Speaker 1: In the year twenty seven fourteen, a new squad of
operatives was chosen by the College of Illusion. These fools
promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: Where last we left our heroes, it was on the
road to the Abduration Nation. On the way to fig In.
You had left the new city with all of the
people there. You had picked up Percy, who is an
Abjur that can help break you into the the prison
prison Yep which is in Lake Aomar, and it is
called Alt Cells, and it houses all the most dangerous
warlocks and other sentient creatures in all of the world.
It's kind of this. All the nations have agreed to
stash the prisoners there when they get them.
Speaker 5: So absolutely we should search forward, no plan.
Speaker 3: Yeah exactly, just dive right in hell.
Speaker 2: Yeah.
Speaker 3: On the way though, you had a wild magic event
thanks to Aderra's role. Yeah, quicksand where there's quicksand, and
you had we got away quickly in the quicksand because
you escaped it pretty quickly. Yes, the proms. It was
very cool and down with the quick miss. Then you
came across a group of Evoker soldiers, Evocation Nation soldiers,
but no actual evokers that were there doing checkpoints for travelers.
You put on your fake Evocation soldier garb and said
that you were transporting the cart or one of the
carts back to Figgin for inspection and that they shouldn't
mess with it because it was magic. And they bought
every word of it.
Speaker 4: And then you traveled on.
Speaker 3: And this is us traveling. So you continue on down
this road. You're actually getting out of the mountainous area.
Now you've broken free of the mountainous area and you
are getting into some really nice grasslands. Again. You have
the Aomar River running just along the road just west
of you. You maybe have to go twenty minutes off
the highway to get to it, so it's not like
right next to it, but it's pretty close. You can
take breaks throughout the day, you can refill your water canteens,
you can go have lunch next to the river. But
you start seeing more and more people out and about
between the highway and the river so on kind of
the west side of the road. Many of them look
to be refugees that you're seeing out on the road.
Speaker 5: Don't go that way, there's a roadblock.
Speaker 3: Well, many of them aren't actually traveling. They appear to
have put up like little tents and stuff next to
the river to try and have some kind of place.
But they it looks like they tried to escape to
the south but decided to stop and gave up and
just posted up camp where they're at. But they all
appear to be living in squalor. It looks like they
got tense. Maybe some of them don't have tents. They're
just got like blankets and stuff hanging up, you know,
on posts and stuff.
Speaker 5: Does it look like anybody has bacteria?
Speaker 3: No, you don't see any you know, see any bacteria
on these people here. But yeah, so you see a
handful of them Some children come running out toward the
road a couple of times and try to get your attention,
but when they see that you are wearing evocation soldier garb,
they quickly run back to their parents and get away
from the road. Everybody's giving you a while to birth.
Several people are staring glaring at you. Really just hateful, spiteful,
very angry.
Speaker 4: You think it's the way we smell or no, they
just hate this because.
Speaker 2: They we still have the uniforms high.
Speaker 5: Oh yeah, let's.
Speaker 2: Go ahead and change back out of those just right.
Speaker 5: In front of them. No shame.
Speaker 4: I have to wait.
Speaker 5: I don't even stop the wagon. I just keep going and.
Speaker 6: I'll go change out of the best respectfully.
Speaker 2: Ada, So you have to wait till tomorrow. Once a day,
you're just gonna stay in the wagon.
Speaker 6: It's fine, Yeah, yeah, cooler.
Speaker 2: You keep the best position. I just I'll just minor
illusion you.
Speaker 4: You know what should do? Should have a climate blinking
on his name?
Speaker 7: Now we should have a Percy up our wagons.
Speaker 4: All we got them to do?
Speaker 7: What run up our wagons, make them all protected and whatever.
That's a good idea, specifically mine, but probably the other after.
Speaker 4: The other mine's the closet.
Speaker 6: Maybe he knows some rooms to make it bigger on
the Instagram.
Speaker 2: That would be more training.
Speaker 3: All right, So as you're traveling, it has gotten later
throughout the day and it's getting kind of dusk outside.
What are your plans? Are you just traveling through the night,
you gonna s down the road or are you going
to try and camp near the fuge right? Refugees near
the refugees. Refugee refugee.
Speaker 2: One time, I think we should cam. Let's find the
friendliest looking refugees.
Speaker 5: Yeah, but they stop glaring at us now, well they're
looking at me funny.
Speaker 3: Now, Yeah, they're not glaring as much or being hateful
or spiteful as much, but they are still interested in
what you're doing. And you're heading right toward the main
evocation outposts now that stronghold that they have here.
Speaker 2: Yeah, you know it's so they're interested in chat with
some refugees and make cam. Maybe we can share around
some hot pockets even we could probably get some more
and figured.
Speaker 5: Hopefully we have meat or something something. What do we drink?
Speaker 3: All that you did steal some me?
Speaker 6: Damn we raided Alex, Alex.
Speaker 4: Plus those dead guys gave us some booze.
Speaker 3: Now they well they gave you grog that night, but
they were going to give you more meed but they died.
Speaker 7: Yeah, bacteria where we was tragic, wasn't it?
Speaker 3: So where is the grog?
Speaker 5: Always gone?
Speaker 3: So yeah, we're gonna stop put up camp before nightfall?
Speaker 2: Yeah all right?
Speaker 3: And then are you gonna do it on the west
side of the road with the refugees? Are going to
do it on the east side of the road to
give them some space and maybe just try and engage.
Speaker 2: I think the east side.
Speaker 5: Yeah, separate, it's always better.
Speaker 2: Okay, Okay, Well we'll stop the wagons there and then
then then cross the road and go go see if
we can make some friends.
Speaker 5: Okay, I'll send to the horses.
Speaker 3: So you stop the wagons there, a deer attends to
the horses, Percy starts putting up the tents. I'll take
care of this. When you'd always go to talk to
the others if.
Speaker 5: You'd like, yeah, and I feel like you're talking to them,
would take forever some good idea.
Speaker 3: Well, and they might recognize me. That could be bad, Yeah.
Speaker 2: It could be. You should probably hang out here.
Speaker 3: I'm a big deal in the abduration nation.
Speaker 2: That's what Jamie said.
Speaker 4: You're a big deal to ask you, Percy.
Speaker 3: I value your opinion greatly, Thank you, Bill.
Speaker 2: Can we value your everything?
Speaker 3: Maybe when we get together tonight, I could tell you
a little bit about the abjuration spells and what we
can cost.
Speaker 2: I think that'd be a good idea. Yes, yeah, we
should probably learn about your capabilities a little bit.
Speaker 3: But we'll have to do it quietly.
Speaker 5: Well yeah, yeah, we're here on this side, bro, Yeah
we got space.
Speaker 3: Oh, Deira and I will say here and have small
talk while she watches the horses and I put up
the tents.
Speaker 2: Now that sounds delightful. I bet we're back. Before you
finished a sentence.
Speaker 5: I wish I had a stick.
Speaker 2: I don't prepare that spell today.
Speaker 4: Nico created this character to pad the run time.
Speaker 2: Secret. So yeah, so across the street we go, the
three of us.
Speaker 6: Yeah, yeah, I'm still catful, all right.
Speaker 4: I could play some music and entertainment.
Speaker 5: Yeah, rouse their spirits. Okay, I'm not there.
Speaker 2: Maybe yeah. Who doesn't love a good symbol song? No one,
no one.
Speaker 4: I'm offended that you asked like there was a possibility.
Speaker 2: It's rhetorical because there's not.
Speaker 7: I'll play our song, but I'll change the nation to abjuration.
Speaker 4: Alright there, abstration beame song.
Speaker 2: There is no national anthem.
Speaker 5: Yeah, I'll get on that.
Speaker 2: Uh yeah, I'm just gonna look for like, you know,
a group of refugees and and just well, how do
their folks?
Speaker 3: Hey, how's it going?
Speaker 2: Oh? Pretty good? We're well, not that great. We gotta y'all.
Y'all from Figan there, Yeah, we're from Yeah, we gotta
head that way forward to it.
Speaker 3: It's dangerous place up in Fagan.
Speaker 2: That's what they say, all them, all them evokers coming through.
Speaker 3: And blowing things up, blowing.
Speaker 2: Things up, fireballs and ice and who knows what lightning
bolts probably yep.
Speaker 3: And if they catch and they want a question, and
then they ask you the real questions. Which ones are
the ones would like stab you and then heli you
and do it all again.
Speaker 2: Oh those guys, yeah, not very nice people.
Speaker 3: We just faces off.
Speaker 2: What what's your name?
Speaker 3: Oh my name is Brunswick, Brunswick.
Speaker 2: My name is Eddie.
Speaker 3: Eddie. It's a pleasure to meet you, Eddie. What are
you doing wrong here?
Speaker 2: Well, it doesn't sound like you're too fond of the evokers,
and I'm not either. See me and my friends here,
we're from the illusion Nation and we've come to see
what we can do to help get these schmuts out
of your ah, your towns. Oh really, yeah you heard
a high illusionist Percy.
Speaker 3: I have heard a high illusionist Percy. He's pretty famous.
Speaker 2: Yeah, that's what he says. It's a big deal around
the Adjuration Nation or Abdur Percy, not illusionists.
Speaker 4: Yeah. I was confused for a moment.
Speaker 3: You must have said an illusion in my brain because
I heard you say.
Speaker 2: I'm used to say an illusionists. You're used to hearing.
Speaker 3: After that's magic rights.
Speaker 2: How magic works. Yeah, it's really just trick as any ilus. Listen,
the high illusion high after Percy, he's with us. He's
going to help us out with our mission here. But
we need intel on figuring on how we can get
in without being caught by those evocres. You got any
ideas and anything they can help us out.
Speaker 3: Oh yeah, we've got some ideas. Yeah, we're from figuring.
We'll helped construct it. So when the evocas came through, right,
they went through, and they started blowing things up, blow
up the side of the wall, took them a while.
Lots of fireballs. It was very messy stuff. Then when
they needed to get through all the rubble there, they
used electricity, small messy stuff, lots of smoke dust, just
hot mess. You know what they didn't even think to
do what use the runoff sewage system that runs into
Lake Ayoma. It comes up through the river from the
south side, goes through the entire city, comes back into
the lake. Clean water, you know, but as clean as
it gets. But uh, they didn't even think to go that.
The whole structure still standing just as it is.
Speaker 2: Sounds good to me.
Speaker 3: That's what happens when you go in fireballs blazing and
not using your brains and all right.
Speaker 2: Yeah, yeah, that is what happened.
Speaker 5: It.
Speaker 2: See here we are talking with a man who built it.
We got the smarts.
Speaker 3: Yeah, I mean, my great great granddaddy builds it. Boy,
I held up keep you know what I mean.
Speaker 2: Yeah, it's the guy who knows anyway. Yeah, right, that's
what we needed. That's why, that's why we're gonna win.
That's why they're going to be out of here. Yeah.
Speaker 3: You just make sure when you go in there, you
you gotta get you know, clothing you don't mid getting wet,
if you catch my meaning.
Speaker 2: Yeah.
Speaker 3: Yeah, and if it's raining, try not to go in
that because it floods the seuice system pretty bad.
Speaker 2: That's a good tip. Yeah, saved our lives depending on
the weather.
Speaker 3: Yeah, well they get it's real trechy around here.
Speaker 2: I mean my life and his life. He'd be.
Speaker 3: You don't need to breathe. Oh, I'm pretty good breathing. Adapting, Oh,
adapting to breathing.
Speaker 6: Yeah, he's talking to a cat, a big cat with anlers.
Speaker 3: If you have weird mouth, all right, well, all right,
so you know the high after right? Yeah? Yeah, did
he show you the ruins to look full?
Speaker 2: He hasn't yet. He was here, I mean he was.
He's going to meet us, so you know he'll be
looking for him for us.
Speaker 3: All right, Well, be on the lookout. We have a
loud alarm systems placed along the road in case, you know,
on want it's unsavory talk. This might be coming around.
Speaker 2: Oh yeah, yeah, how do we identify that?
Speaker 3: Ah yeah, I'll show you. Anybody got a stick, you
can just use his antler. Okay, come here, grabs your
antler and he draws, draws a ruin on the ground,
and he's if it looks a little bit like this,
it's called an alarm room. You go over it, it
sets it off and everything starts getting real noisy for someone.
Speaker 6: How close can we get?
Speaker 3: Well, I mean, just don't run over it with your car.
But it's hard to see him the night, you know
what I mean?
Speaker 2: Yeah? Yeah, we were gonna camp just across just across
the road there.
Speaker 3: Oh, all right, you're camping overnight. Well that's fun.
Speaker 2: I suppose. So anyway, how are how are you all
set for supplies? You guys? You guys making by making?
Do make an ends?
Speaker 3: Meat?
Speaker 2: Getting by rible.
Speaker 3: I don't even have a bed roll or a tent.
I sleep on the ground. I just sleep on my socks.
Speaker 2: Yeah, I was gonna sleep under a wagon over there.
I didn't think to bring a bead roll. But you're
eating tonight, watch Watch come over with U Brunswick. All right,
I think would be pleasantly surprised.
Speaker 3: Can I bring my kids with me? That hungry?
Speaker 2: Yeah? Bring your kids? All right?
Speaker 5: He's got thirty seven?
Speaker 4: How many? How many?
Speaker 3: Doesn't bring twelve kids? Like I call them the Brunswick dozen.
Speaker 2: We'll be all right.
Speaker 4: You can bring eleven. We're traumatizing one.
Speaker 3: All right, Brunswick two, Tiffany, you go back, Tiffany give Elbert.
Speaker 4: Yeah, it was a joke. We just wanted, you know,
his least paper ones.
Speaker 6: Yeah, another place.
Speaker 4: Wow, stupid, make them all dinner.
Speaker 2: Yeah, all right. So and thirteen hot pockets to him.
Speaker 5: Yeah you know how many we started with, So subtract thirteen.
Speaker 2: Oh yeah, how many hot pockets did you get?
Speaker 3: I will say twenty?
Speaker 5: All right, all right, got it, man.
Speaker 4: Let me have to get some more hot pockets in
the next time.
Speaker 3: I love that our travel rations are hot pockets. It's great.
Speaker 5: They travel well.
Speaker 3: They travel so well. It's a whole lore behind it
and everything. All right, So he heats with you, Bill.
Do you play them music?
Speaker 4: You imagine that I play them music and tell them
the second breakfast club.
Speaker 3: Story with the illusination me and was the.
Speaker 7: Yeah, I'll just tell him that I heard it from
some of the voters.
Speaker 4: I'll change the name.
Speaker 7: Oh wait, did you tell me your name is Eddie? Yeah,
I'll weave the names out.
Speaker 2: I didn't. I didn't tell him I was brown when
in the.
Speaker 3: Suit with the plum.
Speaker 4: Yeah, I'll leave the names out.
Speaker 7: About telling the story and just tell him I've heard
it because I'm a bard and a trap a bar
and wide.
Speaker 2: Well.
Speaker 3: They have a great time. They absolutely love it. They
give you some reports, they tell you about some of
the other refugees that have kind of come gone. They
do give you some rumors about executions that they heard
about in Figin only of actual abjurers, so not civilians.
But it sounds like a lot of the civilians are
being brought back up to rebuild the walls that the
evokers exploded with lightning and fire and stuff. So the
damage that they've done, they're having the the the civilians,
the mundane essentially go back through and rebuild all of the.
Speaker 2: All the shit they blew up, all the shit they
blew up.
Speaker 3: So that's why they're yep. And they're not paying them
or anything like that. They're just sleeping. They're feeding them,
they're letting them keep their houses and stuff. But they've
got to keep up the work. If you don't want to,
you have to leave town. So that's where a lot
of these refugees they didn't want to participate in rebuild them,
so they left town.
Speaker 7: Do they have any sense of like the scale, like
how many how many people are there from the Vocation Nation?
Speaker 3: Not these guys, they wouldn't know. I mean it was
kind of a they got attacked, they escaped, they were terrified.
Speaker 7: Yeah, sure, figure was worth a checker. Yeah, should we
have an app into the city.
Speaker 4: They didn't have a way into the city.
Speaker 2: We're gonna have to leap the wagons both sides.
Speaker 4: That's true. I'm gonna have to best vest into a
wet suit.
Speaker 2: Runs with you guys. You can't in here some permanently.
Speaker 3: Yeah, we're camping here pretty permanently right now.
Speaker 2: Right, How far are we from the city of you?
Speaker 3: She had to walk it, ah, walk in it? Oh,
easily another day and a half.
Speaker 5: All right, well the wagon, I don't take a sick
half a day.
Speaker 6: Are there more refugees between here and Pagan.
Speaker 3: Oh, you'll probably see the whole river just lined up
with them.
Speaker 2: Sounds right.
Speaker 3: But just be careful during the night time travel because
even though you know Abduration Nation residents are fairly nice people,
we've had a pretty bad run of luck. You know. Yeah,
two carts coming down the road in the middle of
the night, that's an easy target.
Speaker 2: Might seem like, Yeah, we'll probably stick to traveling during
the day. Then all right with so far, and well
you seem like a good neighbor for the night.
Speaker 3: Yeah, well, we won't let nothing happen to you, especially
with this one over here. She looks big and scary.
Speaker 2: Oh yeah, she's she's a muscle.
Speaker 3: Ah. In daylight, no one would mess with her. And
then no, that time, they won't not see you and
just attack.
Speaker 7: They'd see her after the sword glows, the axe, everything glows.
Speaker 5: I light up like the fourth of July.
Speaker 4: Oh, we were going to talk to you.
Speaker 5: Oh I'm not there.
Speaker 6: Wait, I am there.
Speaker 7: You the over We were going to talk to Percy
about what he's capable of too tonight, right, thanks for
calling me big.
Speaker 2: Oh matter of fact, should we let brands know that
Percy's here? Where is Percy? He's like heighten.
Speaker 3: Probably, Yeah, he came over. He would have gotten in
one of the cars and.
Speaker 2: Percy, you can come out. I think it's safe.
Speaker 3: Is it safe?
Speaker 2: Oh? Bye? Brunswick seems like a loyal subject of the abjuration.
Here he's giving us some information about the city and
how we can get in discreetly.
Speaker 3: Yeah, here's part of the public works department. He's like
friends looks like a hi avdur person. Is that you? Well,
I saw you doing the whole dispelling thing in tournament
back two years ago for the cursed items up at
the up and figuring you were the highest score person.
Speaker 2: Yes, I was of what kind of items up and figured.
Speaker 3: We do a competition every few years where if there's
any kind of cursed items, we can take them out
there and then the adjurers, the ones that are best
at doing dispelling stuff, dispels the magic on the cursed items.
Speaker 2: There's cursed items in the city, I.
Speaker 3: Assume, so yeah, stirs songs, we keep them in the
Academy library.
Speaker 2: We might we might need to make a trip to
the Academy library, although that might be a little tricky
with the abitur is price searching the Academy Library pretty
thoroughly for the page. Well, we'll see what.
Speaker 3: We can see, what we can do.
Speaker 5: Yeah, we see what we'll see.
Speaker 2: We'll see what they wan't see.
Speaker 3: But yeah, I won that year. It was pretty wonderful.
Pretty spelling.
Speaker 4: What can you do besides the spelling.
Speaker 3: Well, I cannot make us very sneaky. If we need
to be quiet, I cast a single pass without a
trace and it makes my party move real quiet.
Speaker 2: Like, and then you're pretty good.
Speaker 3: The other thing I can do pretty well, not as
it is some, but pretty well is counter spell pretty
much any kind of magic. That's why we're so good
for warlocks keeping them in prison. You see, the better
you are counter spelling all magic instead of your school's magic,
the better are you.
Speaker 2: Or to escort the warlocks to prison makes sense to
me since they're not restricted to one school like most wizards.
Speaker 3: The other things we can do, some of us can
remove courses and we can vanish things. We can you know,
make people stronger, well, their skin stronger at least, so
when you get hate it doesn't really hurt as much.
Speaker 4: That one probably won't be useful. Nobody in my party
ever gets hit.
Speaker 5: I'm interested in that one just ever had a single injury.
Speaker 7: Yeah, somehow we don't remember things differently.
Speaker 3: And the other thing I can do is making a
larm around us. So if people approach the sat night
well we're camping, it'll thing in my head and let
me know that they're here.
Speaker 2: That seems real handy.
Speaker 3: That's about all I can do.
Speaker 5: That's enough, I think. That's so.
Speaker 2: That's how are you with a crossbow.
Speaker 5: We don't have a crossbow.
Speaker 3: I'm not very good at a crossbow nex I'm not
very good with an oxide. That looks fun. I'll try it,
try it.
Speaker 5: I'll give them the mighty bit.
Speaker 4: I can you can't?
Speaker 5: Okay? And we got anything smaller? Eddie? Can you make
it smaller? Is that something you can do?
Speaker 2: I got this Billy Quard.
Speaker 6: Teach you how to bald things.
Speaker 4: So shall we rest up and head in tomorrow?
Speaker 2: Yeah, it seems like H seems like the move.
Speaker 4: I'm gonna go through my.
Speaker 7: Go through in the H wardrobe tonight and pack up
all of the Evoker uniforms into something waterproof to carry
with us, and then get some like makeshift waiters made
for everybody the materials I have.
Speaker 2: Before we go to bed. I'll do it for you.
Speaker 4: We'll make a fish costume for him.
Speaker 3: Okay, Bill a charisma check with.
Speaker 2: With the refugees with.
Speaker 3: I don't remember his name is the guy I just
made up Brunswick make a Christmas check with Brunswick eleven?
All right, So wow, you guys are all camping. You
hear a kerfuffle over closer to the river, and Bill,
you hear Brunswick yelling at a guy. He's like, you know,
we're not messing with them. That frightens you leave him alone.
Speaker 2: And he do.
Speaker 3: You hear a slap, like an open hand slap, and
a guy wheel out. He's come on, I'm solver you
I'm so he goes back. Yeah, because you're rapport with
Brunswick kept you from getting robbed.
Speaker 6: I didn't have to eat anybody night.
Speaker 2: We just had to feed them and said.
Speaker 6: It's wonderful man.
Speaker 3: All right, So so far you guys have avoided combat
with the soldiers and avoided combat with the It's yeah,
that's the refugees. We're gonna they kind of some of
them turned the bandits tree. Yeah, illusionists, just illusion, that's
how you do, all right, So you guys, we didn't
even illusion.
Speaker 4: He just was like, hey, we're illusionists.
Speaker 3: So you guys, Yeah, wake up the next morning, okay,
and yeah, anything you do to prepare for the day
outside of that, or you just hit the road again.
Speaker 2: Got unprepared Tensor's disc and prepare something out.
Speaker 3: Oh all right, how mysterious.
Speaker 6: Decided it's a lot hard to prepare than it.
Speaker 2: Probably Zephyr's strike.
Speaker 3: I think they'll be were here. We'll return after these messages.
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the commercials are out of the way, it's time to
dive back into the foolishness. All right, So you guys
wake up, you eat your rations in the morning, and
you take off down the road head and toward fig In.
When you get near fig In, you can see the
city kind of come up on the landscape. Do you
want to keep going right toward the city or do
you want to pull off and strategize for something else.
Speaker 2: Pull off, We've gotta stash the wagons.
Speaker 4: Where hide the wagon?
Speaker 6: Okay, still refugees threw over there and we're still go subtraining.
Speaker 8: We might want to get a map of the city
so we can kind of guesstimate where be popping up
when we come up.
Speaker 2: Hey, Percy, how well do you know the sewers of
the city run off.
Speaker 3: Servers not very well. I never was put on the
duty to secure them.
Speaker 6: Sorry, he said duty.
Speaker 2: No, that's all right, we'll figure it out.
Speaker 3: I was mostly sent to escort prisoners, you know, because
I'm so good at countless spelling.
Speaker 2: So how do you get to the prisons in the
middle of the lake? Right on about? So we don't
even really need to go into the city.
Speaker 3: Now, you could skip the city if you wanted.
Speaker 2: But I do want to check out the environment, okays, items, Yes, we.
Speaker 4: Could also get a boat from inside the cis you know, will.
Speaker 3: So you would probably see this. So as you're coming
up following the river north, there's a bridge that goes
over the river. There's only like one really big bridge
that goes over the river. Again, it's the size of
the road, so you could fit two carts next to
each other acrossing the bridge. It's a beautiful, gorgeous bridge
that goes from the side of the river that you're
on and then west over to the next side. And
it's right near Lake Aomar, so it's pretty much on
the cusp of Lake Ayomar. And when you see that
bridge on the left, that's when you can kind of
see fig in the city itself on the right. So
just past that bridge, though, you've got a large port
full of well many destroyed ships. Now a bunch of
the boats have been destroyed. It looks like most of
the bigger ones, Yeah, but there might be some smaller
ones that are still there. But you can see that
from where you're sitting.
Speaker 7: So do you want to go into the city and
do some wrethon and get your cursed item and maybe
some scrolls that they've got in you?
Speaker 4: Or do we want to just go?
Speaker 2: Yeah? I think we should.
Speaker 6: We're gonna do with the wagons.
Speaker 2: Well, can you talk to the horses, get them to
stick around here for us for a couple of days.
I don't know how long is it gonna take us.
Sure I could do that, and we can just untie
them and let them let them, you know, craze for
a couple of days, rivers right there and can get
a ring.
Speaker 4: I do we got to disguise the wagons, but I
assume you have something we could work for that ring.
Speaker 8: Really well, the wagon is a purpble place of power.
You can oh, yeah, you can just cast an illusion on.
Speaker 2: Them on the woods or something.
Speaker 8: Yeah, hopefully nobody stumbles on them.
Speaker 2: Dis guys forgot about rituals, and.
Speaker 8: Maybe Percy could put an alarm on it too.
Speaker 2: Shoo, I'm gonna we're gonna stash the wagons in the
woods here, and I'm gonna wander around and find some
pine cone and leaves and crap like that, and make
a little diagram out of sticks underneath each wagon, and
then and disguise them just to look like like bushes
or pine trees or something, you know, just to blend
in with the forest with the horses water.
Speaker 3: Okay, so we're gonna say for this, it's not gonna
take a whole lot. You do have a place of power,
but remember these carts are only like a half a
place of power from yeah, for the magic ability because
it was mobile. Yeah, so it's gonna take you several
hours to put this together, which is kind of fun.
You guys want to kind of get toward nighttime anyway
before going in, right, Yeah, all right, So it's gonna
take that several times. But you're you're gonna wire from
your team here to run interference every time somebody comes around.
So the first person that comes up approaches Bill, you
see them walking right toward where Eddie is doing is casting,
and it's just a group of refugees and they're like
trying to peek and see what's going on and what's happening.
Speaker 7: Oh yeah, I'm gonna walk out. I haven't done anything
to change my outfit yet, so I'm gonna walk out
and just kind of take my cloak off and be
in full of vulker gear and just what are.
Speaker 4: You looking at?
Speaker 3: Nothing? We weren't looking at nothing, sir.
Speaker 4: You can look at nothing much further away from me.
Speaker 3: They turn around and immediately leave.
Speaker 6: Yeah, I'll put my cloak back on and walk back over.
Speaker 2: Yeah.
Speaker 3: I guess I should have made you a roll for that,
But that was just like really quick thinking. It was
really quick.
Speaker 4: De Vokers should be scary refugees.
Speaker 3: All right, Adira. You see next a group, not a group,
but there's two soldiers that are kind of walking your way,
just out on what might be a break or lunch.
You know, they've got their swords and stuff on their sides,
but they have loosened their ties and their shirts. The
top buttons are unbuttoned. It's still been hot, right, it's
been hot where you guys are at so they've got
their sleeves rolled up. They do not look like they're
on duty right now, but they're heading out toward the
woods where you're at. And you see them coming.
Speaker 5: I'm just gonna like start making really loud vomiting sounds
and just make it sound absolutely awful and contagious and
just just stay away.
Speaker 3: Yeah, oh my god, man, it sounds like she has bacteria.
Speaker 5: You've heard of that. Yeah, wow, let's not go near
her raging.
Speaker 3: I think I can smell her from here. That was what?
Speaker 2: All right?
Speaker 3: So they turn around and uh, and they leave and
then oh, rag, you see an actual evoker, a spellcaster
who is on a horse, and he's riding out in
your general direction, heading your way. Doesn't necessarily see you,
but he's going off road looking for something on on.
He's like on a mission, and you are in his
direct path. Okay, I'm gonna shape change into a frontier,
all right. You do need to make a roll for that. Okay,
So an a as a frontierer, gives you one move.
The horse comes right up your way. What do you do?
Speaker 6: And I'm just trying to spook the horse in the neck.
You go the other way, all right?
Speaker 3: Yeah, alright, so you use your move for that, like
tenth appendages flapping all around your hooks and stuff.
Speaker 6: The horse rears down, brushes.
Speaker 3: The horse like a takes off, and that's I thought
for a second that the evoker might try to be
broadered and attack it, but he's he's busy, he is
on a mission. He's got to go do something, so
go around. He will take note of this Frontieria monster.
When he gets done with his mission, he'll come back
and fight it, but he doesn't want to risk getting
sick and compromising his quests. So all right, So Eddie,
your team backs you up from all of these people
so you can complete this ritual.
Speaker 2: Hell yeah, wagons are safe.
Speaker 3: Wagons are safe. And Percy's like, oh right, we going
through the thing.
Speaker 2: Now, yeah, I suppose that's the plan.
Speaker 3: Cool right, Well, uh, Bill, you say, well waterproof now?
Speaker 2: What?
Speaker 4: Waterproof?
Speaker 2: Fish?
Speaker 4: Ish?
Speaker 3: Okay, waterproof fish most of them? Classic Bill?
Speaker 7: All right, everybody but rags like an alligator or some shit.
Speaker 6: I I was thinking, giant frogged.
Speaker 7: You could You could ruin the rest of somebody's life
by just turning into a snake and popping out of
the toilet.
Speaker 6: Oh hell no, that's too big.
Speaker 4: Well, it just has to be a weight limit, right,
just make it really long and thin.
Speaker 6: That could be an antler tape worm.
Speaker 2: WMD.
Speaker 6: So I hate that.
Speaker 4: I hate that I brought this up with antlers. Immediately
ret by decision. All right, So we'll head up the sewer.
Speaker 3: All right.
Speaker 4: I'm gonna bitch the whole time.
Speaker 2: Oh yeah you are?
Speaker 3: Are you scouting ahead? O egg again?
Speaker 5: Uh?
Speaker 8: Yeah, yeah, I'm gonna shape change into a frog first,
rivet rivet motherfuckerd one moved, damn brog thank you?
Speaker 2: All right?
Speaker 3: So yeah, and ac got one move as your frog.
So do you go toward the river first, or do
you hop along a scout ahead up to the actual
entrance and then dive in scope out.
Speaker 8: In the river area around the entrance to make sure there's,
you know, nothing going to be impeding the rest of
the party going to the entrance.
Speaker 3: So you do see one evocre, one magic evoker that's
down there guarding it. He is actually like using a
fire spell. He's got like a little light on his
hand and he's reading a book with the other hand,
trying to keep himself busy while he's guarding this sewer
entrance that's there now. It seems they have identified it
as a potential weak point. But the gate isn't open.
The gate to the sewer is not open, is still closed.
Percy had mentioned that he could open that for you,
but there is someone there guarding it that you'll have
to contend with.
Speaker 6: Just the one guy. Yep, and I'm in the water.
Speaker 2: Yep.
Speaker 5: We're any voker guard, right, Garb, aren't we?
Speaker 2: No?
Speaker 4: No, I've got all the I've got it all packed.
Speaker 6: Where are the rest of the where's the rest of
the party behind?
Speaker 3: They were coming up behind you, so you can, I mean,
you can wait for them to catch up with you.
Speaker 8: Okay, I'll wait until they get in too close enough
where they can see what I'm doing, and then I'm
going to just kind of rear my head up and
do the frog tongue and snatch the guy off where
he's at.
Speaker 6: Okay, into the water.
Speaker 3: Okay, all right, so yeah, make your.
Speaker 6: Oh god, yes, okay.
Speaker 3: Big numbers, yeah, twelve yeah, so twelve hits definitely hits
and he does not get to hit you back, and
you're gonna yank him back towards you, I assume with
your frog move right, Yeah, into the water and into
the water, and you boosted your damage right, Yeah, so
you have d ten for damage. Now five five damage?
Speaker 7: Okay, motherfucker, I'm a goddamn frog.
Speaker 3: So he gets yanked into the water. Five damage. He
starts struggling, but he's like drowning. He's flailing his arms
about what are the rest of you do?
Speaker 2: I'm a cat's zephyrs. Strike okay and bonk.
Speaker 3: Him, all right, so like run up and balk him.
Speaker 2: Yeah, strike, lets me. Let's me like step forward to
make an attack. So it's like a range attack. Mainly
attack that range. Yeah okay, yeah, that's eight on the cast.
So okay, I'll forget the spell out dude.
Speaker 8: Okay, Now, as a jank rug, I own option to
like engulf somebody hold.
Speaker 3: I was going to let you if you had taken
if you had done all of his hit points, I
would have let you killing him in yeah, killing blade.
But you weren't quite there.
Speaker 6: Yeah.
Speaker 8: Really, I actually didn't even think I was gonna do damn.
I was just gonna yank him off the top and
get him in the water.
Speaker 3: Three and you did five. Yeah that's enough.
Speaker 2: Nice. Nice.
Speaker 3: So yeah, so you yank him in the hunter and
he zips forward and whacks him on the head and
he just bubbles come out of him. As he sinks
into the water. His light goes out, his l on
his hand that he's usual for reading, which did there?
Speaker 6: His light goes out?
Speaker 4: All right, suck the dearest piss she didn't get to do.
I need to kill him.
Speaker 5: Wouldn't have handshake would have worked? Damn give him paper.
We could have just walked on through.
Speaker 3: There, guys, secret handshake yeap. All right, So Percy's like,
well that was cool.
Speaker 2: Yeah, that's how we do.
Speaker 5: Unnecessary even by my standards.
Speaker 2: That's not an illusion spell. I forgot about Percy.
Speaker 3: He has a nice Yeah he does. He's a magic
user and he can counterspell any school identify.
Speaker 2: Yeah.
Speaker 3: I mean he's not going to say anything. He's only
defensive magic yea. But he definitely just noticed what just happened.
Speaker 4: You like Eddie's insurance to black check.
Speaker 2: See the room?
Speaker 3: All right, Well, I'm going to open the stool now
and we can go a wing.
Speaker 2: Yeah sounds great.
Speaker 3: Is there a reason we need a cursed item?
Speaker 4: Yes?
Speaker 5: Because they're cool as fuck. Bro.
Speaker 2: All right, you know how that wagon back. There's a
place of power. Yes, we did that with a red
pop scroll. I want to make it permanent. In order
to make a permanent, quick place of power the way
I want to make it anyway, I need cursed metal.
Got to melt it down for the for the arcane diagrams.
Speaker 3: Oh well, I say that kes a law of sense.
Speaker 2: Yeah, but you know, all the cursed items we've come
across so far we've either destroyed or well, but both
of the cursed items we destroyed the one and didn't
we descry it. I don't even know what we did
with the bridge.
Speaker 4: I forgot what did we do?
Speaker 2: I think we gave it to the dead or something
broke the Yeah, we broke he broke the bridge. Broke
the bridge and then the windshine spell. Those are irretrievable,
ye forever. No one's ever going to get them on
positive hope.
Speaker 4: They turned a bunch of normal fish into baranhos.
Speaker 6: I think turn them in a jellyfish.
Speaker 5: All the demons.
Speaker 2: Cursed items I need just something doesn't matter? What even?
All right?
Speaker 3: The materials, okay, I'm on bolt with that. I know
those are expensive and very important.
Speaker 2: Yeah, come back.
Speaker 3: All right, and so he goes over to the door
and he dispels the abduration spell that's keeping it with
the arcane locks, because that's an abduration spell. So he
opens the arcane lock, opens the gate for you guys
to enter into the sewer after you like, and you
guys walk.
Speaker 6: Through, I'll take a point.
Speaker 3: He closes the gate once you're all in, and then
a jellyfish pops up on the other side and says.
Speaker 2: Fuck you dummy.
Speaker 3: Once it felt like it was safe and you were
out of frog, not on inside of the wall anymore.
Speaker 6: You know, one of these days.
Speaker 4: Nobody else Here's Here's it just here?
Speaker 3: I mean, yeah, they don't speak jellyfish.
Speaker 6: That's fair.
Speaker 2: A nemesis.
Speaker 3: Guys making it into the old enemy, the sewers of Vegan,
and I think that is where we're going to stop
tight pigging.
Speaker 5: Vegan.
Speaker 4: The immediately.
Speaker 5: Here you hit stop record.
Speaker 3: No, I didn't.
Speaker 2: I'm still recording.
Speaker 3: We made it all night. It's the first time ever.
Speaker 5: Mike dropped one, so it technically.
Speaker 1: This concludes this episode of a Fools Quest and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like a Subscribe,
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