Speaker 1: Hope this email finds you well. Overworked and Underplayed is
a not safer work. Dungeons and Dragons actual play podcast
about a group of young professionals from the real world
who find themselves transported to a strangely familiar place full
of fantasy and magic. See attached for episode description and
content point. Thanks for listening.
Speaker 2: Anyway, after that, like Bentley gets freaking injured. He gets shot,
which is crazy, and I didn't think he would get
this hurt, but of course, who are.
Speaker 3: Like, he's supposed to be this tough guy and he
never is.
Speaker 2: And he fell into the water and I had to
turn into a mermaid, which honestly not that not the
worst thing's ever happened to me. But I had to
go get him, which was annoying. And he shouldn't have
gotten on the boat in the first place. Why would
he get on the boat. I don't understand why he
got on the boat in the first place, and so
I had to get him, and he's bringing in the
water and then no, won't take off his armor, of
course not why would you do that? That would only
make sense, So anyway does that and then I get it?
Of course, it's just me it's always me.
Speaker 3: I'm theing that got him out.
Speaker 2: Of the stupid water in the first place. And so
we finally make it, and we're finally chill, and everybody's
finally calm and everybody can get their heads on the straight.
And then we had to go interrogate dead people. Dead people?
Speaker 3: Do you understand how gross it is talking to a corpse?
Speaker 4: They are no, No, I don't, well, me.
Speaker 3: Neither until now.
Speaker 2: And this is a core problem, like, this is a
core memory that I cannot forget.
Speaker 3: It is something I have to live with with for
the rest of my life. To have a dead person
talking to me, it is disgusting. Why would I have
to do that? Why am I here? Why am I
on this freaking why return?
Speaker 5: So?
Speaker 4: Is that going to be ale or wine?
Speaker 6: I said hot tea.
Speaker 4: Greetings adventurers, I am Alex Capps. You'r DM or district manager?
And this is overworked and underplayed. A D and D
podcast for young professional buy Young professionals. Today's ice Breaker,
What is your favorite productivity hack?
Speaker 7: What Up? It's your boy? Marcel Hardy playing Richard Cox,
a human consultant turned halfling bard who wholly believes it's
better to be lucky than good, but it's best to
be both. And Richard's productivity hack is knowing how long
things take, saying it's going to take longer, and then
doing it in the amount of time that he said
it was going to be. So he'll do everything like
on Monday or Tuesday. I'm like, oh, I'll get it.
It should take me till Friday, and so he's done,
and then like Wednesday and Thursday, he just chills and
then turns his work in on Friday.
Speaker 1: I like consultant classic Classic.
Speaker 4: You sound like Towers right there.
Speaker 3: That's what that is.
Speaker 1: Hello.
Speaker 8: My name is Aneline Hardy, and I feel like Taylor Jacobs,
a centaur Barbarian with a heart of gold. And her
productivity tit hacks are that she's always motivated to police
her clients, and then of course she loves Mental Clarity,
the new line of Central Urals, and also she has
a walking pad under her standing desk, which she loves.
Speaker 2: Hi everyone, I'm Katie and I played Crystal the Drowder
with her very own MLM Crystal Clarity. And her hack
for productivity is that she always joins alive when she's
a little stressed out.
Speaker 3: So she can bring everybody in on her stress.
Speaker 1: Hey, I'm Marjorie. I play Amy and Amanda, a basic
b rough and tumble human fighter with the freshly minted
dentistry degree. Her top productivity hack is when the entire
Amanda dentistry practice went paperless.
Speaker 7: That is good paperless.
Speaker 4: Yeah see here, I thought her productivity hack was going
to be something like, yeah, if I have a teenager
who needs a filling, I just go ahead and take
his wisdom teeth out while I'm magic.
Speaker 1: That's malpractice.
Speaker 2: It's mouthpractice, is what I'm Tyler.
Speaker 9: I play the it pald and known as Bentley and
Bentley's productivity hack is writing a program that for tickets
coming in and auto responding have you tried to turn
it off? Turning it back on again?
Speaker 7: That's fantastic.
Speaker 9: Then if they reply that works or anything like that,
it automatically flows us the ticket.
Speaker 4: All right, and once again, I am Alex Kapps, your
DM or district manager, and my DM productivity hack is
to vaguely mention something cool and listen to the player's
response and then rapidly write down their good ideas of
what they hope that means.
Speaker 7: Hey, listeners, this show is made possible by the support
of our awesome patrons. In addition to a thank you
for their support, our patrons get an ad free listening
experience and access to exclusive bonus content. In the weeks
between episodes, our patrons are getting an extra show where
we recap episodes and talk about some of our favorite moments.
For more details about what you can get by supporting
us on Patreon, check us out at patreon dot com
slash own up pod.
Speaker 4: All right, so, when we last left off, you guys
were back at Adnes Hall speaking with Lord Longshaft and
his clerics and had gained some hopefully valuable information about
the pirates of the Pirate Bay. So Lord long Shaft
turns to goes. Yes, yes, the artifice of Matteo is
here to see you. I hear he. His ship has
the finest wood in all of the city. I have
had my wood inspectors inspect his wood many times, and
it is quite marvelous.
Speaker 8: Is it large as well?
Speaker 4: Yes, his his timbers are quite girthy.
Speaker 1: You should see.
Speaker 3: Oh my god, oh wow, that's something.
Speaker 1: After you can start.
Speaker 9: Underplay and always a dicked your podcast, not sometimes always.
Speaker 4: Just watch out for his seamen.
Speaker 1: Oh no, Alex, you're going to.
Speaker 3: Okay, I got I forgot what we were talking about.
Speaker 1: Is he making a ship for us?
Speaker 6: Uh?
Speaker 5: No?
Speaker 4: His ship, the Silver Sparrow, is one of the finest
ships in all of Trevaria.
Speaker 1: Oh I thought we were talking about wood. We're talking
about a ship.
Speaker 4: Yes, ships are made of wood.
Speaker 1: Yes, yes, they are amazing. When do we leave?
Speaker 4: I don't know. You'd have to speak with him. Right
to the docks, he's downstairs.
Speaker 2: Oh yeah, Like Crystal takes her sunglasses and puts him
down and she's like, on, like, let's.
Speaker 4: Go all right. See you guys make your way to
the entry way of adnes Hull, and you see what
appears to be an older gentlemen. He appears to be
human ish, he doesn't appear to have long ears like
some of the elves you've met. And he's dressed in
very fine, brightly colored silk clothing with a funny looking hat,
almost like a beret. He turns and he's like, ah,
are you these adventurers I have heard so much about
You've heard of it?
Speaker 9: Heard?
Speaker 7: Ah?
Speaker 4: Yes, we've all heard of the Freelancers.
Speaker 1: Oh no, oh is that our name? Is that our
group name. I guess we never really decided on one,
did we.
Speaker 4: Do you not ever watch the news programs?
Speaker 1: Do they have news here?
Speaker 4: Yes, the Lavronian Daily News. I love Bob Mahogany. He
really speaks to me.
Speaker 1: That's great. And they are calling us the freelancers, that.
Speaker 4: Is how they referred to you in the latest of
their programs.
Speaker 1: We should come up with something else, yeah, because I
don't think we're freelancers. We're like on contract with you know. Yeah, well, yeah,
we should at least be the subcontractors. Yeah, something, it's
very inaccurate.
Speaker 4: You're familiar Wait wait, wait subcontractor? Are you familiar with submersibles?
Speaker 9: Believing that summercials exist in this world?
Speaker 8: I feel like submersibles lately haven't had the best success.
Speaker 3: So no, whole.
Speaker 5: We're not.
Speaker 4: I'm sorry.
Speaker 8: The one we prefer the above above water situation. Just
trust just trust.
Speaker 3: Yeah, I agree.
Speaker 1: Well, men tell you. It's nice to meet you. It's great.
We haven't heard too much about you other than thiszle
Bang and Montiac have mentioned your name. Hello.
Speaker 4: Okay, well, I have looked forward to this introduction. Allow
me to introduce myself. My name is a Toro Farricio. Mateo.
You may call me mateo.
Speaker 3: Can we just call you Matt?
Speaker 4: I guess no one's ever called me?
Speaker 8: Okay, so when should we get started?
Speaker 4: Guess we can leave immediately if you're ready to depart.
Speaker 1: We introduce each of ourselves as well, to not be
weirds also, you know, like we we'll go in and
be like, oh, this is a nice to meet you,
you know, like that.
Speaker 3: Kind of crystal waits for someone else to introduce her.
Speaker 1: If you have any like dental needs, please let me know.
I feel like I might be getting out of practice
at this point. So yeah, toothaches, anything like that, just
hit me up, happy to take a look.
Speaker 4: Interesting. So you're a doctor of sorts.
Speaker 1: Yeah yeah, kind of like a like a mouth doctor.
Speaker 4: Oh it'll be very nice to have a surgeon on
board again.
Speaker 1: Oh yeah, I'll hear my best shot.
Speaker 2: I feel like you'd be really suited for a sea voyage,
amy En, because like, thank you Scurby.
Speaker 3: You know, like I feel like, h.
Speaker 1: What from the teeth fallout is that?
Speaker 3: I'm pretty sure I feel like you could just be
collecting teeth.
Speaker 1: I don't like collecting teeth. Why do you guys think
I'm collecting teeth because of your teeth necklace.
Speaker 4: You see, as Matteo is like looking around, like having
second thoughts about this.
Speaker 3: No, no, no, she just likes to be paid in teeth.
She doesn't collect.
Speaker 1: I like to be paid in gold, these jokesters over.
Speaker 5: Amy.
Speaker 1: She's an excellent.
Speaker 4: And who might you be, my dear?
Speaker 8: I'm Taylor. I am a horse sometimes or centaur. I
think I like apples, but not as much as I'm
giving them. And this is Crystal. She is a brilliant
strategist and owner of her very own MLM. And you
should just get an autograph now and then we also
have Bentley and little Richard over here.
Speaker 7: Save the best for us.
Speaker 4: Well, it is lovely to meet you all.
Speaker 1: Likewise, yeah, so are we going? Now?
Speaker 3: Let's go?
Speaker 4: Yes, let's just depart the silver sparrow whites.
Speaker 1: Hey, hey, Crystal, where are we going?
Speaker 3: I don't know pirates?
Speaker 6: What?
Speaker 9: Oh?
Speaker 1: Okay, pirate does he know that?
Speaker 2: Oh?
Speaker 3: Hopefully I feel like we were.
Speaker 1: Hey Richard, Hey Richard, Yes, you're better right talking? Where
are we going?
Speaker 7: We're going? He fizzle Bank told you guys to tell
us that he knows where like a one of the
artifacts is so, but we have to help him with
some robot things.
Speaker 1: And this is the thumb dread right, and we're not going.
Speaker 7: To believe it's a thumb drive. No, we are going
to the pirates. It just so happens that both of
these things are at the same time.
Speaker 1: Yeah, crazy, Wow, what's that, Taylor?
Speaker 8: I think I used it out of context because I
think it's actually for the main character that which is you.
Speaker 1: You're then with you, I'm not. We've discussed.
Speaker 7: I said, you're the only one who hasn't almost died.
Speaker 5: That is so true.
Speaker 1: That is luck alone. I got good dice of hell.
Speaker 8: I was gonna say, our networking skills have really taking
a turn in this world.
Speaker 1: Yikes.
Speaker 8: We're just like, okay, what can you.
Speaker 1: Do for us? Thanks?
Speaker 4: Yeah, all right, is there anything you guys want to
do before you depart on the Silver Sparrow?
Speaker 7: Just grab a bag of oranges?
Speaker 1: Hey? Yeah, I think do we call you like Captain.
Speaker 3: Better?
Speaker 4: That's that's unnecessary. I am just a simple, uh tinkerer
in this world who just happens to build really cool
ships and robots.
Speaker 1: Oh do we have citruses on your boat already?
Speaker 5: Oh?
Speaker 4: Of course you don't want to get scovy when you're
on the high seat.
Speaker 3: Oh so they know about it. Okay, nice. So we're
advanced enough for scurvy, but not enough for electricity or
sauce or sauce they maybe that's why.
Speaker 9: Is it like a traditional thing on the boat? Which
is was it Roman limes?
Speaker 7: Most likely.
Speaker 4: For British its watered down rum with lime juice.
Speaker 8: Do you think in this world the artificers could make
vibrators because that's also a good business, Like.
Speaker 1: Absolutely, yeah, it probably is.
Speaker 8: Yeah, it could be like an expansion of crystals, potentially.
Speaker 3: Stress relief, you know, yeah, you can really focus.
Speaker 7: I've heard vibrating crystals.
Speaker 4: That could be a little dangerous.
Speaker 1: It could be.
Speaker 9: Anyway.
Speaker 2: Okay, so we're just I guess we're going, Like how
long do you think this boat journey's going to last?
Speaker 4: He says, well, it depends on on the winds. But uh,
where are you going?
Speaker 3: Oh? I don't know. You should ask one to ask Richard, Richard,
where are we going? I thought you knew.
Speaker 4: No, I was told that you need to passage across
the bay into the small sea of the North, but
I was not told the specifics of where it is.
You were trying to go.
Speaker 3: I feel like they should have told you that. Rich.
Speaker 7: Wait a minute, I have an idea, I think. And
then he like goes in this fanny pack and he
pulls out the pomp pilot and he pulls out the
little crystal that Fezzle Band gave Amy m and Taylor,
and he like plugs it in and he's like, all right,
we're gonna follow these things directions.
Speaker 4: Oh so it's an adventure. Yes, okay, Well we will
need to pack on some extra supplies just in case
the journey goes along. But do you have any idea
of our dea nation, anything, anything that could help me
plot our course, perhaps to avoid dangers.
Speaker 1: Well, we're going to go to the pirate bay right
looking for danger.
Speaker 7: So in fact, you just do the opposite of that.
You should plut your courts to head towards dangers.
Speaker 4: Okay. So you see, as he kind of gets a
grin on his face, he goes, oh, you wish to
go to the pirate bay?
Speaker 1: Do you is that fiddle Bang was abducted. We're trying
to rescue them.
Speaker 4: And yes, Fizzle Bank, Yeah, Fizzle Bang has been captured. No,
I was told you needed passage, but I didn't know
Fizzle Bang's life was at risk.
Speaker 8: It is just like professional development thing.
Speaker 1: You should ask more questions.
Speaker 4: I'm more of a yes man.
Speaker 1: I see that.
Speaker 3: I like it, though, honestly, people should be more like you.
Speaker 4: Well, let's load up and let's get out of here.
There's no time to waste a Fizzle Bang's life is
at risk.
Speaker 1: Agreed. Yeah's gold.
Speaker 4: So you guys make it down to the docks and
you see what appears to be a Are you familiar
with the term clipper as a ship? No? So you
see it looks like an eighteenth slash nineteenth century sailing
vessel with three masts and then a triangular mast at
the front. And you see that the while it does
appear to be wooden, it appears that the entire all
of the sides are clad in a metallic silver like substance.
He says, that's my secret. It's streamlined. It cuts through
the water better than the other boats. Now all aboard.
Speaker 7: Time to get our sea legs.
Speaker 1: Yeah, yeah, for sure, shoves.
Speaker 4: Do you have any additional things you need my automatons
to carry?
Speaker 1: I don't think so. But if you have a free
few minutes, can we get you to help us make
some more of these bracelets, marjor genius.
Speaker 4: He takes a look at them, and he says, that
could take some time. We might be able to do
that while we're at sea.
Speaker 1: Okay, sure, oh yeah, not a right now kind of thing.
And also I picked one of these up. I'm not
really sure where I got it. And I show him
the robot head that I've been caring around for two years?
Speaker 2: How long we've been here.
Speaker 5: Yeah.
Speaker 4: You see as he grabs it and he goes, oh, Timothy, Timothy,
I found your head. And you see as he goes running,
and you see on the boat itself there are about
fifteen of these automatons just walking around doing different menial tasks.
And you see that there's one with like an oddly
shaped head that turns and looks, and it goes, oh, good, heavens,
you have reunited me with my head. Thank you for
returning this to me. Where did you find it?
Speaker 1: Well? They tested us out when we first started working
for a Blue Goal, and we had to we had
to fight a bunch of these things, and you know,
this was just like on the on the grounds I
picked it up.
Speaker 4: He says, interesting, Okay, everyone on the boat that you
just stole it.
Speaker 1: We didn't mean any harm by it.
Speaker 7: Came by it, honestly.
Speaker 1: Yeah.
Speaker 4: All right, So so how this is going to work
As we go along, you guys are going to be
this is going to be the most D and D
we probably played the entire time. So as you go along,
there will be a certain amount of time for you
guys to like talk on the boat. There will be
actions for you to take, and it's going to determine
how long it takes you to get to the pirate
bay and what has transpired until you get there. Does
that make sense? So we're going to go around and
each of you tell me what you want to do
during that day and then we'll go from there. Okay,
So you guys are going to pull out. This is
pretty early in the morning, so the whole first day
is pretty much going to be an adventuring day on
the water. And what are each of you doing to
either get the boat there faster or to learn more
about what you need to do once you get there.
So let's start with Bentley. Bentley, what are you doing
on the boat seeing sea?
Speaker 9: Shantius of the men?
Speaker 4: Okay, morele Okay, specifically from.
Speaker 1: Are there are there men or they all robot?
Speaker 4: So there's no there's no people on the boat except
for you and mateo.
Speaker 9: All right, trying to teach the robot sets from one piece.
Speaker 4: Okay, make me a performance.
Speaker 9: Check that is a seventeen.
Speaker 4: At first, the robots seem to, like the automatons, seem
to like not pay you anytime tension whatsoever. But later
that day, like as you're going to have dinner, you
hear one of the tumaton's kind of like humming along
to one of the sea shanties you were singing earlier,
and it appears that that he has a little extra
pep in his step.
Speaker 9: You can't have a hir Rich juror you can't have
a bow journey without sea santy's.
Speaker 4: Stop me all right?
Speaker 1: Are you going to sing one?
Speaker 9: No?
Speaker 1: Okay, Steeve experienced Steve.
Speaker 4: All right, Crystal, what are you doing?
Speaker 2: I Am going to see if I can climb to
the top of the sales to see what I can see.
Speaker 4: Okay, I've always wanted to do that. We'll come back
to that, okay, And then Richard, what are you doing?
Speaker 7: Hey, mateo? Do you have like maps of where we're heading,
or like any books or anything like that we can
study to kind of get a better lay of the land.
Speaker 4: He says, yes, yes, there are many charts down in
the navigator's office and he points you to the room.
He says, you're free to flip through them as he's
manning the wheel right now, sweet.
Speaker 7: So that's what Richard's going to do.
Speaker 4: It's like, oh, thanks, mateo, okay, that way, Amyen, what
are you doing?
Speaker 1: Okay, this is the first day, right, so Amyen is
going to like what what Okay? So is it a
full day like morning tonight kind of thing. Yeah, all right,
So the first part of the day, she's going to
like wander around, get the lay of the ship and
kind of, you know, see how the automatons react if
she like shoves one a little bit, See if it like.
Speaker 10: Corrects itself, like you know that those creepy robots. Yes,
and so she's going to do that, and then she'll
find a little quiet spot maybe at the prow of
the ship and take out her notebook and little piece
of paper that she's been carrying around this whole time
with her new tattoo idea thinking okay, maybe you know
I know pirates have a lot of tattoo, so maybe
this was my chance to get this.
Speaker 4: Okay, So when you bump into the robot, he just
kind of keeps doing what he's doing. Make me a
perception check.
Speaker 1: Nineteen.
Speaker 4: Okay with the nineteen. After you bump into him and
he goes back to what he's doing, you hear one
of the little servos and you kind of glance over
your back as you see him like turn his head
around look at you and go rude.
Speaker 1: Oh sorry, I just wanted to see if what would happen.
You're treating them as like experiments.
Speaker 4: Yeah, all right, Taylor, and what are you doing?
Speaker 1: Okay?
Speaker 8: So I have a couple ideas. She is curious about
this like VPN that we have to have. Would Matt
know more about that?
Speaker 4: Possibly we'll come back to that, okay.
Speaker 1: Also, she wants to put air into the sails.
Speaker 8: Via like so she used to be in color Guard, okay,
and so she wants to find like a staff or
to use her great sword and just like spin and
spin and spin and spin and then use her double
sets of lungs to blow into the sails.
Speaker 4: I'm going to need to think on that one. For
a second, Crystal, make me a acrobatics check, and I'm
going to burn a bad omen to make you have disadvantage.
Speaker 3: Okay, I don't know why you do that, but.
Speaker 7: We have two good omens.
Speaker 1: That's fair.
Speaker 6: Okay.
Speaker 3: So that was a sixteen.
Speaker 6: Let's see what the second one is?
Speaker 9: Four?
Speaker 3: Four?
Speaker 4: All right, So you begin climbing up the rope net
and then you slip roll me a D.
Speaker 1: Six okay, hold on four all right?
Speaker 4: With a four, you slip off as you're trying to
transition to another rope net and your foot your foot
gets hung in one of the ropes and you're now
swinging about five feet off the deck back and forth
with your foot caught in a rope.
Speaker 3: Nice.
Speaker 4: Yeah, it's easy enough to get her down, but the
rest of you see her slip, catch her foot in
a rope and kind of like swing back and forth
on the main deck.
Speaker 1: Oh my god.
Speaker 4: Okay, no need to take this offline. Overworked and underplayed.
We'll circle back after these messages.
Speaker 3: Well, I'm gonna do it again.
Speaker 1: So right, what are you doing that, Crystal?
Speaker 4: I was just waiting for Crystal to try to play
it off like she was doing aerials.
Speaker 2: Oh, yeah, like I could do like.
Speaker 4: Like you're it's like you're doing a silk class.
Speaker 2: Yeah, like I practiced this and like I had to
classic this one time.
Speaker 3: Anyway, No, I'm going to do it again. So since
I didn't die, that is a.
Speaker 1: Eleven.
Speaker 4: Okay. So an eleven is enough. You get about halfway
up up the main mast, uh huh, and you reach
for the next set and you kind of slip and
catch yourself. That's when you realize how high up you are. Ooh, okay,
Like it's one of those like you haven't been looking down,
You've only been looking up and then you looked down.
Speaker 2: Okay, I'm going to do some deep breathing, okay, like
center myself.
Speaker 4: All right and make me a wisdom saving throw.
Speaker 3: Okay, this diet is not doing any favors.
Speaker 5: Miss.
Speaker 4: We probably won't roll any dice today.
Speaker 3: I mean I'm saying.
Speaker 1: The sas.
Speaker 3: That's a twenty seven.
Speaker 4: Okay. You find your happy place and you regain your composure.
Speaker 3: Okay, I'm gonna keep going.
Speaker 4: Okay, to make another acrobatics check.
Speaker 3: Is a nineteen plus three.
Speaker 4: Okay, So you make it all the way up to
the actual crow's nest. Okay, and you can now you
realize now up there you can see way farther than
you could when you were down on the main deck.
Speaker 3: That was the point of this.
Speaker 4: So yeah, and all you see actually make me a
perception check. Now we'll see how good you can see
since you don't have a spyglass.
Speaker 3: Or anything that is a fourteen.
Speaker 4: Okay, with the fourteen, you pretty much see nothing in
all directions. As you look back the direction you came from,
you can vaguely start to see the outline of the
coast where you assume Levron was slowly fading out of
out of sight. Okay, so you are. You are, for
all intents and purposes, on the open water.
Speaker 3: I don't love that. Okay, all right, I'm going to
just hang out aut there for a while, I think.
Speaker 4: All right, So, Richard, as you look through the charts
and stuff, you see that the shape of Travaria, it's
almost like a big sea. So what feels like an
ocean is really just a large open bay. And so
using like kind of going off of Mateo's notes through
the day about y'all's location and everything, you would see
that roughly about three to four days of travel by
sea is what you're looking at to get where you're
trying to go, in the general vicinity of where you're
trying to go, because as you look at the charts,
you see there's a large section in the northern part
of this bay that's called the public domain, but you
don't see anywhere in particular labeled the pirate bay.
Speaker 7: That makes sense, all right?
Speaker 4: And then Taylor, so you go and you talk to
Mateo after dinner. We'll say we're at dinner, says yes,
miss Jacobs. You said you had questions for me earlier.
Have you had time to think about them.
Speaker 8: We need a VPN to access the pirate Bay. Do
you know how we would go about doing that?
Speaker 6: Oh?
Speaker 4: Yes, verified pirate note. So the way that they work
is generally on a it's really more of a dishonor system.
They vouch for each other and then you know the
eventually they stab each other in the back. But if
you were to stab someone in the back, they would
want to know who vouched for you, so they could
stab them in the back. And it's a whole thing.
It's all you know. It has to be registered on
the blockchain.
Speaker 1: Okay, how do we do that?
Speaker 4: Well, that's the ledger at the pirate bay where they
record all their transactions and official notes. So you'd need
a pirate at the pirate bay to put you on
the blockchain to be able to get your VPN okay,
and everyone, everyone will be at the table while this
is happening, because this is like at the evening dinner
after the first day of travel.
Speaker 1: Methinks we should have brought Montoyac along.
Speaker 5: Nuts.
Speaker 7: I mean, can you one.
Speaker 4: This is perhaps I could try to devise a device
that could potentially maybe get you through the first couple
of authentications, but under any real scrutiny, they would be
able to see through the deception most likely.
Speaker 9: But it could just find someone while we're on our
way and steal it from them.
Speaker 4: Attack another ship, well that's possible, but that would involve
attacking another.
Speaker 9: Ship if you're not up for it.
Speaker 4: But it would have to be another pirate ship. So
I guess since they're since they're bad guys, attacking bad
guys makes you good guys.
Speaker 9: Right, Yeah, now you're getting.
Speaker 1: Bentley. Didn't you like almost I last time you were
on a pirate show.
Speaker 9: I don't know what we're talking about.
Speaker 8: Good memory, Amyen, Thank you, thank you, Taylor. Yeah, should
we form an alliance, a temporary alliance with a pirate
before we or he they get stabbed in the back.
Speaker 1: I think that's a great idea. That's probably much more
survivable as well.
Speaker 4: Well, what would they have to gain from it?
Speaker 1: Money we have?
Speaker 4: Yeah, they do like money, and Amyen.
Speaker 1: Is exceptional on a date.
Speaker 7: Taylor, what not just pimping her out?
Speaker 1: Wait a second, Taylor, what are you talking about.
Speaker 8: I'm just kidding, okay, date. No, you are just like
very strong muscling men are like.
Speaker 1: Kind of your farts. That's a string. I thank you, Taylor.
You always see that in.
Speaker 4: Me, hm, potentially you know, there is one hold on
and he see. As he begins checking through his different
notes and correspondence, he goes, I do keep I do
keep a record of goings ons of the pirates. I
do try to predict them, although this last incursion was
most unpredictable.
Speaker 7: He says.
Speaker 4: The pirate Lord Bootleg is kind of a tyrant. Some
of the pirates don't like him. You know, if you
were to cause him problems. I think there is a
pirate who might help us, Captain Satoshi. He has been
trying to make a run for the Lord of Pirate
Bay for some time. Perhaps I could arrange a peer
to peer meeting between us, Do.
Speaker 1: You guys think yeah? Does that? What do you think? Guys?
Speaker 7: I think that's our bet.
Speaker 1: Yeah, that sounds great.
Speaker 4: Say is there.
Speaker 7: Anything that we can do to help make that initial
meeting more likely to happen?
Speaker 4: This is uh not yet. Let me go and I
will send an ornathopter for him. And you see here
it means we will meet. And you see as he
steps away and he gets what looks to be a
small mechanical bird, similar to a one you've seen before.
He kind of winds it up and whispers something to it,
and it begins flying off into some direction. He says,
for now, we will continue on our way.
Speaker 7: Sweet Hey, So before Fizzle Band got kidnapped, he mentioned
that you needed our help with something. But he didn't,
of course, in classic Fizzlebank manner, he was too zipsop
going around to give us any specific details. Do you
know what he was referring to?
Speaker 4: Yes, I have a certain need for a and magical item.
The problem is it has disappeared beneath the waves, and
I have devised a contraption which would allow one to
travel to such depths to retrieve it. But as I
am one man and I have to maintain the ship
and the automatons, I can't I can't leave in this machine.
It has been tested multiple times but used lots. Seem
like the capable crew that could take my aquanomaton down
to the depths and retrieve this item.
Speaker 1: Is it a small item? Is it something that maybe
maybe Crystal can turn into an octopus or something and
go get it.
Speaker 4: I don't believe that would work.
Speaker 1: Why what is it?
Speaker 4: It is small in the sense of my aquanomaton could
grab it, but it's not necessarily small in sense that
a single OCTOPI would have a good a good time.
I'm trying to get it back to the surface.
Speaker 1: What is it? Though?
Speaker 4: It is an item called the Sphere of Power.
Speaker 7: It is a.
Speaker 4: Device that can harness the ether flowing through the air
and allow you to create great, powerful machines.
Speaker 1: How to get at the bottom of the ocean.
Speaker 4: Well, the last ship that tried to use it sank.
It exploded and sank. But they didn't know what I know,
and they won't they use it.
Speaker 7: Well, we're on the ship though, right, like we're just
going to have it, but we're not going to use
it or anything exactly.
Speaker 4: My ship is not equipped to use it at this time.
Speaker 1: Let's do it. Yeah, what could go wrong?
Speaker 7: Excellent? Excellent.
Speaker 4: I am so happy to hear you all say that.
Now there are spots for five? Would all five of
you like to go? There is lots to do?
Speaker 1: Sure, I don't know, Bentley, What about you? Fast time?
He almost drowned to death? Drowned to death?
Speaker 9: Why don't you just go down go down there alone,
and we'll see how that goes for you.
Speaker 1: Never I mean, I'm willing to give it a go.
I'm not scared a cat or anything. That's what you're
trying to imply, Bentley.
Speaker 8: No one's scaredy cat.
Speaker 1: We're all very brave.
Speaker 7: Bentley.
Speaker 8: You've just had a traumatic experience. Makes sense that you
would want to stay here. Maybe you can help monitor us,
especially our oxygen levels down there.
Speaker 1: Yeah, but I think the rest of us are game.
What do you think, Richard?
Speaker 7: Yeah, I'm down to going to submarine. I mean, what's
the worst that can happen. It's not like it's being
controlled by like a PlayStation controller or anything.
Speaker 4: He says, Awesome, it'll be a short stop along the way,
but it will be well worth it in the long run,
I believe. So he charts the course and he goes,
but first I want you to get acquainted with the
controls of the aquanomaton. And you see as he flips
the lever near the wheel and and the central the
central cargo gate like retracts back, and some ropes and
pulleys come out, and the automatons all gather around and
begin hoisting this thing out that appears to look almost
like a lobster. It's like a metallic lobster with a
giant barrel capsule. And uh, he says, this is my aquanomaton,
and he shows you. It has six legs and two
big pincers that look like retrieval arms. It has a
bubble canopy on the top and the front, and then
it has at the back it has what looks like
a like a fin with a propeller at the back
of it. And he says, okay, now this is how
it works. If you'll step inside with me, and he
opens the hatch and shows you. He goes, okay, so there's
a place there for someone to drive. They'll control the directions,
he says. There's a place there that controls both of
the arms, he says, and then he points to that
pedal back there looks similar to pedaled powered wheeled device.
You pedal that and it provides the power for the
system to propel either the propeller or the legs.
Speaker 5: He says.
Speaker 4: And then you have a spot for I say, how
many is it?
Speaker 3: One?
Speaker 7: Two, three?
Speaker 4: Oh, the turret and he points up at the bubble
canopy on the top. There's a harpoon launcher for the
turret on the very top. And then the last person, Well,
there's a tool kit here that would help prepare any
any potential leaks or damages or anything like that as
you're as you're going, you know you want to have
you always have to have a backup plan and air
is pumped from the surface as well as we have
a retrieval line where we can pull you back up.
Any questions.
Speaker 1: Wow, I can tell you've spent a lot of time
on this.
Speaker 4: Yes, it's one of my greatest achievements.
Speaker 7: My goodness, DIBs on the harpoon launcher, not that we'll
need it, because it's right, this is totally safe.
Speaker 1: Yeah, yeah, I'm a pedler.
Speaker 3: I don't want to pedal?
Speaker 7: Great, what do you want to do?
Speaker 3: This is looking more and morely something I don't want
to do.
Speaker 1: That's fair.
Speaker 3: You said you didn't want to go.
Speaker 9: I have an important job up here. I did, Okay,
I just told not to go, since I almost drowned
last time I was supposed to.
Speaker 1: I was just asking.
Speaker 3: She was just checking in.
Speaker 8: We need we need breaks, and we need a steering wheel.
Speaker 4: He says, are any of you magic uses by chance?
Speaker 3: I am kind of sometimes.
Speaker 4: He says. In the turret next to the harpoon launcher,
there is a I call it a arcane helloscope. That
it's a pair of arcane focus that are joined on
either side of the turrets so that you can cast
spells out of the turret at anything that you might
need to.
Speaker 3: This is looking a little bit like we're going into combat.
I'm not gonna lie, Okay, so can Richard?
Speaker 7: Having been looking at the at the maps and stuff
like that, what are the how many sea monsters were
on the map?
Speaker 6: Oh?
Speaker 4: You see lots of cartoony looking sea monsters on the
different maps in charge.
Speaker 1: Yeah.
Speaker 9: Yeah, it was not just meant to show dangerous waters though,
there's no guarantee. That's sea monsters.
Speaker 8: Is there anything we should be worried about down there?
There's turrets and casting abilities, like should we be concerned?
Speaker 4: Well, you know, uh, would you rather not have them
and need them or need them and not have them?
Speaker 1: Wait a minute, you didn't answer the question, sir.
Speaker 7: Always needed and not have it?
Speaker 1: Are there are there dangerous things down there?
Speaker 4: There is always, there is always the potential for danger.
But there I can tell you that the powerstone does
tend to attract things to it because it has a nice,
a nice faint glow to it. So there is the
potential that that you could run into you know, some
of the flora and fauna of the deep sea region.
Speaker 1: Okay, there's definitely some giant craw shit down there.
Speaker 8: Guys, don't love this kind of bullshit that we're getting
from you, Matt. Since you have a lot of experience
in this area, couldn't you just tell us how to
deal with these monsters?
Speaker 6: Are you gonna come with us?
Speaker 3: You can come with this.
Speaker 4: Well, I have to stay topside and keep make sure
the automatons are doing what they're doing, and.
Speaker 8: We should bring one or two.
Speaker 7: Oh yeah, we can just fill the empty seats. So yeah,
Crystal and Bentley can stay up top, and we could
take two of the automatons outsource.
Speaker 4: Oh perhaps you could do that. I guess. I'm just
not sure. I'm not sure how helpful they would be.
Speaker 8: But they can peddle, can they not?
Speaker 4: They lack the dexterity to do so. They are rather stiff.
Speaker 1: Can they repair things?
Speaker 4: They could do small repairs, but they are not exactly
hyper intelligent.
Speaker 7: But they can follow orders right to.
Speaker 4: An extent, very rudimentary orders.
Speaker 3: Okay, I will go. I will go and sit in
that thing and cast those spells.
Speaker 4: Come on.
Speaker 2: I feel like the worst thing I can do is like,
if things go sideways, I will just turn into a fish.
Like I feel like I will just do that.
Speaker 7: We expect nothing less.
Speaker 4: Yeah, he turns and goes, well, what about you, sir Bentley?
Do you wish to win your compatriots?
Speaker 9: I don't know.
Speaker 1: Is there.
Speaker 9: Drowning well?
Speaker 1: Is there an escape patch?
Speaker 4: Oh? Of course?
Speaker 8: Is there any kind of spell where we can breathe underwater?
Speaker 6: Oh?
Speaker 4: Yes, there's a spell of exactly a spell of water breathing.
I could potentially get that for you. That that's kept
in the hold on a second, let me find it good.
Speaker 8: Call Taylor you and in case we get swallowed by something,
what would you say is the best method of getting
out of that something? Is there like a uvula? Like
is there a gag reflags? Do we cut it out
ourselves out? What would you do say is the best method?
Speaker 4: He said? My suggestion would be carry something sharp, because
even armored things are squishy on the inside.
Speaker 1: Great something, we have a plan, yeah.
Speaker 4: He says. He says, Yeah, here you go, and you
see as he comes up to Taylor Jacob's neck and
just kind of touches her neck and gills appear. For
twenty four hours, you will be able to breathe water.
Speaker 1: Oh you're like a seahorse.
Speaker 4: Oh my god, I als died.
Speaker 1: That's hilarious.
Speaker 4: I'm just imagining how awkward Cinaur Taylor would look underwater.
Speaker 5: Yeah.
Speaker 9: Can horses swim?
Speaker 4: Yes?
Speaker 7: You can they swim underwater?
Speaker 9: I was sure if like, if they could swim, or
if they were like hippos or they just.
Speaker 8: Kind of bounce, they can swim up.
Speaker 3: Yeah, there was this sport called horse diving.
Speaker 7: In the Olympics.
Speaker 3: No, I don't think so.
Speaker 4: Anyways, any would any of the rest of you like
to be able to breathe water?
Speaker 7: Yes?
Speaker 1: Please?
Speaker 4: All right, and he goes around touches each of your necks.
Speaker 1: Oh, guys, this reminds me of that movie. Oh what
was it called? Water? Were the main character? He was like,
you know, mutant and he had like gills and stuff.
Speaker 9: Oh is that actually what that movie is about?
Speaker 1: I don't remember what it was about, but it was like, wait,
hold on a second.
Speaker 4: The better question is you've never seen water World, Tyler.
Speaker 1: I've never seen it.
Speaker 9: When I was like seven or six. I don't really
remember it.
Speaker 4: Oh my god, is that our next movie? Watch?
Speaker 9: Yes?
Speaker 4: All right, he says, a right, is there anything else
any of you need?
Speaker 1: The shape of water? That's what I was thinking of.
That's not the same. Good that, it's not the same.
Speaker 7: No, taking of that one Disney Channel movie like thirteen
or something. We're on the thirteenth birthday. They turned into
a mermaid.
Speaker 1: Never heard of that. Wow, Richard, I need to take
a look at that when I get back. Can I
get something like modified where I have my brass knuckles
have some like razor blades on?
Speaker 5: Fuck?
Speaker 1: Yeah, that's cool.
Speaker 5: He uh.
Speaker 4: He goes oh yeah, yeah, here you go. Just be
careful with these.
Speaker 1: Okay, thanks, Ouch, that's sharp.
Speaker 4: Yeah, he says, that's why I made you these leather
covers for them.
Speaker 8: Oh, you can take your gloves off when you're about
to get's.
Speaker 9: This guy just been preparing for this moment.
Speaker 4: He's an artificer. He just makes things happen.
Speaker 1: Ooh, can I take my gloves off and slap somebody
in the face when I want.
Speaker 8: To start a duel? Taylor's grades sword look like a
giant hook.
Speaker 4: Okay, maui, he says, no, but here is you a trident?
Speaker 1: Amazing? Can we get into it? Can we get into
the water?
Speaker 4: Yeah, but we'll get you in it once. Everyone take
your positions. Turns to Bentley and he goes, you know,
my friend, if you'd like, we could clean your armor
while you're down there. You know, in the event something happens,
it might be a little easier to swim without all
of that plate.
Speaker 9: Who no, I'll just see him die. Let's go.
Speaker 3: We already tested this out, Bentley.
Speaker 2: I'm just letting you know I had to bust my
ass to get you up off the freaking ocean floor,
So it's.
Speaker 9: Fine, all right. I try. I trust his artificery. Nothing
bat'll happen unless someone screws up and wrecks.
Speaker 4: It, all right, So really quick, Yeah, who's who's in
the driver's seat?
Speaker 1: Oh, if nobody else wants to, y'all go, is it
gonna be.
Speaker 9: A handling check?
Speaker 7: Yes's opportunity to prove that she's a better driver than Bentley.
Speaker 1: How many good omens do we have?
Speaker 7: All right?
Speaker 4: So Amien's in the driver's seat.
Speaker 1: Okay, guys, I'm cracking my knuckles.
Speaker 4: Who is going to control the claws? That's gonna that
is going to be a either a dex or strength check.
Speaker 9: Well, I can't do decks well strength plus three though.
Speaker 1: So my strength is US five.
Speaker 7: Swap.
Speaker 1: Okay?
Speaker 4: All right, So Taylor Jacobs is on the claws.
Speaker 8: Which checks out because she's really good at that game
at the grocery store.
Speaker 4: All right, So who's going to be pedaling the the
power plant?
Speaker 9: Richard obviously obviously not.
Speaker 7: Richard already called DIBs on the harpoon on chair.
Speaker 2: Yeah, and Crystal is doing a little arcane any thing, gotcha.
Speaker 9: I guess I'll be riding the bike.
Speaker 4: All right, So you all get kind of strapped in
and he closes up the hatch and they begin pumping
air in and it smells a little stale in there,
but mostly dry. You see a stone on the wall
that has a mouth on it, and you see the
mouth begin to move.
Speaker 5: Okay, we're about to push you over into the water.
Do not be alarmed. There will be a slight thud
and then you will begin descending down into the water.
Speaker 1: Great. Do you know how to find this thing?
Speaker 7: Uh?
Speaker 4: He points at the points at a thing looks very
similar to the palm pilot that is at the front
of the at the front of the boat.
Speaker 5: Yes, Stivelbank showed me how to make one of these
contraptions before, and this will help guide you to the powerstone. Now,
any other questions before you descend?
Speaker 1: Anything else you think we should know.
Speaker 5: Well, there's emergency food and water below the pilot's seat,
and the box has all the tools needed in case
you spring a leak.
Speaker 3: Is that something we're worried about?
Speaker 5: It's always a potential. Okay, all right.
Speaker 8: Have any duct tape? Is there an equivalent of duct
tape in this world?
Speaker 5: Duct tape like the tape, the adhesive substance we make
by boiling ducks.
Speaker 3: That's nasty.
Speaker 1: Does it work?
Speaker 5: It does?
Speaker 1: Then, yes, that's what we're taking with us. It's disgusting.
Speaker 5: Oh my god. Oh you kill them first obviously.
Speaker 8: Well the big Jesus okay, okay, and we're going.
Speaker 9: Yeah abusing the Amyn who was all like, yeah, we
have a license to kill, let's murder, is now all like, oh.
Speaker 5: No, our people.
Speaker 1: It's different when it's pole versus animals. Obviously, not going
to kill animals, they're just living their lives. But if
you have a license to kill anyway.
Speaker 5: For someone, am Do you see do you see the
big red lever right above your head on the right
side to pull it?
Speaker 4: Yes, right now, put it forward, okay. And as you
push it forward, you begin feeling that the whole thing
beginning to sink as you see bubbles.
Speaker 5: And he says, that is your a buoyancy control system.
If you need the surface ripping that lever all the
way back, will start filling those bags with compressed air.
Speaker 4: Okay, okay, And he says.
Speaker 5: Now it'll be a couple of minutes as you guys
descend down. Once you get to the floor, you'll begin
moving forwards and there should be a narrow valley where
the stone will be found. It might be hard to
see do interview know the spell dancing lights?
Speaker 3: I think I do.
Speaker 5: Yeah, that might come in handy in a few minutes.
Speaker 1: Okay, all right, ready to go.
Speaker 4: Yeah, And as you guys begin descending, you hear hit
the magic mouth start to sound staticky and he no
longer can make contact with you.
Speaker 1: Oh yeah, all right, nobody's part in here.
Speaker 7: A gratitude today keeps the haters away, and that's why
we want to thank you for listening to overwords and underplayed.
You just heard Alex Capps as our DM Anelin Hardy
is Taylor Jacobs, Katie is Crystal, the One and Only,
Marjorie is amy An, Marcel Hardy as Richard Cox, and
Tyler as Bentley. Episodes are edited by Marcel and circle
back episodes are edited by Katie. We hope you enjoyed
it and we'll circle back in two weeks on November
twenty eighth for the next episode. Until then, you can
help us by following us on social at own up pod,
That's own uppo d, subreddit r slush own up.
Speaker 1: Oh sorry, guys, may you want to hold your breath
for a minute,