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<v Speaker 1>Oh Wimmo, Kelly Monk.

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<v Speaker 2>Six, We're live everywhere on the iHeartRadio app. Let me

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<v Speaker 2>tell you about Thon Davis. He's been on the show

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<v Speaker 2>a few times before, but I got to remind people

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<v Speaker 2>how big a deal he is. He's the founder of

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<v Speaker 2>FONC and creative director. He was a celebrity judge on

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<v Speaker 2>ABC's Battle Bots, an instructor at the Stan Winston School

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<v Speaker 2>on shows including Superfan Bills, Nerd Alert, Cake Masters, Starter Kit,

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<v Speaker 2>Painters Guild, and Adam Savage Is Tested.

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<v Speaker 1>But Wait, there's more.

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<v Speaker 2>In his three decade career, Fon Davis has worked on

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<v Speaker 2>over forty feature films countless music videos. I'm talking about

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<v Speaker 2>Starship Troopers, Galaxy Quest, Pearl Harbor, as well as the

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<v Speaker 2>Star Wars, Terminator, Mission Impossible, and Jurassic Park franchises. That

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<v Speaker 2>doesn't include his work in visual effects, working in the

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<v Speaker 2>art departments on Disney's The Nightmare Before Christmas, James and

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<v Speaker 2>the Giant Peach, Christmas, Carol, Mars Needs Moms, and The

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<v Speaker 2>Matrix series. More recently, Fawn worked on Just in case

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<v Speaker 2>You've never heard of these movies, Interstellar, Guardians of the

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<v Speaker 2>Galaxy and Elysium, and they're probably another twenty that he

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<v Speaker 2>can't tell us about because he's very secretive about his life.

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<v Speaker 2>But it's always good to have Fawn Davison Studio, Fawn

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<v Speaker 2>my friend.

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<v Speaker 1>Hey doing man, I'm doing a good.

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<v Speaker 3>I say that nervously because the entertainment industry is like

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<v Speaker 3>a roller coaster as always.

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<v Speaker 1>Well, I know this.

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<v Speaker 2>The entertainment industry is always a reflection of how we

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<v Speaker 2>feel about the economy, not how it is, but how

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<v Speaker 2>we feel. If we're nervous about the economy, then a

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<v Speaker 2>lot of companies will start to contract, They may lay

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<v Speaker 2>people off, having nothing to do with the actual economic climate.

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<v Speaker 2>But we know that entertainment usually is where we spend

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<v Speaker 2>our disposable income.

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<v Speaker 1>Yes, and if we're worried about the economy, we're going

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<v Speaker 1>to spend less. Yeah. Yeah.

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<v Speaker 3>Well and it's also right now, it's been you know,

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<v Speaker 3>it's been all over the news, but the union negotiations

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<v Speaker 3>that have been happening for like a year and a

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<v Speaker 3>half now has affected a lot of what we do.

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<v Speaker 1>We're doing okay though, I mean uh fon Co studios.

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<v Speaker 3>Fortunately we don't just work in movies and television, so

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<v Speaker 3>a lot of that has been really slow. That's starting

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<v Speaker 3>to pick up just now because the unions have all

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<v Speaker 3>ratified their deals. But we also work in theme parks

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<v Speaker 3>and museums and education, all kinds of stuff.

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<v Speaker 2>So if I were to best describe what you did

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<v Speaker 2>and have done in your career, I can list the

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<v Speaker 2>titles and I can say it's special effects, practical and CGI.

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<v Speaker 2>But what is it the best way to describe, I

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<v Speaker 2>will say the breath and depth of your career.

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<v Speaker 3>I think it's the thread that kind of ties it

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<v Speaker 3>all together as visual storytelling. You know, I specialize in

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<v Speaker 3>unusual visual storytelling, but I specialize in visual storytelling. And

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<v Speaker 3>I feel like that's like at the core of my being,

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<v Speaker 3>you know. Even just walking through my studio, I feel

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<v Speaker 3>like the space itself tells a story and it's designed

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<v Speaker 3>that way, you know. So whether it's miniatures or creatures,

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<v Speaker 3>or visual effects or even classes that I do, it's

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<v Speaker 3>it's always visual storytelling.

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<v Speaker 1>Now there are classes.

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<v Speaker 2>You can go to the Stan Winston School and learn

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<v Speaker 2>certain things you can you can learn about this in college.

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<v Speaker 2>You can go to special trade schools and technical schools.

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<v Speaker 2>I suspect when you started out there was none of that.

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<v Speaker 3>Oh yeah, absolutely none of that you would comb through,

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<v Speaker 3>you know, all the different trade like books and things

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<v Speaker 3>that teach you about carpentry or teach you about model making.

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<v Speaker 3>But it was very rudimentary, hobbykind hobby grade stuff, you know,

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<v Speaker 3>so nothing, nothing to the level that you can get.

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<v Speaker 1>Now.

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<v Speaker 2>What was the first big movie that you were able

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<v Speaker 2>to work on? Remember before Christmas was the first feature

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<v Speaker 2>film I ever worked on. I was the youngest person

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<v Speaker 2>on the crew, and it was the best foundation for

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<v Speaker 2>the rest of my career that I could possibly imagine.

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<v Speaker 2>Because Henry Seleck, the director, wanted to do everything in

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<v Speaker 2>camera and not use any computer graphics or compositing or

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<v Speaker 2>anything like that. Practical effects, yeah, all practical and all

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<v Speaker 2>in camera, just optical. Like you know, if we wanted

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<v Speaker 2>to add two different elements together back then there was

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<v Speaker 2>blue screen, you could just composite those things together with

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<v Speaker 2>optical printers. But we would actually rewind the film and

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<v Speaker 2>shoot on it twice or three times, it depends on

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<v Speaker 2>how many elements. So you would shoot a candle and

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<v Speaker 2>then you would shoot a flame against black velvet.

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<v Speaker 1>So video layering, is that a way to describe it?

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<v Speaker 3>It's film, Yes, it's burning onto the same piece of

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<v Speaker 3>film multiple times, once for each element.

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<v Speaker 2>I didn't think you could do that. I thought when

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<v Speaker 2>you did it on film, it's done. There's nothing you

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<v Speaker 2>can do to add to it.

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<v Speaker 3>Well, yeah, I mean, as long as you don't develop it,

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<v Speaker 3>you can keep exposing the film. That's and that's but

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<v Speaker 3>that's what I mean. That's so many things that we

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<v Speaker 3>you know, that I learned from working on that movie

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<v Speaker 3>that I probably would have never had an opportunity to

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<v Speaker 3>do outside of that that mandate that Henry Sellig gave us.

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<v Speaker 3>We're going to be jumping around. But there's so many

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<v Speaker 3>things I'd love to ask you. What is it about film?

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<v Speaker 3>It's staying power?

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<v Speaker 2>Why directors want to use it, you know, a different

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<v Speaker 2>size of thirty millimeters or whatever.

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<v Speaker 1>Why film? Why is it so special even today?

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<v Speaker 3>Well, when you think about movies, it's, you know, it's

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<v Speaker 3>a combination of every art form imaginable. It's it's the

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<v Speaker 3>ultimate and collaboration, and it moves you at so many

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<v Speaker 3>different levels. When you think about the music, and when

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<v Speaker 3>you think about the visuals, and you think about the

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<v Speaker 3>actor's performance, and just there's so many different ways to

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<v Speaker 3>express yourselves creatively in a in a movie that you know,

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<v Speaker 3>it's even even the stuff that has happens behind the scenes.

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<v Speaker 3>There's a lot of concept art, there's a lot of

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<v Speaker 3>costume design. There's just so many departments. I think that

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<v Speaker 3>you can't help to feel the touch of every artist

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<v Speaker 3>that worked on it.

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<v Speaker 1>When you're given a script or direction or an idea,

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<v Speaker 1>how does it go from that idea to inception?

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<v Speaker 2>You do you have a director sit down with you

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<v Speaker 2>and say, Okay, I need to have this starscape, I

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<v Speaker 2>need to have these ships and this is what is happening.

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<v Speaker 2>And do you take that idea and then realize it

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<v Speaker 2>or you give it more information? It's it really, I mean,

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<v Speaker 2>the answer to all these questions are usually it depends.

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<v Speaker 2>But I would say frequently we we get a script.

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<v Speaker 2>Sometimes we were brought in while they're still developing the script,

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<v Speaker 2>but they have certain story points they want us to

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<v Speaker 2>help them with, and we have multiple departments at my studios.

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<v Speaker 2>So sometimes it's the costume, sometimes it's creatures. Sometimes it's

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<v Speaker 2>it is the visual effects. So you know, we start

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<v Speaker 2>with just trying to get the director's vision. What does

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<v Speaker 2>the director want to achieve? What is the visual storytelling?

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<v Speaker 2>We're trying to get a prop across, you know, what

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<v Speaker 2>is the emotion we're trying to evoke from the audience.

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<v Speaker 2>There's a lot of that kind of conversation that happens,

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<v Speaker 2>and then we have to find a way to balance

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<v Speaker 2>the schedule and the budget and physics to make that happens.

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<v Speaker 2>Has there ever been a movie where you said, you

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<v Speaker 2>came across the idea what they're asking the script? What

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<v Speaker 2>have you? And you said, I cannot wait to bring

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<v Speaker 2>this to life? Oh, all the time, All the time.

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<v Speaker 2>I feel very fortunate to have the job that I have.

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<v Speaker 2>I would stop short of saying I'm lucky, because I

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<v Speaker 2>really work my butt off to get where I am

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<v Speaker 2>and I continue to. But I do feel very, very

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<v Speaker 2>fortunate to look forward to going to work every single

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<v Speaker 2>Day's I feel like not everyone gets to experience that.

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<v Speaker 2>So it's a really great place to be. But you're

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<v Speaker 2>a nerd too. You were wearing an Ultraman Rising T shirt.

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<v Speaker 2>You have a Rebel Alliance necklace. You know, where does

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<v Speaker 2>it come from you? Personally? What is it you like

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<v Speaker 2>to see? I like to be you know, when it

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<v Speaker 2>comes to seeing movies, I like to be immersed in

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<v Speaker 2>a movie.

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<v Speaker 3>I like to forget I'm watching a movie. That's how

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<v Speaker 3>I know I'm watching a really good movie. If it's

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<v Speaker 3>if I'm not thinking about the costumes and the sets

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<v Speaker 3>and all the things that I deal with behind the

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<v Speaker 3>scenes and my colleagues deal with behind the scenes, then

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<v Speaker 3>I know it's a good story.

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<v Speaker 2>I know for me, when I'm listening to the radio,

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<v Speaker 2>it's hard for me to not listen to it. As

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<v Speaker 2>a radio professional, do you struggle with watching movies and

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<v Speaker 2>not noticing the subtleties around the edges?

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<v Speaker 1>Yes, absolutely, you know.

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<v Speaker 3>It takes a lot of attention to detail to do

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<v Speaker 3>the kind of work that we do, and I've delved

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<v Speaker 3>into directing in more recent years, which is really overseeing

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<v Speaker 3>every department. So when i'm I look for all the

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<v Speaker 3>things that could be wrong, because that's what I do

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<v Speaker 3>day in and day out. I'm looking for what is wrong,

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<v Speaker 3>what is wrong so I could fix it and make

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<v Speaker 3>sure that that doesn't end up in the final result.

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<v Speaker 1>You know.

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<v Speaker 3>So if there's something wrong in a movie, I'm gonna

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<v Speaker 3>spot it.

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<v Speaker 1>It'll take me out of the movie.

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<v Speaker 3>And that's a bummer because I do go see things

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<v Speaker 3>that I really want to enjoy.

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<v Speaker 2>Special effects Legend. Fon Davis joins us in studio. He's

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<v Speaker 2>Fon co creator and create excuse me, Fon co founder

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<v Speaker 2>and creative director.

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<v Speaker 1>He's joining us for two reasons.

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<v Speaker 2>He has a new educational series on technology and fabrication

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<v Speaker 2>with the Stan Winston School, and also a new program

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<v Speaker 2>called Lego Bot Battles, And I can't wait to ask

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<v Speaker 2>him about that as well, because I know when you

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<v Speaker 2>are a judge on BattleBots, I just know all the

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<v Speaker 2>fun that you had with that, so I assume this

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<v Speaker 2>is going to be more of that fun. More with

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<v Speaker 2>Fon Davis in just a moment, Later with Moe Kelly

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<v Speaker 2>caff I AM six forty Live everywhere on the iHeartRadio app.

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<v Speaker 4>You're listening to Later with Moe Kelly on demand from

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<v Speaker 4>KFI AM six forty.

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<v Speaker 2>Fon Davis joins me in studio special Effects, Wizard and Legend.

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<v Speaker 2>He's very humble. He probably wouldn't want me saying that,

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<v Speaker 2>but I'm going to say it anyway. He has more

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<v Speaker 2>than three decades in the business special effects in various

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<v Speaker 2>positions and art departments on all of the top movies

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<v Speaker 2>across genres, and he's probably working on movies city. He

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<v Speaker 2>always teases me that he's working on movies city he

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<v Speaker 2>can't tell me about right now? Are you working on

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<v Speaker 2>movies right now that you can't tell me about?

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<v Speaker 1>Yes? See, but but I do.

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<v Speaker 3>There's I can talk about fly Me to the Moon

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<v Speaker 3>that's coming out now that now that's out now. Yeah,

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<v Speaker 3>we did the astronaut suits for that movie.

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<v Speaker 2>How involved was that? Trying to be as accurate as possible?

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<v Speaker 1>Oh?

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<v Speaker 3>It was. It was so many layers. The Ryan Nagatta

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<v Speaker 3>came to us with the project. He needed help with

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<v Speaker 3>it because he is an expert in making replica space suits,

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<v Speaker 3>multiple different types. I've done all the research about NASA's

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<v Speaker 3>history and the hardware and everything. He's gone to visit NASA,

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<v Speaker 3>so he was He's probably the foremost expert in NASA

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<v Speaker 3>space suits outside of the Space program.

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<v Speaker 1>And he was the worst pretty legit. Yeah. So we

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<v Speaker 1>worked very very closely with him.

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<v Speaker 3>He would make sure that everything was accurate and everything

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<v Speaker 3>was perfect for the movie.

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<v Speaker 1>Do you ever slip up every now and then?

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<v Speaker 2>Because I know you have to sign an NDA every

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<v Speaker 2>single day, do you ever just slip up and say, oh, yeah,

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<v Speaker 2>this happened today on the set.

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<v Speaker 1>Oh my goodness, I forgot I was supposed to say that.

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<v Speaker 3>No, no, that would never happen. No, yeah, I've never

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<v Speaker 3>slipped because it is so ingrained in our culture to

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<v Speaker 3>keep h you know, it's it's you know, even like

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<v Speaker 3>when like the most extreme example I could think of

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<v Speaker 3>when we work with Apple and you're working on commercial.

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<v Speaker 2>So we said that because the music we played at

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<v Speaker 2>the beginning of the segment was used in the Apple commercial.

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<v Speaker 3>Oh right on, yeah, yeah, yeah, So so working for Apple,

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<v Speaker 3>they're they're the most extreme. Like when if you're doing

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<v Speaker 3>a commercial for say a new iPad, you would call

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<v Speaker 3>it the device on set. You would never refer to

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<v Speaker 3>it by its name, so that when you go out

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<v Speaker 3>to lunch, if someone is eavedropping on your conversation, you

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<v Speaker 3>don't slip and say anything about the device. You would

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<v Speaker 3>just other than the device device, so you just talk

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<v Speaker 3>about the device all the time. And and you know,

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<v Speaker 3>so that's the extreme that will go to. You know,

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<v Speaker 3>we have code names for movies, you know, so, and

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<v Speaker 3>I'm sure you've heard about that.

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<v Speaker 1>I know that.

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<v Speaker 2>I though usually the script will have a faux name,

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<v Speaker 2>faux a fake name. Yeah, is that something that you

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<v Speaker 2>just adopt then as on the crew. Uh.

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<v Speaker 3>Usually the production company will assign one and then and

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<v Speaker 3>then that's the way you refer to it from there forward.

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<v Speaker 2>Do you remember any of them? Like the Matrix, you

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<v Speaker 2>remember what that was called? I don't remember the I

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<v Speaker 2>think it was burly Man. And then uh, oh man,

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<v Speaker 2>I think one of the star treks was called the Corporation.

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<v Speaker 3>You know, there there are names that would you would

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<v Speaker 3>never connect, and a lot of times there were there

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<v Speaker 3>names or words that could mean a great many things,

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<v Speaker 3>so you just would never you'd never be able to

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<v Speaker 3>guess it. It's very smart.

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<v Speaker 1>Really.

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<v Speaker 2>One thing I love about what I do is I

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<v Speaker 2>get the opportunity to talk to people like you, and

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<v Speaker 2>they have this this uh, this treasure trove of stories

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<v Speaker 2>and moments in their career which you may think nothing of,

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<v Speaker 2>but it may fascinate me or anyone listening. Is there

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<v Speaker 2>a particular moment which sticks out in your mind where

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<v Speaker 2>something went very right or very wrong, or you had

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<v Speaker 2>an interaction with an actor and special effects are something

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<v Speaker 2>that would.

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<v Speaker 1>Probably blow people's minds.

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<v Speaker 3>Oh man, there are so many unfair Yeah, no, no, no,

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<v Speaker 3>it's fine, it's fine. The one that I've been thinking

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<v Speaker 3>about recently. I don't know how remarkable this is, but

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<v Speaker 3>it's just kind of fun trivia. Uh is the is

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<v Speaker 3>because core Line just hit its fifteenth anniversary and Henry

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<v Speaker 3>Sealet got the band back together. We made core Line

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<v Speaker 3>up at like US Studios in Portland, Oregon, and I

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<v Speaker 3>was in the art department. My job was to design

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<v Speaker 3>a great number of the miniature sets for that movie.

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<v Speaker 3>And one of the tasks I had was designing the portal,

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<v Speaker 3>which was a very important element of the movie. And

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<v Speaker 3>I just had one drawing of the portal that was

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<v Speaker 3>a bunch of colored swirls to create this tube. And

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<v Speaker 3>I was trying to figure out how I can manifest

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<v Speaker 3>that into something physical, and I built a phone core

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<v Speaker 3>box in my office with a hole in it, and

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<v Speaker 3>I would test different materials to kind of mock up

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<v Speaker 3>what that portal could look like and everything, you know, Henry,

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<v Speaker 3>and then I would show it to Henry the director,

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<v Speaker 3>and everything either looked gross or too organic, or too

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<v Speaker 3>mechanical or too fabric like. It was just everything didn't

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<v Speaker 3>have the right kind of ambiguous magic ice field. And

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<v Speaker 3>so what I ended up doing was I wound some

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<v Speaker 3>wire kind of in two transposing directions spiralink and attached

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<v Speaker 3>it together and then sprayed it with a spiderweb gun,

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<v Speaker 3>which is just hot glue. Because I was looking at

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<v Speaker 3>the drawing and it was all swirly, so I just

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<v Speaker 3>tried to achieve that in three D with sprayed.

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<v Speaker 1>Practical effects though.

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<v Speaker 2>Yeah, so the portal in the movie is is actually

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<v Speaker 2>just hot glue, wow.

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<v Speaker 1>Sprayed on the wire.

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<v Speaker 3>It was the simplest solution in the end, but it

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<v Speaker 3>took about nine months, I think, to arrive at that.

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<v Speaker 3>Luckily we had the time, but it took me about

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<v Speaker 3>nine months to land on something that looked good.

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<v Speaker 1>And it was it was hot glue.

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<v Speaker 2>Well, that is a perfect lead in when we come back,

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<v Speaker 2>let's get into this new educational series on technology and

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<v Speaker 2>fabrication with the Stan Winston School, and then also talk

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<v Speaker 2>about this new program called Lego Bot Battles.

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<v Speaker 1>Sounds great. It's Later with mo Kelly.

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<v Speaker 2>My guest in studio is special effects wizard Fawn Davis,

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<v Speaker 2>KFI AM six forty.

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<v Speaker 1>We're live everywhere the iHeartRadio app.

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<v Speaker 4>You're listening to Later with Moe Kelly on demand from

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<v Speaker 4>KFI AM six forty.

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<v Speaker 2>My guest in studio is Fawn Davis, special effects wizard

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<v Speaker 2>and legend. I'm talking about movies like Starship Troopers, Galaxy Quests,

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<v Speaker 2>Pearl Harbor, worked on Star Wars series, Terminator, Mission Impossible, Jet,

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<v Speaker 2>Jurassic Park, so many movies, so much history, so much expertise,

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<v Speaker 2>and he's putting it all together. Faughn, you have a

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<v Speaker 2>new educational series on technology, Yes, and fabrication with the

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<v Speaker 2>stan Winston School. First tell me about the stan Winston

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<v Speaker 2>School and then tell me about this series.

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<v Speaker 3>So the stan Winston School is dedicated to the memory

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<v Speaker 3>of Stan Winston, who's got a very very rich history

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<v Speaker 3>of doing special effects for movies. His family, his children

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<v Speaker 3>have put it together. And what they've done is they've

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<v Speaker 3>the like the greatest minds in motion picture special effects

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<v Speaker 3>and design and created this school where these professionals that

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<v Speaker 3>have been in the industry for decades are sharing their knowledge.

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<v Speaker 1>In these lessons.

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<v Speaker 3>So it's it's pretty mind blowing when you see the

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<v Speaker 3>If you go to the website stan Winston School dot

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<v Speaker 3>com and you see the instructors, they all have these

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<v Speaker 3>resumes very similar to mine, just lots and lots of

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<v Speaker 3>big feature films, very successful careers and all willing to

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<v Speaker 3>share the magic, the secret things that we do.

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<v Speaker 1>That wasn't the case probably back in the day.

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<v Speaker 2>Not only was there not the educational resource, I get

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<v Speaker 2>the sense that people probably weren't as free with the information. Yeah,

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<v Speaker 2>there was what we called trade secrets, right right, right, yeah, Yeah.

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<v Speaker 1>I feel like things have shifted.

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<v Speaker 3>You know, the Internet has changed a lot in the world,

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<v Speaker 3>and I think one of the really positive things is

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<v Speaker 3>the Internet is connected people in a way that it's

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<v Speaker 3>more of a community of artists and you know, uh,

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<v Speaker 3>I think that you know, it's it's considered shameful to

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<v Speaker 3>hang on to trade secrets. Now it's really our duty

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<v Speaker 3>to pass these things on and to share this information,

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<v Speaker 3>so for one, so it can continue past our generation,

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<v Speaker 3>but also just to inspire people in different ways to

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<v Speaker 3>get creative.

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<v Speaker 2>You said Stan Winston's School dot com. Correct, Yes, who

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<v Speaker 2>can be part of it? How can they get it?

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<v Speaker 2>Give us some more information.

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<v Speaker 1>Anyone can subscribe.

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<v Speaker 3>They have deals all the time, discounts and things like

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<v Speaker 3>that if you look for them and you just basically

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<v Speaker 3>you subscribe to it and you have access to all

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<v Speaker 3>the lessons on the website.

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<v Speaker 2>It's all that rich history, tradition, knowledge, wisdom.

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<v Speaker 3>Yeah, and it's it's animatronics, it's stop motion, it's sculpting,

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<v Speaker 3>it's to make an eyeball, it's you know, it's like wow,

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<v Speaker 3>it's that in depth.

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<v Speaker 1>Oh, it's very very in depth.

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<v Speaker 3>And it's and it's all professionals, you know, in front

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<v Speaker 3>of the camera talking to you as if they're across

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<v Speaker 3>the table from you. So it's a very personal way

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<v Speaker 3>to get the information as well.

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<v Speaker 2>How do you think you mentioned iPhone, let's call it

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<v Speaker 2>the device. How do you think these devices have changed,

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<v Speaker 2>impacted or influenced what you do? We can, well, people

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<v Speaker 2>can film a movie, not film, but record a movie

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<v Speaker 2>on an iPhone tomorrow and with a sophisticated editing software

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<v Speaker 2>it could be passable.

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<v Speaker 1>Yeah, in a large degree.

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<v Speaker 2>How is that the technology advancement impacted what you do?

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<v Speaker 1>Oh man? At every single level.

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<v Speaker 3>Technology has to improved the quality of our work, sped

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<v Speaker 3>up the you know, the efficiency at which we can

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<v Speaker 3>do the work, and made it more accessible to indie

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<v Speaker 3>filmmakers and younger people.

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<v Speaker 1>You know, it used to.

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<v Speaker 3>Be that just just to get film and develop it

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<v Speaker 3>was the bar to entry for making a movie, and

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<v Speaker 3>it was so prohibitively expensive for most people that you

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<v Speaker 3>did not have people making content, and now there's a

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<v Speaker 3>multitude of ways you can create content and express yourself. Uh,

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<v Speaker 3>and there are multiple uh, you know, mediums for distributing that.

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<v Speaker 3>So it's it's it's really blown the lid right off

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<v Speaker 3>the industry in that way.

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<v Speaker 2>You and I have known each other for a number

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<v Speaker 2>of years, but I was more tickled than anything to

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<v Speaker 2>see you be a part of the television show BattleBots,

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<v Speaker 2>which I had watched since its very first show. It's bumped,

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<v Speaker 2>it's jumped around on networks over the years, but I've

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<v Speaker 2>always loved BattleBots.

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<v Speaker 1>I look forward to it like the fall football season.

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<v Speaker 2>So you got to actually see when I was competing, correct,

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<v Speaker 2>And that leads me into the next part of our conversation.

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<v Speaker 2>When I see that you have a new program called

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<v Speaker 2>Lego Bought Battles with the Grant Imaharas Theme Foundation.

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<v Speaker 1>Let me just get out of the way so you

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<v Speaker 1>can tell us about that. Yeah.

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<v Speaker 3>So, when Grant Imahara passed away, a group of friends

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<v Speaker 3>and his mother created the Grand imahar Steam Foundation. There's

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<v Speaker 3>been a lot of really really generous donations to the foundation,

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<v Speaker 3>and we've launched many programs. The two newest is actually

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<v Speaker 3>Lego Bought Battles, which is probably the most exciting, and

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<v Speaker 3>then steam Star, which is another it's a way to

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<v Speaker 3>connect uh young kids with uh steam education to get

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<v Speaker 3>them excited about careers in you know, engineering and different

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<v Speaker 3>areas of that different I guess fields that use steam

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<v Speaker 3>science and technical yeah exactly, Yeah, but also you know creativity.

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<v Speaker 3>You know that the difference between stem and steam you

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<v Speaker 3>know is is uh the in between exactly. And this

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<v Speaker 3>is all inspired by what Grant Imahara was uh uh

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<v Speaker 3>interested in doing and what he did with his life,

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<v Speaker 3>you know. So Battle of course one of those things

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<v Speaker 3>that he and I had done together. And this was

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<v Speaker 3>actually the brainchild of Michael Pearl, the president of the

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<v Speaker 3>Grand Imaharsteam Foundation, And it's a program that basically kids

425
00:22:15.480 --> 00:22:18.759
<v Speaker 3>can get kits and they started one hundred to two

426
00:22:18.839 --> 00:22:24.440
<v Speaker 3>hundred dollars and build these robots out of Lego and

427
00:22:24.960 --> 00:22:26.880
<v Speaker 3>control them just like you would a video game with

428
00:22:26.920 --> 00:22:30.960
<v Speaker 3>a game controller, and they can compete. And part of

429
00:22:31.000 --> 00:22:34.240
<v Speaker 3>what the Grand Imoharsteam Foundation is doing is sponsoring a

430
00:22:34.279 --> 00:22:36.119
<v Speaker 3>lot of the kids that can maybe afford to get

431
00:22:36.119 --> 00:22:39.519
<v Speaker 3>those kids. So if someone wanted to go to Grandemohara

432
00:22:39.640 --> 00:22:43.400
<v Speaker 3>Foundation dot org and donate one hundred dollars or two

433
00:22:43.440 --> 00:22:46.000
<v Speaker 3>hundred dollars. They can actually specify that they want to

434
00:22:46.039 --> 00:22:49.920
<v Speaker 3>buy a bot kit for students, you know. So it's

435
00:22:49.960 --> 00:22:51.880
<v Speaker 3>it's a really great program. It's a great way to

436
00:22:51.920 --> 00:22:54.000
<v Speaker 3>get young kids.

437
00:22:54.519 --> 00:22:54.720
<v Speaker 1>You know.

438
00:22:54.759 --> 00:22:59.680
<v Speaker 3>We focus on historically underserved communities, but I feel like

439
00:22:59.720 --> 00:23:03.119
<v Speaker 3>they this particular program and other ones like it, really

440
00:23:03.799 --> 00:23:07.000
<v Speaker 3>are farther reaching than that. That is our focus, and

441
00:23:07.039 --> 00:23:09.079
<v Speaker 3>that's what we're going to be doing with the donations.

442
00:23:09.119 --> 00:23:11.720
<v Speaker 3>But but I do feel like it's going to reach

443
00:23:11.720 --> 00:23:14.640
<v Speaker 3>a lot more young people, you know, because the idea

444
00:23:14.680 --> 00:23:17.799
<v Speaker 3>is to just get young people excited about steam and

445
00:23:18.200 --> 00:23:21.400
<v Speaker 3>the different elements of steam and how you can you know,

446
00:23:21.480 --> 00:23:26.079
<v Speaker 3>get your dream job, you know, u utilizing that that

447
00:23:26.200 --> 00:23:27.319
<v Speaker 3>interest in that education.

448
00:23:27.640 --> 00:23:31.359
<v Speaker 2>I'm envious of young people today, not just kids, but

449
00:23:31.440 --> 00:23:34.680
<v Speaker 2>just young professionals because they have these tools, they have

450
00:23:34.880 --> 00:23:38.880
<v Speaker 2>these these uh vats of information. Where while I was

451
00:23:38.920 --> 00:23:40.920
<v Speaker 2>coming out of college, I wanted to work in the

452
00:23:41.000 --> 00:23:43.160
<v Speaker 2>music industry and there was really no resource.

453
00:23:43.200 --> 00:23:45.200
<v Speaker 1>There was no class to take, there was no school

454
00:23:45.240 --> 00:23:45.680
<v Speaker 1>to go to.

455
00:23:45.960 --> 00:23:48.000
<v Speaker 2>It's kind of like you tried to hunt for an

456
00:23:48.000 --> 00:23:49.720
<v Speaker 2>internship and make your way from there.

457
00:23:49.759 --> 00:23:52.400
<v Speaker 1>There was no roadmap or blueprint.

458
00:23:52.599 --> 00:23:55.240
<v Speaker 2>Now, if you can envision a career that you'd like

459
00:23:55.319 --> 00:23:58.960
<v Speaker 2>to work in, there's probably something a resource which is

460
00:23:59.000 --> 00:24:00.000
<v Speaker 2>available for you.

461
00:24:00.160 --> 00:24:00.400
<v Speaker 1>Yeah.

462
00:24:00.720 --> 00:24:03.039
<v Speaker 3>I'm really proud to be a part of this kind

463
00:24:03.079 --> 00:24:05.400
<v Speaker 3>of program and there are a lot of them, and

464
00:24:05.440 --> 00:24:09.000
<v Speaker 3>definitely not something that you and I had as children, No,

465
00:24:09.039 --> 00:24:12.319
<v Speaker 3>not at all, especially as a minority growing up in America.

466
00:24:12.440 --> 00:24:14.319
<v Speaker 3>It's like, and if you're not in one of these

467
00:24:14.359 --> 00:24:18.359
<v Speaker 3>neighborhoods that has the better public schools that could afford

468
00:24:18.400 --> 00:24:23.119
<v Speaker 3>the good programs and things like that, you were really disadvantaged.

469
00:24:23.519 --> 00:24:26.640
<v Speaker 1>You know, well, there was a cost of entry. Put

470
00:24:26.640 --> 00:24:27.119
<v Speaker 1>it that way.

471
00:24:27.240 --> 00:24:30.599
<v Speaker 3>Yeah, absolutely, Yeah, and that's one of the things that

472
00:24:30.599 --> 00:24:31.720
<v Speaker 3>we're trying to eliminate.

473
00:24:32.200 --> 00:24:34.519
<v Speaker 2>When we come back, I want to finish the hour

474
00:24:34.559 --> 00:24:38.319
<v Speaker 2>with you because I want to just pick your brain

475
00:24:38.400 --> 00:24:40.599
<v Speaker 2>just a little bit more, get into some of the stories,

476
00:24:40.759 --> 00:24:43.839
<v Speaker 2>the experiences, some of the wisdom that you can impart

477
00:24:43.880 --> 00:24:45.960
<v Speaker 2>because I know someone is listening who wants to be

478
00:24:46.000 --> 00:24:48.839
<v Speaker 2>the next Fond Davis, and I want to make sure

479
00:24:48.839 --> 00:24:50.400
<v Speaker 2>that we do our part to make that happen.

480
00:24:51.039 --> 00:24:54.599
<v Speaker 4>You're listening to later with Moe Kelly on demand from

481
00:24:54.720 --> 00:24:56.279
<v Speaker 4>KFI AM six forty.

482
00:24:56.960 --> 00:25:00.000
<v Speaker 2>Fawn Davis closes out the show with Me in studio

483
00:25:00.279 --> 00:25:04.279
<v Speaker 2>with me one of the legends in I would say

484
00:25:04.279 --> 00:25:08.480
<v Speaker 2>special effects, visual effects, practical effects, and find I was

485
00:25:08.839 --> 00:25:11.440
<v Speaker 2>prepping you during the break, I was curious if there

486
00:25:11.440 --> 00:25:14.519
<v Speaker 2>were any moments which stick out in your career, maybe

487
00:25:14.759 --> 00:25:17.440
<v Speaker 2>when I don't know, that time when Tom Cruise punched

488
00:25:17.480 --> 00:25:18.440
<v Speaker 2>you or something like that.

489
00:25:20.960 --> 00:25:25.599
<v Speaker 1>I'm kidding, I'm kidding, No, he doesn't punch hert No,

490
00:25:25.680 --> 00:25:28.319
<v Speaker 1>I'm kidding. No.

491
00:25:28.480 --> 00:25:30.839
<v Speaker 3>Actually, it's so funny because I was racking my brain

492
00:25:31.000 --> 00:25:33.680
<v Speaker 3>trying to think of like, because we work really really

493
00:25:33.720 --> 00:25:37.759
<v Speaker 3>hard and we test things. We test just redundantly until

494
00:25:37.799 --> 00:25:41.799
<v Speaker 3>we know what when you show up on stage. You know,

495
00:25:43.400 --> 00:25:46.079
<v Speaker 3>I always tell a story about a toothpick. A toothpick

496
00:25:46.519 --> 00:25:49.160
<v Speaker 3>in the normal world is worth a fraction of a penny.

497
00:25:49.359 --> 00:25:52.000
<v Speaker 3>But if you forget to bring that toothpick to set,

498
00:25:52.440 --> 00:25:55.359
<v Speaker 3>it could be ten thousand dollars to send someone to

499
00:25:55.400 --> 00:25:58.680
<v Speaker 3>the store because everyone is going to be very money. Well, yeah,

500
00:25:58.680 --> 00:26:00.880
<v Speaker 3>because basically, what you go the way you got to

501
00:26:00.920 --> 00:26:02.279
<v Speaker 3>think about it, or the way you have to think

502
00:26:02.279 --> 00:26:04.759
<v Speaker 3>about it is if you send a pa to go

503
00:26:04.759 --> 00:26:06.640
<v Speaker 3>to the store to buy a box of toothpicks because

504
00:26:06.680 --> 00:26:09.599
<v Speaker 3>Tom Cruise needed one in his teeth for a shot.

505
00:26:10.200 --> 00:26:11.240
<v Speaker 1>You forgot that toothpick.

506
00:26:11.279 --> 00:26:15.000
<v Speaker 2>Now, the entire film crew, all the camera gear, the stage,

507
00:26:15.039 --> 00:26:18.640
<v Speaker 2>everything that's being rented, you're burning like ten thousand dollars

508
00:26:18.680 --> 00:26:20.799
<v Speaker 2>a minute. So if it takes someone ten minutes to

509
00:26:20.839 --> 00:26:23.480
<v Speaker 2>go get a toothpick, you've now burned one hundred thousand dollars.

510
00:26:23.559 --> 00:26:27.559
<v Speaker 2>That's becomes the most expensive toothpick ever. So the stakes

511
00:26:27.599 --> 00:26:28.079
<v Speaker 2>are high.

512
00:26:28.160 --> 00:26:31.559
<v Speaker 1>All right. Did you ever work with ILM? Yes? Yeah,

513
00:26:31.799 --> 00:26:35.640
<v Speaker 1>ten years? Okay, for ten years. Not everything could have

514
00:26:35.640 --> 00:26:36.839
<v Speaker 1>gone right all the time.

515
00:26:37.119 --> 00:26:39.480
<v Speaker 3>I do have a well it didn't, but there were

516
00:26:39.559 --> 00:26:43.440
<v Speaker 3>really minor things because again the stakes were high. Working

517
00:26:43.480 --> 00:26:46.200
<v Speaker 3>at ILM at that time was like working on the

518
00:26:46.240 --> 00:26:47.039
<v Speaker 3>Golden Gate Bridge.

519
00:26:47.160 --> 00:26:51.400
<v Speaker 2>I'm sorry, Industrial lights, magic Lucas, go ahead, yeah, yeah, yeah,

520
00:26:51.440 --> 00:26:53.119
<v Speaker 2>I can't assume everyone knows sure.

521
00:26:54.000 --> 00:26:56.519
<v Speaker 3>So you know, when you were working on the Golden

522
00:26:56.519 --> 00:26:59.599
<v Speaker 3>Gate Bridge during the depression, you could see everyone at

523
00:26:59.680 --> 00:27:01.839
<v Speaker 3>the bay to the bridge who would take your job

524
00:27:01.880 --> 00:27:04.200
<v Speaker 3>if you messed up. And that's what it felt like

525
00:27:04.279 --> 00:27:07.400
<v Speaker 3>to work there. Seventy five percent of the visual effects

526
00:27:07.480 --> 00:27:09.759
<v Speaker 3>work in the entire world was being done at ILM

527
00:27:09.799 --> 00:27:11.000
<v Speaker 3>at the time, so.

528
00:27:12.119 --> 00:27:13.400
<v Speaker 1>Yeah, yeah, I would.

529
00:27:13.440 --> 00:27:16.440
<v Speaker 3>I have a whole a technique that I call failing

530
00:27:16.480 --> 00:27:20.519
<v Speaker 3>in private, And what that means is if I was

531
00:27:20.559 --> 00:27:22.960
<v Speaker 3>assigned to do a task and I hadn't done it before,

532
00:27:23.000 --> 00:27:25.559
<v Speaker 3>I would actually go home in my home studio and

533
00:27:25.640 --> 00:27:27.440
<v Speaker 3>I would practice it so I could show up to

534
00:27:27.480 --> 00:27:28.559
<v Speaker 3>work and look like a pro.

535
00:27:29.839 --> 00:27:32.519
<v Speaker 2>So I'd fail in private. I was not afraid of failure.

536
00:27:32.720 --> 00:27:35.440
<v Speaker 2>I just kept it to myself. How much time are

537
00:27:35.480 --> 00:27:38.640
<v Speaker 2>you spending with directors? How much how much of a

538
00:27:38.680 --> 00:27:41.759
<v Speaker 2>relationship do you personally develop with him or her?

539
00:27:42.559 --> 00:27:44.720
<v Speaker 3>A lot of times on you know, it really depends

540
00:27:44.759 --> 00:27:46.880
<v Speaker 3>on the project. I would say. When I was at ILM,

541
00:27:46.920 --> 00:27:49.519
<v Speaker 3>there was very little interaction with directors except for George

542
00:27:49.599 --> 00:27:51.440
<v Speaker 3>Lucas because he owned the company and he would just

543
00:27:51.440 --> 00:27:54.079
<v Speaker 3>be around and he like, say.

544
00:27:54.039 --> 00:27:57.200
<v Speaker 1>So cavalierly George looking just having me around. You know,

545
00:27:57.240 --> 00:27:58.880
<v Speaker 1>he's kind of a legend in this business.

546
00:27:58.960 --> 00:28:01.000
<v Speaker 3>When you work there, he's the owner of the company,

547
00:28:01.240 --> 00:28:03.240
<v Speaker 3>so you know he would be around. He liked to

548
00:28:03.240 --> 00:28:05.599
<v Speaker 3>be involved in things, he liked to see progress, so

549
00:28:05.759 --> 00:28:10.079
<v Speaker 3>you would you would uh interact with him, but you know,

550
00:28:10.680 --> 00:28:13.160
<v Speaker 3>I would say the later I get my career, and

551
00:28:13.200 --> 00:28:15.920
<v Speaker 3>the more high high level, the more kind of pre

552
00:28:15.960 --> 00:28:19.119
<v Speaker 3>production work that I do planning for movies, the more

553
00:28:19.200 --> 00:28:20.640
<v Speaker 3>interaction I have with directors.

554
00:28:21.079 --> 00:28:24.240
<v Speaker 2>You know, so it really depends on the project. Okay,

555
00:28:24.680 --> 00:28:26.359
<v Speaker 2>let me just ask you. Yes, no, because I know

556
00:28:26.400 --> 00:28:32.480
<v Speaker 2>you can't do specifics. Uh, Marvel movies in your bag? Yes,

557
00:28:34.960 --> 00:28:38.759
<v Speaker 2>d C movies in your bag. No, you haven't done

558
00:28:38.759 --> 00:28:39.599
<v Speaker 2>a DC movie?

559
00:28:39.680 --> 00:28:43.240
<v Speaker 1>No? Interesting, Yeah it is.

560
00:28:43.440 --> 00:28:46.279
<v Speaker 3>It's funny because I have a toy habit, so I

561
00:28:46.319 --> 00:28:49.359
<v Speaker 3>buy toys and I what I used to do is

562
00:28:49.359 --> 00:28:52.359
<v Speaker 3>I'd limit myself to only franchises that I've worked on.

563
00:28:52.720 --> 00:28:54.960
<v Speaker 3>But now I've worked on so many franchises and you

564
00:28:55.079 --> 00:28:56.440
<v Speaker 3>just happen to pick one of.

565
00:28:56.519 --> 00:28:58.559
<v Speaker 1>Four that a really big franchise.

566
00:29:00.039 --> 00:29:02.759
<v Speaker 3>D I have not worked on anything having to do

567
00:29:02.839 --> 00:29:06.880
<v Speaker 3>with the Lord of the Rings, Harry Potter, you know.

568
00:29:07.240 --> 00:29:13.119
<v Speaker 2>But that's about it, though the big franchises you've done Transformers, right, yeah, okay, Yeah.

569
00:29:13.720 --> 00:29:15.359
<v Speaker 3>You know what breaks my heart is I actually haven't

570
00:29:15.400 --> 00:29:18.079
<v Speaker 3>had a chance to work on any Tron projects.

571
00:29:18.160 --> 00:29:18.319
<v Speaker 1>Now.

572
00:29:18.319 --> 00:29:21.200
<v Speaker 2>See, I'm a huge Tron fan, and these guys in

573
00:29:21.240 --> 00:29:23.440
<v Speaker 2>the studio don't appreciate Tron like I do.

574
00:29:23.599 --> 00:29:28.599
<v Speaker 1>It's a special effects dream. Yes, well it's just beautiful. Yeah,

575
00:29:28.640 --> 00:29:30.839
<v Speaker 1>it's visually it's beautifully beautiful.

576
00:29:30.839 --> 00:29:33.119
<v Speaker 3>It's stunning. I would love to I'm just putting that

577
00:29:33.160 --> 00:29:34.839
<v Speaker 3>out in the universe. I would love to wat.

578
00:29:35.039 --> 00:29:37.200
<v Speaker 2>I mean, you know some folks over at Disney I'm

579
00:29:37.240 --> 00:29:40.960
<v Speaker 2>guessing yeah, but it's it's a very, very large company.

580
00:29:41.920 --> 00:29:43.759
<v Speaker 3>You know, there's no one I can call and say, hey,

581
00:29:43.839 --> 00:29:46.319
<v Speaker 3>hook me up? Can you like cant you like call

582
00:29:46.440 --> 00:29:47.119
<v Speaker 3>George Lucas?

583
00:29:47.160 --> 00:29:49.720
<v Speaker 2>I know he sold Star Wars, but I'm quite sure

584
00:29:49.720 --> 00:29:50.240
<v Speaker 2>he knows like.

585
00:29:50.519 --> 00:29:52.359
<v Speaker 1>Kathleen Kennedy or somebody over there.

586
00:29:53.000 --> 00:29:55.640
<v Speaker 3>Yeah, I mean I've I've done work with Kathleen Kennedy,

587
00:29:55.680 --> 00:29:57.440
<v Speaker 3>but I don't think I would.

588
00:29:57.599 --> 00:30:02.000
<v Speaker 2>I would feel say no more. I don't want to

589
00:30:02.000 --> 00:30:05.079
<v Speaker 2>get you in trouble. I would not feel comfortable calling.

590
00:30:05.319 --> 00:30:06.839
<v Speaker 2>And also, like, if you want to call in a

591
00:30:06.880 --> 00:30:09.400
<v Speaker 2>favor to someone that big in the industry, I feel

592
00:30:09.400 --> 00:30:11.160
<v Speaker 2>like it should be bigger than hey, can you get

593
00:30:11.160 --> 00:30:15.200
<v Speaker 2>me a job? No, but look, you have a lot

594
00:30:15.200 --> 00:30:17.160
<v Speaker 2>of history in this business. It wouldn't be hey, could

595
00:30:17.240 --> 00:30:19.200
<v Speaker 2>you get me a job? It's like, look, I know

596
00:30:19.240 --> 00:30:22.799
<v Speaker 2>the getting ready to do tron aries, Tron three, I

597
00:30:22.839 --> 00:30:26.480
<v Speaker 2>want in Yeah, well I think I yeah, I don't.

598
00:30:26.519 --> 00:30:28.160
<v Speaker 2>I don't think I'd go straight to the top with

599
00:30:28.200 --> 00:30:30.960
<v Speaker 2>that request. And I'm working on it.

600
00:30:31.000 --> 00:30:33.519
<v Speaker 3>I am, I'm asking around, but I like to just

601
00:30:33.559 --> 00:30:35.599
<v Speaker 3>state it because I was at a convention once and

602
00:30:35.640 --> 00:30:39.200
<v Speaker 3>they asked someone in the audience asked during a panel,

603
00:30:39.480 --> 00:30:42.240
<v Speaker 3>what franchise haven't you worked on that you really wanted to?

604
00:30:42.279 --> 00:30:46.359
<v Speaker 3>And I said Godzilla and no joke. Within three weeks,

605
00:30:46.400 --> 00:30:49.359
<v Speaker 3>I got a call okay, wait, and I got to

606
00:30:49.359 --> 00:30:51.319
<v Speaker 3>work on Godzilla here on caf I.

607
00:30:51.359 --> 00:30:53.240
<v Speaker 2>Okay, because I know at least one hundred thousand people

608
00:30:53.279 --> 00:30:55.759
<v Speaker 2>are listening ca IF I can be heard in fourteen

609
00:30:55.799 --> 00:30:59.200
<v Speaker 2>different states terrestrially at night. It's the number one stream

610
00:30:59.240 --> 00:31:03.359
<v Speaker 2>station on iHeartRadio app. I know someone's listening right now.

611
00:31:03.559 --> 00:31:07.799
<v Speaker 2>Who can make this tron dream happen? Who's gonna speak

612
00:31:07.839 --> 00:31:10.759
<v Speaker 2>it into existence? Von Davis Tron?

613
00:31:11.039 --> 00:31:11.839
<v Speaker 1>And then I want some.

614
00:31:11.799 --> 00:31:14.160
<v Speaker 2>Sort of finer speed when it's also oh yeah and

615
00:31:14.200 --> 00:31:14.680
<v Speaker 2>we're ready.

616
00:31:14.680 --> 00:31:16.519
<v Speaker 3>I mean, if they do anything like Tron Legacy. We

617
00:31:16.680 --> 00:31:19.599
<v Speaker 3>just did costumes for a band called Living Tombstone that's

618
00:31:19.599 --> 00:31:22.319
<v Speaker 3>on tour across the United States right now.

619
00:31:23.079 --> 00:31:23.599
<v Speaker 1>Look it up.

620
00:31:23.759 --> 00:31:28.200
<v Speaker 3>Their costumes illuminate in different colors, and we've I've I've

621
00:31:28.200 --> 00:31:33.480
<v Speaker 3>got a proprietary wiring schematic that helps them be able

622
00:31:33.519 --> 00:31:37.359
<v Speaker 3>to perform do action without breaking the connections. It's actually

623
00:31:37.359 --> 00:31:39.039
<v Speaker 3>a bigger feat than it sounds like. I want to

624
00:31:39.079 --> 00:31:41.759
<v Speaker 3>see you ready can do with a with a light cycle?

625
00:31:42.519 --> 00:31:43.920
<v Speaker 3>Oh man, Yeah, me too.

626
00:31:45.599 --> 00:31:47.839
<v Speaker 2>Fon Davis, we could do this all night very quickly.

627
00:31:48.119 --> 00:31:50.440
<v Speaker 2>How can people reach you up? And want to make

628
00:31:50.480 --> 00:31:54.000
<v Speaker 2>sure that they go uh and find out all this

629
00:31:54.079 --> 00:31:57.160
<v Speaker 2>great information at the stan Winston School and also the

630
00:31:57.200 --> 00:31:58.799
<v Speaker 2>grant Imahara Steam Foundation.

631
00:31:59.000 --> 00:32:02.279
<v Speaker 3>Yeah, so stan Winston School dot com if they look

632
00:32:02.279 --> 00:32:06.400
<v Speaker 3>at Von Davis. I have a seven course lesson that

633
00:32:06.559 --> 00:32:11.359
<v Speaker 3>is a new chapter will be dropping every six weeks

634
00:32:11.680 --> 00:32:14.960
<v Speaker 3>and it covers CNC, three D printing, laser cutting, three

635
00:32:15.039 --> 00:32:19.920
<v Speaker 3>D scanning, every type of technology we use in fabrication today.

636
00:32:20.319 --> 00:32:22.599
<v Speaker 3>And it starts all the way. It starts from bidding

637
00:32:22.759 --> 00:32:26.400
<v Speaker 3>all the way through how to budget, how to schedule

638
00:32:26.720 --> 00:32:30.319
<v Speaker 3>into doing the actual green screen shot, and how it's

639
00:32:30.359 --> 00:32:33.640
<v Speaker 3>composited in with CG. So it's a very very it's

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00:32:33.640 --> 00:32:36.160
<v Speaker 3>the biggest course that the stan Winston School's ever done.

641
00:32:36.960 --> 00:32:41.839
<v Speaker 3>And then grant Imahara Foundation dot com is where you

642
00:32:41.880 --> 00:32:44.200
<v Speaker 3>can find out about different programs that the Grand Imahar

643
00:32:44.240 --> 00:32:47.599
<v Speaker 3>Steam Foundation is involved in, and you can donate to

644
00:32:47.920 --> 00:32:53.240
<v Speaker 3>to not just buy battle battle kits for kids, but

645
00:32:53.319 --> 00:32:56.200
<v Speaker 3>you can also donate to the foundation itself and just

646
00:32:56.240 --> 00:32:58.920
<v Speaker 3>help with the scholarships and the different programs that we're

647
00:32:58.920 --> 00:32:59.920
<v Speaker 3>doing with them.

648
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<v Speaker 1>Uh.

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<v Speaker 3>And then if you want to just see what I'm

650
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<v Speaker 3>up to, I'm at faun H Davis.

651
00:33:05.000 --> 00:33:07.440
<v Speaker 1>That's f O n H d A v I s.

652
00:33:09.279 --> 00:33:15.119
<v Speaker 3>On all platforms, and then at fun Coast Studios also

653
00:33:15.160 --> 00:33:15.960
<v Speaker 3>on all platforms.

654
00:33:16.039 --> 00:33:18.759
<v Speaker 2>Faun I Love You. We gotta go obviously, can't wait

655
00:33:18.839 --> 00:33:21.400
<v Speaker 2>until we get to do this again. Awesome. Yeah, it's

656
00:33:21.440 --> 00:33:23.880
<v Speaker 2>always a pleasure. Kf I am six forty live everywhere

657
00:33:23.920 --> 00:33:24.880
<v Speaker 2>the iHeartRadio app.

658
00:33:25.519 --> 00:33:30.000
<v Speaker 4>We're watching everything so you can watch Your Sanity.

659
00:33:31.480 --> 00:33:35.519
<v Speaker 1>And the KOs T HD two Los Angeles Orange Live

660
00:33:35.920 --> 00:33:37.559
<v Speaker 1>everywhere on the radio AP
