Speaker 1: Hey, everybody, Welcome to Game Breaking News with me Jeff Grubb,
Speaker 1: your host from GiantBomb dot com. Thank you for tuning in.
Speaker 1: In this episode, we're gonna be talking about oblivion potentially
Speaker 1: shadow dropping very soon in the best reviewed game of
Speaker 1: the year just dropped. It's gonna be a good one
Speaker 1: because we have Emma Fife on the show. Emma, how
Speaker 1: are you doing.
Speaker 2: I'm just freaking great.
Speaker 3: You know. I've got a copy mug here that really
Speaker 3: summarizes my entire life, which is that I work hard
Speaker 3: so my cat can have a better life.
Speaker 2: We'll see if he chooses to grace us with his presence.
Speaker 2: I actually do have two cats. I just have one
Speaker 2: who's typical.
Speaker 3: Star. Yeah, Light is the star and l just kind
Speaker 3: of lurks in the shadows. Speaking of my husband finally
Speaker 3: watched Death Note. So he inherited these cats when we
Speaker 3: moved in together.
Speaker 2: But they love him. They he is their dad.
Speaker 3: But he he watched Death Note recently and he was like,
Speaker 3: I feel a little weird about the fact that you
Speaker 3: named one of our cats Light, who is in fact
Speaker 3: a serial killer.
Speaker 1: Oh well, you know now that fits for cats. No,
Speaker 1: it's good. It's an appropriate cats are like if serial
Speaker 1: killers were adorable, Like that's.
Speaker 2: Exactly right, totally. Yeah, So that's that's my that's my summary.
Speaker 3: And I watched the season finale of White Lotus, which
Speaker 3: was a feature length.
Speaker 2: It was ninety minutes long.
Speaker 1: Yeah, opinions are all over the place on that that show.
Speaker 1: This season. I've not watched any White Lotus. Well maybe
Speaker 1: one day.
Speaker 2: You're not a White Lotus.
Speaker 1: I'm curious, but just out of you know, kind of
Speaker 1: I have not moved it up the queue to be
Speaker 1: like this is worthy of time right in this moment.
Speaker 1: It's sort of one of those things like, well, I'll
Speaker 1: get around to it one day.
Speaker 3: I mean it finished to make way for uh, of
Speaker 3: course Last of Us is coming back this Sunday. But yeah,
Speaker 3: it was, Uh, it was great. I loved it. It's
Speaker 3: really wild.
Speaker 1: Yeah, I've seen like clips and it looks like a
Speaker 1: fun show. A lot of actors just chewing on scenery,
Speaker 1: which I always appreciate.
Speaker 2: Yes, that is what I like about it.
Speaker 1: Yes, that seems to be that would be the appeal
Speaker 1: for me. And it's like they keep building up like
Speaker 1: guest stars and all these other things. My weight, they're
Speaker 1: in the show too. And that that is fun. Yeah. Yeah,
Speaker 1: it's it's been wild here is in the United States
Speaker 1: as terrorists continue to be a problem. We're going to
Speaker 1: talk about that in the news. Boy, I believe this
Speaker 1: stock marketing a little bit of a free fall here.
Speaker 1: So yeah, just a fun time. Don't check your four
Speaker 1: oh one k is everybody. Yeah, it's it's just it's yeah,
Speaker 1: a bad country, that's right. And uh, you know he's
Speaker 1: getting some criticism and his response to that is I'm
Speaker 1: gonna make it worse. So it's it's a fun time.
Speaker 1: But yeah, video game related still, because we still don't
Speaker 1: know when those switch to preorders are gonna happen. Uh,
Speaker 1: I'm hoping we find out this week, you know. I
Speaker 1: ideally we find out by the ninth, right, because that's
Speaker 1: when pre orders we're going to open, Yeah, and we're
Speaker 1: gonna be able.
Speaker 2: To Okay, theseffs go into effect.
Speaker 1: Yeah a lot of them do. Yes, Yes, many of
Speaker 1: them do. Some of them already went into effect over
Speaker 1: the weekend. I guess it's it's bananas. So I think
Speaker 1: Nintendo probably knows they need to give an update by then,
Speaker 1: because while they've said, hey, we're delaying pre orders, There're
Speaker 1: gonna be a lot of people who did not follow
Speaker 1: up that news, like to like keep on top of everything.
Speaker 1: They just saw preorders on the ninth. They'll return on
Speaker 1: the ninth, and then they won't be able to do it.
Speaker 1: So I think hopefully they'll have some kind of answer
Speaker 1: by then. Although it's a moving target because they don't
Speaker 1: know what's gonna happen. Still, you know, I guess they
Speaker 1: can assume worst case scenario, in which case that would
Speaker 1: mean a huge price increase, likely for the switch to
Speaker 1: maybe in for the Switch one. That's where we're at.
Speaker 1: It's a fun time. Let's explain ourselves here though. Most weekdays,
Speaker 1: I Jeff Grub will help piece your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting. For all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
Speaker 1: look smart. You are watching live on twitch Welcome. You
Speaker 1: can always listen to the show later on podcast feeds
Speaker 1: by searching for game breaking news, or find the RSS
Speaker 1: feed on giant bomb dot com. You can also catch
Speaker 1: the show later on YouTube. Hello YouTube. All right, we
Speaker 1: have a lot to get into, so let's start the
Speaker 1: morning mess with Blueprints reviews. Have you you paid any
Speaker 1: attention to blue Prints, because Emma, I think you're gonna
Speaker 1: like it. I have not.
Speaker 2: What is this?
Speaker 1: Well, it's not. It's the best reviewed game of the
Speaker 1: year so far. It's a ninety one on Open Critic
Speaker 1: last time I checked. I know one of the platforms
Speaker 1: on Metacritic has like a ninety four ish. Uh you
Speaker 1: know in that range. It is a solve them up.
Speaker 1: It's a first person solve them up. It is a
Speaker 1: roguelike in that you have like, okay, you are this
Speaker 1: kid goes to a house you've inherited it. There is
Speaker 1: a playfield that you can put like you could put
Speaker 1: different rooms in, and your rooms come from a deck
Speaker 1: that you build over time. Although you start with a
Speaker 1: lot of those rooms, and as you go up, you
Speaker 1: walk into one of the rooms and if it has doors,
Speaker 1: you can walk up through the doors and you can
Speaker 1: open the door, and then in that moment you have
Speaker 1: to draft the next room. It will pick three cards randomly,
Speaker 1: three rooms randomly, and then you are trying to build
Speaker 1: it in such a way that you can snake your
Speaker 1: way through this entire house get to the end. Although
Speaker 1: the goal is much much much deeper than that than it,
Speaker 1: especially as it first appears. Now that's the basics, and
Speaker 1: it gets much more complicated than that in that every
Speaker 1: room has I you know, I'm describing it as it
Speaker 1: feels like you were living inside of a deck building
Speaker 1: card rope, where when you put down a card, now
Speaker 1: like let's now walk into that card, and there's details
Speaker 1: within there that matter to other puzzles, that relate to
Speaker 1: other rooms that might help you discover things that are
Speaker 1: actually outside the house. Everything, everything sort of builds on
Speaker 1: top of one another, to the point where there are
Speaker 1: several like huge revelation moments that I had that gave
Speaker 1: me chills of like I can't believe I missed this,
Speaker 1: or I can't believe this is actually gonna work. I
Speaker 1: can't believe I solved it. It's similar to the Witness
Speaker 1: and uh uh, you know, was that the Forgotten City?
Speaker 1: Things like that? Just these games. Yeah, you're walking around,
Speaker 1: you are piecing things together, other you are coming up
Speaker 1: with theories about how things work. And now the cool
Speaker 1: thing about this being a roguelike deck builder is like, Okay,
Speaker 1: I have a theory on how this works. Now that
Speaker 1: is going to affect my drafting strategy for how I'm
Speaker 1: going to lay out rooms going forward. I want to
Speaker 1: get this certain outcome, so I'm going to try to
Speaker 1: do things in such a way that I can make
Speaker 1: that outcome the most likely. So it's like now you're
Speaker 1: actually playing the game in a new way each time
Speaker 1: you have these new ideas about how things might work.
Speaker 1: I guess early tips I would give is make sure
Speaker 1: that you're getting in those front corners of the house
Speaker 1: so you can maximize your keys in your gyms. Everybody.
Speaker 1: That's the stuff. How this is.
Speaker 3: Giving me a little bit of okay. So in the
Speaker 3: nineties middle nineties, Cludo Clue in the US was there
Speaker 3: was a version of it called Cluto Super Sleuth where
Speaker 3: you built the house as you went, and it was
Speaker 3: just like it was a more complicated version of Clue
Speaker 3: where ultimately you were like or Clue Cludo whatever wherever
Speaker 3: you're from, you know what it is, where you were
Speaker 3: basically trying to solve the mystery, but in order to
Speaker 3: do that, like you didn't start with evidence in your hand.
Speaker 3: You were building out the house. I remember really liking it.
Speaker 2: My quick search of.
Speaker 3: It now seems to be that it's pretty mediocre. But
Speaker 3: I was twelve maybe when I played ten twelve when
Speaker 3: I played this, So yeah, I mean it was like
Speaker 3: it was cool the conceptually, it was cool to like
Speaker 3: add the exploration element into clue it also because you're
Speaker 3: like building things out as you go and sort of
Speaker 3: manipulating the way that the house is, it gives me
Speaker 3: a little bit of a Betrayal at House on the
Speaker 3: Hill vibes.
Speaker 2: I don't know if anybody else has played.
Speaker 3: That game, which these are all you know, Oh I
Speaker 3: see Betrayal at House on the Hill in the chat
Speaker 3: right now, where again you're sort of like building things out.
Speaker 3: So yeah, yeah, this sounds very appealing to me, and
Speaker 3: as apparently on Gay Pass.
Speaker 2: So here we go.
Speaker 1: Yeah, I think Donca Bay said Jesse and Chat is
Speaker 1: right that a lot of people are going to try
Speaker 1: this based on these reviews and bounce off.
Speaker 2: But that sounds like it's pretty hardcore.
Speaker 1: Yeah, and it's I think, you know, the first taste
Speaker 1: of it is like, okay, so I'm just making these
Speaker 1: rooms connect to get to this room at the end,
Speaker 1: I don't care, and it's like, okay, you're missing a
Speaker 1: lot deliberately, the purposefully you're missing a lot because the
Speaker 1: game wants to like doesn't want to overwhelm you. If
Speaker 1: you knew all the things that were in this game
Speaker 1: when you started it, it would be terrifying. It's like,
Speaker 1: I need to understand what that is now, and it's like, no, no,
Speaker 1: just wait until maybe after you get credits, because I
Speaker 1: got credits after forty five turns forty five days and
Speaker 1: I'm on day fifty nine now and I just just
Speaker 1: in this last run pieced together one of these key
Speaker 1: things I discovered thirty runs ago. I'm like, oh, that,
Speaker 1: that's what that does. And now that now that has
Speaker 1: led me to a place where I can open up
Speaker 1: eight more things and it's like, okay, where where are
Speaker 1: we going from here? So it is definitely a game
Speaker 1: where if you are into it, you'll know, not immediately.
Speaker 1: You probably should give it some time, but you'll probably
Speaker 1: know after it about like five to ten runs, I
Speaker 1: would say, which isn't too much of too much time.
Speaker 1: And again you said it's I think it's on Game Past.
Speaker 1: I think it's on PlayStation Plus as well. I think
Speaker 1: I think it's oh wow, that's multiple of places. Yeah,
Speaker 1: but yeah, like like Sean's like, I don't have that
Speaker 1: kind of time, Like yeah, Sean bounced off, and it's like, uh,
Speaker 1: it just he said, it's like the kinds of things
Speaker 1: he does in other games to get to the stuff
Speaker 1: that he likes, And for me, it's like, oh, this is.
Speaker 2: This is stuff I like, yeah, yeah, yeah.
Speaker 3: You know.
Speaker 1: For me, it's like the games I get to play
Speaker 1: in my own head are the things that I like
Speaker 1: the best. A lot of times, I like a lot
Speaker 1: of different kinds of games, Emma, but I especially like
Speaker 1: the game that is, here's a bunch of puzzles or
Speaker 1: a bunch of things you have to think about, you
Speaker 1: have craft theories. And he likes other kinds of card
Speaker 1: games that are more competitive and things like that. So
Speaker 1: that's where he gets that stuff from. And I think
Speaker 1: a lot of people will be like, actually, this, this
Speaker 1: is the kind of stuff I don't like about deck
Speaker 1: builders or I don't like about roguelikes, and all that
Speaker 1: stuff is still here. For the most part. There are
Speaker 1: some permanent upgrades. There are some elements to the deck
Speaker 1: building where it's like, Okay, maybe you're not doling out
Speaker 1: new rooms as much as I or as fast as
Speaker 1: I wish you would so I think people that don't
Speaker 1: like these genres are probably gonna come in here and
Speaker 1: be like, this is still mostly for me, yeah, although
Speaker 1: I do also at the same time, I'm think it's
Speaker 1: gonna convert a lot of people who never thought they
Speaker 1: would like one of these games before. So well, there
Speaker 1: you go. It's a yeah, let's say, let's call it's
Speaker 1: my favorite game of the year so far. It's real.
Speaker 2: Yeah, I am really excited to try this.
Speaker 3: Also, like this game is made for my husband, Like,
Speaker 3: he will absolutely love this game. I'm gonna after this
Speaker 3: is over go tell him about it, and then he
Speaker 3: will probably download it on game Pass and I will
Speaker 3: never see.
Speaker 2: My roque ally again.
Speaker 1: I was trying it on steam Deck for a while
Speaker 1: and it was giving me these real bad problems where
Speaker 1: the controls would just stop working, and it happened. I'm
Speaker 1: like keyboard, it's better than mouse and keyboard. For sure,
Speaker 1: they have improved it on steam Deck, but boy, that
Speaker 1: experience where I was like getting to these major like
Speaker 1: breakthroughs of like, oh, I found this room I've been
Speaker 1: looking for forever. I'm solving this massive puzzle inside of
Speaker 1: this room, so I now I understand it and now
Speaker 1: I'm like, I'm gonna get to see what that does.
Speaker 1: And right in the moment, the controls break and I
Speaker 1: had no choice but to to reset it, and that
Speaker 1: I couldn't save my progress progress or anything of and
Speaker 1: that something like that basically happened three times before I'm like, well,
Speaker 1: I just got to go play this on the PC.
Speaker 1: It also didn't have cloud saves, so I couldn't like
Speaker 1: take my progress from the Steam deck go over to
Speaker 1: the PC, which was frustrating. Sounds like they're gonna maybe
Speaker 1: add that as well at this point, though, Yeah, I would.
Speaker 1: I highly recommend this game. It is pretty it's very cool.
Speaker 1: All right, let's get into some of this other news.
Speaker 1: Oblivion is very likely gonna shadow drop here pretty soon.
Speaker 1: It's supposed to come out. I mean, according to some
Speaker 1: other rumors I've heard, it's like April, and it's April.
Speaker 1: It's April right now, Emma. That's the crazy thing. And
Speaker 1: it's like, okay, well when are they When are they
Speaker 1: gonna announce this? Well, I've been told it's gonna shadow
Speaker 1: drop here at any moment this month.
Speaker 2: So okay, I thought you at any moment today.
Speaker 1: Who knows, I don't know that you know it's gonna
Speaker 1: shadow drop here pretty soon. What does that look like
Speaker 1: to you? Like, this feels like a big game it
Speaker 1: should be. You know, they're remaking Oblivion, one of the
Speaker 1: Xbox three sixty Yes, one of my favorites of all time.
Speaker 1: It feels like they could build a little showcase around
Speaker 1: something like this, but no, instead they might they might
Speaker 1: shadow drop it instead. I guess maybe there's an event
Speaker 1: that we don't know about. They could have a developer
Speaker 1: direct that they haven't said anything about, and they could
Speaker 1: shadow drop it within that. Uh yeah, but I don't know.
Speaker 3: Maybe or maybe it really is just like they're going
Speaker 3: to try this shadow dropping technique, see what it.
Speaker 2: See what it's like to basically not spend money on
Speaker 2: marketing for a for a game that already exists, You
Speaker 2: know what I mean? Like this is this is not
Speaker 2: a new game.
Speaker 3: This is a re release, remake master to some degree
Speaker 3: of an old game.
Speaker 2: So I yeah, I mean I think that U h.
Speaker 3: I sort of applaud them in a way if they
Speaker 3: decide to just kind of put it out there in
Speaker 3: the world and and test the waters on something that again,
Speaker 3: like this is a safe game to kind of try
Speaker 3: it with because obviously it's very beloved and and as
Speaker 3: you say, should be a big deal. And uh yeah,
Speaker 3: I like.
Speaker 2: This is a this would be interesting, It would be
Speaker 2: an interesting move.
Speaker 1: Yep. I uh, I think that you know you're right
Speaker 1: that this would be something. It still would be a test.
Speaker 1: Even though they did do a shadow drop with High
Speaker 1: Fi Rush. What was that, right you three years ago?
Speaker 3: Now?
Speaker 1: Is it like three years ago? It was a while ago. Jeez,
Speaker 1: it was. But that's different. Yeah, so you're explain how
Speaker 1: it's different.
Speaker 3: I agree, Well, because you're basically again you're you're dealing
Speaker 3: with a game here that people already know and like, yes,
Speaker 3: there's already there are already converts.
Speaker 2: Yeah, exactly.
Speaker 3: So that when you drop a game that is basically
Speaker 3: an unknown, that's very different than dropping a game that
Speaker 3: all already has a following, already has a fan base,
Speaker 3: so and it is part of an established, larger franchise.
Speaker 3: So when you are dealing with that versus something that's
Speaker 3: brand new, something that's brand new, it's like, oh, this
Speaker 3: is interesting, something that people are already have an awareness of.
Speaker 3: It's like, whoa, I can't believe that they did that.
Speaker 3: It would be like Nintendo Shadow dropping a Twilight Princess
Speaker 3: Refester on the switch, you know what I mean, Like
Speaker 3: it's like in that kind of realm of this is
Speaker 3: something people already want.
Speaker 1: Yeah, and you know, Jesse Alwao points out they did
Speaker 1: this with Ninja Guide Into and it seemed to work
Speaker 1: really well. In that case, I think that we are
Speaker 1: at least the very least getting a sign here that
Speaker 1: this is something that's worked for them and they're going
Speaker 1: to keep doing for these bigger games anyhow. And Oblivion
Speaker 1: being a I'm getting weird d jaf who I'm sure
Speaker 1: I've said all these exact order before at some point,
Speaker 1: but yeah, with Oblivion, it's like even bigger because there
Speaker 1: is a there's an Elder Scrolls fandom that is very passionate.
Speaker 1: I'll never forget being in that room when that lady
Speaker 1: was just screaming for Elder Scrolls online and I'm looking
Speaker 1: around being like, I don't know people cared about this game.
Speaker 1: Turns out there's massive amounts of fans for Elder Scrolls
Speaker 1: who just that's all they care about. So Oblivion is
Speaker 1: gonna be able to be like, Okay, can this work
Speaker 1: for this kind of game as well as how it
Speaker 1: worked for a Ninja Guide into and I think they
Speaker 1: they've found that it didn't work so well for High
Speaker 1: Fry Rush, or if it did, it maybe didn't work
Speaker 1: well enough. Yeah, I am looking forward to this still.
Speaker 1: I saw someone back a few chats back, say, hey,
Speaker 1: if I don't see a bunch of goofy stuff from
Speaker 1: this game in my timeline, this is going to be
Speaker 1: a This is a I consider this a failure. And
Speaker 1: I agree. They got to keep the jank of oblivion,
Speaker 1: that that sort of anything can happen magic, even if
Speaker 1: it's something goofy and broken.
Speaker 3: Uh.
Speaker 1: They need to keep that because I think that's part
Speaker 1: of what makes these games special is I want to explore,
Speaker 1: and sometimes that means finding a cavern I wasn't expecting
Speaker 1: and starting a quest I didn't even know exist in
Speaker 1: the game. And sometimes it means a you know, a
Speaker 1: creature hit me and I went flying two hundred feet
Speaker 1: in the air and I died. Either way, I get
Speaker 1: a cool story out of it. That's what I'm after
Speaker 1: in these games. So I'm hopeful Oblivion.
Speaker 3: Yeah, I mean, I uh, I was the only Elder
Speaker 3: Scrolls I've played is morrowind Actually on the Xbox back
Speaker 3: in the day.
Speaker 2: I have not played Oblivion.
Speaker 3: Uh. But again it's like I do think that it
Speaker 3: is very important to keep that appeal of the goofiness,
Speaker 3: of the brokenness. You know. I just on semi related
Speaker 3: in that it's big open world RPG. But I remember
Speaker 3: playing Witcher three, and this was many years into Witcher
Speaker 3: three being out. I was late to the party on that.
Speaker 3: I like started reading the books and watched the TV
Speaker 3: show and I said, you know what, I think I'll
Speaker 3: give this game a try.
Speaker 2: H And I just remember being in a fight with
Speaker 2: a monster.
Speaker 3: It was like a low level kind of undead raythie
Speaker 3: thing that I should have been able to take out
Speaker 3: in two blows, but the game glitched out. Uh.
Speaker 2: And it just it was invincible. I just had no chill.
Speaker 1: It's howago sometimes. Yep, that's exactly right, all right. Nintendo
Speaker 1: isn't using anti drift hall effects sensors on switch huge joints. Yes,
Speaker 1: this just popped up. I think Kyle orland Over at
Speaker 1: our Technica posted this after dealing with years of wide spread,
Speaker 1: ride spread reports of stick drift on the original switch
Speaker 1: Joy cons. Nintendo watchers have been hoping the switch to
Speaker 1: would make use of magnetic Hall effect sensors that avoid
Speaker 1: most of the physical wear and tear that caused the
Speaker 1: problem in the first place. Now, though, a Nintendo executive
Speaker 1: has confirmed that the joy cons on the new console
Speaker 1: won't make use of the more reliable, but more expensive
Speaker 1: technology joycn twos controllers have been designed from the ground up.
Speaker 1: Nintendo of America Vice President of Product Development and public
Speaker 1: Publishing Nate Bildorf told enthusiast site Nintendo Life in a
Speaker 1: recent interview, they're not Hall effect sticks, but they feel
Speaker 1: really good. Confirmation comes after Nintendo pointedly refused to offer
Speaker 1: details about the Switch two's joystick hardware at a round
Speaker 1: table Q and a session attended by our the last week.
Speaker 1: I think there was at some point a like speculation
Speaker 1: reporting and like people looking at shipping manifests and cost
Speaker 1: of goods delivered and being like, hey, it looks like
Speaker 1: they're gonna have Hall effect sensors, and you know a
Speaker 1: lot of people, myself included, were hanging hopes on that
Speaker 1: being true. You know, this is not new technology. The
Speaker 1: Dreamcast had Hall effects sensors, and if people are wondering
Speaker 1: what these are, these are just a different mechanism for
Speaker 1: tracking analog stick movement, and instead of an actual mechanism
Speaker 1: that moves around, it is a magnetic field that they
Speaker 1: can track kind of, you know, perfectly, and it doesn't
Speaker 1: degrade over time, at least not at the rate that
Speaker 1: a plastic mechanism does. So, you know, the Dreamcast controllers
Speaker 1: don't have drift things like that. They are more expensive,
Speaker 1: but they're not expensive, like, they are not actually expensive.
Speaker 1: They are just more expensive than the traditional analog mechanism.
Speaker 1: But every penny counts to these companies, So I'm not
Speaker 1: surprised to hear this, but I do think, I mean,
Speaker 1: it's a disappointment and I am probably a mistake long run. Now,
Speaker 1: I'm sure they have done other things to mitigate against drift,
Speaker 1: but the reality is this saves them money now, and
Speaker 1: it does still kind of keep a little bit of
Speaker 1: that ticking time bomb in there where Eventually these things
Speaker 1: do wear down. You've got to get a new seted
Speaker 1: ninety dollars joy cons right.
Speaker 3: Yeah, oh yeah, I mean, I remember, you know, good
Speaker 3: old twenty twenty play an animal crossing and I'm trying
Speaker 3: to freaking dig some holes to plant my garden, and
Speaker 3: my character is just kind of slowly sliding towards the ocean.
Speaker 1: Yep.
Speaker 2: Yeah, it's annoying as hell yep.
Speaker 1: And it's you know, Nintendo is fully where the problem.
Speaker 1: They kind of extended warranties on JOYCN last gen because
Speaker 1: it's just happening to just about everybody anything that had
Speaker 1: one of those analytic stick mechanisms in there. We're seeing
Speaker 1: these issues pretty quickly, without doubt. Eventually it was happening
Speaker 1: to everyone. Yeah, well, we'll see how the how long
Speaker 1: these ones last. But you know, like I did with
Speaker 1: the switch one, I will likely buy some aftermarket at
Speaker 1: joy cons, some third party joy cons that have holifect
Speaker 1: sensors and a real dpad and all that stuff, and
Speaker 1: just use those instead, So we'll see it. Nintendo confirms
Speaker 1: you will have to pay to use the switch To's
Speaker 1: Sea button. This is a weird thing I didn't really
Speaker 1: think about. This is from Tyler cop at Polygon. Cop
Speaker 1: at Polygon. Nintendo has made its own discord like chat
Speaker 1: app for the switch to, and it's going to charge
Speaker 1: you for it once the free period is over on
Speaker 1: March thirty first, twenty twenty six. They're giving you a
Speaker 1: lot of months there game Chat, and the Sea button
Speaker 1: that activates it will require a Nintendo Switch online membership.
Speaker 1: So what happens if you aren't a subscriber and press
Speaker 1: the Sea button. Not much. Vice President of Player and
Speaker 1: Product Experience Bill Trendon told Polygon in a recent interview,
Speaker 1: you would be able to find out about the Switch
Speaker 1: on the line subscription there and get a sense of
Speaker 1: some of the functionality, he said.
Speaker 2: Cool.
Speaker 1: Presumably this is how you'd learned that the game chat
Speaker 1: works a lot like Discord video chat works on PC.
Speaker 1: You could talk to you with your friends and handheld
Speaker 1: or doc mode be a built in microphone and stream
Speaker 1: your gameplay to each other. There's even a camera you
Speaker 1: could buy to overlay your your overlay yourself with a
Speaker 1: stream on top of your gameplay, and talk face to
Speaker 1: face with others. Yeah, what like? Okay, I get that
Speaker 1: the online functionality for all these platforms are now paid
Speaker 1: for console, but having a whole button dedicated to that
Speaker 1: stuff and then make it make it so when you
Speaker 1: press that button nothing else happens other than you asking
Speaker 1: me for money.
Speaker 2: Yes, that's what I was going to say. This is
Speaker 2: an advertising button.
Speaker 1: Right, It's it's the Netflix button on my remote control
Speaker 1: for my TV right what.
Speaker 3: Uh?
Speaker 1: No.
Speaker 2: I remember when during the presentation.
Speaker 3: When they decaid we've added a C button and I
Speaker 3: was like, okay, what does that do? Is that like,
Speaker 3: because remember the Sea stick on the GameCube controllers, and
Speaker 3: I remember you would play Melee.
Speaker 2: And it was considered to be very cheap if you used.
Speaker 3: The sea stick to fight, because you can just kind
Speaker 3: of automatically combo that is.
Speaker 2: But now the sea button is just.
Speaker 3: Pay for Nintendo Switch Online. I was literally talking with
Speaker 3: my brother about this yesterday and we're like, wow, the
Speaker 3: switch to really added a whole bunch of functions nobody
Speaker 3: asked for.
Speaker 1: Mm hmmm, yeah. I think this is stuff where I
Speaker 1: think it most of it works backward from in video
Speaker 1: brings them tech and and they're like, oh, okay, well,
Speaker 1: you know this makes it so we can easily cut
Speaker 1: people's bodies out and place them over video. So wouldn't
Speaker 1: that be good for like for a video chat with
Speaker 1: your friends and all that stuff? And uh, you know
Speaker 1: they also have a voice uh uh clarity features that
Speaker 1: will get rid of some room noise and stuff like that.
Speaker 1: So we should make you know, voice chat front and
Speaker 1: forward and make it an important thing, and it's like
Speaker 1: it just feels so out of place because every other
Speaker 1: system has had stuff like this for so long that
Speaker 1: switch to emphasizing it is weird, but also still very Nintendo,
Speaker 1: where like, now we're doing it, you should care if
Speaker 1: you're a Nintendo fan, and a lot of NTO fans
Speaker 1: will care, But I don't imagine myself using like they's
Speaker 1: all get in the room and share a gameplay with
Speaker 1: one another feature on the switch to exclusively many more
Speaker 1: times than like a handful.
Speaker 2: Yeah, it is interesting though, because.
Speaker 3: It we're very in this world. Yeah, and so for
Speaker 3: us we go this makes zero sense. We have discord already,
Speaker 3: but there are certainly a number of people who, especially
Speaker 3: with Switch, which has again I think Nintendo just discovered
Speaker 3: about ten years ago that the Internet exists, that's had
Speaker 3: poor online functionality, and now they're going, okay, we acknowledge
Speaker 3: the Internet.
Speaker 2: And I think that there are.
Speaker 3: Probably a number of Switch users, more than we perceive,
Speaker 3: that are going, oh, this is cool because they aren't
Speaker 3: in this world, so they will pay for this.
Speaker 1: Oh yeah, and and well, I mean like I'm definitely
Speaker 1: gonna be I already pay for this. I already have
Speaker 1: I Alato, I.
Speaker 2: Already pay for this. I just don't foresee myself using it.
Speaker 1: Yeah. Yeah, a lot of the features are you know,
Speaker 1: they're definitely superfluous to the to how I'm going to
Speaker 1: be using this thing. For the most part, we will
Speaker 1: definitely make content where we are using some of the
Speaker 1: like yeah, Jesse says the Mario Party Live stuff where
Speaker 1: it's like eye toy. Yeah, for sure, I'm going to
Speaker 1: be doing that. But it's I don't know, I think
Speaker 1: where it just kind of gets weird for me is yeah, sure,
Speaker 1: you buy a phone and then you don't get a
Speaker 1: subscription and the phone basically doesn't do anything. You know,
Speaker 1: you can kind of connect with to Wi Fi, but
Speaker 1: you hit that phone call feature and it's just going
Speaker 1: to open up be like, uh, what do you want
Speaker 1: me to do? I'm not you don't you didn't pay
Speaker 1: for anything, so this isn't gonna work, And it's like, okay, yeah,
Speaker 1: that makes sense for my phone. I don't love the
Speaker 1: idea of even like one step in that direction with
Speaker 1: the consoles, where it's like, hey, you now there's a
Speaker 1: dedicated button that doesn't do anything unless you're paying us,
Speaker 1: even though I'm definitely gonna be paying them because there's
Speaker 1: no way I'm gonna buy this console and not have
Speaker 1: Nintendo Switch Online. Yeah, and I need it for like
Speaker 1: online gameplay, something I will do a lot of. And
Speaker 1: then I like Nintendo Classics, something I do use frequently.
Speaker 1: So I'm gonna have this. But it's just a weird
Speaker 1: thing to like lay it out and think about, because
Speaker 1: it's just I don't know. Yeah, all right, latest on tariffs, So, God,
Speaker 1: last week, right after the switch to event, Trump announced
Speaker 1: tariffs on every country in the world, including some that
Speaker 1: are only populated by penguins. That's that's a shoot. That's
Speaker 1: something that really happened. Yep, ten percent tariffs on penguin shit. Yeah,
Speaker 1: So the fallout from that was immediate but ongoing. No
Speaker 1: one likes it, like kind of across the board. I think, well,
Speaker 1: there's you know, there's his sick of fants, his you know,
Speaker 1: biggest fans that are trying to justify it, but they
Speaker 1: just they don't understand what they're talking about. And then
Speaker 1: the people who do understand, like all these executives that
Speaker 1: work at all these companies that have stayed quiet or
Speaker 1: showed up to his inauguration or gave him millions of
Speaker 1: dollars for his inauguration, Uh, trying to like curry favor
Speaker 1: with him so he wouldn't do stuff like this. Clearly
Speaker 1: did not think he would actually go through with such
Speaker 1: extreme teriffs. They have all been caught off guard. And
Speaker 1: it is, you know, like we're talking about this stuff
Speaker 1: causing a recession, like that's where we're at at at
Speaker 1: a macro economic level. As far as you know hardware
Speaker 1: is concerned, Nintendo and really Sony and Microsoft, they are scrambling.
Speaker 1: They're kind of still playing the wait and see game.
Speaker 1: You know. One of the key things that Nintendo said
Speaker 1: a few months ago when asked about, hey, how are
Speaker 1: you trying to mitigate tariffs, they basically said, We've already
Speaker 1: built this in to our pricing because we shifted some
Speaker 1: production from China, the place that we know Trump wants
Speaker 1: to tariff, to Vietnam and Cambodia. Those are the countries
Speaker 1: that Nintendo mentioned by name. And of course now those
Speaker 1: are two of the countries with the highest tariffs against
Speaker 1: them forty six percent and forty nine percent, and that
Speaker 1: is for Vietnam and Cambodia. I think I might have
Speaker 1: mixed those up. But yeah, either way, it's oh, upwards
Speaker 1: of almost fifty percent tariffs. Now Vietnam has said, hey,
Speaker 1: what's going on the country is lobbying Trump saying hey,
Speaker 1: we will get rid of all the tariffs that you
Speaker 1: say are the reason that this is happening if we
Speaker 1: can get rid of if you get rid of the
Speaker 1: tariff's on us. Now the weird thing there, and it's
Speaker 1: not weird at all. This continues to be just him
Speaker 1: not really know what he's talking about, where he says
Speaker 1: it's because of tariffs from other countries, but it's really
Speaker 1: about the trade deficit. He has reportedly been in conversations
Speaker 1: with world leaders telling them that if you have a
Speaker 1: trade deficit or trade surplus with us, if we have
Speaker 1: a trade deficit with you, I consider that losing. And
Speaker 1: so I'm not going to get rid of tariffs until
Speaker 1: you get rid of the trade deficit, which is an
Speaker 1: insane thing. That's just it's completely baffling because it makes
Speaker 1: no sense. The trade deficit exists because we have more
Speaker 1: money and we spend more money in those countries than
Speaker 1: they than countries with less money spend in ours. And
Speaker 1: it's not cheating. That's just how commerce works. So the
Speaker 1: idea that he's going to like back off of these
Speaker 1: things without a ton more pressure is very unlikely. And
Speaker 1: I think all these companies are recognizing even if he does,
Speaker 1: like go back on these tariffs now, there's nothing stopping
Speaker 1: him from implementing them again a month from now. He
Speaker 1: did that to Canada and Mexico, and Canada Mexico is like, okay,
Speaker 1: even if he promises, right, even if he makes a
Speaker 1: bilateral trade agreement with Vietnam and Cambodia specifically, there's no
Speaker 1: guarantee he won't break those promises. Because he was the
Speaker 1: one responsible for the new free trade agreement between Canada
Speaker 1: and Mexico and the United States last in his last administration,
Speaker 1: and he immediately got went against those in this administration,
Speaker 1: you know, in this term. So I think all that
Speaker 1: sort of left Emma is price increases. They sort of
Speaker 1: have to just raise the price no matter what and
Speaker 1: hope for the best and then maybe lower the price
Speaker 1: here if those tariffs go away by I don't know,
Speaker 1: maybe Okay, well we've raised let's just say we raised
Speaker 1: the switch to by one hundred dollars. And so there's
Speaker 1: the system without the game for five point fifty and
Speaker 1: the system with the game for six hundred, now Jesus,
Speaker 1: and then okay, the tariffs go away. Well how about this,
Speaker 1: We're going to get rid of the one that comes
Speaker 1: with the game. Well, we'll just have the five hundred
Speaker 1: and fifty dollars one and now we'll include Mario Kart
Speaker 1: with that, right, And that's the situation. Yes, I'm talking about
Speaker 1: permanent price increases, but that's I don't I don't think
Speaker 1: that they go away from those once they pull the
Speaker 1: trigger on him. Mo, Like, how are you viewing all this?
Speaker 2: Yeah, I mean.
Speaker 3: Dual Lingo of course has already jumped on this of
Speaker 3: you know, want to save money on the designder, but
Speaker 3: to learn Japanese in there, and they're very in the
Speaker 3: way that do a lot and goas want to do.
Speaker 2: Yeah, man, I don't know. I I uh, I.
Speaker 3: Was just you know, looking at a can of Mediterranean
Speaker 3: style eggplant with tomatoes and onions that I got a
Speaker 3: Trader Joe's.
Speaker 1: Made in I'm gonna pretend it was never real. I'm
Speaker 1: gonna something.
Speaker 3: Yeah, Yeah, I mean that's truly what it is.
Speaker 2: Is that.
Speaker 3: Yeah, I think at this point, you know, you are correct,
Speaker 3: there is no choice but to do a price increase,
Speaker 3: and hence Wine Nintendo has stalled on doing pre orders
Speaker 3: because they just don't know what the price of these
Speaker 3: things are gonna be. And as you say, they could
Speaker 3: be priced one thing one day, and then Trump could
Speaker 3: be like, just kidding, I'm gonna reenact this, you know,
Speaker 3: fifty six percent tariff for whatever crazy.
Speaker 2: Amount it is. And because there's just no consistency, yep,
Speaker 2: that's really what it boils down to.
Speaker 1: Uncertainty is the only thing that is certain. Yeah, you
Speaker 1: have to sort of imagine the worst case scenario and
Speaker 1: price it at that. And that's definitely how we got
Speaker 1: you know, it's one of the reasons we got to
Speaker 1: four to fifty in the first place is they are
Speaker 1: looking at a range of potential prices and they're like, eh,
Speaker 1: you know, for if the tariffs do come, we want
Speaker 1: a little bit of a buffer. But even yeah, just
Speaker 1: looking at all of our other reasons for raising prices,
Speaker 1: where wages have gone up because of inflation, components have
Speaker 1: gone up because of inflation, shipping all this other stuff
Speaker 1: has gone up because of inflation, and then we want
Speaker 1: to have some risk mitigation built in where we want
Speaker 1: to make sure if these tariffs do come or if
Speaker 1: something bad does happen and it causes a shock to
Speaker 1: the supply chain, again, we want to be on the
Speaker 1: higher end of the range of what we can get
Speaker 1: away with. And so they went with four to fifty
Speaker 1: and five hundred. Clearly what everyone agrees is about the
Speaker 1: highest they could have gone reasonably. And now they are
Speaker 1: immediately faced with tariffs that put into stunning relief just
Speaker 1: how unprepared that price actually is for the next ten years.
Speaker 1: Now you think two three years from now, we get
Speaker 1: on the other side of this, Trump gets distracted by
Speaker 1: something else and the tariffs go away. Like do they
Speaker 1: go back to the original price ever? Like, probably not?
Speaker 1: They probably don't ever really not?
Speaker 3: No, Yeah, I mean it's like they almost need to
Speaker 3: have a like a safety net, so to speak of.
Speaker 2: You know, they have to price.
Speaker 3: It at a certain amount, as you and I think
Speaker 3: that you know, your proposal of it's five point fifty,
Speaker 3: you know without Mario Kart, it's six hundred with and
Speaker 3: then the terroriffs change and you can do the five
Speaker 3: point fifty with Mario Kart, and clear it.
Speaker 1: Clearly gives them a lot of like it does a
Speaker 1: room to get creative with how they do.
Speaker 2: Yeah, it does give the room. It gives them room
Speaker 2: to get creative.
Speaker 3: However, I yeah, I mean I don't think that we're
Speaker 3: ever going to see it go below whatever the pricing
Speaker 3: is that they put it at of the without Mario Kart,
Speaker 3: you know, like, I just don't think we're going to
Speaker 3: get any lower than that. And and that is truly
Speaker 3: partially to protect against loss that they would come up
Speaker 3: against in the event that you know, these go away
Speaker 3: and then they come back and they just they cannot
Speaker 3: price it lower than that.
Speaker 1: They just can't. Yeah, it's uh, this is I mean,
Speaker 1: we were talking about us getting our video games, and
Speaker 1: of course, like we're talking about entire economies of countries
Speaker 1: like Cambodi and Va. My god, that just started like
Speaker 1: really becoming very enticing to all these major corporations, build
Speaker 1: your factories here, and we're industrializing like this is this
Speaker 1: is it, Like we're ready to like join the world
Speaker 1: stage in a huge way. You know, not that they
Speaker 1: haven't before, but it was really coming online in the
Speaker 1: last several years, and curves like these completely wipe out
Speaker 1: all of that to the point where these companies will
Speaker 1: probably just leave that country if they continue at this rate.
Speaker 2: Yeah, and that absolutely sucks.
Speaker 1: It's disgusting to me.
Speaker 3: Yeah, it's disgusting because this is the thing, is that,
Speaker 3: Oh yeah, okay, we're going to create jobs in America,
Speaker 3: manufacturing jobs. We don't have the infrastructure for manufacturing. It
Speaker 3: is not been part of the US. It has not
Speaker 3: been a robust part of the US economy in terms
Speaker 3: of jobs in.
Speaker 2: Years. Miss.
Speaker 1: Even if we could snap our fingers though, Emma and
Speaker 1: magically have all those jobs back here, we don't have
Speaker 1: a god given right to those jobs. I'm happy, like, well,
Speaker 1: like they have. They're allowed to have jobs too. There
Speaker 1: are workers too. I don't like just because there's someone
Speaker 1: imagined a border between us, why am I supposed to
Speaker 1: be like, well, those jobs are bad and they should
Speaker 1: be over here. I'm just it's nationalism. And and as
Speaker 1: always with Trump, it's white supremacist nationalism.
Speaker 2: Oh yeah, And.
Speaker 1: I'm just I'm over it.
Speaker 3: It's the per I have this perfect example this weekend
Speaker 3: of and again the the white supremacy, the racism.
Speaker 2: That you see here. Where I was I was making
Speaker 2: something with you.
Speaker 3: Know, and I was like putting a little MSG in
Speaker 3: it or whatever I was making, like a fried rice
Speaker 3: or something an Asian dish, and I said to my husband,
Speaker 3: I was like, what was the thing that made us
Speaker 3: all turn on MSG for a while? And it was
Speaker 3: that a single white doctor published an opinion piece on
Speaker 3: how it might have given him a stomach ache.
Speaker 2: And again it's.
Speaker 3: Just yeah, but it's but like and if it had
Speaker 3: been some ingredient that was a white people ingredient, it
Speaker 3: never would have gotten too the like anti.
Speaker 2: You know, Emma, She's just it's just a kind of salt.
Speaker 2: It's just a kind of salt.
Speaker 3: Like so anyway, yeah, it was all racism. And that
Speaker 3: is exactly what this is, of the idea that like, oh,
Speaker 3: the white people in America can do this better. No,
Speaker 3: we cannot. And again, you are completely screwing over these
Speaker 3: countries who have worked to build up being able or yes,
Speaker 3: to build stuff for us. That's exactly all you're doing,
Speaker 3: is you're screwing over hard working people who have have
Speaker 3: built up the infrastructure to participate in the global economy.
Speaker 1: Yep, yeah, And it's you know, you're right, like even
Speaker 1: if someone did a like a thought experiment of like
Speaker 1: trying to get a switch to factory up and running
Speaker 1: here in the United States, like in Ohio, Like what
Speaker 1: would that look like? And it's like speed running it.
Speaker 1: You could probably get it done in about two years.
Speaker 1: And even then, that is, if you accept that, which
Speaker 1: you know everyone does accept, you would not be able
Speaker 1: to make the chips or the LCD screen here like that.
Speaker 1: That would be that would take way way longer to
Speaker 1: get that up and running. And by the time you
Speaker 1: did it, the technology would have moved on anyhow, so
Speaker 1: you'd have to be you'd be retooling while you're also
Speaker 1: opening up these factories. And so it's like, well, you know,
Speaker 1: the screen probably the second most expensive part after the
Speaker 1: system on a chip, which is the most expensive component,
Speaker 1: and those are still going to be tariffed. So you're
Speaker 1: gonna do all this work and really not save all
Speaker 1: that much. You're not gonna send any money because the
Speaker 1: cost of labor is going to be higher. So correct yep,
Speaker 1: it's it is, you know, six hundred dollars switched to
Speaker 1: one way or the other. And then you know, if
Speaker 1: we keep like talking about Nintendo and the like, how
Speaker 1: are they going to get away with this? Here's here's
Speaker 1: the bad news. Everyone's raising their prices. Everybody's raising their prices.
Speaker 2: Everybody raising their prices.
Speaker 1: I mean, is going to be up in price here
Speaker 1: just a little bit.
Speaker 3: Even if your product, your product that you're putting out
Speaker 3: is made in the US, chances are not every component.
Speaker 1: Of it is yep. Yeah, for the buy and large
Speaker 1: it's not yep. All right, So, I mean the bottom
Speaker 1: line here continues to be no way out except for
Speaker 1: higher prices and so and that means higher inflation.
Speaker 2: It does mean you know, it was really great last Yeah.
Speaker 1: We had a nice break there. It's coming back. All right,
Speaker 1: let's take a break. When we get back, let's get well,
Speaker 1: hang on, see here someone added US tariffs weren't fact
Speaker 1: Oh yeah, yeah. Nintendo says that US tariff weren't factor
Speaker 1: into the four and fifty dollars price of The switch
Speaker 1: to the tariff news is fresh, and like many companies
Speaker 1: right now, we are actively assessing what the impact may be. Yeah,
Speaker 1: that's that was Doug Bowser kind of talking. Definitely, just saying, look,
Speaker 1: these tariffs were not factored into four hundred and fifty dollars,
Speaker 1: and really, like the four hundred fifty dollars price tag
Speaker 1: is so complicated at a point, it's like, yeah, like
Speaker 1: tariffs are just one of many things we were mitigating against,
Speaker 1: like many risks that we were considering. Really they were
Speaker 1: They priced these things at the price they can get
Speaker 1: away with. So four hundred and fifty dollars was at
Speaker 1: that price because they had all of these reasons where
Speaker 1: like hey, tariffs and rising cost inflation, people are used
Speaker 1: to paying more. We're going to go for it right now,
Speaker 1: all right, So let's take that break. When we come back,
Speaker 1: we'll talk about Phil Spencer and Sony talking about switch
Speaker 1: to and handhelds and all that right after this. Oh right,
Speaker 1: let's do this. Phil Spencer is very excited for Xbox
Speaker 1: handhelds this year. We've teased and talked about handhelds, and
Speaker 1: I'm very excited because we both travel and sometimes you
Speaker 1: can't always take your console on your or your whole
Speaker 1: gaming desktop with you. But it's really about building the
Speaker 1: experience around the person, and that's what really got me excited.
Speaker 1: Xbox isn't one single device at the center. It's not
Speaker 1: one game. It is the player making sure all of
Speaker 1: your games are available, all of your save games, all
Speaker 1: of your entitlements are available wherever you go, yeah, I mean,
Speaker 1: this is kind of him reiterating more that they have
Speaker 1: a handheld coming themselves, so if people are interested in that,
Speaker 1: don't worry, they have one, and he continues to make
Speaker 1: the point that it's about the Xbox experience on that handheld,
Speaker 1: which is what I'm most interested in, So that's coming.
Speaker 1: At the same time, Sony was also sending out surveys
Speaker 1: asking play station gamers how they feel about the switch to.
Speaker 1: Sony was conducting a market survey to gauge interest in
Speaker 1: purchasing the switch To. Survey asks about the interest in
Speaker 1: the switch to, with the opinions following the also opinions
Speaker 1: about the Nintendo Direct and its announcements and the appealing
Speaker 1: aspects of the console, basically going, hey do you like
Speaker 1: this thing? Oh, if you do like it, what do
Speaker 1: you like about it? That is probably them trying to
Speaker 1: understand how many people in their consumer bases are also
Speaker 1: going to be getting a switch to. Do you think
Speaker 1: there's a chance that they're also like probably working on
Speaker 1: a handheld and maybe they want to see what people
Speaker 1: like about it so it can help what they design.
Speaker 3: Yeah, I think that's absolutely what's going on is you know, obviously,
Speaker 3: the handheld console market is it's it was revolutionized by
Speaker 3: the original Switch because previously it was you have your
Speaker 3: console that you play your video games on on your TV,
Speaker 3: and you have your handheld, which you know, for a
Speaker 3: long time was a completely separate set of games that
Speaker 3: were very specifically made for a handheld console. But with
Speaker 3: the Switch, the idea was, oh, well, you can take
Speaker 3: a handheld and you can also plug it into your
Speaker 3: TV and do it all in one. So now you
Speaker 3: kind of need to be able to offer your games
Speaker 3: in a handheld format. And sometimes for me, like for example,
Speaker 3: you know, Steam Deck, Rogue, ally, all of the sort
Speaker 3: of handheld PCs they are they're heavy, they're kind of
Speaker 3: a pain in the butt to travel with, to be
Speaker 3: totally honest, and they have terrible battery life. But sometimes
Speaker 3: I just like to play on a couch at home,
Speaker 3: just like.
Speaker 2: Lay there and play my PC games, you know, So
Speaker 2: there's there.
Speaker 3: Is a lot of value in that. So it almost
Speaker 3: has nothing to do with travel at this point. It
Speaker 3: more has to do with just offering the various experiences.
Speaker 3: So I think for PlayStation yeah, it's like, of course
Speaker 3: they want to know what people like about the switch
Speaker 3: to what they don't like about it, so that they
Speaker 3: can factor that in when they are developing out their
Speaker 3: own handheld console, which is almost certainly in development.
Speaker 1: Yeah, I agree, and I think that both these companies
Speaker 1: will come to market with something that is going to
Speaker 1: be fun and interesting. They just you know, are going
Speaker 1: to struggle up against finding those nooks of the audience
Speaker 1: that Nintendo already has on lockdown, which is families and children,
Speaker 1: things like that, even like slightly more casual players that
Speaker 1: show up for Animal Crossing and know that they can
Speaker 1: get you know, their Stardu values on the switch as
Speaker 1: well if they want. And in the meantime, you know,
Speaker 1: Microsoft is Sony very hardcore focused, and so they will
Speaker 1: have to try to break through a little bit. I
Speaker 1: think make it a super friendly experience will be the
Speaker 1: first step of that. But then I think, you know,
Speaker 1: both these companies will probably be looking at like, hey,
Speaker 1: should we be making more family friendly games to try
Speaker 1: to make it, make it make more sense when a
Speaker 1: kid says, hey, I also want my own you know,
Speaker 1: Xbox Asis rog ally, you know, it'll take some time
Speaker 1: to get to that point. All right, let's see here
Speaker 1: Marathon gameplay reveal showcase set for April twelfth. This is
Speaker 1: from Salermano at Gamatsu A. Bungee will host the gameplay
Speaker 1: reveal showcase for science fiction player first player versus Player
Speaker 1: Extraction Shooter Marathon on April twelfth at ten am Pacific
Speaker 1: time one pm Eastern. The developer announced you will be
Speaker 1: able to watch it on YouTube, Twitch, and TikTok. Marathon
Speaker 1: will be available for PS five, Xbox PC via Steam,
Speaker 1: and a whole bunch of other stuff. They haven't announced
Speaker 1: the date, but I think it's still supposed to come
Speaker 1: out this year. This is one where I'm like, I
Speaker 1: had a source kind of tell me, hey, yeah, this
Speaker 1: is they're gonna reveal this next week. They are a
Speaker 1: bunch of like YouTube creators checking it out, and it's like,
Speaker 1: oh no, Apparently it was more than just YouTube creators,
Speaker 1: so I had no idea like a bunch of like
Speaker 1: journalists were also there. But yeah, apparently a lot of
Speaker 1: people got their hands on with it. I'm looking forward
Speaker 1: to seeing what people actually think about this. My guess,
Speaker 1: Emma is that Marathon probably makes a very good first impression.
Speaker 1: It's probably fun to shoot in that game because it's
Speaker 1: Bungee and They're very good at that, and I think
Speaker 1: that's going to go a long way toward getting people
Speaker 1: to to try this game Extraction shooter, though, do you
Speaker 1: think like the bungee appeal is going to be enough
Speaker 1: to maybe get over the hump of like how that
Speaker 1: might be scary to some people.
Speaker 3: I just sort of feel like, don't we have enough
Speaker 3: of these games where a bunch of people get in
Speaker 3: a game and shoot at each other?
Speaker 1: Yeah, I mean, Bungeie is not going to make anything else,
Speaker 1: But they also.
Speaker 3: It, Look, I am not the right person to weigh
Speaker 3: in on this.
Speaker 2: This is not my kind of game. It just isn't
Speaker 2: you know. I'm a real single issue gamer.
Speaker 3: As we've established with a Giant bombchat, we no longer
Speaker 3: use the term casual.
Speaker 1: Yeah.
Speaker 3: I mean, look, I think this will make a great
Speaker 3: first impression. I think this is a game that a
Speaker 3: lot of people will jump into and play at the jump.
Speaker 2: Whether it can sustain or not remains to be seen.
Speaker 1: Yep. Yeah, I think I think it'll be fun to play,
Speaker 1: and I will be checking it out at that point,
Speaker 1: But I'm very curious to see what everyone who got
Speaker 1: hands on with it ends up thinking. All Right, here,
Speaker 1: bloodborns switch to Spiritual Successor could come to PS five
Speaker 1: yet at some point. Basically it's from Sammy Barker at
Speaker 1: Push Square. From Software owns the Dusk Blood's intellectual property,
Speaker 1: opening up the possibility of four a PS five port
Speaker 1: in the future. While it's been confirmed that Nintendo has
Speaker 1: some kind of investment into the online based Bloodborn Spiritual Successor,
Speaker 1: the Elder Ring developer submitted a trademark for the name
Speaker 1: in Japan recently. The official website also notes it owns
Speaker 1: the copyright. In fact, while the game was will be
Speaker 1: published by Nintendo under license in North America and Europe,
Speaker 1: From Software will be self publishing in Japan. So it
Speaker 1: sounds like one of those ones where it's like, you know,
Speaker 1: a very close partner game technically a first party release
Speaker 1: because Nintendo is publishing it, but it's not even first
Speaker 1: party in all territories. And we've seen games like of
Speaker 1: this kind find its way to other platforms after a
Speaker 1: couple of years, you know, in some cases it's as
Speaker 1: quick as a year. But in these like very close hey,
Speaker 1: Nintendo's helping you publish, or Sony's helping you publish. A
Speaker 1: lot of times takes even longer than that. So this
Speaker 1: is one feels like, Hey, in the a PlayStation state
Speaker 1: of play three years from now, they announced, Oh, by
Speaker 1: the way, the Dusk Bloods is coming to PlayStation five
Speaker 1: next month or something like that. This sounds like that
Speaker 1: scenario to me. Do you think that's right?
Speaker 2: I do think so, yeah.
Speaker 3: I mean it would be weird if this was only
Speaker 3: on Switch because you're from software.
Speaker 2: Audience is not on Switch, you know what I mean,
Speaker 2: Like they're.
Speaker 3: PC gamers, their PlayStation, their Xbox, like they are not
Speaker 3: Switch players.
Speaker 2: So yeah, I mean I think.
Speaker 3: That absolutely this will come to other consoles, namely a
Speaker 3: PlayStation would be a great place for it. What's really
Speaker 3: interesting to me is like I'm not hugely a from
Speaker 3: software person, but this looks like this looks to me
Speaker 3: like a Dark Souls Castlevania.
Speaker 2: And so I'm all the way and I'm so hype
Speaker 2: for this game.
Speaker 1: Yeah, I'm very like hearing meazach you talk about it
Speaker 1: recently and him kind of getting chaos about like you know,
Speaker 1: it's still going to be mostly one of their games,
Speaker 1: and then there will be some some player versus player
Speaker 1: elements to mix up all of that kind of gameplay.
Speaker 1: I'm like, okay, yeah, sounds good to me. I want
Speaker 1: to check it out. It's maybe not like Elean Ring
Speaker 1: is kind of my ideal game in a lot of ways,
Speaker 1: and it's not that, but I still have Elean Ring.
Speaker 1: I'll be fine. You're gonna try something different. I'll be
Speaker 1: there to check it out. So yeah, And people are
Speaker 1: in chatter pointing out that as the story calls it
Speaker 1: a spiritual successor to Bloodborn too, Yeah, I mean or
Speaker 1: too Bloodborne. Yeah, clearly it's it's going to have some
Speaker 1: changes to it. But you look at it and it's
Speaker 1: called the Dust Bloods. We know what they're going for here,
Speaker 1: and it's very likely maybe this is the direction they
Speaker 1: would have taken Bloodborne to in anyhow, So maybe that's
Speaker 1: why Sony didn't want it. Who knows or while why
Speaker 1: I really have no idea why they fell out, but
Speaker 1: I'm curious about this one. Really want to see it, like, yeah,
Speaker 1: show me the loop, show me the loop, Like I
Speaker 1: just want to see, like what a player does from
Speaker 1: moment to moment. Is it mo like a Soulsborn game
Speaker 1: and then it's just briefly interrupted by PvP stuff? Because
Speaker 1: to me, that that could really work. All right. I
Speaker 1: think that's gonna do it for the headlines. Let's get
Speaker 1: to the poll question. I have that over here, although
Speaker 1: it might take me a second to get it loaded.
Speaker 1: There we go, all right. We had a couple that
Speaker 1: we needed to catch up on. I think the first
Speaker 1: one that we needed to do was grade the switch
Speaker 1: to direct. Thirty percent gave it an A, forty four
Speaker 1: percent gave it a B, seventeen percent gave it a C,
Speaker 1: and eight eight percent gave it a D or lower.
Speaker 1: I think, yeah, I think now we hit did that one.
Speaker 1: We also had a new or one though. Are you
Speaker 1: going to get a switch to yes or no? God?
Speaker 1: That question is a little bit more complicated answer now,
Speaker 1: isn't it. I'm gonna say yes because I know I'm
Speaker 1: gonna get one. Fifty five percent say yes, forty five
Speaker 1: percent say no. I gotta say that's that is probably
Speaker 1: not a number that makes Nintendo feel too good in
Speaker 1: this moment, and the high price clearly contributed into that. Also,
Speaker 1: you know a lot of people responding or just not
Speaker 1: interested in Nintendo games. But I think the uncertainty of
Speaker 1: a potential price increase is also hurting the response for
Speaker 1: yes on this, are you like, where are you at personally? Am?
Speaker 1: Are you like day one? You're going to try to
Speaker 1: pre order kind of no matter the price? Are you
Speaker 1: waiting to see? Okay, so are you waiting? Yes?
Speaker 3: Eventually, I'm when do I need to get one for
Speaker 3: work so I can charge it to the company card?
Speaker 2: There you help instead of spending my own money on it.
Speaker 3: No, I mean, you know obviously, like I'm in a
Speaker 3: tremendously fortunate situation wherein there is a chance that I
Speaker 3: will just have to buy one, but fandom will be
Speaker 3: footing the bill.
Speaker 2: But yeah, I mean I wouldn't.
Speaker 3: I'm not gonna go get one immediately with my own dollars.
Speaker 2: I just have to kind of wait and see, you know.
Speaker 1: Yep. I see Jan replying to comments wishing people it's
Speaker 1: early birthday and this is good stuff. That's the way
Speaker 1: to just keep your mind off things. Yeah, that's good stuff.
Speaker 1: I all right, new pole question. I got it right here.
Speaker 1: Let's get to it. Are you interested in Blueprints after
Speaker 1: seeing its reviews? Yes?
Speaker 3: Or no?
Speaker 1: I am gonna be curious about this one. Definitely, look
Speaker 1: and see. Take a look at the game yourself, everybody.
Speaker 1: I think I'll try to stream it at some point
Speaker 1: here on the site. I don't know if you know,
Speaker 1: Dan could stream it today, but oh no, he I
Speaker 1: think he's gonna do Merror's Edge. So I think I'll
Speaker 1: try to do it on Wednesday for grubs gimmicks. And
Speaker 1: I think my plan is I'm just gonna show like
Speaker 1: one of my current runs, yeah, because I could avoid
Speaker 1: anything that would be spoilery, yeah, and then anything that
Speaker 1: you would like encounter on your first run. The way
Speaker 1: I'm doing it at this point is gonna be like,
Speaker 1: you know, a lost language is not gonna make any sense.
Speaker 1: And then like the drafting strategies, the thing that we
Speaker 1: can really talk about, that's something that could be we
Speaker 1: could shine some light on that, and that also would
Speaker 1: not would not would not be like some shocking spoiler
Speaker 1: to understanding the way the game works. That's the thing
Speaker 1: about this game is it's going to be hard to
Speaker 1: spoil because even when someone mentions something's in the game,
Speaker 1: it is going to be difficult to Uh, it's going
Speaker 1: to be difficult to like really figure out like how
Speaker 1: it works until you do it yourself. Oh can't we
Speaker 1: can't stream of the streaming bargo on Blueprints is Thursday. Okay, well,
Speaker 1: ship and maybe we'll do it on Thursday. We'll see
Speaker 1: all right. Cool, good to know. Uh am a Fife.
Speaker 1: Where can people find you on the internet and all
Speaker 1: that good stuff?
Speaker 3: Well, on the internet, I'm on Blue Sky and I'm
Speaker 3: on Instagram kinda, but mostly you can find me at
Speaker 3: the Costco stalking on all the things that are going
Speaker 3: to go way up in price.
Speaker 1: Yeah, hell yeah, let's go are all right? So let's
Speaker 1: see here, let's wrap this up. What else do we
Speaker 1: have going on on the website. It's gb Kid's Day.
Speaker 1: I believe Sean and Nick you are getting together to
Speaker 1: run some fun stuff here very soon. As soon as
Speaker 1: the show's done here. Dan will be back later with
Speaker 1: Merr's Edge. I think Mike's making him play that because
Speaker 1: Dan doesn't like it and Mike doesn't get it. So
Speaker 1: I think Mike might sit in on that and watch
Speaker 1: him play some Mear's Edge and try to force Dan
Speaker 1: to love it. That's always going to be a good time.
Speaker 1: Then tomorrow's the BombCast. Wednesday, we will not have blueprints,
Speaker 1: but instead we will have things like the return of
Speaker 1: Overblood Light Club continues the most recent season. I would
Speaker 1: love to just finish that game. But I don't think
Speaker 1: that's gonna happen. But yeah, another episode of light Club
Speaker 1: should also have you know, our friends over at GameSpot
Speaker 1: contributing to the power Block pretty frequently all throughout this week.
Speaker 1: Looking forward to that. In the meantime, though, Emma Fie,
Speaker 1: thank you so much for hanging out with me today
Speaker 1: and talk about video games. I really appreciate it.
Speaker 2: You got it. Stay tuned for more Tariff.
Speaker 1: Talk Woo every episode from now on. Everybody, it's unavoidable,
Speaker 1: all right, Thank you for but listening, Thank you for watching.
Speaker 1: You're the best audience in gaming. Until next time, have
Speaker 1: a good one, take care of yourself, and goodbye.