Speaker 1: Hello, this is why Stephen from Table Story. If you'd
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Thank you, Joy.
Speaker 2: All right, I will apply the healing of the life boost.
The game is paused, right, I'd like to try to move.
The ground is currently broken and jagged.
Speaker 1: Correct, Yes, where the green areas are on the map.
The razor like shards of earth have exploded up from
the grounds.
Speaker 2: All right, first action, I'm going to rush forward five, ten, fifteen.
Speaker 1: Okay, So I think that each square you take damage
nine damage. I think this is counts as four squares.
You're here or were you right there? I thought you
were up here?
Speaker 2: I thought I was right here.
Speaker 1: Uh okay it is Yeah, that is saying fifteen feet,
so that'll be three. Okay, So then yes, that's nine
damage you take. All right, These razor like shards of
earth just slicing as you rush through.
Speaker 2: I bring up my morning Star and I attempt to
strike at this creature.
Speaker 1: That is a miss, unfortunately, So I think, what happens here?
Are Celia? As you try to strike at it, it connects,
but it's kind of just like oblique. This thing is
sort of a morphous and it just moves in a
way where you strike and the axe, I'm sorry, the
morning Star just sort of slides off of the surface
of this creature.
Speaker 2: I try to lean into the momentum of a backswing
and strike again. Twenty seven.
Speaker 1: Okay, yes, that is a hit. Some damage.
Speaker 2: For fourteen damage.
Speaker 1: Okay, you connect with this creature and you see chunks
of rotting flesh sort of fly off.
Speaker 2: All right, that will be the end of my turn.
Speaker 1: Okay. The strange creatures, these undead earth filled, rotting carcass
type creatures made up of all these hodgepodge of hearts,
will I think, try to bite at you with their jaws.
That is a thirty five to hit. Let's get damage
for this first sixteen piercing damage and need a fortitude
and will save Okay, a fail on the fortitude save
our Celia. Let me make sure I'm doing this correctly.
You now have a weakness to cold five. Oh shit,
and you are drained one. Okay, yeah, as it sort
of sinks its jaws probably like into your arm after
you struck it with the morning Star, I think it
just like it's a morphous body, sort of shifts and
bites into your arm. And as it does, you can
feel like this cold spreading throughout your forearm in absolute pain.
It will attempt to sort of shake your arm and
like rend your flesh as it attacks with its jaws again.
That is a critical miss. This time, Marsilia, you're able
to maybe push it away and detach your arm from
its shaws as it does so, it will mm hmmm.
Speaker 2: As I take the damage from that first blow, it
transfers some of the damage over to Yarra dar link.
Speaker 1: Okay, okay, then the creature will try to shove you
into the ice ground. Mmmm uh. Let's see, ars Celia.
Should you don't have to roll anything. I think I
can just do this and I think this will work.
Oh shit, Uh, that was you. Sorry? Try that again. Okay,
and now you are targeted. Let's see if this works. Okay,
that is a fail. The creature the hands, the arms
sort of like grab you and try and throw you
into the ground. You can feel the ice sort of
get almost a little bit like softer below your feet
for a second, and you just shove the creature away
before it's able to do that to you. Okay, Yara,
it's your turn.
Speaker 3: Very well, all right, So for my first two actions,
I'm going to go ahead and I will raise my
hands as I cast bless and a blowing sphere of
light appears around me. Going ahead and blessing anyone who
is around me, which should be everyone aside from Karoon
within fifteen feet, so you all gain a plus one
who attack. It should be applied.
Speaker 4: I see that it is. And with my final action,
let us see what could I do with my single
last action. You know what? For now, I am just
going to go ahead and I will raise a shield
and that is my ten.
Speaker 1: Okay, doing stay put fair enough, karun Let's see this
one is currently on fire. I think karun Uh will
raise up um she reloaded her hand crossbow, I believe
last turn, and she will grab another alchemist fire and say,
oh we really need to kill that with fire. I've
got plenty though, so don't worry, and she will launch
uh another Alchemist's fire at this creature. That is a miss, however,
the napalm like substance splatters out and we'll deal some
splash damage at least to the creature. Not hitting this
one though, unfortunately. So this is just gonna be the
splash damage. Okay. And then she says, well, shit, and
she will I think fire. Uh, she just she'd blow
through everything that she has. That's what she does every time.
She is gonna use two actions to draw and throw
another alchemist fire. If it doesn't work the first time,
just throw it harder. Hey that's a cry. Oh shit, damn,
holy shit. Okay, this one. The creature like turns as
it's on fire already. It actually like turns, and it
opens its mouth to scream at what has injured it.
And as its mouth is open, Karun has launched the
next alchemist fire. It goes into its mouth and this
thing just explodes as it does so, however, it shatters
and fills the air around it with a cloud of
razor sharp shards of ice. I'm so sorry. Uh, this
is gonna suck. Let's see like that. Yeah, this is
gonna hit the other creature as well as potentially our Celia,
Yarra and rash Talk. I need basic reflex saves from
the three of you, and I need to make one
for this creature.
Speaker 4: Oh did I roll here? So fun thing.
Speaker 3: Rasch Talk actually tattooed me, and I did roll for
it previously, utilizing my ancestral geometry tattoo that Arastak gave me.
I'm allowed to replace a role with the role that
I had made previously.
Speaker 4: That's hovering above my character. It says fourteen. So for
reflex save, I'm able to swap that.
Speaker 3: What is it that's eleven for fourteen, so that would
be three points highest, that would be twenty seven.
Speaker 4: I don't know if that.
Speaker 1: Succeeds or not, but it does. It is a success.
Speaker 4: Excellent.
Speaker 1: Yes, So this explosion of ice shatters outwards, Yarra, I
think you raise up your shield like me, you duck
out of the way of some of the shards. Of course,
as you duck, Arsilia's like right behind you, like oh s,
and the shard just hit Arsilia and the other creature
that they're fighting. Uh, and this is gonna be I'm
so sorry, very nasty.
Speaker 4: Twenty to me.
Speaker 5: I'm so glad I had half damage.
Speaker 4: You take twenty less. I will be taking twenty four you.
Speaker 3: Yeah, I yelped from behind my shield.
Speaker 5: Remember that everyone who succeeds takes half, not none.
Speaker 1: Yep, indeed, all right, critical successes get you. You take
no damage? But uh yeah brutal uh.
Speaker 2: Weakness to cold? How does that modify this number?
Speaker 1: So you take what was it?
Speaker 6: Five?
Speaker 2: Yeah?
Speaker 1: An additional five cold damage?
Speaker 5: It's on its own?
Speaker 7: Yes?
Speaker 6: Uh?
Speaker 1: So this thing explodes Carn's like, yes, I got it?
Speaker 5: Who sorry?
Speaker 1: Ah, that's it for caruns during a rostock.
Speaker 5: Yes, yes, there we go. That's that's what I'm trying
to do. Okay, well, I just take another step back.
I'm going hopefully this doesn't do this again, and I
I'm not sure how I can target this, but we'll
see how this works. Because I am going to use
flame breath.
Speaker 1: You took a five foot step.
Speaker 5: Yes, I'll take three damage, yes, three damage?
Speaker 6: Thank you?
Speaker 8: Yes?
Speaker 5: Because I'm still in it. Yes, I am still in it.
If I was out of it, it would have been fine,
but I am not cool and I hit breathe fire.
Let's see if it lets me do the cone. Yes,
place fit fing cone. I need to turn it. Nope,
but didn't let me turn it?
Speaker 1: So you can do that. It's in the measurement controls.
Speaker 6: Yes, kind to figure how to yeah?
Speaker 1: Good questioned? Turning it is the issue. Okay, double click move.
There's gotta be a way to do it if we
do like roy, Oh, oh.
Speaker 5: I can do this. I hand on, How did you
do that?
Speaker 2: I right?
Speaker 5: It doesn't hit you. It actually does. It looks like
it does. It does not hit you. I did the
measurements here it hits it's it's this. I did it
by going to the ruler. This the measurement controls hitting
the Oh no, what's the shift?
Speaker 1: Scroll?
Speaker 5: Double click scroll, double clicking? And then I did.
Speaker 1: Shift scroller control scroll works.
Speaker 5: Okay, I just did still moved it by ninety degrees.
But yes, there we are. Okay, it needs to make
a basic reflex of DC twenty seven.
Speaker 1: That's a success.
Speaker 5: All right, take half half, so that's eight. But what
if a weaknesses?
Speaker 1: Okay, a rash talk. Lets loose this breath of fire
and it breathes out across the ground, rolling up and
licking up this creature as it sort of damages part
of its legs. You can see like some of the breath.
Maybe because I think this is maybe your first or
second time using the spell.
Speaker 5: I don't know if I've ever had to use it before.
Speaker 1: I think I looked at your character sheet when you
were out and I almost used it, but I don't
think I did. So the snow that's on the ground
sort of rolls up as well and sort of nullifies
part of the fire.
Speaker 5: It's it looked like it even cared it sort of.
Speaker 1: It didn't react extremely to the fire.
Speaker 5: I'm not showing your right code, and that is my turn.
Speaker 1: Are you sure?
Speaker 9: I'm usually right?
Speaker 5: I agree, but no, I didn't see the cat of
the fire.
Speaker 1: Okay, Malvic, it's your turn.
Speaker 6: Well, I guess I have to spind action to stay
in the air. I'm guessing that's how that works.
Speaker 10: They're also fly with that.
Speaker 1: Yeah, you can also fly.
Speaker 6: Either or okay, all right, then I'll fly over here.
There's one action, Okay. Can I attack now? Is that possible? Okay?
Speaker 11: I just want to make sure it is right, all right,
don't I'll talk about this target.
Speaker 1: That's a CRED there needs some critical damage before you
do this. I just want to let everybody know. Uh,
we forgot that Malvic had a plus one striking dagger
that he specifically got so that Karun could remove the
striking room and install it on the retribution acts. So
we we just talked about that and we assumed that
that would have been done over the travel time with
the downtime that they had.
Speaker 4: And look at that damage as a result.
Speaker 2: Whoo, mama, did.
Speaker 1: You or did you roll?
Speaker 6: That's not correct?
Speaker 1: It is that rolled two D twelve two D twelve
plus eight, and then it doubled, so you got a sid.
Speaker 6: I was doing like seventy damage.
Speaker 5: It got rolled a five and a two on the
D twelve.
Speaker 6: Oh yeah, all right, there we go.
Speaker 4: Yeah, but now you have two D twelve.
Speaker 1: That's awesome, Okay, very nice. How do you kill it?
Speaker 7: Oh?
Speaker 11: No, I guess as I swing the axe, the fire
for the wings, catch the axe on fire, then turned
the skull turns into the creature once again and lops
its top half off at and then as I do that,
it's that embrace for the explosion.
Speaker 1: This black acher sort of shoots out and as it does,
flesh all these shards of ice begin to explode outwards,
and this will be.
Speaker 3: I just looked to os Cilia with fear in my
eyes because of what just happened.
Speaker 1: This will be against Malvic, ar Cilia and Yara. We
need a basic reflex save there in the chat, I
ran away.
Speaker 10: Shit, you know what, I'm going to use a hero point.
It can't get much worse than that, can it.
Speaker 12: It can't, okay?
Speaker 3: Okay, And I am still taking half of Ossilia as well,
so it's basically gonna be the same thing.
Speaker 1: So thirty one damage to our Cilia. Uh, you're at Malvic,
you take half, okay?
Speaker 4: So I take half and then I take Oh yeah, I.
Speaker 6: Get major resistances. I should rest the critical.
Speaker 4: Half of thirty one. That would be what like sixteen.
Speaker 1: I'm sorry of thirty one? Roundown undo?
Speaker 3: Okay, So fifteen points of damage, so I take on
behalf of Ossilia.
Speaker 1: Yeah, our Cilia takes the higher number and odds if
it's an odd number. Okay. So these shards of ice
in themselves in your flesh as this creature falls to
the ground and things go quiet.
Speaker 2: Oh fuck?
Speaker 12: Oh is that just.
Speaker 4: The crown disables? Thank you, m.
Speaker 5: I did want that. There was great danger before we
entered the temple.
Speaker 11: You are lucky that we are here, but he cannot
maintain this form for long, and we will move over.
Speaker 1: The ground is still yeah, the green areas are like razor,
like razor blades all over the ground.
Speaker 6: So I'll move over and then I will drop.
Speaker 11: I can drop from ten feet without taking damage because
of mine.
Speaker 6: But I have like calibou usus or something when it's called.
Speaker 3: I looked to Malevik, and I looked to our Ciria
and me and I looked to the ground beneath us. Malevik,
could you could you carry us away from this?
Speaker 6: We did not do service.
Speaker 3: It is not a service to protect the people who
have also kept you alive.
Speaker 11: That's something you need to take up with Malevik. And
as that's being said, the wings start to fade, eyes
strange from gold. As I'm dropped out of the sky
hit the ground, the wings disperse into flames.
Speaker 4: I look to our cilia, like, what the fuck?
Speaker 2: I want to look at this creature that's in front
of us. Sure, what sort of remains are there of it?
Speaker 5: Oh?
Speaker 1: So gross? I mean, first of all, smells horrible. It
is just it's like a scattering of neat and bones,
you know, sort of half frozen and like it's huge
chunks of earth and stone in there.
Speaker 5: It is.
Speaker 1: I mean it looks like this. I mean this is
the actual art for it. Again, for those that did
not see last time.
Speaker 5: I don't like it.
Speaker 2: I would like to try to investigate stooping closer to it.
You said there is some sort of black ichor that
came from it. Is it some to what we experienced
out on the water.
Speaker 1: Give me a perception check. I will also take nature
or arcana. I don't think I'll take a cult for
this stuff.
Speaker 2: All right, I will do a perception checkventy.
Speaker 1: Four mm hmmm. Uh, it doesn't it doesn't appear to
be the same. Yeah, it's it. It might be similar,
but it does not look the same. This, whatever this
creature is, maybe it has some some aspect of that
stuff inside of it. It's hard. It's really hard to
like make out.
Speaker 2: Am I able to tell what kind of creature this is?
Speaker 1: You can make an esoteric laurel?
Speaker 8: Is it like.
Speaker 2: Elemental? That's a crit?
Speaker 6: Yeah?
Speaker 1: Uh okay, so this I so, I don't think you
know specifically what this is with a cret even though
you rolled a crit. Here's what I will say. There's
a weird feeling of deja vous. Here are Celia, and
you know, like the basic version of this creature. This
is some sort of twisted version of what is called
a I'm gonna butcher this name. This is almost impossible,
uh you subus. And these things are created when an
individual performs acts of horror so unspeakable that the earth
they walk on becomes imprinted by their evil. With such villains,
even slaying them and scattering their bones can't rid the
world of their vile presence. Their souls rise again as Eusubius,
gruesome skeletons made of scorched bones, rotting flesh and befouled earth.
They roam the lands, seeking those they deem responsible for
their deaths.
Speaker 2: I will relay all of this to my companions and
gesture to Karun. You might find samples intriguing.
Speaker 1: I really want to look at them. But yeah, it's
not so great to walk around here. Somebody have the ladder.
Speaker 2: Is it possible to maneuver through this if we take
our time literally tiptoeing.
Speaker 1: Yeah, it would probably be like a check to do that.
I think that's probably an acrobatics check.
Speaker 5: All right, while you're not doing that, I would love
to take one of the hammers that are used to
put the pythons into the heaton walls. Yeah, just the hammer,
because it comes to the ham and I'd like to
begin just breaking the shards in front of me, slowly
but surely.
Speaker 7: Just.
Speaker 5: And clearing a path as I can. I'll take my time.
It might be a while.
Speaker 2: Seeing Rashhock do this, I will actually switch right efforts
to helping him.
Speaker 4: I am just absolutely appolled about the fact that's whatever
the fuck, the hawk didn't even wish to protect those
who actually have kept him alive as well. So I'm
just storming forward.
Speaker 3: I've gone ahead, and I'll be careful of the thorns,
but I've ruled my acrobatics check. Okay, it's thirty three
natural twenty wow.
Speaker 1: Okay, or Celia, like you, you are looking for a
way to like move through the ground, and then you
see Yara just sort of like dance through it. Easy, pasy.
You don't take yar, You don't take any damage as
you move through this stuff. By the way, a Rash talk,
you can definitely do that. This this is pretty brittle.
This this doesn't look like it has much substance to it.
But they're razorblades, you know.
Speaker 5: Like, yeah, right, that's why I'm just hitting it with
a hammer, not my hands or trying to break them
with feet or anything like that.
Speaker 1: You know how like you know how like a newborn
kittens claws are. They're little tiny things, but they're super
freaking sharp and they can still you know, rend an
artery open.
Speaker 5: I was thinking of like flakes of obsidian almost. Yeah, Ok,
so yes, how long does that seem to it? What
would take me to make a path, because I'll clear
a path directly there.
Speaker 2: Yeah, and I'm helping you, especially because we have in
tow snowy Owl and the others.
Speaker 4: Yes, what I would do then as well?
Speaker 5: What I would do then, if I see it is
helping is I would make a path up and then
over to aus Celia to connect our little walkway as
well as when I'm doing that, I would I would
make one over to Matafick as well.
Speaker 6: Seems a lot easier to go, m I guess you
guys can't walk around he being blocked by ice walls.
Speaker 5: No, we'll we'll have to step on it either way,
So might just well do this then we can exit
safely as.
Speaker 1: Well, So I'll take athletics checks to see how long
this will take?
Speaker 4: H and do you have guidance from me or ostok
as well?
Speaker 5: Ah? Thank you drank that.
Speaker 1: There go Chrits today. Holy shit, that's like queens.
Speaker 2: The next time we get into convat. We're all going
to fail.
Speaker 5: Miserably today Jesus, yeah it is. It's wild.
Speaker 1: Yeah, okay, so with the help of our Celia and yourself,
this will probably take like twenty minutes.
Speaker 5: That's fine, that's better than how of like killing myself?
Get walking over there?
Speaker 3: Yes, and I'm mending my wounds. So if anybody ends
up wanting healing for the second round, feel free to
come over.
Speaker 6: Yeah.
Speaker 5: You'll notice I'm bleeding a trail as I can crazy,
so yes.
Speaker 1: So should I just hang out or.
Speaker 5: We'll work to you?
Speaker 1: Yes? Okay, great?
Speaker 5: So yes, any anyway to get the path cleared? I'll
show you the route that is one over to malevic,
one to Assilia and then up toward the door.
Speaker 6: Oh, I will help. I'll just hear them doing this
and I will, oh by clearing over here to join
the path, I guess as well.
Speaker 5: And so okay, you're gonna make your own path over
that I won't.
Speaker 6: Do that to you feel okay, Yeah, that way, it
won't take you longer.
Speaker 5: Whenever we cross paths, I nod to you.
Speaker 6: Okay, welcome.
Speaker 1: Check. Do I need to make an athletics check?
Speaker 5: Oh perfect, it's another natural twenty I swear maybe it'll
take fifteen or ten minutes at that point.
Speaker 1: Yeah, okay, So yeah, we can say that you've kind
of made like multiple paths to the door area. I'm
just gonna I'm gonna turn it off for now, and
we'll just assume that you know, you've you've cleared paths
to each other over the course of about twenty to
thirty minutes.
Speaker 5: Wonderful, Thank you.
Speaker 4: If it is thirty I am healing myself. And twoever
is nearby yet again, so.
Speaker 3: The first one was definitely just me unless a raschok
you it can what you say, M consent to me
working on you?
Speaker 5: Oh yes, I would have. Well that first I was
testing it, Thank you all right. Indeed, Oh I get
that thirty two as well.
Speaker 4: Yes, there's thirty two, there's a twenty four above that
and whatever there is now, which is nineteen. I believe
and I believe that the nineteen should be to our
Cilia if she's also got.
Speaker 5: The nineteen would not be for me. All right, well,
I'm at full.
Speaker 3: Then, so I will also since I recover focus points
whilst healing people in the interim, I'm going to use
lay on hands on os Cilia, so that should heal
you for another thirty points.
Speaker 4: Thank you, of course, Darnie.
Speaker 5: There would be a path cleared near the creature for
Karun's samples, by the.
Speaker 1: Way, right, Uh, okay, Karun.
Speaker 8: Is I got you, Karun. Let's see.
Speaker 13: Oh wow, this is so gross, this is great.
Speaker 1: Let's see where proficiencies. Let's do a uh, I'm gonna
make this a survival track. Okay, let's see. I will
spend a hero point because I know that she would
actually do that with a twenty three. Okay, Karun is
going to scoop some of the remainder of this creature
inside of a vial and we'll get one moderate reagent.
I think. I think that's all I can get from
these things. Most of them exploded. The other one is
well sort of a little crispy. I'm ready.
Speaker 6: Oh, we did bipods and everything correct.
Speaker 5: There should be in the shed would be ash.
Speaker 8: Uh.
Speaker 4: I'm just going to use my vital beacon or twenty
two points of healing.
Speaker 1: Wait again, if you go to the yeah actors right,
and then just above the party the little sheet of paper.
Speaker 5: For gay walk, it says open sheet, okay, mustash, and
then under consumables there are five healing moderate healing potions.
They're ready for taking if you just drag it over
and say how many you want?
Speaker 6: Just last shit in here.
Speaker 1: It's near the top, near.
Speaker 5: The top under consumables.
Speaker 1: Mm hmm.
Speaker 6: Okay, oops, I mean to do that. Just drag it over.
Speaker 5: I don't want to drag it onto your sheet. Yes,
and then it should say ask you how many you want?
Speaker 6: Okay, cool, cool, cool, cool with.
Speaker 5: The something, I'd say, take as many as you want.
I have my own on me.
Speaker 6: Just to to man.
Speaker 5: I guess good.
Speaker 6: Yeah, alright.
Speaker 1: For you stands this carved ice door.
Speaker 7: M m.
Speaker 5: Black lichen. Does it seem like it's growing up to
or out of the temple?
Speaker 1: Make a nature check. I know you rolled something last time,
but I think this is a different question. I'm going
to give you a different answer.
Speaker 5: Oh that's yeah. It was the question before was figuring
out what it was, not where? How so that makes
complete sense, and I'll roll with my missile toe where
critical fail. And you know I'm not going to reroll that.
Speaker 1: Oh well, you think that this stuff was coming from
these creatures?
Speaker 5: Mmmm, that attracts I do pick one. I know it's edible.
I'm not going to eat, but I do take one
and put it in my pocket. And by one I
met a piece of the lichen, since it's usually a malcolm,
a little souvenir from the creatures in my mind.
Speaker 1: What do you do?
Speaker 2: I would like to step forward. Perhaps I can try again.
Speaker 6: Before she does a bit and let's say, did everything okay?
Are you all right?
Speaker 2: I'm all right.
Speaker 14: Uh.
Speaker 2: I didn't get a chance to begin my psychometric reading
of it. It was interrupted by these creatures.
Speaker 3: You should have a little conversation with your friend Malavic.
Your friend doesn't value os Cilia either. My friend, yes,
your passenger, he is.
Speaker 6: A deity God. What do you ask of him? What
do you need me to have a conversation with him?
Speaker 3: With the fact that he would let your friends who
have kept you and him alive within this?
Speaker 6: Are you not alive?
Speaker 8: Now?
Speaker 6: Do you not breathe the air?
Speaker 8: You?
Speaker 6: No?
Speaker 4: Thanks to you? Are you kidding?
Speaker 6: Creatures are dead.
Speaker 4: You're joking.
Speaker 3: No, the problem is not even me. The problem is
our Celia. He's so selfish that he wouldn't even protect
Arsilia in that moment.
Speaker 6: I just look forwards as Celia.
Speaker 2: I don't need protect from anyone but myself.
Speaker 5: Very well. If anything, I do wish to note it
was just that that being the merging I think of,
the two of them just didn't want to carry us over.
Speaker 3: The spikes, Yes, spikes that hurt when we were already
almost dying.
Speaker 5: Well, we found a solution that was in fact easier
and more permanent.
Speaker 4: Indeed, but it could have been an easier solution, is
my point.
Speaker 6: You do not ask God, dear you are God, to
carry you or across anything. The monsters are slade. He
did not slay you.
Speaker 4: Oh I'm sorry. I thought that I was talking to Malevik.
Let us go.
Speaker 6: The needless arguments. We are alive and will so. You're mad,
You're welcome, basic way.
Speaker 5: There's the door.
Speaker 2: I will step forward towards the door and pull off
my gloves if you put my bare hands onto its face.
Does the door bear any markings or carvings?
Speaker 1: It looks as if it were partially melted and then
allowed to refreeze along its edges rather than that.
Speaker 2: No, all right, I'll put my bare hand on it
and use psychometric resonance.
Speaker 8: Where are you.
Speaker 1: Okay? You begin to concentrate, are Celia please make me
a will save?
Speaker 5: All right?
Speaker 2: Hunt you one.
Speaker 1: You read the feelings.
Speaker 8: Of this.
Speaker 1: Door, you get a vision of the face of the
person who imbued this item with such emotion in the
first place. You get paranoia, you get familiar feelings. You
see the visage of Doctor Riddleson. You see not just
Doctor Riddleson, you see all of you and a Droness
as well. You've been here before?
Speaker 2: Can I see any closer details, namely my scars? I'd
like to try to focus in to see you the
scars that we've crewed journeying together. If they are there,
I have a blood.
Speaker 8: Bond a check.
Speaker 2: Pretty want.
Speaker 1: No, they're not there.
Speaker 2: I tried to peel my hands off of the door
and look back to the others. We've been here before
in the past, before our most recent adventures. Dronas was
here with us.
Speaker 5: Was is malevic too?
Speaker 9: Yes?
Speaker 2: And Doctor Riddleson?
Speaker 5: What how confident are you that that is accurate? That
would mean our memories were tampered with more than we thought.
If that is the case.
Speaker 2: Question, have I ever been led to believe that my
psychometric readings would be inaccurate? Is it more of like
a I either don't have it or that happens.
Speaker 1: You have no reason to believe that.
Speaker 2: I'm fairly confident. I don't have any suspicion to why
it wouldn't be true.
Speaker 5: Then quite a bit was removed for us.
Speaker 4: Do we think then that this is where the doctor
takes them?
Speaker 5: Are possimply he did say you didn't the note say
he was attempting to take memories and things from the
gatewalkers to add to himself. Hm, that could be part
of it. Bring us here, do whatever we need to
send us out, but remove the knowledge of here until
we return again or never.
Speaker 6: She he finds what he's looking for.
Speaker 5: Yes, yes, exactly.
Speaker 2: It's de chavous almost m.
Speaker 6: Why would I be here with you all? I had
no knowledge of who you were.
Speaker 5: They who moved it. He sent you to a different group,
to a different area, making you think you are the
only ones that he could trust, the important ones each
group might be jalt with. Similarly, we know there are others,
but we're the ones that he needs asurgency devotion.
Speaker 15: M mmm.
Speaker 8: Mm hmm.
Speaker 6: Do we continue this? What if we're walking right then?
What he wanted? What if he's still manipulating the situation
even after his passings, he would.
Speaker 4: Not want us to get here? Yes, this is the
only way we find answers.
Speaker 5: This is not the time he would wish to have
us here, indeed.
Speaker 8: M m hmmm.
Speaker 4: So shall we retrace our steps then?
Speaker 7: Hm?
Speaker 2: I tried to push the door open.
Speaker 1: Uh, yeah, it's like kind of frozen into place. And
make an athletics check for me.
Speaker 2: Thirty four.
Speaker 1: Okay, you break the ice using pure brute brute strength.
Here are Celia.
Speaker 6: I'll run up there and be like, you shouldn't open doors.
I don't either. Let me at least check. Let me ope,
do they need to be open further?
Speaker 1: No, you're broke in the ice.
Speaker 2: All right, I'll oh push right if you want to
go ahead first, be my guest.
Speaker 6: They said we broke the ice. I don't know if
we opened the door.
Speaker 1: You didn't open the door yet. You can click on
the map though, ah door opens ahead of you. You
can see inside. Well, those that can see inside can
spite being carved from ice, the structure's interior is less chilling.
You can feel the temperature difference through the door. There
appear to be flights of stairs leading upward to both
the left and the right from the entrance. A few
small icy drifts of snow lie on the floor, suggesting
that sometime in the past the southern door here had
been left open for a while.
Speaker 2: Just to clarify, it is dark inside. Take a step in.
Speaker 6: Uh h, I'll follow bye, yeah, see.
Speaker 2: Their cases seems empty for now.
Speaker 1: Mm hmmm.
Speaker 6: I'll check left him right. You seemed to lead maybe
to the same area.
Speaker 2: I'll wait for the others to catch up before proceeding.
Speaker 5: I have cast light upon my stuff.
Speaker 6: Okay, move up and I'll move up.
Speaker 12: Whoa there going through walls?
Speaker 6: There no clip, I it's just high up lip Maybe
I don't know.
Speaker 5: M ah, we have reached the fog or tea.
Speaker 6: I can go up and scout.
Speaker 8: Mm hmm.
Speaker 5: You are the quiet as I believe that may be wise.
Speaker 1: Let's not get crazy. Okay, I'm pretty quiet.
Speaker 6: You are too, karoon, Yes, more than you can scout
the other side like I'm.
Speaker 1: Not even here.
Speaker 5: Tu Yes, if you check the left. Karoon. Then that's
matter of fact, into the shadows.
Speaker 6: I go, okay, stiff mhm okay, it is ice. Look
where he could be cracking on that, cracking on that. Alright,
I'm gonna go bit by bet. I'm not going way up.
I'm just gonna go up to this area right here,
and more so, since Roska has light, I'll be giving
a hand sickness. I won't be speaking of loud. This
place doesn't seem to have anything, and it's sound probably
bounces off walls, echoes.
Speaker 1: Do me a favor. Each of you, please roll me
a D six. If there's any repeats. The second person
that rolled rolls again, yare roll yours again? Yare again?
Speaker 2: Top a bitch.
Speaker 12: I just gonna get this copied in case, okay, uh.
Speaker 1: Okay, rash talk. You got a six? Uh, Malvic you
got a five, ar Celia you have a two? And
yare you have a three? All right? Fair enough, and
I will assume a number for Karuna. Thank you.
Speaker 6: I'll do hand signals. Then there is a it seems
to be a path left and right. Just sold my hands.
I'll do it like that and look back at the group.
Speaker 5: I am nodding to you, I point to the right
and then strug.
Speaker 6: I'll know I need to make it out.
Speaker 8: Of the joke.
Speaker 7: You do not.
Speaker 2: I'll look over to Karun. What is she doing?
Speaker 1: Karun is making strange gestures with her hands.
Speaker 5: Of course, of course.
Speaker 4: I look past message towards Karoon Darling. What the fuck
are you saying?
Speaker 9: There's a hallway?
Speaker 1: I don't know how you misinterpreted my hand signals. It
was very clear.
Speaker 13: I said that there was a hallway and there's a room.
But some ship is really freaky, Okay, really freaky because.
Speaker 1: I feel like this is my room. Malevic, As you
approach this area ahead of you, there's a snowflake like
shaped room. You have a wicked sense of de chavau malvik.
Speaker 6: When see somewhere up in before.
Speaker 1: This room is very familiar to you. It look different
a while ago, not quite as ragged. You sort of
overlay images here because you look inside, you see what
is essentially a bare space. But when you blink your
eyes for a moment, you see fur curtains hung in
the wide alcoves to afford privacy, comfortable fur cot supplies.
Speaker 8: Mhm, what is this?
Speaker 6: I feel compelled to walk in to figure out what's
going on? Why is this philosoph familiar? I'll take one
step and then allowed the others to stop. If not,
then they'll continue to walk in.
Speaker 5: Do do you give any emotions or nods or anything
when you it to the tea again? Looking at you?
Speaker 6: If you're staring at me, you see me like rubbing
my eyes, holding my head, shaking my head in disrelief.
I'm doing like a.
Speaker 2: I'll gently push your shoulder or oshok to sort of
suggest maybe you should go up to him.
Speaker 4: I also would have related what Karun has told and I.
Speaker 1: Would run going into the room.
Speaker 4: Yes, I'm going to go regroup with her.
Speaker 5: I'll move quietly as best I can to.
Speaker 1: Manfic okay, self check or restat twenty A few cracks
of ice as you walk up these ice stairs. Maybe
you slip it like a tiny bit.
Speaker 5: It's at a midnight walk up the sit down the
stairs as a kid and you hear the single creek
and freeze.
Speaker 1: Yara, you probably do slip and catch yourself as you're
walking up the stairs. They are made of ice. They're
you know, well carved and they're rough, but it's still
ice when you get to the top of the stairs.
You can all probably hear Yara climbing.
Speaker 5: I'm looking in before I push myself past malefic I
do look at you one whisper, very quiet.
Speaker 1: Is it safe?
Speaker 7: This is?
Speaker 6: This is mine? And I'll stumble a little bit cautiously
with an resting on the wall, and I wall for
it and I'll take one more step.
Speaker 1: The room is effectively pretty bear here as you walk in,
but you get those moments of de ja vu where
you're sort of seeing things differently.
Speaker 6: For a moment, I feel like I feel like this
is I this is mine. It was here's this is
where the cotwoods, the curtains for everything. I'll just point
out everything where it was, trying to relay a vision.
All of it is here that h.
Speaker 5: Would line up with the vision that Aunt Celia had.
Speaker 8: Mm hmmm.
Speaker 6: A residence here. That means.
Speaker 5: I wonder if there's a room here for you, ah,
if there was one for Karoon and you, then I
guess yes for all of us.
Speaker 6: Mm hmm. I stay here and I kind of like
lean against the wall and try and try to remember
I felt to be in here.
Speaker 1: I can't quite grasp the memories melvick distant, like word
getting stuck on the tip of your tongue.
Speaker 6: If I a residence here, I'm known for carving things
into walls, memories or like tea, keeping time or something.
Is there anything markings, any scratches in the wall? A
familiar for it? I'll tell a rosta. I don't want
to be in here any longer.
Speaker 5: No, I do not blame you. If we had time
and you wished, this is probably the best place to
take any doses of our memory food. But that is
a risk that I do not know the consequences of.
But it may recall everything here, but that is also time.
Speaker 6: Yeah, scontrol any others and then may be in danger.
Speaker 5: Yes, you did well either way, and then pat your shoulder.
Then walk out and.
Speaker 7: Hm.
Speaker 6: We'll follow.
Speaker 1: Warm white glows from the western side of this building,
bouncing off of the walls. See Yara holding up a
glow rod.
Speaker 3: Yes, on my way up, I would have realized that
I could not see, But quite frankly, I am really
not in the mood to ask for help again. So
I will take it, and I will ding it on
the wall as it begins to glow, and I will
catch up with karoon.
Speaker 1: Holy shit, this is so weird.
Speaker 4: What is it, darling?
Speaker 8: I feel like I.
Speaker 1: It's crazy.
Speaker 5: This is my room, your room?
Speaker 3: Yeah, looking around, does it look like there are any
scorch marks left over, al chemical things, anything on the
floors that would indicate she ever lived here?
Speaker 2: Are you sure?
Speaker 1: I think so?
Speaker 4: H And that's all you can gather that you just
feel like you've been here before. This is your room.
Speaker 1: Yeah, you know, like when you have you know, when
you have that view in your head, it's sort of
like you experience something before.
Speaker 4: These are who I believe it is called.
Speaker 1: No the thing you know in your head when you
when you remember something but you don't remember doing it.
It's like half there, you.
Speaker 4: Know, sort of given all of the memory issues we've
been dealing with. But I don't know the word for it, you.
Speaker 1: Know, like the thing like you feel like you've done
something before.
Speaker 2: Date of woo.
Speaker 9: Oh, I don't think so.
Speaker 3: Now, all right, we'll wait for you to come up
with the phrase for it then, or perhaps you could
make one up reviewing Reviewing nailed it, but that gives
the implication that you have seen it before and you
recall anyway.
Speaker 2: Hmm.
Speaker 4: And is there anything else in this room. Is there furniture,
there's nothing.
Speaker 1: Oh, it's pretty bare.
Speaker 4: That does not look lived in, that is for sure.
Speaker 3: I will step back and give me one moment, and
I will look down towards the bottom of the staircase.
Speaker 4: Trying to keep quiet here. So I'll cost message to.
Speaker 3: Rash talk and then I will do so to os Celia,
so that it's a flow of conversation. So Karoun has
this feeling that this room is hers or was. She
does not recall actually living, and it is is quite strange.
I told her it was deja vu, but it's She
keeps saying it's not daja vu and that it's reviewing it.
Speaker 4: That's beside the point.
Speaker 5: That is a good phrase for it. But Maravic had
a similar issue over here, same room. He's had a
suspicion we may all have one around this presumable ring,
which was track good deduction. I had an idea that
is bad. I have two more doses of the memory
food if it would be enhanced, as my guess, But
I also said it is a bad idea, as the
consequences may be great. But could learn something true enough.
Speaker 3: Perhaps we look through the place a little more. Then,
did we want to go up this way or do
you want us to rejoin you and go as through
money we.
Speaker 5: Were moving toward you?
Speaker 8: Right, I got it.
Speaker 2: I will communicate to Yara. I think we should perhaps
try to keep someone posted near the door. I would
want to know if we are going to be trapped
inside of here, or if something tries to come in
behind us.
Speaker 1: It is warmer in here than it is outside, by
the way, like if you stand close to the door,
it's like way older.
Speaker 2: Hmm.
Speaker 4: Did you have one a person you thought of? Would
myself a karoon stand by the door and wait?
Speaker 2: I have a question? Do you snowy Owl and the others?
Are they inside with us?
Speaker 1: I think they're probably like waiting for you, you know,
to do whatever it is that you're doing.
Speaker 2: So if they're outside, then that's probably good enough for
me and I'll just leave it. I'm sure they'll let
us know something happens.
Speaker 3: Right well, I will keep this lit until rosch Talk
makes his way up, and then I will cover it
up because it is quite right in comparison.
Speaker 8: Mm hmmm.
Speaker 6: If I noticed that they're standing outside, I'll probably say
something of the lines of should we have them come
in and close the door. I mean, it's shame they
called out there, compit, I mean snow the hour. It
might be fine, But the others, I.
Speaker 2: Think that's a good idea. Maybe you will have them
wait by the front door, inside.
Speaker 6: Them and yeah, motion for them to come in, and
I'll just tell them that their temperature is a lot
different in here.
Speaker 2: I will just sure, sorry, go ahead.
Speaker 6: Oh, I was just gonna say, I was gonna ask.
I'll just ask the group here immediately if you're going
to close the door or not. I don't believe that
anything will happen. We already inside.
Speaker 5: I think the danger was dealt with, at least from
my the clairvoyance.
Speaker 6: We also don't know if those things can manifest again,
so I.
Speaker 5: Don't think so. But O good, I am guessing entirely.
Speaker 2: All right, raw shock, I'll follow you.
Speaker 5: Very good.
Speaker 4: I'll also reach out a hand to groon. I'm darning.
Speaker 1: Oh what right?
Speaker 2: Mm hm?
Speaker 1: Where what are we doing? Where are we going?
Speaker 4: Okay, to just keep an eye out around the place.
Speaker 1: Celia just appears behind you. A rash talk. You don't even.
Speaker 2: I've ever been quiet on my feet, by the way.
Speaker 5: I'm so startling. I've never seen you do this. Oh
it's the it's the snow shoes, but those are metal.
Speaker 1: It must be so horrible trying to climb stairs and
snowshoes too. Like you're gonna do it sideways.
Speaker 2: God, there's a technique to it. You gotta bend down.
Speaker 5: It's in the hips.
Speaker 2: Is your hips?
Speaker 7: Raw? Shock?
Speaker 2: Now doing a thing where like I'm like sliding my
feet instead of stabbing. It's very slowly, very carefully.
Speaker 3: Once I see them arrive, I will go ahead and
I will just stuff the glow rod in my bag
for now.
Speaker 4: I'll still be lit up.
Speaker 5: There, yara, M I hold up an unlit hooded lantern
with a hook. Would you prefer this? I've always kept
it in my bag, but they've always used light as
a spell. Then you don't have to use your hands.
Speaker 4: Oh you can attach it somewhere.
Speaker 5: Yes, you can wear it.
Speaker 4: All right, thank you.
Speaker 5: Yes, I'll drag it to you.
Speaker 4: Inventory that's being said.
Speaker 2: Are we ready?
Speaker 4: Anyone would like to lead the charge, so to speak.
I'm happy to do so.
Speaker 6: But.
Speaker 2: I'll slide forward with my natural twenty.
Speaker 7: Sorry.
Speaker 4: Oh god, God, so you just you just start. It
is very I've never seen you so quiet.
Speaker 2: Before the hips. The hips h.
Speaker 1: Playing in my head right now.
Speaker 2: Mhmm, you don't lie to hips.
Speaker 4: Thank you, rash talk. As I placed the lantern on
my hip, I'm not.
Speaker 1: Are Celia. As you approach this room, it looks very
familiar to you. A weird feeling of deja vu happens.
Speaker 2: I step inside, and I will immediately go about trying
to find any kind of notes or papers that might
be squirreled away, because I am an habitual note taker.
Speaker 1: Oki bear. There's no notes here, just a bare room.
But you see occasional flashes of fur curtains caught some supplies.
Speaker 2: If the supplies seem thermaturgic by any means no, hm.
Speaker 1: Hmm, at least from it doesn't feel that way.
Speaker 2: Are they more survival supplies than actual minutia?
Speaker 5: Yeah, mm hmm.
Speaker 2: Strange, you can almost recall it. It eludes me.
Speaker 5: Are you also having the reviewing, Celia?
Speaker 2: I am.
Speaker 1: I'm really glad that's getting on.
Speaker 5: It makes sense.
Speaker 2: I begin to pass things, going underneath cots.
Speaker 1: And displaying here. This is a bare room. There's no cots,
there's no curtains. You see our Celia. Maybe go forward
as if moving curtains, walking into the room. But there's
nothing there.
Speaker 14: Huh oh, I thought I would find never mind, let's
keep going. There's nothing here.
Speaker 1: M hm.
Speaker 3: All of these rooms are empty. It seems we have
any idea of whom this one belonged to, if any
of us at.
Speaker 2: All, this one was mine?
Speaker 8: What at least?
Speaker 2: I think?
Speaker 5: I think we will find a room for each and
have a similar feeling.
Speaker 4: Yes, I believe man Off's theory was correct. Yes, not
shuffle out so that ocilia can squeeze past as well.
Speaker 2: They carefully begin to move onward, up forward.
Speaker 1: Okay, as you approach this area, yara deja vu starts
to happen to you.
Speaker 4: Hm hm, that is quite guilty.
Speaker 1: Yeah.
Speaker 4: And there are no memories associated with said room or
anything that I can think of.
Speaker 1: No, but somehow there is a weird feeling there are
You begin to walk forward into the room, and you
approach the wall. You push part of the wall aside,
and uh bidden wall niche is revealed to you.
Speaker 6: M h.
Speaker 4: You would probably hear the from it opening.
Speaker 1: I look inside, made a visible on the map for you.
Speaker 4: Is it forward in the room? Ah, here's is ah,
there's some innocense here, and I don't quite know what
this is. Mm hmm what is it that I see
that is so unusual?
Speaker 1: Yeah, M make a religion check.
Speaker 4: Religion all right, that I can do. Let's see what
was that twenty I can do better than that. I'm
going to use a hero point.
Speaker 1: Okay, rerolling the natural two, hoping for something more than.
Speaker 4: A twenty twenty nine. Okay, this is actually instead of
the hero point, I'd like to use my Let's try
that again, since it's a skill check.
Speaker 1: Uh yeah, yarra, this is a sensor.
Speaker 3: You know what a sensor is, irl, It's those things
that they Yes, it's for incense, correct.
Speaker 1: I don't know if anybody else grew up and had
to go to Catholic school or not.
Speaker 4: Indeed, there is a sensor of sorts.
Speaker 1: Oh, I've properly identified this, Yarra. There you go.
Speaker 4: You're indeed. Oh interesting. I will go ahead and I
will just place it in my bag for all of
us to look at later.
Speaker 3: It is a sensory. I have a feeling that, well,
you light it with the incense that is here.
Speaker 4: I don't know why I would have this since it
is in my.
Speaker 8: Room, but.
Speaker 3: It allows you to focus more, I suppose while reading
about religion, I suppose, and.
Speaker 4: Dealers.
Speaker 3: So it might be able to help us should we
encounter any invisible creatures. Perhaps because of the smoke, Ah,
that is helpful.
Speaker 5: Between that and my my staff's abilities, we are in
a decent spot for that. Then it seems so.
Speaker 6: Good.
Speaker 1: Find does require these incense sticks that you have found
as well?
Speaker 3: Mm hmm, almost them over to my pouch. We will
need to use these though, As I hold up an
incense stick and put it in.
Speaker 4: Interesting mm hmm, very.
Speaker 6: Well.
Speaker 5: Shall we move to an Is there anything else in
here that you remember us see?
Speaker 1: Hmmm?
Speaker 3: I look to all the other walls, and I assume
I don't feel anything, any sort of recollection of anything at.
Speaker 1: All, just that you're deja vous where you see the
fur curtains and caught some supplies.
Speaker 3: Noah, I feel as though we should probably be on
the eye out to see if there's anything that you
all have tucked away.
Speaker 5: Yeah, that would not be the only one. Perhaps it
is not unwise. Maybe we should go back to the
room Maurcilia I thought of.
Speaker 4: And look, certainly, if that is what you will wish,
If it will.
Speaker 5: Be giving us things that could potentially help us. I
think it is so wise we have the time.
Speaker 2: Is there a door next to me? What does it
look like?
Speaker 1: It is fashioned vice similar to the door in the
front of this temple.
Speaker 2: Mmm. I like to put my ear up against it,
but I don't want to try to open it just yet.
Speaker 1: Sure a perception check.
Speaker 2: One T three.
Speaker 1: Just kind of hear the like echoing sound of the wind, right.
Speaker 2: I think we should try to inspect the other hallway
before we open any doors. There might be something in between.
I'll head back down the stairs.
Speaker 1: Sure, are you all just kind of checking the rooms
essentially a more or less I suppose.
Speaker 6: Okay, I checked my one I get I mean, I
asked if there was anything there. He said no, yep.
So I'll make my way back to the center of
the place.
Speaker 1: I guess, okay. Yeah, if you're like checking your rooms
and stuff, we'll say that you take like another twenty
minutes or so to do that and you find nothing.
Speaker 5: All right, there was probably one other room up this way,
I can say before going up with any Father, if
it is a mirror of the other side right behind you,
perhaps you would like to be up front yeh.
Speaker 4: Hey, well they set the other rooms go ahead? Well,
so yeah, search any other rooms.
Speaker 3: I will go ahead, and I'm going to take a
few moments to refocus. But before I do, I will
at a distance cost.
Speaker 6: What is it?
Speaker 3: Lay on hands fully healed Malovic from Afar, and then
I will sit down and continue to refocus while these search.
Speaker 6: Okay, I'll just look back and.
Speaker 5: Look at this room. Do I get a sense of
deja vu from this one?
Speaker 13: Uh?
Speaker 6: Yeah?
Speaker 5: If Dan knows, oh I do?
Speaker 1: Okay, so yeah, I actually goofed. I switched you in Malvic.
But yes, for all intents and purpose, this is yours.
I'll say this one's yours, and uh yeah, you get
the sense of day javu all Russian?
Speaker 5: All right, I am getting a reviewing from this room.
Speaker 6: Mm hm hmm.
Speaker 5: I cast guidance upon myself and attempt to look around
to see if anything is hidden. Nothing, all right, no
worlds needed fair enough m h nothing here, mm hmm nothing.
It might have been only eight hours. There is one
last room, though, which would be.
Speaker 8: Mm hmm.
Speaker 5: H r processes mm hmmm hm ah. It would be
a drone as sis room. He I hid things regularly.
Perhaps there is something in there, Celia, I can look.
I will follow.
Speaker 2: Another door here.
Speaker 1: I can't see shit, so I'm just following, staying close
to the light.
Speaker 2: I will go into what is presumably a journalis room
and begin searching.
Speaker 1: Okay, you search, maybe have like vague senses of DejaVu,
but it's not nearly as impactful.
Speaker 5: M hm.
Speaker 6: Hm.
Speaker 2: Can't find anything.
Speaker 1: There's another door over here.
Speaker 5: Likely connects. Perhaps we should regroup with the others and
make our way into one of these sights. Mm hm
oh good even.
Speaker 6: Hmm.
Speaker 1: I'll let them know and light the shadows.
Speaker 5: Before you go. I guess that's fine, that's fine. Just
relay have have you are a message one of us,
and we could potentially simultaneously open the door. Okay, I tried.
We'll see if it worked. If not, then perhaps we
should go and follow.
Speaker 1: Hey, guys, there's another door on this side. And the
lizard said something about another room that I didn't pay
attention to. H but I think it was something along
the lines of no more stuff.
Speaker 6: Do they need us up there?
Speaker 7: Well?
Speaker 1: I don't know if we want to explore this place further,
but there's more doors.
Speaker 4: Probably shut.
Speaker 6: All right, I'll walk that way. If not knowing what
Karom is even talking about, I will.
Speaker 4: Just smile and nod, smile and nod my.
Speaker 6: Way up there.
Speaker 5: What are you doing here?
Speaker 6: Karum said, you may have need of us.
Speaker 1: Like shadows, we return.
Speaker 5: I asked Karoon to see if you wanted to open
the doors simultaneously. It looks like they will lead to
the same spot. So we made pincer and not have
to feed through all one side.
Speaker 6: I just look back at karoons.
Speaker 1: Run's nodding, nodding her head.
Speaker 4: I give a look of understanding, TIMNOVI can begin my descent.
Speaker 1: That's exactly what I said to them.
Speaker 5: Message. Yes, Yara, you can time it.
Speaker 4: My message from the bottom of the stagg is. I
can't do it from far away if I can't see you.
So the doors need to be open. But donny sort
of a signal we.
Speaker 5: Can give, we could just I have an idea. I
have an idea. I for the sake of it. Do
you have light on you?
Speaker 6: Yes?
Speaker 5: As an effect?
Speaker 4: Indeed, yes, it is the lantern.
Speaker 5: I will you can see in the darkness. Hmm, good,
I will cast light on you. I will then dismiss
it for the timing.
Speaker 6: I opened the door.
Speaker 1: Near over here, and I just don't go in.
Speaker 6: I just opened the door. I'm sorry, come up with
I'm just super frustrated with Karoon and this whole thing
is just taking forever. Patience is wearing. I've been silent
the whole time.
Speaker 5: I just we hear a door open and echo through
the hallway around.
Speaker 1: Yeah for sure.
Speaker 3: Oh.
Speaker 4: I look to a raschalk and I race to matters,
say we.
Speaker 5: Should open the door.
Speaker 1: Give me an athletics check. Please, you are open the door.
Speaker 4: Can I argue acrobatic since I am flourishing and doing
my dogs be.
Speaker 1: A different outcome depending on what happens.
Speaker 5: I want to see you jump and just slide down
the stat.
Speaker 1: It's one of those things where you like slide across
like a huge part. You're trying to keep your balance. Yeah,
like somehow you like keep your balance. But it's like
at any moment you could have broken something. A god,
your rushes up from behind. Oh hey yah rah.
Speaker 5: Ma wave to matter.
Speaker 6: M h. Still alive, still breathing, But I don't know
what's in the air. And do I feel a draft
or anything? Do I smell anything using my senses?
Speaker 1: Um? Yeah, give me a perception check Malvic and Arcilia
as well.
Speaker 14: All right, you know, I'm just gonna leave it like
that twenty nine.
Speaker 1: Yeah. Maybe because of the air pressure in here from
opening the doors on either side, Malvic, you don't get
a good sense of anything in here. Arcilia, on the
other hand, you faintly smell the smell of death.
Speaker 5: Something died in here, more undead. I looked through your
with that so I don't have to yell and.
Speaker 6: Do the.
Speaker 4: I poke my head out to see if I could
see anybody, and.
Speaker 2: I think he's signaling to message him.
Speaker 4: Well, I'm trying to look past them.
Speaker 1: I don't think I'll move.
Speaker 6: Out of the way. I mean, I'm probably I'll back up.
Speaker 5: You should be able to see me behind the Arah
behind as Cilia.
Speaker 3: I move forward because I'm going to assume that it
was Melvic trying to say take my spot, and I
cast message on Astok, who's poking his head repeatedly.
Speaker 4: It's quite strange.
Speaker 5: You understood his fucking head. Yes, yeah, ar Cilia caught
the scent of death undead. Perhaps again, I wanted to
relay it without yelling it.
Speaker 3: Across that being said, do I recognize the smell of
death as well. Yeah, oh, immediately it wafts in my direction.
I take the furs and I start to cover my mouth.
Speaker 4: I look back to karun and Malovic. It's something died
in here.
Speaker 5: Perhaps I'm dead.
Speaker 2: So let's us be.
Speaker 4: Let's be aware. Hmm so my message. Shall we go
ahead at the same time to as Celia mm HMMs.
Speaker 2: Begin to count down fingers on my hand and then
step forward in synchronization.
Speaker 4: Oh shit, I will make room for Karunan out of
it as well.
Speaker 2: I immediately snap my head over to the little left,
to the southern end of the room, I recoil of
itch from what I can see in the dark.
Speaker 1: Inside, a long hall stretches south to a round chamber. Here,
the hall's walls are decorated with astounding colored ice carvings
that present textured murals of elves creating breath taking works
of art. To the south flight of stairs, carved from ice,
winds upward through several revolutions of the circular room who
heights several hundred feet above. Hanging down from the flights
above are vast pillars of what looks almost like dark
pumice or black ice, infused with silts of slender protrusions
extend from these pillars of ice like twisting but motionless tendrils.
Only one column descends to the north, but to the
south three columns have merged into a twisted, tangled wall
of frozen tendrils. To the south on the floor looks
like bodies, frozen bodies sprawled on the floor, six of
them in the middle of the room.
Speaker 6: H what is it, as you said, death surround us?
Speaker 4: Mm hmm.
Speaker 5: I have your thought to see that.
Speaker 2: I will give a just a detailed description of everything
that I can see. I can see literally everything here.
Speaker 1: Give me a perception check. Let's see, uh, Malvic and
or Celia right.
Speaker 2: Nineteen thirty four.
Speaker 1: You recognize what these people are wearing, Alvic, it looks
very similar to the elves that you met the ice gate.
Speaker 6: Ah, that's about I say, Casarel mm hmm, oh shit,
those are the people and we uh, I say, you
were speaking with the elves, the ice elves or whatever they.
Speaker 4: Were called early didn't they say? They cased this place,
they took a look to find out.
Speaker 2: They tried, but they couldn't go.
Speaker 5: They didn't go in s.
Speaker 6: I guess we find who is missing? Yes, is there
any amulets or anything that they and she said to
look for any decorative objects.
Speaker 5: No, just they would recognize a faith. Which are they
desecrated or are they rose intact from the cold.
Speaker 6: I'll see him.
Speaker 5: Who's ever saw it?
Speaker 1: Well, Halvik, from what you can see, they look like
they're just sort of sprawled on the floor and frozen.
Speaker 6: We don't have to get closer to investigating.
Speaker 2: Something killed them. It might still be here.
Speaker 6: Yes, I look around, he said. The walls are tendrils, right, These.
Speaker 1: Uh, black ice sort of crystals look like they have
sort of tendrils growing out of them.
Speaker 6: Could be what's surrounding them. I don't think we'll be
able to just walk over there for free. Whatever bodies here,
it would be intelligent. But someone to come by and
investigate the bodies and nakeds attack.
Speaker 5: Well, they've been here so long now, it was not
killful food.
Speaker 6: Yes my point? Yeah, what does anybody have a stone
or anything?
Speaker 14: Just throw with them.
Speaker 6: The tendrils to make sure they did not activate.
Speaker 4: Oh god, I thought you meant the bodies.
Speaker 5: No, but I could just hit it with a ray
of frost to see if it reacts.
Speaker 6: M maybe something that's small fire.
Speaker 1: Nice with about the copper piece.
Speaker 5: Copper piece, what.
Speaker 6: M maybe getting?
Speaker 5: Heat it?
Speaker 6: Throw it if it directs the copper.
Speaker 1: Let me try this, Oh heat heat, I'm sorry, Yes,
it makes more sense.
Speaker 2: Activate My ghostly grasp is estentral fifteen feet away from me. Yeah,
I'll try to grab it with my invisible third arm.
Speaker 1: What does that look like for everybody else? Like as
you're doing this, it's invisible, right, but you like differently, Like.
Speaker 2: You see me pull down my cloak and my scarf
to expose my upper chest, and I lean forward almost
as if pourds the tendrils that are closest to me.
But other than that, you see nothing, you hear nothing.
Speaker 1: So you can grab this tendril. Um it doesn't you
can't really feel anything with the arm, but you grab it,
and doesn't seem to have any sort of reaction. And
please roll a D twenty.
Speaker 2: Yes, the hend is extremely weak. It can't carry or
do much of anything. But I tried tugging on it
just to see if there's any reaction. Twenty You said
D twenty.
Speaker 1: This is four ooh you have a backlash, I think
because the last time you also passed. Now this is
a backlash?
Speaker 8: Uh do do?
Speaker 2: Let's here somewhere.
Speaker 9: Back class.
Speaker 1: In your feets. Uh so backlash?
Speaker 5: There we go?
Speaker 1: Yeah? Uh uh okay, so your backlash?
Speaker 7: Uh do?
Speaker 1: Where does it actually say you're a backlash? No, it's
an encroaching presence. Okay. Uh something inexplicable touches your mind,
leaving you with a aingering horror. Or Celia, you are frightened?
Speaker 6: Three h je what do you?
Speaker 1: How do you react to our Celia? As this happens?
Speaker 2: You see me lean forward, my face twisting with scrutiny
as I'm trying to figure something out, and suddenly I
lean back.
Speaker 6: I grabbed my axe.
Speaker 5: Don't know what's happening, Lasinia?
Speaker 2: All right? Oh that did not feel good?
Speaker 9: Oh what was that?
Speaker 2: And I will move behind Karoun under ash talk squeezing past.
Speaker 5: Oh oh.
Speaker 6: M hmm what happened?
Speaker 2: Hi tried reaching out, m hm, didn't respond. But you're
so cold?
Speaker 6: Mm hmm, groom? Can you heat metal? Now? Pass it?
Heat something?
Speaker 1: I mean, okay, I've got the flint and steel. I
can light the torch and do it that way. Otherwise,
I mean I can just huck a bomb.
Speaker 5: Maybe a little bit too destructive and can I I
I hate to interrupt here. And the rules are. Celia's
d C was five ten. She used no five. It
changes if you if you scroll up to the bottom
of it against no. Each daily preparation, it resets to
d C five.
Speaker 9: I've been so.
Speaker 4: Scared to use mine because I had no idea.
Speaker 5: No and and each backlash has its own way to
undo it as well. If it's listed for me. I
just interesting.
Speaker 1: A little bit.
Speaker 5: Sorry, that's the rule thing that we were complaining about earlier.
Speaker 2: A stands straighter. My tits are nice and perky. We're good.
We're good.
Speaker 6: There's just nippole in here, gotcha.
Speaker 2: It's not responding. I don't. I think we're all right
for now.
Speaker 6: I'm not convinced that we're okay, but I'll just nod
my head.
Speaker 3: I will cast a fuck it at this point. I
will cast a divine lance at some of the tendrils nearby.
Speaker 4: Yeah twenty nine.
Speaker 1: Uh yeah uh. Yara shoots out a death laser, well,
a really shiny death laser.
Speaker 12: Uh.
Speaker 1: I'm sorry, I'm looking for my insane.
Speaker 4: Glitter dust all over.
Speaker 1: It's quite yeah, okay, hold on, hold on, hold on,
I got a thing. It's somewhere.
Speaker 10: It's a little dramatic for a can trip wax Stephen.
Speaker 5: That's either from Lanco or dragon ball Z.
Speaker 2: I don't know which.
Speaker 1: Yeah, you. It shines like a motherfucker.
Speaker 8: Uh.
Speaker 1: It shoots out and it refracts through all of the crystals.
You just see them all just kind of like light
up for a second. The light makes rainbows blast throughout
the room, refracting through the prismatic nature of this ice,
which is so crazy and cool looking because the this
is like a black you know, it looks like charcoal
or silt has been put into this ice, you know,
so like you can see rainbow sort of below the
surface of this cascading and setting these rainbow lights throughout
all of this, all of this ice, anything you notice
any movement.
Speaker 6: Still trying to get my vision back. Sorry, I can
only imagine how horrible this is for me. Wood dog vision.
Speaker 5: Light is I have light cast on me, so you
guys would be adjusted to light.
Speaker 6: How long we've been in here, definitely dilated.
Speaker 4: You'll be fine.
Speaker 6: A little shrug and then I'll walk forward.
Speaker 2: If nothing happened, No, I will mirror you.
Speaker 6: Okay, yeah, move over, we'll just walk to the where's
the bodies that are?
Speaker 1: They're like right here, Yeah, they're like down here.
Speaker 6: Oh, great in the middle, all that bullshit great stairwells,
terrible's going to happen.
Speaker 7: Yeah.
Speaker 1: You get closer, you start to hear cracking noises, sounds
like breaking, and.
Speaker 6: I'll immediately grab I'll say his hand.
Speaker 2: Then I will look up.
Speaker 1: You see the bodies begin to begin to move, and
you see you uh. As they begin to move, they
begin to.
Speaker 9: And pain, Oh, thralls.
Speaker 6: Of the enemy.
Speaker 7: You bound us and lead us here to our dass
as purely as if you've done the deed, lead us
to edge war that we might avenge our deaths or
join us in its icy brains.
Speaker 6: They want us to lead a lead them to the professor.
I didn't hear the name.
Speaker 4: Great, lead us to Edwards. I suppose we will have
to put them out of the misery.
Speaker 6: Can we not.
Speaker 5: We've killed him, we've avenged them. They have nothing to
hold them to this plane.
Speaker 6: Please plan, I will scream out that he's dead. He
is dead. I have made sure of it.
Speaker 1: Please make a diploma, teacher.
Speaker 2: Hell, I have doctor Riddleson's dagger. I will present it
and say he has been slain by our own very hand.
You are no longer bound, you are free.
Speaker 1: And you can.
Speaker 6: Let's see what kind of fucking that one?
Speaker 4: I rule, maybe you should have made the role.
Speaker 5: That's a plus two I believe for helping then because quit, Yes, a.
Speaker 6: Correct zero diplomacy.
Speaker 5: Zero, not even a plus one.
Speaker 1: No, they look at each other and you can see
they get close to you, or Celia and Malavik, and
they look into your eyes as they give because they do.
They have this intense gaze. It pierces your very soul.
You feel like they are looking through you for a moment.
Speaker 2: I don't resist. I bear everything to them.
Speaker 6: I don't break eye contact.
Speaker 2: I put down the weapon and I will even lift
up one of my hands try to cradle their face.
Speaker 6: I keep my hands gripped on my axe as hard
as well. But I mean, but I am, I am
allowing them to do whatever they need to.
Speaker 4: Your names, they what are your names?
Speaker 1: They sort of do that sam Raimi thing where they
all like turn their heads like quickly and the camera
like zooms in on them. I think all of these
interactions are like filtered through a sam Raimi lens.
Speaker 3: Right now, I am your because I remember that I
do not like you to ask names without giving yours.
Speaker 6: Why it's JE made him in capturing.
Speaker 2: M we were not ourselves. They're taking control of us.
There are things we do not remember, and.
Speaker 6: They asking how we killed him. I can provide that.
Speaker 2: Would the.
Speaker 5: Magic don't oh, magic.
Speaker 4: Rituals. Yet all of it is at his disposal.
Speaker 1: As this breath expels from this one crumplesh and falls
to the ground. In succession, they all begin to fall
to the ground. No, no, the names, except for the
last one, which points.
Speaker 8: Upwards warms.
Speaker 7: Yep is life.
Speaker 6: It's worse. Oh please say here eavy.
Speaker 1: This one trumples and falls to the ground, letting go
of its last breath.
Speaker 8: M hm.
Speaker 6: Mm hmmm, twisted down. I knew it.
Speaker 5: Well, don't asked, Celia.
Speaker 4: We brought them here. Any of you remember that.
Speaker 7: He did?
Speaker 6: We were hauling bodies.
Speaker 4: We were, weren't we.
Speaker 6: The rope burns we saw them on the ship real
the vision? Who was real?
Speaker 5: When we're not dragging sleds at one time in a vision?
Speaker 6: Mm hmm.
Speaker 5: Indeed, and the suit, the costume that have been rid
of the man who wants the creature, the Holy creature.
What an easy way to trick them to follow him
if he looks like a holy creature, maybe a stretch.
But we we could bring these bodies to them and
say there is one more.
Speaker 3: Let us secure the perimeter first and search their bodies
to see if we can find anything that might Are
the bodies actually still even there?
Speaker 1: Are the bodies still there, crumpled to the ground, crumpled?
Speaker 3: So the bodies are still, don't you see? If there's
any identity, find anything.
Speaker 5: Their faces, they're frozen. They will recognize them, are they.
Speaker 1: Watch of them? Upon looking? Yara, make a medicine check.
Speaker 4: Not from twentieth for thirty nine?
Speaker 1: Yeah, y area. These people look like they.
Speaker 6: Fell.
Speaker 1: They were discarded here, so I look, you're frozen and broken.
Speaker 4: Does it appear that they fell from anything up above?
Speaker 5: Yeah?
Speaker 4: From there?
Speaker 2: Look?
Speaker 1: Uh get that Sam Raimi shot right up the shaft
of this temple and you can see, I mean, it's
hundreds of feet up.
Speaker 4: Signs of struggle.
Speaker 6: That I could.
Speaker 4: The injuries match that if they were to fall from
the great height like that?
Speaker 5: Were they killed before after the fall? If you can
even tell.
Speaker 6: M.
Speaker 4: Am, I able to tell that any other sort of
injuries like choking or slicing or stabbing.
Speaker 1: There is evidence upon each of them that they look
like they have been operated upon God, And I want
to be clear, it's really hard to tell. You rolled
the crit one of the only ways you could find
out about that, because they've been broken and mangled.
Speaker 3: So I would find probably like very small incisions. Yeah,
look here like stitches and stuff and end on that
one mm hmm.
Speaker 4: You're operated on.
Speaker 1: You see evidence of some of this black ice inside of.
Speaker 4: Them, like it was embedded. Look and I will spread
one of the incisions open.
Speaker 3: If I need to take a scalpel, I will open
it up, wincing of course that doing it, but.
Speaker 5: A black eye move yes, ah, I will Hm. Can
I do I know of any and I'm actually I
would like to roll occultism to see if I recognize
the potential ritual this might have, since that lines up
with what a Rielson was doing.
Speaker 1: Uh, yeah, you can roll.
Speaker 5: I'm racking my brain for any any and all rituals
this might have been used for for thirty nine, but
not a natural.
Speaker 1: Twenty Yeah, ross talk, you're looking around at this ice,
You're looking at these creatures sort of starts to click
in the place. This is black frost, this substance. You've
encountered it before. You're starting to look around, and you
see ar Celia or Celia has black crystals forming on
their skin, similar to the ice. You've seen this stuff before.
Riddleson must have been doing some sort of experiments with
these people.
Speaker 8: And this black frost.
Speaker 5: Uh no, no, no, there was some sort of ritual experiment.
I don't know. This is black frosted Oscilia, and you're arm.
We need to get those crystals off of you as
soon as possible.
Speaker 3: And we all see it now that he has pointed
it out. Yes, they are there. It's not just him
seeing it. Look at yourselves.
Speaker 2: Take a look. Try pulling them out. However, I can
just digging my fingers into my flesh if I have to.
Speaker 1: Yeah, you start tearing them out violently, ar Cilia. You
see like inside the wounds where these crystals are. It
looks like it's creeping into your blood.
Speaker 5: Calm, we'll take care of it. We will handle it.
Speaker 4: Do we know he's just sending on anyone else?
Speaker 7: Is it just o?
Speaker 4: Cilia? Acilia Darling, give me your arm all right, get
it out.
Speaker 2: We will We will.
Speaker 4: I will t try and numb the area first and foremost,
since she has done quite.
Speaker 1: Work on it, and base this on a new medicine check.
Speaker 3: Of course, Yes, and I will attempt to go ahead
and remove the crystals very carefully. If I need to
cut any skin, I will be using my scalpel and
I will be sowing the incision stapshot as well.
Speaker 4: Thirty eight.
Speaker 1: Yeah, yah, there is.
Speaker 5: More to this.
Speaker 1: This isn't merely growing on her. This has become a disease.
Speaker 4: Is it from breathing in the frost or something?
Speaker 1: It is from the bite of those creatures that is
where her.
Speaker 3: Wound was, and judging upon its growth and whatnot, Do
I assume it is something that needs to be treated
immediately or that we will be able to rest and
take care of.
Speaker 4: Or is it something that is beyond even my reach?
Speaker 1: This will require a plens affliction.
Speaker 6: Oh, grab my arks.
Speaker 1: You can see that our celia is this, This is
like aggressive, This is really bad.
Speaker 6: You may have to cut it off.
Speaker 3: No no, no, no, no no no no, we can
if you give me time to pray on it. I
know that you just state you have to staste for that,
but it is the only solution. The only thing that
can happen. The only thing that I can do to
get rid of this is to use magic, Basilia, I.
Speaker 5: Go into my bag and also hold out one of
the anti plague files we have. This will not kill it,
but it will help your body fight against it. Perhaps
that can go in tandem with what you are doing, Yara.
Speaker 3: Do I get the idea that that would help based
off of what I am seeing and what I think
the magics I might have to use will do.
Speaker 1: Plus three item bonus fortitude saving throws against diseases for
twenty four hours.
Speaker 5: Flies to your daily save against It is the biggest one.
Speaker 2: Yeah, yep, it will help, all right, Yes, yes, I
will take it immediately with my other hand. I will
push the starver out with my thumb and immediately down
the entire thing.
Speaker 1: Yeah, I mean you can see, like I imagine, our
Cilia is probably shivering at this point, our Cilia is
looking like very cold.
Speaker 3: I will learn wrap her arm and I will take
my furs off and I will put them upon her.
Speaker 4: I don't.
Speaker 6: Keep your furs on. We don't need you getting sick
as well.
Speaker 2: No, it is all right.
Speaker 4: My furs and will protect me from it, Malvic, there's
warm enough in here.
Speaker 6: We will I will get behind her and I'll wrap
my body around her and concentrate my cel phone body think.
Speaker 1: I'm gonna say you can spend a little time sort
of investigating and probing the wound and stuff. You'll learn
a little bit more. Would you like to do that?
Speaker 4: I mean absolutely?
Speaker 3: Can you all just keep an eye out please, I'll
do my best to just slow the process or to
at least learn more.
Speaker 1: I'm gonna say we can. You can spend an hour
to learn some more?
Speaker 4: Is that all right with you all?
Speaker 7: Yes?
Speaker 5: It is safety indeed?
Speaker 4: Right be another medicine checkdice right? What did I roll there?
Speaker 5: Seen?
Speaker 4: Eleven thirty?
Speaker 7: Yes?
Speaker 1: And what you can tell this black frost? So the
tags on this are cold curse, disease, necromancy, and a cult.
If our Celia dies from cold damage while cursed with
this black frost, she will rise again as an undead.
Speaker 3: Do I get the idea that it is a disease
or do I get the idea that it is a curse.
So logically speaking, let's say somebody had a curse removal
like our ocult his trend here, it would not work.
Speaker 4: Right, No, never mind, It just there's some more complex
than just being a curt.
Speaker 8: Oh that is.
Speaker 4: I am tell me more.
Speaker 5: I look down, So.
Speaker 2: With my bullshit? Where's my bullshit? It also includes creatures
and curses.
Speaker 1: Where is it?
Speaker 2: Where are you?
Speaker 7: You will?
Speaker 1: So you can you can roll for it and we'll
see what happens.
Speaker 2: Yeah, I just want to try to see if I
can help y'all at all with any obscure curse knowledge.
Speaker 1: T seven just kind of reinforce what she says. You
think if left untreated, this could escalate your weakness to
cold to ten and be drained two. Come, you are
currently at stage two of this.
Speaker 4: Disease right now, I share all of that out loud.
Speaker 6: How long would it take you to cure this?
Speaker 3: I mean it is something that I will need time for.
I need to I need to pray to for Asthma
to hopefully have her listen. I understand that that is
not what you'd like to hear, but I would not
even be here to help you all if Rasma did
not raise me. All right, that is all we can
do unless we can somehow miraculously find a scroll of
cleansing afflictions elsewhere.
Speaker 4: We need time.
Speaker 3: I will do my best to treat it manually, but
to get rid of it we need magic, divine magic.
Speaker 6: It could also be.
Speaker 5: Something here perhaps that is true possible, But.
Speaker 6: How aggressive it is it? How much time do we have?
Speaker 1: Well one day until it escalates to the next stage,
and based.
Speaker 3: Off of what we are basically learning about this, do
I get the idea that end stage, that anything like
it has the new effects of killing her.
Speaker 1: Or anything it doesn't is aside from if she is
if she dies from cold down, she will raise.
Speaker 3: So she will not die from this, but it will
get worse daily if it is left untreated and left
uncleansed from her body.
Speaker 16: Now, as Cilia, well, it's good news that it's hard
to kill me darning if you should fall, and I
will take your hand.
Speaker 4: If you should fall, it's like you will raise despicable
indeas We will not let that happen.
Speaker 1: There you go. So if you're curious about drained, actually
can just do that. Here we go. Health and vitality
have been depleted, as if you've lost blood, life force
to some other essence. Trained always includes a value. Take
a status penalty equal to your drain value on constitution
based checks such as fortitude saves. You also lose a
number of hit points equal to your level times the
drained value, and your maximum hit points are reduced by
the same amount each time.
Speaker 5: Twenty Yeah, oh, brain is very unfortunate.
Speaker 4: Reply automatically, I'm sorry, what was that the three of
us talking?
Speaker 3: I was asking if, essentially, if it would have what
is it applied automatically on her character sheet?
Speaker 5: She has drained attack.
Speaker 1: Yes, but there when is this it?
Speaker 6: When is this it? Is it now?
Speaker 4: She's right now automatically yes, more hours, it will go
up if you if it accelerates, yes, just.
Speaker 2: As a reminder, mechanically, I do have die hard and
I actually have a bunch of like anti death stuff,
So this is actually mechanically really good that I'm the
one who's dealing it.
Speaker 5: Mm hmmm.
Speaker 6: Something else we have to worry about each one of us.
Speaker 5: Well, if we see those creatures again biting, then we
know not to get fit.
Speaker 6: M h. Indeed, that would be the one to get
bid if it comes down to it. Oh, you make
sure you stay back.
Speaker 5: You may actually be the one who could resist it. Best.
Speaker 7: Is your.
Speaker 5: Affiliation to flame? We shall see Nonetheless, Yah, what was
your choice. Then, did you wish to take some time
now or do we want to see wherever lab he
had here?
Speaker 4: If it was hours in order to treat it, hours
and hours and hours.
Speaker 5: Waiting until we need rest, then might be best your suggesting.
Speaker 4: There is nothing I can do at the moment. I will.
Speaker 3: I will do my best this evening, and I will
pray on it, and hopefully Trasmo will grant me with
that knowledge.
Speaker 6: But it's just all like, do you have a solution
if you take the time or not.
Speaker 7: No.
Speaker 5: I can also look into this with the mosquito, which
when I have time to pray as well. She is
known for her dis is knowledge of such.
Speaker 4: Indeed, you both try, I can you, I can try
to speak to Snowy.
Speaker 2: I'll just see if you can maybe do something to help.
Speaker 6: Yes, I can go upstairs scout.
Speaker 5: Lab somewhat behind you, but not immediate.
Speaker 6: Then, hm, I feel like the more time we take
the vers is gonna get. Maybe Colon can come with me.
She should know bottles of some sort. I'll just grab
anything if I'm myself.
Speaker 5: Notes and he took detailed notes in his other lab.
Speaker 7: I see why.
Speaker 4: They said there was one alive upstairs. We cannot go solo.
Speaker 6: Yeah, that'll be careful.
Speaker 5: They said his life was worse than their death.
Speaker 4: Indeed they were not.
Speaker 6: If I see it immediately, I'll try to leave. Mm hmm.
Speaker 4: But if we don't do anything, what I'm proposing is
we all push forward. Yes, snowy Owl will be there.
Speaker 3: And to my knowledge, do we recall Sarka watchy or
snowy Owl having any sort of cleanse of fiction spells
anything similar to it? Because I've used it in the past,
so I would know what.
Speaker 5: It looks like.
Speaker 7: Yeah, she.
Speaker 1: Are they they You've seen them use soothe and uh restoration.
Speaker 4: But now mm hmmm, I also do not know if
snowy Owl has that sort of magic.
Speaker 2: I think we should try to push forward for now. Yeah,
it isn't wise for us to rest here without knowing
that it's safe.
Speaker 6: Agreed, It'll stand up off of my arm I take.
I'll lift you up and like, can you walk your
good just fro this is nothing.
Speaker 2: I'll be all right.
Speaker 6: That'll move forward in front of everyone.
Speaker 2: Determined, pull Yara's first tighter around me and go a
second to last.
Speaker 3: Yes, I will be staying towards the middle of the group,
so that I am close to our Cilia but not
too far from Malevic.
Speaker 4: To protect him.
Speaker 2: I'll go after Yara.
Speaker 4: So then the karoon, second me third m hm, and.
Speaker 5: I'll be taking up the rear.
Speaker 1: So mechanically, I just like to try something. Can you
just move up to here? Melvick? Mm hmmm, yes, Oh god,
let me back down, Let me back down.
Speaker 6: I won't be up here anymore.
Speaker 1: On karoon?
Speaker 10: What you waiting for?
Speaker 2: Dary?
Speaker 6: All right, don't need to make space. Oh my god,
this is a nightmare here.
Speaker 2: Don't say that.
Speaker 6: Oh fuck this place.
Speaker 2: Maybe there's not a space yard didn't go through.
Speaker 6: Oh yeah, I'll just make space.
Speaker 3: I'm not trying to do this a part of a
cue elevator. A music starts playing, and I will be
if Celia needs the help, or if she desires it,
I will offer to help up the stairs as well.
Speaker 6: Mm hm m hm. Well that's cool. We can see
down below what that's really saying? Whoa who was zooming?
And isn't school?
Speaker 1: Move you over here?
Speaker 2: I hate the number of crystals there are around us.
Speaker 1: So you climb hundreds of feet of stairs. This is effort,
This is like the stairs and final fantasy seven. God,
you're here for us, hot minute, everybody give me an
athletics check.
Speaker 2: Easy, dare you? I'd never skip the day, No way, dude, except.
Speaker 6: I don't want to. I don't think I should roll
the hero.
Speaker 2: For this.
Speaker 6: I don't want to be like drained or something.
Speaker 5: Just slide all the way back down.
Speaker 2: I'm gonna say my hero point, I might die.
Speaker 1: You are.
Speaker 4: If I'm fine, you know I'm doing great.
Speaker 1: Let me just see here. You are definitely not doing
the best. After that.
Speaker 6: Word to have exhaustion?
Speaker 4: Of course, the what is it the fantasy equivalent of asthma.
Speaker 1: Erasmas a.
Speaker 2: Year old kana for Karun?
Speaker 1: Oh I did? I'm sorry. Uh, it's so much worse.
It's got a plus one in athletics fourteen. Yep, Karun
is also a winded as ship.
Speaker 6: Wait a minute, it was a twenty.
Speaker 5: Gonna pass this check Christ, and that's what one means.
Speaker 1: You are fatigued.
Speaker 6: Oh yeah, I can. I can't afford that those are.
Speaker 1: Good gods, tegued on Karun and Era.
Speaker 5: I couldn't afford that it's horrible on me that goes
away at a rest for the evening unless it says otherwise, Yeah,
it's just.
Speaker 3: A minus one to ac and saving throats. So it's
really about that anyone who doesn't have hot defense.
Speaker 4: For anyone.
Speaker 1: I mean, just imagine for a second. This is you
just climbed a skyscrapers worth of stairs.
Speaker 5: Oh yeah, of course, should have used fly.
Speaker 15: I have arrived, eh, eh, And as you ascend these stairs, just.
Speaker 1: More and more of these black frost crystals everywhere. I'm
gonna say that takes you a good hour to climb
those stairs.
Speaker 5: There's a lot of stairs.
Speaker 1: Indeed, the ceiling of this vast hexagonal chamber extends upward
to a tapered dome nearly one hundred feet above. In
the middle of the room, a thirty foot wide hole
opens into a shaft in the floor, down which gently
curving staircase descends. Colored light shines in from ten openings
in the walls along the room's edges, shimmering as though
refracted through stained glass. All this, however, is overshadowed by
the tangled mounds sooty black ice that spread like a
sickness through the room to obscure much of its scope.
Speaker 4: A go on, karoon, don't make us stand on the stairs, please, give.
Speaker 5: Me a second.
Speaker 9: That sucks.
Speaker 5: Uh huh.
Speaker 6: M hm m hmm. Well right at the top, Yeah,
it looks like, um uh do we have to make
stuff checks again?
Speaker 1: It depends on what you want to do.
Speaker 6: Yeah, I'm definitely being quite I mean karoon just like
hawked along all loudly, but like a stuff.
Speaker 1: Yeah. As you as you all get to the top
of the stairs. Merging from emerging, oh I did. Emerging
from the black frost ice, you see a vaguely elf
like figure from which dozens slowly writhing black tentacles extend,
each exuding little puffs of gray ash as they twitch.
His eyes are solid black, and when he speaks, he
simply opens his mouth wider than it should physically be
able to go, and a voice much deeper than expected
issues without motion from lip or tongue. Despite the strange
changes to his body, Delochne's resemblance to his twin sister
is unmistakable.
Speaker 6: Oh that's disturbing.
Speaker 1: Hello, this is why Stephen from Table Story. If you'd
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