Speaker 1: Hello, everybody, Happy Friday. It's Game Spot after Dark, the
Speaker 1: show that closes out your perfectly normal, average week that
Speaker 1: we have all had. I am your host, John le Scipe,
Speaker 1: doing just fine, feeling happened normal, Nothing happened, That's what
Speaker 1: I'm saying.
Speaker 2: Nothing happened. It was a perfectly normal week. My head's
Speaker 2: in the sand. What could happen?
Speaker 1: You know, yeah, exactly, the tides coming in. Who can say, Uh,
Speaker 1: Jake Decker, how are you doing?
Speaker 2: You know, hanging in there?
Speaker 3: Okay, I am doing great, great. I'm thinking about pizza
Speaker 3: is a very brave I mean, you can't eat pizza because.
Speaker 4: You're working that.
Speaker 2: No, I can't.
Speaker 4: Yeah, we've already got something on that.
Speaker 1: I can see your I thought you were gonna say
Speaker 1: because of Nig's like airy allergy, but you're like, no, no,
Speaker 1: he's trying to get me. Oh I see, I see
Speaker 1: what's happening. He's trying to get I was ready this time.
Speaker 1: It was.
Speaker 4: You weren't ready for ship. Yeah, I was.
Speaker 3: It's getting to the point where I the fucker will
Speaker 3: start to get fucked. I can't. I can't. I do
Speaker 3: all the tricks I've had up my sleep, but don't
Speaker 3: you worry. I know how to I know how to
Speaker 3: shuffle deck of cards now thanks.
Speaker 2: Oh yeah a while you saw me do it and
Speaker 2: I was like, what the fuck? He can do what
Speaker 2: I gotta?
Speaker 4: Yeah, so now I can do it, but I'll prove it.
Speaker 2: We should, uh, we should play King's Corner. It's been
Speaker 2: a while. Let's stream that. Yeah, let's do a King's
Speaker 2: Corner stream. That sounds great.
Speaker 4: Yeah we did.
Speaker 3: We didn't install the uh, we have a camera that's
Speaker 3: installed in the ceiling to look down directly so you
Speaker 3: can get a bird's eye view and even see our cards,
Speaker 3: but we.
Speaker 4: Can't see the other card.
Speaker 2: Yeah. Oh yeah, yeah, I call those kind of games. Yeah,
Speaker 2: analog games.
Speaker 3: That makes sense, right, Yeah, yeah, because I tried saying like, oh,
Speaker 3: board games are analog games, and I remember, I think
Speaker 3: was Lucy James was like, what the fuck are you
Speaker 3: talking about?
Speaker 4: It was like, it's not, it's not.
Speaker 2: They're not video games, but they're games. They're analog games.
Speaker 2: You hold them with your hand. Yeah that's yeah, let's
Speaker 2: just do analog games streams.
Speaker 3: Yeah, I agree, thank you, absolutely, yeah, and we'll call
Speaker 3: it analog. Let's play analog games.
Speaker 2: Let's play analog games. Uh so, yeah, it's been a week.
Speaker 1: We actually got a lot to talk about. There's been,
Speaker 1: it's it's been. There's a lot going on this week.
Speaker 1: And I'm not just talking about the big news. There's
Speaker 1: been a lot of games, other games that I feel
Speaker 1: like have not maybe been quite in the site.
Speaker 4: Guys, I talk about the unfortunate for them. They're embargo
Speaker 4: is landed. Yeah, they kind of picked on a mysterious
Speaker 4: embargo that Nintendo had.
Speaker 2: Yeah, they picked a weird paster direct. Yeah.
Speaker 1: I so, we We've covered on on the site, on
Speaker 1: Game Spot, on the Power Block, we've covered the Nintendo
Speaker 1: switch to stuff a lot. So I don't necessarily want
Speaker 1: to do like a whole big breakdown of it on here.
Speaker 1: But I guess there is that big news today where
Speaker 1: we don't we don't know what the price is going
Speaker 1: to be in the US, kind of unprecedented.
Speaker 2: They like did pre orders to figure out how they're
Speaker 2: going to.
Speaker 3: Reprice this console. I mean again, their direct to happen
Speaker 3: on the day yea, that right being revealed, But even
Speaker 3: then they were super cagey in the first place of
Speaker 3: showing what the price was.
Speaker 1: Even during that direct, they didn't show it in the direct,
Speaker 1: which I assume is because they recorded a few days
Speaker 1: and they waited until the last minute. But I do
Speaker 1: find it interesting that they they didn't even hold off
Speaker 1: for like another day. So, but I don't know, it
Speaker 1: seems like they maybe just didn't anticipate. I mean, no
Speaker 1: one anticipated how high and brutal the teriffs are, so.
Speaker 2: Especially in like areas, that they didn't think what tariffs
Speaker 2: would hit, right. Yeah, it was kind of a shock,
Speaker 2: to be honest. I don't know what else to say about.
Speaker 1: It, because there's everyone has an opinion on Everyone has
Speaker 1: an opinion on it, and also like we just we
Speaker 1: don't know.
Speaker 3: Yeah, I also believe that everyone it's I have. I
Speaker 3: have pretty I have my own opinions and feelings about
Speaker 3: its price. I am not on the side of people
Speaker 3: who are complaining about it. I think it's I actually
Speaker 3: feel like it's quite an appropriate price in the market
Speaker 3: compared to how much everything else is in this industry.
Speaker 3: But I am also empathetic to that everyone has different
Speaker 3: situations in their life and different finals concerns.
Speaker 1: But hopefully I think it's totally fine to be like
Speaker 1: disappointed and being like, oh man, I wanted to get it,
Speaker 1: but like I just I can't.
Speaker 2: But like that that's understandable. Yeah, be upset about it, I.
Speaker 3: Guess, just don't you know, people are being too vocally
Speaker 3: complaining about it. And I think people have been spoiled
Speaker 3: with the idea of what things are valued at in general,
Speaker 3: especially when it comes to games and media and movies,
Speaker 3: because we live in a service subscribed world and a
Speaker 3: place where games like Fortnite are free, and therefore people
Speaker 3: just think that things should be priced differently or for
Speaker 3: be free. Sure, so the concept of actually paying for
Speaker 3: a game like my cart World that's eighty dollars, paying
Speaker 3: a price for that is like.
Speaker 4: What I've I've been going a decade and have not
Speaker 4: spent that much.
Speaker 2: I've been playing this game for free and getting free
Speaker 2: updates and so on and so forth. So I'm just
Speaker 2: saying I'm empathetic to people who have to deal with
Speaker 2: that stuff. I was to think, like the price of
Speaker 2: sixty dollars video games like hung around for.
Speaker 4: A long grossly.
Speaker 2: Two considering how expensive it is to make games now
Speaker 2: compared to uh, you know, fifteen years ago, twenty years ago.
Speaker 2: Like it's yeah, it's it's pretty sizable. But I also
Speaker 2: I get the frustration, you know, like we're in a
Speaker 2: situation where, like I mean, I still pay for a
Speaker 2: lot of games. I still pay for a lot of
Speaker 2: my consoles, but I don't pay for all of them.
Speaker 2: Sometimes they get sent to me or sometimes I'm able
Speaker 2: to expense, you know.
Speaker 1: Like I mean, I just like, I straight up would
Speaker 1: not have as many games if it wasn't for this job.
Speaker 4: I got my consoles then, uh, but never forget.
Speaker 3: I bought that PS five, I bought my place and
Speaker 3: only paid for the twenty seven dollars reservation fee that
Speaker 3: Walmart gave because Walmart never charged me the amount of
Speaker 3: money afterword right, and I felt got over because I
Speaker 3: fucking hate that console, and around me, I watched everyone
Speaker 3: else be like I can't get one either if they're
Speaker 3: out of stock or they can't afford it, and I
Speaker 3: was like, fucking shit, twenty some dollars.
Speaker 4: I'm like, I kind of fucking hate this thing.
Speaker 2: I honestly think the only console I've never paid for
Speaker 2: was and paid for it was my Xbox Series X.
Speaker 2: And I've been here since. I paid for my PS four,
Speaker 2: I paid for my Xbox One, I paid for my
Speaker 2: Xbox Series S because I couldn't get an Xbox Series
Speaker 2: X initially. So I just got a Series S. Paid
Speaker 2: for my switch. I paid for my switch, my switch light,
Speaker 2: and my switch o legs. Yeah, so like I was, Yeah,
Speaker 2: I yeah, I paid for my Oculus. I've paid for
Speaker 2: paid for all my PCs I've built.
Speaker 4: I haven't got a console for free while working here.
Speaker 2: Yeah, it's just the Xbox Series X that I got.
Speaker 3: I think the main privilege is like being able to
Speaker 3: get to borrow stuff from the office if you need it,
Speaker 3: like a PSVR too.
Speaker 1: Yeah sure, yeah, yeah, yeah, I mean, you know, like
Speaker 1: it is her job, but it is also a privilege
Speaker 1: for sure.
Speaker 2: Yeah, kind of inside baseball, I guess.
Speaker 1: But yeah, yeah, sorry, you don't need you know, you
Speaker 1: don't need to hear us being like, well, like that's
Speaker 1: so fucking stupid.
Speaker 4: Uh.
Speaker 2: But yeah, I I I get the frustration about the
Speaker 2: cost of all this stuff. It's likely going to go
Speaker 2: up even more.
Speaker 4: Hope, we don't know call that.
Speaker 2: I think it could. It could. It's very likely that
Speaker 2: it goes up more.
Speaker 1: Uh.
Speaker 2: And if it goes up more because of you know,
Speaker 2: the current administration, that really fucking sucks. It really sucked
Speaker 2: playing that.
Speaker 1: Yeah, maybe it'll also get some people to actually pay attention.
Speaker 2: And like understand the value of what it is they're buying, Yeah,
Speaker 2: and why they're buying, in the value of their lives
Speaker 2: and what they're voting for. Yeah, very silver lining.
Speaker 1: But anyway, let's move on from all that nonsense for now,
Speaker 1: talk about some some video games. I want to go
Speaker 1: not analog games, not analog games, video games, digital games. Kurt,
Speaker 1: I want to go to you first, Hi, because we
Speaker 1: had the fine folks moon Hood moon Hood of the
Speaker 1: Midnight Walk in the studio a few weeks ago, and
Speaker 1: the embargo for that just lifted. If you go to
Speaker 1: game spots YouTube channel, there is a very long extended
Speaker 1: gameplay demo that you did with the developers where you
Speaker 1: get to see that game. Please explain the honest what
Speaker 1: that game is and why it looks sick.
Speaker 3: So if for those of you who don't know, Midnight
Speaker 3: Walk is a completely hand made game, but it's it's
Speaker 3: still a three D analog It's actually yeah, in a way,
Speaker 3: it is analog assets. Every single thing in that game
Speaker 3: is completely handmade, which it isn't entirely novel because we
Speaker 3: had games like Harold Hall a bit sure. The difference
Speaker 3: is that with the like the standout thing with Midnight
Speaker 3: Walk is that they're over seven hundred assets that are
Speaker 3: made by hand of a team of about like sixteen people.
Speaker 3: And this stuff doesn't really matter in the grand scheme
Speaker 3: of whether the game is interesting or not.
Speaker 4: It's just a really cool context.
Speaker 3: And they it is described as, in their own words,
Speaker 3: a cozy horror game, and if I guess, if I
Speaker 3: had to draw comparison, what that means is kind of
Speaker 3: like Over the Garden Wall sort of style like cozy horror,
Speaker 3: not as goofy and cartoony as whimsies Over the Garden
Speaker 3: Wall is.
Speaker 4: Yeah, the Midnight Walk does feel.
Speaker 2: Very very dark and very serious in its tones, but
Speaker 2: those tones still have a whimsiness to them, kind of
Speaker 2: like a like a like a very variability.
Speaker 1: Would I be correct in uh naming like Corpse Bride
Speaker 1: or yeah?
Speaker 4: I mean I think specifically that I think more so.
Speaker 3: I mean obviously Tim Burns a thing, but I think
Speaker 3: Henry Seleek, who directed yes, like Coreline unfortunately, uh because
Speaker 3: game sucks.
Speaker 2: Oh I actually didn't know that. Oh yeah, yeah, that's
Speaker 2: like because I was like I thought that movie was fine.
Speaker 3: No, I think, I mean, I love and that book
Speaker 3: was my favorite book as a child for like years.
Speaker 4: But Henry Selick directed that film. I don't want to.
Speaker 3: Denounce that people actually put work into things that are good,
Speaker 3: despite the people who made them that are who are monsters.
Speaker 3: But Henry Selk also was the director of Night Before
Speaker 3: Christmas was the director James The Giant Peach and did
Speaker 3: Monkey Bone, which is like half stop motion and then
Speaker 3: half live action with Bren.
Speaker 2: I love James and the Giant Peach. That on it
Speaker 2: to me is like, oh, it's so creepy.
Speaker 3: Of course is a Tim Burton joint through and through sure,
Speaker 3: But no, I think, I mean, I think if like
Speaker 3: that's the easiest, Like it's like dark Child, like a child,
Speaker 3: It's like dark cartoony world. But the Midnight Walk you
Speaker 3: play as this uh we were able to get I
Speaker 3: was able to see like forty minutes of the game
Speaker 3: like up close and personal, and you it's a first
Speaker 3: person horror game where you plays.
Speaker 4: Like I forget what they're called, like the Awoken One
Speaker 4: or something.
Speaker 3: You like, come into this world and it's this dark, twisted,
Speaker 3: fucked up place and you basically have to befriend this
Speaker 3: little pot boy He's named pop Boy, and he lights
Speaker 3: fires around this world and allows you to kind of
Speaker 3: understand what's going on. It's very fairy tale heavy, very
Speaker 3: dark fairy tale. But the game will like was terrifying.
Speaker 3: Like we were playing it here and I was like,
Speaker 3: it has just such like a dark, intense mood and
Speaker 3: vibe to it despite being like completely handmade and really whimsy.
Speaker 4: And uh in that way.
Speaker 3: But anyways, I can't wait for this game. I adore
Speaker 3: these these these artists and these developers who've been working
Speaker 3: on I mean, uh, Klaus the CEO of the company's
Speaker 3: been this industry for ages and I've always been kind
Speaker 3: of in love with this style ever since Stick It
Speaker 3: to the Man, even though like that game's really goofy, like.
Speaker 4: His style has been all the way through.
Speaker 2: Uh. And this is and they did loss in Random,
Speaker 2: which I think is also a really unique, interesting, weird
Speaker 2: kind of like Trip double, a game that like has
Speaker 2: the same sort of art style, the same sort of
Speaker 2: fairy tale darkness, but like combines a really unique idea
Speaker 2: of combat and like rolling the dice in the middle
Speaker 2: of combat, which then like determines the weapons you can
Speaker 2: use in certain moments. It's really cool.
Speaker 3: And the Midnight Walk just seems like another extension of that,
Speaker 3: but this time they're under a new studio that they
Speaker 3: started moon Hood.
Speaker 4: Yeah, it's sick, it's cool, it's spooky.
Speaker 2: Uh.
Speaker 3: It's also completely playable in PSVR two. Neat neat, But
Speaker 3: that is neat because they actually really lean into it
Speaker 3: because there's like in order they is it first person?
Speaker 3: It's a first.
Speaker 4: Yeah, yeah, so that'd be cool.
Speaker 2: Especially like seeing like the detail on all the models.
Speaker 3: And if you watch the preview the opening of the
Speaker 3: game you start, when you start, when you waken as
Speaker 3: this character, you don't your site is completely blurred and
Speaker 3: you can't hear anything, so you have to like move
Speaker 3: through the world with very narrow sight and so that
Speaker 3: like forces you to like get up to the wall
Speaker 3: and you can see the fingerprints of like.
Speaker 4: The stuff that these people actually created.
Speaker 3: So like they really lean into this, like making this
Speaker 3: world feel like tactile and actually like handmade, and for contacts,
Speaker 3: like they when they make the models, they then three
Speaker 3: D scan them in and that's how they do it.
Speaker 3: But we ask them, it's like is it faster? Is
Speaker 3: it really any faster making these things by hand versus
Speaker 3: making them blend whatever, and Cloud said, it is infinitely
Speaker 3: faster because all they need to do is when they
Speaker 3: are playing and test their game, they realize, oh, we're
Speaker 3: missing a thing, and they just have to go down
Speaker 3: to the table where they create all their stuff, make
Speaker 3: it three D scan.
Speaker 4: It, and then it's in the game.
Speaker 2: Oh that's cool.
Speaker 4: It's so they cut like it's it's awesome.
Speaker 3: And I was saying too, like for it's like obviously
Speaker 3: we've seen games are handmade, but seeing them is such
Speaker 3: like finite detail. It like cuts in a weird way,
Speaker 3: like kind of like undermines like graphical capabilities by actually well,
Speaker 3: these things are just being scanned in exactly as they look,
Speaker 3: and therefore they look amazing.
Speaker 4: They look so realistic.
Speaker 2: Swedish.
Speaker 4: Correct Swedish.
Speaker 3: And then Olov, who is the writer and like director
Speaker 3: of the game, his like own shoe, like his their
Speaker 3: own items are in the game, so like his shoes
Speaker 3: in the game, like he uses a thing and like
Speaker 3: Klaus's coffee grinder is a thing that like gets up
Speaker 3: and walks around at one point in the game.
Speaker 2: So cool.
Speaker 3: But as I was saying, in VR, you can really
Speaker 3: like get up close, and then this really cool feature
Speaker 3: where in order to find something in the world you
Speaker 3: have to close your eyes and listen. All your senses
Speaker 3: become heightened, and when you play in VR, you.
Speaker 2: Can actually too your eyes and then you can read
Speaker 2: that your eyes are closed, and that's when the sense is.
Speaker 3: So you have to like actually really close your eyes.
Speaker 3: And it's also mechanic to defeat certain monsters.
Speaker 2: So like certain creatures in order to defeat them, you
Speaker 2: have to like look at them and then shut your
Speaker 2: eyes like to wish them away, and then when you
Speaker 2: open them again, they're gone. So like they use it
Speaker 2: in such cool, clever, really innovative sick ways that I'm like,
Speaker 2: I can't like want to like seeing it.
Speaker 4: And when you're playing it flat.
Speaker 2: Like on screen, there's just a bolt button to press
Speaker 2: the close your eyes instead, but it still has the
Speaker 2: same effect of seeing a wall and like having the
Speaker 2: symbol you have to look at and then close your eyes.
Speaker 4: When we open them, gun has just gone. You can
Speaker 4: just go through it.
Speaker 2: It's man, I won't play this in VR exactly.
Speaker 3: And there's also like they do such a good job
Speaker 3: with the sense of scale because they create these actual
Speaker 3: puppets that will They created like this whole actual human
Speaker 3: sized puppet that the three C three D scanned in
Speaker 3: one of the worlds. They showed me that puppet is
Speaker 3: towering over you in this city. So anytime you can
Speaker 3: look up and like see this thing towering over you.
Speaker 3: And I was like, this is in VR. This would
Speaker 3: be amazing, this would be it's just as good flat,
Speaker 3: but like the idea of scale and scope is just good.
Speaker 2: So cool to do like a documentary on that game.
Speaker 3: Yeah, yeah, fly over to Sweden hang out with those
Speaker 3: cool cats, sixteen of them.
Speaker 1: I would love to go back to Sweden. When I
Speaker 1: went last year, I had a great time.
Speaker 3: Maybe we can make something that they would put in
Speaker 3: their games. That'd be yeah, kind of cool.
Speaker 2: I've got an idea, can't Yeah, can you wait, I'll
Speaker 2: like crinkle it up to put this in.
Speaker 3: But again, we were I was very happy that we
Speaker 3: were able to get them in and see that game
Speaker 3: hands on. And of course the barbo lifted the day
Speaker 3: after the switch to direct which own embargo of lots
Speaker 3: of things, so kind of a perfect I don't know,
Speaker 3: kind of a storm of stuff happen.
Speaker 1: Yeah, I'm glad that we got to play it and
Speaker 1: see it me too. It look really awesome. Do you
Speaker 1: know when it comes out?
Speaker 4: Comes out in May? It comes on a few weeks.
Speaker 1: Okay, yeah, amaze. Yeah, well yeah, I.
Speaker 4: Think it's May eighth or something of that nature. It's soon, yeah,
Speaker 4: but uh yeah, I was like, as I mentioned, I
Speaker 4: played Lost in Random. I like that game.
Speaker 3: It has really cool ideas and mechanics. It doesn't they
Speaker 3: don't marry together in the end. Is like an amazing game.
Speaker 3: But it's a good game obviously, can't say for this one.
Speaker 3: But it's just I've seen enough that I'm so excited
Speaker 3: and like want to see more.
Speaker 4: And just like the creature.
Speaker 3: They have this amazing monster that's on these like spider
Speaker 3: legs and its face opens up to like another face
Speaker 3: inside of it that is like fucking terrifying, and you
Speaker 3: have to like trick this thing and like get into
Speaker 3: closets to try and like lure it in different ways.
Speaker 3: But then you have a like a you eventually get
Speaker 3: a gun that you like load matchsticks into to shoot
Speaker 3: okay up around you.
Speaker 4: I didn't to see much of that. I just saw
Speaker 4: like a very quick glimpse of it.
Speaker 2: Did you get an idea of how like the gun
Speaker 2: feels in VR, Like are.
Speaker 3: You doing I don't know if you're actually doing that,
Speaker 3: but I during the gameplay that I was shown, there
Speaker 3: is a lot of like physically picking up items. Like
Speaker 3: for example, when you in the open the game, you
Speaker 3: have to put your ears on in order to hear
Speaker 3: and your eyes, so you have to like physically pick
Speaker 3: up the eyes and shove them in your face and
Speaker 3: like pick up your ears and put them on your
Speaker 3: head in order to actually start hearing the world around you.
Speaker 4: So I don't know, in a weird way, it kind
Speaker 4: of and this is a game I don't like just
Speaker 4: as a heads up, but it did.
Speaker 3: The way the world works in this kind of puzzly
Speaker 3: weird way where like you're kind of figuring out the
Speaker 3: cancel the world kind of reminded me of Scorn, how
Speaker 3: like you're really interacting with the world, which is a
Speaker 3: cool part of Score, and the way like that you
Speaker 3: were like constantly.
Speaker 4: Shoving into stuff. But the game Midnight Walk kind of
Speaker 4: gave me.
Speaker 2: Very subtle vibes and like as a comparison point of
Speaker 2: like you will be in the world picking up stuff
Speaker 2: and using it around you.
Speaker 1: To be fair, that's not the things I disliked about Scorn, Yeah, exact,
Speaker 1: that's what slow. And it's in the pacing and the
Speaker 1: me that game kind of meanders, yeah, and the kind
Speaker 1: of that blows. But I did, like, you know, one
Speaker 1: thing I like about sound Hill too is James just
Speaker 1: sticks his arm into it. There's something in there, a
Speaker 1: toilet ship.
Speaker 4: There's something in there.
Speaker 2: I know there is, and just something binging in deeper.
Speaker 4: I got a key.
Speaker 3: It would have been so good and Sound Hill too,
Speaker 3: if you could just shove your hand all the way
Speaker 3: into a fucking ship covered clog toilet and.
Speaker 4: Nothing's in it.
Speaker 2: You poured your hand out.
Speaker 4: You're like, well that was a fucking waist time.
Speaker 2: I think that's a big miss on on Blueberritine. I
Speaker 2: think every toilet should be interactable. The one time that
Speaker 2: there is something, you're finally like, I've covered myself and
Speaker 2: ship six times.
Speaker 4: I'm not doing this again. Well too bad, kid. You're
Speaker 4: not gonna be able to unlock that door where we
Speaker 4: put the key. Somebody eat the key and that's so
Speaker 4: you better figure that out.
Speaker 2: Is that?
Speaker 4: What is that? What the laura is behind that? One
Speaker 4: of the monsters like eat a key.
Speaker 2: Uh yeah, I guess it's like, I'm just like waiting
Speaker 2: for James. I got a ship now now when I
Speaker 2: miss him, I got to make sure I'm waiting in
Speaker 2: a corner for two hours later. Oh no, the key
Speaker 2: I was supposed to keep that.
Speaker 4: It's like, damn, I'm not digging through there. Yeah, I'm
Speaker 4: not giving it.
Speaker 2: Yeah, no one would do that.
Speaker 3: Anyway, up to do that now, James, he sees a hole,
Speaker 3: his fist is going in it.
Speaker 2: He's going to be the beginning of this episode.
Speaker 3: He's gonna dig for whatever he can find. I mean,
Speaker 3: he's got nothing else going on in his life. He's
Speaker 3: got to find purpose and something true. If only we
Speaker 3: could all be so lucky to.
Speaker 2: Find a purpose.
Speaker 3: I mean, it was very polite of him to be like,
Speaker 3: clogged toilet, don't have a plunger. I'll take care of it.
Speaker 4: Sorry, I got it. This is my favorite job.
Speaker 2: Do it for free? Yeah?
Speaker 3: Yeah, literally for nothing anyway. So yeah, men, I yeah, men,
Speaker 3: I walk game walk game.
Speaker 4: That looks cool. We'll see how it is when actually
Speaker 4: comes out, say about it.
Speaker 1: Speaking of other games, who's embargo lifted the that day?
Speaker 1: The day of the switch to reveal Croc. Oh wait really, yes,
Speaker 1: Legend of the Gobos, the remaster of Croc.
Speaker 4: I thought that was announced, but I didn't know it
Speaker 4: was like out.
Speaker 2: Yeah, it came out on the day of the switch
Speaker 2: to I have no idea.
Speaker 1: Learning about this on the stream all right, yeah, I've
Speaker 1: and I've been playing it.
Speaker 4: Oh wow, I'm also learned secrets do you keep?
Speaker 1: Who knows? We'll find out? So uh yeah. For those
Speaker 1: who don't know, Kroc is a PS one mascot game,
Speaker 1: kind of in the vein of a spiral and a crash.
Speaker 2: All okay, oh before Spiro.
Speaker 4: Clearly didn't leave the same splash.
Speaker 1: No, it's I never played it as a as a
Speaker 1: kid because I didn't own a PlayStation.
Speaker 2: I remember seeing the cover of.
Speaker 4: It, but I think, yeah, me too, but I never
Speaker 4: played it.
Speaker 1: I've never played it, so I I have no nostalgia
Speaker 1: for it. So there's kind of my perspective coming in.
Speaker 1: And then there's my wife's perspective, who did play it
Speaker 1: as a kid and really loved it.
Speaker 4: So she was and Shrek are my favorite game.
Speaker 2: Yes, No, I mean she's like, let's go. I'm excited
Speaker 2: to play it.
Speaker 4: And Kroc just moved to the speed of light, sliding
Speaker 4: around silence.
Speaker 2: He moves, okay, he moves like a PlayStation one character.
Speaker 4: Does he do the dust spin or whatever it does
Speaker 4: the crocodiles, do you know?
Speaker 2: No, he does.
Speaker 1: There's a sick move though, where you hit like one
Speaker 1: of the bumpers and he'll do a like a spin
Speaker 1: to because like the camera will rotate. The original version
Speaker 1: he didn't have camera controls. You don't really need to
Speaker 1: do the move on the remaster because you have camera controls.
Speaker 1: But he does this sick like juke where he like
Speaker 1: jumps and does like a one eight like dive spin
Speaker 1: and you're like, damn, crock, that was a sick move.
Speaker 2: That's kind of it.
Speaker 4: Does he does he talk or have a voice?
Speaker 2: No, well, although he does, what does he what sounds
Speaker 2: does he make when he gets hurt? He's like, I
Speaker 2: don't know.
Speaker 1: He does make this one sound when because when you
Speaker 1: go to a new world, like a fairy kind of
Speaker 1: like squishes and squashes him and he teleports away and
Speaker 1: he makes like a.
Speaker 2: Little sound.
Speaker 4: And that's that's what James does when he put this.
Speaker 5: Whoa so so obviously I think there's like, but with
Speaker 5: something like Kroc, you have either people like my wife
Speaker 5: who are like, I love Kroc or I'm nostalgic for Kroc.
Speaker 1: I would like to recapture the glory of Kroc. Put
Speaker 1: my crocs on and play Crock my crocs on and
Speaker 1: play Kroc. Or you have yeah, people like me who
Speaker 1: I'm like, I'm curious, but I have to say, like,
Speaker 1: as far as you know, it's fine, it's like, it's like, yeah.
Speaker 2: It's it's for people who played it.
Speaker 1: It's for people who played it. Or I would say
Speaker 1: maybe people who played it who want to introduce it
Speaker 1: to like their kids, you know, because it's very much
Speaker 1: a kid.
Speaker 4: Their and their significant others others.
Speaker 2: Yeah, exactly, and be like listen Croc. And I'm like, fine,
Speaker 2: I think it's it's it's it's okay. You know.
Speaker 1: As far as like holding up as a platform er,
Speaker 1: like it's pretty basic, I would say.
Speaker 3: No, wonder that it didn't take off and become the mass.
Speaker 3: I mean, they did spiral and crash manic, they did make.
Speaker 2: A sequel, and they had it had a sequel.
Speaker 4: That's kinds the soundtrack. I think the soundtrack is really important.
Speaker 1: For I actually think the soundtrack is kind of very
Speaker 1: eclectic and okay it it will kind of switch between
Speaker 1: different styles.
Speaker 4: In tone like industrial nails.
Speaker 1: Yeah, yeah, yes, exactly. Yeah, there's nothing I don't find
Speaker 1: the tracks are very cohesive. There's no like cohesive feel
Speaker 1: to it. It just feels like a series of different
Speaker 1: tracks that are just like now we have this mood,
Speaker 1: and now we have this mood, but like, nothing about
Speaker 1: it feels it feels together. Okay, they and I would
Speaker 1: say they all feel inoffensively fine. Like there's nothing about
Speaker 1: those tracks that I I don't find them bad. But
Speaker 1: I'm not like, oh, that's an ear that I'm gonna remember.
Speaker 1: I'm just like, yeah it was that was that was
Speaker 1: a song that would play in a video game.
Speaker 2: So I was like, music is kind of whatever.
Speaker 1: The art style is interesting because so it's it's a
Speaker 1: remastered game. It's not remastered in the same way the
Speaker 1: Spiro games were remastered where they kind of like completely
Speaker 1: rebuild from the ground up. This is more like we
Speaker 1: took we redid these PlayStation one you know, textures and stuff,
Speaker 1: and you can you can tell you're like, yep, that's
Speaker 1: a PlayStation one game where the textures are like higher
Speaker 1: res and smoother, and it's not awful, but I do
Speaker 1: think it just kind of shows sort of the limitations
Speaker 1: of taking games of that era and upresing them and
Speaker 1: sort of like how you're like, ah, it looks okay,
Speaker 1: but it doesn't look amazing, and it's kind of just
Speaker 1: because you know, these games looked to this way because
Speaker 1: of the limitations of the hardware and and and so
Speaker 1: it's like I think they they did faithfully recreate it,
Speaker 1: and to my knowledge that it didn't look like they
Speaker 1: used any AI bullshit like it looked they looked yes, yes, exactly,
Speaker 1: or like the tomb Raider one.
Speaker 4: Where they turned like a bunch of wires on.
Speaker 1: A wall in Yeah, So nothing like that to my
Speaker 1: knowledge that I saw. But yeah, I'm just like, Okay,
Speaker 1: it looks looks fine enough. There. You can play it
Speaker 1: with the we with with like the old textures as well,
Speaker 1: which I which I preferred. We kind of like tried
Speaker 1: them out. There's also a CRT filter you can turn on,
Speaker 1: which I actually think looks pretty good. Uh, there's better lighting,
Speaker 1: and what's interesting is you can actually mix and match them,
Speaker 1: so you could you could put the CRT filter on
Speaker 1: the better textures, or you could put the like better
Speaker 1: lighting on the old textures. So we actually the one
Speaker 1: we picked was older textures, CRT filter modern lighting, and
Speaker 1: we thought that looked the best for us. But the
Speaker 1: fact that mix and matches actually pretty cool, and I'm like, oh,
Speaker 1: more games should totally let you do that.
Speaker 2: I think that's kind of neat.
Speaker 4: Yeah, you're gonna get it.
Speaker 2: No, definitely not.
Speaker 4: Did you have a PlayStation when you're younger? No, you
Speaker 4: weren't allowed to play.
Speaker 2: Weren't you was allowed to play Grand Theft Auto? I
Speaker 2: think I would have been allowed to play CROC was
Speaker 2: an open world Grand Theft Auto Clone, I would have played.
Speaker 3: Yeah, yeah, okay, you can't play Grand Theft Auto. Well,
Speaker 3: here is Mafia and the Godfather game and Driver three,
Speaker 3: Driver three and Terrible Rock.
Speaker 1: Wouldn't it be great if every mascot of that era
Speaker 1: just went down the Jack and Daxter route where the
Speaker 1: first platform in the second one is a GTA clone cars.
Speaker 4: I mean, uh, did you play Pimp My Ride? Were
Speaker 4: you allowed to play that?
Speaker 2: No?
Speaker 4: Because that was an open world driving game I found out.
Speaker 3: Unfortunately, unfortunately, because that game fucking sucks.
Speaker 2: Oh is that one of the games you passed.
Speaker 4: You can't even design your own car.
Speaker 2: Wait, you can't design your own car. And to like checkpoints,
Speaker 2: and when you get to that checkpoint, you like pick
Speaker 2: one of three options for a thing, like you can
Speaker 2: make your rims one of these three options, and you
Speaker 2: drive to the other type points.
Speaker 4: Like you can put either.
Speaker 3: The first one I had was a the first like
Speaker 3: person you fix their car was a fashion designer, clothes maker, you.
Speaker 4: Know they were.
Speaker 2: They were So are you pimping their rides? Yeah? Yeah,
Speaker 2: Like your job is so your exhibit so you no, no, no, no,
Speaker 2: You exhibit like calls you and he's like, hey, exhibit
Speaker 2: was too busy in NFL Street. It's like, hey, welcome
Speaker 2: to pimp city. You like, I'm not joking this, Like
Speaker 2: take your car and go pimp exhibit. That means something different. Yeah,
Speaker 2: And between the loading screens it says, pimp hint.
Speaker 4: Here's a pimp hint for you. But you drive around
Speaker 4: to get their car. You have, first off, you have
Speaker 4: to raise money yourself, so you have to like drive
Speaker 4: around and like get my I'm derailing this from Crock.
Speaker 2: It's okay to be honest. I didn't have much else
Speaker 2: to say about croc. Okay, well, I'll make this quick.
Speaker 4: You drive around. You get money.
Speaker 2: By like ghost riding your car, so like you'll go
Speaker 2: to a spot and you'll get out of your car
Speaker 2: and then you like do a minigame dance thing and
Speaker 2: then people give you.
Speaker 3: Money for your dance being good. But you can also
Speaker 3: get money by just crashing into whatever you want. So
Speaker 3: you're just like crash into cars and you get money
Speaker 3: for it.
Speaker 2: Cool, but then once you actually should be you should
Speaker 2: be able to steal their parts to wind out your
Speaker 2: but it's an open world, so once you so once
Speaker 2: you get the money to pimp someone else's car, you
Speaker 2: then take it. And I remember, like it's like you
Speaker 2: have like three options and three options for those options.
Speaker 2: So it's like you can like put a catwalk in
Speaker 2: the back of this girl's car, or a swing machine okay,
Speaker 2: sewing machine because she makes clothes, but she's also a model. Okay, anyways,
Speaker 2: and after I did that, I was like, this is
Speaker 2: fucking bullshit. I want to fucking put a PS two
Speaker 2: in my car like they did in every single car
Speaker 2: in every episode where they're like.
Speaker 4: Not only not only did we put a fish take
Speaker 4: in a grill.
Speaker 2: Your steering wheel is a PS two.
Speaker 4: You see these rims put as.
Speaker 2: Carn't pit my ride just you like your muffler. Do
Speaker 2: you think PlayStation like was paying them the big bucks?
Speaker 2: Like yes, yeah, like just PS two needs to be
Speaker 2: in every car.
Speaker 3: I want to know why the PS two is the
Speaker 3: highest selling game cons of all time.
Speaker 2: Because exhibits so many copies, not because of like people
Speaker 2: buying PSS to play Pin My Ride to Pin My
Speaker 2: Ride was like, we'll buy fifty million of yours. That's
Speaker 2: why they were still making, uh, you know, soccer games
Speaker 2: until those twenty fourteen because people were driving around and
Speaker 2: all these Pin my Ride cards and they eat something
Speaker 2: to play exactly.
Speaker 4: Yeah, I'm surprised you didn't get that.
Speaker 3: Weren't allowed to have that because it was you know,
Speaker 3: a GT you should have played.
Speaker 4: Yeah, I know. Now there's still time.
Speaker 2: I got a game from the bucket too.
Speaker 4: Yeah.
Speaker 2: Should we explain what the bucket is? Yeah? Probably?
Speaker 4: Oh yeah, so it's it's there's a bucket.
Speaker 2: There's these two giant buckets of games that are duplicates
Speaker 2: of what we already have in our game library. They're
Speaker 2: all in sleeves. There's no organization. They're all thrown in there,
Speaker 2: and it's like six copies of like Splat, the paintball
Speaker 2: game that came out in two thousand and two, and
Speaker 2: like every single year of sports games on like mostly
Speaker 2: stuff where we don't we're just like, we don't need
Speaker 2: there's not a lot of treasure in there. It's but there,
Speaker 2: actually there are.
Speaker 1: There is though, because it's also duplicates of stuff. So
Speaker 1: they're like most of the GameCube games are actually pretty
Speaker 1: good because it was just like.
Speaker 3: We all we all got a copy of Peter Jacksons
Speaker 3: Can cong because yeah, it's.
Speaker 4: Like so it was pretty great. It's pretty good.
Speaker 2: But I also got a game called Playboy Mansion.
Speaker 4: Oh tell me about that one.
Speaker 2: I don't know. I wish I could tell you that
Speaker 2: in I'm so excited to sit down and play this
Speaker 2: game not backwards compatible. Well shocker.
Speaker 4: We have an Xbox right here in o G Xbox
Speaker 4: right and right there and right there.
Speaker 2: I have come over to my house. I have one.
Speaker 2: We'll play it up. Okay, we'll play play Oh yeah,
Speaker 2: but a SIMS like game. It's like a SIMS game,
Speaker 2: but you're but you're like Playboy, but you're like you.
Speaker 4: Are you playing? Oh so you uh, you're so you're
Speaker 4: playing as like the god God?
Speaker 2: Right, yeah, I think so.
Speaker 1: I don't know, but you look at it and it
Speaker 1: looks exactly.
Speaker 4: Like it's just a GC club.
Speaker 2: We Plizner stealing cars and pimping them out. He has
Speaker 2: nothing to do with models or everything. I'm I'm gonna
Speaker 2: you gotta go down the road to respect. I'm gonna
Speaker 2: go find writers. I'm gonna got the best short stories
Speaker 2: you've ever read, which is you know, people do say
Speaker 2: that as a joke, but a lot of writers got
Speaker 2: their start doing some good stories. And Playboy, I wouldn't know,
Speaker 2: never read it. Ray Bradberry, he's got a few published. Wow,
Speaker 2: yeahs writers have had good writers have had at least
Speaker 2: a short story publishing.
Speaker 4: So that game is.
Speaker 2: Although he had think Boy did do video gamers, Jo
Speaker 2: wrote Playboy before he came to game Spot.
Speaker 4: Damn, there you go.
Speaker 2: It's funny you guys brought that up because I was
Speaker 2: planning on doing a segment where we talk about the bucket,
Speaker 2: like retro games in the buckets.
Speaker 3: So I feel like we should just call it, let's
Speaker 3: talk about the bucket, talk about the bucket.
Speaker 2: I know, I did jump the gun on that. No, no, No,
Speaker 2: Croc is a good game. We're not talking about we
Speaker 2: don't talk about Rock anymore. There's nothing, there was nothing
Speaker 2: else to say about for you wanted Star No, unfortunately not.
Speaker 2: So it really brings down the score on that one.
Speaker 2: That Croc's fine if you if you're having nostalgia for
Speaker 2: Kroc and you just want to play it, there's you
Speaker 2: can safely say you I would, you can safely buy
Speaker 2: this remaster knowing you're getting like a pretty good version
Speaker 2: of that game on modern Thank god systems to do
Speaker 2: it for all the games. Agreed, Yeah, absolutely.
Speaker 4: Uh.
Speaker 1: Anyway, going back to the Bucket, since you guys brought
Speaker 1: it up, because I was gonna I was gonna bring
Speaker 1: up I played two retro games and I figured I
Speaker 1: would pick one and save the other. But since we're
Speaker 1: talking about the bucket, I will go with my bucket game.
Speaker 1: Just K't Kong Peter Jackson's King Kong game, which I
Speaker 1: think it makes.
Speaker 4: Sense talk about.
Speaker 2: So there's way.
Speaker 4: Is Oh, I think Rich's coming in with the bucket?
Speaker 2: With the bucket? Oh, did Richard bring the What Richard's happening?
Speaker 2: Richard Lee's coming in with the bucket the bucket, and
Speaker 2: that's only half of it.
Speaker 1: Apologies to the audio listeners. We'll keep this short for
Speaker 1: you all. But uh, there is a massive, massive bucket
Speaker 1: filled with how many Okay, like, uh, could we do
Speaker 1: like a bean counter thing and ask.
Speaker 4: You like how many games? Or in how many games?
Speaker 2: And this is only half. There's another bucket about this many.
Speaker 4: Second.
Speaker 2: I went through an entire bucket on Tuesday. You went
Speaker 2: through the whole bucket. I went through an entire bucket
Speaker 2: on tuesday. You look through every game in that bucket?
Speaker 4: And how many games do you think we're in the bucket?
Speaker 2: I feel like I at least went through like six hundred.
Speaker 1: You want to see all these? But here should I
Speaker 1: just dig in and see what I get? Pick a
Speaker 1: random game from the bucket? Hopefully it's what you got.
Speaker 4: I got.
Speaker 3: I got Terminator three Redemption, And I'm pretty sure this
Speaker 3: is like the bad first person game?
Speaker 2: Is that PS three game? PS two? I was gonna say,
Speaker 2: because there's a couple of there's a couple of p
Speaker 2: S three games PS two, All right.
Speaker 4: Go reach on with the bucket.
Speaker 2: No, they'll come and pick up game from tie to
Speaker 2: tie to Tesmanian Tiger to Bush Rescue.
Speaker 1: Okay, oh, I got Constantine.
Speaker 2: I don't think I went through this bucket because that.
Speaker 4: Don't you take use a drinking fountain in that game.
Speaker 3: Hell, I'm pretty sure I have no I think drinking
Speaker 3: foundins are a really important mechanic in that game, but.
Speaker 1: Unfortunately that's probably also not Backers compatible.
Speaker 2: Don't say that. So far, I'm like zero for two
Speaker 2: because all the two Xbox games I tried did not
Speaker 2: work big.
Speaker 3: More of the Truckers Truckers for the Xbox. I actually
Speaker 3: tried to taking this home for the PS two. However,
Speaker 3: my PS two does not run blue discs, only runs.
Speaker 2: The Clear again because PS two is like they had problems.
Speaker 2: I don't know, like each each one of those had
Speaker 2: differently ten thousand different model numbers for anyway, Right, get
Speaker 2: that out of here.
Speaker 4: That's the bucket. Thank you, Richardly. We're gonna we're gonna
Speaker 4: come back to the bucket.
Speaker 2: Yeah, well, we'll make it a thing you're gonna keep
Speaker 2: on keeping.
Speaker 1: Okay, So, Peter Jackson's can you let me talk on
Speaker 1: this audio podcast? Jesus Christ. Peter Jackson's King Kong, the
Speaker 1: Official game of the movie, the game. The movie the
Speaker 1: game directed by Michelle and so exactly, I think I
Speaker 1: feel pretty comfortable saying the greatest game would be Soft
Speaker 1: has ever made. It's so, I know, I don't know
Speaker 1: if I'd go that far, but it is. Yeah's sa Yeah,
Speaker 1: probably let's spin yourself or far cartoon maybe is good anyways,
Speaker 1: So you're anyway, So.
Speaker 2: Hold on, I will say Mark right two King Kong locked,
Speaker 2: so Park right too could run? That is true.
Speaker 1: No, I would also agree with that. So for those
Speaker 1: who don't know, this is a license game, hold On
Speaker 1: based on Peter Jackson's King Kong. No one had any
Speaker 1: expectations for this game, and then when it came out,
Speaker 1: it was like shockingly good and it has. It's had
Speaker 1: a reputation as like one of the better license games
Speaker 1: because it talked about much, but not talked about as much.
Speaker 1: I think like people in the know talk about it,
Speaker 1: but it's it. It's not as well known as some of.
Speaker 2: The bigger one articles of ridic Escape from Butcher Bay.
Speaker 2: Sure kind of the same era.
Speaker 4: Exactly.
Speaker 1: What's interesting about this experience because I've played it before.
Speaker 1: I had it on PC, and I think I've also
Speaker 1: played it on three sixty. I've played this game multiple times.
Speaker 1: The version we're playing. We played was the PS two version,
Speaker 1: which I assumed, oll, you know, that's the previous gen version.
Speaker 1: Obviously that would be inferior versus the three sixty, which
Speaker 1: was the next gen version. It was a launch title
Speaker 1: for the three sixty, and then the PC version I
Speaker 1: had was based on that three sixty version. But I
Speaker 1: had actually found out thanks to a video by a
Speaker 1: YouTuber Noodle, who actually did a video on kin Kong,
Speaker 1: that in their opinion, the PS two version looked better,
Speaker 1: and I absolutely, by one hundree it looks way better.
Speaker 1: And the reason why is probably just comes down to
Speaker 1: the fact that, like they clearly.
Speaker 2: Designed that game originally around the PS two, and it was,
Speaker 2: like the PS two is at the end of its
Speaker 2: life cycle. It was a solved system in terms of, like,
Speaker 2: we know how to develop for this system, how to
Speaker 2: make things look as good as possible, to push that
Speaker 2: cost to its limits.
Speaker 1: Where the thing about when you play an early next
Speaker 1: gen game on three sixties, specifically three sixty specifically, I
Speaker 1: would say, but just in general, I would say, when
Speaker 1: you play really the at the in the moment, they
Speaker 1: feel like oh, they look so much better because like Scott,
Speaker 1: it's HD now and like the textures and the lighting.
Speaker 1: But the thing is like people don't actually understand how
Speaker 1: to properly like utilize those those new features, so they
Speaker 1: kind of just take these older models and I in
Speaker 1: systems and just kind of like upres it. And then
Speaker 1: suddenly you're like, oh, actually that looks really gross and bad.
Speaker 1: And at the time I thought, well, King Kolin, looks great.
Speaker 1: You go and compare them. The PS two version, despite
Speaker 1: being a lower resolution and a worse frame rate, looks
Speaker 1: infinitely better because of all those two those.
Speaker 4: Character models in the three sixties.
Speaker 3: Like again, I because when I was taking this from
Speaker 3: the office, I was like, oh, it's too bad I
Speaker 3: don't have a three sixty to play that version because
Speaker 3: X Y and Z and Jean Luke. That was like,
Speaker 3: I don't know, I think I think the PS two
Speaker 3: one is better. It is like, after actually watching the comparison,
Speaker 3: to you, the character models of the three sixty one,
Speaker 3: the game still looks good, but the character models compared
Speaker 3: to those look like fleshy or.
Speaker 4: They lost lighting.
Speaker 2: Yeah, they lost all character shape and style, well merely
Speaker 2: the PS two one looks more like the actors.
Speaker 1: Than even though the three sixty one they clearly took
Speaker 1: a photo of their face that they didn't with because
Speaker 1: it was like artistic intent versus just like hyper realistic. Yeah,
Speaker 1: like dynamic lighting, but like we don't understand how to
Speaker 1: actually utilize it properly, and it looks like gross. It's
Speaker 1: also like playing it on the PS two. I have
Speaker 1: a retro tank which lets me upscale it into uh
Speaker 1: hd my and play it on like my TV. That
Speaker 1: game actually has uh sixteen by nine suppart.
Speaker 4: Yeah, no, it is by default.
Speaker 1: Well so so by default it'll be four x three letterbox,
Speaker 1: it'll it'll play oh right, correct, Yeah, but you can
Speaker 1: then switch it to either proper four by three if
Speaker 1: you don't want the letter box, or you can actually
Speaker 1: play in sixteen by nine and it like stretches the
Speaker 1: whole thing. But because I'm playing a modern TV with
Speaker 1: my upscaler, I could actually like get it to be
Speaker 1: proper sixteen by nine. So I was playing that game
Speaker 1: upscaled on my four K TV and it looked shockingly good.
Speaker 1: Like my wife came in and I'm like, yeah, like
Speaker 1: I'm this is like a PS two game She's like,
Speaker 1: what the fuck?
Speaker 2: That looks way.
Speaker 1: Too good to be a PS two game, Like, that's insane.
Speaker 1: I think it looks we do need to talk about
Speaker 1: why it's so special. Sure, outside then just like it's
Speaker 1: yeah that.
Speaker 4: Meanwhile, I am playing on a CRT.
Speaker 1: I bet that. I bet that was incredible. Also, to
Speaker 1: be fair, I also have a CRT, but the color
Speaker 1: on it was all fucked up. So I just but
Speaker 1: it's Jake's point, why is this game?
Speaker 4: Man?
Speaker 2: Why is this game great?
Speaker 1: Uh So, basically it's split into two different sections. One
Speaker 1: section some sections to plays can call those sections are okay,
Speaker 1: they're kind of they drag a little bit. It's it's
Speaker 1: like a beat them up where you're where you grab
Speaker 1: the T. That's pretty It's very on the rails.
Speaker 4: Yeah.
Speaker 1: The majority of the game though, is you're playing as
Speaker 1: the Brutalist himself, Adrian brad Adrian Brody, who, by the way,
Speaker 1: all of the actors like do voice lines in the
Speaker 1: game and actually sound like they're giving a shit, which
Speaker 1: is like very rare, I feel like usually especially it
Speaker 1: was like it's like, well him, like Jack Black, like
Speaker 1: all of them. I was like, they sound like they're trying, yeah,
Speaker 1: in a way that like usually they do not. It's
Speaker 1: crazy they got Adrian Brody to read off lines for
Speaker 1: video games.
Speaker 2: Yeah, and his lines are like four magazines on backup.
Speaker 4: Yeah, I mean that's about it.
Speaker 2: But it's pretty good though. But I think the thing
Speaker 2: that stuck with me as a kid when I played
Speaker 2: this was the lack of UI. But it's not just
Speaker 2: it doesn't feel like it's just for an aesthetic reason.
Speaker 2: They are mechanical reasons for the lack of UI that
Speaker 2: tied like how you play the game, Like you just
Speaker 2: talked about like Adrian Brodie saying four magazines on back,
Speaker 2: but since there's no AI, there's like literally a button
Speaker 2: you press where Adrian Brody will just hout his bullets.
Speaker 4: Yeah.
Speaker 2: But that's what I also love is that you don't
Speaker 2: actually know how many specific bullets. Yeah, only in the
Speaker 2: handgun is the only one where he's like, I have
Speaker 2: four bullets.
Speaker 1: He'll say it with the shotgun when you get down
Speaker 1: to the blast mac.
Speaker 2: But for like a Tommy gun, it's just like I
Speaker 2: think I need to reload, so like there's like you
Speaker 2: think and even then you can still fire off like
Speaker 2: five more.
Speaker 1: Rounds or or if you have enough magazines to be fine,
Speaker 1: he'll just be like I got enough. Yea, yeah, he's
Speaker 1: like I'm good. But you're like, okay, I don't know
Speaker 1: what exactly that means, but like I trust you. It's
Speaker 1: so it's a first person shooter, where like you said,
Speaker 1: there's no you why to it, so it's all contextual,
Speaker 1: you know, like you don't even have a you.
Speaker 2: Don't even have a crosshand.
Speaker 1: Yeah, but you don't need it because like the game
Speaker 1: is designed around that, and it's I don't know, it's
Speaker 1: like it's it's hard to describe because I would say,
Speaker 1: like now, maybe it doesn't feel as special because there
Speaker 1: have been games that have kind of like built on it,
Speaker 1: like uh Far Cry and and other kind of survival games.
Speaker 1: But this, the game's rhythm is essentially like you going
Speaker 1: through these levels where you'll be these you'll get to
Speaker 1: these open areas where you have like dinosaurs like voscal raptors,
Speaker 1: and you have like the giant centipedes and all the
Speaker 1: weird gross things from Skull Island and you have to
Speaker 1: like do these little like puzzle combat arenas.
Speaker 4: We're so tight where you are.
Speaker 1: You know, you'll have limited ammo. You'll have spears to
Speaker 1: the environment. You have to tick in the ment and
Speaker 1: you can and you can stab with them, but they
Speaker 1: actually don't do much damage, but you do a lot
Speaker 1: of damage if you throw them.
Speaker 2: But then if you throw them.
Speaker 3: Or you can strict them by getting insects in the world,
Speaker 3: stabbing those and then like luring them away.
Speaker 1: So we're setting you can like run away from combat,
Speaker 1: or you can lure them into a brush, and then
Speaker 1: you can light your spear on fire and then you
Speaker 1: can throw it in. So there's all these like surprisingly
Speaker 1: complex dynamic systems that even for that time, it was
Speaker 1: like on a PS two. On a PS two, you're like,
Speaker 1: that's that feels very modern in a way that like
Speaker 1: games just kind of didn't do that level of reactivity
Speaker 1: back then, and that's kind of argue that we have
Speaker 1: lost in a line I would agree to people, Well,
Speaker 1: that's why I think, like you said, it's kind of
Speaker 1: a spiritual six or it it started what Farkri two
Speaker 1: then like ran with because farkrai too built its exactly. Yeah,
Speaker 1: Barkright two built itself around everything is is like within
Speaker 1: the world, you have to like physically pull out your
Speaker 1: map you know, fire is dynamic and and and just
Speaker 1: all these sort of systems playing with each other, and
Speaker 1: like they were doing it with this license game that
Speaker 1: they did not need to go this hard for. But
Speaker 1: it's it's just such a like brilliant example of what
Speaker 1: happens when you give you take something that like seemingly
Speaker 1: could have just been like whatever, but like they gave
Speaker 1: it to like veteran game developers who actually said, like, hey,
Speaker 1: let's take the time to do something interesting with it.
Speaker 1: And I believe Peter Jackson himself encouraged that, like was like, hey,
Speaker 1: we should do something like cool with it, because he
Speaker 1: saw a video game is like more than just like
Speaker 1: a whatever like you do with as uh no, what
Speaker 1: come on, let's do something interesting. I can't it's like
Speaker 1: kind of Scottish. I feel like that kind of all
Speaker 1: blend in a certain point. But yeah, it's it's a
Speaker 1: it's a it's a cool game.
Speaker 2: It rules.
Speaker 1: I really you should play it if you can't, can
Speaker 1: I mean even if you I don't.
Speaker 2: Is it backwards compatible on the three sixty.
Speaker 4: I don't know.
Speaker 2: Didn't see a copy of it on Xbox, Otherwise I
Speaker 2: would have tried, probably not I'm assuming.
Speaker 4: All I know is that it's just there's a I would.
Speaker 1: Say even if like you end up playing that versions,
Speaker 1: like the gameplay is still amazing, it's still worth playing.
Speaker 4: It's my first time playing it all the way through.
Speaker 3: I've only because I didn't have I wasn't like didn't
Speaker 3: have consoles at that time and certain games, so I
Speaker 3: only played it like Kiosks.
Speaker 4: Sort of thing on the three sixty.
Speaker 2: Yes, I remember that at a friend's house for a
Speaker 2: short period of time and like that was it, but
Speaker 2: it always stuck in me, like that's that game where
Speaker 2: like you have no idea how much AMMO you have,
Speaker 2: you're kind of like improvising on the fly and now
Speaker 2: playing it now as an adult man, where have I gone?
Speaker 4: Anyways?
Speaker 3: It's there's there's a tightness to the beat to beat
Speaker 3: moment of where you're constantly thinking on your toes and
Speaker 3: it's like, you know, you might have a gun that
Speaker 3: has like two magazines left, but then there's a crate
Speaker 3: that you might shoot and it might have a gun
Speaker 3: that can help you more in that situation, or you
Speaker 3: might be fucked and be using spears.
Speaker 4: It's just I don't know. It's very tight.
Speaker 3: That's the best way I can explain it is like
Speaker 3: it was very very tight tight experience.
Speaker 4: It feels so good.
Speaker 2: Yeah, tight, It feels ahead of its time.
Speaker 1: Is also like a shockingly decent like adaption of that story.
Speaker 2: I would say, like.
Speaker 1: It takes the story from the movie, but like retells
Speaker 1: it in a way that works for the video game
Speaker 1: while still being that story.
Speaker 3: Like it basically takes that scene when everyone's separated and
Speaker 3: is like fighting that pit against all those and then
Speaker 3: like that scene is so intense, it's so dramatic a lot,
Speaker 3: and it basically made a game out of that scene.
Speaker 1: Yes, it's before Yeah, so highly recommend that if you
Speaker 1: can uh find a way to play that somehow. I
Speaker 1: will save my other game, my other retro game, for
Speaker 1: next week because I want to take.
Speaker 4: This segment known as the bucket.
Speaker 1: The bucket, except this one, I didn't get out of
Speaker 1: the bucket.
Speaker 4: It doesn't matter.
Speaker 2: But you don't need to You didn't need to say that, yeah, I.
Speaker 1: Got out of the bucket. I will also save my
Speaker 1: I will just say right now, I have watched two
Speaker 1: episodes The Devil May Cry Show Sopranos. We all know
Speaker 1: I don't need to watch that anymore because I played
Speaker 1: Respect Road to Respect. There's no reason, but I will
Speaker 1: save my full thoughts until I finished it. But so
Speaker 1: far I'm enjoying it.
Speaker 3: There is the show with the the Y two k
Speaker 3: omp Biscuit Evan Essence.
Speaker 1: Yes, I haven't heard the Evanssence song yet, but they
Speaker 1: they do play. Rolling is the intro every time, and
Speaker 1: it's great. It's it's good, it's it's very very silly.
Speaker 1: But I do want to go to you, Jake, because
Speaker 1: you were telling me you've been playing game I've actually
Speaker 1: never heard of.
Speaker 2: I don't know if this look outside. Yeah, so this
Speaker 2: is a two D cosmic horror RPG. Okay, cool. However,
Speaker 2: it's structured like Stardoo Valley in a way, so you
Speaker 2: have you're trapped in a you're trapped in a apartment
Speaker 2: building for fifteen days and you can't look outside. If
Speaker 2: you look outside as an instant game over. But the
Speaker 2: whole thing is there's some like weird cosmic weather thing
Speaker 2: going on, and anyone looks outside, they just get all
Speaker 2: the insane kind of well, they don't just go insane,
Speaker 2: they're like body gets deformed and stuff, so like teeth
Speaker 2: will start growing out of them and eyes will pop up,
Speaker 2: but it's all like you know, pixel art. It looks
Speaker 2: really good. But the whole like sort of Stardo Valley
Speaker 2: aspect of it is time passes as you go into
Speaker 2: different different rooms, and eventually you'll have to go to bed.
Speaker 2: You you have a hygiene level, so you need to like shower,
Speaker 2: brush your teeth in order to like kind of keep
Speaker 2: your sanity. There's cooking, so you know, you'll you might
Speaker 2: want to cook a meal before you leave and you
Speaker 2: can take that with you. And then you explore this
Speaker 2: apartment building and I think you're kind of trying to
Speaker 2: figure out what's going on. I don't know how much
Speaker 2: it actually answers that, because you know, cosmic horror usually
Speaker 2: it's about not really explaining the thing, but you're at
Speaker 2: least attempting to. And it's very survival horror. Even though
Speaker 2: it's an UH turn based RPG.
Speaker 4: It looks like Sweet Home.
Speaker 2: Oh okay.
Speaker 3: That's when I was watching J play it because I
Speaker 3: heard about it, like gives me the same vibes.
Speaker 4: Is like what happens when you take you said, what
Speaker 4: was the RPG?
Speaker 2: It's very earth bound. It's like that first person earth
Speaker 2: Bound perspective, where like you have household weapons like a
Speaker 2: bat or a knife, a kitchen knife or whatever, and
Speaker 2: they'll break after awhile, but they don't have like durability.
Speaker 2: It's like there's a random chance of it breaking after
Speaker 2: each attack.
Speaker 4: So like or.
Speaker 2: Like you can like have a kitchen knife and then
Speaker 2: it'll randomly break, and I'll be a damaged kitchen knife,
Speaker 2: and then it'll randomly break and be like a heavily
Speaker 2: damaged kitchen knife, and then eventually it'll just break. It's
Speaker 2: also pretty difficult. I picked the recommended difficulty and it
Speaker 2: definitely leans into that survival horror aspect in a way
Speaker 2: that I think is interesting a little frustrating. I've definitely
Speaker 2: lost like twenty thirty minutes at a time because you
Speaker 2: can only save in your apartment, So like you're kind
Speaker 2: of supposed to explore the the building, and then when
Speaker 2: you're out of resources, you go back to your apartment,
Speaker 2: you cook some food, you get some sleep, you save,
Speaker 2: and as far as I know, that's the only place
Speaker 2: you can save. So like, there's been a couple times
Speaker 2: where I've been exploring for like an hour or so
Speaker 2: and then I stumble on an enemy that I am
Speaker 2: not prepared for, and it just kicks my teeth in
Speaker 2: and then I lose like forty minutes. And that's usually
Speaker 2: when I all to F four and I'm like, I'll
Speaker 2: come back to this later. I don't want to have
Speaker 2: to do that again. Yeah, but I think it's really clever.
Speaker 2: It's a Devolver Digital published Gamel has a lot of
Speaker 2: cool ideas. The it's creepy. I really like cosmic horror
Speaker 2: as well, and I think this does like a cool
Speaker 2: body horror cosmic horror where it's like you don't really
Speaker 2: know what's going on outside, because you would it's just
Speaker 2: game over if you look outside. Uh so you just
Speaker 2: kind of hear what people who have looked outside as
Speaker 2: they're losing their mind, what they kind of describe and
Speaker 2: usually doesn't make any sense, and then like I start
Speaker 2: popping out of their chest. The one guy's like in
Speaker 2: a creepy segment, like there's a guy who's like talking
Speaker 2: about brushing his teeth and you approach him and you're
Speaker 2: like everything good, and he's like, I just I gotta
Speaker 2: keep brushing my teeth and then I can help you.
Speaker 2: And he does it for a while and finally turns
Speaker 2: around and he's just got like a gaping mouth of teeth,
Speaker 2: like all.
Speaker 4: The way down.
Speaker 2: It's it's it's it's creepy, it's I think it's cool.
Speaker 2: But it seems pretty well written as well, based on
Speaker 2: what I've seen, based on what I've played. But yeah,
Speaker 2: I've only played like two or three hours. Apparently it
Speaker 2: can take up twenty hours. But I'm curious to see
Speaker 2: how it goes because I because I imagine there is a
Speaker 2: situation where you just do not finish the story in
Speaker 2: the fifteen allotted days, it's just game over. So I'm
Speaker 2: super curious to see how that kind of like ties in.
Speaker 2: It's definitely a game that I wish I could play
Speaker 2: on my Switch or a Steam deck if I had it. Though.
Speaker 2: It just seems like a good, good kind of you know, portable,
Speaker 2: a little cozy couch game, cozy horror. Yeah, I don't
Speaker 2: know if I call it cozy. It's a little uncomfortable,
Speaker 2: it's a little disturbing, but.
Speaker 4: I want to play it.
Speaker 3: I was like, I saw it like pop up in
Speaker 3: the Whispers of the World somehow some shape form, and
Speaker 3: I've made a note of it.
Speaker 4: But then we actually saw you playing at your desk.
Speaker 4: I was like, oh, fuck, that's that game. I was.
Speaker 2: Music's good too, It's very it's very like uh John Carpenter,
Speaker 2: a lot of a lot of synths and like kind
Speaker 2: of bright synths compared to like some dark and foreboding music.
Speaker 2: Like I I think it works like when your apartment.
Speaker 2: It's kind of like a bright, synthy track and then
Speaker 2: you leave and the sound design is really good. It's cool.
Speaker 4: I'm gonna say it.
Speaker 2: It's like I think it's like ten bucks.
Speaker 1: Okay, yeah, I'm gonna check that out. I I feel
Speaker 1: like there have been a plethora of amazing like indie
Speaker 1: horror games lately, like smaller tier stuff that I'm just like.
Speaker 4: Like, what prove it?
Speaker 1: Well, well, it's funny, like this is a this is
Speaker 1: a much smaller game. I think it was a demo.
Speaker 1: I even talked to you about it. There's a game
Speaker 1: called like I'm gonna butcher the name because I'm not
Speaker 1: gonna quite right. But it's like I might not be
Speaker 1: a person or I might not be human.
Speaker 4: Oh you told me about this.
Speaker 3: I like, yeah, it's it's called Yeah, it's a I'm
Speaker 3: not human, Like yeah, something like that you told me
Speaker 3: about it, but I didn't there was no demo available.
Speaker 3: It was I don't know, I would like to play it.
Speaker 3: The game you have to like you let people in
Speaker 3: your house, and you kind of human.
Speaker 1: It has a sort of similar premise where you basically
Speaker 1: like the world the like the for whatever reason, like
Speaker 1: the Ozon's disappearedance, like the sun is just like it's
Speaker 1: too hot to be outside in the day, so like
Speaker 1: nobody travels around during the day. They always travel around
Speaker 1: at night. And so you'll have people like knock on
Speaker 1: your door and be like, hey, can I stay here
Speaker 1: for the night, But they might not actually be a human,
Speaker 1: and then you have to decide whether you want to
Speaker 1: let them in.
Speaker 4: Paper then, but you also watch them right like they're
Speaker 4: in your house.
Speaker 1: Yeah, so you can go into you can go into
Speaker 1: each room in your house and they'll be there, and
Speaker 1: you can like ask some questions. And every day on
Speaker 1: the news, the reports will be like, hey, like if
Speaker 1: you want to tell if they're a humor not check
Speaker 1: their teeth. So then you can like go around to
Speaker 1: people and you can be like, hey, show me your teeth.
Speaker 1: And then but you only have like so much energy
Speaker 1: so you can only make certain decisions throughout the day,
Speaker 1: and if they like show your their teeth and they
Speaker 1: like like look a certain way, you'll like pull out
Speaker 1: a gun and be like I'm gonna shoot you now,
Speaker 1: or you can choose not to. It's that that's a
Speaker 1: game that I think is a little more of like
Speaker 1: a concept that they're kind of working on building out.
Speaker 1: But it's a super cool idea and I feel like
Speaker 1: you're getting a lot of innovation and like interesting ideas
Speaker 1: in that space.
Speaker 3: As long as they're just not copying existing genres or things. Yeah,
Speaker 3: trying to actually, because there's a constant struggle that I'm
Speaker 3: having trying to find games even music. I have this
Speaker 3: like I feel like we live in this like era
Speaker 3: of imitation in a way where it's like we're not
Speaker 3: getting the stuff that we want, so therefore we're starting
Speaker 3: to create things that remind us of the things that.
Speaker 4: We wish we had more of.
Speaker 2: Yeah, I feel like music, indie music is suffering the
Speaker 2: same problem where I hear so much music where I'm like,
Speaker 2: I know exactly what album you listen to make this album, right,
Speaker 2: I get it. You like my Bloody Valentine, like I understand.
Speaker 2: It's funny you mentioned Papers Please. And while I think
Speaker 2: the game I Might Not Be Human is different enough,
Speaker 2: it doesn't look different enough. Yeah, there is another game
Speaker 2: I saw that is very much just hey. It's Papers Please,
Speaker 2: and it's you're a person at the door of this
Speaker 2: apartment complex and everyone outside might be a shape shifter,
Speaker 2: so they'll come in and be like, hey, I just
Speaker 2: need to get back into my apartment, and you have
Speaker 2: to be like, show me your ID, go through the
Speaker 2: checks and balances, and it's it's like it's like a cool,
Speaker 2: well made game, but you're also like, this is less poignant.
Speaker 2: Papers Please.
Speaker 1: Yeah, you're like, this is just papers Please, but with
Speaker 1: like shape shifting like John Carpenter Aliens, and you're like
Speaker 1: that's neat, Like it's not bad, but it's also like
Speaker 1: you've seen it.
Speaker 2: Before before, I've played it before, and and.
Speaker 3: Just a different and that's fine. Those are where genres exist,
Speaker 3: but that's that's not that they brings all the way back.
Speaker 3: It's why I'm so excited for the Midnight Walk, because
Speaker 3: the men I Walk does look genuinely different. Yeah, it
Speaker 3: does look genuinely new, So I'm excited for that. But yeah,
Speaker 3: like the don't look or don't look outside, look outside,
Speaker 3: look outside.
Speaker 2: Look supposed to look outside, but the game is.
Speaker 3: Called Lookoutside, Like I think that game like that looks
Speaker 3: a game that would be on my alley. But again
Speaker 3: it's like when I saw it, I was like, oh, this
Speaker 3: reminds me a lot of Sweet Home, a horror RPG
Speaker 3: game from on the end. Yeah, same sort of deal.
Speaker 3: Top down, go through the world, have enemy encounter, first person, googly, messy,
Speaker 3: mush of worms.
Speaker 2: You fight like amount of worms and Sweet Home. But
Speaker 2: I do want to play it for ten bucks. Come
Speaker 2: I get through that, I get through that.
Speaker 4: I fight a lot of rats too, I'm not sure
Speaker 4: well and fall ahead.
Speaker 2: Oh yeah yeah, I'm kind of rat it out for
Speaker 2: the moment.
Speaker 4: Yeah.
Speaker 3: So after put although, I think I have a clip
Speaker 3: recorded of a rat jumping at me and me doing
Speaker 3: a floating, so I have.
Speaker 4: To look that up.
Speaker 2: I will say the rats are not rats. They're like,
Speaker 2: don't it's just messed up.
Speaker 1: Okay, Okay, yeah, all right, I think we're going to
Speaker 1: go check that out. I think that's a podcast for
Speaker 1: this week. Thank you everyone for tuning in two games
Speaker 1: Spot after Dark. We appreciate your patronage as always. Always
Speaker 1: nice to close out the week for everyone.
Speaker 3: Kurt, greetings, thanks for being here, Thank you for inviting me.
Speaker 3: Thank you want me to be back.
Speaker 1: Jake, we'll have to find out if you can play
Speaker 1: Constantine next week.
Speaker 2: He's gonna figure out tonight. Yeah that doesn't count.
Speaker 4: I know that was. I didn't even tell you.
Speaker 2: I didn't even touch you. Uh, and I'll talk about
Speaker 2: the bucket.
Speaker 1: The bucket and whether dev might cry is good when
Speaker 1: I when I've finished watching it.
Speaker 4: All can do you? Can you close it out with
Speaker 4: a olymp biscuit impersonation?
Speaker 2: No? Well, I wouldn't even the chorus. I wouldn't even
Speaker 2: know you could do it like let's rolling someone.
Speaker 4: Yeah that's good. And there's like the one line where
Speaker 4: he's like.
Speaker 2: Hey ladies, hey fellas, that's really good. All right, thank you?
Speaker 2: Is that the song with the line where it's like
Speaker 2: you could take that cookie? Oh that's all I did
Speaker 2: for all for the nookie. I think that's so different.
Speaker 2: Yeah it's okay, but yeah, anyway, hey ladies, you love
Speaker 2: WMP biscuits? I do you? You got me?
Speaker 4: Fred Durrist is your favorite director.
Speaker 1: Once he directed the movie with The The Stranger, The Moose.
Speaker 2: Now that it's the John Travolta movie fanatic, Oh my god, yeah,
Speaker 2: my favorite movie, The Fantastic John Travolta. Anyway, that's a
Speaker 2: podcast that's been a podcast. See all everyone and keep rolling,
Speaker 2: Roll and roll, Roll, Roll, chicken, roll, lasagna, bam