Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: FELSONI, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 4: When last we left our heroes, Yeah, they went through
Niano's asylum and they found out well. They found the
mad scientist's secret laboratory, and he found a book that
talked about how to transfer magic to physical items using
very awful means of transference. But it was being done.
They decided to leave that place. They couldn't find any
of the bracelets because the room appeared to have been looted.
Oohrag found that Niano Junior's ghost was on the property,
which led him to believe that Niano died on the
property instead of escaping his own wards, so something must
have happened there. In addition to that, they decided to
break the wards using a combination of physical damage and counterspell.
This spell a spell sorry, and they broke the wars,
which freed all of the specters to be able to
go to their after lives. They're all going to go
meet with Macy real quick, and she's going to direct
them toward their correction sat. It's going to be really
busy and uh. And then they had to fight three
of the mad scientist doctors, Niano Junior being one of them.
They defeated them in a very unsatisfying way as far
as I'm concerned. And then they decided to head on
down to Cadron. They made it to Cadron. They thought
they got in without being noticed. Despite Bill's poor role.
Everyone else rolled really well. But they think they're good
to go. They made it through the servants entrance.
Speaker 2: It was a seven. They think they go.
Speaker 5: He said, this poor.
Speaker 6: Average role, perfectly average roll all right.
Speaker 4: Anyway, as I was recounting the story, Uh, they made
it through serving entrance. Where Eddie developed a cursed case
of the cops, and they went to the kitchen then,
where Eddie and Bill decided to eat some of the
stew and Hobbs ate some of the stew. Adira and
Ureg did not. From there, they made it past the
kitchen and into the feast hall, where they found two
clockwork type structures hanging from the ceiling. Eddie cast the
light spell, which he then forgot and tossed the light
into the room so he could see it. And this
is where they are.
Speaker 7: Yeah, so there's these big wooden cops on the ceiling
and they're like like like.
Speaker 2: Like toothed into each other. One turns and the other
one turns.
Speaker 4: Yep, exactly, and they're spinning around in a circle. But
from the base of them, from the center of them,
So you got like the clockwork cog, but from the
base of it there is kind of what looks like
a cannon head hum like a trunk almost extending from it,
and that's what's spinning in circles with it. So the
cogs are turning and that's spinning.
Speaker 2: They go over and check that as it connected to something.
Speaker 4: So you enter the room and go check it out.
Speaker 2: Yeah, all right, So.
Speaker 4: As you enter the room and go check it out, FI.
Speaker 6: They're hope invisible works on turrets?
Speaker 4: Are you still invisible? Okay, all right, so you're still good. Yeah.
So you go check it out, and you see it
appears to be a canon of some so like a
cannon like structure. It's spinning around looking for a target.
And you can't tell what's powering it. It looks like whatever's
powering is probably ran up through the ceiling, through the
stone work. But you do see slugs, sweet what like
oo'sing around the clockwork. As you've gotten closer, you can
see little slugs just all around, climbing on the gears.
Speaker 2: Weird. All right, I'm gonna go back over the doorway there,
and so there's these slugs climbing around on the wood.
They're I'm going to describe them to a rag and like,
do you know, do you know what those are? Are
those lubrication? It's normal. I guess they do leave that slide.
Speaker 4: You don't want to gump up the clockwork gears.
Speaker 8: That'd be my guess, but but then again, I'm not
an engineer.
Speaker 7: Yeah, it seems like sort of defensive construct in there.
It's that's definitely a canon attached to those gears. The
gears are how it turns to aim. I think, ah, well,
do we have.
Speaker 8: To go through there?
Speaker 2: I don't know they're there? You did before we came
in the kitchen. It's probably the only mm hmm only
door off the kitchen in the feast hall.
Speaker 5: I reckon, is there a way to jam?
Speaker 2: Buters there may be Let's see the deer still does
the fork up there and jam the game for the spoon?
Speaker 5: That's garbage.
Speaker 2: You already threw it in the room up spoon, I
already tossed right the room. I just go pick it
out and.
Speaker 8: I can just like creep under the tables, maybe one
out of the room to the other.
Speaker 2: Right. I think, uh, how how high off the ground
is the turret?
Speaker 9: Mmm?
Speaker 4: Probably about eighteen feet? It is a feast hall, but
there are chandeliers and stuff that kind of hang around
as well.
Speaker 8: Does it look like the way that the fuckworks are
set that maybe it has a blind spot.
Speaker 4: The two of them combined do not have a blind spot.
But if there was just one of them, then yes,
you think you could get to a blind spot.
Speaker 5: Stickball that was gonna make a line.
Speaker 8: Not that either that or the cats.
Speaker 2: That's true, that would be think.
Speaker 5: I whatever.
Speaker 2: It's so they stick do something right.
Speaker 4: Uh huh, and then they fireball and then they fireball.
Speaker 5: H who's the best shot, Hobbs, you're kid.
Speaker 2: Yeah, I think that'd be cool to him cats.
Speaker 4: For Hobbs is not invisible.
Speaker 2: Yeah, Hobbs is not invisible.
Speaker 4: If he were to go in and chuck it at
the thing, he would be a target for the thing.
Speaker 8: He's pretty stealthy though, quick.
Speaker 2: You know.
Speaker 5: I was thinking more of having him throw up from
the doorway.
Speaker 2: That's great, that's I'll do it. I'm gonna go hit
me a stickball and.
Speaker 7: Then I'll and then I'll go in there and just
activate it and toss it up. I'm gonna try to hit
right where the two gears are touching each other.
Speaker 4: Okay, when you do an attack, do you lose invisibility?
Speaker 8: Yes, Okay, but you're directly underneath them.
Speaker 4: Yes, he's directly under one. So there's two different cannons.
Speaker 5: Oh, the gears of the two cannons aren't touching each other.
Speaker 4: No, yeah, yeah, I'm sorry. I didn't mean to confuse
you guys. They're on like they're positioned in two different
points in the room so that there is no gapering coverage,
but the gears and stuff are at the base of
each one, so they're probably thirty feet away from each other.
Speaker 2: Okay, well, in that case, we'll put both of you in,
who are both invisible Lader and I okay, coordinated, we
could each just take the stickball.
Speaker 4: Yeah, let's do it, all right, So you two take
stickballs and you go in and we are going to
do volleys to chuck them at Hey, you what, that's
thirty right, yep, to check them at the things.
Speaker 2: A it's a ten.
Speaker 4: There you go, all right, one down, eleven, eleven, there
you go. No, these things do have hit points. So
this is a fireball spell essentially. So your fireball spell
does two D six damage and ignores all armor.
Speaker 2: Do I still have the bonus damage from bill?
Speaker 4: You do?
Speaker 2: Which is?
Speaker 8: So does I?
Speaker 2: Don't?
Speaker 1: You?
Speaker 4: Don't you use yours?
Speaker 2: Yeah?
Speaker 5: I did max out the here all right?
Speaker 2: So there's nine plus seven, nine plus seven sixteen sixteen is.
Speaker 4: Enough to destroy your nice and a dera.
Speaker 3: Sorry, I had seven.
Speaker 4: Oh you had seven? Wait, I had six.
Speaker 2: I had nine for my first two D six and
then seven for my second twod.
Speaker 4: Six oh okay, okay, okay, So so Eddie yours explodes.
Seven for the other one is not quite enough to
do it, so it is going to turn and shoot,
and that is a ten. Adra from the canon has
six slugs shoot out of it and attached now with
the slug cannon. Here's how the slug cannon works.
Speaker 2: Slug drawer.
Speaker 4: The slugs stick to the target and they all bite down,
doing one damage each, So that's six damage. Players can
choose to forfeit their turn to remove one D six
plus one slugs per round. And uh yeah, so you've
got these slugs that are biting on you and they
will continue to bite on you, and if it shoots
more slugs on you, then those will continue to bite
on you until you remove the slugs.
Speaker 3: And it's like I hit, I'm on fire? Is that
like a room of all of them?
Speaker 4: No, they're they're burning and squealing, but they've short teeth
fighting in and uh oh rag and the room everything
on fire.
Speaker 5: I'm gonna step out and look at it. Sands glasses.
Speaker 4: Oh okay, yeah, blasted with your glasses.
Speaker 5: Wait, oh no, that's a six.
Speaker 4: Oh no, so you go to Oh, okay, all right,
high or low? Hi, it is low. So the point
where you blast the ceiling happens to be directly above Adra,
and the ceilings hold down for only one point of damage,
so that your armor is good idea.
Speaker 2: But also it was holding all the rest of the slot.
Speaker 4: The ceiling collapses and slugs, you know, not really magne
Is deVie falls, so no more damage to you, Adeira.
But Bill's not helping. Of course you don't know that.
Of course she saw your las.
Speaker 6: She's distracted by slugs.
Speaker 3: Distracted.
Speaker 8: Okay, she still covered in slugs.
Speaker 3: Oh yeah, but they're persistently.
Speaker 5: So I'm not gonna help. I just wanted to just
make I'm.
Speaker 2: Gonna shape change into uh a.
Speaker 8: U synthient pile of salt.
Speaker 4: Jesus, I was expecting, all right, So does this like
you run as a cat, jump and then turn into
salt right before you smash Just.
Speaker 3: Salt bomby, Thank you.
Speaker 5: I was expecting an anteater.
Speaker 2: But this is better, all right?
Speaker 4: Roll roll one D six and see how many slugs
you get to knock off her three says plus one,
so four, so four of the six slugs come off.
Hobbs has a new crossbow. You guys got him want impatience,
So he is going to fire at this thing and
and that is a seven, so he's gonna use one
of his ammo. I guess I should track his ammo.
Oh all right? Uh? And his damage is that da
eight points of fucking damage? Boys, So that is enough
to destroy fourteenth help you did seven to it already
one armor, so that's seven more. It's exactly enough to
destroy that to it. Slugs do fall down though, I
got them, Okay, So four more slugs fall from the
ceiling and this time onto Orag's saltiness, where they all
chomp you for one damage each and then dissolve horribly,
horribly beyond the feast hall. Now that you guys have
defeated the slug cannon, there is a hallway. You can
see it from where you're at mhm. It is lit
with a mage light. Scounce slugs. Can we get those
off me?
Speaker 2: Now? Oh? Yeah?
Speaker 4: Yeah damage, They are going to do two more points
of damage.
Speaker 5: Just stop drop and rolling then we'll read.
Speaker 4: Yeah, just do a D six yep, yep plus one. Yeah,
but you just do take the two more points of
damage for bad eye.
Speaker 8: Say yep, sorry if it stings.
Speaker 2: All right.
Speaker 7: You can see into that hallway and there's a mage
light scance the made whatever their doors on the sides,
just at the end or what's the.
Speaker 4: Yeah, there are doors on the sides. One looks to
be a bathroom chamber. It's opened. The door is opened
to a bathroom chamber. Uh. And then the other looks
to take you out toward the front of the building
if you're bearing sir. And then there is a door
at the end of the hall at the end of
the hallway. The door is closed.
Speaker 2: Well, that seems like the door. Huh.
Speaker 8: Is there any kind of a gap at the bottom
of the door that.
Speaker 4: The one at the very end. Do you walk to
the end of the hallway to check it out?
Speaker 8: I will flow like sand there, yes.
Speaker 4: Okay, all right? And who all is in the hallway
with him?
Speaker 2: I'm hanging back this time.
Speaker 4: Behind your hobbs.
Speaker 2: Will go with you.
Speaker 4: He wants you to be defended idea.
Speaker 3: I will go with him too, all right, So you
trigger another curse trap. This curse trap.
Speaker 4: Is the trap of gluten vulnerability. We need a constitution
save of plus ten or you are allergic to gluten.
That is ten on the dice for hobbs.
Speaker 3: If anybody ate the bread.
Speaker 8: That's eleven on the dice, with a plus three for
cons So yet Neil, and you don't even have to eat?
Speaker 2: Yeah? Is it?
Speaker 4: Three? Thirteen thirteen?
Speaker 2: How was really going to pull? Right?
Speaker 1: No?
Speaker 4: You and Bill stay back?
Speaker 5: So I didn't stay back. Oh you didn't, Okay, So
that way there my roll of three.
Speaker 4: So hot pockets until until this curses ro will forever
upset your stomach and make you pretty much need to
ship yourself.
Speaker 5: So I'm back to ship myself.
Speaker 6: He's forgotten the socks and I'm not even cured.
Speaker 5: He just paused it.
Speaker 2: Is that permit or just like.
Speaker 4: No, it's cursed. It's it's it's a curse. This is
an ongoing curse until he is until it is removed,
is uncursed.
Speaker 6: Rag, I got bad news.
Speaker 5: I'm gonna neat food.
Speaker 2: Some hot pocket.
Speaker 8: That sucks because I can only make gluten stuff.
Speaker 6: Now that's not true, So I only shape shift into Barley,
all right.
Speaker 2: It's not that he has to, it's just that he chooses.
Speaker 4: You get to the end of the hallway and you
get to the door, and there is a gap under
the door that you can see.
Speaker 8: Okay, I'm gonna start slowly flowing under the door to
see what's on the other side.
Speaker 4: Okay, And the other side of the door, you see
a stairwell, the spiraling stairwell that leads upstairs.
Speaker 8: Got some stairs here, guys, I don't have ands, m hmm,
I do.
Speaker 6: I'm gonna run back into the dining room.
Speaker 5: I'm gonna run back in the dining hall and come
back a couple of seconds later.
Speaker 6: Unscrewing a thing here, Get the salt shaker away, I'll
carry you.
Speaker 4: Oh he's a ton of salt.
Speaker 2: Yeah.
Speaker 4: Yeah, he can't do anything small.
Speaker 8: It's like a hold on.
Speaker 6: I'll get more more shakers, get a big bag.
Speaker 2: All right. No that they're all cursed, and set off
the trap. I'm gonna walk in the hallway cursed.
Speaker 8: We're not curse bill.
Speaker 5: I'm not the only one that's cursed. And he's got
the plagueir or whatever.
Speaker 8: Let's got tuberculosis or something.
Speaker 3: All right, somebody opened the door.
Speaker 4: Okay, and you open the door, and the door so
you can see a spiraling staircase that goes up There
are no drops.
Speaker 2: So he says, I'm going to recast detect magic and
just take a look at the stairs just to just
to make sure there's been a lot, and that is
ten on the cast to cast detect magic.
Speaker 4: Detect magic goes off, and you do see the stairs
are magical and they are an enchantment magic. You can
only see about the first eight stairs. They're all enchanted.
Speaker 2: M And I can't tell what it does really, just
that it's enchantment, correct. I'm trying to spell it. That's
a ten on the ten on the cast because we're
not invisible anymore. It would have been a nine because
of the ongoing.
Speaker 4: But you dispel it, all right. The look of disappointment
on his face, this is going to make it way
more difficult for you.
Speaker 2: It is. Damn.
Speaker 5: The magic is what was holding him up.
Speaker 4: No, all right, it's dispelled. You've done it. Good job.
Speaker 2: Damn. All right, that's going up.
Speaker 4: So you walk up twelve stairs. On the thirteenth stair
there is a VIP style rope that spans the course
of the or for walld wall on the staircase, and
it has a two digit bike lock on it with
the digits zero to nine on each one. You see
a riddle hanging from the rope as well. That says
to continue on your way and see my secret place.
How many steps are on my grand staircase?
Speaker 2: As we went up twelve on the thirteenth has the
rope there are more steps that anymore spiral ups, so
we can't count them. Yep, continue on your way and
see my secret place, my secret place? How many steps
are in my.
Speaker 4: Grand are on my grand staircase?
Speaker 2: On my grand staircase?
Speaker 5: How many steps are on it though it isn't necessarily
the steps of the staircase, or how many steps are.
Speaker 4: This just got so much harder. You dispelled the hint.
It's a two digit code, you know that for the
red rock sequence? Ask them?
Speaker 5: Okay, how many of.
Speaker 2: You are there? First, I'm going to enter forty two?
Speaker 4: You get shot? Of course I did yeap for one
point of damage.
Speaker 2: Okay.
Speaker 8: So I'm going to change from salt to a gas.
Speaker 4: Okay, so what a gas?
Speaker 2: Seven?
Speaker 4: Okay?
Speaker 8: And again I'm going to float straight up and count
steps as I go.
Speaker 4: Okay, you try to get through this force field and
it does not let you go through. It is a
magic barrier, hey, siri?
Speaker 2: Yes, how many steps are Magnus Devlin's grand staircase. Oh man, roll,
that's ten. On the dice.
Speaker 4: There are eighty eight steps on Magnus Devlin's staircase.
Speaker 2: Thank you, sirih eighty eight it is.
Speaker 4: It disarms the vip rope and you can move on up,
move would you guys like to know?
Speaker 2: Yes?
Speaker 4: The stairs, the first twelve of them make a musical
note as you step on them. The first would have
been C major, and all the way up the notes
untilcase you got to a B major.
Speaker 8: Eight keys.
Speaker 2: It's a key is just like Big Tracy.
Speaker 4: A grand staircase like a grand piano. Yeah, would have
been pretty easy. I feel like you guys would have
gotten it. Oh yeah, yeah yeah.
Speaker 2: Then you just know that curses everywhere.
Speaker 3: I know.
Speaker 6: It's like sad that you solved it was Siri, but
also there was no way left to solve.
Speaker 4: Yeah. And the spell to put that containment thing on
is called shelter specifically a gaseous form or liquid. No,
nothing could get through like it's you specifically couldn't.
Speaker 9: Like, So anyway, on we go, we go, okas.
Speaker 8: Climbing the rest of the octaves.
Speaker 2: I hate it here.
Speaker 4: Our heroes will return after these messages Hey there, it's
Nako again. If you'd like to skip the ads next time,
as well as support our show, you should check out
our Patreon. All levels get ad free listening where you
get to skip all the commercials and then there are
a bunch of other features depending on what tier you
go with. Check out the link at www dot a
fools quest dot com. And now that the commercials are
out of the way, it's time to dive back into
the foolishness. All right. You get to the top of
the stairs and you find a beautifully carved wooden door.
Hand that one magical?
Speaker 2: Is that one magical?
Speaker 5: How long does the tech magic last?
Speaker 2: I think it's the one un done in this podcast? Again,
the ten for tech magic is this is this store magic?
Speaker 4: You don't see any magic specifically on this door. You
do see magic and magic or beyond the door, though
in the room behind it you can kind of get
the face glimpse.
Speaker 2: Yeah, yeah there, and this store is not magic, but
there's definitely magic behind it.
Speaker 8: What gas has fallen through the keyhole?
Speaker 4: And see what's side on the other side? Do you
see a door and there is a uh? Well, okay,
so room opens up into a large library. There are
thousands of ancient homes stacked from Florida ceiling. There's a
skylight above the live but the light is dim, so
you know, it's supposed to be sunny outside, but it's
almost like a moonlight that's dim and provides very little
vision into the space. There are a few mage light
sconces lit, but none are in direct line of sight,
so they appear to be hidden behind bookshelves, bookcases, stacks
of books, whatever. You're just getting the off glow. The
glow appears to be of a light blue nature, almost
kind of reminding you, like I said, of that moonlight style.
An old, ancient looking man sits behind a beautifully carved
wooden desk, and on the desk you can see a
sock sitting there, just with something inside of it, and
there are also some books on the desk. He's got
a staff leaning against the side of the desk, and
the desk itself is surrounded by blankets and sheets, kind
of like a kid's fort. Right, that's what you see
as soon as you enter the room and you're looking around.
Is there anything specific you'd like to look for? The
other sock? Sorry?
Speaker 8: Oh hmmm, so she said he's there sitting at.
Speaker 4: The desk right, he's like a little ways into the room.
Speaker 8: There's a staff nearby there.
Speaker 4: Leaning against his desk, like within arm's reach.
Speaker 8: A sock with something in it, mm hmm, and the
sheet fort. Okay, I'm going to kind of stay low
to the ground, come back out through the door to
the guys and let him know he's inside. I saw
a sock too, sock, that's what here for? Why didn't
you grab it?
Speaker 4: A gas with quiz no lips.
Speaker 2: And antlers missing the chunk of it's here?
Speaker 8: Yeah, it's a gas is here? Just one antler?
Speaker 2: Should we knock? Should knock? Let's knock. I'm gonna knock
on the door.
Speaker 4: You hear a you know, come in.
Speaker 6: He's got the same curse.
Speaker 2: I open the door and say, and you got that
one downstairs too.
Speaker 4: As soon as you open the door, a a physical
trap activates and above you this thing slides open and
a gay, big glopping green slime just drops from the ceiling.
And everybody needs to make a dexterity save of ten
hobbs fails.
Speaker 2: Ten nine eleven.
Speaker 8: Nine apparently, and I dispersed.
Speaker 4: I think that'll be okay for Eddie. Okay, all right,
so here's what would have happened. The green slime that
drops from the ceiling. Anybody who is affected by this
has a fifty percent chance of dropping their weapon during
any attack until the slick ick is.
Speaker 10: Removed it right, yeah, yeah, the attack righteah, not like
that occasionally, but I have I haven't replaced that sap.
Speaker 5: Really, so does it not happen to your wand then.
Speaker 2: Don't have to make me an attack?
Speaker 4: Really, he's got a rod can attack with the heavenly staff,
but or the having slap. Sorry, you get the gun.
You do have a gun? You could drop that.
Speaker 2: I do have gun. I do have gun.
Speaker 4: All right, so you guys come on in then, Eddie
and Hobbs are sticky. Oh Hobbs is sticky. You got
the stickick Hobbs might drop is crossto the slickic or
x yeah, the slickck.
Speaker 7: All right, all right, listen, when you invite someone in,
usually you don't drop sludge on him.
Speaker 2: Yeah, well.
Speaker 4: Yeah, well sometimes you know, I think it's funny and
I want my privacy.
Speaker 2: That's fair.
Speaker 4: We did intrude, uh I I hope yes, he's still
in this pillow fort area like blanket fort around his desk.
Speaker 2: Greetings, then Eddie Fels own master of the House of Member. Oh,
I know who you are. Oh do you know why
we're here?
Speaker 4: I don't know. I really don't know why you're here.
Speaker 2: Well, see, we all a favor. My friend Bill here
and my friend a Deer there, and they were both
affected by this stuff called chemical X. Are you familiar
with it?
Speaker 4: I am, yeah.
Speaker 2: This is very expensive treatment, and the payment for their
treatment is. This is going to sound weird because it
really kind of is. But we need your socks.
Speaker 4: Oh, I'm afraid I can't part with him And he
reaches up and grabs the one sock that's on the
desk and slides it closer to him, and you hear
coins rattling around on the inside of it.
Speaker 2: Coins. Well, why can't you part with the socks?
Speaker 4: Because I'm attuned to it. That attunement is a type
of magic that happened before the last break, and you
guys don't have to deal with it during this version
this cycle of U free, but attunement was how we
connected with certain magical weapons that were more powerful than
really they had any right to be.
Speaker 7: You Okay, there's a there's a few things to unpack there.
You you said we attuned to the things before the
last break, which there's an implication there that you, Magnus Devlin,
We're alive before the last break.
Speaker 4: Oh yeah, that implication is correct, and it was. I
didn't go by Magnus Devlin back then. I definitely had
a different name.
Speaker 2: But I was there, yeah, two thousand some years ago, and.
Speaker 4: I was an old man.
Speaker 2: Then we'll come back.
Speaker 7: To the heaven because now I'm intrigued. But the socks
are a powerful weapon. Oh yes, I was just gonna say,
what was that dude's name, Baron?
Speaker 2: You heard of a Baron von Kigausen.
Speaker 4: Oh yes, I have.
Speaker 2: So he seems I'm guessing to know the nature of
your socks because that's the man who wants them. M
How how do you know him? Do you know him?
What's what's happening? Oh?
Speaker 4: Yeah, he came here looking for some information. Well he can,
I'm thinking he could gather it, and thought this castle
was empty. And after I sunk the ship, he used
magic to get on to the island here and tried
raiding this place. So I launched him into the ocean
after I hit him with the with my Well you're
calling it my my sock, but I call it the
slug shot.
Speaker 2: The sock makes the slugs. No, no, no, I don't know.
Speaker 4: Oh you mean the slug cannons. No different kinds of slugs.
There's no slugs on this. I just call it the slug.
Speaker 2: Oh is that what makes those big fireballs up well
off the ships that pass?
Speaker 4: No, that's my hands.
Speaker 2: Okay, okay, hmm. He said he used magic to get
the shore. Did he actually did he actually cast a spell?
Or did he just picked himself up and carry himself
by the hair. Anyway, he does that in the movie.
So is there any anything we could offer you for
the socks?
Speaker 4: Oh no, no, I think the socks are going to
stay with me.
Speaker 2: Okay, that's fair, that's fair. Well, let's swing back to
the last break. You appear to be a human.
Speaker 4: Oh, yes, very much, so, just a really old human.
Speaker 2: You look pretty old. But yeah, how well we don't
live two thousand years.
Speaker 4: Yeah nope. So my friends and I we were helping
some individuals a lot like yourselves, quite honestly, children of
the first people. They were trying to accomplish their mission
by defeating Greyhawk, only they didn't know that grey Hawk
was bad back then, and you know, they were kind
of stumbling through things. So me and my friends were
working to help figured out. And one of the things
that we had to do was raid this one of
the First People's vaults. His name is jimy yor Gonson
thor Killin. He wrote some books and was a part
of this town called Eterno, real big hot mess. Anyways,
when I raided his stuff, we also rated this guild
stuff that was back there, and I came across a
bit of a wish spell and I used that wish
spell to make sure I wouldn't die until I had
all of the information.
Speaker 2: Ever, Wow, that's commitment. Yeah, yep, ye, that is commitment, definitely.
One thing you said there a group like ours, children
of the First People. What do you mean by that? Oh?
Speaker 4: Well, you three knew, points to Eddie, oh, Rag and Adira.
He said, all have blood of the First People in you.
Speaker 8: Not you too.
Speaker 4: He points at Hobbs and and Bill, and he says,
but of course you already knew that, didn't you Hobbs
and Hobbs says, uh, yeah, I.
Speaker 2: Did know that, this is so do you?
Speaker 5: And thor killing that get along then, Oh no.
Speaker 4: I don't get along with anyone really. I mean after
I had this wish spell and kind of finish up
some stuff with my friends back in the back in
the day. The Last Age, well yeah, the Last Age
well pretty much, you know, after Melvader kind of broke
away and did his own thing. Well, I just learned
how to make full actories so that I could kind
of reset things, you know, mortal injuries, that sort of thing.
If I can't die, I don't want to be crippled forever.
So kind of built myself up and uh then I
stole myself away here after the Pact hunt happened.
Speaker 2: Hmmmm.
Speaker 4: After the the Pact hunt with the you know, the Warlocks,
you might know when he mentions mal Vader, you might
know about that hero if you want to make your role,
and that would tell you who this person is. Nine
and nine that will that'll do it. So this is
Sir Thaddeus Treblecock.
Speaker 8: Hm hmm.
Speaker 9: Called it, hey, magnus, mm hmm.
Speaker 5: Your last name Treblecock.
Speaker 4: It's deviling now, but it was once Treblecock.
Speaker 5: You know, have you heard the name now that I
say the actual name, you have heard the name.
Speaker 2: Hotline, so maybe intelligence intelligence it's an eleven.
Speaker 4: Yeah, well that'll do it.
Speaker 2: Yep, you'll know treble cock. That that is treble cock.
Speaker 4: Mm hmm.
Speaker 2: Yeah, you're you're you're a legend. Wow.
Speaker 4: I was, and I lost my magic and so now
I'm trying to get it back, but really just trying
to fix you.
Speaker 2: Fray, you lost your magic, but you're still fireball on ships.
How is that?
Speaker 4: Well, I got marked with evocation after.
Speaker 2: The break, so you can only cast evocation.
Speaker 4: With as far as my innate abilities go. I mean,
I've got some stuff that I can do with you
know these things. And he lifts his arms, but he's
still behind the sheet and you can't see what he's
motioning to. I'm a little blanket for.
Speaker 2: It, okay, So mm hmmm. This is uh.
Speaker 7: A rare opportunity for me to speak to someone as
knowledgeable and powerful as yourself in the ways of magic.
Speaker 2: And you know, I'm a young man. I'm still learning.
Speaker 7: I've graduated and everything, and I am obviously the master
of the House of Members kind of coming to my own,
but I think I could learn a lot from you here.
How is it that some people are able to cast
multiple schools of magic. It used to work that way, right.
Speaker 4: You mean without being warlocks. Yeah, as far as I know,
no one can do that.
Speaker 2: Can you do that? Yeah?
Speaker 4: That would make sense. The veil between the in Between
and here is weakening, and Greyhawk is growing stronger and Tim,
Terry and Tiana are growing much weaker. It's about time
for them to give up their spots in exchange for another.
Speaker 8: So we've heard those names before.
Speaker 2: Yeah, we heard those names from Abigail.
Speaker 8: Abail and.
Speaker 2: The first people, Loki. You're familiar with Loki. I'm sure
had been rounding them up and and and caging them
in the House of Members for ever. Was this plan?
Speaker 7: We set them free and now I'm the master of
the House of Members, as I've stated, because it's important
flex Would they be the ones taking Terry and Tim
and Tiana's places?
Speaker 4: Oh No, I'm pretty sure it's you, Eddie, Ouag and
Adira who will be taking those places. You see, every
cycle when the magic breaks, we need avatars to go
face off against Greyhawk and the in Between. He's not
at full strength here. Well, he's not here at all.
He's only in between, but he's been kind of locked
away and imprisoned, and as long as those avatars take
their place, they can kind of hold him in that prison.
But it keeps going through this cycle. And you know,
I mean, well, I'm sure you've heard of the nine
live Scimitar in the Book of Tiana that's out there.
This is stated, This is stated in all of them.
So I don't know where the Wanderer is who has
those items right now. I've been looking, but real pain
in the ass to track that person down.
Speaker 2: Abigail the Wanderer.
Speaker 4: No, Abigail doesn't have those If she did, I would
have killed her a.
Speaker 2: Long time ago.
Speaker 8: Abigail's the one that told us about them.
Speaker 4: Yes, But anyway, I've discovered from all my research, after
all these years, that there is a way to just
finally destroy Greyhawk and to end this ever cycling turn
of magic that's just ripped you Frey apart. And and yeah,
really what we need to do is release Greyhawk and
then kill him here on this plane of existence, just
like what we would do with one of the first
People or Loki.
Speaker 2: But we need to release him first. Isn't he a god?
Speaker 4: Well yeah, but if you can imprison one, you can
destroy one.
Speaker 2: So out of character.
Speaker 7: I I met a knowledge know that greyhowk is kind
of an asshole, but in this time it hasn't really
come up, like how do people view Greyhawk.
Speaker 4: The majority of people worship Greyhawk still and treat him
as a good, benevolent god. The Moonlit Path people who
are kind of a cult.
Speaker 2: They they're the ones who say Greyhawk.
Speaker 4: Is bad and that was founded and prim primarily funded
by the Brom Royal Clan.
Speaker 7: Okay, so, but why would we want to kill Greyhawk?
That's that's like, isn't he you know, on our side?
Speaker 4: Oh no, I'm pretty sure if he had his way,
he would enslave everyone on this planet or murder them
all and just start fresh. He's a little bit of
a madman.
Speaker 2: Really, mm hmmm.
Speaker 4: Why doesn't anyone know because he's been locked away?
Speaker 2: Yeah, I suppose.
Speaker 8: Well, how he has a lot of worshippers, how do
their prayers get answered if he's imprisoned.
Speaker 4: M you can tap into a god's power without them
specifically feeding that to you. All the other eleven gods, well,
I guess not Loki included, but all of the other
ten gods outside of Greyhawk and Loki, all of their
power can be tapped, and they're not on this realm.
Nor they answered specific questions.
Speaker 2: Exactly how warlocks work too. You know they take their
power from other worldly beings. You would be the one
to know because I might have to hunt them. So this.
Speaker 7: Nine life simitary in this journal, those are gonna be
necessary to defeat Great Hut.
Speaker 4: No. No, they would have held the key if you
guys wanted to follow in the same footsteps of Tim,
Terry and Tiana. But you're not going to do that.
You're going to die because after reading probably a million
times the Unbridled Wrath in the Portal of Mount Obix,
which talks about the story of Eterno, I've found out
that the three people who are chosen to sit in
those spots don't have to be alive. They can lend
their power to another.
Speaker 2: So you're gonna take that?
Speaker 4: Yeah, I am.
Speaker 2: I have an issue with that. I don't hope we
need to die.
Speaker 4: You would, but you see, you're just not capable enough,
you're not knowledgeable enough, you don't have the power, and
you're not an immortal being like me.
Speaker 2: I want to catch Shadow walk everyone in back to
the house members. He not really I don't have a power. Okay, well,
I guess we're gonna find out how immortal you are
because we're not just gonna lay down.
Speaker 4: I understand. And the blankets all collapse around him as
his shelters fell, disappears, and a fireball blasts out from
him and smashes into.
Speaker 2: All of you.
Speaker 1: This concludes this episode of of Fools, and join us
next time for more fun and daring adventure. Thank you
for listening, and don't forget to like, subscribe, review, and
comment on your favorite platform and listen to a fools
Quest