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<v Speaker 1>Hello, everybody, Happy Friday. It's Game Spot after Dark, the

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<v Speaker 1>show that closes out your perfectly normal, average week that

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<v Speaker 1>we have all had. I am your host, John le Scipe,

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<v Speaker 1>doing just fine, feeling happened normal, Nothing happened, That's what

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<v Speaker 1>I'm saying.

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<v Speaker 2>Nothing happened. It was a perfectly normal week. My head's

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<v Speaker 2>in the sand. What could happen?

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<v Speaker 1>You know, yeah, exactly, the tides coming in. Who can say, Uh,

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<v Speaker 1>Jake Decker, how are you doing?

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<v Speaker 2>You know, hanging in there?

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<v Speaker 3>Okay, I am doing great, great. I'm thinking about pizza

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<v Speaker 3>is a very brave I mean, you can't eat pizza because.

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<v Speaker 4>You're working that.

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<v Speaker 2>No, I can't.

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<v Speaker 4>Yeah, we've already got something on that.

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<v Speaker 1>I can see your I thought you were gonna say

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<v Speaker 1>because of Nig's like airy allergy, but you're like, no, no,

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<v Speaker 1>he's trying to get me. Oh I see, I see

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<v Speaker 1>what's happening. He's trying to get I was ready this time.

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<v Speaker 1>It was.

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<v Speaker 4>You weren't ready for ship. Yeah, I was.

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<v Speaker 3>It's getting to the point where I the fucker will

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<v Speaker 3>start to get fucked. I can't. I can't. I do

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<v Speaker 3>all the tricks I've had up my sleep, but don't

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<v Speaker 3>you worry. I know how to I know how to

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<v Speaker 3>shuffle deck of cards now thanks.

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<v Speaker 2>Oh yeah a while you saw me do it and

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<v Speaker 2>I was like, what the fuck? He can do what

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<v Speaker 2>I gotta?

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<v Speaker 4>Yeah, so now I can do it, but I'll prove it.

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<v Speaker 2>We should, uh, we should play King's Corner. It's been

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<v Speaker 2>a while. Let's stream that. Yeah, let's do a King's

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<v Speaker 2>Corner stream. That sounds great.

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<v Speaker 4>Yeah we did.

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<v Speaker 3>We didn't install the uh, we have a camera that's

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<v Speaker 3>installed in the ceiling to look down directly so you

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<v Speaker 3>can get a bird's eye view and even see our cards,

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<v Speaker 3>but we.

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<v Speaker 4>Can't see the other card.

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<v Speaker 2>Yeah. Oh yeah, yeah, I call those kind of games. Yeah,

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<v Speaker 2>analog games.

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<v Speaker 3>That makes sense, right, Yeah, yeah, because I tried saying like, oh,

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<v Speaker 3>board games are analog games, and I remember, I think

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<v Speaker 3>was Lucy James was like, what the fuck are you

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<v Speaker 3>talking about?

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<v Speaker 4>It was like, it's not, it's not.

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<v Speaker 2>They're not video games, but they're games. They're analog games.

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<v Speaker 2>You hold them with your hand. Yeah that's yeah, let's

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<v Speaker 2>just do analog games streams.

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<v Speaker 3>Yeah, I agree, thank you, absolutely, yeah, and we'll call

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<v Speaker 3>it analog. Let's play analog games.

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<v Speaker 2>Let's play analog games. Uh so, yeah, it's been a week.

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<v Speaker 1>We actually got a lot to talk about. There's been,

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<v Speaker 1>it's it's been. There's a lot going on this week.

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<v Speaker 1>And I'm not just talking about the big news. There's

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<v Speaker 1>been a lot of games, other games that I feel

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<v Speaker 1>like have not maybe been quite in the site.

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<v Speaker 4>Guys, I talk about the unfortunate for them. They're embargo

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<v Speaker 4>is landed. Yeah, they kind of picked on a mysterious

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<v Speaker 4>embargo that Nintendo had.

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<v Speaker 2>Yeah, they picked a weird paster direct. Yeah.

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<v Speaker 1>I so, we We've covered on on the site, on

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<v Speaker 1>Game Spot, on the Power Block, we've covered the Nintendo

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<v Speaker 1>switch to stuff a lot. So I don't necessarily want

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<v Speaker 1>to do like a whole big breakdown of it on here.

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<v Speaker 1>But I guess there is that big news today where

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<v Speaker 1>we don't we don't know what the price is going

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<v Speaker 1>to be in the US, kind of unprecedented.

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<v Speaker 2>They like did pre orders to figure out how they're

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<v Speaker 2>going to.

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<v Speaker 3>Reprice this console. I mean again, their direct to happen

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<v Speaker 3>on the day yea, that right being revealed, But even

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<v Speaker 3>then they were super cagey in the first place of

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<v Speaker 3>showing what the price was.

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<v Speaker 1>Even during that direct, they didn't show it in the direct,

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<v Speaker 1>which I assume is because they recorded a few days

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<v Speaker 1>and they waited until the last minute. But I do

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<v Speaker 1>find it interesting that they they didn't even hold off

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<v Speaker 1>for like another day. So, but I don't know, it

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<v Speaker 1>seems like they maybe just didn't anticipate. I mean, no

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<v Speaker 1>one anticipated how high and brutal the teriffs are, so.

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<v Speaker 2>Especially in like areas, that they didn't think what tariffs

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<v Speaker 2>would hit, right. Yeah, it was kind of a shock,

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<v Speaker 2>to be honest. I don't know what else to say about.

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<v Speaker 1>It, because there's everyone has an opinion on Everyone has

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<v Speaker 1>an opinion on it, and also like we just we

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<v Speaker 1>don't know.

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<v Speaker 3>Yeah, I also believe that everyone it's I have. I

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<v Speaker 3>have pretty I have my own opinions and feelings about

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<v Speaker 3>its price. I am not on the side of people

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<v Speaker 3>who are complaining about it. I think it's I actually

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<v Speaker 3>feel like it's quite an appropriate price in the market

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<v Speaker 3>compared to how much everything else is in this industry.

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<v Speaker 3>But I am also empathetic to that everyone has different

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<v Speaker 3>situations in their life and different finals concerns.

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<v Speaker 1>But hopefully I think it's totally fine to be like

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<v Speaker 1>disappointed and being like, oh man, I wanted to get it,

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<v Speaker 1>but like I just I can't.

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<v Speaker 2>But like that that's understandable. Yeah, be upset about it, I.

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<v Speaker 3>Guess, just don't you know, people are being too vocally

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<v Speaker 3>complaining about it. And I think people have been spoiled

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<v Speaker 3>with the idea of what things are valued at in general,

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<v Speaker 3>especially when it comes to games and media and movies,

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<v Speaker 3>because we live in a service subscribed world and a

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<v Speaker 3>place where games like Fortnite are free, and therefore people

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<v Speaker 3>just think that things should be priced differently or for

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<v Speaker 3>be free. Sure, so the concept of actually paying for

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<v Speaker 3>a game like my cart World that's eighty dollars, paying

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<v Speaker 3>a price for that is like.

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<v Speaker 4>What I've I've been going a decade and have not

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<v Speaker 4>spent that much.

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<v Speaker 2>I've been playing this game for free and getting free

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<v Speaker 2>updates and so on and so forth. So I'm just

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<v Speaker 2>saying I'm empathetic to people who have to deal with

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<v Speaker 2>that stuff. I was to think, like the price of

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<v Speaker 2>sixty dollars video games like hung around for.

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<v Speaker 4>A long grossly.

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<v Speaker 2>Two considering how expensive it is to make games now

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<v Speaker 2>compared to uh, you know, fifteen years ago, twenty years ago.

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<v Speaker 2>Like it's yeah, it's it's pretty sizable. But I also

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<v Speaker 2>I get the frustration, you know, like we're in a

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<v Speaker 2>situation where, like I mean, I still pay for a

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<v Speaker 2>lot of games. I still pay for a lot of

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<v Speaker 2>my consoles, but I don't pay for all of them.

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<v Speaker 2>Sometimes they get sent to me or sometimes I'm able

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<v Speaker 2>to expense, you know.

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<v Speaker 1>Like I mean, I just like, I straight up would

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<v Speaker 1>not have as many games if it wasn't for this job.

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<v Speaker 4>I got my consoles then, uh, but never forget.

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<v Speaker 3>I bought that PS five, I bought my place and

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<v Speaker 3>only paid for the twenty seven dollars reservation fee that

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<v Speaker 3>Walmart gave because Walmart never charged me the amount of

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<v Speaker 3>money afterword right, and I felt got over because I

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<v Speaker 3>fucking hate that console, and around me, I watched everyone

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<v Speaker 3>else be like I can't get one either if they're

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<v Speaker 3>out of stock or they can't afford it, and I

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<v Speaker 3>was like, fucking shit, twenty some dollars.

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<v Speaker 4>I'm like, I kind of fucking hate this thing.

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<v Speaker 2>I honestly think the only console I've never paid for

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<v Speaker 2>was and paid for it was my Xbox Series X.

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<v Speaker 2>And I've been here since. I paid for my PS four,

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<v Speaker 2>I paid for my Xbox One, I paid for my

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<v Speaker 2>Xbox Series S because I couldn't get an Xbox Series

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<v Speaker 2>X initially. So I just got a Series S. Paid

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<v Speaker 2>for my switch. I paid for my switch, my switch light,

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<v Speaker 2>and my switch o legs. Yeah, so like I was, Yeah,

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<v Speaker 2>I yeah, I paid for my Oculus. I've paid for

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<v Speaker 2>paid for all my PCs I've built.

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<v Speaker 4>I haven't got a console for free while working here.

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<v Speaker 2>Yeah, it's just the Xbox Series X that I got.

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<v Speaker 3>I think the main privilege is like being able to

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<v Speaker 3>get to borrow stuff from the office if you need it,

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<v Speaker 3>like a PSVR too.

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<v Speaker 1>Yeah sure, yeah, yeah, yeah, I mean, you know, like

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<v Speaker 1>it is her job, but it is also a privilege

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<v Speaker 1>for sure.

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<v Speaker 2>Yeah, kind of inside baseball, I guess.

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<v Speaker 1>But yeah, yeah, sorry, you don't need you know, you

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<v Speaker 1>don't need to hear us being like, well, like that's

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<v Speaker 1>so fucking stupid.

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<v Speaker 4>Uh.

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<v Speaker 2>But yeah, I I I get the frustration about the

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<v Speaker 2>cost of all this stuff. It's likely going to go

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<v Speaker 2>up even more.

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<v Speaker 4>Hope, we don't know call that.

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<v Speaker 2>I think it could. It could. It's very likely that

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<v Speaker 2>it goes up more.

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<v Speaker 1>Uh.

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<v Speaker 2>And if it goes up more because of you know,

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<v Speaker 2>the current administration, that really fucking sucks. It really sucked

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<v Speaker 2>playing that.

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<v Speaker 1>Yeah, maybe it'll also get some people to actually pay attention.

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<v Speaker 2>And like understand the value of what it is they're buying, Yeah,

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<v Speaker 2>and why they're buying, in the value of their lives

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<v Speaker 2>and what they're voting for. Yeah, very silver lining.

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<v Speaker 1>But anyway, let's move on from all that nonsense for now,

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<v Speaker 1>talk about some some video games. I want to go

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<v Speaker 1>not analog games, not analog games, video games, digital games. Kurt,

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<v Speaker 1>I want to go to you first, Hi, because we

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<v Speaker 1>had the fine folks moon Hood moon Hood of the

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<v Speaker 1>Midnight Walk in the studio a few weeks ago, and

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<v Speaker 1>the embargo for that just lifted. If you go to

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<v Speaker 1>game spots YouTube channel, there is a very long extended

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<v Speaker 1>gameplay demo that you did with the developers where you

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<v Speaker 1>get to see that game. Please explain the honest what

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<v Speaker 1>that game is and why it looks sick.

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<v Speaker 3>So if for those of you who don't know, Midnight

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<v Speaker 3>Walk is a completely hand made game, but it's it's

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<v Speaker 3>still a three D analog It's actually yeah, in a way,

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<v Speaker 3>it is analog assets. Every single thing in that game

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<v Speaker 3>is completely handmade, which it isn't entirely novel because we

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<v Speaker 3>had games like Harold Hall a bit sure. The difference

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<v Speaker 3>is that with the like the standout thing with Midnight

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<v Speaker 3>Walk is that they're over seven hundred assets that are

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<v Speaker 3>made by hand of a team of about like sixteen people.

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<v Speaker 3>And this stuff doesn't really matter in the grand scheme

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<v Speaker 3>of whether the game is interesting or not.

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<v Speaker 4>It's just a really cool context.

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<v Speaker 3>And they it is described as, in their own words,

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<v Speaker 3>a cozy horror game, and if I guess, if I

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<v Speaker 3>had to draw comparison, what that means is kind of

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<v Speaker 3>like Over the Garden Wall sort of style like cozy horror,

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<v Speaker 3>not as goofy and cartoony as whimsies Over the Garden

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<v Speaker 3>Wall is.

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<v Speaker 4>Yeah, the Midnight Walk does feel.

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<v Speaker 2>Very very dark and very serious in its tones, but

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<v Speaker 2>those tones still have a whimsiness to them, kind of

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<v Speaker 2>like a like a like a very variability.

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<v Speaker 1>Would I be correct in uh naming like Corpse Bride

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<v Speaker 1>or yeah?

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<v Speaker 4>I mean I think specifically that I think more so.

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<v Speaker 3>I mean obviously Tim Burns a thing, but I think

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<v Speaker 3>Henry Seleek, who directed yes, like Coreline unfortunately, uh because

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<v Speaker 3>game sucks.

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<v Speaker 2>Oh I actually didn't know that. Oh yeah, yeah, that's

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<v Speaker 2>like because I was like I thought that movie was fine.

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<v Speaker 3>No, I think, I mean, I love and that book

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<v Speaker 3>was my favorite book as a child for like years.

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<v Speaker 4>But Henry Selick directed that film. I don't want to.

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<v Speaker 3>Denounce that people actually put work into things that are good,

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<v Speaker 3>despite the people who made them that are who are monsters.

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<v Speaker 3>But Henry Selk also was the director of Night Before

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<v Speaker 3>Christmas was the director James The Giant Peach and did

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<v Speaker 3>Monkey Bone, which is like half stop motion and then

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<v Speaker 3>half live action with Bren.

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<v Speaker 2>I love James and the Giant Peach. That on it

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<v Speaker 2>to me is like, oh, it's so creepy.

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<v Speaker 3>Of course is a Tim Burton joint through and through sure,

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<v Speaker 3>But no, I think, I mean, I think if like

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<v Speaker 3>that's the easiest, Like it's like dark Child, like a child,

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<v Speaker 3>It's like dark cartoony world. But the Midnight Walk you

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<v Speaker 3>play as this uh we were able to get I

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<v Speaker 3>was able to see like forty minutes of the game

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<v Speaker 3>like up close and personal, and you it's a first

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<v Speaker 3>person horror game where you plays.

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<v Speaker 4>Like I forget what they're called, like the Awoken One

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<v Speaker 4>or something.

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<v Speaker 3>You like, come into this world and it's this dark, twisted,

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<v Speaker 3>fucked up place and you basically have to befriend this

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<v Speaker 3>little pot boy He's named pop Boy, and he lights

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<v Speaker 3>fires around this world and allows you to kind of

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<v Speaker 3>understand what's going on. It's very fairy tale heavy, very

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<v Speaker 3>dark fairy tale. But the game will like was terrifying.

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<v Speaker 3>Like we were playing it here and I was like,

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<v Speaker 3>it has just such like a dark, intense mood and

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<v Speaker 3>vibe to it despite being like completely handmade and really whimsy.

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<v Speaker 4>And uh in that way.

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<v Speaker 3>But anyways, I can't wait for this game. I adore

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<v Speaker 3>these these these artists and these developers who've been working

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<v Speaker 3>on I mean, uh, Klaus the CEO of the company's

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<v Speaker 3>been this industry for ages and I've always been kind

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<v Speaker 3>of in love with this style ever since Stick It

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<v Speaker 3>to the Man, even though like that game's really goofy, like.

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<v Speaker 4>His style has been all the way through.

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<v Speaker 2>Uh. And this is and they did loss in Random,

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<v Speaker 2>which I think is also a really unique, interesting, weird

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<v Speaker 2>kind of like Trip double, a game that like has

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<v Speaker 2>the same sort of art style, the same sort of

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<v Speaker 2>fairy tale darkness, but like combines a really unique idea

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<v Speaker 2>of combat and like rolling the dice in the middle

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<v Speaker 2>of combat, which then like determines the weapons you can

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<v Speaker 2>use in certain moments. It's really cool.

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<v Speaker 3>And the Midnight Walk just seems like another extension of that,

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<v Speaker 3>but this time they're under a new studio that they

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<v Speaker 3>started moon Hood.

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<v Speaker 4>Yeah, it's sick, it's cool, it's spooky.

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<v Speaker 2>Uh.

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<v Speaker 3>It's also completely playable in PSVR two. Neat neat, But

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<v Speaker 3>that is neat because they actually really lean into it

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<v Speaker 3>because there's like in order they is it first person?

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<v Speaker 3>It's a first.

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<v Speaker 4>Yeah, yeah, so that'd be cool.

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<v Speaker 2>Especially like seeing like the detail on all the models.

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<v Speaker 3>And if you watch the preview the opening of the

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<v Speaker 3>game you start, when you start, when you waken as

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<v Speaker 3>this character, you don't your site is completely blurred and

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<v Speaker 3>you can't hear anything, so you have to like move

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<v Speaker 3>through the world with very narrow sight and so that

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00:13:29.120 --> 00:13:30.960
<v Speaker 3>like forces you to like get up to the wall

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<v Speaker 3>and you can see the fingerprints of like.

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<v Speaker 4>The stuff that these people actually created.

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<v Speaker 3>So like they really lean into this, like making this

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<v Speaker 3>world feel like tactile and actually like handmade, and for contacts,

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00:13:42.600 --> 00:13:44.600
<v Speaker 3>like they when they make the models, they then three

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00:13:44.679 --> 00:13:45.960
<v Speaker 3>D scan them in and that's how they do it.

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00:13:46.000 --> 00:13:49.279
<v Speaker 3>But we ask them, it's like is it faster? Is

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00:13:49.279 --> 00:13:51.720
<v Speaker 3>it really any faster making these things by hand versus

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00:13:51.759 --> 00:13:57.159
<v Speaker 3>making them blend whatever, and Cloud said, it is infinitely

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00:13:57.200 --> 00:13:59.080
<v Speaker 3>faster because all they need to do is when they

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00:13:59.080 --> 00:14:01.039
<v Speaker 3>are playing and test their game, they realize, oh, we're

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00:14:01.080 --> 00:14:03.679
<v Speaker 3>missing a thing, and they just have to go down

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00:14:03.720 --> 00:14:05.720
<v Speaker 3>to the table where they create all their stuff, make

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00:14:05.759 --> 00:14:07.080
<v Speaker 3>it three D scan.

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00:14:07.039 --> 00:14:07.919
<v Speaker 4>It, and then it's in the game.

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00:14:07.960 --> 00:14:08.720
<v Speaker 2>Oh that's cool.

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00:14:08.799 --> 00:14:13.080
<v Speaker 4>It's so they cut like it's it's awesome.

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00:14:13.080 --> 00:14:15.519
<v Speaker 3>And I was saying too, like for it's like obviously

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00:14:15.519 --> 00:14:19.000
<v Speaker 3>we've seen games are handmade, but seeing them is such

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00:14:19.039 --> 00:14:23.600
<v Speaker 3>like finite detail. It like cuts in a weird way,

300
00:14:23.639 --> 00:14:28.000
<v Speaker 3>like kind of like undermines like graphical capabilities by actually well,

301
00:14:28.200 --> 00:14:30.320
<v Speaker 3>these things are just being scanned in exactly as they look,

302
00:14:30.320 --> 00:14:31.879
<v Speaker 3>and therefore they look amazing.

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00:14:32.200 --> 00:14:33.240
<v Speaker 4>They look so realistic.

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00:14:34.200 --> 00:14:35.200
<v Speaker 2>Swedish.

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00:14:35.240 --> 00:14:36.399
<v Speaker 4>Correct Swedish.

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00:14:36.480 --> 00:14:39.720
<v Speaker 3>And then Olov, who is the writer and like director

307
00:14:39.759 --> 00:14:43.759
<v Speaker 3>of the game, his like own shoe, like his their

308
00:14:43.799 --> 00:14:46.039
<v Speaker 3>own items are in the game, so like his shoes

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00:14:46.080 --> 00:14:48.080
<v Speaker 3>in the game, like he uses a thing and like

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00:14:48.279 --> 00:14:50.440
<v Speaker 3>Klaus's coffee grinder is a thing that like gets up

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00:14:50.480 --> 00:14:52.080
<v Speaker 3>and walks around at one point in the game.

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00:14:52.919 --> 00:14:53.440
<v Speaker 2>So cool.

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00:14:54.039 --> 00:14:56.600
<v Speaker 3>But as I was saying, in VR, you can really

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00:14:56.639 --> 00:14:59.200
<v Speaker 3>like get up close, and then this really cool feature

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00:14:59.240 --> 00:15:02.360
<v Speaker 3>where in order to find something in the world you

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00:15:02.399 --> 00:15:04.480
<v Speaker 3>have to close your eyes and listen. All your senses

317
00:15:04.480 --> 00:15:06.639
<v Speaker 3>become heightened, and when you play in VR, you.

318
00:15:06.679 --> 00:15:11.600
<v Speaker 2>Can actually too your eyes and then you can read

319
00:15:11.639 --> 00:15:13.399
<v Speaker 2>that your eyes are closed, and that's when the sense is.

320
00:15:15.120 --> 00:15:17.799
<v Speaker 3>So you have to like actually really close your eyes.

321
00:15:17.840 --> 00:15:20.159
<v Speaker 3>And it's also mechanic to defeat certain monsters.

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00:15:20.639 --> 00:15:23.480
<v Speaker 2>So like certain creatures in order to defeat them, you

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00:15:23.519 --> 00:15:25.440
<v Speaker 2>have to like look at them and then shut your

324
00:15:25.440 --> 00:15:27.159
<v Speaker 2>eyes like to wish them away, and then when you

325
00:15:27.200 --> 00:15:29.480
<v Speaker 2>open them again, they're gone. So like they use it

326
00:15:29.480 --> 00:15:32.759
<v Speaker 2>in such cool, clever, really innovative sick ways that I'm like,

327
00:15:32.840 --> 00:15:34.159
<v Speaker 2>I can't like want to like seeing it.

328
00:15:34.200 --> 00:15:35.759
<v Speaker 4>And when you're playing it flat.

329
00:15:35.440 --> 00:15:37.679
<v Speaker 2>Like on screen, there's just a bolt button to press

330
00:15:37.720 --> 00:15:39.200
<v Speaker 2>the close your eyes instead, but it still has the

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00:15:39.240 --> 00:15:42.759
<v Speaker 2>same effect of seeing a wall and like having the

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00:15:42.799 --> 00:15:44.399
<v Speaker 2>symbol you have to look at and then close your eyes.

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00:15:44.399 --> 00:15:45.720
<v Speaker 4>When we open them, gun has just gone. You can

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00:15:45.799 --> 00:15:46.360
<v Speaker 4>just go through it.

335
00:15:46.440 --> 00:15:50.679
<v Speaker 2>It's man, I won't play this in VR exactly.

336
00:15:50.679 --> 00:15:53.320
<v Speaker 3>And there's also like they do such a good job

337
00:15:53.320 --> 00:15:55.919
<v Speaker 3>with the sense of scale because they create these actual

338
00:15:56.000 --> 00:16:00.480
<v Speaker 3>puppets that will They created like this whole actual human

339
00:16:00.519 --> 00:16:03.559
<v Speaker 3>sized puppet that the three C three D scanned in

340
00:16:03.559 --> 00:16:05.320
<v Speaker 3>one of the worlds. They showed me that puppet is

341
00:16:05.559 --> 00:16:09.480
<v Speaker 3>towering over you in this city. So anytime you can

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00:16:09.519 --> 00:16:12.759
<v Speaker 3>look up and like see this thing towering over you.

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00:16:12.799 --> 00:16:14.559
<v Speaker 3>And I was like, this is in VR. This would

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00:16:14.559 --> 00:16:16.600
<v Speaker 3>be amazing, this would be it's just as good flat,

345
00:16:16.639 --> 00:16:19.200
<v Speaker 3>but like the idea of scale and scope is just good.

346
00:16:19.279 --> 00:16:23.200
<v Speaker 2>So cool to do like a documentary on that game.

347
00:16:23.279 --> 00:16:26.039
<v Speaker 3>Yeah, yeah, fly over to Sweden hang out with those

348
00:16:26.080 --> 00:16:27.320
<v Speaker 3>cool cats, sixteen of them.

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00:16:27.360 --> 00:16:28.960
<v Speaker 1>I would love to go back to Sweden. When I

350
00:16:29.000 --> 00:16:31.600
<v Speaker 1>went last year, I had a great time.

351
00:16:31.840 --> 00:16:33.519
<v Speaker 3>Maybe we can make something that they would put in

352
00:16:33.559 --> 00:16:35.759
<v Speaker 3>their games. That'd be yeah, kind of cool.

353
00:16:36.799 --> 00:16:41.600
<v Speaker 2>I've got an idea, can't Yeah, can you wait, I'll

354
00:16:41.639 --> 00:16:44.440
<v Speaker 2>like crinkle it up to put this in.

355
00:16:46.000 --> 00:16:48.759
<v Speaker 3>But again, we were I was very happy that we

356
00:16:48.759 --> 00:16:50.120
<v Speaker 3>were able to get them in and see that game

357
00:16:50.159 --> 00:16:52.759
<v Speaker 3>hands on. And of course the barbo lifted the day

358
00:16:52.759 --> 00:16:56.320
<v Speaker 3>after the switch to direct which own embargo of lots

359
00:16:56.320 --> 00:16:58.799
<v Speaker 3>of things, so kind of a perfect I don't know,

360
00:16:58.879 --> 00:17:00.000
<v Speaker 3>kind of a storm of stuff happen.

361
00:17:00.159 --> 00:17:01.840
<v Speaker 1>Yeah, I'm glad that we got to play it and

362
00:17:01.840 --> 00:17:03.720
<v Speaker 1>see it me too. It look really awesome. Do you

363
00:17:03.759 --> 00:17:04.880
<v Speaker 1>know when it comes out?

364
00:17:05.039 --> 00:17:07.079
<v Speaker 4>Comes out in May? It comes on a few weeks.

365
00:17:06.960 --> 00:17:11.319
<v Speaker 1>Okay, yeah, amaze. Yeah, well yeah, I.

366
00:17:11.240 --> 00:17:15.559
<v Speaker 4>Think it's May eighth or something of that nature. It's soon, yeah,

367
00:17:15.720 --> 00:17:20.160
<v Speaker 4>but uh yeah, I was like, as I mentioned, I

368
00:17:20.160 --> 00:17:21.839
<v Speaker 4>played Lost in Random. I like that game.

369
00:17:21.920 --> 00:17:25.200
<v Speaker 3>It has really cool ideas and mechanics. It doesn't they

370
00:17:25.200 --> 00:17:28.240
<v Speaker 3>don't marry together in the end. Is like an amazing game.

371
00:17:28.240 --> 00:17:32.359
<v Speaker 3>But it's a good game obviously, can't say for this one.

372
00:17:32.480 --> 00:17:36.720
<v Speaker 3>But it's just I've seen enough that I'm so excited

373
00:17:36.799 --> 00:17:38.119
<v Speaker 3>and like want to see more.

374
00:17:38.160 --> 00:17:39.559
<v Speaker 4>And just like the creature.

375
00:17:39.599 --> 00:17:41.960
<v Speaker 3>They have this amazing monster that's on these like spider

376
00:17:42.079 --> 00:17:46.119
<v Speaker 3>legs and its face opens up to like another face

377
00:17:46.160 --> 00:17:48.599
<v Speaker 3>inside of it that is like fucking terrifying, and you

378
00:17:48.599 --> 00:17:50.160
<v Speaker 3>have to like trick this thing and like get into

379
00:17:50.160 --> 00:17:52.160
<v Speaker 3>closets to try and like lure it in different ways.

380
00:17:52.160 --> 00:17:54.039
<v Speaker 3>But then you have a like a you eventually get

381
00:17:54.039 --> 00:17:57.039
<v Speaker 3>a gun that you like load matchsticks into to shoot

382
00:17:57.160 --> 00:17:58.640
<v Speaker 3>okay up around you.

383
00:17:59.640 --> 00:18:01.359
<v Speaker 4>I didn't to see much of that. I just saw

384
00:18:01.400 --> 00:18:02.880
<v Speaker 4>like a very quick glimpse of it.

385
00:18:02.759 --> 00:18:06.200
<v Speaker 2>Did you get an idea of how like the gun

386
00:18:06.279 --> 00:18:08.000
<v Speaker 2>feels in VR, Like are.

387
00:18:07.880 --> 00:18:10.039
<v Speaker 3>You doing I don't know if you're actually doing that,

388
00:18:10.400 --> 00:18:12.359
<v Speaker 3>but I during the gameplay that I was shown, there

389
00:18:12.400 --> 00:18:14.640
<v Speaker 3>is a lot of like physically picking up items. Like

390
00:18:14.680 --> 00:18:16.640
<v Speaker 3>for example, when you in the open the game, you

391
00:18:16.640 --> 00:18:18.400
<v Speaker 3>have to put your ears on in order to hear

392
00:18:18.759 --> 00:18:20.440
<v Speaker 3>and your eyes, so you have to like physically pick

393
00:18:20.519 --> 00:18:22.200
<v Speaker 3>up the eyes and shove them in your face and

394
00:18:22.200 --> 00:18:23.559
<v Speaker 3>like pick up your ears and put them on your

395
00:18:23.599 --> 00:18:25.799
<v Speaker 3>head in order to actually start hearing the world around you.

396
00:18:26.440 --> 00:18:29.079
<v Speaker 4>So I don't know, in a weird way, it kind

397
00:18:29.079 --> 00:18:33.559
<v Speaker 4>of and this is a game I don't like just

398
00:18:33.599 --> 00:18:35.240
<v Speaker 4>as a heads up, but it did.

399
00:18:35.440 --> 00:18:37.440
<v Speaker 3>The way the world works in this kind of puzzly

400
00:18:37.440 --> 00:18:39.279
<v Speaker 3>weird way where like you're kind of figuring out the

401
00:18:39.720 --> 00:18:42.680
<v Speaker 3>cancel the world kind of reminded me of Scorn, how

402
00:18:42.720 --> 00:18:44.799
<v Speaker 3>like you're really interacting with the world, which is a

403
00:18:44.799 --> 00:18:47.039
<v Speaker 3>cool part of Score, and the way like that you

404
00:18:47.039 --> 00:18:47.960
<v Speaker 3>were like constantly.

405
00:18:47.640 --> 00:18:50.599
<v Speaker 4>Shoving into stuff. But the game Midnight Walk kind of

406
00:18:50.599 --> 00:18:50.839
<v Speaker 4>gave me.

407
00:18:50.880 --> 00:18:52.960
<v Speaker 2>Very subtle vibes and like as a comparison point of

408
00:18:52.960 --> 00:18:54.880
<v Speaker 2>like you will be in the world picking up stuff

409
00:18:55.480 --> 00:18:56.599
<v Speaker 2>and using it around you.

410
00:18:56.640 --> 00:18:59.599
<v Speaker 1>To be fair, that's not the things I disliked about Scorn, Yeah, exact,

411
00:18:59.599 --> 00:19:01.640
<v Speaker 1>that's what slow. And it's in the pacing and the

412
00:19:01.759 --> 00:19:03.599
<v Speaker 1>me that game kind of meanders, yeah, and the kind

413
00:19:03.599 --> 00:19:05.839
<v Speaker 1>of that blows. But I did, like, you know, one

414
00:19:05.839 --> 00:19:08.480
<v Speaker 1>thing I like about sound Hill too is James just

415
00:19:08.519 --> 00:19:12.559
<v Speaker 1>sticks his arm into it. There's something in there, a

416
00:19:12.960 --> 00:19:14.359
<v Speaker 1>toilet ship.

417
00:19:15.680 --> 00:19:16.680
<v Speaker 4>There's something in there.

418
00:19:16.799 --> 00:19:20.039
<v Speaker 2>I know there is, and just something binging in deeper.

419
00:19:20.720 --> 00:19:22.680
<v Speaker 4>I got a key.

420
00:19:22.920 --> 00:19:24.400
<v Speaker 3>It would have been so good and Sound Hill too,

421
00:19:24.400 --> 00:19:26.559
<v Speaker 3>if you could just shove your hand all the way

422
00:19:26.559 --> 00:19:29.480
<v Speaker 3>into a fucking ship covered clog toilet and.

423
00:19:29.359 --> 00:19:31.039
<v Speaker 4>Nothing's in it.

424
00:19:31.480 --> 00:19:32.319
<v Speaker 2>You poured your hand out.

425
00:19:32.359 --> 00:19:33.720
<v Speaker 4>You're like, well that was a fucking waist time.

426
00:19:33.799 --> 00:19:36.279
<v Speaker 2>I think that's a big miss on on Blueberritine. I

427
00:19:36.319 --> 00:19:40.039
<v Speaker 2>think every toilet should be interactable. The one time that

428
00:19:40.079 --> 00:19:42.759
<v Speaker 2>there is something, you're finally like, I've covered myself and

429
00:19:42.839 --> 00:19:44.039
<v Speaker 2>ship six times.

430
00:19:44.079 --> 00:19:45.960
<v Speaker 4>I'm not doing this again. Well too bad, kid. You're

431
00:19:46.000 --> 00:19:48.640
<v Speaker 4>not gonna be able to unlock that door where we

432
00:19:48.680 --> 00:19:52.599
<v Speaker 4>put the key. Somebody eat the key and that's so

433
00:19:53.079 --> 00:19:54.079
<v Speaker 4>you better figure that out.

434
00:19:54.160 --> 00:19:54.359
<v Speaker 2>Is that?

435
00:19:54.400 --> 00:19:57.319
<v Speaker 4>What is that? What the laura is behind that? One

436
00:19:57.319 --> 00:19:58.599
<v Speaker 4>of the monsters like eat a key.

437
00:20:00.079 --> 00:20:05.960
<v Speaker 2>Uh yeah, I guess it's like, I'm just like waiting

438
00:20:05.960 --> 00:20:08.519
<v Speaker 2>for James. I got a ship now now when I

439
00:20:08.599 --> 00:20:10.440
<v Speaker 2>miss him, I got to make sure I'm waiting in

440
00:20:10.480 --> 00:20:13.759
<v Speaker 2>a corner for two hours later. Oh no, the key

441
00:20:14.240 --> 00:20:16.160
<v Speaker 2>I was supposed to keep that.

442
00:20:17.240 --> 00:20:20.240
<v Speaker 4>It's like, damn, I'm not digging through there. Yeah, I'm

443
00:20:20.240 --> 00:20:20.599
<v Speaker 4>not giving it.

444
00:20:23.119 --> 00:20:24.079
<v Speaker 2>Yeah, no one would do that.

445
00:20:24.079 --> 00:20:27.759
<v Speaker 3>Anyway, up to do that now, James, he sees a hole,

446
00:20:28.079 --> 00:20:29.200
<v Speaker 3>his fist is going in it.

447
00:20:31.119 --> 00:20:32.960
<v Speaker 2>He's going to be the beginning of this episode.

448
00:20:33.519 --> 00:20:35.799
<v Speaker 3>He's gonna dig for whatever he can find. I mean,

449
00:20:35.839 --> 00:20:37.240
<v Speaker 3>he's got nothing else going on in his life. He's

450
00:20:37.240 --> 00:20:40.519
<v Speaker 3>got to find purpose and something true. If only we

451
00:20:40.519 --> 00:20:41.920
<v Speaker 3>could all be so lucky to.

452
00:20:41.920 --> 00:20:42.599
<v Speaker 2>Find a purpose.

453
00:20:42.680 --> 00:20:43.920
<v Speaker 3>I mean, it was very polite of him to be like,

454
00:20:43.960 --> 00:20:46.279
<v Speaker 3>clogged toilet, don't have a plunger. I'll take care of it.

455
00:20:46.319 --> 00:20:48.559
<v Speaker 4>Sorry, I got it. This is my favorite job.

456
00:20:50.119 --> 00:20:51.640
<v Speaker 2>Do it for free? Yeah?

457
00:20:51.759 --> 00:20:55.720
<v Speaker 3>Yeah, literally for nothing anyway. So yeah, men, I yeah, men,

458
00:20:55.799 --> 00:20:57.000
<v Speaker 3>I walk game walk game.

459
00:20:57.039 --> 00:20:58.680
<v Speaker 4>That looks cool. We'll see how it is when actually

460
00:20:58.720 --> 00:20:59.799
<v Speaker 4>comes out, say about it.

461
00:21:01.039 --> 00:21:04.960
<v Speaker 1>Speaking of other games, who's embargo lifted the that day?

462
00:21:05.079 --> 00:21:10.920
<v Speaker 1>The day of the switch to reveal Croc. Oh wait really, yes,

463
00:21:11.119 --> 00:21:14.279
<v Speaker 1>Legend of the Gobos, the remaster of Croc.

464
00:21:14.319 --> 00:21:15.759
<v Speaker 4>I thought that was announced, but I didn't know it

465
00:21:15.799 --> 00:21:16.279
<v Speaker 4>was like out.

466
00:21:16.440 --> 00:21:18.200
<v Speaker 2>Yeah, it came out on the day of the switch

467
00:21:18.240 --> 00:21:20.160
<v Speaker 2>to I have no idea.

468
00:21:21.359 --> 00:21:24.400
<v Speaker 1>Learning about this on the stream all right, yeah, I've

469
00:21:24.480 --> 00:21:25.359
<v Speaker 1>and I've been playing it.

470
00:21:25.480 --> 00:21:29.400
<v Speaker 4>Oh wow, I'm also learned secrets do you keep?

471
00:21:30.240 --> 00:21:35.519
<v Speaker 1>Who knows? We'll find out? So uh yeah. For those

472
00:21:35.519 --> 00:21:40.160
<v Speaker 1>who don't know, Kroc is a PS one mascot game,

473
00:21:40.480 --> 00:21:42.960
<v Speaker 1>kind of in the vein of a spiral and a crash.

474
00:21:43.000 --> 00:21:44.559
<v Speaker 2>All okay, oh before Spiro.

475
00:21:45.039 --> 00:21:46.920
<v Speaker 4>Clearly didn't leave the same splash.

476
00:21:47.279 --> 00:21:52.160
<v Speaker 1>No, it's I never played it as a as a

477
00:21:52.240 --> 00:21:53.599
<v Speaker 1>kid because I didn't own a PlayStation.

478
00:21:53.839 --> 00:21:55.240
<v Speaker 2>I remember seeing the cover of.

479
00:21:55.200 --> 00:21:57.119
<v Speaker 4>It, but I think, yeah, me too, but I never

480
00:21:57.160 --> 00:21:57.599
<v Speaker 4>played it.

481
00:21:57.720 --> 00:22:00.640
<v Speaker 1>I've never played it, so I I have no nostalgia

482
00:22:00.720 --> 00:22:02.680
<v Speaker 1>for it. So there's kind of my perspective coming in.

483
00:22:02.720 --> 00:22:04.559
<v Speaker 1>And then there's my wife's perspective, who did play it

484
00:22:04.559 --> 00:22:05.599
<v Speaker 1>as a kid and really loved it.

485
00:22:05.599 --> 00:22:07.839
<v Speaker 4>So she was and Shrek are my favorite game.

486
00:22:08.079 --> 00:22:11.680
<v Speaker 2>Yes, No, I mean she's like, let's go. I'm excited

487
00:22:11.720 --> 00:22:12.319
<v Speaker 2>to play it.

488
00:22:12.240 --> 00:22:14.400
<v Speaker 4>And Kroc just moved to the speed of light, sliding

489
00:22:14.480 --> 00:22:16.319
<v Speaker 4>around silence.

490
00:22:17.279 --> 00:22:21.960
<v Speaker 2>He moves, okay, he moves like a PlayStation one character.

491
00:22:22.480 --> 00:22:24.319
<v Speaker 4>Does he do the dust spin or whatever it does

492
00:22:24.319 --> 00:22:25.519
<v Speaker 4>the crocodiles, do you know?

493
00:22:25.599 --> 00:22:26.240
<v Speaker 2>No, he does.

494
00:22:26.559 --> 00:22:28.880
<v Speaker 1>There's a sick move though, where you hit like one

495
00:22:28.880 --> 00:22:31.720
<v Speaker 1>of the bumpers and he'll do a like a spin

496
00:22:32.000 --> 00:22:34.839
<v Speaker 1>to because like the camera will rotate. The original version

497
00:22:35.000 --> 00:22:36.880
<v Speaker 1>he didn't have camera controls. You don't really need to

498
00:22:36.880 --> 00:22:39.039
<v Speaker 1>do the move on the remaster because you have camera controls.

499
00:22:39.079 --> 00:22:41.039
<v Speaker 1>But he does this sick like juke where he like

500
00:22:41.519 --> 00:22:45.000
<v Speaker 1>jumps and does like a one eight like dive spin

501
00:22:45.079 --> 00:22:46.960
<v Speaker 1>and you're like, damn, crock, that was a sick move.

502
00:22:47.920 --> 00:22:48.599
<v Speaker 2>That's kind of it.

503
00:22:48.680 --> 00:22:50.319
<v Speaker 4>Does he does he talk or have a voice?

504
00:22:50.400 --> 00:22:53.240
<v Speaker 2>No, well, although he does, what does he what sounds

505
00:22:53.240 --> 00:22:56.240
<v Speaker 2>does he make when he gets hurt? He's like, I

506
00:22:56.240 --> 00:22:56.599
<v Speaker 2>don't know.

507
00:22:56.920 --> 00:22:59.920
<v Speaker 1>He does make this one sound when because when you

508
00:23:00.039 --> 00:23:01.799
<v Speaker 1>go to a new world, like a fairy kind of

509
00:23:01.839 --> 00:23:05.160
<v Speaker 1>like squishes and squashes him and he teleports away and

510
00:23:05.200 --> 00:23:05.759
<v Speaker 1>he makes like a.

511
00:23:07.279 --> 00:23:07.920
<v Speaker 2>Little sound.

512
00:23:08.279 --> 00:23:11.039
<v Speaker 4>And that's that's what James does when he put this.

513
00:23:12.480 --> 00:23:20.599
<v Speaker 5>Whoa so so obviously I think there's like, but with

514
00:23:20.640 --> 00:23:24.839
<v Speaker 5>something like Kroc, you have either people like my wife

515
00:23:24.880 --> 00:23:27.799
<v Speaker 5>who are like, I love Kroc or I'm nostalgic for Kroc.

516
00:23:27.839 --> 00:23:30.599
<v Speaker 1>I would like to recapture the glory of Kroc. Put

517
00:23:30.640 --> 00:23:32.680
<v Speaker 1>my crocs on and play Crock my crocs on and

518
00:23:32.759 --> 00:23:36.880
<v Speaker 1>play Kroc. Or you have yeah, people like me who

519
00:23:36.960 --> 00:23:40.920
<v Speaker 1>I'm like, I'm curious, but I have to say, like,

520
00:23:41.079 --> 00:23:46.359
<v Speaker 1>as far as you know, it's fine, it's like, it's like, yeah.

521
00:23:46.240 --> 00:23:47.839
<v Speaker 2>It's it's for people who played it.

522
00:23:47.839 --> 00:23:49.519
<v Speaker 1>It's for people who played it. Or I would say

523
00:23:49.559 --> 00:23:52.880
<v Speaker 1>maybe people who played it who want to introduce it

524
00:23:52.920 --> 00:23:55.319
<v Speaker 1>to like their kids, you know, because it's very much

525
00:23:55.319 --> 00:23:55.680
<v Speaker 1>a kid.

526
00:23:55.880 --> 00:23:58.279
<v Speaker 4>Their and their significant others others.

527
00:23:58.359 --> 00:24:02.160
<v Speaker 2>Yeah, exactly, and be like listen Croc. And I'm like, fine,

528
00:24:02.720 --> 00:24:06.079
<v Speaker 2>I think it's it's it's it's okay. You know.

529
00:24:06.160 --> 00:24:08.039
<v Speaker 1>As far as like holding up as a platform er,

530
00:24:08.160 --> 00:24:10.440
<v Speaker 1>like it's pretty basic, I would say.

531
00:24:10.920 --> 00:24:14.000
<v Speaker 3>No, wonder that it didn't take off and become the mass.

532
00:24:14.039 --> 00:24:16.279
<v Speaker 3>I mean, they did spiral and crash manic, they did make.

533
00:24:16.160 --> 00:24:18.119
<v Speaker 2>A sequel, and they had it had a sequel.

534
00:24:18.240 --> 00:24:21.160
<v Speaker 4>That's kinds the soundtrack. I think the soundtrack is really important.

535
00:24:20.880 --> 00:24:24.240
<v Speaker 1>For I actually think the soundtrack is kind of very

536
00:24:24.240 --> 00:24:29.759
<v Speaker 1>eclectic and okay it it will kind of switch between

537
00:24:29.839 --> 00:24:31.240
<v Speaker 1>different styles.

538
00:24:30.799 --> 00:24:32.640
<v Speaker 4>In tone like industrial nails.

539
00:24:32.759 --> 00:24:39.400
<v Speaker 1>Yeah, yeah, yes, exactly. Yeah, there's nothing I don't find

540
00:24:39.400 --> 00:24:42.680
<v Speaker 1>the tracks are very cohesive. There's no like cohesive feel

541
00:24:42.880 --> 00:24:45.119
<v Speaker 1>to it. It just feels like a series of different

542
00:24:45.480 --> 00:24:47.440
<v Speaker 1>tracks that are just like now we have this mood,

543
00:24:47.440 --> 00:24:49.079
<v Speaker 1>and now we have this mood, but like, nothing about

544
00:24:49.079 --> 00:24:52.519
<v Speaker 1>it feels it feels together. Okay, they and I would

545
00:24:52.559 --> 00:24:56.480
<v Speaker 1>say they all feel inoffensively fine. Like there's nothing about

546
00:24:56.519 --> 00:24:58.880
<v Speaker 1>those tracks that I I don't find them bad. But

547
00:24:58.960 --> 00:25:01.279
<v Speaker 1>I'm not like, oh, that's an ear that I'm gonna remember.

548
00:25:01.759 --> 00:25:03.680
<v Speaker 1>I'm just like, yeah it was that was that was

549
00:25:03.720 --> 00:25:05.599
<v Speaker 1>a song that would play in a video game.

550
00:25:05.720 --> 00:25:07.559
<v Speaker 2>So I was like, music is kind of whatever.

551
00:25:08.720 --> 00:25:12.359
<v Speaker 1>The art style is interesting because so it's it's a

552
00:25:12.400 --> 00:25:15.240
<v Speaker 1>remastered game. It's not remastered in the same way the

553
00:25:15.279 --> 00:25:18.079
<v Speaker 1>Spiro games were remastered where they kind of like completely

554
00:25:18.079 --> 00:25:20.960
<v Speaker 1>rebuild from the ground up. This is more like we

555
00:25:21.000 --> 00:25:27.240
<v Speaker 1>took we redid these PlayStation one you know, textures and stuff,

556
00:25:27.240 --> 00:25:30.599
<v Speaker 1>and you can you can tell you're like, yep, that's

557
00:25:30.599 --> 00:25:35.200
<v Speaker 1>a PlayStation one game where the textures are like higher

558
00:25:35.240 --> 00:25:38.960
<v Speaker 1>res and smoother, and it's not awful, but I do

559
00:25:39.000 --> 00:25:42.359
<v Speaker 1>think it just kind of shows sort of the limitations

560
00:25:42.480 --> 00:25:45.920
<v Speaker 1>of taking games of that era and upresing them and

561
00:25:45.960 --> 00:25:48.400
<v Speaker 1>sort of like how you're like, ah, it looks okay,

562
00:25:48.559 --> 00:25:50.680
<v Speaker 1>but it doesn't look amazing, and it's kind of just

563
00:25:50.680 --> 00:25:55.160
<v Speaker 1>because you know, these games looked to this way because

564
00:25:55.200 --> 00:25:57.480
<v Speaker 1>of the limitations of the hardware and and and so

565
00:25:57.559 --> 00:26:01.400
<v Speaker 1>it's like I think they they did faithfully recreate it,

566
00:26:01.440 --> 00:26:03.559
<v Speaker 1>and to my knowledge that it didn't look like they

567
00:26:03.640 --> 00:26:09.519
<v Speaker 1>used any AI bullshit like it looked they looked yes, yes, exactly,

568
00:26:09.920 --> 00:26:11.119
<v Speaker 1>or like the tomb Raider one.

569
00:26:11.000 --> 00:26:13.359
<v Speaker 4>Where they turned like a bunch of wires on.

570
00:26:13.279 --> 00:26:19.680
<v Speaker 1>A wall in Yeah, So nothing like that to my

571
00:26:19.759 --> 00:26:22.920
<v Speaker 1>knowledge that I saw. But yeah, I'm just like, Okay,

572
00:26:22.920 --> 00:26:26.440
<v Speaker 1>it looks looks fine enough. There. You can play it

573
00:26:26.480 --> 00:26:30.759
<v Speaker 1>with the we with with like the old textures as well,

574
00:26:30.920 --> 00:26:33.519
<v Speaker 1>which I which I preferred. We kind of like tried

575
00:26:33.519 --> 00:26:35.640
<v Speaker 1>them out. There's also a CRT filter you can turn on,

576
00:26:35.680 --> 00:26:39.720
<v Speaker 1>which I actually think looks pretty good. Uh, there's better lighting,

577
00:26:39.799 --> 00:26:42.640
<v Speaker 1>and what's interesting is you can actually mix and match them,

578
00:26:42.799 --> 00:26:45.119
<v Speaker 1>so you could you could put the CRT filter on

579
00:26:45.240 --> 00:26:48.160
<v Speaker 1>the better textures, or you could put the like better

580
00:26:48.240 --> 00:26:52.039
<v Speaker 1>lighting on the old textures. So we actually the one

581
00:26:52.079 --> 00:26:56.160
<v Speaker 1>we picked was older textures, CRT filter modern lighting, and

582
00:26:56.200 --> 00:26:58.359
<v Speaker 1>we thought that looked the best for us. But the

583
00:26:58.359 --> 00:27:01.000
<v Speaker 1>fact that mix and matches actually pretty cool, and I'm like, oh,

584
00:27:01.079 --> 00:27:02.799
<v Speaker 1>more games should totally let you do that.

585
00:27:02.839 --> 00:27:03.680
<v Speaker 2>I think that's kind of neat.

586
00:27:03.720 --> 00:27:05.960
<v Speaker 4>Yeah, you're gonna get it.

587
00:27:06.519 --> 00:27:09.079
<v Speaker 2>No, definitely not.

588
00:27:10.039 --> 00:27:12.039
<v Speaker 4>Did you have a PlayStation when you're younger? No, you

589
00:27:12.079 --> 00:27:12.880
<v Speaker 4>weren't allowed to play.

590
00:27:13.559 --> 00:27:15.240
<v Speaker 2>Weren't you was allowed to play Grand Theft Auto? I

591
00:27:15.240 --> 00:27:16.920
<v Speaker 2>think I would have been allowed to play CROC was

592
00:27:16.920 --> 00:27:20.160
<v Speaker 2>an open world Grand Theft Auto Clone, I would have played.

593
00:27:20.680 --> 00:27:23.440
<v Speaker 3>Yeah, yeah, okay, you can't play Grand Theft Auto. Well,

594
00:27:23.480 --> 00:27:27.359
<v Speaker 3>here is Mafia and the Godfather game and Driver three,

595
00:27:27.519 --> 00:27:29.319
<v Speaker 3>Driver three and Terrible Rock.

596
00:27:29.599 --> 00:27:33.599
<v Speaker 1>Wouldn't it be great if every mascot of that era

597
00:27:33.759 --> 00:27:35.720
<v Speaker 1>just went down the Jack and Daxter route where the

598
00:27:35.720 --> 00:27:39.640
<v Speaker 1>first platform in the second one is a GTA clone cars.

599
00:27:39.839 --> 00:27:42.160
<v Speaker 4>I mean, uh, did you play Pimp My Ride? Were

600
00:27:42.160 --> 00:27:42.880
<v Speaker 4>you allowed to play that?

601
00:27:43.640 --> 00:27:43.839
<v Speaker 2>No?

602
00:27:43.920 --> 00:27:46.119
<v Speaker 4>Because that was an open world driving game I found out.

603
00:27:46.160 --> 00:27:49.559
<v Speaker 3>Unfortunately, unfortunately, because that game fucking sucks.

604
00:27:49.640 --> 00:27:51.240
<v Speaker 2>Oh is that one of the games you passed.

605
00:27:51.480 --> 00:27:52.880
<v Speaker 4>You can't even design your own car.

606
00:27:54.960 --> 00:27:58.559
<v Speaker 2>Wait, you can't design your own car. And to like checkpoints,

607
00:27:58.720 --> 00:28:01.079
<v Speaker 2>and when you get to that checkpoint, you like pick

608
00:28:01.160 --> 00:28:03.920
<v Speaker 2>one of three options for a thing, like you can

609
00:28:03.960 --> 00:28:06.359
<v Speaker 2>make your rims one of these three options, and you

610
00:28:06.440 --> 00:28:07.839
<v Speaker 2>drive to the other type points.

611
00:28:07.519 --> 00:28:08.920
<v Speaker 4>Like you can put either.

612
00:28:09.240 --> 00:28:11.960
<v Speaker 3>The first one I had was a the first like

613
00:28:12.079 --> 00:28:17.960
<v Speaker 3>person you fix their car was a fashion designer, clothes maker, you.

614
00:28:17.960 --> 00:28:18.359
<v Speaker 4>Know they were.

615
00:28:18.400 --> 00:28:21.599
<v Speaker 2>They were So are you pimping their rides? Yeah? Yeah,

616
00:28:21.759 --> 00:28:24.680
<v Speaker 2>Like your job is so your exhibit so you no, no, no, no,

617
00:28:25.079 --> 00:28:28.319
<v Speaker 2>You exhibit like calls you and he's like, hey, exhibit

618
00:28:28.400 --> 00:28:31.720
<v Speaker 2>was too busy in NFL Street. It's like, hey, welcome

619
00:28:31.759 --> 00:28:35.359
<v Speaker 2>to pimp city. You like, I'm not joking this, Like

620
00:28:35.480 --> 00:28:39.279
<v Speaker 2>take your car and go pimp exhibit. That means something different. Yeah,

621
00:28:39.359 --> 00:28:42.119
<v Speaker 2>And between the loading screens it says, pimp hint.

622
00:28:42.640 --> 00:28:45.960
<v Speaker 4>Here's a pimp hint for you. But you drive around

623
00:28:46.359 --> 00:28:48.039
<v Speaker 4>to get their car. You have, first off, you have

624
00:28:48.079 --> 00:28:49.759
<v Speaker 4>to raise money yourself, so you have to like drive

625
00:28:49.799 --> 00:28:52.240
<v Speaker 4>around and like get my I'm derailing this from Crock.

626
00:28:52.839 --> 00:28:54.400
<v Speaker 2>It's okay to be honest. I didn't have much else

627
00:28:54.440 --> 00:28:57.039
<v Speaker 2>to say about croc. Okay, well, I'll make this quick.

628
00:28:57.440 --> 00:28:59.440
<v Speaker 4>You drive around. You get money.

629
00:28:59.200 --> 00:29:02.039
<v Speaker 2>By like ghost riding your car, so like you'll go

630
00:29:02.119 --> 00:29:03.559
<v Speaker 2>to a spot and you'll get out of your car

631
00:29:03.640 --> 00:29:06.160
<v Speaker 2>and then you like do a minigame dance thing and

632
00:29:06.200 --> 00:29:07.000
<v Speaker 2>then people give you.

633
00:29:06.960 --> 00:29:08.920
<v Speaker 3>Money for your dance being good. But you can also

634
00:29:08.960 --> 00:29:11.000
<v Speaker 3>get money by just crashing into whatever you want. So

635
00:29:11.000 --> 00:29:13.480
<v Speaker 3>you're just like crash into cars and you get money

636
00:29:13.480 --> 00:29:13.759
<v Speaker 3>for it.

637
00:29:13.839 --> 00:29:16.200
<v Speaker 2>Cool, but then once you actually should be you should

638
00:29:16.200 --> 00:29:18.319
<v Speaker 2>be able to steal their parts to wind out your

639
00:29:18.880 --> 00:29:21.160
<v Speaker 2>but it's an open world, so once you so once

640
00:29:21.200 --> 00:29:23.720
<v Speaker 2>you get the money to pimp someone else's car, you

641
00:29:23.759 --> 00:29:26.559
<v Speaker 2>then take it. And I remember, like it's like you

642
00:29:26.599 --> 00:29:29.799
<v Speaker 2>have like three options and three options for those options.

643
00:29:29.880 --> 00:29:32.119
<v Speaker 2>So it's like you can like put a catwalk in

644
00:29:32.160 --> 00:29:37.200
<v Speaker 2>the back of this girl's car, or a swing machine okay,

645
00:29:37.440 --> 00:29:41.319
<v Speaker 2>sewing machine because she makes clothes, but she's also a model. Okay, anyways,

646
00:29:41.519 --> 00:29:43.039
<v Speaker 2>and after I did that, I was like, this is

647
00:29:43.200 --> 00:29:45.359
<v Speaker 2>fucking bullshit. I want to fucking put a PS two

648
00:29:45.359 --> 00:29:47.039
<v Speaker 2>in my car like they did in every single car

649
00:29:47.079 --> 00:29:48.480
<v Speaker 2>in every episode where they're like.

650
00:29:48.640 --> 00:29:50.680
<v Speaker 4>Not only not only did we put a fish take

651
00:29:50.880 --> 00:29:51.440
<v Speaker 4>in a grill.

652
00:29:52.000 --> 00:29:53.799
<v Speaker 2>Your steering wheel is a PS two.

653
00:29:55.079 --> 00:29:57.400
<v Speaker 4>You see these rims put as.

654
00:29:58.880 --> 00:30:01.880
<v Speaker 2>Carn't pit my ride just you like your muffler. Do

655
00:30:01.920 --> 00:30:05.000
<v Speaker 2>you think PlayStation like was paying them the big bucks?

656
00:30:05.039 --> 00:30:08.279
<v Speaker 2>Like yes, yeah, like just PS two needs to be

657
00:30:08.279 --> 00:30:08.720
<v Speaker 2>in every car.

658
00:30:08.839 --> 00:30:10.799
<v Speaker 3>I want to know why the PS two is the

659
00:30:10.839 --> 00:30:12.720
<v Speaker 3>highest selling game cons of all time.

660
00:30:12.759 --> 00:30:16.440
<v Speaker 2>Because exhibits so many copies, not because of like people

661
00:30:17.240 --> 00:30:19.119
<v Speaker 2>buying PSS to play Pin My Ride to Pin My

662
00:30:19.160 --> 00:30:22.920
<v Speaker 2>Ride was like, we'll buy fifty million of yours. That's

663
00:30:22.920 --> 00:30:25.920
<v Speaker 2>why they were still making, uh, you know, soccer games

664
00:30:25.960 --> 00:30:28.759
<v Speaker 2>until those twenty fourteen because people were driving around and

665
00:30:28.759 --> 00:30:30.400
<v Speaker 2>all these Pin my Ride cards and they eat something

666
00:30:30.440 --> 00:30:31.400
<v Speaker 2>to play exactly.

667
00:30:31.799 --> 00:30:33.759
<v Speaker 4>Yeah, I'm surprised you didn't get that.

668
00:30:34.119 --> 00:30:36.079
<v Speaker 3>Weren't allowed to have that because it was you know,

669
00:30:36.279 --> 00:30:37.799
<v Speaker 3>a GT you should have played.

670
00:30:37.839 --> 00:30:39.880
<v Speaker 4>Yeah, I know. Now there's still time.

671
00:30:40.200 --> 00:30:42.359
<v Speaker 2>I got a game from the bucket too.

672
00:30:42.680 --> 00:30:42.920
<v Speaker 4>Yeah.

673
00:30:43.000 --> 00:30:45.400
<v Speaker 2>Should we explain what the bucket is? Yeah? Probably?

674
00:30:45.400 --> 00:30:47.880
<v Speaker 4>Oh yeah, so it's it's there's a bucket.

675
00:30:48.200 --> 00:30:51.599
<v Speaker 2>There's these two giant buckets of games that are duplicates

676
00:30:51.640 --> 00:30:53.319
<v Speaker 2>of what we already have in our game library. They're

677
00:30:53.319 --> 00:30:56.119
<v Speaker 2>all in sleeves. There's no organization. They're all thrown in there,

678
00:30:56.279 --> 00:30:59.799
<v Speaker 2>and it's like six copies of like Splat, the paintball

679
00:30:59.839 --> 00:31:01.599
<v Speaker 2>game that came out in two thousand and two, and

680
00:31:01.640 --> 00:31:05.200
<v Speaker 2>like every single year of sports games on like mostly

681
00:31:05.240 --> 00:31:07.440
<v Speaker 2>stuff where we don't we're just like, we don't need

682
00:31:07.519 --> 00:31:09.720
<v Speaker 2>there's not a lot of treasure in there. It's but there,

683
00:31:09.759 --> 00:31:10.400
<v Speaker 2>actually there are.

684
00:31:10.759 --> 00:31:14.279
<v Speaker 1>There is though, because it's also duplicates of stuff. So

685
00:31:14.319 --> 00:31:16.519
<v Speaker 1>they're like most of the GameCube games are actually pretty

686
00:31:16.519 --> 00:31:17.799
<v Speaker 1>good because it was just like.

687
00:31:18.480 --> 00:31:20.799
<v Speaker 3>We all we all got a copy of Peter Jacksons

688
00:31:20.839 --> 00:31:23.720
<v Speaker 3>Can cong because yeah, it's.

689
00:31:23.599 --> 00:31:26.000
<v Speaker 4>Like so it was pretty great. It's pretty good.

690
00:31:26.359 --> 00:31:29.839
<v Speaker 2>But I also got a game called Playboy Mansion.

691
00:31:30.000 --> 00:31:31.039
<v Speaker 4>Oh tell me about that one.

692
00:31:31.480 --> 00:31:33.039
<v Speaker 2>I don't know. I wish I could tell you that

693
00:31:33.200 --> 00:31:35.039
<v Speaker 2>in I'm so excited to sit down and play this

694
00:31:35.119 --> 00:31:38.960
<v Speaker 2>game not backwards compatible. Well shocker.

695
00:31:40.319 --> 00:31:42.880
<v Speaker 4>We have an Xbox right here in o G Xbox

696
00:31:42.960 --> 00:31:45.000
<v Speaker 4>right and right there and right there.

697
00:31:45.240 --> 00:31:47.119
<v Speaker 2>I have come over to my house. I have one.

698
00:31:47.160 --> 00:31:53.039
<v Speaker 2>We'll play it up. Okay, we'll play play Oh yeah,

699
00:31:53.200 --> 00:31:56.559
<v Speaker 2>but a SIMS like game. It's like a SIMS game,

700
00:31:56.599 --> 00:32:00.160
<v Speaker 2>but you're but you're like Playboy, but you're like you.

701
00:32:01.720 --> 00:32:04.839
<v Speaker 4>Are you playing? Oh so you uh, you're so you're

702
00:32:04.839 --> 00:32:06.759
<v Speaker 4>playing as like the god God?

703
00:32:06.880 --> 00:32:07.880
<v Speaker 2>Right, yeah, I think so.

704
00:32:07.960 --> 00:32:10.799
<v Speaker 1>I don't know, but you look at it and it

705
00:32:10.960 --> 00:32:12.599
<v Speaker 1>looks exactly.

706
00:32:12.079 --> 00:32:13.359
<v Speaker 4>Like it's just a GC club.

707
00:32:14.200 --> 00:32:19.359
<v Speaker 2>We Plizner stealing cars and pimping them out. He has

708
00:32:19.400 --> 00:32:23.759
<v Speaker 2>nothing to do with models or everything. I'm I'm gonna

709
00:32:23.799 --> 00:32:28.839
<v Speaker 2>you gotta go down the road to respect. I'm gonna

710
00:32:28.880 --> 00:32:32.240
<v Speaker 2>go find writers. I'm gonna got the best short stories

711
00:32:32.240 --> 00:32:34.880
<v Speaker 2>you've ever read, which is you know, people do say

712
00:32:34.880 --> 00:32:36.680
<v Speaker 2>that as a joke, but a lot of writers got

713
00:32:36.680 --> 00:32:42.319
<v Speaker 2>their start doing some good stories. And Playboy, I wouldn't know,

714
00:32:42.880 --> 00:32:46.000
<v Speaker 2>never read it. Ray Bradberry, he's got a few published. Wow,

715
00:32:46.559 --> 00:32:49.960
<v Speaker 2>yeahs writers have had good writers have had at least

716
00:32:49.960 --> 00:32:50.920
<v Speaker 2>a short story publishing.

717
00:32:52.000 --> 00:32:52.920
<v Speaker 4>So that game is.

718
00:32:52.920 --> 00:32:55.559
<v Speaker 2>Although he had think Boy did do video gamers, Jo

719
00:32:55.680 --> 00:32:58.039
<v Speaker 2>wrote Playboy before he came to game Spot.

720
00:32:58.400 --> 00:32:59.319
<v Speaker 4>Damn, there you go.

721
00:33:00.759 --> 00:33:02.279
<v Speaker 2>It's funny you guys brought that up because I was

722
00:33:02.319 --> 00:33:05.240
<v Speaker 2>planning on doing a segment where we talk about the bucket,

723
00:33:05.279 --> 00:33:06.480
<v Speaker 2>like retro games in the buckets.

724
00:33:06.480 --> 00:33:08.240
<v Speaker 3>So I feel like we should just call it, let's

725
00:33:08.240 --> 00:33:09.960
<v Speaker 3>talk about the bucket, talk about the bucket.

726
00:33:10.000 --> 00:33:11.839
<v Speaker 2>I know, I did jump the gun on that. No, no, No,

727
00:33:12.000 --> 00:33:14.640
<v Speaker 2>Croc is a good game. We're not talking about we

728
00:33:14.640 --> 00:33:16.759
<v Speaker 2>don't talk about Rock anymore. There's nothing, there was nothing

729
00:33:16.759 --> 00:33:21.519
<v Speaker 2>else to say about for you wanted Star No, unfortunately not.

730
00:33:21.640 --> 00:33:24.519
<v Speaker 2>So it really brings down the score on that one.

731
00:33:24.759 --> 00:33:27.160
<v Speaker 2>That Croc's fine if you if you're having nostalgia for

732
00:33:27.200 --> 00:33:30.359
<v Speaker 2>Kroc and you just want to play it, there's you

733
00:33:30.400 --> 00:33:32.759
<v Speaker 2>can safely say you I would, you can safely buy

734
00:33:32.799 --> 00:33:35.160
<v Speaker 2>this remaster knowing you're getting like a pretty good version

735
00:33:35.160 --> 00:33:38.640
<v Speaker 2>of that game on modern Thank god systems to do

736
00:33:38.720 --> 00:33:41.519
<v Speaker 2>it for all the games. Agreed, Yeah, absolutely.

737
00:33:42.160 --> 00:33:42.279
<v Speaker 4>Uh.

738
00:33:42.799 --> 00:33:45.440
<v Speaker 1>Anyway, going back to the Bucket, since you guys brought

739
00:33:45.440 --> 00:33:47.440
<v Speaker 1>it up, because I was gonna I was gonna bring

740
00:33:47.519 --> 00:33:51.000
<v Speaker 1>up I played two retro games and I figured I

741
00:33:51.039 --> 00:33:53.079
<v Speaker 1>would pick one and save the other. But since we're

742
00:33:53.079 --> 00:33:54.920
<v Speaker 1>talking about the bucket, I will go with my bucket game.

743
00:33:55.680 --> 00:33:59.119
<v Speaker 1>Just K't Kong Peter Jackson's King Kong game, which I

744
00:33:59.160 --> 00:33:59.799
<v Speaker 1>think it makes.

745
00:33:59.680 --> 00:34:00.519
<v Speaker 4>Sense talk about.

746
00:34:00.559 --> 00:34:02.559
<v Speaker 2>So there's way.

747
00:34:02.480 --> 00:34:04.519
<v Speaker 4>Is Oh, I think Rich's coming in with the bucket?

748
00:34:04.880 --> 00:34:09.639
<v Speaker 2>With the bucket? Oh, did Richard bring the What Richard's happening?

749
00:34:10.079 --> 00:34:13.119
<v Speaker 2>Richard Lee's coming in with the bucket the bucket, and

750
00:34:13.119 --> 00:34:14.079
<v Speaker 2>that's only half of it.

751
00:34:14.280 --> 00:34:19.280
<v Speaker 1>Apologies to the audio listeners. We'll keep this short for

752
00:34:19.400 --> 00:34:24.480
<v Speaker 1>you all. But uh, there is a massive, massive bucket

753
00:34:24.519 --> 00:34:27.440
<v Speaker 1>filled with how many Okay, like, uh, could we do

754
00:34:27.519 --> 00:34:28.920
<v Speaker 1>like a bean counter thing and ask.

755
00:34:28.880 --> 00:34:31.760
<v Speaker 4>You like how many games? Or in how many games?

756
00:34:31.800 --> 00:34:35.199
<v Speaker 2>And this is only half. There's another bucket about this many.

757
00:34:35.400 --> 00:34:35.760
<v Speaker 4>Second.

758
00:34:35.760 --> 00:34:38.320
<v Speaker 2>I went through an entire bucket on Tuesday. You went

759
00:34:38.360 --> 00:34:40.280
<v Speaker 2>through the whole bucket. I went through an entire bucket

760
00:34:40.280 --> 00:34:42.880
<v Speaker 2>on tuesday. You look through every game in that bucket?

761
00:34:42.840 --> 00:34:44.320
<v Speaker 4>And how many games do you think we're in the bucket?

762
00:34:46.119 --> 00:34:48.079
<v Speaker 2>I feel like I at least went through like six hundred.

763
00:34:48.119 --> 00:34:49.760
<v Speaker 1>You want to see all these? But here should I

764
00:34:49.800 --> 00:34:51.360
<v Speaker 1>just dig in and see what I get? Pick a

765
00:34:51.440 --> 00:34:54.800
<v Speaker 1>random game from the bucket? Hopefully it's what you got.

766
00:34:55.719 --> 00:34:56.159
<v Speaker 4>I got.

767
00:34:59.079 --> 00:35:02.400
<v Speaker 3>I got Terminator three Redemption, And I'm pretty sure this

768
00:35:02.480 --> 00:35:03.920
<v Speaker 3>is like the bad first person game?

769
00:35:04.039 --> 00:35:06.440
<v Speaker 2>Is that PS three game? PS two? I was gonna say,

770
00:35:06.440 --> 00:35:07.880
<v Speaker 2>because there's a couple of there's a couple of p

771
00:35:08.000 --> 00:35:09.960
<v Speaker 2>S three games PS two, All right.

772
00:35:10.119 --> 00:35:11.639
<v Speaker 4>Go reach on with the bucket.

773
00:35:12.159 --> 00:35:14.519
<v Speaker 2>No, they'll come and pick up game from tie to

774
00:35:15.000 --> 00:35:19.000
<v Speaker 2>tie to Tesmanian Tiger to Bush Rescue.

775
00:35:20.199 --> 00:35:27.119
<v Speaker 1>Okay, oh, I got Constantine.

776
00:35:29.079 --> 00:35:32.679
<v Speaker 2>I don't think I went through this bucket because that.

777
00:35:33.159 --> 00:35:35.159
<v Speaker 4>Don't you take use a drinking fountain in that game.

778
00:35:35.440 --> 00:35:37.239
<v Speaker 3>Hell, I'm pretty sure I have no I think drinking

779
00:35:37.239 --> 00:35:39.679
<v Speaker 3>foundins are a really important mechanic in that game, but.

780
00:35:40.000 --> 00:35:42.760
<v Speaker 1>Unfortunately that's probably also not Backers compatible.

781
00:35:42.960 --> 00:35:46.039
<v Speaker 2>Don't say that. So far, I'm like zero for two

782
00:35:46.079 --> 00:35:48.599
<v Speaker 2>because all the two Xbox games I tried did not

783
00:35:48.679 --> 00:35:49.559
<v Speaker 2>work big.

784
00:35:49.400 --> 00:35:53.119
<v Speaker 3>More of the Truckers Truckers for the Xbox. I actually

785
00:35:53.159 --> 00:35:54.719
<v Speaker 3>tried to taking this home for the PS two. However,

786
00:35:54.840 --> 00:35:58.440
<v Speaker 3>my PS two does not run blue discs, only runs.

787
00:35:58.239 --> 00:36:03.800
<v Speaker 2>The Clear again because PS two is like they had problems.

788
00:36:03.880 --> 00:36:05.639
<v Speaker 2>I don't know, like each each one of those had

789
00:36:05.639 --> 00:36:08.320
<v Speaker 2>differently ten thousand different model numbers for anyway, Right, get

790
00:36:08.360 --> 00:36:08.760
<v Speaker 2>that out of here.

791
00:36:09.360 --> 00:36:11.519
<v Speaker 4>That's the bucket. Thank you, Richardly. We're gonna we're gonna

792
00:36:11.519 --> 00:36:12.320
<v Speaker 4>come back to the bucket.

793
00:36:12.400 --> 00:36:14.639
<v Speaker 2>Yeah, well, we'll make it a thing you're gonna keep

794
00:36:14.679 --> 00:36:15.079
<v Speaker 2>on keeping.

795
00:36:16.480 --> 00:36:24.559
<v Speaker 1>Okay, So, Peter Jackson's can you let me talk on

796
00:36:24.639 --> 00:36:30.679
<v Speaker 1>this audio podcast? Jesus Christ. Peter Jackson's King Kong, the

797
00:36:30.719 --> 00:36:32.920
<v Speaker 1>Official game of the movie, the game. The movie the

798
00:36:33.000 --> 00:36:40.800
<v Speaker 1>game directed by Michelle and so exactly, I think I

799
00:36:40.840 --> 00:36:43.559
<v Speaker 1>feel pretty comfortable saying the greatest game would be Soft

800
00:36:43.559 --> 00:36:47.119
<v Speaker 1>has ever made. It's so, I know, I don't know

801
00:36:47.119 --> 00:36:52.559
<v Speaker 1>if I'd go that far, but it is. Yeah's sa Yeah,

802
00:36:52.559 --> 00:36:55.840
<v Speaker 1>probably let's spin yourself or far cartoon maybe is good anyways,

803
00:36:55.840 --> 00:36:57.599
<v Speaker 1>So you're anyway, So.

804
00:36:57.920 --> 00:37:03.719
<v Speaker 2>Hold on, I will say Mark right two King Kong locked,

805
00:37:03.800 --> 00:37:05.639
<v Speaker 2>so Park right too could run? That is true.

806
00:37:05.760 --> 00:37:09.639
<v Speaker 1>No, I would also agree with that. So for those

807
00:37:09.639 --> 00:37:12.440
<v Speaker 1>who don't know, this is a license game, hold On

808
00:37:14.159 --> 00:37:19.280
<v Speaker 1>based on Peter Jackson's King Kong. No one had any

809
00:37:19.320 --> 00:37:21.519
<v Speaker 1>expectations for this game, and then when it came out,

810
00:37:21.599 --> 00:37:25.480
<v Speaker 1>it was like shockingly good and it has. It's had

811
00:37:25.480 --> 00:37:28.599
<v Speaker 1>a reputation as like one of the better license games

812
00:37:29.199 --> 00:37:32.159
<v Speaker 1>because it talked about much, but not talked about as much.

813
00:37:32.199 --> 00:37:34.239
<v Speaker 1>I think like people in the know talk about it,

814
00:37:34.440 --> 00:37:37.920
<v Speaker 1>but it's it. It's not as well known as some of.

815
00:37:38.280 --> 00:37:40.920
<v Speaker 2>The bigger one articles of ridic Escape from Butcher Bay.

816
00:37:41.039 --> 00:37:42.119
<v Speaker 2>Sure kind of the same era.

817
00:37:42.320 --> 00:37:42.840
<v Speaker 4>Exactly.

818
00:37:44.159 --> 00:37:48.559
<v Speaker 1>What's interesting about this experience because I've played it before.

819
00:37:48.639 --> 00:37:51.119
<v Speaker 1>I had it on PC, and I think I've also

820
00:37:51.119 --> 00:37:53.760
<v Speaker 1>played it on three sixty. I've played this game multiple times.

821
00:37:55.159 --> 00:37:58.760
<v Speaker 1>The version we're playing. We played was the PS two version,

822
00:37:59.239 --> 00:38:03.559
<v Speaker 1>which I assumed, oll, you know, that's the previous gen version.

823
00:38:03.880 --> 00:38:08.880
<v Speaker 1>Obviously that would be inferior versus the three sixty, which

824
00:38:08.920 --> 00:38:10.400
<v Speaker 1>was the next gen version. It was a launch title

825
00:38:10.400 --> 00:38:12.599
<v Speaker 1>for the three sixty, and then the PC version I

826
00:38:12.639 --> 00:38:17.599
<v Speaker 1>had was based on that three sixty version. But I

827
00:38:17.639 --> 00:38:20.360
<v Speaker 1>had actually found out thanks to a video by a

828
00:38:20.400 --> 00:38:23.000
<v Speaker 1>YouTuber Noodle, who actually did a video on kin Kong,

829
00:38:23.800 --> 00:38:27.679
<v Speaker 1>that in their opinion, the PS two version looked better,

830
00:38:27.760 --> 00:38:32.960
<v Speaker 1>and I absolutely, by one hundree it looks way better.

831
00:38:33.119 --> 00:38:36.119
<v Speaker 1>And the reason why is probably just comes down to

832
00:38:36.159 --> 00:38:38.039
<v Speaker 1>the fact that, like they clearly.

833
00:38:37.719 --> 00:38:41.519
<v Speaker 2>Designed that game originally around the PS two, and it was,

834
00:38:41.519 --> 00:38:43.039
<v Speaker 2>like the PS two is at the end of its

835
00:38:43.039 --> 00:38:47.079
<v Speaker 2>life cycle. It was a solved system in terms of, like,

836
00:38:47.119 --> 00:38:49.760
<v Speaker 2>we know how to develop for this system, how to

837
00:38:49.760 --> 00:38:51.559
<v Speaker 2>make things look as good as possible, to push that

838
00:38:51.599 --> 00:38:52.639
<v Speaker 2>cost to its limits.

839
00:38:53.480 --> 00:38:59.480
<v Speaker 1>Where the thing about when you play an early next

840
00:38:59.480 --> 00:39:02.920
<v Speaker 1>gen game on three sixties, specifically three sixty specifically, I

841
00:39:02.920 --> 00:39:04.719
<v Speaker 1>would say, but just in general, I would say, when

842
00:39:04.719 --> 00:39:08.159
<v Speaker 1>you play really the at the in the moment, they

843
00:39:08.159 --> 00:39:11.119
<v Speaker 1>feel like oh, they look so much better because like Scott,

844
00:39:11.519 --> 00:39:14.079
<v Speaker 1>it's HD now and like the textures and the lighting.

845
00:39:14.119 --> 00:39:16.280
<v Speaker 1>But the thing is like people don't actually understand how

846
00:39:16.280 --> 00:39:20.519
<v Speaker 1>to properly like utilize those those new features, so they

847
00:39:20.599 --> 00:39:23.760
<v Speaker 1>kind of just take these older models and I in

848
00:39:23.840 --> 00:39:26.719
<v Speaker 1>systems and just kind of like upres it. And then

849
00:39:26.760 --> 00:39:30.519
<v Speaker 1>suddenly you're like, oh, actually that looks really gross and bad.

850
00:39:31.039 --> 00:39:33.639
<v Speaker 1>And at the time I thought, well, King Kolin, looks great.

851
00:39:34.000 --> 00:39:36.400
<v Speaker 1>You go and compare them. The PS two version, despite

852
00:39:36.440 --> 00:39:39.559
<v Speaker 1>being a lower resolution and a worse frame rate, looks

853
00:39:40.079 --> 00:39:42.840
<v Speaker 1>infinitely better because of all those two those.

854
00:39:42.679 --> 00:39:44.320
<v Speaker 4>Character models in the three sixties.

855
00:39:44.320 --> 00:39:46.440
<v Speaker 3>Like again, I because when I was taking this from

856
00:39:46.480 --> 00:39:48.840
<v Speaker 3>the office, I was like, oh, it's too bad I

857
00:39:48.880 --> 00:39:50.679
<v Speaker 3>don't have a three sixty to play that version because

858
00:39:51.159 --> 00:39:53.000
<v Speaker 3>X Y and Z and Jean Luke. That was like,

859
00:39:53.079 --> 00:39:55.400
<v Speaker 3>I don't know, I think I think the PS two

860
00:39:55.400 --> 00:39:58.119
<v Speaker 3>one is better. It is like, after actually watching the comparison,

861
00:39:58.199 --> 00:40:00.280
<v Speaker 3>to you, the character models of the three sixty one,

862
00:40:00.360 --> 00:40:02.559
<v Speaker 3>the game still looks good, but the character models compared

863
00:40:02.559 --> 00:40:06.440
<v Speaker 3>to those look like fleshy or.

864
00:40:06.440 --> 00:40:08.599
<v Speaker 4>They lost lighting.

865
00:40:08.719 --> 00:40:12.239
<v Speaker 2>Yeah, they lost all character shape and style, well merely

866
00:40:12.239 --> 00:40:14.880
<v Speaker 2>the PS two one looks more like the actors.

867
00:40:14.880 --> 00:40:17.840
<v Speaker 1>Than even though the three sixty one they clearly took

868
00:40:17.880 --> 00:40:20.320
<v Speaker 1>a photo of their face that they didn't with because

869
00:40:20.360 --> 00:40:23.119
<v Speaker 1>it was like artistic intent versus just like hyper realistic. Yeah,

870
00:40:23.119 --> 00:40:26.440
<v Speaker 1>like dynamic lighting, but like we don't understand how to

871
00:40:26.480 --> 00:40:30.079
<v Speaker 1>actually utilize it properly, and it looks like gross. It's

872
00:40:30.960 --> 00:40:33.679
<v Speaker 1>also like playing it on the PS two. I have

873
00:40:33.719 --> 00:40:38.559
<v Speaker 1>a retro tank which lets me upscale it into uh

874
00:40:39.760 --> 00:40:42.320
<v Speaker 1>hd my and play it on like my TV. That

875
00:40:42.360 --> 00:40:45.360
<v Speaker 1>game actually has uh sixteen by nine suppart.

876
00:40:45.679 --> 00:40:47.239
<v Speaker 4>Yeah, no, it is by default.

877
00:40:47.239 --> 00:40:50.559
<v Speaker 1>Well so so by default it'll be four x three letterbox,

878
00:40:50.920 --> 00:40:53.039
<v Speaker 1>it'll it'll play oh right, correct, Yeah, but you can

879
00:40:53.039 --> 00:40:55.079
<v Speaker 1>then switch it to either proper four by three if

880
00:40:55.119 --> 00:40:56.599
<v Speaker 1>you don't want the letter box, or you can actually

881
00:40:56.599 --> 00:40:58.360
<v Speaker 1>play in sixteen by nine and it like stretches the

882
00:40:58.360 --> 00:41:01.320
<v Speaker 1>whole thing. But because I'm playing a modern TV with

883
00:41:01.400 --> 00:41:04.199
<v Speaker 1>my upscaler, I could actually like get it to be

884
00:41:04.599 --> 00:41:08.039
<v Speaker 1>proper sixteen by nine. So I was playing that game

885
00:41:08.400 --> 00:41:12.440
<v Speaker 1>upscaled on my four K TV and it looked shockingly good.

886
00:41:12.519 --> 00:41:14.960
<v Speaker 1>Like my wife came in and I'm like, yeah, like

887
00:41:15.000 --> 00:41:16.880
<v Speaker 1>I'm this is like a PS two game She's like,

888
00:41:16.960 --> 00:41:18.119
<v Speaker 1>what the fuck?

889
00:41:18.239 --> 00:41:20.119
<v Speaker 2>That looks way.

890
00:41:19.960 --> 00:41:22.119
<v Speaker 1>Too good to be a PS two game, Like, that's insane.

891
00:41:22.239 --> 00:41:24.119
<v Speaker 1>I think it looks we do need to talk about

892
00:41:24.159 --> 00:41:28.360
<v Speaker 1>why it's so special. Sure, outside then just like it's

893
00:41:28.559 --> 00:41:28.960
<v Speaker 1>yeah that.

894
00:41:29.039 --> 00:41:30.480
<v Speaker 4>Meanwhile, I am playing on a CRT.

895
00:41:31.320 --> 00:41:34.079
<v Speaker 1>I bet that. I bet that was incredible. Also, to

896
00:41:34.119 --> 00:41:37.239
<v Speaker 1>be fair, I also have a CRT, but the color

897
00:41:37.280 --> 00:41:40.119
<v Speaker 1>on it was all fucked up. So I just but

898
00:41:40.159 --> 00:41:41.440
<v Speaker 1>it's Jake's point, why is this game?

899
00:41:41.480 --> 00:41:41.599
<v Speaker 4>Man?

900
00:41:41.760 --> 00:41:42.599
<v Speaker 2>Why is this game great?

901
00:41:43.000 --> 00:41:47.639
<v Speaker 1>Uh So, basically it's split into two different sections. One

902
00:41:47.679 --> 00:41:50.440
<v Speaker 1>section some sections to plays can call those sections are okay,

903
00:41:50.519 --> 00:41:52.760
<v Speaker 1>they're kind of they drag a little bit. It's it's

904
00:41:52.840 --> 00:41:56.400
<v Speaker 1>like a beat them up where you're where you grab

905
00:41:56.480 --> 00:41:59.800
<v Speaker 1>the T. That's pretty It's very on the rails.

906
00:42:01.559 --> 00:42:01.760
<v Speaker 4>Yeah.

907
00:42:02.400 --> 00:42:05.199
<v Speaker 1>The majority of the game though, is you're playing as

908
00:42:05.679 --> 00:42:11.920
<v Speaker 1>the Brutalist himself, Adrian brad Adrian Brody, who, by the way,

909
00:42:11.960 --> 00:42:14.880
<v Speaker 1>all of the actors like do voice lines in the

910
00:42:14.920 --> 00:42:17.280
<v Speaker 1>game and actually sound like they're giving a shit, which

911
00:42:17.320 --> 00:42:20.079
<v Speaker 1>is like very rare, I feel like usually especially it

912
00:42:20.159 --> 00:42:22.519
<v Speaker 1>was like it's like, well him, like Jack Black, like

913
00:42:22.760 --> 00:42:25.599
<v Speaker 1>all of them. I was like, they sound like they're trying, yeah,

914
00:42:25.639 --> 00:42:28.400
<v Speaker 1>in a way that like usually they do not. It's

915
00:42:28.400 --> 00:42:31.559
<v Speaker 1>crazy they got Adrian Brody to read off lines for

916
00:42:31.679 --> 00:42:32.159
<v Speaker 1>video games.

917
00:42:32.199 --> 00:42:35.239
<v Speaker 2>Yeah, and his lines are like four magazines on backup.

918
00:42:36.079 --> 00:42:37.760
<v Speaker 4>Yeah, I mean that's about it.

919
00:42:37.400 --> 00:42:41.079
<v Speaker 2>But it's pretty good though. But I think the thing

920
00:42:41.159 --> 00:42:43.079
<v Speaker 2>that stuck with me as a kid when I played

921
00:42:43.079 --> 00:42:45.719
<v Speaker 2>this was the lack of UI. But it's not just

922
00:42:45.760 --> 00:42:47.480
<v Speaker 2>it doesn't feel like it's just for an aesthetic reason.

923
00:42:47.519 --> 00:42:49.599
<v Speaker 2>They are mechanical reasons for the lack of UI that

924
00:42:49.679 --> 00:42:51.440
<v Speaker 2>tied like how you play the game, Like you just

925
00:42:51.480 --> 00:42:55.000
<v Speaker 2>talked about like Adrian Brodie saying four magazines on back,

926
00:42:55.239 --> 00:42:57.519
<v Speaker 2>but since there's no AI, there's like literally a button

927
00:42:57.559 --> 00:43:00.840
<v Speaker 2>you press where Adrian Brody will just hout his bullets.

928
00:43:00.960 --> 00:43:01.239
<v Speaker 4>Yeah.

929
00:43:01.280 --> 00:43:03.119
<v Speaker 2>But that's what I also love is that you don't

930
00:43:03.159 --> 00:43:05.239
<v Speaker 2>actually know how many specific bullets. Yeah, only in the

931
00:43:05.280 --> 00:43:07.239
<v Speaker 2>handgun is the only one where he's like, I have

932
00:43:07.400 --> 00:43:08.119
<v Speaker 2>four bullets.

933
00:43:08.159 --> 00:43:10.280
<v Speaker 1>He'll say it with the shotgun when you get down

934
00:43:10.280 --> 00:43:10.880
<v Speaker 1>to the blast mac.

935
00:43:11.000 --> 00:43:13.400
<v Speaker 2>But for like a Tommy gun, it's just like I

936
00:43:13.400 --> 00:43:15.679
<v Speaker 2>think I need to reload, so like there's like you

937
00:43:15.800 --> 00:43:17.639
<v Speaker 2>think and even then you can still fire off like

938
00:43:17.679 --> 00:43:18.119
<v Speaker 2>five more.

939
00:43:18.079 --> 00:43:21.159
<v Speaker 1>Rounds or or if you have enough magazines to be fine,

940
00:43:21.159 --> 00:43:23.400
<v Speaker 1>he'll just be like I got enough. Yea, yeah, he's

941
00:43:23.440 --> 00:43:25.159
<v Speaker 1>like I'm good. But you're like, okay, I don't know

942
00:43:25.159 --> 00:43:28.079
<v Speaker 1>what exactly that means, but like I trust you. It's

943
00:43:28.079 --> 00:43:32.159
<v Speaker 1>so it's a first person shooter, where like you said,

944
00:43:32.159 --> 00:43:35.320
<v Speaker 1>there's no you why to it, so it's all contextual,

945
00:43:35.639 --> 00:43:37.119
<v Speaker 1>you know, like you don't even have a you.

946
00:43:37.119 --> 00:43:38.440
<v Speaker 2>Don't even have a crosshand.

947
00:43:38.519 --> 00:43:40.639
<v Speaker 1>Yeah, but you don't need it because like the game

948
00:43:40.719 --> 00:43:45.119
<v Speaker 1>is designed around that, and it's I don't know, it's

949
00:43:45.119 --> 00:43:46.719
<v Speaker 1>like it's it's hard to describe because I would say,

950
00:43:46.760 --> 00:43:48.760
<v Speaker 1>like now, maybe it doesn't feel as special because there

951
00:43:48.800 --> 00:43:50.559
<v Speaker 1>have been games that have kind of like built on it,

952
00:43:50.719 --> 00:43:55.119
<v Speaker 1>like uh Far Cry and and other kind of survival games.

953
00:43:55.119 --> 00:43:58.519
<v Speaker 1>But this, the game's rhythm is essentially like you going

954
00:43:58.559 --> 00:44:00.960
<v Speaker 1>through these levels where you'll be these you'll get to

955
00:44:01.000 --> 00:44:05.119
<v Speaker 1>these open areas where you have like dinosaurs like voscal raptors,

956
00:44:05.119 --> 00:44:07.360
<v Speaker 1>and you have like the giant centipedes and all the

957
00:44:07.400 --> 00:44:11.320
<v Speaker 1>weird gross things from Skull Island and you have to

958
00:44:11.480 --> 00:44:14.320
<v Speaker 1>like do these little like puzzle combat arenas.

959
00:44:14.360 --> 00:44:16.159
<v Speaker 4>We're so tight where you are.

960
00:44:16.639 --> 00:44:20.239
<v Speaker 1>You know, you'll have limited ammo. You'll have spears to

961
00:44:20.639 --> 00:44:23.880
<v Speaker 1>the environment. You have to tick in the ment and

962
00:44:23.960 --> 00:44:25.519
<v Speaker 1>you can and you can stab with them, but they

963
00:44:25.519 --> 00:44:26.960
<v Speaker 1>actually don't do much damage, but you do a lot

964
00:44:26.960 --> 00:44:28.159
<v Speaker 1>of damage if you throw them.

965
00:44:28.199 --> 00:44:29.079
<v Speaker 2>But then if you throw them.

966
00:44:29.199 --> 00:44:31.440
<v Speaker 3>Or you can strict them by getting insects in the world,

967
00:44:31.480 --> 00:44:33.960
<v Speaker 3>stabbing those and then like luring them away.

968
00:44:34.079 --> 00:44:36.840
<v Speaker 1>So we're setting you can like run away from combat,

969
00:44:36.920 --> 00:44:39.239
<v Speaker 1>or you can lure them into a brush, and then

970
00:44:39.239 --> 00:44:41.000
<v Speaker 1>you can light your spear on fire and then you

971
00:44:41.039 --> 00:44:43.760
<v Speaker 1>can throw it in. So there's all these like surprisingly

972
00:44:43.840 --> 00:44:48.079
<v Speaker 1>complex dynamic systems that even for that time, it was

973
00:44:48.159 --> 00:44:50.239
<v Speaker 1>like on a PS two. On a PS two, you're like,

974
00:44:50.280 --> 00:44:52.679
<v Speaker 1>that's that feels very modern in a way that like

975
00:44:52.840 --> 00:44:56.320
<v Speaker 1>games just kind of didn't do that level of reactivity

976
00:44:56.360 --> 00:44:59.920
<v Speaker 1>back then, and that's kind of argue that we have

977
00:45:00.119 --> 00:45:02.400
<v Speaker 1>lost in a line I would agree to people, Well,

978
00:45:02.400 --> 00:45:05.000
<v Speaker 1>that's why I think, like you said, it's kind of

979
00:45:05.039 --> 00:45:09.280
<v Speaker 1>a spiritual six or it it started what Farkri two

980
00:45:09.320 --> 00:45:15.639
<v Speaker 1>then like ran with because farkrai too built its exactly. Yeah,

981
00:45:16.079 --> 00:45:20.440
<v Speaker 1>Barkright two built itself around everything is is like within

982
00:45:20.519 --> 00:45:22.239
<v Speaker 1>the world, you have to like physically pull out your

983
00:45:22.239 --> 00:45:26.840
<v Speaker 1>map you know, fire is dynamic and and and just

984
00:45:26.920 --> 00:45:28.920
<v Speaker 1>all these sort of systems playing with each other, and

985
00:45:28.960 --> 00:45:31.960
<v Speaker 1>like they were doing it with this license game that

986
00:45:32.000 --> 00:45:34.400
<v Speaker 1>they did not need to go this hard for. But

987
00:45:34.679 --> 00:45:37.199
<v Speaker 1>it's it's just such a like brilliant example of what

988
00:45:37.280 --> 00:45:42.039
<v Speaker 1>happens when you give you take something that like seemingly

989
00:45:42.079 --> 00:45:45.320
<v Speaker 1>could have just been like whatever, but like they gave

990
00:45:45.320 --> 00:45:49.159
<v Speaker 1>it to like veteran game developers who actually said, like, hey,

991
00:45:49.239 --> 00:45:51.360
<v Speaker 1>let's take the time to do something interesting with it.

992
00:45:51.599 --> 00:45:56.440
<v Speaker 1>And I believe Peter Jackson himself encouraged that, like was like, hey,

993
00:45:56.440 --> 00:45:58.719
<v Speaker 1>we should do something like cool with it, because he

994
00:45:59.199 --> 00:46:01.079
<v Speaker 1>saw a video game is like more than just like

995
00:46:01.159 --> 00:46:07.239
<v Speaker 1>a whatever like you do with as uh no, what

996
00:46:08.039 --> 00:46:13.159
<v Speaker 1>come on, let's do something interesting. I can't it's like

997
00:46:13.199 --> 00:46:15.320
<v Speaker 1>kind of Scottish. I feel like that kind of all

998
00:46:15.400 --> 00:46:18.360
<v Speaker 1>blend in a certain point. But yeah, it's it's a

999
00:46:18.519 --> 00:46:20.679
<v Speaker 1>it's a it's a cool game.

1000
00:46:20.880 --> 00:46:21.719
<v Speaker 2>It rules.

1001
00:46:22.119 --> 00:46:24.320
<v Speaker 1>I really you should play it if you can't, can

1002
00:46:25.039 --> 00:46:26.960
<v Speaker 1>I mean even if you I don't.

1003
00:46:27.239 --> 00:46:30.119
<v Speaker 2>Is it backwards compatible on the three sixty.

1004
00:46:30.480 --> 00:46:30.960
<v Speaker 4>I don't know.

1005
00:46:31.400 --> 00:46:34.079
<v Speaker 2>Didn't see a copy of it on Xbox, Otherwise I

1006
00:46:34.079 --> 00:46:35.760
<v Speaker 2>would have tried, probably not I'm assuming.

1007
00:46:35.840 --> 00:46:38.119
<v Speaker 4>All I know is that it's just there's a I would.

1008
00:46:37.960 --> 00:46:40.440
<v Speaker 1>Say even if like you end up playing that versions,

1009
00:46:40.679 --> 00:46:42.760
<v Speaker 1>like the gameplay is still amazing, it's still worth playing.

1010
00:46:42.920 --> 00:46:44.519
<v Speaker 4>It's my first time playing it all the way through.

1011
00:46:44.599 --> 00:46:46.719
<v Speaker 3>I've only because I didn't have I wasn't like didn't

1012
00:46:46.760 --> 00:46:48.880
<v Speaker 3>have consoles at that time and certain games, so I

1013
00:46:48.880 --> 00:46:50.880
<v Speaker 3>only played it like Kiosks.

1014
00:46:50.320 --> 00:46:51.519
<v Speaker 4>Sort of thing on the three sixty.

1015
00:46:51.559 --> 00:46:53.440
<v Speaker 2>Yes, I remember that at a friend's house for a

1016
00:46:53.480 --> 00:46:55.039
<v Speaker 2>short period of time and like that was it, but

1017
00:46:55.079 --> 00:46:57.239
<v Speaker 2>it always stuck in me, like that's that game where

1018
00:46:57.239 --> 00:46:59.400
<v Speaker 2>like you have no idea how much AMMO you have,

1019
00:46:59.480 --> 00:47:02.320
<v Speaker 2>you're kind of like improvising on the fly and now

1020
00:47:02.360 --> 00:47:06.800
<v Speaker 2>playing it now as an adult man, where have I gone?

1021
00:47:06.840 --> 00:47:07.280
<v Speaker 4>Anyways?

1022
00:47:07.760 --> 00:47:10.079
<v Speaker 3>It's there's there's a tightness to the beat to beat

1023
00:47:10.199 --> 00:47:13.480
<v Speaker 3>moment of where you're constantly thinking on your toes and

1024
00:47:13.480 --> 00:47:15.639
<v Speaker 3>it's like, you know, you might have a gun that

1025
00:47:15.719 --> 00:47:17.519
<v Speaker 3>has like two magazines left, but then there's a crate

1026
00:47:17.559 --> 00:47:19.559
<v Speaker 3>that you might shoot and it might have a gun

1027
00:47:20.000 --> 00:47:22.400
<v Speaker 3>that can help you more in that situation, or you

1028
00:47:22.480 --> 00:47:23.840
<v Speaker 3>might be fucked and be using spears.

1029
00:47:23.840 --> 00:47:25.719
<v Speaker 4>It's just I don't know. It's very tight.

1030
00:47:25.760 --> 00:47:27.079
<v Speaker 3>That's the best way I can explain it is like

1031
00:47:27.079 --> 00:47:29.280
<v Speaker 3>it was very very tight tight experience.

1032
00:47:29.320 --> 00:47:30.039
<v Speaker 4>It feels so good.

1033
00:47:30.079 --> 00:47:33.199
<v Speaker 2>Yeah, tight, It feels ahead of its time.

1034
00:47:34.559 --> 00:47:39.320
<v Speaker 1>Is also like a shockingly decent like adaption of that story.

1035
00:47:39.360 --> 00:47:40.119
<v Speaker 2>I would say, like.

1036
00:47:40.079 --> 00:47:42.719
<v Speaker 1>It takes the story from the movie, but like retells

1037
00:47:42.719 --> 00:47:45.039
<v Speaker 1>it in a way that works for the video game

1038
00:47:45.079 --> 00:47:46.159
<v Speaker 1>while still being that story.

1039
00:47:46.239 --> 00:47:48.400
<v Speaker 3>Like it basically takes that scene when everyone's separated and

1040
00:47:48.480 --> 00:47:50.599
<v Speaker 3>is like fighting that pit against all those and then

1041
00:47:50.920 --> 00:47:54.280
<v Speaker 3>like that scene is so intense, it's so dramatic a lot,

1042
00:47:54.320 --> 00:47:56.639
<v Speaker 3>and it basically made a game out of that scene.

1043
00:47:56.920 --> 00:48:01.679
<v Speaker 1>Yes, it's before Yeah, so highly recommend that if you

1044
00:48:01.719 --> 00:48:06.800
<v Speaker 1>can uh find a way to play that somehow. I

1045
00:48:06.840 --> 00:48:09.199
<v Speaker 1>will save my other game, my other retro game, for

1046
00:48:09.280 --> 00:48:11.320
<v Speaker 1>next week because I want to take.

1047
00:48:11.400 --> 00:48:13.840
<v Speaker 4>This segment known as the bucket.

1048
00:48:13.519 --> 00:48:15.559
<v Speaker 1>The bucket, except this one, I didn't get out of

1049
00:48:15.639 --> 00:48:16.039
<v Speaker 1>the bucket.

1050
00:48:16.079 --> 00:48:16.679
<v Speaker 4>It doesn't matter.

1051
00:48:16.760 --> 00:48:20.960
<v Speaker 2>But you don't need to You didn't need to say that, yeah, I.

1052
00:48:20.920 --> 00:48:24.599
<v Speaker 1>Got out of the bucket. I will also save my

1053
00:48:24.800 --> 00:48:26.840
<v Speaker 1>I will just say right now, I have watched two

1054
00:48:26.880 --> 00:48:31.920
<v Speaker 1>episodes The Devil May Cry Show Sopranos. We all know

1055
00:48:32.679 --> 00:48:34.719
<v Speaker 1>I don't need to watch that anymore because I played

1056
00:48:34.960 --> 00:48:39.159
<v Speaker 1>Respect Road to Respect. There's no reason, but I will

1057
00:48:39.199 --> 00:48:40.960
<v Speaker 1>save my full thoughts until I finished it. But so

1058
00:48:41.000 --> 00:48:42.320
<v Speaker 1>far I'm enjoying it.

1059
00:48:42.320 --> 00:48:46.920
<v Speaker 3>There is the show with the the Y two k

1060
00:48:47.960 --> 00:48:49.760
<v Speaker 3>omp Biscuit Evan Essence.

1061
00:48:50.039 --> 00:48:52.880
<v Speaker 1>Yes, I haven't heard the Evanssence song yet, but they

1062
00:48:53.000 --> 00:48:56.599
<v Speaker 1>they do play. Rolling is the intro every time, and

1063
00:48:56.639 --> 00:49:01.119
<v Speaker 1>it's great. It's it's good, it's it's very very silly.

1064
00:49:01.760 --> 00:49:04.760
<v Speaker 1>But I do want to go to you, Jake, because

1065
00:49:04.760 --> 00:49:07.320
<v Speaker 1>you were telling me you've been playing game I've actually

1066
00:49:07.320 --> 00:49:07.760
<v Speaker 1>never heard of.

1067
00:49:07.760 --> 00:49:10.559
<v Speaker 2>I don't know if this look outside. Yeah, so this

1068
00:49:10.679 --> 00:49:17.199
<v Speaker 2>is a two D cosmic horror RPG. Okay, cool. However,

1069
00:49:17.320 --> 00:49:21.440
<v Speaker 2>it's structured like Stardoo Valley in a way, so you

1070
00:49:21.480 --> 00:49:25.320
<v Speaker 2>have you're trapped in a you're trapped in a apartment

1071
00:49:25.360 --> 00:49:28.639
<v Speaker 2>building for fifteen days and you can't look outside. If

1072
00:49:28.639 --> 00:49:30.440
<v Speaker 2>you look outside as an instant game over. But the

1073
00:49:30.440 --> 00:49:32.920
<v Speaker 2>whole thing is there's some like weird cosmic weather thing

1074
00:49:32.960 --> 00:49:36.199
<v Speaker 2>going on, and anyone looks outside, they just get all

1075
00:49:36.239 --> 00:49:39.000
<v Speaker 2>the insane kind of well, they don't just go insane,

1076
00:49:39.039 --> 00:49:42.719
<v Speaker 2>they're like body gets deformed and stuff, so like teeth

1077
00:49:42.719 --> 00:49:45.239
<v Speaker 2>will start growing out of them and eyes will pop up,

1078
00:49:45.239 --> 00:49:49.719
<v Speaker 2>but it's all like you know, pixel art. It looks

1079
00:49:49.800 --> 00:49:54.079
<v Speaker 2>really good. But the whole like sort of Stardo Valley

1080
00:49:54.079 --> 00:49:57.599
<v Speaker 2>aspect of it is time passes as you go into

1081
00:49:57.679 --> 00:50:00.960
<v Speaker 2>different different rooms, and eventually you'll have to go to bed.

1082
00:50:01.119 --> 00:50:03.639
<v Speaker 2>You you have a hygiene level, so you need to like shower,

1083
00:50:03.679 --> 00:50:05.599
<v Speaker 2>brush your teeth in order to like kind of keep

1084
00:50:05.639 --> 00:50:09.800
<v Speaker 2>your sanity. There's cooking, so you know, you'll you might

1085
00:50:09.800 --> 00:50:11.440
<v Speaker 2>want to cook a meal before you leave and you

1086
00:50:11.440 --> 00:50:14.440
<v Speaker 2>can take that with you. And then you explore this

1087
00:50:14.480 --> 00:50:17.440
<v Speaker 2>apartment building and I think you're kind of trying to

1088
00:50:17.440 --> 00:50:18.960
<v Speaker 2>figure out what's going on. I don't know how much

1089
00:50:18.960 --> 00:50:21.400
<v Speaker 2>it actually answers that, because you know, cosmic horror usually

1090
00:50:21.440 --> 00:50:24.400
<v Speaker 2>it's about not really explaining the thing, but you're at

1091
00:50:24.440 --> 00:50:28.440
<v Speaker 2>least attempting to. And it's very survival horror. Even though

1092
00:50:28.440 --> 00:50:31.440
<v Speaker 2>it's an UH turn based RPG.

1093
00:50:31.760 --> 00:50:33.000
<v Speaker 4>It looks like Sweet Home.

1094
00:50:33.800 --> 00:50:34.480
<v Speaker 2>Oh okay.

1095
00:50:34.639 --> 00:50:36.880
<v Speaker 3>That's when I was watching J play it because I

1096
00:50:36.880 --> 00:50:38.599
<v Speaker 3>heard about it, like gives me the same vibes.

1097
00:50:38.719 --> 00:50:41.480
<v Speaker 4>Is like what happens when you take you said, what

1098
00:50:41.519 --> 00:50:42.199
<v Speaker 4>was the RPG?

1099
00:50:42.440 --> 00:50:45.079
<v Speaker 2>It's very earth bound. It's like that first person earth

1100
00:50:45.119 --> 00:50:49.039
<v Speaker 2>Bound perspective, where like you have household weapons like a

1101
00:50:49.079 --> 00:50:51.519
<v Speaker 2>bat or a knife, a kitchen knife or whatever, and

1102
00:50:51.559 --> 00:50:53.760
<v Speaker 2>they'll break after awhile, but they don't have like durability.

1103
00:50:53.800 --> 00:50:55.960
<v Speaker 2>It's like there's a random chance of it breaking after

1104
00:50:56.000 --> 00:50:56.519
<v Speaker 2>each attack.

1105
00:50:56.599 --> 00:50:57.280
<v Speaker 4>So like or.

1106
00:50:59.000 --> 00:51:01.880
<v Speaker 2>Like you can like have a kitchen knife and then

1107
00:51:01.880 --> 00:51:04.039
<v Speaker 2>it'll randomly break, and I'll be a damaged kitchen knife,

1108
00:51:04.039 --> 00:51:05.880
<v Speaker 2>and then it'll randomly break and be like a heavily

1109
00:51:05.960 --> 00:51:09.159
<v Speaker 2>damaged kitchen knife, and then eventually it'll just break. It's

1110
00:51:09.199 --> 00:51:14.519
<v Speaker 2>also pretty difficult. I picked the recommended difficulty and it

1111
00:51:14.559 --> 00:51:17.400
<v Speaker 2>definitely leans into that survival horror aspect in a way

1112
00:51:17.400 --> 00:51:21.360
<v Speaker 2>that I think is interesting a little frustrating. I've definitely

1113
00:51:21.400 --> 00:51:23.920
<v Speaker 2>lost like twenty thirty minutes at a time because you

1114
00:51:23.960 --> 00:51:26.719
<v Speaker 2>can only save in your apartment, So like you're kind

1115
00:51:26.760 --> 00:51:32.079
<v Speaker 2>of supposed to explore the the building, and then when

1116
00:51:32.159 --> 00:51:34.920
<v Speaker 2>you're out of resources, you go back to your apartment,

1117
00:51:35.239 --> 00:51:38.199
<v Speaker 2>you cook some food, you get some sleep, you save,

1118
00:51:39.039 --> 00:51:40.679
<v Speaker 2>and as far as I know, that's the only place

1119
00:51:40.719 --> 00:51:42.679
<v Speaker 2>you can save. So like, there's been a couple times

1120
00:51:42.679 --> 00:51:45.079
<v Speaker 2>where I've been exploring for like an hour or so

1121
00:51:45.199 --> 00:51:47.920
<v Speaker 2>and then I stumble on an enemy that I am

1122
00:51:48.000 --> 00:51:50.639
<v Speaker 2>not prepared for, and it just kicks my teeth in

1123
00:51:50.800 --> 00:51:53.360
<v Speaker 2>and then I lose like forty minutes. And that's usually

1124
00:51:53.360 --> 00:51:54.639
<v Speaker 2>when I all to F four and I'm like, I'll

1125
00:51:54.679 --> 00:51:56.599
<v Speaker 2>come back to this later. I don't want to have

1126
00:51:56.639 --> 00:52:00.000
<v Speaker 2>to do that again. Yeah, but I think it's really clever.

1127
00:52:00.039 --> 00:52:03.440
<v Speaker 2>It's a Devolver Digital published Gamel has a lot of

1128
00:52:03.559 --> 00:52:06.960
<v Speaker 2>cool ideas. The it's creepy. I really like cosmic horror

1129
00:52:07.480 --> 00:52:10.960
<v Speaker 2>as well, and I think this does like a cool

1130
00:52:10.960 --> 00:52:14.199
<v Speaker 2>body horror cosmic horror where it's like you don't really

1131
00:52:14.199 --> 00:52:16.480
<v Speaker 2>know what's going on outside, because you would it's just

1132
00:52:16.559 --> 00:52:19.400
<v Speaker 2>game over if you look outside. Uh so you just

1133
00:52:19.480 --> 00:52:22.320
<v Speaker 2>kind of hear what people who have looked outside as

1134
00:52:22.320 --> 00:52:24.440
<v Speaker 2>they're losing their mind, what they kind of describe and

1135
00:52:24.559 --> 00:52:27.440
<v Speaker 2>usually doesn't make any sense, and then like I start

1136
00:52:27.519 --> 00:52:30.039
<v Speaker 2>popping out of their chest. The one guy's like in

1137
00:52:30.079 --> 00:52:32.840
<v Speaker 2>a creepy segment, like there's a guy who's like talking

1138
00:52:32.840 --> 00:52:34.880
<v Speaker 2>about brushing his teeth and you approach him and you're

1139
00:52:34.880 --> 00:52:37.079
<v Speaker 2>like everything good, and he's like, I just I gotta

1140
00:52:37.119 --> 00:52:38.760
<v Speaker 2>keep brushing my teeth and then I can help you.

1141
00:52:39.079 --> 00:52:41.000
<v Speaker 2>And he does it for a while and finally turns

1142
00:52:41.000 --> 00:52:43.760
<v Speaker 2>around and he's just got like a gaping mouth of teeth,

1143
00:52:43.880 --> 00:52:44.480
<v Speaker 2>like all.

1144
00:52:44.320 --> 00:52:44.960
<v Speaker 4>The way down.

1145
00:52:45.800 --> 00:52:49.239
<v Speaker 2>It's it's it's it's creepy, it's I think it's cool.

1146
00:52:49.719 --> 00:52:51.679
<v Speaker 2>But it seems pretty well written as well, based on

1147
00:52:51.719 --> 00:52:54.480
<v Speaker 2>what I've seen, based on what I've played. But yeah,

1148
00:52:54.480 --> 00:52:56.559
<v Speaker 2>I've only played like two or three hours. Apparently it

1149
00:52:56.599 --> 00:53:02.360
<v Speaker 2>can take up twenty hours. But I'm curious to see

1150
00:53:02.360 --> 00:53:05.000
<v Speaker 2>how it goes because I because I imagine there is a

1151
00:53:05.079 --> 00:53:08.320
<v Speaker 2>situation where you just do not finish the story in

1152
00:53:08.360 --> 00:53:11.760
<v Speaker 2>the fifteen allotted days, it's just game over. So I'm

1153
00:53:11.800 --> 00:53:14.880
<v Speaker 2>super curious to see how that kind of like ties in.

1154
00:53:15.159 --> 00:53:17.880
<v Speaker 2>It's definitely a game that I wish I could play

1155
00:53:17.920 --> 00:53:20.280
<v Speaker 2>on my Switch or a Steam deck if I had it. Though.

1156
00:53:20.760 --> 00:53:25.280
<v Speaker 2>It just seems like a good, good kind of you know, portable,

1157
00:53:25.559 --> 00:53:28.760
<v Speaker 2>a little cozy couch game, cozy horror. Yeah, I don't

1158
00:53:28.760 --> 00:53:31.079
<v Speaker 2>know if I call it cozy. It's a little uncomfortable,

1159
00:53:31.039 --> 00:53:32.760
<v Speaker 2>it's a little disturbing, but.

1160
00:53:32.679 --> 00:53:33.320
<v Speaker 4>I want to play it.

1161
00:53:33.360 --> 00:53:35.480
<v Speaker 3>I was like, I saw it like pop up in

1162
00:53:35.519 --> 00:53:38.079
<v Speaker 3>the Whispers of the World somehow some shape form, and

1163
00:53:38.119 --> 00:53:38.800
<v Speaker 3>I've made a note of it.

1164
00:53:38.840 --> 00:53:40.159
<v Speaker 4>But then we actually saw you playing at your desk.

1165
00:53:40.199 --> 00:53:42.280
<v Speaker 4>I was like, oh, fuck, that's that game. I was.

1166
00:53:42.639 --> 00:53:47.800
<v Speaker 2>Music's good too, It's very it's very like uh John Carpenter,

1167
00:53:48.920 --> 00:53:51.119
<v Speaker 2>a lot of a lot of synths and like kind

1168
00:53:51.119 --> 00:53:55.960
<v Speaker 2>of bright synths compared to like some dark and foreboding music.

1169
00:53:56.039 --> 00:53:58.119
<v Speaker 2>Like I I think it works like when your apartment.

1170
00:53:58.159 --> 00:54:00.360
<v Speaker 2>It's kind of like a bright, synthy track and then

1171
00:54:00.400 --> 00:54:03.880
<v Speaker 2>you leave and the sound design is really good. It's cool.

1172
00:54:04.119 --> 00:54:04.800
<v Speaker 4>I'm gonna say it.

1173
00:54:05.039 --> 00:54:06.679
<v Speaker 2>It's like I think it's like ten bucks.

1174
00:54:06.800 --> 00:54:11.719
<v Speaker 1>Okay, yeah, I'm gonna check that out. I I feel

1175
00:54:11.760 --> 00:54:16.880
<v Speaker 1>like there have been a plethora of amazing like indie

1176
00:54:16.920 --> 00:54:21.440
<v Speaker 1>horror games lately, like smaller tier stuff that I'm just like.

1177
00:54:21.559 --> 00:54:24.639
<v Speaker 4>Like, what prove it?

1178
00:54:24.800 --> 00:54:28.039
<v Speaker 1>Well, well, it's funny, like this is a this is

1179
00:54:28.039 --> 00:54:29.519
<v Speaker 1>a much smaller game. I think it was a demo.

1180
00:54:29.599 --> 00:54:31.000
<v Speaker 1>I even talked to you about it. There's a game

1181
00:54:31.039 --> 00:54:34.480
<v Speaker 1>called like I'm gonna butcher the name because I'm not

1182
00:54:34.480 --> 00:54:36.199
<v Speaker 1>gonna quite right. But it's like I might not be

1183
00:54:36.239 --> 00:54:37.840
<v Speaker 1>a person or I might not be human.

1184
00:54:37.960 --> 00:54:39.480
<v Speaker 4>Oh you told me about this.

1185
00:54:40.599 --> 00:54:45.320
<v Speaker 3>I like, yeah, it's it's called Yeah, it's a I'm

1186
00:54:45.320 --> 00:54:47.920
<v Speaker 3>not human, Like yeah, something like that you told me

1187
00:54:47.920 --> 00:54:49.880
<v Speaker 3>about it, but I didn't there was no demo available.

1188
00:54:49.920 --> 00:54:52.320
<v Speaker 3>It was I don't know, I would like to play it.

1189
00:54:53.679 --> 00:54:55.400
<v Speaker 3>The game you have to like you let people in

1190
00:54:55.440 --> 00:54:57.360
<v Speaker 3>your house, and you kind of human.

1191
00:54:57.880 --> 00:55:00.840
<v Speaker 1>It has a sort of similar premise where you basically

1192
00:55:00.920 --> 00:55:04.960
<v Speaker 1>like the world the like the for whatever reason, like

1193
00:55:05.000 --> 00:55:07.599
<v Speaker 1>the Ozon's disappearedance, like the sun is just like it's

1194
00:55:07.599 --> 00:55:09.519
<v Speaker 1>too hot to be outside in the day, so like

1195
00:55:09.599 --> 00:55:13.519
<v Speaker 1>nobody travels around during the day. They always travel around

1196
00:55:13.519 --> 00:55:17.039
<v Speaker 1>at night. And so you'll have people like knock on

1197
00:55:17.079 --> 00:55:18.920
<v Speaker 1>your door and be like, hey, can I stay here

1198
00:55:18.920 --> 00:55:23.239
<v Speaker 1>for the night, But they might not actually be a human,

1199
00:55:23.519 --> 00:55:27.199
<v Speaker 1>and then you have to decide whether you want to

1200
00:55:27.320 --> 00:55:28.039
<v Speaker 1>let them in.

1201
00:55:28.199 --> 00:55:31.320
<v Speaker 4>Paper then, but you also watch them right like they're

1202
00:55:31.360 --> 00:55:31.880
<v Speaker 4>in your house.

1203
00:55:31.960 --> 00:55:33.800
<v Speaker 1>Yeah, so you can go into you can go into

1204
00:55:33.840 --> 00:55:35.280
<v Speaker 1>each room in your house and they'll be there, and

1205
00:55:35.320 --> 00:55:37.159
<v Speaker 1>you can like ask some questions. And every day on

1206
00:55:37.199 --> 00:55:40.000
<v Speaker 1>the news, the reports will be like, hey, like if

1207
00:55:40.039 --> 00:55:41.519
<v Speaker 1>you want to tell if they're a humor not check

1208
00:55:41.599 --> 00:55:43.559
<v Speaker 1>their teeth. So then you can like go around to

1209
00:55:43.599 --> 00:55:45.679
<v Speaker 1>people and you can be like, hey, show me your teeth.

1210
00:55:46.159 --> 00:55:48.199
<v Speaker 1>And then but you only have like so much energy

1211
00:55:48.280 --> 00:55:51.360
<v Speaker 1>so you can only make certain decisions throughout the day,

1212
00:55:51.440 --> 00:55:53.519
<v Speaker 1>and if they like show your their teeth and they

1213
00:55:53.559 --> 00:55:56.199
<v Speaker 1>like like look a certain way, you'll like pull out

1214
00:55:56.199 --> 00:55:58.239
<v Speaker 1>a gun and be like I'm gonna shoot you now,

1215
00:55:58.360 --> 00:56:01.039
<v Speaker 1>or you can choose not to. It's that that's a

1216
00:56:01.079 --> 00:56:03.800
<v Speaker 1>game that I think is a little more of like

1217
00:56:03.840 --> 00:56:06.039
<v Speaker 1>a concept that they're kind of working on building out.

1218
00:56:06.079 --> 00:56:09.679
<v Speaker 1>But it's a super cool idea and I feel like

1219
00:56:10.599 --> 00:56:13.679
<v Speaker 1>you're getting a lot of innovation and like interesting ideas

1220
00:56:14.079 --> 00:56:15.039
<v Speaker 1>in that space.

1221
00:56:14.800 --> 00:56:18.800
<v Speaker 3>As long as they're just not copying existing genres or things. Yeah,

1222
00:56:18.840 --> 00:56:22.000
<v Speaker 3>trying to actually, because there's a constant struggle that I'm

1223
00:56:22.039 --> 00:56:24.960
<v Speaker 3>having trying to find games even music. I have this

1224
00:56:25.239 --> 00:56:26.760
<v Speaker 3>like I feel like we live in this like era

1225
00:56:26.880 --> 00:56:29.480
<v Speaker 3>of imitation in a way where it's like we're not

1226
00:56:29.519 --> 00:56:32.000
<v Speaker 3>getting the stuff that we want, so therefore we're starting

1227
00:56:32.000 --> 00:56:33.599
<v Speaker 3>to create things that remind us of the things that.

1228
00:56:33.599 --> 00:56:34.599
<v Speaker 4>We wish we had more of.

1229
00:56:35.000 --> 00:56:37.320
<v Speaker 2>Yeah, I feel like music, indie music is suffering the

1230
00:56:37.320 --> 00:56:39.400
<v Speaker 2>same problem where I hear so much music where I'm like,

1231
00:56:39.400 --> 00:56:43.840
<v Speaker 2>I know exactly what album you listen to make this album, right,

1232
00:56:43.920 --> 00:56:46.599
<v Speaker 2>I get it. You like my Bloody Valentine, like I understand.

1233
00:56:47.199 --> 00:56:49.320
<v Speaker 2>It's funny you mentioned Papers Please. And while I think

1234
00:56:49.920 --> 00:56:52.719
<v Speaker 2>the game I Might Not Be Human is different enough,

1235
00:56:52.800 --> 00:56:55.400
<v Speaker 2>it doesn't look different enough. Yeah, there is another game

1236
00:56:55.440 --> 00:56:58.519
<v Speaker 2>I saw that is very much just hey. It's Papers Please,

1237
00:56:58.559 --> 00:57:00.280
<v Speaker 2>and it's you're a person at the door of this

1238
00:57:00.360 --> 00:57:05.800
<v Speaker 2>apartment complex and everyone outside might be a shape shifter,

1239
00:57:05.880 --> 00:57:07.239
<v Speaker 2>so they'll come in and be like, hey, I just

1240
00:57:07.239 --> 00:57:08.719
<v Speaker 2>need to get back into my apartment, and you have

1241
00:57:08.760 --> 00:57:10.920
<v Speaker 2>to be like, show me your ID, go through the

1242
00:57:10.960 --> 00:57:13.360
<v Speaker 2>checks and balances, and it's it's like it's like a cool,

1243
00:57:13.360 --> 00:57:17.280
<v Speaker 2>well made game, but you're also like, this is less poignant.

1244
00:57:17.280 --> 00:57:17.880
<v Speaker 2>Papers Please.

1245
00:57:17.960 --> 00:57:20.280
<v Speaker 1>Yeah, you're like, this is just papers Please, but with

1246
00:57:20.320 --> 00:57:24.039
<v Speaker 1>like shape shifting like John Carpenter Aliens, and you're like

1247
00:57:24.280 --> 00:57:26.800
<v Speaker 1>that's neat, Like it's not bad, but it's also like

1248
00:57:27.480 --> 00:57:27.960
<v Speaker 1>you've seen it.

1249
00:57:28.000 --> 00:57:30.239
<v Speaker 2>Before before, I've played it before, and and.

1250
00:57:30.360 --> 00:57:32.679
<v Speaker 3>Just a different and that's fine. Those are where genres exist,

1251
00:57:32.800 --> 00:57:35.079
<v Speaker 3>but that's that's not that they brings all the way back.

1252
00:57:35.119 --> 00:57:36.960
<v Speaker 3>It's why I'm so excited for the Midnight Walk, because

1253
00:57:36.960 --> 00:57:39.280
<v Speaker 3>the men I Walk does look genuinely different. Yeah, it

1254
00:57:39.280 --> 00:57:42.559
<v Speaker 3>does look genuinely new, So I'm excited for that. But yeah,

1255
00:57:42.719 --> 00:57:45.880
<v Speaker 3>like the don't look or don't look outside, look outside,

1256
00:57:46.039 --> 00:57:47.199
<v Speaker 3>look outside.

1257
00:57:47.360 --> 00:57:49.880
<v Speaker 2>Look supposed to look outside, but the game is.

1258
00:57:50.000 --> 00:57:53.599
<v Speaker 3>Called Lookoutside, Like I think that game like that looks

1259
00:57:53.599 --> 00:57:55.119
<v Speaker 3>a game that would be on my alley. But again

1260
00:57:55.159 --> 00:57:56.559
<v Speaker 3>it's like when I saw it, I was like, oh, this

1261
00:57:56.639 --> 00:57:58.960
<v Speaker 3>reminds me a lot of Sweet Home, a horror RPG

1262
00:57:59.079 --> 00:58:01.800
<v Speaker 3>game from on the end. Yeah, same sort of deal.

1263
00:58:02.079 --> 00:58:06.360
<v Speaker 3>Top down, go through the world, have enemy encounter, first person, googly, messy,

1264
00:58:06.719 --> 00:58:08.440
<v Speaker 3>mush of worms.

1265
00:58:08.480 --> 00:58:11.599
<v Speaker 2>You fight like amount of worms and Sweet Home. But

1266
00:58:11.719 --> 00:58:13.840
<v Speaker 2>I do want to play it for ten bucks. Come

1267
00:58:14.199 --> 00:58:15.719
<v Speaker 2>I get through that, I get through that.

1268
00:58:16.159 --> 00:58:18.760
<v Speaker 4>I fight a lot of rats too, I'm not sure

1269
00:58:18.760 --> 00:58:19.920
<v Speaker 4>well and fall ahead.

1270
00:58:21.199 --> 00:58:25.360
<v Speaker 2>Oh yeah yeah, I'm kind of rat it out for

1271
00:58:25.400 --> 00:58:25.800
<v Speaker 2>the moment.

1272
00:58:26.480 --> 00:58:26.800
<v Speaker 4>Yeah.

1273
00:58:26.920 --> 00:58:29.719
<v Speaker 3>So after put although, I think I have a clip

1274
00:58:29.719 --> 00:58:32.360
<v Speaker 3>recorded of a rat jumping at me and me doing

1275
00:58:32.360 --> 00:58:34.840
<v Speaker 3>a floating, so I have.

1276
00:58:34.840 --> 00:58:35.440
<v Speaker 4>To look that up.

1277
00:58:36.119 --> 00:58:38.320
<v Speaker 2>I will say the rats are not rats. They're like,

1278
00:58:39.000 --> 00:58:40.360
<v Speaker 2>don't it's just messed up.

1279
00:58:40.719 --> 00:58:43.000
<v Speaker 1>Okay, Okay, yeah, all right, I think we're going to

1280
00:58:43.079 --> 00:58:45.480
<v Speaker 1>go check that out. I think that's a podcast for

1281
00:58:45.639 --> 00:58:48.239
<v Speaker 1>this week. Thank you everyone for tuning in two games

1282
00:58:48.239 --> 00:58:52.079
<v Speaker 1>Spot after Dark. We appreciate your patronage as always. Always

1283
00:58:52.400 --> 00:58:55.159
<v Speaker 1>nice to close out the week for everyone.

1284
00:58:56.000 --> 00:58:59.639
<v Speaker 3>Kurt, greetings, thanks for being here, Thank you for inviting me.

1285
00:58:59.679 --> 00:59:00.960
<v Speaker 3>Thank you want me to be back.

1286
00:59:01.119 --> 00:59:03.480
<v Speaker 1>Jake, we'll have to find out if you can play

1287
00:59:03.480 --> 00:59:04.760
<v Speaker 1>Constantine next week.

1288
00:59:04.880 --> 00:59:09.000
<v Speaker 2>He's gonna figure out tonight. Yeah that doesn't count.

1289
00:59:09.079 --> 00:59:11.039
<v Speaker 4>I know that was. I didn't even tell you.

1290
00:59:11.079 --> 00:59:15.159
<v Speaker 2>I didn't even touch you. Uh, and I'll talk about

1291
00:59:15.360 --> 00:59:15.840
<v Speaker 2>the bucket.

1292
00:59:15.960 --> 00:59:20.360
<v Speaker 1>The bucket and whether dev might cry is good when

1293
00:59:20.360 --> 00:59:21.719
<v Speaker 1>I when I've finished watching it.

1294
00:59:21.679 --> 00:59:23.639
<v Speaker 4>All can do you? Can you close it out with

1295
00:59:23.679 --> 00:59:25.480
<v Speaker 4>a olymp biscuit impersonation?

1296
00:59:25.719 --> 00:59:29.039
<v Speaker 2>No? Well, I wouldn't even the chorus. I wouldn't even

1297
00:59:29.039 --> 00:59:31.239
<v Speaker 2>know you could do it like let's rolling someone.

1298
00:59:33.880 --> 00:59:36.000
<v Speaker 4>Yeah that's good. And there's like the one line where

1299
00:59:36.000 --> 00:59:36.599
<v Speaker 4>he's like.

1300
00:59:36.840 --> 00:59:41.440
<v Speaker 2>Hey ladies, hey fellas, that's really good. All right, thank you?

1301
00:59:41.599 --> 00:59:42.960
<v Speaker 2>Is that the song with the line where it's like

1302
00:59:42.960 --> 00:59:45.400
<v Speaker 2>you could take that cookie? Oh that's all I did

1303
00:59:45.440 --> 00:59:48.239
<v Speaker 2>for all for the nookie. I think that's so different.

1304
00:59:48.280 --> 00:59:52.360
<v Speaker 2>Yeah it's okay, but yeah, anyway, hey ladies, you love

1305
00:59:52.360 --> 00:59:54.400
<v Speaker 2>WMP biscuits? I do you? You got me?

1306
00:59:54.880 --> 00:59:56.639
<v Speaker 4>Fred Durrist is your favorite director.

1307
00:59:57.880 --> 01:00:01.719
<v Speaker 1>Once he directed the movie with The The Stranger, The Moose.

1308
01:00:01.880 --> 01:00:09.559
<v Speaker 2>Now that it's the John Travolta movie fanatic, Oh my god, yeah,

1309
01:00:09.599 --> 01:00:13.519
<v Speaker 2>my favorite movie, The Fantastic John Travolta. Anyway, that's a

1310
01:00:13.519 --> 01:00:17.079
<v Speaker 2>podcast that's been a podcast. See all everyone and keep rolling,

1311
01:00:17.239 --> 01:00:54.119
<v Speaker 2>Roll and roll, Roll, Roll, chicken, roll, lasagna, bam
