WEBVTT

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<v Speaker 1>Hey, everybody, welcome to Games Mornings with Me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're gonna be talking about

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<v Speaker 1>a big update launching early for Nintendo and communicating with

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<v Speaker 1>sea creatures in the return of a classic. It's gonna

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<v Speaker 1>be a good one because we have jan at Choa

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<v Speaker 1>on the show. Jan how are you doing.

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<v Speaker 2>I'm ready to flip and do tricks for fish small fish,

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<v Speaker 2>jump through hula hoops and do the cool thing where

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<v Speaker 2>you're like you're clapping and you're going back and skating.

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<v Speaker 1>Oh yeah, or or or or seals. Right, okay, but

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<v Speaker 1>you're not I know what you mean. I know what

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<v Speaker 1>you mean. E e yes, yeah, absolutely. We'll explain all

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<v Speaker 1>that here in a second. But if you're a Star

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<v Speaker 1>Trek four fan, you already know what to expect, everybody.

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<v Speaker 3>So just hang in.

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<v Speaker 1>Wow, that was how I humpback whales, But don't worry

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<v Speaker 1>about it. How you doing?

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<v Speaker 2>I think still at a good seven? A good seven?

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<v Speaker 1>Yeah? Oh okay, listen, if we dial in this year

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<v Speaker 1>at a seven, I wouldn't trade that.

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<v Speaker 3>I would take that in an instant.

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<v Speaker 2>Yeah, no, not at all. I was the thing that

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<v Speaker 2>no one ever tells you grub about having a short

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<v Speaker 2>dog is their tummies will just constantly get wet and ms.

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<v Speaker 2>It's a little dryer now here in the Bay Area.

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<v Speaker 2>Somehow this little dog's tummy just gets wet whenever we

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<v Speaker 2>go out on a walk. I'm just curious. It's to like,

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<v Speaker 2>how how is this happening? Why why do you constantly

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<v Speaker 2>need a towel on your tummy?

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<v Speaker 1>Yeah? So yeah, like one of them like truffle pigs,

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<v Speaker 1>like or those like wires you use that to find

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<v Speaker 1>water or whatever. It's like one of them dogs. They

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<v Speaker 1>just have the magic power to find wetness wherever it is.

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<v Speaker 1>My my cat is bad. It has a drinking problem.

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<v Speaker 1>H He goes in to get to the fountain with

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<v Speaker 1>a little fountain for the catch. It's like running water

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<v Speaker 1>and he just puts his whole head or sheet as it's.

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<v Speaker 3>The girl puts her whole.

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<v Speaker 1>Head under the water and every day, basically the whole

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<v Speaker 1>day or head is just wet, just constantly. Hand say, okay,

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<v Speaker 1>I mean she knows she didn't goes and like licks

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<v Speaker 1>the water like she's supposed to, but she just likes

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<v Speaker 1>having a wet head, it's it's a weird cat. I

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<v Speaker 1>like it.

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<v Speaker 2>I seen people drink things weird, so I'm not gonna

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<v Speaker 2>blame it on the pets. Yeah, I think it's just

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<v Speaker 2>drinking things.

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<v Speaker 1>Uh huh.

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<v Speaker 3>Absolutely.

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<v Speaker 1>I try to drink things weird every once in a while,

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<v Speaker 1>just you know, put the straw in, put your finger

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<v Speaker 1>on the end of the straw, take the straw out.

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<v Speaker 3>Drink the water out of the straw.

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<v Speaker 1>Still do that, Yeah, exactly, all right. We should explain ourselves.

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<v Speaker 1>We're a giant Bomb. We're independent games media. We're out

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<v Speaker 1>here on our own, but with you at our backs.

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<v Speaker 1>By going to giant bomb dot com slash join, we

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<v Speaker 1>can continue to do the cool stuff that we get

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<v Speaker 1>to do here. We appreciate everyone who has come through

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<v Speaker 1>and done exactly that. It enables us, it empowers us,

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<v Speaker 1>and it empowers you because you have a cool home

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<v Speaker 1>base now on the internet where you can go hang

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<v Speaker 1>out on the forums, find cool stuff on the site,

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<v Speaker 1>and find reviews. I mean, we've been working like crazy,

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<v Speaker 1>but Chuck especially getting everything up and running over there.

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<v Speaker 1>So there's like user lists and user reviews and all

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<v Speaker 1>these things. You could do that on giant bomb dot com.

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<v Speaker 1>And you can take advantage all of that by going

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<v Speaker 1>to giant bomb dot com slash join and become a

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<v Speaker 1>premium member. Also that gets you, hey, I started up

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<v Speaker 1>grub Snacks Premium new version of grub Snacks, hanging out

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<v Speaker 1>answering questions from people. There's a premium forum on in

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<v Speaker 1>the message boards as well where you can ask a

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<v Speaker 1>question and I will try to address most of those.

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<v Speaker 1>There's also a discord channel that I'll take questions from

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<v Speaker 1>as well. But yeah, that episode went up yesterday. There

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<v Speaker 1>should be one a week going forward from now on. Everybody,

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<v Speaker 1>so looking forward to all of that. As far as

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<v Speaker 1>this show goes, most weekdays, I, Jeff Greb will help

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<v Speaker 1>piece your gaming life back together. That includes breaking news

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<v Speaker 1>and maybe even some of our own original reporting. For

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<v Speaker 1>all these topics, I'll get the input of a bona

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<v Speaker 1>fide expert who will make me look smart. If you

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<v Speaker 1>are watching live on Twitch, welcome. You can always listen

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<v Speaker 1>to the show later on podcast feeds by searching for

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<v Speaker 1>Games Mornings, or find the RSS feed on giant bomb

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<v Speaker 1>dot com. Got You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into. So let's start

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<v Speaker 1>the morning mess with multiple Echo the Dolphin games officially

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<v Speaker 1>in development. Somebody wake up, Mike Manati. This is from

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<v Speaker 1>Salamano Akamatsu, starting off with a quote. Here, several new

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<v Speaker 1>Echo the Dolphin products and games are officially in development.

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<v Speaker 1>Developer A and R Itelier announced an Rlier is a

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<v Speaker 1>studio founded in half Moon Bay, California by veteran game developers,

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<v Speaker 1>including the original of the creators of Echo the Dolphin

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<v Speaker 1>that includes Ed ann Ziada Annunziata. I think it's how

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<v Speaker 1>you say it.

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<v Speaker 3>Who was the Yeah.

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<v Speaker 1>The chief creative officer at A and R previously announced

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<v Speaker 1>plans to release remastered versions of the Genesis games Echo

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<v Speaker 1>the Dolphin and Echo the Tides of Time, as well

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<v Speaker 1>as develop a third Echo the Dolphin game. So that

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<v Speaker 1>seems to be the plan here is, let's remaster these

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<v Speaker 1>old Genesis games and then also make a whole new

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<v Speaker 1>two D game. I'm assuing because they're same, third, because

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<v Speaker 1>there was some other Echo the Dolphin games later, I don't.

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<v Speaker 1>I guess we'll have to see exactly what this all ends.

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<v Speaker 3>Up looking like.

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<v Speaker 1>But okay, cool, I mean, first of all, why not

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<v Speaker 1>the way Sega's been operating where they're like, hey, we

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<v Speaker 1>will We're gonna remake a bunch of our stuff. We're

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<v Speaker 1>gonna make new entries in Crazy Taxi and all these

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<v Speaker 1>other like Shanobi, all this other stuff, and then the

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<v Speaker 1>stuff that they don't do well, they've worked with partners

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<v Speaker 1>to get like Streets of Rage four made and that

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<v Speaker 1>went really well. So Sega just seems to have those

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<v Speaker 1>stuff kind of like in a position where they can

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<v Speaker 1>easily just hand stuff off to someone who does want

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<v Speaker 1>to do something with it. So why not do that

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<v Speaker 1>with Echo the Dolphin. My question, do you jen is

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<v Speaker 1>does Echo the Dolphin play in twenty twenty six and beyond.

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<v Speaker 2>Uh, well grub everything old is new again, And I

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<v Speaker 2>can't say that there's a lot of competition in terms

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<v Speaker 2>of dolphin, let alone aquatic games. So for sheer novelty's

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<v Speaker 2>sake and nostalgia, I feel like this could do well.

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<v Speaker 2>And you mentioned it at the beginning of this story,

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<v Speaker 2>but the Shanobi game really popped off. A lot of

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<v Speaker 2>us really liked it. It wound up on our top

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<v Speaker 2>ten of the year. So I definitely see a world

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<v Speaker 2>where an Echo the Dolphin game, Whether it's a remaker,

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<v Speaker 2>A brand new game could be absolutely banging. It's interesting

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<v Speaker 2>that it's in half Moon Bay because that's like twenty

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<v Speaker 2>minutes away from me. Let me in, Let me, let

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<v Speaker 2>let me let me. I want to see the dolphins.

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<v Speaker 2>I want to see the Yeah, the dolphins.

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<v Speaker 3>Show us the dolphins.

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<v Speaker 1>I was trying to like remember, like what other dolphin

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<v Speaker 1>games have I played Dolphin Olympics too, the flash game

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<v Speaker 1>is that? Is that still mine? Anybody? I want to know.

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<v Speaker 1>I was able to get like that my dolphin to

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<v Speaker 1>like Pluto or whatever, get it way onto outer space.

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<v Speaker 3>That was good stuff.

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<v Speaker 1>Yeah. Hey, if this is like a bigger game, I

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<v Speaker 1>guess you know it's a two D versus three D.

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<v Speaker 1>If it's a big three D game, people in chat say,

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<v Speaker 1>man Eater, but with Echo the Dolphin, Like clearly not

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<v Speaker 1>exactly that, but they made that like a fun swimming

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<v Speaker 1>around upgrading your your Shark game. You could probably do

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<v Speaker 1>something similar with Echo here. I would like it to

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<v Speaker 1>be a three D Metroidvania with the dolphin underwater.

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<v Speaker 3>That's what I want.

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<v Speaker 1>I think that would be really fun to get upgrades

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<v Speaker 1>through your Dolphin and that unlocks ocean doors or something

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<v Speaker 1>I don't know, temples under under the water. I think

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<v Speaker 1>that'd be fun. You just do an.

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<v Speaker 2>At a certain tone that it resonates that it moves rocks.

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<v Speaker 1>Now, yeah you war foos row dolphin there, Yeah, there

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<v Speaker 1>you go. Yeah ah ah, there is. Of course, there

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<v Speaker 1>was a time when I thought this was happening before

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<v Speaker 1>yuh yeah, me and I heard some chittering noises from

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<v Speaker 1>Sega that they were teasing something with and we put

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<v Speaker 1>that under well, we put it. We pretended to put

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<v Speaker 1>it underwater by slowing it down in premiere and playing

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<v Speaker 1>it on our podcast. We're like, well that clearly those

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<v Speaker 1>are dolphins sounds. And that turned out to be Hyenas,

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<v Speaker 1>which is that game that never came out and Sega canceled.

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<v Speaker 2>Yeah yeah, I distinctly remember when you brought up that

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<v Speaker 2>recording on an episode of Game As Mornings from a

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<v Speaker 2>while back now. And this just proves how patient and

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<v Speaker 2>polite Lucy James is, because she politely was like, uh

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<v Speaker 2>huh okay, yeah, sure, okay, yeah, I go to the dolphin.

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<v Speaker 1>Uh It's like, okay, well, thank you for humoring me, Lucy.

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<v Speaker 1>I think that we made this happen, though. I think

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<v Speaker 1>they saw that clip and the lad look clearly the

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<v Speaker 1>children crave Echo, and well here we are.

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<v Speaker 3>Yeah, no word yet on win for any of this stuff.

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<v Speaker 2>Grub My pitch for an Echo the Dolphin game in

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<v Speaker 2>addition to a remake is just make a space game

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<v Speaker 2>but underwater. I want to do barrel rolls, surf and

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<v Speaker 2>shoot echo sonar beams.

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<v Speaker 1>Oh, that's a star Fox sixty four. But Echo the

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<v Speaker 1>Dolphin is not a bad idea that could go. There,

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<v Speaker 1>you go, cut the check sega, we're over here. Well

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<v Speaker 1>we'll see at some point. I don't know. I wonder

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<v Speaker 1>if they plan to show up anywhere like a GDC

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<v Speaker 1>or Summer game fest with anything.

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<v Speaker 3>We'll have to wait and see. But it's like, I

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<v Speaker 3>don't I don't know. They could also.

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<v Speaker 2>I know that this is tied to an r aelier,

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<v Speaker 2>but just give some assets over to the RGG guys,

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<v Speaker 2>make them. Let them make a Yakuza Echo the Dolphin game.

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<v Speaker 3>At least have them put Echo in a Yaku's game.

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<v Speaker 1>Absolutely right, there should be a whole dolphin subplot in

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<v Speaker 1>one of those games.

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<v Speaker 2>Why was there not an Echo the Dolphin summon in

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<v Speaker 2>Yakuza Like a dragon in Hawaii?

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<v Speaker 1>There should be there should be a new one that

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<v Speaker 1>what they should do is basically a one to one

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<v Speaker 1>retelling of Acevantera Pet Detective. Make that a like a thing,

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<v Speaker 1>and then they just fix all the problematic stuff. So

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<v Speaker 1>we get our generation, our generations as if it's not

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<v Speaker 1>my generation, our generation's acepinter a Pet Detective without the bullshit.

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<v Speaker 3>Yeah all right.

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<v Speaker 1>The Disney Afternoon Collection seems to be coming to Nintendo

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<v Speaker 1>Switch to and Switch. This is from Nintendo Everything. The

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<v Speaker 1>Disney Afternoon Collection appears to be coming to Nintendo Switch

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<v Speaker 1>to and Switch one loose. New listings for the game

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<v Speaker 1>have just appeared on the ESRB website. Interestingly, Atari appears

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<v Speaker 1>to be publishing. Captom originally released the Disney Afternoon Collection

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<v Speaker 1>in partnership with Digital Eclipse in twenty seventeen. Fans were

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<v Speaker 1>disappointed with the package, or that that the package never

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<v Speaker 1>came to Nintendo Switch, but it looks like that's finally

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<v Speaker 1>being rectified yeah again with Atari handling the publishing on this.

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<v Speaker 1>For the Switch version, the collection always included Chipindale Rescue Rangers.

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<v Speaker 1>Chippindale Rescue Rangers Too, which is a really Latens game

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<v Speaker 1>that's surprisingly very good Ducktails, Ducktails Too, Darkwing Duck and Tailspin.

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<v Speaker 3>All those are.

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<v Speaker 1>Actually pretty goods. They're all Capcom games. They're like really solid.

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<v Speaker 1>Let's see here, they have like stuff like some of

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<v Speaker 1>the new features got added, like a boss rush mode

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<v Speaker 1>and stuff like that. Yeah.

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<v Speaker 3>Cool that this is finally happening.

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<v Speaker 1>Interesting that, like Atari are the ones making it happen

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<v Speaker 1>kind of a wonder. It's like, oh, I wonder how

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<v Speaker 1>that went down, Like they just noticed this and we're like, hey,

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<v Speaker 1>do you want us to come handle that for you?

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<v Speaker 1>Or Disney sought them out? It's or I guess Capcom

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<v Speaker 1>was probably the one that published it originally Capcom and

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<v Speaker 1>or Disney. Yeah, did they seek out help and Atari's

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<v Speaker 1>handling that? I mean, Atari probably does have a lot

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<v Speaker 1>of specific experience and stuff like this now after like

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<v Speaker 1>making like releasing retro games their whole thing by like

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<v Speaker 1>with like purchasing night Dive and all that stuff. So yeah,

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<v Speaker 1>I wonder if this is a new side of that

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<v Speaker 1>business for them. And at the very least, it's nice

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<v Speaker 1>to see this game that we were kind of always

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<v Speaker 1>hoping would come to the Switch finally come to the Switch.

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<v Speaker 2>Yeah, I can't say that I ever checked out these

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<v Speaker 2>games grub because I think playing Lion King on the

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<v Speaker 2>Genesis really traumatized me because of how difficult it was

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<v Speaker 2>for a child to play that. I wound up not

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<v Speaker 2>checking any other additional Disney games out around that generation.

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<v Speaker 2>So you know, I'm always down for some Chip and Dale. Yes, Ducktails,

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<v Speaker 2>I'd love to hear a midi or very garbled up

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<v Speaker 2>version of that theme theme song. It should be a banger.

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<v Speaker 2>And also I think the world needs more or dark

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<v Speaker 2>Wing Duck.

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<v Speaker 1>Yeah, I'm surprised we haven't gotten more dark Wing Duck.

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<v Speaker 1>Did we? And I didn't notice? I suppose I know that.

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<v Speaker 2>We had a new Duck Tails seat cartoon. I swear

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<v Speaker 2>we did because like David Tennant was Scrooge right, and

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<v Speaker 2>we had the Chippendale's movie right that came out recently.

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<v Speaker 2>But yeah, nothing nothing with dark Wing Duck.

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<v Speaker 1>Hmm. Yeah, we should get more dark Wing Duck that

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<v Speaker 1>and again I'm surprised that hasn't happened that and like

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<v Speaker 1>Gargoyles should also return. People pointed out like, oh yeah,

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<v Speaker 1>Digital Eclipse, which handled this is now also Atari.

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<v Speaker 3>So that's how that went down. That makes sense.

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<v Speaker 1>I was like getting my hopes of like man Atari

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<v Speaker 1>is just out there, like making these deals happen.

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<v Speaker 3>Maybe they can finally get.

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<v Speaker 1>Me Castlevania Symphony of the Night on the Switch, which

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<v Speaker 1>somehow still hasn't happened. It probably still won't happen, though,

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<v Speaker 1>all right, this is its great to see. I think,

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<v Speaker 1>you know, between this and there was that like really

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<v Speaker 1>lightweight metrode Vania, Mickey Mouse Game, Mickey Illusion, Illusion Island.

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<v Speaker 2>Yeah, yeah, neat, that took.

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<v Speaker 1>A while to get from Switch to the other consoles,

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<v Speaker 1>but that happened, and it was like, I wonder if

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<v Speaker 1>they're going to go the other way with this that

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<v Speaker 1>finally did happen. I don't know, just these like Mickey

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<v Speaker 1>Mouse games and like their cartoon adaptation games. I kind

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<v Speaker 1>of was wondering if they would do even more after

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<v Speaker 1>Illusion Island. Doesn't seem like that's necessarily going, like it's

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<v Speaker 1>not a gold rush at the very least, but they

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<v Speaker 1>should probably just keep plugging away at that stuff, right.

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<v Speaker 2>Yeah, definitely, one hundred percent. I think Illusion Island was

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<v Speaker 2>it's high it had an exclusive deal to be on

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<v Speaker 2>the Switch for a while, and I think that might

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<v Speaker 2>have hampered its performance initially yes, you know, if that

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<v Speaker 2>was able to come out on all platforms. I know

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<v Speaker 2>that the switch is often targeted as like, oh, this

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<v Speaker 2>is a family console, this is a kid console.

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<v Speaker 1>But I don't know.

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<v Speaker 2>Maybe it would have just been easier for some people

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<v Speaker 2>to just play on a PlayStation or an Xbox in

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<v Speaker 2>the living room. Yep, we we should have a Batman

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<v Speaker 2>style dark Wing Duck game, crub, I can't get over it.

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<v Speaker 1>Yeah, there should be a There should be an Arkham

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<v Speaker 1>dark Wing duck or just a dark Wing duck that

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<v Speaker 1>place exactly like the Batman for nes. But like so,

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<v Speaker 1>just like a modern retro game or something like that.

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<v Speaker 1>I would love that as well.

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<v Speaker 2>Give me bonkers. Does anyone remember Bonkers out there?

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<v Speaker 3>I don't know if I remember bonkers? Is that with

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<v Speaker 3>a Z?

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00:15:35.360 --> 00:15:37.960
<v Speaker 2>I don't bonkers? I don't remember if it was a Z.

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<v Speaker 2>But I think that's where I first learned about the

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<v Speaker 2>word marsupial.

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<v Speaker 1>Oh okay, there was a video game called Marsupialami or

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<v Speaker 1>something like that that I was like, and I took

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<v Speaker 1>me forever to decode that it was trying to say

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<v Speaker 1>marsupial and the character was a marsupial. But I was

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<v Speaker 1>very stupid and couldn't understand it all right, let's see here.

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<v Speaker 1>Going on to the next story, Nintendo's the share price

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<v Speaker 1>drops are dropped to thirty three percent in the last

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<v Speaker 1>five months in Japan. This is from Chris Scullion at VGC.

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<v Speaker 1>As noted by game Spark, Nintendo's share price dropped to

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<v Speaker 1>nine hundred and fifty en, which is about sixty two

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<v Speaker 1>dollars and seventy cents on Tuesday, the first time the

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<v Speaker 1>price has dropped below ten thousand end since April twenty

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<v Speaker 1>twenty five. Back in August twenty twenty five, the share

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<v Speaker 1>price reached a high point of fourteen thousand, seven hundred

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<v Speaker 1>and ninety five yen, and that's about ninety three dollars,

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<v Speaker 1>the highest share price ever recorded for the company, but

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<v Speaker 1>has dropped notably since then. It's worth pointing out August

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<v Speaker 1>kind of right there, that first batch of switch twos launching,

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<v Speaker 1>and the kind of the first report from Nintendo about

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<v Speaker 1>how well the system was doing in that moment. While

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<v Speaker 1>the reasons for the company's rise and fall in share

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<v Speaker 1>price can only ever be speculated, it appears likely that

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<v Speaker 1>the record high in August twenty twenty five was due

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<v Speaker 1>to the switch to. The subsequent dropped then can likely

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00:16:56.360 --> 00:16:59.440
<v Speaker 1>be attributed to such factors as a slowing of switch

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00:16:59.480 --> 00:17:03.240
<v Speaker 1>to sales over Christmas, albeit still comfortably outselling its predecessor

328
00:17:03.679 --> 00:17:07.359
<v Speaker 1>at this stage, and a lack of Killer app six

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00:17:07.400 --> 00:17:11.519
<v Speaker 1>months into the consul's life. I know that Circin Toto,

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00:17:11.920 --> 00:17:15.839
<v Speaker 1>friend of the site, he had a blog post about this,

331
00:17:16.200 --> 00:17:20.279
<v Speaker 1>or that he speculated those two points that there is

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<v Speaker 1>there was a bit of a slow down during the

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00:17:22.880 --> 00:17:24.839
<v Speaker 1>holiday season, or at the very least, there was some

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00:17:25.000 --> 00:17:29.599
<v Speaker 1>sales on the switch to at retailers in the United

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<v Speaker 1>States and Europe, and investors are like, what's going on

336
00:17:32.519 --> 00:17:36.640
<v Speaker 1>there that shouldn't happen. And then also there is, you know,

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00:17:36.839 --> 00:17:40.880
<v Speaker 1>there's the lack of big marquee first party titles, specifically

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<v Speaker 1>Mario and Zelda. I think I would throw in like

339
00:17:43.960 --> 00:17:46.680
<v Speaker 1>Smash Brothers and Animal Crossing and a few others into that,

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00:17:46.759 --> 00:17:48.799
<v Speaker 1>but Mario and Zelda seemed to be the ones that

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00:17:48.799 --> 00:17:52.759
<v Speaker 1>the investors are asking about. And then finally, the third

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00:17:52.799 --> 00:17:55.200
<v Speaker 1>thing that Cercin Toto mentioned that was not mentioned in

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00:17:55.240 --> 00:17:59.920
<v Speaker 1>the story yet is component prices. The everyone's worried to

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<v Speaker 1>price increases. So those three factors seem to be dragging

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<v Speaker 1>Nintendo's share price back down. If you look at it,

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<v Speaker 1>there's a chart out there. This is a sharp decline

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00:18:10.200 --> 00:18:13.720
<v Speaker 1>after a really sharp increase in price. So it kind

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<v Speaker 1>of feels like a little bit of a correction and

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00:18:16.319 --> 00:18:18.359
<v Speaker 1>that Nintendo will have to like sort of chip away

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<v Speaker 1>at if it wants to stock price to go back

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<v Speaker 1>up by making big games and making big game announcements.

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<v Speaker 3>And that's kind of.

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<v Speaker 1>That feels like where we're at right where the next

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<v Speaker 1>time we hear from Nintendo, like that next Nintendo Direct

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00:18:32.440 --> 00:18:34.960
<v Speaker 1>is probably going to have a big twenty twenty six

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<v Speaker 1>game in it.

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<v Speaker 3>That's how I feel. Do you share that?

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<v Speaker 2>I feel like it has to grub. I don't think

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<v Speaker 2>they can get away with not teasing something at least

360
00:18:47.480 --> 00:18:50.799
<v Speaker 2>for twenty twenty six, whatever that winds up being. But

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<v Speaker 2>then again, I feel like it's impossible to really predict

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<v Speaker 2>Nintendo's moves when it comes to anything predictable or pattern wise,

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<v Speaker 2>just because they just operate at their own frequency. It

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<v Speaker 2>seems like a no brainer that we should expect a

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<v Speaker 2>new three D Mario game, especially with the release of

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<v Speaker 2>the Mario Galaxy movie this year, But who knows. They

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<v Speaker 2>could perhaps be going back to the well and teasing

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<v Speaker 2>kid Iicris.

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<v Speaker 3>Yeah, I mean the right.

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<v Speaker 1>They could have any number of like lower profile games

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<v Speaker 1>in an Nintendo Direct and they're just not ready for Mario.

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<v Speaker 1>You know, we talk about Donkey Kung Binanza just came

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<v Speaker 1>and it'd be hard for them to have a new game. Yeah,

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00:19:35.000 --> 00:19:38.440
<v Speaker 1>that's that's still true. Regardless of their need to have

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00:19:38.519 --> 00:19:42.480
<v Speaker 1>a title release like that to address these issues, they

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00:19:42.599 --> 00:19:45.440
<v Speaker 1>just might not be ready for it. That's the biggest

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<v Speaker 1>reason I think those things have not happened up to

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<v Speaker 1>this point. Of course, a news Zelda, it's not ready.

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00:19:49.680 --> 00:19:51.160
<v Speaker 1>They just had Tears of the Kingdom a couple of

380
00:19:51.240 --> 00:19:54.440
<v Speaker 1>years ago. So yeah, we just might be stuck in

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00:19:54.480 --> 00:19:57.720
<v Speaker 1>linear time here. And in the meantime, the Switch two

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00:19:57.799 --> 00:20:01.599
<v Speaker 1>is gonna probably continue to sell just fun. The other

383
00:20:01.640 --> 00:20:06.160
<v Speaker 1>side of this is that price issue components really are

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<v Speaker 1>at in a rough spot. I know that Daniel Ahmad

385
00:20:10.960 --> 00:20:14.440
<v Speaker 1>kind of had an analysis of this, pointing out that

386
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<v Speaker 1>Nintendo was already riding the line of profitability on hardware,

387
00:20:18.599 --> 00:20:22.079
<v Speaker 1>kind of maxing out their margins a little bit because

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00:20:22.119 --> 00:20:26.160
<v Speaker 1>of the tariffs, because of component prices, and now we're

389
00:20:26.200 --> 00:20:29.119
<v Speaker 1>past that and component prices are going up even more

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00:20:29.160 --> 00:20:32.279
<v Speaker 1>specifically as always, as we said on every episode of

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<v Speaker 1>this show for the last month, RAM prices memory store

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00:20:36.000 --> 00:20:39.319
<v Speaker 1>or memory and at this point storage as well are

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00:20:39.359 --> 00:20:43.920
<v Speaker 1>both seeing huge increases in prices, and Nintendo's like, hey,

394
00:20:44.000 --> 00:20:46.720
<v Speaker 1>we have looked into this. We're always looking to procure

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00:20:46.759 --> 00:20:50.359
<v Speaker 1>stuff at you know, in the most affordable way. But

396
00:20:50.400 --> 00:20:52.599
<v Speaker 1>people believe they might be running out of road, and

397
00:20:52.680 --> 00:20:56.559
<v Speaker 1>Nintendo doesn't like to take a loss on hardware. I

398
00:20:56.559 --> 00:20:59.759
<v Speaker 1>think that if they're like worried about all this stuff, though,

399
00:20:59.799 --> 00:21:04.079
<v Speaker 1>they probably might have to because raising I think raising

400
00:21:04.079 --> 00:21:08.880
<v Speaker 1>the price might be worse in public perception and in

401
00:21:09.599 --> 00:21:15.519
<v Speaker 1>the perception of their investors then eating the costs and

402
00:21:15.559 --> 00:21:18.640
<v Speaker 1>maybe losing a little money per console and not having

403
00:21:18.680 --> 00:21:20.799
<v Speaker 1>as big of a number in your financial report. I

404
00:21:20.880 --> 00:21:22.720
<v Speaker 1>just think that that raising the price is a more

405
00:21:22.839 --> 00:21:26.240
<v Speaker 1>noticeable flag to everybody. But I don't know, Maybe that's

406
00:21:26.279 --> 00:21:29.319
<v Speaker 1>me doing some copium and hoping that this price won't

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<v Speaker 1>go up. What do you think now?

408
00:21:30.440 --> 00:21:34.119
<v Speaker 2>I think I'm with you, Grub because I feel like, ultimately, overall,

409
00:21:34.200 --> 00:21:38.279
<v Speaker 2>when PlayStation has had to announce a price increase as

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00:21:38.319 --> 00:21:41.960
<v Speaker 2>well as Xbox, public perception has like kind of plummeted.

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<v Speaker 2>But then again, we did see the PlayStation have like

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<v Speaker 2>a boost in sales when there was a sale on

413
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<v Speaker 2>the PlayStation over right kind of back.

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<v Speaker 1>Down to the original price even Yeah.

415
00:21:51.640 --> 00:21:54.279
<v Speaker 2>So I don't know if Nintendo wants to do that

416
00:21:54.359 --> 00:21:56.920
<v Speaker 2>level of calculus to kind of like, Okay, we'll raise

417
00:21:56.920 --> 00:22:01.519
<v Speaker 2>the price now in expectations to low back to its

418
00:22:02.039 --> 00:22:06.200
<v Speaker 2>launch price during the summer or during like a big sale.

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<v Speaker 2>My question in terms of like big tent pole release

420
00:22:09.599 --> 00:22:14.519
<v Speaker 2>grub is, I know that Splatoon has a gigantic audience,

421
00:22:14.920 --> 00:22:17.680
<v Speaker 2>but is it big enough to be considered one of

422
00:22:17.720 --> 00:22:21.440
<v Speaker 2>like Nintendo's pillars if they were to make a new

423
00:22:21.480 --> 00:22:22.240
<v Speaker 2>Splatoon game.

424
00:22:23.160 --> 00:22:27.000
<v Speaker 1>I yeah, I mean they're like, it's there's tiers of

425
00:22:27.039 --> 00:22:32.240
<v Speaker 1>pillars for Nintendo, and it's it's you know, really Smash

426
00:22:32.279 --> 00:22:35.920
<v Speaker 1>Brothers and Zelda and Pokemon at the top and a

427
00:22:35.960 --> 00:22:41.680
<v Speaker 1>few others Mario and it's I would say that Splatoon

428
00:22:41.799 --> 00:22:44.400
<v Speaker 1>is just one step down. Now. The thing that Splatoon

429
00:22:44.519 --> 00:22:47.559
<v Speaker 1>would have going for it is it has always delivered

430
00:22:47.599 --> 00:22:52.400
<v Speaker 1>in Japan. The other thing there is Nintendo's not having

431
00:22:52.400 --> 00:22:54.880
<v Speaker 1>any problems in Japan. The switch to has not missed

432
00:22:54.920 --> 00:22:57.319
<v Speaker 1>a beat there, everywhere else, it's like, oh maybe it

433
00:22:57.400 --> 00:22:59.640
<v Speaker 1>had it's stumbled through the holidays a little bit, and

434
00:22:59.680 --> 00:23:01.759
<v Speaker 1>you're a and the United States.

435
00:23:02.000 --> 00:23:04.599
<v Speaker 3>It did not have that problem in Japan. It is

436
00:23:04.640 --> 00:23:06.200
<v Speaker 3>like just chugging along.

437
00:23:05.960 --> 00:23:11.519
<v Speaker 1>At an equivalent or faster rate than the Switch one. Now,

438
00:23:11.720 --> 00:23:13.599
<v Speaker 1>that does not mean that they'll make a decision on

439
00:23:13.640 --> 00:23:17.240
<v Speaker 1>Splatoon based on that. Splatoon Raiders is coming, I just don't.

440
00:23:17.279 --> 00:23:19.440
<v Speaker 1>We just don't know what that is, at least does

441
00:23:19.480 --> 00:23:22.079
<v Speaker 1>anyone know what that is? And they haven't talked about it.

442
00:23:22.440 --> 00:23:25.160
<v Speaker 1>I think that'll be maybe be a big part of

443
00:23:25.160 --> 00:23:28.920
<v Speaker 1>the next Nintendo Direct. And either way, having a new

444
00:23:29.000 --> 00:23:31.920
<v Speaker 1>Splatoon thing will help them, especially in their home territory.

445
00:23:31.960 --> 00:23:35.079
<v Speaker 1>But that game is done really well globally, so yeah,

446
00:23:35.440 --> 00:23:37.640
<v Speaker 1>it's in that next tier. It's not the Mario or

447
00:23:37.759 --> 00:23:40.839
<v Speaker 1>Zelda though that the investors would pop up for. That's

448
00:23:40.880 --> 00:23:42.839
<v Speaker 1>the stuff like and at this point with that Mario

449
00:23:42.880 --> 00:23:46.759
<v Speaker 1>movie coming, especially if a new three D Mario gets announced,

450
00:23:46.799 --> 00:23:48.880
<v Speaker 1>which is you know, one of the many rumors about

451
00:23:48.880 --> 00:23:51.319
<v Speaker 1>the next Nintendo Direct is a three D Mario. Whitt

452
00:23:51.400 --> 00:23:54.640
<v Speaker 1>Nintendo Direct doesn't have that rumor at this point, but

453
00:23:54.680 --> 00:23:57.279
<v Speaker 1>if that happened, I think that would directly address, like

454
00:23:57.640 --> 00:24:00.240
<v Speaker 1>things would change instantly, like we would see this doc

455
00:24:00.279 --> 00:24:03.440
<v Speaker 1>price probably rebound a good a fair amount, although that's

456
00:24:03.440 --> 00:24:08.319
<v Speaker 1>always me going in a logical, asane, rational world, and

457
00:24:08.400 --> 00:24:12.759
<v Speaker 1>investors are never those things. So what I know, right, surprise,

458
00:24:12.839 --> 00:24:16.039
<v Speaker 1>And it's always frustrating to be like, oh, that thing happened,

459
00:24:16.240 --> 00:24:18.359
<v Speaker 1>or though that company just announced their earnings and look

460
00:24:18.400 --> 00:24:21.240
<v Speaker 1>at that they beat expectations. Let's go check. Oh it's

461
00:24:21.359 --> 00:24:24.200
<v Speaker 1>it's down four percent. Well, oh, you guys were expecting

462
00:24:24.240 --> 00:24:26.960
<v Speaker 1>some It's crazy. It's always so weird to try to

463
00:24:27.279 --> 00:24:29.880
<v Speaker 1>understand how investors are thinking, because they're usually not.

464
00:24:31.119 --> 00:24:31.519
<v Speaker 3>All right.

465
00:24:32.119 --> 00:24:35.079
<v Speaker 1>Let's see here, we're going to continue with Nintendo news.

466
00:24:35.200 --> 00:24:38.160
<v Speaker 1>After a break, we're going to talk about oh, surprise

467
00:24:38.720 --> 00:24:41.799
<v Speaker 1>or an update launched early. We'll get to that after

468
00:24:41.839 --> 00:24:43.720
<v Speaker 1>these messages. If you want to skip out on this,

469
00:24:44.000 --> 00:24:46.200
<v Speaker 1>you go to gimebomb dot com slash join become a

470
00:24:46.200 --> 00:24:49.720
<v Speaker 1>premium member. There you can find ad free versions of

471
00:24:49.759 --> 00:24:52.400
<v Speaker 1>the audio show and ad free versions of the video show.

472
00:24:52.799 --> 00:24:54.119
<v Speaker 3>We will be right back.

473
00:24:57.039 --> 00:25:01.079
<v Speaker 1>It's Game mess Mornings, Janichoa, Jeff gru We are continuing

474
00:25:01.160 --> 00:25:04.680
<v Speaker 1>right along here with the Animal Crossing New Horizons three

475
00:25:04.680 --> 00:25:08.119
<v Speaker 1>point zero update is out early. This is from Devin

476
00:25:08.240 --> 00:25:12.680
<v Speaker 1>McClure at Polygon. The three point update for Animal Crossing

477
00:25:12.759 --> 00:25:16.119
<v Speaker 1>New Horizons has released earlier than expected for most users

478
00:25:16.359 --> 00:25:19.400
<v Speaker 1>and is available for download now. However, the Nintendo Switch

479
00:25:19.440 --> 00:25:22.640
<v Speaker 1>to upgrade, which is separate costs money, and its associated

480
00:25:22.720 --> 00:25:25.720
<v Speaker 1>update are still locked behind the release date of January fifteenth.

481
00:25:25.720 --> 00:25:28.960
<v Speaker 1>So this is the free update that's happening before both

482
00:25:29.000 --> 00:25:32.240
<v Speaker 1>the Switch one and the Switch to switch. Do I

483
00:25:32.240 --> 00:25:34.839
<v Speaker 1>have extra content that is likely still going to launch

484
00:25:34.880 --> 00:25:37.599
<v Speaker 1>probably tonight. I'm guessing this is only a little bit early.

485
00:25:38.119 --> 00:25:40.440
<v Speaker 1>But yeah, I earlier this week I forgot that this

486
00:25:40.640 --> 00:25:43.480
<v Speaker 1>was even happening, and then in the last couple of days,

487
00:25:43.559 --> 00:25:47.000
<v Speaker 1>like yesterday, really it's like, oh yeah, later this week

488
00:25:47.039 --> 00:25:49.240
<v Speaker 1>that new animal crossing stuff is going to pop off.

489
00:25:49.519 --> 00:25:52.400
<v Speaker 1>That's why I've seen so many like Animal Crossing creators online,

490
00:25:52.440 --> 00:25:54.920
<v Speaker 1>like getting their towns ready, cleaning them up, making sure

491
00:25:54.960 --> 00:25:58.039
<v Speaker 1>that they're ready for this stuff. I don't know jan

492
00:25:58.160 --> 00:26:00.640
<v Speaker 1>how I'm feeling about this. I want to go back

493
00:26:00.640 --> 00:26:03.599
<v Speaker 1>to Animal Crossing. I do not want to start a

494
00:26:03.720 --> 00:26:06.559
<v Speaker 1>new town, but I also do not want to face

495
00:26:06.599 --> 00:26:09.359
<v Speaker 1>down all of those villagers telling me how sad they

496
00:26:09.400 --> 00:26:11.920
<v Speaker 1>were that I wasn't there for one hundred and seventy

497
00:26:11.960 --> 00:26:12.720
<v Speaker 1>five years.

498
00:26:13.200 --> 00:26:19.079
<v Speaker 2>Yeah, that part seems very intimidating. Grub this was I

499
00:26:19.160 --> 00:26:21.599
<v Speaker 2>think I just learned about this this week from you,

500
00:26:22.839 --> 00:26:26.599
<v Speaker 2>and I'm curious if, like the casual audience out there

501
00:26:26.680 --> 00:26:29.640
<v Speaker 2>is aware that a big animal crossing update is coming.

502
00:26:30.880 --> 00:26:33.279
<v Speaker 2>Like other friends in the industry, I see them prepping

503
00:26:33.279 --> 00:26:37.920
<v Speaker 2>their islands as well. But for like the I guess

504
00:26:38.000 --> 00:26:40.160
<v Speaker 2>regular person out there that may have picked up animal

505
00:26:40.160 --> 00:26:43.759
<v Speaker 2>Crossing and a switch during the pandemic, is this news

506
00:26:43.839 --> 00:26:48.799
<v Speaker 2>being surfaced to them outside of the Nintendo app, because this,

507
00:26:49.799 --> 00:26:54.359
<v Speaker 2>you know, could be another significant wave for animal crossing

508
00:26:55.039 --> 00:26:59.119
<v Speaker 2>if Nintendo alignes plays their cards right.

509
00:27:00.240 --> 00:27:05.039
<v Speaker 1>I yeah, I don't know. I would guess that the

510
00:27:05.119 --> 00:27:08.119
<v Speaker 1>people that consider themselves animal crossing people, which there are

511
00:27:08.119 --> 00:27:12.599
<v Speaker 1>a lot of, they probably know people right, barely people,

512
00:27:13.279 --> 00:27:15.519
<v Speaker 1>But You're right, there is a huge part of that

513
00:27:15.920 --> 00:27:18.519
<v Speaker 1>of that player base that is just normal people who

514
00:27:18.559 --> 00:27:21.480
<v Speaker 1>played Animal Crossing and have probably put it down and

515
00:27:21.519 --> 00:27:22.400
<v Speaker 1>haven't thought about.

516
00:27:22.200 --> 00:27:22.640
<v Speaker 3>It too much.

517
00:27:22.720 --> 00:27:26.440
<v Speaker 1>Are they aware? I really don't know. I wonder how

518
00:27:26.559 --> 00:27:29.039
<v Speaker 1>Nintendo would even think about communicating that to them. It

519
00:27:29.279 --> 00:27:31.279
<v Speaker 1>is it on Instagram? Do they? They probably do that

520
00:27:31.359 --> 00:27:34.559
<v Speaker 1>on Instagram or whatever. I have no idea, at the

521
00:27:34.599 --> 00:27:36.480
<v Speaker 1>very least, like I do. I do think this could

522
00:27:36.519 --> 00:27:39.720
<v Speaker 1>be a small, little inflection point for this game.

523
00:27:39.759 --> 00:27:43.240
<v Speaker 3>Again, I hope really though.

524
00:27:43.240 --> 00:27:45.240
<v Speaker 1>It's like, Okay, we get this, it's fun, it's great,

525
00:27:45.279 --> 00:27:48.079
<v Speaker 1>let's go back place them at new horizons. And then

526
00:27:48.240 --> 00:27:51.359
<v Speaker 1>in a few months we get like word from Nintendo

527
00:27:51.440 --> 00:27:53.519
<v Speaker 1>and by the way, Animal the next Animal Crossing four

528
00:27:53.559 --> 00:27:55.960
<v Speaker 1>switch to is in the works and it's coming out

529
00:27:56.039 --> 00:27:58.880
<v Speaker 1>in like twenty twenty seven or something like that. I'm

530
00:27:58.920 --> 00:28:01.279
<v Speaker 1>ready for the new one. It's great, this is getting

531
00:28:01.319 --> 00:28:03.920
<v Speaker 1>an update, but it's it is one of the weirdest

532
00:28:04.000 --> 00:28:07.680
<v Speaker 1>franchises for Nintendo to do the thing of hey, it's

533
00:28:07.720 --> 00:28:12.000
<v Speaker 1>been six years, let's go back and again. It's specifically

534
00:28:12.079 --> 00:28:15.400
<v Speaker 1>about that that going back to your town comes with

535
00:28:15.440 --> 00:28:19.039
<v Speaker 1>a lot of emotional baggage. So I like, had they

536
00:28:19.079 --> 00:28:23.079
<v Speaker 1>been updating this thing regularly this whole time, that's one thing, sure,

537
00:28:23.160 --> 00:28:25.799
<v Speaker 1>But to do nothing for six years, which I never

538
00:28:25.799 --> 00:28:28.039
<v Speaker 1>had a problem with. There's always people being like, hey,

539
00:28:28.039 --> 00:28:30.119
<v Speaker 1>why'd you just let this game languish? And so well,

540
00:28:30.119 --> 00:28:31.640
<v Speaker 1>they made a game, and they put a price on it,

541
00:28:31.680 --> 00:28:32.960
<v Speaker 1>and they sold it to you and you played it,

542
00:28:33.039 --> 00:28:34.839
<v Speaker 1>and okay, what's the problem.

543
00:28:35.000 --> 00:28:35.599
<v Speaker 3>I don't see it.

544
00:28:35.640 --> 00:28:38.440
<v Speaker 1>But for them to then shift from that back to

545
00:28:38.559 --> 00:28:42.079
<v Speaker 1>and now here's some new content, It's such a weird

546
00:28:42.119 --> 00:28:42.480
<v Speaker 1>game to.

547
00:28:42.440 --> 00:28:42.880
<v Speaker 3>Do that with.

548
00:28:43.160 --> 00:28:47.759
<v Speaker 2>It's so bizarre because I've seen people in chatter are

549
00:28:47.799 --> 00:28:51.319
<v Speaker 2>echoing the sentiment. But a lot of folks have moved

550
00:28:51.359 --> 00:28:54.519
<v Speaker 2>on from Animal Crossing new horizons. I actually see a

551
00:28:54.559 --> 00:28:57.480
<v Speaker 2>lot of my friends that were super into Animal Crossing

552
00:28:57.920 --> 00:29:03.039
<v Speaker 2>have now actually picked up Hello Kitty's Island. Yeah, okay,

553
00:29:03.400 --> 00:29:07.359
<v Speaker 2>like now that it's off of iOS and now out

554
00:29:07.400 --> 00:29:11.480
<v Speaker 2>on other platforms, right, And you know, san Rio is

555
00:29:11.519 --> 00:29:14.000
<v Speaker 2>an ip that a lot of people are familiar with.

556
00:29:14.079 --> 00:29:17.759
<v Speaker 2>People love Hello Kitty. She's only five apples tall, but

557
00:29:17.799 --> 00:29:21.000
<v Speaker 2>you have all the other hooligans from that universe, and

558
00:29:21.039 --> 00:29:25.839
<v Speaker 2>that has that familiarity. I've seen friends go flock to that,

559
00:29:26.880 --> 00:29:29.319
<v Speaker 2>And I don't know, maybe it's just how my algorithm

560
00:29:29.839 --> 00:29:34.640
<v Speaker 2>on social media is configured or whatever, but I've seen

561
00:29:34.680 --> 00:29:39.200
<v Speaker 2>a lot of like casual cozy gamers talk about Hello Kitty.

562
00:29:39.240 --> 00:29:43.960
<v Speaker 1>I Heiland Adventure. I know Alex on the recent podcast

563
00:29:44.000 --> 00:29:46.000
<v Speaker 1>was saying that his girlfriend put it down and has

564
00:29:46.079 --> 00:29:48.279
<v Speaker 1>now moved on too. Fantasy Life I and does not

565
00:29:48.359 --> 00:29:51.039
<v Speaker 1>need this game anymore. So, oh yeah, there are a

566
00:29:51.079 --> 00:29:54.559
<v Speaker 1>lot of alternatives. I bet this was a gateway to

567
00:29:54.640 --> 00:29:56.440
<v Speaker 1>like start You Valley for a lot of people. In

568
00:29:56.480 --> 00:29:59.720
<v Speaker 1>that game has been getting constant updates for forever. It's like,

569
00:30:00.440 --> 00:30:03.839
<v Speaker 1>you know, what is that that just recently became the

570
00:30:03.880 --> 00:30:08.039
<v Speaker 1>best reviewed game on Steam, finally beating Portal two or whatever,

571
00:30:08.920 --> 00:30:11.079
<v Speaker 1>And it's like, okay, yeah, that thing is a beast

572
00:30:11.119 --> 00:30:14.599
<v Speaker 1>into itself. And even Nintendo doesn't know how to do

573
00:30:14.720 --> 00:30:16.599
<v Speaker 1>that sort of thing of keeping the game relevant like

574
00:30:16.599 --> 00:30:19.880
<v Speaker 1>that for years and years with updates. So yeah, again,

575
00:30:19.960 --> 00:30:21.599
<v Speaker 1>I just think this is a weird one to do

576
00:30:21.680 --> 00:30:24.599
<v Speaker 1>this with. I kind of wish they just went I

577
00:30:24.640 --> 00:30:26.559
<v Speaker 1>really wish they would have just made a new game.

578
00:30:27.400 --> 00:30:29.640
<v Speaker 1>All that said, though, I like Animal Crossing. I could

579
00:30:29.680 --> 00:30:33.000
<v Speaker 1>see myself spending some time the spring playing through this

580
00:30:33.079 --> 00:30:35.480
<v Speaker 1>game and catching some fish and filling out the museum

581
00:30:35.559 --> 00:30:35.920
<v Speaker 1>some more.

582
00:30:36.000 --> 00:30:39.480
<v Speaker 3>But we'll see Bobby Kottick.

583
00:30:39.960 --> 00:30:44.920
<v Speaker 1>Oh it's Bobby Cottic time. Unfortunately, we thought we were

584
00:30:44.920 --> 00:30:46.920
<v Speaker 1>done with him because he was out of this industry.

585
00:30:47.400 --> 00:30:49.200
<v Speaker 3>He has inserted himself.

586
00:30:49.680 --> 00:30:55.279
<v Speaker 1>He's alleging the lawsuit against Microsoft's Activision acquisition was secretly

587
00:30:55.319 --> 00:30:59.519
<v Speaker 1>aimed at helping Embracer Group. This is some Chris Scully

588
00:30:59.519 --> 00:31:03.839
<v Speaker 1>and of Vicci. Former Activision CEO Bobby Kottick has alleged

589
00:31:03.839 --> 00:31:07.559
<v Speaker 1>that an ongoing lawsuit objecting to objecting to Microsoft's acquisition

590
00:31:07.559 --> 00:31:11.640
<v Speaker 1>of Activision Blizzard was secretly designed to help rival publisher

591
00:31:11.680 --> 00:31:12.799
<v Speaker 1>Embracer Group.

592
00:31:12.920 --> 00:31:14.039
<v Speaker 3>As reported by Game.

593
00:31:13.880 --> 00:31:17.720
<v Speaker 1>File, Steven Tatilo's thing worth getting if you guys have

594
00:31:17.759 --> 00:31:19.960
<v Speaker 1>never read that before, he does great work over there.

595
00:31:20.359 --> 00:31:22.559
<v Speaker 1>The lawsuit was filed back in twenty twenty two by

596
00:31:22.559 --> 00:31:27.400
<v Speaker 1>a Swedish pension fund called Sujunde ap Fonden Jude I

597
00:31:27.440 --> 00:31:29.319
<v Speaker 1>don't know. I'm not gonna how to say that, also

598
00:31:29.359 --> 00:31:32.279
<v Speaker 1>known as AP seven, though, and alleged that Kotik rushed

599
00:31:32.319 --> 00:31:34.920
<v Speaker 1>the sale of Activision Blizzard to Microsoft so he could

600
00:31:34.920 --> 00:31:38.480
<v Speaker 1>avoid the consequences of the sexual misconduct claims at the time.

601
00:31:39.039 --> 00:31:41.599
<v Speaker 1>In a recently filed answer to the lawsuit, Kotick and

602
00:31:41.640 --> 00:31:44.839
<v Speaker 1>his lawyers not only denied that claim, but has made

603
00:31:44.880 --> 00:31:48.759
<v Speaker 1>a counterclaim that AP seven had ulterior motives in filing

604
00:31:48.799 --> 00:31:53.119
<v Speaker 1>the suit, including to exert collateral harm on Activision and

605
00:31:53.200 --> 00:31:57.440
<v Speaker 1>to help Embracer. Basically, as his reasoning there is one

606
00:31:57.480 --> 00:31:59.839
<v Speaker 1>of the people on the board of AP seven was

607
00:32:00.079 --> 00:32:05.519
<v Speaker 1>also like an executive of sorts at Embracer. But that

608
00:32:05.799 --> 00:32:09.160
<v Speaker 1>is the only thing that really he has, because I

609
00:32:09.160 --> 00:32:13.839
<v Speaker 1>mean he's saying like, by doing this activision, Blizzard's reputation

610
00:32:14.319 --> 00:32:18.039
<v Speaker 1>would be tarnished. And then people in like California, when

611
00:32:18.079 --> 00:32:20.000
<v Speaker 1>faced with like, hey, where am I gonna go work?

612
00:32:20.359 --> 00:32:23.000
<v Speaker 1>Instead of going to work on call of duty, they'll

613
00:32:23.039 --> 00:32:28.519
<v Speaker 1>go work at Embracer group. Jan tell me that sounds insane, right.

614
00:32:28.880 --> 00:32:32.119
<v Speaker 2>Yeah, I mean it's coming. Any thing coming out of

615
00:32:32.160 --> 00:32:34.000
<v Speaker 2>that man's mouth is insane. But this one.

616
00:32:34.079 --> 00:32:36.079
<v Speaker 1>Why are all the billionaires so dumb?

617
00:32:36.400 --> 00:32:36.960
<v Speaker 3>Insane?

618
00:32:37.519 --> 00:32:38.200
<v Speaker 1>Here's the thing.

619
00:32:38.920 --> 00:32:41.160
<v Speaker 2>If I had an obscene amount of money, I think

620
00:32:41.160 --> 00:32:42.000
<v Speaker 2>I would just shut up.

621
00:32:42.680 --> 00:32:44.599
<v Speaker 1>I think if you don't shut up, it's this clear

622
00:32:44.640 --> 00:32:48.319
<v Speaker 1>sign of something wrong with the big old brain up there.

623
00:32:48.680 --> 00:32:50.960
<v Speaker 1>If you get that much money, you could just shut

624
00:32:51.000 --> 00:32:53.519
<v Speaker 1>up and go away, and if you don't, there's something wrong.

625
00:32:53.759 --> 00:32:57.720
<v Speaker 2>He got the bag and then some he had like

626
00:32:58.400 --> 00:33:03.599
<v Speaker 2>four golden parachutes grub to just peace out, never hear

627
00:33:03.680 --> 00:33:06.799
<v Speaker 2>from him again. And also like he can just skirt

628
00:33:06.960 --> 00:33:13.079
<v Speaker 2>past all these allegations that he's had skirt, but this

629
00:33:13.359 --> 00:33:15.400
<v Speaker 2>man can't shut.

630
00:33:15.079 --> 00:33:20.200
<v Speaker 1>The fuck up. It's uh, I mean, he's responding to

631
00:33:20.240 --> 00:33:23.079
<v Speaker 1>this this thing. I guess said. This is probably his

632
00:33:23.200 --> 00:33:29.000
<v Speaker 1>lawyer's strategy or something. It sounds real dumb. He didn't

633
00:33:29.119 --> 00:33:32.160
<v Speaker 1>stop there, though he did. At least at the very least,

634
00:33:32.640 --> 00:33:34.799
<v Speaker 1>This one's not as bad because he's just kind of

635
00:33:34.880 --> 00:33:39.000
<v Speaker 1>dunking on Microsoft. He's like, basically, yeah, outrate it. Bobby

636
00:33:39.039 --> 00:33:41.880
<v Speaker 1>Kottick alleges a lawsuit against Microsoft. That's the last one.

637
00:33:41.880 --> 00:33:42.279
<v Speaker 3>I'm sorry.

638
00:33:42.599 --> 00:33:46.279
<v Speaker 1>Bobby Kottik claims Activision call of duty and consoles are

639
00:33:46.279 --> 00:33:49.160
<v Speaker 1>doing so poorly it proves he was right to sell

640
00:33:49.200 --> 00:33:52.359
<v Speaker 1>Activision Blizzard to Microsoft for sixty nine billion dollars, basically

641
00:33:52.400 --> 00:33:55.880
<v Speaker 1>saying I dumped that shit while it was high and

642
00:33:55.920 --> 00:33:59.920
<v Speaker 1>now it ain't worth nothing and it's and Microsoft's caught

643
00:34:00.039 --> 00:34:04.279
<v Speaker 1>holding the bag. It's a crazy thing to say, like,

644
00:34:04.440 --> 00:34:06.599
<v Speaker 1>even if it's all true, which kind of looks like

645
00:34:06.640 --> 00:34:09.719
<v Speaker 1>it is a little bit, it's a crazy thing to say,

646
00:34:09.760 --> 00:34:11.880
<v Speaker 1>to be like, Yeah, I pulled one over on those

647
00:34:11.920 --> 00:34:15.719
<v Speaker 1>fucking suckers over there, and I got my money. Former

648
00:34:15.760 --> 00:34:18.320
<v Speaker 1>Activision boss Bobby Kottak has made a number of claims

649
00:34:18.320 --> 00:34:20.719
<v Speaker 1>about the state of his former company, A Kottak, who

650
00:34:20.800 --> 00:34:23.679
<v Speaker 1>left Activision Blizzard at the end of twenty twenty three,

651
00:34:23.760 --> 00:34:27.000
<v Speaker 1>having sold the company to Xbox Maker for sixty nine

652
00:34:27.039 --> 00:34:29.840
<v Speaker 1>billion dollars, is battling investors who claim you rigged the

653
00:34:29.840 --> 00:34:31.920
<v Speaker 1>sale to keep his job in four hundred million dollars

654
00:34:32.000 --> 00:34:34.920
<v Speaker 1>in change of control benefits and to insulate himself from

655
00:34:34.960 --> 00:34:38.719
<v Speaker 1>claims he knew about widespread sexual harassment at Activision. Kodak

656
00:34:38.760 --> 00:34:43.239
<v Speaker 1>has denied any wrongdoing. I don't believe you, Bobby. I

657
00:34:43.320 --> 00:34:46.039
<v Speaker 1>don't believe you. I think you knew about all that shit.

658
00:34:46.079 --> 00:34:47.719
<v Speaker 1>And that's why. One of the reasons you're so weird.

659
00:34:47.760 --> 00:34:49.360
<v Speaker 1>It's because you're, like, I'm a normal guy, and you

660
00:34:49.360 --> 00:34:51.840
<v Speaker 1>don't seem like it. You were covering this stuff up.

661
00:34:52.480 --> 00:34:56.280
<v Speaker 1>That's my opinion though. But yes, he goes on to

662
00:34:56.480 --> 00:34:59.440
<v Speaker 1>sort of ramble about this stuff and says, yeah, I

663
00:35:00.079 --> 00:35:02.639
<v Speaker 1>dump this onto Microsoft, and Microsoft's got to be going

664
00:35:02.679 --> 00:35:04.159
<v Speaker 1>around like, oh my god, we got to fix this

665
00:35:04.199 --> 00:35:06.280
<v Speaker 1>call of duty thing. So this guy will shut up forever.

666
00:35:08.239 --> 00:35:12.440
<v Speaker 2>Like he's he's not wrong, but also I feel like

667
00:35:12.519 --> 00:35:16.239
<v Speaker 2>call of duty was heading this direction because of him.

668
00:35:16.840 --> 00:35:20.000
<v Speaker 1>Yeah, oh yeah, definitely, Like yeah, I think that's yeah,

669
00:35:20.039 --> 00:35:23.119
<v Speaker 1>like he that's basically also what he's saying, Jane, You're right,

670
00:35:23.119 --> 00:35:26.159
<v Speaker 1>like I did, I said I had I sold them

671
00:35:26.280 --> 00:35:29.679
<v Speaker 1>a lemon, I sold them something that was careening off

672
00:35:29.719 --> 00:35:32.760
<v Speaker 1>the road, and I got paid. So clearly I'm the

673
00:35:32.800 --> 00:35:36.400
<v Speaker 1>winner here. So well, you you kind of set this

674
00:35:36.440 --> 00:35:39.039
<v Speaker 1>whole thing up for failure or you could not fix it,

675
00:35:39.079 --> 00:35:42.760
<v Speaker 1>and instead of taking into responsibility for the situation you

676
00:35:42.840 --> 00:35:45.559
<v Speaker 1>created and then profited from, you just profited from it.

677
00:35:45.840 --> 00:35:47.920
<v Speaker 1>And of course he thinks that's him just that winning,

678
00:35:47.960 --> 00:35:50.400
<v Speaker 1>because that's the game, getting as much money as possible

679
00:35:50.400 --> 00:35:52.320
<v Speaker 1>as the game to these people. And if he'd got

680
00:35:52.360 --> 00:35:55.760
<v Speaker 1>the most money, clearly he was right. That's what defines right.

681
00:35:56.199 --> 00:35:59.920
<v Speaker 1>So of course he's bragging about it. That's where we

682
00:36:00.159 --> 00:36:02.119
<v Speaker 1>I mean, of course, that's where we are as a

683
00:36:02.119 --> 00:36:05.079
<v Speaker 1>society right now, at least in the United States.

684
00:36:04.440 --> 00:36:10.679
<v Speaker 2>It sucks. He's absolutely insane that.

685
00:36:12.159 --> 00:36:15.079
<v Speaker 3>Just shut up, Just shut up, yeah.

686
00:36:14.519 --> 00:36:17.519
<v Speaker 2>And grub like, you know, I'm not a legal person

687
00:36:17.639 --> 00:36:21.360
<v Speaker 2>at all, but like I feel like maybe you shouldn't

688
00:36:21.440 --> 00:36:26.159
<v Speaker 2>be saying as much in case something backfires or other

689
00:36:26.320 --> 00:36:31.599
<v Speaker 2>litigation gets brought up. So Bobby, I don't know, shut up.

690
00:36:31.639 --> 00:36:35.559
<v Speaker 1>I mean, well, Microsoft could assume him for not providing like,

691
00:36:35.639 --> 00:36:37.800
<v Speaker 1>for oh, you knew this thing wasn't worth as much

692
00:36:37.800 --> 00:36:38.920
<v Speaker 1>as you said? Is that what you're saying?

693
00:36:39.280 --> 00:36:39.480
<v Speaker 3>Right?

694
00:36:39.840 --> 00:36:43.159
<v Speaker 1>Yeah, did you misrepresent the value of the thing that

695
00:36:43.199 --> 00:36:46.639
<v Speaker 1>we spent sixty nine billion dollars on? Yeah? Why is

696
00:36:46.679 --> 00:36:50.519
<v Speaker 1>he out there talking? Yeah? Mostly shut up for your

697
00:36:50.519 --> 00:36:52.920
<v Speaker 1>own sake, But shut up so we do not have

698
00:36:53.039 --> 00:36:55.960
<v Speaker 1>to talk about you ever again. If it really wanted

699
00:36:55.960 --> 00:36:57.119
<v Speaker 1>to believe in that world.

700
00:36:56.960 --> 00:37:01.360
<v Speaker 2>If this leads to mutually assured destruct for Microsoft and

701
00:37:01.440 --> 00:37:05.440
<v Speaker 2>Bobby Cottick, I'll warm up the blackcorn exactly.

702
00:37:05.519 --> 00:37:09.079
<v Speaker 1>Let him fight, and yeah, we'll see who wins. It

703
00:37:09.119 --> 00:37:10.800
<v Speaker 1>won't it won't be any of us, but hopefully it'll

704
00:37:10.800 --> 00:37:15.199
<v Speaker 1>be neither of them as well. Yeah. Call of duty.

705
00:37:15.480 --> 00:37:16.760
<v Speaker 1>One of the things that to come out of this

706
00:37:16.880 --> 00:37:20.039
<v Speaker 1>is he claims call of duty for this year is

707
00:37:20.400 --> 00:37:23.880
<v Speaker 1>down sixty percent compared to last year. That's a pretty

708
00:37:23.880 --> 00:37:27.280
<v Speaker 1>big decline. Now, Battlefield six is the biggest reason for that.

709
00:37:27.400 --> 00:37:31.920
<v Speaker 1>It does seem like Battlefield six made like a huge dent.

710
00:37:32.119 --> 00:37:34.320
<v Speaker 1>That is another thing he said where it's like, look,

711
00:37:34.400 --> 00:37:38.199
<v Speaker 1>this proves that competition in the first person space is real.

712
00:37:38.639 --> 00:37:41.960
<v Speaker 1>So we were never in a monopoly position. And it's like, oh,

713
00:37:42.039 --> 00:37:46.239
<v Speaker 1>my god, please just take your stupid money and go home.

714
00:37:46.320 --> 00:37:52.639
<v Speaker 1>But yeah, Mike, Mike, Call of Duty return next year

715
00:37:52.719 --> 00:37:57.400
<v Speaker 1>to form Or is this actually the beginning of consistent

716
00:37:57.519 --> 00:38:01.679
<v Speaker 1>declines going forward. I really don't know at this point.

717
00:38:01.920 --> 00:38:04.840
<v Speaker 2>I don't know either, grub and I feel for the

718
00:38:04.880 --> 00:38:11.840
<v Speaker 2>developers over there that are probably just being grinded into

719
00:38:11.920 --> 00:38:15.639
<v Speaker 2>dust because of stupid, boneheaded decisions from people up top

720
00:38:16.760 --> 00:38:21.599
<v Speaker 2>and or inclusions. We got an email to the BombCast,

721
00:38:21.920 --> 00:38:25.679
<v Speaker 2>I think during the break where someone got disconnected from

722
00:38:25.800 --> 00:38:31.920
<v Speaker 2>the Black Ops seven campaign for being idle even though

723
00:38:32.000 --> 00:38:34.400
<v Speaker 2>it is a single player campaign, but you have to

724
00:38:34.440 --> 00:38:40.000
<v Speaker 2>be online. There are also multiple, so many other multiple factors, Bobby,

725
00:38:40.679 --> 00:38:45.440
<v Speaker 2>that factor into Black Ops seven performing poorly outside of

726
00:38:45.480 --> 00:38:49.320
<v Speaker 2>your direct competition, You fucking jackass.

727
00:38:51.400 --> 00:38:54.400
<v Speaker 1>Yeah, I mean I guess if I had to put

728
00:38:54.440 --> 00:38:56.519
<v Speaker 1>money on it, I would guess that Call of Duty

729
00:38:56.559 --> 00:38:59.199
<v Speaker 1>bounces back yet again. It's done it every time so far.

730
00:39:00.000 --> 00:39:02.679
<v Speaker 1>Whether it bounces back to new heights ever, maybe not,

731
00:39:03.119 --> 00:39:06.119
<v Speaker 1>but at the very least kind of equivalent heights, I

732
00:39:06.159 --> 00:39:08.280
<v Speaker 1>would imagine that. And that's a good podcast with us

733
00:39:08.320 --> 00:39:11.239
<v Speaker 1>Kelsey Brothers. All right, Prince of Persia, The Sands of

734
00:39:11.280 --> 00:39:14.480
<v Speaker 1>Time remake rated by ESRB. This is from Alex Hopley

735
00:39:14.519 --> 00:39:17.360
<v Speaker 1>at Game Reactor. While we've known for a while that

736
00:39:17.400 --> 00:39:19.719
<v Speaker 1>Prince of Persia, the Sands of Time remake was aiming

737
00:39:19.760 --> 00:39:22.719
<v Speaker 1>for a release relatively soon, as you be self apparently

738
00:39:22.719 --> 00:39:25.679
<v Speaker 1>still wants it out this financial year, the hope seemed

739
00:39:25.719 --> 00:39:28.719
<v Speaker 1>to dwindled day by day without any proper gameplay shown

740
00:39:28.840 --> 00:39:29.880
<v Speaker 1>or anything akin to it.

741
00:39:30.039 --> 00:39:31.679
<v Speaker 3>Fans were beginning to lose hope.

742
00:39:31.880 --> 00:39:34.920
<v Speaker 1>Fans were a specifically losing hope jam because the word

743
00:39:35.119 --> 00:39:38.960
<v Speaker 1>was excuse me, this game could launch anytime in January

744
00:39:39.599 --> 00:39:41.840
<v Speaker 1>and at this point, unless it's a shadow drop, which

745
00:39:41.840 --> 00:39:45.000
<v Speaker 1>I suppose it could be, but don't think it will be.

746
00:39:45.679 --> 00:39:47.880
<v Speaker 1>It sounds like, well, maybe they'll announce it at some

747
00:39:47.960 --> 00:39:50.679
<v Speaker 1>point in the next couple of weeks and then it

748
00:39:50.760 --> 00:39:53.440
<v Speaker 1>launches before the end of the fiscal so before the

749
00:39:53.599 --> 00:39:56.000
<v Speaker 1>end of March. But I got a tea for team

750
00:39:56.280 --> 00:39:59.519
<v Speaker 1>from the SRB website. As always, we say, like, okay,

751
00:39:59.519 --> 00:40:01.920
<v Speaker 1>something get being rated by the ESRB, which is still

752
00:40:01.920 --> 00:40:05.480
<v Speaker 1>done by these companies putting together a reel of all

753
00:40:05.559 --> 00:40:09.360
<v Speaker 1>the most you know, violent and sexualized moments and drug

754
00:40:09.440 --> 00:40:11.559
<v Speaker 1>use all this stuff into a video file and send

755
00:40:11.639 --> 00:40:13.159
<v Speaker 1>it over to the SRB, but that has to be

756
00:40:13.199 --> 00:40:16.960
<v Speaker 1>done when the game is content complete. Usually these things

757
00:40:17.000 --> 00:40:20.800
<v Speaker 1>get rated about six weeks out on average from their

758
00:40:20.840 --> 00:40:24.840
<v Speaker 1>release date. That shifts, that's not always consistent, but about

759
00:40:24.880 --> 00:40:27.960
<v Speaker 1>six weeks and on the other side of it, like, okay, well,

760
00:40:28.000 --> 00:40:30.159
<v Speaker 1>the end of March is justin a you know, a

761
00:40:30.239 --> 00:40:34.679
<v Speaker 1>few weeks after that, maybe another six yeah, another four

762
00:40:34.760 --> 00:40:37.599
<v Speaker 1>or five weeks after that, so I think we could

763
00:40:37.599 --> 00:40:40.920
<v Speaker 1>probably expect to see this thing sometime between six to

764
00:40:41.039 --> 00:40:43.719
<v Speaker 1>ten weeks from now, and I'm ready for I love

765
00:40:43.960 --> 00:40:46.320
<v Speaker 1>the sense of time, and it sounds like they are

766
00:40:46.360 --> 00:40:49.519
<v Speaker 1>going to make some really smart updates to this game,

767
00:40:50.119 --> 00:40:54.280
<v Speaker 1>including making the princess that you're working with more capable

768
00:40:54.320 --> 00:40:56.320
<v Speaker 1>on our own so you could just focus doing the

769
00:40:56.320 --> 00:40:58.719
<v Speaker 1>fun prints stuff. It's like, oh, yeah, that sounds great,

770
00:40:58.719 --> 00:40:59.920
<v Speaker 1>So I'm looking forward to this one.

771
00:41:00.440 --> 00:41:04.519
<v Speaker 2>Yeah me too. Grub I can't help but have not

772
00:41:04.760 --> 00:41:08.519
<v Speaker 2>the strongest belief in ub Soft, just because it's ub Soft,

773
00:41:09.679 --> 00:41:11.760
<v Speaker 2>and I don't know, Prince of Persia just seems like

774
00:41:11.880 --> 00:41:17.199
<v Speaker 2>one of those slam dunk ips, especially after Lost Crown

775
00:41:17.559 --> 00:41:22.079
<v Speaker 2>from two years ago was our game of the year.

776
00:41:22.480 --> 00:41:25.599
<v Speaker 2>I would love more Prince of Persia. There you know,

777
00:41:26.360 --> 00:41:28.280
<v Speaker 2>Blinks of Time Sweeper never did it for me, Greb

778
00:41:28.480 --> 00:41:30.159
<v Speaker 2>this was my favorite time rewind game.

779
00:41:30.760 --> 00:41:34.639
<v Speaker 1>Yep, yeah, this was a great time rewind game. Yeah

780
00:41:34.679 --> 00:41:38.039
<v Speaker 1>there's this. There's also yeah, that Assassin Screed four remake

781
00:41:38.079 --> 00:41:41.440
<v Speaker 1>that you'd be so well, remake or remaster or something

782
00:41:41.960 --> 00:41:43.840
<v Speaker 1>that Ubi Selft apparently is going to have very soon

783
00:41:43.880 --> 00:41:45.559
<v Speaker 1>as well. Does that also come before the end of

784
00:41:45.599 --> 00:41:47.559
<v Speaker 1>the fiscal And why haven't they talked about these games?

785
00:41:47.559 --> 00:41:50.480
<v Speaker 1>Really are? Did Assassin Screed four pop up at the

786
00:41:50.519 --> 00:41:52.159
<v Speaker 1>Game Awards? There was a lot of stuff there. I

787
00:41:52.239 --> 00:41:55.280
<v Speaker 1>kind of can't remember now, I don't remember. I feel

788
00:41:55.320 --> 00:41:58.840
<v Speaker 1>like it would have been a big deal if it did. Okay, yeah,

789
00:41:59.000 --> 00:42:01.639
<v Speaker 1>that would exactly I don't remember it. Chet's saying no, okay,

790
00:42:01.960 --> 00:42:04.559
<v Speaker 1>So yeah they got to talk about either of these things. Uh,

791
00:42:05.159 --> 00:42:10.039
<v Speaker 1>you're right, Ubisoft a weird company, kind of a complete mess. Uh.

792
00:42:10.199 --> 00:42:12.559
<v Speaker 1>When we are talking about them on this show, it

793
00:42:12.679 --> 00:42:16.239
<v Speaker 1>is usually what's going on with the one of these games,

794
00:42:16.400 --> 00:42:20.880
<v Speaker 1>or there are more cost cutting, job cutting, studio closures

795
00:42:20.880 --> 00:42:23.000
<v Speaker 1>happening at any of those studios. They have nothing to

796
00:42:23.000 --> 00:42:26.199
<v Speaker 1>do with Far Cry, Ghosts Recon or Assassin's Creed.

797
00:42:26.360 --> 00:42:30.480
<v Speaker 2>So yeah, the folks are mentioning that this ESRB rating

798
00:42:31.000 --> 00:42:33.199
<v Speaker 2>is front maybe from a couple of years ago, and

799
00:42:33.320 --> 00:42:37.039
<v Speaker 2>is not may not be for this current Okay, the remaster.

800
00:42:38.119 --> 00:42:41.360
<v Speaker 1>Oh okay, yeah, so updated information. Yeah so this Startain

801
00:42:41.400 --> 00:42:43.960
<v Speaker 1>game reactor doesn't say that. But okay, if people are

802
00:42:44.000 --> 00:42:47.599
<v Speaker 1>just finding this old one and then assuming, then that

803
00:42:47.599 --> 00:42:50.519
<v Speaker 1>would completely reset everything. Now, Ubisoft does still seem like

804
00:42:50.519 --> 00:42:51.599
<v Speaker 1>they want to get out before the end of the

805
00:42:51.639 --> 00:42:55.199
<v Speaker 1>fiscal and the rumors I was hearing late last year

806
00:42:55.480 --> 00:42:58.880
<v Speaker 1>was something would happen in January. Uh, but we're in January.

807
00:42:59.159 --> 00:43:01.480
<v Speaker 1>It's getting kind of late already, or halfway through the month.

808
00:43:01.519 --> 00:43:02.760
<v Speaker 1>We haven't heard anything.

809
00:43:02.679 --> 00:43:06.599
<v Speaker 2>Or grub This could be some viral marketing with time

810
00:43:06.719 --> 00:43:07.920
<v Speaker 2>travel involved.

811
00:43:09.840 --> 00:43:13.400
<v Speaker 1>Okay, I like it. Yeah, I don't like if it's

812
00:43:13.480 --> 00:43:16.440
<v Speaker 1>Yeves Gimo have it holding a knife and submitting things

813
00:43:16.440 --> 00:43:19.519
<v Speaker 1>in the past. That's upsetting. Actually, oh god.

814
00:43:20.199 --> 00:43:21.760
<v Speaker 3>Alright, let's see here.

815
00:43:21.960 --> 00:43:24.199
<v Speaker 1>Season two of Battlefield six has been delayed so it

816
00:43:24.199 --> 00:43:27.239
<v Speaker 1>can be further polished and refined. This is from Chris

817
00:43:27.280 --> 00:43:31.159
<v Speaker 1>Scullion at VGC. Battlefield Studios is confirmed that the upcoming

818
00:43:31.239 --> 00:43:34.320
<v Speaker 1>second season of Battlefield six has been delayed by around

819
00:43:34.320 --> 00:43:37.840
<v Speaker 1>a month. Season one was set to end on January twentieth,

820
00:43:37.880 --> 00:43:40.199
<v Speaker 1>but has now been confirmed that it will be extended

821
00:43:40.199 --> 00:43:44.119
<v Speaker 1>by four weeks until February seventeenth, at which point season

822
00:43:44.159 --> 00:43:47.000
<v Speaker 1>two will finally begin, and an update posted on the

823
00:43:47.000 --> 00:43:50.000
<v Speaker 1>game's official website, the team explained that season two wasn't

824
00:43:50.079 --> 00:43:53.360
<v Speaker 1>quite ready to launch at an acceptable standard, so it

825
00:43:53.440 --> 00:43:56.400
<v Speaker 1>was being held back until it was ready. During our

826
00:43:56.920 --> 00:44:01.000
<v Speaker 1>ongoing development, We've continued to review community community feed and

827
00:44:01.039 --> 00:44:03.840
<v Speaker 1>in order to keep our promise, determined that our best

828
00:44:03.840 --> 00:44:07.079
<v Speaker 1>path forward is to extend season one and give our

829
00:44:07.159 --> 00:44:10.480
<v Speaker 1>extra time to further polish and refine Season two. The

830
00:44:10.519 --> 00:44:12.880
<v Speaker 1>team also added that because the game's launch included a

831
00:44:12.920 --> 00:44:16.079
<v Speaker 1>commitment to providing monthly content wrench updates for our players,

832
00:44:16.480 --> 00:44:19.199
<v Speaker 1>it would be adding an extension update to season one

833
00:44:19.599 --> 00:44:22.920
<v Speaker 1>to ensure that it has new content during its extended periods,

834
00:44:22.960 --> 00:44:24.599
<v Speaker 1>So they're not going to miss out on that promise,

835
00:44:24.880 --> 00:44:28.599
<v Speaker 1>at least not yet. Yeah, Battlefield six already feels like

836
00:44:28.599 --> 00:44:34.480
<v Speaker 1>it's lost its way a little bit. The sort of

837
00:44:35.000 --> 00:44:39.159
<v Speaker 1>word from the community is they want more stuff, and

838
00:44:39.199 --> 00:44:44.239
<v Speaker 1>they want especially new maps, and they're not It doesn't

839
00:44:44.239 --> 00:44:46.159
<v Speaker 1>seem like they're ready to deliver that and even if

840
00:44:46.199 --> 00:44:48.159
<v Speaker 1>they do, is that even going to be enough?

841
00:44:49.119 --> 00:44:49.400
<v Speaker 3>Yeah?

842
00:44:49.480 --> 00:44:52.639
<v Speaker 1>It feels like the sentiment on Battlefield six has cooled

843
00:44:52.800 --> 00:44:55.960
<v Speaker 1>dramatically since it released, where it was at a very

844
00:44:56.039 --> 00:44:59.679
<v Speaker 1>high point. I don't know these games that are live

845
00:44:59.719 --> 00:45:02.199
<v Speaker 1>service games at this point, jan they can run hot

846
00:45:02.239 --> 00:45:04.559
<v Speaker 1>and cold. I think we've seen it happen over and

847
00:45:04.559 --> 00:45:06.679
<v Speaker 1>over again where it's like, oh, the community loves that game,

848
00:45:06.719 --> 00:45:08.400
<v Speaker 1>now they hate it, now they love it, now they're

849
00:45:08.440 --> 00:45:10.159
<v Speaker 1>kind of bored with it, and now they've come back.

850
00:45:10.400 --> 00:45:12.559
<v Speaker 1>I'm thinking of Destiny too, but it's happened to a

851
00:45:12.599 --> 00:45:16.639
<v Speaker 1>lot of games. Is that going to be the relationship

852
00:45:16.679 --> 00:45:21.719
<v Speaker 1>between game and players for Battlefield six? Do you think? I? Yes, Greb.

853
00:45:21.719 --> 00:45:23.519
<v Speaker 2>But I also feel like a part of that is

854
00:45:23.719 --> 00:45:27.480
<v Speaker 2>on EA for kind of like fumbling the bag and

855
00:45:27.679 --> 00:45:31.920
<v Speaker 2>kind of not having like a clear roadmap ahead of them, especially,

856
00:45:32.239 --> 00:45:35.320
<v Speaker 2>and I feel like the defined path for updates and

857
00:45:35.639 --> 00:45:41.000
<v Speaker 2>keeping players invested is so crucial when all these other

858
00:45:41.079 --> 00:45:44.000
<v Speaker 2>games that you were competing with, and I'm talking about

859
00:45:44.039 --> 00:45:48.239
<v Speaker 2>like your Warzone, your Fortnite, your PUBG specifically the Fortnite

860
00:45:48.280 --> 00:45:50.519
<v Speaker 2>of it all, but also you will have something be

861
00:45:50.599 --> 00:45:53.559
<v Speaker 2>a runaway success like in Arc Raiders, and that will

862
00:45:53.599 --> 00:45:56.159
<v Speaker 2>definitely fluts around with your player base and pull them

863
00:45:56.199 --> 00:45:59.320
<v Speaker 2>away from you. Or you could have something random pop

864
00:45:59.400 --> 00:46:03.119
<v Speaker 2>up like Held two being a gigantic phenomenon for like

865
00:46:03.239 --> 00:46:07.400
<v Speaker 2>a definite what was it maybe like two three months

866
00:46:07.840 --> 00:46:09.960
<v Speaker 2>and that flets is around with your player base. But

867
00:46:10.000 --> 00:46:13.800
<v Speaker 2>you also have other games like Overwatch two is picking

868
00:46:13.840 --> 00:46:17.119
<v Speaker 2>Steam picking up Steam again. Marvel Rivals has had a

869
00:46:17.119 --> 00:46:22.000
<v Speaker 2>constant player base just going on in the background, along

870
00:46:22.039 --> 00:46:26.360
<v Speaker 2>with Valorant counter Strike. So if you have the success

871
00:46:26.360 --> 00:46:28.519
<v Speaker 2>of Battlefield six and you managed to eat Call of

872
00:46:28.639 --> 00:46:32.840
<v Speaker 2>Duty's lunch, you need to be prepared to keep keep

873
00:46:32.880 --> 00:46:35.519
<v Speaker 2>the slap, keep the food coming to those people eat

874
00:46:35.639 --> 00:46:36.679
<v Speaker 2>eaten at the table.

875
00:46:37.280 --> 00:46:40.320
<v Speaker 1>M hmm, absolutely. Uh let me ask you a question, well,

876
00:46:40.360 --> 00:46:43.280
<v Speaker 1>pop quiz chat hold off on helping him, uh, because

877
00:46:43.320 --> 00:46:46.079
<v Speaker 1>I would. I had to look it up. Do you

878
00:46:46.280 --> 00:46:51.599
<v Speaker 1>remember the name of the free to play battlefield battle

879
00:46:51.679 --> 00:46:54.559
<v Speaker 1>Royal that launched on October twenty eighth, twenty twenty five.

880
00:46:54.840 --> 00:46:56.280
<v Speaker 2>What that's not real?

881
00:46:56.920 --> 00:46:58.079
<v Speaker 3>Uh huh?

882
00:46:58.320 --> 00:47:01.880
<v Speaker 2>A battle Field Ageddon.

883
00:47:03.079 --> 00:47:08.440
<v Speaker 1>Pretty close? Battlefield red sec red sex fuck. This launched

884
00:47:08.440 --> 00:47:12.800
<v Speaker 1>on October twenty eight five. It has fewer than ten

885
00:47:12.840 --> 00:47:19.599
<v Speaker 1>thousand reviews on Steam. Red sec red Sec and it

886
00:47:19.679 --> 00:47:22.880
<v Speaker 1>has mixed reviews. Except for the four hundred recent reviews,

887
00:47:22.920 --> 00:47:27.800
<v Speaker 1>it's mostly negative. This thing, yes dead on arrival, and

888
00:47:27.840 --> 00:47:30.880
<v Speaker 1>it just seems like this has nothing going on. Honestly,

889
00:47:31.960 --> 00:47:33.239
<v Speaker 1>let me look it up real quick. I just want

890
00:47:33.280 --> 00:47:39.800
<v Speaker 1>to see concurrent players for red Seck Battlefield Red Sec

891
00:47:40.960 --> 00:47:44.239
<v Speaker 1>steam dB. Let's see if it has it there, Let's

892
00:47:44.320 --> 00:47:49.800
<v Speaker 1>go there. Okay, I don't have the exact number, but yeah,

893
00:47:49.840 --> 00:47:51.440
<v Speaker 1>it does not seem like a lot of people are

894
00:47:51.559 --> 00:47:56.239
<v Speaker 1>playing this game. It's yeah, that was supposed to be

895
00:47:56.239 --> 00:47:57.840
<v Speaker 1>the thing that would take them to one hundred million

896
00:47:57.840 --> 00:48:00.880
<v Speaker 1>players if you remember that jan Yeah, that was the

897
00:48:01.159 --> 00:48:05.559
<v Speaker 1>talking point and Battlefield six, the premium price game, launched

898
00:48:05.679 --> 00:48:08.159
<v Speaker 1>and gave it this huge head start.

899
00:48:08.239 --> 00:48:09.920
<v Speaker 3>It did outsell Call of Duty.

900
00:48:10.159 --> 00:48:13.119
<v Speaker 1>Yeah, so it's like it's well on its way now

901
00:48:13.159 --> 00:48:15.320
<v Speaker 1>it's capitalized on it with the free to play thing

902
00:48:15.440 --> 00:48:18.840
<v Speaker 1>and that went nowhere, and now Battlefield six proper is

903
00:48:18.880 --> 00:48:22.320
<v Speaker 1>having problems. Yeah, this is gonna be something they're gonna

904
00:48:22.320 --> 00:48:23.519
<v Speaker 1>have to put a lot of effort into fixing.

905
00:48:24.519 --> 00:48:26.639
<v Speaker 2>I question for the audience, and you, Greb, is arc

906
00:48:26.639 --> 00:48:29.920
<v Speaker 2>graders still popping off? Is that still have a gigantic audience?

907
00:48:29.960 --> 00:48:32.800
<v Speaker 2>I know it's probably waned since the initial release, but

908
00:48:32.840 --> 00:48:33.480
<v Speaker 2>I'm curious.

909
00:48:34.440 --> 00:48:37.719
<v Speaker 1>Uh yees, yes, it is that they just did their

910
00:48:37.719 --> 00:48:41.280
<v Speaker 1>first season reset where the first season ended, so then

911
00:48:41.320 --> 00:48:43.559
<v Speaker 1>everyone could like, do you want to reset your characters

912
00:48:43.559 --> 00:48:45.440
<v Speaker 1>so you can go through and do all these missions

913
00:48:45.440 --> 00:48:48.079
<v Speaker 1>again and do some new missions. And apparently a million

914
00:48:48.119 --> 00:48:51.320
<v Speaker 1>people reset and and are now going back into the game.

915
00:48:51.800 --> 00:48:54.320
<v Speaker 3>So that's that's doing. That seems to be.

916
00:48:54.280 --> 00:48:58.199
<v Speaker 1>Pretty That indicates a pretty healthy player base there.

917
00:48:58.599 --> 00:48:58.880
<v Speaker 2>Cool.

918
00:48:58.920 --> 00:49:00.599
<v Speaker 1>Yeah, so I think it's doing just fine.

919
00:49:00.760 --> 00:49:04.599
<v Speaker 2>Two hundred and over two hundred thousand players on Steam

920
00:49:04.719 --> 00:49:05.239
<v Speaker 2>right now?

921
00:49:05.400 --> 00:49:06.960
<v Speaker 3>Okay, that ain't bad. That's nothing.

922
00:49:07.079 --> 00:49:11.880
<v Speaker 1>Sees that that's incredibly huge. Anything over like twenty thousand

923
00:49:11.920 --> 00:49:15.079
<v Speaker 1>is huge. That's ten times. Then we should circle back

924
00:49:15.119 --> 00:49:19.880
<v Speaker 1>to arc Graders, specifically with Kayla. Yes, oh for sure, Okay,

925
00:49:19.960 --> 00:49:23.960
<v Speaker 1>let's make that happen. Okay, last story here. Forts the

926
00:49:24.000 --> 00:49:27.159
<v Speaker 1>Horizon six's release date may have been revealed early by

927
00:49:27.199 --> 00:49:28.639
<v Speaker 1>an in game ad. I'm sorry this is the second

928
00:49:28.679 --> 00:49:31.159
<v Speaker 1>last story, but this is from Chris Scullion at VEGC.

929
00:49:31.320 --> 00:49:33.840
<v Speaker 1>The release date for Forts the Horizon six may have been

930
00:49:33.840 --> 00:49:37.000
<v Speaker 1>revealed early by an alleged in game ad. The ad

931
00:49:37.039 --> 00:49:40.000
<v Speaker 1>is saying May nineteenth with early access where you can

932
00:49:40.039 --> 00:49:42.760
<v Speaker 1>play four days early on May fifteenth, and then they're

933
00:49:42.760 --> 00:49:45.320
<v Speaker 1>gonna have a bunch of other other stuff. Yeah, this

934
00:49:45.400 --> 00:49:45.880
<v Speaker 1>date's right.

935
00:49:46.320 --> 00:49:47.599
<v Speaker 3>Yeah, that's that's correct.

936
00:49:48.039 --> 00:49:52.639
<v Speaker 1>This is this is right. So yeah, I guess that

937
00:49:52.800 --> 00:49:54.679
<v Speaker 1>begs the question of, like, Okay, if this is coming

938
00:49:54.760 --> 00:49:58.239
<v Speaker 1>May nineteenth, May fifteenth, if you have early early access,

939
00:49:58.760 --> 00:50:00.840
<v Speaker 1>and then who knows when that game free game is coming.

940
00:50:00.880 --> 00:50:03.519
<v Speaker 1>But the other big announced game that's gonna be part

941
00:50:03.519 --> 00:50:07.360
<v Speaker 1>of that Xbox delivered direct is Playground Games, same studio,

942
00:50:07.559 --> 00:50:11.360
<v Speaker 1>their Fable game. When does that come out? I'm gonna

943
00:50:11.360 --> 00:50:16.239
<v Speaker 1>say sometime in like late summer, uh maybe maybe even

944
00:50:16.280 --> 00:50:20.199
<v Speaker 1>like yeah, no, late summer because I think Halo is

945
00:50:20.239 --> 00:50:22.639
<v Speaker 1>gonna Halo and Gears are going to be their holiday games,

946
00:50:23.000 --> 00:50:24.760
<v Speaker 1>so I think they'll probably want to get that out

947
00:50:24.800 --> 00:50:25.239
<v Speaker 1>before that.

948
00:50:25.519 --> 00:50:27.719
<v Speaker 3>So yeah, I don't know.

949
00:50:27.760 --> 00:50:30.760
<v Speaker 1>We'll see forts Rise at six taking place in Japan.

950
00:50:30.880 --> 00:50:33.519
<v Speaker 1>Any excitement from you a jan about that game, I

951
00:50:33.519 --> 00:50:33.880
<v Speaker 1>don't know.

952
00:50:34.400 --> 00:50:35.519
<v Speaker 3>Ah.

953
00:50:35.639 --> 00:50:38.320
<v Speaker 2>I mean, the thing is I just am not I

954
00:50:38.360 --> 00:50:40.920
<v Speaker 2>have not been interested in anything coming out of Microsoft

955
00:50:42.440 --> 00:50:44.360
<v Speaker 2>quite a while. And on top of you know, their

956
00:50:44.559 --> 00:50:49.159
<v Speaker 2>current practices and Satinadella not being able to wipe his

957
00:50:49.199 --> 00:50:50.119
<v Speaker 2>own ass without.

958
00:50:49.920 --> 00:50:53.280
<v Speaker 1>AI YEP agents for ass wiping.

959
00:50:53.519 --> 00:50:59.079
<v Speaker 2>Yeah cool. I hope that people that are excited for

960
00:50:59.119 --> 00:51:01.920
<v Speaker 2>more for it to are excited for this. A driving

961
00:51:01.960 --> 00:51:04.000
<v Speaker 2>game set in Japan could be very sick, could be

962
00:51:04.159 --> 00:51:06.519
<v Speaker 2>very cool. The only thing this makes me want to

963
00:51:06.519 --> 00:51:08.840
<v Speaker 2>do personally is just watch Tokyo Drift again.

964
00:51:10.079 --> 00:51:10.360
<v Speaker 1>Yeah.

965
00:51:10.559 --> 00:51:11.719
<v Speaker 3>I uh man.

966
00:51:12.360 --> 00:51:14.039
<v Speaker 1>The drifting is the thing where it's like, I want

967
00:51:14.039 --> 00:51:15.679
<v Speaker 1>to see how they handle that. But you're right, I'll

968
00:51:15.679 --> 00:51:18.400
<v Speaker 1>just watch Tokyo Drift, which is my religion. All right.

969
00:51:18.480 --> 00:51:22.360
<v Speaker 1>Last story, games Workshop bans Ai from Creative Process.

970
00:51:23.159 --> 00:51:24.599
<v Speaker 3>Let's see here. I have a story over.

971
00:51:24.480 --> 00:51:27.559
<v Speaker 1>Here from the Times dot Com. The maker of waramb

972
00:51:27.599 --> 00:51:30.960
<v Speaker 1>Or tabletop miniatures, which said profit beat expectations in a

973
00:51:31.000 --> 00:51:34.320
<v Speaker 1>record first half, has a very cautious internal policy on

974
00:51:34.440 --> 00:51:39.159
<v Speaker 1>the technology. Basically, they're saying that they're very cautious. They

975
00:51:39.199 --> 00:51:42.840
<v Speaker 1>want to protect human creativity. I bet they also got

976
00:51:42.840 --> 00:51:45.320
<v Speaker 1>a talking too from their lawyers, which seems to be

977
00:51:45.360 --> 00:51:47.639
<v Speaker 1>a thing that is growing, who are saying that the

978
00:51:47.679 --> 00:51:51.840
<v Speaker 1>company is concerned about data compliance, security and governance as

979
00:51:51.880 --> 00:51:55.599
<v Speaker 1>AI tools become embedded in everyday devices. Basically, they're just

980
00:51:55.960 --> 00:51:58.440
<v Speaker 1>they want to own the stuff that they're making, and

981
00:51:58.480 --> 00:52:01.079
<v Speaker 1>they're not sure that they use a if they own

982
00:52:01.159 --> 00:52:05.039
<v Speaker 1>the stuff they're making. I've said before there are conservative

983
00:52:05.039 --> 00:52:08.199
<v Speaker 1>companies in Japan who have felt this way for a

984
00:52:08.239 --> 00:52:12.079
<v Speaker 1>long time, and multiple ones. Many of these companies have

985
00:52:12.159 --> 00:52:17.239
<v Speaker 1>blanket bans on using AI for making games. So I

986
00:52:17.280 --> 00:52:20.360
<v Speaker 1>guess I'm a little surprised till that this is spreading

987
00:52:20.480 --> 00:52:23.599
<v Speaker 1>to someone like the Game's Workshop. But this is also

988
00:52:23.639 --> 00:52:25.920
<v Speaker 1>the kind of thing that that community wants to hear.

989
00:52:26.119 --> 00:52:28.039
<v Speaker 1>They want to hear that, yes, make the stuff the

990
00:52:28.079 --> 00:52:29.920
<v Speaker 1>way you've been making it. There's a reason we've been

991
00:52:29.920 --> 00:52:33.320
<v Speaker 1>showing up. Despite hating you Games Workshop, despite like having

992
00:52:33.320 --> 00:52:36.800
<v Speaker 1>a terrible relationship with you, we're still happy to buy

993
00:52:36.840 --> 00:52:38.440
<v Speaker 1>your stuff because we like the stuff that you make,

994
00:52:38.599 --> 00:52:43.320
<v Speaker 1>So don't mess that up. Does this spread it even further? Jan?

995
00:52:44.199 --> 00:52:46.159
<v Speaker 1>I hope so right.

996
00:52:46.679 --> 00:52:53.159
<v Speaker 2>I hope that this is the slow beginning of the

997
00:52:53.199 --> 00:52:57.320
<v Speaker 2>sentiment of banning AI content, because Jesus Christ grib going

998
00:52:57.360 --> 00:53:01.280
<v Speaker 2>onto any form of social media are just casually trying

999
00:53:01.320 --> 00:53:04.760
<v Speaker 2>to just do whatever. There is just so much AI garbage,

1000
00:53:05.800 --> 00:53:08.000
<v Speaker 2>and it is unfortunate the folks that eat it up,

1001
00:53:10.159 --> 00:53:14.079
<v Speaker 2>and especially within our space here. Greb in games media

1002
00:53:14.119 --> 00:53:18.920
<v Speaker 2>and also video game development. It's just you know, get

1003
00:53:18.960 --> 00:53:23.239
<v Speaker 2>it out, please kick it to the curb with Bobby Kottick.

1004
00:53:24.239 --> 00:53:25.559
<v Speaker 1>Yeah, this is the kind of thing where it's like

1005
00:53:25.599 --> 00:53:27.920
<v Speaker 1>you just say this and you're gonna get a little

1006
00:53:27.920 --> 00:53:29.920
<v Speaker 1>bit of bonus points if it's If it's actually true,

1007
00:53:30.000 --> 00:53:31.320
<v Speaker 1>So good.

1008
00:53:31.119 --> 00:53:34.119
<v Speaker 3>For games Workshop. I don't know, I'm one of there.

1009
00:53:34.320 --> 00:53:36.239
<v Speaker 1>I always wonder like is there more to the story

1010
00:53:36.239 --> 00:53:38.559
<v Speaker 1>where we find out what's really going on? But hopefully

1011
00:53:38.559 --> 00:53:42.559
<v Speaker 1>this is just the whole thing. All right, let's see

1012
00:53:42.599 --> 00:53:44.719
<v Speaker 1>here that does it for the headlines. We have the

1013
00:53:44.760 --> 00:53:47.559
<v Speaker 1>poll question from Monday. We'll get that up here and

1014
00:53:47.679 --> 00:53:50.039
<v Speaker 1>respond to that. Let me get it, let me go,

1015
00:53:50.280 --> 00:53:52.800
<v Speaker 1>We'll take a look at it right here, YouTube dot

1016
00:53:52.840 --> 00:53:55.599
<v Speaker 1>com slash at giant bomb. If you go to posts,

1017
00:53:56.480 --> 00:53:58.719
<v Speaker 1>you can see the pole question each and every time

1018
00:53:58.719 --> 00:54:02.519
<v Speaker 1>we post. One. Most one was what is your childhood

1019
00:54:02.559 --> 00:54:04.880
<v Speaker 1>final Fantasy game? I gave you the options of Final

1020
00:54:04.880 --> 00:54:09.000
<v Speaker 1>Fantasy six, Final Fantasy seven, and Final Fantasy thirteen, as.

1021
00:54:08.800 --> 00:54:09.599
<v Speaker 3>Well as other.

1022
00:54:10.519 --> 00:54:13.960
<v Speaker 1>The most popular one was Final Fantasy seven with forty

1023
00:54:14.000 --> 00:54:17.000
<v Speaker 1>three percent, then other and Jane, I'm sure we got

1024
00:54:17.000 --> 00:54:18.639
<v Speaker 1>a bunch of like I'm guessing a lot of Final

1025
00:54:18.639 --> 00:54:21.280
<v Speaker 1>Fantasy tens. I wouldn't be surprised. We got a lot

1026
00:54:21.320 --> 00:54:25.039
<v Speaker 1>of tens, got some tens, got some eight. Yes, eight

1027
00:54:25.280 --> 00:54:30.400
<v Speaker 1>for sure. Okay, I'm surprised the people that said Final

1028
00:54:30.440 --> 00:54:33.880
<v Speaker 1>Fantasy eight had enough time when they're so busy posting

1029
00:54:33.920 --> 00:54:39.480
<v Speaker 1>on Tumblr that they're final. Final Fantasy six was sixteen percent,

1030
00:54:39.519 --> 00:54:43.360
<v Speaker 1>and then Final Fantasy thirteen was five percent. Worth pointing

1031
00:54:43.400 --> 00:54:46.119
<v Speaker 1>out we did this because one of the producers over

1032
00:54:46.239 --> 00:54:49.079
<v Speaker 1>at Square Enix is saying, when we hire young people

1033
00:54:49.159 --> 00:54:51.920
<v Speaker 1>now and ask them about their favorite Final Fantasy, they

1034
00:54:51.920 --> 00:54:56.199
<v Speaker 1>stopped saying six, and now they say Final Fantasy thirteen. Well,

1035
00:54:56.280 --> 00:54:58.840
<v Speaker 1>those developers are not in our audience. Apparently, apparently we

1036
00:54:58.880 --> 00:54:59.960
<v Speaker 1>don't have enough young people.

1037
00:55:01.880 --> 00:55:05.679
<v Speaker 2>Thankfully, there's at least one more comment that commented the

1038
00:55:05.679 --> 00:55:07.840
<v Speaker 2>same joke I made. Does Kingdom Hearts count?

1039
00:55:08.559 --> 00:55:09.760
<v Speaker 1>Oh boy? Yes?

1040
00:55:09.880 --> 00:55:10.920
<v Speaker 3>Why not? Who cares?

1041
00:55:11.639 --> 00:55:13.719
<v Speaker 1>Early on, that was the thing. It's like, it's it's

1042
00:55:13.880 --> 00:55:17.000
<v Speaker 1>Disney characters and Final Fantasy characters. That was the idea.

1043
00:55:18.480 --> 00:55:20.800
<v Speaker 1>All right, we have a new poll question. We'll get

1044
00:55:20.800 --> 00:55:22.679
<v Speaker 1>to it in a second. In fact, we're gonna.

1045
00:55:22.480 --> 00:55:23.679
<v Speaker 3>Get to it right now. Have you ever played an

1046
00:55:23.679 --> 00:55:24.599
<v Speaker 3>Echo the Dolphin game?

1047
00:55:24.679 --> 00:55:27.360
<v Speaker 1>Yes? Or no, I lead with that echo the dolphin story.

1048
00:55:27.599 --> 00:55:30.800
<v Speaker 1>Have you even played these games before? Chat as anyone

1049
00:55:30.840 --> 00:55:32.079
<v Speaker 1>actually touched this? We'll find out.

1050
00:55:32.119 --> 00:55:33.440
<v Speaker 3>We'll talk about on tomorrow's show.

1051
00:55:33.480 --> 00:55:36.840
<v Speaker 1>Here on Giant Bomb speaking a Giant Bomb, Jan, what

1052
00:55:36.880 --> 00:55:37.599
<v Speaker 1>do we have going on?

1053
00:55:38.239 --> 00:55:43.320
<v Speaker 2>Well, Grub, hopefully today Mike Minatti can end our national

1054
00:55:43.440 --> 00:55:47.960
<v Speaker 2>nightmare by finishing leisure Suit Larry, please.

1055
00:55:47.719 --> 00:55:48.719
<v Speaker 3>Please please.

1056
00:55:48.719 --> 00:55:52.280
<v Speaker 1>I barely slept last night, like I was not. Steph

1057
00:55:52.440 --> 00:55:54.920
<v Speaker 1>was sick and I wasn't feeling great, and then I

1058
00:55:54.960 --> 00:55:57.079
<v Speaker 1>was up late, and then Emmy wasn't feeling good and

1059
00:55:57.079 --> 00:55:59.440
<v Speaker 1>she got in bed with us and I got like

1060
00:55:59.480 --> 00:56:02.360
<v Speaker 1>two hours of sleep. And so I need this game

1061
00:56:02.400 --> 00:56:04.519
<v Speaker 1>to end because I'm gonna be so miserable today and

1062
00:56:04.559 --> 00:56:07.440
<v Speaker 1>I don't even have to play it. But really it'd

1063
00:56:07.440 --> 00:56:08.880
<v Speaker 1>be better if I was playing, because I would finish

1064
00:56:08.960 --> 00:56:10.800
<v Speaker 1>it faster. I don't know. The Mike just likes to

1065
00:56:10.920 --> 00:56:12.760
<v Speaker 1>luxuriate in this game for some reason.

1066
00:56:12.800 --> 00:56:13.280
<v Speaker 3>It's the right.

1067
00:56:13.760 --> 00:56:17.360
<v Speaker 2>I know that that man just loves to dilly dally

1068
00:56:18.039 --> 00:56:23.119
<v Speaker 2>tilly dally favorite things being a fuddy duddy. Uh yeah, Grub,

1069
00:56:23.159 --> 00:56:26.280
<v Speaker 2>I'm gonna be honest. I fell asleep last week.

1070
00:56:26.320 --> 00:56:28.039
<v Speaker 1>Dude, I don't blame you. I mean, this is this

1071
00:56:28.079 --> 00:56:30.159
<v Speaker 1>is the worst game we've done. It's the worst game

1072
00:56:30.159 --> 00:56:30.639
<v Speaker 1>we've played.

1073
00:56:31.000 --> 00:56:36.440
<v Speaker 2>It's just like so cosmically bad. I feel like we're

1074
00:56:36.599 --> 00:56:41.119
<v Speaker 2>opening like a portal to negativity because of this game.

1075
00:56:41.599 --> 00:56:43.119
<v Speaker 2>With how bad the jokes are.

1076
00:56:44.119 --> 00:56:46.760
<v Speaker 1>We are, Uh, we're doing black Club today, everybody, so

1077
00:56:46.840 --> 00:56:50.159
<v Speaker 1>tune in for that. You get to enjoy our misery

1078
00:56:50.280 --> 00:56:53.760
<v Speaker 1>and I do. But I do believe the community, as

1079
00:56:53.760 --> 00:56:56.119
<v Speaker 1>they've said, this is the one where they've been the

1080
00:56:56.119 --> 00:56:59.000
<v Speaker 1>most miserable because the jokes are just not jokes. They're

1081
00:56:59.079 --> 00:57:02.079
<v Speaker 1>so painful. But hey, this could be the last episode too,

1082
00:57:02.119 --> 00:57:03.719
<v Speaker 1>might as we'll get a taste of it. Come watch

1083
00:57:03.760 --> 00:57:05.159
<v Speaker 1>the grand finale with us today.

1084
00:57:05.320 --> 00:57:08.719
<v Speaker 2>Like I feel like to spite everyone, Minati is gonna

1085
00:57:08.760 --> 00:57:10.920
<v Speaker 2>just be like no, we're gonna I'm going one hundred

1086
00:57:10.960 --> 00:57:12.360
<v Speaker 2>percent of this and get all the trophies.

1087
00:57:12.840 --> 00:57:14.159
<v Speaker 1>Yeah I want to. I want to go do some

1088
00:57:14.199 --> 00:57:15.440
<v Speaker 1>more of these dating mini games.

1089
00:57:15.519 --> 00:57:17.719
<v Speaker 3>I want to be weird to women until they have

1090
00:57:17.760 --> 00:57:18.239
<v Speaker 3>sex with me.

1091
00:57:18.400 --> 00:57:21.239
<v Speaker 2>I'm just also every time we fire up this game,

1092
00:57:21.320 --> 00:57:22.719
<v Speaker 2>I think this is going to be the time we

1093
00:57:22.719 --> 00:57:24.400
<v Speaker 2>get banned on Twitch or YouTube.

1094
00:57:24.840 --> 00:57:27.719
<v Speaker 1>Yeah it's not on the band list, but I. I mean,

1095
00:57:27.719 --> 00:57:31.039
<v Speaker 1>I have the same concern I did. I did want

1096
00:57:31.039 --> 00:57:34.119
<v Speaker 1>to like talk to Minati about these stories this end,

1097
00:57:34.119 --> 00:57:36.599
<v Speaker 1>because he cares about Echo in the Disney Afternoon Collection,

1098
00:57:36.639 --> 00:57:37.800
<v Speaker 1>and now we have a lot of questions about his

1099
00:57:37.800 --> 00:57:39.440
<v Speaker 1>play style. I was gonna call man, but I'm looking

1100
00:57:39.440 --> 00:57:41.920
<v Speaker 1>to the clock. We should wrap things up, all right.

1101
00:57:42.039 --> 00:57:45.159
<v Speaker 1>Let's see here, we did the new poll question, We

1102
00:57:45.239 --> 00:57:48.840
<v Speaker 1>talked about the upcoming schedule. People should go to giant

1103
00:57:48.840 --> 00:57:51.519
<v Speaker 1>bomb dot com slash join become a part of our

1104
00:57:51.519 --> 00:57:53.920
<v Speaker 1>whole thing over there. Other than that, Jan, thank you

1105
00:57:53.960 --> 00:57:55.760
<v Speaker 1>so much for hanging out with me today and talking

1106
00:57:55.760 --> 00:57:57.760
<v Speaker 1>about video games. Man, I really appreciate it.

1107
00:57:57.760 --> 00:57:59.599
<v Speaker 2>It's the only way to start a Wednesday, Grub.

1108
00:58:00.320 --> 00:58:00.519
<v Speaker 1>Yep.

1109
00:58:00.760 --> 00:58:03.079
<v Speaker 3>We'll be back tomorrow, or at least I will.

1110
00:58:04.039 --> 00:58:04.239
<v Speaker 1>Jan.

1111
00:58:04.559 --> 00:58:05.840
<v Speaker 3>You're out on assignment, right.

1112
00:58:05.800 --> 00:58:08.400
<v Speaker 2>Yeah, I'm out on assignment, Grub. I'm going to see

1113
00:58:08.440 --> 00:58:09.719
<v Speaker 2>some things, all.

1114
00:58:09.679 --> 00:58:12.320
<v Speaker 1>Right, He's gonna go see some things in the meantime.

1115
00:58:12.400 --> 00:58:15.559
<v Speaker 1>Thank you all for watching today's episode. Thank you for listening.

1116
00:58:15.639 --> 00:58:18.159
<v Speaker 1>You are the best audience in gaming. Until next time,

1117
00:58:18.239 --> 00:58:26.199
<v Speaker 1>have a good one, take care of yourself, and goodbye.
