31:35,839
this is. This is a pretty big drop in price

667
00:31:35,920 --> 00:31:39,160
from previous level, and it's going to be very difficult

668
00:31:39,240 --> 00:31:44,079
to get a subscriber increase enough to offset that lower

669
00:31:44,519 --> 00:31:47,160
cost per year. Yeah, we'll have to see if if

670
00:31:47,200 --> 00:31:50,119
that works, if this works incredibly well, and then all

671
00:31:50,160 --> 00:31:52,799
of a sudden, you know, okay, we're getting content creep again,

672
00:31:52,799 --> 00:31:55,400
We're getting more content. Oh geez, you know, the math

673
00:31:55,480 --> 00:31:57,480
is out of whack again. We have to raise the price.

674
00:31:57,759 --> 00:32:00,240
That'll be a very interesting conversation. But I mean, for

675
00:32:00,319 --> 00:32:03,200
right now, with this transition at Xbox, they're saying all

676
00:32:03,240 --> 00:32:06,599
the right things. They're doing these things that seem to

677
00:32:06,599 --> 00:32:09,559
be finding you know, a lot of positive feedback from

678
00:32:09,559 --> 00:32:12,279
the player base. We'll see if they can expand on

679
00:32:12,359 --> 00:32:14,799
that and you know, really re energize the brand, which

680
00:32:14,839 --> 00:32:17,680
is right now, you know, it's it's it's struggling a

681
00:32:17,680 --> 00:32:18,039
little bit.

682
00:32:18,559 --> 00:32:22,440
Speaker 1: Yeah, it's a certainly, it's like hard to as gamers

683
00:32:22,440 --> 00:32:24,599
who love to make these brands part of their identity,

684
00:32:24,599 --> 00:32:26,759
it's got to be hard to like build that narrative

685
00:32:26,759 --> 00:32:28,680
internally as a person who wants to be a fan

686
00:32:28,799 --> 00:32:31,799
be like, hey, here's what Xbox is. It's that there's

687
00:32:31,799 --> 00:32:34,400
no really real great answer to that right now for sure.

688
00:32:35,640 --> 00:32:38,240
All right, let's move on to Miamoto, who says he

689
00:32:38,319 --> 00:32:41,319
was surprised Mario Galaxy movie reviews were even harsher than

690
00:32:41,359 --> 00:32:44,160
the first. This comes from comes from Chris Scullion at VGC,

691
00:32:44,319 --> 00:32:45,880
who's gonna have a lot of stories on the show.

692
00:32:45,880 --> 00:32:47,079
Speaker 3: Everybody shouts out to Chris.

693
00:32:47,319 --> 00:32:52,000
Speaker 1: Nintendo's Shiagiro Miyamoto says he's surprised at the negative critical

694
00:32:52,039 --> 00:32:55,559
reception to the Super Mario Galaxy movie. As reported by Famitsu,

695
00:32:55,559 --> 00:32:58,559
Miyamoto conducted a group interview with Japanese media to mark

696
00:32:58,640 --> 00:33:01,680
the local release of the Super Mario Galaxy Movie. During

697
00:33:01,720 --> 00:33:04,440
the interview, Miamoto was asked for his views on the

698
00:33:04,480 --> 00:33:07,240
critical reception to the film in the West, where critics

699
00:33:07,279 --> 00:33:10,480
reviews have been mostly negative. Miamoto replied that while he

700
00:33:10,559 --> 00:33:12,799
understood some of the negative points aimed at the Super

701
00:33:12,799 --> 00:33:15,400
Mario Brothers movie, he thought the reception would be better

702
00:33:15,400 --> 00:33:18,279
for the sequel. It's true, the situation is indeed very similar,

703
00:33:18,319 --> 00:33:20,920
he said. Actually, regarding the previous film, I felt that

704
00:33:20,960 --> 00:33:24,160
critics' opinions did hold some validity. However, I thought things

705
00:33:24,200 --> 00:33:26,160
would be different this time around, only to find that

706
00:33:26,160 --> 00:33:28,519
the criticism is even harsher than it was before.

707
00:33:28,920 --> 00:33:30,160
Speaker 3: It really is quite baffling.

708
00:33:30,200 --> 00:33:32,359
Speaker 1: Here we are having crossed over from a different field,

709
00:33:32,440 --> 00:33:35,599
working hard with the specific aim of helping to revitalize

710
00:33:35,599 --> 00:33:37,960
the film industry. Yet the very people who ought to

711
00:33:37,960 --> 00:33:40,079
be championing that cause seem to be the ones taking

712
00:33:40,079 --> 00:33:41,160
a passive stance.

713
00:33:42,559 --> 00:33:43,240
Speaker 3: Look, yeah, a.

714
00:33:43,240 --> 00:33:45,640
Speaker 1: Miamoto is working in a field that is different than

715
00:33:45,680 --> 00:33:48,640
the one he's had before. I think that he does

716
00:33:48,680 --> 00:33:52,279
bring a lot of his ways of doing things that

717
00:33:52,319 --> 00:33:54,359
he applied to video games to great success, and I

718
00:33:54,400 --> 00:33:56,519
think he is applying that to movies to us as

719
00:33:56,559 --> 00:33:59,160
much as he can. Like, you know, he's not making

720
00:33:59,200 --> 00:34:01,359
these movies, but he's involved in making these movies. He

721
00:34:01,440 --> 00:34:04,359
is created as as executive producer, and I do think

722
00:34:04,400 --> 00:34:07,039
that they go to him when they have questions about

723
00:34:07,039 --> 00:34:08,719
what he wants, and I bet he speaks up when

724
00:34:08,760 --> 00:34:11,880
things going away that he doesn't think that they should,

725
00:34:12,119 --> 00:34:14,679
and I think that's reflected on the screen. So I

726
00:34:14,679 --> 00:34:16,400
think he's like, I'm making the movies. I want to

727
00:34:16,440 --> 00:34:19,000
make this works for games, it's going to work for movies,

728
00:34:19,039 --> 00:34:20,960
And I think there's a part of me it's like, actually,

729
00:34:21,000 --> 00:34:23,239
these are two very different things, and the things that

730
00:34:23,280 --> 00:34:26,039
make games good that Miamoto is good at are not

731
00:34:26,079 --> 00:34:28,639
necessarily what's best for a movie. And yet I had

732
00:34:28,639 --> 00:34:30,840
a fun time at the film whatever it's and I

733
00:34:30,920 --> 00:34:32,159
enjoyed it, and I'm glad it's making a lot of

734
00:34:32,199 --> 00:34:33,760
money because I want them to make more of it.

735
00:34:34,039 --> 00:34:35,679
But I don't know, what do you think? Have you

736
00:34:35,719 --> 00:34:38,679
seen the Galaxy movie? Do you have an opinion on it?

737
00:34:38,719 --> 00:34:40,719
Do you think Miamoto is kind of just a little

738
00:34:40,719 --> 00:34:43,440
out of touch here or what I mean?

739
00:34:43,480 --> 00:34:45,480
Speaker 2: I have not seen the movie yet. I'll see it

740
00:34:45,480 --> 00:34:47,880
in a while when it shows up on my screen downstairs.

741
00:34:49,639 --> 00:34:51,880
I mean, you got to love and admire the passion

742
00:34:51,920 --> 00:34:55,840
and wanting, you know, to see people connect with what

743
00:34:55,920 --> 00:34:59,000
your vision is. But ultimately that box office is pretty good.

744
00:34:59,079 --> 00:35:02,599
So like what do you. I mean, what are you doing, dude? Like,

745
00:35:02,639 --> 00:35:08,159
look at the the consumer response has been so strong, like, yeah,

746
00:35:08,159 --> 00:35:11,639
it's a bummer, but I don't know, I wouldn't feel

747
00:35:11,639 --> 00:35:14,679
too bad about it for too long looking at the

748
00:35:14,719 --> 00:35:16,000
box office.

749
00:35:15,880 --> 00:35:18,559
Speaker 1: Right, and it's like, you know, I mean, maybe you'll

750
00:35:18,599 --> 00:35:21,039
remember better than me. I think after that first movie

751
00:35:21,119 --> 00:35:24,239
there really was with that consumer response fueling interest in

752
00:35:24,280 --> 00:35:26,679
the games the exact way that Nintendo said it.

753
00:35:26,679 --> 00:35:28,079
Speaker 3: That's what they were doing this for.

754
00:35:28,519 --> 00:35:31,239
Speaker 1: The expectation is that is going to probably be replicated

755
00:35:31,280 --> 00:35:33,400
this time around, right, Yeah.

756
00:35:33,199 --> 00:35:34,960
Speaker 2: I mean we're already like we saw a big bump

757
00:35:35,000 --> 00:35:38,639
in Mario Kart World sales. We saw other Nintendo games

758
00:35:38,639 --> 00:35:41,639
you know, pick up the last month as well. I

759
00:35:41,639 --> 00:35:44,800
mean sure, like and the theme parks and everything else

760
00:35:44,800 --> 00:35:47,880
they're doing. It's all part of this big push and

761
00:35:48,559 --> 00:35:51,400
people seem to really like it, even if you know,

762
00:35:51,679 --> 00:35:56,800
the critical flaws are there, like okay, Like it's how

763
00:35:58,199 --> 00:36:02,559
it's just entertainment, man. Like everyone does the same thing

764
00:36:02,679 --> 00:36:04,920
to some of the biggest games of the year and

765
00:36:04,960 --> 00:36:06,800
they end up selling very well. It's just part of

766
00:36:06,840 --> 00:36:09,039
the deal. I don't know, Like I get it. I

767
00:36:09,119 --> 00:36:13,079
empathize with him, but ultimately, like, I don't think anyone's

768
00:36:13,079 --> 00:36:16,679
bummed out over there about what considers were thinking about it.

769
00:36:16,719 --> 00:36:20,000
Speaker 1: So yeah, I think it's like, you know, critics do

770
00:36:20,039 --> 00:36:22,039
they want to come away with film. Critics go to

771
00:36:22,119 --> 00:36:24,360
a movie and they're like, I want to know what

772
00:36:24,400 --> 00:36:25,920
it's about. I want to be able to talk about

773
00:36:25,920 --> 00:36:28,719
that and have a conversation with the film, and Mario

774
00:36:28,800 --> 00:36:30,920
movies are not doing that. I told the story on

775
00:36:30,960 --> 00:36:34,280
the BombCast of listening to just McRoy talk about his

776
00:36:34,400 --> 00:36:37,079
kids and him talking to them about different movies and like,

777
00:36:37,119 --> 00:36:40,239
what's the theme of these Pixar films And it's like, oh,

778
00:36:40,239 --> 00:36:42,400
they kind of understand, so oh it's growing up, or

779
00:36:42,440 --> 00:36:44,679
it's this, it's and it's a little bit deeper. And

780
00:36:44,719 --> 00:36:46,480
then what's the theme of the Mario movie? And the

781
00:36:46,559 --> 00:36:49,000
kids just said Mario and it's like, yeah, that's the

782
00:36:49,000 --> 00:36:51,559
theme of the Mario movies. And I think that's what

783
00:36:51,639 --> 00:36:53,320
a lot of people, including me. I think it's what

784
00:36:53,360 --> 00:36:55,559
a lot of people want from those movies. I want

785
00:36:55,599 --> 00:36:56,880
Mario and it delivers that.

786
00:36:57,480 --> 00:36:59,760
Speaker 2: Or the Minecraft movie or whatever else. Is just a

787
00:36:59,760 --> 00:37:02,360
good time to go hang out and just turn your

788
00:37:02,360 --> 00:37:04,239
brain off for a little bit. Because I mean, damn,

789
00:37:04,280 --> 00:37:06,440
do the world's on fire, Like, let me go look

790
00:37:06,440 --> 00:37:08,800
at some bright, shiny colors and happy music for a

791
00:37:08,800 --> 00:37:11,639
little bit, lead me alone, like totally get it.

792
00:37:12,199 --> 00:37:14,360
Speaker 1: And that's I mean, honestly, you described exactly what it

793
00:37:14,400 --> 00:37:15,760
was for us to go as a family.

794
00:37:15,840 --> 00:37:17,119
Speaker 3: It was, what's go in there?

795
00:37:17,280 --> 00:37:19,840
Speaker 1: Turn the world off, enjoy some bright colors and some

796
00:37:19,880 --> 00:37:22,480
familiar sounds and point at starfucks and all that stuff,

797
00:37:22,519 --> 00:37:22,920
and it was.

798
00:37:23,480 --> 00:37:24,199
Speaker 3: It was a good time.

799
00:37:24,280 --> 00:37:25,480
Speaker 2: Now, mission accomplished.

800
00:37:25,639 --> 00:37:26,559
Speaker 3: Mission accomplished.

801
00:37:26,880 --> 00:37:29,480
Speaker 1: I'll have to spoil the movie slightly for you with

802
00:37:29,559 --> 00:37:30,159
this next story.

803
00:37:30,199 --> 00:37:31,440
Speaker 3: I hope that's not going to ruin it.

804
00:37:32,159 --> 00:37:34,960
Speaker 1: Miyamoto says he wants Peach's origin story in the Super

805
00:37:35,000 --> 00:37:39,519
Mario Galaxy Movie to remain cannon in future games. This

806
00:37:39,559 --> 00:37:41,480
is from Chris Culling at VGC as well.

807
00:37:42,079 --> 00:37:42,400
Speaker 3: She hear.

808
00:37:42,559 --> 00:37:45,320
Speaker 1: Miamoto says Peachs newly revealed backstory in the Super Mario

809
00:37:45,400 --> 00:37:49,199
Galaxy Movie may remain canon in future games. Basically they

810
00:37:49,239 --> 00:37:50,880
just kind of changed where she comes from and her

811
00:37:50,880 --> 00:37:53,920
relationship to Rosalina. I won't get into this SPECIs everybody,

812
00:37:53,920 --> 00:37:56,639
but I actually thought it was good. I'm like, this

813
00:37:56,679 --> 00:37:59,880
is a good way of doing things. It explains a

814
00:38:00,000 --> 00:38:02,360
couple of things I had questions about, for sure, and

815
00:38:02,639 --> 00:38:05,519
he does talk about some of the reasons why he's like,

816
00:38:05,760 --> 00:38:08,079
why they haven't made these decisions in the past.

817
00:38:08,760 --> 00:38:09,840
Speaker 3: I'll get to that quote here.

818
00:38:10,320 --> 00:38:13,119
Speaker 1: Miyamoto replied that Nintendo has avoided going to the characters

819
00:38:13,199 --> 00:38:15,199
backstories too much in the past because it can limit

820
00:38:15,239 --> 00:38:17,639
what they can do with those characters going forward. But

821
00:38:17,719 --> 00:38:20,159
now that their past have been explored more in the movies,

822
00:38:20,199 --> 00:38:22,039
the plan is to try to establish this as the

823
00:38:22,039 --> 00:38:25,360
official lore in upcoming games. Because we don't always know

824
00:38:25,400 --> 00:38:28,239
what kind of game we'll make next, having too many

825
00:38:28,320 --> 00:38:32,239
character backstories can end up restricting us. Miyamoto explained again,

826
00:38:32,280 --> 00:38:34,280
this is to Famitsu, so this is a machine translation.

827
00:38:34,800 --> 00:38:36,880
I'm fine with being bound by the gameplay, but I

828
00:38:36,880 --> 00:38:39,280
didn't want to be constrained by a story we've created.

829
00:38:39,559 --> 00:38:42,119
This is the reason why we had avoided making movies

830
00:38:42,159 --> 00:38:44,400
for so many years until we made this film. Then

831
00:38:44,760 --> 00:38:47,800
we hadn't decided on Peaches origins. But now that we've

832
00:38:47,840 --> 00:38:50,280
made the movie, it's become fun to expand on the

833
00:38:50,360 --> 00:38:52,960
characters in various ways. Therefore, I'd like to adhere to

834
00:38:53,039 --> 00:38:55,960
the backstory established in the movies as much as possible

835
00:38:56,320 --> 00:39:00,280
in future games. I do think it's interesting how like

836
00:39:00,519 --> 00:39:02,920
making movies and again me and Motive being very involved

837
00:39:03,280 --> 00:39:05,559
has forced him to think about things he just didn't

838
00:39:05,599 --> 00:39:07,400
have to think about before. He's like, that doesn't serve

839
00:39:07,440 --> 00:39:09,159
the game, so I don't need to come up with

840
00:39:09,199 --> 00:39:11,519
an answer to where Peach comes from. But now that

841
00:39:11,519 --> 00:39:13,960
that is something they needed for this movie, he's like, Oh,

842
00:39:14,000 --> 00:39:15,719
I can play with that in games and kind of

843
00:39:15,800 --> 00:39:18,719
running with that now. Again, he's not day to day

844
00:39:18,719 --> 00:39:21,519
making games. He's an executive producer on all those. They

845
00:39:21,519 --> 00:39:23,719
do come to him to ask questions and stuff the

846
00:39:23,719 --> 00:39:26,679
people on those teams. But yeah, it does feel like

847
00:39:26,760 --> 00:39:30,920
Nintendo's becoming this like full like circle media company where

848
00:39:31,159 --> 00:39:33,280
they make games and then they make movies and one

849
00:39:33,320 --> 00:39:36,000
informs the other. And that does seem like it's going

850
00:39:36,039 --> 00:39:38,360
to be a strength for strength for them. Does that

851
00:39:38,400 --> 00:39:39,039
sound right to you?

852
00:39:39,639 --> 00:39:43,199
Speaker 2: It's the Mario cinematic universe extending to everything else, right,

853
00:39:43,239 --> 00:39:43,679
like why.

854
00:39:43,760 --> 00:39:45,760
Speaker 1: It got its fingers and everything? Yeah, that's spreading.

855
00:39:46,079 --> 00:39:47,960
Speaker 2: Let's get a new ride at the theme park. It

856
00:39:48,000 --> 00:39:51,159
will explore these I don't know, man, Like that's cool.

857
00:39:51,199 --> 00:39:55,199
Speaker 1: Sure, let's see yeah, Zacy Zacy and Chad says, the

858
00:39:55,199 --> 00:39:59,039
original Peach origin story is that she's a girl. It's like, yeah,

859
00:39:59,119 --> 00:40:01,880
that's that's exactly right. And in the yeah it was.

860
00:40:02,000 --> 00:40:04,679
It worked for the games, but now I do think

861
00:40:04,719 --> 00:40:06,480
this could be a lot of fun as they go forward.

862
00:40:06,599 --> 00:40:09,480
Speaker 2: Yeah, give me, give me a movie where Yoshi dies forever. No,

863
00:40:09,519 --> 00:40:12,960
I'm just kidding. I'm just kidding. Yeah, it's terrible. It's fine.

864
00:40:14,119 --> 00:40:16,760
Speaker 3: Listen, you're gonna this. This movie does.

865
00:40:16,719 --> 00:40:19,760
Speaker 1: Have some Yoshi, but you could tell they're like, they

866
00:40:19,840 --> 00:40:22,679
just had Yoshi show up to have Yoshi. That's he's

867
00:40:22,760 --> 00:40:25,880
just there doing a couple of Yoshi things, and they

868
00:40:25,920 --> 00:40:27,400
tease them at the end of the last movie at

869
00:40:27,400 --> 00:40:29,199
the credits, and then he shows up in this one.

870
00:40:29,239 --> 00:40:30,840
It's like, Okay, now, what are they gonna do with that?

871
00:40:30,880 --> 00:40:33,280
And the answer is he's just Yoshi. That's what they're

872
00:40:33,280 --> 00:40:33,719
doing with it.

873
00:40:33,719 --> 00:40:35,719
Speaker 2: What do you mean back in the vault forever? That's fine.

874
00:40:36,039 --> 00:40:37,679
Speaker 3: They just shove it back in that damn egg.

875
00:40:38,320 --> 00:40:38,960
Speaker 2: Get out of here.

876
00:40:39,280 --> 00:40:41,119
Speaker 3: Yoshi's Island's a great game, and I Love Yoshi.

877
00:40:42,119 --> 00:40:47,880
Speaker 1: Gamers file class action lawsuit against Nintendo over US tariff refunds.

878
00:40:47,880 --> 00:40:50,880
This is from Nintendo everything. According to a report from

879
00:40:50,920 --> 00:40:53,440
game File, Shout out to Steven Totila, who does great

880
00:40:53,440 --> 00:40:56,840
work on tracking down these legal cases. Everybody go subscribe

881
00:40:56,880 --> 00:40:59,280
to the game File newsletter. A pair of gamers have

882
00:40:59,360 --> 00:41:03,280
filed a class section lawsuit against Nintendo. This will represent

883
00:41:03,320 --> 00:41:06,719
everyone in the US who purchased products impacted by a

884
00:41:06,760 --> 00:41:10,280
price increase during between February first, twenty twenty five and

885
00:41:10,360 --> 00:41:14,320
February twenty fourth, twenty twenty six. Greg Grayhawford and Poschant

886
00:41:14,400 --> 00:41:18,119
Sharon say they bought Nintendo products that saw a price

887
00:41:18,119 --> 00:41:21,360
increase because of tariffs. As stated by game File, they're

888
00:41:21,360 --> 00:41:24,760
now claiming that the company will be unjustly enriching itself

889
00:41:25,000 --> 00:41:27,559
with any refund it secures from the US government over

890
00:41:27,599 --> 00:41:30,960
widespread tariffs last year that, among other things, hug the

891
00:41:31,000 --> 00:41:34,360
prices of Nintendo hardware and accessories. This is like the

892
00:41:34,400 --> 00:41:36,280
next parts, like the key thing here that they're kind

893
00:41:36,280 --> 00:41:39,119
of trying to argue and less restrained by this court.

894
00:41:39,199 --> 00:41:42,559
Nintendo stands to recover the same tariff payment twice, once

895
00:41:42,599 --> 00:41:45,599
from consumers through higher prices and again from the federal

896
00:41:45,639 --> 00:41:49,039
government through tariff refunds, including interest paid by the government

897
00:41:49,400 --> 00:41:54,480
on those funds. God, I don't know, man, this is

898
00:41:54,519 --> 00:41:56,519
this seems kind of crazy. I think it's I want

899
00:41:56,559 --> 00:41:57,679
to hear what the court.

900
00:41:57,519 --> 00:42:00,599
Speaker 3: Thinks I will be I won't be shocked, gets.

901
00:42:00,440 --> 00:42:03,599
Speaker 1: Like thrown out, but if it doesn't, I will be

902
00:42:03,800 --> 00:42:06,920
interested to hear the reasoning of all this, because it

903
00:42:06,920 --> 00:42:10,519
does seem like that is a little wit will be

904
00:42:10,599 --> 00:42:13,039
scary for the kinds of companies to have a lot

905
00:42:13,079 --> 00:42:15,880
of sway in this economy and this government and in

906
00:42:15,920 --> 00:42:18,440
this country of Hey, we want to have the freedom

907
00:42:18,440 --> 00:42:21,719
to raise prices for whatever reason we want, and then

908
00:42:21,719 --> 00:42:24,280
we don't have to We won't want to answer for

909
00:42:24,360 --> 00:42:26,599
why we did that, no matter what the reason is.

910
00:42:26,760 --> 00:42:29,519
And it's like, well, why shouldn't you, I don't know

911
00:42:29,559 --> 00:42:30,719
what What do you make of this, Matt.

912
00:42:31,480 --> 00:42:33,599
Speaker 2: Yeah, it's a complete mess. And this isn't the only

913
00:42:33,679 --> 00:42:34,320
one of these.

914
00:42:34,440 --> 00:42:36,400
Speaker 3: No, it won't be no way happening.

915
00:42:36,119 --> 00:42:39,679
Speaker 2: Across the board. And now that the portal was established

916
00:42:39,679 --> 00:42:44,639
for companies to submit for a reimbursement from the government,

917
00:42:44,719 --> 00:42:49,239
right and some of the comments from the administration, particularly

918
00:42:49,280 --> 00:42:52,679
the President, around how he'll remember what companies don't submit

919
00:42:53,559 --> 00:42:58,920
for those reimbursements it's it's a it's a very messy, sticky,

920
00:42:59,599 --> 00:43:03,079
ugly situation across the board. I'm also very interesting to

921
00:43:03,119 --> 00:43:07,079
see where this goes. Consumer sentiment is strongly against tariff's

922
00:43:07,599 --> 00:43:10,199
seventy two percent. I think it was of our respondents

923
00:43:10,199 --> 00:43:14,239
in our survey work thought that tariffs increase prices. And

924
00:43:14,639 --> 00:43:17,519
some of the estimates you see about how much tariffs

925
00:43:17,599 --> 00:43:21,519
cost the average consumer last year can range anywhere, but

926
00:43:21,599 --> 00:43:24,519
you know, between fifteen hundred and two thousand dollars depending

927
00:43:24,519 --> 00:43:28,400
on who you talk to. It's significant. And yeah, as

928
00:43:28,440 --> 00:43:30,639
a consumer, you'd expect some of those dollars to get

929
00:43:30,679 --> 00:43:33,960
back to you. Will they That's a great question. But

930
00:43:34,320 --> 00:43:36,880
this is going to take a long time to untangle,

931
00:43:37,239 --> 00:43:38,519
and it's going to be very messy.

932
00:43:39,079 --> 00:43:41,639
Speaker 1: Yeah, I mean that is always the story with tariffs

933
00:43:41,760 --> 00:43:44,480
is they are messy no matter what. And usually the

934
00:43:44,519 --> 00:43:47,719
story is they're so messy and entangled, we just don't

935
00:43:47,719 --> 00:43:48,320
get rid of them.

936
00:43:48,320 --> 00:43:49,480
Speaker 3: They stick with us forever.

937
00:43:49,559 --> 00:43:52,480
Speaker 1: Now the court stepped in and actually struck them down,

938
00:43:52,800 --> 00:43:54,360
and so it's like, now we get the fun mess

939
00:43:54,400 --> 00:43:56,960
of actually getting to entanglement and seeing what that looks like.

940
00:43:57,000 --> 00:43:58,559
And it's going to be a mess in its own way.

941
00:43:58,639 --> 00:44:02,880
It's this is often the problem with tariffs is they

942
00:44:03,079 --> 00:44:05,960
just create so many more headaches than anyone can ever predict,

943
00:44:06,039 --> 00:44:08,920
and and here we are dealing with it yet again.

944
00:44:09,000 --> 00:44:12,079
I think it's I want to see what happens with

945
00:44:12,079 --> 00:44:13,519
a case like this, and like you said, it's gonna

946
00:44:13,519 --> 00:44:14,599
happen across the economy.

947
00:44:14,599 --> 00:44:16,480
Speaker 3: We're going to see this over and over and over again.

948
00:44:16,960 --> 00:44:19,599
Speaker 1: And uh and yeah, I mean the stated reason from

949
00:44:19,639 --> 00:44:21,639
a lot of these companies of why they erase prices

950
00:44:21,800 --> 00:44:24,519
is tariffs. I think it's less likely that if they

951
00:44:24,639 --> 00:44:26,840
just raise prices that they're gonna be like a lot

952
00:44:26,880 --> 00:44:28,800
of these cases like this will win. But if there's

953
00:44:28,840 --> 00:44:31,239
like fees added on top and they're called like tariff

954
00:44:31,280 --> 00:44:33,760
surg charges, those are the ones that might be a

955
00:44:33,760 --> 00:44:36,719
little bit more susceptible to something like this because it's

956
00:44:36,760 --> 00:44:37,760
just so clean cut.

957
00:44:37,800 --> 00:44:39,400
Speaker 3: But again, we're gonna have to wait and see what

958
00:44:39,400 --> 00:44:40,000
the courts think.

959
00:44:40,760 --> 00:44:44,519
Speaker 1: Yeah, all right, last couple of stories here. Echo the

960
00:44:44,559 --> 00:44:48,000
Dolphin Complete announced. This is from Salamano at Gamatsu A

961
00:44:48,119 --> 00:44:51,599
and r at Tillier has announced Echo the Dolphin Complete,

962
00:44:51,639 --> 00:44:54,719
a remaster collection including all versions of Echo the Dolphin

963
00:44:55,000 --> 00:44:57,480
and Echo the Tides of Time. Those are the first

964
00:44:57,480 --> 00:44:59,719
two games, as well as a new Echo game that

965
00:45:00,079 --> 00:45:02,039
stends the journey into the modern era.

966
00:45:02,480 --> 00:45:07,280
Speaker 3: Platforms in release date were not announced. Fantastic. I like

967
00:45:07,320 --> 00:45:08,480
Echo the Dolphin quite a bit.

968
00:45:08,760 --> 00:45:10,880
Speaker 1: I don't it doesn't seem to include Echo Junior. People

969
00:45:10,920 --> 00:45:13,119
are asking, I don't see Echo Defender of the Future here.

970
00:45:13,159 --> 00:45:15,960
I don't think that's included. Although these these kinds of

971
00:45:15,960 --> 00:45:19,280
collections often do get updated later with free editions. I

972
00:45:19,280 --> 00:45:21,760
wouldn't be surprised if something like Echo Junior gets added.

973
00:45:22,280 --> 00:45:24,880
You an Echo the Echo the Dolphin fan Matt Piscatella.

974
00:45:25,159 --> 00:45:27,119
Speaker 2: I've played some Echo the Dolphin, but every time I

975
00:45:27,159 --> 00:45:30,079
think I've Echoed the Dolphin, I think a Semen. I

976
00:45:30,119 --> 00:45:32,280
always wonder like if Semen's part of the Echo of

977
00:45:32,320 --> 00:45:34,599
the Dolphins, you know universe, And if it is, and

978
00:45:34,719 --> 00:45:37,519
maybe it should be, where's this Semen collection?

979
00:45:38,159 --> 00:45:40,199
Speaker 3: That's what I Yes, they need to put those games

980
00:45:40,239 --> 00:45:40,639
back out.

981
00:45:40,679 --> 00:45:45,079
Speaker 2: Absolutely, let's get a remaster remake of Semen. What what

982
00:45:45,119 --> 00:45:45,840
can go wrong?

983
00:45:46,320 --> 00:45:48,239
Speaker 3: Nothing? Absolutely nothing can go wrong.

984
00:45:48,880 --> 00:45:50,639
Speaker 1: We'll get Look, let's put you to some of these

985
00:45:50,719 --> 00:45:52,599
microphones built into the PS five controllers.

986
00:45:52,639 --> 00:45:55,519
Speaker 3: Absolutely all right, last couple of stories.

987
00:45:55,559 --> 00:45:59,039
Speaker 1: Like I said, Ubisoft has scrapped its Animal Crossing Competitors

988
00:45:59,079 --> 00:46:00,760
from Jonas Mackia Game Reactor.

989
00:46:01,400 --> 00:46:03,280
Speaker 3: What I'll Terra is the name of that game.

990
00:46:03,519 --> 00:46:06,320
Speaker 1: There was a time when like half of the games

991
00:46:06,519 --> 00:46:08,400
maybe more that Ubi stuff were putting out could be

992
00:46:08,440 --> 00:46:13,079
described as SIMS competitors or Animal Crossing clones or or whatever.

993
00:46:13,079 --> 00:46:16,039
They had like the my uh what were they called,

994
00:46:16,079 --> 00:46:18,960
like my Babies with the Z and stuff like that.

995
00:46:19,000 --> 00:46:20,480
They had a ton of that stuff and it seemed

996
00:46:20,480 --> 00:46:22,559
like a pretty big basic business for them. And now

997
00:46:22,559 --> 00:46:25,000
we're in a world where when we do have these

998
00:46:25,039 --> 00:46:28,519
games like Animal Crossing and Impacopia and told me about

999
00:46:28,519 --> 00:46:31,119
you life, they are popping off, but they do come

1000
00:46:31,159 --> 00:46:34,199
from like a handful of companies, and like you mentioned earlier,

1001
00:46:34,239 --> 00:46:37,119
the SIMS just chugs along and that audience is so dedicated.

1002
00:46:38,199 --> 00:46:40,760
What like, what do you think you is thinking here,

1003
00:46:40,800 --> 00:46:43,639
like oh we like this, we can't crack into this market,

1004
00:46:43,719 --> 00:46:46,079
or it's just not worth the squeeze or.

1005
00:46:46,000 --> 00:46:47,559
Speaker 3: What was it like?

1006
00:46:47,599 --> 00:46:50,400
Speaker 2: It was Imagine babies, wasn't it wasn't Imagine babies.

1007
00:46:50,480 --> 00:46:53,239
Speaker 1: Yes, imagine they had always imagine Imagine cats, Imagine all

1008
00:46:53,320 --> 00:46:53,800
kinds of stuff.

1009
00:46:53,800 --> 00:46:54,360
Speaker 3: That's what it was.

1010
00:46:54,519 --> 00:46:58,119
Speaker 2: The Brainstar Works. Uh Ubi's going through it right, like

1011
00:46:58,159 --> 00:47:02,239
they've been undergoing some significant change over the last couple

1012
00:47:02,320 --> 00:47:05,519
of stays. So I can only imagine all the projects

1013
00:47:05,519 --> 00:47:08,119
that are projects that got canceled that we've never heard

1014
00:47:08,119 --> 00:47:12,199
about to begin with, as they've redone everything, and how

1015
00:47:12,199 --> 00:47:15,119
they're approaching the business. I mean, but yeah, this type

1016
00:47:15,119 --> 00:47:18,960
of thing, when you have established competitors and established players

1017
00:47:18,960 --> 00:47:21,480
in these spaces, breaking into them exceptionally difficult. And if

1018
00:47:21,480 --> 00:47:23,639
you don't think you can do it, better to cut

1019
00:47:23,639 --> 00:47:25,599
it while you cut it early rather than later.

1020
00:47:26,159 --> 00:47:28,519
Speaker 3: Yep, absolutely all right.

1021
00:47:28,599 --> 00:47:32,119
Speaker 1: And then Street Fighters six year four DLC characters a leak.

1022
00:47:32,440 --> 00:47:34,320
Maybe this is a rumor. There's a reason I'm putting

1023
00:47:34,320 --> 00:47:35,599
here at the end. We don't know if this is

1024
00:47:35,599 --> 00:47:37,559
accurate everybody, but I'll let you know what people are

1025
00:47:37,559 --> 00:47:40,440
out there saying this is from Nintendo Everything. A New

1026
00:47:40,480 --> 00:47:43,000
Week is making the round which claims to have outed

1027
00:47:43,159 --> 00:47:47,079
the identities of DLC characters for Street Fighter six year four.

1028
00:47:47,519 --> 00:47:50,559
Speaker 3: The character's name come from R. N. K Lucius, who has.

1029
00:47:50,440 --> 00:47:53,679
Speaker 1: An accurate, accurate track record for these kinds of leaks.

1030
00:47:54,199 --> 00:47:57,559
Let's see here the rumored DLC characters for year four

1031
00:47:57,719 --> 00:48:02,519
are Vega, Hagar, Gookin I can't I can't remember I

1032
00:48:02,559 --> 00:48:03,880
say his name, but that's like the guy that trained

1033
00:48:03,960 --> 00:48:07,039
Reu and Ken and Tifa. The last one is a

1034
00:48:07,039 --> 00:48:09,320
big name in particular as this as it be a

1035
00:48:09,360 --> 00:48:11,400
new crossover. Tifa, of course, is one of the main

1036
00:48:11,480 --> 00:48:14,639
characters in Final Fantasy seven. I think the expectation is

1037
00:48:14,679 --> 00:48:18,599
she would show up in Teken, but no, it's maybe

1038
00:48:18,599 --> 00:48:19,519
it's she's showing up here.

1039
00:48:19,760 --> 00:48:22,400
Speaker 3: Sean was saying, who's our like fighting game expert?

1040
00:48:22,880 --> 00:48:26,639
Speaker 1: That maybe because Capcom and Square Enix maybe had to

1041
00:48:26,639 --> 00:48:30,920
work together because Alex, the most recent character, does some

1042
00:48:31,000 --> 00:48:34,360
Final Fantasy style moves because it's based on Kenny Omega,

1043
00:48:34,440 --> 00:48:36,280
who does a lot who has a lot of moves

1044
00:48:36,360 --> 00:48:39,239
named after Final Fantasy stuff, including one winged angel. Maybe

1045
00:48:39,280 --> 00:48:41,840
there were some conversations there already happening, and it's like

1046
00:48:41,880 --> 00:48:43,840
they got talking like why not put Tifa in there

1047
00:48:43,880 --> 00:48:46,679
as well? So I won't be surprised if this is

1048
00:48:46,679 --> 00:48:48,840
the exact list of characters.

1049
00:48:49,000 --> 00:48:51,559
Speaker 3: I would love to see Vega back and have our

1050
00:48:52,079 --> 00:48:53,039
That would be fantastic.

1051
00:48:53,719 --> 00:48:56,360
Speaker 1: All right, that does it for the headlines. Let's start

1052
00:48:56,360 --> 00:48:59,159
wrapping up the show. We have the poll question for Monday.

1053
00:49:00,079 --> 00:49:02,159
Let me get the most recent results for that by

1054
00:49:02,199 --> 00:49:03,440
refreshing this page.

1055
00:49:04,079 --> 00:49:05,320
Speaker 3: Here we go. This is it.

1056
00:49:05,400 --> 00:49:08,320
Speaker 1: Which Zelda story do you think the movie is most

1057
00:49:08,639 --> 00:49:09,519
likely based on?

1058
00:49:10,239 --> 00:49:10,719
Speaker 3: Options?

1059
00:49:10,760 --> 00:49:13,400
Speaker 1: Were Breath of the Wild, Okerina of Time, or a

1060
00:49:13,480 --> 00:49:16,599
different Zelda story. Twenty two percent think it'll be based

1061
00:49:16,599 --> 00:49:18,199
on Breath of the Wild, which I think is fair.

1062
00:49:18,199 --> 00:49:19,559
Speaker 3: It's like, what is that story again?

1063
00:49:20,239 --> 00:49:23,039
Speaker 1: Thirty two percent say a different Zelda story and forty

1064
00:49:23,079 --> 00:49:25,719
six percent say Ockera of Time. I think that is

1065
00:49:25,840 --> 00:49:27,880
the safe money if you want to go take all

1066
00:49:27,960 --> 00:49:30,280
that to the prediction markets and just make a fortune.

1067
00:49:30,639 --> 00:49:32,760
Don't do that, Please God, don't do that. What do

1068
00:49:33,119 --> 00:49:34,960
you think, Matt, Matt, we think about this movie?

1069
00:49:35,079 --> 00:49:35,440
Speaker 3: Story?

1070
00:49:36,440 --> 00:49:39,719
Speaker 2: Great? I don't know. All I know from playing all

1071
00:49:39,719 --> 00:49:42,400
tho Zelda games is you run around and you smash

1072
00:49:42,480 --> 00:49:46,199
things and then your your sword break. So hey whatever, cool,

1073
00:49:46,800 --> 00:49:50,480
All of them are good for me. Great? Whatever, people

1074
00:49:50,519 --> 00:49:51,199
love I love it?

1075
00:49:51,679 --> 00:49:51,880
Speaker 3: Yeah.

1076
00:49:51,880 --> 00:49:54,559
Speaker 1: I think they did, just like like take what they need, right,

1077
00:49:54,679 --> 00:49:57,519
just don't don't force anything that that'll probably be the

1078
00:49:57,519 --> 00:49:59,199
most awkward thing if they just try to force something.

1079
00:49:59,199 --> 00:50:00,800
Because it was in one of the the games. Just

1080
00:50:00,840 --> 00:50:03,440
take the components that you need. All right, we have

1081
00:50:03,440 --> 00:50:05,000
a new pool question. We'll get to this here in

1082
00:50:05,039 --> 00:50:07,039
a second. Before we do that, though, Matt, why don't

1083
00:50:07,039 --> 00:50:08,360
you tell people where they can find you on the

1084
00:50:08,400 --> 00:50:10,639
internet if that's even something that you want them to do.

1085
00:50:11,639 --> 00:50:14,400
Speaker 2: If you want to talk about video game sales stuff,

1086
00:50:14,400 --> 00:50:17,079
why not. I'm on the Blue Skies at Matt Piscatella

1087
00:50:17,119 --> 00:50:21,119
with one tu because my mom. Anyways, it's a long storry.

1088
00:50:21,320 --> 00:50:25,400
I'm also on LinkedIn, but but don't go on LinkedIn.

1089
00:50:25,559 --> 00:50:29,119
You don't have to, Like Jesus, save yourself. It's terrible.

1090
00:50:29,559 --> 00:50:31,800
But I'm over there posting things too, because it's all

1091
00:50:31,800 --> 00:50:35,639
about business. So yeah, come hang out. Let's schott video games.

1092
00:50:36,079 --> 00:50:38,679
Speaker 3: Hell yeah, I love it. I always appreciate you.

1093
00:50:38,199 --> 00:50:40,400
Speaker 1: You do a great job of like people come out

1094
00:50:40,400 --> 00:50:41,880
you with questions and you always seem to do your

1095
00:50:41,880 --> 00:50:43,880
best to give them an honest answer. You're like, yeah,

1096
00:50:43,920 --> 00:50:45,760
if you were wondering about that, I have here's what

1097
00:50:45,800 --> 00:50:47,599
I can tell you. And I always appreciate that.

1098
00:50:47,920 --> 00:50:51,840
Speaker 2: Yeah, the video game's long history of transparency. I try

1099
00:50:51,880 --> 00:50:54,079
to break through that as as much as I can

1100
00:50:54,239 --> 00:50:57,239
without resulting in a lot of angry emails and phone calls,

1101
00:50:57,239 --> 00:50:58,960
so I do my best exactly.

1102
00:50:59,000 --> 00:51:00,719
Speaker 3: It's like there's and there's a lot of people that

1103
00:51:00,760 --> 00:51:02,039
work at these companies. This is what you know.

1104
00:51:02,119 --> 00:51:03,679
Speaker 1: I talked to them that they want people to know

1105
00:51:03,800 --> 00:51:06,079
they do, but there's just a lot of reasons not

1106
00:51:06,159 --> 00:51:07,760
for them, but for them to not say anything.

1107
00:51:07,760 --> 00:51:09,360
Speaker 3: And that's where we're still at all.

1108
00:51:09,480 --> 00:51:12,480
Speaker 1: Right, New Pool question, Are you more interested in Game

1109
00:51:12,519 --> 00:51:14,119
Pass now that it's cheaper?

1110
00:51:14,239 --> 00:51:16,559
Speaker 3: Yes? Or no? I know there's a lot of nuanced there.

1111
00:51:16,599 --> 00:51:18,360
Speaker 1: I know it's like maybe you already have it, like

1112
00:51:18,360 --> 00:51:19,760
I'm not more interested in it, but I guess I'm

1113
00:51:19,760 --> 00:51:22,440
happy answer this question however you want to interpret it.

1114
00:51:22,440 --> 00:51:24,119
Speaker 3: I just kind of want to get a general sentiment.

1115
00:51:24,360 --> 00:51:24,800
Yes or no?

1116
00:51:24,960 --> 00:51:27,480
Speaker 1: Are you more interested now that it's cheaper. We'll get

1117
00:51:27,480 --> 00:51:29,880
the results. Talk about it here on Game Mess Mornings.

1118
00:51:29,920 --> 00:51:34,119
On Giant Bomb tomorrow speaking a Giant Bomb. It's Wednesday.

1119
00:51:34,159 --> 00:51:36,960
It's time for Blight Club. Dan's got like forty minutes

1120
00:51:37,039 --> 00:51:40,599
left in space ace for Super Nintendo. Everybody, so tune in.

1121
00:51:40,760 --> 00:51:41,960
Maybe he beats it today.

1122
00:51:42,719 --> 00:51:44,400
Speaker 3: We'll see. That's gonna be a lot of fun.

1123
00:51:45,079 --> 00:51:48,199
Speaker 1: Earlier today, Jan Am I correct that that quick look,

1124
00:51:48,639 --> 00:51:51,400
the preview quick look for Yoshi and the Mysterious Book

1125
00:51:51,400 --> 00:51:51,800
went up.

1126
00:51:53,320 --> 00:51:53,719
Speaker 3: There you go.

1127
00:51:53,719 --> 00:51:55,920
Speaker 1: Everybody go check that out now. Lots of cool stuff

1128
00:51:55,960 --> 00:51:58,360
happening over on giant bomb dot com. Thanks again, everybody

1129
00:51:58,360 --> 00:52:00,679
for tuning in and checking that out. Matt, thank you

1130
00:52:00,719 --> 00:52:02,840
for hanging out with me today and talking about video games.

1131
00:52:02,840 --> 00:52:04,079
Speaker 3: Man, I really appreciate it.

1132
00:52:04,440 --> 00:52:06,559
Speaker 2: Oh, thank you. It's always a blast. Really, I really

1133
00:52:06,679 --> 00:52:08,880
love being in saying hi to all the dude's out there.

1134
00:52:09,039 --> 00:52:09,760
It's a good time.

1135
00:52:10,079 --> 00:52:12,119
Speaker 1: Yeah, we love it as well. You're one of the

1136
00:52:12,199 --> 00:52:14,840
favorite guests. We'll make it happen again here real soon.

1137
00:52:15,440 --> 00:52:18,039
In the meantime, thank you everybody for tuning in, thank

1138
00:52:18,079 --> 00:52:20,239
you for watching, and thank you for listening. We really

1139
00:52:20,239 --> 00:52:23,280
appreciate it. Until next time, have a good one, take

1140
00:52:23,280 --> 00:52:27,760
care of yourself, and goodbye.

