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Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Greb,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're going to be talking

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about Xbox backward compatibility on PC that just happened. It's

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gonna be a good one because we have John Martin

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on the show. John, how are you doing, grub?

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Speaker 2: I'm doing okay. I you know, Uh, there's a lot

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of things happening in this world. Yeah, I really just

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want to start out the show with a big fuck Ice.

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It's still happening, people. I feel like it's there's so

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many things on fire right now that is very easy

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to think about multiple different things. But yeah, still happening.

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Happened to a friend of a friend, so this is

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the closest to whom that's happened to me, really, So

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I'm feeling fever pitch. Yeah, It'sice.

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Speaker 1: And the thing is, it's just it's so popular what

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they're doing, so of course they got to do it

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for the elections.

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Speaker 3: I don't get it.

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Speaker 1: What, like, what is the political point of like doing

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any of this other than just hatred? Yeah? Fuck Ice, absolutely, John.

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There's a whole list of things to say fuck too

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at the beginning of this show. But yeah, well we'll

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save it for now. Yeah, how are you doing otherwise?

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You've been playing any games? You've been hanging in there

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and you enjoying the summer weather.

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Speaker 3: What's going on?

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Speaker 2: Yeah, playing games when I kind of had the time,

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have been focusing on really kind of just cleaning shop,

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working on a couple different projects. I went to Vermont

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over the weekend, so that was really fun. I love hiking,

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so Vermont was got some one of the perfect place

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for that. And then yeah, I kind of just playing

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some classic retro games and a lot of reading. Caught

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up on a lot of comics, a lot of books. So, yeah,

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hanging in there, how about you.

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Speaker 1: Yeah, busy, still doing a lot of projects. Got the

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van fixed, that was nice. That was totally fee It

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was like a huge saving.

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Speaker 3: They just they wolded apart back together, that's all they

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had to do. It was great. So that was a relief.

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You know.

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Speaker 1: I did leave immediately leave the sunroof open on the

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van for a second while it rained, so then I

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had to deal with that. That was a good time.

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That was just a good old Jeff Greb classic right there.

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But got that all cleaned up. So now now I'm

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doing pretty good and thinking about this trip. This time

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tomorrow I will be on a plane to San Francisco

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so that I can then get into a van immediately

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and then start driving. So it's gonna be a big

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travel day tomorrow, but I'm looking forward to it. It's

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gonna be a lot of fun. We're gonna have our

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road trip. We're gonna do a meetup in Portland. Everybody.

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We'll tell you exactly where, but it will be not

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far from the Mysterium Misted Convention, so look out for that.

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But we'll also do some streaming from the road and

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some fun stuff. It'll be a good time, all right,

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Let's get into things and explain ourselves.

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Speaker 3: We're Giant Bomb.

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Speaker 1: Go to giant bomb dot com slash joined to become

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a premium member if you do your supporting independent games media,

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you're supporting us doing dumb things like going on a

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road trip in the middle of the week, because why

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the hell not. You also get hey ad free versions

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shows that are only available to people who do join

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It includes a premium Blight Club that is exclusive only

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to premium members where Jeff Backlar is playing through Catwoman.

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We haven't got I don't think we've gotten any of

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those up yet, but they are coming very soon and

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you can't miss it. It has been a lot of

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fun to record those, so definitely become a member at

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gianbob dot com, slash join, and thank you to everybody

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who has and who is supporting us. It really makes

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the world go round for us. As far as this

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show goes, most weekdays, I Jeff greb will help piece

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your gaming life back together. That includes breaking news and

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maybe even some of our own original reporting. For all

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these topics, I'll get the input of a bona fide

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expert who will make me look smart. If you were

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watching live on twitch welcome. You can always listen to

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the show later on podcast feeds by searching for Games Mornings,

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or find the RSS feed on giant bomb dot com.

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You can also catch the show later with chapters and

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timestamps on YouTube.

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Speaker 3: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the morning mess with play more of the

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games you love wherever you play with Xbox Backward Compatibility

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on PC. That is the blog post headline from Jason Ronald,

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who works on Xbox. If you know that name, you

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probably remember it, maybe most vividly for being part of

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the Xbox Backward Compatibility program. He's done other stuff over

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there been quiet for a little bit, probably because he's

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been working on this. Today we're introducing an Xbox backward

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compatibility on PC, making it easier to play classic Xbox

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games from the past across PC and handhelds, including the rog,

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Xbox Ally, and Xbox Alli X Your library is more

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than just a collection of games. It is your personal

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history of epic stories and treasured memories from the past,

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and as players, we don't want to leave our.

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Speaker 3: Gaming legacy behind.

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Speaker 1: Even as technology continues to evolve and advance, we expect

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our library of games to move forward with us and

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to be able to play them in entirely new ways.

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Rolling out today, Xbox Backward Compatibility on PC launches in

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early release, starting with four classic original Xbox games now

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playing on PC and handhelds for the first time ever.

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This marks the beginning of a broader effort to preserve

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Xbox games from the past and bring them to PC.

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Over time, and we are not just enabling you to

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play them on PC. We are also adding new features

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to make your gaming experience better than ever. Players can

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jump into the following games on PC and supported handheld

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devices beginning today in supported regions. That list includes these

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four games Blinks, The Time Sweeper, Hell Yeah, Conquer Live

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and reloaded, Crimson Skies, High Road to Revenge. That's a

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hell of a one to actually to preserve. That's really cool,

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and Fusion Frenzy Let's Go. Each of these games is

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now available for purchase on PC and also included with

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all Xbox Game Pass plans. If you already own a

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digital license for these games on console, that license now

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carries over to your PC or handheld through the power

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of Xbox Play Anywhere in Xbox Cloud Gaming, you can

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now play these classic games from the past on your

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Xbox Console, Cloud, PC, and handheld. Then they talk a

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little bit about it being available on the rock and

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stuff like that, other's minimum requirements, But any relatively recent

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PC is going to be able to handle this stuff.

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This is this is interesting. I feel like John, we

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knew something like this was going to have to come,

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right because they're the whole idea of the next Xbox project.

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Speaker 3: He looks being kind of just a PC.

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Speaker 1: You know, we still don't know exactly what that looks

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like or if those plans have changed, how they've solidified,

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but whatever, that was the rumor, and if that's something

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that they were considering, they were going to need a way,

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especially if it's a Windows Base machine. They're just going

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to need to weigh for their games, the past games

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to work on this new device, because backward compatibility has

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been a big thing that they have sold Xbox on. So, yeah,

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they're getting started with these four games. Do you expect

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this to expand rapidly or is this going to be

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kind of a slow going process.

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Speaker 2: It's interesting, right because they're starting obviously with the original

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Xbox console with some kind of near launch titles, some

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just actually straight up launch titles yet. But yeah, I

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mean I think this is kind of the bare minimum

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of what you want what you want classic Xbox representation

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to be. This makes a lot of sense here, and

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I think it is going to start steamrolling. I think

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we there is like also like a job listing or

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something with the backwards compatibility department somewhat recently, but yeah,

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as soon as we found out the Project Helix was

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a PC console hybrid. This has always been the kind

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of thing of like the biggest question are we going

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to be able to bring our games forward? And I

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think starting with these games is a big representation and

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will be a nice test bed of finding out. Yeah,

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I think this will happen. Kind of key points for

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me is whether they'll implement I don't know if they

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implemented any online for Crimson Skies or Fusion Frenzy in

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the current backwards compatibility version. That's interesting. One thing that

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we didn't mention that is important because it means that

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they're actually working on these games. Some of these games

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that they're going to be bringing from the original Xbox

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will have achievements, So they are doing something. They're creating

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some sort of like compatibility layer on there. I'm hoping

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over time. Yeah, this greatly expands obviously three sixty big system.

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I want a lot of games coming from there. I

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honestly like maybe not the I forget that because the

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Halos aren't available. The Gears games I don't think are available,

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but like like a like a Blue Dragon, or like

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some of the weird RPGs or so there's so many

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different games you can play from the three sixty on

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your Xbox, and bringing that forward is pretty pretty cool.

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Definitely another instance of Xbox dangling keys kind of distract

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from everything else. But I mean, yeah, I mean this

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is really cool. It's just making games more available for

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more people. I'm hoping if you already own it, you

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already got it. But it's a play anywhere thing, right,

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so you kind of to assume that.

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Speaker 1: Yeah, I mean that's the thing is like, yeah, clearly,

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obviously this is they're they're scoring easy wins.

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Speaker 3: I think we can probably figure that out because.

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Speaker 1: They are launching this in sort of a limited capacity

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with just these four games, and it's like, oh, let's

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just get this out the door and have something nice

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to say. But it does answer a question that was

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going to have to be answered, like what does the

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future look like for these games that people own as

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we shift away from the way that they were playing

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them to a new system that might not work the

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exact same way. You know, I do have questions like, Okay,

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I know what all the four of these games have

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in common, and it is Microsoft Xbox owns and controls them,

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and what happens to the long list of backward compatibility

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supporting Xbox and Xbox three sixty games that they did

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like the groundwork on the legal side to get approvals

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to like, all right, now this game that was only

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ever licensed for one system, now it's going to run

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on another system. Do we have legal approvals to do that?

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Are they got to do that process all over again

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for the PC? And yes, I was kind of expecting

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them to roll out an answer to the backward compatibility

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on PC question in like one fell swoop of like,

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all right, here is like the rapper that just makes

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everything that was working on Xbox now work on PC.

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Speaker 3: But it's sent to me.

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Speaker 1: This indicates it's going to be a much more slow

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going and arduous process to actually make that happen. And

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it makes me a little bit less excited. But I

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guess it's early. Maybe things could change pretty fast here.

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Speaker 2: Yeah. Modern console gaming loves drip feeding classic games to

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you that you can already play on other systems and

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just over time, especially ones that are tied to subscription services.

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So you know, PlayStation's doing it, Xbox is doing it,

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Nintendo's doing it. It's you know, kind of the bell

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of the ball right now.

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Speaker 1: Did they Did they announce the disc the digital thing

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while I was on vacation.

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Speaker 2: I don't think so.

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Speaker 3: No.

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Speaker 2: I think that's still a rumor, but you know, could

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lead into it, you.

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Speaker 1: Know, right, It's it's almost weird that they did not

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have this to pair that with, like you know, because

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this is the kind of thing where it's like, Okay, yeah,

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if you own Blinks the Time Sweeper on disc, which

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I don't think that that actually would support it because

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that's an Xbox original Xbox game that's not going to

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be supported by dist the digital anda and that's the

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reporting makes sense, But like you would be like, okay,

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and adventure. I guess maybe that's what they're going to

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do here, is they'll wait till they start talking about

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some of the later games that would support disk the

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digital and then they can wrap those together. But none

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of these games would support that. Again, the reason for

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00:12:01,679 --> 00:12:05,879
that seems to be that there's like hard coded unique

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identifiers on a discs starting with Xbox One and continuing

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to Xbox Series x NS, so they can do that.

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Speaker 3: Dis disc digit to digital.

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Speaker 1: It's a hard thing to say, but they won't be

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able to do it with these older games, So yeah,

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they'll probably just wait till they get to the Xbox.

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Speaker 3: One and go from there.

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Speaker 1: All right, Yeah, this is definitely like Xbox going for

250
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the ezpr Wins. I don't think this most a needle

251
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all that much for like the average person though. This

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this is just like, Hey, we did have some unanswered

253
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questions about what the future is gonna look like, and

254
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now we have a new sort of answer to that,

255
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and we can put that alongside the helix when the

256
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time comes in the meantime, are you gonna play any

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of these?

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Speaker 2: I'm definitely gonna at least pop into Crimson Skies. That's

259
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one of my favorite dog fighting games ever.

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Speaker 3: It's a good one.

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Speaker 2: And Fusion Frenzy. My friend and I play that all

262
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the time growing up and into high school, even college,

263
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So there's gonna be at least one night at Fusion Frenzy. Yeah,

264
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and I haven't actually really given Blinks a shot, so

265
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maybe this will be the opportunity and I need to

266
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jump in. But yeah, I mean, I already have the

267
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the uncensored original version of Conquer, so I don't really

268
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have a reason to revisit it other than to look

269
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at how blushy his tail is I guess.

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Speaker 1: Yep, exactly if I'm if I'm gonna play Conquer in

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00:13:27,720 --> 00:13:29,720
the Year of Our Lord twenty twenty six, I'm going

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to be playing it on an on an N sixty

273
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four and analog three D or something like that.

274
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Speaker 3: I'm going to go back to the original. All right,

275
00:13:38,279 --> 00:13:40,080
Let's let's keep going here.

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Speaker 1: June twenty twenty six US video game market highlights. This

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is a thread from Matt Piscatella over at sircana has

278
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the result from June. US video game spending felt twenty

279
00:13:51,799 --> 00:13:54,879
one percent in June year over year, driven by Nintendo

280
00:13:54,919 --> 00:13:59,159
Switch tows record June twenty twenty five launch comparable. Basically,

281
00:13:59,480 --> 00:14:02,480
Switch To came out last June. This month was never

282
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going to be able to compare it to that because

283
00:14:03,840 --> 00:14:06,279
that was a massive, massive month for the Switch.

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Speaker 3: But some numbers here.

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Speaker 1: US video game spending total spending, Yeah, the market projected

286
00:14:13,639 --> 00:14:16,600
something along the lines of, yeah, four point five billion dollars.

287
00:14:16,679 --> 00:14:19,480
There we go during June twenty twenty six, a decrease

288
00:14:19,519 --> 00:14:21,440
of twenty one percent when compared to a year ago.

289
00:14:21,879 --> 00:14:25,960
First half spending finished one percent behind twenty twenty five space,

290
00:14:26,000 --> 00:14:28,399
So through the first six months of the year, the

291
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industry has projected to make around twenty seven point five

292
00:14:31,559 --> 00:14:35,440
billion dollars in the United States. June twenty twenty five

293
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featured the launch of switch To, which set an all

294
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time US video game hardware lunch launch month sales record

295
00:14:42,440 --> 00:14:45,720
of one point six million units Intito switch Tos June

296
00:14:45,759 --> 00:14:48,799
twenty twenty five debut also drove the highest hardware and

297
00:14:48,879 --> 00:14:52,120
accessory spending totals for a June month in US tracked history.

298
00:14:53,080 --> 00:14:55,080
So with all that in mind, here's the top ten

299
00:14:55,200 --> 00:14:58,799
games from the month. UFC six was number one. It

300
00:14:58,879 --> 00:15:01,440
was a new debut and immediately went to the top

301
00:15:01,480 --> 00:15:03,600
of the chart, and I haven't heard anyone talk about it.

302
00:15:03,759 --> 00:15:06,480
So that's one that's like, we're like, I'm super detached

303
00:15:06,480 --> 00:15:08,639
from that space. I guess now the kind of people

304
00:15:08,639 --> 00:15:11,720
that would be interested in UFC six. Number two though,

305
00:15:11,919 --> 00:15:15,279
MITCHI Chameleon. That's a good game. Number three is Double

306
00:15:15,440 --> 00:15:18,080
seven First Light after being number one the previous month.

307
00:15:18,399 --> 00:15:22,120
And then number four another new game, Star Fox, which

308
00:15:22,360 --> 00:15:24,759
number one on on Switch systems things like.

309
00:15:24,720 --> 00:15:26,080
Speaker 3: That, but yeah, pretty good for that one.

310
00:15:26,759 --> 00:15:29,360
Speaker 1: And then routing out the top ten, Lego Batman Legacy

311
00:15:29,440 --> 00:15:31,919
Legacy of the Dark Knight at number five. Number six

312
00:15:32,039 --> 00:15:36,000
is Tomadaci Life Living the Dream Still that's selling very well.

313
00:15:36,360 --> 00:15:39,360
Number seven Sports the Horizon six, number eight MLB The

314
00:15:39,360 --> 00:15:43,000
Show twenty six, number nine Minecraft, and number ten NBA

315
00:15:43,120 --> 00:15:44,440
two K twenty six.

316
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Speaker 3: Any thoughts on that list, John.

317
00:15:47,440 --> 00:15:50,799
Speaker 2: Not really, I mean, I Mecha Chameleon obviously is like

318
00:15:50,840 --> 00:15:53,399
a really cool thing to see blow up in that way.

319
00:15:54,600 --> 00:15:56,159
I've played a little bit of it and watched my

320
00:15:56,200 --> 00:15:58,559
brother play even more of that. It seems like a

321
00:15:58,720 --> 00:16:02,320
very very fun time, but nothing too crazy. I'm happy

322
00:16:02,320 --> 00:16:05,200
star Fox did well that. That's with only like a

323
00:16:05,200 --> 00:16:08,679
little over a week, I think like nine days. Sure

324
00:16:08,720 --> 00:16:10,879
it came out, so seeing it do well, it's great.

325
00:16:10,960 --> 00:16:13,120
Hopefully there's a future for that there. Again, this is

326
00:16:13,159 --> 00:16:15,639
just physical. Oh no, this is also digital.

327
00:16:15,679 --> 00:16:15,840
Speaker 3: Now.

328
00:16:15,919 --> 00:16:18,919
Speaker 2: I always forget how Sarkana works nowadays. It's always been

329
00:16:19,000 --> 00:16:19,600
kind of different.

330
00:16:19,799 --> 00:16:22,080
Speaker 1: Yeah, He's so it's like a change from even how

331
00:16:22,080 --> 00:16:24,679
it was. He was like getting digital from certain outline

332
00:16:24,879 --> 00:16:29,039
out certain publishers. Now he's projecting. He's got any basical

333
00:16:29,039 --> 00:16:31,399
an algorithm he's using for for all these they have

334
00:16:31,440 --> 00:16:36,000
a lot of data, so their stuff's still very accurate. Man, Yeah,

335
00:16:36,000 --> 00:16:38,759
I'm just checking. UFC six got an eighty one on

336
00:16:38,919 --> 00:16:41,799
Open Critic. The reviews seem to like it. There's quite

337
00:16:41,799 --> 00:16:44,039
a few reviews. Just a game I didn't even realize

338
00:16:44,120 --> 00:16:49,399
came out, honestly, all right, hardware for hardware spending, let's

339
00:16:49,399 --> 00:16:52,840
see here. Of June twenty twenty six, video game hardware

340
00:16:52,840 --> 00:16:55,960
spending declined sixty two percent when compared to a year ago,

341
00:16:56,360 --> 00:16:58,919
to three hundred and eighty three million dollars, driven by

342
00:16:58,919 --> 00:16:59,679
the Nintendo Switch.

343
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Speaker 3: To comparable once.

344
00:17:00,720 --> 00:17:03,519
Speaker 1: Again, the three hundred and eighty three million in June

345
00:17:03,559 --> 00:17:06,640
of this year compares to one billion a year ago.

346
00:17:06,759 --> 00:17:08,240
Speaker 3: So again, that was always going to be tough.

347
00:17:08,279 --> 00:17:10,839
Speaker 1: But June twenty twenty four was two hundred and eighty

348
00:17:10,920 --> 00:17:14,039
nine million, so up from that year, and then it's

349
00:17:14,119 --> 00:17:17,160
down from June twenty twenty three's four hundred and fifty

350
00:17:17,160 --> 00:17:19,839
six million, which would have had like that's the middle

351
00:17:19,839 --> 00:17:22,519
of the panda that's still part of the pandemic time

352
00:17:22,680 --> 00:17:25,799
right where people are still buying consoles and Xbox and PlayStation.

353
00:17:25,839 --> 00:17:27,599
We're still doing pretty well at that point, I think.

354
00:17:27,680 --> 00:17:30,759
So that's that was always going to be a bigger

355
00:17:30,759 --> 00:17:34,759
month as well. Let's see here, Nintendo switched to hardware.

356
00:17:34,759 --> 00:17:37,680
Spending was seventy nine percent below the platform's total during

357
00:17:37,759 --> 00:17:41,079
its June twenty twenty five launch month. PlayStation five spending

358
00:17:41,119 --> 00:17:44,559
fell by nineteen percent year on year. Well, Xbox Series

359
00:17:44,680 --> 00:17:48,480
was up more than more than doubled. John, we'll talk

360
00:17:48,480 --> 00:17:51,319
about that here a little bit. Matt Piscatela did add

361
00:17:52,000 --> 00:17:55,640
some more information. Xbox Series had a good month month

362
00:17:55,680 --> 00:17:58,640
in June in the US, units up eighty six percent

363
00:17:58,720 --> 00:18:02,799
versus last June. Average price was up as well. Highest

364
00:18:02,920 --> 00:18:06,519
US Xbox Series units this year. Last June Xbox Series

365
00:18:06,559 --> 00:18:09,000
was see an impact of the May price increase and

366
00:18:09,039 --> 00:18:12,039
the switch to launch, So big percentage growth on a

367
00:18:12,119 --> 00:18:16,000
smaller base last year. Still good month for Xbox Series.

368
00:18:16,599 --> 00:18:19,240
And he goes on to say, folks are talking about FORTSA,

369
00:18:19,359 --> 00:18:23,880
pending price increases, GTA, recent strategic shifts, some relative discounting

370
00:18:23,880 --> 00:18:25,880
that happened. Sure, throw that all in the mix too,

371
00:18:25,880 --> 00:18:28,920
but we are still talking about a relatively low base. Anyway,

372
00:18:29,000 --> 00:18:32,720
Positive momentum is positive momentum, and I think that's probably

373
00:18:33,720 --> 00:18:34,799
the fair assessment here.

374
00:18:34,920 --> 00:18:36,519
Speaker 3: It is positive momentum.

375
00:18:36,880 --> 00:18:39,920
Speaker 1: But like I would not write home to Mama about this, John,

376
00:18:39,960 --> 00:18:41,599
This is the kind of thing where like we know

377
00:18:41,720 --> 00:18:46,359
that the Xbox sales were in the absolute dog water

378
00:18:46,519 --> 00:18:50,319
ditch last June, and they've been down year over year

379
00:18:50,400 --> 00:18:52,960
pretty much every month consistently for a long time now.

380
00:18:53,440 --> 00:18:56,000
So popping up in the month where you can pre

381
00:18:56,119 --> 00:19:00,279
order Grand theft Auto and price increases are on the rise,

382
00:19:00,319 --> 00:19:02,319
and again those are the kinds of things that do

383
00:19:02,440 --> 00:19:04,000
motivate people and and relate.

384
00:19:04,119 --> 00:19:05,440
Speaker 3: It didn't even double.

385
00:19:05,400 --> 00:19:07,519
Speaker 1: The you know, the dog water sales of last year.

386
00:19:07,559 --> 00:19:11,519
It's just up eighty six percent. Yeah, I think I

387
00:19:11,519 --> 00:19:13,759
don't think that we're seeing a resurgence of Xbox that's

388
00:19:13,799 --> 00:19:15,240
anything real beyond this month.

389
00:19:15,279 --> 00:19:16,000
Speaker 3: What do you think, John?

390
00:19:16,799 --> 00:19:20,279
Speaker 2: Yeah, I mean obviously, yeah, we're comparing like, what was

391
00:19:20,319 --> 00:19:22,400
it even last year, it was like fifty thousand or

392
00:19:22,400 --> 00:19:24,440
something copies in the month of June or something. I

393
00:19:24,440 --> 00:19:27,400
don't actually really remember that, but like, yeah, like it

394
00:19:27,480 --> 00:19:30,279
is definitely a small thing. Obviously for Zo was super big.

395
00:19:31,240 --> 00:19:34,640
It was on PlayStation as well, or no, it wasn't,

396
00:19:34,799 --> 00:19:38,400
so it was an exclusive right for the Horizon six.

397
00:19:38,200 --> 00:19:40,759
Speaker 1: Forts Arrested six is console exclusive for now.

398
00:19:40,640 --> 00:19:44,759
Speaker 2: Yes, okay, so yeah, so that's obviously a big Big

399
00:19:44,920 --> 00:19:45,920
Franchi one of.

400
00:19:45,920 --> 00:19:49,000
Speaker 3: The husually successful game. Absolutely yeah.

401
00:19:49,000 --> 00:19:51,759
Speaker 2: And then obviously, like with the word of mouth being

402
00:19:51,799 --> 00:19:54,160
more Sony just because that platform is so much bigger,

403
00:19:54,519 --> 00:19:57,000
with their price increases kind of going into effect and

404
00:19:57,079 --> 00:19:59,440
might have had like a trickle down effect of like, well,

405
00:19:59,640 --> 00:20:01,599
Xbox is kind of the place to play, Like they're

406
00:20:01,640 --> 00:20:04,519
discounting game Pass, they're doing this, that and the other.

407
00:20:04,599 --> 00:20:07,640
They're carrying about the consumer at least for part of

408
00:20:07,640 --> 00:20:09,799
the month, and then it kind of just went downhill.

409
00:20:09,839 --> 00:20:12,839
I'm not expecting July to keep up this trend now

410
00:20:12,880 --> 00:20:15,240
that people are a lot more hip to what's been

411
00:20:15,319 --> 00:20:20,119
going on on this new regime at Xbox. But you know,

412
00:20:20,359 --> 00:20:22,440
I mean that's kind of the status quo for Microsoft, right,

413
00:20:22,480 --> 00:20:26,400
Like I'm like, oh, wonder why they're keeping the Xbox right,

414
00:20:26,680 --> 00:20:27,640
my biggest focus.

415
00:20:28,079 --> 00:20:30,160
Speaker 1: People are gonna want to play Grand Theft Auto, and

416
00:20:30,200 --> 00:20:32,599
they're gonna buy a console to do that, and most

417
00:20:32,599 --> 00:20:35,279
of most of those people will buy a PlayStation. That

418
00:20:35,319 --> 00:20:37,960
does not mean no one's going to buy an Xbox.

419
00:20:37,960 --> 00:20:39,880
People are going to buy an Xbox to play Grand

420
00:20:39,960 --> 00:20:44,000
Theft Auto. That has happened. And then yes, throwing forts

421
00:20:44,000 --> 00:20:46,319
to throw in the discounting that. People were pointing out

422
00:20:46,319 --> 00:20:48,240
that like Walmart had it for one hundred dollars off,

423
00:20:48,240 --> 00:20:50,960
it's increased price. So when you compare that to the price,

424
00:20:50,960 --> 00:20:53,359
it's gonna go up to. Yeah, all that stuff lines

425
00:20:53,480 --> 00:20:56,720
up to sell a few more xboxes, but a temporary

426
00:20:56,720 --> 00:20:57,640
bump in my opinion.

427
00:20:57,640 --> 00:20:58,440
Speaker 3: We'll see.

428
00:20:59,519 --> 00:21:02,400
Speaker 1: And then oh, a couple other things they had here. Yeah,

429
00:21:02,400 --> 00:21:05,240
Matt has some info here about some of the content.

430
00:21:05,599 --> 00:21:08,880
Video game content spending fell by twelve percent in June

431
00:21:09,119 --> 00:21:11,079
when compared to a year ago to three point nine

432
00:21:11,119 --> 00:21:14,359
billion dollars. Year to date content dollars sales were flat

433
00:21:14,440 --> 00:21:16,559
in twenty two or yeah, flat compared to twenty twenty

434
00:21:16,599 --> 00:21:20,119
five at twenty four point three billion. Subscription was the

435
00:21:20,160 --> 00:21:23,559
only content segment to experience growth in June, plus seven

436
00:21:23,599 --> 00:21:26,839
percent versus a year ago. It's like, you know, you

437
00:21:26,839 --> 00:21:28,680
have to pay to play online, so any games of

438
00:21:29,279 --> 00:21:31,440
forts some might have contributed to that as well. There

439
00:21:31,440 --> 00:21:34,119
also could have been discounts on that stuff, but yes,

440
00:21:34,319 --> 00:21:37,759
up seven percent versus a year ago. All other categories

441
00:21:37,759 --> 00:21:41,559
of spending declined, with the mobile and console content six

442
00:21:41,599 --> 00:21:45,759
segments driven driving the overall DIP Censor tower did mention

443
00:21:45,839 --> 00:21:48,519
that like mobile's very stagnant once again, Like it's the

444
00:21:48,559 --> 00:21:50,920
same top ten as it was a month ago, and

445
00:21:50,960 --> 00:21:54,279
I think even a year ago, maybe some changes compared

446
00:21:54,279 --> 00:21:56,680
to a year ago. UFC six was the US market's

447
00:21:56,720 --> 00:21:59,119
best selling video game for June in full game spending.

448
00:21:59,160 --> 00:22:02,359
It also led titles on PlayStation platforms during the month.

449
00:22:02,640 --> 00:22:04,759
Metri Chameleon was number two best selling game of the

450
00:22:04,799 --> 00:22:07,880
month and projected full dollar game sales, and then star

451
00:22:07,960 --> 00:22:09,799
Fox was the other new release to appear on the

452
00:22:09,880 --> 00:22:12,920
June Top ten best sellers chart, ranking fourth overall. It

453
00:22:13,000 --> 00:22:16,279
placed first on Nintendo platforms in June, ahead of Tombadaci Life,

454
00:22:16,400 --> 00:22:20,240
Living the Dream, and Mario Kart World Let's See from

455
00:22:20,319 --> 00:22:24,680
Kotaku Sircanas. Matt Piscatela also said that The Adventures of

456
00:22:24,720 --> 00:22:28,240
Elliott the Millennium Tales debuted at number fifteen overall, which

457
00:22:28,319 --> 00:22:31,519
was a great start according to Matt. Final Fantasy seven

458
00:22:31,599 --> 00:22:34,680
Rebirth jumped to number twelve for the month, up from

459
00:22:35,680 --> 00:22:38,400
up from one forty two in May thanks to its

460
00:22:38,440 --> 00:22:41,440
release on Xbox and switched to versions. We saw that

461
00:22:41,480 --> 00:22:43,039
in the Bomb twelve John a lot of people are

462
00:22:43,039 --> 00:22:46,000
playing that game now and the remake and rebirth twin

463
00:22:46,079 --> 00:22:48,640
packs also did well for the same reason, jumping from

464
00:22:48,720 --> 00:22:51,880
number number two seventy seven in May to number thirty

465
00:22:51,880 --> 00:22:55,200
six in June. And then finally, accessory spending was down

466
00:22:55,240 --> 00:22:58,599
twenty one percent. That's switched to as well. People bought

467
00:22:58,640 --> 00:23:02,319
a ton of pro controllers last year, and you know

468
00:23:02,680 --> 00:23:05,079
that's gonna that's gonna dip off pretty quickly, because even

469
00:23:05,079 --> 00:23:07,440
if people are buying new switch toos, it's not the

470
00:23:07,480 --> 00:23:10,359
audience that is then going to buy two to four

471
00:23:10,400 --> 00:23:15,160
pro controllers or whatever it is. Game pads spending specifically

472
00:23:15,200 --> 00:23:19,599
declined thirty one percent compared to a year ago. All right, yeah,

473
00:23:20,000 --> 00:23:21,720
we kind of know where the industry's at. John, We

474
00:23:21,720 --> 00:23:23,640
don't have to talk too much more about this, but

475
00:23:23,839 --> 00:23:25,440
like it was always going to be a tough comparison

476
00:23:25,440 --> 00:23:28,039
to switch to, and now it feels like we, okay,

477
00:23:28,079 --> 00:23:31,920
we're past that comparison point. Things should level out here

478
00:23:31,960 --> 00:23:34,759
pretty soon, and it's going to come down to what

479
00:23:34,839 --> 00:23:37,839
does this fall look like for Grand Theft Auto six

480
00:23:37,880 --> 00:23:40,839
on PlayStation and Xbox. We can imagine the Switch two

481
00:23:40,839 --> 00:23:43,119
is gonna get a bump with Zelda and all that

482
00:23:43,119 --> 00:23:46,279
that's baked in it's like, just how big.

483
00:23:46,160 --> 00:23:47,480
Speaker 3: Is Grand Theft Auto going to be?

484
00:23:48,000 --> 00:23:50,640
Speaker 1: And you know, you get those crazy predictions from analysts

485
00:23:50,640 --> 00:23:53,640
that we talked about of fifty million copies in a

486
00:23:53,640 --> 00:23:55,880
week or something like that, and that just that that

487
00:23:55,920 --> 00:24:00,200
feels like so pie in the sky insanity. That's like, oh, okay,

488
00:24:00,240 --> 00:24:02,799
people are really getting out out over their skis. But

489
00:24:02,880 --> 00:24:07,079
it should it should be like a billion dollars worth

490
00:24:07,079 --> 00:24:09,559
of sales in a couple of weeks for this game, right.

491
00:24:10,240 --> 00:24:13,359
Speaker 2: Yeah, I'm I'm assuming a billion just like kind of

492
00:24:13,400 --> 00:24:16,160
in the span of a week, if not like opening day.

493
00:24:16,279 --> 00:24:19,640
But yeah, it's very interesting because I feel like a

494
00:24:19,640 --> 00:24:22,559
lot has been hedging their bets on GTA six, But

495
00:24:22,640 --> 00:24:25,400
I don't necessarily feel like it's worth betting the house on,

496
00:24:25,480 --> 00:24:27,519
like I bet all on Black for sure, like that's

497
00:24:27,559 --> 00:24:29,000
going to make a ton of money, But I don't

498
00:24:29,000 --> 00:24:32,319
think it's going to be this grand transformation of people

499
00:24:32,400 --> 00:24:34,640
have this new game and are going to be playing

500
00:24:34,640 --> 00:24:37,279
on their consoles all of a sudden. The same distractions

501
00:24:37,279 --> 00:24:39,720
are still out there, and you know, money is even

502
00:24:39,720 --> 00:24:43,640
tighter than it was like a year ago, So I'm

503
00:24:43,799 --> 00:24:47,279
I'm curious to see how much more limited it will

504
00:24:47,359 --> 00:24:50,319
be compared to seeing how high the total is going

505
00:24:50,359 --> 00:24:53,519
to go. That's I think the bigger question of how

506
00:24:53,599 --> 00:24:55,640
much is it going to give back to gaming? And

507
00:24:55,839 --> 00:24:57,839
I just don't know at this point.

508
00:24:58,039 --> 00:24:59,960
Speaker 1: Yeah, and really are any of us going to have

509
00:25:00,079 --> 00:25:02,440
time for it when we're all playing UFC six, John.

510
00:25:02,400 --> 00:25:04,160
Speaker 2: I'm just all sure, Yeah, we got to catch up.

511
00:25:04,480 --> 00:25:05,519
Speaker 3: We're crazy about.

512
00:25:05,279 --> 00:25:07,519
Speaker 1: It, all right, We're going to take a break when

513
00:25:07,519 --> 00:25:09,519
we come back. Plenty of more headlines to get into.

514
00:25:09,839 --> 00:25:11,559
If you want to skip out on these ad messages,

515
00:25:11,599 --> 00:25:13,440
you can do so. Go to giant bomb dot com,

516
00:25:13,480 --> 00:25:15,599
slash join, become a premium member. You could find ad

517
00:25:15,599 --> 00:25:18,680
free versions of the shows there. We will be right back.

518
00:25:22,400 --> 00:25:25,160
It's Game as Mornings. I'm Jeff Grubb. That's John Martin.

519
00:25:25,160 --> 00:25:28,359
We're getting back into things with Warner Brothers acquisition is

520
00:25:28,400 --> 00:25:30,400
now stuck in legal limbo again.

521
00:25:30,440 --> 00:25:32,680
Speaker 3: This is from Darren Bontius at GameSpot.

522
00:25:33,119 --> 00:25:37,200
Speaker 1: Paramount Skydance's plan to acquire Warner Brothers Discovery and with it,

523
00:25:37,400 --> 00:25:40,039
all of the Warner Brothers studios, has hit yet another

524
00:25:40,119 --> 00:25:42,839
snag as a judge has issued a two week pause

525
00:25:42,920 --> 00:25:46,000
on its planned acquisition. After a coalition of twelve state

526
00:25:46,079 --> 00:25:52,039
attorneys led by California Attorney General Rob Bonta. Yeah Bonta

527
00:25:52,200 --> 00:25:55,079
argued that the merger would violate federal antitrust law and

528
00:25:55,119 --> 00:25:59,400
potentially lead to higher film and TV prices. Judge Racelli

529
00:25:59,440 --> 00:26:04,079
Martinez Algowan placed a temporary pause on the merger. The

530
00:26:04,160 --> 00:26:07,960
offer could be extended from fourteen days, the order excuse

531
00:26:08,000 --> 00:26:10,599
me could be extended from fourteen to twenty eight days,

532
00:26:10,839 --> 00:26:13,440
and paramounts skuy Dance was originally expecting to close the

533
00:26:13,480 --> 00:26:19,920
deal on July twenty second. That's today, plaintiff states, showing

534
00:26:19,960 --> 00:26:23,920
at least demonstrates that serious questioning going on is going

535
00:26:23,960 --> 00:26:27,200
on about the merits, and that's what the judge had

536
00:26:27,200 --> 00:26:30,000
to say. Paramount and Warner Brothers will continue to operate

537
00:26:30,039 --> 00:26:33,319
as separate, viable companies competing in the marketplace while they

538
00:26:33,319 --> 00:26:36,559
wait for the court to adjudicate this case. Want to

539
00:26:36,680 --> 00:26:38,599
label the ruling as a critical first win in the

540
00:26:38,599 --> 00:26:42,240
coalition's case, while Paramount Suidances continued to insist that lawsuit

541
00:26:42,279 --> 00:26:46,680
represents a fundamentally flawed application of antitrust law. With our lawsuit,

542
00:26:46,880 --> 00:26:49,000
we're fighting for a free and fair market and a

543
00:26:49,039 --> 00:26:53,599
thriving film and TV industry that serves creative and creatives

544
00:26:53,599 --> 00:26:56,519
and audiences alike. We have a full tank of gas,

545
00:26:56,559 --> 00:26:59,400
the law on our side, and look forward to continuing

546
00:27:00,079 --> 00:27:00,799
to make our case.

547
00:27:02,359 --> 00:27:02,559
Speaker 3: Yeah.

548
00:27:02,599 --> 00:27:05,440
Speaker 1: I mean, look, we we know all of the like

549
00:27:05,480 --> 00:27:09,200
what this means, like media consolidation across the board has

550
00:27:09,519 --> 00:27:13,880
not led to good things. It's not like Warner Brothers

551
00:27:13,960 --> 00:27:18,480
is in a situation where it would be where either

552
00:27:18,880 --> 00:27:20,720
either of these companies are not in like at risk

553
00:27:20,759 --> 00:27:23,599
of crumbling without the other one. So there's not like

554
00:27:23,640 --> 00:27:25,559
an argument of like, well, you know it's gonna die

555
00:27:25,599 --> 00:27:28,359
anyhow if it doesn't have these that that's not even here, Like,

556
00:27:28,519 --> 00:27:31,279
these are just two big companies that want again even bigger.

557
00:27:31,799 --> 00:27:36,839
And Yeah, I think that the antitrust law almost exactly

558
00:27:36,880 --> 00:27:37,920
applies in this case.

559
00:27:38,200 --> 00:27:40,079
Speaker 3: The idea that the the you.

560
00:27:40,000 --> 00:27:45,200
Speaker 1: Know, the company would own CNN that is in cahoots

561
00:27:45,279 --> 00:27:48,599
with the administration and now we'll move CNN to the

562
00:27:48,680 --> 00:27:51,079
right exactly the way that they've done with CBS.

563
00:27:51,680 --> 00:27:53,599
Speaker 3: Yeah, that's that's rough.

564
00:27:54,680 --> 00:27:57,920
Speaker 2: Yeah, I mean, I'm I'm happy about this personally. Anytime

565
00:27:57,920 --> 00:28:00,359
we can say fuck the y Ellisons in any compactity city,

566
00:28:00,759 --> 00:28:04,720
it's a big win for me. Yeah, and it's not

567
00:28:04,759 --> 00:28:07,599
like either company again, yeah, it's not. Neither are suffering

568
00:28:07,680 --> 00:28:11,480
right now. It's just a way to more aggressively push

569
00:28:11,519 --> 00:28:14,880
your products and push their agenda on the people on

570
00:28:14,960 --> 00:28:17,920
the media. And it's you know, it's it's good. It's

571
00:28:17,960 --> 00:28:20,799
good that people are still fighting this because even like

572
00:28:20,960 --> 00:28:23,240
even at the time, I was like, oh, yeah, the

573
00:28:23,400 --> 00:28:26,359
X Men are coming to Marvel, back to Disney, but

574
00:28:26,480 --> 00:28:29,240
still Fox and Disney. That should never have happened. And

575
00:28:29,279 --> 00:28:32,240
the fact that this is in danger of not happening

576
00:28:32,519 --> 00:28:35,519
is a huge win. And I hope it is more

577
00:28:35,559 --> 00:28:38,160
of a legal precedent going forward, because yeah, these are

578
00:28:38,559 --> 00:28:41,400
two of the biggest company, two of like the five

579
00:28:41,559 --> 00:28:45,960
original studios back in the day. So yeah, this is

580
00:28:45,960 --> 00:28:49,319
an absolute win. Both are still making games on their own.

581
00:28:50,720 --> 00:28:53,079
I don't know if it was on people talked about it,

582
00:28:53,119 --> 00:28:56,839
but Warner Brothers announced Dicko the other day. That's pretty cool.

583
00:28:57,640 --> 00:29:01,680
Is a DC mobile game. Yeah, man, I'm just happy

584
00:29:01,720 --> 00:29:03,880
that CEOs are losing.

585
00:29:04,119 --> 00:29:06,519
Speaker 1: Yep, exactly, and we hope that like it could be

586
00:29:06,559 --> 00:29:08,799
seen through and there actually is like a block here

587
00:29:08,880 --> 00:29:14,160
that I mean, this acquisition does not mean great things.

588
00:29:14,720 --> 00:29:16,559
And I'm not even going to flinch at DICKO. No way,

589
00:29:19,799 --> 00:29:21,759
this acquisition would not mean great things for those studios

590
00:29:21,839 --> 00:29:22,599
under Warner Brothers.

591
00:29:23,200 --> 00:29:24,319
Speaker 3: It is different.

592
00:29:24,440 --> 00:29:27,000
Speaker 1: They would be They're already an afterthought. They would be

593
00:29:27,000 --> 00:29:31,319
an extreme afterthought in the plans for this conglomerate coming together.

594
00:29:34,039 --> 00:29:36,480
Speaker 3: Yeah, I don't know if it's going to be able

595
00:29:36,519 --> 00:29:37,920
to like succeed.

596
00:29:39,599 --> 00:29:43,599
Speaker 1: It will come down to these states attorneys general like

597
00:29:43,720 --> 00:29:46,079
really seeing it through because the federal government is not

598
00:29:46,319 --> 00:29:48,640
going to stop the Ellisons from doing whatever they want.

599
00:29:49,680 --> 00:29:52,240
But you know, there's still rules, there's still laws, and

600
00:29:52,319 --> 00:29:54,680
hopefully this stuff can be applied that would be ideal.

601
00:29:55,599 --> 00:29:59,759
Peggy's new age ratings will restrict Football Club twenty seven

602
00:29:59,759 --> 00:30:03,759
to kids over sixteen. This from Jess Weatherbed at The Verge.

603
00:30:04,200 --> 00:30:08,799
The pan European Game Information Body, which is PEGGY, previously

604
00:30:08,839 --> 00:30:12,160
assigned its age ratings based on the presence of sex, drugs, violence,

605
00:30:12,240 --> 00:30:15,839
bad language, and fear. Now it's adding four new options

606
00:30:15,920 --> 00:30:20,160
that tie age suitability to interactive features, like rating games

607
00:30:20,200 --> 00:30:24,000
that contain loot boxes as unsuitable for children under sixteen.

608
00:30:24,599 --> 00:30:27,519
Games like EA's Football Club series, which typically carries a

609
00:30:27,640 --> 00:30:31,079
Peggy three age rating, will be among the most impacted,

610
00:30:31,359 --> 00:30:34,079
with the virtual card packs included in the franchise's Ultimate

611
00:30:34,119 --> 00:30:37,000
Team mode, expected to bump future Football Club releases to

612
00:30:37,119 --> 00:30:40,160
a Peggy sixteen. The changes will only apply to new

613
00:30:40,240 --> 00:30:43,279
games that are submitted for classification from June, or when

614
00:30:43,359 --> 00:30:47,160
new features tied to these classifications are introduced by existing games.

615
00:30:47,480 --> 00:30:51,000
The New Age rating categories include games that include paid

616
00:30:51,119 --> 00:30:54,359
random items like loot boxes and gotcha systems, games that

617
00:30:54,400 --> 00:30:58,960
allow players to purchase in game content, addictive game designs

618
00:30:59,000 --> 00:31:02,079
that reward players for returning frequently, such as daily quests

619
00:31:02,079 --> 00:31:06,119
and battle passes, and games that contain entirely unrestricted communication

620
00:31:06,240 --> 00:31:09,440
features those that leave players unable to block, report or

621
00:31:09,519 --> 00:31:13,559
otherwise restrict chat or text to voice, voice and video

622
00:31:13,640 --> 00:31:17,880
chats that will be Peggy eighteen. In fact, my question, John,

623
00:31:18,160 --> 00:31:21,039
do you think this really changes anything? I guess I

624
00:31:21,119 --> 00:31:23,119
don't know what it looks like to go into a

625
00:31:23,279 --> 00:31:27,160
store anywhere in Europe that is under the Peggy ratings board,

626
00:31:27,640 --> 00:31:29,920
or the games that are Peggy sixteen in a different

627
00:31:29,960 --> 00:31:32,640
place than the games that are Peggy three, or are

628
00:31:32,680 --> 00:31:35,759
they just thrown together by category but by genre or

629
00:31:35,799 --> 00:31:37,279
whatever and be like, oh no, that's you know, it's

630
00:31:37,319 --> 00:31:39,759
a sports game that goes right here and no one

631
00:31:39,960 --> 00:31:43,000
is really paying attention to Peggy sixteen. Well, like, if

632
00:31:43,119 --> 00:31:45,839
someone tries to give gift a game to someone with

633
00:31:46,160 --> 00:31:49,319
a kid's account on Xbox or PlayStation, will this no

634
00:31:49,480 --> 00:31:53,400
longer work if the parental controls are there. There's some questions.

635
00:31:53,480 --> 00:31:55,759
I think there's some friction here. I don't think it's

636
00:31:55,920 --> 00:31:57,759
much friction, though, what do you think?

637
00:31:58,640 --> 00:32:03,960
Speaker 2: No, and like, obviously like bodies constructing things oftentimes is

638
00:32:04,039 --> 00:32:06,359
not good. I don't really believe that's the case with this.

639
00:32:06,519 --> 00:32:08,400
I think it is good to have some of that

640
00:32:08,519 --> 00:32:12,680
limitation there for people under the ages of you know, whatever,

641
00:32:12,920 --> 00:32:16,240
whatever happens. I mean to the point where it's like

642
00:32:16,480 --> 00:32:18,839
even that last that last bull of Point games that

643
00:32:18,880 --> 00:32:22,240
contained entirely unrestricted communication features, I feel like that should

644
00:32:22,240 --> 00:32:24,480
be a Peggy never like give people the power to

645
00:32:24,559 --> 00:32:25,720
turn all that stuff.

646
00:32:25,480 --> 00:32:28,480
Speaker 3: Off, that there should be rules about that. That's crazy,

647
00:32:28,559 --> 00:32:29,079
you're right.

648
00:32:29,720 --> 00:32:32,599
Speaker 2: Yeah, going back to it.

649
00:32:32,759 --> 00:32:33,960
Speaker 3: I yeah, I don't know.

650
00:32:34,160 --> 00:32:36,319
Speaker 2: I think this is good. I don't think it's going

651
00:32:36,359 --> 00:32:40,079
to cause friction because the people who want to play

652
00:32:40,119 --> 00:32:41,839
the games will get their parents to get them to

653
00:32:41,880 --> 00:32:45,000
play the games anyway. Case in point is like all

654
00:32:45,079 --> 00:32:47,599
the times that I have asked my parents to get hey,

655
00:32:47,720 --> 00:32:50,039
you should buy me Double Make Cry three because it's funny,

656
00:32:50,079 --> 00:32:51,519
and they just say a couple of curse words, and

657
00:32:51,839 --> 00:32:53,799
my dad's like, Okay, I don't really know about this game,

658
00:32:53,839 --> 00:32:55,880
and it is great. He loved that game too, so

659
00:32:56,160 --> 00:32:58,839
that was a double positive. But yeah, I mean, like

660
00:32:59,279 --> 00:33:02,680
Call of Duty, these games have always succeeded with those

661
00:33:02,720 --> 00:33:05,720
younger demographics because it is that autimate thing. I think

662
00:33:05,799 --> 00:33:08,839
having that protection there in place, though, is good, and

663
00:33:09,359 --> 00:33:12,960
it spreads awareness about these things, maybe, you know, maybe

664
00:33:13,039 --> 00:33:16,160
giving parents a bigger understanding of like what's actually going

665
00:33:16,200 --> 00:33:18,079
on there and what they do and do not want

666
00:33:19,119 --> 00:33:21,039
their kids to be playing. I think this is good.

667
00:33:21,519 --> 00:33:23,680
I don't think it's too restrictive either. I think it's

668
00:33:23,839 --> 00:33:27,119
just updating the guidelines for like a modern age, Like

669
00:33:27,200 --> 00:33:27,799
it makes sense.

670
00:33:28,440 --> 00:33:28,680
Speaker 3: Yep.

671
00:33:29,000 --> 00:33:33,000
Speaker 1: I think that it's it's definitely better than nothing, you know,

672
00:33:33,079 --> 00:33:36,720
more information. It's always better for parents whatever, for any consumer.

673
00:33:38,960 --> 00:33:39,119
Speaker 3: You know.

674
00:33:39,480 --> 00:33:41,160
Speaker 1: I think it's like probably too little, too late to

675
00:33:41,200 --> 00:33:44,119
do anything about the what what has happened to micro

676
00:33:44,279 --> 00:33:47,839
transactions and and loot boxes in these sports games? That

677
00:33:48,039 --> 00:33:51,839
ship has already sailed, and even if there are these

678
00:33:51,920 --> 00:33:55,880
frictions that prevent some customers that are below a certain

679
00:33:55,920 --> 00:33:58,599
age from getting access to these games, that is not

680
00:33:58,680 --> 00:34:01,079
going to factor into such EA being like, all right,

681
00:34:01,079 --> 00:34:02,640
we got to shift things around so we could still

682
00:34:02,640 --> 00:34:03,440
reach that audience.

683
00:34:03,839 --> 00:34:04,880
Speaker 3: They've made the calculation.

684
00:34:05,119 --> 00:34:07,359
Speaker 1: They know where the money's coming from, and it probably

685
00:34:07,440 --> 00:34:11,920
is mostly coming from older teenagers. But you know people

686
00:34:11,960 --> 00:34:14,079
in their twenties and thirties with disposable income that play

687
00:34:14,159 --> 00:34:16,960
these games kind of like they know life. That's where

688
00:34:16,960 --> 00:34:19,280
the money's made and that they won't be affected by this.

689
00:34:19,559 --> 00:34:22,599
So I bet that they've already done the calculation of

690
00:34:22,760 --> 00:34:25,440
this is we'll just accept this and we'll keep going

691
00:34:25,599 --> 00:34:27,800
and doing things the same way. So yeah, a little

692
00:34:27,800 --> 00:34:32,679
bit too little, too late, I think. All right, Marathons

693
00:34:32,760 --> 00:34:35,119
pv E Moode just tripled the game's player count.

694
00:34:35,239 --> 00:34:35,679
Speaker 3: That's something.

695
00:34:35,719 --> 00:34:39,480
Speaker 1: This is from Grant Taylor Hill at Insider Gaming from yesterday.

696
00:34:39,639 --> 00:34:43,679
Marathon's new Vault Breaker pv E Moode opened up for.

697
00:34:43,719 --> 00:34:44,719
Speaker 3: Players to explore.

698
00:34:44,760 --> 00:34:48,360
Speaker 1: It'll be online until August fourth, allowing Bunshie to flesh

699
00:34:48,400 --> 00:34:51,639
out the experiment, gather data, and move forward with with

700
00:34:51,800 --> 00:34:54,559
whatever comes next. This is something of a test for

701
00:34:54,639 --> 00:34:57,239
the extraction shooter, and it has already proven to be

702
00:34:57,320 --> 00:34:59,960
a productive one on Steam. The game's peak player account

703
00:35:00,039 --> 00:35:02,760
tripled within a day as vault Breaker went live on

704
00:35:02,840 --> 00:35:05,519
the platform. It also helps that players have banded together

705
00:35:05,599 --> 00:35:08,480
to stage a revival week for the game, a social

706
00:35:08,519 --> 00:35:11,800
effort that was coincidentally timed with the arrival of vault Breaker.

707
00:35:12,119 --> 00:35:14,880
It's another feather in the cap of player versus environment gaming,

708
00:35:14,960 --> 00:35:17,880
further in the argument that it's almost a necessary inclusion

709
00:35:18,360 --> 00:35:21,159
in the extraction world. Last week I pinned the feature

710
00:35:21,159 --> 00:35:22,719
of blah blah. They basically just go, hey, this this

711
00:35:22,800 --> 00:35:27,639
should happen, And nowadays, yeah, okay, you know, tripling from

712
00:35:27,679 --> 00:35:30,159
a pretty low number. I think Marathon's kind of dipped

713
00:35:30,280 --> 00:35:34,440
quite a bit recently, but it still feels like one

714
00:35:34,480 --> 00:35:37,440
of those games that if it gets the snowball rolling,

715
00:35:37,639 --> 00:35:40,559
if it gets the momentum going, I feel like we

716
00:35:40,679 --> 00:35:42,760
could look back two years from now and be like, oh,

717
00:35:42,800 --> 00:35:44,400
do you remember when Marathon was in the dumper? And

718
00:35:44,440 --> 00:35:46,960
now look that's the that's the everyone's playing that game,

719
00:35:47,840 --> 00:35:49,800
or you know, there's that huge audience that's always playing

720
00:35:49,880 --> 00:35:52,000
that game. I feel like it can build. Does it

721
00:35:52,119 --> 00:35:53,440
start here though, John, what do you think?

722
00:35:54,239 --> 00:35:56,519
Speaker 2: Yeah, I'm curious also to see the PlayStation numbers, right,

723
00:35:56,519 --> 00:35:59,599
because like a big part of that, like game's demographic

724
00:35:59,679 --> 00:36:03,400
is how it's been exclusively funneled towards those PlayStation shows.

725
00:36:03,440 --> 00:36:06,880
But yeah, no, I think this is good. Having more options,

726
00:36:06,960 --> 00:36:08,920
having more ways to engage with a game that is

727
00:36:08,960 --> 00:36:13,320
more accommodating to people's you know, likes, tastes, or even

728
00:36:13,360 --> 00:36:15,760
accessibility options. Being able to lean on a friend and

729
00:36:15,840 --> 00:36:19,280
not have to worry about other players, I think is

730
00:36:19,760 --> 00:36:21,480
just going to make the game more accessible to a

731
00:36:21,559 --> 00:36:24,719
lot of different people. I'm really hoping this game is

732
00:36:25,039 --> 00:36:28,519
going to like reach a new audience. Having only played

733
00:36:28,519 --> 00:36:30,159
it like once or twice with a friend who's really

734
00:36:30,239 --> 00:36:32,599
into extraction shooters, it was a lot of fun. It

735
00:36:32,679 --> 00:36:35,039
was pretty interesting. It's not the kind of game that

736
00:36:35,079 --> 00:36:37,679
would make me come back, but I mean a PvE

737
00:36:37,960 --> 00:36:40,719
mode is kind of the exact excuse someone like me

738
00:36:40,880 --> 00:36:43,599
would want of just like having a game to I

739
00:36:43,599 --> 00:36:45,039
don't know if chill out is the kind of term

740
00:36:45,119 --> 00:36:46,880
in this kind of game, but like, you know, it's

741
00:36:47,000 --> 00:36:50,800
just like a way to it basically breaks the ice,

742
00:36:50,880 --> 00:36:52,760
breaks the barrier down a little bit, so I can

743
00:36:52,800 --> 00:36:55,599
engage with it a lot more active. And I really,

744
00:36:55,679 --> 00:36:59,519
I really hope this is a success story because I

745
00:36:59,760 --> 00:37:02,960
I don't want to see Bungee just gone someday, Like

746
00:37:03,079 --> 00:37:07,480
they're too important of a studio to just be gone.

747
00:37:07,559 --> 00:37:09,360
And yeah, I mean this is kind of the best

748
00:37:09,400 --> 00:37:10,599
chance they have right now, right.

749
00:37:11,159 --> 00:37:12,400
Speaker 3: Yeah, I think so.

750
00:37:12,480 --> 00:37:14,199
Speaker 1: I think this is a really good jumping off point

751
00:37:14,199 --> 00:37:17,679
for them to kind of get things back, the momentum

752
00:37:17,760 --> 00:37:19,239
swinging back in their direction.

753
00:37:19,400 --> 00:37:19,760
Speaker 3: For sure.

754
00:37:20,920 --> 00:37:25,000
Speaker 1: I think that this could be the start of something

755
00:37:25,039 --> 00:37:28,559
if they can then like parlay this experiment into something

756
00:37:28,599 --> 00:37:31,039
where they come back and like, here's a big PvE event.

757
00:37:31,159 --> 00:37:35,039
Now PvE is permanent, it stands alongside all the other features,

758
00:37:36,599 --> 00:37:39,280
you know. I guess it's kind of a shame, say,

759
00:37:39,320 --> 00:37:40,920
could you not have predicted that this would have been

760
00:37:40,960 --> 00:37:42,440
a mode that was successful? But they were making the

761
00:37:42,480 --> 00:37:45,239
game they were making, which was, Hey, no, the PvP

762
00:37:45,440 --> 00:37:49,400
aspect of the PVPVE is important, and that's you know,

763
00:37:49,519 --> 00:37:52,840
how we've tuned everything and we believe in that. It's like, yeah,

764
00:37:52,960 --> 00:37:55,360
but you kind of have to look around and see

765
00:37:55,400 --> 00:37:57,280
what happened to something like a CF Thieves where it's

766
00:37:57,320 --> 00:38:00,840
like eventually it gave in and did PvE and it

767
00:38:00,960 --> 00:38:03,400
really benefited that game maybe kind of jump out, But

768
00:38:03,440 --> 00:38:07,519
that is such the lesson of live service games, John,

769
00:38:07,679 --> 00:38:10,599
It's that you don't learn lessons from other companies. That's

770
00:38:10,639 --> 00:38:12,599
the one lesson, and you have to sort of do

771
00:38:12,679 --> 00:38:14,719
it yourself. Even Bungie, the company that's been through it

772
00:38:14,840 --> 00:38:17,239
more times than anyone else, it seems in terms of

773
00:38:17,360 --> 00:38:21,000
launching live service games or big live service games, they

774
00:38:21,280 --> 00:38:23,079
never look around and learn the lessons from other ones.

775
00:38:23,079 --> 00:38:25,480
They kind of have to go through it themselves. The

776
00:38:26,000 --> 00:38:27,599
good news for them is they've often been able to

777
00:38:27,639 --> 00:38:29,280
figure it out. The bad news for them is they've

778
00:38:29,280 --> 00:38:32,280
been decimated by layoffs, so and that you know, it's

779
00:38:32,360 --> 00:38:36,440
not necessarily it doesn't it's not retaining the institutional knowledge

780
00:38:36,480 --> 00:38:37,000
it once.

781
00:38:36,880 --> 00:38:40,360
Speaker 3: Had because it just has hit so many rocky shores.

782
00:38:42,159 --> 00:38:44,920
Speaker 1: Namco's weirdest racing game is finally coming to councils after

783
00:38:44,920 --> 00:38:48,199
almost thirty years. Why is this here? From willow Row

784
00:38:48,320 --> 00:38:51,880
at Polygon. Arcade Archives developer Hamster Corporation has anounced the

785
00:38:51,960 --> 00:38:56,440
latest Arcade oddity it's bringing to modern hardware, Armadillo Racing

786
00:38:56,519 --> 00:38:57,119
what the hell?

787
00:38:58,960 --> 00:39:02,239
Speaker 3: No, I'm not the arm of Dello guy ah band

788
00:39:02,800 --> 00:39:03,360
released the game.

789
00:39:03,440 --> 00:39:06,239
Speaker 2: Yo, go ahead please no, I mean Cyberdillo is around

790
00:39:06,239 --> 00:39:08,559
the corner right Like Mike already brought d K sixty

791
00:39:08,599 --> 00:39:11,440
four back from the brink, It's gonna yeah happen. I

792
00:39:11,559 --> 00:39:15,599
hope you know this Cyberdilla troll Western that's coming back.

793
00:39:15,760 --> 00:39:18,519
All the Armadillo games, all three of them that I know.

794
00:39:20,239 --> 00:39:23,639
Speaker 1: I would really like a night dive to bring back Cyberdillo.

795
00:39:23,760 --> 00:39:25,360
I want to see what they would do to that thing.

796
00:39:25,480 --> 00:39:28,159
That would be actually kind of fun to see. Armadillo

797
00:39:28,559 --> 00:39:31,440
Racing was released in nineteen ninety seven. It has never

798
00:39:31,559 --> 00:39:34,440
seen a home released until now. As the name suggests,

799
00:39:34,519 --> 00:39:38,559
it's the game about racing Armadillo's. I did get excited

800
00:39:38,719 --> 00:39:41,000
and played this game when we were at that What's

801
00:39:41,039 --> 00:39:44,920
the Chicago Galloping Ghost The Galloping Ghost arcade playing game rules.

802
00:39:45,159 --> 00:39:46,039
Speaker 2: This game slaps.

803
00:39:46,440 --> 00:39:48,679
Speaker 3: This game is a lot of fun. It's it's it

804
00:39:48,760 --> 00:39:51,480
hurts your hands. Yeah, it's a track ball game, right, Sean.

805
00:39:51,920 --> 00:39:53,960
Speaker 4: Oh, it's like a basketball sized track ball.

806
00:39:54,119 --> 00:39:54,880
Speaker 3: Yeah, it's insane.

807
00:39:54,920 --> 00:39:55,320
Speaker 2: I saw that.

808
00:39:55,400 --> 00:39:57,559
Speaker 3: I'm like, we got to play this, guys. I think

809
00:39:57,599 --> 00:39:59,119
it might be in the video when we went to

810
00:39:59,199 --> 00:40:00,480
Galloping Ghost. I think it is.

811
00:40:00,599 --> 00:40:01,800
Speaker 4: Yeah, it's very funny.

812
00:40:01,960 --> 00:40:02,960
Speaker 3: I love this game.

813
00:40:03,079 --> 00:40:05,519
Speaker 4: I don't know how they're gonna do this on consoles,

814
00:40:05,559 --> 00:40:08,559
probably just an analog stick, which is not the same experience, right,

815
00:40:08,920 --> 00:40:11,760
they're not the Armadillo racing experience. Is that your hands

816
00:40:11,840 --> 00:40:13,880
need to be red and swollen when you're done with

817
00:40:13,920 --> 00:40:15,159
a single round of that game.

818
00:40:15,920 --> 00:40:19,079
Speaker 1: Yes, you should be in pain. Pay your pain price

819
00:40:19,159 --> 00:40:23,320
to the Armadillo. That's what I've been doing. So hey,

820
00:40:23,400 --> 00:40:27,760
Hamster's cool. Yeah, these arcade archives are getting very neat.

821
00:40:27,840 --> 00:40:31,119
This is another really cool one that they'll sprinkle in there.

822
00:40:32,199 --> 00:40:34,480
Very very cool to see. I'm glad Namco continues to

823
00:40:34,559 --> 00:40:36,800
work with them and getting cool stuff out that I

824
00:40:36,880 --> 00:40:39,199
never thought we would see at home. Try to see

825
00:40:39,280 --> 00:40:41,440
if they do have any details like control and Armadillo that.

826
00:40:43,119 --> 00:40:46,039
Speaker 2: You can use. You can attach a USB trackball, which

827
00:40:46,119 --> 00:40:48,639
I didn't know existed, but that opens the door for

828
00:40:48,719 --> 00:40:50,679
so many different games. I know, like a Jeff was

829
00:40:50,679 --> 00:40:52,960
talking about having a trackball and it's like Maine Machine

830
00:40:53,239 --> 00:40:59,239
yesterday on the BombCast. But yeah, man, that's sick, super fun.

831
00:41:00,480 --> 00:41:04,079
Speaker 1: It's fifteen dollars it's coming to Switch and PlayStation four

832
00:41:04,800 --> 00:41:08,000
and then Yeah, as well as an Arcade Archives two

833
00:41:08,199 --> 00:41:12,039
release on Switch to PlayStation five and Xbox Series XIT

834
00:41:12,079 --> 00:41:14,880
and US for seventeen dollars. Players who buy the Arcade

835
00:41:14,960 --> 00:41:17,840
Archives version can upgrade to the Arcade Archives two version

836
00:41:18,320 --> 00:41:19,199
for three dollars.

837
00:41:19,400 --> 00:41:20,800
Speaker 3: I don't know what the difference is.

838
00:41:20,960 --> 00:41:25,880
Speaker 1: Maybe, I guess maybe just performance or something like that. Interesting, okay,

839
00:41:26,079 --> 00:41:28,519
very cool though, I love to see stuff like that happening.

840
00:41:28,800 --> 00:41:32,440
Splatoon Raiders reviews are in eighty three on Open Critic,

841
00:41:32,920 --> 00:41:36,880
three point five stars from Mick McNulty at Giant Bomb.

842
00:41:37,079 --> 00:41:40,519
After rolling credits, Splatoon Raiders made it clear that there

843
00:41:40,599 --> 00:41:42,239
is still a good amount of post game content to

844
00:41:42,320 --> 00:41:43,920
check out. I just don't feel much of a drive

845
00:41:44,000 --> 00:41:47,000
to play more. I had fun drowning all those Salmanids

846
00:41:47,039 --> 00:41:49,440
in ink, but just like them, I've had my phill

847
00:41:50,039 --> 00:41:53,840
oh mikey nine out of ten from Stefan L at

848
00:41:54,159 --> 00:41:57,199
The Sixth Axis, Splatoon Raiders is great. Putting more of

849
00:41:57,239 --> 00:41:59,199
a focus on solo and co op for this game

850
00:41:59,239 --> 00:42:01,440
has led to an event sure with a really satisfying

851
00:42:01,480 --> 00:42:04,960
progression as you level up grind stages for experiencing gear

852
00:42:05,280 --> 00:42:07,119
and build up your load load out to tackle the.

853
00:42:07,159 --> 00:42:08,039
Speaker 3: Next big challenge.

854
00:42:08,320 --> 00:42:10,039
Speaker 1: That's one thing Mike say is like, oh yeah, people

855
00:42:10,039 --> 00:42:11,679
who are into this game are the people who are

856
00:42:11,800 --> 00:42:14,440
really into the progression side of things, and so if

857
00:42:14,440 --> 00:42:16,920
that's something that like clicks for you often, this game's

858
00:42:17,000 --> 00:42:19,639
probably going to win you over. Meanwhile, six out of

859
00:42:19,719 --> 00:42:23,639
ten from Steve Wright at Survivor. By removing Turf four

860
00:42:23,719 --> 00:42:26,800
and transitioning to something pretty close to a first person shooter,

861
00:42:27,199 --> 00:42:29,960
Nintendo is taking what makes the franchise unique and discarded

862
00:42:30,000 --> 00:42:33,719
it with Splatoon Raiders. So, I mean, yeah, I could

863
00:42:33,760 --> 00:42:35,000
see that, but it's kind of like, yeah, that's so.

864
00:42:35,079 --> 00:42:36,519
I knew that's what it was going to be. So

865
00:42:37,119 --> 00:42:39,840
but if people still just want Splatoon to be Splatoon,

866
00:42:39,920 --> 00:42:43,280
this is not that necessarily. I don't know any any

867
00:42:43,400 --> 00:42:47,960
interest from you in Splatoon Raiders, John, Oh yeah.

868
00:42:47,840 --> 00:42:50,559
Speaker 2: I mean, even going back to Marathon, just pv EMO

869
00:42:50,800 --> 00:42:52,599
like me being able to work with other people to

870
00:42:52,840 --> 00:42:56,960
like play a game, work together, like Outriders, a game

871
00:42:57,039 --> 00:42:59,960
that most people dismissed. One of my favorite multiplayer experience

872
00:43:00,199 --> 00:43:03,239
is of all time, not let alone the Pandemic. Yeah no,

873
00:43:03,360 --> 00:43:05,599
this game is straight to my heart. I have a

874
00:43:05,719 --> 00:43:09,119
lot of friends into Splatoon four player co op through

875
00:43:09,159 --> 00:43:12,119
a campaign. I think I still I meant to ask

876
00:43:12,199 --> 00:43:15,039
you guys last night on the other show last night,

877
00:43:15,159 --> 00:43:17,679
But yeah, if I can play co op through an

878
00:43:17,840 --> 00:43:20,519
entire campaign with my friends in a Splatoon skin with

879
00:43:20,679 --> 00:43:24,480
Splatoon music, my face keeps getting fuzzy and I'm trying

880
00:43:24,519 --> 00:43:28,519
to fix it while I'm talking. Yeah, this is you know,

881
00:43:28,679 --> 00:43:30,840
this is my shit right here. Like, I'm really excited.

882
00:43:30,880 --> 00:43:34,320
It doesn't matter if it's particularly like I don't I mean,

883
00:43:34,360 --> 00:43:36,119
it's Splatoon. I don't think it's gonna be blank because

884
00:43:36,119 --> 00:43:38,039
there's gonna be a lot of pointing and groaning and

885
00:43:38,239 --> 00:43:40,000
just like laughing at the puns and all that stuff.

886
00:43:40,280 --> 00:43:42,480
It's gonna be a good time. I'm excited for it.

887
00:43:43,159 --> 00:43:45,719
Whether I play it super long term like I have

888
00:43:45,960 --> 00:43:48,599
for other Splatoon games, don't know. But I'm excited to

889
00:43:48,719 --> 00:43:52,320
check it out whenever my cop becomes hopefully this Thursday

890
00:43:52,360 --> 00:43:52,880
slash Friday.

891
00:43:52,960 --> 00:43:55,119
Speaker 1: Yeah yeah, I'll I'll be picking up this game to

892
00:43:55,400 --> 00:43:57,679
play some on the plan or whatever. Looking forward to it.

893
00:43:58,760 --> 00:43:59,400
Speaker 3: Let's see here.

894
00:43:59,480 --> 00:44:02,199
Speaker 1: The Metal Gear Solid Master Collection Volume two reveals Nintendo

895
00:44:02,239 --> 00:44:05,119
switched to and Switch frame rates actually did so for everything,

896
00:44:05,199 --> 00:44:08,320
but only the Nintendo blugs were covering this one, so

897
00:44:08,400 --> 00:44:09,599
they all just made about Nintendo.

898
00:44:09,760 --> 00:44:10,840
Speaker 3: But here's some information.

899
00:44:11,320 --> 00:44:15,679
Speaker 1: The PlayStation five and Xbox Series X and all these

900
00:44:15,679 --> 00:44:19,000
are running basically somewhere between twenty five sixty by fourteen

901
00:44:19,119 --> 00:44:22,760
forty and full four K at sixty frames per second.

902
00:44:24,320 --> 00:44:27,159
But the yes, that's right, even for the internal resolution.

903
00:44:27,880 --> 00:44:31,079
On switch one it's going to be seven to twenty

904
00:44:31,320 --> 00:44:34,519
at thirty frames per second, and then switch to it'll

905
00:44:34,559 --> 00:44:37,440
be ten eighty at sixty frames per second. And then

906
00:44:37,440 --> 00:44:41,079
I think that's pretty similar for the other game as well.

907
00:44:41,239 --> 00:44:43,639
What it was like They have a midle Gear four

908
00:44:43,760 --> 00:44:46,519
Solid four and then the handheld one. I can never

909
00:44:46,559 --> 00:44:50,480
remember the name of Peacewalker there it is Peacewalker has

910
00:44:50,679 --> 00:44:54,920
very similar stats. So yeah, I kind of forgot that

911
00:44:55,000 --> 00:44:57,719
this was happening, and say, oh, yeah, this collection it

912
00:44:57,920 --> 00:45:00,599
was announced, it's coming, It has middle Gears Solid four

913
00:45:01,480 --> 00:45:04,320
and it's gonna probably it's gonna look pretty yes, and

914
00:45:04,320 --> 00:45:06,960
ghost Babbell of course, yes, what a great game. But

915
00:45:07,440 --> 00:45:09,719
middle Gear Solid four and peace Walker are probably gonna

916
00:45:09,719 --> 00:45:10,960
look fantastic in this thing.

917
00:45:11,840 --> 00:45:14,039
Speaker 2: Yeah, I'm very said and more people get to see it,

918
00:45:14,159 --> 00:45:16,039
it is going to have that weird out of body

919
00:45:16,079 --> 00:45:18,800
experience when they're talking about the PlayStation one, PlayStation four,

920
00:45:18,880 --> 00:45:22,800
all that stuff on a Nintendo Xboxer PC like platform.

921
00:45:23,760 --> 00:45:25,360
But yeah, more people should be able to play the

922
00:45:25,559 --> 00:45:28,559
entire legacy. Those games are still great, they still hold up.

923
00:45:29,599 --> 00:45:32,960
And yeah, like peace Walker, I if it's based on that,

924
00:45:33,760 --> 00:45:36,599
like Xbox three sixty HD collection, I don't know if

925
00:45:36,639 --> 00:45:38,960
it'll have the multiplayer. There are ways to play the

926
00:45:39,039 --> 00:45:43,679
multiplayer on PCs nowadays with friends, so that is something

927
00:45:43,719 --> 00:45:45,960
people should be looking into. That stuff is really fun,

928
00:45:46,039 --> 00:45:49,559
really great MgO as well, also really fun to play.

929
00:45:49,599 --> 00:45:51,400
But yeah, more people should get their hands on this.

930
00:45:51,559 --> 00:45:54,480
And it's it's all out of it's out of cell

931
00:45:54,559 --> 00:45:56,760
processor hell right now. So that's pretty sweet.

932
00:45:58,079 --> 00:46:02,320
Speaker 1: A couple other really quick things here. Zach Craiger, who

933
00:46:02,920 --> 00:46:06,440
is doing the Residenteval movie, did barbarian I guess just

934
00:46:06,719 --> 00:46:10,519
very recently he was an appearance on Sam Brown University

935
00:46:10,599 --> 00:46:14,280
TV discussed his upcoming Residubal adaptation. He said that there

936
00:46:14,360 --> 00:46:17,840
is a pretty great goat simulator movie script that exists.

937
00:46:18,599 --> 00:46:20,920
Speaker 3: Was it not a joke? Maybe he was joking. I

938
00:46:21,000 --> 00:46:22,679
don't know, but yeah, I happen.

939
00:46:22,440 --> 00:46:25,320
Speaker 1: To know there's a yeah, there's supposedly Areat Got Simulator

940
00:46:25,360 --> 00:46:32,199
script out there, and I'm not joking. Were his next words, Okay, incredible,

941
00:46:32,360 --> 00:46:35,320
So I want to see that for sure. My kids

942
00:46:35,400 --> 00:46:37,360
are huge Goat Simulator fans. That's been on in my

943
00:46:37,400 --> 00:46:38,840
house a lot. We had a really good time with

944
00:46:38,920 --> 00:46:42,559
that game. And then there was yes, the Nintendo and

945
00:46:42,800 --> 00:46:47,000
mostly Hasbro revealed the Zelda toys right for the movie,

946
00:46:48,079 --> 00:46:51,960
and they look a lot like Breath of the Wild characters,

947
00:46:52,320 --> 00:46:54,639
so maybe I I guess they're probably both for just

948
00:46:54,760 --> 00:46:57,039
the legend zelbait generally speaking, but I do think it's

949
00:46:57,119 --> 00:47:00,079
related to the movie. But yes, yeah, yeah, okay, know

950
00:47:00,199 --> 00:47:02,559
these characters are just straight up from Breath of the Wild.

951
00:47:02,760 --> 00:47:04,519
Yeah that's just uh and Tiers of the Kingdom. I

952
00:47:04,559 --> 00:47:09,000
should say that's uh Gannendorf and Zelda and they just

953
00:47:09,079 --> 00:47:11,840
are straight up from those Okay, So yeah, I wonder

954
00:47:11,880 --> 00:47:14,920
if that's if that signifies the Hasbro is just like

955
00:47:15,000 --> 00:47:16,880
thinking about this more long term than the movie and

956
00:47:16,920 --> 00:47:19,079
thinks that like being related to the video games is

957
00:47:19,159 --> 00:47:19,880
way better.

958
00:47:19,760 --> 00:47:23,400
Speaker 3: And like it's not like people will go watch the.

959
00:47:23,440 --> 00:47:25,840
Speaker 1: Zelda movie and then when they go to if they

960
00:47:25,920 --> 00:47:27,280
like they're like, all right, let's get some toys for

961
00:47:27,360 --> 00:47:30,000
the family for the kids. If they're based on the game,

962
00:47:30,079 --> 00:47:31,719
I don't think I think people are going to reject them.

963
00:47:31,760 --> 00:47:33,559
Let's be like, oh, yeah, that looks like the game,

964
00:47:33,559 --> 00:47:36,880
which I'm also very familiar with because those games have

965
00:47:36,960 --> 00:47:38,960
sold twenty thirty forty billion copies.

966
00:47:39,719 --> 00:47:44,360
Speaker 2: Yeah, so that and is very interesting that like Link

967
00:47:44,480 --> 00:47:46,400
is in his Breath of the Wild outfit, Gannonson his

968
00:47:46,440 --> 00:47:48,800
Tears of the Kingdom outfit. But like in the movie,

969
00:47:48,960 --> 00:47:51,039
isn't Zelda wearing her Breath of the Wild outfit and

970
00:47:51,119 --> 00:47:52,519
she's gonna got your Kingdom hit?

971
00:47:53,000 --> 00:47:55,119
Speaker 1: Yeah, she's got some stuff that it's like clearly from that.

972
00:47:55,280 --> 00:47:58,000
And yeah, like that from what we've seen so far,

973
00:47:58,039 --> 00:48:00,559
and who knows, she could have several fits from all

974
00:48:00,559 --> 00:48:01,480
the kinds of different games.

975
00:48:01,559 --> 00:48:02,599
Speaker 3: And we'll just have to wait and see.

976
00:48:03,880 --> 00:48:07,960
Speaker 1: All right, Today and tomorrow updates Today, applications opened for

977
00:48:08,079 --> 00:48:11,400
the Dusk Bloods Network test. That test again runs from

978
00:48:11,599 --> 00:48:13,960
August twenty first through twenty fourth. Go sign up now

979
00:48:14,360 --> 00:48:17,480
if you want to try that out. They did mention

980
00:48:17,639 --> 00:48:20,360
something along the lines of first come, first serve, so

981
00:48:20,559 --> 00:48:24,880
don't wait tomorrow. Final Fantasy ten and ten two HD

982
00:48:25,039 --> 00:48:29,800
remaster launches for Switch to Arcade Archives, Armadillo Racing once again.

983
00:48:29,880 --> 00:48:34,079
That is out tomorrow on all platforms, and then hell

984
00:48:34,239 --> 00:48:37,280
Is Us joins Game Pass for Cloud, Xbox Series and PC.

985
00:48:38,000 --> 00:48:40,480
All right, that does it for the headlines. Let's get

986
00:48:40,480 --> 00:48:42,519
to the poll question from Monday.

987
00:48:43,360 --> 00:48:43,519
Speaker 3: Yes.

988
00:48:43,599 --> 00:48:45,719
Speaker 1: Here it is have you played disco Elysium?

989
00:48:45,840 --> 00:48:46,480
Speaker 3: Yes or no?

990
00:48:47,360 --> 00:48:50,719
Speaker 1: Nearly six thousand of you responded and forty eight percent

991
00:48:50,840 --> 00:48:54,039
said yes, fifty two percent said no. So that is

992
00:48:54,239 --> 00:48:57,119
that's like pretty saturated. A lot of people have played

993
00:48:57,159 --> 00:48:59,840
disco Elysium, and I think it kind of goes to

994
00:48:59,880 --> 00:49:01,519
sh show. And the reason we brought this up, John

995
00:49:01,800 --> 00:49:04,760
was that that new game from that studio, from zach

996
00:49:04,800 --> 00:49:09,079
Oom Zero Parades, it just did not like have the

997
00:49:09,159 --> 00:49:11,440
immediate out of the gate success that you would expect

998
00:49:11,519 --> 00:49:13,800
from everyone playing and loving Disco Elysium.

999
00:49:13,880 --> 00:49:15,760
Speaker 3: And I think think that does go back to people

1000
00:49:15,800 --> 00:49:16,039
are just.

1001
00:49:16,159 --> 00:49:19,360
Speaker 1: Unsure about who are the real people working on the

1002
00:49:19,480 --> 00:49:22,760
real successor to disco Elysium, right right.

1003
00:49:22,760 --> 00:49:24,719
Speaker 2: Yeah, no, And that's always been that kind of hazy

1004
00:49:24,760 --> 00:49:26,519
thing because it's like it is way more of a

1005
00:49:26,639 --> 00:49:28,480
niche game. So it's for a niche game for a

1006
00:49:28,559 --> 00:49:32,559
niche gamers who know quality, like people know the history

1007
00:49:32,719 --> 00:49:34,760
behind that studio and how it all kind of blew

1008
00:49:34,880 --> 00:49:37,599
up after that game came out. So yeah, I guess

1009
00:49:37,679 --> 00:49:40,960
not super surprising, but there's so many different options for

1010
00:49:41,000 --> 00:49:43,000
that kind of game nowadays. So what was the very

1011
00:49:43,079 --> 00:49:44,519
I think we even talked about it last time I

1012
00:49:44,599 --> 00:49:47,280
was on the show, but that very colorful kind of

1013
00:49:47,360 --> 00:49:49,880
disco elysium like tabletop video game.

1014
00:49:50,280 --> 00:49:52,199
Speaker 1: Yeah, I know what you mean, but I can't remember

1015
00:49:52,239 --> 00:49:57,400
its name. Yeah, yeah, for sure. All right, we have

1016
00:49:57,440 --> 00:49:59,159
a new poll question. We'll get to here in a second.

1017
00:49:59,199 --> 00:50:01,039
Before we do that, job, Martin, tell people where they

1018
00:50:01,039 --> 00:50:03,239
can find you on the internet, what you have going

1019
00:50:03,320 --> 00:50:04,719
on and all that good stuff.

1020
00:50:05,639 --> 00:50:09,440
Speaker 3: Yeah, so I chat real quick.

1021
00:50:10,199 --> 00:50:12,159
Speaker 2: Right, Yes, I knew it started with you. I just

1022
00:50:12,199 --> 00:50:15,119
can't remember. Yeah, you can find me on Blue Sky,

1023
00:50:15,599 --> 00:50:18,400
Jem Martin ut Blue Sky. That's social. I kind of

1024
00:50:18,440 --> 00:50:21,360
hang out there and make occasional posts. At some point

1025
00:50:21,400 --> 00:50:23,519
this weekend, I need to figure out timing. I'm going

1026
00:50:23,559 --> 00:50:27,599
to be streaming the TOCN beta marveltcon Fighting Souls. That's

1027
00:50:27,639 --> 00:50:29,440
going to be sweet. Very excited for that game to

1028
00:50:29,480 --> 00:50:32,760
come out. Yeah, yeah, all the updates look super cool.

1029
00:50:32,760 --> 00:50:35,360
I'm very excited to mess with a lot of those characters.

1030
00:50:36,039 --> 00:50:38,000
But yeah, besides that, I kind of just tweet whenever

1031
00:50:38,079 --> 00:50:40,360
I'm streaming or I have a video out, So yeah,

1032
00:50:40,519 --> 00:50:42,320
just follow me there and I hope to be on

1033
00:50:42,400 --> 00:50:43,840
the show again. It's always a good time.

1034
00:50:44,360 --> 00:50:44,679
Speaker 3: Excellent.

1035
00:50:44,760 --> 00:50:48,360
Speaker 1: Yeah, we'll definitely make it happen again sometime very soon.

1036
00:50:48,920 --> 00:50:52,119
In the meantime, here is your pole question that we'll

1037
00:50:52,159 --> 00:50:56,119
get to at some point. Which backward compatible Xbox game

1038
00:50:56,559 --> 00:50:58,840
are you going to play play on PC? First Blinks

1039
00:50:58,880 --> 00:51:02,079
the Time, sweep Er Content Live and reloaded, Crimson Skies,

1040
00:51:02,119 --> 00:51:04,880
High Road to Revenge, and Fusion Frenzy. And if you

1041
00:51:05,000 --> 00:51:07,440
are not going to play any of these games, obviously

1042
00:51:07,599 --> 00:51:10,639
just vote for Fusion Frenzy then all right. Of course,

1043
00:51:11,159 --> 00:51:13,880
of course we'll get the results of that, talk about

1044
00:51:13,920 --> 00:51:18,280
it here on on Game mess Mornings. In some way,

1045
00:51:18,440 --> 00:51:21,519
while I'm on the road, I think, well, if we

1046
00:51:21,599 --> 00:51:23,400
have to do a short version, we'll do that. There's

1047
00:51:23,440 --> 00:51:26,639
a chance, like Mike and I might just like do

1048
00:51:26,760 --> 00:51:29,079
a live one from the car while we're driving around.

1049
00:51:29,639 --> 00:51:32,079
But we'll see no promises because we've got to get

1050
00:51:32,119 --> 00:51:33,760
in there, get into the van and see what that's

1051
00:51:33,800 --> 00:51:37,079
all gonna work like. So looking forward to seeing you

1052
00:51:37,199 --> 00:51:40,360
all from the road as the Great Giant Bomb road

1053
00:51:40,400 --> 00:51:44,760
Trip commences tomorrow. I'm gonna, like I said, fly right

1054
00:51:44,800 --> 00:51:47,679
to SF and we're gonna go start heading north that moment.

1055
00:51:47,719 --> 00:51:50,639
I'm gonna go get the vand right away. So looking

1056
00:51:50,719 --> 00:51:52,920
forward to that. It's gonna be a lot of fun

1057
00:51:53,559 --> 00:51:56,360
when we go. When we do our live stream, we'll

1058
00:51:56,400 --> 00:51:58,280
have some ways for you to interact with us in

1059
00:51:58,400 --> 00:52:02,360
the van and especially on on the Twitch version. So

1060
00:52:03,599 --> 00:52:05,599
maybe do that, maybe mess with us, maybe mess with

1061
00:52:05,679 --> 00:52:08,519
me while I'm driving. Well, i'll give you more details

1062
00:52:08,599 --> 00:52:10,559
on that as as we get closer. Don't worry, it

1063
00:52:10,559 --> 00:52:11,280
won't be dangerous.

1064
00:52:12,880 --> 00:52:16,079
Speaker 3: All right, let's see here. I think we got everything

1065
00:52:16,119 --> 00:52:16,559
out of the way.

1066
00:52:16,599 --> 00:52:18,199
Speaker 1: So I gotta say now is John Martin, thank you

1067
00:52:18,239 --> 00:52:19,719
so much for hanging out with me today and talking

1068
00:52:19,719 --> 00:52:20,559
about video games.

1069
00:52:20,599 --> 00:52:21,719
Speaker 3: Man, I really appreciate it.

1070
00:52:22,320 --> 00:52:25,280
Speaker 2: Thanks job, It's always a pleasure. Thanks again, love everyone here.

1071
00:52:25,800 --> 00:52:28,000
Speaker 1: Thank you all for watching and listening. You're the best

1072
00:52:28,039 --> 00:52:30,280
audience in gaming. Until next time, Oh my god, the

1073
00:52:30,400 --> 00:52:32,519
game sent. Until next time, I have a good one,

1074
00:52:32,599 --> 00:52:34,199
take care of yourself and goodbye.

