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Speaker 1: Hey, everybody, Welcome to Game Mess Mornings with Me Jeff Grubb,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we're going to be talking about all

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the news coming out of Ebo and more. It's going

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to be a good one because we have Jason Finelli

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on the show. Jason, how are you doing?

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Speaker 2: Relaxed? Feeling very good after a week in Myrtle Beach

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with the family. Weather it was great, only had rain

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the last day held off to the last day, which

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was nice. I did rain like hell on the way home, though,

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and rain plus holiday traffic plus Washington DC It's not

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a good combination.

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Speaker 1: Probably not.

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Speaker 2: But now I'm feeling good, getting ready, ready to get

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back into the grind here. Enjoyed fishing week, really enjoyed

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what y'all did last week for fishing Week. I was

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also very happy to see Dan caught his white whale

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on fishing Week and completed space Ace, much to the

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delight of everyone.

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Speaker 1: Gets fish caught that week for sure.

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Speaker 2: Big week here at Giant Bomb. It was great to

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watch from from poolside. You guys did some good work

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and I don't know what that was Umbagari. Is that

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what it's called. What the fuck is going on?

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Speaker 1: Normal fishing game, just super normal. People should check out

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the play through. Yeah, some stuff happened in that game,

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for sure, but it's a full play through, so people

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can watch that. I just did that Monday through Friday

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last week for a fishing week, and uh, that was

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a that was a good time. Had a fun time

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hanging out with chat in the morning playing that game.

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I think, uh, at that slot in the morning. Uh,

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you know, it's summer, it's easier, easier to do that

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when the kids are off of school. I might try

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to catch up on Sky's of Arcadia. See if we

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can't finish that game. I was playing that before and

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encountered some airs with the emulation where every time I

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would open the store the game would crash. Well, I

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got to shoot game cube back there. Let's just use that.

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I'll just get that out and uh yeah, well it

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might have might have to start over, but maybe if

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I have to, that's no big deal. We weren't that

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far into it in the first place. So yeah, maybe

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Sky's of Arkadia this summer. That'll be part of a

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summer of grub in the morning here. But I'm gonna

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take some time off first. I've got a vacation coming up,

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so thank you. We'll get get into that after that.

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But yeah, Jason, let's get into things. It's Monday. Let's

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just get started. Thank you everybody for tuning in. This

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is a giant Bomb. Let's explain ourselves. If you go

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to giant bomb dot com, slash join and become a

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of which there are many, and it's an ever growing list.

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We're working on new stuff right now. What it really

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gets you is the satisfaction of knowing you're supporting independent

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games media. We're out here doing this thing. We want

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to keep doing it, and we can with your help,

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and we really appreciate everyone who has supported us so far.

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It's a never ending battle, so let's keep it going, everybody,

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we really really appreciate it. As far as this show goes,

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most weekdays, I Jeff Grub will help piece your gaming

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life back together. That includes breaking news and maybe even

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some of our own original reporting. For all these topics,

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I'll get the input of a bona fide expert who

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will make me look smart. If you are watching live

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on Twitch welcome. You can always listen to the show

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later on podcast feeds by searching for Games Mornings or

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fine the Yeah yeah, or fight the rss if you

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excuse me. On giant bomb dot com. You can also

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catch the show later with chapters and timestamps on YouTube.

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Hello YouTube, reading's hard in the morning, everybody.

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Speaker 2: Our vacation brain already, it happens, it's exoc I'm looking

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forward to it.

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Speaker 1: It's gonna be good. All right, Well, we have a

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lot to get into, so let's start at the morning

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mess here with that EVO news round up. Jason, you've

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been paying attention to this stuff. Let's run this through,

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run me through this here pretty quick. Let's start here.

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Samurai Outriders join Marvel Tookon Fighting Souls.

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Speaker 2: Yes, so the final team for Marvel Toocon was revealed.

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We already knew Ghostwriter was the leader, but he is

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bringing un with him.

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Speaker 1: Ree.

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Speaker 2: Yes, so Blade is one. Blade, a highly requested character

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makes his debut look super cool in that brief trailer

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that we stopped that we saw, Loki makes his Marvel

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Fighting Game debut, I believe and no other Marvel games

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before this has Loki ever been playable? He looks really neat,

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looks like your classic trickster trap style character, as is befitting.

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And then Deadpool marked the final part of the trailer,

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voiced by Nolan North as was as it should be.

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But what's interesting about Deadpool is, if you read the

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PlayStation blog that came out after, it sounds like his

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fourth wall breaking is him going into the real world

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finding a fighting game strategy guide and using a bunch

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of moves from a bunch of different fighting games in

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his move sets. So in the trailer we see him

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do scorpions, spear, and uppercut, and then he pops up

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on the side of the screen and says, toasty, that

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does Doctor Dubs does Doctor Doom's foot dive. He puts

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like jet boosters on his legs and does the foot dive.

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He does the toasted touts of Geky. I think it's

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how you say it, the Dolphin move from Guilty Year,

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Strive Doniae, Johnny Cage's nut punches in there just a

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and who knows However, else there's another part where he

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jumps up and he throws a bunch of stuff and

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he says random bullshit. Go from that moon light that

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moon might mean, but if you look real close, the

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things that he's throwing are polygon man, Oh wow, PlayStation

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polygon mankind knows how referential when he does the jack

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O post for his crouch.

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Speaker 1: You know, jack I will see that, yeah, Jesus Christ.

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Speaker 2: But so yeah, he's just going to be like a

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love letter to fighting games, which is really really neat

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and a great way to cap off which is slowly

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looking like one of the premier fighting games of our era. Man,

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the more that comes out from this, I hope, the

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more improvements they make, it just seems really cool. Oh

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and Blade will be playable in an open beta July

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twenty fourth to the twenty sixth PS five and PC

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cross play.

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Speaker 1: Did people get their hands on any new characters?

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Speaker 2: Are really anything that was on the floor at Evo?

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Speaker 1: So is that the word is like, man, people are

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noticing the improvements is that we're going around.

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Speaker 2: There's a lot of footage bit that has been shown

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from the EVO floor with a lot of big improvements

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that they have made. A Lot of the reception I've

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got from friends who were there say that it feels

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completely different from that second Beta. There's a lot of

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things that you can notice, and it's gonna be. It's

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gonna be, it's gonna be fun. I really do think

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it's shaping up nicely. And no Caane high Wind. I

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will not say Toki like May does. I will not

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do it. Sorry anyway. So that was the token news

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for Fatal Fury ken Shiro from Fifth to the north Star.

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Speaker 1: We knew he was in the game, yes, but they.

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Speaker 2: Shadow dropped him. He's outcohol I had the opportunity to

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preview him. I've been playing with him for the fast

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couple of days while I was on vacation. He's pretty neat.

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I don't know enough about Fist for the north Star

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to get the references, but he certainly plays like really fun.

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This one's wild. Art of Fighting three the Path of

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the Warrior. SNK decided, Hey, we're going to revive this,

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rebalance it and add a new character because you all

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have been pining for Art of Fighting three for so long.

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Now all five of you here you go. So they're

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they're doing that. Who knows why there That was the

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second of two retro revivals. They confirmed Ninja Masters, a

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very obscure fighting game from SNK's library Shadow dropped onto

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Steam after being announced like two weeks ago, so that's

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an interesting bit of SNK information there. That's the three

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things they had. Two x KO Lux and Samira are

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the next two champions coming to two XKO And I

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got to tell you watching high level two XKO at

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this show is awesome.

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Speaker 1: Man.

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Speaker 2: That game feels look looks really cool to watch, and

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I really like the dynamic of like the final, the

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final match, the Grand Final was this guy Hikaru who

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was playing by himself both teams versus n Sonic Fox,

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and the other guy's name eludes me. The chat can

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back me up here, but they were each playing a

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different character, so you can either go by yourself or

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you can team it up.

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Speaker 1: I love that. That's so cool.

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Speaker 2: And the guy who was by himself came out on top,

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ran it back and Grand finals, reset it and won

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the whole thing with some awesome McCary and a replay,

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very very neat. But also the what Sonic Fox and

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his partner were doing in zem Thank You Salty Struggle,

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what they were doing with Jinx and Timo, just filling

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the screen with projectiles and saying come and get me,

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that's some Marvel versus Capcom three Morgan bullshit that I

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love that.

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Speaker 1: I love the work.

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Speaker 2: But anyway, Invincible Versus Season one was fully detailed. We

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knew the two playable characters, the Immortal and Universa, were coming,

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but they've also detailed some of the premium skins that

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will be part of it. Basically, it's the it's the Thula,

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Anissa and Luken in there, blending in costumes. Luken looks

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just like Steve Harvey as is as he should, and

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they gave the Immortal honest abe, so he's drest like

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Abraham Lincoln.

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Speaker 1: Yeah, okay, I was gonna say, I wondered they're gonna

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do anything with that. That's such a good joke in

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that book, man, I.

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Speaker 2: Love that too. Yeah, so that was that was revealed there. Oh,

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this is interesting. So Virtue Fighter Crossroads had a new

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trailer character named the Bakanawa Killer. Right. They show some

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of his fighting style, his move set. They show an

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interaction between him and pie Chan where she's like, this

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is not possible.

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Speaker 1: Who are you?

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Speaker 2: We don't know if it's her father Lao Chan, which,

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considering this game is a decade or two after Virture

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Fighter five, How is he even friggin' alive? Or it's

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Leay Fay, who is one of their big rivals who

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PI had to save Lao from in the last game.

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If you're a lore nerd like myself, some people think

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it's la Fay in a mask using both of their

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move sets in a hybrid, or they cloned Laos as well.

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How partner just put in the chat. There's a lot

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of different possibilities. But it was a really cool trailer,

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and that game just looks great every time I looks awesome. Yeah,

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Bob was next for Teck and eight. They showed the

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DLC trailer for Bob with a very fantastic teaser for

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Roger Junior at the end. If you've ever seen the

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video of the kangaroo holding the dog and the guy

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goes over and like punches in the kangaroo in the face,

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Yeah he did that. And Lee Roy comes in dressed

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like the guy and Roger Junior is holding his pit

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bull and he goes no sugar and he runs over.

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Roger Junior stands up and Leroy just decks him. Hell yeah,

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it's very it's very funny. So that was really cool.

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Robocai coming to Guilty Gear Strive Guilty Gear not I'm

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not the most familiar with guilty Gear. I like Strife,

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but that's not like I'm not like a Lord dump

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Nerd like some of these other ones. But he seems

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really fun and whimsical. He can like rip his own

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head off and fly it around. It's interesting. And then

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finally the coolest thing I think from the whole weekend

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as far as unique to the fighting game scene, Avatar

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Legends detailed its first season of DLC Right iiro Tylee

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and then Lynn Beifong and Bolin from Korra. So nice

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to two and two. But then the fifth character can

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be voted on by the community, and then they gave

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the five options that you can vote for. So Tenzen Kavira,

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I think is the name Aman King Boomy, who got

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the loudest cheer, So I think there's a favorite there. Yeah,

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and then Asami, very interesting format in letting players vote

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for those characters. Now I wonder if they have done

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preliminary work for all those characters, and then they'll choose

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one to be in this season, and then the other

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four will be season two and they'll just do it again.

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You know what I'm saying. So I would hate to

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see all that work be wasted when I'm very it's

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gonna be the last character. So maybe they're giving themselves

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enough time to work on it. Yeah, but you run

241
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a risk of giving fans of these characters the opportunity

242
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to have them in the game and then not get them,

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and then they're gonna lead all of your who do

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you want in season two? So maybe it's just like

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this is what we're planning. Pick the one to come first,

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and then we'll do the other four later.

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Speaker 1: I mean to me, that's got to be the way

248
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it goes down. If if they you know, they get

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they follow through with the season two and and end

250
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up doing more characters they Yeah, you just get to

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the rest of these characters in that season and that

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seems and then maybe have another vote, I don't know.

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Speaker 2: And then do it like you're basically guaranteeing yourself future

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seasons by letting people know these are what we're thinking of.

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Like I said, pick one now and then season two

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is already taken care of.

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Speaker 1: Yeah, that makes makes a lot of sense.

258
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Speaker 2: But based on crowd reaction to the panel from Friday,

259
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if you go back and watch it. King Boomy. The

260
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crowd went boomy. Not to make a bad pun, but

261
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they were all in on Boomy, So if I had

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to guess, it's going to be him.

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Speaker 1: But yeah, there's a I see in chat people are

264
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boomy and i'man is what people say a blood.

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Speaker 2: Bender with the mask. Yes, I'm still I'm just getting

266
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into Avatar now, thanks magic the gathering. But yeah, so

267
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that's your rundown of all the big news that I

268
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could find. I'm sure I missed some, I know. Yeah,

269
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Rivals of eight or two was on the main stage.

270
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Ludwig himself showed up to talk about that, So I'm

271
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sure I missed some some news there. But these are

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the things that stuck out to me.

273
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Speaker 1: Uh.

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Speaker 2: You'll note there's no Street Fighter six news just because

275
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of the way it fell. Yasmin, the first DLC character

276
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of the News next season, was playable on the floor. Uh,

277
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so they were able to test her there. She's not

278
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outil August though, I don't think. But they just had

279
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the big showing at SGF. I'm not surprised, but no

280
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real capcom new it all now that I'm looking at it. Yeah,

281
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that's odd.

282
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Speaker 1: Yeah, it's a little Yes, that's odd, right, Usually we

283
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get at least at least something from them. You're right,

284
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it probably is just how the timing is working out.

285
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Speaker 2: Yeah, yeah, they're just letting people now. I will say,

286
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Yasmin is scheduled for right around the time EVO usually is.

287
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EVO is usually that last weekend in July, first weekend

288
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in August this year, it would have been thirty one

289
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to one to two, and she's planned for the sixth.

290
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So I wonder if the moving of EVO Vegas kind

291
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of screwed up their timing. But whatever, people got to

292
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play Yasmin.

293
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Speaker 1: Excellent. All right, let's get on here with the other news.

294
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You know. I'll just say, coming out of that hearing

295
00:14:43,399 --> 00:14:46,360
good things about Tokon very exciting. That's I want that

296
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game to be good, all right. Up next Platoon Raiders

297
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Direct tomorrow, followed by a Treehouse from Nintendo. This message

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does come from Nintendo. Join us on June thirtieth. Yeah,

299
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June thirtieth. That's seven am Pacific time, three pm you

300
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K time for the Splatoon Raiders Direct, followed by Nintendo

301
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Treehouse Live Splatoon Raiders. The live stream will kick off

302
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with Splatoon Raiders Direct on June thirtieth, which will run

303
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for roughly fifteen minutes and provide more info on the

304
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upcoming Nintendo Switch to game. Afterward, Nintendo Treehouse Live Splatoon

305
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Raiders will showcase even more Splatoon Raiders gameplay and last

306
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around thirty minutes. You can watch the videos on Nintendo Today,

307
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YouTube and Twitch. They also said that Yeah, additionally, a

308
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Splatoon Raiders prequel comic Deep Cuts Island Misadventures is now

309
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rolling out daily until July twenty second on the Nintendo

310
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Today app for smart devices, So another reason to run

311
00:15:44,200 --> 00:15:46,440
out and get the Nintendo Today app, like all the

312
00:15:46,480 --> 00:15:50,159
kids are clamoring to do. Okay, yeah, this seems to

313
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be the strat right now from Nintendo. We knew this

314
00:15:52,240 --> 00:15:55,879
game was coming, it's getting its own direct despite having

315
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that big direct not too long ago. This is probably

316
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what they're gonna do with with Splatoon Raiders. And I'm sorry,

317
00:16:02,679 --> 00:16:04,759
excuse me with obviously they're doing the Splatoon Raiders. This

318
00:16:04,799 --> 00:16:07,639
is probably what they're going to do with Zelda and

319
00:16:08,000 --> 00:16:11,080
Dusk Bloods right. Like the reason we didn't get huge

320
00:16:11,120 --> 00:16:15,080
amounts of information from those games at Summer Game Fest

321
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and that Nintendo Direct at that time is because this

322
00:16:18,159 --> 00:16:19,720
is the move, this is how they do things. They

323
00:16:19,720 --> 00:16:21,600
want to give each game more time to breathe, and

324
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because they have the Nintendo Did Day app, they have

325
00:16:23,399 --> 00:16:27,399
this feeling, hey, we could talk to people directly through that. Yeah,

326
00:16:27,399 --> 00:16:29,720
I guess let's start with Splatoon Raiders. What do you

327
00:16:29,759 --> 00:16:32,320
expecting from this? Because I'm still like trying to wrap

328
00:16:32,360 --> 00:16:34,200
my head around it. It seems like it might be

329
00:16:35,080 --> 00:16:37,600
like just a standalone version of some of the stuff

330
00:16:37,600 --> 00:16:40,600
they've done before, some of those like Rogue Late Modes

331
00:16:40,759 --> 00:16:44,960
or you know, the platforming, running gun adventure games kind

332
00:16:44,960 --> 00:16:47,960
of all mashed together into something slightly bigger. But this

333
00:16:48,039 --> 00:16:50,840
is a discount dis kind of price game. I believe

334
00:16:50,840 --> 00:16:54,360
it's like fifty dollars maybe less. So, Yeah, what are

335
00:16:54,399 --> 00:16:55,799
your expectations for this direct?

336
00:16:56,320 --> 00:16:58,360
Speaker 2: Well, I think they might go heavy on the what

337
00:16:58,399 --> 00:17:01,120
you were saying, expanding on this single player or even

338
00:17:01,159 --> 00:17:02,799
like co op mode. There's co op in this too,

339
00:17:02,879 --> 00:17:07,000
right of those other games, I think the reason it's

340
00:17:07,000 --> 00:17:09,759
discount is because it doesn't have the multiplayer that has

341
00:17:09,799 --> 00:17:11,920
made Splatoon what it is. Right, it's sort of just

342
00:17:12,160 --> 00:17:16,079
they're just focusing on these adventure or or rogue light

343
00:17:16,279 --> 00:17:18,960
modes for something new, and I think that's kind of cool, right,

344
00:17:18,960 --> 00:17:23,279
because I think people find the world of Splatoon, the

345
00:17:23,519 --> 00:17:27,240
the the universe that they have built very interesting. So

346
00:17:27,279 --> 00:17:32,160
to give fans a way to explore it without having

347
00:17:32,200 --> 00:17:35,839
to force them into the multiplayer, which, as somebody or

348
00:17:35,839 --> 00:17:39,279
in Chad has already said, if you're not good at online,

349
00:17:39,480 --> 00:17:42,119
you're not going to have as much fun in Splatoon,

350
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so they have they've sort of mitigated that with I

351
00:17:43,880 --> 00:17:47,200
believe the opto expansion was first in Splatoon two and

352
00:17:47,240 --> 00:17:50,160
then the Tower in Splatoon three. The name eludes me

353
00:17:50,200 --> 00:17:54,799
of the Tower, but focusing on the single player for

354
00:17:54,839 --> 00:17:57,480
this offshoot and had that be the bridge to a

355
00:17:58,000 --> 00:18:01,960
I assume Splatoon four on switch to at some point

356
00:18:02,279 --> 00:18:03,079
makes a lot of sense.

357
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Speaker 1: It keeps Platoon.

358
00:18:04,680 --> 00:18:07,559
Speaker 2: Fresh in the mind, and it allows them to expand

359
00:18:07,599 --> 00:18:09,400
the story a little bit in a different way and

360
00:18:09,440 --> 00:18:11,640
maybe even experiment with some things that they can carry

361
00:18:11,640 --> 00:18:16,759
over to the multiplayer experience in that s Platoon four. Yeah,

362
00:18:16,799 --> 00:18:18,640
I think they're really smart about this, and I also

363
00:18:18,720 --> 00:18:24,119
agree with you that the focused directs on particular games

364
00:18:24,200 --> 00:18:25,960
is going to be the move you'll probably see it

365
00:18:26,039 --> 00:18:28,000
for fire emblem. You'll probably see it for the Dust

366
00:18:28,039 --> 00:18:30,279
Bloods whenever that comes out. You'll see it for Zelda.

367
00:18:30,400 --> 00:18:34,759
The only thing I ask Nintendo, humbly, humbly ask, is

368
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that you don't use these focused directs to announce the

369
00:18:39,000 --> 00:18:43,359
fucking game fifteen minutes before the direct airs. Don't do

370
00:18:43,440 --> 00:18:46,319
the Star Fox thing again. Okay, give me a day,

371
00:18:46,799 --> 00:18:50,440
a single day, to be in this chair and watch

372
00:18:50,480 --> 00:18:54,799
the direct don't catch me. You know that I loved it,

373
00:18:54,839 --> 00:18:56,519
Don't get me wrong. It was really cool to see

374
00:18:56,519 --> 00:18:59,839
that buzz on. It looked for what they wanted to do,

375
00:19:00,079 --> 00:19:02,400
but selfishly, fucking no, let me.

376
00:19:02,359 --> 00:19:05,799
Speaker 1: Be home, don't don't pull that shit again. Exactly. Yeah,

377
00:19:06,039 --> 00:19:08,960
I'm I'm I think I'm starting to get pretty excited

378
00:19:09,000 --> 00:19:13,279
for this game. I do like Platoon's style. It's aesthetic,

379
00:19:14,039 --> 00:19:16,480
it's music and stuff like that. So getting back into

380
00:19:16,480 --> 00:19:19,480
that world, and you know, I like the single player

381
00:19:19,519 --> 00:19:22,240
stuff a lot in those games. So to have a

382
00:19:22,279 --> 00:19:24,359
game that's like, no, just do that stuff and focus

383
00:19:24,400 --> 00:19:25,839
on that, that will be kind of something of a

384
00:19:25,920 --> 00:19:28,160
relief where it's like, oh yeah, I instead of get

385
00:19:28,200 --> 00:19:30,599
like feeling bad about missing out on some of this contents.

386
00:19:30,640 --> 00:19:33,400
I keep playing the multiplayer, I can just focus on that.

387
00:19:34,160 --> 00:19:36,200
You know, obviously that's on me problem. I always could

388
00:19:36,200 --> 00:19:38,799
have just played that single player content, but now I

389
00:19:39,279 --> 00:19:42,200
definitely will with this game, and I'm looking forward to it.

390
00:19:42,960 --> 00:19:45,640
But yeah, I expect this to be the move. We'll we'll,

391
00:19:45,720 --> 00:19:48,559
you know, we'll get through this. You know, these parts

392
00:19:48,559 --> 00:19:51,680
of summer, the games that are coming are gonna come fire.

393
00:19:51,759 --> 00:19:55,039
Emblem is we have a date and that's soon. Still,

394
00:19:55,039 --> 00:19:56,799
that's before the end of summer, right, something I want

395
00:19:56,799 --> 00:20:00,920
to say that's like August maybe even u Yeah, take

396
00:20:00,960 --> 00:20:07,200
a look, so checking Fortunes Weave September seventeen, September seventh, okay, right,

397
00:20:07,240 --> 00:20:10,119
prow that's right, it's one of those September games. Yeah,

398
00:20:10,200 --> 00:20:11,640
so okay, we'll get on the other side of that,

399
00:20:11,720 --> 00:20:13,920
and then they'll have to really set up their fall

400
00:20:13,960 --> 00:20:16,319
and they'll probably do that with specific specific directs for

401
00:20:16,519 --> 00:20:19,519
I think probably at the very least Dusk Bloods and

402
00:20:19,839 --> 00:20:23,559
ok great of time. All right. Some stores are apparently

403
00:20:23,640 --> 00:20:27,480
selling out of copies of star Fox. Starfox launched on Thursday,

404
00:20:27,519 --> 00:20:30,119
and it's been a fantastic recreation of the classics N

405
00:20:30,200 --> 00:20:33,240
sixty four game, and now people are going into stores

406
00:20:33,279 --> 00:20:38,039
and finding out that it is sold out physically. The

407
00:20:38,039 --> 00:20:41,799
one person a g Garlador here on I believe Twitter

408
00:20:42,000 --> 00:20:44,799
said multiple stores in my area are completely sold out

409
00:20:44,799 --> 00:20:46,960
of Starfox and I'm not even upset. This is great

410
00:20:47,000 --> 00:20:50,519
news for the franchise. Of course, that's that's anecdotal. So

411
00:20:50,680 --> 00:20:53,720
then here's something that's not anecdotal. Star Fox is the

412
00:20:53,799 --> 00:20:56,039
number one best selling game in the UK for the

413
00:20:56,119 --> 00:20:58,920
last week and sold double the sales of Starfox zero

414
00:20:59,480 --> 00:21:02,839
on we This is her my Nintendo News. The charts

415
00:21:02,839 --> 00:21:05,079
are in from the largest gaming market in Europe and

416
00:21:05,359 --> 00:21:08,400
the United Kingdom, and star Fox's top the physical video

417
00:21:08,400 --> 00:21:12,400
game chart landed at number one. The Game Business editor

418
00:21:12,440 --> 00:21:15,359
Christopher Dring has said that the wonderfully enhanced remake of

419
00:21:15,359 --> 00:21:18,359
star Fox sixty four sold double that of Starfox zero

420
00:21:18,400 --> 00:21:20,880
for the WU and that sales are up seventy percent

421
00:21:20,920 --> 00:21:23,160
from star Fox sixty four to three D launch on

422
00:21:23,279 --> 00:21:26,559
then into No. Three DS. Sadly, we don't have digital

423
00:21:26,599 --> 00:21:29,400
sales data, but on the physical front, Starfox on switch

424
00:21:29,440 --> 00:21:31,440
To has proved to be a hit for switch To.

425
00:21:31,759 --> 00:21:35,480
I think you could probably expect that the digital sales

426
00:21:35,519 --> 00:21:37,960
make up a stronger portion of this game than either

427
00:21:38,000 --> 00:21:40,880
of those previous ones. So the fact that it's doubling

428
00:21:40,880 --> 00:21:43,839
the physical sales when physical sales are probably a smaller

429
00:21:43,839 --> 00:21:46,279
piece of the greater hole for this game than they

430
00:21:46,279 --> 00:21:50,400
were for those games, obviously, then yeah, this game's probably

431
00:21:50,400 --> 00:21:53,559
doing very well, Jason. Seems to be the case. What

432
00:21:53,640 --> 00:21:57,599
do you chalk that up to Glenn Powell? Yeah, Glenn

433
00:21:57,599 --> 00:21:59,359
Pound moves moves the needle. Huh.

434
00:21:59,680 --> 00:22:03,599
Speaker 2: Yes. I think putting Starfux in the Mario Galaxy movie

435
00:22:03,599 --> 00:22:06,960
was very shrewd, especially when they knew this was coming

436
00:22:07,000 --> 00:22:10,599
down the pipeline. Because now the kids are like, oh,

437
00:22:11,039 --> 00:22:13,680
I remember him. He looks a little different than he

438
00:22:13,720 --> 00:22:15,359
did in the movie, And I wish he looked like

439
00:22:15,440 --> 00:22:17,440
he did in the movie. But I'm still gonna try it.

440
00:22:17,680 --> 00:22:19,839
And now a whole new generation is playing Star Fox

441
00:22:19,839 --> 00:22:23,079
sixty four the way we played it but envisioned it

442
00:22:23,119 --> 00:22:28,160
in our heads back in the day. It I cannot

443
00:22:28,279 --> 00:22:31,119
argue with what Nintendo did. I can't argue with it.

444
00:22:31,160 --> 00:22:33,000
As much as it made me angry about the placement

445
00:22:33,000 --> 00:22:36,240
of the direct I it worked. Here we are. The

446
00:22:36,279 --> 00:22:37,119
proof is in the pudding.

447
00:22:37,559 --> 00:22:39,640
Speaker 1: I think they lined everything up kind of perfectly. Yeah,

448
00:22:39,720 --> 00:22:43,920
where it's you know, they're they're using sort of all

449
00:22:43,960 --> 00:22:47,000
of their tools in the toolbox to give every game

450
00:22:47,039 --> 00:22:50,839
the best chance possible. And that like really starts with

451
00:22:50,880 --> 00:22:54,000
Smash Brothers. Like if something, if a character's in Smash Brothers,

452
00:22:54,359 --> 00:22:56,799
they have a head start. Now, like don't just use

453
00:22:56,839 --> 00:22:58,640
that though, like you have to do a little bit more.

454
00:22:58,640 --> 00:23:01,039
What else can you do to sort of remind people, Hey,

455
00:23:01,039 --> 00:23:03,319
that character that either I loved as a kid in

456
00:23:03,359 --> 00:23:06,759
their own games or really know from Smash Brothers, which

457
00:23:06,799 --> 00:23:09,480
is that's going to cover a huge population of people.

458
00:23:09,480 --> 00:23:13,519
Those two things, uh, you know, look they are in

459
00:23:13,599 --> 00:23:16,039
the movie and that reminds reminds me I like that

460
00:23:16,160 --> 00:23:17,799
character a lot. They would be dope if there was

461
00:23:17,839 --> 00:23:19,519
a game I could go by right now. And then

462
00:23:19,599 --> 00:23:22,119
Nintendo follows up at the game and it's yeah, I

463
00:23:22,160 --> 00:23:24,319
think that the sort of the chain there and the

464
00:23:24,359 --> 00:23:26,759
direct definitely fits in that where it's like that built

465
00:23:26,799 --> 00:23:30,039
up excitement really seems to have paid off. And I think,

466
00:23:30,079 --> 00:23:33,640
you know, this is a good reboot for Star Fox

467
00:23:33,680 --> 00:23:36,119
in terms of all, right, now can they continue this

468
00:23:36,200 --> 00:23:38,119
and do something else, which seems to be the rumor,

469
00:23:39,240 --> 00:23:41,759
but yeah, this is this is good news for for

470
00:23:41,839 --> 00:23:45,680
Star Fox, and I think there was the question of

471
00:23:45,720 --> 00:23:47,559
whether it could do this at all again, and here

472
00:23:47,559 --> 00:23:49,279
we are it is it really popular?

473
00:23:49,759 --> 00:23:51,839
Speaker 2: This is you have to be impressed. This is Nintendo

474
00:23:51,960 --> 00:23:56,200
dabbling with Disney levels of synergy, right, It's it's not

475
00:23:56,359 --> 00:24:00,680
something that we've seen from them before. To this level

476
00:24:00,680 --> 00:24:05,839
of planning. We're talking months of intricately placed announcements and

477
00:24:05,920 --> 00:24:08,359
pieces that all had to fall in line for this

478
00:24:08,400 --> 00:24:10,079
to happen. And I wonder if they're going to use

479
00:24:10,079 --> 00:24:14,319
as a test case for other properties, other opportunities. Now

480
00:24:14,319 --> 00:24:16,599
I'm not going to say they're gonna drop like Marth

481
00:24:16,680 --> 00:24:19,519
in the Zelda movie. That's not gonna happen. But like

482
00:24:20,920 --> 00:24:24,720
now I've kind of talked myself into it, but just

483
00:24:24,759 --> 00:24:27,559
but like being able to dabble with maybe maybe like

484
00:24:27,599 --> 00:24:31,799
a cameo in in this in the Accamative Time remake,

485
00:24:31,839 --> 00:24:33,799
like the Pictures on the Wall. If you recall in

486
00:24:33,839 --> 00:24:36,720
the in the Castle you could see like Mario and

487
00:24:36,799 --> 00:24:38,480
Zeld out there. Maybe they'll put somebody else up there

488
00:24:38,759 --> 00:24:41,559
and see how people react to that, or just kind

489
00:24:41,599 --> 00:24:45,480
of find other ways to bread crumb these other franchises

490
00:24:45,759 --> 00:24:50,799
that people have wanted for a long time back into prominence.

491
00:24:50,799 --> 00:24:53,000
I could see it with Zero, I could see it

492
00:24:53,039 --> 00:24:57,400
with Earthbound. Perhaps there are there are ways that they

493
00:24:57,400 --> 00:24:59,119
could do this with the games that are coming out.

494
00:25:00,000 --> 00:25:03,279
Speaker 1: Already done it with Donkey Kong, right, so yeah, yeah,

495
00:25:03,519 --> 00:25:05,400
so here, Yeah, we're gonna see it repeated a bunch

496
00:25:05,440 --> 00:25:08,000
of times. I think I think it's easier for them

497
00:25:08,039 --> 00:25:10,839
to do it with the Mario movies where it's animated

498
00:25:10,880 --> 00:25:13,240
and they can kind of fit stuff in that Zelda

499
00:25:13,319 --> 00:25:15,440
Live Action movie. I would be curious to see if

500
00:25:15,440 --> 00:25:18,119
they try anything similar in there. They will probably just

501
00:25:18,160 --> 00:25:21,720
try to do something within the Zelda universe in the

502
00:25:21,839 --> 00:25:24,839
Zelda movie and expand stuff that way. But uh, Ingle

503
00:25:25,599 --> 00:25:29,319
Tingles games are back to a remaster of Tingles Rosie

504
00:25:29,359 --> 00:25:33,240
Rupy Land. Everybody, let's go all right, we're gonna take

505
00:25:33,319 --> 00:25:35,920
a break. There's lots of headlines to get to after this.

506
00:25:36,039 --> 00:25:38,119
If you want to just skip to that, you can

507
00:25:38,480 --> 00:25:40,119
do so. You got to go to GiantBomb dot com

508
00:25:40,160 --> 00:25:42,039
saus joined at the ad free versions of the show's

509
00:25:42,039 --> 00:25:51,079
available there. We will be right back. All right, It's

510
00:25:51,079 --> 00:25:54,359
Game Mess Mornings. I'm Jeff Grubb, that's Jason Finelli. Let's

511
00:25:54,400 --> 00:25:57,640
get on to the next story. Here. Class action lawsuit

512
00:25:57,720 --> 00:26:01,839
accuses the three largest RAM manufacturers of colluding to drive

513
00:26:01,920 --> 00:26:05,440
up prices. This is from Lewis Parker at Kotaku. Seventeen

514
00:26:05,519 --> 00:26:09,200
individual plaintiffs, including three small businesses, have launched a class

515
00:26:09,240 --> 00:26:13,119
action lawsuit in the Northern District of California against the

516
00:26:13,200 --> 00:26:17,599
largest RAM and chip manufacturers in the world, that being Samsung,

517
00:26:18,000 --> 00:26:21,559
sk Heinex, and Micron Technology. The plaintiffs alleged that the

518
00:26:21,559 --> 00:26:24,599
three tech companies are colluding to raise the prices of

519
00:26:24,680 --> 00:26:28,480
RAM by keeping supplies artificially low, blaming it all on

520
00:26:28,559 --> 00:26:33,279
AI data center driven rampocalypse rather than corporate policy. Let's

521
00:26:33,279 --> 00:26:36,240
see here. This is. The lawsuit was filed earlier this

522
00:26:36,319 --> 00:26:39,559
week on June twenty fifth, in the California's Northern District

523
00:26:39,559 --> 00:26:43,359
Court and list three small computer retailers Troy's Computer LLC,

524
00:26:43,759 --> 00:26:48,200
JP Tech Solutions LLC, and WNTD fab LLC among its

525
00:26:48,240 --> 00:26:52,400
seventeen plaintiffs. The plaintiffs claim that Samsung, Skhnix, and Micron

526
00:26:52,440 --> 00:26:55,720
Technology are essentially part of a cartel that is collaborating

527
00:26:56,000 --> 00:26:59,519
to inflate DRAM and d RAM and hip prices by

528
00:26:59,519 --> 00:27:03,519
controlling the overwhelming majority of the market while well. Proving

529
00:27:03,599 --> 00:27:06,599
that well will obviously be a lot harder than alleging it.

530
00:27:06,599 --> 00:27:09,079
It's no secret that the three companies own roughly ninety

531
00:27:09,119 --> 00:27:14,079
percent of the DRAM market. I'll tell you what. Valve

532
00:27:14,359 --> 00:27:19,000
just kind of suggested cartel like behavior from these companies recently,

533
00:27:19,039 --> 00:27:21,839
when it's like, hey, the price is higher for the

534
00:27:22,000 --> 00:27:23,640
steam machine than we wanted. We thought we were going

535
00:27:23,680 --> 00:27:25,440
to get this thing at seven hundred and fifty. It's

536
00:27:25,519 --> 00:27:28,279
not that price. And the reason is we went to

537
00:27:28,359 --> 00:27:31,640
the three biggest ram manufacturers and they all gave us

538
00:27:31,720 --> 00:27:34,440
take it or leave it prices, and those prices were

539
00:27:34,440 --> 00:27:39,200
pretty similar. And say, oh, okay, so that's that's not

540
00:27:39,440 --> 00:27:42,920
a smoking gun. But that does make you perk up

541
00:27:42,920 --> 00:27:46,559
and go how is it so convenient that it works

542
00:27:46,599 --> 00:27:49,720
out for them that, despite the fact that this massive

543
00:27:49,759 --> 00:27:52,960
company is trying to get you to compete each other

544
00:27:53,000 --> 00:27:56,839
for their business, you all go, no, thanks, take it

545
00:27:56,920 --> 00:27:59,519
or leave it. Why is the competition between you not

546
00:28:00,279 --> 00:28:03,640
competition between you you three companies? And so okay, so

547
00:28:03,720 --> 00:28:05,960
let's look into it. Let's say, now we can a

548
00:28:05,960 --> 00:28:09,119
class action lawsuit if it goes if it goes through,

549
00:28:09,119 --> 00:28:11,839
if it doesn't get dismissed or whatever, and who knows.

550
00:28:11,880 --> 00:28:14,039
I'm no expert on this, Jason. There's a million reasons

551
00:28:14,160 --> 00:28:16,680
stuff like that could happen. But if we get the discovery,

552
00:28:17,400 --> 00:28:20,039
all it takes is a couple of emails between companies

553
00:28:20,960 --> 00:28:24,519
or even just like a statement from one company being like,

554
00:28:24,680 --> 00:28:28,200
we don't have to lower prices because we can set

555
00:28:28,240 --> 00:28:30,160
stuff whatever because we know we're not going to get

556
00:28:30,200 --> 00:28:33,720
competition from these other companies. That could be enough to

557
00:28:33,759 --> 00:28:36,599
sort of be like, Okay, something should be done here.

558
00:28:38,000 --> 00:28:40,839
But am I getting my hopes up, Jason, that something

559
00:28:40,880 --> 00:28:43,720
could happen to make the world feel normal again? And

560
00:28:44,079 --> 00:28:44,880
that's unlikely.

561
00:28:46,480 --> 00:28:49,279
Speaker 2: Yeah, I wouldn't count on anything happening in this current

562
00:28:49,359 --> 00:28:54,119
day and age. But but this is not the first

563
00:28:54,119 --> 00:28:57,880
time these companies have been accused of these things. I

564
00:28:57,920 --> 00:29:01,519
will direct you to the Blue Sky account of your

565
00:29:01,599 --> 00:29:05,720
friend and mine, Lex Luddie, who brought up a couple

566
00:29:05,799 --> 00:29:10,119
hours ago that memory manufacturers including Xamsung, Heinez, and Micron,

567
00:29:10,160 --> 00:29:13,640
were found to be an actual Dictionary definition of cartel

568
00:29:13,680 --> 00:29:16,559
back into two thousands, and we're again accused of illegal

569
00:29:16,559 --> 00:29:19,680
price fixing in the twenty tens. They have been trying

570
00:29:19,720 --> 00:29:22,880
to screw you for literal decades. That is her commentary,

571
00:29:23,079 --> 00:29:25,880
not mine, but it is the truth. It seems so

572
00:29:26,519 --> 00:29:29,279
if we have not only if we get the discovery,

573
00:29:29,759 --> 00:29:35,240
we also have precedent. Maybe there could be something that

574
00:29:35,319 --> 00:29:40,799
happens that where it's just so undeniable that they have to,

575
00:29:41,119 --> 00:29:43,519
you know, reel it in somehow. Now what that would

576
00:29:43,559 --> 00:29:47,400
look like, I don't know. I don't know that this

577
00:29:47,440 --> 00:29:49,359
is something that could probably go all the way up

578
00:29:49,359 --> 00:29:51,720
the chain, and who knows what happens when it gets

579
00:29:51,759 --> 00:29:53,880
to the top court in the land. Stay seemed to

580
00:29:53,880 --> 00:29:56,119
be busy today, but I don't know what's going on

581
00:29:56,160 --> 00:30:00,799
with them specifically. I'm not confident that anything's going to happen,

582
00:30:01,559 --> 00:30:05,000
But the fact that anyone has even taken the initiative

583
00:30:05,000 --> 00:30:09,079
to look into it works for me. If I if

584
00:30:09,160 --> 00:30:12,119
if the national hero of our time in the d

585
00:30:12,240 --> 00:30:17,119
RAM crisis is Troy's computers at all, Hell, yeah, go

586
00:30:17,200 --> 00:30:19,119
get them, Troy, go get.

587
00:30:18,920 --> 00:30:23,559
Speaker 1: Them, do work, Troy, get them, get their ass Troy

588
00:30:23,680 --> 00:30:24,440
and JB.

589
00:30:25,519 --> 00:30:26,519
Speaker 2: And and when it.

590
00:30:27,000 --> 00:30:34,160
Speaker 1: W uh, yeah, this this is hopefully the start of

591
00:30:34,240 --> 00:30:38,720
like a c change and this sort of thing. But yeah,

592
00:30:38,960 --> 00:30:41,880
like that, really what's most important is to keep the

593
00:30:41,880 --> 00:30:45,279
AI speculative bubble going for the people who are actually

594
00:30:45,319 --> 00:30:48,319
in charge of all this stuff. You know it like

595
00:30:48,359 --> 00:30:50,240
you could and if you need evidence of like how

596
00:30:50,319 --> 00:30:54,599
things favor that, what is more immutable and sort of

597
00:30:54,720 --> 00:30:58,440
rock solid than I P copyright law? And yet when

598
00:30:58,480 --> 00:31:00,960
it comes to AI, that's the goes out the window

599
00:31:00,960 --> 00:31:02,839
and does not matter anymore. But if you try to

600
00:31:02,880 --> 00:31:05,799
download an illegal song, you could go to jail like

601
00:31:06,079 --> 00:31:07,759
an illegal So if you try to download a song.

602
00:31:07,640 --> 00:31:09,599
Speaker 2: Illegally, you could go to prison or whatever.

603
00:31:09,720 --> 00:31:13,359
Speaker 1: So it's kind of weird change in policy when it

604
00:31:13,440 --> 00:31:15,880
comes to copyright law. Now that it's time to protect

605
00:31:15,880 --> 00:31:18,480
this business that's really propping up the stock market, and

606
00:31:18,480 --> 00:31:20,519
that's of course what it's all about.

607
00:31:20,839 --> 00:31:25,960
Speaker 2: I'm sorry, I said, Troy. And now chat has turned

608
00:31:25,960 --> 00:31:28,400
into a bunch of high school musical references. So now

609
00:31:28,440 --> 00:31:29,960
I'm just thinking of.

610
00:31:29,960 --> 00:31:32,759
Speaker 1: All the week we don't know, it's not the same, Troy.

611
00:31:33,000 --> 00:31:36,000
Speaker 2: All these small businesses going into the courtroom being like

612
00:31:36,039 --> 00:31:40,119
we're all in this together, right, Oh my god, Chatt,

613
00:31:40,160 --> 00:31:41,599
you gotta stop. You're killing me.

614
00:31:41,880 --> 00:31:47,200
Speaker 1: You're killing me, shouts out to Troy, and and it

615
00:31:47,279 --> 00:31:51,039
all all right, let's see here Donkey Kong sixty four

616
00:31:51,119 --> 00:31:55,359
recompiled for PC coming in the next few months. This

617
00:31:55,519 --> 00:31:57,759
is like a real project here. It's not something that's

618
00:31:57,759 --> 00:32:01,160
being slapped together with AI. But yes, this is part

619
00:32:01,200 --> 00:32:04,599
of the the decompiled stuff that's been happening within sixty

620
00:32:04,599 --> 00:32:07,519
four games, and now a team is going to recompile

621
00:32:07,559 --> 00:32:10,279
it so you can run it natively on pretty much

622
00:32:10,319 --> 00:32:13,680
anything but PC, and then it can have randomizers and

623
00:32:13,799 --> 00:32:16,799
mods and widescreen support and all kinds of other stuff

624
00:32:17,440 --> 00:32:19,480
that will be come excuse me, in the next few months.

625
00:32:20,640 --> 00:32:23,279
They do expect to have Windows, mac Os and Linux

626
00:32:23,319 --> 00:32:26,160
versions ready to go with sixty frames per second and

627
00:32:26,200 --> 00:32:29,839
all that stuff. So Mike's got to play it again, right, Yeah.

628
00:32:29,880 --> 00:32:33,720
Speaker 2: The Donkey Kong sixty four renaissance, I feel like started

629
00:32:33,799 --> 00:32:36,680
with him because right after he was done, they put

630
00:32:36,680 --> 00:32:40,240
it on the switch to now he's got the recompiled Like,

631
00:32:41,000 --> 00:32:43,039
what's going on with this game? Are they gonna are

632
00:32:43,039 --> 00:32:45,440
we gonna get We're gonna get Blanky and Chunky back.

633
00:32:45,720 --> 00:32:48,079
Speaker 1: There's just like a war room where all these people

634
00:32:48,079 --> 00:32:51,000
from Nintendo and this and this recompiling project are sitting

635
00:32:51,039 --> 00:32:52,960
there and they're like, we just need one more person

636
00:32:53,000 --> 00:32:56,400
to one. It's been years and someone did that, all right,

637
00:32:57,559 --> 00:32:59,279
h bomber guy did it? All right, who's gonna be

638
00:32:59,319 --> 00:33:01,400
the next person? And then finally Mike did it and

639
00:33:01,759 --> 00:33:03,880
that clicked it over and like, okay, press the button.

640
00:33:03,920 --> 00:33:04,400
Here we are.

641
00:33:04,440 --> 00:33:07,960
Speaker 2: And then Stephanie Brownback brown Back from another realm. I

642
00:33:08,000 --> 00:33:10,880
saw she did it as well recently. So all of

643
00:33:10,880 --> 00:33:12,839
a sudden, there's all these people doing one hundred one percent,

644
00:33:13,440 --> 00:33:16,599
and then now these folks are going to recompile it.

645
00:33:16,759 --> 00:33:18,519
I have two words. I have two things for you

646
00:33:18,559 --> 00:33:21,519
that should strike fear into anyone who's familiar with this game.

647
00:33:21,720 --> 00:33:24,720
One hundred and one percent randomizer.

648
00:33:25,200 --> 00:33:27,640
Speaker 1: Yep, yeah, this is enough to do that.

649
00:33:27,680 --> 00:33:27,920
Speaker 2: Shit.

650
00:33:28,359 --> 00:33:31,240
Speaker 1: Oh man, we gotta actually maybe do that to Mike.

651
00:33:31,480 --> 00:33:34,000
That would be that actually would be funny. We were

652
00:33:34,119 --> 00:33:37,960
joking up until now, but that's actually really funny, all right.

653
00:33:38,519 --> 00:33:41,160
GTA six has no plans for a post to launch

654
00:33:41,240 --> 00:33:44,960
physical release, not at launch and not months later, insist

655
00:33:45,119 --> 00:33:48,519
new report. This is from Vicky Blakett Eurogamer. A new

656
00:33:48,559 --> 00:33:51,119
report has cast doubt on hopes that a physical version

657
00:33:51,160 --> 00:33:54,039
with a disc for Grand Theft Auto six will follow

658
00:33:54,079 --> 00:33:56,799
the digital release later this year. Earlier. Earlier this week,

659
00:33:56,839 --> 00:33:59,759
the same insider who in February claimed that GT six

660
00:34:00,000 --> 00:34:02,240
I didn't launch with a physical version, said that a

661
00:34:02,319 --> 00:34:05,799
proper physical addition with a disc will launch in December. However,

662
00:34:05,839 --> 00:34:08,920
according to The Hollywood Reporter, a source with knowledge of

663
00:34:08,960 --> 00:34:12,639
the release plans says this isn't true, despite confirming the

664
00:34:13,119 --> 00:34:17,280
authenticity of the emails coming from Rockstar to the Hollywood Reporter, claims,

665
00:34:17,280 --> 00:34:20,400
the language is being misinterpreted by a hopeful Internet, which

666
00:34:20,440 --> 00:34:23,079
is a funny way to put it. People are hoping

667
00:34:23,079 --> 00:34:24,840
that we'll do something that is good for them, but

668
00:34:25,000 --> 00:34:28,159
they're just being the hopeful Internet. It's system. There are

669
00:34:28,159 --> 00:34:30,719
still no plans for a physical release, not at launch

670
00:34:31,079 --> 00:34:35,760
and not months later. Now why would they Why would

671
00:34:35,760 --> 00:34:37,440
they say one was coming. They want you to buy.

672
00:34:37,639 --> 00:34:39,519
They want you to buy this version with the code

673
00:34:39,559 --> 00:34:41,920
in the box so that you don't wait for the discs.

674
00:34:41,920 --> 00:34:44,400
So the person most likely to want a disk for

675
00:34:44,440 --> 00:34:48,719
whatever reason, either to collect or to resell, is unlikely

676
00:34:49,000 --> 00:34:51,079
to get that version. They want you to just be

677
00:34:51,119 --> 00:34:53,719
stuck with the version you have. I still think there's

678
00:34:53,760 --> 00:34:56,960
a chance a disc version comes later, but I always

679
00:34:57,000 --> 00:35:00,559
thought it would be next year or alongside. I mean,

680
00:35:01,719 --> 00:35:04,679
I guess they probably are playing the long game here, right,

681
00:35:04,760 --> 00:35:07,960
because the next gen consoles when they do come when

682
00:35:07,960 --> 00:35:09,480
this is when they have a new version of GT

683
00:35:09,599 --> 00:35:12,159
six to go alongside that, which is how they do things.

684
00:35:12,960 --> 00:35:15,880
There's a strong chance the vast majority of those consoles,

685
00:35:15,960 --> 00:35:18,719
if anyone can afford them, won't have a disk drive

686
00:35:18,760 --> 00:35:22,280
in them at all. So they're probably just setting themselves

687
00:35:22,360 --> 00:35:23,960
up for the future. So I guess maybe I'm more

688
00:35:24,000 --> 00:35:26,480
fifty to fifty on this than I thought. Jason, where

689
00:35:26,480 --> 00:35:27,280
are you at?

690
00:35:27,639 --> 00:35:34,840
Speaker 2: I think you won't see a physical copy of GTA

691
00:35:35,079 --> 00:35:40,639
six on a disc until they have sufficiently wrung the

692
00:35:40,719 --> 00:35:46,159
towel dry, sure from all digital sales you could possibly get,

693
00:35:46,199 --> 00:35:52,519
because because there is something to be said about repeat purchases,

694
00:35:53,000 --> 00:35:56,159
there are sickos out there who will buy it digitally

695
00:35:56,239 --> 00:35:58,239
just to be able to play it, and then as

696
00:35:58,239 --> 00:36:01,039
soon as the physical game comes out buy it to

697
00:36:01,079 --> 00:36:03,039
have a copy on their shelf, and we'll have purchased

698
00:36:03,039 --> 00:36:08,920
it twice, especially if that physical version comes with a

699
00:36:08,960 --> 00:36:13,800
Shark card for some extra GTA online cash, or it

700
00:36:13,840 --> 00:36:18,639
comes with GTAO whenever that happens, and you need the

701
00:36:18,719 --> 00:36:22,679
disc for extra data. To make GTAO run so that

702
00:36:22,719 --> 00:36:25,280
you don't have two hundred gigs on your hard drive,

703
00:36:25,519 --> 00:36:28,159
you know what I'm saying something like that. They will

704
00:36:28,159 --> 00:36:33,320
only do that when it makes irrefutable, perfect sense, and

705
00:36:33,480 --> 00:36:36,400
I do not see that happening anytime soon.

706
00:36:37,199 --> 00:36:40,000
Speaker 1: I think, like I could see, like for one of

707
00:36:40,039 --> 00:36:43,760
these follow up launches, especially for like the consoles, like

708
00:36:43,800 --> 00:36:47,239
maybe there is like an ultimate version that is more

709
00:36:47,280 --> 00:36:49,000
so than like the Collector's edition they have now the

710
00:36:49,000 --> 00:36:51,960
one hundred dollars version, like a super Ultimate that is

711
00:36:52,039 --> 00:36:54,159
one hundred and fifty one hundred and sixty dollars, two

712
00:36:54,199 --> 00:36:57,800
hundred dollars, and that comes on a disc maybe.

713
00:36:57,400 --> 00:37:01,039
Speaker 2: Like with a statue or the paper map that Chat

714
00:37:01,079 --> 00:37:04,199
is now ravenous for, which yeah, there should be a

715
00:37:04,239 --> 00:37:05,800
paper map. There's been a paper map I think for

716
00:37:05,840 --> 00:37:07,000
every GTA ever made.

717
00:37:07,079 --> 00:37:10,119
Speaker 1: Correct but also too.

718
00:37:10,280 --> 00:37:13,280
Speaker 2: You then give them the idea to do what squeer

719
00:37:13,400 --> 00:37:16,719
Enix does, and that's release collectors editions of games that

720
00:37:16,760 --> 00:37:18,519
don't even have the friggin game in them.

721
00:37:19,000 --> 00:37:19,159
Speaker 1: Yep.

722
00:37:19,239 --> 00:37:22,159
Speaker 2: They're just extra stuff for people who are really big

723
00:37:22,199 --> 00:37:25,239
fans who have maybe already bought the game. But I

724
00:37:25,280 --> 00:37:29,239
don't I don't think they have to do anything physical

725
00:37:29,400 --> 00:37:31,360
right now. I think this is just one of those

726
00:37:31,400 --> 00:37:34,679
stories born from the controversy that came from them going

727
00:37:34,719 --> 00:37:38,159
all digital. Despite them going all digital making perfect sense,

728
00:37:38,519 --> 00:37:40,079
it does feel like a little bit of a slap

729
00:37:40,079 --> 00:37:41,800
in the face to make a physical copy with a

730
00:37:41,840 --> 00:37:45,480
digital code in it. I get the chagrin there, but

731
00:37:46,639 --> 00:37:50,400
I don't see physical is slowly becoming a thing of

732
00:37:50,440 --> 00:37:52,039
the past and the only people that are hanging on

733
00:37:52,119 --> 00:37:55,639
to it or the old slig you and I and

734
00:37:57,159 --> 00:38:01,760
the sooner the majority comes around to it, the better,

735
00:38:01,920 --> 00:38:05,119
but not the better that the the sooner they'll be

736
00:38:05,199 --> 00:38:08,400
completely extinct. And I think this actually could be one

737
00:38:08,400 --> 00:38:09,679
of the final nails in the coffin.

738
00:38:09,760 --> 00:38:12,119
Speaker 1: Yeah, yeah, I mean, I think this is definitely a

739
00:38:12,199 --> 00:38:16,599
rockstar taking the disc games behind the shed and shooting

740
00:38:16,639 --> 00:38:18,519
them and being the ones that do it. Like it

741
00:38:18,599 --> 00:38:21,360
was already a sick dog, right and now they're here,

742
00:38:21,360 --> 00:38:23,679
they are like, and that's like everyone's going up. We

743
00:38:23,800 --> 00:38:26,480
rather you try to save the dog, like that would

744
00:38:26,519 --> 00:38:29,199
have been better? Could we just like treat it nicely

745
00:38:29,239 --> 00:38:31,199
and kind of give it a as long a life

746
00:38:31,239 --> 00:38:34,679
as possible? And rock stars no that we make more

747
00:38:34,760 --> 00:38:35,599
money this.

748
00:38:35,599 --> 00:38:39,960
Speaker 2: Way it's like, yeah, well behind the woodshed.

749
00:38:39,519 --> 00:38:41,519
Speaker 1: And we know we can get away with it. And

750
00:38:42,119 --> 00:38:45,159
so yeah, there was all that talk of like will

751
00:38:45,360 --> 00:38:48,519
Rockstar and take to set the price at eighty dollars

752
00:38:48,559 --> 00:38:51,159
to sort of open up the eighty dollars window back

753
00:38:51,199 --> 00:38:53,199
open for the rest of the industry, and we weren't

754
00:38:53,199 --> 00:38:55,679
talking about this of like, oh yeah, they could also

755
00:38:55,719 --> 00:38:57,679
be the ones to sort of set this precedent for

756
00:38:57,719 --> 00:38:59,480
the industry as well, and like we know what's coming,

757
00:38:59,519 --> 00:39:02,199
we know this inevitable. We've seen what happened on PC gaming,

758
00:39:02,239 --> 00:39:05,840
We've seen what's happening with music and movies. Yes, we

759
00:39:06,280 --> 00:39:09,960
all get it, but there's a stubbornness to gamers that

760
00:39:10,599 --> 00:39:13,280
isn't actually in a lot of other markets. It's in

761
00:39:13,320 --> 00:39:15,000
the big part of that is we spend more money

762
00:39:15,000 --> 00:39:19,079
per copy of entertainment than all these other industries for

763
00:39:19,119 --> 00:39:20,679
the most part, so we kind of feel like we

764
00:39:20,719 --> 00:39:23,880
should have more say and so yeah, and part of

765
00:39:23,920 --> 00:39:27,400
that's been like people want to get the disc. I

766
00:39:27,400 --> 00:39:29,400
think the biggest part of that is so they can

767
00:39:29,599 --> 00:39:32,400
resell it and get some of their money back. So

768
00:39:32,440 --> 00:39:34,000
when they're done with it, they want to be done

769
00:39:34,000 --> 00:39:36,639
with it and keep that sort of churning back into

770
00:39:36,679 --> 00:39:39,920
new games, and I feel the worse for those people.

771
00:39:40,360 --> 00:39:43,679
You know, it's Nintendo's got a solution for you. It

772
00:39:43,719 --> 00:39:46,440
is game key cards, and while those suck, it's clearly

773
00:39:46,480 --> 00:39:51,320
better than this. But yeah, I think the real sort

774
00:39:51,360 --> 00:39:52,599
of thing here, not the real but one of the

775
00:39:52,599 --> 00:39:54,800
other things here is, yeah, they probably do want to

776
00:39:54,880 --> 00:39:58,360
keep selling these grand theft auto physical additions with the

777
00:39:58,400 --> 00:40:01,360
code inside the box to the same people over and

778
00:40:01,400 --> 00:40:05,400
over again for the Shark cards and actually just removing

779
00:40:05,440 --> 00:40:07,599
the ten cents to print the disc. Actually it will

780
00:40:07,599 --> 00:40:09,679
add up over time, so they just like, hey, we

781
00:40:09,719 --> 00:40:13,119
can do this instead, and they yeah, go ahead.

782
00:40:13,199 --> 00:40:17,920
Speaker 2: It runs a huge risk. They better pray that those

783
00:40:18,440 --> 00:40:25,079
servers for Xbox and PlayStation are or have a preload

784
00:40:25,159 --> 00:40:28,440
system in place where people can sort of mitigate that

785
00:40:28,599 --> 00:40:31,559
and preload it a week before, two weeks before whatever

786
00:40:31,599 --> 00:40:35,360
it is, because if you're going all digital and either

787
00:40:35,400 --> 00:40:39,719
the game can't download on launch day or for whatever reason,

788
00:40:40,239 --> 00:40:43,000
the servers that I imagine there's going to be some

789
00:40:43,039 --> 00:40:48,079
sort of like not DRM, but like verification that it's

790
00:40:48,079 --> 00:40:49,880
a legitimate copy that you purchase digitally, right.

791
00:40:49,920 --> 00:40:52,760
Speaker 1: Authentication, those things If any of those are fucked.

792
00:40:53,519 --> 00:40:56,920
Speaker 2: People are going to lose their goddamn minds more than

793
00:40:57,199 --> 00:41:02,039
ever any other game because it's all digital. So I

794
00:41:02,079 --> 00:41:04,119
hope they have the systems in place, and I hope

795
00:41:04,119 --> 00:41:07,800
they're working with both Xbox and PlayStation. Chat is telling

796
00:41:07,840 --> 00:41:10,280
me there's going to be a pre load, so hopefully

797
00:41:10,400 --> 00:41:14,239
that people do that. Yes, that's right, Yeah, but that

798
00:41:14,280 --> 00:41:17,760
show yeah, okay, good, but if that's a shit show,

799
00:41:18,119 --> 00:41:18,760
I think.

800
00:41:19,159 --> 00:41:20,840
Speaker 1: I think it's gonna be a shit show. And also

801
00:41:20,880 --> 00:41:23,360
it won't matter to them, like it'll they'll already have

802
00:41:23,400 --> 00:41:25,199
your money and what do you what are you gonna do?

803
00:41:25,280 --> 00:41:27,719
Not try to download and play it? Like that's what

804
00:41:27,760 --> 00:41:29,880
they're saying to themselves over and over again. I don't

805
00:41:29,880 --> 00:41:32,280
know if there's anything that they like, any sort of

806
00:41:32,840 --> 00:41:35,239
rake waiting for them to step on that can actually

807
00:41:35,280 --> 00:41:38,079
hurt them. But yeah, we'll see. I said ten cents

808
00:41:38,119 --> 00:41:40,400
per disc, it's like fifty cents for a Blu Ray

809
00:41:40,440 --> 00:41:42,960
disc actually, so yeah, that does add up over time,

810
00:41:44,519 --> 00:41:47,559
but fuck you guys, keep printing the discs. Do something.

811
00:41:48,480 --> 00:41:50,400
I just don't think that this is none of these

812
00:41:50,440 --> 00:41:53,320
excuses or none of these reasonings are are good enough

813
00:41:53,320 --> 00:41:55,400
for the person that actually spending the money. If you

814
00:41:55,440 --> 00:41:56,840
want a discuse, you'd be able to get a disc

815
00:41:56,920 --> 00:42:00,880
s though. All right. Xbox disputes reports of PS five

816
00:42:00,960 --> 00:42:03,920
crushing GTA six pre order demand. This is from Jennifer

817
00:42:03,960 --> 00:42:06,719
Young at Windows Central. Basically, there was a report from

818
00:42:06,719 --> 00:42:11,320
IgM talking to They said, based on their affiliate data,

819
00:42:11,960 --> 00:42:14,800
that PlayStation is out performing Xbox on GTA six pre

820
00:42:14,920 --> 00:42:18,239
orders by a rate of eight to one. Windows Central

821
00:42:18,679 --> 00:42:23,519
received a statement from an Xbox spokesperson who said, this

822
00:42:23,559 --> 00:42:27,239
doesn't represent pre order data. We've had record preorders. People

823
00:42:27,280 --> 00:42:31,360
should wait for real data and not clicks on affiliate links, which,

824
00:42:31,760 --> 00:42:35,760
you know, a little bit snippy there. Maybe I don't

825
00:42:35,800 --> 00:42:41,119
get why they are saying anything at all, like exactly, yeah.

826
00:42:40,320 --> 00:42:42,960
Speaker 2: This is a no comment. This is a shut the

827
00:42:42,960 --> 00:42:43,760
fuck up Friday.

828
00:42:43,920 --> 00:42:46,079
Speaker 1: It's like, what doesn't matter. It just makes you look

829
00:42:46,440 --> 00:42:48,840
weaker if you need to respond to all these things.

830
00:42:49,679 --> 00:42:51,639
Speaker 2: And then if the data comes out and they're getting

831
00:42:51,639 --> 00:42:55,400
smashed a to one, yeah, look real stupid, Like what

832
00:42:55,920 --> 00:42:59,800
they cannot shut the fuck up? They Xbox cannot help

833
00:42:59,840 --> 00:43:03,960
them right now. They have to say everything.

834
00:43:03,760 --> 00:43:07,880
Speaker 1: Yeah, yeah, yeah, all of that, all of it.

835
00:43:08,119 --> 00:43:12,000
Speaker 2: What are you doing? Stop it, settle down, work on

836
00:43:12,039 --> 00:43:14,679
your internal strategy about how you're gonna lay off more

837
00:43:14,679 --> 00:43:17,440
people or whatever the fuck you're gonna do, and just

838
00:43:17,679 --> 00:43:21,320
don't appeal to these not to Windows Central. They probably

839
00:43:21,360 --> 00:43:23,360
just asked for a comment and got a comment back.

840
00:43:24,079 --> 00:43:26,400
I'm more talking about the social media people. But just

841
00:43:26,440 --> 00:43:31,199
don't answer, no comment, leave it alone, ignore it, don't

842
00:43:31,239 --> 00:43:33,159
put in the paper that we were mad. There you go.

843
00:43:34,719 --> 00:43:38,079
I don't understand, like we should not be talking about

844
00:43:38,079 --> 00:43:40,840
this because they shouldn't have said anything. They should have

845
00:43:40,880 --> 00:43:44,800
just left it alone. But they can't help themselves right now. Phil.

846
00:43:45,119 --> 00:43:47,559
For all of Phil's apparent faults, he at least knew

847
00:43:47,559 --> 00:43:50,519
when to shut the fuck up. Yeah, right, so what

848
00:43:50,559 --> 00:43:53,360
are we doing here? I don't get it. Nothing about

849
00:43:53,519 --> 00:43:54,480
Xbox makes any sense.

850
00:43:54,719 --> 00:43:56,920
Speaker 1: Yeah, I mean I do think like that's like that's

851
00:43:56,920 --> 00:43:59,079
a culture that started to under Phil. But they're like, yeah,

852
00:43:59,079 --> 00:44:01,320
you're right. I don't think they would have address this specifically.

853
00:44:01,360 --> 00:44:03,599
This is like, this is a step up of being

854
00:44:04,199 --> 00:44:07,960
two online. I'll jump ahead to this one real quick.

855
00:44:08,000 --> 00:44:09,920
It was like, Okay, eight to one does sound a

856
00:44:09,920 --> 00:44:12,599
bit extreme. It's not out of the realm of possibility,

857
00:44:12,639 --> 00:44:15,599
just because maybe people are so burnt out on believing

858
00:44:15,639 --> 00:44:18,079
in Xbox that they're not even going to get Grand

859
00:44:18,119 --> 00:44:19,639
Theft Auto on there, They're just going to try to

860
00:44:19,639 --> 00:44:22,599
get our place, get the PlayStation instead. But we do

861
00:44:22,679 --> 00:44:26,039
have numbers for Andy Robinson at VGC, who actually I

862
00:44:26,039 --> 00:44:29,559
think got this from Chris String again that typically PS

863
00:44:29,679 --> 00:44:34,119
five captures about three out of every four copies sold

864
00:44:34,159 --> 00:44:37,519
of new Triple A single player games at launch, So

865
00:44:37,559 --> 00:44:40,960
it's seventy five to eighty five percent. So yeah, in

866
00:44:41,000 --> 00:44:43,679
that range, and that sounds like that's what I expect

867
00:44:43,679 --> 00:44:45,719
with Grand Theft Auto six as well. I expect that

868
00:44:45,760 --> 00:44:50,039
to be PlayStation three to every one copy for Xbox.

869
00:44:50,119 --> 00:44:52,840
But maybe that's slipping and getting worse. Jason, I don't know,

870
00:44:52,880 --> 00:44:53,360
what do you think.

871
00:44:54,320 --> 00:44:57,760
Speaker 2: I would not be surprised because Xboxes, as much as

872
00:44:57,800 --> 00:45:01,000
they want to appear like they have have, you know,

873
00:45:01,119 --> 00:45:03,760
like all this front facing, we love the fans stuff,

874
00:45:05,199 --> 00:45:08,039
we can all see through that. Now there are enough

875
00:45:08,079 --> 00:45:12,599
reports to show us that that's just bullshit, right, and

876
00:45:12,840 --> 00:45:17,039
that bullshit erodes trust. And when you erode trust, you're

877
00:45:17,039 --> 00:45:19,599
gonna go to the other side, and the other side

878
00:45:19,639 --> 00:45:22,880
in this case is PlayStation. They have always been behind

879
00:45:23,760 --> 00:45:28,400
in consoles except for one flash in the pan in

880
00:45:28,440 --> 00:45:30,800
the mid in the mid to late two thousands with

881
00:45:30,880 --> 00:45:33,840
the Xbox three sixty And even then they almost shot

882
00:45:33,880 --> 00:45:35,360
themselves in the foot with red rings.

883
00:45:35,639 --> 00:45:37,400
Speaker 1: Right, they lost a lot of money.

884
00:45:37,679 --> 00:45:40,679
Speaker 2: They lost a lot of money doing that. They cannot

885
00:45:40,719 --> 00:45:44,280
afford to do dumb shit like this. They just simply

886
00:45:44,320 --> 00:45:44,880
can't afford it.

887
00:45:45,239 --> 00:45:45,440
Speaker 1: Yeah.

888
00:45:45,440 --> 00:45:49,119
Speaker 2: And somebody somebody in the chat said, so what IGN

889
00:45:49,239 --> 00:45:52,480
just gets to lie No, if it's their eternal affiliate data.

890
00:45:52,760 --> 00:45:56,039
Speaker 1: Yeah, and that's what they're seeing, right, it's what they have.

891
00:45:56,360 --> 00:45:58,559
Speaker 2: They upbeat the whole picture, but it's what they have,

892
00:45:58,599 --> 00:46:01,079
and they're the biggest freaking aiming website in the world.

893
00:46:01,440 --> 00:46:01,519
Speaker 1: Ye.

894
00:46:01,719 --> 00:46:04,880
Speaker 2: So, like, I'm not saying it's the full picture, but

895
00:46:04,920 --> 00:46:06,519
it's it's it's noteworthy data.

896
00:46:07,079 --> 00:46:10,079
Speaker 1: Yeah. And I do get the sense that, I mean,

897
00:46:10,440 --> 00:46:14,000
the IG and audience will like that skew towards PlayStation

898
00:46:14,079 --> 00:46:16,800
and he a, So I bet this data is accurate

899
00:46:16,840 --> 00:46:21,920
for IGN. Yeah, all right, let's see here within I

900
00:46:21,920 --> 00:46:26,119
I'm skipped this one. Xbox reportedly pausing new third party

901
00:46:26,119 --> 00:46:28,880
game pass deals. Developers say this is from Jordan Midler

902
00:46:28,920 --> 00:46:31,920
at VGC. Xbox is slowing down the frequency of third

903
00:46:31,960 --> 00:46:36,079
party Xbox game Pass deals. According to Fernando Rizzo, partner

904
00:46:36,119 --> 00:46:40,599
at Kaboodle Games, citing conversations with fellow developers, well, Xbox

905
00:46:40,639 --> 00:46:43,079
game Pass has largely sold itself on the inclusion of

906
00:46:43,119 --> 00:46:46,039
first party Microsoft games at launch, the service has also

907
00:46:46,079 --> 00:46:48,760
been home to many third party titles, both Triple A

908
00:46:48,880 --> 00:46:51,880
and indie, specifically in the indie space. These game pass

909
00:46:51,920 --> 00:46:54,880
deals have often been alauded as a way to mitigate

910
00:46:54,960 --> 00:46:58,599
risk for developers, offering guaranteed money rather than facing market

911
00:46:58,719 --> 00:47:02,800
uncertain uncertain now. Speaking on the Business of Video Games

912
00:47:02,840 --> 00:47:07,559
podcast hosted by Shams Georgiohnny, CEO of Arrowhead Game Studio,

913
00:47:07,639 --> 00:47:11,519
Rizzo alleged that those game pass deals maybe slowing down

914
00:47:11,599 --> 00:47:15,400
amid an uncertain period for Microsoft Microsoft's gaming brand. They

915
00:47:15,480 --> 00:47:16,719
do have a quote there, but they kind of sort

916
00:47:16,760 --> 00:47:18,760
of just repeat that where they talk to other developers

917
00:47:18,800 --> 00:47:22,920
and they're saying that maybe something is up here, and yeah,

918
00:47:22,920 --> 00:47:26,840
that would be I guess also not too surprising. Other

919
00:47:26,920 --> 00:47:29,320
than the fact that they have not really slipped on

920
00:47:29,360 --> 00:47:32,039
this in the last several years, this has been pretty consistent.

921
00:47:32,039 --> 00:47:35,119
You can find third party games in game Pass at

922
00:47:35,159 --> 00:47:39,480
a pretty rapid clip, so then pulling back on that

923
00:47:39,599 --> 00:47:42,719
probably says they're rethinking a lot of things. Jason, what

924
00:47:42,760 --> 00:47:43,440
do you think.

925
00:47:45,719 --> 00:47:47,639
Speaker 2: It just goes back to what we were saying earlier.

926
00:47:47,679 --> 00:47:50,119
I don't think they know. I honestly don't think they

927
00:47:50,119 --> 00:47:52,639
know what they're doing. If I'm being completely frank, and

928
00:47:52,639 --> 00:47:55,199
they're just trying to find all these other ways to

929
00:47:56,079 --> 00:47:59,239
either change up things for to make more money or

930
00:47:59,280 --> 00:48:02,119
to make deals more compatible to them. The fact that

931
00:48:02,119 --> 00:48:05,079
they're in these advanced discussions and quote getting the rug

932
00:48:05,119 --> 00:48:07,800
pulled out from under them, it just shows an internal

933
00:48:07,920 --> 00:48:11,119
chaos that we are not privy to, and it's going

934
00:48:11,159 --> 00:48:14,760
to rear its ugly head in myriad ways random bullshit

935
00:48:14,840 --> 00:48:21,000
go exactly, it's it's it's not. It does not look

936
00:48:21,079 --> 00:48:23,400
like a company that has their head on straight. None

937
00:48:23,440 --> 00:48:26,960
of this does. And when game Pass was such a

938
00:48:27,000 --> 00:48:30,440
big part of your strategy from like when did a

939
00:48:30,480 --> 00:48:33,840
debut twenties seventeen twenty.

940
00:48:33,639 --> 00:48:36,920
Speaker 1: Eighteens sounds generally yeah.

941
00:48:36,320 --> 00:48:39,639
Speaker 2: Like from from then until now, they just seem like

942
00:48:39,639 --> 00:48:42,480
they're flailing. And I don't know if it's pressure from

943
00:48:42,480 --> 00:48:44,280
the top that's making it do that. I don't know

944
00:48:44,280 --> 00:48:46,960
if they're all just going through AI psychosis that's making

945
00:48:47,039 --> 00:48:48,719
them do all these goofy things, or if they're just

946
00:48:48,719 --> 00:48:51,039
listening to what co pilot tells them to do. I

947
00:48:51,039 --> 00:48:52,559
don't know what the fuck it is, but none of

948
00:48:52,559 --> 00:48:55,639
it makes any sense, and I don't know that it's

949
00:48:55,639 --> 00:48:58,960
ever gonna start making sense with this current leadership.

950
00:48:59,800 --> 00:49:02,039
Speaker 1: Will like there will always be like a move that's

951
00:49:02,079 --> 00:49:03,719
been like, wait, isn't this counter to what you were

952
00:49:03,800 --> 00:49:06,719
just doing? And isn't this counter to what you're saying publicly?

953
00:49:06,760 --> 00:49:08,519
I think that's what you're getting at here, where it's like, oh,

954
00:49:08,719 --> 00:49:11,800
all through Summer game Fest, they're so positive and they're

955
00:49:11,800 --> 00:49:14,360
putting on the glitz and glam and they are like

956
00:49:14,440 --> 00:49:18,280
pounding their chest and showing like just strength to the world.

957
00:49:18,719 --> 00:49:21,199
And then everything since then has been has felt like

958
00:49:21,239 --> 00:49:23,119
the opposite of that, and this is like, oh, this

959
00:49:23,159 --> 00:49:26,440
sounds like you're deprecating game Pass to a certain extent.

960
00:49:26,440 --> 00:49:29,679
And yeah, as Jordan points out here, this service has

961
00:49:29,719 --> 00:49:33,480
primarily been sold on the first party games, but it

962
00:49:33,519 --> 00:49:35,840
took Call of Duty out, so that's one that's out

963
00:49:35,840 --> 00:49:38,800
of there. In fact, they have a big post on

964
00:49:39,239 --> 00:49:42,280
Blue Sky or on on social media where it's like, hey,

965
00:49:42,599 --> 00:49:45,719
call of Duty coming soon, not on game Pass and

966
00:49:45,760 --> 00:49:48,000
big bold letters there. They want people to not like

967
00:49:48,079 --> 00:49:51,679
associate game Pass with that game anymore. And yeah, so

968
00:49:51,960 --> 00:49:55,360
they just want to save money and not saying they

969
00:49:55,360 --> 00:49:57,920
want to like cut the money they're spending like crazy.

970
00:49:58,119 --> 00:50:00,239
And this seems just like one of those buckets like hey,

971
00:50:00,320 --> 00:50:02,559
let's put a little bit less money into there, and

972
00:50:02,599 --> 00:50:05,000
that adds up quick for excuse me, a lot of

973
00:50:05,039 --> 00:50:07,440
developers who are probably relying on that money, who got

974
00:50:07,519 --> 00:50:09,239
used to that because it was so consistent for so

975
00:50:09,280 --> 00:50:12,800
many years, and now it's evaporating an Xbox, like you said,

976
00:50:12,840 --> 00:50:15,679
just there's no like public messaging on this. There's no

977
00:50:15,800 --> 00:50:17,360
sort of like here's what you can expect from the

978
00:50:17,360 --> 00:50:20,159
future game Pass. It's still just like, hey, yeah, everything's

979
00:50:20,199 --> 00:50:23,000
going great over here. You should keep buying Xboxes for

980
00:50:23,079 --> 00:50:24,000
one thousand dollars.

981
00:50:24,159 --> 00:50:26,360
Speaker 2: Yeah, look at this hand, not this one. Don't look

982
00:50:26,400 --> 00:50:27,599
at this hands exactly.

983
00:50:27,679 --> 00:50:32,920
Speaker 1: Yep, all right, let's see last story here. Sony says

984
00:50:33,119 --> 00:50:36,360
it doesn't plan to sell hardware at a significant loss,

985
00:50:36,400 --> 00:50:39,920
but is monitoring the market with the PS six in mind.

986
00:50:40,440 --> 00:50:43,000
This is from Chris Scullion at VGC. Sony has addressed

987
00:50:43,039 --> 00:50:46,440
the ongoing increase in component cost, saying it doesn't intend

988
00:50:46,480 --> 00:50:49,000
to sell hardware at a loss, but is monitoring the market.

989
00:50:49,199 --> 00:50:51,440
During a Q and I session held at a recent

990
00:50:51,519 --> 00:50:54,000
meeting based or based around the company's game and Network

991
00:50:54,079 --> 00:50:58,039
services division, one attendee asked Sony executives to provide an

992
00:50:58,119 --> 00:51:02,119
update on their current thinking regarding hardware pricing and profitability,

993
00:51:02,480 --> 00:51:06,039
specifically referring to the next generation platform. The attendee as

994
00:51:06,159 --> 00:51:09,079
the executives whether it was reasonable to assume that your

995
00:51:09,119 --> 00:51:12,440
pricing will continue to prioritize profitability of the hardware as

996
00:51:12,440 --> 00:51:15,760
it does today. The official answer given by Sony's transcript

997
00:51:15,840 --> 00:51:17,840
from the Q and A noted that it considers its

998
00:51:17,880 --> 00:51:19,880
hardware to be one of the most important parts of

999
00:51:19,920 --> 00:51:22,239
the gaming experience and that it wants to make sure

1000
00:51:22,400 --> 00:51:25,320
users recognize the value offered by its hardware. It also

1001
00:51:25,360 --> 00:51:27,719
stated that the company doesn't plan to sell hardware at

1002
00:51:27,719 --> 00:51:30,280
a loss as a matter of principle, but that it's

1003
00:51:30,360 --> 00:51:34,199
currently monitoring the market situation. First, we regard hardware as

1004
00:51:34,239 --> 00:51:36,920
the base for providing the gaming experience, which is kind

1005
00:51:36,920 --> 00:51:39,199
of repeating what we just heard. But as for pricing,

1006
00:51:39,239 --> 00:51:41,559
it is not realistic for us to absorb all component

1007
00:51:41,599 --> 00:51:45,320
cost increases, and we have already implemented some price increases

1008
00:51:45,360 --> 00:51:49,239
outside Japan. At present, however, sales are proceeding as planned,

1009
00:51:49,280 --> 00:51:51,239
and we do not believe this has led to a

1010
00:51:51,320 --> 00:51:54,679
declient and customer demand. It's not led to a decline

1011
00:51:54,719 --> 00:51:56,599
in customer demand. We know that. I think it has

1012
00:51:56,679 --> 00:51:59,920
led to a somewhat noticeable declient in sort of people

1013
00:52:00,599 --> 00:52:02,960
executing on those purchases, but we know people want to

1014
00:52:02,960 --> 00:52:06,400
be playing games. But yeah, speaking long term, this is

1015
00:52:06,480 --> 00:52:08,599
just them saying PS six is going to cost what

1016
00:52:08,719 --> 00:52:12,480
it's going to cost, and with the PS five pro

1017
00:52:12,679 --> 00:52:15,400
out there at nine hundred dollars, you can kind of

1018
00:52:15,440 --> 00:52:18,360
set that as the bar there for the expectation. That's

1019
00:52:18,360 --> 00:52:21,000
my interpretation, Jason, Is there anything else here that's worth

1020
00:52:21,000 --> 00:52:21,559
blowing out?

1021
00:52:22,000 --> 00:52:23,719
Speaker 2: Look, they're going to sell it a loss. Either it's

1022
00:52:23,760 --> 00:52:26,960
going to be a loss of finances by making the

1023
00:52:27,000 --> 00:52:29,599
price not conducive with how much it costs to make it,

1024
00:52:29,719 --> 00:52:33,159
or the loss of sales figures comparative to the previous generation.

1025
00:52:33,320 --> 00:52:36,440
Either way, there's going to be a difference between PS

1026
00:52:36,480 --> 00:52:38,559
five and PS six, and it's up to them to

1027
00:52:38,639 --> 00:52:40,280
choose which one it's going to be and they're going

1028
00:52:40,320 --> 00:52:42,840
to choose the lack of sales figures because they're going

1029
00:52:42,880 --> 00:52:44,880
to sell this thing. If I had to guess right

1030
00:52:44,920 --> 00:52:49,039
now sitting here, there's going to be two options. And

1031
00:52:49,079 --> 00:52:52,800
I have no no inside data. I am truly talking

1032
00:52:53,199 --> 00:52:57,920
straight out of my asshole. One thousand and twelve hundred

1033
00:52:58,119 --> 00:53:00,760
or eleven thirteen hundred somewhere in there. I don't think

1034
00:53:00,760 --> 00:53:03,280
it's gonna get up to fifteen hundred. That I think

1035
00:53:03,360 --> 00:53:07,119
is a little too extreme, or maybe I'm just class

1036
00:53:07,119 --> 00:53:10,119
half full. I don't know, but I think eleven ten

1037
00:53:10,199 --> 00:53:13,840
to eleven for a lesser model one hundred, and then

1038
00:53:13,880 --> 00:53:16,159
twelve to thirteen hundred for a larger model with like

1039
00:53:16,400 --> 00:53:18,960
a bigger hard drive or something like that is where

1040
00:53:18,599 --> 00:53:19,400
it's going to sit.

1041
00:53:20,159 --> 00:53:22,679
Speaker 1: It's going to be. Yes, the cheapest it's going to

1042
00:53:22,679 --> 00:53:24,760
be is a thousand dollars case. It says Katie Cats

1043
00:53:24,840 --> 00:53:27,159
up right, that is the absolute floor. It feels like,

1044
00:53:28,519 --> 00:53:31,719
which is it's that's going to be rough because again

1045
00:53:32,079 --> 00:53:34,320
I think the thing I've been talking about for years now, Jason,

1046
00:53:34,400 --> 00:53:37,159
is what is the gamemck you're selling this thing on?

1047
00:53:37,360 --> 00:53:39,679
You know, you go back to uh, go back to

1048
00:53:39,679 --> 00:53:46,119
the beginning, you know, PlayStation three D, gaming, PlayStation two DVDs, PlayStation.

1049
00:53:45,679 --> 00:53:48,400
Speaker 2: Three, that was a Blu rail processor.

1050
00:53:48,679 --> 00:53:53,079
Speaker 1: Yeah, cell processor, yes, exactly like a Blue rays. These

1051
00:53:53,079 --> 00:53:55,960
are things big gimmicks though, technological changes that people wanted

1052
00:53:56,000 --> 00:54:00,599
to get on board. For PlayStation four was like, okay,

1053
00:54:00,599 --> 00:54:02,360
well we're kind of getting back to gaming and we're

1054
00:54:02,360 --> 00:54:04,039
gonna do We're just gonna like make a lot of

1055
00:54:04,039 --> 00:54:06,039
really good first party games. But really it was like,

1056
00:54:06,920 --> 00:54:09,719
this is your one system that people actually feel good

1057
00:54:09,719 --> 00:54:12,199
about compared to the Xbox. They sort of lucked out

1058
00:54:12,480 --> 00:54:15,119
on that generation and it really paid off for them.

1059
00:54:16,440 --> 00:54:18,199
But then they went PS four and that was for

1060
00:54:18,519 --> 00:54:21,480
PS four Pro. That was four K and that's sort

1061
00:54:21,480 --> 00:54:24,119
of the last gimmick in the in the bag there,

1062
00:54:24,159 --> 00:54:26,639
like what can you do now? They don't have anything

1063
00:54:26,719 --> 00:54:29,440
there was you know, even Nvidia didn't have anything, which

1064
00:54:29,480 --> 00:54:31,320
is why they were making ray tracing such a big

1065
00:54:31,360 --> 00:54:34,360
deal for the last five years, and that hasn't really worked.

1066
00:54:34,760 --> 00:54:36,960
So these companies that have run out of these tricks

1067
00:54:37,000 --> 00:54:41,719
of like to create FOMO, to create forced obsolescence, they

1068
00:54:41,760 --> 00:54:44,239
need to like come up with other things, and there's

1069
00:54:44,400 --> 00:54:47,079
just not a lot of fertile ground to go to there,

1070
00:54:47,559 --> 00:54:50,920
So they're already gonna struggle to position the PS six

1071
00:54:51,039 --> 00:54:53,840
as something you need you need to have because it's

1072
00:54:53,880 --> 00:54:55,400
not gonna your games are just not gonna look that

1073
00:54:55,480 --> 00:54:57,719
much better than they do on the PS five in general,

1074
00:54:58,440 --> 00:55:02,000
and then it's gonna way more expensive, and the games

1075
00:55:02,000 --> 00:55:04,280
that they've been making are taking longer and longer, so

1076
00:55:04,320 --> 00:55:06,840
that those exclusives that are coming back, Yeah, there will

1077
00:55:06,880 --> 00:55:09,159
be some, but are there going to be enough. It's

1078
00:55:09,719 --> 00:55:12,159
especially after people feel maybe a little bit burned, like

1079
00:55:12,239 --> 00:55:15,079
jumping on the PS five or early and not seeing

1080
00:55:15,119 --> 00:55:18,199
a lot of games'll say, hey, is this generation really started?

1081
00:55:18,760 --> 00:55:20,639
I think that they're gonna have an uphill battle no

1082
00:55:20,639 --> 00:55:23,719
matter what, and this pricing is just gonna absolutely be

1083
00:55:23,800 --> 00:55:25,440
just throwing shit at him as they try to climb

1084
00:55:25,480 --> 00:55:25,840
up that hill.

1085
00:55:25,920 --> 00:55:29,519
Speaker 2: Jason, it's bleak, it is. I do not envy being

1086
00:55:29,559 --> 00:55:32,119
in their position. As someone pointed out in the chat,

1087
00:55:32,159 --> 00:55:35,639
the gimmick for PS five arguably was the SSD and

1088
00:55:35,760 --> 00:55:38,760
the way that the games read off of the SSDs directly.

1089
00:55:38,760 --> 00:55:40,840
Speaker 1: I think that they, yes, they tried, they tried to

1090
00:55:40,840 --> 00:55:42,360
make that the gammick. They also tried to make eight

1091
00:55:42,440 --> 00:55:44,199
K gimmick early on where like that was on the

1092
00:55:44,239 --> 00:55:45,880
box and stuff like that. I don't know how much

1093
00:55:45,920 --> 00:55:49,039
that moved the needle for people. SSD is clearly better

1094
00:55:49,199 --> 00:55:50,719
like than what we have for PS four, so it

1095
00:55:50,760 --> 00:55:51,800
did make a huge difference.

1096
00:55:51,840 --> 00:55:55,840
Speaker 2: But sure, yeah, yeah, I don't, Like I said, I

1097
00:55:55,840 --> 00:55:58,039
don't envy them having to make these decisions. No matter

1098
00:55:58,039 --> 00:55:59,519
what they come out at, people are going to be

1099
00:56:00,440 --> 00:56:03,719
you know, gone are the days of five hundred and

1100
00:56:03,760 --> 00:56:06,960
ninety nine US dollars being controversial? If anything? People would

1101
00:56:06,960 --> 00:56:09,119
hear that and be like, we're so sorry? Are we

1102
00:56:09,159 --> 00:56:09,880
dat in your place?

1103
00:56:10,079 --> 00:56:10,280
Speaker 1: Yeah?

1104
00:56:10,360 --> 00:56:15,599
Speaker 2: Come back, it's not It's not good, and I don't

1105
00:56:15,639 --> 00:56:20,000
see it getting good anytime soon. If I were them,

1106
00:56:20,599 --> 00:56:22,880
I would you can't really do this because you probably

1107
00:56:22,880 --> 00:56:24,519
spent so much on R and D, But like, shelf

1108
00:56:24,559 --> 00:56:27,239
the PS six for a little while and just continue

1109
00:56:27,280 --> 00:56:30,199
to focus on PS five until this wave passes, if

1110
00:56:30,199 --> 00:56:32,760
it ever passes. But again, it sounds like they're operating

1111
00:56:32,800 --> 00:56:35,119
on the fact that it may never pass. So do

1112
00:56:35,199 --> 00:56:37,960
they wait until forever or do they strike now and

1113
00:56:38,079 --> 00:56:38,800
just deal with it?

1114
00:56:39,360 --> 00:56:40,239
Speaker 1: Can't pound the market?

1115
00:56:40,360 --> 00:56:44,079
Speaker 2: Yeah, it's impossible. It's impossible, and we all suffer as

1116
00:56:44,119 --> 00:56:44,679
a result.

1117
00:56:44,920 --> 00:56:47,239
Speaker 1: Yep, yep. That's good worth pointing out though, that you're right,

1118
00:56:47,280 --> 00:56:49,119
like they spend a lot of money on research and development,

1119
00:56:49,159 --> 00:56:51,960
and not just that, like the machining and lining up

1120
00:56:52,039 --> 00:56:54,880
manufacturing partners and all this stuff. Maybe with the expectation

1121
00:56:54,960 --> 00:56:56,880
that a PS six would come out next year, it

1122
00:56:56,880 --> 00:56:58,400
would just cost them a lot of money to sort

1123
00:56:58,440 --> 00:57:01,840
of halt that train, and they're going to probably just

1124
00:57:01,840 --> 00:57:03,159
be like, man, we've got to put this thing out

1125
00:57:03,159 --> 00:57:05,760
no matter what, and just figure this out. So this

1126
00:57:05,800 --> 00:57:08,280
could be a this could be a real mess. All right,

1127
00:57:08,920 --> 00:57:11,760
let's see here. That does it for the headlines. No

1128
00:57:11,880 --> 00:57:13,679
poll question to catch up on because the on the

1129
00:57:13,760 --> 00:57:16,400
last show we did the bomb twelve. But we do

1130
00:57:16,440 --> 00:57:17,960
have a new poll question. We'll get to here in

1131
00:57:18,000 --> 00:57:20,239
a second before we do that. Jason Finelli, why don't

1132
00:57:20,239 --> 00:57:22,360
you tell people where they can find you on the

1133
00:57:22,400 --> 00:57:24,719
internet what you have going on and all that good stuff?

1134
00:57:25,559 --> 00:57:29,039
Speaker 2: Uh, Jason Finelli dot com on Blue Sky, Big Man

1135
00:57:29,159 --> 00:57:31,840
Finale on Instagram or the two social media I am

1136
00:57:31,920 --> 00:57:35,480
most active on just getting back from vacation, so getting

1137
00:57:35,519 --> 00:57:39,599
my feet from underneath me. My SGF content is mostly

1138
00:57:39,679 --> 00:57:41,480
all out and I think there's one or two more

1139
00:57:41,840 --> 00:57:45,440
that are still lingering in the ether. Five on Kataku,

1140
00:57:45,519 --> 00:57:48,800
two on VGC, a couple on but Why though, and

1141
00:57:48,800 --> 00:57:51,159
then one coming to m M RPG. That's where the

1142
00:57:51,159 --> 00:57:54,840
spread is. Go check that out. I did. The EVO

1143
00:57:55,000 --> 00:57:56,480
roundup that we talked about at the top of the

1144
00:57:56,559 --> 00:57:59,360
show is going to be on Game Spot shortly. Just

1145
00:57:59,360 --> 00:58:01,400
have to do a couple of tweaks on that one.

1146
00:58:02,800 --> 00:58:05,000
A couple of things in the pipeline can't quite talk

1147
00:58:05,000 --> 00:58:06,480
about yet, not sure if they're going to happen, but

1148
00:58:06,480 --> 00:58:08,639
if they do, I will be very excited about them,

1149
00:58:08,679 --> 00:58:11,599
so be sure to check me out on there. And

1150
00:58:11,679 --> 00:58:13,159
one thing I did want to add to that EVO

1151
00:58:13,280 --> 00:58:17,119
roundup that I forgot. Along with the Invincible season one DLC,

1152
00:58:17,280 --> 00:58:20,400
they also confirmed that the fighter for season two will

1153
00:58:20,400 --> 00:58:24,440
be one Angstrom Levy Oh hell yeah, which will be

1154
00:58:24,440 --> 00:58:27,840
a very interesting addition. So I did forget about that.

1155
00:58:28,119 --> 00:58:30,360
But that's me Jason Finelli dot com and Blue Sky,

1156
00:58:30,480 --> 00:58:34,000
like I said, big Man Finely on Instagram, And yeah, man,

1157
00:58:34,239 --> 00:58:35,519
it's it's video games.

1158
00:58:35,800 --> 00:58:38,079
Speaker 1: That's what the video games. Yep, there's plenty of great

1159
00:58:38,119 --> 00:58:40,880
video games to play. That's the thing. That's uh people

1160
00:58:40,880 --> 00:58:43,559
are not going to stop playing video games no matter what,

1161
00:58:43,679 --> 00:58:46,199
but might just have to save money here and there

1162
00:58:46,199 --> 00:58:48,360
and not buy a PS six We'll see. I like

1163
00:58:48,440 --> 00:58:52,559
this comment from Uncle ramone PS five point five remix.

1164
00:58:52,599 --> 00:58:56,920
That's what they should release, Kingdom Hearts versions of your consoles.

1165
00:58:57,519 --> 00:59:01,519
All right, new Pool question, are you excited about Splittoon Raiders?

1166
00:59:01,559 --> 00:59:04,360
Yes or no. By the time we get to this poll,

1167
00:59:04,599 --> 00:59:07,159
that direct will have happened. So if you want to

1168
00:59:07,239 --> 00:59:10,199
vote now, watch that direct and change your vote. You

1169
00:59:10,199 --> 00:59:11,639
could always come back to the pole and do so,

1170
00:59:12,239 --> 00:59:14,880
but we'll get the results on Wednesday's show. Tuesday show

1171
00:59:14,880 --> 00:59:17,320
will be the BombCast instead, so everybody and be sure

1172
00:59:17,320 --> 00:59:20,320
to tune in for that. We got plenty of cool

1173
00:59:20,320 --> 00:59:22,280
stuff happening this week. It is a short week. We're

1174
00:59:22,280 --> 00:59:24,639
going to be off for Friday for the fourth Independence

1175
00:59:24,679 --> 00:59:27,480
Day here in the United States. But yeah, we'll make

1176
00:59:27,519 --> 00:59:29,159
a lot of fun stuff happen. And of course there

1177
00:59:29,199 --> 00:59:31,800
was all that fun Fishing Week content. Go to store

1178
00:59:31,840 --> 00:59:35,280
dot GiantBomb dot com. Check that out. Go to our

1179
00:59:35,360 --> 00:59:39,639
website right now and watch the SGF travelog video that

1180
00:59:39,760 --> 00:59:42,920
you together. That was a lot of fun, a lot

1181
00:59:42,960 --> 00:59:44,440
of cool stuff in there. We got a bunch of people,

1182
00:59:44,480 --> 00:59:47,159
a bunch of our friends to play Mario sixty four,

1183
00:59:47,280 --> 00:59:49,639
so go watch that. It was a lot of fun,

1184
00:59:49,920 --> 00:59:52,239
all right. See with all of that under the way,

1185
00:59:52,239 --> 00:59:53,440
anything else we got to do. I think what I

1186
00:59:53,519 --> 00:59:55,239
do is say Jason, thank you so much for hanging

1187
00:59:55,239 --> 00:59:57,159
out with me today and talking about video games. Man,

1188
00:59:57,199 --> 00:59:58,159
I really appreciate it.

1189
00:59:58,639 --> 01:00:01,480
Speaker 2: Thank you for having me Jeff always happy and looking

1190
01:00:01,519 --> 01:00:02,280
forward to the next one.

1191
01:00:02,800 --> 01:00:05,079
Speaker 1: Thank you all for watching and listening. You are the

1192
01:00:05,119 --> 01:00:07,960
best audience in gaming. Until next time, have a good one,

1193
01:00:08,199 --> 01:00:14,960
take care of yourself and goodbye.

