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Speaker 1: Hello, and welcome to side Quest. My name is Dylan Muss,

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and I'm joined by the haunted Taylor Field. I just

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realized I forgot to play the intro music, so I'll

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edit that in after. But Taylor, how are you doing tonight,

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my friend?

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Speaker 2: I am doing good. I'm doing good. Happy to be

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here on the spooky Monday. Mm hmm.

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Speaker 1: Yeah, it is a spooky Monday. It's you know, October,

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it's nearly Halloween, and so we have some topics to

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fit the mood a little bit. We're talking about some

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zombie games a little bit, which we did earlier this year,

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but we're gonna revisit that in a different way. I

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also talk about some of the games have been playing,

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maybe a little chat about some Xbox stuff, and we're

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gonna kick it off by talking about the draft, to

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do a little draft checking, because a bunch of new

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games have hit the draft since the last time we

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did all of that, So how about we just kind

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of get right into it today. Yeah, So, as I

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mentioned the draft, if anyone forgets, we all the four

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of us draft a bunch of games, a bunch of games,

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and then we come back in August we draft even

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more games if in case things have been delayed, and

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then we kind of tally up the metacritics scores across

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all these bad boys and then see you as the

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highest number at the end of the year, and they

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are the winner, the crowned winner. So yeah, let's check

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in with this thing right now, Taylor. I hate to

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break it to you, you're still in last place. You

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had a couple of new games come out recently, Lego

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Party with an eighty and Battlefield six within eighty three,

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So good numbers to add on to your tally and

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the things you have out now Wander Stop at eighty,

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desk Randing two at eighty and nine, and Like a

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Dragon at seventy nine for a total four hundred and eleven.

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Jurassic World Evolution three actually comes out the day this

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episode drops, so but the reviews aren't out yet. I

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was checking that one, so you'll have some fresh points soon.

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What do you what do you think that one's gonna

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net you?

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Speaker 2: Oh?

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Speaker 1: That was your last pick. Okay, Wow, you're going eating

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Yeah damn okay, So that would be tied for your

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highest rated game of the year, up there with Tranting.

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That'd be beautiful and then you have Anna one one

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seven in November mid November, and then Metroid in December.

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So I don't think you're having anything delayed. I think

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you're pretty scott free at this point, which means if

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anyone else has a thing delayed, you're probably beating them

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at the very least. So even though you're in fourth

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first place like maybe maybe we'll we'll see, there's definitely

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some stiff competition. But in third place is Travis who

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some recent additions. He had Hollid Nights Silksung at ninety one,

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so juicy score there, Borderland's fourth and eighty one, and

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Lego Voyagers at seventy nine, so you had a better

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Lego game. You're your Lego Party at a eighty His

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had seven.

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Speaker 2: Fun of me for that too. This guy, sorry, what

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did you say?

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Speaker 1: Borderlands was Bordlands for eighty one actually feels kind of

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higher than what I heard like reviews and things for it,

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but he'll take that. He also had WWE two K

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twenty five when it game eighty vou to eighty seven

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screen shadows at eighty one, so that gives him a

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total four hundred ninety two. He's still waiting on call.

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Of Duty Black Ops seven and Kirby air Riders coming

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out both mid November, so I think both of those

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are coming out at this point, so I think he's

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I think if me and Kirklan have anything delayed, which

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is possible, I think you guys are kind of in

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competition for number one. So I guess let's say you

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did get an eighty for Jurassic Park, that would put

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you guys pretty much tied, and then you're kind of

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just battling out between Metroid and O and then Call

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of Duty and Kirby, So that could go anyway. That's

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gonna be a fun battle if it does come down

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in that. I feel like that's extremely close. We could

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see the first ever tie potentially and second Plazer right

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now is me. I had a couple of nuke things

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come up recently, which is Ghost of Yo tie eighty

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six points and Ninja gid In four, which is out

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like within minutes of us recording this. Maybe it's out

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right now, but the reviews are out and that has

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an eighty two currently, So that adds up with my

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MLB the show for eighty three, South of Midnight, seventy seven,

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Elderly Night Rain in seventy seven, which kind of hurts,

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but then Monster a round of Whiles at ninety for

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a total of four hundred and ninety five. I have

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two things yet to come out. Outer World's two, which

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is at the end of this month, I think next week,

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so feeling good about that one. Previews have been good,

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so I'm hoping for a nice, juicy score. But then

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the ever elusive Marvel Cosmic Invasion, which I put for

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the release date on our note, I just wrote, yikes,

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because this mffort keeps sayings coming out this year. Gets

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new trailers, they announced new characters, They've announced so many things.

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They had a demo come out recently. They are assured,

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oh yeah, it's coming out twenty twenty five. Very much

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time left, guys. There's like two months and you're probably

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not gonna release it like around Christmas times. Let's call

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it a month and a half. So I don't know.

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I hope it still comes out because it's one of

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my most anticipated of the year if it does, but

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I'm a little scared about just straight up the release

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date of that one. But if that and Outer Worlds

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do well, Outer Worlds is definitely coming out. Those both

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do come out. I'm feeling pretty good because I think

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both of them are gonna be decent scores. At the

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very least Outer Worlds I think is gonna be like

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eighty five plus. So feeling good with the exception of

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freaking Marvel Cosmic Invasion, but hopefully that game does come

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out pretty soon, and then sitting pretty ish in first

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place as kirkla Patzer so he has five hundred and

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sixty six points right now. He recently had Pokemon Legends

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Za come out with seventy nine, Baby Steps come up

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with a seventy seven that totals up with his MGS

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Delta pick of eighty six, Mafia seventy four, Adam Fall

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at seventy fours but Fiction at ninety one, and Doomed

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Dark Ages eighty five. However, his last game on his

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list is a Mina The Hollower, which was supposed to

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come out Halloween Day but recently got delayed to an

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unknown date, so it could still be this year, but

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they haven't said. They haven't conferred what with's still coming

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out this year. They have said nothing other than the

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fact that yeah, we're delaying it, so there's a chance

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it does come out this year. But I'm I think

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Kirklea might have got screwed with this thing, because I

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that would have been a good point one. But I

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think it's maybe getting kicked to next year would be

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my production. But even then early next year, there's so

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many games coming out, so maybe they do just want

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to stick it out in like December. I'm not sure,

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but I'm I feel bad for him because he was

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so damn close. They had the demo out, were previous

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We're good coming out Halloween and then boom, just like that,

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the rug pulled. So we'll see if he still gets

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that one, because he obviously has a nice leader right now,

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but he also just has the most amount of games

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released and you know he's got he's got three games

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that are in the seventies, so four. Even so, his

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scores not so hot, you know. So I think if

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Mina comes out, I think it still is pretty close

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between the rest of us. Again, for me, it really

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hinges on Marvel Cosmic Convision. That's everything right now. I

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need I need that one to come together. So yeah,

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that's that's kind of the state of things. And yeah,

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we probably won't do another checking before the end of

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the year, so next time we'll talk about this is

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probably when we announced the winner next year and then

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get into our draft for next one. We're already at

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that point. Is that kind of crazy, because like mid

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November is when they kind of chuck out the Game

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Awards and alms to the people behind the scenes, and

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then we're already into December, So that's coming up pretty

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quick in terms of end of the year stuff, Game

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of the Year, all those fun shows that happened, our podcast,

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all that good stuff. So I know you excited for

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this last not even quarter at this point, but I

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guess we got like a little less than a quarter.

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You excited.

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Speaker 2: Yeah, it's the last hurrah, you know we'll get to.

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I don't know, things get exciting in this in this

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last little bit of the year, not just with the

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drafts sake, but just things to look forward to coming

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out next year, especially, that's what kind of gets me excited.

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Speaker 1: So yeah, a good point because like with the just

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insurmountable amount of things coming out next year, and even

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like a lot of them early next year, as I mentioned,

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the first three months of the year, I feel like

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Game Awards is just lined up dominoes wise to just

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knock it down and get like a killer show with

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a bunch of great new trailers.

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Speaker 2: But I don't know.

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Speaker 1: At the same time, it could be like, oh, we've

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seen these games. We already know they're coming out on A's

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you know, new trailer for Double seven, but like, eh,

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it's not that exciting me. Like the surprises kind of

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get us more. If Keeley can land a GTA trailer,

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then you know, obviously that'd blow up and be the

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biggest because I think what the gt' six trailer, the

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second one is like the biggest big game trailer of

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all time on YouTube or something, So like, you know,

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if he can line that up, I don't know what

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it would cost him, but it would probably cost him

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every freaking penny he's worth, I think. So I don't

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know if he'll make it happen, but there's a bound

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to be some exciting thing. So yeah, we will check

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in with all of that. Okay, let's talk about the

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games've been playing, Taylor, Why don't kick it off? What

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have you been playing?

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Speaker 2: So? I mean, I got I got two games, the

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first one nothing new called Diddy, you know, the Halloween stuff.

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Hold me back in that?

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Speaker 1: Are you doing war Zone. You're doing just like multiplayer?

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Speaker 2: What's going on doing the multiplayer? Unless you guys are

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dropping on war Zone, then I would play war Zone,

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but for now, I ain't.

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Speaker 1: Got the hard drive space anymore.

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Speaker 2: No hard drive space. Yeah, it's just the multiplayer is

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good enough for me, unless unless you guys do bun

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for war Zone. But I just wanted to try the

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Halloween stuff they got instead of Nuke Town. It's Boo

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Town and it's all like skeletons and ghosts and spiders

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and all. That's super cool. It's fun. And they added

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a the battle Pass is Predator themed, which is very

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very sweet. So the Predator the ouches in there really

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really stoked on playing as him. Then they added the

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Predator bad Lands DLC pack. If you complete the battle

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Pass you get the Predator from Prey. So if you

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buy the battle Pass at the start, you get just

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the generic Predator, and then if you complete the battle

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Pass you then get the Prey Predator and there's a

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bunch of other Predator stuff thrown in there.

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Speaker 1: Wait, sorry, would you do you get? You can get

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the Badline one? How do you get the bad Lands?

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Speaker 2: That's a separate pack that you just buy out like

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a character pack.

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Speaker 1: Character Now does that come with l Fanning on the back?

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Is that part of the costume?

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Speaker 2: Not that I saw that would it would be sick.

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You get a couple other cool things, but you don't

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get to get her on the back. It's part of

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the costume. You get him with a mask and without

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a mask. Okay, else did they toss him? They just

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they dropped also a character pack for Jason from Friday thirteenth,

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so it was classic look. And then he's got like

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a SWAT tactical outfit as well.

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Speaker 1: So he's got from one of the movies.

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Speaker 2: No, this is called Duty Exclusive like a movie. So

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he's wearing like a heavy duty SWAT vest with like

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grenades and like shotgun slugs on there, like clean looking,

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and he's got his like hockey signature hockey mask also

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looking clean. Like it's absolutely hilarious, how like polished he looks.

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Just like to think of like this whole icon Jason

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being on a SWAT recon level, just a one man army.

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Speaker 1: Like going undercover or something, yeah, to be less suspicious,

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but he's just so big and noticeable that it doesn't

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work exactly.

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Speaker 2: Just just crazy but it's cool. And then they dropped

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their event which is Chucky theme, so you get if

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you there's two versions of this event. It's an event

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past that releases and there's like ten tiers and you

243
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just have to play games to get x speed to

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unlock the tiers. And so there's the free tier and

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then there's the paid tier. The free tier. If you

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complete that, you get guns, you get emblems, you get

247
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all this cool stuff, and at the end you get

248
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a character. He's a guy with like a pumpkin flaming

249
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skull pumpkin head thing, which is very cool. And then

250
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if you do the paid version, then you get Chucky

251
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right off the hob and then you get all these

252
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exclusive like Chucky rewards, and you get Tiffany, which is

253
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the bride of Chucky, the doll character outfit that which

254
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is cool, but the killing and it sorry.

255
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Speaker 1: Chucky because he's not the size of a man. So

256
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is it just Chucky looking like Chucky but scaled up

257
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to regular character size? Yes, Oh god, that sounds like

258
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is that more or less terrifying than regular Chucky.

259
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Speaker 2: I faced a few Chuckies and it's freaky seeing them

260
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run around, But it's the voice that really gets me,

261
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Like as the Predator, when I'm doing things, you hear

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the Predator roar, and then is Chucky doing things? You

263
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hear Charles le Ray just shouting out obscenities and then

264
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his killing animations are great because you can get you

265
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can get the Chucky doll, like the life size like

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version and he throws the doll at the enemy and

267
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then the doll just starts like savving your character and

268
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this is when you assassinate the guy from behind or whatnot.

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There's some fun.

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Speaker 1: Stuff that's cool. Are you interested or what's what's your

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situation with Black Ops seven? Like, are you picking that?

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Bad boy?

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Speaker 2: I'm not like I needed to go on sale. I can't.

274
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I thought it would be on games pass a Access

275
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right away, but it wasn't. So I'm just gonna no.

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Speaker 1: Sorry black Ops.

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Speaker 2: Oh sorry, black Ops, black Ops. Battlefield Sorry Battlefield the Brain.

278
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I'm not buying this game, and I don't have much

279
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excitement for it. There's been nothing that's really pulling in.

280
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The only thing that I'm gonna be hyped for is

281
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just the multiplayer. There is a new war zone that's

282
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gonna drop with it, so I will try that probably

283
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but I don't really have anything really pulling me into

284
00:13:06,360 --> 00:13:10,360
this campaign or anything along those lines. Really, just I'm

285
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feeling drained when it comes to that.

286
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Speaker 1: So the war Zone stuff that would be free with

287
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the multiplayer, like, are you gonna like because are you

288
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still subscribed to game Pass after these price increases and things.

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Speaker 2: I'm still subscribed. Yeah. I was looking at it because

290
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I thought it was it was based on I thought

291
00:13:28,480 --> 00:13:30,879
the membership worked where you can pay to have game

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Pass Ultimate, which is seamless transit transition between gaming on

293
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PC and Xbox, and I thought below that it was

294
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either just on Xbox or just on PC, and below

295
00:13:40,559 --> 00:13:43,679
that was like a lesser tier. I'm completely wrong on

296
00:13:43,919 --> 00:13:45,919
my insight, and maybe they alst have changed it over

297
00:13:45,960 --> 00:13:48,799
the course of the past five years, because now.

298
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Speaker 1: They changed it last year and then they changed it

299
00:13:50,360 --> 00:13:51,720
again like two weeks ago.

300
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Speaker 2: I don't like that. So yeah, with the change now,

301
00:13:55,919 --> 00:13:57,799
and I looked at the tiers, say okay, well you

302
00:13:57,799 --> 00:14:00,440
have this much for Ultimate, which gets you bunch of

303
00:14:00,440 --> 00:14:02,639
titles on games Pass, and then you can switch to

304
00:14:02,679 --> 00:14:05,360
the lower tier and then you just get you get

305
00:14:05,360 --> 00:14:07,600
a few lesser things and you get a lot less

306
00:14:07,600 --> 00:14:09,960
games it's like two hundred games stripped away off a

307
00:14:10,000 --> 00:14:10,759
games pass right.

308
00:14:10,679 --> 00:14:12,399
Speaker 1: Which and you wouldn't get the day one stuff, so

309
00:14:12,440 --> 00:14:14,039
like you wouldn't get the new call of duty.

310
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Speaker 2: For the stuff. No, so there's there's a few cons

311
00:14:16,759 --> 00:14:19,320
in there. So right now, I'm just going to keep

312
00:14:19,720 --> 00:14:22,840
riding this game pass thing, and if I feel like

313
00:14:22,879 --> 00:14:25,200
I need to change it, I will change it. But

314
00:14:25,279 --> 00:14:27,240
I'm not in any kind of rush right now.

315
00:14:27,440 --> 00:14:30,679
Speaker 1: Yeah, So as far as I understand, the price increase,

316
00:14:30,840 --> 00:14:33,399
like up to thirty five freaking Canadian dollars a month

317
00:14:33,600 --> 00:14:38,480
isn't until November fourth, So I don't know when you

318
00:14:38,480 --> 00:14:40,600
know when your thing renews, but you'll, you know, at

319
00:14:40,679 --> 00:14:43,399
least you're fine for a little bit until you're kicked

320
00:14:43,440 --> 00:14:44,679
over to that. And then even then, I think you

321
00:14:44,720 --> 00:14:46,039
could go out of your way to like go get

322
00:14:46,080 --> 00:14:48,320
physical cards from like a store.

323
00:14:48,679 --> 00:14:51,320
Speaker 2: You should do just to you know, screw Xbox.

324
00:14:51,960 --> 00:14:54,480
Speaker 1: Yeah I mean that, but it's so annoying if that's

325
00:14:54,519 --> 00:14:56,039
what you have to do for like the next few

326
00:14:56,080 --> 00:14:58,559
months just to keep that same price. But I think, yeah,

327
00:14:58,559 --> 00:15:00,840
I'm just I still have what for a month, and

328
00:15:00,879 --> 00:15:03,679
then I think my thing auto, the auto renew ends

329
00:15:03,720 --> 00:15:05,799
like November first or something, So that's like right before

330
00:15:05,840 --> 00:15:08,200
the price goes up, So then I'll just cancel it

331
00:15:08,240 --> 00:15:11,480
that at that point, so I guess you'll still you'll

332
00:15:11,519 --> 00:15:13,679
be playing Black Op seven just through game Pass, then

333
00:15:13,759 --> 00:15:15,080
at least check it out for a little bit.

334
00:15:15,320 --> 00:15:17,639
Speaker 2: That's exactly what it was six. I did not buy it.

335
00:15:17,639 --> 00:15:19,080
It's one of the first call duties. I have not

336
00:15:19,120 --> 00:15:21,559
bought a long long time. I don't have any need

337
00:15:21,600 --> 00:15:24,879
for it. Like, if it's free on games Pass, that's great.

338
00:15:24,919 --> 00:15:27,399
I'd rather put that money into a battle Pass or

339
00:15:27,399 --> 00:15:30,440
something that I can actually thoroughly enjoy it on locked content.

340
00:15:30,759 --> 00:15:35,039
Speaker 1: So mm hmm, yeah, Sorry, got off track there. And

341
00:15:35,039 --> 00:15:37,600
what was the other game that you've been playing?

342
00:15:38,559 --> 00:15:42,320
Speaker 2: Either game? Well, it went on sale and so I

343
00:15:42,320 --> 00:15:45,200
hopped on it really really quickly on Steam. It is

344
00:15:45,279 --> 00:15:49,279
a strong Old Crusader definitive addition nice I had to

345
00:15:49,279 --> 00:15:53,039
get in there. I didn't. I didn't. I have not

346
00:15:54,159 --> 00:15:56,279
like blown anything out of the water yet and just

347
00:15:56,360 --> 00:15:59,320
kind of like done anything crazy crazy. I've spent a

348
00:15:59,360 --> 00:16:01,840
little bit of time. I'm just trying to get back

349
00:16:01,879 --> 00:16:03,679
into the groove of things, and it didn't take long

350
00:16:03,720 --> 00:16:06,600
for me to just kind of start to put my

351
00:16:06,720 --> 00:16:10,120
old play styles to the test again. I played against

352
00:16:10,159 --> 00:16:14,080
a bunch of the new AI and they're They're interesting there,

353
00:16:14,440 --> 00:16:16,679
it's fun. It's really cool just to see all of

354
00:16:16,679 --> 00:16:20,240
this new content in this game. The graphical upscaling that

355
00:16:20,279 --> 00:16:22,000
they've done is a little bit nicer too. They've got

356
00:16:22,120 --> 00:16:26,159
a few other little minor improvements as well in terms

357
00:16:26,159 --> 00:16:28,440
of just operating and like moving around the map and

358
00:16:28,480 --> 00:16:31,240
zooming in, zooming out, so stuff I don't like. One

359
00:16:31,240 --> 00:16:33,120
thing is just like the zoom out function I don't

360
00:16:33,120 --> 00:16:36,799
really like, but it is what it is. That being said,

361
00:16:37,120 --> 00:16:39,120
I've tried testing out some of the new units. Some

362
00:16:39,159 --> 00:16:43,960
of them seem very very overpowered, but I do like it. Yeah,

363
00:16:44,000 --> 00:16:46,399
I just I think that's from what I've played so far.

364
00:16:46,519 --> 00:16:49,159
I am really really enjoying that this old game got

365
00:16:49,360 --> 00:16:52,440
a bunch of actually new content. That just blows my

366
00:16:52,559 --> 00:16:56,399
mind to actually witness this, because it's just I feel

367
00:16:56,399 --> 00:16:58,639
like old games don't get new content like that. It's like,

368
00:16:59,440 --> 00:17:02,519
I don't know, Mario sixty four release Singing with a

369
00:17:02,519 --> 00:17:05,079
definitive edition and getting a whole bunch of new levels

370
00:17:05,160 --> 00:17:07,359
or worlds or better than like Mario Sunshine or something

371
00:17:07,359 --> 00:17:09,519
like that. It's like, what, like the companies don't do that,

372
00:17:10,039 --> 00:17:13,359
but here we are. So I've been thoroughly enjoying it.

373
00:17:13,440 --> 00:17:16,200
And I'm going to try the multiplayer online at some point.

374
00:17:16,279 --> 00:17:17,920
I've just been reading that a lot of people say

375
00:17:17,920 --> 00:17:22,079
it's just garbage and it's not the greatest connection wise,

376
00:17:22,119 --> 00:17:26,880
it's not easy to get going. So hopefully that's something

377
00:17:26,920 --> 00:17:30,440
that they do fix. But until then, I'm enjoying playing

378
00:17:30,480 --> 00:17:33,759
the single player and just the scenarios I like to.

379
00:17:35,039 --> 00:17:37,759
You can set up where human players start off the

380
00:17:37,799 --> 00:17:40,839
game with like forty grand and in some scenarios, I

381
00:17:40,880 --> 00:17:43,200
love to do that and just be able to establish

382
00:17:43,240 --> 00:17:47,519
myself and then just not eve. I don't go and

383
00:17:47,640 --> 00:17:50,039
wage war. I just established my defense and then I

384
00:17:50,160 --> 00:17:52,759
let usually like four ais all on a team just

385
00:17:52,960 --> 00:17:55,640
try to take me down and just see what happens.

386
00:17:55,680 --> 00:17:58,759
I just just sit there and just watch a defense

387
00:17:59,559 --> 00:18:00,000
take place.

388
00:18:01,119 --> 00:18:04,960
Speaker 1: So that's super fun because that version, because I know

389
00:18:04,960 --> 00:18:06,920
we had that discussion a couple of weeks ago, is

390
00:18:07,240 --> 00:18:10,200
that the one that came out this year, that definitive edition? Okay,

391
00:18:10,240 --> 00:18:12,559
so yeah, maybe they're working on that multiplayer stuff, but

392
00:18:12,599 --> 00:18:14,759
I don't know like that feels like if you don't

393
00:18:14,759 --> 00:18:16,839
have a launch like sometimes like servers got hit hard

394
00:18:16,880 --> 00:18:18,599
at a launch day, but if it's like been a

395
00:18:18,599 --> 00:18:21,440
few months, I don't know what they'll do to improve

396
00:18:21,440 --> 00:18:23,200
it at this point, but hopefully they can find a way.

397
00:18:23,240 --> 00:18:24,799
Because that's yeah, that's too bad.

398
00:18:25,400 --> 00:18:29,000
Speaker 2: Yeah, Yeah, that's it cool.

399
00:18:29,920 --> 00:18:32,519
Speaker 1: Yeah, that's it's very exciting to hear that update on

400
00:18:32,559 --> 00:18:36,319
that one. Let's see, how about we take our first

401
00:18:36,559 --> 00:18:38,599
quick break here and then we'll get into I have

402
00:18:38,720 --> 00:18:41,119
just one new game to share right here, but it's

403
00:18:41,119 --> 00:18:43,000
a it's kind of a big, juicy one, so we

404
00:18:43,039 --> 00:18:49,920
will come right back to chat about that in a moment. Okay,

405
00:18:50,160 --> 00:18:54,240
we are back. So I've been playing Ballpit, which is

406
00:18:54,279 --> 00:18:59,319
the kind of newest indie roguelike weirdo mash up game,

407
00:19:00,240 --> 00:19:04,519
also on game Pass right now. So yeah, Ballpit, spelt

408
00:19:04,519 --> 00:19:07,400
ball x pit, ball times pit, ball, cross Pit. I

409
00:19:07,400 --> 00:19:09,319
don't even know how you're really supposed to pronounce it.

410
00:19:09,359 --> 00:19:12,200
I think you just say ballpit, but I'm not exactly sure.

411
00:19:13,000 --> 00:19:15,519
I actually, you know, funny thing about the naming convention

412
00:19:15,599 --> 00:19:17,720
here is it's meant to be kind of a cross

413
00:19:17,759 --> 00:19:20,200
between the two things. There's a giant pit and you're

414
00:19:20,599 --> 00:19:23,039
flinging balls at things, right, So it's like pretty simple

415
00:19:23,039 --> 00:19:24,640
on the nose. But I also kind of like that

416
00:19:24,720 --> 00:19:28,079
naming convention just because I feel like that's kind of

417
00:19:28,079 --> 00:19:30,680
what roguelikes are. Like every roguelike is, Okay, here's the

418
00:19:30,759 --> 00:19:33,559
roguel like formula mixed with it appears to be there's no

419
00:19:33,680 --> 00:19:35,440
limit on what the genre could be now. Or it

420
00:19:35,480 --> 00:19:37,720
started with like Binding of Isaac back in the day,

421
00:19:37,720 --> 00:19:40,680
which are like a roguelike mixed with Zelda dungeons, and

422
00:19:40,759 --> 00:19:42,839
it was splunky of like roguelike mixed with two D

423
00:19:42,920 --> 00:19:45,240
platform and then you had like Dead Cells which mixed

424
00:19:45,279 --> 00:19:48,119
with like a Castlevania style or Slay the Spire, which

425
00:19:48,200 --> 00:19:49,920
was like a deck building game, and then into like

426
00:19:50,400 --> 00:19:53,960
FTL like a space sim mixed with roguelike, into The Breach,

427
00:19:54,000 --> 00:19:55,759
a tactics game, and then I feel like last year

428
00:19:55,799 --> 00:19:59,559
when we got Blotro was like, oh, Joker, sorry, Poker

429
00:20:00,079 --> 00:20:02,079
Joker Pokers with the you know, the suiting and for

430
00:20:02,440 --> 00:20:06,160
poker mixed with roguelike. And I feel like that already

431
00:20:06,160 --> 00:20:08,319
there was a million different roguelegs and a million different genres,

432
00:20:08,359 --> 00:20:10,720
but I feel like Blotro even blew the doors off

433
00:20:10,759 --> 00:20:13,200
even more, and since then, just the amount of like

434
00:20:13,440 --> 00:20:16,200
word games or other card games or plinko games, like

435
00:20:16,400 --> 00:20:18,759
any little thing you could possibly think of, is like, Okay,

436
00:20:18,839 --> 00:20:21,759
let's turn that into a roguelike now, because Blotro prove

437
00:20:21,880 --> 00:20:23,480
that you can do it with something like poker, and

438
00:20:23,480 --> 00:20:26,079
I think with like the one simple addition of Blotro,

439
00:20:26,200 --> 00:20:28,880
you don't fight enemies. You just like are playing against

440
00:20:28,880 --> 00:20:30,559
a high score, and so over a lot of things

441
00:20:30,720 --> 00:20:33,400
genres that didn't really make sense as having enemies, people

442
00:20:33,400 --> 00:20:34,920
are like, oh, yeah, I guess you don't need enemies,

443
00:20:34,960 --> 00:20:37,279
like people like just watching numbers go up and scores,

444
00:20:37,319 --> 00:20:40,519
and so it feels like kind of a simplified version,

445
00:20:40,559 --> 00:20:43,640
but it still works all the same. And that's a

446
00:20:43,680 --> 00:20:45,119
little bit how I feel about this game, in the

447
00:20:45,119 --> 00:20:47,559
sense that, oh, yeah, here's another roguelike, and this one

448
00:20:47,640 --> 00:20:50,759
is crossed with like a brick breaker or a breakout

449
00:20:50,799 --> 00:20:52,119
style game. I don't know if you did you ever

450
00:20:52,160 --> 00:20:54,680
play any of those back in the day. Taylor is

451
00:20:54,720 --> 00:20:56,599
like a game where you have like a little paddle

452
00:20:56,599 --> 00:20:58,519
at the bottom of the screen and a ball is

453
00:20:58,519 --> 00:21:00,319
bouncing around the screen and you like kind of move

454
00:21:00,400 --> 00:21:01,960
the paddle around to bounce the ball and then it

455
00:21:02,000 --> 00:21:04,799
breaks a block and then comes back down, and then

456
00:21:04,799 --> 00:21:06,920
like you try and get it on top of the blocks,

457
00:21:06,960 --> 00:21:08,759
and then they like smash a bunch of the blocks

458
00:21:08,759 --> 00:21:10,960
over and over. Maybe you can get inside the middle,

459
00:21:11,000 --> 00:21:12,960
and then it like you know, quickly bounces up and

460
00:21:13,000 --> 00:21:14,359
down and smashes a million blocks.

461
00:21:14,519 --> 00:21:17,240
Speaker 2: It comes back Dad's old like handheld computer.

462
00:21:18,000 --> 00:21:21,119
Speaker 1: Absolutely. Yeah, so that's what this game is. It's mixing

463
00:21:21,240 --> 00:21:24,319
like that style of gameplay with a rogue like structure

464
00:21:24,720 --> 00:21:26,279
and a couple other things on top. And I think

465
00:21:26,359 --> 00:21:28,200
you know, one thing that it immediately has going for

466
00:21:28,279 --> 00:21:31,119
it is the esthetic. I am pretty sure it. I

467
00:21:31,119 --> 00:21:33,039
don't can't find anywhere any proof that this is like

468
00:21:33,039 --> 00:21:35,799
the same developer as Loopiro, but they at the very

469
00:21:35,920 --> 00:21:38,559
least have like definitely the same artists. Like the art

470
00:21:38,599 --> 00:21:40,799
looks identical in terms of the character designs and like

471
00:21:40,839 --> 00:21:42,400
the color palette and all that kind of stuff. It

472
00:21:42,400 --> 00:21:44,680
seems like almost a sequel to that way, which is

473
00:21:44,680 --> 00:21:47,079
also another weird rogue leg game about I don't even

474
00:21:47,079 --> 00:21:49,680
know what that genre is. I always struggle to describe

475
00:21:49,680 --> 00:21:52,400
what loop Heiro is other than that it's weird and cool.

476
00:21:53,079 --> 00:21:54,839
But yeah, this game has like a really nice aesthetic

477
00:21:54,839 --> 00:21:57,720
as well. The music's really good even like going back

478
00:21:57,720 --> 00:22:00,480
to the trailers, Like just the the style of this game,

479
00:22:00,480 --> 00:22:02,839
I think is what makes it stand out. And this

480
00:22:02,920 --> 00:22:04,480
is one that I don't like. There's a lot of these,

481
00:22:04,519 --> 00:22:06,039
as I mentioned, a lot of these rogue legs that

482
00:22:06,079 --> 00:22:07,960
came out of Bolotro. It's like, Okay, how can we

483
00:22:08,039 --> 00:22:09,960
kind of get in on this gravy train right now?

484
00:22:10,200 --> 00:22:12,039
This does not feel like that. This feels like it's

485
00:22:12,039 --> 00:22:14,200
been in the worst for years, you know, before Blotro

486
00:22:14,279 --> 00:22:17,920
even came out. And you know, Blotro is pretty novel concept,

487
00:22:17,920 --> 00:22:20,440
but it's not like it was the creative of a genre.

488
00:22:20,559 --> 00:22:23,160
Even it just kind of popularized repopularized this thing and

489
00:22:23,240 --> 00:22:25,759
realized showed people that, you like, a lower budget thing

490
00:22:25,799 --> 00:22:29,160
like this can be super duper successful. But yeah, I've

491
00:22:29,200 --> 00:22:31,400
played quite a few hours of this now because it is,

492
00:22:32,000 --> 00:22:35,319
like many other roguelegs, including Blotro, is like extremely addictive,

493
00:22:35,400 --> 00:22:39,319
like the the feeling of you know, breaking blocks as

494
00:22:39,359 --> 00:22:41,480
you know, like that's a simple game that everyone played

495
00:22:41,519 --> 00:22:43,279
like on mini clip back in the day or whatever,

496
00:22:43,640 --> 00:22:45,880
and it's like it is just like extremely satisfying and

497
00:22:45,920 --> 00:22:48,480
when you mix that with a million upgrades and different

498
00:22:48,519 --> 00:22:51,680
types of blocks and different enemy types and different characters

499
00:22:51,680 --> 00:22:53,680
you can play as and like meta game stuff and

500
00:22:53,759 --> 00:22:56,000
leveling up, like of course, that just makes it like

501
00:22:56,079 --> 00:22:59,720
even more super duper satisfying. So yeah, like going back

502
00:22:59,759 --> 00:23:03,000
to the gameplay a little bit, it's that structure. Instead

503
00:23:03,000 --> 00:23:04,480
of having a paddle at the bottle on the screen,

504
00:23:04,480 --> 00:23:07,119
you are a character. You're a guy, and you're flinging

505
00:23:07,240 --> 00:23:10,440
balls out there, and like, so you have I don't

506
00:23:10,440 --> 00:23:12,160
love this naming convention, but we're just gonna have to

507
00:23:12,160 --> 00:23:13,559
go with it because that's what it's called in this game.

508
00:23:13,640 --> 00:23:15,440
So you have like special balls and that could be

509
00:23:15,440 --> 00:23:18,119
like a spiked ball or a fireball or a cannon ball.

510
00:23:18,319 --> 00:23:19,680
Speaker 2: And then you have baby balls.

511
00:23:19,720 --> 00:23:22,240
Speaker 1: I don't know why they chose to call them baby balls,

512
00:23:22,640 --> 00:23:24,359
but you you know those, you have a lot more

513
00:23:24,359 --> 00:23:25,880
of them. They're all a weaker, they don't have any

514
00:23:25,920 --> 00:23:28,240
powers on them. But then the special balls are the

515
00:23:28,240 --> 00:23:30,079
ones that like, oh yeah, this one is a fire one,

516
00:23:30,119 --> 00:23:31,640
so once you hit an enemy with it a lights

517
00:23:31,759 --> 00:23:34,240
on fire and they take damage over time or poison

518
00:23:34,240 --> 00:23:36,720
which works as you'd expect, or ice, which you know

519
00:23:36,799 --> 00:23:39,359
freezes the enemies that are coming down to you, and

520
00:23:39,480 --> 00:23:41,799
rather than the blocks being just regular triangles, which this

521
00:23:41,880 --> 00:23:44,480
genre usually has, these ones are like more squares, but

522
00:23:44,519 --> 00:23:46,359
they can have different shapes as well, and they are

523
00:23:46,359 --> 00:23:48,680
like little enemy units, like a little skeleton warrior or

524
00:23:48,680 --> 00:23:50,720
whatever it is, and a lot of them just kind

525
00:23:50,720 --> 00:23:53,839
of move slowly progressively towards you, and then some of them,

526
00:23:53,920 --> 00:23:56,119
like are archers and they'll shoot at you or you know,

527
00:23:56,200 --> 00:23:58,200
have different abilities. And then of course there's like mini

528
00:23:58,200 --> 00:24:00,319
bosses and all that stuff. So you're a little guy,

529
00:24:00,359 --> 00:24:03,119
you're shooting out these balls, you're breaking stuff, you're leveling up.

530
00:24:03,160 --> 00:24:05,319
When you love Love you get chick pick like new

531
00:24:05,480 --> 00:24:08,599
ball additions you want or like modifiers, passives, things like that,

532
00:24:08,880 --> 00:24:10,359
and then each level kind of has like a three

533
00:24:10,359 --> 00:24:12,279
act structure. You go through, you plow through a bunch

534
00:24:12,319 --> 00:24:14,480
of enemies, you get like a mini boss, you go

535
00:24:14,519 --> 00:24:16,720
through a bunch of more enemies, you get another mini boss,

536
00:24:16,799 --> 00:24:18,359
and then after that you go through a bunch of

537
00:24:18,400 --> 00:24:20,359
more enemies, and then you have like the final boss

538
00:24:20,359 --> 00:24:22,480
at the level, and that's like a bespoke boss for

539
00:24:22,519 --> 00:24:26,720
each of the different regions, and that each one of

540
00:24:26,759 --> 00:24:28,960
those runs takes maybe between like ten and twenty minutes.

541
00:24:28,960 --> 00:24:30,799
Like it's pretty short as far as roguelics go. You

542
00:24:30,799 --> 00:24:34,319
can also like speed up the turn up up or

543
00:24:34,359 --> 00:24:35,839
down the speed of the game, so you can slow

544
00:24:35,839 --> 00:24:37,200
it down if you really want to be precise, or

545
00:24:37,240 --> 00:24:38,960
you can just now that I've played like for a

546
00:24:38,960 --> 00:24:40,640
bunch of hours, I'm like almost always on like the

547
00:24:40,680 --> 00:24:42,799
highest speed, and it's just insane the amount of things

548
00:24:42,799 --> 00:24:45,440
that are happening on the screen. It's like barely perceptible.

549
00:24:45,720 --> 00:24:47,640
But it's not a roguelic where you need to pay

550
00:24:47,680 --> 00:24:49,599
attention to every single hit you're doing, right, Like it

551
00:24:49,680 --> 00:24:51,880
is more you just you just at some point you'll

552
00:24:51,880 --> 00:24:54,279
get like thirty balls that are on screen at one time,

553
00:24:54,400 --> 00:24:56,680
just destroying things from all these different angles, and there's

554
00:24:57,119 --> 00:25:00,559
effects popping off and lightning strikes and fire andsions, and

555
00:25:00,599 --> 00:25:03,480
it's just like you can't no human's brain could ever

556
00:25:03,559 --> 00:25:05,079
keep up with that, even on the slowest speed. So

557
00:25:05,119 --> 00:25:07,119
you kind of just roll with it and like get

558
00:25:07,160 --> 00:25:10,359
along with what you're doing there, and then kind of

559
00:25:10,440 --> 00:25:12,640
once you're done those levels, then there's like a bit

560
00:25:12,680 --> 00:25:15,440
of a metagame progression system where you go back to

561
00:25:15,480 --> 00:25:17,839
a little town area and This feels very much like Loupero.

562
00:25:18,400 --> 00:25:21,279
You're building out of town. This part I struggle to

563
00:25:21,319 --> 00:25:24,119
describe more. You're building out town. You're placing buildings in

564
00:25:24,119 --> 00:25:26,519
different areas. You're putting like crops down, and then you're

565
00:25:26,519 --> 00:25:29,319
putting like, oh, this building next to this building enhances

566
00:25:29,359 --> 00:25:32,000
the two of them together. And so you put towns

567
00:25:32,000 --> 00:25:35,119
down or little buildings down, and then you like shoot

568
00:25:35,119 --> 00:25:37,599
out your units now, so rather than like shooting the balls,

569
00:25:37,599 --> 00:25:39,960
you're shooting your units out. And to build buildings, your

570
00:25:40,000 --> 00:25:42,039
units have to like walk into the building and like

571
00:25:42,079 --> 00:25:43,839
they you know, put a hammer into it, they build it.

572
00:25:44,039 --> 00:25:46,079
And so you're trying to find a weird configurations where

573
00:25:46,119 --> 00:25:50,680
you can line up a bunch of different structures houses, buildings, casinos, upgrades,

574
00:25:50,720 --> 00:25:53,799
farms so that your characters are bouncing and smashing into

575
00:25:53,799 --> 00:25:55,839
as many of these as they possibly can. And that's

576
00:25:55,880 --> 00:25:58,640
pretty quick. That usually only takes like thirty seconds. I

577
00:25:58,640 --> 00:26:00,200
think it starts at like ten seconds when you you're

578
00:26:00,240 --> 00:26:02,039
just first building. Then you get like more and more

579
00:26:02,039 --> 00:26:04,440
time over and you're getting just like this huge town

580
00:26:04,799 --> 00:26:06,400
and you're not really even paying attention to how all

581
00:26:06,440 --> 00:26:08,079
these things are gonna work. It's For me, I'm usually

582
00:26:08,119 --> 00:26:09,359
just like, oh, I'm trying to build these two or

583
00:26:09,400 --> 00:26:11,319
three specific buildings, so I put them into like a

584
00:26:11,319 --> 00:26:13,640
little orb together and just like let these units like

585
00:26:13,720 --> 00:26:16,440
just golden circles and like smash all these things to

586
00:26:16,440 --> 00:26:18,440
build them up. And yeah, all that stuff is like

587
00:26:18,440 --> 00:26:21,920
increasing your stats for your characters, giving you like abilities

588
00:26:21,920 --> 00:26:24,000
to help you in the game, giving you more options

589
00:26:24,039 --> 00:26:25,599
to choose from when you're leveling up in like the

590
00:26:25,599 --> 00:26:28,359
actual battles and whatnot. And I like that part enough.

591
00:26:28,359 --> 00:26:28,880
Speaker 2: It's fine.

592
00:26:28,920 --> 00:26:30,759
Speaker 1: I think it's pretty short, so it's like it's not

593
00:26:30,799 --> 00:26:32,319
the most in depth and it's almost too much to

594
00:26:32,400 --> 00:26:34,359
keep track of. But that's fine because you're not really

595
00:26:34,400 --> 00:26:36,000
spending much time in there, and I don't find I

596
00:26:36,039 --> 00:26:37,519
need to mid max that I don't need to plan

597
00:26:37,599 --> 00:26:39,559
out okay, I need to make sure I'm hitting like

598
00:26:39,599 --> 00:26:42,039
this many crops and this many buildings each time. It's

599
00:26:42,079 --> 00:26:43,960
like a little bit more low key in terms of

600
00:26:44,000 --> 00:26:46,440
the strategy of it, because it just becomes eventually there's

601
00:26:46,400 --> 00:26:48,000
just so many things on the screen you just to

602
00:26:48,039 --> 00:26:50,240
move it all around is kind of a total mess.

603
00:26:50,480 --> 00:26:52,200
So we don't worry about that too much. But then

604
00:26:53,440 --> 00:26:54,880
getting back to once again the name of the game,

605
00:26:54,920 --> 00:26:57,599
ball x Pit, Cross times Pit, whatever you want to

606
00:26:57,640 --> 00:27:00,599
call it. This game's kind of all about fusions. That's

607
00:27:00,920 --> 00:27:02,759
like the central theming of it. And that's why I

608
00:27:02,839 --> 00:27:05,720
kind of mentioned like just the concept of rogue Legs

609
00:27:05,720 --> 00:27:07,519
being about theming. I think this game is almost like

610
00:27:07,799 --> 00:27:10,519
a meta commentary on that in a way, even though

611
00:27:10,559 --> 00:27:12,480
it doesn't really like going there's like no story in

612
00:27:12,480 --> 00:27:14,559
this game. I don't think any character ever speaks. I

613
00:27:14,599 --> 00:27:16,319
don't think I thought about that until right now, But yeah,

614
00:27:16,359 --> 00:27:18,039
I don't think there's like a single spoken line of

615
00:27:18,079 --> 00:27:20,160
dialogue in this game of and like explaining what an

616
00:27:20,160 --> 00:27:24,599
ability does. But yeah, the Ano another kind of flash

617
00:27:24,640 --> 00:27:26,279
game thing. Taylor, did you ever play this game? I

618
00:27:26,279 --> 00:27:27,880
feel like to me, it was like high school era.

619
00:27:28,359 --> 00:27:30,200
It wasn't even like a mini clip thing you would

620
00:27:30,200 --> 00:27:31,680
just go on this website. It was like this game

621
00:27:32,240 --> 00:27:34,039
where you'd like it was like a chemistry type of

622
00:27:34,079 --> 00:27:38,119
game where you would take like two different objects and

623
00:27:38,119 --> 00:27:39,720
you'd mix them together and then it would create a

624
00:27:39,759 --> 00:27:42,319
new object. So it would start out like I don't know,

625
00:27:42,400 --> 00:27:45,880
really basic things like you'd have like fire and sand

626
00:27:45,920 --> 00:27:48,960
and you mix those together and then you get like glass, right,

627
00:27:49,039 --> 00:27:50,599
and it's like little little things like that, But then

628
00:27:50,599 --> 00:27:52,559
it would get crazy over time where you'd mix like

629
00:27:52,759 --> 00:27:55,599
mix like rock and fire, and then it would create

630
00:27:55,680 --> 00:27:58,119
like lava. And then you'd mix like lava and our

631
00:27:58,240 --> 00:28:00,559
mountain and it would make a volcano. And then you'd

632
00:28:00,559 --> 00:28:03,079
mix like a volcano and a lizard and it would

633
00:28:03,119 --> 00:28:05,119
give you like a dragon or something. I don't remember

634
00:28:05,160 --> 00:28:07,400
if these were exact ways, but it was essentially like

635
00:28:07,440 --> 00:28:09,000
just I don't even know what this game was called,

636
00:28:09,039 --> 00:28:11,359
but it was pretty much making these different like chemistry

637
00:28:11,440 --> 00:28:13,759
concoctions to make all these things, and you would just

638
00:28:13,799 --> 00:28:16,319
see how many crazy combinations you could come up with

639
00:28:16,359 --> 00:28:18,440
over the course of messing around with it.

640
00:28:18,720 --> 00:28:22,160
Speaker 2: There's a game that came out on I've used to

641
00:28:22,200 --> 00:28:24,240
play it on my old iPod. It was called Doodle

642
00:28:24,240 --> 00:28:27,319
God that sounds very similar to this. Okay, you get

643
00:28:27,440 --> 00:28:30,519
three things to start. It could be like fire, tree,

644
00:28:31,119 --> 00:28:33,640
or water, and you combine them and you get new elements.

645
00:28:33,680 --> 00:28:35,440
You could get all the way up to like plasma,

646
00:28:35,519 --> 00:28:37,240
and then you could get like lightning, and you can

647
00:28:37,319 --> 00:28:39,519
get like water. Combine those and you could get then

648
00:28:39,559 --> 00:28:41,559
you start creating life and you have to create all

649
00:28:41,559 --> 00:28:42,240
the elements.

650
00:28:42,519 --> 00:28:45,839
Speaker 1: Right, I'm looking at doodle I'm looking at Doodle God.

651
00:28:45,880 --> 00:28:47,200
This is That's not the one I'm thinking of, But

652
00:28:47,240 --> 00:28:49,319
it's like that exact same idea. You know that, in fact,

653
00:28:49,359 --> 00:28:51,599
the game I'm thinking of might have ripped off Doodle

654
00:28:51,599 --> 00:28:53,960
God or vice versa. I don't know which one game first,

655
00:28:53,960 --> 00:28:57,160
but it's definitely that kind of idea. But that's pretty

656
00:28:57,240 --> 00:28:59,480
much what like the upgrade system in this game is. Like,

657
00:28:59,559 --> 00:29:02,640
so you know one of my you know, you'll get

658
00:29:02,680 --> 00:29:05,599
basic ones like oh, if you take like wind and

659
00:29:05,640 --> 00:29:09,400
you take lightning, you get a storm upgrade ball. And

660
00:29:09,440 --> 00:29:11,599
now this one like has kind of the effects of

661
00:29:11,640 --> 00:29:13,880
both of those things, but it has some evolution on

662
00:29:13,920 --> 00:29:17,240
top of it. And there's like just a million of those.

663
00:29:17,319 --> 00:29:17,440
Speaker 2: Right.

664
00:29:17,480 --> 00:29:19,640
Speaker 1: You can get like fire and ice. You mix those

665
00:29:19,640 --> 00:29:22,279
together and you get it's called like frostburn or something,

666
00:29:22,319 --> 00:29:24,240
and it doesn't work exactly as you'd think. It kind

667
00:29:24,240 --> 00:29:26,000
of evolves it and turns it into some new thing.

668
00:29:26,200 --> 00:29:27,880
But then also with any of these, you can also

669
00:29:27,960 --> 00:29:30,000
just combine them into once, so you could instead of

670
00:29:30,000 --> 00:29:33,119
turning fire and ice into frostburn, you can just turn

671
00:29:33,200 --> 00:29:35,160
into fire plus ice and then it just is one

672
00:29:35,200 --> 00:29:37,160
ball that has the effects of both fire and ice,

673
00:29:37,440 --> 00:29:39,480
or you can go for that evolution version. So you

674
00:29:39,559 --> 00:29:41,480
kind of have a lot of options there. And this is,

675
00:29:41,640 --> 00:29:43,480
you know, a light spoiler. But one of my favorite

676
00:29:43,480 --> 00:29:45,680
moments or culminations that I've had so far is I

677
00:29:45,720 --> 00:29:48,599
had the cannonball and I had the fireball, mix those

678
00:29:48,599 --> 00:29:50,519
together turned it into a bomb, which was like when

679
00:29:50,519 --> 00:29:51,839
that first time, I was like, oh, that is such

680
00:29:51,839 --> 00:29:54,079
an exciting, fun upgrade. And then at some point I

681
00:29:54,079 --> 00:29:56,799
had I had the bomb and I combined that with

682
00:29:57,400 --> 00:29:59,960
poison and that turned it into like an atomic bomb,

683
00:30:00,160 --> 00:30:02,720
and so now it was this huge explosion and it

684
00:30:02,720 --> 00:30:05,680
would cause radiation on like half the map and just

685
00:30:05,720 --> 00:30:08,119
did like absurd amounts of damage, and it was huge

686
00:30:08,319 --> 00:30:11,000
animation as this giant bomb goes off. And so when

687
00:30:11,000 --> 00:30:12,880
you get to the point of the game, at that

688
00:30:12,920 --> 00:30:17,079
part where you're combining evolutions together, and this doesn't it's

689
00:30:17,119 --> 00:30:18,799
not like doodle God. It's not like you're mixing these

690
00:30:18,799 --> 00:30:20,839
things one hundred times over. Usually it's only like two

691
00:30:20,960 --> 00:30:24,599
or three levels that you're upgrading them. But man, those

692
00:30:24,640 --> 00:30:27,279
combinations are so fun. And anytime I see a new one,

693
00:30:27,359 --> 00:30:29,319
even if it's not the most optimal build because I

694
00:30:29,319 --> 00:30:31,119
don't know what this new thing does yet. I'm always like, oh,

695
00:30:31,160 --> 00:30:32,880
I just want to see what this combination does because

696
00:30:32,880 --> 00:30:34,839
I'm so curious what it will do now. And then

697
00:30:34,880 --> 00:30:37,039
it just like totally reframes how you've been thinking about

698
00:30:37,039 --> 00:30:39,799
all these things, and there isn't just so like so

699
00:30:39,839 --> 00:30:42,480
many so many roguelikes, like even Isaac, which I love,

700
00:30:42,920 --> 00:30:44,599
just has so many things. Once you get all the

701
00:30:44,680 --> 00:30:46,720
dlcson there, that's like, if you're trying to go for

702
00:30:46,759 --> 00:30:49,119
a specific build, it's just not gonna happen because there's

703
00:30:49,279 --> 00:30:51,559
hundreds of items. The odds of you finding the specific

704
00:30:51,599 --> 00:30:53,680
ones you want, it's just not gonna happen. This game

705
00:30:53,759 --> 00:30:57,200
is much more refined, or maybe it refines it maybe

706
00:30:57,200 --> 00:30:59,200
not the right word, but it's it's at least lower

707
00:30:59,240 --> 00:31:01,519
amounts of thing. You can also like banish and like

708
00:31:01,559 --> 00:31:03,160
reroll and stuff, so you can kind of take things

709
00:31:03,200 --> 00:31:05,119
out of the item pool, and so it feels like

710
00:31:05,160 --> 00:31:06,559
you can go for those. And so at one point

711
00:31:06,559 --> 00:31:07,359
it is like, I really want to go for the

712
00:31:07,440 --> 00:31:09,640
atomic bomb this run, and I was able to by

713
00:31:09,640 --> 00:31:12,119
weeding out certain things, picking certain things and just kind

714
00:31:12,119 --> 00:31:13,559
of waiting for the right time. I was able to

715
00:31:13,599 --> 00:31:15,599
kind of get that just by spending some time to

716
00:31:15,640 --> 00:31:18,519
figure it out, and so it's not too overwhelming. But

717
00:31:18,559 --> 00:31:20,039
then still I still have a bunch of things to

718
00:31:20,119 --> 00:31:21,759
unlock at this point, so maybe it will get to

719
00:31:21,759 --> 00:31:24,200
that point. We'll see. And then you also are picking

720
00:31:24,279 --> 00:31:26,680
up like just passive upgrades like oh, your balls deal

721
00:31:26,720 --> 00:31:29,160
more damage on the left side of units, or they

722
00:31:29,200 --> 00:31:31,079
have to bounce off the backwall and now they deal

723
00:31:31,200 --> 00:31:35,000
twice as much damage, or now your AoE attacks are

724
00:31:35,119 --> 00:31:37,759
even bigger, you know, things like that fire rate, all

725
00:31:37,839 --> 00:31:40,200
all sorts of many upgrades you could possibly think of.

726
00:31:41,240 --> 00:31:43,920
But man, it is just super fun, all these combinations

727
00:31:43,960 --> 00:31:47,359
of things, and I love that part of it. Each

728
00:31:47,400 --> 00:31:50,720
one of the locations is also some weird fusion between

729
00:31:50,759 --> 00:31:54,640
like two kind of disparate location ideas, like typical biomes

730
00:31:54,680 --> 00:31:56,680
you'd see in a game, and so that's kind of fun.

731
00:31:56,799 --> 00:31:58,640
The levels aren't like super in depth, it's that are

732
00:31:58,680 --> 00:32:01,319
all pretty much the exact same, like a vertical line

733
00:32:01,359 --> 00:32:04,319
pretty much with a bunch of squares coming towards you

734
00:32:04,359 --> 00:32:06,839
and you're just kind of there at the bottom. And

735
00:32:06,880 --> 00:32:10,279
then on top of all of this, you have specific

736
00:32:10,319 --> 00:32:12,559
characters so it starts out pretty basic, like, oh, this

737
00:32:12,599 --> 00:32:14,720
guy shoots fire and he's a bit of erradic, so

738
00:32:14,720 --> 00:32:16,599
he shoots kind of quickly in his aim is worse,

739
00:32:16,640 --> 00:32:18,519
you know, kind of things like that. But then eventually

740
00:32:18,519 --> 00:32:20,680
one of the characters unlocked is this Knight who has

741
00:32:20,680 --> 00:32:22,759
a giant shield that is pretty much the equivalent of

742
00:32:22,799 --> 00:32:25,400
like those original Breakout kind of games where it's pretty

743
00:32:25,440 --> 00:32:27,680
much pretty much is just like a giant paddle, and

744
00:32:27,720 --> 00:32:29,640
so now the game does become that kind of classic

745
00:32:29,640 --> 00:32:31,920
style of trying to bounce them off your paddle, and

746
00:32:31,920 --> 00:32:33,920
then you get like increased damage and stuff like that.

747
00:32:34,240 --> 00:32:35,720
Some of them are like, oh, this guy does lob

748
00:32:35,720 --> 00:32:37,279
shots now, which like I don't even know this game

749
00:32:37,359 --> 00:32:39,640
had like verticality to it. Now there's like lob shots

750
00:32:39,680 --> 00:32:43,240
mixed in here, changing the gravity, or like this one

751
00:32:43,319 --> 00:32:44,599
is like, oh, this one's really tricky.

752
00:32:44,640 --> 00:32:44,839
Speaker 2: He is.

753
00:32:44,839 --> 00:32:46,319
Speaker 1: One of them turns the game into like a turn

754
00:32:46,359 --> 00:32:50,960
based game, which is insane. It takes this like extremely frenetic,

755
00:32:51,240 --> 00:32:53,720
fast paced game and slows it down to a crawl, which,

756
00:32:53,759 --> 00:32:55,240
you know, not my favorite character, but I love that

757
00:32:55,359 --> 00:32:57,119
is just in there as an option that you can pick.

758
00:32:57,599 --> 00:32:59,599
And then the craziest thing of all Taylor. At some

759
00:32:59,680 --> 00:33:02,119
point you get the ability to fuse characters together. So

760
00:33:02,119 --> 00:33:05,319
now once again that fusion concept and theming is used

761
00:33:05,359 --> 00:33:07,400
once again, where now every time I'm going into a level,

762
00:33:08,240 --> 00:33:10,200
I could pick two characters and now I'm combining their

763
00:33:10,240 --> 00:33:14,519
abilities together, and that is just opens up the possibilities

764
00:33:14,559 --> 00:33:17,759
even more. So. Yeah, this game is freaking awesome. It's

765
00:33:17,759 --> 00:33:22,160
super duper fun, super satisfying. I've seen a fair amount

766
00:33:22,200 --> 00:33:24,559
of criticism online from people of just saying like the

767
00:33:24,599 --> 00:33:27,079
variety isn't quite there. Levels all kind of feel the same,

768
00:33:27,319 --> 00:33:28,960
and at some extent I can see where people are

769
00:33:29,000 --> 00:33:30,160
coming from. I don't think this is going to be

770
00:33:30,160 --> 00:33:32,720
a roguelick that I spend one hundred hours in, like

771
00:33:32,759 --> 00:33:34,559
I have many other ones or are like Blottro, which

772
00:33:34,599 --> 00:33:37,000
I just accidentally put eighty hours into, pretty much because

773
00:33:37,000 --> 00:33:39,440
it just had so much to it, Like I only

774
00:33:39,440 --> 00:33:42,160
have two more biomes to go where actually I'm on

775
00:33:42,200 --> 00:33:44,000
the second to last one now and I've already started

776
00:33:44,039 --> 00:33:46,119
working through that, and I think I have most of

777
00:33:46,119 --> 00:33:49,039
the upgrades unlocked at this point, even looking at the encyclopedia,

778
00:33:49,119 --> 00:33:51,279
like I have maybe eighty percent of the things and

779
00:33:51,319 --> 00:33:53,759
I'm maybe ten hours in or something, so I think,

780
00:33:53,799 --> 00:33:56,079
you know, I'll probably get another five hours out of it,

781
00:33:56,119 --> 00:33:58,599
maybe ten, and then I probably won't come back to

782
00:33:58,640 --> 00:34:00,359
it after that. And that's totally fine because I think

783
00:34:00,440 --> 00:34:01,720
that's kind of what I'm looking for it now. I

784
00:34:01,759 --> 00:34:04,240
don't want to a rogue like that's gonna demand two

785
00:34:04,279 --> 00:34:06,200
hundred hours unless it's Splunky three, and then I'll give

786
00:34:06,200 --> 00:34:09,039
you six thousand million hours of my time. But otherwise,

787
00:34:09,440 --> 00:34:11,599
I like a nice tight run time. And I think

788
00:34:11,599 --> 00:34:14,239
it's like developers probably know that like this idea of

789
00:34:14,239 --> 00:34:18,039
this concept, it's pretty niche, right, and so I feel

790
00:34:18,079 --> 00:34:20,400
like they know that it only has a certain length

791
00:34:20,480 --> 00:34:22,559
to its legs and so it's not trying to overrun it.

792
00:34:22,639 --> 00:34:26,079
So yeah, I really really loving this game. I think

793
00:34:26,119 --> 00:34:29,480
it's like maybe twenty thirty bucks. I definitely would recommend

794
00:34:29,519 --> 00:34:31,840
as a switch game. It's a really good like like

795
00:34:31,880 --> 00:34:35,000
I've definitely been on calls with friends while I'm playing

796
00:34:35,000 --> 00:34:36,800
this game in the background or like watching the show

797
00:34:37,000 --> 00:34:38,760
playing this, and so it'd be good to have in

798
00:34:38,800 --> 00:34:42,280
that handheld format that yeah, definitely be a good way

799
00:34:42,320 --> 00:34:44,800
to play it. But I'm just playing on game Pass

800
00:34:44,840 --> 00:34:46,480
because you know, and I don't have to pay for

801
00:34:46,519 --> 00:34:50,800
it separately. But yeah, super great game, Really really enjoying it.

802
00:34:50,800 --> 00:34:53,440
It's I feel like, in terms of the recommendation, if

803
00:34:53,480 --> 00:34:55,119
you like Lupero, you probably like this game. But I

804
00:34:55,159 --> 00:34:57,880
think more aptly is if you're into Vampire Survivors. I

805
00:34:57,880 --> 00:34:59,920
feel like this is kind of very equivalent to that

806
00:35:00,039 --> 00:35:01,400
a lot of ways. But for me, it's a bit

807
00:35:01,679 --> 00:35:04,480
simpler to get, like more crazy evolution combos. It's just

808
00:35:04,480 --> 00:35:05,800
a bit easier to do that stuff, so I find

809
00:35:05,800 --> 00:35:07,199
it a bit more satisfying. And the runs are a

810
00:35:07,239 --> 00:35:09,639
bit shorter. I think Vampire Smibers you have to describe

811
00:35:09,639 --> 00:35:12,559
for thirty minutes. As I said, ten to twenty twenty

812
00:35:12,639 --> 00:35:14,480
is like the late ends of things. Usually it is

813
00:35:14,480 --> 00:35:17,400
like ten to fifteen I would say. So, yeah, I

814
00:35:17,760 --> 00:35:20,079
freaking love this game. I think it's a super duper

815
00:35:20,119 --> 00:35:24,800
fun bullpit check it out. Any any questions Taylor about

816
00:35:24,800 --> 00:35:25,440
this one.

817
00:35:25,840 --> 00:35:29,639
Speaker 2: No, it's just the concept is just kind of like

818
00:35:29,840 --> 00:35:32,599
mind boggling, which is the different mechanics and everything they've

819
00:35:32,639 --> 00:35:35,599
incorporated into this kind of a game. I never in

820
00:35:35,599 --> 00:35:38,039
a million years would have thought that games like that

821
00:35:38,119 --> 00:35:40,960
could progress to this kind of stage with all these

822
00:35:41,000 --> 00:35:46,000
different like all these different things and mechanics. It's just

823
00:35:46,039 --> 00:35:48,159
it's kind of crazy, but it's pretty awesome. And that's

824
00:35:48,159 --> 00:35:50,480
on games Pass, so it is you've kind of peaked

825
00:35:50,480 --> 00:35:51,039
my interest.

826
00:35:51,360 --> 00:35:53,000
Speaker 1: Should check it out. You should check it out. I

827
00:35:53,039 --> 00:35:57,000
think my recommendation would be you might be playing at first,

828
00:35:57,079 --> 00:35:59,880
and you're you're probably not gonna be understanding like what

829
00:36:00,159 --> 00:36:02,599
all these things mean and how these things are working

830
00:36:02,639 --> 00:36:06,239
and these fusions and whatnot, but just once it clicks,

831
00:36:06,360 --> 00:36:08,639
it clicks hard and then you're like super involved in

832
00:36:08,679 --> 00:36:10,360
And that didn't take that long for me, like maybe

833
00:36:10,360 --> 00:36:13,079
half an hour, an hour or something like that, Whereas

834
00:36:13,079 --> 00:36:15,199
like I don't know what any of these mechanics mean,

835
00:36:15,599 --> 00:36:17,159
these fusions, I don't know what I should be doing,

836
00:36:17,199 --> 00:36:19,320
what I shouldn't be. Well, once you start figuring that

837
00:36:19,360 --> 00:36:21,039
out and then you can start like going for certain

838
00:36:21,079 --> 00:36:24,800
fusions of things, it becomes just like extremely satisfying. So yeah,

839
00:36:24,840 --> 00:36:26,639
I mean, I think even the simple change of like

840
00:36:26,960 --> 00:36:30,760
a breakout type of game but with an actual character

841
00:36:30,760 --> 00:36:33,599
where you walk around the screen is like that enough

842
00:36:33,679 --> 00:36:36,079
is like an interesting idea and then rather than just

843
00:36:36,119 --> 00:36:38,440
like you know, having to bounce everything off off your

844
00:36:38,440 --> 00:36:40,639
one paddle and the fact that this game is like

845
00:36:40,679 --> 00:36:43,639
so much more than that is is like extremely interesting.

846
00:36:43,679 --> 00:36:45,400
And it still has that mechanic to it where like

847
00:36:45,440 --> 00:36:48,119
if you catch a ball as it's coming back kind

848
00:36:48,119 --> 00:36:49,719
of in that paddle like way, you can like chuck

849
00:36:49,760 --> 00:36:51,559
it out quicker than if it just like falls off

850
00:36:51,599 --> 00:36:53,559
the bottom of the screen and you miss it and

851
00:36:53,599 --> 00:36:56,639
then you know, it just goes back in your inventory

852
00:36:56,719 --> 00:36:58,880
like a couple seconds later. So there is like an

853
00:36:58,880 --> 00:37:01,480
incentive to try and catch them as well. So it

854
00:37:01,519 --> 00:37:03,360
makes it so you are having to move around or

855
00:37:03,400 --> 00:37:05,400
you don't have to, but like if you're trying to optimize,

856
00:37:05,440 --> 00:37:06,800
it's like I'm trying to catch as many of these

857
00:37:06,800 --> 00:37:09,239
as possible because then I'll get like even more shots

858
00:37:09,239 --> 00:37:12,360
per second out kind of thing. So yeah, really really

859
00:37:12,360 --> 00:37:15,039
cool game, really creative, really fun and weird and funky.

860
00:37:16,840 --> 00:37:19,480
So yeah, let's uh, let me tell you that's it's

861
00:37:19,480 --> 00:37:23,480
a great game. To check it out. Absolutely, let me

862
00:37:24,280 --> 00:37:26,599
let's let's reorganize. So we're gonna do this last, but

863
00:37:26,639 --> 00:37:28,000
let's actually bring it in here. We already kind of

864
00:37:28,039 --> 00:37:29,559
talked about it a bit, but I just wanted to

865
00:37:29,599 --> 00:37:33,239
take your temperature a little bit on State of Xbox Taylor,

866
00:37:33,239 --> 00:37:34,360
which I feel like is something we have to do

867
00:37:34,400 --> 00:37:36,960
more and more frequently, becoming more and more dire. It

868
00:37:37,000 --> 00:37:39,960
appears we already kind of talked about like game passing

869
00:37:40,000 --> 00:37:43,119
the price increase there. I don't know, it's it sounds

870
00:37:43,119 --> 00:37:47,239
like you're still subscribe. You're still staying subscribed for this time,

871
00:37:48,719 --> 00:37:50,519
which I guess I maybe want to ask you about

872
00:37:50,519 --> 00:37:51,559
that a little bit more because I feel like you

873
00:37:51,599 --> 00:37:54,760
don't really play a lot of things on there, so like,

874
00:37:54,960 --> 00:37:56,599
at what point do you feel like it's gonna be like,

875
00:37:56,639 --> 00:37:59,239
oh wow, I really gotta unsubscribe from this thing, Because

876
00:37:59,239 --> 00:38:01,599
to me, that price increase like it was last year,

877
00:38:01,679 --> 00:38:03,559
I was like, man, I just this is so expensive.

878
00:38:03,559 --> 00:38:05,280
I can't afford this anymore. Now it's like gonna be

879
00:38:05,719 --> 00:38:08,280
thirty five dollars. It's it's it's kind of crazy. So

880
00:38:08,679 --> 00:38:10,239
I don't know, how do you feel about that or

881
00:38:10,280 --> 00:38:12,400
just like, I don't know that that change that was

882
00:38:12,440 --> 00:38:14,199
like a couple of weeks ago now, But any any

883
00:38:14,199 --> 00:38:15,800
thoughts on that since you weren't on that episode when

884
00:38:15,840 --> 00:38:17,599
we broke it down Originally, the.

885
00:38:17,559 --> 00:38:22,360
Speaker 2: Big kicker is, uh, it's losing the subscription to like

886
00:38:22,480 --> 00:38:25,079
I think if I drop Ultimate, then I lose my

887
00:38:25,119 --> 00:38:26,639
access to the EA.

888
00:38:27,519 --> 00:38:29,079
Speaker 1: That's correct stuff.

889
00:38:29,159 --> 00:38:31,360
Speaker 2: Yeah, And so there are like EA titles that I

890
00:38:31,400 --> 00:38:33,320
play in there, like there's some Star Wars games, and

891
00:38:33,360 --> 00:38:36,119
then there's the NHL titles too that I usually dapple in.

892
00:38:36,639 --> 00:38:38,840
So there are some stuff there that I feel like

893
00:38:38,880 --> 00:38:41,960
I justified enough, but it's definitely not something I feel

894
00:38:42,000 --> 00:38:44,599
like I'm really really attached to. And any given time,

895
00:38:44,679 --> 00:38:47,119
I you know, probably in the foreseable future, I could

896
00:38:47,159 --> 00:38:50,480
see myself dropping to a lower subscription because you're right,

897
00:38:50,519 --> 00:38:53,960
there are the difference between this tier and the tier

898
00:38:54,039 --> 00:38:57,119
right below it two hundred games and a subscription to

899
00:38:57,480 --> 00:38:59,719
like EA and you'd be soft classics stuff like that.

900
00:39:00,280 --> 00:39:02,039
Am I going to get into all of those two

901
00:39:02,079 --> 00:39:04,599
in our games and those other subscription platforms?

902
00:39:04,679 --> 00:39:04,760
Speaker 1: No?

903
00:39:04,880 --> 00:39:05,440
Speaker 2: Probably not.

904
00:39:05,679 --> 00:39:07,519
Speaker 1: So no one, No one has the time for that,

905
00:39:07,679 --> 00:39:09,920
like you know, if you are even if you're like

906
00:39:10,000 --> 00:39:12,639
negatively unemployed, like there's just no no one in the

907
00:39:12,679 --> 00:39:15,480
world has enough time to play all these things. It's crazy.

908
00:39:15,760 --> 00:39:17,960
Speaker 2: Yeah, But at the end of the day, like if

909
00:39:18,000 --> 00:39:20,639
I keep on playing Call of Duty, then there's that.

910
00:39:21,079 --> 00:39:24,119
But if it comes push comes to shove, then I

911
00:39:24,199 --> 00:39:26,039
need to just I want to play Call of Duty,

912
00:39:26,199 --> 00:39:28,320
then maybe it is cheaper if I just dropped eighty

913
00:39:28,360 --> 00:39:31,800
bucks on Call Duty instead of paying. I mean that's

914
00:39:31,840 --> 00:39:35,840
three months pretty much of gameplay with games Pass instead

915
00:39:35,840 --> 00:39:39,559
of just outright owning the game. So yeah, it's tough

916
00:39:39,599 --> 00:39:41,280
to say. I just got to feel it out a

917
00:39:41,280 --> 00:39:41,960
little bit more.

918
00:39:42,440 --> 00:39:45,760
Speaker 1: So, Yeah, that's fair. Yeah, I guess, uh, because the

919
00:39:45,800 --> 00:39:49,440
other two like additions they made to it is Fortnite,

920
00:39:49,480 --> 00:39:51,400
which I know you don't particularly care about, but the

921
00:39:51,480 --> 00:39:54,320
Ubisoft Classics, Like, is that something that because I guess

922
00:39:54,360 --> 00:39:57,280
you subscribe to Ubisoft Plus every once in a while,

923
00:39:57,559 --> 00:40:00,239
I suppose right just to. But that doesn't ma good

924
00:40:00,239 --> 00:40:04,000
shadows or somethuff like shadow. It doesn't, It doesn't. But yeah,

925
00:40:04,000 --> 00:40:05,519
I don't know, do you think you'll I don't know.

926
00:40:05,559 --> 00:40:07,920
Did you even, like, have you gone on game Pass

927
00:40:07,920 --> 00:40:09,639
to see the things that they did add to that service?

928
00:40:09,719 --> 00:40:11,920
Was there any like good picks in there for you

929
00:40:12,000 --> 00:40:13,320
that you're interested in?

930
00:40:13,920 --> 00:40:15,760
Speaker 2: No? Not really, you kind of own most of the

931
00:40:15,760 --> 00:40:18,920
games you want already, That's right, That's exactly it. I mean,

932
00:40:19,480 --> 00:40:22,159
if they want me to, they want people to stick

933
00:40:22,199 --> 00:40:25,559
around on games Pass, then let's get that Guitar Hero

934
00:40:25,760 --> 00:40:27,960
coming in here, Let's get like a whole bunch of.

935
00:40:27,880 --> 00:40:29,599
Speaker 1: All the old activity games. Yeah.

936
00:40:29,679 --> 00:40:32,079
Speaker 2: Yeah, so that's that's what they need. They need to

937
00:40:32,119 --> 00:40:35,719
just develop more stuff like that instead of just absorbing

938
00:40:35,760 --> 00:40:40,280
studios and canceling projects and just I don't know, to

939
00:40:40,559 --> 00:40:43,039
like four hundred games on games Pass. That's great, Well,

940
00:40:43,199 --> 00:40:44,920
a lot of the games are like really really old

941
00:40:44,960 --> 00:40:47,440
and there's not a lot of like really like great selection.

942
00:40:48,440 --> 00:40:48,880
I don't know.

943
00:40:49,920 --> 00:40:52,199
Speaker 1: Yeah, that's an interesting I hadn't really thought about that

944
00:40:52,239 --> 00:40:55,440
angle of like because I talked about this with I

945
00:40:55,440 --> 00:40:58,599
think Kirklin on the episode of like, yeah, they're adding

946
00:40:58,599 --> 00:41:00,360
this Fortnite stuff, but now they have to like pay

947
00:41:00,360 --> 00:41:03,400
Epic some amount of that monthly subscription, right, so like

948
00:41:03,480 --> 00:41:05,480
the price goes up, but they're not getting one hundred

949
00:41:05,480 --> 00:41:08,119
percent of that price increase. I don't think unless Epic

950
00:41:08,239 --> 00:41:11,400
is extremely stupid to just give up like oh yeah,

951
00:41:11,400 --> 00:41:13,599
we're giving away free Fortnite every month, Like no that

952
00:41:13,840 --> 00:41:16,159
they lose zone. I guess they wouldn't lose on too

953
00:41:16,199 --> 00:41:18,840
much money, just because there isn't as many Xbox subscribers

954
00:41:18,840 --> 00:41:21,719
that there are people buying a Fortnite subscription every month.

955
00:41:21,719 --> 00:41:23,679
I assume I don't actually know that number, but I

956
00:41:23,719 --> 00:41:26,639
have to imagine that's the case. And then like like

957
00:41:26,920 --> 00:41:28,840
UBI Soft as well, like they have to pay Ubisoft

958
00:41:28,920 --> 00:41:31,239
some amount to like have that as part of their catalog,

959
00:41:31,360 --> 00:41:34,360
just like they do with EA. Right, I don't know

960
00:41:34,360 --> 00:41:36,239
how those numbers work if they just here's just a

961
00:41:36,280 --> 00:41:37,840
lump sum and they can justify in the long run

962
00:41:37,840 --> 00:41:40,400
with the monthly stuff. But I feel like I wonder

963
00:41:40,440 --> 00:41:43,159
how that could have gone if they instead decide to

964
00:41:43,159 --> 00:41:46,159
pony up some money to reactivate some of those licenses.

965
00:41:46,159 --> 00:41:49,719
For like, Activision has so many older games that really

966
00:41:49,760 --> 00:41:53,199
just aren't available anymore because of the music that's involved

967
00:41:53,199 --> 00:41:55,679
in them, like straight up like the licensing agreements with

968
00:41:55,800 --> 00:41:59,519
like Marvel stuff some of those like Guitar Hero as

969
00:41:59,559 --> 00:42:01,559
you mentioned, And I feel like there's a lot of

970
00:42:01,599 --> 00:42:03,440
games that like fall into that category or even like

971
00:42:03,480 --> 00:42:05,800
some old Tony Hawk things and whatnot, Right, And so

972
00:42:05,880 --> 00:42:08,480
I wonder, like how much that would cost to just

973
00:42:08,519 --> 00:42:11,079
renew some of those licensees. Maybe that's like ridiculously expensive,

974
00:42:11,079 --> 00:42:13,400
but maybe you can get like a bundled deal or

975
00:42:13,400 --> 00:42:15,039
something like that for some of these. I'm not sure

976
00:42:15,039 --> 00:42:16,440
how that would work. But I feel like that would

977
00:42:16,480 --> 00:42:19,159
be maybe a lot more enticing for a lot of people, like, oh, yeah,

978
00:42:19,159 --> 00:42:22,920
we just added thirty new Marvel games to the service,

979
00:42:22,960 --> 00:42:26,199
and we added the entire Guitar Hero catalog, and think

980
00:42:26,639 --> 00:42:28,639
there's still so many Activision Blizzard things that just like

981
00:42:28,679 --> 00:42:31,400
aren't on the service at all, which is which is

982
00:42:31,440 --> 00:42:33,239
kind of crazy. So I feel like maybe they could

983
00:42:33,280 --> 00:42:36,000
have pushed more within their own the things they own

984
00:42:36,079 --> 00:42:38,559
already before having to go like what feels to me

985
00:42:38,679 --> 00:42:42,719
like nuclear and going with the ubisaw Fortnite play and yeah,

986
00:42:42,760 --> 00:42:45,719
it's like you can't really go back from it too much,

987
00:42:45,800 --> 00:42:47,440
Like you're kind of locked in now that you have

988
00:42:47,480 --> 00:42:50,400
to pay Fortnite, like as long as this contract lasts,

989
00:42:50,440 --> 00:42:53,440
So we'll see. I mean, you know, it could also

990
00:42:53,480 --> 00:42:55,039
be that they just wanted to do some crazy play

991
00:42:55,119 --> 00:42:57,039
like this right before the new Call of Duty to

992
00:42:57,039 --> 00:42:58,920
lose a bunch of subscribers so that more people will

993
00:42:59,000 --> 00:43:01,519
just buy Called Due Duty, or that the people who

994
00:43:01,559 --> 00:43:03,559
are just paying for the zip scrip for just have

995
00:43:03,559 --> 00:43:05,920
Call Duty now have to pay fifty percent more than

996
00:43:05,920 --> 00:43:08,199
they had to before, right, And so who knows, maybe

997
00:43:08,239 --> 00:43:09,519
they're just trying to do that in the short term

998
00:43:09,800 --> 00:43:10,960
in the new year, they'll be like, oh, yeah, we

999
00:43:11,000 --> 00:43:13,119
fucked that. We're gonna change things and be like, okay, well,

1000
00:43:13,360 --> 00:43:15,519
I see what you're onto Xbox, but I don't know

1001
00:43:15,559 --> 00:43:17,320
if that's I don't know if that's their game plan.

1002
00:43:17,400 --> 00:43:21,360
We'll want have to find out. Yeah, the Xbox allies

1003
00:43:21,400 --> 00:43:24,000
out now. That came out last week. I think the

1004
00:43:24,159 --> 00:43:26,960
Xbox Handheld, which, right, it even feels like kind of

1005
00:43:27,000 --> 00:43:28,880
cheating to call an Xbox handel because they pretty much

1006
00:43:28,920 --> 00:43:31,320
just took another product that existed and like through an

1007
00:43:31,440 --> 00:43:33,800
Xbox logo and the buttons on it, I guess, but

1008
00:43:34,480 --> 00:43:36,039
that exists, and I think you know, we and you

1009
00:43:36,079 --> 00:43:37,519
are probably both in the same boat of this. Of

1010
00:43:37,599 --> 00:43:40,440
like i'd be down for it if it wasn't as

1011
00:43:40,480 --> 00:43:42,840
extremely expensive as it is. Like it just feels impossible,

1012
00:43:42,880 --> 00:43:44,599
and you're not really a handheld guy, right, so it's

1013
00:43:44,599 --> 00:43:46,880
like you just have very little interest in actually picking

1014
00:43:46,920 --> 00:43:47,199
that up.

1015
00:43:47,559 --> 00:43:50,960
Speaker 2: I don't need to play Call Duty and other titles

1016
00:43:51,000 --> 00:43:53,079
like that on a smaller screen. I need to play

1017
00:43:53,079 --> 00:43:55,199
that on the big screen because I'm getting old, my

1018
00:43:55,280 --> 00:43:57,440
eyes are as good as they used to be. I

1019
00:43:57,480 --> 00:44:00,000
can't do it on a little, little team screen.

1020
00:44:00,159 --> 00:44:02,239
Speaker 1: Actually question because I feel like I hear a lot

1021
00:44:02,280 --> 00:44:06,280
of parents on podcasts being like, oh, the switch or whatever.

1022
00:44:06,440 --> 00:44:08,320
Steam deck is great just because a lot of time

1023
00:44:08,360 --> 00:44:11,199
with kids, Like maybe you're just that is just more

1024
00:44:11,239 --> 00:44:12,840
convenient to be able to have like a little handheld

1025
00:44:12,880 --> 00:44:14,800
thing that you can hold like that way the TV

1026
00:44:14,880 --> 00:44:16,920
can be in use or I don't know where you're

1027
00:44:16,960 --> 00:44:19,280
just like chilling the kid's room trying to help them

1028
00:44:19,280 --> 00:44:20,800
like get to sleep, and you just need to be

1029
00:44:20,840 --> 00:44:22,480
in the room with them till I fall asleep, Like Okay,

1030
00:44:22,519 --> 00:44:24,480
I'll just play some switch or something. Is that not

1031
00:44:24,519 --> 00:44:26,920
a use case for you that hasn't like popped up yet?

1032
00:44:28,199 --> 00:44:35,320
Speaker 2: Ooh no, Okay, I mean it's definitely a tool that

1033
00:44:35,360 --> 00:44:37,599
you can use for like the pickup and put down.

1034
00:44:37,719 --> 00:44:43,000
But I still feel like it's no and dealing with

1035
00:44:43,039 --> 00:44:45,360
the kid. I just don't not at least yet. Maybe

1036
00:44:45,400 --> 00:44:47,360
the kid gets older and there will be a little

1037
00:44:47,360 --> 00:44:53,559
bit more flexibility, but it's still two hands on, uh

1038
00:44:53,760 --> 00:44:57,079
for me to be hands off the kid. That makes sense.

1039
00:44:57,360 --> 00:45:01,559
Speaker 1: Yeah, it doesn't make sense, And I like the way

1040
00:45:01,559 --> 00:45:05,360
word of that. Lastly, my last question for you is,

1041
00:45:06,599 --> 00:45:08,159
so there was some rumors a couple of weeks ago

1042
00:45:08,199 --> 00:45:12,480
that like Xbox is maybe not planning to do another console,

1043
00:45:12,559 --> 00:45:14,239
and you know that's obviously coming out like right after

1044
00:45:14,280 --> 00:45:17,239
this lax thing is out, it's like, okay, they just

1045
00:45:17,239 --> 00:45:21,039
released a new console, kind disorder, and then like Xbox

1046
00:45:21,400 --> 00:45:23,320
like the executives where I came out and said, oh no, no,

1047
00:45:23,360 --> 00:45:25,159
that don't listen to that, that's not the plan. We're

1048
00:45:25,199 --> 00:45:28,280
still doing consoles. But like the amount of lies they

1049
00:45:28,400 --> 00:45:30,280
just spew out on a weekly basis at this point

1050
00:45:30,320 --> 00:45:33,119
is ridiculous. So I don't really I don't really trust

1051
00:45:33,159 --> 00:45:35,159
anything they say. But also these rumors were kind of

1052
00:45:35,679 --> 00:45:37,840
maybe unfounded. Will have to see, But how do you

1053
00:45:37,920 --> 00:45:39,800
feel about that? Like, do you feel like the future

1054
00:45:39,800 --> 00:45:43,199
of Xbox is that they won't ever release actually another

1055
00:45:43,199 --> 00:45:45,719
console and they'll just straight up go third party, really

1056
00:45:45,760 --> 00:45:48,320
go deeper in the PC space, go deeper in this

1057
00:45:48,360 --> 00:45:50,800
henheld market, or do you think that they're gonna do like,

1058
00:45:50,800 --> 00:45:52,679
oh yeah, we're gonna do like the series X two

1059
00:45:53,119 --> 00:45:55,920
in like three years and like that, we're just you know,

1060
00:45:56,079 --> 00:45:58,360
not gonna do anything crazy. But it's just another console.

1061
00:45:59,840 --> 00:46:03,119
Speaker 2: I think that a company like them, they're going to

1062
00:46:03,159 --> 00:46:05,039
go where the money is and the money right now.

1063
00:46:05,079 --> 00:46:07,320
The way I see it, I think I was telling Travis.

1064
00:46:06,960 --> 00:46:07,400
Speaker 1: This was.

1065
00:46:09,719 --> 00:46:13,760
Speaker 2: They they spend so much money on R and D

1066
00:46:14,000 --> 00:46:16,519
and development of these consoles that they are losing a

1067
00:46:16,559 --> 00:46:18,719
lot of money at the same time because they've not

1068
00:46:18,840 --> 00:46:22,440
hit you know, their stride very well the past few

1069
00:46:22,519 --> 00:46:25,639
years with their Xbox consoles. They've definitely taken a loss,

1070
00:46:25,679 --> 00:46:30,159
I'm sure. So for them acquiring all of these studios,

1071
00:46:30,280 --> 00:46:35,559
it makes a much more profitable sense when this company

1072
00:46:35,559 --> 00:46:38,320
that owns all these different studios can own all these

1073
00:46:38,360 --> 00:46:40,840
different ips, make all these games, and then put those

1074
00:46:40,840 --> 00:46:46,320
games onto other consoles there you know, PlayStation and Nintendo

1075
00:46:46,400 --> 00:46:47,719
is going to want to get some of these on

1076
00:46:47,760 --> 00:46:51,119
their consoles. And so I think if you are axing

1077
00:46:51,159 --> 00:46:54,360
the cost for your R and D, your console production,

1078
00:46:54,719 --> 00:46:58,960
you're solely investing money into creating games, and not only that,

1079
00:46:59,039 --> 00:47:02,519
but selling games digitally, which I think that's another big

1080
00:47:02,559 --> 00:47:04,840
thing too, because most of these companies, like look at

1081
00:47:04,840 --> 00:47:07,719
the Nintendo already like going with the here's the key,

1082
00:47:07,880 --> 00:47:09,360
you know, the code, you can enter it for your game.

1083
00:47:09,440 --> 00:47:12,280
Speaker 1: And Xbox has been pulling back hard on physical versions

1084
00:47:12,280 --> 00:47:13,519
a lot of their game.

1085
00:47:13,400 --> 00:47:15,159
Speaker 2: They have, you know, you go into a lot of

1086
00:47:15,159 --> 00:47:17,280
game stores now, and you don't really see a lot

1087
00:47:17,320 --> 00:47:20,440
of physical Xbox games, even the ebe games here, the

1088
00:47:20,559 --> 00:47:23,679
Xbox section is so tiny. But there's still lots of

1089
00:47:23,719 --> 00:47:26,280
hard copy PlayStation games and a lot of Nintendo hard

1090
00:47:26,280 --> 00:47:28,960
copy games on the shelf, but Xbox not a lot.

1091
00:47:29,119 --> 00:47:32,320
So I think it comes down to, yes, there's a

1092
00:47:32,400 --> 00:47:35,079
high chance that they act the consoles and they move

1093
00:47:35,119 --> 00:47:39,079
into a world where we're just going to be selling

1094
00:47:39,119 --> 00:47:41,639
our games to other gaming companies, and they're going to

1095
00:47:41,719 --> 00:47:43,800
move that product for us, sell that product and then

1096
00:47:43,880 --> 00:47:47,039
pay us, you know, the the interest or whatever we

1097
00:47:47,159 --> 00:47:51,320
charge our games for. And it just it makes sense,

1098
00:47:51,400 --> 00:47:54,320
especially when you make a bigger push into digital streaming

1099
00:47:55,280 --> 00:47:58,599
your games, because then I mean, what, you're not paying

1100
00:47:58,639 --> 00:48:02,800
for any physical hardware as a company, So it's just

1101
00:48:02,840 --> 00:48:07,119
an absolute steal and just I don't know, to me,

1102
00:48:07,360 --> 00:48:09,159
that's what the money is. I don't see the money

1103
00:48:09,159 --> 00:48:13,000
in them making consoles anymore. So Yeah, I mean that's

1104
00:48:13,280 --> 00:48:15,559
that's a really good point. And that's like proven almost

1105
00:48:15,559 --> 00:48:18,920
directly with with the allies, Like they didn't put a

1106
00:48:18,960 --> 00:48:21,079
single dollar of R and D into that, right, or

1107
00:48:21,199 --> 00:48:23,480
maybe maybe they did a little bit to their little version.

1108
00:48:23,519 --> 00:48:26,000
But it's like, no, they just took this company, the

1109
00:48:26,119 --> 00:48:29,239
rog ally the ROG company, I don't know what they're

1110
00:48:29,280 --> 00:48:31,719
called exactly, but take that company and just like, oh, yeah,

1111
00:48:31,719 --> 00:48:33,960
we're just gonna They already had this thing on the market.

1112
00:48:34,360 --> 00:48:37,039
Speaker 1: It's doing well enough. It's no Steam deck, it's no switch,

1113
00:48:37,079 --> 00:48:39,400
but like it's doing well enough, and they yeah, just

1114
00:48:39,440 --> 00:48:41,000
like go over there and they can just slap their

1115
00:48:41,000 --> 00:48:43,400
logo on their you know, license and deal whatever it is.

1116
00:48:43,960 --> 00:48:45,519
And yeah. I mean, I don't know how much it

1117
00:48:45,599 --> 00:48:47,800
costs to like in the R and D department to

1118
00:48:47,800 --> 00:48:50,079
develop a new console, but I'm sure that number is

1119
00:48:50,119 --> 00:48:53,159
extremely high, and so it's a lot lower possibly to

1120
00:48:53,199 --> 00:48:54,880
do the licensing way. So I wonder if that could

1121
00:48:54,880 --> 00:48:58,320
be another route for like a home console in the

1122
00:48:58,320 --> 00:49:00,480
future for them too, if like some they get someone

1123
00:49:00,480 --> 00:49:03,000
else to make it. But I don't know, if I

1124
00:49:03,000 --> 00:49:04,320
don't know if people are gonna go that way, But

1125
00:49:04,320 --> 00:49:06,800
I don't know. Maybe maybe the route is like maybe

1126
00:49:06,840 --> 00:49:10,039
the next round of ROG consoles in the next couple

1127
00:49:10,039 --> 00:49:12,360
of years are almost like a switch type thing where

1128
00:49:12,360 --> 00:49:14,159
maybe there is a doc version too, where you can

1129
00:49:14,159 --> 00:49:15,679
stick that in and then it goes on the TV

1130
00:49:16,039 --> 00:49:18,679
and then maybe Xbox does their thing all with that too,

1131
00:49:18,800 --> 00:49:20,760
throws their logo on it, and now the Xbox has

1132
00:49:20,760 --> 00:49:22,960
like their own little switch and I'm sure Nintendo has

1133
00:49:23,000 --> 00:49:25,239
like patents out the ass on like all those features,

1134
00:49:25,280 --> 00:49:26,880
and so I'll have to find another way around it.

1135
00:49:27,199 --> 00:49:29,199
But maybe maybe that is the route, and that could

1136
00:49:29,239 --> 00:49:33,679
potentially save them a lot of money, but maybe also

1137
00:49:33,719 --> 00:49:35,800
would be a lesser product. We'll kind of wait and see,

1138
00:49:35,840 --> 00:49:38,679
because I've heard some mixed things on the ally. I mean,

1139
00:49:38,719 --> 00:49:41,599
most notably is of course the ridiculous price on it.

1140
00:49:41,639 --> 00:49:44,639
That's like the biggest turnoff, but other things as well,

1141
00:49:44,639 --> 00:49:46,119
with like the UI is kind of weird in the

1142
00:49:46,239 --> 00:49:49,840
Xbox os and some janky things going on there. But yeah,

1143
00:49:49,880 --> 00:49:51,719
I mean, the more and more they become PCs, the

1144
00:49:51,760 --> 00:49:53,480
more the less and less there is a reason I

1145
00:49:53,480 --> 00:49:55,679
actually have a console and just straight up make it

1146
00:49:55,719 --> 00:49:58,920
a PC instead or just obviously Microsoft is all over

1147
00:49:59,119 --> 00:50:04,519
already all over p seas and whatnot. So yeah, interesting time,

1148
00:50:04,679 --> 00:50:08,519
We'll see, Uh, we'll see what happens. But I hope

1149
00:50:08,519 --> 00:50:10,719
if they do have another like home console coming out,

1150
00:50:11,000 --> 00:50:12,599
I hope it's like a few years away. Like I

1151
00:50:12,760 --> 00:50:14,679
feel like I just bought this series X and that's

1152
00:50:14,760 --> 00:50:17,320
maybe not true. It's like five years old at this point, but.

1153
00:50:17,840 --> 00:50:18,199
Speaker 2: I don't know.

1154
00:50:18,199 --> 00:50:20,440
Speaker 1: I don't want to I don't want to upgrade. I'm fine,

1155
00:50:20,559 --> 00:50:22,239
let me let me use this thing. Hopefully I can

1156
00:50:22,360 --> 00:50:25,039
use it for elder scrolls six, but I don't know.

1157
00:50:25,079 --> 00:50:26,559
I don't know if that's gonna happen. At this point,

1158
00:50:26,719 --> 00:50:32,039
we'll see any other Xbox thoughts or shall we move along?

1159
00:50:34,599 --> 00:50:38,239
Speaker 2: No? I think I highlighted my concern so yeah.

1160
00:50:38,119 --> 00:50:41,760
Speaker 1: Yeah, cool, Okay, let's jump to our last ad break

1161
00:50:42,280 --> 00:50:45,400
uh in just a moment after I think our Patreon

1162
00:50:45,559 --> 00:50:48,320
producers Aaron Braden, April of Darkness, Jack Grant, Sam super Bad,

1163
00:50:48,360 --> 00:50:51,760
Mic TGGL, I'm six Night, Jeremy Renner, Charlie Rendell, Cocktail,

1164
00:50:51,800 --> 00:50:55,639
Clay John with not an H in sight, and Sam Green.

1165
00:50:55,880 --> 00:50:58,599
Thank you guys so much for your support keeping the

1166
00:50:58,679 --> 00:51:00,480
lights on. And not all only do you keep the

1167
00:51:00,519 --> 00:51:03,000
lights on, but with your Patron subscription you get all

1168
00:51:03,039 --> 00:51:08,920
sorts of episodes early and add free exclusive things as well,

1169
00:51:08,960 --> 00:51:10,719
which is really great. You get to vote on all

1170
00:51:10,719 --> 00:51:14,400
sorts of polls such as the you know Halloween movie

1171
00:51:14,440 --> 00:51:17,480
that we do every every October. So there's all sorts

1172
00:51:17,519 --> 00:51:21,280
of things benefits. We think that we make it pretty

1173
00:51:21,360 --> 00:51:24,079
damn worth it. So I think, you know, if you

1174
00:51:24,079 --> 00:51:25,960
want to support us, that is the best place to go.

1175
00:51:26,280 --> 00:51:30,079
Even at the lowest tier, you're still supporting us, you know,

1176
00:51:30,199 --> 00:51:33,280
way more than like many many many listens on like

1177
00:51:33,280 --> 00:51:36,320
a streaming service or YouTube or whatever it is. Patreon

1178
00:51:36,440 --> 00:51:38,159
is definitely the best bang for your buck if you're

1179
00:51:38,159 --> 00:51:40,159
looking to support us, to go over there, check it

1180
00:51:40,199 --> 00:51:43,599
out if you want to do so. And with that,

1181
00:51:43,679 --> 00:51:45,559
let's jump to our last ad break of the show

1182
00:51:45,800 --> 00:51:48,079
and we will come back for our last topic. We

1183
00:51:48,159 --> 00:51:55,599
will be right back, Okay, Taylor Field. A few months ago,

1184
00:51:55,880 --> 00:51:59,440
me and Kirklan Patzer did a side Quest episode doing

1185
00:51:59,440 --> 00:52:01,480
a ranking of the best zombie games of all time.

1186
00:52:02,039 --> 00:52:03,639
And when we did that, I felt a bit guilty.

1187
00:52:03,679 --> 00:52:05,320
I felt a little bit bad because I felt like,

1188
00:52:06,199 --> 00:52:08,559
that's your space. You should have been there for that episode.

1189
00:52:08,639 --> 00:52:10,400
But it was one of those things. It was side Quest.

1190
00:52:10,440 --> 00:52:12,039
It was Monday afternoon, we had to record in a

1191
00:52:12,079 --> 00:52:14,280
few hours, and I was like, there's not much on

1192
00:52:14,280 --> 00:52:15,880
the topic side, not much on the games've been playing.

1193
00:52:15,920 --> 00:52:18,519
Side We need a topic. I went into my magician's

1194
00:52:18,559 --> 00:52:21,760
hat aka my Google keep note sheet, and I picked

1195
00:52:21,760 --> 00:52:23,320
that one out and Kirkland said he liked it, and

1196
00:52:23,360 --> 00:52:26,000
so we just did it. And so yes, I wanted

1197
00:52:26,000 --> 00:52:27,639
you to be there, but you know you couldn't be there.

1198
00:52:27,679 --> 00:52:29,800
It was too short notice. So I want to kind of,

1199
00:52:29,840 --> 00:52:31,840
you know, revise a little bit. But also I kind

1200
00:52:31,840 --> 00:52:34,199
of want to just hear your take on this, because

1201
00:52:34,199 --> 00:52:36,519
I feel like your big zombie guy also into shows

1202
00:52:36,559 --> 00:52:39,559
and movies and whatnot, but definitely into some of the

1203
00:52:39,599 --> 00:52:42,440
games as well. So I sprung this on you last minute,

1204
00:52:42,480 --> 00:52:44,559
just like me and Kirkland did with that episode. So

1205
00:52:44,679 --> 00:52:48,320
maybe it'll be as perfectly kind of off the top

1206
00:52:48,360 --> 00:52:50,440
of your head as possible, which is a good thing here.

1207
00:52:50,639 --> 00:52:52,079
But I asked you to give me your your top

1208
00:52:52,119 --> 00:52:54,360
ten zombie game ranking. I don't know if you have ten,

1209
00:52:54,440 --> 00:52:57,159
but tell me about your process of kind of putting

1210
00:52:57,159 --> 00:52:59,719
your list together, how many you got, And I don't know,

1211
00:52:59,760 --> 00:53:02,199
what do you think about this, this idea of zombie

1212
00:53:02,199 --> 00:53:02,960
games in general.

1213
00:53:03,880 --> 00:53:08,400
Speaker 2: So I did get ten. Two might be up for debate,

1214
00:53:08,719 --> 00:53:11,119
but I think for the most kirk had.

1215
00:53:11,039 --> 00:53:14,000
Speaker 1: A few debatable ones too. It's it's comes with the territory.

1216
00:53:14,559 --> 00:53:17,320
Speaker 2: Yeah, I think this is a pretty uh sturdy list

1217
00:53:17,360 --> 00:53:21,599
I got. I got one shout out. Now they are billions.

1218
00:53:21,639 --> 00:53:23,400
I can't remember if you were talking to me about that,

1219
00:53:24,159 --> 00:53:24,840
or if it was.

1220
00:53:24,880 --> 00:53:28,880
Speaker 1: Kirkland or definitely come up on a podcast. Yeah, maybe

1221
00:53:28,880 --> 00:53:29,400
all three of us.

1222
00:53:29,400 --> 00:53:29,760
Speaker 2: I don't know.

1223
00:53:29,800 --> 00:53:31,599
Speaker 1: I can't I can't remember the context, but I remember

1224
00:53:31,639 --> 00:53:32,199
it coming up.

1225
00:53:32,800 --> 00:53:37,119
Speaker 2: Yeah, it's like a tower defense kind of civilization builder

1226
00:53:37,840 --> 00:53:40,880
zombie defense game. Okay, that's why I want to shout out.

1227
00:53:40,880 --> 00:53:42,320
I've not played it, but it's one that is on

1228
00:53:42,360 --> 00:53:44,559
my list and I want to try eventually because it

1229
00:53:44,599 --> 00:53:47,760
looks like fun. The other thing I just wanted to

1230
00:53:47,800 --> 00:53:49,760
shout out, I put an asterisk around this book that

1231
00:53:49,800 --> 00:53:52,480
wasn't sure Halo would you consider a zombie So.

1232
00:53:52,559 --> 00:53:55,039
Speaker 1: That's an interesting question because that came up a lot

1233
00:53:55,079 --> 00:53:57,039
on the episode with me and Kirkling where we even

1234
00:53:57,079 --> 00:53:59,519
had the conversation Taylor, like, is the last of us

1235
00:53:59,559 --> 00:54:01,960
a zombie game? Because it has zombies in it, but

1236
00:54:02,159 --> 00:54:06,079
like it doesn't feel like zombies are what it's about,

1237
00:54:06,239 --> 00:54:08,800
you know what I mean? Like it's it's about something else,

1238
00:54:09,280 --> 00:54:10,880
and like, so last one was Yeah, that one's a

1239
00:54:10,920 --> 00:54:13,960
bit more straightforward. But Halo, that is a trick one.

1240
00:54:13,960 --> 00:54:16,000
You're thinking like the Flood, like those are kind of

1241
00:54:16,039 --> 00:54:18,559
like zombie like creatures, right, So I mean, you know,

1242
00:54:18,679 --> 00:54:20,840
for this case, it's your list, and I'm not gonna

1243
00:54:20,880 --> 00:54:22,719
like me and Kirktlin had to debate things. You don't

1244
00:54:22,719 --> 00:54:24,639
got debate. Shit, this is your list. You do whatever

1245
00:54:24,679 --> 00:54:27,159
you want. What do you think if you're in your

1246
00:54:27,159 --> 00:54:31,559
heart of hearts? Are the flood zombies? Oh?

1247
00:54:33,519 --> 00:54:35,360
Speaker 2: They are parasitic.

1248
00:54:36,480 --> 00:54:39,079
Speaker 1: It's tricky because some games call them infected, like in

1249
00:54:39,559 --> 00:54:42,840
Days Gone they call them freakers, right, like they every

1250
00:54:43,000 --> 00:54:44,519
Some of these games have different names for them. They

1251
00:54:44,519 --> 00:54:47,280
don't necessarily call them zombies. So you can still be

1252
00:54:47,320 --> 00:54:48,639
in the clear even if they don't use the word

1253
00:54:48,719 --> 00:54:50,679
zombie in Halo, but maybe they do. Maybe I could

1254
00:54:50,679 --> 00:54:53,719
see Johnson being like zombies. I don't know what you

1255
00:54:53,719 --> 00:54:56,400
would say, but yeah, what do you think is that?

1256
00:54:56,639 --> 00:54:58,599
Is that? Is that a zombie game?

1257
00:54:58,639 --> 00:54:58,760
Speaker 2: Though?

1258
00:54:58,800 --> 00:55:01,719
Speaker 1: Even if there's like a couple levels that have zombie

1259
00:55:01,760 --> 00:55:02,519
like enemies in it.

1260
00:55:03,559 --> 00:55:08,960
Speaker 2: Oh, Like I kept it off the list because I

1261
00:55:09,000 --> 00:55:11,320
didn't want to just like take that cheap plug and

1262
00:55:11,480 --> 00:55:14,679
be like, oh, yeah, it's it's a zombie game because

1263
00:55:14,679 --> 00:55:16,840
I feel like they're not really zombies, but they have

1264
00:55:16,880 --> 00:55:20,119
all the qualities of zombies and so forth. So I'll

1265
00:55:20,199 --> 00:55:21,960
leave it off the list. I'll leave it off the list.

1266
00:55:22,440 --> 00:55:27,159
Speaker 1: Kirkland didn't love when I pitched Minecraft because zombies is

1267
00:55:27,159 --> 00:55:29,599
one of the most iconic enemy in that game, maybe

1268
00:55:29,599 --> 00:55:33,440
the most common and innumerable. But you wouldn't call Minecraft

1269
00:55:33,440 --> 00:55:36,280
a zombie game. It's a tricky it's a dicey, dicey territory.

1270
00:55:36,599 --> 00:55:38,880
Speaker 2: Yeah, yeah, I like that though. That's a that's a

1271
00:55:38,920 --> 00:55:39,320
good one.

1272
00:55:39,719 --> 00:55:41,320
Speaker 1: Do you have a numbered list or do you just

1273
00:55:41,360 --> 00:55:42,559
have ten favorites?

1274
00:55:42,599 --> 00:55:43,639
Speaker 2: I have a numbered list.

1275
00:55:44,000 --> 00:55:47,280
Speaker 1: Okay, uh take it away, give me your give me

1276
00:55:47,280 --> 00:55:48,039
your number ten.

1277
00:55:49,079 --> 00:55:52,599
Speaker 2: So number ten. This one is purely nostalgia. I did

1278
00:55:52,599 --> 00:55:54,280
not beat it, but I played the heck of it,

1279
00:55:54,360 --> 00:55:56,360
going over to my buddy's house, and I just remember

1280
00:55:56,400 --> 00:55:59,199
always having a good time, just trying to pick up

1281
00:55:59,599 --> 00:56:04,079
a heavy your weapon and just killing zombies. And my

1282
00:56:04,199 --> 00:56:07,119
hang up was that it was timed. But it's not.

1283
00:56:08,159 --> 00:56:09,440
It's not like it was a big cong because I

1284
00:56:09,440 --> 00:56:11,280
think this game is kind of a staple for everyone.

1285
00:56:11,639 --> 00:56:15,960
Dead Rising two thousand and six, the originally just the original.

1286
00:56:16,000 --> 00:56:19,760
I just remember running around the mall and just fighting zombies,

1287
00:56:19,800 --> 00:56:21,719
just seeing there were hordes and hordes of zombies in

1288
00:56:21,760 --> 00:56:23,400
this mall. It was a lot of fun just to

1289
00:56:23,440 --> 00:56:26,480
play with friends. So I really really enjoyed that. Yeah.

1290
00:56:26,480 --> 00:56:30,519
Speaker 1: I think that one really builds up like the zaniness,

1291
00:56:30,559 --> 00:56:33,320
the goofiness that can happen around zombies, because it can

1292
00:56:33,400 --> 00:56:35,480
be a super stressful game, obviously with the time limit

1293
00:56:35,519 --> 00:56:37,880
and all that, but it's also a very silly game

1294
00:56:37,880 --> 00:56:39,159
where you can just get in like a golf cart

1295
00:56:39,239 --> 00:56:43,039
or whatever, like a security mall, mall cops like golf

1296
00:56:43,039 --> 00:56:45,360
cart and just like smash into zombies like endlessly. It's

1297
00:56:45,719 --> 00:56:48,800
very silly, right. We had Dead Rising two on our list,

1298
00:56:49,400 --> 00:56:52,719
hmm okay, which I kind of had to pass that

1299
00:56:52,719 --> 00:56:55,480
off to Kirkling because I've I've only really dabbled in

1300
00:56:55,480 --> 00:56:57,159
that series. But apparently Dead reis and two is also

1301
00:56:57,199 --> 00:57:00,559
in a mall, so they're both mall setting ones. Dead

1302
00:57:00,639 --> 00:57:03,159
Rising to us, and I think three is where they

1303
00:57:03,199 --> 00:57:05,039
went right to a different area.

1304
00:57:06,039 --> 00:57:09,559
Speaker 2: I remember Dead Rising too. I remember, gosh, because what

1305
00:57:09,679 --> 00:57:18,800
year was this twenty ten? Holy smoked years later? Okay, yeah, interesting, okay? Cool?

1306
00:57:19,320 --> 00:57:21,679
Speaker 1: Was the Rising one original Xbox or through sixty and

1307
00:57:21,679 --> 00:57:22,840
there was three sixty still.

1308
00:57:22,880 --> 00:57:28,119
Speaker 2: Three sixty yeah yeah, okay, yeah, yeah. It was like

1309
00:57:28,119 --> 00:57:33,679
a platinum hits one or something like that. I remember that. Yeah,

1310
00:57:33,840 --> 00:57:36,559
but yeah, so my number and nine I got Left

1311
00:57:36,599 --> 00:57:39,239
for Dead two. I played that first one, did all

1312
00:57:39,239 --> 00:57:41,320
the missions and whatnot, did all missions for the second one.

1313
00:57:41,320 --> 00:57:42,800
But I just give the second one the edge just

1314
00:57:42,840 --> 00:57:45,519
because it's, uh, you know, it's built up off that

1315
00:57:45,599 --> 00:57:50,000
first one, has a little bit more refinement and they added, uh,

1316
00:57:50,119 --> 00:57:51,880
they added the guns to that one, right, the guns

1317
00:57:51,920 --> 00:57:52,840
weren't in the first one.

1318
00:57:52,760 --> 00:57:55,159
Speaker 1: Or no, it was melee, male weapons, male web right, yeah,

1319
00:57:55,239 --> 00:57:56,920
guitars and all that stuff.

1320
00:57:56,960 --> 00:57:59,239
Speaker 2: That was a big, a big boost for me. I

1321
00:57:59,239 --> 00:58:00,840
really loved that that edition.

1322
00:58:01,599 --> 00:58:04,519
Speaker 1: That was that was number one on me and Kirkland's list.

1323
00:58:04,679 --> 00:58:09,480
Speaker 2: Oh really yeah, well this is interesting awkward.

1324
00:58:09,719 --> 00:58:13,159
Speaker 1: Yeah, we're already but interesting so far, all we have

1325
00:58:13,239 --> 00:58:15,719
the same series represented, and we did. We had Le

1326
00:58:15,840 --> 00:58:18,679
for Dead two as well. We had the sequel there

1327
00:58:18,800 --> 00:58:21,159
because like the sequel has all the levels from the

1328
00:58:21,199 --> 00:58:24,360
first game and all the characters I think potentially as well.

1329
00:58:24,480 --> 00:58:26,239
So it just has everything from the first game plus

1330
00:58:26,239 --> 00:58:28,480
like a bunch more things and kind of got supported

1331
00:58:28,480 --> 00:58:30,000
for us to come, so it's definitely the one you

1332
00:58:30,000 --> 00:58:31,840
got to pick out of the two. And it's like,

1333
00:58:31,920 --> 00:58:34,320
when we get in this freaking trilogy, give me a

1334
00:58:34,360 --> 00:58:35,119
new one, you know what I mean?

1335
00:58:35,280 --> 00:58:42,480
Speaker 2: Yeah, yeah, I agree, Number ten nine eight I have

1336
00:58:43,199 --> 00:58:46,000
and I actually like this counts plant versus zombies. I've

1337
00:58:46,000 --> 00:58:48,599
been playing a lot of that back on my phone now.

1338
00:58:48,719 --> 00:58:51,360
It's just such a good freaking time. I'm having a

1339
00:58:51,360 --> 00:58:53,639
blast with this game. I missed it. I missed it

1340
00:58:53,679 --> 00:58:55,360
a lot because I played the heck of it when

1341
00:58:55,360 --> 00:58:58,280
I was younger. But it's it's aged.

1342
00:58:58,360 --> 00:59:01,840
Speaker 1: Well, that was number three on our list, so you're

1343
00:59:01,840 --> 00:59:04,239
almost you almost have like the like you've turned the

1344
00:59:04,239 --> 00:59:06,400
hour glass over in terms of like where these things

1345
00:59:06,400 --> 00:59:09,519
are on the ranking. But uh yeah, PVZ is it's

1346
00:59:09,519 --> 00:59:12,079
the beasneys. It's the best. And that speaking of that,

1347
00:59:12,079 --> 00:59:14,599
that also just came out or is coming out like

1348
00:59:14,639 --> 00:59:18,880
this week, I think that that remastered version. And apparently

1349
00:59:20,119 --> 00:59:23,280
bad news here is that apparently they ported that iPhone

1350
00:59:23,400 --> 00:59:25,880
version to like consoles instead of pourting like the old

1351
00:59:25,920 --> 00:59:29,639
PC version, and apparently because of that, the UI is

1352
00:59:29,679 --> 00:59:32,760
all weird for consoles, and apparently it's chocked full of bugs.

1353
00:59:32,960 --> 00:59:35,639
So I'm gonna wait and see here's some more impressions

1354
00:59:35,679 --> 00:59:36,920
on that, cause that was that was for me like

1355
00:59:36,920 --> 00:59:38,360
an easy day one by. And then I just heard

1356
00:59:38,400 --> 00:59:41,239
that it's totally botched this remaster and it seems like

1357
00:59:41,280 --> 00:59:44,280
a bit of a cash grab, which uh, you know,

1358
00:59:44,440 --> 00:59:47,960
for EA the least shocking thing of all time. But yeah,

1359
00:59:48,000 --> 00:59:50,519
PVZ replanted is the new one. But yeah, that that

1360
00:59:50,599 --> 00:59:53,199
og games is so good and and I forget, did

1361
00:59:53,239 --> 00:59:56,360
you ever play the Garden Warfare games that they had?

1362
00:59:56,760 --> 00:59:59,320
Speaker 2: No, that's one that I got away. I really want

1363
00:59:59,360 --> 00:59:59,800
to though.

1364
01:00:00,039 --> 01:00:02,360
Speaker 1: Yeah, I've seen some chatter about those recently. The parents

1365
01:00:02,360 --> 01:00:04,639
of the actually good even though they aren't the original

1366
01:00:05,239 --> 01:00:06,000
gameplay style.

1367
01:00:06,079 --> 01:00:12,880
Speaker 2: But yeah, cool, let's see number seven. I got Dead Island.

1368
01:00:13,119 --> 01:00:15,360
This one I played on the first one a lot

1369
01:00:15,400 --> 01:00:17,480
with my my friend. Never played Rip Tide. I haven't

1370
01:00:17,480 --> 01:00:20,800
played the second one, but I remember I remember just

1371
01:00:20,800 --> 01:00:23,159
the jump scares playing this one with my friend, where

1372
01:00:23,199 --> 01:00:25,320
you open up like the bathroom stall door and the

1373
01:00:25,360 --> 01:00:27,760
a zombie like jumps out and grabs on to you.

1374
01:00:27,920 --> 01:00:30,440
And just a lot of fun with this this game,

1375
01:00:30,719 --> 01:00:35,920
going into all the places on this beach, this Remote Destination. Yeah,

1376
01:00:35,920 --> 01:00:38,920
it's just such a such a fun game, and it's

1377
01:00:38,960 --> 01:00:41,440
just lots of good high school memories with this one.

1378
01:00:42,039 --> 01:00:45,559
Speaker 1: Yeah, the multiplayer angle of that super fun. We had

1379
01:00:45,760 --> 01:00:47,639
Dead Island two on our list, so again, just like

1380
01:00:47,679 --> 01:00:49,840
Dead Rising, we had the sequel and that was mostly

1381
01:00:49,920 --> 01:00:52,239
me and I freaking love the second one is so

1382
01:00:52,360 --> 01:00:55,039
fun and Taylor. It is on game Pass, so if

1383
01:00:55,039 --> 01:00:57,400
you're looking for a little zombie killing action for Halloween here,

1384
01:00:57,400 --> 01:00:59,239
you should definitely download that because I don't know how

1385
01:00:59,239 --> 01:01:01,320
long it'll be on there. I hope it's still in there.

1386
01:01:01,880 --> 01:01:04,159
But that game is so freaking fun. I love it.

1387
01:01:04,159 --> 01:01:06,960
It's it's they really amped up in the sequel with

1388
01:01:07,039 --> 01:01:11,079
like the crazy gore and like meat effects of the zombies.

1389
01:01:11,119 --> 01:01:12,760
It's so good. It's just so much fun.

1390
01:01:13,360 --> 01:01:20,360
Speaker 2: I like that number six is Dying Light. That's the

1391
01:01:20,400 --> 01:01:26,000
one you stuck to Caroclon the Belt back in the day. Target. I.

1392
01:01:26,000 --> 01:01:28,920
I just say, the ending of this game is fan freakingtastic.

1393
01:01:28,960 --> 01:01:31,800
It's still at some point I'm going to get around

1394
01:01:31,840 --> 01:01:38,920
to playing what is it Dying Light the Beasts that's

1395
01:01:39,039 --> 01:01:41,760
one of them. But there was a big expansion for

1396
01:01:42,159 --> 01:01:44,880
the first one. They added vehicles and stuff like that.

1397
01:01:45,000 --> 01:01:48,920
I can't remember the name of it, but yeah, it

1398
01:01:48,960 --> 01:01:52,840
was really really cool. And then they added Dying.

1399
01:01:53,000 --> 01:01:56,960
Speaker 1: The following I had never even heard of them with

1400
01:01:57,000 --> 01:01:58,079
a DLC, to be honest.

1401
01:01:58,679 --> 01:02:00,719
Speaker 2: Yeah, it came out a little bit a little bit after.

1402
01:02:02,360 --> 01:02:05,960
I just love the crafting system though in Dying Light,

1403
01:02:06,039 --> 01:02:08,079
and I loved how you could be playing with your friends.

1404
01:02:08,119 --> 01:02:09,920
You're out late at night and all of a sudden

1405
01:02:10,360 --> 01:02:13,079
you get a warning that old the uh I can't

1406
01:02:13,079 --> 01:02:14,920
remember if they're like a prowler or whatever they're called,

1407
01:02:14,960 --> 01:02:18,840
but the big evil zombies, the acrobatic ones are running

1408
01:02:18,840 --> 01:02:21,119
a mock now at nighttime, and another player could join

1409
01:02:21,239 --> 01:02:25,719
your match as that zombie and hunch that's been more terrifying.

1410
01:02:25,719 --> 01:02:26,559
Speaker 1: I didn't know about that.

1411
01:02:27,000 --> 01:02:30,320
Speaker 2: Yeah, they just it was really really awesome. The mechanics

1412
01:02:30,320 --> 01:02:32,960
and this the story too. Again, that ending, I'll never

1413
01:02:33,000 --> 01:02:34,800
forget that ending, when you're at the top of this

1414
01:02:34,920 --> 01:02:36,760
watch tower and you know the government's going to blow

1415
01:02:36,840 --> 01:02:39,119
up the city and you have to like your guy

1416
01:02:39,239 --> 01:02:42,159
like connects and gets the signals saying there are survivors

1417
01:02:42,159 --> 01:02:43,400
in here, and it blurts out to the world and

1418
01:02:43,440 --> 01:02:45,119
you see the fighter jet in the distance about to

1419
01:02:45,159 --> 01:02:47,280
drop this nuke and it gets like super close, and

1420
01:02:47,280 --> 01:02:48,960
then right when you hit the go button to send

1421
01:02:48,960 --> 01:02:50,920
the signal, the jet gets the order and it veers

1422
01:02:50,960 --> 01:02:54,239
off and it doesn't make the attack. It's fucking that's

1423
01:02:54,280 --> 01:02:57,800
just brutal. It's brutal. So great game though, really really

1424
01:02:57,800 --> 01:02:59,760
great game, and eventually I will get around to playing

1425
01:03:00,440 --> 01:03:03,280
the other ones because it's it's it's such a good game.

1426
01:03:04,119 --> 01:03:06,360
Speaker 1: We had that as a number four on our list,

1427
01:03:06,480 --> 01:03:08,800
the original one. Obviously, that was I've not even played

1428
01:03:08,800 --> 01:03:10,800
that game. That was That was all Kirkling, really rising

1429
01:03:10,840 --> 01:03:12,440
that one on his own up to number four on

1430
01:03:12,480 --> 01:03:12,800
the list.

1431
01:03:12,920 --> 01:03:17,519
Speaker 2: Nice, right on, right on, I've got and I'd be

1432
01:03:17,559 --> 01:03:19,519
surprised if this one is on the list for you

1433
01:03:19,559 --> 01:03:23,480
guys got the Walking Dead the Telltale series.

1434
01:03:23,880 --> 01:03:25,679
Speaker 1: It was not on our list. I think we talked

1435
01:03:25,679 --> 01:03:28,000
about it, but we just talked about in the sense

1436
01:03:28,000 --> 01:03:30,000
that like, yeah, we haven't played it, but it's probably

1437
01:03:30,079 --> 01:03:31,800
good because yeah, I think that original one is like

1438
01:03:32,159 --> 01:03:33,679
people love that game, like.

1439
01:03:33,639 --> 01:03:36,559
Speaker 2: The love that original one. That original one is so good.

1440
01:03:36,559 --> 01:03:39,239
The story is fantastic, and it's one that I need

1441
01:03:39,280 --> 01:03:41,280
to I need to go back and replay it because

1442
01:03:41,360 --> 01:03:44,320
it's really really good. I never played I think season

1443
01:03:44,360 --> 01:03:47,880
two where focuses on the girl, but that first season

1444
01:03:47,920 --> 01:03:50,079
I played it, beat it, really really enjoyed it. So

1445
01:03:50,199 --> 01:03:54,239
I need to go back and try some more of that.

1446
01:03:54,239 --> 01:03:57,800
That game nice number.

1447
01:03:58,039 --> 01:03:59,960
Speaker 1: A bunch of those are on game Pass. I think

1448
01:04:00,000 --> 01:04:01,800
I've seen them all there when I believe they are

1449
01:04:01,840 --> 01:04:02,920
schooling around.

1450
01:04:03,360 --> 01:04:05,119
Speaker 2: Yeah, I know I still have it. I own it

1451
01:04:05,159 --> 01:04:10,400
on my Steam account, so cool off to see if

1452
01:04:10,400 --> 01:04:12,559
it still has my progress saved, because that was a

1453
01:04:13,000 --> 01:04:15,239
The last time I played it was years and years ago.

1454
01:04:16,039 --> 01:04:22,159
But uh yeah my number four Red deb Redemption, Undead Nightmare.

1455
01:04:21,920 --> 01:04:27,320
Speaker 1: Oh good, shout out. Okay, nice not on your guys' list,

1456
01:04:27,360 --> 01:04:29,800
I imagine No. I think another one we talked about,

1457
01:04:29,840 --> 01:04:32,119
but yeah, it didn't quite make top ten for us,

1458
01:04:32,159 --> 01:04:34,360
but I love that you have that as as a

1459
01:04:34,400 --> 01:04:34,840
top fiver.

1460
01:04:35,840 --> 01:04:37,880
Speaker 2: I remember when they announced this back in high school.

1461
01:04:37,960 --> 01:04:40,360
It was so hype because the game already was fantastic.

1462
01:04:40,400 --> 01:04:42,599
I love playing with my friends doing a posse and

1463
01:04:42,599 --> 01:04:44,280
all that, and then when you could just go into

1464
01:04:44,320 --> 01:04:47,199
this world where they had Bigfoot for one thing, which

1465
01:04:47,239 --> 01:04:48,880
is really cool, but you just find like, oh, this

1466
01:04:48,920 --> 01:04:50,960
little town that you bump into is under siege and

1467
01:04:50,960 --> 01:04:53,239
you got all these zombies just rating it and it's

1468
01:04:53,280 --> 01:04:58,599
just zombies out all in the open wastelands and stuff

1469
01:04:58,639 --> 01:05:02,000
like that. It's just it's super super exhilarating and exciting

1470
01:05:02,159 --> 01:05:04,639
just for this overrunness. And just cool too because the

1471
01:05:04,679 --> 01:05:08,719
story was very simple, like a curse or whatever. And yeah,

1472
01:05:08,960 --> 01:05:11,239
that's one that I would love to go back and try.

1473
01:05:11,320 --> 01:05:12,960
It's cool too that they made it kind of like

1474
01:05:13,000 --> 01:05:15,760
a standalone. I think it was made like a standalone

1475
01:05:15,760 --> 01:05:17,440
game that you could buy, because I remember seeing the

1476
01:05:17,480 --> 01:05:19,679
game cases that he became so but I don't actually

1477
01:05:19,760 --> 01:05:21,920
know if it was a standalone. Yeah.

1478
01:05:21,960 --> 01:05:25,119
Speaker 1: I wonder if they just swapped out the art for

1479
01:05:25,159 --> 01:05:27,760
that cover, because I think I had that version. I

1480
01:05:27,800 --> 01:05:30,519
think I bought that one when I okay picked up

1481
01:05:30,559 --> 01:05:31,400
that game physical.

1482
01:05:31,599 --> 01:05:33,719
Speaker 2: Yeah, too bad they didn't do it for the second one.

1483
01:05:33,880 --> 01:05:36,280
I think that that was definitely a lot of potential there.

1484
01:05:36,320 --> 01:05:38,039
They should have done more with it.

1485
01:05:38,880 --> 01:05:41,000
Speaker 1: Yeah, that's uh. I wanted to bring this up that

1486
01:05:42,239 --> 01:05:45,960
Marvel Rivals, which is like the overwatchy Marvel game, announced

1487
01:05:45,960 --> 01:05:49,920
like a Marvel Zombies mode, like a PvE mode coming

1488
01:05:49,960 --> 01:05:52,280
to that game, which is really cool, and it just

1489
01:05:52,280 --> 01:05:54,000
made me think, like, man, I wish more games just

1490
01:05:54,039 --> 01:05:57,000
had like zombie DLCs for non zombie games because I

1491
01:05:57,000 --> 01:05:58,920
think that's like a very fun mash up type thing.

1492
01:05:59,800 --> 01:06:01,440
So I think I'm gonna jump, Like I don't know

1493
01:06:01,440 --> 01:06:02,840
if that's a free thing, if you can just play

1494
01:06:02,840 --> 01:06:04,079
that mode, it's a free to play game, but I

1495
01:06:04,079 --> 01:06:06,119
don't know if that mode is but like, I don't

1496
01:06:06,199 --> 01:06:07,599
I don't think we're ever gonna get like a Marvel

1497
01:06:07,679 --> 01:06:10,079
Zombies game. But to have a game like Marvel Rivals

1498
01:06:10,119 --> 01:06:12,239
which has like a ton of characters, some deep cuts,

1499
01:06:12,280 --> 01:06:14,920
all the big main ones and like they play well

1500
01:06:15,000 --> 01:06:16,599
and it's a cool game and a mix and like

1501
01:06:16,800 --> 01:06:19,599
have a Rival of Zombies mode in there, I think

1502
01:06:19,719 --> 01:06:22,079
is really cool. So I definitely want to check that out.

1503
01:06:22,119 --> 01:06:24,079
I don't know when it's coming out, probably soon because

1504
01:06:24,079 --> 01:06:29,000
it's Halloween October spooky season time. But yeah, very cool

1505
01:06:29,119 --> 01:06:31,960
And that'd be a fun other topic sometime, like just

1506
01:06:32,000 --> 01:06:34,719
pitching zombie DLCs for certain games. But yeah, I think

1507
01:06:34,719 --> 01:06:37,440
that I hope more games do that kind of thing.

1508
01:06:39,639 --> 01:06:44,360
Speaker 2: Uh my number three State of Decay two Forever winning

1509
01:06:44,400 --> 01:06:49,239
on that third sequel Forever draw. But this game found

1510
01:06:49,239 --> 01:06:53,320
by complete accident because my my buddy and I back

1511
01:06:53,360 --> 01:06:55,480
in the day, he would just go on games past

1512
01:06:55,519 --> 01:06:57,480
he would check out games and we would look up

1513
01:06:57,480 --> 01:06:59,599
games that were multiplayers so we could play them together.

1514
01:07:00,159 --> 01:07:03,039
And this is one of them that he installed and

1515
01:07:03,079 --> 01:07:04,760
he got into it. He was playing it. I remember.

1516
01:07:04,840 --> 01:07:06,599
I came home, I installed it, and I worked the

1517
01:07:06,679 --> 01:07:09,079
next day, but we played until like three am together.

1518
01:07:09,639 --> 01:07:14,280
It was so much fun because I went to his

1519
01:07:14,360 --> 01:07:16,360
map where I was helping him build up his base

1520
01:07:16,400 --> 01:07:18,320
and everything, and then later on he came to my

1521
01:07:18,440 --> 01:07:20,880
map where he was helping me build up my base

1522
01:07:20,920 --> 01:07:23,559
and everything instead of my community. And you can move

1523
01:07:23,559 --> 01:07:28,320
your bases, pick different bases, just try to eliminate hoards,

1524
01:07:28,320 --> 01:07:31,239
to gather supplies, all these different things. Like. It was

1525
01:07:31,280 --> 01:07:34,599
a really really fun game, and I hope that that

1526
01:07:34,639 --> 01:07:38,559
third one eventually get gets made. It's so much fun

1527
01:07:38,639 --> 01:07:41,840
too when you can get all these different characters. You

1528
01:07:41,840 --> 01:07:44,960
could switch between different characters at your base, and then

1529
01:07:45,000 --> 01:07:48,639
you can each character has different different attributes and whatnot

1530
01:07:48,639 --> 01:07:51,559
that you can employ while you're out getting supplies, fighting zombies,

1531
01:07:51,559 --> 01:07:55,079
all that kind of stuff, and it is it's a

1532
01:07:55,079 --> 01:07:59,480
lot of fun. It's also a good whot when you die,

1533
01:08:00,079 --> 01:08:02,000
fortunately your character, one of your characters you're playing as,

1534
01:08:02,039 --> 01:08:04,199
will die, and then they rise back up as a

1535
01:08:04,320 --> 01:08:06,440
zombie and they just charge at your friends, and your

1536
01:08:06,440 --> 01:08:08,199
friends got to kill them. It's a it's a neat

1537
01:08:08,239 --> 01:08:12,079
little mechanic. Yeah, definitely stated the K two.

1538
01:08:12,840 --> 01:08:14,840
Speaker 1: Yeah, so you have you not gone back and played

1539
01:08:14,840 --> 01:08:15,440
the first one? Then?

1540
01:08:16,520 --> 01:08:20,520
Speaker 2: No, I know I have not. I thought I thought

1541
01:08:20,520 --> 01:08:22,239
it was just best just to stick with the second one.

1542
01:08:22,720 --> 01:08:24,880
Speaker 1: That's fair. I actually I did download the first one

1543
01:08:24,920 --> 01:08:26,560
and I've been playing a little bit of it recently. I've

1544
01:08:26,560 --> 01:08:29,640
played a couple hours of it, because yeah, it's always

1545
01:08:29,640 --> 01:08:31,520
been on my radar and just never got around to it.

1546
01:08:31,560 --> 01:08:33,520
But yeah, I was kind of surprised at how like

1547
01:08:34,520 --> 01:08:37,359
bright and cheery almost of it. Like it's a very colorful,

1548
01:08:37,439 --> 01:08:40,960
like Arcadie type of experience. And so the third one,

1549
01:08:40,960 --> 01:08:42,680
because I think the trailers the third one are not

1550
01:08:42,840 --> 01:08:45,079
matching that tone. And I don't know if the second

1551
01:08:45,119 --> 01:08:47,119
one is like that too, But yeah, that was kind

1552
01:08:47,159 --> 01:08:49,960
of surprising me, is just how how arcadie and kind

1553
01:08:50,000 --> 01:08:51,960
of silly it was. But some of those early mechanics

1554
01:08:51,960 --> 01:08:53,720
in there, I don't know how much like the building

1555
01:08:54,000 --> 01:08:55,840
base building parties in that one, like, at least so

1556
01:08:55,960 --> 01:08:58,439
far as I've gotten, like, had a couple of safe houses,

1557
01:08:58,439 --> 01:09:01,720
but not really much building going on. So maybe I

1558
01:09:01,720 --> 01:09:03,319
should just jump into the second one and check that

1559
01:09:03,319 --> 01:09:04,880
out a little bit. Probably will before the thur one

1560
01:09:04,920 --> 01:09:07,159
comes out, if it if it does ever come out,

1561
01:09:07,239 --> 01:09:09,520
But yeah, definitely it was fun to finally jump in

1562
01:09:09,520 --> 01:09:12,359
there and see what's going on with the state of decay.

1563
01:09:12,800 --> 01:09:17,880
Speaker 2: Mm hmm, that's freaking awesome. My number two and this

1564
01:09:17,920 --> 01:09:20,960
is where my number two my number one, I think

1565
01:09:21,720 --> 01:09:24,119
being my list, I see them as two separate games,

1566
01:09:24,119 --> 01:09:27,880
two separate versions. Okay, again bias, but my number two

1567
01:09:27,960 --> 01:09:32,199
Modern Warfare three is the Zombies open world aspect where

1568
01:09:32,479 --> 01:09:35,000
you drop into the map. You got forty minutes to

1569
01:09:35,000 --> 01:09:37,119
go around the map, do objectives, do missions with your

1570
01:09:37,119 --> 01:09:39,760
squad of three, and then you got to evac before

1571
01:09:39,760 --> 01:09:43,600
the smoke closes in. I have had so many damn

1572
01:09:43,720 --> 01:09:46,600
good sessions playing this. I wish that we all were

1573
01:09:46,600 --> 01:09:50,560
able to get on there and do the this Zombies

1574
01:09:50,640 --> 01:09:54,119
content together because it was so much fun. It's it's

1575
01:09:54,239 --> 01:09:56,880
one of the best zombies called duty experiences I've ever

1576
01:09:56,920 --> 01:09:59,560
had where you're just you're on the map running missions.

1577
01:10:00,000 --> 01:10:02,600
You see other squads run around to doing things, and

1578
01:10:02,800 --> 01:10:06,560
uh yeah, like you just you're having a damn good time.

1579
01:10:06,600 --> 01:10:10,640
It's so much fun. Yeah, this is one that I'm

1580
01:10:10,680 --> 01:10:12,840
gonna have to go back and try and play some

1581
01:10:12,880 --> 01:10:14,800
more because I think it still has a pretty active

1582
01:10:15,600 --> 01:10:19,439
community engaging on it. But it was just down Oh

1583
01:10:19,760 --> 01:10:23,159
it's so good. And then of course my number one

1584
01:10:23,840 --> 01:10:27,640
called duty World of War the Nazis Zombies. That okay,

1585
01:10:27,720 --> 01:10:31,359
Nazi Zombies is just oh my goodness, what a tree

1586
01:10:31,520 --> 01:10:35,720
just simple round based. Now would I love it if

1587
01:10:35,760 --> 01:10:38,520
they went back to that simple round based scenario. Yes,

1588
01:10:38,640 --> 01:10:42,000
but now it's just the maps. It's not open world

1589
01:10:42,079 --> 01:10:44,439
like one of our three zombies is. But the maps

1590
01:10:44,479 --> 01:10:48,239
are larger and a lot more open. They're not as

1591
01:10:48,439 --> 01:10:51,479
narrow and confined, and it's not like you're not even

1592
01:10:51,680 --> 01:10:54,720
boarding up windows, you're it's just it's very different. It's

1593
01:10:54,760 --> 01:10:57,359
so easy to get from round to round and to survive.

1594
01:10:58,199 --> 01:11:02,800
I want to go back to that old school round

1595
01:11:02,800 --> 01:11:05,199
based and not even limited just the World of War.

1596
01:11:05,239 --> 01:11:07,520
If they were to go ahead, a few games like

1597
01:11:07,520 --> 01:11:12,199
Black Ops one, Black Ops two, those round based zombies

1598
01:11:12,239 --> 01:11:17,000
like with Assension and mob but the Dead and all

1599
01:11:17,039 --> 01:11:19,000
those different things. There are all those different maps that

1600
01:11:19,000 --> 01:11:21,399
they did, so many good memories on there, doing all

1601
01:11:21,399 --> 01:11:23,880
the Easter eggs and whatnot. That's what call UD needs

1602
01:11:23,920 --> 01:11:26,079
to do this new stuff. I'm not all about the

1603
01:11:26,079 --> 01:11:27,399
bubble gums whatever.

1604
01:11:27,520 --> 01:11:29,319
Speaker 1: Like, it's just yeah, the new one did not do

1605
01:11:29,439 --> 01:11:31,640
much for me. Played like three or four rounds and

1606
01:11:31,680 --> 01:11:33,760
then I was done.

1607
01:11:34,079 --> 01:11:36,359
Speaker 2: Yeah, I and I usually am too. It's good for

1608
01:11:36,439 --> 01:11:38,159
leveling up your guns, I guess, but I'm just not

1609
01:11:38,760 --> 01:11:43,239
there mentally on wanting to just be a part of,

1610
01:11:44,119 --> 01:11:45,840
you know, part of that. I'd rather just get to

1611
01:11:45,880 --> 01:11:48,680
the simple round bas zombies like it was back day,

1612
01:11:48,760 --> 01:11:50,560
and so I just I remember going to my friend's

1613
01:11:50,600 --> 01:11:53,960
house and playing Knackdown Totin that first map and just

1614
01:11:54,000 --> 01:11:57,760
how scary it was and freaky, so good, so claustrophobic

1615
01:11:58,439 --> 01:12:00,720
it is, And that's what I miss It's it was

1616
01:12:00,840 --> 01:12:04,119
just such a staple, and I think that any fan

1617
01:12:04,239 --> 01:12:07,640
of zombies needs to at least try it, because you

1618
01:12:07,680 --> 01:12:09,680
can get World of War on games past. I'm pretty

1619
01:12:09,680 --> 01:12:11,680
sure you can go back. You can try that. Zombies

1620
01:12:11,760 --> 01:12:15,000
and the old Call Duty servers are they are live,

1621
01:12:15,159 --> 01:12:17,720
so you can definitely play online, which kind of crazy.

1622
01:12:18,319 --> 01:12:19,079
It is crazy.

1623
01:12:19,760 --> 01:12:23,640
Speaker 1: Yeah, I love that. I love that your top two

1624
01:12:23,680 --> 01:12:27,079
are our Call of Duty zombies because that is definitely

1625
01:12:27,079 --> 01:12:29,439
some of the best zombies content out there. Let me

1626
01:12:29,520 --> 01:12:31,840
throw our list at you mean, Kirklands, and you can

1627
01:12:31,840 --> 01:12:33,520
tell me if you think of it. So number ten

1628
01:12:33,680 --> 01:12:37,479
was controversial. We had Dead of Winter, which is a

1629
01:12:37,760 --> 01:12:42,000
board game actually, although technically you can play it through

1630
01:12:42,039 --> 01:12:44,720
like board game simulator I think. So that was how

1631
01:12:44,720 --> 01:12:46,880
I pitched it. But I pleaded with Kirka let me

1632
01:12:46,880 --> 01:12:48,640
put this on there because it was like, it's just

1633
01:12:48,680 --> 01:12:50,399
one of my favorite board games and it's a very

1634
01:12:50,439 --> 01:12:53,359
cool It does a great job of the zombie theming

1635
01:12:53,399 --> 01:12:56,239
and all that good stuff. So Dead of Winter number nine.

1636
01:12:56,239 --> 01:12:57,640
I didn't know if this would pop up on your list.

1637
01:12:57,640 --> 01:12:59,319
But we had World war Z Aftermath.

1638
01:13:00,760 --> 01:13:05,159
Speaker 2: Oh all right, what am I gonna switch out here?

1639
01:13:05,199 --> 01:13:06,840
Speaker 1: That would kick something off your list? Hey, so you

1640
01:13:06,880 --> 01:13:08,920
had Dead Rising at number ten, So would would that

1641
01:13:08,960 --> 01:13:10,039
be the lowest denominator?

1642
01:13:10,079 --> 01:13:12,880
Speaker 2: Then I'd kick Dead Rising. I put World war Z

1643
01:13:13,159 --> 01:13:16,239
okay uh in there for sure. That game I totally

1644
01:13:16,279 --> 01:13:19,119
forgot about that. I was playing it actually like two

1645
01:13:19,159 --> 01:13:22,359
months ago. I popped it. I've never installed. I've always

1646
01:13:22,359 --> 01:13:25,159
had it on my concert That's great, it's it's just

1647
01:13:25,199 --> 01:13:27,439
such an easy game just to turn on hop in

1648
01:13:27,640 --> 01:13:31,039
and yeah, you just get swamped by zombies. I'm a

1649
01:13:31,079 --> 01:13:32,760
big fan of the movie. I really liked it, and

1650
01:13:32,800 --> 01:13:35,640
this is where the scenarios were the game. Like, I

1651
01:13:35,720 --> 01:13:39,439
know it's it's based in that universe, and movie game

1652
01:13:39,560 --> 01:13:41,479
tie ins kind of have a bad rap, but this

1653
01:13:41,720 --> 01:13:43,560
just it stands up on its own and it is

1654
01:13:43,600 --> 01:13:46,600
a fucking impressive game. It's so much fun for a

1655
01:13:46,720 --> 01:13:47,279
zombie ginning.

1656
01:13:48,239 --> 01:13:49,680
Speaker 1: Well, I'm glad to see it makes it under your

1657
01:13:49,760 --> 01:13:51,479
top ten. Then that what I have not played that game,

1658
01:13:51,479 --> 01:13:55,000
and so that was definitely a Kirkland h Kirkland passion

1659
01:13:55,199 --> 01:13:57,119
passion pick to get that one on the on the

1660
01:13:57,199 --> 01:14:01,079
list there number So that was at number dne at

1661
01:14:01,119 --> 01:14:03,960
number eight we had Resident Evil two. I really struggled

1662
01:14:03,960 --> 01:14:05,720
with the Resident Evil. Which one do you pick? And

1663
01:14:05,760 --> 01:14:07,520
that was the one that I felt like it was

1664
01:14:07,520 --> 01:14:10,960
both a very good game but also really nailed the

1665
01:14:11,039 --> 01:14:14,640
zombie horror part of it. And so that's why that's

1666
01:14:14,680 --> 01:14:16,479
the one that floated up on the list for us.

1667
01:14:17,119 --> 01:14:21,920
Then at number ten at seven. We had Dead Island

1668
01:14:22,000 --> 01:14:26,800
two at number six. We had Dead Rising two at

1669
01:14:26,840 --> 01:14:28,880
number five, So we went actually with a Call of

1670
01:14:28,920 --> 01:14:33,199
Duty Black Ops. We went with the original Black Ops. So, Keno, Ascension,

1671
01:14:34,159 --> 01:14:37,159
what were the other ones in there? Was it the

1672
01:14:37,760 --> 01:14:39,640
say for dance, but definitely not for dance.

1673
01:14:39,640 --> 01:14:42,479
Speaker 2: No, not for dance. There was a Shangri La, there

1674
01:14:42,720 --> 01:14:46,640
was the roone, and they had I think it was

1675
01:14:46,760 --> 01:14:50,000
Call of the Dead where you had the director George

1676
01:14:50,079 --> 01:14:53,640
ra Merrill on the icy level. Yeah, I think I

1677
01:14:53,640 --> 01:14:55,159
think of Black Ops two with that.

1678
01:14:56,279 --> 01:14:58,000
Speaker 1: It wasn't there, like, wasn't that we didn't have like

1679
01:14:58,039 --> 01:15:01,680
a lab, a lab one, a science lab.

1680
01:15:02,000 --> 01:15:05,520
Speaker 2: That was the Pentagon I think was that in block

1681
01:15:05,640 --> 01:15:08,640
five that had the elevator here, let me look up

1682
01:15:10,199 --> 01:15:10,439
for me.

1683
01:15:10,479 --> 01:15:12,800
Speaker 1: It was definitely Keno and Ascension were like the two

1684
01:15:12,840 --> 01:15:13,960
that I just played endlessly.

1685
01:15:14,760 --> 01:15:17,720
Speaker 2: Yeah, so there was yeah, she knew, Yeah, I forgot

1686
01:15:19,600 --> 01:15:22,279
de Rise knacked on Totin. So they had all those

1687
01:15:22,319 --> 01:15:26,439
original ones, Ascension five, Keno, the Moon called the head right.

1688
01:15:27,640 --> 01:15:29,439
Speaker 1: It's actually crazy how many they had.

1689
01:15:29,479 --> 01:15:33,399
Speaker 2: Like just then they added, uh, you have roctors in there,

1690
01:15:33,520 --> 01:15:36,319
she knew. Sorry, Shangri La that was in there, two

1691
01:15:36,720 --> 01:15:40,560
and uh, Cook Dead Ops Arcade. I forgot about that. Hmmm,

1692
01:15:41,279 --> 01:15:41,920
that was funny.

1693
01:15:42,000 --> 01:15:45,039
Speaker 1: Yeah, I didn't even play all the maps, I realized.

1694
01:15:45,039 --> 01:15:47,199
I guess I didn't have all the deal C. I

1695
01:15:47,199 --> 01:15:50,840
think I really just had Ascension and uh then yeah

1696
01:15:50,920 --> 01:15:53,319
Quino before any of the delC stuff came out. But yeah,

1697
01:15:53,479 --> 01:15:56,520
great game, great mechanics there. For me, it was like

1698
01:15:56,560 --> 01:15:58,960
the perfect amount of evolution past what World at War

1699
01:15:59,119 --> 01:16:01,760
is like a little bit more depth but still kind

1700
01:16:01,760 --> 01:16:04,479
of has still is pretty refined, I mean essentially even

1701
01:16:04,479 --> 01:16:07,920
gets kind of crazy honestly with PhD Flopper and all

1702
01:16:07,920 --> 01:16:09,960
this dumb shit, but you know, it's it's still good.

1703
01:16:11,079 --> 01:16:14,720
And then at number four we had din Lite number three,

1704
01:16:14,760 --> 01:16:18,600
we had PVZ number two, no surprise, we had Project Zomboid,

1705
01:16:18,600 --> 01:16:22,319
which is obviously Kirkland's big passion pick as well one

1706
01:16:22,319 --> 01:16:26,159
of his favorite games ever. And I think at the

1707
01:16:26,199 --> 01:16:28,039
time we had done the episode, I don't think I

1708
01:16:28,079 --> 01:16:29,920
had played the game yet, but I have played it

1709
01:16:29,960 --> 01:16:32,079
now and I can confirm that it is super good,

1710
01:16:32,119 --> 01:16:34,239
although I have not put as many, nearly as many

1711
01:16:34,239 --> 01:16:37,640
hours as Kirkland, of course, but super good game. And

1712
01:16:37,680 --> 01:16:41,159
then left four Dead two at number one, So how

1713
01:16:41,199 --> 01:16:42,800
do you think I think our list is okay.

1714
01:16:43,439 --> 01:16:47,000
Speaker 2: I think that's a good list. It's acceptable. I come

1715
01:16:47,000 --> 01:16:49,359
over and play those games with you, guys.

1716
01:16:50,159 --> 01:16:52,039
Speaker 1: I forget if we made a hard and fast rule

1717
01:16:52,079 --> 01:16:54,920
that like only one game per series. I feel like

1718
01:16:55,000 --> 01:16:57,600
maybe there's a chance that, like if we had multiple

1719
01:16:57,600 --> 01:16:59,319
in the series, maybe we would have had another Call

1720
01:16:59,319 --> 01:17:01,560
of Duty Zombie. He's like in the top ten because

1721
01:17:01,600 --> 01:17:03,319
like Dead of Winter, you know, being a board game,

1722
01:17:03,399 --> 01:17:05,800
like barely snuck on there in the first place, and

1723
01:17:05,840 --> 01:17:07,800
then like Resident Evil two World War Z. I think,

1724
01:17:07,840 --> 01:17:10,079
you know, me and Kirkland had both only played that

1725
01:17:10,159 --> 01:17:13,520
game individually, not like both both of us, so maybe

1726
01:17:13,560 --> 01:17:15,000
we would have had another one in there. Like I

1727
01:17:15,319 --> 01:17:17,159
love World at War as well. That's a top dog

1728
01:17:17,199 --> 01:17:19,159
one for me. I've not played. I want to work

1729
01:17:19,199 --> 01:17:21,920
for three Zombies Open World one. But yeah, so many,

1730
01:17:22,159 --> 01:17:25,520
so many great zombies games in the mix there. But yeah,

1731
01:17:25,560 --> 01:17:27,319
it's not a not a bad list, right, got a

1732
01:17:27,479 --> 01:17:30,560
got different flavors strokes for different folks, that kind of thing.

1733
01:17:32,119 --> 01:17:36,039
I think that's I think that's all any final thoughts here, Taylor.

1734
01:17:35,880 --> 01:17:40,439
Speaker 2: Field, No, I don't reckon, so he.

1735
01:17:40,399 --> 01:17:43,880
Speaker 1: Doesn't reckon, So all right, Thank you Taylor so much

1736
01:17:43,880 --> 01:17:47,640
for joining me. This is a very fun halloweeny Haunted episode.

1737
01:17:48,119 --> 01:17:50,439
Thank you everyone for listening, and we will be back

1738
01:17:50,560 --> 01:17:52,720
next week of course, as we always are. Thank you

1739
01:17:52,760 --> 01:17:55,319
so much for listening, and have a great night.

