Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends. Hi.
Speaker 2: I'm Cassie Lang. I'll be playing Penelope Waters, the human Aquium.
Speaker 3: Architect, and I'm Tim and I play Dravin our dwarf rogue.
Speaker 4: I'm Cameron. I play a Maarwell, our half elf bard.
Speaker 1: Yes, we release videos every Tuesday, and if you like
what you're seeing, please like, comment, subscribe. We'd be happy
to hear what you think, and we're just happy to
share this fun story that we're creating together with all
of you. As always, before we get into it, we
do have a few announcements.
Speaker 2: Our character minis were printed using Banana for Scale three
D printing services, and you can use our code mind
Played twenty for twenty percent off your first order until
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look at the options, maybe gave us a little extra support.
Gives you access to our discord channel where you can
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love to see you there.
Speaker 4: And our music, as always, is by Carl Casey at
White Bat Audio, which you can find on band camp
or YouTube.
Speaker 1: Hooray hoay, we love it. Okay, I think that's it.
We should probably get into it because we ended on
a pretty intense note last time. Tell yes, you met
an individual who went by the name Velton Darkwood, whether
or not that's the real name. Who can say wink wink.
Speaker 2: I think I can say.
Speaker 1: But yeah, he just recently coerced you into working with him.
I know you you.
Speaker 4: Kind of take a.
Speaker 1: But he revealed himself lit your friend on fire, Brian,
and we will convene there with Brian burning in a
heap next to all of Ryan. Now we have work
to do.
Speaker 3: Mm hmm. Okay, and you've just said I fully.
Speaker 4: I'm helping you find this fully intend on what.
Speaker 3: Right?
Speaker 1: We need a moment.
Speaker 3: We need a moment here, and I'm going to try
to pull us back kind of turn away from this
guy to have our own little chat first.
Speaker 5: Okay, Okay, you're not included in this.
Speaker 1: Look something up while you do that. Go ahead.
Speaker 3: Okay, that was a bit hasty.
Speaker 4: I want to know what my father was looking for.
Speaker 5: Yeah, but with this guy.
Speaker 4: He's literally walking around murdering things. I mean yeah, but
he was walking around with us, not murdering.
Speaker 5: Us, because he was in disguss.
Speaker 4: I don't know. I don't know how to explain it,
but I feel like it's a good idea.
Speaker 6: I feel like it's a good idea. You were ready
to join the Crooked Man? Why would I trust you?
Speaker 4: Oh?
Speaker 5: I would have joined the Crooked Man.
Speaker 2: You're ready to drink Porta who was working with the
Crooked Man?
Speaker 1: Villains obviously liable.
Speaker 5: You know what, We only confessed our undying love to
two of them.
Speaker 3: Now, this is true.
Speaker 1: Way driving.
Speaker 3: Yeah, you're gonna be any female villains.
Speaker 4: Just met anyway. Sorry, Okay, you said Ken said you
were ready to drive, you're ready to join war tar.
To be clear, I was starving. I was not actually
going to join him. You're pretty convincing.
Speaker 1: You're all not very quiets over there.
Speaker 5: It's because we're filming. We can't be.
Speaker 1: That's all right.
Speaker 5: No, you're not part of this conversation. We're far enough away.
Speaker 1: Whatever you think.
Speaker 3: Just just ignore him.
Speaker 4: Oh sorry, just.
Speaker 1: You guys got the giggles.
Speaker 4: Response to terror kind of where we're at. Yes, it's horrifying.
Mm hmmm, Vin, what do you say?
Speaker 3: I think we need to help him, and I'll tell
you why, because I understand your first reaction here, Penn.
Before Aila was taken, I talked to her and she
told me that something very dark had arrived here in
eden Clave and that we were going to need its help.
Speaker 4: I told you I had a good feeling about this.
I honestly think, I don't know. I think something will
work out with him.
Speaker 3: I just can't help but feel we've been hearing so
much more recently about this floating castle, and maybe us
helping this thing will allow us to find some way
to defeat vort and I feel like I can't let
this chance pass us by if there's even a slight
bit of hope in this situation. So I, surprisingly enough
think we should help him, Ela said she did. Now
full disclosure, I can't know this was the darkness she
spoke of, but it feels right to me.
Speaker 4: Yeah, it feels right to me. And I know that
I was his biggest hater. I think it's better the
enemy that you know. I didn't like that. I wasn't
sure who he was. But now I feel like this
is the right choice.
Speaker 2: Okay, I don't like it, but I trust you, guys,
I trust Aila.
Speaker 3: If things get out we found I'll just get rid
of him. We'll figure it out.
Speaker 5: Then you might think it's gonna be.
Speaker 3: We'll figure it out. We always do.
Speaker 1: Okay, it's true.
Speaker 3: So you have your little huddle, and then I guess
you turned back to turn back.
Speaker 1: Yeah, he's just standing there. Perhaps, Uh, he's lit a
few patches of fire in the grass. He's just watching
them as they go.
Speaker 5: They're into excellent.
Speaker 1: Well, where shall we go? You're the detectives.
Speaker 4: I do have a couple of questions. First of all,
why do you need our help?
Speaker 1: I don't know where this castle is neither do we no,
but you're the ones with the talents to perhaps find it. Mhmm.
Speaker 5: Why else?
Speaker 1: Why not?
Speaker 3: Why do you want to get there?
Speaker 1: It has special interest to me. It's you could say,
it is a castle of many gifts and treasures, and
I seek one in particular?
Speaker 5: Which one?
Speaker 1: That is my business?
Speaker 4: But we're in this business together now, so.
Speaker 1: The rest can be yours.
Speaker 3: What are you going to do with what you find?
Because if you're going to use it to wreck our
entire world, maybe we don't want to help you.
Speaker 1: That's a wise opinion of yours. But I will keep
my secrets, he says, and he goes to touch a
nose that isn't there?
Speaker 3: Is it you that caused that crack in North Ameralia crack?
Speaker 1: Oh? That thing? I think so? If it wasn't there before?
Speaker 5: Most likely so you came from outside?
Speaker 1: Yes?
Speaker 5: What is outside? What I mean? I mean?
Speaker 2: What's outside?
Speaker 1: You all don't really know, do you? You'd think i'd find
somewhere here? Where are your records? Where are your history books?
Speaker 5: Vanished?
Speaker 3: Erased? Apparently?
Speaker 1: Oh that's very intriguing. You all live in a bubble
figuratively and quite realistically.
Speaker 5: Yeah, we figured that much out. What's what's outside of it?
Speaker 1: Outside of what this land, this silly little land you
call eating clave. Yes, you don't even know what eating
clave is?
Speaker 4: Do you enlighten us?
Speaker 1: This isn't Edenclave. This is a portion of it. You
literally live in a snow globe of the world. The
rest of us are all out there.
Speaker 5: Why the rest of who?
Speaker 4: What's out there?
Speaker 1: Why? The world? The real world, the rest of the world.
It's interesting. I don't know what caused it, but we've
known it for years. There is the barrier, the barrier
that is sequestering a section of our world that nobody
could get through until you did, until I did. Yes,
it nearly killed me. How'd you do it? That crystal
of yours? I had one a little bit bigger than that.
It helped me get through. It was destroyed in the process,
and I almost along with it that I made it.
Speaker 4: Were you like this before you came through?
Speaker 1: Like this? Yes, I've always been like this, although perhaps
you all have given me a little more information to
go on with that. What what did you call it?
That that glass character?
Speaker 5: Incarnate?
Speaker 1: Yes? Very interesting? Where do they live.
Speaker 4: We don't know a lot of it.
Speaker 3: We've only ever seen one two you want?
Speaker 4: No, No, that's not important.
Speaker 5: We did already tell them that's true.
Speaker 3: I think did.
Speaker 5: Yeah. Well oops, yep, we shared that information before. You
were a creepy skeleton.
Speaker 3: Yes, you said you used one of these crystals. You
called it an eternity crystal. Yes, there's a dwarf here
in our bubble that has possession of a eternity crystal,
and he's using it to bring the souls of the
dead into bodies. He's constructed our vice.
Speaker 1: Interesting.
Speaker 3: Do you know how we can stop somebody with one
of these crystals?
Speaker 1: H kill him in his sleep?
Speaker 3: You said your crystal was destroyed. Do you know how
to destroy them?
Speaker 1: They're very strong? Mine was destroyed coming through the barrier.
I pushed my way through and there was a blinding explosion.
I was nearly destroyed in the process. It took me
a few days to get back up and going.
Speaker 5: You have a big headache, a headache?
Speaker 3: Yeah?
Speaker 4: Did you have a headache as he came through?
Speaker 1: It hurt if that's what you mean.
Speaker 5: And the other detective.
Speaker 4: Team, you didn't think they could help you.
Speaker 1: Other detective team I don't know what you mean.
Speaker 5: M killed at the side of the crack.
Speaker 1: Oh, those individuals. Yes, well, we had a bit of
a disagreement.
Speaker 5: You came in here looking for this floating city.
Speaker 4: Yes, but it's out there.
Speaker 1: No, it's in here.
Speaker 5: We definitely assumed it was out there.
Speaker 1: No, if it was out there, I'd have no use
coming in here. Why would I expend all that time
and energy trying to break through something. No, it's here.
This is the only place it could be, and I
intend to find it.
Speaker 4: I'm gonna help you. I'm in I want to find
this place. But we kind of have more pressing matters too,
So you help us. This, this man that has the crystal,
this turning spirits into warriors, this is that's that's kind
of pressing. So you help us with them first.
Speaker 1: Also this, this is this warmonger.
Speaker 4: Help us with him. We help you find it.
Speaker 5: Also, the disease across and our says, can that end? Now?
Speaker 1: The disease, Oh, it will run its course. Don't worry what.
I'm not there to spread it anymore.
Speaker 4: Mm hmm.
Speaker 1: You have clerics, right, paladins, Why.
Speaker 3: Were you spreading it in the first place?
Speaker 4: I talked to you about this already, Drivin.
Speaker 1: And what did you tell him?
Speaker 4: It's easy to gain the trust of someone when you
create a problem that you can solve.
Speaker 3: Was that truly your only reason for it?
Speaker 1: It's a happy extra.
Speaker 5: So it wasn't your main reason for spreading disease.
Speaker 1: It's a good reason.
Speaker 4: You do it because it's fine.
Speaker 1: Why don't you try it sometime?
Speaker 3: Yeah, I know a fellow you should shake hands with.
Speaker 4: What do you say you help us? First we solve
the pressing issue, then we focus on this castle in
the sky.
Speaker 3: The truth is, it's going to be hard for us
to get around looking for clues while there's a war
going on.
Speaker 1: Quite the contrary, if there's a war going on, who's
there to beat us to the punch.
Speaker 3: Soldiers? Potentially?
Speaker 1: Perhaps? I don't think that fool in Then Darcus is
going to help you find anything anytime soon.
Speaker 4: Oh did we mention the country before?
Speaker 7: Oh?
Speaker 3: No, No, he's just talking about the king, King Melton.
Speaker 4: I was like, oh, catch here, tired, he is a fool.
Speaker 5: I can agree with you on that one at least.
Speaker 1: Indeed, mm hmm.
Speaker 3: Now you've still got your what's the alias of Velton?
You can still do that. Yeah. Oh yes, Well, if
you're able to do that, we can make our way
around and try looking for clues. Well at the same
time trying to deal with this war.
Speaker 1: Hmm, well said, well said, but how do you intend
to deal with war? Is that a little beyond the
scope of an investigative team.
Speaker 5: We've proven pretty effective so far. Is it beyond your.
Speaker 1: Scope to take on an entire army? I don't think
I'd be able to take on an entire army though
I've never tested my limits. And that you say they're undead, yes,
some of them. I'm afraid I can't make an undead sick.
Speaker 5: Yeah. Is that kind of where where your ability to
sit at is just disease and healing.
Speaker 1: Disease among others?
Speaker 5: Do you even heal disease? Or do you just stop
creating it?
Speaker 1: That's my little secret.
Speaker 5: I don't think it's a secret anymore.
Speaker 3: The truth is we're not We're not here to fight
every soldier to stop this war. We're focusing in on
the one who's causing it.
Speaker 1: Who would be ah, this vortard fellow voratire? Yes, I
remember the king mentioning his name. Interesting fellow, the one
who has the crystal. Does he not have a brother?
Speaker 3: He does?
Speaker 5: Yes? What is where we were going to be headed
before we decided to come help you instead? What have
you heard of his brother?
Speaker 1: Nothing much. He's attacking that other country just to the
west la, Yes, that place.
Speaker 3: Here's a question. You seem to know more than me.
I'm sure about magic. This vortar who has this immense power.
Everywhere his forces go, winter follows. Do you know anything
that could be responsible for such widespread magic?
Speaker 1: You say, winter follows everywhere he goes. See, I've only
been listening to the king. Now. Is that real? Is
it actually spreading.
Speaker 3: As far as we've seen? Yes?
Speaker 5: Why do you ask?
Speaker 1: Because I want to know. I want to know. Is
it rumors or is it true? I have been spending
my time in the capital city of and Arsis, I've
been gone on to the battlefield.
Speaker 5: As far as we have seen. Yes, it's true.
Speaker 1: That is rather interesting. Perhaps an eternity crystal could create
something of such significance, though that would require one of
large amounts of power.
Speaker 3: How large are we talking? I don't know like this,
and I'm going to do a rough size of the
one that we've seen that Burt has I would suppose bigger.
Speaker 8: H this barrier, I'm sorry, I'm you came from from
outside the halting.
Speaker 5: Yes, do you know why this the barrier.
Speaker 4: Was put up?
Speaker 1: It's a myth, a legend, some great spell cast youngs ago.
That's all I know. But it's real and it's keep
in this little world of yours contained from the rest.
Speaker 5: Was it built to keep us in?
Speaker 4: Or you out?
Speaker 3: Me?
Speaker 5: The outside people?
Speaker 3: You people?
Speaker 1: I have no idea.
Speaker 4: So to protect the castle in the sky?
Speaker 1: Perhaps?
Speaker 3: Is there anything that comes to mind of that mural
that we looked at that could be depicting the land
being bubbled? If all those lines we saw shooting out
in the depiction of the castle, would that be a
inference one could make by looking.
Speaker 1: At it in the hastily created other part?
Speaker 4: Yes, yes, yeah, that last image section and the lines
down the lines are kind of like, don't.
Speaker 1: But there might be like a circular, like an expansion
of something, or.
Speaker 4: In case it, hm, did I already ask him about
the skeleton? Did I already you're the key?
Speaker 1: We don't think Shelton.
Speaker 5: We did ask Shelton, who said, no, do you have
anything else you'd like to say to that?
Speaker 4: Now?
Speaker 5: That the jig is up.
Speaker 1: Nothing.
Speaker 3: Okay, you have no idea how you might be in
possession of a key or might be the key itself.
Speaker 1: Absolutely not. I'm no key. I came from outside.
Speaker 4: Do you this whole mirror, this whole history. I know
we asked you before, but I'm asking you again. Do
you know anything about this?
Speaker 1: No? Nothing?
Speaker 4: Do you How long have you existed?
Speaker 1: About three hundred years?
Speaker 4: So you don't remember a time before the barrier?
Speaker 1: None at all. It's always been there.
Speaker 5: Okay? Are your records empty too?
Speaker 1: No? But not any of them address whatever happened here.
Speaker 4: I want to read their library.
Speaker 5: No kidding, speaking of libraries, do we.
Speaker 4: Want to go that route?
Speaker 3: It's the goodest place at any as any to start
looking for castle in the sky. We have no idea
where to start looking, at least I don't.
Speaker 5: I'm asking if we would like to share information.
Speaker 1: You're having a conversation in front of me.
Speaker 2: That's why I'm trying to be stealthy about it.
Speaker 4: Good job, Penn. We will share more about that. I
think after we attack Bortar, so.
Speaker 1: You might have an idea of the hint.
Speaker 5: Perhaps I don't know.
Speaker 4: Is this the key to killing Bortar or is Vortar
something to get out of the way before we do this.
Speaker 3: The more I see of what Vortar can do, the
more I think it's going to take something from this
can rather great to defeat him.
Speaker 2: And he said the mural indicated that the castle have
destructive power.
Speaker 3: M that's true.
Speaker 4: All right? How good are you at warding off tons
of un dead?
Speaker 1: I could do my fair share.
Speaker 4: I don't know if we can go back, but.
Speaker 3: You want to go back under the mountain. You think
we'll find this hidden library there?
Speaker 4: I think so. My hopes aren't high. I think we
ruined our chances, but we could try again.
Speaker 5: It's a place to start, it is.
Speaker 3: All we know about this hidden library is that it's
somewhere in tunnels. Is that right?
Speaker 5: Yeah?
Speaker 1: Tunnels? Where would'd you like to now?
Speaker 2: Indeed, you keep your secrets, we'll keep ours. We'll tell
you when we're ready.
Speaker 3: Now. My only thought is, at one point we talked
about going to naj Khat to see if we could
get a sense of this, and or do we still
want to try that, or do we want to go
straight back to Bracon.
Speaker 5: That is a good question.
Speaker 3: I think we might be hard pressed to travel through.
I mean, we've done it a few times, I suppose,
but without their aerial advantage, I imagine that ground forces
have probably step things up a bit. It might be
harder for us to get to rack them on foot.
I know we've just brought back the technology to steal
a nobus and I don't know how long it will
take them. But I did try to put in a
good word for us getting our own, yeah, type of craft,
which would assist us greatly in Do you.
Speaker 4: Think anything would be ready by the time we make
it back.
Speaker 3: It might be we could try getting the nage Kat
to see if there's anything we could do or learn there.
I've never been there, for all we know. There could
be information about this castle there too.
Speaker 5: True, I've also never been there.
Speaker 3: Yeah, if there was a mural like this one that
we saw on Amoralia, there might be others elsewhere, other artifacts, relics, ruins.
Speaker 4: How close are we to the barrier at this artifact,
to the whole thing? Uh?
Speaker 1: To the bear?
Speaker 6: Oh?
Speaker 1: Because we're you're like in this you're in central and
l central, but you guys have already hiked down.
Speaker 3: Back to the we're talking.
Speaker 4: Okay, cool, Okay, So.
Speaker 5: Did we bring horses up here?
Speaker 4: Horses wouldn't have made it.
Speaker 1: I don't think we really didn't.
Speaker 3: We just left.
Speaker 1: We just keep horses.
Speaker 6: Horse another reason we need a ship because we can
It's not a living.
Speaker 5: I can't just forget it.
Speaker 3: We can't treat it badly like that.
Speaker 4: Number one priority, go rescue the horses.
Speaker 3: Do we want to try going to or do we
just want to go straight to the tunnels again?
Speaker 2: I feel like it sounds like the situation in Nacot.
Speaker 5: Is dire, and I do want to lend aid where
I'm able.
Speaker 4: Yeah, I want to leverage his help as long as
we can.
Speaker 1: I'm not here to just fight a war for.
Speaker 2: You, understood. But we're not here just to find your
treasures for you.
Speaker 1: So there's something you need to understand, I will find it.
It's not going anywhere, and I have all the time
in the world now. I will wait for you back
in everclaim go and run your little errand.
Speaker 3: No.
Speaker 5: The deal is you help us, we help you. You
come with us to Najat.
Speaker 1: Find me a job worthy and I'll help you.
Speaker 3: What makes a job worthy to you?
Speaker 1: I'm not going to display my powers to the people
of this little bubble, just for nothing. They don't need
to know I'm here until the time is right.
Speaker 4: I hate to break it to you, but we heard
about you are before we met here.
Speaker 1: Oh yes, but not in a way where I show off.
Speaker 5: What do you what do you mean by that?
Speaker 4: He's trying to show me everything we've heard about some far.
So do we have a deal? Or am I finding
this castle alone?
Speaker 1: I will help you take down this vortar character. I
have an inkling that these tunnels are more in that direction,
but I have no desire to go over to this
nudge cart. Run your errand come find me when you're done.
Speaker 5: The disease stops.
Speaker 1: All right, we have a deal, all right, I'm good
with that.
Speaker 3: I can live with that. Yeah.
Speaker 1: And in the in a blink, you're facing Velton Darkwood again,
to which he says, I'll see you all later, and
he begins to make his way back towards ever claim, well.
Speaker 5: Are we also going back to get a ships?
Speaker 4: Wait? Where where ship would be in?
Speaker 5: Capital city?
Speaker 4: Capital city?
Speaker 1: Yeah?
Speaker 3: And we don't know if they be ready yet, So.
Speaker 7: We are We were there at the border of here
when this sends?
Speaker 4: Where are we when this conversation ends, where are we.
Speaker 1: Like the Order of Amalia? Okay, boring and darcles.
Speaker 2: One more piece to this agreement.
Speaker 5: King Jonathan doesn't know what we found here.
Speaker 1: I wouldn't tell that fool. If I had the chance,
we could head to Meta Claude.
Speaker 3: Mm hmm, yeah and then make our way to that.
We could probably hear what's going on, and we do
know a guy in law enforcement he might know something. Okay, Yeah,
I mean it's either that or we trek all the
way back to Capital City check on the situation with.
Speaker 5: Ships, because then we'd have to go back.
Speaker 3: Yeah, and then and then we either make the choice
to go to NAT or back.
Speaker 1: To Krim from there.
Speaker 4: I would love to have this ship.
Speaker 3: Yeah, yeah, I just don't think there's been enough time
for them to to build them. I mean you would know, Penn, like,
how long do you think it would take to replicate
a technology like that and create iterations of it?
Speaker 5: I would know? How long? Would I think?
Speaker 3: I guess you'd be the best person for an educated guess.
Speaker 1: It wouldn't take an extremely long time to understand how
it works, but to gather the materials and build it,
it's gonna take some time.
Speaker 2: Okay, it'll be a while yet, let's go check on
go through Medical Loud.
Speaker 5: See what we hear there, gather and tell and.
Speaker 1: Okay if we can he you're heading back to Medicloud
then yeah, I heard that right, okay?
Speaker 5: For my parents are okay?
Speaker 1: Okay? So you head to metaclot and how.
Speaker 2: Has Medicloud been hit by the have they been hit
by the sickness or is it more like central end ourses.
Speaker 1: H When you arrive at medic Claud, you'll find out
is there anything special you do on your way. It's
a about a four day journey.
Speaker 3: Four days. That's not bad. Mm hmm. I don't know
each night, yea, anything we want to talk about go over.
I mean, I think we kind of ye know what
we're generally gonna go do.
Speaker 1: Okay, So it's a pretty interesting four days. You walk
a lot of times caught up in your own silence
of thought. Ye getting probably a little more excitable as
you approach Meta Claud.
Speaker 2: I've been freaking out, honestly, Like I have spent my
entire life believing that there's something beyond the whole thing.
Speaker 5: And now I know that there is.
Speaker 1: Yeah, I'm surprised. You two didn't react anymore than you
and probably because it hasn't been fully processed.
Speaker 5: Yet, Like I.
Speaker 4: Blah, did I feel blah? Okay, I believed that the
castle was beyond the halting, so I believed that there
was other people outside.
Speaker 1: So it's not it's not like news.
Speaker 2: But yeah, well, I mean I've believed it my whole life,
But like, knowing is different than believing.
Speaker 3: Yeah, but what if this world out there is full
of people like him? What if that's what it is?
I mean, maybe we were better off in here.
Speaker 4: We missed an opportunity to ask if progressed.
Speaker 3: We didn't ask him about progress.
Speaker 2: He didn't give like any indication that outside was the
different type of beings.
Speaker 5: He seemed surprised to find of another one of him,
like the incarnate than we. Trund's Oh that's what I am.
So I don't think that's what everybody is where he
is from.
Speaker 3: That's just hard to believe. There's too many things changing.
We've got mythical castles in the sky I've never heard of,
and now suddenly there's a whole new world outside of
where we live. I've lived my whole life just knowing
this place and very few places in this place, and
I just I can't understand that there could be more,
And I don't know what that would look like. Just
I feel like I just don't have time to worry
about it. There's too much going on here.
Speaker 5: There is.
Speaker 3: But maybe one day we will get to see what
this outside world is like, maybe meet people from it
that are more pleasant than our green friend.
Speaker 4: But what if it's all connected? What if someone else
is also looking for the castle named Progast and like
this is a distraction?
Speaker 3: Or what if do you think this Frogast fellow came
in with our green friend slipped past him?
Speaker 1: Or all these questions post media here?
Speaker 5: Yeah, we'll see him again.
Speaker 4: Did we make the wrong choice by coming this way?
Speaker 1: Should we.
Speaker 4: Be diving full force into this castle?
Speaker 5: Maybe it is the answer to ending the war?
Speaker 3: It might well be mm hmm, Well, it's just hard.
Clearly we've been able to be of assistance to the
war effort thus far. I I guess I just feel
that we need to help how we can. Oh, it's silly,
but I just keep thinking, will everybody be okay without
us if we go off on this other quest? But
I suppose we're only three people, that's true.
Speaker 4: I can't.
Speaker 1: I just.
Speaker 2: I have spent my whole life wanting to get outside
the halting and it has never felt.
Speaker 5: More possible than now.
Speaker 3: Well, let's go check in on your parents, Okay, sure,
just take a night or two and then we'll decide.
Speaker 2: You guys arrive at metacloub yes, right, and to the
home of John and Sally Waters, and they're fine, right, yes, yes, right.
Speaker 1: A cloud seems to be for the most part, just
like a standard every day thing. There is obviously at
tension in the air due to the war, right, and
and you can see there's a bunch of industry going
on where people are sending things. In fact, there's there's
shipments leaving from Mechanical Magic frequently down to Capital City,
big shipment and I take it you. So you go
to John and Sally waters place first, Yeah, your parents,
That's where I would be, okay, So your mother, you know,
door opens, your agreed with.
Speaker 5: The You're okay, and I'm just going to run in
for the biggest hug. Mom, I've missed you.
Speaker 2: I think this is my first time since leaving Meta
Claude that I have wanted to be back m it
feels like home, and there's a comfort here that is
not in the rest of the world, and it's nice.
Speaker 1: She's she's like, you're all just in time. I made
some cherry pie.
Speaker 3: I wasn't say it's been a long walk.
Speaker 4: Marine tears up a little bit, just missing Mom. Yeah,
I think Ben will notice that, and I'm just like,
squeeze hand a little bit.
Speaker 1: Yeah. So after a moment, as you all kind of
sit down around the dining table, your mother comes.
Speaker 7: In with it.
Speaker 1: She's like, you have to excuse your father. He's not
here right now. He's been helping out with with some
of the preparations and building those fancy airships they've invented.
Speaker 5: Dad gets to work on them.
Speaker 1: Well he gets he's kind of a general laborer. But yes,
he tells me all about the things he sees every night.
He's quite excited.
Speaker 5: Oh, that's so exciting.
Speaker 4: Is that what's been chipped?
Speaker 1: Well, what they already created parts are being chipped. N
they've requested things that that factory down there. Boy, I
don't know what the three of you did, but there
has been a change in this city. It's a lot
safer out at night than it used to be though
they say the war creeps ever closer constantly from Coot.
Speaker 2: Yeah, that's kind of why we came here. Actually, we're
wondering how much you know about what's happening in Na Kot.
Speaker 1: Well, perhaps you could speak with Victor. He frequents this
place a lot, ever since he said he made a
promise to look over us. Though I don't see why
he needs to anymore.
Speaker 3: It must be for this cherry pie. It's amazing.
Speaker 1: Well, thank you, but but yes, I'm sure he'd have
more information for you. I don't know. I just see
in the news that it's it's ugly. Why don't you
talk with him? He's he's been promoted a bit, actually
has he? Yes, yes, he runs the whole well place
down there.
Speaker 5: Congratulations Victor.
Speaker 3: Yeah, we'll have to pay him a visit.
Speaker 5: Yeah, I think we'll finish up this pie, maybe subtle
in our things to the rooms. If that's okay for
us to stay for a bit, then we'll head out.
Speaker 1: Yeah, absolutely, thank you.
Speaker 7: Mom.
Speaker 1: Okay, what what is the weather like? Yes, so the weather,
it's noticeably cooler than it should be for summer, but
it's not You don't see any clouds on the horizon
or anything like that.
Speaker 3: Not yet.
Speaker 1: So let's say if it was normally, you know, twenty
five to thirty degrees, it's sitting around fifteen to twenty celsius.
Speaker 5: It's about a sixty five.
Speaker 1: Yeah, yeah, a good sixty five.
Speaker 4: I think maybe seven.
Speaker 1: I should know this, only fifty ten sixty five celsius. Well, no,
sixty five is eighteen so yeah, that's right, sixty five.
It's like sixty to sixty five.
Speaker 4: I've lived in America, I know what I'm talking about.
Speaker 2: But for everybody else in the world, congratulations.
Speaker 1: Now know that sixty five degrees fahrenheit is eighteen point
three repeating celsius. Okay, Now you had to uh to
the police station.
Speaker 3: Yeah, okay, visit Victor?
Speaker 1: All right, going there, you brandish your badges? Sure, oh yeah,
right yeah, yeah, you've got those still fancy little police.
Speaker 3: Have to clean them up a little bit after all
we've been through.
Speaker 1: Probably probably get the dirt out of the indense. Okay.
So Victor, Victor is in his office and he sees all.
Speaker 9: Of his like, hello, come on in, come on in.
Speaker 1: I didn't expect to see you three.
Speaker 5: It's been a while.
Speaker 1: We're here to doing well, very well. The city's been
doing excellent, though we're getting a little nervous about what's
going on in the country next door. I shouldn't say
next door, as you know Meta Claude. Part of it
is part of Noachkot.
Speaker 5: Yes, yes, but deeper into Najicot. How much can you
tell us about what's happening there?
Speaker 1: He kind of looks around and he gets up, and
he closes the door and he sits down. He says,
I don't want to spook anyone, so let me tell
you what Let me tell you what I know. Nakot
has been hit very very hard. This and er character.
He leads very ferociously, and he has not lost any
of the fights he's been a part of. Granted, the
Nakatians are not used to fighting on fields of snow,
which is what they bring with them. They've advanced over
halfway into nat Wow. Yes, it's it's bad. It's really bad.
And we have rumor to believe that they have their
sights set on Metaclaud.
Speaker 2: M Okay, okay, yeah, no, we need to stop that
before we go on a treasure hunt.
Speaker 4: Oh I was gonna say, Okay, we need to hurry.
Speaker 1: Hurry doing what.
Speaker 4: Nothing?
Speaker 1: No, I think this must be of importance. You can
share it with me. I don't.
Speaker 5: I don't know.
Speaker 4: We want to stop this in the best way.
Speaker 1: But what is this other thing that you talk about?
Speaker 4: We I don't. It's hard to explain.
Speaker 3: I've got Things have gotten quite complicated for us since
we last met, and for the world. Clearly, we are
trying to decide where our efforts are best spent, and
we were considering going to see how we could help
in naj Kat, but we're also trying to figure out
how we can stop Andrew's brother vortar Ah.
Speaker 5: Yeah, opposite directions.
Speaker 1: Yes, well, they seem to have split it onto two fronts.
And this power that they wield like I've seen magic.
I've seen nobles perform great things, but this is this
is something else.
Speaker 4: Does Andrew wield it too.
Speaker 1: Yes, though only of this arctic flavor.
Speaker 3: What can you tell me of the patterns of the
armies advancing in naj Kot. Do they have any distinct advantage,
some specific strategy they use to keep pushing or is
it just pure force?
Speaker 5: Weren't we told that Ander did not receive magic? Yes, okay,
but he is wielding magic.
Speaker 3: Now, well, maybe he just has a really strong magic
weapon or something.
Speaker 4: It's bringing the snow only there.
Speaker 3: Yeah, maybe he's carrying something that.
Speaker 5: Okay, don't interesting.
Speaker 1: What Victor tells you is he says they target towns, cities,
they enter in, they take over the town, and the
worst part is the town supports them afterwards, whether by
duress or not. I couldn't tell you. We haven't been
able to get anyone in or out. Pipulation, manipulation, m
what have you seen?
Speaker 4: They tell story of a god, a god pro Gust,
pro Gast.
Speaker 1: I have heard that name. Yeah, what is he?
Speaker 4: I thought he was a made up character. My theories
are starting to change. But I have no clue. But
they tell stories of a god with great power, and
they use magic, and.
Speaker 5: What's the lord?
Speaker 4: I'm looking for imagery illusion to prove this god's power.
Speaker 1: Why would they have to use illusion? I mean, obviously
the weather out there is real, But I see I
don't know enough. I'm I'm I'm the director of the
police force of Meta claud It's a major city. Yes,
I'm not the military, though, I'm just tasked with helping
get this city prepared for inevitable potential takeover.
Speaker 3: Mm hmmm mm hmm.
Speaker 1: Yeah.
Speaker 5: Yeah.
Speaker 1: Unfortunately we fall under the district of and Arcis, and
the king hasn't done a lot. There's been a lot
of disease. From what I hear, his army is sick
and much of and Arcis has fallen. Yeah, and I
hear that Stelean Nobis has its hands full. We haven't
heard a word from drunk Yeah, yeah, neither have we.
Speaker 3: Actually, we don't know anything.
Speaker 1: Is just a bunch of em Rallia is just a
bunch of separate towns in its own country that don't
really communicate with each other that much.
Speaker 4: Yeah, that's a fair analysis.
Speaker 3: Too.
Speaker 5: Yeah.
Speaker 3: I think things are bad.
Speaker 5: Things are bad. I don't know what to do.
Speaker 4: I feel like there is a power in crim that
we could utilize, you.
Speaker 1: Mean, figure out the source of their snow magic. Yeah,
use it against them.
Speaker 4: I don't know snow magic specifically, but I feel like
that country's hiding.
Speaker 3: Secrets that I would agree with.
Speaker 4: That that we need. We we are just three people.
Speaker 3: We are.
Speaker 1: If you would like, you could go to Jaikar. It's
near the front and maybe you could do some recon.
Speaker 3: Do you know the best way to get there. None
of us have ever been to Najkat.
Speaker 1: Well, the best way to Jakar is to skirt around
the desert, though the desert isn't as hot as it
used to be.
Speaker 3: Is it faster to go through.
Speaker 1: It's well, you're traveling on sand. Yeah, you'd probably be better,
although it's more dangerous. See, that's the hard part. Do
you travel through the sand or are you're going to
travel outside of it and possibly into enemy territory?
Speaker 3: Is there anyone in town that you know of that
might be willing to guide us or help to get there.
Speaker 1: Yeah, we could probably find someone from absolutely Okay, that
would be helpful, for sure.
Speaker 3: I think it might be worth going. Okay, we're as
close as we're going to get to it right now.
Speaker 2: Mm hmmm.
Speaker 1: All right, we'll give me a day. I think I
think I know a man who can help you. Meet
you at your parents please. By the way, your mother
has incredible baking. I put on a few pounds since
you asked me to watch over them, me and a
few of my men. But all right, I'll meet you
there in the morning, and any information you can get
us would be desperately needed. Yeah, all right, Okay, so
he sends you off and I take you return home
rest for the nights. It's probably getting fairly late in
the evening.
Speaker 5: Yeah, did dad come home?
Speaker 1: He comes home pretty late and he's very surprised to
see you. Yeah, he's covered in Greece and Sutson.
Speaker 2: You know, I know that I should be going to bed,
but I'm going to stay up talking to my dad
about these airships and I'm going to show him like
the parts that were inspired by my.
Speaker 1: Work, a to which he is very proud of you.
Speaker 4: The questions are just building too much before I go
to sleep, I want to use sending to Velton to
Velton okay, m yes.
Speaker 3: Laying in bed at night thinking about Velton dark.
Speaker 10: Well, no, she likes that green complexion since since I'm not,
it just it just it fits too well.
Speaker 1: Okay, So what do you say?
Speaker 4: Since I'm not worried about like wasting small saus because
we're about to go to sleep, I'm not going.
Speaker 3: Just waste them all. I just.
Speaker 4: Just hey, were you the first one to come through
or do you know of any others? Possibly a man
named fro Gast.
Speaker 1: Okay, what you get for a response is I know, no,
one else to have ever come.
Speaker 4: Through m.
Speaker 1: And I don't know who this pro guast guy is.
Speaker 5: In some ways, that's good news.
Speaker 3: I guess I'm glady answered you.
Speaker 4: It was just like, I'll never tell.
Speaker 1: Do you know what time it is? He doesn't sleep exactly. Okay, However,
I will say that Dravin, you get a message, a
sending message from unrelated from Nope, Nope, you get a
message from Jonathan Melton, King, Jonathan Meltons. You guys must
have figured something out down there, because Belton came back
and he's been able to cure everybody.
Speaker 3: I will relay that message to both of my cos
that's important to that he actually did.
Speaker 1: And and we'll just say the King seems to be
very happy with Belton's performance.
Speaker 4: Okay, responds to the king at all?
Speaker 5: I think he responded.
Speaker 3: I mean, I'll probably just say something like, yeah, like you,
we've not been making any money for if you could
send our fe to the office.
Speaker 11: Sweet eat a wagon okay, an electron, No, just kidding,
all right.
Speaker 1: So the next morning, Vince Victor excuse me, arrives and
he has a fellow from with him and he he
states that this man has been he's like, he's from
cat he served in my service for just over a year.
He can guide you the safest way there.
Speaker 3: Thank you, perfect okay.
Speaker 5: Nice to meet you unnamed.
Speaker 1: Yes, yes, pleasure to meet you, unnamed person. His name
is Nathan.
Speaker 3: Is that an authentic.
Speaker 1: No, actually it's not.
Speaker 3: Oh you're not from No.
Speaker 1: I just don't want to offend anyone, fair enough, all right, Nathan,
that is something you and I neglected to come up with.
Wasndge Cottian flavor? Very okay? So all right, so Nathan,
we'll say Nathan queeze. That's the name.
Speaker 3: Nothing nothing, nothing, quise.
Speaker 1: Sure, he's nothing, all right, nothing, it's it's there, it's
now okay.
Speaker 4: For that is that? Okay?
Speaker 1: It means the star arises. Wow, okay, So nothing. He
says that he's going to take you through the through
the desert and gets you all prepped and and you
spend that day actually preparing and he takes you the
next morning to go through. Now, the sand makes travel tough,
and so travel through nae cot what would normally take
you four days is going to take you seven to eight. Okay.
Speaker 4: Feels like a waste of time. They're coming from meta cloud.
I need to stop that if I can.
Speaker 3: Okay, I feel like the previous night when you were
chatting with your dad, as creepy as it seems, draving
would be like just chilling in the room, enjoying just
just watching you, like chat with your dad. Maybe just
like smoking a pipe or something, if that's socially acceptable
in your parents' home. But I feel like if this
conversation comes up, like you know, we're feeling drawn between places,
Dravin would just say, like, if there's a chance to
help you feel better that your family's going to be
looked after, I think that's going to be my priority
right now.
Speaker 1: A friends friendship. This is why I play D and
D because this is the only way I get friends with.
Uh No, that is not true.
Speaker 2: Oh Hi, pleasure to have you join us for the
adventures and the Parted Veil podcast. Join us on YouTube
for the video version of our show, and don't forget
to check out patreon dot com slash Twilight Enigma for
exlusive content.
Speaker 5: And discord access.
Speaker 2: Okay, I got to get back to this project I'm
working on, but I hope you enjoyed the rest of the.
Speaker 1: Sessions you travel through. Dogecot and the travel through Dodge
Cat is fairly It's fairly quiet, right, There's very little
you see except for one evening where just over the
dunes in the moonlight, there is something that scurries over
the dune and it looks to be created by multiple
appendages that are mismatched and all over the place. It
pays you no heed, But it just climbs over the dunes.
Speaker 4: It's not the freaking crooked man, is it.
Speaker 5: No?
Speaker 1: It has multiple arms, yes, but it looks more eldrich,
is what I should say.
Speaker 4: I don't know what that means.
Speaker 12: Those things there, eldridge, tentacle monsters, Okay, but it just
heads kind of in a uh, in eastern direction.
Speaker 3: I was about to say, it's rather unsettling how bare
and empty this place is.
Speaker 1: But I think that.
Speaker 4: I asked, naden, Uh you see those off it.
Speaker 1: I have never seen anything like that in the desert.
But I have learned something about the desert. If you
don't know what it is, you stay far away from it, understood.
Speaker 2: Yeah, does this look anything like a cat to us,
a particular cat?
Speaker 1: Well, yes, it looks eldrish. It looks like a mutated something.
Speaker 3: Okay, Yes, Hey, okay, well we best keep some watches tonight.
Speaker 4: Oh we've got the hut right, it didn't see us.
Speaker 1: It paid you no heed he.
Speaker 4: Oh, okay, I see something in those eyeballs. Those aldritch
things are spies for the king of this castle in
the sky.
Speaker 3: Do you think the king still exists?
Speaker 4: Well, someone in the castle in the sky is watching
us to these eldritch things, So why does he need spies?
Speaker 5: No, it's coming, he's watching, he's coming.
Speaker 3: I mean, what if it's fro Gast, which it could
be going on?
Speaker 1: Oh what did you say?
Speaker 3: What if it's Frogast? We don't know. I mean the
king of the Castle in the sky could be a
stretch if he'd still be alive, if he didn't die
during this image we saw depicted. I don't know.
Speaker 5: You're seeing the castle and the sky is on top
of mounted practice. Well yeah, I already thought, yeah.
Speaker 1: We did.
Speaker 3: We didn't discuss that at one point. I think I
think we did talk about that big storm. Great place
to hide a castle.
Speaker 1: The nights in the desert get quite cold, colder than normal,
and deserts do get cold at night, which is always
found fascinating as a kid, But they get very cold.
Speaker 3: Now, good thing, we got our boots. Yeah.
Speaker 1: On the seventh day, you can see in the distance clouds,
and that's when Nethine says, uh, we we have one
more day's journey. Okay, okay, all right you as you approach,
I better bring up my map.
Speaker 5: Here my clouds? Do you mean winter storm clouds?
Speaker 3: Yes?
Speaker 1: Yep. As you approach Jaikar, you begin to notice that
it is covered in snow, okay, for about probably a
mile before the town is there, to which Nathine is like,
what is is? What is going on? I thought Jaikar
would is.
Speaker 5: Near the front Andrew's been here.
Speaker 1: You think can we get a closer look? My family
lives there.
Speaker 5: That's why we're here, right, I think we.
Speaker 3: Need to assess the situation.
Speaker 1: All right, how do you approach your car?
Speaker 4: I don't want to be here. This is not where
we need to be.
Speaker 1: I refuse to cast pass without a trace. Yeah, okay,
you cast pass without a trace, all right. As you
approached your car, you can see that it's been fortified,
as if it's now not just a city taken over
but a military base.
Speaker 3: Okay, m hm.
Speaker 1: And the walls have watches on them all you can
try and sneak in, or you can just observe from afar.
Speaker 5: Begin by observing from Afar.
Speaker 1: Okay, uh, when you what what you see is they
seem to be bringing people in from other areas in
not shcot like individuals from other towns are being brought in,
and there are individuals leaving as well.
Speaker 5: I would like to catch somebody leaving. I think I
try and talk to them.
Speaker 3: Okay, are these people coming and going like all escorted?
Speaker 1: Yes, with snowflakes on their hands. I give me a
perception check first roll of the day. Oh my gosh,
is that it's the first role? Sorry, everyone's advantage because
of the distance you're probably keeping at this point.
Speaker 5: M hm okay, uh, this advantage you're right.
Speaker 1: Sixteen Okay, So yes, yep, people leaving all have snowflakes
on their hands.
Speaker 5: The people leaving for other people going. So I don't
catch the people.
Speaker 3: This is a familiar sight.
Speaker 7: This is their new conversion hall, one of them probably
hm hmmm mm hmm, yep, mm hmm.
Speaker 5: Okay, okay, mm hmmm mm hmmm.
Speaker 4: Sorry, my brain was so.
Speaker 5: Focused on other things that I actually don't know where
we are right.
Speaker 1: Now here because I don't know where we are.
Speaker 5: We're in your car, or we're looking like we're in
your car.
Speaker 3: Look, we're not in the city.
Speaker 5: Something looking at fine, looking at the walls.
Speaker 3: Yeah, seeing what's happening.
Speaker 4: That's what I wanted to clarify, is like, what are
we looking at?
Speaker 1: I would say it's like Lord of the Rings when
they're looking on the black Gate, but you probably don't
that part yet. Actually, yeah, that feels very noche caught
actually because all the people who march into the gate. Anyways, Okay,
I think we need to go in.
Speaker 3: Okay, okay, okay, you're okay, Maura. You're not going to
explode over there.
Speaker 9: I just I'm with you, guys, so give me a stealth.
Speaker 3: I love the.
Speaker 1: Passed without a Trace is still going still every time.
Speaker 4: Oh good, oh nice.
Speaker 3: I swear every time you put the spell on ill.
Speaker 1: It was eighteen Nathine got a twenty four. Good man,
so where and thank you passed without a Tray?
Speaker 5: I would not have made that without it.
Speaker 1: I uh, I'm going to have to outlaw that spell
in my future camp. No. I think as a dm
DM tip for you, you should never have to outlaw
a spell. You just gotta get more creative. Anyways, I
don't want to know what you're getting more creative?
Speaker 3: Okay.
Speaker 1: So you arrive in uh your car, and this place
is it's like a completely different world. The stories you'd
heard of it, of the star and the markets and
the colorful everything is replaced by by just all of
these dwarves and all of these individuals who seem to
be living under what seems like a martial law, right
and this ever present flow of individuals into a large
what looks like convention center and back.
Speaker 5: Out conversion hall.
Speaker 4: Ah.
Speaker 5: Man, I wonder there's something we can do to it.
Speaker 3: Do you think Andrew converts differently than what we saw
in Krim earlier?
Speaker 5: Only one way to find out.
Speaker 3: I mean, Victor said that everywhere they go people are
suddenly turned to their cause. Do you think they're doing
something to them, something magical?
Speaker 5: I don't know.
Speaker 1: Should we go in?
Speaker 5: Mind up? I think so I'd like to go into
the conversion hall.
Speaker 4: Okay, So going in, uh, staying there with the next
group that goes in, Like we're not just like barging
in in the middle of it.
Speaker 1: Okay, all right, Uh, you're going in, and are you
stealthing your way.
Speaker 3: In or.
Speaker 1: Lending blending in. Yeah, okay, all right, all right, I
suppose uh so the first thing that we're gonna get
converted or you see they're checking everyone's hands.
Speaker 3: Oh yeah, uh huh, okay, well they don't have flake
snowflakes on.
Speaker 4: The people around us have snowflakes.
Speaker 1: They to go in. Yes, like you're not You're not
going in with the group that are being converted.
Speaker 4: Yeah, yeah, that's what I said. With the next group
that's brought in.
Speaker 1: Oh oh, so you're going in not as the spectators
but the people being converted.
Speaker 4: I didn't realize there was That's what happened last time.
Speaker 3: Yeah, we pretended to have Yeah.
Speaker 4: When I said the next group that goes in, that
is what I had in my mind, is like, the
next group is like funneled in. Okay, convertise maybe all.
Speaker 1: Of you I don't want ushered in and is what
we did. Okay, it's interesting, and you're ushered into a
center where they start spacing all of you out, but
I don't want to be in. Yeah, and they start
spacing all of you out creative who are watching, I
would say that nothing was too scared to come.
Speaker 3: In, probably going to keep him alive. But uh so.
Speaker 1: There's this individual who looks like a cleric of whatever
it is that's going on, right, I still say that ambiguously,
and they start going through their spiel and the swirl
of tornado wee snow with the glowing eyes. You can
catch a man in the background kind of doing his
his semantics and stuff to create an illusion spell. Mm hmmm,
is there anything this currently happened?
Speaker 3: Can I pay attention to what the people around me
are doing? Is this shows up?
Speaker 1: So they all look terrified, okay, like they're the you mean,
like the people who are with the Yeah, they are,
they're terrified.
Speaker 3: I'll probably act like I'm terrified.
Speaker 1: Uh Mar looks like she wants to do something as well.
Should I make you both roll initiative and see who
goes first?
Speaker 4: Well, I don't know if I actually want to do.
Speaker 5: This dipid thing.
Speaker 1: Okay, both of you, both of your role initiative. Let's
see what happened.
Speaker 4: Five both terribly Okay, what do you do?
Speaker 5: And I was like, oh good, it's not me.
Speaker 4: What do you do?
Speaker 5: Pull up my crossbow and shoot the dude doing the illusion.
Speaker 3: This is like vor tar all over again.
Speaker 5: I want to end his concentration.
Speaker 3: Okay, well, well we might get an audience with and
Er sooner.
Speaker 13: Okay, send message to every person's stand out next to us,
one at a time.
Speaker 4: Look at the cleric's hands. Pretend to go with this,
but this is not real. One at a time.
Speaker 1: What I was gonna do? Wait, what you were gonna
send the message?
Speaker 4: Say just like, one at a time to each person
standing around? Look at the cleric's hand. Pretend to go
with this, but this is not real.
Speaker 5: Goodness, but I rolled better than you.
Speaker 3: Great, great, Okay, So next time we're in a tense situation,
I'm going to do.
Speaker 14: I mean maybe perfects roll to hit please, yep, please,
please expect you guys to have weapons on you, because
they already pre would have every one of their weapons.
Speaker 1: Sixteen that hits.
Speaker 3: Somehow, it would have been worse if you didn't hit.
I don't know why.
Speaker 1: Mm hmm.
Speaker 5: Eleven piercing damage.
Speaker 1: You nail him straight in the throat and he dies.
So he drops to the ground. The illusion vanishes instantly.
Speaker 3: So we have to fight out the whole army of dwarves.
Speaker 1: Now what happens is completely ends. There are gasps through
the audience, right, and uh, you're standing there with like
there's just a pause where everyone stares and that's when
chaosit raps. Well, all sorts of go ahead, And.
Speaker 5: In that pause, I would like to take the moment
I just shot the dude down. The illusion went. I'm
just gonna like raise my crossbow in the air and
just say.
Speaker 4: It's all a trick.
Speaker 1: Progress is a lie. Yet shout that, okay, Mara.
Speaker 5: I don't think I need to.
Speaker 4: I was gonna use that.
Speaker 5: Illusion to announce this.
Speaker 1: But revolution, okay, So you say pro guests is a lie.
There are shouts, there's essentially a riot that begins to
break out. It's literally those who who were on the
stage start to try to flee, and the dwarves who
are there try to like bar the excess all that.
But the crowd, the crowd of Naskapians who are there,
including some of the dwarves, seems it seems you've shaken
their faith. Good yea good okay, And so choso erupts
a dwarf. I need you all to roll for initiative.
Speaker 5: Yeah, oh my, oh okay.
Speaker 4: Seven out of one, nine, ten, sixteen we rolled the
same number again, I just have a higher bonus than.
Speaker 3: Roll.
Speaker 1: Again, please.
Speaker 5: Do I add the initiative again?
Speaker 1: Yeah?
Speaker 4: Thirteen?
Speaker 1: Okay, all right, so you got a ten, A nine, sixteen.
So Dravn goes first, then the priests then oh no
wait no, then you, then the priests, then you. Sorry,
so it goes Dravin, Penn, Priests, Mara.
Speaker 4: I haven't joined yet, so they don't necessarily know.
Speaker 1: True, But that's just where you are in the yes, yes, yes.
Speaker 5: I just want to make sure you know.
Speaker 1: Oh yes, in fact, Dravin hasn't. Well, no, you oky, Dravon,
What do you do? There are there are six priests here?
There were seven?
Speaker 5: Yeah?
Speaker 3: How far is the set that one that she shot
away from us?
Speaker 1: The one that was killed?
Speaker 3: Yeah?
Speaker 1: Uh well he's probably only about twenty feet away.
Speaker 3: What how chaotic are things?
Speaker 1: It's complete chaos. People are running in all directions, Like, is.
Speaker 3: There a way I would be able to steal the
priests clothing and not be seen doing that?
Speaker 1: Oh? Give me a stealth check. Okay, hell, you're your
past trace is gone? Yeah, gone by this point because
you spend time searching outside yet all that?
Speaker 3: Yeah, twenty nine.
Speaker 1: Like a ghost stealthiest solid roll and if you had
passed other trace, I would have been thirty nine role
in nineteen To be fair, it was a good role. Anyways,
pen what do you do? You steal the clothes nice?
Speaker 5: Well, I don't know, I I I probably don't even
notice him stealing the clothes because that was really, really,
really stealthy.
Speaker 1: Crowd, you become the ghosts you here so much.
Speaker 2: I take note of the other priests, clerics, whatever is around.
Speaker 5: What are they doing so they ast me?
Speaker 1: Some of them look like they're they're they're all trying
to calm the crowd essentially. Right, there are some warriors
that are starting to filter in from the outsides, like
guards and all that. These men carry ice weapons.
Speaker 2: Okay, I think I am going to continue like shouting
and trying to break the faith of whoever is here.
Speaker 5: But if there is anybody who appears to be coming
towards me to stop me, I will bite that.
Speaker 1: Okay, all right, roll me, roll me a percentile die,
like roll the full percentile die.
Speaker 3: This is a first for this campaign.
Speaker 5: This is this is the first time I ever twenty
four twenty four.
Speaker 1: Now roll me a persuasion check DC of at this
point ten.
Speaker 4: Oh, how many of the people you persuade twenty three?
Speaker 1: Okay, So you persuade with this cry out, twenty four
percent of everyone in the room break their faith, okay.
Speaker 3: And that if you roll the one hundred.
Speaker 4: Four quorder, yeah, a quarter of the people.
Speaker 1: Yeah, okay, and it's a big hall. Yeah. Right. Then
what it is is the the clerics or the priests,
cleric priests whatever, they are going to uh to come
up to you, and they are going to well, actually
they're going to start casting magic at you, cold blue
beams of energy. Okay. The first one, oh got a
twenty two to hit at it, and you take.
Speaker 5: Pain.
Speaker 1: Oh, only it's it's only seven cold damage, which gets
reduced three.
Speaker 4: Yeah.
Speaker 1: So and and and uh, let's roll another one. Another
one gets a to hit that is a fifteen fifteen?
Does fifteen hit you? Yes? Okay, that one does ooh
even worse, so you'll only take three cold damage. The
next one, oh, he hits you. I rolled in nineteen
plus their thing. And this one, oh, he gets a
better hit that is sixteen, so eight cold damage to you.
Speaker 5: So three three eight yep, okay.
Speaker 1: And I'm gonna have one more cast at you. Out
of the six, the other two are too busy seventeen
so that hits and this guy does eight and four
is twelve, so six cold damage. But I have to
say all of them their jaws drop as their magic
seems to affect you less than it should. Thank you,
Boots your math three three, eight, eight, so that's fourteen
plus another six twenty damage.
Speaker 3: That's yochi. But they're all attacking you.
Speaker 1: But you should have taken over forty, yeah, would which
they did not. They did not do to you, yep,
And they are concerned. Upon seeing this more people begin
to doubt. Beautiful, it's your turn, Marrow.
Speaker 4: I try to back into a corner where I can
kind of be unseen, okay, And I use minor illusion okay,
to broadcast the message louder Okay. I don't do it
in my voice. I do it in like kind of
like a I don't know deep man's lion type voice.
And what I say is, see, it's easy to cast
an illusion. This is false. We need you to rise up, okay.
Speaker 1: The town like people are spilling into the town and
like the town is starting to get chaotic. Right as
this is all happening and Okay, uh, what will will
kind of because the timing wise will work this out
here technically in D and D rules, that only took
six seconds for all that up, but we'll say it
took a little longer just for like time sick. Right
at this point, there is a door that opens at
the back of the hall and a dwarf steps in.
This dwarf looks to be frost bitten and but not
in pain at all. There's a bluish complex and complexion
to him, and he stands almost too tall to be
a dwarf like, he's very tall for a dwarf standard.
Speaker 5: Does he look kind of like Bortar? We've seen Bortar like?
Speaker 1: He he has look of Bortar. And he carries with
him a massive like stick like a staff, which on
the end has a chunk of sharded ice pointing out
may glory, glory of.
Speaker 10: The glory of improv of ice coming out in shards
like it's spiky shards, sharded ice.
Speaker 1: I'll never live that one down. I need some prune
juice for that one.
Speaker 3: No wonder, he's an angry fellow.
Speaker 1: Okay, there is back on track, so he steps it
totally ruined that moment, but he steps it. That's a
short for sure.
Speaker 4: Okay.
Speaker 1: So he steps it, and he seems to be going on.
He starts to shout and to try to stop people
like he's he's grabbing awk lights and shaking them and
like tossing them like go get them, go stop, and
he's see he's trying to stop the chaos.
Speaker 5: Okay, did I convince anymore?
Speaker 7: Uh?
Speaker 1: Oh, do you know what? Roll me a percentile dice
and the persuasion check.
Speaker 3: Yes, one with the yeah, one with the single and
one with the double. So yeah, they're both d tens,
but one has two numbers.
Speaker 1: Yes, okay, persuasion check. The DC is ten. That's actually no,
the DC is nine. It's going down.
Speaker 5: Because you're a barred you're probably rocking the persuasion.
Speaker 3: Okay.
Speaker 1: So essentially you've shattered the faith of the individuals in
this place and it's spelling out into the city strong
with his sharded staff, and.
Speaker 3: I have many of them lost. Yeah, but uh.
Speaker 4: Question, sorry, question about his staff. Is there an infinity
crystal in the middle of this staff?
Speaker 1: Infinity crystal, eternity crystal is crystal in the staff? Yeah,
give me a perception check.
Speaker 4: I know it's there, but can I see it? Fifteen?
Speaker 1: Okay, you get a good look at it. There is none.
Speaker 4: It's not there.
Speaker 3: It's not there is this kind of aff like does
it look like he just like he's holding it like
this is a weapon that he smashes people with, or
that it's like a magic statu It looks a little
heavygins okay, I figured.
Speaker 1: Okay, So yes, okay, now is there anything you guys
do now that he's entered.
Speaker 4: Was Bortarb tall too, m Bortard?
Speaker 3: I don't think he was.
Speaker 1: He was not as tall.
Speaker 4: He still looks dwarven.
Speaker 1: Oh yes, yes, and there is very much a dwarf.
He's just tall for dwarf standards. Uh, it's dravings go.
Speaker 3: I mean, it's it's like pure chaos right now. I've
got these clothes. I'm not wearing them. I just grabbed them. Okay,
I don't know. Maybe I'll try to find both of
you and say, like we should get out of here
and regroup.
Speaker 5: You're dressed like a priest.
Speaker 3: No, no, I didn't put them on. I just stole them.
I was considering putting them on. That would have taken
another action, I assume to change clothing. Yeah, but at
this point I feel like it's chaotic. So whichever one
of you I can find first, let's say I think
I think we need to get out of here and regroup. Well,
we've got the opportunity.
Speaker 1: Okay, Penn's probably the closest to you can get picked off.
Speaker 3: That's what I will suggest to Penn de.
Speaker 5: Pends and say, no, this is our chance. And then
it's my turn. Yes, I'm going to run directly at
and and I'm going to yell.
Speaker 4: Let's take him jab.
Speaker 5: Okay, all right, I'm hoping you like I don't think
one dude, can you know with stand being dog piled
by by?
Speaker 1: Oh so you're yes, he says, let's take him down?
Speaker 5: Okay, yes, So yeah, I'm inciting the crowd to come
with me, and I am attacking him with.
Speaker 1: My raper.
Speaker 3: Okay, you just ran right to him.
Speaker 4: Okay, yeah, I just ran right to Okay, twenty that hits,
Yes it does, and that twenty or no, I guess
you have that.
Speaker 2: I was like, whoa wait, okay, so uh nine damage
and I get a second attack nine damage, which my
second attack does not hit.
Speaker 1: Okay, so you run, you run through the crowd and.
Speaker 2: You hit him with I ran, so I get my
charger as well.
Speaker 1: You do, yes, so can you use your rapier?
Speaker 5: Yeah? Okay, so also to extra damage to that? So
eleven damage?
Speaker 1: Does it knock him over?
Speaker 3: No?
Speaker 2: I can choose to either do extra damage or push him.
Speaker 5: Ten feet back.
Speaker 1: Okay. So you run and you kind of crust right, yeay,
So you hit him. You hit him with the rapier right,
catching him in the side, to which he kind of
shouts out and he locks eyes with you, and I
need to roll his initiative. Actually, okay, he's going next
because it's out of initiative order, so he should have
gone before you, but now he's part of the initiative.
So he goes next. He's gonna look at you. He's
gonna immediately grab his thing. He's gonna swing at you.
Oh head, So penn, you take or well he hit
you with a twenty six Yes, and you take uh
ten slashing damage.
Speaker 3: Okay, plus some cool.
Speaker 1: Plus how many dice did you just grab? Three?
Speaker 3: This?
Speaker 1: This uh penetrates and of your resistances that was outside
of the thing. You take nineteen cold damage as he
just slams you to the side.
Speaker 5: Pen is down Okay.
Speaker 1: Upon this, the crowd begins to kind of like they've
turned on. Those who aren't fleeing in terror, some of
them have turned on and are in rage. Okay, it
is now your turn.
Speaker 5: Are you sure?
Speaker 1: Oh no? Wait? Oh no? The priests go, yes, I
would love to turn right now, but the priests are
going to target you.
Speaker 4: Me and they see me. I hit in a corner,
so no one.
Speaker 1: Cat And then you announced yourself. No, no, you maybe
a stealth give me a stealth roll for that, because
I didn't make you do that. It's DC of twelve.
Speaker 4: Oh shoot, it did not pass.
Speaker 1: Okay, so they attack you. You're going to take but
it doesn't come from me. So how did they know?
Speaker 3: Because the Into they also do magic, so they know
what it looks like for someone.
Speaker 4: Cold damage sorry four cold damage?
Speaker 1: Yeah yeah, I already had it for you. Okay, oh
seven cold damage. I really thought that casting spell does
fifteen hit you? Yes?
Speaker 3: It does?
Speaker 1: Oh ky, so another seven cold damage. I'm only having
three attack you due to the chaos. Okay, it is
now what did you get? Oh? It's now actually Ander's
turn again. He is busy. Why because he went out
of sequence and now we're at the top of the round.
Speaker 4: No, but then I get a turn.
Speaker 1: Oh I'm sorry, Yeah, I'm I'm getting all confused. I
should have written it down here, but I didn't bring
my pen.
Speaker 4: Okay, go ahead, Okay, I cast Beacon of Hope, oh,
which I can choose any number of creatures within thirty feet.
How big is this room?
Speaker 5: Uh?
Speaker 1: The room, it's probably a good one hundred feet across,
but you're gonna get sixty of it in a bubble,
so you're getting most of it with thirty feet of her. Well,
you would have backed into a corner on a stage
that's out of front, so you're actually not going to
get her because she ran to the other side her.
Speaker 3: Yeah, he's movement first.
Speaker 4: Yeah, they're gonna you.
Speaker 1: Would have only moved thirty feet. Sorry, So yes, you'll
get her.
Speaker 4: Yeah, okay, okay, Yes.
Speaker 1: I use speaking of hope.
Speaker 4: I cast it on like every single person who looks
like they're on our side. Ye, including that pen.
Speaker 1: So what does that do again?
Speaker 4: Advantage on death saving throats? Right, nice, regain the maximum
number of hit points.
Speaker 1: Possible from my nice Yes, okay, And.
Speaker 4: I use a little fire, not fire ball, but produce
flame at the closest guard to me, okay, which is.
Speaker 1: Sixteen hit sixteen does hit?
Speaker 3: Yes?
Speaker 9: Nice?
Speaker 1: So that is fifteen damage holy coow just looking up
the help of guard here.
Speaker 3: Yeah, and then you push your three. That's right too,
about your push three.
Speaker 1: You just drop him to the ground, okay, all right? Now,
and Er begins to cut through the individuals who are
fleeing and fighting him. He pays no heed to you
being down. He's like too busy. At this point, it
is Draven's turn.
Speaker 3: Mm hmm.
Speaker 1: What to do? What to do? This is difficult.
Speaker 5: We have the masses on our side for now.
Speaker 3: Yeah, he's also slaughtering the masses right now.
Speaker 2: Either take him down now and easily regain art, or
he gains a victory here and doom.
Speaker 3: Or he runs away here. All right, we're one down,
and I don't know how easy it's going to be
to get Penn back up into fighting shape. So as
much as Pen, as much as Penn isn't going to
like it, I'm going to try to grab her and find.
Speaker 1: Maara.
Speaker 3: Okay, So I'm going to try to grab Pen and
see if I can find Mara and the chaos and
bring her over.
Speaker 1: And okay to me, Yeah, like we need.
Speaker 3: No because I don't know where you are.
Speaker 1: I haven't seen a bit of movement, right, yeah, So
because your movement would be half to dragging her.
Speaker 3: Yeah, and I can still dash as a bonus action,
so that's right.
Speaker 1: So it's thirty feet a movement to her.
Speaker 3: Well, I yeah, I've got forty feet my base my base,
so you're good.
Speaker 1: And then you can make another five feet and another
twenty feet on top of that. So you're basically back
with Maura at this point.
Speaker 3: Because I assume that the way this is playing out
is because the room's chaos. I haven't seen you. Maybe
I saw your message or something. But I'm just gonna
grab pen, bring her to you and say, yeah, the
sound that's right, yep. So I'm just gonna bring it
to you and say, like, I think we need to
get out of here. She's not well, he's down for the.
Speaker 1: I mean, yeah, hey, Pen, give me a death in
the rags an advantage with advantage.
Speaker 3: Death seems an advantage. That's a new concept.
Speaker 5: Yeah, well, already passed it. Nineteen o.
Speaker 1: Good thing you had advantage? Okay, good.
Speaker 4: Do you like it?
Speaker 1: I like it? It was printed by by Ben. What's
his name, but Ben? Three D customs, three D customs. Yes, yeah,
that's right, that's awesome.
Speaker 3: Okay another three D printing friend of ours.
Speaker 1: We have a few of those, don't we. Okay, it
is now. The priest turned yes, okay, yep, the priest
go no andes no. He already already went yeah, he
was already when he was smashing, he was cutting down. Yeah.
So okay, priests, each of them are going to target
each of you once.
Speaker 3: Mm hmm.
Speaker 1: So pen it's an automatic hit, uh, Draven, So you
fail a death safe? Draven does a sixteen hit you?
Speaker 3: Yes, it does?
Speaker 1: Okay, so you take eight, so four cold damage and
Mara fourteen hits you, right, yeah, so you take seven
cold damage again. Oh yeah, they're rolling pretty good against you. Okay, Mara,
it's your turn.
Speaker 4: I cast dissonant whispers on ander at the third level.
Speaker 1: Oo wisdom save yeah thirteen? Okay, what's his wisdom? Save thirteen? Oof?
He got a ten because he rolled a natural one.
Speaker 4: Nice okay, so fives he's a little.
Speaker 1: Uh, he's a little he's in the thick of it
at the moment.
Speaker 4: Yeah, plus three whatever, Okay, So that shoot.
Speaker 1: That was a two fifteen, nineteen nineteen damage.
Speaker 4: I really thought that would go better.
Speaker 1: Okay, that kind of So what he does is he
he takes the damage. He attempts to flee. He's being
mobbed by people right now, so he doesn't make it
out of the building, but he starts to like push
his way. It is now his turn. Well, it's top
of the round.
Speaker 4: Oh sorry, I also.
Speaker 1: Produce mine. Go ahead, you know, rolled it going for
a guard.
Speaker 4: That hits no for, sorry for.
Speaker 3: And you're going to hit him.
Speaker 4: Yeah, he already he knows where I am now, Yeah.
Speaker 1: That's true. That's true. Yeah, she's now tried that on
both the brothers.
Speaker 4: I was successful on one. Oh crap, nine.
Speaker 1: Nine damage, all right, so nine more damage to him.
So he gets hit in the back of the head
as he's tried to flee. It is now the top
of the round, okay, and that is when your music changing. Yes,
every single torch in the entire building suddenly dims to
a blue glow.
Speaker 4: Okay, it's freaking fro gass.
Speaker 1: Actually, there is a swirl of wind and a howl
in the air, and as you peek out the windows outside,
it almost looks like the storm is coalescing into an
eye right of a hurricane. There is a crack of
lightning and thunder, and then suddenly a figure stands in
the middle of the room that wasn't there before. This
individual is more than human, very tall, probably stands about
ten feet, and they at first look you just see blue,
and then you realize that they look like they are
entirely composed of ice. They have very elfin features, very
sharp features, chiseled, and they wear nothing save a pair
of like shorts, essentially gray shorts. And everybody goes silent
at this point. Right, it's a blast into the room
and nobody everybody can't help it. They can't help but
stare and pause, to which this figure turns and looking
around the room, looks at Ander. Okay, he says, Ander,
what is going on here? Ander shoves off the two
people next to him, and he takes a knee and
he says, pro guest, I am sorry.
Speaker 3: What do you guys do?
Speaker 1: Let me lay this out for you. Sorry, here's the room. Yeah,
the stage would be here. Andrew's trying to flee out
this way. Progast is here. You guys are on the stage.
Speaker 4: I I want to quickly double check if this is
also an illusion illusion.
Speaker 1: Okay, give me an arkana check.
Speaker 4: Feeling is not twenty okay, twenty three?
Speaker 1: Okay. You can feel magical energy radiating from this, This isreal.
Speaker 5: Can I feel any crystal from him?
Speaker 3: No?
Speaker 1: Okay, because you do have that crystal?
Speaker 3: Yes, that's right.
Speaker 1: There is no crystal that you can sense anywhere in
one hundred feet of you.
Speaker 5: Okay.
Speaker 4: Also one other question, does his eye look familiar to me?
Speaker 3: His? I?
Speaker 4: Yeah?
Speaker 1: Oh does he look No? No similarities? O? Wait what
because she saw that eye in the vision? Oh yeah,
right to that eye. What do you do?
Speaker 3: Everyone's just frozen, like even our like friends at.
Speaker 1: Arms, or everyone's just like holy crap.
Speaker 3: Right, yeah, I mean no sudden movements for me. I
might be stealthily trying to search Penn's person for her
vitality serum.
Speaker 4: Oh could I in this moment?
Speaker 1: We'll drop out of initiative at this point, so.
Speaker 4: I'm gonna heal. Oh okay, I'm going to cast it
as a second level, which will give you four times
eight thirty two eight four yes, four times eight.
Speaker 1: Okay because her thing, Oh yeah, it is mix.
Speaker 3: That's sure.
Speaker 2: Stealth I'm right next to her, but I'm casting it honestly,
probably a disadvantage because Pen's going to wake up.
Speaker 3: Swinging, even as you see fro gas when you wake up.
Speaker 5: I touch, so it's not like a big blast thing.
But to twenty yeah, twenty.
Speaker 1: Okay, all right, you make it.
Speaker 4: I was thinking like eighteen, but I'm oh, would I
realized that pen would come up swinging?
Speaker 1: I think I would, to be honest, like, so you
you cast it. Penn starts to gasp, I guess, getting
up right, to which there is just the slightest turn
from this figure. She says, yes, my presence might be stunning.
Speaker 3: Yeah, I feel like probably between Marrow and I we
would stop Penning from disappearing.
Speaker 15: Into the crowded Yeah, oh yes, to which he turns
and he addresses everyone in the room who's staring, you know,
slack jawn at him.
Speaker 1: He's like, did all of you doubt so much? I
don't think Dravin does that. He's like, as I said,
all who come will receive the power that I grant.
Don't fight against Ander. It's at this point that he
he he looks back at Ander. He says, Ander, I
expect you to clean this up and make all of
this right, and to everyone in this room, know that
my mercy is given to all of you. And with
that he's gone.
Speaker 4: Okay, the freak.
Speaker 3: To which the crowd.
Speaker 1: They start taking in me like all of these people,
including many of the ones that were actively fighting, and
many of the ones who don't yet have a snowflake
on their hand. Okay, what do the three of you do?
Speaker 5: Follow usuit?
Speaker 7: Yeah?
Speaker 3: There's not a door near us, like on the stage
is there? There's not like a door on the stage
area where we could sneak out.
Speaker 1: There would be a door. Yet quick you cast passed
without a trace. All right, you may all try and
leave as this is happening at disadvantage. The DC is
going to be fairly high. Yeah, because it's it's twenty five.
Speaker 4: Poor roll.
Speaker 3: I rolled twenty five, no or disadvantage. I rolled it
twenty four.
Speaker 5: I rolled it twenty.
Speaker 4: Four to two.
Speaker 1: Then I rolled a.
Speaker 5: Twenty three, So you will.
Speaker 1: So close fail it.
Speaker 4: Okay, Okay, can I lay this out?
Speaker 5: I just want to see if this will be successful.
Speaker 1: Okay.
Speaker 4: I do start to take the knee, but then we
try to like back up and and I feel like
it's more like.
Speaker 16: A trip thing because we're trying to go back. We're like,
and I don't know if there's anyway that we can.
Speaker 4: Play that off, but.
Speaker 1: No. Unfortunately, that's when Ander takes a look at the
three of you. At any points, those three are heretics, and.
Speaker 5: And now we run.
Speaker 1: Yeah, okay, yeah, all right, everyone is going to run.
You guys are going to have to flee the town. Yeah, yeah, okay,
all right. Oh and I must say Vortar looks more
frostbitten than he did or excuse me, and more frostbitten
than he did before after this experience.
Speaker 4: Every time he talks to.
Speaker 1: Now, you guys are going to have to make dex checks.
All right, We're gonna do multiple roles. It's kind of
like that sledding down the hill. Okay, the DC is U.
It is sixteen. To escape out of this, you're going
to have to work together or get creative. Okay, all right,
everyone give me a dex check.
Speaker 3: Just straight decks?
Speaker 1: Hold, sorry, you could use des athletics. Can I acrobatic
or acrobatics?
Speaker 5: Yes?
Speaker 4: Oh if straight decks is better, I can still do that.
Speaker 1: Yeah, but your athletics or your acrobatics would most likely
be either the same or better.
Speaker 3: Yeah for you. For you, it probably would be better
because you get half proficiency with everything.
Speaker 4: Yeah okay, wait, sorry, so what number am I adding?
Speaker 3: So it would be a straight decks? No, that's for
saving throws, So it would be your just base deck
sty scroach is the top one, so two? Yeah, acrobatics
is three.
Speaker 4: So can I uh cast long straighter on each of us?
What can I cast long straighter on each of us?
Speaker 5: Can I fit that in?
Speaker 1: Is it a bonus action?
Speaker 5: No, we have initiatives.
Speaker 1: That's not how this one's working.
Speaker 3: You cast higher on yourself.
Speaker 5: Yes, fast attack and I have chargers.
Speaker 1: You're running, you're running, and I'm making you do decks checks. Yeah,
you could fit that in. Sorry, my my rules lawyering
was malfunctioning. You could do that.
Speaker 3: The higher level cast give you multiple targets because you
could cast it ones on the two of you, because
that gives you an extra two.
Speaker 4: I wait, I have I think I have one that
just where I can just use So I just use
it on myself and then I cast it as a
second level and use it on.
Speaker 1: Both of you. Okay, due to that, I will lower
the DC by two, making it a fourteen. Okay, cool, Okay,
now we roll deck. You can roll decks.
Speaker 5: Oh crap, five?
Speaker 3: Uh thirteen or twenty three?
Speaker 1: So I'm okay drivin You break out the door and
start taking off. These two are not quite so quick
and you end up in the crowd where there are
now individuals who are approaching you to try and stop you.
You can give me either a DEX or a strength
check to try and break out of these groups of people. Okay, decks, decks,
it's a d C of fifteen.
Speaker 3: For this.
Speaker 1: Twenty Okay, so you bust out of the people. Mara
is caught. I got a one. She slips on some
ice and is caught.
Speaker 4: No oh no, no, okay, I mean it's before after,
but that's an that one.
Speaker 3: Since my movement speed is now fifty because of long strider,
can I like circle back?
Speaker 1: You want to circle that break her out?
Speaker 3: Like kind of the way I see it is as
soon as I can notice that they're getting caught up.
Since I'm far ahead, I would just okay zip background
to try and help.
Speaker 1: Okay, Uh, so you can you can try and ooh ooh,
that's a good question. Go ahead and give me a
strength or dexterity to try and rip her from the people.
The DC for this is going to be eighteen.
Speaker 3: I rolled eighteen, not including my bonus.
Speaker 1: Okay, all right, so you break her out, good job.
You may all give me another dex check. May get
further outside of the city.
Speaker 5: Seventeen nineteen twenty one.
Speaker 1: Okay, you break free, you run, nobody's catching you at
this point. You got one more okay, Okay, this is
to get past the guards at the gate. The DC
for this one is going to be sixteen.
Speaker 3: Natural twenty twenty four.
Speaker 2: I'm going to use my heroic inspiration to try.
Speaker 5: And rear that.
Speaker 1: Okay, sixteen, okay, so the two of you make it
and eight you got an eight. So it's at that
point I.
Speaker 3: Wish my natural twenty could have helped you.
Speaker 4: But oh my, rolling so bad.
Speaker 1: They take a shot at you, critically hitting.
Speaker 3: Oh my gosh, she's down.
Speaker 1: They level essentially what looks like a cannon in your direction. Yep,
we're going to grab all of the dice we need here.
Speaker 3: Crap freaking cannon yep.
Speaker 1: Okay, So that's nine twelve eighteen twenty five bludgeoning damage
I'm down. Okay, So she hits the dart. What did
the two of you do about that?
Speaker 3: Gotta get her okay.
Speaker 5: Check of vitality, Sarah matter.
Speaker 1: You can get their skin right, okay? Okay, so that's.
Speaker 5: One D ten's little.
Speaker 2: Yes, take fifteen.
Speaker 1: Half fifteen held back? Okay, there are two.
Speaker 3: Just you have to click on it and then you
can heal.
Speaker 1: There are dwarves with what looks to be large axes
that are approaching Mara. You can all roll initiative. You
have three rounds before people start catching up to you
to get away from these dwarves and maar like they've
approached you, they're at you.
Speaker 3: Okay, I better eighteen?
Speaker 4: Cool?
Speaker 3: Did you what was that?
Speaker 5: Twenty two?
Speaker 1: And eighteen?
Speaker 5: And I got twelve?
Speaker 1: Oh and you got a twelve? Okay, so uh twenty
two you go first.
Speaker 4: Okay.
Speaker 5: These dwarves are they dwarf the dwarves?
Speaker 1: Are these dwarves?
Speaker 5: Are they carrying ice weapons?
Speaker 3: Yes?
Speaker 1: Okay, yep axes battle great taxes.
Speaker 4: Oh wait, this is chill of the grave and they're
right next to me. Okay, I used chill touch.
Speaker 1: Okay on.
Speaker 5: One of them.
Speaker 1: Okay, all right to me. There's a right and the
left one.
Speaker 4: Yeah, so here's here's how this goes in the end,
because I'm also going to do the little flame thing,
so I like chill touch flame.
Speaker 1: Like, oh.
Speaker 4: Okay, so let's say chill touch first eighteen eighteen hits nice.
Speaker 5: I'm banking which ten.
Speaker 3: Yeah, he's good.
Speaker 1: Oh it snake eyes, so that's five. Okay, so it
takes five, David, it is no flames strike fifteen fifteen
missus darn it driving your turn?
Speaker 3: Okay, I'm a little ways off hes a little ways.
Speaker 1: Yeah, you've got enough movement you.
Speaker 3: Can make it. Yeah, especially with long Strider active. Although no,
you went down, so long Strider is no longer.
Speaker 1: Yeah, long Strider I can move too.
Speaker 5: But no, but they would get it off.
Speaker 1: They would get opportunity attacks.
Speaker 4: Yep, I think I think I do it anyway.
Speaker 1: Oh you run, okay, I try to run opportunity attacks.
Here we go.
Speaker 3: We can't hear you if you go down.
Speaker 1: Uh, they get nineteen and the other one gets a
twenty three. So they both hit you.
Speaker 4: I could.
Speaker 1: Sorry you what they both hit you. One does uh
four slashing and four which becomes two, so six damage
total to you and the other one does twelve no,
excuse me, ten damage total to you?
Speaker 3: Just enough? I guess.
Speaker 1: Again. Okay, it's your turn, pen Oh can I get
my turn? Oh? Sorry sorry yeah, because of yeah, she ran, So.
Speaker 3: Okay, I'm gonna run in. I've got just to confuse
them a bit. I'm gonna have ice dagger in one hand,
in my scymitar the other.
Speaker 4: Okay you're asking, so then you still have it?
Speaker 3: Yeah, yeah, okay, cool. So yeah, let's go one guy
with the ice tagger. Okay, oh for twelve, let's misses,
and then the seminar, which is going to be the
off handed attack, and that's twenty one that hits, and
then it'll just.
Speaker 1: Be this three three damage. Okay, all right, it is
their turn. Drave them. They're going to strike at you.
Yeah eighteen mm hm, so you take oh just three
and then four cold, so three slashing and two cold
damage to five total. Okay, the other one attacks, you
only gets an eight for a nine misses.
Speaker 3: Not fifty damage case it just five.
Speaker 5: I'm going to how much health do you have? You're fine?
Speaker 1: Okay, I'm going yeah, what are you gonna do?
Speaker 5: I'm gonna throw a canister bomb Okay.
Speaker 3: You're gonna hit her if she throws it behind. The
guy's far enough to catch him in the.
Speaker 1: Edge, and you can throw how sixty feet? Right because
it prop it's propulsion.
Speaker 3: Right, I think it's like I think it might just
be thirty thirty feet.
Speaker 1: Okay, you could, you could run up and oh forty
so you could. You could roll it. You could definitely
get it for far enough. Yeah, go ahead.
Speaker 2: So yeah, I'm gonna throw a canister bomb on them,
okay if possible, to avoid driving.
Speaker 5: But I think I don't think I can get both
of them without getting Mara. So just one death save.
Speaker 1: I'm willing to you fail. One death save.
Speaker 3: Okay, when you cast a beacon of hope, is a concent.
Speaker 5: Deck save thirteen?
Speaker 1: A deck save thirteen? Yeah, So the one on the
right got to a sixteen and one on the left
got a.
Speaker 2: Nine eleven twelve damage.
Speaker 5: So the one takes half yeah forest damage, so.
Speaker 1: Twelve so six and five? Okay, all right?
Speaker 5: And then I'm also you've killed the one O good, awesome.
I'm going to instruct Georgia.
Speaker 1: To come out, and the other one failed, so you
killed the other one too, Yeah, you killed them both.
Speaker 5: Perfect and other people aren't here yet.
Speaker 1: However, we are still an initiative.
Speaker 3: Yeah, if you.
Speaker 1: Roll a natural one, you die.
Speaker 3: Bonus action, Yeah, bonus action by to do you have
a couple? Are not in my favorite anytime somebody says
that somebody does somebody die? I know if you made
her roll death save, she would have rolled one.
Speaker 1: Let's see pretend death saving nixing giggles.
Speaker 3: There's a spider rolling across the table.
Speaker 1: That's lovely.
Speaker 3: Oh it wasn't high. It's also cocked. I don't think that's.
Speaker 1: I gotta sand that thing.
Speaker 3: Yeah it did it?
Speaker 1: Jump out, jump out.
Speaker 3: The curse is real.
Speaker 1: The curse is so real. Well, it's a good thing.
Speaker 4: Cavity er.
Speaker 5: I wouldn't have thrown a bomb on you if I
didn't have.
Speaker 1: Wow, you'll just lost the character tonight, that would.
Speaker 5: You?
Speaker 1: Guys escaped the city? Yeah, because that was only around
one round. Okay, and uh we will end there for tonight.
Thank you everyone for joining us in the parted veil
or perhaps well yeah, yeah, I was gonna say eating,
but it's it's only part of eating clave. Anyways. As always,
we post videos every Tuesday and if you like what
we're doing. Please subscribe, comment ring the bell, join our Patreon.
I guess you're announced.
Speaker 3: That's okay.
Speaker 1: We have a few announcements before we go.
Speaker 2: Our character minis were printed using Banana for Scale three
D printing services, and you can use our code mind
Play twenty for twenty percent off your first order until
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Speaker 3: Five Patreon do it.
Speaker 4: And the music, as always is by Carl Caseio like
that audio.
Speaker 1: Yes, Thank you everyone, and we'll see you next week
in the parted veil, Thanks guys. See uh
Speaker 5: Oh, that almost went perfectly, and then it did.