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Speaker 1: Hey, everybody, welcome to Game Messive Mornings with Me Mike Minatti,

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your host from giant bomb dot com, filling in for

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Jeff Grub still on vacation. What a Lacy bomb? Can

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you believe it? But that's all right, I'm here. Thanks

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for tuning in. In this episode, we're gonna be talking

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about the future of ed Obsidian and more fun fallout

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from Xboxes shit show.

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Speaker 2: Oh, I'm assuming they're all good. If we're talking about

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the future, it's because things are looking good.

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Speaker 1: Sorry, we have Lexi Letdy on this show. Lex How

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are you doing.

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Speaker 2: I've been living in the woods for the past few weeks.

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Cat to catch me up on what's been going on.

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Speaker 1: No, oh, gosh, it's bad. It's a yeah, Xbox has

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done a thing, and there's lots of other things. I mean,

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I suppose it's made it easy for me to have

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things to talk about on the show this week because

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there's just constant fallout from those layoffs. So studios splitting off,

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and I mean, look, this isn't necessarily true, but it

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looks like for some of those studios getting split off

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or getting sold somewhere else again to go independ it

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might have been preferable to what's happening to some of

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these other studios.

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Speaker 2: Mike, I will go a step further and say that

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it was definitely preferable for some of these studios. Yeah.

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Speaker 1: Yeah, so it's wrap out there. We'll get into it.

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But how are you doing, Lexi?

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Speaker 2: I'm doing okay. I've been reviewing Assassin's Creed. I need

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to roll credits on that. I'm on, like, I have a.

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Speaker 1: Fun story about that one coming up too.

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Speaker 2: Yeah. I feel good about that one. And my superstation works,

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so fuck you. Yeah. Turns out turns out you just

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have to be smart and then you can get it work.

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Speaker 1: And it's broke in it's broken. I need a new one.

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Speaker 2: I'm pretty sure it's user ever, Mike, Let's let's be real.

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Come on, worked very hard on this hardware.

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Speaker 1: I'm so mad about that. At least, I've been too

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busy this week to even have to worry about it.

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So that's okay.

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Speaker 2: What will cheer you up is the one game that

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I've actually put a little bit of time into his

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Parasite EVE, and that game rules. Turns out that game

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is awesome.

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Speaker 1: So I want to talk about Parasite, but first I

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see an interesting message from Sean saying Lexi's leaving out.

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How many times she's messaged me about it? Oh yeah,

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you had to get a little little tech support from

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from Sean.

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Speaker 2: There is that, right, Yeah, yeah you needed your brother.

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Speaker 1: Oh so easy. Yeah. Hey, Parasite Eve absolulutely rules if

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you like like PS one games, they haven't played that one,

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because yeah I played that within last year, and god,

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it still feels so unique and fresh despite being a

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nineteen what ninety eight weird mix of survival horror and

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RPG mechanics. God, that that game is just cool, man,

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It is just Nido. It's Nino damn it.

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Speaker 2: Remember when video games could be niho. They didn't have

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to be the biggest thing in the world. They could

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just be niche game. Capcom have kept that spirit alive

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with like Pragmata, so you know, they had them Knitsugami,

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which like, that's a game, that's a Nio game. Let's

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bring games.

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Speaker 1: Yeah, okay, I'm going to make a company called Nido Games. Actually,

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that's I like this now, all right, everyone, before we

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get into things, let's explain ourselves. Be sure to go

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to giant bomb dot com. Slash join, become a Premium member,

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get access to some exclusive shows like This is the

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Run Sewer Shark, Nine Lives of Mister staffa flease uh

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and there's like.

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Speaker 2: At an extra syllable to that. Every time you.

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Speaker 1: Saya Fleas because it's that's the name, right, It's not

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mistapha Lees just like the character from Cats, it's fleas

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because it's a pun. It's an extra pun on top

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of it. I do believe. I watch that show, I

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kind of know what's going on. So, yeah, they made

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a new I guess I shouldn't say any spoilers, but

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they make very interesting, very handsome characters in that show. Uh.

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Most weekdays, I well most weekdays, Jeff grow will help

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piece your game light back together. This is not most weekdays.

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You get me Mike Manaughty. That includes breaking news, maybe

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even some of our own original reporting. For all these topics,

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I'll get input from Adona Fyte expert. It will make

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me look smart. You're watching live on twitch Welcome. You

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can always listen to the show later on podcast feeds

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by searching for Games Mornings, or find the RSS feed

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on giant bum dot com. We can also catch the

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show later with chatters and timestamps on YouTube. Hello, Loutube,

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we have a lot to get into it, so let's

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start the show with big questions for Microsoft's intentions for

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its software was by Dean Takahashia Games b. He said

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the team at IS Software seems safe from the Xbox layoffs,

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as the studio hadn't been a notified that was up

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for closure or sale. But about half of the Microsoft's

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own game studio was laid off on Monday as Xbox

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announced three thousand, two hundred current and pending layoffs across

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all of Xbox at least ninety two of one hundred

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and eighty five full time employees, or so we're cut

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more than fifty percent of the staff, according to what

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I and I Is Dean Takoshi's case heard, but that

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came as a surprise to many, considering the pioneering studio

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had one of the biggest properties in the Xbox Hito

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portfolio and the reinvigorated Doom franchise. This former employee say

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the travesty the Xbox layoffs done and a rush are

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evident in who was chosen when the x came the

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blood baths, said one former employee. I was blindsided by

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it the scale of it, and then kind of talking

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about what they could be up to now the notes,

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No one appears to be working on Quake. There was

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a code named Fury, which was a project that game

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director and studio code director Hugo Martin proposed in the

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past as an original intellectual property that omits a sci

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fi noir in Louisiana and Chicago. Gangsters had a modern

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cyberpunk like feel. It had a concept called Gunfu combined

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gunplay and martial arts. Game is supposed to feel a

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lot like a John Wick movie, but it was not

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formally greenlit for production. Team was also considering doing a

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game based on Perfect Dark.

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Speaker 2: So they've never tried that before.

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Speaker 1: Right, so they're like, we can make Perfect Dark. I

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guess boy, yeah, I don't think we're getting a Perfect

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Dark game ever again if if, if not, just anytime

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soon still. Another candidate was a Western style robot game

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with a focus on survival, dubbed Ironwood. It was akin

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to the world of West World and as far as

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Doom goes, there were proposals to do multiplayer co op

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and more doc and then you kind of I've seen

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you know, there's another reporting and other murmurers online that

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like it's it's been a lot of the people who

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work on id tech like the engine that stuff that

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are gonna let go. So it's like, oh, gosh, uh

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is it gonna use unreo engine in the future instead

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of in tech. There's worries that even oh, it's it

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getting relegated to a support studio at this size. Uh,

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I don't know how how do you read this? What

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do you think is its software's future?

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Speaker 2: Lex So, like, I think the big takeaway from this

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is one it's a fucking travesty. The idea of like

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having in software and in tech and that much institutional knowledge,

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and that many people who are the best at their

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craft in the industry working on games and working together

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on a cutting end edge engine that people genuinely really

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like and like was poised to be quite a good

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independent engine. Should Xbox ever need to use an internal engine,

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which hey based off the sounds an unreal engine six

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that might be a useful thing to have in your

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back pocket coming up. But also it speaks to the

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disorganization of these cuts and how they have just been

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focusing on depth and experience. These are some of the

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most tenured people at Xbox Game Studios, and I think

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that those are the people that, if you've been keeping

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up with it, a lot of people at Microsoft have

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basically stocks that vest and that's how they retain staff

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is the longer you say there, the more you get

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when you leave. And so it seems like a lot

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of people who have been cut have been pretty senior.

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And the way that Xbox or the Asher Sharma and

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management have trained this is, oh, we're getting rid of

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the rid of layers of management. The way that it

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looks if you browse LinkedIn and you look at the

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people who are now looking at for work, and you

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look at the one notices of jobs that are that

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have been like affected. These are people who are working

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on the game's day to day. Like It's not a

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bunch of middle management people sitting around doing nothing, firing

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emails back and forth, not actually working on the game.

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It is people with fundamental knowledge of how things work

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and how to ship video games, which apparently Microsoft is

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still in the business, are doing like I'm they claim

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they they still want They claim that they still want

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to have exclusive video games for their next console, which

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will cost you over one thousand dollars probably, and they

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need you to like want to buy that for some

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fucking reason. And the only reason they could do that

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is with exclusives. And also it just seems disorganized because

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machine games so far as far as we know, has

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not been affected by these layoffs. They might be in

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that next group of layoffs, the further one thousand and

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six hundred that's hanging over everyone.

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Speaker 1: Right again, the other half of it all right.

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Speaker 2: Like we're not fucking done. And the people working at

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Machine games use in tech. That is what they build

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their games on, is in tech. And so now all

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the engineers that work on in tech and facilitate things

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like Indiana Jones and the Wolfenstein games, which we know

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there's a new Wolfenstein game in development, probably on in tech,

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all those fucking engineers are no longer there to pick

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up the phone and answer when they have a question. So, Mike,

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I've been thinking a lot about this. Matt Bootywards the

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head of Xbox Game Studios in the Phil Spenser era.

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He is now the chief operation officer. In a lot

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of the way that things have been positioned by Microsoft.

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He has been kind of put forth as Asher Shama's

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you know, experts in the gaming fuel to guide her, right,

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is he just really fucking stupid.

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Speaker 1: Right, because it's like you bring out no ither.

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Speaker 2: What any any of the studios do, and it's just

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blindly cushing because he's the guy who should be like

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saying stop. He's the guy who should be saying like, no,

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this is too close to the bone. You can't cut

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these people.

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Speaker 1: Right, like because you know, obviously just you know, first off,

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cutting these people and laying them off when you're you know,

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multi multi multi, multi multi billion Dark Company is discussing

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the idea of ed making games in unreal is offensive, right,

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Like maybe I'm old, Maybe I'm just old person. That's disgusting.

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What the hell are you like talking about? How does

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somebody not explain that? Dude? If as Chart doesn't understand

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because she's a bit of an outsider, Brian Woo woo,

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the Matt booty better explain that and how awful it is.

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Speaker 2: And like Mike, to some extent, it is a fuddydruty thing,

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but also it's a funny, dooty thing that like people

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at these companies care about people working at IG are

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proud to use intech and telling them that they're moving

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off of in tech because they don't have any engineers left.

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Is not going to boost fucking morale at that studio.

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It's not going to make them more efficient to have

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to skill up on a new tool, sessh after they've

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spent the last decade making a trilogy on a different tool.

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Speaker 1: Sessh. Like what I right?

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Speaker 2: That's the thing because all of these cuts do not

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have fucking direction. You look for any logic and any

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semblance a sense in them, and there is none. It

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is the things that the people that they are cushing

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are the people that you would need to ship these

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video games. It's not like cutting junior positions and pure

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and all these different things that you could maybe you know,

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get hired out to an external partner or something. It's

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cutting people fundamental to like the process of organizing and

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coming up with the fucking ideas of these games.

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Speaker 1: You know. So big reason why that recent Doom trilogy

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it feels so good is because they made a really

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good engine, made engine that is suitable for these kind

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of action based first person games. Uh, And to lose

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that it's just gonna be weird. I mean, supposedly, the

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part of the strategy is they're going to focus on

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their biggest franchises.

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Speaker 2: Is including Wolfenstein and Quake and Doom in that list

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right in that.

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Speaker 1: List, like, I'm so confused about that Quake thing. It's

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like that that wasn't in the Astra Starma membo. That

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wasn't like reporting I think by Jason Schreier, and I'm like,

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where did Quake come from? Because it doesn't doesn't seem

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like anybody cares about Quake. I care about Quake. I

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to me, the most obvious thing in the world is

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to just have it make a new Quake game. Doesn't

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seem like that's happening. We want to play it super

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safe and just have them make a new Doom game.

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I guess. I guess there's that too, but it's not

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going to be on in tech. It's just weird. These

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are massive layoffs for a studio that has only ever

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done good work. They've been they've been producing a time

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when you know some of these other studios you'd be like, oh,

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well they haven't released many games or they even received that. Well,

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that's just not the case.

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Speaker 2: Bred at three games in ten years is very impressive

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bashing for a studio of that size, which was also

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working on its own proprietary engine, Like that is extremely

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efficient workflow and to be a little bit selfish yere,

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there's also a part of me that is like, I

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think something that people lose this is we talk a

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lot about the projects that get canceled and the things

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that we won't get to play now, and that is

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like a very real tangible thing that we can be like, yeah,

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we would have had that, and now it's not there,

265
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and that feels like a thing that's gone. But all

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of these layoffs happened to scenes and communities and groups

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of people and it decimates the local industry. Without going

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too much into detail, Romero Games was being financed by

269
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Xbox for that game and it was a huge boon

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for the Irish industry. People were excited about it. Everyone

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felt good about it because that was a really exciting

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project to have in the region. That money disappeared and

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that project changed massively and a lot of that team

274
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had to change too because the money just wasn't the

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same by nature of nobody else has the same carf

276
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as Microsoft, and like that set back the space. People

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feel that in the Irish game dev community, and people

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remember that in the space, and I think that, like,

279
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if you're gonna be asher and you're gonna be making

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these calls, you need to be aware that, like, ultimately

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the people that you're laying off are probably gonna be

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people who have to be your partners down the road

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at some point. If you say, in this fucking business,

284
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at some point you're gonna have to work with Tim

285
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Schaeffer again, because it turns out that guy is pretty

286
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fucking popular in the industry, Like, turns out he does

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a lot of stuff and people have a pretty high

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opinion of him, and so like it just seems like

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this insane burning of goodwill at every single front. And

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then occasionally they'll and we'll get onto it. They'll throw

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out something like the Obsidian Fallout thing, which again is

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something that I've seen people mainly on Twitter be like

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about damn time, I've been waiting for this. They should

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have done this years ago. And one, yeah, that's fucking right,

295
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But two, like, do you think that any of the

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people working at that studio now are going to be

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in a good headspace, are going to feel supported. They

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just lost fifty two of their close friends who work

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at that studio and like, you know, the people they

300
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had the project that they wanted to work on, or

301
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the two projects in this case, Avowed and Josh Sawyer's

302
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new IP have both been shelved and they've been told

303
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they're going on to Fallout, which I'm sure there is

304
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a certain amount of like, yeah, I would love to

305
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work on Farllout. Everyone would love to work on Farout.

306
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But like, these people were putting themselves into a piece

307
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of ash and now you've just been like, actually, no,

308
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fuck you, I don't know how you create good games

309
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out of this environment. And that's what like, ultimately, that's

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what Xbox needs. It doesn't need a lot of games,

311
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it needs good games, and it needs games that will

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get people to buy a fucking Xbox because apparently they're

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in the market of selling hardware still, at least according

314
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to them, And so like, how the fuck you meant

315
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to make a good game in these conditions?

316
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Speaker 1: Also, uh, it just it just released that expansion for

317
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Doom the Dark Age is like a.

318
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Speaker 2: Comple of weeks ago, literally yesterday, the Two Days expansion.

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Speaker 1: It just feels like that unfortunately got like kind of

320
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overshadowed by all of this stuff. And I bet that

321
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also feels pretty terrible, all right, So yeah, let's talk

322
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about a city in because this is from aighty robson

323
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a VGC of Citi in cancels A vowed too to

324
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focus on new Fallout. That's a coin to Bloomberg, which

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claims that studio design director Josh Sawyer will home the

326
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new project after shifting over from another plan, RPG, which

327
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is said to have been similar structurally and thematically to

328
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fall Out. Gretter report, I guess on a VOW two

329
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was going well and it was on track to be

330
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announced within the next year. However, it did not fit

331
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with Xbox CEOs ashtasharmas a new strategy. Shift comes as

332
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part of a major reset out of Sidian's pair and company, Xbox,

333
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which plans to lay off thousands of workers and refocus

334
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on its biggest franchises around a corner of Obsidians workforce

335
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is said to have lost their jobs this week as

336
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part of the cuts. According to a warn notice in

337
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California seen by Game File, Obsidians losing fifty two workers,

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including forty three base in its California offices in nine

339
00:19:31,799 --> 00:19:35,480
in state remote workers in Blueberg interview of city and

340
00:19:35,519 --> 00:19:38,799
head Fergus Urquhart published earlier this year. It was implied

341
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that grounded To was a big hit for the studio,

342
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but neither the Outer Worlds Too nor avowed met sales expectations,

343
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you know. I mean, look, I was one of those

344
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people you were talking about le Seie We're I think

345
00:19:51,240 --> 00:19:53,359
years ago, I'm like, why don't you just have Obsidian

346
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make the Fallout game? It We're always going to get here.

347
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We kind of had to because it just never was

348
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going to be acceptable for an Xbox or for frankly,

349
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for a lot of people that Bethesda was going to

350
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make Starfield for seven eight years more than that, then

351
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make Outer Scrolls for seven eight years more than that,

352
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and then they'll get to fall Out five. Right.

353
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Speaker 2: I agree with you, But I think that like the

354
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fact that it's a panic potion is the problem.

355
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Speaker 1: Right, like this they should have been thought out more

356
00:20:26,000 --> 00:20:28,799
carefully before and not part is this big panic thing

357
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where maybe suddenly somebody was like, I'm sure Beatsa didn't

358
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want this, right, I think I think it's uh and

359
00:20:35,480 --> 00:20:37,240
it's an assumption, but I think it's safe to assume

360
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that for a while, Bethesa, it's like we're going to

361
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make the fallout and we're going to get there when

362
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we get there, and they maybe had enough cachet to

363
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to force that point. I think maybe finally there was

364
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I don't know, pushback of why and saying like, no,

365
00:20:50,319 --> 00:20:53,359
we're giving it to Obsidian. Uh, And it doesn't matter

366
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what you think about that.

367
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Speaker 2: Yeah, And I think, like you the it's a very

368
00:21:00,799 --> 00:21:03,759
different way to come to the project. You know, you

369
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come to the project as we're working on this thing

370
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because we want to be working on it, or you

371
00:21:08,480 --> 00:21:11,200
come to the project because it's make or break and

372
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if we don't make a smash hish, we're all out

373
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of a fucking job. Like that's that's the situation they've

374
00:21:18,079 --> 00:21:21,720
been put in now, and weirdly enough, that's not usually

375
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how you get grade ash. I think like Far Out

376
00:21:25,440 --> 00:21:28,279
New Vegas is maybe the exception that proves that rule,

377
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where all those people talk about that game as if

378
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it was a fucking war, and they like speak about

379
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like they would never do it again and then never

380
00:21:36,279 --> 00:21:39,039
wish it upon their greatest enemies to go through that

381
00:21:39,079 --> 00:21:42,799
game's development cycle, and you're just putting them down the

382
00:21:42,799 --> 00:21:48,759
barrel of another harrowing development cycle. And like for as

383
00:21:48,839 --> 00:21:52,319
much as people can put a Nintendo on a pedestal,

384
00:21:53,359 --> 00:21:58,200
like people at Nintendo feel like they are going to

385
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get pay right, is if they stay there and they

386
00:22:02,319 --> 00:22:04,440
don't feel like they're going to be pushed out like this,

387
00:22:05,079 --> 00:22:08,839
you know, and that manifests in the games where people

388
00:22:09,319 --> 00:22:12,640
are happy going to work. It's a fucking insane concept, Mike.

389
00:22:12,680 --> 00:22:14,839
Have you ever heard of this being happy going to

390
00:22:14,839 --> 00:22:16,480
work and producing good work?

391
00:22:16,759 --> 00:22:18,839
Speaker 1: That that what? That sounds wild? We haven't said they

392
00:22:19,200 --> 00:22:21,880
cancel your game and you're forced to do what they

393
00:22:21,920 --> 00:22:24,000
typed to know if there is, if there is a

394
00:22:24,119 --> 00:22:27,359
loyal soldier at xbox Boy, has it been Obsidian who

395
00:22:27,400 --> 00:22:31,079
has actually been able to release a lot of video

396
00:22:31,160 --> 00:22:33,359
games according to you know, things like Grounded, which are

397
00:22:33,559 --> 00:22:35,039
you know, done really well for.

398
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Speaker 2: Them, maybe the only studio that like successfully fulfilled the

399
00:22:40,480 --> 00:22:45,119
game pass mandate of population the service with multiple different

400
00:22:45,119 --> 00:22:48,920
games in different genres for different types of players, and

401
00:22:49,079 --> 00:22:51,319
like their reward is a quarter of them are laid off.

402
00:22:54,039 --> 00:22:56,440
Speaker 1: So yeah, probably we're probably not going to see another Vow.

403
00:22:56,480 --> 00:22:59,359
We're probably never going to see another Outer Worlds again.

404
00:22:59,440 --> 00:23:01,799
Speaker 2: I would if you Yeah, if you haven't played those

405
00:23:01,839 --> 00:23:04,920
games and you can get them for cheap, maybe without

406
00:23:05,039 --> 00:23:09,880
giving Microsoft money. Go check them out because they're both excellent.

407
00:23:09,960 --> 00:23:12,400
They're both really really good. Out of Wild's two was

408
00:23:12,440 --> 00:23:15,319
one of my favorite games last year, do.

409
00:23:15,319 --> 00:23:17,440
Speaker 1: You know, because yeah, Like I don't want to be

410
00:23:17,519 --> 00:23:19,920
like this is I'm not trying to like pass and

411
00:23:20,000 --> 00:23:22,759
blame onto consumers here, but I was always a little

412
00:23:22,799 --> 00:23:26,880
shocked that About an Hour World Too weren't bigger hits.

413
00:23:26,920 --> 00:23:28,640
I played those games, I'm like, wow, but all the

414
00:23:28,640 --> 00:23:30,640
people who like those but games are going to really

415
00:23:30,680 --> 00:23:32,880
like that. And I would just see a lot of

416
00:23:32,880 --> 00:23:34,720
them be like this isn't quite there for me, or

417
00:23:34,720 --> 00:23:37,160
this is missing that, or the writing's not as good,

418
00:23:37,720 --> 00:23:38,839
and I'm like, oh.

419
00:23:38,920 --> 00:23:41,359
Speaker 2: It is the problem for a video game to sell, well,

420
00:23:41,400 --> 00:23:43,559
you need to do this thing called markish ish.

421
00:23:43,440 --> 00:23:45,240
Speaker 1: That would probably help, huh.

422
00:23:45,279 --> 00:23:48,119
Speaker 2: And Xbox kind of fucking gave up on that for

423
00:23:48,200 --> 00:23:51,960
anything that wasn't Call of Judy last year. If you remember,

424
00:23:52,480 --> 00:23:56,559
basically nothing got markasing money except for Call of Duty.

425
00:23:57,720 --> 00:24:00,559
Like it's do you remember how little mark the ones

426
00:24:00,599 --> 00:24:03,799
for that Senua game. Do you remember us all sitting

427
00:24:03,799 --> 00:24:06,480
around and being like, hey, that sendu a games out

428
00:24:06,519 --> 00:24:08,200
in a week and there's been like, right.

429
00:24:08,119 --> 00:24:11,680
Speaker 1: It's like, aside from like showing up at like, you know,

430
00:24:11,759 --> 00:24:17,400
their their showbase, that was Yeah, that was basically about it.

431
00:24:17,480 --> 00:24:22,079
I I kind of feel like we're we're in a

432
00:24:22,079 --> 00:24:24,680
bit of a post Starfield world in some ways with

433
00:24:24,720 --> 00:24:27,640
a lot of these studios where at that time you

434
00:24:27,680 --> 00:24:30,200
were still able to make the argument of hey, we

435
00:24:30,599 --> 00:24:32,720
know we're we're known for these big franchises, We're going

436
00:24:32,799 --> 00:24:34,799
to try something new here and maybe it's going to

437
00:24:34,839 --> 00:24:38,359
be a new pillar. And that game didn't really do

438
00:24:38,920 --> 00:24:42,119
particularly well, wasn't received particularly well, and it kind of

439
00:24:42,240 --> 00:24:45,839
got them off of their schedule again by like a

440
00:24:45,920 --> 00:24:48,079
decade to a point now where a lot of people

441
00:24:48,079 --> 00:24:50,680
are going to look at that and and be like,

442
00:24:50,799 --> 00:24:52,279
and I think that's where this we got to focus

443
00:24:52,279 --> 00:24:55,119
on our big franchise things is coming from where we

444
00:24:55,200 --> 00:24:58,359
can't afford for you guys to experiment with something new.

445
00:24:58,839 --> 00:25:01,480
That is that means we're not going to get another

446
00:25:01,799 --> 00:25:06,720
fallout or whatever for another decade. It's at a point

447
00:25:06,759 --> 00:25:07,319
now where.

448
00:25:07,359 --> 00:25:10,200
Speaker 2: I mean especially can't afford for you to experiment because

449
00:25:10,279 --> 00:25:13,759
we have less studios now, right, And I.

450
00:25:14,079 --> 00:25:17,400
Speaker 1: Just at this point I would expect but says the

451
00:25:17,759 --> 00:25:22,240
next game after Elder Scroll six just be Outer Scroll seven, right,

452
00:25:22,880 --> 00:25:24,920
I think it's just going to they might just become

453
00:25:25,079 --> 00:25:27,599
exclusively in Outer School Studio, which is kind of where

454
00:25:27,640 --> 00:25:32,079
they once were once upon a time. So uh yeah, yeah,

455
00:25:32,200 --> 00:25:34,200
that's where we are. I do think it's a shame.

456
00:25:34,400 --> 00:25:38,119
I like to vout it, you know. I bet that

457
00:25:38,240 --> 00:25:39,920
they can make a good Fallout game. They've made the

458
00:25:39,960 --> 00:25:44,759
best Fallout game probably Obsidian Dead and decision that.

459
00:25:44,799 --> 00:25:47,519
Speaker 2: You always makes sense of speaking of people who have

460
00:25:47,559 --> 00:25:51,400
you know, like carried the cross for and like done

461
00:25:51,440 --> 00:25:54,640
the dirty work Josh Sawyer and the extended team out

462
00:25:54,680 --> 00:25:57,680
of like Obsidian, the work that they have done on

463
00:25:57,720 --> 00:26:01,119
different like skunk Works projects and getting things like of

464
00:26:01,200 --> 00:26:05,960
Out was in development for seven years, Like I've heard

465
00:26:06,039 --> 00:26:07,960
stories of what that game was originally going to be,

466
00:26:08,559 --> 00:26:12,319
and it was a very fucking different game. And it

467
00:26:12,359 --> 00:26:17,000
came out and it was fucking good. That doesn't happen often.

468
00:26:17,119 --> 00:26:19,759
Speaker 1: Right, and it was good. God, that was good. I think,

469
00:26:19,880 --> 00:26:23,400
I don't know, I don't know. Yeah, play those video games.

470
00:26:23,799 --> 00:26:26,480
All right, let's take a quick break. We got got

471
00:26:26,519 --> 00:26:34,279
more fun stuff to get into right after this. All right,

472
00:26:34,920 --> 00:26:37,799
here's another fun headline. This one's from Tom Phillips at

473
00:26:37,799 --> 00:26:42,079
IGN the elder Scroll six will suffer because of Xbox layoffs,

474
00:26:42,119 --> 00:26:47,440
Bethesa staff say during delays, brunch and generational talent being

475
00:26:47,480 --> 00:26:49,240
replaced by contractors.

476
00:26:49,839 --> 00:26:53,920
Speaker 2: This is just the Hannibal Bows meme of him shooting

477
00:26:54,839 --> 00:26:59,680
or Eric Andre shooting Hannibal Bows and eric Andre being like,

478
00:26:59,759 --> 00:27:01,440
what would Bethesta do this to us?

479
00:27:01,759 --> 00:27:04,759
Speaker 1: Why would bethes to do this? This week's devastating Xbox

480
00:27:04,839 --> 00:27:08,079
lafts will have a substantial and cascading effect on Bethesa's

481
00:27:08,079 --> 00:27:11,200
development of Voterscroll six. Multiple staff at the studio have

482
00:27:11,279 --> 00:27:15,519
told IGN, speaking of condition of anonymity to protect their

483
00:27:15,559 --> 00:27:19,079
careers and an enemy excuse me. Current informer staff have

484
00:27:19,119 --> 00:27:22,720
told me that job losses across Bethesta Games studio locations

485
00:27:22,759 --> 00:27:26,799
have removed more than fifty employees, including key high performing

486
00:27:26,799 --> 00:27:31,960
people in the trenches building the company's long awaited Skyrim successor. This,

487
00:27:32,079 --> 00:27:35,160
in turn, they say, as shattered morale, raise the risk

488
00:27:35,240 --> 00:27:37,920
of future development crunch and increased the likelihood that the

489
00:27:37,960 --> 00:27:43,960
game's already far off completion date will be delayed. Such

490
00:27:44,000 --> 00:27:46,759
as the strength of feeling among the tight knit bethes

491
00:27:46,799 --> 00:27:49,119
A team that on social media photos have been shared

492
00:27:49,160 --> 00:27:53,240
of multiple makeshift celebration of service memorials displayed within the

493
00:27:53,279 --> 00:27:58,039
company's opposes in Dallas, Texas and Rockville, Maryland. These feature

494
00:27:58,119 --> 00:28:01,240
framed photographs of laid off workers arrange in the studios

495
00:28:01,279 --> 00:28:04,359
common areas alongside bouquets of flowers. It's one of these

496
00:28:04,359 --> 00:28:07,200
displaces has now been dismantled under orders of the company's

497
00:28:07,440 --> 00:28:09,240
HR departments.

498
00:28:09,880 --> 00:28:12,599
Speaker 2: I bet that fucking Adril rep is gonna be popular

499
00:28:12,640 --> 00:28:17,799
at Christmas. I'm like, yeah, they're gonna the Christmas mix

500
00:28:18,000 --> 00:28:20,400
is gonna be They're gonna have a great time.

501
00:28:21,720 --> 00:28:24,319
Speaker 1: I Outer Scroll six to me has to be the

502
00:28:24,359 --> 00:28:29,000
most high priority project happening with within almost any studio

503
00:28:29,039 --> 00:28:32,279
that Xbox owns, right, like maybe outside of their Call

504
00:28:32,319 --> 00:28:35,599
of Dutys and things like that. Outer Scroll six is

505
00:28:36,480 --> 00:28:39,880
a big deal. If that hits, that's going to be

506
00:28:40,000 --> 00:28:42,960
important for them. The idea that you would still even

507
00:28:43,000 --> 00:28:47,319
lay off people working on that game and it's not and.

508
00:28:47,279 --> 00:28:54,559
Speaker 2: Again bgs not a massive team, right, Fifty people is

509
00:28:54,599 --> 00:28:59,440
a lot, especially when they like share some amount of

510
00:28:59,440 --> 00:29:02,519
people who are still working on support for Starfield. As

511
00:29:02,519 --> 00:29:04,119
far as I know, that game is still getting like

512
00:29:04,160 --> 00:29:06,920
patches and updates. I know they're done with their main DLC,

513
00:29:07,759 --> 00:29:12,880
but like BGS also oversees a lot of the ports

514
00:29:12,920 --> 00:29:15,519
that they're portting that Oblivion game, so like there were

515
00:29:15,599 --> 00:29:18,519
probably people touch it or the Oblivion thing to switch,

516
00:29:18,960 --> 00:29:21,839
So like they have multiple irons in the fire. They're

517
00:29:21,839 --> 00:29:24,440
not a one game studio. They're they're focused on that

518
00:29:24,480 --> 00:29:25,079
one game, but.

519
00:29:25,160 --> 00:29:27,279
Speaker 1: About to be they think they're about to be.

520
00:29:28,000 --> 00:29:33,200
Speaker 2: Yeah, yeah, So like again you're right, like, other than

521
00:29:33,880 --> 00:29:37,920
keeping Minecraft going and keeping Car of Duty popular, what

522
00:29:38,119 --> 00:29:41,279
could be a higher profile game for Xbox right now

523
00:29:41,839 --> 00:29:47,000
than the Elder Scrolls and apparently that can't save you.

524
00:29:47,680 --> 00:29:51,039
And like again, the other part of all this, the

525
00:29:51,119 --> 00:29:54,559
people who are left there still don't know if that's ish.

526
00:29:54,960 --> 00:29:56,839
They don't know if there there's going to be a

527
00:29:56,920 --> 00:30:00,680
second wave involving their company because the commune location has

528
00:30:00,720 --> 00:30:04,920
been so shitty. Mike, I'm not sure if you've heard this.

529
00:30:05,279 --> 00:30:09,480
Clarishy is a kindness and I read that somewhere and

530
00:30:10,400 --> 00:30:12,400
it was it was really it was really informative. And

531
00:30:13,839 --> 00:30:17,920
so like the fact that these people don't know if

532
00:30:17,960 --> 00:30:20,160
there's they're going to be part of a second wave

533
00:30:20,279 --> 00:30:27,400
still is like it's the equivalent of like mental warfare,

534
00:30:27,960 --> 00:30:29,480
Like it's the kind of shit that you were doing

535
00:30:29,480 --> 00:30:31,519
the Deer Hunter to fuck with someone.

536
00:30:31,960 --> 00:30:37,599
Speaker 1: Right right, gosh, gosh again, bethes the Elder Scroll six.

537
00:30:38,160 --> 00:30:41,480
It's gotta be the most appoiling. It still years off,

538
00:30:41,680 --> 00:30:43,720
and this is a game that I can't remember when

539
00:30:43,759 --> 00:30:46,240
they announced it. I think I remember when they announced it,

540
00:30:46,240 --> 00:30:47,720
and people at that time were like, this game's not

541
00:30:47,799 --> 00:30:50,359
coming out till twenty twenty two. I was like, that's crazy.

542
00:30:50,559 --> 00:30:53,039
Come on, they wouldn't announced it if it was it's

543
00:30:53,079 --> 00:30:54,240
going to take that long.

544
00:30:55,000 --> 00:30:58,680
Speaker 2: Remember that that online E three where post Malone was like,

545
00:30:58,880 --> 00:31:01,440
what are we gonna see the Elder Skull six?

546
00:31:01,680 --> 00:31:07,599
Speaker 1: I don't know, maybe chat say twenty right, twenty eighteen

547
00:31:07,799 --> 00:31:11,400
it was announced. I mean, twenty twenty eight seems like

548
00:31:12,119 --> 00:31:15,759
the earliest we could see this game. That's that's almost

549
00:31:15,799 --> 00:31:17,039
being to sound optimistic.

550
00:31:17,319 --> 00:31:20,079
Speaker 2: I would put money on that game not coming out

551
00:31:20,200 --> 00:31:22,039
before like twenty twenty nine.

552
00:31:23,480 --> 00:31:25,720
Speaker 1: I mean, that game could come out in the thirties,

553
00:31:25,960 --> 00:31:29,160
which I hate say, but like it could, it could,

554
00:31:30,039 --> 00:31:32,799
all right. Fire Marathon director says he settled a lawsuit

555
00:31:32,799 --> 00:31:36,039
with Sony and been inserted into the credits by Andy

556
00:31:36,079 --> 00:31:39,960
Robinson VGC. The former marathon director, Christopher Barrett, says he

557
00:31:40,079 --> 00:31:43,440
has ended a lawsuit against Bunging playsteaching and had his

558
00:31:43,559 --> 00:31:46,880
name inserted to the game's credits as part of the settlement. Barrett,

559
00:31:46,960 --> 00:31:49,200
who was the original director of this year's marathon, had

560
00:31:49,240 --> 00:31:51,720
his employment terminated by Bungeing in twenty twenty four after

561
00:31:51,759 --> 00:31:54,640
more than twenty five years at the company for misconduct

562
00:31:55,119 --> 00:31:59,079
court douguments. Sony alleged that Barrett had sent inappropriate messages

563
00:31:59,079 --> 00:32:01,960
to female employees. Barrett denied the claims and called the

564
00:32:02,000 --> 00:32:04,680
investigation that led to us firing as sham. Barrett later

565
00:32:04,799 --> 00:32:08,599
sued Bungie and its pair company, Sony Interactive Entertainment, accusing

566
00:32:08,640 --> 00:32:13,680
it of defamation and breach of contract. Notably, he alleged

567
00:32:13,759 --> 00:32:15,839
Sony fired him in order to avoid paying him more

568
00:32:15,880 --> 00:32:18,680
than forty five million and bonuses generated from its twenty

569
00:32:18,720 --> 00:32:21,599
twenty two purchase of the studio. Writing on social media,

570
00:32:21,839 --> 00:32:24,039
the game designer wrote that he was pleased to share

571
00:32:24,079 --> 00:32:27,200
that Sonny, Bungie, and I have reached an agreement to

572
00:32:27,279 --> 00:32:31,680
resolve the lawsuits.

573
00:32:32,319 --> 00:32:34,119
Speaker 2: Is this like the closest we get to a good

574
00:32:34,160 --> 00:32:35,359
news story? Now?

575
00:32:35,880 --> 00:32:37,880
Speaker 1: I don't know because I think maybe, well because again

576
00:32:38,039 --> 00:32:42,480
this guy, there's the misconduct and the inappropriate bestge feedball poys,

577
00:32:42,480 --> 00:32:46,240
and it seems like this guy, uh maybe maybe sucks

578
00:32:46,519 --> 00:32:50,960
and he got got paid. So no, probably not good.

579
00:32:51,480 --> 00:32:58,000
Yeah yeah yeah, in fact, man, in fact, let's move on.

580
00:32:59,160 --> 00:33:04,119
Oh no, uh. Next one, UBI sawt to Barcelona celebrates

581
00:33:04,559 --> 00:33:11,039
all this here successful Uoby Saw Barcelona celebrates successful Assassin's

582
00:33:11,079 --> 00:33:16,039
Creed Black Flag recinc To launch with layoffs. This is

583
00:33:16,079 --> 00:33:20,359
by Tom Henderson at Insider Gaming. Despite Assassin's Creed Black

584
00:33:20,359 --> 00:33:23,480
Flag Recinct being considered a successful launch by YUBISAF, fifty

585
00:33:23,480 --> 00:33:26,519
one employees at Ubisa with Barcelona, many of whom worked

586
00:33:26,519 --> 00:33:28,839
on the game, will be celebrating its launch by seeking

587
00:33:28,880 --> 00:33:32,839
new employments. Announced on June tenth, fifty one employees at

588
00:33:32,920 --> 00:33:35,599
Barcelona faced the layoffs, with those who spoke to Insider

589
00:33:35,599 --> 00:33:39,000
Gaming saying the layoffs felt premeditated. We're going to happen

590
00:33:39,000 --> 00:33:42,319
no matter how successful Assassin's Creed Black Flag Recinct was.

591
00:33:43,000 --> 00:33:45,599
That's because Ubisoft tends to assign a new project to

592
00:33:45,680 --> 00:33:48,319
teams well before they complete the current project, sometimes a

593
00:33:48,400 --> 00:33:51,960
year in advance. However, despite the Barcelona team raising concerns

594
00:33:51,960 --> 00:33:54,119
about not being assigned a new project. As far back

595
00:33:54,160 --> 00:33:57,200
as summer twenty five, no such assignment was a given.

596
00:33:57,960 --> 00:34:00,920
According to those familiar with how Assassins cre Black Flagracing

597
00:34:00,960 --> 00:34:03,759
performed prior to launch, the game was highly successful in

598
00:34:03,799 --> 00:34:06,920
terms of interest and pre orders. We also know now

599
00:34:06,960 --> 00:34:09,840
that the game has gotten really good reviews. Yeah. Just

600
00:34:09,920 --> 00:34:12,840
days after completing off its work on Black Flag Recincts,

601
00:34:13,159 --> 00:34:17,639
the Barcelona team was disbanded, with fifty one employees laid off.

602
00:34:20,280 --> 00:34:23,840
What the hell, I know it's a thing for Sunday Studios.

603
00:34:23,880 --> 00:34:26,760
Be like, well, you've always downsized a bit after a project.

604
00:34:27,239 --> 00:34:29,719
This is the first one of these kind of Assassin's

605
00:34:29,719 --> 00:34:33,840
Creed remakes. There are so many other games in that

606
00:34:33,920 --> 00:34:36,800
franchise that you could just point this team to to

607
00:34:37,000 --> 00:34:40,800
do next. Assassin's Creed two and Brotherhood are beloved. They

608
00:34:40,840 --> 00:34:45,159
never they got those bad remasters. Give that treatment to

609
00:34:45,360 --> 00:34:49,039
those games or a syndicate is another one that people

610
00:34:49,360 --> 00:34:53,480
really like. You could go and do that. Uh, they

611
00:34:53,519 --> 00:34:57,800
seems to be there's so much game. Yeah, I like three.

612
00:34:58,239 --> 00:34:59,199
It's a problem of mind.

613
00:34:59,239 --> 00:35:02,239
Speaker 2: But look, yeah, Mike, you you like American history. We

614
00:35:02,320 --> 00:35:02,920
know this about it.

615
00:35:03,440 --> 00:35:07,480
Speaker 1: I do I like, I like our American American colonial history.

616
00:35:07,559 --> 00:35:12,119
Speaker 2: Okay, interesting, Assassin's Creed three is the Mickey Mouse of

617
00:35:12,159 --> 00:35:16,519
Assassin's Creed games, and so of course you likesh like,

618
00:35:16,639 --> 00:35:17,280
don't know what.

619
00:35:17,159 --> 00:35:23,039
Speaker 1: You mean by that, but agree, uh right, all right,

620
00:35:23,280 --> 00:35:25,760
Uh so I don't. Yeah, this one just seems bananas

621
00:35:25,800 --> 00:35:27,920
to me because it seems it looks like Black Flag

622
00:35:27,960 --> 00:35:30,440
Recent is going to do very well.

623
00:35:31,079 --> 00:35:33,639
Speaker 2: And yes, I mean, I will say it is a

624
00:35:34,159 --> 00:35:37,159
mostly negative reviews on Steam right now, and that is

625
00:35:37,280 --> 00:35:40,679
mostly around people are very unhappy with the DLC of

626
00:35:40,719 --> 00:35:42,400
course game, which.

627
00:35:46,800 --> 00:35:48,639
Speaker 1: Right, so yeah, so so they made a good game

628
00:35:48,679 --> 00:35:51,320
and now it's gonna it's gonna get fucking sabotaged on

629
00:35:51,320 --> 00:35:55,519
Steam in other places because the fucking publisher can't help

630
00:35:55,719 --> 00:35:59,480
itself with that stupid bullshit. What I think it was

631
00:35:59,559 --> 00:36:03,440
yesterday we were talking about the College Football Game adding

632
00:36:03,840 --> 00:36:07,480
more DLC into its stuff and getting those people upset

633
00:36:07,519 --> 00:36:10,639
to it's never fucking enough with these things. What do

634
00:36:11,159 --> 00:36:14,360
we even need in Black Flags? It's a single player

635
00:36:14,519 --> 00:36:17,159
pirate RPG. What are the I don't even want to

636
00:36:17,199 --> 00:36:17,960
know what you're buying?

637
00:36:18,079 --> 00:36:20,199
Speaker 2: Like, this is something that's going to come up in

638
00:36:20,199 --> 00:36:23,599
my review it's the dumbest shit. It's the hell Fire

639
00:36:23,800 --> 00:36:29,760
naval pack and the Sea Serpent character pack, you know,

640
00:36:30,199 --> 00:36:35,360
those very pirashy looking things that have literal flames on

641
00:36:35,400 --> 00:36:41,519
them like their magic. And so I it's something I've

642
00:36:41,519 --> 00:36:44,280
talked about a few times on Blue Sky is. This

643
00:36:44,320 --> 00:36:46,119
is something you're going to see a lot more of

644
00:36:46,199 --> 00:36:48,840
over the next few years. You saw it with like

645
00:36:48,960 --> 00:36:53,159
EA parun Or starting up a whole initiative to add

646
00:36:53,239 --> 00:36:56,800
dynamic ads into their games. You have even seen it

647
00:36:56,840 --> 00:37:01,239
with Nintendo finding ways to re up previously released games

648
00:37:01,320 --> 00:37:03,559
up to eighty dollars, you know, with the Zeno Blade

649
00:37:03,599 --> 00:37:06,440
rem or remasters and things like that. All of these

650
00:37:06,480 --> 00:37:12,079
companies are finding major and minor ways to increase the

651
00:37:12,119 --> 00:37:16,079
price of things ever so slightly, again and again and

652
00:37:16,119 --> 00:37:19,480
again because they are all panicking that like right now,

653
00:37:19,480 --> 00:37:22,159
they're looking at the numbers and young people aren't buying

654
00:37:22,239 --> 00:37:26,079
consoles because of course they're not. They're almost one thousand dollars.

655
00:37:26,199 --> 00:37:28,480
Speaker 1: Yeah, so the market, that's the problem will get solved

656
00:37:28,519 --> 00:37:30,480
real soon. Yeah.

657
00:37:30,519 --> 00:37:33,360
Speaker 2: So the market isn't growing, And if the market isn't growing,

658
00:37:33,400 --> 00:37:36,199
the only way to make more money is to monetize

659
00:37:36,239 --> 00:37:39,000
the people who are there, and in an even grimmer sense,

660
00:37:39,599 --> 00:37:41,960
at some point that market's going to start to shrink

661
00:37:42,079 --> 00:37:46,679
as people get old and people stop playing video games

662
00:37:46,920 --> 00:37:50,760
because they have arthritis and they die, and these companies

663
00:37:50,760 --> 00:37:55,119
will just keep on trying to increase the you know,

664
00:37:55,559 --> 00:37:58,599
grub has talked about the k sha aphed economy. It's

665
00:37:58,760 --> 00:38:01,199
that's what that's what this is. That's what this looks

666
00:38:01,239 --> 00:38:05,079
like in motion. That's how this calcifies and forms. I do.

667
00:38:06,039 --> 00:38:10,840
I hear anecdotal stories of like my godson is like young,

668
00:38:11,119 --> 00:38:13,800
and he has a Nintendo Switch and he loves his switch,

669
00:38:14,199 --> 00:38:16,800
and so I'm like, yes, there are still people. There's

670
00:38:16,800 --> 00:38:18,679
still young people that want to play video games. I

671
00:38:18,719 --> 00:38:21,480
want to play actual, real deal video games and not

672
00:38:21,519 --> 00:38:27,079
just fucking roadblocks. But the most of the market has

673
00:38:27,119 --> 00:38:31,559
been has managed to create an ecosystem that is incredibly

674
00:38:31,639 --> 00:38:35,960
hostile towards a low barrier to entry for both young

675
00:38:36,000 --> 00:38:39,719
people and people that don't have a lot of money

676
00:38:39,760 --> 00:38:45,880
to throw around at these hardware devices. And this it's

677
00:38:45,880 --> 00:38:48,639
a problem. It's it's a legitimate problem of how do

678
00:38:48,719 --> 00:38:51,920
you get people in at the bottom end so that

679
00:38:52,000 --> 00:38:54,719
you can make fans when they're young and then maybe

680
00:38:54,719 --> 00:38:57,000
when they get old and older and they have jobs

681
00:38:57,039 --> 00:38:59,639
and they have disposable income, they will spend money on

682
00:38:59,679 --> 00:39:00,559
your game games.

683
00:39:02,880 --> 00:39:05,480
Speaker 1: All the DLC if you bought all of it right

684
00:39:05,480 --> 00:39:09,559
now for this game is eighty four dollars ninety one cents,

685
00:39:09,840 --> 00:39:14,239
so it would cost more than the actual video game.

686
00:39:15,239 --> 00:39:17,960
And it's just it's a bunch of the map pack.

687
00:39:18,000 --> 00:39:20,320
What the hell is a map pack? What do you mean.

688
00:39:20,639 --> 00:39:24,400
Speaker 2: Everything on the map is? They tell you what everything is.

689
00:39:24,800 --> 00:39:26,920
Speaker 1: That's the game. If you're playing a census creat I

690
00:39:26,920 --> 00:39:29,760
got bad news for you. That's the game, is that

691
00:39:29,840 --> 00:39:33,119
you explore the map. That's what you decided up for

692
00:39:33,599 --> 00:39:34,480
with these days.

693
00:39:34,599 --> 00:39:35,519
Speaker 2: I didn't agree to that.

694
00:39:35,599 --> 00:39:39,960
Speaker 1: Come on, Oh Jesus Christ, Yeah, no, you're absolutely right.

695
00:39:39,960 --> 00:39:42,320
There's just going to continue to try to monetize that

696
00:39:42,519 --> 00:39:45,880
stuper engaged hardcore audience, and more and more of them

697
00:39:45,920 --> 00:39:47,880
are going to be turned off by it and just

698
00:39:47,920 --> 00:39:53,039
continue to wait for sales. Play old games, and play

699
00:39:53,159 --> 00:39:55,320
old games now are games that are ten years old

700
00:39:55,480 --> 00:39:58,960
and don't look any worse or play any worse than

701
00:39:59,000 --> 00:40:02,760
games today. Because we've had stagnation in so many parts

702
00:40:02,800 --> 00:40:09,119
of the industry as well, whipped you do next up

703
00:40:09,280 --> 00:40:11,599
you can now try. One of Nintendo's best switched to

704
00:40:11,760 --> 00:40:14,960
games for Freeze is also by Andy robson VDC. Nintendo

705
00:40:14,960 --> 00:40:17,360
has released a free demo for a switch to platforms.

706
00:40:17,440 --> 00:40:20,559
Speaker 2: Good This is literally the good Feel News.

707
00:40:20,639 --> 00:40:22,599
Speaker 1: There we go. Yeah, this is a demo for the

708
00:40:22,639 --> 00:40:25,239
Yoshi game. Yeah So Den for Yoshi A serious book

709
00:40:25,239 --> 00:40:28,199
available now in the Nintendo E Shop. The demo allows

710
00:40:28,239 --> 00:40:30,159
users to shot the first chapter of the game, with

711
00:40:30,320 --> 00:40:32,079
all progress able to be carried over to the full

712
00:40:32,079 --> 00:40:35,679
game should you wish to purchase it. Developed by traditional

713
00:40:35,719 --> 00:40:38,679
Modern Yoshi studio, Good Feel Just some Serious book was

714
00:40:38,760 --> 00:40:42,000
released for switch To in May, introduces a puzzle twist

715
00:40:42,039 --> 00:40:45,360
to the platformer. It's really this isn't the first time

716
00:40:45,440 --> 00:40:48,199
Nintendo does this thing where a demo for a game

717
00:40:48,880 --> 00:40:52,800
comes out a good bit after release. What do you

718
00:40:52,800 --> 00:40:54,760
think that strategy is? Do you think that's always kind

719
00:40:54,800 --> 00:40:57,440
of baked into the plan? You don't think is it

720
00:40:57,519 --> 00:40:59,599
a sign that, like, oh maybe this is underperforming, Let's

721
00:40:59,599 --> 00:41:01,360
release the demo and see if we can get some

722
00:41:01,400 --> 00:41:03,320
more people interested in this one.

723
00:41:04,039 --> 00:41:06,199
Speaker 2: It might not even be that's underforming. It might just

724
00:41:06,280 --> 00:41:08,639
literally just be let's see if we can get more

725
00:41:08,679 --> 00:41:11,400
people interested in this in a second wave, because like

726
00:41:11,519 --> 00:41:14,760
that's that's so much a game's marching now is how

727
00:41:14,800 --> 00:41:18,320
do you create waves? You know, how do you create

728
00:41:18,960 --> 00:41:21,280
waves of interest? And like the most common one is

729
00:41:21,400 --> 00:41:24,880
put it on sale, and Nintendo doesn't put things on sale.

730
00:41:25,360 --> 00:41:29,039
So the easiest lever for them to pull is to,

731
00:41:29,159 --> 00:41:32,039
you know, do an event or to have some kind

732
00:41:32,039 --> 00:41:35,280
of new story around the game. And there's a demo

733
00:41:35,360 --> 00:41:38,320
for this game is a pretty is something that will

734
00:41:38,320 --> 00:41:40,639
get picked up as a new story, and so they

735
00:41:40,679 --> 00:41:43,400
may as well do that after the game releases rather

736
00:41:43,440 --> 00:41:46,679
than before it does, because like, ultimately, the people who

737
00:41:46,719 --> 00:41:48,920
are going to buy that game day one are kind

738
00:41:48,920 --> 00:41:50,639
of the people who are gonna buy that game day one,

739
00:41:51,440 --> 00:41:55,440
whereas people who might you know, be kind of interested,

740
00:41:55,559 --> 00:41:59,199
not that they they will wait and see even if

741
00:41:59,199 --> 00:42:02,280
it is like even if the demo comes out before

742
00:42:02,320 --> 00:42:04,159
the game, they will still wait and see ful of views.

743
00:42:04,159 --> 00:42:06,760
They will still wait and seeful impressions, So like they

744
00:42:06,760 --> 00:42:08,440
may as well wait in some ways.

745
00:42:09,880 --> 00:42:12,360
Speaker 1: Uh yeah, the chad thinking for Mindy, it was Donkey

746
00:42:12,440 --> 00:42:15,159
Kong Bonanza that also sort of had this month's later

747
00:42:15,280 --> 00:42:18,199
demo treatment, and that that game was probably always slaying. Well, see,

748
00:42:18,239 --> 00:42:20,760
I bet you're racist about that second wave. And hey,

749
00:42:20,960 --> 00:42:23,000
this game's neat. I like this game a lot more

750
00:42:23,000 --> 00:42:25,360
than I thought I was going to. So if you

751
00:42:25,440 --> 00:42:28,920
are curious about this one, yeah, check out that that demo.

752
00:42:29,079 --> 00:42:33,079
Your progress will carry over to the full game. Getting

753
00:42:33,079 --> 00:42:34,679
to play the first chapter. That's gonna give you a

754
00:42:34,719 --> 00:42:39,360
pretty good idea of what the game is about, all right.

755
00:42:39,400 --> 00:42:43,320
PERSONA four revival producer confirms some noteworthy character changes are coming.

756
00:42:43,360 --> 00:42:45,840
This is by Heidi Clamps at game Spot speaking to

757
00:42:45,920 --> 00:42:50,280
Anime Corner Wata from the team to discuss some changes

758
00:42:50,519 --> 00:42:52,280
would be made to parts of the game, particularly with

759
00:42:52,320 --> 00:42:56,199
regard to one specific character. We haven't changed anything core

760
00:42:56,239 --> 00:42:58,360
about the characters, as Wata, but we're just sort of

761
00:42:58,400 --> 00:43:01,280
brushed up the kinds of concern to make it stricture

762
00:43:01,320 --> 00:43:03,800
it all fits and really is appropriate for the characters

763
00:43:03,840 --> 00:43:05,880
and for the age that we live in now. We

764
00:43:05,960 --> 00:43:08,079
haven't really changed anything about the story of the character's

765
00:43:08,119 --> 00:43:10,360
thoughts or how they act. We just changed the way

766
00:43:10,400 --> 00:43:14,000
we express some of this a little bit, mostly with Yoski. Really,

767
00:43:14,320 --> 00:43:16,440
he's a little bit insensitive in terms of how he

768
00:43:16,480 --> 00:43:19,880
treats outsiders sometimes I just want to point out the

769
00:43:19,920 --> 00:43:24,320
outsiders are talking about our trans people and fat people.

770
00:43:24,880 --> 00:43:26,760
We went to lighten that up and make it a

771
00:43:26,760 --> 00:43:28,719
little more fitting for the world that we live in now.

772
00:43:28,760 --> 00:43:31,159
He goes on to confirm that other hot topics social

773
00:43:31,199 --> 00:43:34,400
lynks for characters like Kanji and now To will not

774
00:43:34,559 --> 00:43:38,039
be altered. At base. Yoska has been criticized for being

775
00:43:38,079 --> 00:43:40,400
somewhat abrasive, with some of his comments and actions kind

776
00:43:40,400 --> 00:43:43,599
of places as homophobic yep. While some players see his

777
00:43:43,639 --> 00:43:46,360
attitude in words as rather typical of a teenager struggling

778
00:43:46,400 --> 00:43:49,119
with themselves, ours have found him to be repellent, it's

779
00:43:49,159 --> 00:43:51,480
understandable why the team might want to rain Yosk in

780
00:43:51,719 --> 00:43:52,480
a little.

781
00:43:53,760 --> 00:43:57,320
Speaker 2: Yeah. I mean this is interesting insofar as they also

782
00:43:57,440 --> 00:44:00,760
had to do this for Persona three, and solution for

783
00:44:00,840 --> 00:44:04,119
Persona three was let's just not include the scene where

784
00:44:04,119 --> 00:44:09,000
we're transphobic, And so I'm curious if they actually try

785
00:44:09,079 --> 00:44:13,400
to deal with the problem of the character at hand

786
00:44:14,000 --> 00:44:16,480
and actually readdress them, or if they just cut a

787
00:44:16,559 --> 00:44:17,239
roundish Again.

788
00:44:18,239 --> 00:44:20,760
Speaker 1: Yeah, so I don't like in this. In this game,

789
00:44:20,800 --> 00:44:23,480
it's a bit more pre to the story with what

790
00:44:23,559 --> 00:44:26,840
goes on with Kanji so I hope that they just

791
00:44:27,239 --> 00:44:30,920
I hope they're more thoughtful than that. I am glad

792
00:44:30,920 --> 00:44:36,039
of glad. I love Persona for YOSK was yeah, pretty

793
00:44:36,039 --> 00:44:40,440
freaking awful. You just don't like that character really when

794
00:44:40,480 --> 00:44:42,639
you're playing, Like even at top of like that, he's

795
00:44:42,679 --> 00:44:45,920
kind of he's kind of whiny and pathetic, and a

796
00:44:45,920 --> 00:44:48,679
lot of those Persona best Friend characters often sort of

797
00:44:48,800 --> 00:44:52,039
actually suck, and I don't like them. I think they

798
00:44:52,119 --> 00:44:54,079
actually I think they did a little work with June

799
00:44:54,119 --> 00:44:57,079
Pey in three to make June Pey better. You pay

800
00:44:57,119 --> 00:44:59,320
is probably already the best of them. I don't know,

801
00:45:00,599 --> 00:45:03,719
but hey, yeah, edit the shit out of that. Go

802
00:45:03,719 --> 00:45:05,920
go aeat, don't be like you know, don't don't worry.

803
00:45:06,360 --> 00:45:09,119
I'm not that concerned about like the original intent and

804
00:45:09,119 --> 00:45:09,639
things like that.

805
00:45:09,679 --> 00:45:11,800
Speaker 2: And they're not being precious with you know, a lot

806
00:45:11,840 --> 00:45:14,559
of the rest of the game, Like it's a completely

807
00:45:14,639 --> 00:45:17,360
read on battle system, it's a completely read on art style,

808
00:45:17,519 --> 00:45:20,639
so like, yeah, why not actually change parts of the

809
00:45:20,639 --> 00:45:24,960
story if you're remaking the entire game from scratch? And

810
00:45:25,079 --> 00:45:28,199
also like, yeah, I would like this to be better.

811
00:45:28,280 --> 00:45:32,360
Speaker 1: I would yeah, absolutely, And again like I like Persona

812
00:45:32,400 --> 00:45:34,280
four and I want Revival to kind of be like

813
00:45:34,360 --> 00:45:39,679
the new definitive version of that game. What was seen

814
00:45:39,719 --> 00:45:43,440
so far, I think it looks promising all right. Last

815
00:45:43,440 --> 00:45:46,639
one here just a note that former VG twenty ver

816
00:45:46,679 --> 00:45:50,039
seven editors wants a new publication called Respect, also by

817
00:45:50,039 --> 00:45:54,159
Andy robson VGC, the former editorial leadership of British publication

818
00:45:54,280 --> 00:45:57,199
VG twenty four seven have founded a new game's Spray

819
00:45:57,239 --> 00:45:59,920
and Respect, which they say we'll offer a new independent voice,

820
00:46:00,079 --> 00:46:04,519
increasingly shrieking games of media. Respect is news, reviews and

821
00:46:04,639 --> 00:46:07,360
feature site managed by former VG twenty ver seven editor

822
00:46:07,400 --> 00:46:10,559
chief in Europe, Gamer Editorial director Tom or A, former

823
00:46:10,639 --> 00:46:13,119
VG twenty verse seven editor at large and RPG site

824
00:46:13,280 --> 00:46:19,159
owner Alex Donald. Send you there you go. Another another

825
00:46:19,239 --> 00:46:23,199
independent games media website is out there.

826
00:46:23,320 --> 00:46:26,079
Speaker 2: And I can vouch about those people that they're both

827
00:46:26,280 --> 00:46:29,480
good people. I've met Alex and hung out with Alex

828
00:46:29,719 --> 00:46:33,119
a handful of events, and he's one of the most

829
00:46:33,159 --> 00:46:37,239
knowledgeable people in this space and one of the most

830
00:46:37,280 --> 00:46:40,199
experienced too at this point as well. So it's very

831
00:46:40,199 --> 00:46:43,199
good to see him trying to get more voices out

832
00:46:43,199 --> 00:46:46,440
there and try to get more, you know, good shit published.

833
00:46:47,559 --> 00:46:51,440
Speaker 1: Alrighty, that does it for our headlines. Why don't we

834
00:46:51,800 --> 00:46:57,400
get to the polls cleaning the poll from yesterday where

835
00:46:57,440 --> 00:47:00,519
I asked everybody, have you played Mario Kart Tour? How

836
00:47:00,559 --> 00:47:02,480
about how about you Lex? Did you play marik rt

837
00:47:02,519 --> 00:47:05,280
Tour for mobile devices? Mike?

838
00:47:05,400 --> 00:47:08,039
Speaker 2: You know how you put the secret third option in

839
00:47:08,079 --> 00:47:08,880
there in this poll?

840
00:47:09,559 --> 00:47:11,960
Speaker 1: Maybe I can't remember, Yeah, and that was for me.

841
00:47:12,880 --> 00:47:16,320
Speaker 2: Yeah, yeah, that's where I fall to. I think I did.

842
00:47:16,599 --> 00:47:21,760
I have a friend at at start Menu who this

843
00:47:22,079 --> 00:47:25,599
was their daily mobile game and they they played it

844
00:47:25,679 --> 00:47:28,119
every single day for like years and years and years,

845
00:47:28,280 --> 00:47:30,920
and like at some point they added a horizontal mode

846
00:47:30,960 --> 00:47:33,159
to that you can play it horizontally now like you'd

847
00:47:33,199 --> 00:47:36,840
actually want to. It's very weird that they're not doing

848
00:47:36,840 --> 00:47:39,880
the ten dollars standalan thing for this game, because they

849
00:47:39,920 --> 00:47:42,440
did it for Mario Run, and they did it for

850
00:47:43,960 --> 00:47:45,000
Happy Home Designer.

851
00:47:45,519 --> 00:47:48,519
Speaker 1: So for Pocket Camp, right yeah, Animal Crossing, so.

852
00:47:48,559 --> 00:47:53,519
Speaker 2: Yeah, pocket Camp. Yeah, and so it's it's very strange

853
00:47:53,559 --> 00:47:56,199
that they're not doing it for this one. I assume

854
00:47:56,400 --> 00:47:59,880
their logic behind it is, hey, all those tracks in

855
00:48:00,960 --> 00:48:05,280
Mario Card eight Deluxe, but that's a bad logic.

856
00:48:06,039 --> 00:48:09,000
Speaker 1: Yeah, it's it's really it's really freaking weird. You know,

857
00:48:09,239 --> 00:48:10,719
Like one thing I was about the game had some

858
00:48:10,760 --> 00:48:13,199
neat costumes. They're just being able to kind of, don't know,

859
00:48:13,280 --> 00:48:15,960
pay and race around in some of those costumes that

860
00:48:16,039 --> 00:48:16,719
might be neat.

861
00:48:16,519 --> 00:48:19,719
Speaker 2: I know, doctor baby Walla Ouigi was fucked up. I

862
00:48:19,760 --> 00:48:22,280
would not allow it. No, that's good that I would

863
00:48:22,280 --> 00:48:25,440
not allow that motherfucker to operate on me. That guy

864
00:48:25,880 --> 00:48:28,079
does not have a license to practice medicine.

865
00:48:28,440 --> 00:48:31,039
Speaker 1: Dan absolutely would. Dan would be like heart transplant the

866
00:48:31,079 --> 00:48:34,960
baby wall Luigi. Hell yeah, let's go for it, head transplant,

867
00:48:35,000 --> 00:48:38,840
Let's do it. So Yeah, we asked the community if

868
00:48:38,840 --> 00:48:41,480
they play Mario cart Tour. Sixty one percent just said no,

869
00:48:42,679 --> 00:48:45,360
eight percent said yes and yeah, twelve percent said maybe

870
00:48:45,400 --> 00:48:48,880
I can't members we're not a big Yeah.

871
00:48:49,000 --> 00:48:53,599
Speaker 2: That is a not insignificant part of the pie shot there.

872
00:48:53,679 --> 00:48:57,960
That's over tenth of people maybe having played that game

873
00:48:58,000 --> 00:48:59,280
but genuinely can't.

874
00:48:59,079 --> 00:49:03,079
Speaker 1: Remember, right right, And uh, we've got a new poll here,

875
00:49:03,079 --> 00:49:04,800
and I forgot to put a question mark in and

876
00:49:04,840 --> 00:49:06,719
that's gonna hat me, But here we go. Are you

877
00:49:06,760 --> 00:49:09,840
excited for a new Fall game from Obsidian? Your choices

878
00:49:09,880 --> 00:49:17,039
are yes, no, or not under the circumstances. There you go.

879
00:49:17,360 --> 00:49:22,360
All alrighty uh, LEXI, thank you so much for joining

880
00:49:22,360 --> 00:49:24,239
me today. Is anything you want to shout out or

881
00:49:24,239 --> 00:49:25,679
point people towards.

882
00:49:26,239 --> 00:49:29,039
Speaker 2: H Yeah, go follow me on blue skylex Loti dot

883
00:49:29,159 --> 00:49:31,320
x y Z. I was on the Next Land of

884
00:49:31,360 --> 00:49:36,320
Podcasts yesterday, so check that out. Those folks are lovely.

885
00:49:36,639 --> 00:49:38,239
We only made fun of you for a little bit,

886
00:49:38,280 --> 00:49:39,679
and I'm pretty sure it was off air.

887
00:49:40,480 --> 00:49:42,119
Speaker 1: Oh. I was about to say, I like when people

888
00:49:42,119 --> 00:49:43,840
talk about me, but now I can't even hear it,

889
00:49:43,920 --> 00:49:45,960
so like, what the hell is the point? Damn it?

890
00:49:46,039 --> 00:49:48,079
Speaker 2: I actually I think some of it was on air.

891
00:49:48,199 --> 00:49:50,559
I told them about you having a very bad games

892
00:49:50,599 --> 00:49:52,280
come when we hung out in the press room that

893
00:49:52,280 --> 00:49:52,639
one time.

894
00:49:52,760 --> 00:49:55,679
Speaker 1: Oh my Cron's paying Yeah I still have.

895
00:49:56,519 --> 00:49:58,760
Speaker 2: And then you took the good German drugs and you

896
00:49:58,800 --> 00:50:00,679
were suddenly very very good.

897
00:50:01,320 --> 00:50:04,000
Speaker 1: Yeah that's really interesting. When I went to the drugs

898
00:50:04,119 --> 00:50:06,159
the German drug store after that, and like was like,

899
00:50:06,199 --> 00:50:08,119
do you guys have these? And I just bought a

900
00:50:08,119 --> 00:50:10,559
bunch and I still have some at home because they

901
00:50:10,679 --> 00:50:13,840
aren't FDA approved, you can't buy them here, but yeah,

902
00:50:13,840 --> 00:50:16,920
I got some Busco pond plus or whatever that I

903
00:50:17,039 --> 00:50:22,000
take an emergency still and uh boo ooh yeah, people

904
00:50:22,000 --> 00:50:24,400
are going to uh games coming by, tell them to

905
00:50:24,519 --> 00:50:26,679
get me some just go to the drug store, pick

906
00:50:26,760 --> 00:50:27,400
me up some more.

907
00:50:28,239 --> 00:50:31,000
Speaker 2: I love that. Like some people are like, oh, if

908
00:50:31,039 --> 00:50:33,440
you're going to Japan, pick me up some like use games.

909
00:50:33,559 --> 00:50:35,920
You're like, pick me up the dro the Clones.

910
00:50:35,599 --> 00:50:38,639
Speaker 1: Drugs right right, which are like I think they're primarily

911
00:50:38,679 --> 00:50:42,280
more for like menstrual problems, right, but it's all just

912
00:50:42,679 --> 00:50:46,760
got cramps and things like that. Hey, it works out

913
00:50:46,800 --> 00:50:50,039
for my keys. Uh, all right, everybody, we saw some

914
00:50:50,039 --> 00:50:54,280
fun stuff coming up on Giant Bomb this week. Voicemail

915
00:50:54,559 --> 00:50:59,119
Dump Truck. That's happening later today at one p m Eastern.

916
00:50:59,159 --> 00:51:02,320
Will Crosby's going to be making his a dump Truck debut.

917
00:51:02,320 --> 00:51:06,079
Everybody a Games Calm, Yeah, oh that's right. Yeah yeah yeah,

918
00:51:06,079 --> 00:51:09,480
and we'll we'll we'll be there. I enjoyed Games Calm

919
00:51:09,480 --> 00:51:12,079
when I was there that year. Definitely was a good time.

920
00:51:12,119 --> 00:51:13,960
It's a big trip. It's a big trip. It's a

921
00:51:14,199 --> 00:51:18,519
it's a big trip, but it's fun. Lots of you know,

922
00:51:18,519 --> 00:51:21,000
I really liked I like Coach ber so that part

923
00:51:21,000 --> 00:51:24,800
of it was always nice. Uh. Tomorrow, everybody, I'll be

924
00:51:24,920 --> 00:51:27,760
back game as morning is with us, Jason Fonelli. Tomorrow.

925
00:51:27,880 --> 00:51:32,159
Let's see what fresh hell awaits us then. Uh. And

926
00:51:32,239 --> 00:51:34,760
we also have a upf of course later in the day,

927
00:51:34,800 --> 00:51:36,679
and a new episode of sewer Shark. This is the

928
00:51:36,760 --> 00:51:40,239
Run is gonna come out on Saturday. Probably gonna be

929
00:51:40,320 --> 00:51:42,840
the Run, everybody, Right, You see how well I've been

930
00:51:42,880 --> 00:51:48,079
doing so far. How could it not be.

931
00:51:46,559 --> 00:51:48,360
Speaker 2: Playing that game for the next six months.

932
00:51:48,559 --> 00:51:50,440
Speaker 1: That's for I like it, damn it. I don't care

933
00:51:50,440 --> 00:51:52,400
what anyone else does. Sewer Shirk's cool.

934
00:51:52,679 --> 00:51:58,119
Speaker 2: Okay, she doth protests too much.

935
00:51:58,639 --> 00:52:02,719
Speaker 1: It doesn't make me mad at all. All right, everybody,

936
00:52:02,840 --> 00:52:06,800
thank you again for watching. We'll catch you next time.

937
00:52:07,000 --> 00:52:09,719
Bye bye,

