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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at gie Versus.

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Speaker 2: I am your host, Dylan Musk, and I would be

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the Stellar guy herkle Patzer.

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Speaker 3: How are you doing tonight, my friend, I'm feeling stellar. Yeah,

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I'm feeling feeling much better off the end, and you know,

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excited to talk some games with you.

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Speaker 2: Yeah, you sound great, because I feel like Taylor he

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was sick for a bid and he came back. Yeah,

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but his voice was it was rough for a few

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days there. But you're coming back and you're sounding pristine.

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You're top top notch right now.

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Speaker 3: Yeah, I got pretty lucky. Like it didn't really like

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linger with the throat area. It was just like everything

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else that comes with it, with the head and the

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sinuses and yeah, like I had like the sore throat

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on whatever day it was Wednesday, Thursday, can't remember now,

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but just like a fever dream when that happens, it's

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just kind of all the days blend together. But no,

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I'm I'm happy. I'm feeling better, and uh yeah, talk

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some some games with you, because I definitely had some

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time to play play some games. We'll we'll sick at home,

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so yeah.

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Speaker 2: Yeah, me as well. I think that's what this episode

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is gonna be all about. And we were surprising each other,

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so I'm not going to say up front what our what.

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Speaker 1: Our topics are.

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Speaker 2: I mean, if you're listening to this, you'll see it

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on your podcast download when you went to listen to this.

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Speaker 1: But yeah, just a couple of quick show outs. Kirkling.

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Speaker 2: Unfortunately list missed our Gladiator to review, which we did,

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but that is still up on the feeds.

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Speaker 3: Have you seen it yet or you know, I haven't

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even made it like.

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Speaker 1: Low priority, like are you still going to see it soon?

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Speaker 3: I want to see in theaters. So I'm just kind

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of like figuring out a day what works with I

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don't know, I'll see if I take my dad or something.

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Speaker 2: I don't think she was really that sound interesting, That

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sounds like a good combo. So we'll get your thoughts

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on the next newscast after you've seen it. And yeah,

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we're gonna do another newscast this week. I forget some

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of the TV show. There's a bunch of TV shows

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coming out soon, so I don't know when those are

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kicking off.

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Speaker 3: Creature Commandos that this week or is that next week? No,

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I think that's next. It's December, so let me just cratch.

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The Creature Commendos is next week, so yeah, two episode

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premiere me and Me and Taylor on them. We also

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got Skeleton Crew starting, so two new shows starting next week.

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Speaker 1: Yeah, and then Dexter sometimes, well, don't you dare forget

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about that.

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Speaker 3: It's give me a busy. Oh I'm just looking at

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that list of December ye, color.

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Speaker 1: And I'm not doing much. I mean I might join

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for Dexter, we'll see.

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Speaker 2: But yeah, you guys are gonna be just the TV

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show boys in the month of December, so that'll be

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a good time. One other quick shout out is, of

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course Patreon is the best place to go because that

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supports us a lot. If you support us for one

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month on Patreon for like two dollars, that is more

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support than listening to like one hundred episodes worth of

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AD revenue will generate.

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Speaker 1: I don't have a math on.

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Speaker 2: That, but it's a The ratio is crazy in favor

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of Patreon's over there support us. You can also get

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episodes early and at free. As I mentioned, I also

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did record a bonus side quest episode, just a little

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solo thing I wanted to do a I want to

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discrub the record, Kirkland and do my game of the

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Year from last year, because I've played a bunch more

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twenty twenty three games like in this year, and so

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I kind of did a rerun of my list really quick,

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and then I shared some boulders Gate three spoiler thoughts

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as well, because when you're gonna finish that game, maybe

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you did this weekend, maybe that's one of the surprises

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you have, but if it's not, I wanted to get

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those thoughts out there.

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Speaker 1: So that's bonus.

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Speaker 2: That's up on Patreon right now. I don't know when

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I'm gonna drop it on the main feeds, So yeah,

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if you want to listen to that right now, that's

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the best place to go. And uh, with that, how

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wout we get right into it? I want to kick

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it off with this kirknpatser. Over the weekend I made

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I made a purchase and I'm finally with you and

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Travis I have.

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Speaker 1: I'm huge, So yeah, that is I'm in the current

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gen baby welcome sir. Yes, thank you.

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Speaker 3: It feels good, you know, I well, cause that I

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feel like it was down on the priority list, like

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we had that conversation. I think it was around Spider

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Man to release time you kind of swallowed that big

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pill of yeah, I'm probably gonna not jump onto it

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right away, wait a little bit for the because there

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wasn't like many titles that were pulling you, I think

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at that time.

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Speaker 1: But yeah, yeah, it's a number of things.

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Speaker 2: I mean, funny going all the way back to I

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guess it was twenty twenty when it was first announced,

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and I was like very excited because I love the

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PS four generation, tons of great games there. And then as

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you gotten closer and closer, I put my name in

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there for the pre order and I got one of

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the pre orders, and then as it was like getting

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closer when it was gonna actually go ahead, I was like,

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you know what, I'm gonn I'm gonna cancel this. Like

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I can play Death Loop on my laptop. It's not

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the best way to play the game, but I can

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do that, and like I can wait for the other stuff.

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Miles is coming to PS four, and then it's kind

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of just been that for for years at this point

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where it's like, ah, Ratchet looks cool, I'd like to

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play that, you know, Spider Man two looks cool, but like,

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I can wait, and eventually. This is the first year

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because I've checked every year that there's actually a good

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Black Friday deal for the PS five, which makes sense

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because I figured, okay, PS five pros coming out, maybe

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they're gonna price drop the PS five. They didn't, but

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they I think kind of in lieu of that, they

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finally did a pretty decent Black Friday deal.

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Speaker 1: So it was one hundred dollars off.

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Speaker 2: So it was a mixture of that, and you know,

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this year, I got a couple of nice bonuses at work,

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in one of which was like a two hundred and

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fifty dollars gift card, and I was like, I got

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to use this somewhere, and so mixture of that, the

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Black Friday deal paid like two ninety for the PS five,

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the digital version, So I was pretty pretty happy with that.

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Speaker 1: And I'm finally.

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Speaker 3: Kissing three prices. I think it was the same price

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about my PS three. Yeah, still like that.

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Speaker 2: Yeah, So I think the main the main pushing point

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was was a few things like Astrobot looks really great

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or looked really good now I'm playing it, So we'll

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talk about that in a minute. But it was really

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it's a little bit of future proofing because like, I

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can't miss Death Stranding too. That truly is like for me,

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it's like if I'm ever if I ever ever don't

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get a Nintendo Consult Launch, it's always like Smash Bros.

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Like Okay, well now I have to buy this, And

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I feel like Death Stranding somehow is the one for

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me on PlayStation five, and I really want to play

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that game and Wolverine as well. And then yeah, there's

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a lot of unknowns in terms of what the other

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big studios are working on, but just those two and

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then hit in the backlog of other things, I think

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it finally made a lot of sense for me. So,

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as I mentioned Astrobot, I picked that up. I also

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picked up Pacific Drive. So those are the two games.

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Speaker 3: It was in my cart. Honestly, I have another game

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that I ended up purchasing over that one, but like

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it was in my cart, I'm like, is this when

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I finally make this plunge? And then I watched the

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trailer again and I'm like, I don't know if this

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is like the same magical ness that I that I

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once saw, but I do want to try it still.

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But I just Yeah, it was in the cart and

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I had to end up removing it. But very excited

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to hear your thoughts on that one, cause that one

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I feel like since the trailer released, you and I

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were both super interested in that one.

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Speaker 2: Yeah, and then I was hoping that maybe I could

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run out on my laptop. That was not the case,

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so I haven't played it. I did download it, but

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it is not I've not played it yet, so you're

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gonna have to wait another week or two. My thoughts

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on that one and then the other things that I

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haven't bought yet, But I would love to play Returnal

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or Hell Divers with you because the co op update

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at some point, right and then Hell Divers as well,

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So I know there's both on sale right now, but

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I assume eternals. I saw Hell Divers is like ten

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off something like that for Black Friday.

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Speaker 3: So did you get the PlayStation online?

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Speaker 1: I do not have online right now.

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Speaker 3: Yeah, okay, because I'm pretty sure Return in Conjunction. I

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can't remember if it was a monthly game or if

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it's just one that's on the PlayStation catalog, but like that,

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that's where I have accessed through it.

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Speaker 2: So interesting. I actually didn't know a catalog a catalog game. Yeah,

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that makes a lot of sense. Yeah, I was thinking

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after because with game Pass now it's like so expensive

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that I'm kind of trying to be diligent, but like

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canceling if I'm not active with a bunch of things.

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And so after Indy comes out, I'm gonna play through Indy,

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and then I think I'm going to cancel game Pass.

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Speaker 1: So I was thinking maybe at that point I would

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jump on.

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Speaker 3: To take a look at the games.

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Speaker 2: Yes, plus because I know, even for me, the bigger

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thing is like the back catalog, like how you're talking

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about it's like Hooper and some other games recently, Like

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I just want, like there's so many games I missed

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from those generations, So I think, m hm, that's the

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more exciting thing. But then you're right, like they do

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have a lot of newer games on there too, So yeah,

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I feel like I'd get a lot of value of

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subscribing to that for a few months and I'll.

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Speaker 1: Probably swap back and forth. Yeah the past for a

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few months plus for a few months kind of.

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Speaker 3: Go Yeah, No, I I was looking at my subscription

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for that because right now I have the like the

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the Super Ultimate Premium Edition, whatever the hell it is.

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That's the one that gets you access to like the

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retro games like Piece one, two and three games, and

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then like as well as every other bonus that you get.

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But I think when I renew, which is sometime in

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the spring, I'll probably do the one lower on it,

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just because I like, I found there's a lot of

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features maybe on the Ultimate that I'm not really getting

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the most value out of. Like there's there's like a

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trial to Yeah, yeah, you can stream games, which I've

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done a couple of times, and I find like if

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I'm going to play a game and it gets to

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a point where like sometimes when you stream games it

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lags a little bit, I'm like, this is awful, like

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like and it's not even like a competitive game or something.

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I just like, I hate when you get like a

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leg like that through streaming. So yeah, I always just

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download the games. But one of the features is like

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the trial mode where you can basically trial like a

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brand new game for two hours. And I did that

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for Balder's Gate three ended up buying that game, and

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I did that for another game that I'm going to

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talk about today that put in two hours and then

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the two hours is up, and it doesn't just like okay,

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save your progress. It literally like you're in the middle

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of doing something and it just shuts down. It's like

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progress carry over. As soon as you get the game.

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It's like literally you're right back in the action. It's

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like the exact same thing. Yeah, but yeah, it's a

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good system because one hundred percent of the times that

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I've done it, I've gotten the game afterwards. But that's

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just like another feature that I feel like I haven't

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been using the most, uh, since I've had the Ultimates.

238
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I'll probably drop down to like the Extras tier. It's

239
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like the middle one because I still do like trying

240
00:09:35,759 --> 00:09:37,919
out like the catalog of games and they swap in

241
00:09:37,960 --> 00:09:39,639
and out, and I'm sure the game passes the same.

242
00:09:40,240 --> 00:09:44,480
But I've really been impressed actually with the PlayStation catalog

243
00:09:44,480 --> 00:09:46,840
what they've been doing with it. And I think game

244
00:09:46,879 --> 00:09:48,519
Pass might still be like have the edge on it,

245
00:09:48,600 --> 00:09:51,039
but like there's still just some great PlayStation titles on there.

246
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Speaker 1: Yeah.

247
00:09:52,320 --> 00:09:54,720
Speaker 2: Yeah, I guess As for the console stuff, I don't

248
00:09:54,759 --> 00:09:57,679
really have any interesting take. You know, four years late

249
00:09:57,759 --> 00:09:59,799
on this, everything that needs to be said has been said.

250
00:10:00,039 --> 00:10:01,559
I feel like any issues that had a launch have

251
00:10:01,600 --> 00:10:04,120
all been patched and fixed, and like I remember a

252
00:10:04,120 --> 00:10:05,279
lot of people saying that they didn't know how to

253
00:10:05,279 --> 00:10:07,440
like put the console to sleep when it first came out,

254
00:10:07,799 --> 00:10:09,600
but it seems very obvious to me now. So I

255
00:10:09,600 --> 00:10:11,600
don't know if that was something that they updated, like

256
00:10:11,720 --> 00:10:15,440
made it easier to do in a patch or something. Yeah,

257
00:10:15,480 --> 00:10:17,879
and you know, I've played your PS five and Travis's

258
00:10:17,879 --> 00:10:20,600
on the stream and stuff. I was surprised because I

259
00:10:20,600 --> 00:10:23,559
remember seeing side by side comparisons because I have the

260
00:10:23,759 --> 00:10:26,120
Slim addition, I don't think they sell like the original

261
00:10:26,519 --> 00:10:28,279
one anymore. They just have like the Pro and the

262
00:10:28,320 --> 00:10:30,639
Slim now, and the Slim is like it is a

263
00:10:30,679 --> 00:10:32,960
lot smaller, Like I don't have the side by side

264
00:10:33,080 --> 00:10:35,320
in my house obviously, but just thinking about like the

265
00:10:35,399 --> 00:10:37,080
chonky brick that you guys set up in.

266
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Speaker 1: The twenty four hour stream, I feel like.

267
00:10:38,679 --> 00:10:43,519
Speaker 2: They've made it much sleeker, which which is nice. But yeah,

268
00:10:43,559 --> 00:10:45,600
it you know, the in terms of the system, it

269
00:10:45,600 --> 00:10:48,600
does feel very PSO four. In terms of the interface

270
00:10:48,600 --> 00:10:50,480
a little bit different of course, and the controllers is

271
00:10:50,840 --> 00:10:52,960
really nice and all that. The first thing, of course

272
00:10:53,000 --> 00:10:55,879
that I downloaded and played was hit Man because I've

273
00:10:55,879 --> 00:10:58,360
been back just madly addicted to hit Man again since

274
00:10:58,399 --> 00:11:01,080
you talked about it recently. We'll talk about Hitman a

275
00:11:01,080 --> 00:11:03,559
bit later. But then the first thing I jumped into

276
00:11:03,720 --> 00:11:06,960
proper was Astro's Playroom, of course, because that's that's what

277
00:11:07,000 --> 00:11:09,759
everyone's gotta do, right, You gotta you gotta check out

278
00:11:09,399 --> 00:11:12,600
the built in game there, and it it's just it's

279
00:11:12,639 --> 00:11:15,679
just fantastic. It's just like you can't not be super

280
00:11:15,720 --> 00:11:18,960
happy playing through it. It's just the most joyous fun.

281
00:11:19,039 --> 00:11:21,320
It's not even like a game. It's just a toy really,

282
00:11:21,559 --> 00:11:23,960
and I just had so much fun blasting through that

283
00:11:24,000 --> 00:11:26,440
whole thing. As soon as I was done Playroom, I

284
00:11:26,440 --> 00:11:29,879
immediately because i'd pre downloaded it Astrobot and so immediately

285
00:11:29,919 --> 00:11:32,320
from playing right into Astrobot. And it's funny because those

286
00:11:32,320 --> 00:11:35,159
games are like Astrobot is very much like a sequel.

287
00:11:34,879 --> 00:11:35,440
Speaker 1: To Playroom, right.

288
00:11:35,480 --> 00:11:38,080
Speaker 2: It controls the exact same astro has like the same

289
00:11:38,120 --> 00:11:40,320
movement of like the little jet pack jump thing, so

290
00:11:40,399 --> 00:11:43,320
it's the it's pretty much like DLC for Astro's Playroom

291
00:11:43,360 --> 00:11:44,960
in a weird way. But it was really fun to

292
00:11:45,000 --> 00:11:47,679
just jump like right back to back into them, and

293
00:11:47,759 --> 00:11:49,919
so yeah, I'm like in the second world of Astrobot

294
00:11:49,960 --> 00:11:53,360
now and once again, same thing. It's just I'm just

295
00:11:53,399 --> 00:11:55,360
so happy playing this game. Like I feel like when

296
00:11:55,360 --> 00:11:57,480
I'm playing most games, I'm not actively thinking about how

297
00:11:57,519 --> 00:11:59,519
happy I am and how like this smile on my

298
00:11:59,559 --> 00:12:02,960
face at stupid little interactions or little sound effects or

299
00:12:03,240 --> 00:12:05,320
things like that. But it's just such a joyous game.

300
00:12:05,399 --> 00:12:07,440
So I'm just, I don't know, just gonna play through

301
00:12:07,440 --> 00:12:09,919
the whole thing. I'm kind of being really diligent again,

302
00:12:10,039 --> 00:12:12,320
like all the bots hidden in every level, all the

303
00:12:12,399 --> 00:12:14,879
hidden puzzle pieces, and if I miss one, I'll go

304
00:12:14,960 --> 00:12:17,320
back right into the level right away. And I'm using

305
00:12:17,360 --> 00:12:19,159
a lot of the what do they call the game

306
00:12:19,279 --> 00:12:22,799
card feature? I forget, I forget what they call that exactly,

307
00:12:22,799 --> 00:12:24,559
but you can like just hit the PlayStation button then

308
00:12:24,559 --> 00:12:26,320
it we'll like pop up like the game help. Well

309
00:12:26,360 --> 00:12:28,480
that's what it's called, right, game help. I don't know

310
00:12:28,480 --> 00:12:29,200
if you use that.

311
00:12:29,159 --> 00:12:31,240
Speaker 1: Feature much or a couple of times. Games they can

312
00:12:31,320 --> 00:12:33,600
really use it a whole lot, but like.

313
00:12:33,600 --> 00:12:36,360
Speaker 3: Trophy hints and stuff on there, so I have used

314
00:12:36,360 --> 00:12:37,559
it in those regards.

315
00:12:37,759 --> 00:12:39,519
Speaker 1: It's just really nice in astrobot.

316
00:12:39,519 --> 00:12:40,960
Speaker 2: When I'm like, I'm missing one, but I don't know

317
00:12:40,960 --> 00:12:43,159
where it is, I hit the button, it knows immediately

318
00:12:43,200 --> 00:12:45,440
what I'm trying to find because it's cracking my data.

319
00:12:45,440 --> 00:12:46,840
And then I can just click and here's a ten

320
00:12:46,879 --> 00:12:49,440
second video of someone showing you exactly where the bot is.

321
00:12:49,440 --> 00:12:52,240
Like it's just so convenient. So I'm really really like

322
00:12:52,279 --> 00:12:55,519
that feature. And then of course the controller is great.

323
00:12:55,559 --> 00:12:57,919
But it's funny because I've used the controller playing Mortal

324
00:12:57,960 --> 00:13:00,600
Kombat and stuff on the stream, but I've never played

325
00:13:00,639 --> 00:13:02,639
astro and like to see, yeah, what this controller is

326
00:13:02,679 --> 00:13:05,080
capable of is really It's taken me back a little

327
00:13:05,080 --> 00:13:06,879
bit because I feel like since the Wei, I haven't

328
00:13:07,000 --> 00:13:09,919
actively thought about the controller that I'm using to play

329
00:13:09,919 --> 00:13:12,840
a game. And I love the Wii. Back in the day,

330
00:13:12,879 --> 00:13:15,320
I love the most controls. I was all into it. Nowadays,

331
00:13:15,360 --> 00:13:16,919
I'm like, I hate when I have to go back

332
00:13:16,919 --> 00:13:18,759
to the Wei and actually use most controls to do

333
00:13:18,799 --> 00:13:19,799
anything on the console.

334
00:13:20,120 --> 00:13:21,000
Speaker 1: It's so frustrated.

335
00:13:21,000 --> 00:13:23,519
Speaker 2: But I feel like a console or a game hasn't

336
00:13:23,519 --> 00:13:26,679
made me care about a controller in that same way since,

337
00:13:26,799 --> 00:13:29,080
and so it's been just a total joy to see,

338
00:13:29,120 --> 00:13:31,360
like what is possible, and I know that this is

339
00:13:31,399 --> 00:13:33,480
kind of the pinnacle. Like no games as far as

340
00:13:33,519 --> 00:13:35,120
I know on the PS five like put this much

341
00:13:35,159 --> 00:13:38,559
effort into making the controller part of the experience. Like like,

342
00:13:38,759 --> 00:13:41,200
since you've been playing on this console for years, what

343
00:13:41,279 --> 00:13:43,080
are other games that you can think of that like

344
00:13:43,120 --> 00:13:45,120
really use the controller in an interesting way? Like what's

345
00:13:45,120 --> 00:13:47,360
the second to Astro's play room? In terms of using

346
00:13:47,399 --> 00:13:48,799
all the features, I.

347
00:13:49,039 --> 00:13:50,879
Speaker 3: Don't know like list off top of my head like

348
00:13:50,919 --> 00:13:53,039
the best, but like I remember Death Loop whenever you're

349
00:13:53,080 --> 00:13:55,279
gun with jam, like the trigger would actually jam, So

350
00:13:55,320 --> 00:13:58,039
that was kind of a cool. Most games I actually

351
00:13:58,120 --> 00:14:00,480
turned off, like the haptic triggers just because annoying, Like

352
00:14:00,559 --> 00:14:02,600
especially you're playing like cod or something. You know you're

353
00:14:02,639 --> 00:14:04,440
dropping in and you're using like a pistol and you

354
00:14:04,440 --> 00:14:07,200
can't just rapid fire because it's like actually putting pressure

355
00:14:07,279 --> 00:14:09,879
on your remote, Like it's it's actually a detriment in

356
00:14:09,879 --> 00:14:12,039
those regards. But if I'm playing a single player game,

357
00:14:12,080 --> 00:14:13,240
I always like to have it on just for a

358
00:14:13,279 --> 00:14:17,399
little bit more immersion. But like I imagine, like yeah,

359
00:14:17,440 --> 00:14:20,279
like the main sony titles, like I think the most

360
00:14:20,279 --> 00:14:22,600
noticeable one is when you're playing a shooter and you

361
00:14:22,639 --> 00:14:25,720
feel like the trigger a little bit more. So I

362
00:14:25,840 --> 00:14:29,639
like it in those aspects, but yeah, I haven't really

363
00:14:29,759 --> 00:14:33,080
like astrobot would probably be the best usage, right, like

364
00:14:33,080 --> 00:14:36,000
because it's it's built around those like I imagine there's

365
00:14:36,000 --> 00:14:38,440
a lot of functions with the touch pads and what

366
00:14:38,639 --> 00:14:40,679
and whatnot, because like most games they just have like

367
00:14:40,679 --> 00:14:42,600
swipe up for your map or like swipe left for

368
00:14:43,000 --> 00:14:46,200
this sort of thing, but it's not so much really

369
00:14:46,639 --> 00:14:48,720
like I guess desk stranding is another one too, but

370
00:14:48,759 --> 00:14:50,440
that's kind of back from the PS four, right.

371
00:14:50,559 --> 00:14:53,279
Speaker 2: Yeah, I wonder if they did an update for the

372
00:14:53,279 --> 00:14:55,000
PS five. I think they must have done a PS

373
00:14:55,039 --> 00:14:56,120
five version for dastrands, so.

374
00:14:56,120 --> 00:14:58,120
Speaker 3: Probably just a little bit more vibration in the triggers,

375
00:14:58,200 --> 00:14:59,279
like when it's like rough terrain.

376
00:14:59,759 --> 00:15:02,679
Speaker 2: Yeah, the walking around, like just having different sound effects

377
00:15:02,759 --> 00:15:05,039
or a little moments of tension. That's something that I'm

378
00:15:05,120 --> 00:15:07,919
very excited for with death stranding too, because yeah, I

379
00:15:07,919 --> 00:15:09,519
think that is other than the we that's maybe the

380
00:15:09,559 --> 00:15:12,039
one exception is death stranding even on the PS four,

381
00:15:12,120 --> 00:15:15,480
like use that controller in such a interesting way of

382
00:15:15,519 --> 00:15:17,960
having like the different colors based on you know if

383
00:15:18,240 --> 00:15:20,720
situation was going well or not having like the baby

384
00:15:20,799 --> 00:15:24,000
cry from your controller and having to like coddle it

385
00:15:24,399 --> 00:15:26,519
or rocket or what you have to do like all

386
00:15:26,519 --> 00:15:29,000
this weird stuff. It's like, could youma has always done that?

387
00:15:29,039 --> 00:15:30,159
You know, all the way back to like the first

388
00:15:30,200 --> 00:15:33,000
metal gear solid with like the psyclementas stuff, and then

389
00:15:33,039 --> 00:15:34,840
what is what is the one where there's like you

390
00:15:34,840 --> 00:15:37,159
gotta like move memory cards around? You know, He's always

391
00:15:37,200 --> 00:15:39,240
doing weird meta things, and I feel like not a

392
00:15:39,240 --> 00:15:40,799
lot of developers are into that kind of thing. But

393
00:15:40,799 --> 00:15:43,480
given that the PS five controller is like has so

394
00:15:43,519 --> 00:15:45,440
many weird little features, I'm really excited to see what

395
00:15:45,440 --> 00:15:47,480
he does with the sequel because I think if any

396
00:15:47,480 --> 00:15:50,200
developer other than a sobe who makes Astro games is

397
00:15:50,240 --> 00:15:52,360
gonna do it, it's gonna be him. So I'm curious

398
00:15:52,399 --> 00:15:56,159
to see how how immersive BB feels Death stranding too.

399
00:15:57,320 --> 00:16:00,759
Speaker 3: Yeah, no, I gotta get back in the one before

400
00:16:00,799 --> 00:16:01,919
the Straining two comes out.

401
00:16:02,159 --> 00:16:03,639
Speaker 1: Mm hmmm, yes, you definitely do.

402
00:16:04,159 --> 00:16:06,600
Speaker 2: Uh but yeah, talking a little bit more about Astro,

403
00:16:06,720 --> 00:16:10,120
I mean, I love all the PlayStation franchise stuff in it,

404
00:16:10,159 --> 00:16:12,039
Like in each level you're kind of rescuing bots and

405
00:16:12,080 --> 00:16:14,480
like maybe half of them are quarter of them are

406
00:16:14,480 --> 00:16:17,120
are you know. The first of you find like Ratchet,

407
00:16:17,159 --> 00:16:19,639
and then you find Rivet as well, and it's just

408
00:16:19,799 --> 00:16:21,440
cute and fun to have these things. Then ones that

409
00:16:21,519 --> 00:16:24,200
I can't even recognize, like some weird deep cuts that

410
00:16:24,240 --> 00:16:27,480
I'm not recognizing. You got Deacon from Days Gone, which

411
00:16:27,519 --> 00:16:30,759
is very funny like this like really rough and tumble

412
00:16:30,799 --> 00:16:34,080
guys like this cute little bot. And it seems like

413
00:16:34,120 --> 00:16:36,639
some levels are really like based around those franchises. But

414
00:16:36,720 --> 00:16:38,759
for the most part, it's just here's a random level

415
00:16:38,759 --> 00:16:40,840
and you're finding you know, Ratchet in here. It's not

416
00:16:40,879 --> 00:16:43,879
like a Ratchet themed level. It's really just that one robot.

417
00:16:44,080 --> 00:16:46,080
Then there are a couple exceptions to that, like I

418
00:16:46,200 --> 00:16:49,039
just unlocked a God of War level, like it's called

419
00:16:49,080 --> 00:16:51,399
Bot of War, so I'm curious what that one looks like.

420
00:16:51,440 --> 00:16:53,000
There was an eight Escape level that, I mean, I

421
00:16:53,039 --> 00:16:56,279
haven't played ap Escape, but it seemed very coded like that.

422
00:16:56,639 --> 00:16:58,919
And one weird one was the Last of Us, the

423
00:16:58,919 --> 00:17:01,720
one where you find Joel and Ellie as these little bots.

424
00:17:01,879 --> 00:17:04,920
It's like an underground cave with like weird mushrooms growing

425
00:17:04,920 --> 00:17:07,640
out and like worms growing out of everything. It's like

426
00:17:07,640 --> 00:17:09,720
this is when you wouldn't wait, you would immediately think

427
00:17:09,720 --> 00:17:11,319
of a last of us, But like, I imagine this

428
00:17:11,359 --> 00:17:13,799
is what the earth looks like underneath the world. Because

429
00:17:13,839 --> 00:17:16,640
even think about what season one of the TV show

430
00:17:16,640 --> 00:17:19,079
when like the grounds sunk in and all the like

431
00:17:19,119 --> 00:17:21,079
the zombies whatever they're called that game fly out of

432
00:17:21,079 --> 00:17:23,359
the ground, Like, I feel like the ground under this

433
00:17:23,440 --> 00:17:25,920
is just huge mushrooms everywhere. So even though it's a

434
00:17:25,960 --> 00:17:28,920
very fun, cute, playful version of that, it's an interesting

435
00:17:28,960 --> 00:17:32,119
pairing that they that they did there, So I just

436
00:17:32,279 --> 00:17:34,559
I love it. It's such a such a fun game. There's

437
00:17:34,640 --> 00:17:38,079
certain moments with just interactable objects and little sound effects

438
00:17:38,400 --> 00:17:40,039
that just really stand out. Or the first time I

439
00:17:40,039 --> 00:17:42,640
found like this very specific puddle, I just spent like

440
00:17:42,680 --> 00:17:44,240
five minutes splash around.

441
00:17:43,960 --> 00:17:44,480
Speaker 1: In this puddle.

442
00:17:44,519 --> 00:17:47,200
Speaker 2: It was just like feeling the different vibrations and the

443
00:17:47,319 --> 00:17:49,559
sounds based on like how big of a jump you

444
00:17:49,599 --> 00:17:52,359
did or if you're just walking slowly through it. It's

445
00:17:52,400 --> 00:17:54,440
like really nerdy stuff, but I just I feel like

446
00:17:54,480 --> 00:17:56,960
a kid again, like playing a game. It's kind of

447
00:17:56,960 --> 00:17:58,759
like when the first time you play a three D

448
00:17:58,839 --> 00:18:00,279
game and it just blows your mind. I feel like

449
00:18:00,319 --> 00:18:02,759
I'm kind of getting that a little bit, like you know,

450
00:18:02,799 --> 00:18:06,000
showed to them for doing this this game and really

451
00:18:06,599 --> 00:18:08,319
tooling to the hardware. And it's funny that I feel

452
00:18:08,319 --> 00:18:11,319
like Astro's Playroom when you boot it up, is supposed

453
00:18:11,359 --> 00:18:13,920
to be here's what this console is gonna do, like

454
00:18:13,960 --> 00:18:15,799
to the consumer, but I also feel like it's supposed

455
00:18:15,799 --> 00:18:17,680
to be a bit of a playbook for like developers.

456
00:18:17,680 --> 00:18:19,680
But then a lot of developers, like you know, they're

457
00:18:19,720 --> 00:18:22,079
making versions for every console. They're not going to stop

458
00:18:22,119 --> 00:18:24,559
to make you know, spend months on this thing for

459
00:18:24,680 --> 00:18:27,519
one controller for one you know, player type, So I

460
00:18:27,599 --> 00:18:30,599
understand why it's not always as intricately done as.

461
00:18:30,839 --> 00:18:31,279
Speaker 1: It is here.

462
00:18:31,640 --> 00:18:34,079
Speaker 2: But like on top of all that, funny little stuff

463
00:18:34,200 --> 00:18:37,240
like Astro Bought is definitely an evolution of for Playroom

464
00:18:37,279 --> 00:18:39,319
in terms of like just the platform or design and

465
00:18:39,319 --> 00:18:42,440
the fun mechanics and just constantly jumping into different suits

466
00:18:42,440 --> 00:18:45,480
and getting new little mechanics for each level. It's just

467
00:18:45,519 --> 00:18:49,440
super duper good. So I highly recommend this one. I'm guessing,

468
00:18:49,480 --> 00:18:51,000
like for Playroom, did you just kind of play through

469
00:18:51,039 --> 00:18:51,880
all the levels once.

470
00:18:51,799 --> 00:18:54,960
Speaker 3: Or did you boot up Playroom actually yeah, never put up.

471
00:18:56,880 --> 00:18:57,920
Speaker 1: It's what are you doing?

472
00:18:58,400 --> 00:19:00,839
Speaker 3: Is that crazy or not? Just an ar kissed Yeah, no,

473
00:19:01,359 --> 00:19:03,519
never ever booted it up. Yeah, I was just like that.

474
00:19:03,640 --> 00:19:07,640
Speaker 1: I remember playing after this episode stop Stop whatever game

475
00:19:07,720 --> 00:19:09,319
you bought yesterday.

476
00:19:08,920 --> 00:19:12,240
Speaker 3: And I really like the PS four had like a

477
00:19:12,279 --> 00:19:14,480
similar type of thing too, and like I think I

478
00:19:14,480 --> 00:19:16,319
booted that one up. Maybe it was even PS three,

479
00:19:16,319 --> 00:19:19,480
Like I feel like PlayStations have always had like yeah,

480
00:19:19,519 --> 00:19:21,599
and it was just like, okay, I get it. They're

481
00:19:21,599 --> 00:19:23,440
just showcase the hardware. I bought the hard way. I

482
00:19:24,079 --> 00:19:26,240
don't even know what these triggers do. But like you know,

483
00:19:27,039 --> 00:19:30,519
patron Tyler hdalgo he he he said, Astro Playroom was amazing,

484
00:19:30,720 --> 00:19:32,599
and I was like, okay, yeah, that's cool. And then

485
00:19:32,599 --> 00:19:34,440
they came up with Astrobot and I'm like, oh damn,

486
00:19:34,440 --> 00:19:36,880
they're really sticking home with this uh this Astro thing.

487
00:19:36,920 --> 00:19:39,400
But yeah, I know that's my uh maybe I'll have

488
00:19:39,440 --> 00:19:42,640
to boot it up to a modern review of the

489
00:19:42,720 --> 00:19:43,599
Astro's playroom.

490
00:19:43,839 --> 00:19:45,440
Speaker 2: Yeah, I mean I think player rooms like two or

491
00:19:45,480 --> 00:19:47,480
three hours. If you go through all the levels, you

492
00:19:47,519 --> 00:19:50,119
don't need to, I guess. But then there's like speed

493
00:19:50,160 --> 00:19:52,880
run challenges and other things. I almost wish that Playroom

494
00:19:53,599 --> 00:19:56,240
was somehow an Astrobot were somehow gelled in one game,

495
00:19:56,279 --> 00:19:59,359
because I said they have the exact same controls. There's

496
00:19:59,400 --> 00:20:01,799
some of them mechanic and enemies from Playroom or in

497
00:20:01,880 --> 00:20:03,759
Astrobot as well, so clearly there's a lot of like

498
00:20:04,480 --> 00:20:07,000
not copy pasting, but like using the exact same framework

499
00:20:07,000 --> 00:20:08,480
and the same game and just building off of it.

500
00:20:08,559 --> 00:20:10,440
So almost in like that Hitman kind of way. But

501
00:20:10,480 --> 00:20:12,160
I wish that they were kind of gelled together so

502
00:20:12,160 --> 00:20:13,799
I could get all these collectibles.

503
00:20:13,359 --> 00:20:15,319
Speaker 3: In one past World of Assassination.

504
00:20:15,920 --> 00:20:16,880
Speaker 1: World of Assassination.

505
00:20:17,200 --> 00:20:20,480
Speaker 2: But yeah, like playrooms are more about get collecting weird

506
00:20:20,519 --> 00:20:23,119
PlayStation peripherals, like those are the collectibles you're getting, and

507
00:20:23,240 --> 00:20:25,640
this one it's more about collecting the bots, which are

508
00:20:25,680 --> 00:20:28,720
you know, different PlayStation franchises and otherwise too, like found

509
00:20:28,720 --> 00:20:31,200
like Leon Kennedy from Resident Evil and all these other

510
00:20:31,359 --> 00:20:33,960
weirdos who you don't necessarily I guess Residueva is a

511
00:20:33,960 --> 00:20:36,519
close association with PlayStation, but it's not a first party thing,

512
00:20:36,559 --> 00:20:38,720
and there's still some of those weird ones in there,

513
00:20:38,799 --> 00:20:41,920
so all that's really good. I think the highlight level

514
00:20:41,920 --> 00:20:44,839
for me so far has been the like big tiny

515
00:20:44,839 --> 00:20:46,759
world in this where you can like just shrink down

516
00:20:47,000 --> 00:20:48,559
to the size of a mouse at any point and

517
00:20:48,599 --> 00:20:50,960
then just like pop up and down, which is a

518
00:20:51,079 --> 00:20:53,279
very classic like platformer thing to do. But as I've

519
00:20:53,279 --> 00:20:56,400
mentioned many times on side Quest, I just love that theming,

520
00:20:56,519 --> 00:20:56,799
you know.

521
00:20:56,799 --> 00:20:59,920
Speaker 1: Like Pickman or Grounded or tiny can.

522
00:21:00,559 --> 00:21:02,480
Speaker 2: I just always love that kind of setting here, and

523
00:21:02,599 --> 00:21:05,240
especially in this where I'm just nerding out about like the.

524
00:21:05,200 --> 00:21:06,119
Speaker 1: Sound effects and stuff.

525
00:21:06,119 --> 00:21:07,799
Speaker 2: When you just go into a tiny mosse and you

526
00:21:07,799 --> 00:21:10,240
hear like the tiny little high pitched clinking sound as

527
00:21:10,279 --> 00:21:12,240
you're walking on metal versus what you sound like or

528
00:21:12,279 --> 00:21:15,079
like the enemies how there's just like a tiny little guy.

529
00:21:15,079 --> 00:21:16,839
But then when you go small, it's like this huge

530
00:21:17,480 --> 00:21:20,400
mammoth that's like making these huge sounds as it's walking around.

531
00:21:20,559 --> 00:21:24,799
Just really absolutely loving that. So that's definitely a level highlight.

532
00:21:25,279 --> 00:21:27,200
And yeah, it just never seems to get old so

533
00:21:27,319 --> 00:21:29,039
far in the first few hours is just kind of

534
00:21:29,039 --> 00:21:30,640
reventing itself constantly.

535
00:21:30,720 --> 00:21:33,559
Speaker 1: So super duper fun game. Really glad I picked it up.

536
00:21:33,599 --> 00:21:36,200
Speaker 2: I definitely put a bit of a priority on, like

537
00:21:36,200 --> 00:21:38,640
picking up some twenty twenty four games just for like

538
00:21:38,720 --> 00:21:41,160
Game of the Year and like, I don't know game wards,

539
00:21:41,200 --> 00:21:42,480
I want to try and play as many of the

540
00:21:42,559 --> 00:21:44,720
Game of the Year contenders as I can, and so

541
00:21:44,799 --> 00:21:47,119
that was definitely a reason for picking up Astrobot. But

542
00:21:47,119 --> 00:21:49,519
after playing Playroom for a little bit and like, absolutely

543
00:21:49,559 --> 00:21:52,839
I want I want twenty more hours of this for sure,

544
00:21:52,880 --> 00:21:55,559
So I highly recommend. I mean, you got to you

545
00:21:55,559 --> 00:21:56,839
gotta check a playroom.

546
00:21:56,440 --> 00:21:57,640
Speaker 3: That's got start the playroom.

547
00:21:57,759 --> 00:22:02,200
Speaker 2: Yeah, yeah right, And then yeah, as I said, I

548
00:22:02,240 --> 00:22:06,400
haven't booted up Pacific drive it yet, so I will.

549
00:22:07,440 --> 00:22:09,519
I will share that on a future episode and then

550
00:22:09,519 --> 00:22:10,720
we can come back to Hitman in a bit.

551
00:22:10,759 --> 00:22:13,079
Speaker 1: But take it away. What have you been playing lately?

552
00:22:13,440 --> 00:22:15,839
Speaker 3: Yeah, I got a couple couple big ones to talk about.

553
00:22:16,559 --> 00:22:18,799
I'll start with a smaller one game that you brought

554
00:22:18,880 --> 00:22:20,839
up before in the past. You threw this on my radar,

555
00:22:20,920 --> 00:22:23,319
I wish listed on Steam and then it was on

556
00:22:23,400 --> 00:22:25,359
fifty percent off sale, so I had to jump on

557
00:22:25,519 --> 00:22:27,480
sou I've been really looking forward to this one, and

558
00:22:27,519 --> 00:22:28,960
I feel like this is a perfect game to just

559
00:22:28,960 --> 00:22:30,680
play when you're under the weather and not feeling good.

560
00:22:31,079 --> 00:22:34,400
Terror nil bhil Must I finally jumped into Tara Nil

561
00:22:34,480 --> 00:22:38,079
and Man. I love this game and it is just

562
00:22:38,359 --> 00:22:40,359
such a good vibe game. I feel like I just

563
00:22:40,400 --> 00:22:44,160
got so obsessed with like just bringing the whole world back,

564
00:22:44,240 --> 00:22:46,839
and then there'd be times when like maybe I didn't

565
00:22:46,839 --> 00:22:49,559
plan like certain rivers properly, or I didn't like my biomes.

566
00:22:49,559 --> 00:22:51,400
I would just completely restart the level. I'm like, I

567
00:22:51,680 --> 00:22:53,400
can do this better, i can do this more efficiently.

568
00:22:53,440 --> 00:22:57,039
And it's just such a beautiful, cute game, like especially

569
00:22:57,119 --> 00:23:00,519
playing like I played so many games with this type

570
00:23:00,559 --> 00:23:03,440
of like camera view, whether it's like an RTS game

571
00:23:03,559 --> 00:23:06,519
or whatnot. You're usually in wartimes, you know, trying to

572
00:23:06,559 --> 00:23:09,640
murder the other nations and collect resources, and this is

573
00:23:09,759 --> 00:23:12,519
just you're just bringing the world back, and you're just

574
00:23:12,559 --> 00:23:14,680
doing it like one continent at a time, at different

575
00:23:14,680 --> 00:23:17,319
biomes at a time, and it's just like, I don't know,

576
00:23:17,359 --> 00:23:19,200
I just feel happy playing this game. I really like

577
00:23:19,240 --> 00:23:21,960
the music that that's in it as well, and just

578
00:23:22,000 --> 00:23:23,839
the little sound effects too, when you get like the

579
00:23:23,880 --> 00:23:25,960
water coming back, and just I don't know, it's just

580
00:23:26,119 --> 00:23:28,240
it's just very very pleasing.

581
00:23:28,839 --> 00:23:30,000
Speaker 1: The music's really nice.

582
00:23:29,759 --> 00:23:33,519
Speaker 3: One hundred percent, and I think it's one thing like

583
00:23:33,519 --> 00:23:35,279
like I love the strategy elements to it, just trying

584
00:23:35,279 --> 00:23:37,839
to plan like the most efficient ways to go about

585
00:23:37,880 --> 00:23:39,759
and you can kind of get creative with some of

586
00:23:39,799 --> 00:23:42,359
your strategic elements of like where you're going to put

587
00:23:42,519 --> 00:23:45,319
certain things, whether it's like a beachfront or just certain

588
00:23:45,359 --> 00:23:49,079
trees and whatnot. But I love how you like basically

589
00:23:49,160 --> 00:23:51,240
remove your footprint once it's done, like you just like

590
00:23:51,279 --> 00:23:52,200
take everything down.

591
00:23:52,759 --> 00:23:54,759
Speaker 1: That's the lays so unique.

592
00:23:55,200 --> 00:23:57,559
Speaker 3: Yeah, and then like when you when you get your ship,

593
00:23:57,640 --> 00:23:59,119
you know, and then you just fly away and then

594
00:23:59,160 --> 00:24:01,160
it just kind of shows your world and the birds

595
00:24:01,160 --> 00:24:03,960
are flying and and just it's just such a great time.

596
00:24:04,000 --> 00:24:07,000
So I'll highly highly recommend this game. It's it's I

597
00:24:07,039 --> 00:24:09,519
don't know, I think I've put in like six hours

598
00:24:09,599 --> 00:24:12,000
or something like since I've got it, and yeah, it's

599
00:24:12,079 --> 00:24:14,319
it's been. It's been so fun and just a great

600
00:24:14,319 --> 00:24:16,720
pickup and one that, like from the trailers, I assumed

601
00:24:16,759 --> 00:24:18,160
I was gonna love, but once I got in there,

602
00:24:18,160 --> 00:24:19,680
it was just so much better than I than I

603
00:24:19,720 --> 00:24:22,200
actually thought it was gonna be. And I don't really

604
00:24:22,240 --> 00:24:24,440
have like any complaints for it. Like I feel like

605
00:24:24,480 --> 00:24:27,920
it's it's introducing like different things to not just make

606
00:24:27,960 --> 00:24:31,400
it seem like repetitive and not like it's not like

607
00:24:31,440 --> 00:24:33,640
you just perfected your strategy, right, Like you're still kind

608
00:24:33,640 --> 00:24:36,079
of getting introduced to new elements so you have to

609
00:24:36,160 --> 00:24:38,519
kind of switch around or maybe you don't have all.

610
00:24:38,440 --> 00:24:40,599
Speaker 1: The totally makes you rethink how you.

611
00:24:41,039 --> 00:24:43,559
Speaker 3: Play it exactly, like when you get like the monorail,

612
00:24:43,720 --> 00:24:46,039
like when you're on like the Tropics island level, like

613
00:24:46,079 --> 00:24:48,599
that was really interesting and yeah, it's just it's just

614
00:24:48,640 --> 00:24:50,599
a really really great time. So I'm really happy I

615
00:24:50,640 --> 00:24:53,359
picked it up. And I feel like I knew that

616
00:24:53,440 --> 00:24:55,799
there wasn't like different nations, but it was still just

617
00:24:55,839 --> 00:24:57,400
weird for me to jump in there and be like, wow,

618
00:24:57,440 --> 00:24:59,640
it's really just me and this barren wasteland and no,

619
00:25:00,359 --> 00:25:02,799
it's just I'm just bringing the world back. And yeah,

620
00:25:03,000 --> 00:25:04,920
I really really like it. So yeah, I highly highly

621
00:25:04,920 --> 00:25:05,559
recommend that one.

622
00:25:05,559 --> 00:25:08,680
Speaker 1: Tarah Nill, Yeah, yeah, I really enjoyed that game.

623
00:25:08,759 --> 00:25:11,519
Speaker 2: And from what I remember too, like after I beat it,

624
00:25:11,559 --> 00:25:13,599
which was like I forget is there multiple levels in

625
00:25:13,599 --> 00:25:15,519
each biome or is it one level perme?

626
00:25:15,680 --> 00:25:19,039
Speaker 3: It's kind of like into the breach, how there's like

627
00:25:19,119 --> 00:25:22,799
different like like almost countries in like like like the

628
00:25:22,880 --> 00:25:25,599
different provinces, so you take that out, you're not really

629
00:25:25,640 --> 00:25:27,240
taking it out, you're saving it. But then you jump

630
00:25:27,319 --> 00:25:30,279
over like different continents, and I don't know if they've

631
00:25:30,319 --> 00:25:32,160
like expanded on it, but it seems like there's quite

632
00:25:32,200 --> 00:25:34,200
a few levels, Like like when you did it was

633
00:25:34,240 --> 00:25:37,200
their same idea where there's like little provinces in a

634
00:25:37,240 --> 00:25:38,880
country and then you switch around.

635
00:25:39,480 --> 00:25:42,160
Speaker 2: I seem to remember there being like four distinct biomes,

636
00:25:42,200 --> 00:25:44,799
so I don't know how many you've seen at this point. Yeah,

637
00:25:44,839 --> 00:25:46,039
but then I can't remember if there was like, yeah,

638
00:25:46,119 --> 00:25:48,920
multiple levels, Like I think there's probably a quick introductory

639
00:25:48,960 --> 00:25:50,559
level and then a bigger one in.

640
00:25:50,519 --> 00:25:51,839
Speaker 1: Like the Grassland zone.

641
00:25:52,359 --> 00:25:54,240
Speaker 2: But what I do remember is that after I kind

642
00:25:54,240 --> 00:25:56,240
of beat the game, rold the credits, whatever, that there

643
00:25:56,279 --> 00:25:57,720
was still like a lot I could go back and

644
00:25:57,720 --> 00:25:59,759
do like harder levels or certain.

645
00:25:59,559 --> 00:26:02,759
Speaker 1: Challenge Yeah, uh, things like that. I remember there.

646
00:26:02,920 --> 00:26:04,400
Speaker 2: I remember it being again like, oh, I want to

647
00:26:04,440 --> 00:26:06,759
revisit this at some point because there's like a lot

648
00:26:06,799 --> 00:26:10,240
more to do. So yeah, and I don't know something

649
00:26:10,240 --> 00:26:13,279
about like the overall bar. I can't remember how it

650
00:26:13,319 --> 00:26:15,160
all works, but you know, you're feeling out meters as

651
00:26:15,160 --> 00:26:17,839
you're rejuvenating the whole Earth, and I think that's like

652
00:26:17,880 --> 00:26:18,880
the point of the game is to get to like

653
00:26:18,880 --> 00:26:21,160
one hundred percent rejuvenation.

654
00:26:20,640 --> 00:26:21,400
Speaker 1: Or something weird like that.

655
00:26:21,440 --> 00:26:23,240
Speaker 2: But then there's like more, yeah, a lot more you

656
00:26:23,240 --> 00:26:24,720
could do, so I feel like it's one of those

657
00:26:24,720 --> 00:26:26,920
things that even though that is a genre that is

658
00:26:27,000 --> 00:26:29,599
usually very long, what I liked about that game is

659
00:26:29,640 --> 00:26:31,319
that it was pretty short and sweet, like I don't know,

660
00:26:31,359 --> 00:26:33,200
maybe nine ten hours for me to get through the

661
00:26:33,200 --> 00:26:34,960
whole thing, but then it's like, oh yeah, but there's

662
00:26:35,000 --> 00:26:37,559
also a ton more on the deeper side if you

663
00:26:37,640 --> 00:26:39,480
really want to get into the nitty gritty of it.

664
00:26:40,119 --> 00:26:41,759
Speaker 3: And like, I feel like it's it's a type of

665
00:26:41,759 --> 00:26:43,960
game I could see myself just redoing some of those

666
00:26:43,960 --> 00:26:46,359
earlier levels that it's not like it's, oh, I'm just

667
00:26:46,400 --> 00:26:48,880
retreading my same path, like it's randomly generated to the

668
00:26:48,880 --> 00:26:51,119
map that it's going to be. They obviously have rules

669
00:26:51,119 --> 00:26:53,039
to follow for how the biome is going to look,

670
00:26:53,079 --> 00:26:56,039
but yeah, it's just like I had no problem just

671
00:26:56,039 --> 00:26:58,119
completely Like I was like ninety nine percent down a level.

672
00:26:58,119 --> 00:26:59,480
I'm like, I don't like, look at this, I can

673
00:26:59,519 --> 00:27:02,160
make this better. Just restart and it's not like I'm

674
00:27:02,240 --> 00:27:04,880
racing against the clock like it's it's a very passive game.

675
00:27:05,039 --> 00:27:07,640
So yeah, it was. It was fitting when I was

676
00:27:07,920 --> 00:27:10,240
on the mend for sure, when I just like didn't

677
00:27:10,279 --> 00:27:11,640
want to have anything taxing on the break.

678
00:27:12,839 --> 00:27:18,200
Speaker 2: Your body as just cleanths Jones and.

679
00:27:18,200 --> 00:27:21,920
Speaker 3: My body working away. But yeah, I know that was

680
00:27:21,960 --> 00:27:23,720
the first one I want to talk about. And then uh,

681
00:27:24,559 --> 00:27:27,160
my second one, which is a much bigger game. And Dylan,

682
00:27:27,200 --> 00:27:28,799
I use my free trial for this game. I have

683
00:27:28,839 --> 00:27:31,119
no idea what crossed my mind on why I even

684
00:27:31,119 --> 00:27:33,799
want to try this, but I did. I picked up

685
00:27:34,119 --> 00:27:39,960
Stellar Blade, so I no idea why. I'm just like

686
00:27:40,000 --> 00:27:41,680
I saw it on there. I'm like, okay, new game,

687
00:27:41,759 --> 00:27:43,680
let's try. Let's do a trial. I never do these trials.

688
00:27:43,759 --> 00:27:45,839
Let's just see what this game's like. Got into it.

689
00:27:46,200 --> 00:27:51,400
Very much like Near Automata actually very very similar. Yeah,

690
00:27:51,400 --> 00:27:55,119
Like the combat is just insane. Some of like just

691
00:27:55,119 --> 00:27:57,640
just the monsters in this or like all the designs

692
00:27:57,640 --> 00:28:00,400
of them. There's so many different types and you get

693
00:28:00,400 --> 00:28:02,960
like database that shows you, like the different ones you've encountered.

694
00:28:03,000 --> 00:28:04,799
I haven't even countered like half of them yet, and

695
00:28:04,839 --> 00:28:07,799
I I think I have like thirty or so hours,

696
00:28:07,799 --> 00:28:11,440
and like I have been going wow hard on still yeah,

697
00:28:11,759 --> 00:28:12,599
like game percussions.

698
00:28:13,279 --> 00:28:15,119
Speaker 1: I think I put in a near dominant to be

699
00:28:15,240 --> 00:28:15,640
that game.

700
00:28:16,200 --> 00:28:19,200
Speaker 3: Yeah, so I'm and like I've been doing a lot

701
00:28:19,240 --> 00:28:20,960
of the side questing and stuff like that. I kind

702
00:28:20,960 --> 00:28:22,720
of made the commitment of just like I'm just going

703
00:28:22,759 --> 00:28:24,319
one hundredercent of this game. I'm gonna get all the

704
00:28:24,559 --> 00:28:26,640
all the trophies and everything. So I've been doing a

705
00:28:26,680 --> 00:28:30,160
lot of like the running around and sometimes with those games,

706
00:28:30,160 --> 00:28:32,720
like the side questing can be very dry and annoying

707
00:28:32,799 --> 00:28:34,440
and it's like go get me this, and then you

708
00:28:34,440 --> 00:28:35,839
go get it and you go back and it's just

709
00:28:35,880 --> 00:28:37,759
like thanks, and there's nothing that come out of it,

710
00:28:37,759 --> 00:28:40,920
Like it's literally just your career. And I find like

711
00:28:41,079 --> 00:28:44,640
most of the time just that cycle is really boring.

712
00:28:44,680 --> 00:28:47,359
But I just I love the combat of this game.

713
00:28:47,440 --> 00:28:49,640
I love just getting in and out of fights and

714
00:28:50,079 --> 00:28:52,400
just kind of perfecting like your style, because it's really

715
00:28:52,480 --> 00:28:55,960
heavy on like dodging and pairying and like getting those

716
00:28:55,960 --> 00:29:00,119
timing windows down and like near automata, like you have

717
00:29:00,240 --> 00:29:02,680
range weapons as well as your your close range weapons,

718
00:29:02,720 --> 00:29:06,319
and it is just such a beautiful game as well, like,

719
00:29:06,319 --> 00:29:08,319
like I know that this was a one that they're

720
00:29:08,359 --> 00:29:10,200
kind of showcasing I think with the PS five like

721
00:29:10,319 --> 00:29:12,799
enhanced one I don't have, like the PS five Pro,

722
00:29:13,039 --> 00:29:15,920
I don't have that version, but it's still an absolutely

723
00:29:15,960 --> 00:29:19,440
beautiful looking game. I remember Near Automata having like just

724
00:29:19,960 --> 00:29:22,880
beautiful music that goes along with it, and same very

725
00:29:22,960 --> 00:29:26,200
much same uh with this one where I think the

726
00:29:26,200 --> 00:29:27,279
boss fights alone.

727
00:29:27,559 --> 00:29:29,519
Speaker 2: Yeah, I can comment to them that because but the

728
00:29:30,599 --> 00:29:33,200
with the game awards announced, like the nominis that came out,

729
00:29:33,599 --> 00:29:36,359
uh with that, obviously there's like best Score soundtrack, and

730
00:29:36,400 --> 00:29:37,519
I was like, okay, I want to I want to

731
00:29:37,559 --> 00:29:39,599
listen to all these a little bit, and so I

732
00:29:39,599 --> 00:29:41,279
you know, I listened to a few songs of everyone

733
00:29:41,440 --> 00:29:43,240
in there, and then Cellar Blade was the one that

734
00:29:43,319 --> 00:29:46,079
was like, holy shit, this music is amazing. And so

735
00:29:46,119 --> 00:29:48,640
I've listened with that whole soundtrack now. And yeah, it's

736
00:29:48,640 --> 00:29:50,839
funny because I heard a lot of those Near Automata

737
00:29:50,839 --> 00:29:53,079
comparisons when the game came out down to like there's

738
00:29:53,079 --> 00:29:53,400
a Near.

739
00:29:53,279 --> 00:29:55,759
Speaker 3: Automata DLC actually like yes, I saw that.

740
00:29:55,759 --> 00:29:57,960
Speaker 1: Actually, yeah, that's in the game now. So obviously the

741
00:29:58,000 --> 00:30:00,319
comparison is there. They know about it down to like, yeah,

742
00:30:00,359 --> 00:30:03,160
the combat, the world design, the fact that you're playing

743
00:30:03,240 --> 00:30:05,400
a super hot girl with like jiggle.

744
00:30:05,119 --> 00:30:07,799
Speaker 3: Physics everywhere are crank right up.

745
00:30:07,880 --> 00:30:10,359
Speaker 2: But somehow I was very surprised to also, yeah, here

746
00:30:10,440 --> 00:30:13,559
that the music is also very kind of inspired by

747
00:30:13,799 --> 00:30:16,359
tom and that was like the best thing ever to hear.

748
00:30:16,400 --> 00:30:17,720
And I add a few of those to my video

749
00:30:17,759 --> 00:30:20,599
game playlists, so can definitely double up on that thought.

750
00:30:21,160 --> 00:30:24,160
Speaker 3: Yeah, I know the it's it's it's just a beautiful

751
00:30:24,240 --> 00:30:26,920
like sounding game looking game graphically, like this is one

752
00:30:26,920 --> 00:30:28,920
where it's like, okay, this is like Triple A gaming.

753
00:30:28,960 --> 00:30:31,400
Like I recently went through Retch and Clank Rift apart

754
00:30:31,480 --> 00:30:32,960
talk to you about that one on side Quest, and

755
00:30:32,960 --> 00:30:35,240
it's just like, yeah, this is this is a sony

756
00:30:35,319 --> 00:30:37,799
game like that, Like this looks like they're using the

757
00:30:37,839 --> 00:30:41,359
hardware right, like like it just looks fucking amazing, like

758
00:30:41,359 --> 00:30:43,359
like how Triple A game should look, right, Like sometimes

759
00:30:43,440 --> 00:30:45,039
we comment games come out they look like it's a

760
00:30:45,039 --> 00:30:47,480
three sixty era might be fun to play, but still

761
00:30:47,519 --> 00:30:50,519
like you know, like this isn't the future of gaming

762
00:30:50,559 --> 00:30:52,279
that we saw as little kids. Whereas I see something

763
00:30:52,319 --> 00:30:54,079
like this, I'm like, I'm just blown away right now.

764
00:30:54,119 --> 00:30:56,079
Like Mortal Kombat, that's another one that just always blows

765
00:30:56,160 --> 00:30:59,400
me away with how good those games look visually. Uh,

766
00:30:59,440 --> 00:31:01,079
And that's what you're talk about, you know, the classic

767
00:31:01,160 --> 00:31:04,240
jiggle physics that the characters have, Like it's so ridiculous.

768
00:31:04,240 --> 00:31:07,359
Although it's so ridiculous and it's just like a running

769
00:31:07,400 --> 00:31:10,240
meme where like animes do this thing where it's like

770
00:31:10,359 --> 00:31:12,400
really heavy on the fan service where they always have

771
00:31:12,519 --> 00:31:14,960
like girls wearing this the the school outfits, and it's

772
00:31:15,000 --> 00:31:17,599
just like always been known as an anime thing. And

773
00:31:17,960 --> 00:31:19,759
I was talking to a buddy of mine about this,

774
00:31:19,839 --> 00:31:21,640
how this game is really funny because to me, it's

775
00:31:21,680 --> 00:31:24,079
almost like they have like a horniness slider meter where

776
00:31:24,119 --> 00:31:26,119
there's so many different outfits that you can get for

777
00:31:26,160 --> 00:31:28,799
this game, anything from like literally just like the skimpiest

778
00:31:28,839 --> 00:31:31,079
bikini type thing to like a full on like parka.

779
00:31:31,400 --> 00:31:34,319
My outfit that I have for Eve is the protagonist's character.

780
00:31:34,799 --> 00:31:38,359
It's basically like a kill bill like like like you know,

781
00:31:38,400 --> 00:31:40,839
like the yellow tracksuit. It looks so badass and it

782
00:31:40,920 --> 00:31:43,039
even says like kill kill right here on the should

783
00:31:43,200 --> 00:31:46,400
like they know exactly what they're doing it looks so badass,

784
00:31:46,440 --> 00:31:48,440
and of course she has like her blades and she's

785
00:31:48,480 --> 00:31:50,200
just popping off. And then you have your little robot

786
00:31:50,200 --> 00:31:51,839
that like goes on your arm as a gun, and

787
00:31:52,400 --> 00:31:55,240
it's just so satisfying, like to play like you're like,

788
00:31:55,319 --> 00:31:57,559
I'm sure astro Brot is probably more so because they're

789
00:31:57,599 --> 00:32:01,480
just they're just hitting on all of the I don't know,

790
00:32:01,599 --> 00:32:03,559
just things that make games fun with like the audio

791
00:32:03,640 --> 00:32:05,920
cues to you just interact with the world, interact with

792
00:32:05,960 --> 00:32:08,680
the hardware of like the controller. But it's just so

793
00:32:08,759 --> 00:32:11,519
satisfying taking on like a group of enemies, you get

794
00:32:11,599 --> 00:32:13,880
like your parry off, and of course, like the music's

795
00:32:13,960 --> 00:32:16,680
just hitting so hard. You have crazy animations and you

796
00:32:16,799 --> 00:32:19,960
just like barely survive a boss about like one HV.

797
00:32:20,119 --> 00:32:24,039
You're just you just feel so good. And actually random

798
00:32:24,039 --> 00:32:26,960
thought too that I had. I don't know if Xbox

799
00:32:27,000 --> 00:32:29,759
does this, but for PlayStation trophies, I didn't always know this,

800
00:32:29,960 --> 00:32:32,480
but when you get a trophy on PlayStation, I think

801
00:32:32,480 --> 00:32:34,200
this is new with PS five, it kind of like

802
00:32:34,279 --> 00:32:37,920
takes a screen capture of something, so it'll be like

803
00:32:37,920 --> 00:32:39,680
a mini video. So let's just say I killed an

804
00:32:39,720 --> 00:32:42,559
Elderring boss or something trophy comes up. If I go

805
00:32:42,640 --> 00:32:44,880
back and see my trophy, it'll show me getting that,

806
00:32:45,160 --> 00:32:47,400
like that trophy like the gameplay.

807
00:32:47,319 --> 00:32:49,200
Speaker 1: Four had like the screenshot version of that.

808
00:32:49,079 --> 00:32:51,440
Speaker 3: But okay, yeah, he's on one step up with the

809
00:32:51,519 --> 00:32:54,079
video version. If you have a mic on or the

810
00:32:54,119 --> 00:32:57,480
PlayStation remote always has the mic on, it actually captures

811
00:32:57,480 --> 00:33:00,440
your recording, which is hilarious because I went back, like, yeah,

812
00:33:00,480 --> 00:33:02,559
I saw like some come of my elden Ring trophies,

813
00:33:02,720 --> 00:33:05,480
like dipping the boss, and it's like fuck yeah, you

814
00:33:05,559 --> 00:33:07,720
just get like that exclaim, and it's so funny because

815
00:33:07,720 --> 00:33:10,400
it's just like chiseled in stone now, like that is

816
00:33:10,480 --> 00:33:12,240
my trophy. Now, if you go on my profile, you

817
00:33:12,240 --> 00:33:13,839
see my trophy, you can click on that and you're

818
00:33:13,880 --> 00:33:15,920
just gonna hear my voice. And There's been a couple

819
00:33:15,920 --> 00:33:18,400
of times Instellar Blade where I'm like, yeah, suck it,

820
00:33:18,480 --> 00:33:20,279
like like I'm just like getting all pump for beating

821
00:33:20,319 --> 00:33:23,519
a boss, and I feel like the combat like it's

822
00:33:23,519 --> 00:33:25,880
not being like elden Ring where I'm like literally just grind,

823
00:33:25,920 --> 00:33:27,759
like being my head against a wall sometimes and I

824
00:33:27,839 --> 00:33:29,880
just can't get past it. I feel like I have

825
00:33:29,960 --> 00:33:34,759
all the tools available available. But because the Natibus that's

826
00:33:34,880 --> 00:33:36,920
that's the name of the the enemies, they're kind of

827
00:33:36,960 --> 00:33:41,279
like the demons of the world. Like they're very different

828
00:33:41,319 --> 00:33:44,440
and unique and they're design so like some are very

829
00:33:44,440 --> 00:33:46,319
good at you you can just dodge all their abilities.

830
00:33:46,319 --> 00:33:48,319
Some you can't dodge, like you have to parry, or

831
00:33:48,359 --> 00:33:51,000
some are ranged, and there's just a really good mixture

832
00:33:51,000 --> 00:33:52,799
of them. And I think that's what makes the combat

833
00:33:52,839 --> 00:33:56,319
feel like, you know, you have like your similar combos

834
00:33:56,319 --> 00:33:58,440
that you're doing, but like, I feel like every situation

835
00:33:58,680 --> 00:34:01,000
is just unique and new, and even if I'm fighting

836
00:34:01,000 --> 00:34:02,799
like the same mobs over and over, it just feels

837
00:34:02,799 --> 00:34:04,519
like the way that I'm handling it is very different.

838
00:34:04,559 --> 00:34:08,159
And yeah, I've just gotten so hooked on the combat

839
00:34:08,239 --> 00:34:10,559
and been having so much fun with it, and yeah,

840
00:34:10,559 --> 00:34:13,320
I'm committed. I'm gonna get that Platinum trophy because there's

841
00:34:13,360 --> 00:34:16,360
some that I'm just it sucks too because some of these,

842
00:34:16,400 --> 00:34:17,920
like I had to like pull up a guide on

843
00:34:18,039 --> 00:34:19,360
just like, hey, how am I supposed to get all

844
00:34:19,400 --> 00:34:22,480
these trophies? And it's unfortunate. I hate games that have

845
00:34:22,599 --> 00:34:26,960
like the hardlock situations where once you get past a zone,

846
00:34:27,000 --> 00:34:29,320
you just can't go back, and I like have to

847
00:34:29,320 --> 00:34:31,159
do all the side quests and certain zones because I

848
00:34:31,199 --> 00:34:33,119
just can't go back, and because I've just committed to

849
00:34:33,119 --> 00:34:35,280
doing these side quests, I'm like, hey, I'm not going

850
00:34:35,360 --> 00:34:37,639
to advance in the story. I feel like I power

851
00:34:37,760 --> 00:34:40,320
was powering through the story until that certain point where

852
00:34:40,320 --> 00:34:41,960
it's like, oh, I have to do all these things.

853
00:34:43,280 --> 00:34:45,239
So and it's kind of been like a bit of

854
00:34:45,280 --> 00:34:46,719
a like oh this is annoying and I have to

855
00:34:46,760 --> 00:34:48,880
go do this, But it's pretty much just the limitation.

856
00:34:48,960 --> 00:34:52,440
I'm like, that's myself issue, right, Like I'm putting that

857
00:34:52,480 --> 00:34:53,760
on myself there, and.

858
00:34:54,480 --> 00:34:56,760
Speaker 2: I guess that I'm quit curious on what the structure

859
00:34:57,440 --> 00:34:59,360
of the game is. So is it kind of like

860
00:34:59,440 --> 00:35:02,119
different in world zones and like with kind of no

861
00:35:02,199 --> 00:35:03,920
return sort of situations to them.

862
00:35:04,239 --> 00:35:06,960
Speaker 3: Yeah. Yeah, So I think it's just because there's like

863
00:35:07,000 --> 00:35:09,280
a city hub that I'm in and I'm assuming a

864
00:35:09,320 --> 00:35:11,079
story thing is going to happen that I just can't

865
00:35:11,079 --> 00:35:13,000
go back to that that city, so.

866
00:35:13,280 --> 00:35:15,159
Speaker 1: It probably gets destroyed by a meteor or.

867
00:35:15,079 --> 00:35:20,360
Speaker 3: Something like that, you know spoilers. But like I because

868
00:35:20,360 --> 00:35:22,079
it's a city, there's a lot of people in there

869
00:35:22,079 --> 00:35:24,280
that have side quest to hand out and whatnot. And

870
00:35:25,440 --> 00:35:28,119
this is something too. When I was playing what was

871
00:35:28,159 --> 00:35:31,840
the first Near game called Not Replicant. Yeah, when I

872
00:35:31,840 --> 00:35:33,280
was playing through that one, I found a lot of

873
00:35:33,280 --> 00:35:36,000
the side quests actually just like tedious because you just

874
00:35:36,039 --> 00:35:39,880
sprint everywhere and that's just and like okay, do deliver this,

875
00:35:39,920 --> 00:35:41,239
and then you run out to the wasteland and you

876
00:35:41,280 --> 00:35:43,440
have to run all the way back. And I think

877
00:35:43,480 --> 00:35:46,079
this game does an interesting thing with the fast travel,

878
00:35:46,079 --> 00:35:48,039
where you can't just fast travel everywhere, but they have

879
00:35:48,039 --> 00:35:49,800
these little phone booths that you pick up. It's very

880
00:35:49,800 --> 00:35:51,559
like the Matrix. Actually you pick up the phone and

881
00:35:51,559 --> 00:35:54,800
then you just like get teleported to another phone booth

882
00:35:54,840 --> 00:36:00,199
that's established. And yeah, so I I don't know. It's

883
00:36:00,199 --> 00:36:03,079
also just a more interesting world to I think go through.

884
00:36:03,119 --> 00:36:05,199
Like Near Replicant, it's an older game, so a lot

885
00:36:05,199 --> 00:36:08,079
of the open worlds are just like very flat and

886
00:36:08,079 --> 00:36:11,159
and it's just I don't know, it's maybe dated in

887
00:36:11,159 --> 00:36:13,519
that sense where it's this one like there's a couple

888
00:36:13,559 --> 00:36:16,000
of deserts that you go through and you feel like

889
00:36:16,159 --> 00:36:18,159
you're in the heat, like just like the way that

890
00:36:18,199 --> 00:36:20,760
the wind is is hitting the sand and there's like

891
00:36:20,800 --> 00:36:22,840
some stand sandstorms that come through and it's just like

892
00:36:22,880 --> 00:36:24,960
holy fuck, like this is I'm feeling the elements right

893
00:36:25,000 --> 00:36:27,880
now through my screen. It's probably just the illness as well,

894
00:36:28,039 --> 00:36:32,079
just just probably give me a fever. But but yeah,

895
00:36:32,079 --> 00:36:34,679
I know, so I think right now there's like five

896
00:36:34,760 --> 00:36:37,079
or six zones that I have available, and it's it's

897
00:36:37,159 --> 00:36:39,599
it's weird because like the first zone that you go to,

898
00:36:40,079 --> 00:36:42,519
you can't even open up a map, and it's really

899
00:36:42,559 --> 00:36:44,400
annoying because there's sometimes when you have to like go

900
00:36:44,559 --> 00:36:46,280
back to those zones to do side quest, but you

901
00:36:46,280 --> 00:36:48,639
can't even figure out where you're going because for some reason,

902
00:36:48,639 --> 00:36:51,840
you just can't open your map that zone. Yeah, yeah,

903
00:36:52,519 --> 00:36:56,760
only specific zones. Yeah, It's it's very strange. I guess,

904
00:36:56,800 --> 00:36:58,639
so they just I don't I don't understand it. So

905
00:36:58,639 --> 00:37:01,719
I'm like going back to do these basic courier missions.

906
00:37:01,719 --> 00:37:02,800
I'm like, hey, where do I have to go? And

907
00:37:02,800 --> 00:37:04,599
then I'm reading the quest log and it's like it's

908
00:37:04,599 --> 00:37:07,280
in the flooded district and then in that area there's

909
00:37:07,320 --> 00:37:10,519
like five phones that I can teleport to. But it

910
00:37:10,559 --> 00:37:12,119
did like I can't open a map to see like

911
00:37:12,199 --> 00:37:13,960
where my quest markers are on or anything. So I'm

912
00:37:14,000 --> 00:37:15,480
just like, well, I guess I'll go to the end

913
00:37:15,599 --> 00:37:18,360
and then backtrack and hopefully it's in there. So a

914
00:37:18,480 --> 00:37:20,159
bit of an issue there, like I have no idea

915
00:37:20,480 --> 00:37:22,760
the reason why they just didn't do a map in

916
00:37:22,800 --> 00:37:25,000
that one map or in that one zone. Sorry, but

917
00:37:25,800 --> 00:37:29,119
a little bit weird there. And yeah, a couple other complaint,

918
00:37:29,199 --> 00:37:33,000
like minor complaints I guess I have is like this game,

919
00:37:33,119 --> 00:37:34,960
like I'll read the description right now because I just

920
00:37:35,000 --> 00:37:36,840
kind of chuckled about it because it's like players take

921
00:37:36,840 --> 00:37:39,960
control of the protagonist Eve, which is the main character,

922
00:37:40,000 --> 00:37:41,880
as she embarks on a mission to save humanity from

923
00:37:41,880 --> 00:37:44,519
a relentless war against monstrous creatures in a distant future.

924
00:37:44,519 --> 00:37:48,159
I feel like that's exact same, like uh like description

925
00:37:48,280 --> 00:37:50,639
of something like neuro Automta, where it's just like, you're

926
00:37:50,639 --> 00:37:53,400
this attractive robot lady you know that just looks like

927
00:37:53,440 --> 00:37:57,519
an anime character, and you're just you're like, I like

928
00:37:57,599 --> 00:38:00,280
the character Eve, but she's just like so bland. She's

929
00:38:00,320 --> 00:38:02,760
just she's she's very kind hearted, like how you would

930
00:38:02,760 --> 00:38:04,880
expect like a character like just to be written, but

931
00:38:05,000 --> 00:38:07,599
she's just like so clueles to everything that's going on,

932
00:38:07,800 --> 00:38:10,719
and she's like a soldier working for something and then

933
00:38:10,719 --> 00:38:12,400
she's like, Oh, this is going on, and this is

934
00:38:12,440 --> 00:38:15,559
going on, and it just reminded me of of other

935
00:38:15,599 --> 00:38:17,840
games like this that I've played, Like Scarlett Nexus would

936
00:38:17,840 --> 00:38:20,320
have been the most recent one that I was powering through,

937
00:38:20,360 --> 00:38:23,679
and yeah, like I found a similar is she with

938
00:38:23,679 --> 00:38:26,000
with the characters, Like I like the world that they're

939
00:38:26,000 --> 00:38:27,800
building up, like the and the world building in this

940
00:38:27,840 --> 00:38:29,920
is really fantastic as well, Like I really like just

941
00:38:29,960 --> 00:38:32,760
the state of the world. It's usually always a kind

942
00:38:32,760 --> 00:38:35,760
of a post apocalyptic you know, like humanities kind of

943
00:38:35,840 --> 00:38:38,639
on the back foot or like it's the glory of

944
00:38:38,840 --> 00:38:41,519
Like let me ask you this.

945
00:38:41,559 --> 00:38:45,159
Speaker 2: Have you played in New Automata, Yes, played Automatave, not

946
00:38:45,360 --> 00:38:46,519
played Replicant, So in.

947
00:38:46,519 --> 00:38:48,440
Speaker 3: Near Automata, Like, there's many areas that you're going through

948
00:38:48,440 --> 00:38:50,880
like an old like a basically like New York but

949
00:38:51,000 --> 00:38:54,519
like hundreds of years later. Lee, it's just like completely desolate. Yeah,

950
00:38:54,599 --> 00:38:56,000
a lot of the biomes are like this, Like you're

951
00:38:56,039 --> 00:38:58,519
going through old old cities that just seems like they've

952
00:38:58,559 --> 00:39:00,800
been gone for like hundreds upon undreds of years and

953
00:39:01,280 --> 00:39:03,559
just kind of like investigating those things and picking up

954
00:39:03,559 --> 00:39:06,079
notes and like getting memory, Like big thing is picking

955
00:39:06,119 --> 00:39:07,880
up memory chips off of people, so you kind of

956
00:39:07,880 --> 00:39:09,719
get like a glimpse in their world. And I love

957
00:39:09,800 --> 00:39:11,199
doing those collectibles.

958
00:39:10,719 --> 00:39:13,000
Speaker 1: Because it's just like the horizon of that.

959
00:39:13,400 --> 00:39:16,239
Speaker 3: Okay, yeah, so I just like that type of world

960
00:39:16,280 --> 00:39:18,920
building and I'm loving all those aspects. It's just unfortunate

961
00:39:18,960 --> 00:39:21,960
that like the character that I'm piling is one of

962
00:39:22,000 --> 00:39:25,119
the least interesting aspects to it. And she's of course

963
00:39:25,199 --> 00:39:27,239
like she has dialogue, that she's the main focal point

964
00:39:27,320 --> 00:39:30,239
of the game. Uh, but it like the world around

965
00:39:30,239 --> 00:39:31,840
her is a lot more interesting than maybe her, and

966
00:39:32,199 --> 00:39:34,079
even like some of the main side characters that you

967
00:39:34,119 --> 00:39:36,840
talk with or just I don't know, because I've just

968
00:39:36,880 --> 00:39:38,800
watched a lot of anime, or even like fire EMM

969
00:39:38,800 --> 00:39:41,360
does this where and I think you've talked about this,

970
00:39:41,400 --> 00:39:43,440
where like on fire Limb, they introduce you to so

971
00:39:43,519 --> 00:39:46,400
many games that certain characters just become like very bland

972
00:39:46,480 --> 00:39:49,880
and like stereotypical, and it's just like I feel like

973
00:39:49,920 --> 00:39:53,119
I've seen the same types of characters inserted in games

974
00:39:53,159 --> 00:39:55,519
like this, and this game does have that, so a

975
00:39:55,519 --> 00:39:58,440
little bit unfortunate that like the people that you're interacting

976
00:39:58,519 --> 00:40:00,599
with aren't that interesting, but the world around it and

977
00:40:00,639 --> 00:40:03,320
the combat, like the combat is like that's that's the

978
00:40:03,360 --> 00:40:06,719
most interesting thing for me in this game. And and

979
00:40:06,760 --> 00:40:09,639
then of course just it's it just looks so beautiful

980
00:40:09,679 --> 00:40:11,440
and like never frame drops or anything like. It just

981
00:40:11,519 --> 00:40:14,920
runs so nice on my hardware, and uh yeah, no,

982
00:40:15,000 --> 00:40:18,400
I really really really love this game. I'm having a

983
00:40:18,440 --> 00:40:20,840
blast on it, like thirty three hours right now. Fifty

984
00:40:20,840 --> 00:40:23,679
five percent. I think that's just like the main story

985
00:40:23,679 --> 00:40:25,840
I would imagine, because like right now for trophies, it

986
00:40:25,920 --> 00:40:27,960
says I'm at like twenty percent, but it's one of

987
00:40:28,000 --> 00:40:31,280
those things where like my percentages for like collectibles are

988
00:40:31,280 --> 00:40:33,159
at like ninety two. So I feel like I'm gonna

989
00:40:33,199 --> 00:40:35,719
I'm really gonna start raking in these trophies now that

990
00:40:35,760 --> 00:40:38,199
I've been doing a lot of these collections and I

991
00:40:38,239 --> 00:40:40,960
was reading online it has a thousand and six collectibles

992
00:40:41,039 --> 00:40:43,639
in this game, like objects that you can pick up. Fortunately,

993
00:40:43,679 --> 00:40:45,440
you don't need all those for the trophies. I like,

994
00:40:45,440 --> 00:40:47,360
I would have been a little bit too much of adventures,

995
00:40:47,360 --> 00:40:48,559
Like you get half of our collection.

996
00:40:48,599 --> 00:40:49,800
Speaker 1: Yeah, we're happy with that.

997
00:40:50,280 --> 00:40:53,440
Speaker 3: Yeah, exactly, but uh no, it's it's it and like

998
00:40:53,559 --> 00:40:57,079
because it is that fan service y type of game, right,

999
00:40:57,079 --> 00:40:59,679
Like your character is like big jiggle physics. You can

1000
00:40:59,760 --> 00:41:02,719
dress some very skimpy outfits. There's like a big thing

1001
00:41:02,760 --> 00:41:04,559
with some of these collectibles is you have to take

1002
00:41:04,559 --> 00:41:08,119
photos of certain objects throughout the worlds. And the first

1003
00:41:08,360 --> 00:41:10,559
area I actually went out and found them, and then

1004
00:41:10,800 --> 00:41:12,199
you had to go to like a big desert and

1005
00:41:12,199 --> 00:41:14,599
find like ten photos across the desert. I'm like, fuck that,

1006
00:41:14,639 --> 00:41:16,599
I'm pulling up a video, Like there's no way I'm

1007
00:41:16,639 --> 00:41:19,159
gonna be scouring the desert for these ten images? Are

1008
00:41:19,159 --> 00:41:21,440
you kidding me? But to do the images, your character

1009
00:41:21,440 --> 00:41:23,239
like does a selfie and then of course you like

1010
00:41:23,320 --> 00:41:25,280
this game has like crazy photo mode if you want

1011
00:41:25,280 --> 00:41:27,440
to go into all of that, but like just the

1012
00:41:28,119 --> 00:41:30,519
like the different like selfie poses you can do, and

1013
00:41:30,559 --> 00:41:32,119
like some of the side characters that you pick up,

1014
00:41:32,119 --> 00:41:34,480
you can like have them do different poses in your selfies.

1015
00:41:34,480 --> 00:41:38,079
Like it's just kind of funny how uh like I

1016
00:41:38,559 --> 00:41:40,639
guess how in depth you want to go with like

1017
00:41:40,920 --> 00:41:42,760
adding to the fan service element that you could just

1018
00:41:42,760 --> 00:41:45,039
go there and like yeah, yeah exactly, and like there's

1019
00:41:45,039 --> 00:41:46,800
filters for the photos. You can make it look like

1020
00:41:46,800 --> 00:41:49,159
a Polaroid, And I'm just like, man, like, who's using

1021
00:41:49,199 --> 00:41:51,840
all these features just like spending all this time? Like

1022
00:41:51,880 --> 00:41:55,039
liter I'm sure there's hundreds of Yeah, actually that's a

1023
00:41:55,039 --> 00:41:56,960
good point. That's a good point for sure, but uh

1024
00:41:57,519 --> 00:41:59,960
yeah no, I'm I've been having lots and lots of

1025
00:42:00,159 --> 00:42:02,880
fun with it and definitely would recommend it to someone

1026
00:42:02,920 --> 00:42:05,119
that's like a fan of this genre because it very

1027
00:42:05,159 --> 00:42:07,320
much reminds me of of games like this, like New

1028
00:42:07,440 --> 00:42:12,960
Automata or Scarlet Nexus. I like, what even is this

1029
00:42:13,079 --> 00:42:15,840
just like a hacken slash action adventure type game, like

1030
00:42:15,920 --> 00:42:18,000
I don't even know what genre it is really, but

1031
00:42:18,440 --> 00:42:23,480
definitely for me because the big like theatrical type boss

1032
00:42:23,519 --> 00:42:26,599
battles are just they're so up my alley. Like I

1033
00:42:26,760 --> 00:42:32,800
same with Meddle Gear middle Gear Vengeance.

1034
00:42:32,440 --> 00:42:33,840
Speaker 1: Or something like that.

1035
00:42:34,000 --> 00:42:36,440
Speaker 3: Revengeance. Yeah, it was the one that's not like any

1036
00:42:36,480 --> 00:42:38,119
of the other games, Like it's a it's basically this

1037
00:42:38,119 --> 00:42:41,480
type of genre. He plays raid and yeah with the

1038
00:42:41,519 --> 00:42:43,960
Sword and I love that game. Again again, it's just

1039
00:42:44,000 --> 00:42:47,159
like over the top cinematic type level of like boss

1040
00:42:47,199 --> 00:42:49,440
battles where it's just like a giant kaijuw that you're

1041
00:42:49,480 --> 00:42:51,679
just like taking on. It's it's very anime s So

1042
00:42:51,719 --> 00:42:54,159
I guess it makes sense why I am drawn to it.

1043
00:42:54,239 --> 00:42:57,280
But really glad I tried this one out though, got

1044
00:42:57,280 --> 00:42:58,960
that two hour free trial, and it just like zoomed

1045
00:42:59,039 --> 00:43:01,199
right by, and I'm like, oh, like I'm just getting

1046
00:43:01,199 --> 00:43:03,320
the hang of the combat now, like come on, now,

1047
00:43:03,320 --> 00:43:04,199
I gotta get on there.

1048
00:43:04,800 --> 00:43:06,440
Speaker 2: Yeah, I feel like for an open world game, like

1049
00:43:06,480 --> 00:43:09,679
two hours is gonna be there's gonna be nothing. But yeah,

1050
00:43:09,760 --> 00:43:12,360
genre wise, I don't know, Like I guess I think

1051
00:43:12,360 --> 00:43:14,199
this it sounds a little similar to like a Devil

1052
00:43:14,239 --> 00:43:17,079
Maycrier Beynetta, which would be like a character action game,

1053
00:43:17,119 --> 00:43:19,440
but those are typically more linear and they're like arena

1054
00:43:19,480 --> 00:43:22,880
based fighting don't typically have like an open world situation.

1055
00:43:22,920 --> 00:43:24,840
So I feel like that kind of changes kind of

1056
00:43:25,079 --> 00:43:27,360
changes a hold the way you're kind of interacting with it.

1057
00:43:27,440 --> 00:43:30,960
Speaker 1: But yeah, a couple questions for you. One on the combat.

1058
00:43:30,960 --> 00:43:33,840
Speaker 2: I think the I generally really like the combat in

1059
00:43:33,880 --> 00:43:35,719
your time, and I think I got near the end,

1060
00:43:35,840 --> 00:43:37,519
I was trying to do some achievement hunt and stuff,

1061
00:43:37,519 --> 00:43:41,079
and like some of the combat challenges like so bullet Spongy,

1062
00:43:41,119 --> 00:43:42,599
and I even found like the second half of the game,

1063
00:43:42,679 --> 00:43:44,199
or even like the first boss of New York Town,

1064
00:43:44,360 --> 00:43:48,320
like the big the Big Mechanical one. Yeah, like takes

1065
00:43:49,000 --> 00:43:51,199
four times as long to kill, even if even if

1066
00:43:51,239 --> 00:43:53,000
you're playing perfectly, just because of how big the health

1067
00:43:53,000 --> 00:43:54,679
bar is, and that kind of drove me nuts in

1068
00:43:54,679 --> 00:43:56,800
that game. That's why I wouldn't want to like go

1069
00:43:56,840 --> 00:43:58,719
back and do a ton more replaying it, even though

1070
00:43:58,719 --> 00:44:00,679
it does have a ton of replayability. Yeah, is that

1071
00:44:00,840 --> 00:44:04,480
something that kind of gets copypasted from near or change

1072
00:44:04,559 --> 00:44:04,880
a bit.

1073
00:44:05,159 --> 00:44:07,679
Speaker 3: I wouldn't Like. I feel like I put out a

1074
00:44:07,719 --> 00:44:09,960
lot of damage, like like some of the boss battles.

1075
00:44:11,119 --> 00:44:13,639
It's it's not really bullet spongy for me. It's mostly

1076
00:44:13,760 --> 00:44:16,440
like you just have to get your pery windows correct

1077
00:44:16,480 --> 00:44:19,840
and then like your counters hit really hard. Okay, probably

1078
00:44:19,880 --> 00:44:23,679
something like like Sekaro or I guess even dark souls

1079
00:44:23,719 --> 00:44:25,480
like right, like if you get those Perry timing downs,

1080
00:44:25,480 --> 00:44:27,519
sometimes you get like a major critical hit in health

1081
00:44:27,559 --> 00:44:29,840
part just gets eliminated. I also feel like the game

1082
00:44:30,000 --> 00:44:33,760
gives you many many different tools to like handle situations

1083
00:44:33,800 --> 00:44:36,480
like you have you have like your regular attacks that

1084
00:44:36,559 --> 00:44:37,920
of course, there's like a skill tree that you can

1085
00:44:37,920 --> 00:44:40,239
get like different combos and whatnot. But like if I

1086
00:44:40,239 --> 00:44:42,199
get a perfect dodge off, I can like chain a

1087
00:44:42,239 --> 00:44:44,760
different type of combo. Then if I do like a

1088
00:44:44,800 --> 00:44:46,920
perfect pary, I can do a different type of combo.

1089
00:44:47,239 --> 00:44:49,679
But then there's also something called like like you have

1090
00:44:49,719 --> 00:44:52,639
like another skill tree that's like burst attacks, so like

1091
00:44:53,639 --> 00:44:56,199
it's like an r one with an ability that like

1092
00:44:56,320 --> 00:44:58,400
does a different type of attack. But then there's another

1093
00:44:58,440 --> 00:45:01,320
one that's like your l one with your like your

1094
00:45:01,360 --> 00:45:04,079
shape shape buttons. I don't know why that was a

1095
00:45:04,079 --> 00:45:07,199
good way to say that, but which is like another

1096
00:45:07,280 --> 00:45:10,159
different attack, and they all kind of like charge up differently,

1097
00:45:10,679 --> 00:45:12,920
so like it can be kind of overwhelming if you

1098
00:45:13,000 --> 00:45:14,639
like are trying to manage that. But then there's also

1099
00:45:14,679 --> 00:45:16,960
your weapon, like your range weapon that has different types

1100
00:45:17,000 --> 00:45:20,239
of AMMO, and then you also have your offensive gadgets

1101
00:45:20,239 --> 00:45:23,239
that you're using, so like technically you could be midmaxing

1102
00:45:23,320 --> 00:45:26,440
this to be outputting like just incredible amounts of damage.

1103
00:45:26,480 --> 00:45:28,679
So like I'm probably not even that good that, Like

1104
00:45:28,760 --> 00:45:30,559
I'm sure, I'm sure there's some videos out there of

1105
00:45:30,599 --> 00:45:33,559
people just maximizing, like all of that and just hitting

1106
00:45:33,599 --> 00:45:36,440
all the perfect windows and just like demolishing a boss.

1107
00:45:36,920 --> 00:45:39,199
But I feel like there's a lot of times I'm

1108
00:45:39,199 --> 00:45:42,119
not even using like the offensive gadgets because I'm just

1109
00:45:42,119 --> 00:45:44,960
really liking my combos. Oh and there's also like basically

1110
00:45:45,000 --> 00:45:46,800
a super sayan mode that you go that I forgot

1111
00:45:46,800 --> 00:45:49,400
to mention. It's called Tachi Mode, which is pretty badass,

1112
00:45:49,400 --> 00:45:51,920
and you grow like wings and you just pop off,

1113
00:45:51,920 --> 00:45:55,280
and again it's just the soundtrack hits and and like

1114
00:45:55,320 --> 00:45:57,960
the visuals get crazy and you just start popping off

1115
00:45:57,960 --> 00:46:00,000
and the dobumines just starts coming in when you're getting

1116
00:46:00,639 --> 00:46:02,119
But definitely.

1117
00:46:01,719 --> 00:46:04,480
Speaker 1: Even like Mortal Kombat get Her as a dlc oh Man.

1118
00:46:04,559 --> 00:46:07,280
Speaker 3: Yeah, like if they were do what was the PlayStation

1119
00:46:07,400 --> 00:46:10,440
one that they did, It was Soul Caliber. Is that

1120
00:46:10,480 --> 00:46:10,920
what it was?

1121
00:46:11,880 --> 00:46:16,119
Speaker 2: It's similar to, right, is that what you're saying. I

1122
00:46:16,159 --> 00:46:17,920
don't know if they had to be in that for sure,

1123
00:46:18,239 --> 00:46:19,679
Sol Caliber game that had to be.

1124
00:46:20,280 --> 00:46:22,159
Speaker 3: Okay, they must have been the more recently because like

1125
00:46:22,199 --> 00:46:23,639
the one that I played back on p S three,

1126
00:46:23,679 --> 00:46:25,679
I think they had like Yoda and Darth Vader they like,

1127
00:46:25,719 --> 00:46:28,599
depending on which copy you got, But that was kind

1128
00:46:28,599 --> 00:46:33,519
of the PlayStation. Uh smash not Smash Mortal Kombat type game,

1129
00:46:34,679 --> 00:46:39,719
but yeah, no, I mean like Eve is I don't know,

1130
00:46:39,800 --> 00:46:43,039
I like, I like Eve, but like because of how

1131
00:46:43,039 --> 00:46:45,400
she's written, I feel like I don't dislike her or

1132
00:46:45,480 --> 00:46:48,719
not like her. She's just like she's just kind of

1133
00:46:48,719 --> 00:46:51,880
like my yeah, like she's my narrator, carrying me through

1134
00:46:52,119 --> 00:46:55,320
the story and I and like she's not very she's

1135
00:46:55,360 --> 00:46:57,519
not very like giving me a lot of like yeah,

1136
00:46:57,599 --> 00:47:00,480
like bizazz with with with with their delivery and whatnot,

1137
00:47:00,559 --> 00:47:01,760
but which.

1138
00:47:01,599 --> 00:47:03,440
Speaker 2: I honestly do feel like is a two B thing

1139
00:47:03,440 --> 00:47:05,639
as well from near Telmata yeast, Like, I think the

1140
00:47:05,679 --> 00:47:08,039
side characters are the ones that stand up more in

1141
00:47:08,159 --> 00:47:10,400
terms of the personality side of things. Yeah, Like if

1142
00:47:10,400 --> 00:47:13,159
Twob didn't have her iconic look, you know, in the

1143
00:47:13,239 --> 00:47:15,920
real gaze element of it, Like, I don't think she

1144
00:47:15,920 --> 00:47:18,639
would be remembered as well as she is unfortunately.

1145
00:47:19,000 --> 00:47:19,440
Speaker 1: Yeah, I don't know.

1146
00:47:19,480 --> 00:47:21,239
Speaker 2: When you think back on Replicant, like what were the

1147
00:47:22,320 --> 00:47:26,239
can you remember the personality of any of the characters.

1148
00:47:25,360 --> 00:47:28,000
Speaker 3: Very similar, very very similar to this, like like and

1149
00:47:29,159 --> 00:47:31,880
it's interesting because they usually give them like very tragic

1150
00:47:31,920 --> 00:47:35,119
backstories and like a really like sad origin and it's

1151
00:47:35,199 --> 00:47:37,440
just like, man, this is really sad, and they're like,

1152
00:47:37,599 --> 00:47:39,599
but I carry on and this is what I do.

1153
00:47:40,000 --> 00:47:42,159
And then you're just popping off in like yeah, these

1154
00:47:42,159 --> 00:47:44,559
battle sequences. And I feel like there's a lot of

1155
00:47:44,599 --> 00:47:46,960
tragedy that hits in these games too, like like you

1156
00:47:46,960 --> 00:47:48,599
you have someone very close to you that lose like

1157
00:47:48,639 --> 00:47:50,760
dies right in front of you, and it's like and

1158
00:47:50,800 --> 00:47:52,480
let's just go to the next task, and like they

1159
00:47:52,480 --> 00:47:54,760
don't really hit that hard. Like a side quest that

1160
00:47:54,800 --> 00:47:56,679
I was doing for one of the vendors I believe

1161
00:47:56,679 --> 00:47:59,840
her name is Kaya minor spoiler definitely not related to

1162
00:47:59,840 --> 00:48:01,639
the story of the game, but like she's looking for

1163
00:48:01,679 --> 00:48:03,840
her sister, so you go find her sister, and her

1164
00:48:03,880 --> 00:48:06,239
sister is dead, so you come back and you and

1165
00:48:06,280 --> 00:48:09,800
then like the character Eve is very like emotional and like, oh,

1166
00:48:09,840 --> 00:48:12,320
this is so sad, Like like I'm so sad that

1167
00:48:12,360 --> 00:48:14,039
I'm have to be like telling like her that like

1168
00:48:14,079 --> 00:48:15,599
this is just kind of the dialogue that she's having

1169
00:48:15,679 --> 00:48:17,880
with like her guy hair that she talks to, like

1170
00:48:17,880 --> 00:48:20,960
the guy piloting her droid. But and then and then

1171
00:48:21,239 --> 00:48:23,480
you go and talk to Kaya, it's like, yeah, this

1172
00:48:23,519 --> 00:48:25,440
is what happened, like your sister died. She's like, oh,

1173
00:48:25,519 --> 00:48:29,400
that's okay, thanks for doing that. And it's like it's

1174
00:48:29,400 --> 00:48:32,000
like you're like you want for my shop and like

1175
00:48:32,760 --> 00:48:35,760
and like I might be dramaticizing it a little bit,

1176
00:48:35,800 --> 00:48:37,760
but like it's that's how it felt though, Like there's

1177
00:48:37,800 --> 00:48:41,400
some music that's a little bit emotional, but it's just like, okay,

1178
00:48:41,480 --> 00:48:42,599
now what do you want, Like you want to think

1179
00:48:42,639 --> 00:48:44,519
for my shop? Like there's no like weight that is

1180
00:48:44,559 --> 00:48:47,679
like like dread. That's that's weigne on these characters. And

1181
00:48:48,840 --> 00:48:50,679
like for Eve, maybe you can make the excuse it's

1182
00:48:50,679 --> 00:48:52,760
because she is like a robot, like she's not like

1183
00:48:52,800 --> 00:48:55,280
a really human character. I believe two B is the

1184
00:48:55,280 --> 00:48:58,800
same situation, right, But like for Kya, who's like a

1185
00:48:58,840 --> 00:49:01,840
full unhuman and like she's been looking for her sister

1186
00:49:01,920 --> 00:49:04,000
since you met her, it's just like, oh, okay, well

1187
00:49:04,039 --> 00:49:06,000
thanks for doing that. Here's some here's your reward for

1188
00:49:06,000 --> 00:49:08,320
doing the quest. Like it just it just seems like okay, yeah,

1189
00:49:08,360 --> 00:49:11,039
this is just like I got milk at the milkman

1190
00:49:11,159 --> 00:49:13,119
for you, and here's your milk rate. Like it's just

1191
00:49:13,519 --> 00:49:17,719
like a go catch quest, fetch ues fetch fetch quest.

1192
00:49:17,760 --> 00:49:18,760
That's the word I was looking for.

1193
00:49:18,840 --> 00:49:23,360
Speaker 2: But are there other side quests that are more interesting?

1194
00:49:23,480 --> 00:49:28,079
Speaker 3: Yeah? I find like a theme with these games, whether

1195
00:49:28,079 --> 00:49:31,199
it's Scarlett Nexus, whether it's uh Near Automoto or even

1196
00:49:31,239 --> 00:49:34,639
this is like like a big human like factor, like

1197
00:49:34,679 --> 00:49:37,280
what makes you human? Right? Because these characters usually robots

1198
00:49:37,360 --> 00:49:38,960
that are that are not human. But it's just like,

1199
00:49:39,480 --> 00:49:41,960
you know, like am I still important for not being

1200
00:49:41,960 --> 00:49:43,519
a huge Like it just seems like a theme of

1201
00:49:43,559 --> 00:49:45,719
these games, especially when it's like set in like the

1202
00:49:45,760 --> 00:49:49,760
apocalyptic future. You're a robot, you know, like defending humanity,

1203
00:49:49,800 --> 00:49:51,199
like why are you even doing this? Like they always

1204
00:49:51,280 --> 00:49:53,119
kind of have these questions that come up throughout the story,

1205
00:49:53,159 --> 00:49:57,199
and I feel like you do feel that through especially

1206
00:49:57,239 --> 00:49:59,320
a lot of like the just random side characters that

1207
00:49:59,360 --> 00:50:01,639
you come across, because they're all supposed to be human,

1208
00:50:01,679 --> 00:50:03,400
but it's it's interesting because I feel like most of

1209
00:50:03,400 --> 00:50:05,400
them look like cyborgs, Like they have like a robotic

1210
00:50:05,440 --> 00:50:07,199
head and you never actually see their face or like

1211
00:50:07,519 --> 00:50:10,440
some characters it like looks like a human, like a

1212
00:50:10,440 --> 00:50:13,920
really grotesque, like just gross looking human with like kind

1213
00:50:13,920 --> 00:50:16,320
of cyberpunky like they're kind of pieced together with metallic

1214
00:50:16,599 --> 00:50:18,880
like materials, but they like don't have a top of

1215
00:50:18,920 --> 00:50:20,519
their head, Like their head like kind of ends like

1216
00:50:20,559 --> 00:50:22,719
at the nose and then it's just like like like

1217
00:50:22,760 --> 00:50:25,400
a metal thing there, and it's like, hey, well, like

1218
00:50:25,440 --> 00:50:27,519
are you a human? Like you don't look very human

1219
00:50:27,559 --> 00:50:29,239
to me, Like I don't think there's eyes or anything

1220
00:50:29,239 --> 00:50:32,400
in there, And I feel like that's just it's just

1221
00:50:32,440 --> 00:50:34,480
like a reoccurring thing of like what makes you human,

1222
00:50:34,519 --> 00:50:36,280
like because I look like a human or more so,

1223
00:50:36,400 --> 00:50:40,119
like what's inside. And that's definitely like a big theme

1224
00:50:40,119 --> 00:50:42,920
of what's going on, and I like they're It's interesting

1225
00:50:42,920 --> 00:50:45,360
because like Kaya is probably one of the more important

1226
00:50:45,400 --> 00:50:47,840
side characters that you meet, like on your ventures. It's

1227
00:50:47,880 --> 00:50:52,239
just weird that that end result was so flat, Whereas

1228
00:50:52,239 --> 00:50:54,559
there's like a random soldier that I meet who's like

1229
00:50:54,760 --> 00:50:57,400
very suicidal because he like fled and he's like was

1230
00:50:57,480 --> 00:50:59,480
fearful because he just fled for his life and he's

1231
00:50:59,480 --> 00:51:01,480
a coward and he couldn't go back. And then you

1232
00:51:01,519 --> 00:51:03,599
go and like see what he's talking about, and he's

1233
00:51:03,679 --> 00:51:05,840
just like corpses all around. All of his friends were dead,

1234
00:51:06,199 --> 00:51:07,840
and then you have to like go relay that message,

1235
00:51:07,840 --> 00:51:10,440
and it just like it like fucking like changes that

1236
00:51:10,599 --> 00:51:12,679
character and you like keep interacting with him. He could

1237
00:51:12,719 --> 00:51:14,159
be like a random street card, but like just the

1238
00:51:14,159 --> 00:51:15,480
way that you talk to him, like he's just so

1239
00:51:15,719 --> 00:51:17,480
changed from that moment. So it seems a little bit

1240
00:51:17,519 --> 00:51:21,239
inconsistent with that because they definitely go through the like

1241
00:51:21,280 --> 00:51:23,880
the effort of showcasing that type of stuff. But then,

1242
00:51:24,639 --> 00:51:26,280
like I said, there's the one with Kaya that's just

1243
00:51:26,360 --> 00:51:28,800
like really that that's what we're doing here, and even

1244
00:51:29,960 --> 00:51:32,239
I guess i'll call minor spoiler, but like right at

1245
00:51:32,239 --> 00:51:34,039
the beginning of the game, like one of the first

1246
00:51:34,039 --> 00:51:36,519
people that you're with just gets annihilated, just murdered, like

1247
00:51:36,599 --> 00:51:38,480
right in front of you. And that's one where like

1248
00:51:38,480 --> 00:51:40,480
I feel like that should stick with my main characters

1249
00:51:40,480 --> 00:51:42,679
about the whole game, And like a couple of times

1250
00:51:42,719 --> 00:51:44,480
it gets brought up and she's kind of weighing heavily

1251
00:51:44,519 --> 00:51:47,400
on it, but like when it happens, it's just like, Kay,

1252
00:51:47,719 --> 00:51:49,400
let's just go on our mission, and we like don't

1253
00:51:49,400 --> 00:51:51,360
even really address it from that point on. So it

1254
00:51:51,480 --> 00:51:55,599
just seems inconsistent, where like I feel like if they

1255
00:51:55,679 --> 00:52:00,360
never tried to like get attachment to it. It'd be like, Okay,

1256
00:52:00,400 --> 00:52:02,159
that's just the decision that they're making. Maybe it's just

1257
00:52:02,199 --> 00:52:04,760
our character is like a cold robot, you know, like

1258
00:52:04,800 --> 00:52:06,679
that's not the way they feel. But it's like kind

1259
00:52:06,679 --> 00:52:08,639
of flippy floppy, so little bit.

1260
00:52:08,679 --> 00:52:09,639
Speaker 1: The kind of thing is just.

1261
00:52:09,559 --> 00:52:12,480
Speaker 2: Like how do you make that work for like an

1262
00:52:12,480 --> 00:52:14,440
action game? You know, like you're not your character's not

1263
00:52:14,480 --> 00:52:17,480
just gonna go and be depressed and hang out for

1264
00:52:17,599 --> 00:52:20,840
a few hours like that happened recently in Balder's Gate,

1265
00:52:21,480 --> 00:52:23,880
some very tragic event happened. One of my MPCs was like,

1266
00:52:24,000 --> 00:52:25,079
I just gotta go to the camp and I just

1267
00:52:25,159 --> 00:52:27,400
gotta be away from things for a bit. And they

1268
00:52:27,440 --> 00:52:29,039
did for a few hours of gameplay. They were just

1269
00:52:29,079 --> 00:52:30,599
like not recruitable and they were just hanging out of

1270
00:52:30,679 --> 00:52:31,960
camp and then they come back eventually.

1271
00:52:32,000 --> 00:52:33,960
Speaker 1: But it's like I found the Protagon. It's like, you

1272
00:52:33,960 --> 00:52:36,760
can't really like bench yourself. I guess you could have

1273
00:52:36,800 --> 00:52:37,440
like a cut.

1274
00:52:37,239 --> 00:52:40,400
Speaker 2: Scene, I suppose, but I guess supposed to be so

1275
00:52:40,480 --> 00:52:42,400
many traumatic things happening in that world that if you

1276
00:52:42,400 --> 00:52:45,800
had a cut scene of like Eve going to be depressed.

1277
00:52:45,400 --> 00:52:48,039
Speaker 1: Every time, I don't know. It's an interesting problem to

1278
00:52:48,039 --> 00:52:49,920
bring up, but I'm curious to see how that kind

1279
00:52:49,920 --> 00:52:53,239
of evolves or changes in like the second Ladder half

1280
00:52:53,280 --> 00:52:55,320
of the game two in terms of I don't know

1281
00:52:55,320 --> 00:52:56,880
if some of those things do come back or like

1282
00:52:56,920 --> 00:52:58,960
how that resolves in like the ending of the character

1283
00:52:59,159 --> 00:53:00,079
and their art over.

1284
00:53:01,000 --> 00:53:04,679
Speaker 3: These games I find always have just like wild twists,

1285
00:53:04,760 --> 00:53:07,039
Like I remember Scarlett Nexus. I swear it had like

1286
00:53:07,079 --> 00:53:08,800
three twists in it where I was like, oh, I

1287
00:53:08,800 --> 00:53:10,119
feel like the story's going this way, and then it

1288
00:53:10,119 --> 00:53:12,199
flips on its head. You're like, holy fuck, that's crazy.

1289
00:53:12,199 --> 00:53:13,320
This is gonna be the whole game now, and then

1290
00:53:13,360 --> 00:53:15,199
it like happens again and you're just like, what is

1291
00:53:15,239 --> 00:53:19,280
going on? I remember you mentioned See If Stars had something,

1292
00:53:20,199 --> 00:53:22,559
and I feel like this game is gonna have something

1293
00:53:22,599 --> 00:53:25,280
like that, just because they always do, because like the

1294
00:53:25,320 --> 00:53:28,039
main thing that you're kind of interacting with, like it

1295
00:53:28,119 --> 00:53:30,440
seemed pretty easy of like, Okay, it seems like this

1296
00:53:30,480 --> 00:53:32,519
person's gonna, you know, betray me at some point, Like

1297
00:53:32,559 --> 00:53:35,360
it just seems like that's what's gonna happen in the story,

1298
00:53:35,880 --> 00:53:37,840
and it does feel like that's gonna happen, but it's

1299
00:53:37,880 --> 00:53:39,880
still like Okay, Well, I'm only fifty five percent done

1300
00:53:39,920 --> 00:53:42,119
the main story, Like like something's gonna go on here,

1301
00:53:42,199 --> 00:53:45,079
right that that's really gonna switch up the whole narrative

1302
00:53:45,159 --> 00:53:49,119
of like Eve's goal here because essentially she sent from

1303
00:53:49,519 --> 00:53:51,840
I think it's called like mother Sphere, which is kind

1304
00:53:51,840 --> 00:53:54,639
of badass. It's just like a like a hive mind

1305
00:53:54,679 --> 00:53:57,400
type thing that's like running the Eve protocol, which is

1306
00:53:57,400 --> 00:54:01,280
what you are. And then it's really interesting too because like,

1307
00:54:01,320 --> 00:54:04,000
of course all of the soldiers that are sent are

1308
00:54:04,079 --> 00:54:07,320
just like supermodels essentially, right, Like they're all wearing like

1309
00:54:07,400 --> 00:54:10,119
high heels like a part of their body. And then

1310
00:54:10,159 --> 00:54:12,559
like of course, like their outfits are just ridiculous. But

1311
00:54:12,719 --> 00:54:14,480
like when you go and interact with these people that

1312
00:54:14,559 --> 00:54:17,320
look like cyborgs essentially, like they just call you an

1313
00:54:17,360 --> 00:54:19,719
angel because that's what you are in their eyes, Like

1314
00:54:19,760 --> 00:54:22,599
you come from the heavens literally you fall from like

1315
00:54:22,599 --> 00:54:26,639
your space ship. And then is it actually that's.

1316
00:54:26,840 --> 00:54:29,360
Speaker 1: There's like the space station where they're like sent down

1317
00:54:29,400 --> 00:54:30,599
from and yeah.

1318
00:54:30,440 --> 00:54:33,239
Speaker 3: Yeah yeah, And the opening of this game, like the

1319
00:54:33,280 --> 00:54:36,280
opening near Near you're like in your ship and you're

1320
00:54:37,159 --> 00:54:39,960
very different type of game. Love that decision that they

1321
00:54:39,960 --> 00:54:42,360
had in that game really really cool. It's like a

1322
00:54:42,480 --> 00:54:45,440
very very similar opening to Near in this game, but

1323
00:54:45,519 --> 00:54:47,280
you don't like pilot a ship or anything. It's just

1324
00:54:47,280 --> 00:54:49,559
like the same, like you're coming down in a personal

1325
00:54:49,960 --> 00:54:52,679
like drone ship and then you just kind of land

1326
00:54:52,679 --> 00:54:55,320
and then that's when you pick up. But yeah, I know,

1327
00:54:55,360 --> 00:54:57,800
I've truly truly been loved. Oh. Another thing I wanted

1328
00:54:57,800 --> 00:55:00,239
to shout out was how you save in this game

1329
00:55:00,400 --> 00:55:03,519
is you basically find it's like a soda machine, like

1330
00:55:03,519 --> 00:55:07,320
a like a soda dispenser and vit coins or it's

1331
00:55:07,400 --> 00:55:09,519
kind of like the main currency for getting aesthetic items,

1332
00:55:09,519 --> 00:55:11,400
so you can get like different outfits as I mentioned,

1333
00:55:11,480 --> 00:55:14,639
you can get different hairs for Eve, you can get

1334
00:55:14,639 --> 00:55:16,599
like different ear rings and glad like you can just

1335
00:55:16,599 --> 00:55:18,559
get like cosmetics, and it's usually the currency that you

1336
00:55:18,559 --> 00:55:20,760
spend it for. But every time you come across like

1337
00:55:20,760 --> 00:55:24,199
a soda machine that's like dismantled, you can insert a

1338
00:55:24,280 --> 00:55:26,079
vit coin and then that's like your new save point.

1339
00:55:26,519 --> 00:55:28,639
Now you would think that it's just wasting all your

1340
00:55:28,679 --> 00:55:30,360
vit coins, but every time you come across one of those,

1341
00:55:30,440 --> 00:55:32,679
there's usually like just a vt coin right in front

1342
00:55:32,719 --> 00:55:34,119
of it, so you get one, and then you spend

1343
00:55:34,159 --> 00:55:36,559
it there and then it just kind of like and

1344
00:55:36,599 --> 00:55:38,559
this reminds me of des Strany actually, like when when

1345
00:55:38,559 --> 00:55:40,639
when you when you open it up, power just kind

1346
00:55:40,639 --> 00:55:42,679
of comes back and there's this little like umbrella thing

1347
00:55:42,679 --> 00:55:44,920
that just pops up over your head. There's a record

1348
00:55:44,920 --> 00:55:47,199
player that's right there, and it's always just and you

1349
00:55:47,199 --> 00:55:49,159
can like, I think there's only like five or so

1350
00:55:49,159 --> 00:55:50,880
songs that you can kind of choose between, but there's

1351
00:55:50,880 --> 00:55:52,639
one on there. I can't remember what it's called, but

1352
00:55:52,679 --> 00:55:54,320
it's just such a banger, and I just have it

1353
00:55:54,360 --> 00:55:57,000
playing on all my all my save locations, and when

1354
00:55:57,039 --> 00:55:58,360
when you come close to it, you can just hear

1355
00:55:58,400 --> 00:56:00,559
the music starting to play. And then there's just like

1356
00:56:01,119 --> 00:56:02,880
a lawn chair that you just sit on and when

1357
00:56:02,920 --> 00:56:04,719
you sit on it, that's when you save. And that's

1358
00:56:04,719 --> 00:56:08,000
also when you like regen essentially refill like your pots

1359
00:56:08,360 --> 00:56:11,639
you know, picture like your your estes flax from from

1360
00:56:11,639 --> 00:56:13,760
the Soul's Games. Same sort of idea, like you get

1361
00:56:13,800 --> 00:56:16,880
like a health poty like four usage or you can

1362
00:56:17,360 --> 00:56:20,519
reinforce it. Same sort of ideas as souls. But yeah,

1363
00:56:20,519 --> 00:56:22,480
when you sit like you're just kind of chilling there

1364
00:56:22,519 --> 00:56:23,880
you're like, oh, I'm gonna take a few take a

1365
00:56:23,920 --> 00:56:25,719
few minutes, listen to my music. You're like, you're like

1366
00:56:25,760 --> 00:56:27,760
shaded of course. Then you have like your little soda

1367
00:56:27,800 --> 00:56:30,599
pop machine, and those are the save areas, which is

1368
00:56:30,639 --> 00:56:33,280
which is really cool, and then you can that's where

1369
00:56:33,320 --> 00:56:35,519
you can upgrade your skill tree. That's where you can

1370
00:56:35,719 --> 00:56:40,239
work on your I forget what they're called, but it's

1371
00:56:40,280 --> 00:56:42,599
it's basically like your nanosuit, like you basically just like

1372
00:56:42,639 --> 00:56:46,280
work on it there and like unlock more of them.

1373
00:56:46,360 --> 00:56:49,000
And those are just your your save areas and usually

1374
00:56:49,000 --> 00:56:52,719
they'll be like a like a telephone there that you

1375
00:56:52,719 --> 00:56:57,519
can fast travel to two other areas on. And uh, yeah,

1376
00:56:57,800 --> 00:57:03,079
that's cool. I think that's I think that's pretty much it.

1377
00:57:02,599 --> 00:57:04,679
Speaker 1: Is the near DLC just the costume or is there

1378
00:57:04,679 --> 00:57:05,400
anything else with it?

1379
00:57:05,840 --> 00:57:08,599
Speaker 3: I'm pretty like I'm not sure. I I hovered over it,

1380
00:57:08,679 --> 00:57:11,000
and it seems like you definitely get like you basically

1381
00:57:11,039 --> 00:57:12,800
just look like two be essentially like you get the

1382
00:57:12,800 --> 00:57:18,039
whole extra. Yeah, it's it's like a PAIDLC, but no,

1383
00:57:18,159 --> 00:57:21,000
I don't have it. And I think it actually has

1384
00:57:21,360 --> 00:57:24,119
like missions as well, because on some of the screenshots

1385
00:57:24,119 --> 00:57:26,920
that look like you were doing things and it looks

1386
00:57:26,960 --> 00:57:29,039
like Eve is actually interacting with two B, but then

1387
00:57:29,440 --> 00:57:30,920
like you also get the outfit of two B, so

1388
00:57:31,000 --> 00:57:34,280
like I'm not sure, Yeah, I'm not sure. I'll look

1389
00:57:34,320 --> 00:57:36,320
into it and report back, but I think it's like

1390
00:57:36,599 --> 00:57:38,599
ten or so dollars, which I don't know. I would

1391
00:57:38,639 --> 00:57:41,840
expect some some story content in there, not just aesthetic,

1392
00:57:41,880 --> 00:57:44,039
but who knows. These games are very fan basic, if

1393
00:57:44,079 --> 00:57:46,599
you like, I wouldn't be surprised if there's just like

1394
00:57:46,639 --> 00:57:49,159
outfit DLC's that people are paying for for this game.

1395
00:57:50,280 --> 00:57:53,760
Speaker 2: But uh, I saw a funny video on Reddit of

1396
00:57:53,800 --> 00:57:56,760
someone who had the Near Tom DLC where if you like,

1397
00:57:57,559 --> 00:57:59,880
because of course Near or two B, she has like this,

1398
00:58:00,159 --> 00:58:02,360
she has like a skirt on right, and someone like

1399
00:58:02,679 --> 00:58:06,159
turn the camera angle to like look look under her

1400
00:58:06,239 --> 00:58:06,880
skirt and then.

1401
00:58:07,199 --> 00:58:11,480
Speaker 1: She like kicks the camera. Oh yeah, like reset. Obviously

1402
00:58:11,519 --> 00:58:12,760
they are very.

1403
00:58:12,760 --> 00:58:14,519
Speaker 2: Like even in Near I think there's like an achievement

1404
00:58:14,880 --> 00:58:17,320
for like looking up two Be's skirt, Like it's just

1405
00:58:17,480 --> 00:58:21,719
so stupid, but yeah, they know what they're doing there.

1406
00:58:21,480 --> 00:58:23,000
Speaker 3: And like I feel like these games are always going

1407
00:58:23,079 --> 00:58:27,320
to have that that type of element to it, right, Yeah,

1408
00:58:27,519 --> 00:58:31,079
very similar type of like I don't know, I guess

1409
00:58:31,079 --> 00:58:33,280
teasing type thing that they have in these types of games,

1410
00:58:33,320 --> 00:58:36,320
where like same sort of element where like just the

1411
00:58:36,360 --> 00:58:39,119
camera angles. It's like like when you're going up a ladder,

1412
00:58:39,119 --> 00:58:41,000
for example, and it like forces you to just be

1413
00:58:41,039 --> 00:58:44,039
looking like right up her ass and just like, oh man,

1414
00:58:44,039 --> 00:58:45,599
I gotta put some pants on this girl. This is

1415
00:58:45,639 --> 00:58:48,400
just weird shades me walking in It's like, what the

1416
00:58:48,440 --> 00:58:50,679
fuck are you playing here? It's like, I'm sorry, it's

1417
00:58:50,679 --> 00:58:54,000
the games, but uh And and that's where I'm saying,

1418
00:58:54,000 --> 00:58:55,800
like it is nice because you can kind of choose

1419
00:58:55,840 --> 00:58:59,719
how ye just slimy. You want the outfits to look

1420
00:58:59,800 --> 00:59:02,199
right like like like my characters wear like a full tracksuit,

1421
00:59:02,280 --> 00:59:05,159
you know, there's no cleavage shown or anything, and she

1422
00:59:05,239 --> 00:59:07,599
looks bad ass and she's kicking ass. But you can

1423
00:59:07,639 --> 00:59:09,400
also go the route where she's just basically wearing like

1424
00:59:09,400 --> 00:59:11,480
a full bikini. And that's that. I'm pretty sure they

1425
00:59:11,480 --> 00:59:14,840
even have like from Ghosts in the Shell. I don't

1426
00:59:14,840 --> 00:59:17,599
know if you ever saw we do a review of that.

1427
00:59:17,639 --> 00:59:19,119
I feel like I'm having a fever dream right now

1428
00:59:19,119 --> 00:59:20,159
that we actually definitely.

1429
00:59:19,880 --> 00:59:20,480
Speaker 1: Did a review.

1430
00:59:20,679 --> 00:59:23,440
Speaker 2: I can't remember was on it. I think like Taylor

1431
00:59:23,480 --> 00:59:25,280
and Rubin were definitely part of it.

1432
00:59:25,280 --> 00:59:28,039
Speaker 3: It was I remember seeing it in theaters. Yeah, because

1433
00:59:28,239 --> 00:59:30,199
I saw it with Hidalgo because he had seen like

1434
00:59:30,199 --> 00:59:31,800
the actual anime and was interested in that.

1435
00:59:31,840 --> 00:59:33,480
Speaker 2: And of course I've not seen the anime, which I

1436
00:59:33,519 --> 00:59:35,280
feel like is a crime to people who love it

1437
00:59:35,320 --> 00:59:37,599
that they're like seeing the Scargo movie.

1438
00:59:37,360 --> 00:59:41,559
Speaker 3: And significantly better. But in that they have like basically

1439
00:59:41,559 --> 00:59:43,320
a skin suit where she just looks like she's naked

1440
00:59:43,440 --> 00:59:45,559
but like no nipples. It's just like all like the

1441
00:59:45,599 --> 00:59:48,199
same thing, and like they have that for for your

1442
00:59:48,280 --> 00:59:51,400
character here, Eve, and it's just like, yeah, okay, people

1443
00:59:51,599 --> 00:59:54,320
like I. I it's almost distracting. I don't know, it

1444
00:59:54,400 --> 00:59:57,400
just it feels strange having your character flip around doing

1445
00:59:57,400 --> 01:00:00,320
that stuff. But it's there if you want it. So yeah,

1446
01:00:00,440 --> 01:00:01,960
definitely recommend and.

1447
01:00:02,039 --> 01:00:04,599
Speaker 1: On sale now Black Friday deal on that one.

1448
01:00:04,679 --> 01:00:07,159
Speaker 3: Yeah, that's that's why I got it, So go check

1449
01:00:07,199 --> 01:00:07,719
it out.

1450
01:00:08,599 --> 01:00:12,079
Speaker 2: Sweet, how about we take a quick break and we'll

1451
01:00:12,119 --> 01:00:13,639
come back and talk about a couple more games. We'll

1452
01:00:13,639 --> 01:00:19,559
be right back. Okay, we are back. Those are your

1453
01:00:19,639 --> 01:00:21,119
two mentions of the day, right.

1454
01:00:22,639 --> 01:00:25,480
Speaker 3: Yes, those are my two mentions. Also started playing some

1455
01:00:25,519 --> 01:00:29,199
Marvel Snap again. I was a little bit, but yeah, no,

1456
01:00:29,280 --> 01:00:31,719
I not like any real reason. I feel like it's

1457
01:00:31,760 --> 01:00:32,960
just every once in a while it's like, oh, let's

1458
01:00:32,960 --> 01:00:37,400
put up the old snap again, and I, yeah, I

1459
01:00:37,440 --> 01:00:40,000
can't remember all mass updates, but I feel like I've

1460
01:00:40,000 --> 01:00:41,920
gotten a bunch of cards that I've just been like

1461
01:00:42,119 --> 01:00:43,719
forever on the hunt, Like Art of Soola that was

1462
01:00:43,719 --> 01:00:45,000
like a big one that I just never had, and

1463
01:00:45,039 --> 01:00:46,840
now I finally have. So I've been doing like a

1464
01:00:46,920 --> 01:00:49,920
like a Zola deck and man, like it's it is

1465
01:00:50,000 --> 01:00:52,480
so good in some of those situations, like I had

1466
01:00:52,519 --> 01:00:55,800
a great pairing with Venom that just like it's so

1467
01:00:55,960 --> 01:00:58,440
great too, and it's like, oh, man, this guy thinks

1468
01:00:58,440 --> 01:00:59,880
that he has me here, but he has no idea.

1469
01:01:00,000 --> 01:01:01,639
I'm about to drop this Zola right now, and just

1470
01:01:01,679 --> 01:01:04,719
and like I'm baiting him in the one lane drop Zola,

1471
01:01:04,800 --> 01:01:06,400
and then I just like shift all of my power

1472
01:01:06,400 --> 01:01:08,719
to other areas. And then it's just like I got

1473
01:01:08,719 --> 01:01:11,159
eight cubes right there, baby, Like let's let's just start cooking.

1474
01:01:11,199 --> 01:01:13,320
So it's been fun kind of jumping back into it again.

1475
01:01:13,360 --> 01:01:15,239
And usually I'm always kind of trying like a new

1476
01:01:15,280 --> 01:01:17,719
deck when I come back to just spark a little bit. Uh,

1477
01:01:18,239 --> 01:01:20,199
I don't know, some freshness to it, but yeah, it's

1478
01:01:20,239 --> 01:01:22,639
been fun and looking forward to I saw a bunch

1479
01:01:22,679 --> 01:01:24,639
of series fives are going down to series four, which

1480
01:01:25,000 --> 01:01:25,599
is interesting.

1481
01:01:25,800 --> 01:01:28,280
Speaker 2: So yeah, not a lot of fours down to three,

1482
01:01:28,400 --> 01:01:32,480
but a couple of at least ye couple. Yeah, I

1483
01:01:32,480 --> 01:01:34,199
haven't played any of that recent. Have you played any

1484
01:01:34,239 --> 01:01:35,400
more Hitman since.

1485
01:01:35,159 --> 01:01:36,079
Speaker 1: Our last conversation?

1486
01:01:36,639 --> 01:01:39,079
Speaker 3: I think my last update there, I was on Club

1487
01:01:39,079 --> 01:01:41,199
twenty seven with you. I can remember if that was

1488
01:01:41,239 --> 01:01:42,760
like the one I beat. So I beat that one

1489
01:01:42,760 --> 01:01:46,719
and then I beat the Colorado level. And it's funny

1490
01:01:46,800 --> 01:01:48,920
you mentioned I think it was you that mentioned like

1491
01:01:49,000 --> 01:01:51,599
that wasn't your favorite type of level, and I.

1492
01:01:51,599 --> 01:01:53,679
Speaker 2: Think those people in the community are like, yeah, that's

1493
01:01:53,760 --> 01:01:54,840
kind of the worst, but you know.

1494
01:01:54,800 --> 01:01:57,159
Speaker 3: Well those are usually my least favorite Hitman levels, like

1495
01:01:57,199 --> 01:01:59,039
in general, and those hitm Like I feel like every

1496
01:01:59,079 --> 01:02:01,000
Hitman game has a lot like this where you're not

1497
01:02:01,039 --> 01:02:03,800
just in a public area, like you're actually like everyone

1498
01:02:03,800 --> 01:02:05,639
will kill you. Like these are all military men right,

1499
01:02:05,639 --> 01:02:08,239
like like the like they're they're war dogs, like they're

1500
01:02:08,280 --> 01:02:10,519
out for blood. So you can't really just like be

1501
01:02:10,599 --> 01:02:12,440
a waiter and like I feel like that's why.

1502
01:02:12,280 --> 01:02:14,280
Speaker 1: There's no civilian areas in that map.

1503
01:02:14,639 --> 01:02:16,639
Speaker 3: Yeah, that's like my favorite aspect of hit Men. So

1504
01:02:16,719 --> 01:02:18,159
that one was kind of an and it's a big

1505
01:02:18,199 --> 01:02:21,840
area too, so especially I usually try and like scope

1506
01:02:21,880 --> 01:02:23,679
out the place on like a first play through, and

1507
01:02:23,719 --> 01:02:25,400
that was I was just I felt like I was lost,

1508
01:02:25,519 --> 01:02:27,519
and like that was I think I was mentioning to you,

1509
01:02:27,519 --> 01:02:30,480
like I try not to use the instinct so much. Yeah, man,

1510
01:02:30,519 --> 01:02:32,199
I was cranking the instinct on that level. I'm like,

1511
01:02:32,239 --> 01:02:33,840
just get me to my targets. I just want I

1512
01:02:33,960 --> 01:02:35,639
just want to go to the next area here. But

1513
01:02:35,880 --> 01:02:38,719
uh yeah, beyond that, I haven't done really any more

1514
01:02:38,719 --> 01:02:40,880
playing on that one, but uh I want to jump

1515
01:02:41,000 --> 01:02:43,719
back in. Hopefully your story will inspire me to.

1516
01:02:43,800 --> 01:02:46,519
Speaker 2: Yeah, I have two two and a half uh hit Men.

1517
01:02:47,599 --> 01:02:49,039
Well one I have I have a question for you.

1518
01:02:49,079 --> 01:02:51,679
So on the stream, when we did that one fateful

1519
01:02:51,760 --> 01:02:53,760
run by, we I mean you and you were going

1520
01:02:53,760 --> 01:02:55,960
through the manor you took a crew, so but when

1521
01:02:56,159 --> 01:02:58,119
we couldn't find a freaking key card and get down

1522
01:02:58,119 --> 01:03:00,320
to the basement. In your replays of that one, I'm

1523
01:03:00,320 --> 01:03:02,519
guessing you have since found a key card and been

1524
01:03:02,519 --> 01:03:04,159
able to go through the basement that way. I know

1525
01:03:04,159 --> 01:03:07,119
there's other ways you can get into that lab underneath

1526
01:03:07,480 --> 01:03:09,039
you found a key card, yet.

1527
01:03:09,119 --> 01:03:11,760
Speaker 3: I'm trying to definitely, like I think you get them

1528
01:03:12,199 --> 01:03:16,159
from the assistant lady or someone I don't know. Oh,

1529
01:03:16,679 --> 01:03:18,440
it's the lady. It's the lady running the lab, Like

1530
01:03:18,480 --> 01:03:20,760
she has a key card, and she's actually in the mansion.

1531
01:03:21,280 --> 01:03:23,320
At a certain point she'll come out. So that's where

1532
01:03:23,360 --> 01:03:25,760
I killed her, actually, Like I killed her in the

1533
01:03:25,800 --> 01:03:26,920
mansion and then I got her.

1534
01:03:27,039 --> 01:03:29,239
Speaker 1: You have to set up something to do that, or

1535
01:03:29,280 --> 01:03:30,719
do you have or does she just come up there.

1536
01:03:31,360 --> 01:03:33,559
Speaker 3: There's a couple of different ways, like I like, I

1537
01:03:33,559 --> 01:03:36,119
think the first time I did it, I electrocuted her

1538
01:03:37,239 --> 01:03:39,519
because you kind of bade her into like a watery area,

1539
01:03:39,639 --> 01:03:41,679
you know, fuck up an outlet, and then electrocuted her

1540
01:03:41,679 --> 01:03:43,960
that way. But I just I just figured out her

1541
01:03:44,000 --> 01:03:45,840
route and then I kind of just waited and then

1542
01:03:45,960 --> 01:03:48,159
popped out, took out a bodyguard, and then took out.

1543
01:03:48,599 --> 01:03:49,840
Speaker 2: But then you also have to go down to the

1544
01:03:49,880 --> 01:03:52,000
virus the basement exactly.

1545
01:03:52,280 --> 01:03:54,639
Speaker 3: You got to destroy the whatever it is, the weapon

1546
01:03:54,800 --> 01:03:55,840
pass destruction.

1547
01:03:55,599 --> 01:03:58,840
Speaker 2: That's it, I'll see because because like all those the

1548
01:03:58,880 --> 01:04:02,800
regular targets still in freelancer mode, they're just no targets, right,

1549
01:04:02,840 --> 01:04:03,960
but they're still walking around.

1550
01:04:04,679 --> 01:04:05,239
Speaker 1: But it's funny.

1551
01:04:05,239 --> 01:04:07,119
Speaker 2: I had the same situation where it's like I have

1552
01:04:07,159 --> 01:04:08,960
played that map a million times, but it's been a

1553
01:04:09,000 --> 01:04:11,119
long time since I've had to go down to the basement.

1554
01:04:11,159 --> 01:04:13,440
I feel like, in all my freelancer days, I've never

1555
01:04:13,480 --> 01:04:16,000
had to go down to the lab until just like.

1556
01:04:16,039 --> 01:04:17,480
Speaker 3: The lag run. It's so stressful.

1557
01:04:17,840 --> 01:04:19,119
Speaker 2: I know, just a couple of weeks ago, and so

1558
01:04:19,159 --> 01:04:20,400
I was like, okay, I got to go down to

1559
01:04:20,519 --> 01:04:22,800
this lab, and similar to you, Kirk, I was like

1560
01:04:22,880 --> 01:04:24,800
running around every I'm like, where the heck do I

1561
01:04:24,840 --> 01:04:26,800
get a key card from? I was going around the

1562
01:04:26,800 --> 01:04:29,000
whole manch and taking out random people. I even went

1563
01:04:29,039 --> 01:04:31,639
into like the one security room that they have set up,

1564
01:04:31,679 --> 01:04:34,360
and Caruso came in the heart of the regular target

1565
01:04:34,599 --> 01:04:35,960
and I was like, oh, he must have when I

1566
01:04:35,960 --> 01:04:37,519
know that on the stream, like you didn't find one

1567
01:04:37,519 --> 01:04:39,800
on him, like maybe someone picked it up or moved it,

1568
01:04:40,079 --> 01:04:41,320
but anyway, I took him out.

1569
01:04:41,559 --> 01:04:42,960
Speaker 1: He didn't have one. I had to take like three

1570
01:04:43,000 --> 01:04:44,639
guards in the room. And It's funny. I was in

1571
01:04:44,639 --> 01:04:46,760
that room for so long looking on every shelf trying

1572
01:04:46,800 --> 01:04:47,480
to find this key card.

1573
01:04:47,480 --> 01:04:49,519
Speaker 2: Couldn't find it. So I'm like, oh, okay, I guess

1574
01:04:49,519 --> 01:04:51,719
it's somewhere else. I left the room. I didn't bother

1575
01:04:51,760 --> 01:04:53,800
hiding any bodies. But then like five minutes later was

1576
01:04:53,840 --> 01:04:56,440
like body found and I guess some guards at some

1577
01:04:56,559 --> 01:04:58,760
point in the cycle come into that room. So then

1578
01:04:58,800 --> 01:05:00,800
I had to go like hide for ten minutes and

1579
01:05:00,880 --> 01:05:03,159
let things cool off a little bit. So eventually, what

1580
01:05:03,199 --> 01:05:04,599
I did on that run to get into the basement

1581
01:05:04,679 --> 01:05:07,440
is I brought in an explosive and I just planted

1582
01:05:07,480 --> 01:05:09,519
that near one of the doorways and then I just

1583
01:05:09,519 --> 01:05:11,400
blew it up and then it blasted the door open,

1584
01:05:11,519 --> 01:05:13,440
and I could I could go in that way.

1585
01:05:14,679 --> 01:05:16,599
Speaker 3: I remember you mentioned that you can like shoot locks

1586
01:05:16,679 --> 01:05:18,599
and whatnot. I've never tried doing that. Can You probably

1587
01:05:18,599 --> 01:05:21,360
can't do that for keypads, hey, I don't.

1588
01:05:21,480 --> 01:05:22,559
Speaker 1: I don't know if you would be able to do

1589
01:05:22,599 --> 01:05:23,400
it for those doors.

1590
01:05:23,440 --> 01:05:26,880
Speaker 2: It's more for like a basic door, yeah, and usually

1591
01:05:26,880 --> 01:05:28,920
you need I think something stronger than a pistol. Like

1592
01:05:28,960 --> 01:05:30,599
I think, like the best thing you can get is

1593
01:05:30,599 --> 01:05:32,960
like a silent submachine gun, like something that you can

1594
01:05:33,000 --> 01:05:35,440
just stick in your Pocket's silence so it's not gonna

1595
01:05:35,440 --> 01:05:37,920
make a ton of noise. So I think that's the

1596
01:05:37,960 --> 01:05:40,599
best way to go. So it's something to look out

1597
01:05:40,599 --> 01:05:42,280
for if you are able to find one of those.

1598
01:05:42,320 --> 01:05:44,320
I mean, usually there's not a lot of silenced weapons,

1599
01:05:45,000 --> 01:05:45,679
you know, I find.

1600
01:05:45,679 --> 01:05:48,199
Speaker 3: It's usually like I don't have them until until I

1601
01:05:48,239 --> 01:05:50,440
beat the mission. It's like you have now this available,

1602
01:05:50,519 --> 01:05:51,119
right exactly.

1603
01:05:51,360 --> 01:05:54,239
Speaker 2: Yeah, yeah, So that's what I did to get into

1604
01:05:54,280 --> 01:05:57,599
the into the the lab in that one play through,

1605
01:05:58,000 --> 01:05:59,960
and then I made it down and man, the scientists

1606
01:06:00,079 --> 01:06:02,480
I had to take out for my freelancer target was

1607
01:06:02,559 --> 01:06:05,639
just like in the middle of all these people, and

1608
01:06:05,679 --> 01:06:07,440
like their cycle, as far as I could tell, was

1609
01:06:07,480 --> 01:06:10,440
just like walking back and forth but never going anywhere

1610
01:06:10,679 --> 01:06:13,840
into any sort of like sanctioned off room. Nowhere were

1611
01:06:13,880 --> 01:06:16,199
they were isolated or on their own. I spent like

1612
01:06:16,199 --> 01:06:18,519
twenty minutes just walking around trying to see if they

1613
01:06:18,519 --> 01:06:20,800
would go anywhere, and they did not, So I'm like,

1614
01:06:20,840 --> 01:06:22,400
I don't know how many to do this. I almost

1615
01:06:22,400 --> 01:06:24,880
got caught a couple times throwing wrenches around trying to

1616
01:06:24,920 --> 01:06:27,599
bait people to go in different rooms. And so eventually

1617
01:06:27,639 --> 01:06:29,119
what I did is like, you know what, there's kind

1618
01:06:29,159 --> 01:06:30,719
of a staircase here I can used to get back

1619
01:06:30,719 --> 01:06:32,360
out the door I came in from. So I just

1620
01:06:32,400 --> 01:06:34,480
took a shotgun it. I just blasted this scientist in

1621
01:06:34,480 --> 01:06:35,360
front of fifty.

1622
01:06:35,119 --> 01:06:36,480
Speaker 1: People and just bucked it up.

1623
01:06:37,280 --> 01:06:39,000
Speaker 2: And then once I made it back up with the mansion,

1624
01:06:39,360 --> 01:06:41,280
I could like sneak around enough, so I made it

1625
01:06:41,320 --> 01:06:42,960
out of there. So I was like, okay, this this

1626
01:06:43,079 --> 01:06:46,079
worked this time, so that that was fine, and then

1627
01:06:46,559 --> 01:06:49,199
you know that mission that was success. Later that was

1628
01:06:49,199 --> 01:06:52,119
Sapienza as well, Yes, that's Sapienza. That was in the

1629
01:06:52,159 --> 01:06:55,360
basement there for Sapienza. And then I had another another

1630
01:06:55,480 --> 01:06:58,480
time where I was on that mission. I actually finally

1631
01:06:58,519 --> 01:07:00,440
feel like go all the way around, like you know,

1632
01:07:00,480 --> 01:07:02,719
even like down the cliff and there's like that fortress

1633
01:07:02,760 --> 01:07:05,519
like island kind off the side. There's actually another entrance

1634
01:07:05,559 --> 01:07:08,320
from like a cave that you don't need any door

1635
01:07:08,400 --> 01:07:10,159
or key, and so you can sneak around kind of

1636
01:07:10,159 --> 01:07:13,079
the beach get really low and like I probably knew

1637
01:07:13,119 --> 01:07:14,880
this at some point, but I forgot about it in

1638
01:07:14,920 --> 01:07:16,360
the like a few months that I haven't.

1639
01:07:16,159 --> 01:07:17,679
Speaker 1: Played the Freelancer stuff.

1640
01:07:17,719 --> 01:07:19,519
Speaker 2: Yeah, and once again, I don't think I've ever had

1641
01:07:19,519 --> 01:07:20,480
to go into that lab.

1642
01:07:20,559 --> 01:07:22,119
Speaker 1: But yeah, that's a secret way.

1643
01:07:21,960 --> 01:07:24,400
Speaker 2: You can get down there and it doesn't require it's tricky,

1644
01:07:24,440 --> 01:07:26,920
there's a lot of guards, but it doesn't require any resources.

1645
01:07:27,719 --> 01:07:30,239
So worst case scenario, that's an option. But I also

1646
01:07:30,320 --> 01:07:31,800
I had a very funny.

1647
01:07:33,400 --> 01:07:33,719
Speaker 1: Another.

1648
01:07:33,800 --> 01:07:38,599
Speaker 2: I had a showdown contract, as it's called in Freelancer.

1649
01:07:38,639 --> 01:07:40,119
Speaker 1: So Freelancer, the way it's set up is like.

1650
01:07:40,079 --> 01:07:42,760
Speaker 2: You have a pack of like three or four locations

1651
01:07:42,800 --> 01:07:44,920
missions that you're doing, and then like the last one

1652
01:07:45,000 --> 01:07:47,239
is like a boss battle mission, and these are showdown missions,

1653
01:07:47,519 --> 01:07:51,199
and those will they'll there'll be four to six suspects

1654
01:07:51,199 --> 01:07:52,679
on the map and you have to figure out which

1655
01:07:52,719 --> 01:07:53,400
one of them.

1656
01:07:53,320 --> 01:07:55,159
Speaker 1: Is the target. I've probably told you about this before.

1657
01:07:55,320 --> 01:07:56,000
It's reminding you.

1658
01:07:56,239 --> 01:07:57,679
Speaker 2: And so you know, you're giving things like they have

1659
01:07:57,719 --> 01:07:59,800
blonde hair, they're wearing a hat, they have an earring,

1660
01:08:00,000 --> 01:08:04,239
I have tattoos, they like chocolate, they read books like

1661
01:08:04,280 --> 01:08:06,400
stupid things like that. So you kind of go around,

1662
01:08:06,440 --> 01:08:08,559
you have to scout them out, figure out which ones which,

1663
01:08:08,599 --> 01:08:11,079
and then take them out and hopefully you're right. If

1664
01:08:11,079 --> 01:08:12,840
you're not right, you can, you know, take out other ones,

1665
01:08:12,880 --> 01:08:14,760
but you're gonna lose points and all that. And I

1666
01:08:14,800 --> 01:08:18,000
had a very funny spawn with this Freelancer showdown where

1667
01:08:18,039 --> 01:08:20,439
I spawned on the island, like I hopped off a boat.

1668
01:08:20,479 --> 01:08:22,880
I was on the island and I could not find

1669
01:08:22,960 --> 01:08:25,880
a convenient way to get onto the mainland. There's guards everywhere.

1670
01:08:25,880 --> 01:08:28,079
They're all enforcers. So even if I got once I

1671
01:08:28,119 --> 01:08:30,279
got one of their outfits. I was like, God, this

1672
01:08:30,319 --> 01:08:32,119
is gonna be really tricky. I don't know how gonna

1673
01:08:32,159 --> 01:08:35,520
do this. But thankfully one of the targets, or one

1674
01:08:35,560 --> 01:08:37,960
of the suspects rather, he came onto this island. He

1675
01:08:38,000 --> 01:08:39,680
came up to like where the cannonballs and all that

1676
01:08:39,680 --> 01:08:42,479
stuff is, so like perfect, knock that guy out. I

1677
01:08:42,520 --> 01:08:44,840
could tell based on the clues that he wasn't the

1678
01:08:44,840 --> 01:08:48,680
actual target. But sometimes in Freelancer, these suspects will have

1679
01:08:49,079 --> 01:08:50,840
phones and they like because they used to set up

1680
01:08:50,880 --> 01:08:53,000
like secret meetings with each other. So I took them

1681
01:08:53,000 --> 01:08:54,439
out and then you I can use the phone. I

1682
01:08:54,520 --> 01:08:57,800
planted it right there and it brought in a couple people,

1683
01:08:58,079 --> 01:09:02,119
and so it brought in two more suspects on this island.

1684
01:09:02,359 --> 01:09:03,960
I didn't know which one is which because they both

1685
01:09:04,000 --> 01:09:06,800
fit the tell completely and I knocked them out. I

1686
01:09:06,800 --> 01:09:08,880
couldn't tell if they like to read books anymore because

1687
01:09:09,039 --> 01:09:11,159
they weren't gonna do that in their cycle, and I'm like,

1688
01:09:11,199 --> 01:09:13,439
I can't risk them leaving the island, so I knock

1689
01:09:13,479 --> 01:09:16,960
them out, and then I just like killed both of them,

1690
01:09:16,960 --> 01:09:18,439
like I know, there's a bit of points, but it's okay,

1691
01:09:18,840 --> 01:09:20,439
and then I could just leave. So I had a

1692
01:09:20,520 --> 01:09:23,159
very unique mission where the entire mission I was on

1693
01:09:23,199 --> 01:09:25,560
that island. I never left that fortress, and that was

1694
01:09:25,600 --> 01:09:29,079
like a really cool weird spawn perfectly planned. Yeah, that

1695
01:09:29,239 --> 01:09:31,439
luckily worked out, so it still took me a while,

1696
01:09:31,479 --> 01:09:33,279
funnily enough, even though I was on like one small

1697
01:09:33,359 --> 01:09:35,479
chunk of the island. But it's funny because I picked

1698
01:09:35,479 --> 01:09:37,720
that mission because I'm like Sapiens. That is such a

1699
01:09:37,720 --> 01:09:39,760
big open map. I'm sure it'll be really easy for

1700
01:09:39,800 --> 01:09:41,640
me to get close to these suspects and kind of

1701
01:09:42,279 --> 01:09:44,319
you know, tail them try to figure out their tells.

1702
01:09:44,560 --> 01:09:46,279
But then I got that spawn and I'm like, oh god,

1703
01:09:46,279 --> 01:09:48,760
I'm in the middle of nowhere behind like thirty guards.

1704
01:09:48,800 --> 01:09:51,920
So that was that was a really funny situation. And

1705
01:09:52,000 --> 01:09:55,439
then the other mission I had that was really funny

1706
01:09:55,920 --> 01:09:59,039
was on Hakkaido, the Japanese mountain one. This one is

1707
01:09:59,079 --> 01:10:02,279
just I always have good funny missions on this one, but.

1708
01:10:02,359 --> 01:10:03,960
Speaker 1: This one there's kind of multiple sections.

1709
01:10:03,960 --> 01:10:06,640
Speaker 2: There's like a little hotel room area above that, there's

1710
01:10:06,680 --> 01:10:08,720
kind of like a more waiting room general area where

1711
01:10:08,760 --> 01:10:11,640
there's a couple bathrooms and there's like a guard a

1712
01:10:11,680 --> 01:10:14,560
guard security office thing there, and then you get deeper

1713
01:10:14,600 --> 01:10:16,920
in there's like a lab and all this stuff. I

1714
01:10:16,960 --> 01:10:19,319
went through in the lab areas, took out a couple

1715
01:10:19,359 --> 01:10:20,760
of my targets there, and then I had a couple

1716
01:10:20,800 --> 01:10:22,800
more that were kind of in that main waiting area,

1717
01:10:23,199 --> 01:10:25,199
and it was tricky, like this is a very public

1718
01:10:25,319 --> 01:10:28,640
area that people are walking around, there's guards everywhere, so

1719
01:10:28,640 --> 01:10:30,319
I'm like, ah, this is gonna be really tricky to

1720
01:10:30,359 --> 01:10:32,479
take these people out. On top of my targets, I

1721
01:10:32,479 --> 01:10:34,880
also had like there's people who will carry like special currency.

1722
01:10:35,159 --> 01:10:36,680
They get like marked with like kind of like an

1723
01:10:36,760 --> 01:10:39,119
enforcer icon, Like they get an icon that you can ooh,

1724
01:10:39,119 --> 01:10:41,359
if I take that personnel, I'll get some currency. And

1725
01:10:41,399 --> 01:10:43,000
like a lot of all these people were in this

1726
01:10:43,039 --> 01:10:45,840
one public area. So I was like, man, this is

1727
01:10:45,880 --> 01:10:48,399
gonna be really tricky. This is like so highly public.

1728
01:10:48,640 --> 01:10:50,399
I went in the security office. I took out a

1729
01:10:50,399 --> 01:10:52,720
couple of guards there because that was like a nice

1730
01:10:52,800 --> 01:10:55,479
secluded area that worked well. And then I went to

1731
01:10:55,520 --> 01:10:57,000
this one bathroom and I was I was in this

1732
01:10:57,039 --> 01:10:59,319
one bathroom waiting for people to come and go. I

1733
01:10:59,399 --> 01:11:01,720
noticed that, like, all the people I have to take

1734
01:11:01,720 --> 01:11:04,159
out are all walking like buy this bathroom at different

1735
01:11:04,199 --> 01:11:06,439
point in their cycle. So I'm gonna make this like

1736
01:11:06,479 --> 01:11:09,079
a freaking kill chamber. So there's like the main there's

1737
01:11:09,119 --> 01:11:11,399
the main bathroom where there's sinks in everything, and then

1738
01:11:11,399 --> 01:11:15,520
there's two bathroom stalls, two doors, and so very slowly

1739
01:11:15,560 --> 01:11:17,560
I'm just you know, I throw a brick on the ground,

1740
01:11:17,760 --> 01:11:19,560
I open it, or throw a brick, someone hears it,

1741
01:11:19,600 --> 01:11:21,760
they walk in the room, I close the door behind them,

1742
01:11:21,800 --> 01:11:23,560
knock them out. And I had to do this a

1743
01:11:23,560 --> 01:11:25,520
few times with like random people, just random guards that

1744
01:11:25,520 --> 01:11:27,640
were getting in the way or hearing my audio distraction.

1745
01:11:28,079 --> 01:11:29,720
So in the right I go put them all on

1746
01:11:29,800 --> 01:11:32,720
the right bathroom stall. I just chalk that full of bodies.

1747
01:11:32,920 --> 01:11:34,840
There's a couple of people already in there, you know,

1748
01:11:35,000 --> 01:11:36,760
washing their hands, and knock them out, throw them all

1749
01:11:36,760 --> 01:11:39,439
in there. My right closets just filled like four or

1750
01:11:39,439 --> 01:11:41,680
five bodies at this point, and eventually one of my

1751
01:11:41,680 --> 01:11:44,279
targets comes through. Take them out perfect, get like a

1752
01:11:44,319 --> 01:11:46,800
good like knife, kill on them, stick their body in there.

1753
01:11:47,079 --> 01:11:49,279
And then finally, after you know this, I was so

1754
01:11:49,439 --> 01:11:51,880
long in this freaking bathroom taking people out. Eventually my

1755
01:11:51,960 --> 01:11:55,119
last target walks by this bathroom. I crack open the door,

1756
01:11:55,199 --> 01:11:57,840
make an audio distraction. They walk in, and this one

1757
01:11:57,880 --> 01:11:59,239
I'm like, okay, this is the last thing I'm doing,

1758
01:11:59,319 --> 01:12:00,840
you know, doing this and then I can just leave.

1759
01:12:01,079 --> 01:12:02,680
Speaker 1: So I close the door, take her out in a

1760
01:12:02,800 --> 01:12:05,520
very crude way. And the left bathroom door is like

1761
01:12:05,560 --> 01:12:07,439
closer than the right one, so I'm like, I'll just

1762
01:12:07,439 --> 01:12:09,119
put her in there because I'm done with this room.

1763
01:12:09,119 --> 01:12:10,760
I don't need to worry about where I'm putting bodies.

1764
01:12:11,119 --> 01:12:13,680
I go in there, open this door. There has been

1765
01:12:13,680 --> 01:12:17,000
a guy taking a fucking shit the whole time I

1766
01:12:17,000 --> 01:12:20,159
have been in his bathroom for fifteen minutes. He's down

1767
01:12:20,199 --> 01:12:22,479
in his underwear. This guy looks like he's just having

1768
01:12:22,560 --> 01:12:25,199
the most explosive diary, like he's not having a good day.

1769
01:12:25,439 --> 01:12:28,680
And I opened the door carrying a freaking body. Oh

1770
01:12:28,760 --> 01:12:31,359
my god, I don't know how he didn't hear any

1771
01:12:31,439 --> 01:12:33,239
of these things. I was knocking people out. I was

1772
01:12:33,319 --> 01:12:38,319
throwing bricks around, throwing things on the ground, wrenches. He yeah,

1773
01:12:38,359 --> 01:12:40,239
he was in a different place, and so unfortunately I had

1774
01:12:40,199 --> 01:12:42,720
to knock him out because he saw me with a body.

1775
01:12:42,840 --> 01:12:44,720
Speaker 2: So I walked him in the head with a wrench,

1776
01:12:44,960 --> 01:12:46,880
closed the door behind me, and I just fled the level.

1777
01:12:46,920 --> 01:12:49,560
But man, I could not believe that I was in.

1778
01:12:49,439 --> 01:12:52,239
Speaker 3: The whole time, like I's gonna have the worst just

1779
01:12:52,359 --> 01:12:57,239
wake up ever. Just yeah, dirty, crusty, big concussion.

1780
01:12:58,199 --> 01:13:00,960
Speaker 1: Seven bodies like four from where he is.

1781
01:13:01,079 --> 01:13:03,239
Speaker 3: I don't explain that. You know, I was taking a shit.

1782
01:13:05,279 --> 01:13:07,199
Speaker 1: Everyone else was dead in there except for him.

1783
01:13:07,279 --> 01:13:07,960
Speaker 3: Perfect crime.

1784
01:13:08,119 --> 01:13:09,039
Speaker 1: They might think that he.

1785
01:13:09,000 --> 01:13:11,399
Speaker 2: Had like some crazy because this is like a hospital,

1786
01:13:11,399 --> 01:13:13,119
Like maybe he got some weird drugs and was just

1787
01:13:13,159 --> 01:13:16,640
acting crazy and did all this murder and knocked.

1788
01:13:16,359 --> 01:13:20,199
Speaker 1: Himself out to the mouth. Uh so yeah, hit at Freelancer.

1789
01:13:20,239 --> 01:13:22,560
It's it's just the best. I love it so much.

1790
01:13:22,560 --> 01:13:24,039
So I'm excited to hear you get back.

1791
01:13:23,920 --> 01:13:25,920
Speaker 3: In there and share some more stories. That's like my

1792
01:13:26,039 --> 01:13:28,600
endgame content for for hit Man. When I get there,

1793
01:13:28,600 --> 01:13:32,159
I'm excited, that's that's so funny. I yeah, so far.

1794
01:13:32,199 --> 01:13:35,039
I think sap Pienza holds the record for just my

1795
01:13:35,119 --> 01:13:37,359
craziest stories that happened. Like of course the stream you

1796
01:13:37,399 --> 01:13:40,319
were there for witness, but even like my own like

1797
01:13:40,439 --> 01:13:43,039
experience on that level was just so fun like when

1798
01:13:43,039 --> 01:13:46,159
I when I hit the lab and like going so

1799
01:13:46,279 --> 01:13:48,279
tact and it's funny. I find a lot of the

1800
01:13:48,319 --> 01:13:51,319
times with these hit Man levels were like, let's say,

1801
01:13:51,359 --> 01:13:53,359
like I'm scoping out the place, I go somewhere I'm

1802
01:13:53,399 --> 01:13:55,640
not supposed to. Sometimes I find like if I'm wearing

1803
01:13:55,680 --> 01:13:57,239
a disguise and I go to a guard and he's

1804
01:13:57,239 --> 01:13:58,840
like hey man, and I walk by him and he's like,

1805
01:13:58,840 --> 01:14:00,000
what the hell are you doing? You can't go there?

1806
01:14:00,039 --> 01:14:01,840
And I'm like I'm like, okay, sorry, Like why didn't

1807
01:14:01,840 --> 01:14:03,199
you tell me that before I walk by you?

1808
01:14:03,439 --> 01:14:03,640
Speaker 1: Yeah?

1809
01:14:03,640 --> 01:14:05,479
Speaker 3: And then and then of course, like it's the whole situation.

1810
01:14:05,600 --> 01:14:08,319
Maybe I didn't get out of there soon enough. There's

1811
01:14:08,319 --> 01:14:11,279
starting it's like okay, let's just restart this. This is

1812
01:14:11,640 --> 01:14:14,199
doomed from the get go, So like if it's an

1813
01:14:14,239 --> 01:14:16,119
early port of the level, I'll probably just restart the

1814
01:14:16,119 --> 01:14:18,359
whole thing and just do it. I rarely like load

1815
01:14:18,439 --> 01:14:20,680
saves on these levels. I find like I always just

1816
01:14:20,720 --> 01:14:22,399
kind of want to do it on the first first

1817
01:14:22,399 --> 01:14:24,680
go around. It's kind of just like my purest hit

1818
01:14:24,760 --> 01:14:29,000
man in me. But so but like it gets to

1819
01:14:29,039 --> 01:14:30,560
a point in the level, like let's say I've taken

1820
01:14:30,600 --> 01:14:33,000
out my first heart, my first two targets, basically my

1821
01:14:33,039 --> 01:14:34,960
only two targets on this level. Now I'm in the basement.

1822
01:14:35,000 --> 01:14:39,079
I have to destroy the substance, and like in these situations,

1823
01:14:39,119 --> 01:14:40,960
it's like, okay, if the alarms are going off, I'm

1824
01:14:40,960 --> 01:14:42,640
just finishing the mission. I' getting the fuck out of here.

1825
01:14:42,680 --> 01:14:44,199
Like like it gets to a point like you just

1826
01:14:44,279 --> 01:14:46,199
kind of have to accept that it's not kind of

1827
01:14:46,199 --> 01:14:47,720
go perfect. You kind of just have to roll with

1828
01:14:47,760 --> 01:14:51,640
the punches. And in that one where like I had

1829
01:14:51,640 --> 01:14:54,119
like my lab coat, you know, like like I'm disguised.

1830
01:14:54,199 --> 01:14:56,720
I finally get into the situation, I'm like I'm like

1831
01:14:57,039 --> 01:14:59,560
throwing coins to get around guards and I'm duck in

1832
01:15:00,000 --> 01:15:02,560
cameras and whatnot. I'm doing it all well, I take

1833
01:15:02,600 --> 01:15:05,000
out like a lab guy I'm putting him in there,

1834
01:15:05,000 --> 01:15:06,920
and then I turn around and there's just like like

1835
01:15:06,960 --> 01:15:11,000
a female scientist that comes in in and it's like

1836
01:15:11,039 --> 01:15:13,119
you with the bodies, Like it's just like, okay, this

1837
01:15:13,199 --> 01:15:15,520
is like a pointed no return here. Just walk right

1838
01:15:15,600 --> 01:15:17,359
up to her and just sock her like right in

1839
01:15:17,399 --> 01:15:21,800
the face, and it's just the animation of aged forty

1840
01:15:21,840 --> 01:15:24,119
seven just knocking someone out is just so funny. There's

1841
01:15:24,119 --> 01:15:26,239
been times when I've like just punched out two people

1842
01:15:26,319 --> 01:15:28,239
like right next to each other, and it's just of course,

1843
01:15:28,319 --> 01:15:30,359
just two knockouts, like it's just so funny. And then

1844
01:15:30,880 --> 01:15:31,119
I'm just.

1845
01:15:31,159 --> 01:15:33,279
Speaker 1: Way the music ratches it up too, and you get

1846
01:15:33,359 --> 01:15:35,359
caught in that moment always makes it like oh no,

1847
01:15:35,720 --> 01:15:37,840
I'm done for I'm saying they like say something like

1848
01:15:37,960 --> 01:15:38,880
they're like what are you doing?

1849
01:15:38,960 --> 01:15:41,399
Speaker 3: And then just punch to the face. She just goes limp.

1850
01:15:41,840 --> 01:15:43,479
And then I just have to like, oh, this duck

1851
01:15:43,560 --> 01:15:45,640
this body here, as I'm just laughing to myself because

1852
01:15:45,640 --> 01:15:47,800
I'm like that was so funny. And then getting out

1853
01:15:47,840 --> 01:15:50,319
of that level too, there's a you might have seen it,

1854
01:15:50,399 --> 01:15:53,359
but there's like a like a wall that's kind of

1855
01:15:53,479 --> 01:15:55,800
like like loose brick or something and you can actually

1856
01:15:55,840 --> 01:15:57,880
like destroy it. So I think I like threw like

1857
01:15:57,920 --> 01:15:59,560
a gas canister or something and then shot it and

1858
01:15:59,600 --> 01:16:01,680
then just up the wall there. So it was kind

1859
01:16:01,680 --> 01:16:03,880
of a does that make an exit or yeah, it

1860
01:16:04,319 --> 01:16:06,000
makes an exit out of it. It's probably could be

1861
01:16:06,039 --> 01:16:07,920
an entrance. I'm sure it's not the stealthiest way to

1862
01:16:08,079 --> 01:16:09,960
enter that area, of course, just blowing down the door,

1863
01:16:10,000 --> 01:16:12,039
but it made for a little bit more of a

1864
01:16:12,159 --> 01:16:14,560
I don't know, like in a badass exit because I

1865
01:16:14,680 --> 01:16:17,800
just I mean, at that point, like it's just yeah,

1866
01:16:18,159 --> 01:16:20,399
knocking out people. I'm just trying to destroy the substance.

1867
01:16:20,439 --> 01:16:22,560
And then once I destroy the substance, there's like two

1868
01:16:23,159 --> 01:16:25,079
lab rats in there and they're like what do you do?

1869
01:16:25,199 --> 01:16:27,000
And I just punched them out. I'm like, I'm out

1870
01:16:27,000 --> 01:16:28,600
of here now, my mission is done. I just need

1871
01:16:28,640 --> 01:16:30,640
to get to the exit and I'm good. And then

1872
01:16:31,680 --> 01:16:34,920
it's I feel like doing that as well. It's like

1873
01:16:35,119 --> 01:16:37,279
sometimes it's like, oh, I didn't perfect the level, Let's

1874
01:16:37,319 --> 01:16:39,199
restart that and just try and do it perfect. Sometimes

1875
01:16:39,239 --> 01:16:41,880
I am like that, but it's just like really authentic,

1876
01:16:42,039 --> 01:16:43,720
just kind of rolling with the punches. Sometimes it's just

1877
01:16:43,800 --> 01:16:46,399
really adapting, and that game gives you so many ways

1878
01:16:46,479 --> 01:16:47,720
to do that, right, Like if you get caught by

1879
01:16:47,760 --> 01:16:50,319
a camera, you can still go destroy like the evidence

1880
01:16:50,359 --> 01:16:54,079
and do stuff like that. So yeah, it's I mean,

1881
01:16:54,359 --> 01:16:56,840
the game is just amazing. So once I once I

1882
01:16:57,000 --> 01:16:59,359
wrap up Stellar Blade, I'll probably jump back in there,

1883
01:16:59,439 --> 01:17:01,159
and I feel like it's a different enough game. I

1884
01:17:01,199 --> 01:17:05,159
can see myself jumping back in. Yeah, but yeah, no it'.

1885
01:17:06,600 --> 01:17:07,880
Speaker 1: Have you looked at the next one that you have

1886
01:17:08,000 --> 01:17:08,840
to jump into?

1887
01:17:09,560 --> 01:17:11,640
Speaker 3: No, I don't remember what, like, because when you're doing

1888
01:17:11,640 --> 01:17:13,680
it the first time, you finish the level and it

1889
01:17:13,760 --> 01:17:15,439
like plays a cut scene and then I just kind

1890
01:17:15,439 --> 01:17:17,359
of like watched the cut scene then balanced at that point,

1891
01:17:17,359 --> 01:17:19,560
I can't remember what it is. It's the one after Colorado.

1892
01:17:20,720 --> 01:17:22,279
Speaker 1: Let me see if I can quickly find that out.

1893
01:17:22,319 --> 01:17:25,279
Speaker 3: I'm I don't think there's many left for me.

1894
01:17:25,520 --> 01:17:27,319
Speaker 1: I think you're on next.

1895
01:17:27,359 --> 01:17:31,239
Speaker 3: I think, oh, man, that's exciting. I've only heard good

1896
01:17:31,279 --> 01:17:33,880
things from that about you or about that from you,

1897
01:17:34,079 --> 01:17:35,680
So yeah, I'm looking forward to it.

1898
01:17:35,840 --> 01:17:37,439
Speaker 2: Hell yeah, yeah, that's the last one from hit Man

1899
01:17:37,560 --> 01:17:39,840
one and then you're in cool hit Man two at

1900
01:17:39,880 --> 01:17:40,920
that point, and.

1901
01:17:40,960 --> 01:17:45,000
Speaker 3: I imagine, like because they are all kind of together now,

1902
01:17:46,279 --> 01:17:49,279
Like is there much I don't know, different mechanics going

1903
01:17:49,319 --> 01:17:51,239
from the hit Man one to two, or they've kind

1904
01:17:51,279 --> 01:17:53,439
of like updated hit Man one for that.

1905
01:17:55,079 --> 01:17:57,239
Speaker 2: Yeah, I mean I think every not every map, but

1906
01:17:57,279 --> 01:18:01,840
a lot of maps do have caned interesting mechanics with them,

1907
01:18:01,880 --> 01:18:04,039
Like even Colorado. You know, like the whole setup of

1908
01:18:04,079 --> 01:18:07,439
that map being like only guards and no like civilian

1909
01:18:07,520 --> 01:18:11,399
areas or the like. As you mentioned with sapiens, like

1910
01:18:11,479 --> 01:18:13,800
destroying the virus. That's not you wouldn't call it like

1911
01:18:14,000 --> 01:18:16,119
a new mechanic, I guess, but like it makes that

1912
01:18:16,239 --> 01:18:18,439
map unique, and I feel like they kind of do

1913
01:18:18,600 --> 01:18:21,039
that throughout, although I'd say hit Man three is more

1914
01:18:21,039 --> 01:18:24,039
where they have some more new mechanics, Like they have

1915
01:18:24,119 --> 01:18:27,760
like these shortcut mechanics that they introduce there. They have

1916
01:18:27,880 --> 01:18:30,359
the camera which leads to like hacking that you're doing.

1917
01:18:30,640 --> 01:18:33,199
There's no hacking minigame. It's kind of just a little

1918
01:18:33,199 --> 01:18:35,239
bonus feature there, but that's the thing. And then I

1919
01:18:35,279 --> 01:18:38,479
think hit Man three, especially some of the maps in particular,

1920
01:18:38,640 --> 01:18:42,159
like one, just to slightly spoil it is a a

1921
01:18:42,239 --> 01:18:44,479
mission that has like eleven targets on it, but you

1922
01:18:44,600 --> 01:18:46,199
only have to kill like four of them, and so

1923
01:18:46,279 --> 01:18:48,600
it makes it like really interesting on replay throughs, like oh,

1924
01:18:48,640 --> 01:18:50,840
which Florida I want to take out? Or like, you know,

1925
01:18:50,920 --> 01:18:52,479
to get all the challenges, you have to kill all

1926
01:18:52,520 --> 01:18:53,920
eleven through different playthroughs.

1927
01:18:54,399 --> 01:18:54,479
Speaker 3: Uh.

1928
01:18:54,640 --> 01:18:57,119
Speaker 2: And so I don't know that that's it's hard to

1929
01:18:57,159 --> 01:18:58,920
call that like a new hit Man three mechanic, but

1930
01:18:59,000 --> 01:19:02,199
it's this one mechanic tied to this specific map, but

1931
01:19:02,279 --> 01:19:04,239
it kind of changes how you interact with the game.

1932
01:19:04,359 --> 01:19:06,960
So yeah, I feel like they never truly add oh

1933
01:19:07,079 --> 01:19:09,279
now there's an RPG skill tue Like nothing crazy like that.

1934
01:19:09,439 --> 01:19:11,319
It's always more like minor things.

1935
01:19:11,920 --> 01:19:12,039
Speaker 3: Uh.

1936
01:19:12,159 --> 01:19:14,680
Speaker 2: But it definitely feels like there's an evolution of playing

1937
01:19:14,720 --> 01:19:17,560
with the what's what they're capable of with the mechanics

1938
01:19:17,640 --> 01:19:17,800
of it.

1939
01:19:17,960 --> 01:19:20,119
Speaker 1: So I think you'll feel that from hit Men two.

1940
01:19:20,840 --> 01:19:22,520
Speaker 2: I think also especially with him Man two, I think

1941
01:19:22,520 --> 01:19:26,279
you're gonna notice, like, whoa, the graphical fidelity jump is

1942
01:19:26,399 --> 01:19:28,840
like pretty insane relatively like hy Man one. I think

1943
01:19:28,840 --> 01:19:30,680
they've they've probably gone back and touched up those maps

1944
01:19:30,680 --> 01:19:33,239
a little bit. But I think with him Man two actually,

1945
01:19:33,600 --> 01:19:35,159
honestly even with the Japan map, because I think that

1946
01:19:35,199 --> 01:19:37,479
was a DLC one. I feel like the visual quality

1947
01:19:37,560 --> 01:19:40,560
is like just insane how much it it goes up there.

1948
01:19:40,680 --> 01:19:41,520
Speaker 1: So nice.

1949
01:19:41,640 --> 01:19:45,479
Speaker 3: Yeah, related to that, the year gap between games.

1950
01:19:45,239 --> 01:19:47,359
Speaker 2: Like was it a couple twenty sixteen, twenty eighteen, twenty

1951
01:19:47,399 --> 01:19:51,319
twenty one, so it was not a big gap at all. No, well,

1952
01:19:51,520 --> 01:19:55,439
actually technically because technically when when twenty sixteen came out

1953
01:19:55,439 --> 01:19:58,119
as an episodic thing, right, like they were to say

1954
01:19:58,159 --> 01:19:59,760
one map a month or every couple of months, And

1955
01:19:59,800 --> 01:20:02,039
I've I maybe they had like fans voting for like

1956
01:20:02,239 --> 01:20:04,640
who always was going to be? I'd like to but

1957
01:20:04,720 --> 01:20:06,760
I should go back and look at like how that

1958
01:20:06,920 --> 01:20:08,680
voting and stuff went. That's interesting. But yeah, so I

1959
01:20:08,760 --> 01:20:11,840
guess maybe the first map came out sometime in twenty sixteen,

1960
01:20:11,880 --> 01:20:13,880
and then like I don't I don't know how long

1961
01:20:13,920 --> 01:20:15,079
it took for the rest of them to come out,

1962
01:20:15,079 --> 01:20:16,600
but I think they pretty consistently came out, and then

1963
01:20:16,600 --> 01:20:18,760
I guess with hit Man too, is when they decided

1964
01:20:18,760 --> 01:20:21,199
how we're going to release one full game, and then

1965
01:20:21,359 --> 01:20:23,399
because I think hit the episodic thing, I don't think

1966
01:20:23,439 --> 01:20:24,880
did very well for them, Like I don't think that

1967
01:20:24,920 --> 01:20:27,880
game did huge Bonker sales and then him Men who

1968
01:20:27,880 --> 01:20:29,760
had like a DLC pack with certain maps, and then

1969
01:20:29,800 --> 01:20:31,720
hit Man three obviously was a whole pack, and then

1970
01:20:31,720 --> 01:20:33,319
they added one free map later on.

1971
01:20:33,600 --> 01:20:35,680
Speaker 1: So yeah, but yeah, they they definitely did.

1972
01:20:35,760 --> 01:20:37,760
Speaker 2: I totally forgot to be episodic nature because I wasn't

1973
01:20:37,760 --> 01:20:40,039
around for it back then, back in those days, those

1974
01:20:40,159 --> 01:20:42,720
dark dark days. Now they were just jumping and play

1975
01:20:42,800 --> 01:20:44,960
twenty one maps all at your fingertips.

1976
01:20:45,840 --> 01:20:49,600
Speaker 3: Because I just remember like they had like like celebrities essentially,

1977
01:20:49,600 --> 01:20:51,479
and they do like a video and it's like this

1978
01:20:51,680 --> 01:20:53,520
is like your target. I'm like, this is kind of strange.

1979
01:20:53,600 --> 01:20:55,239
Like Sean Dean was one of them.

1980
01:20:55,800 --> 01:20:57,680
Speaker 2: A couple yea, they just had They just had some

1981
01:20:57,960 --> 01:21:00,159
I forget his name. He's like some controversial guy who

1982
01:21:00,199 --> 01:21:02,640
just got like canceled and they removed him from the

1983
01:21:02,720 --> 01:21:03,640
game or something like that.

1984
01:21:04,760 --> 01:21:05,039
Speaker 1: Who's that?

1985
01:21:05,119 --> 01:21:05,159
Speaker 3: Like?

1986
01:21:05,199 --> 01:21:06,239
Speaker 1: It taking me? It's like an M and M a

1987
01:21:06,319 --> 01:21:10,399
fighter or something. Do you know anything about that? Not familiar?

1988
01:21:10,520 --> 01:21:13,479
But sure you're like football and like F one, I

1989
01:21:13,680 --> 01:21:14,479
just assumed.

1990
01:21:14,279 --> 01:21:16,840
Speaker 3: Very random sports. I mean, I mean it's a good,

1991
01:21:17,000 --> 01:21:20,319
good attempt. I feel like I'm usually aware of some

1992
01:21:20,439 --> 01:21:21,079
of these things, but.

1993
01:21:21,319 --> 01:21:24,560
Speaker 1: Uh no, yeah, I Weirdly, I've never I've never checked

1994
01:21:24,560 --> 01:21:25,119
out a lot of that.

1995
01:21:25,279 --> 01:21:27,920
Speaker 2: Like there's just so much content that I feel like, yeah, okay,

1996
01:21:27,960 --> 01:21:30,079
the base game stuff, replaying those missions to get all

1997
01:21:30,119 --> 01:21:31,720
the different kills and level ups, and now I'm like

1998
01:21:31,760 --> 01:21:34,640
into Freelancer, fake, I don't need all that extra stuff,

1999
01:21:34,680 --> 01:21:37,439
but there's just so much, so much to it.

2000
01:21:37,960 --> 01:21:41,439
Speaker 3: Yeah, I will say, like just comparing of course this

2001
01:21:41,720 --> 01:21:45,239
like they've just really like mastered I think the Hitman

2002
01:21:45,640 --> 01:21:47,720
game now, like they've made so many of these, like

2003
01:21:47,960 --> 01:21:49,960
just thinking back to like like the first one I

2004
01:21:50,039 --> 01:21:53,800
ever played was codenamed forty seven, and like back then,

2005
01:21:54,039 --> 01:21:56,399
it's like, Okay, your target's this guy and that's just

2006
01:21:56,439 --> 01:21:59,000
who you're taking out, and like the message would be

2007
01:21:59,199 --> 01:22:00,720
like you know, funds will come into you account once

2008
01:22:00,760 --> 01:22:04,720
it' stuff like that was it? Whereas now like for

2009
01:22:04,960 --> 01:22:08,560
the the Thailand, like the like the like that level,

2010
01:22:09,079 --> 01:22:11,000
like just like a lot of the detail on like

2011
01:22:11,079 --> 01:22:14,920
some of these targets. Of course, Freelancer it's very unique

2012
01:22:14,960 --> 01:22:16,640
in that sense where it just has different targets, but

2013
01:22:16,680 --> 01:22:18,520
the ones that the game actually sets up, like it's

2014
01:22:18,560 --> 01:22:21,159
just so much more intriguing. Like Jordan Cross, you know

2015
01:22:21,279 --> 01:22:24,439
this like just super like privileged guy that's just like

2016
01:22:24,720 --> 01:22:28,079
like making like a record in his in his dad's hotel,

2017
01:22:28,199 --> 01:22:30,760
and like again very privileged. And then there's like some

2018
01:22:30,960 --> 01:22:33,760
deeper levels to it, where like it's like, uh like

2019
01:22:33,840 --> 01:22:35,920
he like murdered his girlfriend and they're like covering it

2020
01:22:36,039 --> 01:22:38,359
up and there's just like so much Yeah, and like

2021
01:22:38,640 --> 01:22:40,920
in that level, I haven't really I haven't replayed it yet,

2022
01:22:41,000 --> 01:22:42,680
but I remember there's an option that you can like

2023
01:22:42,760 --> 01:22:45,560
get like basically the recording of like their fight, and

2024
01:22:45,600 --> 01:22:46,880
then you can play it in his room, and then

2025
01:22:46,880 --> 01:22:49,159
there's a chair that you can literally just like sit

2026
01:22:49,279 --> 01:22:50,560
and wait for him to come. I don't know if

2027
01:22:50,600 --> 01:22:53,680
you you tackled the assassination that way, but uh, like

2028
01:22:53,880 --> 01:22:55,600
there's a chip that you get through his assistant and

2029
01:22:55,640 --> 01:22:57,119
then you play it in his bedroom and then he

2030
01:22:57,239 --> 01:22:58,800
like comes in and you're just like sitting in the

2031
01:22:58,880 --> 01:23:00,880
chair like a badass sound and with your gun ready

2032
01:23:00,920 --> 01:23:04,079
to kill them. Like it it's just really I just

2033
01:23:04,199 --> 01:23:06,720
love these games. They're just so good at what they do.

2034
01:23:06,920 --> 01:23:11,319
And yeah, just just even like I feel like there's

2035
01:23:11,960 --> 01:23:15,760
certain targets that it feels like it's completely inspired by

2036
01:23:15,840 --> 01:23:18,359
like a real life person. That's like most of the

2037
01:23:18,399 --> 01:23:20,560
time not a good person, and you're like, this is

2038
01:23:20,640 --> 01:23:22,680
kind of cool, I could assassinate this person.

2039
01:23:23,399 --> 01:23:26,560
Speaker 1: So yeah, no, I like it. Yeah.

2040
01:23:26,560 --> 01:23:28,079
Speaker 2: I think they do a really good job with that,

2041
01:23:28,840 --> 01:23:32,640
especially as they go along in terms of referencing other events,

2042
01:23:32,800 --> 01:23:35,239
Like they'll be like you'll be in one map and

2043
01:23:35,359 --> 01:23:38,359
we'll there'll be a news station on a TV that'll

2044
01:23:38,439 --> 01:23:41,720
reference assassination.

2045
01:23:40,960 --> 01:23:43,239
Speaker 3: Where people talking right like just ran and passer bys

2046
01:23:43,279 --> 01:23:45,079
like can you believe that guy just got killed? And

2047
01:23:45,119 --> 01:23:47,479
then you're like walking by dressed like a waiter, smirking

2048
01:23:47,600 --> 01:23:48,239
like yeah it was me.

2049
01:23:48,840 --> 01:23:50,640
Speaker 2: Like you know, the Indian map, there's like one of

2050
01:23:50,680 --> 01:23:52,560
the targets is like a famous actor, and like that

2051
01:23:52,680 --> 01:23:55,399
actor is referenced in other you know, maybe it's like

2052
01:23:55,600 --> 01:23:58,039
a poster and some other map or some things like that.

2053
01:23:58,159 --> 01:24:00,920
Like I think they've done some fun little details there,

2054
01:24:01,239 --> 01:24:03,479
and so obviously they're really thought out, like who all

2055
01:24:03,520 --> 01:24:04,199
these targets are.

2056
01:24:04,239 --> 01:24:06,960
Speaker 1: They're not just random people. Like it all kind of

2057
01:24:07,039 --> 01:24:08,399
comes together in some way.

2058
01:24:08,520 --> 01:24:09,920
Speaker 3: And like that's why I bring up where like the

2059
01:24:10,000 --> 01:24:12,079
old games, it's just like this guy is your target,

2060
01:24:12,159 --> 01:24:14,399
whereas now like it's really feels like a living, breathing

2061
01:24:14,479 --> 01:24:17,720
world where like my actions are actually like you know,

2062
01:24:17,800 --> 01:24:20,560
people are noticing them. It's not just random guy was

2063
01:24:20,640 --> 01:24:22,279
killed and now I have ten thousand dollars out of

2064
01:24:22,359 --> 01:24:24,439
my account to carry my sniper rifle with me to

2065
01:24:24,479 --> 01:24:26,640
the next level. Like that's just kind of where they started,

2066
01:24:27,000 --> 01:24:29,479
which is great, you know, like like they didn't have

2067
01:24:29,560 --> 01:24:32,319
to start where it is now it would have been impossible.

2068
01:24:32,399 --> 01:24:35,359
But just just the growth of the series along the

2069
01:24:35,359 --> 01:24:38,439
way is really like it's not just an assassin game,

2070
01:24:38,560 --> 01:24:40,920
like like it's more than that, I feel, and just

2071
01:24:41,279 --> 01:24:43,640
the creative factors that you get to it is it's

2072
01:24:43,680 --> 01:24:45,319
so fun. Yeah, great, great game.

2073
01:24:45,640 --> 01:24:46,239
Speaker 1: So there you go.

2074
01:24:46,399 --> 01:24:47,760
Speaker 3: You did it, you succeeded. Now I want to jump

2075
01:24:47,800 --> 01:24:48,159
back into it.

2076
01:24:48,680 --> 01:24:49,079
Speaker 1: Please do.

2077
01:24:49,199 --> 01:24:51,760
Speaker 2: I can't wait for you to these next batch of maps.

2078
01:24:51,800 --> 01:24:53,720
I'm like, oh, so excited to hear you jump into

2079
01:24:53,720 --> 01:24:56,560
the house. But that was a longer segment than I expected.

2080
01:24:56,600 --> 01:24:58,600
Let's take another quick break. I have one more game

2081
01:24:58,680 --> 01:24:59,359
to talk about today.

2082
01:24:59,359 --> 01:25:05,680
Speaker 1: We will be back. Okay, we are back. The last

2083
01:25:05,760 --> 01:25:07,720
game I have two showed out here today is another

2084
01:25:07,880 --> 01:25:10,880
another new game here, so last couple or I think

2085
01:25:10,920 --> 01:25:12,399
it's been out for a week now. Something like that.

2086
01:25:12,760 --> 01:25:18,319
I have been playing Stalker two oh wow on game

2087
01:25:18,399 --> 01:25:19,960
pass here, so I've not played the first one, so

2088
01:25:20,039 --> 01:25:22,479
I'm I'm green as I'm drying played.

2089
01:25:22,239 --> 01:25:24,119
Speaker 3: The first one, so we can we can compare stories.

2090
01:25:24,399 --> 01:25:27,079
Speaker 2: Yeah, is that a game that you played through, just

2091
01:25:27,199 --> 01:25:28,840
experienced a little bit of it, played at a friend's house.

2092
01:25:28,880 --> 01:25:29,800
Speaker 1: What's your kind of experience.

2093
01:25:31,000 --> 01:25:33,600
Speaker 3: It was one that I was always interested in as

2094
01:25:33,600 --> 01:25:35,840
a kid, and I just never got access to it.

2095
01:25:36,000 --> 01:25:37,720
And then it was like on Steam and I'm like

2096
01:25:37,760 --> 01:25:39,359
I finally got to get this game. I jumped in

2097
01:25:39,439 --> 01:25:42,920
there and it was just like dated, like sure, yeah,

2098
01:25:43,000 --> 01:25:45,079
like it's an older game, and like I did like

2099
01:25:45,199 --> 01:25:47,239
aspects to it, but like something I really didn't like

2100
01:25:47,600 --> 01:25:50,399
is it had really serious head bob to it. Like

2101
01:25:50,479 --> 01:25:53,520
your character is constantly going like this, you know for

2102
01:25:53,600 --> 01:25:55,920
audio listeners, like I'm just bouncing. Yeah yeah, and you

2103
01:25:56,000 --> 01:25:58,000
can't turn it off and like that's not even sprinting,

2104
01:25:58,079 --> 01:26:01,159
like it's literally just walking, and it is like, Okay,

2105
01:26:01,319 --> 01:26:03,760
the graphics aren't nice and this is just my character

2106
01:26:03,920 --> 01:26:05,560
and there's like it's kind of a scary game, right,

2107
01:26:05,600 --> 01:26:08,039
Like there's certain situations when there's some creepy monsters in

2108
01:26:08,239 --> 01:26:10,640
a dark area, and I just feel like tackling those

2109
01:26:10,760 --> 01:26:13,680
areas like it. It's a very very big game too,

2110
01:26:13,800 --> 01:26:16,239
like like you just are like doing kind of fetch

2111
01:26:16,319 --> 01:26:19,319
quests all of the times, like I found and it

2112
01:26:19,479 --> 01:26:22,439
just wasn't the I felt like I missed the train,

2113
01:26:22,560 --> 01:26:24,359
you know, like I was really interested as a as

2114
01:26:24,359 --> 01:26:25,880
a younger lad where I feel like if I got

2115
01:26:25,920 --> 01:26:29,000
into it when the technology was just modern it was relevant,

2116
01:26:29,039 --> 01:26:32,079
I probably would just loved it because it's the type

2117
01:26:32,079 --> 01:26:34,439
of game that I really like. I love the Metro series.

2118
01:26:34,560 --> 01:26:37,239
That's why I'm not sure if you played really really

2119
01:26:37,279 --> 01:26:40,239
big fan of those like first person shoot like kind

2120
01:26:40,279 --> 01:26:44,000
of horror games. I guess like BioShock to an extent.

2121
01:26:44,079 --> 01:26:45,439
I feel like it's kind of in that in that

2122
01:26:45,600 --> 01:26:46,159
avenue too.

2123
01:26:46,199 --> 01:26:48,119
Speaker 1: They yeah, the games will like as much focus on

2124
01:26:48,359 --> 01:26:50,760
atmosphere as they do. Yeah. Yeah, I feel like that's

2125
01:26:50,760 --> 01:26:52,920
a very specific little subgenre of.

2126
01:26:54,560 --> 01:26:56,640
Speaker 3: So I'm curious how different Soccer two is because I

2127
01:26:56,800 --> 01:26:59,119
assume they they've up you know, they've up the ante

2128
01:26:59,680 --> 01:27:01,960
like some like going from like the first Metro game

2129
01:27:02,039 --> 01:27:04,640
to like the newest one. They've really implemented like an

2130
01:27:04,720 --> 01:27:06,760
RPG element to it. I'm curious if Stalker two is

2131
01:27:06,800 --> 01:27:07,359
kind of similar.

2132
01:27:08,000 --> 01:27:08,199
Speaker 1: Yeah.

2133
01:27:08,239 --> 01:27:10,239
Speaker 2: Well, like I said, I have not played the first one,

2134
01:27:10,319 --> 01:27:12,960
so the comparison, I can't give you much there. From

2135
01:27:13,000 --> 01:27:15,239
what I've seen just cruising around Reddit is a lot

2136
01:27:15,239 --> 01:27:18,640
of people say that mechanically it is very much the

2137
01:27:18,720 --> 01:27:20,720
same game as it was in the days.

2138
01:27:22,039 --> 01:27:23,840
Speaker 1: There's no head Bob as far as I can tell you,

2139
01:27:24,079 --> 01:27:26,680
at least on at least on console. Maybe on PC.

2140
01:27:26,800 --> 01:27:29,720
Speaker 2: They're like, oh, our fans love that, let's bring it back.

2141
01:27:31,199 --> 01:27:33,239
But yeah, for anyone who isn't aware, because I feel

2142
01:27:33,239 --> 01:27:35,479
like Stalker is a very under the radar series here.

2143
01:27:35,520 --> 01:27:37,000
It's funny that you've played the first that I feel

2144
01:27:37,000 --> 01:27:38,560
like that's never come up before. It's just one of

2145
01:27:38,600 --> 01:27:40,680
those games and even though you played it like it

2146
01:27:40,840 --> 01:27:42,439
just would not come up in conversations.

2147
01:27:42,560 --> 01:27:45,319
Speaker 3: Get drafted Stalker two on the on the video game Draft.

2148
01:27:45,359 --> 01:27:45,600
I can't.

2149
01:27:47,239 --> 01:27:49,199
Speaker 2: I have to check because I think you had another.

2150
01:27:50,039 --> 01:27:51,880
Oh you had another game that just came out on

2151
01:27:52,000 --> 01:27:52,560
the draft.

2152
01:27:53,239 --> 01:27:55,760
Speaker 3: I have frost Punk. I think it was what it

2153
01:27:55,880 --> 01:27:56,319
was called.

2154
01:27:56,800 --> 01:27:59,159
Speaker 1: There's even a newer one than that that just came out,

2155
01:27:59,279 --> 01:27:59,960
but I can't remember.

2156
01:28:00,520 --> 01:28:03,239
Speaker 3: Oh oh yeah, I'm gonna pull ituny.

2157
01:28:03,039 --> 01:28:05,319
Speaker 2: The radar thing, see if you can find it. Or

2158
01:28:05,359 --> 01:28:07,600
maybe it was Taylor, someone had a game that just

2159
01:28:07,800 --> 01:28:09,640
came out. I forget, but take a look at that.

2160
01:28:11,199 --> 01:28:13,119
But yeah, I guess for anyone who doesn't a isn'n

2161
01:28:13,119 --> 01:28:14,600
aware of these games, I guess I would put it

2162
01:28:15,039 --> 01:28:18,800
kind of adjacent to Fallout in a few ways, not

2163
01:28:19,000 --> 01:28:21,119
really in the tone of a tone of it, but

2164
01:28:21,199 --> 01:28:23,800
in terms of being like a post apocalyptic.

2165
01:28:23,199 --> 01:28:23,840
Speaker 1: Sort of setting.

2166
01:28:24,439 --> 01:28:27,720
Speaker 2: You know, radiation everywhere, kind of a survival kind of

2167
01:28:27,760 --> 01:28:31,119
a scary game at times, open world, as you're saying,

2168
01:28:31,159 --> 01:28:33,399
a lot of fetch quests, but then there's the main quest.

2169
01:28:33,439 --> 01:28:35,840
You can just power down if you want. You're finding

2170
01:28:35,880 --> 01:28:38,079
survivors in this world, and that's kind of a rarity,

2171
01:28:38,239 --> 01:28:41,079
but it's always interesting when you do happen upon a survivor.

2172
01:28:41,319 --> 01:28:45,119
The enemies you're fighting are like weird, mutated, radiation filled

2173
01:28:45,279 --> 01:28:48,439
versions of animals that exist on planet Earth. So in

2174
01:28:48,560 --> 01:28:51,199
many ways it is very similar to a Fallout. It

2175
01:28:51,279 --> 01:28:54,680
just feels kind of like a double A or something

2176
01:28:55,000 --> 01:28:57,399
like a budget version of a followut game. And that's

2177
01:28:57,399 --> 01:28:59,880
even the case here where this game kind of looks

2178
01:28:59,880 --> 01:29:02,039
like last generation game. It's funny how you're talking about

2179
01:29:02,039 --> 01:29:03,600
like the graphics not holding up, which was like, yeah,

2180
01:29:03,600 --> 01:29:05,439
you were playing the game years late, but this one

2181
01:29:05,520 --> 01:29:08,920
feels like, Man, I saw the trailers at every Xbox showcase.

2182
01:29:08,600 --> 01:29:10,720
Speaker 1: And that game looked great, and what they're showing here

2183
01:29:10,800 --> 01:29:11,359
is not quite the same.

2184
01:29:11,359 --> 01:29:13,319
Speaker 2: Sont maybe they were playing on like the a PC

2185
01:29:13,479 --> 01:29:15,880
with the highest settings possible, but it's like, this is

2186
01:29:15,880 --> 01:29:17,600
a serious x it should look a little bit better

2187
01:29:18,239 --> 01:29:20,319
than this, I would say, just in terms of the visuals.

2188
01:29:20,359 --> 01:29:22,199
Speaker 1: Did you find that game that just came out or

2189
01:29:22,239 --> 01:29:22,960
something on the drafting?

2190
01:29:23,079 --> 01:29:26,680
Speaker 3: Yeah, well so Stalker two, Frostpunk two, which is another

2191
01:29:26,760 --> 01:29:29,880
later one, Dragon Ball Sparking zero which came not too

2192
01:29:29,960 --> 01:29:32,359
long ago, and then Microsoft Flight Similar twenty twenty.

2193
01:29:32,479 --> 01:29:34,359
Speaker 1: Yes, that's what I was thinking about. So who had

2194
01:29:34,399 --> 01:29:35,439
that was out on your list? Me?

2195
01:29:35,760 --> 01:29:38,039
Speaker 3: Those were all my titles. I've just listed it off.

2196
01:29:38,479 --> 01:29:40,039
Speaker 2: So yeah, we got to count up your new tally

2197
01:29:40,119 --> 01:29:41,760
because that's gonna be quite a bit different than what's

2198
01:29:41,800 --> 01:29:42,560
on that version there.

2199
01:29:42,600 --> 01:29:47,399
Speaker 3: But and Taylor, it looks like Mario Luigi Brothership. I

2200
01:29:47,439 --> 01:29:48,479
don't know if that's still coming out.

2201
01:29:48,520 --> 01:29:50,119
Speaker 2: And then Shatow that's out Yeah, that came out a

2202
01:29:50,159 --> 01:29:51,399
couple of weeks ago, so I got to add that

2203
01:29:51,439 --> 01:29:53,840
on the list, and I think Travis might have it

2204
01:29:53,920 --> 01:29:54,239
this year.

2205
01:29:54,279 --> 01:29:57,039
Speaker 1: But we'll see what happens when don't we tally up

2206
01:29:57,039 --> 01:29:57,560
all these things.

2207
01:29:58,720 --> 01:30:01,800
Speaker 3: I don't know. I think that's for sure. I said,

2208
01:30:01,800 --> 01:30:03,279
I don't got it, that's for sure. I'm just looking

2209
01:30:03,319 --> 01:30:06,239
at my I'm like, man, under these games that I

2210
01:30:06,279 --> 01:30:08,560
thought were really gonna do well did not. But Microsoft

2211
01:30:08,560 --> 01:30:10,680
Flight Simulator, let's go ninety nine.

2212
01:30:11,800 --> 01:30:14,680
Speaker 2: So I guess a question for you from stocker one.

2213
01:30:15,239 --> 01:30:18,800
Do you have any recollection of like the general difficulty

2214
01:30:19,199 --> 01:30:19,680
of the game.

2215
01:30:22,600 --> 01:30:25,960
Speaker 3: I always find like older games being more difficult than

2216
01:30:26,079 --> 01:30:28,960
just like games are nowadays. So in that aspect, yes,

2217
01:30:29,239 --> 01:30:31,920
like a lot less like quest markers, like I found

2218
01:30:31,960 --> 01:30:35,079
I actually had to be cognizant of what I was doing.

2219
01:30:35,119 --> 01:30:36,680
You can't just like skip cut scene and then go

2220
01:30:36,800 --> 01:30:38,720
on to your next task. You actually like re journals

2221
01:30:38,800 --> 01:30:42,039
and whatnot. So yeah, I would say it was. It

2222
01:30:42,079 --> 01:30:44,079
was trickier than I would have expected going into Like

2223
01:30:44,359 --> 01:30:46,119
I think it's also like I had a lot of

2224
01:30:46,239 --> 01:30:48,439
preconceived notions of what the game was, what the game

2225
01:30:48,520 --> 01:30:50,439
experience was going to be just from like watching a

2226
01:30:50,479 --> 01:30:52,319
lot of trailers and whatnot about it, and it just

2227
01:30:52,479 --> 01:30:56,680
wasn't exactly that. Whether it was just being an older game,

2228
01:30:56,880 --> 01:30:58,560
maybe the fact that it was you know, like the

2229
01:30:59,239 --> 01:31:01,880
head Bobby ness I didn't love, but also just I

2230
01:31:01,960 --> 01:31:04,439
think like reading the journals and it's like, Okay, this

2231
01:31:04,560 --> 01:31:07,840
is actually going to be kind of an immersion type adventure,

2232
01:31:07,920 --> 01:31:10,399
which which is great, but like at the time, it's

2233
01:31:10,439 --> 01:31:11,880
not really what I I just wanted to jump in

2234
01:31:11,920 --> 01:31:14,119
there and get jump scarre and buy some some creepy

2235
01:31:14,399 --> 01:31:18,039
chernobyl monsters, where it seemed like I would have to

2236
01:31:18,079 --> 01:31:19,680
put in a lot of hours to really get to

2237
01:31:19,760 --> 01:31:20,119
that stuff.

2238
01:31:20,199 --> 01:31:21,920
Speaker 2: But I guess I like what you I like you

2239
01:31:22,239 --> 01:31:25,560
mentioned there of the Metro similarity, because I feel like

2240
01:31:25,600 --> 01:31:28,039
I would classify this as kind of like a cross

2241
01:31:28,119 --> 01:31:31,600
between Metro and Fallout in terms of what the energy

2242
01:31:31,680 --> 01:31:33,800
of it is or like what it's maybe going for,

2243
01:31:33,960 --> 01:31:35,880
even if it's not quite succeeding in the ways that

2244
01:31:35,960 --> 01:31:38,720
Metro does or that Follout does, of course, but just

2245
01:31:38,840 --> 01:31:40,600
kind of an in between there. But that was definitely

2246
01:31:40,640 --> 01:31:43,840
my main first impression was Holy f this game is hard.

2247
01:31:44,359 --> 01:31:47,439
The very first enemy encounter against just like a random beast.

2248
01:31:47,920 --> 01:31:50,760
I died, and I almost died a second time when

2249
01:31:50,800 --> 01:31:53,159
I reloaded the save and fought it again. The second

2250
01:31:53,239 --> 01:31:55,560
enemy encounter died as well. I had to reload a save.

2251
01:31:56,119 --> 01:31:59,119
I jumped down a ladder that was like ten feet

2252
01:31:59,279 --> 01:32:03,039
died how to save, And like every fight since there

2253
01:32:03,079 --> 01:32:06,159
has not been There's been like a couple easy fights

2254
01:32:06,159 --> 01:32:09,039
against like little rat like creatures, but like almost every

2255
01:32:09,119 --> 01:32:11,720
fight in this game has been a challenge and has

2256
01:32:11,760 --> 01:32:15,359
felt like a like I've succeeded, like I've accomplished something

2257
01:32:15,439 --> 01:32:17,760
when I've beaten it, So you know, that's kind of

2258
01:32:17,800 --> 01:32:20,199
like a two side that's a compliment and a downside

2259
01:32:20,199 --> 01:32:21,399
at the same time. I think it was a bit

2260
01:32:21,439 --> 01:32:23,720
too hard for me at first, and I dropped the

2261
01:32:23,720 --> 01:32:26,600
difficulty and I was still having trouble and still am

2262
01:32:26,680 --> 01:32:29,119
having trouble with it in the hours since. So just

2263
01:32:29,159 --> 01:32:31,359
a very very hard game. On top of that, this

2264
01:32:31,520 --> 01:32:33,159
is very much a survival game, and the way that

2265
01:32:33,279 --> 01:32:35,520
like some of the follow up games have a survival

2266
01:32:35,600 --> 01:32:38,239
mode in them, this is like you can't turn that stuff,

2267
01:32:38,279 --> 01:32:39,920
or maybe you can't turn it off, but I didn't

2268
01:32:40,000 --> 01:32:40,279
want to.

2269
01:32:40,319 --> 01:32:41,960
Speaker 1: It feels like it's part of the experience.

2270
01:32:41,560 --> 01:32:43,359
Speaker 2: Where you have to eat. You have to watch your

2271
01:32:43,439 --> 01:32:45,880
radiation encumbrance. Like you can't carry a lot of stuff

2272
01:32:45,880 --> 01:32:48,640
in this game. Your weapons are constantly jamming in this

2273
01:32:48,760 --> 01:32:51,560
game if they're not up to a very like if

2274
01:32:51,600 --> 01:32:53,399
you're not repairing them and keeping or.

2275
01:32:53,600 --> 01:32:56,079
Speaker 1: Switching on new ones. AMO is very limited.

2276
01:32:56,119 --> 01:32:58,159
Speaker 2: Like I'm constantly having to switch between weapons because I

2277
01:32:58,880 --> 01:33:01,199
fight one or two enemies and I burned through all

2278
01:33:01,199 --> 01:33:03,199
the AMMO I had in one clip. I even got

2279
01:33:03,239 --> 01:33:06,000
into achievement that was like kill five enemies in a

2280
01:33:06,039 --> 01:33:08,039
fight with different weapons, And it's funny that that just

2281
01:33:08,079 --> 01:33:10,720
happened because I constantly have to switch between weapons because

2282
01:33:10,760 --> 01:33:14,239
I'm I can't maintain AMMO. After my recent play session,

2283
01:33:14,279 --> 01:33:16,159
I sold a bunch of stuff so I could not

2284
01:33:16,199 --> 01:33:18,000
be encumbered anymore. And then I bought a shit ton

2285
01:33:18,039 --> 01:33:20,119
of AMMO, which pretty much encumbered me again. I bought

2286
01:33:20,279 --> 01:33:22,760
so much, so hopefully I can get through a bit

2287
01:33:22,840 --> 01:33:23,319
more that way.

2288
01:33:23,600 --> 01:33:26,239
Speaker 1: But it's funny. AMMO scarcity is there, but I'm getting

2289
01:33:26,279 --> 01:33:29,239
health packs like everywhere. I have like about one.

2290
01:33:29,199 --> 01:33:31,680
Speaker 2: Hundred and twenty health battles right now, just like an

2291
01:33:31,720 --> 01:33:34,279
insane amount, and I will never die. In fact, I

2292
01:33:34,319 --> 01:33:36,039
had to sell a bunch, which I like think about

2293
01:33:36,079 --> 01:33:37,800
follow it like, oh, you would never sell a stim

2294
01:33:37,880 --> 01:33:39,800
pack and that game, no way, But in this game,

2295
01:33:39,920 --> 01:33:41,439
like I just got to offload this to clear some

2296
01:33:41,560 --> 01:33:44,520
space in my inventory, so funny the way, Like, And

2297
01:33:44,560 --> 01:33:46,039
I don't know if that that might be a difficulty

2298
01:33:46,079 --> 01:33:48,319
thing because I feel like, I don't think the combat

2299
01:33:48,399 --> 01:33:50,600
changed a lot when I changed the difficulty setting, but

2300
01:33:50,680 --> 01:33:52,399
I felt like I started finding a ton of things,

2301
01:33:52,439 --> 01:33:53,960
So I don't know if that's part of the difficulties,

2302
01:33:53,960 --> 01:33:55,560
Like we're gonna throw a ton of health items at

2303
01:33:55,600 --> 01:33:57,640
you like that you're finding in random crates and things

2304
01:33:57,720 --> 01:33:59,439
like that, But that seems like a.

2305
01:33:59,439 --> 01:33:59,800
Speaker 1: Part of it.

2306
01:34:00,640 --> 01:34:02,680
Speaker 2: But yeah, I kind of kind of split my thoughts

2307
01:34:02,720 --> 01:34:05,239
here into like good things, bad things, and I don't

2308
01:34:05,239 --> 01:34:06,319
know if they're good or bad things yet.

2309
01:34:06,359 --> 01:34:07,720
Speaker 1: Where do you want me to start, kirkling? What do

2310
01:34:07,760 --> 01:34:08,359
you want to hear about?

2311
01:34:08,399 --> 01:34:11,520
Speaker 3: First? Good things? Let's start positive?

2312
01:34:11,600 --> 01:34:14,520
Speaker 2: Yeah, Yeah, I mean I think that the atmosphere in

2313
01:34:14,600 --> 01:34:16,880
this game is really great. It does a really good

2314
01:34:16,960 --> 01:34:20,520
job of being like like in Fallout four, I remember

2315
01:34:20,800 --> 01:34:23,399
distinctly when there'd be like a crazy weather event and

2316
01:34:23,520 --> 01:34:26,159
how likely scary that was, especially if you have the

2317
01:34:26,239 --> 01:34:28,439
radio off and you're just listening to the score, And

2318
01:34:28,520 --> 01:34:30,840
like this game does that really well. There's like lightning

2319
01:34:30,880 --> 01:34:33,039
storms and stuff, and the lighting will like crash down

2320
01:34:33,119 --> 01:34:35,039
like you know, a two feet in front of your face,

2321
01:34:35,039 --> 01:34:36,640
and if it hits you, presumably you die, or like

2322
01:34:36,680 --> 01:34:39,520
sometimes you take it to damage and it's terrifying, like

2323
01:34:39,560 --> 01:34:42,039
the whole sky just fills with red. And like the

2324
01:34:42,199 --> 01:34:44,680
music is really great. Whoever's working on the score for

2325
01:34:44,800 --> 01:34:47,479
his composer absolutely crushed it. And just like the general

2326
01:34:47,520 --> 01:34:49,960
atmosphere I think is really good. As I mentioned that

2327
01:34:50,039 --> 01:34:53,479
the graphics aren't quite top notch, but like the there's

2328
01:34:53,520 --> 01:34:55,800
so much detail in the environments and so I just

2329
01:34:55,800 --> 01:34:57,960
feel like I really get immersed in it. The game

2330
01:34:58,079 --> 01:35:00,880
is really really dark, like just visual speaking, like you

2331
01:35:00,960 --> 01:35:04,039
have your flashlight, but even with your flashlight, it's still

2332
01:35:04,479 --> 01:35:05,199
you can't see all.

2333
01:35:05,319 --> 01:35:07,479
Speaker 3: Yeah, so that adds a lot that's bad. Check out

2334
01:35:07,479 --> 01:35:10,479
the first game and my gosh, like the flashlight is

2335
01:35:10,560 --> 01:35:11,239
like non existent.

2336
01:35:11,439 --> 01:35:14,159
Speaker 1: The lighting was worse. Lighting mechanics for worse back then.

2337
01:35:15,239 --> 01:35:17,880
Speaker 2: And as I mentioned, like the fights, like particularly when

2338
01:35:17,880 --> 01:35:20,479
I was playing yesterday, had a fight where there's probably

2339
01:35:20,560 --> 01:35:22,479
like twenty or thirty enemies and thankfully they came at

2340
01:35:22,520 --> 01:35:23,840
me in like waves and I didn't have to fight

2341
01:35:23,880 --> 01:35:25,800
them at once because there'd be no way. But then

2342
01:35:25,840 --> 01:35:28,800
I probably popped like thirty hell things during this. Had

2343
01:35:28,840 --> 01:35:30,600
to constantly pick up weapons off the ground to get

2344
01:35:30,640 --> 01:35:32,800
more AMMO because I'm not gonna melee all these guys,

2345
01:35:33,159 --> 01:35:35,079
and like, it was a really great fight. It felt

2346
01:35:35,159 --> 01:35:37,279
really great when I succeeded in the end, and that

2347
01:35:37,319 --> 01:35:39,159
doesn't feel like even down when you just have a

2348
01:35:39,199 --> 01:35:41,319
fight against like three or four monsters in the wild,

2349
01:35:41,760 --> 01:35:43,520
it still feels like an accomplishment, and I think that

2350
01:35:43,720 --> 01:35:46,560
is a testament to it. So the fights have been

2351
01:35:46,680 --> 01:35:49,439
really fun so far, even if they are can be

2352
01:35:49,479 --> 01:35:51,640
a little bit janky at times. And yeah, I think

2353
01:35:51,640 --> 01:35:53,479
that the strongest thing for me is the atmosphere. I

2354
01:35:53,680 --> 01:35:56,600
like the I just going around to the different towns,

2355
01:35:56,640 --> 01:36:00,600
interacting with people, managing the inventory, the survival element, like

2356
01:36:00,640 --> 01:36:02,760
I like that stuff in here. It just feels like

2357
01:36:02,800 --> 01:36:06,920
a bit more hardcore version of a Fallout game without

2358
01:36:07,000 --> 01:36:09,479
it just like being a bullet sponge fest, which I

2359
01:36:09,520 --> 01:36:11,039
feel like is what happens in a followut game. If

2360
01:36:11,039 --> 01:36:13,159
you turn difficulty, it's like not very it's not like

2361
01:36:13,279 --> 01:36:16,520
more fun, it's just more annoying, Whereas this game just like,

2362
01:36:16,800 --> 01:36:19,399
I don't know, it's it's it's funny playing like Astrobot

2363
01:36:19,439 --> 01:36:21,279
and Asher's play Room back to back, which are games

2364
01:36:21,319 --> 01:36:25,000
with zero friction at all other than like you know,

2365
01:36:25,119 --> 01:36:26,960
sometimes they'll put a bit of friction in the controller,

2366
01:36:27,119 --> 01:36:29,119
like the trigger, you know, when you're like pulling on

2367
01:36:29,199 --> 01:36:31,319
a certain thing. But this is like the complete opposite

2368
01:36:31,359 --> 01:36:33,119
where this game has so much friction to it in

2369
01:36:33,239 --> 01:36:35,920
like every little thing, like whether it's just doing the menu,

2370
01:36:36,399 --> 01:36:39,000
fighting an enemy, even like you know, follow when you're

2371
01:36:39,000 --> 01:36:40,600
like picking up items and I feel like you don't

2372
01:36:40,640 --> 01:36:42,199
have to have your cursor rate on the item, It'll

2373
01:36:42,199 --> 01:36:43,479
be like, oh, I know, you want to pick it up,

2374
01:36:43,479 --> 01:36:44,680
you can hit the button, and this game be like

2375
01:36:45,319 --> 01:36:46,920
it's a soda can you're picking up, you better have

2376
01:36:47,000 --> 01:36:49,159
your cursor directly on that soda can. If you're a

2377
01:36:49,319 --> 01:36:52,159
sentimeter off, you can't like hit X to pick up.

2378
01:36:52,439 --> 01:36:54,279
So even not like that stuff, it just feels like

2379
01:36:54,680 --> 01:36:57,199
so much friction, which I think I always want in

2380
01:36:58,199 --> 01:37:00,479
small doses, you know, I don't I'm not always looking

2381
01:37:00,520 --> 01:37:01,880
for a game like this, you know, I like to

2382
01:37:02,239 --> 01:37:04,000
if I play a Soul's game, like I'm good for

2383
01:37:04,119 --> 01:37:06,159
like three years, and then I'll play another one, and

2384
01:37:06,319 --> 01:37:08,399
so I feel like maybe I was in the mood

2385
01:37:08,439 --> 01:37:10,399
for something like this, but it's like some of those

2386
01:37:10,439 --> 01:37:12,720
things are working for me. Maybe it's because it's like, oh,

2387
01:37:12,720 --> 01:37:14,039
I can play soccer for a couple hours and I

2388
01:37:14,079 --> 01:37:15,640
can go play Astro for a bit and then just

2389
01:37:15,800 --> 01:37:17,840
cool off, and it kind of is like a nice

2390
01:37:17,920 --> 01:37:22,960
pairing somehow, weirdly getting into some of the bad stuff.

2391
01:37:22,960 --> 01:37:24,439
I think the main thing here is that this game

2392
01:37:24,600 --> 01:37:28,119
is very buggy. It is in a pretty rough state

2393
01:37:28,239 --> 01:37:31,039
right now, and that's been kind of confirmed. I've seen

2394
01:37:31,079 --> 01:37:32,600
a lot of articles and people on the reddit talking

2395
01:37:32,600 --> 01:37:35,039
about that as well. A lot of animations, Like the

2396
01:37:35,119 --> 01:37:37,840
running animation with your gun was working for a while

2397
01:37:37,920 --> 01:37:40,239
and then just my last playthrough, whenever I run, my

2398
01:37:40,279 --> 01:37:42,479
guy still just holds the gun right now, it's just

2399
01:37:42,560 --> 01:37:43,640
not activating.

2400
01:37:44,239 --> 01:37:47,119
Speaker 1: The game's really buggy. The controls are really wonky.

2401
01:37:47,159 --> 01:37:50,279
Speaker 2: I messed around with the like controller sensitivity, the auto

2402
01:37:50,319 --> 01:37:52,239
am all that stuff like a bunch, and I could

2403
01:37:52,319 --> 01:37:54,359
never get it quite right. And I was even wondering

2404
01:37:54,399 --> 01:37:57,239
like did my controller just start having drift or is

2405
01:37:57,319 --> 01:37:59,880
this game just really wacky? And it turns out it's

2406
01:37:59,880 --> 01:38:01,720
the game because this game I saw an article today

2407
01:38:01,760 --> 01:38:03,199
that said this game just doesn't have like a dead

2408
01:38:03,279 --> 01:38:05,520
zone on your controller, So if you touch your control

2409
01:38:05,560 --> 01:38:08,520
stick at all, your guy just starts like going like that,

2410
01:38:08,880 --> 01:38:12,439
like's just zooming across the screen. Also, the like auto aim,

2411
01:38:12,560 --> 01:38:14,000
which I had to turn on because the controls are

2412
01:38:14,039 --> 01:38:16,279
so weird. It like works through walls, so you'll just

2413
01:38:16,319 --> 01:38:19,039
be walking and if there's an enemy out there, you're aim.

2414
01:38:19,359 --> 01:38:21,720
Speaker 1: Like drifting off the side of the screen. So that's

2415
01:38:21,760 --> 01:38:24,159
like the biggest issue for me is like Skim's really

2416
01:38:24,159 --> 01:38:26,640
hard to control, which mix you know, that is maybe

2417
01:38:26,880 --> 01:38:29,920
one reason why the fights are so hard. The controls

2418
01:38:29,960 --> 01:38:32,239
are really bad. I can't make them better.

2419
01:38:32,359 --> 01:38:34,760
Speaker 2: So that's something that I assume most in keyboard would

2420
01:38:34,800 --> 01:38:36,960
just be like the way to play this game. Uh,

2421
01:38:37,359 --> 01:38:39,640
but it's pretty rough on a controller, at least right

2422
01:38:39,680 --> 01:38:41,600
now with the current like one point zero version that

2423
01:38:41,640 --> 01:38:41,880
it's on.

2424
01:38:42,600 --> 01:38:44,960
Speaker 3: That's really rough. Because I feel like that's something that

2425
01:38:45,000 --> 01:38:46,800
I would just I would just drop the game, honestly,

2426
01:38:46,880 --> 01:38:48,680
Like if it's just really hard to get through, like

2427
01:38:50,680 --> 01:38:52,359
way back in the day shouts out to pay Day,

2428
01:38:52,960 --> 01:38:55,319
pay Day two or one camera. I played it on

2429
01:38:55,399 --> 01:38:57,760
like PS four when it when it came out, and

2430
01:38:57,880 --> 01:39:00,159
for some reason, it just felt like you're playing a

2431
01:39:00,239 --> 01:39:03,000
fucking blocky game, like like the like the aiming you

2432
01:39:03,119 --> 01:39:06,960
like three long and it's just really blocky. And then

2433
01:39:07,199 --> 01:39:08,960
I got it on Steam and like that's one of

2434
01:39:09,000 --> 01:39:10,960
my most played games on Steam. I absolutely love that

2435
01:39:11,000 --> 01:39:12,760
game because you got the keyboard and mouse element and

2436
01:39:13,640 --> 01:39:16,000
one that like I do want to give another chance.

2437
01:39:16,079 --> 01:39:19,279
But I was really surprised by actually like Doom, like

2438
01:39:19,439 --> 01:39:21,640
like Doom twenty sixteen. I I booted up on the

2439
01:39:21,680 --> 01:39:25,239
console because like it's on the PlayStation catalog, and I

2440
01:39:25,319 --> 01:39:27,239
found like the aiming was like that like it like

2441
01:39:27,399 --> 01:39:29,600
I would move my my my joystick over and it

2442
01:39:29,680 --> 01:39:32,239
just seemed like really rigid in my movements, like not fluid,

2443
01:39:32,760 --> 01:39:35,359
and it's like, wow, like this game is just non me.

2444
01:39:35,800 --> 01:39:39,479
Speaker 2: Like twitch reactions quick yeah turned around that that's not

2445
01:39:39,600 --> 01:39:41,159
a game to play on a controller.

2446
01:39:40,880 --> 01:39:44,000
Speaker 3: No exactly, So like I had that situation and it's like, oh, okay,

2447
01:39:44,079 --> 01:39:45,319
I think this is just gonna be like a PC,

2448
01:39:45,640 --> 01:39:47,119
you know, like play through. It's just that I can

2449
01:39:47,199 --> 01:39:49,720
really get those quick reactions because I've heard those games

2450
01:39:49,760 --> 01:39:51,399
are just so fun to play and you want to

2451
01:39:51,439 --> 01:39:54,159
be like fluid, and what makes a game fun to

2452
01:39:54,239 --> 01:39:57,000
play is not dealing with bugs or or having you know,

2453
01:39:57,159 --> 01:40:01,199
like just really leggy movements. So that's that's unfortunate to hear.

2454
01:40:01,560 --> 01:40:05,039
Speaker 2: Yeah, yeah, it's And I like your point there of

2455
01:40:05,199 --> 01:40:07,039
like how you how you said, yeah, I would just

2456
01:40:07,119 --> 01:40:08,439
dip out of the game at that point.

2457
01:40:08,840 --> 01:40:10,239
Speaker 1: And I definitely feel that.

2458
01:40:10,279 --> 01:40:12,199
Speaker 2: We talked just a couple of weeks ago about Metal

2459
01:40:12,239 --> 01:40:14,800
Slug Tactics and how man, I love that game, but

2460
01:40:15,199 --> 01:40:17,399
it was too buggy and like it just wasn't worth

2461
01:40:17,479 --> 01:40:19,239
my time right now. And so I don't know what

2462
01:40:19,279 --> 01:40:20,880
it is about this, Like this is a very buggy game,

2463
01:40:20,880 --> 01:40:22,720
but I think that's just a testament to like there's

2464
01:40:22,760 --> 01:40:24,840
something interesting about this game, and I just want to

2465
01:40:24,880 --> 01:40:26,199
figure it out and I want to get a little

2466
01:40:26,239 --> 01:40:28,800
bit deeper. And I don't know, I just even though

2467
01:40:28,800 --> 01:40:31,880
it's not a fun world to be in, I just

2468
01:40:32,000 --> 01:40:33,359
want to be in this world and I want to

2469
01:40:33,439 --> 01:40:36,000
like get better at it. And obviously struggling against controls

2470
01:40:36,079 --> 01:40:38,279
is not ideal, but I think that is a testament

2471
01:40:38,319 --> 01:40:40,039
that this game is doing a lot of really interesting

2472
01:40:40,119 --> 01:40:42,800
stuff still that even though it's like really buggy and

2473
01:40:42,840 --> 01:40:44,239
I probably should just put it down and wait for

2474
01:40:44,279 --> 01:40:46,279
a bunch of patches to come out, I am kind

2475
01:40:46,319 --> 01:40:48,000
of compelled to play through it now, Like I just

2476
01:40:48,119 --> 01:40:50,239
I don't want to put it down to some extent.

2477
01:40:50,359 --> 01:40:52,760
So I guess that that's a good testament. That's like

2478
01:40:52,960 --> 01:40:54,479
the best testament you can have to a game is

2479
01:40:54,520 --> 01:40:56,159
it's super buggy, but I still want to play it.

2480
01:40:56,479 --> 01:40:58,520
It doesn't happen very often, especially with a game pass thing,

2481
01:40:58,560 --> 01:41:00,560
where it's like I don't know there, I didn't this game.

2482
01:41:00,800 --> 01:41:02,720
I don't feel an honest to actually play it now.

2483
01:41:02,760 --> 01:41:04,319
I could just put it down and pick it up later,

2484
01:41:05,079 --> 01:41:06,720
So I don't know. I maybe at some point I

2485
01:41:06,760 --> 01:41:08,920
will get to that point or come back on PC

2486
01:41:09,079 --> 01:41:10,920
when I get a new computer or something like that,

2487
01:41:11,760 --> 01:41:13,119
but I don't know. We'll see how much more I

2488
01:41:13,239 --> 01:41:16,239
get into it now, and let's see what else I think.

2489
01:41:16,600 --> 01:41:19,560
As I mentioned, combat is generally difficult. Another thing that

2490
01:41:19,560 --> 01:41:20,800
I found really odd in this game is like the

2491
01:41:20,920 --> 01:41:24,239
stealth is like I don't know if it's even a mechanic.

2492
01:41:24,279 --> 01:41:26,399
I just feel like it's it's so either the stealth

2493
01:41:26,479 --> 01:41:29,119
is so freaking hard or it's just not even in

2494
01:41:29,239 --> 01:41:30,760
the game at all. It's one of those things like

2495
01:41:30,800 --> 01:41:33,039
I just feel like enemies will spot me long before

2496
01:41:33,039 --> 01:41:33,479
I even.

2497
01:41:33,399 --> 01:41:36,239
Speaker 1: Know they're there. They'll like from really far away.

2498
01:41:36,359 --> 01:41:39,000
Speaker 2: Like most games are pretty generous of like, yeah, an

2499
01:41:39,079 --> 01:41:41,399
actual human could spot you in this situation, but like,

2500
01:41:41,479 --> 01:41:42,800
this is a video game, so we're gonna make it

2501
01:41:42,840 --> 01:41:44,520
so you gotta get somewhat close before they spot you.

2502
01:41:44,600 --> 01:41:46,960
But in this you're like hundreds of feet away and

2503
01:41:47,000 --> 01:41:49,439
they're like you see that radical pop up of like, oh,

2504
01:41:49,520 --> 01:41:51,720
they know where you are. And thankfully at that point

2505
01:41:51,760 --> 01:41:53,159
they're far enough away that they can't really hit you,

2506
01:41:53,239 --> 01:41:54,760
so you can just run behind a wall or something

2507
01:41:54,840 --> 01:41:57,000
like that. But it's made it so it's like I

2508
01:41:57,000 --> 01:41:59,359
don't even like I got a silencer upgrade from my pistol,

2509
01:41:59,680 --> 01:42:02,560
But what good is this if I can't sneak into

2510
01:42:02,600 --> 01:42:05,159
an encounter in the first place. So I don't know

2511
01:42:05,199 --> 01:42:07,319
what's going on there. Once again, could be a bug,

2512
01:42:07,640 --> 01:42:09,039
could be how the game is, or could be done

2513
01:42:09,199 --> 01:42:11,640
just bad at it. Not sure, but that's that's definitely

2514
01:42:11,640 --> 01:42:14,199
a part of it. There are a lot of invisible

2515
01:42:14,279 --> 01:42:17,680
enemies in this game, which is a weird. Uh, it's

2516
01:42:17,720 --> 01:42:19,479
a weird thing. It's a weird thing to do for

2517
01:42:19,560 --> 01:42:21,079
a game. I don't know if I like that or

2518
01:42:21,159 --> 01:42:23,520
dislike that at the moment, just straight.

2519
01:42:23,399 --> 01:42:25,840
Speaker 3: Up and visible or like active camouflage like Halo style,

2520
01:42:26,039 --> 01:42:28,039
you can it's kind of it's kind of like that.

2521
01:42:28,119 --> 01:42:29,680
Speaker 2: But once again, the game is so dark that sometimes

2522
01:42:29,720 --> 01:42:31,880
you just like you can't find them if you're there

2523
01:42:31,920 --> 01:42:33,720
in a cave. And then they like when they come

2524
01:42:33,800 --> 01:42:35,720
up and hit you, when they start striking, they are

2525
01:42:35,880 --> 01:42:38,319
visible for a bit there, so that's when you're supposed

2526
01:42:38,319 --> 01:42:39,960
to kind of get the hits in. But yeah, it's

2527
01:42:40,039 --> 01:42:42,159
it's just an interesting choice. And there's been like a

2528
01:42:42,239 --> 01:42:46,399
few of them, so yeah, and then I think I

2529
01:42:46,479 --> 01:42:48,199
was a little puzzled with the difficulty of it didn't

2530
01:42:48,199 --> 01:42:50,079
seem to change the Columba much. It really just seemed

2531
01:42:50,079 --> 01:42:52,439
like I was getting more resources. And then another thing

2532
01:42:52,520 --> 01:42:54,680
too that I don't know if I like or dislike

2533
01:42:54,720 --> 01:42:56,720
this is like as you're exploring the world and a

2534
01:42:56,840 --> 01:42:58,279
very fall away you know, and.

2535
01:42:58,359 --> 01:42:59,920
Speaker 1: Follow out, I'm programmed like every single bit.

2536
01:43:00,039 --> 01:43:02,560
Speaker 2: Then I'm gonna go into I'm gonna loot every countertop,

2537
01:43:02,680 --> 01:43:04,520
every box, all that stuff.

2538
01:43:04,520 --> 01:43:06,279
Speaker 1: I'm doing that in this game. But I'm fine. There's

2539
01:43:06,319 --> 01:43:07,239
just a lot of empty.

2540
01:43:07,000 --> 01:43:09,800
Speaker 2: Buildings and it's like, yeah, that's probably a building in

2541
01:43:09,840 --> 01:43:13,159
a post apocalyptic world where people have already scavenged through

2542
01:43:13,239 --> 01:43:15,520
would be like so it feels a little bit more immersive,

2543
01:43:16,359 --> 01:43:18,359
but then it's also like, ah am I missing note

2544
01:43:18,359 --> 01:43:20,000
if I don't go in every building and in case

2545
01:43:20,039 --> 01:43:22,399
there is something there, I don't know that is something

2546
01:43:22,439 --> 01:43:23,880
that like, I guess the pacing is a bit better

2547
01:43:23,920 --> 01:43:26,600
because you're not stopping as much to just like elot

2548
01:43:26,680 --> 01:43:29,159
around and get you know, screws and Ammo out of

2549
01:43:29,239 --> 01:43:32,079
random pockets of things, and then you know, sometimes there

2550
01:43:32,079 --> 01:43:34,000
are our rewards you're finding. But it's just so interesting

2551
01:43:34,079 --> 01:43:37,039
difference that I feel like from a Fallout inspired or

2552
01:43:37,159 --> 01:43:39,520
similar game, And it really stands out to me that

2553
01:43:39,560 --> 01:43:41,119
there are a lot of empty buildings in a way

2554
01:43:41,159 --> 01:43:42,680
that are just there to add to the atmosphere, like

2555
01:43:42,680 --> 01:43:43,319
you can still.

2556
01:43:43,119 --> 01:43:43,560
Speaker 1: Go in them.

2557
01:43:43,840 --> 01:43:45,720
Speaker 2: They might even have a staircase you can go upstairs,

2558
01:43:46,000 --> 01:43:47,760
but there's just like nothing to be found in there.

2559
01:43:47,920 --> 01:43:51,640
So it's an interesting it's an interesting thing. But yeah,

2560
01:43:51,680 --> 01:43:54,840
I've put a few hours into at this point, story wise,

2561
01:43:54,840 --> 01:43:57,680
I don't have much to say yet. Like right now,

2562
01:43:57,720 --> 01:43:59,760
I am very much like an errand boy what you're saying,

2563
01:43:59,800 --> 01:44:02,119
Like anytime I need help from someone, they're like, yeah,

2564
01:44:02,159 --> 01:44:04,039
i'll help you, but you got to go fetch this

2565
01:44:04,119 --> 01:44:06,319
thing for me or my friends got lost in this building,

2566
01:44:06,439 --> 01:44:08,560
so go save them first. And I feel like I

2567
01:44:08,600 --> 01:44:10,039
e haven't got too deep in like the actual main

2568
01:44:10,119 --> 01:44:11,760
story to see what's going on there.

2569
01:44:11,800 --> 01:44:13,199
Speaker 1: There is a lot of mystery in terms of.

2570
01:44:13,279 --> 01:44:16,079
Speaker 2: Like you're in the zone, which is this specific space

2571
01:44:16,119 --> 01:44:18,159
where all these weird events are going on, and then

2572
01:44:18,199 --> 01:44:21,479
there's like anomalies that you're finding, which are powers you

2573
01:44:21,520 --> 01:44:23,880
can get onto your character, but they're also very dangerous.

2574
01:44:24,159 --> 01:44:26,239
Speaker 1: You're seeing like these weird warbled.

2575
01:44:26,680 --> 01:44:28,199
Speaker 2: Things in the map, and if you walk into them,

2576
01:44:28,199 --> 01:44:30,119
you just like die instantly, So you have to like

2577
01:44:30,239 --> 01:44:32,399
throw screws into them to like detect where they are

2578
01:44:32,520 --> 01:44:34,359
and just and make them dissipate for a bit, and

2579
01:44:34,359 --> 01:44:37,680
as you can run through them. At one point after

2580
01:44:37,760 --> 01:44:39,520
this cut scene, I'm dropped in this place where there's

2581
01:44:39,560 --> 01:44:42,319
like those in every direction. Once again, I had to

2582
01:44:42,319 --> 01:44:44,479
reload that save like five times. I was like, I'm

2583
01:44:44,520 --> 01:44:46,560
throwing screws everywhere. I'm running through these things, but I

2584
01:44:47,199 --> 01:44:50,399
can't see anything. They're all just like these warbled invisible orbs.

2585
01:44:51,239 --> 01:44:53,600
Speaker 1: So I don't know. Once again, friction, friction, friction, but

2586
01:44:54,399 --> 01:44:56,840
interesting even though there is all these like roadblocks in

2587
01:44:56,920 --> 01:44:57,159
the way.

2588
01:44:57,319 --> 01:45:00,239
Speaker 2: So yeah, I don't know, it's an interesting game. I

2589
01:45:00,279 --> 01:45:02,439
don't know if I could really recommend it. You know,

2590
01:45:02,520 --> 01:45:04,319
if you're on Game Pass year, give it a download,

2591
01:45:04,520 --> 01:45:07,760
But even then I would probably suggest everyone wait until

2592
01:45:08,319 --> 01:45:11,199
they ideally patch out some of these bugs because it's

2593
01:45:11,279 --> 01:45:14,000
just I don't know if the controllers like not working properly.

2594
01:45:14,119 --> 01:45:15,079
Speaker 1: That's kind of annoying.

2595
01:45:15,239 --> 01:45:18,840
Speaker 2: Like as you mentioned, it's it's very obvious sometimes if

2596
01:45:18,880 --> 01:45:20,960
a game was made on PC and then like ported

2597
01:45:21,000 --> 01:45:24,119
to console, and then it's very obviously opposite times sometimes

2598
01:45:24,159 --> 01:45:25,920
where it's like, oh, this is a console game that

2599
01:45:26,039 --> 01:45:28,920
was then poorted to PC and you ideally as a player,

2600
01:45:28,960 --> 01:45:31,000
you like never notice those things because they do a

2601
01:45:31,079 --> 01:45:33,119
good job with the ports. But I feel like in

2602
01:45:33,199 --> 01:45:35,199
this case, like, yeah, this was probably a PC game

2603
01:45:35,239 --> 01:45:37,399
that like they somehow.

2604
01:45:37,119 --> 01:45:38,319
Speaker 1: Are working on an Xbox.

2605
01:45:38,399 --> 01:45:40,520
Speaker 2: But it was like not the intended place, even though

2606
01:45:40,600 --> 01:45:43,319
like Xbox funded the game and published it, and it's

2607
01:45:43,359 --> 01:45:45,000
like a I don't know, I guess a second party

2608
01:45:45,039 --> 01:45:47,319
game for them. So just kind of a weird situation

2609
01:45:47,399 --> 01:45:50,119
all around. But as I said, I'm still being pulled

2610
01:45:50,159 --> 01:45:52,600
in for some reason. So there's there's something about it

2611
01:45:52,680 --> 01:45:54,520
that is there's a secret sauce to it that I

2612
01:45:54,600 --> 01:45:55,640
can't quite call out yet.

2613
01:45:56,079 --> 01:45:58,800
Speaker 3: I feel like I do get that just itch for

2614
01:45:58,960 --> 01:46:01,319
like a survival type game like that, it's usually Fallout

2615
01:46:01,359 --> 01:46:03,960
four that I'm that I'm jumping in like to scratch

2616
01:46:04,039 --> 01:46:07,600
that itch. And it's as you're going off about some

2617
01:46:07,640 --> 01:46:10,960
of the Stocker things. I just remember Stocker one because

2618
01:46:11,000 --> 01:46:13,399
I jumped into it much later, like it still had

2619
01:46:13,880 --> 01:46:16,439
like a really positive fan base to it, and the

2620
01:46:16,520 --> 01:46:19,640
reason being was because like it had major mods like support,

2621
01:46:19,880 --> 01:46:24,840
like like people were just going all right, like completely

2622
01:46:25,079 --> 01:46:27,159
just like like they had the bones of the game

2623
01:46:27,239 --> 01:46:28,239
and they just like really.

2624
01:46:28,079 --> 01:46:29,840
Speaker 1: Need Steam or do you need to download? Like some

2625
01:46:29,960 --> 01:46:31,119
other mod launchers.

2626
01:46:31,159 --> 01:46:33,399
Speaker 3: I imagine they would have a lot of it on Steam,

2627
01:46:33,520 --> 01:46:37,239
but like like for like Skyrim moneing for like just

2628
01:46:37,319 --> 01:46:40,279
pulling from my experience, like you have like the Steam version,

2629
01:46:40,279 --> 01:46:42,439
but if you really want the like the proper stuff,

2630
01:46:42,479 --> 01:46:45,600
like you would get like a third party Nexus Mods

2631
01:46:45,640 --> 01:46:47,520
that used to be the the website that I used.

2632
01:46:48,239 --> 01:46:51,359
I think they've since rebranded, but like Nexus Mods, they

2633
01:46:51,439 --> 01:46:54,039
had like the Skyrim one and then they had the

2634
01:46:54,119 --> 01:46:56,079
Fallout one. I'm pretty sure they even had like ones

2635
01:46:56,119 --> 01:46:58,119
for Stalker. Like it was just like a mod manager

2636
01:46:58,199 --> 01:47:01,239
system and then usually through the website that's where people

2637
01:47:01,319 --> 01:47:05,399
post the mods and whatnot. But because like, because I

2638
01:47:05,479 --> 01:47:07,159
get that itch, I mean, it sounds like the game

2639
01:47:07,239 --> 01:47:08,720
is pretty buggy right now, it's a good time to

2640
01:47:08,960 --> 01:47:11,720
maybe wait for that. But like you still like the

2641
01:47:12,039 --> 01:47:15,199
survival aspect to it a lot, like it is one

2642
01:47:15,239 --> 01:47:16,800
of the seems like before I.

2643
01:47:16,760 --> 01:47:19,439
Speaker 2: Remember that was something that I can't remember if it

2644
01:47:19,439 --> 01:47:22,039
was Fallout three or Fallout New Vegas that like at

2645
01:47:22,079 --> 01:47:27,319
some point added in a survival difficulty was a thing.

2646
01:47:27,560 --> 01:47:29,159
Speaker 1: Yeah, okay, yeah, I forget if.

2647
01:47:29,119 --> 01:47:30,399
Speaker 2: It was that launch and I just didn't play with

2648
01:47:30,479 --> 01:47:32,279
it right away, or if like and then on a

2649
01:47:32,319 --> 01:47:34,000
subsequent play through I tried it out, or if it

2650
01:47:34,079 --> 01:47:35,680
was the thing that came out later as an update,

2651
01:47:36,159 --> 01:47:37,720
but I remember really liking that, and then I was

2652
01:47:37,800 --> 01:47:39,720
kind of Bummed and Fallow four her they'd never had

2653
01:47:40,359 --> 01:47:42,720
a heart or like a survival mode, and I think

2654
01:47:42,760 --> 01:47:44,600
they maybe even did patchwen in later or.

2655
01:47:44,960 --> 01:47:46,880
Speaker 3: Yeah, they definitely had one later, because when I was

2656
01:47:46,880 --> 01:47:48,720
playing it last that's what I was That's what I

2657
01:47:48,800 --> 01:47:49,479
was playing on.

2658
01:47:49,760 --> 01:47:52,039
Speaker 2: But yeah, even then, it it felt kind of half assed,

2659
01:47:52,119 --> 01:47:54,359
you know, And I feel like either New Vegas's was

2660
01:47:54,439 --> 01:47:57,079
better or just something about it wasn't quite the same,

2661
01:47:57,640 --> 01:47:59,159
And so I feel like that's why I kind of

2662
01:47:59,239 --> 01:48:01,199
like about this is like a very similar follow out game,

2663
01:48:01,520 --> 01:48:03,600
but the survival mechanics feel a lot more thought out.

2664
01:48:03,720 --> 01:48:05,359
You don't need to sleep, you know, so it's like

2665
01:48:05,439 --> 01:48:08,000
missing that part. You don't technically need to drink water.

2666
01:48:08,159 --> 01:48:09,960
You just need to like have any sort of food,

2667
01:48:10,000 --> 01:48:11,560
which could be water or it could just be like

2668
01:48:11,720 --> 01:48:14,000
bread whatever. So I don't know, it seems like there

2669
01:48:14,039 --> 01:48:16,720
definitely could be additional layers on top of it, but

2670
01:48:16,960 --> 01:48:18,479
it is something that I like, and I like having

2671
01:48:18,520 --> 01:48:20,640
to like maintain my gear. I'm trying to decide, Okay,

2672
01:48:20,640 --> 01:48:22,479
which weapons do I actually want to keep because of

2673
01:48:22,640 --> 01:48:25,479
the encumbrance, which is brutal but also does make me

2674
01:48:25,520 --> 01:48:28,319
think about the things I'm keeping what weapons I'm upgrading

2675
01:48:28,359 --> 01:48:30,319
when I get back to town, like actually cost a

2676
01:48:30,359 --> 01:48:32,359
lot of resource to repair my weapon. I don't think

2677
01:48:32,359 --> 01:48:34,279
you can do it without the guy in town that

2678
01:48:34,359 --> 01:48:36,399
does it, or at least I can yet. So it's like, ah,

2679
01:48:36,479 --> 01:48:38,199
that's like a big decision that I got to make there,

2680
01:48:38,239 --> 01:48:40,359
and like how I'm spending my money. And I like

2681
01:48:40,439 --> 01:48:42,359
having those decisions because I feel like, can Fallout, I

2682
01:48:42,520 --> 01:48:45,520
always have a million caps and I never like spend

2683
01:48:45,560 --> 01:48:46,840
them or like know what to spend them on.

2684
01:48:47,199 --> 01:48:49,079
Speaker 3: But yeah, wait, nothing to right, Yeah, you can just

2685
01:48:49,159 --> 01:48:51,319
have infinite And I think.

2686
01:48:51,199 --> 01:48:53,399
Speaker 2: That was even a part with the survival mode in Fallout,

2687
01:48:53,439 --> 01:48:56,239
as it made your AMMO way like have weight to it, right, Yeah,

2688
01:48:56,399 --> 01:48:59,000
in this game, by default, your your AMMO also has weight.

2689
01:48:59,039 --> 01:49:00,680
So it's like it is that ward of do you

2690
01:49:00,760 --> 01:49:03,119
carry a bunch of am on your mobility sucks or

2691
01:49:03,199 --> 01:49:04,920
do you like carry very little? But then you're gonna

2692
01:49:04,920 --> 01:49:06,680
get into these encounters where you're running out of stuff,

2693
01:49:06,680 --> 01:49:08,199
And I know, I just like having to like be

2694
01:49:08,399 --> 01:49:10,720
challenged a little bit. It's something that I feel like

2695
01:49:10,760 --> 01:49:14,000
a lot of games aren't doing or no, or I

2696
01:49:14,119 --> 01:49:16,039
just maybe I don't default of the highest difficulty. But

2697
01:49:16,079 --> 01:49:18,039
even in this game, I'm on the easiest difficulty and

2698
01:49:18,119 --> 01:49:20,199
it's still making me have to think about these things

2699
01:49:20,279 --> 01:49:22,279
and make decisions. So I think from that, I think

2700
01:49:22,319 --> 01:49:25,640
that's what's really keeping me clicked in. I think if

2701
01:49:25,720 --> 01:49:27,800
I just boil it down to one thing that's keeping

2702
01:49:27,880 --> 01:49:29,840
me in, it's it would probably be that the way

2703
01:49:29,920 --> 01:49:31,960
those kind of systems feed into each other, it feels

2704
01:49:32,079 --> 01:49:34,920
very very cohesive, and it's clear that even though I'm

2705
01:49:34,960 --> 01:49:37,560
playing this for the first time, like this series, it's

2706
01:49:37,600 --> 01:49:39,000
clear that this was a game that.

2707
01:49:39,680 --> 01:49:41,600
Speaker 1: Came before and this is like a sequel to it.

2708
01:49:41,720 --> 01:49:43,800
Speaker 2: In a sense, it feels like they've kind of refined

2709
01:49:43,840 --> 01:49:46,399
some stuff, even though I don't have that point of reference,

2710
01:49:46,439 --> 01:49:48,920
I'm just just saying based off like how it well,

2711
01:49:49,079 --> 01:49:50,800
some of that stuff is put together, thought out.

2712
01:49:51,560 --> 01:49:55,520
Speaker 3: Yeah, no, that and like m part of me, those

2713
01:49:55,560 --> 01:49:58,560
realism aspects to it that just make you more I merse.

2714
01:49:58,600 --> 01:50:01,520
I feel like I'm always apar by those types of features,

2715
01:50:01,720 --> 01:50:04,720
like even like first kind of example, like when I

2716
01:50:04,760 --> 01:50:07,079
play that now, it's like a heavily moded version that

2717
01:50:07,199 --> 01:50:10,239
I play, but like I have things that make it so,

2718
01:50:10,359 --> 01:50:12,399
like my coins, you know, have weight, to them and

2719
01:50:12,600 --> 01:50:14,920
like you like if you have high strength, I can't

2720
01:50:15,000 --> 01:50:17,720
just carry infinite amount of like dragon bones, like these

2721
01:50:17,760 --> 01:50:20,359
super heavy resources. Like I actually have to go to

2722
01:50:20,479 --> 01:50:22,479
my base and like figure out what I'm going to

2723
01:50:22,520 --> 01:50:24,159
bring or if I'm making a big purchase, like I

2724
01:50:24,399 --> 01:50:26,079
can't carry all my coins, so then I keep it

2725
01:50:26,159 --> 01:50:28,720
like in my home, which you know, to me, it

2726
01:50:28,840 --> 01:50:31,000
just it just adds to the overall experience, and it's

2727
01:50:31,119 --> 01:50:33,520
it's something that it's not a core element of the game,

2728
01:50:33,560 --> 01:50:35,640
which is you know, it's nice because not everybody likes

2729
01:50:35,680 --> 01:50:38,760
playing that way, but it's I feel like it's almost

2730
01:50:38,800 --> 01:50:41,119
bold actually to have that as like a core foundation,

2731
01:50:41,359 --> 01:50:44,319
Like yeah, no, like you it's gonna be a struggle,

2732
01:50:44,800 --> 01:50:46,880
and for the crazy people out there, like that's just

2733
01:50:47,000 --> 01:50:49,359
so appealing. Like, man, finally a game that you can

2734
01:50:49,479 --> 01:50:53,319
like just really really just pain, you know, just just

2735
01:50:53,479 --> 01:50:56,079
like just just be in agony going through it. And

2736
01:50:56,520 --> 01:50:58,680
one that I'll bring up like Project Zomboid that one

2737
01:50:58,720 --> 01:51:00,920
of my you know, am I opinion, probably the best

2738
01:51:00,960 --> 01:51:04,039
zombie game ever made. It is so hyper realistic and

2739
01:51:04,239 --> 01:51:06,520
like it is so punishing, where like if you get

2740
01:51:06,560 --> 01:51:08,520
one bite, it doesn't matter if you've been surviving for

2741
01:51:08,640 --> 01:51:11,199
a year plus. If you get one bite, you are dead.

2742
01:51:11,279 --> 01:51:13,720
You were never gonna get cured. You are dead. So

2743
01:51:13,920 --> 01:51:16,239
like it's pretty easy to take out zombies, but it's

2744
01:51:16,239 --> 01:51:19,279
also super easy to get complacent and like I'm just

2745
01:51:19,319 --> 01:51:21,239
gonna open the door because I'm looking for something. You

2746
01:51:21,279 --> 01:51:22,600
open the door and there's just a zombie right there,

2747
01:51:22,640 --> 01:51:24,720
grabs you, bites you, and you're just dead. Like you

2748
01:51:24,720 --> 01:51:27,199
don't die instantly, but it's like, oh, I got a bite,

2749
01:51:27,239 --> 01:51:28,880
so maybe in about two days now, I'm gonna turn

2750
01:51:28,880 --> 01:51:30,920
to a zombie. And it's just it's so punishing in

2751
01:51:30,960 --> 01:51:33,079
that in that aspect, And of course there's so many

2752
01:51:33,119 --> 01:51:35,399
other elements that make that game super hyper realistic, but

2753
01:51:36,199 --> 01:51:38,399
there's just there's a certain percentage of people that just

2754
01:51:38,520 --> 01:51:41,760
they get they get that, you know, they love those

2755
01:51:41,920 --> 01:51:42,640
those mechanics.

2756
01:51:43,000 --> 01:51:45,359
Speaker 1: I even think of like Starfield.

2757
01:51:45,520 --> 01:51:49,079
Speaker 2: I remember, I think it's probably like an interview Todd

2758
01:51:49,119 --> 01:51:51,079
Howard was talking about how at some point in the

2759
01:51:51,439 --> 01:51:54,000
game's design they had this feature where you actually had

2760
01:51:54,079 --> 01:51:56,119
like think about how much gas you had in your

2761
01:51:56,159 --> 01:51:58,439
ship or how much fuel rather and I would live in,

2762
01:51:58,560 --> 01:52:00,319
like how far you could travel and if you had

2763
01:52:00,359 --> 01:52:02,760
more fuel you could go further, but like obviously that

2764
01:52:02,800 --> 01:52:05,479
would take up weight, like encumberance on your ship, that

2765
01:52:05,640 --> 01:52:08,079
kind of thing. And then eventually they just decided to

2766
01:52:08,159 --> 01:52:10,079
cut it because it was too much of a hassle.

2767
01:52:10,399 --> 01:52:12,039
But then like there is still this weird system in

2768
01:52:12,079 --> 01:52:13,720
the game where like you can only jump a certain

2769
01:52:13,760 --> 01:52:15,960
amount of systems at a time, and so it ends

2770
01:52:16,039 --> 01:52:18,479
up feeling like this half ast system. But then also

2771
01:52:18,640 --> 01:52:20,880
like the way they solve that problem was to just

2772
01:52:21,039 --> 01:52:23,119
remove it and take away like all the friction and

2773
01:52:23,239 --> 01:52:28,399
make it very palatable for every for like just most players,

2774
01:52:28,680 --> 01:52:30,199
which I feel like is the thing that bees Digit

2775
01:52:30,319 --> 01:52:32,760
does now more than ever, right, And like I totally

2776
01:52:32,840 --> 01:52:35,279
understand that decision. I think it's probably the best decision

2777
01:52:35,279 --> 01:52:37,039
if you want the most people to enjoy your game.

2778
01:52:37,439 --> 01:52:39,520
But I think it's fun to jump into a game

2779
01:52:39,560 --> 01:52:41,439
that has like the very opposite ethos of that or

2780
01:52:41,479 --> 01:52:45,119
it doesn't feel beholden to. I guess, like the fans

2781
01:52:45,119 --> 01:52:46,800
of the original game probably do want this thing, but

2782
01:52:46,800 --> 01:52:49,479
they don't feel beholden to Like what would I don't know,

2783
01:52:49,479 --> 01:52:51,479
I guess, be most palatable to like the most amount

2784
01:52:51,520 --> 01:52:53,720
of people there instead like zooming in on a specific

2785
01:52:53,800 --> 01:52:55,680
core of people like me and you that want some

2786
01:52:55,720 --> 01:52:59,119
of these more immersive niche mechanics or survival mechanics that

2787
01:52:59,279 --> 01:53:02,319
make like things like just travel a mechanic which I

2788
01:53:02,359 --> 01:53:04,560
feel like not enough, not enough games do some games

2789
01:53:04,760 --> 01:53:07,000
des stranding does that word was really great RPG that

2790
01:53:07,039 --> 01:53:08,720
focused on that stuff, so everyone's in a while you

2791
01:53:08,760 --> 01:53:10,279
do get a game that really hones in on that.

2792
01:53:10,439 --> 01:53:12,239
But a lot of games just try and remove all

2793
01:53:12,319 --> 01:53:14,159
that friction. But I think that's to me, that's like

2794
01:53:14,199 --> 01:53:15,840
almost as much fun as like the combat in a

2795
01:53:15,920 --> 01:53:18,319
game like this is like worrying about those mechanics and

2796
01:53:18,439 --> 01:53:21,119
so to haves at the same time is really cool.

2797
01:53:21,760 --> 01:53:23,800
Speaker 3: Yeah, I love planning out, you know, like what am

2798
01:53:23,840 --> 01:53:25,359
I gonna What am I gonna do? I like getting

2799
01:53:25,399 --> 01:53:27,800
lost in the world, but it's also like, you know,

2800
01:53:28,079 --> 01:53:29,880
like I woke up in my house today in my

2801
01:53:29,960 --> 01:53:32,319
fictional universe. Let's let's what am I gonna do? And

2802
01:53:32,399 --> 01:53:34,560
what do I need to achieve those goals? And that's

2803
01:53:34,640 --> 01:53:36,720
just something that I always have in my mind when

2804
01:53:36,760 --> 01:53:39,760
I'm playing through an RPG game. And some games they

2805
01:53:39,840 --> 01:53:42,479
have that as like a base mechanic, but I don't know,

2806
01:53:42,880 --> 01:53:45,239
these are all just especially single player games, like it's

2807
01:53:45,319 --> 01:53:47,600
it's for your experience, so like, yeah, a lot of

2808
01:53:47,640 --> 01:53:49,560
these elements. The game's not forced me to do it,

2809
01:53:49,720 --> 01:53:51,159
you know, it's not forced me to sleep. But when

2810
01:53:51,159 --> 01:53:53,319
I play Skyrim now I go. I sleep like every

2811
01:53:53,399 --> 01:53:55,520
day if I if I'm if I get a long night,

2812
01:53:55,600 --> 01:53:57,439
I'm like, man, I got to find an in somewhere.

2813
01:53:57,560 --> 01:53:59,840
I am freezing cold, I got no food in my belly.

2814
01:54:00,039 --> 01:54:01,600
I got you know, I'd be a lot warmer and

2815
01:54:01,680 --> 01:54:03,279
a lot happier with a belly full of me is

2816
01:54:03,279 --> 01:54:05,560
the guards would say, I feel like that sometimes on

2817
01:54:05,680 --> 01:54:08,560
my run. So it just it just it just adds

2818
01:54:08,640 --> 01:54:12,439
to that overall enjoyment. And uh sometimes the punishing elements,

2819
01:54:12,880 --> 01:54:16,680
you know, they really make it satisfying. So okay, I'm

2820
01:54:16,720 --> 01:54:18,680
not gonna I'm not gonna write Stoker two off. Then

2821
01:54:18,760 --> 01:54:21,840
I I didn't have the best Stalker one experience, but

2822
01:54:22,199 --> 01:54:24,920
I I and like lead, I mean, I drafted Starker

2823
01:54:25,000 --> 01:54:27,399
Stalker too, like I was interested in it coming out.

2824
01:54:27,439 --> 01:54:30,079
I think it's also just intriguing that, like it's been

2825
01:54:30,159 --> 01:54:33,600
a long time between games, so it's it's interesting interesting

2826
01:54:33,720 --> 01:54:35,800
to see how they add to it. A question that

2827
01:54:35,840 --> 01:54:37,319
I had for you was gonna be like, do you

2828
01:54:37,600 --> 01:54:39,159
do you have like a home base or something like

2829
01:54:39,279 --> 01:54:42,359
is there like caravans or like save points or something

2830
01:54:42,399 --> 01:54:44,119
that you come across or like a home or is

2831
01:54:44,159 --> 01:54:46,000
it just your You're a guy at a backpack you

2832
01:54:46,119 --> 01:54:48,840
find shops to to purchase things through.

2833
01:54:49,279 --> 01:54:52,479
Speaker 2: Yeah, so far save points you just like have a

2834
01:54:52,520 --> 01:54:54,640
free save at any point in time. You don't have

2835
01:54:54,680 --> 01:54:57,279
to get to like any specific location. So far, I've

2836
01:54:57,359 --> 01:55:01,640
been to h I've met a couple like friendly NP

2837
01:55:01,760 --> 01:55:03,720
season random spots, and one one guy had like a

2838
01:55:04,000 --> 01:55:06,000
shop just in the middle of nowhere. But then I've

2839
01:55:06,079 --> 01:55:08,479
there's been kind of one home base, which is like

2840
01:55:08,720 --> 01:55:10,800
a little town set up there that probably has like

2841
01:55:10,840 --> 01:55:13,880
twenty buildings in it and maybe like thirty residents of

2842
01:55:13,960 --> 01:55:16,560
this town, and most of them you can like most

2843
01:55:16,560 --> 01:55:17,720
of them, just talked to them like on a very

2844
01:55:17,720 --> 01:55:20,560
superficial level, which is funny. It's like the same dialogue

2845
01:55:20,560 --> 01:55:22,880
for everyone. It's like heart any rumors and you just

2846
01:55:22,920 --> 01:55:25,399
go up to everyone heard any rumors, heard any It's

2847
01:55:25,439 --> 01:55:26,960
like so funny, it's like the exact same.

2848
01:55:26,840 --> 01:55:27,319
Speaker 1: Thing every time.

2849
01:55:27,520 --> 01:55:29,720
Speaker 2: But then there's of course, like the mechanic there who

2850
01:55:30,079 --> 01:55:32,520
or the guy who can repair your weapons. There's the shopkeeper,

2851
01:55:32,640 --> 01:55:35,359
like the inn tavern guy. There's like this military base,

2852
01:55:35,399 --> 01:55:37,239
there's little factions and stuff. So that's kind of the

2853
01:55:37,279 --> 01:55:39,039
main home base that I've been to right now. And

2854
01:55:39,119 --> 01:55:42,079
that's a town that, yes, there was multiple quest givers there,

2855
01:55:42,119 --> 01:55:44,000
like obviously there's that's the main quest took me there,

2856
01:55:44,239 --> 01:55:45,600
but then there was also like three or for other

2857
01:55:45,680 --> 01:55:47,680
people there that asked me to do stuff, and so

2858
01:55:47,800 --> 01:55:49,239
I went and did all these side quests, but then

2859
01:55:49,239 --> 01:55:50,800
I had to return to the town to bring them back.

2860
01:55:51,000 --> 01:55:52,600
And so that was like a couple planned out where

2861
01:55:52,640 --> 01:55:54,239
it's like, Okay, I'll go crush these two or three

2862
01:55:54,279 --> 01:55:55,800
quest because they're in a similar spot on the map,

2863
01:55:55,840 --> 01:55:59,199
come back to town, unload, resupply, then go back up

2864
01:55:59,199 --> 01:56:00,880
to these other ones that are south, take a trip

2865
01:56:01,000 --> 01:56:02,239
up to the east, you know, come back to the

2866
01:56:02,319 --> 01:56:04,520
town that way, and planned your route.

2867
01:56:04,279 --> 01:56:04,720
Speaker 1: Out that way.

2868
01:56:04,880 --> 01:56:06,600
Speaker 2: I don't have a house in this place, though, and

2869
01:56:06,640 --> 01:56:08,159
I don't have anywhere so far that I'm able to

2870
01:56:08,279 --> 01:56:10,439
like put my goods I have If like I have

2871
01:56:10,479 --> 01:56:12,199
an extra gun, I don't have like a crate I

2872
01:56:12,239 --> 01:56:12,760
can put it in.

2873
01:56:13,199 --> 01:56:14,399
Speaker 1: I came back to this tavern.

2874
01:56:14,479 --> 01:56:16,199
Speaker 2: Like hours and hours later, my gun that I dropped

2875
01:56:16,239 --> 01:56:18,680
on the ground was still there, so like, maybe that's reliable.

2876
01:56:18,760 --> 01:56:20,600
Speaker 1: I would not want to risk put in a valuable

2877
01:56:20,680 --> 01:56:22,560
good just on the ground and a random building.

2878
01:56:23,079 --> 01:56:25,199
Speaker 2: But yeah, I haven't found like a house or anything

2879
01:56:25,279 --> 01:56:27,479
like that so far. I will say, though, I'm finally

2880
01:56:27,680 --> 01:56:30,800
just ready to leave that town and leave. The overall

2881
01:56:30,840 --> 01:56:33,960
map is kind of like a province kind of structure

2882
01:56:34,000 --> 01:56:36,079
as well. And when you zoom out on this map,

2883
01:56:36,560 --> 01:56:38,640
holy shit, I feel like, you know, I've probably put

2884
01:56:38,680 --> 01:56:41,319
like six seven hours in this game. I've discovered like

2885
01:56:42,239 --> 01:56:45,439
four percent of this map. This map is huge, and

2886
01:56:45,520 --> 01:56:47,239
when you like there's little points of interest you can

2887
01:56:47,319 --> 01:56:49,079
kind of see like not icons, but just like, oh

2888
01:56:49,159 --> 01:56:52,479
that looks like a bigger establishment, bigger settlement. But yeah,

2889
01:56:52,520 --> 01:56:56,359
I'm curious, what because like no one really lives in

2890
01:56:56,479 --> 01:56:59,079
the zone forever, like in the location in this game,

2891
01:56:59,119 --> 01:57:01,079
like people just kind of come and go. I mean,

2892
01:57:01,079 --> 01:57:02,479
even THO there's a town set up, So I don't know,

2893
01:57:02,479 --> 01:57:03,279
maybe I'm wrong about that.

2894
01:57:03,359 --> 01:57:04,119
Speaker 1: I don't know too much.

2895
01:57:04,039 --> 01:57:07,039
Speaker 2: About the lore, but yeah, I'm curious because your character

2896
01:57:07,840 --> 01:57:09,359
it's not like he's come here to live. I think

2897
01:57:09,359 --> 01:57:11,399
he's come here like to get a specific thing, So

2898
01:57:11,479 --> 01:57:13,079
I don't know. I don't know how that would work,

2899
01:57:13,159 --> 01:57:15,199
but hopefully I do get some sort of home base.

2900
01:57:15,640 --> 01:57:17,359
But I don't even know if there's fast travel in

2901
01:57:17,399 --> 01:57:20,359
this game. I haven't actually tried if it does exist,

2902
01:57:20,520 --> 01:57:22,560
because so far, like I said, I've kind of been

2903
01:57:22,560 --> 01:57:25,439
circling this one town, so I don't even know. Yeah,

2904
01:57:25,439 --> 01:57:27,560
I don't even know if there's fast travel, and therefore

2905
01:57:27,600 --> 01:57:29,560
if a house would make sense or not, because if

2906
01:57:29,560 --> 01:57:31,319
you don't have a fast travel, then a house is

2907
01:57:31,399 --> 01:57:33,960
like what am I gonna do trek back ten hours

2908
01:57:34,039 --> 01:57:34,920
to get back to my house?

2909
01:57:35,079 --> 01:57:36,439
Speaker 1: Like that's not gonna make sense, right.

2910
01:57:36,479 --> 01:57:39,760
Speaker 3: Yeah, reminded me of a certain video that you did

2911
01:57:39,760 --> 01:57:41,960
about your Morowind experience and how you you don't have

2912
01:57:42,000 --> 01:57:44,199
a house and more Wind, and it just seemed.

2913
01:57:44,079 --> 01:57:46,560
Speaker 2: Which people in the comments told me otherwise, apparently there

2914
01:57:46,560 --> 01:57:48,560
are houses. And that's just crazy that I've played Morewin

2915
01:57:48,560 --> 01:57:50,439
for hundreds of hours for twenty years and I did

2916
01:57:50,520 --> 01:57:53,560
not realize that there are a couple houses that.

2917
01:57:53,560 --> 01:57:55,439
Speaker 3: You purchable purchasable houses.

2918
01:57:55,560 --> 01:57:57,439
Speaker 2: Well, a couple of them are like a DLC thing,

2919
01:57:57,479 --> 01:57:59,840
and I didn't actually like I had the expansions later

2920
01:57:59,920 --> 01:58:00,920
on in my life, but when I was like a

2921
01:58:01,000 --> 01:58:03,520
nostalgic kid, I wasn't playing the expansions. And then one

2922
01:58:03,600 --> 01:58:05,600
of them, which is funny because I was thinking about

2923
01:58:05,600 --> 01:58:06,920
making like a follow up video to that where I

2924
01:58:07,000 --> 01:58:09,079
talked about some of these other mechanics haven't done that yet,

2925
01:58:09,439 --> 01:58:10,520
but one of them is like, you have to do

2926
01:58:10,640 --> 01:58:13,159
this long questline that has like twelve steps to it,

2927
01:58:13,520 --> 01:58:15,720
where you there's this lady in this one town, you

2928
01:58:15,840 --> 01:58:17,800
help her out with this quest, You go find this thing,

2929
01:58:18,239 --> 01:58:19,520
you take out this one guy, you go to this

2930
01:58:19,560 --> 01:58:21,760
other place, you do all these crazy steps, and then

2931
01:58:21,800 --> 01:58:23,319
you like she kind of becomes to your girlfriend, and

2932
01:58:23,359 --> 01:58:24,720
then she gives you a key to her house and

2933
01:58:24,760 --> 01:58:26,159
then you can just like live in her house. So

2934
01:58:26,279 --> 01:58:29,079
that's you know, it's not your house. It's you can't buy,

2935
01:58:29,159 --> 01:58:31,399
you can't upgrade it or change it. But there are

2936
01:58:31,439 --> 01:58:34,520
a couple of loopholes that people told me in the comments. Yeah,

2937
01:58:34,720 --> 01:58:37,119
or you can just kill someone who you like the

2938
01:58:37,119 --> 01:58:38,600
house of and that can be your house and no

2939
01:58:38,640 --> 01:58:39,960
one's gonna come in and stop you.

2940
01:58:40,039 --> 01:58:42,840
Speaker 1: In the way that a hitman. NPC has a route

2941
01:58:42,960 --> 01:58:45,039
they're no one's gonna walk into your house and see you.

2942
01:58:46,720 --> 01:58:47,119
I love it.

2943
01:58:47,600 --> 01:58:50,600
Speaker 2: Yeah, yeah, I think that's all my my thoughts on

2944
01:58:50,720 --> 01:58:53,880
Stalker too. Yeah, I, like I said, I don't know

2945
01:58:54,520 --> 01:58:56,000
how much I want to commit to it right now.

2946
01:58:56,159 --> 01:58:58,079
I like I am being compelled to it, but it

2947
01:58:58,119 --> 01:59:02,079
also is not a great state, so we'll see what happens.

2948
01:59:02,119 --> 01:59:04,600
There a lot of games on the horizon here as

2949
01:59:04,680 --> 01:59:07,279
we close in on the end of the year. But yeah,

2950
01:59:07,359 --> 01:59:09,479
Kirkles is a really fun episode, a lot of games,

2951
01:59:09,479 --> 01:59:10,640
a lot of things we had to talk about, so

2952
01:59:10,680 --> 01:59:13,439
that's always a good time. Next week will be me,

2953
01:59:13,600 --> 01:59:17,119
you and Taylor, I believe for a little Game Awards predictions.

2954
01:59:17,119 --> 01:59:19,840
I think that's next week's episode on the calendar there.

2955
01:59:19,840 --> 01:59:21,560
I'd have to double check, but yeah, that's coming up soon,

2956
01:59:21,680 --> 01:59:22,800
so everyone look forward to that.

2957
01:59:22,880 --> 01:59:26,479
Speaker 1: That'll be a fun time. And yeah, thank you everyone

2958
01:59:26,760 --> 01:59:28,279
for listening. We'll see you then.

2959
01:59:28,479 --> 01:59:30,079
Speaker 3: Goodbye bye,

