WEBVTT

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<v Speaker 1>He'll be gon't be bad. It's the Internet. You're busy.

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<v Speaker 1>Let's do this for October seventh, twenty twenty four. For

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<v Speaker 1>the next hour or so, let me help you sort

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<v Speaker 1>through the world of gaming on Game Mess Mornings Live

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<v Speaker 1>with Me Jeff Grub. Today, Halo still has a future

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<v Speaker 1>and metaphor refund Paszio reviews are in, but first please

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<v Speaker 1>join me and welcoming today's co host to Game Mess Mornings.

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<v Speaker 1>It's Jan Oh Joah Dan. How are you doing.

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<v Speaker 2>I'm doing great for once Grub All right, Jed, it's

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<v Speaker 2>a new John.

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<v Speaker 3>It's a new day.

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<v Speaker 1>It's a new day, New John. You were you were

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<v Speaker 1>down at that Emma Fife's John right.

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<v Speaker 3>Yes, once again.

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<v Speaker 2>Congratulations to Emma's her new husband, Gabe.

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<v Speaker 3>Well done, Yeah, husband Gabe. Lovely wedding. Congratulations. Uh Grub.

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<v Speaker 2>I don't know how much time you've spent talking to

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<v Speaker 2>Emma's now husband, Gabe, but it's it's very interesting to

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<v Speaker 2>see two genuinely good people that seem like, oh, y'all

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<v Speaker 2>just like fit and like that's inspiring and I love that.

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<v Speaker 1>Yes, it was. I've always I've always had that feeling

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<v Speaker 1>about them, very destined to be together all that stuff

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<v Speaker 1>they do have, the they match each other's vibes very well.

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<v Speaker 2>I there was a moment where I used the my

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<v Speaker 2>moisturizers getting in my eyes thing that genuinely does happen

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<v Speaker 2>to me when I was tearing up a bit.

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<v Speaker 1>During Oh there you go.

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<v Speaker 3>Oh.

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<v Speaker 2>And the best thing is we were near where we

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<v Speaker 2>were in Los Angeles. We were near a train station

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<v Speaker 2>or train tracks, and it was Emma's turn to deliver

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<v Speaker 2>her vat and I was starting to feel a little

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<v Speaker 2>bit worried. The producer and me was starting to feel

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<v Speaker 2>worried of like, oh, I really don't want Emma to

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<v Speaker 2>have to pause during her vow if this train comes by,

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<v Speaker 2>to like just let the train go, and then she

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<v Speaker 2>goes to her vows, ends it perfectly. The next second

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<v Speaker 2>grub the train passes by.

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<v Speaker 1>Incredible, incredible. She knew too, She always she always knows.

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<v Speaker 1>That's the thinking count I am before. How was the

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<v Speaker 1>slumber party?

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<v Speaker 2>Uh grab, I don't know how updated you've been on

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<v Speaker 2>the newest current giant bomb lore. But there there's my

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<v Speaker 2>Audi or my dear scumbag friend ban Bo Shoa and

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<v Speaker 2>made an appearance. There was one point where I was

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<v Speaker 2>like two three am in the morning. I was laying

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<v Speaker 2>flat still in my suit, writhing around, rolling around Nikky

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<v Speaker 2>Grayson's floor. Sure, and I think I was. I was

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<v Speaker 2>yelling about something and Profusie apologizing and Nikki was like,

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<v Speaker 2>shut up, we're going to get food.

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<v Speaker 3>Give me your face. They grabbed my phone to unlock

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<v Speaker 3>my phone.

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<v Speaker 2>Then we we have had burgers and Barley Ate tried

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<v Speaker 2>to eat some chili cheese fries.

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<v Speaker 1>Barley I did bambo choa. Want to feed Barley the

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<v Speaker 1>chili cheese fries.

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<v Speaker 3>Never I know how much of a struggle for NICKI

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<v Speaker 3>that'd be.

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<v Speaker 2>Afterwards, there was a oh god, yeah, yeah yeah, there

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<v Speaker 2>was yeah, yeah, somehow there was like fur net involved

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<v Speaker 2>an hour before that, and then yeah yeah yeah yeah.

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<v Speaker 3>It was fun times.

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<v Speaker 1>Sounds yeah, it sounds like a good time. But you're

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<v Speaker 1>back home feeling recharge, ready to.

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<v Speaker 3>Go, absolutely not.

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<v Speaker 2>But a certain video game is reaching it's it's metaphors

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<v Speaker 2>right inside of me grub.

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<v Speaker 1>Hell yeah, all right, well well let's get to talking

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<v Speaker 1>about that. But first let's explain what we do here

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<v Speaker 1>mohsweek days. I Jeff Garb will help piece your gaming

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<v Speaker 1>life back together. That includes breaking news and maybe even

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<v Speaker 1>some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input by bona fide expert who will

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<v Speaker 1>make me look smart. If you were watching live on

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<v Speaker 1>twitch welcome, you could always listen to the show later

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<v Speaker 1>on podcast feeds by searching for Game Best Mornings, or

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<v Speaker 1>find the RSS on giant bomb dot com. You can

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<v Speaker 1>also catch the show later with chapters and timestamps on YouTube.

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<v Speaker 1>Hello YouTube. All right, we have a lot to get into,

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<v Speaker 1>so let's start the morning mess with Metaphor Refundtasio. Reviews.

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<v Speaker 1>They are in. It is kind of bouncing between ninety

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<v Speaker 1>one and ninety two on Open Critic. I think it's

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<v Speaker 1>in that same range for on PlayStation on Metacritic where

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<v Speaker 1>it has a lot of reviews, and then on PC

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<v Speaker 1>it's got a handful more. But yes, it's doing very well.

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<v Speaker 1>Reviews are in, starting here with PC Gamer reviewer Lewis Parker,

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<v Speaker 1>who gave it a ninety five out of one hundred

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<v Speaker 1>and says it is a beautiful one hundred long, one

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<v Speaker 1>hundred hour long journey from beginning to end. Metaphor Refoundasio

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<v Speaker 1>takes the best elements of Persona five and somehow improves

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<v Speaker 1>on them. Vgc's Giordaan mid Lure gave it five stars.

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<v Speaker 1>Metaphor Refundasio could have so easily been Persona with the

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<v Speaker 1>names filed off, but it's so so much more than that.

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<v Speaker 1>It matches fun, expansive combat with an excellent cast of

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<v Speaker 1>characters that make the near one hundred hour journey an

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<v Speaker 1>unforgettable one. And then Digital Spies Jess Lee gave it

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<v Speaker 1>three point five stars, says Metaphor borrows defining features of Persona,

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<v Speaker 1>yet executes these ideas in a less meaningful way, and

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<v Speaker 1>in taking much from the beloved series, it takes a

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<v Speaker 1>long time for Atlas's latest to carve out its own identity. Yeah.

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<v Speaker 1>I think most importantly in the game mess open critic

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<v Speaker 1>guessing game. I guess ninety two, my guest ninety three.

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<v Speaker 1>It's at ninety two right now, So I'm gonna get

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<v Speaker 1>double points for that. That's what really matters here. But

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<v Speaker 1>I guess you've also been playing this. How are you

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<v Speaker 1>finding this?

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<v Speaker 2>I do want to mention to folks that I have

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<v Speaker 2>not completed this because this is, uh, this is an

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<v Speaker 2>Atlas ass game.

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<v Speaker 1>Yeah it sounds like the full one hundred hours.

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<v Speaker 2>Yeah, yeah, you were going to be in for a ride,

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<v Speaker 2>but I'm happy to tell you that it it is.

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<v Speaker 2>You also got to check out the ride that you

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<v Speaker 2>do get in this game, because it is absolutely wild.

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<v Speaker 2>Initially I was a little bit worried grub because it

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<v Speaker 2>is set in that fantasy setting and that's not normally

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<v Speaker 2>my bag at all, right, but I was I wanted.

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<v Speaker 2>I was hooked from the jump because this game. If

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<v Speaker 2>you if y'all thought that Persona was dripping in style

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<v Speaker 2>and swag goo from the music and to the look,

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<v Speaker 2>this blows it out of the water, which I thought

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<v Speaker 2>was an impossible task. And on top of that, this

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<v Speaker 2>delivers on everything that Atlas is already good at where

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<v Speaker 2>I agree with Jordan. You could have filed off like

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<v Speaker 2>the the name Metaphor or Fantasio and would have assumed

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<v Speaker 2>that this is a Persona, right, and I think it

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<v Speaker 2>would have one hundred percent fit with that, because it

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<v Speaker 2>does have the calendar system, the social links system where

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<v Speaker 2>you do have to kind of negotiate with your days

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<v Speaker 2>and make sure that they matter, and then your social links.

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<v Speaker 2>But sure, there are moments in the Persona games where

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<v Speaker 2>I feel like some of the social links aren't the

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<v Speaker 2>strongest grub in my time with the game. I've enjoyed

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<v Speaker 2>every single aspect of it. And for folks that are

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<v Speaker 2>curious about the story.

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<v Speaker 3>Holy shit. Yeah.

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<v Speaker 2>In the same ways that the Persona series has really challenged,

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<v Speaker 2>you know, uh, virtually everything, relationships with society, societal relationships,

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<v Speaker 2>interpersonal relationships, religious concepts, this game is going for it,

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<v Speaker 2>and for the most part, I think it sticks to

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<v Speaker 2>landing grub by swinging for the fences and trying to

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<v Speaker 2>make those gigantic leaps when it is talking about when

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<v Speaker 2>it is talking about religion and race, and it's talking

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<v Speaker 2>about self perception as well, and then that relationship of

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<v Speaker 2>that shared experience just being a living being in the world,

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<v Speaker 2>and it really really nails that so well.

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<v Speaker 1>Yeah, it seems like when I do kind of glance

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<v Speaker 1>at some more reviews and was kind of trying to

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<v Speaker 1>capture a few for the news this morning, and also

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<v Speaker 1>kind of glanced at a Jessie Now Jessica Cogswell over

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<v Speaker 1>at GameSpot. She gave it a ten. And one of

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<v Speaker 1>the the emphasis a lot of people who are making

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<v Speaker 1>is on excellent storytelling, excellent characters, really good pacing on

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<v Speaker 1>that side of things is that is that carrying most

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<v Speaker 1>of the game for you? How how are you also

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<v Speaker 1>finding the tactics.

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<v Speaker 2>One hundred percent grub like the it It is like

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<v Speaker 2>a slight twist on Persona five combat system. Like if

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<v Speaker 2>you were to look at screens of it, you would

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<v Speaker 2>just assume that the world of Metaphor is a different

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<v Speaker 2>dungeon in a Persona game, specifically Persona five. And I

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<v Speaker 2>think it uses the utilizes all of that, uh and

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<v Speaker 2>and and and still manage manages to pull it off

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<v Speaker 2>well and make it its own in a certain way.

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<v Speaker 2>Then that differentiates it enough from Persona and I just

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<v Speaker 2>love it.

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<v Speaker 3>Grubb it.

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<v Speaker 2>It feels like we are so fucking back with turn

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<v Speaker 2>based Uh.

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<v Speaker 1>Yeah, they seem to be on top of the genre

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<v Speaker 1>in a lot of ways. And part of that I

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<v Speaker 1>think is, you know, Final Fantasy kind of you know,

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<v Speaker 1>beefing in a tiny bit with its real time action

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<v Speaker 1>based combat for Final Fantasy sixteen, which I thought was

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<v Speaker 1>pretty good, but it's not so good that it should

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<v Speaker 1>be the standard for the genre going forward. Whereas obviously

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<v Speaker 1>Bouldersgate and this on kind of both sides of that coin,

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<v Speaker 1>and a lot of the games as well. Clearly clearly

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<v Speaker 1>crushing it for turn based combat. Yeah. So okay, So

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<v Speaker 1>if a persona fan is coming into here, what like

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<v Speaker 1>do you have like a pointer for them to like

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<v Speaker 1>some tips to like make sure that they can hit

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<v Speaker 1>the ground running or they just kind of is going

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<v Speaker 1>to be sort of seamless.

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<v Speaker 2>I think it'll be seamless if you already have experience

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<v Speaker 2>with I think any story heavy JRPG, I think you'll

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<v Speaker 2>not maybe not immediately click with it. Sean and Chat

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<v Speaker 2>is saying that the gameplay itself is not necessarily clicking

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<v Speaker 2>with him. Don't want to put words in Sean's mouth,

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<v Speaker 2>but I can perhaps see where Seawan is coming from there.

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<v Speaker 2>I think, just be mindful and don't put too much

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<v Speaker 2>pressure on yourself and get the choice paralysis of like

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<v Speaker 2>which social links to perhaps max out. Just play the

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<v Speaker 2>game as you would want to play out, and whichever

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<v Speaker 2>characters are speaking to you in that moment, just explore

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<v Speaker 2>those relationships as you naturally would. And you know, I

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<v Speaker 2>know that we live in a world where people are

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<v Speaker 2>spoiling games left and right, spoiling TV shows left and right,

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<v Speaker 2>But just take your time with it and really let

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<v Speaker 2>the messages resonate with you. I know, people joked around

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<v Speaker 2>that Final Fantasy fifteen was a road trip.

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<v Speaker 3>Game with the boys. Yep, this is definitely that.

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<v Speaker 2>This is let's take a cross country road trip to

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<v Speaker 2>not only destabilize the country's racist systems, but also let's

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<v Speaker 2>just see some cool shit with some homies.

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<v Speaker 1>Okay, it's I mean, it sounds very promising. I think

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<v Speaker 1>a lot of people probably aren't gonna especially with glowing

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<v Speaker 1>reviews like this. Even people among the Persona fans might

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<v Speaker 1>have been like, well, you know, I want Persona. I

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<v Speaker 1>think they'll probably pop in for this now. That's exciting. Yeah,

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<v Speaker 1>I guess any other big takeaways from the game, any

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<v Speaker 1>other things that you wish people would know before they

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<v Speaker 1>hop in.

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<v Speaker 2>I think I appreciate the the CEO Jones on that

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<v Speaker 2>list when it comes to trying to tell these heavy

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<v Speaker 2>handed messages because not a lot of people can, not

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<v Speaker 2>a lot of studios, not a lot of developers.

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<v Speaker 3>It's funny.

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<v Speaker 2>I feel like like indie dev's are very good at

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<v Speaker 2>tackling very specific messages, and sometimes with Triple A studios

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<v Speaker 2>it just falls flat and crumbles on the own weight

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<v Speaker 2>of such a big game. But time and time again,

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<v Speaker 2>I feel like the people at Atlas do such a

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<v Speaker 2>good job at handling very serious issues in a way

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<v Speaker 2>that is palatable and manageable.

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<v Speaker 3>That being said, I do wish.

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<v Speaker 2>Grub because I know that this is such this is

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<v Speaker 2>gonna be such a time investment. I read Jess's review

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<v Speaker 2>and she said that she spent eighty hours on this game.

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<v Speaker 2>Eighty hours is a lot for any Yeah, anyone.

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<v Speaker 1>Honestly, kind of like the scuttle butt when we were

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<v Speaker 1>all in the review process and I haven't touched the game,

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<v Speaker 1>but it was like I was thinking about it. I

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<v Speaker 1>had a code in front of me, and I give

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<v Speaker 1>it to someone else when I when I heard Jessica say,

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<v Speaker 1>uh yeah, fifty hours for it to really click for me,

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<v Speaker 1>I'm like, ah, okay, I'm too busy for that. You

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<v Speaker 1>all have fun. I bet it's gonna click for most people,

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<v Speaker 1>but I personally can't spend fifty hours. I bet it's

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<v Speaker 1>not gonna take fifty hours for most people, but I

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<v Speaker 1>think it'll take some time and some people might actually

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<v Speaker 1>end up playing it and it might not click with them.

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<v Speaker 1>So I've heard I've seen that a couple for a

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<v Speaker 1>couple of people as well.

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<v Speaker 3>Yeah, so my idea was and get ready to cut the.

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<v Speaker 1>Check please, Okay, here we go.

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<v Speaker 2>I get I understand that we will do a re

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<v Speaker 2>release of a Persona game like a couple of years

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<v Speaker 2>down the line, like Persona five Royal. What if instead

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<v Speaker 2>of that we just have metaphor Refantasio Turbo where we

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<v Speaker 2>just we just cut some of the.

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<v Speaker 1>Fat speed three minute matches.

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<v Speaker 2>That's it, Like grub, I am dead set that there

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<v Speaker 2>are a lot of people that would enjoy more of

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<v Speaker 2>Persona if it was not eighty to one hundred hours.

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<v Speaker 1>Yeah, I mean, I guess when I think of RPG's

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<v Speaker 1>this day to these days, I do think that they

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<v Speaker 1>are like eighty hours. That's the number I think of.

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<v Speaker 1>But it's like I was, you know, I'm kind of

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<v Speaker 1>like reading old magazines these days, and it's like, oh no,

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<v Speaker 1>the RPG's back then were you know, the big ones

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<v Speaker 1>were thirty hours. Those were the massive ones. So uh, clearly,

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<v Speaker 1>you know, there's always going to be that arms race

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<v Speaker 1>that causes both sides to you know, all sides everyone

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<v Speaker 1>in that genre to be like, well, ours even bigger,

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<v Speaker 1>has even more stuff, and they always feel like I

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<v Speaker 1>got to have something bigger than their last game, so

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<v Speaker 1>I get how we get here. I wouldn't hate for

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<v Speaker 1>them to take all of their stylings, all of their

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<v Speaker 1>gameplay prowess, and apply it to something that is a

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<v Speaker 1>turboized version of what they've made before. That'd be cool,

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<v Speaker 1>all right, quick breaking news, Actually, let me just write

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<v Speaker 1>the headline in here for you. Alien Isolation sequel confirmed.

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<v Speaker 1>This comes from Tom Ivan at VGC, who just kind

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<v Speaker 1>of got the news for us. Sega has announced an

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<v Speaker 1>Alien Isolation sequel. The game is in early development at

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<v Speaker 1>Creative Assembly. The announcement on Monday came out to coincide

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<v Speaker 1>with the tenth anniversary of the original game today. I'm

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<v Speaker 1>delighted to confirm on behalf of the team that a

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<v Speaker 1>sequel to Alien Isolation is in early development, said al Hope,

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<v Speaker 1>almost said Ai Hope. Al Hope, a creative director at

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<v Speaker 1>developer Creative Assembly. We look forward to sharing more details

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<v Speaker 1>with you when we're ready, And then the Sega count tweeted,

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<v Speaker 1>we are so back, So there you go. I think

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<v Speaker 1>this is a great idea. I think this is one

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<v Speaker 1>of those games that at the time it reviews a

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<v Speaker 1>very specific way because the reviewers are like I have

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<v Speaker 1>to think about this holistically, there is this really great

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<v Speaker 1>mechanic here of you trapped on a spaceship with an

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<v Speaker 1>alien and all that stuff is great, and the game

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<v Speaker 1>is too long and that drags it down. Therefore, this

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<v Speaker 1>game is a blank and it's whatever number that is

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<v Speaker 1>lower than maybe they would have given it just based

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<v Speaker 1>on how good the mechanics are. Now, it's it's really

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<v Speaker 1>grown an estimation over time, and in a lot of

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<v Speaker 1>fans eyes it's it's got a cult following. It's only

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<v Speaker 1>you know, it grows in like players around this time

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<v Speaker 1>of year every year. I think you take what you

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<v Speaker 1>learned last time, and you really focus in on what

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<v Speaker 1>worked and don't feel like you need to make a

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<v Speaker 1>thirty hour game this time. I think when this game

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<v Speaker 1>came out ten years ago, there was definitely this real

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<v Speaker 1>strong need to be like, we need to be able

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<v Speaker 1>to justify this game being the price it is, and

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<v Speaker 1>we need to, you know, to take up room on

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<v Speaker 1>store shelves and all this stuff. So it's got to

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<v Speaker 1>feel like it has a ton of content. I think

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<v Speaker 1>people are a little bit more willing these days to

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<v Speaker 1>be like, if you give us all the gameplay mechanics,

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<v Speaker 1>we want just make the game until it stops being

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<v Speaker 1>good then end it. And I think that people be

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<v Speaker 1>more open to that these days. I'm excited about this,

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<v Speaker 1>how about you.

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<v Speaker 2>I never checked out the original Alien Isolation, but I

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<v Speaker 2>do remember seeing like a positive upswell over like the

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<v Speaker 2>past couple of years, scrub every time that anything Alien related. Yeah,

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<v Speaker 2>whether it's the movies or the games get talked about

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<v Speaker 2>of like what if you just did that one again?

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<v Speaker 2>So yeah, I hope that they take what they learned

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<v Speaker 2>from the first one and make this one dope.

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<v Speaker 3>Maybe we should play it on the website.

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<v Speaker 1>Yeah, I think that'd be fun. That'd be a good time. Yeah.

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<v Speaker 1>Alien is one of those franchises has a million games,

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<v Speaker 1>a million entry, it's million movies now, and it hasn't

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<v Speaker 1>really lost its appeal for me. Even though I'm not

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<v Speaker 1>like checking out everything, when something does look good, I'm

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<v Speaker 1>still there and I'm like, this is such a cool world.

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<v Speaker 1>They do such a good job with that and this

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<v Speaker 1>The original game definitely was like, hey, we are going

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<v Speaker 1>to have the CRTs and all this stuff's just gonna

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<v Speaker 1>look like Alien and Aliens, and it's I always appreciated that.

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<v Speaker 1>Do you think that there's a chance that they kind

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<v Speaker 1>of try to go the alien aliens route here, and

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<v Speaker 1>it's like, well, maybe more space Marini, more aliens were

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<v Speaker 1>action y.

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<v Speaker 2>It seems like a lot of people really jived with

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<v Speaker 2>the fact that you're kind of like a regular, decular person.

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<v Speaker 2>I think so the original alien isolation and I think

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<v Speaker 2>adding more of a hoorah space marine vibe to it

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<v Speaker 2>will kind of shift the tone in a dramatic way.

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<v Speaker 3>So perhaps they maybe you're a baby this time.

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<v Speaker 1>There you go, the most helpless of all. That'd be ideal,

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<v Speaker 1>but and yet somehow just crawling around in ducks and

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<v Speaker 1>the aliens can't get to it, just like, yeah, just.

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<v Speaker 3>Put them in the mech suit. Yeah, a little babby there,

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<v Speaker 3>a little baby mech suit.

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<v Speaker 1>No timeline on that, they said, it's an early development,

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<v Speaker 1>probably still years away, but cool to get a sign

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<v Speaker 1>of life from this from this series and see it

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<v Speaker 1>coming back. It feels like this is one that was

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<v Speaker 1>well earned. And next up we'll get Randy Pitchford's Space

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<v Speaker 1>Marine two Colonial Space Marine two. There you go.

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<v Speaker 3>Cool?

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<v Speaker 1>All right? The future of Halo is coming and it

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<v Speaker 1>includes multiple games. This is from Ethan Gotchi Kotaku. Ever

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<v Speaker 1>since Mass layoffs at Halo Maker three four three Industries,

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<v Speaker 1>which it's not called that anymore. Fans have wondered what

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<v Speaker 1>the future will hold for for the famed sci fi shooter.

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<v Speaker 1>It turns out Microsoft still has big plans for master Chief,

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<v Speaker 1>and they involve multiple upcoming projects as well as the

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<v Speaker 1>franchise making the jump to Epic Games. Is Unreal Engine,

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<v Speaker 1>the tech that powers Fortnite and a host of other

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<v Speaker 1>Xbox first party games. Three four three Industries revealed the

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<v Speaker 1>news during the twenty twenty four Halo World Championship, including

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<v Speaker 1>that the studio will be called Halo Studios going forward.

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<v Speaker 1>Instead of continuing to use its current slip Space Engine,

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<v Speaker 1>which was created from the ground up for Halo Infinite,

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<v Speaker 1>the franchise will abandon it for Unreal Engine five. An

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<v Speaker 1>effort called Project Foundry is also currently underway to build

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<v Speaker 1>a foundation for training and best practices for developing Halo

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<v Speaker 1>within the new tech. So yeah, those are like the

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<v Speaker 1>basics here. They say that there's more games coming, uh

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<v Speaker 1>and and also Halo Infinite. Meanwhile, we'll continue to get updates,

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<v Speaker 1>but it sounds like it's kind of on the ooh,

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<v Speaker 1>should we deemphasize this more and more and more, or

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<v Speaker 1>kind of try to keep it going a little bit

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<v Speaker 1>longer while we work on this other stuff that is

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<v Speaker 1>to be determined.

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<v Speaker 3>Uh.

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<v Speaker 1>What really matters here is I think people will see

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<v Speaker 1>this Jen and uh, you know, I think the jumped

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<v Speaker 1>conclusion from people who you know, they aren't in the

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<v Speaker 1>weeds with this stuff, and I think that's completely fair.

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<v Speaker 1>Mostly the Mike Minauds of the world will be like, oh,

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<v Speaker 1>they're switching to Unreal Engine because it's uh, they want

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<v Speaker 1>better graphics. And I'm throwing him under the bus there

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<v Speaker 1>he knew what he was talking about. When it really

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<v Speaker 1>why they're switching is Unreal Engine is the most used

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<v Speaker 1>engine among the Triple Triple A developers, and it makes

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<v Speaker 1>it easier one to hire people, but two Like, really

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<v Speaker 1>what it is is the tools are there to just

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<v Speaker 1>get a lot of content out fast. That was the

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<v Speaker 1>problem with Slipstream. It made a game that looked pretty.

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<v Speaker 1>It's it was an engine that even once you got

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<v Speaker 1>like these people or smart people, they can learn how

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<v Speaker 1>to use new tools. That's fine. In fact, this project Boundry,

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<v Speaker 1>what that's saying is we're gonna be building our own

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<v Speaker 1>tools to use Unreal Engine. So what it really is,

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<v Speaker 1>how capable are those tools? How malleable are they Can

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<v Speaker 1>you take them and be like, we have an idea,

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00:21:15.279 --> 00:21:17.759
<v Speaker 1>let's execute on that idea and a reasonable amount of

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00:21:17.799 --> 00:21:21.319
<v Speaker 1>time with a reasonable reasonable amount of money and resources.

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<v Speaker 1>And the answer for slipstream was clearly over time they

404
00:21:25.000 --> 00:21:26.720
<v Speaker 1>could not do that. I think that's why we ended

405
00:21:26.799 --> 00:21:29.920
<v Speaker 1>up with the single biome that they had in a

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<v Speaker 1>Halo Infinite didn't bother me too much of soone playing

407
00:21:32.119 --> 00:21:34.240
<v Speaker 1>the game, but clearly they're like, we just got to

408
00:21:34.279 --> 00:21:36.839
<v Speaker 1>keep working with the resources we have. Just take that

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<v Speaker 1>tree and use it one hundred and fifty thousand times

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<v Speaker 1>throughout this world. So that will solve a lot of

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<v Speaker 1>the problems I think for the next Halo. Do you

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<v Speaker 1>feel like this is going to solve enough of the problems?

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<v Speaker 3>I am not one hundred percent sure, Grub, mostly because

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<v Speaker 3>there are just parts of Halo Infinite Infinite that I

415
00:21:58.680 --> 00:22:01.480
<v Speaker 3>did like, just I don't think was able to sustain

416
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<v Speaker 3>me in the long run, And maybe that was just

417
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<v Speaker 3>due to like the problematic lead up of the game

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<v Speaker 3>getting delayed and then wondering, okay, when is the game

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<v Speaker 3>fully out?

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<v Speaker 1>Out?

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<v Speaker 2>Okay, co op isn't here yet, but now it is

422
00:22:14.960 --> 00:22:19.720
<v Speaker 2>a couple months later and then just thankfully the multiplayer

423
00:22:19.759 --> 00:22:21.200
<v Speaker 2>was never felt like it was a mess.

424
00:22:21.359 --> 00:22:23.880
<v Speaker 3>Now it was just just a fun It was always fun.

425
00:22:23.920 --> 00:22:26.160
<v Speaker 2>It just went in waves of popularity, like with like

426
00:22:26.319 --> 00:22:29.279
<v Speaker 2>my friend group and even on site we played it

427
00:22:29.319 --> 00:22:31.440
<v Speaker 2>a couple of times and we circled back a couple

428
00:22:31.480 --> 00:22:37.039
<v Speaker 2>of months later. My hope is with the pivot to

429
00:22:37.279 --> 00:22:40.839
<v Speaker 2>Unreal Engine five, that yes, they are able to produce

430
00:22:40.920 --> 00:22:44.759
<v Speaker 2>content faster and maybe adapt faster to trends. I just

431
00:22:44.799 --> 00:22:47.319
<v Speaker 2>hope that it isn't let's throw everything at the wall

432
00:22:47.359 --> 00:22:50.799
<v Speaker 2>approach and see what winds up sticking. Oh, definitely, because

433
00:22:50.880 --> 00:22:53.440
<v Speaker 2>ultimately I feel like I don't know if the Halo

434
00:22:53.599 --> 00:22:58.880
<v Speaker 2>franchise isn't healthy of a place to sustain itself with

435
00:22:59.000 --> 00:23:02.960
<v Speaker 2>that method of of development, right, because sure we could

436
00:23:02.960 --> 00:23:04.599
<v Speaker 2>get a couple of Halo games in the next couple

437
00:23:04.599 --> 00:23:06.559
<v Speaker 2>of years, but what does that ultimately do to the

438
00:23:06.640 --> 00:23:08.960
<v Speaker 2>name Halo that is kind of already I don't want

439
00:23:09.000 --> 00:23:13.240
<v Speaker 2>to say damage, but it isn't as popular as it was.

440
00:23:13.480 --> 00:23:18.200
<v Speaker 1>It's definitely a little wit, right, Yeah, absolutely, yeah, yeah,

441
00:23:18.440 --> 00:23:20.319
<v Speaker 1>I think they have to kind of continue to treat

442
00:23:20.359 --> 00:23:24.559
<v Speaker 1>the next games as big, huge and important, and and

443
00:23:24.680 --> 00:23:27.960
<v Speaker 1>that means yeah, not being too just like you said,

444
00:23:27.960 --> 00:23:30.200
<v Speaker 1>throwing stuff at the wall. That's a good point. And

445
00:23:31.039 --> 00:23:33.640
<v Speaker 1>I think what they probably should do here is establish

446
00:23:33.839 --> 00:23:38.319
<v Speaker 1>this very strong foundation and uh and build something out

447
00:23:38.319 --> 00:23:40.160
<v Speaker 1>that like feels like, Okay, this is the next big

448
00:23:40.160 --> 00:23:43.079
<v Speaker 1>Halo thing. And then at that point, once it's live,

449
00:23:43.240 --> 00:23:46.599
<v Speaker 1>once once you have some some momentum there, then you

450
00:23:46.680 --> 00:23:48.400
<v Speaker 1>have the tools and be like, Okay, now we can

451
00:23:48.440 --> 00:23:50.599
<v Speaker 1>sort of respond to what the community wants. We can

452
00:23:50.640 --> 00:23:52.960
<v Speaker 1>work with them. We can give them, you know, the

453
00:23:53.480 --> 00:23:56.359
<v Speaker 1>player the in game foundry where they can make their

454
00:23:56.359 --> 00:23:58.960
<v Speaker 1>own stuff and build unreal engine to to be able

455
00:23:59.000 --> 00:24:01.680
<v Speaker 1>to handle that. And then once that stuff is popping off,

456
00:24:01.720 --> 00:24:03.599
<v Speaker 1>maybe we can take some of those ideas and expand

457
00:24:03.599 --> 00:24:05.799
<v Speaker 1>on them very very quickly because now the tools will

458
00:24:05.799 --> 00:24:08.240
<v Speaker 1>simplify that process. That's I think it's the hope. And

459
00:24:08.279 --> 00:24:10.640
<v Speaker 1>then you know, at that point they can they can

460
00:24:11.240 --> 00:24:13.079
<v Speaker 1>try to throw a little bit more at the wall

461
00:24:13.119 --> 00:24:14.799
<v Speaker 1>because they have the strong foundation of this is what

462
00:24:14.839 --> 00:24:17.039
<v Speaker 1>Halo is. People are happy with it. We can continue

463
00:24:17.440 --> 00:24:20.079
<v Speaker 1>telling stories in this world and having cool multiplayer stuff

464
00:24:20.319 --> 00:24:22.839
<v Speaker 1>and now and now we're not afraid to try things

465
00:24:24.559 --> 00:24:30.119
<v Speaker 1>all that said, it's you know, Halo's problems are they

466
00:24:30.119 --> 00:24:32.200
<v Speaker 1>do come down to can they get enough attention? Can

467
00:24:32.240 --> 00:24:34.400
<v Speaker 1>they get enough popularity? Can they get people to care

468
00:24:34.400 --> 00:24:37.519
<v Speaker 1>about the game? And I think that like clearly with

469
00:24:37.599 --> 00:24:40.759
<v Speaker 1>Halo Infinite Multiplayer, I think one of the biggest issues

470
00:24:40.960 --> 00:24:43.359
<v Speaker 1>was the lack of content. That seemed to be the

471
00:24:43.359 --> 00:24:45.519
<v Speaker 1>thing that everyone pointed to. But I always wonder if

472
00:24:45.519 --> 00:24:47.680
<v Speaker 1>it's like that, is that something people say and what

473
00:24:47.720 --> 00:24:51.559
<v Speaker 1>they really feel is something deeper and harder to express,

474
00:24:51.599 --> 00:24:53.759
<v Speaker 1>And it comes down to maybe they just don't care

475
00:24:53.799 --> 00:24:57.119
<v Speaker 1>about Halo the way they once did. And I wonder

476
00:24:57.160 --> 00:25:00.400
<v Speaker 1>if those problems will remain while they all of all

477
00:25:00.400 --> 00:25:03.319
<v Speaker 1>these other technical and development problems.

478
00:25:03.880 --> 00:25:07.440
<v Speaker 3>I'm it's it's tough to say grub right because.

479
00:25:08.559 --> 00:25:10.440
<v Speaker 2>For some people, some of that stink is going to

480
00:25:10.519 --> 00:25:13.799
<v Speaker 2>remain no matter how good the gamelinds up being right. Yeah,

481
00:25:13.880 --> 00:25:16.160
<v Speaker 2>ultimately across the board, I think Infinite wound up reviewing

482
00:25:16.240 --> 00:25:16.839
<v Speaker 2>pretty well.

483
00:25:17.960 --> 00:25:20.160
<v Speaker 3>But that perception of.

484
00:25:21.680 --> 00:25:25.200
<v Speaker 2>Grub what what I guess what would you call it if,

485
00:25:25.240 --> 00:25:29.000
<v Speaker 2>like Doom and Quake are a boomer shooter and Halo

486
00:25:29.119 --> 00:25:32.279
<v Speaker 2>occupies kind of that mental game space for me before

487
00:25:32.440 --> 00:25:33.839
<v Speaker 2>like modern Warfare two.

488
00:25:36.000 --> 00:25:38.680
<v Speaker 1>Master Chief of the Millennium because he came out like

489
00:25:38.720 --> 00:25:41.880
<v Speaker 1>right in two thousand, right, so uh, I don't know. Yeah,

490
00:25:41.920 --> 00:25:45.359
<v Speaker 1>Boomer Shooter and the boom son of Boomer Shooter, I

491
00:25:45.359 --> 00:25:48.000
<v Speaker 1>don't know, Like that's probably none of Boomery son of Boomer.

492
00:25:48.599 --> 00:25:52.279
<v Speaker 3>It's an yeah, yeah, poor sob.

493
00:25:53.799 --> 00:25:57.160
<v Speaker 1>Yeah, I think that there will be always be your right.

494
00:25:57.400 --> 00:26:00.720
<v Speaker 1>It's like churning back of Oh, I really missed that

495
00:26:00.880 --> 00:26:03.240
<v Speaker 1>we've had enough of Fortnite. Let's try something else, you

496
00:26:03.279 --> 00:26:06.400
<v Speaker 1>know what. That's maybe that something else should be nostalgic

497
00:26:06.559 --> 00:26:08.759
<v Speaker 1>and and Halo could jump back in at that time.

498
00:26:09.319 --> 00:26:11.319
<v Speaker 2>So we've seen a couple of indie games blow up,

499
00:26:11.839 --> 00:26:16.160
<v Speaker 2>battle Bit remastered, Yeah, the battlefield formula. I'm kind of

500
00:26:16.160 --> 00:26:18.960
<v Speaker 2>surprised that we haven't seen too many games try and

501
00:26:19.680 --> 00:26:23.599
<v Speaker 2>indie games or indie shooter games try and recreate a

502
00:26:23.680 --> 00:26:27.319
<v Speaker 2>Halo to some degree. So maybe it's just gonna be

503
00:26:27.359 --> 00:26:30.000
<v Speaker 2>the Halo team or the Halo studio moving forward that

504
00:26:30.079 --> 00:26:33.440
<v Speaker 2>just tries to recapture that nostalgia and reframes it for

505
00:26:33.440 --> 00:26:34.240
<v Speaker 2>a newer audience.

506
00:26:34.720 --> 00:26:37.359
<v Speaker 3>Yeah, just make go DST again.

507
00:26:37.720 --> 00:26:40.240
<v Speaker 1>Yeah, did you see the recent update t Halo emfit

508
00:26:40.279 --> 00:26:42.880
<v Speaker 1>It where they're they're adding a third person cameras to

509
00:26:42.960 --> 00:26:43.880
<v Speaker 1>the to the action.

510
00:26:45.200 --> 00:26:46.319
<v Speaker 3>Yeah, I don't know if I need that.

511
00:26:46.759 --> 00:26:48.960
<v Speaker 1>Yeah, I think I was like, that's fine. I think

512
00:26:48.960 --> 00:26:50.920
<v Speaker 1>I was a little surprised by like how many people

513
00:26:51.000 --> 00:26:54.440
<v Speaker 1>responding to the tweet about it. We're like super excited,

514
00:26:54.480 --> 00:26:56.079
<v Speaker 1>like this is the thing that they've been waiting for

515
00:26:56.119 --> 00:26:58.440
<v Speaker 1>and Halo and I'm like kind of doing that the

516
00:26:58.559 --> 00:27:03.119
<v Speaker 1>Clint Eastwood me like, get off my lawn, like, kids, Yeah,

517
00:27:03.160 --> 00:27:06.119
<v Speaker 1>you can't handle first person. Come on, what's wrong with you?

518
00:27:07.039 --> 00:27:12.119
<v Speaker 1>It looks cool though, it does look cool. Yeah, yeah,

519
00:27:12.160 --> 00:27:15.920
<v Speaker 1>well maybe we could check that. I still like Halo Infinite.

520
00:27:15.960 --> 00:27:18.319
<v Speaker 1>Maybe the most exciting part for me of all this

521
00:27:18.480 --> 00:27:20.839
<v Speaker 1>news is this means that we can get to the

522
00:27:21.400 --> 00:27:26.079
<v Speaker 1>point where people are no longer like judging Halo Infinite

523
00:27:26.160 --> 00:27:29.640
<v Speaker 1>on how much it is, you know, hitting their pleasure

524
00:27:29.640 --> 00:27:32.240
<v Speaker 1>receptors in that moment, and they could just assess it

525
00:27:32.279 --> 00:27:34.799
<v Speaker 1>as was it fun to play, and we're gonna be

526
00:27:34.880 --> 00:27:38.359
<v Speaker 1>in the Halo Infinite was good zone here very quickly.

527
00:27:38.440 --> 00:27:40.720
<v Speaker 1>I think, so looking forward to that as someone who's

528
00:27:40.720 --> 00:27:42.920
<v Speaker 1>always enjoyed that game and would love to play it

529
00:27:42.920 --> 00:27:45.519
<v Speaker 1>at any time. Halo Infinite just a fun, good, solid

530
00:27:45.599 --> 00:27:46.400
<v Speaker 1>multiplayer game.

531
00:27:47.359 --> 00:27:51.319
<v Speaker 2>I think they should definitely try and push the marketing

532
00:27:51.400 --> 00:27:54.680
<v Speaker 2>again and just have like another relaunch style thing where

533
00:27:55.240 --> 00:27:57.880
<v Speaker 2>just reminding folks like, hey, this game's around and it's good,

534
00:27:58.480 --> 00:28:01.720
<v Speaker 2>check it out. We don't just buy bags of doritos

535
00:28:01.720 --> 00:28:03.559
<v Speaker 2>and you'll be better at the game than everyone else.

536
00:28:05.519 --> 00:28:06.559
<v Speaker 3>My grub.

537
00:28:06.839 --> 00:28:12.119
<v Speaker 2>My other speculation is, with the switch to Unreal Engine five,

538
00:28:12.839 --> 00:28:17.960
<v Speaker 2>do you think Halo is going to join the rest

539
00:28:18.200 --> 00:28:22.720
<v Speaker 2>of modern day first person shooters multiplayer first person shooters

540
00:28:23.279 --> 00:28:26.200
<v Speaker 2>and have skins and guest characters.

541
00:28:27.359 --> 00:28:30.960
<v Speaker 1>They'll definitely have, you know, the skins, clearly, yes they will,

542
00:28:32.000 --> 00:28:35.359
<v Speaker 1>but like guest characters, I don't know. I feel like

543
00:28:36.880 --> 00:28:38.960
<v Speaker 1>what this might open them up to is make it

544
00:28:38.960 --> 00:28:42.519
<v Speaker 1>a little bit easier to borrow characters from other Microsoft games.

545
00:28:42.559 --> 00:28:44.680
<v Speaker 1>Like if the guy some Gears of War showed up

546
00:28:44.680 --> 00:28:47.079
<v Speaker 1>in the Halo multiplayer thing, I feel like that wouldn't

547
00:28:47.119 --> 00:28:48.839
<v Speaker 1>be too out of place or too strange. I guess

548
00:28:48.880 --> 00:28:51.000
<v Speaker 1>the way that they started moving around floaty that would

549
00:28:51.000 --> 00:28:54.039
<v Speaker 1>look weird. I don't know, it's hard. Yeah, because you

550
00:28:54.480 --> 00:28:59.200
<v Speaker 1>add in Harrison Ford is Indiana Jones. Can he just

551
00:28:59.240 --> 00:29:01.799
<v Speaker 1>go running around and jump like and looking like that.

552
00:29:02.119 --> 00:29:05.119
<v Speaker 1>It looks weird, so I think I think it'd be

553
00:29:05.119 --> 00:29:08.359
<v Speaker 1>difficult to pull off. But but who knows. Maybe they

554
00:29:08.359 --> 00:29:09.920
<v Speaker 1>could try a bunch of different modes where it makes

555
00:29:09.960 --> 00:29:12.279
<v Speaker 1>more sense, so or something along those lines. I think

556
00:29:12.319 --> 00:29:15.039
<v Speaker 1>they probably just try to play around in here's a

557
00:29:15.079 --> 00:29:17.279
<v Speaker 1>skin for your master Chief character.

558
00:29:18.359 --> 00:29:20.759
<v Speaker 3>Here's Optimus Prime in Halo.

559
00:29:21.000 --> 00:29:23.799
<v Speaker 1>Okay, well that would be cool. He's aren'ty already locked

560
00:29:23.799 --> 00:29:27.640
<v Speaker 1>down to Overwatch? Well one of those games got Transformers Watch?

561
00:29:27.720 --> 00:29:31.240
<v Speaker 1>Come on, I don't know anymore. You know. That does

562
00:29:31.279 --> 00:29:34.720
<v Speaker 1>speak to a point though, that this is now the

563
00:29:34.799 --> 00:29:38.440
<v Speaker 1>latest Microsoft studio to fully embrace Unreal Engine, just like

564
00:29:38.720 --> 00:29:43.759
<v Speaker 1>many of the other studios have. Clearly the the the

565
00:29:43.559 --> 00:29:46.680
<v Speaker 1>the Gears of War team, not the initiative. I can't

566
00:29:46.680 --> 00:29:49.319
<v Speaker 1>ever remember the name of it. They they they are

567
00:29:49.440 --> 00:29:51.599
<v Speaker 1>masters of unreal Engine. They've been working with that for

568
00:29:51.640 --> 00:29:55.000
<v Speaker 1>a very long time. Uh. And they are like the Coalition,

569
00:29:55.039 --> 00:29:58.160
<v Speaker 1>thank you, CHET, and they like are such experts that

570
00:29:58.200 --> 00:30:00.519
<v Speaker 1>they like come in and help other teams work on

571
00:30:00.799 --> 00:30:03.119
<v Speaker 1>unreal Engine. Now they could do that and help out

572
00:30:03.119 --> 00:30:05.799
<v Speaker 1>the Halo team, and all these teams can work together

573
00:30:05.839 --> 00:30:09.200
<v Speaker 1>to build these best practices. As they're talking about undead labs,

574
00:30:09.200 --> 00:30:11.039
<v Speaker 1>I think, use this unreal engine. There's a whole bunch

575
00:30:11.079 --> 00:30:13.720
<v Speaker 1>of that now at Microsoft, it makes sense long term

576
00:30:13.960 --> 00:30:17.039
<v Speaker 1>because they have all this expertise, and now that expertise

577
00:30:17.039 --> 00:30:19.200
<v Speaker 1>can't like I think, you know, the Coalition did help

578
00:30:19.240 --> 00:30:21.599
<v Speaker 1>on Halo to a certain extent, but they would have

579
00:30:21.599 --> 00:30:23.960
<v Speaker 1>been able to do a lot more if it was

580
00:30:24.000 --> 00:30:26.000
<v Speaker 1>an unreal engine, and now they're going to be able

581
00:30:26.000 --> 00:30:26.799
<v Speaker 1>to execute on that.

582
00:30:27.720 --> 00:30:31.759
<v Speaker 2>Speaking about long term for Halo as a franchise moving

583
00:30:31.759 --> 00:30:35.960
<v Speaker 2>forward and Halo Infinite, do you think we might actually

584
00:30:36.000 --> 00:30:41.599
<v Speaker 2>see a Halo game come out on the PS five

585
00:30:41.880 --> 00:30:46.480
<v Speaker 2>as well as an Xbox and PC. Maybe not at launch,

586
00:30:46.559 --> 00:30:49.200
<v Speaker 2>but maybe like a couple months down the line over time.

587
00:30:49.279 --> 00:30:54.640
<v Speaker 1>Yeah, I mean probably probably it's uh, you know, maybe

588
00:30:54.680 --> 00:30:57.720
<v Speaker 1>not the next one, but in like ten years, what

589
00:30:58.200 --> 00:31:00.200
<v Speaker 1>is any of these we're already of these boxs is

590
00:31:00.240 --> 00:31:03.480
<v Speaker 1>going to be that It's just the audience that they're

591
00:31:03.519 --> 00:31:06.640
<v Speaker 1>going to be aiming for with these games is going

592
00:31:06.640 --> 00:31:09.920
<v Speaker 1>to be so big and so much bigger than just

593
00:31:09.960 --> 00:31:13.000
<v Speaker 1>any one console that I just don't think that they

594
00:31:13.039 --> 00:31:16.680
<v Speaker 1>are even like they've emphasized the importance of the consoles

595
00:31:16.680 --> 00:31:19.160
<v Speaker 1>today and it doesn't seem like that decision is going

596
00:31:19.240 --> 00:31:21.720
<v Speaker 1>to get revert reversed. It's only getting They're only more

597
00:31:21.839 --> 00:31:25.720
<v Speaker 1>and more leaning in that direction. So eventually they have

598
00:31:25.880 --> 00:31:29.359
<v Speaker 1>leaned so far that it would be weird if Halo

599
00:31:29.480 --> 00:31:31.880
<v Speaker 1>wasn't released on everything. Now we're not there yet, but

600
00:31:32.160 --> 00:31:33.960
<v Speaker 1>I feel like I feel like they are walking in

601
00:31:34.000 --> 00:31:36.680
<v Speaker 1>that direction and steadily we'll get to that point. And

602
00:31:36.720 --> 00:31:38.839
<v Speaker 1>that point could come before the next Halo game.

603
00:31:40.160 --> 00:31:45.920
<v Speaker 3>We'll see all right, Yeah, one last thing, please God.

604
00:31:46.000 --> 00:31:51.359
<v Speaker 2>It feels so weird that we could potentially in two

605
00:31:51.400 --> 00:31:56.000
<v Speaker 2>three years time have a mobile Halo game that, yeah,

606
00:31:56.640 --> 00:31:59.839
<v Speaker 2>that could pop off in a way that cod Mobile has.

607
00:32:00.119 --> 00:32:02.279
<v Speaker 1>Right, And I do wonder about that too, with like

608
00:32:02.319 --> 00:32:05.519
<v Speaker 1>a you know, Unreal Engine very malleable for you can.

609
00:32:07.240 --> 00:32:08.920
<v Speaker 1>I remember early on with Unreal Engine for one of

610
00:32:08.960 --> 00:32:10.759
<v Speaker 1>the big things, it's like, hey, we developed this game

611
00:32:10.880 --> 00:32:12.960
<v Speaker 1>and it's on PC and it looks really great, but

612
00:32:12.960 --> 00:32:15.119
<v Speaker 1>we could scale it down and run on switch because

613
00:32:15.160 --> 00:32:16.599
<v Speaker 1>they were kind of thinking, we want to have something

614
00:32:16.599 --> 00:32:18.079
<v Speaker 1>that could be scaled all the way down to mobile.

615
00:32:18.319 --> 00:32:21.200
<v Speaker 1>And then those games, those games started appearing on mobile.

616
00:32:22.240 --> 00:32:25.160
<v Speaker 1>Unreal Engined five carries forth a lot of that stuff,

617
00:32:25.720 --> 00:32:27.960
<v Speaker 1>and so it is an engine that you could very

618
00:32:28.000 --> 00:32:31.160
<v Speaker 1>easily take the game you're making for PC and for

619
00:32:31.279 --> 00:32:35.079
<v Speaker 1>console and scale it down and put it on phones

620
00:32:35.319 --> 00:32:37.359
<v Speaker 1>and it wouldn't like and like scale it down enough

621
00:32:37.400 --> 00:32:38.960
<v Speaker 1>so that you're not like destroying the battery and all

622
00:32:38.960 --> 00:32:42.359
<v Speaker 1>that stuff. I do wonder if they do that, or

623
00:32:42.400 --> 00:32:43.839
<v Speaker 1>do they do what the Call of Duty did and

624
00:32:43.839 --> 00:32:48.920
<v Speaker 1>build the bespoke mobile version. That's probably still the move, right,

625
00:32:49.119 --> 00:32:50.240
<v Speaker 1>but they could they could do.

626
00:32:50.200 --> 00:32:53.960
<v Speaker 2>This, yeah, if you create I feel like the problem

627
00:32:54.039 --> 00:32:56.200
<v Speaker 2>with trying to poort a triple A game onto a

628
00:32:56.240 --> 00:32:58.640
<v Speaker 2>phone is that that is not the experience that people

629
00:32:58.680 --> 00:33:00.680
<v Speaker 2>are used to on a phone. They just want to

630
00:33:00.680 --> 00:33:04.680
<v Speaker 2>play a quick round of something, and you already have

631
00:33:04.799 --> 00:33:07.400
<v Speaker 2>people in that hamster wheel with cod mobile.

632
00:33:08.160 --> 00:33:09.319
<v Speaker 3>I would say, just try it.

633
00:33:09.519 --> 00:33:14.160
<v Speaker 2>You could definitely adapt Halo to fit that, I don't

634
00:33:14.200 --> 00:33:18.440
<v Speaker 2>want to say weird but specific live service game mobile

635
00:33:18.480 --> 00:33:19.640
<v Speaker 2>format yep.

636
00:33:20.680 --> 00:33:23.559
<v Speaker 1>Future of Halo very I'm still very curious about it.

637
00:33:24.119 --> 00:33:27.000
<v Speaker 1>They have had a lot of turnover there, I mean,

638
00:33:27.759 --> 00:33:32.599
<v Speaker 1>the Infinite Its failures definitely caused Microsoft to look at

639
00:33:32.599 --> 00:33:36.519
<v Speaker 1>that studio and I think they basically basically fired a

640
00:33:36.519 --> 00:33:38.279
<v Speaker 1>lot of the leadership there. I know a lot of

641
00:33:38.279 --> 00:33:41.400
<v Speaker 1>the leadership left and and you know, we're caught up

642
00:33:41.400 --> 00:33:45.200
<v Speaker 1>in various layoffs, but most of the leadership were just like, hey, please,

643
00:33:45.359 --> 00:33:48.000
<v Speaker 1>you're done, you can resign, get out of here, and

644
00:33:48.039 --> 00:33:51.599
<v Speaker 1>that means there should be a fresh new crop in

645
00:33:51.680 --> 00:33:55.200
<v Speaker 1>there kind of overseeing things going forward. This is their

646
00:33:55.279 --> 00:33:57.960
<v Speaker 1>chance to really sort of write the ship, because you know,

647
00:33:58.079 --> 00:34:00.640
<v Speaker 1>for as much as people love Halo and the reason

648
00:34:00.640 --> 00:34:03.559
<v Speaker 1>and then as far as it's fallen, it does feel

649
00:34:03.599 --> 00:34:07.079
<v Speaker 1>like it's fallen due to missteps more than anything else.

650
00:34:07.119 --> 00:34:08.519
<v Speaker 1>For as much as it's easy to be like, well,

651
00:34:08.639 --> 00:34:10.920
<v Speaker 1>maybe people don't like those games anymore, I think the

652
00:34:11.440 --> 00:34:16.960
<v Speaker 1>biggest problems have been that people didn't love four's a multiplayer,

653
00:34:16.960 --> 00:34:19.599
<v Speaker 1>and they didn't love five's story. I camera one or

654
00:34:19.639 --> 00:34:22.400
<v Speaker 1>the other might be might be mixing that up. And

655
00:34:22.400 --> 00:34:25.599
<v Speaker 1>then Infinite Yeah, and then Infinite was like a lot

656
00:34:25.639 --> 00:34:27.360
<v Speaker 1>of this stuff is good, give us more of it,

657
00:34:27.440 --> 00:34:29.440
<v Speaker 1>and they're like, well, we can't. This is it would

658
00:34:29.440 --> 00:34:32.639
<v Speaker 1>take too long to make more of this game, and

659
00:34:32.719 --> 00:34:35.440
<v Speaker 1>that now here we are. So I think if they

660
00:34:35.480 --> 00:34:39.719
<v Speaker 1>can address those problems first and then just put out

661
00:34:39.719 --> 00:34:41.880
<v Speaker 1>a good Halo, the rest of it might take care

662
00:34:41.880 --> 00:34:44.039
<v Speaker 1>of itself in terms of getting people to care about

663
00:34:44.039 --> 00:34:44.880
<v Speaker 1>this character. Again.

664
00:34:45.760 --> 00:34:48.800
<v Speaker 3>Part of me now thinks that maybe they made the

665
00:34:48.840 --> 00:34:52.559
<v Speaker 3>switch to have it be called Halo Infinite versus another

666
00:34:52.840 --> 00:34:56.519
<v Speaker 3>proper Halo numbered title, just to avoid the stink that

667
00:34:56.559 --> 00:34:58.199
<v Speaker 3>had developed from four and five.

668
00:34:58.480 --> 00:34:59.199
<v Speaker 1>Yeah.

669
00:34:59.400 --> 00:35:02.000
<v Speaker 2>Yeah, And do you know what, Grub, I played an

670
00:35:02.039 --> 00:35:04.840
<v Speaker 2>obscene amount of Halo three on the Xbox three sixty yep,

671
00:35:05.559 --> 00:35:09.159
<v Speaker 2>and that muscle memory is stored inside of me, and

672
00:35:09.400 --> 00:35:12.119
<v Speaker 2>the couple times that we've played Halo Infinite on this website,

673
00:35:12.159 --> 00:35:15.679
<v Speaker 2>it has come out and now we kind of got

674
00:35:15.719 --> 00:35:16.239
<v Speaker 2>the itch again.

675
00:35:16.280 --> 00:35:17.199
<v Speaker 3>Grub, thanks a lot.

676
00:35:17.440 --> 00:35:20.199
<v Speaker 1>Yeah. Well, hey, I'm always look forward to playing some Infidite.

677
00:35:20.280 --> 00:35:23.360
<v Speaker 1>Let's do it. We can play some master Chief collection too,

678
00:35:23.360 --> 00:35:24.000
<v Speaker 1>It would be fun.

679
00:35:24.199 --> 00:35:24.320
<v Speaker 3>Uh.

680
00:35:24.480 --> 00:35:27.239
<v Speaker 1>Okay, let's see here. Let's take a break. Let's take

681
00:35:27.239 --> 00:35:30.400
<v Speaker 1>a break when we come back. Is Saudia Arabia taking

682
00:35:30.519 --> 00:35:35.599
<v Speaker 1>over Nintendo? We'll talk about it right after this. All right,

683
00:35:35.719 --> 00:35:41.039
<v Speaker 1>we're back, let's hit this. Saudi Arabia is considering a

684
00:35:41.119 --> 00:35:43.840
<v Speaker 1>larger steak in Nintendo. This is from Jordan Miller at BGC.

685
00:35:44.400 --> 00:35:47.800
<v Speaker 1>Saudi Arabia's sovereign wealth fund is considering a move to

686
00:35:47.840 --> 00:35:50.360
<v Speaker 1>increase its stake in Nintendo. That's according to a new

687
00:35:50.400 --> 00:35:53.079
<v Speaker 1>interview in which the firm discussed that the Saudi Arabia

688
00:35:53.119 --> 00:35:58.400
<v Speaker 1>Public Investment funds the PIFF plans for growth. Prince faizel

689
00:35:58.480 --> 00:36:03.119
<v Speaker 1>Bin Ban Dauer Bin Sultan al Saud, the group's vice chairs,

690
00:36:03.119 --> 00:36:06.920
<v Speaker 1>set in an interview with Kyoto Kyodo News that's with

691
00:36:06.960 --> 00:36:10.159
<v Speaker 1>a d out of t that there are always opportunities

692
00:36:10.159 --> 00:36:13.199
<v Speaker 1>for further investment investment. It's important to keep the communication

693
00:36:13.320 --> 00:36:15.719
<v Speaker 1>going so you get there in the right way. He said,

694
00:36:16.000 --> 00:36:17.559
<v Speaker 1>we don't want to rush into anything.

695
00:36:18.039 --> 00:36:18.159
<v Speaker 2>Uh.

696
00:36:18.480 --> 00:36:21.800
<v Speaker 1>They have an eight point five percent in a stake

697
00:36:21.840 --> 00:36:24.280
<v Speaker 1>in Nintendo right now that that has grown over time,

698
00:36:24.719 --> 00:36:28.239
<v Speaker 1>and they're thinking about growing some more in buying more Nintendo. Now.

699
00:36:28.239 --> 00:36:29.480
<v Speaker 1>This has caused a lot of people to be like,

700
00:36:30.719 --> 00:36:33.079
<v Speaker 1>what's going on here? Are they going to like try

701
00:36:33.079 --> 00:36:35.079
<v Speaker 1>to take over the board of directors and stuff like that?

702
00:36:35.480 --> 00:36:39.440
<v Speaker 1>And I would probably hesitate towards worrying about that too much. Clearly, Hey,

703
00:36:39.519 --> 00:36:42.119
<v Speaker 1>Saudi Arabia a lot of problems. They killed a journalist.

704
00:36:42.599 --> 00:36:45.480
<v Speaker 1>That's that's just a bad country. And with leadership that

705
00:36:45.559 --> 00:36:50.679
<v Speaker 1>is directly responsible for that. It's a publicly traded company, Nintendo,

706
00:36:50.719 --> 00:36:52.880
<v Speaker 1>you can't stop them from from investing as far as

707
00:36:52.880 --> 00:36:55.599
<v Speaker 1>I'm aware, it would be very difficult. In fact, Nintendo

708
00:36:55.679 --> 00:36:58.679
<v Speaker 1>didn't know about like most of these investments from Saudi

709
00:36:58.679 --> 00:37:00.840
<v Speaker 1>Arabia until it happened was in the news, because that's

710
00:37:00.880 --> 00:37:03.599
<v Speaker 1>just how public training works. Like those shares are out there,

711
00:37:03.880 --> 00:37:05.639
<v Speaker 1>they went out and bought it from someone else. Nintendo

712
00:37:05.679 --> 00:37:09.119
<v Speaker 1>wasn't involved in the transaction at all, But eight point

713
00:37:09.119 --> 00:37:12.559
<v Speaker 1>five percent is a lot, and if they do buy more,

714
00:37:12.960 --> 00:37:16.320
<v Speaker 1>it would like be something that they would have to communicate. Well,

715
00:37:16.320 --> 00:37:18.360
<v Speaker 1>it wouldn't have to, but they've said themselves like we

716
00:37:18.400 --> 00:37:20.519
<v Speaker 1>would communicate to let them know and let them know

717
00:37:20.559 --> 00:37:23.320
<v Speaker 1>what we're trying to do here. The point of investing,

718
00:37:24.119 --> 00:37:26.559
<v Speaker 1>for the most part is to make money from other

719
00:37:26.559 --> 00:37:30.679
<v Speaker 1>people's work, and that's not going to be not true

720
00:37:30.719 --> 00:37:33.239
<v Speaker 1>of Saudi Arabia. What they're doing here is they see

721
00:37:33.239 --> 00:37:36.000
<v Speaker 1>an opportunity to invest in the video game space. Of

722
00:37:36.079 --> 00:37:37.960
<v Speaker 1>obviously they own all of U SNK, they invested in

723
00:37:38.039 --> 00:37:41.480
<v Speaker 1>a ton of other video game companies, but they see

724
00:37:41.519 --> 00:37:44.519
<v Speaker 1>clearly Nintendo has a chance to grow, especially with switch

725
00:37:44.559 --> 00:37:47.000
<v Speaker 1>to coming out, and they want to make money from

726
00:37:47.000 --> 00:37:49.840
<v Speaker 1>that just like anything else, and be well positioned to

727
00:37:50.840 --> 00:37:52.760
<v Speaker 1>leverage that stuff in the future as they try to

728
00:37:52.760 --> 00:37:54.880
<v Speaker 1>do more with games in Saudi Arabia, they're trying to

729
00:37:54.920 --> 00:37:59.920
<v Speaker 1>diversified their economy very much, you know, I guess get

730
00:38:00.079 --> 00:38:01.920
<v Speaker 1>gas station in the world that right now, they're trying

731
00:38:01.920 --> 00:38:04.840
<v Speaker 1>to be more than that. But that does not mean

732
00:38:04.920 --> 00:38:08.800
<v Speaker 1>like buying Nintendo and transplant in it, transplant into Saudi

733
00:38:08.800 --> 00:38:10.320
<v Speaker 1>Arabia or something like that.

734
00:38:10.239 --> 00:38:15.199
<v Speaker 2>Right right, I definitely hope not. God that is so,

735
00:38:15.760 --> 00:38:18.400
<v Speaker 2>I guess I've never thought about it that way, Grub.

736
00:38:18.400 --> 00:38:21.039
<v Speaker 2>But where a public, publicly traded company is just so

737
00:38:21.119 --> 00:38:24.039
<v Speaker 2>public that even the people internally at said company, yeah,

738
00:38:24.239 --> 00:38:28.599
<v Speaker 2>aren't in control despite the company being theirs.

739
00:38:28.760 --> 00:38:31.119
<v Speaker 1>Wow, yep, I mean those those shares are just they

740
00:38:31.199 --> 00:38:33.519
<v Speaker 1>belong to someone else. So yeah, and if some epison

741
00:38:33.559 --> 00:38:36.599
<v Speaker 1>wants to sell it to Saudi Arabia, they don't have

742
00:38:36.639 --> 00:38:38.639
<v Speaker 1>to tell you and then they know and they don't

743
00:38:38.679 --> 00:38:40.000
<v Speaker 1>have to loop you in in any way.

744
00:38:40.800 --> 00:38:41.039
<v Speaker 3>Yeah.

745
00:38:41.119 --> 00:38:42.039
<v Speaker 1>Yeah, it's weird.

746
00:38:42.760 --> 00:38:44.199
<v Speaker 3>It's uh.

747
00:38:44.639 --> 00:38:46.760
<v Speaker 2>The further this goes along, it's going to be an

748
00:38:46.760 --> 00:38:52.840
<v Speaker 2>interesting road to navigate, you know, using your wallet to

749
00:38:53.320 --> 00:38:56.280
<v Speaker 2>vote in a sense, right Grub of who you choose

750
00:38:56.280 --> 00:39:01.159
<v Speaker 2>to support, and that being already very calm implicated to navigate,

751
00:39:01.280 --> 00:39:06.639
<v Speaker 2>but that being especially challenging to perhaps navigate as Saudis

752
00:39:06.639 --> 00:39:11.280
<v Speaker 2>share in Nintendo continues to grow. Yes, they are definitely

753
00:39:11.360 --> 00:39:15.159
<v Speaker 2>trying to diversify not only the public perception of them, but.

754
00:39:15.239 --> 00:39:16.559
<v Speaker 3>You know, they're not doing a great job.

755
00:39:17.480 --> 00:39:20.719
<v Speaker 2>But also just in the terms of industry they're trying

756
00:39:20.719 --> 00:39:23.519
<v Speaker 2>to enter. Perhaps they were trying to create a competitive

757
00:39:23.599 --> 00:39:25.760
<v Speaker 2>Jengle league. They tried to draft me.

758
00:39:25.719 --> 00:39:28.280
<v Speaker 1>And maybe maybe they're out there trying to get that

759
00:39:28.400 --> 00:39:31.800
<v Speaker 1>jam for their for their for the Jingle League of

760
00:39:31.920 --> 00:39:36.519
<v Speaker 1>the j L. Yeah. I think that Saudi Arabia is

761
00:39:36.559 --> 00:39:39.639
<v Speaker 1>not going to be going away in video games or

762
00:39:39.760 --> 00:39:42.719
<v Speaker 1>a lot of these a lot of these up marketplaces

763
00:39:42.719 --> 00:39:45.840
<v Speaker 1>that they keep getting involved in. Uh, And what can

764
00:39:45.880 --> 00:39:47.679
<v Speaker 1>you do about it? I mean, I don't know. At

765
00:39:47.679 --> 00:39:52.159
<v Speaker 1>a certain point, for as vile as the government has been,

766
00:39:53.559 --> 00:39:56.039
<v Speaker 1>I'd kind of like take their money, just take their

767
00:39:56.039 --> 00:39:57.960
<v Speaker 1>money away from them and go use it for something good.

768
00:39:58.039 --> 00:39:58.440
<v Speaker 1>I guess.

769
00:39:59.599 --> 00:40:01.840
<v Speaker 2>Yeah, that's mentality that I have too, of like all right,

770
00:40:02.039 --> 00:40:04.920
<v Speaker 2>just give us your money and we're gonna keep doing

771
00:40:04.960 --> 00:40:06.400
<v Speaker 2>our thing that you know.

772
00:40:07.960 --> 00:40:10.079
<v Speaker 3>Disrupts your perception of yourself.

773
00:40:10.519 --> 00:40:13.639
<v Speaker 1>Yeah, yeah, because I mean it's not you know, if

774
00:40:13.679 --> 00:40:15.639
<v Speaker 1>you don't take it, someone else will. I don't know.

775
00:40:16.159 --> 00:40:18.280
<v Speaker 1>Saudi Arabia's never offered me any money. I don't know.

776
00:40:18.320 --> 00:40:21.000
<v Speaker 1>I wouldn't like want to be like seen cheerleading in

777
00:40:21.079 --> 00:40:24.199
<v Speaker 1>that country. Uh, I'm not I'm listening. I don only

778
00:40:24.199 --> 00:40:30.280
<v Speaker 1>speak for myself. I can't say that same sentence. Yeah.

779
00:40:29.880 --> 00:40:32.559
<v Speaker 1>I think in a situation like this, where it's like

780
00:40:32.639 --> 00:40:36.559
<v Speaker 1>it's publicly trade in, they're just like investing in your company. Yeah,

781
00:40:36.639 --> 00:40:38.079
<v Speaker 1>you kind of can't stop that. But I it's like

782
00:40:38.119 --> 00:40:39.880
<v Speaker 1>they show up your door with a with a check.

783
00:40:39.960 --> 00:40:43.880
<v Speaker 1>It's a little bit stranger. So I don't know, but

784
00:40:44.239 --> 00:40:46.559
<v Speaker 1>I think the bottom line here is people worried about

785
00:40:47.360 --> 00:40:50.840
<v Speaker 1>like the video game industry at at large and Nintendo specifically,

786
00:40:51.559 --> 00:40:53.960
<v Speaker 1>not nothing's gonna relate change here. It doesn't seem like

787
00:40:54.039 --> 00:40:57.000
<v Speaker 1>it's gonna change. I don't I doubt even that Saudi

788
00:40:57.039 --> 00:41:01.239
<v Speaker 1>Arabia would want a place on Nintendo's board they could

789
00:41:01.280 --> 00:41:03.400
<v Speaker 1>demand it. Though they could demand it, it just seems

790
00:41:03.440 --> 00:41:07.239
<v Speaker 1>like that to what end they want the money. They

791
00:41:07.280 --> 00:41:12.280
<v Speaker 1>don't like necessarily want to control what Nintendo's outputting. I

792
00:41:12.280 --> 00:41:15.079
<v Speaker 1>think they do want to have some influence in that industry,

793
00:41:15.280 --> 00:41:17.760
<v Speaker 1>but they are able to get that with said money.

794
00:41:17.920 --> 00:41:20.360
<v Speaker 1>So I don't think much would change here.

795
00:41:20.880 --> 00:41:25.960
<v Speaker 2>Yeah, unless they demand that Nintendo comes to Saudi, the

796
00:41:26.000 --> 00:41:29.239
<v Speaker 2>Kingdom of Saudi Arabia three four times throughout the year

797
00:41:29.320 --> 00:41:33.320
<v Speaker 2>it makes a game specifically for the crown prints right.

798
00:41:33.239 --> 00:41:37.400
<v Speaker 1>Exactly, and who knows that could happen. Yes, that's right,

799
00:41:37.440 --> 00:41:40.119
<v Speaker 1>grub has heat with the Saudis there you go? Cool?

800
00:41:41.039 --> 00:41:41.159
<v Speaker 2>Uh?

801
00:41:41.960 --> 00:41:42.320
<v Speaker 3>All right?

802
00:41:42.360 --> 00:41:45.320
<v Speaker 1>Moving on here. Ubisoft response to rumors about an acquisition

803
00:41:45.400 --> 00:41:47.760
<v Speaker 1>from ten Cent. Meanwhile, it's the other one that's always

804
00:41:47.880 --> 00:41:51.159
<v Speaker 1>investing in video games. This is from Javier Escorbano at

805
00:41:51.400 --> 00:41:55.559
<v Speaker 1>Game Reactor. Following last week's rumors about a potential acquisition

806
00:41:55.599 --> 00:41:58.800
<v Speaker 1>of Ubisoft by ten Cent, a spokesperson from Ubisoft has

807
00:41:58.840 --> 00:42:02.039
<v Speaker 1>tried to slow speculate by claiming the company is reviewing

808
00:42:02.119 --> 00:42:06.119
<v Speaker 1>all of its strategic options but remaining focused on its strategy.

809
00:42:06.519 --> 00:42:10.039
<v Speaker 1>Ubisoft has noted recent press speculation regarding potential interest around

810
00:42:10.079 --> 00:42:14.400
<v Speaker 1>the company. Ubisoft said to BGC it regularly regularly reviews

811
00:42:14.440 --> 00:42:17.599
<v Speaker 1>all its strategic options in the interest of stakeholders and

812
00:42:17.639 --> 00:42:21.320
<v Speaker 1>will inform the market if and when appropriate. Ubisoft also

813
00:42:21.360 --> 00:42:24.760
<v Speaker 1>reiterates the management is currently focused on executing its strategy

814
00:42:24.920 --> 00:42:28.840
<v Speaker 1>centered on two core verticals, open world adventures and games

815
00:42:28.880 --> 00:42:31.639
<v Speaker 1>as a service in native experiences. That's got to be

816
00:42:31.639 --> 00:42:35.000
<v Speaker 1>thrilling to investors and just kind of oh, the same

817
00:42:35.039 --> 00:42:39.599
<v Speaker 1>thing as always. Huh. Yeah. The thing here is like

818
00:42:39.679 --> 00:42:41.599
<v Speaker 1>tencent does seem to be like one of the only

819
00:42:42.000 --> 00:42:45.960
<v Speaker 1>options that Ubisoft might have if and by Ubisoft I

820
00:42:46.000 --> 00:42:48.639
<v Speaker 1>mean the Gimel family, Yeves Gamo, if he wants to

821
00:42:48.760 --> 00:42:52.920
<v Speaker 1>stay in charge, because the publishers in a bad way,

822
00:42:53.800 --> 00:42:57.440
<v Speaker 1>they are kind of one more bad game, one more

823
00:42:57.480 --> 00:43:01.280
<v Speaker 1>bad launch away from being to be in free fall

824
00:43:01.320 --> 00:43:03.960
<v Speaker 1>in terms of the stock price, and if that happens,

825
00:43:04.039 --> 00:43:06.480
<v Speaker 1>even with all the Gemos on the board of directors,

826
00:43:06.480 --> 00:43:08.440
<v Speaker 1>it could be very challenging for them to stand in

827
00:43:08.480 --> 00:43:10.880
<v Speaker 1>the way of a bunch of people are saying, hey,

828
00:43:10.880 --> 00:43:14.119
<v Speaker 1>we should consider some other options, like maybe letting Vivindi

829
00:43:14.159 --> 00:43:16.639
<v Speaker 1>come back here and take over or something along those lines.

830
00:43:17.760 --> 00:43:21.159
<v Speaker 1>If if the Gimo family wants to have control over

831
00:43:21.199 --> 00:43:24.320
<v Speaker 1>what happens next, it might require them to partner up

832
00:43:24.320 --> 00:43:27.840
<v Speaker 1>with a handful of companies that out there that could

833
00:43:27.880 --> 00:43:29.960
<v Speaker 1>actually have actually could make that happen. And really the

834
00:43:30.000 --> 00:43:32.079
<v Speaker 1>only option on the table seems to be ten cents,

835
00:43:32.199 --> 00:43:36.079
<v Speaker 1>So I get that they're saying that, hey, we're considering everything.

836
00:43:36.119 --> 00:43:37.719
<v Speaker 1>I don't know what else think. I mean, I've heard

837
00:43:37.760 --> 00:43:39.360
<v Speaker 1>in the best I've said like maybe they went to

838
00:43:39.360 --> 00:43:41.679
<v Speaker 1>go talk to like EA or something and said, hey,

839
00:43:41.840 --> 00:43:43.840
<v Speaker 1>we should team up, and I was like, what the

840
00:43:44.159 --> 00:43:46.920
<v Speaker 1>fuck are you talking about? No way. So I just

841
00:43:46.920 --> 00:43:49.639
<v Speaker 1>don't know who else would be willing to buy. You'd

842
00:43:49.639 --> 00:43:52.679
<v Speaker 1>be soft and take on tens of thousands of people

843
00:43:52.719 --> 00:43:54.320
<v Speaker 1>on payroll. It would be very.

844
00:43:54.159 --> 00:43:57.320
<v Speaker 3>Awkward, incredibly awkward. And also.

845
00:43:58.840 --> 00:44:02.079
<v Speaker 2>Knowing that the Gaumont family still wants to be on

846
00:44:02.159 --> 00:44:06.960
<v Speaker 2>that board and have a gigantic say, I don't necessarily

847
00:44:07.039 --> 00:44:10.440
<v Speaker 2>know that if getting acquired by ten Cent is gonna

848
00:44:10.559 --> 00:44:13.280
<v Speaker 2>fix the ship at all. It's just gonna be like

849
00:44:13.440 --> 00:44:16.280
<v Speaker 2>patching the hole in the boat that is already slowly

850
00:44:16.360 --> 00:44:20.599
<v Speaker 2>sinking grub, you know, instead of like repairing the hole

851
00:44:20.639 --> 00:44:23.360
<v Speaker 2>and getting rid of the rotting wood, We're just gonna

852
00:44:23.480 --> 00:44:25.760
<v Speaker 2>let that rot spread with more money.

853
00:44:25.800 --> 00:44:30.960
<v Speaker 1>Now. Yeah, it's it seems right like this is not

854
00:44:31.000 --> 00:44:35.320
<v Speaker 1>going to actually solve much. But I think that's a

855
00:44:35.320 --> 00:44:37.199
<v Speaker 1>good point because that's the perspective that we're actually talking

856
00:44:37.199 --> 00:44:40.719
<v Speaker 1>about here. Again, it's like the Gemos don't necessarily not

857
00:44:41.119 --> 00:44:44.159
<v Speaker 1>necessarily thinking about the future of Ubisoft. They are thinking

858
00:44:44.159 --> 00:44:49.639
<v Speaker 1>about the future of their power within that infrastructure. And yeah,

859
00:44:49.719 --> 00:44:51.960
<v Speaker 1>I think they could team up with ten Cent and

860
00:44:52.000 --> 00:44:54.239
<v Speaker 1>be like, Okay, we get some of your money and

861
00:44:54.280 --> 00:44:56.480
<v Speaker 1>we'll do the work to control the company and you

862
00:44:56.559 --> 00:44:59.639
<v Speaker 1>fund it and we'll take it private again and private

863
00:44:59.639 --> 00:45:04.280
<v Speaker 1>between Tencent and ourselves. But then the the goal then

864
00:45:04.280 --> 00:45:07.000
<v Speaker 1>would be to take it public again one day, I

865
00:45:07.000 --> 00:45:11.280
<v Speaker 1>would imagine, And it's it's it just seems very rocky

866
00:45:12.119 --> 00:45:14.320
<v Speaker 1>in terms of a pathboard for the company. But that's

867
00:45:14.360 --> 00:45:16.440
<v Speaker 1>where they are. They've they've they've been in this situation

868
00:45:16.480 --> 00:45:18.960
<v Speaker 1>a bunch of times, have sort of skated by and

869
00:45:19.079 --> 00:45:21.599
<v Speaker 1>been able to dodge some bullets, and feels like that

870
00:45:21.719 --> 00:45:25.559
<v Speaker 1>luck has run out and the the final destination of

871
00:45:25.599 --> 00:45:27.760
<v Speaker 1>where this company was always headed is finally about to

872
00:45:27.760 --> 00:45:28.840
<v Speaker 1>take it.

873
00:45:28.840 --> 00:45:31.880
<v Speaker 2>It just feels like such a bummer grub because I,

874
00:45:31.960 --> 00:45:35.039
<v Speaker 2>due to your recommendation, I have spent a little bit

875
00:45:35.039 --> 00:45:37.880
<v Speaker 2>more time in Star Wars Outlaws and it is starting

876
00:45:37.920 --> 00:45:40.199
<v Speaker 2>to grab me. I think I am finally turning on

877
00:45:40.280 --> 00:45:44.920
<v Speaker 2>it in a positive way, and it just thinks that

878
00:45:44.960 --> 00:45:48.000
<v Speaker 2>it feels like you be soft is hanging the game

879
00:45:48.039 --> 00:45:51.920
<v Speaker 2>out to dry, despite you know, the game being continually

880
00:45:51.920 --> 00:45:54.880
<v Speaker 2>worked on and developers promising like, hey, we're going to

881
00:45:54.920 --> 00:45:57.079
<v Speaker 2>make this game even better than it already is. It

882
00:45:57.199 --> 00:45:59.639
<v Speaker 2>just feels like you be soft as the publisher and

883
00:45:59.639 --> 00:46:03.119
<v Speaker 2>the company is just like blaming it for all of

884
00:46:03.119 --> 00:46:06.480
<v Speaker 2>the problems that have been building up, not just this year,

885
00:46:06.519 --> 00:46:08.920
<v Speaker 2>but over the past couple of years. Yeah, remember Stolen

886
00:46:08.960 --> 00:46:09.639
<v Speaker 2>Bones came out?

887
00:46:10.000 --> 00:46:13.639
<v Speaker 1>No, I don't. Actually, yeah, that's that's wild. I think

888
00:46:13.679 --> 00:46:17.280
<v Speaker 1>that it's indicative of like all the problems we've heard

889
00:46:17.599 --> 00:46:20.840
<v Speaker 1>that Assassin's Cruise shadows. One of the big reasons it

890
00:46:20.880 --> 00:46:22.920
<v Speaker 1>was delayed is all the people working on it were

891
00:46:22.960 --> 00:46:25.440
<v Speaker 1>being like, hey, we should delay this, and you know,

892
00:46:25.519 --> 00:46:27.719
<v Speaker 1>the same thing was true of Star Wars Outlaws, but

893
00:46:27.719 --> 00:46:29.199
<v Speaker 1>they probably got to a point where, like they knew,

894
00:46:29.199 --> 00:46:30.639
<v Speaker 1>they weren't going to be able to get to ask

895
00:46:30.679 --> 00:46:32.920
<v Speaker 1>for another delay, so they did the best they could

896
00:46:32.920 --> 00:46:36.199
<v Speaker 1>with that game, and as we're seeing it continue to

897
00:46:36.239 --> 00:46:39.280
<v Speaker 1>get updates and get very significant changes to the quality

898
00:46:39.280 --> 00:46:41.480
<v Speaker 1>of that game. With some of these updates, it's like

899
00:46:41.840 --> 00:46:43.440
<v Speaker 1>in a matter of months they were able to make

900
00:46:43.480 --> 00:46:46.920
<v Speaker 1>something that feels much better already. Had it had another year,

901
00:46:47.639 --> 00:46:50.159
<v Speaker 1>it probably would have been in a much better place now.

902
00:46:50.320 --> 00:46:52.519
<v Speaker 1>Ubisoft hasn't done that recently, even though they kept saying

903
00:46:52.559 --> 00:46:55.920
<v Speaker 1>that they would, you know, really avoid ever being in

904
00:46:55.920 --> 00:46:59.519
<v Speaker 1>the situation again after previous examples of them beefing it

905
00:46:59.599 --> 00:47:02.840
<v Speaker 1>with by leasing games too early or underbaked, and they

906
00:47:02.880 --> 00:47:04.760
<v Speaker 1>kind of it seems like they can't help themselves because

907
00:47:04.760 --> 00:47:07.920
<v Speaker 1>they're just too big, too massive, too expensive. They can't

908
00:47:07.920 --> 00:47:09.840
<v Speaker 1>go several quarters in a row without one of these

909
00:47:09.840 --> 00:47:13.440
<v Speaker 1>big games releasing, and that seems like a problem, and

910
00:47:13.679 --> 00:47:16.159
<v Speaker 1>that that problem seems unsolved as well.

911
00:47:17.159 --> 00:47:18.800
<v Speaker 3>Do you think the problem Grub is that no one

912
00:47:18.840 --> 00:47:19.960
<v Speaker 3>wants to dance anymore?

913
00:47:20.880 --> 00:47:24.039
<v Speaker 1>No one wants to just dance. That Just Dance game

914
00:47:24.079 --> 00:47:27.039
<v Speaker 1>is still coming out this holiday, right, there's a new one.

915
00:47:27.760 --> 00:47:32.360
<v Speaker 3>Like Clockwork Grub every single year. Yep, every single platform.

916
00:47:32.639 --> 00:47:37.559
<v Speaker 1>Yep. It'll be on everything except for PC, like always PC.

917
00:47:37.679 --> 00:47:39.760
<v Speaker 1>You could just like watch the YouTube videos and pretend

918
00:47:39.960 --> 00:47:42.079
<v Speaker 1>like that's what I h Yeah, yeah.

919
00:47:42.000 --> 00:47:46.400
<v Speaker 2>That's It's surprising that the audience that buys Just Dance

920
00:47:46.440 --> 00:47:48.599
<v Speaker 2>has not glommed onto that fast, right.

921
00:47:49.039 --> 00:47:50.840
<v Speaker 1>A lot of the kids have They're like, I'll just

922
00:47:50.840 --> 00:47:53.719
<v Speaker 1>watch the YouTube video and dance to this. This is great. Uh.

923
00:47:53.800 --> 00:47:56.000
<v Speaker 1>And then the score is always like from someone doing

924
00:47:56.039 --> 00:47:57.760
<v Speaker 1>it perfect, so you can pretend you did it perfect.

925
00:47:57.840 --> 00:47:58.480
<v Speaker 1>It's wonderful.

926
00:47:59.159 --> 00:47:59.800
<v Speaker 3>Uh.

927
00:47:59.519 --> 00:48:03.039
<v Speaker 1>All right, let's keep moving here. Assassins Creed Black Flag

928
00:48:03.639 --> 00:48:06.159
<v Speaker 1>remake is closer than you think.

929
00:48:06.239 --> 00:48:06.400
<v Speaker 3>Oh.

930
00:48:06.880 --> 00:48:09.639
<v Speaker 1>This is from Insider Gaming. We first got when of

931
00:48:09.679 --> 00:48:12.639
<v Speaker 1>an Assassin's Creed Black Flag remake earlier this year, and

932
00:48:12.760 --> 00:48:15.800
<v Speaker 1>informission sent to Insider Gaming suggests that the game could

933
00:48:15.840 --> 00:48:18.800
<v Speaker 1>actually be coming sooner than you might think. When rumors

934
00:48:18.800 --> 00:48:21.360
<v Speaker 1>of the Assassin's Creed Black Flag remake began to circulate

935
00:48:21.400 --> 00:48:24.440
<v Speaker 1>on the Internet, many including ourselves, assumed that the game

936
00:48:24.480 --> 00:48:27.800
<v Speaker 1>would be would still be some years away from releasing. However,

937
00:48:28.239 --> 00:48:31.239
<v Speaker 1>new details and documentation on the game sent to Insider

938
00:48:31.280 --> 00:48:33.519
<v Speaker 1>Gaming under the condition that it does not go public,

939
00:48:33.559 --> 00:48:36.119
<v Speaker 1>so just that the game is well into development and

940
00:48:36.199 --> 00:48:40.760
<v Speaker 1>could be released much sooner than we all thought. The

941
00:48:40.800 --> 00:48:44.920
<v Speaker 1>timeline here apparently is it could come holiday of twenty

942
00:48:44.960 --> 00:48:47.000
<v Speaker 1>twenty five, around November twenty twenty five.

943
00:48:48.480 --> 00:48:48.599
<v Speaker 2>Uh.

944
00:48:50.119 --> 00:48:53.679
<v Speaker 1>Now, I've not played Assassins Creed Black Flag since, you know,

945
00:48:53.719 --> 00:48:56.760
<v Speaker 1>the year it came out, but my memory of that

946
00:48:56.840 --> 00:49:00.679
<v Speaker 1>game is that's, you know, one of the first Xbox

947
00:49:01.320 --> 00:49:05.400
<v Speaker 1>One and PlayStation four games, and it probably feels like

948
00:49:05.480 --> 00:49:10.280
<v Speaker 1>it's still and there was like zero zero problems, like

949
00:49:10.320 --> 00:49:12.519
<v Speaker 1>in terms of that game needs to be remade now.

950
00:49:12.800 --> 00:49:15.320
<v Speaker 1>Maybe it's more data than I'm remembering, but I doubt it.

951
00:49:16.880 --> 00:49:21.960
<v Speaker 2>Yeah, I think that game probably still plays completely fine, grub. Yeah,

952
00:49:22.079 --> 00:49:25.239
<v Speaker 2>I think a lot of well, you know, Sony would

953
00:49:25.280 --> 00:49:27.280
<v Speaker 2>beg to differ, but a lot of games released on

954
00:49:27.280 --> 00:49:27.880
<v Speaker 2>the PS.

955
00:49:27.679 --> 00:49:31.519
<v Speaker 3>Four are still pretty good today, yep, grub.

956
00:49:31.760 --> 00:49:35.880
<v Speaker 2>I hope that people listening have never found themselves in

957
00:49:36.000 --> 00:49:41.280
<v Speaker 2>a toxic relationship where you know, we've clearly addressed a

958
00:49:41.320 --> 00:49:46.320
<v Speaker 2>potential pain point in said relationship and then your significant

959
00:49:46.360 --> 00:49:50.400
<v Speaker 2>other continues to be aware and cognizant of said issue,

960
00:49:50.920 --> 00:49:54.599
<v Speaker 2>but continues to just do the thing that has been

961
00:49:54.639 --> 00:49:59.880
<v Speaker 2>identified as a problem. And I feel like we can

962
00:50:00.039 --> 00:50:03.480
<v Speaker 2>all agree that the Internet is not saying, in yelling,

963
00:50:03.559 --> 00:50:07.519
<v Speaker 2>stop making Assassin's Creed games, but maybe slow down.

964
00:50:07.599 --> 00:50:12.159
<v Speaker 1>Maybe slow Well, what this sounds like is they are

965
00:50:12.239 --> 00:50:15.559
<v Speaker 1>speeding up because this comes out November twenty twenty five,

966
00:50:15.760 --> 00:50:20.679
<v Speaker 1>apparently allegedly, and so does Assassin's Creed Invictus, I think

967
00:50:20.840 --> 00:50:25.760
<v Speaker 1>is which is the multiplayer, multiplayer focused one I guess,

968
00:50:26.320 --> 00:50:30.159
<v Speaker 1>so there'll be two Assassin's Creed games next year, and

969
00:50:30.199 --> 00:50:33.400
<v Speaker 1>then immediately after that. I guess that the hex one,

970
00:50:33.599 --> 00:50:36.039
<v Speaker 1>the Holy Roman Empire one it takes place in like

971
00:50:36.039 --> 00:50:40.079
<v Speaker 1>the German Germanic region, that would probably come in twenty

972
00:50:40.119 --> 00:50:43.320
<v Speaker 1>twenty six. And at that point, you know, if Invictus works,

973
00:50:43.360 --> 00:50:46.679
<v Speaker 1>they'll be updating that as well. All alongside that, they

974
00:50:46.960 --> 00:50:49.199
<v Speaker 1>and they've told us they have a lot of Assassin's

975
00:50:49.199 --> 00:50:51.719
<v Speaker 1>Creed projects. Some of them are TV and movies, not

976
00:50:52.000 --> 00:50:53.679
<v Speaker 1>like most of them are. Most of them are games.

977
00:50:54.079 --> 00:50:56.280
<v Speaker 1>And the number that they keep throwing around is something

978
00:50:56.360 --> 00:50:59.159
<v Speaker 1>north of ten, eleven, twelve, something like that, more and

979
00:50:59.199 --> 00:51:01.599
<v Speaker 1>maybe more than that. Uh So there's a lot of

980
00:51:01.599 --> 00:51:07.880
<v Speaker 1>Assassin's Creed coming, and uh, I don't know. It also

981
00:51:07.920 --> 00:51:10.079
<v Speaker 1>feels like that is just speeding towards a brick wall

982
00:51:10.480 --> 00:51:13.639
<v Speaker 1>of if you have one more another like unity situation,

983
00:51:13.760 --> 00:51:15.840
<v Speaker 1>all that blows up in your face, and then you're

984
00:51:15.880 --> 00:51:17.599
<v Speaker 1>talking to us again about how, oh, we're going to

985
00:51:17.639 --> 00:51:19.920
<v Speaker 1>delay all those projects until we can get this right,

986
00:51:20.679 --> 00:51:23.400
<v Speaker 1>just like you've done three times already, Greb.

987
00:51:23.480 --> 00:51:28.559
<v Speaker 2>I forget what it's called when you start offering civilians

988
00:51:28.599 --> 00:51:32.480
<v Speaker 2>in Assassin's Creed. And then is it destabilizing or desynchronizing

989
00:51:32.679 --> 00:51:36.840
<v Speaker 2>desynchronizing yes, yeah, yeah, oh boy. I feel like the

990
00:51:36.840 --> 00:51:40.119
<v Speaker 2>world has been yelling at Ubisoft like you're desynchronizing from

991
00:51:40.119 --> 00:51:42.800
<v Speaker 2>the rest of us, and what we actually want fucking stop.

992
00:51:43.599 --> 00:51:45.159
<v Speaker 1>Really, I've been thinking about it that now it's like

993
00:51:45.440 --> 00:51:48.159
<v Speaker 1>a euphemism going on a decenchronization spree.

994
00:51:48.159 --> 00:51:53.400
<v Speaker 3>That's the kind of boy, it's so bad, it's good.

995
00:51:55.519 --> 00:51:58.880
<v Speaker 2>Okay, we're gonna take out un Alive from the vernacular.

996
00:51:59.599 --> 00:52:00.119
<v Speaker 3>Thank you.

997
00:52:00.239 --> 00:52:02.960
<v Speaker 1>De sink is in. Unlive is out? Everybody there you go,

998
00:52:04.199 --> 00:52:07.519
<v Speaker 1>oh boy, uh yeah, hey, I don't need this, but

999
00:52:07.639 --> 00:52:10.639
<v Speaker 1>I get why these companies do this. Assassin's Creed Black

1000
00:52:10.679 --> 00:52:14.400
<v Speaker 1>Flag probably the like the one that if you were

1001
00:52:14.440 --> 00:52:17.119
<v Speaker 1>to go ask fans, what's the one you like most

1002
00:52:17.320 --> 00:52:19.320
<v Speaker 1>want to play again? I guess it would be this.

1003
00:52:20.679 --> 00:52:23.639
<v Speaker 1>I think, you know. Assassin's Creed two also is one

1004
00:52:23.679 --> 00:52:24.880
<v Speaker 1>that I think a lot of people out with are

1005
00:52:24.960 --> 00:52:27.679
<v Speaker 1>very fond of. I prefer Brotherhood, but I think a

1006
00:52:27.679 --> 00:52:29.239
<v Speaker 1>lot of I think a lot more people played too

1007
00:52:29.360 --> 00:52:34.079
<v Speaker 1>or something like that. So getting to a point where

1008
00:52:34.119 --> 00:52:37.000
<v Speaker 1>it's like you are now supplementing your Assassin's Creed releases

1009
00:52:37.079 --> 00:52:40.360
<v Speaker 1>with some of these remakes and release re releases. It

1010
00:52:40.440 --> 00:52:42.800
<v Speaker 1>makes some sense, but it's just like for so many

1011
00:52:42.800 --> 00:52:45.400
<v Speaker 1>of many of them, they've repackaged and re released them

1012
00:52:45.719 --> 00:52:48.760
<v Speaker 1>already a couple of years ago. So that means this

1013
00:52:48.880 --> 00:52:52.000
<v Speaker 1>next remake will have to be something much bigger. And

1014
00:52:52.159 --> 00:52:54.960
<v Speaker 1>I guess I don't know. Maybe for a game from

1015
00:52:55.079 --> 00:52:57.440
<v Speaker 1>Xbox One, it's not that much work to make it

1016
00:52:57.440 --> 00:53:00.360
<v Speaker 1>feel like a remake. But I think that also speaks

1017
00:53:00.360 --> 00:53:02.440
<v Speaker 1>to how much demand is there going to actually be

1018
00:53:02.559 --> 00:53:05.199
<v Speaker 1>for this. And we're seeing Until Dawn, you know, not

1019
00:53:05.199 --> 00:53:08.239
<v Speaker 1>not a similar kind of game, but from the similar generation,

1020
00:53:08.719 --> 00:53:11.320
<v Speaker 1>and that game is getting just got released as a

1021
00:53:11.360 --> 00:53:14.480
<v Speaker 1>remake or remaster and it's on a PC and no

1022
00:53:14.519 --> 00:53:16.320
<v Speaker 1>one's playing it, no one, no one seems to care.

1023
00:53:16.440 --> 00:53:18.840
<v Speaker 1>So I think it's very easy to mess these up,

1024
00:53:19.159 --> 00:53:21.000
<v Speaker 1>or to put a lot of work into it and

1025
00:53:21.000 --> 00:53:23.679
<v Speaker 1>people being like, well, no, we don't want to replay that,

1026
00:53:23.719 --> 00:53:24.559
<v Speaker 1>we already bought it.

1027
00:53:26.280 --> 00:53:29.639
<v Speaker 2>I like, I've actually, now that I think about a grub,

1028
00:53:29.639 --> 00:53:34.440
<v Speaker 2>I've seen people streaming Assassin's Creed Black Flag on on

1029
00:53:34.519 --> 00:53:40.599
<v Speaker 2>TikTok of all places, and game surprisingly steel completely fine.

1030
00:53:40.679 --> 00:53:46.199
<v Speaker 2>Oh yeah, it's fine, And we're already in that position

1031
00:53:46.320 --> 00:53:50.440
<v Speaker 2>Grub where it feels a little silly to remaster a

1032
00:53:50.519 --> 00:53:53.760
<v Speaker 2>game that came out only five or so years ago,

1033
00:53:54.079 --> 00:53:57.280
<v Speaker 2>or whenever Black Flag came out, at least on the

1034
00:53:57.280 --> 00:54:01.840
<v Speaker 2>PS four console generation, because again, for a lot of people,

1035
00:54:02.360 --> 00:54:05.719
<v Speaker 2>a lot of people still haven't upgraded to newer consoles,

1036
00:54:05.920 --> 00:54:09.480
<v Speaker 2>so the PS four base experience is still their day

1037
00:54:09.519 --> 00:54:14.559
<v Speaker 2>to day and it is completely fine. Oh oh lordie, Grub.

1038
00:54:14.599 --> 00:54:18.920
<v Speaker 2>I feel for the people internally at Ubisoft me too.

1039
00:54:20.039 --> 00:54:22.920
<v Speaker 1>Well, you know, we'll see what they say that maybe

1040
00:54:22.920 --> 00:54:26.599
<v Speaker 1>this thing is mixed up or something we'll hear or

1041
00:54:26.599 --> 00:54:28.280
<v Speaker 1>maybe they present they'll be like, oh, okay, I get

1042
00:54:28.320 --> 00:54:30.559
<v Speaker 1>why they're remaking it. There's a chance for all that

1043
00:54:31.119 --> 00:54:34.519
<v Speaker 1>wait and see. Real quick here, let's just hit some

1044
00:54:34.559 --> 00:54:37.679
<v Speaker 1>of these highlights real quick. Monoliths Soft is busy developing

1045
00:54:37.679 --> 00:54:40.000
<v Speaker 1>its in house engine, building on Zeno Blade engine for

1046
00:54:40.079 --> 00:54:44.679
<v Speaker 1>future games. You're a Zeno boy, right, You're happy to

1047
00:54:44.719 --> 00:54:47.079
<v Speaker 1>hear this, Hey, reinvest in that technology, make more of

1048
00:54:47.119 --> 00:54:50.239
<v Speaker 1>your stuff, like because they also are partly responsible for

1049
00:54:50.760 --> 00:54:53.960
<v Speaker 1>like the world in the Zelda games with all their technologies.

1050
00:54:54.079 --> 00:54:57.840
<v Speaker 1>So yeah, that sounds good to me too.

1051
00:54:58.239 --> 00:55:02.519
<v Speaker 2>Grubs as a someone that really really really loves Eno

1052
00:55:02.559 --> 00:55:03.480
<v Speaker 2>Blade Chronicles three.

1053
00:55:04.039 --> 00:55:06.760
<v Speaker 3>Give me more debt, Give me more flutes.

1054
00:55:06.639 --> 00:55:10.199
<v Speaker 1>More flutes. There you go, you heard them. Uh, the

1055
00:55:10.280 --> 00:55:14.840
<v Speaker 1>Nintendo switch mod chip Maker is going to fight Nintendo

1056
00:55:14.880 --> 00:55:17.079
<v Speaker 1>without a lawyer, apparently.

1057
00:55:17.960 --> 00:55:19.000
<v Speaker 3>Because it's Joker too.

1058
00:55:19.360 --> 00:55:21.360
<v Speaker 1>Hits Joker so well. I don't know, but there might

1059
00:55:21.360 --> 00:55:23.079
<v Speaker 1>be more singing and that's who knows. We'll have to

1060
00:55:23.079 --> 00:55:26.599
<v Speaker 1>wait to seem. Yeah, that's not that's a bad idea,

1061
00:55:26.639 --> 00:55:28.599
<v Speaker 1>but that apparently they're like, there's had a bunch of

1062
00:55:28.639 --> 00:55:31.280
<v Speaker 1>counts Nintendo, and they went through and like deny, deny, deny,

1063
00:55:31.320 --> 00:55:34.119
<v Speaker 1>and they still haven't got a lawyer. So uh, it

1064
00:55:34.199 --> 00:55:35.679
<v Speaker 1>sounds like they might try to go to court and

1065
00:55:35.679 --> 00:55:39.199
<v Speaker 1>fight Nintendo themselves. Good luck. I hope, I hope you.

1066
00:55:39.480 --> 00:55:42.760
<v Speaker 1>I hope they don't kill you. It's Nintendo and then yes,

1067
00:55:42.880 --> 00:55:44.719
<v Speaker 1>Until Down is one of the worst Sony releases on

1068
00:55:44.719 --> 00:55:49.760
<v Speaker 1>Steam in terms of players. It just feels like the

1069
00:55:49.800 --> 00:55:53.199
<v Speaker 1>game is not like, oh, that's an assessment of its quality.

1070
00:55:53.239 --> 00:55:55.639
<v Speaker 1>It's just like maybe people aren't even aware of this

1071
00:55:55.679 --> 00:55:58.079
<v Speaker 1>is happening, or like, didn't it wasn't already out, No,

1072
00:55:58.159 --> 00:56:00.719
<v Speaker 1>it's on PC now. It just feels it's missing some

1073
00:56:00.800 --> 00:56:02.440
<v Speaker 1>zeitgeist thing. I don't know.

1074
00:56:03.400 --> 00:56:06.039
<v Speaker 2>I think so, And it feels especially unfortunate because we

1075
00:56:06.079 --> 00:56:09.800
<v Speaker 2>are in the spooky season where yeah, maybe it'll pick up,

1076
00:56:10.559 --> 00:56:13.639
<v Speaker 2>maybe it'll pick up. I think there's also the perception, Grub,

1077
00:56:14.000 --> 00:56:17.400
<v Speaker 2>similar to the problems that Black Black Flag Remaster could

1078
00:56:17.440 --> 00:56:20.159
<v Speaker 2>have of like, isn't this already here? Don't I already

1079
00:56:20.199 --> 00:56:20.440
<v Speaker 2>have this?

1080
00:56:20.880 --> 00:56:22.679
<v Speaker 1>Yeah? I think that's probably a big part of it,

1081
00:56:24.159 --> 00:56:26.000
<v Speaker 1>you know, in that until Dawn movie just finish? Should

1082
00:56:26.000 --> 00:56:27.960
<v Speaker 1>finish film? Mean that one? Maybe when that comes out,

1083
00:56:27.960 --> 00:56:31.199
<v Speaker 1>this will pop up again. That could be fun. All right,

1084
00:56:31.880 --> 00:56:35.320
<v Speaker 1>poll question, let's do that real quick. I have the

1085
00:56:35.360 --> 00:56:39.000
<v Speaker 1>results here from last week. What do you prefer single

1086
00:56:39.039 --> 00:56:43.360
<v Speaker 1>player games or multiplayer games? Seven percent say they prefer

1087
00:56:43.440 --> 00:56:46.679
<v Speaker 1>multiplayer games and ninety three percent say they prefer single

1088
00:56:46.719 --> 00:56:49.880
<v Speaker 1>player games. That's on four thousand votes, and I think

1089
00:56:49.880 --> 00:56:51.400
<v Speaker 1>that's you know, obviously going to be the kind of

1090
00:56:51.400 --> 00:56:54.199
<v Speaker 1>audience we get on our stuff, without a doubt. It

1091
00:56:54.199 --> 00:56:54.960
<v Speaker 1>makes a lot of sense.

1092
00:56:56.079 --> 00:56:57.360
<v Speaker 3>That's astounding, though, Grub.

1093
00:56:57.480 --> 00:57:02.320
<v Speaker 1>I think it's yeah, I you know, I think multiplayer Listen,

1094
00:57:02.360 --> 00:57:04.360
<v Speaker 1>if you look at that way, you know, people spend

1095
00:57:04.360 --> 00:57:08.000
<v Speaker 1>money on games, multiplayer games make more, they just do.

1096
00:57:08.239 --> 00:57:10.199
<v Speaker 1>And then uh, and then when they were like when

1097
00:57:10.199 --> 00:57:11.760
<v Speaker 1>you were just looking at how many copies they would

1098
00:57:11.800 --> 00:57:14.679
<v Speaker 1>sell for years there they would sell way better than

1099
00:57:14.719 --> 00:57:18.039
<v Speaker 1>single player games. I think they are just more popular

1100
00:57:18.079 --> 00:57:21.559
<v Speaker 1>with a wider, more casual audience, and then single player

1101
00:57:21.599 --> 00:57:24.679
<v Speaker 1>games are a bit, just a tiny bit more niche,

1102
00:57:24.719 --> 00:57:28.719
<v Speaker 1>that's all, but that audience shows up for shows like this, uh,

1103
00:57:28.960 --> 00:57:32.239
<v Speaker 1>and clearly they do ninety three to seven percent.

1104
00:57:33.039 --> 00:57:36.239
<v Speaker 2>I am curious to see how many folks that are

1105
00:57:36.239 --> 00:57:38.360
<v Speaker 2>like big in a Final Fantasy fourteen and like that

1106
00:57:38.480 --> 00:57:41.000
<v Speaker 2>is an MMO that you can totally play solo dolo

1107
00:57:41.199 --> 00:57:44.480
<v Speaker 2>I've heard. I wonder if that blurs the lines for

1108
00:57:44.519 --> 00:57:45.960
<v Speaker 2>some players. I think it does, And I.

1109
00:57:45.960 --> 00:57:48.199
<v Speaker 1>Think I think, well, you know, when you say, hey,

1110
00:57:48.280 --> 00:57:50.719
<v Speaker 1>I for for single player games, you're probably also playing

1111
00:57:50.760 --> 00:57:53.639
<v Speaker 1>multiplayer games. It's just like, no, if I had to choose,

1112
00:57:54.119 --> 00:57:57.920
<v Speaker 1>I'll choose single player games now. I do wonder if

1113
00:57:58.639 --> 00:58:01.840
<v Speaker 1>if companies like feel sentiment and are like are like, hey,

1114
00:58:01.880 --> 00:58:04.719
<v Speaker 1>can we get back to investing more in single player games,

1115
00:58:05.039 --> 00:58:07.760
<v Speaker 1>or they're like looking at underlying data, or they're looking

1116
00:58:07.800 --> 00:58:10.960
<v Speaker 1>at some notable flops recently and being like, actually, this

1117
00:58:11.079 --> 00:58:13.199
<v Speaker 1>might might be dangerous to go this path because at

1118
00:58:13.280 --> 00:58:16.199
<v Speaker 1>least multiplayer games. Maybe it's actually a little bit less

1119
00:58:16.199 --> 00:58:17.800
<v Speaker 1>expensive to make it. Now these days it seems like

1120
00:58:17.840 --> 00:58:20.280
<v Speaker 1>it's just as expensive as anything else, like look at Concord.

1121
00:58:20.960 --> 00:58:22.679
<v Speaker 1>But maybe it's a little bit less expensive because don't

1122
00:58:22.679 --> 00:58:24.440
<v Speaker 1>have to build out this whole massive campaign. You can

1123
00:58:24.480 --> 00:58:26.400
<v Speaker 1>have a few maps, a bunch of characters, and then

1124
00:58:26.400 --> 00:58:29.320
<v Speaker 1>build on it from there and then if if it works,

1125
00:58:29.800 --> 00:58:32.880
<v Speaker 1>the ceiling board is astronomical when we can make more

1126
00:58:32.880 --> 00:58:35.679
<v Speaker 1>money than ever. So I think that's why they continue

1127
00:58:35.679 --> 00:58:40.119
<v Speaker 1>to lean towards multiplayer games. But clearly the single player

1128
00:58:40.119 --> 00:58:44.519
<v Speaker 1>game not going away, just like always. No, okay, new

1129
00:58:44.519 --> 00:58:46.199
<v Speaker 1>poll question. We'll get to that here in a second.

1130
00:58:46.719 --> 00:58:49.239
<v Speaker 1>First jam, what do we have happening on the website?

1131
00:58:49.559 --> 00:58:51.000
<v Speaker 1>What should people know about our week?

1132
00:58:53.159 --> 00:58:55.679
<v Speaker 2>We're going to go and decide what's happening this week

1133
00:58:55.719 --> 00:58:58.599
<v Speaker 2>immediately right after this Jeff grub. But I can tell

1134
00:58:58.639 --> 00:59:02.039
<v Speaker 2>folks at home to look forward two chef reactions on voicemail,

1135
00:59:02.119 --> 00:59:07.000
<v Speaker 2>dump truck and Yeah, we will definitely try and line

1136
00:59:07.039 --> 00:59:11.760
<v Speaker 2>up together a BCR that is metaphor refantasio centric. Uh,

1137
00:59:11.960 --> 00:59:16.679
<v Speaker 2>we'll get that focused focused up. Well, we'll develop a roster,

1138
00:59:17.280 --> 00:59:20.639
<v Speaker 2>go on a road trip to podcast. It's not divorce

1139
00:59:20.679 --> 00:59:21.719
<v Speaker 2>week everyone.

1140
00:59:21.400 --> 00:59:24.920
<v Speaker 1>It's not. No, no, it's not divorce week. It's it's

1141
00:59:24.920 --> 00:59:29.760
<v Speaker 1>spooky season. It's it's ah October. So we'll do uh,

1142
00:59:29.800 --> 00:59:32.199
<v Speaker 1>we'll do play some scare games here and there. We do.

1143
00:59:32.239 --> 00:59:34.039
<v Speaker 1>We do want to play until dawn. I just I'm

1144
00:59:34.039 --> 00:59:35.920
<v Speaker 1>gonna go to that baseball game with Mike. Actually, you

1145
00:59:35.960 --> 00:59:38.360
<v Speaker 1>got his tickets, so that's at four pm. So I'm

1146
00:59:38.400 --> 00:59:40.639
<v Speaker 1>not gonna be able to play until dawn today. But

1147
00:59:40.679 --> 00:59:44.039
<v Speaker 1>maybe we'll start it on Wednesday and try to finish

1148
00:59:44.119 --> 00:59:49.000
<v Speaker 1>it another day. Uh, but yeah, grubbed by goolies, I'll

1149
00:59:49.079 --> 00:59:51.039
<v Speaker 1>do that. Yeah. I want to play a variety of

1150
00:59:51.039 --> 00:59:53.480
<v Speaker 1>like actual scare games and then spooky fun.

1151
00:59:53.360 --> 00:59:57.199
<v Speaker 3>Games Alien Isolate.

1152
00:59:57.239 --> 01:00:00.079
<v Speaker 1>Jan Okay, yeah, I would like that a lot. That

1153
01:00:00.079 --> 01:00:02.960
<v Speaker 1>would be very good. Yeah, or Sean says, but what

1154
01:00:02.960 --> 01:00:04.800
<v Speaker 1>if we play without you? Yes, that'd be great too.

1155
01:00:04.800 --> 01:00:05.719
<v Speaker 1>If you guys want to do that.

1156
01:00:05.800 --> 01:00:10.800
<v Speaker 2>Absolutely, have you played until don though, I'm not see

1157
01:00:10.800 --> 01:00:12.880
<v Speaker 2>that's part of the kicker is I want to see you.

1158
01:00:13.199 --> 01:00:15.000
<v Speaker 1>Yeah, but what if it's until Sean?

1159
01:00:16.840 --> 01:00:18.320
<v Speaker 3>No, no, no, that's Dave. Sean.

1160
01:00:18.519 --> 01:00:21.719
<v Speaker 1>Okay, you're right, you're right. Excuse me, I shouldn't overstep it.

1161
01:00:21.760 --> 01:00:23.000
<v Speaker 1>You're right, we gotta get him on day.

1162
01:00:23.039 --> 01:00:27.320
<v Speaker 2>Sean first throw Shawn's name into titles for shows and

1163
01:00:27.679 --> 01:00:29.199
<v Speaker 2>Sean is not allowed on the action.

1164
01:00:29.639 --> 01:00:34.360
<v Speaker 1>Yeah, I love it, perfect, wonderful. Hey, I can I

1165
01:00:34.400 --> 01:00:36.320
<v Speaker 1>can watch me and Michael just gonna go get lunch

1166
01:00:36.360 --> 01:00:38.800
<v Speaker 1>downtown near this, near the park, and I'll I could

1167
01:00:39.880 --> 01:00:41.840
<v Speaker 1>give my answers in chat about what we should do.

1168
01:00:42.719 --> 01:00:45.280
<v Speaker 1>We'll see you guys could decide I'm down for anything.

1169
01:00:47.159 --> 01:00:49.840
<v Speaker 1>Anything else, Jan that we should say. Yeah, like you mentioned,

1170
01:00:49.960 --> 01:00:52.760
<v Speaker 1>we'll have chef reactions. Get your calls in now, everybody,

1171
01:00:52.800 --> 01:00:55.719
<v Speaker 1>make that happen. Seven o seven exit flu all right,

1172
01:00:56.079 --> 01:00:59.400
<v Speaker 1>newpole question, what or do you want an Assassin's Creed

1173
01:00:59.480 --> 01:01:02.280
<v Speaker 1>Black Flag remake? Yes or no? Go ahead and give

1174
01:01:02.280 --> 01:01:04.679
<v Speaker 1>your response to that. That'll be up on YouTube dot

1175
01:01:04.719 --> 01:01:07.840
<v Speaker 1>com slash at Giant Bomb under the community tab. You

1176
01:01:07.840 --> 01:01:10.400
<v Speaker 1>can vote there. We'll get the results. We'll discuss it

1177
01:01:10.440 --> 01:01:13.880
<v Speaker 1>on the show on Wednesday, Tomorrow's the BombCast. Tune in

1178
01:01:13.920 --> 01:01:16.840
<v Speaker 1>for that. It'll be a great time as always. Other

1179
01:01:16.840 --> 01:01:18.320
<v Speaker 1>than that, Jan, I think we should get out of here.

1180
01:01:18.360 --> 01:01:22.559
<v Speaker 3>Man, Let's go and get out here. We got a meeting, got.

1181
01:01:22.400 --> 01:01:24.559
<v Speaker 1>A meeting, Jen, Thank you so much for hanging out

1182
01:01:24.559 --> 01:01:25.880
<v Speaker 1>with me today and talking about video games.

1183
01:01:25.880 --> 01:01:28.400
<v Speaker 3>I really appreciate it. That's my favorite way to start

1184
01:01:28.440 --> 01:01:28.800
<v Speaker 3>a Thursday.

1185
01:01:28.840 --> 01:01:31.880
<v Speaker 1>And thank you all for listening and watching. You're the

1186
01:01:31.880 --> 01:01:34.239
<v Speaker 1>best audience in gaming. Until next time, have a good one,

1187
01:01:34.480 --> 01:01:37.760
<v Speaker 1>take care of yourself. Goodbye. Wow
